#🔱┃sentinel

1 messages · Page 4 of 1

primal heron
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Sad that sigils were untouched. I want that %chance to get a sigil on kill to be in hit

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Does anyone have a loot filter for void knight warpath?

hasty tree
#

hi guys, would like to ask if healing hand build still works for new cycle?

primal heron
#

Yes. It's just weaker defensively if you relied on ward

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Especially since ward itself got nerfed beyond 4k

hasty tree
#

😭

quiet hearth
#

I mean, all it really is, is that ward is now only slightly better than regen on some builds

narrow fiber
#

how is Forge Guard and Void Knight now with the new Patch?

winged pulsar
#

Weaker offensively too

quiet hearth
#

FG and VK are fine, FG got a bit boost this patch honestly

#

Still the weakest but I'd say it's a step or two up the power scale now

cerulean sorrel
ripe cargo
#

Rough draft on where i want to be when entering monos as vk

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (53)

General:

▸ Health: 1,538, Regen: 52/s
▸ Mana: 173, Regen: 10/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 1 Int / 1 Att / 34 Vit
▸ Resistances: 0% / 25% / 0% / 67% / 69% / 61% / 34%
▸ EHP: 1,310 / 1,528 / 1,310 / 2,346 / 2,162 / 2,001 / 1,625

Defenses:

▸ Endurance: 30%, Threshold: 308
▸ Armor Mitigation: 27% (1,235)

Damage Types:

Void, Physical / Spell, Melee, DoT

Buffs:

▸ None

Used skills:

Devouring Orb (20)
Abyssal Echoes (20)
Smite (20)
Rebuke (20)
Lunge (20)

Used unique items:

None

ripe cargo
#

Suggestions welcome

#

I feel the vlat voidd damage nodes are a bit weak for example

fickle tulip
cerulean sorrel
#

all they had to do was make the sigils have double duration

primal heron
cerulean sorrel
primal heron
#

31-37 seconds specced into duration

cerulean sorrel
#

if you run a 5 sigil setup, which is eays with the +2 skills, you wont even get 5 of them

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you would have to manually cast them again during boss fights

primal heron
#

>rely on 6% on kill

grave patrol
#

Yo and any Spin To Win - Sentinel videos that I can look up?

primal heron
#

There are a lot

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The strongest in 1.0 is with void knight

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Fire looks like it got buffed but it will take time for people to figure out the differences

wise rune
#

Spellcaster warpath paladin is pretty solid and one of the easiest builds to get going

serene bough
#

you can get sigils to 37 sec duration base i am doing that on my shield bash build because they give a total 15% blcok chance

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also the suffix for that idol prefix is block eff

ripe cargo
#

I can't run sigils anymore in vk build.

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forge guard is just infinitely better defensively

primal heron
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I plan on building around this. You get 80% total echo chance every 2 seconds (40% from tree & doubled on void convert) and when these echoes end they will cast Warslash (200% dmg modified maxed iirc & unaffected by warpath damage penalty)

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Gameplay is move in triangles around chunky enemies

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Not sure if it's more DPS over ignoring Warslash and going after more damage nodes on 2h on the left

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One upside with relying on Warslash for your burst dmg is atkspeed isn't as important. Still need some to get time rot procs for dmg buff

tribal crane
primal heron
#

Nice qol I'll just keep my sigils at 3 and chill

#

Iirc there are heavy diminishing returns after hitting 500 corruption anyways

abstract talon
#

Do you guys think a forge guard build with Sigeons Reprisal (shield throw on block) with the new main hand shield and shield bash as a main attack will be viable?
I am going for block chance cap, dmg reflected, and throwing dmg for the shield throw on block.

Sounds fun. No idea if it will work.

tribal crane
short viper
#

third strike crit rive

tribal crane
#

well imo its not dead

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flame drinker was so broken with healing hands and eye of reen, now its still strong but not broken.

short viper
#

2h is probably dead, losing a bunch affixes to cap crit is going to make it suffer a bit too much

tribal crane
#

depends

short viper
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or needing to build for crit is going to be better served by not eliminating crit from the other strikes

tribal crane
#

like u can go manastacking with the new worldsplitter

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interesting to see if projection of war is good enough to take now on rive

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laceration seems like it's very valuable for 1 point after the change

quiet hearth
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worldsplitter is weird, I can see it working well on judgement but you have to stack to the moon to beat event horizons silly flat dmg and pen

winter copper
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i cooked an unironic warslash build

bright nest
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Kripp cooking up a VK build means we might be seeing some more VK's over FG's coming in hot on launch

quiet hearth
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VK smite with the new passive that gives 10% missing HP and 10 mana back is gonna be dumb

primal heron
abstract talon
#

You guys think I can make this work, in a max block max dmg reflect build?
I want to utilise the new dual wield shield tech, and go all in with shield bash and shield throw

winter copper
waxen nymph
#

Event Horizon will be nice for it

fair hollow
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Btw for the ppl wanting to play whirlwind manifest armor, mike confirmed the duration is 10 frames too short before the second hit. So it hits enemies only once... it might still be good since its possible to get the cd down to 1.41 sec and its still is 300% effectiveness.

Il cycle start it to test it out with: https://www.lastepochtools.com/planner/Q9xgDY5A

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (23) / Void Knight (10) / Forge Guard (66) / Paladin (14)

General:

▸ Health: 2,626, Regen: 355/s
▸ Mana: 287, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 85 Att / 21 Vit
▸ Resistances: 78% / 81% / 81% / 97% / 89% / 67% / 85%
▸ EHP: 12,539 / 12,539 / 12,539 / 22,312 / 12,539 / 11,611 / 12,539

Defenses:

▸ Endurance: 56%, Threshold: 525
▸ Armor Mitigation: 72% (7,201)
▸ Block Chance: 76%, Mitigation: 45% (1,626)
▸ Crit Avoidance: 91%

Damage Types:

▸ Physical, Void / Spell, Melee

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ Warpath

Used skills:

Warpath (20)
Manifest Armor (26)
Ring Of Shields (22)
Volatile Reversal (20)
Healing Hands (20)

Used unique items:
fair hollow
#

It wont, area increases are bugged on MA

pearl geyser
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oh well, i guess 300% increased dot damage will have to do lol

fair hollow
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Going dot whirlwind?

pearl geyser
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dot shield throw activation. i assumed the whirlwind mechanics are the same as the aoe from that

fair hollow
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Ah ye

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Altho i dont think the shield throw activation got the dmg effectiveness buff

pearl geyser
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it didnt, but it did get the buff on Burning Armour which is pretty big

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for fire damage

fair hollow
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Ye 50%

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But -40 from the right side node so netto its 10% more dmg increase

pearl geyser
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i dont think im taking any less damage nodes on MA

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the shield throw has 25% less but im not scaling that damage at all

fair hollow
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Redistributed Steel node dmg got nerfed

pearl geyser
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oh i see what you mean. yeah. i think hit is still the way to go at high lvls but i think with the changes ignite is far easier to gear up

bold glen
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i hear a lot of talk about sentinel bleed hammers being a good way to level, is there any guide for that around? gonna go FG but not sure which build yet

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or what could be a good basic idea to aim for while leveling if using bleed hammers?

tight sage
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Would Erasing Strike be a bit better now that bosses don't have a %dmg reduction so you can truly focus on the big bonks?

waxen nymph
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Inc Dot, Inc Phys and you should be good dmg wise for a while

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You can look for Smite On Throwing Hit idols aswell

bold glen
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I'll play around with that and just Rive/multistrike stuff and see which i like more

waxen nymph
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Hope you will have fun

bold glen
#

Definitely will! 😄

astral lintel
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Bleed hammers are good starter?

waxen nymph
#

Very strong and very easy to get going

bold glen
waxen nymph
#

A traversal (I really like HH)
Volatile Reversal is a lot of Dmg
Smite if/when you got the idols

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Probably RoS since you are a FG

