#🔱┃sentinel

1 messages · Page 62 of 1

alpine canopy
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I'm hoping that S2 will be a bit better for warpath minions. imo gotta have Abby's command to be able to VC your FWs without breaking warpath

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But even then it's meh

scenic gyro
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isnt manifest armor supposed to slap now

waxen nymph
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It's good

turbid dome
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I prefer making my manifested armor friend stab by giving him a sword

scenic gyro
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have you gone through with this? it looks interesting, all the dual wield bonuses and stuff

junior wren
crude matrixBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (14) / Forge Guard (54) / Paladin (15)

General:

▸ Health: 2,688, Regen: 118.08/s
▸ Mana: 122.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 62 Str / 1 Dex / 1 Int / 1 Att / 8 Vit
▸ Resistances: 125% / 58% / 58% / 91% / 88% / 62% / 68%
▸ EHP: 8,164 / 6,978 / 6,978 / 16,447 / 8,164 / 7,225 / 7,630

Defenses:

▸ Endurance: 56%, Threshold: 538
▸ Armor Mitigation: 77% (9,868)

Damage Types:

Physical, Fire / Melee, Spell

Buffs:

▸ None

Used skills:

Warpath (23)
Smite (21)
Sigils Of Hope (21)
Ring Of Shields (21)
Lunge (21)

Used unique items:
junior wren
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didn't put too much thought into it 😄 idea is we main warpath ofc, we have lunge specced into kill threshold and smite and CDR and +1 charge

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lunge procs smite which heals + buffs + activates frenzy from boots experimental

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sigils for dmg

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ring of shields for survivability + armor

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we lunge into enemies to proc buffs and then spin to win

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I didn't pick Warrior's Fury, you could pick that for more dps, but you need to find - channel cost helmet first

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and in that case we probably need to swap one of the skills for a mana recharging skill

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no VR since it's getting nuked next patch

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sword because +10% base crit on warpath

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with gear from planner it's like 90% crit chance, there's a little bit of HP regen from blessing (and sigils boost it too), there's leech from VK tree

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the build is 60% endurance, if you find 10% somewhere else you could swap pts from paladin tree into Valor for extra HP

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@scenic gyro have a look and see what you think

scenic gyro
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did you make this for lvling a fg or whats the purpose

junior wren
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no, that's the pure physical warpath you said isn't a thing

scenic gyro
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i have similar gear on my phy warpath ^^ switched to mace/sword 5min ago since vlad suggested it, instantly tripled the dmg

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playing around with it rn

junior wren
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yeah sword+mace is an upgrade, 2h is just quicker to obtain

scenic gyro
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im not saying you cant play it, you can play anything, but im talking towards 1k corruption this just doesnt work

junior wren
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well, why do you want to push 1k corruption?

scenic gyro
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its a cool number

inland quarry
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anyone know if the new symbols of hope still passively buff you with dmg/block etc?

junior wren
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I mean, right tools for the right job. There are builds for pushing, for farming, and builds that are simply fun to play

junior wren
inland quarry
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i got a good idea for shield rush if it gets fixed next season. use event horizon since shield rush don't get affected by attack speed. use horn of uhkeiros to make shield rush cost more mana. should bring it to about 65 cost. use strand of souls and 2 weavers will rings to get up to 300% of mana used gained as ward, and spam. that's about 240 ward per attack. but if you bring in healing hands as well, that's about 350-500 ward per attack depending on your healing effectiveness.

scenic gyro
inland quarry
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shield rush restores your mana after casting, so you can spam and gain ward as long as your fingers don't get tired.

waxen nymph
waxen nymph
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Naal tooth looks sexy here

inland quarry
scenic gyro
junior wren
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what about arek's bones as mace? it has armor shred and two flat damage bonuses

inland quarry
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i just need to pray that mike wasn't lying when he said shield rush was fixed. and not saying 'fixed' as in 'eliminated'

scenic gyro
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90 crit multi

inland quarry
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i thought about arek's bones, but nothing can beat the 150% more dmg and 70% all penetration.

waxen nymph
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I was thinking the Vengeance Mace for the AS

inland quarry
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also, that's one of the only 4 builds that could make use of event horizon

scenic gyro
waxen nymph
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Falcon Fists ?

junior wren
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got a source of doom?

scenic gyro
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like i said, very budget gear

waxen nymph
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Mad man

junior wren
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man, pushing 1k with those gloves 😄

scenic gyro
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the new aby gloves gonna be bis for any melee build anways

waxen nymph
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New uber aby

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So you still have a bit of work befire getting them

junior wren
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new abby launches same time in legacy? so day 1 kill? 😄

waxen nymph
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Yup ^^

turbid dome
scenic gyro
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dot dmg reduction is gonna be so massive

turbid dome
scenic gyro
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nah i mean the general changes

turbid dome
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oh right their reducing enemy dot dmg

scenic gyro
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i dont even value dot mitigation on gear after season 2 anymore tbh

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its nice to have like inc aoe, but i wouldnt sacrifice much for it

turbid dome
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yea

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tho sentinel does just kinda get some with champion regalia + eternal gauntlets

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I hope leo helm gets changed so terror crown is a better pick

real patrol
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That helm is weird why is it void only

scenic gyro
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cause only void has echo stuff

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wdym

real patrol
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Yeah but why have a base item that’s designed for only 1 class

scenic gyro
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isnt that often the case with class specific bases

real patrol
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It’s a sentinel item

scenic gyro
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we also have a helmet with fire dmg, which doesnt get much use for voidknight either

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maybe it's just old choices when we didnt have this much stuff in the game and it just didnt get revisited

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the newer bases like leonine are more general

real patrol
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But it works for pal and forge

junior wren
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rogue also has a helmet with implicit for falcon

real patrol
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Terror crown was a new one wasn’t it

scenic gyro
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eeeh idk tbh

junior wren
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LET says added in 0.9

scenic gyro
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yea but thats like 2 years away no

junior wren
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echo body armor in 0.79

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🤷‍♂️

turbid dome
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yeah terror crown and apoyclapse plate were added in 0.9

scenic gyro
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i dont hate that there are bis bases, better than bis uniques

real patrol
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It seems way too niche

junior wren
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I hate the whole idea that helmets and body armors are class restricted

scenic gyro
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why, it adds flavor

real patrol
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Then how do you stop a mage from just equipping champions regalia

turbid dome
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most classes have some bases that are meant for one mastery

scenic gyro
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look at it this way, there are uniuqes that are meant for a single skill, thats even more niche

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if you get good affixes on a meh base then you can at least slam it

turbid dome
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yea

real patrol
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Yeah like those judgement gloves

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The whole skill now revolves around that 1 item for hit dmg

real patrol
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Yeah that’s worse

junior wren
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nothing says good item design like an item that only works with ONE skill and nobody uses it anyway

real patrol
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I mean they added that new spear for forgefuard only essentially

turbid dome
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dang mike just said the downside to forge guards one hand a two hander is probably attack speed

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he doesn't 100% remember

scenic gyro
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oh god pls dont go the poe2 route and make melee miserable

turbid dome
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thats just for the use a two hander in one hand thing for FG

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not melee as a whole

real patrol
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Two handed node should have been sentinel

scenic gyro
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yea but you are still using melee weapons then arent you ^^

turbid dome
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ye

real patrol
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Like deep sentinel

turbid dome
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and if your doing FG thats hard to pass up

scenic gyro
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actually yea, you can choose either dual wield or shield/2h in base sentinel

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that would be so fun

real patrol
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Exactly that’s what o thought it was

junior wren
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gimme 2h/1h dual wield 😄

real patrol
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At the end of the sentinel line you choose

