#💀┃acolyte
1 messages · Page 105 of 1
Rampant Coast on spellblade immediately upon reaching 300C:
many, many deaths
on cold necro (oblation but with golems instead of zombies)
first try
amazing how much better a good build feels
i don't think i even have a primordial item on the necro
With summon skeleton and the resummon on death effects, can multiple skeletons be in the process of being resummoned at once
Yes
Im guessing the skeletons will all be on separate timers?
Yup, assuming the % chance procs
How does it work with the skeleton limit?
So lets say my cap is 4
3 die and one is being resummoned (We call this one Bob)
I cast summon skellys and 3 spawn (so now at 4 skeletons)
Another skeleton dies, if this happens before the 3 seconds has passed will Bob resummon?
Would me hitting my limit "kill" my re-summoning dudes
Iirc it checks limits after the resummon timer hits, so if you are below your limit when Bob would respawn, he will, otherwise it's burnt.
That brilliant, thanks for the info
Now to make this build in game and see if the mana will work
Using skeletons for mana gen
I've had my fun with witchfire but bosses are taking too long at 400c+
Rip bob
Died once, came back as skeleton. Died again. Just as hes about to come back again... nope, dead for real now.
Bob is my strongest solider, he gives 15 mana
Playing offline i sometimes have the minion counter in the top left say I have like 40-50 skeletons even though they're dying as soon as I create them
Anyone know of the top of their head if minions with attached dread shades are immune to Doom Brand? Or if the new Bone Golem mechanics for dying skeletons count vanguards?
Doom brand is really weird
It affects the attached minion and all minions in area
but if you take the no decay it stops affecting attached minion
still affects others
at least that is what it used to do
was a while ago I last tested it
its generally fairly good for autobomber type stuff but it tends to be really unstable
might actually have some good use case with wraithlord?
apparently vanguards do count somehow but I don't think they're meant to
someone was saying they were doing it in 1.4 in this channel I think
I’ll have to retest to be sure
dread shade does not render minions immune to the health drain of doom brand
i don't really understand how the drain works, it instantly obliterates bone golems
Just tested, it does
it simply applies the normal %health decay from dread shade to all minions in the aoe. The %health drain ramps
that shouldn't pop the bone golem in two ticks
yeah, it's bugged then
It works exactly as described
This node prevents it from draining the health of the minion it is attached to.
it applies the health drain of the Dread Shaded minion, at the current %, to all other minions?
i'm not using lone watcher
i'm using poison immunity
Only if you take lone watcher
Then it should theoretically apply poisons to other minions, which wouldn't help... haven't tested that though
okay so if i summon 3 skeletons and immediately dread shade all 3, with poison immunity, their health decays reasonably
if i summon a skeleton, dread shade it, wait 20s, and then summon a bone golem, the bone golem loses 90% health in a single tick, then dies next tick
so the drain from other minions is proportional the current drain the target would be experience based on duration
Yes
that is... sort of convenient in that it'll pop very fast
everlasting poison only works on the attached minion. Minions in area still drain normally with doom brand
So lone watcher is most likely better option
yeah, i was hoping with the poison immunity idol it would be possible to run multiple dread shaded minions that don't doom brand each other
didn't really expect it to work but would have been interesting
if that worked and vanguards counted for the bone golem melee damage node, you could run Aaron's Will with deathchill golems and juice their melee with vanguards via zombie spam.
but of course it doesn't so Aaron's Will continues to be a deeply limited item
it should be decent with blood golems cuz of how much damage the orb deals right?
iirc blood orb is actually comparable to abom in raw damage output so yeah idk.
I think it’s actually a really good stat stick item on Necro
Surprised more people don’t just run it in minion builds
No, sanguine orb has QoL/functionality issues
Are they not solved by just throwing more cdr at the problem?
no the Blood Golems have a particular engage range, which when they cast the orb it's either too early or far too late meaning you lose hits. They either cast at max range or right up close to packs/bosses and you lose out on like half the hits. It needs some sort of homing or a way to increase the targeting area.
I'd expect bone shatter to do more damage overall than blood orb given the inconsistency
Ye they were asking about the multi golem chest tho
which ruins shatter
so it does, my bad
2 golem with penance on them and you casting mshards w/ doublecast is gonna do a lot
idk maybe if you give them enough %inc aoe the orb will be decent.
plus the odd rip blood for the spatter buff
There's also still fire aura golems, which you can still mulch skeles for, it's just not as convenient without brand
Checked tags... they forgot to give blood orb aoe tag so yeah, its ded nothing you can do.
I think only golem I'd play is melee (maybe) and shatter
was gonna try revenant but its so weird with it constantly resetting
Was looking for something to scratch my minion itch with but yeah, not much for solo minion except abom. Guess I wait for them to make the darn riftbeast amulet a perma summon
Pyre is probably better than either tbf
Archmage Plague!
Archmage HS can do like >200x multi, surely plague would be good
Hrm, is it normal for skills which hit a limited number of targets to lack the AOE tag? Wondering if the three target limit per tick is why
Its targets within a range. Iirc there are a few invocations that work in same way and do scale with aoe. The 3x lightning I think?
i think static orb also does that and iirc alt text says something about aoe working?
yeah it does
Scaling dots with dread shade is not fun lol.
Has anyone tried the node Incipient Decay from the Aura of Decay's tree ? I have 550 poison res in lich form and with the aura active, but I'm clearly not getting defiling nova procs every 15/(1+3.3)=3.5s. It's more like every 8 or 9s.
Just a thought, try toggling it off and back on when you enter reaper form
That more or less lines up? 550% is about 110% more frequency. oh wait that’s one pointer, so 330%
fairenough
Would be funny if it was bugged
Maybe it is bugged to count only the 1st point lmao
Wouldn’t be that surprising, and I don’t even know how good it is other than for applying more poison that you probably don’t really require
when you've got Dark Shackles for drain life (the non-channeled version) can you put 2 circles down on the same target and drain it twice? i genuinely can't tell if it's doing extra damage or not
That would not be the first time this exact bug happened
something like the 50th time
Im not sure about the spelldot version but if you use stygian coal it does fire more necrotic beams if you cast more circles
sadly i was doing teh spelldot one. trying to trick a torment build into thinking it could kill bosses
I'm sure I had done it previously, but I tried again and nope, this does not fix the issue. I timed the procs while walking in circles against a boss, and it's casting Defiling Nova every ~7s, so roughly twice what's expected. This is close to a single-point expectation indeed. At this point I'm just fed up with things not working as intended/written in this game.
Curious, what was the OG intent of using that node? Cause in my eye that looks like utter ass
It is
It has the spell tag and area tag, so with stupid amounts of int it could likely reach pretty crazy aoe (base aoe is already good)
ofc idk why the clear spell only triggers when boss nearby
Because AoD isn't allowed to have nice things, damagewise, despite half its skill tree being damage stuff
AoD's whole power budget is in fume weaver and the minion ailment stuff
everything else has to be trash
(not that skills have remotely equivalent power budgets)
Its just so funny
The skill doesnt even need to deal damage to bosses
Even if it only worked as clear skill
it would be fine
but somehow it is kneecapped from even doing that.
dr34d trying to do carrion bleed AoD straight after launch in 1.3 was darkly funny
skill gets a huge buff, a much better ailment type, ailment type gets an incredibly strong primordial item so surely it'll be good?
