#🔱┃sentinel
1 messages · Page 68 of 1
1.0
Where they accidently revealed Falconer planner before
I don't know, anyway hopefully we get the planner with the patch note
it was
What is last epoch tools
Ah
Wow so they straight up changed the flat damage per forge weapon to FS and SW to be straight melee fire damage 😃
This was a screenshot from the stream
I reaaaaally hope that is the affix that gets carried on the shards now 😃
that seems plausible, the other affixes can be gotten already
Forgotten knight shield seems like it could be fairly strong with the new vk passive that converts ele damage taken to void, no?
they fixed the set. Before it was locked to FS and SW, now you can use it on vengeance for example 😄
with the new nodes: up to 100% chance to proc iron blade, and that connects to % chance to summon forged weapons
although this means you have to play a 2h mace
Hmm, I wonder if it's worth going VK Javelin for the echo instead of FG 🤔
use the new VR to teleport in + get Frenzy + drop Abyssal Echoes
Is the sunforged set any good? The weapons sound cool (the 4 minions)
the old sunforged set was good for oneshotting bosses with smelters, but otherwise nobody used it 😄
Old meaning before the rework they showed?
Yup
300+ flat from a single node is nice. Probably doesn't apply to forged weapons as well, but hopefully
even if the affix did apply, they would inherit the effect, and your minions don't have any forged weapons on their own 😛
I was thinking the added damage is calculated before the forged weapons inherit the effect, effectively being just a flat damage node, but yeah, it probably doesn't
Void cleave still better for flat anyway, just less consistent
yeah, the effect is not a flat damage node, they would have to have their own forged weapons' forged weapons to benefit from that affix 😄
but
set shards
so maybe it'll enable a build like vengeance or smth else
does void cleave feel awkward to play (using it to buff minions). Trying to decide between it or healing hands. void cleave gives 187.5 flat fire damage, which i think would then be applied at 500% effectivness for forged weapons, thats not terrible
Wait, would it get doubled with rive? :o
There isn't a cap on the stacks, so you can have 2 charges of void cleave and give your forged weapons 375 flat for a few seconds
Good for circumventing the clunkiness of using void cleave by killing the boss in that time >.>
I think that's a good question for #👨┃ask-the-devs-not-support-no-bugs 😄 but my guess is nope 😄
Yeah exactly now it might have many more applications. Generating forge weapons for the buff shouldn’t be too hard at all.
also VC is not 375 flat, right? 5 * 15 * (1 + 1.5) = 187.5
Yeah, same. It doesn't directly add damage lol. Would by funny if that slipped by tho
10 stacks, not 5. Use it twice 🫡
Vengeance has a fire conversion node now, and also a node that gives frenzy on hit and more damage per ignite on the target. Tasty
right, stacking. So why not go for 3 charges with Darkstride boots? 😛
Sure. Though the animation is a bit too long, so you'd get- what- 1 second of 15 stacks? xd
I'll try it rq
if you don't make it a traversal skill it should depend on your attack speed
Faster than I thought. Like 1.5 seconds to spam 3. Not bad
ideal for boss nuking. Run around for cooldowns while Abby does his spell spam, jump in and stack 😄
Got my manifest armour to do 200k on the test dummy lol
nice 😄
you know what, I never actually wondered about this, does Symbols of Hope have a range limit? Like, does it still buff my minions if they go off-screen? 😄
I'm 95% sure that immediately after patch notes dropped, EHG greenlit all the tools to update
If i have +200 flat fire melee damage from that hammer, and i hit with vengeance + HH, would both skills apply that flat damage at the same time?
Yes it does, probably about the same as holy aura's radius
Did you see the Weaver tree node? Every time you use 'empower', nemesis drops nemesis weapons when you defeat it.
yes
Not exactly, vengeance gets +200 when you press the button and when you first hit an enemy, then HH procs and gets its +200. But very close together timewise
but your HH must be converted to a melee attack
I think he was asking if the flat damage applies to both, not about the timing of the hits 😄
Oh yeah, when you have a stat, it applies to everything you do
Like theoretically one of your FWs could die during that tiny window and your HH would get less damage though lol
But you're right, not really important
true 
Ok amazing. So HH can basically (kind of) double your regular hit damage.
Would this mean ignites etc would be applied double as well? Say i had 100% ignite on my hammer
It would get two stacks?
I will def play void knight as a second character if not my first
@gusty abyss just had a look at your warpath build
are you converting that fire pen to void somehow? or you just put 5 points cyclone of war for the 10% base crit?
the base crit alone is worth it but you are right, the fire pen doesnt get converted to void
I am not even converting warpath to void xD But yes, base crit.
well, you'll be able to drop some points as you get more crit
with the setup you showed, you'd still be capped at 4/5
I missed that completely
sorry what are nemesis weapons? the harbinger bases?
Don't think ill have max rolls though
true, didnt see it was set to max and not average
I mean, T7 spell crit might already be out of reach, might just be t6
armor, hp spelldamage, gotta make up for only ~20 on the sceptre
the 1hand sword
palarus makes it give spelldamage
Yeah the ones you only get from nemesis and then upgrade by beating up a harby
tyty
i hope they show us the new lootfilter options in the qol blogpost
The one in question for wizard vk is the scorn scepter because it has low flat spells dmg but a big fat flat crit implicit
And vk spells get flat from vit so your not really lacking on flat dmg
Making a list of sources of melee attack speed for FG, anyone think of any others?
Weapon prefix, gloves, frenzy, abyssal echoes buff, blademaster passive
this?
