#🔱┃sentinel
1 messages · Page 67 of 1
I think you might want to consider the timerot set
It will work just fine as a sealed on sword and amulet, question is if you will want a shield or not
you are losing the catalyst tho
36% more damage multiplier. Yes
Yeah, but forgotten knight set sword has attack and cast speed on it
That should make up for the loss of cast speed on the catalyst
you can just straight up use it as is xD
na, the sword set is a huge dps loss
Cast speed is only useful if you have corresponding increases to attack speed elsewhere
But yeah, we need more info
I do
I should probably read the build
190% throwing speed, 195% cast speed, 194% melee attack speed
Dang, may want to check if you need bow speed to FYI
lol
in case you were serious, read the effect
I did, the tooltip is at odds with the node description clarified by Mike
no it doesn't
"it is difficult to scale all 3, it's a powerful effect"
ALL 3, not all 4
'attack and cast speed is typically shorthand for all 4 types of ability use speed, melee, throwing, bow and speed.'
Rotten Grip node: '1% per attack or cast speed'
Ahhh, okay missed the OR not AND.
You'll have to forgive the bug paranoia
Tbf that's exactly the sort of 'oopsie, we used the wrong definition' sort of bug you might expect
nerfed to 50% pen in season 2
I mean, fair
Sounds like Keyens got the numbers down to 'just scale speed as hard as possible' too
Alright, V2 assuming the set: https://www.lastepochtools.com/planner/QDKLaGJA
Harbingers of Ruin / 1.1.7
Sentinel (31) / Void Knight (72) / Forge Guard (10)
▸ Health: 1,181, Regen: 36/s
▸ Mana: 102.51, Regen: 8.88/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 26 Vit
▸ Resistances: 85% / 27% / 27% / 87% / 87% / 53% / 53%
▸ EHP: 2,329 / 1,574 / 1,574 / 2,986 / 2,329 / 1,909 / 1,909
▸ Endurance: 20%, Threshold: 236
▸ Dodge Chance: 1% (33)
▸ Armor Mitigation: 48% (3,001)
▸ Block Chance: 35%, Mitigation: 27% (510)
▸ Physical, Fire, Void / Spell, Melee, Throwing
▸ Frenzy
• Multistrike (20)
• Javelin (20)
• Smite (20)
• Anomaly (20)
it's the same paradigm as SD or say storm bolts for primalist - a powerful generic effect that triggers off various other skills and functionally turns building into a race to find the best way to apply it while ignoring all other thematic and gameplay elements
Shield also gives some nice survivability which is a little bonus
the simple fact SD doesn't scale with skill more damage is like night and day
why do you think I'm using multistrike
where was the first 50% penetration from?
50% from the set, and 50% from?
20% void shred, 25% from glove
not surprised the dps is much higher using the set
tbh
i'm using lEtools disabling the sets
so I missed it looking at items about slow and time rot
The changes to the Woe passive is also 24 pen
true, and 50% slow, in case you missed it
yeah, but i'm not going to make supposition about what went away and what stayed, so i'm using the current tree
with just an hypothesis on time rot % chance
the final build is very likely to be much stronger
it's just a proof of concept
the durability is not solved, etc
just wanted to see where it was
more or less
atm for time rot, i see:
30% from rot grip
20% time legion
56% from the set?
100% from idols
so 206% top
Made my own fire cyclone (or whatever it's called in this game I can't remember) build and I'm flying through the story
Shits fun as hell
warpath
Yeah durability will be tricky but if we leverage shield and the new VK tank passives that's a fair bit to work with. I assume smite basically solves clear/AoE?
AE with nethercoating for another 45% if needed
Yeah that, it's so fun
Shooting light beams and axes everywhere while burning everything to death
If you get the smite sword have fun
Output like 10 smites a second with 100% crit chance ez
I got a legandary 2h sword drop the other day that was like all fire damage
Excited to use that at 58
Im still holding out for a ravaging aura conversion in the tree to fire
I love the new woe so much
Are legendary and set drops completely random? Or do you need to farm specific areas for specific items?
I'm fairly new so idk this stuff yet lmao
Frees up affix slots so easy
plus its not specific aliment chance
Random but certain monos have nodes for specific types of unique and sets
so you can slap it on basically any vk
you can target farm specific slots in empowered monos (sort of in regular monos but to a much lesser degree)
Also some items are boss only
Don't what that means but I'll look it up once I got endgame
What's max level even?
100
100
But it slows down a lot after 90
Thought I was close 🤣
you get more than 100 passive points tho cause of quests
monos are endgame, youll hit them soon
yea
Man I'm hyped for VK, echo Bois are back
yes
Okay nice
basically think poe2 mapping but you don't need waystones
I have 1200+ hours in Poe, LE is a breath of fresh air
Yeah, also after patch lots of additional target farm methods
or deal with the towers
Couldn't get into Poe2 like I did with poe1
ye LE's is a lot better
i really hope hammer smiter or shield smiter good
hammer throw is like the best sentinel build on a budget of 0
the twitch smite skin looks neat
When's the release for the new patch? Also is it free or paid?
