#🔱┃sentinel
1 messages · Page 58 of 1
but peernament red crap then dont worth to take on inventory ye?
Just cause the added affixes are bad for your current build doesn’t mean their bad for every build
hello i play a voidknight with erasing strike and i keep failing at orobyss
should i respec and use rebuke?
Link your build
If you don’t know how, go to last epoch tools -> build planner -> hit the import button -> then click the share button and slap the link in here
i play like 6 h and no done this ? bug or very rare?
2 items same situatiom
cant upgrade potential
legendary potentinal doesn't upgrade like weavers will
you gotta use the eternity cache at the end of the temporal sanctum dungeon
you put in the unique with LP and an exalted item for the same slot (in this case a ring) and the cache will yoink affixes from the exalted item equal to its LP
so in this case 1
hey guys, does anyone know if the Prayer Paladin passive node procs if you proc healing hands with cleric's hammer? or does it need to be a direct cast heal?
It works regardless of how you heal, but it does need to actually heal (like, won't work when trying to heal someone on full health)
Sentinel spoiler from today
👎
this means either
- vengeace is bad/very mediocre without it and its mandatory, since it can provide 70-90% more dmg
2)vengeance good without it and opop with it - playable only with this spear and only on FG
either way not hyped
the unique design like this skill deals xxx% more dmg(insert absurd number over 50) is strange to me tbh
same thing as shield bash...barely playable without new axe and then only with LP
would be way cooler if that more dmg was put as a node on skill tree instead
I think that's a little extreme, it's not a high dps base or anything and I would be highly surprised if vengeance becomes a good single target skill even with double damage after whatever changes come in the season.
It does seem like a very interesting item though.
The obvious synergy is with the FG-only passive that lets you equip a shield with it - we'll see how that looks once we know the downside it has.
There is also the possibility of it being fun for holy trail, granted it's a retaliation thing, but seems like it would let you circumvent the cooldown and would make vengeance a good spam during jav cooldown.
Pilum Assault on Lunge allows you to bypass Holy Trail cooldown and spam more trails, so I don't see why it would ignore that here too
100+ base sound plenty to me
and we dont kmnow max roll
Agreed, when procs don't mention cooldown specifically, cooldowns are ignored (not sure why Mike answered differently in the dev channel)
It's like an okay damage for a white spear base, but also has weak attack speed and no flat crit / crit multi. I just slapped together a silly perfect gear planner just for fun to see what kind of block chance it's possible to get to currently, and it's around 268% - obviously it takes massive investment to get there, but that would be about a 265% more damage multiplier for vengeance when accounting for the little extra block chance on the spear.
After all that, it basically makes vengeance a 365% base damage effectiveness attack, which is... decent. I don't think it's going to blow anything out of the water at those numbers tbh. Obviously a lot of this is TBD based on sentinel changes though.
it wont be as bad as shield bash but up there, block is a must and even damage wise u can get a lot of flat from sigils and passives which will get boosted
but ye too early to tell i just dont like uniques saying this skill does double dmg
What are some decent skills to use for Palarus' Sacred Light with?
It seems super cool but feels odd that it wants you to both cast it directly and not
I'm looking to avoid warpath since I do that every build eventually
Yeah, that's fair. You can reach 100% block with just the spear, a good shield, and some block chance on rings/gloves or a legendary slam, not sure if it'll even let you scale beyond 100% since existing block chance scaling seems not to. Requires you to be FG either way.
I like the concept. You also have to keep in mind it's competing with renegade's will, which is a pretty cracked item by itself. Plus if you want to use a shield with that you'd have the unknown downside of that
You can either directly cast it, or use something like multistrike, rive, or even vengeance along with HH
HH?
healing hands
It's another spell (or melee attack) that you can proc with melee attacks, technically you can even proc it as a melee attack when you directly cast smite, thus getting both direct smite casts and melee hits at the same time - not sure if that's a good way to do it or not though, haven't tried this way
~~How do you do proc it as a melee attack when you cast smite?~~disregard, found the node
Think I'll try that, thank you!!
babblingbike did this in a recent smite build and it worked great. idk what corruption this is but the rarity is near 1300, so it's pretty high.
I recently found that vengeance is actually great cause it's a mana regen skill that gives you 25+18% less damage taken
vengeance as a damage skill? omegalul
not with this kind of a tree
I've been complaining about this for years now, if this is strange to you, were you really watching closely their design decisions as of late?
So they are doing it again , making hyper specific uniques that are really only specifically used with that one thing . Diablo 3 Set illness ...
If they want people use Vengeance , then buff the baseline of the Skill
Sometimes i think some skills simply need their baseline also increase with Level and not just get another 10% more damage in a Node
The end line of this approach to uniques will be " + 3600% damage to XYZ Skill "
how i can drop this shield? i rolled alooot and no drop
Boss drop from the Emperor of Corpse (big zombie dragon)
For my fellow Sentinels
I was listening to Mike's stream.
"... The skill formerly known as Sigils of Hope...."
i doubt
they did say that they wanted to remove recasting/sustaining sigils one day, im curious if they will change that and the ring
when you consume sigils, get a stack of fire aura per sigil consumed

but when sigils of despair gaming
hmm where he is?
uuuu
i dumb use glyp and roll roll roll roll and nothing 😄
i must have link becasue phot sux
fropm this boss?
i almost done this map can reset ? for again spawn this boss?
Yes
i almost close this map how i can again occup this map? bc idk how i can spawn this boss
If you kill a shade it will reset the Web
https://maxroll.gg/last-epoch/build-guides/shield-bash-forge-guard-guide i try that build and see is nice but i have querstion why this build have ring of shields? not better more point to paladin for holly aura with more dmg and resist?
no you do not get more dmg
you are losing on 15% block chance and 50% block effect which are biggest multipliers to damage on shield bash
also passive tree on fg is just much better for melee skill
paladin is not a melee class
its additive not multiplicative
i think there is a language barrier here, ring of shields gives 50% INCREASED block effect, just to compare top palading build will get maybe 9k block effect, top forge guard can get 15k
hmm so im totally noovb or not understand trees:D
yes
yes but idh why need heal when i need like more dmg:D
Misha form what tree u show?