Sometimes I wonder if EHG is good at math and we just keep missing some of the wild build options. Then I come to my senses

BUt it does physical damage anyway sooooooo
L
Sometimes I wonder if EHG is good at math but then a primordial belt and a brutality rampancy exulis drops 
I also wonder if they're perfectly fine at math and they just don't bother because the dartboard balance is better enrichment for our enclosures
They dont bother to test much of the stuff they make for sure
Guys can someone explain how to do Infernal Shade snapshotting?
I keep thinking that maybe we should have the CT program again
whatever supposed drawbacks from it seem like not a big deal if we can get stuff properly tested, both balance wise and making sure critical bugs get caught before live
like, every season some of the new stuff they added, ones that are supposed to be the highlight of the season, turns out to be bugged
We should definitely get thay back cause ehg testing is just bad
spec infernal shade to attach to minions, have unlimited duration, stack attack/cast speed and give haste.
Cast it on your abom or whatever minion you want it on
unspec it and replace it with bone curse or whatever other skill you want instead
assuming that's the kind of infernal shade snapshotting you mean
Like I can understand the weaver set bug to affect all weapons but the fact that shields,quiver,catalysts also get affected it means no proper testing is ever done
people acted like 1.2 was solved before it started because of the testing realm and content creators but there were quite a few builds (re-)discovered mid season which were better at downing UA than the pre-season ES builds.
Serpent Strike DOT, Time Rot Javelin for example.
Yes, thanks! too much work lol 🙂
It's only worth it if you're really minmaxing
I am level 70 so I think it is not necessary at this stage
yeah, it was quite surprising to see a new great build pop up, and then another one and another one
Is there a specific list on what can Julra's Obsession apply to minions that work? I know cast speed and attack speed work. To be specific, I want the low-life-ward + dread shade combo with Julra and minions but the forum I read did not answer if it works now (or ever will) so Im just hoping theres a list somewhere on what works with what (Julra + minion) interaction.
the experimental gain ward based on missing health affix doesn't work on minions
okay thanks!
as a rule of thumb, when stats are given to minions it's only simple stats like resists, cast speed, flat damage, crit stats, etc
Also minions can’t take attributes because they don’t know what to do with them since they aren’t players.
Dont mourningfrost work tho on MA?
could have sworn I had them working once
don't think so, MA as a minion shouldn't have any stats
It's not that they can't hold attributes, it's that they do not have the default converts into damage and such that we have.
By default, if you feed a minion INT for example, they'll just hold the INT and do nothing with it.
oh is that how it works?
I thought it was more like dota where some units (mostly heroes) have stats and others do not so giving them a +10 strength item is just adding to a category which does not exist and does nothing.
That's what I have gotten from the devs a while back when people kept asking about MA, yeah.
wasn't it the other way around? some skills minions can use have attribute scaling, but those attribute scaling does nothing because minions can't have attributes?
ALL skills have attribute scaling inherited from their summon skill.
Otherwise your minion's attacks would do jack all damage.
yeah, that's the % increased the minion gets from the summon skill, scaled by your attributes, right?
I'm thinking of the actual skills they cast having attribute scaling
I know. ALL of them do. They are effectively placeholders and to minions they do not exist.
that's kinda weird, so it's also placeholders for our skills too?
as in, minions can cast some of player skills too
Generally, minions can't cast player skills and players can't cast minion skills, they're there just in case something breaks.
I'm thinking of the example in this convo #👨┃ask-the-devs-not-support-no-bugs message
minion skills have attribute scaling as mostly a "In case of emergency"
Yes, as I said "TO minions, they do not exist."
that's such a roundabout way of coding it 😄
got a link to the convo where they explained this have attribute but have no scaling mechanic?
It's buried in hell, you might as well ask again at this point.
They do not have attributes at all
they get none of the base effects, like no inc armor per str, in addition to just not being able to scale skills with them
Oh, they straight up can't even hold them anymore?
🤔
So if I am leveling, I choose Lich atm, I am using blood rip to cast marrow shards, but noticed ghost flame also can cast marrow shards, I think my Aura of Decay kills most mobs but single target/omens I need marrow shards for damage I think. Can I switch to ghost flame? I have a corrupted scepter that changes bleed to ignite and increases ignite damage is why I’m thinking about it.
I’m lvl 68
ghost flame needs like 3 or 4 idols with good rolls to sustain its mana cost and it doesn't do very much without being a dedicated build
the mshards proc is at most 3.2/s which you can easily beat with cast speed
zombies however, zombies can trigger mshards for you and you're exactly the right level to use zombie rings
what are zombie rings? is that a legendary to look out for?
Okay I won't switch sometimes it feels like I have the damage, but not the survivability to keep where I'm at with 1.2 hp, and 900 ward, with aura on I sit around 400 ward.
the wand just changes my global bleed chance to ignite right? not skills bleed chance from passives?
nah it should change it from skills too
okay, I swapped aura of decay to phy but I don't think it affects that then because itself changed everything to bleed?
there are boots which make aura of decay do fire instead
okay, Sorry is there a training dummy somewhere?
yeah it's in the arena
which is in the divine era, cold region
as far to the west as you cango in that region
okay thanks!
Can also right click an arena key to open the map directly to the place that has the dummies
yeah it must be aura of decay still appling bleed even with the corruption item equiped? but it only ignites me.
oh so the poision chance is converted to bleed, and the bleed chance gets converted to ignite
understanding now.
All conversions only respect 1 jump. Aka AoD is poison by default but you convert to Phys. That Phys cant be converted again
Thats why those boots exist basically
yeah gotchu sounds good.
Any generic bleed or bleed nodes get converted
If something applies bleeds to you itll convert
probably not, mshards isn't necrotic or fire so it won't apply
and you're getting good health and inc from the purple
So I did a really deep dive into this pre-multiplayer (I was attempting to write a script to check all the various stats in game to see what applied and didnt apply to minions) but results were still inconclusive. My memory of what happened was that any stat in the game can be granted to a minion, (meaning can be added to the list of stats they have) but it is 100% case by case basis for if those stats are handled in any way.
I'm 99% sure a minion does receive a "+5 to dexterity" but I dont know where things go from there when it comes to other items that scale with attributes
ofc that revelation that blood spectres somehow lose the stats from julra gloves entirely raises some additional considerations.
they're not your minions, they belong to the skill sacrifice which may inherit your minion stats but isn't wearing julra gloves
that's my best guess
I mean it makes sense but defs a bug
is being self-cursed more of a Warlock thing?
Not necessarily, but theres some more interactions with it since Fissure can self curse
warlock has the easiest time self cursing but all three of them can do it
I have a 33% cast speed while cursed idol now, wondering if respecing bone curse is good.
bone curse aura will devour your mana if you're not prepared for it
Yea really nice rolls.
does the relic that increase DoT for marrow shards just applies to the DoTs applied by skill
hold onto that idol, it's great
yeah ailments are the only way to do DOT damage with mshards afaik
I tried the "Last Epoch Build Randomizer" and got Warlock with Chthonic Fissure, Infernal Shade, Harvest, Chaos Bolts and Summon Bone Golem.
