#🔱┃sentinel

1 messages · Page 57 of 1

alpine canopy
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would be about 21 mana per attack on average

sonic obsidian
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oh damn , you can't use void cleave as sword and shield?

waxen nymph
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2h sword or axe

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Or the new Sceptre

gusty abyss
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This is a leak right?

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Fractal tree also working with siege barage now is not how it works on live

alpine canopy
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not the first time they've accidentally posted a bug fix that they made on an internal game version lizard_Lenny

gusty abyss
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Mike was really struggling last stream between what is and isnt live

alpine canopy
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I can't blame him, one of the benefits of keeping to a tighter season schedule is it becomes much easier to keep track of what's not in the game yet lol

waxen nymph
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Also it has been teased

gusty abyss
waxen nymph
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We hope for it since its the same mechanic

gusty abyss
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well the above just tells us

alpine canopy
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Yeah, fractal tree takes the literal node effect, same as other uniques that grant skill node effects

gusty abyss
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The wording is similar, but not the same. Fractal tree does not mention siege barrage and it has dex scaling. unlike divine fury. Regardless, on live it does not create new projectiles if you have siege barrage, the above text clearly states it will, as it fixed a bug where they where not created at the right place.

sonic obsidian
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man, I need to play this game with a controller

alpine canopy
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Another example of this is flame reave, where it has a node for circle mode and a unique ring for it. They are worded differently, but both flip the same switch in flame reave

sonic obsidian
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anyone have a link to a good healing hands melee paladin build?

The seraph blade node is pretty sweet, with the auto case node too

sonic obsidian
lilac sparrow
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Can someone give me a good VK mage build

waxen nymph
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Self Cast Smite + DOrb

unborn urchin
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Hey guys playing after a long time and thinking to primarily play sentineal class this time around. Just had some general questions: is the best hammers build focused around bleed? Also was wondering is there something similar to a zealer (diablo2 melee physical dmg type)? thinking its probably not the paladin subclass maybe void or forge? Not interested in going super high corruption but something which can farm monos decently.

drifting plaza
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My bad shadow beacon ist a Mace…

waxen nymph
lilac sparrow
chilly peak
# unborn urchin Hey guys playing after a long time and thinking to primarily play sentineal clas...

There's at least 2 decent hammer builds, one is around bleeds and one about smites. Both are nice and have different pros and cons. I would consider the bleeder better in bossing and the smiter better in clearing - tho both can do all content and pushing corruption beyond that super fine.

The bleeder plays imo a bit more relaxed, while the smiter has a more active playstyle (mostly due to Devotion amulet and Mana management)

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Btw, the bleeder also uses smites usually, so don't get confused by that. The difference in focussing on smite or on bleeds is still a quite huge one in gameplay and build performance.

As sum up I'd say: As most of the gameplay loop in arpg revolves around farming, the Smiter performs better in everyday farming, while the Bleeder probably can push a bit better corr, as you can take down bosses a tad better, which is usually the bottleneck in pushing

waxen nymph
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Don't forget Hammer Throw Disintegrating Aura VK

lilac sparrow
waxen nymph
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It's a really thing now. Probably not as strong as Hammer + Smite but can do all content

waxen nymph
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It's a Void Throw Dot

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Scales with Flat Throwing Dmg

lilac sparrow
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Oh this is neat

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Do I build dmg overtime on my VK?

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Is it better for my hammer to orbit around me for this build?

chilly peak
waxen nymph
waxen nymph
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Its really nice with the Scepter linked above

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Also Void Cleave can give you a lot of Flat Throwing Dmg (for one throw but you get like 100 Flat ! Huge !)

turbid dome
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Sentinel also has a ton of bleed builds

unborn urchin
unborn urchin
# turbid dome A Beserker is probably better done by beast master on primalist You can do a pu...

that would be more like barbarian playstyle but noted and thx for the insight as well. from my rough understanding "multistrike" ability which is available to all subclasses is most similar to 'zeal' thinking it would be maybe a multistrike void build but was not sure maybe multistrike forge knight works? only experienced paladin subclass so far and for this playthrough first build is going to be a hammerdin regardless.

turbid dome
unborn urchin
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yeah i was kind of getting that feeling maybe doing riposte/ multistrike interchange honestly dont know about cleave and the other spells yet for now should just play it through hit lvl 95-100 and go from there. one of the things I love about LE is i think any build can technically work to a certain extent end game wise.

turbid dome
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unless your looking to use a unique that needs multistrike or use it to make forged weapons, imo rive > multi strike/vengeance

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especially if your using a 2hander, rive can double the dmg stats (flat dmg, increased dmg, aliment chance) from twohanders

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also don't forget 5 points in time and faith (base sentinel passive tree)

alpine canopy
lilac sparrow
waxen nymph
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Hammer Throw 🙄🤔

harsh bison
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what are some better 1h forgeguard weapons? doing summon weapons build

waxen nymph
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À 2 hander

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Or Nash tooth

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Hakar Phoenix can be good too I guess

uneven gorge
harsh bison
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i'm looking at using shield bash for movement. dont like how lunge needs a target

uneven gorge
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I assume they mean shield rush?

harsh bison
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Whichever one you get early level

cerulean sorrel
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Spin to win doesn’t require anything except a few points in the mana costing less for the ability right? So far I can spin perma it seems and mana does not move. Didn’t know if I should keep investing in those points for that or move on to something else.

waxen nymph
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3 PTS

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Is all you need

ionic tide
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with enough attunment 2 pts is all you need XD

silver glen
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Experimental Ward Gained on Traversal
Has anyone tried this experimental boot affix for Erasing Strike mana stacker build (Worldsplitter axe)

I keep getting one shot by Abberoth and T4 Julra and am looking for solutions

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T5 is 11-13 ward per 10 missing mana; with Worldsplitter you can easily get 700+ mana.

So in theory you can get 500+ ward easily per void cleave

winter copper
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if you are getting oneshots then most likely its player mistake or dont have those base defenses

silver glen
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Ya I have like 3.4k hp, capped res, 60% endurance (700 threshold), and 6k armour

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Julra I can beat but occasionally fk up and get one shot.

winter copper
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then ye its player mistake

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sentinel is def not the class you want to be facetanking

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its one of the squishiest classes on high end

silver glen
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Idk im not even face tanking the slams. Its the pools that destroy me in less than one second

winter copper
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do u have body armor with armor applied to dots, gloves/relic with that stat?

silver glen
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Its so hectic and hard to see shit sometimes

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Body yes, havent got good gloves yet

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My damage is so nutty with Erasing strike, I dont even need to live that long. Just feels like I no room for error

winter copper
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with erasing strike splitter u dont even need to be in melee so spend more time on mobility and avoiding things, nothing will make you facetank those dots on bosses, at most youll get 1-2 seconds to get out of them

silver glen
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Yeah thats a good point. I'm sure I'll get it with practice, I just wish Void Knight didn't feel so squishy

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Hopefully season 2 makes non-ward builds a bit better

winter copper
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ask devs why they thought making a heavy knight one of the squishiest classes in endgame, and THE squishest class if you arent using the shield

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im still puzzled by it after 4 years

silver glen
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Ya I'm sure they are aware of it, Sentinel is supposedly getting reworded

winter copper
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nothing gonna change with sentinel rework, the issue is that other classes have acess to all sentinel defenses on top of their own tbh

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but we will see

silver glen
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Do you know if the EHP calculator works for this unique?

