#🔱┃sentinel
1 messages · Page 72 of 1
just a staff and don't lightning convert
for some reason I forgot those also roll -mana cost
they explictly say they consume mana, i have never encoutered an echo consuming mana
or i might have played with 0 mana cost
can't DW maces
ye but you could do firestarter and offhand a sword
I suppose
yes, but saying "echoes don't consume mana" in this context implies that the smite conversion and bladestorm don't cost mana when echoed
That said, staff seems better
they do
for the +1
hybrid staff base ?
is void knight pure spell caster viable in the upcoming season?
nobody care if a 0 mana cost skill don't cost mana if echoed
It should be far more viable, yes.
@covert phoenix Also why not lightning convert?
@covert phoenix and what staff base are you seeing here
because +5 manacost
and temple staff
yes ofc, this is the only class with spin to win
but honestly, I think the smite bladestorm thing is gigabait
I think it might be a nice combination with divine bolt from paladin
Fantastic, how does one go about making a build for it? I think I went some kind of dark knight spinning around creating copies of myself last time
allow me guys
Maxroll.............................
Hey
Thanks!
I'm not an ARPG beginner but know very little of Last Epoch
they are spewing wild bullshit on a regular basis
@covert phoenix Not on basic builds like this tho
not sure if it's really beginner friendly
I'm still not over the "Yeah, you should consume 8 orbs in order to buff the super orb for time rot"
like, son, you can't even get 8 orbs at the same time to begin with, what are you talking about
I shall come back once I've read that guide, cheers
all time consuming 😄
Prepare for more questions
we can always just not answer you know 😄
you can't, the spell has 4s CD, he has 10% CDR, and they last for 16s
@covert phoenix +4 sec from VR
he doesn't pick the node.
@covert phoenix and i think you can also get +2 charges for DO
So technically feasible
Of course! That's your prerogative
just not here
technically feasible, in order to what... have a single orb doing 1 timerot per second (so you never reach 12 stacks) for 16s every 32s?
j/k, if you're an arpg vet I advise you just wing it for your levelling since it's harder to follow out-of-date guides I feel like
or maybe they have updated it
idk
Yeah I've played a lot of D4 and PoE1/2
I'm still not sure that All Consuming adds to Time Rot damage
Fixed a display issue where Mark of Rot incorrectly said it caused enemies to take 100% increased void damage. It now correctly says 50%. It’s always been 50%, only the description was incorrect. Fixed a display issue where Mark of Rot incorrectly said it caused enemies to take 100% increased void damage. It now correctly says 50%.
Am I missing something or are those the exact same two lines, besides the first having a clarification added?
On the skill it says Orb damage, not the subskil or Ailment it inflict like the void pen one before it says
it's also crazy the build is doing such a convoluted mess when multistrike is just plug and play and super easy to scale for time rot
well I'm not sure about d4, but game is so much easier in campaign mode than poe1/2, you will need to hang on a bit before you get to the good part
some people will enjoy the easiness
others will get bored out of their mind
still the campaign is not that long tbh, and you do get tons of good campaign exclusive rewards
I have yet to meet someone who enjoy playing the most clunky build ever created
"Ok, so in order to do the most damage, you have to use 3 orbs in quick succession, wait 4s, use reversal, use the orbs when they go off cd but be careful not to use one over another else it's all over, use reversal, and after 20s like that, you can finally use an orb over another in order to get... 400% more damage with half uptime?"
sounds super great to play
I'll stick to my "hold down one button" builds, thanks 👍
I'm sure I'll have fun!! I can't remember where I got to last time before new Poe league kicked off
Again, it shouldn't work. All Consuming doesn't specify Ailment/Subskill
it doesn't need to specify
But I was around lvl 40/50 and remember a sandy region
if it doesn't mention "hit damage", ailments are included by default
Uh? Then why is the wording for the skill just before it different?
because it's super old
but this applies to ailment, for instance
this doesn't
this does
are we bashing maxroll guides again? 👀
they did manage to surpass themselves with this one
I mean... I just saw that the time rot build doesn't use the ele taken as void node and I came here to complain
So maybe we are bashing maxroll guides
uh
oh so it is a tradition here
Everyone seems to be focused on time rot, so I've taken the liberty of looking into VK Healing Hands and I tried to incorporate the new VR.
It's fairly simple, HH procs echoes and self-procs, it heals and later makes ward when you get the affix. Lots of flat damage from % inc healing.
VR to jump in, that procs Abyssal Echoes converted to Fire which also heals.
Sigils for buffs. Anomaly for buffs. Rebuke on bar because we can 😄
https://www.lastepochtools.com/planner/A1VdL0eQ
Tombs of the Erased / 1.2
Sentinel (30) / Void Knight (66) / Paladin (17)
▸ Health: 3,452, Regen: 226.2/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 10%, Regen: 64/s
▸ Attributes: 68 Str / 1 Dex / 1 Int / 9 Att / 18 Vit
▸ Resistances: 109% / 77% / 72% / 82% / 76% / 76% / 82%
▸ EHP: 20,071 / 20,071 / 19,819 / 35,848 / 22,808 / 17,334 / 17,334
▸ Endurance: 32%, Threshold: 969
▸ Armor Mitigation: 76% (9,219)
▸ Fire, Void / Spell, Melee, DoT
▸ Mortal Cleave, Symbols of Hope (5/5,Passive)
• Healing Hands (22)
• Symbols of Hope (20)
• Anomaly (20)
• Volatile Reversal (20)
• Abyssal Echoes (20)
nice
VR also gives frenzy and % armor to DoT mitigation, but that requires some trigger discipline 😄
it should have over 3k HP + easily generate over 4K Ward
@covert phoenix https://www.lastepochtools.com/planner/BaKnKGrA something like this as initial cook
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (67) / Paladin (26)
▸ Health: 3,987, Regen: 104/s
▸ Mana: 232.51, Regen: 12.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 45 Str / 1 Dex / 1 Int / 66 Att / 12 Vit
▸ Resistances: 159% / 105% / 105% / 94% / 76% / 66% / 66%
▸ EHP: 13,724 / 13,724 / 13,724 / 24,468 / 15,595 / 10,874 / 10,874
▸ Endurance: 50%, Threshold: 982
▸ Armor Mitigation: 76% (9,175)
▸ Fire, Physical / Melee, Spell, DoT
▸ Frenzy
• Multistrike (20)
• Smite (20)
• Healing Hands (20)
• Abyssal Echoes (20)
• Volatile Reversal (20)
None
hmmm VR is really suspect tho. Is it really worth the 1 skill slot? I mean, idk what's better, just that the benefit seems a little bit small
Guys is there a single 2h weapon that works for Shield Trow? Non-bleed build
you can use ST with any weapon
i mean you want something just for moving around anyway and i dont think you wanna do lunge 😄
guaranteed frenzy + autocast Abyssal Echoes which gives you another +20% attack speed buff
but if you don't like it, you can swap it for Smite + something to proc Smite + another skill of your choice. There's a lot of %inc healing, maybe javelin holy trail ?
