#🔱┃sentinel
1 messages · Page 4 of 1
hi guys, would like to ask if healing hand build still works for new cycle?
Yes. It's just weaker defensively if you relied on ward
Especially since ward itself got nerfed beyond 4k
😭
I mean, all it really is, is that ward is now only slightly better than regen on some builds
how is Forge Guard and Void Knight now with the new Patch?
Weaker offensively too
FG and VK are fine, FG got a bit boost this patch honestly
Still the weakest but I'd say it's a step or two up the power scale now
they want us to use the auto sigil ring that doesnt even give us all the sigils lol
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (53)
▸ Health: 1,538, Regen: 52/s
▸ Mana: 173, Regen: 10/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 1 Int / 1 Att / 34 Vit
▸ Resistances: 0% / 25% / 0% / 67% / 69% / 61% / 34%
▸ EHP: 1,310 / 1,528 / 1,310 / 2,346 / 2,162 / 2,001 / 1,625
▸ Endurance: 30%, Threshold: 308
▸ Armor Mitigation: 27% (1,235)
▸ Void, Physical / Spell, Melee, DoT
▸ None
• Devouring Orb (20)
• Abyssal Echoes (20)
• Smite (20)
• Rebuke (20)
• Lunge (20)
None
What is it called?
Orian's something
Orian's Sun Seal
all they had to do was make the sigils have double duration
Do you have a picture of it?
31-37 seconds specced into duration
if you run a 5 sigil setup, which is eays with the +2 skills, you wont even get 5 of them
you would have to manually cast them again during boss fights
>rely on 6% on kill
Yo and any Spin To Win - Sentinel videos that I can look up?
There are a lot
The strongest in 1.0 is with void knight
Fire looks like it got buffed but it will take time for people to figure out the differences
Spellcaster warpath paladin is pretty solid and one of the easiest builds to get going
you can get sigils to 37 sec duration base i am doing that on my shield bash build because they give a total 15% blcok chance
also the suffix for that idol prefix is block eff
I can't run sigils anymore in vk build.
forge guard is just infinitely better defensively
I plan on building around this. You get 80% total echo chance every 2 seconds (40% from tree & doubled on void convert) and when these echoes end they will cast Warslash (200% dmg modified maxed iirc & unaffected by warpath damage penalty)
Gameplay is move in triangles around chunky enemies
Not sure if it's more DPS over ignoring Warslash and going after more damage nodes on 2h on the left
One upside with relying on Warslash for your burst dmg is atkspeed isn't as important. Still need some to get time rot procs for dmg buff
for normal way to play with sigils idk if thats worth it to use the ring, but with divine flare it could potentially be interesting
Nice qol I'll just keep my sigils at 3 and chill
Iirc there are heavy diminishing returns after hitting 500 corruption anyways
they killed my build 😢
Do you guys think a forge guard build with Sigeons Reprisal (shield throw on block) with the new main hand shield and shield bash as a main attack will be viable?
I am going for block chance cap, dmg reflected, and throwing dmg for the shield throw on block.
Sounds fun. No idea if it will work.
which one?
third strike crit rive
well imo its not dead
flame drinker was so broken with healing hands and eye of reen, now its still strong but not broken.
2h is probably dead, losing a bunch affixes to cap crit is going to make it suffer a bit too much
depends
or needing to build for crit is going to be better served by not eliminating crit from the other strikes
like u can go manastacking with the new worldsplitter
interesting to see if projection of war is good enough to take now on rive
laceration seems like it's very valuable for 1 point after the change
worldsplitter is weird, I can see it working well on judgement but you have to stack to the moon to beat event horizons silly flat dmg and pen
Kripp cooking up a VK build means we might be seeing some more VK's over FG's coming in hot on launch
VK smite with the new passive that gives 10% missing HP and 10 mana back is gonna be dumb
I heard it's pretty good with vk
You guys think I can make this work, in a max block max dmg reflect build?
I want to utilise the new dual wield shield tech, and go all in with shield bash and shield throw
its absolutely not, untill this patch maybe 😅
Event Horizon will be nice for it
Btw for the ppl wanting to play whirlwind manifest armor, mike confirmed the duration is 10 frames too short before the second hit. So it hits enemies only once... it might still be good since its possible to get the cd down to 1.41 sec and its still is 300% effectiveness.
Il cycle start it to test it out with: https://www.lastepochtools.com/planner/Q9xgDY5A
Harbingers of Ruin / 1.1
Sentinel (23) / Void Knight (10) / Forge Guard (66) / Paladin (14)
▸ Health: 2,626, Regen: 355/s
▸ Mana: 287, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 85 Att / 21 Vit
▸ Resistances: 78% / 81% / 81% / 97% / 89% / 67% / 85%
▸ EHP: 12,539 / 12,539 / 12,539 / 22,312 / 12,539 / 11,611 / 12,539
▸ Endurance: 56%, Threshold: 525
▸ Armor Mitigation: 72% (7,201)
▸ Block Chance: 76%, Mitigation: 45% (1,626)
▸ Crit Avoidance: 91%
▸ Physical, Void / Spell, Melee
▸ Physical / Melee
▸ Warpath
• Warpath (20)
• Manifest Armor (26)
• Ring Of Shields (22)
• Volatile Reversal (20)
• Healing Hands (20)
It wont, area increases are bugged on MA
sadness
oh well, i guess 300% increased dot damage will have to do lol
Going dot whirlwind?
dot shield throw activation. i assumed the whirlwind mechanics are the same as the aoe from that
it didnt, but it did get the buff on Burning Armour which is pretty big
for fire damage
i dont think im taking any less damage nodes on MA
the shield throw has 25% less but im not scaling that damage at all
Redistributed Steel node dmg got nerfed
oh i see what you mean. yeah. i think hit is still the way to go at high lvls but i think with the changes ignite is far easier to gear up
i hear a lot of talk about sentinel bleed hammers being a good way to level, is there any guide for that around? gonna go FG but not sure which build yet
or what could be a good basic idea to aim for while leveling if using bleed hammers?
Would Erasing Strike be a bit better now that bosses don't have a %dmg reduction so you can truly focus on the big bonks?
Hammer Throw Spiral, Throwing Speed, Bleed Chance on your 1h axe + the passive threshold that gives 75% Bleed Chance with an axe
Inc Dot, Inc Phys and you should be good dmg wise for a while
You can look for Smite On Throwing Hit idols aswell
Thanks, it'll be my first sentinel but it could also be fun not to follow a strict guide and just aim for Good Things and try to wing it a bit
I'll play around with that and just Rive/multistrike stuff and see which i like more
Hope you will have fun
Definitely will! 😄
Bleed hammers are good starter?
Very strong and very easy to get going
Which other skills would you use while getting to let's say lvl 60-70 as a FG, than hammer using a bleed hammer build? shield rush/lunge probably but what to have in your bar in addition to that?
A traversal (I really like HH)
Volatile Reversal is a lot of Dmg
Smite if/when you got the idols
Probably RoS since you are a FG
That's going to add quite a lot of tankiness
Oh right, HH as traversal, gonna try that out too. Thanks!