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Rip spear and shield paladin

scenic gyro
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its probably a balancing nightmare though for every single 2h/shield unique they release

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fg at least narrows it down a bit

turbid dome
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it also doesn't include staffs

scenic gyro
real patrol
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Or if they had each spec acces to use a specific one

turbid dome
junior wren
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well if VC is still limited to axes and swords, then whatever

turbid dome
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can't forget that one silly sceptre c:<

real patrol
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They g out this electrify spear that I’m never using

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Since I’m not dropping a shield

clever hazel
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It would be funny if that was the entire tooltip. You just.. have less. It's a philosophical statement.

junior wren
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silly sceptre isn't 2h, doesn't count 😄

turbid dome
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I wish I could use a two hander with FMM and an offhand sword

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mike teased the full node!

scenic gyro
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20% less dmg jesus christ

turbid dome
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I mean it is a twohander in a one hand slot

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twohanders get a lil more raw stats

real patrol
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I mean 2h have like double the stats

scenic gyro
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yea but you are getting defenses for it

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shiel offhand

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not like another weapon offhand

real patrol
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Still more dmg than a 1h

junior wren
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and here I thought FG had issues with dealing damage

scenic gyro
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so this is basically 2h with 20% less

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baseline

waxen nymph
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20% Less Dmg and 10% Less AS

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Though

minor elbow
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dont hate on FMM.

turbid dome
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ironglass shield + two hander > just a two hander

real patrol
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Did you think they would give you 2h and shield and call to a day

junior wren
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yes

scenic gyro
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no, but reduced as and 20% LESS dmg is insane

real patrol
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Lol

junior wren
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it would be an FG defining trait

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unlike, y'know, 80% increased fire damage

turbid dome
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0.8 of a two hander is still like 1.6 of a one hander

real patrol
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I’d take that every time

minor elbow
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and there are just some builds and passive nodes that need a shield/two hander

waxen nymph
scenic gyro
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so you are basically just looking at big bonk builds

turbid dome
scenic gyro
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anything /Second base is gonna feel horendous

waxen nymph
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Closer to 0.72 of a 2hander

turbid dome
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which is still better than a one hander

analog steppe
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i think the biggest thing to remember is that "class defining" node should not be equal to "class required" node

waxen nymph
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I am less excited to play it now

analog steppe
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If there was no downside, 2h+shield would be "required" to play with

minor elbow
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its not for every FG build, for sure

junior wren
real patrol
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No downside is a double dmg node

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What class gets a double dmg node on tree

turbid dome
real patrol
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Assuming you want shields

analog steppe
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dual wield gives you a 9% more damage taken penalty right? on top of the loss of the slot for the shield

scenic gyro
waxen nymph
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I thought that would be good for Minions, but it will suck hard for them

real patrol
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Use skills that don’t care abo it speed

waxen nymph
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Because you dont use a 1h+shield for FW

turbid dome
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ima use event horizon and embrace the giga slow strat

waxen nymph
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Arena Build

turbid dome
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beefy and big dmg and I don't have to move

real patrol
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Like healing hands spin doesn’t care

junior wren
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you wanna play tower defense game right? 😄

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just wait for them to come to you and bonk

turbid dome
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yes

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me am beef

junior wren
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they need to give you a vacuum skill

turbid dome
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rive already does that

little temple
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thats a lot of increased health

turbid dome
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thats already in the game

scenic gyro
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think the threshold bonus is new right

turbid dome
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no

little temple
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its identical 😄

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mike fooled us

turbid dome
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thats been there

scenic gyro
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so mike is trolling

turbid dome
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ye

analog steppe
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looks like the only change is it moved 5 points to the right

scenic gyro
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kek

analog steppe
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used to require 30 points, now its in the 35 column

turbid dome
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oh true

little temple
scenic gyro
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im not sure if thats worthy of a spoiler

uneven gorge
# turbid dome

There goes my forged weapons build, turned to dust 😔

wise moss
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Are sentinel builds typically tanky?

scenic gyro
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they are going towards the more tanky side with the next patch, currently its very situational

wise moss
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Gotcha, as someone who will be new, I feel a inherently tanky build will be the way to go

real patrol
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They can start with doing something about attunement

rapid pecan
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how much hp is good for a non ward build ?

scenic gyro
rapid pecan
crude matrixBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (53) / Forge Guard (25) / Paladin (5)

General:

▸ Health: 3,477, Regen: 620.01/s
▸ Mana: 102.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 65 Str / 1 Dex / 1 Int / 1 Att / 42 Vit
▸ Resistances: 76% / 96% / 94% / 86% / 104% / 106% / 82%
▸ EHP: 7,993 / 7,993 / 7,993 / 13,656 / 7,993 / 7,993 / 7,993

Defenses:

▸ Endurance: 20%, Threshold: 695
▸ Armor Mitigation: 70% (6,539)

Damage Types:

Physical, Fire, Void / Melee, Spell

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ None

Used skills:

Rive (24)
Lunge (20)
Manifest Armor (20)
Volatile Reversal (20)
Healing Hands (20)

Used unique items:
scenic gyro
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a fellow leviathan enjoyer, feelsgoodman

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you want to slap some endurance on if you go hp based

rapid pecan
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flat or % ?

scenic gyro
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%

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60 is cap

rapid pecan
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i could just change the armor blesssing to endurance

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i would be around 50% with that depends on the roll

scenic gyro
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guess that works

rapid pecan
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hope hp regen with healing hands will feel good

scenic gyro
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i think hp regen is getting buffed

waxen nymph
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It is indeed

scenic gyro
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those buffs need to be huge to make it worth though if you gonna sacrifice that many affixes for it

waxen nymph
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Quite excited for the Hybrid Hp/Regen affix

real patrol
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Buffing regen is buffing vessels

waxen nymph
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It's getting nerfed to compensate

real patrol
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Did they say that?

bold horizon
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i asked mike if fissure converts with smite now and he said he thinks it does 🫣

waxen nymph
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Yup

fluid sparrow
waxen nymph
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No, it's because it's moving from 30pts to 35 pts

fluid sparrow
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But it is weird to leak that? 😛

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Or it is a hint that something else new came into place?

waxen nymph
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🤷

fluid sparrow
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Aside from that, I am in doubt between Electrify or Time Rot themed season start!

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(both obviously, but not at the same time) 😄

covert phoenix
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honestly, leviathan carver is just an old unique, and doesn't really hold its own. From a dps perpective, it's pretty terrible

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the 0.76 base attack speed really kills it

waxen nymph
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Leviathan Carver ?

covert phoenix
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yes, sorry

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the item could be good if it either had a better attack speed or wasn't lvl 90 for LP

stone cobalt
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Will divine bolt/smite pala still be viable? Any changes to those nodes?

waxen nymph
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Hard to say

scenic gyro
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if anything its getting buffed no?

waxen nymph
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Well it's loosing VR

scenic gyro
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arent they flat buffing everything to compensate

robust lake
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just slam the carver with T7 IAS Gregory easy

waxen nymph
gusty abyss
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So far, all we know is some skills getting a powerfull node rework

robust lake
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hope everything works and nothing is borked

scenic gyro
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well anyways, anyone who wasnt using vr is probably net positive on the changes

robust lake
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arent we all running vr one way or another tho heavybreathing

scenic gyro
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i refuse to use it, maybe thats why my builds are undercooked
but season 2 gonna slap even harder now, it was all a longterm scheme

analog steppe
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we saw the smite crit chance node in the pinned images, lost the cast speed reduction compared to current

inland quarry
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wonder if they're going to buff shield bash? it was a huge disappointment.