free
Sickk
17th, patch nnotes 11th
would reccomend making a new character for the season tho
Glad I started now so I can figure everything out first
can we buy the new supporter pack yet
And then reset for the patch
I want the silly spider on a ball pet
Always free
Only additional cost will be for cosmetics only
Oh yeah
yeah capy pets gonna be an instant buy from me
Oh wait no swearing, whoops
Big bonk Hammer skin ♥️
Heck yeah, that's what I like to hear 🤣
the capy is in the cheapest pack I think
I love himb
tho the packs are 10$ at the cheapest to 60$ at the most expensive
very agreeable prices imo
yah it is, no idea why, thing is dope. gonna replace my bees
Man I'm finally gonna have to make a twitch account. I can pass on player skins, but skill skins 😭
twitch an't that bad
ill always run my og pangolin
Dangit now I have to try a smelters wrath build too. List of builds to try out keeps getting longer
So far I think I'm most interested in VK either time-rot or Smite proc and seeing if Forge Guard Minion can be made more viable, at least for sentinel stuff
2h + Shield seems interesting for forged weapons and manifest armor even with the damage and attack speed malus
Oh and a forge strike ignite maximizer
That one's more dependent on sun forged shards carrying the right affixes over which they probably won't
I'm one hundred percent starting forgotten knight set time rot dot vk
When I played Poe I really enjoyed trap builds, like explosive trap and such. Anything similar to that in LE?
falconer has explosive traps but most people turn them into a bow attack
yeah rogue is the only person with traps
Are they good?
I think ballistae can be made into a time bomb too?
yeah you can actually make a balista trap build
this is LE, everything is viable in one way or another
Oh hell yeah, that's what I like to hear
Used to be the build with the most Dmg
This is the biggest fight, lol. I usually always rock my astral fox from the launch founder pack.
basically most builds can reach 300 corruption which is like the dev standard target
Now it's just really good
I think I'll be getting the biggest cosmetic pack this time around, though.
assuming its not a trolling build
The only issue if I've had with this game so far is that I seem to get a lot of stutter sometimes, and fps drops when fighting big groups of monsters, but that's pretty common in arpgs I think
It's usually hardware/setting dependant. I have no issues in this or other ARPGs when it comes to fps drops or stutters, personally.
Anything that hits 2k corruption still?
Yeah I may just turn everything to very low to get the best performance. My PC is definitely falling behind in terms of performance these days lol
falconeer sorc and warlock i think?
My 1070 is starting to show it's age
oof
Oh yeah that's definitely it, lol.
I think thats my end goal 2k
GPUs are so pricey these days lmao, I'll use this one til it dies sadly
if it aint broke dont fix it
Exactly
You should check out the Intel B550.
Made to be a very cheap option without sacrificing performance or vram
think they run just shy of $200 rn
Nvidia drivers have issues. Might want to revert to December version if you keep it updated
Interesting okay I'll look into jt
still playing on a 1060 🤐
Is that usd or cnd
Cause I'm Canadian and we're getting screwed over here 🤣
hell even when I upgraded my last GPU I went from a 2060 to a 3060 lmao
ah that is USD lol
IIRC they've been doing a lot of backend performance work for this patch too, which is good news
Maybe we'll finally be able to play Warlock at over 10 FPS
1:1.42 ratio
so it'd be like $260ish
I'm also on RX 580 so no worries 😄
bruh
How you can even run Last Epoch is beyond me
that's straight from 2004
Nothing came up besides a motherboard when I looked up intelB550
yeah i cant wait to spam the screen with crimson smites
wdym RX 580 is minimum required gpu 😄
I should be able to run it, and I am, LE runs pretty well. Some hiccups happen
i ran into the issue of not liking what's currently on the market
so i'm waiting
I wnet with a 3060Ti, picked one up for only $320
back in like August of last year
Where'd you go for that?
Amazon, lol.
Oh true lmao
I'm more interested in what potato PCs run LE that are below the min spec 😄
lmao
3060ti is $718 for me
i ran le on my 12 year old hardware
I recently had to upgrade my CPU and MOBO to play Monster Hunter Wilds.
it was bottlenecking on my old Ryzen 5 2600
I have the 2600x
that's what I had lol
Upgraded to a Ryzen 7 5700X3D
but then also had to up my mobo
didn't support gen4 architecture
my old one**
I just can't really afford upgrading these days, all the prices are insane
i dont know how to build a PC, nor i'm interested in learning
so i upgrade every 5-10 years
but since new games are crap, getting closer to the 10 yeas
i'd get something like 7800/9800x3d and 4070
however they killed the cpu market
so waiting for stuff to get back to normal
Yeah, they are a bit up there.
You can usually buy prebuilt desktops and upgrading gpu/cpu is insanely easy.
lol
you can get a solid prebuilt with a 4070 for like 1500 euros
I built my PCs myself though lol
lol I also have 5 2600
I had a buddy offer me I think a 2070 for like $150, but I heard the 2000 series was pretty rough
2070 is rough
2060s are really good
2050s are awful
by proxy the 3050 is also TERRIBLE
I'm buying a 5090ti screw it
lmao
So 50% elemental damage taken as void and 20% less void damage. That's going to be really good tank yeah? That's what 4/8 damage types taking 10% or 20% less damage
50 series are like $1.2k
i figured, might as well get a 7800x3d or 9800x3d so it lasts another 10 years
but these are impossible to find on prebuilt at a decent price
Oh I know it's so dumb
buy AMD 😛
nah
AMD doesn't make good gpus
Nvidia still king on that front
they do make the better CPUs though
Intel fell off
yup
if AMD figured out how to stop burnouts
then sure
but I hear they still burn out
lol
There's been some good new competition though.
Intel's B series was a breath of fresh air
high vram, high performance cards for cheap
everyon was tired of seeing insane price cards
The Intel ones don't seem to be available much from what I can see
At least on Amazon
issue is more about finding good cpu than gpu
B580 good? @sweet hazel
Yeah they're very good.