With RoS that's a nice combo
Every time you Dash you heal your shields reducing the CD by 75%
i would expect the smite sword to drop early/easy since its supposed to be a lvling item so idols arent necessary for smite shenanigans
it requires lvl 6 so it should drop pretty quickly
Is the sword not for Melee Hit only?
i wonder how aberroths command will behave with void cleave that is converted to traversal. does anyone know?
Doesn't move you and don't get the Traversal tag
I followed a guide last season and after 800 corruption changed my build / passives / skills and adjusted according to my item stats . Ended up with a way better build and flew to 1500c . This season I’ll wing it with no guides and after a decent amount of hours will find a decent build for myself based on items I find . It’s more fun imo instead of following guides ..
hi guys, i'm newbie. Anyone knows what website for recommend build paladin in new season?
Maxroll's recommendation for leveling paladin is awful
What do they recommend?
https://www.lastepochtools.com/build-guides/melee-crit-healing-hands-paladin#loot_filter this is what im gonna use for leveling paladin
Release / 1.0
Sentinel / Paladin
• Holy Aura
• Healing Hands
• Rive
• Void Cleave
• Abyssal Echoes
they start rive and then swap to Javalin
well, maxroll is awful, so yeah, suits them
Because Holy Trail is good
But yeah, Rive+ HH or Bleed Hammer are super strong too
im gonna be trying a Warpath,Voidcleave this season so im gonna be following that Melee Crit healing hands build to level (but its actually fantastic for mono's+ too)
be warned tho his leveling path is funky, but works out in the end
Rive-Holy Aura, hold out for HH then cleave and echoes
https://www.lastepochtools.com/planner/o3P1KOaA
This is what I will be leveling with (uniques and legendaries completely optional).
Harbingers of Ruin / 1.1
Sentinel (20) / Forge Guard (84) / Paladin (9)
▸ Health: 1,124, Regen: 22/s
▸ Mana: 235, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
▸ Resistances: 220% / 78% / 78% / 67% / 49% / 20% / 20%
▸ EHP: 2,375 / 2,375 / 2,375 / 2,405 / 1,878 / 1,527 / 1,527
▸ Endurance: 20%, Threshold: 225
▸ Armor Mitigation: 25% (1,075)
▸ Block Chance: 52%, Mitigation: 50% (2,030)
▸ Physical, Fire / Melee
▸ Fire, Physical / Melee
▸ None
• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Healing Hands (20)
yea it is but that means you can make it work with pretty much anything
We were talking about Hammer Throw Bleed
In FS why Anvil and Bellows (2 nodes) 'when you are clearly a minion build
Like, I'm not a mathematician.
I just see "stun rate good, DoT damage also good".
anyone planning a cyclone as a starter ?
You mean warpath?
yes, spin to win xD
Im using it but not as dmg source, purely for the block
i dont think warpath is a good leveler, only way it COULD be viable i think is going Rive/WP and depending on rive until you get the WP discount points
Well you seem to focus on minion and thoses nodes don't work for your Forged Weapons, I would just max the More Dmg for Forged Weapons
Is that mathematically better than +stun and +DoT damage?
Since you are not scaling your dmg but your minions, yes
thank you for running echoed warslashes, they're such a cool concept i used to try getting people on but no one would ever do them, and they actually put in so much extra dps
I mean it only brings 32 to like 40.
Ignite warpath go brrr.
Rive is a fantastic leveler, i did a run once to around lvl 80 where i didnt invest any passive points, and only used Rive with no other skills and it went extremely well. I did have a Dreamthorn world drop early which probably carried me, but yea, Rive is just that strong
Like I literally was dealing like, no damage.
yo! any good FG build without Volatile Reversal?
Then I respecced to ignite warpath and everything was good.
Didn't even change anything about my gear
you can always go the multistrike/forge strike route, that ones always solid, works with any weapon setup, and you can even chuck smite in with its extra flat fire and attack speed nodes
And I'm talking like level grinding in monolith at level 30 or something.
Did you see anything else erroneous?
5/5 Time and Faith in base sentinel perfectly covers the mana cost of Fiery Justice in Multistrike for use with Forge Strike
its a fun setup that works perfectly well with 1h/shield, dual wield, and 2h
though i think a Sword Catcher frenzy setup with Hack and Slash in Multistrike might also end up being a lot of fun
What d u thinking about hammersmiter and limit 10/2 sec with 100% chance, its better or worse?
Would Rive/HH or bleed hammers FG leveling build be safer for HC cycle start? 🙂
i have no thoughts on hammer throw, as i hate that style in all games
I feel like lack of VR will hurt your dmg
I like Stack duration in MS
I would specc RoS offensively, it can make you so tanky
You don't need the Flat Dmg per Heal Effect in HH since you are a dot build
Time and Faith is super good
I like axe on hit (base Sentinel tree) with Shield Breaker (FG tree) to get Fire shred
Slightly worse on Hammer
Better on everything else
I'm prob gonna go throw build this cycle and play Axe Volley Smelter's Wrath
unless shield rush is fixed
then i'll go shield rush
VR?
Volatile Reversal
What's that?
manock
are you sure about that?
isnt it increased damage?
It's a skill?
Increased Dmg Taken
yea its increased
"Lack of"?
enemies "take" increased damage is more
you deal increased is additiive
Not having it your build is going to suck imo
so if they ever add a "enemies take more damage" then that'll be like a super multiplier?
🙂
the damage bonus from vr is absurd and you can get used to using it
I can see foregoing sigils cause they're annoying but vr is like the highest damage steroid in the game almost , especially for dot
really, why is that? the item only says it makes void cleave not be a movement skill anymore. traversal is its own tag so why it doesn't work?
and you mostly only use it at the end of a mono or boss anyways
i'm prob gonna be late for this cycle, since it drops the same time as Once Human
Devs said so
If no longer Movement skill cannot be traversal
Traversal is a sub set of Movement
and if you get more creative, you can use it to protect yourself from death easily in fights
laughs in unskilled Rebuke
that sucks, there goes my build idea.
You're kind of talking as if I should understand something I don't.
But I don't even know what that 'something' is.
even if you ever just use it to proc on a high health target every now and then , it's worth having
it will raise your damage by 3x or more
Not having Volatile Reversal specced in your build is going to hurt your dmg when the content is going to be harder
ive gotten dot builds to hit in the millions without the use of that, and at that point of time, enemies didnt have enough health for it to matter in the first place
unless they give harbingers crazy crap loads of health
they mentioned it, volatile reversal.
I would remove MA, and add Volatile Reversal
But what about volatile reversal?
Have you looked the skill tree?
How can I do an all of the minions build if I don't have all of the minions?
Well, no.
...
i think you need to perfectly explain the way VR works with its rewind and rift positioning, because just looking at the tree wouldnt make sense otherwise
You can't abandon bob just like that 😅
just use it on top of enemy, boom huge dmg boost
Wrouk you better go Paladin MA again and steal #1 on the sentinel leaderboard again
i was looking at some stuff and if i go juuuust the right setup, i can make a forge strike build with around 40 points to spend in forge strike
But pally spell MA got some dmg buffs aswell but loses quite some dr from anvil stance
welcome to new players looking at volatile reversal
VR is the kinda skill you have to actually use in person to understand how it works
I mean I understand that it like makes you move back and restores mana and health.
