#💀┃acolyte
1 messages · Page 88 of 1
I also find static orb quite boring XD
Stomp is quite broken ngl it brakes uber ai and he does nothing and next league even better rofl
But tbf it was clearing better that any other minion already with stom/dual strike setup as long as you got your minion aoe affixes on gear
Maybe thats why rofl
My three choices for starter are abom Necro, ballists falconer, or lb rm. I like easy stuff lol
The clear isn’t bad on Abom at all, it’s only bad if you compare it to clear speed monsters
I love builds that have amazing mapping,amazing bossing and scale to the moon so
Love the op easy stuff
I don’t, I get bored when I an OP XD
Don't like piano or anything that uses red rings
I mean its not good either like at least frogs clear entire screen in matter of seconds
It’s why I don’t really play PoE anymore
You don't wanna be op but you play LE over PoE
I can get mirror tier stuff in a couple weeks and then I just lose interest
Oh damn that frogs stuff looks cool too.
A new choice great
the game where you can do endgame content at lvl 20 on any class
I don’t play PoE because I am burnt out, and I barely play LE as well XD
Frogs where already insane so not expecting much less
I quit after first week or so last league
LE doesn’t have enough content to keep me engaged for long
Kinda like D3 back in the day
Fun for a short time
Ngl this corruption stuff could be a lot better we will see how it plays out
Eh its just more power to push corrupts even further
I see it as a tonne more power creep in a game that already struggles with power creep
The endgame needs an actual update
The difference between farming at 500c and 1000c is significant in power required but has no difference in your gameplay or what you're doing at all
Unbeelievable
Dungeons are still dead you just skip to boss, the new echo chains are just where you put your weavers now
Oh Snap!!!! I TOTALLY forgot we had bee pets too. 🤣
I'm given it all the bees we got, Captain!
I am legit irrationally excited to play bees. I am putting all Bee mods as my biggest schwing sound for the loot filter!
XD
which is less gear dependant between Zombie warlock and Rip Blood Warlock ?
Probably zombies but iduno
zombie shoes are in the next patch or ?
The fire boots? Next patch
is the zombie build viable this season to test it out ?
or have there been some changes that made it viable aside from the shoes ?
Zombies are looking quite viable. There's also some mana stacking stuff too with the vomit changes
With the return below node on Chthonic Fissure is the infernal shade damage thats dealt instantly dealt as damage over time. Therefore it can't crit?
The mana stacking stuff made me insanely sad we can't use the Crown for 30% mana and damage taken as mana. Lol
for Abom build, 2 phantom grips over 2 red rings?
1 and 1 or 2 phantoms
It can't but the explosion from the combustion node can, I believe
yeah that's what I thought too, just wanted to check my sanity
Hey guys, tell me a good build for a beginner to start the league.
Depends what you want
Minions with Wraiths is a decent leveler. Warlock with Bone Curse and Spirit Plague into ailments and Witchfire is very good for leveling. Rip Blood and Harvest are okay as well.
All of them are decent. Just depends more on what unqiues and items you get while leveling.
Can hungering soul played as crit? I thought it can only played by dot/ailment
If you get Flat Minion Melee/Bow/Spell, Phantom Grips, and Pebbles set, go minions.
If you get Calamity and Firestarter Torch go Warlock Curse/Ailments.
Yes, usually you would go for the single big skull then, convert to fire, and use new boots to convert Aura of Deca to fire for pen from INT.
Ailment is good with the Perseverance staff, since with 5+ mages it still does 3x overall damage for ailments even with the reduction of 63% base damage.
You can also go fire pen Aura of Decay for ailment and convert it to fire for the Perseverance staff with the relic.
My plan is playing death knight as dot theme with electrify staff, and stack a lots of ailment chance 😄
+2 death k9 so 7 in total gonna cast a lots
You're going to have horrible single target though
Each cast can only hit an enemy once even if that cast had 20 skulls
I looked through the notes and it looked like Harvest Lich is is still gtg this season. Did I miss anything?
I plan to mix together with skeleton rogue cause i scaled a lots of minion dot dmg, idk if it enough
nothing nerf, only better
Right on! That is what I thought but I also am not good at reading through notes and seeing connections
some idols are little nerf but you get your power back from up to +50% idol effect from idol alter
speaking of idols does anyone else feel like the acolyte idols are kind of worse across the board than alot of the other classes. Besides a few of them and the goated ward per second + health % one
they're strong
Acolyte is the only class to have access to big double health idols
yeah but outside of those it feels like theres not many useful ones. I dunno maybe im tripping
Generic wise, you'll be more or less right. But we do have decently useful build-sepcific idols
when I played rogue I really felt all those class idols were junk
true theres alot of dead rogues ones. Probably just recency bias on my behalf because ive only been planning acolyte stuff recently
spell damage while transformed idols with +50% effect might be a large spike
warlock > lich tho
i think warlock might be my new favourite mastery
I'm wondering if cold skeletons is going to make a comeback with the change so they always use the skill. Don't see anyone making build guides for it.
Want to do stygian lich. Debating whether to do poison or crit but think I prefer poison. Intelligence gives fire rate but also mana with that warlock passive. But can also reduce enemy poison res per int with aura of decay for even more synergy.
With single big skull, why we still need that staff? Also, now we scale minion spell dmg to boost the hit dmg of that skull rite?
won't the clear feel bad with single skull? Even with multiple dudes casting it
I mean if the single hit is big and hard enough to clear single pack 😄
Big skull has zero aoe
It's just one big single target hit
archers just still have terrible scaling 🙁
Different staff for the single skull.
Zeckar did you sleep LOL
I slept a little bit
Going to be falling asleep following that pyre golem around
🙁
Single skull version uses Blight of Lachesis.
idk if I will start that or mages tbh
Maybe Lich scaling + enough Idol scaling for skele damage... agreed though even with that not enough.
Im torn between Ignite Vomit Zombies or DoT Pyre, but I was trying to get a pyre army going just dont htink thats the move since the dmg amp is gunna be spread across all of them and you can only have 3 vanguard if you army it with Aarons
Part of me is also just saying to go Witchfire then swap in Empowered monos with gear but thats lame
You think Mages at a 3 second CDR will do enough damage to make it okay to level with?
If I go Acolyte this was my plan. WF is just brainless easy to level with early on.
To be fair Ive also been working on my filter for over 12 hours so I need mental help
Yeah Witchfire is lit I did it last league
With Ash Wake its even better
Mmhmm
Mages + Golem will be fine for leveling mhm
I'll mostly do minion Army per usual
I was trying to do Uber on It last league maybe Ash Wake gives us a better chance even if its unrealistic still
I still have a goal to do WF with Ash Wake + 100% free Ghostflame. Hehe.
I hate Ghostflame but I also like Chaos Bolts as a dmg skill so I cant talk
Theres also Ignite CB now that might even work wish Ash Wake, though HS is just strictly more dmg
I am the opposite. I like Chaos Bolts OG before they changed it to feel like a burst skill.
big bolts!
Ignite Ash Wake + Spirit Plague and Bone Curse conversion with gloves then run Mages with Perseverance. Hits 50x a second at 5 mages with max CDR to 1.1 seconds.
Run the fire conversion relic too.
Plus, with 5 mages the aliments still do 3x with the 63% less damage vs. self-cast.
Which one is perserverance
and yeah not nearly enough rogues have nearly quadruple the multi access and it's barely good for some 
The HSouls in sequence.
Fair.