It seems so strong but my EHP goes way down

winter copper
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wouldnt be surprised if we will see 100% block mage still available in 1.2 omegalul

silver glen
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Melee is always shit in arpgs compared to ranged

winter copper
waxen nymph
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That's 10%

winter copper
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yep thats enough with bulwark and couple affixes

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i havent explored mountain, dont think itll be better 🤔

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like i get why they put block on mage, but that shouldve been in top of spellblade tree not on flame ward

urban moon
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Just to confirm, when will the Sentinel rework happen and do we have any idea what it will look like?

waxen nymph
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April 2nd

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Stuff have been teased but not the big picture yet

silver glen
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Has anyone tried Vessel on a Void Knight? (erasing strike worldsplitter particularly)

turbid dome
silver glen
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well this is broken

turbid dome
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and if your thinking about the amulet that converts all void to fire, you can only convert stuff once

silver glen
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Ya true, in a vacuum its insane. VK needs all the defensive help it can get

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Damage is not a problem thats for sure. Erasing strike is so satisfying

turbid dome
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ye

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sentinel as a whole needs all the defensive help it can get

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but it basically comes out to (assuming all resistances are capped)

-20% void damage taken

-10% elemental damage taken

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given VK has -10% damage taken from nearby enemies and -10% damage taken from void ageis, its going to be nice

silver glen
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I haven't played Primalist since 1.0 but it was also squishy as hell.

waxen nymph
turbid dome
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primalist gets that one druid starting node for endurance threshold based on max life

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that node is 🔥

silver glen
waxen nymph
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We need Leech to Ward

turbid dome
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op

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leech is only sorta balanced because hp has a cap

waxen nymph
waxen nymph
silver glen
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only like 3.4k, my gear is suboptimal atm

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capped res, endurance, 700ish threshold

waxen nymph
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Titan Heart?

turbid dome
silver glen
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only 6k armour but I have a plan to get to 8k

turbid dome
silver glen
waxen nymph
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Wonder what's better
Champion regalia or TH

turbid dome
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TH got that 15% DR

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but champion regalia has its metric TON of armor

silver glen
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I have a Champ regalia with t6 increased health, I don't think a 1 lp titan heart beats that out

silver glen
turbid dome
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please tell me your using the leo helm

silver glen
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😬 I've bricked about 10 lol. They've all been awful

turbid dome
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😭

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that helmet is currently carrying sentinel as a class

silver glen
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Welp

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I'll make it my top priority

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Crafting gods have not been kind

turbid dome
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beyond it giving more armor than like every other class's best chest armor

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so much anti crit

silver glen
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All I want is double hp but they just keep bricking. is that too greedy?

turbid dome
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find an exalted %increased health

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get craftin'

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also belts can get it

silver glen
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I have goated stats on this base

turbid dome
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solid base

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low armor tho 😭

silver glen
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yeah but 300 armor difference is insane

silver glen
turbid dome
silver glen
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But yeah once I get a good Leonine Helmet and Eternal Gauntlets, my armor should sky rocket

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surely that will be enough to prevent one shots :copium

turbid dome
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this was my armor for a long time on one of my VKs

silver glen
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Thats nice. I think %hp beats out vitality for pure hp right? even with the VK passive that buffs vit

turbid dome
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this was probably a pure void rive hit vk

turbid dome
silver glen
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I know I just moreso meant for the exalted affix, if you could choose you'd take %hp over vit

turbid dome
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oh

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eh?

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this build was still at like 3.5 k life

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and really liked the extra more dmg from the vit

silver glen
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oh what skill scales with vit?

waxen nymph
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It's your VK passive

turbid dome
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every void spell, rive, mastery passive

waxen nymph
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More Melee Dmg per Vit

turbid dome
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void spells (other than smite) get +2 flat dmg per vit (smite gets +1)

rive gets +1 melee void damage per vit with an axe

mastery passive is 1% more melee void dmg per 3 vit

waxen nymph
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The only alternative to Leo Helm for Erasing Strike would be a Seed of Ekkidrasil

turbid dome
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sad apocalypse helm

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its such a good base but leo helm is just so thicc

silver glen
turbid dome
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is it really a void knight build if you don't have 100+ vitality

turbid dome
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become overcapped on two resistance through vitality

waxen nymph
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Got 110 on my VK Wizard

turbid dome
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yeah thats the rough cap

silver glen
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damn

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oh i guess there is a ring base with vit

turbid dome
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T7 adds a lot (helmet, body armor, boots)

turbid dome
waxen nymph
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You mean Crab Ring right 🦀🦀

silver glen
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Maybe I'll swap out one of my 3lp siphons if I get a 3lp crab ring lol

waxen nymph
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You got 2 x 3lp???

silver glen
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😬

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sometimes lucky I guess

turbid dome
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the upcoming auto cast dorb node is gonna be nice for the 20% more void dmg with 90 vitality node

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just slap that on like every vk build

silver glen
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curious how they are going to replace volatile reversal's damage contribution lol. that wil ldefinitely help

turbid dome
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hopefully the idea is that without VR giving a stupid amount of damage the other skills can be improved

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like when GGG removed the ancestor totem buffs and just juiced the numbers on melee skills

silver glen
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yeah im sure they will 🙏🏼

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not like damage is an issue with VK

turbid dome
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true

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having enough life to not get 1 shot is

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huzzah for only 2 consistent* sources of DR (for now)

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*its still conditional

silver glen
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I dont even have melee void damage on my world splitter yet, its gonna be insane when I do get one lol

turbid dome
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world splitter's power isn't in the damage per hit

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its the fact that you can endlessly erasing strike

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and cap crit stupidly easily

silver glen
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crit + buff from 12 stacks of time rot + anomaly + VR = 💀

turbid dome
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real

silver glen
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but with all that multiplicative damage, base damage is very important

turbid dome
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yeah

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more base damage is always good

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its just world splitter's base damage is never going to be the same as apathy's maw

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so imo getting wordsplitter to the perma erasing strike spam is way better than more base damage, but inconsistent mana sustain

silver glen
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Yeah once I hit 600+ mana and high crit chance, I haven't really had mana issues

turbid dome
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ye

silver glen
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thanks to void well and Erasing strike

While you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 3 second cooldown.

turbid dome
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?

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thats not void well

silver glen
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oh last epoch wiki is wrong

turbid dome
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oh

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never use the wiki

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use last epoch tools

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it has everything, even a build planner

silver glen
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Ye thats what I use for my builds. didnt realize the wiki is cooked

turbid dome
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it got abandoned fairly quickly

silver glen
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All the VK builds being in B or C tier for hardcore (Maxroll) is pretty indicative of how tanky we are right now lol

turbid dome
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ye

silver glen
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Are there any VK builds that utilize ward?

turbid dome
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there was, but it was worse than the paladin one

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and ward got its formula changed

silver glen
turbid dome
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and just sustain a bajillion ward

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but then all the ways sent would get ward retetion got cooked

silver glen
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😭

turbid dome
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and the formula got changed to make it easier to hit 4k ward, but WAY harder to go beyond that

silver glen
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meanwhile I've seen sorc with like 20k ward

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Im going experiment with Vessel as well as the experiement boot affix (ward per 10 missing mana)

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I feel like endurance is trash

turbid dome
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don't forget to strength stack with the cleaver solution

turbid dome
silver glen
turbid dome
silver glen
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Vessel has ward retention

turbid dome
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you really want that strength stacking for ward retention

turbid dome
silver glen
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ya just gotta figure out where to get it lol

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Im at the point where I wanna trade away some damage for survivability

turbid dome
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cleaver solution ❤️

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love that goofy axe

silver glen
turbid dome
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idk

silver glen
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But i like bonk

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Haha

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I just dont want to get bonked myself

turbid dome
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real

silver glen
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Im cooking now 🤣

turbid dome
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how nerfed you are

silver glen
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I cant do math but Im curious how much retention and hp regen I'd need for Vessel to give me like 1k ward

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that would be huge for EHP

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Frosbite + vessel + Aurora?

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surely thats enough 😬 🤣

turbid dome
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possibly?

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to hit like 4k

silver glen
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is there any resources for boss damage?