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That's going to add quite a lot of tankiness

bold glen
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Oh right, HH as traversal, gonna try that out too. Thanks!

waxen nymph
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With RoS that's a nice combo

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Every time you Dash you heal your shields reducing the CD by 75%

scenic gyro
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i would expect the smite sword to drop early/easy since its supposed to be a lvling item so idols arent necessary for smite shenanigans

brittle grove
waxen nymph
tribal crane
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i wonder how aberroths command will behave with void cleave that is converted to traversal. does anyone know?

waxen nymph
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Doesn't move you and don't get the Traversal tag

twilit valley
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I followed a guide last season and after 800 corruption changed my build / passives / skills and adjusted according to my item stats . Ended up with a way better build and flew to 1500c . This season I’ll wing it with no guides and after a decent amount of hours will find a decent build for myself based on items I find . It’s more fun imo instead of following guides ..

wide folio
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hi guys, i'm newbie. Anyone knows what website for recommend build paladin in new season?

nocturne coral
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Maxroll's recommendation for leveling paladin is awful

waxen nymph
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What do they recommend?

nocturne coral
crude matrixBOT
nocturne coral
waxen nymph
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Oo

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Oh! Holy Trail?

brittle grove
waxen nymph
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Because Holy Trail is good

waxen nymph
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But yeah, Rive+ HH or Bleed Hammer are super strong too

nocturne coral
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im gonna be trying a Warpath,Voidcleave this season so im gonna be following that Melee Crit healing hands build to level (but its actually fantastic for mono's+ too)

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be warned tho his leveling path is funky, but works out in the end

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Rive-Holy Aura, hold out for HH then cleave and echoes

obtuse perch
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (84) / Paladin (9)

General:

▸ Health: 1,124, Regen: 22/s
▸ Mana: 235, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
▸ Resistances: 220% / 78% / 78% / 67% / 49% / 20% / 20%
▸ EHP: 2,375 / 2,375 / 2,375 / 2,405 / 1,878 / 1,527 / 1,527

Defenses:

▸ Endurance: 20%, Threshold: 225
▸ Armor Mitigation: 25% (1,075)
▸ Block Chance: 52%, Mitigation: 50% (2,030)

Damage Types:

Physical, Fire / Melee

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (20)
Forge Strike (22)
Manifest Armor (22)
Ring Of Shields (22)
Healing Hands (20)

Used unique items:
scenic gyro
waxen nymph
#

We were talking about Hammer Throw Bleed

waxen nymph
obtuse perch
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Got a better idea than stun and increased dot damage?

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Legit question.

obtuse perch
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I just see "stun rate good, DoT damage also good".

normal steppe
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anyone planning a cyclone as a starter ?

obtuse perch
#

You mean warpath?

normal steppe
#

yes, spin to win xD

fair hollow
nocturne coral
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i dont think warpath is a good leveler, only way it COULD be viable i think is going Rive/WP and depending on rive until you get the WP discount points

waxen nymph
obtuse perch
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Is that mathematically better than +stun and +DoT damage?

waxen nymph
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Since you are not scaling your dmg but your minions, yes

polar spire
obtuse perch
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I mean it only brings 32 to like 40.

polar spire
obtuse perch
#

Like I literally was dealing like, no damage.

silk moon
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yo! any good FG build without Volatile Reversal?

obtuse perch
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Then I respecced to ignite warpath and everything was good.

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Didn't even change anything about my gear

polar spire
obtuse perch
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And I'm talking like level grinding in monolith at level 30 or something.

obtuse perch
polar spire
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5/5 Time and Faith in base sentinel perfectly covers the mana cost of Fiery Justice in Multistrike for use with Forge Strike

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its a fun setup that works perfectly well with 1h/shield, dual wield, and 2h

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though i think a Sword Catcher frenzy setup with Hack and Slash in Multistrike might also end up being a lot of fun

topaz gale
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What d u thinking about hammersmiter and limit 10/2 sec with 100% chance, its better or worse?

bold glen
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Would Rive/HH or bleed hammers FG leveling build be safer for HC cycle start? 🙂

polar spire
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i have no thoughts on hammer throw, as i hate that style in all games

waxen nymph
# obtuse perch Did you see anything else erroneous?

I feel like lack of VR will hurt your dmg
I like Stack duration in MS
I would specc RoS offensively, it can make you so tanky
You don't need the Flat Dmg per Heal Effect in HH since you are a dot build
Time and Faith is super good
I like axe on hit (base Sentinel tree) with Shield Breaker (FG tree) to get Fire shred

waxen nymph
polar spire
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I'm prob gonna go throw build this cycle and play Axe Volley Smelter's Wrath

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unless shield rush is fixed

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then i'll go shield rush

waxen nymph
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Volatile Reversal

obtuse perch
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What's that?

polar spire
waxen nymph
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Void Knight zkill

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180%'More Dmg for Dot

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One of the best Sentinel skill

polar spire
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isnt it increased damage?

obtuse perch
#

It's a skill?

waxen nymph
#

Increased Dmg Taken

polar spire
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yea its increased

obtuse perch
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"Lack of"?

waxen nymph
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But Taken

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So it's a more dmg

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Additive with other source of Increase Dmg Taken

mortal rapids
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enemies "take" increased damage is more

you deal increased is additiive

waxen nymph
polar spire
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so if they ever add a "enemies take more damage" then that'll be like a super multiplier?

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🙂

mortal rapids
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the damage bonus from vr is absurd and you can get used to using it

I can see foregoing sigils cause they're annoying but vr is like the highest damage steroid in the game almost , especially for dot

tribal crane
mortal rapids
#

and you mostly only use it at the end of a mono or boss anyways

polar spire
#

i'm prob gonna be late for this cycle, since it drops the same time as Once Human

waxen nymph
mortal rapids
#

and if you get more creative, you can use it to protect yourself from death easily in fights

tribal crane
obtuse perch
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But I don't even know what that 'something' is.

mortal rapids
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even if you ever just use it to proc on a high health target every now and then , it's worth having

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it will raise your damage by 3x or more

waxen nymph
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Not having Volatile Reversal specced in your build is going to hurt your dmg when the content is going to be harder

polar spire
tribal crane
waxen nymph
#

I would remove MA, and add Volatile Reversal

obtuse perch
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But what about volatile reversal?

waxen nymph
#

Have you looked the skill tree?

obtuse perch
#

How can I do an all of the minions build if I don't have all of the minions?

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Well, no.

waxen nymph
#

...

polar spire
#

i think you need to perfectly explain the way VR works with its rewind and rift positioning, because just looking at the tree wouldnt make sense otherwise

fair hollow
tribal crane
polar spire
#

Wrouk you better go Paladin MA again and steal #1 on the sentinel leaderboard again

fair hollow
#

Fg whirlwind MA

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This time

polar spire
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i was looking at some stuff and if i go juuuust the right setup, i can make a forge strike build with around 40 points to spend in forge strike

fair hollow
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But pally spell MA got some dmg buffs aswell but loses quite some dr from anvil stance

obtuse perch
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Ok so I looked at the tree.

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I don't understand.

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Like, anything.

polar spire
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welcome to new players looking at volatile reversal

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VR is the kinda skill you have to actually use in person to understand how it works

obtuse perch
#

I mean I understand that it like makes you move back and restores mana and health.