Yeah. AMD CPUs have taken the throne from Intel
Intel's last 13th and 14th gens had so many problems
i have no issue buying AMD
just that 7800x3d and 9800x3d are so ahead of the rest that it doesnt make me want to buy something else
but at the same time, they're impossible to find at a good price
so i just sit on my 2nd gen intel ;p
Time Rot goodness
Well maybe goodness
Not sure on which is more available
Man I love Mike
nothing change?
Outside the fact your question was wrong, by definition global chance of X is also chance of X with Y skills
Sorry wrong @
not sure what about it is easy, nothing in the game works like that
everything which is global also works as specific
no exception
Probably just me aggressively misunderstanding things again
Hmmmmm, annoying if he's right that it's a typo and it only looks at global, makes that idol mod less appealing
Dangit
Shouldn't have said anything
And apparently I'm now correct, global won't apply to the scaling
Oo
Woe will not apply
@covert phoenix
looks like global isnt applying to time rot
Ah don't rub his nose in it, he was absolutely correct in his baseline assumption this is a big departure from prior design principles
got deleted
Yep, and revised, apparently I'm confusing the devs
i'm not rubbing anything
if i were him, i'd want to know
Fair fair
yes yes, no worries, it was very surprising
wording is difficult hehe, im sure its just hard to get wording exact if you arent looking at it directly
honestly, if global wasn't applying, the idea was completely DoA
you just can't scale shit
Yeah honestly I just want to make sure it's all ironed out in advance so we don't end up with some weird wonky scaling that's not easily interpretable by players
i'm as interested as he is in making time rot works
we're all in the same team, talking about builds and synergies to come up with fun stuff to play
Ah okay won't read skill specific mods, that makes sense
ya that was expected
I mean, there are some things I assumed
like
is it giving the damage multiplier to void cleave when it was both fire and void
and just assumed no
Nope doesn't work ^^
because while it would give the bonus to a void skill, it's not in general
I don't think that would pass through as it's Melee chance to void rot
But I might be 100% wrong tbh
Black blade of chaos is the way
it's not melee chance
no it's not
With a T7 slow chance
Oh, hmmm no it's not it's Melee attack has time rot chance, okay hmmmm
with set, you are stuck with sword + shield
set scaling is too strong
and even without set, sword + catalyst is stronger
set bonuses alone double your damage
Do the math and you will see that the black blade is far better than set. (With a T7 slow chance)
2.36x
lol
Try 😉
Maybe better to discuss it here instead of the ask devs, @halcyon yoke but it does feel un-intuitive if the skill is a void skill and applies slow 😛
And it does not apply
Son, you are making the wild claims here
i'm not your personal spreadsheet
make a claim, back it up
I would expect that slow chance gets trickled down as a "total":
Global + (Check if void skill) and take the idol chance + local slow chance from skill => final slow chance
And if this final slow chance is indeed from a void skill, it will apply though to the time rot applied by that skill?
1.5x1.36, not 1.75x1.36
so 2.04 if you want to be precise
Gah right nerf
it needs chance on void skill/hit
anything specific to a skill wont work
that's how EHG decided it
nothing to understand
they could have made it to include specific skills
maybe it was harder to code
idk
it's mostly for balance reasons
Means if you got 50% chance with void skills, and 50% chance on the skill itself
then that would mean not 100%
I am not your son, but I really invite you to calculate. Im not telling "set is bad" but if you do math black blade is better for damage, set for defense.
void cleave has 500% timerot chance, for instance
you'd only get the 50% multiplier, ya
I did the maths, you provided absolutely nothing so far
except wild claims
Jesus
what he told you is that, if you did the math, you can provide the math
if you didnt do the math, then your point is moot
you got 50% slow chance global, 50% on skill tree, you use the skill ...
In your example that would apply 1 slow stack at 50% and another at 50%
instead of 100%
bec there are 2 types of slow chances
and don't get added in total
no, you'd apply slow with 100% chance
but for time rot damage
you'd only get a 50% multiplier
with set
and if that skill is void... 😛
with 2H sword
Yes and the skill slows 100% but only 50% of the value is scaling damage
70% damage of set
ofc, this is only discussing time rot scaling with rot grip
subject closed
it's so weird that in slow stacks calculation it takes it into account, but for time rot half does and half does not?
even if both are "with a void skill"
it's how the passive works
nothing to understand
It's unintuitive but necessary to avoid massively overbalancing the node
it's not intuitive
keyen told you
for balance purpose
so if specific skills have specific bonuses
they can keep it
instead of making every skill providing the same bonuses
which would be boring
Very weeird
there is only one skill
that has % chance on it's tree
all others are stacks
so "balancing" is weird to use here 😛
stacks are 100% chance in disguise
oh
no different
did not know that, then it makes sense
void cleave has 300% slow
that'd be weird if it worked with the passive
yeah then I completely understand what you guys are meaning
500% time rot chance
but i 100% agree EHG could have done it differently
just a design choice in the end
boom, +1000% more damage
It would also make it a nightmare to figure out when to use certain skills since local mods would overwrite old dot stacks
Like global rot chance would be a net negative on dps with some skills if they took local skill scaling into account
Assuming you're at max stacks anyways
true
But glad I understand now 😄
But one more thing to clear out:
What about "Chance to slow on hit"? Is that considered global?
