#💀┃acolyte

1 messages · Page 83 of 1

tender ridge
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they snuck the cold conversion in this season without actually mentioning it anywhere. wasn't in the patch notes or any of the spoilers

fluid ridge
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wl is as strong as abom?

vapid kindle
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whoever told you this must be playing on a 2 year old build of the game at least lmao

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wraithlord has been coasting on reputation for so long now, it's terrible

sly forge
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So now they are much much worse

fluid ridge
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i hope they can buff wl tbh, out of all minions i enjoy it the most

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but looks like skellies will be better

vapid kindle
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wraithlord was strong in 1.0 (dps standards were WAY lower back then, mind you), got nerfed in 1.1 and has been trash tier dps wise since

sly forge
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From S tier to trash tier in a single nerf

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And they were not buffed until now

vapid kindle
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abom has been nutty for forever and if anything has only gotten stronger over time so i'd clock it as unlikely

fluid ridge
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i tried abom but why is my abom much more easily to die compared to wl even though im using more or less the same gear with minor difference

fluid ridge
sly forge
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Abomination cannot die from even uberroth attack

vapid kindle
# sly forge And they were not buffed until now

i think the main reason WL is weak now is less so the nerf and moreso the fact that dps standards have gone massively up every patch, and it's just sorta become unpopular and hasn't recieved particularly exceptional new itemization

sly forge
vapid kindle
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even if they reverted the numerical changes in harbingers of ruin it would still likely be pretty low dps

sly forge
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That's weird

fluid ridge
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also its AI is so... poor

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is it because on my wl it has 100% crit dmg reduction whereas abom didnt have any

vapid kindle
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minion ai for melee minions is pretty bad in general

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do you have contaminated dreams node in abom specced?

fluid ridge
fluid ridge
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turbo abom with raptor

vapid kindle
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check if you have that node specced, you only wanna spec it for bosses in maps it will cause abom to die

fluid ridge
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whats that node do?

vapid kindle
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it loses hp when it uses an ability

fluid ridge
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does abom have lifesteal like wl?

sly forge
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Tbh you don't need that node for bossing

vapid kindle
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this node here

fluid ridge
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oh probably

sly forge
vapid kindle
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it will give you more dps but if you keep it specced in maps he will die because it makes him lose % of his hp

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and he cant leech enough off trash mobs

fluid ridge
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what a hassle if i have to spec and respecc lol

sly forge
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And the hp loss is % hp

sly forge
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It is a single end node

fluid ridge
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i enjoy range minion more tbh, i might just play flamewraith or the new archer skellies next patch

vapid kindle
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only really matters to put the point back in for uber, for everything else they die too fast that you don't have to worry about it

sly forge
fluid ridge
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does flamewraith use zombies?

sly forge
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Currently they need zombie together

vapid kindle
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crows have range and rly good dps, and you never have to worry about ai because their damage comes from their ability which you cast yourself. they are on the squishy side, though

sly forge
fluid ridge
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whats the zombies for?

sly forge
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You will need to cast zombie manually for bossing for optimal dps

fluid ridge
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i recall they use that zombie ring in the guide

sly forge
fluid ridge
sly forge
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Yes

fluid ridge
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otherwise 2nd phantom looks good

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for more crit chance

sly forge
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Need as much exalted items possible to stack fire res

sly forge
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Ađready

fluid ridge
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nah just use 4lp phantom ring with t7 ele res and t7 fire res, real

sly forge
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No point capping over 100 crit chance

sly forge
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The res is health or ward for survival

fluid ridge
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you probably would get health on the suffixes tbh

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jokes aside

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probably minion dmg/int/health/fire res, no?

sly forge
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Yes

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Armor and ward regen if you can too

fluid ridge
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im curious about the amulet

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most guide use that evo amulet

sly forge
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I would rather use evo

fluid ridge
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is that better than death rattle

sly forge
fluid ridge
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death rattle is another crit multi for minion

sly forge
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Especially against uberroth

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I would prefer something that sustains minions

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They get huge power by stacking res, int, minion dmg already

fluid ridge
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but evo's end didnt give anything other than 2 minion skill level right?

sly forge
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15% res=3 fire pen

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6 to all attr

fluid ridge
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not damage

sly forge
fluid ridge
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but on a hindsight, death rattle makes your minion takes more dmg

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so

sly forge
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And they dont take increased dmg

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That's what I mean

fluid ridge
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btw whats the zombies do in flamewraith build, i never tried it, i know in wl build it eats zombies and the parasite for spell dmg boost

sly forge
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Also zombies has fire damage

fluid ridge
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so the zombies also for dmg, not just for food?

sly forge
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Yes

fluid ridge
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theyre not stationary?

sly forge
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No

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For bossing you would need to cast zombie manually

fluid ridge
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the aoe is not big enough for you to play them stationary>

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?

sly forge
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Making it a button heavy build

fluid ridge
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wont they get more dmg with that node?

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just they can no longer move

sly forge
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Yes but in mapping dont you prefer them to be mobile?

vapid kindle
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you just use them like ballistas

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or totems or whatever

fluid ridge
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ya but i mean, if the aoe is big enough it doesnt really matter, no?

vapid kindle
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and you get the minions teleported affix

sly forge
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Hmm, I will try if stationary is better

fluid ridge
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also talking about button heavy you also dont use the node that summon more zombies but add some cooldown?

vapid kindle
sly forge
fluid ridge
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theres a node that let you summon more zombies per cast but add a cooldown right?

sly forge
fluid ridge
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i dont think they can still leap

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hence why i asked if the aoe is not enough

sly forge
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So casting frequently is better

fluid ridge
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otherwise you can just summon them near your target

vapid kindle
fluid ridge
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leaping zombies is because they can just jump to target, probably not because he needs to carry the zombies with him

sly forge
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Hmm anyway I will try the stationary node

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Just summon them at the target

fluid ridge
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ya, because i feel like the aoe is not bad

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and you probably bulky enough anyway

sly forge
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But if stationary then they cannot jump but just stand where the wraith dies

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And I summon wraiths near myself

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To receive the dread shade buff

vapid kindle
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oh i probably wouldn't take the stationary zombie node, i assumed you meant stationary wraiths

fluid ridge
sly forge
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Of course I would use stationary wraiths

sly forge
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So they need to jump to their target

fluid ridge
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thats true also for the auto summon ones

sly forge
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And most of the times you wont summon wraith right at the targets

fluid ridge
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but dunno, does wraith dies often?

sly forge
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Not very often with sufficient leech for bossing

fluid ridge
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my playstyle usually just telestomp enemies and summon zombies tbh

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so the wraiths will also teleported there

sly forge
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You dont want wraith to die too often anyway

fluid ridge
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if they die the zombies are there too, and if they didnt die, there wont be zombies anyway

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so i dont think its a concern

sly forge
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Yes but the wraiths are the one dealing the main damage

fluid ridge
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unless your farther wraiths keeps dying

sly forge
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Zombie just contribute like, 25-30% more

fluid ridge
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then sure the reanimated zombies might matter

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i mean

  • if wraiths didnt die then leap or not leap doesnt really matter if your main zombies is the ones you manually summon
  • if wraiths die, for my playstyle my wraiths are near the enemy so the zombies' aoe might still reach them
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but again, i havent really tried flamewraiths

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are they easily die?

