#πŸ”±β”ƒsentinel

1 messages Β· Page 52 of 1

sick lintel
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yh i went dream in the end

quiet hearth
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That sword is so freaking good man, i love it with warpath for the block

sick lintel
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@waxen nymph you about currently?

crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (29) / Void Knight (51) / Paladin (12)

General:

β–Έ Health: 1,830, Regen: 0/s
β–Έ Mana: 153.59, Regen: 10.4/s
β–Έ Ward Retention: 40%, Regen: 0/s
β–Έ Attributes: 26 Str / 22 Dex / 10 Int / 15 Att / 26 Vit
β–Έ Resistances: 123% / 123% / 73% / 44% / 109% / 47% / 40%
β–Έ EHP: 4,468 / 4,468 / 4,380 / 4,563 / 4,468 / 3,490 / 3,309

Defenses:

β–Έ Endurance: 34%, Threshold: 430
β–Έ Dodge Chance: 4% (88)
β–Έ Armor Mitigation: 53% (3,026)
β–Έ Block Chance: 2%, Mitigation: 12% (67)

Damage Types:

β–Έ Void, Physical / Melee, Spell

Buffs:

β–Έ None

Used skills:

β€’ Warpath (21)
β€’ Shield Rush (21)
β€’ Volatile Reversal (21)
β€’ Anomaly (21)

Used unique items:
tacit zealot
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boots dont give much armour and you're not using void cleave so its just the void damage that makes those look good imo

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unless crab ring is for attribute stacking the implicit regen doesnt work because of your body

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reckless spin reduces fire, cold and lightning resistences by 30% you're at 139% cold so maybe remove these 3 idols for some hp and lightning/none elemental res since some like phys isnt capped and lightning will be at 63% when spinning so thats also not capped

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but also wait for others advice over mine as i said im not a VK enthusiast so all that info could be total bollocks XD

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the crit strike chance on ammy gives you 2% crit (since thats not base crit chance) where you could try look for a void/void pen or void/damage while channeling maybe?

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gloves are still level 45 so base is on the weaker side

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siphon ring might be enough leech but again im not a VK enjoyer so dont know how good the damage is to leech from with just armour mitigating some of the damage

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in WP you're using maw of the deep which is more hit damage per stack of time rot and in the VK passives theres "Rot Ripples" wouldnt points into this be good for when you get to tankier enemies or is it worse since you're not doing/scaling DOT? (this is a question for others as im curious)

vagrant matrix
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Is judgement without CD triggering smite a thing as a build?

alpine canopy
vagrant matrix
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rip

turbid dome
tacit zealot
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yeah i saw that after i typed it all out i went into the passives and saw more leech lol

cobalt blade
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All these vampires kappa

junior wren
sick lintel
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Yeah I havnt managed to pull a good gloves yet

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Might just buy one

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the upgrades where all random through nemesis spawns

junior wren
# tacit zealot tbh im not too clued up on VK i tend to stick with pally mostly but unless im be...

you're not wrong about armor, but basically everything he has now was upgraded from its previous iteration. Armor value went up like 1k.

  • Boots give movement speed per flat void damage. Now with Maw, he has a ton. It has quadrupled his movespeed bonus from before, plus he has extra damage from it. Good choice imho.
  • Crab ring is very good. There's no other ring that has +10 VIT. Armor is good, movement speed for clear is great. Regen implicit isn't really important because we're not speccing into it.
  • Rot Ripples would only help prolong the duration by a little, but I assume we're going to stack some bleed/ignite sources to guarantee maximum stacks from just spinning so we probably won't need it.
tacit zealot
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Where does the bleed come from (I guess ignite chance from sigils when they get it) is it a passive point?

tacit zealot
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Also am Missing something? the stats was a little higher when I looked earlier but don't see anything changed. Health gone down from 1900, armour was over 3k and all resistances are lower and no more 30+ vit?????

junior wren
tacit zealot
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ahh i was on mobile just then

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on pc it goes to max lol

junior wren
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right now he has a bleed blessing. It can be a weapon affix, idol, since he has an axe, it can also be a 5-point bonus from weapon master in forge guard

tacit zealot
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ahh you're getting it from non class option gotcha

junior wren
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ignite can also come from affix, idol, blessing, plus sigils like you said

tacit zealot
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so why vit stacking on ring? just because it gives flat health?

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also is armour/leech the only main defensive layers this has?

junior wren
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I don't play VK, so lemme check some builds and what they wear. But AFAIK they have a passive that gives extra health from VIT

tacit zealot
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i know block is useless from a node somewhere

cobalt blade
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VK passive gives more dmg per 3 vit

tacit zealot
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i have an old legacy smite knight and most of this gear so was gonna mess about and throw some rando stuff on

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why anomaly also? just for the bubble buffs? (i said buffs keep it in your pants hahahahah)

junior wren
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oh right, they also get more dmg multplier

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bubble buffs and also shreds void

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also more dmg taken by enemies

tacit zealot
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isnt that from VR

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took me a while to figure out how easy VR was to actually use compared to how it sounded hahaha

cobalt blade
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Until you play warrior's fury and spinz longer than 6s

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Copium

tacit zealot
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but sending enemies forward in time how does that work? how does the game know you'd attack and with what skill ahead of time to calculate damage?

junior wren
tacit zealot
junior wren
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πŸ€·β€β™‚οΈ

tacit zealot
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everything else stacks so i dunno why it wouldnt tbh

junior wren
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curiously, looking at builds from different people, it seems most don't use any ignite or bleed sources. Some of them don't even have 100% time rot chance

tacit zealot
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yeah well my original thought was for bosses and tanky enemies rather than monos

cobalt blade
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Do you need 100% time rot? Considering max stack 12 only

tacit zealot
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wow so thats the weakest DOT element?

cobalt blade
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Future strike holds that crown kappa

tacit zealot
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no i mean out of all the ailments, ignite, frostbite, bleed etc etc

cobalt blade
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Ehhh... for void.. i guess

tacit zealot
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but all the other ailments dont have such a low stack limit though do they?

cobalt blade
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They have unlimited

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For ailment

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Some are pure DoT but they are not ailment

junior wren
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basically he was relying on echo procs to reach max stacks

cobalt blade
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Lets see

junior wren
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but he also has low attack speed, so lemme check wander's build πŸ˜„

tacit zealot
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which build is squidy following? i thought wanders was a little much with end game gear

cobalt blade
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Damn my line so bad in train

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Wander's atk spd is poggers

junior wren
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wander has 6 times higher attack speed than bike, but he also has higher time rot chance. he's getting +45% from abyssal echoes self buff

tacit zealot
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why not trident then?

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because of the +1 on maw?

cobalt blade
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Warpath applies ailment at 60% effectiveness, so if u dont have higher rot chance, you need the atk spd

junior wren
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he should be at 135%

waxen nymph
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Dont forget Warpath has a Less Ailment Chance build in

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Also Hello πŸ‘‹

cobalt blade
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Vladddddddddd

waxen nymph
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40% iirc

junior wren
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yeah no bleed or ignites, so it's the attack speed then

tacit zealot
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is it still considered physical damage even though its void?

junior wren
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fun fact, the 30% from wapath tree isn't affected

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so wander has 93% timerot

cobalt blade
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I cant see attachment FrightenedGroleWrongDirection

junior wren
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it's the internets

cobalt blade
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Yea

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Wander's atk speed make it up

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With warpath's double attack rate, his speed go brrrrrrrrrrr

junior wren
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yeah, meanwhile Bike only has 66% timerot and no go brrrrrrrr πŸ˜„

cobalt blade
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Ouch psojed, OUCH

junior wren
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either way, our friend also won't have attack speed, so grabbing some bleed/ignite chance to have guaranteed 12 stacks is good

cobalt blade
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Welp he got blademaster at least so thats pog

junior wren
waxen nymph
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Dreamthorn goes brrrr with 1.02 Base AS

junior wren
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LUL maxroll doesn't even list Time Rot chance in their stat screen

tacit zealot
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abyssal echo gives ignite/bleed and armour shred so wouldnt trident also be good since it gives even more leech or is it because of the void pen and +1 to all? the phys implicit from maw doesnt work becuase we are void

junior wren
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the maxroll guide runs 3/6 rot ripples and 40% timerot passive, and it doesn't run ignite on sigils. So maxroll guide has only 54% timerot chance πŸ˜„

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and no attack speed omegalul

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well except blademaster of course

waxen nymph
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Kinda funny with a skill that doubles your investment in AS

junior wren
tacit zealot
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oh yeah lol i didnt fully read, it does have interactions with bleed but yee doesnt apply them XD mb

cobalt blade
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Staph psojed, staph omegalul