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But how on earth do any of these nodes translate to damage?

obtuse perch
#

I looked at every node.

tribal crane
obtuse perch
#

I looked at that node too.

tribal crane
polar spire
#

so the point you were and the point you rewound back to both release aoe rifts that debuff enemies to take more damage from dots, so essentially you sit on an enemy long enough that you dont actually move when you rewind and hit them with both rifts, stacking the debuff twice

obtuse perch
#

I looked at that node too.

waxen nymph
#

When you press it you are send back where you were 2nsec ago
You create a void rift (a hit) where you start and where you land
Thoses hits can apply a debuff to make enemies take increased dmg from all sources (including your minions) 'up to 180% for dot

tribal crane
obtuse perch
#

I did.

tribal crane
#

okay, whats hard to understand here?

obtuse perch
#

Everything?

polar spire
#

again VR is just the kinda skill you have to use in person to understand how it works

valid cove
#

guys, how good is javalin, is it worth playing?

waxen nymph
#

Holy Trail yes
Siege Barrage + Smite yes
Other stuff would not recommend

polar spire
#

lots of new stuff this patch makes javelin look very yummy, especially for crit

obtuse perch
#

Like, making me feel stupid doesn't really make me understand better. 😦

#

It just makes me want to uninstall the game.

tribal crane
polar spire
waxen nymph
#

When you press it you are send back where you were 2nsec ago
You create a void rift (a hit) where you start and where you land
Thoses hits can apply a debuff to make enemies take increased dmg from all sources (including your minions) 'up to 180% for dot

valid cove
#

Holy Trail should be ok enough to just start with right? and then farm some gear to try other stuff?

polar spire
#

because ive done them and they're good, and even better with the new cycle

obtuse perch
waxen nymph
tribal crane
#

okay you have to be trolling manock..

waxen nymph
#

I can recommend that to anyone

obtuse perch
#

No?!?!?

tribal crane
#

if you don't understand clear english..

obtuse perch
#

What is wrong with you people? Stop accusing me of trolling all the damn time it's clucking infuriating.

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Just leave me alone.

polar spire
waxen nymph
#

Spicy, I know its frustrating but I feel like it's getting a bit mean

obtuse perch
#

He was mean from his first comment.

tribal crane
#

was trying to help you but okay.

obtuse perch
#

Crapping on people isn't helpful.

tribal crane
#

why would i go out of my way of screencapping nodes on a skilltree just to crap on you?_

obtuse perch
#

I don't know, you tell me.

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I can't read your mind.

waxen nymph
#

Stop, both

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This ain't going nowhere

tribal crane
polar spire
#

yall make me remember why i dont actually want kids, especially if they come to me with math homework and they dont get it after careful explanation

obtuse perch
#

Ah yes, the good old "bully a person and then pretend to be the bigger person when they get upset".

waxen nymph
#

Manock last warning

obtuse perch
#

What did I do wrong?

polar spire
#

oh shite vlads a mod now? since when?

tribal crane
#

i wonder how i should solve this movement issue with aberroths command since i can't use vc anymore. any suggestions?

waxen nymph
#

I asked to stop this discussion

obtuse perch
#

I don't want to get in trouble but I really wish I understood what's happening.

tribal crane
polar spire
waxen nymph
obtuse perch
#

Like I'm sorry... for whatever the thing is I did.

hollow bolt
obtuse perch
#

Uh, well, the short answer is "nothing" but I doubt that's a sufficient answer, so I'd have to think.

#

There's like, uh, how do I put this? You know how sometimes things happen that put you in a state where you read words but don't take them in?

polar spire
#

the only thing i can think of to do, is to see if anyone has a detailed youtube guide purely on volatile reversal that explains it perfectly

hollow bolt
#

Take time. 3 people explaint how the skill works. How the nodes effkt it. And now you have a followup question

obtuse perch
#

Like, when I feel stupid I actually become stupid. That make sense?

waxen nymph
polar spire
#

brain fart

hollow bolt
obtuse perch
#

Yea I get that, but I'd have to like, mental reset a bit before I can even figure out what it is I don't understand. Maybe it's not even that difficult.

hollow bolt
#

Its not

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Do you play lol?

obtuse perch
#

But like, how do I put it. When people phrase certain things in certain ways my neural pathways become kinda gel-y.

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Anyway, this is a skill I never looked at. Like, in my life.

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I'll just watch the video.

hollow bolt
#

Ok immagin this

fossil pumice
#

can anyone point me to a leveling build for FG ?

hollow bolt
#

You have a remote

tribal crane
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (31) / Void Knight (77) / Forge Guard (5)

General:

▸ Health: 3,963, Regen: 40/s
▸ Mana: 136, Regen: 11/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 35 Str / 6 Dex / 6 Int / 6 Att / 114 Vit
▸ Resistances: 56% / 53% / 53% / 112% / 87% / 153% / 153%
▸ EHP: 9,883 / 9,680 / 9,680 / 20,506 / 14,299 / 14,701 / 14,701

Defenses:

▸ Endurance: 60%, Threshold: 943
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 61% (4,571)

Damage Types:

Void, Physical / Spell, Melee, DoT

Buffs:

▸ Void Barrier (3/6)

Used skills:

Void Cleave (25)
Abyssal Echoes (22)
Vengeance (22)
Volatile Reversal (22)
Anomaly (22)

tribal crane
#

so how do i fix this build to have a traversal skill

obtuse perch
#

Like the intent was probably fine. But like, the implication was that I made some kind of conscious decision not to put this skill on my bar that didn't look in any way related to what I was trying to achieve, and things kinda went downhill from there.

#

Just use Evade 😛

tribal crane
hollow bolt
#

You have a remote with a button. This button when pressed will rewind time.

#

Ok?

obtuse perch
#

I... Don't like how this video starts.

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Like it makes me feel stupid before even explaining what it does.

polar spire
obtuse perch
polar spire
#

though i guess 1 of my 1 shots is going bye bye with the judgement on hit nerf

tribal crane
polar spire
#

but my other 1 shot just got buffed

obtuse perch
#

Like honestly. I'd rather uninstall the game than watch the rest of this video.

polar spire
#

you honestly dont need VR

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its really nice yes

tribal crane
#

it is insane skill nonetheless but not necessary anymore

polar spire
#

but ive played close to 3000 hours of sentinel, very rarely use VR for its intended purpose, and do just fine

tribal crane
#

depending on the build ofc, for dot builds its just crazy

distant sleet
#

Can triggered skills like bane of winter's voidwinter bolt echo from void knight subclass or is it for only self cast things?

polar spire
#

like i dont use that VR for its intended purpose on a forge strike bleed build and still pop bleeds in the millions that straight up 1 shot bosses

obtuse perch
#

Sigh

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That video just makes me want to

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Never put VR on my bar.

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Ever.

tribal crane
#

i don't think the intended use was to have massive dmg buff as their design idea. they just wanted a time manipulation skill like anomaly

polar spire
#

just dont do it then

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you'll still be fine

#

its not needed

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its GREAT, but its really not needed

obtuse perch
#

I'm sadge that it has to be this way.

tribal crane
#

its funny how both anomaly, and vr are very rarely played the way they wanted them to be played initially and now are just buff skills

polar spire
#

ima miss time locking bosses

tribal crane
polar spire
#

which i still think is funny that the time lock counts as a freeze because you cant time lock freeze immune bosses

hollow bolt
#

I dont get you. Just play somethibg else or just dont use it. Dont make it a big deal

tribal crane
#

and i played frostbite sorc with near perma freeze without even trying to go for perma freeze

polar spire
#

my most fave build

tribal crane
#

i'm happy perma freeze is gone

polar spire
#

even with so many hours on sentinel, and only like 500 on sorc

#

my T4 julra afk build where i literally numlock autocast and leave my room and come back 15 min later to julra being dead

tribal crane
# crude matrix

but yeah anyone have any suggestions to modify this build since void cleave doesnt work as traversal with aberroths command

tribal crane
polar spire
#

yes, but its also completely afk and you arent even in the same room

#

you can leave and go do something else

tribal crane
#

do you bore her to death?

polar spire
#

go run down to the store real quick

obtuse perch
polar spire
#

naaa its an extremely tanky focus auto pulse build

tribal crane
#

pre 1.1 i could facetank the time bomb with my sorc but i doubt i can after with the ward nerfs

polar spire
#

thanks to a new runemaster talent giving massive flat crit on traversal, and being able to make focus a traversal, you get something like 100% crit, 800% crit multi, 800 flat spell lightning damage, and around 1000%+ lightning damage and then you just afk

tribal crane
#

unless the new nodes in sorc are absolutely busted

outer abyss
#

Nahh the true afk build is watch me right now quick code a cheat bot from leveling to farming gears xD

polar spire
#

rogue being my tankiest class by far

#

like my 2nd tankiest doesnt even hold a candle compared to how tanky rogue can be made

#

and thats a rogue with 0 dodge

tribal crane
polar spire
#

like if i wanted to for harbinger, i could run my mountain boots dusk shroud rogue and stand there with 6000 health and endurance covering the entire health pool

#

and the best part about that build

#

is i use one shot chest daggers as my main weapon from early campaign

hollow bolt
polar spire
#

well into empowered

#

its the only daggers that have dusk shroud chance on them

#

absolutely disgusting

#

and they're perfectly well rounded for one shot chest weapons

obtuse perch
#

Anyway, in an effort to get past the mental block.

