#🔱┃sentinel

1 messages · Page 58 of 1

turbid dome
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So having like 50 of them helps a lot when theory crafting

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Plus items barely sell for anything

worn sluice
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but peernament red crap then dont worth to take on inventory ye?

turbid dome
tawdry quail
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hello i play a voidknight with erasing strike and i keep failing at orobyss

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should i respec and use rebuke?

turbid dome
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If you don’t know how, go to last epoch tools -> build planner -> hit the import button -> then click the share button and slap the link in here

worn sluice
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i play like 6 h and no done this ? bug or very rare?

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2 items same situatiom

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cant upgrade potential

turbid dome
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you gotta use the eternity cache at the end of the temporal sanctum dungeon

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you put in the unique with LP and an exalted item for the same slot (in this case a ring) and the cache will yoink affixes from the exalted item equal to its LP

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so in this case 1

worn sluice
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so temporal sanctum dung ok know it

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danke

fickle reef
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hey guys, does anyone know if the Prayer Paladin passive node procs if you proc healing hands with cleric's hammer? or does it need to be a direct cast heal?

alpine canopy
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Sentinel spoiler from today

winter copper
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👎

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this means either

  1. vengeace is bad/very mediocre without it and its mandatory, since it can provide 70-90% more dmg
    2)vengeance good without it and opop with it
  2. playable only with this spear and only on FG
    either way not hyped
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the unique design like this skill deals xxx% more dmg(insert absurd number over 50) is strange to me tbh

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same thing as shield bash...barely playable without new axe and then only with LP

winter copper
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would be way cooler if that more dmg was put as a node on skill tree instead

alpine canopy
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It does seem like a very interesting item though.
The obvious synergy is with the FG-only passive that lets you equip a shield with it - we'll see how that looks once we know the downside it has.
There is also the possibility of it being fun for holy trail, granted it's a retaliation thing, but seems like it would let you circumvent the cooldown and would make vengeance a good spam during jav cooldown.

austere coral
winter copper
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and we dont kmnow max roll

alpine canopy
alpine canopy
# winter copper 100+ base sound plenty to me

It's like an okay damage for a white spear base, but also has weak attack speed and no flat crit / crit multi. I just slapped together a silly perfect gear planner just for fun to see what kind of block chance it's possible to get to currently, and it's around 268% - obviously it takes massive investment to get there, but that would be about a 265% more damage multiplier for vengeance when accounting for the little extra block chance on the spear.
After all that, it basically makes vengeance a 365% base damage effectiveness attack, which is... decent. I don't think it's going to blow anything out of the water at those numbers tbh. Obviously a lot of this is TBD based on sentinel changes though.

winter copper
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but ye too early to tell i just dont like uniques saying this skill does double dmg

late sierra
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What are some decent skills to use for Palarus' Sacred Light with?

It seems super cool but feels odd that it wants you to both cast it directly and not

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I'm looking to avoid warpath since I do that every build eventually

alpine canopy
uneven gorge
# alpine canopy Sentinel spoiler from today

I like the concept. You also have to keep in mind it's competing with renegade's will, which is a pretty cracked item by itself. Plus if you want to use a shield with that you'd have the unknown downside of that

alpine canopy
late sierra
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HH?

alpine canopy
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healing hands

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It's another spell (or melee attack) that you can proc with melee attacks, technically you can even proc it as a melee attack when you directly cast smite, thus getting both direct smite casts and melee hits at the same time - not sure if that's a good way to do it or not though, haven't tried this way

late sierra
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~~How do you do proc it as a melee attack when you cast smite?~~disregard, found the node

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Think I'll try that, thank you!!

sly magnet
woven temple
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vengeance as a damage skill? omegalul

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not with this kind of a tree

woven temple
tribal basin
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If they want people use Vengeance , then buff the baseline of the Skill

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Sometimes i think some skills simply need their baseline also increase with Level and not just get another 10% more damage in a Node

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The end line of this approach to uniques will be " + 3600% damage to XYZ Skill "

worn sluice
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how i can drop this shield? i rolled alooot and no drop

waxen nymph
waxen nymph
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For my fellow Sentinels
I was listening to Mike's stream.
"... The skill formerly known as Sigils of Hope...."

waxen nymph
winter copper
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yess

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sigils rework will be good hopefully, its qol skill

waxen nymph
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Sigils finally doing dmg??

winter copper
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i doubt

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they did say that they wanted to remove recasting/sustaining sigils one day, im curious if they will change that and the ring

woven temple
turbid dome
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but when sigils of despair gaming

worn sluice
waxen nymph
worn sluice
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uuuu

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i dumb use glyp and roll roll roll roll and nothing 😄

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i must have link becasue phot sux

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fropm this boss?

worn sluice
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i almost done this map can reset ? for again spawn this boss?

waxen nymph
worn sluice
# waxen nymph Yes

i almost close this map how i can again occup this map? bc idk how i can spawn this boss

waxen nymph
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If you kill a shade it will reset the Web

worn sluice
winter copper
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no you do not get more dmg

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you are losing on 15% block chance and 50% block effect which are biggest multipliers to damage on shield bash

worn sluice
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hmmm okay

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but

winter copper
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also passive tree on fg is just much better for melee skill

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paladin is not a melee class

worn sluice
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2 buffs have block and+ phycisal dmg

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so not less dmg? 30% x 2 buff + 2 tree?

winter copper
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its additive not multiplicative

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i think there is a language barrier here, ring of shields gives 50% INCREASED block effect, just to compare top palading build will get maybe 9k block effect, top forge guard can get 15k

worn sluice
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hmm so im totally noovb or not understand trees:D

winter copper
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yes

worn sluice
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i haver 115% block chance max

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so alot

winter copper
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not block chance

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block effectivness

worn sluice
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yes but idh why need heal when i need like more dmg:D

winter copper
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now put these 2 together

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+4000 block effectivness=+200 base damage

worn sluice
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Misha form what tree u show?

winter copper
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1st picture froms ring of shields 2nd pictrure froms heild bash

worn sluice
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i mean about ring of shield he have heal and i think not need heal just more dmg

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aaaaaa

winter copper
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heal doesnt matter, heal BUFFS you

worn sluice
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if i heal i have 50% more block effetivness?

winter copper
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the buff is what gives more dmg

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yes

worn sluice
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haha crazy now understand tnx

tropic grotto
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How do you guys think the "battle standard" node will work with the new unique that got teased? Because if cooldown is no longer a factor the massive 250% damage increase on battle standard would be extremely nice assuming you can sustain the mana.

alpine canopy
tropic grotto
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Must be insanely mana hungry though. I'm thinking about using Horns of Uhkeiros too so it might not be reasonable. 😅 Especially since I figure most of the damage is going to come from vengance anyway

alpine canopy
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It doesn't mention costing mana, so it shouldn't affect your mana at all - though we don't know if there's some alt text on there that clarifies, usually a mana cost probably wouldn't be hidden away in alt text

winter copper
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horns doesnt do much for jav

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better get huge block % shield

alpine canopy
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Sigeon's might be fun to proc more throwing attack retaliations

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alternatively, if the revamped vengeance tree has any decent bleed support, there's flayer's

tropic grotto
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I could see sigeon being really good. I mostly just figured horns for the stat stick on vengeance. It might depend how the class overhaul shakes out tho

worn sluice
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hey what key have upgrade item form gold to red? not remmeber name

turbid dome
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you need a temporal sanctum key to enter the dungeon, a unique (orange item) with legendary potential, and an exalted item of the same type (ie: unique ring + exalted ring, unique helmet + exalted helmet)

worn sluice
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ok tnx for now maybe last question 😄 is drop list? i want see where i can drop some items what i need

waxen nymph
worn sluice
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where i can drop it? on high lvl mobs?

