#💀┃acolyte

1 messages · Page 105 of 1

noble flame
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The one where Abom self-sacrifices? That's easy enough to mitigate, just cast away from the Abom (archers also reduces the risk)

muted mist
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Rampant Coast on spellblade immediately upon reaching 300C:
many, many deaths
on cold necro (oblation but with golems instead of zombies)
first try

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amazing how much better a good build feels

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i don't think i even have a primordial item on the necro

gleaming trail
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With summon skeleton and the resummon on death effects, can multiple skeletons be in the process of being resummoned at once

gleaming trail
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Im guessing the skeletons will all be on separate timers?

obtuse quest
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Yup, assuming the % chance procs

gleaming trail
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How does it work with the skeleton limit?
So lets say my cap is 4
3 die and one is being resummoned (We call this one Bob)
I cast summon skellys and 3 spawn (so now at 4 skeletons)
Another skeleton dies, if this happens before the 3 seconds has passed will Bob resummon?

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Would me hitting my limit "kill" my re-summoning dudes

obtuse quest
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Iirc it checks limits after the resummon timer hits, so if you are below your limit when Bob would respawn, he will, otherwise it's burnt.

gleaming trail
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That brilliant, thanks for the info

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Now to make this build in game and see if the mana will work
Using skeletons for mana gen

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I've had my fun with witchfire but bosses are taking too long at 400c+

sonic wind
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Died once, came back as skeleton. Died again. Just as hes about to come back again... nope, dead for real now.

gleaming trail
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Bob is my strongest solider, he gives 15 mana

sonic wind
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Bob died for our mana.

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Living legend, until the living part stopped

lost gale
muted mist
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Anyone know of the top of their head if minions with attached dread shades are immune to Doom Brand? Or if the new Bone Golem mechanics for dying skeletons count vanguards?

sonic wind
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It affects the attached minion and all minions in area

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but if you take the no decay it stops affecting attached minion

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still affects others

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at least that is what it used to do

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was a while ago I last tested it

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its generally fairly good for autobomber type stuff but it tends to be really unstable

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might actually have some good use case with wraithlord?

lost gale
wintry flame
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Hmm they did before I didn’t think they did after

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The changes

lost gale
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someone was saying they were doing it in 1.4 in this channel I think

wintry flame
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I’ll have to retest to be sure

muted mist
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dread shade does not render minions immune to the health drain of doom brand

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i don't really understand how the drain works, it instantly obliterates bone golems

sonic wind
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Just tested, it does

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it simply applies the normal %health decay from dread shade to all minions in the aoe. The %health drain ramps

muted mist
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that shouldn't pop the bone golem in two ticks

sonic wind
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it's %health

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it reaches 100% very fast

muted mist
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yeah, it's bugged then

sonic wind
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It works exactly as described

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This node prevents it from draining the health of the minion it is attached to.

muted mist
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it applies the health drain of the Dread Shaded minion, at the current %, to all other minions?

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i'm not using lone watcher

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i'm using poison immunity

old hull
muted mist
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okay so if i summon 3 skeletons and immediately dread shade all 3, with poison immunity, their health decays reasonably

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if i summon a skeleton, dread shade it, wait 20s, and then summon a bone golem, the bone golem loses 90% health in a single tick, then dies next tick

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so the drain from other minions is proportional the current drain the target would be experience based on duration

sonic wind
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Yes

muted mist
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that is... sort of convenient in that it'll pop very fast

sonic wind
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everlasting poison only works on the attached minion. Minions in area still drain normally with doom brand

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So lone watcher is most likely better option

muted mist
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yeah, i was hoping with the poison immunity idol it would be possible to run multiple dread shaded minions that don't doom brand each other

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didn't really expect it to work but would have been interesting

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if that worked and vanguards counted for the bone golem melee damage node, you could run Aaron's Will with deathchill golems and juice their melee with vanguards via zombie spam.

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but of course it doesn't so Aaron's Will continues to be a deeply limited item

old hull
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Yeah, definitely a junko item, sadly

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crazy considering how rare it is

sonic wind
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it should be decent with blood golems cuz of how much damage the orb deals right?

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iirc blood orb is actually comparable to abom in raw damage output so yeah idk.

wintry flame
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I think it’s actually a really good stat stick item on Necro

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Surprised more people don’t just run it in minion builds

wintry flame
sonic wind
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Are they not solved by just throwing more cdr at the problem?

wintry flame
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no the Blood Golems have a particular engage range, which when they cast the orb it's either too early or far too late meaning you lose hits. They either cast at max range or right up close to packs/bosses and you lose out on like half the hits. It needs some sort of homing or a way to increase the targeting area.

lost gale
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I'd expect bone shatter to do more damage overall than blood orb given the inconsistency

sonic wind
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which ruins shatter

lost gale
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so it does, my bad

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2 golem with penance on them and you casting mshards w/ doublecast is gonna do a lot

sonic wind
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idk maybe if you give them enough %inc aoe the orb will be decent.

lost gale
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plus the odd rip blood for the spatter buff

old hull
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There's also still fire aura golems, which you can still mulch skeles for, it's just not as convenient without brand

sonic wind
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I think only golem I'd play is melee (maybe) and shatter

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was gonna try revenant but its so weird with it constantly resetting

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Was looking for something to scratch my minion itch with but yeah, not much for solo minion except abom. Guess I wait for them to make the darn riftbeast amulet a perma summon

lost gale
lost gale
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Archmage HS can do like >200x multi, surely plague would be good

muted mist
sonic wind
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i think static orb also does that and iirc alt text says something about aoe working?

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yeah it does

sonic wind
winter wyvern
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Has anyone tried the node Incipient Decay from the Aura of Decay's tree ? I have 550 poison res in lich form and with the aura active, but I'm clearly not getting defiling nova procs every 15/(1+3.3)=3.5s. It's more like every 8 or 9s.

sonic wind
obtuse quest
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fairenough

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Would be funny if it was bugged

peak flare
obtuse quest
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Wouldn’t be that surprising, and I don’t even know how good it is other than for applying more poison that you probably don’t really require

subtle niche
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when you've got Dark Shackles for drain life (the non-channeled version) can you put 2 circles down on the same target and drain it twice? i genuinely can't tell if it's doing extra damage or not

sonic wind
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something like the 50th time

lost gale
subtle niche
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sadly i was doing teh spelldot one. trying to trick a torment build into thinking it could kill bosses

night hemlock
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It can kill bosses though

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Not fast but it can

winter wyvern
# sonic wind Just a thought, try toggling it off and back on when you enter reaper form

I'm sure I had done it previously, but I tried again and nope, this does not fix the issue. I timed the procs while walking in circles against a boss, and it's casting Defiling Nova every ~7s, so roughly twice what's expected. This is close to a single-point expectation indeed. At this point I'm just fed up with things not working as intended/written in this game.

obtuse quest
lost gale
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It is

sonic wind
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ofc idk why the clear spell only triggers when boss nearby

old hull
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Because AoD isn't allowed to have nice things, damagewise, despite half its skill tree being damage stuff

lost gale
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AoD's whole power budget is in fume weaver and the minion ailment stuff

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everything else has to be trash

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(not that skills have remotely equivalent power budgets)

sonic wind
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Its just so funny

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The skill doesnt even need to deal damage to bosses

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Even if it only worked as clear skill

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it would be fine

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but somehow it is kneecapped from even doing that.

lost gale
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dr34d trying to do carrion bleed AoD straight after launch in 1.3 was darkly funny

