#š±āsentinel
1 messages Ā· Page 19 of 1
It doubles when I activate it, and I have enough cool down reduction to get near 100% uptime.
Jesus. So I need to almost double my armor?
its not as bad as u think, as u got modifiers that increase ur armor by x%, meaning 5-600 armor extra, could mean 1500 extra after modifiers etc
this one piece is the difference of 3814 - 7098 armor for me
ur base stats seem a bit low. more STR adds % armor as well as increase ur dmg
but in the end, armor (and imo resistance as u only need 1s of not clicking/having holy aura up. also does ur resistances show as capped when u have clicked the holy aura? reading the tooltip might also mean it only doubles the 15% base resistance, meaning u could potentially still miss 15%.
regardless of that if its down its another 30% dmg mobs could potentially deal.
Long story short
- armor
- life
grind š
I'll double check the Holy Aura thing, I'm pretty sure it affects all the stuff the aura gives you and not just the base?
I can see that armor giving a huge amount of armor, but that's also head and shoulders better than any piece of gear I've ever gotten for myself, lol. Right now I've got about +140% armor, getting to 4k means 5 more t5 armor affixes. Will take some doing.
I don't have a lot of str because all my damage comes from Holy Trail on the javelin, which doesn't scale with strength. The build calls for mostly attunement.
and according to ur sheet u have 6 attunement xD do you feel your damage is lacking?
If u are missing resistance, "Defiance", first row in paladin passive gives u elemental resistance and attunement
I mean, my gear is mid at best, I just haven't gotten anything better, lol. I don't have a lot of stat gear at all because it's pretty low on my priority list. Attunement is great but elemental damage over time is better.
My damage isn't great either, but as long as I don't get one-shot I can handle corr 100 or t1 dungeons. It's the one-shot that are the problem right now.
I can probably swap out some idols to get a little more cold and elec resist at the very least.
I should probably get to sleep, but thank you for the help! Still seems pretty intimidating to upgrade any of this gear, but at least I have a direction now.
if u havent already, getting the different blessings can help as well (like hp, resistance/block chanc, health regen, etc
they need to tone back poison damage
the health regen one is insanity
All DoT needs retuning and to be taken way down.
hmm, maybe ill save it then if i feel like playing VK
void cleave can be converted to fire
and has a node where phys dmg increases it's dmg as well. Even without using the aura it's still a nice thing but definitely good for ignites too
I agree, but I feel like poison is particularly strong
Yeah, all dots are pretty silly right now
Yup. I've been complaining about Rotsteel Nemesis' damage since the first day.
That's the real new pinnacle boss.
imho I think they need to change armor to work for damage over time by default at like 50% effectiveness
i love fighting him with my reflect dmg. plant ring of shields in his aoe and he dies in 1.5s xD
That's one way to do it. I usually just run away from him while throwing hammers lmao
Gotta get you some cleanse
Yeah tried this by the way, won't work. His poison attacks apply a stack of poison basically every nanosecond.
which is probably why he's so strong, because it seems like it's applying WAY more often than it should be
I mean I had zero issues with it spamming smites with the 6%, because it cleanses ALL stacks
But I do agree it does feel like it's applying the dots way faster than it should
Yeah smite spamming that's fine, but for other builds where you have to slam all your potions feels bad
and like I can just facecheck all the other ones, lol.
yeah he is definitely the worst by far, the only one who comes close is the blood one if you get caught in multiple blood bombs
today VR'ed into lagon's beam. still alive. i potted the hell out of that nightmare. š
A rite of passage really
man i really want to farm gear. been stuck in normal mono cuz i dont have gear for empow
i want to mana stack so i can use a ward per missing mana on traversal skill
then void cleave for 2k ward
Well, got to 875c. Maybe try for 1k this weekend
I havent even gotten that far, I keep rerolling xD
Having some trouble with my HammerThrow Smite VK. Dmg is fine but I get bursted down from basicly every dmg type a lot in Emp Mono with base cor and I'm not really sure what I need the most to improve defenses. Happens even when the enemies are blinded and shouldn't be able to crit. Any build Doctors able to help out?
https://www.lastepochtools.com/planner/A1M13y5A
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (23) / Void Knight (44) / Forge Guard (3) / Paladin (18)
āø Health: 1,346, Regen: 97.5/s
āø Mana: 147, Regen: 8.8/s
āø Ward Retention: 12%, Regen: 0/s
āø Attributes: 40 Str / 3 Dex / 3 Int / 11 Att / 42 Vit
āø Resistances: 64% / 48% / 81% / 74% / 73% / 115% / 97%
āø EHP: 2,860 / 2,495 / 3,168 / 3,636 / 3,102 / 3,168 / 3,168
āø Endurance: 39%, Threshold: 380
āø Dodge Chance: 1% (12)
āø Armor Mitigation: 35% (1,515)
āø Block Chance: 56%, Mitigation: 45% (1,340)
āø Crit Avoidance: 31%
āø Void, Physical / Spell, Melee, Throwing
āø None
⢠Lunge (20)
⢠Hammer Throw (20)
⢠Smite (20)
⢠Volatile Reversal (20)
⢠Sigils Of Hope (20)
None
I...am unsure what to do with this
Hell Iām tired of it. Leveling and this campaign even with skips.
But itās the most fun testing and trying new things for me. Not so much the monolith corruption pushing. That part makes me wanna get off
So I just realized, you can do a throwing build with Warpath, right?
Yeah mono pushing needs to be redone entirely imo, like just make it shared and slow down progression and give the option to run corrupted or non corrupted monos, and technically yes you can make a throwing build in warpath
I haven't done much mono pushing so I wouldn't know.
I'm trying to do it now since harbingers are an actual incentive to push corruption.
But yeah, is it viable to do a throwing build with Warpath?
With vortex pennant.
maybe? i know with the free crit cap in FG it definitely got a boost but you're not throwing too many axes even with that item
To give you an example you need like 1k increased physical damage to double the axe throw
Then you play necro
Without playing necro.
...What about Spriggan?
i gave up on void smite and went back to echo warpath 
It would help if you had better bases for your armor. Your armor value is really low as well as your hp. Get hybrid life and % life on your gear.
I guess but I dont know of any spriggan focused builds
What about Falconer?
I guess you could do spriggan form beastmaster and spam spriggans and ranged vines
I hate rogue gameplay so I cannot help you there, Falconer just felt more like a gimmic than a minion build when I tried last cyle
I'd go for shaman or druid if you're going spriggan.
if you're wanting to stack spriggans only beast master gets additional companions
Summon Spriggan has a cap of 1.
Spriggan form adds another 1 if you take the node.
So you can only have 2 spriggans ever.
beast master gets +1 as a base, and then the node makes 3
Beta / 0.9.2f
Primalist / Druid
⢠Spriggan Form
⢠Summon Spriggan
⢠Entangling Roots
⢠Fury Leap
⢠Werebear Form
⢠Apogee of Frozen Light
⢠Julra's Obsession
⢠Eterra's Path
⢠Tears of the Forest
Monolith Farmer / Cycle Starter / Beginner / SSF / Support / Melee / Minions
No that isnt how it works, the companion cap is two by default
there is nothing in spriggan that says it's capped at one
that is the default limit
Can only have 1 bear, 1 raptor, etc.
Summon Limit : 1
Like, don't tell me that my own eyes are lying to me lol.
Wolves can go up to your companion limit, if you take the node for it.
Storm Crows can go up to your companion limit.
I know for a fact you can get more than one
that's where it is fml, I havent slept yet dont mind me
I was like I KNOW I have seen it
But since you can't go over 2 spriggans, getting extra companion slots doesn't do much.
Spriggan Beastmaster bears some investigating for other reasons. But I'm not certain if it's optimal.
I could see spriggan for dodge wolves honestly
Because Beastmaster just has so much melee focus.
Tyvmš
Spriggan Form Bleed Bear is strong
Druid or BM?
But I feel like we should move to #šŗāprimalist
LOLOL
Sorry, it was tangent. I was wondering if I wanted to for some reason play a ranged forge guard that supports minions from the back, using Vortex Pennant, how silly would that be? 

why is it YOU can say that and peopel listen but I suggest it and people threaten me at gunpoint?
IT would be very silly, you just cant get enough axes out to justify it, I guess you could smelters wrath axes at people
But then you'd run into the problem of how to summon forged weapons.
Fun fact, Axes from Vortex Pennant become a subskill of Warpath and benefit from its More Dmg
Also like, you could proc debuffs from the axes too right?
The passive node with Shred/Shred, yes
best option would be to FS with the extra chance for weapons and then run around smeltering things but still not great
It takes many points to make forge strike ranged.
Points that can't be spent on making minions stronger.
I didnt say make it ranged, and if all you're focusing on is the summoning, it's not really a point issue
you're still not going to get any mileage out of vortex, the bonus is just too small, all you're doing at that point is just warpath summoning FW
How cool would it be to equip a bow and your Forged Weapons are bows...
