#🔱┃sentinel
1 messages · Page 65 of 1
A very tanky Manifest Armor help you survive
Me neither
They could make it that you cast it and Can move with the movement penalty or something
And tbh, Shield bash is the tankiest build i played as sentinel
Its just the Unique Shield/axe is mandatory
If you could use 2H+Shield i am curious what will change
Does disintegrating aura inherit strength/Dex scaling from hammers?
Yup
El warpatho mucho goodo?
Oui
Whats a good void knight build that’s easy to play/cheap and a great boss killer ?
hammer throw is the normal leveling/use until you get the gear for a different build
vk can also do void cleave (make next es a crit) + erasing strike
Warpath is also there
autobomber? prob the only one i know
friend still plays it
I wouldn’t ask for any sentinel builds atm given the fact that the class rework will change up a bunch of stuff
you are overestimating the ""rework"" we already saw many skills and they are basically same with higher multipliers, like judgment, multistrike, warpath, rive etc
the only thing that would drastically change imo is dev orb and javelin, everything else is safe to play now, itll be just better numerically next patch
When ppl ask for “builds” they tend to want to be spoon fed exactly what points to take etc. so looking up old patch guides for builds is kinda pointless for those ppl
ye i gotchu
Misha, could you spoon feed me next patch? 

Misha, could you spoon feed me uwu
100% iron blades build next patch. New meta.
Is there any kind of cooldown on riposte? Or you just need to be hit within the 2 second window?
The latter
Ok kewl
I am quite excited to see how good they will be
There is a lot of unknown imo with the new idols
We don't know what is going to happen there
Don't forget I am the cope-Master
Maybe that will be Sentinel 4th Mastery
ya im just saying that current builds are viable
besides void beams and discor hammers, if that survives i would be very surprised
Discor Hammer?
The bleed javelin looked kinda cool to me
I found a few unique that seemed cool for it
Stuff like this in vengeance tree looks pretty nice sorry for bad quality I’m grabbing from YouTube
If I have flat melee damage on my weapon, would that apply to both vengeance and the iron blade subskill?
yes
Ok thanks
thoughts on which one to slam in a 3lp siphon of anguish for void hammer build?
You guys think the phalanx spear or renegades will would be better for a vengeance build? They both seem pretty good
I am afraid the spear is going to be slow
Good point
But as retaliation build 🔥
That Spear + Sigeon Shield
And when you get hit you shoot Javelins and Shields
retal what ?
I was thinking that could be fun but bosses might be a pain 😂
Yeah
when i see people here refer to 2H, shield. How is it possible to wield a 2handed weapon and a shield?
It's not yet, but that is coming for Forge Guard in the next update
oh ok thanks
With the cooldown shield throw and siege barrage
they are adding coolddown to shield throw?
Bosses might not be too terrible even using those as your main attacks
It has one currently, but in the new version it won't have a cooldown by default and instead you can give it a cooldown again for a big damage and ricochet boost
oh nut the cooldown resets when it returns
thst is why I never noticed the cooldown
my favorite build is the shield throw build
my buggest challenge is finding a decent weapon that adds to shield throw other than +physical damage
i need to try a forgeguard build one day, always did paladin on sentinel
I whole hearted endorse triple dot Forgeguard

I'm really excited to redo things after the changes
still waiting on that heriot mastery though
We have 3 Heorot masteries at home 
About to get my revenge - at the start of the cycle my build hit the wall and didn't manage to get through the Harbies. Now I finally got all 10 down and am about to fight Aberroth. But that's tommorow, for right now it's 1am and I'm tired
Other than weapon, are there any sources of flat fire or melee damage I can access as forge guard ? Trying to find things to juice the renegades will damage
current FG passive tree has +10 flat phys and fire to both melee and throwing, thats the only one in the passives (could change with update)
Falcon fist gloves, sunwreath rings, and also someone mentioned earlier about stacking mana on vengeance and using azurral's fury
Oh yeah, and symbols of hope of course. And proccing melee HH is kinda like getting added fire melee damage lol
Awesome thanks for the help guys
I never thought to use that belt before lol. When it says mana does not regenerate does that include things like mana on hit with vengeance?
100 melee fire damage is huge
No, it should be basically just like being in a primalist transform, except the mana decay ramps up
and the mana expended per attack, but of course you can stack more than 20 mana on use for vengeance or rive
never tried it myself either
Is cyclone still a thing lads? The ol spin to win?
Always
I see mana gain of 10 on passive tree and 9 to 11 from t7 on chest 🙃
Any other sources you can think of?
The chest one is affected by the chest affix multi, so it tops out at 17
Wow I did not know that! Might have to go test this right now
Hell yeah! Haven't done a cyclone type build for ages. What is the skill called so I can look it up
Here it is called warpath
Warpath?
Yewh sick
Thanks.
Apprenrly its getting buffed. I dont really want to play Marksman like everyone else haha
yeah i cant wait to play updated sentinel
Yeah, hopefully sentinel will be really spicy next season
copeee
This is a safe space where we can prep for sentinel meta 
Plot twist; the slab is going to have a 100% block chance meta that they forgot about 
Warpath will be so op that if anyone plays it I will report them.
block or erasing strike everything else bad
im kinda hoping hammer smiter still pretty ok
Hammer throw smite not being like the best leveling build would be weird af
Fun fact : Fissure inside Smite is bugged (again) and is not Fire
Its Physical 🤡
I am starting to imagine EHG hates Fissure (joke obviously)
There used to be a bug where it would not benefit from Sacrifice, and now it doesnt even deal the proper type of dmg
Maybe one day we will be able to use it
it doesnt hate fissure it hates sentinel
proven many times over years
and is a fact
quick, go make a secret bleed+fissure build 😄
It's fine we are getting a rework
I read that topic about fissure. Since void converts fissure to void, does the Lightning conversion from the skill tree convert fissure to lightning aswell?
or using better wording.. should it convert to lightning? :D
No, it says so on the conversion Node
And it indeed doesn't convert it
But I wish it would
Especially with the new Paladin passive
it would make sense for the electrify boost in 1.2
More Lightning Dmg per Crit Multi
I've been leveling my first sentinel for a bit now and enjoying void knight pretty thoroughly. I got this the other day and am wondering if holy aura is a good enough skill to roll a paladin just to use this.
The spell on each X hits is particularly good on holy aura
Probably not. Holy aura isn't usually a skill where you really really want the extra skill points. You would get a small bonus from it, lets say 40% HP regen or 40% increased healing.
If you manage to roll a +4 Smite or +4 Judgement on that relic, that would be a good reason to start a Paladin
Okie doke, thanks. I'll keep it stashed for now.
