#💀┃acolyte
1 messages · Page 83 of 1
wl is as strong as abom?
whoever told you this must be playing on a 2 year old build of the game at least lmao
wraithlord has been coasting on reputation for so long now, it's terrible
Not sure, I have not played the game at that time but apparently they nerfed it
So now they are much much worse
Maybe since "was".
i hope they can buff wl tbh, out of all minions i enjoy it the most
but looks like skellies will be better
wraithlord was strong in 1.0 (dps standards were WAY lower back then, mind you), got nerfed in 1.1 and has been trash tier dps wise since
Yeah, this is what I hate to happen in abomination
From S tier to trash tier in a single nerf
And they were not buffed until now
abom has been nutty for forever and if anything has only gotten stronger over time so i'd clock it as unlikely
i tried abom but why is my abom much more easily to die compared to wl even though im using more or less the same gear with minor difference
That is impossible
hence the question
Abomination cannot die from even uberroth attack
i think the main reason WL is weak now is less so the nerf and moreso the fact that dps standards have gone massively up every patch, and it's just sorta become unpopular and hasn't recieved particularly exceptional new itemization
Did you summon the maximal number for each minion before merging?
even if they reverted the numerical changes in harbingers of ruin it would still likely be pretty low dps
That's weird
also its AI is so... poor
is it because on my wl it has 100% crit dmg reduction whereas abom didnt have any
minion ai for melee minions is pretty bad in general
do you have contaminated dreams node in abom specced?
ya esp with wl i can just click focus attack and he will attack right away whereas abom will still need to walk no matter how fast it is
im following abom guide that has.. dunno i forgot maybe 37 abom level in total
turbo abom with raptor
check if you have that node specced, you only wanna spec it for bosses in maps it will cause abom to die
whats that node do?
it loses hp when it uses an ability
does abom have lifesteal like wl?
Tbh you don't need that node for bossing
this node here
oh probably
Yes but its hp is so high that lifesteal is not enough
it will give you more dps but if you keep it specced in maps he will die because it makes him lose % of his hp
and he cant leech enough off trash mobs
what a hassle if i have to spec and respecc lol
And the hp loss is % hp
Just remove that node
It is a single end node
i enjoy range minion more tbh, i might just play flamewraith or the new archer skellies next patch
only really matters to put the point back in for uber, for everything else they die too fast that you don't have to worry about it
Well if they buff flame wraith a bit then they are very very good
does flamewraith use zombies?
Currently they need zombie together
crows have range and rly good dps, and you never have to worry about ai because their damage comes from their ability which you cast yourself. they are on the squishy side, though
Yes but they only spawn zombie when they die
whats the zombies for?
You will need to cast zombie manually for bossing for optimal dps
i recall they use that zombie ring in the guide
Yes but you will lose 35 minion crit multi
what are you using? just exalted ring?
Yes
Need as much exalted items possible to stack fire res
nah just use 4lp phantom ring with t7 ele res and t7 fire res, real
No point capping over 100 crit chance
Idk I just have fire res
The res is health or ward for survival
you probably would get health on the suffixes tbh
jokes aside
probably minion dmg/int/health/fire res, no?
I would rather use evo
is that better than death rattle
Your minion die very fast
death rattle is another crit multi for minion
Especially against uberroth
I would prefer something that sustains minions
They get huge power by stacking res, int, minion dmg already
but evo's end didnt give anything other than 2 minion skill level right?
40% minion dmg
15% res=3 fire pen
6 to all attr
Vit and int allow health and armor
btw whats the zombies do in flamewraith build, i never tried it, i know in wl build it eats zombies and the parasite for spell dmg boost
Wraith die then zombie spawns
Also zombies has fire damage
so the zombies also for dmg, not just for food?
Yes
theyre not stationary?
Making it a button heavy build
Why stationary?
Yes but in mapping dont you prefer them to be mobile?
ya but i mean, if the aoe is big enough it doesnt really matter, no?
and you get the minions teleported affix
Hmm, I will try if stationary is better
also talking about button heavy you also dont use the node that summon more zombies but add some cooldown?
it's def way more dps and honestly the playstyle is not bad, they just become turrets
Summon them frequently for more damage?
theres a node that let you summon more zombies per cast but add a cooldown right?
Have not tried this but will they still leap if they are stationary?
Yes but this build is cast speed heavy
So casting frequently is better
otherwise you can just summon them near your target
you just use the minions teleported affix on boots to move them if need be
leaping zombies is because they can just jump to target, probably not because he needs to carry the zombies with him
But if stationary then they cannot jump but just stand where the wraith dies
And I summon wraiths near myself
To receive the dread shade buff
oh i probably wouldn't take the stationary zombie node, i assumed you meant stationary wraiths
basically you summon zombies near target and they will just explode right away right
Of course I would use stationary wraiths
I mean zombies are summoned where wraith dies
So they need to jump to their target
thats true also for the auto summon ones
And most of the times you wont summon wraith right at the targets
but dunno, does wraith dies often?
Not very often with sufficient leech for bossing
my playstyle usually just telestomp enemies and summon zombies tbh
so the wraiths will also teleported there
You dont want wraith to die too often anyway
if they die the zombies are there too, and if they didnt die, there wont be zombies anyway
so i dont think its a concern
Yes but the wraiths are the one dealing the main damage
unless your farther wraiths keeps dying
Zombie just contribute like, 25-30% more
then sure the reanimated zombies might matter
i mean
- if wraiths didnt die then leap or not leap doesnt really matter if your main zombies is the ones you manually summon
- if wraiths die, for my playstyle my wraiths are near the enemy so the zombies' aoe might still reach them
but again, i havent really tried flamewraiths
are they easily die?
if not then i wont count on reanimated zombies
Not die easily
then i dont think it mattered much
But if they don't attack they will die quickly
ya but no attack means no enemy right so even if they reanimate zombies it has no use anyway haha
You get zombie and teleport to the next swarm
back in season 1 i play flamewraith for a bit, and i recalled the playstyle
you keep resummoning wraiths because theyre dying from dreadshade and life drain?
Yes but with sufficient leech they wont die very fast
dunno, zombies has lifespan no? and how many minions can you teleport anyway
Max is 14
then i probably would want to teleport all wraiths instead
Yes but they die slower than wraith
Yes
But zombie is still the best adding skill
btw what relic are you using?
Shattered world?
ya ofc zombies is still included, its just about whether to use stationary or not right, in related to reanimated ones
is shattered world the best ones?
i mean heart gives 20% health, while acolyte gives ward retention i dunno about shattered world
its hard to get one with high lp anyway
so overall stats would be much lower no?
Depend but shatter worlds gives stats, haste, 10% damage reduction
Tbh right now I'm resting from flame wraith a while
its 1/236 just for lp2 haha
They are strong
But nowhere as abomination and infernal shade
These two builds are just outliers
I would rank infernal shades S ranks
It is a build where you blink an eye and uberroth's hp is reduced from 64 to 36
F rank for playstyle though
i only like minion build lol
Well it involves minion, you just sacrifice them to boost yourselves
Tbh if you love minion builds then BM is way better
just play mana flay, less hassle tbh
ya but i also loves necromancer
i dont really like druids or similar classes
well, they do gain permanent flame/frost arrows now
but main concern is whats the problem about skellies for uberroth
are they lacking in dmg, in survivability or both lol
like if theyre too squishies, i dont think permanent arrows will change anything
btw is flamewraith ubberable?