Oh nice ty
but idk if it'd be a good idea to specialize into these things for what you have in mind
you could look at what keyen did yesterday for time rot, he tried to get as much generic as as possible
Oh right good idea, ill scroll up and check it out
Harbingers of Ruin / 1.1.7
Sentinel (31) / Void Knight (72) / Forge Guard (10)
▸ Health: 1,181, Regen: 36/s
▸ Mana: 102.51, Regen: 8.88/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 26 Vit
▸ Resistances: 85% / 27% / 27% / 87% / 87% / 53% / 53%
▸ EHP: 2,329 / 1,574 / 1,574 / 2,986 / 2,329 / 1,909 / 1,909
▸ Endurance: 20%, Threshold: 236
▸ Dodge Chance: 1% (33)
▸ Armor Mitigation: 48% (3,001)
▸ Block Chance: 35%, Mitigation: 27% (510)
▸ Physical, Fire, Void / Spell, Melee, Throwing
▸ Frenzy
• Multistrike (20)
• Javelin (20)
• Smite (20)
• Anomaly (20)
is the smite skill getting touched?
We know the crit node is reduced from 5 to 4 points and no longer has a cast speed penalty. No other changes know so far.
Ty!
I think it’s a given that (most/all) of the sentinel skills are receiving some sort of buff to make up for the loss of VR damage boost
sounds good! im thinking of playing paladin smite of some sort so just wondering if ther was info out
we'll know everything on friday with patchnotes
thannk you!
Yes
HH is a regular melee hit
Just it's procced
still 2% crit per point, for a total of 8?
Yes
@gusty abyss so you're expecting DOrb+WP to aoe clear, and Smite for ST?
or you think you'll get enough Smite to handle everything?
per second, I see
- 1 from WP
- up to 3 with Palarus
- up to 1 with gloves
- up to 1 with relic
so up to 6/s
Yeah, smite is good enough when it 1 shots everything. You are missing 1 on relic from generic damage and 1 from axe passive. Won't cap palarus 1-1.5 is more realistic
Anomaly with time wave will aoe clear when needed. The rest will nuke single target.
Oh and the warpath echos also cast smite and throw axes that cast smite so that is another 4-5 smites. And I guess they would enable capping palarus.
Yeah, this might get a little out of hand 😁
Thoughts on your defensive layers for this?
If strength stacking last bear gives a lot of sustain
Good enough for 1kc if the changes aren't to bad. Not gonna go 2k+ or anything.
But euh, double red ring and it might.
Could also drop the gloves and get ravenous
or new uber abby gloves
I want those gloves
same
Yeah those should also be good defense
I wonder if there’s gonna be a bait guide that uses those in it
I agree farming 1k should be the goal
usually it's not even efficient to farm higher than that
and if you really want to push high corruption, you'd go into avoidance and not DR
like that 97% avoidance build with WP (but that would likely lack damage to push that high)
Man I consider it a win if a random build I make hits 500 corruption
if you play it long enough, improve it + your gear over time, no reason it couldnt
ya, like most people
but that's where all the new itemization might kick in
more incremental gearing steps to help you keep going with the same build
True
Ima hit 2k corruption on time rot vk

Using forgotten knight shield and amulet… probably slap the affix onto something else for the full set
The void rift from the forgotten knights amulet gets aliment chance on it right?
Yes
They are a hit after all
You know what I would like to see
Smth similar to storm Bolts but with Void Rifts
DOrb could be where you modify the Rifts
Wait dumb question since I've never played it but devouring orb only deals damage when you kill something, yeah?
Now yes
Edit sorry
Unless you take Void Eruption and/or Orbit Hit
Okay so damage/clear amp for packs
In S2 it will have a Spell DoT aura
Wait is hollow/turret orb getting removed
?
Noted, smite proc WP dOrb seems interesting in that case
Ooooh orbit wp could be funny
Love me turret orb
I am really out of my shoes today
Wait can you do turrets that orbit you?
Omg I need to find a way to scale that, it's like my favorite terraria mod minion in an arpg
I believe so
Gonna try that for the auto cast node
Scaling is probably miserable looking at the damage effectiveness and duration nerf on orbit but still
Neeeeeeed
What's the base duration, 8 seconds?
Yeah but orbit halves it
Ye so it’s like 7 seconds duration
Need a lot of CDR
Good thing sent can get to a decent amount of that
Base turret cast time is 3 seconds and the random speed up is max 140%
Could get, hmmm like 6 or 7 of them up on auto cast probably?
Okay actually scaling here might work
Warpath has obvious synergy with constant movement and a ton of generic base crit
Hmmm shame we can't make abyssal echoes an instant cast
Oh wait WP node
Not implicitly, the shots are a different skill
With the new ability to move orbs almost at-will with VR (while proccing other void spells from VR), stationary turrets is the way
Hey
So I played holy trail pally ages ago and I'm gonna go for it again in the next patch. Looking at the maxroll guide they use sceptre + bastion. I ran with the unique Judicator. Is sceptre + shield straight up better or is the judicator still good??
@gusty abyss on which new season 2 stuff are you relying for your void smite wp? I see the 6% as from auto dorb, but what else?
Yeah but also orbiting dorbs get auto cast
Autocast, but halves your DPS 😅
Yeah not really building for pure power tbh, this is crazy auto cast comfy build
Gonna see if we can break 500C and maybe uberroth
Think I found my league start
You can definitely diversify by using other automatic or semi-auto skills to support orbiting dorbs
Abby's command for rav aura as well
Ohhhhhh forgot that even existed, yeah instant VC instead of.... Hmmm probably abomaly
VR as traversal for dodges is too nice
If they heavily nerf falcon ill prob do some kinda vk
No other holy trail enjoyers? 😎
I’m lazy
But also I realize I haven’t picked a main skill yet

Choose quickly all the good ones are almost taken
Can any sentinal builds hit 2k corruption
Currently? IDK don't think so
Not new, but achievable: scorn sceptre.
I do already have this currently: https://www.lastepochtools.com/profile/skyqula/character/Voidwinter
Anomaly as a direct damage skill
It has a huge more dmg
Actually
That might not be bad given time wave gets like 250% more damage
As like a bossing boost
Wait is 200% really that high?