In the next patch I would also love javelin levels
I guess the full listing of sought-after relic +skill affixes would be: Hammer Throw, Javelin, Smite, Judgement, Void Cleave, Shield Bash and (big maybe) Symbols of Hope after the rework
Btw, they cleaned up the tree for javelin a bit
The new tree the last they showed. The numbers are for a 20 point setup for lightning jav going into the new patch I would like to do.
There is a new node that could potentially be crit vulnerability. It at least has the same icon that one dive bomb node has.
It's armor shred per str
Yeah we looked at the tree frame by frame 😁
Let me see if I can find it again
Though I was only planning for someone like 30-50 strength
Still good
Most likely get converted to Lightning
That is my current hope lol
Wanting to do lightning so it isn't like armor shred is as important anyway
it kinda is though
I just mean relative to phys builds. Still very important I admit.
https://lastepoch.tunklab.com/armor calc says that 40 armor shred stacks is 40% more dmg from non-physical hits
Isn't it nearly twice as much for phys?
57% more for physical
Ah, gotcha
Last I thought I remembered it was something like a 40% difference in power
Armor is 70% Less Effective for non phys hit
70% as effective or 30% less 😉
But that really is a whole topic. As 75% dr vs 52% is not 30% less EHP, closer to 50% less.
57 * 0.7 = 39.9 so calc checks out
Let's go Math-battle let wreck our 🧠
this is your written theory, but did you check Numbers in game ?
1000hp with 50% DR is 2000 EHP, with 75% dr it is 4000.
if "less" opposes "more", what opposes "increased" ?
reduced
where is your Endu tresh ? :p
thanks you right !
omg, so "reduce damage taken" is bad?
or less than less
endurance would apply equally regardless
As someone told me "just stack a lot of Ward" ;o and don't get hit
With endurance treshold getting a buff, I think we are gonna see that stacked on paladin.
Sounds interesting ! gonna keep an 👀 on it
Oh, didn't know they were buffing threshold :o
i saw an interesting discussion about "affixes - prefix and suffix related to offensive/defensive mechanics :: conclusion was "Endu tresh was too low (numeric value) AND taking other layers slots like %Health", so it was detrimental -- they show that ward wadn't concern about it, can't remeber details
Embrace the rock. Become the mountain.
is it a wwe ref ? it inspire me, sounds promise for HC "Become the Mountain"
No, it would be better really, if you can stack multiple ones. That's that almost all are less dmg taken
Yeah, like it's not a dead affix, but it's less optimal compared to just having health in that affix slot
My initial plan was using like three out of four of the mountain unique 😂
Dodge stacking Sentinel let's gooo
(replied to wrong person, oops)
technicaly, if you have all mountain item, you ARE the mountain !
The boots alongside being super tanky with the javelin node that gives pierce if you stand still
let's go Sentinels, waiting for your S2 Sentinel "Embrace the rock. Become the mountain" builds !
I think I am gonna voidify my not so meme smite warpath paint build.
Lightning javelin raining from above go brr
I really would like the see the paladin passive tree changes. Maybe it actually has some thing worth picking up in it now
Current plan is just sending forge guard for the 2h plus shield node
Question is, electrify yes or no and smite yes or no.
Oh, true
no no, current plan is : Hammerdin as 5th alt ; then maybe wait for nerf/fix OP build so i can do 1
Electrify smite javelins could be snazzy
If electrify, then also smite, then def paladin.
But if you go crit, you might still be able to slot smite on top
Why not both ? ;o
Yeah, could use smite for the support benefits. The attack speed also works for throwing.
And with new life regen affixes, the % health regen buff from smite might also be decent support value
lots of ppl seem to be hyped about the lightning javelin, but I don't see why. It's basically a worse version of the physical siege barrage build
There is a spear base with 75% fire res and a shield with 75% phys res btw ;)
Looks cool :)
yeah it does look cool, gotta admit that 😄
I'm not out here competing so if it works well enough I don't have issues with it
I wish it worked like diablo 2 lightning fury
Never played with it in d2.. I do know they were comparing the two though
d2 is you throw one, which splits into many, and the amount is based on the amount of monsters around. So if you stack monsters, you get huge lightning all over your screen.
basically same mechanic as the current divine fury node in LE, but LE limits it to 8 lightning spears
We can at least throw something like 5 at a time at least
Import to add, the D2 version could get pierce chance trough gear, allowing it to proc the split for each target hit.
IMO what the rework should've been is:
- remove the limiter for 8 lightning spears and make it X monsters = X spears like D2
- if there is only one monster (boss situation), the spears instead rain down like the siege barrage
I think 8 is good enough, a new node that would allow pierce back though, that would be a game changer
I don't know, if the 8 is good enough, that means your clear was okay even on current patch
but in that case divine fury definitely struggled with bosses
It was, the problem is single target. Which siege barrage was good at.
Which got buffed
Light javelin is litteraly picture of Zeus striking mobs
more like it got enabled to work together 😄
No, like also got buffed
how did it get buffed?
2 less mana and one extra spear from what I remember
I thought just 2 less mana?
2 less mana and + 0.00001 flat / level YEEES !
maybe it's supposed to be the VR compensation
Yeah, base crit is in a way better spot
Sure they tested it all to make an harmonious balance without destroying existing builds. Right ?
yeah, but you'll still be kinda point-starved
True
they should've moved one more thing, divine fury. It shouldn't be behind electrify
why does hit build need to take the dot-only node
fixed 😄
you'll understand the 11th, everything will be Revealed ! You'll say "that make sens ! "
I mean look at the image mastahslayah planned #🔱┃sentinel message
Node tax ;)
Could also just send dot build
First time taking Hopium in my life, so i went all in :/ wait and see
Flavor and point tax, I guess. Smite does the same thing, too.
Well even worse because the conversion itself is also behind the mandatory electrify node lol
But anyway, electrify jav+smite is good as-is, the worry is how single target will be without VR
Nah they said they gonna give Sentinels "Wings", Sentinel S2 is the New Falconner !
But "Hammer better faster stronger" !
Forge Guard has flying swords, so new minion: flying crossbows. A ranged FG minion build 
flying "Ornmental" sword, they run after monster but never hit them :v but they shine on boss !
upgrade path: flying ballistae. We become Argentus 😄
xD
DO you guys think vengeance will ever compete with rive for damage? Rive seems to have much stronger scaling at the moment with scrap metal etc and double 2h weapon stats....
yeah good point
Mb, typed too fast
Manfest armor, so you want two sets of gear? since it inherits the gear when summoned, then again from the gear your wearing? That's not immediately obvious to me, but someone mentioned it.