It would be honestly, would make a good unique
I really wish smelters wasnt just mechanically bad, because it's kinda funny hitting the whole screen for 20k crits
Do the axes then become ballistae?
that would be funny
Good morning all
wow you really cant get a lot of area for skills
I spent like 3 more hours last night theory crafting that dot build and I think itās⦠at least viable now
the abyssal one?
Yea want to see
maybe later Im gonna try and get a nap in before work lol
If you can't stack the dot into infinity I guess all you can do is make the dot itself stronger.
I get to do both!
Other than abyssal decay, are there other dots that scale with flat dmg?
Do you know of you spec into the ācast abyssal echos at targetā is speced, would the trigger from vood cleave also honor that? Or just be on you?
I think itās on yourself? Granted thatās where you targeted the void cleave
Ah, so you think itās in the VC vice using the speced at cursor for AE. Hmmm okay I guess I can HH into boss pop VC and then pop VR to get back into range
Warning: I havenāt used that node in ages, I would recommend just speccing it and seeing what happens
what does the line that says "void penetration with doom" mean?
I assume it means i have pen against anyone with doom, but i might be wrong
Doom does void damage, that makes said void damage from doom pen the enemyās void resistance
No, only doom damage benefit from this void pene
The only issue I see with this shield through proc Decay is my pac clear since thatās a bit spread out
@narrow valley To add on, doom is great if your a melee build because it makes enemies take increased melee damage per stack (4% per stack, 4 stacks max)
ah, so getting any void pen is still good for my build
wondering where to get it efficiently as erasing bonezone
š and even more melee per stack with the orobyss belt
shattered chain gaming
I finished the theory craft last night after 3 hours lol, could I (for the 5th build now) lol take a look to see any glaring issues and or concerns?
I can look at it, not sure how helpful my advice will be based on what you crafted
https://www.lastepochtools.com/planner/BrpJK5PA I am open to any questions and or suggestions. Iām worried about mana, and pack clear, oddly enough not so worried about boss
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (51) / Forge Guard (15) / Paladin (27)
āø Health: 2,443, Regen: 31.9/s
āø Mana: 111, Regen: 11/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 19 Str / 1 Dex / 1 Int / 5 Att / 55 Vit
āø Resistances: 110% / 94% / 94% / 97% / 73% / 97% / 72%
āø EHP: 8,665 / 9,057 / 8,665 / 13,021 / 8,453 / 8,665 / 8,372
āø Endurance: 74%, Threshold: 769
āø Armor Mitigation: 63% (4,806)
āø Block Chance: 54%, Mitigation: 33% (856)
āø Void, Fire, Physical / Spell, Melee, Throwing, DoT
āø Physical / Melee
āø None
⢠Shield Throw (21)
⢠Manifest Armor (20)
⢠Void Cleave (20)
⢠Abyssal Echoes (20)
⢠Healing Hands (20)
⢠Atrophy
⢠Aberroth's Command
⢠Anchor of Oblivion
All melee, throwing, bow, and spell DOTs scale with flat melee, throwing, bow, or spell damage, respectively
The premise of this build is to proc Decay as many times as possible. The throw dmg, lava burst, MA whirlwind are all irrelevant dmg wise and are just to proc it. Shield throw is a support skill for all intents and purposes
Honestly the general plan there looks good, Iāve never used MA to bait things together for shield throw/MA on shield throw thing so I canāt really comment on that
I've only heard bad things from people trying dot vk, it's like never best at anything
So his taunt has been working pretty well. Iām currently running just hit like a truck shield throw and Iām usually not attacked unless I have bad positionin or stand in something stupid.
Yea I feel you, the only saving Grace that I can see with decay is that it scaled flat dmg with Vit thankfully
Does the taunt override focus elites?
It works pretty well now, maybe. I ran one a little while ago using rav aura for clear and abyssal + warpath for single target
Unsure, it feels like itās a chance with a higher chance for me but still a chance lole itās rolled

gotta say though, if you've not gotten to the final boss yet, dot vk feels like the best class to learn the mechanics.
you are tanky enough to make mistakes, and your leech is strong and doesn't need you to stand still
Also, Iāve been using the minion teleport with movement skil⦠sometimes it procs the HH shorter cooldown and sometimes it doesnātā¦. Itās like there sometimes is a split second where HH goes off first before the teleport
Honestly most bosses have been smooth for me even though I only have 36% phys res. MA be taking the hits or targeted abilites. I know I need to invest in his survivablyy but HH healing has been an okay stop gap for now
One of your minions needs to be below full health for it to proc
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Forge Guard (62) / Paladin (15)
āø Health: 1,095, Regen: 120.7/s
āø Mana: 114, Regen: 8/s
āø Ward Retention: 47%, Regen: 0/s
āø Attributes: 88 Str / 9 Dex / 11 Int / 1 Att / 6 Vit
āø Resistances: 79% / 78% / 37% / 67% / 76% / 76% / 32%
āø EHP: 2,476 / 2,476 / 1,798 / 2,805 / 2,476 / 2,476 / 1,731
āø Endurance: 62%, Threshold: 299
āø Dodge Chance: 2% (36)
āø Armor Mitigation: 42% (2,164)
āø Physical, Fire / Melee, Spell
āø Fire, Physical / Melee
āø None
⢠Lunge (21)
⢠Rive (21)
⢠Forge Strike (21)
⢠Healing Hands (20)
⢠Sigils Of Hope (21)
⢠The Last Bear's Lament
⢠The Last Bear's Scorn
⢠The Last Bear's Fury
⢠Thorn Slinger
⢠Blood of the Exile
⢠Orian's Sun Seal
⢠Valdyr's Chalice
does the sentinel relic that throws axes on warpath channeling stack with the Axe Thrower passive?
OH is that why it does sometimes and not all the time. I didnāt know that. Probably cause i just read the node and didnāt read it and just assumed it was always ha
Yes
ty!
When I make a alt - what do I select to use items I have in my stash
Yes but the relic axe benefit from warpath tree, while the one from passive doesn't
My understanding is he mostly just blocks everythjng and letās his minion do the dmg and bleeds. I would love to see a video of it in action
Your alts will share the entire stash, as long as you donāt select solo self found
Soft core characters share a stash, Hardcore characters share a stash
Seems like a style Diablo players use
there's not many styles within ARPGs
I can see what heās done - basically 100% block chance with mountain shield
High end % to cap block chance
hah, thats crazy
Guess heās worked it out
And the build would be easy to play . Spam and watch tv
While everything dies in arena
Plus RoS procs
Part of me wants to do some stupid shield throw retaliate build but the issue with those is bosses donāt hit THAT often

its ur boy, greggi!
did a new "best" way to build warpath crystalize out yet?
found 2 rings with T7 throwing dmg.....game refuse to give me block% T6/7 -_-
89h this cycle and 0 (zero, nada, zilch) rings with T6 or 7 block%..... aaaaaarrrrgggghhh
Omg the dream, are you running hammered?
thorns FGš
ill save em regardless just incase i do level something throwing
Why do you want throw dmg?
i dont want throw dmg. i want rings with T6/7 block% but the game sees fit to give me throw dmg rings instead -_-
i even got the new VC mace, making me tempted to level another sentinel xD
quick question, does Vortex Pennant work with Undisputed? specifically the scaling physical damage bonus that is
i might roll an alt once i got aberroth down though, but not yet
I would kill for throw dmg hahah Iām running good throw dmg currently. Those echos are jst too juicy
I really wish they would just let us respec our masteries somehow
Should
great, time to see how silly that combo can get with smite on throwing weapon hit idols then š
Physical penetration and the more physical damage from xithara amulet both scale the number of axes.
wait, phys pen scales the number of axes from vortex?
Yes and warpath tree scale the axe.
Not logical with any rules but that is how it works. At least that enable a build
pen increasing the axes, that is wild
shield bash best build in this season so far?
noted
on a completely different note, have they fixed the extra spears on Sierpin's Fractal Tree yet?
