#🔱┃sentinel

1 messages · Page 55 of 1

turbid dome
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and armor applies to dots is more effective vs physical dmg dots

gusty abyss
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true, but poison hits are rare, its the poison dot itself that kills

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armor to dots is weak, unless to stack it

turbid dome
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yeah

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thats what I'm saying to round out defense

gusty abyss
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and if you stacked it, poison isnt an issue either xD

turbid dome
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nah poison is still an issue

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given how deadly dots are in general

gusty abyss
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if dots are deadly, you dont have enough leech ^^

turbid dome
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counter point: can't leech more than my max hp

gusty abyss
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mmm, 2500hp with wings doing 1kc, did not notice that situation

turbid dome
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raise that corruption

gusty abyss
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But then I stop 1 shotting things, that slows me down, causing me to take more hits, which makes my defense crumble 😮

fluid arrow
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (26) / Paladin (16)

General:

▸ Health: 990, Regen: 36/s
▸ Mana: 102.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 1 Att / 10 Vit
▸ Resistances: 57% / 25% / 25% / 0% / 32% / 10% / 10%
▸ EHP: 1,065 / 837 / 837 / 730 / 878 / 761 / 761

Defenses:

▸ Endurance: 26%, Threshold: 198
▸ Dodge Chance: 2% (64)
▸ Armor Mitigation: 5% (108)
▸ Block Chance: 2%, Mitigation: 20% (260)

Damage Types:

▸ Fire, Lightning, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ Holy Aura (Passive)

Used skills:

Healing Hands (20)
Javelin (20)
Shield Rush (20)
Sigils Of Hope (20)
Holy Aura (20)

Used unique items:

None

fluid arrow
#

i dont have armor stuff thought off this is just theory crart

gusty abyss
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I want damage while channeling and resist while channeling. I can seal either str or resist. Do I risk a removal? Mmm

silent holly
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Yeah ik, I said I usually avoid meta BUT I was eyeing up warlock

icy lily
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sadge

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couldve been great for Forge Guard

alpine canopy
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RV is back on top!

hushed knoll
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does vengeances bolster node work? its not showing up in the character sheet

latent ferry
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who's ready for uhkeiros horns/worldsplitter builds

minor kestrel
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at level 54

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still new to the game playing smite pally with the hammer trigger idols

turbid dome
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You do also need rank 5 in the faction to use it

quiet hearth
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so catching up on the monthly thing, is the minus 2 mana cost supposed to catch my eye to this?

gusty abyss
quiet hearth
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I knew I had to be missing something there

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now if we can only get 1h spears

gusty abyss
quiet hearth
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unless that changed something, that is in the Jav node itself, I dont see that being on the passive tree

gusty abyss
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2h + shield should be a passive on the tree

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It has a yet unknown downside and location (point requirement)

quiet hearth
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I dont know if you're refering to the 2h and shield, or the javalin skill node there

gusty abyss
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I replied to ihkeiros horns + world splitter comment

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Increased mana cost shield

quiet hearth
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dont mind me, Im known to be blind

gusty abyss
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If it is forge guard only to have 2h + shield, then mana sustain will be a challange

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But on the life stream it was mentioned it should also work with staff

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Paladin spelldamage with shield nodes would be some really nice flat

quiet hearth
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I need to see VC hellish chasm node to convert the void aura to fire

gusty abyss
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Yes, also devouring orb fire please

quiet hearth
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some Herot support would be nice too, cold boy needs some item lore love

gusty abyss
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Voidwinter buff, allow more proc!

turbid dome
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let vk steal black hole from sorc ez

quiet hearth
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Make Smelters great....or even just good, at this point we'll take anything

turbid dome
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copy super charge slam from poe2 onto smelters

alpine canopy
turbid dome
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if I can use it on void knight thats gonna be silly

alpine canopy
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Yeh, thematically it just seems like an FG-only thing. Can't see it fitting on VK or pally. Granted, theme isn't the only thing that goes into those design decisions, but it would be nice for FG to have a "thing"

turbid dome
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FG gets to use a twohander with a shield

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vk grows two extra void arms and can swing two twohanders

icy lily
alpine canopy
waxen nymph
gusty abyss
gusty abyss
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Besides, historically staffs have been used to great effect as martial weapons.

turbid dome
waxen nymph
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Unless the node has changed since then

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It does not allow 2h staff

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Axe Mace Sword or Spear

gusty abyss
forest kelp
# waxen nymph

Hold weapons in both hands, and should shields be worn on the arm or the back?

waxen nymph
forest kelp
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LOL, it's a serious question, but you might misunderstand😁

waxen nymph
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Hold a 2h in one hand and a shield in the other

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But we will have a down side

forest kelp
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I'm thinking about how I will hold the World Splitter with one hand

quiet hearth
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I just hope the downside isn't too much, I love EHG but they really put 10 toes down when they add a downside.

waxen nymph
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My guesses are

  • Less Attack Speed
  • Less Block Chance
quiet hearth
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or both

austere coral
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Less attack speed would be great for my currently fav sentinel build - no cd shield charge

austere coral
# waxen nymph Online?

I started last cycle online with it and it was fine, but I also played it offline. Yes, it's buggy and kinda clunky, but I enjoy it

quiet hearth
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One day they will fix desync enough to where I can rampage freely

austere coral
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Biggest problem was elevation changes actually, randomly stopping the charge. Warping back wasn't an issue with well timed Volatile Reversal on low cd

quiet hearth
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I hate VR on principle

austere coral
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Desynch was an issue, but I noticed that it mostly happened when charge stopped by hitting something on long distance(1 screen or more). If you let go of button it usually worked fine

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VR is weird, so fair, but it just resonated with me

waxen nymph
alpine canopy
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I love unspecced VR, or VR very similar to that. It starts to feel really bad when the optimal play for it is getting the damage taken debuffs or as a regular mana recover tool.

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It's a really unique skill and I hope it doesn't lose that aspect in the rework

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(or at the least, let us spec it back)

turbid dome
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All new VR needs to do is enable interesting builds and not be a must take skill

placid pawn
# waxen nymph

Oh cool. I can play Giant's Blood in both PoE and Last Epoch. We love our shields and we love our two-handed hammers

placid pawn
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I may or may not understand resistances lol - Am I doing this paladin thing right

placid pawn
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Yeah I'm aware

waxen nymph
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Above 75% is useless

placid pawn
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It's just kinda funny as I'm leveling up through the beginning tiers of monolith

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Dumb question though: I see that resistances, according to the tooltip, get 1% peeled for each level of area you're in?

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So you'd need 175% resist in a level 100 area?

waxen nymph
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It caps at 75

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So you only need 75%

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Monsters get 1% pen per lvl up to 75
Per resistance above 75 doesn't count toward that pen

placid pawn
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I guess this confuses me then, especially coming from POE2 where each act gives you -10% resistances, so you need uh 135% resistances on your gear to meet the 75% cap threshold

waxen nymph
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That's why your total res (or Uncapped Résistance) is shown under but in small

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You effectively build to counter that penetration

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The point is to have 75% Res, mobs have 75% Pen
That's just cancel each other

placid pawn
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Oh, I see.