But how on earth do any of these nodes translate to damage?
you didnt look enough
I looked at every node.
I looked at that node too.
so the point you were and the point you rewound back to both release aoe rifts that debuff enemies to take more damage from dots, so essentially you sit on an enemy long enough that you dont actually move when you rewind and hit them with both rifts, stacking the debuff twice
I looked at that node too.
When you press it you are send back where you were 2nsec ago
You create a void rift (a hit) where you start and where you land
Thoses hits can apply a debuff to make enemies take increased dmg from all sources (including your minions) 'up to 180% for dot
so you looked at them both but didn't read them?
I did.
okay, whats hard to understand here?
Everything?
again VR is just the kinda skill you have to use in person to understand how it works
guys, how good is javalin, is it worth playing?
Holy Trail yes
Siege Barrage + Smite yes
Other stuff would not recommend
super, depends on build though, ive thought of making a jav/smiter and running electrify dot as main dps, but bleeder or crit can be good too
lots of new stuff this patch makes javelin look very yummy, especially for crit
Like, making me feel stupid doesn't really make me understand better. 😦
It just makes me want to uninstall the game.
read what pvt. vlad wrote above
i'll recommend the other stuff instead
When you press it you are send back where you were 2nsec ago
You create a void rift (a hit) where you start and where you land
Thoses hits can apply a debuff to make enemies take increased dmg from all sources (including your minions) 'up to 180% for dot
this one here
Holy Trail should be ok enough to just start with right? and then farm some gear to try other stuff?
because ive done them and they're good, and even better with the new cycle
I did.
But you are a queen meme lord theorycrafter
okay you have to be trolling manock..
I can recommend that to anyone
No?!?!?
if you don't understand clear english..
What is wrong with you people? Stop accusing me of trolling all the damn time it's clucking infuriating.
Just leave me alone.
that is also true, i need to realize that most people just copy paste and dont delve into things
Spicy, I know its frustrating but I feel like it's getting a bit mean
He was mean from his first comment.
was trying to help you but okay.
Crapping on people isn't helpful.
why would i go out of my way of screencapping nodes on a skilltree just to crap on you?_
yeah i'm not gonna bother anymore.
yall make me remember why i dont actually want kids, especially if they come to me with math homework and they dont get it after careful explanation
Ah yes, the good old "bully a person and then pretend to be the bigger person when they get upset".
Manock last warning
What did I do wrong?
oh shite vlads a mod now? since when?
i wonder how i should solve this movement issue with aberroths command since i can't use vc anymore. any suggestions?
I asked to stop this discussion
I don't want to get in trouble but I really wish I understood what's happening.
hes been mod for months iirc?
i come n go freely, so, yea haha
2 months maybe
Like I'm sorry... for whatever the thing is I did.
Can you atleast tell what you dont understand after reading everything
Uh, well, the short answer is "nothing" but I doubt that's a sufficient answer, so I'd have to think.
There's like, uh, how do I put this? You know how sometimes things happen that put you in a state where you read words but don't take them in?
the only thing i can think of to do, is to see if anyone has a detailed youtube guide purely on volatile reversal that explains it perfectly
Take time. 3 people explaint how the skill works. How the nodes effkt it. And now you have a followup question
Like, when I feel stupid I actually become stupid. That make sense?
"Why is Volatile Reversal good?"
With a huge influx of new Last Epoch gamers, I've received this question a LOT. Basically, it stacks. All of it.
Buy Last Epoch here to support me:
https://www.nexus.gg/perrythepig/games
Epic Epoch Podcast
YT: https://www.youtube.com/channel/UC7hCioG_idszwmgCUlZcPgg
Spotify: https://sp...
brain fart
You are hitting a mental wall. It did not made klick yet. But we realy want to help people
Yea I get that, but I'd have to like, mental reset a bit before I can even figure out what it is I don't understand. Maybe it's not even that difficult.
But like, how do I put it. When people phrase certain things in certain ways my neural pathways become kinda gel-y.
Anyway, this is a skill I never looked at. Like, in my life.
I'll just watch the video.
Ok immagin this
can anyone point me to a leveling build for FG ?
You have a remote
Harbingers of Ruin / 1.1
Sentinel (31) / Void Knight (77) / Forge Guard (5)
▸ Health: 3,963, Regen: 40/s
▸ Mana: 136, Regen: 11/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 35 Str / 6 Dex / 6 Int / 6 Att / 114 Vit
▸ Resistances: 56% / 53% / 53% / 112% / 87% / 153% / 153%
▸ EHP: 9,883 / 9,680 / 9,680 / 20,506 / 14,299 / 14,701 / 14,701
▸ Endurance: 60%, Threshold: 943
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 61% (4,571)
▸ Void, Physical / Spell, Melee, DoT
▸ Void Barrier (3/6)
• Void Cleave (25)
• Abyssal Echoes (22)
• Vengeance (22)
• Volatile Reversal (22)
• Anomaly (22)
so how do i fix this build to have a traversal skill
Like the intent was probably fine. But like, the implication was that I made some kind of conscious decision not to put this skill on my bar that didn't look in any way related to what I was trying to achieve, and things kinda went downhill from there.
Just use Evade 😛
ehh, its too short of a dash
I... Don't like how this video starts.
Like it makes me feel stupid before even explaining what it does.
perry out here like, if you dont take VR you shouldnt play sentinel
me out here not using VR or not using it for that effect still hitting in the millions and 1 shotting bosses
Yeah I get that part. There's also something about void rifts.
though i guess 1 of my 1 shots is going bye bye with the judgement on hit nerf
i feel its not as necessary anymore the more we get new items and things get more balanced
but my other 1 shot just got buffed
Like honestly. I'd rather uninstall the game than watch the rest of this video.
it is insane skill nonetheless but not necessary anymore
but ive played close to 3000 hours of sentinel, very rarely use VR for its intended purpose, and do just fine
depending on the build ofc, for dot builds its just crazy
Can triggered skills like bane of winter's voidwinter bolt echo from void knight subclass or is it for only self cast things?
like i dont use that VR for its intended purpose on a forge strike bleed build and still pop bleeds in the millions that straight up 1 shot bosses
i don't think the intended use was to have massive dmg buff as their design idea. they just wanted a time manipulation skill like anomaly
just dont do it then
you'll still be fine
its not needed
its GREAT, but its really not needed
I'm sadge that it has to be this way.