I never build something myself and thought, this build randomizer is pretty neat to play (away from the stupidness/boreness of just following a build guide a long). this is, what I came up with:
https://www.lastepochtools.com/planner/Apbd1rxk
I focused on using fissure to cast chaos bolts, and help with shades to prolong the fissures and an auto cast harvest via chaos bolts as well. rest is focused on fire damage. is this viable or just dogshit what I built? 😅
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Warlock (57)
▸ Health: 1,198, Regen: 20/s
▸ Mana: 104.51, Regen: 9.6/s
▸ Ward Retention: 50%, Regen: 25/s
▸ Attributes: 2 Str / 2 Dex / 17 Int / 2 Att / 8 Vit
▸ Resistances: 35% / 0% / 0% / 0% / 0% / 91% / 16%
▸ Endurance: 20%, Threshold: 240
▸ Armor Mitigation: 3% (54)
Golem in a warlock build.
You would have lost nothing if you didn't spec bone golem.
Hmm those idols are worth ~11.5 flat spell damage and 4.5 mana/s on coal.....
4 of them would legit be enough to run bone curse on it
and oversustain the mana anyway
granted damage isnt really a problem but at same time since I run primordial death champ relic the cast speed would be a lot defensively too
come to think of it the bone curse procs themselves would be a very significant damage increase too...
Yeah bone curse procs would be ~15% more total damage at 600 mana
Would be better without the very problematic self cull node lol
Hmm no its not worth. Loses defensively to blood spirit omen idols by a lot until you are at like 3-4lp 3t7 gear which doesnt exist anymore
Lich with kill threshold on bone curse aura is giving enthusiastic consent imo
self cull is only ever a problem if you don't have ward, and even then if you're getting that low you're probably dead already
it's a larger fraction of your EHP with corrupted form
well it's the same proportion regardless because cull is proportional to begin with
I think i get what you mean though. Corrupted form isn't playing LLW so you're killing yourself at 18% instead of at 0%
The other option would've been bone mage 😅 it's a randomizer in the end.
Randomizer is literally one skill off an old meta setup lmao
It's the same amount of your health, but double the % of your "max health" since you can't go over 50% health. Also health gets hit really hard by cull since it's always cutting off endurance health.
Kinda hard to compare an actual ward build to health build for that tho
yeah that's true
I was thinking about it in terms of raw instead of how corrupted form limits your max to 50%. you still have the 50% ward though so it's proportionally the same amount of your ehp as it would be in a health build
if you have much WPS you shouldn't be getting hit with 0 ward tbf
I think you have to be hit at 0 ward and below 12% health for it to kill you
yeah you have to have 0 ward and be below the KT for it to kill you
which is why it's basically irrelevant for the most part. if you're that low with that low of a ward value, you're pretty much dead
Yeah I do twisted heart style ward setups with 0 ward retention, lifestack, and endurance threshold stacked all the way to max life (like 5k). Low life ward is continuous generation so you need retention to be able to tank with it, high life ward does not need retention because you are just relying on having 2 or 3 casts worth of ward sitting on health before you take each hit.
ward breaks every hit usually so cull would be immediate death.
well it's only immediate death if you're already low on health
it's not like your entire health pool is covered by the KT
you don't get culled if damage brings you below the threshold and 0 ward, only if you get hit when you have 0 ward and that brings you below the threshold I think
but if you have even 1 ward when you get hit you wouldn't get culled at any life value (though you may die anyway from the damage ofc)
Should just check after the damage instance that health is below threshold, but hard to test defensive stuff that that
I think the ward interaction was something they added a while back, maybe a patch note better explains it if we can find it, doesn't seem to be explained in game afaik
I wanna know what you are doing differently vs ubberoth that you arent taking literally 5-10 10k damage hits every second
because whenever I fight him he cancels all his animations and overlays 5+ slams in different places at same time.
nobody said anything about uberroth
that's a whole different beast than the vast majority of the game
i mean sure but if my build cant trivialize ubberoth I am not playing the build
that's fine but that's definitely not how most people play
Sure. I come from poe land where I am one of the nutjobs who will spend 20-60 mirrors on a single gear slot for a niche build.
so I'm used to people playing the game a bit differently than me XD
Also tho, like if bone curse setup is only netting me 15%-20% more damage idk what content that damage matters in outside ubberoth
Like I'm sitting well over 100mil dps rn
on what build?
It matters for corruption pushing more than Uberoth probably
Good evening. Can anybody give me a hand and improve this build:
https://www.lastepochtools.com/planner/AVa7vLXl
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.5
Acolyte (21) / Necromancer (60) / Warlock (5)
▸ Health: 1,434, Regen: 16.22/s
▸ Mana: 268.04, Regen: 11.28/s
▸ Ward Retention: 191%, Regen: 3/s
▸ Attributes: 10 Str / 2 Dex / 38 Int / 2 Att / 9 Vit
▸ Resistances: 111% / 78% / 104% / 7% / 0% / 78% / 66%
▸ Endurance: 21%, Threshold: 287
▸ Dodge Chance: 2% (35)
▸ Armor Mitigation: 17% (364)
▸ Block Chance: 52%, Mitigation: 23% (237)
▸ Crit Avoidance: 11%
Not sure how to show the content of my chest for gear.
Coal.
Get rid of that belt shield and weapon for starters
In dread shade try to always take the armour per vitality node if you are making it apply to you
Idk why you have marrow shards specced. zombie marrow shards use your stats not minion stats
You need life, like a ton more. and your resists arent capped.
I honestly dont know what you are trying to use as your damage source here
My best guess is profane oblation
but for that I think the zombies here are just wasting your mana
You're going really hard on +level corrupts but you are gonna want to replace those items soon. Defs grab the sinathia shield and get skeleton resummon to 100% chance, then you could go legends entwined for 4 total levels.
In acolyte passives drop the ward stuff and put those points into the vitality node. Absolutely put the points into the int node in warlock for the mana.
also get the 10 int at start of lich, and later get the 16 at end
Int in necro tree, you are missing the skeleton resummon node entirely. Minion pen per overcapped resistance node makes zero sense when you havent capped resists
that should be enough to get you started I think
Oh and your 1x4 idol is doing nothing whatsoever
that affix is spell damage for you, not the mages
Yeah seconding that, what is marrow shards doing here? It’s using your stats to cast it.
I have searched some guide on the letools and maxroll but didn't fine any that fit my need
do you guy have some lich build that can be league starter? (cuz i'm running solo character found)
I mean, it doesn't required to have spcific unique at least but just need some level is okay
Run warlock instead.
so there is no league starter lich right?
if that's so then I will give it up for now
Rip blood + marrowshards is the usual levelling setup but it's better on warlock for levelling than it is on lich because fissure is amazing for levelling
With how lich is made, you either play subpar, or just start as another mastery then swap in.
On paper, lich will never get a “league starter”
okay, let go war lock first then respect
Warlock does have some good builds for endgame too, though lich is generally better
oh a patch, I'm sure destruction engine/sacrifice has been fixed
Fix? EHG don’t fix
I mean it could get one if flay was useful for anything but manastack.
@sonic wind & @obtuse quest : doesn't the Marrow Shards proc due to the Bone Pact spec?
Main goal is to get as much damage with explodin minions.
Awakening Presence gives me free Zombies, which theoretically proc Marrow Shards. This is only a bonus to the Skeletons exploding.
TBH: I have no clue how to skill a character and just getting into crafting with WW and LP. So I appreciate all help. I'm playing LE only "low level" as much as my spars spare time allows (besides work and family), so I'm not able to dedicate as much time to videos as I like or should.
