#💀┃acolyte
1 messages · Page 100 of 1
you literally drains the life of your minions
and also for flame wraith
it is better to stack as much int as possible
and uses enough fire res
like zombie
that actually gives it more dmg
now they are much closer to mages
mages need 36-37 sec. These guy needs 40 secs with perfect t7 offline gears. All thanks to the experiment on zombie warlock
Just saw a video on marrow shards zombies lich and I want to respec to it with my own takes
Heck I might even stay Necromancer just for dread shade
I know I’m just saying it makes sense before experimenting haha
They don’t get as much benefit from mana stacking and can benefit from armor more. Idk how useful pale ox is now but could be diff
@wintry flame nah bad for them, at least for blood wraith necro
it does not have this https://www.lastepochtools.com/db/prefixes/AIwBgTMQ which is huge if you stack mana
it does not have dmg to mana before health
it does not have dmg immunity for 3 secs and it has less int than the mages
It also does not have this https://www.lastepochtools.com/db/suffixes/ABwJgLEA which is further enhanced by nest and idol altar. So going from health is too hurtful for them
I have from over 10k ward to only 5k health and 1k ward
for skeletal mages I at least have 4k health and 4k ward
Yes, that one is probably the best. Your third one is also pretty good. It's a corrupt on a 1x1 idol, not very common.
hey, is the spirit step from flay considered traversal?
@wise leaf Do we do Damage over time as RIP blood warlock bro?
i am wondeirng if this is good
Nah, you barely have any dot damage. Your damage comes from marrow shards, which is a hit.
Okay time for a profane mages HC fresh start today.
Do people level as just like warriors + golem until they unlock mages currently ?
Ty ty @wise leaf
So currently playing Rip Blood Lich
https://www.lastepochtools.com/profile/Mellisandei/character/Lich
And there are instances where I feel my damage is off
Example when I do echo bosses I can just melt through them within 10 seconds & sometimes I don't, another example is julra t4 where I just kill her pretty fast, but sometimes Not enough damage, so I have to press D & kill her ther
Is there something I'm missing about the build or am I doing something wrong?
the spell itself have Necrotic tag while the debuff it give have no necrotic so the question Does Inc Necrotic Damage affect the debuff damage?
The debuff damage type tags always dependent in their base damage, as seen in literally every other ailment like bleed.
So yes, it does.
Hi. Can someone explain why there are two different instances of added damage effectiveness?
Is there a zoomancer kind of build with maybe 1 button press guys?
the written descriptions are often out of date on many many skills
some of them aren't exposed in game and simply datamined by the LET guy
If you plan to beat abberoth, tough luck.
Dang
No, zoomancer is not a good idea for hard bosses
Cant even farm normal aberroth?
should focus on one minion type instead
Small army of one minion type? that can work.
You want all the minions? Nah
Not a fan with his summoning
Skeletal Mages are the rage this season
blood wraiths triggered by abomination's sacrifice node (warning: sometimes abomination sacrifices itself which is a bug)
or you could try fire crit hungering soul skeletal mage
one of my big five boss killer
blood wraith or skeletal mage?
skelly mages u gotta stack mana which is annoying to gear for imo
far more annoying than blood wraiths are to play
I know there’s some catch lol
Could you guy provide some guide for both
I’ll check them out while leveling her
Make sure bone curse + aura of decay are always toggled on and that the boss is inside of them. Otherwise u should be good
@trail trout here is the budget gear for crit
I use way different gear offline for maximal bossing dmg (and its uberroth kill time is even faster than abom)
which I do not recommend when playing online
with this gear it's still S tier but I'm not sure if it is as good as abom
@trail trout you would like to have corrupted idols with bees per second affix
because HS's damage scales with the number of minions you have
average clearing but insane bossing
Already have my autobomber VK for mono blasting
Im just looking for something else
So its ok
the other is blood wraith, you can find the guy in the 1st ladder position
but I don't like that setup
I use cleaver and t-rex like abomination
and endurance stacking
for me, my aspirational gear for crit HS mage is the blight staff (which unfortunately is a weaver's item), and the primodial nest relic and at least lp 3 affix legendaries to stack mana, one prefix and suffixes
which I made offline
one of my top five boss killer with abom, mana flay, cold flay, time rot ES
sadly bear cannot achieve the same uberroth killing time as them anymore
half of the warlocks spells feel like a joke
ghostflame..what is that for? 0 dmg, 0 utility...likw wtf?
half of them are uberroth killer, so perfect balance
yea but Iam not interested in meta shit
I want to play something fun but this is not even scaling
I have dmg over time on every item it my ghostflame does 5k per tick 😄
really feels like a joke
I haven't tested this myself but it's claimed that ghostflame can be pretty good #💀┃acolyte message
very tanky lawnmower
not a bossing build
yea..not doing all of that.. just to make skill work.
It's decent.
Warlock has no truly bad skills.
Well, maybe soul feast.
Everything else is good
What else is bad in warlock to you?
If you say anything but soul feast I'll laugh
soul feast is a decent low corruption speed farmer
I wanted to play ignite stacker
huge targeting range
got like 800 ignite dmg, 600 ignite chance, but its still bad
Yeah I do & still sometime the damage feels off :<
Chaos Bolt.
Fissure into Chaos Bolt would do it.
(And honestly you might as well slap Witchfire into it)
Hmm yeah sometimes the initial damage reduction stage can take longer, its noticable on regular abby for me. Not sure why.
So, this node gives the skill +1 DMG per Int but in the skill description it said 150% effective
is it actually +1.5 DMG per 1 INT ?
no, its bad
thats like
300 corruption max
for me, warlock has issue with too many debuff types and dmg types. Its quite hard to navigate and scale
You're not meant to use most of them at the same time.
left = node skill, right = base dmg skill
Death seal is really just a low uptime defensive tool now right? I dont see much need to run it aside from the necrotic shred from death waves on evade being nice.
I can already afk facetank ubberoth without it
For the most part, yeah, it's kinda flame-ward-ish now
I guess with giga cdr it could be decent or if you are running self damned setup to scale the death waves
But yeah the waves feel really zdps lol. No cast speed scaling kills them so hard compared to other things.
I honestly would run it still if I could still take aod off bar after enabling
just for the passive shred
I'm a bit at a loss as to what to do with my last spec slot on a coal lich. Aod reaper drain life rip blood rn. I need something I can spec that doesnt need to go on my bar because I need to use transplant for movement. Transplant spec does basically nothing for me.
Have marrow shards for rip blood procs rn but its basically only like 10% of my total damage
Only thing marrow shards does it seems is make it so I can run omen's veil without dropping to 2 fps.
Yeah, due to nerfs they already weren't great dps back when it had much higher uptime
Yeah I remember old school lich setups could rely on the waves to clear but back then lich had the reverse problem of no useful single target skills.
apart from marrow shards lol
Yeah lol
You have any suggestions for a good 5th skill to spec?
https://www.lastepochtools.com/planner/oy4aNwK7 This is where I'm at rn. Some obvious upgrades left to do for chest and idols but the corrupt and blessing are being jerks.
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Necromancer (8) / Lich (63) / Warlock (19)
▸ Health: 2,812, Regen: 26.82/s
▸ Mana: 478.99, Regen: 20.24/s
▸ Ward Retention: 47%, Regen: 195/s
▸ Attributes: 33 Str / 45 Dex / 277 Int / 38 Att / 50 Vit
▸ Resistances: 105% / 54% / 59% / 108% / 96% / 208% / 148%
▸ Endurance: 57%, Threshold: 618
▸ Dodge Chance: 51% (1943)
▸ Armor Mitigation: 31% (1,532)
▸ Crit Avoidance: 195%
I'm surprised you didn't go for AoD armour shred.
