#🔱┃sentinel
1 messages · Page 3 of 1
Naaaa that axe on a primalist using EQ
Though you could also totally do a mana strike/shatter strike build with that axe
Fair
The issue with the axe, is that bonk hammer has like...triple the damage base so you'd have to scale to the moon to beat the flat and the pen
Mordita's frost claw slammed with armor shred and that runemaster talent that turns armor shred into frostbite chance for spells is neat
But that aoe tho will be hilarious
tfw best starter is shield rush, the state of sentinel 🚯
thats kinda disappointing to hear since it feels pretty weak. I just did the spirits of fire timeline fight vs the 3 guys in the volcano and the dps was suffering lol (unempowered 😔 )
Imagine using a shield
you dont, on that version
did you try as main dmg from ravaging aura? thats not going to work, its support skill after all
you pair it with abyssal echoes
^
yea I was just testing scaling it up since im assuming aberroths would enable it to be main dps
new scepter will not magically it into a viable build
yea 😦 was hoping it might
it already is viable 💀
We love echoing the abyss
i meant pure rav aura
without echoes
a lot of people were coping for that
Viable is 300 corruption, pretty sure a lot of things can get there
ravaging aura+ae is the way to go with the sceptre
yeah i pushed it to 500 without issues
sadly pure rav aura without echoes isnt one of them
tehcnically it can if you dont mind spending 10 mins on orobus fights
https://www.lastepochtools.com/planner/ApVGd6kB i was trying to see how itd feel to be 100% ravaging, i guess ill spec into AE and see how that feels as a dps source
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (57) / Forge Guard (1) / Paladin (15)
▸ Health: 1,979, Regen: 26/s
▸ Mana: 169, Regen: 8/s
▸ Ward Retention: 29%, Regen: 0/s
▸ Attributes: 16 Str / 6 Dex / 6 Int / 10 Att / 22 Vit
▸ Resistances: 96% / 51% / 45% / 113% / 45% / 104% / 95%
▸ EHP: 2,891 / 2,331 / 2,227 / 3,261 / 2,226 / 2,891 / 2,891
▸ Endurance: 20%, Threshold: 396
▸ Dodge Chance: 5% (112)
▸ Armor Mitigation: 30% (1,211)
▸ Block Chance: 8%, Mitigation: 25% (319)
▸ Crit Avoidance: 15%
▸ Void, Fire / Spell, Melee, DoT
▸ None
• Sigils Of Hope (21)
• Lunge (21)
• Void Cleave (27)
• Abyssal Echoes (23)
• Anomaly (23)
you can get spelldmg for offhand sword aswell so it's gonna be good, defo better than with current 2h setup with spine of malatros
Eew a VK build, I thought this had turned into a FG only channel for a few days
or use shield for more defensive way
i was thinking a well rolled merophage (t5+ void% and dot%) might beat out spine, is that true or nah?
nah
unfortunate
Im doing the numbers and I dont know what dev decided smite should get a 10% of missing HP and 10 mana per cast but I salute you
the spelldmg on spine is just way better than merophage and you can relatively easily find 2lp spine
Direct cast void smite time
Nah, paladin with the 100% chance to cast HH on hit
Wait, would the passive proc if smite cant heal anymore via the void conversion?
Uhhh
I think it would because it's the passive triggering not smite healing you
Huzzah
which just makes your void degeracy even better honestly
Howdy all! The forged weapon change affects the rive node that generates weapons, right? So they will be less powerful at start if I read correctly? Still worth using early in HC?
tho that means a paladin literally cant die at that point I think
And then make it scale with vitality, (because vk for echos) which also plays into having 100+ vitality
Sadly no apostates

I jsut realized that node also means the lightning convert node of smite FREE
Oh gods, 92% chance to cast three smites at once, 36% chance to double cast that, each cast is dropping 6 lightning bolts
and then HH is procing on Each smite
now if only we could convert HH to lightning dmg
though I guess we could go the electrify route instead
oh nvm, i forgot its only electrify
does smite sacrifice node boost it's electrify damage?
messing around with dummies, is the tooltip for Ravaging Aura actually correct? LEtools says it scales with cast speed,and increasing cast speed makes the ingame tooltip go way up, but its not increasing the tick value or tick count
Is the FG changes making it viable/up to pair with others now?
Fg was always viable, though it's changes definitely brought it up in power
I legit think this smite thing might be what I start with now
Or would it be better to use the devotion ammy instead
I can see DW the new smite swords for werebear being absolutely bonkers actually
holy trail still viable for starter? Sorry didnt read the patch
Need a spear.
You didn't read the patch? HOW DARE YOU?! but seriously yes it will be fine
Also gum someone pointed that out and I forgot to amend that but yes
So no, no other things
Hi I’m someone
I hope so, otherwise you're the most impressive AI that I have seen
Yes
How much physical
8794 dps ravaging aura tooltip
16 ticks of ravaging aura:
12153 11365 11375 11388 11404 11217 5991 9654 9654 9654 9654 9654 9654 9654 9654 9654
add 5x Blademaster for 30% cast speed
ravaging aura becomes 10081 toolip
16 ticks of ravaging aura:
11956 11267 11275 11284 11303 11209 6025 9654 9654 9654 9654 9654 9654 9654 9654 9654
🤔 so I think the cast speed scaling is bugged, either tooltip is erroneously including it or the ingame damage is dropping it
That there is a phys build
He does not know who he is, or where he comes from, all he knows, is he must stab
yeah, with the new dex to crit node that one is a LOT better
No, tooltips are frequently dumb, especially for non-stacking DOTs, skills that can't hit, and subskills (rav aura is all three of these lol)
Cast speed would increase how quickly you manually cast rav aura, if you could
thats unfortunate lol. pretty limited options to scale that thing then
Right, just the usual stuff that works for void spell DOT, plus the attribute and spec scaling from VC
ooooh
got one skill at least
ring of shields
shield push can iensure im never screwed over by being swarmed
I think i need at least 560 mana on a warpath build now
Oh, use the shield bash node that says you dont needa shield
Juggernaut gaming
then you could get free blind when you chunk it at someone
like blind is so strong now
Yea
though I guess you do still ahve to watch for increased crit mods
how much dex are you stacking?
Bare minimum...100?
so dex stack vs str?
vk void smite? or just pala?
both actually, VK for direct dmg, paladin for fire/lightning
welcome to the club, we have jackets
with new uniq axe
I wouldnt SB until you get the new axe tbh
Play back 2 basics VK -> get money for wacky builds
anyone got an idea on how to make voidknight void smite seem feasable? everything i look at in the planner seems mediocore at best
*get items for wacky builds
DW new smite swords and devotion ammy
Stack vitality and make smite scale with vitality?
go void, build Vitality, profit
yeah but since the ailment conversion goes to slow and not time rot you seem to lose a crapload of damage
you'd be going flat dmg with the devotion ammy
erase build was very nice, i used javelin and voild cleave to have no mana issue, but it was so scripted gameplay
..scripted gameplay?
yea ^^
do you mean repetitive?
i realy wanna try and get a voidknight smite build working with the new palarus, but everything leads back to FG builds or erasing strike
javelin->void cleave->erase->javelin->void cleave->erase->javelin->void cleave->erase->javelin->void cleave->erase->
yea but it was more scripted 😄
I wouldnt use that term but same thing in the end really
yea it was ironic
I'm working on the VK palarus thing
but yea it VERY repetitive
Man I’m over here loving my lunge -> void cleave -> erasing strike
Done it every cycle + beta update
listen, you have a very specific addition
erasing strike is bae
Lopodores gets it
my addition is seeing a unique interaction, slamming my face on the desk and going lfg
5 paladins, 4 void knights and 1 runemaster since early access, i have my favouratism
I might cry if this build stops working in the future
Im waiting for VC can only be used unarmed
the only thing with the devotion ammy, is can you burn through mana faster than gain it because of the faith passive
I also just noticed the palarus sword is lvl 6 for LP, so getting 3 LP versions will not he too hard
does the VKs extra damage for smite also apply to the fissure nodes?
Almost nothing applies to fissure
Forgive me for my ignorance father, for I have memed
Does fissure get increased by spell damage?
no seriously , has anyone cooked stuff with Warpath and the Node that gets More Damage and increased Area per second channeled ?
