#🔱┃sentinel
1 messages · Page 57 of 1
oh damn , you can't use void cleave as sword and shield?
This is a leak right?
Fractal tree also working with siege barage now is not how it works on live
Not so much a leak as just probably a bug fix for a version that never went live
not the first time they've accidentally posted a bug fix that they made on an internal game version 
Mike was really struggling last stream between what is and isnt live
I can't blame him, one of the benefits of keeping to a tighter season schedule is it becomes much easier to keep track of what's not in the game yet lol
Also it has been teased
Divine fury, yes. Fractal tree trough?
We hope for it since its the same mechanic
well the above just tells us
Yeah, fractal tree takes the literal node effect, same as other uniques that grant skill node effects
The wording is similar, but not the same. Fractal tree does not mention siege barrage and it has dex scaling. unlike divine fury. Regardless, on live it does not create new projectiles if you have siege barrage, the above text clearly states it will, as it fixed a bug where they where not created at the right place.
man, I need to play this game with a controller
Right, the wording is not identical since they scale differently (points in node vs dex), but mechanically it's the same thing
Another example of this is flame reave, where it has a node for circle mode and a unique ring for it. They are worded differently, but both flip the same switch in flame reave
anyone have a link to a good healing hands melee paladin build?
The seraph blade node is pretty sweet, with the auto case node too
Go Rive or Vengeance + HH
Oh, I was doing rice already, but I didn’t even think of vengeance.
I assume the aoe that procs with healing hands from vengeance would still be an aoe?
Can someone give me a good VK mage build
Self Cast Smite + DOrb
Hey guys playing after a long time and thinking to primarily play sentineal class this time around. Just had some general questions: is the best hammers build focused around bleed? Also was wondering is there something similar to a zealer (diablo2 melee physical dmg type)? thinking its probably not the paladin subclass maybe void or forge? Not interested in going super high corruption but something which can farm monos decently.
You mean Shadow beacon?!
My bad shadow beacon ist a Mace…
Yeah this is what I had in mind when I first saw this
There's at least 2 decent hammer builds, one is around bleeds and one about smites. Both are nice and have different pros and cons. I would consider the bleeder better in bossing and the smiter better in clearing - tho both can do all content and pushing corruption beyond that super fine.
The bleeder plays imo a bit more relaxed, while the smiter has a more active playstyle (mostly due to Devotion amulet and Mana management)
Btw, the bleeder also uses smites usually, so don't get confused by that. The difference in focussing on smite or on bleeds is still a quite huge one in gameplay and build performance.
As sum up I'd say: As most of the gameplay loop in arpg revolves around farming, the Smiter performs better in everyday farming, while the Bleeder probably can push a bit better corr, as you can take down bosses a tad better, which is usually the bottleneck in pushing
Don't forget Hammer Throw Disintegrating Aura VK
Can hammer throw deal void dmg?
It's a really thing now. Probably not as strong as Hammer + Smite but can do all content
It's a Void Throw Dot
Scales with Flat Throwing Dmg
Oh this is neat
Do I build dmg overtime on my VK?
Is it better for my hammer to orbit around me for this build?
My bad, but yeah I only have the Pala view yet.
Can't even say why VK never attracted me yet
Hammer Orbit yeah
If you do this you want Void Dot and Throwing Dmg
Its really nice with the Scepter linked above
Also Void Cleave can give you a lot of Flat Throwing Dmg (for one throw but you get like 100 Flat ! Huge !)
Its purple ^^
A Beserker is probably better done by beast master on primalist
You can do a pure phys rive vk (until April)
Sentinel also has a ton of bleed builds
I see.. thanks for all the insight im playing SP so ill just go by feels right now focus on bleed hammer build then shift or just make a 2nd char later.
that would be more like barbarian playstyle but noted and thx for the insight as well. from my rough understanding "multistrike" ability which is available to all subclasses is most similar to 'zeal' thinking it would be maybe a multistrike void build but was not sure maybe multistrike forge knight works? only experienced paladin subclass so far and for this playthrough first build is going to be a hammerdin regardless.
multi strike is kinda weird, its an actual melee swing but the extra swings don't really hit the thing your directly targeting
yeah i was kind of getting that feeling maybe doing riposte/ multistrike interchange honestly dont know about cleave and the other spells yet for now should just play it through hit lvl 95-100 and go from there. one of the things I love about LE is i think any build can technically work to a certain extent end game wise.
unless your looking to use a unique that needs multistrike or use it to make forged weapons, imo rive > multi strike/vengeance
especially if your using a 2hander, rive can double the dmg stats (flat dmg, increased dmg, aliment chance) from twohanders
also don't forget 5 points in time and faith (base sentinel passive tree)
MS also can be used to proc smites
Are there any skills or item that automatically cast hammer throw?
None so far
Hammer Throw 🙄🤔
what are some better 1h forgeguard weapons? doing summon weapons build
Hakar's Phoenix is pretty good. Flat crit, increased melee damage, and fire pen + whatever you want to slam onto it. Though yeah, a 2h will be better purely because of void cleave
i'm looking at using shield bash for movement. dont like how lunge needs a target
Not sure that possible
I assume they mean shield rush?
Whichever one you get early level
Spin to win doesn’t require anything except a few points in the mana costing less for the ability right? So far I can spin perma it seems and mana does not move. Didn’t know if I should keep investing in those points for that or move on to something else.
with enough attunment 2 pts is all you need XD
Experimental Ward Gained on Traversal
Has anyone tried this experimental boot affix for Erasing Strike mana stacker build (Worldsplitter axe)
I keep getting one shot by Abberoth and T4 Julra and am looking for solutions
T5 is 11-13 ward per 10 missing mana; with Worldsplitter you can easily get 700+ mana.
So in theory you can get 500+ ward easily per void cleave
both bosses are doable on 2k hp for julra and 3k hp for abberoth, with capped base defenses(all res, endurance, crit avoidance and 4k~armor)
if you are getting oneshots then most likely its player mistake or dont have those base defenses
Ya I have like 3.4k hp, capped res, 60% endurance (700 threshold), and 6k armour
Julra I can beat but occasionally fk up and get one shot.
then ye its player mistake
sentinel is def not the class you want to be facetanking
its one of the squishiest classes on high end
Idk im not even face tanking the slams. Its the pools that destroy me in less than one second
do u have body armor with armor applied to dots, gloves/relic with that stat?
Its so hectic and hard to see shit sometimes
Body yes, havent got good gloves yet
My damage is so nutty with Erasing strike, I dont even need to live that long. Just feels like I no room for error
with erasing strike splitter u dont even need to be in melee so spend more time on mobility and avoiding things, nothing will make you facetank those dots on bosses, at most youll get 1-2 seconds to get out of them
Yeah thats a good point. I'm sure I'll get it with practice, I just wish Void Knight didn't feel so squishy
Hopefully season 2 makes non-ward builds a bit better
ask devs why they thought making a heavy knight one of the squishiest classes in endgame, and THE squishest class if you arent using the shield
im still puzzled by it after 4 years
Ya I'm sure they are aware of it, Sentinel is supposedly getting reworded
nothing gonna change with sentinel rework, the issue is that other classes have acess to all sentinel defenses on top of their own tbh
but we will see
Do you know if the EHP calculator works for this unique?
It seems so strong but my EHP goes way down
wouldnt be surprised if we will see 100% block mage still available in 1.2 
idk
Mountain Shield?
Melee is always shit in arpgs compared to ranged
flame ward
That's 10%
yep thats enough with bulwark and couple affixes
i havent explored mountain, dont think itll be better 🤔
like i get why they put block on mage, but that shouldve been in top of spellblade tree not on flame ward
Just to confirm, when will the Sentinel rework happen and do we have any idea what it will look like?