(from weapon and from blessing iirc)
Not sure honestly, hopefully one of our more experienced theory crafters can elaborate
😄
yes, the weapon affix should work
sorry for the "difficult" annoying questions 😛
as soon as your effect doesn't mention a specific way to apply it, it's global
so yes, blessings are global
melee chance to is not global, chance to with spell is not global, chance to with void skill is not global
check
In the most pedantic possible sense 'on hit' is a specific thing
But also correct
Sorry that was unhelpful
you can't apply ailments with anything but a hit
outside very specific skill effects
I don't think you can do anything (except damage) without a hit, but I'm probably forgetting some skills
some dot skills can apply ailment every second, but that's it
and they are even fewer which are then scaling with your stats
Aside from the whole discussion, i def will start the season with time rotting 😄
But this discussion will def help in making decisions along the way without not udnerstanding why something was not seemingly apply 😄
for instance this doesn't scale with your stats
but this does
and scale on "chance to poison on hit" despite not being a hit
gotcha
Hmm wonder what the best AoE time rot application skill is.
multistrike looks extremely solid for timerot overall
you don't even need bladestorm so your mana is perfectly fine
not for timerot
Oh, hmmm I probably missed something did it get void conversion or just via ultrafast smite proc
it's a huge dps loss
ah
neither, it just has a lot of multiplier in it
and the "slow with void skills" is only on idols, so neglectable compared to the dmg nodes Keygen is posting I guess
https://www.lastepochtools.com/planner/QDKLaGJA assuming the set, you are aiming for something like that
Harbingers of Ruin / 1.1.7
Sentinel (31) / Void Knight (72) / Forge Guard (10)
▸ Health: 1,181, Regen: 36/s
▸ Mana: 102.51, Regen: 8.88/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 16 Str / 1 Dex / 1 Int / 1 Att / 26 Vit
▸ Resistances: 85% / 27% / 27% / 87% / 87% / 53% / 53%
▸ EHP: 2,329 / 1,574 / 1,574 / 2,986 / 2,329 / 1,909 / 1,909
▸ Endurance: 20%, Threshold: 236
▸ Dodge Chance: 1% (33)
▸ Armor Mitigation: 48% (3,001)
▸ Block Chance: 35%, Mitigation: 27% (510)
▸ Physical, Fire, Void / Spell, Melee, Throwing
▸ Frenzy
• Multistrike (20)
• Javelin (20)
• Smite (20)
• Anomaly (20)
Yeah "Damage" is applied to both the ailment damage and the hit damage
And smite should still put in some work on screen clearing
smite is only here for the 20% AS haha
Wait no
Really gotta read the whole build better -_-
Hmmm okay screen clear might still be just okay but the scaling should make bossing a piece of cake
it's ok tier
I hope it get better with the yet-to-see changes
I planned stuff with literally 10x the dps of that
as a starter
For sentinel or are we talking Falconer lol
I'm starting primalist
Hopeful stormcrow noises
UnlimitedBonkWorks
o:
lmao what
HOLYSH-
And did you hear the reroll LP?

higher chance to become 0 LP (but you can egg it again I presume) and very small chance to roll into higher LP
Can't listen, Explain, please
It's a woven echo reward
wait the eternity cache can crit now
if i understood correctly
@south zephyr
this
hell yea
I hope I understood it correctly
Whoooo itemization is eating gooooood
Guaranteed affix is insane
Relics, omg, relics
All of my skills are now level 26
unhinged laughter

symbol of hope is gonna become the new volatile reversal 100% chance
lol karv is showing of a woven echo
I need to load up the stream. But is it one guarantee all the time? Or needs an item? How does it work
for the cache? they said at least T2 dungeon and only on 2lp + I think?
I disagree.
Set :
-15% attack and spell speed (sword) = 15% more
-28% time rot on hit (shield)+28% from amulet = 56% = 112% more
-75 void pene (set 1)
-36% more void damage with 12 stack of time rot (set 2)
15+112+75+36 = 238% more for set.
Black blade of chaos :
-120% time rot chance = 240% more
-208% slow chance (T7) = 208% more
240+208= 448more damage for black blade.
Wasn't this one already leaked by Mike at a certain point? I remember someone saying the corruption catchup echo... 😛



Ok cool ty!
I can't pretend to have every factoid in my head
I saw more multipliers added to each other, I understand you have no idea what you are talking about
Okay np we will see at release.
idk about overall damage, I'm doing time rot vk with the forgotten knight set cause of the shields -50% void damage taken on block
the only way for black blade to be used is if the time rote chance you can achieve outside of it is absolutely miserable
like, it's a struggle to go above 100% timerot chance
otherwise, it's a clear no match
and the fact you are just adding more multipliers doesn't give much credibility to your claims
given todays hype week post mentioned/called out time rot for a dot build I'd assume you wouldn't need a specfic set or unique to make it work
It's true that a 200% difference is not credible 😂 but np. Im just talking about damage, not defenses.
my man, I told you twice already, and you still believe adding more multipliers is the way to go. There is no 200% difference, on top of doing this calculation in a vacuum without adding the rest of the build is completely pointless
chance to time rot and chance to slow are stats you are getting elsewhere
pen a bit as well, but a lot less, and the more void damage per time rot is a pure multiplier
there is nothing to discuss, you don't even know how the multipliers are working in this game
you are making multiple logical errors before even taking in account the maths
You're talking nonsense, no offense. Im going to work have a good night.
So for you, if I have 100 base damage, 36% more damage and 75% pen, my final damage is going to be 211?