No it snapshot when you summon it, but then it doesn't change
Well, wouldn't you swap to different gear then if it snapshots? Have stuff like a bunch of flat damage on a sword then swap it for stuff like % increased minion damage, since that should still affect him?
yes, you want two gear sets. but only if you want to minmax, you could also use just one and be sub-optimal 😏
oh, just read you would have to resummon every single map. that sounds annoying to have to swap gear that often.
You can either give it a full dmg gear and swap to a full tanky gear for you
Or do the other way around
But for echoes it's super annoying and also it's unintended to work that way
equipping gear with minion damage wont affect it at that point since it already snapshotted without it
if it works like animate guardian from poe having him snapshot gear with % minion damage wouldn't do anything for him anyways, since he is not his own minion. the % minion damage has to be on the gear your wearing after he is summoned.
that would mean rings and amulets with minion damage don't ever work on MA 🙂
they work just fine if you don't abuse bugs
they do because he never inherits them himself anyways
it does inherit the stats but they do nothing on it since it doesn't have minions
but tbh the way in which any given stat does or does not work on MA is completely paradoxical, don't try to find logic in it
yeah he inherits them, but he doesn't have any minions of his own
paradoxical? I thought it was just limited to "simple" stats like speed, damage, hp, armor
I don't think so, can't he apply doom and stuff if its on a weapon he gets stats from
yeah, for instance, why don't attributes work on it? cause reasons
which unique affixes do and don't work on it? only mike knows
nah actually he doesn't even know it offhand, he has to go check the code
yeah no proc chances and ailments and special affixes like "gain a stack of X"
cause minions dont have attributes, only players do
yes, and why don't they? well.. uh.. ummm... yea well for reasons
really, i didn't realize he could not do ailments might have to rethink apathy's maw then
how do you think bleed shield throw builds used to work when they were popular?
your MA does the bleeds
and it does them by scaling off your bardiche with bleed chance
so ailments work then
because minions don't equip gear and idols, which is the only source of attributes
Thinking about it, I would program that the same way. If I have 50 minions already done and there's 0 ways to buff their Strength, they don't need no attributes.
But if I decided to make a minion that does use player's gear, I would make a list of the ones that work and put it somewhere where the player can read it.
now. This is a typical example of building systems with no overhead for future development. What if they add an aura that gives all allies around 10 str or something? Whoops
or what if they make a minion that gets stats from player's items directly? whoops
what if they want to move to a system where minions in general scale with player stats? whoops
then you got +10 and your minion benefits at the moment of summoning, because y'know stat scaling
That's how it does work
No. "Minion damage" snapshots onto your minions as "damage" at the time you summon them.
Putting on or removing minion stat gear after summoming doesn't affect those already summoned minions at all
Really? That seems opposite of how several people have said it. In the end it doesn't matter too much. I can't be arsed to change gear to resummon him every single map. That will get annoying. I'll just find some middle ground gear.
Yeah, snapshotting is awful, middle ground gear is the way to go for sure
mine applies doom just fine 🤷♀️
that is not true, are u guys cooked?
there is literally a whole build called bleed MA, which is btw best version of MA that build around it applying insane bleeds
and apathy maw works just fine with it im literaly playing with it rn
dont change gear that affects level of manifest armor and snapshot works just fine
if you are playing offline u will need snapshot every map if online only when you enter monolith area(not end of time town)
Havent played FG with new RoS passive node since it was released. That generates a ton of shields lol I hope the DoT rework on it becomes interesting......
I lost a lot of hope on that when I saw the 20% damage penalty for 2h + shield, but it'll definitely be better than it is now
But that's not a recommendation, because currently their fire aura is more of a small space heater
20% is fine as long as u can abuse bulwark or ukheros
with 2h its still damage positive
tried ukheros recently and it didnt feel crazy good
anything that needs you to get hit isnt that stellar in late game
how are you guys making it work
bash do big damage
You can't do either, or really much of anything, for RoS fire aura
What do people mean by retaliation thingies, is it... pure vengeance, the hit back?
Retaliation in general means dealing damage procced by taking hits/damage
ah ok
Reflect, vengeance thingy, etc etc ok ok thx 😄
Hmpf, 2 more weeks 😦
And still can't decide which sentinel I wanna make
im genuenly buffled that karv even mentioned that in the interview, its so troll idk how people can believe there is anything into it
its a minion dot spell...like u are forge guard how u gonna scale that, its insanity
go sigeon shiled+new vengeance spear and spam vengeance/rebuke with javelin+shield throw retaliation, FULL MEEMEE send it

no.
Bees - Shark-Bees - And full Retaliate Sentinel or nothing !
oh and pick multistrike for on block procs
I love melee, but vengeance is melee, shield throw is throw... isn't that coutner intuitive? 😛
true true
u only sacrifice few prefixes for flat throwing dmg which doesnt matter
the only downside that i can think of, do bosses hit fast enough to receive good dmg from vengeance riposte? 😛
😄
real
i saw a retaliate Druid doing Lagon, was fun
just think about this powerful image in monos mobs swarm you and u retaliate with 3 shields+3 javelins per second and many counter attacks from base sentinel tree with 100% crit+vengeance retaliates and insane THORN dmg for only 5 pts in fg tree
real powermove
true
i will add it to my roulette or something 😛
Hate the fact that Karv was tempting us to make pure time rot builds
😛
Maybe we'll get a new shield that gives it 1000% more damage 
Now picture this. You press warpath.
unique shield "The Rolling Threat"
- generic shield stats here
- Rebuke is now a channeled mana per second skill that causes you to roll around as if you were in a giant ball, dealing damage to things you roll into it
Give it a silly rolling animation and I'm in
this is for 1.3, for 1.2 we already have the mage version
Unique belt "I Win Button"
-Warpath now does screen wide damage
-Warpath is now op
If it's a belt, what about "I Win Buckle"
Also acceptable
i have a warpath idea, but it's too soon to know if it's brilliant or meme
idk i dont trust in wp for arena at least, it has no leverage over snapshot manifst for example but we will see
oh, 99% it's a pure meme, but you can go up to like 97% avoidance
so it's the epitome of high corruption builds
but it will likely lack to damage to go that high
can any body suggest a link for a forge strike/manifest armour build focusing on minion damage more?
thinking for season 2 or after patch
afaik FG is getting a big rework/overhaul so till patch notes i dont think there will be anything relevant or at least 100% accurate
with 3 focus mages granting you mana, you can do that
source: ive done it
you have 1 warpather in the middle of arena, and 3 mages granting them mana
nothing enters the screen
thats poretty cool
eldritch ritual gaming
many thanks bud for info
Just realised this after Dread's last video
I really hope FG get smth similar
Otherwise Bleed build are already better on Paladin (for the most part) and now Ignite too 😢
rework says Paladins are the masters of DoTs then 
Time rot tho 
tbf, the 50% more thing was always pally specific since it's on holy aura activation
I too hope they dunk pally's bleed support into FG because bleed just doesn't feel super paladinny to me
Man it would be kinda sad if the forge guy would be bad at setting things on fire
Its his literal job
True
"forge" have 3 steps :: make it melt, beat the s out of it, cold it, profit?