But otherwise no, there's literally nothing important for your 5th slot.
already have like 100 stacks of shred all the time so didn't really care for that
was running it before
it's like 80-100 for both
huh, I was overestimating it a lot 😄
Which Acolyte build is best for clear speed + pushing corruption?
for me I would try more lp items and stack mana too
because 3% more dmg per 10 current mana
Yeah gotta fix resists and crit avoid and then I will start stacking mana
how is there a level 83 lich at 2.1k corruption
no idea
huh between rip blood builds and mana flay builds marrow shards is the most specialised acolyte skill in the top corruption pushing stakes
wouldn't have seen that coming in 1.2
So close to getting this to work, but affixes are at a premium, not even corrupted any of this gear yet
Ooh, is that a Skeleton Mage Oblation build?
Yeah, I am really hoping it's AoE clear will make Omen's Veil a lot smoother on necromancer, plus I think the single target is pretty decent. Be advised this is using a gear swap to get out Liches set though. My final testing would be going all out and respecializing dread shade skill after buffing into AoD cold.
My gear is pretty bad, but this is me atm: https://www.lastepochtools.com/planner/QeYJ9kDm
I think you replace the belt with 4 LP Chains of Uleros or something similar, gloves are tricky because you need so many affixes to balance defence and offence, so Ravens is very hard to fit in imo. Relic is a similar story, but this is the main idea at least.
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (21) / Necromancer (75) / Lich (7) / Warlock (10)
▸ Health: 1,952, Regen: 22.61/s
▸ Mana: 1,471.88, Regen: 12.08/s
▸ Ward Retention: 306%, Regen: 78/s
▸ Attributes: 18 Str / 18 Dex / 102 Int / 18 Att / 28 Vit
▸ Resistances: 85% / 149% / 84% / 78% / 81% / 161% / 91%
▸ Endurance: 57%, Threshold: 805
▸ Dodge Chance: 3% (86)
▸ Armor Mitigation: 33% (1,666)
▸ Block Chance: 1%, Mitigation: 4% (23)
Armor pops up to 55% with shade aura, so not too bad defensively, but I'm only 67% reduced dmg from crit, so I feel it's going to be a bit rippy. I've been gear swapping quite a bit so on my last check I was short on 200% minion crit chance, but I hope that will come with a better altar and idols.
Anyone help a newbie ?
The short answer: Find a non-DoT warlock build.
how much better/faster is a lich in speedclearing monos at 1k corr than warlock? finally have enough money to respec
that's too vague, what kind of warlock & what kind of lich?
flamewhip warlock vs harvest flay lich
idk tbh, unless your gear is incredible I think harvest lich does less single target and it's not like it has giga AOE. Probably a bit faster because flay adds quite a bit of mobility
You cant convince me Flame Whip even with the whole rip blood marrow shards is a speed farmer
For Monos
yeah absolutely not, but harvest doesn't seem like one either
it's also basically single target but shorter range and the fissure can at least whip stuff while you run
this is what im doing for monos - only starting the climb at 134 - but feels kinda fast
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Lich (32) / Warlock (53)
▸ Health: 2,067, Regen: 23.88/s
▸ Mana: 280.47, Regen: 15.44/s
▸ Ward Retention: 149%, Regen: 204/s
▸ Attributes: 0 Str / 9 Dex / 49 Int / 0 Att / 4 Vit
▸ Resistances: 155% / 96% / 56% / 0% / 36% / 358% / 24%
▸ Endurance: 46%, Threshold: 413
▸ Dodge Chance: 6% (151)
▸ Armor Mitigation: 19% (624)
finally got enough money to spec into lich so debating it
Whips look cute tho

Big true
Which lich build should I make? Harvest Flay, Mana Flay, or Rip Blood?
To me Harvest Flay looks maybe the most fun but the other two maybe scale harder?
hi guys, anyone have a planner for crit HS mage build to follow?
Hello guys, planning on playing an arcolitw ethis season. What do you think has more endgame potential fire minions or golem build? or is it similar tanky/dps wise?
Does consuming a minion with Marrow Shards count as killing the minion for Blood Reverie?
you can play golems as fire so thats cool. Also both are going to roughly be similar unless by golem you mean Abom?
No Aco build is truly tanky, but you can invest a lot in endgame to get decent defensives otherwise we are usualy squishy
Thank you! ❤️
hey can anyone test something for me real quick?
is this item bugged lol, it doesnt give me any attributes and weirdly when I take it off it gives me the +8 but only when I have no chest equipped
and yeah I have like 11 items equipped corrupted
What do you mean you get +8 when you take it off
ill show you one sec, the pic above is my stats with the chest on
me without a chest
genuinely sadge
nice
I think I saw something about the all attributes corruption paying attention to your inventory instead of equipped items? If it continues to be weird that's something to check anyway
Is anyone who plays Flay Lich willing to DM me?
Are auto sacrifice builds just too mana hungry? I'm thinking of trying it with max skeletons and 100% revive just to keep the engine going
You kinda have to unless you're just doing Blood Wraiths, which don't need as much sacrificing.
I'd been having a bit more success with Infernal Shades instead of Sacrifice, but it requires using the set gloves
What are you using to get the costs down?
ladle, foot of the mountain and no blood wraith spec
is this with skeletons helping with mana or no skeletons
skeletons give you mana on death
and I also invested a lot of cast speed and summoned max skeletons at a time
ok I just have to accept I have to use skeletons for mana
Well maybe not real quick now 
but maybe, what do you need?
was wondering if the node in reaper form to change tag to poison replaces the necrotic tag or just adds poison tag
Edit: nvm lol
finished playing this season corrupted my 16int red rings and both bricked, kinda poetic ending
nice build here https://www.youtube.com/watch?v=DMTe6JDa8v4
it would be much better if marrow shard had a necrotic animation
btw
why do soul feast have so little multiplier
that skill looks like a joke
I saw this the other day and plan to respec to it with my own modifications
I was thinking of skipping out on crit and scale it as an ailment build
Blood Specter Uber viable? Reasonable kill time with reasonable levels of gear?
I think yes
not sure about kill time online tbh (but I would say about sub 2 min if you have the good affixes on helmet and chest)
I remember some guy in this discord almost killed uber with it online
RIP blood warlock hard core - is the cast speed or crit more important on this idol?
Okay think im giving zoo another go. Profane mages is good but eventually the playstyle of summoning + chaos bolt became annoying.
Currently zoo is just fire aura of decay with lots of ignites or int stacker with lichs scorn right ?
what Uniques are worth for me to buy for Summoner builds mostly?
Hi, which Acolyte Build is the easiest to gear and kill uber aberroth?
t-rex has some use I guess?
Apart from him nothing ...that useful?
Most of these pieces are specific.
There's like 3 generic things in this list, and only one is minion focused.
One's a defensive (Architect) and one's a set hyper booster (Whatever the ring is)
I don't think so but marrow hunger should work on indirect casts iirc
abom probably, maybe blood specters
blood specters build more vit which with dread shade turns into very easy survivability via armor
but abom is just really low gear requirements generally, tons of damage
I guess abom does need CDR idols to be at its best takes some farming
https://maxroll.gg/last-epoch/planner/m1rm30qm#4 anyway here's a good budget abom setup
there's a starting gear set, endgame (mostly T7 1lp slams) and aspirational
Crit HS mage also
Very expensive gear btw
But single target is even better than abom
He asked for easy to gear options lol
I don't regard any mana stacker as easy to build, if you're CoF idols are a pain to get, if you're MG they're expensive even if the build is very strong on 1lp t7 slams
https://www.lastepochtools.com/planner/QdzkVzep also i am trying to run this build but can anyone tell me best.... Weaver tree to use for general necromancer ?
Season 4: Shattered Omens / 1.4
Acolyte (21) / Necromancer (92)
▸ Health: 4,145, Regen: 26/s
▸ Mana: 767.77, Regen: 11.12/s
▸ Ward Retention: 121%, Regen: 23/s
▸ Attributes: 14 Str / 14 Dex / 37 Int / 14 Att / 40 Vit
▸ Resistances: 56% / 46% / 70% / 81% / 36% / 190% / 76%
▸ Endurance: 70%, Threshold: 1,243
▸ Dodge Chance: 2% (56)
▸ Armor Mitigation: 27% (1,242)
Well the same can be said to mana flay (and aura paladin this season) but it became a meta
which of the rip blood builds is smoother/easier to play? the lich or warlock? im just about to start farming the items for either of them and i see lich is said to be more powerful? I was initially going to do the warlock one because a mate told me its braindead in echoes which is how i enjoy these games (warpath VK was my goat when i last played on release)
So people are definitely going to try if it works
If you move around too much the spirits that give you flat damage from fissure mostly miss you which is the main bit of clunk in the warlock build.