I've taken the build from Grunfire: https://www.youtube.com/watch?v=-GUTMW9uCO8
better oblation build
Yes, but it's casted using your damage stats, not minion damage stats, so either it's going to do no damage, or your zombies are doing no damage.
For now I prefer this one. I'm moving ahead good and Grunfire has interessing and unusual builds. Thanks nonetheless for the idea and I will take a look at it at a later time!
The Zombies exploding are doing nice damage, although I would need to check how much. The Skeletons do between 4 and 15K as the build is now.
I've updated the build a bit, but I'm in a hurry (family) so I can post it in 1-2 hours hopefully.
I'd apprechiate all the help I can get to max the stats/dmg.
I mean sure while leveling or early on it will do some amount of damage but it will hit a brick wall very quickly.
Atm I'm clearing Lvl 66 echo with 0 problem, but I'm sure I will hit a wall pretty soon.
Better to optimize the build or switch to the one you suggested?
Is there a good viedo on how the dmg calulation works? I though the damage scales with intelligence. Not sure to which part the stats on gear actually help. Is there an online calculator?
You also need increased damage of the related skill. https://www.lastepochtools.com/guide/section/increased_added_and_more
For example, you have 300%~ Increased minion damage and 30%~ increased player damage.
Your minions will do way more damage than your marrow shards.
@obtuse quest This is the slightly updated version:
https://www.youtube.com/watch?v=-GUTMW9uCO8
So more Minion damage? The Marrowshards I can drop, but what to use instead?
Your zombies are doing damage no? So you raise minion damage.
is Damage over time the only way to increase ailment damage or generic increase work too?
oh nvm I have a character sheet
is Rip blood from blood overload not using my specialization?
ctrl+f soul feast, get sad
happened all season thus far
generic increases, damage over time and damage type increases all work
damage type penetration and ailment duration are the other big scalars along with chance to apply
and attack/cast speed for whatever is applying the ailments
indeed, I want to see what your soul feast build can do
i should be getting like 200% more bleed damage but instead it's 40%
but melee damage or spell damage % will not affect them?
correct
acolyte has a relice for BS dealing more ailment against bleeding targets how does that work just one of 60 bleeds does a bit more damage?
Marrow shards
not D3
nah any damage over time inflicted by marrow shards, which is only from ailments afaik, will deal more damage against bleeding enemies
okay thanks
I assume this is what you meant?
what about armor shred would that be something to think about? I this MS and my DoTs do most of my damage, bleed and ignite atm.
thats a more so its multi right? and yessir
and what about +1s or so are those the real stuff I should look for? or just icing on cake?
Ailments inherit any generic damage increases from the skill that applied it.
A rip blood with 5 points in Run Dry while having 10 int and 100% increased physical damage would apply a bleed that does 40 x (1+1+0.4) x (1.4)= 134~ damage per stack
okay thanks
what about the corruption that converts to bleed ignite? does it just take the bleed stack and change that or does it recalc using my fire/ignite modifiers?
Recalculate using ignite only, since it's ignite now.
Anything to do with bleed or phys damage other than your chance to apply bleeds would be irrelevant
+1 skill level? Really depends on the skill, some just don't have many useful points to spend and others would make good use of more points than you can possibly get
cries in wandering spirits and its need for like 30 extra points.
theres an add melee fire damage node in the death knights. will it turn the death knights into fire? i find it a bit weird as to why its there. or am i missing something? to its purpose besides add melee fire damage?
A way to give them more damage without it being potentially massed scaled to hell (like via dread shade)
i see. that makes sense. if it was necro then it would be too OP. thanks.
Does increasing spirit frequency help with Flame Whip? I know the weapon states nodes affecting spirits only do not work for flame whip. Is the flame whip 1 pr fissure or how it works?
Never played this and I am planning a build
every time the fissure would release a spirit it instead does a flame whip
frequency works
Arguably frequency is one of your strongest affixes
Is this build broken? With the fissure spell dmg per 2% ignite chance. There is so much item support for that
soulfire looks insane for it
not really
it has good single target damage, a huge amount of stun ability
but it's relatively slow at clearing maps
I'd say profane veil orbs are better
for both dealing single target damage and for surviving hardcore stuff
ok
Then this is the best version for it, yes.
By it’s nature it has a clear issue, but built well it can even stun uberroth so…
marrow shards nova helps out a decent amount, it’s not so bad now
that node is definitely getting nerfed
well, actually, who knows what EHG are thinking balance wise.
It makes every other way of playing mshards obsolete though
Marrow shards made itself obsolete
Projectile has always been a clunky mess it finally has a chance to actually do something
They just need to make the base skill good too. maybe make it a cone instead of projectile and let everything scale the cone. The splinters just arent working
especially with how weird it is with scaling breaking the usual rules
Helo, guys, how is Abomination doing this season...?
Still a big meaty stat stick with no flavour
😄 thanks! I mean anyone killed Uber with it...?
Yes I promise many people have, thats like its entire purpose
pretty sure its still the second strongest solo minion in game by numbers?
maybe third depending on if you want to start thinking about ballistas
eh well those arent solo
(and the strongest solo is only strongest by a technicallity)
because its rift beasts from the amulet with perfect evolutions XD
and those only work vs low health enemies because ehg is mean and doesnt like cats (and needs to be played on lich)
rly? what's the best possible?
all of the ones that trigger after every attack with a chance
thats the most important
Then you need to avoid getting evolitions that will lock in animations
Basically the 5x that trigger after each attack, feathers, defense curl, assimilating blood. Thats already 8/9 last one should be movement skill of some kind
And its totally unplayable rn anyway because of duration
you need to wait for defense curl then hit it with low life death seal
so you have maybe like 2 seconds of actual build
and only vs low health bosses
completely unplayable
And ofc gl getting those evolutions anyway
Quite good. I ran a Blood Wraith version of the build and have downed Uber with it. I consider it a top-tier build for everything except the Omen windows.
btw has self sacrifice been fixed?
omen window is something... special
you need defensive and aoe gear rather than maximal dps
of course not
I doubt they will fix that anytime soon
Same... but I will keep hoping
fixed before fangs of asterkarn inshallah
it's probably on the roadmap for 1.6
maybe they'll just put a minimum cast range on devour & call it good
This isn't a build this is a glorified damage proc
Big hype for berserker. Gimme my wereraven
truthfully I'm not that into the zerker mastery design but I am into most of the new things skills can do and keen to see what modders will do with them
% chance of 100% cooldown reduction is underused imo.