But dps allow you to kill it faster so you don't have to experience final phase
Idk
Have not seen anyone do it with uber online yet
But it needs a lot of buttons while dps much less than abom so people might not like it
why wraith so sad whether its flame or wl
does the beam from stygian coal count as damage over time
No
Direct hit
Second best lich build after mana flay
Idk why maxroll ranked them to B tbh
btw wl is also able to clear uberroth from what ive heard right
I don't believe so
Unless there is a video as a proof
I only saw wl clearing normal aberroth
Also less likely to be nerfed than abom since people has nerfed it already
Wraithlord never has been able to clear uberroth.
Even golems aren’t really tanky enough for Abberoth
Is it not able or have people just not attempted? I’d imagine it’s the latter than the former
Season 2 had one that tried. Reached 5k corruption.
Can't kill uberroth.
Probably?
it would be like a 20 min fight too dps is seriously terrible
and yeah having to babysit both the wraiths and the wraithlord in a 20 min uber fight (while they’re stationary the entire time, mind you) would be abysmal
He ignores the wraiths, only babys the lord
Wraithlord dmg was fine at best even in it's pre-nerf state. I would say then it was like really good, but in comparison to now it still would've been relatively low. Still think many of the same builds now would've beat it damage wise. It just came online super fast and without much investment, especially with the old way the consume worked to grant it flat damage.
yea 100% agreed. ever since the nerf there has been pretty much no reason to play it (unless you like the playstyle a lot i guess, which, lol)
pre nerf Wraithlord was the best build since the game came out. Maybe after the Falconer build
That’s just false
Multiple builds have done infinite damage in this game and even in that patch it was still leagues behind Abom at its full potential and many other builds. It was just a low effort to get its damage think of it like the current Reflect build with the body armor but worse clear and better bossing
Has anyone tried stygian coal this season?
Idk why maxroll listed them as B but they are very good, I would say near S tier
Just stack int and mana and they deals a lot of damage
Abom is basically the same playstyle just busted
Max Roll isn’t the build bible, it’s just a site that has builds. Besides, the build is good but there are much better builds on the same class so I would say A or B tier is fine.
Compared to flay which absolutely is S tier
no? stygian coal does more dps than the rest of lich builds except mana flay.
It’s also compared against other builds
well I think its tankiness is not lesser than other lich builds. If you want to kill bosses you can try glass cannon like mana flay by having only int and mana affixes and it deals insane dps like any S tier builds.
and that build can deal damage while moving
Whats the minimum amount of mana you should have to play mana flay without issues? Or any type of minimum requirements
I dont want to swap to it too early just to suffer
Ive heard people saying as low as 400 but I doubt that feels great. It also depends on which setup because I’m pretty sure there is a difference in mana consumption between the different styles of mana flay
Oh, need to look into that. Do you know what the different setups in this case are? I havent even started the character yet but I know Ill need the primordial relic and traitor's tongue
Searching in this channel might get you more results too but If I remember right it was either like Cold dmg / Harvest or just CB mana stacking and possibly something with Marrow Shards
But yeah, everyone used Traitors Tongue until like min maxy double T7s dropped and Army of the skin boots.
Executioner’s Tithe
Chest and Helmet can be somewhat flexible depending on if you go cold with that blind helmet but for the most part its just Seed. At one point you can get % mana on a helm
Cheers, Ill keep those uniques in mind and do some digging on this channel
Hi guy, do you think the apolycapse should not been locked behind the profane veil skill? Like making it move to summon zombie skill while adding a cooldown to summon zombie. That node fits more in necromancer since there we can have dread shade to boost the zombie's damage and more minion supporting passives.
What build would you recommend for necro ? I'm new to the game. I have my first character currently level 68
Minion Army into Abom, Skeleton Rogues, or stay army.
Honestly, if you’re new just play around with skills. It’s easy to respec.
Enjoy the game before you start taking it too seriously.
Actually I know that kind of game. I have lots of hours in Diablo and I wanted to try out last epoch because I was told it's a good game. Now I'm at a point where I finished the campaign and and don't know what to do. So I wanted to have an idea of a build I can try to get. To have a goal I mean
For necro try abomination and infernal shade if you want OP builds and uberroth doable.
Other strong builds include flame wraith and physical skeletal rogues but not sure they can do uberroth on average gears
i guess maxroll is a great place to find build ?
Yes
Most good builds are in there
Except some that are still OP but not listed there such as sacrifice lich, judgement aura pally, explosive ballists falconer
Their guides and decent and full of info yeah
Do you like minion builds? Melee? Casters? Etc
i was looking for a build that doesn't require lots of items to be efficient, in order to not struggle too much in echoes
When you in early echoes you can get just about anything to function anyway
It’s only when you want to really start min/maxing you need to worry about an efficient build
That is why I suggested you experiment for now
no armor no evasion no ward gen full int idk how to build acolyte save me
its a meme but kinda fr
Not even health? Monster!
1k, monster indeed
all i got is less damage taken per curse, had to give up 20smth int for that tho
idk even what idols would be good for flay+marrow shards on crit
yep
66 int isnt really that high either tbh
What do people think of the teased Blood Specter bug fix? 4x damage is a pretty major improvement. Think they'll apply any compensating nerfs or just let it ride? I've gotten to thirty specters at a time before, and more damage equals more lifespan. If they nerf Abom and the Lich offhand snapshot mechanic, think it could be meta?
where was it teased?
https://forum.lastepoch.com/t/eterra-monthly-jan-edition-2026/80376
FIXED IN SEASON 4: Two nodes in the Sacrifice Skill Tree are not working properly - From Blood & Crimson Horror. They are not increasing the damage of the Blood Horrors, although they should be.
With thanks to: Drimo.
Ah I see, that’s probably pretty good. I’ve never really used blood spectres much. And I guess I didn’t see that since it said Blood Horrors instead of spectres haha
you can techincally get infinite specters, but its pointless. After you get over 250-300 the game crashes
I'm not sure about the link between damage and lifespan, leech stops working once they hit full health and the degen just keeps ramping. It doesn't take that long before they hit, leech to full and die before they hit again to leech more.
Also minions can only leech if enemies have enough HP, if you have a pack with total health 1,000,000 and you have 20% leech for your specters they can at most recover 200,000 health.
In practice a lot of that would be lost from them hitting full health and starting to drop again.
Not an issue on bosses (if the enemy hp pool runs out you have nothing to worry about) but in echoes it matters for going between packs
I do think specters will be good if the abom sac bug is fixed though
Yeah leech is pretty meh, your best bet is investing in regen to a point to last past the few ticks of degen
You can get 75% leech for them just out of their skill tree. I was getting 30 specters during clear with zero minion regen. 200 heath regen per T7 affix you dedicate isn't going to do much for them when they have 20,000 health. The higher corruption you go, I would expect leech to perform better, and I was only at 340 corruption when I dropped the character
Do you think you'll be able to reliably cast Summon Skeleton 2x and have all six skeletons actually spawn in between Devour casts by the abom? If not, I think the build is going to need a pretty ridiculous amount of mana regen. Worst case you can't spec into chain at all.
Yeah but leech adds a very inconsequential amount of uptime for the investment. It won’t add that much with how degen works
Well, that is why I keep arguing that they should give wraiths an equivalent of Lich's Corrupted Form that caps their life at 99% of max (so their leech never falls off)
Like free leech you take and then you build maybe a bit of regen to offset the initial ticks so they can leech, but investing into sustain is kind of useless for them
I think chain is a bad idea, Abom can sac 4 at a time without chain and that way it won't sac any specters so the mana economy should be much better
If you pay the sacrifice costs 8x as often as I do, you will not have 32 specters. not without a truly insane amount of mana regen
Skeletons return 15 mana on sac and non-chaining sac is cheaper too
the 15 mana from the skeletons gets eaten by the 15 mana drained by the blood specter
so you can just ignore that
if it charges you the sacrifice mana cost once when it eats 4 skeletons, sure
No you can't because you don't get that 15 back when your sacrifice chains to specters
sorry, I can ignore that 😛
If it only charges you the sacrifice cost ONCE when it devours 4 skeletons at once, then yeah, we're in business
Pretty sure abom pays 120% for each minion sacrificed but it'll only sac skeles so you won't be paying like 30 odd mana to turn a blood specter into a new blood specters ever
i cast a sac that costs 25% more than base, but it converts 6 skeletons per cast.
skill issue. if you git gud, this is almost entirely avoidable.