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So backwards from poe/poe2 - sorta

waxen nymph
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It makes it less punishing if you are not res capped

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Usually 60% is good enough until 200-300c

placid pawn
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Well I'm SSF so I can't just buy my gear min-maxxed like that, but it's good to note

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saves on forging potential at the very least

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god my gear is an insane hodgepodge of nonsense rn

turbid dome
placid pawn
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42%

Y-yeah, about that lmfao

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I suppose that's where sealing affixes comes in

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Put a few points of vitality into something, seal it

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then go on crafting something else in that spot

turbid dome
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nah cause each stack of poison reduces your poison res

turbid dome
placid pawn
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man why can't ggg make crafting this fun :(

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There's so much to tool around with, and there's still a good layer of RNG to make it hard(Or even impossible) to get perfect gear

waxen nymph
placid pawn
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my gear has been a cluster because of this thing though lmao

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Dropped at uh, looks bottom right, level 6

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and I've been using it ever since lmfao - just trying to get gear that fits attunement and strength without really focusing on anything else

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really interesting sword though, since it, in function, scales infinitely(I recognize that both strength and attunement are going to have a hard upper limit, but the fact that it's comfortably helping me along in level 70 content as a level 6 drop is a testament to the power of stat scaling)

turbid dome
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plus you can offhand it with gladitor

placid pawn
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I'm using renegade's will rn as its pairing

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this dropped for me awhile ago naturally

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unfortunately the vengeance mods don't really mean anything to me as I'm using Rive and Healing Hands Turned Melee

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but everything else has been spectacular

gusty abyss
turbid dome
gusty abyss
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Its still at 60 with all res blessing, 20 vit and 20 res while channeling now that I finally have that, but was at 40 for the longest time. Just cleanse on potion (:

placid pawn
# waxen nymph Way too much resist

Well I figured out where all of my fire res was coming from. I have 86% raw from just my passive trees, and then this monster of a ring doing the rest

waxen nymph
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Cant wait to play Holy Trail with Spine of Malatros and a Shield

forest kelp
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Lol

austere coral
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I, personally, did enjoy Pilum Assault Javelin build last time I played it. It was a Holy Trail build, but I think with change allowing Divine Fury work with Siege Barrage, I might go electrify instead.

gusty abyss
waxen nymph
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I believe we get the tags

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Haven't checked

gusty abyss
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So many maybes, 3 months is gonna take so long 😦

waxen nymph
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Yes 💀

waxen nymph
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Well it doesnt

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sucks

gusty abyss
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😦

sinful widget
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tried a couple classes at release and now but I always go back to sentinel

waxen nymph
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@crimson crystal do you mind sharing your planner?

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What kind of content do you do with it?

crimson crystal
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I'm still working my way through monos but it's probably the safest build I've played so far

waxen nymph
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If you have a clip even POG POG POG GigaChad GigaChad GigaChad GigaChad

crimson crystal
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nah, no clips, sorry

waxen nymph
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What lvl are you?
Playing with a Spear?

crimson crystal
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like before the cycle reset I did smelter's wrath with a bunch of forged weapons for ward and it wasn't working because damage was good but required too much setup in placing ward-generating weapons first

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Forge Guard (59) / Paladin (9)

General:

▸ Health: 1,266, Regen: 62.98/s
▸ Mana: 99.88, Regen: 8/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 36 Str / 61 Dex / 1 Int / 6 Att / 10 Vit
▸ Resistances: 128% / 70% / 70% / 81% / 205% / 27% / 22%
▸ EHP: 2,396 / 2,244 / 2,244 / 2,855 / 2,356 / 1,592 / 1,540

Defenses:

▸ Endurance: 20%, Threshold: 253
▸ Dodge Chance: 14% (327)
▸ Armor Mitigation: 41% (1,963)

Damage Types:

Physical, Fire / Melee, Throwing, Spell

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ None

Used skills:

Javelin (22)
Lunge (21)
Forge Strike (21)
Shield Throw (22)
Healing Hands (20)

turbid dome
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brother that hp

crimson crystal
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picked up HH for survivability because anything that can't one-shot me I can just heal through and, well, it doesn't have a cooldown like rebuke
forge strike is just kind of there

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listen I'm trying ok

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I'm going for every single health node I can

turbid dome
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get vitality + flat hp + % hp on your body armor

waxen nymph
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What do you do with HH?
You so fast

turbid dome
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or on your helmet

crimson crystal
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helmet I just went for dexterity and health, yeah

turbid dome
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@waxen nymph do you know which artist made the time bubble

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I love how it looks all wiggly

waxen nymph
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No sorry

turbid dome
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HolidayGregory all good

crimson crystal
turbid dome
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if you have a lot of attunement you can have it give ward

crimson crystal
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yeah I did that on a paladin but I don't think it's worth it on this character

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feels like too big an investment for it, I'd rather just build more health

turbid dome
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Ah no minions then?

crimson crystal
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minions getting in the way of 62k sheet damage on javelin :V

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but for reals I had a minion-based FG last cycle I wanted to do something different

turbid dome
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That’s fair

turbid dome
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If I get inspiration while a skill is on cooldown, is the cooldown affected by inspiration?

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or is it only if I have inspiration when the skill goes on cooldown

sinful widget
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so many build guides around, any recommendation for a fun paladin build that you can take through campaign and into early empowered monos? ideally with a solid filter included to hold your hand 😛 returning player

turbid dome
turbid dome
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grab a shield for the spell dmg with a shield pally nodes

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vortex relic + smite on throwing attack hits

sinful widget
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any recommended one on last epoch tools by any chance? not sure who the "good" content creators to follow are anymore

turbid dome
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uhhh

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maxroll doesn't have one and I haven't looked at LE tools in a bit

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hammerdin is also a classic

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no spin2win but it is orbit2win

sinful widget
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yeah i'm about to try VK warpath so hammer throw is a good call, did holy trail back in the days

turbid dome
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oh vk warpath smite also works well

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or just pure warpath

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^ hammerdin

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^vk warpath

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max roll has a bunch you can use as a starting point

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imo maxroll will never have the giga best build, but they explain their builds so well (and most can clear all content) that I gotta recommend them (at least for LE)

sinful widget
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yeah i used the maxroll levelling guide for VK using rive+healing hands

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up to 60 and about to switch to a warpath one to try it out

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they seem great for campaign and early monos but always have to tinker with the filters after that 😛

turbid dome
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yea

turbid dome
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yay wizard vk is happy

sinful widget
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looks like my old healing hands pally got bricked lol

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the one that generated insane ward

turbid dome
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yeah they changed the ward formula

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its easier to hit 4k ward but way harder to go past that

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so we don't have 20k+ ward builds walking around and face tanking everything

waxen nymph
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Also the ward gain got reduced

turbid dome
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ye

waxen nymph
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So Engi

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How many years in between 2 time wave?

turbid dome
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0 seconds

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I do 2 per cast

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got a 6 second cooldown tho

alpine canopy
# waxen nymph No

Are you sure on this? I thought it gave normal CDRS which doesn't snapshot afaik

waxen nymph
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From what I have saw with my VK yes

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I can check a bit more later when the update is done

waxen nymph
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Alright update finished

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Ill test it out

turbid dome
waxen nymph
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@alpine canopy Is Inspiration giving the same stats as the Time Bubble CDRS ?