Oh right
yeah thats a neat idea actually
I had a similar setup but ive been using Vomit Zombies and DreadShade auto casting to buff the whole army for Ignites
Yeah, I did the math yesterday, at 5 mages it does 3x more ailment damage per cast cycle vs. if you self-cast. That is just the 63% reduction though. I didn't even add benefits of trees and ailments applied by multipliers that were increased in the trees. That was just comparing self vs. mages for proc rate to see if 5 mages can fire fast enough to make the 63% damage reduction worth it. Turns out it does.... by a lot. Lol
Damn
Yeah I think my setup atm uses that bone primo wand for +skilsl and minion spell dmg then the mana shield
Yeah, add in stuff like Spirit Plague and Bone Curse that don't get a 63% reduction due to it being an external hit trigger... then you are still triggering those @ 50x a second.
I made a VERY BAD but janky "oops all ailments" planner for it... it is not optimized. More so just wanted to see where I can get solid increases and ailment chances if I didn't worry about conversion at all.
Season 4: Shattered Omens / 1.4
Acolyte (23) / Necromancer (75) / Warlock (15)
▸ Health: 5,001, Regen: 213.3/s
▸ Mana: 118.51, Regen: 8.88/s
▸ Ward Retention: 70%, Regen: 40/s
▸ Attributes: 9 Str / 9 Dex / 24 Int / 9 Att / 82 Vit
▸ Resistances: 104% / 108% / 68% / 20% / 20% / 200% / 166%
▸ Endurance: 67%, Threshold: 1,150
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 18% (605)
Doesn't care about individual scaling for the mages, just only cares about CDR and ailment proc chance w/ damage increase for DoT.
Thats a neat idea, I might just do something and call it shotgun mages if I go that route
lol
At 1.1 second CDR their cast speed gains on tree should be more than enough to trigger at 1.1 second cast.
Did we get confirmation on if the staff actually forces mages to fire in sequence since its not technically a skill tree mod
We did a janky Jungle Queen Bee Belt build that spawns 152 bees with max potions for Queen and T8 bee spawn on potion.
I wanna try that too with either Bleed thru Bone Curse/Spirit Plauge too, or do the old school Bone Curse hit max with ramping spell and flat spell + flat curse damage in the Warlock tree.
Acoltye has some absolutely * chef's kiss * of janky cooking builds.
yes they said it's affected by uniques that affect HS
sick
the one issue is those procs don't have much scaling 🙁
Yeah, not much. But with Ashes of Mortality that definitely means 2k ward everytime. 🤣
where is it converted tho?
Gloves, if I change them to Hubris. That isn't in the one I linked. Neither is the Aura of Decay.
oh okay yeah I was gonna say I didn't see it
The real one I will run will use INT stacking for Aura of Decay conversion with Ash Boots to get - fire res.
The one I linked just would be all ailments, just to see where/how I could get the most overall ailments on a single target at once. Haha
Not at all a real build.
gotcha, makes sense
Only issue I have with the real one is where to get the Decrepfiy to happen. Can't use the Swine amulet since I need Formosus for for the CDR.
I hate that Ignite Overload and all the good DoT curse amp is locked behind Warlock 30+. Meanwhile I would lose 2 max mages by not going Necro.
Can't go Primal Bleed Gloves either because I have to have the 60% Idol effect on the Primal Relic....
🤷♂️
@wintry flame https://www.lastepochtools.com/planner/AL091wVk
This is the Ignite Conversion one. You only get a max CDR of 1.27 for this one, so only 44ish hit per second from the mages. Still decent.
You sadly have to run the Relic though. No idea what to do for a Primal in this one though.
Season 4: Shattered Omens / 1.4
Acolyte (23) / Necromancer (75) / Lich (10) / Warlock (5)
▸ Health: 4,385, Regen: 213.3/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 226%, Regen: 30/s
▸ Attributes: 6 Str / 6 Dex / 102 Int / 6 Att / 83 Vit
▸ Resistances: 108% / 112% / 72% / 66% / 66% / 201% / 167%
▸ Endurance: 53%, Threshold: 877
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 24% (1,034)
How strong will be the minions suicide build?
yeah I was lost on primo for some of my builds as well
it will be good
Good means uber aberoth doable?
probably not
That’s sad
but who knows
We will see
@wintry flame Do you know, does Infernal Aura stack on a Golem per cast? Says it has 10 second duration with 1 second CDR. Can I have 10+ instances per Golem then? Or does it replace itself each cast?
replaces
Damn... RIP.
I need a possible good clear skill for AoE for the Mages with mono-skull. Might just skip Golems and go Flame Archers for more multipliers for the HSoul anyways.
pretty sure golem might not even cast until duration is over
Does the aura stack if you have multiple golems?
It didn't seem feasible to juice multiple golem auras via bone kindling before, but it ought to work now
yes and you could get buff for golem army before too but lost access to skeletons 🙁
Or be super hardcore and sacrifice skeletal mages instead, but you'd run out of spec slots very quickly
Possibly mana also
in current version, when you took the minions heal 20% health on other minions dying it didn't consume all your minions
so you could run mages with army and they would mostly stay
or go ghostflame and just autobomb hungering souls from soul bastion shield
At what odds on polymarket would you bet on Abomination's Destruction Engine being fixed^ in 1.4?
^ie Abomination will not periodically sacrifice itself with or without sacrifice specialised to chain
it's fixed but deals no damage now jk
man if those actually were HS
one cast per 5 kills would be terrible
you can actually autobomb hungering souls with penance
sort of
it isn't very good
yeah but it'd be better than what the shield does now
now if your skelly mages could use that cast-when-hit hungering souls stuff with penance that would be something
mages self cast HS will be great I trust 
seems like it'll maybe be decent
I'm having some doubts, but we'll see tomorrow
It'll be like 4hrs after start that I'm home from work so yall let me know if its legit
I wonder what a cooked destruction engine build actually looks like.
the what now
abomination sacrifice
Destruction Engine 0/1
When your abomination would devour a minion, it will instead be Sacrificed, consuming a percentage of Sacrifice's mana cost. This Sacrifice is cast by you and uses your Sacrifice tree.
Minions that are Sacrificed will not grant the abomination any benefits that come from devouring.
If Sacrifice chains, it will not chain to the abomination.
If you do not have enough mana to consume, the minion will instead be devoured.
Sacrifice Instead of Devour
Sacrifice Percent Mana Cost Consumed: 120%
oh yeah probably something
I actually remember seeing a very solid build for that
I just dislike setting up abo
doesn't need much setup for that build
as long as it has enough health not to die you don't really need anything else
Personal prefs exists
this is something I saved from last league
https://www.lastepochtools.com/planner/Qe9M9GmQ
:white_check_mark: This character build is verified
Season 3: Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (55) / Lich (7) / Warlock (30)
▸ Health: 3,997, Regen: 20/s
▸ Mana: 160.51, Regen: 9.12/s
▸ Ward Retention: 244%, Regen: 117/s
▸ Attributes: 15 Str / 12 Dex / 56 Int / 2 Att / 13 Vit
▸ Resistances: 166% / 94% / 87% / 88% / 81% / 155% / 90%
▸ Endurance: 23%, Threshold: 799
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 43% (2,497)
▸ Crit Avoidance: 96%
anyone have any opinions on new ash and frost node for skele archers 🤔
archers attack too slowly and have a painful less damage modifier but you can probably do something with the frost archers and lich's scorn
https://lastepoch.tunklab.com/minion/SummonSKeletonArcher I mean look at this shit. 0.786 attacks per second (fire/frost get another 20% less!) and 28% less damage.
Did we ever confirm how the new rogue buff per Archer and warrior works? I assume the more damage per sums over both types rather than multiplying per type?