Im gonna have to ask the devs on that, that just seems to weird to be true
new player here, just played paladin so far and loved it (till lvl 60ish). wanted to try the spin to win void knight, is it viable this season? Dont wanna just follow the maxroll guide and am curious if anyone played it this season š
if u have insane gear sure, on budget its the trashiest build
and even with insane gear the clearspeed and boss kill speed is way worse than on other sentinel builds
that's tough, insane as in like this planner?https://www.lastepochtools.com/planner/QezEDWxB
Harbingers of Ruin / 1.1.1
Sentinel (22) / Void Knight (25) / Forge Guard (14) / Paladin (52)
āø Health: 3,840, Regen: 130/s
āø Mana: 174, Regen: 11/s
āø Ward Retention: 40%, Regen: 0/s
āø Attributes: 110 Str / 10 Dex / 10 Int / 10 Att / 38 Vit
āø Resistances: 106% / 74% / 74% / 72% / 89% / 104% / 75%
āø EHP: 32,828 / 32,343 / 32,343 / 67,244 / 39,711 / 39,711 / 32,665
āø Endurance: 79%, Threshold: 791
āø Armor Mitigation: 79% (11,466)
āø Block Chance: 82%, Mitigation: 76% (7,050)
āø Crit Avoidance: 40%
āø Fire, Physical, Void / Spell, Melee
āø Holy Aura (Passive)
⢠Shield Bash (23)
⢠Volatile Reversal (21)
⢠Healing Hands (21)
⢠Holy Aura (21)
⢠Sigils Of Hope (23)
What's a good way to target farm a monument of protection? š¤
I wanna do the switch soon but havent dropped one so far
so no, pen does not scale the number of projectiles for vortex according to devs
its a paladin so automatically -30% or more dmg compared to fg and no horns of ukeros is another 10-20% dps loss. but ye smth close to that
well that's insane, all those legendary items especially the relic
ye maxroll setup does at least twice more dmg than on that video after checking
huh? it's new hearing that maxroll build is better than community build
thats hilarious considering all maxroll creators are people who played the game for 4+ years and have thousands of hours in game and well known among veterans, but for some reason people conviniently ignore that
using FS with a fully stacked EH is hilarious to watch, turn into moon man
their builds were always good, and in 1.1 they have great builds for sure
people just hate on maxroll cause its maxroll, and also can barely read the guides then complain that it sucks cause they just missed couple cruicial steps and its not working
I wonder how much mana regen you would need to warpath with all 5pts in warriors fury allocated
yep ofc, and its great cause we have way more builds in the game
only volca I know is a really good one, the rest are meh, and I have no hate for maxroll
similar to d4, most build guides for maxroll d4 are ways worse than community builds
Umm, not how that works my guy
what do u mean by meh, liz was literally the guy who took rank 1 arena for years of patches in beta and know more abt the game than most of player
when it comes to le knowledge u can trust those guys for sure
him too, him and volca, the rest I don't quite trust
but ye shield bash is super expensive i dont think many people even geared it in 1.1
actually, for maxroll shield bash guide, is it just me or the build doesn't require insane gears at all? no uber unique required, just some 1lp items
I mean lp still isnt that easy to go through, gotta find it, then an exalted item then do a dungeon
as for best build, if we ignore the bugginess of shield rush, i think thats the best build, it does 600k+ ticks on bosses, you only need to build some tankiness and u can destroy content
you need their aspirational planner(or close to it) the endgame planner is ok, but not bright
the endgame planner on maxroll is bare minimum where u can play it and it doesnt feel bad imo
yeah, was planning to ask about that, coz I think it's really easy to assemble the endgame version, only the aspirational one is really insane
this build you're talking about sounds familiar but since sentinel has too many great dot builds, I can't figure out which one
the walking simulator build aka judgement aura is really crazy, but no idea if it's still good
So you dont need as much mana per sec as I thought really, it's 38/s for warpath with warriors fury allocated, and you can get -16 from the tree, so only 22/s
just shiled rush+jasper staff= gg, super budget super op as long as u can deal with the skill playstyle
I really need to sleep more, I mixed unchained and warrior's fury
any mechanics to get stuns on a warpath/smite dual weild paladin?
I feel that in my soul right now at 3hrs of sleep
any great erasing strike build, I just got the inevitable boots and it looks insane
It was not a dev response. And the person answering didn't test in game so... Not worth much.
I trust a mod far more than random people here, they've been around awhile
you sure it's jasper staff? I thought that staff has nothing to do with sentinel class
Oh yeah, -3 from the relic slot too
Ok but by wording axe should not benefit from warpath skill tree and yet they do.
So the mod answer doesn't worth much.
its broken i get 60+stacks on bosses, so 1200% ignite chance from 0 lp weapon and with 1 lp it can have 700% ele dot dmg
so it's a bosser build?
Yeah but this one's consistent at least for other skills
both, it clears fast too since 1 shield rush kills any normal mob on 1k cor
correlation is not causation, until a dev chimes in 100% we dont know and I havent tested it.
crazy, and imagine they fix shield rush to be smoother
is it the maxroll guide ignite shield rush?
Not true.
An other relic give firedagger that doesn't benefit from cinderstrike tree.
What are the other skills given by items that benefits from a skill tree?
Plus axes from smealther wrath doesn't inherit form tree... So..
Oh dang that looks interesting. And yeah t7 melee aspd would be sick with it.
no its still kinda jank lol, the planner is basically maxroll build with some variation i started with it
you can not roll attack speed on staff and alos the skill has no attack speed scaling, its shield rush
Item subskills don't benefit subskills from the skill tree but like skills casting subskills last season for sure did.
don't see any good erasing strike build in the tier list, is there none?
Interesting. Does shield rush just hit a lot?
yes a lot a lot
So yeah, you can pretty easily hit that 19/s mark with mana regen pretty much everywhere, but if you use Urzil's it's a LOT easier
With the new mana stacking axe, erasing strike has a screen wide area. And still lots of damage.
@sterile latch I swear I saw you maybe talking about this before but do you know if minion traversal experimental is a instant buff with void cleave or nah
I was talking about it with healing hands
Oh
Would test it out but donāt have any boots with that lol
It should be if u take the traversal node but I think the minion dmg buff is always active anyways
Ah okay fair enough. Didnāt know if it ran out or not. Good to know
I'll have to start crafting gear to try this perma warriors fury would be a big deal
It's impossible to keep it up forever as the mana cost scales to infinity
Guess either way I rather have it on my boots since itās the only source of minion damage on em anyways
It's not a flat amount per second? Becuase that's how it's worded
fml, one day I will learn to read I swear, I didnt see the each second part
I highly doubt it's just flat. I read it as each second costs 4 more mana than the last
if it's not a flat per second the node is functionally useless
it IS scaling, wow that is terrible
What are we talking about ?
hi friends. im finishing normal monos and playing echo warpath. does anyone have a decent loot filter so i can help myself to not loot and look at everything?
warriors fury node
Depends. U a dev? š u have to say if u are
he is not
A lot of guides have one. Maybe maxroll has an echo warpath guide w/ one
im using a maxroll guide and it only has one for their "end game" level loot
yoooo I got the slam
can you imagine if smelters was a first half skill? I would love to see it echoing xD
Nope
no waybruh no way why would u slam that q.q whyy
Gj. I'm realizing I should've tried for crit chance on top of crit dmg on mine but it missed anyways lol
who was the one that suggested to slam that awful affix

Oh right melee crit
you never want to slam % increased crit on melee builds, you need MELEE CRITICAL CHANCE
ggwp
especially on 2h weapons, it adds base chance
Does the end game level loot filter remove exalted gear?
I mean sure but that doesnt mean % crit is bad, it's just not optimal
it's miles ahead of what I was using
my last one got melee cold dmg lol. from nemesis
its ver non optimal, most of melee builds cant cap crit if they dont have melee crit affix, its the most cruical affix on almost any melee build
@charlie im not sure, but some rare items are still upgrades to me at this point
i think the only melee builds that dont need base crit is 3rd crit rive and dw warpath
oh and ES with world splitter
It's hard to fully explain all the ways you'd be hurting yourself slamming inc crit chance onto a weapon you want to use. Also third hit crit was nerfed, it needs crit now lmao
Just try the filter and look at the rules lol
Harvest lich with 61% base crit naked š¬
well you can use peak of the mountain to cap crit on that version and get 50% crit multi
i'll just browse google for it then. thanks haha
Losing leech on your biggest hits is pretty damning
I just don't understand the logic behind nerfing it
tbh surprising its still amazing, cause apathy giives leech rate, as vk with anomaly u have tons of leech so 1,2nd strike top you off almost instantly
Ive written 2 guides for it , it was already barely justified in taking and I spent a lot of time getting it competitive. I couldn't possibly rec it to someone rn
no its really pretty good with apathy slmmaed with t7 void flat (and ideally speed if u have 2lp) maxroll guys played it on 1k corruption easily, and its a decent starter too, tested it in cof but sadly as melee you really need to luck out with some decent weapon to randomly drop as starter
I mean apathy's maw is easy anough to farm, especially with nemesis cooking.
just glad it hit the useful exalted mod that can take you to farm the next big thing
ye that's where I'm at atm
yes big time hope they will also fix cof rank 10 so u can get tons of those axes even easier
I'm still waiting to drop a t7 melee void axe to slam on my well rolled 1lp ws
I've missed like 6 t6 melee void slams already
didnt they say the fixed it at least for bosses ion Mono?
I wish nemmy eggs were more common
it is working only for mono bosses and abby not for orobyss/dungeons
ah yeah youre right
ik they're working on it but I wonder how long itll take to fix. I'm just about to hit t10
it works for harbies right? seems like harbies drop stuff 50% of the time for me
I'm running out of uniques to throw in nemmy's egg š
just get to 600 cor there it is garanteed in every nemesis
This is the proof of that. dunno why this isnt pinned in the discord though
yeah no thanks
Is there a viable pure physical melee build?
is this cool build dead in this season?