its funny how both anomaly, and vr are very rarely played the way they wanted them to be played initially and now are just buff skills
ima miss time locking bosses
if you ask me that was very stupid mechanic
which i still think is funny that the time lock counts as a freeze because you cant time lock freeze immune bosses
I dont get you. Just play somethibg else or just dont use it. Dont make it a big deal
and i played frostbite sorc with near perma freeze without even trying to go for perma freeze
good ol sorc
my most fave build
i'm happy perma freeze is gone
even with so many hours on sentinel, and only like 500 on sorc
my T4 julra afk build where i literally numlock autocast and leave my room and come back 15 min later to julra being dead
but yeah anyone have any suggestions to modify this build since void cleave doesnt work as traversal with aberroths command
15min? thats a long time to kill julra 
yes, but its also completely afk and you arent even in the same room
you can leave and go do something else
do you bore her to death?
go run down to the store real quick
Because it's like I'm damned if I do, I'm damned if I don't. If I don't use it I'm apparently missing out on a ton of damage. But also I can't use it because I now have a mental block on using it.
naaa its an extremely tanky focus auto pulse build
ahh
pre 1.1 i could facetank the time bomb with my sorc but i doubt i can after with the ward nerfs
thanks to a new runemaster talent giving massive flat crit on traversal, and being able to make focus a traversal, you get something like 100% crit, 800% crit multi, 800 flat spell lightning damage, and around 1000%+ lightning damage and then you just afk
unless the new nodes in sorc are absolutely busted
Nahh the true afk build is watch me right now quick code a cheat bot from leveling to farming gears xD
yea so far ive been able to face tank the time bomb repeatedly with every class but acolyte
rogue being my tankiest class by far
like my 2nd tankiest doesnt even hold a candle compared to how tanky rogue can be made
and thats a rogue with 0 dodge
warlock could easily facetank it iirc, and necro could dps julra down before she even gets to channeling of that lol
like if i wanted to for harbinger, i could run my mountain boots dusk shroud rogue and stand there with 6000 health and endurance covering the entire health pool
and the best part about that build
is i use one shot chest daggers as my main weapon from early campaign
There is a bleed set i used. It turned my clacing blow chance into block. I was tanky as hell
well into empowered
its the only daggers that have dusk shroud chance on them
absolutely disgusting
and they're perfectly well rounded for one shot chest weapons
Anyway, in an effort to get past the mental block.
I could theoretically remove HH and go without a traversal skill?
Also, does the damage debuff from the void rifts stack if enemies get hit by it more than once?
How large is the rift?
Oh, and if they do stack together, do they add together?
Could not tell you. Never used it
I'm sorry if I frustrated you a bit earlier.
I do wish I wasn't quite as sensitive as I am sometimes.
Did you read my post abbout that remote wirh a button on it
therer is no time to beat yourself down. Cycle start in les than 6 hours. Get to prep!!
What's your issue with VR? I was the same and super refused to use it in any build. But just before I stopped playing a few months ago I did try it out and it's Hella great if you get the burst to move speed when you do it and it's also such an attack speed buff too
It played nothing like I though it was gonna
Nothing to be honest. It's just that uhh, a lot of things happened at once since me learning about this skill an hour ago.
Can someone double check this build I made before I run it tomorrow: https://www.lastepochtools.com/planner/A6xVwK8B
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (10) / Forge Guard (13) / Paladin (70)
▸ Health: 2,375, Regen: 34/s
▸ Mana: 455, Regen: 25/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 46 Str / 3 Dex / 3 Int / 51 Att / 9 Vit
▸ Resistances: 242% / 140% / 100% / 76% / 108% / 83% / 105%
▸ EHP: 11,944 / 11,944 / 11,944 / 20,847 / 11,944 / 11,944 / 11,944
▸ Endurance: 61%, Threshold: 687
▸ Armor Mitigation: 71% (6,880)
▸ Block Chance: 73%, Mitigation: 29% (610)
▸ Fire / Spell, Melee
▸ Haste, Holy Aura (Passive), Warpath
• Warpath (22)
• Healing Hands (20)
• Smite (20)
• Holy Aura (20)
• Sigils Of Hope (20)
Yeah it seems a lot to start with but it's one of those things once you've used it and see how it works you'll understand immediately how to use it
No it's just.
I mean it's not important since it's not really like, a game related issue.
I am just a really really stupid person.
Oh you asked that before, but no.
I played HotS for about a minute.
Hit ult is litteraly vr, zhats why
Anyway I do understand the skill, like I said it's not really a game related issue.
Is it meant to be a low life build?
Well my first and seconed builds were a waste of time. This time I decided to play it safe and follow a build guide and make some tuning to my own preference. TBF game is like life sometimes its never perfecct 🙂 Just live the moment bro happy sad or whatever
What builds are you all going for this round... same old same old or are people feeling spicy and going to theory craft
I am gonna abbuse the new forged weapons
Lol
Nah not low life
Is there a reason your threshold is so low then?
And after that, i will take a deep dive into the the axe/shield shield bash build
I couldn't fit anymore endurance threshold in without sacrificing other stuff I wanted. What do you recommend switching out?
Maybe armour stacker is a thing now
I'm gonna be doing it as my primary source of damage with hh to help keep me healthy
Hh = head hunter 😜
Random question, anyone have a spin2win build in mind? I decided to go for Warpath Echo. Anyone tried this build have 2 cents about it?
Didn't fully look to see but I noticed you built a lot of endurance to start with so you need threshold much higher to be able to take full advantage
If I go sentinel I was thinking shelf bash hybrid also
But I just went sentinel last season
sentinel is bae
As far as i remember, the new void weapons and the mana reg while channwling will buff the build a bit.
I grabbed endurance cap since it was free and gave me more EHP than getting more life
So did I but I went spell caster so now I'm doing melee with shield bash, hh and shield throw as my damage
Nice
NEw void weapon? What's that not talking about Apathy's MAw are you?
But it will only work when you're below 700hp if you have 3k hp then 700 health Vs 700 endurance then the hp wins since you get life taken
First
True. So just ditch the endurance for now and slot in more health? Build it later if I can get the threshold up alot?
idk if you saw but the helm gives me mana dmg before health and endurance effects that
Id have to fully look and I'm not at my pc for about 30 mins if no one else has gave advance then DM me the build again so I can have another look when I'm free
Sounds good
I am not familier with all unique names, but one sceper can make void cleave an instant ability, so you can use it while channeling. I think dread talked abbout it in one of his videos
6hrs but stability 1 week later 
I wonder if I can clone a build through some shenanigans.
Oh yea think I saw that warpath void cleave build. Might compare it with echo warpath in abit
nahh i have high hope it will go smoth this time.. I'm a believer
I guess smart poeple will figure this out if this is good or not
Oh it works!
If I keep the link to a build, then change the build and save it. I can then go to the link to the old version and save that as well.
I am off now, happy crafting travelors
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (5) / Forge Guard (84) / Paladin (4)
▸ Health: 1,166, Regen: 22/s
▸ Mana: 223, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 12 Att / 3 Vit
▸ Resistances: 205% / 63% / 63% / 87% / 69% / 20% / 20%
▸ EHP: 2,464 / 2,190 / 2,190 / 2,707 / 2,313 / 1,584 / 1,584
▸ Endurance: 20%, Threshold: 233
▸ Armor Mitigation: 25% (1,075)
▸ Block Chance: 52%, Mitigation: 50% (2,030)
▸ Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Volatile Reversal (20)
So what if I do this?