I would love a combo skill like that
first attack ignites, second one applies armor debuff and third hit consumes ignites and armor debuffs for a big cold damage hit
True, didnt realise that too / didnt read it properly
Burn things => attack put a Mark on mob, depending on bruning stacks, then make a "Breath of water" scaling with marks
Add some blindy particles and the sound of "poe freeze shatter"
And depending on your goal, you might even cool it down in an oven lol
And depending on your marks, it will "craft" the monster and add it as your minion !!!!
Forge Guards wear glasses tho. 🥸
Sure make an Unique helmet to "craft" your minions :
AIGHT BOIS IM BACK . what we doing for new season? any crazy meta builds?
any theorycrafters i can follow on youtube?
11th infos patch note 17th make the server burn

#news message
Crazy what we can find in the #news channel
#👨┃ask-the-devs-not-support-no-bugs message
Confirmation that symbols of hope and judgment are getting electrify support? 👀
Warpath can be considered holy too, right? Right???
unless...
imo they should cap the procs, cap eye of reen make it work for anything
Yeah, that a good use of the x per y seconds mechanic
thats when you spam tap warpath
all i want is for shield rush to be fixed
so i can go back to spam tapping it without desyncing
shield rush + hh
this + spam shield rush tapping + hh = immortal
but noooo we cant have that cause desync
If you arent permanently spinning are you still permanently winning?
Shield Rush loose the Traversal Tag
yea lol shield rush spamming can't gain ward anymore, always expected them to tone it down. but still sucks because stuck bug.
i really hope sigils get electrify damage too
No, its fire vfx is red instead of yellow
Slap on a lightning tag and now it’s yellow. 😎
It sure seems like it might based on Mike's comment 🤞
Normal lightning is blue, so it has a different regular vs. holy version just like fire
Blue sounds even better tbh
tbh 5 years later I still have no clue why the lightning of a Lagon themed paladin that supposedly comes from Lagon is suddenly yellow
we literally have no other example of yellow lightning in game, but at least rahyeh's paladins do use yellowish fire
not to mention that we never see a single paladin of lagon either
and that lagon is the kind of god who doesn't give a shit about anything except torturing people for fun
oooh look how funny these humans drown
me bored gonna set up a whole arena where I probe people with my tentacles
Yellow lightning = holy lightning, yeah there are no actual Lagon theme paladins aside from it just being alluded to in one skill node
that one skill node is like half of all lightning effects on paladin though
It's probably the most uneventful one of all of them
well, not entirely, but still
sentinel is still not really following any god in particular, even as a fire pally
Less for fun and more he doesn’t really give a shit about the opinions of ants
bold strategy captn for somebody who got rekt by ants in every timeline (that we know of)
yeah no shit he isn't, he is a deserter, I'm still lost as to why he can be a paladin in the first place
must be the pernicious ideas borrowed from dnd 5 ed
yeah idk why either, but magic in this game doesn't really come from the gods anyway
eh that's still somewhat dubious, given things like runemaster runes et al, but paladin of all classes should depict magic channeled through the gods or at least with their direct guidance
when you start getting such "brilliant" ideas as just going out and grabbing the magic for yourself, that's how you end up with the void and immortal empire
Mage's power is even less god-related
is it though? There is no concrete lore that would disprove it, although same goes for proving it too
Yeah, absolutely
we know nothing about the gods' origins and little about their powers
so it's just all headcanon at this point
We literally have had the loremaster explain it
but also there's the most likely reason for it being the way it is, and that is that if your character's power comes by channeling through a god, you'd have to explain why your character doesn't lose all their power when the god is dead (or when you go back to before they existed)
Hey I’m not the divine toddler
Tho the rune master stuff to me is just named after them, not from them
Also also we literally steal the knowledge of how to be a Paladin from a different timeline version of us
So like they coulda been a paladin of a specific god
plenty of ways to go about this, but not with LE's narrative budget
I'm sure we'll never see any deeper exploration of class lore or each of the character's backstories
I could see some expansion of it
They have said they want to expand them, or at least re-integrate their backstories in some way since the intro videos are gone now
but it is difficult, that is true
they said a lot of things that are nowhere to be found in their game, and are apparently not coming any time soon
yeah, I wouldn't expect it to get in the game soon, if at all
I could see like 2 zones being added to campaign start that’s different for each class
and by narrative budget I mean not only the monetary budget of the studio but also the way in which the game is generally structured, with very little meaningful dialogues or quest texts or even ambient exploration of lore
Sentinel deserting, rogue fleeing mejesa, etc.
there just isn't any place to put these into the game without massively reworking the structure of the campaign
when they redid chapter 1, they mentioned maybe making a mission to unlock the mastery class based on their backstory, but they didn't want to extend the time it took to get mastery any farther out
idk how they could possibly fit it in, and spending effort on things just for one class is not ideal
yeah and where will they put that mission? They'll need to develop areas, NPCs, quests, etc from scratch, there isn't any space reserved for that purpose in the campaign's current structure
it would've been a portal from Gaspar or FK
like the old mastery "mission"
I kinda miss the shade fight pit
I guess that's the most obvious point but the problems above still apply, they'd need to develop unique quests for all classes from the ground up, and they don't seem to be able to do that
Yeah, well the main reason they decided against it was they just didn't want to increase the time until you unlock mastery any more
but not having to spend the time doing all that is a definite plus
I too wish it was something a little more exciting
it feels wrong to be just talk to Gaspar
though I guess it's kinda killing Pannion that gets you it
the just talk to gaspar is supposed to be a placeholder, but that's my point exactly - it's been in this state for what, 1.5 years now, and will remain in this state for 1.5 more
they are in no hurry to fix it despite it being a fairly glaring omission for any kind of a new player
idk if it really is a placeholder at this point
as they say in these parts, nothing is more permanent than the temporary
Yeah, cant wait too see all the changes honestly !
If symbols also apply to electrify, that will be insane with javelin
Any tips on building forge weapons from scratch?
A good start is Bardiche and use Void Cleave, and try to scale mainly dot first
Thanks. Void Cleave for the buff right? What skill to summon the weapons?