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cant seem to find it on lastepochtools

winter copper
alpine canopy
silver glen
turbid dome
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you just imput your ward per second

alpine canopy
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You just have to mess around with the ward per second thing

turbid dome
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so like do the math for what vessel is giving you

waxen nymph
silver glen
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bold of you to assume i can math

turbid dome
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cause your in a spreadsheet game

silver glen
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me bonk, no math

turbid dome
waxen nymph
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Much love

turbid dome
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damn vlad just straight pinged the legendary Tunk

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👋

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hi Tunk

silver glen
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ya idk realistically I could **maybe **get 500 stable ward without sacrificing too much armor

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Would need some pretty good slams to make it work

turbid dome
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That’s not that much

silver glen
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nope....

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im confused, how does endurance help with one shots?

alpine canopy
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It reduces damage dealt to the lower part of your health bar

turbid dome
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That 50 is affected by your endurance %

silver glen
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oh....i thought it only applied to when you're below the threshold

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Endurance applies to any damage taken below your Endurance Threshold, even if the instance of damage applied while you were above it
Well endurance is way better than I thought lol

alpine canopy
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Yeah 60% endurance is basically mandatory for health builds

silver glen
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my pepega brain thought it only worked only if you were below the threshold when hit

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This item is nutty right? I feel like the EHP calculator doesnt work for it

turbid dome
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It good

sour rivet
waxen nymph
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Vessel and also a RM passive

turbid dome
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Common Tunk W

silver glen
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Average Tunk enjoyer GigaChad

turbid dome
silver glen
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Me trying to improve my build

turbid dome
silver glen
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What you mean how

topaz ibex
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or rather where

turbid dome
topaz ibex
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sigh

turbid dome
turbid dome
topaz ibex
# turbid dome not a fan of aberroth?

as I understand he's not only somewhere far away, but also requires uber gear and is the last boss, meaning that you might not care what happens after

turbid dome
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but the real goal of any build is to push corruption as high as possible

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and he's at like the start of that

topaz ibex
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I've grew a bit tired of meaningless maps and I only got 12 on one of the monolith

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how much do I need before this

turbid dome
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you beat each timeline -> beat all the timelines again on hard mode -> beat up abberoth

topaz ibex
turbid dome
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and theres a catch up corruption system (based on your highest corruption timeline)

topaz ibex
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ascI understood I need 14 resets to make monolith empowered

alpine canopy
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No, you can get a lot more than 6 corruption per reset, and corruption is effectively shared in empowered due to the catch up mechanic

turbid dome
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ah

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no you just need to kill the boss of each timeline

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I normally don't even increase corruption at all while in unempowered

topaz ibex
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ah, so I didn't need to reset anything before?

turbid dome
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yeah

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you just made it harder + have better loot

topaz ibex
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game kinda sucks at explaining this stuff

alpine canopy
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Just gotta kill the bosses in the last 3 timelines, you can skip about 3 monos

turbid dome
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empowered starts at 100 corruption anyways

turbid dome
topaz ibex
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yes

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I've read article on empowered

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it made zero sense to me

turbid dome
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fair enough

alpine canopy
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The quests should guide you to unlocking empowered and then to Aberroth

topaz ibex
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like, you somehow get 50 corruption and then it suddenly magically 100 corruption because something will happen

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eh...

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try to give it to read to someone who wasn't through it before if you think I'm the only one

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even legendary potential article is better

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while it's also not obvious

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basically, instead of a guide it feels like codex or documentation Gregory

turbid dome
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fair

polar spire
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I hope they show off new uniques soon

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Only way you'll get me to come back, even without new sentinel changes, is more uniques for me to make crapass builds with

turbid dome
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ye

topaz ibex
# turbid dome fair

I forgot to thank you for putting your breath into explaining things like I'm 5

turbid dome
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everyone (especially me) needs stuff explained sometimes

waxen nymph
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Damn ! This is sweet

waxen nymph
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (22) / Void Knight (5) / Forge Guard (71) / Paladin (15)

General:

▸ Health: 1,540, Regen: 82.96/s
▸ Mana: 205.12, Regen: 8/s
▸ Ward Retention: 57%, Regen: 44/s
▸ Attributes: 19 Str / 1 Dex / 1 Int / 11 Att / 10 Vit
▸ Resistances: 66% / 27% / 27% / 70% / 24% / 10% / 10%
▸ EHP: 1,933 / 1,424 / 1,424 / 2,144 / 1,396 / 1,277 / 1,277

Defenses:

▸ Endurance: 30%, Threshold: 308
▸ Armor Mitigation: 18% (658)
▸ Block Chance: 11%, Mitigation: 19% (220)

Damage Types:

Physical, Void / Melee, Spell

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Forge Strike (26)
Warpath (22)
Sigils Of Hope (22)
Ring Of Shields (22)
Volatile Reversal (20)

waxen nymph
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How cooked is that ?

woven temple
woven temple
topaz ibex
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except 300-350 is way beyond a point where average person cares to play, to what I observed

woven temple
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also kinda true, especially if you use real average person numbers

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I guess no less than 25-50% of people who bought the game had played less than 5 hours

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unlocking empowered monos is probably upper 10-15% at best

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killing aberoth is 1-3% most likely

topaz ibex
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that's why I put it that way

woven temple
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but by measure of hardcore players who seriously engage with the game it's pretty damn easy compared either with similar content in other arpgs or with hardcore content in other games

topaz ibex
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especially since BBC and alike items don't seem to warrant effort put in it, more like meme

woven temple
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it's a double edged sword, they didn't want to put BIS items behind a boss that many people would not be able to clear

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on the other hand the balance in this game is questionable at best, and this includes unique items and their design

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for instance there are many uniques in the game that are a net detriment to balance and build variety like ladle, wrongwarp, etc

waxen nymph
woven temple
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yeah that's very believable

topaz ibex
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in MMO it's understandable for future expansions, in season arpg it doesn't make sense

woven temple
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most mmos are either horizontal progression or seasonal these days for that matter

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"these days" more like last 15 years

alpine canopy
winter copper
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for power trip fantasies there are other games

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even items that are impossible to obtain like 4 lp rav void etc wont give u significant edge over realisitcally minmaxed character, and more power comes from skills/passives rather than items which is great

turbid dome
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Mmm 4 lp apathy’s maw

winter copper
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same as 2lp

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actually now, same as 3lp since pen is a thing

turbid dome
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Nah need that +10 all for the bis

woven temple
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4 lp maw slammed with a t28 exalt

turbid dome
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Ez

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Also needs flat melee void and %increased void dmg so rive can double that so we effectively have T28 slammed on from those two alone

topaz ibex
turbid dome
alpine canopy
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One thing I've been meaning to try is a warpath forged weapon build, but using abby's command to still be able to VC without interrupting warpath

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I think you'll need mana regen slams on things with your current planner, also maybe worth considering sunforged greathelm unless/until you can get a good slam on tundra

alpine canopy
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Void cleave

turbid dome
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void cleave best movement skill

muted cloud
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Out of curiosity, does World Splitter make sense on warpath VK? Havent played WP in ages or look it up 😄

silver glen
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I dont see why not

polar spire
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Needa copy poe2 and have a empowered mono's talent tree lol

turbid dome
#

warpath's mana cost is 1

silver glen
#

Why would Last Epoch copy anything that PoE2 is doing lol. Its so bad

turbid dome
waxen nymph
muted cloud
waxen nymph
#

Not it count mana cost
Not channel cost

turbid dome
#

warpath has a channel cost (mana spent while channeling each second)

#

channel cost =/= mana cost =/= mana consumed

muted cloud
#

Okok, I see, thanks 😄

turbid dome
#

the worldsplitter item only looks at Mana cost

alpine canopy
#

and actually for warpath's specific case, the mana cost is probably either not applied at all or only for the first "swing" when you initially start channeling

#

though the effect of 1 mana cost is negligible either way

turbid dome
#

need me that 0.5 crit

muted cloud
#

I just wanted some as big as possible warpath, but I guess slamming t7 area on Maw is just better 😄

polar spire
#

You can get smelters to what, 50 mana cost?