robust lake
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I had some old shieldbash stuff somewhere, absolutely the tankiest character I've ever seen. DPS is whack early on but with enough gear you just walk through any corruption and slap it until its cooked

crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.2

Class:

Sentinel (20) / Void Knight (22) / Forge Guard (56) / Paladin (15)

General:

▸ Health: 3,627, Regen: 122.04/s
▸ Mana: 148.51, Regen: 13.6/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 108 Str / 10 Dex / 10 Int / 10 Att / 17 Vit
▸ Resistances: 185% / 120% / 123% / 87% / 103% / 78% / 89%
▸ EHP: 32,164 / 32,164 / 32,164 / 67,666 / 39,264 / 39,264 / 32,164

Defenses:

▸ Endurance: 60%, Threshold: 725
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 79% (11,195)
▸ Block Chance: 78%, Mitigation: 76% (6,902)

Damage Types:

▸ Fire, Physical, Void / Melee, Spell

Buffs:

▸ None

Used skills:

Shield Bash (21)
Healing Hands (20)
Ring Of Shields (23)
Volatile Reversal (20)
Sigils Of Hope (22)

inland quarry
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DPS: 10k. still gets 1shot by abberoth or die to dot in 1 sec if he gets hit within the 15 minutes it takes to kill abberoth.

robust lake
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Few things can facetank abby xD unless ure a rogue I guess, then you just dodge it all

inland quarry
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yep, no point in being forge guard really. and with the double downside shield node, it's going to still be mediocre. why does egh hate forgeguard so much?

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I think maybe 10% less dps, or 10% attack speed or 10% increased dmg taken would be ok.

gusty abyss
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You mean triple downside right? Movement speed is much harder to get than block chance

inland quarry
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oh yea forgot about that lol

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yea, what are they smoking? i'm pretty sure i won't be the only one to complain about this.

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but if nobody complains, that just means they gave up on it and all went heartseeker.

gusty abyss
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Honestly, that was the 1 thing not to do. Reduce ms.

inland quarry
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i would be fine with a tank build that has no DPS if it could actually tank and not get 1 shot or die to DOT in 1 sec. but no, it still gets 1 shot and die to dot in 1 sec.

real patrol
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They probabaly saw how brainless it was in Poe 2 and didn’t want that to happen

alpine canopy
robust lake
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Luckily this is an arpg lol If you throw enough gear at it it's gonna be somewhat viable. FG can't be a falconer but you can go make a coffee on 500 cor Lagon and come back np

inland quarry
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not when it matters

robust lake
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20% less dmg is awful :p dafuq

inland quarry
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+10% less attack speed. wtf are they afraid of?

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not like not having downsides would suddenly make forgeguard even top 10 build on the ladder

scenic gyro
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i am pretty sure its fairly balanced for the few "meta" builds this enables, but everything else is not even worth considering with those downsides

turbid dome
alpine canopy
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idk if it's worth it for anything at all with that penalty

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it'll take some serious thonking

turbid dome
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with the debuff its in line with most things

inland quarry
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stats can't make up for those ridiculous penalties. hell, even 15 passive points won't make up for those penalties.

scenic gyro
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i trust them enough that it probably makes sense for the strong options
but if you want to experiment with wonky stuff this is just not playable

real patrol
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It’s a defensive node

inland quarry
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a useless node

real patrol
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Okay then don’t use it

inland quarry
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i won't. im just complaining that FG will still remain mediocre.

scenic gyro
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you wont succeed/win by being defensive though, it only lets you fail slower
so majorly deminishing your offensive capabilities for defensive is very rarely worth it

alpine canopy
inland quarry
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30% less. don't forget attack speed

scenic gyro
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attack speed debuff doesnt do much for big onehit builds

inland quarry
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I mean i would totally understand the nerf, if it was DUAL WIELDING 2H weapons. but it's not.

turbid dome
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I dont disagree thats its a massive downside but theres 0 way your gonna get a twohander + shield without a massive downside

alpine canopy
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28% less dps on most builds, including all minion builds

scenic gyro
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all that for a bit of block

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hmmm ^^

turbid dome
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a bit?

scenic gyro
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im exaggerating

turbid dome
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an iron glass shield with a block chance shard is still like 55%

inland quarry
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and unique shields that are worth anything will never get more than 2 affixes

turbid dome
gusty abyss
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The damage reduction isn't even the downside. You go from 1h to 2h and can benefit from all the shield and 2h nodes at the same time. The real downside is no haste

inland quarry
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haste is situational and only 1 second anyway, worthless.

alpine canopy
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It might come ahead a little on bleed since flayer contributes damage? Especially on one that doesn't scale with attack speed really

robust lake
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u can make it 4s + inc effect

scenic gyro
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i mean, that is a fair point, have we considered all 2h and shield nodes on top of each other?

robust lake
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but yh its a pain in the rear

scenic gyro
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after all its a first iterration of a major "balance" change and they have put alot of thought into it
maybe we are judging too early
still sounds awful though

inland quarry
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nah fam, after shield bash, i already know what's up

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sentinels get screwed, other classes get buffs. that's how it's always worked.

minor elbow
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its not there for every build. but its more than viable on certain builds

real patrol
#

Where we expecting something different?

minor elbow
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but if you only care about dmg, then yea

inland quarry
#

fg barely has any to begin with, it needs all it can get.

scenic gyro
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you cant play "bad" builds with this

gusty abyss
#

Void cleave with shield as well

alpine canopy
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I just don't think going from 1h -> 2h is really 39% more dps for most builds. Seems like the only use case for the 2h+shield node is for things that don't scale with attack speed where they only need to gain 25% more dps from swapping to 2h.

inland quarry
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it's already not available to paladin or VK, so why is the downside so bad? i'd understand it if VK and pali were able to access it. but they don't.

minor elbow
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you cant/arent playing bad builds anyways. and its not like yall have all the info yet either

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like, from the whole patch

inland quarry
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i don't got my hopes up honestly.

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didn't even 'leak' anything good for FG, but leaked good things for other classes. not a great pattern.

alpine canopy
minor elbow
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yea its not great for minions

scenic gyro
turbid dome
#

time to make a screen wide smelters wrath with world splitter and horn shield

minor elbow
#

you can play FG without minions

uneven gorge
inland quarry
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the only thing i honestly see this being good for is a rebuke build to try and survive a boss without killing it as long as possible.

scenic gyro
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yea i guess not everything has to work with everything

minor elbow
#

it doesnt

uneven gorge
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We'll see tho

alpine canopy
#

Yeah, it might be good for some really niche setups where the combo of items you use have really good synergy... seems to be balanced around that rather than being something that's a viable option normally

inland quarry
#

oh yea smelters wrath. people just looove that skill i'm sure. charge up and hope u don't die or have to dodge.

minor elbow
#

yeah i wouldnt touch this with forged weapons. MA maybe cuz its gets a shield and a 2h as well...so there could be some stuff there

real patrol
#

Well now you won’t die

turbid dome
#

apathy's maw + bulwark? void dmg fg?

real patrol
#

Since you have a shield

minor elbow
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i mean i did smelters before this perfectly fine. sure it was slow but it still did all content.

scenic gyro
#

i think most people thought 2h+shield would be like dual wield, smth you can just use and make work in most builds
which is obviously not the case

alpine canopy
#

I mean, you can just use 1h+shield if you want a shield, your FWs' dps will probably even be higher this way

inland quarry
#

it's got the downside of dual wielding 2h weapons.

scenic gyro
#

eeeeeeh whatever, we'll see
it sounds fun enough to fool around with and try some stuff, even if its weak
numbers can always change

inland quarry
#

if you go to the marksman part of the discord, it's all positive. come here, and nobody cares about that new node. hmmm, something isn't right.