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skill gets a huge buff, a much better ailment type, ailment type gets an incredibly strong primordial item so surely it'll be good?

muted mist
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Sometimes I wonder if EHG is good at math and we just keep missing some of the wild build options. Then I come to my senses

wintry flame
obtuse quest
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L

lost gale
muted mist
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I also wonder if they're perfectly fine at math and they just don't bother because the dartboard balance is better enrichment for our enclosures

tacit plinth
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They dont bother to test much of the stuff they make for sure

tidal adder
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Guys can someone explain how to do Infernal Shade snapshotting?

sick belfry
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I keep thinking that maybe we should have the CT program again

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whatever supposed drawbacks from it seem like not a big deal if we can get stuff properly tested, both balance wise and making sure critical bugs get caught before live

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like, every season some of the new stuff they added, ones that are supposed to be the highlight of the season, turns out to be bugged

tacit plinth
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We should definitely get thay back cause ehg testing is just bad

lost gale
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assuming that's the kind of infernal shade snapshotting you mean

tacit plinth
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Like I can understand the weaver set bug to affect all weapons but the fact that shields,quiver,catalysts also get affected it means no proper testing is ever done

lost gale
tidal adder
lost gale
tidal adder
sick belfry
tidal osprey
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Is there a specific list on what can Julra's Obsession apply to minions that work? I know cast speed and attack speed work. To be specific, I want the low-life-ward + dread shade combo with Julra and minions but the forum I read did not answer if it works now (or ever will) so Im just hoping theres a list somewhere on what works with what (Julra + minion) interaction.

lost gale
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the experimental gain ward based on missing health affix doesn't work on minions

tidal osprey
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okay thanks!

tender ridge
obtuse quest
sonic wind
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could have sworn I had them working once

lost gale
obtuse quest
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By default, if you feed a minion INT for example, they'll just hold the INT and do nothing with it.

lost gale
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oh is that how it works?

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I thought it was more like dota where some units (mostly heroes) have stats and others do not so giving them a +10 strength item is just adding to a category which does not exist and does nothing.

obtuse quest
sick belfry
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wasn't it the other way around? some skills minions can use have attribute scaling, but those attribute scaling does nothing because minions can't have attributes?

obtuse quest
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Otherwise your minion's attacks would do jack all damage.

sick belfry
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yeah, that's the % increased the minion gets from the summon skill, scaled by your attributes, right?

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I'm thinking of the actual skills they cast having attribute scaling

obtuse quest
sick belfry
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that's kinda weird, so it's also placeholders for our skills too?

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as in, minions can cast some of player skills too

obtuse quest
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Generally, minions can't cast player skills and players can't cast minion skills, they're there just in case something breaks.

sick belfry
obtuse quest
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minion skills have attribute scaling as mostly a "In case of emergency"

obtuse quest
sick belfry
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that's such a roundabout way of coding it 😄

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got a link to the convo where they explained this have attribute but have no scaling mechanic?

obtuse quest
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It's buried in hell, you might as well ask again at this point.

old hull
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they get none of the base effects, like no inc armor per str, in addition to just not being able to scale skills with them

obtuse quest
old hull
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afaik, they never could

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I think they are just something only players can have

obtuse quest
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🤔

green nacelle
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So if I am leveling, I choose Lich atm, I am using blood rip to cast marrow shards, but noticed ghost flame also can cast marrow shards, I think my Aura of Decay kills most mobs but single target/omens I need marrow shards for damage I think. Can I switch to ghost flame? I have a corrupted scepter that changes bleed to ignite and increases ignite damage is why I’m thinking about it.

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I’m lvl 68

lost gale
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ghost flame needs like 3 or 4 idols with good rolls to sustain its mana cost and it doesn't do very much without being a dedicated build

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the mshards proc is at most 3.2/s which you can easily beat with cast speed

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zombies however, zombies can trigger mshards for you and you're exactly the right level to use zombie rings

green nacelle
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what are zombie rings? is that a legendary to look out for?

lost gale
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unique item which gives you zombies a chance to revive

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not that rare

green nacelle
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Okay I won't switch sometimes it feels like I have the damage, but not the survivability to keep where I'm at with 1.2 hp, and 900 ward, with aura on I sit around 400 ward.

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the wand just changes my global bleed chance to ignite right? not skills bleed chance from passives?

lost gale
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nah it should change it from skills too

green nacelle
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okay, I swapped aura of decay to phy but I don't think it affects that then because itself changed everything to bleed?

lost gale
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there are boots which make aura of decay do fire instead

green nacelle
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okay, Sorry is there a training dummy somewhere?

lost gale
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yeah it's in the arena

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which is in the divine era, cold region

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as far to the west as you cango in that region

green nacelle
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okay thanks!

old hull
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Can also right click an arena key to open the map directly to the place that has the dummies

green nacelle
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yeah it must be aura of decay still appling bleed even with the corruption item equiped? but it only ignites me.

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oh so the poision chance is converted to bleed, and the bleed chance gets converted to ignite

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understanding now.

pearl snow
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Thats why those boots exist basically

green nacelle
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yeah gotchu sounds good.

pearl snow
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Any generic bleed or bleed nodes get converted

green nacelle
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but then why does it only ignite me and not bleeds?

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but w/e

pearl snow
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If something applies bleeds to you itll convert

green nacelle
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okay sounds good.

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okay just got this unique, is it worth swapping around for?

lost gale
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probably not, mshards isn't necrotic or fire so it won't apply

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and you're getting good health and inc from the purple

sonic wind
# old hull I think they are just something only players can have

So I did a really deep dive into this pre-multiplayer (I was attempting to write a script to check all the various stats in game to see what applied and didnt apply to minions) but results were still inconclusive. My memory of what happened was that any stat in the game can be granted to a minion, (meaning can be added to the list of stats they have) but it is 100% case by case basis for if those stats are handled in any way.

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I'm 99% sure a minion does receive a "+5 to dexterity" but I dont know where things go from there when it comes to other items that scale with attributes

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ofc that revelation that blood spectres somehow lose the stats from julra gloves entirely raises some additional considerations.

lost gale
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that's my best guess

sonic wind
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I mean it makes sense but defs a bug

green nacelle
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is being self-cursed more of a Warlock thing?

pearl snow
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Not necessarily, but theres some more interactions with it since Fissure can self curse

tender ridge
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warlock has the easiest time self cursing but all three of them can do it

green nacelle
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I have a 33% cast speed while cursed idol now, wondering if respecing bone curse is good.

tender ridge
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bone curse aura will devour your mana if you're not prepared for it

green nacelle
tender ridge
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not worth it unless you're building around it

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damn that's a high roll too

green nacelle
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Yea really nice rolls.