#

And it gets an automatic 100% crit chance

#

You just go top left top right in the tree and walla

#

I hope the april sentinel rework doesnt remove axe volley from smelters, that shits so much fun with a 100+ dex build lol

muted cloud
# polar spire May as well run smelters at that point

Yea thats what I got told few weeks ago in game chat 😄 I might try that aswell, I havent tried FG yet... only VK wp into like middle of normal Monoliths and... another warpath but fire Paladin in normal monos too

polar spire
#

You sit under bosses, eating all mechanics while healing 5000 a second

#

It has a node that makes it so after initial cast, it casts itself in place 2 times more. Then you just sit there and spam cast it. So its 5000 over the course of a second, a constant health gain every 10th of a second, avoiding quick double taps

#

And because its both an aoe healing spell and aoe fire damage spell in one, you can play a support with it, with other melee build players

muted cloud
#

It definitely sounds cool, with some huge aoe on top of it... I might check it out when 1.2 drops 😄 Just in my case in LE, I have this favoritism of void-related builds... 😄

winter copper
alpine canopy
#

idk if I'd say best, but I'm sure LE can pull some inspiration from it just like it pulled inspiration from LE

polar spire
#

Most games nowadays pull elements from each other, why would LE not?

#

Whatever gets them more sales ayooo

winter copper
#

for example slowly moving while charging smelters wrath and some other abilities

#

i think its my biggest grip with LE combat, all skills basically dont have recovery frames so when u spam skills you still have micro movement

#

and it feels dynamic, but then you encounter a channeling skill and its like you get yeeted 20 years back in game development

#

it just feels so fing bad

turbid dome
#

Man if smelters wrath and rebuke let you waddle around while channeling them they would be so much better

winter copper
#

ive been saying that for years bug ehg seems to not entertain that idea 😦

topaz ibex
#

I don't understand channelling spells where you're compelled to stay in one place

#

even in WFRP you're allowed to reposition a bit

alpine canopy
#

but if they add WASD movement, then that's a step toward them making skills like that - which does also mean WASD will be "mandatory" (in that, it will be strictly better than click to move)

winter copper
#

maybe, but its really stupid design stationary channeling skills is big d2 2000 vibes

alpine canopy
#

I feel like if channeling skills aren't movement skills, they need to be viable to use against bosses/single target or be really short channels

#

right now, what we have isn't really that

#

but I think they could improve a lot in the interim just with balance changes

woven temple
woven temple
woven temple
woven temple
winter copper
slow plaza
#

well

#

making it do damage

#

thats a good start

winter copper
#

in current LE stationary channeled skills arent viable

woven temple
#

give it more defensives while channeling, and more damage than skills without the channeling tradeoffs

winter copper
woven temple
#

same logic applies to disintegrate, at least it kinda gets point 1

#

but its damage is laughable

slow plaza
#

but thats a sentinel problem

winter copper
#

like defenses+stationary will always be binary, there is no outplay at certain threshold you will be flopping

slow plaza
#

you flop because your a sentinel

winter copper
#

its bad design

woven temple
#

oh wait

slow plaza
#

not because your stationary

#

being stationary is bad though I agree

#

the benefits should be huge

winter copper
#

in le itll never work imo

slow plaza
#

like for instance old wandering spirits was a great comprimise

winter copper
#

in other arpgs maybe

slow plaza
#

you sat there channeling making spirits that stayed after

winter copper
#

we have hundred orbital nukes and fast mobs

#

gl tanking that

woven temple
woven temple
winter copper
#

imo there is 2 ways to fix sw, make ignite ground giga strong or allow slow mobility, otherwise it will be forever mediocre skill

woven temple
#

adding mobility to channeling skills is like adding range to melee skills, it fixes the problem but completely misses the point

winter copper
#

well im not talking abt fast mobility

#

like actual below normal speed

#

so u can avoid bare minimum of projectiles

#

we literally have skills like dancing strikes and warpath

#

so sw should be similar to that but way slower

waxen nymph
#

Warpath even has a less MS built in

winter copper
#

i think sw should have like unscalable 50-60% of base speed

#

so u can do couple steps before nuking

waxen nymph
#

Or maybe the more you charge the slower you get

winter copper
#

channeling skills is just a stupid and outdated design alltogether at least in current implimentations, for example we have it in poe2 but they were smart and basically made it into a fake tag

winter copper
waxen nymph
#

Just being allowed to turn around would be great

#

So you are not forced to take the circle node

#

Btw Cone Shaped 🤢

winter copper
#

chances itll be decent in 1.2 is 3% tho

#

or 0.3%

waxen nymph
#

This what we need imo

#

best paint artist here

gusty abyss
#

Just add a MTX for it, where a giant key comes out of the ground

waxen nymph
#

Because you know when you channel stationnary and get surrounded, it would be nice to not just kill the first enemy in front of you

slow plaza
#

guys

#

theres precedence for this

#

divine ire

winter copper
waxen nymph
#

Smelter Wrath not block and send back projectiles

winter copper
#

ye if they add smth like ice shield from mage that block directional damage, but then there are void/necro orbital atrillery

#

so wont help much

slow plaza
#

My favorite is the diamond matrons + ospirix + covenents

winter copper
#

ye we have so much aoe damage incoming in le u just cant be stationary

slow plaza
#

I think hot potato is the word your looking for

gusty abyss
#

For channeling to be viable the channeling skill needs to buff defense (quite a lot). But also enemies can't have quick hard hitting attacks. IE the covenents aoe attack is way to fast for channeling to be viable.

winter copper
gusty abyss
#

Smelters does double armor and armor has increasing returns, so it is a good candidate to be viable if those fast hard hitting attacks get better/longer indicators.

winter copper
#

actually thinking abot it now we have extremely dum enemy design where all melee mobs are giga slow and easily avoidable attacks and majority of dangerous ranged enemies are wielding miniguns or artillery

#

shouldnt it be another way? melee fast and strong and ranged slow and heavy

gusty abyss
#

ideally, all combo's exist.

#

variation is great 😄

slow plaza
#

we actually do have scary melee mobs

winter copper
#

ye its infinite scaling issue

slow plaza
#

ospirix raiders and the poison snakes

#

but other than that yeah

gusty abyss
#

Thinking about this, the chonky harbinger is slow and easy to dodge. "Easy" to fight well above your corruption level. The other one has some really fast and deadly attacks in comparison.

woven temple
woven temple
woven temple
waxen nymph
gusty abyss
woven temple
gusty abyss
#

If you can't avoid a hit, than in infinite scaling content that hit will kill you.