I figure they would just be good freeze bits with Formosus. That amuelt will be very good for the CDR minions too with the 40% CDR. If I was going Mages, would go the Skeleton Archers as cold for CC. Gives more HSoul multipliers anyways for having 3x as many vs. golems.
does anyone think Dreads puke zombie ignite with hungering souls will be good? Just don't want to start something awful
Should be decent. No idea max corruption for it.
zombie puke ailments looks like it'll be good
not top tier, even though you're gonna get thousands of stacks per second it probably won't do more damage than abom just wandering up and bonking things
idk I am not great at this game since there is so much to it but i always try to make a build with skele archers
I'd leave them on frost and use Lich's scorn to get loads of flat cold & cold pen along with cold AOD then
i was thinking going a cold build main but might play with that point
cold mages and cold archers could work together
yea was going to go that way
yo what do u guys level with when ur gonna play abomination necro??
Did you get a dev response about your marrow shards question?
sounds like you just get one splinter nova
Thanks, that's abit of a shame but I suppose it makes sense
minion army, could even do bone golem shatter
This has likely been addressed at some point in the past 6-9 months but...there was a bug where Abomination would randomly kill itself when a certain passive was active. I recall the devs posting a note about it being fixed but...it was still an issue.
Does anyone know if this is still a problem?
It's still a problem as of the end of S3. I didnt see anything in the notes for S4 either sadly
EHG fixing bugs?
augh! thanks for the info
It's one of the builds I want to play the most, so I check it periodically lol
Has anyone played lich flay but without reaper form?
Referring to the point that makes abom automatically eat your other minions. At least, that's what we THOUGHT was the cause of the issue back when I last played
Might be specifically casting the spell that sacs them actually...
Bah, lemme go look at the trees again, 1 sec
Destruction Engine, that one
Lich without Reaper?
Yes
Why?
Because it’s not a fun playstyle until you can sustain it
once you learn the replace reap and reset CD trick you can always sustain it
I understand it not being fun because I feel the same way about it but it's kind of integral
Not sure any Lich would ever not use Reaper
I know but it’s really unfun, having to race to the next pack feeling on a timer
Well when they talked about flay last season they mentioned how you can use it not in reaper form. I know people were trying builds for it. But they probably don’t stick with it. The playstyle is fine once you get it going but it’s pretty unfun feeling like you are on a timer
Also I am not the biggest fan on how it looks honestly haha
Like I would love to just be able to cook up flay with lich stuff not having to slam reaper but it’s prob not good. But I know some people were playing it so I’m curious
You can use it not in Reaper Form
Yes but it seemed like it wasn’t great not using it, was curious if anyone pushed content without it
If they did push without Reaper it was probably not on a Lich
But 99.9% of people played Lich so...
Well you have to be lich to play flay no?
Not sure
yes, you do
Yeah, you do
flay takes 30+ points or something
man I can't decide what to play first
You could play without Reaper if you really wanted to
is stygian lich fixed?
I'll probably play Oblation Mages again if I do end up playing
Still undecided if I want to play XD
No real content was added outside of a boss that is easier than Uberoth so eh...
Just power creep in a game that really didn't need it
mirrors are new mapping content
Meh
it's a reason to stay in echoes and kill stuff instead of just immediately leaving
which was one of the biggest complaint before. people said echoes were too much like a boss rush where you just run to the objective and leave
supposedly the runes of corruption only come from mirrors
They do from my understanding
But I am not too fussed about those
Just unneccesary power creep with no real content
does flickering shadows also give more damage to exploding shades?
No
shame
You can finish a map 100% and never exit reaper ez
Yeah eventually not at first though, you can perma sit in it. But until then you are kind of a crack head racing to packs
I've always had it up 100% no stress idk man
But none of that matters because my og question was just wanting to know if anyone played without it haha. There are tons of builds using it, have only found one or two without it. So wanted to ask here in case anyone did
do you have leech
its simply weird because the whole purpose of giving up the strength of Warlock and being Lich is the reaper form
Well kind of, Stygian crit lich was a big thing played awhile ago without it
Like it’s been done
i still wanna make a non-coal drain life work
I did a build like that last league abusing aod. It was fun but slow
Has anyone who hit the current filter limit explain to me how you managed to do so?
probably trying to collect gear for multiple characters at the same time
I hit 35 with one character so if I was collecting 3 characters I might be struggling to hit under 75
Think I might start cold marrow shards just because we can get the leech gloves right from the get go
what build are u guys playing this season as an acolyte
MG filters are bloated
take every s tier build and their gear into one filter
popping skellies for levelling, then abo or skeleton mages+ hungering souls... but I feel like they will die in high corruption
hope they dont die cause i have the same gameplan xd
i guess ill swap to zombie warlock if it goes badly
I also liked bleed lock with new marrow shards
too much stuff to try
but abo is my failsafe
can even use same gear from ablation levelling gear and skip mages if I dont feel it
is there to make abso have clear
abo is slower on clear cauze its 1 hit kill on everything but bosses with ward breakpoints
but its chill
just buff it with bone curse and keep enemies in aura decay
you can run plague on hit idols for a bit better clear, but falls off at higher corruption
+minion armies will die on high corruption
thats smart
also abo usually takes a single point in stomp to help with clear
with all the cdr you can get this patch it'll be goated
it never felt too slow to me
but I get that rogue umbral blades dodgers will feel like its slow
one things I hate is the qol on abo
they took skelly respawns away so now we spam zombies to meet the 20 minions quota? hows that better for players
Hey in skeleton mages setup how much dmg does chaos bolt actually give ?
Could I drop chaos bolt for golem or another skill or is it just too much dmg to drop ?
Im more thinking can I keep using golem over chaos bolt.
Like if my goal is just a 500c level for HC
you can, it will just lower their damage output
and i guess you get more tankiness from golems creating threat levels
How much dmg loss would it be?
Are we talking 15-20% dmg loss or like 40% here ?
That was my thinking
its flat damage+ cast speed
I would take it over golems once you get bored and have mana to spare
Hmm its not like crazy dmg right?
500c is not that high, should be fine (?)
I would be more worried about minions dying too much
Yeah i was thinking we get some minion life and minions cant be crit unique ring.
it can be quite a bit of damage, at higher mana levels if mana stacking, then you're looking at 75-100 flat damage, then cast speed, and can add QoL or a little ailment chance which is more damage.
Hmm so if i had 1k mana its 50 flat dmg.
That is like double T7 on weapon...
Just thinking i would be replacing mana on gear with something else however
you could. most are utilizing it because you stack mana for many things. nodes in hungering souls and then mages
Those have a cap right ?
I seem to remember the built in mage per mana stuff is limited to 200 mana ?
That makes sense
Do the skeletons use our souls tree ?
Okay so thats another new angle for mana
I was thinking about a Profane explode style which is why I missed that
also this i guess
The more dmg per mana is big tho. Like you might just stack mana even without chaos bolt
Im now conflicted
Im either Profane mages or mass minion.
Worry is mass minion defence at higher corruption
Also I seemed to have missed how soon the season is....
Yeah for HC the ward on minion death is also just nice.
Yeah maybe you just cant avoid the mana stacker option later.
I was thinking if im in HC and not going over if golem could be better
No just mana for that one. We did the math earlier on ailment with the Perseverance staff.
With 5 mages and decent CDR it does roughly 3x+ damage for ailments vs the regular function.
Can get between 40-50 hits a second too with stacking 5 mages and enough CDR.
Could scale it pretty well then with converting it to fire possibly for Soulfire relic and using Ash to make - res for fire pen with Aura of Decay.
Yeah i just didn't think about it since I was thinking Profane as my dmg choice.