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if not then i wont count on reanimated zombies

sly forge
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Not die easily

fluid ridge
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then i dont think it mattered much

sly forge
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But if they don't attack they will die quickly

fluid ridge
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ya but no attack means no enemy right so even if they reanimate zombies it has no use anyway haha

sly forge
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It's just for support

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They are the best final skill so far

sly forge
fluid ridge
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back in season 1 i play flamewraith for a bit, and i recalled the playstyle

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you keep resummoning wraiths because theyre dying from dreadshade and life drain?

sly forge
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Yes but with sufficient leech they wont die very fast

fluid ridge
fluid ridge
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then i probably would want to teleport all wraiths instead

sly forge
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Yes

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But zombie is still the best adding skill

fluid ridge
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btw what relic are you using?

sly forge
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Shattered world?

fluid ridge
sly forge
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Tyrant skull is useless here

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Since you stacked fire res already

fluid ridge
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is shattered world the best ones?

sly forge
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You wouldn't want to stack endurance

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Otherwise you are a glass cannon

fluid ridge
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i mean heart gives 20% health, while acolyte gives ward retention i dunno about shattered world

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its hard to get one with high lp anyway

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so overall stats would be much lower no?

sly forge
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Tbh right now I'm resting from flame wraith a while

fluid ridge
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its 1/236 just for lp2 haha

sly forge
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They are strong

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But nowhere as abomination and infernal shade

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These two builds are just outliers

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I would rank infernal shades S ranks

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It is a build where you blink an eye and uberroth's hp is reduced from 64 to 36

vapid kindle
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F rank for playstyle though

fluid ridge
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i only like minion build lol

sly forge
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Well it involves minion, you just sacrifice them to boost yourselves

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Tbh if you love minion builds then BM is way better

fluid ridge
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just play mana flay, less hassle tbh

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ya but i also loves necromancer

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i dont really like druids or similar classes

sly forge
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Me too

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I hopes that skeletons will be uberroth viable next season

fluid ridge
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well, they do gain permanent flame/frost arrows now

sly forge
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But how much dps does the give?

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Idk need to wait for next season

fluid ridge
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but main concern is whats the problem about skellies for uberroth

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are they lacking in dmg, in survivability or both lol

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like if theyre too squishies, i dont think permanent arrows will change anything

sly forge
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Both

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We all know that they are not as tanky as abom or golems

fluid ridge
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btw is flamewraith ubberable?

sly forge
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But dps allow you to kill it faster so you don't have to experience final phase

sly forge
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Have not seen anyone do it with uber online yet

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But it needs a lot of buttons while dps much less than abom so people might not like it

fluid ridge
nocturne moth
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does the beam from stygian coal count as damage over time

sly forge
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Direct hit

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Second best lich build after mana flay

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Idk why maxroll ranked them to B tbh

fluid ridge
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btw wl is also able to clear uberroth from what ive heard right

sly forge
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Unless there is a video as a proof

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I only saw wl clearing normal aberroth

sly forge
obtuse quest
rich stag
rich stag
obtuse quest
rich stag
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Damn

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How come? Wraith dies too quick?

obtuse quest
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Probably?

vapid kindle
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it would be like a 20 min fight too dps is seriously terrible

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and yeah having to babysit both the wraiths and the wraithlord in a 20 min uber fight (while they’re stationary the entire time, mind you) would be abysmal

obtuse quest
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He ignores the wraiths, only babys the lord

rich stag
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I meant the lord but yeah

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Wraithlords damage used to be really good

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But fair enough

wintry flame
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Wraithlord dmg was fine at best even in it's pre-nerf state. I would say then it was like really good, but in comparison to now it still would've been relatively low. Still think many of the same builds now would've beat it damage wise. It just came online super fast and without much investment, especially with the old way the consume worked to grant it flat damage.

vapid kindle
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yea 100% agreed. ever since the nerf there has been pretty much no reason to play it (unless you like the playstyle a lot i guess, which, lol)

dark rain
wintry flame
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That’s just false

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Multiple builds have done infinite damage in this game and even in that patch it was still leagues behind Abom at its full potential and many other builds. It was just a low effort to get its damage think of it like the current Reflect build with the body armor but worse clear and better bossing

sly forge
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Has anyone tried stygian coal this season?

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Idk why maxroll listed them as B but they are very good, I would say near S tier

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Just stack int and mana and they deals a lot of damage

rich stag
rich stag
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Compared to flay which absolutely is S tier

sly forge
rich stag
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DPS isn’t everything

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There is a lot more goes into a build

wintry flame
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It’s also compared against other builds

sly forge
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well I think its tankiness is not lesser than other lich builds. If you want to kill bosses you can try glass cannon like mana flay by having only int and mana affixes and it deals insane dps like any S tier builds.

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and that build can deal damage while moving

gentle kettle
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Whats the minimum amount of mana you should have to play mana flay without issues? Or any type of minimum requirements

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I dont want to swap to it too early just to suffer

pearl snow
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Ive heard people saying as low as 400 but I doubt that feels great. It also depends on which setup because I’m pretty sure there is a difference in mana consumption between the different styles of mana flay

gentle kettle
pearl snow
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Searching in this channel might get you more results too but If I remember right it was either like Cold dmg / Harvest or just CB mana stacking and possibly something with Marrow Shards

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But yeah, everyone used Traitors Tongue until like min maxy double T7s dropped and Army of the skin boots.
Executioner’s Tithe

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Chest and Helmet can be somewhat flexible depending on if you go cold with that blind helmet but for the most part its just Seed. At one point you can get % mana on a helm

gentle kettle
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Cheers, Ill keep those uniques in mind and do some digging on this channel

sly forge
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Hi guy, do you think the apolycapse should not been locked behind the profane veil skill? Like making it move to summon zombie skill while adding a cooldown to summon zombie. That node fits more in necromancer since there we can have dread shade to boost the zombie's damage and more minion supporting passives.

novel plume
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What build would you recommend for necro ? I'm new to the game. I have my first character currently level 68

wintry flame
rich stag
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Enjoy the game before you start taking it too seriously.

novel plume
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Actually I know that kind of game. I have lots of hours in Diablo and I wanted to try out last epoch because I was told it's a good game. Now I'm at a point where I finished the campaign and and don't know what to do. So I wanted to have an idea of a build I can try to get. To have a goal I mean

sly forge
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Other strong builds include flame wraith and physical skeletal rogues but not sure they can do uberroth on average gears

novel plume
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i guess maxroll is a great place to find build ?

sly forge
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Yes

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Most good builds are in there

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Except some that are still OP but not listed there such as sacrifice lich, judgement aura pally, explosive ballists falconer

novel plume
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im missing few uniques but don't really know where to drop them

rich stag
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Do you like minion builds? Melee? Casters? Etc

novel plume
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i was looking for a build that doesn't require lots of items to be efficient, in order to not struggle too much in echoes

rich stag
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When you in early echoes you can get just about anything to function anyway

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It’s only when you want to really start min/maxing you need to worry about an efficient build

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That is why I suggested you experiment for now

eternal heath
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no armor no evasion no ward gen full int idk how to build acolyte save me
its a meme but kinda fr

obtuse quest
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Not even health? Monster!

eternal heath
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all i got is less damage taken per curse, had to give up 20smth int for that tho

eternal heath
fluid ridge
muted mist
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What do people think of the teased Blood Specter bug fix? 4x damage is a pretty major improvement. Think they'll apply any compensating nerfs or just let it ride? I've gotten to thirty specters at a time before, and more damage equals more lifespan. If they nerf Abom and the Lich offhand snapshot mechanic, think it could be meta?

muted mist
wintry flame
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Ah I see, that’s probably pretty good. I’ve never really used blood spectres much. And I guess I didn’t see that since it said Blood Horrors instead of spectres haha

slow oxide
lost gale
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Also minions can only leech if enemies have enough HP, if you have a pack with total health 1,000,000 and you have 20% leech for your specters they can at most recover 200,000 health.
In practice a lot of that would be lost from them hitting full health and starting to drop again.

