#🔱┃sentinel

1 messages · Page 56 of 1

gusty abyss
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Maybe not sub 1min, 5 min is also fine

quiet hearth
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lol, no

turbid dome
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if your a new player, making your own build, mono campaign(? first time you fight him) aberroth is gonna be a LONG fight

quiet hearth
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long fights are fine, well reasonably long fights, but mileage is gonna vary on that one.

turbid dome
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yea

placid pawn
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I have a really poor time remembering bosses in arpgs because they just don't stick around for that long

turbid dome
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the big ass void guy

placid pawn
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While like, Ornstien and Smores is permanently ingrained in my head

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ah okay I haven't fought him yet lmao

turbid dome
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beat up all the harbys

placid pawn
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his fight looks interesting

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and I'll probably run into the same exact issue as all the other bosses

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"Die a bunch figuring out which mechanics I can ignore, and which oneshot me"

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we love paladin

placid pawn
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Everything else was "Afk hold mouse 1 down"

olive lodge
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been playing void knight for a few days now and i feel like im doing something wrong, looking for anything really

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now it may be because im still levelling up, but i feel like i only end up using 2 skills, maybe 3 and neglect the others.

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there just doesn't feel like a need to use more than that so far, is there a build or rotation at endgame where you do end up using the full set of hotbar keys ?

placid pawn
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Juice one damage skill through the roof, everything else languishes

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I can't say I'm really surprised either. It's just a function of how ARPGs work.

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PoE2 is trying to do something about that, but it's having a massive identity crisis at the moment where skill combos are how you clear the campaign, but one button builds are how you survive and grind the end-game

olive lodge
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mm alright

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well i appreciate the insight, at least im not doing anything inherently wrong

sly magnet
harsh thicket
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Anyone doing VK hammerdin?

waxen nymph
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Proccing Smite or the Void DoT Hammer Throw ?

harsh thicket
waxen nymph
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Played it a while ago

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Have a question ?

harsh thicket
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Im at warpath rn, what would i need to swap over to it?

waxen nymph
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At least 3 Smite on Throwing Hit idols

harsh thicket
waxen nymph
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You can probably do 2

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But yeah until you get some, don't do it

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Smite is your main skill. So if you can't procc it, you do no dmg

harsh thicket
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any other uniques i need or smth like that? to farm them until then

waxen nymph
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A lp Mad Ladle

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Devotion is also a good amulet

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If you go Shield, the Void Shield is great.
If you go DW, Blade of the Forgotten Knight (I know... A set item!) or an exalted Katana

harsh thicket
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cuz its 2H as well

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i have a lp2 ladle

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might be poopy

waxen nymph
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That Mace has nothing to do with Spell or Throwing Attack

gusty abyss
# harsh thicket So until then dont swap to smite?

Hammer smite used to be viable before the idols got buffed and the max you could get was 24%, Now a single idol can get 25%. You don't need 3, infact, I am pretty sure hammer smite hits the smite cap (not shown in game, 10 per 2 seconds) with just 1 while clearing and caps with 2 on bosses.

harsh thicket
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This one right?

waxen nymph
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Yup

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Sweet, you can now swap

harsh thicket
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tho is it viable with my items, thats the real question ;D

waxen nymph
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Now you want Mad Ladle and stsvk Vitality for the Flat Dmg

harsh thicket
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for body

gusty abyss
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+Smite is on relic though

harsh thicket
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eh?

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oh.

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am stoopid xD

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ty lol

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is this good for the build?

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cuz i dont have a t6 vitality helm yet

waxen nymph
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Not a big fan of Peak on a VK

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Leech is your main sustain

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Also Leonine Greathelm exist and will fix you Crit Mitigation right away

harsh thicket
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just swapped into VK hammerdin, lets see

waxen nymph
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Hammer Throw, Smite, Anomaly and?

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Dual wield or Shield?

harsh thicket
waxen nymph
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Following a guide?

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Mind sharing your planner?

harsh thicket
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (60) / Paladin (15)

General:

▸ Health: 2,542, Regen: 33.48/s
▸ Mana: 143.92, Regen: 10.48/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 20 Str / 15 Dex / 5 Int / 13 Att / 49 Vit
▸ Resistances: 110% / 85% / 86% / 146% / 129% / 100% / 119%
▸ EHP: 5,526 / 5,526 / 5,526 / 6,829 / 5,526 / 5,526 / 5,526

Defenses:

▸ Endurance: 32%, Threshold: 508
▸ Dodge Chance: 3% (60)
▸ Armor Mitigation: 44% (2,299)
▸ Block Chance: 58%, Mitigation: 29% (513)

Damage Types:

Void, Physical / Spell, Throwing

Buffs:

▸ None

Used skills:

Volatile Reversal (20)
Smite (20)
Hammer Throw (20)
Anomaly (20)
Sigils Of Hope (20)

harsh thicket
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tho im not leeching any hp which is bleh

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cuz i die kinda fast

harsh thicket
waxen nymph
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Get more Vit on Idols

harsh thicket
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trying to get this rn

waxen nymph
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Skygula is probably right, and you can use only 1 or 2 Smite Idols

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Imo there are more important stuff to get before that

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Your Gloves are not great

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Relic good base but mid affixes

harsh thicket
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im using 3 of them right now, should i swap one out?

waxen nymph
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One or 2 should be enough

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I haven't played it since the change

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Also you want leech in Anomaly, not the Void Dmg Taken

harsh thicket
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4 points in that?

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or 2 and 1

gusty abyss
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if you go 2 smite idols, the question is, do you take 4 of the 3 wide idols with vitality, or 4 of the 3 high idols with smite damage 🤔

harsh thicket
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im gonna get on my falconer to farm for Witch's wrongwarp and ravenous void/mercual razorfall

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mercurial*

waxen nymph
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Sound decent but there some stuff I don't agree with

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Like the boots

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Or Wrongwarp (on this one I would need to make the math to see what is more dps between this and Mad Ladle)

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Also the Inc Dmg in Anomaly (I would rather have Leech)

harsh thicket
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then what to farm instead of warp?

waxen nymph
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Mad Ladle

harsh thicket
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i have lp2 mad ladle

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the gloves maybe?

waxen nymph
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What about the gloves?

harsh thicket
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to farm those

waxen nymph
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They are super rare, but quite strong

gusty abyss
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I think Anomalies damage taken vs leech is a matter of are you farming? Then the speed of damage taken should be really good to nuke mages/nemesis/bosses. Are you pushing corruption? Then the leech will allow for more mistakes.

waxen nymph
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I don't push but I make a lot of Mistakes 🤣😅

gusty abyss
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I personally feel that anomalies damage taken is in the same spot as VR for VK

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(minus the jank ofc)

waxen nymph
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Problem is (to me at least) you need to aim Anomaly

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And since Anomaly is on numlock when I use it

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It's kinda hard

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That's why I always take all the bubble goodies

gusty abyss
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Yeah, if you are autocasting then go for max bubble efficiency

waxen nymph
# harsh thicket this

But before you get thoses, a good pair of exalted will be amazing
Throwing Speed + Crit + Hp + %Hp

gusty abyss
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How is armor shred solved in this build? Gloves might be a good spot for that as well

waxen nymph
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You can get a bit in Hammer Throw tree

harsh thicket
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how do i make my game show wands? i havent seen even one in like 5 monos ;D

waxen nymph
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Can get some on idols too

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And the planner seems to put it on Amulet

harsh thicket
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the only wand i've seen was ladle and thats about it

harsh thicket
harsh thicket
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my filter is off of le planner

waxen nymph
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Maxroll probably has one, no?