Abom being selective and multi-casting without chain is where the benefit lies
sure, the automation might be worth it
If you just want to sac the most and pay the least then zombies are the solution
and with the damage increase, it might clear fine even if you only sustain like, 8 of the things. the Abom's swing will cover teh biggest weakness which is swarmers
You could use minion targeted rip blood to sustain mana
and drop aura of decay? doesn't seem worth it
sac, abom, skeletons, dread shade, rip blood
sac, transplant, skeeltons, dread shade, AOD
between the phys resist shred, the bleed chance, and the 75% more bleed damage... very hard to give up AoD.
Even if the uptime isn't great
if you fully automate with 100% skeleton revive, then you aren't having to cast the things, don't need to be at positive mana, and maybe that works out
Zombies, sac, aura, rip blood. 5th skill optional, you don't have anything that lives longer than a second or two in combat to cast dread shade on anyway and your mana will probably be too low to cast it on enemies
But you'll get way more specters
Way way more
what are you sacrificing? the skelly vanguards?
Zombies create worms on death, chance to spawn zombies on non zombie/worm death, chance to spawn vanguard on minion death
Or you spec summon skeletons and try to fit them in
50 mana per specter (i just mathed teh math on your scneario) is crazy expensive relative to what i'm paying
i am casting and sacrificing skeletons almost as fast as i can spawn them
The zombie rings get you free zombies, rip blood on like 10+ minions returns and unbelievable amount of mana and life/ward
i don't think you can get more with zombies (and you'd have a huge cooldown if you go worms). unless you go Cycle. and then you have no mana, ever, which might work
The thing about zombies is that your rate of specter creation accelerates a bit
does Cycle actually trigger a zombie explosion every second?
The rate at which minions are created and sacrifice is cast are correlated
As long as you have mana
right but Cycle has a 1s delay
in clear, it's actually worse, they rez behind you and have to run forward
but optimally, sure, 2 per second for free with cycle; i can get more than that
or at least that many
maybe with manual casts and the free zombies from the specters dying you can get more
30% chance to spawn a zombie on (Non zombie/parasite) minion death bypasses the cooldown on zombies too and if they leap then they detonate fast
The action economy is pure rip blood spam though
yeah, i don't think i'd taken into account the change to make rip blood aoe when i last mathed this out
mana per minion could be... a lot
It is
but then you can't move
i guess you still have room for transplant on your bar with the automation
so it works out to be about the same
your mana will drain really fast though
oh and you lose Dread Shade
and you can't run the T-rex
Yes
you might be able to swing dread shade for bosses, i guess, if you rip blood enough to get positive to slap it on the boss
does it actually reliably sacrifice the vanguard or worm over any nearby specters? i still think you can't really run chain
but infinite mana cures all ills, i suppose
It does reliably sac the worms iirc
(i eyed a drain life variant that gives mana per minion you're draining, but Rip Blood you can cast at 0 mana)
then the initial chain node is potentially worht it, which does give you a huge amount of efficiency
Yeah drain life variants are non-functional if there's any interruption to the mana income
Also the thing about the abom/skele sac mana economy is that when you lack mana the abom just devour the skeletons normally to heal itself which gives you mana back
So you get automatic mana balancing
Just keep casting summon skeleton when possible
the 15 mana per blood specter can drain you down to -100 though
Skele revive works nicely for that
hrm. can you have more skeleton revives queued than your skeleton cap, with the 3s revive?
The way it seems to work is that skeles revive after 3s if you're under the cap, but there can be any number of skeletons waiting to revive
If the 3s passes and you are at the cap then that skeleton is gone forever but you can get through a lot more than 9 skeles per 3s on revives alone
hrm. but can you actually get to a constant stream of skeletons reviving if you are constantly being drained to negative mana
probably
if it devours once per second, there will be a delay between it putting you at positive mana and it eating all your mana again
and if that puts you negative it'll just eat them and put you at positive again, i guess?
It should devour faster than that if you take minion cast speed stuff on passive tree and dread shade
if it's devouring that often, can it even move?
or do you have to just constantly resummon the thing further forward
It can move, but it stutter steps a bit
Devour has a huge cast range
It can devour skeletons that are almost offscreen in opposite directions in the same cast
well, at sufficiently high corruption you wouldn't be moving that fast anyway, right?
if it works you'll have too many minions for minion teleport to be particularly efficient
but if you triple up on it, it's probably fine
you don't have to blink it every 'port
#💀┃acolyte message
Definitely
Hrm. in theory that's testable in live. it just won't do as much damage. and i think the idea was to not chain with the abom version anyway so it won't keel over from chaining to itself either
if i thought i could test it without getting sucked back in, i'd say I'd try that tonight
but uh
risky business
The abomination issue isn't related to chaining, sometimes it just eats itself if you have the sac node specced
One thing I care is: Will sacrifice necro do thing better than sacrifice lich in the next season?
Right now sacrifice lich is way better
Yes and it is a major bug making the build unplayable
necro will be better at a blood specters variant of sacrifice; lich will be better at using sacrifice itself for damage unless some really crazy stuff happens
hmm problem is how much damage does the blood spectre deal
We can all hope for a day when we can scale sacrifice with minion health
if you are doing spectors do minion target drain life with dark shackles... Mana becomes not an issue, since you can generate hundreds per second
You can't generate mana if the specters are dead.
i got them to 340 corruption this patch before i got bored; they are fixing a bug next patch that will make them do 4x as much damage.
Idk 340 corruption is pretty meh. My goal is uberroth
Isn’t it pointless to generate a bunch to since most of them won’t hit on single target?
if it can do 340 corruption now, and you give it 4x the damage, it will clear about 1500 corruption next patch with no changes (ignoring the fact that you would need better defenses). And i was not optimized, 1LP slams at best as I recall. Though I don't know if it's Uber viable (minions frequently aren't as I understand it), minions do 0 dps while dead
i have never observed them to have any issues. I think that in addition to their incredibly, incredibly tiny melee attack hitbox they have a far smaller hitbox themselves than you'd guess, so they can pack in quite well
admittedly if they were struggling to get into melee I'm not sure I'd be able to tell amidst all the frantically swinging polearms
but they'd also die and they don't seem to die against bosses particularly
probably if you had enough of them or something you'd have issues
Isn't blood specters the one generated minion where you can get like 50-60 of them at once?
Not sure if the number is 50-60
But idk how to generate them optimally
Since if we use sacrifice chain then many will be generated but many will also die at the same time.
Hm? I thought it was a Harvest trick
In that video I linked above the guy is getting like 120 specters on the boss dummy
Enough that they can't all attack the dummy
So will the abomination sacrifice node be fixed next patch?