It lacks a traversal skill but fwiw it does have a move speed buff.
https://www.lastepochtools.com/planner/oP5YqV6A Actually I'mma try this instead.
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (5) / Forge Guard (84) / Paladin (4)
▸ Health: 1,166, Regen: 22/s
▸ Mana: 223, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 12 Att / 3 Vit
▸ Resistances: 205% / 63% / 63% / 87% / 69% / 20% / 20%
▸ EHP: 2,464 / 2,190 / 2,190 / 2,707 / 2,313 / 1,584 / 1,584
▸ Endurance: 20%, Threshold: 233
▸ Armor Mitigation: 25% (1,075)
▸ Block Chance: 52%, Mitigation: 50% (2,030)
▸ Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Volatile Reversal (20)
Fwiw I appreciated the help.
@polar spire @waxen nymph Incidentally to avoid sounding ungrateful thank you guys as well.
passive tree not final. I just had to quickly fix it so I could get VR.
i see VR
ima guess you finally understood VR
EWWWWWWWW
IS THIS AN IGNITE BUILD
GROSS
Well, I understood it a while ago.
I can't decide what to play ffs 😂
do you guys think this will work or is it just flavour?
https://maxroll.gg/last-epoch/build-guides/shield-bash-forge-guard-guide
@slow plaza keeps saying to avoid FG so I'm very puzzled
With regard to shield breaker, won't that put a strain on mana?
I also am very uncertain of what to take points out of.
I guess Avatar of War's 5 point bonus isn't that great. I think I can take those out.
atm my only doubts about fg is the dmg output as if you go with forged weapons you have to get the rings and good gloves to make it somewhat good
can always go with shield bash or even like shield throw to stack bleed tho
I'm fairly sure they're already pretty good.
And phantom grip is kinda like an auto pick at some point.
they better be with that investment
Yeah but there's no rush to add them in. By the time you need them you should be able to buy them pretty easily.
He has a FG build in his top 5 for cycle 2
Everyone and their mother has a FG build in mind for cycle 2 pretty much
or shaman or sorc
Should have named the cycle Season of the Forge or something at this point
https://www.lastepochtools.com/planner/BEMKnL4B someone help me with this build. since traversal void cleave doesnt work with aberroths command, how i solve this puzzle to get enough mobility and still do decent dmg.
Harbingers of Ruin / 1.1
Sentinel (31) / Void Knight (77) / Forge Guard (5)
▸ Health: 4,314, Regen: 43/s
▸ Mana: 128, Regen: 12/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 39 Str / 10 Dex / 10 Int / 10 Att / 112 Vit
▸ Resistances: 65% / 56% / 56% / 130% / 105% / 169% / 169%
▸ EHP: 15,267 / 14,236 / 14,236 / 33,161 / 22,682 / 21,087 / 21,087
▸ Endurance: 60%, Threshold: 1,013
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 68% (5,970)
▸ Void, Physical / Spell, Melee, DoT
▸ Void Barrier (3/6)
• Void Cleave (25)
• Abyssal Echoes (22)
• Vengeance (22)
• Volatile Reversal (22)
• Anomaly (22)
@solid forge why
Axe procc from the passive tree are free, even with Shield Breaker
When isn't it free then?
Tbh if FG is gonna be the main sentinel thing, I will play hammerdin, probably bazar prices for FG will be crazy
https://www.lastepochtools.com/planner/BgKrPG5B
I actually think I managed to squeeze out some points while still getting all the nodes I really want.
Never, always free
Harbingers of Ruin / 1.1
Sentinel (25) / Void Knight (5) / Forge Guard (74) / Paladin (9)
▸ Health: 1,166, Regen: 22/s
▸ Mana: 235, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 12 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
▸ Resistances: 220% / 78% / 78% / 87% / 69% / 20% / 20%
▸ EHP: 2,411 / 2,411 / 2,411 / 2,623 / 2,264 / 1,551 / 1,551
▸ Endurance: 20%, Threshold: 233
▸ Armor Mitigation: 23% (929)
▸ Block Chance: 52%, Mitigation: 49% (1,980)
▸ Physical, Void / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Volatile Reversal (20)
So why does axe throw even have a mana cost internally?
Don't have AE in your bar and use unspecced Lunge or Shield Rush?
Don't know
But it's free
If you want you can look at my adjusted tree.
Been looking at shield builds and found ignite, a paladin version and the double shield build. Newish player wondering what would be more new friendly
I'm not sure you can make shield bash hit fast enough for ignite
yeah i think that's the only way to make this work with this setup, i also thought about just getting rid of ae and vengeance and use erasing strike with the new void beams, and shield rush with void beams but idk.
A lot of the maxroll team are on the CT team so they have actually played this build and tested it. I cannot because I am not a CT, and I cannot recommend things I haven't played. It could deal billions of dps for all I know. It could also feel insanely painful to play. Also even if it's OK, there's hundreds of non sentinel builds I'd still recommend over FG anyways just by nature of it not being a sentinel.
But, but.. flaming swords 😓
If I recommend a FG and you want to respec into a different build, you have very limited options. I recommend you play a Sorc or Druid, you have myriads of options
That's a huge factor as well
The problem is sentinel is the only class I like 😅
I think is a shared issue in this channel
I mean am I holding a gun to your head? Play what you want I don't really care. It's just the responsible thing was to not recommend something I haven't tested.
People are way to quick to need others. I haven't followed a guide for LE related stuff for years at this point. It's possible to play your own stuff.
I'm not competing to speed kill pinnacle bosses anyway and I'm sure my FG build will manage with some tweaks
If I wanted to farm all of the views ever I'd be like 5 FORGE GUARD BUILDS THAT WILL BE OP NEXT PATCH THAT YOU NEED TO PLAY but then people would start to distrust me so no thank you
That's the majority of ARPG player base sadly. They just want a step-by-step guide all the way to pinnacle.
No one said nothing different man, I don't get why you are going this direction with this subject 😅
BTW I think there are some really good forge guard builds, I have a bleed Forge strike setup in a planner ready to go, but I'm going to level it, play it and test it well before I ever show it or recommend it
I think everyone appreciate your guides and we all believe your judgement is always welcome
You just dont like Forge Guard personally , no shame in admitting that Dread
No I love forged weapons actually. I love the asthetic
You can ask Wrouk, I was one of the only forge guard enjoyers back in the day
He has fg builds
We believed in manifest armor before anyone else did
I don't sub YT channels randomly so your insight is indeed valuable. You seem a bit angry/annoyed though today.
Aye!
New MA build coming after some testing in 1.1 😁
What would you suggested as a safe choice to start with a sentinel this cycle?
Ah well I liked VK better for the dark Knight vibe, but FG was close 2nd
And that thing even got a buff , maybe several depending on how good the gear is you can plaster on it now
I'm not annoyed, I'm just being honest why I won't just lie to your guys's faces about a build of mastery that's been reworked that I have played.
Or*
So for builds this patch, flameburst warpath got giga buffed with the palarus sword. Apparently there's a lot of shield rush setups that are making the rounds too.
