#šŸ”±ā”ƒsentinel

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obtuse perch
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You kill some plot important NPCs before meeting them too.

turbid dome
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yeah

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I still want to know when ||Zerrick|| decided to become a giant slug

obtuse perch
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That's in the undead era iirc?

turbid dome
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yeah

obtuse perch
#

In 1.1 we don't get a timeline rotation right? It's the same ones as before?

turbid dome
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wait their rotating the mono timelines?

obtuse perch
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Not that I know of I was just making sure.

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You know like how PoE rotates maps?

turbid dome
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yeah

hoary zodiac
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Anyone got any theory craft builds for the double shield forge guard? Kind want to try it as a starter.

latent ferry
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is champion of the forge being displayed correctly in LEtools?

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or is it supposed to give flat crit multiplier, instead of "more" crit multi like runemaster has

hoary zodiac
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Ya kinda just want a build as a base. Havent tried forge guard yet so

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (24) / Forge Guard (75) / Paladin (13)

General:

ā–ø Health: 1,010, Regen: 97/s
ā–ø Mana: 119, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 16 Str / 1 Dex / 1 Int / 9 Att / 3 Vit
ā–ø Resistances: 140% / 74% / 74% / 72% / 49% / 20% / 20%
ā–ø EHP: 4,418 / 4,353 / 4,353 / 6,615 / 3,493 / 2,841 / 2,841

Defenses:

ā–ø Endurance: 33%, Threshold: 202
ā–ø Armor Mitigation: 65% (5,185)
ā–ø Block Chance: 82%, Mitigation: 53% (2,338)

Damage Types:

ā–ø Physical, Fire / Melee, Throwing

Buffs:

ā–ø Golden Aegis (4/4), Rallying Block (10/10)

Used skills:

• Shield Bash (20)
• Shield Throw (20)
• Healing Hands (20)
• Shield Rush (20)
• Ring Of Shields (20)

Used unique items:
obtuse perch
#

Be aware, the damage is kind of low until you manage to get a good melee crit mod on the "shield".

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As well as some decent crit multi.

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Cradle is there for the block effectiveness, but there are a handful of other shields that also work well. Including just an exalt.

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You also have many choices for skill loadout. I just went with all the shield skills for fun.

jagged cosmos
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I'm just ready to go all out on my forge guard bosser

obtuse perch
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It seems most minion builds still need to you to get into the action rather than standing back and letting your minions do everything.

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Important question:

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Does Bellow (increases the damage of forgebreath) also increase the damage of the ignites inflicted by it?

wary tapir
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would be best to build crit into a shield bash build? I feel like without using the 2h node to give you tons of multi, iit wouldn't be as worth it but idk really

obtuse perch
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If you don't build crit how are you going to push higher corruption?

wary tapir
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idk that's why I asked xD

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granted my build i made for it was trying to be as tanky as possibe

obtuse perch
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Sorry, it was meant to be rhetorical, but I'll be frank then. You need some kind of way to inflate your damage output. For hit based builds, this is crit.

wary tapir
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i had no idea how my damage would be

wary tapir
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i'll have to see what i can squeeze in

obtuse perch
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If I start with only the nodes from tree that give crit, as well as the crit blessing.

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I still need T7 melee crit on the weapon to reach acceptable crit chance.

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After this you need to stack crit mult on as many gear pieces as you can because you don't get the free crit mult from wielding a 2H.

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You also still want to stack strength for the penetration.

turbid dome
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melee crit + your skill having +base crit makes capping crit chance very easy

obtuse perch
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Shield bash does not.

turbid dome
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darn

wary tapir
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yeah, my current setup is getting a decent amount fo strength without using any exalted pieces. I might have adjust my armor a bit to fit crit stuff in

turbid dome
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copper rings with increased crit chance affix is an easy way to boost your crit chance

obtuse perch
# turbid dome darn

Without +crit on any other piece of gear, t7 melee crit brings you to about 42% crit chance for shield bash.

turbid dome
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like this kind of thing

obtuse perch
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42% is already acceptable by the way. So get some extra crit chance if you have room but don't go out of your way for it.

turbid dome
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get a T5 melee crit chance and thats a base 10% crit chance, two of these copper rings adds about another 10% each

obtuse perch
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Strength and Crit multi are more important.

turbid dome
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yeah if your shield bashing a lot, capped crit is less important

obtuse perch
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Like, the base damage is bonkers if you have a shield with lots of block eff.

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Oh

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Getting block chance as close to 100% as humanly possible is also a plus.

turbid dome
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if your already grabbing abyssal endurance from VK for the flat health + resistances, grab the crit multi per passive in VK node

obtuse perch
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Not only do you need at least 50% to make your 5% global less damage into 10% less, but also, attack speed for shield bash can be made to key off block chance.

turbid dome
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bastion of honor gaming

obtuse perch
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Also you know, if you're blocking, you might as well block often.

turbid dome
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yeah

obtuse perch
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So uh

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There is a lot of pressure to have the perfect combination of affixes on your gear.

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Dual Shield is not a cheap build.

turbid dome
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if you wanted doom knight from VK you could do something like this, netting you 120 max hp, 40% phys and 40% void res, 4% melee leech, 8 strength and 23 crit multi for your forge guard

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idk what the current tree looks like

wary tapir
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (28) / Forge Guard (85)

General:

ā–ø Health: 1,929, Regen: 30/s
ā–ø Mana: 189, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 83 Str / 1 Dex / 1 Int / 9 Att / 32 Vit
ā–ø Resistances: 82% / 90% / 90% / 102% / 124% / 96% / 114%
ā–ø EHP: 15,246 / 19,173 / 15,246 / 37,063 / 21,355 / 15,246 / 15,246

Defenses:

ā–ø Endurance: 46%, Threshold: 386
ā–ø Armor Mitigation: 83% (20,613)
ā–ø Block Chance: 122%, Mitigation: 57% (2,692)

Damage Types:

ā–ø Physical / Melee, Spell, Throwing

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø Rallying Block (10/10)

Used skills:

• Shield Bash (22)
• Javelin (20)
• Ring Of Shields (22)
• Manifest Armor (20)
• Rebuke (20)

Used unique items:
turbid dome
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? thats for a forge guard

obtuse perch
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Oh nevermind

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My spatial awarness is bad

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The lock is after the fifth row

turbid dome
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thats all pre lock

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yeah

obtuse perch
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23 crit multi isn't a lot though

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Compared to what you can get from gear.

turbid dome
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its an added on bonus if you want everything else thats there

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1 point for 23 crit multi if you want the other stats

wary tapir
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isn't it "more" crit multi too? or does that not do anything special

obtuse perch
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Crit multi doesn't come in flavors.

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It's just crit multi.

turbid dome
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void corruption is just +crit multi

wary tapir
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oh okay, that makes it less appealing

obtuse perch
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I mean

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Crit multi is like

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The only more modifier that can reach very high numbers.

wary tapir
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yeah, it's still good of course

obtuse perch
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And that can be found on gear.

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And with that in mind, the -75% phys res boots are probably a must have.

heavy yarrow
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looking at the patchnotes, will Smite HH still be a viable option or is it just gutted by the HH nerfs

obtuse perch
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HH no longer being absolutely busted doesn't make it bad.

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Ward being overpowered made an already good skill completely bonkers.

wary tapir
turbid dome
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I think you should drop battle hardened and put those 10 points into abyssal endurance

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your basically at armor cap already and abysaal endurance gives you 2 resistances and hp instead of just phys

wary tapir
jovial beacon
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I'm thinking of making a Warpath FG in the upcoming cycle, very tanky type with high armor/block/Dodge/Bleed build. I'm wondering: would Thornmail be worth investing into or would it be a waste of points? I'm still early in my build theory crafting, so any advice is appreciated. I'm thinking my skills will be Warpath, Shield Lunge, Shield Bash, Shield Throw, and one other skill. šŸ™‚

obtuse perch
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Thornmail is only good if you expect to get hit.

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If your warpath just kills everything before it even comes close it's wasted points.

jovial beacon
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If I'm doing spin-to-win mostly becoming a top in combat, there's a build that increases your defenses while spinning. Combine that with a super efficient mana cost.

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I'm thinking Bleed or Shred Armor...

obtuse perch
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If you do expect to get hit, you can do worse than Thornmail.