I don’t think that works with the new axe
Yes, but not that spell damage, specifically
Darn
maybe Warpath constantly draining mana, and using mana on potion use to just barely keep your mana up
Is healing hands with rive still going to be a thing for 1.1? Going to try hc this cycle and I don't want to be squishy lol
Rive’s good to go if your not caring about the no more 3rd hit guaranteed crit
i plan on 4 seconds or maybe 5 , 4 seconds would be ~200 Mana used and 5 is ~300 mana
just need to barely be sustaining mana for devotion
Though since I just need Vit, I suppose I could just stack flat mana
Or use some of those dmg taken as mana items
That might actually be the play, using seed of ekkidrasil lets you also go hard into endurance
at the cost of more mana? yes a friend did and it made him ragequit. it was horrifically bugged at the time and at times his mana would just refuse to regen
Okay thats funny to hear XD , but should now be fixed right ?
i couldn't tell you. he benched the build and went something else
BUT! i was watching a build video about a theorycrafted Warpath Paladin in 1.1 and it gives me hope for the build
Especially when you have this
Good heavens
i just did the math lol. shield bash with that new shield and even almost perfect 4L gear and over 10,000 block effectiveness, and over 100 strength can barely do 60k boss dps. you're realistically going to get way less than that since perfect gear is impossible.
why the extra Flat Void melee isntead of Crit Multi ?
WEavers giveth, and taketh as she will
For the darkstriders
I still say that they should just apply weavers to set items and that would make them SO much better
And because you can't use void cleave with a mace, so it's not a guaranteed crit anymore
Schmoove per added Void , i understand
At 110% MS w/o haste lol
VK be like
the another question .. why is it T4 added Void melee ? 👀
Because I'm unlucky AD with crafting and impatient
I see , i know that feeling at least
It's smart to build with imperfect iems because that is what you will have most of the time
meanwhile i waited till i had a T7 and a T6 that i wanted , in CoF
I'm CoF so no just buying them for me
I wanted to actually use it for the grind lol I couldn't wait
check news, it has a timer in your zone
does bleed conversion to ignite from Maehlin's Hubris gloves (https://www.lastepochtools.com/db/items/UAzCswDgZiA) affect forge weapons / manifest armor?
im ready to shield bash my way to the harby's
Playing around with an ignite version of MA/forge strike: https://www.lastepochtools.com/planner/BgK1L8vB
Harbingers of Ruin / 1.1
Sentinel (20) / Forge Guard (77) / Paladin (16)
▸ Health: 1,544, Regen: 30/s
▸ Mana: 190, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 6 Int / 23 Att / 12 Vit
▸ Resistances: 96% / 100% / 126% / 82% / 78% / 89% / 65%
▸ EHP: 4,938 / 4,938 / 4,938 / 6,459 / 4,938 / 4,938 / 4,468
▸ Endurance: 43%, Threshold: 309
▸ Armor Mitigation: 51% (3,225)
▸ Block Chance: 62%, Mitigation: 50% (2,051)
▸ Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Multistrike (22)
• Ring Of Shields (24)
• Sigils Of Hope (22)
• Forge Strike (26)
• Manifest Armor (24)
shield bash too best 1.1 ?
hello guys, I was trying out a pala build based on reave and healing hands as main dps/sustain do you think it will be still doable in late game after patch? I haven't had time to read the whole patch yet
if you have money to gear it and then enjoy swipe level of aoe rightclick spam then yes

for mono clear it defintely wont be
neither it will be for bosses
Use new main hand shield -> take gladiator and put a regular sword in off hand
Link build time
if only the axe still counted as a shield too
I wish gladiator let you put an axe in the off hand
Dual wield new shield axe thing!
It's for the memes
I have zero idea what you would do, but uh, that's like 170hp on block, so dying wont be one of them
Start is in less than 24h and i am not eaven sure what Class i want to start with, let alone what build to play
i just want regular dual wielding shields, 1 arpg has to do it 😢
the problem of having an rpg with more than 3 viable builds, god damn we are fricked
true, worse than poe league start
how bout ds3, the double doors
#meleePOEstartGang
its called "the Wall" and its from Elden Ring :D
#uninstalledPoELongAgo
Elden Ring is just ds2 2
with better flasks
seems like ill be goin crit forged weapons, seems just a tad spicier than ignite
xD
and more delayed attacks
while we are at it, did not Shield Throw got buffed? any take on that one, since Shield bash is a meme?
i have tried making a shield throw build with the new main hand "shield" as well, seems kinda meh, but then again, never made a throwing build and dunno how to fix the mana stuff
normaly rings with - mana cost on throwing attacks
Shield + new scepter + funny void cleave node for +100 flat void dmg + convert it to void with an idol
It’s gotta slightly work right?
it did, however its still pretty low dmg cause of throw scaling and the 25% total damage reduction on Shield Barrage (which is basically required for it to be usable) makes it so you pretty much cant use it as a main skill unless it is procing something else (smites, MA, etc)
convert to void?
You can get idols that convert shield throws damage to void
Ive literally never seen one lol
with the update to the smite idols, smite shield throw could be a lot better than smite hammers
Well, the new FG has a ton of fire support for throwing fire dmg
as you can ascually aim it
yeah but the mana costs for throwing seems to scale so insanely high with forge guard, i'm just an unga bunga enjoyer who fails at making anything but unga bunga
I have too many in my stash
i feel like every many Sentinal builds are basically a Smite build with a different smite generator
i am sorry
accepted
better?
acceptable, yes
yeah the CD on shield throw and cost to get around it basically means its relegated to an activator
not to mention the very low base damage
i see, and you basically needs 4 perfect rolls from this here to prog smite 100%
well cpt America dream build is over
People played such build before 1.1 when this chance was like 3-4 times lower and were fine
Smite proc on throwing builds now got buffed, with more procs
yeah, smite build is totally fine with less than 100% proc rate, however i just realized that on single target hammers are still going to be a lot better
the thorn affix buffs might make the shield throw unique slightly less depressing to use
oh my god
I am so stupid
I was looking for a physical support skill this whole time
literally the point of the forge stirke changes was to align it better with the rest of forge guard
it would be cool if your shield throw inherited some amount of the armour from your shield like javelin does if youre using a spear
Burn baby, burn.
wait, javelin gets dmg based of armor?
ah nvm
no, its (i think?) the only throwing attack that gets affected by base weapon dmg (conditionally)
there was something with shield throw and Manifest armor , cant remember right now what it was
yeah, thats the best use of it imo. hitting your MA makes it do an AOE attack and it can do a lotta damage
i need to reread the patchnodes again, maybe i will just play my old Volcanus Fire Warpath again or something
yeah, being able to regen mana while channeling WP is pretty big
ya, and spawning Forged Weapons should be good too
with ring of shields and the new Sigil ring i can be a tanky boy maybe
im planning on an ignite MA build with some additional smites (assuming i can figure out mana)
Personally i find Multistrike + manual Forge strike to be the best forge weapon spawn. If they get wiped by a boss AOE then WP takes a long time to bring them all back online. MS can get them back much faster
Plus the new hammer and anvil node and forge strike will mean atk speed buff most of the time
When you go warpath, the minions are not the main dps generally, you are too. It's a more hybrid gameplay
I think i found a pure minion Build with Multistrike
with that block effectiveness and that strength im already at 43k dps with just the skill tree, without gear, passives, other skills or counting crits, wtf are you mathing
that's dummy dps. for real dps vs lvl 100 mobs multiply it by 0.13
I dont want to promote anybody but is this what you are refering to?
https://www.youtube.com/watch?v=Z-tCuQld0qo
The minions are there to apply All the Shreds and some bleed/ignite stacks
Lv 100 mobs have 87% damage Reduction
Might be, i can check the link later
its this node on MS that helps to snap back a lot of weapons
and the one right after it helps with maintenance a lot
Yes exactly. You build armament stacks then smash Forge strike and a bunch of FW pop up
its my leveling plan for fg. very very effective
The last time i played with Forged Weapons, i played the warpath version in normal monos and i had no problems. i guess later in 100-300 corruption this is not the case?
i feel like a fkn noob xD
It only really becomes a problem when your minions can all get wiped in a single boss/mob attack. Then you want them back up asap, and i found WP too slow.
For regular campaign and monos play, WP is often nice smooth easy mode 🙂
hello dear sentinel friends, would you guys still recommend playing auto bomber, did it get breaking changes?
do you guys have "there is this build I'm gonna try it looks hella exciting you should check out too" kind of suggestions?
thanks in advance ❤️ hope you all have wonderfull cycle start tomorrow.