1st picture froms ring of shields 2nd pictrure froms heild bash
i mean about ring of shield he have heal and i think not need heal just more dmg
aaaaaa
heal doesnt matter, heal BUFFS you
if i heal i have 50% more block effetivness?
haha crazy now understand tnx
How do you guys think the "battle standard" node will work with the new unique that got teased? Because if cooldown is no longer a factor the massive 250% damage increase on battle standard would be extremely nice assuming you can sustain the mana.
Yes, but also siege barrage will work and deals more damage (+400% vs +250%)
Oh I see because it reduces it to 1 javalin. Yeah that makes sense
Must be insanely mana hungry though. I'm thinking about using Horns of Uhkeiros too so it might not be reasonable. 😅 Especially since I figure most of the damage is going to come from vengance anyway
It doesn't mention costing mana, so it shouldn't affect your mana at all - though we don't know if there's some alt text on there that clarifies, usually a mana cost probably wouldn't be hidden away in alt text
Oh good point
Sigeon's might be fun to proc more throwing attack retaliations
alternatively, if the revamped vengeance tree has any decent bleed support, there's flayer's
I could see sigeon being really good. I mostly just figured horns for the stat stick on vengeance. It might depend how the class overhaul shakes out tho
hey what key have upgrade item form gold to red? not remmeber name
temporal sanctum
you need a temporal sanctum key to enter the dungeon, a unique (orange item) with legendary potential, and an exalted item of the same type (ie: unique ring + exalted ring, unique helmet + exalted helmet)
ok tnx for now maybe last question 😄 is drop list? i want see where i can drop some items what i need
just kill high level mobs
exalted items just start dropping
i killed that dragon boss and no drop shield :/ i think is super rare 😄
its only in empowered monos
uuu sorry guys for so much ask .. i not know what is lp1-4
i see item +2 (not 1) so i must 2 x join to temporal sanctum yes?
nah
2 lp means it will take 2 random affixes from the exalted item
i cant kill boss chrono as 2 lvl (66 lvl items or less) what wrong or what \need resist?
void but like try to cap all your resistances
no
boos Chrono form temporal sanktuary
he almost oneshot me
because i want upgradfe my potential items
yeah what attack is the chronomancer doing
i have 75% resist void and he almost oneshot so idk why im weak maybe need more hp ?
i must look mechanism here
My first take on what a build using the new item could look like. If you see weird double t6 items its because I already have them waiting. Obviously will use the new phalanx spear instead of the random gladius I put in the main hand slot. Again so much is up to change that its hard to gauge right now but this has been my hyper fixation today so I couldn't just let it rest.
https://www.lastepochtools.com/planner/B4nmay4A
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (11) / Forge Guard (67) / Paladin (15)
▸ Health: 3,646, Regen: 24.2/s
▸ Mana: 117.14, Regen: 9.2/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 81 Str / 5 Dex / 5 Int / 5 Att / 7 Vit
▸ Resistances: 100% / 98% / 98% / 141% / 105% / 116% / 78%
▸ EHP: 14,624 / 14,624 / 14,624 / 24,204 / 15,140 / 16,086 / 13,132
▸ Endurance: 20%, Threshold: 729
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 63% (4,822)
▸ Block Chance: 67%, Mitigation: 51% (2,111)
▸ Physical / Throwing, Melee, Spell
▸ None
• Vengeance (26)
• Sigils Of Hope (22)
• Ring Of Shields (22)
• Shield Throw (24)
• Javelin (22)
o lol ! i look video tip i must use skil "D" for chanmge form void to light map haah
oh god it was the area wide nuke
👍
Nice new spear
o have arround 60k dps shield bash max is good dmg ax 79 lvl ?
do we have a compiled thread about the sentinel rework leaks/teasers?
looks like the #eterra-monthly has it
Yeah, plus new spear posted above
Got me a neat event horizon \o/
Apart from smelters wrath, is there any sentinel builds that enjoy using that weapon?
Mastery doesn't matter
Thinking some rive build maybe, or judgement? Are there others that doesn't want void cleave or lots of movement?
Also a forge guard question.. I'd I got the scrap metal node from rive, does all things that buffs forged weapons apply to rive then?
Problem Rive is you want a lot of Attack Speed, and those Dilation stacks will be quite annoying
Slow hitting abilities, maybe Erasing Strike, Shield Bash (no shield), Shield Rush,
No, only thing useful for Scrap Metal is FW Duration
Thanks for the info ❤️
Guys what are the strongest sentinel builds? bonus for survivability, i hate dying, but like zooming
hard to go wrong with world splitter vk
but I wouldn't call any sentinel build really tanky, that comes with ward builds
I was hoping I could get ward going or just build some huge life....but I'm far from that...coming from my self-made poison lich build that got me deathless to 200 corr deathless on SSF, melee paladin feels very rough now...
which skills are you using
I'm playing Multistrike Smite with Aurelis + Palarus
my life is like russian roulette, build is great, zoomy, good dmg, but that yoyo life...gives me a heart attack
🤔 I havent done a build like that in a while
whats your max life
are you playing my version by chance or?
aaah sort of, I got inspired by your version, started leveling it, tried playing it with warpath and it felt really good leveling, so I suckered myself into thinking that paladin would be more suitable for this and the gear I gathered from other characters...then I kinda adapted your version to a paladin
yah
to be fair, it got me to empowered monos by lvl 69, so maybe I just needed to grind a bit more
as long as you run the mana rings
you should be fine
those rings are like essential to making melee feel good
they give you like 80 ward on hit
trust me
go put the rings on
make sure your mana is missing
world of difference
man I so wish I didn't respec that build to a self-cast smite now 😄 haha
I'll try it tomorrow and see how it feels
Weaver Ring?
nah its ok dont worry, self cast smite is ok too
oh you meant the weaver's will rings?
I dislike it, it feels so much worse to play than your version with aurelis and palarus, that's a really smoooth build
yep its great and its getting buffed I believe next patch
I see you Gambit
After stealing primalist secret, you are after sentinel
with the multistrike node
Maybe the Weaver Ring is what my VK Smite needs to be a bit tankier
yay people who play that build showed up
Any guess how bastion of honor would work with the new spear? My guess is the block chance granted against nearby enemies would not boost vengeance damage
The conditional block chance won't apply to the damage boost, that's how it works with existing effects that scale from block chance
I just dropped an Omnividence
I might try that build again but with Omnividence + Titan Heart + WW ring
Embrace the void!
hello i have issues killing orobyss
i keep failing
i ogt 74 void resist still failing
what is a good unique 2h weapon farmable before empowered monos?