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Its painfool

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I know LETools is superior but dont have to rub it this way omegalul

waxen nymph
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It does have Time Rot Chance though

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And AS and a More Dmg

junior wren
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yeah, wander is using it for timerot chance and the buff

tacit zealot
junior wren
tacit zealot
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yeah that was the comparason 80 adaptive with crit multi (assuming we have enough crit rate to use it) whereas the maw only gives 101 adaptive but nothing else

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not trying to be combative just trying to figure out how some can be better than others

waxen nymph
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Do we know if this count Smite procc from Palarus ?

junior wren
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no idea

tacit zealot
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to me its worded as if you have to manually cast a spell

junior wren
tacit zealot
junior wren
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and it's also up to 120 flat void melee damage vs. only up to 60 from trident. What is the point of comparing only the implicit ? πŸ˜„

junior wren
tacit zealot
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arent implicits base chance? like how crit on a skull cata is base crit chance

junior wren
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some are, some aren't.

waxen nymph
tacit zealot
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one of these has to be a good roll surely XD

desert lodge
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are the siphons bis for melee characters

waxen nymph
junior wren
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comparing trident to maw in general

  • Void pen on Maw is only for Doom, so that barely matters.
  • we have enough leech, so extra leech from trident may be helpful, but is not really needed
  • trident has less % increased dmg (up to 90% void vs. up to 100% melee on maw)
  • trident has less flat dmg
  • trident has chance to cast abyssal echoes, which is useless for a build that doesn't use abyssal echoes - and Squidy is going for Sigils.
  • melee crit multi is awesome, but if it beats Maw, I think math check is required.
    Both the maxroll build and wanders build are critcapped. But Squidy now has low crit %, so for him it's definitely a downgrade right now.
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wander's is using abyssal, but he's also using void cleave, and that needs the VC scepter or a 2h sword/axe, so no trident either way

tacit zealot
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the trident i was asking for myself personally since i only have 2 maw and the best is also only 1lp (found this after i asked about trident) so was between a 0lp maw and a 1 lp trident which is what sparked the question on that

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but i was thinking the abyssal instead of anomaly since you get ign and armour shred in abyssal just assumed that might have been more helpful than a bubble that you have to be inside to get some buffs like cdr (unless i read it wrong i only glanced over the skills)

junior wren
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i see, well if you have higher LP trident, you have high crit chance (or you will have once you slam) and you don't use VC, then trident could be good for you πŸ‘

junior wren
tacit zealot
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wheres that passive? in the skill tree or char passives

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oh never mind "time bubble is cast on you" i was typing travels haha

junior wren
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in the skill tree, it's called Time Lord

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yup that one

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sorry the description says "moves with you" not travels πŸ˜„

tacit zealot
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yeah thats why he doesnt have a point in that so didnt look at it XD

junior wren
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yeah curiously the maxroll guide doesn't have it, so our friend also doesn't have it

waxen nymph
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Maxroll is going for the Inc Dmg Taken instead no?

tacit zealot
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so how would you decide what would be better in green? i have a lot like this with a decent amount of greens but also some reds

junior wren
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does the "anomaly hits in a larger area" also increase the bubble size?

tacit zealot
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isnt the bubble a byproduct of the hit?

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and doesnt actually "hit" enemies?

waxen nymph
junior wren
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yeah then it's just a weird maxroll build guide. He has points in the attack speed and cooldown nodes, but he just doesn't use them. In the video he pops the bubble on an exiled mage, then he just walks out of it omegalul

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I guess it does give him the bonus for 2 seconds after exiting, so that's something... but you need points in duration anyway, so 8+ seconds of attack speed buff seems much better πŸ˜„

tacit zealot
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thats why i said yesterday i dont trust MR guides for anything other than diablo lol

junior wren
tacit zealot
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so on siphon ring what are the stats you're on the lookout for mostly? i have a bunch that gives half and half of good and bad

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just the top 4 mainly?

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like this has more green stats but 0lp (the one im comparing it to is 1lp and i do have some 2lp

2nd photo is the best 2lp ring in terms of how many green stat increases i get id assume we would ignore doom/void pen and focus primarily the leech stats being highests in total?

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same issue with a maw i have is the 23% melee worth the 4 void and 12 leech rate? whilst also losing 1lp

junior wren
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why is the ring used in the first place? You already have leech, and doom

tacit zealot
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idk i was getting the gear that squidy had on just to see roughly what stage his builds currently at

junior wren
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it makes sense if you don't have maw yet, as it's your only doom chance, but after maw, it seems pointless

tacit zealot
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maw is leech rate

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ring is damage leeched

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so wouldnt they work together

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maw boosts the siphons leech affixes?

junior wren
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you have damage leech from VK

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you have 12%, 6 melee 6 void

tacit zealot
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i dont do VK or leech so im at the mercy of yalls advice lol was just following what squidy had atm

junior wren
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I would grab another crab ring lol πŸ˜„

tacit zealot
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only got the 1

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it seemed like a really trash ring for late game so never bothered picking them up

junior wren
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sigils ring is nice too if you dont wanna cast it yourself

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red ring is nice

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oceareon is nice

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nomad for flat HP/resistances is nice

tacit zealot
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well as long as the ring is interchangeable then i have a few of all those XD

junior wren
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you'll have to try and see if your leech isn't enough somehow, but i doubt 12% is not enough

tacit zealot
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im actually only level 77 with my vk thats where i stopped when i tried smite knight so might not have enough for it all rn anywya

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why does it have to be on such a trash base

junior wren
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that's CoF for you omegalul

tacit zealot
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so for maw the stats in green doesnt have lp but the ones in red only have lp1 would 23% melee be better than 1lp and the leech rate/melee?

junior wren
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First, you're comparing two different things.
Leech is defense, sustain. Damage is damage.

Next, this is increased leech rate, so it's like "this is healing me in 2,6 seconds instead of 3 seconds". It's a whatever stat πŸ˜„

tacit zealot
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deffo need to invest in gloves these are pretty much the only options rest is cast speed or the experimental ward affix from my div bolts pally days lol

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got 9 levels to find something better than the left ones hahah

junior wren
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I would wear the right ones until I find attack speed on the left base

tacit zealot
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yeah i cant use left ones im not high enough level and i do already have the right ones on i have nothing at all even remotely close to those just a shame for the base

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when is a good time to know when % health becomes better than flat health?

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comparing both of these

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i got this but endurance and fire damage is useless

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plus t4 attunement im never getting that sealed XD

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using this for now

junior wren
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% health is always better

waxen nymph
tacit zealot
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would battle standard javelin be better than shield rush since it breaks wp channel?

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and can give a damage boost/healing/dash

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thinking for boss scenarios/elites

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or a better 5th option than shield rush/javelin?

junior wren
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oh, so that's why. Well, another reason warpath sucks πŸ˜„

waxen nymph
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That's also why he doesn't use VR

tacit zealot
junior wren
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read Echo knight description in Warpath

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unlike any other attack, warpath echoes have conditions

tacit zealot
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ahh

waxen nymph
junior wren
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I hope they change FG mastery bonuses

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VK ... more void damage per 3 VIT GigaChad
chance to repeat attacks GigaChad
Paladin ... more healing per ATN GigaChad
increased damage based on remaining health gregory
FG ... resistance bonus gregory
increased armor when hit for 4 seconds πŸ₯΄

tacit zealot
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im confused as to why they put 4 points into emission in anomaly for area when they could do 2 into the duration for more void res stacks no?

junior wren
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prerequisite for instant cast

tacit zealot
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oh duhhhh

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does it still break wp channel?

junior wren
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no

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that's the thing we were talking about, instant cast will let you not stop spinning, so you can keep making echoes

tacit zealot
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i either blanked out or wasnt there for that convo as i dont remember that being mentioned

junior wren
tacit zealot
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is it a mana hungry build?

junior wren
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no

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unless you play wander's version

tacit zealot
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then why not timelost wisdom in VR for 1 second less time of going back? 300% is better with the CDR from the time bubble no?