#

Like wise, if everything is avoidable, then glass cannon will push the farthest

alpine canopy
#

Yeah, chonky harb is way easier than the non-chonk

turbid dome
#

chonky harby is way more of a player knowledge check

#

ie: know when to use evade

#

lean mean fighting machine harby is a lot more of a build check as your not going to avoid every hit

woven temple
#

you can actually avoid a lot of it since her combo is predictable, but it is a lot more demanding to timing

turbid dome
#

True

#

Lean mean harby is a lot easier with exalted ms boots

worn sluice
#

i have that skills i try to know how use it

turbid dome
#

get 3 points in that

worn sluice
#

ok

#

i have polish lang but

#

idk why my white artifact stronger than legendary with 89% spell physic (for shield bash)

#

so is more stronger 9% physic damage vs 89% spell physisc dmg?

turbid dome
#

look a skills scaling tags to see what it is

waxen nymph
#

Since Shield Bash is not a Spell, 89% Spell Phys Dmg does nothing

worn sluice
#

ahh thats why now understand a bit

turbid dome
#

in general the estimated damage number isn't great, but for most things if its number goes up, thats better

worn sluice
#

so hat skill have like spell physic

turbid dome
#

yeah like acolyte's bone shard spell

#

it has both physical and spell, that item increased physical spells

#

in general the more precise an affix gets, the bigger the number is

worn sluice
#

I have the impression that digitally small dmg but when I use a skill it makes the impression that it is bigger because "I used a spell". In other games spell = use skill 😄

turbid dome
#

yeah

#

thats why I always check my scaling tags

#

its a little tricky to get the hang of but you'll get it

worn sluice
#

is dummy for look dmg ? i want test both artifact or u true say so this unique item sux for bash

turbid dome
#

damage test dummys are in the champions gate zone in the divine era

#

its in the divine era

worn sluice
#

i droped 2h wand anarchy bo with blocks so maybe he good weap for new update 2h+shield xd

turbid dome
#

thats a staff, tho i don't think the 2h + shield lets you use staffs

#

we also haven't seen the downside for 2h + shield so I"m a lil worried

waxen nymph
#

2h + Shield won't allow Staves (unless they change their mind)

The downside must be Less AS, right???

worn sluice
#

i dont see dummy lol on divine era or wrong city?

#

i used that staff on my sentinel

#

so work just unlock shiekld xd

turbid dome
#

It’s up by the ice city

alpine canopy
woven temple
turbid dome
#

Is bone marrow shards not blood magic

#

I need the lore on this

woven temple
#

its bone magic, totally different

turbid dome
#

Fair

#

Given the composition of bone you could argue bone magic is a subsection of geomancy

alpine canopy
#

Bones have blood in them

woven temple
#

If you try to apply modern scientific paradigm to magic you are getting nowhere fast, like what exactly is the domain of geomancy?

#

is it rock? What constitutes a rock? Is it only minerals? What is a mineral? Etc

turbid dome
#

Geomancy itself is a branch of telekinesis, which is why most of the traditional geomancy spells involve using rocks/objects in the environment… this however rapidly consumes one’s mana so dedicated geomancy was developed

alpine canopy
#

Bones are just hard organs basically that also happen to produce blood

#

Pretty peak blood magic imo

turbid dome
#

True

#

This is the fun thing about magic, the same result can happen in many ways

sour rivet
# waxen nymph <@172042948412702720> Sorry for the ping but any chance we can get a slider for ...

added this slider and couple of stats from Grim Constitution unique as well (they are all under "advanced").
didn't have much time to test it, let me know if you get wildly different values with items vs calculator (<1% difference is normal).
just keep in mind that if you have for example vessel equipped, you can't just copy-paste ward/s from character sheet to calculator AND use "Health Regen also applies to Ward" slider because it would add the ward bonus twice.
https://lastepoch.tunklab.com/ward

worn sluice
#

hey guys i cant understand about talizman

#

i have +1 for sentinel and not see +1 on mys kill tree why ?

#

and what is +2 tuning?

turbid dome
#

I'd guess attunement?

#

does it raise on of your stats on your character page

worn sluice
#

o lol

#

is only upgrade thiat

turbid dome
#

you can skill/xp level them to 20 so its 21 max level now

worn sluice
#

but tuning+2 idk english name what is hell

turbid dome
sour rivet
#

Dostrojenie = Attunement

worn sluice
#

i saw alot name "dostrojenie" so what is attunement

#

i have many itesm +2 attunement what is it?

turbid dome
waxen nymph
turbid dome
#

compared to other stats its kinda bad unless your skills really benefit from attunement scaling

#

Forge guard loves it for minion stats

waxen nymph
#

It gives 2 Max Mana, also 4% Inc Dmg for skill that scale with Attunement

sour rivet
#

open your character sheet (C) or game guide (G) to find out more about attributes like attunement

worn sluice
#

lol diont saw it okay

#

tnx

worn sluice
#

every now and then the inscription "the code of the erased sentinel has improved" appears, what is it?

#

i am now on ice map hard hit me io see only 6% resist ice have 😄

worn sluice
#

is possible to upgrade boots for red legendary?

#

like red frame?

unborn urchin
#

Once all "weaver's will" is gone from item it will change name to red like legendary (unless I am forgetting it has been a while)

turbid dome
waxen nymph
worn sluice
#

u mean if see that boss for items click "abbadon and next will se better item?

worn sluice
#

any idea how generate mana for bash now be burn as hell

waxen nymph
#

You need to take node that makes it 0 Mana cost or close

#

Or use a "Generator" such as Vengeance

topaz ibex
waxen nymph
#

If your skill scales with XXX attributes, usually you get 4% Inc Dmg per Attribute

#

If you hover the skill with your mouse and press Alt, it should tell you what you get from your attributes

#

There are a few exceptions (especially in VK) where you get Flat Dmg per Attribute

topaz ibex
#

doesn't seem like amazing investment

waxen nymph
#

The goal is to try to have as much return on your Attributes if you decide to scale them

#

For exemple a Shaman Storm Totem build will get per pt of Attunement
Flat Spell Dmg for the Totem
Inc Spell Dmg for the Totem
Max Mana thats used in a More Dmg
Lightning Pen for the Totem
Flat Life Regen

#

To stay in the Sentinel theme, Attunement for a Conc Aura/Ground build gives
Inc Dmg
Inc Heal Effect > Thats also Flat Spell Dmg
Max Mana > More Dmg
Could give Less DoT Taken

woven temple
#

if primary stat was better for damage than damage affixes, what's the point in those?

turbid dome
worn sluice
#

how i take lvl 2 range

unborn urchin
river raptor
#

Does anyone here have a decent smelters wrath build? Just got to monos and while I clear decently well it feels clunky as the skill doesn't always respond to inputs (especially when using reave before, it forces me to wait 0.1-0.5 seconds before it responds to wrath)

#

Currently going smelters wrath, rive (not reave), healing hands for the melee attack, fire void cleave, and forge strike.

#

Was thinking of swapping something for sigils when I unlock them.. And maybe go vengeance instead of rive so I can focus more on smelters

waxen nymph
#

Dreadful made one use World Splitter and the node that convert AoE into Charge Speed

river raptor
#

Isn't aoe always converted to chargespeed, and one of the top most nodes removes that for fire pen?

#

Sorry, fire dmg over time

#

But that sounds reasonable. Does attackspeed ever contribute to the charge time? Assuming not, but haven't seen anything that talks about attackspeed for smelters..

#

Apart from converting it to crit

winter copper
#

its useless

river raptor
#

What is useless?

winter copper
#

attack speed for smelters

turbid dome
#

Yeah that uses charge rate

#

Blacksmith’s breadth is the only node that affects that I think

worn sluice
#

hi im 60 lvl now i trying kil boss on rift

#

22% hp left and die i have big problem as mana

#

3 hits or 4 and no mana foer bash shield

#

have arround 18500 dmg

river raptor
#

Get a generator skill like vengeance or such

#

And the sentinel node that makes those give mana and hp

#

Could I get some pointers for a last ability when going smelters wrath? Currently I got smelters, vengeance, void cleave for movement + proccing echoes, and abyssal echoes that are specialised.
For the last slot I'm wondering what to take - forge strike, healing hands, volatile reversal, or something else?

What would be the best to boost my smelters damage?

turbid dome
#

Time and faith in base sentinel

turbid dome
river raptor
#

Thanks man, was thinking of that.
Tried out sigil of hope.. But I'm rarely above 80% mana 😅

turbid dome
river raptor
#

Yeah, done the same with Es and vc on my void knight. It's sick 👀

turbid dome
worn sluice
#

what skill venegance

#

aah see 0 mana so just swap for boss and back to main skill ? okay understand

worn sluice
#

what is this ? it works if you have 1 singularity is it about one statue 1 x 1 dimensions?