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does the relic that increase DoT for marrow shards just applies to the DoTs applied by skill

lost gale
lost gale
mortal summit
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I tried the "Last Epoch Build Randomizer" and got Warlock with Chthonic Fissure, Infernal Shade, Harvest, Chaos Bolts and Summon Bone Golem.
I never build something myself and thought, this build randomizer is pretty neat to play (away from the stupidness/boreness of just following a build guide a long). this is, what I came up with:
https://www.lastepochtools.com/planner/Apbd1rxk
I focused on using fissure to cast chaos bolts, and help with shades to prolong the fissures and an auto cast harvest via chaos bolts as well. rest is focused on fire damage. is this viable or just dogshit what I built? 😅

stuck owlBOT
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Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Warlock (57)

General:

▸ Health: 1,198, Regen: 20/s
▸ Mana: 104.51, Regen: 9.6/s
▸ Ward Retention: 50%, Regen: 25/s
▸ Attributes: 2 Str / 2 Dex / 17 Int / 2 Att / 8 Vit
▸ Resistances: 35% / 0% / 0% / 0% / 0% / 91% / 16%

Defenses:

▸ Endurance: 20%, Threshold: 240
▸ Armor Mitigation: 3% (54)

obtuse quest
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Golem in a warlock build.
You would have lost nothing if you didn't spec bone golem.

sonic wind
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4 of them would legit be enough to run bone curse on it

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and oversustain the mana anyway

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granted damage isnt really a problem but at same time since I run primordial death champ relic the cast speed would be a lot defensively too

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come to think of it the bone curse procs themselves would be a very significant damage increase too...

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Yeah bone curse procs would be ~15% more total damage at 600 mana

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Would be better without the very problematic self cull node lol

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Hmm no its not worth. Loses defensively to blood spirit omen idols by a lot until you are at like 3-4lp 3t7 gear which doesnt exist anymore

lost gale
tender ridge
lost gale
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it's a larger fraction of your EHP with corrupted form

tender ridge
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well it's the same proportion regardless because cull is proportional to begin with

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I think i get what you mean though. Corrupted form isn't playing LLW so you're killing yourself at 18% instead of at 0%

mortal summit
obtuse quest
old hull
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Kinda hard to compare an actual ward build to health build for that tho

tender ridge
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yeah that's true

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I was thinking about it in terms of raw instead of how corrupted form limits your max to 50%. you still have the 50% ward though so it's proportionally the same amount of your ehp as it would be in a health build

lost gale
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if you have much WPS you shouldn't be getting hit with 0 ward tbf

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I think you have to be hit at 0 ward and below 12% health for it to kill you

tender ridge
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yeah you have to have 0 ward and be below the KT for it to kill you

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which is why it's basically irrelevant for the most part. if you're that low with that low of a ward value, you're pretty much dead

sonic wind
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ward breaks every hit usually so cull would be immediate death.

tender ridge
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well it's only immediate death if you're already low on health

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it's not like your entire health pool is covered by the KT

lost gale
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but if you have even 1 ward when you get hit you wouldn't get culled at any life value (though you may die anyway from the damage ofc)

old hull
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Should just check after the damage instance that health is below threshold, but hard to test defensive stuff that that

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I think the ward interaction was something they added a while back, maybe a patch note better explains it if we can find it, doesn't seem to be explained in game afaik

sonic wind
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because whenever I fight him he cancels all his animations and overlays 5+ slams in different places at same time.

tender ridge
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nobody said anything about uberroth

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that's a whole different beast than the vast majority of the game

sonic wind
tender ridge
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that's fine but that's definitely not how most people play

sonic wind
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so I'm used to people playing the game a bit differently than me XD

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Also tho, like if bone curse setup is only netting me 15%-20% more damage idk what content that damage matters in outside ubberoth

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Like I'm sitting well over 100mil dps rn

lost gale
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on what build?

night hemlock
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It matters for corruption pushing more than Uberoth probably

ancient ice
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (21) / Necromancer (60) / Warlock (5)

General:

▸ Health: 1,434, Regen: 16.22/s
▸ Mana: 268.04, Regen: 11.28/s
▸ Ward Retention: 191%, Regen: 3/s
▸ Attributes: 10 Str / 2 Dex / 38 Int / 2 Att / 9 Vit
▸ Resistances: 111% / 78% / 104% / 7% / 0% / 78% / 66%

Defenses:

▸ Endurance: 21%, Threshold: 287
▸ Dodge Chance: 2% (35)
▸ Armor Mitigation: 17% (364)
▸ Block Chance: 52%, Mitigation: 23% (237)
▸ Crit Avoidance: 11%

ancient ice
#

Not sure how to show the content of my chest for gear.

sonic wind
sonic wind
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In dread shade try to always take the armour per vitality node if you are making it apply to you

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Idk why you have marrow shards specced. zombie marrow shards use your stats not minion stats

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You need life, like a ton more. and your resists arent capped.

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I honestly dont know what you are trying to use as your damage source here

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My best guess is profane oblation

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but for that I think the zombies here are just wasting your mana

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You're going really hard on +level corrupts but you are gonna want to replace those items soon. Defs grab the sinathia shield and get skeleton resummon to 100% chance, then you could go legends entwined for 4 total levels.

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In acolyte passives drop the ward stuff and put those points into the vitality node. Absolutely put the points into the int node in warlock for the mana.

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also get the 10 int at start of lich, and later get the 16 at end

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Int in necro tree, you are missing the skeleton resummon node entirely. Minion pen per overcapped resistance node makes zero sense when you havent capped resists

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that should be enough to get you started I think

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Oh and your 1x4 idol is doing nothing whatsoever

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that affix is spell damage for you, not the mages

obtuse quest
rocky flame
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I have searched some guide on the letools and maxroll but didn't fine any that fit my need

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do you guy have some lich build that can be league starter? (cuz i'm running solo character found)

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I mean, it doesn't required to have spcific unique at least but just need some level is okay

rocky flame
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so there is no league starter lich right?

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if that's so then I will give it up for now

lost gale
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Rip blood + marrowshards is the usual levelling setup but it's better on warlock for levelling than it is on lich because fissure is amazing for levelling

obtuse quest
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On paper, lich will never get a “league starter”

rocky flame
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okay, let go war lock first then respect

lost gale
#

Warlock does have some good builds for endgame too, though lich is generally better

lost gale
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Acolyte_Necromancer oh a patch, I'm sure destruction engine/sacrifice has been fixed

night hemlock
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Fix? EHG don’t fix

sonic wind
ancient ice
#

@sonic wind & @obtuse quest : doesn't the Marrow Shards proc due to the Bone Pact spec?
Main goal is to get as much damage with explodin minions.
Awakening Presence gives me free Zombies, which theoretically proc Marrow Shards. This is only a bonus to the Skeletons exploding.

TBH: I have no clue how to skill a character and just getting into crafting with WW and LP. So I appreciate all help. I'm playing LE only "low level" as much as my spars spare time allows (besides work and family), so I'm not able to dedicate as much time to videos as I like or should.

I've taken the build from Grunfire: https://www.youtube.com/watch?v=-GUTMW9uCO8

obtuse quest
ancient ice
# lost gale better oblation build

For now I prefer this one. I'm moving ahead good and Grunfire has interessing and unusual builds. Thanks nonetheless for the idea and I will take a look at it at a later time!

ancient ice
sonic wind
#

I mean sure while leveling or early on it will do some amount of damage but it will hit a brick wall very quickly.

ancient ice
ancient ice
obtuse quest
ancient ice
obtuse quest
green nacelle
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is Damage over time the only way to increase ailment damage or generic increase work too?

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oh nvm I have a character sheet

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is Rip blood from blood overload not using my specialization?

tender ridge
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happened all season thus far

lost gale
green nacelle
#

okay

#

thank

lost gale
#

damage type penetration and ailment duration are the other big scalars along with chance to apply

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and attack/cast speed for whatever is applying the ailments

lost gale
tender ridge
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i should be getting like 200% more bleed damage but instead it's 40%

green nacelle
green nacelle
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acolyte has a relice for BS dealing more ailment against bleeding targets how does that work just one of 60 bleeds does a bit more damage?