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Looks like it from the wording

alpine canopy
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It should, it just says it grants increased CDRS

waxen nymph
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I am still a bit confused, I feel like there is 2 different CDR stats

alpine canopy
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Some things that say increased CDRS are actually "more" CDRS (tornado spec is the only one I can think of), and sometimes there are actual cooldown reductions which probably would snapshot on skill use

waxen nymph
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Oh its the Tornado thing that get me confused

alpine canopy
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but those actual cooldown reductions are really rare and only on skill specs afaik, so whether they snapshot or not doesn't matter yet

waxen nymph
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I put the first Shield I had on to try with Shield Bash since it has such a big CD

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Grim Constitution is funny

alpine canopy
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That's some nice ward 😂

waxen nymph
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Oh but the refund on stun mechanic screw me

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So the CDRS from the Time Bubble start speeding things straight away

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TIL

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I thought it would not affect the current cd but work as snapshot

alpine canopy
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I like to think of cooldown recovery speed like mana regen, it seems to work kinda the same way in that it's like ticking down at the cooldown and whatever your CDRS is at the time makes it tick down more or less

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or up

turbid dome
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I love watching my dorbs when I go through an arena echo

alpine canopy
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dorbs are cute

waxen nymph
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Eruption ?

alpine canopy
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in my mind dorb is also short for adorable owobyss

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(and looking forward to its spec updates in 1.2 lol)

turbid dome
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they just chill and shoot

turbid dome
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but more importantly vs bosses I keep them all up then abyssal echos and the boss explodes

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this thing @waxen nymph its just more void when I throw a void spell

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this build is entirely managing cooldowns to keep everything up

waxen nymph
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Now I want to try AE + DOrb

turbid dome
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join void wizard gang

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its all damage spells

waxen nymph
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You are too deep into the meme

turbid dome
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meme?

waxen nymph
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Time Wave

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Is it no CD AE you are running ?

turbid dome
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lol no

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that costs mana

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abyssal rifts + hit

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I've been messing around with the tree a lot, this is what I currently have

waxen nymph
turbid dome
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given the wording on nether breach I'd assume yes it would increment it

waxen nymph
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Why is Mana Eff a prefix on Idols !

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Vitality + Mana Eff would have been amazing !

turbid dome
waxen nymph
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Engi!

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Are you able to check that for me?
My connection just died and it's 2 am I should go to bed

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(the Judgment portion)

turbid dome
turbid dome
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@waxen nymph void wizard becomes tankier

gusty abyss
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But where is the cleanse 🤔

turbid dome
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for just entering empowered on this character its nice

alpine canopy
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also does look like it's working again

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but also new bugs too lol

jolly bloom
turbid dome
jolly bloom
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At which corruption are you?

jolly bloom
turbid dome
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Got into empowered tonight

jolly bloom
turbid dome
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LP?

jolly bloom
jolly bloom
turbid dome
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I just bought all the 0lp ones and have been throwing them into nemi

turbid dome
jolly bloom
turbid dome
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It’s to annoyingly rare to spam roll a bunch of lp omnis

jolly bloom
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Do you need some inspiration?

turbid dome
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Nah I got inspiration on an idol

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I’m using anomaly as a damage skill

jolly bloom
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So am I^^

turbid dome
jolly bloom
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It's the big boom

turbid dome
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Big boom + shred bubble left behind on the boss

jolly bloom
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That's how the void wizard do

turbid dome
#

Real

jolly bloom
#

Keep us updated, I wanna see how far you get with volatilw reversal

turbid dome
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More dmg is more dmg

jolly bloom
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Mechanically too much of a risk for me to misplay, sadly

turbid dome
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🤨

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Boss dead faster -> less time for me to mess up

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Damage is a defensive layer

jolly bloom
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I know

turbid dome
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What are you at like 2k corruption or something

jolly bloom
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But teleport into big damage once -> you are dead

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Nah, just 460-500

turbid dome
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That’s a rite of passage for any vk

jolly bloom
turbid dome
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You get the coolest drip from both styles

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Anyways time to go see if there’s a classic wizard hat in the mtx shop

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Full armor + wizard hat = peak

vagrant bone
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sooo forge guard might be intresting with the rework 2h and a shield??!

strange island
#

is there any secret to farming up the world splitter axe? ive been yeeting ascendance runes to no avail

gusty abyss
waxen nymph
waxen nymph
strange island
#

any recomendations for how to fasttrack the monolith progression

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this is my first time giving LE an honest go

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(gotta say these lizards and nemesis mechanics are a godsend for sweet progression gear)

turbid dome
alpine canopy
alpine canopy
marble quest
#

Oh, have you got any IGBRs submitted?

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I found it

alpine canopy
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One thing I didn't report though is the bug report hotkey already shows up in the keybinds menu, I got excited and tried it, but it isn't implemented yet since I figure it's probably meant for 1.2

turbid dome
marble quest
turbid dome
#

which channel would it be for a visual skill bug? (like the visual one or the skill one)

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the time wave subskill's visual effect doesn't get bigger with increased aoe

alpine canopy
turbid dome
#

does IG get a video of it?

alpine canopy
marble quest
#

Is 'increased AoE' coming from a skill node or affixes? Did this happen before the Unity upgrade or is it new?

IG does not get videos though you can upload it to imgur and include that link in the IGBR, we can see those!

turbid dome
#

and timewave gets its own AOE node

turbid dome
#

I'm not sure if the amulet is actually increasing it or not (I'm guessing yes)

alpine canopy
turbid dome
alpine canopy
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ahh it's a specific effect

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I wonder if they are multiplicative with each other

marble quest
turbid dome
#

I like just updated my monitor to a really big + nice one so I just assumed I was missing it before

marble quest
#

Right, that's good to know! I'll mention the visual thing today for you, let me know when you've sent in the IGBR 🙂

turbid dome
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I did just send the ingame report

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making a clip without time bubble so its easier to see

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@marble quest you said upload the video to imgur then post it in visual bugs correct?

marble quest
#

You can upload it to imgur then copy paste that link into the IGBR tool 🙂

turbid dome
#

ah beans I submitted it

marble quest
#

You can submit another IGBR or post them to Visual Bugs and I'll go add them to the ticket

turbid dome
#

I'll submit another one so less work for you

sly magnet
turbid dome
#

with at least two people playing void wizard its no longer a meme @waxen nymph

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I do see two not voidy spells tho

sly magnet
sly magnet
turbid dome
#

the dorb change is gonna be crazy for this dude

sly magnet
#

with more optimization i can probably get 170-180% move speed, and there's room for more damage, but it'll never be a high corruption pusher. maybe 300ish in great gear, at least for this style of farming.

turbid dome
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I mean if your building to just zoom through echos why not grab a point in void ageis if your feeling squishy

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with 1 point that thing is seemingly never down in echos

sly magnet
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i had one there til i needed to pull points for sigils

turbid dome
#

ah

sly magnet
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only have 2 points left to get, so they are going (back) in singular purpose

turbid dome
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understandable

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you could drop a point from the leech node for it

waxen nymph
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You know, I am considering ER

turbid dome
#

elden ring?