Orobyss also does non Void dmg
Depends on the type of Shade
A planner would help a lot to see the shortcoming of your character
can i turn white items into rare?
well the shade if fight kills me with void mostly
and he does some ice shards vortex
i am too weak to kill him
i just dont have the damage
is there any void knight build that does fire damage?
Yes but you will most likely have t1 or t2, so kinda weak item
You can but you would have an easier time as Void
well there is an unique relic that boosts fire damage by 100%
and i already have it
yes bro
glad you found me
it is an alt for now
but i wanna make it much better
as you see 600^^% more void damage still not enough to kill Orobuss
I am not surprised you are struggling
You are split between melee and Spell. It's a bit all over the place
I am about to have lunch with my kid
I'll talk to you later
The Unique Base can be farm and you can use Rune of Ascendance
To add the Base crit you need to slam it with Temporal Sanctum
thanks you
i cant understand why my damage shield bash on unique item have more dmg power 7k more base than my newe amour?
legendary 11 str same next have 48% chance more dmg so why this pink amour are wekakness?
polish language brokew stats and dmg?
Any chance you can translate the stats on the items?
1.1k hp >too low
You have a lot of "useless" items
This is basically 19hp and 22 End Threshold
And at the same time you are not capped res
Your skills setup is quite weird
You have 3 dps skills, 1 traversal and 1ish support
You need to focus on 1 Dps skill
Why do you waste so much pts getting Smite proccs when you are not Speccing into Smite ? And you have no Spell Dmg anywhere?
Time Rot for Throwing Attack ??????
Remove the Void Beam part because its a Spell
But also you dont need 3 dps skills
????
Red bad
Green good
i using build
https://maxroll.gg/last-epoch/build-guides/shield-bash-forge-guard-guide and i have sime free skill point
hmm maybe i click so much and drop dmg?
and where can see "Shade of Orobyss "
Same
Boss on the edge of the Mono Web
i got 1 point free then i used more dmf for fire
Can you translate in english the stats please
Just so you know. Strenght gives Increased and More Dmg for Shield Bash
pink amour have 11 str 10 vit 152 defense bonus +280 basr and 43% crit chance and 40$ ele resist
11 str vs 11 str is same and see 7k dmg less idk why
7k less with the Exalted or the Unique ?
exaltied less dmg than unique
that why i cant undeerstand
so red frame have more bonus what i cant seE?
no, there are no hidden stats that you can't see
and saw bugs if change ring wirth +1 skill physic and drop that ring i have ransdom stats and lost some main stats
Weird, probably the tooltip being wrong as usual
i use skill list form maxroll
and when i swap rings
i discapered some "points"
and more weird
i used same unique amour firsrt with 2 lp (now red) vs same amour red 0 lp
just diffrent red stats
and dmg more have
my right amour have more dmg than left idk why
i see have corruption 6 as echo web is only for 1 hero ? i can continuer with other hero? like account
corruption is per character, also there is no point in increasing it in normal mono, get to empowered
i see resist "boost my dmg" idk what skill boosted form max roll xd
How does Disentigrating Aura work for Hammer Throw?
Does it turn the attack into a dot completely
Or is it hit + dot
And does the dot function like an aura, where it deals damage over time around the hammers or what?
The Hammer still Hit but it stays Physical
The Aura is around the Hammers, its a DoT Void
so you ideally want spiral hammers, to stay spinning around enemies?
and not normal throws
Correct
👆
and i assume double damage still works for the regular hit
I believe there is a bug and the aura also can benefit from the double dmg
what happens if you take the Nova node and Spiral node? do you just get more hammers?
Thanks, it usually says for some skills if they dont work together, but not for these
Dead node if you have spiral
Thanks!
This node is so insanely smooth to level with, so much damage, and I only have +8 throwing damage from gear
Base Dmg of the Aura is really high
Hammer Throw is a great skill to lvl up with
No matter what version you play
Another question, does aura damage increase with the amount of projectiles you have? Meaning each hammer has its own aura dmg?
Each aura is independant and can stack
oof
oof ?
oof, thats a lot of damage
Ah! I thought "oof" its bad
i literally have 2 projectiles that i leave behind and move on
and they clear
cant imagine having even more
Last time I played that build was before Lagon's hitbox was moved to his tentacles
Having a huge hitbox makes you deal so much dmg
I'm kinda digging the not having the hammers following you node
Feels nice to just throw them and move on
Yup
But I guess it would probably play the same
And save you a lot of Mana cost
yeah that too
is there any way to get more projectile damage, outside of the skill tree?
sorry, proj speed i mean
Tyty!
feels kinda sad seeing the chain side of the tree being in such a rough spot compared to the right side
You probably want less projectile speed anyway, especially if you use disintegrating aura
the slower they pass over enemies, the more DOT ticks you can get on them, also it means they stay spiraling for a longer duration
I thought the duration is the same, just that they spin slower around you. I was thinking of having more proj speed to get more hits and different dot procs from different hammers
Proj speed doesn't change the speed/duration at which the hammers spiral outwards no?
imo proj speed would be better for on hit effects cause the hammer hits sooner
so like smite on throwing attack hit stuff
I do use void smites on hit too, but I was thinking considering how easily both hits and aura scales together with throw damage
Proj speed would scale both
true
the bit with disintegrating aura is the hammers move slower, so on each rotate around you they will hang around the enemy longer so more dot dmg
but if your doing both I personally wouldn't slow the hammers down
I mean i guess it all comes down to the fact if I can support the high attack speed and solve the mana issues
Otherwise slow and focusing on the dot is probably easier
we love mana costs
guys how u make high corruptet? i see very slow up i have 6 only and play alot
You need to get to Empowered
hmm? can u show photo?
You need to clear thoses 3
After that when you enter a Mono you will have this menu
After that you start at 100 C
hmmm
okay
this menu auto open if done?
ok last question
https://maxroll.gg/last-epoch/build-guides/shield-bash-forge-guard-guide frist weapon right hand drop with boss unique? and can craft with glyph and shield only from boss corpse ? It was discussed earlier but I want to make sure I understood correctly.
this doesnt really matter since every time the interval is checked the mob's model will be intersected by the same number of hammers. I actually tried that when playing that build
as long as you can sustain spamming enough hammers to get good coverage wit the spiral, which is fairly easy
the shield on the right is a boss drop so it only drops from that boss
you can not get it with runes of asscendance
I'm not sure I follow, hammer density should increase with slower projectile speed, unless there's some weird behavior that I don't know about?
