#🔱┃sentinel

1 messages · Page 3 of 1

quiet hearth
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I can only imagine that, I did a judgement calc and I got to something like 1400% more or something silly

polar spire
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Naaaa that axe on a primalist using EQ

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Though you could also totally do a mana strike/shatter strike build with that axe

turbid dome
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Fair

quiet hearth
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The issue with the axe, is that bonk hammer has like...triple the damage base so you'd have to scale to the moon to beat the flat and the pen

polar spire
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Mordita's frost claw slammed with armor shred and that runemaster talent that turns armor shred into frostbite chance for spells is neat

quiet hearth
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But that aoe tho will be hilarious

winter copper
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tfw best starter is shield rush, the state of sentinel 🚯

tardy hedge
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thats kinda disappointing to hear since it feels pretty weak. I just did the spirits of fire timeline fight vs the 3 guys in the volcano and the dps was suffering lol (unempowered 😔 )

turbid dome
winter copper
#

you dont, on that version

turbid dome
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Darn

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Imagine using rush

tribal crane
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you pair it with abyssal echoes

winter copper
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^

tardy hedge
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yea I was just testing scaling it up since im assuming aberroths would enable it to be main dps

winter copper
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new scepter will not magically it into a viable build

tardy hedge
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yea 😦 was hoping it might

tribal crane
turbid dome
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We love echoing the abyss

winter copper
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without echoes

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a lot of people were coping for that

tribal crane
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ahh

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yeah nah

solid forge
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Viable is 300 corruption, pretty sure a lot of things can get there

tribal crane
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ravaging aura+ae is the way to go with the sceptre

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yeah i pushed it to 500 without issues

winter copper
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tehcnically it can if you dont mind spending 10 mins on orobus fights

tardy hedge
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (57) / Forge Guard (1) / Paladin (15)

General:

▸ Health: 1,979, Regen: 26/s
▸ Mana: 169, Regen: 8/s
▸ Ward Retention: 29%, Regen: 0/s
▸ Attributes: 16 Str / 6 Dex / 6 Int / 10 Att / 22 Vit
▸ Resistances: 96% / 51% / 45% / 113% / 45% / 104% / 95%
▸ EHP: 2,891 / 2,331 / 2,227 / 3,261 / 2,226 / 2,891 / 2,891

Defenses:

▸ Endurance: 20%, Threshold: 396
▸ Dodge Chance: 5% (112)
▸ Armor Mitigation: 30% (1,211)
▸ Block Chance: 8%, Mitigation: 25% (319)
▸ Crit Avoidance: 15%

Damage Types:

Void, Fire / Spell, Melee, DoT

Buffs:

▸ None

Used skills:

Sigils Of Hope (21)
Lunge (21)
Void Cleave (27)
Abyssal Echoes (23)
Anomaly (23)

tribal crane
#

you can get spelldmg for offhand sword aswell so it's gonna be good, defo better than with current 2h setup with spine of malatros

solid forge
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Eew a VK build, I thought this had turned into a FG only channel for a few days

tribal crane
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or use shield for more defensive way

tardy hedge
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i was thinking a well rolled merophage (t5+ void% and dot%) might beat out spine, is that true or nah?

winter copper
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nah

tardy hedge
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unfortunate

quiet hearth
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Im doing the numbers and I dont know what dev decided smite should get a 10% of missing HP and 10 mana per cast but I salute you

tribal crane
quiet hearth
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Nah, paladin with the 100% chance to cast HH on hit

turbid dome
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Where we’re going we don’t need HH

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we probably do but ignore that

quiet hearth
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Wait, would the passive proc if smite cant heal anymore via the void conversion?

turbid dome
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Uhhh

quiet hearth
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I think it would because it's the passive triggering not smite healing you

turbid dome
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Huzzah

quiet hearth
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which just makes your void degeracy even better honestly

hexed raft
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Howdy all! The forged weapon change affects the rive node that generates weapons, right? So they will be less powerful at start if I read correctly? Still worth using early in HC?

quiet hearth
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tho that means a paladin literally cant die at that point I think

turbid dome
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And then make it scale with vitality, (because vk for echos) which also plays into having 100+ vitality

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Sadly no apostates FrightenedGrole FrightenedGrole2

quiet hearth
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I jsut realized that node also means the lightning convert node of smite FREE

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Oh gods, 92% chance to cast three smites at once, 36% chance to double cast that, each cast is dropping 6 lightning bolts

turbid dome
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Good heavens

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Literally

quiet hearth
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and then HH is procing on Each smite

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now if only we could convert HH to lightning dmg

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though I guess we could go the electrify route instead

tribal crane
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oh nvm, i forgot its only electrify

quiet hearth
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does smite sacrifice node boost it's electrify damage?

tardy hedge
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messing around with dummies, is the tooltip for Ravaging Aura actually correct? LEtools says it scales with cast speed,and increasing cast speed makes the ingame tooltip go way up, but its not increasing the tick value or tick count

quiet hearth
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Ive no idea on that one

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well now that it isnt fire what do I do with holy aura

fading swift
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Is the FG changes making it viable/up to pair with others now?

quiet hearth
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Fg was always viable, though it's changes definitely brought it up in power

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I legit think this smite thing might be what I start with now

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Or would it be better to use the devotion ammy instead

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I can see DW the new smite swords for werebear being absolutely bonkers actually

stiff pendant
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holy trail still viable for starter? Sorry didnt read the patch

ripe cargo
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Need a spear.

quiet hearth
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You didn't read the patch? HOW DARE YOU?! but seriously yes it will be fine

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Also gum someone pointed that out and I forgot to amend that but yes

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So no, no other things

turbid dome
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Hi I’m someone

quiet hearth
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I hope so, otherwise you're the most impressive AI that I have seen

turbid dome
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Yes

ripe cargo
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i need to do physical

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cause the spear makes me do physical

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ugggg

turbid dome
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How much physical

ripe cargo
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60% physical pen

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its a big deal

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oh sorry 30 pen

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50 damage

tardy hedge
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8794 dps ravaging aura tooltip
16 ticks of ravaging aura:
12153 11365 11375 11388 11404 11217 5991 9654 9654 9654 9654 9654 9654 9654 9654 9654

add 5x Blademaster for 30% cast speed
ravaging aura becomes 10081 toolip
16 ticks of ravaging aura:
11956 11267 11275 11284 11303 11209 6025 9654 9654 9654 9654 9654 9654 9654 9654 9654

🤔 so I think the cast speed scaling is bugged, either tooltip is erroneously including it or the ingame damage is dropping it

turbid dome
quiet hearth
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He does not know who he is, or where he comes from, all he knows, is he must stab

ripe cargo
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its this one

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forge guard can get 100% crit and a decent amount of crit multi

quiet hearth
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yeah, with the new dex to crit node that one is a LOT better

alpine canopy
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Cast speed would increase how quickly you manually cast rav aura, if you could

tardy hedge
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thats unfortunate lol. pretty limited options to scale that thing then

alpine canopy
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Right, just the usual stuff that works for void spell DOT, plus the attribute and spec scaling from VC

ripe cargo
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ooooh

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got one skill at least

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ring of shields

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shield push can iensure im never screwed over by being swarmed

tribal basin
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I think i need at least 560 mana on a warpath build now

quiet hearth
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Oh, use the shield bash node that says you dont needa shield

turbid dome
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Juggernaut gaming

quiet hearth
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then you could get free blind when you chunk it at someone

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like blind is so strong now

turbid dome
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Yea

quiet hearth
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though I guess you do still ahve to watch for increased crit mods

quiet hearth
ripe cargo
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Bare minimum...100?

quiet hearth
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so dex stack vs str?

ripe cargo
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Dex+str basically

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low hp massive armor

potent remnant
quiet hearth
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both actually, VK for direct dmg, paladin for fire/lightning

potent remnant
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i have no idea what to play

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was thinking about shield bash fg

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nice after boost

quiet hearth
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welcome to the club, we have jackets

potent remnant
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with new uniq axe

quiet hearth
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I wouldnt SB until you get the new axe tbh

turbid dome
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Play back 2 basics VK -> get money for wacky builds

potent remnant
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but smite build/erase build or beam

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nah im ssf

brittle grove
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anyone got an idea on how to make voidknight void smite seem feasable? everything i look at in the planner seems mediocore at best

turbid dome
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*get items for wacky builds

quiet hearth
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DW new smite swords and devotion ammy

turbid dome
quiet hearth
#

go void, build Vitality, profit

brittle grove
quiet hearth
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you'd be going flat dmg with the devotion ammy

potent remnant
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erase build was very nice, i used javelin and voild cleave to have no mana issue, but it was so scripted gameplay

quiet hearth
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..scripted gameplay?

potent remnant
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yea ^^

quiet hearth
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do you mean repetitive?

brittle grove
potent remnant
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javelin->void cleave->erase->javelin->void cleave->erase->javelin->void cleave->erase->javelin->void cleave->erase->

potent remnant
quiet hearth
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I wouldnt use that term but same thing in the end really

potent remnant
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yea it was ironic

quiet hearth
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I'm working on the VK palarus thing

potent remnant
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but yea it VERY repetitive

turbid dome
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Man I’m over here loving my lunge -> void cleave -> erasing strike