Void, Fire, Ignite and Bleed, if you were wondering
Tell me wrong but autobomber should be buffed with the new weapon bases this patch no?=
And the Devouring orbs got not touched
I'm gonna need help here, I'm too tired and I reached my knowledge limit of skills/nodes/items (ignore LP4, they are just to know which stats to focus): https://www.lastepochtools.com/planner/BjKL0wEo
Harbingers of Ruin / 1.1
Sentinel (21) / Forge Guard (77) / Paladin (15)
▸ Health: 2,581, Regen: 20/s
▸ Mana: 293, Regen: 9/s
▸ Ward Retention: 54%, Regen: 49/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 62 Att / 2 Vit
▸ Resistances: 146% / 91% / 91% / 118% / 74% / 83% / 100%
▸ EHP: 5,353 / 5,353 / 5,353 / 7,108 / 5,300 / 5,353 / 5,353
▸ Endurance: 20%, Threshold: 561
▸ Armor Mitigation: 52% (3,391)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Void Cleave (22)
• Sigils Of Hope (24)
• Manifest Armor (28)
• Forge Strike (24)
• Warpath (27)
soo just ignoring the 4Lp Wings .. i see
I can reliably get LP3 on merchant, but LP4 is going to be too rare still
how do you set LP in the builder?
You don't, you can just add 2 prefixes and 2 suffixes
reliably getting a 3 LP Wings ... Sure buddy
a 1 LP Wings has been 20 mil minimum with garbage rolls
I don't think a 3LP Wings has ever even existed legitimately
well now it might be possible for 1 Lp and " Perhaps" 2 Lp , 3 Lp is still utopic
I'm not sure what your point is. I make m builds with chase items in mind. You can just replace it with a double T7 solarum if it bothers you so much
i camped MG for a while to see if someone put a 2 Lp wings there ... nothing
how is merch guild? ive only played CoF so far
It's good if you're lazy like me
i am very uniquely lazy
there is Chase Items that can be gotten realistically within this planets lifespan and then also the opposite
It's better than COF until you need LP3-4 pretty much
i just dont like the idea of farming gold
to expencive anyway and to fast gone
you dont farm gold , you farm random items that you all dump into your 2nd stash. Your market stall
It's really not a mandatory item... I just added it as extra to look for if most everything else is in place. Like I said, double T7 solarium just fine
double T7 is doable yes
just for the record, i never dropped 2 T7 on an item, and i have 833h ingame
hmm might try it out. i do kinda love prophecies tho
until now i never pushed past 150c, so maybe thats why
yeah ive had a few double t7s
Definitively does not help for sure
i usually push up to 500-800, depending on where my defenses cap out without needing to go ward lol
thats why
never saw the point. i need a goal. like achievements or something. the new boss will help for sure
Usually I stop around 300. If my build seems to be in the un expected exceptionnal range, I'll push to 1000 for the achievement, but not a priority
lower corruption=worse exalted items
Well, some CoF prophecies require 200+ corruption
maybe 1.1 will hold my interest more with the corruption changes and the new boss. or i will be leveling to many new characters again xD
the only problem Im having with this VK smite thing is I have zero idea what skills to use if Im just spamming smite
are you self casting smite?
I've got a limit of about 120-150h per first seasonal character out of habit from PoE
LE cycle 2 totally killed my elden ring momentum
well you can use one of this here
Im dw two of the first actually
DW Smite Paladin is definitively fun
ya, i dont get why Aurelis has lightning stats in it, but whatever. the first one is spicy
because smite can be converted to lightning
^
it can?
can and should a lot of the times
There is a node somewhere In Sentjnel/Paladin for lightning, maybe in Javelin
But I want to DW palarus and use devotion ammy and just stack Vit and Mana
i know it can be convertet to void, but lightning?
those two together are fantastic for smite proc builds
Paladin definitively has lightning damage, just need to pick the right combos
IT actually might be worth it to drop one and use that sceptre actually
Smite lightning conversion nodes are top right of the tree
actaully now that I think about it if Im scaling Vit and using devotion, the only thing I get is multi smite
Just checked
but 90% chanceto get two free smites on direct cast is good too
well
thats 120% increased at 10 points , is it worth the investment tho :/
this looks realy fun aktually
hard casting it is still fewer smite casts than proccing off throws even with that 90%. tho the melee attack bit could be real fun
Nah, direct casting and using the double cast node and the 250% dmg for some hp node
mabye 2 setups, one selfcast for aoe from the new sward and an other one with attacks, maybe multistrike
The big thing about palarus is you will 100% be able to find 3LP versions easy
its common right?
actually i like that sword less the more i think about it
what i dont get with this thing
is attunement not normaly spell based not strenght based and melee Str and not attunement?
why is it flipped
likely for things like warpath smite ect
Prolly trying to get you to play some melee/ smite hybrid so it scales both
I fully plan on abusing it with a beard druid though
being flipped is presumably the whole point, because it's interesting. Also allows the values to be much higher, if it was the 'right' way round it would probably have to scale half as well
Dunno, my first build few years back was minion fg so I might try to make it good this time
if the str was vitality then it'd be juicy =p
strength gives a lot of armour, still a tank stat!
Looking for some advice/tips with this build ... not looking to switch skills just looking to min/max this version ... Holy Trail Consecrated Aura Dmg overtime Paladin. im open to DM's ... Don't mind too much about gear it's more of a reminder list of GG affix per piece
https://www.lastepochtools.com/planner/Ba9yYVaB
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (6) / Forge Guard (1) / Paladin (86)
▸ Health: 4,022, Regen: 40/s
▸ Mana: 430, Regen: 12/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 8 Str / 6 Dex / 6 Int / 6 Att / 53 Vit
▸ Resistances: 196% / 81% / 81% / 77% / 106% / 129% / 73%
▸ EHP: 11,110 / 11,110 / 11,110 / 13,626 / 11,110 / 11,110 / 10,892
▸ Endurance: 62%, Threshold: 1,934
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 43% (2,500)
▸ Crit Avoidance: 100%
▸ Fire, Physical / Spell, Melee, Throwing, DoT
▸ Holy Aura (Passive)
• Judgement (24)
• Holy Aura (20)
• Javelin (22)
• Healing Hands (20)
• Lunge (20)
After over 3h with you guys i think i am done for today. my head hurts. :D
i think i will go for the Forged Weapon multistrike setup and see how good it is, if not i can easy redo it to a Fire Warpath
thx for everything and have a good cycle start tomorrow
You wanna pick trail or consecrated aura
playing both ... but main focus on trail with lunge
bro
when i close my esyes
I only see skills points tree from FG and shield bash
^^
That void knight samurai thingy looks insane 😂😂
the whosawhatsit?
ActionRPG just posted a video about it. Seems warpath is better if you want to optimize
oh?
In my opinion, the difference are really minor and more a preference
that's good though
Multistrike solves mana issues tho, seems better for lazy people
It's Spin2Win with minions or straight in the face with minions. You can even personnalize your vs minions contribution to damage
@waxen nymph new paladin skill coming in 1.2 confirmed by mike 
i have to thank EHG for making this Ring Common
Is pally still best for bleed hammers or FG will take over after buffs?
that ring is mendetory, holy
check maxroll they minmaxed it, so if they still pala in updated guide then pala is better
but i think pala should still be better
I would still be happier with full rework rather than very powerful item to balance it but it's something
I'm sure there will be dozens of FG minions build popping with sometimes the only difference being whether it's your or the minions doing the damage, or maybe even 50/50
I just realized that the VK smite node converts smites normal dmg to void, so if you convert it to lightning on the tree, does the passive take higher priority?
lightning wont work
Pretty sure void wins
so am I but Im never 100%
iirc the rule of thumb is passive tree > skill tree for priority
https://youtu.be/kT4NrsSzkUs?si=nrzPIB54gxYu8zHc second build
oh a rogue build sleep
I mean its a cool build for sure, I jsut hate how rogue plays
rogue got some cool unique didnt they
ye
Black blade of chaos? Sounds neat.