~https://www.lastepochtools.com/planner/A1G9gEEB
I've got bunch of things to cook
its alive~ish
idk if I should start looking for nemesis after objective, 600 cor
sheesh nemesis cooking rn
My goal is just 300 corruption. Most melee builds are viable if that's your benchmark @supple radish
Nah it's just based on ground covered / time. It's not like if u miss him in an echo he doesn't spawn for 3 more
ah ok, so it's barely on life support
also, any debates on null portent vs titan heart. portent starting to look better even as a 2hander\
gotta start cooking all my null portents too
people do 800 cor with it, but on budget? idk and dmg is low
I'm gonna try to be a bird and run seeds + wall of nothing myself. But seems hard to generate the dodge rating needed to feed foot of the mountain
Without healing hands and smite shenanigans?
Leech would work too. Not sure about ward gen
But the defensive requirements are higher since u actually need to run up to enemies and stand still
it seems hard to scale
300 cor is a joke on a well made build, so almost any melee skill can get there
it all depends on what you want from this game, if you enjoy the farm, just stay around 3-400 is enough, if you enjoy the push, go ahead
is it worth losing +4 forge strike on a crappy exalt for this
it makes me way more tanky
My favorite thing about focused strike was that it could get to 500 in rares, i was running it through hc keyskips with basically nothing. It's still fine but the ideal solution being possibly the second highest demand meta unique is a bit disappointing (peak I mean)
I try to search for a build that uses aberroth's command but not see a single one, why
omg. I finally got one of the relics I need
tbh the build has a lot of budget options for example void trident is very good with 0lp, arguable better than 0lp apathy, i was just talking about 1k cor level
I meant peak for crit capping, my b
ah well ya it kinda sucks, cause if we didnt need peak we could abuse the new pinnacle boss mana helmet, i think this is the main reason they nerfed that node cause mike said that there was some new uniques that would make skill more powerefull
After making a alt - im currently lvl 25 , how far into story do I have to go , really
Donāt want to do everything again
but u can still abuse that helmet with some crit investment easily
I did up to the tree boss and then straight to monos
Yeah rive can give back a tonnn of mana with mods
I've got like 7 seeds and a 2lp null portent , I should cook something but I've been bummed about the nerf
what nerf?
I should have never started leveling as a dot build, it's so good I dont wanna stop
any idea why I can't find a build using aberroth's command? the new unique scepter
Focused strike in rive used to give 100% crit on third strike at the expense of not critting on 1 and 2 , now it just gives double crit chance and 50 multi. But going from 0 crit in your build to needing a decent amount kills whatever it was before
Does the Sacrifice node in Smite increase the damage for the ignites applied by smite?
No, smite dmg is different from ignite dmg
Yes it does
do it tho? that doesnt seem right
Yes it not a more hit damage, it is a more damage so it count for ailments and subskills applied by smite.
It says smite deals more damage, ignite is not smite
That is how I am reading is that ignite damage is not smite damage even though it is aplied by the smite
The way I read it, it would not apply
More damage from a skill itself increases dots but scaling that skills damage won't , eg a more damage node does but inc lighting damage will not inc ailment damage even if the tool tip is bigger
As I understand it
would have to go test it, but that doesnt sound right
I will test, give me a second
cause build is not great and new scepter didnt change much for it
https://maxroll.gg/last-epoch/getting-started/damage-for-beginners
Damage modifiers from a Skill tree affect the Damage of Ailments applied by that Skill, unless otherwise specified (i.e. āmore hit damageā will not affect DoTs).
I disagree, instant vc is great and free duration is a god send. Like it's not a god build, but it's felt really good in my testing
I bet @tribal crane has some ideas on this
Void Hammer Throw , Trust
I've not seen many people care much about void knight dot builds, but they exist
for real? isn;t the unique all about void cleave
I still dont think it applies in this case, because if it does that makes smite with spreading flames THE best leveling
your testing is they key word there, most people in le discord look for something that feels good on 300+ cor
It also has Void Pen, and Aoe
And instant VC is noice fr Shred and the Extra 100 Flat
I have no reason to think it wont feel good then, the aura felt decent at comparable cor last cycle, albeit slow
Or you could do instant VC while Warpath
I look forward to the day we get to convert the aura to fire dmg and we can really have some fun
Dont see that happening, you already have Judgment
Did someone summon me?
After testing it would appear that the ignite damage does indeed scale off the Sacrifice node
I see
That wording needs to be updated because that is terrible
first one ive seen and im 85
Also, we 100% will get a fire convert at some point for it
16 vs 23 damage per tick with no gear/passives
No because spreading fire has not a lot of damage and don't stack. It is maybe decent, but for a leveling maybe life cost is too high
It's 200 dmg per tick and that node is 250% MORE before other mods, that is super good and life cost is zero issue with time and faith
Of course it does
Generic More Dmg applies to ailments
Not how it is worded it shouldn't
No ?
It specifically says more damage with smite, not with smite and ailments it inflicts.
It is almost always worded that way.
Bleed inflicted by Smite are still Smite dealing Dmg
Bleed/ Ignite / ailment you got me
The More Hit Dmg dont apply for exemple
Only that makes zero sense, and is not intuative. It should be specifically spelled out, the fact we're having this conversation is proof enough.
I honestly feel like anything with a āsmite triggerā got a nerf this cycle. Direct cast imo is a better route
Isn't it stated in the game guide under ailment?
"but is affected by damage modifiers from the skill tree and attribute scaling of the skill that applies it"
have been playing on cycle recently with shield bash fg after i killed aberroth on my sorc, but i plan to rework my ravaging aura vk for aberroths command.
That still doesnt change the fact the wording, as is on the node, does not imply that it would boost the ignites
The node wording needs to be updated, you shouldnt have to check an in game guide
Ok sure
They can't resay all the global scaling rule under any node tree. That would be awful.
You should read the guide it is not very long and it help a lot.
They absolutely can, and it would take no real effort because it's just text. literally just adding ailments it inflicts and I have read the game guide, you can still miss things and the last time I read it half the things in it weren't in it.
If you have to read a second thing to get the understanding, there is a problem.
Wait does this imply that if a parent skill has a +flat dmg modifier for say int, that the subskill would also get that +flat dmg modifier? As well as all %modifers from that skill tree applies?
I mean, it miss a lot of info but ailments scaling is not one of them.
Imagine having all the mechanics explained in one place inside the game, and not wanting to read it ...
@upbeat kiln look at this thing
And? That makes literally no bearing on what I am saying, if anything it reinforces it. And really Vlad? You're a mod.
It's so beautiful
This is the real one!
https://www.lastepochtools.com/planner/Q0Mww6ZB here is one idea i'll test with the sceptre
Harbingers of Ruin / 1.1.1
Sentinel (22) / Void Knight (68) / Forge Guard (23)
āø Health: 4,294, Regen: 36/s
āø Mana: 129, Regen: 10/s
āø Ward Retention: 12%, Regen: 0/s
āø Attributes: 33 Str / 3 Dex / 3 Int / 3 Att / 71 Vit
āø Resistances: 59% / 54% / 54% / 95% / 74% / 93% / 93%
āø EHP: 8,794 / 8,430 / 8,430 / 15,736 / 12,457 / 12,236 / 11,210
āø Endurance: 60%, Threshold: 1,009
āø Armor Mitigation: 60% (4,318)
āø Void, Physical / Melee, Spell, Throwing
āø None
⢠Hammer Throw (26)
⢠Void Cleave (22)
⢠Anomaly (22)
⢠Shield Rush (22)
⢠Volatile Reversal (22)
⢠Aberroth's Command
⢠Anchor of Oblivion
⢠Ravenous Void
⢠Oceareon
⢠Null Portent
⢠Decayed Skull
⢠Nihilis
Go make a suggestion #1210282176680169562
Just know Iād react with a fire emoji if I could lol
:D
I'm not sure how much crit my minions now have, I could probably drop a phantom grip even
Could someone answer my scaling question? ā¤ļøāš©¹
I plan to
Yes
Welcome back
Yes it does i am not sure for the falt for int?
Doesnāt that mean you can actually scale dot dmg as long as the parent skill has a flat dmg scale ?
Why? As long as say⦠frost claw hypotheticaly has +2 spell power per INT⦠wouldnāt thya make all frostbites applied have that address flat dmg?
No It is spell damage and ailment are not spell
I am still a regular person, I can be a bit cheeky from time to time
You are mixing Dot and Ailment I feel
where you getting +2?
Itās a hypothetical my guy
Is fire apart of spell dmg
very few skills have flat dmg from attributes
Lets take 1 spell per attunement for strom bolt, frostbite don't use it. But swipe has 4%per strength and that scale all ailment from swipe.
most have % increased
I was so excited for gather storm and storm bolt and man was it lack luster feeling
it would scale a dot that has spell scaling tag, but not your normal ailments no.
No it doesn't work with shadow dagger nor spark charge cause it is an exception. They are ailment that don't inherit from skill that apply.
