#🔱┃sentinel

1 messages · Page 72 of 1

foggy sorrel
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I only played to lvl 40/50 or so a couple cycles ago and vaguely remember warpath and echos

covert phoenix
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just a staff and don't lightning convert

rancid lantern
eager carbon
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they explictly say they consume mana, i have never encoutered an echo consuming mana

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or i might have played with 0 mana cost

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can't DW maces

rancid lantern
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I suppose

covert phoenix
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yes, but saying "echoes don't consume mana" in this context implies that the smite conversion and bladestorm don't cost mana when echoed

rancid lantern
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That said, staff seems better

covert phoenix
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they do

rancid lantern
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for the +1

rancid lantern
thorn raft
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is void knight pure spell caster viable in the upcoming season?

covert phoenix
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nobody care if a 0 mana cost skill don't cost mana if echoed

rancid lantern
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@covert phoenix Also why not lightning convert?

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@covert phoenix and what staff base are you seeing here

covert phoenix
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because +5 manacost

rancid lantern
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Ah yeah

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duh

covert phoenix
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and temple staff

rancid lantern
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figured

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aight

slim spire
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yes ofc, this is the only class with spin to win

rancid lantern
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lemme cook on that for a bit

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thatll be my 2nd cook

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brb in a bit

covert phoenix
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but honestly, I think the smite bladestorm thing is gigabait

rancid lantern
foggy sorrel
covert phoenix
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Maxroll.............................

rancid lantern
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Hey

foggy sorrel
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Thanks!

rancid lantern
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its good for beginners

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:p

foggy sorrel
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I'm not an ARPG beginner but know very little of Last Epoch

covert phoenix
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they are spewing wild bullshit on a regular basis

rancid lantern
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@covert phoenix Not on basic builds like this tho

covert phoenix
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not sure if it's really beginner friendly

rancid lantern
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they kinda do on the more complex ones

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but warpath is really DIY

covert phoenix
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I'm still not over the "Yeah, you should consume 8 orbs in order to buff the super orb for time rot"

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like, son, you can't even get 8 orbs at the same time to begin with, what are you talking about

rancid lantern
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you can

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but its time consuming

foggy sorrel
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I shall come back once I've read that guide, cheers

rancid lantern
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all time consuming 😄

foggy sorrel
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Prepare for more questions

rancid lantern
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I wanna do a DO All consuming but non-time rot

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see if that works well

slim spire
covert phoenix
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you can't, the spell has 4s CD, he has 10% CDR, and they last for 16s

rancid lantern
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@covert phoenix +4 sec from VR

covert phoenix
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he doesn't pick the node.

rancid lantern
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@covert phoenix and i think you can also get +2 charges for DO

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So technically feasible

foggy sorrel
rancid lantern
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just not here

covert phoenix
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technically feasible, in order to what... have a single orb doing 1 timerot per second (so you never reach 12 stacks) for 16s every 32s?

slim spire
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or maybe they have updated it

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idk

foggy sorrel
still plinth
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I'm still not sure that All Consuming adds to Time Rot damage

arctic tartan
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Fixed a display issue where Mark of Rot incorrectly said it caused enemies to take 100% increased void damage. It now correctly says 50%. It’s always been 50%, only the description was incorrect.

Fixed a display issue where Mark of Rot incorrectly said it caused enemies to take 100% increased void damage. It now correctly says 50%.

Am I missing something or are those the exact same two lines, besides the first having a clarification added?

still plinth
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On the skill it says Orb damage, not the subskil or Ailment it inflict like the void pen one before it says

covert phoenix
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it's also crazy the build is doing such a convoluted mess when multistrike is just plug and play and super easy to scale for time rot

slim spire
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some people will enjoy the easiness

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others will get bored out of their mind

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still the campaign is not that long tbh, and you do get tons of good campaign exclusive rewards

covert phoenix
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I have yet to meet someone who enjoy playing the most clunky build ever created

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"Ok, so in order to do the most damage, you have to use 3 orbs in quick succession, wait 4s, use reversal, use the orbs when they go off cd but be careful not to use one over another else it's all over, use reversal, and after 20s like that, you can finally use an orb over another in order to get... 400% more damage with half uptime?"

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sounds super great to play

clever hazel
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I'll stick to my "hold down one button" builds, thanks 👍

foggy sorrel
still plinth
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Again, it shouldn't work. All Consuming doesn't specify Ailment/Subskill

covert phoenix
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it doesn't need to specify

foggy sorrel
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But I was around lvl 40/50 and remember a sandy region

covert phoenix
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if it doesn't mention "hit damage", ailments are included by default

still plinth
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Uh? Then why is the wording for the skill just before it different?

covert phoenix
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because it's super old

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but this applies to ailment, for instance

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this doesn't

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this does

junior wren
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are we bashing maxroll guides again? 👀

covert phoenix
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they did manage to surpass themselves with this one

arctic tartan
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I mean... I just saw that the time rot build doesn't use the ele taken as void node and I came here to complain

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So maybe we are bashing maxroll guides

covert phoenix
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the ele taken as void is not that great either

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so it's not a dealbreaker

still plinth
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uh

slim spire
junior wren
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Everyone seems to be focused on time rot, so I've taken the liberty of looking into VK Healing Hands and I tried to incorporate the new VR.

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It's fairly simple, HH procs echoes and self-procs, it heals and later makes ward when you get the affix. Lots of flat damage from % inc healing.
VR to jump in, that procs Abyssal Echoes converted to Fire which also heals.
Sigils for buffs. Anomaly for buffs. Rebuke on bar because we can 😄
https://www.lastepochtools.com/planner/A1VdL0eQ

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (30) / Void Knight (66) / Paladin (17)

General:

▸ Health: 3,452, Regen: 226.2/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 64/s
▸ Attributes: 68 Str / 1 Dex / 1 Int / 9 Att / 18 Vit
▸ Resistances: 109% / 77% / 72% / 82% / 76% / 76% / 82%
▸ EHP: 20,071 / 20,071 / 19,819 / 35,848 / 22,808 / 17,334 / 17,334

Defenses:

▸ Endurance: 32%, Threshold: 969
▸ Armor Mitigation: 76% (9,219)

Damage Types:

Fire, Void / Spell, Melee, DoT

Buffs:

▸ Mortal Cleave, Symbols of Hope (5/5,Passive)

Used skills:

Healing Hands (22)
Symbols of Hope (20)
Anomaly (20)
Volatile Reversal (20)
Abyssal Echoes (20)

Used unique items:
junior wren
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VR also gives frenzy and % armor to DoT mitigation, but that requires some trigger discipline 😄

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it should have over 3k HP + easily generate over 4K Ward

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (67) / Paladin (26)

General:

▸ Health: 3,987, Regen: 104/s
▸ Mana: 232.51, Regen: 12.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 45 Str / 1 Dex / 1 Int / 66 Att / 12 Vit
▸ Resistances: 159% / 105% / 105% / 94% / 76% / 66% / 66%
▸ EHP: 13,724 / 13,724 / 13,724 / 24,468 / 15,595 / 10,874 / 10,874

Defenses:

▸ Endurance: 50%, Threshold: 982
▸ Armor Mitigation: 76% (9,175)

Damage Types:

Fire, Physical / Melee, Spell, DoT

Buffs:

▸ Frenzy

Used skills:

Multistrike (20)
Smite (20)
Healing Hands (20)
Abyssal Echoes (20)
Volatile Reversal (20)

Used unique items:

None

slim spire
strange siren
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Guys is there a single 2h weapon that works for Shield Trow? Non-bleed build

eager carbon
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you can use ST with any weapon

rancid lantern
junior wren
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but if you don't like it, you can swap it for Smite + something to proc Smite + another skill of your choice. There's a lot of %inc healing, maybe javelin holy trail ?