#

I could theoretically remove HH and go without a traversal skill?

#

Also, does the damage debuff from the void rifts stack if enemies get hit by it more than once?

#

How large is the rift?

#

Oh, and if they do stack together, do they add together?

hollow bolt
#

Could not tell you. Never used it

obtuse perch
#

I'm sorry if I frustrated you a bit earlier.

hollow bolt
#

What is your build anyway?

#

Na all good

obtuse perch
#

I do wish I wasn't quite as sensitive as I am sometimes.

hollow bolt
#

Did you read my post abbout that remote wirh a button on it

outer abyss
#

therer is no time to beat yourself down. Cycle start in les than 6 hours. Get to prep!!

tacit zealot
#

It played nothing like I though it was gonna

obtuse perch
loud steeple
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (13) / Paladin (70)

General:

▸ Health: 2,375, Regen: 34/s
▸ Mana: 455, Regen: 25/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 46 Str / 3 Dex / 3 Int / 51 Att / 9 Vit
▸ Resistances: 242% / 140% / 100% / 76% / 108% / 83% / 105%
▸ EHP: 11,944 / 11,944 / 11,944 / 20,847 / 11,944 / 11,944 / 11,944

Defenses:

▸ Endurance: 61%, Threshold: 687
▸ Armor Mitigation: 71% (6,880)
▸ Block Chance: 73%, Mitigation: 29% (610)

Damage Types:

Fire / Spell, Melee

Buffs:

▸ Haste, Holy Aura (Passive), Warpath

Used skills:

Warpath (22)
Healing Hands (20)
Smite (20)
Holy Aura (20)
Sigils Of Hope (20)

tacit zealot
obtuse perch
#

No it's just.

#

I mean it's not important since it's not really like, a game related issue.

#

I am just a really really stupid person.

hollow bolt
#

Do you play League of legends?

#

Perhabs

obtuse perch
#

Oh you asked that before, but no.

hollow bolt
#

There is a champion named ekko

#

Oh ok.

obtuse perch
#

I played HotS for about a minute.

hollow bolt
#

Hit ult is litteraly vr, zhats why

obtuse perch
#

Anyway I do understand the skill, like I said it's not really a game related issue.

tacit zealot
outer abyss
#

Well my first and seconed builds were a waste of time. This time I decided to play it safe and follow a build guide and make some tuning to my own preference. TBF game is like life sometimes its never perfecct 🙂 Just live the moment bro happy sad or whatever

void onyx
#

What builds are you all going for this round... same old same old or are people feeling spicy and going to theory craft

hollow bolt
void onyx
#

Lol

loud steeple
tacit zealot
hollow bolt
# void onyx Lol

And after that, i will take a deep dive into the the axe/shield shield bash build

loud steeple
hollow bolt
#

Maybe armour stacker is a thing now

tacit zealot
hollow bolt
#

Hh = head hunter 😜

outer abyss
#

Random question, anyone have a spin2win build in mind? I decided to go for Warpath Echo. Anyone tried this build have 2 cents about it?

tacit zealot
void onyx
#

But I just went sentinel last season

scenic gyro
#

sentinel is bae

hollow bolt
loud steeple
tacit zealot
#

So did I but I went spell caster so now I'm doing melee with shield bash, hh and shield throw as my damage

hollow bolt
#

Nice

outer abyss
tacit zealot
#

First

loud steeple
#

idk if you saw but the helm gives me mana dmg before health and endurance effects that

tacit zealot
#

Id have to fully look and I'm not at my pc for about 30 mins if no one else has gave advance then DM me the build again so I can have another look when I'm free

loud steeple
#

Sounds good

hollow bolt
topaz gale
obtuse perch
#

I wonder if I can clone a build through some shenanigans.

outer abyss
outer abyss
hollow bolt
#

I guess smart poeple will figure this out if this is good or not

obtuse perch
#

Oh it works!

#

If I keep the link to a build, then change the build and save it. I can then go to the link to the old version and save that as well.

hollow bolt
#

I am off now, happy crafting travelors

obtuse perch
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (84) / Paladin (4)

General:

▸ Health: 1,166, Regen: 22/s
▸ Mana: 223, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 12 Att / 3 Vit
▸ Resistances: 205% / 63% / 63% / 87% / 69% / 20% / 20%
▸ EHP: 2,464 / 2,190 / 2,190 / 2,707 / 2,313 / 1,584 / 1,584

Defenses:

▸ Endurance: 20%, Threshold: 233
▸ Armor Mitigation: 25% (1,075)
▸ Block Chance: 52%, Mitigation: 50% (2,030)

Damage Types:

Physical, Void / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (20)
Forge Strike (22)
Manifest Armor (22)
Ring Of Shields (22)
Volatile Reversal (20)

Used unique items:
obtuse perch
#

So what if I do this?

#

It lacks a traversal skill but fwiw it does have a move speed buff.

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (84) / Paladin (4)

General:

▸ Health: 1,166, Regen: 22/s
▸ Mana: 223, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 11 Str / 1 Dex / 1 Int / 12 Att / 3 Vit
▸ Resistances: 205% / 63% / 63% / 87% / 69% / 20% / 20%
▸ EHP: 2,464 / 2,190 / 2,190 / 2,707 / 2,313 / 1,584 / 1,584

Defenses:

▸ Endurance: 20%, Threshold: 233
▸ Armor Mitigation: 25% (1,075)
▸ Block Chance: 52%, Mitigation: 50% (2,030)

Damage Types:

Physical, Void / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (20)
Forge Strike (22)
Manifest Armor (22)
Ring Of Shields (22)
Volatile Reversal (20)

Used unique items:
obtuse perch
#

@polar spire @waxen nymph Incidentally to avoid sounding ungrateful thank you guys as well.

#

passive tree not final. I just had to quickly fix it so I could get VR.

polar spire
#

WHATS GOING ON I HAVE A PING

#

oh ok

polar spire
#

ima guess you finally understood VR

#

EWWWWWWWW

#

IS THIS AN IGNITE BUILD

#

GROSS

obtuse perch
#

Well, I understood it a while ago.

barren spire
#

I can't decide what to play ffs 😂

#

@slow plaza keeps saying to avoid FG so I'm very puzzled

obtuse perch
#

I also am very uncertain of what to take points out of.