I want an uber viable minion necro build other than melee abomination
https://www.youtube.com/watch?v=8ponIlWnc1k
logged into the live servers... use the forbidden tech wisely or the game crashes
hi, can you demonstrate on boss dummy and share your planner?
that really isnt a build.. I was just demonstrating what the concept of using minion targeted drain life with darkshackles/max targets can do for mana
make zombies cast corpse parasites and sacrifice, summon on minion death, skeles with resummon chance high
sacrifice with max chains
up to you to try to make it do damage 🙂
Both sacrifice and harvest can generate Blood Specters; the nodes in the trees only apply to the specters created by that skill, though. so harvest specters only benefit from harvest nodes. Sacrifice specters have the advantage that you can generate them even vs bosses (harvest specters are only on kill)
here is a practical build: https://www.lastepochtools.com/planner/oP643Ew3
the video version is likely similar but with drain life; the downside is that drain life really needs the specters to stand still and they don't do that during clear. my planner can get 20-30 specters during clear.
disclaimer: it's not a good build this patch. but that snapshot is from 340 corruption and the gear's fairly reasonable.
edit: oh right you're looking for uber viable, nevermind
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (31) / Necromancer (64) / Lich (15)
▸ Health: 2,630, Regen: 112.27/s
▸ Mana: 145.99, Regen: 13.28/s
▸ Ward Retention: 218%, Regen: 15/s
▸ Attributes: 7 Str / 9 Dex / 80 Int / 7 Att / 45 Vit
▸ Resistances: 77% / 103% / 76% / 118% / 79% / 124% / 118%
▸ Endurance: 64%, Threshold: 537
▸ Dodge Chance: 4% (116)
▸ Armor Mitigation: 29% (1,368)
▸ Crit Avoidance: 37%
Uber abberoth doesn't really move around a whole lot, right?
that's the big limitation of the dark shackles version
any idea how much life minions need to survive being one-shot by uber-abby attacks?
Can minions hit 6 digit ehps?
IIRC my blood specters had 20,000 HP with one or two health affixes, minions have 60% DR from levels now, and specters have 50% DR baked in. That's 100k EHP if all my math is right. So yes.
Then maybe they can.
Wouldn't eiterly count on it though.
will be interesting to see if they make any further adjustments to how well minion builds handle Uberroth
This may be insanely good with the death knight change(s) 💀
If it still has the long cooldown, you'll be significantly better off with full on minion CDR idols
Yeah it may be good if they change how often DK can cast it, if there's no change at all then I think it's still not really worth putting investments into DK
Yeah, it would need to be very strong to be even decent with that 8s cooldown, and HS is not a very good skill to begin with
Granted, if you pick up the garbo mortar spell, you can get them a good bit of extra CDR
If they don't do more with it, I'm afraid it'll be one of those EHG moments where it actually doesn't do anything besides looks cool 
I wonder how the nodes that scale with your minion count will work for skelemage, if at all
So why even bother putting development time into it
If I'd have to guess it's the same as if you would use it yourself
Real, hope they aren't putting effort into a DoA node lol
Especially one that could be a meme build 
Has anyone tried to scale a Sacrifice loop build?
Also does Cruelty relic with bluefeather band stack, making sacrifice 0 mana cost? (Could potentially also trigger ring to gain 15-21 mana and ward?)
Maybe you know this @old hull
Bluefeather is multiplicative, so yes it stacks, but it will never bring anything to 0
Ah alright, shame would be too good
Also cruelty just consumes % mana cost, so it doesn't technically modify the mana cost
If it was it would have been found already since that was the combo people used for cruelty
Bluefeather band works best when you have flat mana gains, and summon skele gives that, so makes sense
Yeah true, army of skin peaked my interest since it could maybe keep up the skele summons with 80% resummon chance to keep the damage up, more zombies, vanguards etc for sacrifice to use
Do you know a build for sacrifice?
No, all of them ended with "running out of mana and then doing no damage once there's no mana" If you meant using cruelty
You don’t even need to care about mana in most cases for the loop unless you want to spawn Spectres and are trying to scale the sac damage but you can do other stuff with the mechanic. Nothing good atm that I know of
I always thought there might be some ideal way to just stay at negative mana and use the boot affix for ward gained on missing mana to get ward. But yeah idk what the dps would come from
Might be lacking damage but from small testing I could have 9 skeletons, vanguards, zombies without mana problems. Might even be able to have blood spectres but don't know what you would fill the last 2 skill slots with, probably reaper form and flay or something.
Not quite sacrifice but Oblation Skelly Mages is similar
Very strong too
Does Exsanguinous contribute to this node?
Yes
Thats actually fire, with AoD bleed
But technically physical rather than fire 
That node feels weird to me likr every 7%health drain effect you get 1% more damage if I understand that right thats kinda crap no?
It IS a seperate multiplier that’s most likely free
Physcial dot builds already want to run low life so it’s a very free multiplier
Yeah but thats is so low at the end of the day I expect more from passives
Like corrupted form capping ward for no reason
A miss for me some of the lich one are
To be fair to corrupted form, lich isn’t known to use ward purely because of death seal
Ok sorry to bother again but what exactly is bugged about coal lich is it the drain life many stuff on skill not applying to the beams or the beams itself doesn't say it has intelligence scaling?
anybody done some theorycraftin on the hungering souls node on skeletal mage finally scalin?
Supposedly it doesn’t relocate properly, no idea if it’s fixed
wombo?
Does it check YOUR mana or the MAGE's mana? Since they're the one casting it?
I have no freaking clue >_>
I assume yours
According to what I know of earthquake bear, probably the mage's.
But nothing on who's stats the nodes takes.
yeah thats just all the info we have thus far
I dunno how earthquake bear works whats the wording there
Using your tree generally means they get a copy of the nodes
The EQ bear node says it uses the bears stats
doesn't say that <_< and cos its gonna benefit from your unique buffs to Hungerin shouldn't it make sense it uses your stats?
This is the old one, of course it gives no info
THERE'S the info
There's your wombo.
You'll most likely be screwed by the Cooldown ngl
6 seconds is long.
Battlehardened? That would make them also cast mortar which is currently known to be ass
yeah but if the main point is to cast Hungerin what does it matter they're not on the same CD so they mortar inbetween
or well they are actaully, old ones 8s new 6 keep mixin that up
where'd you pull that from
That same post. There's a clickable link.
Isolation is a lil nonbo w archmage and so is the general huge amount of projs you can get unless I go w the all can hit ST staff which I don't really like
That's HS in a nutshell.
tho the amount of projs you can get for ST w the staff is kinda insane
did minion kills trigger your on kill stuff in this game or not? chronicle of the damned alone might just make this like a fun lil clear build for early league
No
Minion kills are minion kills, not your kills.
ah rats makes sense tho
and the hungerin they cast would be their kills including any damned or other dot as well
Correct
where's my gravebinds :(
+10 extra projs for mages castin hungering -> archmage would double that
@old hull #💀┃acolyte message
Rip got EHG again 
They do love their cooldowns. Wait x seconds to do 1000 damage 
45+ souls w a 3s cd seems fine to me on paper, it's not gonna break anything but it'll be funny
Exactly it will be funny but do nothing
I dunno about that, some mana stacks and the numbers be gettin kinda cray cray
esp cos the knights are just kinda the automated part and you can self cast for more ST
playing around w damned numbers too you kinda just bridge the cd gap perfectly w the dot
It might've been good or at least usable if it had no cooldown or have other things to it, it's just HS
not breakin the meta sure, but not like you need much in this game to clear all
least it does something now unlike before
You could make them super poison/ignite applicators now
HS is one of the better skills for ailment application
At least they lowered the base😅 cooldown a bit
Huh, face in the middle of the sentence lol
I will slap some numbers in a spreadsheet, maybe when I get home today, just to see how much scaling we can get for minion HS
There are definitely a lot of scalars, but HS starts off from almost nothing
ignite is a little ehh cos gotta go thru the 1 proj only node
poison tho
Poison is weak though, you're probably better off just using an ailment you can force on it, maybe bleed
Of course, if the unique staff doesn't apply to your minions, then ailment builds are dead anyway
the reddit post says items should apply to it
I'll mainly see if I can get posses to actually deal damage
marina's scalin?
Nah, that shouldn't affect HS from mages at all
More like int/vit stacking
It gets cubic scaling from int, kinda
Or quartic?