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im now 77 lvl

turbid dome
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exalted items just start dropping

worn sluice
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i killed that dragon boss and no drop shield :/ i think is super rare 😄

turbid dome
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its only in empowered monos

worn sluice
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uuu sorry guys for so much ask .. i not know what is lp1-4

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i see item +2 (not 1) so i must 2 x join to temporal sanctum yes?

turbid dome
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2 lp means it will take 2 random affixes from the exalted item

worn sluice
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i cant kill boss chrono as 2 lvl (66 lvl items or less) what wrong or what \need resist?

turbid dome
worn sluice
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hmm ok

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maybe i must use skill rebuke for 80% reduce dmg ?

turbid dome
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wait

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are you dying to the giant boss arena wide nuke

worn sluice
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no

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boos Chrono form temporal sanktuary

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he almost oneshot me

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because i want upgradfe my potential items

turbid dome
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yeah what attack is the chronomancer doing

worn sluice
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i have 75% resist void and he almost oneshot so idk why im weak maybe need more hp ?

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i must look mechanism here

tropic grotto
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My first take on what a build using the new item could look like. If you see weird double t6 items its because I already have them waiting. Obviously will use the new phalanx spear instead of the random gladius I put in the main hand slot. Again so much is up to change that its hard to gauge right now but this has been my hyper fixation today so I couldn't just let it rest.
https://www.lastepochtools.com/planner/B4nmay4A

crude matrixBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (11) / Forge Guard (67) / Paladin (15)

General:

▸ Health: 3,646, Regen: 24.2/s
▸ Mana: 117.14, Regen: 9.2/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 81 Str / 5 Dex / 5 Int / 5 Att / 7 Vit
▸ Resistances: 100% / 98% / 98% / 141% / 105% / 116% / 78%
▸ EHP: 14,624 / 14,624 / 14,624 / 24,204 / 15,140 / 16,086 / 13,132

Defenses:

▸ Endurance: 20%, Threshold: 729
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 63% (4,822)
▸ Block Chance: 67%, Mitigation: 51% (2,111)

Damage Types:

Physical / Throwing, Melee, Spell

Buffs:

▸ None

Used skills:

Vengeance (26)
Sigils Of Hope (22)
Ring Of Shields (22)
Shield Throw (24)
Javelin (22)

Used unique items:
worn sluice
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o lol ! i look video tip i must use skil "D" for chanmge form void to light map haah

turbid dome
worn sluice
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sry missunderstand i was thin on arena dungeon :)) ye ok i try now

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done easy 😄

turbid dome
worn sluice
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o have arround 60k dps shield bash max is good dmg ax 79 lvl ?

viral smelt
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do we have a compiled thread about the sentinel rework leaks/teasers?

alpine canopy
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Yeah, plus new spear posted above

river raptor
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Got me a neat event horizon \o/

Apart from smelters wrath, is there any sentinel builds that enjoy using that weapon?

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Mastery doesn't matter

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Thinking some rive build maybe, or judgement? Are there others that doesn't want void cleave or lots of movement?

river raptor
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Also a forge guard question.. I'd I got the scrap metal node from rive, does all things that buffs forged weapons apply to rive then?

waxen nymph
waxen nymph
waxen nymph
river raptor
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Thanks for the info ❤️

tiny cradle
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Guys what are the strongest sentinel builds? bonus for survivability, i hate dying, but like zooming

turbid dome
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hard to go wrong with world splitter vk

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but I wouldn't call any sentinel build really tanky, that comes with ward builds

tiny cradle
tiny cradle
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I'm playing Multistrike Smite with Aurelis + Palarus

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my life is like russian roulette, build is great, zoomy, good dmg, but that yoyo life...gives me a heart attack

turbid dome
slow plaza
tiny cradle
# slow plaza are you playing my version by chance or?

aaah sort of, I got inspired by your version, started leveling it, tried playing it with warpath and it felt really good leveling, so I suckered myself into thinking that paladin would be more suitable for this and the gear I gathered from other characters...then I kinda adapted your version to a paladin

slow plaza
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yah

tiny cradle
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to be fair, it got me to empowered monos by lvl 69, so maybe I just needed to grind a bit more

slow plaza
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as long as you run the mana rings

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you should be fine

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those rings are like essential to making melee feel good

tiny cradle
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really?

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I was just using a rare ring and the sigil of hope ring for QoL

slow plaza
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they give you like 80 ward on hit

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trust me

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go put the rings on

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make sure your mana is missing

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world of difference

tiny cradle
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man I so wish I didn't respec that build to a self-cast smite now 😄 haha

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I'll try it tomorrow and see how it feels

waxen nymph
slow plaza
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yep

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dont tell EHG

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they are good

slow plaza
tiny cradle
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oh you meant the weaver's will rings?

tiny cradle
slow plaza
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yep its great and its getting buffed I believe next patch

waxen nymph
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I see you Gambit
After stealing primalist secret, you are after sentinel

slow plaza
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with the multistrike node

waxen nymph
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Maybe the Weaver Ring is what my VK Smite needs to be a bit tankier

turbid dome
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yay people who play that build showed up

tropic grotto
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Any guess how bastion of honor would work with the new spear? My guess is the block chance granted against nearby enemies would not boost vengeance damage

alpine canopy
waxen nymph
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I might try that build again but with Omnividence + Titan Heart + WW ring

turbid dome
tawdry quail
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hello i have issues killing orobyss

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i keep failing

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i ogt 74 void resist still failing

waxen nymph
tawdry quail
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what is a good unique 2h weapon farmable before empowered monos?

waxen nymph
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Depends on the type of Shade

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A planner would help a lot to see the shortcoming of your character

tawdry quail
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can i turn white items into rare?

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well the shade if fight kills me with void mostly

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and he does some ice shards vortex

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i am too weak to kill him

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i just dont have the damage

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is there any void knight build that does fire damage?

waxen nymph
waxen nymph
tawdry quail
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well there is an unique relic that boosts fire damage by 100%

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and i already have it

waxen nymph
tawdry quail
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yes bro

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glad you found me

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it is an alt for now

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but i wanna make it much better

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as you see 600^^% more void damage still not enough to kill Orobuss

waxen nymph
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I am not surprised you are struggling
You are split between melee and Spell. It's a bit all over the place

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I am about to have lunch with my kid

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I'll talk to you later

tawdry quail
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alrite great

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i guess i need to redo my skill tree

worn sluice
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where can drop it?

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from glyph cant?

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craft with glyph

waxen nymph
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The Unique Base can be farm and you can use Rune of Ascendance

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To add the Base crit you need to slam it with Temporal Sanctum

worn sluice
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thanks you

worn sluice
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i cant understand why my damage shield bash on unique item have more dmg power 7k more base than my newe amour?