As far as I understand, slower projectiles = longer duration in the same area
yes but it doesnt matter much when you have enough hammers out to have a good coverage, and the total duration of hammers is the same regardless of speed
If the duration is the same, then it's a smaller area, no? More density that way, too, so still seems better.
remind me again folks the ravaging auras from void cleave can stack right?
Void Cleave while Warpath
warpath this, warpath that, do they even have any ideas for this class other than ooga booga me spin to win
You could use Multistrike
Also Command allow you to have another type of weapon and not being locked with a 2h for VC
I mean yes but the benefit to that is slim outisde of utilizing the aura
especially since you cant use it for mobility
Void Dot Hammer like that Sceptre
I am sure you could find a utility for Minion FG too
void dot hammer actually doesn't sound so bad
as they say in these parts, gotta smoke that
You get Instant VC for the extra 100 Flat Throwing Dmg
Love that vc node
I cooked up an insane forge weapon build using Aberroth's command. Gonna run it next patch
Sentinel is getting a lot of changes next patch, most should be buffs but some things aren’t going to be possible anymore (like vk rive bleed)
It’s also in April so you can still run it now
i bought some MG items to test the viability
Nice
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (2) / Forge Guard (68) / Paladin (20)
▸ Health: 1,885, Regen: 1,044.96/s
▸ Mana: 378.01, Regen: 8/s
▸ Ward Retention: 93%, Regen: 554/s
▸ Attributes: 28 Str / 10 Dex / 10 Int / 83 Att / 19 Vit
▸ Resistances: 114% / 95% / 79% / 74% / 86% / 68% / 75%
▸ EHP: 6,325 / 6,325 / 6,325 / 10,173 / 6,325 / 5,911 / 6,325
▸ Endurance: 41%, Threshold: 422
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 68% (5,808)
▸ Block Chance: 57%, Mitigation: 32% (775)
▸ Physical, Fire / Melee, Throwing
▸ Fire, Physical / Melee
▸ None
• Void Cleave (20)
• Warpath (22)
• Ring Of Shields (24)
• Forge Strike (24)
• Shield Throw (23)
you get more block with warpath, and a lot more regen/ ward per sec and armor with the helmet
shield throw procs while mapping achieving 20k armor and giving your weapons like 9k armor
with high attunement/glove prefix, and chest you have very high armor to dot mitigation
damage comes from VC buff with cooldown reduction
and reflect
ring of shields reflect a ton of damage and provide a lot of block effectiveness
I think the build should pull around 4-5k ward
good for a slam if your using sigils of hope + holy aura
nice is ave it
no
Probably shoulda lead with the no
u dont need levels on either of those skills, especially not +3
this goes to show how often I play pally
I would argue that +3 to sigils is good for vk using sigils of despair
probs not the best but it does let you get an extra max sigil
no arguement there with aura
and u only need + sigil on ignite builds, and its not really neccessary
Aura levels can get pretty tight on a flame burst build... but the benefit of getting extra levels is still pretty minor even then
uh divine bolts or something?
not sure why you are showing us a screenshot with a shrine effect but yes, it's possible to make a judgment aura build. Although the gameplay of pressing it+VR every 6 sec and not doing much of anything in-between kinda sucks
i saw other shrine and skill slike paladin so i was think is skill form other class xd
i cant drop shield for shioeld bash is very hard lool and 1h weap idk why
where this can drop
Yes, maelstrom is a primalist skill
Yea judgement slam was more fun in that regard, but if i remember right, wasnt judgement slam nerfed out the kazoo?
It was fun having 2 mobility skills + rewind and just bouncing around the map like pinball
Dash to the right, slam, rewind, dash to the left, slam, rewind, dash over here, slam, rewind, dash over here and then there, slam, rewind
Whole playstyle was dashing everywhere while pulling the entire map
Other people ran it as a boss killer, but with 2 dashes + rewind you could actually clear maps crazy fast
Because you were just constantly aggroing enemies, so you always had enemies pooling together running towards you
yes, now the go to judgment build is stacking consecrated ground I think
now now maybe they will give it a flat 300% more damage buff baseline
It makes me cry everytime
Give it the forge strike treatment
Because forge strike totally needs more damage
Not me building crazy attack speed and playing speed strike + rewind
Im still more or less butthurt that their vision for void "knight" is schizo time mage with adhd
no RF in LE
kekw
couch dads in shambles
Sorry I am kinda new. For Paladin do I just play javelin until I can switch to bleed hammers?
I am lvl 58
is possible to upgrade 2 red stats for one shield?
left ss i2 xupgrade form shrine (egg) and dungeon , Right only one turn when i was total noob
i want 2 red stats form right screenshot and is possible?
Any stats that can roll on that item are possible. You can't do anything to get specific ones other than buy one in the bazaar or just use a ton of those shields with weaver's will.
You can level perfectly fine with Hammer
Yes! I figured that out finally. Moving along good now, ty for the reply.
So how viable is a build around Judgment? I really like this skill and I wonder if there is anything viable to do with it.
Holy trail is great but the fact it's a line is annoying.
Judgement has 3 good options that I know of
Melee Hit "One Punch Man"
Spell Fire Aura (like RF from Poe)
The latest flavor and probably the best is Consacrated Ground Stacking, spell dot Fire
Alright, I know of the judgment aura one from Maxroll, I haven't found anything on Maxroll regarding the two other.
Harbingers of Ruin / 1.1.4
Sentinel / Paladin
Boss Killer / Monolith Farmer / Arena / Melee / DoT
Thanks!
one punch man was nerfed by like a factor of 3, no? I dont think it's particularly good anymore
I played the consecrated ground build though and it was quite easy and fairly fun
I mean not remotely in the ballpark of pressing one button every 6 seconds and running around like an idiot
the gameplay of judgment aura is, uh, a bit lackluster
one punch man will no longer exist when reversal is removed
as t here isn't really a way to regenerate 600+ mana easily
They might add something to paladin. We won't know for sure what is or isnt viable untill we get full details.