#

if use him i have -1k dmg idk why

woven temple
#

read the second line of text on it

turbid dome
river raptor
turbid dome
#

time and faith in the base sentinel tree ^

worn sluice
#

mhm

#

but he need only one 1x1 or only one witht all slots?

alpine canopy
magic bear
#

Hey, I just reached chapter 9 with my paladin. I'm level 57. Would you recommend starting the monolith of fate? I'm playing HC SCF.

#

I like the campaign but the Lagon fight made me question my survivability.

quick geyser
#

Then again, I'm what some may call a "filthy casual". 😛

magic bear
magic bear
#

I've seen after the fight that he apparently has a beam that OS but he died too fast to do it.

#

If I did in HC I understand I can keep playing in SC but I forfeit my stash and crafting materials. I did read some very bizarre comments about being a ghost though. What's up with that?

alpine canopy
winter copper
#

good luck there omegalul

chilly peak
chilly peak
chilly peak
magic bear
magic bear
winter copper
#

well if u stay below 300 cor and play certain builds u should be fine

magic bear
#

Even if I die, the consequences are pretty tame.

winter copper
#

after that without strong build and gear can be sketch

neat sigil
#

I made a build, but I don't know if it's actually viable... it's mostly a thought of "I want to face-tank all the everything and don't care if the kill is fast"

#

but I need someone who actually has two brain cells to rub together to look it over and tel lme if it'll work before I try leveling it

magic bear
turbid dome
magic bear
magic bear
#

The one ARP I would never play HC is D4. Even though OS mechanics are well telegraphed, there is so much screen clutter that it's next to impossible to see what's going on.

turbid dome
#

The ever present threat of him just trying to murder me really added to the experience

magic bear
#

D4 would be fine in HC without the open world clutter with other players.

turbid dome
#

That would help

neat sigil
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (62) / Paladin (21)

General:

▸ Health: 1,336, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 84%, Regen: 55/s
▸ Attributes: 26 Str / 20 Dex / 20 Int / 22 Att / 11 Vit
▸ Resistances: 153% / 86% / 80% / 136% / 93% / 164% / 90%
▸ EHP: 3,777 / 3,777 / 3,777 / 4,870 / 3,777 / 3,777 / 3,777

Defenses:

▸ Endurance: 44%, Threshold: 387
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 49% (3,066)
▸ Block Chance: 51%, Mitigation: 48% (1,839)

Damage Types:

Physical, Fire, Void / Melee, Spell, Throwing

Minion Damage Types:

▸ Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Shield Throw (23)
Forge Strike (21)
Ring Of Shields (20)
Volatile Reversal (20)
Shield Rush (21)

magic bear
chilly peak
#

You should raise EHP fast now

woven temple
#

it's also been repeatedly hit with the nerf bat for no fuc king reason cause it wasn't particularly overperforming, and its evil twin the one punch man build wasnt stellar either

#

oh no some guy grinded for 500 hours straight and oneshot t4 julra, better nerf immediately

#

some guy who grinded for 10 hours in a sacrifice build: hold my beer

woven temple
magic bear
woven temple
#

idk I've not played sent much lately, the erasing strike build looks fun, if you want to build judgment try the regular hit version without aura

#

I had an alt rolled to try it this cycle but he's still level 12

magic bear
#

I mastered Paladin so I guess Forge Guard and Void Knight are out of the picture.

woven temple
#

I mean LE is not a one character game really, you will eventually level up alts anyways

magic bear
#

Considering I am playing in SCF for now, alts have no value if I understand correctly how this challenge works.

fickle reef
#

anyone on I could ask a question or two about smite / my current build to get some advice with?

fickle reef
turbid dome
#

follow the instructions -> use the builders share button

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Paladin (57)

General:

▸ Health: 753, Regen: 16.61/s
▸ Mana: 198.83, Regen: 11.76/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 28 Str / 13 Dex / 2 Int / 37 Att / 12 Vit
▸ Resistances: 140% / 129% / 70% / 26% / 92% / 46% / 58%
▸ EHP: 1,694 / 1,694 / 1,605 / 1,407 / 1,694 / 1,281 / 1,425

Defenses:

▸ Endurance: 20%, Threshold: 151
▸ Armor Mitigation: 49% (2,334)
▸ Block Chance: 44%, Mitigation: 49% (1,438)
▸ Crit Avoidance: 14%

Damage Types:

Fire, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (21)
Multistrike (22)
Smite (21)
Sigils Of Hope (25)
Holy Aura (21)

fickle reef
#

in my inventory I was intending on slamming two aurelis and swapping to multi to be my main damager from warpath, but I had questions about my smite nodes

turbid dome
#

ok one of these should be 100%

#

or is this build pre monos

fickle reef
turbid dome
#

rest of the general advice @fickle reef

  • if this is a life build (not using ward at all), you need a LOT more max life
  • your body armor is bad, the base is from like level 5. Sentinel relies heavily on the huge armor value your body armor + helmet gives for not die
  • I personally wouldn't use two sun seal rings, part of the strength of ring uniques is that you have two slots
  • you need to do some resistance shuffling, your overcapped on cold and fire, and you barely have any phys res (enemies get 1% res pen per area level, up to 75%... so in a level 60 zone your taking a LOT more damage)
  • do your quests to get all your idol slots
  • your skill trees look ok overall, would reccomend against fissure on smite tho its kinda bad imo
#

gonna look at your passive tree now

#

passive tree things

  • your missing heavily armored in base sentinel tree (10% DR is very good)
  • you have gladiator speced but aren't duel wielding
  • your missing reverence of duality (paladin tree)
  • unsure if you are aware, but you can put points into the first half of the other two mastery trees, Abyssal Endurance is a fairly common yoink from void knight for defense
fickle reef
# turbid dome passive tree things - your missing heavily armored in base sentinel tree (10% DR...

okay, thank you so far. Dual wield is for my intention of slamming those 2 Aurelis and dualwielding them. the main reason I have kept my chest so far was the attunement and strength on it, with the Palarus' sword I thought it was contributing a decent amount of damage along with the high attunement being a direct buff to smite. (Not trying to say I am right, just saying my reasoning, not very knowledgeable with sentinel)

turbid dome
#

your just in monos with lvl 5 body armor... just craft something on a better base and use that

#

imo for your base sentinel tree this would work better

#

the block effectiveness from stalwart isn't great value per point

#

given you can get idols with like +400 block effectiveness

fickle reef
#

When I have my 2 swords, should I still keep warpath or just go full multi for everything and get another skill in its place?

turbid dome
#

dual wield warpath with a vortex pennant and some idols works great for smite spam

#

you just spin at stuff and spam trigger smite

#

said pennant

#

you use this with the smite on throwing hit idol cause these axes are throwing hits

#

so you get smite from warpath tree and from the random axe throws

fickle reef
#

mmh, okay. What about the smite tree? Other than removing fissures, any other input? I think one thing is swapping the 2 from pillars of light to blinding flash as pillars is useless without direct casting, but blinding could at least provide some benefit

turbid dome
#

trade fissure nodes for deep impact

#

crit multi 👍

#

and yeah swap pillars of light for blinding flash

fickle reef
#

okay. Gosh, I know it isnt to be trusted really, but seeing the paper dps drop from 36k to 5.5k from removing fissures hurts haha

turbid dome
#

I know fissure isn't bad early on

#

if you notice it being way less damage respec it in

#

also tho don't trust the tooltip dps

fickle reef
#

yeah

turbid dome
#

go to champions gate and use the target dummies

fickle reef
#

oh, so it feels very lackluster to up the damage of smite. Like getting a belt that had 20-30% more fire damage only increased smites damage by a small amount. Is there some kind of balance to appropriately dmaage stacking for skills? (Like iirc in D3 you would get 10% crit multi for each 1% crit you had as it was seen as the best ratio for dps)

turbid dome
#

tho granted you don't have a ton of stat yet for the sword

#

a scpetre might work better

fickle reef
#

is a scepter my only real option then? Other than making sure I have all independent multiplicatives (fire damage%, ele %, spell %, etc)

turbid dome
#

like 28 strength /2 = 14 spell dmg

turbid dome
#

but like 58 flat vs 14 flat

fickle reef
#

so, what about the idea of maining multistrike with 2 of those swords? Would it work that using 2 of those swords would mean two smites would be cast each time I hit a rare or boss with multistrike?