Oh within the tree maybe?
but also smite
Right, might lack enough "newness" for me to consider it. We'll see after patch notes
I was just looking at base damage effectiveness
I mean WP tree is already point starved for this so getting enough procs and not being able to use offhand shield for better defense might be an issue
For newness it's probably mana guide as far as "spin to win" goes
Oh that was for time rot vk, not using wp
200% More Dmg = Dmg x3
Well yeah but I feel like there's a fair chunk of skills with like 400-600% more damage effectiveness
For the base scaling
Cause I think anomaly is keeping its giant void dmg boost node
But that slow hard hitting skill with high mana cost
And it can reset/buff ailments
Dorb 👍
WP dOrb autobomber
I killed Abby with DOrb + Smite and was clearing 350C just fine
Yeeeeee
Void Dot DOrb 😏😏
Plus 6 dorbs = more effective AOE than one big skill
Hey ! No!
EHG gibs patch
I’d jokingly change my name to Cpt. Vlad but that’s against server rules
Warpath wizard
I bee casting not spinning
My plan is Warpath DOrb VC (Rav Aura) AE
SoH or Smite Fissure
Depends if I want to meme or get smth better 😂👑
Sadly I bet echoed dOrb doesn't orbit you
They do
crit health belt looks fun ^^
Oh heck yeeeeeesssss
They do exalty what a normal one would

Shame that the crit for sword node gives fire pen for sceptres
Caster vk shall rise
Yeah but base crit is too good to pass up if I can make room for it tbh
10% base crit is insane
Turrets aren't a dot
No yeah I wanted to use turrets to apply dots
Ooooooh
A hit based one would work too
Yeah we're talking past each other the lol

Can you use 2H + shield now?
Forge guard gets a node for it in 1.2
Forge guard only
Any twohander that isn’t a staff
Ohh
And it's at the top of the tree
Cool, thx

Where did they show or say this? Sorry, been out of the loop for a while.
Probably the Friday podcasts at some point
But also their hype week post form yesterday covered a bunch of sentinel stuff
Found the big fancy picture
A bunch of things are pinned in this chat as well
Vit belt, that could be something, I wonder if 3LP is possible
There a vitality belt?
Dunno how to see pinned in the mobile app so Ty for that too
crab ring at 50 with 3lp is very doable, 52, if no lpl lvl set, should make 3 possible
Oh my Owobyss
ilvl has nothing to do with lpl though
I want that now
Biggest proof of this is prism wraps
yep
It just happens that most low ilvl stuff is also weaker than high ilvl stuff
I wouldn’t say “nothing to do with” there is obviously some correlation but there are examples in both directions
Yeah correlation, not causation
belt is a stat slot anyways, so its not a huge loss with low lp
From the look of it, the belt is strong but I can’t image it would be considered super strong cause you still gotta chug pots for it to work
vit endurance on armor base, thats already pretty strong stat wise+ unique effects on top
But the 10% hp as endurance threshold is very nice for when you do need to panic chug a pots
Fair
i wont complain if we get 3 or 4lp 😂
It is coin mail tho so it is intentionally a weaker base

S2
we can say in a week now :3 soon hype

I bet the secret part of that belt is that all potions drop as beer
That’s definitely it
We might end up running very similar builds 
All depends on how time rot looks, because I might run that instead of spell DOT if it's good.
I asked Mike, he said auto devouring orb wouldnt proc echoes
So you might still be stuck with num lock
Uuuuuuugh
I mean can't use WP with numlock
Hmmm might not be able to with autocast either actually
Depends on if the autocast is instant
would 4% increased armor per forged weapon be local or global increase? Like, does it just give 60% (assuming 15 weapons) increased armour on the helmet, or is it for the character total.
There are no local modifiers in last epoch
At least for gear
Like a rive node for 20% more damage is only going to affect rive
oh ok, 21000 hours of poe makes my brain think a certain way anymore. TY 😄

Have fun!
Also for a brain twister, LE parry is block in poe and LE block is a % dr
you can hit 100% block chance
Okay autocast turrets is going to NEED like +4-6 skill level I think
There's a lot of stuff you want on dOrb tree
are all these new devices (for experiment, set shattering, attribute changing) stuff that we need to travel to in the world when we need them, or added to the base forge function after you find them?
I believe you need to find them all
Using the new weaver echos
Not too hard to get
Ooooh the blog post shows sunforge helm reforged with the preferred affixes......... Good sign. Sunforge set reforged will be bis next patch 😄 calling it
Don’t forget, you can’t put the set affixes onto legendaries
Extremely probable especially for scaling player damage via FW
Champ affixes+set shards is almost certainly better unless the Unique is very synergistic or build defining tbh
In this particular case
Unclear on other builds
Fair point
Sadly the known champ affixes don't look that amazing for spell VK
The abyssal adds a VC charge and melee damage
Yup can get a lot of flat damage and flat hp regen quite easily
Hammer and Chest may or may not be good, but will have to wait on patch notes to be sure!
I’m hoping a big %increased dmg for void spells
That would be a very nice easy slap on for wizard vk
Im thinking 2H rive or vengeance + HH for mana generator and damage, then Forgestrike for summoning FW for damage stacking and buffs, smelters wrath for mana spender big smack down with +area for shorter charge up, +1 extra skill. All using sunforge set reforged onto some spicy exalts.
Vengeance seems very interesting need to see the tree but that's my guess
Maybe Javelin for traversal and some buffs?
Or sigils actually would be nice, lotta tank potential with the sun seal
Yeah good idea and the added health regen and fire damage could be helpful
The new VR seems like so much fun
the ward affix on rings and hp + regen affixes look great 
hopefully there are more uniques for sentinels coming up
Endurance Threshold getting gutted will be interesting
Not commonly used admittedly, but it feels like a health nerf
Ah someone's probably mathed it out and I'm wrong
I'm excited to see what Aurelius smite multistrike looks like
Do the extra swords trigger extra smites
They are basically saying that the flat health boost should somewhat compensate for lack of end threshold affixes now. But still.
where is that math?
still think it's too bad to remove a defense mechanic
sure EHG wanted to simplify how to build life, but it also removes a creative tool in how we build our characters
they are saying that no one took endurance threshold anyways, so deleting it has no negative effects on the player
Nah, just moving it around off your items a bit #👨┃ask-the-devs-not-support-no-bugs message
One day we will replace the flat endurance threshold affix with % max health as endurance threshold

Okay that is good, also multiplies healing effects tona degree
Huhhh wonder where it's stashed now, blessings maybe?
that's not what they said
it's because they want to simplify building life for new players
Ooh bet it's either blessings or weaver idols affixes
if it was a number issue, they could have buffed ET affixes instead of removing them
Since that's available cross class and towards end game
even if we get new access to ET elsewhere
the fact that they removed it from gear is leading to one less way to build defenses, as you cant decide to go for a high ET
which would have been even easier (but maybe not stronger) to build with these new sources
That being said if we can both itemize gear fully for HP and get ET from other sources that may be a major defensive buff for HP
If the ET available is significant
All depends on where that new ET is coming from
There are still ways to build ET
It involves Unique but it's stil' there
sure, but they removed options to get higher ET
and they removed player agency in how we build our defenses
whats ET?