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then you'll have healing from Smite instead of Abyssal Echoes, still get the attack speed buff (and some flat fire damage), but no frenzy.

slim spire
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oh ya that's the missing link

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idk much about void stuff, so I missed out on the abyssal echoes synergy

junior wren
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you could also remove VR, manually cast abyssal echoes and still get smite, and get buffs from both 😄

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but frenzy, abyssal and smite all give 20% IAS, so it's trading one for another

slim spire
junior wren
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we don't need homeward, HH is converted to melee

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and I have 2/2 in Bane of Evil

slim spire
junior wren
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virtue of patience is LESS attack speed

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so obviously you don't want to add the second point to get slower 😄

slim spire
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omg

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I misread it

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I missed the fine prints LOL

junior wren
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It's a little hidden, it only shows as -16% cast speed, but the fine print says it's multiplicative, so it's a LESS modifier, and then Seraph Blade changes it from cast speed to attack speed.

slim spire
junior wren
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whichever you prefer 😄

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that's the beauty of this build, there's a lot of wiggle room, you can adjust it to your preferences

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you could wear a shield and become tanky for example

slim spire
junior wren
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0 😄

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average builds don't do inc healing

slim spire
junior wren
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I'd say 800% is a good goal

slim spire
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oh that's a nice figure

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ok now I just need to figure out this freaking weaver tree

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even atlas is less confusing than this

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everything is so good

arctic tartan
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For that I'll absolutely rely on smarter people. That thing is pure decision paralysis

junior wren
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well, for example if you play CoF, there should be a node that removes all prophecies in dungeons, arenas etc.

arctic tartan
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Hol' up. THere is no direct interaction with the factions is there?

slim spire
junior wren
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I haven't looked at the actual tree yet. I remember hearing something like that on one of the streams iirc?

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oh right, maybe it's a lens

arctic tartan
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Two things: You can now have a lens that removes anything not-mono. And you have a node on the tree that removes all arena echos

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But also someone said that arena echos have been reworked so maybe it's worth checking them out before banning them

slim spire
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I'm going to take the super arena thing. I heard arena is so much faster now

rancid lantern
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@covert phoenix Through this cook i kinda realize you can make Echoes your main mana expenditure.

junior wren
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okay lemme think, there's a new thing that removes LP from uniques right? So you can spec weaver tree into finding more nemesises where you can then get that LP back

slim spire
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32/50

arctic tartan
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Without having looked at the tree at all my intuition says that you are probably correct and this is A Bad Idea™️

slim spire
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1 good thing is there's no "prerequisite" number of nodes, so travel is super easy

arctic tartan
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Okay, maybe you are cooking. I assume you also put points into buffing the hell out of champions?

slim spire
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wait what is this node?

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have they explained it anywhere?

clever hazel
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what do you want to know about it, exactly?

arctic tartan
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It's an exalted with this kinda base type

slim spire
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ohh ok

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makes sense

slim spire
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I skipped loot lizards, not sure if that's a good thing or a bad thing. Probably should not go all out on arena & actually buff loot lizards

clever hazel
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I thought one of the more interesting bonuses to arenas was going for super arenas and scaling champions for more loot

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just going for regular arenas and no champion scaling sounds odd

arctic tartan
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Yeah, that was my idea as well when I saw that one of the "big payoffs" of arena scaling was that you could reliably generate (many) champions

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Still... You can only bump the chance for arenas by 75% so any arena node is still dead for a decent number of echos

slim spire
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oh really?

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I don't know that

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but I feel like there are too many champion buffing stuff

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it's probably better to buff specific mechanics

arctic tartan
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Well isn't that the point of the super arena? You have this reliable source of champions which can be scaled up in a myriad of ways

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(Consider also that I have no idea what I'm talking about and I'm only now looking properly into this tree for the first time)

slim spire
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oh ya true

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I just thought it sounds cool

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LOL

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I always have a soft spot for arenas anyway, no matter how slow it is

candid lintel
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What kind of build is void knight gonna be doing

slim spire
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so an actually fast arena is just my cup of tea

arctic tartan
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That is a very open question with many answers.

clever hazel
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arenas are supposed to be significantly faster now, with less waves; even prior to the "super arena" weaver tree node

slim spire
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so maybe I should just ignore it then

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I mean, just go into them as I encounter them naturally

arctic tartan
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Do we have information on how pricey respeccing the weaver tree will be? I'll probably change my mind on how to run it once every 20 minutes

clever hazel
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uh, I think they showed it in a stream at some point

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I remember it looking really cheap to respec

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idol crafting is the main memory amber currency sink

austere coral
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I think it was just over 1 million gold

slim spire
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I wonder how cof interacts with this

slim spire
rancid lantern
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All right, cook nr 2 is done

clever hazel
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yeah mastery respec costs gold, and it doesn't cost a flat 1 million gold either; that's the cost on like, a level 100 character lol

austere coral
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Ooop, misread the posts, my bad

clever hazel
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if you're level 40 or something it's a few thousand gold from what I remember

woven temple
slim spire
clever hazel
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idk, I don't see why it wouldn't interact

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they made the critical success eternity cache thing scale with CoF, and that's not even a drop lol

rancid lantern
arctic tartan
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Forged Weapons

rancid lantern
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ah

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thats fairly easy

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lets see

slim spire
clever hazel
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just realized something funny on the weaver tree

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Regal Foes gives bosses and champions a 1% chance to drop a unique per point
but if you take Greedy Lizards with Gilded Tails it's more than 5x as efficient in terms of points, for getting uniques

slim spire
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Probablh intentional tho since you can stack them both

clever hazel
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unless Regal Foes drops a TON of gold it seems really bad lol

rancid lantern
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Whats the nerf to Phantom grip?

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exactly?

arctic tartan
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It applied the stats of all items isntead of just gloves

rancid lantern
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oof

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That's pretty significant

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😄

slim spire
rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (23) / Void Knight (5) / Forge Guard (70) / Paladin (15)

General:

▸ Health: 1,626, Regen: 60.4/s
▸ Mana: 352.46, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 57 Str / 1 Dex / 1 Int / 90 Att / 2 Vit
▸ Resistances: 92% / 65% / 25% / 98% / 52% / 2% / 42%
▸ EHP: 5,209 / 4,735 / 3,473 / 10,083 / 4,458 / 3,011 / 3,917

Defenses:

▸ Endurance: 50%, Threshold: 641
▸ Armor Mitigation: 74% (7,796)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

Physical, Fire / Melee

Buffs:

▸ Symbols of Hope (1/5,Passive)

Used skills:

Forge Strike (25)
Vengeance (20)
Manifest Armor (22)
Symbols of Hope (20)
Healing Hands (20)

Used unique items:
cursive compass
#

WHO IS COOKING

rancid lantern
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I reckon initially you'd use Warpath to summon weapons, but as you get closer to 80 attunement, you'd like to use Vengeance more.

cursive compass
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VOID RIVE

rancid lantern
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I made cook nr 3

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ill go get some kebab

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and i can do some void rive

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Aight

cursive compass
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it is looking good

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defenses are good

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ELE damage taken as VOID

pliant relic
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How hard is it to get 40 attunement on non-pally for the 100% iron blade chance? How hard is 20att?