Aye
eh im really into shield bash FG but I afraid that it will be weak agaisnt bosses
cheer me up guys xD
rly, my head is overheating
The boss is gonna take forever to kill you
with planning what to play xD
You don’t have to avoid 1 shot mechanics, just tank it
I feel like you can do that with all power house builds that are stacking ward ^^
bsc of their crazy dps
Ward has been changed/nerf sooo ...
well, either the boss is gonna leave the instance of boredom or your pc shuts down, one of the 2 is going to happen first
eh still no idea xD
have you heard about our lord and saviour erasing strike yet?
who would have thought that a lot of option will be good xD
ofc, was playing it in 1.0 😄
if you play poe too long, you wont think of it
which mastery you planning on doing shield bash btw ?
its even worst for me xD
FG
but to be honest, no idea if within next 16h I dont change my mind xD
give me ideas guys what are you gonna play
I will have 8h in my work tomorrow to get more info about ur propositions 😄 😄
I completely forgot javelin can cast smite
Harbingers of Ruin / 1.1
Sentinel (21) / Forge Guard (77) / Paladin (15)
▸ Health: 2,624, Regen: 22/s
▸ Mana: 451, Regen: 17/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 7 Str / 1 Dex / 1 Int / 87 Att / 7 Vit
▸ Resistances: 92% / 81% / 78% / 107% / 98% / 74% / 76%
▸ EHP: 6,300 / 6,300 / 6,300 / 10,247 / 6,300 / 6,207 / 6,300
▸ Endurance: 20%, Threshold: 525
▸ Armor Mitigation: 68% (5,825)
▸ Block Chance: 14%, Mitigation: 19% (220)
▸ Physical / Melee, Spell
▸ Physical, Fire / Melee
▸ None
• Ring Of Shields (24)
• Forge Strike (24)
• Manifest Armor (27)
• Warpath (23)
• Sigils Of Hope (20)
playing whirlwind MA
was even thinking about dev orb build, but men, this num lock thing ^^
Autobomber?
main skill warpath?
yes
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (6) / Forge Guard (1) / Paladin (86)
▸ Health: 4,022, Regen: 40/s
▸ Mana: 430, Regen: 12/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 8 Str / 6 Dex / 6 Int / 6 Att / 53 Vit
▸ Resistances: 196% / 81% / 81% / 77% / 106% / 129% / 73%
▸ EHP: 11,110 / 11,110 / 11,110 / 13,626 / 11,110 / 11,110 / 10,892
▸ Endurance: 62%, Threshold: 1,934
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 43% (2,500)
▸ Crit Avoidance: 100%
▸ Fire, Physical / Spell, Melee, Throwing, DoT
▸ Holy Aura (Passive)
• Judgement (24)
• Holy Aura (20)
• Javelin (22)
• Healing Hands (20)
• Lunge (20)
hmm so why u take forge strike to channel main skill?
its like rf from poe?
Basicly you generate Forged Weapons and your Forge Strike is just a stat stick for buffing your minions
Warpath is generating them
this one is nice but it seems like you need that spear weapon to play this?
Whirlwind MA
https://www.lastepochtools.com/planner/Q9xgDY5A
Harbingers of Ruin / 1.1
Sentinel (23) / Void Knight (10) / Forge Guard (66) / Paladin (14)
▸ Health: 2,626, Regen: 355/s
▸ Mana: 287, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 85 Att / 21 Vit
▸ Resistances: 78% / 81% / 81% / 97% / 89% / 67% / 85%
▸ EHP: 12,539 / 12,539 / 12,539 / 22,312 / 12,539 / 11,611 / 12,539
▸ Endurance: 56%, Threshold: 525
▸ Armor Mitigation: 72% (7,201)
▸ Block Chance: 76%, Mitigation: 45% (1,626)
▸ Crit Avoidance: 91%
▸ Physical, Void / Spell, Melee
▸ Physical / Melee
▸ Warpath
• Warpath (20)
• Manifest Armor (26)
• Ring Of Shields (22)
• Volatile Reversal (20)
• Healing Hands (20)
not exactly .. the big DPS comes from holy trail i can stack 3 of em on bosses for exemple... Consecrated aura help whit trash clearing. you have tons of healing and mobility so it feels great
you played this already in 1.0?
yeah Judicator unlock the Lunge/Javelin combo to stack 3 holytrail
Tested it up to lvl 91 ...reached 165 corruption on pretty bad gear
ok ok nice
been working on it for about 2-3 days
F... another good build 😄
ok so, holytrail with judicator, void smite, erase build, FG SB
😄
until you get judicator you can go wand and shield and its still pretty good .. you're just a bit slower
and still poison Lich build behind all of these 😄
all would be perfect if I only know that SB is not dead end skill compare to those crazy builds that were abusing ward to like 50-60k
BA?
ah sorry, shield bash, corrected
Oh
im pretty sure Shield bash can be pretty good... you can get dmg from block effectiveness ...you can dual wield shields with the new unique and they fixed shield bash not registering most of the time XD
Erasing strike with max mana stacking and mana spent gained as ward using the new unique axe https://www.lastepochtools.com/planner/BxlqaK6B
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (93)
▸ Health: 1,330, Regen: 24/s
▸ Mana: 1,061, Regen: 15/s
▸ Ward Retention: 107%, Regen: 90/s
▸ Attributes: 31 Str / 1 Dex / 1 Int / 1 Att / 20 Vit
▸ Resistances: 32% / 0% / 0% / 67% / 72% / 47% / 20%
▸ EHP: 1,403 / 1,146 / 1,146 / 2,084 / 1,948 / 1,561 / 1,294
▸ Endurance: 20%, Threshold: 389
▸ Armor Mitigation: 30% (1,443)
▸ Void / Spell, Melee, DoT
▸ Void Essence (3/3)
• Erasing Strike (20)
• Void Cleave (20)
• Anomaly (20)
• Abyssal Echoes (20)
• Volatile Reversal (20)
Pog double pog even
Can we start 1.2 hype week already
ya he leaked on podcast with perry
he already knows what kind of skil itll be and coming next cycle
1.1 is gonna be the only patch where people pay more attention to void knight and forge guard than paladin
We are keeping them here
Yep
check max roll, all builds there on sentinel are solid and were tested on 1k cor
Unoptimised DW version for people who want to look more badass 🤣 https://www.lastepochtools.com/planner/BjKL0wEo
Harbingers of Ruin / 1.1
Sentinel (21) / Forge Guard (77) / Paladin (15)
▸ Health: 2,581, Regen: 20/s
▸ Mana: 293, Regen: 9/s
▸ Ward Retention: 54%, Regen: 49/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 62 Att / 2 Vit
▸ Resistances: 146% / 91% / 91% / 118% / 74% / 83% / 100%
▸ EHP: 5,353 / 5,353 / 5,353 / 7,108 / 5,300 / 5,353 / 5,353
▸ Endurance: 20%, Threshold: 561
▸ Armor Mitigation: 52% (3,391)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Void Cleave (22)
• Sigils Of Hope (24)
• Manifest Armor (28)
• Forge Strike (24)
• Warpath (27)

We are missing the 2h warpath version
this one looks cool but men, there is a lot of uniques
am i the only one playing dex stacking 'Bane of winter spear' 'mourning frost boots' hammer throw smite? bane of winter adds 40% of 'added melee damage' to your void or cold spell damage as their respective elements. basically 1 point of dex adds 1.4 points of void spell damage to your void smite (1 cold 0.4 void). 100 dex = 140 total spell damage. add that with mana stacking devotion amulet and that's an extra 100 spell flat damage. not to mention that the bane of winter inherently adds about 30 to spell damage. And then that idol buff that makes you proc smite a lot more = insane damage.
Most uniques are chase, you can always replace most with double T7 exalted
Yes because my plan for that item is considerably more cooked. (It's a Spellblade)
Yeah the only one that's really necessary is the axe but the rest of them will really upgrade it's survivability by letting you build into ward
Really all the build needs is the axe and a bunch of mana
FG MA probably only has the unique ring required. Warpath DW you need the scepter.
It doesn't even really have stat requirements outside of mana
hmm
i thoght about flamereave too, but i love smite and it hits 2-3x faster
seems nice
Pfffft. Not Flame Reave.
and the + is that it is erase strike
I'll send you it chengsta
alrighty i'd like to see
But the axe is from a harbinger so you won't get it until late
on 1.1 how : ?
Erasing strike spam was fun in 1.0, but this new one to make it nuclear sounds fun as well
I'm really curious how much you could scale the AoE on erasing strike if you just maxed out mana cost and got the AoE node
A lot
Is warpath void knight still gonna be viable for 1.1? Havent red the patrch notes yet xd
I wanna see what it looks like so bad
anyone know how immolator's oblation interacts with fire converted warpath?
they are part of community testing program that played the game on closed client before release of the patch
Don't think anything really changed for it
do I ignite myself once per second?