Lich appears to do more damage and have better survivability too but reaper form is the main bit of clunk you have to deal with, stopping to loot stuff if you're unsure about what you do and don't want is gonna make u drop reaper form and lose lots of damage and a second health bar
I like warlock better because reaper form and fast draining life annoys me
im often not paying too much attention going through the maps so it sounds i might find reaper form management a little frustrating if im not locked in
theyre both good builds tho?
Yes. Lich definitely has the edge if geared and played well but warlock seems more than fine
It's fine if you keep killing stuff but if you have to backtrack much or do any inventory management It's annoying
the reaper form looks pretty slick like i want to try them both but ill be way too broke haha, ill try the warlock one first i think. i wouldn't be looking to push high corruption just like the 300ish and want to go kill all the bosses (probs not uber abberoth)
thanks man
ok, the cast speed while cursed idols are such an enormous DPS boost for both builds so be sure to look out for them
rolls close to 33% matter a lot
I don't think many builds get as much out of their idols as those builds do
cast speed I think
if you cast twice as fast you do more than twice as much damage because of Rip Blood's Arcane Absorption
Good point
what do you guys think about madness build on manaflay?
How much defense do you want to lose?
swapping to woven flesh and not running any ward, so probably won't have that much of a dent
although on that note, is the semi low-life + ward build good?
i've never managed to make it work
What do you mean by semi low-life?
Yeah you're either low-life or you're not.
Corrupted form counts as a low-life setup.
I mean taking the missing-hp to ward nodes
That's low life.
but still basically maintaining half hp since you keep leeching
The moment you take them you're considered a low-life build.
well, lemme rephrase then
So corrupted form.
yes
Yes, it's the default setup for Lich builds.
I never seem to be able to get that much stable ward
and in fights they just go to 0
do I need something else other than that node at the end of the passive tree
You took the node right after corrupted form, right?
Huh no, the dot damage ignores ward one
yeah, got 5/5 there
The only other thing I can think of is "This is why we keep Int for ward retention"
yeah I didn't specifically stack int before
only 60ish
122% ward retention only 💀
is it worth especially stacking int for the ward?
You stack int because not only gives damage its also give flat mana so damage,madness is great if you wanna lower your uber times for normal content not really ,mana flay already hits hard enough without it
is this good for any build?
why is my mana flay lich pushing uberroth around?
which one
top right node on chaos bolt
@lost gale https://www.youtube.com/watch?v=JorKvECNw9E
another version but uses marrow shard instead of aod in sacrifice lich
for some reason, aod with ladle gives more dmg for me
using marrow shard, you are required to use horn of the bone wisp to find all the multiplier nodes
looks cool, but I'm surprised they can sustain mana with bees and corpse worms diluting their mana recovery from skeletons
I'd expect aod and ladle to give more damage too
oh and zombies aren't triggering sacrifice either, just using pact severance
wow that marrow shards tree is much stronger than I thought
yeah but still inferior to aod
afaict sacrifice at best does like 31% as much damage as mshards
hmm but for a marrow shard build, isn't it better with rip blood lich?
quite possible
because I don't believe a marrow shard zombie build can perform better than sacrifice
- need ash wake boots to ensure zombie revival but you will lose 200+ physical pen. And a marrow shard with horn and w/o 200+ pen is way inferior than sacrifice with 200+ pen with ladle from my experiment
- marrow shard frequency will not be as rip blood (which has insane cast speed)
I'm not sure about that
anyone know how marrow shard's consume a minion for double damage chooses the minion?
come to think of it, this node is kinda not important for manaflay at all is it
we don't actually care about flay's own damage right
that still impacts the damage from the triggered spell which is relevant to clearing isn't it?
how does doom brand's degen actually work?
does it just apply the usual dread shade degen to minions?
what if you use lone watcher and remove that degen?
wouldn't the triggered spell use its own element?
I mean Flay's on-death proc spell
ah that one
which still benefits from your mana stacking
wasn't its damage irrelevant
on bosses etc sure but it adds some AOE when clearing doesn't it?
don't chaos bolts already explode in AoE
CB aoe is tiny
lemme try respeccing it and see how much it changes the clear
I don't think it's essential but are there better things to spend points on? idk
I really wish we had a proper dps dummy
the spectral flay on bosses look juicy
it should be like, 10% more damage against bosses per point?
any1 tried skeleton reflect?
that isn't a real thing
what do you mean
Reflect damage isnt capable of much at all afaik
there's a tiny amount of flat reflect for minions on bone curse, completely useless cannot be scaled
there's reflect% on a body armor affix I think, enemies just don't deal enough damage relative to their hp for reflecting 1 or even 10x the damage they deal back to themselves to matter
let's say you had 12 skeletons with the maximum possible reflect percentage and they tanked emperor of corpses' slam wave attack the boss isn't going to feel it
Used to be a long time ago because they reflected a disproportionate amount of damage but I think all the % reflect values got nerfed for skeles and I mean the game has just ballooned most enemy defense now. It might be worthwhile potentially with idols idk how much % damage reflected you can get now.
Does Flay’s Dash Trigger Julra?
Flay is tagged as movement and Julra’s ring is triggered in movement skill (triples stats)
https://www.lastepochtools.com/planner/owLmvKep smth liek dis
Season 4: Shattered Omens / 1.4.2
Acolyte (21) / Necromancer (82) / Warlock (10)
▸ Health: 2,066, Regen: 22/s
▸ Mana: 363.51, Regen: 11.12/s
▸ Ward Retention: 94%, Regen: 0/s
▸ Attributes: 43 Str / 43 Dex / 47 Int / 29 Att / 36 Vit
▸ Resistances: 30% / 72% / 52% / 20% / 38% / 106% / 56%
▸ Endurance: 64%, Threshold: 537
▸ Armor Mitigation: 20% (731)
I’d go reliquary over tyrants
hm fair point
I don’t get your skeleton tree.
And I also don’t know what if anything at all scales the reflected damage. I believe it’s untyped but idk how it interacts with things like dread shade and such.
Yeah but rogues and archers seem weird
why weird
I’d likely go melee or ranged on everything, not split. If you went warriors you don’t want bone armor or anything that adds defensive layers to your skeletons. That would hurt them in terms of damage
oh right I removed skeletons right xD
Might not even be worth since minions get a bunch of DR and such now which probably nerfs the reflect damage
tho they also cast armour on you as well
But tbh idk no one has tested this stuff or played it in forever
it's rjust really fast draft
Yeah I just mean if they cast it on themselves a lot you’re just reducing the reflected damage because they are gaining DR
Does Flay’s Dash Trigger Julra?
Flay is tagged as movement and Julra’s ring is triggered in movement skill (triples stats)
Yes unless you remove the melee part.
(That also means it's hard for you to control the uptime)
Nothing interacts with reflect unless specified.
See: Thicket builds
True but you’re moving from enemy to enemy but also it does have plus spell damage so it does help flag anyways right
It works sure, but is it better than other ring options?
Thicket is a bit of a different scenario. As the player entity and a minion entity differ
Well as in "Reflect doesn't interact with anything in the first place on players, why would it be different on minions"
I’m not saying it’s not likely it’s the same I’m just saying it hasn’t been properly tested and I wouldn’t trust what EHG says lmao
True.
Just a lot of unknowns especially with minion inherent stats and access to generic buffs other classes dont really have.