Does the game guide explain spell ? I canāt find it
yeah i meant only in the case of gathering storm if you have say electrify or frostbite, they would need to have spell tag to scale off of that +1 spell dmg per attunement
So how would I go about making a bleed fire spell
And spell damage will be the base ,
But knowing the ailment thing now makes me understand why the tri ailment was working so well
warlock>chaos bolt>convert the necrotic to physical=you now have fire/physical spell that can inflict bleeding and ignites
Like the new palarus sword has +1 spell damage per attunement , want to make it fire š„ and bleed
what tri ailment?
that spell damage still doesnt scale bleeds.
This would be the reason why abyssal decay is so strong then as the DoT has a spell tag, which gains the +2 flat spell dmg from its parent skill per VIT
abyssal decay is absolutely not strong
Will scale dot ?
I was using the ruby fang set with FS and MS to scale bleed, ignite, and poison all at once because of all the pen sent gets and the ruby fang grants
i have 600 hours on ravaging aura/ae vk and its relatively weak
Bleed doesnt scale with Flat Dmg (Spell or Melee)
What scales with spell then
interesting
What do you want to scale ? Your Bleed Dmg or your Spell Dmg ?
Spell
Then why do you want to involve Bleed ?
you can scale anything that has spell tag on it
No idea thatās why Iām asking
It was fairly effective, at any given time anything tanky had like 50 stacks of each, and I barely have any ignite, eventually when I have the gear it's going to be the all dot build, well sans frostbite
add frostbite shackles and you'll have frostbite too
gloves are spoken for with atrophy
how about relic? last gift of the mountain gives chance to frostbite, only on spell hit though
I respectfully disagree
Well if you want to focus on Spell Dmg, dont try to add Bleed in the mix
Spell scale with
- Flat Spell
- % Spell Dmg and % Dmg for the right Element (ie Fire Cold Necrotic ...)
- If its a Hit Crit Chance and Crit Multi
- Penetration / Shred of the right Element
- If its a Hit Armor Shred
@twilit valley
are there any builds that centre around improving Holy Trail (Javelin) are there any Uniques that add to its effectiveness? eg wider or more trails?
Thanks
No unique directly, but its a fairly strong early game skill
I am sure Maxroll has a guide
general question guys
one has RoA chance, the other doesnt. does this mean you cant get this shield from Rune?
that is on spell hit and this has to be melee
https://www.lastepochtools.com/planner/B4e5dm6o it sadly is quite weak even with relatively well geared vk
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (33) / Void Knight (74) / Paladin (6)
āø Health: 4,490, Regen: 0/s
āø Mana: 135.51, Regen: 8.77/s
āø Ward Retention: 24%, Regen: 0/s
āø Attributes: 30 Str / 6 Dex / 6 Int / 12 Att / 118 Vit
āø Resistances: 75% / 76% / 120% / 75% / 77% / 135% / 149%
āø EHP: 13,842 / 13,860 / 13,860 / 19,614 / 15,642 / 13,860 / 13,860
āø Endurance: 60%, Threshold: 1,059
āø Dodge Chance: 1% (24)
āø Armor Mitigation: 60% (4,412)
āø Crit Avoidance: 30%
āø Void, Physical / Spell, Melee, DoT
āø None
⢠Vengeance (20)
⢠Anomaly (20)
⢠Volatile Reversal (20)
⢠Abyssal Echoes (23)
⢠Void Cleave (23)
⢠Titan Heart
⢠Spine of Malatros
⢠Ravenous Void
⢠Oceareon
⢠Siphon of Anguish
⢠Anchor of Oblivion
The Shield is a boss drop
You can only get it by killing the boss
gotcha. thanks. Same with items like Omni's?
Would you like to see my stupid dream that uses it
yeah i always like to look at fresh ideas
You asked for it. Iām open to mechanics questions and even possible issues that you can see. https://www.lastepochtools.com/planner/BrpJK5PA
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (51) / Forge Guard (15) / Paladin (27)
āø Health: 2,443, Regen: 31.9/s
āø Mana: 111, Regen: 11/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 19 Str / 1 Dex / 1 Int / 5 Att / 55 Vit
āø Resistances: 110% / 94% / 94% / 97% / 73% / 97% / 72%
āø EHP: 8,665 / 9,057 / 8,665 / 13,021 / 8,453 / 8,665 / 8,372
āø Endurance: 74%, Threshold: 769
āø Armor Mitigation: 63% (4,806)
āø Block Chance: 54%, Mitigation: 33% (856)
āø Void, Fire, Physical / Spell, Melee, Throwing, DoT
āø Physical / Melee
āø None
⢠Shield Throw (21)
⢠Manifest Armor (20)
⢠Void Cleave (20)
⢠Abyssal Echoes (20)
⢠Healing Hands (20)
⢠Atrophy
⢠Aberroth's Command
⢠Anchor of Oblivion
Yup
good to know, thanks
good evening fellow voidknight enjoyers
/
you literally use abyssal echo as a buff skill with your setup, not as a dps skill. i thought we were talking about dmg lol
This produces 7+ hits per shield throwā¦. That all proc Abyssal Decay⦠the āon hit 5% dmgā
Not accounting for echos
yeah, if you play abyssal decay without it it procs it and deals its whole dmg and then you can reapply it with screaming rifts node.
this setup doesn't do any dmg with abyssal echo
Itās not meant to, itās meant to deal dmg through abysssal decay
just for reference to that node, it deals 5% of the total damage per hit which means you need to deal 20 hits for it to equal not having that node. That node is sorta a trick imo. Cause you can apply abyssal decay a shocking amount. so if it takes you 2-3 seconds to hit 20 times, you might as well have just went for multiple casts of decay to proc it 2-3 times that does 2-3x the damage
exactly this
I can apply 20 hits within that time
ive not really found a case where you can hit fast enough to justify it, it just sorta ends up lowering your damage overall because you can spec abyssal decay to cast like 3 times with a delay inbetween so thats like doing 60 hits in 3 seconds
with good enough attackspeed you can proc every echo from screaming rifts
Shield throw hit (1) + explosion (2) + MA sweep (3) richochets MA explosion (4) + second hit (5) + explosion (6) + MA sweep (7) + explosion (8). Per shield throw not including echos
yeah but if you left it as normal hit, and had it cast 5 times in 2.5 seconds with screaming rifts
Granted this is primarily for single target. I am worried about trash clear
still does way less dmg than 4 full abyssal decays in that timeframe
Hmmm I may need to rethink then for sure
look at my planner and see how i skilled abyssal echo if it is your main dmg source
the only thing id say the 5% per hit node does that can be sorta helpful is it adds dps without eating a lot of mana, if mana is not a concern then its not too good, but if you have high mana costs, then it lets you get more damage out of a single cast.
i would have myopia node aswell if it worked, but it has been bugged for me for over a year and doesn't blind
I REALLY considered investing 10 points into future strike but without scaling it seems like a bait
i have it as a meme
i wish they would just give us more ways to apply it, it would be already good ailment
So I could probably keep the set up the same and just get the one you recommended and still pop them (just feel like the dmg would be shot funny at that point if there was no stack on the mob)
Any minion geniuses in chat? I'm tempted to say my forged weapons crit is somewhere around 48% with the math being 5+ 3+ 3 + 18 * (1 + 0.35 + 0.28 + 0.39)
right now the only way is the passive and relic, and a node in anomaly.
What better way than āon hitā would be wanted? You just mean more stacks from more sources
abyssal decay doesn't stack, you pop it and it deals dmg instantly, and then reapply it via screaming rifts
Yea that node applies one every so often right? Inbetween those casts (unless decay is on them) Iām not doing any dmg. Thatās what I mean itās a little shotgunny in those terms unless I am underestimating itās frequency
i wish we would have it on gear like chance to ignite on hit etc. would make it viable ailment option for sure. just some duration idols and vks have their own ailment
you still "tick" the abyssal decay on them if you haven't hit them
it is very frequent considering it can echo aswell
I was also playing around with a āgenerate wardā shield throw build but it doesnāt seem it would work unless itās single target ha
That could be an easy swap to make and would still be in line with the underlying principle of the build. Dmg would probably be better as well. (Do you know if you have the ācast AEā node in VC and if you have the ācast at mouse targetā node in AE if they synergies or it just casts it on you instead
vc will just drop the ae where you stand, but if you manually cast ae then you can drop it at cursor location
do I even bother farming dungeon bosses if t10 is still bugged
What is the difference on Void Knight between Hastened Cataclysm (3/3 105% cool down reduction but increases mana cost by +45) and Shattered Continuety (1/1 Erasing strike no longer has a cool down)
They both do the same thing? Or am I reading this wrong
Ive been using the extra castings to stack tons of armor pen with vc and abyssal
Seems silly to put 3 points in Hastened Cataclysm if the other node does the same thing for 1 point without the mana cost increase
I feel like I'm missing something, otherwise that seems like an incredibly weird oversight
the node before the 0 cooldown one adds +60 mana cost
it causes ES to "echo" 100% of the time, that extra echo eats up 60 mana, you can spec that for more echos that eat up 60 mana each
Hmmm, I see... Seems odd the way it's laid out but it makes sense I guess
is there a way for me to see how much each point of attunement is helping my minions
attunement does scale fg minions right?