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legendary 11 str same next have 48% chance more dmg so why this pink amour are wekakness?

worn sluice
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polish language brokew stats and dmg?

waxen nymph
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Any chance you can translate the stats on the items?

waxen nymph
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This is basically 19hp and 22 End Threshold

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And at the same time you are not capped res

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Your skills setup is quite weird

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You have 3 dps skills, 1 traversal and 1ish support

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You need to focus on 1 Dps skill

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Why do you waste so much pts getting Smite proccs when you are not Speccing into Smite ? And you have no Spell Dmg anywhere?

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Time Rot for Throwing Attack ??????

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Remove the Void Beam part because its a Spell
But also you dont need 3 dps skills

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Red bad
Green good

worn sluice
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i using build

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hmm maybe i click so much and drop dmg?

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and where can see "Shade of Orobyss "

waxen nymph
waxen nymph
worn sluice
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i got 1 point free then i used more dmf for fire

waxen nymph
worn sluice
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sec

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i delete rthat item buheeh

waxen nymph
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Just so you know. Strenght gives Increased and More Dmg for Shield Bash

worn sluice
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pink amour have 11 str 10 vit 152 defense bonus +280 basr and 43% crit chance and 40$ ele resist

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11 str vs 11 str is same and see 7k dmg less idk why

waxen nymph
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7k less with the Exalted or the Unique ?

worn sluice
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exaltied less dmg than unique

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that why i cant undeerstand

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so red frame have more bonus what i cant seE?

woven temple
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no, there are no hidden stats that you can't see

worn sluice
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and saw bugs if change ring wirth +1 skill physic and drop that ring i have ransdom stats and lost some main stats

waxen nymph
worn sluice
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i use skill list form maxroll

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and when i swap rings

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i discapered some "points"

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and more weird

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i used same unique amour firsrt with 2 lp (now red) vs same amour red 0 lp

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just diffrent red stats

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and dmg more have

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my right amour have more dmg than left idk why

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i see have corruption 6 as echo web is only for 1 hero ? i can continuer with other hero? like account

woven temple
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corruption is per character, also there is no point in increasing it in normal mono, get to empowered

worn sluice
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i see resist "boost my dmg" idk what skill boosted form max roll xd

past nest
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How does Disentigrating Aura work for Hammer Throw?

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Does it turn the attack into a dot completely

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Or is it hit + dot

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And does the dot function like an aura, where it deals damage over time around the hammers or what?

waxen nymph
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The Hammer still Hit but it stays Physical

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The Aura is around the Hammers, its a DoT Void

past nest
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so you ideally want spiral hammers, to stay spinning around enemies?

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and not normal throws

waxen nymph
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Correct

turbid dome
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👆

past nest
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and i assume double damage still works for the regular hit

waxen nymph
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I believe there is a bug and the aura also can benefit from the double dmg

past nest
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what happens if you take the Nova node and Spiral node? do you just get more hammers?

waxen nymph
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I dont remember which one takes over

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Give me a minute Ill test it

past nest
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Thanks, it usually says for some skills if they dont work together, but not for these

waxen nymph
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Dead node if you have spiral

past nest
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Thanks!

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This node is so insanely smooth to level with, so much damage, and I only have +8 throwing damage from gear

waxen nymph
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Base Dmg of the Aura is really high

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Hammer Throw is a great skill to lvl up with

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No matter what version you play

past nest
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Another question, does aura damage increase with the amount of projectiles you have? Meaning each hammer has its own aura dmg?

waxen nymph
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Each aura is independant and can stack

past nest
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oof

waxen nymph
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oof ?

past nest
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oof, thats a lot of damage

waxen nymph
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Ah! I thought "oof" its bad

past nest
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i literally have 2 projectiles that i leave behind and move on

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and they clear

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cant imagine having even more

waxen nymph
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Last time I played that build was before Lagon's hitbox was moved to his tentacles

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Having a huge hitbox makes you deal so much dmg

past nest
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I'm kinda digging the not having the hammers following you node

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Feels nice to just throw them and move on

waxen nymph
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Yup

past nest
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But I guess it would probably play the same

waxen nymph
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And save you a lot of Mana cost

past nest
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yeah that too

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is there any way to get more projectile damage, outside of the skill tree?

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sorry, proj speed i mean

waxen nymph
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No extra proj and no proj speed outside the skill tree

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You can get AoE though

past nest
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Tyty!

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feels kinda sad seeing the chain side of the tree being in such a rough spot compared to the right side

alpine canopy
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You probably want less projectile speed anyway, especially if you use disintegrating aura

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the slower they pass over enemies, the more DOT ticks you can get on them, also it means they stay spiraling for a longer duration

turbid dome
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toast speaketh the truth

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longer hammer in air time = more dot per hammer

past nest
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I thought the duration is the same, just that they spin slower around you. I was thinking of having more proj speed to get more hits and different dot procs from different hammers

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Proj speed doesn't change the speed/duration at which the hammers spiral outwards no?

turbid dome
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imo proj speed would be better for on hit effects cause the hammer hits sooner

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so like smite on throwing attack hit stuff

past nest
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I do use void smites on hit too, but I was thinking considering how easily both hits and aura scales together with throw damage

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Proj speed would scale both

turbid dome
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true

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the bit with disintegrating aura is the hammers move slower, so on each rotate around you they will hang around the enemy longer so more dot dmg

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but if your doing both I personally wouldn't slow the hammers down

past nest
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I mean i guess it all comes down to the fact if I can support the high attack speed and solve the mana issues

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Otherwise slow and focusing on the dot is probably easier

turbid dome
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we love mana costs

worn sluice
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guys how u make high corruptet? i see very slow up i have 6 only and play alot

waxen nymph
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You need to get to Empowered

worn sluice
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hmm? can u show photo?

waxen nymph
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You need to clear thoses 3

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After that when you enter a Mono you will have this menu

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After that you start at 100 C

worn sluice
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hmmm

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okay

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this menu auto open if done?

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ok last question

woven temple
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as long as you can sustain spamming enough hammers to get good coverage wit the spiral, which is fairly easy

turbid dome
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you can not get it with runes of asscendance

alpine canopy
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As far as I understand, slower projectiles = longer duration in the same area

woven temple
alpine canopy
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If the duration is the same, then it's a smaller area, no? More density that way, too, so still seems better.

waxen nymph
woven temple
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remind me again folks the ravaging auras from void cleave can stack right?

waxen nymph
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Nope

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You get only one

woven temple
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sheeeeeeeeeit

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whats the point of aberroth's command then

waxen nymph
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Void Cleave while Warpath

woven temple
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warpath this, warpath that, do they even have any ideas for this class other than ooga booga me spin to win

waxen nymph
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You could use Multistrike

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Also Command allow you to have another type of weapon and not being locked with a 2h for VC

woven temple
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I mean yes but the benefit to that is slim outisde of utilizing the aura

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especially since you cant use it for mobility

waxen nymph
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Void Dot Hammer like that Sceptre

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I am sure you could find a utility for Minion FG too

woven temple
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void dot hammer actually doesn't sound so bad