You can get like >200% damage reflected for skeletons and skelemages fairly easily, which of course gets hurt by all minions taking half damage, but does scale with number of minions
Yeah it can be quite a bit. Haven’t seen the build in forever so idk the performance nowadays
Probably just directly worse than scaling the damage of those minions lol
It’s definitely more of a pain
how you get more reflect on skeletons
Idols, reliquary nest, altar with inc prefixes
I've been running a bleed-focused version myself and can confirm it's quite solid. I've gotten Uber down to the last phase on my budget SAF setup. I'm terrible at the actual fight though.
Bones of the Ancestral Pack worked pretty well on my last attempt: https://www.lastepochtools.com/planner/A21Y15bD
I've also used the Tyrant Skull + Face combo a fair bit too. I also gotta fix the phys res on the bones setup.
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Necromancer (58) / Lich (29)
▸ Health: 2,311, Regen: 352.54/s
▸ Mana: 198.48, Regen: 12.16/s
▸ Ward Retention: 248%, Regen: 205/s
▸ Attributes: 20 Str / 36 Dex / 85 Int / 20 Att / 113 Vit
▸ Resistances: 100% / 97% / 88% / 76% / 76% / 297% / 204%
▸ Endurance: 112%, Threshold: 581
▸ Dodge Chance: 54% (2068)
▸ Armor Mitigation: 28% (1,222)
▸ Block Chance: 10%, Mitigation: 26% (468)
▸ Crit Avoidance: 126%
why not this? wouldn't sacrifice do more damage?
That build is using minion dot damage not scaling sacrifice's damage
Blood Wraiths mostly
Blood specters deal bleed by default, aura of decay adds more and chest piece does too
There's some shared bleed in the lich tree, idk if he takes it
Yeah, I take the Lich stuff. I like that health regen per vit node too
The Reaper passive is also really nice
For low life setups utilizing ward/s per missing life, how important is it to build high life? Is it better than Ward/s affixes?
More health=more missing health=more ward per missing health per second.
if you think of that shared bleed chance as a proportion of your specter's total bleed chance it's probably equivalent to a decent more multi per point
better than the conditional 1-2% more per point that show up in some trees
Right, but how does everything shake out when compared to other defensive suffixes like ward/s, threshold, etc?
I want to use death's embrace badly, the ncerotic damage and penetration will not be converted to physical/cold with harvest conversion node right?
When comparing to ward/s, it's the same answer as when you ask "More health or endurance threshold?"
Just gonna depend on the values of each. Health is usually more ideal, but maybe you want more stable EHP or even more sustain so then ward decay threshold or ward per second might be higher values and worth more.
I see, thanks!
Which is better.. of 34 increased damage leeched as health with 21 leech rate versus 24/36.. (mana flay build)
bones is for sustain?
Yep. Was testing it out as an alternative defensive option. It also juices up the Abomination more too since it's the highest level.
ah ok
i don't think abomination would deal good dmg
I checked the dps thing
blood wraiths deals 80% of the dmg
abomination only deals 10%
for me I would run cleaver and focus on armor like abomination version
It's definitely not doing much. I might try and find a different primordial entirely. Tyrant Skull was nice too, but I think Spectres tend to replace too much to really benefit
and also low life
tyrant skull needs higher lp affixes
because you want endurance for more wraith health and dmg
for me I would run cleaver, tyrant and low life
Cleaver doesn't really offer anything to the build. Already hitting 70% or better mitigation with Dread Shade.
try to have the experiment affix of ward on gloves
it adds defense
by giving you insane armor
Right, but I already have insane armor from stacking vitality and using Dread Shade
hmm
for cleaver
you have up to 24 additional ints
9 from cleaver
ah wait forgot
you dont use horns shield
btw I think infernal shade might be better than marrow shards as a second triggered spell
Infernal Shade is great. Was testing that out a bit on the weekend. Had dropped Sacrifice
ghost maker or something else?
@noble flame unfortunately there seems to be no better choice than cleaver tbh
for me I will lose 25 int if I dont use cleaver
I actually was liking Spine of Malatros for all the skill points. I still haven't really narrowed the build down. The zombie shade stuff feels really nice
I was thinking that with the set gloves solving mana you don't necessarily need to spec skeletons
wait this build does not even many +x skills
Where you getting the strength from?
9 from cleaver and 16 from horns shield
that shield that adds +16 strength and +50% inc mana cost
and just skipping all of the Int passives for other things?
yes
like vitality
bleed chance and duration
mantle of the pale ox gets extra value with cleaver too
no
onos tull
no ox here
its a bleed build, so I'm not sure I'll trade in Doublet
25 int at most
@noble flame you see the six final nodes of the general necro passive?
veins of power?
yep, I use those on some variations of the build
without int I could spend my points on them
that's why cleaver is more convinent for me
cleaver without T-rex feels odd
I know bleed specters don't benefit from the flat much
What are people going instead of T-Rex on spectres?
nest apparently
I've been having some success with Bones of the Pack... but what I really want is to set up a 2H Axe with T8 Minion DoT
Oh for more vitality? Confused how capping block, getting a separate multi and hp multi, with additional pen isn’t better?
the guy doing 5k corruption with blood specters is on T8 helmet +161% Chance to apply Bleed on Hit
+161% Chance to apply Bleed on Hit with Minion Skills
same, but I guess it's the issue with temporary buffs and temporary minions
hi guys, could anyone tell me why i cant summon 3 golems with 2x hollow finger and aarons will?
Oh for corruption pushing, bleh do whatever probably best to just ignore defenses entirely then
If people really wanted to do any abuse for corruption pushing they could just abuse perma taunt and use bone prison or golem
Is there really no buff icon for Rip Blood's Arcane Absorption?
Then just build straight damage
I have some items w t6-t7 mana I’d want to love to move to my mana flay items.. but they have to be exalted right?
So I need exalted items w the t6/t7 i want to slam them into the unique lp1 i want?
Or does it not have to be exalted
what non-exalted items do you have with T6-7 mana on them?
they're exalted
gotta have all the prefix and suffix slots filled, at least t1
Both items are missing one affix slot
Gotcha.. need 4 okay in the bottom half part.
I guess need to find new v ones:)
Does this mean I can turn my item from attunement to intel on a corrupted item or corrupted doesn’t count for this echo?
Or how does oerdens work
The craft costs 1 FP, so it doesn't work on legendaries. That said, you also cannot modify corrupted items and cannot have the same affix on an item more than once.
great intel tyvm for guidance 📈 🙏
And if I can’t choose to put a t6 into a chest of mine via just like regular forge affix adding cause it can be any tier that appears righr?
Like I can’t shatter an item that has a t6 mana and add that vis forge on chest since it could come as any tier?
You are probably short a skeleton for 3 golems
What? T6/7 are drop only you can only reroll or shuffle those exalted tiers via Runes
Tyvm sorry you’re right
Dont apologize I just didnt understand what I was reading lol
Heh forgot we can’t craft t6+:)
Is this exalted?
any item that drops with a T6-7 affix is exalted, the color of its name is different because of the experimental prefix
go back to the future
Right
I assume "Cannot leech" effects also stop Scornful Blood from working?
Right
How does Flickering Shadows (reduces duration to 2) interact with Soulfire (unlimited)?
pretty sure it gets dropped to 2
So in order to maximize Flay's Occult Offerings with Corrupted form, I need 8k max health? Is that a realistic amount? It sounds.. high. But Corrupted Form also gives a lot of life so..
I'm trying out Phys Lich. Are you guys taking 75% extra Phys Res to account from the loss from the curse? Am I aiming for 150%?
you need 75 plus 1 per intelligence
If I have aura of decay and wear pearls of swine with acid skin, does that mean I have two curses on me? Or no
aura of decay isn't a curse and pearls of swine adds the acid skin effect to bone curse
if you turn bone curse into an aura, it and acid skin will apply to you which is two curses
if you also add marked for death to bone curse in its skill tree it'll be 3 curses
Ah very nice tyvm!
Hi! Which is better for mana flay?
One has higher melee necrotic and has a melee necrotic affix (109 + 38 mn) other has high melee damage (128+90+).. so both have some pro con..
