#🔱┃sentinel

1 messages · Page 68 of 1

waxen nymph
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Was it not because of the Maxroll mistake?

gusty abyss
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Was that 1.1 or 1.0?

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Its been to long, 8 days, thats what I do now

waxen nymph
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1.0

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Where they accidently revealed Falconer planner before

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I don't know, anyway hopefully we get the planner with the patch note

woven temple
lethal cove
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What is last epoch tools

waxen nymph
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The best site ever

lethal cove
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Ah

spring pollen
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Wow so they straight up changed the flat damage per forge weapon to FS and SW to be straight melee fire damage 😃

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This was a screenshot from the stream

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I reaaaaally hope that is the affix that gets carried on the shards now 😃

gusty abyss
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that seems plausible, the other affixes can be gotten already

wicked monolith
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Forgotten knight shield seems like it could be fairly strong with the new vk passive that converts ele damage taken to void, no?

junior wren
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with the new nodes: up to 100% chance to proc iron blade, and that connects to % chance to summon forged weapons

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although this means you have to play a 2h mace

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Hmm, I wonder if it's worth going VK Javelin for the echo instead of FG 🤔

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use the new VR to teleport in + get Frenzy + drop Abyssal Echoes

waxen nymph
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I feel like the Dex node are really good

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Also Javelin + Shield might be real sexy

wise moss
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Is the sunforged set any good? The weapons sound cool (the 4 minions)

junior wren
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the old sunforged set was good for oneshotting bosses with smelters, but otherwise nobody used it 😄

wise moss
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Old meaning before the rework they showed?

waxen nymph
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Yup

uneven gorge
# spring pollen

300+ flat from a single node is nice. Probably doesn't apply to forged weapons as well, but hopefully

junior wren
uneven gorge
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Void cleave still better for flat anyway, just less consistent

junior wren
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yeah, the effect is not a flat damage node, they would have to have their own forged weapons' forged weapons to benefit from that affix 😄

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but

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set shards

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so maybe it'll enable a build like vengeance or smth else

rapid cedar
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does void cleave feel awkward to play (using it to buff minions). Trying to decide between it or healing hands. void cleave gives 187.5 flat fire damage, which i think would then be applied at 500% effectivness for forged weapons, thats not terrible

uneven gorge
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Wait, would it get doubled with rive? :o

uneven gorge
#

Good for circumventing the clunkiness of using void cleave by killing the boss in that time >.>

junior wren
spring pollen
junior wren
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also VC is not 375 flat, right? 5 * 15 * (1 + 1.5) = 187.5

uneven gorge
uneven gorge
spring pollen
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Vengeance has a fire conversion node now, and also a node that gives frenzy on hit and more damage per ignite on the target. Tasty

junior wren
uneven gorge
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I'll try it rq

junior wren
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if you don't make it a traversal skill it should depend on your attack speed

uneven gorge
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Faster than I thought. Like 1.5 seconds to spam 3. Not bad

junior wren
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ideal for boss nuking. Run around for cooldowns while Abby does his spell spam, jump in and stack 😄

uneven gorge
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Got my manifest armour to do 200k on the test dummy lol

junior wren
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nice 😄

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you know what, I never actually wondered about this, does Symbols of Hope have a range limit? Like, does it still buff my minions if they go off-screen? 😄

waxen nymph
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Oo

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Good question

alpine canopy
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I'm 95% sure that immediately after patch notes dropped, EHG greenlit all the tools to update

spring pollen
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If i have +200 flat fire melee damage from that hammer, and i hit with vengeance + HH, would both skills apply that flat damage at the same time?

alpine canopy
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Did you see the Weaver tree node? Every time you use 'empower', nemesis drops nemesis weapons when you defeat it.

alpine canopy
junior wren
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but your HH must be converted to a melee attack

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I think he was asking if the flat damage applies to both, not about the timing of the hits 😄

alpine canopy
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Oh yeah, when you have a stat, it applies to everything you do

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Like theoretically one of your FWs could die during that tiny window and your HH would get less damage though lol

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But you're right, not really important

junior wren
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true omegalul

spring pollen
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Ok amazing. So HH can basically (kind of) double your regular hit damage.

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Would this mean ignites etc would be applied double as well? Say i had 100% ignite on my hammer

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It would get two stacks?

lethal cove
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I will def play void knight as a second character if not my first

halcyon yoke
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@gusty abyss just had a look at your warpath build
are you converting that fire pen to void somehow? or you just put 5 points cyclone of war for the 10% base crit?

scenic gyro
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the base crit alone is worth it but you are right, the fire pen doesnt get converted to void

gusty abyss
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I am not even converting warpath to void xD But yes, base crit.

halcyon yoke
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well, you'll be able to drop some points as you get more crit

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with the setup you showed, you'd still be capped at 4/5

scenic gyro
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sorry what are nemesis weapons? the harbinger bases?

gusty abyss
halcyon yoke
gusty abyss
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I mean, T7 spell crit might already be out of reach, might just be t6

halcyon yoke
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then you need 5/5 to cap it

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also, why are you scaling both str and vit?

gusty abyss
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armor, hp spelldamage, gotta make up for only ~20 on the sceptre

halcyon yoke
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right, str is purely defensive

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though i had missed a scaling tag

scenic gyro
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the 1hand sword

gusty abyss
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palarus makes it give spelldamage

halcyon yoke
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true, true

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30

turbid dome
scenic gyro
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i hope they show us the new lootfilter options in the qol blogpost

turbid dome
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The one in question for wizard vk is the scorn scepter because it has low flat spells dmg but a big fat flat crit implicit

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And vk spells get flat from vit so your not really lacking on flat dmg

spring pollen
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Making a list of sources of melee attack speed for FG, anyone think of any others?
Weapon prefix, gloves, frenzy, abyssal echoes buff, blademaster passive

halcyon yoke
spring pollen
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Oh nice ty

halcyon yoke
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but idk if it'd be a good idea to specialize into these things for what you have in mind

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you could look at what keyen did yesterday for time rot, he tried to get as much generic as as possible

spring pollen
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Oh right good idea, ill scroll up and check it out

crude matrixBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (31) / Void Knight (72) / Forge Guard (10)

General:

▸ Health: 1,181, Regen: 36/s
▸ Mana: 102.51, Regen: 8.88/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 26 Vit
▸ Resistances: 85% / 27% / 27% / 87% / 87% / 53% / 53%
▸ EHP: 2,329 / 1,574 / 1,574 / 2,986 / 2,329 / 1,909 / 1,909

Defenses:

▸ Endurance: 20%, Threshold: 236
▸ Dodge Chance: 1% (33)
▸ Armor Mitigation: 48% (3,001)
▸ Block Chance: 35%, Mitigation: 27% (510)

Damage Types:

Physical, Fire, Void / Spell, Melee, Throwing

Buffs:

▸ Frenzy

Used skills:

Multistrike (20)
Javelin (20)
Smite (20)
Anomaly (20)

Used unique items:
glass pollen
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is the smite skill getting touched?

gusty abyss
analog steppe
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I think it’s a given that (most/all) of the sentinel skills are receiving some sort of buff to make up for the loss of VR damage boost

glass pollen
scenic gyro
glass pollen
waxen nymph
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HH is a regular melee hit

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Just it's procced

halcyon yoke
waxen nymph
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Yes

last bison
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What are the best ways to proc smite?