Nope
Those dont count
I know
This is not final calculation for damage, it's only the total of more damage won between set and black blade.
and it's non-sense, as I explained multiple times
you don't put "+" between more multipliers
never
ever
Those calculations are wrong
bro
Oh we gonna see the reroll LP thing
karv has no chill
Karv is the goat
holy gyatt momma
gamba
I'm nolifing out of this season
But 0 LP means ... Egg? 😛
YES
that is huge
What did they spoil
everything :D
rerolling lp
it's insane
@winter copper
I think we need to show Karvs backpack too

Someone said guarantueed slam will only be 2LP+? but unsure
Can it go from 0 to 1 tho?
yh but it can go to 2LP so gotta take the gamba
Nemi does that
Can only enter items with 1+ LP
Karv said at least 1LP
? I thought they said weaver can't go from 0 to 1 lp
Nemi bricks items with trash affixes x.x
my stash tab is crying already
gamba gamba
:D
implicit and affixes
implicit reroll is huge, those ranges are atrocious sometimes

YEah zombies got replaced by bees 😄
T2 dungeon
It's insane that you can insert multiple items in some of these woven echo crafting stations ... such a QoL 😄
tis making me giddy :D
I'm torn between going Minion Forge Guard and DoT Void Knight, guess I'm gonna decide during the weekend once patch notes drop
it's going to depend on the amount of time rot you can find in VK
without at least 150%, it's going to be doa
Warpath has a pretty good time rot node
👀
hope its fixed 1fp and it doesnt randomly eat 20 kekw
I'm not thinking of going pure Time Rot, but many of them - Time Rot, Doom, Future Strike, Disintegrating Aura and Abyssal Echoes; you should be able to fit all of it in 1 build
it's even worse
Idea is to use hammers to score many hits for many Future Strike stacks and Impair the Weak procs
They got rid of apocalypse whirl?
That sucks, that was my favorite way to play warpath
no
but it doesn't work with the new time rot passive
and warpath is pretty bad at stacking more damage multipliers for ailment
@alpine canopy Karv just confirmed
No boss drop from imprint
Hmm, was it said regarding set shards whether weapon base has to be the same weapon class, e.g. Sunforged Set needing 2-handed mace?
YES! I AM SEEING THIS
i feel like hunting for bis will be so much more fun now
only took 9 months, but its there, the dream lives!
these madmen lolol this is gonna be fun
f** no, shade is ruthless in high corruption xD
Yeah and the woven echo Judd was talking about "Nemesis tower" where you will encounter multiple nemesisis's back to back 😄
ya imagine u stroll to that locus well and then u get spiked by a meteor from shade xD
goddamn content galore
is sentinel gonna be good with the rework?
hopefully xD
lool
It would be weird if they were bad
i havent played in about a year so i was just curious of the changes
is there any patch notees i could look at
patchnotes landing on 11th in couple days
First pass with the reveals seems to indicate good, not busted. Don't expect a Falconer or Warlock
Some fairly impressive tank
I got my pally to 5200hp before all this goodness will prolly gun for 7500+ this go around, oh hell yeah tanky through the roof
VK ele -> void damage taken seems potentially busted
20% less void damage and subsequently 10% less elemental damage is a lot
it's not that great without the set shield
by itself, it's certainly not busted
it's like 1.4% less damage per point lol
which shield?
Forgotten knight, 50% les void on block
thx
That plus ravenous void would be quite something
we dont get any other sources of health on block other than shield still right?
you have some as passives
health on block is trash, ward on block is pog
yee
And the 2H sword, forgot the name
Dreamthorn yes!
Huh dreamthorn 2H plus shield wouldn't be terrible early
"""early""" kekw
that node is on top line of fg tree
ravenous void is actually a nerf, you'd end up taking more damage, because armor reduces physical damage more
(not counting the void barrier mechanic, purely the phys taken -> void)
we had a talk about this a couple weeks ago, where i put some numbers about it
Would that still apply with 0.5*.0.8*0.85 less void taken?
Gah star made it italics, gross
it was done without the 50% from shield
but with how rare ravenous void is, you might end up just using the uberroth gloves instead, which are way more powerful
with the 20% less and a max roll ravenous, it's similar at 62% armor
more armor and you take less damage from physical
Point
Ah figures, was hoping it was just past chain
but yes, that VK passive can be good, since a lot of endgame damage taken is void
the conversion is decent at best without the shield and very high block chance
kinda depends on what ends up being the most deadly, with the huge nerf dots are getting
as someone else pointed out, on average, you get 1.4% DR per point with it
(10+10+10+20)/7/5
Yeah which is, alright. Fine I'm over hyped
Hmmm does sentinel have any strength stacking synergy?
Palarus I guess
it can be good, especially if built around
but it's not broken on paper
Thinking about last bear strength stacking endurance threshold
like it goes up to 4.3% per point if you include 100% block + the shield
Which now that I think about it probably isn't that crazy either, 200 endurance threshold is nothing to sneeze at but not crazy broken either
remember that if you have 80-100 str, that 2p bonus is worth 1 T7
last bear set is purely about vessel + cleaver
but int took a huge hit, only giving 2% ward retention, down from 4%
but is a T7 endurance threshold valuable?
i'd say, not enough to make a whole build around it
Not even close
but if you happen to have the room, for some reasons
the likely case is
you'll want legendaries
my planned build does, but i'm going to pick it for the additional regen per str on glove and the big fat +30 str for cleaver
yet, depending on champions affixes, maybe there will be a build wanting to use set+champion affixes on these slots
Hmmm last bear cleaver vessel palarus smite setup. Meh
I'm just throwing things at the wall at this point
Do kinda wonder if there will be new and interesting smite affixes on weaver idols
Wait paladin Javelin Smite proc might be fun
Hmmmmm
Need to see what there is in terms of electrify or lightning synergy
Storm Champion affix
they added an affix with chance to electrify on chest/helmet
The champ one right?
Ooooh that's a lot of extra electrify chance
I wonder if the sub spears it casts count as throwing hits
For Javelin I mean
Smite gets a lot of More so that's probably pretty top tier for an applicator
Hmmm EDoT, Turani's, smite on throwing hit
Isn’t this just bonkers??