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If you get what I mean.

jovial beacon
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It all just depends on how good Blocking and Shields will be in the upcoming cycle I guess.

obtuse perch
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If you're using warpath as a main damage sword I'd rather go for a 2H.

turbid dome
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you grab guardian and get a grand rythm of the tide blessing your at 166 hp regen per second, with your blocking and armor thats very tanky

jovial beacon
obtuse perch
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Speaking of using a shield

jovial beacon
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I don't have to be quick with my damage, I just have to out tank them.

obtuse perch
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Forge Guard (84) / Paladin (9)

General:

ā–ø Health: 1,124, Regen: 22/s
ā–ø Mana: 235, Regen: 9/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 11 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
ā–ø Resistances: 220% / 78% / 78% / 67% / 49% / 20% / 20%
ā–ø EHP: 2,375 / 2,375 / 2,375 / 2,405 / 1,878 / 1,527 / 1,527

Defenses:

ā–ø Endurance: 20%, Threshold: 225
ā–ø Armor Mitigation: 25% (1,075)
ā–ø Block Chance: 52%, Mitigation: 50% (2,030)

Damage Types:

ā–ø Physical, Fire / Melee

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Multistrike (20)
• Forge Strike (22)
• Manifest Armor (22)
• Ring Of Shields (22)
• Void Cleave (20)

Used unique items:
wary tapir
turbid dome
#

brother are you allergic to health passive nodes

obtuse perch
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Don't mind the burning avarice with 4 mods. It's either an exalt with those 4 mods, or a legendary with some of them. This idealized version isn't practical.

turbid dome
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fair point

turbid dome
obtuse perch
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I have a health passive node.

turbid dome
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you have +30 hp from your passive tree and some vitality

obtuse perch
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Well, that's my one health passive node.

turbid dome
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Yeah, I know it’s a WIP but more health is always important

wary tapir
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what's the guardianship node? I was able to get points for the unflinching node tho

turbid dome
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Things will just 1 tap you if you have sub 2k life

turbid dome
wary tapir
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ah gotcha

obtuse perch
turbid dome
wary tapir
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (23) / Void Knight (18) / Forge Guard (72)

General:

ā–ø Health: 2,042, Regen: 43/s
ā–ø Mana: 173, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 78 Str / 1 Dex / 1 Int / 1 Att / 32 Vit
ā–ø Resistances: 82% / 53% / 90% / 102% / 126% / 96% / 114%
ā–ø EHP: 12,066 / 12,607 / 12,066 / 25,171 / 15,735 / 12,066 / 12,066

Defenses:

ā–ø Endurance: 33%, Threshold: 408
ā–ø Armor Mitigation: 78% (10,912)
ā–ø Block Chance: 114%, Mitigation: 54% (2,441)

Damage Types:

ā–ø Physical / Melee, Spell, Throwing

Minion Damage Types:

ā–ø Fire, Physical / Melee

Buffs:

ā–ø None

Used skills:

• Shield Bash (22)
• Javelin (20)
• Ring Of Shields (22)
• Manifest Armor (20)
• Rebuke (20)

Used unique items:
obtuse perch
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I get the +30 from the tree ^^"

wary tapir
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is still need to fix the res a tad but that'll just take time to look through all my gear

obtuse perch
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Man resistances are so easy to manage on sentinel lol.

turbid dome
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Yeah

wary tapir
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yeah i just don't want to do it right now haha

turbid dome
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A single t6 exalted or a mediocre blessing roll can easy cap a res

obtuse perch
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All resists blessing + t5 poison and/or necrotic resist tends to be cap.

turbid dome
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Or switch those void res idols to cold or something

wary tapir
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right, there is still a lot more i can add but I didn't want to bother with putting those in place jsut yet

turbid dome
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True

wary tapir
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mostly because those can be harder to obtain than just t5 mods

obtuse perch
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Anyway, I don't like to plan too far ahead.

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Like, I could spend time thinking of the perfect gear and stuff.

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Only to reach like 120 corruption and be like "ok I'm done, time to reroll".

wary tapir
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šŸ‘†

turbid dome
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I wouldn’t call one or two t6 res affixs perfect, but I understand your point

obtuse perch
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I mean my point is I'm trying to make a build that's viable for low corruption levels with improvised gear. šŸ˜›

wary tapir
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i still don't know what build im going to play until I can transition into shield bash

obtuse perch
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When in doubt: Ignite warpath.

wary tapir
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i was thinking about warpath

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i could try it

scenic gyro
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physical warpath on forgeguarfd is pretty good until monos

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especially if you get a last laugh early on

obtuse perch
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Ignite warpath is good in monos.

turbid dome
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Last laugh is juice

wary tapir
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an ignite build could be fun

obtuse perch
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DoTs in general are very frontloaded.

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Very powerful.

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Hit builds require you to either be a caster or stack crit (or be a caster and stack crit).

turbid dome
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Flamedrinker probably isn’t horrible to level with

obtuse perch
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Wazzat?

turbid dome
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Given its nerf is for its late game power

turbid dome
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It’s also rive so no need to worry about mana in campaign

obtuse perch
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Ignite warpath has just been going brrr for me when I thought I bricked my FG last cycle XD

turbid dome
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It’s not a dot build because you remove the ignite stacks with it

obtuse perch
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Like I made a last minute decision to go ignite warpath and it solved all my problems.

turbid dome
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Warpath šŸ‘

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I wish the warpath echos would move

wary tapir
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is there a ignite warpath build out there i can cheat off of?

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don't feel lke making another build

obtuse perch
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You know

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Champion of the Forge is probably popular for non-FGs now as well right?

turbid dome
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That’s the +strength with the 5 point threshold right

obtuse perch
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The crit mult based on strength

obtuse perch
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And equip Avarice for a while.

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That's literally it.

tardy hedge
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anyone try labbing out what aberroths command might look like in a build? i just tried speccing into ravaging aura with a spare VK and was disappointed to see I couldn't get the tooltip DPS higher than 12k with stuff from my stash. the stats on aberroths' make me think there's no way it'll push it into anything remotely viable compared to the build youd already have to farm it.

wary tapir
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yeah i'll probably go that in that case

turbid dome
obtuse perch
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+2 flat damage not good for you?

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Put the other points in unflinching or something.

turbid dome
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It an’t void dmg and if it takes 15 or so points to get to it, that’s -15 crit multi for me as a vk, I need to go do math to see when it would be worth it

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Given I really have like no strength

obtuse perch
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Well it's only worth it if you stack strength.

turbid dome
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yeah unless I get to like double red ring + polymath exalted on my axe theres just so much dead points in the path to get it

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don't want the bleed from weapons master -> the health is nice -> flat dmg isn't really going to be scaled all that much -> I dont care for the crit chance on champion of the forge

tardy hedge
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (57) / Forge Guard (1) / Paladin (15)

General:

ā–ø Health: 1,979, Regen: 26/s
ā–ø Mana: 169, Regen: 8/s
ā–ø Ward Retention: 29%, Regen: 0/s
ā–ø Attributes: 16 Str / 6 Dex / 6 Int / 10 Att / 22 Vit
ā–ø Resistances: 96% / 51% / 45% / 113% / 45% / 104% / 95%
ā–ø EHP: 2,891 / 2,331 / 2,227 / 3,261 / 2,226 / 2,891 / 2,891

Defenses:

ā–ø Endurance: 20%, Threshold: 396
ā–ø Dodge Chance: 5% (112)
ā–ø Armor Mitigation: 30% (1,211)
ā–ø Block Chance: 8%, Mitigation: 25% (319)
ā–ø Crit Avoidance: 15%

Damage Types:

ā–ø Void, Fire / Spell, Melee, DoT

Buffs:

ā–ø None

Used skills:

• Sigils Of Hope (21)
• Lunge (21)
• Void Cleave (27)
• Abyssal Echoes (23)
• Anomaly (23)

obtuse perch
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Wait

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Wait

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Champion of the Forge

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Is a more multiplier.

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It doesn't give added crit mult, it straight up gives another more modifier to crits.

turbid dome
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HUH

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that changes my opinion of it

obtuse perch
turbid dome
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<- is bad at reading and needs more coffee

obtuse perch
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I hope this is not some typo on part of the developers.

turbid dome
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that would be very saddening if it was a typo

obtuse perch
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But the guys who made LETools seem to think it's legit.

turbid dome
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unspecs points out of forge guard

obtuse perch
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That would mean LETools is wrong?

quiet hearth
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I mean flat crit multi is nothing to sneeze at

turbid dome
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yeah

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especailly when strength is already making sentinel stuff do extra damage

obtuse perch
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No but flat crit multi would still wiggle a bit from the sneeze.

turbid dome
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but stupid amounts of crit mutli is funny

obtuse perch
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More crit multi wouldn't even make it move.

quiet hearth
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I mean you will at least have 100 str without trying, but I wish the typo version was still in, where it was 1:1, that would have been great

turbid dome
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good heavens

quiet hearth
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would still barely keep up with VK 1pt node though xD

obtuse perch
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50% is about as much as you can get from a regular affix right?

turbid dome
#

a max roll t7 crit multi is +50% on a relic

obtuse perch
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Meaning at the very least you have something that's better than what you can get from an affix.

quiet hearth
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t7 crit multi roll that is also global so long as you have a 2h weapon

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now if only it was shared with your minions

obtuse perch
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lol get out XD

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That would mean we could maybe compete with falconer.

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Maybe.

turbid dome
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tho I gotta say GIMMIE

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gimmie that T7

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want

obtuse perch
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Yeah on a 2H weapon it's way more than 50%.

quiet hearth
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so east 120% crit multi without exalted tiers lel

turbid dome
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man If could somehow get a t7 flat void damage and a t7 crit multi slam onto an apathy's maw early cycle I will be super happy even if my luck never comes back

obtuse perch
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Too bad you can't put exalts in one of those nemesis eggs.

quiet hearth
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Whatever you are taking right now, I need you to share with the class

turbid dome
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void damage mostly

quiet hearth
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xD

turbid dome
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im pretty sure I put my ms paint thing in here

obtuse perch
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Oh man a void damage addict.