I mean I would assume due to prior knowledge from EHG's balancing, I severely doubt they will add a skill or node that allows you to refill 600 mana every 6 seconds. That would be completely absurd to assume
And sentinel was already on the tough path
And yet, focus exists
well 2 of them will be gone, as for 3rd one its meh
that only gives 40% every 10 seconds
thats crazy to think your gonna fill your entire mana bar AND have a skill that doubles your damage with one skill
remember reversal gave the dps too, not just mana
Mage stacks mana, mage has % mana mods (just like sentinal btw) 2k mana is very reasonable
Yeah
but thats not going to happen lmao
Mage is based around mana
Sentinel is not
also mage actually has ways to replenish it and get EHP
Also mage does not have a skill that literally TRIPLES its damage
2k mana on sent? what are u gonna do with it
Like dot judgement is looking like its going to get thrown in the trash soon without changes
If sentinal is not about mana, then why does %mana exist and sentinal skills have attunement scaling?
For one specific skill, i.e. judgement
Oh right, because it actually does have some mana scaling atm
the skill that won't be good anymore when they remove the skill that gives it triple damage
cause devs put a bunch of random ideas together and though wow some of them might work out
like go try playing judgement without reversal and tell me how you feel about it
Yeah, so like I said, we won't know untill we get full details
asking abt ehg intentions is pointless considering how many asenine and useless nodes we have on like almost any skill in the game
Maybe all the mana/attunement will be gone. Maybe we get defense scaling on mana, maybe we do get solid mana recovery
Yeah but thats crazy to think we are getting 1. judgement getting 300% more damage (its not), 2. a way to refill mana in 6-8 seconds
Reversal unfortunately was keeping sentinel alive this entire time
we wont, i think its pure cope thinking we will get some major reworks on anything besides volatile reversal. They said themselves that they will do buffs here and there to compensate for VR loss, lmfao they didnt even explicitely say they will significantly buff anything on sent
Yes but its on one of the squishiest classes in the game, which is mathmatically proven and showcased
Also the other classes just have better builds in general
which will remain the same unless complete hp/ward overhaul
Armor/endurance/leech are also doing just fine. The problem is ease of getting good enough values. The classes overperforming atm all have treshold nodes helping with defense/offense.
The right treshold bonusses for sentinal could buff a lot of things into place
just fine is a very broad term
IE mage int scaling is absurd because of how many treshold bonusses they can grab
Not to be rude sir but that is mathematically false.
Oh?
just fine for theoretical le average endgame sure, just fine in compareison to otehr classes not at all
Hybrid HP/Ward and Ward are the juggernauts right now by such a large margin its not even funny
do u know that mage can reach 2.5 million ehp for example
And that will survive?
why play a sentinel with 3k hp and endurance when you can play a random mage with 3k HP and 5k ward
thats the whole point, we are wanting them to change it
becuase sentinal has 8k armor where mage doesnt even have 1k
not only survive devs arent even talking abt it and has been untouched for around 1.5 years
mage can get both ARMOR and BLOCK capped
also 8k armor does nothing when you have 3-4k hp
just think abt that for a second
if you are saying mage doesnt even get 1k im sorry but you are absolutely clueless about strong mage builds
thats so out of touch
while also doing 3-4 times an average sentinel's damage
also that
So how does mage easily armor cap then?
by the suffixes it does not need to spam HP with
you can have % and flat armor on suffixes
so how does it have 3khp then???
which you cannot as an HP build
No this is a ward focused build
that would be like 8k ward
and like 1-1.5k hp
for starters flame ward alone gives 1k flat armor 🙂
so how does it generate that ward?
Through various different means
Its really not that hard
I don't want to be rude but have you seen a mage in proper gear in endgame? Its not like its a secret or anything
Because 8k ward is easy, recovering 8k ward in 2s, is what you need to compete with leech
You get one shot in Last Epoch
you don't need to sustain
thats a huge difference
leech can't save you when the boss hits you for twice your HP value
or some random covenent of dominion
I mean, you have to go wel above 1k for these 1 shots to happen. I would not expect anything that goes well above 1k to still do that easily after the patch
I mean
we hope thats the case
but I have severe doubts about that personally
they would have to nerf so many things people probably would riot at that point
thats the whole point and we literally said earlier that sentinel is squishist AMONG other classes, not that its squishy for basic endgame
Have you ever been higher than 1k corruption? There's a lot of builds that currently do it, and do it easily
there is a difference if u compare classes vs 500 cor content and classes between each other
even 2h sent can do that with insane gear 🤣
my smitepath does 1300 easily damage wise and outside of the avoidable big hits surives just fine as well
Alright cool
now go do that with the rest of Sentinel's builds
Smite is like one of the only outliers and its only because it has insane damage modifiers
But pushing above that makes no sense to me. Why get used to that level when its out of bound for where EHG wants there balance?
Also how long have you been playing the character
having legacy gear is not really a part of this discussion
If you play a year on the same character anyone's gear will be fine
that was at around the skeleton event ended 😄
we are talking about in like at most a 2 week period, which is about as long as most people play
yeah
No legacy gear
longer than like a month
thats our point
1+ month on the same character you will end up with plenty of gear,
idk this has been talked many times as for why sentinel is squishies
- u need block to be actually tanky
- you dont have ward outside of 2 builds
- and this is the biggest issue, all other classes(besides marksmen) have op builds that can utilize BOTH armor and capped block,while alos have insane damage reduction passives/skills on top of it
imagine how far a falconer could go if you had the same amount of time invesmtent
theres already some of them at 3.5k corruption
there is no way that survives
theres some sorcs, some primalists and some necros
i think last time i saw sentinel getting even close to 2k cor was when it was immortal

that's the problem, nerfing the topend does not fix the problem of sentinel being dogwater
that is a big assumption, devs dont wanna cap uncapped nodes for years and those break the game since 0.9.2.5 untill they fix those skills on falc/warlock i dont see anything changing
and needing a whole entire month of gearing and planning to get to 1.3k corruption
instead of like a week it takes a warlock
taking a month to get to 1.3k corruption is not like that hard
you get to 700 in like 3-4 days with a good build
I mean, I think there is a missmatch between what is good. If falconar level of just slot the right uniques, do 1kc is the level sentinal should be at, then we need to see some really good scaling treshold and reworked nodes to make that happen
But that is not what EHG has been saying they want.