I want some kind of erratic seeming lightning spell which has like a 0.5s cooldown and 80% chance of 100% CDR so you get strings of uninterrupted casts with small pauses.
strong, low CD spells with high chance to not go on cooldown
Yeah I'm a big grimarillion fan. There's a bunch of stuff GD does that I wish LE would do
Like how it handles retaliation. Sigeons is pretty close to that
Grima is real good, although the crusader skybeams are OP af
All the D3 classes are broken in that submod lol
GD does retal so well! except with multi-hit WPS, that's just always OP
all the damage penalties per-hit of multi-hit WPS don't apply to RATA unless the modder specifically puts a reduced total retal mod on the WPS and they never do
they are, I think WD is the worst offender
One thing that's in GD that would be interesting for something like mage is Elemental converted to Elemental. Basically just turning anything cold, fire, or lightning into an even tri-elemental split
Runebolt does it already
It might not be possible generically with how they do conversions here tho
They moved to 1.5 almost no fixes will come so whatever its bugged it will stay bugged until 1.5 and hope they fix that there in the 1 month and a half of fixes kappa
I hate X to elemental conversions, there's no good stacking RR devotion for it
and it's not like you can itemise for it either
Yeah it's entirely suboptimal, but it's a cool feature that's possible. Tho the priest mod does make a tri-ele 2H gun build viable
im going to do a bone shatter golem build solo minion build, anyone anyone got any idea idea what the bis weapon would be fore this , im thinking of going with the ward relic twisted heart but im torn between mad alchemist ladle for all the cast speed or the bone wisp for the +skills and spell damage or should i be looking at a 2 hander for pure raw damage? any help is grateful plz
Probably ladle for the cast speed, or maybe a good slammed shattered cycle or 2h. As long as you aren't trying to push uber or super high corruption, you can probably make any of those work, so not a big deal.
thanks
I'm level 52 following a max roll guide on necromancer, and I honestly hate minion builds.. Is warlock better for both end game and leveling?
Warlock does great for leveling, not sure it's the best mastery for end game but it should be fine as long as you aren't trying to push the limits
Lich tends to scale higher at the end, if that matters to you, but obviously gotta be warlock to run chthonic fissure and any other exclusive
Warlock is the best for leveling within acolyte.
Warlock is decent at end game, but not as high of a ceiling as Necro or Lich
You hear of cast on crit? well now we have "cast on boss low health after pressing your piano of buff skills and pray it doesnt miss"
Yeah it's just a flavor proc more than anything. Might as well be trinket text. The amulet was originally only useful for the ease of access to the +all skills it gave. Now it's just a fine generic leveling minion amulet that you eventually replace.
It still gives all res, move speed, and all attributes, it's not bad for general use just more likely you'll want to replace it for something else now
Also if you can get a good roll evo with the hat beast, you basically beat the game
yeah it's still generically pretty good. just not bonkers for how easy it is to get early in the campaign
I want Season 5 to give me a relic that doesn't make me have to have a damn dinosaur on my Necromancer
Please EHG
Just dont use dinosaur ezpz
It doesn't feel great having to nerf yourself to stay within the class fantasy.
It would be cool if there were specific models for each class but that's a lot of work.
There are definitely necro builds that don't use t rex
Not saying there aren’t, I just dislike it thematically that it is BiS on a lot of minion builds.
It’s a small / non-issue really but yeah
I think LE in general has great class identity and really does the fantasy well overall, that’s just a small gripe I have.
The offhand is actually quite good too
if the trex it self actually did any damage whatsoever then it would be fine to reduce the buff power
but it doesnt so if buffs get even a little worse the item becomes 100% worthless
So for auto cast Marrowshards from blood rip with Phys Aura of Decay, what support skills should I use? ATM I’m using transplant, reaper form, Bone Curse. I’m thinking I can get rid of bone cure for something else though, mostly using it for Marked for Death debuff on bosses.
Death Seal is great for lich, otherwise Bone Curse is probably best
yeah Lich's is probably the worst offender. T-Rex is only BiS for phys minions
they just need to actually get a better understanding of what needs to get buffed before they nerf things. tbh
I'd like to see the actual fissure buffed. spirits, whips, and obviously chaos bolts are good
but the fissure's direct damage and ailments per second suck
and fix the damn Incision bug on Soul Feast 😡
How are you fitting 6 skills
I’m not specializing transplant
Just using it, I’m not using Marrowshards on my bar
So it’s all G
Ah, the usual.
The usual suspects
Then yeah either keep them or swap bone curse for Death seal if you like defense.
People might still use it for the +4
But yeah
Theres also the primordial minion offhand for solo minuons
with the awfully worded stack cap
for non phys its fine
31% more damage, +2 levels, and stupid good ward generation with mountain boots + lich nodes for dodge int
4k end threshold is like 5k ward per second lol.
You lose the ability to scale block though or run a 2H so it’s not almost free like the relic choice is.
Relic is not that competitive of a slot really compared to the off hand slot for minion builds.
Or even just run an exalted off hand
Builds already make a lot of sacrifices for 5k ward per second in other ways XD
But yeah idk. Bones of the ancestral pack is defs a lot better than it gets credit for at least especially if you are snapshotting lich's scorn (you could snapshot the t8 affix instead for double the flat) assuming that works still.
Smaller sacrifices I’m sure
Giving up an offhand and a better primordial unique isn’t really worthwhile for most Acolyte builds
which build are you using?
since bones of the ancestral pack seems only suitable for solo minion
they were speaking generically about solo minions I believe
what's your favorite/most fun minion builds (no need for strongest just good enough)
I was levelling an acolyte and a sentinel
Solo main minion yeah. You can have a bunch of skeletons or whatever running around and that wont hurt you though because of how the stacks are given priority.
It'd be best for bone shatter golem I'd think? The other candidate is stat sharing minions though since the stats given by stacks also apply to you and are granted by the stacks of the buff
Only solo stat sharing minion I can think of is falcon tho
Yeah, bone pack is best for non-solo builds where you have one primary minion and a bunch of smaller minions to trigger it
On primalist it works well enough just with a swarm of minions because the defense is so valuable
it gives the bonus to whichever minion has the highest skill level right?
Yeah. So like a lv28 abom with a pile of 22 skeletons sitting around can use it just fine.
might be kinda cool to try with fire zoo BM
32% more damage, 21% increased cast speed at best though, and that's only if you've got full stacks. how hard is it to maintain 7 stacks?
like 8 hits per second average needed
difficult if you have just 1 minion (but doable with some things that heavily multi hit)
blood specters when Abom survives
there's a bug where abom sometimes kills itself though so unless you're prepared to take steps to mitigate that (lower resurrection chance, keeping skeletons away from abom, maybe using archers instead even - Abom shouldn't die unless he tries to sacrifice a skeleton he's very close to)
but if you can live with that blood specters is really cool
are minions fun in LE ?
right now im doing a sentinel but I started an acolyte also
and not sure what to play there
I wanted to play rip blood but I've seen that's it's meta
so
never mind
the most fun builds i've played in LE are acolyte builds which used minions as a resource but scaled player damage and VK time rot
i like them more than most games
and shamefully I must admit to enjoying spriggan form totems on primalist
it's nice having a key to control them
why ?