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or even a point from time sap?

junior wren
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ask the maxroll guy who wrote that shit guide omegalul

tacit zealot
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im asking yall because i also dont trust maxroll for LE guides

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i assume the 300% would be better for better uptime on the extra damage debuff also

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but then also breaks channeling so thats why i asked

junior wren
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you're literally asking us about the choices the guy from maxroll made, so, yeah πŸ€·β€β™‚οΈ

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according to his guide, VR is only used to replenish mana after casting sigils omegalul

tacit zealot
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which i dont do since i have the sigil ring lol

waxen nymph
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Then you don't really need VR imo

junior wren
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also VR breaks channel? Isn't VR instant by default?

tacit zealot
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you go back in time to a different point

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it would break the manual casts of healing hands when i did div bolts

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i would hold the skill down then when i did vr it would have a brief pause of attacking

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assumed it would break it for a channeled skill also

waxen nymph
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Not sure why it says "can be cast instantly"

junior wren
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πŸ˜„

tacit zealot
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i think that mean you go back to the point instantly

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rather than a delay of any kind

waxen nymph
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Maybe the tp part is instant right after the cast time πŸ˜‚πŸ€”πŸ€·

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Or its leftover from smth and wasn't supposed to be seen

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Also it has the instant cast tag

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Weird, does it have it in game too?

tacit zealot
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yeah

junior wren
tacit zealot
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just used it and i dunno if it breaks the echo but i remained spinning

junior wren
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but the icon did show the cooldown shadow thingy, as if you interrupted a channel

tacit zealot
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wonder why it would have a small delay when doing manual casts (skill held down like a channeled skill) but not a channeled XD

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so i just span around a lot and echos came out pretty frequently but using VR none appeared for a little time after

junior wren
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it seems he's using VR very sporadically, and seemingly at bad times too, like he kills a group and then VRs back

tacit zealot
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maybe as vlad said to regain mana after sigil casts?

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mana regen might be too slow so its a way to have more mana for the next pack?

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i thought it was mainly to get the buffs and the extra damage done

junior wren
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wander doesnt regain mana from VR and doesnt play sigils

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it seems he's using it as a movement skill when it's favorable to return back slightly, ie any leftover monsters

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he doesn't even use it against the abom boss

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πŸ€·β€β™‚οΈ

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he did use it against the harb though

tacit zealot
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i would have went into this using it only for either the move speed/attack speed buff or the enemy damage taken debuff

junior wren
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his cooldown is very low, like 4 seconds, so yeah he's actually using it as an attack speed buff, but it seems he's forgetting to use it in the video πŸ˜„

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so even though it is an instant cast, the spinning does seem to get interrupted for the milisecond you teleport backwards

tacit zealot
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sadge

junior wren
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he spins for like 6 seconds tops, then runs out of mana

tacit zealot
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damn why couldnt it be better for vk

junior wren
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but usually less, so he has 2 seconds of no echo, 2 seconds where he can proc echoes, and then he either runs oom, or interrupts the spin, preventing echoes again?

tacit zealot
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (45) / Paladin (15)

General:

β–Έ Health: 2,339, Regen: 0/s
β–Έ Mana: 130.89, Regen: 9.52/s
β–Έ Ward Retention: 16%, Regen: 0/s
β–Έ Attributes: 19 Str / 4 Dex / 4 Int / 9 Att / 30 Vit
β–Έ Resistances: 61% / 57% / 49% / 78% / 89% / 62% / 30%
β–Έ EHP: 4,397 / 4,248 / 3,978 / 6,548 / 5,013 / 4,436 / 3,457

Defenses:

β–Έ Endurance: 20%, Threshold: 468
β–Έ Dodge Chance: 1% (16)
β–Έ Armor Mitigation: 51% (2,748)

Damage Types:

β–Έ Void, Physical / Spell, Melee

Buffs:

β–Έ None

Used skills:

β€’ Sigils Of Hope (22)
β€’ Warpath (21)
β€’ Anomaly (21)
β€’ Volatile Reversal (24)
β€’ Shield Rush (21)

Used unique items:
junior wren
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oh also studying wander's build explained why the siphon ring, he has zero points in VK leech passive

tacit zealot
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but squidy is following maxroll guide and they use siphon and full leech passive so thats where the quesitons arose from

junior wren
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yup

turbid dome
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But also using a maw means you can drop off some leech given you leech over 1.5 seconds instead of over 3 seconds with 100% leech rate

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It’s a balancing act

alpine canopy
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VR is instant, but teleporting breaks warpath channel and probably other channels

turbid dome
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Rip smelters wrath Vr shenanigans

sick lintel
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now im in empowered monos how do i farm for gear and shit properly

tacit zealot
turbid dome
tacit zealot
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When you hover an item in letools down the bottom it will say a specific area/timeline/boss so hypothetically if you wanted to farm for better boots then spirit of fire timeline is better

turbid dome
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^

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Also check if the drop you want is a dungeon only drop

tacit zealot
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Most annoying gear to farm for in those dungeons

turbid dome
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If you have a ton of gold lightless is always ok to run if you wana use the gold dump at the end

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If you desperately need something in a slot soul gamba merchant works for that

strange hinge
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do passives that increase a weapon's attack speed apply to forged weapons?

junior wren
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from forged strike skill tree - yes
from weapon - yes
from gloves - no
from gloves with phantom ring equipped - yes
from other gear - no
from various buff effects (Smite's Righteous Flurry buff) - no
from effects that specifically apply to minions (stuff like Frenzy for minions from Sword Catcher, or the Hammer and Anvil 4 point bonus) - yes

austere coral
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Can Warpath Echoes trigger Warslash?

alpine canopy
harsh nova
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πŸ—’οΈ

waxen nymph
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Oo
Nacho! Long time no see

turbid dome
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Nacho is here!

tacit zealot
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mentioning dreamthorn the other day lol

junior wren
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many dreamthorn enjoyers over here gregory

tacit zealot
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shame i cant use the block part of it

junior wren
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you're always using that part, no?

harsh nova
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just waiting for 1.2 over here

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or should i say 1.2.0.2.1.23.21.2

chilly peak
tacit zealot
junior wren
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I see, makes sense then

tacit zealot
#

currently getting my ass kicked by a harbringer though since this char counts as an alt so heorot is easy asf but harbringer ohko me XD

#

this maxroll guide is sus asf

waxen nymph
chilly peak
# waxen nymph They will always be Cycle to me

Season, cycle, whatever - I don't care about that part, and I guess most people would understand both, or any similar term - the big message for me is the clear and straight counting πŸ™‚

waxen nymph
#

Yup

split gulch
#

Just me wishing there were a version of Dreamthorn built for Forge Guard 😩 Why is there only one mastery that gets 2H block support and if there has to be only one why is it VK

waxen nymph
#

What stops your from doing a Void FG?

turbid dome
#

the only stuff about block vk gets is reduced block chance

waxen nymph
#

You could go Void Dot Hammer FG since Void Dot Hammer scale of Dex and Str and not Vit

#

And none of the Block Passives requires a shield

turbid dome
#

if you don't wana do a void forge guard, you could just use the new parry 2 hander

split gulch
#

The nice thing about Dreamthorn for FG is you get to take advantage of Champion of the Forge and Walls of Solarum at once. But then Void FG is missing a bunch of things that make Void VK great, like Anomaly and tons of damage, attack speed, and move speed from the back half of the VK passives (not to mention vitality damage scaling altogether)

alpine canopy
#

Rogue also, but that's just a leveling item so it doesn't really count

#

Honestly though that spellblade staff isn't totally unusable by FG

split gulch
#

Yeah I toyed around with a build for it

#

it looks really good with Warpath since you add Searing Blades stacks really fast

pearl warren
#

the throwing stuff on that staff seems like it could be good with hammer throw or something

ember zephyr
#

are there training dummies? I am trying to see what damage increase im getting from Rule of the Simoon

warped night
#

there are dummies at champion's gate in the divine era (where the arena is)

ember zephyr
#

nice, thank you!

turbid dome
#

owobyss have there been any teasers on void knight’s spells (besides vr)

waxen nymph
#

Nope

turbid dome
waxen nymph
turbid dome
#

tho I also totally didn't just spend a minute trying to figure out why you're in month 18

waxen nymph
#

^^

turbid dome
#

I do have high hopes for ||VR's|| rework

#

theres so many cool ideas they could go with for it

waxen nymph
#

I am very excited for Sentinel as a whole
What I have seen so far looks really promising

alpine canopy
turbid dome
alpine canopy
#

Some spicy changes possibly coming partygrole

turbid dome
#

new class changes + new items = fun times

#

I hope rebuke gets some love

waxen nymph
#

I like how Mike said during the stream (about the vengeance conversion node)
"I dont know why we havent done more full conversion like this"
I thought that was pretty funny

turbid dome
#

I want to use apostate's sanctuary

waxen nymph
#

And also could lead to small changes in other skills

#

That sounds like the kind of stuff that fast to do

turbid dome
#

yea

#

tbh I want to see some conversions for animated armor

#

like turn it into a siege golem or turn it into one of the animated armors we fight in act 1