Increase, mana->flat, mana->multi, and pen scale with int
Yeah at least the cooldown is lowered, definitively not a hit build but it would be cool if that could be a thing
Granted the two mana scaling ones don't scale much with int, and I guess actually the flat and pen are different types
This is why I need a spreadsheet, too many scalars lol
Yeah, the cooldown is what makes me want to try and scale posses
would need to somehow damn the mages :D
it's kinda nice that phantom grips have inc mana roll, the int to mana is just a slight bonus from gettin the inc scalin that way as I see it
#💀┃acolyte message this
aaah right right
1k mana is what 50 flat dmg and 200% more dmg
Should've known since I've played profane oblation before 
Node in HS, node in skele mage, and node in chaos bolts
Sadly all flat damage it gets from mana will just be necrotic, so it won't get the cold pen from scorn
But scorn + apogee is still the play, I think
Revolution is new for me, never read the whole thing before actually 
Damage is damage I suppose
And HS needs all it can get 
OH I see what you mean now, I forgot that line exists on Marina since HS is so terrible lol
Yeah, I think it should be pretty easy to hit 7 damned on your mages
does that beat apogee
Apogee without minions dying is pretty mid
It caps out at 140% pen, which is pretty good, but I'd have to run numbers to know if it beats apogee
could add sac into the loop I guess to force that
Could also use 1 zombie ring
if mana stackin you kinda really want double phantoms
they + nihilis only ways to inc
Only thing that messes with it is you want to consistently have 3 minions exactly
Oh no, THAT node
its so much more dmg but yeah pain in the ass to manage
It'll be super easy to manage as necro though
The usual issue is that you aren't scaling minions so they die to slight breezes
For hit/ailment HS, it might be ideal to have exactly 3 DKs, but might not be
For possess, archmage DK is definitely always better
Actually, along these lines, I wonder how things that trigger on hit might be with just max mages 
Could run bone curse and the likes
Oh wait nevermind, the cooldown kinda ruins that
Cursed
Im afraid of this picture
hey guys
can someone please explain what is pros/cons of two builds: int and str abomination
i see some people use str stacking build and others use intel stacking build but im new to the build so cant spot that
thanks
uh str is better, you get all the benefits from int stacking regardless
what is this for?
Str converts to INT.
So Str is technically better as long as you have the gear for it
also in regards to the Skeletal Mage talks idk if Possess will be good without changes to it. It's pretty bad, even on a minion and getting so much pen I don't think will help. Most of the HS builds will want to either go ailment with Curse of Perseverance or crit with Lich's. Most unique items will probably still look at you regarding their unique effects. In most cases when a minion inherits your skill it just takes a copy of what you would cast, and scales with minion stuff after the fact. So things like Chronicle will likely proc of your kill, so you'll need a kill thresh like Bone Curse, but the ICD will limit it.
thank you guys
Bleed AoD lich
Oh I see, never messed with AoD as main damage
Should have a lot of damage, the idols fits nicely since its maximum 564 increased DoT and 488 flat health (+bleed duration from weaver affix)
let me know how it goes!
Yeah, possess has generally been terrible, but minion casting does open up a lot of additional scaling. I don't expect a meta build, but I do plan on spreadsheeting it a lil just to get a ballpark idea of how far we can take it
if it was like Time Rot or had some inherent scaling other than a poor flat scaling it could be goated. I mean but you could always do hybrid and pair with damned
if they're deliberately reworking the skill i wouldn't be shocked if Possess got a secondary scaling mechanic and a buff to the base damage + coefficient. I hope they buff it to feel good for self cast (and then slap a damage penalty on the DK version just like EQ if they need to)
Looks like death knight hungering souls will be viable for low corruption, numberswise. Not clue how clear will feel, but should be quite a few skulls every ~1.5s. Single target seems garbo, but it's a meme build anyway
hs is kinda solid early just doesn't scale, making DK's automate it should be a smooth early mono build, can mana stack to push it a little and then just swap to a mana stack lich I guess D:
😭😂 fair enough
Dread did a AOD with the primordial gloves and it seems good enough ,dont think its uber viable but clear was fine
Most ailments builds i see are bleed ,is poison and frostbite likr not strong enough you can get a ton of bleed penetration I guess
Poison is utter ass.
Frostbite is mid at best on acolyte, other classes can do it better
Cool ty good to know
Poison isn’t nearly as bad in Acolyte with access to poison overload & scaling for Rogues but it doesn’t scales as well as most builds. Poison excels in a very few niche cases.
Only other class I can really think of that can deliver on poison stacks dealing damage is scorpion
serpent's venom got nerfed pretty hard and none of the rogue poison builds are all that spectacular. I played a poison Hail of Arrows build, but that might as well have just been bleed HoA with a different color
Yeah, it’s pretty bad everywhere😭 even Heartseeker is a combination of bleed/poison
Poison Overload singlehandedly saves poison for Acolyte
is there a way to summon these plebs fast? or i need to do it manually
by placing 4 minions into skill bar, summon them - channel Abo, take them off?
yeah you skill swap to the needed minions do a summoning process then swap skills to the ones you use. Should only have to do it once a session, tho
about Dread shade, do i need to buff it to my Abo often?
or its pernament buff
as I don't see the duration
stays on until abom dies or you enter a new zone
(monolith is all considered one big zone except end of time and shattered road so same as zeckar said above, usually once per session)
thank guys
I think you should summon all minions, not just 1 like the above
Abo gains more damage for each minion absorbed
<@&1161418687471956101> cripto spammer
Up to 20 minions if I recall which the skeletons will more than manage on their own
In general, yes. It also gives block chance from face of the mountain shield, if you use that.
That and block capping if you go that route
ty guys
hi, looks like they replaced ‘summon Volatile Zombie on potion use’ with ‘summon Bee on potion use’ ???
yes
Yes, it was a whole season ago I think.
ty 2 guys
Anyone know this. Bone Curse, node. Cursed Ground, say it re-applies BC when enemies walk in to it? So its it only when they are outside and walk into it or will it also applie BC if the enemy alrady stand in it after the first cast?
On touch. CG can only trigger once per enemy. (But can trigger on any number of enemies.)
Okay not that good then 🙂 But thx
Any players dungeons ?
on the subject of bone curse, I really want them to somehow make the one-shot curse a viable build. 1-2 punch builds are fun. I'd even be fine with the single target being mediocre if it meant I could run around using Bone Curse as basically a slam
I recall dread making the most elaborate build I think I've seen based around cursing his skeletons and then knocking the curse off with marrow shards to trigger Rip Blood. That's the closest build I've seen.
I think you'd need a unique that gave Bone Curse a cool down in exchange for more damage to make your dream work.
it already has that in a node on the skill
it's just the node sucks and the scaling across the whole skill isn't enough to make up for how little damage it does
Forgot that node added a cool down. I think a unique is probably required somehow for the balance to work out, but maybe a generic one would be sufficient if they buffed that node a bit.
I don't think it works with true sight glass, that would be another possible intervention point
imo a node shouldn't be totally worthless when not using it with one specific unique
Sounds almost like a PoE build
zombieee
That AoD fire support tho
The true RF
hopefully it also converts the subskills
Incipient Decay states that Defiling Nova is never converted, but the existing conversions affect everything else to my knowledge. The minion nodes definitely convert which should be very interesting for minion army ignite builds
These boots, soulfire relic, Curse of Perseverence, and the new Skeletal Mage Death Blossom rework seem interesting.