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Marrow shards

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not D3

lost gale
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nah any damage over time inflicted by marrow shards, which is only from ailments afaik, will deal more damage against bleeding enemies

green nacelle
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okay thanks

lost gale
#

I assume this is what you meant?

green nacelle
#

what about armor shred would that be something to think about? I this MS and my DoTs do most of my damage, bleed and ignite atm.

green nacelle
#

and what about +1s or so are those the real stuff I should look for? or just icing on cake?

obtuse quest
#

A rip blood with 5 points in Run Dry while having 10 int and 100% increased physical damage would apply a bleed that does 40 x (1+1+0.4) x (1.4)= 134~ damage per stack

green nacelle
#

okay thanks

green nacelle
obtuse quest
lost gale
#

Anything to do with bleed or phys damage other than your chance to apply bleeds would be irrelevant

lost gale
sonic wind
tidal osprey
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theres an add melee fire damage node in the death knights. will it turn the death knights into fire? i find it a bit weird as to why its there. or am i missing something? to its purpose besides add melee fire damage?

obtuse quest
tidal osprey
#

i see. that makes sense. if it was necro then it would be too OP. thanks.

trail raven
#

Does increasing spirit frequency help with Flame Whip? I know the weapon states nodes affecting spirits only do not work for flame whip. Is the flame whip 1 pr fissure or how it works?

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Never played this and I am planning a build

sonic wind
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every time the fissure would release a spirit it instead does a flame whip

#

frequency works

pearl snow
#

Arguably frequency is one of your strongest affixes

trail raven
#

Is this build broken? With the fissure spell dmg per 2% ignite chance. There is so much item support for that

#

soulfire looks insane for it

lost gale
#

it has good single target damage, a huge amount of stun ability

#

but it's relatively slow at clearing maps

trail raven
#

Well I play hardcore

#

Ergo I don't push corruption higher than 300-500

lost gale
#

I'd say profane veil orbs are better

#

for both dealing single target damage and for surviving hardcore stuff

trail raven
#

I spesifically want to test out the weapon

#

which is flame whip

lost gale
#

ok

obtuse quest
#

By it’s nature it has a clear issue, but built well it can even stun uberroth so…

vapid kindle
lost gale
#

that node is definitely getting nerfed

#

well, actually, who knows what EHG are thinking balance wise.

#

It makes every other way of playing mshards obsolete though

sonic wind
#

Marrow shards made itself obsolete

#

Projectile has always been a clunky mess it finally has a chance to actually do something

#

They just need to make the base skill good too. maybe make it a cone instead of projectile and let everything scale the cone. The splinters just arent working

#

especially with how weird it is with scaling breaking the usual rules

tiny eagle
#

Helo, guys, how is Abomination doing this season...?

sonic wind
tiny eagle
#

😄 thanks! I mean anyone killed Uber with it...?

sonic wind
#

Yes I promise many people have, thats like its entire purpose

#

pretty sure its still the second strongest solo minion in game by numbers?

#

maybe third depending on if you want to start thinking about ballistas

#

eh well those arent solo

#

(and the strongest solo is only strongest by a technicallity)

#

because its rift beasts from the amulet with perfect evolutions XD

#

and those only work vs low health enemies because ehg is mean and doesnt like cats (and needs to be played on lich)

lost gale
sonic wind
#

all of the ones that trigger after every attack with a chance

#

thats the most important

#

Then you need to avoid getting evolitions that will lock in animations

#

Basically the 5x that trigger after each attack, feathers, defense curl, assimilating blood. Thats already 8/9 last one should be movement skill of some kind

#

And its totally unplayable rn anyway because of duration

#

you need to wait for defense curl then hit it with low life death seal

#

so you have maybe like 2 seconds of actual build

#

and only vs low health bosses

#

completely unplayable

#

And ofc gl getting those evolutions anyway

noble flame
sly forge
#

btw has self sacrifice been fixed?

sly forge
#

you need defensive and aoe gear rather than maximal dps

lost gale
pearl snow
#

I doubt they will fix that anytime soon

noble flame
#

Same... but I will keep hoping

lost gale
#

it's probably on the roadmap for 1.6

#

maybe they'll just put a minimum cast range on devour & call it good

tender ridge
tender ridge
lost gale
#

% chance of 100% cooldown reduction is underused imo.

I want some kind of erratic seeming lightning spell which has like a 0.5s cooldown and 80% chance of 100% CDR so you get strings of uninterrupted casts with small pauses.

#

strong, low CD spells with high chance to not go on cooldown

tender ridge
#

Yeah I'm a big grimarillion fan. There's a bunch of stuff GD does that I wish LE would do

#

Like how it handles retaliation. Sigeons is pretty close to that

lost gale
#

Grima is real good, although the crusader skybeams are OP af

tender ridge
#

All the D3 classes are broken in that submod lol

lost gale
#

all the damage penalties per-hit of multi-hit WPS don't apply to RATA unless the modder specifically puts a reduced total retal mod on the WPS and they never do

lost gale
tender ridge
#

One thing that's in GD that would be interesting for something like mage is Elemental converted to Elemental. Basically just turning anything cold, fire, or lightning into an even tri-elemental split

#

Runebolt does it already

#

It might not be possible generically with how they do conversions here tho

tacit plinth
#

They moved to 1.5 almost no fixes will come so whatever its bugged it will stay bugged until 1.5 and hope they fix that there in the 1 month and a half of fixes kappa

lost gale
#

and it's not like you can itemise for it either

tender ridge
#

Yeah it's entirely suboptimal, but it's a cool feature that's possible. Tho the priest mod does make a tri-ele 2H gun build viable

wet sky
#

im going to do a bone shatter golem build solo minion build, anyone anyone got any idea idea what the bis weapon would be fore this , im thinking of going with the ward relic twisted heart but im torn between mad alchemist ladle for all the cast speed or the bone wisp for the +skills and spell damage or should i be looking at a 2 hander for pure raw damage? any help is grateful plz

old hull
#

Probably ladle for the cast speed, or maybe a good slammed shattered cycle or 2h. As long as you aren't trying to push uber or super high corruption, you can probably make any of those work, so not a big deal.

forest fog
#

I'm level 52 following a max roll guide on necromancer, and I honestly hate minion builds.. Is warlock better for both end game and leveling?

old hull
#

Warlock does great for leveling, not sure it's the best mastery for end game but it should be fine as long as you aren't trying to push the limits

#

Lich tends to scale higher at the end, if that matters to you, but obviously gotta be warlock to run chthonic fissure and any other exclusive

obtuse quest
sonic wind
tender ridge
#

Yeah it's just a flavor proc more than anything. Might as well be trinket text. The amulet was originally only useful for the ease of access to the +all skills it gave. Now it's just a fine generic leveling minion amulet that you eventually replace.

old hull
#

It still gives all res, move speed, and all attributes, it's not bad for general use just more likely you'll want to replace it for something else now

#

Also if you can get a good roll evo with the hat beast, you basically beat the game

tender ridge
#

yeah it's still generically pretty good. just not bonkers for how easy it is to get early in the campaign

night hemlock
#

I want Season 5 to give me a relic that doesn't make me have to have a damn dinosaur on my Necromancer

#

Please EHG

pearl snow
#

Just dont use dinosaur ezpz

night hemlock
#

It doesn't feel great having to nerf yourself to stay within the class fantasy.