No, Primalist, Acolyte, Mage and Rogue all can easily get to 1k corruption within a week
no problem whatsoever
its sentinel thats like the odd one out here
Well, like I said multiple times, we will see what works and doesnt when we get the full details.
the issue is that sentinel does not have access to any significant defenses that other classes dont, and also doesnt have ward that is significantly better than hp. The only real defense upperhand that sentinel has right now is only on forge guard ring of shields node that gives 50% inc block effect
but even that doesnt matter caue they added stupid axe that gives the same and now we have minion abomintaion/wraithlord running around with 100% block and 70% block reduction
Sentinals 1 up is armor, but apparently a mage caps armor with a temporary 1k armor flame ward? Please tell me how mage actually caps that though. I want to try it.
just blessings, throne, flame ward, top bases and if u have space 1-2 str affixes
should put u on 4-5k without throne and 6-7 with
Right, that is a lot more reasonable spot to place mage. Especially not counting throne due to having to ramp up and it having a relative short duration falling of rather quick.
But if we where to count throne, sentinal would be at 11k (:
armor has increasing gains vs phys
have u seen the graph of armor scaling?
also phys is currently one of the least dangerous enemy damage types
I don't know, axe throwers are up there
and this is mere 5k armor
this difference is not gonna make u significantly tankier in endgame by any means
especially with the HP-ward gap
that 215 damage taken looks way worse on a character with 3-4k hp then a 352 damage looks on an 8k ward character
sorry buddy your not really selling your point here
idk what to even say here, besides armor there are many other layers of defenses which sentinel lacks compared to other classes
just because his armor is more effective that difference is a fraction of what other classes have on top of basic armor
does that make it clear?
also alongside the 8k ward character doing like 3-4 times your damage
that doesn't help either
also as i said before phys dmg is literally not the issue in the endgame
dots and fire/cold dmg are, on giga scaling void is also dangerous, lightning is scary only if you get 10 shock stacks from certain mobs
necrotic is the only dmg type that is less harmful than phys dmg
leech directly counters dots though...
yeah, but then we are again talking 2kc+. Well out of bounds of EHG balance range
dude
Sure but that does not change the fact that sentinel is a squishy baby in comparison
i said it already 2ce at this point that we are comparing sentinel to OTHER classes not to ehg balnce range
even by day 1 standards of gearing
Yes, and like I said, Sentinal is missing treshold passives. Lets see what they cook up
i dont think anyone cares abt ehg balance range, ask any sweaty person they wont bother playing some 300 cor build ask any casual player they will answer "hmm this looks way weaker than falconer" or "i have played waithlord this build looks like trash in comparison"
maybe there are few people who play a build and do like 300 cor and say wow pog i did it, but after 1.0 and 1.1 i think its a vast minority
Ok, so you expect everything doing multiple thousands of corruption to stay, and sentinal to be buffed to match that?
sentinel will not be buffed, it will stay as medicore as it was just without vr clunkiness and with better qol, meta will be the same warlock/falconer/sorc/necro builds, thats my honest predictions and yes knowing ehg im 100% sure that sorc and couple falconer builds will smash 2k cor easy and probably abomination too since they confirmed that snapshotting isnt fixed
So no hope then?
for sentinel to be top end meta none, for sentinel be better than before and have couple really solid new builds 100% will have that
javelin will be really good for sure to name one
actaully there is hope that sentinel will be broken, since they completely reworking volatile reversal
so there is a chance and they put some oopsie node that says 10% more dmg per vit
and is uncapped
or smth similar
or add a sentinel unqiue with some uncapped node
they are totally going to give it a compensatory buff of 300% any day now
using vengeance gives you dr layers on par with most classes, at the downside of, you know, using vengeance
also on topic of oneshotting bosses i asked mike recently and he said that they are ok with killing abberoth below 30 seconds if the build lacking in other aspects, so apparently they are ok with glass canon builds like ballista
💀
I mean, smitepath is at 37 seconds for Abberoth, while smooth sailing in mono's. We in danger here?
it doesnt even have to be strong lol you can hit high armor even on meme builds
i dont think anything on sentinel is in danger besides judgment that is getting deleted
Void version of smitepath is getting dorb while moving added ontop 😱
rip RF poe enjoyers
actually there are 2 builds in danger besides judgment
void beams ES and rav aura disco hammers
they were barely viable with 180% more dmg from VR, doubt ehg even heard of these builds
so probably will be dead
180% on stationary targets where the initial revert point time of 2s becomes small enough to ignore. You dont actually have that while running mono's :\
that just shows me you weren't skilled with reversal
having tried void hammers can confirm, not a single dev thought went into that build in the past 5 years
or was it 4 since it was implemented
anyways
what's more no dev thought went into aberroth command that was added last yeasr
year*
unless you stack AOE so it covers a screen, no, you do not have 100% up time
+12 sec duration to an aura that already had like 100% uptime and that doesn't stack with itself?
big brain design
yeeee abberoth command is a bit strange
there's literally a whole army of Sentinel gigabrains that play the game that will disagree with you
I don't have to
Especially not while running an echo where you are moving most of the time
You never needed it for echoes
if you need it for monolith echoes your build is garbage
you used it on bosses
well u needed it for echo objectives and bosses ye
like for trash? If your build is struggling on trash than thats a build issue
ye cause normal mobs usually have like 10-20x less hp than buffed up rares or mono objectives and those have like 10-20x less hp than mono bosses
Oh especially now in the era of big fat hp harbys
I couldn't imagine playing an ailment sentinel build next patch
so the difference between normal mobs and bosses is so big that if you needed VR on normal mobs you couldnt even do bosses in any reasonable time
So, like I said, you have it on stationary targets. I don't get this argument
I never said they wherent?
I mean having 300% more damage for bosses
for lack of a better term
good no matter how you slice it
no u still need it for monos mini bosses on those builds
yeah if your actually pushing 2k+ corruption
like a good build should if you play it for over a month
u said u can ignore it in monos
In which case, I assume we play high speed and kill things in 5s, 2s of downtime does not make 180% increased damage
bosses include the mono objectives
I mean ill be honest if you want a good build you are really not going to be looking at Sentinel anyways right now
high speed would mean you can keep up with screen teleporting/wiping mages and rogues with infintie mobility
sentinel is a snail in comparison
Sentinel has a lot of L's that are not just regarding its struggle to build EHP
Well, makes sense why I like smitepath, does all its damage while moving
Yeah but a mage will teleport, clear a screen, then teleport and clear another screen the time it takes you to move past 1 screen
the sentinel gap is huge and real at this point and it makes me sad because i actually like Sentinel
I like the idea of sentinel as it must have been initially pitched but in reality its kinda ass
void knight barely has any "knight" in it
fg is not a badass warrior smith but some weird abomination with no clearly defined themes or playstyle even after the "rework"
paladin is the only one that is kinda okay but it is still incomplete
and the gameplay realities of most of its builds were just discussed above
Mathed it out. It is much closer than you think it is.