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Also you might not have droped any ex-wand

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It happens

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You are a Sentinel so you don't see has many wands as mage or Acolyte

harsh thicket
waxen nymph
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If you really want, I believe there is a Wand Drop blessing

waxen nymph
harsh thicket
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oh nvm

waxen nymph
harsh thicket
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but ye rn i have no better gloves sadgely

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@waxen nymph should i put crit on this?

harsh thicket
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nvm its kinda bricked , couldn't t5 armor and hp

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but it has t5 crit at least

harsh thicket
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Any hammerdin here?

turbid dome
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need build help?

harsh thicket
turbid dome
alpine canopy
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For ladle, you'd really want some increased damage since you'll be lacking in that department

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When you convert smite's scaling to vit

turbid dome
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Oh whoops

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I assumed it was a smite hammer pally

waxen nymph
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Love your pp Engi

harsh thicket
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Is this any good?

harsh thicket
waxen nymph
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Not really

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Better lvl to Smite

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Mana Regen is meh

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And base is meh meh

harsh thicket
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so i shall salvage

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then smth like this?

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looks promising

waxen nymph
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Exalted Throwing won't do much on a Spell Build

harsh thicket
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ah so again poopy, good to know

turbid dome
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I look fabulous

faint salmon
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I'm play Rive VK and feel stuck at mono 150. Is my only option to grind for 1~2 leg power and upgrade or am I missing something else?

waxen nymph
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But from that I can tell you not enough hp

faint salmon
slow plaza
# waxen nymph

the only vk I use peak on is when I use shard of the shattered lance

uneven gorge
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (72) / Paladin (5)

General:

▸ Health: 2,524, Regen: 0/s
▸ Mana: 113.48, Regen: 10.88/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 47 Str / 3 Dex / 3 Int / 8 Att / 32 Vit
▸ Resistances: 81% / 90% / 77% / 147% / 112% / 72% / 105%
▸ EHP: 6,564 / 6,564 / 6,564 / 8,095 / 6,564 / 6,373 / 6,564

Defenses:

▸ Endurance: 60%, Threshold: 572
▸ Dodge Chance: 3% (73)
▸ Armor Mitigation: 44% (2,462)
▸ Crit Avoidance: 80%

Damage Types:

Void, Fire, Physical / Melee, Spell

Buffs:

▸ None

Used skills:

Rive (21)
Anomaly (21)
Volatile Reversal (21)
Healing Hands (21)
Void Cleave (21)

faint salmon
gusty abyss
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I would swap peak for a Leonine helmet, you dont seem to have your crit prevention in place, that should do it as well as give leech.

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Additionally, you have way overcapped phys resist, you could swap out the blessing for increased armor.

faint salmon
uneven gorge
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Yeah I'd swap out phys blessing for armour%, and the health regen one for stun chance. Then swap the helmet for a good exalted since it's stopping you from leeching even though you have the world eater passive. That should up your survivability in melee a decent chunk

faint salmon
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alright thanks for the help guys

turbid dome
faint salmon
waxen nymph
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I would remove Peak

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I really don't like Peak on VK

faint salmon
waxen nymph
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Your main sustain mechanic is Leech

gusty abyss
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Peak on any life based build is weird. Life leech is like the best thing about life builds.

turbid dome
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rive lets you leech with peak

faint salmon
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it does but I think i'm just in an awkward transition in terms of gear progression

turbid dome
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fair

faint salmon
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not enough health/dmg probably to use peak

turbid dome
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using any helmet that isn't leo is hard on sent

faint salmon
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yeah it seems really good

turbid dome
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tho if you can cap anti crit defense, apoyclapse helm is nice for rive vk

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given rive gets to 80% echo chance so the fat dmg implict stays around

harsh thicket
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not bad;D

waxen nymph
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Good!

faint salmon
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feels much better with helm change. thanks again guys

harsh thicket
proper holly
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NO! keep the 475 armor, it is really good. 4 more vit is just 4 more spell damage it doesn't worth losing so much armor and life.

waxen nymph
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Wow ! That Augury Plate is super good

fluid sparrow
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Nemesis was... kinda...very ... generous on this one 😄

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(Running the conq ground aura judgement, so this is a very very very very nice one to get)

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Could not believe it either tbh 😄

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Which one would you guys use for Judgement - Conq Aura:
(The crit avoid would net me to 89%, so will have to find another source to fully be capped - yes I know it conflicts with the base :P)

quiet hearth
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I get so tired of trying to squeeze crit avoid/less crit dmg taken onto everything.

turbid dome
turbid dome
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@quiet hearth this meme is quickly becoming higher quality than I meant

quiet hearth
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welcome to my world

quiet hearth
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Im really hoping Rive will get the ability to add the fire tag, alongside the void tag

turbid dome
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let it get both

alpine canopy
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Did they reveal vengeance could get the fire tag or did I dream that? omegalulportal

quiet hearth
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It's a good dream if it is one

alpine canopy
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I'm glad it seems like sent is finally getting some conversions for its attacks

turbid dome
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where pure phys hit sent support

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now that pure phys vk rive is gone

alpine canopy
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yeah idk, that would be nice too

turbid dome
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4th sentinel mastery when

alpine canopy
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that was "supposed" to be FG's thing, but it doesn't quite fit that

turbid dome
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The apostate (reject the gods that all other sent masteries follow)

alpine canopy
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Pretty sure that's VK

turbid dome
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Vk is in the owobyss gang

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But like use owobyss powers to defeat owobyss

turbid dome
quiet hearth
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beef xD

turbid dome
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FG is a thicc lad

alpine canopy
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actually the only "godly" sent mastery is pally

quiet hearth
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Herot support when

alpine canopy
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which is kinda funny since obviously we are going to kill his god

quiet hearth
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He should have thought of that before dropping loot

turbid dome
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FG -> following the teachings of fire chicken (intro video shows sent working as a smith in solarium)

Paladin -> straight divine juice

Void knight -> literally took a portion of the void within himself. (I view the void as the divine magic of owobyss)

quiet hearth
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I read that as the divine magic of cowboys and was very confused for a moment

turbid dome
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An apostate 4th mastery wouldn’t give any magic support (and might debuff any magic you try to do)

quiet hearth
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Nah, make the 4th a cold support one

turbid dome
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That should be added to pally

quiet hearth
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only if they lose bleed support

turbid dome
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Doesn’t fg also have bleed support

quiet hearth
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A bit, I would move paladins over to FG honestly

turbid dome
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Then again a pure phys mastery would probably yoink all the bleed support

alpine canopy
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Yeah, it's weird that pally has better bleed support than FG

turbid dome
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That item is why I call the reject the divine magic mastery idea the apostate

alpine canopy
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It's a VK themed item