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You know that stuff will kill you right?

turbid dome
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not if I kill it first

quiet hearth
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I had a thought last night before I finally passed out, so the detonating ground in forge strike has the melee tag, which means bonk hammer would apply its bonuses to

obtuse perch
#

Are there any void builds that aren't void knight? XD

quiet hearth
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Void is gonna be the most common damage type before long

obtuse perch
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How so?

quiet hearth
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they keep sprinkling it in with items for other classes

bright nest
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Forge Guard (68) / Paladin (15)

General:

ā–ø Health: 3,555, Regen: 117/s
ā–ø Mana: 332, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 51 Str / 1 Dex / 1 Int / 88 Att / 6 Vit
ā–ø Resistances: 108% / 81% / 78% / 93% / 114% / 87% / 88%
ā–ø EHP: 9,891 / 9,891 / 9,891 / 17,495 / 9,891 / 9,891 / 9,891

Defenses:

ā–ø Endurance: 33%, Threshold: 711
ā–ø Armor Mitigation: 72% (7,099)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Ambition (20/20), Frenzy

Used skills:

• Forge Strike (37)
• Multistrike (31)
• Manifest Armor (27)
• Sigils Of Hope (21)
• Void Cleave (27)

Used unique items:
turbid dome
#

I did a build with this, it was ok

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the main problem is that every not void knight class's tree basically has no void dmg support, so all these cool uniques kinda just are meh

quiet hearth
#

I mean meh is fine, they have done a pretty good job keeping the floor accessible to pretty much any build honestly, though the cieling is uh, out of render range

turbid dome
#

true

obtuse perch
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What ceiling?

quiet hearth
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the power ceiling

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I'm also looking forward to the new ravaging aura tech, love me some rf style builds

zenith blaze
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what's the max corruption to run before it starts losing value?

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anyone know?

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(in 1.1)

quiet hearth
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1k I believe

zenith blaze
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nah it's less

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in 1.1...

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at a certain point your corruption lvls attribute to a quarter of the gains you get

quiet hearth
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The top end is 1k before real diminishing returns if you are pushing

zenith blaze
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so ever 100 corruption lvls is 25 technically

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every*

obtuse perch
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Since corruption tiers go on seemingly forever.

quiet hearth
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they do but they did a big rework so we'll see what the pushers get to

obtuse perch
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I mean eventually any build will reach a point where it's outmatched by the corruption tier right?

quiet hearth
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yep

turbid dome
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yeah

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their goal is that most builds will reach 250-300 ish I think

bright nest
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Forge Guard (68) / Paladin (15)

General:

ā–ø Health: 3,555, Regen: 117/s
ā–ø Mana: 332, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 51 Str / 1 Dex / 1 Int / 88 Att / 6 Vit
ā–ø Resistances: 108% / 81% / 78% / 93% / 114% / 87% / 88%
ā–ø EHP: 9,891 / 9,891 / 9,891 / 17,495 / 9,891 / 9,891 / 9,891

Defenses:

ā–ø Endurance: 33%, Threshold: 711
ā–ø Armor Mitigation: 72% (7,099)

Damage Types:

ā–ø Fire, Physical / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Ambition (20/20), Frenzy

Used skills:

• Forge Strike (37)
• Multistrike (31)
• Healing Hands (21)
• Sigils Of Hope (21)
• Void Cleave (27)

Used unique items:
quiet hearth
#

lvl 37 forge strike wtf

sleek creek
#

yall think the new erasing strike void knight is gonna be good?

vivid talon
quiet hearth
#

I wanna see a build that tries to keep up with the mana cost of echoing them and use the bonk hammer, you bonk once, have the like 3 echoes on the tree and each one has like a 40% chance to echo

turbid dome
#

tons of max mana + get 20% of your mana pool back when you hit 0 with void esscenes

#

get void esscenes on crit with ES

quiet hearth
#

youd likely also need to use the mana armor bases but I mean hey, you only need ONE swing

alpine canopy
vivid talon
#

T7 flat mana on body armour goes so hard

#

lose T7 %health but you're a void knight, you're gonna be okay on health

obtuse perch
#

How on earth does one get level 37 forge strike?

quiet hearth
#

yeah but that is a t7 not easy to get

#

Honestly, it would make that experimental mana on potion use be worth more. a little mana on use but up to 100% mana regen for 4s for a t7

turbid dome
#

100% of base isn't a ton of mana

obtuse perch
#

Mana on potion use is underappreciated.

turbid dome
#

wait is this event horizon or the mana cost stacking axe

quiet hearth
#

there hasn't been a need for it is all, but the channeling changes actually really give that some breathing room now that I think about it

#

mana cost stacking axe?

obtuse perch
#

Oh you can potion while channeling lol

#

That's actually worth.

quiet hearth
#

and now that you also regen while channeling

turbid dome
quiet hearth
#

I thought you mean it added mana cost, but bonk I think still works out as more simply because it's like, triple the base damage

#

time between bonks also gives you time to get your mana back

turbid dome
#

you do want to stack mana cost with it

obtuse perch
#

This makes any expensive skill crit cap so easy lol

vivid talon
#

the main attraction of that axe is the crit I think

barren spire
#

do we have a maybe vaible FG build? :3
I cna't wait!

turbid dome
obtuse perch
quiet hearth
#

I mean, you have to sacrifice something, and FG already had viable builds, just not top tier ones

vivid talon
#

but crit is not exactly a problem erasing strike has and it also really wants a mace for that damage node

quiet hearth
#

Engi likes Void cleave too much to use a mace

barren spire
turbid dome
obtuse perch
#

I played it last cycle.

barren spire
quiet hearth
#

But I think the tech for using the hammer is using things that you dont manually have to hit with, so echoes, retaliation abilities ect

obtuse perch
#

Why do you feel sorry? Nothing bad happened.

quiet hearth
#

Now the axe on a paladin using mana dump judgement on the otherhand

#

fml man I have so many memes to build this cycle

barren spire
quiet hearth
#

No, I mean the mana stacking 2h

#

but I do plan on using that one too

barren spire
#

I don't know what to pick tbh, pala is a safe choice but FG is what I always wanted to play

obtuse perch
#

I just realized I can't even void cleave with a shield. Why am I so dumb? Someone tell me why I'm dumb.

quiet hearth
#

you can void cleave with a shield, but only if you use the new mace*

obtuse perch
#

The new mace?

quiet hearth
turbid dome
#

its a sceptre but yeah that one

quiet hearth
#

I forget there is a differnce in this game but yeah

#

I still look forward to the day we get an item that converts the aura to fire damage

obtuse perch
#

Is a ravaging aura weapon. Not ideal for what I'm going for. The increased DoT damage is very juicy though.

#

Like if I can get a legendary version with a few good affixes. I will run it despite not doing anything with void damage.

quiet hearth
#

It's the only option right now sadly

obtuse perch
#

No I mean, it's an awesome unique even with some of the mods not doing anything for me.

#

And it's not competing with anything.

quiet hearth
#

Right Im just saying it's either that or nothing

obtuse perch
#

Even at min roll +200% inc dot damage is nuts.

spring pollen
#

Anyone able to help me understand the forge weapon duration calc? Do you add all the modifiers together and then apply it to the base duration ?

obtuse perch
#

Being able to void cleave with it means I can stack more ignites way faster.

quiet hearth
#

quick and easy way, turn the % into a normal # by dividing by 100 and multiplying it by the base duration

#

and yes you add them

#

your idea just makes me angrier now that it doesnt convert the aura xD

hoary zodiac
#

Bleh I can't decide between void knight or forge guard

quiet hearth
#

you're stacking ignites by converting the cleave to fire right?

obtuse perch
#

Yes.

quiet hearth
#

The ravaging aura node doesnt convert to fire

#

which is sad

leaden totem
obtuse perch
#

I wonder how viable it is to even get both those since they're on opposite ends of the tree.

quiet hearth
#

But with 60% void pen and that dot multi, it'll clear trash well enough

#

it's oly 5 pts, easy to get those via gear

spring pollen
#

Was thinking that two well rolled phantom grip could offset the shrapnel node in forge weapon quite a bit and you would gain the +25% more damage

obtuse perch
#

I hope "is no longer a movement skill" does not mean it doesn't actually move me, or make it stop being a traversal skill?

quiet hearth
#

it's only that if you have the dash node

obtuse perch
#

Which I would have,

quiet hearth
#

yeah it will disable that

fast marsh
obtuse perch
#

Now that I think about it, void cleave doesn't even have the movement tag.

quiet hearth
#

it only gets the movement tag if you take that node

obtuse perch
#

No it gets the traversal tag.

quiet hearth
#

So on judgement, if you have the no CD node, and you have it taking all your mana via pious offering, is that just another 40 mana added, putting you in the negative?

#

the traversal tag makes it a movement skill

obtuse perch
#

You mean a traversal skill?