#

just exploring my options

turbid dome
#

I believe the up to 3 times per second is the limit for both swords?

#

but better odds to do that and better stat to flat dmg

#

basically the idea is just warpath next to the thing and trigger a bunch of smites

#

you do want to up your strength

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a lot

fickle reef
#

I am speaking of slamming and dualwielding Aurelis, not Palarus

turbid dome
#

hmm

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gotta go all in on electrify then imo

fickle reef
#

I am down, I am still early on and clearly have plenty of changes to make so haha

turbid dome
#

I haven't thought about using Aurelis in a hot minute

#

you'd want these upper nodes then on smite

fickle reef
#

yeah I think I can get at least some of those. doing that though I cant get more than 1 point into charged hand unless I give up some points in either deep impact or conviction

turbid dome
#

and you don't need crit for that

#

you still want sacrifice tho

fickle reef
#

ah okay, that frees up a lot.

#

and I assume I would want atonement as well, no?

turbid dome
#

yeah but if you have half decent regen you don't need 5 points in it

fickle reef
#

maybe 2 or 3? I suppose 3 would make it do less than 7% of my hp per cast instead of 15%, so that would be a big decrease already

turbid dome
#

maybe something like this?

#

leech 👍

fickle reef
#

I think I am going to use that set up, def thank you for that.

#

what about my other abilities? I am unsure how useful holy aura is or isnt, either at all or how I have it specced, or if there is something better I could spec into in it s place.

turbid dome
#

I know holy aura is good... not sure how to spec it for this (I don't play paladin much)

fickle reef
#

Ill try taking a look around.

magic bear
#

Also, I was using a javelin build found on Maxroll that allowed me to steam roll the campaign, but I don't know how viable this will be for monoliths.

chilly peak
#

Your EHP is very low for HC, and every boss can get dangerous.

Never played Javelin builds, so can't reply on that

magic bear
#

Thanks, do you have any suggestion on hot to proceed with this? Where can I find craft bases?
Is there an optimised way to approach resistance on gear? For example, should I favour +Elemental Resistance over +Fire/Cold/Lightning Resistance? (I haven't looked if the affixes have the same ranges or if it is /3).

chilly peak
#

Climbing up as long as you feel comfortable and filling the gaps I see would be my approach. No shame to repeat a normal mono if needed in HC imo, tho you usually want to avoid that in SC.

I can't look too deep into your build right now, as I'm at work and just about to finish my lunch break ^^

waxen nymph
#

I would change your weapon. Any lvl 52 base sceptre has at least 38 Flat (10x what you have), also you can get %Dmg in it.
You helmet aswell is not really nice on an non Ignite build. Having a Unique in the helmet slot make it really hard to get hp (%hp) you have got too much res, and I wouldn't worry too much at the start of Empower if you poison res is not maxed.
Res aren't as punitive as Poe for exemple. 1% res missing is "only" 1%more dmg taken. Where in Poe
I believe it's like 4%.
Gloves aswell, could do better and get more hp

#

Overall I would say you should get at least 200/300 extra hp before considering Empowered safely.

#

Never playedHC, but I have noticed under 1.3k hp as a Sentinel I have a hard time.

magic bear
#

Ok thanks!

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What about craft bases? Is there a reliable way to get them?

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I saw a list on Maxroll of the "best" bases.

keen perch
#

hey sentinel folks, played LE before and now struggling in building my warpath smite paladin as starter as I do not know how things work anymore, any thoughts on this, gladly appreciate on improvement/tip for the build, my brain is fried
https://www.lastepochtools.com/planner/Q0n7zL3o

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (27) / Void Knight (10) / Paladin (76)

General:

▸ Health: 3,104, Regen: 40/s
▸ Mana: 389.36, Regen: 13.36/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 13 Str / 3 Dex / 3 Int / 72 Att / 12 Vit
▸ Resistances: 171% / 141% / 101% / 65% / 97% / 86% / 97%
▸ EHP: 5,333 / 5,333 / 5,333 / 5,981 / 5,333 / 5,333 / 5,333

Defenses:

▸ Endurance: 45%, Threshold: 621
▸ Armor Mitigation: 44% (2,566)

Damage Types:

Fire, Physical / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (22)
Smite (26)
Holy Aura (22)
Sigils Of Hope (24)
Lunge (22)

keen perch
gusty abyss
#

Any melee or throwing stats are incidental. Its a pure smite scaling build.

#

And no crit on a hit based build is very questionable xD

#

the fire pen and crit nodes on warpath are global btw, it works for smite, that is why wings with + warpath is taken

keen perch
#

I tried putting up crits while building, but my stats are too divided so does skills, still exploring

#

ohh I have your build bookmarked lol, one of references I used, glad seeing you here

#

does healing hands have no other use than just being traversal skill?

gusty abyss
#

basically, it buffs divine bolt a bit, though not important enough

#

If you want to push damage, VR, but that is more of a boss thing

gusty abyss
#

Volatile Reversal

keen perch
#

ahh, i just want spin2win chill lol

gusty abyss
#

Yeah... 1.2 is gonna be interesting

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VR might then be the movement skill of choice

#

For the right reasons xD

waxen nymph
turbid dome
#

ie for body armor this is the highest level base you can wear rn, its implicit armor is like double your current armor

#

but yeah as Vlad said, don't try to start crafting from a white base

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find a half decent base with exalted flat/percent health

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also reverence of duality 👍

magic bear
#

Ok thanks, I assume doing regular lvl58 monolith is the way to farm these, isn't it?

chilly peak
# magic bear Ok thanks, I assume doing regular lvl58 monolith is the way to farm these, isn't...

Yes, usually the level 58 monolith is super easy and that goes even for the boss. If you made the whole campaign, it should even get a bit easier with the first mono.
I personally feel the second boss is very easy too (he is only annoying), so I usually won't stop "pushing" until the third mono, even in HC and with not-optimal equipment. But I also have a lot of experience and a 4 digit playtime, don't feel urged - you got only one life in HC 😄

But if you can't manage to build up: 60% Endurance, (near) capped resi, proper crit defense and a decent hp/ward pool there is the time where you can just repeat a mono after clearing the boss just to get more loot (and levels). I feel taking a slower pace in HC is one of the things why I personally like the mode

magic bear
#

Ok thanks!

worn sluice
#

any idea how escape i some time down on map

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and hardstuck

waxen nymph
#

Try to out

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Otherwise exit game

magic bear
#

So I'm confused.
How reliable is the damage indication on the tooltip of items?

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I tried switching my weapon as you advised, and it massively tanked the estimated damage.

turbid dome
#

imo always go to champions gate and smack the training dummies there

turbid dome
#

like if your going from a weapon with less attack speed but more flat to a weapon with more attack speed and less flat the tooltip thing might be accurate? until you consider faster hits = more debuff stacks = more damage

magic bear
#

I think it's more the 56% increased damage over time outweights significantly the raw spell damage increase.

turbid dome
magic bear
turbid dome
#

did you switch from a spear to not a spear

magic bear
#

Scepter to Scepter and also tried Scepter to Wand.