Void cleave warpath with abberafhs is looking Hella solid
It looks solid .. on paper tho and in theory
Electrify smite is still as good as it was if not better and might be amazing with palarus for extra smites for clear looks great too
Been building that with Dual Wield... more news later hehe
i dont milk the cow before it gets born , to get a metaphor in
At least we have something to discuss. In D4, we'd all be bored
who the hell says this, it doesnt evenmake any sense
i also theoretized about a warpath build utilizing the " Warriors Fury " Node , that thing is still a More Multiplier
Its a translated saying
You don't skin the bear before killing it
people really need to start calling manifest armor by it's proper name: Bob
Abom is Bob , ManArmor is called Jerry
if you were particularly messed up
Void cleave and flameburst warpath are basically the same thing or am I missing something? ^^"
abom is fatman jack. and bob is bob
😲 calling Abom fat
big-boned then to not offend anyone
today, we rise!
big boned is actually funny , so yeah Bob got buffs more than one and one that is not as obvious
and Warriors Fury Warpath might be interesting to test out again depending on how you manage mana
Is manifest armor just fire soup under the armor, or is it like fire in a persons shape
its like one of the Solarum phoenixes but in human shape
Flameburst is paladin.
yeah i mean, they are both WW
Flameburst Warpath is a spell build with Holy Aura
Void Cleave will be a Melee thing
Yes, they are different versions of Warpath builds depending on the mastery
https://www.youtube.com/watch?v=CbakIH7HhTU
I think I'm sold on this one :3
Thank you @slow plaza
Time to eat, bbl
if you run palarus instead of the electrify sword in theory your clear should be better
I need to figure out how to move from leveling to this but I will manage
I do not dislike build guides. I don't even mind looking at them, especially since they can have some inspiration.
Thing I wish people did less though is, uh, not think for themselves at all.
That's just a thing I think though, it's not going to happen no matter how much I wish for it. XD
Like I have not the knowledge nor the time to figure out stuff myself. I prefer to invest my time in something I know it's going to work ^^"
How good/bad is forge strike built just as a thing to debuff bosses on a shield bash build? Is it worth anything? Considering it over speccing healing hands
Bob is going to slap the pinnacle boss into dust
I understand. For me this is just playing the game though. For me it's no fun if I don't put anything of myself into my build.
Is the 1.1 patch live already or in a few hours?
probably in a few hours
Thank you!
I saw a build concept a few patches that did VK warpath with warrior's fury to echo big spins, then volatile reversal to recoup mana. Is that going to be good in 1.1?
Planning to try mana stacking with Erasing Strike
Didn't get nerfed, if anything it got buffed
@last bison
That thing was scrapped because warpath kept apparently bugging out and wouldnt regen mana after it finished
but now .. it should work again properly
Hi, quick question, been looking at Shield Bash, but wondering whats the major difference between paladin and FG, or are they just very close to one another
By the way, what is Fiery Justice for exactly? What makes it better over just using Forge Strike manually?
Imo Fiery Justice is good if you use FS to deal dmg
Not so much for generating Sword
I mean it's mutually exclusive with heated forge anyway.
Yup
Fiery Justice was nice on a Multistrike spam Ignite Build
I tried a while ago
With the Explosive Ground
I'm looking to do forge guard because I think the FG exclusive masteries are better for what I wanted to do with shield bash
FG will have more Dmg
And similar tankiness
Anyone doing healing hands void knight? Gale build
Maybe even higher
My FG is likely the thickest build I've ever made a plan for lol
So just curious, how viable is shield throw for endgame builds? Now that you can dual wield shields I really wanna do some crazy shieldthrow build
so bleed hammerdin dps got buffed by over 70% lul
cause bleed from smite went up 3 times due to idol changes, and 75% bleed chance for free from tier 1 FG
Is there a way to give forge strike zero chance to summon forged weapons?
Why
No
In exchange for more damage.
Or something.
Since it seems that dps forge strike is also viable.
https://www.lastepochtools.com/planner/BM5xw74B anyone got any suggestions for this setup? Pretty straight forward shield bash forge guard. Obviously eventually you can get the new shield with LP and block effectiveness t7 on it. Are there any other big tools i could be missing here besides that?
Harbingers of Ruin / 1.1
Sentinel (24) / Void Knight (5) / Forge Guard (69) / Paladin (15)
▸ Health: 2,223, Regen: 27/s
▸ Mana: 103, Regen: 13/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 127 Str / 11 Dex / 11 Int / 1 Att / 3 Vit
▸ Resistances: 108% / 81% / 78% / 95% / 90% / 100% / 87%
▸ EHP: 18,582 / 18,582 / 18,582 / 41,448 / 18,582 / 18,582 / 18,582
▸ Endurance: 33%, Threshold: 445
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 80% (13,644)
▸ Block Chance: 84%, Mitigation: 74% (6,187)
▸ Physical / Melee, Spell
▸ None
• Shield Bash (24)
• Ring Of Shields (20)
• Rebuke (20)
• Shield Rush (22)
• Sigils Of Hope (20)
I figured layering between armor+ block would cover most of the defensive side of it
Is that considered bad? Not really sure what people use as benchmarks on LE
ye thats bad
additionaly, thats not taking in the shield bash buff that puts me at 100% chance to block.
Fair enough
ideally you want to be at 100% block without it
you can spec sigils
to get a bit more block
the higher %chance to proc smite means you can use more raw dmg idols too or more utility idols as well
I mean, shield bash is my spammable
the 75% chance at the beginning of forge guard is going to be so good for leveling though
so i'll be at 100% pretty much permanent no?
well eventually
question is, will shield bash have atrocious clear
when it actually matters
you can get blasted out of existence from out of screen
so if youre not using shield bash and walking it would be
weird
Luckily i don't play HC and i don't care about the very occasional one shot 😛
how much can you push the shield bash aoe
ah
so it feels good
how much effective HP do you usualy go after then?
can you even be oneshot on that build
100 block with 85 DR + passive DR + 20% DR from chest + double red rings
who tf is gonna oneshot you
If you forget the shield buff i suppose
or you know
dots
deadly dots
theres no blocking them so your block and effectiveness is useless
how tf
Yeah my dot HP is definitely low. And i think the reason why my HP vs one shots is so low is because it doesn't calculate block that highly because it's not at 100%? Because when i remove my shield, which removes 35% block and 2000 effectiveness, my one shot HP goes down by like 1k.
yea thats it
new fg node+gloves+erase code of sentinel
ye
oh
nice, what does it kill with?
it was insanely buffed
the swordlings?
bash bash
Yeah so assuming i'm not talking HC logic where yes, i COULD realistically get one shot if i'm offscreened 4 seconds past my last shield bash. But in SC where it doesn't matter if it happens once, my actuall one shot HP should be closer to like 50k. But i suppose still dots are going possibly be an issue.