waxen nymph
#

With Bacon

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To reposition my DOrb

sly magnet
turbid dome
turbid dome
alpine canopy
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I never really optimized it or pushed it anywhere though

alpine canopy
#

the numlock thing

turbid dome
#

oh

sly magnet
# turbid dome <:HolidayGregory:1317176697002397737>

i came up with this thing too. the regen/wall of nothing stuff is experimental, but i basically wanted to use ravaging aura to supplement my purple bowling ball and automate abyssal echoes. i tried it with a non slammed pair of weapons and normal other gear and it seemed to work well, then the 3LP beacon and its matching slam exalt dropped and i've been back on the original build since then.

https://www.lastepochtools.com/planner/B47PV40Q

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (77) / Paladin (15)

General:

▸ Health: 2,430, Regen: 279.84/s
▸ Mana: 213.51, Regen: 9.44/s
▸ Ward Retention: 121%, Regen: 213/s
▸ Attributes: 28 Str / 16 Dex / 16 Int / 21 Att / 105 Vit
▸ Resistances: 71% / 63% / 63% / 66% / 68% / 139% / 139%
▸ EHP: 17,100 / 15,878 / 15,878 / 20,892 / 16,620 / 17,784 / 17,784

Defenses:

▸ Endurance: 51%, Threshold: 1,895
▸ Dodge Chance: 37% (1287)
▸ Armor Mitigation: 48% (2,988)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Mountain's Endurance (3/3)

Used skills:

Void Cleave (20)
Sigils Of Hope (22)
Devouring Orb (24)
Abyssal Echoes (20)
Smite (24)

turbid dome
#

if you can make it work go for it

sly magnet
#

it's just bonus damage and automating AE

turbid dome
#

fair

alpine canopy
#

it felt pretty good to me, the only thing I didn't like was having to spam VR on bosses

turbid dome
alpine canopy
#

Ah okay, I rarely have the attention span to push things that high lol

turbid dome
#

mmm coffee + twitch stream on 2nd monitor

forest kelp
#

Link

turbid dome
#

link to what

forest kelp
#

Your stream link

turbid dome
#

I'm not streaming

#

when was the last time I streamed...

forest kelp
#

Idk

turbid dome
jolly bloom
quiet hearth
#

Do we know what that big update was?

turbid dome
#

theres a pinned message in general chat

quiet hearth
#

why would that not be pinned in news?

#

I do wonder how much that is gonna help certain things, but hey, progress is progress.

turbid dome
#

but originally theres wasn't even a pinned thing in general

waxen nymph
#

Because for some reason they thought a 7gb patch would not raise question, I guess

alpine canopy
#

Apparently some other minor changes slipped in, like shrines work properly in dungeons again

quiet hearth
#

I havent done a dungeon in ages

turbid dome
#

oh yeah I can actually see the spinny phys dmg beam shrine

quiet hearth
turbid dome
#

the patch was yesterday but ye

quiet hearth
#

Some of us enjoy sleeping engi, we miss things

turbid dome
#

🤨

#

you think I don't sleep?

quiet hearth
#

I question it after your last like 40hr charge into madness awhile back xD

turbid dome
#

I mean fair

#

my sleep schedule is more a suggestion

#

but I do sleep

#

most days

quiet hearth
#

but also I slept like 19hrs yesterday because I worked two weeks of 70hrs and was like, today is optional

turbid dome
#

oof

#

big work day

quiet hearth
#

Its the end of the busy season, so getting that last drive in before I go back to playing video games for a living again

turbid dome
#

lol

oak ferry
#

holy shields

#

ok that's a shield lol

turbid dome
#

Go into your filter and make stuff with 3 or more lp be pink or something

alpine canopy
forest kelp
#

A good loot filter saves your life

oak ferry
#

i literally didnt see it coming Facepalm

copper ivy
#

Dying in front of that many shield is some irony

gusty abyss
#

Streamer teaser, new node for smite

#

Looks like the cast reduction is gone and reduced to 4 instead of 5 points?

alpine canopy
#

Hm yep, semi-nerf to procced smite, but buff for direct cast smite

gusty abyss
#

procced smite uses warpath and specs out of this node late game though

#

and having both is just really insane early game power, IMO

alpine canopy
#

Yeah, that's why it's only a semi-nerf, doesn't even reduce its bonus per point, so you get one point back even if you did use this fuly invested

#

not all procced smite builds use warpath ofc

gusty abyss
#

I would consider it a buff as it enables self cast smite, especially good for void

#

Assuming the crit multi per point spent stays ofcourse

placid pawn
#

I didn't really bother to check to see how I could make Warpath mana-neutral, or mana positive for that matter when I got my Palarus

forest kelp
#

You need to upgrade your filter; checking through all this mess takes quite a lot of time, especially later when the quantity increases several times

umbral nacelle
#

still fine tuning the build but i've never been able to max out all resistances like this before

#

ending up with 3000 ward on almost 1k health has me tanking everything

alpine canopy
#

Unless you're using null portent, you've actually gone way past the amount of resists you need

#

it's a really nice thing about pally, being able to cap resists so easily 😁

turbid dome
#

And the only res where overcapping it that much might do something isn’t overcapped that much

#

Reinvest those res affixes into some other defense

umbral nacelle
#

definitely. i just remember crafting for my life on my first character just to cap the base elemental res so i was impressed how much easier it is with paladin lol

#

obviously a very rough build as i'm still trying to level up and farm good gear. only half way through first mono rn 🫣

tacit lion
#

is there a way to scale single target dps with multistrike?

alpine canopy
#

But until then, basically using it to proc smite and HH, and generally to scale it all together you run an electrify build or something like that

sinful widget
#

surprised that so few people talk about holy trail, it's so smooth

#

especially the spear version with pilum assault

waxen nymph
#

Its probably because it's an "old" or at least older build

sinful widget
#

a classic you could say 😄

#

it's nice that filters show you what's obtainable based on item type now

sly magnet
tacit lion
alpine canopy
tacit lion
#

mind blown. Does this less upfront healing from indirect cast on this node also affect the indirect cast from smite?

waxen nymph
#

No

tacit lion
#

I have no doubt in my mind im following the yellow brick road laid out by the devs for this electrify aurelis/palarus build. but i dont care

placid pawn
#

It's a good thing for devs to lay out "cookie cutter" builds

#

The trick is not making them too strong/too weak while leaving other competitive options laying around

alpine canopy
tacit lion
#

oh i think i see it. its the time rift and harbringer of dust nodes

turbid dome
#

yeah

#

those are the reason why VR is on basically every sentinel (once you start pushing corruption)

#

more dmg 👍

#

make sure to look at the attack speed/cast speed node after using VR cause then that helps you apply more dot stacks (or just hit stuff in general)

tacit lion
#

just double checking. the only way to generate sigils of hope without directly casting is via the last wish node? (get sigil on kill)

turbid dome
tacit lion
#

ohhh, so there is....

turbid dome
tacit lion
#

though sigils only buffs cast speed not attack speed as well oops.