Profane will still be bonkers honestly.
I don't think Death Blossom will be S tier, but it should be solid A tier and very beautiful to play.
Yeah Profane just come with the nice ward on minion death package.
But i guess even if I wanted to drop chaos bolt the scaling from mana on base skeleton mages is good.
i asked on youtube comments but guess ill just ask here while ur around. for the skelly mage build how exactly do you do the snapshotting with celestial doom and when do you have to refresh it
I do think that the Ghostflame Idols with 110-140ish% idol effect could get bonkers. Free Ghostflame + Witchfire + Aura of Decay + Profane once in a while = tons of AoE clear and tons of Ward gen.
Sorry wrong class
when you summon mages. if you were doing a full snapshot, you'd put on celestial doom, spam bone curse until you hit cap or the max mana you can generate, then summon. They will refresh on zone change and re-log. In monos, they last while there unless something was change regarding that. Put on Lich's and do dread shade, then wear proper main hand and offhand.
Ooh ok
Red rings are like solid
Just use another option and its fine.
Which is best replacement
Red rings are just the solid option.
You can just use any rings with that stats you want.
I see
ah okay yeah if i can go mono grinding without having to do it again then its fine
Phantoms on bleedlock?
Lich buff stays with refreshing Dread as long as it doesn't fall off completely right?
My bad. Thought they were talking about the Mage build.
what do you mean by refreshing shade?
The snapshot you described for the shade made it sound like the buff from that stays after you swap back to the other weapon set. It falls off eventually though.
Seems like an insane amount of work for a little more dps.
dread shade doesn't fall off it lasts infinitely
which lich buff are u talking about
Ah yeah, forgot you can remove the debuff with a node.
The Lich Scorn set. Gives flat cold per infernal shade that is active when you cast dread shade.
Any time you see two red rings you can basically replace them with 'once you've completely beaten the game' they're not important and including them in a baseline build is frankly bad practice (fine if they're listed as aspirational). Ditto for the Uber Abberoth uniques.
I immediately lose all respect for Uber Abby builds that show Uber Abby stuff in their build..hahaha
if you play CoF, red rings are more of a threshold of favor to get 😛
I guess the same for MG but it's gold
Still never gotten one in CoF. Haha
interesting I usually get them via prophecies
Yeah RR is more defensible than Uber Abby in baseline builds
Since it's just time investment+good farming strategy
It is a significant amount of both
Problem last season there weren't even any in the ah with lp. Instantly bought or sold 3rd party for over gold cap
At least when I played
guys, skel mage projectiles can shotgun right?
I don't think so?
they can't multihit??
If you mean hungering Souls absolutely not unless you use curse of perseverance
nop dread bolt i mean
The base ones I'm not 100% but I don't think so either
no, unless you go hungering souls and run curse of perserverance
lol
each mage hits, but only 1 hit per mage from basics
How often is profane veil up in pf warlock
that's so frustrating
used to be a bug back in the day where cryo's would shotgun and it made them better 😛
Okay done some playing around.
I think technically i can just replace any mana mods on gear for skeleton mages with generic minion dmg or levels stuff.
From what the planner says i will still have the dps for the level of content im looking at.
Pf warlock seems kinda OP you get decent uptime on invulnerability right?
Did any of the minions get big changes or was it just the souls for mages and fire arrow for archer stuff ?
Just thinking if zoo style with mass cooldown is good enough now.
Yeah but you move slower while in that so its not super popular as people like to go fast
zoo suffers from survivability
high corruption kills minions and abbey kills them too
thats why people go one uber buffed minion
mages can cast as many souls as they want but if they die to any aoe its hard to play them
I will still try them cauze the gear overlaps with abo buuut if I dont feel it I go abo build
Yeah its why im thinking an option if im just going to 500c at max cos HC.
theres little risk tho
early build-wise
basically unique stay same
abo want melee and mages want cast affixes
I dont like mages I go abo
just focus on pale ox + grips in the first hours
cold mage sound s still really great even tho they don't shotgun, 10m dps not hard
I like the cold version the most cause I can use mana-ward conversion boots
I am not worried about dps
I need them to live to do dps
resummon them xd
Minion players will do anything other than invest into minion defences
ressumon them- shade em- they continue attack
see thats the abo vs anything else
abo wont die
if I have to invest 50% of my gear to make mages live at all
abo is better by default
you dont need to cast shade on all of them, just 1. do you
them dying and me summonig them and then them continue attacking is dps loss
its not critical, but its there
Just surious, how you are making this calculation? Is there a build maker that works things liek that out for you?
patch notes are out and you have a planner
Does abom work without the whole horrible swap all my skills stuff tho ?
Main issue with abom when I accidently press the button while mapping and need to do full process all over again.
nope
gotta cast skellies and mages til cap
golems til cap
zombies til 19 minions
and wraith
cauze they nerferd the unsummon vs dying skelly interaction to make it more unfriendly while not fixing anything
Will there be any changes to the Acolyte skills or skill tree in the upcoming season?
I hope so
oh this season, patchnotes are out
What's the tankiest acolyte build?
lot of them, but they are low life aka ward builds
probly something with that flower ammy and phys aura of decay
Yeah, I've made a cold mage build planner myself for S4, just not sure how I'd calculate the dps lol. I don't think my mages will die anytime soon, 6k armour and 70 all res, and with 5 points in the new leech/life multiplier node they will be unkillable I recon (my goal is to have them take down uber aberoth)
add and multiplicate the numbers, thats all lol
and monsters have innate 87% dr
I'll try it! Thanks heh
warlock has veilbuilds, necro has minions and dmg redirection and lich has second form
all have strong ward
87% okay, that's a good to know
Will mana flay lich still be good
infernal necromancer is also crazy tanky
https://www.lastepochtools.com/planner/omEwlVro
Can't remember if I finished this build, but exsang makes you immune to bleed. And you use aura of decay to get phys damage reduction. Then the immortal blossom converts various damage types taken to phys.
Season 3: Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (10) / Lich (50) / Warlock (33)
▸ Health: 3,636, Regen: 823.6/s
▸ Mana: 157.9, Regen: 11.68/s
▸ Ward Retention: 196%, Regen: 0/s
▸ Attributes: 98 Str / 12 Dex / 98 Int / 19 Att / 60 Vit
▸ Resistances: 60% / 60% / 60% / 155% / 16% / 76% / 76%
▸ Endurance: 187%, Threshold: 1,778
▸ Dodge Chance: 16% (537)
▸ Armor Mitigation: 75% (8,298)
▸ Block Chance: 79%, Mitigation: 50% (2,050)
oh, that's a nice use of immortal blossom, I like it
thanks :D
Yes
yo u still here bro?
I've managed to get +465 flat spell damage and +1245% damage increase, then I guess there is all the smaller individual multipliers outside of the addative
yo
@quiet seal what do you go for leveling?
u also do minions?
