#๐Ÿ”ฑโ”ƒsentinel

1 messages ยท Page 69 of 1

junior wren
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and ofc everyone's favorite, barrage should now work with sierpin's and divine fury's javelin split into many javelins

little temple
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I did a thing

simple grotto
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tyvm

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what is divine fury and sierpin? I have like 1.5k hours in the game but have never played Sentinel

little temple
junior wren
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the question is, which mastery for physical javelin

little temple
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im going forge guard

junior wren
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VK has echoes, FG has throwing damage and crits, Pally ... also has crits with the new node I guess

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but Pally is more suited towards lightning

little temple
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im probably doing mixed phys and lightning, only thing that I miss out on is lightning resistance shred

junior wren
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there's not enough points to do mixed physical and lightning, it'll be a trade-off

little temple
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yeah thats true

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maybe smth like this?

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for pure phys

junior wren
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yeah, if you can max crit without going for the base crit node

little temple
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thats easy as forge guard

junior wren
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VK very likely can't do it

little temple
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well at least VK can spec into weapon master too

junior wren
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yep

little temple
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but thats still looking at 900% increased crit when not going for flat crit anywhere

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I think forge guard will be vastly superior

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it already feels good to play imo

junior wren
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5 base + 5 with spear + 4 base in tree = 14, and 14 * (1 + 6,35) = 102%, so only 635% crit is needed

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if I can get higher % inc crit, I could remove the base points

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FG gets base crit per dex, super easy life

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VK .. probably throwing crit affixes on helmet and body armor

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anomaly grants up to 150% too

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yeah it seems doable

polar spire
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1k health? at 80? you want at least 2500/3000 by that point

little temple
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none of my chars ever reached 2500 health omegalul

polar spire
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i didnt even know it was possible to have 1000 health at 80, i thought the default increases brought you to like 1500

polar spire
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if you can handle content at 2000, you're fine

junior wren
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I think level 100 Sentinel is like 900 health, so only having 1k means having literally NO health affixes ๐Ÿ˜„

little temple
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My perfect stat forge guard planner has 2271 kappa

polar spire
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last epoch has MANY layered defense mechanics, so 2000 health or lower, but with many layered defenses is fine

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you can even get away with uncapped resists, as long as you're laying other defenses

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ive done builds with 50% all res

junior wren
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I usually end around 2-3k HP, but I like to add Ward when possible

polar spire
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capped resists arent as huge in last epoch compared to other arpgs, they're still big to have, but not super crazy needed like other arpgs

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primalist druids for instance can get away with uncapped resists crazy hard

eager carbon
polar spire
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can even run 0% res across the board on werebears

eager carbon
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the only other one is if you go druid, which has 1087 base hp vs 912 for sentinel

junior wren
polar spire
junior wren
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oh I misread

robust lake
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One bleed tick is all I need to delete you in pvp heavybreathing

junior wren
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and I looked at Mage and Rogue and it says 906, so barely any different ๐Ÿ˜„

robust lake
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heavybreathing stacks 120 bleeds immediately

junior wren
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smiles in high Armor to DoT

polar spire
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smiles in bleed cleanse

robust lake
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heavybreathing not fair

polar spire
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smiles in off screen forge strike

junior wren
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waves at you and suddenly 6 javelins rain on you

robust lake
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๐Ÿฅต harder

polar spire
junior wren
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..and cause bleed

robust lake
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ok ill see myself out its midday lmao

junior wren
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I think we won

robust lake
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I'll be back

junior wren
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ah damn i forgot you can't post gif here ๐Ÿ˜„

polar spire
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HA

junior wren
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saved

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going back to the javelins... we don't know what else was changed in VK, but we know Woe has physical pen 3 * 8 pts, but other than that there's only the echo nodes and VIT / % health nodes.

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meanwhile FG has up to 42 attributes (str and dex), which translates into more javelins on split and 168% inc damage

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also has physical pen per STR

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and there are some + flat throwing damage nodes, but not sure if you wanna take those

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so the benefit seems to be higher %inc dmg and easier crit cap VS echoed javelin

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echoed attack could be calculated like another % more multiplier right?

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basically like the chance to doublecast on smite

little temple
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pen is kinda wasted for javelin since you already have 150% from tree

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and with new VR you can get away with not moving a lot more often

slim spire
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while I have 0 hybrid health affix and like 3 % health affix

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even when picking up everything

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I guess I'm kinda screwed because I don't shatter enough stuff?

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anyway I cut a lot of damage from passives and now my life is at grand total of 1.3 k

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I've tried Titan Heart but it's incredibly hard to top up health as a Warpath FW

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also I'm never ever going MG again, everything on market is hella expensive and/or have too high faction rank

little temple
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they also moved quite a bit around btw

junior wren
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if you don't have affixes with % HP and hybrid health, you can use the flat Health affix too

junior wren
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and mana cost node is in a better place

austere coral
polar spire
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having gone 1 to 80 with only rive, no other skills, and no passive talents invested, you can also level purely with rive

slim spire
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I understand why the rares are not cheap ofc

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Coz they are what you are able to access to at low faction rank

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Oh well, I guess I'm just gonna set my filter properly come 17 to look for hybrid health stuff

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Wish there's a video or something teaching me the most important affixes in a loot filter

junior wren
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Apathy's Maw for 1 mil is definitely overpriced ๐Ÿ˜„

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I'm pretty sure most build guides specify what affixes to look for

noble zenith
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Also, the market was kinda in a weird situation because of the duplicate abuse

junior wren
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it doesn't matter. His goal was to get % health affixes right? So you search for that affix. I logged into Legacy and looked up helmets:

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at rank 6 he can buy exalted armor. So it only costs some favor.
If you don't like the base or the other affixes, buy it anyway use rune of removal + glyph of hope to get those affix shards out of that

waxen nymph
junior wren
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Checked in cycle just in case, but it's the same story. Good gear for 0 gold, break into shards if you need some.

waxen nymph
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I am talking post Imperial Uprising Event

noble zenith
waxen nymph
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Imperial Uprising Event came with a Reset

slim spire
noble zenith
little temple
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@waxen nymph you plan to play forge guard phys javelin right? Do you have a planner where I could steal some ideas? owobyss

waxen nymph
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Euh nope

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I am waiting for the updated planner

junior wren
waxen nymph
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But basically Siรจge Barrage + Sierpin

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Dex and Str Stacking

slim spire
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I got a lot of favors

waxen nymph
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Not sure if I go shield or not

slim spire
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Or should I relisting stuff over and over again

waxen nymph
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And I will probably use Titan Heart + Razor fall

slim spire
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I'm not checking everything for their price

little temple
waxen nymph
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And Close Call as Shield

slim spire
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Tbh I'm a huge trade player in poe, but in this game it felt that there's too much "friction" for trade

waxen nymph
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This will fill up your Endurance Threshold up to your max hp

little temple
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but its not that good for oneshot protection since it relies on getting hit a few times before

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so I switched to good ol ironglass

crude matrixBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (22) / Void Knight (11) / Forge Guard (79) / Paladin (1)

General:

โ–ธ Health: 2,049, Regen: 35.28/s
โ–ธ Mana: 128.51, Regen: 8/s
โ–ธ Ward Retention: 56%, Regen: 0/s
โ–ธ Attributes: 35 Str / 115 Dex / 14 Int / 14 Att / 23 Vit
โ–ธ Resistances: 67% / 76% / 65% / 115% / 72% / 67% / 88%
โ–ธ EHP: 32,456 / 35,052 / 31,866 / 63,254 / 34,031 / 32,456 / 35,052

Defenses:

โ–ธ Endurance: 54%, Threshold: 1,827
โ–ธ Dodge Chance: 40% (1417)
โ–ธ Armor Mitigation: 73% (7,448)
โ–ธ Block Chance: 92%, Mitigation: 54% (2,446)

Damage Types:

โ–ธ Void, Fire, Physical / Spell, Throwing, DoT

Buffs:

โ–ธ Mountain's Endurance (1/3)

Used skills:

โ€ข Javelin (25)
โ€ข Ring Of Shields (20)
โ€ข Smite (20)
โ€ข Abyssal Echoes (20)
โ€ข Volatile Reversal (20)

Used unique items:
waxen nymph
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When you are in end game throw a Wall of Nothing on top and a Vessel to get 5k ward on top

junior wren
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those have health on them

junior wren
slim spire
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Titan Heart is unusable for me tho. I don't really go near monsters as a warpath build. I'm trying to theorycraft the sigils as lifegain somehow, still under testing

junior wren
slim spire
junior wren
#

so right now you have HP regen but no HP ? ๐Ÿ˜„

woven temple
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why can't you pivot to leech to regen though? that ought to be a better option than just stacking regen

slim spire
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It's great for leevh

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Leech*

woven temple
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regardless of how your build actually does damage you can find easy sources of leech for it

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like the mono blessings

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or even bleeding heart

slim spire
junior wren
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HP regen is way better than leech, but you first need to have the affixes for it

woven temple
junior wren
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life will get much better once you get that rank 6 and can buy exalted armor

polar spire
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no wait

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hold on

polar spire
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there we go

south zephyr
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Hmmm sun forged hammer shards or high roll sword breaker

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Choices, choices

slim spire
waxen nymph
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Sword Catcher?

south zephyr
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I suppose it depends if you're scaling self damage or going minion ailments

south zephyr
south zephyr
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The non-stat relevant ones can all be skipped with correct patching anyways

slim spire
woven temple
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you get one per mono so the empowered replaces your normal version

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also the left column and the last ruin dont have any stat blessings

junior wren
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"Last ruin must not be last" is what I remember when rushing ๐Ÿ˜„

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simply because the laser is annoying

slim spire
simple raven
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i cant wait for the next season. come no EHG! my body is ready!

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lets see if i can push my thorns sentinel to 600c this time around ๐Ÿ˜„

junior wren
woven temple
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when you don't need to stand still to damage it

junior wren
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most builds deal damage while not moving

slim spire
woven temple
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you can buy them and salvage for affix shards

slim spire
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I see

junior wren
slim spire
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uh guys why do my sigil disappear?

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oh nvm

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I'm bad

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(I specced out of it when I go all in life)

junior wren
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you're no longer the chosen one

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so your sigil disappeared

slim spire
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ok I got 2k health now

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any way of surviving the rotating tri beam? Or do I just need to stack movement speed?

waxen nymph
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The closer you are, the less MS you need

manic cradle
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or if you have high regen, just stand very far and run through it

slim spire
waxen nymph
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No its doesnt

uneven gorge
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You just spend less time in it

slim spire
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nope doesn't work

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omg why is he so hard

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it's not even the harbinger

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I know, I'm going to try rebuke

turbid dome
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unspecced rebuke saves the day

slim spire
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hah I made it

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except now I die to the unmarked ice storm

south zephyr
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Yeah Gaspar is a build check as much as Lagon is, maybe more so

slim spire
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ok I did it! ice storm is easy enough to dodge, just died to the harbinger now due to the unexpected tri beam ๐Ÿ˜„

woven temple
woven temple
waxen nymph
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Yo !!!

spring pollen
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Yeah these cha heโ€™s are awesome

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Changes

last bison
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Really excited for making alts now

rocky tendon
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its a cool change for alts yeah

wise moss
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Is sentinel typically made into a tanky character?

inland quarry
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hopefully it's a little more tanky now. before season 2, sentinel was tanky at the start but gets 1shot a lot in the end game. whereas mages were paper from the start, but super tanky endgame.

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crazy how mages are more tanky then sentine.

wise moss
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Oh wow thats nuts. Ty!

junior wren
inland quarry
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alot more than mage and rogue

junior wren
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sentinel is probably second tankiest - after rogue which is can be immortal

inland quarry
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yea marksman heartseeker will be op, and probably evade everything like usual.

junior wren
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the reason ppl are dying on sentinels is that their builds suck. they barely have armor, run leech as their only sustain mechanic and then are all surprised pikachu when they stop leeching and die ๐Ÿ˜„

inland quarry
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or maybe you're blind. the same people who play sentinel are successful with mages and rogue.

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they don't just exclusively play sentinel

wise moss
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As a new player, I am interested in forge guard and hoping to go for a defensive based build

woven temple
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maybe if your endgame is 200 corruption

inland quarry
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its as ehg said, ward isn't tied to affixes as much as armor/health.

winter copper
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only noobs die on sentinel ๐Ÿ’€

inland quarry
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while sentinel has to sacrifice a lot to get defense

woven temple
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cause only noobs play sentinel dummy

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5head

winter copper
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our 4 years planned on gaslighting ehg that sentinel is weak worked out pretty well

junior wren
wise moss
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Perfect. I wil be following a build once patch notes are released so I'm not going in blind, but my hope is that a forge guard will be relatively easier to gear for being tanky given they get shield buffs

winter copper
junior wren
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and let's not pretend 2k corruption is of any interest to your average casual gamer

inland quarry
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so much harder to get tanky sentinel compared to mage/rogue for casual player.

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i suppose with enough time and effort, sentinel can almost be just as tanky, but they lack the mobility and inherent speed

junior wren
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laughs in judgement aura

inland quarry
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that leap skill or whatever definitely needs to get rid of the target requirement

junior wren
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lunge, literally charge offscreen. shield rush. literally lets you charge ACROSS THE ECHO MAP in one go

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but lacks mobility kek

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in 1.2 we getting double teleport with VR

inland quarry
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good luck using lunge to get out of giant boss aoe

junior wren
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I don't need to, I can just tank it

woven temple
junior wren
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but for the sake of the argument, evade

winter copper
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double rr, slammed 30% ms sultron + haste on traversal and you have over 100% ms, plenty of mobility

junior wren
woven temple
junior wren
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I mean, skill issue.

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but they're improving on that too next patch, right?

uneven gorge
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When people say 'sentinal isn't that tanky' I don't think they're referring to the top 1% (or less) of players that know the best ratios of defensive layers to maximise effective hp and sustain to breeze through 2k corruption. To most, if it's easier/harder to build defences on one class than the other, that's it.

junior wren
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Thing is, you don't need a rocket science certificate to play sentinel.