Any tips on sustaining Bone Curse aura with a Flay build?
Whats your issue with sustaining it? Mana drain?
You should have lots of mana on flay
Probably the one with Necrotic since that also buffs your dmg for spells not just melee dmg. But you can test on a target dummy easily
Yeah, mana just poofs when I turn it on. I don't really have any mana, not using Deadly Plot. It's just homebrew junk.
Oh, that would make more sense but yeah you’d basically need to aim for like I think it’s somewhere in the realm of 25 mana regen
Hey are skeleton rogues any good currently ?
There is some stuff with archer + rogue mixture that sounds interesting to play with but I also hear rogue AI is doing some jank currently
Yeah, there’s some issues with rogue currently but I believe that’s related to poison stuff
They were really good last season but this season they might just be bugged
Where is the dummy? I just look based on how it feels dmg wise or what’s my main indicator
Arena area. Right click an arena key to go to waypoint on map
Ah down there under the entrance? Gotcha ty
So if you just go like physical hit based its fine ?
Not sure if its a bug bug or just minion AI jank
Yeah
There is a boss dummy near the end too
Quite the variety
I think so at least from what I heard it was related to poison and that weapon that gives poison dmg via Jade Harvest
😨
Thanks, guess I have my work cut out for me
Yeah depending on your home brew + Bone Curse skill tree it can be expensive
Anyone know if anything can stop Abom from blowing itself up with sacrifice?
Cast your minions away from the Abomination. Any minion overlapping with the target can be hit by accident.
Skeleton Archers are a bit safer to use than warriors too. They'll hang back further instead of trying to run up to the group
Kk what about if I have a chance to resummon skellies? will that jeapordize the abom too?
If they ever get too close to the Abomination then yes
hmm I'll take those points out then just in case. Thanks for the help
So if I'm dying to enemies at high corruption, it's because I was too smart. Gotcha!
JK, thanks for this though. I see a lot of builds with Phys Shred instead of Phys Res, I suppose you can switch depending if you wanna glass cannon, or have some survivability.
Guys I wanna play lich flay, how would you lv up until u get the stuff? I’ve got a few of those items, besides the helmet from aberroth
You would level with any usual leveling setup.
any1 have a planner for blood spectres or a youtube video t watch
I've got this: https://www.lastepochtools.com/planner/QWXjXev9
It's been good for 650 corruption. There's a lot of room to change equips around based on preference. It's really just about stacking bleed and vitality.
If you don't have a minion poison immunity idol you can either go with Lone Watcher or Enemy of My Enemies for Dread Shade. Ignore the other corruptions, but the cleanse on evade is real nice.
Abomination can be specc'd however. It's really just there to tank and spawn Spectres. I kinda prefer using archers, but it is stronger to go Engorgement.
Season 4: Shattered Omens / 1.4.2
Acolyte (31) / Necromancer (57) / Lich (24)
▸ Health: 2,745, Regen: 522.9/s
▸ Mana: 182.51, Regen: 12.96/s
▸ Ward Retention: 197%, Regen: 150/s
▸ Attributes: 22 Str / 29 Dex / 95 Int / 22 Att / 107 Vit
▸ Resistances: 96% / 96% / 96% / 126% / 96% / 223% / 188%
▸ Endurance: 186%, Threshold: 549
▸ Dodge Chance: 44% (1596)
▸ Armor Mitigation: 44% (2,547)
▸ Block Chance: 88%, Mitigation: 45% (1,604)
How would I approach slamming this? Can I slam one at a time from an exalted and add everything i want or what’s the best approach?
LP takes all it's LP from one single exalted.
yeah with 4LP you just choose the perfect item and slam
Okay great tyvm! May have to make a special filter lol
this is a cool drop, let us know what you end up with.
i dont think you can craft corrupted items onto those so keep that in mind
I don't exacty under stand the underline statement so Do it have to be "With Fire Spell" or "With Necrotic Spell" to be work? or just any Ignite on hit or Damned on hit?
Any ignite that would apply to fire skills, including generic ones.
^
Example: If an affix said "Ignite on poison void hit", that wouldn't work.
Wait
Horrible example.
LOL
Thanks ruby set you brainrot
Oh to dream.
trust me I was DREAMING
I don't know whether to ask you to keep cooking or ask you to get some meds
@wintry flame @noble flame Interesting. I'm way stronger by switching from cleaver to scales of leminscate
for blood wraith
and I realized that in this build you can go for health regen instead of going low life
but you will need the experimental affix "armor mitigation apply to dot" for your blood roost
you can have sustain via the effigies node and one red ring and health regen
@wintry flame yeah, scales pushed 35-36 sec offline to this
That sounds like rubberbanding more than a usual bug
You're on online, right?
yes
Complain to your ISP, EHG servers, or whatever else in between that might be messing with your internet connection.
oh i'm playing on wifi
Hey seen a few necromancer do this thing and wondering if its any good.
You put some passives into life drain passive (lose 1% life and gain 1% missing as ward) and then the summon a reaver if your life reach low.
Based on the builds they either have a bit of regen so consistantly go above them below the summon range or use a potion to heal over it and drain.
But is this a real thing like the reaver actually does really good dmg or just a low life tech thing ?
my acolyte keep getting one-shot at only 100 corruption, How to fix that?
https://www.lastepochtools.com/planner/B5PaggW7
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Lich (10) / Warlock (57)
▸ Health: 1,386, Regen: 16.36/s
▸ Mana: 113.37, Regen: 14.4/s
▸ Ward Retention: 206%, Regen: 231/s
▸ Attributes: 22 Str / 17 Dex / 43 Int / 9 Att / 19 Vit
▸ Resistances: 183% / 128% / 84% / 143% / 62% / 260% / 99%
▸ Endurance: 51%, Threshold: 277
▸ Dodge Chance: 4% (68)
▸ Armor Mitigation: 23% (720)
Where in gods name is your crit avoid or crit reduction?
Ignivar does basically nothing for you
what is the best gear slot to get it?
The funniest: See attached picture
Actual answer: You literally build around the fact that you'll need it from a few different pieces of gear, either reduced critical damage or critical avoid. Every build's slot for it is different.
okay I've got myself 94% reduced crit DMG taken and get my start ward to 3000
is it enough?
For 100Corrupt? Probably.
do you have the rought number for 300 corruption?
You are a ward build as long your ward is high your hp doesn't matter as much maybe try getting 1.5 to 2k some day
this is my first time building acolyte class and it's fool on me that I previously thought its defense will just naturally be fine just like Sentinel and Primalist lul
You played the literal two classes that have defenses built into their passives.
Armor its pretty good😅
Should I get stun avoidance too? I just see the Stun's math
and it said "current" ward
does it mean when I ge to low on ward then it much easier to get stun right?
By default t player level 100, you only get stunned if you take a hit that does 12.5% of your hp+ current ward. You'll generally be dead very soon if a single hit can chunk that much health.
Stun avoidance is the most useless stat ever dont worry about it does nothing
hmm, my ward in resting state is around 3200 but I feel like I get stunned too often so I think I lack the ward gen during fight
any suggestion on how to add Ward gen to my current build?
https://www.lastepochtools.com/planner/B5Pagm96
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (25) / Lich (10) / Warlock (55)
▸ Health: 1,331, Regen: 16.78/s
▸ Mana: 243.89, Regen: 12.8/s
▸ Ward Retention: 246%, Regen: 201/s
▸ Attributes: 12 Str / 14 Dex / 57 Int / 6 Att / 20 Vit
▸ Resistances: 180% / 174% / 101% / 55% / 105% / 278% / 112%
▸ Endurance: 20%, Threshold: 266
▸ Dodge Chance: 3% (56)
▸ Armor Mitigation: 29% (1,120)
You can just go low life and use marrow shards, transplant, or anything that causes you to lose life to summon off CD
Ahh so basically if im low life and transplant is summons then. And then I assume its fairly solid dps as it scales based on total level of minion skills
How to farm gold fastest way?
yeah it's good damage mhm
The top Necromancer had been using Scales and a T8 Bleed Chance helm. I've been thinking of just using a T8 2-handed Obsidian Axe, but getting the defenses needed to give up the off-hand is a challenge.
nah
t-rex too good to consider other t8 things
that's more dmg and additional pen
I have plenty bleed chance from armor already
I have an axe with 2 lp. How would I slam the affixes I want into the second lp? Like the first one I’ll choose. Do I then do the dungeon again and throw slam second affix in or how does it work with the lp2?
hmm, my defense is fine now can tank some big hit but my dmg go to shit instead lol
Is corrupted form "low life" flag still bugged?