#

I guess Avatar of War's 5 point bonus isn't that great. I think I can take those out.

river marsh
#

can always go with shield bash or even like shield throw to stack bleed tho

obtuse perch
#

And phantom grip is kinda like an auto pick at some point.

river marsh
#

they better be with that investment

obtuse perch
#

Yeah but there's no rush to add them in. By the time you need them you should be able to buy them pretty easily.

solid forge
#

Everyone and their mother has a FG build in mind for cycle 2 pretty much

solid forge
#

Should have named the cycle Season of the Forge or something at this point

tribal crane
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (31) / Void Knight (77) / Forge Guard (5)

General:

▸ Health: 4,314, Regen: 43/s
▸ Mana: 128, Regen: 12/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 39 Str / 10 Dex / 10 Int / 10 Att / 112 Vit
▸ Resistances: 65% / 56% / 56% / 130% / 105% / 169% / 169%
▸ EHP: 15,267 / 14,236 / 14,236 / 33,161 / 22,682 / 21,087 / 21,087

Defenses:

▸ Endurance: 60%, Threshold: 1,013
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 68% (5,970)

Damage Types:

Void, Physical / Spell, Melee, DoT

Buffs:

▸ Void Barrier (3/6)

Used skills:

Void Cleave (25)
Abyssal Echoes (22)
Vengeance (22)
Volatile Reversal (22)
Anomaly (22)

narrow fiber
#

@solid forge why

waxen nymph
obtuse perch
#

When isn't it free then?

barren spire
#

Tbh if FG is gonna be the main sentinel thing, I will play hammerdin, probably bazar prices for FG will be crazy

obtuse perch
waxen nymph
#

Never, always free

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (25) / Void Knight (5) / Forge Guard (74) / Paladin (9)

General:

▸ Health: 1,166, Regen: 22/s
▸ Mana: 235, Regen: 9/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 12 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
▸ Resistances: 220% / 78% / 78% / 87% / 69% / 20% / 20%
▸ EHP: 2,411 / 2,411 / 2,411 / 2,623 / 2,264 / 1,551 / 1,551

Defenses:

▸ Endurance: 20%, Threshold: 233
▸ Armor Mitigation: 23% (929)
▸ Block Chance: 52%, Mitigation: 49% (1,980)

Damage Types:

Physical, Void / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (20)
Forge Strike (22)
Manifest Armor (22)
Ring Of Shields (22)
Volatile Reversal (20)

Used unique items:
obtuse perch
#

So why does axe throw even have a mana cost internally?

waxen nymph
waxen nymph
#

But it's free

obtuse perch
#

If you want you can look at my adjusted tree.

rose comet
#

Been looking at shield builds and found ignite, a paladin version and the double shield build. Newish player wondering what would be more new friendly

solid forge
#

I'm not sure you can make shield bash hit fast enough for ignite

tribal crane
slow plaza
# barren spire <@196730420698546177> keeps saying to avoid FG so I'm very puzzled

A lot of the maxroll team are on the CT team so they have actually played this build and tested it. I cannot because I am not a CT, and I cannot recommend things I haven't played. It could deal billions of dps for all I know. It could also feel insanely painful to play. Also even if it's OK, there's hundreds of non sentinel builds I'd still recommend over FG anyways just by nature of it not being a sentinel.

solid forge
#

But, but.. flaming swords 😓

slow plaza
#

If I recommend a FG and you want to respec into a different build, you have very limited options. I recommend you play a Sorc or Druid, you have myriads of options

#

That's a huge factor as well

barren spire
slow plaza
#

I mean am I holding a gun to your head? Play what you want I don't really care. It's just the responsible thing was to not recommend something I haven't tested.

#

People are way to quick to need others. I haven't followed a guide for LE related stuff for years at this point. It's possible to play your own stuff.

solid forge
#

I'm not competing to speed kill pinnacle bosses anyway and I'm sure my FG build will manage with some tweaks

slow plaza
#

If I wanted to farm all of the views ever I'd be like 5 FORGE GUARD BUILDS THAT WILL BE OP NEXT PATCH THAT YOU NEED TO PLAY but then people would start to distrust me so no thank you

solid forge
barren spire
slow plaza
#

BTW I think there are some really good forge guard builds, I have a bleed Forge strike setup in a planner ready to go, but I'm going to level it, play it and test it well before I ever show it or recommend it

barren spire
#

I think everyone appreciate your guides and we all believe your judgement is always welcome

tribal basin
slow plaza
#

No I love forged weapons actually. I love the asthetic

#

You can ask Wrouk, I was one of the only forge guard enjoyers back in the day

slow plaza
#

We believed in manifest armor before anyone else did

solid forge
#

I don't sub YT channels randomly so your insight is indeed valuable. You seem a bit angry/annoyed though today.

fair hollow
#

New MA build coming after some testing in 1.1 😁

barren spire
#

What would you suggested as a safe choice to start with a sentinel this cycle?

solid forge
#

Ah well I liked VK better for the dark Knight vibe, but FG was close 2nd

tribal basin
slow plaza
#

I'm not annoyed, I'm just being honest why I won't just lie to your guys's faces about a build of mastery that's been reworked that I have played.

#

Or*

#

So for builds this patch, flameburst warpath got giga buffed with the palarus sword. Apparently there's a lot of shield rush setups that are making the rounds too.

#

Void cleave warpath with abberafhs is looking Hella solid

tribal basin
#

It looks solid .. on paper tho and in theory

slow plaza
#

Electrify smite is still as good as it was if not better and might be amazing with palarus for extra smites for clear looks great too

solid forge
tribal basin
#

i dont milk the cow before it gets born , to get a metaphor in

turbid dome
#

Don’t count your chickens before they hatch?

#

We need more metaphors

solid forge
#

At least we have something to discuss. In D4, we'd all be bored

river remnant
tribal basin
#

i also theoretized about a warpath build utilizing the " Warriors Fury " Node , that thing is still a More Multiplier

tribal basin
river remnant
#

translated?

#

lol

solid forge
river remnant
#

I mean

#

you could

tribal crane
#

people really need to start calling manifest armor by it's proper name: Bob

tribal basin
#

Abom is Bob , ManArmor is called Jerry

river remnant
#

if you were particularly messed up

barren spire
#

Void cleave and flameburst warpath are basically the same thing or am I missing something? ^^"

tribal crane
tribal basin
tribal crane
leaden totem
#

today, we rise!

tribal basin
#

big boned is actually funny , so yeah Bob got buffs more than one and one that is not as obvious

#

and Warriors Fury Warpath might be interesting to test out again depending on how you manage mana

turbid dome
#

Is manifest armor just fire soup under the armor, or is it like fire in a persons shape

tribal basin
#

its like one of the Solarum phoenixes but in human shape

barren spire
waxen nymph
#

Void Cleave will be a Melee thing

solid forge
barren spire
solid forge
#

Time to eat, bbl

slow plaza
barren spire
#

I need to figure out how to move from leveling to this but I will manage

obtuse perch
#

I do not dislike build guides. I don't even mind looking at them, especially since they can have some inspiration.

#

Thing I wish people did less though is, uh, not think for themselves at all.

#

That's just a thing I think though, it's not going to happen no matter how much I wish for it. XD

barren spire
#

Like I have not the knowledge nor the time to figure out stuff myself. I prefer to invest my time in something I know it's going to work ^^"

final junco
#

How good/bad is forge strike built just as a thing to debuff bosses on a shield bash build? Is it worth anything? Considering it over speccing healing hands

fair hollow
#

Bob is going to slap the pinnacle boss into dust

obtuse perch
unreal hedge
#

Is the 1.1 patch live already or in a few hours?

outer abyss
#

probably in a few hours

waxen nymph
#

<t:1720540800:t>

#

Show in your local time

unreal hedge
#

Thank you!

last bison
#

I saw a build concept a few patches that did VK warpath with warrior's fury to echo big spins, then volatile reversal to recoup mana. Is that going to be good in 1.1?

unreal hedge
#

Planning to try mana stacking with Erasing Strike

waxen nymph
#

Didn't get nerfed, if anything it got buffed
@last bison

tribal basin
#

but now .. it should work again properly

wooden rune
#

Hi, quick question, been looking at Shield Bash, but wondering whats the major difference between paladin and FG, or are they just very close to one another

obtuse perch
#

By the way, what is Fiery Justice for exactly? What makes it better over just using Forge Strike manually?

waxen nymph
#

Imo Fiery Justice is good if you use FS to deal dmg
Not so much for generating Sword

obtuse perch
#

I mean it's mutually exclusive with heated forge anyway.

waxen nymph
#

Yup

#

Fiery Justice was nice on a Multistrike spam Ignite Build

#

I tried a while ago

#

With the Explosive Ground

grand bear
waxen nymph
#

And similar tankiness

cursive compass
#

Anyone doing healing hands void knight? Gale build

waxen nymph
#

Maybe even higher

cursive compass
#

With fat chest 20% free DR

#

Gonna be unique hunting

grand bear
#

My FG is likely the thickest build I've ever made a plan for lol

restive hinge
#

So just curious, how viable is shield throw for endgame builds? Now that you can dual wield shields I really wanna do some crazy shieldthrow build

mellow willow
#

so bleed hammerdin dps got buffed by over 70% lul

#

cause bleed from smite went up 3 times due to idol changes, and 75% bleed chance for free from tier 1 FG

obtuse perch
#

Is there a way to give forge strike zero chance to summon forged weapons?

cursive compass
#

Why

waxen nymph
#

No

obtuse perch
#

In exchange for more damage.