do you like it better than poe
I played a minion build I loved there
zombie and skeleton archer poison
very fun
most fun poe minion build I've played was skelly mages
yes. PoE minions are fairly dull imo and it's annoying to need predator support if you want to direct them
zombies are dreadful imo
but I did like them in PoE, just certain builds is all
LE zombies are really fun
I love Summon Reaper. it just sucks lol
right now im playing voidknight dot
ravaging aura void beam
and stuff
trying out
never tried those
back when I played them, which was a long time ago, before act 5 was released for poe1, they just had insanely aggressive AI compared to other minions
last league I played for more than a couple of hours was Legion IIRC
I see
acolyte is one of my least favorite class
everything I tried there failed
like primalists
so I really need to create something that work one day
xD
https://www.lastepochtools.com/profile/jdorange/character/jdorangeS4NEC blood specters works
I never follow guide but when i level up my acolyte I'll do this one
I think I need to learn from guides on acolyte
idk if that's even the best version but it's certainly the highest on the ladder
she has two shield
lmao
I never thought of seeing this one day
necromancer double shield
so weird seeing this low level body armour in a real build 😮
where are the spectre
sacrifice
they're really quite strong
is this a last epoch special
most stuff they have don't work
wtf
yeah it's a real shame
I keep hearing oh it's good now
before it was bugged
how do you release stuff that don't work
😔
previously you weren't limited to 13 blood specters but they did much less damage partly because of bugs but also because they buffed their damage a lot
I remember the most important dmg node on the raptor didnt work
I was struggling to do dmg
I heard it was bugged
but when they fixed the damage nodes it was obviously going to be too strong with uncapped numbers so they limited the numbers and added another buff
laughs in manifest armour still not working with 95% of unique items despite that being a stated goal to fix like 5 years ago
13 blood specters now are about as strong as 200 would have been pre-patch IIRC
and it's not like they pump out content fast or something
the build is still bugged lol because of the destruction engine bug where Abomination sacrifices itself
if they fix that it'll be a giga smooth levelling/league start build
that's so dumb because if you don't release it working there is NO way you catch up
like you can't do that 🤔
they are like me with dishes
you stack
problems for later
Nah this one is just because minions don't know what to do with most stats. It would be a one time major rework to that system instead of doing them all by hand
we don't sacrifice abomination
right
for 1.3 they advertised the lich passive tree rework with Corrupted Form, which didn't work on release...
you do if it bugs out :)
Abom has a node called Destruction Engine which triggers sacrifice on minions it tries to devour
If you make Abom from Skeletons only then it'll devour any skeletons that exist while it's alive
Skeletons return mana to you on death
so you summon skeletons, which have a chance to respawn
Abom sacrifices skeletons to make blood specters and also does damage (iirc Abom accounts for about 15-20% of total damage even though you're not really building it for ideal dps)
I didn't play minions in poe 2 yet too
yep that sounds like current abom all right
I need to try it
the bug is that sometimes when the skeleton it tries to eat is standing too close to the abom the abom gets sacrificed instead
lmao
it seems like this is a bug with sacrifice rather than abom per se, because someone replicated that with self cast sacrifice where the wrong minion gets sacrificed
but in theory Abom is the only way you automate sacrifice while being selective about what gets sacrificed
yes
I tried MANY builds
with this one
trying to make some dmg over time builds
never worked
it costs a little more mana when Abom casts sac than when you do it manually but it'll only sacrifice Skellies and if you don't have mana for sacrifice it just eats them normally instead which gains you mana
wandering spirits just needs too many skill points
hungering souls skelly mage is really strong
self cast not so much
Yeah that skill only works if you get 60 total skill points
it doesnt work at 40
cant get 60 tho so rip
they sometimes do this weird thing with base numbers where they balance them around how much damage you could deal but forget to factor in pathing and points used
bro why don't they do this with rogue
granted nobody has looked at wandering spirits in like 6 years
xD
what do they even do there
nothing works
😔
I mean if you click every single multiplier node on the tree it does.... playable damage
im still trauma from whern I was struggling
before learning the most important node on my tree
didn't work
for fun
Idk why people hatin on rogue so much, most classes can reach that power level
feel like everything is strong on it
marrow shard was terrible in 1.2 and it's absolutely amazing in 1.4
go play mages you have like 3 builds or something
go play flurry
well thanks to me we know it's bad
it was bad
they lookeed at my profile
xD
I saw two liches league starting with wandering spirits getting to like 1.3k c very early on the ladder
damn this guy sucks with marrow shard
i mean you dont need dps for that for most part.
and certain timeline bosses get obliterated by the spirits due to their size
I saw the early unique
and always tried
veryfun ability
not to put in noobs hand like mine
it could kill people with cringe
idk tho I prefer when you are tripping over good builds like on rogue to the rest of classes where you need to rip out some teeth to make half the game work
me I just want that when I click a path on an skill tree
it's like playable
it's like playtested to be okay this is fine, maybe a bit weak
some people complain about too rare unique
about what's the point to put them here if you don't want nobody to get them
but me I just care that half the time I bait myself into a very shitty ability
do you think these are just naked dev of ehg
a rogue build I want to try one day but it's like very memey
it's decoy explosion
with enough mana, cdr
aoe
I should be able to clear like half a screen at once
wandering spirits does a lot of damage, it's just the same issues as basically every other spell dot
can't crit so it's hard to scale. it can at least stack since each spirit does damage independently
Yeah, skelemage also has mana stack scaling so that can be combined decently well
technically there was a pretty good build but then they "fixed" something with how spirits reveal or something and it broke that build
You would take CD node, then channel for a sec, release, repeat and it would generate a bunch. You could technically do a pretty nice DoT build making skele mages proc your HS and using chronicle to get a bunch of damned chance and just do channeled version. but yeah idk that will be or feel. def a meme
I mean I love me a good meme now and then.
I just wish that axe looked like a fork
just looks like a normal build to me 
Normal until I say I didn't spec chaos bolts
probably ghostflame or something idk
nah it was gonna be mana flay but scale the blood eruption instead and use brutality
but I think you lose the tags for melee if you take cast node
so yeah
meme
Oh I see indeed you do lose the melee tag😭
it's weird that they gave the ability to directly cast the blood explosion when over half the nodes don't even affect the blood explosion
you lose out on a ton of scaling because so much of it cares about the melee hit doing something to the following spells
With like giga aoe and mana it probs can do really good clear
blood eruption doesn't get mana scaling when directly cast iirc
wtf
it's spells proc'd by the melee attack
why is this game so rude
so even if you leave it melee it only procs every second attack
and completely ruins any purpose it might have had for clear
legitimately want to know why it even has blood eruption in first placs
it's intended to be a hybrid skill clearly
but making the blood eruption able to be directly cast is really odd when more than half the scaling doesn't affect it
I mean I guess so but like... it sucks at being melee too
its somehow less damage effectiveness than harvest
by a lot
yeah because the design intent is to scale both halves
but it's not exactly easy to do that in most ARPGs since you want to pick a side and stick to it
I mean why would you ever care to scale eruption though
it doesnt even go off every attack
and even if it did, you would just end up playing a spell build that happens to need attack speed instead of cast speed
crazy how that's how it ended up working isn't it
yeah because of the other node that does way more damage and is allowed to proc on every attack XD
which is what makes you wonder why scaling the eruption is so difficult
when theres something actually playable one point away
my only thought about design intent is that they wanted to make a cool vertical slash melee lich skill, but it dealt less damage than harvest and vertical ruined clear ability so they were like "what if it made things explode on kill so packs of spiders wouldnt take 30 seconds to deal with"
and then somehow that idea infected the entire skill
apart from Brutality, you can make the melee damage do a lot with brutality
its crazy high mana cost for a spammable relatively low ADR melee skill with unimpressive multipliers for the melee damage comes in clutch
I looked at it with brutality and rampancy + fangs and it still was really bad
I saw footage of a pretty fast UA kill with that setup
brutality at 200 tho is only 120% more damage which isnt usually enough to make up the damage gaps for a lot of the bad skills
at best its enough to break even
Its hard to factor this type of thing into evaluating a skill tho. If anything it highlights how bad skills like flay and cinder strike are when a giga rampancy brutality setup only gets them to decent damage when it takes void cleave to like 5 billion single hits.