Cold mages, but this is late game aspirational gear with perfect corruptions
well, T5 corruptions
u guys are too good lol
what up
https://www.lastepochtools.com/planner/ozw8Pwlv tell me what you think - I;d love some feedback from anyone with improvements
Season 4: Shattered Omens / 1.4
Acolyte (21) / Necromancer (72) / Lich (10) / Warlock (10)
▸ Health: 4,524, Regen: 20/s
▸ Mana: 2,229.51, Regen: 24.24/s
▸ Ward Retention: 346%, Regen: 112/s
▸ Attributes: 11 Str / 11 Dex / 173 Int / 11 Att / 33 Vit
▸ Resistances: 69% / 176% / 72% / 77% / 87% / 95% / 95%
▸ Endurance: 54%, Threshold: 1,357
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 36% (1,958)
i wanna do abomination necro
Oh Zeckar, can you check my build out for problems? improvements?
ah yeah, it'll be super strong no doubt, I played it last season so looking for something different
Wow, this is huge☕️🗿
I'd love to see a fun build for them, something with Jade Dust maybe
abom is pretty damn good 😄
This is also interesting. I need to think about it🤔
I looked, only thing I'd say is sustain. Idk what your sustain is in that build
I've never heard of builds using them. Did the developers decide they have a right to exist too?🌜
Hum, well, I was assuming the ward per cast of chaos bolts, then you've so the leech from golems, plus aarons, plus bee's dieing gives health, and rip blood from procs. Would it not generate enough ward you think? The relic?
as im working on this skele frost archer build i noticed the node now apply's a DoT frostbite instead of freeze rate like it used to
kinda makes me think there is a place for Minion DoT build some how with ash and fire bases around that kind of thing. But im hella newb and just like theory crafting lol
I think there is for sure, stack vit and go for it imo
Golem fire aura also applies burn now
you'd have to do the math to approximate it. I'm not familiar with all those setups combined. Can you cast enough without running out of mana, how much does your golem hit to give you the hp, and would the health gain be enough to offset the twisted affix and get a good ward pool? Those are the questions I have 😛
Awesome stuff for me to think on and hopefully find answers to as I play it out 😄 thanks a lot for taking the time to look it over 👍
correct me if im wrong but if you have passive nodes for minions to have chance on hit for frostbite and ignite both have a chance to proc each hit right?
They’ve actually done this
Is Mana Flay Lich just a better variant of the Melee Harvest Flay version? Or are they pretty equal in terms of how far they can push into the deep end game?
of course, no problem! 🙂 can always just slap on low life temporarily too if things aren't working as expected.
correct
true actually, I hadn;t thought of that, good back up plan, or just a point to start from until I get the main pieces together
@wintry flame Have you picked a build to start with yet? 😄 you put together so many fun looking minion builds lol
I think I might go Crit HS mages, depending on how it feels I'll either swap to spectres or add the bee tech and keep going with mages
cool, HS mages looks great
Yeah, I'm tempted to try leveling with them but also not so tempted 
but like Mortars probably will be good
without cooldown it might be a bit rough
if you have 200% ignite chance it does 2 stacks per hit right?
yupp
how does 150% get computed?
1 stack then 50% chance to get another
ahhh
flip a coin
got it
way better variant
Gotcha. Maxroll says its pretty investment heavy, any recommendation of what to play before swapping to it?
You just play normal flay until you can do mana flay
Honestly, I like that the developers are moving away from the "one-minion army" approach. There's nothing beautiful about having only Abomination or Wrath King following you. Sure, they're incredibly powerful, but it's just... not pleasing to the eye🤔
But due to the existance of dread shade and infernal shade’s buffs solo minions are better by default, at least on paper
With how many minion items/builds are in the game they should let single minion and zoo playstyles exist together. No reason to exlude one or the other
how is Abomination compare to last season?
regarding flay, there are also crit and bleed varriants out there in the wild maxroll just doesnt have those varriants
Looks like it lost a bit of power, but also is a little less annoying to summon.
i saw no one take the bow node for him, isnt it?
Don't completely understand. If you're asking if anyone uses the bow node some people do. It's less common as a lot of the build guides focus on other things, but there was a pretty solid build revolving around that last season that did work. Used it for a little bit myself, but liked the other better ultimately.
i tried to cook death knight build with hungering soul cause I really like it, but after taking all advise from others I still doesn't know which direction should I go - crit with hit or scaling ailment, I'm lost :D, so maybe stick with something stable first 😄
They generally don’t do it on purpose
They’re just not that good at balancing
I'll probably run the new DKs with soul as I level. It may not pan out for high corruption, but that doesn't stop it from being pretty tanky and pretty badass until C150-200 ish
That or some fire golems.
seems to be a case of dot early crit late game
if anything harvest flay is a budget variant of the real deal, that is mana stacking 🙂
When I last played, Dread Shade applied all bonuses in AoE, and you could attach multiple Inferno Shades. However, they nerfed Inferno Shades in this patch.
Here
The aoe generally doesn’t cover more than one minion type, and the minion being buffed is generally stronger than the ones in aura
Eg: the crit node
Oh, and there was a set that gave flat ice damage for the number of Inferno Shades attached🤔 Like more than 100 flat damage in AoE of a Dread Shade
Yep, still is
I know that in this game, the only damage builds that work are those with a lot of independent multipliers (which is sad). But I still believe that 10 weaker minions have more potential than one stronger one. 😅 And my faith is strong.
It does, in some cases
Minion count is just another multiplier, really
You just need the minion count to beat the multipliers you miss for not running solo minion.
That’s just a hard gap to close.
thinking crit or bleed flay might cap out higher than mana with the S4 changes
but we shall see
Im getting conflicting info on whether or not flickering shadows also affect explode infernal shades
Isolation node on Hungering soul make it size bigger, so it can hit only one target or multiple target?
It never hits more than one
Flickering shadows's alt text claims it does not apply to ailments nor subskills (the explosion is a subskill)
The size is just hitbox incase an enemy moves out of the way
with 1.5s cooldown of hungering soul for 5 skeleton mage + big skull do you think their clearspeed is enough?
im seeing a few builders that are claiming it does
If it's bugged, then that's possible, and simple to test... it has been a while since I last played around with it
I never have so Ive got no clue
I guess maybe its just to boost the aura dmg before the pop
Death knight also have Necrotic Mortar skill too, but if we transfer hungering soul to fire and aura of decay to fire, this is waste :/
you know, looking over marrow shards, surprised there isnt a necrotic conversion
the cold conversion was added in 1.3 with literally 0 notes about it. just kinda dropped with the rest of the patch
Im aware about the cold one, just saying Im surprised necrotic isnt there somewhere given how many conversions for other skills there are
My headcanon is they planned the marrow shards rework to come with lich's and it missed the cut line
based
who knows
The smelter's direction change while charging is one that Mike was working on for the sentinel update a few back that finally made it in now
actaully, cold crit lich might be good too
maybe but mana also gets a metric fton more from the new idol altars
mana stacker flay was also crit capped btw so not sure what "crit flay" refers to
example of crit flay i've seen, adjusted for S4 https://www.lastepochtools.com/planner/AL09y36j
Season 4: Shattered Omens / 1.4
Acolyte (20) / Lich (72) / Warlock (21)
▸ Health: 4,579, Regen: 20/s
▸ Mana: 502.37, Regen: 18.4/s
▸ Ward Retention: 190%, Regen: 46/s
▸ Attributes: 2 Str / 50 Dex / 53 Int / 2 Att / 3 Vit
▸ Resistances: 51% / 51% / 51% / 98% / 65% / 113% / 23%
▸ Endurance: 71%, Threshold: 1,374
▸ Dodge Chance: 7% (200)
▸ Armor Mitigation: 36% (1,938)
▸ Crit Avoidance: 80%
Harvest / Chaos Bolts / Reaper Form / Flay / Marrow Shards
this is just a bad version of mana stacking flay tbh 🙂
shrug, guess we shall see once people have gear anyways what rises to the top with all the new stuff
don't see anything wrong with it on paper at least
nothing wrong with it but the damage is not even close imo. it has 40% chance for +300% crit multi, the baseline crit multi of the two builds are the same
but minus 1500 max mana which is an insanely huge multiplier. plus less attack speed and less % increased dam as far as I can tell
the varriant i linked unless im just reading it wrong should be capped for both crit chance and crit multi
same as mana stacking
the only extra juice the linked setup has is deadly strikes, vs thousands of mana
fair enough, planning on making a lootfilter that will essentially flag both varriants gear and then i can just play whichever i have more for
weapons and boots are shared, idols and slams are the big difference mostly
different ammy ofc as well
dont use shattered chains in 1.4 btw
oh yah chain got nerfed
ye, brewmaster or immolator usually
yap. immolator is a little bit of extra spell damage boost for bossing but you dont rly need it for anything else
we shall see how far i push the flay lich, planning on starting it but i do also want to make a VK Abyssal Echos build somewhat quick
and i want to finally try playing a spellblade at some point
as you said in sent channel it defo farms fast 😄
yah it do
i love how the build feels too, just didn't play hardly at all last season cuz of irl and by the time i had time they had already announced S4 so i was like, eh i'll wait
risky plan but it worked out lol
tbh im completely dumbfounded that they didnt touch it at all
yah this season looks crazy fun
crit hs will have a tad slow of a clear but do remember the dk's do melee inbetween using their skills - the mortar helps too indeed
if we have big skull node, does we still need Perseverance staff?