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as they say in these parts, gotta smoke that

waxen nymph
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You get Instant VC for the extra 100 Flat Throwing Dmg

turbid dome
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Love that vc node

spark monolith
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I cooked up an insane forge weapon build using Aberroth's command. Gonna run it next patch

turbid dome
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Sentinel is getting a lot of changes next patch, most should be buffs but some things aren’t going to be possible anymore (like vk rive bleed)

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It’s also in April so you can still run it now

spark monolith
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i bought some MG items to test the viability

turbid dome
#

Nice

spark monolith
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (2) / Forge Guard (68) / Paladin (20)

General:

▸ Health: 1,885, Regen: 1,044.96/s
▸ Mana: 378.01, Regen: 8/s
▸ Ward Retention: 93%, Regen: 554/s
▸ Attributes: 28 Str / 10 Dex / 10 Int / 83 Att / 19 Vit
▸ Resistances: 114% / 95% / 79% / 74% / 86% / 68% / 75%
▸ EHP: 6,325 / 6,325 / 6,325 / 10,173 / 6,325 / 5,911 / 6,325

Defenses:

▸ Endurance: 41%, Threshold: 422
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 68% (5,808)
▸ Block Chance: 57%, Mitigation: 32% (775)

Damage Types:

Physical, Fire / Melee, Throwing

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Void Cleave (20)
Warpath (22)
Ring Of Shields (24)
Forge Strike (24)
Shield Throw (23)

spark monolith
#

you get more block with warpath, and a lot more regen/ ward per sec and armor with the helmet

#

shield throw procs while mapping achieving 20k armor and giving your weapons like 9k armor

#

with high attunement/glove prefix, and chest you have very high armor to dot mitigation

#

damage comes from VC buff with cooldown reduction

#

and reflect

#

ring of shields reflect a ton of damage and provide a lot of block effectiveness

#

I think the build should pull around 4-5k ward

worn sluice
#

good item?

turbid dome
# worn sluice

good for a slam if your using sigils of hope + holy aura

worn sluice
#

nice is ave it

winter copper
turbid dome
#

Probably shoulda lead with the no

winter copper
#

u dont need levels on either of those skills, especially not +3

turbid dome
#

this goes to show how often I play pally

#

I would argue that +3 to sigils is good for vk using sigils of despair

#

probs not the best but it does let you get an extra max sigil

winter copper
#

i think some builds need +1 sigils and usually u seal it

#

nothing needs + aura

turbid dome
#

no arguement there with aura

winter copper
#

and u only need + sigil on ignite builds, and its not really neccessary

turbid dome
#

counter point: +2 max despair sigils makes my vk even more purple

#

this is a joke

alpine canopy
#

Aura levels can get pretty tight on a flame burst build... but the benefit of getting extra levels is still pretty minor even then

worn sluice
#

guys is possible build or skill with that?

#

i want look auradin rusher build

woven temple
woven temple
worn sluice
#

i saw other shrine and skill slike paladin so i was think is skill form other class xd

worn sluice
#

i cant drop shield for shioeld bash is very hard lool and 1h weap idk why

#

where this can drop

waxen nymph
alpine canopy
polar spire
#

It was fun having 2 mobility skills + rewind and just bouncing around the map like pinball

#

Dash to the right, slam, rewind, dash to the left, slam, rewind, dash over here, slam, rewind, dash over here and then there, slam, rewind

#

Whole playstyle was dashing everywhere while pulling the entire map

#

Other people ran it as a boss killer, but with 2 dashes + rewind you could actually clear maps crazy fast

#

Because you were just constantly aggroing enemies, so you always had enemies pooling together running towards you

winter copper
#

judgment in 1.2

#

🤡 tom 🪦

woven temple
woven temple
polar spire
#

It makes me cry everytime

polar spire
#

Because forge strike totally needs more damage

#

Not me building crazy attack speed and playing speed strike + rewind

woven temple
#

Im still more or less butthurt that their vision for void "knight" is schizo time mage with adhd

winter copper
#

kekw

#

couch dads in shambles

vapid falcon
#

Sorry I am kinda new. For Paladin do I just play javelin until I can switch to bleed hammers?

#

I am lvl 58

worn sluice
#

is possible to upgrade 2 red stats for one shield?

#

left ss i2 xupgrade form shrine (egg) and dungeon , Right only one turn when i was total noob

#

i want 2 red stats form right screenshot and is possible?

alpine canopy
#

Any stats that can roll on that item are possible. You can't do anything to get specific ones other than buy one in the bazaar or just use a ton of those shields with weaver's will.

chilly peak
vapid falcon
#

Yes! I figured that out finally. Moving along good now, ty for the reply.

magic bear
#

So how viable is a build around Judgment? I really like this skill and I wonder if there is anything viable to do with it.

#

Holy trail is great but the fact it's a line is annoying.

waxen nymph
#

Judgement has 3 good options that I know of
Melee Hit "One Punch Man"
Spell Fire Aura (like RF from Poe)
The latest flavor and probably the best is Consacrated Ground Stacking, spell dot Fire

magic bear
#

Alright, I know of the judgment aura one from Maxroll, I haven't found anything on Maxroll regarding the two other.

crude matrixBOT
#
Game Cycle / Version

Harbingers of Ruin / 1.1.4

Class

Sentinel / Paladin

Used skills
woven temple
#

I played the consecrated ground build though and it was quite easy and fairly fun

#

I mean not remotely in the ballpark of pressing one button every 6 seconds and running around like an idiot

#

the gameplay of judgment aura is, uh, a bit lackluster

slow plaza
#

one punch man will no longer exist when reversal is removed

#

as t here isn't really a way to regenerate 600+ mana easily

gusty abyss
#

They might add something to paladin. We won't know for sure what is or isnt viable untill we get full details.

slow plaza
#

I mean I would assume due to prior knowledge from EHG's balancing, I severely doubt they will add a skill or node that allows you to refill 600 mana every 6 seconds. That would be completely absurd to assume

#

And sentinel was already on the tough path

gusty abyss
#

And yet, focus exists

slow plaza
#

Yes but thats on Mage

#

also

winter copper
slow plaza
#

that only gives 40% every 10 seconds

#

thats crazy to think your gonna fill your entire mana bar AND have a skill that doubles your damage with one skill

#

remember reversal gave the dps too, not just mana

gusty abyss
#

Mage stacks mana, mage has % mana mods (just like sentinal btw) 2k mana is very reasonable

slow plaza
#

Yeah

#

but thats not going to happen lmao

#

Mage is based around mana

#

Sentinel is not

winter copper
#

also mage actually has ways to replenish it and get EHP

slow plaza
#

Also mage does not have a skill that literally TRIPLES its damage

winter copper
#

2k mana on sent? what are u gonna do with it

slow plaza
#

Like dot judgement is looking like its going to get thrown in the trash soon without changes

gusty abyss
#

If sentinal is not about mana, then why does %mana exist and sentinal skills have attunement scaling?