Softcore life 😎
oh damn, that could be an interesting option indeed
Didn't realize that helmet also has that mod :o
any thoughts on a starter leveling build for Forge Guard?
its added in 1.1, not in pathcnotes
Ohh
How many hours until launch
3 and a half
Damn - that’s 2am here , will need a coffee
The new blessing system sounds good for end game
well, it was that or life. And i was thinking that i'm probably going to block more then 5 times during a fight to make up for losing 75 hp.
Is a forged weapon swarm minion build going to be viable?
how are you doing damage with that build btw?
Or i guess void resistance ?
does bash not need crit?
dunno. I assume not
since it has no crit talents
it has the 1% more phys per 1 strength node
which is what i'm banking on for most of the scaling
Don't forget shield bash gets 1.5% more damage per block chance
4 points , its 400% increased with 100 str , i think thats huuuge
Aiming for 10k block effect lol
crit + crit multi, penetration
Phys shred and armor shred as well if you can
it's considerably more, lets assume somewhat higher then avarage rolls, and no-buffs up, which puts me at 7k effectiveness. thats 350 flat damage 7000/40 * 2, then another 100 from the shield itself
you dont have enough attack speed to shred consistently tho
will get 50% attack speed bonus, 150% more damage from block chance,
a few stacks sure but youre not gonna stack a ton of them
Luckily you only need a few as armor shred has massive diminishing retunrs
You can get more shred, effect, and attack speed as well as other things to apply shred
Ye
There is very little difference between having 50 armor shred for example and 300
iirc
80 is the sweet spot imo
With FG mastery and three points into the shred mana node you can also apply four stacks at once with no other investment
Can ring of shields hit things?
300 shred is like 30% more damage than 50 shred
Shred effect reduces the number of stacks you would need to hit as well
yeah sorry, it was a higher value where it starts to fall off quickly, it's 80 shred
there is however very little difference between something like 100 and 300 shred
also you should try to have more health than this imo
is that the damage its supposed to do?
there was a graph somewhere floating aroudn for armor shred efficiency, anyone got that
especially when the planner is like full t7 exalts and legendary gear
having more health makes all your other defenses more effective
@cold rose are you adding up the 130 ish strength, giving another 520% damage and 130% more phys damage?
forgot the str increase
btw is 130% more or 32% more? le tools says 1% more per 1 strength but the patch notes say 1% more per 4 strength
Thats the question.
seems like a pretty relevant question
i was adding 160 more actually
Oh yeah, it's a pretty relevant question haha
You mean as in assuming 160 strenght? Then are you also adding 150% more damage from 100% block chance?
https://www.youtube.com/watch?v=JE8KF6QdN6w
Guys guys guys, is this really a thing? I love it so m,uch ahaha
imo losing 100% more damage does change much
What is you guys' bet on Abyssal Echoes vs Sigils of Hope on Shield Bash FG?
that seems low
also your math cannot possibly be correct
I think you're also missing 40% more damage from the skill
I mean, i know it's not going to be a dps machine
but it's just going to be a w/e i'll try it and see how if works
can i ask, do u guy think shield bash good for 1.1 ?
I just want shield to go bonk, later me can fix it if it doesn't work lol
There has been changes/nerfs to it i think, but im not sure how much. It was kinda fun to me but got old quickly
400 flat
1500 increase -> 400*(1+15) = 6400
500 more multi -> 6400 * (1+5) = 38400
Respecting is fairly trivial, so not concerned if it doesn't work tbh
Yeah im gonna go dual shield bash with Ring of Shield, Volatile Reversal and Healing Hands. Last spot is between Abyssal Echoes or Sigils of Hope with the new ring.
Was also contemplating Forge Strike just as a debuffer bonk on bosses, but i think its lackluster
sounds doable? 🤔
*0.13 because Lv 100 Damage reduction
I'm planning on sigils with the new ring personally. Going to try making it so I have 4 up at all times
Yeah its easy and u dont have to think about it. Abyssal Echoes can give u so much good stuff too though hmm
@winter copper how are you scaling bash damage?
Yeah, i think i'll probably be somewhat serviceable
I just don't want several buffs to manually maintain is why I'm avoiding echoes
i think were doing something wrong
my multishot marksman build was doing 30k per arrow
15 arrows
at range
i mean
shield base im pretty sure should be better
We be sentinels , we do Bonk , ask in Rogue chat
Bonk
Very fair and the reason why i lean more towards Sigils. Lazy all day baybeeeee
you're doing your mores wrong
i still think theres something were missing tho
more multipliers are not additive with each other
Thats not what he's missing
i mean i'm sure other things are wrong too yeah
his math is fine, however that doesn't mean it's all of the possible mosidifers
I'm 100% ready to do abysmally low damage, but i know i'll looking freaking badass while doing it.
so you're saying this build has a single 500% more and no other forms of more damage?
yea
Physical % , Fire damage % , Fire melee damage % as well ?
kind of doubt that one since i have the planner in front of me
how much more damage it has?
Planning on just face tanking boss while holding right click down :)
12k block effect, 130 strength+sultron steps
for example i immediately know for sure that the more from block chance is multiplicative with the more from strength
500% more is about right. in a perfect world, with 160 strength (which would require some t7 legendaries) you'd look at a base of 150% more from block, 160% more from strength and 40% more on the skill. which would be 525% more damage.
they're not additive
So you mean a Vengeance build for extra 50% Damage reduction multi
you don't add together different more multipliers
you multiply them all in separately
who did?
you did just now
well 50% is ovestatement, cause the second dr works only for 3 hits, but 25% is always up
more is more
Thoughts on Rallying Block? Worth to go 8/8?
Oh, i screwed up one part of the calc lol. It's 2.5* 2.6 * 1.4, not 2.5 * 1.6 *1,4
formula is you first calculate flat with increases
that is literally not true and is not how any arpg works
then you calculate more with the result from flat + increases
i dont think you are getting what im saying tho
it's actually closer to 910% more damage
since hh been nerfed
flat * increases = increases value
increases value * more = final value
thats what im doing
and that is the way it works on last epoch afaik lol
right that's not correct the mores need to be multiplied separately
the 50% is from after all other damage reductions have been calculated so its post add in the final bucket is what im understanding
debating whether to go for the noob trap on vc aka auto crit on es
and 500% is not an accurate approximation of what happens when you multiply them separately
How are they not calculated separately days?
separately from each other
dude
150% more and 160% more do not stack with each other additively
yes your formula is wrong
....
I think im not understanding you
can you please send the formula
that you think is right?