Not an issue on bosses (if the enemy hp pool runs out you have nothing to worry about) but in echoes it matters for going between packs

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I do think specters will be good if the abom sac bug is fixed though

wintry flame
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Yeah leech is pretty meh, your best bet is investing in regen to a point to last past the few ticks of degen

muted mist
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You can get 75% leech for them just out of their skill tree. I was getting 30 specters during clear with zero minion regen. 200 heath regen per T7 affix you dedicate isn't going to do much for them when they have 20,000 health. The higher corruption you go, I would expect leech to perform better, and I was only at 340 corruption when I dropped the character

muted mist
wintry flame
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Yeah but leech adds a very inconsequential amount of uptime for the investment. It won’t add that much with how degen works

muted mist
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Well, that is why I keep arguing that they should give wraiths an equivalent of Lich's Corrupted Form that caps their life at 99% of max (so their leech never falls off)

wintry flame
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Like free leech you take and then you build maybe a bit of regen to offset the initial ticks so they can leech, but investing into sustain is kind of useless for them

lost gale
muted mist
lost gale
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Skeletons return 15 mana on sac and non-chaining sac is cheaper too

muted mist
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the 15 mana from the skeletons gets eaten by the 15 mana drained by the blood specter

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so you can just ignore that

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if it charges you the sacrifice mana cost once when it eats 4 skeletons, sure

lost gale
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No you can't because you don't get that 15 back when your sacrifice chains to specters

muted mist
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sorry, I can ignore that 😛

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If it only charges you the sacrifice cost ONCE when it devours 4 skeletons at once, then yeah, we're in business

lost gale
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Pretty sure abom pays 120% for each minion sacrificed but it'll only sac skeles so you won't be paying like 30 odd mana to turn a blood specter into a new blood specters ever

muted mist
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i cast a sac that costs 25% more than base, but it converts 6 skeletons per cast.

muted mist
lost gale
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Abom being selective and multi-casting without chain is where the benefit lies

muted mist
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sure, the automation might be worth it

lost gale
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If you just want to sac the most and pay the least then zombies are the solution

muted mist
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and with the damage increase, it might clear fine even if you only sustain like, 8 of the things. the Abom's swing will cover teh biggest weakness which is swarmers

lost gale
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You could use minion targeted rip blood to sustain mana

muted mist
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and drop aura of decay? doesn't seem worth it

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sac, abom, skeletons, dread shade, rip blood
sac, transplant, skeeltons, dread shade, AOD

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between the phys resist shred, the bleed chance, and the 75% more bleed damage... very hard to give up AoD.

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Even if the uptime isn't great

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if you fully automate with 100% skeleton revive, then you aren't having to cast the things, don't need to be at positive mana, and maybe that works out

lost gale
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Zombies, sac, aura, rip blood. 5th skill optional, you don't have anything that lives longer than a second or two in combat to cast dread shade on anyway and your mana will probably be too low to cast it on enemies

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But you'll get way more specters

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Way way more

muted mist
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what are you sacrificing? the skelly vanguards?

lost gale
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Zombies create worms on death, chance to spawn zombies on non zombie/worm death, chance to spawn vanguard on minion death

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Or you spec summon skeletons and try to fit them in

muted mist
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50 mana per specter (i just mathed teh math on your scneario) is crazy expensive relative to what i'm paying

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i am casting and sacrificing skeletons almost as fast as i can spawn them

lost gale
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The zombie rings get you free zombies, rip blood on like 10+ minions returns and unbelievable amount of mana and life/ward

muted mist
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i don't think you can get more with zombies (and you'd have a huge cooldown if you go worms). unless you go Cycle. and then you have no mana, ever, which might work

lost gale
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The thing about zombies is that your rate of specter creation accelerates a bit

muted mist
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does Cycle actually trigger a zombie explosion every second?

lost gale
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The rate at which minions are created and sacrifice is cast are correlated

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As long as you have mana

muted mist
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right but Cycle has a 1s delay

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in clear, it's actually worse, they rez behind you and have to run forward

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but optimally, sure, 2 per second for free with cycle; i can get more than that

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or at least that many

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maybe with manual casts and the free zombies from the specters dying you can get more

lost gale
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30% chance to spawn a zombie on (Non zombie/parasite) minion death bypasses the cooldown on zombies too and if they leap then they detonate fast

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The action economy is pure rip blood spam though

muted mist
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yeah, i don't think i'd taken into account the change to make rip blood aoe when i last mathed this out

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mana per minion could be... a lot

lost gale
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It is

muted mist
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but then you can't move

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i guess you still have room for transplant on your bar with the automation

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so it works out to be about the same

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your mana will drain really fast though

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oh and you lose Dread Shade

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and you can't run the T-rex

lost gale
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Yes

muted mist
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you might be able to swing dread shade for bosses, i guess, if you rip blood enough to get positive to slap it on the boss

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does it actually reliably sacrifice the vanguard or worm over any nearby specters? i still think you can't really run chain

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but infinite mana cures all ills, i suppose

lost gale
muted mist
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(i eyed a drain life variant that gives mana per minion you're draining, but Rip Blood you can cast at 0 mana)

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then the initial chain node is potentially worht it, which does give you a huge amount of efficiency

lost gale
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Yeah drain life variants are non-functional if there's any interruption to the mana income

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Also the thing about the abom/skele sac mana economy is that when you lack mana the abom just devour the skeletons normally to heal itself which gives you mana back

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So you get automatic mana balancing

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Just keep casting summon skeleton when possible

muted mist
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the 15 mana per blood specter can drain you down to -100 though

lost gale
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Skele revive works nicely for that

muted mist
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hrm. can you have more skeleton revives queued than your skeleton cap, with the 3s revive?

lost gale
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The way it seems to work is that skeles revive after 3s if you're under the cap, but there can be any number of skeletons waiting to revive

muted mist
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then yep, that's probably viable

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wow

lost gale
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If the 3s passes and you are at the cap then that skeleton is gone forever but you can get through a lot more than 9 skeles per 3s on revives alone

muted mist
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hrm. but can you actually get to a constant stream of skeletons reviving if you are constantly being drained to negative mana

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probably

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if it devours once per second, there will be a delay between it putting you at positive mana and it eating all your mana again

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and if that puts you negative it'll just eat them and put you at positive again, i guess?

lost gale
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It should devour faster than that if you take minion cast speed stuff on passive tree and dread shade

muted mist
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if it's devouring that often, can it even move?

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or do you have to just constantly resummon the thing further forward

lost gale
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It can move, but it stutter steps a bit

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Devour has a huge cast range

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It can devour skeletons that are almost offscreen in opposite directions in the same cast

muted mist
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well, at sufficiently high corruption you wouldn't be moving that fast anyway, right?

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if it works you'll have too many minions for minion teleport to be particularly efficient

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but if you triple up on it, it's probably fine

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you don't have to blink it every 'port

muted mist
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Hrm. in theory that's testable in live. it just won't do as much damage. and i think the idea was to not chain with the abom version anyway so it won't keel over from chaining to itself either

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if i thought i could test it without getting sucked back in, i'd say I'd try that tonight

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but uh

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risky business

lost gale
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The abomination issue isn't related to chaining, sometimes it just eats itself if you have the sac node specced

sly forge
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One thing I care is: Will sacrifice necro do thing better than sacrifice lich in the next season?

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Right now sacrifice lich is way better

sly forge
muted mist
sly forge
old hull
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We can all hope for a day when we can scale sacrifice with minion health

slow oxide
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if you are doing spectors do minion target drain life with dark shackles... Mana becomes not an issue, since you can generate hundreds per second

obtuse quest
muted mist
sly forge
wintry flame
muted mist
# sly forge Idk 340 corruption is pretty meh. My goal is uberroth

if it can do 340 corruption now, and you give it 4x the damage, it will clear about 1500 corruption next patch with no changes (ignoring the fact that you would need better defenses). And i was not optimized, 1LP slams at best as I recall. Though I don't know if it's Uber viable (minions frequently aren't as I understand it), minions do 0 dps while dead

muted mist
#

admittedly if they were struggling to get into melee I'm not sure I'd be able to tell amidst all the frantically swinging polearms

#

but they'd also die and they don't seem to die against bosses particularly

#

probably if you had enough of them or something you'd have issues

obtuse quest
#

Isn't blood specters the one generated minion where you can get like 50-60 of them at once?

sly forge
#

Not sure if the number is 50-60

#

But idk how to generate them optimally

#

Since if we use sacrifice chain then many will be generated but many will also die at the same time.

obtuse quest
#

Hm? I thought it was a Harvest trick

lost gale
#

In that video I linked above the guy is getting like 120 specters on the boss dummy

#

Enough that they can't all attack the dummy

sly forge
#

So will the abomination sacrifice node be fixed next patch?