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Done it every cycle + beta update

quiet hearth
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listen, you have a very specific addition

brittle grove
turbid dome
quiet hearth
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my addition is seeing a unique interaction, slamming my face on the desk and going lfg

brittle grove
turbid dome
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I might cry if this build stops working in the future

quiet hearth
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Im waiting for VC can only be used unarmed

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the only thing with the devotion ammy, is can you burn through mana faster than gain it because of the faith passive

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I also just noticed the palarus sword is lvl 6 for LP, so getting 3 LP versions will not he too hard

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does the VKs extra damage for smite also apply to the fissure nodes?

alpine canopy
quiet hearth
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Forgive me for my ignorance father, for I have memed

turbid dome
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Does fissure get increased by spell damage?

tribal basin
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no seriously , has anyone cooked stuff with Warpath and the Node that gets More Damage and increased Area per second channeled ?

turbid dome
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I don’t think that works with the new axe

alpine canopy
quiet hearth
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maybe Warpath constantly draining mana, and using mana on potion use to just barely keep your mana up

sharp moat
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Is healing hands with rive still going to be a thing for 1.1? Going to try hc this cycle and I don't want to be squishy lol

turbid dome
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Rive’s good to go if your not caring about the no more 3rd hit guaranteed crit

tribal basin
quiet hearth
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just need to barely be sustaining mana for devotion

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Though since I just need Vit, I suppose I could just stack flat mana

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Or use some of those dmg taken as mana items

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That might actually be the play, using seed of ekkidrasil lets you also go hard into endurance

nocturne coral
tribal basin
nocturne coral
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i couldn't tell you. he benched the build and went something else

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BUT! i was watching a build video about a theorycrafted Warpath Paladin in 1.1 and it gives me hope for the build

green sinew
turbid dome
inland quarry
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i just did the math lol. shield bash with that new shield and even almost perfect 4L gear and over 10,000 block effectiveness, and over 100 strength can barely do 60k boss dps. you're realistically going to get way less than that since perfect gear is impossible.

tribal basin
#

why the extra Flat Void melee isntead of Crit Multi ?

quiet hearth
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WEavers giveth, and taketh as she will

green sinew
quiet hearth
#

I still say that they should just apply weavers to set items and that would make them SO much better

green sinew
#

And because you can't use void cleave with a mace, so it's not a guaranteed crit anymore

tribal basin
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Schmoove per added Void , i understand

green sinew
#

At 110% MS w/o haste lol

quiet hearth
#

VK be like

tribal basin
#

the another question .. why is it T4 added Void melee ? 👀

green sinew
tribal basin
quiet hearth
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It's smart to build with imperfect iems because that is what you will have most of the time

tribal basin
#

meanwhile i waited till i had a T7 and a T6 that i wanted , in CoF

green sinew
green sinew
zenith blaze
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what time is the game down until?

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EST?

quiet hearth
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check news, it has a timer in your zone

abstract edge
simple grotto
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im ready to shield bash my way to the harby's

abstract edge
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (77) / Paladin (16)

General:

▸ Health: 1,544, Regen: 30/s
▸ Mana: 190, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 6 Int / 23 Att / 12 Vit
▸ Resistances: 96% / 100% / 126% / 82% / 78% / 89% / 65%
▸ EHP: 4,938 / 4,938 / 4,938 / 6,459 / 4,938 / 4,938 / 4,468

Defenses:

▸ Endurance: 43%, Threshold: 309
▸ Armor Mitigation: 51% (3,225)
▸ Block Chance: 62%, Mitigation: 50% (2,051)

Damage Types:

Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (22)
Ring Of Shields (24)
Sigils Of Hope (22)
Forge Strike (26)
Manifest Armor (24)

Used unique items:
grim grove
#

shield bash too best 1.1 ?

woven dew
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hello guys, I was trying out a pala build based on reave and healing hands as main dps/sustain do you think it will be still doable in late game after patch? I haven't had time to read the whole patch yet

winter copper
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for mono clear it defintely wont be

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neither it will be for bosses

turbid dome
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Use new main hand shield -> take gladiator and put a regular sword in off hand

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Link build time

quiet hearth
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if only the axe still counted as a shield too

turbid dome
#

I wish gladiator let you put an axe in the off hand

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Dual wield new shield axe thing!

quiet hearth
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....

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primalist can

turbid dome
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But primalist doesn’t get shield bash

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That’s probably intentional design

quiet hearth
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It's for the memes

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I have zero idea what you would do, but uh, that's like 170hp on block, so dying wont be one of them

hollow bolt
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Start is in less than 24h and i am not eaven sure what Class i want to start with, let alone what build to play

brittle grove
brittle grove
turbid dome
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Gimmie the dual shields from ds2

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Let me crush enemies between them

hollow bolt
brittle grove
turbid dome
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#meleePOEstartGang

hollow bolt
brittle grove
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#uninstalledPoELongAgo

turbid dome
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Elden Ring is just ds2 2

brittle grove
rancid lantern
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seems like ill be goin crit forged weapons, seems just a tad spicier than ignite

hollow bolt
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xD

brittle grove
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and more delayed attacks

hollow bolt
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while we are at it, did not Shield Throw got buffed? any take on that one, since Shield bash is a meme?

brittle grove
hollow bolt
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normaly rings with - mana cost on throwing attacks

turbid dome
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Shield + new scepter + funny void cleave node for +100 flat void dmg + convert it to void with an idol

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It’s gotta slightly work right?

pearl geyser
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it did, however its still pretty low dmg cause of throw scaling and the 25% total damage reduction on Shield Barrage (which is basically required for it to be usable) makes it so you pretty much cant use it as a main skill unless it is procing something else (smites, MA, etc)

turbid dome
quiet hearth
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Ive literally never seen one lol

pearl geyser
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with the update to the smite idols, smite shield throw could be a lot better than smite hammers

hollow bolt
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Well, the new FG has a ton of fire support for throwing fire dmg

pearl geyser
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as you can ascually aim it

turbid dome
brittle grove
turbid dome
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I have too many in my stash

hollow bolt
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i feel like every many Sentinal builds are basically a Smite build with a different smite generator

brittle grove
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my erasing strike doesnt smite

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you take that back

hollow bolt
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i am sorry

brittle grove
#

accepted

hollow bolt
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better?

brittle grove
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acceptable, yes

pearl geyser
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yeah the CD on shield throw and cost to get around it basically means its relegated to an activator

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not to mention the very low base damage

hollow bolt
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i see, and you basically needs 4 perfect rolls from this here to prog smite 100%

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well cpt America dream build is over

austere coral
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People played such build before 1.1 when this chance was like 3-4 times lower and were fine

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Smite proc on throwing builds now got buffed, with more procs

pearl geyser
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yeah, smite build is totally fine with less than 100% proc rate, however i just realized that on single target hammers are still going to be a lot better

tardy hedge
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the thorn affix buffs might make the shield throw unique slightly less depressing to use

ripe cargo
#

oh my god

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I am so stupid

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I was looking for a physical support skill this whole time

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literally the point of the forge stirke changes was to align it better with the rest of forge guard

pearl geyser
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it would be cool if your shield throw inherited some amount of the armour from your shield like javelin does if youre using a spear

hollow bolt
#

ah nvm

pearl geyser
#

no, its (i think?) the only throwing attack that gets affected by base weapon dmg (conditionally)

tribal basin
#

there was something with shield throw and Manifest armor , cant remember right now what it was

pearl geyser
#

yeah, thats the best use of it imo. hitting your MA makes it do an AOE attack and it can do a lotta damage

hollow bolt
#

i need to reread the patchnodes again, maybe i will just play my old Volcanus Fire Warpath again or something

pearl geyser
#

yeah, being able to regen mana while channeling WP is pretty big

hollow bolt
#

ya, and spawning Forged Weapons should be good too

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with ring of shields and the new Sigil ring i can be a tanky boy maybe

pearl geyser
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im planning on an ignite MA build with some additional smites (assuming i can figure out mana)

spring pollen
#

Personally i find Multistrike + manual Forge strike to be the best forge weapon spawn. If they get wiped by a boss AOE then WP takes a long time to bring them all back online. MS can get them back much faster

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Plus the new hammer and anvil node and forge strike will mean atk speed buff most of the time

solid forge
#

When you go warpath, the minions are not the main dps generally, you are too. It's a more hybrid gameplay

hollow bolt
#

I think i found a pure minion Build with Multistrike

vestal thorn
inland quarry
#

that's dummy dps. for real dps vs lvl 100 mobs multiply it by 0.13

hollow bolt
tribal basin
#

The minions are there to apply All the Shreds and some bleed/ignite stacks

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Lv 100 mobs have 87% damage Reduction

spring pollen
pearl geyser
#

and the one right after it helps with maintenance a lot

spring pollen
#

Yes exactly. You build armament stacks then smash Forge strike and a bunch of FW pop up

pearl geyser
#

its my leveling plan for fg. very very effective

hollow bolt
#

The last time i played with Forged Weapons, i played the warpath version in normal monos and i had no problems. i guess later in 100-300 corruption this is not the case?