See, and here my plan was to go Sierpin's Fractal Tree + Mourningfrost, stack dex and not use Siege Barrage, but now I'm not so sure 😄
Since reversal attracts all summoned devouring orbs is it better if they don't orbit anymore?
In the showcase karv showed what the mana looks like and it is mana hungry
It's less mana than current, and it's currently sustainable
or should I say, baseline siege barrage + divine fury is identical in cost to current just siege barrage
ahh I see
but also there will be a lower % more cost as well, so it'll be less overall
Yes, they are throwing hits pretty similar to regular javs
just start spamming the portal button once you see the animation
Hehe the Aoe would be insane on smite throwing proc. Not sure if there's enough single target here for bossing but map clear would be hilarious
Can someone tell me what items increase base spell crit chance
Or base crit chance
Phantom grip I think has base crit
Scorn Scepter too I think
Some catalyst bases too
Use case?
Rune dagger I believe
Ah yeah that too
Sceptre has twice as much if you're specifically only looking for spell crit though
Eagle wing axe too
if I'm summoning forge weapons through warpath mostly, I don't really need these points right?
yeah probably just 1. although, doesn't look like those 3 points are very useful anywhere else in the tree. I guess another 60% area for forged weapons wouldn't hurt
no it just adds clear finally
I mean sentinel expanding the number of builds able to comfortably clear 300-500 corruption maps is pretty nice even if we're not going to suddenly get an influx of 1000c viable builds
But also yeah that change isn't juicing single target damage really
Will make it pretty trivial to hit 5 smites a second though in higher density packs at least
Yeah, that only does anything if you're directly using forge strike
or actually using it, I should say
to hit enemies with
yeah, i think sometimes people use it at the start of fights to get them up instead of spinning for a while. but i think i'll just drop em and get to spinning.
shame that the skill tree has so little to actually buff the minions
thats all about all the nodes that affect the minions period
Yeah, you can get the tiny ward node lol
wouldn't that only be when forged strike summons them, not when warpath does?
man idk what to play on launch void knight or siege barrage javeline. both look so fun now
Should work for any summons of FW, technically speaking forge strike doesn't even summon anything itself either
it just procs the same summon FW skill that all FW summons proc
Nah it works with warpath summon, it's not great, but it does add a few hundred ward with 0 retention
If the sun forge set shards from the hammer are the flat damage per forge weapon summoned it is gonna lead to some spicy builds I’m thinking
ok ty. When do you think Julra's obsession becomes as good/better than just an exalted item? probably 2LP and getting two desirable affixes (attack speed and ... i really don't know the other one ... % minion damage wouldn't transfer to them, except for the fact that your still wearing them, so only applies once)
maybe armour shred
Armor shred is super strong for primalist, but FG and necro have easy access to it already.
I'm not sure Julra gloves ever really outpace alternatives for FW (due to phantom grips) or for MA. Probably BiS on RoS even with nothing slammed on it, but RoS is super questionable lol, we'll see.
this is going to be fun.
I wonder if the last part means that haste effect scales the block chance
I read somewhere that haste effect doesn't scale block
boo
it was in one of the friday streams i think
They confirmed it doesn't scale block chance in ask-the-devs channel
which doesn't make much sense since the modifiers is "increased effect of haste on you", should work no matter what effect haste gives, but it just doesn't
that paladin crit buff is crazy. no downsides wtf? i can't believe my eyes.
i guess only fg needs downsides for some odd reason
must be super op somehow
Hello all,
Sorry if this question already came!
I am a mainly VK Player and mostly enjoy playing melee VK.
Lately I enjoyed playing warpath + Void Cleaver with a 2h-Sword.
Going for max crit.
Applying timerot with warpath and then cleaving for a lot of single target damage.
Combining that with volatile reversal for a lot of burst damage.
Seeing that volatile got reworked, and timerot got buffed, I initially thought I could get the damage back from the set bonus.
But it seems the set crafting can only be applied to the same armor slots, making it kinda useless for a 2H VK.
I read that volatile reversal can guarantee an echo and apply abyssal echoes.
This could make up for some damage.
But overall I feel like my build would be weaker damage wise.
If I missed any new reworks, please tell me.
Of course this is excluding champion affixes and idol enchanting.
It was kinda mixed - nerf for lightning builds, usable for melee and other builds now. It's pretty solid though.
tbh, i lightning was always weak on sentinel
it actually makes no sense for sentinel to have anything to do with lightning
idk electrify smite is pretty good
I think you'll get more damage overall between VR being an attack and the other buffs like SoH. You do also have the option of speccing more into time rot, VC is a pretty okay applier of it at least for clear speed purposes
Lightning is currently very good on paladin
looks like it will continue to be, but we'll see how all the changes shake out
This would be dank if they fix Sierpin's Fractal Tree in this update.
As currently it's still incredibly bugged.
Did they not? I had done a light googling and it sounded to me like it was fixed?
I was going to test in legacy tonight
Please do, I don't recall hearing anything about the item being fixed.
Beforehand, it not only didn't ever create the proper number of split javelins, but half the time the javelins wouldn't even do the correct amount of damage.
They also had the worst tracking, and would only shoot where the enemies positions were without taking in to account them moving lol
It also made it so that if used against a single target, the javelin just wouldn't do damage
Thanks! I guess I will just have to test it out!
I will when I get time tonight, but the other backup plan is just... siege barrage with a different spear. Not ideal, but it could work as a backup plan.