then you'll have healing from Smite instead of Abyssal Echoes, still get the attack speed buff (and some flat fire damage), but no frenzy.
oh ya that's the missing link
idk much about void stuff, so I missed out on the abyssal echoes synergy
you could also remove VR, manually cast abyssal echoes and still get smite, and get buffs from both 😄
but frenzy, abyssal and smite all give 20% IAS, so it's trading one for another
related to healing though, I'm going through your hh tree, and I noticed you don't take homeward and only 1 virtue patience and only 1 bane of evil, are they not worth maxed out over urgent healing?
ok, makes sense, how about virtue of patience?
virtue of patience is LESS attack speed
so obviously you don't want to add the second point to get slower 😄
It's a little hidden, it only shows as -16% cast speed, but the fine print says it's multiplicative, so it's a LESS modifier, and then Seraph Blade changes it from cast speed to attack speed.
ok I now need to choose between ward vs more upfront healing, which is better?
whichever you prefer 😄
that's the beauty of this build, there's a lot of wiggle room, you can adjust it to your preferences
you could wear a shield and become tanky for example
haha what's the average inc healing by endgame usually? I've never ever maxed out my char
I mean, people who actually go into healing hands
I'd say 800% is a good goal
oh that's a nice figure
ok now I just need to figure out this freaking weaver tree
even atlas is less confusing than this
everything is so good
For that I'll absolutely rely on smarter people. That thing is pure decision paralysis
well, for example if you play CoF, there should be a node that removes all prophecies in dungeons, arenas etc.
Hol' up. THere is no direct interaction with the factions is there?
you sure on that? I think there's a lense, not a node
I haven't looked at the actual tree yet. I remember hearing something like that on one of the streams iirc?
oh right, maybe it's a lens
Two things: You can now have a lens that removes anything not-mono. And you have a node on the tree that removes all arena echos
But also someone said that arena echos have been reworked so maybe it's worth checking them out before banning them
I'm going to take the super arena thing. I heard arena is so much faster now
@covert phoenix Through this cook i kinda realize you can make Echoes your main mana expenditure.
okay lemme think, there's a new thing that removes LP from uniques right? So you can spec weaver tree into finding more nemesises where you can then get that LP back
ok I'm sure this must be a bad idea, but I just spent 32 points purely on arena. That's crazy
32/50
Without having looked at the tree at all my intuition says that you are probably correct and this is A Bad Idea™️
1 good thing is there's no "prerequisite" number of nodes, so travel is super easy
Okay, maybe you are cooking. I assume you also put points into buffing the hell out of champions?
what do you want to know about it, exactly?
nope, champs are not really that special I feel. I just buff arena, nemesis, block everything I can on the echoes rewards, and get all the imprints
I skipped loot lizards, not sure if that's a good thing or a bad thing. Probably should not go all out on arena & actually buff loot lizards
I thought one of the more interesting bonuses to arenas was going for super arenas and scaling champions for more loot
just going for regular arenas and no champion scaling sounds odd
Yeah, that was my idea as well when I saw that one of the "big payoffs" of arena scaling was that you could reliably generate (many) champions
Still... You can only bump the chance for arenas by 75% so any arena node is still dead for a decent number of echos
oh really?
I don't know that
but I feel like there are too many champion buffing stuff
it's probably better to buff specific mechanics
Well isn't that the point of the super arena? You have this reliable source of champions which can be scaled up in a myriad of ways
(Consider also that I have no idea what I'm talking about and I'm only now looking properly into this tree for the first time)
oh ya true
I just thought it sounds cool
LOL
I always have a soft spot for arenas anyway, no matter how slow it is
What kind of build is void knight gonna be doing
so an actually fast arena is just my cup of tea
That is a very open question with many answers.
arenas are supposed to be significantly faster now, with less waves; even prior to the "super arena" weaver tree node
so maybe I should just ignore it then
I mean, just go into them as I encounter them naturally
Do we have information on how pricey respeccing the weaver tree will be? I'll probably change my mind on how to run it once every 20 minutes
uh, I think they showed it in a stream at some point
I remember it looking really cheap to respec
idol crafting is the main memory amber currency sink
I think it was just over 1 million gold
I wonder how cof interacts with this
no this is the mastery respec cost
All right, cook nr 2 is done
yeah mastery respec costs gold, and it doesn't cost a flat 1 million gold either; that's the cost on like, a level 100 character lol
Ooop, misread the posts, my bad
if you're level 40 or something it's a few thousand gold from what I remember
Likely doesn't interact at all
I would like to request a FW build next chef!
idk, I don't see why it wouldn't interact
they made the critical success eternity cache thing scale with CoF, and that's not even a drop lol
Sorry , FW?
Forged Weapons
that's the spirit!
just realized something funny on the weaver tree
Regal Foes gives bosses and champions a 1% chance to drop a unique per point
but if you take Greedy Lizards with Gilded Tails it's more than 5x as efficient in terms of points, for getting uniques
Yeah some nodes are better than others
Probablh intentional tho since you can stack them both
unless Regal Foes drops a TON of gold it seems really bad lol
It applied the stats of all items isntead of just gloves
IKR. but I believe in you
@slim spire https://www.lastepochtools.com/planner/QbDYYVNo There's an argument to be made for Forgemaster's Might, in which case you'd swap a few points around and use Ring of Shields, but let's say this is enough defense
Tombs of the Erased / 1.2
Sentinel (23) / Void Knight (5) / Forge Guard (70) / Paladin (15)
▸ Health: 1,626, Regen: 60.4/s
▸ Mana: 352.46, Regen: 8/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 57 Str / 1 Dex / 1 Int / 90 Att / 2 Vit
▸ Resistances: 92% / 65% / 25% / 98% / 52% / 2% / 42%
▸ EHP: 5,209 / 4,735 / 3,473 / 10,083 / 4,458 / 3,011 / 3,917
▸ Endurance: 50%, Threshold: 641
▸ Armor Mitigation: 74% (7,796)
▸ Fire, Physical / Melee, Spell
▸ Physical, Fire / Melee
▸ Symbols of Hope (1/5,Passive)
• Forge Strike (25)
• Vengeance (20)
• Manifest Armor (22)
• Symbols of Hope (20)
• Healing Hands (20)
man, you're the best
WHO IS COOKING
I reckon initially you'd use Warpath to summon weapons, but as you get closer to 80 attunement, you'd like to use Vengeance more.