Okay yea Iām thinking that too, VC would be around be, and then I can place AE as needed for bosses ect to proc⦠or even to my current fave tactic of healing hands into the boss/MA, and VR away. But now I suppose it would be HH, VC, VR, haha
Hoover over Forged Strike
It should tell you
awesome ty didn't know that
trying to decide if 12 attunement is better than 280% minion hp on gloves
Probably none
Since with PHantom Graps you can have your gloves applied to your FW
oh that's a good point. i have double PG atm
wait would t7 attack speed just go hard as hell on gloves then?
Yep
ik what I'm looking for now tyvm
I need to farm out a bunch more phantom grips. despair
can you use Avenged items for slams?
Yes, as long as they are exalted
nice.
Also, is there a list of bugs we can see that EHG is aware of?
Wanna know/see if theyre even aware of the running in place bug thats extremely frequent with the Ignite ShieldRush build
should I put hybrid health or endurance on this? I'm only 20% endurance atm
feel like health just makes more sense
...movespeed?
nvm I didn't even realize I was at armor cap :^)
is this good for paladin or nah?
is there any point to get crit avoid if you take more than 100% reduced dmg taken on crit?
No point
nice ty so either one is good
Yes
But I assume that going above 100% on reduce crit dmg is pointless?
Yep
alright thanks
š
is there a way to scale it? if not spell caster.
Yo I didnāt even think about this haah but my only issue with retaliate builds is just that⦠they require you to be hit so the dps of them is scaled based on the number of hits you can take⦠so bossing (assuming it is your main source) isnāt really viable
oh no i don't mean it as retaliate build, just to have high uptime for 10% damage reduction
boots are nice.
I use exiles on my hammerdin
im useing ignite Shield Rush. though Im getting peeved at the running in place bug
Do any smit throw players feel nerfed with the new idols?
ppl tell me it's nerfed for hammer throw but fine for other builds
What was nerfed there?
smite amount is capped by 10 from idols in 2 sec
dang the roll on this is kinda cracked...
does anyone have the build that the number 1 forge guard use in arena ?
its on le tools, but he snapshotted gear for manifest armor
Anyone want to check out this build i've tried to put together myself (I enjoy to not follow guides in this game). Im currently at around 250 corr and trying to get this geared. if this can be improved or if its viable to kill abberoth and anyone got tips I appreciate it!
Its mainly a bleed/dot build
https://www.lastepochtools.com/planner/ALv2LK2B
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (10) / Forge Guard (65) / Paladin (18)
āø Health: 3,434, Regen: 25.2/s
āø Mana: 150.01, Regen: 10.72/s
āø Ward Retention: 96%, Regen: 0/s
āø Attributes: 32 Str / 11 Dex / 24 Int / 16 Att / 3 Vit
āø Resistances: 102% / 76% / 73% / 153% / 85% / 71% / 73%
āø EHP: 16,446 / 14,144 / 13,866 / 23,495 / 14,888 / 13,535 / 13,866
āø Endurance: 57%, Threshold: 687
āø Dodge Chance: 2% (44)
āø Armor Mitigation: 52% (3,401)
āø Block Chance: 64%, Mitigation: 50% (2,066)
āø Fire, Physical, Void / Melee, Spell, DoT
āø Fire
āø None
⢠Rive (24)
⢠Abyssal Echoes (20)
⢠Healing Hands (24)
⢠Sigils Of Hope (21)
⢠Ring Of Shields (20)
⢠Undisputed
⢠Null Portent
⢠Flayer's Pride
⢠Orian's Sun Seal
⢠Valdyr's Chalice
⢠Blood of the Exile
⢠Salt the Wound
found it
Why Ignite chance in Rive ?
Why FW chance in Rive if you dont specc into them ?
@late hedge
I choose ignite to get more dmg out of it since I stack primarly bleed and then ignite.
And I chose FW and manifest to get more bleed stacks
I dont know what else to pick really
aah i see
ah, i chose abyssal for the crumbling debuff
oh and also for sanguine to burst bleeds
alright makes sense, so the immolation part is not good then
It doesnt scale with your dmg, but minion dmg
And you dont have any (plus its really bad)
Are you getting a lot of Ward from HH ?
I am personnaly not a big fan
When you pop your bleeds you consume all the leech at once instead of keeping a steady source of sustain
I havent respecced to that yet so cant really know as of now
Oh true, so volatile is more dmg+sustain then
Why ?
despair
I chose that since i thought it to scale hh and ignite
oh, so they scale only from inc to damage over time and % phys dmg for example?
bah, got aberroth down to 20%, but died coz the cheesy debuff stacked to 15 xD
I see thanks for the tips
I made a few changes
Mostly skills and passives wise
Imo, forget about minion if you are not scaling them at all
I will just be cumbersome
nice nice, even if they add bleed stacks?
Take unspecced Rebuke for exemple
I mean they will probably end up doing 5% ish of your dmg
If they manage to stay alive
yeye i guess they are too squishy if not really investing int othem
Is fg really the good choice here then over for example paladin?
He has about the same about of support for either, the big factor is the bleed support on FS, THAT is a powerful bleed setup
I need to figure out exactly how many stacks of bleed I can apply on a single hit for that actually
I see I see
Thanks I took your help with the passives
How does FS feel when playing? I maybe would go that over rive than since no support for forged weapons
I just took rive since it actually feels really good to play with
even if specced for no cd?
Dont judge any other skill by Rive, you will be disappointed, Rive is too good. But FS is bonk, but you can trigger it with multistrike
You cant really sustain the mana cost on no cd
Ye I trierd using ms before rive, it just doesnt feels as good somehow
MS feels quite clunky, but with FS its quite enjoyable
MS really needs you to put those increased area nodes for extra reach
is it also usable "ranged" if you shift target?
from armament stacks?
no but if you have the extra range nodes it reaches pretty far with just a few of them
I was thinking, what really? since its the same mana used as time and faith gives, but then I saw that it wasnt included š¢
Using time and faith with MS to trigger FS is REALLY good
man, 13WW, lil bro tried his best
Finally got one.
In no rush to equip it though. My gloves are good for me but not particularly for my weapons.
Falcon grips are good enough to start
Eh, needs a decent affix on it so I'm gonna nemesis gamble it. Otherwise it's kinda garbo.
Sick
finally
fantastic i cant pick up the weapon i dropped accidentally
isnt it alt + z to show/hide items on the ground
gm loot. long time no see
What flat fire? What ias?
What even is ias?
Increased Attack Speed
Flat Melee Fire Dmg
Oh
Well, sure, you could recommend me a unique I don't have. But idk.
I'm not sure what to do witht hat recommendation.
Prophecies or
surely prophecies or else CoF wouldn't really have a purpose
I'm guessing favor might be in a limited supply for him as well
I'm MG, and I'm too busy doing harbingers and blessing farming rn.
You can probably buy 0LP ones for 0gold...
Doubt it. 0LP uniques sell for a lot.
Only meta ones
And even so I'm not doing business right now, I don't have a lot of time today. If I'm gonna do business I want some time set aside for it.
Also... I don't need it right now.
You don't need to come up with 5 excuses to not follow my recommendation, you could just say you don't want recommendations
But then I'd be lying.
sus
ah, ur back again manock. so did holy aura apply the other resistance as well? are u capped or did u need more?
also armor+life
Like you speak as if I have some kind of problem with your recommendation.
Holy aura? I'm not sure what you're speaking of.
Forget about it
Why would I forget about a decent tip?
Not sure
Look, all i'm saying is I won't do these things right now, but I'll look at the unique and see if I can get my hands on one if I like it.
we talked last night about u feeling squishy and u said u were res capped with holy aura activation, and i was wondering if u really are as the 2x bonus on activation might just be the base 15%, not the other nodes u got
In the mean time I'm going to gamble on the phantom grip.
I'm fairly sure this was not me.
Phantom grips are hella expensive with good rolls
I think high LP Falcon Fists are best in slot too
LP4 with T7 ias, t5 crit, t5 armor shred, t5 frailty š¤¤
t5 Frailty ????
Frailty is good.
What a waste ^^
I love frailty.
Get sealed t1/2 somewhere else
Also crit and armor shred kinda useless for a dot build lol
Thats enough
must have remember wrong š
Oh you're playing a dot variant
I think crit is far superior
Also I can't get frailty anywhere else, I have uniques in those slots
DoT is more comfy especially when you don't have the key uniques.
On alts, you dont have to clear all the regular monos any more right? I've just cleared fall of the outcasts but looks like I still have to do the rest? Or am I mistaken
Like, hit based minion builds kinda need 2x phantomg rip.
You can use a glyph of envy to instantly max out the stability gauge
You still need to do the quests.
oh gotcha, thank you
However. If you have already unlocked empowered on a different character, you only need to do one of the level 90 timelines rather than all three.
You do need to defeat the harbinger at the end though.
I don't think I'm all that squishy. This is me unbuffed.