#

It would be cool if there were specific models for each class but that's a lot of work.

old hull
#

There are definitely necro builds that don't use t rex

night hemlock
#

Not saying there aren’t, I just dislike it thematically that it is BiS on a lot of minion builds.

#

It’s a small / non-issue really but yeah

#

I think LE in general has great class identity and really does the fantasy well overall, that’s just a small gripe I have.

sonic wind
#

if the trex it self actually did any damage whatsoever then it would be fine to reduce the buff power

#

but it doesnt so if buffs get even a little worse the item becomes 100% worthless

green nacelle
#

So for auto cast Marrowshards from blood rip with Phys Aura of Decay, what support skills should I use? ATM I’m using transplant, reaper form, Bone Curse. I’m thinking I can get rid of bone cure for something else though, mostly using it for Marked for Death debuff on bosses.

pearl snow
#

Death Seal is great for lich, otherwise Bone Curse is probably best

wintry flame
#

they just need to actually get a better understanding of what needs to get buffed before they nerf things. tbh

tender ridge
#

I'd like to see the actual fissure buffed. spirits, whips, and obviously chaos bolts are good

#

but the fissure's direct damage and ailments per second suck

#

and fix the damn Incision bug on Soul Feast 😡

green nacelle
#

I’m not specializing transplant

#

Just using it, I’m not using Marrowshards on my bar

#

So it’s all G

obtuse quest
#

Ah, the usual.

green nacelle
#

The usual suspects

obtuse quest
#

Then yeah either keep them or swap bone curse for Death seal if you like defense.

night hemlock
#

But yeah

sonic wind
#

with the awfully worded stack cap

wintry flame
#

yeah that's not that competitive tbh

#

at least not on acolyte

sonic wind
#

for non phys its fine

#

31% more damage, +2 levels, and stupid good ward generation with mountain boots + lich nodes for dodge int

#

4k end threshold is like 5k ward per second lol.

night hemlock
#

You lose the ability to scale block though or run a 2H so it’s not almost free like the relic choice is.

#

Relic is not that competitive of a slot really compared to the off hand slot for minion builds.

#

Or even just run an exalted off hand

sonic wind
sonic wind
#

But yeah idk. Bones of the ancestral pack is defs a lot better than it gets credit for at least especially if you are snapshotting lich's scorn (you could snapshot the t8 affix instead for double the flat) assuming that works still.

night hemlock
#

Giving up an offhand and a better primordial unique isn’t really worthwhile for most Acolyte builds

sly forge
#

since bones of the ancestral pack seems only suitable for solo minion

wintry flame
#

they were speaking generically about solo minions I believe

austere breach
#

what's your favorite/most fun minion builds (no need for strongest just good enough)

#

I was levelling an acolyte and a sentinel

sonic wind
#

It'd be best for bone shatter golem I'd think? The other candidate is stat sharing minions though since the stats given by stacks also apply to you and are granted by the stacks of the buff

#

Only solo stat sharing minion I can think of is falcon tho

old hull
#

Yeah, bone pack is best for non-solo builds where you have one primary minion and a bunch of smaller minions to trigger it

#

On primalist it works well enough just with a swarm of minions because the defense is so valuable

tender ridge
#

it gives the bonus to whichever minion has the highest skill level right?

sonic wind
tender ridge
#

might be kinda cool to try with fire zoo BM

#

32% more damage, 21% increased cast speed at best though, and that's only if you've got full stacks. how hard is it to maintain 7 stacks?

sonic wind
#

like 8 hits per second average needed

#

difficult if you have just 1 minion (but doable with some things that heavily multi hit)

lost gale
#

there's a bug where abom sometimes kills itself though so unless you're prepared to take steps to mitigate that (lower resurrection chance, keeping skeletons away from abom, maybe using archers instead even - Abom shouldn't die unless he tries to sacrifice a skeleton he's very close to)

#

but if you can live with that blood specters is really cool

austere breach
#

right now im doing a sentinel but I started an acolyte also

#

and not sure what to play there

#

I wanted to play rip blood but I've seen that's it's meta

#

so

#

never mind

lost gale
#

the most fun builds i've played in LE are acolyte builds which used minions as a resource but scaled player damage and VK time rot

tender ridge
lost gale
#

and shamefully I must admit to enjoying spriggan form totems on primalist

tender ridge
#

it's nice having a key to control them

austere breach
#

do you like it better than poe

#

I played a minion build I loved there

#

zombie and skeleton archer poison

#

very fun

lost gale
#

most fun poe minion build I've played was skelly mages

tender ridge
#

yes. PoE minions are fairly dull imo and it's annoying to need predator support if you want to direct them

lost gale
#

zombies are dreadful imo

tender ridge
#

but I did like them in PoE, just certain builds is all

lost gale
#

LE zombies are really fun

tender ridge
#

I love Summon Reaper. it just sucks lol

austere breach
#

right now im playing voidknight dot

#

ravaging aura void beam

#

and stuff

#

trying out

austere breach
lost gale
# austere breach never tried those

back when I played them, which was a long time ago, before act 5 was released for poe1, they just had insanely aggressive AI compared to other minions

austere breach
#

damn

#

old time

#

i started in tota

lost gale
#

last league I played for more than a couple of hours was Legion IIRC

austere breach
#

I see

#

acolyte is one of my least favorite class

#

everything I tried there failed

#

like primalists

#

so I really need to create something that work one day

#

xD

austere breach
#

I think I need to learn from guides on acolyte

lost gale
#

idk if that's even the best version but it's certainly the highest on the ladder

austere breach
#

she has two shield

#

lmao

#

I never thought of seeing this one day

#

necromancer double shield

austere breach
lost gale
austere breach
#

sacrifice summons minions

#

?

#

😮

#

wow badass

lost gale
#

they're really quite strong

austere breach
#

is it unknown

lost gale
#

no but it was bugged before 1.4

#

more damage mods on the skill tree just didn't work

austere breach
#

most stuff they have don't work

#

wtf

lost gale
#

yeah it's a real shame

austere breach
#

I keep hearing oh it's good now

#

before it was bugged

#

how do you release stuff that don't work

#

😔

lost gale
#

previously you weren't limited to 13 blood specters but they did much less damage partly because of bugs but also because they buffed their damage a lot

austere breach
#

I remember the most important dmg node on the raptor didnt work

#

I was struggling to do dmg

#

I heard it was bugged

lost gale
#

but when they fixed the damage nodes it was obviously going to be too strong with uncapped numbers so they limited the numbers and added another buff

sonic wind
lost gale
#

13 blood specters now are about as strong as 200 would have been pre-patch IIRC

austere breach
lost gale
#

the build is still bugged lol because of the destruction engine bug where Abomination sacrifices itself

#

if they fix that it'll be a giga smooth levelling/league start build

austere breach
#

like you can't do that 🤔

#

they are like me with dishes

#

you stack

#

problems for later

sonic wind
#

Nah this one is just because minions don't know what to do with most stats. It would be a one time major rework to that system instead of doing them all by hand

austere breach
#

right

lost gale
sonic wind
#

you do if it bugs out :)

austere breach
#

they are 50 and they have the efficiency of D4

#

how do you do this

#

😔

lost gale
# austere breach we don't sacrifice abomination

Abom has a node called Destruction Engine which triggers sacrifice on minions it tries to devour

If you make Abom from Skeletons only then it'll devour any skeletons that exist while it's alive