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the void is like the opposite of divine magic... er well maybe necrotic is

turbid dome
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yes and I think its wrong to be a vk themed item, given half of VK is spells (and it turns off leech)

alpine canopy
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yeah, but only if you cast spells

quiet hearth
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Need a Smite node that is like, Lagon's Paragon, where it's now just a massive CD nuke

turbid dome
turbid dome
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a VK that doesn't use spells could be themed as literally anything else and work. the void + time magic spells is what makes VK different

alpine canopy
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It's literally the inversion of divine magic, it's basically how they used the power taken from killing all the divine era's gods

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to make the immortal bois

turbid dome
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is this about necroctic or void ^

alpine canopy
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necrotic

turbid dome
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because I do also think that owobyss or followers of owobyss had a hand in making the immortal empire

alpine canopy
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no, they destroy the empire

quiet hearth
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Im looking at skills and Im like, I cant wait for them to make a 2h that converts void cleaves aura to fire just to annoy me I cant have it instant and converted.

turbid dome
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void gang wants to end the world because owobyss didn't want it made in the first place -> divine era gods are too strong -> lets set up events to kill the gods -> people are still to strong -> lets get everyone to be skeletons -> skeletons go insane -> ez void dub

alpine canopy
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Heorot kinda inadvertently had a hand in it though, it's thanks to his lance that kills and absorbs all the gods' power that the immortal empire was formed

turbid dome
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yea

alpine canopy
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except for that one timeline where a big dragon just eats them all

turbid dome
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Mortality's grasp is what made me think the void had a hand in the immortal empire

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something convinced the early living necromancers to forsake being not undead

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which then lead to them running out of souls and basically all going insane (for example, the lore notes in soul fire bastion)

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and unlike the other eras (so far) the immortal empire is the only one to be on decline when we show up (not enough souls -> undead becoming mindless)

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ruined era -> its already declined

divine era -> we cause the decline by killing gods

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ancient era -> we probably kill all the dragons with the gods (which is a good-ish thing? given all humans are only safe in the temple of eterra)

turbid dome
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mortality's grasp flavor text also implies that necromanctic magic is related to the nature of life (or knowing the nature of life is important to creating undead), which is why i view necrotic as being the inversion of life magic and not an inversion of divine magic

waxen nymph
quiet hearth
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I would love that

waxen nymph
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They have said they want to make conversion more intuitive. Like you would expect it to convert subskills and ailments

quiet hearth
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Well that's good news

waxen nymph
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Cant wait to get Void Spell Shield Throw

quiet hearth
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Im looking forward to a functional Smelter's Wrath

turbid dome
whole jasper
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hi! is there any build for Forge guard that can reach 300 corruption ?

waxen nymph
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Yes "plenty"

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Forged Weapons, Smelter Wrath

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Rive+HH

turbid dome
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Rive + HH ❤️

uneven gorge
quiet hearth
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Smelters wrath reaching 300 corruption has nothign to do with skill, but rather a test of will

turbid dome
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let sentinel waddle or something while charging smelters wrath

sturdy quest
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1k corr with 0 or 1lp uniques - doable?

turbid dome
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And also what’s your definition of doable

lilac beacon
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question about the "Torchbearer" skill in the Lunge tree. It says all sources of bleed become ignite. Does that mean globally or just from the skill?

waxen nymph
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"All Sources" means globally like passives and items

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But it only applies for Lunge

lilac beacon
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ah okay

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so there's no universal skill for sentinal that turns all bleed to ignite?

waxen nymph
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No but you can look at some Gloves

turbid dome
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like this

waxen nymph
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Too fast

turbid dome
lilac beacon
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oh those are dope!

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are they a hard drop to come by?

waxen nymph
alpine canopy
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Nah, they aren't rare, but they are at least mid level so you probably won't see them until late/after campaign

sly magnet
whole jasper
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thanks for the answers guys . Im gonna take a look, now im kinda following maxroll guides, but idk if there any other place where i can found good forge guard guides

whole jasper
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ty

lilac beacon
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I made a Forge Guard this time around

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going pure fire and ignite based AoE, hopefully it scales okay into the late game

turbid dome
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it should

lilac beacon
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But there's quite a lot of ignite/fire pen in those skill trees

quiet hearth
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No but there are some gloves

winter copper
waxen nymph
lilac beacon
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I wish there was a more kind of knightly duelist archetype for Sentinel

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changing subject, what are the best passives for Forgeguard from the Sentinel tree?

waxen nymph
lilac beacon
waxen nymph
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Green > generally very good, I would take them no matter what
Yellow > good, but depend if you build can use them

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Special note for Stalwart > 1 pt is all I ever put in that node, because I want the block Chance.

lilac beacon
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thank you!

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and in the Forge Guard tree, I'm guessing I eventually want the passive that increases fire and physical pen per x points of str?

waxen nymph
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What are playing?

lilac beacon
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Forge Strike, Hammer throw, Warpath (fire), Void Cleave (fire) and Smelters

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though tbf I'm probably gonna use Rive at higher levels

turbid dome
waxen nymph
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I love them personally

turbid dome
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  • regen
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love it on FG

waxen nymph
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Because we have left our souls embrace the Void

waxen nymph
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I would look into Sigils of Hope, Volatile Reversal

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If you go Ignite, maybe Javelin + Smite

turbid dome
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^

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VR gaming

waxen nymph
lilac beacon
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I have a loooot of leech

lilac beacon
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Thanks for the tips Vlad, I will look at swapping Hammer for sigils a bit later down the line

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Hammer hasn't been amazing

turbid dome
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so your maybe not dead to a dot after the enemy dies

turbid dome
turbid dome
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plus then you can do the sentinel rite of passage

lilac beacon
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Can volatile reversal change to fire?

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And what is the sentinel right of passage?

alpine canopy
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No, you can't convert VR - it's just there for the damage taken debuffs to nearly triple your damage.
The Rite is using VR to teleport to your death.

lilac beacon
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Hmmm, I will probably try sigils first then

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How is Manifest Armour these days?

alpine canopy
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VR is significantly more powerful, but it often feels not so fun to use

lilac beacon
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I am the kind of person that likes theme a lot

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So if it doesn't fit into my forge father/fire dude theme then I would rather something else

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As dumb as that might sound

alpine canopy
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MA is the same as always, it's strong in the right kind of build, not popular though due to playstyle

alpine canopy
turbid dome
haughty canopy
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Hmm guessing come rework... Palarus is gonna be a godsend.. cos void smite

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Just that it doesn't scale vit

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Rip

gusty abyss
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The renouncement passive gives smite vit scaling. The cool part being you can go fire smite with vit scaling.