Assuming wings vs double red ring here though
I mean I am just going to say that the playtime difference needed to get a sentinel up there vs a Warlock or a Mage is gigantic. Mage will have the same stats in a week that a sentinel takes a month of grinding for. Especially in the damage department
Even if you somehow get as tanky, think about how much damage you aren't doing in comparison
Yeah, some busted scaling nodes without balance changes does that.
Yeah, but that does not mean Sentinel is not down at the bottom of the scoreboard
that's been my point this entire time
Even if you fixed the balance problems
Oh it is, but a couple nice treshold nodes will do wonders
Sentinel has design issues moreso then design problems
the thresholds arent doing anything
its the actual nodes themselves
and the skills
if Mage had forge strike
forge strike would still be garabge
Its on so many different directions and dimensions that it is a galaxy worth of difference
Yeah, forge strike is a wierd hybrid between minnion and slam.
Like thresholds aren't going to fix your skills just generically not doing as much damage
If only one could make it scaled with throwing, then it could have synergy with javalin
Do we really expect EQ to survive like it is though?
No
im not talking about bugged EQ
im talking about just normal vanilla crit hit EQ
and remember
EQ is good, but its average
on the entire scale of skills
If your skills look bad versus the AVERAGE outcome if you pooled everything togther
To make Sentinel good they would need to systematically make everything else worse, and they are not going to have the time to do that
And even then, lets assume the numbers are the same
then it just gets outclassed in terms of speed and clear
I don't see things are gloom and doom as you (:
They aren't doom and gloom, Im just stating facts.
I am insanely excited to play 1.2
I just won't be playing as many Sentinels
Though I will say sentinal has some very outdated concepts and nodes.
If I really was doom and gloom I'd be playing something else right now. As someone who has actually played well over 300+ characters from all the different masteries (except falconer) I can safely say that every time I load up a Sentinel, it is just an objectively worse experience every time in terms of clear, survivability and damage.
And everyone else I have talked to who actually play more than 1 individual Sentinel build has said and felt the same. At this point Sentinel being bad is a perk of the game, the thing we all point at when we want to make ourselves laugh a little.
btw I wasnt following, what is the bug with EQ?
ele dot scaling on aftershocks?
they are doing filthy amounts of damage for no reason
I mean, ive been char capped and deleting chars for half a year. /shrug
Anyway, no need for a measurement contest (:
So would I! I even asked on a dev stream, they wont let us 😦
The duration is one of the main thing that makes the sceptre pop off, idk what you mean
You want to snapshot buffs onto the aura, so it's clunky to recast it constantly
and with 3 point investment, you get a whopping 3 second aura on single targets, but with the sceptre you save 2 skill points and get a 13 sec aura
2 skills points which go straight into more damage multipliers, too
yo sentinel enjoyer, is there anyway for sentinel to teleport
or doing something resemble a teleport
also say i want to make something like a D2 hammerdin, what's the the scale ceiling for that and what are the most important interactions that i should take a look at
Not really. The closest is smite with the descend node. But if I remember correctly, this requires a target.
Healing hands can be specced to be a mobility skill with immunity while moving. Lunge together with paranoia unique helm can also fill that role.
Other than that, its all moving while vulnerable.
There are a few flavor of Hammer builds
If you want the hammers to spin around you like in d2, you are probably looking for smth with Smite too
And you can go Bleed (probably the best version), or base on Smite Spell Dmg
what's the interaction between hammer and smite here?
hmm that looks interesting
man this hammer throw tree looks so outdated lol
I think i'll just wait for the changelog drop and cook later
no way this skill stays the same in 1.2
hammer tree isnt new but its a good skill tree
plenty of viable options with different playstyle and itemization
Yeah, don't prep anything for 1.2 for sentinal. lots of things might change
doesnt change the fact that it's outdated
i mean come on man
look at this
😂
yea its pretty bad but many other trees are even worse off
black hole is still terrible for instance despite a recent update
true
also I mean this isn't completely dead dead, I dont know how it stacks up with the rest of the hammer tree but it's easy to imagine spiral hammers giving you 10-50 hits per cast
outside of that node above(and maybe those that lead to it) it's not that bad
pressing a button to gain 300 mana doesnt sound bad
yeah i immediately thought of this after i post the image
my bad

take a look at mana strike you are giving it a 5 sec cooldown only to get less than 200 per hit
hey i had a pretty decked out Apathy warpath VK in 0.9
i'm a half sentinel enjoyer myself too
Maybe, just MAYBE they'll finally allow healing hands usage during warpath with 1.2
a woman can dream
Warpath allowing healing hands will be like half life 3
Technically though, if you run the void cleave scepter you can SORTA healing hands during warpath
They'll do that when they finally restore locust swarm's cold conversion 
I wanna see someone run a hybrid bastardized warpath that runs melee, spell, AND throw
Run warpath axe throw relic with scepter and the 100 flat void on throw node in void cleave
when i take 3 red stats or 4?
where is bazaar and is random stats red? 1-4? or how i can 4?
is possible to discapered item form inventory on character? bc i lost best shield (or i drop wrong?)
what is aliment shard?
What are your build ideas for 2h weapon + shield forge guard?
Javelin > Spear + Shield
hard to say, but there might be some shinanigans possible with items like shadow beacon (that is massive stats for a "one hander")
Also, world splitter + horns of Uhkeiros
But IMO, current shield selection does not really inspire me to much. Maybe a new unique shield could spice it up.
Or Holy Trail Javelin with Judicator + Shield
I was thinking shield bash with a 2h weapon that has block
A shield with forged weapons might be good, since the debuff probably doesn't carry over to them
yeah right, like jaspers for instance.. oh wait
Dreamthorn Oo
Bleed 2h + flayers
I got a crazy bleed 2h sword, might try that
This is relative new right? On LE tools we can select Holy Aura under buffs.
I thought LE Tools has had that for a while, but idk
cant be that long ago, I distincly remember it being an anoyance to figure resistance out because it not existing there.
when can 2h ?
how i can instal my hero for lastepochtools?