@cold rose it's 1(base) * 2.5 (block) * 2.6(strength) * 1,4(talent). You just missed something in the calc
it is flat * increase * more 1 * more 2 * more 3 ...
each source of more damage is a separate multiplication
Flat Add * ( Increased%#1 + Increased%#2) * More%#1 * More%#2 * More%#3 *(enemy Debuffs)
he means that 100 more damage from X source and 100 more damage from Y source doesnt mean 200 more damage total, but 100 * 100 = 10000 more damage total
you do not add 150% more from block with 160% more from strength to get 310% more. you multiple first by 2.5 then by 2.6
No think only bonk
str more = one bucket, block more = another bucket?
yes
the devs are always on the lookout for those
that is not correct
wtf
sure it is, Every more source is multiplicative with each other source of more damage
hence thats why one punch judgement works
if that is correct then we will be getting 10000x more damage due to block more + str more
albeit slowly
were gonna do 2 million damage per hit
no because you are multiplying the % values when you should be multiplying the integers those convert to
well, closer to 10x
doubt its the case
its 1.5
past tense -> worked , rip pious offering
not even 2.5 but rather 2.25
no, it's just straight up 2.5
what no you're overthinking this it's 2.5
its always *(1+modifier%)
asked for clarification on #❔┃ask-the-community
Sentinels can’t do math. This should be a mage channel convo
i got the wrong formula from* there if it works like that
we rp muscleheads...
lol
i can do math , its even an easier damage formula than we had in Wonderlands
Its actually quite simple
Sentinels can’t read either
nah thats primal too
everyone talking about scaling shield bash damage but how tf we scale shield bash aoe
Thats the Prmalist Bear that cant read
Event Horizon , let Shield bash have its cooldown and mana cost
Doesn’t the ring of shields have something to make shield bash’s AOE big
Can always sacrifice a skill slot and get shield throw with 1 point in shield bash for 5 richochet's
it does although idk how much aoe it actually gives
Nah void knight all cycle every cycle
void knight coolest mastery
ye but you gotta invest a lot into that side
together with lich
D2r Scrublord here... Paladin all the way lmao
Sorc and Black Blade of Chaos seem very fun as well, but 100% gonna try FG first
Me, myself and I are going to bludgeon the new big boss to death with an axe
getting the ring of shields aoe increase takes four (4) total points from the center of the shield bash tree
They are high on the damage to Mana first and Chunkypapas sorc build , they will soon se that they all have been kept alive by too much ward regen
not a trivial investment but hardly a lot
if i score a dreamthorn early on
Early dreamthorn is juice
rive early on
Rive later on
before i go into vc and es
Yeah you go for Wall of Shield for sure and give up Concussive Attacks and 1 point from Steel Coating
nah no need for rive
Gimmie the apathy’s maw with two t7 void melee dmg affixes and foe cleaver
That’s a spell so no cause I love apostates sanctuary
yah but thats lvl 20 and up
rive for leveling yes sure
you need pally unlocked lol
I guess if I'm using volatile reversal I also should probably learn to be skillful with it?
easy
i just want a bonkers devouring orb build
pally resistances + heal
Like I'd want to snap back to a time when I was in the same or better state, right?
BONKers?
aka rive or hammers till lvl 20
tbh if you use volatile reversal all you do is stand next to the boss, press vr, and then get your free damage boost
no one actually uses vr to regain health/mana or to move their character
althought void knight with new DR chest seems good actually
And also not wanting to snap back into some enemy's attack?
20 DR
specially same damage
leech

if that one is enough yes only 4 points.. but you can also spend 3 more for 45% wide and then 5 more for 30% longer..so thats 12 points just to get area
it saves whatever things you had 2 to 4 seconds before you used it including your position
vitality eternal form stacking
This guy gets it
Yes, so to use it skillfully I want to avoid snapping back to bad times or locations.
I love getting +10 hp per vitality
imo just don't do that?
correct , you can also use it to get back into save positions out of aoes that can hit you
you aren't obligated to take literally every single node that does aoe
you can just take a couple that you need and move on with your life
Or also recover all lost mana and HP if you get hit hard
I wish they would add an evade roll to the game
depends on how good the skill feels i guess
Yeah although since I am using the debuffs from void rift what I actually want is snap back to the same location.
they literally did with this patch
Your in luck
But I can also use it as a safety tool.
@unique vortex if the more multi comes from the same skill, should it get calculated separately by node or summed as a "more bucket from x skill"?
separately
omg ive been doing so much more damage all this time
this is why mores are so good
Unless it states otherwise @cold rose every source of more is a seperate multiplier.
Or if you facetank stuff you just recover your hp and mana and also debuff the enemies with the Void rift hits when you use it
For example, If you look at shield throw, on the top right it has the scaling per block chance node that specifies it stacks addetively
I wish volatile reversal showed an echo of you where it will send you back too
i keep counting to 4 when i am on my sentinel to get the VR timings correct
Which tells you that it's an exception rather then the rule
That’s too big brained for me
Harbingers of Ruin / 1.1
Sentinel (24) / Void Knight (5) / Forge Guard (69) / Paladin (15)
▸ Health: 2,223, Regen: 27/s
▸ Mana: 103, Regen: 13/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 127 Str / 11 Dex / 11 Int / 1 Att / 3 Vit
▸ Resistances: 108% / 81% / 78% / 95% / 90% / 100% / 87%
▸ EHP: 18,582 / 18,582 / 18,582 / 41,448 / 18,582 / 18,582 / 18,582
▸ Endurance: 33%, Threshold: 445
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 80% (13,644)
▸ Block Chance: 84%, Mitigation: 74% (6,187)
▸ Physical / Melee, Spell
▸ None
• Shield Bash (24)
• Ring Of Shields (20)
• Rebuke (20)
• Shield Rush (22)
• Sigils Of Hope (20)
wrong link
think you just need to do it once if youre meele with the boss tho
thats the example of more damage being additive with one other source of more damage
Does anybody know if this damage bonus also applies to ignites inflicted with forge breath?
im also interested in that answer
how does more/increases affect the dots applied by a skill?
Well, basically.
Normally, if it's from that skill's tree.
Then anything that could logically apply to a DoT will apply to any DoTs applied by that skill.
the except same as hits. Unless specified that either of the modifiers does not apply to a dot. (as far as i know anyway)
So if it says "hit" that automatically excludes DoTs.
if it was forgebreath HIT damage it would not apply to dots then?
But if it just says like "damage" then that affects DoTs.
interesting
So logically, this "forgebreath damage" should affect ignites inflicted by forgebreath.
But I'm not 100%.
yeah it does/should
yea all the flat is ignore
Nope, because dots have their own seperate base damage
only takes the base flat from the dot right?
only type damage affects dot
From my understanding there is no source of flat +DoT damage anywhere in the game.
Only increased.
%fire/cold/lightning/void etc
+flat fire damage only applies to hits though
hmm, i wonder if for early game, the call with shield bash is to go with the bleed route. As you don't have access to many other modifiers (like block effectiveness for base damage). But you do get the guerranteed 5 bleed stacks per hit passive into damage per strength
You just have to figure out mana somehow
That being said, the base damage for DoTs is very high especially compared to the base damage of the average attack skill that uses your weapon.
%<Element> damage should apply as well as <Element> damage over time %
Anything that isn't exclusive to hits will apply to DoTs.
or exclusive to melee or spell damage
The exception being like, DoTs that aren't debuffs.
Like, Fire Aura is, as far as I recall, affected by +Spell damage because it has the Spell tag.
see the tags
Coming back to your discussion on each source of 'more' damage being treated as a a separate multiplier, does it also work with multiple sources of crit mult (say weapon, passive, skill tree), or are they bundled together since its all crit mult?
Yeah like I said.