they'll just nerf the scaling layer to ground if one skill deals too much damage and then all the skills being carried by it go back to useless
nerf void cleave

flay needs some of its power moved out of the mana node and into the rest of the skill
and a lot of skills need general skill tree sweepups
Flay works very well
Either mana stacking,leech,or just harvest flay cold all work well enough
yeah flay is a fine enough skill, but it does need the power budget moved around. it's really lopsided into the bottom left of the tree
The ability already has one of the most busted movement interaction in the game if it also deals one of the best dps that would be just broken and it kinda is rn
The range of the jump got nerfed cause fair enough bonkers to map with when a lich kinda can keep up with a warpath player
god forbid something gets close to warpath
Yeah right
I was only one keeping up with like 50 less movement speed rofl in 1.3
A big issue this game has its that devs dont have a clear vision of what a skill is or what it can do,sigil of hope is a support skill but you have a part of the tree that is just like an attack and some modifiers ,like gotta make better skill trees
If a skill doesn't have enough scaling just dont have unnecessary nodes give me more nodes that fully compliment the skill
skills being able to change between support skills or damage skills is perfectly fine, but it needs to be done intentionally and not as an afterthought
the ring of shields fire aura nodes come to mind. they feel extremely tacked on instead of having been made with purpose
They dont have the modifiers to be good
I rather take 7 extra nodes that add value to the skill
Flay is goated cause without it lich feels way worse
I actually have made that deal damage mainly because shield bash can rearrange the shields and make them do weird nonsense with walls that lets you overlap the auras from every shield.
but like
yeah, no real purpose to those existing.
I don't think taking power off mana spell damage node is needed though because hybrid doesn't exist anyway. If the melee nodes were made good it would not change anything except maybe seeing some melee play.
And like, god forbid they accidentally overbuff it and we see a viable hybrid build for a patch, that would definitely be a disaster right.
Wording on mana node implies it should work for casted eruption though, gonna test it now there might actually be a real build somewhere in here
yeah it should work. I was misremembering and combining it with the node after it
the node afterwards requires the melee hit to trigger chaos bolts
Yeah that is fair otherwise you could end up with every eruption spamming bolts which would be a problem XD
cool yeah, it does work.
hm well the node just blatantly lies though.
"additional blood eruptions can still be created by killing enemies with flay" is just false. No matter how many enemies I kill it never triggers more than 1 eruption.
i don't think the eruptions ever chained did they
you kill something and get a blast
I mean the node says they should so..
no it says blood eruptions can be created by killing enemies with flay. a blood eruption isn't flay, it's a subskill of flay
On the direct cast node though
the node allows the cast to trigger the on kill effect
it says "still"
meaning it's talking about that node
you can't kill an enemy with flay if you have taken that node...
...
yes i'm aware. it's allowing that direct cast to trigger eruptions since it otherwise couldn't
But the direct cast can't trigger eruptions
been killing packs of spiders with it for 5 minutes now, not a single time has more than 1 eruption gone off
ahh that's different. the way you worded it you said it never triggers more than one
if your cast isn't triggering additional, that's probably a bug
yeah the initial direct cast when oneshotting a pack does not cause any additional explosions (counting them using the wandering spirit spawn node, always spawns 1)
and no visuals to see for the theoretical triggered explosions either
yeah it should create at least one extra explosion
Well the more damage per mana does apply to the wandering spirit it seems.that might actually work as a build
No nvm that is awful. like 60mil dummy dps at crazy gear with 2k mana...
most likely lower too, I assumed 300 flat added spell
also probs overestimate overlapping by a factor of 2
im soon lvl 50 how do you guys set up your loot filter ? im curious
I just make one each character (very annoying)
I hide everything then ask to show me what I want
but I never know if im supposed to ask for one T7 affix I want, or just an exalted item with the affix I want for rune of havoc or maybe one item I want with like 2 or 3 mod I want so it's mostly done (especially before exalted) or even asking for bad base for glyph of whatever
so tedious
im cof and just got lvl max cof with my first character and decided to reroll
if maybe you had like a better way of doing it
I make planners on maxroll, then copy all the equipment from each planner into a different loadout on a single planner and save it as my filter planner and use their loot filter generator to make the filter for me and it has all the builds I care about.
👀
interesting
it's probably the easiest way to get a filter that has all the gear you'd care about
and you can quick copy swap gear pieces for variants of a build
@lost gale I finally hit lvl 50 and i've been using those blood spectre for a while now
the build is so mana intensive and "active' 😮
the build seem solid
their duration is so short 😔
the abomination I never used it before and damn that thing hate minions the speed at which it kills them I think he has a grudge
I don't understand why the guy use these nods first do they even work when it's sacrifice instead of devour and even if yes well we only summon skeleton so what's up with these
this node is insane 🤔 I finally learn what's acolyte is all about. My brain has expended with this new knowledge
still abomination is very strong ngl and those blood spectre are very cool
Anyone else experimenting with bees on necro? Seems very strong for leveling and early mono, potentially way beyond that with actual gear to support?
I'm just slapping together a basic build as I go, and skipped right into monos at 42 using the set and the 'rex relic, pure minions without any supporting curses.
yeah partially in offline
There's probably some absolutely nutty things to be done with BC as well, just the ward-per-minion node alone handles my survivability in early monos and I really want to see how far this set could be pushed
BC?
ah yeah mine was using that for the % more phys for minions I think bleed ended up being pretty good it's just not that sustainable with potions or wasn't at that time. the affix might've been buggd where you had a chance not to consume or something idk
I've been focusing poison early on, but thinking of stacking dex high so my 'rex gives high phys pen to the bees, and just going ham on bleed
But poison has a lot of support in the tree, so you can probably stack that way higher
you don't need to go all in on phys pen you get a lot from AoD, affixes, and intelligence
True true
I'd also recommend going Blood Keeper's to stack pen instead
it's up to 8% per str and then you can go a bit of attunement to get % inc dmg
depends on the setup but if you want full pen then def do keeper's
https://maxroll.gg/last-epoch/planner/8s35180i#4 this was the setup in that video above. I'd do the set mace straight up and not the set affix for weapon.
Ah yeah, big difference in how we're playing it - I'm doing the full set rn (suboptimal, I know), and adding crit (easy levelling)
The rex increases the flat damage of the bees, which is quite nice as well - can't get the flat minion melee/spell dmg modifier on the weapon, so flat increases are hard to come by
Debated completely dropping the weapon and running the primordial ring for the set count, but it's also the best spawner available
Stupid idea has been had, will need to roll a primalist to test it later...
The trick is to use the other summon skills unspecced, Summon Abom, and then swap the skills. It's annoying and really not necessary on a Blood Wraith setup unless you truly want to min-max.
The armor gains from Dread Shade are great. I also recommend picking up this node. The dodge is underrated, but it also pairs well with Foot of the Mountain.