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I know there's a cast on throwing hit idol

halcyon yoke
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@gusty abyss so you're expecting DOrb+WP to aoe clear, and Smite for ST?
or you think you'll get enough Smite to handle everything?
per second, I see

  • 1 from WP
  • up to 3 with Palarus
  • up to 1 with gloves
  • up to 1 with relic
    so up to 6/s
gusty abyss
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Yeah, smite is good enough when it 1 shots everything. You are missing 1 on relic from generic damage and 1 from axe passive. Won't cap palarus 1-1.5 is more realistic

south zephyr
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Wait Dorb cast on move + warpath

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Oh god

gusty abyss
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Anomaly with time wave will aoe clear when needed. The rest will nuke single target.

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Oh and the warpath echos also cast smite and throw axes that cast smite so that is another 4-5 smites. And I guess they would enable capping palarus.

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Yeah, this might get a little out of hand 😁

south zephyr
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Thoughts on your defensive layers for this?

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If strength stacking last bear gives a lot of sustain

gusty abyss
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Good enough for 1kc if the changes aren't to bad. Not gonna go 2k+ or anything.

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But euh, double red ring and it might.

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Could also drop the gloves and get ravenous

scenic gyro
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or new uber abby gloves

turbid dome
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I want those gloves

scenic gyro
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same

gusty abyss
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Yeah those should also be good defense

turbid dome
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I wonder if there’s gonna be a bait guide that uses those in it

halcyon yoke
turbid dome
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Man I consider it a win if a random build I make hits 500 corruption

halcyon yoke
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if you play it long enough, improve it + your gear over time, no reason it couldnt

turbid dome
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Yea

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I normally just get bored and make a new build then

halcyon yoke
turbid dome
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True

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Ima hit 2k corruption on time rot vk

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Using forgotten knight shield and amulet… probably slap the affix onto something else for the full set

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The void rift from the forgotten knights amulet gets aliment chance on it right?

waxen nymph
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Yes

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They are a hit after all

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You know what I would like to see

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Smth similar to storm Bolts but with Void Rifts

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DOrb could be where you modify the Rifts

turbid dome
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I’ve decided then, fk amulet and shield and shard craft on something for the set

south zephyr
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Wait dumb question since I've never played it but devouring orb only deals damage when you kill something, yeah?

waxen nymph
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Now yes
Edit sorry
Unless you take Void Eruption and/or Orbit Hit

south zephyr
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Okay so damage/clear amp for packs

waxen nymph
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In S2 it will have a Spell DoT aura

turbid dome
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Wait is hollow/turret orb getting removed

waxen nymph
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?

south zephyr
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Noted, smite proc WP dOrb seems interesting in that case

waxen nymph
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Oh right it can shoot Orbs

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Damn

south zephyr
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Ooooh orbit wp could be funny

turbid dome
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Love me turret orb

waxen nymph
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I am really out of my shoes today

turbid dome
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I wonder if the turret orb shots get the aura on it

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Like rav hammers

south zephyr
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Wait can you do turrets that orbit you?

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Omg I need to find a way to scale that, it's like my favorite terraria mod minion in an arpg

turbid dome
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Gonna try that for the auto cast node

south zephyr
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Scaling is probably miserable looking at the damage effectiveness and duration nerf on orbit but still

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Neeeeeeed

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What's the base duration, 8 seconds?

turbid dome
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The turret node increased duration by a lot

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Assuming that’s not changed

south zephyr
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Yeah but orbit halves it

turbid dome
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Ye so it’s like 7 seconds duration

south zephyr
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Need a lot of CDR

turbid dome
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Good thing sent can get to a decent amount of that

south zephyr
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Base turret cast time is 3 seconds and the random speed up is max 140%

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Could get, hmmm like 6 or 7 of them up on auto cast probably?

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Okay actually scaling here might work

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Warpath has obvious synergy with constant movement and a ton of generic base crit

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Hmmm shame we can't make abyssal echoes an instant cast

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Oh wait WP node

alpine canopy
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With the new ability to move orbs almost at-will with VR (while proccing other void spells from VR), stationary turrets is the way

echo fractal
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Hey
So I played holy trail pally ages ago and I'm gonna go for it again in the next patch. Looking at the maxroll guide they use sceptre + bastion. I ran with the unique Judicator. Is sceptre + shield straight up better or is the judicator still good??

halcyon yoke
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@gusty abyss on which new season 2 stuff are you relying for your void smite wp? I see the 6% as from auto dorb, but what else?

turbid dome
alpine canopy
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Autocast, but halves your DPS 😅

south zephyr
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Yeah not really building for pure power tbh, this is crazy auto cast comfy build

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Gonna see if we can break 500C and maybe uberroth

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Think I found my league start

alpine canopy
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You can definitely diversify by using other automatic or semi-auto skills to support orbiting dorbs

south zephyr
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Yeah plan is WP+Echoes+dOrb maybe smite if I find Palarus

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Otherwise anomaly+VR

alpine canopy
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Abby's command for rav aura as well

south zephyr
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Ohhhhhh forgot that even existed, yeah instant VC instead of.... Hmmm probably abomaly

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VR as traversal for dodges is too nice

lethal cove
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If they heavily nerf falcon ill prob do some kinda vk

echo fractal
turbid dome
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But also I realize I haven’t picked a main skill yet

south zephyr
lethal cove
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Can any sentinal builds hit 2k corruption

south zephyr
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Currently? IDK don't think so

turbid dome
turbid dome
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Actually

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That might not be bad given time wave gets like 250% more damage

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As like a bossing boost

south zephyr
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Oh within the tree maybe?

turbid dome
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but also smite

halcyon yoke
south zephyr
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I was just looking at base damage effectiveness

south zephyr
# turbid dome *but also smite*

I mean WP tree is already point starved for this so getting enough procs and not being able to use offhand shield for better defense might be an issue

gusty abyss
turbid dome
waxen nymph
south zephyr
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Well yeah but I feel like there's a fair chunk of skills with like 400-600% more damage effectiveness

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For the base scaling

turbid dome
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Cause I think anomaly is keeping its giant void dmg boost node

waxen nymph
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But that slow hard hitting skill with high mana cost

turbid dome
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And it can reset/buff ailments

south zephyr
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Okay fair vs having 6 orbs