#

like a siege golem conversion would be add a ballistae to its back and give it a skill like the skelly mage artillery

#

which I understand is going to have a lot of coding considerations given the current animated armor was not coded with this in mind

waxen nymph
#

I want MA to throw my Javelin

turbid dome
#

ooo

#

unique relic that makes AM use your warpath skill when it does its whirlwind attack

#

πŸ€” a voidknight node in AM that lets it echo

quiet hearth
#

AM now WP when you are Warpathing

turbid dome
#

Spin2win bros

waxen nymph
#

It spins around you, you use it like mace

alpine canopy
#

RoS has a node like that currently. Would be neat to have it also shield whip everyone

tacit zealot
#

@jolly bloom let's take it to the right channel lol

jolly bloom
tacit zealot
#

I mean you could go for the invulvernable while dashing and then top right gives 2 charges

jolly bloom
#

that little bit of void pen is really nice until I would get a 3lp omnividence (with cast speed, spell crit and void pen)

tacit zealot
#

Or you could go into javelin that does smites and you can dash to it

jolly bloom
tacit zealot
#

Yeah but catch-up mechanics for skills will be done within a mono or two

jolly bloom
jolly bloom
tacit zealot
#

Replace for lunge

#

I gave some options though so it depends what fits with your playstyle

#

Keep lunge and could go for the invuln node and 2 charges nodes to get around quicker, you could do shield rush there's void conversions or javelin which can be made to smite and give you healing, a potential dash and more damage if you have some attunement

#

Healing hands can be triggered on every smite cast but no void conversion sadly so you'd need generic "spell" to cover void spells And hh

#

Sigils of hope can be made into void

#

Could maybe get a sigil ring and have 1 sigil ring and 1 siphon

jolly bloom
tacit zealot
#

Just spouting options in case you wanted to shake things up

tacit zealot
#

In last epoch tools go to the resources tab then skills

#

Search smite and then it should say skill sources

jolly bloom
#

lunge just has that very nice void conversion and some smite-burst

tacit zealot
#

That will show everything tied to boosting the skill you searched for

#

But it's void/melee so only the void increases will boost the damage

jolly bloom
#

warpath isn't really useable to apply smite, as I have a chance to double cast (and therefore double-echo it) when directly casting it

tacit zealot
#

Yeah it wasn't a suggestion just letting you know warpath also has smite nodes

#

Healing hands can be procced on every single smite

#

But no void conversions

jolly bloom
#

hmm

tacit zealot
#

So would only scale with spell

jolly bloom
#

I mean, the only skill I can realistically unspec is lunge

tacit zealot
#

Only good if you wanted some ward since it scales with healing eff so I don't think it would be the best of options

tacit zealot
#

If you added sigils of hope and had a sigil ring you could leave sigils off your bar and still use lunge to get around just no skill tree for extra benefits

jolly bloom
tacit zealot
#

With hh it's either fire damage, melee, or spell that scales with other skills that have the buff tag and healing eff so I think to add HH too much would have to change imo it's not the best choice

#

Lunge - smite, invulnerable and 2 charges

Javelin - dash, healing, damage if you have attunement, and smite procs

Healing hands - ward/health generation, melee, fire, spell

jolly bloom
#

though with a sigil ring I would be losing some of that sweet sweet leech^^
but true, I could exchange that (though lunge is also providing frenzy right now)

tacit zealot
#

There's leech in blessings and VK skill tree

jolly bloom
#

I don't have a usable nihilis yet, sadly^^

tacit zealot
#

Passive tree

jolly bloom
tacit zealot
#

Volatile reversal can give a big cast speed buff also

jolly bloom
tacit zealot
#

There's a lot of ways to get flat void and after a while increased void becomes better

tacit zealot
jolly bloom
tacit zealot
#

The concept is keep it till you find an enemy that takes more than a few seconds to kill

#

Then use it to TP most likely on the spot

#

It's not meant for movement (yet)

#

It's a get out of jail free card but most people don't do it to get health/mana back

#

They tend to get the attack and cast speed nodes with the move speed nodes and then left side is more damage taken by enemies

#

You use it when you're staying in the same location for a few seconds

#

Like bosses

#

There is no penalty for respeccing skills so go to the dummy's at the arena or the bridge area of end of time monos and play with the skill get a feel of how long the reverse to is

#

Plus the enemies take 30% more damage is just godly

tacit zealot
#

Yeah look at the leftmost node in vr

jolly bloom
#

that says "increased" damage, doesn't it?

tacit zealot
#

Enemies hit by void rifts take increased damage

#

Yeah 30% when all 3 points are in

jolly bloom
#

as it is not specified as "more" I thought that that is pretty useless in the lategame

tacit zealot
#

But it's not just that 1 node is it

#

There's a cast speed and movement speed buffs also

jolly bloom
#

but I would lose the mobility of having lunge, hmm

#

I might try that

tacit zealot
#

Darkstride boots

#

They give move speed based off void

#

Belt from orobyss also increases void

jolly bloom
#

hmm

tacit zealot
#

No cast also

#

Both attack and cast speed

jolly bloom
tacit zealot
#

Oh that one lol thought you was on about vr lol

#

Your staff has some melee no?

#

Implicit?

jolly bloom
jolly bloom
tacit zealot
#

ahh

#

but yeah i was just giving you a few options so you can then choose based off your own playstyle

gray fulcrum
#

i got it. nvm

fluid gulch
#

Hello folks, I saw 2 different versions of smelter's wrath FG. One from dr3adful where he does fast charging SW, vs another who uses forged weapons to stack debuffs then a huge multi million nuke.

They also go for very different weapon choices so I'm wondering which is potentially better value.

  1. World splitter with t6/7 melee fire dmg
  2. exalted 2h axe with crit multi implicit

I'm personally leaning towards big mega nuke instead of smaller more frequent bombs, so just wondering which weapon would be a better target to work towards, or maybe even just what my considerations would be as I weigh my options

#

At the moment, it feels like getting a world splitter with melee fire dmg might be better since it's a huge flat damage bonus before crit multi is applied

alpine canopy
#

It also stacks, so if you hit an enemy with both rifts, the multiplier gets doubled

alpine canopy
fluid gulch
#

Nuking for multi mil dmg is pretty ridiculous, but at the same time my totem is outputting 500-700k 2-3x per second so it's not that broken tbf

turbid dome
junior wren
#

hello πŸ‘‹

#

I looked up the oneshot smelter wrath, he had 200+ ignites, and after the fix only 10 ignites are accounted for.
So Smelter's Wrath went from 3000% more dmg to 150% more dmg πŸ˜„

junior wren
#

but I'm not sure about its efficiency in endgame gear. The author only took it to the beginning of empowered monolith, so I'd guess it wasn't very good

#

the sunforged set actually looks pretty neat. There's up to 450% increased fire damage on the chest along with 900 flat armor. Helmet has also 500 flat armor and 200% increased armor, and up to 75 flat health regen.
Maybe it could be an ignite build? Through FS with Detonating Ground?

hexed olive
#

Fortunately, I'm on a quest to personally test a sunforged/minion spam/smelters wrath build to see how far I can take it.

turbid dome
#

Tbh the only set I’m confident in using till super late game is the lightning sorc meteor set

turbid dome
hexed olive
turbid dome
#

And the set combos SO well with stardust on meteor’s tree

alpine canopy
#

Shattered lance and ferebor are still good. I'm sure there are others, there just aren't a lot of sets since they've been put on the sideburner until the set rework.

turbid dome
#

Yea

junior wren
junior wren
alpine canopy
#

It has potential for a forge strike ignite build, and would probably do enough hit damage for clearing to be pretty fine. Bossing likely to be rough though.

junior wren
#

I'm thinking, couldn't you do something with crit multi? You get guaranteed crits at full charge, but youtuber had no crit mult

alpine canopy
#

Almost all hit builds need to build crit to be optimal. If Dread didn't build crit, he probably had a reason like SW being insanely point hungry or possibly scaling DOT to some extent.

junior wren
alpine canopy
#

Oh okay, I'm not familiar with them. Hopefully same applies, but idk.

junior wren
#

now that I'm looking at his build again, he doesn't have armor shred source either. SW is a hit, that should be a nobrainer

alpine canopy
#

Sounds like a DOT build to me

junior wren
#

he does have DoT T6 rings

#

but no detonating ground and no furnace

#

I don't think I've actually tried furnace. maybe it's bad

#

yeah it is a DoT build, at the very end I see him stacking 90 Ignites with multistrike. Too bad he didn't include any boss clips where it could be seen in action. In his showcase he's deleting stuff with no cooldown FS and SW so I thought he's doing a hit build.

waxen nymph
#

If yes, it's awful.
It sends one wave of fire ish stuff. And dmg is miserable from what I have tried

junior wren
#

The description: Spews sweltering heat in a cone in front of you, dealing fire damage over time. and it's one wave? omegalul

waxen nymph
#

Yup

#

I was very very disappointed

#

Also did you check the base stats?