analog steppe
#

There’s been plenty of negative stuff over there too, see anything mentioning the new unique helmet for heart seeker and calling it dead already

#

Arpg players are inherently negative

scenic gyro
#

i swear, if we ever get a barbarian class/mastery we will get dual wield 2H, quote me on that

minor elbow
#

forgot everything has to be super op on release with 0 theory crafting on the actual balance patch or else its just trash within 5 minutes of the teaser

uneven gorge
scenic gyro
#

heartseeker looks broken to be fair ^^

analog steppe
#

Most ppl are glazing heartseeker without even reading the nodes in some cases, I saw people misinterpreting the puncture spawning node already, not knowing that it’s behind the node that cancels the reseeking part of the skill

#

(Didn’t help that the dev also made this mistake on the stream)

scenic gyro
#

you dont need to reseek if the whole screen explodes

minor elbow
#

dev also played on a lvl 100 toon in a lvl ten area. and people are running with tht

scenic gyro
#

but yea ^^

uneven gorge
real patrol
#

Can’t wait for season 3 sentinel second rework

#

This time for sure

inland quarry
#

3rd time's the charm

robust lake
#

xD

alpine canopy
real patrol
#

There was a first?

analog steppe
scenic gyro
#

we are being dramatic out of boredom at this point arent we 😛 its the delay cope

alpine canopy
#

Eh, it's the shock value honestly

uneven gorge
#

Correct

inland quarry
#

for me, it's just the disappointment of me not being wrong.

real patrol
#

I haven’t seen anything to really counter the volatile dmg buff

scenic gyro
#

thats because we didnt get patch notes yet

real patrol
#

Yeah don’t believe they will 2x every skill

analog steppe
#

We aren’t gonna “see” any of those changes until game release probably, since it will all be in behind the scenes number changes

real patrol
#

Yeah just seeing a 2x across the board seems unrealistic

alpine canopy
#

Also would be overkill

scenic gyro
#

we havent seen the passive tree either, im sure we get alot of "mastery" nodes added etc

#

i am pretty sure they've done the math ^^

alpine canopy
#

I'll almost definitely start sentinel in S2, after the downside reveal for 2h+shield I think I'm mostly locked in on VK - but I'll wait until the planners are updated and see how all the changes shake out

scenic gyro
alpine canopy
# little temple

As far as Eternal Form... I wonder why it has alt text now. Is it just going to explain the base effect of vitality?

alpine canopy
#

Yeah, only other thing I can think of is confirmation that the node isn't going away, but that's not much of a win lol

scenic gyro
#

its been an odd teaser, thats for sure

alpine canopy
#

Maybe it was a slip up tbh

scenic gyro
#

thats why i asked, maybe we get some extra juice out of it

#

:3

alpine canopy
#

Here's to hoping

inland quarry
#

maybe he accidentally pulled it up from the 1.1 patch notes.

alpine canopy
#

I think usually Kain or someone from the team gives him the things to spoil

#

maybe whoever grabbed the screenshot accidentally grabbed the wrong node

#

or just looked through for cool nodes and picked one at random

analog steppe
#

even if that change is just moving location on the passive tree

alpine canopy
#

and addition of alt text

#

Oh, good news for dual wielding builds got teased, too:

scenic gyro
#

kek

#

that is actually quite neat

#

i have to admit there have been quite some dot aoes that nuked me when i tried to greed loot

#

guess i can take that stuff with me to the grave now

real patrol
#

The real sentinel buff

alpine canopy
#

Yeah unironically pretty cool, biggest thing is for those moments when you die after a boss fight, or right after a prophecy pops, or right after nemesis drops your loot

real patrol
#

It’s a shame other classes won’t be able to experience it

alpine canopy
#

That might be the thing they were talking about when they said they had something for prophecies popping on the boss before the harbinger spawns in

eager carbon
#

well, sentinel is solved

#

we S tier now bois

scenic gyro
#

would love to know the range though

#

some boss arenas are fairly big

#

if you move from one side to the complete opposite will it still register

robust lake
#

I have concerns of what is considered nearby xD If my whole screen is cluttered with prophecy loot how much of it is going to get safeported. 10%? 25%? 50%? aint no way it vacuums it all

alpine canopy
#

I'm assuming prophecies are one of the main reasons the mechanic is being implemented, should be 100%

analog steppe
#

Technically all the prophecy loot drops in the same location, just that the text boxes for the loot spread across your screen

alpine canopy
#

the little clip on stream shows all the items nearby getting moved, but the real question is the range on it

#

because if you're fighting a harbinger, there's a good chance you might have to move pretty far away at some point during the fight

turbid dome
#

have them drop a box with the loot in it that you can open it

scenic gyro
#

but you have to pay to open it
welcome to le loot boxes

prisma hollow
#

I love how EHG decided to give us 2handers in one hand slot as soon as PoE2 made it a thing with giants blood

#

When before I remember they were hesitant to even include it in LE for the longest time

robust lake
#

mastery respec is the biggest backpeddle still omegalul

harsh nova
#

#giveeverythingtoVK

alpine canopy
#

FG-only was the right choice

prisma hollow
#

It should've been available to all sentinel masteries imo

#

Having it being gatekept behind the worst mastery is unappealing

covert phoenix
#

akshually

#

given you had a bug allowing for 2H in one hand for a very long time

#

LE had the two hander in one hand way before PoE

spring sage
#

I heard that sentinel can use 2H in one hand with shield in 1.2. Does that include Staffs too?

real patrol
#

just FG and its axes swords maces and spears

turbid dome
austere coral
#

Good morning

#

Happy to wake up to such teaser, but this damage penalty! Yikes!

covert phoenix
#

It's 28% less damage in order to get a shield

#

still miles better than a one handed + shield

austere coral
#

I was planning to start Electrify Javelin with Spear and this node, but it doesn't feel worth it for ailment stacking tbh

covert phoenix
#

depend how you value a shield

granite cradle
alpine canopy
latent ferry
#

is the world ready?

scenic gyro
#

i never understood this node in fg
whats the point of dodge conversion on an armor class? has anyone ever built dodge on sentinel

#

maybe im missing smth

tribal basin
#

Javelin and Hammer Throw have Dex scaling ,+1 Dex = 4 Dodge = 4 Armor instead , 50 Dex = 50% Less Crit damage taken

scenic gyro
#

ah i see that makes more sense

tribal basin
#

The Grey part is just the reminder what Dex does as its base

#

Shield Throw scales 4% increased Damage per Dex And Str , means you still get Armor and Attack if you have Dex

scenic gyro
#

yea im cooking a shieldthrow build thats when i stumbled on this node, so it didnt make much sense

tribal basin
#

50 Str + 50 Str is 200% + 200% increased and 200 Base Armor from the Dex

waxen nymph
#

The real question is CD or not CD ? ^^

scenic gyro
waxen nymph
#

Cool Down

scenic gyro
#

non cd

waxen nymph
#

Have you seen the new nodes ?

scenic gyro
#

yea thats why i wanted to go back to it and at least get my fg to 100

#

it will make much more sense after season 2 is out

waxen nymph
#

I like the idea of the Colossus buff

#

Not sure how that will play out

slate cloak
#

what pasive i need to move hammers arround me when i run?

waxen nymph
#

Orbiting

#

Top left in the tree

slate cloak
#

thanks

scenic gyro
#

i was actually looking at a reflect dmg angle, you get insane amounts of flat

#

i could hasve sworn there is a set item with reflect, but i cant find it

#

maybe im remembering wrong

waxen nymph
#

I dont think there is

scenic gyro
#

that might have opened the door a bit, shame

#

even without that, you get flat dmg in the hundreds, crit is always capped, you get almost armor cap through steal