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So it'll net out the same or better

turbid dome
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Dorb 👍

south zephyr
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WP dOrb autobomber

waxen nymph
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I killed Abby with DOrb + Smite and was clearing 350C just fine

south zephyr
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Yeeeeee

waxen nymph
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Void Dot DOrb 😏😏

turbid dome
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Plus 6 dorbs = more effective AOE than one big skill

turbid dome
waxen nymph
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Hey ! No!

south zephyr
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EHG gibs patch

waxen nymph
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That's my second character

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Warpath?

turbid dome
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I’d jokingly change my name to Cpt. Vlad but that’s against server rules

turbid dome
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Void wizard gang

south zephyr
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Warpath wizard

turbid dome
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I bee casting not spinning

waxen nymph
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My plan is Warpath DOrb VC (Rav Aura) AE

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SoH or Smite Fissure

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Depends if I want to meme or get smth better 😂👑

south zephyr
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Sadly I bet echoed dOrb doesn't orbit you

waxen nymph
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They do

scenic gyro
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crit health belt looks fun ^^

south zephyr
waxen nymph
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They do exalty what a normal one would

south zephyr
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Max echo chance so having like 8-9 up via autocast

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This is gonna be great

turbid dome
south zephyr
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Shame that the crit for sword node gives fire pen for sceptres

turbid dome
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Caster vk shall rise

waxen nymph
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Warpath has 50flat spell and 20%'Block

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No need for pen

south zephyr
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Yeah but base crit is too good to pass up if I can make room for it tbh

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10% base crit is insane

turbid dome
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Wait base crit on a dot build?

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Am I mixing up the current build we’re talking about

south zephyr
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Turrets aren't a dot

turbid dome
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No yeah I wanted to use turrets to apply dots

south zephyr
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Ooooooh

turbid dome
#

A hit based one would work too

south zephyr
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Yeah we're talking past each other the lol

turbid dome
echo fractal
#

Can you use 2H + shield now?

turbid dome
south zephyr
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Forge guard only

turbid dome
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Any twohander that isn’t a staff

echo fractal
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Ohh

south zephyr
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And it's at the top of the tree

echo fractal
#

Cool, thx

turbid dome
echo fractal
turbid dome
turbid dome
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Found the big fancy picture

echo fractal
#

Thanks man, I'm on mobile so it's tough finding stuff. Cheers

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Cool node

turbid dome
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A bunch of things are pinned in this chat as well

gusty abyss
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Vit belt, that could be something, I wonder if 3LP is possible

turbid dome
turbid dome
echo fractal
#

Dunno how to see pinned in the mobile app so Ty for that too

turbid dome
#

Tap channel name at the top -> click pins tab

gusty abyss
scenic gyro
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that does not look like a high lp unique

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prolly 2 max

gusty abyss
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crab ring at 50 with 3lp is very doable, 52, if no lpl lvl set, should make 3 possible

turbid dome
scenic gyro
#

ilvl has nothing to do with lpl though

turbid dome
#

I want that now

turbid dome
scenic gyro
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yep

turbid dome
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It just happens that most low ilvl stuff is also weaker than high ilvl stuff

analog steppe
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I wouldn’t say “nothing to do with” there is obviously some correlation but there are examples in both directions

turbid dome
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Yeah correlation, not causation

scenic gyro
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belt is a stat slot anyways, so its not a huge loss with low lp

turbid dome
#

From the look of it, the belt is strong but I can’t image it would be considered super strong cause you still gotta chug pots for it to work

scenic gyro
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vit endurance on armor base, thats already pretty strong stat wise+ unique effects on top

turbid dome
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But the 10% hp as endurance threshold is very nice for when you do need to panic chug a pots

scenic gyro
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i wont complain if we get 3 or 4lp 😂

turbid dome
#

It is coin mail tho so it is intentionally a weaker base

waxen nymph
scenic gyro
turbid dome
last bison
#

I bet the secret part of that belt is that all potions drop as beer

analog steppe
#

That’s definitely it

alpine canopy
halcyon yoke
south zephyr
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Uuuuuuugh

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I mean can't use WP with numlock

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Hmmm might not be able to with autocast either actually

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Depends on if the autocast is instant

last bison
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I think I saw a comment on the subreddit that the auto cast is instant

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From judd

south zephyr
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Not technically instant but does interrupt

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So Wp dOrb is a go

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Per Mike

rapid cedar
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would 4% increased armor per forged weapon be local or global increase? Like, does it just give 60% (assuming 15 weapons) increased armour on the helmet, or is it for the character total.

south zephyr
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Total IIRC

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It's nuts

turbid dome
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At least for gear

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Like a rive node for 20% more damage is only going to affect rive

rapid cedar
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oh ok, 21000 hours of poe makes my brain think a certain way anymore. TY 😄

turbid dome
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Have fun!

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Also for a brain twister, LE parry is block in poe and LE block is a % dr

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you can hit 100% block chance

south zephyr
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Okay autocast turrets is going to NEED like +4-6 skill level I think

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There's a lot of stuff you want on dOrb tree

rapid cedar
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are all these new devices (for experiment, set shattering, attribute changing) stuff that we need to travel to in the world when we need them, or added to the base forge function after you find them?

turbid dome
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Using the new weaver echos

spring pollen
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Ooooh the blog post shows sunforge helm reforged with the preferred affixes......... Good sign. Sunforge set reforged will be bis next patch 😄 calling it

turbid dome
south zephyr
south zephyr
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In this particular case

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Unclear on other builds

south zephyr
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Sadly the known champ affixes don't look that amazing for spell VK

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The abyssal adds a VC charge and melee damage

spring pollen
south zephyr
#

And probably armor too

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Extremely tanky possibilities there

spring pollen
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Hammer and Chest may or may not be good, but will have to wait on patch notes to be sure!

turbid dome
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That would be a very nice easy slap on for wizard vk

south zephyr
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2 days I suppose

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Assuming the patch notes are fairly complete

spring pollen
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Im thinking 2H rive or vengeance + HH for mana generator and damage, then Forgestrike for summoning FW for damage stacking and buffs, smelters wrath for mana spender big smack down with +area for shorter charge up, +1 extra skill. All using sunforge set reforged onto some spicy exalts.

south zephyr
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Vengeance seems very interesting need to see the tree but that's my guess

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Maybe Javelin for traversal and some buffs?