Don't think that will survive the rework though.

lilac beacon
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is the rework in the next big update?

waxen nymph
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Yes !

winter copper
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rework or nerfwork lol we will see, very curious whats gonna happen with ailment builds on sentinel omegalul

turbid dome
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😭

winter copper
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yep we will see, imo if they cant make sentinel feel good and comparable to other classes in 5 years can just put away this game to the side for a quite awhile

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sentinel be like: most of the skills suck....and even if they dont suck a lot of them lack boss damage....and even if the dont half of them are either clunky or have bad clear....and then if you wanna get as tanky as mages and druids u need op gear...and then even if u got op gear other classes with same level of gear are still more tanky pressf

turbid dome
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I hope multi strike and vengeance dont stay as true melee

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and get a lil aoe zone like rive does

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I also trust EHG to understand that removing the stupidly high more damage effect on VR does mean damage needs to be upped elsewhere

winter copper
turbid dome
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I do trust EHG that they will get it right, even if it takes a fix or 2

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and wont just remove the damage from it and not give anything at all back

winter copper
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well the thing is that sentinel skills were doing subpar dmg even with fully juiced vr whats gonna happen after they remove it...doesnt look promising, but we will see

turbid dome
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yeah

winter copper
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im 100% sure that they can 5x damage of smelters wrath for example and still less than 1% of playerbase would even test it out

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😏

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so damage aspect is very important but its only tip of the iceberg of sentinel issues

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actually there was even proof of what i said cause in 1.1 SW was bugged and could two-three shot abberoth easily on budget, still nobody played it

turbid dome
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I blame that on its animation is mid (at best) + its clunky to play

winter copper
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have u played poe2?

turbid dome
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yea

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playing a titan rn

winter copper
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there is a skill flameblast on sorc there, that is exactly how SW should be

turbid dome
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I am a fan of the big smacks

winter copper
#

u channel and slowly move then boom whole screen explosion

turbid dome
#

*super charged slam in feel, not dmg, super charged slam got obliterated

#

oh right yeah flameblast

#

played that in poe1

winter copper
#

ya but in poe2 u can move while channeling

turbid dome
#

ye

winter copper
#

with ms penalty but still u arent stationary

sly magnet
turbid dome
winter copper
#

why cant we have the same for sw in LE, would feel amazing

#

u supercharge big attack and get rewarded and penalized for it

turbid dome
#

I mean forge guard has been kinda mid for most of LE's history, I hope the sentinel spa day gets it to be good

winter copper
#

not just fg but whole sent and true

#

also bets on fg racial being reworked in 1.2?

turbid dome
#

o mastery bonus perk

winter copper
#

ya

turbid dome
#

yeah...

winter copper
#

😦

turbid dome
#

my attempt at new FG passive bonus

  • +15% armor effectiveness vs non physical damage (armor is 85% effective vs non-phys compared to the normal 70% effective)
  • You gain a stack of Stalwart when you or your minions are hit. Stalwart grants 5% increased armor, lasts 10 seconds, and stacks up to 10 times.
lilac beacon
#

Smelters Wrath feels super bad

#

They really need to make it so you can move while channeling

#

All of FG's skills outside of Forge Strike are kind of boring in their design

#

Makes it feel a bit undynamic

winter copper
#

probably more than 4th since i dont track all the feedback

turbid dome
#

people keep suggesting that stalwart should stack off of minions too?

winter copper
#

not that part

alpine canopy
winter copper
alpine canopy
#

I feel like sentinel largely needs most of its passives and skill trees redone to modern standards... which is a pretty massive undertaking

winter copper
alpine canopy
#

yeah good point, a lot of the affixes are junk (though some are insanely good for some reason lol)

turbid dome
#

+20 physical damage with swords gaming

alpine canopy
#

the bases obviously could use some work, too

winter copper
#

doomer prediction of 1.2:passive tree buffed, overall skills nerfed due to lack vr, item afffixes untouched

alpine canopy
turbid dome
#

leo helm > everything else

alpine canopy
#

however, the new things that have been teased so far look fun so it'll probably another sentinel season for me regardless

alpine canopy
turbid dome
#

how much of an impact does the stun res on apoc plate even have

#

*stun avoid

alpine canopy
alpine canopy
#

For reference, your base stun threshold is 750 at level 100, so it's like a 33% boost if you don't have any other stun avoidance

turbid dome
#

ngl I kinda assumed it would do a little more

#

tho I always know that captian's ring got my back

alpine canopy
#

Yeah, it's not amazing... but that base does also come with damage for your echoes, so it's at least not the only thing

turbid dome
#

the up to 130% increased echo damage is a lot

#

terror crown with its bonus vitality sadly has to compete with leo hat

alpine canopy
#

I do feel like sentinel's stun avoid is slept on, like unflinching is a pretty nice passive

turbid dome
#

true

#

relentless sadly has to compete with -10% less dmg taken

alpine canopy
#

yeah, I haven't found a viable way to spec relentless

turbid dome
#

a pure phys rive i did a while ago did basically this

alpine canopy
#

like, even if I need extra points to reach blademaster I'll always put it in one of the others

turbid dome
#

but honestly base sentinel feels too focused

alpine canopy
#

its base passives do feel really well defined

#

like my points go into exactly the same passives in the same amounts with only very slight variation

turbid dome
#

*its very clear what you want to get based on build

alpine canopy
#

yup, that's a better way to put it

turbid dome
#

like jugg -> armour clad -> valiant charge -> time and faith

#

if shield do 2 points to get the block chance

alpine canopy
#

if VK get more vit, if DW grab the DW thing, if sword/axe invest a little more to get blademaster

turbid dome
#

axe throw if vortex pendant warpath smite

alpine canopy
#

maybe put a point in the axe throw

#

I like how we can easily get that counterattack proc to have capped crit, but it's rarely used

turbid dome
#

imo Mage has the most interesting base tree

#

solid mix of raw stats and build enabling stuff

alpine canopy
#

mage is kinda the same way imo, always get int and cast speed, but there are just a few points that don't have much value so those are a little more free

#

usually just go into health and mana tho

turbid dome
#

a straight up conversion in the base tree is always cool imo

alpine canopy
#

Cool, but also you usually have to grab the conversion in their skill trees anyway to get nodes behind them, so I usually think of that as a leveling thing

turbid dome
#

fair

alpine canopy
#

Rogue is an odd one out, I feel like I always end up spending a good chunk in the base passives there

turbid dome
#

rogue is a very juicey base tree

slow plaza
#

so that node does actually do something

#

and for volcanic orb 1 extra point is huge cause it sucks up points

turbid dome
#

volanic orb is a point vaccum

alpine canopy
#

Yeah that's fair, this is why I use vague terms like "usually" kappa

turbid dome
#

tbh for base sentinel, the two big changes I would want

  • Aegis of Renewal (make me actually want to take this, 100% proc chance plz)
  • Mail Breaker (make this be a big chance to apply armor shred per point, not increased dmg)
alpine canopy
#

LB also doesn't have much behind the conversion, but maybe that's just because the "damage in a line" thing isn't popular and there's no real reson to run cold LB that I can think of

turbid dome
alpine canopy
#

I'd probably use a different spell personally, but then again runemaster is not my favorite class lol

turbid dome
#

fair

#

I do want a 1handed sword + axe void unique

#

like theres the shadow cleaver

alpine canopy
#

I want a way to craft the shattered lance set into a repaired version... and also some spear support in sentinel would be nice!