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i feel like a fkn noob xD

spring pollen
#

It only really becomes a problem when your minions can all get wiped in a single boss/mob attack. Then you want them back up asap, and i found WP too slow.

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For regular campaign and monos play, WP is often nice smooth easy mode 🙂

hollow bolt
#

true

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i played up until 0.9 4 differnt warpath versions, i love that skill

wet citrus
#

hello dear sentinel friends, would you guys still recommend playing auto bomber, did it get breaking changes?
do you guys have "there is this build I'm gonna try it looks hella exciting you should check out too" kind of suggestions?
thanks in advance ❤️ hope you all have wonderfull cycle start tomorrow.

hollow bolt
#

Void, Fire, Ignite and Bleed, if you were wondering

#

Tell me wrong but autobomber should be buffed with the new weapon bases this patch no?=

#

And the Devouring orbs got not touched

solid forge
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Forge Guard (77) / Paladin (15)

General:

▸ Health: 2,581, Regen: 20/s
▸ Mana: 293, Regen: 9/s
▸ Ward Retention: 54%, Regen: 49/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 62 Att / 2 Vit
▸ Resistances: 146% / 91% / 91% / 118% / 74% / 83% / 100%
▸ EHP: 5,353 / 5,353 / 5,353 / 7,108 / 5,300 / 5,353 / 5,353

Defenses:

▸ Endurance: 20%, Threshold: 561
▸ Armor Mitigation: 52% (3,391)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Void Cleave (22)
Sigils Of Hope (24)
Manifest Armor (28)
Forge Strike (24)
Warpath (27)

tribal basin
#

soo just ignoring the 4Lp Wings .. i see

vestal thorn
solid forge
quiet hearth
#

how do you set LP in the builder?

solid forge
quiet hearth
#

that makes sense

#

if flat spell damage is added, is it adaptive?

tribal basin
#

a 1 LP Wings has been 20 mil minimum with garbage rolls

half reef
#

I don't think a 3LP Wings has ever even existed legitimately

tribal basin
#

well now it might be possible for 1 Lp and " Perhaps" 2 Lp , 3 Lp is still utopic

solid forge
#

I'm not sure what your point is. I make m builds with chase items in mind. You can just replace it with a double T7 solarum if it bothers you so much

tribal basin
#

i camped MG for a while to see if someone put a 2 Lp wings there ... nothing

pearl geyser
#

how is merch guild? ive only played CoF so far

quiet hearth
#

It's good if you're lazy like me

pearl geyser
#

i am very uniquely lazy

tribal basin
#

there is Chase Items that can be gotten realistically within this planets lifespan and then also the opposite

solid forge
tribal basin
#

4Lp stuff -> Gold Cap

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thats MG

pearl geyser
#

i just dont like the idea of farming gold

hollow bolt
#

to expencive anyway and to fast gone

tribal basin
#

you dont farm gold , you farm random items that you all dump into your 2nd stash. Your market stall

solid forge
tribal basin
#

double T7 is doable yes

hollow bolt
#

just for the record, i never dropped 2 T7 on an item, and i have 833h ingame

solid forge
#

I got several

#

On CoF

pearl geyser
#

hmm might try it out. i do kinda love prophecies tho

hollow bolt
#

until now i never pushed past 150c, so maybe thats why

pearl geyser
#

yeah ive had a few double t7s

solid forge
pearl geyser
#

i usually push up to 500-800, depending on where my defenses cap out without needing to go ward lol

winter copper
hollow bolt
solid forge
#

Usually I stop around 300. If my build seems to be in the un expected exceptionnal range, I'll push to 1000 for the achievement, but not a priority

winter copper
#

lower corruption=worse exalted items

solid forge
hollow bolt
#

maybe 1.1 will hold my interest more with the corruption changes and the new boss. or i will be leveling to many new characters again xD

quiet hearth
#

the only problem Im having with this VK smite thing is I have zero idea what skills to use if Im just spamming smite

pearl geyser
#

are you self casting smite?

solid forge
#

I've got a limit of about 120-150h per first seasonal character out of habit from PoE

#

LE cycle 2 totally killed my elden ring momentum

hollow bolt
quiet hearth
#

Im dw two of the first actually

solid forge
#

DW Smite Paladin is definitively fun

hollow bolt
#

ya, i dont get why Aurelis has lightning stats in it, but whatever. the first one is spicy

quiet hearth
#

because smite can be converted to lightning

pearl geyser
#

^

hollow bolt
#

it can?

pearl geyser
#

can and should a lot of the times

solid forge
quiet hearth
#

But I want to DW palarus and use devotion ammy and just stack Vit and Mana

hollow bolt
#

i know it can be convertet to void, but lightning?

pearl geyser
#

that +

pearl geyser
#

those two together are fantastic for smite proc builds

solid forge
#

Paladin definitively has lightning damage, just need to pick the right combos

quiet hearth
#

IT actually might be worth it to drop one and use that sceptre actually

solid forge
#

Smite lightning conversion nodes are top right of the tree

quiet hearth
#

actaully now that I think about it if Im scaling Vit and using devotion, the only thing I get is multi smite

solid forge
#

Just checked

hollow bolt
quiet hearth
#

but 90% chanceto get two free smites on direct cast is good too

pearl geyser
#

well

tribal basin
#

thats 120% increased at 10 points , is it worth the investment tho :/

hollow bolt
#

this looks realy fun aktually

pearl geyser
#

hard casting it is still fewer smite casts than proccing off throws even with that 90%. tho the melee attack bit could be real fun

quiet hearth
#

Nah, direct casting and using the double cast node and the 250% dmg for some hp node

hollow bolt
#

mabye 2 setups, one selfcast for aoe from the new sward and an other one with attacks, maybe multistrike

quiet hearth
#

The big thing about palarus is you will 100% be able to find 3LP versions easy

hollow bolt
#

its common right?

pearl geyser
#

actually i like that sword less the more i think about it

hollow bolt
#

what i dont get with this thing

#

is attunement not normaly spell based not strenght based and melee Str and not attunement?

#

why is it flipped

quiet hearth
#

likely for things like warpath smite ect

river marsh
#

Prolly trying to get you to play some melee/ smite hybrid so it scales both

quiet hearth
#

I fully plan on abusing it with a beard druid though

vivid talon
#

being flipped is presumably the whole point, because it's interesting. Also allows the values to be much higher, if it was the 'right' way round it would probably have to scale half as well

river marsh
#

Dunno, my first build few years back was minion fg so I might try to make it good this time

pearl geyser
#

if the str was vitality then it'd be juicy =p

vivid talon
#

strength gives a lot of armour, still a tank stat!

tranquil lichen
#

Looking for some advice/tips with this build ... not looking to switch skills just looking to min/max this version ... Holy Trail Consecrated Aura Dmg overtime Paladin. im open to DM's ... Don't mind too much about gear it's more of a reminder list of GG affix per piece
https://www.lastepochtools.com/planner/Ba9yYVaB

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (6) / Forge Guard (1) / Paladin (86)

General:

▸ Health: 4,022, Regen: 40/s
▸ Mana: 430, Regen: 12/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 8 Str / 6 Dex / 6 Int / 6 Att / 53 Vit
▸ Resistances: 196% / 81% / 81% / 77% / 106% / 129% / 73%
▸ EHP: 11,110 / 11,110 / 11,110 / 13,626 / 11,110 / 11,110 / 10,892

Defenses:

▸ Endurance: 62%, Threshold: 1,934
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 43% (2,500)
▸ Crit Avoidance: 100%

Damage Types:

Fire, Physical / Spell, Melee, Throwing, DoT

Buffs:

▸ Holy Aura (Passive)

Used skills:

Judgement (24)
Holy Aura (20)
Javelin (22)
Healing Hands (20)
Lunge (20)

Used unique items:
hollow bolt
#

After over 3h with you guys i think i am done for today. my head hurts. :D
i think i will go for the Forged Weapon multistrike setup and see how good it is, if not i can easy redo it to a Fire Warpath

#

thx for everything and have a good cycle start tomorrow

quiet hearth
#

You wanna pick trail or consecrated aura

tranquil lichen
#

playing both ... but main focus on trail with lunge

potent remnant
#

when i close my esyes

#

I only see skills points tree from FG and shield bash

#

^^

plush socket
#

That void knight samurai thingy looks insane 😂😂

quiet hearth
#

the whosawhatsit?

solid forge
hollow bolt
#

oh?

solid forge
#

In my opinion, the difference are really minor and more a preference

quiet hearth
#

that's good though

river marsh
#

Multistrike solves mana issues tho, seems better for lazy people

hollow bolt
#

well, i can move while attacking with WP

#

gonna watch the video. thx for mentioning

solid forge
#

It's Spin2Win with minions or straight in the face with minions. You can even personnalize your vs minions contribution to damage

winter copper
#

@waxen nymph new paladin skill coming in 1.2 confirmed by mike POG

hollow bolt
#

i have to thank EHG for making this Ring Common

astral lintel
#

Is pally still best for bleed hammers or FG will take over after buffs?