Has anyone tried Vessel on a Void Knight? (erasing strike worldsplitter particularly)
vlad posted a big dump of the teased sentinel stuff in general, let me see if I can find it and I'll link it
@urban moon #💬┃general message
well this is broken
given how squishy sentinel is at high gear content I disagree
and if your thinking about the amulet that converts all void to fire, you can only convert stuff once
Ya true, in a vacuum its insane. VK needs all the defensive help it can get
Damage is not a problem thats for sure. Erasing strike is so satisfying
ye
sentinel as a whole needs all the defensive help it can get
but it basically comes out to (assuming all resistances are capped)
-20% void damage taken
-10% elemental damage taken
given VK has -10% damage taken from nearby enemies and -10% damage taken from void ageis, its going to be nice
I haven't played Primalist since 1.0 but it was also squishy as hell.
Vk is about big hp and leech
Hard to fit Regen then
primalist gets that one druid starting node for endurance threshold based on max life
that node is 🔥
True but I'm just trying to figure out how to pump up my EHP as much as possible. Health/armor/endurance doesnt feel like enough
We need Leech to Ward
Honestly you might have reached the end
whats your max hp
Downside, you have 1 hp
Titan Heart?
my chaos innoculation vibes are rising
only 6k armour but I have a plan to get to 8k
fat void boi's armor gaming
Nada, only have a 1 lp Titan Heart
Wonder what's better
Champion regalia or TH
I have a Champ regalia with t6 increased health, I don't think a 1 lp titan heart beats that out
yeah and my base armor is already kinda low. TH is probably better once I get better gloves and helmet and get at least 2 lp on it
please tell me your using the leo helm
😬 I've bricked about 10 lol. They've all been awful
beyond it giving more armor than like every other class's best chest armor
so much anti crit
All I want is double hp but they just keep bricking. is that too greedy?
I have goated stats on this base
yeah but 300 armor difference is insane
using shattered chains
fair
But yeah once I get a good Leonine Helmet and Eternal Gauntlets, my armor should sky rocket
surely that will be enough to prevent one shots :copium
this was my armor for a long time on one of my VKs
Thats nice. I think %hp beats out vitality for pure hp right? even with the VK passive that buffs vit
this was probably a pure void rive hit vk
vitality is a prefix and also more dmg and flat dmg for this build
I know I just moreso meant for the exalted affix, if you could choose you'd take %hp over vit
oh
eh?
this build was still at like 3.5 k life
and really liked the extra more dmg from the vit
oh what skill scales with vit?
It's your VK passive
every void spell, rive, mastery passive
More Melee Dmg per Vit
void spells (other than smite) get +2 flat dmg per vit (smite gets +1)
rive gets +1 melee void damage per vit with an axe
mastery passive is 1% more melee void dmg per 3 vit
The only alternative to Leo Helm for Erasing Strike would be a Seed of Ekkidrasil
oh 😅
wtf lol, how
vitality on helmet + body armor + boots, passive tree, idols
become overcapped on two resistance through vitality
Got 110 on my VK Wizard
yeah thats the rough cap
T7 adds a lot (helmet, body armor, boots)
yeah coral rings are very nice
You mean Crab Ring right 🦀🦀
Maybe I'll swap out one of my 3lp siphons if I get a 3lp crab ring lol
the upcoming auto cast dorb node is gonna be nice for the 20% more void dmg with 90 vitality node
just slap that on like every vk build
curious how they are going to replace volatile reversal's damage contribution lol. that wil ldefinitely help
hopefully the idea is that without VR giving a stupid amount of damage the other skills can be improved
like when GGG removed the ancestor totem buffs and just juiced the numbers on melee skills
true
having enough life to not get 1 shot is
huzzah for only 2 consistent* sources of DR (for now)
*its still conditional
I dont even have melee void damage on my world splitter yet, its gonna be insane when I do get one lol
world splitter's power isn't in the damage per hit
its the fact that you can endlessly erasing strike
and cap crit stupidly easily
crit + buff from 12 stacks of time rot + anomaly + VR = 💀
real
but with all that multiplicative damage, base damage is very important
yeah
more base damage is always good
its just world splitter's base damage is never going to be the same as apathy's maw
so imo getting wordsplitter to the perma erasing strike spam is way better than more base damage, but inconsistent mana sustain
Yeah once I hit 600+ mana and high crit chance, I haven't really had mana issues
ye
thanks to void well and Erasing strike
While you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 3 second cooldown.
oh last epoch wiki is wrong
oh
never use the wiki
use last epoch tools
it has everything, even a build planner
Ye thats what I use for my builds. didnt realize the wiki is cooked
it got abandoned fairly quickly
All the VK builds being in B or C tier for hardcore (Maxroll) is pretty indicative of how tanky we are right now lol
ye
Are there any VK builds that utilize ward?
in 1.1? I just got back into the game after playing on launch
yeah healing hands got a skill tree and you could convert that healing to ward
and just sustain a bajillion ward
but then all the ways sent would get ward retetion got cooked
😭
and the formula got changed to make it easier to hit 4k ward, but WAY harder to go beyond that
meanwhile I've seen sorc with like 20k ward
Im going experiment with Vessel as well as the experiement boot affix (ward per 10 missing mana)
I feel like endurance is trash
don't forget to strength stack with the cleaver solution
you cap your endurance % and thats it
cant on my worldsplitter build
beans
Vessel has ward retention
you really want that strength stacking for ward retention
you need more
ya just gotta figure out where to get it lol
Im at the point where I wanna trade away some damage for survivability
Erasing strike 😭
real
I cant do math but Im curious how much retention and hp regen I'd need for Vessel to give me like 1k ward
that would be huge for EHP
Frosbite + vessel + Aurora?
surely thats enough 😬 🤣
best one is vessel fg minions or vessel hammer throw specced into bleed
TunkLab has a calculator for this
Oh does it work with Vessel? (hp regen)
you just imput your ward per second
You just have to mess around with the ward per second thing
so like do the math for what vessel is giving you
bold of you to assume i can math
you best be doing math boi
cause your in a spreadsheet game
me bonk, no math
@sour rivet Sorry for the ping but any chance we can get a slider for Regen to Ward?
Much love
ya idk realistically I could **maybe **get 500 stable ward without sacrificing too much armor
Would need some pretty good slams to make it work
It reduces damage dealt to the lower part of your health bar
You take 100 dmg, 50 of that is under the threshold
That 50 is affected by your endurance %
oh....i thought it only applied to when you're below the threshold
Endurance applies to any damage taken below your Endurance Threshold, even if the instance of damage applied while you were above it
Well endurance is way better than I thought lol
Yeah 60% endurance is basically mandatory for health builds
my pepega brain thought it only worked only if you were below the threshold when hit
This item is nutty right? I feel like the EHP calculator doesnt work for it
It good
vessel thing? I'll see what I can do 🙂
Vessel and also a RM passive
Common Tunk W
Average Tunk enjoyer 
of course I love Tunk, bro's lab is PEAK at figuring out how to improve your build

dude how
just, how
What you mean how
or rather where
sigh

not a fan of aberroth?