So, I'll have to record when I'm off of VC later to check spear count (because that might be wrong/lower than it should be), but preliminary testing with the target dummies seem to indicate that it splits, that the splits hit at least stationary enemies (and, honestly, the thing that I was more worried about, that Mourningfrost applies to it).
I do want to test against moving stuff, though, because yeah that'd be a good thing to know in advance. even if I don't have any good dex stacking sentinel gear and so this test will probably be a tad scuffed
Getting dex gear might be a bit easier in the upcoming patch at least
That was what made me think to try this, yeah
Yeah, all attribute stackers are getting a pretty good boost to crafting. Except vitality, because reasons
Yeah, it's good reasons
love vitality
I'm going to assume we can't post videos here? I recorded, and it looks like Sierpin's works fine, with the possible caveat that the spear count might be capped slightly too low. My profoundly scuffed "whatever I could cobble together" gear in legacy had 49 dex, and the most spears I was able to see in my video was 4. Part of it might be that I counted wrong, but I wouldn't be surprised to find that it's (dex/12, min 2) spears instead of (dex/12 + 2) spears.
Either way, I realized that the smite on throwing hit idols are not hammer specific, so I think I have a plan now, patch notes pending 😄
at the very least you can link videos
just like don't self promo
I think
Well let me upload it to youtube and hope I don't get yelled at by the mods then lol
can't imagine you would, people link stuff all the time
there a way to do it, like wrouk did here : #🔱┃sentinel message
no clue how, however
Welp here goes mods no smite it's bug testing not self promotion
why not just run divine fury + seige barrage next season?
why not fix a bug?
maybe not in their priorities!? idk!?
It's an option
I'm far more concerned with doing the cool thing than the optimal thing
We'll see - LE makes it pretty easy to change things around if I want to anyways.
sure, but doesnt mean people cant do bug testing and bug report
I like the dex stacking framework for damage regardless given Sentinel's easy access to res and the improved ability to find dex gear next season anyways.
Even if that just ends up going down to Mourningfrost and we ditch the Fractal Tree for something else
see now thats valid
So may as well try it out
If it doesn't work, well, I have a good backup plan, all the better
we know LE is riddled with bugs, but we still should expect better from EHG
settling for "fixing bugs isnt a priority" isnt really how we get better games
Problem is, I can't confirm 100% it's bugged or not. All I can say is that it's not so badly bugged that I'm not willing to try 😄
At most it's -2 spear splits on the listed
wasnt directed at you, what you're trying to do is great
Bane of winter 😁
That will be high on my list when I look at what FG build I'll run
Oooh, that's a good one here too. Got big flat, ele pen, triggers on javelin (and is a spell, so mourningfrost applies to the procs)... I'm going to have to keep this one in mind as well if Sierpin's doesn't work out (or if I get bored with it and want to try other things)
also the new woe
They turned woe to woah
Sir do you know any good build around exploding devouring orb
I used those as just a time bomb on my wizard vk
build used the nemesis sceptre + crystal skuill for hella base crit and just kinda played like a caster
Step 1) get a nemesis scepter
If there’s not a big cof buff for this you might genuinely need to go merchant guild just for this
Only big difference from a regular crit spell build is that you stack vitality
Like get 90+ vit cause you need all the flat damage with the nemesis scepter
But that + crystal skull is 5 + 9 + 6 = 20 base crit
aye zero sleep was had this night lmao wrote some notes at least
What are we cooking this morning?
👀
I need to watch the end of the podcast
|| something something javelins ||
I feel asleep
Hey ! It started at 10pm. I was in my bed listening to it
Anyway, scorn sceptre looks to be on the menu!
At some point I slipt
I saw most of it
Idols, experimental crafting, attributes rerolling
Grandpa Vlad couldn't endure simultaneous onslaught from ambien and Judd.
Garanted lp slam!!
yee thats super fancy
That slam is gonna be so good for 1lp nihilus
So hard to get a good rolled one with LP
Now just gotta do it once
same with RRs and RVs too, basicly anything with high lpt
Yeah, but those don't have crazy negative or low roll potential
rerolling implicits on ravenous and heart of uhkeiros is pure bliss too
they were unusable with bottom rolls .\ _/.
im curious about these on the echo tree too
maybe some nice early siphon of anguish/apathy maw/shattered chains farming
rerolling omnis gonna be fun too
is a perfect rolled omnis just bis in some cases?
pretty broad question 😆
yuppppp
🙏 EHG mess up the Owobyss node so it spawns 100% of the time in every echo, I need dat adrenaline
Nihilis is way better cuz res is easier to cap with just tree and/or idols, while it provides stats unavailable elsewhere. Omnis is a nice blanket for res though yeah
lmao I need to set up a fresh one but just can't bring myself to
possibly yoinking it from someone else 👀

btw i didnt expect discord to have so many good default stickers
thanks to you i know now
Ah yeah this is exactly my plan so how about the idols? Do I just spam vit idols on my slots
Can fit 8x 2x1 ones for 24 Vit
Gotta do with less probably, you'd still want actual idol or two there xD
It’s +2 for divine, I think it’s worth it for what’s probably twice as fast clears
Bigger idols gives more vitality
Like a 4x1 is up to 7
Plus the node for Arena echoes to have champions
They also improved arenas from what I remember 👀
Indeed
📈
thats great to hear, i was going to rush the block node
i couldnt find that one in here https://www.reddit.com/r/LastEpoch/comments/1juwxtl/every_tooltip_that_karv_showrd_today/
That was during one of Mike Stream I believe
oooooooh
Check Eterra monthly
ok too far
I wonder what they did to counteract the powercreep from all the new crafting options
probably made the game much harder, looks like uber abby wont be a push over, and there's all these woven thingy monsters, and champions, so echoes are probably going to be a lot more dangerous I would assume with all these new enemes and stuff
it's basically going to be a brand new game again, everything we do to gear will be different, and how we craft will be different
do you mean the 1.0 changes? Cause I don't think that they announced any other corruption changes for 1.2
Mike did talk abit it, even drew a graph
Balance the game properly 💀🤣
also.. you can fight shade of orobyss in monos too lol
yeah gonna be much different experience in the monolith
first time?