Looks like the person you were talking to was DuckTapeAl.
thats the one! hehe, thanks š
me unbuffed š but playing thorns, so
so the strat is spam envy to knock out the right side bosses, kill a single lvl 90 timeline boss and then I should be in empowered right?
yup
Well, if by boss you mean the harbinger then yes. It's an important detail that you have to fight it. š
yep gotcha, thank you both
No they meant Rayeh + Lagon instead of Formosus and the Lance Bird (cant find his name)
Yep so simple right? Single one on alts
yeah really solid addition
Could be explained better
Anyhoo
I put the phantom grip into the nemesis. And it was rotsteel. XD
I hope my cleanse on potion use will not fail me this time.
Guys, how good multistrike paladin with aurelis and palarus is? And should i focus strenght or attunement?
Dont know about the1st part of your question but for the second part it comes down to
What do you want to scale ?
Melee or Spell
Vanner, its good, but I am having trouble scaling it in empowered. Attunement.
I have a feeling that Rive with Attunement stacking and DW a mace can be super nice
You get Flat Melee per Att with the sword, with Rive node
In fairness, I am wearing a few rares where Exalteds could go, and that isnt helping things. Build for example: https://www.lastepochtools.com/planner/ow1RyWNQ
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Sentinel (34) / Void Knight (10) / Paladin (50)
āø Health: 1,234, Regen: 40.54/s
āø Mana: 279.46, Regen: 9.6/s
āø Ward Retention: 29%, Regen: 0/s
āø Attributes: 23 Str / 5 Dex / 6 Int / 41 Att / 6 Vit
āø Resistances: 116% / 78% / 160% / 119% / 100% / 101% / 26%
āø EHP: 1,841 / 1,841 / 1,841 / 2,055 / 1,841 / 1,841 / 1,235
āø Endurance: 35%, Threshold: 314
āø Dodge Chance: 3% (64)
āø Armor Mitigation: 28% (1,087)
āø Crit Avoidance: 46%
āø Physical, Fire, Lightning / Spell, Melee
āø Holy Aura (Passive)
⢠Multistrike (23)
⢠Lunge (20)
⢠Healing Hands (20)
⢠Smite (21)
⢠Holy Aura (20)
⢠Palarus's Sacred Light
⢠Aurelis
⢠Swaddling of the Erased
⢠Devotion
⢠Ucenui's Sphere
It is friday I am home from work, it is time tro LE !
go full dw palarus you coward
I go dual Aurelis, and melt bosses.
Smite rive? I do like rive..
Thanks!
I have so many builds to try before next week fml
Np! Good luck!
More focus on smite damage
Then you want to stack Str for Flat Dmg
If i try smite rive i should go mace or 2 palarus?
I did MS with aurelis before, i liked it, but would be cool trying another skill to proc The smites
Oh, str them. Thanks š
I only see attunement scaling on Smite. Where's the str coming from?
why do u need to try them before next week?
POE I guess
palarus has backwards scaling, scaling str gives flat spell dmg and scaling attunement gives flat melee
Thats right, thanks.
Also yes, poe
Vanner, another skill that can proc smites is Javelin. Had a lightning spear javadin last patch that was fun too.
Oh i'll definetly try The javelin bombardment build sometime
Hrm, I am misremembering. It was lunge that was proccing my smites. The Javelin was unrelated, apologies.
Rotsteel Part II, wish me luck.
GL
Gl
the lunge that drops the flag is kinda fun, and godspeed manock, come home with your shield, or on it (it's gonna be a LOT on it)
Decent roll. Not super good, but it's decent.
Well, I survived part II.
Here's hoping I get a second affix. Exalting the elemental damage isn't really super great.
Cleanse on potion is so good. V_V
yeah it is
Is siphon of anguish a guaranteed drop or something?
idk, but I've got it on almost every drop from Orobyss
its the most common drop off Orobyss
Is it a UI bug that causes my block chance to reduce for a millisecond after refreshign sigils?
rive
Hrm, Rive minion is what I thought at first.
just casual 800% shred
oh, shred! yeesh.. couldnt read it
Should put it up for sale then?
no clue I dont really sell, I just am lazy and buy lol
I mean people can't buy if nobody sells
This might fetch a decent price then.
Oh also I did survive. Cleanse on potion coming in clutch.
plenty of people selling I promise, I just dont pay attention to the market
Staying pure physical, can anyone see a way I could improve this build for scaling? https://www.lastepochtools.com/planner/ALv90vxB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Forge Guard (62) / Paladin (15)
āø Health: 1,095, Regen: 120.7/s
āø Mana: 114.43, Regen: 8/s
āø Ward Retention: 47%, Regen: 0/s
āø Attributes: 88 Str / 9 Dex / 11 Int / 1 Att / 6 Vit
āø Resistances: 79% / 78% / 37% / 67% / 76% / 76% / 32%
āø EHP: 2,476 / 2,476 / 1,798 / 2,805 / 2,476 / 2,476 / 1,731
āø Endurance: 62%, Threshold: 299
āø Dodge Chance: 2% (36)
āø Armor Mitigation: 42% (2,164)
āø Physical, Fire / Melee, Spell
āø Fire, Physical / Melee
āø None
⢠Lunge (21)
⢠Rive (21)
⢠Forge Strike (21)
⢠Healing Hands (20)
⢠Sigils Of Hope (21)
⢠The Last Bear's Lament
⢠The Last Bear's Scorn
⢠The Last Bear's Fury
⢠Thorn Slinger
⢠Blood of the Exile
⢠Orian's Sun Seal
⢠Valdyr's Chalice
the cd for those void mines on void prophets is zero I swear
yup, good luck getting a high one with only 12 FP left.
Thats what glyphs are for cries in loses all lp on first try
lol yup
I mean even 1 tier is like.
Just, do I put hybrid health, or do I put crit reducion?
crafting is good here but it still needs work because the highs are not that high but the lows are brutal
But crafting is very easy to understand and also doesn't require much to get the materials.
if you ahve crit reduction maxed, then hybrid hp
Super not bad.
yeah, still a very useful item to wear.
I was wearing it for a while already, I just noticed I hadn't used up all its FP yet.
So I decided to gamble on the t4 armour to be sealed and add another affix.
From my understanding, chance to seal goes down with higher tiers?
anyone playing void 2h ?
yes, but not with spear
- Does the abyssal echoes it cast cost mana?
- Does the abyssal echoes it casts do a base damage one or would it be a buffed up one if you have it specialized and/or any additional damage mods you had that contributed to it normally?
it will be specialized if you have it specialized. dont know if it consumes mana, it usually says if it does. This one would appear to not consume mana.
Thanks :)
It would have all benefits from the tree. Not sure on mana.
first 4lp of the league. is this thing useful at all?
lots of hp
if only it was a 4lp phantom
Yeah, it's pretty great for almost any build. Tons of health, ability to cleanse stun and freeze, and even a good chunk of res and stun duration on it to boot.
yee true. maybe for a future build. kinda int to swap it out for a phantom on my FG
Im looking at the builds on Maxroll but none of them incorporate this. Surely a build can exist around this
probably meme or niche build. Void cleave can get fire tag
yeah, it would have to be a DoT build for sure
i mean you can nuke with void cleave. it can have both void and fire tag
Fire Void Void Cleave Crit
Someone pushed to 800c of the old Corruption with it
Slam exalted Melee Crit on it and it's super fun
might have to give VK a whirl at some point.
would also like a meme Vengence build. would prob have to be Vengence Pally to work
vk erasing strike is pretty fun
Renegade + Horn or Bastion
im lvl 11 CoF and have a ton of gear im sitting on that seem like they'd make cool niche builds for
its not exactly a 1button build. actually i have to press all my skills š
still salty that some things dont make since like Electrify seemingly a Sentinal exclusive. was trying to make a Lighting DoT Disintegrate build for Sorc and realized I cant get Electrify
was big sad
only way to get it would be through Ladle which isnt worth
prob just trash the phantom grip if it only has +1 skill huh...
anyone playing warpath smite ?
Im waiting for the day Sentinels get actually good Unique armors with either Solarum Plate or Champions Regalia Base
i just wish wings of argentus had better base, but its already a good item
Which is better for Bleed Hammer Paladin?
Itās a shame there are so many op unique body armors that define builds. Having to choose one over champions regalia is the worst
op ring
they dont do that on purpose and put all unique body armor on mediocre bases
all my death ratles get from nemesis is health. zz
And why is Unstable core on the Arcane Regalia base ?
obviously cause ehg loves mage more than any class, i think that was proven many many times over the years
strongest builds, best uniques, fast farming, flashy spells
can someone clarify what it means when it says " chance to use x when you use a minion skill" in regards to MA
Is there any effective way of being able to spam devouring orb on vk lol.
I know the cooldown can get low but it's still janky even at like 1.4~
That also sounds like Acolyte and i bet someone in the team has a crush on the Acolyte ... or the Mage daddy i dont judge about that
a bit, but in a less degree compared to mage
I'm thinking of doing some wacky void cleave (+100 flat void dmg for next throwing) + shield throw + smite on throwing attack hit. Is this dumb?