1 thing I'm having a hard time adjusting from other games is how punished you are trying to respec early game. The minimum points are just too little, and I feel like I'm playing catchup all game long
Like I'm using Rive initially, but then from further testing Warpath feels a lot better. But the amount of points difference are huge between those 2
Multistrike with Heated Forge for sure
as for early game leveling, you can level with Multistrike + Forged Strike just fine
Warpath until you unlock mastery
I like Multistrike better too for Forged Weapons
Faster summoning
You get to use HH
So you get really nice sustain
Warpath is pretty meh imo
Sorry what's HH?
healing hands
but yea finally a forged weapons build that actually doesn't make you throw away healing
I still don't understand unfortunately. Why HH can be used only with Multistrike? Or because Warpath is a channeling spell, so cannot use non-instants?
warpath is channeling, so hh will only work the first time you hit warpath, but not again while channeling
Healing Hands proccs on melee hit node says
When you USE a Melee Attack and hit at least one enemy
Channeling Warpath count as one use
ah ok, that's the part I'm missing
that's pretty cool then
why not rive tho?
too unreliable?
yea
well, mutlstrike won't get forged weapons summon until season 2
Huh? It's already there tho?
oh is it?
there was a buff to it or something i remember
in s2
or maybe that was rive lol
sorry, is this a S2 thing? Where multistrike's interaction get buffed even more?
- Multistrike gives you a buff called "Armaments" every time you hit an enemy. It's a basic Multistrike mechanic. You can have up to 4 Armament stacks.
- Heated Forge makes it so your Forged Strike consumes Armaments to guaranteed summon Forged Weapons, 1 per Armament stack.
This works WITHOUT a target.
So you charge into monsters, bonk them 4 times, then use Forge Strike (even if the monsters already died) and you summon 4 Forged Weapons.
Multistrike is getting buff in S2, but the buff has nothing to do with Forged Weapons
thanks for the detailed explanations. I understood the basics, but those special interactions (no need target etc) is really valuable to know. So the chance to generate forged weapon at max stack is a waste then?
Noted, thanks
yes it's a waste
plus it has the unfortunate effect of resummoning minions when you're at maximum
Generally you will want to be attacking a boss with your minions, so you're using Multistrike to add DPS + proccing HH to heal yourself, so you would be at max Armaments, randomly summoning new forged weapon minions during the fight.
So why is that bad?
Well if you're using the Void Cleave buff, a newly summoned minion won't have the buff, resulting in DPS loss. There are some other minor losses like the summoning animation that happens, perhaps travel time if the summon isn't summoned in the right place.
If your minions are dying, you would resummon them by doing the 4 hits then Forge combo anyway. You have control over the summoning vs. it happening randomly, and the effect is the same - 1 minion per Armament stack. I don't see any good reason to use that Forgemastery passive.
Yeah that's a great observation, I fully agree
Btw is there a definitive list of what exactly your forged weapon inherit?
And don't inherit?
Like is fire damage on your weapon totally equivalent to fire damage on your minion?
It can be nice if you are in monos and your FW are stranded on some other mobs
There is no list but "simple" affixes
Like AS, Inc Dmg, Ailment Chance, Crit stuff etc
Stuff that doesn't work are Uniques effect like chance to cast XXX skill on Hit
So, new player, wanted to ask
Is a Ranged sentinel build, possibly based on Javelin or something like that doable or is it a fool's errand?
Hammer Throw is really good (ailment spell or Void Dot)
Javelin I, would wait S2
Shield Throw aswell
Ahh, is it getting patched soonish?
Got it
I
Might just wait until then
you can play Javelin Siege Barrage right now
when S2 drops you'll get buffs - less mana cost and more javelins
And split too
what split
Ok good to know, thanks a lot. A follow up question if you don't mind, in Forged Strike tree there is a "essential" node changing your Forged Weapon into Fire. What is the significance of this actually?
Sierpin Fractal or Divine Fury
is Sierpin confirmed to work?
Yes
oh nice
You mean this one?
It's actually my starter plan
Also we saw in frame by frame during Karv showcase, Added Dmg Effectiveness of Javelin is buffed
Yes. What does the fire tag do?
basically it makes your minions do half physical and half fire damage
with fire being the bigger half thanks to the +10 per point on the node 😄
it's also important for your affixes. For example, if your minions somehow obtained % increased fire damage (from your weapon for example), and you didn't have that node taken, it would have no effect, because your minions don't have the fire tag.
Found a usecase. It's good if you play the "Forged Weapons Detonate" node 😄
True
Ok good to know, thanks a lot guys
Is this a trap node btw?
absolutely 😄
I've tested multistrike a bit, and uptime seems acceptable?
I may have underestimated -75% ofc
once you get the duration bonuses in forge strike and passive tree and two phantom grip rings, it'll feel way better
The explosion is a trap ^^
well, it is a trap node, because adding duration means the explosion happens less often, and the explosion is a spell for which FGs usually don't build stats
It gives you more dmg overall if you can sustain the weapons
and that's the big IF 😄
Should be fine against bosses but in echoes its going to be annoying for sure
that's how I see it too
Ya I'm thinking on the "more dmg" part
But yeah the explosion part is quite bad
We got the Duration problem mention by Psojed
And you need to give them Flat Spell Dmg and Crit Chance
Thats pretty annoying
the more dmg is nice, but the usual Forged Weapons cap is 12 minions. Normal duration is 20, maximum duration is 50, that node removes 75% of duration, so you must be able to resummon your 12 minions every 12 seconds.
Less if your rings aren't perfectly rolled
nope
Interesting. So they die regularly at higher corrupts?
No, thats smth only Falcon is allow to have somehow (still salty about it)
They are on the fragile side of Minions, but are easy enough to resummon
They don't die, not even on the pinnacle boss 😛 you can give them leech or regen, or just scale their HP really high. But they start at 350 HP.
nop
You just need to get leech on your weapon or gloves
Rip
I'm pretty sure added melee damage stays 100% phys, it doesn't mention any conversion
But you get the Tag and Base Fire Dmg
So how do you solve mana issues in this game really? You don't have a mana potion right
We could test it to be sure, but usually it has to explicitly convert to change the split for added damage
Testing will be significantly easier in S2, too
use a skill to generate mana
every class has one
Hmm. Possible to solve it with gear in endgame?
(that is, if you are spending large amount of mana, otherwise you can get by just with mana regen)
I guess it's a balancing stick
Sentinel has an easy one in its base passive tree, works for multistrike
Should be about all you need, probably
Some builds can substain, VoidKNight got this :
Oh ya that one
it's still very specific and need to have "a lot" of mana to make it work
Time and Faith
Plus a bit of mana regen if needed
LOL I thought time and faith in the literal meaning
Can anyone share a facetanking build? I'm pretty new to the game and I like tanky builds
I don't think "facetanking" is a thing in LE, specially for Sentinel _ Some face tanking existed before, in stacking "infinite" Ward (was fiwed)
Hmm
Shield Bash can be really tanky quickly
You'll have to "dodge" very big hit (well telegraphed)
Dmg is on the low side
is the substain correct ? (leech / ward ?)