No its rng
You run 1 dungeon, pick 1 affix, then the second affix is picked at random from the same item
On the second one? First I can choose?
it's 1/3 to add the second one
Ahh
You can always choose 1 guaranteed (as long as it's T2+)
so try for having 2 other good t5 affixes in addition to your one good t7
for 2lp
3lp you want to shoot for 2+ exalted mods
e.g. does Dance with Death still not work as intended with it?
You gotta choose low life (exsang and health stacking) for ward gen OR remove it and go hybrid via any other chest that exists
Might need meds but I’ll see what happens. Big Bolt hit for like 50k lol. But I assume I need lich for this honestly and lots of generic dmg crap
Should be working. Ive seen people say only our character sheet doesnt update but the mechanic is working
@noble flame for me I have 56+100+128+85+100=669 bleed chance
adding 85% bleed chance is negligible
compared to 34% more dmg by stacking endurance
but for online
maybe t8 bleed chance is better
For those that have a mana flay build .. how do I not cut through mana so damn fast? I’m at like 900’mana when in reaper and it eats through it in like 1-2 mobs
because endurance needs high lp gear
@noble flame btw
it is insane how I got from 4k to 40k armor by just casting dread shade
Not sure which version you are but I do remember manually casting harvest gives mana back with Executioners on. Other than that maybe you need some mana regen?
I want to throw this into an lp2.. I’ll throw in the necrotic. I can’t use a rune or anything or an echo to chance the other stuff to be better without bricking the item?
What affix LP crafting chooses is pure rng
Nothing influences it apart from what affix is on the item.
You can also get a lot of dodge and convert that to endurance threshold using the Reaper passive and Foot of the Mountain. There's a lot of interesting defensive options just for stacking int and vit on Necromancer.
Ye:) just wondering if I could adjust anything 🙂 I guess not. I’ll see if I can find a better one otherwise it is what it is 🙂
Meaning you want the t7 and t6 that are already there to be the legendary affixes added?
oops misread that as t6 and 7
I think I meant.. I’ll definitely throw in the necrotic as my chosen affix. Just wondering if
I could improve the other affixes before it randomally chooses from the remaining 3:)
I see it's a 6 and 5
yeah make sense too
Well do you have the 2 most desired affixes at max level (in the game not just that exist there currently) on that item?
If not there's crafting you can do
Yeah 100% of the time go to at least T5 of desired affixes on an item
The main crafting niches only happen at double exalted affixes or specific +skill shuffling
👀
If that shared necrotic damage is even just "only" the second best axe affix in the game you want on that legendary, you could even seal something and move the t6 to your most desired.
I was going to add the necrotic - are you saying don’t do it and just wait for a better item with better other affixes ? I could wait
ye dont slam t6 on a 2LP
Either
Upgrade attack speed and slam
Wait for a T7 item
1k% minion health, decent res and like 120 int wasn't enough to keep (unspecialised) abom alive with a juiced infernal shade on it despite it healing basically >100% of its health each second via devour
tbh you also dont want to slam this yet until you reroll the 2% increased mana to 4
If you're gonna slam something you want to make it as good as possible
Okay I’ll wait for t7:)
How do I do this? Tyvm
get some 1 affix legendaries, corrupt them to have a second affix, then feed them to the turtle woven echo
if you actually scale your own damage a lot no minion can survive it I think
What are you using right now, a 1lp Tithe with exalted shared added necrotic slammed?
Is there a video on this?
I have a few but using this atm
If you're using just a unique right now and actually just playing the build already, I'd say upgrade and slam it and continuing farming more copies
Bees can 
I can keep enough minions alive to keep the shades dealing damage but it rules out having a 'permanent' minion which can carry dread shade
just casting zombies seemed to give me the best uptime for dread shade
I was finding that if I diluted my minion pool too much then not enough skellies die and mana gets awkward, otherwise bees sound really good
I really like zombie shades. I'm still not sure what the optimal build is for it yet though, but it's nice.
lich with 2x ghostmakers and WL helmet xD
Gauntlet of Strife lets you destroy uniques/legendaries to reroll copies of that item with the same amount of legendary affixes/legendary potential
solid 10x multi there
Need to find a video on the upgrading part.. never did it before
You should probably find one talking about normal crafting exalts that don't relate to woven echos too, since you were wondering how to optimize that for a slam
Something that includes topics like what all the glyphs and runes do and ways you can use them e.g. rerolling affix values, rerolling implicits, havoc'ing a T7 onto an affix you want the most, sealing, set shards, etc
And then a separate one for making use of particular woven echos efficiently
Hello what is most broken build for Necromancer rn ?
Abom.
Or technically speaking, might be golems. Because they freeze up and don't do anything. 
Does the Blood Eruption from Flay gets converted? I'm thinking of cooking with Cold Flay/Marrow Shards Lich using Bane of Winter
I think so
I've never played a flay build tbh, but I remember seeing cold looking blood eruptions somewhere
and newer skills tend to have more comprehensive conversions
Yeah, for sure the pops were different colors in the original skill showcases
For Plasma Fountain, is it every 2nd hit of flay or is it just every second use? Just wondering if the spectral flay nodes help with procing more blood eruptions
@wintry flame @noble flame yeah, blood wraith with scale axe offline can be insane
Anything worse about executioner's tithe flay but converted to cold?
why is offline important
Because not every build can be good enough with online gear specially now that devs dont want people to have 3t7 gear ,example of this is forgeweapons ,deemed a not viable uber minion build that in theory could scale well but only in offline or like super min max online becomes a super uber killer build insane
Does the "Increased Poison Damage while Aura of Decay is active" change elements if Aura's element changes? I imagine no?
One of those nodes does change. If its the top middle left ones they say so in their tooltip that they change. But if you are talking Idols then no
Oh yeah Idols. Reminded myself to make sure to include that.. then forgot 
Bummer, alright. Thanks!
I'm thinking of remaking my stupid exploding exploding exploding zombies build again this season, it was fun in season 2, and now some changes look really interesting...I had volatile zombie, rip blood, skeletal mage, dread shade, and chaos bolt as specs, I had the zombies geared to spew poison and leave skeletons behind when they pop, mage set up for a single death knight who could explode those skeletons for fun, and dread shade set to no drain single target to make the death knight ultra buff, 5th was chaos bolt because I could use it to pop zombies if I felt like it, but it didn't come up too much since my own personal damage was kinda low. I'm seeing death knights will now actually cast the specialized hungering souls, so that's seeming pretty tempting for revisiting the build, anyone who's played this/last season comment on how good or horrible an idea this is?
Yeah going all in on mana stacking with Vomit Zombies and HS Death Knights for DoT is working well
Specializing in DKs and doing on HS Hit Crit stuff is also really good at bossing
Zombies can autocast dread shade too
Sounds like a LOT has changed. I was perusing the legacy char and saw dread shade had been completely point refunded XD
Yeah a good bit has
Aside from all the mana, what stats should I look for?