#

I want an uber viable minion necro build other than melee abomination

slow oxide
sly forge
slow oxide
#

make zombies cast corpse parasites and sacrifice, summon on minion death, skeles with resummon chance high

#

sacrifice with max chains

#

up to you to try to make it do damage 🙂

muted mist
# obtuse quest Hm? I thought it was a Harvest trick

Both sacrifice and harvest can generate Blood Specters; the nodes in the trees only apply to the specters created by that skill, though. so harvest specters only benefit from harvest nodes. Sacrifice specters have the advantage that you can generate them even vs bosses (harvest specters are only on kill)

muted mist
# sly forge hi, can you demonstrate on boss dummy and share your planner?

here is a practical build: https://www.lastepochtools.com/planner/oP643Ew3
the video version is likely similar but with drain life; the downside is that drain life really needs the specters to stand still and they don't do that during clear. my planner can get 20-30 specters during clear.

disclaimer: it's not a good build this patch. but that snapshot is from 340 corruption and the gear's fairly reasonable.

edit: oh right you're looking for uber viable, nevermind

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (31) / Necromancer (64) / Lich (15)

General:

▸ Health: 2,630, Regen: 112.27/s
▸ Mana: 145.99, Regen: 13.28/s
▸ Ward Retention: 218%, Regen: 15/s
▸ Attributes: 7 Str / 9 Dex / 80 Int / 7 Att / 45 Vit
▸ Resistances: 77% / 103% / 76% / 118% / 79% / 124% / 118%

Defenses:

▸ Endurance: 64%, Threshold: 537
▸ Dodge Chance: 4% (116)
▸ Armor Mitigation: 29% (1,368)
▸ Crit Avoidance: 37%

muted mist
#

Uber abberoth doesn't really move around a whole lot, right?

#

that's the big limitation of the dark shackles version

muted mist
#

any idea how much life minions need to survive being one-shot by uber-abby attacks?

obtuse quest
muted mist
# obtuse quest Can minions hit 6 digit ehps?

IIRC my blood specters had 20,000 HP with one or two health affixes, minions have 60% DR from levels now, and specters have 50% DR baked in. That's 100k EHP if all my math is right. So yes.

obtuse quest
#

Then maybe they can.

obtuse quest
#

Wouldn't eiterly count on it though.

muted mist
#

will be interesting to see if they make any further adjustments to how well minion builds handle Uberroth

winged flame
#

This may be insanely good with the death knight change(s) 💀

old hull
#

If it still has the long cooldown, you'll be significantly better off with full on minion CDR idols

winged flame
old hull
#

Yeah, it would need to be very strong to be even decent with that 8s cooldown, and HS is not a very good skill to begin with

#

Granted, if you pick up the garbo mortar spell, you can get them a good bit of extra CDR

winged flame
#

If they don't do more with it, I'm afraid it'll be one of those EHG moments where it actually doesn't do anything besides looks cool omegalul

old hull
#

I wonder how the nodes that scale with your minion count will work for skelemage, if at all

winged flame
#

So why even bother putting development time into it

#

If I'd have to guess it's the same as if you would use it yourself

old hull
#

Real, hope they aren't putting effort into a DoA node lol

#

Especially one that could be a meme build groleshades

winged flame
#

Has anyone tried to scale a Sacrifice loop build?

#

Also does Cruelty relic with bluefeather band stack, making sacrifice 0 mana cost? (Could potentially also trigger ring to gain 15-21 mana and ward?)

#

Maybe you know this @old hull

old hull
#

Bluefeather is multiplicative, so yes it stacks, but it will never bring anything to 0

winged flame
#

Ah alright, shame would be too good

old hull
#

Also cruelty just consumes % mana cost, so it doesn't technically modify the mana cost

obtuse quest
#

If it was it would have been found already since that was the combo people used for cruelty

old hull
#

Bluefeather band works best when you have flat mana gains, and summon skele gives that, so makes sense

winged flame
#

Yeah true, army of skin peaked my interest since it could maybe keep up the skele summons with 80% resummon chance to keep the damage up, more zombies, vanguards etc for sacrifice to use

winged flame
obtuse quest
#

No, all of them ended with "running out of mana and then doing no damage once there's no mana" If you meant using cruelty

wintry flame
#

You don’t even need to care about mana in most cases for the loop unless you want to spawn Spectres and are trying to scale the sac damage but you can do other stuff with the mechanic. Nothing good atm that I know of

#

I always thought there might be some ideal way to just stay at negative mana and use the boot affix for ward gained on missing mana to get ward. But yeah idk what the dps would come from

winged flame
#

Might be lacking damage but from small testing I could have 9 skeletons, vanguards, zombies without mana problems. Might even be able to have blood spectres but don't know what you would fill the last 2 skill slots with, probably reaper form and flay or something.

night hemlock
#

Very strong too

winged flame
#

Does Exsanguinous contribute to this node?

obtuse quest
winged flame
#

Thats actually fire, with AoD bleed

old hull
#

But technically physical rather than fire kappa

tacit plinth
#

That node feels weird to me likr every 7%health drain effect you get 1% more damage if I understand that right thats kinda crap no?

obtuse quest
#

Physcial dot builds already want to run low life so it’s a very free multiplier

tacit plinth
#

Yeah but thats is so low at the end of the day I expect more from passives

#

Like corrupted form capping ward for no reason

#

A miss for me some of the lich one are

obtuse quest
#

To be fair to corrupted form, lich isn’t known to use ward purely because of death seal

tacit plinth
#

Ok sorry to bother again but what exactly is bugged about coal lich is it the drain life many stuff on skill not applying to the beams or the beams itself doesn't say it has intelligence scaling?

ashen bluff
#

anybody done some theorycraftin on the hungering souls node on skeletal mage finally scalin?

obtuse quest
ashen bluff
obtuse quest
ashen bluff
#

I have no freaking clue >_>
I assume yours

obtuse quest
ashen bluff
obtuse quest
ashen bluff
#

yeah thats just all the info we have thus far

#

I dunno how earthquake bear works whats the wording there

obtuse quest
#

Using your tree generally means they get a copy of the nodes

ashen bluff
#

The EQ bear node says it uses the bears stats

#

doesn't say that <_< and cos its gonna benefit from your unique buffs to Hungerin shouldn't it make sense it uses your stats?

obtuse quest
#

THERE'S the info

#

There's your wombo.

#

You'll most likely be screwed by the Cooldown ngl

#

6 seconds is long.

ashen bluff
#

tree puts it down to 3

#

bigger Q is do you go archmage or max # of mages

obtuse quest
#

Battlehardened? That would make them also cast mortar which is currently known to be ass

ashen bluff
#

yeah but if the main point is to cast Hungerin what does it matter they're not on the same CD so they mortar inbetween

#

or well they are actaully, old ones 8s new 6 keep mixin that up

ashen bluff
obtuse quest
ashen bluff
#

Isolation is a lil nonbo w archmage and so is the general huge amount of projs you can get unless I go w the all can hit ST staff which I don't really like

obtuse quest
#

That's HS in a nutshell.

ashen bluff
#

tho the amount of projs you can get for ST w the staff is kinda insane

#

did minion kills trigger your on kill stuff in this game or not? chronicle of the damned alone might just make this like a fun lil clear build for early league

obtuse quest
#

Minion kills are minion kills, not your kills.

ashen bluff
#

ah rats makes sense tho
and the hungerin they cast would be their kills including any damned or other dot as well

ashen bluff
#

where's my gravebinds :(

#

+10 extra projs for mages castin hungering -> archmage would double that

winged flame
#

Rip got EHG again omegalul

#

They do love their cooldowns. Wait x seconds to do 1000 damage lizard_Lenny

ashen bluff
#

45+ souls w a 3s cd seems fine to me on paper, it's not gonna break anything but it'll be funny

winged flame
#

Exactly it will be funny but do nothing

ashen bluff
#

I dunno about that, some mana stacks and the numbers be gettin kinda cray cray

#

esp cos the knights are just kinda the automated part and you can self cast for more ST

#

playing around w damned numbers too you kinda just bridge the cd gap perfectly w the dot

winged flame
#

It might've been good or at least usable if it had no cooldown or have other things to it, it's just HS

ashen bluff
#

not breakin the meta sure, but not like you need much in this game to clear all

#

least it does something now unlike before

obtuse quest
#

You could make them super poison/ignite applicators now

#

HS is one of the better skills for ailment application

old hull
#

Huh, face in the middle of the sentence lol

#

I will slap some numbers in a spreadsheet, maybe when I get home today, just to see how much scaling we can get for minion HS

#

There are definitely a lot of scalars, but HS starts off from almost nothing

ashen bluff
#

poison tho

old hull
#

Poison is weak though, you're probably better off just using an ailment you can force on it, maybe bleed

#

Of course, if the unique staff doesn't apply to your minions, then ailment builds are dead anyway

ashen bluff
#

the reddit post says items should apply to it

old hull
#

Ah yeah, true

#

That opens up some options, then

ashen bluff
#

oh I forgot about soulfire

#

can do ignite without the node

old hull
#

I'll mainly see if I can get posses to actually deal damage

ashen bluff
#

marina's scalin?

old hull
#

Nah, that shouldn't affect HS from mages at all

#

More like int/vit stacking

#

It gets cubic scaling from int, kinda

#

Or quartic?