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like, what are we doing here. Is using healing hands and having health affixes difficult?

uneven gorge
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No, you don't. It's pretty viable and simple to build. It's just much easier to get extremes with something like falconer

junior wren
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Great story, but I haven't seen any comparison.

uneven gorge
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?

junior wren
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I prefer data over what "people feel is tankier"

uneven gorge
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Sure, ok ๐Ÿ‘

rocky tendon
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i mean the fact that theyre nerfing ward and buffing health because of how tanky ward builds could get with less investment should tell you something

junior wren
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When I look at your average casual twitch streamer playing LE, what I see are guys dying to bosses in campaign and <100 monos. I see Rogues with close zero dodge chance. I see Mages with barely 2k Ward.

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So I'm most certainly not going to blindly believe that making a Sentinel is somehow markedly harder for your average player than making those two classes.

uneven gorge
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Who said it was harder?

junior wren
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perhaps read the beginning of this discussion?

uneven gorge
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I'm honestly not invested that much to scan through. Does it even matter? It's just a stereotype, it's not meant to be gospel

junior wren
little temple
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sentinel has the highest ward per second in the game actually

uneven gorge
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Correct, health has much better sustain than ward w/ leech and stuff

little temple
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just get 1000% phys res and some funky amulet

junior wren
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I'm pretty sure highest ward per second is runemaster with regen build using a vessel ๐Ÿ˜›

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stupid sanguine runestones ๐Ÿ˜„

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but nobody plays that so all is well

little temple
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was that more than 8000 ward per second? O.o

junior wren
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I dunno how high it can get, around 2600 for sure. How do you get 8k ?

little temple
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1000 phys res ๐Ÿ˜„

winter copper
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press rebuke ggg

little temple
uneven gorge
junior wren
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ah, "while channeling rebuke"

little temple
junior wren
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I think I'll take my 2,6k RM over this omegalul

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but it's good to know a fun build exists

inland quarry
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i might think about rebuke if they gave it the focus treatment and let it move around

little temple
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hey we only talked about ward per second, not fun per hour!

woven temple
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it has just this small little caveat

south zephyr
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With absolutely miserable damage probably

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I wonder if vengeance is getting a smite node

gusty abyss
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Iron blade + smite idols

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Palarus also works

south zephyr
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I mean yes but maximum oversmite

junior wren
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pretty sure iron blade stays a melee attack

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so just palarus

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hm wait, aurelis

south zephyr
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Hit->Smite->Rebuke->Repeat and laugh at the giga-Ward

gusty abyss
junior wren
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mfw I combined "Grim Constitution" and "that Ward shield" into "Grim Ward" ๐Ÿ‘€

undone hawk
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what is the best spec for dual shield wield?

turbid dome
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forge guard imo

south zephyr
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FG has good shield stuff yeah

undone hawk
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i wonder if they will touch that shield skill, cause it is a bit boring, especially the sfx

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hit box seems weird too

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shield bash or something

junior wren
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probably shield bash yeah

waxen nymph
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Shield Bash with Leviathan Carver

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Since you don't care about AS

undone hawk
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what is AS?

waxen nymph
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Attack Speed

undone hawk
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but isnt dmg based on... that defensive stat... forgot the name now

waxen nymph
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Block Chance and Effectiveness?

undone hawk
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Block Effectiveness

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yeah

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so dual shield is better i guess

waxen nymph
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But you cannot do that

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There is the "sh-axe "

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But that 1h

undone hawk
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Monument of Protection

waxen nymph
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Also it's a Melee Attack, so if you add Flat Melee Dmg, it still count

undone hawk
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humm

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i see

junior wren
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yeah, Monument of Protection is actually an Axe that gives block stats

waxen nymph
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Sh-axe

south zephyr
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High roll Iron glass exalt is probably the best for capping block chance yeah?

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Hmmm 3 LP dreamthorn might be good for the right build

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20% block chance and 450 effectiveness isn't bad

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Void Forge Guard would be silly though

junior wren
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for weapons there's also Bo's Anarchy with up to 30%

south zephyr
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Eh, generic sentinel

winter copper
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the easiest way is always 1lp bulwark with t7 block chance

little temple
junior wren
south zephyr
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Ah, crazy shield that

little temple
south zephyr
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2H Dreamthorn + Bulwark Void based Forgeguard for maximum silliness

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And probably not a lot of viability

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Although 97% block chance from just weapon+Shield is quite a bit

inland quarry
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how expensive is a 1lp horn of uhkeiros?

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i deleted my market character 3 months ago

south zephyr
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IDK probably not terrible at a guess, nemesis eggs and all

little temple
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Is it correct that Keen Outlook doesnt work with Siege Barrage in Javelin? I dont seem to get any damage bonus at the dummy

waxen nymph
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Yes

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It seems to be intended

little temple
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sad, they even fly a lot further than normal javelins!

wise moss
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Can someone point me where the forge guard can apparently now use a 2H and shield? I am not finding it on LEtools

waxen nymph
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It's not in the game yet

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That's why it's not on Letools

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Search in the channel

wise moss
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Ahhhh thanks!!

junior wren
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next week

halcyon yoke
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subskill question (hypothetical example):
if there is a node for vengeance that'd be like
"Vengeance's hits have ailment chance% + ailment penetration"
would it also work on Iron Blade, since it's a subkill of Vengeance?

inland quarry
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50/50 chance. they would say 'yes' but i can also see them saying 'iron blade is a separate skill'

junior wren
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hmm, forge strike specced into "singular craft" node + into detonating ground should be in the same boat

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detonating ground is a melee hit just like the iron blade

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so you could check if it applies the bleed from forge strike

halcyon yoke
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1 bleed on hit

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then explosion it goes to 2 bleed + 3 ignite

eager carbon
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probably won't, they tend to forget iron blades exists

waxen nymph
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Nah, they even fixed the More Dmg not applying to them

eager carbon
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my point exactly

obsidian thicket
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Yo, has the sentinel rework effected the minion style forge guard builds at all ?

obsidian thicket
winter copper
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As for non meta your weapons will die a bit less and ma shield throw version is more tanky

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Also vengeance new weapon generator

eager carbon
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embrace the meta, don't play minions

winter copper
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No minions

worn garden
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All the minions, even though I only play two minion builds now that do over 10million dps

inland quarry
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even with tons of minion health on tree and equipment, forged weapons still get 1shot by most harbingers. then you're stuck with 3/5 at most because that's all you can summon before they die again.

worn garden
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Forge minions are pretty bad, if you want to play the best minion builds you do crit shield throw Manny or bleed shield throw manny

obsidian thicket
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I'm just comparing my options currently. I do wanna go minions but also want to hit 500 corruption so you see my issue.

polar spire
polar spire
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Well, if you played paladin forge breath with it

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It was spam critting like 300-800k depending on end game build, and in a cone large enough to hit half your screen

polar spire
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Back when healing hands first dropped and it was gigaovertuned, wrouk held the #1 sentinel spot with paladin spell manifest armor hahaha

winter copper
obsidian thicket
winter copper
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well that depends on gear ofc but ye its easy

obsidian thicket
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Okay I just assumed 500c was when you unlocked uber Aber so assumed that was like upper limit of what "normal" builds were doing

orchid flint
obsidian thicket
orchid flint
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why is wraithlord not a normal build? its not bugged or anything. just super overtuned but so was any falcon build

woven temple
woven temple
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but he got a point in the sense that the last few patches improved player power and itemization across the board so even worse builds can now hit previously unreachable benchmarks

obsidian thicket
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Yeah I'm trying to guage what's actually a normal benchmark to build towards.