rancid lantern
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pretty easy tbh

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you get 8 as forgeguard

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as void knight it might be harder

cursive compass
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it seems we will be needed numlock trick with anomaly

dense spindle
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hello, first time trying dots and making my own build and i have a few questions
i see that every ailment has a base damage that scales with it's corresponding damage type and not with melee/spell stuff which makes me think that applying ignites with both melee and spells could be a good source for more stacks
can a weapon with 0 fire damage or an attack that deals 0 fire damage inflict ignite at 100% melee ignite chance?

slim spire
analog steppe
dense spindle
analog steppe
#

Yes you can in the campaign for example pick up any old chance to ignite on hit weapon and be igniting with any attack

uneven gorge
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Note tho that if you have 'chance to ignite on melee hit' or something, it won't increase the chance for spells, throwing, etc

shell wedge
#

Does healing hands Cleric's Hammer work with Warpath?

dense spindle
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so in theory having 100% ignite chance on both spells and attacks and using multistrike with smites and devouring orbs autocasted and them shooting orbs would in theory generate a lot of ignite stacks?

uneven gorge
analog steppe
#

If you have more than 100% you will get extra stacks

dense spindle
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200% would be 2 ignites per hit i guess?

analog steppe
#

The last important stuff about ailments is they don’t get added dmg, they do benefit from increased dmg of the correct type ( fire yes, melee fie no, dot yes, etc.) and more damage from both global sources and the skill that applies them

uneven gorge
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Yeah. Frostbite for example will scale with Cold damage, Elemental damage, Damage over time, elemental damage over time, global more damage, and most sources of more damage from the skill that applied it

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Oh and also Cold penetration

analog steppe
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Yep and cold res shred too

uneven gorge
#

So many numbers omegalul

analog steppe
#

ailments are fun in this game

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It’s satisfying to look at the bar of the monster and see the stacks go up and up

eager carbon
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@analog steppe

analog steppe
#

Nice that’s pretty close to my planners number with max and multiple T7 gear still reasonable LPs

eager carbon
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its max rolls on everything, hardly any chance of getting it

analog steppe
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For sure

eager carbon
#

average though

obsidian tide
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Hey fellow sentinels !
I was wondering if VK could make some use of gaspar set's Decimate, so two questions:

  1. can Decimate echo ? It's tagged as a void spell, but I don't know if it'd work, as it isn't directly used but triggered
  2. Are each element cooldown shared ? With both fire and lightning shards (and consequently the first set bonus), do I get 2 decimate casts per 2 seconds (1 per element) ? If so, do I have to up cast speed as one cast animation is longer than 1s ?
analog steppe
#

I think triggered skills can’t echo? Anyone know with triggered smites for example?

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The element cooldowns for gaspar are separate for each one

eager carbon
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triggered cannot echo, no

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only skills you use yourself can echo

analog steppe
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Though it did look like automated dorb can echo which is cool

dense spindle
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can one have forged weapons if they're not a forge guard? (like on paladin using the multistrike at max armament chance to summon)

analog steppe
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yeah as long as something gives you the chance to summon then it works

rapid slate
#

anyone cooking a Rive pala build?

analog steppe
#

See shadow daggers on every rogue type

dense spindle
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f, i'm so bummed by forge guard not receiving more love 😦
wanted to try an ignite forge guard, pala is a much better choice
wanted to try a big hit smelter's wrath forge guard, erasing strike vk is a much better choice

feels like fg is simply outclassed atm 😦

analog steppe
#

FG got it’s passive tree updated last patch

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It was never gonna get much there in this one

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It got plenty of stuff in the skill changes for sentinel

rancid lantern
dense spindle
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was drooling over the chance of stacking fire damage with forged weapons set but it got nerfed into the ground (10-25 (base affix on set item) to 10-12 at t7)

rancid lantern
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so I highly discourage running that build

analog steppe
#

If the set values went down it’s probably for good reasons with the new set system

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I doubt they would nerf numbers to make it bad

dense spindle
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for sure, t7 set affix on sunforged set was literally 1.5x a t7 fire damage affix

analog steppe
#

Remember champion affixes exist and can be paired alongside set affixes

dense spindle
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and that at medium values

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|| || |Meteor champion| |x% increased fire damage over time| |x% of bleed chance converted to ignite chance|
this could be cool if it can exist on 2h maces

analog steppe
#

2H maces didn’t get much true

dense spindle
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ah it's on belt, even better
it's on 1h axe, dagger, wand, F

dense spindle
analog steppe
#

That’s ok my time rot build also got 0 champions useful

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But we landed good weavers idol enchanted affixes

south zephyr
#

Hmmm 2H + Shield, Vengeance Jav Phys FG

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Might be for a bleed build actually come to think of it

jade copper
#

Might be good for bosses

little temple
#

Im absolutely gonna do a smelters wrath ignite build

light light
#

This might be good with the new vengeance node

dense spindle
little temple
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Well you will stand still for 2 seconds for it, so yeah

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But the screen will be clear when you do

dense spindle
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do you have a planner for that? i'd love to take a look

little temple
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Not at Hand, but its the typical ignite stuff

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You dont need any ignite chance though which is a plus

night mantle
#

Void Lunge Time Rot DoT build using Paranoia and Stymied Fate seems pretty viable 👀

little temple
charred phoenix
#

I've tried to read patch notes, but didn't understand most (lack of previous knowledge)
How would you rate changes to the sentinel? VK specifically, wanted to try devouring orb in season 2

dense spindle
little temple
dense spindle
#

that's on weapon which i guess you'd just take 1 level of it and seal
but the armor has fire damage% per weapon

cold orbit
#

Im planning on starting with bleed hammerdin, how much does the build change compared to older versions? 🤔 does anyone maybe have a guide that up to date? considering new cycle

tardy narwhal
little temple
rancid lantern
#

aight, so I have 2 builds so far. DO Timerot and Multistrike Void Smiter. Make that 3 with FW Forgeguard

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Someone asked for a rive build?

little temple
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I want to smelters wrath -> VR -> smelters wrath -> VR though the mono

tardy narwhal
#

Now the real question is Smelters going to be good

little temple
#

The numbers are good now

night mantle
little temple
#

You get 40 stacks of ignite with 100% duration and 100% more damage for a few nodes in there

tardy narwhal
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Also timerot better be viable

rancid lantern
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oh it will be

night mantle
#

I didn't see it, but can set transfers for say a 1h sword transfer to any 1h weapon type? or just sword?

rancid lantern
#

the numbers are kinda cooked

little temple
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Yeah, its very probable that standing in place for two seconds and getting hit in the face will suck

dense spindle
little temple
#

Probably gonna go with mountain close call stuff or something stupid

night mantle
#

Dang, no Forgotten Knight Argent Sceptre for me.

tardy narwhal
night mantle
#

aww yea

little temple
dense spindle
night mantle
#

yup, planning "budget" version 🙂

sweet hazel
#

I'm sure the PTE testers have already reported how high the sheet is

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or it displays high but has a weird damage calculation and it isn't as high as it's showing

dense spindle
#

umm might be a stupid question but what's the hp of an endgame boss like t4 julra or uber aberroth?
i see those 50k time rots but idk what that even means when it comes to bosses

sweet hazel
#

like old D2 poison

covert phoenix
rancid lantern
#

2 builds so far. DO Timerot and Multistrike Smiter. What else got buffed that seems fun?