#

6 base dmg
120% Added Dmg Effectiveness

#

Yeah but it benefit from a lot of More Dmg from SW and since it's fire Dmg you can use Ele Dot

#

Shut up Jimmy! It's garbage

junior wren
#

zero times a lot is still zero πŸ˜„

#

I played around with the planner and I could fit 400% crit multi in there. I feel like SW is this one big hit, so going DoT with it just feels wrong.

#

Forged Weapons can be used to apply armor shreds, but they might start dying because we don't have points in ATN.

#

maybe a phantom grip and gloves with leech affix

junior wren
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (11) / Forge Guard (60) / Paladin (22)

General:

β–Έ Health: 2,698, Regen: 205.38/s
β–Έ Mana: 96.93, Regen: 8/s
β–Έ Ward Retention: 8%, Regen: 0/s
β–Έ Attributes: 99 Str / 2 Dex / 2 Int / 2 Att / 11 Vit
β–Έ Resistances: 116% / 68% / 66% / 91% / 64% / 77% / 73%
β–Έ EHP: 7,934 / 7,415 / 7,279 / 16,911 / 7,148 / 7,934 / 7,778

Defenses:

β–Έ Endurance: 45%, Threshold: 585
β–Έ Armor Mitigation: 79% (10,565)

Damage Types:

β–Έ Fire, Physical / Melee, Spell

Minion Damage Types:

β–Έ Fire, Physical / Melee

Buffs:

β–Έ None

Used skills:

β€’ Multistrike (20)
β€’ Healing Hands (20)
β€’ Forge Strike (23)
β€’ Sigils Of Hope (20)
β€’ Smelter's Wrath (23)

Used unique items:
junior wren
#

ah it's not level 100.. small mistakes πŸ˜„

hexed olive
#

Sets rarely replace lost suffixes

junior wren
alpine canopy
#

One makes up a pretty good leveling set, the other is a bit too high of level I think

junior wren
alpine canopy
#

Sure, not everything is meant to be end game viable though

warped night
#

no reason to take the cd reset node on healing hands if you're never going to directly use it

grave prairie
#

I have only just recently started playing LE again and just got to Empowered monoliths and feel like I have tremendously screwed up my Void Knight and need help fixing it if anybody would eb willing to help me

turbid dome
#

slap it into last epoch tools and link it

grave prairie
grave prairie
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (30) / Void Knight (62) / Paladin (5)

General:

β–Έ Health: 1,826, Regen: 46.71/s
β–Έ Mana: 177.43, Regen: 12.08/s
β–Έ Ward Retention: 4%, Regen: 0/s
β–Έ Attributes: 39 Str / 1 Dex / 1 Int / 11 Att / 39 Vit
β–Έ Resistances: 101% / 137% / 134% / 93% / 80% / 79% / 60%
β–Έ EHP: 3,440 / 3,499 / 3,440 / 4,618 / 3,440 / 3,440 / 2,991

Defenses:

β–Έ Endurance: 20%, Threshold: 442
β–Έ Armor Mitigation: 53% (3,168)

Damage Types:

β–Έ Void, Fire, Physical / Melee, Spell

Buffs:

β–Έ None

Used skills:

β€’ Rive (20)
β€’ Void Cleave (20)
β€’ Volatile Reversal (20)
β€’ Anomaly (20)
β€’ Healing Hands (20)

Used unique items:

None

turbid dome
#

first things first your hp is VERY low

#

passive tree looks standard so no mistakes there

#

if you are sticking with rive for now put more points into time and faith

#

honest to Owobyss your gear needs heavy improvement

#

I'd reccomend going back to unempowered monos and farm

#

like your helmet, please get a better helmet

grave prairie
#

I will go back to farming unempowered monos for now, gonna ttry to replace the bad helmet with peak of the mountain for now

turbid dome
#

something like this maybe?

#

also your armor is low, tho once you get a better base for your chest armor thats gonna get a lot better

grave prairie
#

so in general right now instead of worrying about damage stats i should tyr to get health on every item i can?

#

and not particularly vitality

turbid dome
#

basically sub 2k life is basically nothing

turbid dome
#

each point is +8 hp, 1% poison res, 1% necrotic res, 0.33% more melee void dmg and +1 melee void dmg on rive

grave prairie
#

ahhh so vitality and then either %increased heatlh and/or added health?

turbid dome
#

vitaly + %increased + flat added health

#

vitality is a prefix where as the others are suffixes

grave prairie
#

Thank you, this gives me a good direction to go in πŸ™‚

turbid dome
#

other thing

grave prairie
#

yes?

turbid dome
#

a lot of your resistances are overcapped

grave prairie
#

yeaaaaaa

#

i don't particularly like it myself but was worried about ahving enough resists

turbid dome
#

other than poison res try to get some of them lower

turbid dome
#

but overcapping to deal with them is more a luxury

grave prairie
#

oh i do have one more question?

#

Where would i be able to consistnelty find okay item bases?

#

a lot of the ones i have saved in stash are really really bad implicits

turbid dome
#

monos and go for the item slot you need

#

like go to an echo that says rare/exalted body armor

grave prairie
#

thank you very much for your help

turbid dome
#

you can also do soulfire bastion for the soul gamba skelly

#

but thats also doing a dungeon

waxen nymph
#

More love for Sentinel

#

Multistrike finally usable for Single Target?
DOrb back to being the autobomber dream?
ST being good maybe?

alpine canopy
#

Woah all three straight fire

#

Looks like another sentinel cycle

waxen nymph
#

Yup!

waxen nymph
turbid dome
#

holy bladestorm is usuable

#

and auto bomber returns!

cobalt blade
#

So Devouring Orb has got orian's sun seal ring treatment gregory

#

well not really but heh

#

shield throw between you and boss groleshades

#

it becomes lich ulti from dota

tacit zealot
#

That devouring orb sounds fun

undone oriole
#

Hey guys, how can a void knight maximize his echo chance? I know the passive tree has some nodes on the upper right, but other then that? Are there idols that help? Or gear i’n unaware of?

#

Looking for as many multistrike echos i can get

turbid dome
#

rive can double this to 80%

undone oriole
#

Good to know! Thank you!

gusty abyss
austere coral
# waxen nymph

I wish ST could ricochet back to target already hit, would make CD version good for single target

waxen nymph
#

Mad Ladle, Palarus

junior wren
south ledge
# waxen nymph

that looks really good far paladin, look forward to that

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (21) / Void Knight (85)

General:

β–Έ Health: 2,261, Regen: 34.24/s
β–Έ Mana: 136.97, Regen: 17.52/s
β–Έ Ward Retention: 60%, Regen: 0/s
β–Έ Attributes: 36 Str / 15 Dex / 15 Int / 15 Att / 88 Vit
β–Έ Resistances: 124% / 102% / 117% / 158% / 130% / 163% / 137%
β–Έ EHP: 4,242 / 4,242 / 4,242 / 4,998 / 4,393 / 4,393 / 4,242

Defenses:

β–Έ Endurance: 112%, Threshold: 493
β–Έ Dodge Chance: 2% (60)
β–Έ Armor Mitigation: 37% (1,919)

Damage Types:

β–Έ Void / Spell, Melee, DoT

Buffs:

β–Έ None

Used skills:

β€’ Warpath (24)
β€’ Smite (20)
β€’ Void Cleave (20)
β€’ Volatile Reversal (22)
β€’ Abyssal Echoes (20)

Used unique items:
south ledge
#

smth like that and remove echos

waxen nymph
#

Imo a bit hard to make guesses because

  • We know VR is changing a lot
  • DOrb might have other changes
south ledge
#

true, can only speculate for now. But the multistrike node really makes me look forward to that.

waxen nymph
#

Yup

#

So far all the Sentinel Teasers we have got, make me REALLY excited

turbid dome
#

Warpath + smite + dorb, yeah we gaming

pearl warren
#

anyone ever try a ignite rive build? i feel like its a pretty obvious build in terms if synergies but i havent found any vids or guides about it