#

I'm not trying to be coy here. Traversal and Movement are two different things in this game.

quiet hearth
#

traversal skills ARE movement skills, traversal is the tag that enables the movement

#

Oh yeah, youre right

#

So you couldn't warpath with it

#

So no, you'd still dash just instantly without the normal delay I guess

obtuse perch
#

I mean we'll find out once someone gets the item and gives it a try I guess.

quiet hearth
#

now that I reread it I do believe you are correct, but like you said, wecant confirm just yet

strong bloom
#

does anyone know if dual wielding the new palarus sword can get up to 6 smites per second or still just 3?

quiet hearth
#

think it is still just 3

obtuse perch
#

I think the same kind of mod gets added together.

#

So that means they share the same cap

#

Don't quote me on that though, but it seems the most logical.

strong bloom
#

makes sense but kinda boomer :(

quiet hearth
#

you mean bummer?

strong bloom
#

yeah XD

#

wanted to make warpath smite but just 3 for second seems a bit low

quiet hearth
#

I mean wp has built in smite anyway

#

I kinda wanna dw those on a rampage werebear

granite forge
#

i wonder how a devouring orb build will be this cycle

crystal jetty
#

so, anyone else here love using the "Cleric's Hammer" node for Healing Hands? I've been turning HH into a melee skill and getting it to trigger 100% of the time on each melee skill I hit with.

High atk speed + essentially a second attack = stack whatever you want but FAST

#

currently stacking ungodly amounts of armor shred

winter copper
#

why are u counting only sword and not other resources too šŸ˜•

strong bloom
#

cause Ive played many smite builds already so wanna try something new hahaha

#

the javelin, hammer and selfcast smites have already burned hard, but havent managed to pull a decent warpath-smiter yet

#

and the sword seemed promising

winter copper
#

it was critting for 80k in 1.0, thats not decent enough for u?

#

(not on dummy)

fair hollow
#

Ngl I am gonna miss the old anvil stance...

winter copper
#

idk what kind of smite warpath you were playing but you usually stack mana and use devotion+firestarter there, damage is through the roof

#

the issue with that build was clear

#

but now you can dw with this sword and use all smites+holy aura explosions, so clear issue is solved

#

and also boss dps got buffed

#

wouldnt be surprised if minmax verson will be hitting for 100k on bosses and 1mln in dummy on that build now

winter copper
fair hollow
#

And ppl gonna play whirlwind MA without knowing there is a bug that makes it hit enemies only once... šŸ˜…

rancid oak
#

After change to Forged weapons, is it better to stack flat or % damage?

fair hollow
rancid oak
#

thinking of my weapon mainly, for prefixes, melee speed, flat and/or % dmg

fair hollow
#

If you go hit based then you can crit cap them now witg new rings

rancid oak
#

rings is reason im going for the build e_e, so guess flat crit is the way i guess

spring pollen
#

Was doing some basic calcs, but a good roll on two of those rings would make the shrapnel node viable for the 25% more damage and only net net slightly shortened duration. Which shouldn’t matter too much if you are using multi strike and manual FS to summon weapons as they recycle quickly. Just an observation

dreamy basin
#

Is there a way to make healing hands deal void damage?

winter copper
#

yes, just take a passive on vk tree and it will get whooping 2 flat void damage

hoary zodiac
#

Void knight it is I like big weapons.

turbid dome
narrow bison
#

Any1 could share their experience with Rive Void Knight in 1.0 seems like it could be easy going for 200-300coruption this cycle, for casual player?

tardy thistle
winter copper
#

look up dr3adful on youtube he has basic planner, then just add firestarter/devotion sword to it

solid forge
half reef
#

You're not genuinely thinking you're gonna get double T7 4LPs are you?

solid forge
#

It's a PLANner after all. I don't have the 1.1 patch nor Path of Building, LE version. At best, I can put what I think should be useful and then I'll have to see what's acceptable/working while playing.

sharp fractal
#

does anyone know if sky beam inherits all the damage scalers from healing hands? (healing effectiveness, attunement, etc.)

waxen nymph
#

Yes it does

winged pulsar
#

Im surprised maxroll didnt have any direct smite, direct HH, or warpath smite paladin guides for 1.1. I (almost) want to go MG with how few people will focus my gear loadout.

crystal jetty
#

I think I've settled into a weird niche of builds for sentinel, where I just abuse high atk speed + cleric's hammer on HH to spread an insane amount of ailments on enemies.

I recently got Mordita's Reach and was intrigued by its 500% chance to apply frostbite on melee hit and decided to toy with that on the pally I was using to test the cleric's hammer build. It's... really good, but I was still doing early monoliths. I'm wondering if going halfway between time rot and frostbite on a VK w/ lots of echo support and elemental/cold damage and damage over time support, would be viable at all or just wasting my time with an ailment like frostbite when I could use bleed, time rot or ignite which all have better support seemingly

worn garden
tranquil lichen
#

does anyone here knows a thing or two about Holy trail and Consecrated aura šŸ˜„ ?

quiet hearth
#

what about them?

alpine canopy
#

I know exactly two things about them

gleaming pine
ionic spade
#

and if it is unethical they dont min max it as you would expect

winged pulsar
#

It’s not unethical anymore tho. Probably even weak

#

Certainly not warpath smite paladin. Such a cool build to not make a build guide for

gleaming pine
#

yeah, they could do it now. but it's old news now and i dont think they would spend the effort/resources

winged pulsar
#

Rip

gleaming pine
#

even if the flavour of the month stuff isn't on maxroll, it will still catch on pretty quick and market adapts pretty quick

solid mica
#

fellas is a manifest weapon forge knight cycle startable? and what would i use before i get that build online. havent played in a while and want to see if thats a possibility

quasi totem
#

It's what I'm starting with šŸ˜›

#

No idea how good it will wind up, but I've spent a few hours working on a very basic build

quiet hearth
#

I dont see why it wouldnt be, it was last cycle.

solid mica
#

im still tryna think on what to play, and that's at least looking new and cool

#

or at least buffed

quiet hearth
#

most of the hype is around the new items, and channeling skills got a nice buff with the mana change so

zenith blaze
#

what build is gonna be the most busted?

quiet hearth
#

same stuff as last time really, just toned down to realism

quasi totem
#

I can share my build if you like but I honestly doubt it's going to compare to whatever a streamer kicks out once the cycle starts =/

#

Especially since I only ever planf or basic gear

solid mica
#

sure why not

quiet hearth
#

who cares, you can always go be a meta slave later, have fun

#

I plan on playing something fairly generic until I get some items

quasi totem
#

Wait, are we allowed to share a build in here or is this one of those places you get in trouble for it?

#

I know some discords hate links

quiet hearth
#

people share LE tools builds all the time here

zenith blaze
#

you guys think the hammerdin paladin builds on maxroll gonna be any good this patch?

quiet hearth
#

Hammerdin was already decent, I see no reason why it would be worse

waxen nymph
#

I feel like we had that discussion yesterday....

quasi totem
#

Just wanted to be sure

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (2) / Forge Guard (60) / Paladin (31)

General:

ā–ø Health: 2,911, Regen: 35/s
ā–ø Mana: 265, Regen: 10/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 13 Str / 1 Dex / 1 Int / 68 Att / 19 Vit
ā–ø Resistances: 127% / 106% / 125% / 134% / 76% / 76% / 95%
ā–ø EHP: 10,838 / 10,838 / 10,838 / 19,170 / 10,838 / 10,838 / 10,838

Defenses:

ā–ø Endurance: 60%, Threshold: 582
ā–ø Armor Mitigation: 72% (7,099)
ā–ø Block Chance: 52%, Mitigation: 39% (1,226)

Damage Types:

ā–ø Physical / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø None

Used skills:

• Warpath (20)
• Forge Strike (22)
• Sigils Of Hope (20)
• Ring Of Shields (22)
• Manifest Armor (24)

Used unique items:

• Phantom Grip
• Phantom Grip

solid mica
#

seems cool

waxen nymph
#

If you take the other node after

quiet hearth
#

all my sent builds need specific gear, I gotta make something that I can start with

quasi totem
#

@waxen nymph You might now, actually. It doesn't make WP free anymore

solid mica
#

im still trying to find something im looking exactly to play, and this looks like something id like. im gonna explore around on yt or whatnot.

#

ty

quasi totem
#

Even with 5/5 unchained and the node after, WP will still cost 2. Might even need to squeeze in mana regen somewhere, or change relic to the -3 melee skill relic.