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Or sigils actually would be nice, lotta tank potential with the sun seal

spring pollen
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Yeah good idea and the added health regen and fire damage could be helpful

turbid dome
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The new VR seems like so much fun

junior wren
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the ward affix on rings and hp + regen affixes look great Gregory

inland quarry
#

hopefully there are more uniques for sentinels coming up

south zephyr
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Endurance Threshold getting gutted will be interesting

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Not commonly used admittedly, but it feels like a health nerf

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Ah someone's probably mathed it out and I'm wrong

last bison
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I'm excited to see what Aurelius smite multistrike looks like

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Do the extra swords trigger extra smites

south zephyr
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Gah, pally is tempting

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Gigasmite is always fun to watch explode things

spring pollen
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They are basically saying that the flat health boost should somewhat compensate for lack of end threshold affixes now. But still.

halcyon yoke
halcyon yoke
analog steppe
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they are saying that no one took endurance threshold anyways, so deleting it has no negative effects on the player

uneven gorge
spring pollen
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Oh nice, thats good

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So can still spec into it if you like

turbid dome
south zephyr
#

Huhhh wonder where it's stashed now, blessings maybe?

halcyon yoke
south zephyr
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Ooh bet it's either blessings or weaver idols affixes

halcyon yoke
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if it was a number issue, they could have buffed ET affixes instead of removing them

south zephyr
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Since that's available cross class and towards end game

halcyon yoke
#

even if we get new access to ET elsewhere
the fact that they removed it from gear is leading to one less way to build defenses, as you cant decide to go for a high ET
which would have been even easier (but maybe not stronger) to build with these new sources

south zephyr
#

That being said if we can both itemize gear fully for HP and get ET from other sources that may be a major defensive buff for HP

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If the ET available is significant

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All depends on where that new ET is coming from

waxen nymph
#

It involves Unique but it's stil' there

halcyon yoke
prisma merlin
#

whats ET?

south zephyr
uneven gorge
south zephyr
waxen nymph
uneven gorge
waxen nymph
#

Endurance Threshold

uneven gorge
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Get caught ehe

prisma merlin
#

ty lol still learning the LE lingo

waxen nymph
#

Don't worry

analog tide
#

ET scared the crap out of me as a kid

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i cant be the only one

halcyon yoke
eager carbon
#

Whats complicated? Its pretty well explained

halcyon yoke
#

idk, that's what EHG said

south zephyr
#

Be nice if they had a foot of the mountain type booster for non-dodge based builds -_-

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Side question does Abberoth do mostly void damage?

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High ET + Forgotten Knight Shield + VK less damage node could be hilarious face tank if so

turbid dome
south zephyr
#

Yes hello I would like to take 16% of normal damage

eager carbon
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Huh

turbid dome
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The intuitive thought for a lot of people is I get DR when under the threshold

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But the hit putting me under doesn’t get the Dr

south zephyr
#

Is the thought of the unfamiliar

halcyon yoke
#

engi's right, we had someone in the rogue channel yesterday, who couldnt understand ET despite quoting himself how ET works

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but still

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doesnt mean they had to remove that defense tool from the pool

woven temple
eager carbon
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They didn't remove it?

halcyon yoke
#

options

south zephyr
#

They removed it from itemization, which does reduce pool clutter which is nice, but reduces player agency which sucks

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Is basically the argument

#

Now balancing against how available it is via non-item sources might make up for that in my opinion, but that's a slightly different argument

halcyon yoke
#

guess it's not worth arguing over anyway
EHG made their decision

south zephyr
#

Yeah we also don't have the full picture

#

I've always had trouble scaling defenses in this game so it's kind of a moot point for me anyways 😅

halcyon yoke
south zephyr
#

Don't think I've ever broken 2.5k HP or 4k ward

south zephyr
#

Maybe this season I'll finally get my T7 hybrid health drops

uneven gorge
turbid dome
south zephyr
#

Res cap + 60% endurance + 2.2k HP always feels one step from death on 200+ corruption

south zephyr
turbid dome
south zephyr
#

Hence being psyched to league start it

turbid dome
#

Vk has it easily getting a fat life pool given the focus on vitality

south zephyr
#

I tried to make a VC + ES build in 1.0

#

It was rather sad at the time

turbid dome
#

But basically my goal in early monos is to craft something like this

#

Ignoring the increased echo damage affix, it just just a crap ton of health

south zephyr
#

Hmmm yeah that looks good, swap the echo for +Skill if I can

turbid dome
#

That’s usually more ideal yeah

south zephyr
#

Especially since the build we're looking at won't have much damage bump from echoes

#

Unless we self cast dOrb of course

#

Which.... Perhaps

#

Summoning one at a time vs like Thorn totem 3+ will feel bad

turbid dome
#

Yeah this armor was for silly echo focused rive

eager carbon
#

You would most likely cast all orbs at start of echo and drag them with VR and let auto cast cover the expiring ones

south zephyr
#

Ooooh that might work actually

#

Decent QoL

eager carbon
#

My only question is will the auto cast come with the downside of cast animation, which will be quite dumb

south zephyr
#

No animation for autocast

#

Confirmed by Mike

#

Not technically instant cast though

turbid dome
#

No animation but I think it still takes the normal cast time

eager carbon
#

Thats actually good

south zephyr
eager carbon
#

Id hate to stutter step mid boss fight cause dorb cast

turbid dome
#

Trigger -> cast time -> dorb appears

#

Not, trigger -> you stop and cast it -> dorb appears

south zephyr
#

0.65 second cast time I think, not trivial

#

Also base duration is 10 seconds so we're gonna need a lot of CDR for autocast orbit

#

Ah wait Hollow has +40% by default

#

So we're only losing 1 second base

#

Errr maybe 3 seconds

turbid dome
#

Maybe a champ affix will be void spell cooldown

#

🙏

south zephyr
#

Okay so 7 seconds with hollow+orbit since 1.4*0.5

#

Almost certainly don't want to spec the CDR nodes in tree due to less duration multipliers on them

#

Oh, hmmm but this is all pre-rework some nodes might have changed substantially

#

Especially given the whole new DoT base functionality

halcyon yoke
covert phoenix
#

not worth it

south zephyr
#

4.4 second duration feels like a problem

turbid dome
#

Just yoink the cooldown recovery speed affixes on boots

halcyon yoke
#

orbiting or turret?

south zephyr
#

Orbiting dOrb turrets

turbid dome
#

Yeah we’re planning to use both

south zephyr
#

Trying to guesstimate if it will work

#

Not particularly hopeful ATM

#

Hmmm maybe do void eruption instead of turret actually

#

Less Duration really hurts

#

For turrets

waxen nymph
#

Problem with turrets imo, there are very few More Dmg applicable

south zephyr
#

Void pen and orbit basically, which yeah not much

#

Well I'll cross my fingers and hope the patch notes include a slew of buffs lol

halcyon yoke
south zephyr
#

Yeah but if you're putting out like 300% more explosions than projectiles it probably evens out

covert phoenix
#

hum

halcyon yoke
#

possible, idk
was more evaluating the potential frustration of how spells aim

covert phoenix
#

6 turrets

#

it's not enough?

south zephyr
#

You thinking the charge node?