#

Ok so we can paste images here, I'll show you the difference in a moment.

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Here is my currently equipped weapon.

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Switching to a 42 spell damage weapon.

turbid dome
#

🤔 I guess the tooltip dps is trying to account for the spreading flames and the more damage from that

magic bear
#

The spreading flames is most of my damage.

#

The javelin hit deals almost no damage.

turbid dome
#

how much +throwing damage do you have

#

you can get it on rings, belt, amulet, relic, gloves

#

also javelin is special and gets 50% of a spear's melee damage as added throwing damage

#

if your using javelin as a dot delivery service not adding hit damage is ok, but if you want the hit to do damage you need throwing damage for it

magic bear
#

Yes, but I am following the build from Maxroll that plays on spell damage and increased damage over time so the first hit does not matter that much.
After testing it, I can confirm the tooltip is blatantly lying about the damage.

turbid dome
magic bear
#

The trail ticks at 8.8k with my old scepter and 12.1k with the new one.

#

Despite the tooltip predicting a DPS loss.

turbid dome
#

Bee and this is why we have the training dummies

magic bear
#

Can I find the formula used on LastEpochTools?

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It's going to be a headache to optimise gear without knowing the impact of my choices.

tropic grotto
#

I'm trying to decide what prefix to give this thing. Planning on using it for a forge guard after the new update so I was thinking about some of the fire specific affixes but another part of me just says to play it safe and give it vitality so it can be useful in various different builds. Opinions?

turbid dome
turbid dome
tropic grotto
turbid dome
#

I'd just leave the slot open until you decide what to play when the update comes out

magic bear
magic bear
magic bear
tropic grotto
turbid dome
# magic bear Thanks!

if your curious about base damage on a dot (like ignite or spreading flames) you can look up the aliment/effect on last epoch tools

turbid dome
#

didn't want ya to get pranked

magic bear
turbid dome
#

yeah... the seasonal cycle makes more sense once theres a lot of content in the base game/thats core

tropic grotto
turbid dome
#

I think I'd fist fight my boss if they threw out my work cause its now quarter two

magic bear
#

I mean Grim Dawn is probably one of the best, longest running ARPG there is, with tons of content and a dedicated fanbase, and there is no seasonal content.

turbid dome
#

true

winter copper
#

by not playing void knight you are missing on 180% more damage and 200% more damage from echoes

winter copper
#

LE keeps part of it,same goes for poe

tropic grotto
#

I'm less interested in damage and mostly just want it as a conduit for forged weapon summoning. It might depend on how the overhaul pans out.

winter copper
#

i wish they will buff weapons somehow, but with removal of reversal future looks pretty grim, unless you are using them as supplimentary to shield throw+manifest armor

tropic grotto
#

Eh I'm not that interested in void knight aesthetically. I'm looking forward to the changes. Having a two handed weapon in one hand sounds awesome

alpine canopy
alpine canopy
# magic bear As a developer myself, I'm always wondering how the developers of other ARPGs fe...

Usually from what I've seen, it doesn't get thrown away. They heavily focus on clever asset re-use to minimize new work to be done, any new work is saved to be expanded upon and re-used similarly in the future, some/all of the new content may become permanent as well in a less overbearing way. For LE, the one "seasonal" thing they have done so far was a short event, which we all know was really just a fun way for them to get some large scale testing of a minor new feature (new enemy modifiers).

magic bear
#

Same for Inquisitor Martyr, the only difference being that you can replay seasons whenever you want which I love.

#

PoE is a dice roll on this (what isn't with GGG?). Sometimes they keep the content, sometimes they don't. It does not even seem tied to the community liking the content so it's strange.

magic bear
winter copper
#

ehh that sounds like conspiracy theory ngl

#

dopamine addiction might be a thing, i have no clue cause i dont give a shit abt loot in arpgs, i get what i want and done with it

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as for seasonal content, you have to develop your game, so seasons work nicely for that, if content is good u can leave best parts of it in the main game, if content is bad and idea didnt pan out i dont see why it shouldnt be thrown away

#

a lot of ideas are just bad in arpgs, so no reason to not get rid of them

winter copper
# magic bear They do it because it preys on people's dopamine addiction. It's tied to FOMO ex...

also i think you are misunderstanding arpg market in the core, it is not FOMO that drives people to play it, i mean maybe there are some lunatics who actually are scared to miss a league, but its fresh start what keeps people to get back into it. You make a char finish a season with it and then you done mission accomplished, people dont care that much for seasonal content as long as there is something new, they care for a new journey and to try out new build

magic bear
magic bear
uneven gorge
woven temple
#

folks remind me again what exactly in Healing Hands tree starts affecting Divine bolts with the Divine Catalyst node? Does it get healing eff scaling from Bane of Evil for instance?

waxen nymph
#

I want to say Turn Undead and Halt the Scourge too but I am not sure

alpine canopy
worn sluice
#

where is tip about craft ? i non stop not understand how craft and make like ful purple amour skills?

#

is aw purple "max 500 block" other 1k almost so why ? is about lvl item drop?

waxen nymph
waxen nymph
#

Higher lvl base usually have more Armor

worn sluice
#

okay understand then have maybe today last q

#

how can open this door?

#

where is the stash of eternity and when I leave the dungeon will be gone

stuck steeple
#

you can input items in the past and collect the result in the future.

#

you need to use your time travel ability from the dungeon in this room

worn sluice
#

hmm i dint saw time 😮 hmm is maybe vod on youtube?

stuck steeple
worn sluice
#

i saw but i cant see this 2 frames or change era idk how

stuck steeple
#

press D to change era while in the dungeon

worn sluice
#

ahahahah lol

#

now understand xd

#

now i want use helm and doesntwork

#

so i must less than 50 lvl

worn sluice
#

so i must see on unique irtem with 3 legendary potential? other uniq doesnt work ye?

stuck steeple
#

1 or more

worn sluice
#

now understand about legendarty but cant put purple with 4 afix so waht wrong

#

and what is it

worn sluice
#

without potential?

stuck steeple
#

it will upgrade itself while you wear it

worn sluice
#

really ?:o

#

how much time?

#

i have same shield with red frame but no weaver will so my is better or if use him and he will stronger late?

waxen nymph
#

You have 1% chance to upgrade with a 15sec cd

wicked monolith
#

Can you make a build around aberroths command?

stuck steeple
#

I tryed that yesterday. Like a Aberroths Command DoT Autobomber Voidknight. Nice clear but very bad single target damage...

alpine canopy
#

It relies heavily on VR and abyssal echoes for its single target DPS

wicked monolith
#

Shame. Sentinel was looking like my next character. Guess Ill just wait for patch notes to decide

worn sluice
#

who is better?

#

red or fierst shield when autoupgrade?

worn sluice
#

i think must take english

#

so weaver form 13 to 0 run ? i saw was 13 now 0

#

10

turbid dome
#

But basically the number there is the number of times it will get upgraded

worn sluice
#

i see so much fun exp and look what item better ;D

worn sluice
#

that rin can be to resd frame if exp him ? or i must have same ring with weaver will ?

turbid dome
#

Other uniques can be made legendary by putting them into a nemesis egg or if you get one with legendary potential

worn sluice
#

i got 101% block so 1% block so much ?:D

#

last question if see red stats from 2 shields 1 good 2 crap they can change red stats or is pernament?

#

1 stats 20% block= more dmg bash 2 crap defense resist

#

so def resist can change or shield for npc?

turbid dome
worn sluice
#

so npc\

turbid dome
#

Idk what you mean by npc here

#

Like selling it?

worn sluice
#

yes or kick on map:D

turbid dome
#

Personally I keep all the weaver uniques I get

#

It’s annoying af to get one with the specific rolls a build may need