hollow bolt
#

that ring is mendetory, holy

winter copper
#

but i think pala should still be better

river marsh
#

I would still be happier with full rework rather than very powerful item to balance it but it's something

solid forge
#

I'm sure there will be dozens of FG minions build popping with sometimes the only difference being whether it's your or the minions doing the damage, or maybe even 50/50

quiet hearth
#

I just realized that the VK smite node converts smites normal dmg to void, so if you convert it to lightning on the tree, does the passive take higher priority?

winter copper
#

lightning wont work

solid forge
#

Pretty sure void wins

quiet hearth
#

so am I but Im never 100%

brittle grove
quiet hearth
#

oh a rogue build sleep

plush socket
#

Im an idiot

#

I was sure it was void knight since it Said void. Fml

quiet hearth
#

I mean its a cool build for sure, I jsut hate how rogue plays

rancid lantern
#

rogue got some cool unique didnt they

quiet hearth
#

ye

rancid lantern
#

Black blade of chaos? Sounds neat.

plush socket
#

Aye

potent remnant
#

eh im really into shield bash FG but I afraid that it will be weak agaisnt bosses

#

cheer me up guys xD

#

rly, my head is overheating

turbid dome
#

The boss is gonna take forever to kill you

potent remnant
#

with planning what to play xD

turbid dome
#

You don’t have to avoid 1 shot mechanics, just tank it

potent remnant
#

I feel like you can do that with all power house builds that are stacking ward ^^

#

bsc of their crazy dps

tranquil lichen
potent remnant
#

yea

#

but still

#

you can have it like at least 4-5k

brittle grove
potent remnant
#

eh still no idea xD

brittle grove
#

have you heard about our lord and saviour erasing strike yet?

potent remnant
#

who would have thought that a lot of option will be good xD

potent remnant
brittle grove
potent remnant
#

bro

#

dont mention about poe

tranquil lichen
#

which mastery you planning on doing shield bash btw ?

potent remnant
#

its even worst for me xD

potent remnant
#

but to be honest, no idea if within next 16h I dont change my mind xD

#

give me ideas guys what are you gonna play

#

I will have 8h in my work tomorrow to get more info about ur propositions 😄 😄

quiet hearth
#

I completely forgot javelin can cast smite

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Forge Guard (77) / Paladin (15)

General:

▸ Health: 2,624, Regen: 22/s
▸ Mana: 451, Regen: 17/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 7 Str / 1 Dex / 1 Int / 87 Att / 7 Vit
▸ Resistances: 92% / 81% / 78% / 107% / 98% / 74% / 76%
▸ EHP: 6,300 / 6,300 / 6,300 / 10,247 / 6,300 / 6,207 / 6,300

Defenses:

▸ Endurance: 20%, Threshold: 525
▸ Armor Mitigation: 68% (5,825)
▸ Block Chance: 14%, Mitigation: 19% (220)

Damage Types:

Physical / Melee, Spell

Minion Damage Types:

Physical, Fire / Melee

Buffs:

▸ None

Used skills:

Ring Of Shields (24)
Forge Strike (24)
Manifest Armor (27)
Warpath (23)
Sigils Of Hope (20)

Used unique items:
fair hollow
#

playing whirlwind MA

potent remnant
#

was even thinking about dev orb build, but men, this num lock thing ^^

hollow bolt
#

Autobomber?

potent remnant
hollow bolt
#

yes

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (6) / Forge Guard (1) / Paladin (86)

General:

▸ Health: 4,022, Regen: 40/s
▸ Mana: 430, Regen: 12/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 8 Str / 6 Dex / 6 Int / 6 Att / 53 Vit
▸ Resistances: 196% / 81% / 81% / 77% / 106% / 129% / 73%
▸ EHP: 11,110 / 11,110 / 11,110 / 13,626 / 11,110 / 11,110 / 10,892

Defenses:

▸ Endurance: 62%, Threshold: 1,934
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 43% (2,500)
▸ Crit Avoidance: 100%

Damage Types:

Fire, Physical / Spell, Melee, Throwing, DoT

Buffs:

▸ Holy Aura (Passive)

Used skills:

Judgement (24)
Holy Aura (20)
Javelin (22)
Healing Hands (20)
Lunge (20)

Used unique items:
potent remnant
#

hmm so why u take forge strike to channel main skill?

potent remnant
hollow bolt
#

Basicly you generate Forged Weapons and your Forge Strike is just a stat stick for buffing your minions

#

Warpath is generating them

potent remnant
#

aaa I see

#

ah you are using 2x new rings

#

ok ok I got it

potent remnant
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (23) / Void Knight (10) / Forge Guard (66) / Paladin (14)

General:

▸ Health: 2,626, Regen: 355/s
▸ Mana: 287, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 85 Att / 21 Vit
▸ Resistances: 78% / 81% / 81% / 97% / 89% / 67% / 85%
▸ EHP: 12,539 / 12,539 / 12,539 / 22,312 / 12,539 / 11,611 / 12,539

Defenses:

▸ Endurance: 56%, Threshold: 525
▸ Armor Mitigation: 72% (7,201)
▸ Block Chance: 76%, Mitigation: 45% (1,626)
▸ Crit Avoidance: 91%

Damage Types:

▸ Physical, Void / Spell, Melee

Minion Damage Types:

▸ Physical / Melee

Buffs:

▸ Warpath

Used skills:

Warpath (20)
Manifest Armor (26)
Ring Of Shields (22)
Volatile Reversal (20)
Healing Hands (20)

Used unique items:
tranquil lichen
# potent remnant its like rf from poe?

not exactly .. the big DPS comes from holy trail i can stack 3 of em on bosses for exemple... Consecrated aura help whit trash clearing. you have tons of healing and mobility so it feels great

potent remnant
tranquil lichen
tranquil lichen
potent remnant
#

ok ok nice

tranquil lichen
#

been working on it for about 2-3 days

potent remnant
#

F... another good build 😄

#

ok so, holytrail with judicator, void smite, erase build, FG SB

#

😄

tranquil lichen
potent remnant
#

and still poison Lich build behind all of these 😄

#

all would be perfect if I only know that SB is not dead end skill compare to those crazy builds that were abusing ward to like 50-60k

potent remnant
#

ah sorry, shield bash, corrected

tranquil lichen
#

Oh

#

im pretty sure Shield bash can be pretty good... you can get dmg from block effectiveness ...you can dual wield shields with the new unique and they fixed shield bash not registering most of the time XD

wise rune
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 1,330, Regen: 24/s
▸ Mana: 1,061, Regen: 15/s
▸ Ward Retention: 107%, Regen: 90/s
▸ Attributes: 31 Str / 1 Dex / 1 Int / 1 Att / 20 Vit
▸ Resistances: 32% / 0% / 0% / 67% / 72% / 47% / 20%
▸ EHP: 1,403 / 1,146 / 1,146 / 2,084 / 1,948 / 1,561 / 1,294

Defenses:

▸ Endurance: 20%, Threshold: 389
▸ Armor Mitigation: 30% (1,443)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Void Essence (3/3)

Used skills:

Erasing Strike (20)
Void Cleave (20)
Anomaly (20)
Abyssal Echoes (20)
Volatile Reversal (20)

waxen nymph
#

Can we start 1.2 hype week already

winter copper
#

ya he leaked on podcast with perry

#

he already knows what kind of skil itll be and coming next cycle

lost python
#

Man, no FG build on LE tools 😄

#

Everyone is just doing it here

wise rune
#

1.1 is gonna be the only patch where people pay more attention to void knight and forge guard than paladin

solid forge
lost python
#

Yep

winter copper
solid forge
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Forge Guard (77) / Paladin (15)

General:

▸ Health: 2,581, Regen: 20/s
▸ Mana: 293, Regen: 9/s
▸ Ward Retention: 54%, Regen: 49/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 62 Att / 2 Vit
▸ Resistances: 146% / 91% / 91% / 118% / 74% / 83% / 100%
▸ EHP: 5,353 / 5,353 / 5,353 / 7,108 / 5,300 / 5,353 / 5,353

Defenses:

▸ Endurance: 20%, Threshold: 561
▸ Armor Mitigation: 52% (3,391)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Void Cleave (22)
Sigils Of Hope (24)
Manifest Armor (28)
Forge Strike (24)
Warpath (27)

winter copper
solid forge
#

We are missing the 2h warpath version

potent remnant
inland quarry
#

am i the only one playing dex stacking 'Bane of winter spear' 'mourning frost boots' hammer throw smite? bane of winter adds 40% of 'added melee damage' to your void or cold spell damage as their respective elements. basically 1 point of dex adds 1.4 points of void spell damage to your void smite (1 cold 0.4 void). 100 dex = 140 total spell damage. add that with mana stacking devotion amulet and that's an extra 100 spell flat damage. not to mention that the bane of winter inherently adds about 30 to spell damage. And then that idol buff that makes you proc smite a lot more = insane damage.