covert phoenix
#

not sure which one you are talking about

south zephyr
#

Not sure how charges are implemented tbh, if they regenerate all charges on CD that'd work with autocast, otherwise you're getting like 2-3 turrets out at once I think

covert phoenix
#

but no, I was just looking at 12.4s duration and ~2s CD

#

that's an average of 4 turret hits per second

south zephyr
#

Hmmm can we actually get 100% CDR without tree nodes?

covert phoenix
#

you guys forgot a change

south zephyr
#

Ooooooh okay VR is a build enabler here

halcyon yoke
covert phoenix
#

hollow orb + catalysm is 8,4s duration and you can pick the 90% cdr behind cataclysm

#

+4s from reversal

#

for 12.4s duration

south zephyr
#

And VR teleports them to you so no need to spec orbit

covert phoenix
#

well, in practice a bit less than 12,4s duration, since the youngest ones will last for a lower duration

#

but it's still fairly decent imo

waxen nymph
halcyon yoke
#

32% cdr on belt+boots
10% helm
12% gloves
10% on rings
so 106% total is possible from gear
+30% from anomaly

south zephyr
#

Including shot

covert phoenix
#

you are losing 50% duration, absolutely not worth it

south zephyr
#

Yeah, sadge WP orbit turrets is DoA I think

waxen nymph
#

This garbo?

south zephyr
#

Is technically more yeah -_-

#

Honestly with autocast not triggering echos self cast +VR is almost certainly the best option

turbid dome
south zephyr
#

Just requires a lot more input

halcyon yoke
south zephyr
#

Well, yeah

halcyon yoke
#

but ya, it feels really bad that auto DOrb cant echo

waxen nymph
#

Is that confirmed?

halcyon yoke
#

So not 100% confirmed, as Mike wasnt sure
But i'm not going to bug him to look into it
Even if it's pretty important for DOrb builds

#

Feel free to bump that and see if you can get him to answer for sure 😉

waxen nymph
#

I am trying to think of a similar situation that would already exist in game

halcyon yoke
#

i can think of enchant weapon, from spellblade

#

but it cant echo anyway

#

idk if there're more "auto" stuff currently

scenic gyro
#

i'm procrastinating sorting my stash tabs in legacy :c

south zephyr
#

NGL I have a deep and permanent temptation to just delete every legacy character I have to clear it all out

waxen nymph
#

Just start the new season

turbid dome
#

real

#

I've never opened my stash in standard legacy

scenic gyro
#

huuuuh, i thought there would be more legacy enjoyers

south zephyr
#

It feels like an email inbox with 4000 unread emails

turbid dome
#

love me seasons

#

also yeah I don't want to deal with my 124389124891 unread emails

worn garden
#

Legacy ruins the fun for me, I always like to start things fresh

inland quarry
#

i usually test things out in legacy with pre-existing characters to perfect the mechanics before creating character in new league

#

shield rush for example, i'm going to spam the shit out of it in legacy upon new patch to see if it has been fixed. it not, i will change my build in new league.

uneven gorge
scenic gyro
#

if i played mg then season 100%, i dont see much of a point for cof personally

#

mostly because im greedy for all the new stuff

analog steppe
#

having close to perfect items at season start is just a 1-way ticket to being bored of a character fast

scenic gyro
#

thats not happening for me with the backlog of builds i wanna try 😄

uneven gorge
scenic gyro
#

perfec tgear is for build planners, realisticly you can aim for 90% and achieve that

orchid flint
#

Is anyone else excited for the volatile reversal void bolts smite shenanigans too or wut?

orchid flint
polar spire
#

cant wait for those patch notes, and for dammitt to update lastepochtools

#

im feelin multistrike forge guard for season start

#

i WAS going to go werebear, because werebear is an ultrasafe season start farmer, but that new multistrike node lookin yummy, especially with 2h + shield

#

@willow wedge is any of the new stuff shown so far up on letools, or are you waiting for patch notes to do it all at once?

woven temple
#

lol what else did we expect

polar spire
covert phoenix
#

yes

polar spire
#

Like are judgement nukers just completely gone with this now

winter copper
polar spire
#

Sounds like they might needa revamp judgement if volatile reversal is changed

winter copper
#

they did

polar spire
winter copper
#

they made it consume only 20% of mana with same dmg buff as now

#

so u can spam it with same dmg

#

as long as u have great mana generator

polar spire
covert phoenix
#

how is it a problem

polar spire
#

If you have a mana pool of like 800, thats 5 judgements and then good luck getting back to 800

winter copper
#

just use rive ez mana 😏

polar spire
#

Judgements prob dead to me now

winter copper
#

200+mana per second

#

😏

polar spire
#

Which is fine, forge strikes my main build anyways

polar spire
#

Cant do jav dash and smite tele with vr though

#

Sadge

scenic gyro
winter copper
#

idk from what they showed all judgment builds are much better

polar spire
#

Or im blind and skipped over it

winter copper
#

it was in previous leaks

#

iirc karv showed on stream

#

it went from 1% more dmg from 2 mana to 2% more dmg from 1 mana

#

🙂

polar spire
#

Aura players will prob like it more

echo fractal
#

Hey
So I played holy trail pally ages ago and I'm gonna go for it again in the next patch. Looking at the maxroll guide they use sceptre + bastion. I ran with the unique Judicator. Is sceptre + shield straight up better or is the judicator still good??

woven temple
winter copper
#

💀

woven temple
#

bro this is how pious offering was in its glory days

#

falconer wasn't even a concept back then

winter copper
#

yes and it was broken

woven temple
#

just some guy played lol and said yeah quinn is cool gotta rip it off

woven temple
#

especially in context of their later balance and design decisions

#

it was also back when they thought that the 2100% more or how much was it on mana stacking SO was perfectly fine

#

selective balancing at its finest

winter copper
#

kekw

#

ehg balancing

polar spire
#

Do we know if smelters kept the axe volley?

#

It didnt make sense at all for smelters, but i'll be so happy if it stayed

turbid dome
#

i hope it stays

south zephyr
#

You know what FG needs, a node on lunge that causes your FW to lunge with you (and preferably then shotgun outwards for a nice big minion AoE hit)

sweet hazel
halcyon yoke
polar spire
halcyon yoke
#

not saying it makes it better, just how it is

#

you need a big generator with it regardless

polar spire
#

yea, just feels sad that VR is gone for that now

inland quarry
#

how does the new judgement work? for example if it was 1% more dmg per 2mp consumed, but up to 100% mp to be consumed.......is it now 5% more dmg per 2mp consumed, but now only max 25% of mana per consumed? or is it still only 1% more dmg per 2mp consumed, but only a max of 25% consumed?

alpine canopy
inland quarry
#

if it's the latter, it sucks balls

alpine canopy
inland quarry
#

ok i guess that's doable then

polar spire
#

so the same damage as 5/5 but the mana consumption of 1/5 on pious?

alpine canopy
#

imma just read it real quick to make sure they didn't change the numbers

#

oh they didn't mention judgment change in the new post

polar spire
#

i like that new multistrike node at least, gives a reason to actually take the extra sword idols

alpine canopy
#

so functionally the only change is that it consumes 25% mana instead of 100% mana

polar spire
#

aura builds will be fine, can just pop and run along as mana gens naturally

#

but slammers actually have to.... do work now

inland quarry
#

maybe that 200% increased mana regen for 4 seconds when using judgement node will actually be meaningful

polar spire
#

so base 8, to 24, for 4s?