Depends on if you do minion crit or doT
But its mainly mana lol
Generic scalers like Int
Minion dmg type you are going
I was doing Ash Wake too so i was all in on fire
Noted, I'll see what seems more appealing to me as I get her up.
mana uber alles really, especially for vomit
why does splinter nova say its affected by all modifiers off marrow shards, but speccing into bone knives the splinter nova still pierces
they changed bone splinters-like skills to just be an AOE rather than a spread of projectiles in the patch when they added it to marrow shards so it's just a radius that damages everything within it.
pierce is a property that applies to projectiles not to AOEs
but the range mods affect its radius. It doesn't seem to damage minions if you spec mshards to do that so apparently not all modifiers are preserved
ok
Does that node add the area tag? seems like it should
not sure, mshards kind of has area by default
the projectile has width and pierces
looks like it does but idk whether that plays nicely with everything that relates to area skills or not given that it's a subskill
So I haven't played since season 2, how has Blood Rip changed? The tool tip doesn't seem to indicate any difference but it clearly functions differently in targeting.
Basically it hits in a line area now instead of being a single target hit skill, otherwise it's mostly the same aside from changes necessary to accomodate that mechanical change
Trying to see how far I can push a lich that does cold and necrotic damage
Aura of Decay lets you drop a deu-I mean, a bomb when you evade and Death Seal has something similar when you evade or reap
I could be on to something here
can anyone explain me why this afix not worked correct?
I got 8 wraith but I didnt received 620% more damage for infernal shade
What exactly is going wrong? It only applies against bosses and rares, and also it'll never get that high either, 8 wraiths with a perfectly rolled ghost maker only gives 528% more damage
Infernal shade got COMBASTION node, but this 528% more dose not work on his damage
Oh, the explosion, I see what you mean. The multiplier from ghost maker only applies to infernal shade's direct damage, not any subskills (like the combustion explosion) nor ailments it applies.
this note should be in the item description (
I agree
It works with increased aoe sources at least.
might be because of the line that says projectile speed becomes increased aoe for it
is the new Hungering Soul DK build viable to 450 coruption with reasonable investment if you don't abuse the retaliation souls scaling with your stats rather than minion stats? (wondering if this subredditor just failed to build it properly)
Any form of HS Dk should easily hit 500 as long as you dont just build it completely wrong
I was doing ignite HS and zombies up to 1k
The default HSDK build ignores that retaliation setup.
You expect that bomb to do any actual damage?
Probably
I just like flaying and then evading/reaping around
That’s really funny of you. (It literally does not do any direct damage)
Hey, DoTs are DoTs
I played around with it and it feels good, especially on bosses
You’ll need to be a dot build for it to contribute any actual damage, but fair.
You're just zipping around constantly while dropping bombs
While of course also doing your regular melee damage
Harvest is a source of cold/necrotic shred and Death Seal is also a source of cold/necrotic shred
So those two are probably vital in making a cold and necrotic damage lich work
I would like to wonder why not either:
- commit to the cold setup entierly and drop necrotic.
- Just hyper boost flay instead since flay is part of the core.
There's a single node in the Lich tree that boosts both your cold and necrotic damage. That's basically why. Also because it seems like Lich has easy access to both damage types
I don't like one-button builds. I like intelligently pressing a given ability for a given situation, but also can lead into or boost the effect of my next ability I press, which also does the same thing for another given ability, and so on
“Easy” is a stretch for cold, but tbf they’re the best cold user within acolyte.
Acolyte is a proc/buff based class, so in most cases that’s not going to happen much here.
So I don't particularly care if a given build is strong, though of course that's important. I just like comboing shit
I know
I just want to try to turn every class into a Flow Bladedancer as much as possible, lol
Lmao
trying to fight uber with CoF equips kinda sucks. I can consistently get to the last phase but always die there
Important only for some builds could only reach insane scaling with offline gears like forged weapons. Also the above is just show that how things are better by swapping weapons (Also I see comparison fair because my abomination is also stacked with a lot of endurance which is not realistic online and still needs 3 more seconds for killing uberroth).
well last phase is hard
you should kill it fast right after the first slam
or thing will become much worse
I dont think I can go any faster without better equips, but it'll be a lot of farming just to get small upgrades. If I can get better at stacking lasers I might be fine
laser?
yeah, especially the affixes on armor and helms
they are huge boost
@noble flame I think you should get 2 out of 3 bleed affixes on the armor and helm
they are better than vitality
and try an exalted helm with sealed vitality affix
for boots try to have 2 lp, where one is vitality
I don't see the point of the corrupted affix
I'm not sure if 1 lp is sufficient for uber
Which corrupted affix?
since the top corruption guy even has 4 lp
the corrupted affix in your boots
and this
Its a free cleanse
you literally teleport to avoid the root
ah ok
but still, the next (non top 1-2) guys still at least 2 lp for most items
are they merchant's guild too?
ah some are cof too
but I don't think having only lp1 items are sufficient for this build
especially it needs many affixes on helmets and armors
it's not great for CoF since there's so many uncommon-class affixes needed
yeah
but for uberroth, I expect something at least like that top 1 guy
maybe replace the axe and shield with scales
for maximal dps
30% increased dread shade buff
Tried scales, you have to pray nothing touches you
your will deal 1.69 more dmg
because there are 2 multipliers in dread shades
well if scales is not good for def then try axe+shield
but I saw frog bm using scales
Ancestral Pack has been the most consistent way to get through the fight. Generates a lot of defense
and still clear corruption easily
and some guy in the ladder used scales too and still cleared 1k corruption
this or shields
the top necro was using scales
well scales with good regen is a good choice
you stand behind and let your minions does the clear
just not good for omens
but scales and some good lp gears can clear uber (maybe need faction change) like how you do a zhp build with ballista falconer
for safety then you might still equip the axe+shield
nice part about bones is that Im generating 2.6k ward per second standing still with most of my health covered by endurance threshold too
the gloves are stupid rare. tempted to swap those out for something farmable
but the stats are so good
Is there a minion build that can beat uberroth without snapshotting?
abomination
actually I think crit HS skeletal mage can do too
If the objective is just to clear, then abom and crit skeletals can clear it.
not sure about skeletal rogues vs uberroth in this season since they are bugged
one day, I will find a poison immunity grand idol
I see the vision for poison death knights/zombies and I need poison immunity idol to swap
What's the build?
Same base concept as ignite death knights+hungering souls/zombies but use the flame rot node to scale poison pen/duration on death knights. Poison immunity idol to have dread shade with everlasting poison on each death knight and at least one other minion. Dream item would be a Blight of Lachesis with double mana prefix and shared poison pen.
You keep AoD as poison and you can actually scale with the increased poison damage the poison dread shade gives
Keep one dread shade on a zombie for big flesh harvest effect scaling
till it dies obviously
I was also thinking of the hungering souls staff and try it as an archmage set up
The AoD increased poison node converts with the skill if you are talking about the one top middle by the poison chance node
Yes I know. I am just saying for the build, you would keep AoD as poison and not convert
Makes sense
I assume it works since death knights are considered skeletal mages
Yeah
That staff confuses me honestly. Not for your build but in general
Like wtf electrify doing on skele mage?
yeah I did not see the vision for that mod
but who knows
new lightning convert skele mage soon?
idk
I am not familiar with any electrify minion build. I assume primalist something
Electrify is just Paladin
is the new jormun set good for flay lich? like the belt + a reforged weapon?
It's just flavor text
I thought for Crows maybe
Though I did genuinely think it was an error when they first released the screen shot for it lol
Wolves can get ice and lightning tags to get +4
ah wolves, okay
Probably not, +4 skills daggers and mana axe
Is Salt the Wound out of flavor or something? No bleed or poison build wants it?
Lich can use it
i think that was a user-created item
what about legends primordial ring + mana axe and traitor's tongue? still not worth it right?
Why would poison ever need more pen?
Furthermore: it requires you to build crit multi on a build setup that runs 0 of it.
If you’re mana flay: not worth losing skill points for, your main damage comes from chaos bolts
😢
I think it was best in slot for a couple of bleed builds in 1.2, but not very good ones I guess
Totally overshadowed by the bleed primordial gloves
that makes sense
i see, thanks!
if I take Giant Zombie, does that limit me to one zombie active at once, or just one per cast?