That’s some argument for sure, will check what they thought up
The tree gives you 145% area if you took all the nodes and if you also maxed out its mana cost you would be getting roughly another 200% from the axe
maxroll build were always solid, its just in 1.0 there were a lot of bugged and un-intended things and they dont mike guides with that, so it was overshadowed by broke 2312k ward builds, but also they dont have all op builds there are tons of others or variation of their builds that will be meta
LE has too many possible builds for maxroll to cover them all anyway, but their current ones are pretty good
for sure
and letools is completely useless if you are new player and clueless about the game
cause you cant judge the power of the build and anyone can post anything there
Still more beginner friendly than path of Building hahah
It’s crazy how op all the sentinel masteries are. I feel bad for other classes
COPIUM
FG is still not confirmed OP
Crazy copium
Kek
Paladin is top of the ladder for sure
Anyone have plans for the new +6 to melee skills 2H axe? I'm futzing with it right now and I can't even decide what mastery to go for
Good for EHG. Paladin was so iconic in D2, it deserved to be well done over here
earthquake is always a solid choice for that
I've seen some people building forged weapons with it
erasing strike/void cleave might be a strong possibility for this one
or erasing strike/warpath
Played paladin in 1.0 wanted to try something else 
if u go there u need to abuse bleed chance to convert to time rot
Healing hands was too good
that will fall over from a sneeze 😅
I've been looking at Judgment + Rive + HH (+ void cleave?), but VK has two more multipliers for melee void in the mastery and yeah, VC + ES is dope
so many melee skills 😮
its like 75 mana+ 60 mana echo? does this weapon takes full costs of erasing strike as 135 mana?
or just mana use costs?
also, this one is mandatory in your build I think
You replied to the wrong build lol
obliterator 👍
The 60 doesn't count though so it's just 75
haha oh yea xD
to many builds here 😄
don't forget about the void beam % increase mana cost node for ES with the new mana axe
And you actually don't need that node on void cleave because with the mana cost on erasing strike the axe gives you such insane base crit that you can hit max crit chance using only 1 copper ring with tier 5 crit chance on it
So void cleave isn't really part of your damage rotation it's more just a traversal skill
well if you're using anomaly, jacking up mana cost that high is overkill
I'd go for the 5 time rot and 5 void shred stacks (on void cleave) so you can make use of the 100% more dmg vs enemies with 12 time rot stacks on es (assuming you have points for it)
you only need 40% base crit to cap off anomaly alone
anomaly is fun
Indeed, no time to balance the defenses before tomorrow sadly. I'll have to adapt on the go
how is it a forge guard with 3k armor
Burn the enemy before you burn, or something
Fair enough
I had the same issue with my ES VK in cycle 1 anyway, then I fixed the defenses in empowered mono
It's easier for me to reinforce the glass of the canon than improve the firepower after fortification, so to speak
Vitality 👍
Mana Cost is different from Mana Consumed
here i quickly wrote down part of the planner https://www.lastepochtools.com/planner/AVkPl5gQ idea is that you need to stack 12 time rots super fast on enemy to get insane multipleirs on void cleave and erasing strike, and axe has 190% base bleed chance which all gets converted, then you need
- get axe with lp to cap crit
- get 600+ mana so u can spam erasing strike due to void well
3)get enough bleed/time rot chance, ideally you want to get 12 stacks from 2 hits of erasing strike - get 4-6k hp
5)get boots with experimental haste t5 affix - cap all basic defenses
Harbingers of Ruin / 1.1
Sentinel (30) / Void Knight (63) / Forge Guard (20)
▸ Health: 2,760, Regen: 0/s
▸ Mana: 527, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 17 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 32% / 38% / 47% / 24% / 56% / 14% / 14%
▸ EHP: 4,548 / 4,139 / 4,446 / 4,384 / 4,548 / 3,535 / 3,535
▸ Endurance: 20%, Threshold: 552
▸ Armor Mitigation: 35% (1,861)
▸ Void, Physical / Melee, Spell
▸ None
• Erasing Strike (28)
• Void Cleave (28)
• Vengeance (26)
• Volatile Reversal (20)
• Anomaly (20)
wouldn't you want a terror crown for the helmet base
and seal something so you can have both mana affixes and a vitality affix on it
I don't remember needing 600 mana on my ES build. Let me check
did you spam it or played with void cleave auto crit its two completely different builds
^
Also if you played void beacon that reduces erasing strike cost
Dual wield spam
you can do that with 400 mana and 1 point into echo, for 2 echoes u need 650+ ideally 700
I had 200 mana and doing fine
huh? even with 1 point into echoes 200 mana is 60 mana refund, thats literally 1 attack
no way you can spam erasing strike with that without going oom
Thanks! The void essence on crit -> 30% mana refund is pretty sweet tech
ya and also void cleave with 12 bleed/time rot stacks nukes anything in the game
I don't remember how I did it, but I was doing 300+ corr no problem
Harbingers of Ruin / 1.1
Sentinel (21) / Forge Guard (77) / Paladin (15)
▸ Health: 2,581, Regen: 20/s
▸ Mana: 293, Regen: 9/s
▸ Ward Retention: 54%, Regen: 49/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 62 Att / 2 Vit
▸ Resistances: 146% / 91% / 91% / 118% / 74% / 83% / 100%
▸ EHP: 5,353 / 5,353 / 5,353 / 7,108 / 5,300 / 5,353 / 5,353
▸ Endurance: 20%, Threshold: 561
▸ Armor Mitigation: 52% (3,391)
▸ Fire, Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Void Cleave (22)
• Sigils Of Hope (24)
• Manifest Armor (28)
• Forge Strike (24)
• Warpath (27)
Wait wrong link lol
Le Tools Bot cares not
:white_check_mark: This character build is verified
Release / 1.0.4
Sentinel (21) / Void Knight (86) / Paladin (5)
▸ Health: 2,344, Regen: 51/s
▸ Mana: 226, Regen: 11/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 29 Str / 1 Dex / 1 Int / 11 Att / 13 Vit
▸ Resistances: 91% / 68% / 59% / 60% / 80% / 49% / 74%
▸ EHP: 5,054 / 4,715 / 4,373 / 6,330 / 5,054 / 4,000 / 5,019
▸ Endurance: 49%, Threshold: 557
▸ Armor Mitigation: 60% (4,295)
▸ Void, Physical / Melee, Spell
▸ None
• Erasing Strike (25)
• Vengeance (21)
• Healing Hands (23)
• Anomaly (21)
• Volatile Reversal (24)
well no way you can hold button and spam es on that character, you refund only 1 attack cost
so u get 1 free erasing strike every 3 seconds
I was timing the echoes with my right click if I re,eber right, getting a vengeance hit in-between or something like that
ye thats fine
its mainly on bosses
cause there u just want to hold button and nuke it
you boys think ignite shield forge strike/manifest armor will do enough damage? something like https://www.lastepochtools.com/planner/BjKLN1xo
Harbingers of Ruin / 1.1
Sentinel (20) / Forge Guard (77) / Paladin (16)
▸ Health: 1,544, Regen: 30/s
▸ Mana: 190, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 6 Int / 23 Att / 12 Vit
▸ Resistances: 96% / 100% / 126% / 82% / 78% / 89% / 65%
▸ EHP: 4,938 / 4,938 / 4,938 / 6,459 / 4,938 / 4,938 / 4,468
▸ Endurance: 43%, Threshold: 309
▸ Armor Mitigation: 51% (3,225)
▸ Block Chance: 62%, Mitigation: 50% (2,051)
▸ Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Multistrike (22)
• Ring Of Shields (24)
• Sigils Of Hope (22)
• Forge Strike (26)
• Manifest Armor (24)
do you know what minimum max mana to spam ES is in practice Misha? I assume about 500?
Ah yeah, on bosses I had to hit with vengeance sometimes, but that was like 1-2s to full mana again
not actually played an ES spammer
@winter copper tell what should i play, I will do any sentinel you tell me xD
Seems there are 2 kinds of spammers. The ones just hitting right click once and keeping it pressed and the ones doing a vengeance hit while the echoes are hitting.
The 12 rot bomb happens in both cases though
at first glance i'd say you wont be able to stack enough ignite to make it matter.... maybe going melee Fire dmg would be better
anything bleed/hammers/healing hands should be easy and great starter/endagme
do you have any guide I could follow?