tardy narwhal
covert phoenix
#

it's "stupidly high" if you stupidly follow the DO timerot build which is completely moronic

dense spindle
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (78) / Paladin (15)

General:

▸ Health: 5,138, Regen: 168/s
▸ Mana: 132.51, Regen: 12.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 59 Str / 1 Dex / 1 Int / 6 Att / 92 Vit
▸ Resistances: 67% / 105% / 105% / 86% / 48% / 146% / 146%
▸ EHP: 17,596 / 18,260 / 18,260 / 39,956 / 18,583 / 17,937 / 17,937

Defenses:

▸ Endurance: 64%, Threshold: 1,392
▸ Armor Mitigation: 79% (11,402)

Damage Types:

Void, Physical / Spell, Melee, DoT

Buffs:

▸ Mortal Cleave, Frenzy, Symbols of Hope (1/5,Passive)

Used skills:

Multistrike (21)
Smite (21)
Symbols of Hope (21)
Abyssal Echoes (21)
Volatile Reversal (21)

Used unique items:
covert phoenix
#

devouring orb is just giga clunky and not really better

#

it's just good on paper

south zephyr
#

We're ripping on the max roll build

queen glade
rancid lantern
#

ya DO takes like... 20 second setup?

tardy narwhal
#

Ah I didn’t have context

rancid lantern
#

it's a bit excessive

covert phoenix
lethal cove
#

is it clunky? they spawn when you just move now

thin pollen
#

Why would it be clunky? It's auto cast and follows you around

lethal cove
#

yes

queen glade
#

Not clunky now with numlock, will only feel better next patch.

covert phoenix
#

.......................

tardy narwhal
rancid lantern
#

the clunky part is moving more than a couple DO's around and keeping them all younger with VR

thin pollen
#

Iv only played warpath

lethal cove
#

im asking a sincere question here

covert phoenix
#

Guys, just for your information, before answering to someone, please read what is discussed?

rancid lantern
#

and unloading a 20 second worth of prestacking on a boss

lethal cove
#

?

covert phoenix
#

especially before saying "you obviously never played it"?

lethal cove
#

i don't appreciate your passive agression

queen glade
tardy narwhal
#

I just don’t appreciate you

rancid lantern
#

Okay, that's enough

#

moving on

tardy narwhal
#

Sarcasm

covert phoenix
#

Because when we are discussing the all consuming DO and someone answer "it's not clunky, just use the rotating orb", this person is clueless

tardy narwhal
#

It’s wonderful

lethal cove
#

ok didn't see that part

tardy narwhal
#

Look we all know that ES is just the best

rancid lantern
covert phoenix
#

remove deep impact on smite, finish blinding flash

#

large damage gain

rancid lantern
south zephyr
#

Crit capping smite can be done relatively easily IIRC

dense spindle
# rancid lantern Lemme know what you think

i'm not really in any measure to judge builds but at a first glance it seems nice, only nitpick i have is not having void res capped while using the convert ele to void damage taken (which i'm sure you'd have void res capped in the actual game)

covert phoenix
#

it's not the crit cap, it's the crit multi

south zephyr
#

I know he mentioned crit multi would be a damage boost depending on crit chance

#

Ohhhh wait NVM multiplier stuff

covert phoenix
rancid lantern
#

my math may be failing

#

so bear with me lol

covert phoenix
#

Let's say you do 100 damage

south zephyr
#

No because 10% more affects the crit multi

dense spindle
covert phoenix
#

you have the choice between 50% more damage +25% crit multi

#

and 20% more damage +100% crit multi

rancid lantern
#

i forgot about the base multi

#

i guess that changes things

#

Aight

#

that's fixed

covert phoenix
#

if you have 300% crit multi, the first case is doing 487.5 damage, the second is doing 480

rancid lantern
#

All righty

#

I kinda wanna run +4 total on smite anyway

#

to have both

#

Should be more feasible to get on the weavers

south zephyr
#

+Smite level is very strong

rancid lantern
#

indeed.

south zephyr
#

Given the number of damage scaling nodes it has

rancid lantern
#

All right

covert phoenix
#

it doesn't have that much

#

and they are not that strong

rancid lantern
#

yeah sadly the ignite path takes 3 points

#

to get to

#

otherwise it'd be op op

#

Got DO Timerot, Multistriker Void Smite and some sketch for a Forged weapond FG

#

let's see what else I can cook

#

No rive changes...

#

Oh nvm

obsidian tide
#

Is void smite still a thing ? Or did I miss the node to scale it off vitality ?

light light
#

Does anyone know if the new bleed vengeance nodes will only apply to vengeance or also the iron blades it creates?

dense spindle
rancid lantern
#

i wish they actually buffed lasers

#

the whole laser node is massive bait

#

it has like no multipliers and the only lasers that do are in ES

cold rose
#

where squirtle

lethal cove
#

what is anomaly, it's something that can do 100 percent damage increased void damage

south zephyr
#

100% increased is basically nothing

cold rose
#

Anyone knows if the judgement aura thing gets affected by the judment gloves unique?

obsidian tide
cold rose
#

as in, bigger aoe?

rancid lantern
#

they buffed lacerate again, woo

#

rive is gonna feel so nice for levelling

polar lily
cold rose
#

yea just tested

polar lily
#

Unarmed lets you bring a shield, so rahyeh's light is on the table

rancid lantern
#

oh man, rive needs so many points now

#

lol

cold rose
#

going dot not sure if its worth still

#

for aura

#

going unarmed

near ferry
#

Did anyone here play with aberroth's command scepter? It says it removes the movement from voidcleave, but it does not prevent me from making it a traversal skill with gravity's edge right?

eager carbon
#

it will only have the tag

rancid lantern
#

you can even use it mid warpath

#

its like an instant cast ability

queen glade
#

Hell yeah mid warpath voidcleave with auto casting d.orbs is the angle bro

rancid lantern
#

unfortunately you do need to stop to get the 80% warpath bonus for void cleave (which is annoying)

#

or at least last I tested it

queen glade
#

With Momentum u mean?

rancid lantern
#

Ye

queen glade
#

I doubt it ;o

#

After channeling for at least 2 seconds your next cleave deals more damage

#

Is the wording o.o

rancid lantern
#

It didnt seem to consume the buff if you used it mid warpath

queen glade
#

Oh really?

#

Hmm

rancid lantern
#

Ye maybe a bug

queen glade
#

Yea that might be a but coz the wording doesn't say that

#

bug*

#

If it is like that I might just take points out of momentum and full stack warped decay instead

#

TR looking juiceee

queen glade
vital talon
#

I got the itch to make a build with World Splitter again

queen glade
#

Can't blame you bro, considering ES will be buffed

vital talon
#

You can pretty much make Erasing Strike screen-wide

queen glade
#

Its gonna be even stronger lol

#

Than it already was

#

For some reason :p

vital talon
#

It's just hella fun

#

Big bonk

queen glade
#

Yep big bonking is def fun

#

Gonna be ez to get a giga T7 flat void roll on a LP1 now too lol

#

Much lower barrier to entry

#

Considering we can guarantee one

vital talon
#

Getting enough mana sustain is probably the hardest part

#

I know you have the 30% max mana recovery thing

#

If you're amping the mana cost of ES up you need enough max mana to cover it though