#

hmmmm

alpine canopy
turbid dome
alpine canopy
#

only 64 mana gain on it though

turbid dome
#

The node lives!

polar spire
#

trading DAMAGE for mana sustain, feelsbadman

alpine canopy
#

the other implication is that the node that removes your cooldown is a lot stronger

#

since it makes your mana cost count toward the mana spent, and mana spent is giving you 4x the multiplier compared to before

polar spire
inland quarry
#

is there a self flagellation node?

polar spire
#

no

#

but that'd be neat

inland quarry
#

😦

polar spire
#

if you run out of mana, you use your health instead

#

paladins are great at self healing

halcyon yoke
polar spire
#

yea it'd just change it to health

#

so fat health pool

#

which paladins are also good at

robust lake
#

I'm so building a 8k hp pally this season xD

polar spire
#

in fact i think paladins can get up to the 2nd highest health, behind werebears at 11/12k

robust lake
#

not without losing half of your functional damage xD think 7900 is cap rn

halcyon yoke
#

while all you need is a mana guide focus friend to follow you around ;p

polar spire
#

alright time to hire 3 people hourly to funnel me mana so i can play judgement

robust lake
#

xD

polar spire
#

maybe i can use that one egirl.gg website

#

and just do it that way

robust lake
turbid dome
lament umbra
#

is there a brutality like build for Warpath?

#

mainly seeing dot builds

polar spire
#

like hard hitter?

#

hard hitter still uses dots, but in its case, vk warpath uses time rot stacks to do massively more damage per stack

turbid dome
#

I'm guessing brutality = poe1 melee hit, pure bonk

lament umbra
#

yeah basically pure bonk

#

aww thats disappointing

turbid dome
#

like vulnerability in poe but its not a curse and you just apply it when you smack people

south zephyr
#

Hmmm with the new 2H+Shield node sword catcher might go crazy hard on forge guard

polar spire
#

also

#

ALSO

#

ALSSSSOOOO

#

sword catcher has benefits with frenzy

#

VR has frenzy now

#

you can VR in, obliterate with frenzy sword catcher, and VR out

spring pollen
#

Vengeance also can grant frenzy now

quaint current
#

kinda excited about the autobomber void orb

polar spire
#

multistrike with its additional swords hit same target, but also add crit forge strike to the multistrike combo, vr in, hyper attack, vr out

#

multistrikes gonna be the new boss killer

inland quarry
#

as it should be. it requires one to be within melee range.

polar spire
#

though

inland quarry
#

its hard to work with now with the nerfs, there are better options

polar spire
#

bleed forge strike and abyssal echoes bleed pops can get bleed pops in the millions if you spec it right

#

and with the new changes and buffs coming in, i think the highest ive ever done was an 8 mill bleed pop, and i'll bet that can go higher now

inland quarry
#

dyaum, u gotta get me a build planner for that

polar spire
#

its a build ive reiterated like 20 times now, its my all time fave out of the like 300 builds ive made over the last 5 years

inland quarry
#

i've tried bleed many times and it never goes well

polar spire
#

ima have to change it up again for this new season

#

you can either go pure forge strike, which, prob not a thing anymore without vr, or multistrike fs, which with the change to allow 2h + shield, may actually be far superior

robust lake
#

lil home-baked pally coming through :D hopefully this survives tomorrows reckoning

inland quarry
#

thats way more ehp than i can build lol

polar spire
#

cause you would take the talent that grants mana on hit with multistrike,vengeance, smite and all that, and then multistrike had a node where like every 4th hit used forge strike, and that forge strike was also off cd, so you could weave in a bonus on cd forgestrike, and with the changes to multistrike, i can see it all meshing super well

inland quarry
#

i'm usually stuck at around 15k ehp and 8k ehp for dots with realistic gear

halcyon yoke
#

@covert phoenix your echo time rot build might be back into business
i was doing stuff while listening content creators reading the sentinel rework post
and Bina (pretty sure he's in the CT) said that there is a mechanic that makes is so that if the new stack that would be applied is less damage that existing stacks, it wont replace them. meaning that this comment #🔱┃sentinel message is likely wrong, and that your echo time rot idea could be the way to go, with massive time rot thanks to huge bonuses on echoes, to get the best possible 12 stacks
also, side note, you took 55 as base damage for time rot, but we know it's buffed to 60 in season 2, as indicated on the ehg post
in case you lost it, this was your echo time rot planner : https://www.lastepochtools.com/planner/BOGV47JB

polar spire
inland quarry
#

even with 90% armor mitigation the most i can get is 20k ehp lol. what is your secret?

halcyon yoke
inland quarry
#

well i just assumed it gets to 90 because it stops at 85

#

but at 85 the chart shows that i'm only around 20k ehp

halcyon yoke
#

and if you want more that 20k, you can stack armor, then 100% block + block effectiveness, then various extra DR, and ofc high HP on top of it

inland quarry
#

i usually run out of room for resistances and hp when i get endurance and armor on my gear

#

and with the double hp idol nerfs its probably going to suck more

lilac sparrow
#

How do I survive if I use catalyst

robust lake
lilac sparrow
#

Vk lacks movement skill

inland quarry
#

damn, 7k hp pool? 15k armor? u gotta show me ur build planner

halcyon yoke
inland quarry
#

i can't even get 7khp pool when i sacrifice all defense affixes

robust lake
#

:D

inland quarry
#

people like him makes ehg think 'oh sentinel needs nerf' when in reality whatever he's showing is realistically impossible

halcyon yoke
polar spire
robust lake
inland quarry
#

well shit, don't say 'my build can do xxx' when it hasn't done so yet IRL.

halcyon yoke
#

first thing i can see, you had holy aura as active and not passive, that's already 15k ehp down the drain

alpine canopy
#

lol aspirational

polar spire
#

which i love doing

alpine canopy
#

but at the same time no idols

robust lake
#

it can, if u remove half of that its still pretty good :D

halcyon yoke
#

perfect 2LP RR

#

yes

polar spire
#

i like cranking out crap but fun builds, that i may not do myself, but others might do

halcyon yoke
#

and settings as "max"

robust lake
#

can u even paste idols in it, last time I checked u could only do it with select few

inland quarry
#

so sentinel can THEORETICALLY be op. ok gotcha >_>

#

big wow.