slow plaza
#

For one specific skill, i.e. judgement

gusty abyss
#

Oh right, because it actually does have some mana scaling atm

slow plaza
#

the skill that won't be good anymore when they remove the skill that gives it triple damage

winter copper
#

cause devs put a bunch of random ideas together and though wow some of them might work out

slow plaza
#

like go try playing judgement without reversal and tell me how you feel about it

gusty abyss
#

Yeah, so like I said, we won't know untill we get full details

winter copper
#

asking abt ehg intentions is pointless considering how many asenine and useless nodes we have on like almost any skill in the game

gusty abyss
#

Maybe all the mana/attunement will be gone. Maybe we get defense scaling on mana, maybe we do get solid mana recovery

slow plaza
#

Yeah but thats crazy to think we are getting 1. judgement getting 300% more damage (its not), 2. a way to refill mana in 6-8 seconds

#

Reversal unfortunately was keeping sentinel alive this entire time

gusty abyss
#

Its not crazy if balanced right 🙂

#

meh, smitepath does just fine without reversal

winter copper
slow plaza
#

Yes but its on one of the squishiest classes in the game, which is mathmatically proven and showcased

#

Also the other classes just have better builds in general

winter copper
#

which will remain the same unless complete hp/ward overhaul

gusty abyss
#

Armor/endurance/leech are also doing just fine. The problem is ease of getting good enough values. The classes overperforming atm all have treshold nodes helping with defense/offense.

#

The right treshold bonusses for sentinal could buff a lot of things into place

winter copper
#

just fine is a very broad term

gusty abyss
#

IE mage int scaling is absurd because of how many treshold bonusses they can grab

slow plaza
winter copper
#

just fine for theoretical le average endgame sure, just fine in compareison to otehr classes not at all

slow plaza
#

Hybrid HP/Ward and Ward are the juggernauts right now by such a large margin its not even funny

winter copper
gusty abyss
slow plaza
#

why play a sentinel with 3k hp and endurance when you can play a random mage with 3k HP and 5k ward

slow plaza
gusty abyss
#

becuase sentinal has 8k armor where mage doesnt even have 1k

winter copper
slow plaza
#

dude mage easily gets armor cap

#

thats not a problem

winter copper
#

mage can get both ARMOR and BLOCK capped

slow plaza
#

also 8k armor does nothing when you have 3-4k hp

winter copper
#

just think abt that for a second

#

if you are saying mage doesnt even get 1k im sorry but you are absolutely clueless about strong mage builds

#

thats so out of touch

slow plaza
winter copper
#

also that

gusty abyss
#

So how does mage easily armor cap then?

slow plaza
#

by the suffixes it does not need to spam HP with

#

you can have % and flat armor on suffixes

gusty abyss
#

so how does it have 3khp then???

slow plaza
#

which you cannot as an HP build

#

No this is a ward focused build

#

that would be like 8k ward

#

and like 1-1.5k hp

winter copper
gusty abyss
#

so how does it generate that ward?

slow plaza
#

Through various different means

#

Its really not that hard

#

I don't want to be rude but have you seen a mage in proper gear in endgame? Its not like its a secret or anything

gusty abyss
#

Because 8k ward is easy, recovering 8k ward in 2s, is what you need to compete with leech

slow plaza
#

You get one shot in Last Epoch

#

you don't need to sustain

#

thats a huge difference

#

leech can't save you when the boss hits you for twice your HP value

#

or some random covenent of dominion

gusty abyss
#

I mean, you have to go wel above 1k for these 1 shots to happen. I would not expect anything that goes well above 1k to still do that easily after the patch

slow plaza
#

I mean

#

we hope thats the case

#

but I have severe doubts about that personally

#

they would have to nerf so many things people probably would riot at that point

winter copper
slow plaza
#

Have you ever been higher than 1k corruption? There's a lot of builds that currently do it, and do it easily

winter copper
#

there is a difference if u compare classes vs 500 cor content and classes between each other

winter copper
gusty abyss
#

my smitepath does 1300 easily damage wise and outside of the avoidable big hits surives just fine as well

slow plaza
#

Alright cool

#

now go do that with the rest of Sentinel's builds

#

Smite is like one of the only outliers and its only because it has insane damage modifiers

gusty abyss
#

But pushing above that makes no sense to me. Why get used to that level when its out of bound for where EHG wants there balance?

slow plaza
#

Also how long have you been playing the character

#

having legacy gear is not really a part of this discussion

#

If you play a year on the same character anyone's gear will be fine

gusty abyss
#

that was at around the skeleton event ended 😄

slow plaza
#

we are talking about in like at most a 2 week period, which is about as long as most people play

#

yeah

gusty abyss
#

No legacy gear

slow plaza
#

longer than like a month

#

thats our point

#

1+ month on the same character you will end up with plenty of gear,

winter copper
slow plaza
#

imagine how far a falconer could go if you had the same amount of time invesmtent

#

theres already some of them at 3.5k corruption

gusty abyss
#

there is no way that survives

slow plaza
#

theres some sorcs, some primalists and some necros

winter copper
#

i think last time i saw sentinel getting even close to 2k cor was when it was immortal

slow plaza
winter copper
# gusty abyss there is no way that survives

that is a big assumption, devs dont wanna cap uncapped nodes for years and those break the game since 0.9.2.5 untill they fix those skills on falc/warlock i dont see anything changing

slow plaza
#

and needing a whole entire month of gearing and planning to get to 1.3k corruption

#

instead of like a week it takes a warlock

#

taking a month to get to 1.3k corruption is not like that hard

#

you get to 700 in like 3-4 days with a good build

gusty abyss
#

I mean, I think there is a missmatch between what is good. If falconar level of just slot the right uniques, do 1kc is the level sentinal should be at, then we need to see some really good scaling treshold and reworked nodes to make that happen

#

But that is not what EHG has been saying they want.

slow plaza
#

No, Primalist, Acolyte, Mage and Rogue all can easily get to 1k corruption within a week

#

no problem whatsoever

#

its sentinel thats like the odd one out here

gusty abyss
#

Well, like I said multiple times, we will see what works and doesnt when we get the full details.

winter copper
#

but even that doesnt matter caue they added stupid axe that gives the same and now we have minion abomintaion/wraithlord running around with 100% block and 70% block reduction

gusty abyss
#

Sentinals 1 up is armor, but apparently a mage caps armor with a temporary 1k armor flame ward? Please tell me how mage actually caps that though. I want to try it.

winter copper
#

just blessings, throne, flame ward, top bases and if u have space 1-2 str affixes

#

should put u on 4-5k without throne and 6-7 with

gusty abyss
#

Right, that is a lot more reasonable spot to place mage. Especially not counting throne due to having to ramp up and it having a relative short duration falling of rather quick.

#

But if we where to count throne, sentinal would be at 11k (:

winter copper
#

whats the point of 11k?

#

he can be 40k and itll be the same

gusty abyss
#

armor has increasing gains vs phys

winter copper
#

have u seen the graph of armor scaling?