#

on paper its good

waxen nymph
#

You would have to rely on bouncing on your Shields Minions for single target though

scenic gyro
#

yea i just logged in on my shield throw guy, decently geared, but single target is a snooze fest

#

using manifest armor, it kinda works but still meh

#

but thats all getting changed

waxen nymph
#

Thats why maybe cd version could be good, idk

waxen nymph
scenic gyro
#

we'll have to see new tree+fg passives i guess

#

but its definitely smth i'll try out

covert phoenix
#

I have a doubt, are echoes counting as you using a skill? For instance for jasper

waxen nymph
#

99% sure it doesn't

scenic gyro
#

id take most stuff at face value, if it says YOU casting it literally just means you, not your minions, shadows, echoes, whatever
in most cases its specified if it doesnt conform with whatever sounds intuitive

covert phoenix
#

Well, for instance, wrath of the glade, "you" are casting the thorns but from the totem positions

#

not exactly intuitive

waxen nymph
covert phoenix
#

thanks

eager carbon
#

IIRC, they won't count for getting stacks since the hit does not originate from you but the echo itself

#

They do inherit the stats of the echoed skill and yours as well though

waxen nymph
#

Yep just tried it

#

Doesnt give you Jasper Stack

covert phoenix
#

alright, thanks

scenic gyro
#

@waxen nymph what do we think about this

#

never tried it cause i think removing block is trolling yourself

#

but "more" sounds pretty insane

waxen nymph
#

It's actually additive with the previous node

scenic gyro
#

yea im using the previous one

waxen nymph
#

So you deal 150% More Dmg per Block

#

But I don't know if I want to invest in Block and not being able to block

#

Could be really juicy with cd

scenic gyro
#

shield bash has some interesting nodes, so i am running around with 190% block at times, thats an insane multiplier

waxen nymph
#

Since you will able to block for a while

scenic gyro
#

maybe with reworked health regen there is some room to work with here

austere coral
austere coral
# waxen nymph ?

Rygar is video game series from 80s, main character of which fights with throwable shield

tropic grotto
turbid dome
waxen nymph
#

30% is nicer Oo

#

Could it be time for Bleed Shield Throw , Torkefin + Flayer Pride ?

lyric lintel
#

I also plan to try some shield throw build, as usual. But for now I look into Sigeon's Reprisal + Sword Catcher combo. Main idea is to have max parry, a lot of HP and dmg mitigation as main source of survivability (in theory every third hit should heal me to full). Shield throw only for passive retaliation. But for now, have no idea how to handle big guys like Aberroth 😦 Other than that, I think even 500 corruption will eb possible with good gear

#

Any ideas on how to improve single target with such setup? Or I'm as always trying the impossible?)))

winter copper
#

under 800 anything can be countered with 2 red rings and titan heart

#

🙂

lyric lintel
winter copper
#

even on sigeon

waxen nymph
#

Shield Throw can give you Haste

#

Well in 1.1 at least

winter copper
#

sigils+ring of shiled+t7 slam+passives+blessing+2hnode

lyric lintel
winter copper
#

ok hear me out i just got a COOK

lyric lintel
winter copper
#

u forget abt spamming shiled throw, you go sigeon+sword catcher, u go the crazy ricochet node the new on on shield throw, becuase it is gated behind cd node but sigeon will most likely ignore cd, and as main skill u use rive or multistrike or vengeance iron blades, idea is u go 2h melee JIGACHAD that spams shields out of it passively

lyric lintel
#

I have also some ideas with the amulet to transfer void dmage to fire, and some passive that reduces fire damage taken a lot

waxen nymph
#

And you cant kill a boss because they dont hit you fast enough ^^

lyric lintel
winter copper
#

no way itll be low dps

waxen nymph
#

But then you are planning on splitting your Dmg type ? Throw and Melee ?

winter copper
#

yess

#

and go full str stacking

lyric lintel
winter copper
#

to scale both

winter copper
#

but ye i think multistrike would be way better

#

and itll give u more block effect so more dps for shields

#

for throwing dmg u only need to sacrifice flat dmg affixes since u dont need speed

lyric lintel
#

And probably crit build too, hard to think about DoTs in this setup

winter copper
#

yes crit

#

stack str,ez build

#

for idols just use all throwing crit multi since currently there is nothign for multistrike

lyric lintel
#

Well, I'm pretty sure this is gonna be my starter. Basically this was something I wanted to try anyways) Just never played with multistrike or vengenace)

waxen nymph
#

%Chance Additionnal Sword 😏

winter copper
#

ok 2 4x1 sword and 2 3x1 throwing crit

#

then u also snapshot manifest armor

#

to have immortal tank taunter

lyric lintel
#

That's too. I've already verified that parry works on FG minions))) 33% is crazy)

winter copper
#

so skills will be like MA+multi+shieldthrow+ring of shields+sigils

winter copper
lyric lintel
#

I have doubts about ring of shields reducing number of ricochets on the enemy, actually. Never managed to figure out how exactly these ricochets work

winter copper
#

u can always drop it for shield bash or smth else

lyric lintel
winter copper
#

OK NEXT COOK

#

u go shield throw+bash

#

same with sigeon

#

and abuse shsiel bash to give all your procs +5 richotes

#

but u dont go 2h

lyric lintel
#

Tried exactly this one last season. Basically the same kind of problem, other than that works just beautiful

winter copper
#

send planner thats literally impossible

lyric lintel
winter copper
#

did u start with it?

#

its a bad starter ye

lyric lintel
#

Don't remember honestly

winter copper
#

u only play it when u get 1LP flat crit slammed axe

junior wren
lyric lintel
#

Yeah, pretty sure I just got bored or something) But it worked really good with some problems on bosses

scenic gyro
#

how does this work with throwing attacks, lets say they have 20 cost but it's reduced to 0 through gear affixes
does it count how much it costs on paper or how much is consumed on usage

lyric lintel
scenic gyro
#

guess its the latter, since tooltip says 0 manacost as well

waxen nymph
scenic gyro
#

yea ^^

junior wren
#

it doesn't work on consumed mana, apparently judgement's pious offering doesn't work with it

lyric lintel
#

Because if the other way around doesn't make sense, since there ways to increase cost of skill

waxen nymph
#

Consumed =/= Mana Cost

junior wren
scenic gyro
#

so it does work

waxen nymph
#

It works if the mana cost is not 0

#

You said you reduced the mana cost to 0 with affixes on gear

scenic gyro
#

i see

elder frost
#

could someone inform me of how large is the armour clad damage reduction area?

waxen nymph
#

You need to have ST have a Mana Cost

scenic gyro
#

so ideally it would be 1 mana cost after all gear

waxen nymph
#

Nearby ?