as I understand he's not only somewhere far away, but also requires uber gear and is the last boss, meaning that you might not care what happens after
yeah he's at the end of the post campaign mini campaign
but the real goal of any build is to push corruption as high as possible
and he's at like the start of that
I've grew a bit tired of meaningless maps and I only got 12 on one of the monolith
how much do I need before this
you beat each timeline -> beat all the timelines again on hard mode -> beat up abberoth
so like I need to advance them 14 times each? (+6 corruption)
you dont need coruption in unempowered
and theres a catch up corruption system (based on your highest corruption timeline)
ascI understood I need 14 resets to make monolith empowered
No, you can get a lot more than 6 corruption per reset, and corruption is effectively shared in empowered due to the catch up mechanic
ah
no you just need to kill the boss of each timeline
I normally don't even increase corruption at all while in unempowered
ah, so I didn't need to reset anything before?
game kinda sucks at explaining this stuff
Just gotta kill the bosses in the last 3 timelines, you can skip about 3 monos
empowered starts at 100 corruption anyways
are you using the game guide?
fair enough
The quests should guide you to unlocking empowered and then to Aberroth
like, you somehow get 50 corruption and then it suddenly magically 100 corruption because something will happen
eh...
try to give it to read to someone who wasn't through it before if you think I'm the only one
even legendary potential article is better
while it's also not obvious
basically, instead of a guide it feels like codex or documentation 
fair
I hope they show off new uniques soon
Only way you'll get me to come back, even without new sentinel changes, is more uniques for me to make crapass builds with
ye
I forgot to thank you for putting your breath into explaining things like I'm 5
lol its all good
everyone (especially me) needs stuff explained sometimes
Harbingers of Ruin / 1.1.7
Sentinel (22) / Void Knight (5) / Forge Guard (71) / Paladin (15)
▸ Health: 1,540, Regen: 82.96/s
▸ Mana: 205.12, Regen: 8/s
▸ Ward Retention: 57%, Regen: 44/s
▸ Attributes: 19 Str / 1 Dex / 1 Int / 11 Att / 10 Vit
▸ Resistances: 66% / 27% / 27% / 70% / 24% / 10% / 10%
▸ EHP: 1,933 / 1,424 / 1,424 / 2,144 / 1,396 / 1,277 / 1,277
▸ Endurance: 30%, Threshold: 308
▸ Armor Mitigation: 18% (658)
▸ Block Chance: 11%, Mitigation: 19% (220)
▸ Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Forge Strike (26)
• Warpath (22)
• Sigils Of Hope (22)
• Ring Of Shields (22)
• Volatile Reversal (20)
How cooked is that ?
It's not that much of "uber" gear, just moderately good build with moderately good gear. It's not nearly as hard as POE pinnacle bosses for instance. If you can clear like 300-350 corr you can do his fight.
they fixed it and you can no longer cheese it by killing all heralds at 100 corr, you now need to hit the numbers listed in the bar
except 300-350 is way beyond a point where average person cares to play, to what I observed
also kinda true, especially if you use real average person numbers
I guess no less than 25-50% of people who bought the game had played less than 5 hours
unlocking empowered monos is probably upper 10-15% at best
killing aberoth is 1-3% most likely
that's why I put it that way
but by measure of hardcore players who seriously engage with the game it's pretty damn easy compared either with similar content in other arpgs or with hardcore content in other games
especially since BBC and alike items don't seem to warrant effort put in it, more like meme
it's a double edged sword, they didn't want to put BIS items behind a boss that many people would not be able to clear
on the other hand the balance in this game is questionable at best, and this includes unique items and their design
for instance there are many uniques in the game that are a net detriment to balance and build variety like ladle, wrongwarp, etc
Pretty sure last time we had a number for this it was single digit
yeah that's very believable
thing I don't understand is why put not game breaking items behind last boss
in MMO it's understandable for future expansions, in season arpg it doesn't make sense
most mmos are either horizontal progression or seasonal these days for that matter
"these days" more like last 15 years
Partly because trade exists, but also just because the game doesn't end when you beat the boss.
we dont have game breaking items in this game thank god
for power trip fantasies there are other games
even items that are impossible to obtain like 4 lp rav void etc wont give u significant edge over realisitcally minmaxed character, and more power comes from skills/passives rather than items which is great
Nah need that +10 all for the bis
4 lp maw slammed with a t28 exalt
Ez
Also needs flat melee void and %increased void dmg so rive can double that so we effectively have T28 slammed on from those two alone

4 lp grumpy constitution

Potentially very, but seems fun anyway 
One thing I've been meaning to try is a warpath forged weapon build, but using abby's command to still be able to VC without interrupting warpath
I think you'll need mana regen slams on things with your current planner, also maybe worth considering sunforged greathelm unless/until you can get a good slam on tundra
voice chat?
Void cleave
void cleave best movement skill
Out of curiosity, does World Splitter make sense on warpath VK? Havent played WP in ages or look it up 😄
I dont see why not
Needa copy poe2 and have a empowered mono's talent tree lol
worldsplitter works, just keep in mind it cares about mana cost NOT channel cost
warpath's mana cost is 1
Why would Last Epoch copy anything that PoE2 is doing lol. Its so bad
Oh really? Good point
to tack on mana consumed is also not mana cost
Not really. Mana cost is always 1
Soooo it doesnt count the original mana cost but the one thats actually reduced by skill points 🤔 so its just kinda meh...
Not it count mana cost
Not channel cost
if you say make a 30 mana cost skill cost 20, then yeah
on warpath its mana cost is always 1
warpath has a channel cost (mana spent while channeling each second)
channel cost =/= mana cost =/= mana consumed
Okok, I see, thanks 😄
the worldsplitter item only looks at Mana cost
and actually for warpath's specific case, the mana cost is probably either not applied at all or only for the first "swing" when you initially start channeling
though the effect of 1 mana cost is negligible either way
need me that 0.5 crit
I just wanted some as big as possible warpath, but I guess slamming t7 area on Maw is just better 😄
Agree to disagree
May as well run smelters at that point
You can get smelters to what, 50 mana cost?
And it gets an automatic 100% crit chance
You just go top left top right in the tree and walla
I hope the april sentinel rework doesnt remove axe volley from smelters, that shits so much fun with a 100+ dex build lol
Yea thats what I got told few weeks ago in game chat 😄 I might try that aswell, I havent tried FG yet... only VK wp into like middle of normal Monoliths and... another warpath but fire Paladin in normal monos too
Fire Paladin but your main skill is fire abyssal echoes is also a fun time
You sit under bosses, eating all mechanics while healing 5000 a second
It has a node that makes it so after initial cast, it casts itself in place 2 times more. Then you just sit there and spam cast it. So its 5000 over the course of a second, a constant health gain every 10th of a second, avoiding quick double taps
And because its both an aoe healing spell and aoe fire damage spell in one, you can play a support with it, with other melee build players
It definitely sounds cool, with some huge aoe on top of it... I might check it out when 1.2 drops 😄 Just in my case in LE, I have this favoritism of void-related builds... 😄
poe2 is the best, it has great foundation and they only started
idk if I'd say best, but I'm sure LE can pull some inspiration from it just like it pulled inspiration from LE
Most games nowadays pull elements from each other, why would LE not?