#

also phys is currently one of the least dangerous enemy damage types

gusty abyss
#

I don't know, axe throwers are up there

winter copper
#

and this is mere 5k armor

#

this difference is not gonna make u significantly tankier in endgame by any means

slow plaza
#

especially with the HP-ward gap

gusty abyss
slow plaza
#

that 215 damage taken looks way worse on a character with 3-4k hp then a 352 damage looks on an 8k ward character

#

sorry buddy your not really selling your point here

winter copper
#

idk what to even say here, besides armor there are many other layers of defenses which sentinel lacks compared to other classes

#

just because his armor is more effective that difference is a fraction of what other classes have on top of basic armor

#

does that make it clear?

slow plaza
#

also alongside the 8k ward character doing like 3-4 times your damage

#

that doesn't help either

winter copper
#

also as i said before phys dmg is literally not the issue in the endgame

#

dots and fire/cold dmg are, on giga scaling void is also dangerous, lightning is scary only if you get 10 shock stacks from certain mobs

#

necrotic is the only dmg type that is less harmful than phys dmg

gusty abyss
#

leech directly counters dots though...

winter copper
#

not if the dot oneshots u

#

lol

#

1 tick and your sentinel gone

gusty abyss
#

yeah, but then we are again talking 2kc+. Well out of bounds of EHG balance range

winter copper
#

dude

slow plaza
#

Sure but that does not change the fact that sentinel is a squishy baby in comparison

winter copper
#

i said it already 2ce at this point that we are comparing sentinel to OTHER classes not to ehg balnce range

slow plaza
#

even by day 1 standards of gearing

gusty abyss
#

Yes, and like I said, Sentinal is missing treshold passives. Lets see what they cook up

winter copper
#

i dont think anyone cares abt ehg balance range, ask any sweaty person they wont bother playing some 300 cor build ask any casual player they will answer "hmm this looks way weaker than falconer" or "i have played waithlord this build looks like trash in comparison"

#

maybe there are few people who play a build and do like 300 cor and say wow pog i did it, but after 1.0 and 1.1 i think its a vast minority

gusty abyss
#

Ok, so you expect everything doing multiple thousands of corruption to stay, and sentinal to be buffed to match that?

winter copper
#

sentinel will not be buffed, it will stay as medicore as it was just without vr clunkiness and with better qol, meta will be the same warlock/falconer/sorc/necro builds, thats my honest predictions and yes knowing ehg im 100% sure that sorc and couple falconer builds will smash 2k cor easy and probably abomination too since they confirmed that snapshotting isnt fixed

gusty abyss
#

So no hope then?

winter copper
#

for sentinel to be top end meta none, for sentinel be better than before and have couple really solid new builds 100% will have that

#

javelin will be really good for sure to name one

#

actaully there is hope that sentinel will be broken, since they completely reworking volatile reversal

#

so there is a chance and they put some oopsie node that says 10% more dmg per vit

#

and is uncapped

#

or smth similar

#

or add a sentinel unqiue with some uncapped node

woven temple
woven temple
winter copper
#

also on topic of oneshotting bosses i asked mike recently and he said that they are ok with killing abberoth below 30 seconds if the build lacking in other aspects, so apparently they are ok with glass canon builds like ballista

#

💀

gusty abyss
#

I mean, smitepath is at 37 seconds for Abberoth, while smooth sailing in mono's. We in danger here?

woven temple
winter copper
#

i dont think anything on sentinel is in danger besides judgment that is getting deleted

gusty abyss
#

Void version of smitepath is getting dorb while moving added ontop 😱

winter copper
#

rip RF poe enjoyers

#

actually there are 2 builds in danger besides judgment

#

void beams ES and rav aura disco hammers

#

they were barely viable with 180% more dmg from VR, doubt ehg even heard of these builds

#

so probably will be dead

gusty abyss
#

180% on stationary targets where the initial revert point time of 2s becomes small enough to ignore. You dont actually have that while running mono's :\

slow plaza
#

that just shows me you weren't skilled with reversal

woven temple
#

or was it 4 since it was implemented

#

anyways

winter copper
#

i think its been 6 years

#

when i started playing disco hammers were already there

woven temple
#

what's more no dev thought went into aberroth command that was added last yeasr

#

year*

gusty abyss
woven temple
#

+12 sec duration to an aura that already had like 100% uptime and that doesn't stack with itself?

#

big brain design

winter copper
#

yeeee abberoth command is a bit strange

slow plaza
#

I don't have to

gusty abyss
#

Especially not while running an echo where you are moving most of the time

slow plaza
#

You never needed it for echoes

#

if you need it for monolith echoes your build is garbage

#

you used it on bosses

winter copper
#

well u needed it for echo objectives and bosses ye

slow plaza
#

like for trash? If your build is struggling on trash than thats a build issue

winter copper
#

ye cause normal mobs usually have like 10-20x less hp than buffed up rares or mono objectives and those have like 10-20x less hp than mono bosses

slow plaza
#

Oh especially now in the era of big fat hp harbys

#

I couldn't imagine playing an ailment sentinel build next patch

winter copper
#

so the difference between normal mobs and bosses is so big that if you needed VR on normal mobs you couldnt even do bosses in any reasonable time

gusty abyss
#

So, like I said, you have it on stationary targets. I don't get this argument

slow plaza
#

most bosses are stationary?

#

the only one that moves a lot is the female harby

gusty abyss
#

I never said they wherent?

slow plaza
#

I mean having 300% more damage for bosses

#

for lack of a better term

#

good no matter how you slice it

winter copper
slow plaza
#

yeah if your actually pushing 2k+ corruption

#

like a good build should if you play it for over a month

winter copper
#

u said u can ignore it in monos

slow plaza
#

Well yeah

#

the trash

#

themselves

#

like skellies and such

gusty abyss
#

In which case, I assume we play high speed and kill things in 5s, 2s of downtime does not make 180% increased damage

slow plaza
#

bosses include the mono objectives

#

I mean ill be honest if you want a good build you are really not going to be looking at Sentinel anyways right now

#

high speed would mean you can keep up with screen teleporting/wiping mages and rogues with infintie mobility

#

sentinel is a snail in comparison

#

Sentinel has a lot of L's that are not just regarding its struggle to build EHP

gusty abyss
#

Well, makes sense why I like smitepath, does all its damage while moving

slow plaza
#

Yeah but a mage will teleport, clear a screen, then teleport and clear another screen the time it takes you to move past 1 screen

#

the sentinel gap is huge and real at this point and it makes me sad because i actually like Sentinel

woven temple
#

I like the idea of sentinel as it must have been initially pitched but in reality its kinda ass

#

void knight barely has any "knight" in it

#

fg is not a badass warrior smith but some weird abomination with no clearly defined themes or playstyle even after the "rework"

#

paladin is the only one that is kinda okay but it is still incomplete

#

and the gameplay realities of most of its builds were just discussed above

gusty abyss
#

Assuming wings vs double red ring here though

slow plaza
#

I mean I am just going to say that the playtime difference needed to get a sentinel up there vs a Warlock or a Mage is gigantic. Mage will have the same stats in a week that a sentinel takes a month of grinding for. Especially in the damage department

#

Even if you somehow get as tanky, think about how much damage you aren't doing in comparison

gusty abyss
#

Yeah, some busted scaling nodes without balance changes does that.

slow plaza
#

Yeah, but that does not mean Sentinel is not down at the bottom of the scoreboard

#

that's been my point this entire time

#

Even if you fixed the balance problems

gusty abyss
#

Oh it is, but a couple nice treshold nodes will do wonders

slow plaza
#

Sentinel has design issues moreso then design problems

#

the thresholds arent doing anything

#

its the actual nodes themselves

#

and the skills

#

if Mage had forge strike

#

forge strike would still be garabge

#

Its on so many different directions and dimensions that it is a galaxy worth of difference

gusty abyss
#

Yeah, forge strike is a wierd hybrid between minnion and slam.