NO!!
DONT DO THAT!!!
DONT GIVE ME ANOTHER BUILDS TO MY " WHAT THE F SHOULD I PLAY AT START" LIST!
https://www.lastepochtools.com/planner/BjK85DWo i am planning to start this and part of me thinks the shield will be much harder to get than relic
Harbingers of Ruin / 1.1
Sentinel (24) / Forge Guard (57) / Paladin (32)
▸ Health: 1,920, Regen: 22/s
▸ Mana: 272, Regen: 12/s
▸ Ward Retention: 16%, Regen: 0/s
▸ Attributes: 149 Str / 4 Dex / 4 Int / 57 Att / 6 Vit
▸ Resistances: 119% / 103% / 117% / 89% / 114% / 98% / 131%
▸ EHP: 16,932 / 16,932 / 16,932 / 40,706 / 16,932 / 16,932 / 16,932
▸ Endurance: 60%, Threshold: 384
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 82% (19,258)
▸ Block Chance: 74%, Mitigation: 77% (7,868)
▸ Physical / Spell, Melee, Throwing
▸ None
• Ring Of Shields (25)
• Sigils Of Hope (25)
• Shield Bash (21)
• Javelin (21)
• Rebuke (21)
hey look ward decay threshold stacking druid
anything on maxroll was tested on 1k new corruption and good, so honestly you can just pick something from there its just not all builds there are good starters
Look up serpent strike


no gifs???
woe, no gifs upon you
fine, I will do it myself xD
😱
does anybody have a DPS calculator for ES by any chance?
did i go over kill on defense as looking at my phy ehp being 40k vs most of the builds here having 5-6k how much do you need
no worry, I know that gif xD
i think you link the wrong build because i see 4k not 40
how are you dealing with mana? on bash?
im getting something like... 440 ignite on forged weapons, 650 on manifest armor, 420 on self. that's not enough?
it cost 9 and has very slow unmoddble speed so 12 regen should be enough
got confused My bad XD
your shield increases mana cost by 50%, and you will be shield bashing more than 2x per sec
I can't play elden ring dlc, the LE hype got me
if you go a Shield Bash Build what is better Paladin or FG or are they close enough to eachother?
I'd say they are close
its base is 1.5 per sec and at most can get 50% speed from tree i can get more mana regen or take away the speed node
more than 2 per sec is only at 100% block chance
i mean if you are shield bashing you will have get 100% block chance
i'm more concerned about how many hit per second you'll be doing ... ignite chance is great but if you hit 2-3 time a second you wont stack that many i feel like
just to be sure ... this is your build link right https://www.lastepochtools.com/planner/BjKLN1xo
Harbingers of Ruin / 1.1
Sentinel (20) / Forge Guard (77) / Paladin (16)
▸ Health: 1,544, Regen: 30/s
▸ Mana: 190, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 6 Int / 23 Att / 12 Vit
▸ Resistances: 96% / 100% / 126% / 82% / 78% / 89% / 65%
▸ EHP: 4,938 / 4,938 / 4,938 / 6,459 / 4,938 / 4,938 / 4,468
▸ Endurance: 43%, Threshold: 309
▸ Armor Mitigation: 51% (3,225)
▸ Block Chance: 62%, Mitigation: 50% (2,051)
▸ Physical / Melee, Spell
▸ Fire, Physical / Melee
▸ None
• Multistrike (22)
• Ring Of Shields (24)
• Sigils Of Hope (22)
• Forge Strike (26)
• Manifest Armor (24)
i have almost 300 mana and can just span rebuke if i need to get some back
yeah, went with rare gear too not inflate the stats. it has x12 forged weapons, so seems like hits won't be an issue
Forge gaurd is always better than palidin because ring of sheilds is busted
50% increased blcok eff is somehting you can not pass up
I see alot of claims that paladin is better but i dont really understand why
for shield bash that is
With shield bash shenanigans the scaling with ring of shields op but they have to actually heal something right? It shouldn’t proc if you are a minion is full hp
they heal every 6 sec and on death
We are all battling with advanced builds, but we also need to reach empowered relatively fast first, so post your top starters as well. Maxroll are subpar for that.
ok i missed this part... well yeah , assuming you can maintain your forged weapon it should do enough to make ignite worth it ! as i said if you feel like its not doing enough just go melee fire and inc fire dmg instead of DoT and you should be good 😄
thats why I like bulwark of last abyss instead
I can post my goofy ms paint starter vk again
Ya but the buff only triggers if you aren’t 100% hp I thought?
Go ahead, I forgot to make a back up of my ES VK starter
if its like the paladin node, you actually need to get healed for it to proc
thats a good questone i should ask
Ya the HH traversal node works where you they can’t be 100% on the heal so I’m assuming same for RoS
https://www.lastepochtools.com/planner/QqGpRXMo here ya go, no exalted or legendaries were used in this build
Harbingers of Ruin / 1.1
Sentinel (36) / Void Knight (77)
▸ Health: 3,511, Regen: 153/s
▸ Mana: 103, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 49 Str / 1 Dex / 1 Int / 1 Att / 78 Vit
▸ Resistances: 70% / 75% / 60% / 117% / 110% / 105% / 78%
▸ EHP: 8,743 / 9,224 / 7,986 / 16,430 / 9,224 / 9,224 / 9,224
▸ Endurance: 20%, Threshold: 702
▸ Armor Mitigation: 72% (7,219)
▸ Void, Physical / Melee, Spell
▸ Void Essence (3/3), Void Aegis
• Rive (20)
• Void Cleave (20)
• Erasing Strike (22)
• Rebuke (22)
• Lunge (20)
wow that image got super compressed
Somehow I think I already saw that one somewhere
I posted it on reddit
Ah! Must be it
here my amazing ms paint artwork with more than 500 pixels
haha yeah crit fire seems like it will be meta
I'm afraid to say the planner is cleaner to understand.
your not wrong
I forgot judgement got buffed, I might run that
https://www.lastepochtools.com/planner/olY79NOA anyone have any ideas of how I can spend a bunch of mana with this build? Was originally going to use immolator's oblation to do a bunch of self dmg to reduce my mana with seed of ekkidrasil but realized it doesn't work with my smite procs since you actually have to cast the spells manually to self ignite. Should i just cut mana regen and shift some points to make warpath cost more? Or is it viable to just let taking dmg from enemies be the main way I reduce my mana, since my mana regen should be roughly equal to my warpath cost
Harbingers of Ruin / 1.1
Sentinel (30) / Void Knight (5) / Paladin (78)
▸ Health: 2,834, Regen: 36/s
▸ Mana: 1,483, Regen: 18/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 11 Str / 3 Dex / 3 Int / 66 Att / 16 Vit
▸ Resistances: 234% / 107% / 137% / 81% / 87% / 108% / 77%
▸ EHP: 5,914 / 5,914 / 5,914 / 6,894 / 5,914 / 5,914 / 5,914
▸ Endurance: 57%, Threshold: 1,156
▸ Armor Mitigation: 36% (1,888)
▸ Crit Avoidance: 100%
▸ Fire, Physical, Void / Spell, Melee, Throwing
▸ Ambition (20/20), Holy Aura (Passive), Warpath
• Warpath (20)
• Smite (24)
• Holy Aura (20)
• Javelin (20)
• Volatile Reversal (20)
Just don't judge yourself too harshly if you don't reach 1000 corr
I dont care about corruption pushing, if I want to do that there are enough builds that can. Not every build has to push to the endest of end game.
if you proc smite just set sigil of hope in your skill bar and spam it
The corruption was just an excuse for the judgment joke, alas my divine humor was lost
Im also kinda dumb so dont feel bad, i didnt even think of that xD
I honestly cant decide if Palarus or the gloves are better for Judgement
You'll have to test it out
I'm thinking dw palarus wins out if you're scaling the consecrated aura
DW wins by default just for being cooler
I dunno, running around slapping god into people is fun too
True enough.
palarus also gives another way to cast smite
I just need to fix my dw addiction
I refuse, I fully intend to dw those on a werebear
I've turned like 5 popular PoE builds into DW Ascendant already
Tomorrow, it will be FG
Glorious dual burning maniac
I'm just missing a fire mtx
honestly it doesnt matter what I play, once I get Event Horizon it's over, because every build will be that in some form
Lol
I made a warpath build that one spin took almost 2s on paper
You have quite the crush for a weapon
It's more the goofy things it enables
what builds do you think will be safe to say to push it to 1k corru?
apparently I said a bad word that I didnt know zucker (s) is banned apparently xD
Anything on maxroll corruption tier list to begin with
Good thing with maxroll LE builds, they can either be followed as is or you can use the individual ideas to add to your own. They did a pretty good job with LE
https://maxroll.gg/last-epoch/build-guides/smite-hammer-throw-void-knight-guide
What you guys think about this one? @winter copper
you can't play atm in offline mode?
im playing rn
you gotta set steam to launch in offline
can you give me a quick rundown on how to do that?