#

getting lp4 isn't that bad either, its only 1 in 481,188,276

queen glade
#

xd

vital talon
queen glade
#

Atleast an LP1 with giga T7 flat void will carry you all the way lol

vital talon
#

Yeah, there's also the question of champion items now too, with the set affix

#

its what, 50% void pen with time rot and 36% more damage (3% void per time rot stack)

queen glade
#

Yep

#

Banger

eager carbon
#

no champ affixes for void

vital talon
#

Oh are they all released already?

queen glade
#

Not sure about champion affixes, but the void set is sick

vital talon
#

"Added Melee Damage
Added Charge for Void Cleave"

eager carbon
#

ok i lied, theres one

#

but its.. yeah

analog steppe
#

its an extra flat roll, thats about it

vital talon
#

I think in a perfect world i'd make an attritbute stacker with double red ring of atlaria

waxen nymph
queen glade
#

I see, yeah easy work around then I guess

raw linden
#

So can't we LP champion affixes or LE tools is just not updated for it

vital talon
#

can't

raw linden
#

rip

prime sleet
#

y'all have a decent loot filter for void knight? (warpath, ES, void damage etc)

tardy narwhal
raw linden
#

Apathy's Maw it is then

#

can we even get a champion's affix on sun beak I guess not

rancid lantern
#

So, a question

#

Made a Rive build as my 3rd cook

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (31) / Void Knight (82)

General:

▸ Health: 2,306, Regen: 72.8/s
▸ Mana: 122.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 24 Str / 1 Dex / 1 Int / 1 Att / 85 Vit
▸ Resistances: 32% / 0% / 0% / 20% / 52% / 85% / 85%
▸ EHP: 4,157 / 3,397 / 3,397 / 6,765 / 5,087 / 5,944 / 5,944

Defenses:

▸ Endurance: 20%, Threshold: 461
▸ Armor Mitigation: 69% (6,249)

Damage Types:

Void, Fire / Melee, Spell, DoT

Buffs:

▸ None

Used skills:

Rive (31)
Anomaly (21)
Devouring Orb (21)
Erasing Strike (27)
Void Cleave (27)

Used unique items:
cold rose
#

yea

rancid lantern
#

All right perfect

#

this should work well then

#

Rive is very good but damn does it need levels

cold rose
#

apathy most likely better

#

because of the more multis

rancid lantern
#

you mean doom?

cold rose
#

yea

rancid lantern
#

and if, say, i got a ring

#

for the doom

#

would you still say the same

#

i guess its too much falt to ignore

#

and its got better attack speed

rancid lantern
#

flat*

rancid lantern
#

Please

#

🙂

covert phoenix
#

it also has to be with this tree and 10% cdr

rancid lantern
#

^ Agreed

#

baseline, it looks like 5 orbs +2 orbs from charges

#

CDR would get more

little temple
rancid lantern
#

but to me it looked like it didnt work

covert phoenix
#

and honestly, it doesn't matter, because 1) you are not supposed to take 20s of setup to make your thing and 2) the orb is doing ONE stack of timerot per second, and therefore is not able to stack it properly

rancid lantern
#

I really like DO All consuming but it sounds like a pre-stack boss killer, not a generic use thing

#

unless im missing something.

covert phoenix
#

you are missing how you are supposed to reach over 5 timerot stack even as a prestacked thing

rancid lantern
#

Not sure if that is worth now

covert phoenix
#

flame drinker blade is a bait

rancid lantern
#

even after the changes, you think?

covert phoenix
#

if you have 33% pen/res shred, yes it is

#

this is the correct node you want

#

and the ignite chance from the tree is enough, no need for additional ignite chance from gear on top of being stronger

raw linden
winter copper
frail kite
#

when you spec into the lightning bolts inside Smite, do they carry all the passive tree from smite? so all the Electrify chances and stuff?

rancid lantern
covert phoenix
covert phoenix
winter copper
#

vr procs rifts and abyssal orb proc has all same modfifiers

#

with gear youll have like 300~chance + to apply tr

night mantle
#

anyone know the math for cdr and how it applies across different types of cdr (say general cdr & traversal skill cdr)?

covert phoenix
#

still doesn't explain how DO is hitting 4 times in 1-2s

winter copper
#

well they tested it and it works 🤷‍♀️

#

only one way to find out

covert phoenix
#

they literally pretend the optimal amount of DO before all consuming is 8

#

there is no way to do that with their build

stiff locust
#

Does HH's "Cleric's Wrath" node get the +damage from the minion buff tag on Ring of shields?

winter copper
#

you are implying that they lie when you didnt even play they game and they have tested the game for months on ct

#

this is just absurd

#

🤦‍♀️

covert phoenix
#

I'm implying a guide doing outlandish claims should at least start to explain them

#

"trust me bro" is not the attitude for a build maker

winter copper
#

well they cant make a video cause nda, that wouldve helped

covert phoenix
#

8 orbs with 10% cdr and 60% duration is not possible, period

#

they don't even get the + orb duration on reversal

#

but sure, it's obviously some 4D chess and i'm just too stupid to believe in them

winter copper
#

from a quick glace this node is what you are looking for they wait for 3 charges then spam all together and then spam on cd

covert phoenix
#

16s duration for 4s CD is still, at best, 6 orbs consumed

#

and it means 24s to wait between each "big orbs" so a trash uptime

analog steppe
#

guaranteed echo chance from VR, and additional charges, you can spam out the orbs much faster than you think

winter copper
#

^

#

also they do have some cdr

#

in 16 sec thats what 4-5 garanteed echoes?

junior wren
winter copper
#

from their gear vr has 1.7 sec cd

#

thats literally every orb garanteed echo

analog steppe
#

VRs cooldown is pretty short, 3 seconds with the node and then with CDR on top (as well as 2 uses per cooldown unit)

winter copper
#

lol

covert phoenix
#

I mean, their reversal removed the second use and got multiple nodes based on it

winter copper
#

so you vr+2chargers=3 orbs+vr last charge 5 orb in 1second, then every 3 sec vr+orb so +8 orbs just from that toal is 13 orbs per 16 sec

analog steppe
#

tbf that part was lol, definitely dont want to remove the second use

cold dock
#

hmmmmmm, do i VK or do i FG for launch

#

i cant decide

junior wren
#

when in doubt, do neither, play electrify Paladin

gusty abyss
#

Do we think these gloves will give us overleech when channeling warpath?

winter copper
frail kite
#

why would it

gusty abyss
#

continuosly taking damage due to the reflect

winter copper
#

thats what he said and tested

covert phoenix
#

EHG making zero sense all over again

analog steppe
#

that flies in the face of what Mike and Karv said on stream >.< which is a bit funny

woven temple
#

Lol big if true

winter copper
woven temple
#

But yea completely nonsensical design wise

woven temple
#

Their idea of fixing: nerfed

alpine canopy
junior wren
#

bugs on a "new" skill, nothing new 😉

scenic gyro
#

i prefer rv and uber aby gloves

night mantle
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (73) / Paladin (20)

General:

▸ Health: 2,326, Regen: 25/s
▸ Mana: 260.51, Regen: 12.4/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 7 Str / 5 Dex / 5 Int / 70 Att / 39 Vit
▸ Resistances: 73% / 85% / 80% / 78% / 78% / 77% / 77%
▸ EHP: 8,404 / 8,476 / 8,476 / 9,925 / 9,632 / 7,320 / 7,320

Defenses:

▸ Endurance: 34%, Threshold: 734
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 49% (3,053)
▸ Block Chance: 66%, Mitigation: 46% (1,681)
▸ Crit Avoidance: 26%

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Inspiration, Symbols of Hope (5/5,Passive)