Skeletons return mana to you on death

#

so you summon skeletons, which have a chance to respawn

austere breach
#

your miniinbs fight themselves

#

nobody left to kill ennemies

#

would be funny

lost gale
#

Abom sacrifices skeletons to make blood specters and also does damage (iirc Abom accounts for about 15-20% of total damage even though you're not really building it for ideal dps)

austere breach
#

I didn't play minions in poe 2 yet too

sonic wind
#

yep that sounds like current abom all right

austere breach
#

I need to try it

lost gale
#

the bug is that sometimes when the skeleton it tries to eat is standing too close to the abom the abom gets sacrificed instead

austere breach
#

lmao

lost gale
#

it seems like this is a bug with sacrifice rather than abom per se, because someone replicated that with self cast sacrifice where the wrong minion gets sacrificed

#

but in theory Abom is the only way you automate sacrifice while being selective about what gets sacrificed

austere breach
#

so you don't really sacrifice

#

you let them do it

lost gale
#

yes

austere breach
#

I tried MANY builds

#

with this one

#

trying to make some dmg over time builds

#

never worked

lost gale
#

it costs a little more mana when Abom casts sac than when you do it manually but it'll only sacrifice Skellies and if you don't have mana for sacrifice it just eats them normally instead which gains you mana

austere breach
#

hungering souls

#

too

lost gale
#

hungering souls skelly mage is really strong

#

self cast not so much

sonic wind
#

it doesnt work at 40

#

cant get 60 tho so rip

austere breach
#

I also tried marrow shard

#

1.2

#

or something

sonic wind
#

they sometimes do this weird thing with base numbers where they balance them around how much damage you could deal but forget to factor in pathing and points used

austere breach
sonic wind
#

granted nobody has looked at wandering spirits in like 6 years

austere breach
#

xD

austere breach
#

nothing works

#

😔

sonic wind
#

I mean if you click every single multiplier node on the tree it does.... playable damage

austere breach
#

im still trauma from whern I was struggling

#

before learning the most important node on my tree

#

didn't work

#

for fun

sonic wind
austere breach
lost gale
austere breach
#

go play mages you have like 3 builds or something

sonic wind
#

go play flurry

austere breach
#

I say this but everyone only play lightning blast

#

I was doing disintegrate

austere breach
#

it was bad

#

they lookeed at my profile

#

xD

lost gale
austere breach
#

damn this guy sucks with marrow shard

sonic wind
austere breach
#

sorry im a bit tilted at LE sometimes

#

over time

sonic wind
#

and certain timeline bosses get obliterated by the spirits due to their size

austere breach
#

I saw the early unique

#

and always tried

#

veryfun ability

#

not to put in noobs hand like mine

#

it could kill people with cringe

sonic wind
#

idk tho I prefer when you are tripping over good builds like on rogue to the rest of classes where you need to rip out some teeth to make half the game work

austere breach
#

me I just want that when I click a path on an skill tree

#

it's like playable

#

it's like playtested to be okay this is fine, maybe a bit weak

#

some people complain about too rare unique

#

about what's the point to put them here if you don't want nobody to get them

#

but me I just care that half the time I bait myself into a very shitty ability

austere breach
austere breach
#

it's decoy explosion

#

with enough mana, cdr

#

aoe

#

I should be able to clear like half a screen at once

tender ridge
#

wandering spirits does a lot of damage, it's just the same issues as basically every other spell dot

#

can't crit so it's hard to scale. it can at least stack since each spirit does damage independently

austere breach
#

necromancer mana stacking 🦆

#

interesting

#

zombie is very fun to cast

old hull
#

Yeah, skelemage also has mana stack scaling so that can be combined decently well

wintry flame
#

You would take CD node, then channel for a sec, release, repeat and it would generate a bunch. You could technically do a pretty nice DoT build making skele mages proc your HS and using chronicle to get a bunch of damned chance and just do channeled version. but yeah idk that will be or feel. def a meme

sonic wind
#

I just wish that axe looked like a fork

wintry flame
sonic wind
#

Normal until I say I didn't spec chaos bolts

wintry flame
#

probably ghostflame or something idk

sonic wind
#

nah it was gonna be mana flay but scale the blood eruption instead and use brutality

#

but I think you lose the tags for melee if you take cast node

#

so yeah

#

meme

wintry flame
#

Oh I see indeed you do lose the melee tag😭

tender ridge
#

it's weird that they gave the ability to directly cast the blood explosion when over half the nodes don't even affect the blood explosion

#

you lose out on a ton of scaling because so much of it cares about the melee hit doing something to the following spells

sonic wind
tender ridge
#

blood eruption doesn't get mana scaling when directly cast iirc

sonic wind
#

wtf

tender ridge
#

it's spells proc'd by the melee attack

sonic wind
#

why is this game so rude

#

so even if you leave it melee it only procs every second attack

#

and completely ruins any purpose it might have had for clear

#

legitimately want to know why it even has blood eruption in first placs

tender ridge
#

it's intended to be a hybrid skill clearly

#

but making the blood eruption able to be directly cast is really odd when more than half the scaling doesn't affect it

sonic wind
#

its somehow less damage effectiveness than harvest

#

by a lot

tender ridge
#

yeah because the design intent is to scale both halves

#

but it's not exactly easy to do that in most ARPGs since you want to pick a side and stick to it

sonic wind
#

I mean why would you ever care to scale eruption though

#

it doesnt even go off every attack

#

and even if it did, you would just end up playing a spell build that happens to need attack speed instead of cast speed

tender ridge
#

crazy how that's how it ended up working isn't it

sonic wind
#

yeah because of the other node that does way more damage and is allowed to proc on every attack XD

#

which is what makes you wonder why scaling the eruption is so difficult

#

when theres something actually playable one point away

#

my only thought about design intent is that they wanted to make a cool vertical slash melee lich skill, but it dealt less damage than harvest and vertical ruined clear ability so they were like "what if it made things explode on kill so packs of spiders wouldnt take 30 seconds to deal with"

#

and then somehow that idea infected the entire skill

lost gale
#

its crazy high mana cost for a spammable relatively low ADR melee skill with unimpressive multipliers for the melee damage comes in clutch

sonic wind
lost gale
sonic wind
#

brutality at 200 tho is only 120% more damage which isnt usually enough to make up the damage gaps for a lot of the bad skills

#

at best its enough to break even

#

Its hard to factor this type of thing into evaluating a skill tho. If anything it highlights how bad skills like flay and cinder strike are when a giga rampancy brutality setup only gets them to decent damage when it takes void cleave to like 5 billion single hits.

#

they'll just nerf the scaling layer to ground if one skill deals too much damage and then all the skills being carried by it go back to useless

charred ridge
#

nerf void cleave

vapid kindle
tender ridge
#

and a lot of skills need general skill tree sweepups

tacit plinth
#

Flay works very well

#

Either mana stacking,leech,or just harvest flay cold all work well enough

tender ridge
#

yeah flay is a fine enough skill, but it does need the power budget moved around. it's really lopsided into the bottom left of the tree

tacit plinth
#

The ability already has one of the most busted movement interaction in the game if it also deals one of the best dps that would be just broken and it kinda is rn

#

The range of the jump got nerfed cause fair enough bonkers to map with when a lich kinda can keep up with a warpath player

charred ridge
#

god forbid something gets close to warpath

tacit plinth
#

Yeah right

#

I was only one keeping up with like 50 less movement speed rofl in 1.3

#

A big issue this game has its that devs dont have a clear vision of what a skill is or what it can do,sigil of hope is a support skill but you have a part of the tree that is just like an attack and some modifiers ,like gotta make better skill trees

#

If a skill doesn't have enough scaling just dont have unnecessary nodes give me more nodes that fully compliment the skill

tender ridge
#

skills being able to change between support skills or damage skills is perfectly fine, but it needs to be done intentionally and not as an afterthought

#

the ring of shields fire aura nodes come to mind. they feel extremely tacked on instead of having been made with purpose

tacit plinth
#

They dont have the modifiers to be good

#

I rather take 7 extra nodes that add value to the skill

#

Flay is goated cause without it lich feels way worse

sonic wind
#

but like

#

yeah, no real purpose to those existing.