scenic gyro
elder frost
junior wren
#

well, if one small missing % more multiplier bricks your setup, I'd argue it wasn't very good in the first place

scenic gyro
#

? im talking bout the skill tree

waxen nymph
lyric lintel
# scenic gyro ? im talking bout the skill tree

In context of this passive and ST, I guess we have to usually choose between two options. You cast it directly without bonuses of Crushing Blows passive. Or cast indirectly with Sigeons and can go crazy in the skill tree 🙂

gusty abyss
scenic gyro
#

good point

waxen nymph
#

🤢 Maxroll Planner

winter copper
scenic gyro
junior wren
#

oh no, you definitely can't store another build for your manifest armor on LEtools. Oh wait 😄

waxen nymph
#

So from the skill tree will count

winter copper
waxen nymph
#

Just so ugly

junior wren
#

I click my link for my MA variation, edit it, save it. it's a couple clicks 😛

alpine canopy
waxen nymph
alpine canopy
#

(Note that crushing blows is very different from every other mana cost scaling thing we have afaik)

winter copper
#

its insane

junior wren
#

can't wait for maxroll to introduce buffs. Maybe when I can see my stats with 20 stacks of ambition I'd give it a try

waxen nymph
#

I am sure, but I dont think it should be in the game, and will be nuke one day (hopefully)

junior wren
#

here's hoping that LEtools fixes their missing ones too (sigils of hope)

gusty abyss
#

20s ramp time is long though

junior wren
#

oo, where is that

winter copper
lyric lintel
winter copper
#

ye idk how much u play so put day 1 gear

#

this node+sigeons

#

👀

junior wren
winter copper
#

kekekw

#

tbf they dont do much like on minmaxed build its 10% dmg at most, block is the real power of sigils

junior wren
#

30 flat fire is more than 10%

winter copper
#

depends on your gear 😅

#

they added a lot of op items like falcon fists

junior wren
#

there's also up to 125% increased (up to 200% void)

#

and in my case, up to 150% increased healing

#

sigils is pretty good 🙂

gusty abyss
#

300% increased health regen with new health regen affixes is going to be something, 375 endurance treshold is also actually decent

junior wren
#

only 200% in 1.2

alpine canopy
gusty abyss
#

they beat us to it 😅

junior wren
#

I feel like lightning conversion is missing in there

alpine canopy
#

If they give a lot of juicy regen in sentinel to where it comes close at all to primalist, shattered lance could be viable

gusty abyss
#

Yeah, branch off from ignite chance for conversion to lightning to go with the electrify theme

junior wren
#

yes!

#

although both smite and javelin already convert ignite to electrify 🤔

#

but the flat fire isn't converted

#

damn VK getting all the good stuff

#

void sigils

#

but sparky boi pally gets one measly crit passive

harsh nova
#

are there more teasers 👮

alpine canopy
#

Electrify is getting more stuff, too

harsh nova
#

need my VK fix

#

poe2 warrior trash, VK good

alpine canopy
#

There's electrify chance affix on chest and helm and they hinted at other passives for it

harsh nova
#

electric devo orb time

alpine canopy
#

mostly locked to lightning-tagged skills though, which is probably why they don't give symbols a lightning conversion

junior wren
junior wren
gusty abyss
#

Yeah, that new focus amulet pretty much rules out lightning warpath

alpine canopy
junior wren
#

well, what non-jav builds that use electrify are there? 😄

alpine canopy
#

Melee

gusty abyss
#

multistrike smite?

junior wren
#

you mean the smite that spreads electrify itself via lightning smite that hits multiple targets?

alpine canopy
#

Those electrifies can then each spread to all

#

and you'll be applying electrify with the melee hits you do, too

#

even if they aren't the best since we don't have a lightning melee (yet?)

tribal basin
waxen nymph
#

Pious Path ?

scenic gyro
tribal basin
#

Yeah , the Judgment node that lets it use % more mana for more Damage

waxen nymph
#

Pious Offering ?
But no matter the name, no never

wise hazel
#

Tried searching, couldn't find an answer. Does Coup de Grace on Rive work against bosses?

waxen nymph
#

Because Mana Cost is not Mana Consumed

tribal basin
#

Explains how my damage was somehow capped at 4 Million

waxen nymph
waxen nymph
elder frost
#

my understanding is that you have to take the urgent inquisition to make mana cost apply to pious offering

waxen nymph
#

Pious Offering consume a portion of your Mana
Urgent Inquisition adds a flat 40 to the cost

#

2 different mechanic here

gusty abyss
#

It specifically mentions you need it though...

elder frost
#

but the way its written it seems like it only applies if you take it

waxen nymph
#

Oo

gusty abyss
waxen nymph
#

It says Mana Cost on the bottom line

elder frost
#

"its mana cost now count as mana consumed

waxen nymph
#

Oo Oo Oo

scenic gyro
#

counts towards i would say, not that it technically turn into just "mana consumed"

#

so you get dmg bonus for the 40 mana extra

waxen nymph
#

Well, I stand corrected

gusty abyss
#

Pious offering would be better if it read "per **current **mana consumed"

waxen nymph
#

I always read the bottom line and trusted it, never bother with the text above, some times they are wrong

waxen nymph
gusty abyss
#

Yeah, obiously update the tooltip according the the new changes accordingly

junior wren
#

It is two different mechanics.

"its mana cost now counts as mana consumed for the effect of the Pious Offering node" says that judgement's base mana cost is now counted for the purpose of calculating % more dmg multiplier from Pious Offering.

However, that has no bearing on the effect of Crushing Blows, which takes the skill's current mana cost and gives you a different % more dmg multiplier.

#

judgement's mana cost does change after you take Urgent Inquisition, so Crushing Blows will give you 55/2=27.5% more dmg multiplier (or less depending on how much your current mana cost of Judgement is)

steep skiff
#

hey all, does the devouring blade* passive work for minions? or is it only damage your character does?

waxen nymph
#

Only you

steep skiff
#

ok thanks

left parcel
#

Is it worth starting a new Sentinel? Or waiting for the rework? On the 17th?

waxen nymph
#

I would wait personnaly but up to you
If you want to have a feel of the skill, and get the leveling done once to see where you are going

left parcel
#

That's fair

waxen nymph
#

I am playing Primalist in the mean time

left parcel
#

I'm looking at Rogue atm

#

It's pretty fun

clever hazel
#

I hope we're getting lightning/electrify conversion on more skills

#

skill screen from when karv showed sentinel gameplay seems to only indicate javelin and smite with lightning conversion which is a bit sad

clever hazel
#

a picture of the skill screen?

#

I have the VOD downloaded lol

waxen nymph
#

Does Shield Throw shows a Void Icon ?

clever hazel
#

just physical and fire on there, one second

waxen nymph
#

Maybe there are some new conversion in idols

#

Since there is one for Shield Throw but it doesn't show here

real patrol
#

healing hands needs lightning conversion 100%, symbols needs it asap

clever hazel
#

lightning/electrify conversion for shield throw would be very nice, I wouldn't mind using that on a cooldown paired with javelin

#

and agreed, I asked mike about healing hands and he didn't think it was going to happen

real patrol
#

that doesnt even make sense, they want paladin to be lightning but give it no lightning

clever hazel
#

yeah, it's kinda crazy how little lightning support there is lol

#

void knight: all of their skills can be void
forge guard: all of their skills are physical/fire
paladin: best we can do is a bit of void and fire, sorry

real patrol
#

yeah sigils being stronger for void than fire is insane

gusty abyss
real patrol
#

ok but they add a node that says electrify for lightning skills

analog steppe
#

funny part is healing hands does have electrify support in it, just not a conversion to allow it to work with the new affixes

#

I think the problem is that the skill itself isn't a damage skill, and the fire damage it does doesn't cause it to be a fire skill

gusty abyss
#

It does become fire?

analog steppe
#

It "says" it has the tag, but unless they fixed that in a patch it didnt gain +levels from items that say +levels to fire skills

gusty abyss
#
  • levels absolutly works
analog steppe
#

ok well they must have fixed it, I played it when HH was first given a skill

scenic gyro
#

forgot how unplayable sigils are without the ring

junior wren
#

It's pretty manageable with the instant cast node and also on a high cast speed build

#

but we don't need to worry about that after 1.2

alpine canopy
alpine canopy
#

We have +lightning dmg for hammer throw idols already, but no way to reasonably use them to live out our thor fantasy

turbid dome
smoky shoal
#

Well my vk, both paladins, and sorc killed aberoth. What should I do next? Looking for build suggestions

turbid dome
smoky shoal
turbid dome
smoky shoal
#

Yeah my vk is warpath. That was a pita to kill a aberroth for me

turbid dome
#

understandable

inland quarry
#

I think symbols of hope will replace the old volatile reversal as a 'must have' skill for every build