VOID RIVE
How hard is it to get 40 attunement on non-pally for the 100% iron blade chance? How hard is 20att?
just realized you need 40 att and not 80, in which case move around some att to str
pretty easy tbh
you get 8 as forgeguard
as void knight it might be harder
it seems we will be needed numlock trick with anomaly
hello, first time trying dots and making my own build and i have a few questions
i see that every ailment has a base damage that scales with it's corresponding damage type and not with melee/spell stuff which makes me think that applying ignites with both melee and spells could be a good source for more stacks
can a weapon with 0 fire damage or an attack that deals 0 fire damage inflict ignite at 100% melee ignite chance?
sorry i have some questions:
- why do you stack str in your passives? they do nothing for your fw right
- any reasons why you convert vengeance to fire?
Ailments don’t care about how much damage your hits are doing
so can a hit that deals 0 fire damage with a skill that doesn't even have a fire tag apply ignite?
Yes you can in the campaign for example pick up any old chance to ignite on hit weapon and be igniting with any attack
Yes, as long as the skill can proc that ailment, or have an effect that gives it a chance to proc it. The damage type the skill doesn't matter. Though of course a fire skill will have more options to apply ignite for example
Note tho that if you have 'chance to ignite on melee hit' or something, it won't increase the chance for spells, throwing, etc
Does healing hands Cleric's Hammer work with Warpath?
so in theory having 100% ignite chance on both spells and attacks and using multistrike with smites and devouring orbs autocasted and them shooting orbs would in theory generate a lot of ignite stacks?
Only for the first hit, not subsequent ones
Yup
Yes but also know that >100% matters as well
If you have more than 100% you will get extra stacks
200% would be 2 ignites per hit i guess?
The last important stuff about ailments is they don’t get added dmg, they do benefit from increased dmg of the correct type ( fire yes, melee fie no, dot yes, etc.) and more damage from both global sources and the skill that applies them
Yeah. Frostbite for example will scale with Cold damage, Elemental damage, Damage over time, elemental damage over time, global more damage, and most sources of more damage from the skill that applied it
Oh and also Cold penetration
Yep and cold res shred too
So many numbers 
ailments are fun in this game
It’s satisfying to look at the bar of the monster and see the stacks go up and up
@analog steppe
Nice that’s pretty close to my planners number with max and multiple T7 gear still reasonable LPs
its max rolls on everything, hardly any chance of getting it
For sure
average though
Hey fellow sentinels !
I was wondering if VK could make some use of gaspar set's Decimate, so two questions:
- can Decimate echo ? It's tagged as a void spell, but I don't know if it'd work, as it isn't directly used but triggered
- Are each element cooldown shared ? With both fire and lightning shards (and consequently the first set bonus), do I get 2 decimate casts per 2 seconds (1 per element) ? If so, do I have to up cast speed as one cast animation is longer than 1s ?
I think triggered skills can’t echo? Anyone know with triggered smites for example?
The element cooldowns for gaspar are separate for each one
Though it did look like automated dorb can echo which is cool
can one have forged weapons if they're not a forge guard? (like on paladin using the multistrike at max armament chance to summon)
yeah as long as something gives you the chance to summon then it works
anyone cooking a Rive pala build?
See shadow daggers on every rogue type
f, i'm so bummed by forge guard not receiving more love 😦
wanted to try an ignite forge guard, pala is a much better choice
wanted to try a big hit smelter's wrath forge guard, erasing strike vk is a much better choice
feels like fg is simply outclassed atm 😦
FG got it’s passive tree updated last patch
It was never gonna get much there in this one
It got plenty of stuff in the skill changes for sentinel
Decimate's problem is lack of multipliers
was drooling over the chance of stacking fire damage with forged weapons set but it got nerfed into the ground (10-25 (base affix on set item) to 10-12 at t7)
so I highly discourage running that build
If the set values went down it’s probably for good reasons with the new set system
I doubt they would nerf numbers to make it bad
for sure, t7 set affix on sunforged set was literally 1.5x a t7 fire damage affix
Remember champion affixes exist and can be paired alongside set affixes
and that at medium values
|| || |Meteor champion| |x% increased fire damage over time| |x% of bleed chance converted to ignite chance|
this could be cool if it can exist on 2h maces
2H maces didn’t get much true
ah it's on belt, even better
it's on 1h axe, dagger, wand, F
2h maces got nothing from champions from what i can see
That’s ok my time rot build also got 0 champions useful
But we landed good weavers idol enchanted affixes
Hmmm 2H + Shield, Vengeance Jav Phys FG
Might be for a bleed build actually come to think of it
Convert all bleed to ignite and use phalanx to auto cast battle standard with pilgrimage
Might be good for bosses
Well smelters wrath did get a massiv buff. Its like 20 times stronger for ignite in season 2
Im absolutely gonna do a smelters wrath ignite build
This might be good with the new vengeance node
the idea sounds cool but i can't help but think it will be slow af outside of bosses 😦
Well you will stand still for 2 seconds for it, so yeah
But the screen will be clear when you do
do you have a planner for that? i'd love to take a look
Not at Hand, but its the typical ignite stuff
You dont need any ignite chance though which is a plus
Void Lunge Time Rot DoT build using Paranoia and Stymied Fate seems pretty viable 👀
Yeah, anything with a big more multipliers goes well for timerot
I've tried to read patch notes, but didn't understand most (lack of previous knowledge)
How would you rate changes to the sentinel? VK specifically, wanted to try devouring orb in season 2
i'm guessing the sunforged set +3 forged weapons and fire damage per weapon affix would be cool
Isnt that ignite chance and melee fire damage?
that's on weapon which i guess you'd just take 1 level of it and seal
but the armor has fire damage% per weapon
VK will be very strong
Im planning on starting with bleed hammerdin, how much does the build change compared to older versions? 🤔 does anyone maybe have a guide that up to date? considering new cycle
Yes and paladin
Oh thats nice! But im not sure wether I want to go through the hassle of generating 10 FWs
aight, so I have 2 builds so far. DO Timerot and Multistrike Void Smiter. Make that 3 with FW Forgeguard
Someone asked for a rive build?
I want to smelters wrath -> VR -> smelters wrath -> VR though the mono
Now the real question is Smelters going to be good
The numbers are good now
Work in 3pc Forgotten Knight set too 
You get 40 stacks of ignite with 100% duration and 100% more damage for a few nodes in there
True but practice will tell more than theory
Also timerot better be viable
oh it will be
I didn't see it, but can set transfers for say a 1h sword transfer to any 1h weapon type? or just sword?
the numbers are kinda cooked
Yeah, its very probable that standing in place for two seconds and getting hit in the face will suck
i guess the shield and block stuff will help quite a bit with that but still not perfect
Probably gonna go with mountain close call stuff or something stupid
Same type only. 1h sword -> 1h sword.
Dang, no Forgotten Knight Argent Sceptre for me.
Oh true cause you can craft sets now!