solid forge
half reef
wise rune
#

Really all the build needs is the axe and a bunch of mana

solid forge
#

FG MA probably only has the unique ring required. Warpath DW you need the scepter.

wise rune
#

It doesn't even really have stat requirements outside of mana

potent remnant
#

hmm

inland quarry
#

i thoght about flamereave too, but i love smite and it hits 2-3x faster

potent remnant
#

seems nice

potent remnant
#

and the + is that it is erase strike

half reef
#

I'll send you it chengsta

inland quarry
wise rune
#

But the axe is from a harbinger so you won't get it until late

solid forge
#

Erasing strike spam was fun in 1.0, but this new one to make it nuclear sounds fun as well

wise rune
#

I'm really curious how much you could scale the AoE on erasing strike if you just maxed out mana cost and got the AoE node

half reef
#

A lot

glass heart
#

Is warpath void knight still gonna be viable for 1.1? Havent red the patrch notes yet xd

wise rune
sullen nymph
#

anyone know how immolator's oblation interacts with fire converted warpath?

winter copper
solid forge
sullen nymph
#

do I ignite myself once per second?

lost python
wise rune
#

The tree gives you 145% area if you took all the nodes and if you also maxed out its mana cost you would be getting roughly another 200% from the axe

winter copper
solid forge
#

LE has too many possible builds for maxroll to cover them all anyway, but their current ones are pretty good

winter copper
#

for sure

#

and letools is completely useless if you are new player and clueless about the game

#

cause you cant judge the power of the build and anyone can post anything there

solid forge
#

Still more beginner friendly than path of Building hahah

winged pulsar
#

It’s crazy how op all the sentinel masteries are. I feel bad for other classes

winter copper
#

COPIUM

solid forge
#

FG is still not confirmed OP

lost python
#

Crazy copium

winged pulsar
#

Kek

solid forge
#

Paladin is top of the ladder for sure

sour elk
#

Anyone have plans for the new +6 to melee skills 2H axe? I'm futzing with it right now and I can't even decide what mastery to go for

solid forge
#

Good for EHG. Paladin was so iconic in D2, it deserved to be well done over here

winter copper
wise rune
winter copper
#

erasing strike/void cleave might be a strong possibility for this one

#

or erasing strike/warpath

lost python
winter copper
#

if u go there u need to abuse bleed chance to convert to time rot

lost python
#

Healing hands was too good

fair hollow
sour elk
#

I've been looking at Judgment + Rive + HH (+ void cleave?), but VK has two more multipliers for melee void in the mastery and yeah, VC + ES is dope

#

so many melee skills 😮

potent remnant
#

or just mana use costs?

#

also, this one is mandatory in your build I think

wise rune
#

You replied to the wrong build lol

turbid dome
#

obliterator 👍

wise rune
#

The 60 doesn't count though so it's just 75

potent remnant
#

to many builds here 😄

turbid dome
#

don't forget about the void beam % increase mana cost node for ES with the new mana axe

wise rune
#

And you actually don't need that node on void cleave because with the mana cost on erasing strike the axe gives you such insane base crit that you can hit max crit chance using only 1 copper ring with tier 5 crit chance on it

#

So void cleave isn't really part of your damage rotation it's more just a traversal skill

vivid talon
#

well if you're using anomaly, jacking up mana cost that high is overkill

turbid dome
#

I'd go for the 5 time rot and 5 void shred stacks (on void cleave) so you can make use of the 100% more dmg vs enemies with 12 time rot stacks on es (assuming you have points for it)

vivid talon
#

you only need 40% base crit to cap off anomaly alone

wise rune
#

I forgot about anomaly ngl

#

That's a good point

turbid dome
#

anomaly is fun

solid forge
turbid dome
#

how is it a forge guard with 3k armor

solid forge
#

Burn the enemy before you burn, or something

turbid dome
#

Fair enough

solid forge
#

I had the same issue with my ES VK in cycle 1 anyway, then I fixed the defenses in empowered mono

#

It's easier for me to reinforce the glass of the canon than improve the firepower after fortification, so to speak

turbid dome
#

Vitality 👍

waxen nymph
winter copper
# sour elk I've been looking at Judgment + Rive + HH (+ void cleave?), but VK has two more ...

here i quickly wrote down part of the planner https://www.lastepochtools.com/planner/AVkPl5gQ idea is that you need to stack 12 time rots super fast on enemy to get insane multipleirs on void cleave and erasing strike, and axe has 190% base bleed chance which all gets converted, then you need

  1. get axe with lp to cap crit
  2. get 600+ mana so u can spam erasing strike due to void well
    3)get enough bleed/time rot chance, ideally you want to get 12 stacks from 2 hits of erasing strike
  3. get 4-6k hp
    5)get boots with experimental haste t5 affix
  4. cap all basic defenses
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Void Knight (63) / Forge Guard (20)

General:

▸ Health: 2,760, Regen: 0/s
▸ Mana: 527, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 17 Str / 1 Dex / 1 Int / 1 Att / 14 Vit
▸ Resistances: 32% / 38% / 47% / 24% / 56% / 14% / 14%
▸ EHP: 4,548 / 4,139 / 4,446 / 4,384 / 4,548 / 3,535 / 3,535

Defenses:

▸ Endurance: 20%, Threshold: 552
▸ Armor Mitigation: 35% (1,861)

Damage Types:

Void, Physical / Melee, Spell

Buffs:

▸ None

Used skills:

Erasing Strike (28)
Void Cleave (28)
Vengeance (26)
Volatile Reversal (20)
Anomaly (20)

Used unique items:
turbid dome
#

wouldn't you want a terror crown for the helmet base

#

and seal something so you can have both mana affixes and a vitality affix on it

solid forge
#

I don't remember needing 600 mana on my ES build. Let me check

winter copper
turbid dome
#

^

wise rune
#

Also if you played void beacon that reduces erasing strike cost

winter copper
#

you can do that with 400 mana and 1 point into echo, for 2 echoes u need 650+ ideally 700

solid forge
#

I had 200 mana and doing fine

winter copper
#

huh? even with 1 point into echoes 200 mana is 60 mana refund, thats literally 1 attack

#

no way you can spam erasing strike with that without going oom

sour elk
#

Thanks! The void essence on crit -> 30% mana refund is pretty sweet tech

winter copper
solid forge
#

I don't remember how I did it, but I was doing 300+ corr no problem

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (21) / Forge Guard (77) / Paladin (15)

General:

▸ Health: 2,581, Regen: 20/s
▸ Mana: 293, Regen: 9/s
▸ Ward Retention: 54%, Regen: 49/s
▸ Attributes: 32 Str / 1 Dex / 1 Int / 62 Att / 2 Vit
▸ Resistances: 146% / 91% / 91% / 118% / 74% / 83% / 100%
▸ EHP: 5,353 / 5,353 / 5,353 / 7,108 / 5,300 / 5,353 / 5,353

Defenses:

▸ Endurance: 20%, Threshold: 561
▸ Armor Mitigation: 52% (3,391)

Damage Types:

Fire, Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Void Cleave (22)
Sigils Of Hope (24)
Manifest Armor (28)
Forge Strike (24)
Warpath (27)

solid forge
#

Wait wrong link lol

turbid dome
#

Le Tools Bot cares not

solid forge
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.4

Class:

Sentinel (21) / Void Knight (86) / Paladin (5)

General:

▸ Health: 2,344, Regen: 51/s
▸ Mana: 226, Regen: 11/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 29 Str / 1 Dex / 1 Int / 11 Att / 13 Vit
▸ Resistances: 91% / 68% / 59% / 60% / 80% / 49% / 74%
▸ EHP: 5,054 / 4,715 / 4,373 / 6,330 / 5,054 / 4,000 / 5,019

Defenses:

▸ Endurance: 49%, Threshold: 557
▸ Armor Mitigation: 60% (4,295)

Damage Types:

Void, Physical / Melee, Spell

Buffs:

▸ None

Used skills:

Erasing Strike (25)
Vengeance (21)
Healing Hands (23)
Anomaly (21)
Volatile Reversal (24)

Used unique items:
winter copper
#

well no way you can hold button and spam es on that character, you refund only 1 attack cost

#

so u get 1 free erasing strike every 3 seconds

solid forge
#

I was timing the echoes with my right click if I re,eber right, getting a vengeance hit in-between or something like that

winter copper
#

ye thats fine

#

its mainly on bosses

#

cause there u just want to hold button and nuke it

abstract edge
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (77) / Paladin (16)

General:

▸ Health: 1,544, Regen: 30/s
▸ Mana: 190, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 6 Int / 23 Att / 12 Vit
▸ Resistances: 96% / 100% / 126% / 82% / 78% / 89% / 65%
▸ EHP: 4,938 / 4,938 / 4,938 / 6,459 / 4,938 / 4,938 / 4,468

Defenses:

▸ Endurance: 43%, Threshold: 309
▸ Armor Mitigation: 51% (3,225)
▸ Block Chance: 62%, Mitigation: 50% (2,051)

Damage Types:

Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (22)
Ring Of Shields (24)
Sigils Of Hope (22)
Forge Strike (26)
Manifest Armor (24)

Used unique items:
vivid talon
#

do you know what minimum max mana to spam ES is in practice Misha? I assume about 500?

solid forge
#

Ah yeah, on bosses I had to hit with vengeance sometimes, but that was like 1-2s to full mana again

vivid talon
#

not actually played an ES spammer

barren spire
#

@winter copper tell what should i play, I will do any sentinel you tell me xD

solid forge
#

Seems there are 2 kinds of spammers. The ones just hitting right click once and keeping it pressed and the ones doing a vengeance hit while the echoes are hitting.