As I have only even done like 200-300c my build is not quite online and the crazy busted 5k corruption. So hard trying to guage something like forge guard minions

uneven gorge
#

300c is a successful build. 600c is a good build. 1000c is a great build. Anything higher is turkey eggs ๐Ÿ‘

worn garden
uneven gorge
worn garden
#

200 corruption is early end game. 500 mid late game, and 1k is the beginning of the late late end game.

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But really, if you can do all the content smoothly, then id consider that game completion, and anything extra is just a personal milestone for you

woven temple
worn garden
halcyon yoke
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the amulet is the obvious one, but that's not sentinel specific

south zephyr
#

2H

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+Shield

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I assume

worn garden
woven temple
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but it starts falling off a lot once you can no longer face tank everything

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and that point ain't far from 1k

south zephyr
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2H + Shield is a huge durability buff I think

halcyon yoke
worn garden
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Hit Manny

south zephyr
#

Oh actually MA + Shield throw might be busted good

#

Since you can easily remove CD

worn garden
#

Bleed was already strong as heck without vr buff too lol

#

Sentinel overall lost some damage but got more dr

robust lake
#

vr is insane with bleed:( that feel when u stack 999+ bleeds and pop vr

#

deletes 2 layers of ward before you can blink

#

health u dont even notice xd

worn garden
#

Like yo symbols+rebuke+block+sustain is basically immortal now

halcyon yoke
worn garden
#

As in health recovery

halcyon yoke
#

as in, what's the source

robust lake
#

blessing and a single suffix will put you at like 500 after patch

halcyon yoke
#

or you meant health regen?

uneven gorge
worn garden
#

New affixes, new items, but if you leech then well.. you leech :d

halcyon yoke
#

not sure MA is the build where your leech is going to carry you the most

worn garden
#

I was saying for other builds

#

Like rive

#

Manny I go regen/healing

#

And give Manny a small leech affix

#

But yeah sentinel is eating very good

ornate sentinel
#

What do you guys level with at cycle start?

worn garden
#

For sentinel? bleed hammer throw into holy trail javelin

uneven gorge
worn garden
#

Paly. Or rive

#

We can respec mastery now

ornate sentinel
#

its 1m at level 100, right?

#

or do we know how it scales

worn garden
#

Yeah it's in youtube I think it's that much, so swapping masteries for alts will be cheap enough

fair hollow
#

im excited for patchnotes

#

not that season starter is gonna chance tho ๐Ÿ˜…

south zephyr
#

What're you starting?

#

I'm definitely going sentinel but keep changing my mind on what to build

fair hollow
#

Spell MA

#

tbf first 3 characters are gonna be MA variants ๐Ÿ˜‚

south zephyr
#

Forge breath is the only spell scaling it has yeah?

fair hollow
#

dont forget the retaliate nova

#

but yeah forgebreath is main dmg source in Spell MA

south zephyr
#

I suppose the weapon inheritance gives a ton of flat spell damage potentially

fair hollow
#

yeah you can use staves

south zephyr
#

Also wait what retaliate Nova

tribal basin
#

tbf , the forge breath isnt really worth the investment when the whirlwind slash exist

tribal basin
#

holup , isnt manifest armor also a skill that every sentinel class can use ?

fair hollow
#

yes

tribal basin
#

ahh tahts the thing i missed then

fair hollow
#

Spell MA build is a pally

inland quarry
#

manifest armor never really did any signifigant damage for me. hopefully they made it do more dmg.

#

it's as strong as maybe 3 skeletons combined.

fair hollow
#

then you are just building it wrong, dmg ain't its problem.

south zephyr
inland quarry
#

it scales off your weapon right?

south zephyr
#

And gloves, body armor, helm and boots

inland quarry
#

if it also triggered weapon effects when it hit, it would be awesome. but that was a missed opportunity.

south zephyr
#

At vastly scaled values

#

I think it does for certain weapons actually

fair hollow
#

it does not

south zephyr
#

Oh, hmmm ah I was thinking of some of the conditional scaling stuff not skills

#

If it triggered smite from Palarus for example it would be broken AF

#

Since I think it and FW share inheritance functionality for weapons

inland quarry
#

would have been awesome. since you can only have one, and it has a really slow attack speed, i think it would've been fine.

polar spire
#

i try to make all my builds for 500c

robust lake
#

for most builds yeah, for optimal favor gains its still 1000 I believe

polar spire
#

like 10 of my builds can go over 1000, and 2 go over 2000

#

but they arent builds i enjoy playing myself, and who knows how they hold now in current patch

#

and then that'll all change for the rework coming up

robust lake
#

yep, today is the day heavybreathing I'll wake up to patchnoto

polar spire
#

i think my standard multistrike/forge strike build will be a lot of fun with multistrikes multiple swords hitting the same target node, and then 2h + shield, since multistrike has block effect nodes

#

that'll prob be what i play as season start

#

and then forge strike has fire damage, and i can tack on hh for more fire

south zephyr
#

Sword catcher + Frenzy Experimental Affix is gonna go crazy for hit MA I bet

tribal basin
#

and now its easier to get a good juiced version of Julras Obsession for the MA

polar spire
#

just nothing can top those forgebreaths

south zephyr
#

The clear should be great

robust lake
#

ohhh right, all julra stuff is guaranteed 1lp, now with trageted slams we can do things there heavybreathing

fair hollow
#

new amulet is gonna be huge

#

hp regen buffs aswell

polar spire
#

imagine pulling shattered lance onto MA

south zephyr
#

Gah anyone have the new frenzy ammy saved? Can't remember where it was from

south zephyr
#

Ah no it's the new weaver one, found it

polar spire
#

dont forget volatile reversal has frenzy on it as well

robust lake
polar spire
#

and then i think someone earlier said new vengeance has frenzy as well?

robust lake
#

sry for quality xD

south zephyr
#

Nah it's fine, gonna be a pain to farm up a good one though with the random affixes and all

polar spire
#

i still feel like Falcon Fists are the best gloves, easy to find 3lp, not hard to find 4lp, and they're like a slightly weaker wing guards

fair hollow
# robust lake

that with crit multi and fire pen or area increase is gonna be verry nice

south zephyr
#

Also didn't clarify how long the buffs lasts, probably 10 seconds

robust lake
#

lvl48 too so beyond 2lp is questionable ._.

fair hollow
robust lake
#

oh true, ima blind as a bat xD

south zephyr
#

Lotta new weaver items

#

More gamba

robust lake
#

I had some weaver stacking ideas but they gotta be like at least 22+ first and then roll some proper stuff :/