slow plaza
#

Like thresholds aren't going to fix your skills just generically not doing as much damage

gusty abyss
#

If only one could make it scaled with throwing, then it could have synergy with javalin

slow plaza
#

like compare EQ to Judgement

#

its not even close

gusty abyss
#

Do we really expect EQ to survive like it is though?

slow plaza
#

No

#

im not talking about bugged EQ

#

im talking about just normal vanilla crit hit EQ

#

and remember

#

EQ is good, but its average

#

on the entire scale of skills

#

If your skills look bad versus the AVERAGE outcome if you pooled everything togther

#

To make Sentinel good they would need to systematically make everything else worse, and they are not going to have the time to do that

#

And even then, lets assume the numbers are the same

#

then it just gets outclassed in terms of speed and clear

gusty abyss
#

I don't see things are gloom and doom as you (:

slow plaza
#

They aren't doom and gloom, Im just stating facts.

#

I am insanely excited to play 1.2

#

I just won't be playing as many Sentinels

gusty abyss
#

Though I will say sentinal has some very outdated concepts and nodes.

slow plaza
#

If I really was doom and gloom I'd be playing something else right now. As someone who has actually played well over 300+ characters from all the different masteries (except falconer) I can safely say that every time I load up a Sentinel, it is just an objectively worse experience every time in terms of clear, survivability and damage.

#

And everyone else I have talked to who actually play more than 1 individual Sentinel build has said and felt the same. At this point Sentinel being bad is a perk of the game, the thing we all point at when we want to make ourselves laugh a little.

woven temple
slow plaza
#

Its mainly DoT EQ

#

the aftershocks

woven temple
#

ele dot scaling on aftershocks?

slow plaza
#

they are doing filthy amounts of damage for no reason

gusty abyss
#

I mean, ive been char capped and deleting chars for half a year. /shrug

slow plaza
#

I've been character capped for 4

#

I would pay for more slots if i could

gusty abyss
#

Anyway, no need for a measurement contest (:

#

So would I! I even asked on a dev stream, they wont let us 😦

alpine canopy
#

You want to snapshot buffs onto the aura, so it's clunky to recast it constantly

#

and with 3 point investment, you get a whopping 3 second aura on single targets, but with the sceptre you save 2 skill points and get a 13 sec aura

#

2 skills points which go straight into more damage multipliers, too

woeful storm
#

yo sentinel enjoyer, is there anyway for sentinel to teleport

#

or doing something resemble a teleport

#

also say i want to make something like a D2 hammerdin, what's the the scale ceiling for that and what are the most important interactions that i should take a look at

gusty abyss
woeful storm
#

HH looks like the most decent candidate, i'll take a look

#

ty

waxen nymph
#

If you want the hammers to spin around you like in d2, you are probably looking for smth with Smite too

#

And you can go Bleed (probably the best version), or base on Smite Spell Dmg

woeful storm
#

what's the interaction between hammer and smite here?

gusty abyss
woeful storm
#

hmm that looks interesting

#

man this hammer throw tree looks so outdated lol

#

I think i'll just wait for the changelog drop and cook later

#

no way this skill stays the same in 1.2

woven temple
#

hammer tree isnt new but its a good skill tree

#

plenty of viable options with different playstyle and itemization

gusty abyss
#

Yeah, don't prep anything for 1.2 for sentinal. lots of things might change

woeful storm
#

i mean come on man

#

look at this

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😂

woven temple
#

yea its pretty bad but many other trees are even worse off

#

black hole is still terrible for instance despite a recent update

woeful storm
#

true

woven temple
#

also I mean this isn't completely dead dead, I dont know how it stacks up with the rest of the hammer tree but it's easy to imagine spiral hammers giving you 10-50 hits per cast

woeful storm
#

outside of that node above(and maybe those that lead to it) it's not that bad

woven temple
#

pressing a button to gain 300 mana doesnt sound bad

woeful storm
#

my bad

woven temple
#

take a look at mana strike you are giving it a 5 sec cooldown only to get less than 200 per hit

winter copper
#

kekw when rogue players take a look at sentinel

woeful storm
#

hey i had a pretty decked out Apathy warpath VK in 0.9

#

i'm a half sentinel enjoyer myself too

polar spire
#

a woman can dream

#

Warpath allowing healing hands will be like half life 3

#

Technically though, if you run the void cleave scepter you can SORTA healing hands during warpath

alpine canopy
#

They'll do that when they finally restore locust swarm's cold conversion lizard_Lenny

polar spire
#

I wanna see someone run a hybrid bastardized warpath that runs melee, spell, AND throw

#

Run warpath axe throw relic with scepter and the 100 flat void on throw node in void cleave

worn sluice
#

when i take 3 red stats or 4?

worn sluice
#

is possible to discapered item form inventory on character? bc i lost best shield (or i drop wrong?)

worn sluice
#

what is aliment shard?

inland quarry
#

What are your build ideas for 2h weapon + shield forge guard?

waxen nymph
#

Javelin > Spear + Shield

gusty abyss
#

hard to say, but there might be some shinanigans possible with items like shadow beacon (that is massive stats for a "one hander")

#

Also, world splitter + horns of Uhkeiros

#

But IMO, current shield selection does not really inspire me to much. Maybe a new unique shield could spice it up.

waxen nymph
inland quarry
#

I was thinking shield bash with a 2h weapon that has block

uneven gorge
#

A shield with forged weapons might be good, since the debuff probably doesn't carry over to them

woven temple
waxen nymph
#

Dreamthorn Oo

alpine canopy
#

Bleed 2h + flayers

inland quarry
#

I got a crazy bleed 2h sword, might try that

gusty abyss
#

This is relative new right? On LE tools we can select Holy Aura under buffs.

alpine canopy
#

I thought LE Tools has had that for a while, but idk

gusty abyss
#

cant be that long ago, I distincly remember it being an anoyance to figure resistance out because it not existing there.

worn sluice
#

how i can instal my hero for lastepochtools?

turbid dome
turbid dome
worn sluice
#

hmm

#

i got shield 20% block but discapered idk why and idk how one shield have 4 red stats other 2? is random or trick?

turbid dome
worn sluice
#

i have problem how spawn eye herold? i click end dungeon with corruption and killed shadopw orrobys and reset why not spawn herold? what wrong?

turbid dome
#

Are you meaning the harbinger?