More ignite support for warlock? Oh boy!
will -poison res be converted to -fire res too?
this is what I need to make flame wraith good
Yeah i patented big boom zombies. And this will be amazing
It was missing qol so this will be a nice addition in that build
It should convert yes, all the other conversions do
same. it genuinely needs something like a 100x damage boost to be competitive
and like from a design intention standpoint, it's clearly meant to convert bone curse into a main-damage ability
Yeah, something on that level, which is pretty wild
it just sucks
Bone curse itself can proc SO many times that limiting it to a single 2.5x power proc is like a super self-nerf lol
there's even the triple damage warlock crits that would be fun to use with it
finally. Make flame wraith great again
explosioooooooooooon
op for infernal shade build
Anyone know what the current state of stygian coal is? Thinking I'd like to start 1.4 w/ a stygian build using the new weaver set amulet to further reward the whole stat stacking plan, but I keep seeing people talking about the item or skill being bugged
but noone ever seems to mention what is supposed to be broken lmao
its just low dmg. 20 mil dps now
main nerf is loss of death seal buff
not bugged
laddle was also nerfed
sorry not laddle blood rip
so it got a bunch of nerfs and mediocre now
tragic, but as long as it's viable through empowered timelines it's probably good enough to start farming up whatever strikes my fancy for a second or third build
https://maxroll.gg/last-epoch/planner/v2eoz0gp#5 what i managed to salvage from the build there are several variations
https://maxroll.gg/last-epoch/build-guides/rip-blood-lich-guide play this build instead or other lich builds
Whats the meta on leveling acolytes before lvl 25?
Rip Blood + Wandering Spirits; after you gain access to Chaos Bolts and Chthonic Fissure swap to those
If I convert Volatile Zombies to fire, the Flammable Vitae node says 'poison chance from all sources is converted to ignite'. Does that convert the poison stacks from popping them with Chaos Bolts via the Volatile Kindling and Sudden Putrescence node?
It should yes, I haven't tested it though
if so, the new Ash Wake boots should be great for zombie pop. Convert zombies to fire, use Ash Wake boots plus Dragonflame Edict plus Serpent's Milk. Though the latter two won't help while leveling which is mostly what I used that build for
Though with the Blood Specter fix to Sacrifice, bleed specters might be the meta leveling build now (though it takes a bit to come online relative to zombie pop)
Buffs provided by other effects may or may not convert, but pretty sure this is currently testable
Zombie pop relies on apocalypse and best on warlock so boots have little to do. The only way to abuse them as i see is using fire aod for pen but that build doesnt have skill slots for that
Thoughts on Bone Curse vs Infernal Shade for Abom?
Do you not want to double abom's attack speed?
(Ideally you use both.)
What would you drop? Aura of Decay?
Tbf I imagine AoD is mostly useful when bossing
why is that a choice?
u snapshot infernal shade and unspect it
Didn't that get patched?
snapshot with items was patched, skills still snapshot
with abomination current full snapshot is put infernal shade+dread shade specced into 1 minion
unspec both, spec aod+dread shade but now dread shade on enemy
then you have abom with bone curse, aod pen , infernal shade and double dread shade
Skill snapshot getting patched is the day self-buffs die in a ditch
Nah as in stuff like fissure snapshotting buffs the moment it casts and a lot of other skills do the same thing
I wonder how much damage abom can do with this, seems too damn broken for me to imagine
i made showcase on engame budget gear(1 T7 affix, no crazy lpl items)
without snapshot its 52 sec uber kill, with snapshot 40s, crits for 36mil on uber from double strike, aut attacks range from 300-700k
with double t7 gear ofc it pushing way higher numbers i didnt bother testing
Damn, 36 mil on uber, I can only hit that dmg with the dummy no snapshot tho
https://www.youtube.com/watch?v=vc690oBS114 here is the showcase, planner linked
Thank you, I'm using something close to this build. Really helped me beat Uber solo. I assume the build on the video is much better than the budget presented in guide yeah?
no, the gear is exactly what is linked under video
Not all snapshotting is equal
Some is intended, others not so much
You can snapshot more too😅 like lichs scorn
wont it fck up with item change?
anyone know if the triggeres to get damned/ignite overload have to be a direct cast of a fire/necrotic spell or it can be a triggered skill?
Lich's Scorn specifies 'when you cast Dread Shade' and currently that snapshots for the duration of the dread shade, even if you change items, even if you unspec the skill. You can go to the arena, cast Infernal shades on the dummies, cast Dread Shade, and then head back to monos and it'll still keep the cold damage.
ye but abomination will get rekt by item swap
Cast. You have to press the button.
From what? You just swap the shield, doesn’t do anything
Without abusing snapshotting though, you have to choose between 2 out of 3 of infernal shade, bone curse, and aura of decay
Im considering dropping aura of decay because I dont need it for clear, and for bosses, I feel like Im dying by standing so close to the bosses, so I might as well drop it and just bone curse from distance
Its a choice between high atk speed + cast speed or high damage, with infernal shade my abom hits a 100 M with double strike at the dummy but with Aura of Decay it hits 170 M with double strike
Are you using a glass cannon version of Abom?
I am exceptionally tanky on mine going max block.
Im using the strength stacking build and bastion of honour. About 6.5k ward and 6.7k armor. If theres something tankier I'd love to know about it
among acolyte builds infernal shade is more tanky it has 6k+ hp 10k ward and more armor, and health stacking poison chaos bolts. overall primalist and sentinels are more tanky but severaly lacking in damage
Any fire necro player could tell me what im missing? my damage feels slightly bad for early emp monos
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (78)
▸ Health: 2,368, Regen: 42.85/s
▸ Mana: 104.65, Regen: 8/s
▸ Ward Retention: 96%, Regen: 83/s
▸ Attributes: 0 Str / 0 Dex / 26 Int / 0 Att / 15 Vit
▸ Resistances: 69% / 61% / 16% / 61% / 106% / 91% / 15%
▸ Endurance: 54%, Threshold: 474
▸ Armor Mitigation: 18% (493)
▸ Crit Avoidance: 100%
@wintry flame would be the one to ask
I tried to get fire minions to work but I couldn't do it
what are you trying to do damage with, exactly, in that build? flame wraiths?
flame wraith but does "work" IIRC, it's just not great compared to the really strong/meta options
people generally try to get 18-20 flame wraiths and use aberrant call
I'm not aware of any popular fire minion builds with golems or skeletons tbh, at least not where those skills are expected to deal damage.. maybe pyromancer skeletons?
Zeckar was talking about getting the pyre golem aura to a good spot
I couldn't make it work but I don't really play minion builds all that often on acolyte
Flame wraith is the best fire based build currently and it's pretty top tier
any build isn't really fire in the end, lmao cold/necrotic/phys have the most support. With Pyre Golem, I was accumulating every source of flat for DoT/spells, including lich's. Then you would just run the new passive that heals your minions on death, resummon for skeles and just have to upkeep mages to get the damage buffs. You could scale their trees for damage as well as maximum and keep in wraiths, just would have to deal with dread shade since it won't cover all the minions likely.