turbid dome
#

thats the end of the campaign tho

alpine canopy
#

The lance never gets broken in the actual campaign (or if it does, it hasn't happened yet)

turbid dome
#

yea

#

I was meaning we i assume get to use the unshattered lance then

alpine canopy
#

I'm just assuming Grael uses it and then founds the new empire with it

turbid dome
#

I don't think its gonna be Grael

alpine canopy
#

It's heavily hinted that it's Grael, but I don't know if it's set up to be a twist or not

turbid dome
#

no like I get that

#

every other bit of our divine era gang is the immortal rulers

alpine canopy
#

they could always pop in a twist where Grael is actually "for real" dead

turbid dome
#

my guess is that all four join up with the necromancer who becomes the immortal emperor cause the world kinda falls apart after we murder all the gods, but the immortal emperor is like a sneaky dude at this point so their being mislead

#

grael realizes this but the others don't + don't listen to him because they see stuff improving (harton isn't faithful at this point because of how Lagon acts, Zerrick is greedy)

#

Grael leads the rebels of his time -> his kid becomes the outcast queen

slow plaza
turbid dome
#

he's the first in the position elder gaspar is in

slow plaza
#

ohhhhh ok

#

I did not know that

#

I actually dont click on all the little lore bits lmao

turbid dome
#

One of them (if I'm remembering correctly) mentions that he dies/is not long for this world and that the made the "fated holder" prophecy to inspire hope (also mentioned by the elder who is outside)

#

which is the player

#

or at least I think?

#

its been a minute since I looked at them

slow plaza
#

yeah I think it would be cool that the other dude who went through time with you was actually the emperor later but maybe its not

turbid dome
#

yea

#

now granted he could of faked his death? but given he built the last refuge and left the shard of the epoch there, idk how he would timetravel

slow plaza
#

yeah if he built the last refuge then I am wrong then

turbid dome
#

I say built? he mentions that he found a group of people hiding from the void and that their the descendants of his people

#

they probably had something before he showed up

#

but probably was more like rat city

slow plaza
#

yeah if theres lore talking about it, it means he got flung through time right before you

turbid dome
#

I'd guess a bigger gap than right before

#

like enough time for a generation or two

slow plaza
#

yeah if hes not it then its probably grael

turbid dome
#

my gut says that its someone in acolyte's backstory, not her official teacher as thats mage (unless that got changed)

slow plaza
#

it could also be the dude locked in the tree

#

thats another option

turbid dome
#

yeah

slow plaza
#

cause you unlocked him

#

pretty casually I might add

turbid dome
#

tbh yeah

#

hates the gods 👍

has power 👍

some amount of magic 👍

#

only big thing is, aren't the gods/demigods immortal naturally? what caused him to turn to necromancy?

#

also anyone who becomes the immortal emperor needs some form of life extension/immortality pretty quickly cause divine era is -12 BE, but we show up in the imperial at 1005 AG

#

assuming the immortal emperor is like a powerful caster at 1 AG when the empire appears

slow plaza
#

to have an army vs rayeh

turbid dome
#

also this dude wanted to learn necromancy in the last archive

slow plaza
#

you cant just one man army things

turbid dome
#

true

#

summary of the first elders notes

  • confused why only one shard came with him
  • Finds survivors, uses his knowledge of the Keeper tunnels and ruins to hide from the void + start building the refuge
  • Leaves the last refuge "as quickly as he came here"
  • Leaves a note saying that he is gone and trusts his people
#

ok he didn't die while in the refuge, but he left the shard 1... shard 2 is also still in the temple and shard 3 is with us

#

did he just walk out and die fighting the void?

#

🤔

slow plaza
#

ah maybe he could have went back in time then with one of the shards and then became the emperor

#

cause maybe hes like im gonna end this shit myself

turbid dome
#

Oh wait shit

#

Right the puppet immortal emperor drops a shard

slow plaza
#

yep

#

lmao see im smurt

turbid dome
#

One note does say that action is more important than simply learning history

#

And he would know how to get the shard that grael was sent to get during act 1

slow plaza
#

cause if you read his dialogue hes like supremely angry off about everything

turbid dome
#

Yeah

slow plaza
#

and maybe he thinks like you are the one who gave into the void

#

and caused the apocolypse or something

#

since the 2nd shard didnt go with him

turbid dome
#

Does the puppet emperor recognize us after he realizes we’re not etera

slow plaza
#

no idea tbh

#

also the keepers would obviously know the soul magic thats used by the undead gang

turbid dome
#

I know puppet dude thinks we’re etera at first

slow plaza
#

so thats another thing

#

well the puppet emperor is there because he went to go raid Eterra's temple

#

if you read the subtext of why he would be there

turbid dome
#

Hmm

#

He does fit a lot of spots

slow plaza
#

also im sure you go back forward in time to deal with the emperor and he follows you to the temple or something

#

and you fight him and merc im

turbid dome
#

Him showing back up in the divine era would make sense why the divine era gang would side with him at first

#

But I can see him quickly becoming a control freak -> leads to immortal empire idea

slow plaza
#

well what actually happens

#

is you kill rayeh

#

then leave for the immortal timeline

#

and he pops in after and is like

turbid dome
#

Traveler killed all the gods?

#

Probs blames us for snake lady

slow plaza
#

yeah

#

like remember

turbid dome
#

And having the lance

slow plaza
#

he knew you for like

#

5 minutes

#

and your doing all this sttuff

#

and has a shard

turbid dome
#

And we fought through an entire war camp

#

By ourselves

slow plaza
#

he probably thinks your absurdly powerful and dangerous

#

just by having the shard and messing with time

turbid dome
#

Multiple times

#

I mean we kinda are

#

Bonus points if your a VK

slow plaza
#

lmao

#

imagine its just a whole misunderstanding

#

and he keeps finding himself right after your done

turbid dome
#

Tbh if it his him I want to see a skeleton dragonfly by the immortal emperor

slow plaza
#

or before

#

so theres definitely some subcontext with the alternate timelines

#

like its fated that someone learns necromancy eventually

#

cause it happens every timeline, where the dragon does it, or the shamans do etc

turbid dome
#

Yeah

#

A god goes war crazy during the divine era and starts murdering everyone

slow plaza
#

maybe in the end you realize changing the timeline literally does nothing so you go back to fix it at the start

turbid dome
#

Oh god

#

Thought

#

Etera is “sleeping” because she’s done doing her work on this timeline and moved to the next one

#

And owobyss is just cleaning up what’s left behind

#

Like cleaning up a “finished” puzzle to make room for another

#

Each cycle is a different timeline

turbid dome
#

Other than I guess trying to ask etera for help

alpine canopy
#

instead of to EoT like it currently does

turbid dome
#

we get yeeted back -> have to recharge the thing

#

tho I always thought it would be cool if we went through monos -> recharged the epoch -> got the end of the campaign as like a way to unlock a new pinnacle boss

alpine canopy
#

That would be interesting, I figure that's a temporary plot point, but maybe it will be permanent, idk

#

something that also leads me to believe it's Grael is his weapon looks vaguely similar to the emperor's