ah rite
Big skull for single taget setups, Perseverance for clear/Dot setups
also how does crit chance count for minion crit chance and their skill use?
Like mage have 10% base crit, skull spell have 10% crit, these gonna combine and then multiple with %increased crit chance?
pers doesn't really help clear it exists to make st better on dots
Add together but treat the base 5% that everything gets as if it doesn’t stack
(Basically you have to recalculate)
swap staff when bossing? 😄
i dont understand this...
It's an option but I'll personally just use gear that actually makes my guys scale more
I'm also planning on using vomit zombies for ST
Base 5% crit chance + (skele mages crit chance - 5% base) + (hungering souls specific crit chance- 5% base)
Something like that
DK's have a crit of 15% but that's probably only for their attacks right? <_<
What 15% crit
They base as a minion is 5% as usual
Oh
The node
That makes their crit 20% base lmao
No it says "base 15%"
Skeleton Death Knights have 200 base health and 15% base critical strike chance.
does zombie dmg come from vomit or explosion?
yeah if that wasnt clear
vomit cant crit sadly :D, cant scale both crit for DK and zombie
Yeah I don't like the crit avenue for dk's
If I go crit mages I'll drop HS and just do cold mages so cast speed actually scales DPS
Where did you find that text
Nevermind found it.
Zombies will still explode on death with vomit specced
how can you scale minion dmg over time? that's suffix appear on spear but not staff :/
% inc minion damage also boosts their dot
which suff/pre you gonna pick on staff for dot build? only poison/nec penetrate?
DK has 15% base, Tree can give another 15%, HS has a node that give itself 15%...
Sharpen bones can give 5% more, River of Bones gives up to 100% increased.
Yeah that's crit cap for DK HS lmao, no items required
🤣 
Okay operation profane mages planner is done.
Still looking solid. Question now is how much do I change the build for non mana stacking stuff. I guess the plus levels / crit / dmg is the option.
your health is playing ping pong
thats cause boss is in immunity phases and i have twisted heart
u can see in the end when those end full hp/ward
makes sense, I figured it was that or that one necro sac hp for frenzy node
the vomit will never end! infinite sustain zombies /jk
mana stackin
not using staff in endgame unless I go super mana stacker corrupt staff
it's either the primordial wand or mana tithe
no +2 max mage staff?
keybind shaming you wtf do you mean Z, X & 4!?
im playing mkb+joystick xdd
thumb on joystick, fingers on zxcv
Also, does Emerging Terrors (100% cast Dread Shade on Zombies) and Beyond Death (When a minion targeted by a Dread Shade dies, you have 100% chance to summon a single Volatile Zombie from its corpse) is a good combo?
4/1 on mouse
Oh okay sure
I was trying to figure out are you from madagascar cos that seemed like some long fingered lemur setup
? that doesn't exist
the champ affix is for maximum skeletons
Blight of lachesis staff
oh that yeah no
I'm probably going archmage to carry the dreadshade
early on its a good ww item to use sure
does this benefit your build?
if you are low life and using AOD u can just use revenant
and waste points getting revenant node? <_>
oh ok them thought you were doing zombos
Both, zombos for ST more than clear
it's got potential but I'm not probably using that in like the proper build: considering the auto caster early cos it lets you get shades going at like lvl 16 and should be a decent boost to clearing monos at sub 30
the builds largest scaling vector is mana stackin and mods like this are possible
mana scaling is huge on zombie vomit 😄
it's huge for mages, hs, chaos bolt & vomit
how hs got scale for mana? i cant find it
ah spell dmg per mana
but it for hit not dot... better than nothing 😄
If I post a barebones build here what are the chances one of you lads will help me with gear selection
but isnt this is mix between dot and hit? as you mention your build is dot-orient
you don't find out if you don't post
Season 4: Shattered Omens / 1.4
Acolyte (26) / Necromancer (79) / Lich (8)
▸ Health: 1,148, Regen: 22/s
▸ Mana: 104.51, Regen: 9.28/s
▸ Ward Retention: 85%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 25 Int / 2 Att / 8 Vit
▸ Resistances: 30% / 30% / 30% / 0% / 0% / 78% / 8%
▸ Endurance: 30%, Threshold: 230
That's the one I love but I've never really thought about specific gear
applying damnation, added spell dmg counts as base dmg for it
"barebones" is an understatement you have nothing here lmao
okay profane oblation w wraiths* as extra
Don't even need any uniques?
like gear is whatever stats you need pmuch, one immediate thing is that don't you wanna remove archers on oblation builds
and isn't immortal pointless cos you wanna spam skellies out not wait 3s for one maybe respawn
added spell dmg increased "damned" dot?
What?
But I can spam zombies in the meantime before casting more skellies
Ignore res and stuff, more of a proof of concept. But this should keep me super low hp all the time regardless of Chaos Bolts constantly giving me like 16hp per bolt per hit?
https://www.lastepochtools.com/planner/owL2rZ59
Season 4: Shattered Omens / 1.4
Acolyte (20) / Lich (72) / Warlock (21)
▸ Health: 1,838, Regen: 20/s
▸ Mana: 185.51, Regen: 9.12/s
▸ Ward Retention: 185%, Regen: 200/s
▸ Attributes: 22 Str / 19 Dex / 61 Int / 9 Att / 21 Vit
▸ Resistances: 56% / 60% / 20% / 59% / 25% / 282% / 90%
▸ Endurance: 20%, Threshold: 405
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 26% (1,154)
my full offline characters are poor as hell I cant test anything anymore
no sorry doesn't I dunno why I was thinking of torment lmao, its just a more dmg vector for them to hit with while doing dots
point on oblation is you wouldn't have time to they get sacced as soon as you spawn em
afaik
just spam skeleton mages? All golems should get a stack so u only need to cast 1 mage per sec. Also vanguards wont work for pyre golem
Season 4: Shattered Omens / 1.4
Acolyte (26) / Necromancer (79) / Lich (8)
▸ Health: 1,148, Regen: 22/s
▸ Mana: 104.51, Regen: 9.28/s
▸ Ward Retention: 85%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 25 Int / 2 Att / 8 Vit
▸ Resistances: 30% / 30% / 30% / 0% / 0% / 78% / 8%
▸ Endurance: 30%, Threshold: 230
Did you reclick the share button
No....