#

Or something.

#

Since it seems that dps forge strike is also viable.

obtuse rock
#

https://www.lastepochtools.com/planner/BM5xw74B anyone got any suggestions for this setup? Pretty straight forward shield bash forge guard. Obviously eventually you can get the new shield with LP and block effectiveness t7 on it. Are there any other big tools i could be missing here besides that?

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (24) / Void Knight (5) / Forge Guard (69) / Paladin (15)

General:

▸ Health: 2,223, Regen: 27/s
▸ Mana: 103, Regen: 13/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 127 Str / 11 Dex / 11 Int / 1 Att / 3 Vit
▸ Resistances: 108% / 81% / 78% / 95% / 90% / 100% / 87%
▸ EHP: 18,582 / 18,582 / 18,582 / 41,448 / 18,582 / 18,582 / 18,582

Defenses:

▸ Endurance: 33%, Threshold: 445
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 80% (13,644)
▸ Block Chance: 84%, Mitigation: 74% (6,187)

Damage Types:

Physical / Melee, Spell

Buffs:

▸ None

Used skills:

Shield Bash (24)
Ring Of Shields (20)
Rebuke (20)
Shield Rush (22)
Sigils Of Hope (20)

Used unique items:
cold rose
#

seems low hp

#

and you havent maxed out endurance

obtuse rock
#

I figured layering between armor+ block would cover most of the defensive side of it

cold rose
obtuse rock
#

Is that considered bad? Not really sure what people use as benchmarks on LE

winter copper
#

ye thats bad

obtuse rock
#

additionaly, thats not taking in the shield bash buff that puts me at 100% chance to block.

#

Fair enough

cold rose
#

ideally you want to be at 100% block without it

#

you can spec sigils

#

to get a bit more block

mortal rapids
cold rose
#

and always stay at 100%

#

i fkin hate sygils and managing it tho

obtuse rock
#

I mean, shield bash is my spammable

mortal rapids
#

the 75% chance at the beginning of forge guard is going to be so good for leveling though

obtuse rock
#

so i'll be at 100% pretty much permanent no?

cold rose
faint slate
#

question is, will shield bash have atrocious clear

cold rose
#

when it actually matters

#

you can get blasted out of existence from out of screen

#

so if youre not using shield bash and walking it would be

#

weird

obtuse rock
#

Luckily i don't play HC and i don't care about the very occasional one shot 😛

faint slate
#

how much can you push the shield bash aoe

cold rose
#

ah

faint slate
#

so it feels good

obtuse rock
#

how much effective HP do you usualy go after then?

cold rose
#

you ehp vs hit is fine

#

very good

#

the problem is dot and one shot

faint slate
#

can you even be oneshot on that build

#

100 block with 85 DR + passive DR + 20% DR from chest + double red rings

#

who tf is gonna oneshot you

cold rose
#

If you forget the shield buff i suppose

#

or you know

#

dots

#

deadly dots

#

theres no blocking them so your block and effectiveness is useless

winter copper
#

i have 100% armor applied to dots

#

🙂

cold rose
#

how tf

obtuse rock
#

Yeah my dot HP is definitely low. And i think the reason why my HP vs one shots is so low is because it doesn't calculate block that highly because it's not at 100%? Because when i remove my shield, which removes 35% block and 2000 effectiveness, my one shot HP goes down by like 1k.

winter copper
cold rose
#

it will only chance if you had 100% block

#

attunement stack misha?

winter copper
#

ye

cold rose
#

oh

winter copper
#

also 4lp decaying skull

#

is a very viable option

#

🙂

cold rose
#

nice, what does it kill with?

winter copper
#

it was insanely buffed

cold rose
#

the swordlings?

winter copper
#

bash bash

cold rose
#

oh

#

huh interesting

obtuse rock
#

Yeah so assuming i'm not talking HC logic where yes, i COULD realistically get one shot if i'm offscreened 4 seconds past my last shield bash. But in SC where it doesn't matter if it happens once, my actuall one shot HP should be closer to like 50k. But i suppose still dots are going possibly be an issue.

cold rose
#

well depends

#

what do you want to do with LE?

winter copper
grand bear
#

Softcore life 😎

cold rose
#

i think you can survive up to ~300 corruption

#

easily i guess

cold rose
#

gamechanger for that helmet

winter copper
#

yepp

#

and its easy 3-4lp

obtuse rock
#

oh damn, that could be an interesting option indeed

grand bear
fossil pumice
#

any thoughts on a starter leveling build for Forge Guard?

winter copper
grand bear
#

Ohh

twilit valley
#

How many hours until launch

grand bear
#

3 and a half

twilit valley
#

Damn - that’s 2am here , will need a coffee

cold rose
#

dont think this is a good blessing btw rick

#

not sure how much that helps you

twilit valley
#

The new blessing system sounds good for end game

obtuse rock
#

well, it was that or life. And i was thinking that i'm probably going to block more then 5 times during a fight to make up for losing 75 hp.

last bison
#

Is a forged weapon swarm minion build going to be viable?

cold rose
#

how are you doing damage with that build btw?

obtuse rock
#

Or i guess void resistance ?

cold rose
#

does bash not need crit?

obtuse rock
#

dunno. I assume not

#

since it has no crit talents

#

it has the 1% more phys per 1 strength node

#

which is what i'm banking on for most of the scaling

grand bear
#

Don't forget shield bash gets 1.5% more damage per block chance

tribal basin
#

4 points , its 400% increased with 100 str , i think thats huuuge

cold rose
#

+207 flat with his block effect

#

hmm dunno

grand bear
#

Aiming for 10k block effect lol

faint slate
cold rose
#

yea he doesnt have those

#

dunno if he needs it

grand bear
#

Phys shred and armor shred as well if you can

obtuse rock
#

it's considerably more, lets assume somewhat higher then avarage rolls, and no-buffs up, which puts me at 7k effectiveness. thats 350 flat damage 7000/40 * 2, then another 100 from the shield itself

faint slate
obtuse rock
#

will get 50% attack speed bonus, 150% more damage from block chance,

faint slate
#

a few stacks sure but youre not gonna stack a ton of them

obtuse rock
#

Luckily you only need a few as armor shred has massive diminishing retunrs

grand bear
#

You can get more shred, effect, and attack speed as well as other things to apply shred

#

Ye

obtuse rock
#

There is very little difference between having 50 armor shred for example and 300

#

iirc

tribal basin
#

80 is the sweet spot imo

grand bear
#

With FG mastery and three points into the shred mana node you can also apply four stacks at once with no other investment

#

Can ring of shields hit things?

tribal basin
#

Here the armor and shred calc

unique vortex
grand bear
#

Shred effect reduces the number of stacks you would need to hit as well

obtuse rock
#

yeah sorry, it was a higher value where it starts to fall off quickly, it's 80 shred

unique vortex
#

there is however very little difference between something like 100 and 300 shred

cold rose
#

~400 flat
610 phys increase -> 2840
160more -> 7380

#

that cant be right

unique vortex
#

also you should try to have more health than this imo

cold rose
#

is that the damage its supposed to do?