There is no chance that time rot wont be op. The numbers are stupidly high
maybe seal t1/t2?
yup, planning "budget" version 🙂
If it doesn't get nerfed before launch, yeah.
I'm sure the PTE testers have already reported how high the sheet is
or it displays high but has a weird damage calculation and it isn't as high as it's showing
umm might be a stupid question but what's the hp of an endgame boss like t4 julra or uber aberroth?
i see those 50k time rots but idk what that even means when it comes to bosses
like old D2 poison
It's high, not "stupidly high"
2 builds so far. DO Timerot and Multistrike Smiter. What else got buffed that seems fun?
Which is funny to me. Going from the worst dot to the best dot
it's "stupidly high" if you stupidly follow the DO timerot build which is completely moronic
can i see that multistrike smiter pls?
https://www.lastepochtools.com/planner/BgYG5RLA so far looking like this
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (78) / Paladin (15)
▸ Health: 5,138, Regen: 168/s
▸ Mana: 132.51, Regen: 12.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 59 Str / 1 Dex / 1 Int / 6 Att / 92 Vit
▸ Resistances: 67% / 105% / 105% / 86% / 48% / 146% / 146%
▸ EHP: 17,596 / 18,260 / 18,260 / 39,956 / 18,583 / 17,937 / 17,937
▸ Endurance: 64%, Threshold: 1,392
▸ Armor Mitigation: 79% (11,402)
▸ Void, Physical / Spell, Melee, DoT
▸ Mortal Cleave, Frenzy, Symbols of Hope (1/5,Passive)
• Multistrike (21)
• Smite (21)
• Symbols of Hope (21)
• Abyssal Echoes (21)
• Volatile Reversal (21)
Huh?
We're ripping on the max roll build
Never played it I see
ya DO takes like... 20 second setup?
Ah I didn’t have context
it's a bit excessive
... are you serious?
is it clunky? they spawn when you just move now
Why would it be clunky? It's auto cast and follows you around
yes
Not clunky now with numlock, will only feel better next patch.
.......................
Uh so you have never played DO hahah
the clunky part is moving more than a couple DO's around and keeping them all younger with VR
Iv only played warpath
im asking a sincere question here
Guys, just for your information, before answering to someone, please read what is discussed?
and unloading a 20 second worth of prestacking on a boss
?
especially before saying "you obviously never played it"?
i don't appreciate your passive agression

I just don’t appreciate you
Sarcasm
Because when we are discussing the all consuming DO and someone answer "it's not clunky, just use the rotating orb", this person is clueless
It’s wonderful
ok didn't see that part
Look we all know that ES is just the best
Lemme know what you think
25% multi < 10% more hit? I suppose depends on the crit
Crit capping smite can be done relatively easily IIRC
i'm not really in any measure to judge builds but at a first glance it seems nice, only nitpick i have is not having void res capped while using the convert ele to void damage taken (which i'm sure you'd have void res capped in the actual game)
it's not the crit cap, it's the crit multi
I know he mentioned crit multi would be a damage boost depending on crit chance
Ohhhh wait NVM multiplier stuff
Fixed, just a suffix swap
the 10% more is stronger at 275% crit multi before deep impact, so it's super easy to reach.
I'm not following, if you're crit capped, isn't 25% multi effectively better than 10% more?
my math may be failing
so bear with me lol
Let's say you do 100 damage
No because 10% more affects the crit multi
at base multi, yes, at roughly 250% total crit multi they should in theory become equivalent and everything over 250% crit multi makes 10% more better
you have the choice between 50% more damage +25% crit multi
and 20% more damage +100% crit multi
Oh I see
i forgot about the base multi
i guess that changes things
Aight
that's fixed
if you have 300% crit multi, the first case is doing 487.5 damage, the second is doing 480
All righty
I kinda wanna run +4 total on smite anyway
to have both
Should be more feasible to get on the weavers
+Smite level is very strong
indeed.
Given the number of damage scaling nodes it has
All right
yeah sadly the ignite path takes 3 points
to get to
otherwise it'd be op op
Got DO Timerot, Multistriker Void Smite and some sketch for a Forged weapond FG
let's see what else I can cook
No rive changes...
Oh nvm
Is void smite still a thing ? Or did I miss the node to scale it off vitality ?
Does anyone know if the new bleed vengeance nodes will only apply to vengeance or also the iron blades it creates?
should be and that node is in void knight iirc
void smite is definitely a thing yes
i wish they actually buffed lasers
the whole laser node is massive bait
it has like no multipliers and the only lasers that do are in ES
where squirtle
what is anomaly, it's something that can do 100 percent damage increased void damage
100% increased is basically nothing
Anyone knows if the judgement aura thing gets affected by the judment gloves unique?
TY, missed it
as in, bigger aoe?
I was searching for this answer yesterday and found this old message. Seems to be yes. #👨┃ask-the-devs-not-support-no-bugs message
yea just tested
Unarmed lets you bring a shield, so rahyeh's light is on the table
Did anyone here play with aberroth's command scepter? It says it removes the movement from voidcleave, but it does not prevent me from making it a traversal skill with gravity's edge right?
it will only have the tag
Hell yeah mid warpath voidcleave with auto casting d.orbs is the angle bro
unfortunately you do need to stop to get the 80% warpath bonus for void cleave (which is annoying)
or at least last I tested it
With Momentum u mean?
Ye
I doubt it ;o
After channeling for at least 2 seconds your next cleave deals more damage
Is the wording o.o
It didnt seem to consume the buff if you used it mid warpath
Ye maybe a bug
Yea that might be a but coz the wording doesn't say that
bug*
If it is like that I might just take points out of momentum and full stack warped decay instead
TR looking juiceee
@waxen nymph Did you ever test this? 😮
I got the itch to make a build with World Splitter again
Can't blame you bro, considering ES will be buffed
You can pretty much make Erasing Strike screen-wide
Yep big bonking is def fun
Gonna be ez to get a giga T7 flat void roll on a LP1 now too lol
Much lower barrier to entry
Considering we can guarantee one
Getting enough mana sustain is probably the hardest part
I know you have the 30% max mana recovery thing
If you're amping the mana cost of ES up you need enough max mana to cover it though
getting lp4 isn't that bad either, its only 1 in 481,188,276
xd

Atleast an LP1 with giga T7 flat void will carry you all the way lol
Yeah, there's also the question of champion items now too, with the set affix
its what, 50% void pen with time rot and 36% more damage (3% void per time rot stack)
no champ affixes for void
Oh are they all released already?
Not sure about champion affixes, but the void set is sick
"Added Melee Damage
Added Charge for Void Cleave"
its an extra flat roll, thats about it
I think in a perfect world i'd make an attritbute stacker with double red ring of atlaria
It was the case in 1.1 yes. You can just dodge roll before using Vc
I see, yeah easy work around then I guess
So can't we LP champion affixes or LE tools is just not updated for it
can't
rip
y'all have a decent loot filter for void knight? (warpath, ES, void damage etc)
Set affixes and Champion affixes no LP
So, a question
Made a Rive build as my 3rd cook
https://www.lastepochtools.com/planner/oXwvqyzB this generic dam from sword catcher is converted to void, yes?