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (59) / Forge Guard (14) / Paladin (20)
āø Health: 2,073, Regen: 42.4/s
āø Mana: 102.51, Regen: 8/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 5 Str / 1 Dex / 1 Int / 1 Att / 36 Vit
āø Resistances: 8% / 0% / 0% / 40% / 48% / 36% / 36%
āø EHP: 2,094 / 1,998 / 1,998 / 2,830 / 2,754 / 2,516 / 2,516
āø Endurance: 20%, Threshold: 415
āø Armor Mitigation: 24% (988)
āø Block Chance: 37%, Mitigation: 46% (1,726)
āø Void / Melee, Spell, Throwing
āø None
⢠Void Cleave (20)
⢠Shield Throw (22)
⢠Smite (20)
⢠Aberroth's Command
⢠Sigeon's Reprisal
before I look, just reading the rotation seems clunky and I would ask what dmg you are scaling, shield throw or smoite?
shield throw, with a decent amount into smite because sceptre for being able to use void cleave gives some spell damage and vitality adds to it too
its all void damage so its not impossible to scale both
i guess I mean are you scalijng throw primarily and useing smite has secondary or the other way (imo with the "buff" "nerf" of smite on throw... (cap).... I would recomend throw being the focus
so low EHP , you are so squishy
this has a weapon, shield, rare armor and nothing else
*white boots
Ohh i see , then nvm
makes sense
i wanted to make a joke about things sneezing void goo into your general direction and so


why do you want the extra bounce on Shield throw? for Mobbing? Also about your reply..... if you are going throw focus.... you are split between focusing VIT or flat throw and STR/DEx
i take it you are not wanting to run MA?
extra bounce on shield throw might be good with the node where it can bounce off allies
I think my thought was more smite, but that does't make sense without minions
damage
so the only thing that will trigger the smite is a hit on an enemy not an ally, so while mobbing this works... bossing or single target... you just have 1 hit per throw (without MA) or... if you are liek me...... RoS for stupid memes
makes sense
you are missing Richoet node (assuning you are wanting them)
otherwise this hits 1 enemy +1 more... as is
woudl you like to see (for a rare change) my current void throw build I am actually runbning and lvling with? might be helpdful as a base or to get inspoi
sure
We need smite to spawn devouring orbs š
i am playing around with this set that just dropped..... the scaling 3% more mod was super tempting https://www.lastepochtools.com/planner/QDVwvOGo
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.2
Sentinel (20) / Void Knight (50) / Forge Guard (15) / Paladin (5)
āø Health: 975, Regen: 20.18/s
āø Mana: 96.89, Regen: 10.28/s
āø Attributes: 29 Str / 0 Dex / 0 Int / 4 Att / 13 Vit
āø Resistances: 90% / 104% / 91% / 29% / 86% / 29% / 113%
āø EHP: 2,573 / 2,573 / 2,573 / 2,176 / 2,494 / 1,850 / 2,573
āø Endurance: 64%, Threshold: 195
āø Dodge Chance: 3% (53)
āø Armor Mitigation: 44% (2,202)
āø Block Chance: 51%, Mitigation: 36% (832)
āø Crit Avoidance: 13%
āø Void, Fire, Physical / Spell, Melee, Throwing
āø Physical / Melee
āø None
⢠Shield Bash (20)
⢠Manifest Armor (20)
⢠Shield Throw (20)
⢠Healing Hands (20)
⢠Volatile Reversal (20)
so it woul dbe 12*3 soooo a global 36% more mod ... might not be worth it
I mean you can time rot more than one dude at a time
but in general sets are bad (only one I consider ok-> good is the lightning meteor one for sorc)
well do to my poor gearing it shot my DPS through the roof ha

i mean did you see my phys res haha
anyone using this for a build yet?
yeah
i enjoyed it while leving but it seems meme. maybe a super high health build? I wonder how it interacts with %health lost per second and ward items
it might work besides that you cant gain ward in combat that in itself is really bad
javelin throwing build for you now
Or a spellblade
https://streamable.com/hmeh5g Hehe reflect forgeuard on corruption 100. I'm missing attunement on my hat and haven't yet specced into my golem to use a shield or inherit from armor yet so he isn't doing much other than taunting.
It can clear 300 as well but it's slooow compared to just using minions to attack. Also not sure if reflect scales with "more damage" it doesn't seem to be damage as you don't see a number.
my concern with reflect is single target dmg (it is a BEAST with multiple attack procs) but 1 mob.... it kind of sucks.... has that been your exp?
well I linked a boss fight. if the boss hit all the minions at once it's fine. If they only use dots I can't hurt em
I'm really squishy right now but if I get tankier it'll also lower my dps :/
I'd love to but that tree looks so weird to try and to build around as the core skill. Might go make a VK build instead as I have a few solid 1h and 2h with either T7 or 2 T6 void related affixes on them to play with.
that is HILARIOUS to watch and I also thought you meant on you... this looks awesom e
Yeah. It sucks vs wengari chieftains though. Idiot boss who only has single target attacks and a leap. Like why does he only hit one thing at a time?
I didn't expect for Jura's clock to charge faster than I could see lol
certainly the silliest summoner build I've seen
Hey man not everyone can hold down right click for so long. It hurts my finger sometimes (need a macro)
To any devs reading, my lawyer says to let you know that was a joke. I don't use macros š¬
bind it to a key and put something else you rarely press on right click.
it is way more comfortable for me to hold down a key than a mouseclick
I read skilliest for some reason
Utilize percent damage reflected. Works on dots
io really wish they didn't nerd throw smite T.T
@upbeat kiln not sure how good this sidegrade is
3% crit for 19% fire pen that double dips I assume
With void cleave and the passive for FS, I think fire pen is slightly more valuable than phys or void pen
20 base crit is insane
Since devs aren't gonna do any nerfs during the weekend I decided to share the phantom grip bug. It's applying to all gear, not just gloves for forged weapons. Buy stuff up before this makes it to reddit!
Twice
They hit almost as hard as the armor
Another funny thing is that each grip applies to the other grip. Not sure if order matters
damn, they were already expensive
is it enough to make forged weapons good tho? š
It's like having 12 harvest liches and a bigger harvest lich all the time... So it's B tier at worst
definitely a juicy interaction. you might be surprised by how much some EHG folks -dont- sleep tho lol
funny thing how even with such bug the skill is bad
Yeah they're always watching š
i dont remember exactly what was the outcome of the 1.0 survey, but didnt they say they will only bugfix overperforming interactions and leave non-consequential stuff alone?
like this could prob just stay as is and it wouldnt bother anybody next to the myriad of one shotting sorc builds
hold onto that ring!
after this i wonder if it could be bugged in other ways as well, like applying your item stats to some other types of minions on other classes
i used one on my falconer for a sec and it didn't do anything crazy
I do have an acolyte who can try
definitely will :p not sure what build I'd use it on tho
True, the summoned bees and stuff don't seem to get the stats
If only there are ways to make the crab op lol
ye just throw some spaghetti at the wall, maybe something sticks š
Hopefully perry the pig holds a build contest with this if it works on all classes
dropped on my level 40 CoF sorc and it's not even tagged lol

quick somebody go buy if you have the favor
ah yes, the FAVOR is the issue
Daaam they go for this high? Shoulda sold mine
4M is nothing
I only saw the 40m xD
ye obv buy the one where the seller forgot to add a zero š
I dont even think I've made 2m yet
there was a dupe somewhat recently so the market is a bitttttt inflated
just a bit
a bit
whoa what a steal!
Yea, trying to buy some T7 intelligence Ring for my spellblade and even ones on trash bases are like 50m
yeah the pain is real
Gonna keep throwing 0lp Last steps into nemesis, hope he spits out a 2lp
huh the T7 mana neck would be only 10-20M now, wow
T7 hybird health belt is still 140M lol. ye, back to CoF
thx
I'll never be able to make the builds I want with this economy
Nah, sort by lowest gold you have some people selling for decent
thanks loot chest after a shade fight
not 4? what a scam
no,.... youi want to know what a scam really is... I had the void knight (sword shield neckals) drop... and put it on... and my DPS has shot through the roof....... and I don't want ot take it off but knbow I need too ha
always weird when you tweak your equipment and suddenly something works completely differently
do tell
which build is good in both aoe and st?
so it seems that smites cast from Palarus go into a que, I just did a big aoe hit and they just kept casting around me even though I wasnt attacking
lol excuse me? haha like some buffer line haha?
What was your big aoe hit
Uh...maul xD
But that explains the weirdness I saw with judgement when I messed around early with pally
Maul?
werebear skill
Nice sentinel build 
I have like 5 sentinel builds right now, I just am doing something different for a bit
Oh, that wasn't a sarcastic dig
Nice to see smite being used on other classes with palarus 
it's because if you str stack with bear and dw you get double str to spells
How much are those smites hitting for on a dummy?