Whatever gets them more sales ayooo
if le implimented some combat aspects from poe2 that would be insane
for example slowly moving while charging smelters wrath and some other abilities
i think its my biggest grip with LE combat, all skills basically dont have recovery frames so when u spam skills you still have micro movement
and it feels dynamic, but then you encounter a channeling skill and its like you get yeeted 20 years back in game development
it just feels so fing bad
Man if smelters wrath and rebuke let you waddle around while channeling them they would be so much better
ive been saying that for years bug ehg seems to not entertain that idea 😦
I don't understand channelling spells where you're compelled to stay in one place
even in WFRP you're allowed to reposition a bit
I think it's just incompatible with the current movement controls, can't click to move while using mouse to aim
but if they add WASD movement, then that's a step toward them making skills like that - which does also mean WASD will be "mandatory" (in that, it will be strictly better than click to move)
maybe, but its really stupid design stationary channeling skills is big d2 2000 vibes
I feel like if channeling skills aren't movement skills, they need to be viable to use against bosses/single target or be really short channels
right now, what we have isn't really that
but I think they could improve a lot in the interim just with balance changes
because giving the player more choice and agency in sculpting their mono run isn't bad, and it's not the problem with POE2 endgame
you are thinking about it backwards, it counts not the original mana cost but the mana cost that is actually increased by skill points
oh please, slapping mobility outta the ass everywhere is not revolutionary design, as multiple genres clearly demonstrate. Skills with more measured gameplay with actual tradeoffs in their design are vastly superior to mobility creep
rebuke should get a node that gives you shield rush effect while channeling, or vice versa
well how else u gonna fix smelters wrath
in current LE stationary channeled skills arent viable
give it more defensives while channeling, and more damage than skills without the channeling tradeoffs
ull flop on 1k cor or high arena
same logic applies to disintegrate, at least it kinda gets point 1
but its damage is laughable
but thats a sentinel problem
like defenses+stationary will always be binary, there is no outplay at certain threshold you will be flopping
you flop because your a sentinel
its bad design
not if you spec anvil stance
oh wait
not because your stationary
being stationary is bad though I agree
the benefits should be huge
in le itll never work imo
like for instance old wandering spirits was a great comprimise
in other arpgs maybe
you sat there channeling making spirits that stayed after
thats largely true in any kind of scaling content, and is fixed by making the rewards not scale indefinitely. See for example M+ in wow
I still have no clue why they nuked it
imo there is 2 ways to fix sw, make ignite ground giga strong or allow slow mobility, otherwise it will be forever mediocre skill
adding mobility to channeling skills is like adding range to melee skills, it fixes the problem but completely misses the point
well im not talking abt fast mobility
like actual below normal speed
so u can avoid bare minimum of projectiles
we literally have skills like dancing strikes and warpath
so sw should be similar to that but way slower
Warpath even has a less MS built in
ya but u can scale it
i think sw should have like unscalable 50-60% of base speed
so u can do couple steps before nuking
Or maybe the more you charge the slower you get
channeling skills is just a stupid and outdated design alltogether at least in current implimentations, for example we have it in poe2 but they were smart and basically made it into a fake tag
ya that would be more thematic
Just being allowed to turn around would be great
So you are not forced to take the circle node
Btw Cone Shaped 🤢
Just add a MTX for it, where a giant key comes out of the ground
Because you know when you channel stationnary and get surrounded, it would be nice to not just kill the first enemy in front of you
ngl melee mobs arent the issue in le, but having 200 goatmans throwing 20 axes each at you while channeling is much more pressing issue
Smelter Wrath not block and send back projectiles
ye if they add smth like ice shield from mage that block directional damage, but then there are void/necro orbital atrillery
so wont help much
My favorite is the diamond matrons + ospirix + covenents
ye we have so much aoe damage incoming in le u just cant be stationary
I think hot potato is the word your looking for
For channeling to be viable the channeling skill needs to buff defense (quite a lot). But also enemies can't have quick hard hitting attacks. IE the covenents aoe attack is way to fast for channeling to be viable.
ye we have tons of fast hard hitting abilities
Smelters does double armor and armor has increasing returns, so it is a good candidate to be viable if those fast hard hitting attacks get better/longer indicators.
actually thinking abot it now we have extremely dum enemy design where all melee mobs are giga slow and easily avoidable attacks and majority of dangerous ranged enemies are wielding miniguns or artillery
shouldnt it be another way? melee fast and strong and ranged slow and heavy
we actually do have scary melee mobs
ye its infinite scaling issue
Thinking about this, the chonky harbinger is slow and easy to dodge. "Easy" to fight well above your corruption level. The other one has some really fast and deadly attacks in comparison.
no no make it go faster with charge until you fly around via the superheated exhaust
it should just be baseline
nah just reuse the forge strike animation but instead of a giant anvil it drops a giant key
Not sure I agree there but why not
With it comming out of the ground, it could spin with the AOE node though.
idk the chonky harbinger is actually a lot more nimble than I expected, although the thin harbinger is obviously faster
Chonky all has clear indicators with relative long time before something happens.
The other one has several attacks with no clear indicator that fires almost right away.
Its easy to punch above where you should be if you can just move out of anything that hurts you. See D3 Grifts before the mob ability rework where literally everything was avoidable.
If you can't avoid a hit, than in infinite scaling content that hit will kill you.
Like wise, if everything is avoidable, then glass cannon will push the farthest
Yeah, chonky harb is way easier than the non-chonk
chonky harby is way more of a player knowledge check
ie: know when to use evade
lean mean fighting machine harby is a lot more of a build check as your not going to avoid every hit
you can actually avoid a lot of it since her combo is predictable, but it is a lot more demanding to timing
get 3 points in that
ok
i have polish lang but
idk why my white artifact stronger than legendary with 89% spell physic (for shield bash)
so is more stronger 9% physic damage vs 89% spell physisc dmg?
- thats a unique not a legendary
- shield bash isn't a spell
look a skills scaling tags to see what it is
Since Shield Bash is not a Spell, 89% Spell Phys Dmg does nothing
ahh thats why now understand a bit
in general the estimated damage number isn't great, but for most things if its number goes up, thats better
so hat skill have like spell physic
yeah like acolyte's bone shard spell
it has both physical and spell, that item increased physical spells
in general the more precise an affix gets, the bigger the number is
I have the impression that digitally small dmg but when I use a skill it makes the impression that it is bigger because "I used a spell". In other games spell = use skill 😄
yeah
thats why I always check my scaling tags
its a little tricky to get the hang of but you'll get it
is dummy for look dmg ? i want test both artifact or u true say so this unique item sux for bash
damage test dummys are in the champions gate zone in the divine era
its in the divine era
i droped 2h wand anarchy bo with blocks so maybe he good weap for new update 2h+shield xd
thats a staff, tho i don't think the 2h + shield lets you use staffs
we also haven't seen the downside for 2h + shield so I"m a lil worried
2h + Shield won't allow Staves (unless they change their mind)
The downside must be Less AS, right???
i dont see dummy lol on divine era or wrong city?
i used that staff on my sentinel
so work just unlock shiekld xd
Wrong area
It’s up by the ice city
That's what I'm betting on, so it'll be good to get a defensive (and maybe offensive) buff on things that don't scale (much) with attack speed
acolyte blood magic themed spells are physical spells, primalist also has a few of those
Ye
Is bone marrow shards not blood magic
I need the lore on this
its bone magic, totally different
Fair
Given the composition of bone you could argue bone magic is a subsection of geomancy
Bones have blood in them
If you try to apply modern scientific paradigm to magic you are getting nowhere fast, like what exactly is the domain of geomancy?
is it rock? What constitutes a rock? Is it only minerals? What is a mineral? Etc
Geomancy covers the manipulation of rock, dirt/soil and minerals
Geomancy itself is a branch of telekinesis, which is why most of the traditional geomancy spells involve using rocks/objects in the environment… this however rapidly consumes one’s mana so dedicated geomancy was developed
Bones are just hard organs basically that also happen to produce blood
Pretty peak blood magic imo
added this slider and couple of stats from Grim Constitution unique as well (they are all under "advanced").
didn't have much time to test it, let me know if you get wildly different values with items vs calculator (<1% difference is normal).