I highly recommend the reaper passive from the Lich tree for significant dodge chance. It will be much more effective paired with dodge related blessings, given me 50% dodge at lvl 100 areas. Significant survivability for little investment.
it's babblingbike's build https://www.actionrpg.com/last-epoch/guide/67ba8e0fa38451810d55fda8
or aaron's, unsure
ActionRPG is Aaron and I wouldn’t say he makes particularly good builds but they are builds you can enjoy in a more casual manner
They are better than Aaron’s builds, I’ll give then that much 😅
For someone who wants a guide though they do actually “guide” the end user
So for that purpose they are very good
are your minions crit capped? I don't see very much increased minion crit chance on your build. You do have a ton of base crit but I only see the 100% increased crit chance from the tree. You may want to get the node for INT -> crit chance at the end of the necro tree, and then stack int; int also gives your minions flat health and increased damage. I only see ~200% increased minion fire damage, that feels a tad low (but I've been playing minion DoT lately). You also have very little flat damage, an axe with T7 brutality would give 48-59 minion flat melee and spell. Or if you're using the golem as pure util you could go of the Coven for spell and bow damage. I'm not sure if the additional flat would be worth the loss of the +skills. You also have zero pen that I see; try to get minion marked for death on an idol, with how many minions you have the uptime will be good vs a lot of stuff. Shared fire pen on weapon suffix is another option. I would consider ditching some of the passives for more max skeletons to get more stuff at the top of the tree, you could potentially benefit from the threshold bonuses of all 3 top necro passives.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (84)
▸ Health: 2,737, Regen: 22.97/s
▸ Mana: 120.36, Regen: 8.32/s
▸ Ward Retention: 106%, Regen: 61/s
▸ Attributes: 13 Str / 0 Dex / 30 Int / 0 Att / 14 Vit
▸ Resistances: 62% / 65% / 45% / 100% / 100% / 122% / 29%
▸ Endurance: 60%, Threshold: 547
▸ Dodge Chance: 6% (162)
▸ Armor Mitigation: 24% (953)
▸ Crit Avoidance: 107%
(i did get the first of the 3 3 pointers at the end of necro tree)
i do have mark on death, and i fainly remember having some fire res lowering ...from somewhere....
Ive been looking for any good flat wand to put on my wand (+4 1lp or +3 2lp)
i never thought finding a death rattle would be this hard...
i guess i could push for +20 res blessing next
The biggest flat damage boost you're going to get is a good Lich's offhand, if you're willing to snapshot the Dread Shade for it (though you would need a minion that survives reliably for that to work). You can swap it and the Lich's gloves out after you snapshot. I realize it's cold damage but if you're mostly going crit multi anyway, that works on all flat damage.
Tonight's upgrade: 3LP OH (minion damage + 2 reses), 1 LP Wand (+32 bow/spelll flat, 1LP Deathrattle (Minion damage)
got to aby, damage still too low to be confy
im thinking to convert zombies to fire and then using AOD with new boots its gonna be a huge dmg buff should be able to kill uber around 1 min or less
Uhhh will it tho
I forgot how good it is now
well i tested right now with AOD u can kill it 1min 20 secs ish
thats half phys dmg
Wait you are playing same version with warlock apocalypse max cdr on veil?
yeh just swap ghostflame
Okok ye
but its very squishy
Well the idea is that you offscreen everything when not jn veil
You see mobs veil pop move on
for mapping i would stay with ghostflame
but i hate swaping skills for bosses and map maybe i will trade chaos bolts for ghostflame
swapping skills for bosses makes a lot more sense in something like PoE where the opportunity cost is just a gem slot somewhere. having to relevel your skill before the boss is annoying
disabling the melee attack on Flay to make it into a spell is just straight bad right? you lose all the procs for chaos bolt/marrow shards, and just gain some range/direct cast synergies?
yeah and you lose even more skill tree nodes
yeah cuts off basically the whole left side of the tree
you still get the mana node
if wandering spirits were better this would be a pretty interesting node to consider with a Blood Eruption build
they are one of like a handful of spell-dots that do actually stack
The wording makes it always bad because it's a single wandering spirit per proc.
Not like a cast of it.
6 spirits every 4 seconds is pretty bad.
individual spirits do passable damage. the skill itself is relevant for longer than most spell-dots are in terms of progression
Will aura of decay prco bleed overload if converted to physical?
Only casts can proc overloads.
If you press AoD it will check on that moment if you can proc overload, if you can, it will, otherwise no.
If you’re asking if keeping aod on will aod proc overloads: No. you did not use a skill.
Do you know how channeling abilities work with overload? like ghostflame for instance. Will I have to stoip channeleing then re-start? Or will it just proc
You have to stop channeling.
Channels are not casts.
Overload only checks on pressing the button.
ooooof that sucks. Would really like to do witch fire with ghost flame without pressing unpressing pressing
Well, 1 channel is 1 cast
Technically, you can keep the ghostflame button held/toggled on and just use evade or a skill to its left to force a new cast
Since it checks overload conditions at the start of casting only
interesting items
amazing class, 10/10 would blow myself up again
damage sucks tbh
whats the traversal skill for lich?
interesting how this presentation presents lich as best option lol
it doesn't tho, it just puts it in the middle is all
transplant for the most part
if you're using reaper form, Reap shares a CD with traversal skills if you don't take the node that stops that
you can't be serious
why not? Flay is better served as actual damage and making it traversal removes that. Can't use Profane Veil, skeleton mage could maybe be in a niche build, fissure is locked to warlock
does anyone here have a good build guide for lich?
do you have a specific skill you want to use, or just something general?
something in general
this is my first acolyte
Mana Flay is good. it's a melee playstyle
you'll probably like that then
all of the damage is coming from spell procs, but it plays like other melee builds since you gotta hit stuff with flay to get the procs
if you're looking for starter builds for the season, you might need something else. mana flay is pretty gear reliant
dunno I don't play merchant
yes
Those would be good, yeah. That a look at that guide
They might not be identical, but the boots are what you want anyway
Hehe. Does the rip blood lich build count as melee since you benefit from staying close to the mobs?
what am I supposed to pick to make use of this one? two above?
it has a duration naturally, things generally just die before you reach that duration
you could take the fall-off nodes but you'll lose a bit of power doing that. especially if you take the last one that gives it a CD
weird synergy, thanks
honestly I don't get it
I tried 1 self-bleed and it rekt me for good
and here game offers you not 1 self-bleed but whole two
am I supposed to outward it or something
I don't follow
are you trying to play bleed warlock or something and dying to self damage?
bleed lich
do you have % current health drain without any recovery
year ago I only played blade dancer mostly, and never acolyte
so my questions are not really smartest
because self afflicted bleeds shouldn't ever do enough damage to kill you
I guess
it's not too apparent what supposed to counter it
well, aside items
I mean, items. leech can help if you're playing a hit based build
get something like exsanguinous and just convert your life to ward
passive trees are super confusing
like this one
why is it after a node that unleeches the leech, what's the point
because you still have the leech stat, it just functions differently
so, there's enough nodes that self-bleed or drain health, but then there's unleech?
what the game wants one to do then
I don't think I'm supposed to use rip blood and spam it all day
i told you a way to fix it if you're not healing naturally, items. The game isn't 100% your passive tree
this said nothing to me, hence I missed that
Exsanguinous, Shroud of Obscurity, Last Steps of the Living, and the experimental gloves affix all convert your health to ward
so it doesn't matter that you're draining life and not leeching, because your life is converted into a ward bar instead. you actively want to have a low current health because it means more ward generation. your bleeds shouldn't kill you then
makes sense I think, thanks
I thought I'm supposed to use passives or nodes inside some skills
nay is nay then
there's some things that can help offset it, but generally your build needs to be around your passives, skills, and gear all together as a whole
if you're gonna use some kind of self damage you need recovery to offset it. leech is the easiest to access on lich. health regen is another option but you'd need a bunch. the ward conversion items are also a great choice if you want to stay at low-life all the time
equipped unique 2h instead of 1h+unique book
damage increased by factor of few
nice gameplay
I never seen this one before actually
honestly this is even more confusing
like, when does it? until when?
always
you will constantly be losing 3% of your current health
you will constantly be gaining 3% of your missing health
it converts your health to ward. the more ward retention you have, the higher the ward will go
so it should be saying "up until your ward retention" right?