It's the void version of the paladin hammer bleed, so of course it will work
is the paladin one better or?
100% paladin is better
Barely better I think. They are pretty much equal
What you two said is exactly the opposite so xD
At some point you become limited by the items more than the build when they are already top tier anyway
He said better and I said barely better. Pretty much the same.
right click Last Epoch -> Properties -> in the Launch option add --offline
How far can we take a devouring orb vk corruption wise?
smite one, if a bit annoying at start, idols are mandatory otherwise cant play it so you need to level in diff build if you like it, no problem then
I had no idea there was a mana on smite affix
you dont need all idols on smite hammerdin anymore aswell
Bleed is a better starter from what I know
do you mean this weapon? (dont remmeber on what uniq is that effect)
nah the idols can get up to 25% chance to proc on throwing attacks per idol but cap at 5/s
4 idols is overkill now, you can get away with 2-3 which allows the build to open up earlier
Nobody is talking about the Solo Arena Paladin build winner interestingly
that build got giga NERFED, so i dont think it will be able to do the same after patch 😄
Obviously, but doubt it will end up totally neutered either
survavility got a big hit with the ward nerfs, like 10 times, and spell dmg on the hh bolts was cut in half,
I'm surr they will find work arounds like usual
When shield throw richochets off of MA does that count as a hit for smite idols?
guys 😐 i found our lost DR ... it was always there where nobody has looked for it
they do
where!?
i found 50% Less damage taken and 50% more Armor
feels like bait
well its 50% increase but we already were using it
at least people who know what they are doing
😏
it not increased ... its Less
no i meant armor
oh right its increased not More Armor
tbh , i never looked at Vengeances skill tree XD
has anyone made a paladin build using the new palarus unique sword?
Only Theoretized for now
Sentinels are just too darn op. Vengeance alone makes you immortal
Do you think the VK smite build will still be playable in 1.1
I came back from deployment and didn’t get as far as I’d like in 1.0 or will it swap to pally
probably going void knight of some kind.. what are my options? really only have time to play and min/max one build per season so i need a solid "all arounder"
I thought bleed hammerdin is better than smite in 1.1?
How long until 1.1 launch
Will strength stacking be viable at all for Forge Guard? With the understanding of "it's still forge guard". With 100 strength you can get +50% crit multi and 20% fire/phys pen and 32 strength from the tree, which seems pretty solid on top of the other benefits
forged weapons scale off attumenet only i think
yep just checked
Thinking a no minion build - either Rive, Forge Strike + Detonating Ground, or Smelters Wrat?
then yes str stacking should work for all
Thanks - just trying to take advantage of the new nodes
wait nvm Bleed and ignite don't scale off str remember that
They do if the applying skill scales off strength
Any good FG minions build around?
does it i can't find anything on that topic
It does, attributes are really just converted into generic stats for the skills and ailments inherit all generic modifiers from their applying skills.
Wait so my ignite does more damage based off my strength for forge strike/detonating ground ?
Was just thinking of crit anyway given the free crit multi
Yup.
Hi guys, I want to play warpath build scaling physical/bleed, currently trying to put it together on builder. Wonder what skills you guys recommend to include... So far I got Holy Aura & Sigils, then I'm stuck thinking other skills are useless to my build.. Can anyone shed some light on this?
I know that the dev discourage 1 button build but I really like warpath..
Can’t you get warpath to auto cast smite
yep
How so? Please tell 🙂 I dont see any warpath nodes in smite or vise-versa
hey chat, is the nova hammerdin still gonna be op in the new season?
thinkin of playing the same build I used to to clear 300+ corruption in season 1.0
nvm guys my bad founs it in warpath skill nodes
did they fix how seals work? do I have to apply it manually
I just realized with FG the hammer of Lorent is actually gonna be one of the better early game items because that flat melee phys per lvl and how easy it is to get LP on it.
yes but its better on fg now
but only slightly
pala still huge
I was thinking of being silly with Warpath Healing Hands... Depending on how much mana regen I can amass... It wouldn't be as good as Rive, but it might be funnier.
what is warpath healing hands?
you proc hh only once with WP
or you gonna spam click it?
Oh that's right...
I always forget that it doesn't count hits as attacks...
Fine, Rive HH it is...
Like, why can't we have HH get an internal CD as a proc'd attack, when it's not used as selfcast, so we could have it on dumb things like Warpath...
for that very reason lol
I mean, if it's put on a .75-1 second internal CD when Proc'd instead of selfcast, it wouldn't be going off that often. While it would nerf the Rive version, it would also allow them to buff the skill for attack reasons. And lift the restriction.
well thats quite good then. should be able to get just under the 5 casts per second with new smite idol even on single target
https://www.lastepochtools.com/planner/A6xVYmGB
another take on ES builds if somebody i interested maybe in a variant with the following parameters:
1: world splitter cause it's fun, you are already doing insane damage and I like my VK with cleave as a traversal skill, sue me 😄
2: even thought it has cleave it is still a "spammable ES" build, crit capped without Obliterator
3: giga hyper uber high budget, not for CoF (you could argue two legendries are maybe even unrealistic, but hey chase items keeps me in the game)
4: huge focus on survivability for pushing (20k+ EHP against any kinds of one shots, 40+ against phys)
5: still 6.45M ES hits according to my calculator (not counting armor shred and void pen/res)
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (93)
▸ Health: 4,919, Regen: 0/s
▸ Mana: 743, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 56 Str / 1 Dex / 1 Int / 1 Att / 58 Vit
▸ Resistances: 76% / 59% / 58% / 69% / 65% / 75% / 75%
▸ EHP: 17,328 / 14,938 / 14,747 / 29,051 / 15,681 / 17,242 / 17,242
▸ Endurance: 59%, Threshold: 984
▸ Armor Mitigation: 72% (7,260)
▸ Void / Spell, Melee, DoT
▸ None
• Abyssal Echoes (21)
• Void Cleave (23)
• Erasing Strike (25)
• Volatile Reversal (21)
• Anomaly (21)
does this work if your minion kills something?
No, you yourself must do the deed
its here forge guard is just op for shield bash
man, phantom grips are dumb af, I can all but hit crit cap with two of them with a 2h mace
dont u think that 743 mana is a bit low?
only have 1 in Time Loop, and if you want more just switch around mana and crit multi on ammy
...Me over here with like base level mana always staring at the phat 743 pool... >.>
the values the bot linked somehow not pointing to the real link, but you can have 910, with 5780 HP
What is the best way to use event horizon? using HH as a channel negates the attack speed debuff since it hits 4 times regardless. Any other ways?
sounds good. I would prefer to sacrifice some hp to gain more mana instead.
room for that for sure, all my T7s are HP affixes so can just easily switch around some with T5 mana affixes on the same items to adjust ratio to your liking
pretty doable. will try to make that build. but using rive i think.
meh, I will come back to Rive when it gets a full void conversion, not before lol
I wonder if smelters wrath is gonna be worth it
because these are some pretty big numbers
Using the new super hammer, you just charge up an ungodly amount of more dmg multipliers and erase things
So against bosses and rares, the tree can get about 130% more multi
the new rings are OP hands down
are the rings class locked they are not on the site but necro getting +4 all minion and +8 minion crit seems insane
ya excited to check em out
on the site @serene bough
ACTUALLY I could use those on my volitile zombies into explosive infernal shades build
is it not in the normal place
on serious node ailments weapons are million times stronger, for which rings might be still huge depending if unique modifiers like from salt the wounds apply to them or not, otherwise its eh
if you want to use those rings and abuse crit, then you should use the new axe with frenzy
ohhh it a me problem i worded my sentance wrong
i need to learn to use comas online
lol
YOLO
im sure some big brain streamer will tell me the most giga best broken build
lmao
not with forged wepons for sure, but ngl its one of the most solid starters/300 cor farmers
so u should be fine
im just assuming the aoe mod on gloves works on MA so can get big big whirlwinds
you'd be surprised =X

phantom grip things
nice haha
nooooo
he has assembled his armies
i really thought it was a mistake it was not class locked the base stats are insane
but ehh take the money and run
Yeah, I think the same thing about the new smite sword and spell werebear
i wonder if theyll change the HH node that doesnt work unless health is restored as well
2:1 str to spell dmg
what are you league starting 1.1 misha?