Used skills:

Symbols of Hope (21)
Devouring Orb (21)
Lunge (24)
Volatile Reversal (21)
Anomaly (21)

Used unique items:
winter copper
frail kite
#

attribute scaling on skills are multiplicative or additive damages?

winter copper
alpine canopy
#

I'll bet that most likely no it won't work because spending mana on channel costs probably won't even trigger the health loss, like it doesn't trigger ward from mana spent

gusty abyss
frail kite
winter copper
#

also tbf the guide even explains the orb generation

woven temple
scenic gyro
woven temple
#

When Mike said they will be made baseline instead

winter copper
#

kekw

#

sent will do calcs soon

gusty abyss
woven temple
#

Yea they still cut down on rerolling

winter copper
#

ye i think 3 bis are double+ non mono block

#

easy life

woven temple
#

But now also with a subtle aftertaste of di ck

winter copper
#

lmfao

eager carbon
scenic gyro
gusty abyss
scenic gyro
gusty abyss
#

Null portent does not allow your leech stacks to stay

#

that is what I mean with overleech, not overkill damage leeched

alpine canopy
#

Overleech meaning leech doesn't get removed at full health, not overkill leech

#

We aren't sure if immortal vise gives overleech or not though

scenic gyro
#

how do those gloves give overleech

#

am i not reading it right

grizzled obsidian
#

if you take damage all the time you are never full

eager carbon
#

^

covert phoenix
#

Do you have overleech by using aura of decay now...?

alpine canopy
#

Effects that drain a % of your current health per second prevent you from reaching full health via leech, so the hope is that immortal vise's damage over 4s thing does the same

covert phoenix
#

first time i hear of it

rocky scaffold
eager carbon
#

Just take some damage

scenic gyro
alpine canopy
#

No clue if that's how it works or not though

#

without testing

gusty abyss
alpine canopy
#

and being procced by taking damage might make it a little tough to test well

rancid lantern
rancid lantern
#

he does say he does 8, which is fair

rocky scaffold
#

yeah, before they added the % downside to dot damage, we runned 12

#

its been a while

rancid lantern
#

12 is the one id like to see the numbers for.

scenic gyro
rancid lantern
#

ye no pressure, respectfully ill likely play something completely different

gusty abyss
alpine canopy
#

Channel costs don't trigger ward per mana spent

rancid lantern
#

antimetacuck that I am

#

xd

rocky scaffold
alpine canopy
#

I doubt it'll proc the gloves, even if that effect would work

scenic gyro
#

would have been a nice tech though ^^

faint fable
#

ik that next season is a new one but how is judgmente progression good? or it is bad without good gear?

woven temple
#

Historically judgment had been good with no gear

orchid juniper
#

anyone know how echoed casts/attacks interact with ailment damage? If you have a bunch of "increased echo damage when a skill echoes" does that multiplier also apply to time rot inflicted by those attacks?

supple ibex
#

lotta things i dont agree on

#

@rancid lantern Have you been cooking somethin for warpath, your onto somethign with that MS build tho. I might actually try that 😂

little temple
orchid juniper
#

yeah but the magnitudes on that affix are enormous

#

and it comes as an implicit in a couple spots for like up to +100% too

spring pollen
#

Can someone remind me: phys/elem etc penetration has no cap right? But resist shred does?

rancid lantern
supple ibex
south zephyr
supple ibex
#

tru

#

Just wondering how World Splittler could impact it

#

cause that was the common wep for bonk build

rancid lantern
#

Or crits. I kinda wanted it rive centric either way

spring pollen
#

Another silly question: if I’m using physical skill like Rive and I add melee flat fire, it will still contribute damage correct? But the skill won’t benefit from “increased fire damage” because it doesn’t have the fire tag correct?

supple ibex
rancid lantern
#

Generic melee damage will convert but not a specified type unless its same

spring pollen
#

Ok ty been a while since I worked with all the interactions

rancid lantern
supple ibex
#

cause it used to be a flat amount

#

ah ok

languid olive
#

What changes will we have for the Fire Warpath Paladin? Does the Fire Volatile Reversal work on him?

junior wren
#

the frenzy buff works

alpine canopy
keen hare
alpine canopy
#

Time rot looks so nice, but unless I missed some changes, endless (void well) crit world splitter ES should still be good this season like it is now

#

I'll be running time rot because it's new regardless

#

will be much easier to get going, too

turbid dome
junior wren
#

Quick question, this part only applies to gaining Void Essences via this VK passive. It doesn't apply to gaining Void Essences from other sources right?

spring pollen
alpine canopy
crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (23) / Void Knight (90)

General:

▸ Health: 9,358, Regen: 378/s
▸ Mana: 173.51, Regen: 8/s
▸ Ward Retention: 55%, Regen: 113/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 1 Att / 98 Vit
▸ Resistances: 0% / 0% / 0% / 40% / 40% / 98% / 98%
▸ EHP: 14,198 / 14,198 / 14,198 / 19,116 / 17,901 / 18,366 / 18,366

Defenses:

▸ Endurance: 36%, Threshold: 1,872
▸ Armor Mitigation: 53% (3,449)

Damage Types:

▸ Void / Melee

Buffs:

▸ None

Used skills:

Rive (20)

Used unique items:
turbid dome
#

this just makes me chuckle

#

I AM THE WARD BUILD NOW

alpine canopy
#

which may or may not matter much depending on your setup

turbid dome
#

^

#

for example, void rive vk couldn't convert rive to void (until this coming update) but still did great by just adding a crap ton of flat melee void to rive

alpine canopy
turbid dome
turbid dome
#

because once again the funny T28 flat melee void dmg is funny

#

love me rive

waxen nymph
#

No, the max is 3 no matter the source

supple ibex
# turbid dome love me rive

same, very tanky, felt slow while leveling and early monos with it, i assume with additional points u'd go for Challenge and finish the Attackspeed from flurry?

alpine canopy
#

I think the concern is actually the 1 per 4s limit. Does getting one even refresh your stacks? Otherwise how could you get 3 at all?

turbid dome
#

tho don't take that guide as an actual guide, that was me being silly and seeing how big of an hp orb I could make @supple ibex

#

tho rive skill point wise yeah thats what I would do

supple ibex
#

yeah i figured.

#

The HP stackin will be fun

turbid dome
#

ye

supple ibex
#

Are u levelign wth rive or u gonna do like holy trail pally then swap to VK?

alpine canopy
#

It doesn't mention the 1 per 4s limit on any skill's void essence nodes though, so my hope is that's just a limit specific to the passive
Because that would kill endless void well ES for sure

supple ibex
#

Cause I want to jus warpath it but im scared the dmg is just gonnabe dogshit for bossing

turbid dome
#
  • VR probably
supple ibex
turbid dome
supple ibex
#

VR to make ES crit? then just use VR to spec into just using the first part?

turbid dome
dense spindle
#

can someone please explain to me (a previous filthy ward user) why brewmaster's buckle is so good and used on so many builds for sentinels?