#

i guess theres a world where a build focusing around casting smite directly

turbid dome
#

ye

#

VK gets bonus points at that

tacit lion
#

i went with paladin but the passive tree doesnt really offer much in terms of damage. just a lot of defensive nodeswhich is still good

turbid dome
#

this triggers separately from echos

uneven gorge
turbid dome
#

ye

tacit lion
#

do i need crit avoidance if i can blind?

#

am i tempting fate lol

turbid dome
#

yeah but also

tacit lion
#

oh lol wow

turbid dome
#

this + one reduced bonus dmg taken from crit affix covers you

#

it also has 550 armor

#

thats a lot of armor

tacit lion
#

no points in blinding light necessary then

#

ngl this is my first time not going ward stacking so kinda walking into this blind

turbid dome
#

just to say how crazy 550 armor on a helmet is, 2 non sentinel body armors go above 300 armor

#

ignoring uniques and affixes, just implicits

turbid dome
#

you also have this beef cake of an armor to look forward too

tacit lion
#

i was originally gonna go with this. i guess its not necessary?

turbid dome
#

that was a lot better to grab before leonine was added

#

you can grab it if your gonna use a unique helm

#

and it will help before you get to level 85

#

also put 5 points into this

tacit lion
#

oh wow true

turbid dome
#

base sentinel tree

tacit lion
#

yeah, multipler reduced damage sounded too good to be true lol

turbid dome
#

weapons master (middle, first collum in forge guard) can be good

#

champion of the forge (forge guard) is great for a strength stacking 2hander build

#

for grabbing VR from VK, just slap points into abyssal endurance

tacit lion
#

cant say no to free res

turbid dome
#

void corruption can be tempting but if your not a VK I don't think you don't get enough value from it

#

what kind of a build were you thinking?

tacit lion
#

electrify with aurelis and palarus sword. devotion necklace to start. havn't really thought it through beyond that

turbid dome
#

gonna need something to mana dump with

tacit lion
#

the double swing in the multistrike tree dumps my mana, but i dunno if it helps with the dps at all

turbid dome
#

good thing theres judgement

#

oh yeah that too

tacit lion
#

so the skills im levelling are
smite
hands
multistrike
VR
was gonna be holy aura for passive buff to attack speed?

turbid dome
#

holy aura is strong

uneven gorge
turbid dome
#

dont forget you get this + the tree

tacit lion
#

why are you encouraged to have low mana? but i definitly see that issue yeah

turbid dome
#

read the devotion amulet

tacit lion
#

ahhh right forgot what that did lol. not yet at the level to use it

uneven gorge
tacit lion
#

wait if im scaling electrify, does it even matter to use devotion?

#

or well, i geus the damage and pen help. but i dont really care abou t the first two lines no?

uneven gorge
#

Yeah i'd just use another amulet

#

I have a devotion with t7 mana and it just doesn't work well

tacit lion
#

i feel like if i get an lp2 devotion (not that i have one for now) its just free stats no?

uneven gorge
#

A 2lp other amulet is also free stats

#

If you end up with a good chunk of vitality, then apostate's sanctuary is great for tankiness

#

And more damage is always great

tacit lion
#

true

uneven gorge
#

I use it on my forgeguard and don't even have rebuke spec'd and it gives me a free 3k ward and lets me tank harbingers

turbid dome
tacit lion
#

just checking, you dont use void reversal as an actual movement ability. its just for void rift placement? im thinking of speccing in to smite movement ability

turbid dome
#

that does work

#

can also use it as a "I just lost 80% of my hp" button

placid pawn
placid pawn
#

Not only do you not need a gross amount of armor to reach the cap, it applies to elemental damage too

#

Sure, at a 30% reduction compared to physical, but that's still amazing.

#

And yeah, GGG going with the Diablo 2 stance of "Big hits ignore armor" is f-redacted stupid

uneven gorge
uneven gorge
#

ahh, I don't consider using it most of the time

placid pawn
#

I should probably tool around with my paladin more, but I got suckered into trying bow-rogue after reaching level 100 monos on pally

uneven gorge
#

personally

#

I know it's optimal though >.>

turbid dome
#

you should its a crap ton of more dmg

placid pawn
#

Think I'm using Sigil, Judgement, Smite, Healing Hands, uhhhhh

#

and 2 more spells

turbid dome
#

and thats also why its getting reworked

placid pawn
#

Probably not super efficient

#

can you turn healing hands into lightning damage instead of fire

#

seems easier to just buff one damage type instead of two

uneven gorge
#

Nope, only proc electrify

turbid dome
#

you can make it a giant orbital laser beam

placid pawn
#

F to kio

Hell yeah to Engi

#

yeah I figured the embed would fail, but we love giant explosions

uneven gorge
#

(a fire laser beam)

placid pawn
#

I mean its close enough, cmon now.

#

no need to split hairs over "big giant pillar that deletes problems"

uneven gorge
#

If you ignore the fact it doesn't scale with lightning, then yeah, I guess you could say it's a form of lightning 👍

#

lol

placid pawn
#

Yeah, that's the "F" part

turbid dome
#

doesnt matter what dmg type it do to apply aliments

placid pawn
#

Lightning Smite is great

#

Kinda sucks to find lightning and fire damage

uneven gorge
turbid dome
#

beans

sinful widget
#

so what are the hot new paladin builds nowadays? should be dipping my toes into empowered monos shortly

#

things that don't require too many hard to find uniques or slamming

waxen nymph
#

Melee + HH
Divine Bolts

#

Vengeance + Judgement Dot

quiet hearth
#

Tri Dot Sent with the Ruby Fang set if you want the most "why is this working" build you can find right now

#

I still need to try the VK version of that, I can only imagine how good the echoes are with it

turbid dome
quiet hearth
#

Now if we could only get a way to give Rive the fire tag we'd really be cooking with gas.

turbid dome
#

I mean if rive is getting a full void conversion, I can see it getting a fire conversion

quiet hearth
#

I would LOVE that, you could stack dots to the moon

turbid dome
#

I’m still surprised that a set works so well

placid pawn
#

Probably my favorite part of Diablo 3

#

pretty much everyone has at least a piece of set gear good for leveling

#

Now. . . keeping it through the endgame(GR150)? Probably not

quiet hearth
#

It's because of the huge amount of pen, and also it abuses the fact HH has the fire tag and can be converted to melee

turbid dome
#

Yeah

#

It’s also only 2 items for the set

placid pawn
#

Yeah, same for D3

#

it's rare to wear a full 4 set, but usually 2 is enough

turbid dome
#

Yea

#

Ruby fang and lightning meatball I think are the best currently designed sets

quiet hearth
#

the wpn is also an axe which has really good support, and lightning meatball?

turbid dome
#

I wana love the forgotten knight set for void dot

placid pawn
#

I'm still struggling to find a replacement for my hammer on paladin lmao

quiet hearth
#

void dot in general needs love

turbid dome
#

I forget the name

placid pawn
#

It's not perfect by any means, and I don't even use vengeance

quiet hearth
#

oh that one

turbid dome
#

Let me uncap time rot stacks

placid pawn
#

but good lord is that a solid dps buff

turbid dome
#

Yea

quiet hearth
#

yeah I dont know why it's capped, would make sense if it was capped because it explodes when you reach the cap or something

turbid dome
#

I mean time rot, 12 hours

#

Theme wise it’s great

#

Just slap a node at the end of VK that uncaps time rot stacks but removes the easier to stun per stack part of it