They also apparently added new off-item ways to spec for it
Why do you think it's gone? It's moved off of items (mostly), but that doesn't mean you can no longer build it
Yeah player agency is a fair criticism, but if it nets out to a defensive buff I'm pretty okay with that
Endurance threshold ^^
Endurance Threshold
Get caught ehe
ty lol still learning the LE lingo
Don't worry
still, ET is nice against the life yoyo effect, as niche described it here
they should have leaned into giving us more options to build ET vs life
instead of throwing the towel and saying ET is just too confusing for new players
Whats complicated? Its pretty well explained
idk, that's what EHG said
Be nice if they had a foot of the mountain type booster for non-dodge based builds -_-
Side question does Abberoth do mostly void damage?
High ET + Forgotten Knight Shield + VK less damage node could be hilarious face tank if so
The amount of times I’ve had to explain if a hit would leave you under your endurance threshold your endurance % applies to the portion of the damage under the threshold is a lot
Yes hello I would like to take 16% of normal damage
Huh
The intuitive thought for a lot of people is I get DR when under the threshold
But the hit putting me under doesn’t get the Dr
Which would make it useless, so why bother.
Is the thought of the unfamiliar
engi's right, we had someone in the rogue channel yesterday, who couldnt understand ET despite quoting himself how ET works
but still
doesnt mean they had to remove that defense tool from the pool
yes, simplify it by removing noob trap affixes that were never worth taking
They didn't remove it?
what about making it worth to take if you invest in it?
options
They removed it from itemization, which does reduce pool clutter which is nice, but reduces player agency which sucks
Is basically the argument
Now balancing against how available it is via non-item sources might make up for that in my opinion, but that's a slightly different argument
guess it's not worth arguing over anyway
EHG made their decision
Yeah we also don't have the full picture
I've always had trouble scaling defenses in this game so it's kind of a moot point for me anyways 😅
mostly, invest in various layers instead of all-in on one
Don't think I've ever broken 2.5k HP or 4k ward
I mean I do, just bad luck on itemization for health usually
Maybe this season I'll finally get my T7 hybrid health drops
Honestly same, I cap my resists, get a lil armour, then look at my 1.2k health and cry
Have you played void knight?
Res cap + 60% endurance + 2.2k HP always feels one step from death on 200+ corruption
Only to like 70 previously
Ah
Hence being psyched to league start it
Vk has it easily getting a fat life pool given the focus on vitality
But basically my goal in early monos is to craft something like this
Ignoring the increased echo damage affix, it just just a crap ton of health
Hmmm yeah that looks good, swap the echo for +Skill if I can
That’s usually more ideal yeah
Especially since the build we're looking at won't have much damage bump from echoes
Unless we self cast dOrb of course
Which.... Perhaps
Summoning one at a time vs like Thorn totem 3+ will feel bad
Yeah this armor was for silly echo focused rive
You would most likely cast all orbs at start of echo and drag them with VR and let auto cast cover the expiring ones
My only question is will the auto cast come with the downside of cast animation, which will be quite dumb
No animation but I think it still takes the normal cast time
Thats actually good
I mean it doesn't interrupt other casts so it shouldn't matter?
Id hate to stutter step mid boss fight cause dorb cast
Yeah it shouldn’t do that
Trigger -> cast time -> dorb appears
Not, trigger -> you stop and cast it -> dorb appears
0.65 second cast time I think, not trivial
Also base duration is 10 seconds so we're gonna need a lot of CDR for autocast orbit
Ah wait Hollow has +40% by default
So we're only losing 1 second base
Errr maybe 3 seconds
Okay so 7 seconds with hollow+orbit since 1.4*0.5
Almost certainly don't want to spec the CDR nodes in tree due to less duration multipliers on them
Oh, hmmm but this is all pre-rework some nodes might have changed substantially
Especially given the whole new DoT base functionality
you could get -40% duration for 90 cooldown recovery speed
not worth it
4.4 second duration feels like a problem
Just yoink the cooldown recovery speed affixes on boots
what was the build for already?
orbiting or turret?
Orbiting dOrb turrets
Yeah we’re planning to use both
Trying to guesstimate if it will work
Not particularly hopeful ATM
Hmmm maybe do void eruption instead of turret actually
Less Duration really hurts
For turrets
Problem with turrets imo, there are very few More Dmg applicable
Void pen and orbit basically, which yeah not much
Well I'll cross my fingers and hope the patch notes include a slew of buffs lol
void eruption can miss your targets way more easily than the turrets
Yeah but if you're putting out like 300% more explosions than projectiles it probably evens out
hum
possible, idk
was more evaluating the potential frustration of how spells aim
You thinking the charge node?
not sure which one you are talking about
Not sure how charges are implemented tbh, if they regenerate all charges on CD that'd work with autocast, otherwise you're getting like 2-3 turrets out at once I think
but no, I was just looking at 12.4s duration and ~2s CD
that's an average of 4 turret hits per second
Hmmm can we actually get 100% CDR without tree nodes?