#

With weaver rune we dont have to equip it now at least

south zephyr
#

Small but significant consolation

fair hollow
#

also great is being able to get minions transported on traversal on ring slot now, frees up boots for frenzy effect experimental

south zephyr
#

Permanent frenzy uptime is pretty nice for mono-minion builds

#

BM can probably get some use out of that ammy too

fair hollow
#

yeah

analog steppe
#

200% of the stats on the item is also sick for single minion builds

fair hollow
#

skelly archmage gonna run it aswell

south zephyr
#

Yeah less useful for FW sadly, still probably going to start FW Vengeance though

#

Cause why not

polar spire
south zephyr
#

Forged Weapons

polar spire
#

ok yea

#

i never use them so makes sense

#

did you know forged weapons have an exploit thats never been patched

fair hollow
#

vengeance summoning the weapons is big

south zephyr
#

I'm almost afraid to ask

south zephyr
#

Plus if iron blades summon them you can potentially shoot them outwards

fair hollow
#

yeah spell ma is little jealous that we cant use staff + shield

polar spire
#

if you take the nodes top right in forged strike, where they sit there and dont move and generate ward on you, you can run warpath with forged weapons and generate a constant 400 ward shield, where if you even take like a 300 hit, you'll jump back up to 400 instantly

#

they're only supposed to generate ward on you when you're near them

#

the bug is they do it no matter the distance you are from them

south zephyr
#

Hah, that almost makes them worth using

polar spire
#

so you can just weeeeee warpath away from them and they'll still gen full ward

south zephyr
#

The ward nodes I mean

polar spire
#

yea with warpath forge guard and those nodes taken, you can immediately start on mono's the moment you hit end of time in your mid 20's

#

the ward is just that strong

south zephyr
#

That's gotta be super slow going though

#

That's a lotta nodes that early

#

Not much room for damage

polar spire
#

oh yea totally, but if you make a lotta alts, and you wanna break it up a bit and not run campaign everytime, its nice to just fill in like the first mono clear and then get back to campaign

#

but you can also just rive it up

south zephyr
#

Still amazed at the damage Sword+Sceptre WP gets. Wonder if it's getting nerfed tbh

polar spire
#

ive done 1-80 rive with only rive and no passive tree investment, and rive is fantastic

south zephyr
#

75% pen and 10% base crit is crazy

polar spire
#

sword and sceptre, fire hit and dot

#

and it worked well

south zephyr
#

I use it to make crit-capping smite trivial tbh

#

It's still probably my most played build

polar spire
#

i just wanted to play hit AND dot, and sword + sceptre warpath allows that

south zephyr
#

20 smites at once is a Neuron Activator

polar spire
#

and its still a decent build to this day

#

like a general use build that can easily reach 500c

south zephyr
#

Need to test out a tricked out 3 LP firestarter on that build at some point. The more damage might be able to offset the 40 flat damage loss. Maybe...

#

Shame sceptres don't have a source of flat fire spell damage

polar spire
south zephyr
#

God I do kind of wish there was a PoB equivalent now

inland quarry
#

20 smites at once what? you're limited to 5/sec

south zephyr
#

Throwing idols + pack density + Palarus + WW Smite + Jav Smite

#

Also exaggerating

#

It's still like 10-15 quite often

#

Doubling up on Palarus might be a damage increase if I can find a couple T7 flat spell damages to slam

#

Although 75% fire pen is pretty hard to beat

robust lake
#

ya u gotta go scepter to double dip into passives aswell

south zephyr
#

Yeah ๐Ÿ˜

inland quarry
#

we need a weapon that counts as a sceptre and 1h sword at the same time

polar spire
#

i wonder if the vengeance changes are enough to bring back love to the vengeance 1h mace

south zephyr
#

Extremely possible that things would be busted if the supported skill is good

#

53% more hit damage, attack speed and 5 skill levels is a lot

polar spire
#

i still think sentinels should have access to dual wielding 1h maces

alpine canopy
#

It's possible. Vengeance actually has a decent amount of multis currently, it's just not enough to shine.

#

The iron blade changes could even make it okay for clearing

polar spire
#

dont forget that if you have holy aura flame burst, iron blade will adds stacks to mobs it hits

#

because iron blade counts as a melee attack

alpine canopy
polar spire
#

if you have the counter attack in base sentinel talents, that will also add flame burst stacks

#

because it too, is a melee attack

#

last laughs cull is nice on vengeance as well

#

since we'll be able to hit 100% iron blade on vengeance and ricochet hits for this rework

#

you gotta take hit procs into account

#

high mana sustain vengeance with good crit, fire shred, and meteor belt will be good

south zephyr
#

Hmmm FG or pally for Vengeance

#

I'm guessing Pally

polar spire
#

volcanus with its 10% chance to cast magma shards on melee hit, is a vengeance iron blade classic

#

and both veng and iron blades will proc paladins divine bolts talent

#

so you can have bolts and shards going everywhere

south zephyr
#

Ooooooh FG Volcanus

polar spire
south zephyr
#

Depends if there's any block chance damage scaling in Vengeance ๐Ÿ˜ˆ

polar spire
#

jaspers rive is a good time

#

i made a jaspers rive build when hh first dropped, didnt really play it myself but a friend took it up to 2500c

alpine canopy
#

tbf, you could take any HH build to thousands of corruption at that point

south zephyr
#

I mean even nerfed into the ground it's pretty great

#

Automatically tagging a spell scaled hit onto any Melee attack is nice

inland quarry
#

wait what? HH only turns the spells into melee hits from healing effectiveness right? I thought spell dmg on your weapons don't convert.

polar spire
alpine canopy
polar spire
#

if you keep it as on melee hit but as spell, then it can benefit from spell on weapon

inland quarry
#

oh gotcha

south zephyr
#

Which if you want to say, proc smite is a fairly sizeable damage boost

inland quarry
#

yea HH is probably a necessity in almost any melee build

polar spire
#

HH is the new VR and will see its comeuppance in the future

south zephyr
#

Except WP

#

Sadly

polar spire
#

it'll get VR'd

inland quarry
#

i hope not ๐Ÿ˜ฆ

south zephyr
#

Ehhhh, maybe a long way down the line

inland quarry
#

hh by itself is kinda trash with the nerf

polar spire
#

but its also just free

inland quarry
#

great self heal though

polar spire
#

and its another hit for ailment builds

inland quarry
#

true

polar spire
#

even if you're a bleeder, its another hit

#

and dont get me started on shield rush when it works

#

spamming shield rush in place and HHing every rush

south zephyr
#

Oooh I bet electrify vengeance might be a thing

polar spire
#

to be fair, there needs to be more electrify in the game

#

im surprised how little there is

inland quarry
#

i tried shield rush. it's buggy and does decent dmg. but despite having 200% aoe nodes or something like that, it's still pretty small and clear is kinda slow

polar spire
#

like frostbites had good placement on uniques, but electrifies placement on uniques doesnt feel as good

polar spire
#

not the GOOD shield rush we all remember

#

you have to play it in offline, it desync in online

inland quarry
#

hmm good idea

polar spire
#

it desyncs BAD in online

inland quarry
#

well, mike told me that he tried it in the season 2 build and it doesn't bug anymore

#

but maybe he was doing it offline

polar spire
#

but in offline its the greatest dot stacker in the game, the most dot stacks with the biggest chunkiest dots

#

because shield rush hits 3 times per use, and you can use it 3-4 times per second, so thats 9-12 hits per second