scenic gyro
unique vortex
#

especially when the planner is like full t7 exalts and legendary gear

#

having more health makes all your other defenses more effective

obtuse rock
#

@cold rose are you adding up the 130 ish strength, giving another 520% damage and 130% more phys damage?

cold rose
#

forgot the str increase

unique vortex
#

btw is 130% more or 32% more? le tools says 1% more per 1 strength but the patch notes say 1% more per 4 strength

obtuse rock
#

Thats the question.

unique vortex
#

seems like a pretty relevant question

cold rose
#

i was adding 160 more actually

unique vortex
#

i mean you're taking the node either way

#

but

obtuse rock
#

Oh yeah, it's a pretty relevant question haha

#

You mean as in assuming 160 strenght? Then are you also adding 150% more damage from 100% block chance?

barren spire
cold rose
#

tbh

#

doesnt change much

#

you are looking at max 20k/hit

unique vortex
#

imo losing 100% more damage does change much

final junco
#

What is you guys' bet on Abyssal Echoes vs Sigils of Hope on Shield Bash FG?

cold rose
#

that seems low

unique vortex
#

also your math cannot possibly be correct

cold rose
#

🤔

#

with 400 flat

#

add any increase you want

#

any more you want

obtuse rock
#

I think you're also missing 40% more damage from the skill

#

I mean, i know it's not going to be a dps machine

cold rose
#

to round up, go 1500 increase

#

500 more multi

obtuse rock
#

but it's just going to be a w/e i'll try it and see how if works

cobalt socket
#

can i ask, do u guy think shield bash good for 1.1 ?

grand bear
#

I just want shield to go bonk, later me can fix it if it doesn't work lol

final junco
cold rose
#

400 flat
1500 increase -> 400*(1+15) = 6400
500 more multi -> 6400 * (1+5) = 38400

grand bear
#

Respecting is fairly trivial, so not concerned if it doesn't work tbh

final junco
#

Yeah im gonna go dual shield bash with Ring of Shield, Volatile Reversal and Healing Hands. Last spot is between Abyssal Echoes or Sigils of Hope with the new ring.

#

Was also contemplating Forge Strike just as a debuffer bonk on bosses, but i think its lackluster

cold rose
#

sounds doable? 🤔

tribal basin
grand bear
final junco
cold rose
#

@winter copper how are you scaling bash damage?

obtuse rock
#

Yeah, i think i'll probably be somewhat serviceable

grand bear
cold rose
#

i think were doing something wrong

#

my multishot marksman build was doing 30k per arrow

#

15 arrows

#

at range

#

i mean

#

shield base im pretty sure should be better

tribal basin
#

We be sentinels , we do Bonk , ask in Rogue chat

grand bear
#

Bonk

final junco
unique vortex
cold rose
#

i still think theres something were missing tho

unique vortex
#

more multipliers are not additive with each other

obtuse rock
#

Thats not what he's missing

unique vortex
#

i mean i'm sure other things are wrong too yeah

obtuse rock
#

his math is fine, however that doesn't mean it's all of the possible mosidifers

cold rose
#

wdym

final junco
#

I'm 100% ready to do abysmally low damage, but i know i'll looking freaking badass while doing it.

unique vortex
#

so you're saying this build has a single 500% more and no other forms of more damage?

cold rose
#

yea

tribal basin
#

Physical % , Fire damage % , Fire melee damage % as well ?

unique vortex
#

kind of doubt that one since i have the planner in front of me

cold rose
#

how much more damage it has?

grand bear
winter copper
unique vortex
#

for example i immediately know for sure that the more from block chance is multiplicative with the more from strength

obtuse rock
#

500% more is about right. in a perfect world, with 160 strength (which would require some t7 legendaries) you'd look at a base of 150% more from block, 160% more from strength and 40% more on the skill. which would be 525% more damage.

unique vortex
#

they're not additive

tribal basin
unique vortex
#

you don't add together different more multipliers

#

you multiply them all in separately

obtuse rock
#

who did?

unique vortex
#

you did just now

winter copper
cold rose
final junco
#

Thoughts on Rallying Block? Worth to go 8/8?

obtuse rock
#

Oh, i screwed up one part of the calc lol. It's 2.5* 2.6 * 1.4, not 2.5 * 1.6 *1,4

cold rose
#

formula is you first calculate flat with increases

unique vortex
cold rose
#

then you calculate more with the result from flat + increases

#

i dont think you are getting what im saying tho

haughty canopy
#

gonna start new seaon with vc/es vk

#

sigh

obtuse rock
#

it's actually closer to 910% more damage

haughty canopy
#

since hh been nerfed

cold rose
#

flat * increases = increases value
increases value * more = final value

#

thats what im doing

#

and that is the way it works on last epoch afaik lol

unique vortex
#

right that's not correct the mores need to be multiplied separately

tribal basin
haughty canopy
#

debating whether to go for the noob trap on vc aka auto crit on es

unique vortex
#

and 500% is not an accurate approximation of what happens when you multiply them separately

cold rose
#

How are they not calculated separately days?

unique vortex
#

separately from each other

cold rose
#

dude

unique vortex
#

150% more and 160% more do not stack with each other additively

cold rose
#

im not doing flat * (increases + more)

#

i literally sent the formula

unique vortex
#

yes your formula is wrong

cold rose
#

....

haughty canopy
#

there isnt much multiplicative effects

#

crit is the main one iirc

cold rose
#

I think im not understanding you

#

can you please send the formula

#

that you think is right?

obtuse rock
#

@cold rose it's 1(base) * 2.5 (block) * 2.6(strength) * 1,4(talent). You just missed something in the calc

unique vortex
#

it is flat * increase * more 1 * more 2 * more 3 ...

#

each source of more damage is a separate multiplication

tribal basin
#

Flat Add * ( Increased%#1 + Increased%#2) * More%#1 * More%#2 * More%#3 *(enemy Debuffs)

faint slate
unique vortex
#

you do not add 150% more from block with 160% more from strength to get 310% more. you multiple first by 2.5 then by 2.6

grand bear
#

No think only bonk

haughty canopy
#

nope its not 10000x more

#

lol

cold rose
#

str more = one bucket, block more = another bucket?

unique vortex
#

yes

haughty canopy
#

the devs are always on the lookout for those

cold rose
#

that is not correct

unique vortex
#

yes it is

#

this is how last epoch has worked since literally day one

cold rose
#

wtf

obtuse rock
#

sure it is, Every more source is multiplicative with each other source of more damage

haughty canopy
#

hence thats why one punch judgement works

faint slate
#

if that is correct then we will be getting 10000x more damage due to block more + str more

haughty canopy
#

albeit slowly

faint slate
#

were gonna do 2 million damage per hit

unique vortex
obtuse rock
#

well, closer to 10x

faint slate
#

doubt its the case

unique vortex
#

150% is not *150

#

it is *2.5

haughty canopy
#

its 1.5

unique vortex
#

well 2.5 because you add it to the base 1

#

but yeah same idea

tribal basin
haughty canopy
#

not even 2.5 but rather 2.25

obtuse rock
#

no, it's just straight up 2.5

unique vortex
#

what no you're overthinking this it's 2.5

tribal basin
#

its always *(1+modifier%)

cold rose
winged pulsar
#

Sentinels can’t do math. This should be a mage channel convo

cold rose
#

i got the wrong formula from* there if it works like that

haughty canopy
#

lol

tribal basin
haughty canopy
#

i mean gameguide does explain it

#

in greater detail iirc

tribal basin
#

Its actually quite simple

winged pulsar
#

Sentinels can’t read either

haughty canopy
#

nah thats primal too

faint slate
#

everyone talking about scaling shield bash damage but how tf we scale shield bash aoe