just keep in mind that if you have for example vessel equipped, you can't just copy-paste ward/s from character sheet to calculator AND use "Health Regen also applies to Ward" slider because it would add the ward bonus twice.
https://lastepoch.tunklab.com/ward

Tunk is the goat
hey guys i cant understand about talizman
i have +1 for sentinel and not see +1 on mys kill tree why ?
and what is +2 tuning?
yeah +level to all sentinel skills adds 1 level to all your skills
you can skill/xp level them to 20 so its 21 max level now
but tuning+2 idk english name what is hell
I don't know polish but google says it can also mean to attune
Dostrojenie = Attunement
i saw alot name "dostrojenie" so what is attunement
i have many itesm +2 attunement what is it?
attunment is one of your stats, each point of attunement gives +2 max mana and provides scaling to skills with the attunment tag
compared to other stats its kinda bad unless your skills really benefit from attunement scaling
Forge guard loves it for minion stats
open your character sheet (C) or game guide (G) to find out more about attributes like attunement
every now and then the inscription "the code of the erased sentinel has improved" appears, what is it?
i am now on ice map hard hit me io see only 6% resist ice have 😄
As you kill monsters the "weaver's will" is going to add red upgrades like legendary to that "weaver's will" item and no you cannot combine this with legendary potential item
Once all "weaver's will" is gone from item it will change name to red like legendary (unless I am forgetting it has been a while)
I should turn red after it adds an affix
As you kill monsters the "weaver's will" is going to add red upgrades like legendary to that "weaver's will" item and no you cannot combine this with legendary potential item
u mean if see that boss for items click "abbadon and next will se better item?
any idea how generate mana for bash now be burn as hell
You need to take node that makes it 0 Mana cost or close
Or use a "Generator" such as Vengeance
funnily enough I still can't get the idea how much is stat scaling vs damage scaling
If your skill scales with XXX attributes, usually you get 4% Inc Dmg per Attribute
If you hover the skill with your mouse and press Alt, it should tell you what you get from your attributes
There are a few exceptions (especially in VK) where you get Flat Dmg per Attribute
doesn't seem like amazing investment
The goal is to try to have as much return on your Attributes if you decide to scale them
For exemple a Shaman Storm Totem build will get per pt of Attunement
Flat Spell Dmg for the Totem
Inc Spell Dmg for the Totem
Max Mana thats used in a More Dmg
Lightning Pen for the Totem
Flat Life Regen
To stay in the Sentinel theme, Attunement for a Conc Aura/Ground build gives
Inc Dmg
Inc Heal Effect > Thats also Flat Spell Dmg
Max Mana > More Dmg
Could give Less DoT Taken
thats why all stats have secondary effects, and also a lot of passives scale with primary stats, especially on mage with int
if primary stat was better for damage than damage affixes, what's the point in those?
getting both would be the point then for even more scaling 
how i take lvl 2 range
level up circle of fortune rank and make sure character is aligned to circle of fortune faction
Does anyone here have a decent smelters wrath build? Just got to monos and while I clear decently well it feels clunky as the skill doesn't always respond to inputs (especially when using reave before, it forces me to wait 0.1-0.5 seconds before it responds to wrath)
Currently going smelters wrath, rive (not reave), healing hands for the melee attack, fire void cleave, and forge strike.
Was thinking of swapping something for sigils when I unlock them.. And maybe go vengeance instead of rive so I can focus more on smelters
Dreadful made one use World Splitter and the node that convert AoE into Charge Speed
Isn't aoe always converted to chargespeed, and one of the top most nodes removes that for fire pen?
Sorry, fire dmg over time
But that sounds reasonable. Does attackspeed ever contribute to the charge time? Assuming not, but haven't seen anything that talks about attackspeed for smelters..
Apart from converting it to crit
its useless
What is useless?
attack speed for smelters
Yeah that uses charge rate
Blacksmith’s breadth is the only node that affects that I think
hi im 60 lvl now i trying kil boss on rift
22% hp left and die i have big problem as mana
3 hits or 4 and no mana foer bash shield
have arround 18500 dmg
Get a generator skill like vengeance or such
And the sentinel node that makes those give mana and hp
Could I get some pointers for a last ability when going smelters wrath? Currently I got smelters, vengeance, void cleave for movement + proccing echoes, and abyssal echoes that are specialised.
For the last slot I'm wondering what to take - forge strike, healing hands, volatile reversal, or something else?
What would be the best to boost my smelters damage?
Time and faith in base sentinel
In terms of damage, your not beating volatile reversal
Thanks man, was thinking of that.
Tried out sigil of hope.. But I'm rarely above 80% mana 😅
Basically get both void rift nodes and the one that makes them take increased damage then,
stand next to boss -> VR in place -> smelters wrath -> big dmg
Yeah, done the same with Es and vc on my void knight. It's sick 👀

what skill venegance
aah see 0 mana so just swap for boss and back to main skill ? okay understand
what is this ? it works if you have 1 singularity is it about one statue 1 x 1 dimensions?
if use him i have -1k dmg idk why
read the second line of text on it
no critical hits is a very big downside and makes that only good on very specific builds
There is a sentinel node that makes it give you mana
time and faith in the base sentinel tree ^
It means if you try to equip more than one singularity, all singularities give you no damage bonus.
Hey, I just reached chapter 9 with my paladin. I'm level 57. Would you recommend starting the monolith of fate? I'm playing HC SCF.
I like the campaign but the Lagon fight made me question my survivability.
Yep, that boss certainly feels like the first "build test", I still struggle against him myself. 😅
Then again, I'm what some may call a "filthy casual". 😛
The waves removed 30% of my health which was a first since the beginning. I've never seen my health move before so quite the surprise. I wonder if the monoliths are going to be the same step up.
I've seen after the fight that he apparently has a beam that OS but he died too fast to do it.
If I did in HC I understand I can keep playing in SC but I forfeit my stash and crafting materials. I did read some very bizarre comments about being a ghost though. What's up with that?
Where it currently says "hardcore" on your character sheet, it says "ghost" or something like that. It just lets you know that the character was originally made in HC.
playing HC and sentinel is already very questionable
good luck there 
Funny, need to look out for that one, never seen that
The first monoliths are usually easier than story lagoon.
Ending the Storm mono (Lagoon again) is the first boss in normal monos that can keep up with later campaign bosses.
In HC I usually go to monos after chapter 6 (all idols and passives) and reach act9 with a T1 Temporal Sanctum.
Next bigger step (like this one) will be when you enter empowered for the first time
I played most H&S in HC so far, I find it interesting. I picked Sentinel because I liked the looks, even though melee tends to suffer greatly in these games.
I played HC SSF sorceress in PoE2 so how much worse could it be? :P
Ok, thanks! I'll probably give the monolith a try then.
well if u stay below 300 cor and play certain builds u should be fine
Even if I die, the consequences are pretty tame.
after that without strong build and gear can be sketch
I made a build, but I don't know if it's actually viable... it's mostly a thought of "I want to face-tank all the everything and don't care if the kill is fast"
but I need someone who actually has two brain cells to rub together to look it over and tel lme if it'll work before I try leveling it
I'm using the javelin leveling build from Maxroll l. I planned on playing Judgment Aura after that. What do you think?
LE doesn’t have the river hag

River Hag was annoying, but the millions of Gelid Zealots in the original tower layout was something else.
True
The one ARP I would never play HC is D4. Even though OS mechanics are well telegraphed, there is so much screen clutter that it's next to impossible to see what's going on.