#

and rush has insane damage scaling, so big fat dots

#

and then you tack on hh, and thats an extra hit per use

#

and hh also brings electrify for more dottage

#

its sad that shield rush desyncs on online, because there are a LOT of sentinel mains here who would 100% swap to a pure shield rush build if it actually worked

inland quarry
#

it's kind of a big L to have a skill unusable for so long

polar spire
orchid flint
#

so now that vengence can be void, erasing strike build should be a lot smoother for single target dps?

polar spire
#

sure, i can see that

orchid flint
#

im thinking about starting with that

inland quarry
#

and vengence should benefit from that 1% more dmg per 3 vit or something like that of VK

polar spire
orchid flint
#

oh yeah there is that too

#

yeah void vengence solves all of erasing strike's issues it seems lol

polar spire
#

yea that mana on vengeance hit affix is actually the nerfed version

south zephyr
#

Infinite Sustain Works

polar spire
#

way back in the day, we found it triggered the mana on hit on iron blades too, and we were doing really stupid shit with that

#

so they had to fix it

south zephyr
#

Damage to Mana Immortal

polar spire
#

i was having a little too much fun with Azurral's Fury belt

#

being able to sustain the +100 fire on hit for long periods of time

orchid flint
#

seems like erasing strike vengence might be a play

polar spire
#

you get the tankiness of vengeance with the glassy of erasing

#

sounds good

orchid flint
#

big bonk always nice

polar spire
#

to be fair, people have already done rive/es and veng/es for a while, so this'll get more push for veng/es

inland quarry
#

yea one of my planned builds is probably vengeance or warpath

south zephyr
#

Ooooh that fury belt might be real good on Vengeance FG

inland quarry
#

but definitely doing heartseeker too, can't just ignore that lol

orchid flint
#

everything leads to heartseeker

south zephyr
#

Vengeance is a big unknown with how much it's being reworked tbh

polar spire
#

i'd take 3 mana battery focus mages, and play channeled blade flurry marksman with the throw helm for heartseeker

south zephyr
#

16 hours remain

orchid flint
inland quarry
#

i think vengeance is going to be strong with VK simply due to it having the option to go void

south zephyr
#

And echo

#

Echo is always a little nuts

polar spire
south zephyr
#

Gonna see if I can get Veng to work for clear with Iron Blade

polar spire
#

i hope abyssal echoes keeps its fire/attune nodes

orchid flint
polar spire
#

i love playing support healer fire abyssal echoes paladin

inland quarry
#

yep, gonna check the mechanics

polar spire
#

abyssal echoes healer paladin healing 5000 a second with 100% uptime

south zephyr
#

Be nice to find a way to trigger an AOE/explosion off iron blades

#

HH won't work

#

Volcanus would, but that might be tricky to scale

polar spire
orchid flint
#

the problem is early erasing strike feels so trash and this would help it a lot

south zephyr
#

Hmmm true true, but I want to play FG ๐Ÿ˜ญ

orchid flint
#

because once you get world splitter its pretty good but on bosses you kind of have to be carful but now with vengence void you can probably just sit there face tank a lot tbh

polar spire
#

so multistrike has the smite node where you'll smite targets besides your main, but if it has a new node that lets your swords hit the main, wonder what that means for the smite? is aurelis sword useless now?

south zephyr
#

I mean it's an extra smite hit

orchid flint
south zephyr
#

Big BONK

#

But Hyper attack speed that chains/zaps is also amazing feel

#

Melee max attack speed that then shotguns at range is always amazing in my book

polar spire
#

BEEEESSSSSSS

south zephyr
#

Wow Vengeance has a looot of 'More' in its tree

orchid flint
south zephyr
#

So now I just need to figure out the clear ๐Ÿ˜ˆ

polar spire
#

needa determine if i wanna play dot or crit multistrike/forgestrike

orchid flint
south zephyr
#

One button ๐Ÿ‘ฟ

polar spire
#

the fact paladins get a talent that boosts current ignites on target damage without popping them

#

hmmmm

south zephyr
#

Hmmm actually it's probably as simple as 100% Iron Blade + DoT stacking

#

Huuuuh time rot

polar spire
#

dont forget your divine bolts and volcanus

#

more hits, more dots

#

ive played vk twice, as i really dont enjoy the mastery, but both times i played it fire based

orchid flint
#

we also dont know what they buff tomorrow hoping for more erasing strike zoom zoom buffs

south zephyr
#

Triple echoed max Mana world splitter ES does sound tempting tbh

orchid flint
#

even in leveling vengeance would make it feel a lot smoother. mana and single target early is super annoying

south zephyr
#

Still hope they add some way of utilizing FW as a scaler for some other skill

#

Like Lunge consumes X FW to generate a big shotgun AoE or something

#

That'd be cool

orchid flint
#

and you dont need vr anymore so that opens it up for sigils

orchid flint
slim spire
#

Never really liked multistrike

quiet hearth
#

So what time patch notes? A man needs his fix EHG.

robust lake
#

12hrs more or less? heavybreathing need it too

quiet hearth
pearl geyser
#

i think noon est

quiet hearth
#

Im still coping for some changes for conversion but I am still hyped

slim spire
#

I can't find it atm, but are forgemasters limited to certain 2h + shield only? Or all is OK?

quiet hearth
#

gods I hope it's FG only

#

Knowing EHG though, it's gonna be like 15pts into FG so VK can use it and being unkillable

slim spire
quiet hearth
#

I havent seen anything stating weapon restrictions

quiet hearth
#

I missed that one

slim spire
#

As 2h + shield

#

Maybe due to other reasons tho

quiet hearth
#

That would be kinda weird but not the end of the world

#

I just want ravaging aura to convert to fire finally as part of the conversion and I will likely not play anything else

quiet hearth
#

maybe we'll get a proper aura of decay one day

alpine canopy
quiet hearth
#

that is waaay in there, good

polar spire
#

2h spear though

#

Mordita's time

south zephyr
#

Also haste -> Block and then increased haste effect

polar spire
#

Pray it works that way

#

And they didnt screw up the code

pearl geyser
#

but then you lose haste

#

im not sold on this node tbh

polar spire
#

which is fine

#

Not like haste does jack all anyways

pearl geyser
#

well it makes you go fast

south zephyr
#

Frostbite forged weapons?

polar spire
#

I dont need to go fast when i have like 10 mobility skills

#

Hell jav dash isnt on the same cd as other mobilities

south zephyr
#

I mean 500% ailment is pretty tasty

polar spire
#

Ive done it

#

You jump to 1000% frostbite

#

They get 500%

#

But they nerfed the cold pen boots a while back

#

And sents not built for cold, so that hurt frostbite sent a lot

analog steppe
polar spire
#

Well the last boots base has haste effect, so it wouldnt be hard to test

#

Do you want haste traversal or frenzy traversal

#

I dont want either, i want T7 cdr so i can spam smite traversal for fat attack speed and melee fire gains

slim spire
waxen nymph
#

Mordita's Reach 2h Spear

orchid flint
#

they will buff erasing strike tomorrow. mark my words

waxen nymph
#

I don't expect any dmg nerf for Sentinel, since we are already loosing VR 60/180% More Dmg

polar spire
#

i guess its hybrid sentinel time

orchid flint
#

Big bonk = big meta

winter copper
#

es was already top2 sent builds

#

starting it in s2 too

orchid flint
#

Leveling with it feels like trash

winter copper
#

not true if u know what to do

#

just dont play void cleave trash variation

#

๐Ÿ’€

robust lake
#

surely they gonna buff bleeds kappa we are 10 times weaker than frostbite rn according to the post above

robust lake
noble copper
#

do we know if the new symbols of hope will have to be on your skill bar to auto generate symbols?