#

The 12 rot bomb happens in both cases though

tranquil lichen
winter copper
barren spire
potent remnant
serene bough
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (24) / Forge Guard (57) / Paladin (32)

General:

▸ Health: 1,920, Regen: 22/s
▸ Mana: 272, Regen: 12/s
▸ Ward Retention: 16%, Regen: 0/s
▸ Attributes: 149 Str / 4 Dex / 4 Int / 57 Att / 6 Vit
▸ Resistances: 119% / 103% / 117% / 89% / 114% / 98% / 131%
▸ EHP: 16,932 / 16,932 / 16,932 / 40,706 / 16,932 / 16,932 / 16,932

Defenses:

▸ Endurance: 60%, Threshold: 384
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 82% (19,258)
▸ Block Chance: 74%, Mitigation: 77% (7,868)

Damage Types:

Physical / Spell, Melee, Throwing

Buffs:

▸ None

Used skills:

Ring Of Shields (25)
Sigils Of Hope (25)
Shield Bash (21)
Javelin (21)
Rebuke (21)

turbid dome
winter copper
potent remnant
#

no gifs???

turbid dome
#

woe, no gifs upon you

potent remnant
#

fine, I will do it myself xD

potent remnant
turbid dome
#

😱

vale ravine
#

does anybody have a DPS calculator for ES by any chance?

serene bough
#

did i go over kill on defense as looking at my phy ehp being 40k vs most of the builds here having 5-6k how much do you need

solid forge
#

Dman it, I got gif craped as well

potent remnant
#

no worry, I know that gif xD

tranquil lichen
cerulean sorrel
abstract edge
serene bough
cerulean sorrel
solid forge
#

I can't play elden ring dlc, the LE hype got me

wooden rune
#

if you go a Shield Bash Build what is better Paladin or FG or are they close enough to eachother?

serene bough
#

more than 2 per sec is only at 100% block chance

cerulean sorrel
#

i mean if you are shield bashing you will have get 100% block chance

tranquil lichen
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (77) / Paladin (16)

General:

▸ Health: 1,544, Regen: 30/s
▸ Mana: 190, Regen: 8/s
▸ Ward Retention: 24%, Regen: 0/s
▸ Attributes: 3 Str / 1 Dex / 6 Int / 23 Att / 12 Vit
▸ Resistances: 96% / 100% / 126% / 82% / 78% / 89% / 65%
▸ EHP: 4,938 / 4,938 / 4,938 / 6,459 / 4,938 / 4,938 / 4,468

Defenses:

▸ Endurance: 43%, Threshold: 309
▸ Armor Mitigation: 51% (3,225)
▸ Block Chance: 62%, Mitigation: 50% (2,051)

Damage Types:

Physical / Melee, Spell

Minion Damage Types:

Fire, Physical / Melee

Buffs:

▸ None

Used skills:

Multistrike (22)
Ring Of Shields (24)
Sigils Of Hope (22)
Forge Strike (26)
Manifest Armor (24)

Used unique items:
serene bough
abstract edge
serene bough
#

50% increased blcok eff is somehting you can not pass up

cerulean sorrel
#

I see alot of claims that paladin is better but i dont really understand why

#

for shield bash that is

winged pulsar
#

With shield bash shenanigans the scaling with ring of shields op but they have to actually heal something right? It shouldn’t proc if you are a minion is full hp

serene bough
solid forge
#

We are all battling with advanced builds, but we also need to reach empowered relatively fast first, so post your top starters as well. Maxroll are subpar for that.

tranquil lichen
cerulean sorrel
#

thats why I like bulwark of last abyss instead

turbid dome
winged pulsar
solid forge
cerulean sorrel
#

if its like the paladin node, you actually need to get healed for it to proc

serene bough
winged pulsar
turbid dome
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (36) / Void Knight (77)

General:

▸ Health: 3,511, Regen: 153/s
▸ Mana: 103, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 49 Str / 1 Dex / 1 Int / 1 Att / 78 Vit
▸ Resistances: 70% / 75% / 60% / 117% / 110% / 105% / 78%
▸ EHP: 8,743 / 9,224 / 7,986 / 16,430 / 9,224 / 9,224 / 9,224

Defenses:

▸ Endurance: 20%, Threshold: 702
▸ Armor Mitigation: 72% (7,219)

Damage Types:

Void, Physical / Melee, Spell

Buffs:

▸ Void Essence (3/3), Void Aegis

Used skills:

Rive (20)
Void Cleave (20)
Erasing Strike (22)
Rebuke (22)
Lunge (20)

Used unique items:
turbid dome
#

wow that image got super compressed

solid forge
#

Somehow I think I already saw that one somewhere

turbid dome
#

I posted it on reddit

solid forge
#

Ah! Must be it

turbid dome
#

here my amazing ms paint artwork with more than 500 pixels

abstract edge
solid forge
turbid dome
quiet hearth
#

I forgot judgement got buffed, I might run that

sullen nymph
#

https://www.lastepochtools.com/planner/olY79NOA anyone have any ideas of how I can spend a bunch of mana with this build? Was originally going to use immolator's oblation to do a bunch of self dmg to reduce my mana with seed of ekkidrasil but realized it doesn't work with my smite procs since you actually have to cast the spells manually to self ignite. Should i just cut mana regen and shift some points to make warpath cost more? Or is it viable to just let taking dmg from enemies be the main way I reduce my mana, since my mana regen should be roughly equal to my warpath cost

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Void Knight (5) / Paladin (78)

General:

▸ Health: 2,834, Regen: 36/s
▸ Mana: 1,483, Regen: 18/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 11 Str / 3 Dex / 3 Int / 66 Att / 16 Vit
▸ Resistances: 234% / 107% / 137% / 81% / 87% / 108% / 77%
▸ EHP: 5,914 / 5,914 / 5,914 / 6,894 / 5,914 / 5,914 / 5,914

Defenses:

▸ Endurance: 57%, Threshold: 1,156
▸ Armor Mitigation: 36% (1,888)
▸ Crit Avoidance: 100%

Damage Types:

Fire, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ Ambition (20/20), Holy Aura (Passive), Warpath

Used skills:

Warpath (20)
Smite (24)
Holy Aura (20)
Javelin (20)
Volatile Reversal (20)

solid forge
quiet hearth
#

I dont care about corruption pushing, if I want to do that there are enough builds that can. Not every build has to push to the endest of end game.

tranquil lichen
solid forge
quiet hearth
#

Im also kinda dumb so dont feel bad, i didnt even think of that xD

#

I honestly cant decide if Palarus or the gloves are better for Judgement

solid forge
#

You'll have to test it out

quiet hearth
#

I'm thinking dw palarus wins out if you're scaling the consecrated aura

solid forge
#

DW wins by default just for being cooler

quiet hearth
#

I dunno, running around slapping god into people is fun too

solid forge
#

True enough.

quiet hearth
#

palarus also gives another way to cast smite

solid forge
#

I just need to fix my dw addiction

quiet hearth
#

I refuse, I fully intend to dw those on a werebear

solid forge
#

I've turned like 5 popular PoE builds into DW Ascendant already

#

Tomorrow, it will be FG

#

Glorious dual burning maniac

#

I'm just missing a fire mtx

quiet hearth
#

honestly it doesnt matter what I play, once I get Event Horizon it's over, because every build will be that in some form

solid forge
#

Lol

quiet hearth
#

I made a warpath build that one spin took almost 2s on paper

solid forge
#

You have quite the crush for a weapon

quiet hearth
#

It's more the goofy things it enables

potent remnant
quiet hearth
#

apparently I said a bad word that I didnt know zucker (s) is banned apparently xD

solid forge
#

Good thing with maxroll LE builds, they can either be followed as is or you can use the individual ideas to add to your own. They did a pretty good job with LE

barren spire
zenith blaze
#

you can't play atm in offline mode?

potent remnant
tranquil lichen
zenith blaze
solid forge
#

It's the void version of the paladin hammer bleed, so of course it will work

barren spire
zenith blaze
solid forge
barren spire
#

What you two said is exactly the opposite so xD

solid forge
#

At some point you become limited by the items more than the build when they are already top tier anyway

solid forge
tranquil lichen
barren spire
#

is smite or bleed hammerdin better at this point?

cold rose
#

How far can we take a devouring orb vk corruption wise?

potent remnant
#

smite one, if a bit annoying at start, idols are mandatory otherwise cant play it so you need to level in diff build if you like it, no problem then

quiet hearth
#

I had no idea there was a mana on smite affix

cerulean sorrel
#

you dont need all idols on smite hammerdin anymore aswell

solid forge
#

Bleed is a better starter from what I know

potent remnant
cerulean sorrel
#

nah the idols can get up to 25% chance to proc on throwing attacks per idol but cap at 5/s