#

he has motive, means, and opportunity

#

but I definitely won't mind if it's someone else as long as it's not just some random new character that comes out of nowhere

turbid dome
# alpine canopy he has motive, means, and opportunity

I really don't think its grael, owing to that he appears to know jack about intelligence based magic (a lot more in the attunement magic gang) + alt timeline grael does his duty and sides with Heorot despite not really wanting to

#

I can't really see him going skeletal lich

alpine canopy
#

I can see it, though yeah necrotic stuff is usually int based it can apparently be attunement based as well since the only real difference is study vs 'whatever attunement peeps do', and absorbing the power from a lot of gods means you probably have a lot of power to tap into

turbid dome
#

then again I guess the entire spirits of fire timeline is attunemnt gang doing necromancy

alpine canopy
#

Also Grael seems to have been really close to Heorot and would probably have the best capability to tap into godly power like that, especially through one of Heorot's own relics

turbid dome
#

Heorot was his adoptive dad

alpine canopy
#

The empire may not even start off with bad intentions

#

or there could be something innately bad about having that much power since it does seem to always turn out the same in every timeline

turbid dome
#

🤔

#

theres also the possibility that theres a time period of a bunch of different fractured kingdoms post all the gods dying (power vacuum)

#

and the immortal empire wins that because you can reinforce undead armies faster than living armies

silver glen
#

Has anyone tried a Forge Strike Bleed build by stacking stun chance (converts to bleed)

winter copper
#

yes, its very mediocre

#

got to 200k or so ticks on pinnacle boss with offline gear fully buffed

alpine canopy
turbid dome
#

I thought it just said he killed the gods

lilac beacon
#

This was a really interesting discussion to catch up on

#

Especially as I literally just finished a second run through of the campaign

#

Signs do point to it being Grael

#

Yulia asks you for the lance of heorot at the end of the Empire timeline

#

You don't have it but she thinks you do

#

The only thing that can specifically kill the IE is the lance

#

There's also this weird cut scene when you and Grael are venturing somewhere being buddies and it specifically makes a comment on that

#

Definitely seems like foreshadowing

#

But tbh I want to know wtf is going on with Apophis

#

She lets the void into the world and then leaves the timeline

turbid dome
turbid dome
turbid dome
lilac beacon
#

guess she saw the error of her ways 😛

turbid dome
lilac beacon
#

what's more curious is how she isn't void tainted

#

like, she should be right? It's like the warp from 40k, you can't dabble with it without it corrupting you

turbid dome
#

I’m gonna go with the same logic as the void knights

lilac beacon
#

hmmm

#

i wonder what she does to the Snake god

turbid dome
#

Every person who gets corrupted we see them giving up hope

#

We ||killed snake god ||

lilac beacon
#

yes i know

#

but what's happening to her before that

turbid dome
#

Oh

lilac beacon
#

like she is talking about voices in her mind

#

then goes crazy

turbid dome
#

She’s letting the voices of all the other vessel maidens speak to her

lilac beacon
#

how? do they live on in the void?

#

how does the void work?

turbid dome
#

Give up hope -> your easy to void corrupt

lilac beacon
#

also where the hell is Eterra

turbid dome
#

But she claims to have been taught by owobyss

#

So perhaps it’s from that

lilac beacon
#

she has to be alive if Ouroboryss is alive?

turbid dome
#

Given the void has big entropy vibes

turbid dome
lilac beacon
#

is the idea with the campaign for it to be finished in one update? or is it going to be more drip fed?

turbid dome
#

Not this coming April

#

But I would guess it’s all coming in one update together?

alpine canopy
#

In the old roadmap, only a single chapter would be coming next (same as how Majasa's chapter was added standalone), so probably they'll come one at a time

#

there are 3 remaining chapters

#

For a total of 12, which is a wonderfully thematic number of chapters

turbid dome
#

Just like time rot

alpine canopy
#

And item factions' new max rank

turbid dome
#

hmm

#

I wonder why the game with a lot of time travel

#

uses the number 12

alpine canopy
#

Speaking of time rot, maybe a cool interaction to make it more viable would be "when time rot is applied to a target that already has the maximum stacks, all stacks of time rot are consumed and deal their damage immediately"

turbid dome
#

its like its a clock or something

turbid dome
#

like thats very future strike

alpine canopy
#

Then it would kinda be like an infinite stacking ailment, and yeah it does feel future-strikey

turbid dome
#

my thought for it was when the first future strike activates, the rest of them also go off with it

#

so its like apply a bunch -> boom! -> apply a bunch -> boom!

#

with a dmg boost for each one that goes off together

alpine canopy
#

I think future strike should just be reworked to something different, more like a shadow daggers or spark charge thing where it procs melee hit stuff rather than be a stacking ailment

turbid dome
#

):

#

but its the only infinitely stacking void dot rn

#

and in concept its cool as hell not working like other aliments

alpine canopy
#

but if they do that thing above to time rot, then time rot would be pseudo-infinite stacks lizard_Rex

turbid dome
#

gimmie a military time node that makes timerot stack to 24

alpine canopy
turbid dome
#

tbh

#

they could make future strike get its own tree

#

to make it even more of an aliment special lad

#

and it works like holy aura where theres passive changes + you can activate it for something

alpine canopy
#

Like torment?

turbid dome
#

probably

alpine canopy
#

it would need to be attached to a skill like VR or something

turbid dome
#

nah

#

thats why I said like holy aura, kinda

#

make it a passive "aura-esc" thing thats all about sentinel becoming void corrupted

#

so its full of upsides with downsides

#

the main thing being you build up void corruption -> if it fills up all the way you explode or something, but the higher it stays the bigger the buff

alpine canopy
#

Potentially do-able yeah, though I suspect they want more active things since they removed stances and whatnot

turbid dome
#

yea the balancing the corruption bar is the active part

#

which I do realize took like a minute to send

alpine canopy
#

omegalulportal Yeah fair, it would definitely rely all on the execution of it

silver glen
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (10) / Paladin (73)

General:

▸ Health: 3,152, Regen: 40/s
▸ Mana: 137.03, Regen: 8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 15 Str / 5 Dex / 5 Int / 5 Att / 33 Vit
▸ Resistances: 84% / 90% / 90% / 102% / 84% / 93% / 109%
▸ EHP: 13,311 / 13,311 / 13,311 / 20,450 / 13,311 / 13,311 / 13,311

Defenses:

▸ Endurance: 48%, Threshold: 660
▸ Armor Mitigation: 64% (5,078)
▸ Block Chance: 84%, Mitigation: 54% (2,424)
▸ Crit Avoidance: 40%

Damage Types:

Lightning, Fire, Void / Spell, Throwing

Buffs:

▸ Holy Aura (Passive)

Used skills:

Javelin (24)
Smite (22)
Holy Aura (20)
Volatile Reversal (22)
Healing Hands (20)

Used unique items:

None

alpine canopy
#

I also generally recommend using siege barrage, although the playstyle may not be as enjoyable

#

This is also a massive damage boost, generally well worth the point investment over the ignite chance and regen on heal stuff imo

#

A point or two here would likely help on single target, especially if you don't want to use siege barrage:

#

You could probably drop some defensive points from pally passives to get the 5- and 3-point thresholds at the start of FG's passives for some more block chance and bleed chance

#

also Armour Clad in the base sentinel passives should be maxed out

turbid dome
#

Bonus points for sacrifice because more dmg on the skill that applies the aliment applies to the aliment

waxen nymph
#

Also with the buffed idols you only really need 2 or 3

turbid dome
#

I'd stop at 2 if I have near max rolls on them

#

trying to have 40% or more smite on throwing hit chance

#

this is one spot build wise where MG clean sweeps CoF imo

#

given both item factions get loot lizards

alpine canopy
#

near 100% proc chance is mandatory for single target damage without siege barrage imo

silver glen
alpine canopy
#

since it's just generic "more damage" it applies to all damage, subskills, and ailments from smite

turbid dome
#

^^^^

silver glen
#

Oh dang

#

Ya I don't love how siege barrage feels. I'm okay with suboptimal as long as its functional haha.

waxen nymph
#

@turbid dome @alpine canopy @cobalt blade
I am catching up on the dev stream
Mike just said
The 2h + Shield node is FG exclusive

winter copper
#

any new sent leaks?

turbid dome
#

👍

gusty abyss
#

The teasers where art related. It was mentioned that some of the systems comming to 1.2 are similar to some systems in PoE2

winter copper
gusty abyss
#

(they where working on it before poe2 released)

waxen nymph
alpine canopy
quiet hearth
turbid dome
quiet hearth
#

You activate it, and it just slowly builds up this aura that damages things around you, and yourself until finally it violently explodes.

turbid dome
#

that just sounds like a different skill than current smelters

quiet hearth
#

You say that like it's a bad thing

#

Though in all fairness, I have no idea how good it might be if all those broken nodes actually worked

turbid dome
#

I enjoy the thematic idea of current smelters being a giant slow charge up swing

#

having it be a more passive in the background skill completely changes that

quiet hearth
#

I think there's too much clashing with Forge Strike, which is already the giant smacky skill. I'd like to see something else in its place

turbid dome
#

giant smacky vs giant charge up smacky

#

fs also has the whole forged weapons part of it

quiet hearth
#

make it a skill where as you smack people it is an aoe that even damages you, but each hit builds stacks until you pop

turbid dome
#

🤔

#

man I just want more pain for gain on vk

quiet hearth
#

That sounds like a passive tree node

turbid dome
#

🤔

quiet hearth
#

just the name, not like it should be a node

winter copper
#

it hits like a wet noodle

#

it hits so bad that you actually do way more dmg on it if you go full ignite/bleed

alpine canopy
#

I mean, compared to other sent skills it is a big smacky skill, it has 500% dmg eff and one of the best animations

sly magnet
polar spire
#

me just randomly wandering in here and then away again for months

silver glen
#

Is there any uniques or anything to spread electrify?

I have a lightning javelin build but clearing can be a bit of a pain when enemies are spread out

gusty abyss
#

On the healing hands tree

silver glen
#

Interesting. Have you tried it?

#

I was hoping for something passive but that would probably be too OP

#

I guess you'd have to only use healing hands as a main clearing skill?

#

Then use javelin for single target

gusty abyss
#

HH can proc of melee attacks, so it works better with electrify multistrike

silver glen
#

Ohhhh thats cool

#

I'd need to proc axe throws via the Sentinel tree I guess so that I can get smite procs

alpine canopy
#

Smite itself also has that thing that makes it strike nearby enemies

#

it's not spreading exactly, but it helps a lot on clearing

gusty abyss
#

Yeah, this is great for AoE

turbid dome
#

Lightning bolt -> lightning blast

#

Send that to the tooltip hunt

alpine canopy
#

Heh I am not sure if it shows up as lightning blast in game

#

But it is silly

turbid dome
#

Fair

silver glen
#

Is it worth to put 1 point in Axe Thrower?

Javelin -> proc smite -> proc axe thrower -> procs smite again? I guess Javelin can also proc it too

waxen nymph
#

Yes, for 1 pt you can get an extra Smite per second

silver glen
#

Ya I'm hoping it will also help with clearing spread out enemies

#

I really wanted to use Divine Fury over Siege Barrage for Jav but its terrible for stacking electrify on a single target

waxen nymph
#

In April you should be able to have both 😍

silver glen
turbid dome
waxen nymph
#

I can't wait to see some skill trees to decide whether I am going Shield Throw or Javelin for 1.2

silver glen
#

Why not both 😎

turbid dome
#

shadow wizard money gang

waxen nymph
turbid dome
#

chaos

alpine canopy
gusty abyss
turbid dome
gusty abyss
#

If it stays as is, for sure

turbid dome
#

more time waves nodes!

gusty abyss
#

But I really don't want it to survive as is, that 100% void taken needs to deleted with VR

turbid dome
alpine canopy
#

So you know how leech ends when you reach full health?

#

I found that % current health drain effects prevent leech from actually bringing you to full health, which means rav aura potentially prevents your leech stacks from ending at full health

gusty abyss
#

Yep

alpine canopy
#

Not sure if healing would disrupt that or not, but just throwing it out there

alpine canopy
#

It makes rav aura suddenly a lot better, or even like a sealed T1 health to ward glove affix if you're insane

south ledge
#

I really hope javelin is going to be great. Love the looks of it

waxen nymph
#

And real Jav, not proccing Smite

#

Not the fastest for sure

winter copper
#

not the fastest

#

Vlad is the most copium LE player in the games history

waxen nymph
#

Nah, it's just a nice way to say it's slow as fock

polar spire
#

The axe throw portion of smelters can be fun if you get over 100 dex

#

Since 100 dex = 1000% more damage

#

And then you have stuff like void cleave adding 100 void to next source of throwing damage

waxen nymph
polar spire
#

because of the way that axe throw node worked and how absolutely bugged it was

waxen nymph
#

Well it should since axe volley has the Throw tag

polar spire
#

yes

#

but

polar spire
#

bugged af

waxen nymph
polar spire
# waxen nymph

last epoch bugs? nooooo the games released now, released games are never chock full of bugs!

waxen nymph
#

Honestly I haven't encountered a bug in the last 3 months
Maybe it's because I haven't played in the last 3 months

turbid dome
fluid sparrow
#

I don't know if this belongs here or somewhere else but I can share my build if needed...
Julra T4 ... the degen she drops after you time junp, is it normal it deals like giga much hp? Or is it not a DOT?
Unsure, according to my build in last epoch tools, estimated void damage taken dot ehp is 3.6k ... but it really feels like i can only be in there for max 2 seconds or even less, it lands, i barely get out in time. (If I am already moving)
So am I missing something?
https://www.lastepochtools.com/profile/Wieze/character/ConsecratedKitten

#

(I know the cold res is awkward together with Poison, still trying to find a replacement to migrate some of the fire/Phys to cold, as previously I did not have the Rahyeh shield)

#

(And poison never feels too dangerous when running around with a constant heal from Judgement - Conq Aura)

alpine canopy
alpine canopy
fluid sparrow
alpine canopy
#

You can prevent her from swapping eras by being in the same era as her, she has a couple seconds delay after she casts cataclysm before she can swap - if you just swap back in that time, then no swap and no puddle.

fluid sparrow
#

Oooh

#

TIL

#

😄

#

How long have I been playing this and did not think of that

alpine canopy
#

Just be careful not to swap back before she finishes casting cataclysm, because that hurts kappa

fluid sparrow
#

I know 😄

#

Damn, ok ok I will work on that timing, but damn that is a big game changer indeed

#

Thx!