#

*stun duration

quiet hearth
#

I mean we're getting a sent rework soon, so we'll see what they do

turbid dome
#

Yea

#

Sent spa day is gonna be great

quiet hearth
#

spa day xD

quiet hearth
#

I really wish VC could be done one handed outside of the one unique

turbid dome
#

I wish I could VC with a hammer

alpine canopy
waxen nymph
#

That's true

#

Fire VC Forge Guard

forest kelp
#

f again heavybreathing

turbid dome
forest kelp
#

🛐

placid pawn
#

That said, I wonder how two-hand weapons match up against 2x 1h weapons in the dps department. Far as I can figure, 2x 1h is better for dps, but 1handing a 2H weapon+Shield should give way more survivability?

uneven gorge
#

A 2h with bulwark is the only combo I can think of that'd be better for damage

turbid dome
placid pawn
#

FWIW, I actually appreciate 2x 1H weapons having more DPS than any given 2hander.

turbid dome
#

well yeah they swing faster

#

thats also why all the duel wield stuff comes with more dmg taken

alpine canopy
alpine canopy
uneven gorge
turbid dome
#

I always forget about the bulwark of the last abyss

past nest
#

is Vengeance good for anything? Is it a usable single target skill?

turbid dome
#

eh?

#

its ok, but rive (currently) does its job better

#

the entire iron blades section is not great

#

but it should be a lot better overall next cycle with the sentinel spa day

past nest
#

i figured, iron blades seem like the only way try to do something with it, but then you've spent so many points into no actual damage

#

unless you only do single target only i guess idk

turbid dome
#

its gonna be a lot easier to proc if you build for it next cycle

turbid dome
past nest
#

gotcha

#

trying to do a HC run, was curious if its decent

#

it has some defensive mechanics

#

what about for bossing?

turbid dome
#

swinging the thing is true melee

#

rive does more damage, has better aoe/range and still procs time and faith

past nest
#

time?

#

and faith?

turbid dome
#

node in the base sentinel tree, upon using smite/rive/vengence/multi strike you get 10 mana and heal 10% of your missing health

past nest
#

ahh

turbid dome
#

its very strong

past nest
#

gotcha

turbid dome
#

then make rive auto cast healing hands

#

get a little leech

#

recovery is through the roof

#

the other big thing in rive (if your using a 2hander) is the "foe cleaver" node

#
  • weapon specialist
past nest
#

paladin seems a pretty safe bet

turbid dome
#

paladin is solid

past nest
#

but how's forge guard nowadays

turbid dome
#

solid as well

past nest
#

i was thinking going sword and board

turbid dome
#

but the passive tree is fairly divided between minions/shield/throwing/twohanders

past nest
#

but there's so many good 2H points and nodes

turbid dome
#

yea

#

you can reach the big 2hander node (crit multi based on strength) without going forge guard

#

but tbh any sentinel should drop 5 points into weapon master if it fits their build

past nest
#

is the survivability from going 1h and shield that much better than going 2h

#

is it worth going for it

#

i kinda just wanna live and hopefully have decent (ssf) damage

turbid dome
#

getting to max block chance with good block effectiveness will make you a lot tankier

#

just check which skills you want to use as some have very restrictive weapon requirements

#

ie: void cleave (which can be turned into fire) is like the best movement skill, but it can only be used with a twohanded sword or a twohanded axe

#

using a shield does also open up all the shield skills

past nest
#

ive played a good amount of LE, but somehow i've never done any shield build so im kinda completely clueless around it

#

are the shield skills like ring of shields any good

#

they just seem so weird looking from the outside in

turbid dome
#

They make you die less

#

You basically just get a bunch of meat shield minions

turbid dome
#

So if we have 50% Dr from armor and 50% Dr from blocking a 100 dmg hit goes 100 -> 50 -> 25

#

I think?

#

That’s the rough idea

#

Just also understand blocking only stops hits

#

Parry chance is the one that fully ignores a hit

past nest
#

ty, cheers

turbid dome
#

Another shield tip: the endgame choice is between the iron glass shield and the dawn shield,

I recommend the iron glass shield because it comes with more block chance, so it’s way easier to cap block

#

Dawn shield gets more block effectiveness but capping block is significantly more important

#

So you have more consistent damage reduction rather than a chance you have 0 and get exploded

past nest
#

gotcha

sly magnet
turbid dome
#

Very solid build

#

Just expect mana issues until you get going with it

#

Plus that build duel wields shields

sly magnet
#

you can play without horns of uhkeiros for a while, but eventually you'll need it.

turbid dome
#

Yeah

past nest
#

was gonna try that one out actually

#

i thought you kinda needed the weapon for it tho

#

the "double" shield

turbid dome
#

Yea

past nest
#

i mean for using shield bash

turbid dome
#

It’s pretty common tho and you just gotta grind reign of dragons cause it’s technically an axe

#

Plus that’s the timeline that drops the other shield anyways

sly magnet
#

shouldn't be hard to get from rune of ascendance. that's how i got my first one for my build.

turbid dome
#

That too

#

I do wish that forged weapons would turn into forged shields if you had it equipped

#

Seeing floating shields just smacking enemies would be funny

#

Honestly there’s a lot of leveling builds that would work great until you get the stuff for shield bash

past nest
#

ty for all the advice

turbid dome
#

no problemo!

#

tho word of warning, current sentinel does rely on VR (volitile reversal) a lot for damage (and some for mana/health sustain), if your thinking about pushing corruption or just killing bosses quickly learning how to use it is important

#

it is very easy to explode yourself if you miss use it during a bossfight

alpine canopy
#

I even use iron blade procs because I don't care about the actual damage of vengeance, just melee hits

rotund mirage
#

Coming back to LE after getting burned out of POE 2. Are there any good warpath builds?

waxen nymph
#

Void Melee VK
Spell Fire Paladin

rotund mirage
#

Appreciate the tips!

waxen nymph
#

Maxroll has a basic VK

uneven gorge
waxen nymph
#

Oo

#

Tell me how it goes

#

I am not a fan of Warpath for Forged Weapons

#

Too slow to make them

uneven gorge
#

It's the first build where I have more points than I know what to do with

uneven gorge
#

(With some tinkering

waxen nymph
#

I would recommand Void Cleave

#

This is a lot ton of Flat Dmg or Ignite Chance

uneven gorge
#

Ye, probably gonna swap out hh for that

rotund mirage
uneven gorge
#

Doesn't fit

gusty abyss
#

Or the Aberroth's Command Sceptre

uneven gorge
#

Either way don't think it's worth it

waxen nymph
uneven gorge
#

A naal's tooth and

waxen nymph
#

Oo

uneven gorge
#

I'd lose a massive amount of survivability without that

#

And minion survivability ofc

waxen nymph
#

Playing HC ?