Tombs of the Erased / 1.2
Sentinel (31) / Void Knight (82)
▸ Health: 2,306, Regen: 72.8/s
▸ Mana: 122.51, Regen: 10.72/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 24 Str / 1 Dex / 1 Int / 1 Att / 85 Vit
▸ Resistances: 32% / 0% / 0% / 20% / 52% / 85% / 85%
▸ EHP: 4,157 / 3,397 / 3,397 / 6,765 / 5,087 / 5,944 / 5,944
▸ Endurance: 20%, Threshold: 461
▸ Armor Mitigation: 69% (6,249)
▸ Void, Fire / Melee, Spell, DoT
▸ None
• Rive (31)
• Anomaly (21)
• Devouring Orb (21)
• Erasing Strike (27)
• Void Cleave (27)
yea
All right perfect
this should work well then
Rive is very good but damn does it need levels
you mean doom?
yea
and if, say, i got a ring
for the doom
would you still say the same
i guess its too much falt to ignore
and its got better attack speed
you can do more than 8, lol.
flat*
it also has to be with this tree and 10% cdr
^ Agreed
baseline, it looks like 5 orbs +2 orbs from charges
CDR would get more
I think it still did apply the damage bonus for me when I tested it. But I might remember it wrong
Maybe it was just visual
but to me it looked like it didnt work
and honestly, it doesn't matter, because 1) you are not supposed to take 20s of setup to make your thing and 2) the orb is doing ONE stack of timerot per second, and therefore is not able to stack it properly
still, sounds annoying to setup that long
I really like DO All consuming but it sounds like a pre-stack boss killer, not a generic use thing
unless im missing something.
you are missing how you are supposed to reach over 5 timerot stack even as a prestacked thing
Losing levels is basically losing either Scrap Metal, Flame Drinker's Blade (now buffed to work with void) or third strike dam
Not sure if that is worth now
flame drinker blade is a bait
even after the changes, you think?
if you have 33% pen/res shred, yes it is
this is the correct node you want
and the ignite chance from the tree is enough, no need for additional ignite chance from gear on top of being stronger
No abyssal fluctuation is sus
that build applies full stacks from jiga orb in 1-2 seconds from procs on bosses and on clear if 1 mob dies everything dies from rift procs
when you spec into the lightning bolts inside Smite, do they carry all the passive tree from smite? so all the Electrify chances and stuff?
why the number
because 45% more damage is stronger than 60% pen starting 33% pen from elsewhere
ok, I must have missed the hit portion of DO on bossing then
vr procs rifts and abyssal orb proc has all same modfifiers
with gear youll have like 300~chance + to apply tr
anyone know the math for cdr and how it applies across different types of cdr (say general cdr & traversal skill cdr)?
still doesn't explain how DO is hitting 4 times in 1-2s
they literally pretend the optimal amount of DO before all consuming is 8
there is no way to do that with their build
Does HH's "Cleric's Wrath" node get the +damage from the minion buff tag on Ring of shields?
you are implying that they lie when you didnt even play they game and they have tested the game for months on ct
this is just absurd
🤦♀️
I'm implying a guide doing outlandish claims should at least start to explain them
"trust me bro" is not the attitude for a build maker
well they cant make a video cause nda, that wouldve helped
8 orbs with 10% cdr and 60% duration is not possible, period
they don't even get the + orb duration on reversal
but sure, it's obviously some 4D chess and i'm just too stupid to believe in them
from a quick glace this node is what you are looking for they wait for 3 charges then spam all together and then spam on cd
16s duration for 4s CD is still, at best, 6 orbs consumed
and it means 24s to wait between each "big orbs" so a trash uptime
guaranteed echo chance from VR, and additional charges, you can spam out the orbs much faster than you think
oh no, bashing maxroll again. Dude you really don't like maxroll huh? 😄
VRs cooldown is pretty short, 3 seconds with the node and then with CDR on top (as well as 2 uses per cooldown unit)
lol
I mean, their reversal removed the second use and got multiple nodes based on it
so you vr+2chargers=3 orbs+vr last charge 5 orb in 1second, then every 3 sec vr+orb so +8 orbs just from that toal is 13 orbs per 16 sec
tbf that part was lol, definitely dont want to remove the second use
when in doubt, do neither, play electrify Paladin
No, it shouldn't
Do we think these gloves will give us overleech when channeling warpath?
amarathy confirmed all those nodes work for the duration of cooldown if the second jump removed @covert phoenix
why would it
continuosly taking damage due to the reflect
For real?
thats what he said and tested
EHG making zero sense all over again
that flies in the face of what Mike and Karv said on stream >.< which is a bit funny
Lol big if true
not the first time, wouldnt be the last

But yea completely nonsensical design wise
Mike also told us that cof lens will be fixed
Their idea of fixing: nerfed
Now they are going to fix it 
Not sure, we don't have any effects exactly like this on live yet. But maybe.
bugs on a "new" skill, nothing new 😉
only 1 way to find out
i prefer rv and uber aby gloves
A good start: https://www.lastepochtools.com/planner/ow6Xw1pB
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (73) / Paladin (20)
▸ Health: 2,326, Regen: 25/s
▸ Mana: 260.51, Regen: 12.4/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 7 Str / 5 Dex / 5 Int / 70 Att / 39 Vit
▸ Resistances: 73% / 85% / 80% / 78% / 78% / 77% / 77%
▸ EHP: 8,404 / 8,476 / 8,476 / 9,925 / 9,632 / 7,320 / 7,320
▸ Endurance: 34%, Threshold: 734
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 49% (3,053)
▸ Block Chance: 66%, Mitigation: 46% (1,681)
▸ Crit Avoidance: 26%
▸ Void / Spell, Melee, DoT
▸ Inspiration, Symbols of Hope (5/5,Passive)
• Symbols of Hope (21)
• Devouring Orb (21)
• Lunge (24)
• Volatile Reversal (21)
• Anomaly (21)
only if some snitch starts reporting 😎
attribute scaling on skills are multiplicative or additive damages?
wait wait what lense, what did i miss
I'll bet that most likely no it won't work because spending mana on channel costs probably won't even trigger the health loss, like it doesn't trigger ward from mana spent
Additive
Gotta kill Uby first, hence me looking at these
thanks
also tbf the guide even explains the orb generation
Both more rewards lens were nerfed, can't be bothered from mobile, check the cof channel
isnt rv bis for aby cause of all the void dmg
When Mike said they will be made baseline instead
oh the nerfs i saw,its ok from the quick math 99% sure they are still bis
kekw
sent will do calcs soon
Depends if we go into endurance treshold a lot or not
Yea they still cut down on rerolling
But now also with a subtle aftertaste of di ck
lmfao
Rule 1: we ain't snitchin'
even without stacks you get 15% less void dmg
vs 25% hit to over time and potential overleech
well im using null portent so i already have overleech
Null portent does not allow your leech stacks to stay
that is what I mean with overleech, not overkill damage leeched
Overleech meaning leech doesn't get removed at full health, not overkill leech
We aren't sure if immortal vise gives overleech or not though
if you take damage all the time you are never full
^
Do you have overleech by using aura of decay now...?