#

No idea how it will feel in actual play šŸ˜› but it's going to hurt to start with warpath being base 18 cost

worn garden
waxen nymph
#

So with minus 10 you are at neutral

quasi totem
#

@waxen nymph Well that's good to know, I missed that part. I'll have to adjust those nodes as I go, maybe only do 3/5 so I am net positive. Then I can toss the other two points somewhere else

solid mica
#

so hammer throw is how sentinel is typically leveled?

quiet hearth
#

Honestly thinking about Infernal shade detonate

quasi totem
#

I really wanted to get both the auto-smite and forged weapons nodes for warpath...now I'm tempted to try it again

#

since the auto-smite can put out a ton of healing

quiet hearth
#

could do bleed rive

quasi totem
#

There is definitely enough points to do auto-smite with that info about mana regen. Wow I'm tempted now >.> could make the skill even cheaper with the relic swap but i do lose block chance...going to have to experiment in the real game ā¤ļø

worn garden
solid mica
#

thank you once again

worn garden
#

depends on flavor but both are comfy

solid mica
#

i dont mean to be an ass but is shield bash looking viable? that build seems funny with the double shield

quiet hearth
#

if you have the new shield axe definitely

solid mica
#

is it cycle startable? or do something else till u get the gear

zenith blaze
#

isn't fire javelin the meta for lvling sentinel

quasi totem
#

Especially with sunforge helm, has anybody tried really investing in life regen? Like how much would you need for it to feel good?

hardy forum
quiet hearth
#

I think you can make it work because of the AS speed scaling with block now

hardy forum
#

But yeah I also feel like bashing since the start

gloomy mural
#

Phantom Grip and Keeper's Gloves... finally I can play the Forge Guard bee build I've been craving...

#

(insert Nicholas Cage bees GIF)

winter copper
urban phoenix
#

Don't think it would.

gloomy mural
urban phoenix
gloomy mural
#

it just an on-hit proc isnt it

urban phoenix
#

Pretty sure swarm of bees is considered an ability

#

I could be wrong.

gloomy mural
#

will look hilarious if it does work

urban phoenix
#

Couple interesting gloves, but i think thats one that won't work. 😦

gloomy mural
#

i dont want to @ a dev with the question in case it does work and is busted >:)

urban phoenix
#

@gloomy mural

gloomy mural
#

sadness

#

will noone think of the bees 😭

wise rune
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (93)

General:

ā–ø Health: 1,330, Regen: 24/s
ā–ø Mana: 1,061, Regen: 15/s
ā–ø Ward Retention: 107%, Regen: 90/s
ā–ø Attributes: 31 Str / 1 Dex / 1 Int / 1 Att / 20 Vit
ā–ø Resistances: 32% / 0% / 0% / 67% / 72% / 47% / 20%
ā–ø EHP: 1,403 / 1,146 / 1,146 / 2,084 / 1,948 / 1,561 / 1,294

Defenses:

ā–ø Endurance: 20%, Threshold: 389
ā–ø Armor Mitigation: 30% (1,443)

Damage Types:

ā–ø Void / Spell, Melee, DoT

Buffs:

ā–ø Void Essence (3/3)

Used skills:

• Erasing Strike (20)
• Void Cleave (20)
• Anomaly (20)
• Abyssal Echoes (20)
• Volatile Reversal (20)

Used unique items:
wise rune
#

with the insane amount of base crit world splitter gives you this ring alone gets you to 100% crit rate on erasing strike

solid mica
#

how would you determine the tankiness of a build like that?

ebon patrol
#

faction rep resets for the new cycle right?

urban phoenix
wise rune
# solid mica how would you determine the tankiness of a build like that?

it seems like it'll be pretty solid since you're able to actually build both health and ward at the same time effectively since your ward comes from mana and your endurance threshold and hp regen also apply to ward, and on top of that you have damage reduction and stun immunity while using your main skills and a chance to avoid damage entirely from the chest

#

but i'm planning to just see how the survivability feels in game and adjust accordingly, theres lots of room to change stuff since basically the only stat requirement for the build to work is max mana

ebon patrol
ebon patrol
#

not sure yet, I wanna use them for leveling so not gonna have a fixed idea yet

#

I just want to actually be able to level with a minion build, and I saw the gloves are only level 14

urban phoenix
#

I'm thinking about doing a frostbite forged weapon build.

#

not sure how it will go though

ebon patrol
#

hopefully the rings will be enough to make minions at least viable

urban phoenix
#

thats all i've got so far, probably gonna be a meme

ebon patrol
#

freeze forgeguard certainly seems niche

urban phoenix
#

Niche is my bread and butter

ebon patrol
#

these would be kinda funny for leveling

urban phoenix
#

Yeah for sure.

ebon patrol
#

Burning Avarice seems like it might have some niche potential for phantom grips, since they give weapons necro damage

#

and they tend to already be able to do fire

urban phoenix
#

could be interesting early on as well

#

should be 81 flat fire dmg, 54 melee atk speed

ebon patrol
#

the melee fire damage basically undoes the nerf the weapons got to their base attack

urban phoenix
#

if it double dips like that

ebon patrol
#

I'm not entirely clear on if grip takes everything or just like implicits or something

#

its not really clear on what "the stats" means

urban phoenix
#

I know they can't proc abilities.

#

but they should get any like, flat dmg that isn't attached to a skill

#

i think

ebon patrol
#

that makes sense, I'm just hoping they get all the applicable stuff on the gloves is all

#

i'm fine with them not triggering skills or the like because that could get very janky and I'd understand why the devs wouldn't want it

#

but stuff like attack speed, added damage etc I really hope count

urban phoenix
#

Yeah it should.

#

Not much reason for the ring to exist if not.

#

wouldn't get any use at all

ebon patrol
#

yea but wouldn't be the first time they made a unique that was just sort of a total dud

urban phoenix
#

true XD

ebon patrol
#

hopefully that's not the case though as these are otherwise build defining and really neat

#

tbh I think there should be a whole Set of stuff with this effect for FG

#

it fits right into his theme perfectly

urban phoenix
#

I just hope stacking frostbite works well.

ebon patrol
#

the idea of transfering your gear into your minions

urban phoenix
#

realising now that all the items for it are like 70+

#

except the rings

ebon patrol
#

well eiher it works and you have a neat niche build, or it doesn't but you can still say you have without a doubt the literal coolest forgeguard

urban phoenix
#

will be a minute before i find out.

#

i did a bleed stacking falcon last cycle

#

and it was pretty gross

ebon patrol
#

I can imagine bleed works very well on falconer

urban phoenix
#

they gutted it so hard in the patch notes, it was a bit of a monster

ebon patrol
#

frankly if it ends up that frost actually is effective on FG it will be the funniest thing in the game

urban phoenix
#

šŸ¤ž

ebon patrol
#

looking at everything I think you might be right that falcon fists are the prime overall pick though. fighting chance is ok, but I don't think % damage will be as strong on weapons as just pure flat damage, after they gutted their existing flat damage so hard. not sure on late game but for most of the leveling process I imagine falcon will easily outdamage anything else

cold dock
#

sounds like im between erasing strike giga mana VK Warpath VK and Manifest Armor FG

urban phoenix
#

will probably get you through the entire campaign

cold dock
#

what kind of defensive layer can the erasing strike VK build tho?

ebon patrol
#

even if it doesn;t double dip at all and just applies the same boost twice, that's 54 flat damage

woven temple
ebon patrol
#

and thats not even considering the attack speed boost

urban phoenix
#

I haven't even played forge guard before at all, but it sounds super cool.

ebon patrol
#

minion forgeguard is fun, I just always really wanted it to be more long term viable and focused

urban phoenix
#

Would you spec into warpath for the auto summoning? or actually use forge strike

ebon patrol
#

tbh gonna have to test and see how it feels. actually summoning the minions has always been the krimp in FG pet build

#

too much rng and roundabout tbh, I feel like he should legit just have like a dedicated skill focused around it

urban phoenix
#

I figure with an extra ton of duration from the rings, summoning one every 2.24~ seconds via warpath should be decent, unless they die often.

ebon patrol
#

imagine if necro was like "maybe you will summon a skeleton on proc maybe you won't idk"

#

yea the duration boosting will help keep your minion cloud consistent

#

the weapons are best when you can get them into a big deathball as often as possible

urban phoenix
#

42 seconds of uptime with two perfect rings

ebon patrol
#

because of the way they work they don't get in each other's way at all so they can all just be attacking constantly

urban phoenix
#

Theres a passive too, nvm

ebon patrol
#

I'm curious how much the armor shred from some of the changed stuff will affect their dps

urban phoenix
#

46 seconds uptime

ebon patrol
#

that should be enough to keep a good number so long as you have a somewhat consistent method of summoning

urban phoenix
#

Yeah warpath should be just fine

#

for keeping them up

ebon patrol
#

weapons don't die TOO easily because of how small they are and the fact they are pulling aggro in multiple directions when targeted

#

so long as it's not big aoe spam they tend to reach time limit rather than being killed off

urban phoenix
#

27 seconds of spinning to get them all up, and they last 46 seconds.

ebon patrol
#

more like constant spinning tbh to continually be replacing

urban phoenix
#

yeah

ebon patrol
#

the thing about warpath summoning you gotta remember is the summoning is staggered

#

so while it's technically 46 seconds each they will all be dropping off at different times

#

so you're gonna need to keep going to keep the cloud up

bold glen
#

hi, any viable ideas for forge guard hc starter build?

urban phoenix
#

Yeah for sure, you'll have time to use other skills, but it will mostly be spinning.