turbid dome
#

cause 14 vit = 4.6% MORE damage with melee void on vk (and like 15 other things)

dense spindle
#

and i'm guessing that the fact it can be target farmed easily with echoes is a huge bonus as well

supple ibex
#

most likely

turbid dome
#

LE tools thinks is a 100% drop from a woven echo

supple ibex
#

depends how early we can fight Brewdekaiser

turbid dome
#

yea

clever hazel
#

the woven echo it drops from is pretty clear in the description lol

turbid dome
#

I'd imagine its an earlier woven echo given its a lvl 50 ish unique

supple ibex
#

because im debating usin the belt to target farm, or somethin like apathy's

clever hazel
#

it basically just says "run this woven echo and get a beer belt"

dense spindle
supple ibex
#

cause weps are big for rive

turbid dome
#

thats part of why i love it, you just end up with a bunch of them

analog steppe
#

plus beer belt has a "hidden effect" (which is probably that potions drop as beer)

robust lake
#

🤔

dense spindle
#

yea... VK builds have such a decent time now getting a decent weapon, you just need a 1LP apathy and a t7 void damage weapon to slam and done, easy decent endgame weapon

supple ibex
turbid dome
#

I migrated an older build to the new patch on LE tools and got this

analog steppe
#

yeah he will drop loot

#

thats the point of the node

robust lake
#

yep

supple ibex
#

fkin hell thats awesome

turbid dome
#

I'd imagine it follows the normal loot rules for him

robust lake
#

and its gonna be glorious

analog steppe
#

i think theres also a woven echo where you get to fight all the different shades at the same time

dense spindle
#

srsly this patch seems to cater to vk more than anything lol, free shades, good belt, good buffs, good changes, hp buffs, etc

supple ibex
#

damn

robust lake
#

ye vk and mm are fotm candidates

strong plume
#

With the new Set System they need more/better sets.

robust lake
#

sounds plenty good to me heavybreathing ignore the paladins

dense spindle
strong plume
#

Literally not one good set to use for the new system outside of maybe the Time Rot set for a whole 36% damage.

#

at the cost of an affix slot

#

which isnt worth

supple ibex
#

ye but atleast they can build off the new system they have. so they can literally change the meta with a new item set

dense spindle
robust lake
#

wonder when we gonna get 3rd prefix/suffix xdd

spring pollen
#

Is sword catcher considered one of best melee spam uniques these days?

warped ginkgo
#

im playing warpath right now and have a question: is it my pc or does warpath stutter all the time? my character stops moving every few seconds

robust lake
#

if u benefit from +6 it probably is, what even utilizes it

mellow willow
#

Siege barrage and Divine fury on javelin is gonna be most broken shit ever
also on top of that they buffed damage by like x 2.5

spring pollen
#

What would be a good alternative for sword catcher? This would be for a vengeance + HH build with some FS mixed in

junior wren
#

shattered lance still pretty good after nerf

analog steppe
#

yeah theres quite a few really good sets

south zephyr
strong plume
turbid dome
#

and use forgotten knight's shield on that too

south zephyr
#

Yeah bear on any non-Unique intensive HP strength build is potentially great

strong plume
analog steppe
#

time rot set is definitely being used, 36 more is a ton, and 50 pen as well

#

and you dont even give up much, all the affixes are good

dense spindle
analog steppe
#

Corsairs for rogues might be good for 100% glancing

strong plume
alpine canopy
dense spindle
#

do we know anything about uber aberroth?

analog steppe
#

the devs said they expected pebbles set to be used a bunch

junior wren
# strong plume I'll give you this one too

and if you think outside the box, you might find other uses. For example, Belt normally doesn't have % increased armor. But with Isadora's Tomb Binding affix shard, it can now.

alpine canopy
turbid dome
alpine canopy
#

but not significantly different aside from more health and damage

dense spindle
noble zenith
#

also i feel like this will lack big ST dmg

eager carbon
#

Jebait at its peak

#

GL covering the 24 manacost

noble zenith
#

cant put more than 1 pts into divine fury i think

#

its overkill

#

because the issue wont be to clear map but to have more st dmg i believe, i might be wrong tho

junior wren
#

or simply stack some mana regen 😛

turbid dome
#

who needs that with time and faith

#

c:<

junior wren
#

javelineers do

alpine canopy
#

and they are buffing it

turbid dome
alpine canopy
#

You can sustain full siege barrage currently, and the total mana cost is getting significantly reduced in S2, so it will be even easier

still plinth
#

Is there a maximum number of Devouring Orbs that can exist/rotate around you?

south zephyr
#

However many you can get

#

Which is kinda semi-limited

still plinth
#

Can't you pretty much keep an infinite number now with reversal?

south zephyr
#

Nah the younger node only procs once

still plinth
#

Oh it's only once

#

sadface 😦

south zephyr
#

Otherwise you'd stack infinite orbs

still plinth
#

Yeah that was pretty much it xd

strong plume
#

The new stuff makes becoming practically an unkillable machine super super easy now.

south zephyr
#

For VK?

still plinth
#

i guess at that point it's better Void Eruption over Abyssal Orb

south zephyr
#

Ehhhh I mean it'll be good but nowhere near unkillable

#

At least not at 1000c

south zephyr
obsidian tide
#

hmmm, what does "Health regen from Symbols of Hope" from paladin's Covenant of Protection means ? is it a constant +5 as long as Symbols is in the skill bar ? +5 per symbol (looks OP) ? +5 for the active part ?

south zephyr
#

Unclear but 5 per will be busted

obsidian tide
#

on the other hand 5 flat looks pretty meh

strong plume
obsidian tide
#

even with the increased effect

strong plume
#

And a lot, a LOT more DoT mitigation

south zephyr
strong plume
#

New Idol Affixes from Weaver have Armor Mitigation as DoT Mitigation now

south zephyr
#

Ohhhhh, snap yeah that'll be good

hexed sky
#

Oh wow…that’s actually crazy good

south zephyr
#

Especially since my health is gonna plummet

strong plume
#

Yeah I'm messing around and have 85% Armor Cap, 85% Block Effective, 149% Block Chance, -30% DoT Mitigation, -10% Damage Taken, -10% Nearby Damage Taken, 132% Reduced Bonus Damage from Crits....

Like...the numbers are wild now.

#

But way less HP

#

2,600hp but with that much avoidance of damage

south zephyr
#

Hmmm yeah okay that's pretty nuts

strong plume
#

itll be fine

south zephyr
#

Sadly my build can't use a shield

still plinth
south zephyr
#

I mean if you stack 100% CDR it might be workable

still plinth
#

I guess i'll try it, it's just a couple of level of respec, if it's good enough to clear with without spamming Smite for everything it's a win for me

south zephyr
#

Or instead of orbit use VR to transport

#

You want it anyways for duration

still plinth
#

Honestly for the orbit it was mostly about autocasting

south zephyr
#

Max CDR + VR probably lets you keep like 6 out at once

#

It's not bad

still plinth
#

the numpad thing still works?

south zephyr
#

Yeah

#

I also meant 6 with orbit

#

100% CDR is 2 second CD, 32% of the time it's reduced to 1 second and you can get +4 seconds flat duration with VR

still plinth
#

Oh, i mean 6 orbs feel enough for clearing without having to click anything

south zephyr
#

Well you'll need to VR once on a while

#

Flat duration is big

still plinth
#

Yeah yeah, that's fine

#

Last paladin i did was smite dude, and smiting every single pack was quite a lot after a while xd

south zephyr
#

Yeah I vastly prefer WP smite

still plinth
#

I respecced him into hammer+smite

#

it was fine after, but still a bit too much clicking to kill white/blues

south zephyr
#

Orbital turrets don't really have good scaling options is the other issue I think