Ooooooh okay VR is a build enabler here
you can, if you invest your gear on cdr
hollow orb + catalysm is 8,4s duration and you can pick the 90% cdr behind cataclysm
+4s from reversal
for 12.4s duration
And VR teleports them to you so no need to spec orbit
well, in practice a bit less than 12,4s duration, since the youngest ones will last for a lower duration
but it's still fairly decent imo
The orbit More Dmg is specific to the Orbit hit, shooting orb don't get it
32% cdr on belt+boots
10% helm
12% gloves
10% on rings
so 106% total is possible from gear
+30% from anomaly
There's 2 nodes, one is for all damage
Including shot
you are losing 50% duration, absolutely not worth it
Yeah, sadge WP orbit turrets is DoA I think
This garbo?
Is technically more yeah -_-
Honestly with autocast not triggering echos self cast +VR is almost certainly the best option
I like that for orbiting turret orbs
Just requires a lot more input
or num lock
Well, yeah
but ya, it feels really bad that auto DOrb cant echo
Is that confirmed?
So not 100% confirmed, as Mike wasnt sure
But i'm not going to bug him to look into it
Even if it's pretty important for DOrb builds
Feel free to bump that and see if you can get him to answer for sure 😉
I am trying to think of a similar situation that would already exist in game
i can think of enchant weapon, from spellblade
but it cant echo anyway
idk if there're more "auto" stuff currently
i'm procrastinating sorting my stash tabs in legacy :c
NGL I have a deep and permanent temptation to just delete every legacy character I have to clear it all out
Just start the new season
huuuuh, i thought there would be more legacy enjoyers
It feels like an email inbox with 4000 unread emails
nah
love me seasons
also yeah I don't want to deal with my 124389124891 unread emails
Legacy ruins the fun for me, I always like to start things fresh
i usually test things out in legacy with pre-existing characters to perfect the mechanics before creating character in new league
shield rush for example, i'm going to spam the shit out of it in legacy upon new patch to see if it has been fixed. it not, i will change my build in new league.
Opposite for me. Never liked the idea of losing everything I worked for every few months
if i played mg then season 100%, i dont see much of a point for cof personally
mostly because im greedy for all the new stuff
having close to perfect items at season start is just a 1-way ticket to being bored of a character fast
thats not happening for me with the backlog of builds i wanna try 😄
The only ones that get perfect items within the first 2 weeks are MG players. Season start MG players have better gear than any of my legacy characters 😔
perfec tgear is for build planners, realisticly you can aim for 90% and achieve that
Is anyone else excited for the volatile reversal void bolts smite shenanigans too or wut?
The way I think about it is I use a new season to play a new build
cant wait for those patch notes, and for dammitt to update lastepochtools
im feelin multistrike forge guard for season start
i WAS going to go werebear, because werebear is an ultrasafe season start farmer, but that new multistrike node lookin yummy, especially with 2h + shield
@willow wedge is any of the new stuff shown so far up on letools, or are you waiting for patch notes to do it all at once?
no.
lol what else did we expect
I wonder if volatile mana refund is gone then
yes
Like are judgement nukers just completely gone with this now
judgemnt giga op now tho
Sounds like they might needa revamp judgement if volatile reversal is changed
they did
How giga op we talking? Like pre-both nerfs when i was pulling out 80 mill crits?
they made it consume only 20% of mana with same dmg buff as now
so u can spam it with same dmg
as long as u have great mana generator
This is the problem
how is it a problem
If you have a mana pool of like 800, thats 5 judgements and then good luck getting back to 800
not even close
just use rive ez mana 😏
Which is fine, forge strikes my main build anyways
Sounds like still 10 mill crits, but easier to work with
Cant do jav dash and smite tele with vr though
Sadge
will that change the bolts from passive tree to void as well?
idk from what they showed all judgment builds are much better
I actually didnt see anything on judgement, unless i read the wrong article
Or im blind and skipped over it
it was in previous leaks
iirc karv showed on stream
it went from 1% more dmg from 2 mana to 2% more dmg from 1 mana
🙂
God
Aura players will prob like it more
Hey
So I played holy trail pally ages ago and I'm gonna go for it again in the next patch. Looking at the maxroll guide they use sceptre + bastion. I ran with the unique Judicator. Is sceptre + shield straight up better or is the judicator still good??
still not back to 3% per mana
bro this is how pious offering was in its glory days
falconer wasn't even a concept back then
yes and it was broken
just some guy played lol and said yeah quinn is cool gotta rip it off
nothing wrong with oneshotting julra
especially in context of their later balance and design decisions
it was also back when they thought that the 2100% more or how much was it on mana stacking SO was perfectly fine
selective balancing at its finest
Do we know if smelters kept the axe volley?
It didnt make sense at all for smelters, but i'll be so happy if it stayed
i hope it stays
You know what FG needs, a node on lunge that causes your FW to lunge with you (and preferably then shotgun outwards for a nice big minion AoE hit)
That's a super fitting decoration, lol.
25%, no?
25% of current mana, not overall mana
when the damage is based off how much is consumed, that doesnt make it any better lol
not saying it makes it better, just how it is
you need a big generator with it regardless
yea, just feels sad that VR is gone for that now
how does the new judgement work? for example if it was 1% more dmg per 2mp consumed, but up to 100% mp to be consumed.......is it now 5% more dmg per 2mp consumed, but now only max 25% of mana per consumed? or is it still only 1% more dmg per 2mp consumed, but only a max of 25% consumed?
Closest we have is VC loses its ability to echo when you make it instant cast
if it's the latter, it sucks balls
2% per 1 mana, 25% current
I haven't read the thing, but assuming it's the same as they teased earlier, it's the same damage buff as current, but consumes way less mana to do it
ok i guess that's doable then
so the same damage as 5/5 but the mana consumption of 1/5 on pious?
imma just read it real quick to make sure they didn't change the numbers
oh they didn't mention judgment change in the new post
i like that new multistrike node at least, gives a reason to actually take the extra sword idols
then yes, close to this, but it consumes 25% mana instead of 20%
so functionally the only change is that it consumes 25% mana instead of 100% mana
aura builds will be fine, can just pop and run along as mana gens naturally
but slammers actually have to.... do work now
maybe that 200% increased mana regen for 4 seconds when using judgement node will actually be meaningful
Actually true, never thought I'd see the day lol

only 64 mana gain on it though
The node lives!
trading DAMAGE for mana sustain, feelsbadman
the other implication is that the node that removes your cooldown is a lot stronger
since it makes your mana cost count toward the mana spent, and mana spent is giving you 4x the multiplier compared to before
Add in self flagellation so you can use your own health pool in place of mana
is there a self flagellation node?