Leech is super strong sustain
It also has Heal
Primalist, Warlock, Sorc
People would sage mage? Note that the new patch 17th will change a LOT of things
We can "suppose", with the change in Life / Endu Treshold, that life Sentinel + block will be very tanky for sure
My "facetanking" build is Lich Crit Stygian Drain Life Mini-gun, but it's on the weird side (Reaper Form is special)
Love reaper form
you can build a tanky build on sentinel but it's gonna be the outlier, i.e. the consecrated ground judgment is fairly tanky
but it uses vengeance in rotation which almost no other sent build does
and without it your survivability is giga shit
Vengeance feels so bad (cause i want to use it), specially if mandatory like you says. no range, great defensive buff, if you pick "ennemy have dodge chance you'r doomed :v"
Is that healing hands build good?
with rive
thinking about doing that or just going void knight
if your gonna be doing a melee smack rive build healing hands on melee hit is a great way to boost your not die
vk passive tree leech + healing hands + time and faith will cover like all of your sustain issues
it's a mana regen skill that is, ironically, about on par with mana strike in terms of mana regen over time
except that it does a dozen of other things too
mana strike is so dog shit
So looking at VK Warpath builds, why do none get the Abyssal Tempest node at the end of the void sub-tree? Is Abyssal Echoes that bad?
Its a lot of Mana for not a lot of Melee Benefit
i like both skills ><" i really like the "tanky buff" of Vengeance, but i don't "feel" playing it (maybe need more investing) - i like mana strike because Spellblade Shatter strike all your mana => 3 mana strike hit and you're good to go again
Idk if I should go paladin or void knight
vk gang vk gang
here you go
https://www.lastepochtools.com/planner/QnE78b8A
healing hands to move around, smite for DPS, high armor, high block, smite heals you if you stay close to target, HH generates Ward. It's around 1000% lightning damage so should be fairly balanced.
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (11) / Forge Guard (24) / Paladin (58)
▸ Health: 3,381, Regen: 176/s
▸ Mana: 366.43, Regen: 10.72/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 25 Str / 1 Dex / 1 Int / 60 Att / 14 Vit
▸ Resistances: 134% / 80% / 110% / 80% / 80% / 84% / 88%
▸ EHP: 25,567 / 25,567 / 25,567 / 49,085 / 25,567 / 25,567 / 25,567
▸ Endurance: 67%, Threshold: 676
▸ Armor Mitigation: 75% (8,681)
▸ Block Chance: 85%, Mitigation: 70% (4,872)
▸ Fire, Lightning / Spell
▸ Holy Aura (Passive)
• Holy Aura (21)
• Healing Hands (23)
• Sigils Of Hope (21)
• Smite (21)
sigils on self-cast, gameplay is .. cast sigils until you go low mana, then go kill with smite
yay smite
when new patch drops you can grab the new cosmetic for it 😄
Thanks for recommend the build ! will look at it
PoE 2 experiment over, back to last epoch theorycrafting.
welcome
👋
I'm trying my best to break animate weapons next patch, having giant's blood would make it so much easier
Yeah for sure.
Set shards too potentially, depends on what the sun forged shards do besides the set bonus
Oh is sun forged a new set for forged guard?
No a quite old one actually, it buffs both the weapons and the player quite substantially, but it wasn't quite competitive against legendaries/top tier exalts
There's probably some very funny, very stupid things you could do with ignite stacking on forge strike if it carries over the bonuses per weapon on the shard
Assuming you keep the ignite % chance per weapon via shard it's like 600% ignite chance with max weapons summoned
Also like 600% increased damage over time from forge strikes ignite... Hmmmmm
ohhh very nice
ignite's damage is not based on your weapon damage right?
ya just checked the game guide, it's fixed
Correct, ailments have static base damage
Only affected by gear multipliers not the hit damage
Personally I think I'll probably build out a Void Knight and either do a smite on hit build or maybe something with Time Rot depending on how it works with the new patch
The Forgotten knight set giving you an easy 75% Void penetration with time rot might be busted
Since you can slap it onto whatever exalted
If Time Rot itself is scaleable to useful levels you'll have a relatively easy to access 75% More damage multiplier
That, Sun forged, and Ferebors are probably the 3 most interesting sets for the new set crafting mechanic
time rot with knight set is what I'm planning on starting
sorry, I'm kinda new to sentinels, so what you're saying just mostly went over my head, but I appreciate the discussion
still, I would like to pick your brains a bit on forged weapons
- what is the best generator in your opinion?
- sigil or void cleave?
- bis weapon?
Rive+Forge strike was my go to, warpath is too slow generally and Rive gave you easy execute access. I believe Vengeance is getting a node that may be the best new option
Void Cleave if you are good at Micro was almost certainly better for damage, Sigil had better utility but either ate a ring slot or sucked to upkeep
in terms of weapons theres a lot of choices but for example a void knight will mostly always love apathy's maw
weapon choice is more build dependent
I mean for a forged weapons build really
there are so many choices
hit? dot?
interesting, I've been testing multistrike and it feels so much better than rive
I really need to test warpath at higher levels tho, being able to weave in and weave out easily mean you can avoid most bad stuff
I dunno, what's the best? LOL like I said I'm super new to this
fair enough
is this your first arpg?
nope I'm coming from poe
ah
Multi strike to built armament stacks then forge strike I found to be easiest way to summon max forge weapons
and d2 d3 d4, you know the usual
Yeah, I'm probably overrating Rives pull+execute tbh
ya same here, but it still feel slow tho since you can't prep them
unlike warpath
idk
For your weapon I honestly don't know enough about weapon inheritance to be sure, but a well rolled legendary Apathys Maw is probably pretty darn good especially if it inherits the more damage components
in terms of weapon, its really just biggest damage for hit and the corrected damage + application chance for dot
also would love to know what a bis gloves look like, since the bis rings specifically point to them
Attack speed+Leech
also 150% aliment chance = 1 stack and a 50% chance for another stack per hit
what's doom? not in the game guide
Item only Void DoT
oh that's nice
^ use last epoch tools
Warpath is an option but I find that if your summons get wiped from a boss mechanic that they take forever to build up again. This was a long time ago played that tho
that's fair
I'm still levelling atm so my forged weapons are pretty much immortal
but I can imagine them dying at higher levels pretty easily
Yeah Leech helps a tooooon with that IME
if they get one tapped, attunement gives them +11 health and some increased dmg
Probably won't save them at 1k corruption, but I'm not sure there's many viable minion builds that far out
other than wraithlord or abomination yea
Manifest Armor might be interesting with the 2h + shield/shield throw node
true
Just don't forget to name your Forge Guard TonySpark
did you grab the sword node
of course
so they get a copy of your weapon
that's the first one
huh
really
I may respec the void cleave then
and get the manifest to try again
what else is good other than the weapon?
getting them your glove stats is good cause the same reason as forged weapons
Basically all the inherit gear stats nodes should be maxed
basically cover MA in stats -> he goes smack stuff
since both of you want the same stats -> you smack stuff too
makes perfec sense
ah I just remember why warpath is worse than multistrike
no healing hands
I guess leech would be good enough? idk
leech is shrimply, not enough sustain? do more damage
ok noted, so best 3 skills? assuming 1 forged, 1 generator
currently?