polar spire
#

like jaspers searing pride rive/hh, which i didnt do myself, but a buddy took it last season and went to 2500c with it

robust lake
#

ye still doesnt allow class specifics it seems :/

alpine canopy
#

You can put in any idols

halcyon yoke
#

@robust lake you claimed 160k ehp
turning holy aura to passive and settings to average instead of max is already
down to 96k
do we really need to analyze what other bullshit you pulled to reach high numbers?

alpine canopy
#

You have to click like you're placing the top-left of the idol in the square you click

robust lake
#

145k with passive aura, idk what else u disabled :D

polar spire
#

i can see it honestly if the build does quin zdps

halcyon yoke
polar spire
#

like my rogue tank gets above that, but its a quin zdps boss tank

alpine canopy
halcyon yoke
#

and you have 4 LP nihilis...

robust lake
#

avg rolls for avg ppl :D

polar spire
halcyon yoke
#

guess i can block you now, that will avoid looking at bullshit planner when we get the patch notes in 2 days

inland quarry
#

talk to me again when you achieve those numbers in game lol

robust lake
#

feel free to :D idc

halcyon yoke
polar spire
# robust lake feel free to :D idc

you should do more of what i do, which is setting up a build, but keeping it within the realm of "this would take at least 100 hours to pull off" which is most of my builds

inland quarry
#

for my builds, all my uniques will have only one t7 affix in the planner because now we can choose.

robust lake
#

planners are there to plan yk, strive to be better etc

inland quarry
#

no more no less

polar spire
#

yea i usually crank out like 20 builds, 1 t7 per slot, and then i pick a build i like, and make an all yellows variant for leveling

robust lake
halcyon yoke
#

fyi, Bina said this was false, and it keeps the 12 dots having the most damage remaining

inland quarry
#

u got a null portent 30 hours in?

robust lake
#

yea, MG power ;)

inland quarry
#

i never done mg, must be cheap to get

alpine canopy
robust lake
#

had couple other 2lps stashed too idk they turned out to be worse

#

that one in particular was 500k gold I think

polar spire
#

LMAO

alpine canopy
#

Heh

#

It's fun to do sometimes of course, too, just to see what can happen

robust lake
#

yeah double T6/T7 is pretty achievable tho so all g

polar spire
#

and because of my work the last 3 years letting me do whatever i wanted at work, ive crunched a good 1500+ hours into lastepochtools as well

winter copper
#

well thats not the first time we had conversation like this

robust lake
#

heavybreathing fat lewt quad idols let me in

polar spire
inland quarry
#

i'm sure he can do it in 30 hours from lvl 1

polar spire
#

double t6 ive seen more than a t7 with a t6, ive seen a double t7 maybe twice

winter copper
#

x.x

#

u need 4x 3x1 and 2 2x2

robust lake
#

ya I probably dropped that little guy to go play poe or something :/

alpine canopy
#

and all 2x T7 idols of course

robust lake
#

not this time though lmao

polar spire
#

if yall want a fun build idea

#

notice that the bleed chance has a cap but the duration does not
i remember someone like a year or 2 ago making a bleed build with this on sentinel that was 1 shotting bosses

inland quarry
#

bleed chance has a cap?

robust lake
#

on this relic it does

polar spire
#

on this item for the stacking

#

but the duration doesnt

#

i remember someone getting 10's of thousands of ward, eating it all for this item, bleeding a boss, then abyssal popping it

robust lake
#

adding double the stacks is interesting but does it really compete with valdyrs :p

polar spire
#

this is an off hand catalyst

inland quarry
#

so....20% increased bleed duration max?

robust lake
#

ohh this one is a shield

polar spire
#

bleeds duration is what, 3s? i cant remember, but they were bringing it up to like 45-60s

#

and then 1 tapping bosses

#

and the cata never got nerfed, prob because no one plays it like that

#

just that 1 guy did

#

i could see maybe, a phys resist stacker with the rebuke amulet pulling that off and then having the cata eat the ward and bleed nuke something

robust lake
#

with most basic bleed setup nothing lives beyond 30 seconds while being dotted up anyway :p cept for abby maybe

polar spire
robust lake
#

u should have 350dmg per bleed at basic rare-exalted gear already, something living for one minute with that is in quad digit corruption range

polar spire
#

if its 13 ward per stack, 20% would only be 260 ward

#

you can get WAY more than 260 ward

inland quarry
#

getting more than 2600 ward on a sentinel would be kinda hard

polar spire
#

i make all my builds for 500

robust lake
#

yh same, smite spam with heart gets you what like 1700 ward I guess

#

haven't touched me smiter since beta hmmge

polar spire
#

lightning smites always a good time

#

i remember a guy getting double 3lp aurelis and asking for lightning smite build ideas

robust lake
#

before bastion nerf 😢 fun times

#

tbf getting ~70str is still feasible for bastion memes, slap effectiveness on it and ure good

inland quarry
#

i'm afraid to go mg faction because every single season someone manages to dupe stuff and shit on the market

polar spire
#

i always want to, but ehg's history now with mg tells me i shouldnt

#

my super dumb builds would come online so much faster if i did mg though

alpine canopy
polar spire
inland quarry
#

this is my game plan: go MG for season 2. But if someone manages to dupe shit and shit son the market, i'm going to legacy league

polar spire
#

then i swapped to those unique chest daggers that have dusk shroud chance on them found in the campaign

alpine canopy
polar spire
#

makes sense

orchid flint
#

Do we know what’s the cost of respecting mastery in 1.2?

inland quarry
#

no idea. my guess is that you would at least have to de-spec at least to the halfway point of your current mastery.

waxen nymph
#

I think they said at lvl 80 ish it will cost around 500k gold

orchid flint
#

That’s not bad

grand hound
#

So they fixed Reen so it procs off "melee hit" and now works with Warpath. ...that's the same issue that HH had with Warpath...🤞

waxen nymph
#

Don't know if I would call it fixed, but yeah they changed it. And for HH it was very deliberate on their part.

#

Maybe they have changed their mind

#

But that will come with a cap

halcyon yoke
#

they updated a unique, not changed a mechanic
shouldnt have an impact on anything else

inland quarry
#

not sure how good eye of rean would be since you also have to scale crit

#

which warpath and HH don't have any crit nods

polar spire
#

Massively higher

#

Lvl 100 was like 250k

waxen nymph
#

?

polar spire
#

Though that was before seasons, if they bumped it up post seasons to double that, thats an ouchies

halcyon yoke
waxen nymph
#

We are talking about mastery change

#

No just the passive

polar spire
#

Oh for a full mastery swap?

#

I completely forgot that was a new thing

#

I still remember for so long all the people saying they would never add that

waxen nymph
#

Not just Warpath

inland quarry
#

wait what? global base crit chance for everything is now 10%?

waxen nymph
#

...