#

Increase, mana->flat, mana->multi, and pen scale with int

winged flame
old hull
#

Granted the two mana scaling ones don't scale much with int, and I guess actually the flat and pen are different types

#

This is why I need a spreadsheet, too many scalars lol

old hull
ashen bluff
ashen bluff
winged flame
#

What's scaling with mana exactly?

#

Oh never mind, I see the node in HS

ashen bluff
winged flame
#

aaah right right

ashen bluff
#

1k mana is what 50 flat dmg and 200% more dmg

winged flame
#

Should've known since I've played profane oblation before omegalul

old hull
#

Sadly all flat damage it gets from mana will just be necrotic, so it won't get the cold pen from scorn

#

But scorn + apogee is still the play, I think

winged flame
#

Revolution is new for me, never read the whole thing before actually Gregory

#

Damage is damage I suppose

old hull
#

And HS needs all it can get omegalulportal

old hull
#

Yeah, I think it should be pretty easy to hit 7 damned on your mages

ashen bluff
#

does that beat apogee

obtuse quest
#

Apogee without minions dying is pretty mid

old hull
#

It caps out at 140% pen, which is pretty good, but I'd have to run numbers to know if it beats apogee

ashen bluff
#

could add sac into the loop I guess to force that

winged flame
#

Could also use 1 zombie ring

ashen bluff
#

if mana stackin you kinda really want double phantoms

#

they + nihilis only ways to inc

old hull
#

Only thing that messes with it is you want to consistently have 3 minions exactly

ashen bluff
#

its so much more dmg but yeah pain in the ass to manage

old hull
#

It'll be super easy to manage as necro though

#

The usual issue is that you aren't scaling minions so they die to slight breezes

#

For hit/ailment HS, it might be ideal to have exactly 3 DKs, but might not be

#

For possess, archmage DK is definitely always better

old hull
#

Could run bone curse and the likes

#

Oh wait nevermind, the cooldown kinda ruins that

ashen bluff
#

yeah thats my next avenue as well

#

15 spirits per mage kinda bonkers

winged flame
#

Cursed

pastel pagoda
steady spade
#

hey guys

#

can someone please explain what is pros/cons of two builds: int and str abomination

#

i see some people use str stacking build and others use intel stacking build but im new to the build so cant spot that

#

thanks

wintry flame
#

uh str is better, you get all the benefits from int stacking regardless

wintry flame
obtuse quest
#

So Str is technically better as long as you have the gear for it

wintry flame
#

also in regards to the Skeletal Mage talks idk if Possess will be good without changes to it. It's pretty bad, even on a minion and getting so much pen I don't think will help. Most of the HS builds will want to either go ailment with Curse of Perseverance or crit with Lich's. Most unique items will probably still look at you regarding their unique effects. In most cases when a minion inherits your skill it just takes a copy of what you would cast, and scales with minion stuff after the fact. So things like Chronicle will likely proc of your kill, so you'll need a kill thresh like Bone Curse, but the ICD will limit it.

steady spade
#

thank you guys

winged flame
wintry flame
winged flame
#

Should have a lot of damage, the idols fits nicely since its maximum 564 increased DoT and 488 flat health (+bleed duration from weaver affix)

old hull
wintry flame
#

if it was like Time Rot or had some inherent scaling other than a poor flat scaling it could be goated. I mean but you could always do hybrid and pair with damned

muted mist
old hull
#

Looks like death knight hungering souls will be viable for low corruption, numberswise. Not clue how clear will feel, but should be quite a few skulls every ~1.5s. Single target seems garbo, but it's a meme build anyway

ashen bluff
#

hs is kinda solid early just doesn't scale, making DK's automate it should be a smooth early mono build, can mana stack to push it a little and then just swap to a mana stack lich I guess D:

winged flame
#

😂

wintry flame
#

😭😂 fair enough

tacit plinth
#

Dread did a AOD with the primordial gloves and it seems good enough ,dont think its uber viable but clear was fine

#

Most ailments builds i see are bleed ,is poison and frostbite likr not strong enough you can get a ton of bleed penetration I guess

obtuse quest
tacit plinth
#

Cool ty good to know

obtuse quest
#

Ignite is still decent on acolyte

#

So it's mostly bleed and ignite

wintry flame
#

Poison isn’t nearly as bad in Acolyte with access to poison overload & scaling for Rogues but it doesn’t scales as well as most builds. Poison excels in a very few niche cases.

tender ridge
#

Only other class I can really think of that can deliver on poison stacks dealing damage is scorpion

#

serpent's venom got nerfed pretty hard and none of the rogue poison builds are all that spectacular. I played a poison Hail of Arrows build, but that might as well have just been bleed HoA with a different color

wintry flame
#

Yeah, it’s pretty bad everywhere😭 even Heartseeker is a combination of bleed/poison

lost gale
#

Poison Overload singlehandedly saves poison for Acolyte

steady spade
#

is there a way to summon these plebs fast? or i need to do it manually

#

by placing 4 minions into skill bar, summon them - channel Abo, take them off?

wintry flame
#

yeah you skill swap to the needed minions do a summoning process then swap skills to the ones you use. Should only have to do it once a session, tho

steady spade
#

about Dread shade, do i need to buff it to my Abo often?

#

or its pernament buff

#

as I don't see the duration

vapid kindle
#

stays on until abom dies or you enter a new zone

#

(monolith is all considered one big zone except end of time and shattered road so same as zeckar said above, usually once per session)

steady spade
#

thank guys

sly forge
#

Abo gains more damage for each minion absorbed

steady spade
#

<@&1161418687471956101> cripto spammer

night hemlock
wintry flame
#

yeah

#

there's a limit now

steady spade
#

i see some people stacking high % endurance

#

is it just for better stats on Tyrano?

old hull
night hemlock
steady spade
#

ty guys

austere granite
#

hi, looks like they replaced ‘summon Volatile Zombie on potion use’ with ‘summon Bee on potion use’ ???

wintry flame
#

yes

obtuse quest
austere granite
#

ty 2 guys

green cedar
#

Anyone know this. Bone Curse, node. Cursed Ground, say it re-applies BC when enemies walk in to it? So its it only when they are outside and walk into it or will it also applie BC if the enemy alrady stand in it after the first cast?

obtuse quest
green cedar
#

Okay not that good then 🙂 But thx

echo shore
#

Any players dungeons ?

tender ridge
#

on the subject of bone curse, I really want them to somehow make the one-shot curse a viable build. 1-2 punch builds are fun. I'd even be fine with the single target being mediocre if it meant I could run around using Bone Curse as basically a slam

muted mist
tender ridge
#

it's just the node sucks and the scaling across the whole skill isn't enough to make up for how little damage it does

muted mist
# tender ridge it already has that in a node on the skill

Forgot that node added a cool down. I think a unique is probably required somehow for the balance to work out, but maybe a generic one would be sufficient if they buffed that node a bit.

I don't think it works with true sight glass, that would be another possible intervention point

old hull
#

imo a node shouldn't be totally worthless when not using it with one specific unique

night hemlock
pastel pagoda
#

zombieee

tall mural
#

That AoD fire support tho

ashen bluff
#

The true RF

tall mural
#

hopefully it also converts the subskills

muted mist
# tall mural hopefully it also converts the subskills

Incipient Decay states that Defiling Nova is never converted, but the existing conversions affect everything else to my knowledge. The minion nodes definitely convert which should be very interesting for minion army ignite builds

muted mist
# pastel pagoda zombieee

These boots, soulfire relic, Curse of Perseverence, and the new Skeletal Mage Death Blossom rework seem interesting.

obtuse quest
#

More ignite support for warlock? Oh boy!

sly forge
#

this is what I need to make flame wraith good

vale jacinth
#

It was missing qol so this will be a nice addition in that build

old hull
tender ridge
#

and like from a design intention standpoint, it's clearly meant to convert bone curse into a main-damage ability

old hull
#

Yeah, something on that level, which is pretty wild

tender ridge
#

it just sucks

old hull
#

Bone curse itself can proc SO many times that limiting it to a single 2.5x power proc is like a super self-nerf lol

tender ridge
#

there's even the triple damage warlock crits that would be fun to use with it

ashen bluff
sly forge
acoustic fable
#

21% chance to resurrect

pastel pagoda
autumn bough
#

any abomination mains?