#

been working on one and the damage feels pretty good so far

#

havent gotten to empowered monos yet but my gear is pretty dang bad and im getting up to like 400 stacks of ignite on bosses and they just melt thanks to volatile reversal

harsh nova
#

they capped the amount of ignite stacks you can consume or something

pearl warren
#

im not even using that node

#

doesnt that just give you some phys pen

harsh nova
#

hammers is just a better hit per second skill other than that

#

if ur trying dot

#

raw damage rive went to void cuz there's meh support for physical rive and dot ignite is using hammers

pearl warren
#

does the ignite consume node make the ignites deal damage instantly? cause it doesnt say it does on the node

harsh nova
#

no it doesn't

pearl warren
#

oh okay

harsh nova
#

but it caps the phys pen

#

you used to be able to get wild phys pen with that node

pearl warren
#

yeah no i want to do an actual ignite build

harsh nova
#

hammers is just better than rive, by country miles

#

rive doesn't get enough ignite stacks even with dual wield

pearl warren
#

well, everyone and their mother has played hammer ignite

harsh nova
#

yeah the hits per second aren't comparable to anything else is why

#

and in this game you need 1k+ stacks of dot to be effective

pearl warren
#

idk you can get some pretty nutty attack speed omitting the 3rd strike, and then casting healing hands on hit for more ignites, and flame burst from holy aura for some more ignites as well

harsh nova
#

ive tried, it's not enough

pearl warren
#

but idk i feel like if im hitting 400 ignites on single targets rn with my trash gear i should be able to get up there

harsh nova
#

being in melee range unconditionally to maintain stacks is the problem on bosses and monos

#

meanwhile hammers you just walk around

#

the gameplay is way more APM to achieve half the dps because you can't hit enough targets

pearl warren
#

we might have different opinions on what is enough tho, would it be able to handle aberroth if min maxxed? cause thats mainly what im trying to achieve, bonus if i can get to like 700 corruption or so eventually

harsh nova
#

not even gonna clear 500s

#

and aberoth is a pipe dream

pearl warren
#

i also just dont like the typical hammer throw playstyle cause its just kinda braindead autobomber

harsh nova
#

i have a forge guard i was going to play as dual rive ignite and it was the worst thing i ever played

#

like legit

#

absolutely miserable for leveling comparative to other classes, and slower in end game

pearl warren
#

im using paladin with a 2 hander tho so its a bit different

#

i mean im up to reign of dragons unempowered and leveling has been super smooth so far, just dying a few times due to ehp being bad cause im not good at building defenses

harsh nova
#

unempowered is the tutorial still tbh

#

the difficulty spike going to even 200c is big

#

for that build especially

pearl warren
#

well see

harsh nova
#

all the other vks i did cruised to 500c no trouble

pearl warren
#

i just dont wanna play meta builds or follow guides tbh

harsh nova
#

the non meta routes have f/a for support is the problem

#

the dps checks to clear basic stuff is miserable on the gear

pearl warren
#

like i hate how half the content this season was manastacking sorc or falconer

harsh nova
#

i made it to 900c on rive and now i'm just waiting for 1.2 lol

pearl warren
#

im really looking forward to the vk reworks, the teased nodes seem super cool

#

i just hope they can actually effectively distribute the power volatile reversal gives you throughout the other skill trees and passives like they said they were trying to do

harsh nova
#

make devouring orb great

pearl warren
#

a spellcasting vk is something ive tried to make work but havent really figured out a way to make it good

#

the best i could come up with was a devouring orb autobomber using a beacon and erasing strike and even then i only made it to 100c before getting bored of it

#

it seems like theyre gonna try to make more ways to proc devouring orb void rifts other than killing enemies which will be huge

#

cause having to kill enemies to proc them is pretty dumb when most bosses in the game have 0 adds

turbid dome
#

It’s ok

pearl warren
#

what main skill? smite? devouring orb?

turbid dome
#

Anomaly, turret dorb, smite

pearl warren
#

anomaly as a damage skill or time bubble stuff?

turbid dome
#

Rotation is throw out turret orbs on cooldown, smite is your filler spam skill, anomaly (time wave spec) to obliterate anything big

turbid dome
pearl warren
#

ah cool i havent messed around with anomaly too much outside of time bubble stuff

turbid dome
#

It’s not great given the devs want vk’s spells to be supportive skills

#

But it’s also an excuse to use omnividence

#

But I have also lost sanity trying to get a good legendary omnividence

pearl warren
#

weird that they give the skills a bunch of damage nodes if they just want them to be support skills

turbid dome
pearl warren
#

like devouring orb not having any support nodes besides time rot chance and ignite chance

turbid dome
#

D orb gives global void dmg

pearl warren
#

oh yeah i forgot about that

#

20% aint bad but its nothing to write home about either i think

turbid dome
#

But basically wizard vk NEEDS increased damage so badly

#

You get a ton of flat and that’s about it

#

Now granted +200 flat dmg from vitality is a lot

#

Especially given the void spells have higher base dmg already

pearl warren
#

how does d orb do with using orbs for mainly contact damage?

turbid dome
#

The orbiting orbs version?

pearl warren
#

yeah

turbid dome
#

It used to be a build for an auto bomber build

#

But it’s better for melee vk

#

Caster can stand far away so it doesn’t smack much

pearl warren
#

not sure how the damage compares to speccing all in on the projectiles

turbid dome
#

With like 100% cool down recovery I could keep a lot of turret orbs up

tacit zealot
turbid dome
#

But you don’t use a lot of things vk provides

pearl warren
turbid dome
#

Ie: you need to sac 4 passive points to get singular purpose

turbid dome
pearl warren
#

used beacon w/ erasing strike so i didnt have to spec into orbiting orbs, which made the duration better

turbid dome
#

fair

#

hmm

#

with the new auto cast orb node next cycle, shadow beacon is gonna be a lot less clunky

pearl warren
#

plus i had a beacon with t7 increased void damage and i really wanted to use it

turbid dome
#

combo it with the explode when timer runs out node for dorb

pearl warren
#

are the self destruct projectiles in d orb any good? i tried them out and they were tickling enemies

#

but maybe i was building it wrong

turbid dome
#

by self desrtuct are you meaning the explode on timer run out stuff

pearl warren
#

yeah

turbid dome
#

its also ok

#

I tried using that instead of smite as my spammy wizard vk skill

pearl warren
#

the one that launches the homing projectiles when it expires

turbid dome
#

but smite just goes hard

pearl warren
#

did you use omnividence for this build?

turbid dome
#

yeah

#

I was thinking celestial doom but I couldn't be assed to setup another mana stacker

pearl warren
#

i wonder if palarus would be any better for a direct cast smite build

#

if you just wanted to focus on smite and use the other skills as support

#

maybe ill try and return to the beacon setup and try to make that work

tacit zealot
#

does block chance and effectiveness work with ward? does the damage reduction apply to ward also or do you get the full damage to ward? Also if you use the experimental ward affix on gloves does health regen turn into ward regen? or do you just regen health still?

turbid dome
#

only thing that cares about hp vs ward is endurance

tacit zealot
#

what about using the experimental ward affix and stack hp regen does that boost ward in any way?

turbid dome
#

imo since they changed the ward formula, going for ward on a not int based class is very hard

tacit zealot
#

even with hh/healing eff/attunement?

turbid dome
#

missing out on about 400% ward retention hurts

turbid dome
#

so you will die in the same ish time as a life build

tacit zealot
#

well my primary source of damage mitigation was gonna be block but since i wanna still do divine bolts ward as a secondary

#

im aware its not like 1.0 i did try the exact same build and felt the difference immediately

#

but i like the div bolt for the attacks so was gonna do that but try a different defensive mechanic like block

turbid dome
#

go for it

tacit zealot
#

and for being lower life on pally you get better fire damage so thats where the experimental ward affix comes in (unless theres a better way of being low life without using endurance)

turbid dome
#

I mean if you want to do low life exsangious and last step are right there

tacit zealot
#

the damage i know how i wanna go but its trying to fit a good defensive layer in it

turbid dome
#

low life ward strength stacking with cleaver solution to get int?

#

hmm but no flat then really

tacit zealot
#

those uniques arent really gonna be better than using an exalted chest and crafting my own gloves with experimental affix though surely?

#

is block/hp regen more viable?