Effects that drain a % of your current health per second prevent you from reaching full health via leech, so the hope is that immortal vise's damage over 4s thing does the same
first time i hear of it
read the guide, 17 u get the video. Amarathy didnt type 8 if he wasnt doing 8, u probably missed something, in fact you can get more, but 8 is the optimal dps.
Just take some damage
ooh i see what you are tryingf to do
no the continous mana cost of warpath being reflected
and being procced by taking damage might make it a little tough to test well
I did, but I do not see the "more than 8"
See here
he does say he does 8, which is fair
yeah, before they added the % downside to dot damage, we runned 12
its been a while
12 is the one id like to see the numbers for.
mana cost isnt equal to channel cost no?
ye no pressure, respectfully ill likely play something completely different
Right, thats the one
Channel costs don't trigger ward per mana spent
@keen hare did all the testing for it, if u dm him he will explain all
I doubt it'll proc the gloves, even if that effect would work
would have been a nice tech though ^^
ik that next season is a new one but how is judgmente progression good? or it is bad without good gear?
Historically judgment had been good with no gear
anyone know how echoed casts/attacks interact with ailment damage? If you have a bunch of "increased echo damage when a skill echoes" does that multiplier also apply to time rot inflicted by those attacks?
Sry doin some catch up cause im just gonna Theorycraft aswell, the Warpath maxroll build is... alittle weird.
lotta things i dont agree on
@rancid lantern Have you been cooking somethin for warpath, your onto somethign with that MS build tho. I might actually try that 😂
It works for ailments but its not a multiplier, its increased damage. So additive with the rest of your increased damage
yeah but the magnitudes on that affix are enormous
and it comes as an implicit in a couple spots for like up to +100% too
Can someone remind me: phys/elem etc penetration has no cap right? But resist shred does?
I did consider some mage warpath, i should try that next. Im out town, ill look into it
Correct
Also question for this , you took ES+VC combo, is Rive intended as a filler? after bonking and going oom(then getting it back with Essence) Because thats what I initially thought of when i saw things like rive and Vengeance being converted to void... being a filler addition so we can use something for bossing while OOM
It can also be Mana Regen and execute
tru
Just wondering how World Splittler could impact it
cause that was the common wep for bonk build
I kinda wanted rive to be the main source while es delivers the bigger timerots
Or crits. I kinda wanted it rive centric either way
Another silly question: if I’m using physical skill like Rive and I add melee flat fire, it will still contribute damage correct? But the skill won’t benefit from “increased fire damage” because it doesn’t have the fire tag correct?
Yup
does timerot scale based off the dmg dealt that procs it? or are we just getting that from the bleed conversion from talents + Sword catcher's bleed chance
Generic melee damage will convert but not a specified type unless its same
Ok ty been a while since I worked with all the interactions
Ailments are based off generic more damage multipliers of that skill. Its a tossup if ill prefer that or just plain crit
What changes will we have for the Fire Warpath Paladin? Does the Fire Volatile Reversal work on him?
the frenzy buff works
The portion of the skill that deals fire damage from your added fire will be increased by fire damage increases, but not phys damage increases; the tags are just guides for what kinds of damage the skill does innately
I would recommend TR over crit early on* but whatever floats your boat
Time rot looks so nice, but unless I missed some changes, endless (void well) crit world splitter ES should still be good this season like it is now
I'll be running time rot because it's new regardless
will be much easier to get going, too
did I show you my stupid plan for a 10k max health vk
Quick question, this part only applies to gaining Void Essences via this VK passive. It doesn't apply to gaining Void Essences from other sources right?
Ahh ok so if I add a whole bunch of flat fire to vengeance I don’t necessarily have to do the fire conversion to get full benefits
yea
Hmm I don't think I saw it
Tombs of the Erased / 1.2
Sentinel (23) / Void Knight (90)
▸ Health: 9,358, Regen: 378/s
▸ Mana: 173.51, Regen: 8/s
▸ Ward Retention: 55%, Regen: 113/s
▸ Attributes: 8 Str / 1 Dex / 1 Int / 1 Att / 98 Vit
▸ Resistances: 0% / 0% / 0% / 40% / 40% / 98% / 98%
▸ EHP: 14,198 / 14,198 / 14,198 / 19,116 / 17,901 / 18,366 / 18,366
▸ Endurance: 36%, Threshold: 1,872
▸ Armor Mitigation: 53% (3,449)
▸ Void / Melee
▸ None
• Rive (20)
Right, though all your untyped "melee damage" stats will give whatever type it's converted to, so that part will stay phys without the conversion
which may or may not matter much depending on your setup
^
for example, void rive vk couldn't convert rive to void (until this coming update) but still did great by just adding a crap ton of flat melee void to rive
Only thing now is to make it a vengeance build 
you can pry rive from my cold void ridden hands
Oh yeah good point
No, the max is 3 no matter the source
same, very tanky, felt slow while leveling and early monos with it, i assume with additional points u'd go for Challenge and finish the Attackspeed from flurry?
that sounds right
I think the concern is actually the 1 per 4s limit. Does getting one even refresh your stacks? Otherwise how could you get 3 at all?
tho don't take that guide as an actual guide, that was me being silly and seeing how big of an hp orb I could make @supple ibex
tho rive skill point wise yeah thats what I would do
ye
Are u levelign wth rive or u gonna do like holy trail pally then swap to VK?
It doesn't mention the 1 per 4s limit on any skill's void essence nodes though, so my hope is that's just a limit specific to the passive
Because that would kill endless void well ES for sure
Cause I want to jus warpath it but im scared the dmg is just gonnabe dogshit for bossing
rive + void cleave + erasing strike probably
- VR probably
ye.