#

ready to push 10k cor?

autumn bough
frail pebble
#

Anyone know what the current state of stygian coal is? Thinking I'd like to start 1.4 w/ a stygian build using the new weaver set amulet to further reward the whole stat stacking plan, but I keep seeing people talking about the item or skill being bugged

#

but noone ever seems to mention what is supposed to be broken lmao

autumn bough
#

main nerf is loss of death seal buff

#

not bugged

#

laddle was also nerfed

#

sorry not laddle blood rip

#

so it got a bunch of nerfs and mediocre now

frail pebble
#

tragic, but as long as it's viable through empowered timelines it's probably good enough to start farming up whatever strikes my fancy for a second or third build

autumn bough
forest gyro
#

Whats the meta on leveling acolytes before lvl 25?

crisp marlin
#

Rip Blood + Wandering Spirits; after you gain access to Chaos Bolts and Chthonic Fissure swap to those

muted mist
#

If I convert Volatile Zombies to fire, the Flammable Vitae node says 'poison chance from all sources is converted to ignite'. Does that convert the poison stacks from popping them with Chaos Bolts via the Volatile Kindling and Sudden Putrescence node?

old hull
muted mist
#

if so, the new Ash Wake boots should be great for zombie pop. Convert zombies to fire, use Ash Wake boots plus Dragonflame Edict plus Serpent's Milk. Though the latter two won't help while leveling which is mostly what I used that build for

#

Though with the Blood Specter fix to Sacrifice, bleed specters might be the meta leveling build now (though it takes a bit to come online relative to zombie pop)

obtuse quest
autumn bough
night hemlock
#

Thoughts on Bone Curse vs Infernal Shade for Abom?

obtuse quest
#

(Ideally you use both.)

night hemlock
#

What would you drop? Aura of Decay?

#

Tbf I imagine AoD is mostly useful when bossing

autumn bough
#

u snapshot infernal shade and unspect it

night hemlock
#

Didn't that get patched?

autumn bough
#

with abomination current full snapshot is put infernal shade+dread shade specced into 1 minion

#

unspec both, spec aod+dread shade but now dread shade on enemy

#

then you have abom with bone curse, aod pen , infernal shade and double dread shade

obtuse quest
#

Skill snapshot getting patched is the day self-buffs die in a ditch

autumn bough
#

hahah wdym

#

even without snapshot abom is giga broken

obtuse quest
#

Nah as in stuff like fissure snapshotting buffs the moment it casts and a lot of other skills do the same thing

arctic grotto
autumn bough
#

without snapshot its 52 sec uber kill, with snapshot 40s, crits for 36mil on uber from double strike, aut attacks range from 300-700k

#

with double t7 gear ofc it pushing way higher numbers i didnt bother testing

arctic grotto
arctic grotto
autumn bough
#

no, the gear is exactly what is linked under video

night hemlock
#

Some is intended, others not so much

wintry flame
autumn bough
rare glade
#

anyone know if the triggeres to get damned/ignite overload have to be a direct cast of a fire/necrotic spell or it can be a triggered skill?

muted mist
# autumn bough wont it fck up with item change?

Lich's Scorn specifies 'when you cast Dread Shade' and currently that snapshots for the duration of the dread shade, even if you change items, even if you unspec the skill. You can go to the arena, cast Infernal shades on the dummies, cast Dread Shade, and then head back to monos and it'll still keep the cold damage.

autumn bough
obtuse quest
wintry flame
distant scroll
#

Without abusing snapshotting though, you have to choose between 2 out of 3 of infernal shade, bone curse, and aura of decay

#

Im considering dropping aura of decay because I dont need it for clear, and for bosses, I feel like Im dying by standing so close to the bosses, so I might as well drop it and just bone curse from distance

arctic grotto
rich stag
#

I am exceptionally tanky on mine going max block.

distant scroll
#

Im using the strength stacking build and bastion of honour. About 6.5k ward and 6.7k armor. If theres something tankier I'd love to know about it

autumn bough
#

among acolyte builds infernal shade is more tanky it has 6k+ hp 10k ward and more armor, and health stacking poison chaos bolts. overall primalist and sentinels are more tanky but severaly lacking in damage

forest gyro
#

Any fire necro player could tell me what im missing? my damage feels slightly bad for early emp monos

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (78)

General:

▸ Health: 2,368, Regen: 42.85/s
▸ Mana: 104.65, Regen: 8/s
▸ Ward Retention: 96%, Regen: 83/s
▸ Attributes: 0 Str / 0 Dex / 26 Int / 0 Att / 15 Vit
▸ Resistances: 69% / 61% / 16% / 61% / 106% / 91% / 15%

Defenses:

▸ Endurance: 54%, Threshold: 474
▸ Armor Mitigation: 18% (493)
▸ Crit Avoidance: 100%

tender ridge
#

I tried to get fire minions to work but I couldn't do it

forest gyro
#

Like it's working

#

But slowly

crisp marlin
#

what are you trying to do damage with, exactly, in that build? flame wraiths?

#

flame wraith but does "work" IIRC, it's just not great compared to the really strong/meta options
people generally try to get 18-20 flame wraiths and use aberrant call
I'm not aware of any popular fire minion builds with golems or skeletons tbh, at least not where those skills are expected to deal damage.. maybe pyromancer skeletons?

tender ridge
#

Zeckar was talking about getting the pyre golem aura to a good spot

#

I couldn't make it work but I don't really play minion builds all that often on acolyte

wintry flame
#

any build isn't really fire in the end, lmao cold/necrotic/phys have the most support. With Pyre Golem, I was accumulating every source of flat for DoT/spells, including lich's. Then you would just run the new passive that heals your minions on death, resummon for skeles and just have to upkeep mages to get the damage buffs. You could scale their trees for damage as well as maximum and keep in wraiths, just would have to deal with dread shade since it won't cover all the minions likely.

arctic grotto
forest gyro
#

or aaron's, unsure

rich stag
#

ActionRPG is Aaron and I wouldn’t say he makes particularly good builds but they are builds you can enjoy in a more casual manner

autumn bough
#

ONLY MAXROLL BEST GUIDES

rich stag
#

They are better than Aaron’s builds, I’ll give then that much 😅

#

For someone who wants a guide though they do actually “guide” the end user

#

So for that purpose they are very good

muted mist
# forest gyro Any fire necro player could tell me what im missing? my damage feels slightly ba...

are your minions crit capped? I don't see very much increased minion crit chance on your build. You do have a ton of base crit but I only see the 100% increased crit chance from the tree. You may want to get the node for INT -> crit chance at the end of the necro tree, and then stack int; int also gives your minions flat health and increased damage. I only see ~200% increased minion fire damage, that feels a tad low (but I've been playing minion DoT lately). You also have very little flat damage, an axe with T7 brutality would give 48-59 minion flat melee and spell. Or if you're using the golem as pure util you could go of the Coven for spell and bow damage. I'm not sure if the additional flat would be worth the loss of the +skills. You also have zero pen that I see; try to get minion marked for death on an idol, with how many minions you have the uptime will be good vs a lot of stuff. Shared fire pen on weapon suffix is another option. I would consider ditching some of the passives for more max skeletons to get more stuff at the top of the tree, you could potentially benefit from the threshold bonuses of all 3 top necro passives.

forest gyro
#

while i read that, heres the version with last night's upgrade

#

got to 225

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (84)

General:

▸ Health: 2,737, Regen: 22.97/s
▸ Mana: 120.36, Regen: 8.32/s
▸ Ward Retention: 106%, Regen: 61/s
▸ Attributes: 13 Str / 0 Dex / 30 Int / 0 Att / 14 Vit
▸ Resistances: 62% / 65% / 45% / 100% / 100% / 122% / 29%

Defenses:

▸ Endurance: 60%, Threshold: 547
▸ Dodge Chance: 6% (162)
▸ Armor Mitigation: 24% (953)
▸ Crit Avoidance: 107%

forest gyro
#

(i did get the first of the 3 3 pointers at the end of necro tree)

#

i do have mark on death, and i fainly remember having some fire res lowering ...from somewhere....