#

not that I mind though, sentinels FREAKING NEED THAT

turbid dome
#

yeah

inland quarry
#

WE NEED A REASON TO NOT ABANDON SENTINEL

turbid dome
#

happy that the probably must have skill doesn't require heavy positioning

smoky shoal
#

I do love sentinel but I'm kinda burned on the available builds. That's why I made a sorc. But once I got the uniques slammed it made me fall asleep lol

inland quarry
#

i played the hell out of all the other classes except sentinel, and especially forgeguard. i've always ditched sentinel after getting to around 80. but this next league i want to play sentinel more than the other classes.

smoky shoal
#

I'll probably make another paladin next cycle. But I have to jump on the bandwagon and try out heartseeker. it just looks too cool not to

inland quarry
#

i'm going sentinel/forgeguard first this time around. if it's ass like I think it's going to be when i hit 80, i'm going to either swipe or heartseeker.

turbid dome
#

I’m excited to use a shield on vk

#

Gonna try some shield throw time rot dot

inland quarry
#

what's new with shield on vk? couldn't you always already do that?

rigid dragon
#

soo coming back to last epoch for season 2, do you think sentinel will finally be able to be in the top dps like all those broken builds from rogue/acolyte/mage etc or nah still just normal gameplay

turbid dome
inland quarry
#

i'm hopeful but not really

turbid dome
#

Basically 50% less void dmg taken on block becomes 25% less ele dmg taken on block

smoky shoal
#

Electrify synergy is probably going to be pretty good

turbid dome
#

rough math

inland quarry
#

gotcha

rigid dragon
turbid dome
inland quarry
#

that's what it seems like. sentinel will finally be as tanky as a mage, but not as dps-y.

turbid dome
#

But in general yeah using a shield means less dmg but more not die

analog steppe
#

Time Rot picks up a triple more multiplier node in the passives, gonna be exciting to see how far it can be pushed

turbid dome
#

Yea

#

That node is going to be doing a lot of heavy lifting

#

Unless there’s some un revealed way to up the time rot cap

rigid dragon
#

so what build then works with this node since its going to be the carry

analog steppe
#

The way it was explained they don’t want to increase the cap for time rot and the mores are supposed to be its scalar

turbid dome
rigid dragon
alpine canopy
#

Does shield throw have any decent more multis? I guess it's getting a big tree shakeup, I haven't been keeping tabs on it too much

turbid dome
rigid dragon
# turbid dome Yeah

well if you happen to get a build guide up id really appreciate it closer to the date

alpine canopy
#

Hammer throw can get the same multiplier as smite, pretty sure the double damage chance is still applying to ailments, and it's really effective at both single target and clear

turbid dome
#

Maybe I’ll just hard cast smite

rigid dragon
alpine canopy
#

Really wouldn't even need smite I guess in that case, should be easy to cap stacks with hamemrs alone

turbid dome
#

Tho most tend to have tweaks you can do to make it better

smoky shoal
#

Javelin/smite/electrify was teased as being really synergetic

analog steppe
#

I wonder if the new devouring orb VR thing will work for timerot stacks?

turbid dome
#

The make them younger?

alpine canopy
#

The combining node thing

analog steppe
#

The teleporting a bunch into one spot and exploding them all at once part

turbid dome
#

ah

#

I think I might slap orbiting + auto cast + hollow orb onto most of my vk builds

alpine canopy
#

how well dorb can utilize that for time rot will determine if it's the boss dps or not

analog steppe
#

My extent of sentinel characters so far was playing self cast electrify smite and then rive Hh melee back in 1.0

turbid dome
#

just slap auto dorb with the hollow orb shooty node for free damage

alpine canopy
analog steppe
#

I’ll definitely try out the combining orbs thing, looks interesting

#

Nothing can be as painful as when I tried to make Falcon Fists cinder strike work lol

polar spire
#

TRUE

#

you look at it and think oh wow this should be cool just like slam judgement paladin

#

but N O P E

polar spire
#

instead you use them on Sentinel as a mini wings that isnt hard to get 4lp and has bonus melee fire that also affectsyour minions alongside the big AS boost

#

literally falcon fists are just a better wing guards

#

ive used falcon fists on WAY too many builds now purely for the AS and melee fire and the fact its crazy easy to get 3/4lp on em

#

it reminds me of meteor belt back when it had flat crit and people used the belt purely for the crit

#

and now phantom grip rings exist, which ALSO have flat crit, but i guess ehg don't bat an eye at that

turbid dome
#

On one hand it’s peak arpg to use something for not its intended purpose

On the other hand its intended purpose should work

alpine canopy
#

I think it's more of a cinder strike issue than falcon fist

#

If cinder strike was a decent skill, the unarmed approach would probably work fine

polar spire
#

ive made 3 hilariously op builds with its current rendition

#

i hope to make many more stupid crap with lots of dumb skills people view as bad as more and more new uniques come out

#

i will admit, i tried SO HARD to make tempest whatever it was called work, and even i couldnt make it work before its rework

covert phoenix
polar spire
#

mage spellblade with 2h sentinel uniques goes brrr

covert phoenix
#

also, you know, hands of judgement

#

"free" T7 attunement affix that you can stack with another attunement affix while being lvl 16 LPL

junior wren
rigid dragon
#

I'm just hoping Vk will do some crazy shit for once

uneven gorge
waxen nymph
#

@scenic gyro

scenic gyro
waxen nymph
#

I saw it on the ground, thought about your Warpath FG

scenic gyro
#

definitely a keeper

#

that implicit roll is also criminal

scenic gyro
# waxen nymph <@298537570776907778>

how would you personaly approach crafting with this
i always go for the chaos gamble+seal, fail both of those and get sad
safest would be seal fire and have a good 4 stat item, but i never do that on potentialy bis items

#

probably imprint it in the weavers web before touching it for season 2 would be my guess

#

but not sure how good that entire system is gonna be

waxen nymph
#

Tbh its going to rot in my stach

scenic gyro
#

the fate of most items

#

i still have 0.9 double exalted items collecting dust somewhere cause those were insanely rare at that time

waxen nymph
#

But if I were to craft it
-> Try seal the Fire Dmg
-> Add AS
-> Up Frailty
-> Chaos Stun

scenic gyro
#

not a fan of base crit?

waxen nymph
#

Well in that case we would be pairing with a Sword

#

And Warpath gives 10% Base already

scenic gyro
#

fair enough

waxen nymph
#

But thats a fair point, Base Crit would be nice too

scenic gyro
#

the amount of phy pen mace gives through passives should be forbidden

turbid dome
#

YOLO rune of removal Gregory

scenic gyro
gusty abyss
#

I would as well, honestly

turbid dome
gusty abyss
#

Probably removal twice, hoping to remove the fire and a suffix. Then seal crit craft AS and pen

#

But I have high standards 😄

waxen nymph
turbid dome
turbid dome
waxen nymph
#

They are for my Primalist but 😄

turbid dome
#

“For my primalist”

#

That’s for anyone

waxen nymph
#

🐦‍⬛ 🌩️ 🐦‍⬛🌩️ 🐦‍⬛🌩️ 🐦‍⬛🌩️ 🐦‍⬛🌩️

wise hazel
#

Finally got an Apathy's Maw to drop (I'm new) and got a Shattered Chains at the same time! 🤘

waxen nymph
#

Welcome to the Melee Club

smoky shoal
#

I was bored after getting all four of my characters to aberroth and killing him. I'm working on a stygian coal lich. I have to say it's kind of fun. It's not my favorite but mechanics are interesting

inland quarry
#

Lol dr3adful just released a LE vid. Even he is disappointed with the sentinel updates

#

Carn as well, he's not touching sentinel

smoky shoal
#

Is there new info since the ghazzy interview?