#

Abyssal Emission just doesn't have any easily accessible scalers

#

Wait NVM forgot there were some sub skill scalers in the tree

still plinth
#

yeah double proc rate

#

and some free void shred

#

I mean in the end it's just a clear skill

#

Cosmic Impact+ turret and just reversal around the battlefield

south zephyr
#

Yeah and I think you can tag it onto a WP Smite base with very little trouble

abstract edge
#

for minions- any thoughts about forge weapons vs manifest armor/shield throw?

south zephyr
#

WP Smite has an unused skill slot in any case

#

Instead of Holy Aura/Jav you do VR/dOrb

#

Palarus + Abyss Shield for weapon fit, slap last bear for a bunch of strength and regen

still plinth
#

But i would have to remove Anomaly 😦

vale ravine
still plinth
#

Can dOrb echo?

turbid dome
south zephyr
#

I.e. Not in auto cast

still plinth
#

Even with the run? aww 😦

south zephyr
#

Yeah made me sad too

dense spindle
south zephyr
#

Sorta, multi strike itself can echo and those echoed can trigger a smite

alpine canopy
#

Yeah, only direct uses can be echoed.
The full multistrike can echo, which does its own smites

south zephyr
#

But the smites themselves can't echo

dense spindle
#

ah, still cool, might go for multistrike smite vk until i get some gear for erasing strike / other shenanigans

south zephyr
#

Mike wasnt 100% sure with dOrb, but it would be unusual if it could echo

gusty abyss
#

showcase showed it echoing

south zephyr
#

Wait it did? On the autocast node?

#

Oh snap if that's true that's huge

alpine canopy
#

It can echo when you direct cast it, but procs can't echo

south zephyr
#

That's like 20% more orbs out

gusty abyss
vale ravine
# turbid dome true

What i was kinda toying with yesterday is using brew to reach the vitality threshold of the buff in dorb, then tbe gap is smaller
Assuming dorb is not replacing another buff skill like ae, so that means...VC. turn HH into movement skill to replace that part of the functionality, my only problem is i dont know if auto cast dorbs can keep up max TR and void shred stacks, but if yes that could be a way to go. You dont even stop to cleave anymore just spam ES

still plinth
#

(the time stamp doesn't work)

turbid dome
#

🍻

vale ravine
#

Based

turbid dome
#

cause beer is basically just bee

#

beer bees?

#

beer bees!

south zephyr
#

With an experimental affix, yes

turbid dome
#

BEER BEES

south zephyr
#

45% echo chance with all the passives

vale ravine
#

I might still try the dorb angle anyway just for funs, even if it is less stacks automation could feel good while running around

still plinth
#

GIEF ME ALL THE TURRETS

south zephyr
#

WP Void Smite dOrbital Turrets is a go

#

Maximum spin2cast

still plinth
#

DOWN WITH THE DOMINANCE OF SMITE, WE ARE HERE TO WELCOME OUR ECHOED TURRETS

south zephyr
#

Why not both?

#

We have the room!

still plinth
#

But i want anomaly 😦

gusty abyss
#

Orian's descent imdiatly crushes your dorb main skill dreams IMO. Its still smite all the way.

still plinth
#

dOrb>Reversal>Symbol of Hope and then it's just two

#

(i mean Anomaly is a permanent 30% cdr)

vale ravine
#

Wish anomaly got an autocast

still plinth
#

Once every 10 seconds i feel it's acceptable

#

I mean, the good thing about Last epoch is that you can just switch a couple of things around and try both spec

#

You can even guarantee dOrb echoes with Reversal

gusty abyss
junior wren
quasi totem
#

I'm trying to build a handicap friendly warpath sentinel with basically everything automated, but I am not the smartest person in the world and have no idea if it's even going to be effective lol. I really want to avoid following a guide this season and try to at least build something viable on my own 😛

still plinth
gusty abyss
#

Doh

still plinth
#

I mean, it's just chillier, press that, get some nice buffs, and be fine

#

now that symbol is auto too, that's quite chill too

south zephyr
gusty abyss
still plinth
#

Warpath+smite+whatever else you want

south zephyr
#

Yeah it works really well and it's one button that moves you

quasi totem
#

@gusty abyss I currently have a 1-button warpath build, or at least a very basic idea of one, sitting in the LE Planner but I have my doubts as to how effective it will really be with my inexperience making my own builds

gusty abyss
shadow cove
#

I'm probably gonna level paladin into vk warpath

quasi totem
#

I didn't even think about an auto-smite warpath, I was thinking about Forged Weapons with ignite. Smite might be fun too 😛

shadow cove
#

Man rive felt buttery smooth levelling last night and its just getting buffed

quasi totem
#

Are we allowed to post builds in here? I can toss what I have up...but it might hurt some peoples souls to see it 😛

still plinth
#

Aww i just saw you can't switch your stats into Vitality

#

Damn you nerfing VK

shadow cove
#

Nope str int dex attunement

obsidian tide
#

I guess that's because most items can't have vitality as prefix

#

even though being able to switch a body armor attribute into vitality would've been sweet

junior wren
obsidian tide
#

Just to be sure, as I've never actually played DoT/ailment builds. The base damage value (or, the damage value lister on LEtools) is the damage that one stack will deal during its base duration, correct ?

still plinth
dense spindle
quasi totem
#

@dense spindle There it is than ^^; https://www.lastepochtools.com/planner/oXwvZ2NB Honestly I feel like I should weaken the idols too considering I have no idea how long it would take to get those. I didn't even add any exalts since I was trying to make the build more...baseline. No idea what uniques would even benefit the build either, most of the time I find exalts/rares better unless you need something super specific

crude matrixBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (67) / Paladin (21)

General:

▸ Health: 3,591, Regen: 504.57/s
▸ Mana: 182.51, Regen: 9.28/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 41 Att / 8 Vit
▸ Resistances: 145% / 156% / 116% / 131% / 88% / 79% / 84%
▸ EHP: 14,250 / 14,250 / 14,250 / 26,707 / 15,000 / 14,250 / 14,250

Defenses:

▸ Endurance: 64%, Threshold: 1,047
▸ Armor Mitigation: 72% (7,212)
▸ Block Chance: 49%, Mitigation: 31% (720)

Damage Types:

▸ Fire, Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ Symbols of Hope (4/4,Passive), Warpath

Used skills:

Warpath (20)
Ring Of Shields (20)
Symbols of Hope (20)
Manifest Armor (20)
Forge Strike (23)

Used unique items:

None

quasi totem
#

oh...thats a big picture.

#

sorry ^^;

obsidian tide
dense spindle
quasi totem
#

I will try to remember that if I have to post another one lol

cursive compass
#

Who has the void rive build

#

Man I need to cook but I am tired

dense spindle
cursive compass
#

There is a lot of reduced damage taken

shadow cove
#

Yeah I'm just gonna respec into vk and level as an immortal paladin

cursive compass
#

50% ele to Void conversion as damage taken

#

Combined with the void glove

#

GIGA TANK

dense spindle
cursive compass
#

I am sad healing hands is just fire only

#

If it could be void converted

quasi forum
#

Is Warpath Void Knight still viable?

shadow cove
#

I was doing paladin rive and healing hands on rive nothing could kill me

#

Probably more.viable than before

#

Bc now.you habe devouring orbs for free

quasi forum
#

Ooooh, nice

Been meaning to look into that skill.

dense spindle
shadow cove
#

They auto cast while.youre moving with uhhh one of the nodes

#

Idr which

dense spindle
#

ah, that's not really "free" but i getcha

cursive compass
#

You will become a void tornado

shadow cove
#

The issue with even numlock orbiting orbs is you still stopped to cast it