#

Ive been looking for any good flat wand to put on my wand (+4 1lp or +3 2lp)

#

i never thought finding a death rattle would be this hard...

#

i guess i could push for +20 res blessing next

muted mist
# forest gyro got to 225

The biggest flat damage boost you're going to get is a good Lich's offhand, if you're willing to snapshot the Dread Shade for it (though you would need a minion that survives reliably for that to work). You can swap it and the Lich's gloves out after you snapshot. I realize it's cold damage but if you're mostly going crit multi anyway, that works on all flat damage.

forest gyro
#

Tonight's upgrade: 3LP OH (minion damage + 2 reses), 1 LP Wand (+32 bow/spelll flat, 1LP Deathrattle (Minion damage)

#

got to aby, damage still too low to be confy

acoustic fable
autumn bough
#

I forgot how good it is now

acoustic fable
#

well i tested right now with AOD u can kill it 1min 20 secs ish

#

thats half phys dmg

autumn bough
#

Wait you are playing same version with warlock apocalypse max cdr on veil?

acoustic fable
#

yeh just swap ghostflame

autumn bough
#

Okok ye

acoustic fable
#

but its very squishy

autumn bough
#

Well the idea is that you offscreen everything when not jn veil

#

You see mobs veil pop move on

acoustic fable
#

for mapping i would stay with ghostflame

#

but i hate swaping skills for bosses and map maybe i will trade chaos bolts for ghostflame

tender ridge
#

swapping skills for bosses makes a lot more sense in something like PoE where the opportunity cost is just a gem slot somewhere. having to relevel your skill before the boss is annoying

tender ridge
#

disabling the melee attack on Flay to make it into a spell is just straight bad right? you lose all the procs for chaos bolt/marrow shards, and just gain some range/direct cast synergies?

wintry flame
#

yeah and you lose even more skill tree nodes

tender ridge
#

yeah cuts off basically the whole left side of the tree

#

you still get the mana node

#

if wandering spirits were better this would be a pretty interesting node to consider with a Blood Eruption build

#

they are one of like a handful of spell-dots that do actually stack

obtuse quest
#

Not like a cast of it.

#

6 spirits every 4 seconds is pretty bad.

tender ridge
#

individual spirits do passable damage. the skill itself is relevant for longer than most spell-dots are in terms of progression

rare glade
#

Will aura of decay prco bleed overload if converted to physical?

obtuse quest
#

If you’re asking if keeping aod on will aod proc overloads: No. you did not use a skill.

rare glade
obtuse quest
#

Channels are not casts.

#

Overload only checks on pressing the button.

rare glade
#

ooooof that sucks. Would really like to do witch fire with ghost flame without pressing unpressing pressing

old hull
#

Well, 1 channel is 1 cast

#

Technically, you can keep the ghostflame button held/toggled on and just use evade or a skill to its left to force a new cast

#

Since it checks overload conditions at the start of casting only

gilded sky
#

interesting items

gilded sky
#

amazing class, 10/10 would blow myself up again

gilded sky
#

damage sucks tbh

zenith swallow
#

whats the traversal skill for lich?

gilded sky
#

interesting how this presentation presents lich as best option lol

tender ridge
#

it doesn't tho, it just puts it in the middle is all

tender ridge
#

if you're using reaper form, Reap shares a CD with traversal skills if you don't take the node that stops that

gilded sky
tender ridge
#

why not? Flay is better served as actual damage and making it traversal removes that. Can't use Profane Veil, skeleton mage could maybe be in a niche build, fissure is locked to warlock

zenith swallow
#

does anyone here have a good build guide for lich?

tender ridge
#

do you have a specific skill you want to use, or just something general?

zenith swallow
#

this is my first acolyte

tender ridge
#

Mana Flay is good. it's a melee playstyle

zenith swallow
#

i love melee

#

ive done bladedancer, spellblade, void knight

tender ridge
#

you'll probably like that then

#

all of the damage is coming from spell procs, but it plays like other melee builds since you gotta hit stuff with flay to get the procs

#

if you're looking for starter builds for the season, you might need something else. mana flay is pretty gear reliant

zenith swallow
#

i have 4m gold irght now

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is that enough

tender ridge
#

dunno I don't play merchant

zenith swallow
#

is attack speed good on lich?

#

for melee

tender ridge
#

yes

zenith swallow
#

i have these from when i was using my bladedancer

#

is this good?

tender ridge
#

Those would be good, yeah. That a look at that guide

#

They might not be identical, but the boots are what you want anyway

sand turret
gilded sky
#

what am I supposed to pick to make use of this one? two above?

tender ridge
#

it has a duration naturally, things generally just die before you reach that duration

#

you could take the fall-off nodes but you'll lose a bit of power doing that. especially if you take the last one that gives it a CD

gilded sky
#

honestly I don't get it

#

I tried 1 self-bleed and it rekt me for good

#

and here game offers you not 1 self-bleed but whole two

#

am I supposed to outward it or something

tender ridge
#

I don't follow

#

are you trying to play bleed warlock or something and dying to self damage?

tender ridge
#

do you have % current health drain without any recovery

gilded sky
#

year ago I only played blade dancer mostly, and never acolyte

#

so my questions are not really smartest

tender ridge
#

because self afflicted bleeds shouldn't ever do enough damage to kill you

gilded sky
#

it's not too apparent what supposed to counter it

#

well, aside items

tender ridge
#

I mean, items. leech can help if you're playing a hit based build

#

get something like exsanguinous and just convert your life to ward

gilded sky
#

passive trees are super confusing

#

like this one
why is it after a node that unleeches the leech, what's the point

tender ridge
#

because you still have the leech stat, it just functions differently

gilded sky
#

so, there's enough nodes that self-bleed or drain health, but then there's unleech?

#

what the game wants one to do then

#

I don't think I'm supposed to use rip blood and spam it all day

tender ridge
#

i told you a way to fix it if you're not healing naturally, items. The game isn't 100% your passive tree

gilded sky
tender ridge
#

Exsanguinous, Shroud of Obscurity, Last Steps of the Living, and the experimental gloves affix all convert your health to ward

#

so it doesn't matter that you're draining life and not leeching, because your life is converted into a ward bar instead. you actively want to have a low current health because it means more ward generation. your bleeds shouldn't kill you then

gilded sky
#

nay is nay then

tender ridge
#

there's some things that can help offset it, but generally your build needs to be around your passives, skills, and gear all together as a whole

#

if you're gonna use some kind of self damage you need recovery to offset it. leech is the easiest to access on lich. health regen is another option but you'd need a bunch. the ward conversion items are also a great choice if you want to stay at low-life all the time

gilded sky
#

equipped unique 2h instead of 1h+unique book
damage increased by factor of few
nice gameplay

#

I never seen this one before actually

#

honestly this is even more confusing
like, when does it? until when?

tender ridge
#

always

#

you will constantly be losing 3% of your current health
you will constantly be gaining 3% of your missing health

#

it converts your health to ward. the more ward retention you have, the higher the ward will go

gilded sky
#

so it should be saying "up until your ward retention" right?

tender ridge
#

no

gilded sky
#

I should've been dead by the time I'm writing this

#

and yet nothing is drained

tender ridge
#

it can't kill you

#

it drains current health, not max

gilded sky
#

it literally not moving

tender ridge
#

you're in town

#

your health doesn't change in town

#

you also have 9 health regen per second. that's going to offset some of the health drain when you leave

#

you'll continue to lose health until the drain equalizes with your health regen

gilded sky
#

ah

#

so it's so literaly

#

thank you thank you

tender ridge
#

i don't get why cthonic fissure has such a low ADE. is it because of the self-torment node and they wanted to play it safe or something

muted mist
# tender ridge i don't get why cthonic fissure has such a low ADE. is it because of the self-to...