uneven gorge
#

nah

gusty abyss
#

mm, 15x5 is 75 flat, thats more than t7 minion flat

waxen nymph
#

Honeslty, getting VC and a 2h weapon will multiply your dmg by like 5
But thats up to you ❤️

uneven gorge
#

I know, that is a massive buff

#

Honestly what I really need is 2h + shield ;-;

gusty abyss
#

"soon"

waxen nymph
#

Coming

forest kelp
#

My vit?

turbid dome
#

💀 where vit

turbid dome
#

fire warpath pally is always solid

#

I can't watch the video @sly magnet (at work), is this an ignite or hit version

waxen nymph
#

It's a mixed Spell Melee Hit

turbid dome
#

thanks vlad

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (15) / Forge Guard (5) / Paladin (63)

General:

▸ Health: 3,526, Regen: 47.4/s
▸ Mana: 242.57, Regen: 11.52/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 43 Str / 1 Dex / 1 Int / 1 Att / 8 Vit
▸ Resistances: 117% / 98% / 98% / 77% / 96% / 120% / 119%
▸ EHP: 10,911 / 10,911 / 10,911 / 17,212 / 10,911 / 10,911 / 10,911

Defenses:

▸ Endurance: 72%, Threshold: 723
▸ Armor Mitigation: 66% (5,415)
▸ Crit Avoidance: 20%

Damage Types:

Fire, Void / Spell, Melee

Buffs:

▸ Holy Aura (Passive)

Used skills:

Warpath (27)
Smite (21)
Sigils Of Hope (21)
Holy Aura (21)
Volatile Reversal (21)

This build has a guide:
chilly peak
#

I'd recommend Palarus in general and Orians for farming trash.
Sun Seal makes no sense on the first view, but the mechanic is the best qol you can get in an ever channeling sentinal build

turbid dome
chilly peak
#

Not if you use Devotion, but else yeah, pretty much that

turbid dome
#

I think I’d go insane on my wizard vk without it

#

Given I have 3 skills that I need to smack when they come off cooldown already

alpine canopy
#

Often times if I use sigils, I just let the on-kill do the work and just slap a few on when I feel like it

#

Sun seal is nice though... especially since it lets you remove sigils from your bar

chilly peak
#

That is why I recommend Orians for WP builds. The on kill effect is often enough, but not reliable at all.
As you drop a ton of defense when you stop channeling, that is imo Orians strongest use case to have reliable full stacks

bronze lily
#

Mastery most fun for first time - Void Knight or Paladin?

turbid dome
#

I personally prefer void knight

bronze lily
#

Alright ill definitely try Void... Next time ill try Paladin. Thanks

turbid dome
#

Big thing to remember, void knight loves vitality

bronze lily
#

What you mean? As in uses it?

turbid dome
#

Each point of vitality (beyond what it normally gives) gives 0.33% more melee void dmg, +2 flat dmg to void spells, and +2 max hp

bronze lily
#

Oooooooh. kk That sounds like more damage!

turbid dome
#

If your using rive you get +1 melee void dmg per vitality with an axe

#

rive can also have double echo chance for 80% echo chance

bronze lily
#

Oh good cause im using double hand axe. Just feels amazing even with spinorooni

turbid dome
#

Oh yeah warpath echos are a lil weird

#

You need a node for it and you gotta keep moving

#

But you basically leave behind buzzsaws

bronze lily
#

ok sounds cool. Ill definitely check it out thanks.

turbid dome
#

No problemo, have fun!

haughty canopy
#

Heh

harsh thicket
#

Guys, how can i get dreamthorn?

turbid dome
turbid dome
#

its fairly common and if your in monos, one of them drops twohanded swords more often (I forget which)

waxen nymph
#

You can also use Rune of Ascendance on 2h sword

harsh thicket
turbid dome
uneven gorge
turbid dome
#

but it is a fairly common unique so as vlad said, use your runes of ascendance on any twohanded sword and you can get it

uneven gorge
#

Yup ^^

bronze lily
#

Good morning fellow gamers!

turbid dome
ebon mesa
#

Currently running shield bash cant decide which would be better to forge

winter copper
#

neither they both bad

ebon mesa
#

what makes them bad? afaik isnt the goal to scale physical

timid zenith
ebon mesa
#

oh is it, then im just dumb and have been building very wrong

#

although I did consider taking the left side of the tree for shield bash and converting to fire. Seems like theres a build in there that can really scale that

ebon mesa
#

Did they break skyfall? Went back to do some testing in legacy and its totally broken

#

nvm im stupid my passive tree was reset

turbid dome
forest kelp
turbid dome
harsh thicket
#

Is there a certain mace i can put onto?

turbid dome
#

Shadow beacon if your using spells

harsh thicket
turbid dome
#

for vk warpath I'd reccomend apathy's maw over any mace

#

but as far as unique maces go, those are the two that would probably work the best?

#

the game kinda lacks a good/generic twohanded unique mace

#

shadow beacon would be the best imo cause it does come with a large amount of melee void damage (and you can still slam another melee void dmg affix onto it)

harsh thicket
turbid dome
#

if your looking to slam uniques to make legendaries you should be able to beat up shades

harsh thicket
turbid dome
harsh thicket
#

this thing

turbid dome
#

given that lacks flat melee void dmg

harsh thicket
alpine canopy
#

I'd personally be tempted to slam that on a 4 LP hammer of lorent just for the meme of a god-tier leveling item

harsh thicket
#

Uuuhh i dont think this is normal xD

turbid dome
harsh thicket
#

im flying like im on a broom xD

fluid sparrow
#

Quick question:

#

Does this apply to the consecrated ground?

#

(Judgment Tree)

#

Nvm it does, found it in a reply someone asked the same, my bad, should have ctrl + F'd first. 😛

waxen nymph
# fluid sparrow Does this apply to the consecrated ground?

The rule is
"More Dmg" nodes apply to subskills

  • Unless the type doesn't match : More Hit Dmg won't apply to a Dot but More Dmg or More Fire Dmg will apply to Con Ground

  • The More Dmg depend on a condition of the enemy : More Dmg to Ignited enemies won't work for subskills, only the main skill

  • The Node specify ot doesn't work for the subskill

fluid sparrow
fluid sparrow
#

One more small question, without volatile reversal, what other ideas would one have for mana regening the pious offering downside? 😄 Any ideas?

  • stacking mana regen
  • ...
#

Because volatile reversal was hinted to a slight/complete makeover next patch, want to see if there would be alternatives. 😄

#

(Although it might still be able to reverse mana state ofc, unsure)

uneven gorge
fluid sparrow
#

Hmmz ye ye, could work... i am trying to play around conq ground as an aura, means I do have some time standing still in between that I could have a better use for, so i could take a fast hitting skill in meanwhile to regain mana, good idea.

waxen nymph
#

It gives you DR, Fire Shred, and has a Global More Dmg to boost Conc Ground

uneven gorge
#

Vengeance supremacy 💪

waxen nymph
#

Also VR is 180% More Dmg for Conc Ground. I personally find it hard to avoid but I get that people want to avoid due it VR being clunky to use

fluid sparrow
#

True

#

Maybe i should use it...cuz the Time and Faith is also a 5 pointer

#

And then with Deliverance node behind that, it would give 15 mana per hit, but it won't help with clear

#

and I mean with clear as in...white trash will die instantly

#

so no chance to hit with vengeance or whatever

#

And 5 points in Abyssal endurance is way more useful, 20% void and phys res, and some life...