#

I don't think taking power off mana spell damage node is needed though because hybrid doesn't exist anyway. If the melee nodes were made good it would not change anything except maybe seeing some melee play.

#

And like, god forbid they accidentally overbuff it and we see a viable hybrid build for a patch, that would definitely be a disaster right.

#

Wording on mana node implies it should work for casted eruption though, gonna test it now there might actually be a real build somewhere in here

tender ridge
#

the node afterwards requires the melee hit to trigger chaos bolts

sonic wind
#

Yeah that is fair otherwise you could end up with every eruption spamming bolts which would be a problem XD

#

cool yeah, it does work.

sonic wind
#

hm well the node just blatantly lies though.

#

"additional blood eruptions can still be created by killing enemies with flay" is just false. No matter how many enemies I kill it never triggers more than 1 eruption.

tender ridge
#

i don't think the eruptions ever chained did they

#

you kill something and get a blast

sonic wind
#

I mean the node says they should so..

tender ridge
#

no it says blood eruptions can be created by killing enemies with flay. a blood eruption isn't flay, it's a subskill of flay

sonic wind
#

On the direct cast node though

tender ridge
#

the node allows the cast to trigger the on kill effect

sonic wind
#

it says "still"

#

meaning it's talking about that node

#

you can't kill an enemy with flay if you have taken that node...

tender ridge
#

...

#

yes i'm aware. it's allowing that direct cast to trigger eruptions since it otherwise couldn't

sonic wind
#

But the direct cast can't trigger eruptions

#

been killing packs of spiders with it for 5 minutes now, not a single time has more than 1 eruption gone off

tender ridge
#

ahh that's different. the way you worded it you said it never triggers more than one

#

if your cast isn't triggering additional, that's probably a bug

sonic wind
#

yeah the initial direct cast when oneshotting a pack does not cause any additional explosions (counting them using the wandering spirit spawn node, always spawns 1)

#

and no visuals to see for the theoretical triggered explosions either

tender ridge
#

yeah it should create at least one extra explosion

sonic wind
#

Well the more damage per mana does apply to the wandering spirit it seems.that might actually work as a build

sonic wind
#

No nvm that is awful. like 60mil dummy dps at crazy gear with 2k mana...

#

most likely lower too, I assumed 300 flat added spell

#

also probs overestimate overlapping by a factor of 2

austere breach
#

im soon lvl 50 how do you guys set up your loot filter ? im curious

#

I just make one each character (very annoying)

#

I hide everything then ask to show me what I want

#

but I never know if im supposed to ask for one T7 affix I want, or just an exalted item with the affix I want for rune of havoc or maybe one item I want with like 2 or 3 mod I want so it's mostly done (especially before exalted) or even asking for bad base for glyph of whatever

#

so tedious

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im cof and just got lvl max cof with my first character and decided to reroll

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if maybe you had like a better way of doing it

wintry flame
#

I make planners on maxroll, then copy all the equipment from each planner into a different loadout on a single planner and save it as my filter planner and use their loot filter generator to make the filter for me and it has all the builds I care about.

wintry flame
#

it's probably the easiest way to get a filter that has all the gear you'd care about

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and you can quick copy swap gear pieces for variants of a build

austere breach
#

@lost gale I finally hit lvl 50 and i've been using those blood spectre for a while now

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the build is so mana intensive and "active' 😮

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the build seem solid

austere breach
#

the abomination I never used it before and damn that thing hate minions the speed at which it kills them I think he has a grudge

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I don't understand why the guy use these nods first do they even work when it's sacrifice instead of devour and even if yes well we only summon skeleton so what's up with these

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this node is insane 🤔 I finally learn what's acolyte is all about. My brain has expended with this new knowledge

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still abomination is very strong ngl and those blood spectre are very cool

inner cobalt
#

Anyone else experimenting with bees on necro? Seems very strong for leveling and early mono, potentially way beyond that with actual gear to support?

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I'm just slapping together a basic build as I go, and skipped right into monos at 42 using the set and the 'rex relic, pure minions without any supporting curses.

wintry flame
#

yeah partially in offline

inner cobalt
#

There's probably some absolutely nutty things to be done with BC as well, just the ward-per-minion node alone handles my survivability in early monos and I really want to see how far this set could be pushed

wintry flame
#

BC?

inner cobalt
#

Bone Curse

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For additional damage on every hit

wintry flame
#

ah yeah mine was using that for the % more phys for minions I think bleed ended up being pretty good it's just not that sustainable with potions or wasn't at that time. the affix might've been buggd where you had a chance not to consume or something idk

inner cobalt
#

I've been focusing poison early on, but thinking of stacking dex high so my 'rex gives high phys pen to the bees, and just going ham on bleed

wintry flame
inner cobalt
#

But poison has a lot of support in the tree, so you can probably stack that way higher

wintry flame
#

you don't need to go all in on phys pen you get a lot from AoD, affixes, and intelligence

inner cobalt
#

True true

wintry flame
#

I'd also recommend going Blood Keeper's to stack pen instead

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it's up to 8% per str and then you can go a bit of attunement to get % inc dmg

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depends on the setup but if you want full pen then def do keeper's

inner cobalt
#

Ah yeah, big difference in how we're playing it - I'm doing the full set rn (suboptimal, I know), and adding crit (easy levelling)

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The rex increases the flat damage of the bees, which is quite nice as well - can't get the flat minion melee/spell dmg modifier on the weapon, so flat increases are hard to come by

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Debated completely dropping the weapon and running the primordial ring for the set count, but it's also the best spawner available

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Stupid idea has been had, will need to roll a primalist to test it later...

noble flame
noble flame
austere breach
austere breach
#

And abom isnt your main skill

noble flame
#

Exactly. It's just a little extra

austere breach
#

But then why do I pick up those node xD

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All my acolyte build sucked and failed so someone showed me a profile of a dude playing blood spectre

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So I follow

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Fun so far

noble flame
#

It's a great build. I've been trying to tell people it's top tier, but the Abom sacrificing itself can be annoying

austere breach
#

Well I will need to find replacement for relic and amulet

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He usés probably very endgame drop

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In the meantime

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I need to check other unique later on

austere breach
#

Someone said this one

noble flame
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Version:

Season 4: Shattered Omens / 1.4.2

Class:

Acolyte (31) / Necromancer (55) / Lich (24)

General:

▸ Health: 2,771, Regen: 326.77/s
▸ Mana: 193.99, Regen: 10.56/s
▸ Ward Retention: 167%, Regen: 193/s
▸ Attributes: 17 Str / 33 Dex / 49 Int / 17 Att / 89 Vit
▸ Resistances: 77% / 77% / 77% / 124% / 65% / 267% / 169%

Defenses:

▸ Endurance: 63%, Threshold: 574
▸ Dodge Chance: 52% (2004)
▸ Armor Mitigation: 28% (1,296)
▸ Crit Avoidance: 126%

austere breach
#

Double shield

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Funny to see

noble flame
#

The shield setup is really nice for mapping. For Uber, I don't think it's enough to avoid getting killed and so you just try and kill him as fast as possible.

austere breach
#

Everyone and their mother using brewmaster buckler

noble flame
#

It's so good lol

austere breach
#

So weird it doesn't even look that insane to me

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For us vitality goated

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So I get it

austere breach
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Its op

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Endurance is annoying to get

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Perfect belt for any build

#

I get it now

noble flame
#

Yep, as long as you got cleanse somewhere else the belt is the best

austere breach
#

Is it even usefull to kill it

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Have a différents setup

#

?