The butcher kinda made HC more fun in d4
The ever present threat of him just trying to murder me really added to the experience
D4 would be fine in HC without the open world clutter with other players.
That would help
https://www.lastepochtools.com/planner/QdNLN3eo viable or just stupid?
Harbingers of Ruin / 1.1.7
Sentinel (20) / Void Knight (10) / Forge Guard (62) / Paladin (21)
▸ Health: 1,336, Regen: 20/s
▸ Mana: 144.51, Regen: 8/s
▸ Ward Retention: 84%, Regen: 55/s
▸ Attributes: 26 Str / 20 Dex / 20 Int / 22 Att / 11 Vit
▸ Resistances: 153% / 86% / 80% / 136% / 93% / 164% / 90%
▸ EHP: 3,777 / 3,777 / 3,777 / 4,870 / 3,777 / 3,777 / 3,777
▸ Endurance: 44%, Threshold: 387
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 49% (3,066)
▸ Block Chance: 51%, Mitigation: 48% (1,839)
▸ Physical, Fire, Void / Melee, Spell, Throwing
▸ Fire, Physical / Melee
▸ None
• Shield Throw (23)
• Forge Strike (21)
• Ring Of Shields (20)
• Volatile Reversal (20)
• Shield Rush (21)
Here is my current character: https://www.lastepochtools.com/profile/SmashingQuasar/character/Quasar
Could you tell me if the gear is good enough to start monoliths?
You should raise EHP fast now
its a fairly niche playstyle that will also most likely be removed from the game with the sentinel rework in the next update if they make VR no longer restore mana
it's also been repeatedly hit with the nerf bat for no fuc king reason cause it wasn't particularly overperforming, and its evil twin the one punch man build wasnt stellar either
oh no some guy grinded for 500 hours straight and oneshot t4 julra, better nerf immediately
some guy who grinded for 10 hours in a sacrifice build: hold my beer
something else is getting blown up by the corpse explosion of a mob that doesn't have a corpse because you shattered it
Which build would you recommend? I wasn't very found of the buff stacking builds ince the buffs seem to last not very long.
idk I've not played sent much lately, the erasing strike build looks fun, if you want to build judgment try the regular hit version without aura
I had an alt rolled to try it this cycle but he's still level 12
I mastered Paladin so I guess Forge Guard and Void Knight are out of the picture.
I mean LE is not a one character game really, you will eventually level up alts anyways
Considering I am playing in SCF for now, alts have no value if I understand correctly how this challenge works.
anyone on I could ask a question or two about smite / my current build to get some advice with?
link the build and yeah
okay, first off to not waste too much time for anyone else, how do I link my build?
go to last epoch tools -> build planner -> hit the import button
follow the instructions -> use the builders share button
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (21) / Paladin (57)
▸ Health: 753, Regen: 16.61/s
▸ Mana: 198.83, Regen: 11.76/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 28 Str / 13 Dex / 2 Int / 37 Att / 12 Vit
▸ Resistances: 140% / 129% / 70% / 26% / 92% / 46% / 58%
▸ EHP: 1,694 / 1,694 / 1,605 / 1,407 / 1,694 / 1,281 / 1,425
▸ Endurance: 20%, Threshold: 151
▸ Armor Mitigation: 49% (2,334)
▸ Block Chance: 44%, Mitigation: 49% (1,438)
▸ Crit Avoidance: 14%
▸ Fire, Physical / Spell, Melee
▸ Holy Aura (Passive)
• Warpath (21)
• Multistrike (22)
• Smite (21)
• Sigils Of Hope (25)
• Holy Aura (21)
in my inventory I was intending on slamming two aurelis and swapping to multi to be my main damager from warpath, but I had questions about my smite nodes
okay. I will be silent until you are done with general advice. I have begun monos but I am not near empowered yet. currently working through ending the storm
rest of the general advice @fickle reef
- if this is a life build (not using ward at all), you need a LOT more max life
- your body armor is bad, the base is from like level 5. Sentinel relies heavily on the huge armor value your body armor + helmet gives for not die
- I personally wouldn't use two sun seal rings, part of the strength of ring uniques is that you have two slots
- you need to do some resistance shuffling, your overcapped on cold and fire, and you barely have any phys res (enemies get 1% res pen per area level, up to 75%... so in a level 60 zone your taking a LOT more damage)
- do your quests to get all your idol slots
- your skill trees look ok overall, would reccomend against fissure on smite tho its kinda bad imo
gonna look at your passive tree now
passive tree things
- your missing heavily armored in base sentinel tree (10% DR is very good)
- you have gladiator speced but aren't duel wielding
- your missing reverence of duality (paladin tree)
- unsure if you are aware, but you can put points into the first half of the other two mastery trees, Abyssal Endurance is a fairly common yoink from void knight for defense
okay, thank you so far. Dual wield is for my intention of slamming those 2 Aurelis and dualwielding them. the main reason I have kept my chest so far was the attunement and strength on it, with the Palarus' sword I thought it was contributing a decent amount of damage along with the high attunement being a direct buff to smite. (Not trying to say I am right, just saying my reasoning, not very knowledgeable with sentinel)
nah thats fair
your just in monos with lvl 5 body armor... just craft something on a better base and use that
imo for your base sentinel tree this would work better
the block effectiveness from stalwart isn't great value per point
given you can get idols with like +400 block effectiveness
ah yeah I see
When I have my 2 swords, should I still keep warpath or just go full multi for everything and get another skill in its place?
dual wield warpath with a vortex pennant and some idols works great for smite spam
you just spin at stuff and spam trigger smite
said pennant
you use this with the smite on throwing hit idol cause these axes are throwing hits
so you get smite from warpath tree and from the random axe throws
mmh, okay. What about the smite tree? Other than removing fissures, any other input? I think one thing is swapping the 2 from pillars of light to blinding flash as pillars is useless without direct casting, but blinding could at least provide some benefit
trade fissure nodes for deep impact
crit multi 👍
and yeah swap pillars of light for blinding flash
okay. Gosh, I know it isnt to be trusted really, but seeing the paper dps drop from 36k to 5.5k from removing fissures hurts haha
🤔
I know fissure isn't bad early on
if you notice it being way less damage respec it in
also tho don't trust the tooltip dps
yeah
go to champions gate and use the target dummies
oh, so it feels very lackluster to up the damage of smite. Like getting a belt that had 20-30% more fire damage only increased smites damage by a small amount. Is there some kind of balance to appropriately dmaage stacking for skills? (Like iirc in D3 you would get 10% crit multi for each 1% crit you had as it was seen as the best ratio for dps)
thats why the warpath build wants to spam out a LOT of smites
tho granted you don't have a ton of stat yet for the sword
a scpetre might work better
is a scepter my only real option then? Other than making sure I have all independent multiplicatives (fire damage%, ele %, spell %, etc)
like 28 strength /2 = 14 spell dmg
sceptre or staff given your still gonna be warpathing and smacking stuff with that
but like 58 flat vs 14 flat
so, what about the idea of maining multistrike with 2 of those swords? Would it work that using 2 of those swords would mean two smites would be cast each time I hit a rare or boss with multistrike?
just exploring my options
I believe the up to 3 times per second is the limit for both swords?
but better odds to do that and better stat to flat dmg
basically the idea is just warpath next to the thing and trigger a bunch of smites
you do want to up your strength
a lot
I am speaking of slamming and dualwielding Aurelis, not Palarus
I am down, I am still early on and clearly have plenty of changes to make so haha
I haven't thought about using Aurelis in a hot minute
you'd want these upper nodes then on smite
yeah I think I can get at least some of those. doing that though I cant get more than 1 point into charged hand unless I give up some points in either deep impact or conviction
thats the thing, if your doing electrify thats a dot build
and you don't need crit for that
you still want sacrifice tho
yeah but if you have half decent regen you don't need 5 points in it
maybe 2 or 3? I suppose 3 would make it do less than 7% of my hp per cast instead of 15%, so that would be a big decrease already
I think I am going to use that set up, def thank you for that.
what about my other abilities? I am unsure how useful holy aura is or isnt, either at all or how I have it specced, or if there is something better I could spec into in it s place.