#

For the harbinger you need to kill the timeline boss (guy you fight after filling up the stability meter) while having enough corruption on the timeline

#

This is assuming your in empowered monos

worn sluice
#

i start 100 corruption all dungeons and only spawn 2 herold otther no idk why

turbid dome
#

Read the quest info

#

You need to raise the timelines corruption to get another one to show up

worn sluice
#

maybe i killed last mission and discapered not going max point

turbid dome
#

I’m not quite sure what you are asking about

#

I wish I knew more than one language

#

That would make this a lot easier

worn sluice
#

sec

#

i click last echo dungeon form +7 corruption and killed shadow boss and i got reset not spawn last boss + herold idk why

turbid dome
#

Killing the shade raises corruption and resets the timeline echos

#

To fight the timeline boss you need to fill up the stability bar

#

And click the quest echo on the list of quest echos on the left

#

If you have enough corruption you can also call harby to fight you after the timeline boss

worn sluice
#

it looks like I started killing the bosses in the wrong order

turbid dome
#

Yeah killing the timeline boss gives you gazes and then killing the shade consumes gazes to boost your corruption up faster

worn sluice
#

last question is possible to upgrade LP1 to LP2?

worn sluice
#

how to use it?

woven temple
#

open a vendor screen and sell it

#

the only use it has

worn sluice
#

i forgot question what is the hell echo damage and echo skill i cant see on my build

turbid dome
#

It gives a chance for your non-movement skills to summon a clone of you that does the attack as well (void cleave can echo despite being a movement skill)

#

Ignoring a lot of quirks about it, it’s basically %chance to do double damage

#

this is incorrect but a very easy way to mostly understand it

worn sluice
#

WTF? shield axe and red loot for bow and summoner?

turbid dome
#

thats the shieldbash shield

#

it counts as an axe so you can put it in your main hand

#

and have 2 shields

worn sluice
#

yes but look red stats for bow lol

#

15 bow dmg when he is not bow lol

waxen nymph
#

Its because its an Axe and Axes can roll hybrid Flat Minion Dmg

turbid dome
#

a lot of axes have implicit minion stuff for primalist

#

so as vlad said they can roll minion stats

worn sluice
#

but bow....:D

#

axe can attack like bow?

waxen nymph
#

Its not for you, its for your MINIONS

#

Acolyte minions can have a bow

turbid dome
#

if something says minion in it it does not affect you

worn sluice
#

😄

trail sand
#

anyone have and adorned idols with smite on throw they are willing to part with 🙂

woven temple
#

read up on how trading works in this game - nobody can just give you a freebie

turbid dome
#

I mean you could slap it on the market for 0 gold and hope they find it

tardy frost
#

Does anyone know how many shades might gets you to drop a Apathy's Maw and Shattered chains ?

waxen nymph
worn sluice
#

hey if i drop item unique without lp (0 lvl) and go on shrine egg and upgrade to max 3 challenges i have boost that item? or just go to chaos sanktuarium and loot lucky red stats?

tardy frost
alpine canopy
tardy frost
#

i know that but how much would you think more corruption will add to the %

alpine canopy
#

Hard to say, I'd recommend running the highest you can comfortably do. The big one is making sure you go to the farthest Shade from the center you can reasonably get to, it helps a lot.

#

Maw is pretty common at ~200c in far Shade echoes

turbid dome
worn sluice
#

oh thanks i have last question

#

i droped finally shield for shield bash and try on nemeziss egg 2 x challenge succes but i dies as 3 so lost chance for 3 ?

#

because i saw only 9% chance block

#

other shields can 20%

#

so rip perfect shield?

#

this shield have 20%

#

main shield Uhkieros 9% only ? or i falied as 3 rd challenge (i dies form super poison)\

alpine canopy
#

It's just random what stats you got

turbid dome
#

if your using nemesis egg its random what gets slapped onto the unique

worn sluice
#

ah now undersatand

#

i go sleep gn

turbid dome
woeful storm
#

does anyone have a list of volatile reversal's rework teaser so far

woeful storm
turbid dome
#

@waxen nymph when you get a chance can you post the sentinel teasers again for flick

#

Since you have a compilation of them

#

I’m at work 😭

waxen nymph
#

You know what I am going to pin them

waxen nymph
waxen nymph
woeful storm
#

omg ty so much

#

@waxen nymph

#

VK will be the name of the game

waxen nymph
#

Forge Guard with the 2h + Shield Node 👀

turbid dome
#

Who needs a shield when you have the void

#

Also abyssal fluctuation my beloved

alpine canopy
woeful storm
#

yeah VK can be omega tanky with that

alpine canopy
#

It's still all up in the air to me, tbh I'll probably wait until patch notes come out and just commit to whatever speaks to me at the moment

woeful storm
#

im imagining void smite with devouring orb auto cast

#

vit stacking

alpine canopy
#

Feeling like I might lean toward trying to run a VR build if it's possible

woeful storm
#

maybe we can finally make a omega tanky character without ward

turbid dome
woeful storm
#

need to see the full devouring orb tree first tho

turbid dome
#

Orbiting dorbs -> auto cast -> node that gives 20% more void dmg if you have 90+ vit

#

Tbh auto cast could make the void res node work for it too

winter copper
#

Whatever you do on sentinel itll always be worse than sentinel setup with vessel

#

Imo

turbid dome
#

Your probs correct

#

But a sentinel can dream

worn sluice
#

how too kill damn herold ? annoyng ice circle cant good movement as melee

#

i falied as 10% hp left i have 91 lvl hero

#

corruption 151 and can 200k dps

turbid dome
#

1.2k max life is really low

#

Also I get why you keep saying herold instead of harbinger

worn sluice
#

how much must have im 91 lvl not havbe items for hp 😄

#

herold i remmeber international name 😄

winter copper
#

Just craft it

#

😅

turbid dome
worn sluice
#

i cant underatand why on lobby shield bash have 3 mana per hit

#

when i join dungeon have fck 14 mana

#

they burn me as hell hits

#

i killed 3 harbingers xd

turbid dome
#

Damn

#

Yeah your def at the part of the game where you just start dying if your that squishy

worn sluice
#

so wtf

turbid dome
#

Do you have those boots on that reduce mana cost while standing still

#

These guys

#

That wouldn’t explain all of it

worn sluice
#

maybe true

turbid dome
#

But I think that second image has 3 stacks of the mountains endurance on its buff bar

worn sluice
#

i try kill this shit xd

turbid dome
#

Good luck

worn sluice
#

or make more hp less dmg

turbid dome
#

For the most effective way to boost hp, put flat max hp and % increased max hp onto your body armor

#

T5s there are bigger numbers than T5s on other gear slots

worn sluice
#

ok try 1700 hp xd

turbid dome
#

Hey that’s almost 50% more health than before

worn sluice
#

this ice aura are joke

#

i good escape and him HITBOX are crazy

turbid dome
#

Yeah thin harbies are a lil hard to dodge

worn sluice
#

finally kurwa!

#

how many boss harbiner must kill ?

turbid dome
#

Gotta kill em all

cerulean sorrel
#

While using Sigils of Hope, does Divine Flare trigger from Renewed Hope? Or does Divine Flare need to be manually cast?

alpine canopy
cerulean sorrel
#

That's a shame, could have been a great loop.

alpine canopy
#

They have synergy, flare requires you to have a sigil, but consumes it. You'd normally need to cast again just to recover the sigil you lost, but renewed lets you skip that step

quiet hearth
#

mastery respec is in soon boys, I will be able to make meme builds at an unprecedented speed.

fickle reef
#

Hey guys, just curious, does anyone know if / how sierpin's special effect works if you take the siege barrage node in javelin?

waxen nymph
#

Not right now but should work in 1.2

fast grotto
#

do we know anything about the sentinel rework apart form the trailers ?

waxen nymph