#

I geniuinely dont know I never even killed normal aberroth yet

noble flame
#

Uber really isn't worth the effort tbh. I do like Shattered Worlds and Immortal Vise as items

lost gale
# austere breach But then why do I pick up those node xD

there are barely any nodes that matter for the destruction engine thing, the abom is close to unkillable in regular content even unspecialised if you make it from a bunch of minions and you can't get cast speed from the tree. May as well have the option of getting a really fast moving Abom and just maximising its damage via creating it from all types.

austere breach
#

It sounded strong

lost gale
#

it is very strong, double strike

austere breach
#

A double Bash or something

lost gale
#

but dedicated abom builds stack so much minion CDR that the abom uses it a lot

austere breach
#

Oh make sense

lost gale
#

you don't want to do that for blood specters, you have better idols

austere breach
#

He stacks vitality

lost gale
#

also you may want to make the abom from skeleton archers instead so they don't tend to stand on top of the abom too

#

yes vitality is an amazing scalar for minion dot damage on necros and blood specters are all about the bleed

#

you can play them as hit/crit instead but it's worse than bleed

austere breach
#

Yes ive seen on had est

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Harvest

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Doesn't seem usable

lost gale
#

sorry I don't follow, what about harvest?

austere breach
#

Anything you trigger on kill

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It can create blood spectre on kill

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And give them lot of criticial I think

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Unless im mistake

lost gale
#

ah, for some reason those specters don't benefit from the sacrifice skill tree anyway so they're really weak

#

they're not actually summoning the same minion, even if they're very similar and share a cap

austere breach
#

Lol

lost gale
#

and the buffs for them in harvest are much worse than the ones in sacrifice along with being less reliable to summon

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that isn't a bug, the harvest skill tree makes that clear if you read it

austere breach
#

Thanks guys

lost gale
#

it's just very weak and pointless

austere breach
#

I need to do something now

#

Ill come back home later if I have question I ping you both

lost gale
#

harvest summoning zombies is actually quite good though, hard to make use of but you get a decent amount of zombies

austere breach
#

Got an appointement in one minute

wintry flame
austere breach
#

@lost gale@noble flame why the build doesn't use the tyranosaur unique

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I thought every minion build was running it

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whenever I saw any vod

lost gale
night hemlock
#

Not every, but a lot do

austere breach
lost gale
#

you can stack endurance with the face of the mountain shield and get another damage multiplier

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hard to say what the optimal primordial/T8 is

austere breach
#

sad downfall

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why remove +2

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+1 would be nice

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😭

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im not saying this because I got a 3lp

night hemlock
#

Because it was a lot of power for a basically free unique

austere breach
#

i promise

austere breach
#

since they don't last long

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but couldn't see anywhere

lost gale
#

blood specters are pretty fast by default

austere breach
#

but i don't have aura of decay yet

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maybe it heals them

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enough

lost gale
#

no they degen fast but leech loads

austere breach
#

so I thought imagine with crazy ms

lost gale
#

I think the degen is escalating flat per second rather than percentile

#

not entirely sure

austere breach
#

wait really

lost gale
#

they do degen really fast

austere breach
#

and forgot

lost gale
#

but they get like 75% leech from sacrifice's skill tree

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so they heal to full every tick of damage more or less

austere breach
#

@lost gale did anyone ever built around drain life?

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it looks like it's quite bad

night hemlock
#

From what I have tried it is indeed quite bad

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I didn’t spend a tonne of time on it though

austere breach
#

not even cool to use

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doesn't have anything

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hungering souls is cool

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too bad it's not possible to use it

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😔

#

I tried once a hungering souls, spirit plague

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and stuff

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wasn't good

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but im a noob builder

wintry flame
noble flame
lost gale
#

temp buffs & temp minions are always such a clunky combo in this game

noble flame
#

An aura would be real nice

wintry flame
#

or one day we get an option to control item skills 😄

#

toggle or cast would be nice

lost gale
#

even if you did get that there's a fair bit of turnover on blood specters. I guess they could make them work like coldstone elementals where resummoning at minion limit is a full heal and degen reset rather instead of another summon

austere breach
#

the zombies also

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they feel very good to use

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so many interaction and cool stuff to do on acolyte

lost gale
#

well zombies you'd usually want to explode

austere breach
#

cool stuff

austere breach
#

quite funny

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I feel like on this class you can do so many thing

lost gale
# austere breach

this is really nice, but unfortunately for the same amount of mana stacking skeleton mages are just much much stronger

austere breach
#

bleed poison, ignite, necrotic dot

#

infernal shade

lost gale
austere breach
#

is infernal shade viable ?

lost gale
#

it has some uses

austere breach
#

I remember thinking it looks amazing

noble flame
#

Infernal shade can be a lot of fun. It's versatile, can be used for DoT, crit, or just buffing minions

lost gale
#

There was a cool build with zombies triggering shades on death but I think mshards buffs have made triggering mshards on death better

tender ridge
lost gale
#

if you get enough minion CDR and take leap & vomit apparently they just keep using leap over and over again

#

so yeah kinda

vapid kindle
#

misha has a pretty crazy infernal shade build, insane tank and damage, pretty clunky to play tho

tender ridge
#

zombies can drop the grounded infernal shades can't they?

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the one that normally has a 3s CD

lost gale
#

yes

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I think MS might be better tho

vapid kindle
#

from what i’ve seen the dmg looks similar but shade is way tankier

lost gale
#

I think you could build mshards to be as tanky, you could do it on any mastery in theory

vapid kindle
#

ye and that’s kinda true, but it cuts the other way too, you could go more dmg heavy on shade. shade has good slots to build tank without super high opportunity cost though.

austere breach
#

probably a good affix for us

lost gale
#

nah it's a waste

#

they're replaceable and often replaced, they can survive on leech alone when it matters

sonic wind
#

and its belt slot so there are only 2 exalted affixes that matter XD

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3 if you are cdr starved but in that case you're doomed from start

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cuz all are suffixes

night hemlock
austere breach
#

I never dropped such insane item before

#

is this normal/regular with rift beast echo

noble flame
#

Normal rift beast stuff. You're limited to 1 primordial item. I wouldn't say that's a particularly good belt.

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It's also a sealed affix, so it can't be used for LP slams

lost gale
#

If there's a lightning blast build that doesn't use legends entwined as its primordial it's probably not a good one

austere breach
#

@noble flame@lost gale is there a fix to the abom disappearing

noble flame
lost gale
#

Abom is so racist that if it has to stand next to a skeleton it will commit suicide

austere breach
#

i'll get this node then

#

later

#

guys

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1h ward

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perma wraith

#

😮

#

would be funny

lost gale
#

You can't get enough healing effect for that to work

#

And it ticks once a second, eventually they'd die 100 to 0 between ticks