I know holy aura is good... not sure how to spec it for this (I don't play paladin much)
Ill try taking a look around.
So I am done with the campaign.
I am playing HC SCF, here is my character: https://www.lastepochtools.com/profile/SmashingQuasar/character/Quasar
What would you recommend doing at this point to start the monoliths?
The only resistance that is not capped is Poison resistance. Should I try to craft better gear right away?
Also, I was using a javelin build found on Maxroll that allowed me to steam roll the campaign, but I don't know how viable this will be for monoliths.
Yes, you need asap better gear, most important, get your HP up and cap your endurance at 60%.
Not having full Endurance potential is imo deadly in HC.
Poison resist is the least important, cause poison dmg usually comes either as an ailment which you can hopefully remove, or as pools that you can leave.
Your EHP is very low for HC, and every boss can get dangerous.
Never played Javelin builds, so can't reply on that
Thanks, do you have any suggestion on hot to proceed with this? Where can I find craft bases?
Is there an optimised way to approach resistance on gear? For example, should I favour +Elemental Resistance over +Fire/Cold/Lightning Resistance? (I haven't looked if the affixes have the same ranges or if it is /3).
Climbing up as long as you feel comfortable and filling the gaps I see would be my approach. No shame to repeat a normal mono if needed in HC imo, tho you usually want to avoid that in SC.
I can't look too deep into your build right now, as I'm at work and just about to finish my lunch break ^^
I would change your weapon. Any lvl 52 base sceptre has at least 38 Flat (10x what you have), also you can get %Dmg in it.
You helmet aswell is not really nice on an non Ignite build. Having a Unique in the helmet slot make it really hard to get hp (%hp) you have got too much res, and I wouldn't worry too much at the start of Empower if you poison res is not maxed.
Res aren't as punitive as Poe for exemple. 1% res missing is "only" 1%more dmg taken. Where in Poe
I believe it's like 4%.
Gloves aswell, could do better and get more hp
Overall I would say you should get at least 200/300 extra hp before considering Empowered safely.
Never playedHC, but I have noticed under 1.3k hp as a Sentinel I have a hard time.
Ok thanks!
What about craft bases? Is there a reliable way to get them?
I saw a list on Maxroll of the "best" bases.
hey sentinel folks, played LE before and now struggling in building my warpath smite paladin as starter as I do not know how things work anymore, any thoughts on this, gladly appreciate on improvement/tip for the build, my brain is fried
https://www.lastepochtools.com/planner/Q0n7zL3o
Harbingers of Ruin / 1.1.7
Sentinel (27) / Void Knight (10) / Paladin (76)
▸ Health: 3,104, Regen: 40/s
▸ Mana: 389.36, Regen: 13.36/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 13 Str / 3 Dex / 3 Int / 72 Att / 12 Vit
▸ Resistances: 171% / 141% / 101% / 65% / 97% / 86% / 97%
▸ EHP: 5,333 / 5,333 / 5,333 / 5,981 / 5,333 / 5,333 / 5,333
▸ Endurance: 45%, Threshold: 621
▸ Armor Mitigation: 44% (2,566)
▸ Fire, Physical / Spell, Melee
▸ Holy Aura (Passive)
• Warpath (22)
• Smite (26)
• Holy Aura (22)
• Sigils Of Hope (24)
• Lunge (22)
I dont feel like mixing in melee, crit and other stuff is that efficient, but I will look into it, thanks
Any melee or throwing stats are incidental. Its a pure smite scaling build.
And no crit on a hit based build is very questionable xD
the fire pen and crit nodes on warpath are global btw, it works for smite, that is why wings with + warpath is taken
I tried putting up crits while building, but my stats are too divided so does skills, still exploring
ohh I have your build bookmarked lol, one of references I used, glad seeing you here
does healing hands have no other use than just being traversal skill?
basically, it buffs divine bolt a bit, though not important enough
If you want to push damage, VR, but that is more of a boss thing
sorry whats VR
Volatile Reversal
ahh, i just want spin2win chill lol
Yeah... 1.2 is gonna be interesting
VR might then be the movement skill of choice
For the right reasons xD
You play, you drop them as rare or exalted and craft on them. You don't start from white
some bases are just better than others and should be the ones you aim for (Leo helmet for example)... but currently you just need better gear to not get exploded when a big rare mob looks at you funny
ie for body armor this is the highest level base you can wear rn, its implicit armor is like double your current armor
but yeah as Vlad said, don't try to start crafting from a white base
find a half decent base with exalted flat/percent health
also reverence of duality 👍
Ok thanks, I assume doing regular lvl58 monolith is the way to farm these, isn't it?
Yes, usually the level 58 monolith is super easy and that goes even for the boss. If you made the whole campaign, it should even get a bit easier with the first mono.
I personally feel the second boss is very easy too (he is only annoying), so I usually won't stop "pushing" until the third mono, even in HC and with not-optimal equipment. But I also have a lot of experience and a 4 digit playtime, don't feel urged - you got only one life in HC 😄
But if you can't manage to build up: 60% Endurance, (near) capped resi, proper crit defense and a decent hp/ward pool there is the time where you can just repeat a mono after clearing the boss just to get more loot (and levels). I feel taking a slower pace in HC is one of the things why I personally like the mode
Ok thanks!
So I'm confused.
How reliable is the damage indication on the tooltip of items?
I tried switching my weapon as you advised, and it massively tanked the estimated damage.
it heavily depends on your damage set up
imo always go to champions gate and smack the training dummies there
Good idea.
like if your going from a weapon with less attack speed but more flat to a weapon with more attack speed and less flat the tooltip thing might be accurate? until you consider faster hits = more debuff stacks = more damage
I think it's more the 56% increased damage over time outweights significantly the raw spell damage increase.
thats dependent on the skill, but also yeah the tooltip dps tries to account for aliments that the skill applies
I'm using Javelin as my reference since it is my primary DPS skill.
🤔
did you switch from a spear to not a spear
Scepter to Scepter and also tried Scepter to Wand.
Ok so we can paste images here, I'll show you the difference in a moment.
Here is my currently equipped weapon.
Switching to a 42 spell damage weapon.
🤔 I guess the tooltip dps is trying to account for the spreading flames and the more damage from that
how much +throwing damage do you have
you can get it on rings, belt, amulet, relic, gloves
also javelin is special and gets 50% of a spear's melee damage as added throwing damage
if your using javelin as a dot delivery service not adding hit damage is ok, but if you want the hit to do damage you need throwing damage for it
Yes, but I am following the build from Maxroll that plays on spell damage and increased damage over time so the first hit does not matter that much.
After testing it, I can confirm the tooltip is blatantly lying about the damage.

The trail ticks at 8.8k with my old scepter and 12.1k with the new one.
Despite the tooltip predicting a DPS loss.
and this is why we have the training dummies
Can I find the formula used on LastEpochTools?
It's going to be a headache to optimise gear without knowing the impact of my choices.