#

or spell leech? however i think i looked into spell leech before and the gear slots i needed for other things (outside of blessing)

turbid dome
alpine canopy
turbid dome
#

does orbiting not do anything with shadow beacon

alpine canopy
#

Shadow beacon doesn't do anything for orbiting orbs

turbid dome
#

darn

alpine canopy
#

(well, at least not the teleport on ES part, which is the coolest bit)

#

I think I'm going to plan out a bladestorm build, though auto dorb could be a great addition to rav aura warpath, I've already done that recently enough and that one relies on VR heavily for bosses it seems risky

pearl warren
#

helps get more orbs out at a time

#

means you gotta have erasing strike on your bar though

turbid dome
#

so you just run around erasing striking and don't need to recast orb

alpine canopy
#

Yeah, orbiting on a beacon build halves the number of orbs you have out for no real benefit unfortunately

pearl warren
#

ah yeah, hopefully its low investment to get the autocast node

turbid dome
#

I hope the auto cast thing isn't behind the orbiting node (but it probably is)

pearl warren
#

seems like a really useful qol node

turbid dome
#

yeah

pearl warren
#

also making it so you can keep moving while casting so you dont need to invest in cast speed in order to not be a sitting duck while casting

alpine canopy
#

I'd also accept a different auto-cast thing for non-orbiting orbs

#

or maybe have beacon proc dorb on ES πŸ˜‚

pearl warren
#

it would be cool if they gave beacon another effect

turbid dome
#

Ancestral blood memory

#

@waxen nymph ^

alpine canopy
turbid dome
#

thats assuming it didn't get moved

alpine canopy
#

So if it stays there, it requires orbiting, if it doesn't then there's the question of where would it cast the orb at

#

That's the main reason I think it'll stay in place, because if it didn't require orbiting, it should say where the orb is cast at

#

I really wish they spoiled the alt text for bladestorm, I'm hoping all it says is something to the effect of "if you have negative mana, it doesn't do this thing"

turbid dome
#

I can NOT WAIT for the trees to be revealed

#

wana know if its pine or oak kappa

pearl warren
#

im more of a mahogany guy myself

turbid dome
#

can't ever go wrong with a good ebony

pearl warren
#

i used to have a mahogany guitar

#

wait

#

i think i still have it actually

#

just havent used it in years

turbid dome
#

ooo

alpine canopy
#

Mana looks like it may be a somewhat limiting factor on bladestorm

undone oriole
#

Hey guys, question for the forge guard, my ring of shields says that it all my shields get the stats of my equiped shield, does that mean that if i have Sigeon’s reprisal equiped, all my shield will retaliate with shield throw? Or doesn’t that work?

junior wren
#

it wouldn't work for two reasons
ring of shields are minions, and minions gain only certain stats like health or damage, but they don't gain any more complex stats like % chance to proc X
second reason, Sigeon's Reprisal has "retaliate on block", but your Ring of Shield Shields don't block, they just take the hits

undone oriole
#

Ahhh got it, thanks!!

junior wren
waxen nymph
#

I will try when I get home
But they inherit stats from your Shield. Block is a rather simple stat. So they should be able to block.

tacit zealot
#

Block is just damage mitigation isn't it just like endurance?

waxen nymph
#

Yes but no

#

Block apply to Hits only

finite sage
#

Is TuRani's bident a good item?

#

I've noticed sentinel has very few lightning dmg modifiers in passives and skills

alpine canopy
shy hornet
#

won't it convert added stun chance from other sources besides skill tree?

alpine canopy
#

Newer conversions tend to have global converts more often, but converting stun chance globally 1:1 would be super strong

shy hornet
#

It would make Throw Shield at least viable building option

#

a lot of skills have global scaling

#

If you could gather let's say 1000% increased stun chance, it would be 10 ignite stacks per throw

#

it's not that many comparable to other status builds

#

like thousand+ bleed stacks with falconer etc

grim fog
#

Does Cast speed affect Channeling Healing hands?

#

or just channeling in general? idk how it works

alpine canopy
grim fog
#

So what should I do for Healing Hands?

#

Is a Spell

waxen nymph
#

If you channel it, you don't need cast speed
If you don't channel it I recommend cast speed

grim fog
#

Yea im making Orbital Strike

#

2 friends of mine got the game recently so I wanna do funny build

#

since game is on sale

waxen nymph
#

Orbital Strike?

#

Oh the Solar Beam thingy

#

So if you want to scale its dmg you need Fire/Spell/Dot Dmg

grim fog
#

y

#

HH+Sigil+Aura

#

idk what else

#

I have lunge and Rive for the mana regen

#

then again im gonna get lv 30 and stop playing dont wanna overlv to much for them

grim fog
#

@waxen nymph Wait so I should take this node right?

waxen nymph
#

Yes!

#

Less Cast Speed has no effect for you

grim fog
#

No skill lvs but is gonna be pretty nice to lv up

waxen nymph
#

Spell Crit doesnt Affect the Beam since its a Dot

#

But its does affect the 4 Cast per Second of HH

grim fog
#

I assumed HH itself did more damage than the beam

waxen nymph
undone oriole
#

Quick question guys, is there any item or idol or skill that has synergy with devouring orb? I tried to look it up but i only found a staff that teleports the orbs for you (but not if they are orbitting, which is what i want to do)

junior wren
#

the staff you found is a mace. Otherwise look for anything void spell related

undone oriole
#

Oh a mace hahaha whoops, yeah i know it’s a spell, guess i have to buff that instead of finding actual synergies like abissal echo has for example

turbid dome
#

πŸ€” other than the one node in base sentinel, does a void knight otherwise care for the difference between a staff and shadow beacon? I mean they both give melee and spell dmg

#

for the use of orbiting dorbs which don’t use the move where you erasing strike effect

waxen nymph
#

Staff can get cast speed
Mace AS
Not sure if that's relevant

turbid dome
#

I guess orbiting dorbs would want cast speed

waxen nymph
#

Not really, well it makes it smoother

alpine canopy
#

Probably won't need it after 1.2 (or hopefully)

#

ES does have a node with a mace bonus, can't think of much else

junior wren
#

yeah probably doesn't matter

grim fog
#

So far the only decent Shield I got for my Healing Hands

#

T6/T7/T7

#

both T7 near perfect

grim fog
#

I feel the yellow 1 is doing more damage with HH for some reason

#

Is that 15 base spell damage such a big diference?

#

OH

#

NVM

#

Im DUMB

turbid dome
junior wren
#

well, when it's 15 times increased times more times critmulti times pen times speed times shred times other modifiers heavybreathing

waxen nymph
#

?

junior wren
flint void
#

Who hurt me as a fetus that i still play a forge guard with shield rush, being a weak shithead who falls out of the map and loses all progress of current echo, again and again.

#

(And why is there still no fix or workaround a la position reset for that >.<)

junior wren
flint void
#

Does count adding more amor shred?

junior wren
#

I don't know, it depends on your build. Post your build and we can tell you.

flint void
#

I was just annoyed that this stupid bug still exists

junior wren
#

are you sure? Because you included being a fetus, playing forge guard and being weak too.

pearl warren
#

the only bug ive encountered whith shield rush is not getting my mana back when my framerate is really low

junior wren
#

health is kinda low too

junior wren
flint void
#

Because the other skills don't come close to it how i use it.

#

I tried using it with Ring of Shields btw, but it's...not impressive.

#

First Monolith with this char i found this treasure:
Since then i'm running forded weapons.

junior wren
#

myself I'm a Lunge enjoyer, but afaik Shield Rush can be stopped at any time, so you just need to control your charging

flint void
#

everything else beside forged weapons is practically utility, and less then i would like to in some points.

junior wren
#

I have a minion focused forge guard at lvl 60. This is what I'm using atm

#

I should play it some more before poe2 comes out πŸ€”

flint void
#

Haha, reason i'm working at my Forge Guard.
I'm currently working to reach Corruption 125.

#

Oh, nevermind. SOmehow i just reached 136, even though i only had 106 before. Should have been 112..

junior wren
#

hehe, congratz

#

try to improve that health total and I'm sure you can go much higher

#

don't sleep on armor either

waxen nymph
#

Have you tried HH for mobility?

flint void
#

I would just like to have shield rush bug free..

flint void
junior wren
#

HH = Healing Hands

flint void
#

Does Healing Hands require a Target when used as Traversal?

junior wren
#

nope

flint void
#

Hmm.

waxen nymph
#

Also you can refund most of its cd when healing an ally (Forged Weapons)

flint void
#

Rushing for like 5-10 seconds trough a map keeps unbeaten, but i'm gonna try out HH some.

#

Since i didn't saw that before.

#

Thanks for that btw.

desert lodge
#

Healing Hands is incredible. it can be an attack, a source of heals on every hit and a traversal skill at the same time

flint void
#

Yeah i saw those things by now. Made me interested.

flint void
#

Aww, it has no unique items related?

waxen nymph
#

It's plenty strong as is

junior wren
#

it has synergy from buff skills and synergy from healing bonus

flint void
#

Since i'm at it...
There are some items for minions, which give minions stuff, based on items. Making the forging system more interesting to use. I wish there would be additional uses for Forge Guard itself, getting even more out of forged items, or rather, exalted (hence, no Legendary ones).