#

Dread has been playing for years. He makes some good points but I don't think it's going to be all doom and gloom just yet

uneven gorge
real patrol
#

That would involve putting on the sentinel tree

#

We can’t have that now can we

covert phoenix
#

On the other hand

analog steppe
#

most of the passives we have seen are pretty awesome, time rot and electrify both getting huge buffs, the 2H+Shield is great if you look at it from the perspective of upgrading from 1H+Shield (not so great if your perspective is from 2H+nothing)

covert phoenix
#

The thing I would really dislike

#

is having a new round of "rework" on new classes/mastery every patch, making them the new FOTM and powercreeping the old masteries

#

which are then reworked the next patch, powercreeping again and again

#

if they did hit the brakes somehow on the sentinel rework, i'm fine with that

smoky shoal
#

As with all arpg games my biggest fear is when devs nerf a fun build into the ground and never fix it. I.E. uliana exploding palm from D3. After 1 season of s-tier it's solidly been D or F since

waxen nymph
#

I have to admit rn its not really the case

uneven gorge
#

yeah, it's not like sentinel is getting a huge wave of buffs, it's losing like half its damage potential and lightly peppering it elsewhere

smoky shoal
#

I will say for better or worse the devs atleast play the game. But that comes with it's own pit falls lol

umbral breach
#

does anyone theorycrafted a javelin build with Sierpin's Fractal Tree (dex stacking)?

waxen nymph
#

Not yet since we dont have the passive tree

#

But I amplanning on starting that

covert phoenix
#

I don't get it, don't you have the same effect inthe tree already?

umbral breach
fluid sparrow
#

Symbols! :p

#

(sorry)

umbral breach
gusty abyss
#

no shotgunning with the spears, only with siege barrage

umbral breach
covert phoenix
#

no, just 3

gusty abyss
#

3+2=5 spears with siege barrage, increased AOE means less overlap

umbral breach
#

spiked bombardment add 2?

gusty abyss
#

So it will be a balancing act. To much dex means to much AOE meaning less single target

umbral breach
gusty abyss
umbral breach
#

Oh right. It gives aoe tag

alpine canopy
gusty abyss
#

When I tried, the spread also increased

#

so total area affected increased, but in single target, especially smaller enemies, less overlap

alpine canopy
#

Very odd

waxen nymph
#

Not sure for the last

turbid dome
#

would of expected the falling area to increase, but also the size of the spears that fall down to proportionally increase for the same overlap space

umbral breach
waxen nymph
waxen nymph
umbral breach
waxen nymph
#

Because there are Throwing Crit Multi idols

umbral breach
#

it's up to 26% so maybe just one idol is enough and we have idol rework in 1.2

waxen nymph
#

And I feel like Smite wouldn't do too much here

#

We have no Flat Spell

gusty abyss
#

Smite would be extra hits to apply ailments with, attack speed, cleanse, healing. Its not that big.

waxen nymph
#

For Electrify sure

#

For Crit Javelin I don't really see it

chilly wasp
#

hello just rolled a bleed paladin and I must say, pretty fun experience.
what I'm always wondering is how holy aura activation applies damage.
Does it snapshot the damage increase to all hammer i throw during the 4 seconds activation, and the hammer conserve the damage until expiration? or does it apply damage to the hammers that are already flying and the damage buff expires on everything at the end of aura active effect?

alpine canopy
waxen nymph
#

Fat Armor Shred there

alpine canopy
alpine canopy
gusty abyss
#

Yeah, AE would be for nether coating, the armor shred will fall behind a smite idol

umbral breach
waxen nymph
#

I am trying to brain storm a Shield Throw build with cooldown, and 2h+shield but I can't think of a good 2h that would do anything for Shield Throw

#

I thought of Torkefin + Flayer Pride for a Bleed version

gusty abyss
#

I was thinking vulcanos with the fire version could be a thing

waxen nymph
#

But Torkefin is more for Melee Hit

#

Oo

#

Dreamthorn for the Void Conversion

#

40%Pen
Up to 20%'block

alpine canopy
waxen nymph
#

Leviathan Carver could be nice

scenic gyro
noble zenith
#

Cant wait for the patch notes, i want to make a javadin build

waxen nymph
#

Torch of the Pontifex for an ignite version ?

alpine canopy
#

Black blade for a dex stacking void version?

#

I had the thought to run that on disintegrating hammers a while back, could work here maybe also

#

Actually might run black blade on VK time rot, I just realized that's a ton of TR chance lol

alpine canopy
waxen nymph
#

Hum probably

analog steppe
#

hard to use a 2h on VK TR because then you lose out on that sexy set bonus for more TR damage

waxen nymph
#

Set viable 🦆❤️a dream come true

analog steppe
#

50 void pen and 36% more damage for the set seems crazy good

#

now that you can put those on real items

gusty abyss
#

Depends what you are doing with TR, if you go for 12 application on a single hit, then set might not even be the play

analog steppe
#

why not? the set is just pure damage stats

alpine canopy
#

Black blade can give way more void pen than the set

gusty abyss
#

Cant have generic timerot during down time ( if you need to say, cast fire smite to regain mana)

alpine canopy
#

and also you can use VC with black blade

#

(though VR might be BiS anyway, no clue what it will have)

pearl jasper
#

guys, im at endgame with void knight
what are some good/fun builds

turbid dome
#

if you entirely ignore the bleed chance on this one, the bleed duration applies to any kind of bleed

alpine canopy
#

If only nemesis bases existed omegalulportal

turbid dome
#

Theres also Radiant Axe, Avenged Raptor Spear and Deicide Lance

#

for the other two handers that have a not just melee implicit

turbid dome
#

but flayers pride + Avenged Great Macuahuitl is probably a solid start

alpine canopy
#

Yeah, though Torkrefin is still a solid option since you can get a good amount of bleed pen + chance from it

#

even for throwing attacks

turbid dome
#

yea

waxen nymph
#

Didnt noticed this

#

Thats looks like Maehlin Hubris on your Weapon !!

turbid dome
#

114% increased fire damage over time

100% of bleed chance converted to ignite chance

we chance?

#

or did "ignite chance" get wrapped down to the next line

waxen nymph
#

Looks like its on a second line

turbid dome
#

looking closer yeah that seems like a T

#

I wonder if theres something extra on the wording of that line then cause only chance gets wrapped on hubris

waxen nymph
#

Ok, Ill frame by frame the teaser

turbid dome
#

I hope theres a champ affix that converts something to future strike chance

waxen nymph
#

The frame before

clever hazel
#

maybe they'll add that affix in the future 🙃

waxen nymph
#

Its not all the bleed chance though

#

Thats 17% Conversion yikes

clever hazel
#

it probably scales based on affix tier, but yeah that's quite low

waxen nymph
#

Problem 114% Fire Dot is already quite high

#

Sure we need to see how that scale but I am a bit worried now ^^

#

I was excited 3 minutes ago

tribal basin
waxen nymph
#

Shame its on a Primalist relic

#

Would have been nice for the new paladin electrify node

alpine canopy
#

I'd bet at T7 it scales up to 100%, at least on a 2h

turbid dome
#

Imagine if it scales up to like 140%

alpine canopy
#

I'm guessing it might look like crit avoid, but maybe only T7 is 100%-100%:

#

idk

waxen nymph
#

Its a 1