ebon patrol
#

as pets tend to be safer

bold glen
#

thanks, i'll read and catch up šŸ™‚

ebon patrol
#

personally, I think I'm gonna start another char and use that to rank up the merchant guild, so that when I start my FG I can just imkmidiately have 2 phantom grips and the falcon gloves

#

I really wanna see what that leveling experience is like

urban phoenix
#

XD

#

I usually go circle, so not an option for me.

ebon patrol
#

I love being able to pay to win

heavy yarrow
#

Is Devotion Smite Pal still gonna be any good with the healing hands nerfs?

cold dock
#

ya, i mean if any1 sees this and knows the answer, atleast VK Warpath has the while channeling stuff to help with toughness (and is still squishy) but WTF would the erasing strike do to build survivabillity?

turbid dome
#

Vitality stacking

#

Combo-ed with leech, tons of armor, decent hp regen

#

And the classic just kill the enemy instantly

wise rune
# cold dock ya, i mean if any1 sees this and knows the answer, atleast VK Warpath has the wh...

my idea for erasing strike was to build mana spend gained as ward then you can use the vessel of strife relic and wall of nothing chest to make endurance threshold and hp regen stats apply to ward, new boots that give you damage reduction and stun immunity while using erasing strike also seem really good for survivability since thats basically the only time you're gonna be standing still

crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (20) / Void Knight (93)

General:

ā–ø Health: 1,330, Regen: 24/s
ā–ø Mana: 1,061, Regen: 15/s
ā–ø Ward Retention: 107%, Regen: 90/s
ā–ø Attributes: 31 Str / 1 Dex / 1 Int / 1 Att / 20 Vit
ā–ø Resistances: 32% / 0% / 0% / 67% / 72% / 47% / 20%
ā–ø EHP: 1,403 / 1,146 / 1,146 / 2,084 / 1,948 / 1,561 / 1,294

Defenses:

ā–ø Endurance: 20%, Threshold: 389
ā–ø Armor Mitigation: 30% (1,443)

Damage Types:

ā–ø Void / Spell, Melee, DoT

Buffs:

ā–ø Void Essence (3/3)

Used skills:

• Erasing Strike (20)
• Void Cleave (20)
• Anomaly (20)
• Abyssal Echoes (20)
• Volatile Reversal (20)

Used unique items:
cold dock
lament star
#

World splitter with MoM mmmmhmm

#

ooh... celestial doom is even better with fractured crown but works better with spells (fk crown is only mages)

#

does maximum mana from c.doom scale with increased mana on your gear ?

#

because 500 flat with all the % modifiers would be huge

#

i can see a decently tanky void smite vk

rancid lantern
#

Yo guys

#

Would the new ring, Phantom Grip

#

pass on the Bleed to Ignite property of Maehlins?

#

cause that should in theory make for a spicy ignite build for forgeguard forged weapons

#

would appreciate a confirm

wise rune
#

thats a whole 23 points you're giving up from the void knight tree which you could use to get a lot of extra void damage or whatever else and you also lose 23 crit multi from having more points in VK

#

also 1% crit multi per 2 strength is a pretty slow way of gaining crit multi

#

obviously it scales your damage too so you want to build it regardless but a mana affix already gives you more crit multi than a strength affix and mana isnt particularly fast at building it either

lament star
#

im cooking an idea... VK void smite with devotion/celestial doom. spend mana with Erasing strike. smite for dps. Idk what to do for clear....

wise rune
#

wouldnt it be better to leave smite as fire for that to get more doom pulse procs

#

then you can use devouring orb or abyssal echoes to get the void proc

lament star
#

doom pulse would still proc with void smite no ?

wise rune
#

it does but it has a separate cooldown for each damage type

lament star
#

says it procs on void spell too

#

oooh

wise rune
#

so if you have both void and fire you can proc it twice as often

lament star
#

interesting

#

yeah but i lose echo

#

unless echoing is inefficient ? šŸ¤”

fair hollow
wise rune
#

actually even better might be lightning smite then healing hands for fire

tribal crane
lament star
#

btw mana spent as ward might be pretty good too with that much mana spending

wise rune
#

it kinda feels like its just a combination of 2 different builds that isnt as good as either of them though

lament star
#

yeah i think vk is not the way šŸ¤”

wise rune
#

yeah sorc is definitely gonna be better for celestial doom

lament star
#

eletrify paladin might work

wise rune
#

and if you wanted to go erasing strike you just go all in on erasing strike instead of trying to add a bunch of spells to it

lament star
#

with smite 0 cost. I need to find a spell that keeps my mana low to get max devotion buff

tribal crane
lament star
#

estrike was for generating essence

lament star
wise rune
#

yeah that was a big problem with it

lament star
#

ah fk now the MoM helmet is useless if i keep mana to 0

tribal crane
#

i think celestial doom will be okay for autobomber

wise rune
#

yeah i feel like there are better options though

#

anyone make a ravaging aura build with this yet?

waxen nymph
#

Spin to Win > Instant VC?

tribal crane
hallow shell
#

does someone have build for new axe shield in mind? like forge guard shield slam build or something

wise rune
#

and you can actually regen mana during warpath now too

rancid lantern
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Forge Guard (68) / Paladin (15)

General:

ā–ø Health: 3,729, Regen: 117/s
ā–ø Mana: 274, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 51 Str / 1 Dex / 1 Int / 72 Att / 4 Vit
ā–ø Resistances: 99% / 109% / 107% / 93% / 114% / 85% / 73%
ā–ø EHP: 11,329 / 11,329 / 11,329 / 18,565 / 11,329 / 11,329 / 11,107

Defenses:

ā–ø Endurance: 57%, Threshold: 746
ā–ø Armor Mitigation: 68% (5,929)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Ambition (20/20), Frenzy

Used skills:

• Forge Strike (35)
• Multistrike (30)
• Manifest Armor (24)
• Sigils Of Hope (20)
• Void Cleave (26)

Used unique items:
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Sentinel (30) / Forge Guard (68) / Paladin (15)

General:

ā–ø Health: 3,786, Regen: 117/s
ā–ø Mana: 274, Regen: 8/s
ā–ø Ward Retention: 24%, Regen: 0/s
ā–ø Attributes: 48 Str / 1 Dex / 6 Int / 72 Att / 9 Vit
ā–ø Resistances: 99% / 109% / 107% / 93% / 114% / 90% / 78%
ā–ø EHP: 11,535 / 11,535 / 11,535 / 18,315 / 11,535 / 11,535 / 11,535

Defenses:

ā–ø Endurance: 67%, Threshold: 757
ā–ø Armor Mitigation: 66% (5,500)

Damage Types:

ā–ø Physical, Fire / Melee, Spell

Minion Damage Types:

ā–ø Physical, Fire / Melee

Buffs:

ā–ø Ambition (20/20), Frenzy

Used skills:

• Forge Strike (35)
• Multistrike (30)
• Manifest Armor (26)
• Sigils Of Hope (20)
• Void Cleave (26)

Used unique items:
tribal crane
tribal crane
#

attackspeed and double dipping into melee fire dmg

rancid lantern
#

but fair point

#

wait the flat double dips?

#

didnt think that is considered a weapon property?

tribal crane
#

huh?

rancid lantern
#

you said the flat double dips

tribal crane
#

it says it gives flat fire dmg to you and your minions

rancid lantern
#

oh in that way

#

thought you meant it gives to minions twice somehow

#

thats not double dipping :p

tribal crane
#

so it gives it straight to minions, and second time through the ring

rancid lantern
#

oh

#

that way

#

aight

#

that is

tribal crane
#

yeah you get it twice basically

rancid lantern
#

Noted.

#

think maehlins worth considering?

tribal crane
#

is there enough bleed sources for forged weapons to consider it

waxen nymph
#

Not on a crit build

rancid lantern
#

no ofc it wouldnt be a crit build then

tribal crane
#

so i assumed he was asking for ignite

rancid lantern
#

ye

waxen nymph
#

My bad

rancid lantern
#

the 2nd is maehlins, 75% off Weapons master + 140% off smelters might

#

so thats baseline

waxen nymph
#
  • your Bardiche
tribal crane
#

you gonna play disintegrate hammers @waxen nymph ? i remember you playing it back in the day

rancid lantern
#

i played it back in the day too, it should be pretty solid now.

waxen nymph
#

I am very tempted inded

#

Its one of my possible starters
Flame Burst Smite Warpath
Disintegrating Aura
Or Tempest Strike Aftershock/Boulder Shaman

rancid lantern
#

worldsplitter warpath sounds juicy

#

just full screen warpath

waxen nymph
#

Warpath mana cost is 1

#

Mana cost =/= channel cost

rancid lantern
#

Doesnt Warrior's Fury add mana cost?

#

and not just channel cost?

#

(warpath tree)

waxen nymph
#

Channel cost

rancid lantern
#

aw shucks

#

forget that then

turbid dome
#

I wish they would reword it to channel cost

rancid lantern
#

would be a good suggestion

#

say

#

minions wouldnt double dip with maehlins, would they?

#

on the ignite chance?

#

hmmm nah

#

this is too much crit

#

to just go ignite

#

and too much flat

#

Followup question

#

Does Logi's Fire Critical Strike Chance work on Forged Weapons, that have the Fire tag?