Volitate Reversal is always good for the stupid amount of more damage it gives
VR is getting completely reworked next update
my personal hope is they don't overthink the update and nerf stuff hugely in advance
I mean the set thing is surely a powercreep
but maybe it's OK to have a bit OP stuff in an ARPG
Idol crafting is another power creep, potentially more than the set affixes and champ affixes
since it's just pure new stats we didn't have before, sets and champ affixes compete with legendaries
I really hope we get some new filter options for idols. Im so sick of getting idol explosions with only bad rolls
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anyone got general tips on building a forged weapons build? from my limited testing it seems like you don't have access to lots of +minion stuff due to them being mostly acolyte exclusive, and you don't actually need them. You just need to build like a warrior, with a high focus on +damage
from passives you have attack speed, armor shred, flat damage, minion duration, bleed and ignite chance, % inc damage, minion health and armor and potion heals minions for your armor number
you can grab minion damage on gear
Harbingers of Ruin / 1.1.7
Sentinel (22) / Void Knight (10) / Forge Guard (73) / Paladin (8)
▸ Health: 1,326, Regen: 36/s
▸ Mana: 163.78, Regen: 8/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 29 Str / 3 Dex / 3 Int / 27 Att / 4 Vit
▸ Resistances: 79% / 24% / 24% / 75% / 60% / 4% / 4%
▸ EHP: 1,901 / 1,259 / 1,259 / 1,990 / 1,653 / 1,112 / 1,112
▸ Endurance: 30%, Threshold: 265
▸ Dodge Chance: 6% (180)
▸ Armor Mitigation: 14% (394)
▸ Block Chance: 3%, Mitigation: 0% (0)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Void Cleave (20)
• Forge Strike (22)
• Healing Hands (20)
• Multistrike (20)
I feel like DoT FW is easier to set up
I have on purpose not set up the last skill
Because RN you would use VR
Like this
But next patch its going away
and for more tips and choices you can explore the many builds on the internet. For example https://www.youtube.com/watch?v=1g1bJ7PYz_0
I hope we get new FW related stuff on Idols
Thanks a lot guys. I'll study up then. Really enjoying this community ❤️
I checked LETools and none of the "forged weapons" builds have dots in their name, it might be an off-meta spec 😛
I just find it really easy to set up
Void cleave has lots of flat damage to minions
Are we still talking about Forged Weapons ?
yeah
Oh sorry ! I got confused
Smelter Might > Smelter Wrath in my head
So I was wondering why you would use Smelter Wrath 😂
Generic Minion Dmg, AS, Chance to inflit ailment
Rn its getting carried hard by VR
I did that and was doing 200 easy
I wonder how its going to be after the new VR 💀
best first use of rune of ascendance?
I'm level 54
well the first uses, I've gathered quite a sum
Depend on what you play
For FW Id say Ring for Phantom Grip or Gloves for Falcon Fist or Wing Guard
ilvl totally doesn't matter right with ascendance?
I still frustratingly don't have access to bazaar yet unfortunately, or I would have checked the price of phantom grip
goddamn got it on the 5th try, holy shit
you can ask someone online for a party invite and then teleport to Bazaar early. You can look at prices, but still need to get rank 3 to buy uniques though
Fair enough. When I really look at the ring, it's not really as strong as I've originally imagined it. Sure +skills are nice, but you only have a few minion skills, and even in those, the available points are more than enough to get everything
Since not all forged strike nodes are usable when you have a proper generator
the rings are not used for their skill bonus, but for applying stats from your gloves to your minions
Also Minions Duration
I was doing some math for forged weapons, it seems T20 (rare) Obsidian Axe with speed, flat physical, minion damage and physical penetration beats Apathy's Maw.
Oo
I am surprised, but at the same time not so much
Try an Odachi
That Crit Multi is juicy
Attack Speed is quite fast too
I'm in bazaar rn checking the exalted swords 😄
The affix that gives phys pen and minion phys pen is good for forge weapons because you give them the stat and then they inherit themselves again
I have very little minion crit so the 170% crit multi has little effect
but I found a better odachi
oh but I keep forgetting the phantom grip bug
so I guess Odachi crit multi is way better than my excel shows 😄
yeah but I'm live now, so y'know 😄
What if you go Flat Crit + AS or Flat Phys on the Odachi?
Do the Fire Crit Amulet works with FW?
yes, it has minion crit
and the best weapon changes depending on your other stats
rn my FG is lvl 69 (nice), has 0 minion damage 😄
so weapons that have increased damage beat weapons with anything else
I have this rn
it's not even maxed out yet, because next craft requires lvl 70 😄 and it beats odachi with crit+speed and odachi with crit+flat phys
Guys will the Singularity turn off FW's crit?
Hot damn is this from cof?
If not how much did you buy it for?
this is MG, I just bought it on Bazaar, for like 10k gold
Niiice
good question, I just checked - singulary does NOT disable FW crits
Awesome
Yeah Singularity just disable your Crit
Btw fw doesn't trigger your onkill effects right?
Is shield bounce to proc manifest armor still a thing? Or did that build get nerfed?
Still really strong
Ok nice. Making a list of builds to try out again after the new patch
I was just blessed by an explosion of lizards 
Anyone know where I can find a picture of the vengeance node that was spoiled for season 2 that ||summons forged weapons||?
Check out the new expansion information HERE!: https://lastepoch.com/
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·················...