Wow that's a good idea thanks
Sounds annoying to do yeah but smart. Probably not worth the brother when you are not on bosses
And abom isnt your main skill
Exactly. It's just a little extra
But then why do I pick up those node xD
All my acolyte build sucked and failed so someone showed me a profile of a dude playing blood spectre
So I follow
Fun so far
It's a great build. I've been trying to tell people it's top tier, but the Abom sacrificing itself can be annoying
Well I will need to find replacement for relic and amulet
He usés probably very endgame drop
In the meantime
I need to check other unique later on
Yes I asked people their favorite build so I can my first minion build on LE
Someone said this one
This is what I had on for killing Uber: https://www.lastepochtools.com/planner/Qb6Wq5O9
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (31) / Necromancer (55) / Lich (24)
▸ Health: 2,771, Regen: 326.77/s
▸ Mana: 193.99, Regen: 10.56/s
▸ Ward Retention: 167%, Regen: 193/s
▸ Attributes: 17 Str / 33 Dex / 49 Int / 17 Att / 89 Vit
▸ Resistances: 77% / 77% / 77% / 124% / 65% / 267% / 169%
▸ Endurance: 63%, Threshold: 574
▸ Dodge Chance: 52% (2004)
▸ Armor Mitigation: 28% (1,296)
▸ Crit Avoidance: 126%
Interesting the other guy was using a shield and the shield as an axe
Double shield
Funny to see
The shield setup is really nice for mapping. For Uber, I don't think it's enough to avoid getting killed and so you just try and kill him as fast as possible.
Everyone and their mother using brewmaster buckler
It's so good lol
So weird it doesn't even look that insane to me
For us vitality goated
So I get it
Nvm another look at it
Its op
Endurance is annoying to get
Perfect belt for any build
I get it now
Yep, as long as you got cleanse somewhere else the belt is the best
Why do people care about Uber ?
Is it even usefull to kill it
Have a différents setup
?
I geniuinely dont know I never even killed normal aberroth yet
Uber really isn't worth the effort tbh. I do like Shattered Worlds and Immortal Vise as items
there are barely any nodes that matter for the destruction engine thing, the abom is close to unkillable in regular content even unspecialised if you make it from a bunch of minions and you can't get cast speed from the tree. May as well have the option of getting a really fast moving Abom and just maximising its damage via creating it from all types.
Hé doesn't even take the node that give him an ability on eating Skelton
It sounded strong
it is very strong, double strike
A double Bash or something
but dedicated abom builds stack so much minion CDR that the abom uses it a lot
Oh make sense
you don't want to do that for blood specters, you have better idols
He stacks vitality
also you may want to make the abom from skeleton archers instead so they don't tend to stand on top of the abom too
yes vitality is an amazing scalar for minion dot damage on necros and blood specters are all about the bleed
you can play them as hit/crit instead but it's worse than bleed
sorry I don't follow, what about harvest?
Anything you trigger on kill
It can create blood spectre on kill
And give them lot of criticial I think
Unless im mistake
ah, for some reason those specters don't benefit from the sacrifice skill tree anyway so they're really weak
they're not actually summoning the same minion, even if they're very similar and share a cap
Lol
and the buffs for them in harvest are much worse than the ones in sacrifice along with being less reliable to summon
that isn't a bug, the harvest skill tree makes that clear if you read it
Thanks guys
it's just very weak and pointless
I need to do something now
Ill come back home later if I have question I ping you both
harvest summoning zombies is actually quite good though, hard to make use of but you get a decent amount of zombies
Got an appointement in one minute
I tested a lot of variations to see maximum dmg output. Necro bleed with potions was the best one and only one I found to do insane dps at 60+ million. The rest all fell like sub 10mil. I didn’t test primalist but math was not even close for those variations
@lost gale@noble flame why the build doesn't use the tyranosaur unique
I thought every minion build was running it
whenever I saw any vod
it can, it's not a bad choice at all
Not every, but a lot do
I see
you can stack endurance with the face of the mountain shield and get another damage multiplier
hard to say what the optimal primordial/T8 is
sad downfall
why remove +2
+1 would be nice
😭
im not saying this because I got a 3lp
Because it was a lot of power for a basically free unique
i promise
I thought the build would want minion movespeed somewhere
since they don't last long
but couldn't see anywhere
blood specters are pretty fast by default
no they degen fast but leech loads
they decay even faster xD
so I thought imagine with crazy ms
I think the degen is escalating flat per second rather than percentile
not entirely sure
wait really
they do degen really fast
that's a question I wanted to ask $
and forgot
but they get like 75% leech from sacrifice's skill tree
so they heal to full every tick of damage more or less
From what I have tried it is indeed quite bad
I didn’t spend a tonne of time on it though
not even cool to use
doesn't have anything
hungering souls is cool
too bad it's not possible to use it
😔
I tried once a hungering souls, spirit plague
and stuff
wasn't good
but im a noob builder
I think it's likely T8 Bleed Duration w/ T5 Chance on a normal chest piece with bee affix for regen and using vessel.
It can, but the T-Rex isn't an aura, it's a buff that it casts. So if a wraith dies or is resummoned, it won't have that buff. I just didn't feel like I was getting enough value out of it.
make so much sense
because of this interaction with temporary minions I really think it should be an aura and simply have a roar skill it uses periodically
temp buffs & temp minions are always such a clunky combo in this game
An aura would be real nice
even if you did get that there's a fair bit of turnover on blood specters. I guess they could make them work like coldstone elementals where resummoning at minion limit is a full heal and degen reset rather instead of another summon
the zombies also
they feel very good to use
so many interaction and cool stuff to do on acolyte
well zombies you'd usually want to explode
yeah it's like a bomb
quite funny
I feel like on this class you can do so many thing
this is really nice, but unfortunately for the same amount of mana stacking skeleton mages are just much much stronger
why not both
well because skelly mages with 4 skills supporting them or hungering souls + 3 support skills are overall stronger
is infernal shade viable ?
it has some uses
I remember thinking it looks amazing
Infernal shade can be a lot of fun. It's versatile, can be used for DoT, crit, or just buffing minions
There was a cool build with zombies triggering shades on death but I think mshards buffs have made triggering mshards on death better
can we get thriller zombies that dance at your enemies
if you get enough minion CDR and take leap & vomit apparently they just keep using leap over and over again
so yeah kinda
misha has a pretty crazy infernal shade build, insane tank and damage, pretty clunky to play tho
zombies can drop the grounded infernal shades can't they?
the one that normally has a 3s CD
from what i’ve seen the dmg looks similar but shade is way tankier
I think you could build mshards to be as tanky, you could do it on any mastery in theory
ye and that’s kinda true, but it cuts the other way too, you could go more dmg heavy on shade. shade has good slots to build tank without super high opportunity cost though.
probably a good affix for us
nah it's a waste
they're replaceable and often replaced, they can survive on leech alone when it matters
and its belt slot so there are only 2 exalted affixes that matter XD
3 if you are cdr starved but in that case you're doomed from start
cuz all are suffixes
Just corrupt the third affix lul
I never dropped such insane item before
is this normal/regular with rift beast echo
Normal rift beast stuff. You're limited to 1 primordial item. I wouldn't say that's a particularly good belt.
It's also a sealed affix, so it can't be used for LP slams
If there's a lightning blast build that doesn't use legends entwined as its primordial it's probably not a good one
@noble flame@lost gale is there a fix to the abom disappearing
Keep abom and skelllies separate
That's the bug with Destruction Engine, where it sacrifices itself. Avoid casting skeletons on the Abomination. Using Archers can help a lot.
Abom is so racist that if it has to stand next to a skeleton it will commit suicide