#

i assume not but id like to make sure

tribal crane
rancid lantern
tribal crane
rancid lantern
#

Shared tag ?

#

this bit

tribal crane
#

it is not shared tag?

rancid lantern
#

Forged Weapons have the Fire tag

#

so, isn't it?

tribal crane
#

they dont have fire tag

#

and that doesnt have minion tag.

#

oh with forge strike they gain fire tag yeah.

#

but that still doesn't work

#

if there was a node that they gained stats from your amulet then yes.

rancid lantern
#

mmm

#

eh i cooked it decently enough

#

its a 15 point experiment and a glove swap if it turns out ignite is better

#

so not sure why im so concerned xd

tribal crane
#

i mean you get the crit yourself for forge strike and minions gain same amount of crit from the lower line

rancid lantern
#

ye ofc

winter copper
#

forge weapons omegalul

solemn harbor
#

So, I haven't really played since like... the week after they added Healing Hands to the game. Did they ever give HH a sheet DPS number so we could track what actually increases it? Or is that all still guesswork?

ebon patrol
#

we were talking about this earlier, but for anyone wanting to use minion forgeguard with the phantom grips, the Falcon fists are gonna absolute slap

#

54% attack speed, 54 added flat damage if you use 2 phantom grips

#

keep in mind, they nerfed forge weapons by reducing their base attack from 18 to 2

#

you're going from 18 to 56 instead

fair hollow
#

18 to 2 is way less impactfull then ppl think, since you have the weapon flat attack aswell

ebon patrol
#

and thats assuming phantom grip just applies the same bonus twice

#

and in no way double dips

ebon patrol
acoustic cobalt
#

hey, wanted to ask how bad the healing hands nerf is, if at all. i really enjoyed playing a healing hands paladin

river marsh
acoustic cobalt
#

so a pretty hefty dps AND survivability nerf :O

ebon patrol
#

I've never seen actual numbers

solemn harbor
#

Honestly the Ward nerf ain't terrible, unless you wanted to do the infinite Ward stacking thing which was boring. The DPS hit looks terrible on paper, but we still don't have a damn DPS tooltip for it as a primary skill so you're mostly using it with Rive anyways.

ebon patrol
#

like I assume it's some % of your weapon's attack and speed but I've yet to see any actual breakdown on what the ratio actually is

solemn harbor
#

I think HH might end up more in line with Holy Trail Javelin now, but that's a primary skill vs a proc'd skill so...

acoustic cobalt
solemn harbor
#

No. HH has zero tooltip input for damage. We've always just guessed what it does. I personally only use HH now, on my Rive Paladin, for the added healing and survivability, so I can get more DPS from gear.

chilly peak
acoustic cobalt
#

i guess s* he's refering to that

chilly peak
#

I'm blind, don't see that still ^^

solemn harbor
#

I didn't see anything about HE Damage reduced in the patch notes.

#

Unless I missed it entirely.

chilly peak
#

Yeah same for me, that's why I'm asking

solemn harbor
#

And since I only play bleed bow Rogue and Paladin, those are the only two sections I ever read. lol

acoustic cobalt
#

oh wait, now i get what you mean, i only see base healing and healing to ward

split marsh
#

Healing Hands’s base up front healing is now 50 (from 100)
Divine Barrier now converts 20% of Healing Hands’s healing to ward (from 100%) when affecting an ally with missing health gained as ward per second. It still does not restore health for that player.

#

not a nerf to the damage just to the healing amount being used to generate ward

solemn harbor
#

Yeah, I didn't see a damage nerf in HH's list. Base Healing got halved, so that is technically a damage nerf as well, but again, it all rolls back to the tooltip not showing DPS so it's irrelevant. lol

winter copper
acoustic cobalt
#

oh i see

solemn harbor
#

Ah jeez... Non-listed updates... That's fun.

acoustic cobalt
#

i was wondering, because last time i was playing a HH Paladin for my coop runs :D

river marsh
#

I was looking at numbers but cant fidn it now, it went from like 20% to 10%

solemn harbor
#

Still probably gonna roll with Rive HH Paladin though, it's an easy build and tanky. Plus, if it's bad, I can just pivot to WW Paladin.

gusty abyss
chilly peak
#

All good. I knew why I asked "where is that" and did not say "that's not true" ^^

gusty abyss
#

there are some more that where not in the patch notes

solemn harbor
#

I saw the Rive Healing buff on the Sentinel base tree and was like... I wish that worked with spin to win.

#

Also, some year, Paladin will not be good anymore and we'll get a list of buffs in the patch notes!

winter copper
#

tldr its a sad patch for top end sentinel builds

#

and good patch for 300 corruption enjoyers

split marsh
#

It doesn't show on LE tools for HH having healing effectiveness reduced in their change log

#

shows the same change for halving the base heal and thats it

river marsh
#

its this node that went to 10% yep it was 10% before now 20%

chilly peak
#

That skill was broken by design. I enjoyed it while it lasted, but it was not a healthy build and I think the HH nerf was more then reasonable

winter copper
ebon patrol
#

any skill that heals and damages simultaneously is always teetering on a fine line

#

either it'll be too weak or too strong

winter copper
#

still op skill tho

#

just holy bolts build was nerfed the most, other versions will do just fine

river marsh
#

from proc, but its lot worse as direct cast

gusty abyss
#

And now that warpath has mana regen, we can add abbyssal echos converted to fire for AOE fire damage and healing (:

split marsh
#

You said they reduced it though. 10% to 20% is increase

solemn harbor
#

I mean, it was a bit bonkers before, so that's not terrible. I didn't play self cast damage HH after like day 2 of it's introduction though because Proc'd HH was better.

chilly peak
winter copper
solemn harbor
split marsh
#

ahh i see what your saying

solemn harbor
#

So, caster HH was very good, but I don't like Casters in general. Melee HH was... a thing... Like it did good damage, it had good AoE, but it was always lacking things, especially tooltip info to reliably know what you were trying to focus on.

ebon patrol
fallow crater
#

Does the Kindling node in shield bash give +20% base crit (really good) or 20% increased crit chance (really bad). Normally things say "increased base crit chance" specifically but 20% increased crit chance seems so bad...

gusty abyss
#

+x% is base crit, yes

#

x%, without the + is just increased

fallow crater
#

Okay it says "Next attack crit chance: +20%" so looks like base crit - thanks!

ebon patrol
balmy mountain
#

Does there exist a good Forged Weapons build anywhere? ( 300+ Corrupion)

river marsh
#

not yet

solemn harbor
#

I might mess with a FW build this time after it gets figured out.

river marsh
#

stack the two grip rings and it should work

ebon patrol
#

literally what I was talking about up there. it seems like any good forge weapon build is gonna be centered around phantom grips

#

and so far there are 2 gloves that seem really generally good for it

#

the falcon gloves give like 54 flat attack and 54% attack speed, the fighting chance gloves give like 170% melee damage+lifesteal

river marsh
#

time to roll MG and get em cheap at start before it pops in guides gregory

fair hollow
ebon patrol
solemn harbor
#

Unique Specific Rings.... I'll never get them. lol And I only play SAF, so it is what it is. lol I don't think I've ever played a build that needs specific uniques to drop. lol

balmy mountain
river marsh
ebon patrol
#

so basically any forge weapon build is basically guranteed to be running 2 phantom grips

balmy mountain
#

Mabye you can go bleed than?

ebon patrol
#

assuming they stack which I REALLY hope they do

quiet hearth
#

I see no reason why they wouldn't

ebon patrol
#

my full hope is they actually double dip on each other to some extent

gusty abyss
#

What that makes me wonder, is if you can triple dip when using Julra's Obsession

river marsh
#

multi strike to summon forged weapons, throw manifest armor and the shield ring on and it could be very lazy build

balmy mountain
fair hollow
waxen nymph
#

Odachi would be better no ?

#

Its faster

fair hollow
#

Odachi doesnt give flat crit

waxen nymph
#

Oh right

#

Mb, I thought the Lucerne was the Crit Multi

fair hollow
#

You can actually run odachi if you have t7 crit chance on solarum bracers base IF the rings stack

gusty abyss
#

Do forged weapons get this part?

fair hollow
gusty abyss
#

aww, no meming with 60% health as ward then

fair hollow
ebon patrol
fair hollow
#

But dropping salt for solarum bracers with t7 crit chance enables odachi wich gives 170% crit multi

ebon patrol
#

damn

#

though out of curiosity, would salt's other effects also apply?