Its timestamped where it starts to be about sentinel
Thank you! Couldn't remember where I saw it and was struggling to find it again
I cant wait to see what the downside to the Forge guard two-handed weapon in 1 hand is gonna be
I'm so curious
And I can't wait for the patch notes so I can start thinking about what I wanna build. Definitely playing Sentinel first
We know
20% Less Dmg and Less AS/Cast Speed for you and your minions
Haste gives Block Chance instead of MS (doesnt scale with Haste Effect)
I wonder if this is capped at 100% block chance or if you should just try to get as much block as possible
outside the fact block is fairly hard to get and you won't get a lot above 100%, the damage multiplier is not big enough to warrant that
Well its probably at least a 1 to 1 more modifier depending on the roll. Also it doesn't seem unreasonable to get around 160% block chance between this items passive, a shield with block chance, the new haste to block node, ect. That seems worth it to me
Do you think investing into 60% additional block chance for 28% more damage on vengeance (of all the skills to do damage with) is worth it? I don't
It'd be more like 55%-80% more depending on what item ranges this thing has
assuming 9%, it's 28% more damage
assuming something like 12%, it would be 32%
assuming 20% more damage per 10% block (lol), it would be 40%, at no point it's going to be 80%
What do you mean 28? 9% per 10 chance (with current roll). so it would be 18% at 20 chance. 27% at 30 chance. 36% at 40 chance. 45% at 50 chance. 54% at 60 chance. Surely that's how it works no?
aahhh alright, must've missed that then. Ty :))
hey guys i saw some time ago some new stuff coming to sentinel where the slow chance and time rot chance gave damage to some skill i cant remember what it was , imgoing crazy searching for it can someone enlighten me? i dont remember if it was a new item or a node in sentinel
Check the pinned messages
It was showed during Ghazzy podcast
Link in the pinned message
But before the timestamp
oh found it thank you so much
What Pvt. Vlad think about Sentinel players ?
(this message can contain out of context photoshoped quote)
🔨🔨🔨
Bleed Hammerdin ?
Ban hammerdin
We don't know for sure yet. Block chance does not have a cap, but all currently existing effects that scale off your block chance are capped at 100% block.
I'd guess it caps out at 100% block chance just because that's the norm so far
isn't vengeance getting a full rework with this patch? I remember one of the dev interviews they said that there's possibilities for using it as a primary damage skill now
yeah, I wouldn't bet on that lmao
isn't serpent venom scaled by crit over 100%?
I saw multiple builds going for 150% crit chance or things like that
Yes
weird double standard then
Yeah, block is the only thing with no cap that has all things scaling off it capped like that
at least, as far as I know
and relatively few stats have caps
we should uncap parry 
A finger on the monkey's paw curls. No more sources of parry ever get added to the game.
i did bleed nad ignite already
both were not very great
so anything that can kill uberabby
as is smite main source of dmg?
VK Void Melee with Warrior Fury
i used it as cleanse
this flavor if possible thank you :x
looks good
but you need to loot extra rare items on aberroth i think :v
except volatile reversal is 100% gone next patch
Vlad's tips are the best (for Sentinel at least)
That one would be VK Warrior Fury
Deals a lot of Dmg
Yes
Smite Deals a lot of Dmg
If you search in the channel Skyqula posted a planner recently enough of a very finalised version
But yeah for S2, VR is getting changed
So we dont really know
found it
fake warpath but should do probably
my next variant was smite maincast anyway
found it too / weird unique everywhere / new concept => added to "to do list"
i did this build lvl 8 --> 42 cause i found the sword early ;o
"no brain spin to smite", loved it
Did they do that Sentinel rework yet? or is tha tnext patch
I last remember Forgeguy being absolute dog shit. Is he great now?
Forge Guard got a bunch of changes in July 2024: https://forum.lastepoch.com/t/last-epoch-harbingers-of-ruin-patch-notes/71790
Sentinel is being reworked pretty significantly in ~11 days with season 2
nice
Forge guard is only dogshit when playing minions
Which, thats like half its schtick, but
Outside of the minions stuff its like the best bleeder
any way of checking forged weapon's current dps?
i hope that shield throw is going to be viable in the next season, love that skill
Has no cooldown by default anymore at least
it kinda does, cuz only 1 shield can exist at the time
There is a node to remove that, though it does lower the bounces
not dogshit https://www.youtube.com/watch?v=_yglYAojWX4
pretty sure that would be paladin
Snapshot at its finest
I was excited for a moment until I saw the snapshotting
hope it gets fixed in 1.2 and we can measure it without the bugs
they already said it isn't in 1.2
btw. now that I'm looking at the actual build and not just the video, he shows having 18k armor, but his planner has less than 3k armor 😄
napkin math says stealing armor via shield throw should get him up to ~7600 total armor
something's fishy
It's not just that rather the armoring aegis node which gives you flat armor per ricochet multiplied by cast speed. You always been able to armor cap with this node for years, it's not new, and not a bug.
the problem is, he's not ricocheting on himself
So there's no way to check? Rip
nope. go to champion's arena and hit the boss target dummy with forged strike, you get one weapon and you can check the numbers
Oh ya that's a good point, I forgot there's a dummy in this game
okay that changes things, lemme do the napkin math again
yeah now it's 16.5k
Im stil hoping they remove that shieldthrow ma node someday and then focus on all other ma builds/archetypes
it's not like you can't use MA without shield throw 🤔
dude channeled LB still has the 50% less chance for ailments mod for some reason
my dreams of bhuldars wrath t7 armor shred frostbite sorc or runemaster is in shambles
not sure what channeled LB has to do with sentinel, but let's compare them.
So LB is a single target that can be turned into chain skill or into multi-hit skill (convergence) that can double and quad cast and you can make it cast 5 times per second. Channeling LB makes it chain once in 5 hits, so it's 5 times less DPS. Channeling also removes multicast completely, making it do even less DPS so it seems like a terrible choice.
Meanwhile MA scales with your gear and gets extra dmg from armor and fits well into a Forged Weapons minion build. I don't know how about the spelldmg variant.
and half of its intended functionality in spark nova just doesn't work, and hadn't worked for years
he was being sarcastic
hes saying yeah, you can play non shield throw MA
but why would you
just like how you could play channeled LB
omegarip man you are sleeping on the 550% frostbite chance spear
yeah thats why we go bhuldars
also like, eq werebear is a shadow of its former self
so getting a 2 LP bhuldars does not sound hard
you get to run channeled LB + ice barrage + either channeled ele nova or volcanic orb for clear
too bad they hate it for some reason 😢
for the same reason why people play minion builds when they could be playing spell spamming builds 😛
At first I was like, "hate what", but then I realized that yes
this is a bingo build of the shit they hate on mage
ice barrage is like, would be a shame if you wanted to use this skill for its intended functionality instead of a 60% more damage steroid
also 4 out of 6 of its major branches are dead or close to dead
which is typical of most older skills really
I just mean channeled LB having 50% less chance to apply ailments for no reason
b-b-but it hits 8 times per second!
let's conveniently ignore the part where it's easy to make it hit more frequently without channeling
and with no penalty to ailment chance
yeah I mean youd just play volcanic orb + ice barrage at that point
thats plenty of DPS etc
I mean channeled lb + ice barrage is something that I'd play
yeah
but does spark nova even convert to cold?