#

Warpath has a node that gives 10% Flat Crit while channeling

polar spire
#

Like me, cheng also comes into convos late and misses context

waxen nymph
#

If you are wielding a sword

inland quarry
#

ohh

halcyon yoke
#

and, oh surprise, reen is a sword ;p

inland quarry
#

that's like 5 points tho. forget the dmg nodes lol.

halcyon yoke
#

well, you're getting 150% melee crit multi and 300% fire dot dmg from reen

#

that aint coming for free

quiet hearth
#

I am once again asking for an in skill fire conversion for ravaging aura

polar spire
#

Well since autobomber is instant now while moving, welcome to warpath autobombers to give orb more crit

waxen nymph
#

Because 5 pts for 10% Flat Crit and 60% Pen is not good enough

orchid flint
#

we love autobombers

halcyon yoke
alpine canopy
#

It'll likely be fine tbh

orchid flint
#

so the last time i played this game i played the electric smite healing hands and that was a lot of fun. is electric javelin op as well?

alpine canopy
#

Can't echo instant VC either, so no need to invest in echoes

#

Unless they fix that bug lol

polar spire
halcyon yoke
robust lake
#

What next :D We can't track pixel bots so we'll allow them be :DD

polar spire
#

Last epoch needs fishing

alpine canopy
alpine canopy
polar spire
#

im not for or against it

#

but i wonder what all went down for them to change their mind on it

quiet hearth
#

Constant for years at this point, and watching GGG bang their head against that problem for poe2 likely had a big influence

polar spire
#

same with allowing FG to equip a 2h with a shield

alpine canopy
polar spire
#

i remember almost buying the 1000$ pack to get titans grip into the game (dual wield 2h) and was shutdown saying i was the 4th person to ask

#

and lo and behold

#

it gets added for FG, but 2h and shield

alpine canopy
#

Still no dual 2h tbf

polar spire
#

yea of course

#

but that 2h and shield middleground, even if locked to 1 spec

#

wonder what got them to change their mind and allow it

quiet hearth
#

That'll be in the 4th primalist mastery

polar spire
#

gorilla spec

alpine canopy
#

EQ with dual Bhuldar's lol

quiet hearth
#

dw EQ Bhuldars with it being a fire mastery

polar spire
#

double leviathans and pretending you're guts with 2 dragonslayers

alpine canopy
#

I know they wouldn't stack, but this is a fantasy anyway EggOwO

polar spire
#

double sword catc- ok yea i see why this wouldnt work

#

lemme just casually take every single node in a tree with double sword catcher

alpine canopy
#

😂

polar spire
#

i remember looking at the math, and forge strike can get like 39 or 40 points

#

so double sword catcher would be insane

alpine canopy
#

Elemental nova levels, but it's every melee skill

polar spire
#

actually

quiet hearth
#

Excuse me while I WP with two world spltters

#

Im also taking an extreme amount of copium that we will have an item or node that lets us move during smelters

quiet hearth
#

We're talking about if you could DW two 2h weapons

turbid dome
#

ah

#

I gotta not walk in late

alpine canopy
quiet hearth
#

have there been any changes to abyssal echoes? I dont know if I've seen anything

polar spire
#

no wait

#

NO WAIT

#

FOR REBUKE

#

AND YOU CAN CHANNEL REBUKE 24/7

#

warbuke

#

wait if we're getting auto sigils and auto orb, can i make a rebuke 2h + shield build

robust lake
#

You can channel rebuke uninterrupted. It reduces the damage taken by 25% now. 😂

polar spire
#

did rebuke get nerfed!?

robust lake
#

not... yet

polar spire
#

oh you were joking alongside me

#

nvm whew

robust lake
quiet hearth
#

you could nerf rebuke into half numbers and I think it would still be one of the best defensive skills in the game

polar spire
#

rebukes that skill you throw onto your bar when you struggle with 1 mechanic from 1 boss

#

and then all of a sudden the boss is a breeze

robust lake
#

psure lagon still smokes me with his lazer on anything higher than aberroth corruption even with it 🤣 need to check it out

#

wish it worked like vaal ms in poe, one and done, add conditionals to it w/e

lilac sparrow
#

So rebuke is a necessary skill to survive?

robust lake
#

it helps, situationally

little temple
turbid dome
polar spire
#

Its your "get out of jail free" card

#

You can eat t4 julra nukes with it, to explain how strong it is

#

But whenever someone pops in here that is struggling on a boss, tell them to use rebuke and you'll completely solve their problem

slim spire
#

I just reached harbingers for the first time. However I have a bit of an issue killing my 2nd harbinger. It's the spinning type one, and I have maxed res and 1k health approx (lvl 80 or so) as a forgemaster fw build, with apathy's maw, 2 phantom grips and good enough equipment. I got 2 shotted by its spells tho. Is my level too low, or this difficulty is just expected & I need to git gud?

umbral breach
#

Can unbalanced scale target or hit same monster that i'm targeting with smite? Or is it just targeting different monsters around smite prime target?

lilac sparrow
#

1k health is no different than getting one shotted by anything

little temple
slim spire
umbral breach
lilac sparrow
#

Hybrid health and health %

#

Then increase my vitality stats

robust lake
#

Titan's Heart is besto friendo to all leech builds too

cobalt blade
#

Posted this yesterday but gonna put here too kappa

slim spire
#

Thanks a lot guys. Titan heart seems so good when I look at it now.

slim spire
cobalt blade
little temple
lilac sparrow
#

If I play hammer throw for disintegrating aura

#

Do I need as much hammer and their aura stacks together or just one orbit

woven temple
#

you pick both orbit and increased area if you have the slots

wicked monolith
#

Does the slower projectile speed help with disintegrating aura at all?

waxen nymph
#

Yes because they tick for longer on the target

woven temple
#

it helps if you don't have enough hammers out to create 100% area coverage

lilac sparrow
woven temple
#

more hammers out = more damage

waxen nymph
#

Dammit the hero

wicked monolith
#

Good to know. This patch can't come fast enough. I've been playing disintegrating aura on a paladin the last week or so waiting for mastery respec lol

simple grotto
#

anywhere to find the javelin reworked nodes? I wanna check them out

waxen nymph
#

Check in the channel

#

Here

#

I have posted them

#

Some of them might be pinned

simple grotto
#

I cant find them. I tried everything I could lol. ctrl+f from: pvt.vlad has: image and a bunch of other things, oh well.

#

I'll just wait patiently for patch notes I suppose

little temple
#

The only javelin change I find is the reduced mana cost of siege barrage

#

Btw, javelin already feels pretty fine to me. Im playing forge guard sierpins fractal javelin and the damage is really nice in low empowered monos. I wonder what a powerhouse it will be in season 2

junior wren
little temple
junior wren
#

from memory... higher damage effectiveness, % more lightning damage, barrage mana cost, barrage drops more javelins, new physical shred node scaling with dex

#

oh and better mana cost reduction node placement