VR to make ES crit? then just use VR to spec into just using the first part?
void cleave to make ES crit and add 5 time rot stacks and 5 void shred stacks
can someone please explain to me (a previous filthy ward user) why brewmaster's buckle is so good and used on so many builds for sentinels?
great stats
max health gained as endurance threshold when you need it
VITALITY ON A BELT (vk loves vitality)
cause 14 vit = 4.6% MORE damage with melee void on vk (and like 15 other things)
and i'm guessing that the fact it can be target farmed easily with echoes is a huge bonus as well
most likely
LE tools thinks is a 100% drop from a woven echo
depends how early we can fight Brewdekaiser
yea
the woven echo it drops from is pretty clear in the description lol
I'd imagine its an earlier woven echo given its a lvl 50 ish unique
no
because im debating usin the belt to target farm, or somethin like apathy's
it basically just says "run this woven echo and get a beer belt"
might be a lvl 50 ish unique just for LP purposes while the encounter is 90, who knows
cause weps are big for rive
true
you farm for apathy's by playing monos
thats part of why i love it, you just end up with a bunch of them
plus beer belt has a "hidden effect" (which is probably that potions drop as beer)
🍻
🤔
yea... VK builds have such a decent time now getting a decent weapon, you just need a 1LP apathy and a t7 void damage weapon to slam and done, easy decent endgame weapon
Do you know if the orobys ambushing you will have him drop loot if we kill? or is something like being in shaper maps and having him fk with u
I migrated an older build to the new patch on LE tools and got this
yep
he drops loot
fkin hell thats awesome
I'd imagine it follows the normal loot rules for him
and its gonna be glorious
i think theres also a woven echo where you get to fight all the different shades at the same time
srsly this patch seems to cater to vk more than anything lol, free shades, good belt, good buffs, good changes, hp buffs, etc
damn
ye vk and mm are fotm candidates
With the new Set System they need more/better sets.
sounds plenty good to me
ignore the paladins
agreed but nobody can blame EHG for not developing more sets in the meanwhile when the general reception of sets has always been "ew wtf is this so bad", at least until now
Literally not one good set to use for the new system outside of maybe the Time Rot set for a whole 36% damage.
at the cost of an affix slot
which isnt worth
ye but atleast they can build off the new system they have. so they can literally change the meta with a new item set
sunforged stuff for FG might be very decent, you can get 20-25% fire damage and 10-12 melee fire times 15 forged weapons
wonder when we gonna get 3rd prefix/suffix xdd
Is sword catcher considered one of best melee spam uniques these days?
im playing warpath right now and have a question: is it my pc or does warpath stutter all the time? my character stops moving every few seconds
if u benefit from +6 it probably is, what even utilizes it
vilatria 
Siege barrage and Divine fury on javelin is gonna be most broken shit ever
also on top of that they buffed damage by like x 2.5
What would be a good alternative for sword catcher? This would be for a vengeance + HH build with some FS mixed in
Last Bear is amazing
shattered lance still pretty good after nerf
yeah theres quite a few really good sets
The less void damage on block plus elemental to void is actually pretty good tank
+30 str is nice
and all the extra DR nodes vk has
and use forgotten knight's shield on that too
Yeah bear on any non-Unique intensive HP strength build is potentially great
I'll give you this one too
time rot set is definitely being used, 36 more is a ton, and 50 pen as well
and you dont even give up much, all the affixes are good
Phalanx maybe
for sure, especially before min maxing and stuff
Corsairs for rogues might be good for 100% glancing
Yeah it was the set that stood out to me most
It might be a very rare drop only echo, like I'm assuming the bee echo is
do we know anything about uber aberroth?
the devs said they expected pebbles set to be used a bunch
and if you think outside the box, you might find other uses. For example, Belt normally doesn't have % increased armor. But with Isadora's Tomb Binding affix shard, it can now.
He's way stronger than current Abby, his woven echo drops from Abby, and he has a few new mechanics
I get like 5000000 of it a season... ya better have a maxed affix of that if your using it
but not significantly different aside from more health and damage
ah, good, i really want his drop 😄
wdym by 2.5? they modified from 200% to 250 wich mean 25% buff
also i feel like this will lack big ST dmg
cant put more than 1 pts into divine fury i think
its overkill
because the issue wont be to clear map but to have more st dmg i believe, i might be wrong tho
-9 in tree, -10 on rings
or simply stack some mana regen 😛
javelineers do
Siege barrage is pretty good single target on its own
and they are buffing it

You can sustain full siege barrage currently, and the total mana cost is getting significantly reduced in S2, so it will be even easier
Is there a maximum number of Devouring Orbs that can exist/rotate around you?
Can't you pretty much keep an infinite number now with reversal?
Nah the younger node only procs once
Otherwise you'd stack infinite orbs
Yeah that was pretty much it xd
The new stuff makes becoming practically an unkillable machine super super easy now.
For VK?
i guess at that point it's better Void Eruption over Abyssal Orb
Needs testing but yeah warpath orb turrets is probably DoA, maybe as a supplement to VK Smite WP
hmmm, what does "Health regen from Symbols of Hope" from paladin's Covenant of Protection means ? is it a constant +5 as long as Symbols is in the skill bar ? +5 per symbol (looks OP) ? +5 for the active part ?
Unclear but 5 per will be busted
on the other hand 5 flat looks pretty meh
I dunno, you can cap out Block Effectiveness, 100% Block Chance, and Armor Cap with almost no effort now.
even with the increased effect
And a lot, a LOT more DoT mitigation
Wait what did I miss on the passive tree
New Idol Affixes from Weaver have Armor Mitigation as DoT Mitigation now
Ohhhhh, snap yeah that'll be good
Oh wow…that’s actually crazy good
Especially since my health is gonna plummet
Yeah I'm messing around and have 85% Armor Cap, 85% Block Effective, 149% Block Chance, -30% DoT Mitigation, -10% Damage Taken, -10% Nearby Damage Taken, 132% Reduced Bonus Damage from Crits....
Like...the numbers are wild now.
But way less HP
2,600hp but with that much avoidance of damage
Hmmm yeah okay that's pretty nuts
itll be fine
Sadly my build can't use a shield
Pretty much what i was thinking. Mostly i just wanted to make a caster VK without doing Smite again, and that felt maybe enough
I mean if you stack 100% CDR it might be workable
I guess i'll try it, it's just a couple of level of respec, if it's good enough to clear with without spamming Smite for everything it's a win for me
Honestly for the orbit it was mostly about autocasting
the numpad thing still works?
Yeah
I also meant 6 with orbit
100% CDR is 2 second CD, 32% of the time it's reduced to 1 second and you can get +4 seconds flat duration with VR
Oh, i mean 6 orbs feel enough for clearing without having to click anything
Yeah yeah, that's fine
Last paladin i did was smite dude, and smiting every single pack was quite a lot after a while xd
Yeah I vastly prefer WP smite
I respecced him into hammer+smite
it was fine after, but still a bit too much clicking to kill white/blues
Orbital turrets don't really have good scaling options is the other issue I think
Abyssal Emission just doesn't have any easily accessible scalers
Wait NVM forgot there were some sub skill scalers in the tree
yeah double proc rate
and some free void shred
I mean in the end it's just a clear skill
Cosmic Impact+ turret and just reversal around the battlefield
Yeah and I think you can tag it onto a WP Smite base with very little trouble
for minions- any thoughts about forge weapons vs manifest armor/shield throw?