#

Feels silly now, I have been playing since sooo long... 😛

#

And if you got tips on how to improve the build even further, also welcome! (aside from the crit avoid/res issue I mentioned though), as those I know. 😛

chilly peak
#

And as we are in Sentinel chat: Be careful not to switch time with Volatile Reversal - that will kill you with delay!

fluid sparrow
#

And yes, i do know about equipping a wand with spell dmg etc at bosses, as that improved dmg greatly, but reduces area!

fluid sparrow
winter copper
alpine canopy
polar spire
alpine canopy
#

I didn't do a serious test, but definitely remember crit chance of some sort applying

#

the axes are a true subskill of smelter's wrath (specifically, I think a subskill of the slam portion)

polar spire
#

Oh the full charge 100% crit working from top left?

#

Yea i know that one works

#

But because of the dex node in forge guard that gives crit, i think back then i had tried to see if that works with it and it didnt

#

Instead of going top left in smelters and grabbing the free crit

#

But i mean, theres no reason not to grab it

alpine canopy
#

in theory it should work, but it might not be implemented normally

polar spire
#

Points in smelters can pretty much be spent willy nilly

polar spire
#

It does obscene amounts of damage, but you can facetank it

alpine canopy
#

been a while since I've seen it, so the name blurs lol

polar spire
#

I think they should buff its damage and make it a true one shot

winter copper
#

Crit chance was always applying, the issue were all damage multipliers

polar spire
alpine canopy
#

I can test the damage multipliers... I'd say I should wait for 1.2 in case any big changes happen, but that might be hopium

winter copper
#

But tbh even axes had property that they oneshot anything they touch i wouldnt play it

#

Clunky aoe, slow

polar spire
#

I still hate that my tankiest build ive ever made was on rogue

alpine canopy
winter copper
#

The tankies ive build was druid, max block 8k life 3k or smth endurance threshold

#

Stupid class

polar spire
#

Mountain boots rogue, boss tank, sit there with 6k life and endurance covering the entire life pool

turbid dome
winter copper
#

Which realistically we will never see

alpine canopy
alpine canopy
marble quest
#

@winter copper ^^

alpine canopy
marble quest
winter copper
ionic gust
#

Trying to build a ssf hc Minion Sentinel, and wanna use forged weapons and manifest armor. Which things synergize well here, I guess I want the armor to also have my mainhand weapon, as well as whirlwind strike for some AOE as its base dmg autoattacking seems really meh?

#

Or is the armor only really useful with the throw shield skill combined?

waxen nymph
#

It's really really good with Shield Throw

sonic obsidian
#

was thinking about trying to get back in here, but I saw there's sentinel changes coming? Should I not try and finish my 2h Melee Paladin until then?

waxen nymph
#

April will bring a lot of change to Sentinel. Personally I am waiting.

turbid dome
sonic obsidian
#

I think I'll do online now, because I did offline at launch

#

and I don't plan on doing cycles

uneven gorge
#

Update is still three months away, more than enough time to play whatever you want

turbid dome
#

and tbh even with a normal length cycle you have more than enough time to play casually and still finish a build or two

#

casually in this instance is like under 8 hours played a week

sonic obsidian
#

are there any basic attacks for sentinel that can be tagged for fire instead of physical or void? I think I used rive before, but it doesn't look like it has a fire skill node

alpine canopy
#

There will be at least one more coming with the next update (vengeance, and I don't remember if others were teased yet)

turbid dome
#

cause I think thats the entire base of draven's triple dot build with the ruby fang set

alpine canopy
turbid dome
#

@quiet hearth how do you get a spammy fire skill for the rubyfang set on your triple dot build, isn't it rive with flamedrinker?

#

I know theres some spammy fire skill that he was using

alpine canopy
#

LE Tools seems to think it does not add the tag, and it is almost never wrong on stuff

turbid dome
#

🤔

sonic obsidian
alpine canopy
turbid dome
#

I can argue for erasing strike if being mana neutral is the goal

alpine canopy
turbid dome
sonic obsidian
#

I'll play around, I had a healing hands build before offline that I had fun with, but willing to experiment

#

the goal is, greatsword melee paladin in the end.

I can do 1h sword and shield too if there's a distinct advantage there, but yeah

turbid dome
#

if your using a 2handed sword/axe you can make void cleave be fire

#

and tbh I think void cleave is the best travel skill for sentinel rn

#

take its go a lot farther node

sonic obsidian
turbid dome
#

block is a very good not die defensive layer

turbid dome
#

rive is basically the go to spammy free skill

sonic obsidian
turbid dome
#

other than smite, but smite is more so for spell builds

turbid dome
#

and also grab the node after foe reaver

#

so you don't randomly make forged weapons and instead get a solid stacking buff

sonic obsidian
#

sweet

#

and maybe I'll try sword and shield this go around

#

can always respec

turbid dome
#

block is always good

sonic obsidian
#

opens up variety too

turbid dome
#

you can do a sceptre + shield with rive + cast on melee hit healing hands (have it be a fire dmg spell)

#

as pally gets two nodes that gives flat spell dmg while holding a shield

waxen nymph
turbid dome
#

Pvt. Vlad comes in clutch once again

sonic obsidian
turbid dome
#

you can get spell damage as an affix on swords

turbid dome
sonic obsidian
#

well, shield bash is pretty fun

quiet hearth
#

guess I'll have to try out vengeance when they update if it's getting the fire tag, wish rive would too

sonic obsidian
#

Vengeance with the fire tag will be cool

waxen nymph
turbid dome
#

MS gets a conversion where it gets max swords equal to the number of damage types and each extra sword is a different damage type

#

ez

#

all the tags

ionic gust
waxen nymph
#

Imo it's not worth using a skill slot for it if you are not going for it

#

Because you already need 2 slots for Forged Weapons ( Forge Strike and MS or Warpath) + Volatile Reversal ( sucks but kinda mandatory in Sentinel rn)
Void Cleave is super strong.
And for the last slot I see Ring of Shield, Healing Hand, Sigils of Hope and maybe last MA

#

@ionic gust

turbid dome
#

very valid

ionic gust
#

Gotcha :) ty

waxen nymph
#

What are you using to spawn your FW?

#

Malorak

ionic gust
#

Well the char died lol

#

but I used Multistrike with forgestrike

turbid dome
#

o7

past nest
#

I hope Multistrike and Vengeance get some giga cool changes. They’re so bad when Rive exists

#

And they’re all too similar anyway

uneven gorge
alpine canopy
#

Bladestorm MS looks like it'll eat your mana, so it'll be an interesting challenge to build

#

could be really good

waxen nymph
#

If Time and Faith is untouched, I reckon it should be enough

winter copper
alpine canopy