#

the conversion to bleed and poison

fair hollow
#

Propably not since its unique stat but have not tested it

ebon patrol
#

yea I suspect a lot of the more complex glove features may not apply. I know they won't proc skills already but I'm doubtful they proc the more specific specuial abilities either

fair hollow
#

99% of the time they dont

#

Lifes journey sprit plague on melee hit does actually work for MA tho so its a bit weird

ebon patrol
#

would black blade of chaos get it's additional effects through the rings? specifically the added flat void and lighting damage

#

not exactly elements with a lot of synergy but it's just a bunch of additional flat damage on a weapon that can get the same crit multiplier

fair hollow
#

The flat dmg and ailments yes

#

But too low LP chance, you would need a t3 atleast to maybe out dps a good odachi

ebon patrol
#

true. I'd say black blade would be a far better weapon for anything but lategame but it's min level is 72 so that is entirely irrelevant

#

i guess it will just be a potential BiS weapon for those who get really lucky

solid forge
#

Which opens the melee leech instead if that's a thing

fair hollow
solid forge
#

Fair enough

#

I'm gonna dw the scepter and a sword so my VC will be instant while channeling warpath

fair hollow
#

Im not sure what i wanna play, 0 bug fixes for MA so im a bit salty

solid forge
#

I'll just switch if MA Whirlwind is not up to par, but let's admit Warpath on you and WW on MA should be fun to look at lol

ebon patrol
#

I think i'm gonna try primailst for a first char to build faction rep with the merchants so I can pay2win gear for my FG. I wanna see what the actual leveling process is like for a Fg pet build with the right uniques

fair hollow
solid forge
fair hollow
#

I hope so

#

Area affixes also not working...

solid forge
#

Or it's the tool tip that's wrong, who knows

#

24h to go, we'll know soon enough.

#

Worst case I just put the other skill on the MA

ebon patrol
#

hopefully pet FG can finally experience the shine wraithlord necro did. I mean that is extremely unlikely

#

but a man can dream

nocturne sable
#

I havent played since 1.0, any buffs happened to forge guard?

ebon patrol
#

mixed bag overall imo but he got some interesting new uniques

#

though defnitelt some buffs, it's also not the rework I think a lot of people are waiting on. that will likely be next cycle

river marsh
#

looking at passives it seems like it will lack dmg, unless the rings really pop off

#

like it prolly wont die, but it will take forever to kill stuff

ebon patrol
#

the rings have a lot of potential with certain gloves

nocturne sable
#

Ive always loved the concept of FG but hes just so weak lol

ebon patrol
#

3 in particular

#

Fg is actually probably gonna level very fast if you can get 2 full rolled phantom grips at the start(merchant guild go brrr) because there is a set of gloves at lower level that just gives you flat additional 54 damage +54% attack speed

#

which combined with the damage from a good weapon is just gonna demolish leveling

#

their natural armor shred helps too

urban phoenix
#

I really want the cold version to work. XD

ebon patrol
#

we're all hoping freeze FG works just for the memes alone

mortal rapids
#

Warpath flame burst technically got buffed since you can channel proc and regen mana

tardy hedge
#

anyone whip up a planner for ravaging aura main skill with aberroths? I tried to spec into it on live but couldn't get tooltip past 14k, pretty underwhelming, hoping aberroths makes it viable and the item isnt just a stat stick for ailment stacking šŸ˜”

waxen nymph
# tardy hedge anyone whip up a planner for ravaging aura main skill with aberroths? I tried to...

Looking for the REAL Righteous Fire equivalent in Last Epoch? You're going to love this.

A few small changes here and there, and suddenly Ravaging Aura is one of my favorite builds to play. I previously played this build to 500 Corruption and level 100 in Hardcore, and it's even better now.

āœ” Over 4000 life
āœ” 42% Damage Leeched as Health
āœ” F...

ā–¶ Play video
scenic gyro
#

you just slap dot dmg on every slot and thats about it no?

waxen nymph
#

This was a while ago but should be similar

scenic gyro
#

+new weapon with some lp is gonna be huge

quiet hearth
#

I actaully wanna grab a thornshell and stack attunement to abuse the new Thornmail node.

tardy hedge
#

ravaging aura has scuffed scaling tags so I was curious if there were any interactions I was missing for how to scale it as a main dps skill. on live my highest dps came from Spine of Malatros lol, although a well rolled merophage would probably be best

#

it just seemed like even with targeted investment it wasn't really viable, seeing perry's video do a couple thousand per tick doesnt give me a ton of hope for a harbinger item making it good for endgame/high corruption

quiet hearth
#

Not every build needs to be a pusher for it to be good. I played one last cycle and it worked just find really.

tardy hedge
#

I agree, still I had higher hopes for a harbinger item to be more build defining :/

white cosmos
fallow crater
#

Struggling to find good defensive layers for a 2H FG. Feels like so much of the defense in the passive tree is tied to shield or attunement. Anything I’m missing besides armor stacking and titan heart?

quiet hearth
#

armor stacking mostly, but dont forget about the nodes that just give you less dmg taken from nearby, and that new body armor Null something that gives up to 20% less damage taken for overcapping

quiet hearth
hardy forum
white cosmos
spring pollen
quiet hearth
#

Yeah, endurance goes hard when you don't have other layers

ripe cargo
#

What skills can a phys javelin build even use besides javelin+lunge

lament star
#

Uh... Endurance goes limp with low hp

quiet hearth
#

Unless you are building ward, you build hp, that is like...common knowledge I'd like to think

lament star
#

Regen/leech is more important.

quiet hearth
#

regen/leech means nothing unless you have the base HP first, regen/leech are defensive layers.

spring pollen
#

What do you mean goes limp? Endurance gives you Effective HP, which gives your sustain a chance to recover

lament star
#

End only works when u reach the treshold

waxen nymph
#

No

#

If a hit were to leave you below threshold but started from above the part below the threshold get mitigated

lament star
#

Works below the treshold

quiet hearth
lament star
#

Well end is not efficient if u never go below end tresh. Its very good for not getting osed tho

quiet hearth
#

outside of that Gum I honestly have no idea

spring pollen
#

Technically true, if you never go below threshold then it has no value. But you will go below threshold at some point. And Endurance is something you build in addition to other defensive layers, not as your only defensive layer. So overall it is a good investment as it results in a meaningful boost to your effHP.

#

^ This is assuming a life build by the way. A build that relies entirely on ward will mean less/no benefit from endurance

turbid dome
#

Is damage dealt to mana before ward a thing

quiet hearth
#

nope

#

that would be so op

turbid dome
turbid dome
quiet hearth
#

...I ALWAYS forget that, ty for your obsession

polar spire
quiet hearth
#

Just dont get hit 5head

polar spire
#

Naaa its fine

#

Getting hit is ok

turbid dome
#

Apathy’s maw just having a T7 melee void damage is responsible for the is obsession

#

And I can slam another t7 melee void dmg on it

polar spire
#

You get up to 7000-8000 health, run missing health lunge + lunge missing health idols, and you get hilarious gameplay where you drop down to 100 health, panic slam lunge, and shoot back up to 100%

turbid dome
#

Do that but with rive and the new time and faith passive

#

šŸ‘

quiet hearth
#

Actually, running that new % sentinel node when you use rive, vengeance,smite or multi strike would go well with that

polar spire
quiet hearth
#

10% of your missing HP per hit

turbid dome
#

Not the skills passive like base sentinels tree

#

I can’t wait to get like 400 flat void dmg on rive from just my weapon

spring pollen
quiet hearth
#

time and faith is GREAT

polar spire
quiet hearth
#

you dont just slam t7s on but sure

turbid dome
#

With the sheer amount of 1lp apathy’s maw that drop you can

polar spire
quiet hearth
#

I just avoid using t7s in anything that isnt theory is all, because my luck is terrible, I survive only by embracing meme builds

turbid dome
#

Well yeah

#

I do every build plan without exalted or legendaries, but damn if that isn’t the first legendary I want

polar spire
#

Oh i can get behind meme builds, like 80% of my letools builds are trash now, but i have around 400 builds made now

waxen nymph
#

Memadora

polar spire
#

I've been messing a whole lot with Event Horizon atm with its 150% more damage

quiet hearth
#

Im not being cynical about it, also, why is no one talking about how stupid blind is now?

#

Oh I love the bonk hammer

urban phoenix
turbid dome
#

I wish bonk hammer worked with void cleave

polar spire
urban phoenix
#

Haven't played Forge Guard before, but was planning on using warpath

lament star
#

My point was. End does not go hard. It goes ok.

quiet hearth
#

Actually, raw smite with HH, Time and Faith, and dual wielding two of the new smite swords

polar spire
#

Aw, missing out on that sexy 1000% frostbite rive then

urban phoenix
polar spire
winter copper
#

šŸ˜“

polar spire
#

Ope metamisha is here, me and my memery shall now fleeeeee

quiet hearth
#

I'm gonna do a reflect FG once I get the shield axe and thornshield, and use shield bash for single target. with 100 Attunement and a max roll on the 5-9% boosted reflect, it's like...6400 true dmg to anything that hits you, perfect for trash mobs

polar spire
winter copper
polar spire
winter copper
#

and it was also tryhard popular poe streamer, which made it even more entertaining

turbid dome
#

hides mana stacking melee sorc idea

quiet hearth
#

Dont hide it, embrace it

tribal crane
quiet hearth
#

I 100% am doing a bonk hammer SS build at some point

polar spire
winter copper
turbid dome
#

Dang

#

I saw the new axe and thought lots of mana = sorc = big bonk

polar spire
#

Yea most things are already a thing, and with the amount of meme bs i've posted in here, i've prob done it too