I'm trying to decide what prefix to give this thing. Planning on using it for a forge guard after the new update so I was thinking about some of the fire specific affixes but another part of me just says to play it safe and give it vitality so it can be useful in various different builds. Opinions?
which formula? the damage formula?
thats gonna get thrown into legacy only when the new update/cycle shows up
Yeah I don't have any interest in playing in cycle
fair enough
I'd just leave the slot open until you decide what to play when the update comes out
Yes, I would assume there are several formulas depending on skill and damage type.
its really just this
After reading about it, I like the cycle system in LE. Having to constantly restart a character is exhausting, especially when you play multiple ARPGs. It's nice to be able to breathe.
Thanks!
Same here. I like just being able to build up my stuff on legacy and not have to worry about missing content like in POE
if your curious about base damage on a dot (like ignite or spreading flames) you can look up the aliment/effect on last epoch tools
thats valid, I just always remind people of cycles because a lot don't know
didn't want ya to get pranked
As a developer myself, I'm always wondering how the developers of other ARPGs feel about seasonal content.
It's basically work they are throwing away extremely quickly.
I mean, I'm a CTO of a company and throwing away so much work would really hurt me. I wouldn't even consider it a good investment.
yeah... the seasonal cycle makes more sense once theres a lot of content in the base game/thats core
Yeah. Part of it is probably the ARPG player base though. Hardcore players consume content so quickly that they just want something different and exciting but it seems unhealthy to me
I think I'd fist fight my boss if they threw out my work cause its now quarter two
I mean Grim Dawn is probably one of the best, longest running ARPG there is, with tons of content and a dedicated fanbase, and there is no seasonal content.
true
forge guard warpath is 0 dps compared to void knight, there is no point playing any warpath besides spell paladin version or void echo
by not playing void knight you are missing on 180% more damage and 200% more damage from echoes
why is seasonal content tthrown away? its thrown away only if you throw it away lol any sane company keeps part of seasonal mechanics in the game after season ends
LE keeps part of it,same goes for poe
I'm less interested in damage and mostly just want it as a conduit for forged weapon summoning. It might depend on how the overhaul pans out.
well its highly depends on rework of forged weapons in 1.2, which honestly wont happen imo. But right now ailment version is so so much better, but then they will be gutting volatile reversal in 1.2 so that also questionable. Imo dont waste that armor on FG,save for VK one day
i wish they will buff weapons somehow, but with removal of reversal future looks pretty grim, unless you are using them as supplimentary to shield throw+manifest armor
Eh I'm not that interested in void knight aesthetically. I'm looking forward to the changes. Having a two handed weapon in one hand sounds awesome
I don't think the tooltip understands the concept of non-stacking ailments like spreading flames
Usually from what I've seen, it doesn't get thrown away. They heavily focus on clever asset re-use to minimize new work to be done, any new work is saved to be expanded upon and re-used similarly in the future, some/all of the new content may become permanent as well in a less overbearing way. For LE, the one "seasonal" thing they have done so far was a short event, which we all know was really just a fun way for them to get some large scale testing of a minor new feature (new enemy modifiers).
I mean, D4 throws away almost its entire seasonal content every season.
Blizzard is used to this, they have been doing the same thing with WoW for years. Every expansion you have a new system, and the previous one is destroyed.
Same for Inquisitor Martyr, the only difference being that you can replay seasons whenever you want which I love.
PoE is a dice roll on this (what isn't with GGG?). Sometimes they keep the content, sometimes they don't. It does not even seem tied to the community liking the content so it's strange.
They do it because it preys on people's dopamine addiction. It's tied to FOMO exploitation as well.
FOMO is awful for consumers, but somehow people defend these practices. The brain does weird things.
ehh that sounds like conspiracy theory ngl
dopamine addiction might be a thing, i have no clue cause i dont give a shit abt loot in arpgs, i get what i want and done with it
as for seasonal content, you have to develop your game, so seasons work nicely for that, if content is good u can leave best parts of it in the main game, if content is bad and idea didnt pan out i dont see why it shouldnt be thrown away
a lot of ideas are just bad in arpgs, so no reason to not get rid of them
also i think you are misunderstanding arpg market in the core, it is not FOMO that drives people to play it, i mean maybe there are some lunatics who actually are scared to miss a league, but its fresh start what keeps people to get back into it. You make a char finish a season with it and then you done mission accomplished, people dont care that much for seasonal content as long as there is something new, they care for a new journey and to try out new build
Grim Dawn is one of the most praised ARPGs and one of the longest lived and does not engage in any FOMO seasonal content. Same goes for D2.
Conspiracy theory? It's an academically studied topic. Check the sources of this article for example: https://medium.com/@milijanakomad/product-design-and-psychology-the-exploitation-of-fear-of-missing-out-fomo-in-video-game-design-5b15a8df6cda
Reason I couldn't get into d4 & poe, and regular resets in general. I just don't like games putting a countdown till when I can no longer play the way I want, or until all my progress will be deleted. It makes it feel like I'm working around their time, not my own
folks remind me again what exactly in Healing Hands tree starts affecting Divine bolts with the Divine Catalyst node? Does it get healing eff scaling from Bane of Evil for instance?
This node ^^
Bane, Cleric Wrath and Virtue of Patience
I want to say Turn Undead and Halt the Scourge too but I am not sure
That's probably the one I'm the least experienced with. The one season I remember from it seemed pretty minor in terms of amount of new things they created for it. Maybe like a small zone and one new monster model, but of course they might have re-used those, too, or they may re-use them in the future, idk.
where is tip about craft ? i non stop not understand how craft and make like ful purple amour skills?
is aw purple "max 500 block" other 1k almost so why ? is about lvl item drop?
Purple is drop only , you CAN NOT make one
If you mean Armor, yes different base item come with different amount of Armor
Higher lvl base usually have more Armor
okay understand then have maybe today last q
how can open this door?
where is the stash of eternity and when I leave the dungeon will be gone
you can input items in the past and collect the result in the future.
you need to use your time travel ability from the dungeon in this room
hmm i dint saw time 😮 hmm is maybe vod on youtube?
i saw but i cant see this 2 frames or change era idk how
press D to change era while in the dungeon
ahahahah lol
now understand xd
now i want use helm and doesntwork
so i must less than 50 lvl
so i must see on unique irtem with 3 legendary potential? other uniq doesnt work ye?
1 or more
now understand about legendarty but cant put purple with 4 afix so waht wrong
and what is it
is possible upgrade that item to red frame?
without potential?
it will upgrade itself while you wear it
really ?:o
how much time?
i have same shield with red frame but no weaver will so my is better or if use him and he will stronger late?
You have 1% chance to upgrade with a 15sec cd
Can you make a build around aberroths command?
I tryed that yesterday. Like a Aberroths Command DoT Autobomber Voidknight. Nice clear but very bad single target damage...
Yes, not sure how it will survive the changes to VR in season 2 though
It relies heavily on VR and abyssal echoes for its single target DPS
Shame. Sentinel was looking like my next character. Guess Ill just wait for patch notes to decide
Look up weavers will in the game guide
But basically the number there is the number of times it will get upgraded
i see so much fun exp and look what item better ;D
that rin can be to resd frame if exp him ? or i must have same ring with weaver will ?
Weaver will can only appear on weaver uniques
Other uniques can be made legendary by putting them into a nemesis egg or if you get one with legendary potential
i got 101% block so 1% block so much ?:D
last question if see red stats from 2 shields 1 good 2 crap they can change red stats or is pernament?
i
1 stats 20% block= more dmg bash 2 crap defense resist
so def resist can change or shield for npc?
The red stats are permanent… to that instance of the shield
so npc\
yes or kick on map:D