This is going to be interesting for melee, shade has a melee slab attack that is near instant and 1 shots well before anything else does.
Maybe they tweaked it? Copium
specially for people playing hc..
what you think someone playing ssfhc is like
because they never die
what they really look like
cuz never go above 301c
Wow nice
What affixes are meta btw
I mean most meta
I want to sell them in auction
@gusty abyss regarding harbinger bases, was the question if we can imprint them answered? i would assume they work the same as boss uniques, that you cant work around their drop source ( except the new node in weavers tree)
The text read that it does not work for items that only drop from specific sources
So that excludes boss drops but also nemesis bases
Yes, and it aligns with what you want to do as well. IE keep upgrading uniques in the egg
im just slightly concerned with my stash space now in cof x)
you pretty much want to pick up most stuff
really need to rethink filter strategy here
even all these failed legendaries or low LP have a use now
Yesterdat I thought this would be very ambitious, now it actually seems plausible: https://www.lastepochtools.com/planner/o3pLO4EA
Harbingers of Ruin / 1.1.7
Sentinel (25) / Void Knight (72) / Paladin (15)
▸ Health: 3,369, Regen: 145.2/s
▸ Mana: 140.46, Regen: 11.92/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 60 Str / 11 Dex / 11 Int / 16 Att / 61 Vit
▸ Resistances: 88% / 68% / 68% / 81% / 113% / 102% / 102%
▸ EHP: 11,425 / 10,677 / 10,677 / 19,438 / 13,027 / 13,027 / 11,425
▸ Endurance: 56%, Threshold: 859
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 70% (6,476)
▸ Void, Fire / Spell, Melee
▸ Swiftness, Haste
• Warpath (29)
• Smite (26)
• Sigils Of Hope (22)
• Devouring Orb (26)
• Anomaly (24)
whats the idea behind 2 crab rings
vit scaling for spelldamage to make up for the low spelldamage on the scorn sceptre
and 3lp is reachable
oh right its void
best part, 1x1 idol can have frailty chance
do you think that outweighs the 10% more dmg from oceareon? 2lp is reasonable now and you can choose t7 vit
oh right
other than crab would be red ring
i was about to say, you are really close to the threshold
wouldnt 2 red rings be insane
which might be worth it, depends if the defense is needed vs offense
you could slap double t7 str on red rings for the threshold
I just want to speed farm 1kc, dont care for pushing
If anything, I think I might need to get some more mana regen so I can move 2 points from reduced warpath cost to movespeed
thats exaactly why i put on channel cost on helmet, to save some points in wp x)
but i guess with vopid you want + skills
Maybe, gotta see how important dorb points will be
curious how much of your dmg will come from orbs
oh well, rip shattered lance vessel build. I watched the stream and turns out I can't put set affix on vessel
hah, yeah, that would be something
but the fact they felt they needed to cap shattered lance indicates that 3k life per second is going to be a thing
it should be high affix investment though right
the set got nerfed to 1500% damage cap. My simulated build was around 2700% so double rip though 😄
but yeah I can totally see having 3k life regen
I would like the see more set affixes, maybe gaspars would be a nice seal on an exalted sceptre
I wonder what should my league starter be now. Maybe I'll become a void enjoyer too
just checking the screenshots from yesterday
the frailty chance on idols is on a stout idol
did they say that all weavers affixes can be on all new idol types?
it would be rly strong for 1x1
oh wait, your right, dang
I'm guessing the amounts will be scaled down, just like current idol affixes
hybrid affixes on small idols still sounds pretty strong
well it's nice to be able to offload frailty chance from amulet/gloves into an idol for sure 😛
no they specifically said that 1x1 (And 1x2) idols are kinda shit nowadays, and they risk being underpowered compared to larger class idols with extra affixes. So the weaver affix pool for small idols will be stronger to compensate
NGL crab ring is actually good item specially in clearing normal nodes
Yeah people rave about 1lp RR, but 3lp crab ring is also solid. Especially on warpath where you won't be hitting evade and can really utilize that swiftness
Also Vitality 🔥🔥
Yeah, that mana guide nerf has me on 66% to start vk, gotta stack that vit
purple balls gang
Vitality over 9000
we are getting more base crit for non-light in pala right
Yes, 3% base crit, at the cost of 100% increased crit. But also get 50% crit multi.
Its a nerf to early power, but a boost to late game power.
no more 75% smite crit with no gear xD
the new small idols give crit chance and health i guess
Well, Symbols does get this:
yeaaaa i wont loose sleep over it until we get patchnotes
xD
we dont know anything else right ? i think symbols might work with lighting too
lol my fav thing about symbols?
really curious how many/which effects are passive and which ones will be active
Supposedly more like an aura, but I think we are waiting on patch notes for the details
I just hope LE tools gets updated quick
Dammit is ready
We had a 1st round of translation to do. Non nda stuff but he told us he has most of it ready to shoot
Letools is going to crash starting on Friday ^^
hype
He is just waiting on the green light from EHG
so database will be uptodate with patchnote release ?
Does he also have a weaver tree?
I don't know about that, can ask
🤷
Not sure when EHG will say yes
And I don't remember from previous season
Been too long 💀💀💀