One per cast. (And if you have any indrect methods to summon zombies, those get affected too)
another weird one, if I have Vengeful Souls, does this transfer to death knights if they can cast hungering souls? (IE, will they cast it when hit?)
yes they can cast it when hit but it uses player not minion scaling if they do
i don't think anyone has really explored how best to exploit this
it's an interesting gimmick though
lvl 100 HardCore Rip Wwarlock jsut got this - of course oging to re roll once I put 4 stats on iot. I am thinking i dont green, I go for T7 Cast Speed + 1x T6 and 2x 5 (pref phy pen and chacne ot chill)
my current 3LP is great, so really feeling its all good anyways. I will 100% be courrpting the 4LP item LOL
Hello i am choosing between https://www.actionrpg.com/last-epoch/guide/67ba94d451be59bd14964566 and https://www.actionrpg.com/last-epoch/guide/69c783a7c2ef16155c7ae567 build... i used to play Wraithlord but it was nerfed heavily a long time ago
is it now working well?
Anyone have any idea in how to summon minions with the least amount of investment+effort. Wanna consistenly consume them but can't figure out a way that's reliable enough, was thinking bee corruption idols or skeleton and revive them but since they only revive every 3rd sec it's kinda not optimal.
skeleton revive is actually better than it sounds, as long as you aren't currently at max skeletons 3s after they die they'll (have a chance to) revive
so you can cast more while they're waiting to revive and have those new ones also die
but bees are definitely less effort
mana efficiency would be an issue tho, bees are free but consuming them usually isn't
Skeletons or zombies with their rings I guess?
I don't really struggle with mana but the issue i had with skeletons was that I couldn't achieve 100% chance to resurrect as I am not a necromancer and already extremly point starved so can't go into necromancer for the Unbound Necromancy... hmm
So the idea is that I will use ghostflame to cast marrow shards then the marrow shards will consume the minions for 100% more dmg. The benefit is also that I get twice as many hits in as I can also hit my minions with Apathy.
If you want 100% uptime on that node, that is basically impossible.
That requires 2 minions summoned per second WHILE in ghostflame
the only way I can think of a 100% uptime is that all my idols is corrupted with bees, that would be 15 bees per 10 secs, maybe not 100% uptime but atleast getting closer.
2 zombie rings with corpse parasites should manage that easily
oh?
Zombie rings revive zombies once a second, each zombie spawns two minions on death that last for 4s, none of that costs mana with zombie rings
One zombie ring should do it most of the time
But you gotta specialise volatile zombie
I should try that I can actually sacrifice rings slots and 1 spell slot, thanks!
Thanks again just 2-4x my dmg, zombies good idea!
do you guys have a cool minion army build ?
If your definition of army is more than one minion type, then lol
Does bone nova on the golem change element if you spec into fire/ice?
No, it doesn't exist entierly on non-bone golems
Ahh i see, thanks
https://www.actionrpg.com/last-epoch/guide/69c783a7c2ef16155c7ae567 im curently runing some variant of this and so far good, managed to clear up to Abberoth ( not tried him yet )
Which one to slam ? Or should i wait for something better ?
or should i wait for something else?
Is Reaper Form's Phys conversion only for Reap and its effects? I'm hoping that that "+Necrotic damage while in reaper form node" is also converted
The cold conversion node changes the poison duration node to frostbite duration, IIRC, but flat damage bonuses like that usually don't convert.
The latter isn't converted.
can the profane veil skill dodge Abberoth's slam?
Technically?
(If you meant the triple slam, then yes.)
Just to be clear, you can only dodge the one part that is a hit, not the DOT part
Which is way deadlier than the hit
hmm, tbh, I have no clue how profane veil is good on my Witchfire build but I see some people recommend it
so what is the great use for it?
Defensives and if you get the more dmg to cursed stuff while channeling it it amps your dmg
Unlike stacking DoTs Witchfire will dynamically update
Profane is either as the dps on a curse setup, or the panic button.
Also can be used to inflict another curse
Are there options for cold minions aside from skeletal cryomancers/deathchill golem/ice archers?
Trying to decide on a 5th skill for my theorycraft
Current plan is skeletal mages, dread shade, golem and skeletons
cold aura of decay for the resistance reduction
I'll look into that, thanks
Got my Ash Wake Fire Zoo Necro to 85. Right now struggling with 1-shot survivability in 90s. Have 1800 health and 1600 ward with max resistance except for Void (37%). Anything I should invest in?? Can't change boots, trex or off hand.
Void res lol
Do you have crit dmg reduction?
On my Melee Flay build using Army of Skin, is there a way to make Rip Blood useful?
Id also make sure that you are inside your dread shade auras if you are using it as it gives a load of armor
Are you doing normal flay or the more meta mana flay setups
This is what I'm running for the moment.
https://www.lastepochtools.com/planner/oP6Yw0n3
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Acolyte (20) / Lich (55) / Warlock (13)
▸ Health: 2,490, Regen: 35.5/s
▸ Mana: 220.88, Regen: 15.92/s
▸ Ward Retention: 126%, Regen: 34/s
▸ Attributes: 54 Str / 32 Dex / 51 Int / 24 Att / 34 Vit
▸ Resistances: 117% / 55% / 142% / 57% / 52% / 121% / 76%
▸ Endurance: 60%, Threshold: 1,132
▸ Dodge Chance: 14% (337)
▸ Armor Mitigation: 39% (1,754)
Uh normal flay I guess
Little to no spell damage/mana, so it's almost all melee damage
Just a set to fill the slot til I find something better
Cuz any rare with a set affix is better
Either way Rip Blood is usually just a spell dmg booster / health getter
Yeah, gear is still a WIP, a lot of it is left over from leveling
That's what I figured. A lot of its benefit requires direct casting
So staying specced into Marrow Shards for buffs/debuffs is probably better?
Just feels like a huge waste not utilizing Rip or Skeletons is all
Then dont use the boots lol
But the melee stuff on the boots just seem too good to pass up
Yeah its powerul
Its not really used for the other things
Occasionally youll see people use pale ox with them to provide extra dmg reduction
Oh that's not the worst idea, though I think I'd still prefer Bear's stuff 🤔
With you set ring setup probably
is there a good alternative to red ring for rip blood lich build?
The boots is literally flay distance lol
Nothing else
Nearly anything works. Ocearon is a decent ring too but you are probably better off with a solid exalted ring instead
great, thx for your reply
what is benefit of big golems?
Fragments of the Fallen
Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them.
Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem.
Starting Armor Near Dead Golem: +9500
Size if no other living Golems: +15%
Damage if no other living Golems: +25%
yeah but what is size for
Nothing much except it's hitbox
Does it affect the minion's attacks' areas/ranges?
Not really?
According to Mike the Size is threat related too since hitbox increases can cause enemy targeting to react to them first before you
As Rip Blood Lich:
Increased Cast Speed while Cursed is nuts.
Suffix can be Damage while low HP or Physical Resistance.
Yeah, the AI goes for the closest valid target (multiplied based on threat), and that distance is measured to the hitbox, so larger hitbox makes them look very slightly closer
im using the putrid coating, i wonder if i can test on dummy or otherwise whether big threat golem or two golems is better for stacking those
not really, I'll tell you now though it's really really really not very good
what you could do is spec bone golems for bone shatter, the retaliation thing and just see how many times they go off
lol, thats so me to go all in on something medicore at best
Really? Dang, that sounds like it'd be amazing if your golem's getting slapped constantly
because it'll be some fraction of that amount
Although I guess the idea of games like this is to not have enemies alive long enough to attack anything
your golem needs to get hit 10x on average for one stack of +50% poison chance. There was a build which could abuse penance to make the golem hit itself loads and stack it to the moon but they rate limited penance to stop that
because it was crashing servers I think
There was some effect that fully negated crits either with avoidance or reduction if you were low on life or cursed or something like that.. but now that I'm looking for it I can't find anything. Am I just making stuff up misremembering?
doesn't ring a bell
with the stats window open during monolith (i know thats jank) i can see the poison chance go up but kinda hard to tell if two golems is better than one, im assuming so
well the amount of enemy hits incoming shouldn't change much but I guess a few more could be attacking at a time with 2 golems