You should.
right now you can swap the summon a minion skill to another skill bar and the minion wont die anymore right?
since maxroll says swapping zombie to wraith during the process here
the minion doesn't exist cos abo ate it
Season 4: Shattered Omens / 1.4
Acolyte (26) / Necromancer (79) / Lich (8)
▸ Health: 1,332, Regen: 22/s
▸ Mana: 104.51, Regen: 11.28/s
▸ Ward Retention: 154%, Regen: 12/s
▸ Attributes: 2 Str / 2 Dex / 25 Int / 2 Att / 8 Vit
▸ Resistances: 71% / 91% / 95% / 116% / 23% / 180% / 66%
▸ Endurance: 40%, Threshold: 266
▸ Armor Mitigation: 17% (548)
this... looks bad
How so?
Why are we running hollow fingers, I thought this is a profane mage setup
Idk I'm not familiar with all the gear
What you consider basic knowledge is not for me duh
Why are you increasing max skeleton counts when you're not ever hitting the max skeleton count past 6?
You would benefit a lot from reading a guide on the build and watching a video
I'm making my own build I just thought it looked fun and I've played it since season 1
Just never geared it properly
Generally speaking the point of oblation is to have mages out that automatically sac skeletons you summon then that causes you to gain things cos minions die
Fair, but I think max skeletons past like 8 wouldn't matter, you won't be summoning them quicker than the mages will bomb them
I also don't understand why we're maxing wraiths here
Yeah Not sure how wraiths fit into the setup either
Cuz they are the only minions that can hold my dreadshade permanently
Plus they look cool
You could slap them onto the mages instead, and give the mages leech.
the mages are there <_<
Which is right there if you max their crit chance.
I use summon mage as traversal skill
doesn't remove the mages from existing? <_<
Which doesn't change much
afaik you never have time to spam zombies with oblation builds either so that's a lil dead
And how does it
Oh
Teleporting
Ye
Duh
could replace zombies with a golem that carries the shade instead >_>
Here's your fix
This works too
(Which means you can do minion teleporting using an unspecced transplant even)
yeah then just use transplant on bars instead of speccin into mage tp
having minions move around w you isn't that important either
you set them to defensive and they'll run to you
I kinda hoped to get gear advice
This is part of gearing
Yeah... Tnx I guess I'll wing it
I forgot that exists
so you can take zombies off the bar and just have them automated that's neat
Yup
would it be worth to drop wraith and go AoD maybe even the fire convert version <_<
I could actually take the zombies off the bar true
Season 4: Shattered Omens / 1.4
Acolyte (21) / Necromancer (72) / Lich (10) / Warlock (10)
▸ Health: 1,368, Regen: 22/s
▸ Mana: 526.97, Regen: 18.88/s
▸ Ward Retention: 244%, Regen: 88/s
▸ Attributes: 2 Str / 12 Dex / 50 Int / 2 Att / 9 Vit
▸ Resistances: 48% / 48% / 72% / 73% / 0% / 228% / 64%
▸ Endurance: 40%, Threshold: 274
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (807)
there's some suggestions
I'll keep the wraith cuz of style points but the gear suggestions I'll thankfully receive also ty for keeping it real with the tiers I play ssf
Is there an alternative for 1-h + off hand gear btw?
That staff was about the only thing I could find quickly
yeah loads
Is flay mana stacker still good in ss4 guys?
can fix res with blessing + some node changes, generally if you're going crit you'd also want to take some multi nodes, wraiths had no point use golem instead it actually buffs your guys too, dread shade didn't have the armour node, forgot to swap skellies to remove the archers
Is there even a difference if I have archers? They will spawn and explode just the same
I believe they wanna do it on sacrifice I believe cos of minion hp I guess not if they don't run off the enemy >_>
Hmm I'll consider it if they run off like cowards
you have extra points anyway
I'll probably adapt as I play
That's the best part of LE anyway
I do appreciate the gear direction tho
I've always been negligent in that regard
Reach of the Grave is a great super early wand for skelly mages, Horn of the Bone Wisp is a strict upgrade
And if you're critting on minions you can't ignore Apogee Sword + Lich's Catalyst tho the cold convert screws you a lil with oblation
Sinathia's mace + shield set is also great defensively
Wait someone told me last week mortar gets converted w cold / fire mages does oblation? <_<
With the skill points I saved from the teleport I set them Into mortar mayself
don't, you don't want em casting any other spell when you're spammin mages
Why not the skill has a cool down so they can cast and continue popping the skellies
Doesn't seem like a bad thing
cos it just interrupts your better dps setup
it's a completely unnecessary waste of points D:
you'd rather take inferno + frost lich get those stats
Noted that makes sense
Btw why didn't you max out the moonlight pyre passive as far as I know having extra flat dmg is sometimes more valuable than % or am I wrong
They can't pop if they're casting anything else
(And popping generally would do at least triple the damage of the skill you just gave them for no reason)
Yeah I already made the adjustment
I see
I also didn't really fix the passives
Yeah no need you really helped me out enough
There points fixed too, you can also swap golem to chaosbolt if you so want to and get the nodes that grant dmg per mana when you hit your minions w em <_< That + the auto bone curse is more buttons to manage but its a good dmg source
~https://www.lastepochtools.com/planner/BGzyRdLn
The frost lich and inferno kinda fighting each other tho?
Oh it removes the pyromancer but the cast speed still stays
why don't you put a good corruption on it too
you'd literally be more likely to succeed trying to vibe code an item editor which works on the online version than get something like that legit
tbh just gettin those 4 at max t5 and then the new set item that gives 50% inc effect? #maybe
unlikely, IIRC WW items prefer upgrading affixes to unlocking new ones so even a 20+WW item is much more likely to end up with 1 or 2 T7s than 4 T5s
I did get a T7 mana+mana regen and T7 minion flat melee/spell with +2 max skellies in 1.2, which is pretty damn lucky
that's offline though
how do the corrupt mods work do they replace something or get added and the tier? just pure rng?
I think they just get added as a sealed affix
and prevent you doing anything more to the item
I think so, someone was saying you could even corrupt set items
I hope that's true
You can
It wipes all WW off the item though so make sure to fully reveal it first
And you can corrupt set items too
Okay It might be cooked by might play zoo necromancer.
The changes to archer seem really solid for clear. Replacing all attacks with the fire arrow effect.
Lich's Envy popping off
With the mages using hungering souls.
Is the idea to go all the extra proj or just to go solo hungering spirit and fire mages with ignite stuff ?
I only reveal with the glyph or w/e it is
big hit crit w a soul/mortar split
or ailments, damnation/ignite
And i guess you can pair it with fire arrow archer / fire golem and try to scale ignite dmg possible.
with hs I wouldnt bother going zoo you dont have the slots
hs-mage-dread-cbolt is the 4 core to maximize mana stacks n buff
adding zombies works best for ailment cos of the vomit node
Got ya.
I wonder how it compares to profane.
Possibly gets crazy later with the dmg based on mana scaling.
profane zombies is looking very solid for numbers*
kinda asinine to play outside bossin
What corruption level can RIP Blood or Profane Warlock get to without red rings?
Somewhere between 500 and 1k 
and with those how high do they go? like 2k+?
Is there any no button minion build?
if im working out a minion DoT build flat are flat minion damage increases a waste of a trait?
im thinking in this case minion health or anything else would be more useful
nm answered my own question just now minion damage appears to affect the damange each dot will do per tick so good ok
hi what are the nerf to flay mana ? seems evry top buildd got th hammer exept this one
None its as op as before,it will be more op with corruption and such
ty for quick answer thought th chaos bolt chang wr targeted at this build
Depends on what DOTs you are using, some benefit from flat added damage and some don't. Ailments no (like ignite), spell DOTs yes (like infernal aura).
Increased damage affects all.