😦
if you run out of mana, you use your health instead
paladins are great at self healing
but since extra damage is based on mana consumed, you always want to stay high on mana
yea it'd just change it to health
so fat health pool
which paladins are also good at
I'm so building a 8k hp pally this season xD
have done it, you can get up to 9k
in fact i think paladins can get up to the 2nd highest health, behind werebears at 11/12k
not without losing half of your functional damage xD think 7900 is cap rn
while all you need is a mana guide focus friend to follow you around ;p
THATS TRUE
alright time to hire 3 people hourly to funnel me mana so i can play judgement
xD


wdym by brutality?
like hard hitter?
hard hitter still uses dots, but in its case, vk warpath uses time rot stacks to do massively more damage per stack
I'm guessing brutality = poe1 melee hit, pure bonk
don't think of time rot on that build as a dot doing damage and more so as a debuff saying "This enemy takes more damage per stack of this debuff"
like vulnerability in poe but its not a curse and you just apply it when you smack people
Hmmm with the new 2H+Shield node sword catcher might go crazy hard on forge guard
sword catchers + skills goes hard for everything
also
ALSO
ALSSSSOOOO
sword catcher has benefits with frenzy
VR has frenzy now
you can VR in, obliterate with frenzy sword catcher, and VR out
Vengeance also can grant frenzy now
kinda excited about the autobomber void orb
multistrike with its additional swords hit same target, but also add crit forge strike to the multistrike combo, vr in, hyper attack, vr out
multistrikes gonna be the new boss killer
as it should be. it requires one to be within melee range.
that used to be judgement, boss killers dont match for range
though
its hard to work with now with the nerfs, there are better options
bleed forge strike and abyssal echoes bleed pops can get bleed pops in the millions if you spec it right
and with the new changes and buffs coming in, i think the highest ive ever done was an 8 mill bleed pop, and i'll bet that can go higher now
dyaum, u gotta get me a build planner for that
its a build ive reiterated like 20 times now, its my all time fave out of the like 300 builds ive made over the last 5 years
i've tried bleed many times and it never goes well
ima have to change it up again for this new season
you can either go pure forge strike, which, prob not a thing anymore without vr, or multistrike fs, which with the change to allow 2h + shield, may actually be far superior
lil home-baked pally coming through :D hopefully this survives tomorrows reckoning
thats way more ehp than i can build lol
cause you would take the talent that grants mana on hit with multistrike,vengeance, smite and all that, and then multistrike had a node where like every 4th hit used forge strike, and that forge strike was also off cd, so you could weave in a bonus on cd forgestrike, and with the changes to multistrike, i can see it all meshing super well
i'm usually stuck at around 15k ehp and 8k ehp for dots with realistic gear
@covert phoenix your echo time rot build might be back into business
i was doing stuff while listening content creators reading the sentinel rework post
and Bina (pretty sure he's in the CT) said that there is a mechanic that makes is so that if the new stack that would be applied is less damage that existing stacks, it wont replace them. meaning that this comment #🔱┃sentinel message is likely wrong, and that your echo time rot idea could be the way to go, with massive time rot thanks to huge bonuses on echoes, to get the best possible 12 stacks
also, side note, you took 55 as base damage for time rot, but we know it's buffed to 60 in season 2, as indicated on the ehg post
in case you lost it, this was your echo time rot planner : https://www.lastepochtools.com/planner/BOGV47JB
i cant tell what you're doing here to get that much phys ehp, highest ive ever gotten was 180k across the board on rogue with dusk shroud stacking + mountain boots
even with 90% armor mitigation the most i can get is 20k ehp lol. what is your secret?
armor mitigation is capped at 85%, so what's your secret to get to 90% 😂
well i just assumed it gets to 90 because it stops at 85
but at 85 the chart shows that i'm only around 20k ehp
and if you want more that 20k, you can stack armor, then 100% block + block effectiveness, then various extra DR, and ofc high HP on top of it
i usually run out of room for resistances and hp when i get endurance and armor on my gear
and with the double hp idol nerfs its probably going to suck more
How do I survive if I use catalyst
thats just 15k armor with 90% block and 65% block eff with all pala buffs active on ~7k hp pool, can technically bump it to around 150k with all perfect LPs yea but aint no way I get all that in the actual game xD
Vk lacks movement skill
damn, 7k hp pool? 15k armor? u gotta show me ur build planner
and for veritas screenshot, either he'll share the planner to show you what he's doing, or it's some crappy defensive-only stuff with ultra-specific conditions, like ticking rebuke to cheese the numbers
i can't even get 7khp pool when i sacrifice all defense affixes
:D
so you're saying he's trash that lies to people
people like him makes ehg think 'oh sentinel needs nerf' when in reality whatever he's showing is realistically impossible
50-50
but when you dont show a planner, you know what it means
it'd take you roughly 100 hours to get a T7 on every slot, so if you do wanna add 1 T7 per slot, go ahead, ive gotten to that in a season
ere u go, tweaked* aspirational planner ~https://www.lastepochtools.com/planner/BMaq9y3B :D can always check my profile too, achieved around 60% of that in actual game so far, big plans for 1.2, hope to bump it to at least 75%
well shit, don't say 'my build can do xxx' when it hasn't done so yet IRL.
first thing i can see, you had holy aura as active and not passive, that's already 15k ehp down the drain
lol aspirational
thats the point of build theorycraft
which i love doing
but at the same time no idols
it can, if u remove half of that its still pretty good :D
i like cranking out crap but fun builds, that i may not do myself, but others might do
and settings as "max"
can u even paste idols in it, last time I checked u could only do it with select few
like jaspers searing pride rive/hh, which i didnt do myself, but a buddy took it last season and went to 2500c with it
ye still doesnt allow class specifics it seems :/
You can put in any idols
@robust lake you claimed 160k ehp
turning holy aura to passive and settings to average instead of max is already
down to 96k
do we really need to analyze what other bullshit you pulled to reach high numbers?