#

4 idols is overkill now, you can get away with 2-3 which allows the build to open up earlier

solid forge
#

Nobody is talking about the Solo Arena Paladin build winner interestingly

solar mural
solid forge
#

Obviously, but doubt it will end up totally neutered either

solar mural
#

survavility got a big hit with the ward nerfs, like 10 times, and spell dmg on the hh bolts was cut in half,

solid forge
#

I'm surr they will find work arounds like usual

pearl geyser
#

When shield throw richochets off of MA does that count as a hit for smite idols?

tribal basin
#

guys 😐 i found our lost DR ... it was always there where nobody has looked for it

tribal basin
#

i found 50% Less damage taken and 50% more Armor

tranquil lichen
#

feels like bait

tribal basin
#

Nobody uses Vengeance

#

its not a real skill

winter copper
#

well its 50% increase but we already were using it

#

at least people who know what they are doing

#

😏

tribal basin
#

it not increased ... its Less

winter copper
#

no i meant armor

tribal basin
#

oh right its increased not More Armor

#

tbh , i never looked at Vengeances skill tree XD

charred stag
#

has anyone made a paladin build using the new palarus unique sword?

tribal basin
#

Only Theoretized for now

winged pulsar
#

Sentinels are just too darn op. Vengeance alone makes you immortal

tribal basin
#

I get that feeling slowly ...

#

the more i think about it

opal sun
#

Do you think the VK smite build will still be playable in 1.1

#

I came back from deployment and didn’t get as far as I’d like in 1.0 or will it swap to pally

midnight pine
#

probably going void knight of some kind.. what are my options? really only have time to play and min/max one build per season so i need a solid "all arounder"

charred stag
twilit valley
#

How long until 1.1 launch

twilit valley
#

Thanks

#

So offline is down also ?

fallow crater
#

Will strength stacking be viable at all for Forge Guard? With the understanding of "it's still forge guard". With 100 strength you can get +50% crit multi and 20% fire/phys pen and 32 strength from the tree, which seems pretty solid on top of the other benefits

serene bough
#

yep just checked

fallow crater
#

Thinking a no minion build - either Rive, Forge Strike + Detonating Ground, or Smelters Wrat?

serene bough
#

then yes str stacking should work for all

fallow crater
#

Thanks - just trying to take advantage of the new nodes

serene bough
half reef
#

They do if the applying skill scales off strength

silk moon
#

Any good FG minions build around?

serene bough
half reef
fallow crater
#

Wait so my ignite does more damage based off my strength for forge strike/detonating ground ?

#

Was just thinking of crit anyway given the free crit multi

outer abyss
#

Hi guys, I want to play warpath build scaling physical/bleed, currently trying to put it together on builder. Wonder what skills you guys recommend to include... So far I got Holy Aura & Sigils, then I'm stuck thinking other skills are useless to my build.. Can anyone shed some light on this?

#

I know that the dev discourage 1 button build but I really like warpath..

turbid dome
#

Can’t you get warpath to auto cast smite

quiet hearth
#

yep

outer abyss
#

How so? Please tell 🙂 I dont see any warpath nodes in smite or vise-versa

spark solar
#

hey chat, is the nova hammerdin still gonna be op in the new season?

#

thinkin of playing the same build I used to to clear 300+ corruption in season 1.0

outer abyss
#

nvm guys my bad founs it in warpath skill nodes

spark solar
#

did they fix how seals work? do I have to apply it manually

quiet hearth
#

I just realized with FG the hammer of Lorent is actually gonna be one of the better early game items because that flat melee phys per lvl and how easy it is to get LP on it.

winter copper
#

but only slightly

#

pala still huge

solemn harbor
#

I was thinking of being silly with Warpath Healing Hands... Depending on how much mana regen I can amass... It wouldn't be as good as Rive, but it might be funnier.

winter copper
#

you proc hh only once with WP

#

or you gonna spam click it?

solemn harbor
#

Oh that's right...

#

I always forget that it doesn't count hits as attacks...

#

Fine, Rive HH it is...

#

Like, why can't we have HH get an internal CD as a proc'd attack, when it's not used as selfcast, so we could have it on dumb things like Warpath...

quiet hearth
#

for that very reason lol

solemn harbor
#

I mean, if it's put on a .75-1 second internal CD when Proc'd instead of selfcast, it wouldn't be going off that often. While it would nerf the Rive version, it would also allow them to buff the skill for attack reasons. And lift the restriction.

pearl geyser
# solar mural they do

well thats quite good then. should be able to get just under the 5 casts per second with new smite idol even on single target

vale ravine
#

https://www.lastepochtools.com/planner/A6xVYmGB
another take on ES builds if somebody i interested maybe in a variant with the following parameters:
1: world splitter cause it's fun, you are already doing insane damage and I like my VK with cleave as a traversal skill, sue me 😄
2: even thought it has cleave it is still a "spammable ES" build, crit capped without Obliterator
3: giga hyper uber high budget, not for CoF (you could argue two legendries are maybe even unrealistic, but hey chase items keeps me in the game)
4: huge focus on survivability for pushing (20k+ EHP against any kinds of one shots, 40+ against phys)
5: still 6.45M ES hits according to my calculator (not counting armor shred and void pen/res)

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (93)

General:

▸ Health: 4,919, Regen: 0/s
▸ Mana: 743, Regen: 12/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 56 Str / 1 Dex / 1 Int / 1 Att / 58 Vit
▸ Resistances: 76% / 59% / 58% / 69% / 65% / 75% / 75%
▸ EHP: 17,328 / 14,938 / 14,747 / 29,051 / 15,681 / 17,242 / 17,242

Defenses:

▸ Endurance: 59%, Threshold: 984
▸ Armor Mitigation: 72% (7,260)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ None

Used skills:

Abyssal Echoes (21)
Void Cleave (23)
Erasing Strike (25)
Volatile Reversal (21)
Anomaly (21)

pearl geyser
#

does this work if your minion kills something?

quiet hearth
#

No, you yourself must do the deed

serene bough
#

its here forge guard is just op for shield bash

quiet hearth
#

man, phantom grips are dumb af, I can all but hit crit cap with two of them with a 2h mace

leaden totem
vale ravine
#

only have 1 in Time Loop, and if you want more just switch around mana and crit multi on ammy

solemn harbor
#

...Me over here with like base level mana always staring at the phat 743 pool... >.>

vale ravine
#

the values the bot linked somehow not pointing to the real link, but you can have 910, with 5780 HP

nova vapor
#

What is the best way to use event horizon? using HH as a channel negates the attack speed debuff since it hits 4 times regardless. Any other ways?

leaden totem
vale ravine
#

room for that for sure, all my T7s are HP affixes so can just easily switch around some with T5 mana affixes on the same items to adjust ratio to your liking

leaden totem
#

pretty doable. will try to make that build. but using rive i think.

vale ravine
#

meh, I will come back to Rive when it gets a full void conversion, not before lol

quiet hearth
#

I wonder if smelters wrath is gonna be worth it

#

because these are some pretty big numbers

#

Using the new super hammer, you just charge up an ungodly amount of more dmg multipliers and erase things

#

So against bosses and rares, the tree can get about 130% more multi

lone olive
#

I think I am going to mess around with Forged Weapons 1st 🙂

#

and the new rings

quiet hearth
#

the new rings are OP hands down

serene bough
lone olive
#

ya excited to check em out

#

on the site @serene bough

quiet hearth
#

ACTUALLY I could use those on my volitile zombies into explosive infernal shades build

serene bough
#

is it not in the normal place

winter copper
# lone olive and the new rings

on serious node ailments weapons are million times stronger, for which rings might be still huge depending if unique modifiers like from salt the wounds apply to them or not, otherwise its eh

if you want to use those rings and abuse crit, then you should use the new axe with frenzy

serene bough
#

ohhh it a me problem i worded my sentance wrong

#

i need to learn to use comas online

lone olive
#

lol

lone olive
#

im sure some big brain streamer will tell me the most giga best broken build

#

lmao

winter copper
#

not with forged wepons for sure, but ngl its one of the most solid starters/300 cor farmers

#

so u should be fine

pearl geyser
#

im just assuming the aoe mod on gloves works on MA so can get big big whirlwinds

serene bough
#

phantom grip things

lone olive
#

nice haha

winter copper
#

nooooo

quiet hearth
#

he has assembled his armies

serene bough
#

i really thought it was a mistake it was not class locked the base stats are insane

#

but ehh take the money and run

quiet hearth
#

Yeah, I think the same thing about the new smite sword and spell werebear

winged pulsar
quiet hearth
#

2:1 str to spell dmg

cold rose
#

what are you league starting 1.1 misha?

cold dock
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (73) / Forge Guard (20)

General:

▸ Health: 1,414, Regen: 24/s
▸ Mana: 1,367, Regen: 19/s
▸ Ward Retention: 107%, Regen: 90/s
▸ Attributes: 89 Str / 1 Dex / 1 Int / 1 Att / 16 Vit
▸ Resistances: 65% / 33% / 45% / 62% / 78% / 38% / 38%
▸ EHP: 4,705 / 3,645 / 3,997 / 7,143 / 5,176 / 3,764 / 3,764

Defenses:

▸ Endurance: 57%, Threshold: 836
▸ Armor Mitigation: 65% (5,324)

Damage Types:

Void / Spell, Melee, DoT

Buffs:

▸ Void Essence (3/3)

Used skills:

Erasing Strike (21)
Void Cleave (21)
Anomaly (21)
Abyssal Echoes (21)
Volatile Reversal (21)

winged pulsar
#

Im not sure if Misha has what it takes to play a sentinel. This class class aint for everyone.

cold dock
#

needed 1x Crit chance roll on font of erased or idol

#

otherwise idols just there for finish resistances

vivid talon
winter copper
#

im starting as fg

#

patch is awful tho

#

😡 MadMike 😡

cold rose
#

lmao you always complain but always play sentinel

winter copper
cold rose
#

hopefully one day ehg will reward your loyalty gregory

#

Inb4 SENTINEL BUFFS - MISHA PATCH

winter copper
#

there were like 10 people playing sentinel 5 years ago and pushing ladder, now its 2, from those

#

others either quit the game or switched to other classes

#

😦

hushed dove
#

How much more do you think Sentinel needs to be where you want it to be?

cold rose
#

i really like sentinel but i dont push as high as you guys

#

played a bunch of 2h mace ES on 1.0

#

comfy

#

🔨

winter copper
pearl geyser
#

i feel bad for anyone who didnt experience birdlady in 1.0 before the nerfs. absolutely busted. will be fun to be slightly more balanced

hushed dove
#

Come over to the Spellblade side until 1.2

winter copper
#

they promised rework of VR in 1,2 and buffing all skills to compensate for damage loss, so...we will see how it pans out

hushed dove
#

Together we can make ignite work 😅

serene bough
hushed dove
#

A few more months til 1.2 though

winter copper
#

out of those 3 HH ward giga nerfed, anomaly cc disabled

#

so its still good, but only because of some ward+ volatile debuff

cold rose
#

need my mage vk devouring orb

#

explosion casts ES for free

winter copper
#

but even then its questionable since you need to put LL affix for party memeber to abuse HH ward, but why would anyone do that if they already can reach high ward on decent build, and due to new formula its almost impossible to go past 20k ward

winged pulsar
#

Most the HH builds I cooked up feel best around 7k stable ward now

winter copper
#

thats my calculations as well

#

and sorc/acolyte can reach 10k without any paladin support

cold rose
#

damn mages

winter copper
#

you can still buff party members with 10k+armor and resists

#

so thats good

spring pollen
# winter copper im starting as fg

Any advice or tricks to build an ailment forge weapon build? Im currently running crit, but saw you say ailment can be much better. When i tried ailment in the past it was ok, but i couldnt push nearly as high. Just curious if there was something big i was missing 🙂

winged pulsar
#

All aboard the mage/acolyte hate train

winter copper
cold rose
#

magic = heretics

#

unless its void

winter copper
#

stack str and all the bleed u can

cold rose
#

because purple is cool

winter copper
#

you and your minions will both deal dmg

cold rose
#

😎

spring pollen
#

Ok cool. I think i was running ignite before, will give bleed a try

#

Tyvm

winter copper
# cold rose magic = heretics

tbh the only reason im salty abt this patch is because there is sorc, which 100% was outclassed by RM in every single aspect, but it was still stronger than sentinel masteries(excluding bugged healing hands) and there was fg which was trash(excluding HH again)

1.1 came sentinel was double nerfed with HH gutting and removal of anvil stance, meanwhile RM passives(that sorc can abuse) were untouched and sorc passives were super buffed

cold rose
#

how long till the 1st pinnacle dies Misha?

winter copper
#

2 days, we got some tryhards 4 man stacking

#

maybe 15hours

#

😓

cold rose
#

ah that sucks

#

i thought it would only count if its solo

winter copper
#

i dont think they said that

cold rose
#

rip

#

mage is pretty busted now right

#

all the masteries are very okay

#

together with acolyte

winged pulsar
#

Assuming servers work 15 hours is a pretty safe bet

cold rose
#

except lich maybe?

#

rogue only mm kinda sucks now

turbid dome
#

reaper form is cool tho

cold rose
#

yea

#

it gain points because of visuals for sure

#

gameplay ux is pretty cool too, very fast class

winged pulsar
#

Reaper form gets a pass

turbid dome
#

lich is fun with the soul mass thing that turns drain life into a machinegun laser beam

cold rose
#

ye thats funny

#

i like the visuals

turbid dome
#

plus lich is built for low life ward

cold rose
#

of the vk autobomber so much

turbid dome
#

true

cold rose
#

sad its not a proper build

#

the little void things

#

reaching out monsters

#

when you get near them

#

👌

#

like little hands from the abyss

fallow crater
winter copper
#

attribute stacking is best scaling

#

if you check any build besides ailment elemental dot builds ull notice they all do that

wary tapir
#

Im kinda tempted to just start as shield bash even tho i know it's a terrible idea

fallow crater
#

Put to the Sword node in Forge Strike only converts Crit Multi from the TREE of forge strike, not elsewhere in the passives? So it won't benefit from the crit multi per strength passive node?

void onyx
#

It will be interesting to see what the top performing builds are for this upcoming season

twilit valley
#

I’ll start off with rive until I find all my gear for end game build

void onyx
#

Not even sure I'm going sentinel yet

#

Went heavy rouge and sentinel at real launch and kind if want to test other chars

winged pulsar
#

Hear me out. If I play a mage or acolyte and just put “sentinel” in my character name… then sentinel is now tanky and op.

turbid dome
tribal basin
#

Guys ... Echoed Void Cleaves wont buff Forged weapons with Molten Infusion right ?

quiet hearth
#

Correct, the echoes are not you

turbid dome
#

Their you but from a timeline that’s a second behind our time line

quiet hearth
#

They are lag personified

wary tapir
#

is it better to go 1h or 2h for warpath setups?

quiet hearth
#

entirely depends on the build

outer abyss
#

My guess is 1H utilise shield off hand for block, or 2H without using shield (block)

quiet hearth
#

there are some dw ones too, ignite is one, eye of reen and a scepre for the pen

outer abyss
#

Off topic, just want to rant.. Spend 2 hours creating a loot filter for my build, still not sure it works exactly how I wants it =..=

wary tapir
#

oh heck, i forgot that i probably need to make a loot filter for my build too

#

I would rather not though

polar spire
#

Correct me if im wrong and misremembering, but didnt they change the effect on the weapon this patch to require a on next hit, like HH so warpath doesnt work for it anymore?

bright nest
#

Doubt is creeping in on the forge strike minions build

#

I'm looking at the numbers of other builds and god damn

cursive compass
#

who is going VK healing hands rive

#

that fat chest is a must

#

20% DR

#

and overleech

quiet hearth
#

So triggered attacks wont work, WP is a direct attack

polar spire
#

oh so i got it backwards

#

lol

tribal basin
polar spire
#

or hold up

#

maybe not

#

depends on if they have the new effect as requiring multiple taps and not a hold like warpath

#

i still remember when HH dropped and all the sad HH users

#

warpath* users

#

had a buddy that made a mouse macro to spam tap warpath and hold for a split second and made it work with HH, lmfao

#

tap and hold for half a sec, release, tap and hold for half a sec, release
then just had it loop on a mouse side button

#

we be them old G502 users

quiet hearth
#

It's based on hitting, warpath constantly hits, what wouldnt do it is something like the vengeance reposte

winter copper
# quiet hearth

no you are misunderstanding, this means that new eye or freen requires a direct use to gain each stack

#

sp wp ois rip

quiet hearth
#

I dont think that is correct, but will just have to see in game

#

I got like 8hrs to figure out what Im gonna play

unreal niche
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (6) / Paladin (42)

General:

▸ Health: 1,427, Regen: 30/s
▸ Mana: 126, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 9 Str / 1 Dex / 1 Int / 9 Att / 7 Vit
▸ Resistances: 52% / 52% / 52% / 20% / 20% / 56% / 7%
▸ EHP: 2,031 / 2,031 / 2,031 / 1,740 / 1,612 / 2,100 / 1,487

Defenses:

▸ Endurance: 46%, Threshold: 297
▸ Armor Mitigation: 21% (813)
▸ Block Chance: 37%, Mitigation: 34% (906)
▸ Crit Avoidance: 25%

Damage Types:

Fire, Physical, Void / Spell, Melee, Throwing

Buffs:

▸ Holy Aura (Passive)

Used skills:

Hammer Throw (20)
Holy Aura (20)
Warpath (20)
Smite (20)
Volatile Reversal (20)

Used unique items:

Avarice

unreal niche
#

Is Penance/Redemption too cute?

quiet hearth
#

Go LL ward, ignore bleed, shed your mortal coil