You gotta press the button to summon the minions.....
not really, there are some very low APM ones though
like Abomination
is flay lich tankier than abom build?
if you mean profane oblation then I don't have a planner but you stack mana and use chaos bolts' revolution & the more damage in the skelly mages tree together to scale
sacrifice is jank that almost nobody plays unfortunately
All minion builds either use buttons during setup, or use buttons during combat.
@lament badge I had a real solid physical only setup last season that had Skele boys. 2 perm wraiths, golem and buffs and one you summoned you just walked around. Wasn't as strong as Abom and wasn't going to kill Uber. But was more fun doing monolith runs at 4-500 ish.
is t7 the best in the game? i havent played in like 8 months
i saw some ppl talking abt t8
T8 is primordial, they cannot be put on uniques and you are limited to one primordial equipped total (and most of the times, a primordial unique is more desirable than using a T8)
i see thanks
https://www.lastepochtools.com/planner/A832JV2n idfk what i did , first time making a buildplan xD
gotta click the share button on the left. you've linked the actual planner tool there
Did you see the thread discussing using Abom to automate sacrifice to trigger flickering flames to overdrive infernal Shade? I think there might be a real build there, the flickering flames multiplier in the sacrifice tree is a little crazy
I didn't but I can't really see an advantage over doing that with volatile zombies tbh, zombies do it cheaper and also line up the triggers
without zombies you can't do floor shades really either
Oh you still use zombies and floor shades, and you can extend duration with dread shade
so what 5 skills are you speccing?
Rip blood (mana & +flat), zombies, dread shade, infernal shade, sacrifice is the build I'm familiar with
Abom + summon skellies + sac seems to be what you need for destruction engine, no minion other than summon skeletons seems to provide enough bodies at a cheap enough mana cost for the abom to sacrifice
if you take zombies and infernal shade you can't spec dread shade
What skill do people use for levelling if the build they want to play requires certain items before coming online.
is harvest flay lich or mana lich on the tier list on max roll can be a Starter or i have to do sth else first to farm them ?
Harvest flay might be playable at lower mana levels compared to the usualy flay setups I think
Rip Blood, Chaos Bolts, Necro Army, really anything works unless you need empowered monolith items to have your build operate
May everyone have good luck on their Ash Wake drops in Campaign 🙂
I'm stubborn and use the skill anyway then just respec it towards whatever I need when I get the unique
where is this thread anyway? Can't see it on the forums or on reddit and idk where else LE is discussed much
rip blood & mshards is alright
Not very long or organized
I may have miscounted
Abomination, skeletons, zombies sacrifice and both shades is, rats, six
I doubt it's viable without dread shade to refresh
yeah and you need something from every one of them
And none of the other bits are optional, yeah
marrow shards my beloved
I tried leveling with rip blood triggering marrow shards and the removal of the health cost when casting MS indirectly is going to make that way more straightforward
I think there could be something to do with zombies & mshards
draven and I were talking about phys ghostflame using the nova mode on shards
turn yourself into a lawnmower by autocasting marrow shards
if all you care about is mapping then it's basically just warpath but for acolyte
if your going ghostflame just go all in phys dot and dont worry about the shards
ghostflame's actual scaling is not very good
its 700%
yeah on a spelldot
it can't stack, it can't crit
the tree multipliers are mediocre
trust me i've tried
(140 base damage + (14 flat wand + 76 flat rip blood + 615 flat self torment fissure) x 700% effectiveness of added damage) x 1.48 (more multi in ghostflame) x 1.25 (more multi in ghostflame) x 2.5 (more multi in ghostflame) x 1.15 (decrepify) x 1.48 (mad alchimist ladle) x 1.04 (more damage to cursed enemy) x 1.16 (more damage while channeling) x 1.18 (90 ailments on you) x 1.4 (vaion's chariot) x 1.15 (while they are feared) =
x 3100% increased damage (because julra's snapshots)
x 200 pen
= like 7.5 mil dps
you absolutely cannot count rip blood in that. multiple of those ghostflame multis are assuming you've channeled for several seconds, mad alch ladle wants you to be stacking many debuffs which ghostflame itself isn't going to provide, fear is almost never active on bosses
the increased flat rip blood gives you snapshots the moment you start channeling
it doesnt expire
aura of decay and bone curse provide
7.5 mil is without fear
even with it snapshotting you're not going to be able to just sit and channel to ramp your multipliers. you have to move
like it's not a realistic scenario to have everything lined up
its a movement skill bro. the fastest movement in the game
well without counting extreme low transplant cooldown on a ultra ultrawide monitor
how in the world do you have enough points for all that
+4 level helm +1 level belt +1 level catalyst +1 level relic
well, fastest after you spend 30s setting it up at the start of every monolith
that's like an abom summoning ritual but it's for snapshotting a channeled skill
3 seconds
rip blood flat stacks last 6s so I know you're spending at least that long
not to mention getting the fissure timing
you can stand there longer than 3 seconds if you want the 6% damage.
its overkill tho
was Abom nerfed for this patch?
with idol altars and corrupted items nothing was truly nerfed
except weaver tree printing
well that's not entirely true. things were definitely nerfed, but the extra power should help bring everything closer together
like if abom got a net +5% and skellies got like +30% or something
can't decide.. lich or warlock
necro 😛
Dread Shade: Always targets the minion closest to the player, ignoring the target location.,
worth noting necrobros
is playing abom with 2 phantom grips a big hinderance? if in case I can't get red ring for a while. Like can it still do uber abb and high corr?
anyone planning on playing witcheousfire ?
I might witchfire but a few of us did that last league
Yeah should be fine planning around getting a red ring isnt good anyways unless you market since rng can definitely not be on your side lol
this time we could use ash wake + the poison bolt node from aura of decay + soul feast
it may allow for a very chill gameplay
you can procc ignite overload for free
and damned overload with soul feast with some extra life/ward as a bonus
it was pretty much the only good option
i want to see if I can just sit in the middle of the omen windows while holding soul feast
With fissure being fissure and only need to overload every 11 or 12 seconds its not hard to do any skill you wanted
That would be nice
Free?
yeah it should be converted to a fire skill that is automatically cast
the poison bolt i mean
Overloads all require a direct cast.
pain
Procs don't count
i was thinking up a phys build with wheel of torment
If procs counted, fissure casting Chaos Bolts would have done the job for ultra cheaap
my dreams just went down the toilet
Hey before the start tnx again for the help earlier hope lady RNG smiles upon you
perhaps i'll just build wheel of torment again
Frogs and Abom are more or less that for the most part
is this the best option for warlock? https://www.lastepochtools.com/build-guides/witchfire-warlock
without ahving too much piano
id look at flame whip too
is that easier then the chaosbolt spam version of arlock?
yeah Flame whip is really just cursing every so often and fissure
so basicly spam rip blood and spam fissure?
yeah though rip blood isnt really needed until bossing or harder single target mobs
its just there for + spell dmg
did they buff that one recently? cause i remember usualy it was witchfire for warlock
No its been around since S2 its the easiest warlock Uber to build / understand. DONT COME AT ME MISHA.
But yeah this league they made it actually convert to phys with bleed and poison
bleed may fix some pain points in mono farming
tbh heard it the first time and never saw it on maxroll or LE tools
it was always witchfire warlock i saw
thats fair
I am late to league start but time to play zombies
First champion gave me minion teleport affix lmao
corrupted items are crazy during campaign
Does increasing the base critical hit chance of mages affect the critical hit chance of hungering souls they cast?
just curious why is flame whip considered worse then the other ones?
but isn't that fast clearspeed a fast mono clear?