https://www.lastepochtools.com/planner/QdK2v9YA this was my "completed" version
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (73) / Forge Guard (20)
▸ Health: 1,414, Regen: 24/s
▸ Mana: 1,367, Regen: 19/s
▸ Ward Retention: 107%, Regen: 90/s
▸ Attributes: 89 Str / 1 Dex / 1 Int / 1 Att / 16 Vit
▸ Resistances: 65% / 33% / 45% / 62% / 78% / 38% / 38%
▸ EHP: 4,705 / 3,645 / 3,997 / 7,143 / 5,176 / 3,764 / 3,764
▸ Endurance: 57%, Threshold: 836
▸ Armor Mitigation: 65% (5,324)
▸ Void / Spell, Melee, DoT
▸ Void Essence (3/3)
• Erasing Strike (21)
• Void Cleave (21)
• Anomaly (21)
• Abyssal Echoes (21)
• Volatile Reversal (21)
Im not sure if Misha has what it takes to play a sentinel. This class class aint for everyone.
needed 1x Crit chance roll on font of erased or idol
otherwise idols just there for finish resistances
it's like you're asking her to get mad at you 🤣
wdymm q,q
im starting as fg
patch is awful tho
😡
😡
lmao you always complain but always play sentinel
thats a given for sentinel main
there were like 10 people playing sentinel 5 years ago and pushing ladder, now its 2, from those
others either quit the game or switched to other classes
😦
How much more do you think Sentinel needs to be where you want it to be?
i really like sentinel but i dont push as high as you guys
played a bunch of 2h mace ES on 1.0
comfy
🔨
honestly, we need to wait for 1.2, cause passive trees are nice and everything but main issue with sentinel is skills...well and defenses, they made defenses slowly a bit better(even then its too explensive) but we didnt get any significant skill reworks besides shield bash
i feel bad for anyone who didnt experience birdlady in 1.0 before the nerfs. absolutely busted. will be fun to be slightly more balanced
Come over to the Spellblade side until 1.2
they promised rework of VR in 1,2 and buffing all skills to compensate for damage loss, so...we will see how it pans out
Together we can make ignite work 😅
to be fair sentinel has been and still is busted op for party play it makes sense the aura class is hard to balance
A few more months til 1.2 though
the only reasons it was busted is volatile reversal debuf that doubles the damage of whole party, anomaly garanteed cc and healing hands ward
out of those 3 HH ward giga nerfed, anomaly cc disabled
so its still good, but only because of some ward+ volatile debuff
but even then its questionable since you need to put LL affix for party memeber to abuse HH ward, but why would anyone do that if they already can reach high ward on decent build, and due to new formula its almost impossible to go past 20k ward
Most the HH builds I cooked up feel best around 7k stable ward now
thats my calculations as well
and sorc/acolyte can reach 10k without any paladin support
damn mages
Any advice or tricks to build an ailment forge weapon build? Im currently running crit, but saw you say ailment can be much better. When i tried ailment in the past it was ok, but i couldnt push nearly as high. Just curious if there was something big i was missing 🙂
All aboard the mage/acolyte hate train
just run shield throw+MA or warpath(or multistrike)+forge strike+MA u cant go wrong with it
stack str and all the bleed u can
because purple is cool
you and your minions will both deal dmg
😎
tbh the only reason im salty abt this patch is because there is sorc, which 100% was outclassed by RM in every single aspect, but it was still stronger than sentinel masteries(excluding bugged healing hands) and there was fg which was trash(excluding HH again)
1.1 came sentinel was double nerfed with HH gutting and removal of anvil stance, meanwhile RM passives(that sorc can abuse) were untouched and sorc passives were super buffed
how long till the 1st pinnacle dies Misha?
yea this sucks tbh lol
i dont think they said that
rip
mage is pretty busted now right
all the masteries are very okay
together with acolyte
Assuming servers work 15 hours is a pretty safe bet
reaper form is cool tho
yea
it gain points because of visuals for sure
gameplay ux is pretty cool too, very fast class
Reaper form gets a pass
lich is fun with the soul mass thing that turns drain life into a machinegun laser beam
plus lich is built for low life ward
of the vk autobomber so much
true
sad its not a proper build
the little void things
reaching out monsters
when you get near them
👌
like little hands from the abyss
Still shook to learn that str can buff ailments
attribute stacking is best scaling
if you check any build besides ailment elemental dot builds ull notice they all do that
Im kinda tempted to just start as shield bash even tho i know it's a terrible idea
Put to the Sword node in Forge Strike only converts Crit Multi from the TREE of forge strike, not elsewhere in the passives? So it won't benefit from the crit multi per strength passive node?
It will be interesting to see what the top performing builds are for this upcoming season
I’ll start off with rive until I find all my gear for end game build
Not even sure I'm going sentinel yet
Went heavy rouge and sentinel at real launch and kind if want to test other chars
Hear me out. If I play a mage or acolyte and just put “sentinel” in my character name… then sentinel is now tanky and op.

Guys ... Echoed Void Cleaves wont buff Forged weapons with Molten Infusion right ?
Correct, the echoes are not you
Their you but from a timeline that’s a second behind our time line
They are lag personified
is it better to go 1h or 2h for warpath setups?
entirely depends on the build
My guess is 1H utilise shield off hand for block, or 2H without using shield (block)
there are some dw ones too, ignite is one, eye of reen and a scepre for the pen
Off topic, just want to rant.. Spend 2 hours creating a loot filter for my build, still not sure it works exactly how I wants it =..=
oh heck, i forgot that i probably need to make a loot filter for my build too
I would rather not though
Too bad eye of reen warpath is rip
Correct me if im wrong and misremembering, but didnt they change the effect on the weapon this patch to require a on next hit, like HH so warpath doesnt work for it anymore?
Doubt is creeping in on the forge strike minions build
I'm looking at the numbers of other builds and god damn
who is going VK healing hands rive
that fat chest is a must
20% DR
and overleech
So triggered attacks wont work, WP is a direct attack
Lag Knight , Australian Internet Knight .... hmm well there goes an attempt to get them to 550+ Flat damage
or hold up
maybe not
depends on if they have the new effect as requiring multiple taps and not a hold like warpath
i still remember when HH dropped and all the sad HH users
warpath* users
had a buddy that made a mouse macro to spam tap warpath and hold for a split second and made it work with HH, lmfao
tap and hold for half a sec, release, tap and hold for half a sec, release
then just had it loop on a mouse side button
we be them old G502 users
It's based on hitting, warpath constantly hits, what wouldnt do it is something like the vengeance reposte
no you are misunderstanding, this means that new eye or freen requires a direct use to gain each stack
sp wp ois rip
I dont think that is correct, but will just have to see in game
I got like 8hrs to figure out what Im gonna play
Is this what bleed hammer pally would look like before transitioning to spell crit warpath? https://www.lastepochtools.com/planner/QD8ZWPRQ
Harbingers of Ruin / 1.1
Sentinel (20) / Void Knight (5) / Forge Guard (6) / Paladin (42)
▸ Health: 1,427, Regen: 30/s
▸ Mana: 126, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 9 Att / 7 Vit
▸ Resistances: 52% / 52% / 52% / 20% / 20% / 56% / 7%
▸ EHP: 2,031 / 2,031 / 2,031 / 1,740 / 1,612 / 2,100 / 1,487
▸ Endurance: 46%, Threshold: 297
▸ Armor Mitigation: 21% (813)
▸ Block Chance: 37%, Mitigation: 34% (906)
▸ Crit Avoidance: 25%
▸ Fire, Physical, Void / Spell, Melee, Throwing
▸ Holy Aura (Passive)
• Hammer Throw (20)
• Holy Aura (20)
• Warpath (20)
• Smite (20)
• Volatile Reversal (20)
• Avarice
Is Penance/Redemption too cute?
Go LL ward, ignore bleed, shed your mortal coil