You have to click like you're placing the top-left of the idol in the square you click
145k with passive aura, idk what else u disabled :D
i can see it honestly if the build does quin zdps
put average settings, not max
like my rogue tank gets above that, but its a quin zdps boss tank
Come on, look the null portent isn't even 4x T7, it's only 3x T7 and a T6, way more achievable
and you have 4 LP nihilis...
avg rolls for avg ppl :D
hey it does say almost
guess i can block you now, that will avoid looking at bullshit planner when we get the patch notes in 2 days
talk to me again when you achieve those numbers in game lol
feel free to :D idc
told ya it was fake-crappy stuff 😉
you should do more of what i do, which is setting up a build, but keeping it within the realm of "this would take at least 100 hours to pull off" which is most of my builds
for my builds, all my uniques will have only one t7 affix in the planner because now we can choose.
planners are there to plan yk, strive to be better etc
no more no less
yea i usually crank out like 20 builds, 1 t7 per slot, and then i pick a build i like, and make an all yellows variant for leveling
this is my actual ig pala that I've put ~30hrs into ~https://www.lastepochtools.com/planner/QDKLENwA, with 100 you can achieve way more :D
fyi, Bina said this was false, and it keeps the 12 dots having the most damage remaining
u got a null portent 30 hours in?
yea, MG power ;)
i never done mg, must be cheap to get
An important part of making good plans is setting achievable goals
had couple other 2lps stashed too idk they turned out to be worse
that one in particular was 500k gold I think
this, i remember when i was very first starting out with lastepochtools, making all my slots 4xt7
LMAO
yeah double T6/T7 is pretty achievable tho so all g
and because of my work the last 3 years letting me do whatever i wanted at work, ive crunched a good 1500+ hours into lastepochtools as well
fat lewt quad idols let me in
those ones are stupid rare though, achievable yes, wouldnt say "pretty" achievable
i'm sure he can do it in 30 hours from lvl 1
double t6 ive seen more than a t7 with a t6, ive seen a double t7 maybe twice
that idol setup is not optimal too
x.x
u need 4x 3x1 and 2 2x2
ya I probably dropped that little guy to go play poe or something :/
and all 2x T7 idols of course
not this time though lmao
if yall want a fun build idea
notice that the bleed chance has a cap but the duration does not
i remember someone like a year or 2 ago making a bleed build with this on sentinel that was 1 shotting bosses
bleed chance has a cap?
on this relic it does
on this item for the stacking
but the duration doesnt
i remember someone getting 10's of thousands of ward, eating it all for this item, bleeding a boss, then abyssal popping it
adding double the stacks is interesting but does it really compete with valdyrs :p
valdyrs is a relic
this is an off hand catalyst
so....20% increased bleed duration max?
ohh this one is a shield
bleeds duration is what, 3s? i cant remember, but they were bringing it up to like 45-60s
and then 1 tapping bosses
and the cata never got nerfed, prob because no one plays it like that
just that 1 guy did
i could see maybe, a phys resist stacker with the rebuke amulet pulling that off and then having the cata eat the ward and bleed nuke something
with most basic bleed setup nothing lives beyond 30 seconds while being dotted up anyway :p cept for abby maybe
the bleed duration doesnt have a cap
u should have 350dmg per bleed at basic rare-exalted gear already, something living for one minute with that is in quad digit corruption range
if its 13 ward per stack, 20% would only be 260 ward
you can get WAY more than 260 ward
getting more than 2600 ward on a sentinel would be kinda hard
thats true, ive only been up into 2000 twice, and 1000+ a few times, 500 is roughly the end game, anything 4 digit or higher is just personal challenge
i make all my builds for 500
yh same, smite spam with heart gets you what like 1700 ward I guess
haven't touched me smiter since beta hmmge
lightning smites always a good time
i remember a guy getting double 3lp aurelis and asking for lightning smite build ideas
before bastion nerf 😢 fun times
tbf getting ~70str is still feasible for bastion memes, slap effectiveness on it and ure good
i'm afraid to go mg faction because every single season someone manages to dupe stuff and shit on the market
THIS LMAO
i always want to, but ehg's history now with mg tells me i shouldnt
my super dumb builds would come online so much faster if i did mg though
Sounds like a job for Torkrefin's
that was my rogue tanks weapon for a while
this is my game plan: go MG for season 2. But if someone manages to dupe shit and shit son the market, i'm going to legacy league
then i swapped to those unique chest daggers that have dusk shroud chance on them found in the campaign
I used it for lethal mirage 😂
makes sense
Do we know what’s the cost of respecting mastery in 1.2?
no idea. my guess is that you would at least have to de-spec at least to the halfway point of your current mastery.
I think they said at lvl 80 ish it will cost around 500k gold
That’s not bad
So they fixed Reen so it procs off "melee hit" and now works with Warpath. ...that's the same issue that HH had with Warpath...🤞
Don't know if I would call it fixed, but yeah they changed it. And for HH it was very deliberate on their part.
Maybe they have changed their mind
But that will come with a cap
they updated a unique, not changed a mechanic
shouldnt have an impact on anything else
not sure how good eye of rean would be since you also have to scale crit
which warpath and HH don't have any crit nods
Oof that sounds higher
Massively higher
Lvl 100 was like 250k
?
Though that was before seasons, if they bumped it up post seasons to double that, thats an ouchies
warpath is giving you 10% base crit, so it has crit synergy
Oh for a full mastery swap?
I completely forgot that was a new thing
I still remember for so long all the people saying they would never add that
And that's global too
Not just Warpath
wait what? global base crit chance for everything is now 10%?