#

Gonna call Forge Guard FORGED Guard with that...hah. Sorry.

#

Hm..unique effect to make Healing Hands recover Mana instead of Health. Or make Healing Hands PAY Health to recover Mana. Just an idea.

waxen nymph
#

Would make HH so much stronger, and it's already one of the best Sentinel skill

flint void
#

Depends on the scaling of said changes.

#

Or change it to buff minions in some way. It being useful or strong doesn't mean it should not get no unique relating to it.

#

I would give the healing away for some additional block chance or something.

turbid dome
flint void
#

Fallen Paladin style

desert lodge
junior wren
#

sigils of hope has healing, block and damage

desert lodge
#

it's not called sigils of healing tho

flint void
#

It was just an idea for unique item possibilities.

turbid dome
flint void
#

WIth healing hands

#

not even shield rush

#

might be dungeon based though

turbid dome
#

did you run through a wall

grim fog
#

How do I make Abyssal Echoes (Fire) work?

#

I have 2 skill buttons that I have 0 CLue what to do

#

Shield rush and abyssal are there cause IDK what to do with it

#

Im using Orbital Strike Healing Hanmds

turbid dome
#

What version of echos are you doing

grim fog
#

Idk what im doing

#

I wanted fire

turbid dome
#

You’ve turned it into a fire dmg hit

grim fog
#

yea

#

still the AoE's are so random

turbid dome
#

I recommend taking screaming rifts and then shrieking echos over the do it at target location node you currently have

#

You target a spot, then that spot explodes a couple of times

grim fog
#

also 1140% Heal effect on HH but

#

615 fire 140 Spell damage

turbid dome
grim fog
#

Next 2 points is more damage and more fire damage x Sigil

#

5 Sigil peak

#

Nemesis cucked me a bit

turbid dome
#

Eh still not a useless affix

grim fog
#

Yea is nice

turbid dome
#

Could be better

grim fog
#

so I have 35 Second Sigils that recast every 10 seconds

turbid dome
#

πŸ”₯

grim fog
#

I still missing

#

2 Skillslots that are kinda useless for me

#

Should I go Javelin for the AoE buff?

#

Yea Javelin + Smite

turbid dome
#

Jav with auto cast smite is good

hexed olive
#

It's always going to be underwhelming compared to what you can do with healing hands

wet shale
hexed olive
#

Yea, works best as a void skill, not a healing fire skill.

junior wren
gusty abyss
#

Actually, I specced it out of AE fire into Impair the Weak ^^

junior wren
#

what does Impair the Weak do?

gusty abyss
#

that build does something stupid like 15-20 hits per second. Impair the weak does the full dot damage on hit.

junior wren
#

but it says it deals a portion of the damage on hit, and that it deals full dot damage on hit by default. So it seems like it goes from
hit -> 100% dot dealt now
to
hit -> 5% dot dealt now

gusty abyss
#

yeah, with that many hits... (:

#

but true, its not full dot damage per hit

junior wren
#

oh it doesn't get consumed because of fragility!

#

i get it now

grim fog
#

I saw your Spin 2 win Smite

gusty abyss
#

πŸ˜„

#

tried VR for fun and giggles, consistant 100k smites achived with that 🫣

grim fog
#

I remember going Lightning smite

#

It was pretty nice

#

I need to make a Throwing build at some point

#

Is it PLD or Forge for throw builds?

gusty abyss
#

Depends what you are doing. I think DoT/spell is paladin, hit would be FG due to base crit on dex scaling.

grim fog
#

I saw a couple of Javelin unique's

gusty abyss
#

and from some of those teasers, looks like 1.2 is where it will actually shine due to shield throwing being able to bounce of yourself.

grim fog
#

Oh yea I forgot about shieldthrow

#

I remember using this Scepter for Light Smite

#

Idk if it was good

#

But I was using that + Zeus amulet for a low mana build for a lotta cast speed

gusty abyss
#

yeah, if you can get one with 2/3lp and hit some solid affixes, thats great

grim fog
#

i mean 90% crit chance on a weapon is nice

#

and if I get more crit chance even better

gusty abyss
#

yeah, the +spell damage puts it on par with Obsidian Sceptre

grim fog
#

Damn this works wonders for my Healing Hands

undone inlet
#

can someone tell me what some of the stronger builds are for sentinel?

waxen nymph
#

Vk > Erasing Strike, Rive
Paladin > Bleed Hammerdin, Fire Spell Warpath
FG >.... Shield Bash (because you are tanky, not because it deals dmg)

junior wren
#

stronk FG builds probably Manifest Armor/Shield Throw
Forged Weapons minion build, but there's a bug now

undone inlet
#

Is there one that is more fun/enjoyable to play?

pearl warren
#

vk very fun

#

erasing strike is probably harder to build into than rive though

grim fog
#

I forgot how my Spin 2 Win + Smite gives me 108% Fire pen

#

Scepter+Sword

waxen nymph
#

Cyclone of War node in Warpath

grim fog
#

yea I saw now

#

10% base crit while spining and 75% fire pen

#

Kinda BIG

#

thing is,... dont think I have a singel warpath chestpiece

#

also can the Weavers Relic for Sentinel roll warpath?

waxen nymph
#

Weaver Relic can only roll what rolls on relic

#

Warpath is on chest so no

grim fog
#

still I need the relic for the spin 2 win anyway

#

I'll have to gamble a T6/7 Smite on it when I can

grim fog
#

I also realized I build the passive really wrong

#

cause I was barely getting crit

#

and I forgot mountain peak for some reason

#

anyway now I have 77/83% Melee crit and 108/112% Spell crit

#

with 64% ATKSPD

#

With some nice crit damage

flint kite
#

If I built around this weapon, what are the benefits of going Void Knight instead of Paladin? Since Ravaging Aura is the primary source of damage, and it can't stack or echo, wouldn't I get more use out of Holy Aura than I would the VK Mastery?

waxen nymph
#

Vk has a lot of Inc Void Dmg in the tree, leech too

flint kite
waxen nymph
#

Also Void Cleave and its Subskills scale with Vitality and Str
Both stats that can be found inside VK

#

Also Anomaly is insane

desert shadow
#

I am getting mixed signals about what exactly raises the damage of my hammers. I'm doing hammers + all other void skills. It seems like +melee void and + spell void damage all appear to increase the damage of my hammers even though it doesnt have melee or spell tags. IDGI.

waxen nymph
#

Tooltips dps is a big fat liar lizard_Lenny

desert shadow
#

that's what i figured

waxen nymph
#

Only Flat Throwing Dmg

#

Also any relevant %Inc Dmg (Void)

#

Or DoT if you have Void DoT Aura on your hammers

desert shadow
#

yeah. alright thanks for the confirmation.

river raptor
#

If I want to be a dual wielding palarus smite proccer, but not using warpath, would multistrike for the smite proc or reave for more damage and ignite be better?

Was thinking of going paladin with one of the melee attacks I mentioned, healing hands procs, and whatever else I can use to buff it all up

alpine canopy
junior wren
river raptor
#

Then I need to think of what I can do to make it into a melee proccing caster. (spell damage prio procced by melee)

junior wren
#

conveniently, palarus has spell damage from attributes, and swords can also have flat spell damage affix

alpine canopy
river raptor
#

Vengeance is best for survivability I assume?

alpine canopy
#

By far, yeah. It does also have a global 20% more multiplier for your spells and it can proc additional melee hits with iron blades (and riposte), so it's still about just as good offensively compared to something like rive. Main thing you miss vs. rive is the pull, but after a little while I stopped missing that since the spell procs kinda explode everything anyway

river raptor
#

Good points, will try it out

#

Can't wait for new content and skills though, burnt through most of what I like to play as already πŸ‘€

alpine canopy
#

Yeah, looks like next season will come with a lot of big changes to sentinel specifically, a lot of the teasers look spicy

river raptor
#

When using palarus, can smite double cast from the pillars of light node? I'm not casting it directly but it looks like it sometimes casts twice..

alpine canopy
#

Palarus procs are independent from every other proc method

waxen nymph
alpine canopy
#

so they can go off alongside anything else (as long as you're getting a melee hit or directly casting smite)

waxen nymph
#

You are not directly casting you are proccing

alpine canopy
#

Oh I was reading the question backward lol

junior wren
#

it looks like it casts twice, because your melee attacks can proc it up to three times a second

#

perhaps I should also add that most attacks can hit multiple targets, so from one swing you can proc it multiple times πŸ™‚