no
it literally not moving
you're in town
your health doesn't change in town
you also have 9 health regen per second. that's going to offset some of the health drain when you leave
you'll continue to lose health until the drain equalizes with your health regen
i don't get why cthonic fissure has such a low ADE. is it because of the self-torment node and they wanted to play it safe or something
It has a very high ADE per cast, if you add together the impact damage, the fissure per second damage, the impact damage from spirits, and the damage over time from torment. 300% ADE per second just from the over time components is not bad for a fire and forget spell that expects you to be doing other things while it ticks in the background. Like everything else, it's the more damage multipliers that make or break it, and those are all associated with Torment, for better or worse.
iirc it actually has more direct damage multipliers than torment specific ones
You do not have a hard cap on ward, just a “soft” cap due to ward formulas (which retention is related to)
Flay is gdlk
this is proven false btw
Well no, it's already implied
All Ward is limited by Ward Retention
Also you drain a % of your current Health per second, not max
So it will tend towards 0 but never reach it
I meant ward threshold back then
sorry for confusion
hey guys im new to acolyte and im doing lich. do I do both necrotic and cold damage?
im going to do flay
mmm balanced
more experiences people might say yes, but personally I just take nodes to bring all damage to single element, except flay's cold curse thing, because I don't have other curses so having free (non button) curse for harvest is pretty cool
so how do i manage my skills? I curse the enemies with flay and then use harvest?
that's one of the options
like, I figured out I don't need manual curses, you might like the flavour of bone curse or plague one
like, I personally don't see why I should deal multi element
not because I have two bleed axes, but because I feel it's kinda easier to just bump single +damage
especially since acolyte skills are VERY generous about conversion nodes
I think every other skills has at least 1, so you can line them up to physical, poison, nectoric, cold
exception is harvest poison, but it's there just for +damage node so who cares
even decay aura has conversion to physical lol
I think it all depends on your preference and lucky gear piece you naturally setup whole build around
not everyone is lucky for two bleed axes and stuff like this
so in different circumstance I could've opted for something else
on other hand, since I never tested this on Lagon, might occur that I'm bullshitting you
as you know Lagon is quite a wall
should i get soul ripper to convert my flay to necrotic damage?
Depends on what build you are going for. Personally I enjoy phys most
also since im doing melee build is siphon and shattered chains good?
like i would on a shadow cascade bladedancer
I would answer if I remembered what those names correspond to
cool
since im doing melee on my lich is shattered chains and siphon of anguish good?
the most popular lich build (the mana stacking flay) plays in melee range but deals almost entirely spell damage. so doom combo does nothing to help you even though you are using melee abilities. there is another build that doesn’t proc the spells and just does melee flay/harvest, and for that one you would want doom for sure
also should i scale both intelligence and dexterity? what do each of them do to flay/harvest?
and whats a good way to raise my health leech? im not doing very much with the lich passive
for 1%
dex is good for the melee build as it gives you flat melee but if you are playing spell version then only int really matters. on melee version you still want int for increased dmg and pen but i believe dex is slightly higher prio. for leech there is accursed feast node which gives you a ton of leech but has increased leech rate which can be bad. there is also ageless ascetic node which is really nice and gives you 5%. melee version you will have siphon for a bit more too
im following Jella's planner https://www.lastepochtools.com/planner/om6G17d8
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 6,203, Regen: 0/s
▸ Mana: 2,065.92, Regen: 27.28/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%
▸ Endurance: 55%, Threshold: 2,593
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 44% (2,574)
Flay / Reaper Form / Harvest / Marrow Shards / Chaos Bolts
is this melee version or spell
im pretty sure im doing melee right now
this is spell, you play in melee range but most of ur damage comes from chaos bolt and marrow shards which are spells
oh ok
so i have to manually cast marrow shards and chaos bolt?
now they don’t even need to be on your skill bar they get procced by flay so you can use transplant for mobility and death seal for a panic button
but you still spec them
chaos rip?
and 100% crit for marrow shards
got it
yeah
is this a good node?
:DDDDDDDDDDDDDDDD
if you don't have anything that actually profits from low life, it's trash
so just get rid of it?
Almost every lich build puts at least 1 point in for the stats it gives(6% more healtth and 2% max health to endu threshold), past that it's build-dependant
node past it is pretty good
i have 1 point in it right now
If corrupted form wasn't bugged it would be insane since its not increase and more health ,anyway the capping its annoying and the bug infuriating but I like it for mapping
heh
iirc it’s more EHP than without the node and it gives you overleech, the “always count as low life” portion doesn’t work but it’s still very good
oh right, there's exactly one node that triples damage from it on low life, right
Yeah but it doesn't work cause its bugged
there are probably scenarios where it’s not EHP positive but in the vast majority of cases it is EHP positive, if not by a huge amount
Even mastery makes no sense since I wanna be full hp not low
But 30% more health it's insane not same as 30% increase
my point here is that the “always count as low life” is not the reason corrupted form is good, so i’m not really sure what you’re getting at here
Ward cap aint great for me either ,idk lich tree and skills builds bugged is very disappointing but this is the most fun build I have played since static orb so I can look past all the bugs and weaker passives
i mean it’s kinda annoying but it’s an ok price to pay for the ehp increase and perma overleech
Vk passives are great to the point i am like man I wish we got more passives someday in lich i feel like they are weaker cause not as good if that makes any sense of course bugs are definitely giving .e some bias
what bugs
Many rofl
lich has really good passives imo, the -elemental res is kinda stupid but there’s lots of really good nodes
Corrupted form for once its bugged so it says you count as lowlife you don't
though not as good as beastmaster and probably not as good as vk i’ll give you that
So all the low lich tech is pointless cause I want to leech to 100
and some more crit would be nice lich is pretty starved for actual crit in passives tbh
Death seal gets bugged very often you start game and you have to take it out of skill bar and put it back or doesn't work
Yeah man or some shred too
If army of skin or traitor tongue gets touched lpl in balance I am farming that stuff nonstop before new season
army of skin is for sure getting nerfed and probably traitor but idk if it will be lpl
Idk coal lich not getting proper scalers and the skill it uses many nodes dont impact it completely the beams so you loose damage
I would lpl maybe lower something thing is traitor is best dagger by a long shot idk just nerf lpl
i don’t super mind that one, shred is pretty easy to get you just need one affix compared to crit and a lot of masteries don’t have it but i get what you mean
I had some daggers that are insane but missing the shred was rough for me ,but yeah I feel like every Mastery should have some flat and increase crit on it
if they nerf traitors flat crit it’s gonna get rough out here for sure
theres no way traitors doesnt get nerfed in some way.
is t7 mana better than t7 necrotic damage with the deadly plot node
I would put sometime reading what the axe unique does and how the build plays out thats gonna self-explanatory a lot of doubts
thanks i will
whats a good belt to wear for spell flay lich?
brewmaster's buckle with one or two life mods is a solid choice for most builds if you don't know exactly what you want
Question: the tooltip of the node Revolution inside Chaos Bolt says it gives your minions +1 flat spell damage per 20 max mana (which is 5% of your mana), but when you hover the buff it says "20% of caster's mana" which is 4 times more than the tooltip. Which one is correct?
It's 5% (buff/debuff tooltips are often neglected)
I think ive reached the reasonable limit for CoF with my necro... anything more than this feels like somewhat of a pipe dream. Can someone think of a quick win for this character? https://www.lastepochtools.com/planner/BEdOjR3p
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (21) / Necromancer (90)
▸ Health: 3,219, Regen: 25.41/s
▸ Mana: 111.44, Regen: 8/s
▸ Ward Retention: 172%, Regen: 145/s
▸ Attributes: 13 Str / 8 Dex / 57 Int / 0 Att / 38 Vit
▸ Resistances: 82% / 119% / 153% / 85% / 82% / 200% / 98%
▸ Endurance: 54%, Threshold: 644
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 44% (2,575)
Dont think this character is brink/uber viable? Not before a lot of farming?