halcyon yoke
little temple
#

would be nice if it did though. But probably too op

fair hollow
junior wren
#

the ring version generated sigils even if you didn't have it on your bar, but now it will be the skill generating it, not the ring, so yes very likely you need it to be on the skillbar

polar spire
#

they've gotten a lot better about needing to have stuff like that on bar

little temple
#

I wonder if the new sigils still have block chance per sigil

polar spire
#

that'll be big if so

#

i wanna see the divine flare changes, i loved shield rushing down a map while spamming divine flare during it

mental echo
#

so is lightning javelin good rn

#

i wanna test my start but idk if its worth it

#

cuz it looks like it scores low on most tierlists

junior wren
#

probably since it had no way of killing bosses fast. That changed now, you can do lightning + siege barrage. You can check if those tierlists have an entry for (physical) Siege Barrage Javelin, and the new lightning version should be slightly above that.

mental echo
#

can only find build for bleed or holy trail jav

polar spire
#

Im gonna be honest, while lightning jav is decent

#

You can prob compare it to poe2's lighting spear right now LMAO

polar spire
#

But i also make really stupid builds that work, so thats prob why i hate tierlists

#

Like if javelin keeps the node at the bottom that makes next melee cost 25 less mana, theres a lotta fun stuff you can do with that

junior wren
#

I think tierlists are very subjective and often misrepresent builds, because often the creator of the tierlist never played many of the builds featured in their tierlist

echo fractal
#

Holy trail is really fun imo if youre thinking about it

#

I played it to like 700 corruption without issues

junior wren
woven temple
polar spire
#

What we really need is poe2's thorns

#

Cause holy shit

robust lake
#

Explody ballistas did just that, got hammered pretty fast too I guess

polar spire
#

I havent seen an arpg make thorns work since d3 crusaders

#

And poe2's thorns is 10x better

echo fractal
#

I'm either going bleed hammers or holy trail I think. Haven't played bleed for years tho, has it been hit with any nerfs for 1.2 that we know of?

robust lake
#

it works up to like T12, with no harsh mods

polar spire
robust lake
#

then in T15s you'll get perma-frozen/stunned and mashed ur face in

echo fractal
polar spire
#

Thorns works in t16's

polar spire
robust lake
#

Ye sure, if u can survive I can see how it can feel good

polar spire
polar spire
#

You get healed getting hit

robust lake
#

The way it goes poe2 might become playable in a year or two :)

#

Which is positively nice. Having more games to play is always good

polar spire
#

God i hope so, i got 2 lvl 80's this league and i'd much rather play LE

robust lake
#

I've spent first weekend bashing my head against campaign with minions xD

polar spire
#

But god did it feel so good to play a thorns build that worked

#

Its 100% getting nerfed

#

Its disgustingly strong

#

Any boss with a laser or multihit, 100 to 0's itself hitting you

robust lake
#

ya I've watched a thorns vid how a guy just walks into chimera beam and it flops in <2sec

polar spire
#

The pinnacle citadel boss that fires the mega laser, i watched a thorns build wander into it and 1 shot the boss

#

Its 1000% getting nerfed

#

But i want that in LE

robust lake
#

I was honestly tempted to try it out but then I remembered I've gotten 11ex and 3 regals throughout whole ass campaign and just logged out xD

mental echo
#

i wich i still had fun there

#

but when 2.0 launched i quit xD

polar spire
#

Like said, more arpgs is always good

robust lake
#

yee

#

let them cook, hopefully they get it done sooner rather than later

polar spire
#

I enjoyed Warhammer Martyr/Prophecy a few months ago, that was a lot of fun

#

Ya know back on LE topic, i asked the devs about 2 years back if we've ever get more campaign, cause i'd love to experience the ancient era or whatever its called's temple of eterra in all of its glory and at the time they told me its fleshed out era would be twice the size of the current biggest era, and i hope that stays true

#

I love all the dark and gritty of last epoch and arpgs as a whole, but i also love the lush vibrant colors of that era and would love to see more of it

mental echo
#

i hate campaigns in general

polar spire
#

I just want more vibrant colors and less dark and gritty

robust lake
#

oh they gonna get an earful from fellow redditors and other folks about making campaign even bigger lmao kinda looking forward how that enfolds

polar spire
#

And even right now you dont have to finish the campaign unless you want +1 all att, which is negligible

#

You can get all your idol slots and passive points and skip out on the last few hours of campaign

robust lake
#

+1 att is super poggies, thats +5 to red ring . \ _ /.

polar spire
#

I would like to see a touch up on the cinematic with the fire bird and the ice centaur thingy i cant remember their names anymore

#

The cinematic quality of the models is oof

robust lake
#

early animations were comedy indeed xD

#

t-posing happens still to minor extent

polar spire
#

Ive no idea why most arpg campaigns i cannot stomache going through more than a handful of times, but last epocs ive gone through about 50-60 times over the years

#

Ive only ever gone through poe1's maybe 10 times, and poe2's 3 times

robust lake
#

I'm usually making only one character per season unless I'm really keen on trying something out or luck into boatload of currency. Mastery respec gonna feel good :3 VK is definitely on the radar

dim ingot
#

I'm so hype to cook a void rive ! Since we know that we can go full void damages !

robust lake
#

I wonder how much ms can one stack with Darkstride

#

think my vk was at like 84% with no lps or effort

#

might actually rival rogues with a ton of flat

polar spire
#

Will rive finally have void conversion?

polar spire
#

I actually do the season start farming with le

#

Werebears are usually best for that

#

Werebears are so braindead easy with the way ehg set them up, its like baby's first arpg when playing them

#

Excellent season start farmers because of it

robust lake
#

yeh that one time I went MG I've made like 3 characters XD eventho it was "dupe season", gold was flowing

#

LE levelling in general is quick and thus easy kinda, to me at least

quaint current
#

Yeah and also kinda rewarding got a bunch of cool legendary in the first 40 levels

#

But i wonded if is it only because this lomg season

robust lake
#

one of my buddies dropped a 3lp ladle mid-campaign, dont skip yo mages omegalul psure that made his sorc starter

quaint current
#

Yeah

dim ingot
onyx glade
#

So I was wondering... if I play a summoner Forge Guard (Manifest Armor + Summon weapons via Forge Strike), my mainstat is attunement?

eager carbon
#

Do you really wanna invest into mana though?

waxen nymph
#

Main attribute yes

#

But at the same time it's not that great

onyx glade
#

The thing is, i like the Class Fantasy of 2hand + shield we can do in Season 2.

junior wren
#

4% minion dmg per point, seems about as great as any other skill scaling

south zephyr
obsidian thicket
junior wren
#

yes ๐Ÿ™‚ you can see it when you hover the skill that summons the minion

#

they get HP

obsidian thicket
#

Yeah but say for int on necromancer before the changes 1 int was

  • 4% minion dmg
  • 4% minion life
  • 4% ward retention
#

So you also scale your own defence and minion defence from that 1 stat

fair hollow
#

You have dot defence with attunement as sentinel

obsidian thicket
#

Is that a sentinal specific passive ?