#

Just wanted to play around conq ground bec I hit this

#

I know it aint the best, but it seemed fun 😄

uneven gorge
#

The only other options for mana regen then are Horns of Uhkeiros, assuming you're building block chance, or warpath and dodge using Telf'un's mirage

#

Unfortunately sentinel doesn't have a passive and straight forward mana gain skill like focus

fluid sparrow
#

i don't mind sentinel not completely having it tho 😄

#

Mana is a puzzle we need to solve

uneven gorge
#

Oh, there's also the mana gained on potion use belt affix

#

Keep forgetting that

fluid sparrow
#

true true

uneven gorge
#

but I don't think it'd keep up

fluid sparrow
#

Def gonna play around the options, thx for all the ideas 😄

waxen nymph
#

Honestly for Conc Aura, nothing beat VR

fluid sparrow
#

Yeah saw the numbers

#

and so you want VR cd slightly below conq aura's duration to never notice it

waxen nymph
#

You throw Javelin, press Holy Aura, Press Judgement, press VR and then Shield Rush through the monos

#

For bossing you equip a crystal wand and you are good to go

fluid sparrow
#

Huh, Jav interaction?

#

Oh aura

#

Battel Standard prolly

#

cuz of this line

waxen nymph
#

60% More Dmg + Reduced Mana Cost (means more mana consumed) + Battle Standard

fluid sparrow
#

ooh

waxen nymph
#

If you happen to be in the Banner Zone when you press Judgment you will get the %Inc Dmg for the whole Conc Aura Duration

forest kelp
#

just 0.1% haizz

waxen nymph
#

Anyone tried Judgment Melee WorldSplitter ?

uneven gorge
waxen nymph
#

Its still a 42 Mana Cost skill

uneven gorge
#

With much worse scaling

waxen nymph
#

You can scale with HE too

#

Worse scaling ?

uneven gorge
#

HE?

waxen nymph
#

Healing Effect

uneven gorge
#

The added damage effectiveness is 350%. I suppose you could make it work, but I think even forge strike would do better. I tried it before and only remember being woefully disappointed

gusty abyss
#

The problem with judgement, as with so many sentinal builds, VR :\

waxen nymph
#

Soon it will be fixed GigaChad

forest kelp
#

Dont give hope

waxen nymph
#

I mean we know for a fact that VR won't give 60/180 %More Dmg + refill all your mana + AS/CS

#

Now, will we get that back somewhere else is a different question

#

VR won't be mandatory in every build

gusty abyss
#

We will see, have not seen a lot of paladin teasers.

uneven gorge
#

My hopes are in forge guard skills getting buffed (manifest armour just being a punching bag as a skill 😔)

forest kelp
#

Just having FG's minions be like the Necromancer's would be enough to make me happy. The passive and skills have a lot of support for the minions, but they don't achieve anything

fluid sparrow
waxen nymph
#

1000% agreed

turbid dome
#

I’m excited for a movement skill to rival void cleave

waxen nymph
#

Volatile Reversal GigaChad POG heavybreathing

alpine canopy
turbid dome
#

and some way to get its cooldown super slow so its basically flicker strike

alpine canopy
turbid dome
#

VR echos now for some reason and this happens again

waxen nymph
#

Can't wait to play orbiting DOrb and spamming VR through Monos to get more Rifts

turbid dome
slow plaza
quiet hearth
#

Define 'viable'

turbid dome
#

there are many definitions to the word viable

alpine canopy
#

In the context, pretty sure the concern is boss dps will be mega bad

#

Which is definitely my concern for nearly all sentinel DOT builds in 1.2

placid pawn
#

If you stack +mana

#

Make judgement eat 60% of your mana, have 4000 mana

#

ez game

placid pawn
#

Those gloves would be hilarious if you could put Judgement on weapon set 2 with no weapon equipped so you can cast it for the glove bonus then go back to spamming rive or w/e basic attack you have without opening your bag

quiet hearth
fluid sparrow
#

unsure in what quantity it wil lchange, but we can expect it will have different shit all over 😛

alpine canopy
# quiet hearth based on what? Did i miss an announcement?

Like said above, VR is getting completely reworked into a melee attack traversal thing. We don't know what it will look like, but since part of the point of the rework is to remove its status of "mandatory skill" it's very likely that the part of it that nearly triples all your DOT damage will not survive.

#

They plan on buffing sentinel in general to make up for the loss, but no clue how that will shake out - we've seen some really cool teasers though

alpine canopy
gusty abyss
#

Judgement still can get to 55 cost though

quiet hearth
#

I used dots without VR because I hate how it feels and did fine honestly

#

Dont get me wrong, using it is a huge boost, but it's not mandatory unless you're really pushing deep imo

gusty abyss
#

thats one hot take

quiet hearth
#

It's not really a take when Ive done it

alpine canopy
#

Different people have varied tolerances for things like really long boss fights

gusty abyss
#

Its not quite like equiping veteran boots, but its close xD

quiet hearth
#

It's not nearly that bad, I pushed well into the 200s with it, you're not winning any races but it works. Not every build needs to roflstomp all available content to be 'viable. Like I said, VR being tweaked is gonna change a lot, but we dont know any of the other changes either.

alpine canopy
#

Depending on player skill level, they may need that DPS to kill bosses reliably

#

but aside from that yeah most things you can beat through attrition

#

I'd still consider it a mandatory skill for reasonably completing all game content, which is what I consider the bar for viable

quiet hearth
#

It's not a skill level to run in a circle, Ive played some of the weirdest dumbest builds you could try and gotten to empowered, judgement does just fine without it.

alpine canopy
#

Well yeah, pretty much everything can get to empowered, it's after that where builds struggle if they aren't decently solid

quiet hearth
#

Not really, I'd argue almost anything can push into 100, which is the kinda sweet spot that theyve aimed at. Not every build needs to complete the aspirational content to be viable.

turbid dome
#

I thought 300 was the target

gusty abyss
alpine canopy
#

There isn't really any aspirational content yet unless you count pushing corruption limits and arena ladder

gusty abyss
#

But 300 is their target with low gear investment

#

Anything that does 300 like that can reach 1k by getting proper legendaries

quiet hearth
#

we literally have pinnacle content, and I really doubt most things are gonna push to 1k

gusty abyss
#

And that requires hundreds of hour to get, which most people wont

quiet hearth
#

harbingers do not take hundreds of hours to get to, nor does the pinnacle boss

gusty abyss
#

No but 1kc gear does

alpine canopy
#

The pinnacle boss is just the pinnacle, it's not aspirational content

quiet hearth
#

that...that is literally aspirational, it's not meant for all builds by design

alpine canopy
#

it's like the "true ending" of the story that we have right now

#

No, those are two different things

quiet hearth
#

Riiight

turbid dome
#

aspirational content is like hitting 1k corruption

gusty abyss
#

Everything should be able to do Aberroth.

turbid dome
#

or hitting some stupidly high arena wave

#

idk I've never done arena