tribal basin
#

Thats the Prmalist Bear that cant read

faint slate
#

looks like clear is gonna be bad

#

unless you dump like 15 points into left side

haughty canopy
#

i mean besides a bum rush and shield bash fg

#

what else can you do

tribal basin
#

Event Horizon , let Shield bash have its cooldown and mana cost

turbid dome
cold rose
#

@obtuse rock you'll be fine

#

damage wise

obtuse rock
#

Can always sacrifice a skill slot and get shield throw with 1 point in shield bash for 5 richochet's

unique vortex
haughty canopy
#

guess most of the veterans are going sorc

#

this season

turbid dome
#

Nah void knight all cycle every cycle

cold rose
#

void knight coolest mastery

faint slate
cold rose
#

together with lich

crude hemlock
#

D2r Scrublord here... Paladin all the way lmao

final junco
#

Sorc and Black Blade of Chaos seem very fun as well, but 100% gonna try FG first

turbid dome
#

Me, myself and I are going to bludgeon the new big boss to death with an axe

unique vortex
tribal basin
unique vortex
#

not a trivial investment but hardly a lot

haughty canopy
#

if i score a dreamthorn early on

turbid dome
#

Early dreamthorn is juice

haughty canopy
#

rive early on

turbid dome
#

Rive later on

haughty canopy
#

before i go into vc and es

final junco
#

Yeah you go for Wall of Shield for sure and give up Concussive Attacks and 1 point from Steel Coating

cursive compass
#

nah no need for rive

turbid dome
#

Gimmie the apathy’s maw with two t7 void melee dmg affixes and foe cleaver

cursive compass
#

healing hands void knight

#

all the way

#

again

#

even after nerfs

turbid dome
#

That’s a spell so no cause I love apostates sanctuary

haughty canopy
#

yah but thats lvl 20 and up

cursive compass
#

rive for leveling yes sure

haughty canopy
#

you need pally unlocked lol

obtuse perch
#

I guess if I'm using volatile reversal I also should probably learn to be skillful with it?

cursive compass
cold rose
#

i just want a bonkers devouring orb build

cursive compass
#

pally resistances + heal

obtuse perch
#

Like I'd want to snap back to a time when I was in the same or better state, right?

final junco
#

BONKers?

haughty canopy
#

aka rive or hammers till lvl 20

unique vortex
#

tbh if you use volatile reversal all you do is stand next to the boss, press vr, and then get your free damage boost

cold rose
#

like runemaster orbs but with devouring orb

#

same damage too

unique vortex
#

no one actually uses vr to regain health/mana or to move their character

cursive compass
#

althought void knight with new DR chest seems good actually

obtuse perch
#

And also not wanting to snap back into some enemy's attack?

cursive compass
#

20 DR

cold rose
#

specially same damage

cursive compass
#

leech

cold rose
faint slate
tribal basin
cursive compass
#

vitality eternal form stacking

haughty canopy
#

snap back into ground aoe

#

that evil

turbid dome
obtuse perch
turbid dome
#

I love getting +10 hp per vitality

tribal basin
unique vortex
#

you aren't obligated to take literally every single node that does aoe

#

you can just take a couple that you need and move on with your life

turbid dome
#

Or jump back into AOEs cause you have rebuke

tribal basin
#

Or also recover all lost mana and HP if you get hit hard

winged pulsar
#

I wish they would add an evade roll to the game

faint slate
obtuse perch
unique vortex
turbid dome
obtuse perch
#

But I can also use it as a safety tool.

cold rose
#

@unique vortex if the more multi comes from the same skill, should it get calculated separately by node or summed as a "more bucket from x skill"?

unique vortex
#

separately

cold rose
#

omg ive been doing so much more damage all this time

unique vortex
#

this is why mores are so good

obtuse rock
#

Unless it states otherwise @cold rose every source of more is a seperate multiplier.

tribal basin
obtuse rock
#

For example, If you look at shield throw, on the top right it has the scaling per block chance node that specifies it stacks addetively

turbid dome
#

I wish volatile reversal showed an echo of you where it will send you back too

tribal basin
#

i keep counting to 4 when i am on my sentinel to get the VR timings correct

obtuse rock
#

Which tells you that it's an exception rather then the rule

turbid dome
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (24) / Void Knight (5) / Forge Guard (69) / Paladin (15)

General:

▸ Health: 2,223, Regen: 27/s
▸ Mana: 103, Regen: 13/s
▸ Ward Retention: 44%, Regen: 0/s
▸ Attributes: 127 Str / 11 Dex / 11 Int / 1 Att / 3 Vit
▸ Resistances: 108% / 81% / 78% / 95% / 90% / 100% / 87%
▸ EHP: 18,582 / 18,582 / 18,582 / 41,448 / 18,582 / 18,582 / 18,582

Defenses:

▸ Endurance: 33%, Threshold: 445
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 80% (13,644)
▸ Block Chance: 84%, Mitigation: 74% (6,187)

Damage Types:

Physical / Melee, Spell

Buffs:

▸ None

Used skills:

Shield Bash (24)
Ring Of Shields (20)
Rebuke (20)
Shield Rush (22)
Sigils Of Hope (20)

Used unique items:
obtuse rock
#

wrong link

cold rose
haughty canopy
#

tahts a turtle build

#

lol

obtuse rock
#

thats the example of more damage being additive with one other source of more damage

tribal basin
#

that more damage being multiplicative not additive

#

except the grey part

obtuse perch
#

Does anybody know if this damage bonus also applies to ignites inflicted with forge breath?

cold rose
#

im also interested in that answer

#

how does more/increases affect the dots applied by a skill?

obtuse perch
#

Well, basically.

#

Normally, if it's from that skill's tree.

#

Then anything that could logically apply to a DoT will apply to any DoTs applied by that skill.

obtuse rock
#

the except same as hits. Unless specified that either of the modifiers does not apply to a dot. (as far as i know anyway)

obtuse perch
#

So if it says "hit" that automatically excludes DoTs.

cold rose
#

if it was forgebreath HIT damage it would not apply to dots then?

obtuse perch
#

But if it just says like "damage" then that affects DoTs.

cold rose
#

interesting

obtuse perch
#

So logically, this "forgebreath damage" should affect ignites inflicted by forgebreath.

cold rose
#

oh man now i want to try some bleed bs with multishot

#

💀

obtuse perch
#

But I'm not 100%.

obtuse rock
#

yeah it does/should

obtuse perch
#

Also, stuff like "added melee damage" or whatever.

#

Never affects DoTs.

cold rose
#

yea all the flat is ignore

obtuse rock
#

Nope, because dots have their own seperate base damage

cold rose
#

only takes the base flat from the dot right?

haughty canopy
#

only type damage affects dot

obtuse perch
#

From my understanding there is no source of flat +DoT damage anywhere in the game.

#

Only increased.

haughty canopy
#

%fire/cold/lightning/void etc

obtuse perch
#

+flat fire damage only applies to hits though

obtuse rock
#

hmm, i wonder if for early game, the call with shield bash is to go with the bleed route. As you don't have access to many other modifiers (like block effectiveness for base damage). But you do get the guerranteed 5 bleed stacks per hit passive into damage per strength

#

You just have to figure out mana somehow

obtuse perch
#

That being said, the base damage for DoTs is very high especially compared to the base damage of the average attack skill that uses your weapon.

tribal basin
#

%<Element> damage should apply as well as <Element> damage over time %

obtuse perch
#

Anything that isn't exclusive to hits will apply to DoTs.

tribal basin
#

or exclusive to melee or spell damage

obtuse perch
#

The exception being like, DoTs that aren't debuffs.

haughty canopy
#

time rot for me

#

lol

obtuse perch
#

Like, Fire Aura is, as far as I recall, affected by +Spell damage because it has the Spell tag.

haughty canopy
#

see the tags

lilac cave
#

Coming back to your discussion on each source of 'more' damage being treated as a a separate multiplier, does it also work with multiple sources of crit mult (say weapon, passive, skill tree), or are they bundled together since its all crit mult?

tribal basin
#

Fire Aura is affected because its a Sub Skill

#

It has its own scaling Tags

obtuse perch
#

Yeah like I said.