It has a very high ADE per cast, if you add together the impact damage, the fissure per second damage, the impact damage from spirits, and the damage over time from torment. 300% ADE per second just from the over time components is not bad for a fire and forget spell that expects you to be doing other things while it ticks in the background. Like everything else, it's the more damage multipliers that make or break it, and those are all associated with Torment, for better or worse.

tender ridge
#

iirc it actually has more direct damage multipliers than torment specific ones

obtuse quest
gilded sky
#

gods of random have weird sense of humour

#

guess I can pump it higher than that

hardy swift
#

Flay is gdlk

gilded sky
night hemlock
#

All Ward is limited by Ward Retention

#

Also you drain a % of your current Health per second, not max

#

So it will tend towards 0 but never reach it

gilded sky
#

sorry for confusion

gilded sky
#

does anyone know if red feather chest is bis for my lich?

zenith swallow
#

hey guys im new to acolyte and im doing lich. do I do both necrotic and cold damage?

#

im going to do flay

gilded sky
gilded sky
zenith swallow
gilded sky
#

like, I figured out I don't need manual curses, you might like the flavour of bone curse or plague one

#

like, I personally don't see why I should deal multi element

#

not because I have two bleed axes, but because I feel it's kinda easier to just bump single +damage

#

especially since acolyte skills are VERY generous about conversion nodes

#

I think every other skills has at least 1, so you can line them up to physical, poison, nectoric, cold

#

exception is harvest poison, but it's there just for +damage node so who cares

#

even decay aura has conversion to physical lol

#

I think it all depends on your preference and lucky gear piece you naturally setup whole build around

#

not everyone is lucky for two bleed axes and stuff like this

#

so in different circumstance I could've opted for something else

#

on other hand, since I never tested this on Lagon, might occur that I'm bullshitting you

#

as you know Lagon is quite a wall

zenith swallow
#

should i get soul ripper to convert my flay to necrotic damage?

hollow flint
#

Depends on what build you are going for. Personally I enjoy phys most

zenith swallow
#

also since im doing melee build is siphon and shattered chains good?

#

like i would on a shadow cascade bladedancer

gilded sky
#

I would answer if I remembered what those names correspond to

gilded sky
zenith swallow
#

since im doing melee on my lich is shattered chains and siphon of anguish good?

vapid kindle
#

the most popular lich build (the mana stacking flay) plays in melee range but deals almost entirely spell damage. so doom combo does nothing to help you even though you are using melee abilities. there is another build that doesn’t proc the spells and just does melee flay/harvest, and for that one you would want doom for sure

zenith swallow
#

and whats a good way to raise my health leech? im not doing very much with the lich passive

#

for 1%

vapid kindle
#

dex is good for the melee build as it gives you flat melee but if you are playing spell version then only int really matters. on melee version you still want int for increased dmg and pen but i believe dex is slightly higher prio. for leech there is accursed feast node which gives you a ton of leech but has increased leech rate which can be bad. there is also ageless ascetic node which is really nice and gives you 5%. melee version you will have siphon for a bit more too

zenith swallow
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (83) / Warlock (10)

General:

▸ Health: 6,203, Regen: 0/s
▸ Mana: 2,065.92, Regen: 27.28/s
▸ Ward Retention: 232%, Regen: 0/s
▸ Attributes: 22 Str / 15 Dex / 116 Int / 15 Att / 26 Vit
▸ Resistances: 79% / 79% / 91% / 78% / 78% / 144% / 104%

Defenses:

▸ Endurance: 55%, Threshold: 2,593
▸ Dodge Chance: 3% (82)
▸ Armor Mitigation: 44% (2,574)

zenith swallow
#

is this melee version or spell

zenith swallow
vapid kindle
#

this is spell, you play in melee range but most of ur damage comes from chaos bolt and marrow shards which are spells

zenith swallow
#

oh ok

zenith swallow
vapid kindle
#

now they don’t even need to be on your skill bar they get procced by flay so you can use transplant for mobility and death seal for a panic button

#

but you still spec them

zenith swallow
#

and 100% crit for marrow shards

#

got it

vapid kindle
#

yeah

zenith swallow
#

i have this

#

what should i slam on it

zenith swallow
#

is this a good node?

gilded sky
#

:DDDDDDDDDDDDDDDD

gilded sky
zenith swallow
obtuse quest
# zenith swallow is this a good node?

Almost every lich build puts at least 1 point in for the stats it gives(6% more healtth and 2% max health to endu threshold), past that it's build-dependant

gilded sky
zenith swallow
tacit plinth
#

If corrupted form wasn't bugged it would be insane since its not increase and more health ,anyway the capping its annoying and the bug infuriating but I like it for mapping

gilded sky
vapid kindle
gilded sky
tacit plinth
#

Yeah but it doesn't work cause its bugged

vapid kindle
#

there are probably scenarios where it’s not EHP positive but in the vast majority of cases it is EHP positive, if not by a huge amount

tacit plinth
#

Even mastery makes no sense since I wanna be full hp not low

#

But 30% more health it's insane not same as 30% increase

vapid kindle
tacit plinth
#

Ward cap aint great for me either ,idk lich tree and skills builds bugged is very disappointing but this is the most fun build I have played since static orb so I can look past all the bugs and weaker passives

vapid kindle
#

i mean it’s kinda annoying but it’s an ok price to pay for the ehp increase and perma overleech

tacit plinth
#

Vk passives are great to the point i am like man I wish we got more passives someday in lich i feel like they are weaker cause not as good if that makes any sense of course bugs are definitely giving .e some bias

tacit plinth
#

Many rofl

vapid kindle
#

lich has really good passives imo, the -elemental res is kinda stupid but there’s lots of really good nodes

tacit plinth
#

Corrupted form for once its bugged so it says you count as lowlife you don't

vapid kindle
#

though not as good as beastmaster and probably not as good as vk i’ll give you that

tacit plinth
#

So all the low lich tech is pointless cause I want to leech to 100

vapid kindle
#

and some more crit would be nice lich is pretty starved for actual crit in passives tbh

tacit plinth
#

Death seal gets bugged very often you start game and you have to take it out of skill bar and put it back or doesn't work

tacit plinth
#

If army of skin or traitor tongue gets touched lpl in balance I am farming that stuff nonstop before new season

vapid kindle
#

army of skin is for sure getting nerfed and probably traitor but idk if it will be lpl

tacit plinth
#

Idk coal lich not getting proper scalers and the skill it uses many nodes dont impact it completely the beams so you loose damage

#

I would lpl maybe lower something thing is traitor is best dagger by a long shot idk just nerf lpl

vapid kindle
tacit plinth
#

I had some daggers that are insane but missing the shred was rough for me ,but yeah I feel like every Mastery should have some flat and increase crit on it

vapid kindle
#

if they nerf traitors flat crit it’s gonna get rough out here for sure

fleet reef
#

theres no way traitors doesnt get nerfed in some way.

zenith swallow
#

is t7 mana better than t7 necrotic damage with the deadly plot node

tacit plinth
zenith swallow
#

whats a good belt to wear for spell flay lich?

night hemlock
#

Immolator or Brewmaster I would say

#

Orian is another option too

tender ridge
#

brewmaster's buckle with one or two life mods is a solid choice for most builds if you don't know exactly what you want

peak flare
#

Question: the tooltip of the node Revolution inside Chaos Bolt says it gives your minions +1 flat spell damage per 20 max mana (which is 5% of your mana), but when you hover the buff it says "20% of caster's mana" which is 4 times more than the tooltip. Which one is correct?

old hull
forest gyro
stuck owlBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (21) / Necromancer (90)

General:

▸ Health: 3,219, Regen: 25.41/s
▸ Mana: 111.44, Regen: 8/s
▸ Ward Retention: 172%, Regen: 145/s
▸ Attributes: 13 Str / 8 Dex / 57 Int / 0 Att / 38 Vit
▸ Resistances: 82% / 119% / 153% / 85% / 82% / 200% / 98%

Defenses:

▸ Endurance: 54%, Threshold: 644
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 44% (2,575)

forest gyro
#

Dont think this character is brink/uber viable? Not before a lot of farming?