Like me, cheng also comes into convos late and misses context
If you are wielding a sword
ohh
that's like 5 points tho. forget the dmg nodes lol.
well, you're getting 150% melee crit multi and 300% fire dot dmg from reen
that aint coming for free
I am once again asking for an in skill fire conversion for ravaging aura
Well since autobomber is instant now while moving, welcome to warpath autobombers to give orb more crit
Because 5 pts for 10% Flat Crit and 60% Pen is not good enough
we love autobombers
sadly the auto DOrb cant echo, so idk how good it will end up being
It'll likely be fine tbh
so the last time i played this game i played the electric smite healing hands and that was a lot of fun. is electric javelin op as well?
Can't echo instant VC either, so no need to invest in echoes
Unless they fix that bug lol
The devs, probably: we cant stop people numlock autocasting, so we'll just give in
well, it's worst than numlock, unless you cant numlock, like with warpath
What next :D We can't track pixel bots so we'll allow them be :DD
Last epoch needs fishing
Well, not worse exactly, it's a trade. You get instant cast.
That is basically what they've said. Not verbatim mind you, but same concept.
wonder how much player influence it took for them to give in to allow mastery respeccing
im not for or against it
but i wonder what all went down for them to change their mind on it
Constant for years at this point, and watching GGG bang their head against that problem for poe2 likely had a big influence
same with allowing FG to equip a 2h with a shield
I have no idea, I bet it was always an internal dissent thing
i remember almost buying the 1000$ pack to get titans grip into the game (dual wield 2h) and was shutdown saying i was the 4th person to ask
and lo and behold
it gets added for FG, but 2h and shield
Still no dual 2h tbf
yea of course
but that 2h and shield middleground, even if locked to 1 spec
wonder what got them to change their mind and allow it
That'll be in the 4th primalist mastery
EQ with dual Bhuldar's lol
dw EQ Bhuldars with it being a fire mastery
double leviathans and pretending you're guts with 2 dragonslayers
I know they wouldn't stack, but this is a fantasy anyway 
double sword catc- ok yea i see why this wouldnt work
lemme just casually take every single node in a tree with double sword catcher
😂
i remember looking at the math, and forge strike can get like 39 or 40 points
so double sword catcher would be insane
Elemental nova levels, but it's every melee skill
actually
Excuse me while I WP with two world spltters
Im also taking an extreme amount of copium that we will have an item or node that lets us move during smelters
?
We're talking about if you could DW two 2h weapons
If you come in late, it better be warpathing
have there been any changes to abyssal echoes? I dont know if I've seen anything
give it a few years, we'll get a focus mobility unique for smelters
no wait
NO WAIT
FOR REBUKE
AND YOU CAN CHANNEL REBUKE 24/7
warbuke
wait if we're getting auto sigils and auto orb, can i make a rebuke 2h + shield build
You can channel rebuke uninterrupted. It reduces the damage taken by 25% now. 😂
wait HUH!?
did rebuke get nerfed!?
not... yet
you could nerf rebuke into half numbers and I think it would still be one of the best defensive skills in the game
rebukes that skill you throw onto your bar when you struggle with 1 mechanic from 1 boss
and then all of a sudden the boss is a breeze
psure lagon still smokes me with his lazer on anything higher than aberroth corruption even with it 🤣 need to check it out
wish it worked like vaal ms in poe, one and done, add conditionals to it w/e
So rebuke is a necessary skill to survive?
it helps, situationally
Naa, I personally never used it and I only ever die once or twice per mono 
sorry went out for another spin around
Naaa, if you're pushing mono's or pretty much any content and havent upgraded gear in a while, and a single boss mechanic keeps annihilating you, just throw on rebuke for that mechanic to get past it
Its your "get out of jail free" card
You can eat t4 julra nukes with it, to explain how strong it is
But whenever someone pops in here that is struggling on a boss, tell them to use rebuke and you'll completely solve their problem
I just reached harbingers for the first time. However I have a bit of an issue killing my 2nd harbinger. It's the spinning type one, and I have maxed res and 1k health approx (lvl 80 or so) as a forgemaster fw build, with apathy's maw, 2 phantom grips and good enough equipment. I got 2 shotted by its spells tho. Is my level too low, or this difficulty is just expected & I need to git gud?
Can unbalanced scale target or hit same monster that i'm targeting with smite? Or is it just targeting different monsters around smite prime target?
Increase your hp more
1k health is no different than getting one shotted by anything
Im pretty sure its only other targets, quite easy to test though!
Can you recommend some target equipment please?
Now i wonder if is it worth 4 points. Could help with clear, but I'm planning to use lightning javelin - stacking electrify
Idk about fg and paladin tbh but on my VK I just slapped in exalts with t6 or t7 health
Hybrid health and health %
Then increase my vitality stats
Titan's Heart is besto friendo to all leech builds too
Posted this yesterday but gonna put here too 
Thanks a lot guys. Titan heart seems so good when I look at it now.
Does potion heal scale with regen bonus?
No
its absolutely worth it, alone for the feeling of it. But beware of lags. I have a high end PC and whenever I throw a javelin in a bigger group my game stutters a lot
It's only for extra target
If I play hammer throw for disintegrating aura
Do I need as much hammer and their aura stacks together or just one orbit
you pick both orbit and increased area if you have the slots
Does the slower projectile speed help with disintegrating aura at all?
Yes because they tick for longer on the target
it helps if you don't have enough hammers out to create 100% area coverage
How about aspd for throw
more hammers out = more damage
Good to know. This patch can't come fast enough. I've been playing disintegrating aura on a paladin the last week or so waiting for mastery respec lol
anywhere to find the javelin reworked nodes? I wanna check them out
I cant find them. I tried everything I could lol. ctrl+f from: pvt.vlad has: image and a bunch of other things, oh well.
I'll just wait patiently for patch notes I suppose
The only javelin change I find is the reduced mana cost of siege barrage
Btw, javelin already feels pretty fine to me. Im playing forge guard sierpins fractal javelin and the damage is really nice in low empowered monos. I wonder what a powerhouse it will be in season 2
javelin, here https://youtu.be/JwFHzzz6zBE?t=3637