In April, forge guard is getting a node that lets them one hand a twohander
Go to the build planner and import your character again
hmm
https://www.lastepochtools.com/profile/Vegolas/character/Vego good my character? or what is meta build ?
i got shield 20% block but discapered idk why and idk how one shield have 4 red stats other 2? is random or trick?
It’s random what gets added
i have problem how spawn eye herold? i click end dungeon with corruption and killed shadopw orrobys and reset why not spawn herold? what wrong?
Are you meaning the harbinger?
For the harbinger you need to kill the timeline boss (guy you fight after filling up the stability meter) while having enough corruption on the timeline
This is assuming your in empowered monos
i start 100 corruption all dungeons and only spawn 2 herold otther no idk why
Read the quest info
You need to raise the timelines corruption to get another one to show up
maybe i killed last mission and discapered not going max point
I’m not quite sure what you are asking about
I wish I knew more than one language
That would make this a lot easier
sec
i click last echo dungeon form +7 corruption and killed shadow boss and i got reset not spawn last boss + herold idk why
Oh ok
Killing the shade raises corruption and resets the timeline echos
To fight the timeline boss you need to fill up the stability bar
And click the quest echo on the list of quest echos on the left
If you have enough corruption you can also call harby to fight you after the timeline boss
it looks like I started killing the bosses in the wrong order
Yeah killing the timeline boss gives you gazes and then killing the shade consumes gazes to boost your corruption up faster
last question is possible to upgrade LP1 to LP2?
No
how to use it?
i forgot question what is the hell echo damage and echo skill i cant see on my build
Echoing is a void knight only thing
It gives a chance for your non-movement skills to summon a clone of you that does the attack as well (void cleave can echo despite being a movement skill)
Ignoring a lot of quirks about it, it’s basically %chance to do double damage
this is incorrect but a very easy way to mostly understand it
WTF? shield axe and red loot for bow and summoner?
thats the shieldbash shield
it counts as an axe so you can put it in your main hand
and have 2 shields
Its because its an Axe and Axes can roll hybrid Flat Minion Dmg
a lot of axes have implicit minion stuff for primalist
so as vlad said they can roll minion stats
nah it goes on your weapon but it affects your minions
if something says minion in it it does not affect you
😄
anyone have and adorned idols with smite on throw they are willing to part with 🙂
read up on how trading works in this game - nobody can just give you a freebie
I mean you could slap it on the market for 0 gold and hope they find it
Does anyone know how many shades might gets you to drop a Apathy's Maw and Shattered chains ?
hey if i drop item unique without lp (0 lvl) and go on shrine egg and upgrade to max 3 challenges i have boost that item? or just go to chaos sanktuarium and loot lucky red stats?
it only says the % after 50 corruption
The % before 50 corruption is 0%
i know that but how much would you think more corruption will add to the %
Hard to say, I'd recommend running the highest you can comfortably do. The big one is making sure you go to the farthest Shade from the center you can reasonably get to, it helps a lot.
Maw is pretty common at ~200c in far Shade echoes
so if you put a 0 lp item into a nemesis egg it will either get turned into a legendary item or will get some amount of lp
once you do this to a unique it can never go back into another nemesis egg
oh thanks i have last question
i droped finally shield for shield bash and try on nemeziss egg 2 x challenge succes but i dies as 3 so lost chance for 3 ?
because i saw only 9% chance block
other shields can 20%
so rip perfect shield?
this shield have 20%
main shield Uhkieros 9% only ? or i falied as 3 rd challenge (i dies form super poison)\
It's just random what stats you got
thats cause the block chance affix (as with every affix) has multiple tiers
if your using nemesis egg its random what gets slapped onto the unique
get good sleep
does anyone have a list of volatile reversal's rework teaser so far
somehow i cannot go back to any chat in general before 26/2


@waxen nymph when you get a chance can you post the sentinel teasers again for flick
Since you have a compilation of them
I’m at work 😭
Forge Guard with the 2h + Shield Node 👀
That do be spicy
yeah VK can be omega tanky with that
It's still all up in the air to me, tbh I'll probably wait until patch notes come out and just commit to whatever speaks to me at the moment
Feeling like I might lean toward trying to run a VR build if it's possible
maybe we can finally make a omega tanky character without ward
need to see the full devouring orb tree first tho
Orbiting dorbs -> auto cast -> node that gives 20% more void dmg if you have 90+ vit
Tbh auto cast could make the void res node work for it too
No u cant kekw
Whatever you do on sentinel itll always be worse than sentinel setup with vessel
Imo
how too kill damn herold ? annoyng ice circle cant good movement as melee
i falied as 10% hp left i have 91 lvl hero
corruption 151 and can 200k dps
1.2k max life is really low
Also I get why you keep saying herold instead of harbinger
how much must have im 91 lvl not havbe items for hp 😄
herold i remmeber international name 😄
Any item can become hp
Just craft it
😅
Craft flat hp and %increased hp onto gear, my goal is 2k before entering empowered monos
i cant underatand why on lobby shield bash have 3 mana per hit
when i join dungeon have fck 14 mana
they burn me as hell hits
i killed 3 harbingers xd
Damn
Yeah your def at the part of the game where you just start dying if your that squishy
Do you have those boots on that reduce mana cost while standing still
These guys
That wouldn’t explain all of it
maybe true
But I think that second image has 3 stacks of the mountains endurance on its buff bar
i try kill this shit xd
Good luck
or make more hp less dmg
For the most effective way to boost hp, put flat max hp and % increased max hp onto your body armor
T5s there are bigger numbers than T5s on other gear slots
ok try 1700 hp xd
Hey that’s almost 50% more health than before
Yeah thin harbies are a lil hard to dodge
There’s one at each timeline
Gotta kill em all
While using Sigils of Hope, does Divine Flare trigger from Renewed Hope? Or does Divine Flare need to be manually cast?
I think flare requires a direct cast, but regardless renewed hope will never meet the conditions of divine flare since you'll have no sigils active when it activates.
That's a shame, could have been a great loop.
They have synergy, flare requires you to have a sigil, but consumes it. You'd normally need to cast again just to recover the sigil you lost, but renewed lets you skip that step
They do with the ring.
mastery respec is in soon boys, I will be able to make meme builds at an unprecedented speed.
Hey guys, just curious, does anyone know if / how sierpin's special effect works if you take the siege barrage node in javelin?
Not right now but should work in 1.2
I am a bit sad about that
do we know anything about the sentinel rework apart form the trailers ?
Check the pinned messages