As normally attunement just give mana

fair hollow
#

Yes its one of the threshold passive effects

#

Fg tree first half

obsidian thicket
#

But that's just for dots not all damage ?

fair hollow
#

Correct

onyx glade
#

2 Attunement = 1% Armor applies to dots

obsidian thicket
#

Yeah I mean attunement is the best option but it's still not great

#

It only effects dots not just normal hits

onyx glade
#

Kind of a shame only forge guard gets 2hander + Shield ._.

#

That's the main reason i consider this ๐Ÿ˜…

obsidian thicket
#

Yeah if it's just a visual thing you want not mechanics it's only option

onyx glade
#

Well, i do play heavy block builds in PoE, so wanna test how block builds maybe play in LE

dapper pond
#

Just to clarify, it's only for 2-Hander and a Shield. I can't run around dual wielding Greatswords ... ๐Ÿซข

onyx glade
#

Still means a ton of bonus stats, as you have 2handed scaling on mainhand + 1 handed scaling on shield... plus shield block as defensive layer

dapper pond
#

I was joking, mostly. Would be cool though.

halcyon yoke
junior wren
#

So it's not like Sentinels only lose out because their minion attribute is ATN

obsidian thicket
#

It's not as crazy op as in poe.

Not done it in a while I think it's broken down into chance and Effectiveness. So you might have a really high chance to block but if you have 50% block effectiveness you still take 50% of dmg from blocked hits.

tight jolt
#

I wonder if you can use the axe that counts as a shield for Forgemasterโ€™s Might ๐Ÿค”

junior wren
#

Yup. The defenses are as follows:

  • Parry has x% chance to prevent 100% of damage.
  • Dodge has x% chance to prevent 100% of damage.*
  • Armor has 100% chance to prevent x% of damage.
  • Block has x% chance to prevent y% of damage.
  • Endurance has 100% chance to prevent x% of damage when below y Health.
  • Glancing Blow has x% chance to prevent 35% of damage.
  • Damage to Mana before Health has 100% chance to prevent x% of damage, but 1/5 of the prevented damage is dealt to your mana.
#

*certain big attacks ignore Dodge
** Parry, Dodge, Block and Glancing Blow don't work on Damage over Time. Armor can partially work against DoT if you have the proper affix.

junior wren
waxen nymph
#

I mean you can, in your main hand as a 1hander ^^

junior wren
obsidian thicket
supple notch
#

Is damage to mana before health a mod on items ?

It's mostly, but not exclusively, a Mage thing as I recall

tight jolt
onyx glade
waxen nymph
obsidian thicket
obsidian thicket
waxen nymph
supple notch
#

Yeah, that's why it was mostly, but not exclusively ๐Ÿ™‚

#

I do think that's the only option though

#

But I'm not certain on that

obsidian thicket
#

Yeah the helmet I think will be bad for my build overall since I can instead get a helmet that gives big ward.

#

I was hoping more that I can get like random 8% on gloves or something like that

waxen nymph
#

Not even sure it works with Ward
But I might be wrong

obsidian thicket
waxen nymph
#

Yes, since it's a hit

junior wren
south zephyr
#

Yeah all hit damage, armor less effective vs non-phys tho

waxen nymph
#

There is no Spell/Melee specific defenses

lethal cove
#

I hope sent provides for a good auto bomber

obsidian thicket
# waxen nymph There is no Spell/Melee specific defenses

Okay just thinking about defence. Like if it's worth adding some dodge / block / glancing idols onto a build that won't have much.

Or if it's just better to get ward / life on those slots

Just as going from 0 block to 5% block seems really big.

supple notch
#

It is "Damage Dealt to Mana Before Health", after all

obsidian thicket
#

Yeah makes sense

junior wren
#

Armor is less effective against Fireball than against Physical damage, but yes, it is against all damage.

#

each of the defenses has some caveat or difficulty

supple notch
#

Like, Sentinel has the "less damage taken from nearby enemies" thingin the skill tree

#

As the example most relevant to this channel

junior wren
#

to get HP or defenses is not a simple question, but the benefit if is often explained with eHP, so you can do some math if you're really interested in that.
My advice is to have both. 5000 HP but no defense is worse than 3000 HP and 70% reduction

woven temple
south zephyr
#

Vastly worse

obsidian thicket
south zephyr
#

% Less damage is super strong

junior wren
woven temple
#

it's a perfectly functional rules text on a card

#

it also reads like flavor text

#

kinda a meme over there

junior wren
#

still lost. I'll take it it's some esoteric knowledge for a certain group

turbid dome
#

Rules text is the flavor text

south zephyr
#

Cowards!

turbid dome
#

Bro screams -> rushes into battle -> everyone there is terrified and canโ€™t block him

junior wren
south zephyr
#

He's saying that cards that only have rules text may have implicit flavor based on those rules

turbid dome
#

Exactly newbosauras

junior wren
#

..which does not apply for the 1H axe

turbid dome
#

Eh? I think the shield stats on it work well enough for it to be viewed as a shield, even tho yes mechanically it is an axe

#

Better to make it an axe than make a custom weapon type just for one thing

#

But also my entire point with showing the mtg card was to explain the cowards canโ€™t block warriors thing, not actually say stuff in the discussion that spawned that

junior wren
#

The question was if the shield axe would count as shield for Forgemasters... and here we are discussing flavor text on trading card games. Sometimes I feel like I should only mechanically answer questions and mention as little info as possible, because just mentioning "flavor" spawned this train of thought that only served to bring confusion. tom

turbid dome
#

Tho that is just how discussions can go

tight jolt
#

It was a joke question anyway lol

turbid dome
#

๐ŸŸ

tight jolt
#

So my bad I guess

turbid dome
#

lol its good

slim spire
junior wren
slim spire
#

rip I was too focused on Forged Strike

#

thanks for the correction

slim spire
junior wren
#

You know the answer. Does your %inc damage somehow move to your minion?

regal dirge
#

Hi! I will play for first time a sentinel /mark.. I have a lot of questions, i have followed up guides everytime i played this kind of games. For the first time i will try to build by my own a hearthseeker build. I know i need to have into account if i want to build around single or multi. I will choose use it as a single skill. So, should i use another multi skill like multishot or other skills, additionally to smoke bomb, dash and decoy? or if i go hearthseek it will be my only dmg skill?

slim spire
junior wren
slim spire
#

ok mind blown

#

apparently I've been building my char wrong from the ground up

#

no wonder I've been having difficulties vs harbingers

junior wren
#

as many before you ๐Ÿ™‚ just today I was in a twitch stream of a forge guard, where the player thought his forged weapons deal fire damage.

south zephyr
#

Yeah FW wants a real high damage weapon, attunement and minion boosting stats

south zephyr
#

But not by default for sure

#

TBF they do look like they should

#

Being you know, on fire and all

inland quarry
# slim spire ok mind blown

actually 'increase melee dmg' and 'increased dmg' do work currently. but when patch 2.0 drops, it will no longer be the case.

junior wren