WP Smite has an unused skill slot in any case
Instead of Holy Aura/Jav you do VR/dOrb
Palarus + Abyss Shield for weapon fit, slap last bear for a bunch of strength and regen
But i would have to remove Anomaly 😦
Note tho that damage from shattered chains is still unparalleled
I will prob still run brew for monoing but boss one taps is prob still chains
Can dOrb echo?
true
yes
Even with the run? aww 😦
Yeah made me sad too
is that generally the case for most things? like multistrike smites can't be echoed?
Sorta, multi strike itself can echo and those echoed can trigger a smite
Yeah, only direct uses can be echoed.
The full multistrike can echo, which does its own smites
But the smites themselves can't echo
ah, still cool, might go for multistrike smite vk until i get some gear for erasing strike / other shenanigans
Mike wasnt 100% sure with dOrb, but it would be unusual if it could echo
showcase showed it echoing
It can echo when you direct cast it, but procs can't echo
a man can only hope
That's like 20% more orbs out
https://youtu.be/t-1CB0p17WE?si=_sB7vqdrn8ewT5_e
Time stamped, he moves, it echoes
What i was kinda toying with yesterday is using brew to reach the vitality threshold of the buff in dorb, then tbe gap is smaller
Assuming dorb is not replacing another buff skill like ae, so that means...VC. turn HH into movement skill to replace that part of the functionality, my only problem is i dont know if auto cast dorbs can keep up max TR and void shred stacks, but if yes that could be a way to go. You dont even stop to cleave anymore just spam ES
Oh snap
(the time stamp doesn't work)
I mostly just want the belt for beer
🍻
Based
With an experimental affix, yes
BEER BEES
https://youtube.com/clip/UgkxkpbAFr4MVHpCjvYjsWbUOKOMJgFrId1s?si=iVCfCewOwEQgsuKB
Clipped it instead xD
45% echo chance with all the passives
I might still try the dorb angle anyway just for funs, even if it is less stacks automation could feel good while running around
OMG that's a lot of turrets
GIEF ME ALL THE TURRETS
DOWN WITH THE DOMINANCE OF SMITE, WE ARE HERE TO WELCOME OUR ECHOED TURRETS
But i want anomaly 😦
Orian's descent imdiatly crushes your dorb main skill dreams IMO. Its still smite all the way.
dOrb>Reversal>Symbol of Hope and then it's just two
(i mean Anomaly is a permanent 30% cdr)
Wish anomaly got an autocast
Once every 10 seconds i feel it's acceptable
I mean, the good thing about Last epoch is that you can just switch a couple of things around and try both spec
You can even guarantee dOrb echoes with Reversal
6 per 10, but cd reset on potion use. AKA 6 on demand, 3 times.
silly void boi, it's the era of Fissure dominance 
I'm trying to build a handicap friendly warpath sentinel with basically everything automated, but I am not the smartest person in the world and have no idea if it's even going to be effective lol. I really want to avoid following a guide this season and try to at least build something viable on my own 😛
Oh i meant mostly the Bubble for the buffs
Doh
I mean, it's just chillier, press that, get some nice buffs, and be fine
now that symbol is auto too, that's quite chill too
Fissure is convertible to void
This can be done. Literally 1 button build.
Warpath+smite+whatever else you want
Yeah it works really well and it's one button that moves you
@gusty abyss I currently have a 1-button warpath build, or at least a very basic idea of one, sitting in the LE Planner but I have my doubts as to how effective it will really be with my inexperience making my own builds
Thats part of the fun right? Without giving away details, you can reach this: https://imgur.com/a/j5YSvsS
I'm probably gonna level paladin into vk warpath
I didn't even think about an auto-smite warpath, I was thinking about Forged Weapons with ignite. Smite might be fun too 😛
multistrike smite vk 😄
Man rive felt buttery smooth levelling last night and its just getting buffed
Are we allowed to post builds in here? I can toss what I have up...but it might hurt some peoples souls to see it 😛
Nope str int dex attunement
WHAT
I guess that's because most items can't have vitality as prefix
even though being able to switch a body armor attribute into vitality would've been sweet
I know, that's why I said it's the era of Fissure
Just to be sure, as I've never actually played DoT/ailment builds. The base damage value (or, the damage value lister on LEtools) is the damage that one stack will deal during its base duration, correct ?
Nope, just str/dex/attunemenet/int
ummm yes? 100% of base damage would be dealt in 100% of duration of 1 (ONE) stack
at least that's how it would make sense to me
@dense spindle There it is than ^^; https://www.lastepochtools.com/planner/oXwvZ2NB Honestly I feel like I should weaken the idols too considering I have no idea how long it would take to get those. I didn't even add any exalts since I was trying to make the build more...baseline. No idea what uniques would even benefit the build either, most of the time I find exalts/rares better unless you need something super specific
Tombs of the Erased / 1.2
Sentinel (20) / Void Knight (5) / Forge Guard (67) / Paladin (21)
▸ Health: 3,591, Regen: 504.57/s
▸ Mana: 182.51, Regen: 9.28/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 41 Att / 8 Vit
▸ Resistances: 145% / 156% / 116% / 131% / 88% / 79% / 84%
▸ EHP: 14,250 / 14,250 / 14,250 / 26,707 / 15,000 / 14,250 / 14,250
▸ Endurance: 64%, Threshold: 1,047
▸ Armor Mitigation: 72% (7,212)
▸ Block Chance: 49%, Mitigation: 31% (720)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ Symbols of Hope (4/4,Passive), Warpath
• Warpath (20)
• Ring Of Shields (20)
• Symbols of Hope (20)
• Manifest Armor (20)
• Forge Strike (23)
None
So, if my LEtools tells me my Time Rot damage is 10k, it means 1 stack deals 10k damage over its base duration ?
If I get 50% increased duration, it means each stack will deal the same damage per second, but for longer ? So the 10k damage that's listed would instead become 15k for the whole duration ?
someone said that adding a ~ before the link makes it not trigger the bot
I will try to remember that if I have to post another one lol
yea, in theory it should amount to 150% of the damage dealt over 150% of the duration
There is a lot of reduced damage taken
Yeah I'm just gonna respec into vk and level as an immortal paladin
50% ele to Void conversion as damage taken
Combined with the void glove
GIGA TANK
idk i'd just VK rive or multistrike to level
Is Warpath Void Knight still viable?
I was doing paladin rive and healing hands on rive nothing could kill me
Probably more.viable than before
Bc now.you habe devouring orbs for free
Ooooh, nice
Been meaning to look into that skill.
from where?
ah, that's not really "free" but i getcha
You will become a void tornado
The issue with even numlock orbiting orbs is you still stopped to cast it