#💀┃acolyte

1 messages · Page 77 of 1

vapid kindle
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terek

charred ridge
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it's a ton of ppl who play a game for 30 minutes

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oh ye terek

arctic oar
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that was with that cracked divebomb tech that got patched real quick

charred ridge
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i was thinking it doesnt sound like trikster to be doing that kind of stuff

arctic oar
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then they gave infinite shroud stacks lol

charred ridge
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i mean

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where can you find the boots

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i can do it on lich rq

vapid kindle
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first area

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theres a cave

arctic oar
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you can probably afk it with lich lol

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leave a weight on Q

charred ridge
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i'll be real the one thing im worried about is having no goddamn movement speed

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god

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i hate being slow

vapid kindle
arctic oar
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I can't find anything, I don't see it having been done at least on yt

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and idk how to search on bilibili

charred ridge
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oh you mean like you think LESS than 25% of ppl make it to empowered?

vapid kindle
arctic oar
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100%

vapid kindle
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nah it’s more than that but it takes more than 30 to get to emp if you’re not on an alt

charred ridge
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oh yeah i meant more*

vapid kindle
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mike said it was more than 25% and i have no reason to not believe that

arctic oar
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yo I didn't know profane veil clocks 2mins with ethical gear

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whaa

charred ridge
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no what i meant is

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i feel like the stat should be low

vapid kindle
charred ridge
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cause it's so many players who just buy a game and don't play it

arctic oar
charred ridge
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i'm impressed if more than 25% of ppl make it to empowered

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that means less than 3 in 4 ppl think the game is wack

arctic oar
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oh my god

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that'll take a moment to recover from

charred ridge
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LOL

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you're welcome

vapid kindle
# arctic oar I'm shocked

it’s not the best mapping but it’s giga damage and you’re invuln like half the time

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it’s got some pretty wild multipliers

lost gale
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the mapping profane veil is apocalypse zombies 😛

hybrid onyx
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btw, by fixing troves, what do you guys mean? Remove troves as a way to target farm?

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or add more ways to target farm?

arctic oar
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Okay misha uses VERY ethical gear

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1lp blood mage 1lp twisted heart

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this can easily be pushed to 1:30

charred ridge
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ye misha doesnt really push kill times

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she likes being tanky

lost gale
vapid kindle
charred ridge
arctic oar
vapid kindle
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they can nerf it or buff other echoes or nerf of buff imprints or whatever

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my armchair game dev is to buff other echoes and change imprint trigger mechanisms but

arctic oar
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beast

vapid kindle
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that HoA build is so nice

hybrid onyx
# charred ridge mostly that?

well i would assume, but then it becomes a matter of balance. how to add more ways to do something that all is equal

vapid kindle
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like actually being able to facetank uber as a mm is wild

charred ridge
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doesnt have to be all equal

vapid kindle
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as long as it’s within a reasonable enough range

arctic oar
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I'll be honest it could be the most giga build in existence

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I am not farming a hydra bow

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I value my sanity

vapid kindle
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you don’t need it

charred ridge
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i mean we don't need other woven echoes to do the same thing as troves

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we need new things to farm that would come from other woven echoes

vapid kindle
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uber was pretty easy last season without prims

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on HoA

charred ridge
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that could partly substitute what we get from troves

hybrid onyx
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i know, but what i am saying is that rn we have something that we can control. you farm mats to be able to spam troves. and tbh that feels good. so something replacing that has to offer the same control i feel like, i am bad at explaining so maybe my point doesnt come across.

charred ridge
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like new crafting mats

hybrid onyx
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i get that!

arctic oar
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trying to think of another decent prim slot for it

charred ridge
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troves give crafting bases, what if we had new ways to craft them

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type thing

hybrid onyx
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i agree having 1 thing being the thing you do is not nessesarly good.

vapid kindle
hybrid onyx
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yeah, that makes sense.

charred ridge
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do i have to make a new char to get cursed veteran boots?

vapid kindle
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i don’t think so

charred ridge
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i cant get to the starting area

arctic oar
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heartseeker helm mandatory

charred ridge
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theres a wall here

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can someone make a new char rq and port me there xdd

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or maybe the opposite i make a new char and get ported out idk

vapid kindle
charred ridge
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either way

vapid kindle
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level of hoa prob

arctic oar
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(idk where you even are there lol)

vapid kindle
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i’m making dinner rn sorry lol

charred ridge
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nah i know where the place is but i cant get to it

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there's no waypoint

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and im blocked by a wall

charred ridge
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damn

arctic oar
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oh wow really

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when do you become uneligible

charred ridge
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i guess as soon as you reach the first waypoint

old hull
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Yeah, as soon as you reach the Keeper's Camp

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I mean, technically if you have a friend make a new char, you can warp to them

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but that's kinda janky

charred ridge
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nobody in-game? 😂

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i mean i can make it to the keeper's camp i guess im just so lazy

arctic oar
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no I'm not even on a pc with LE installed 😭

lost gale
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you're all good at this shit, try to cook something that can actually exploit this thing https://www.lastepochtools.com/planner/Bap2GEaQ
9 or 10 max shades, +15 flat cold per infernal shade on dread shade & 2% cold pen per Int.

I can't work out what to actually do with it.

stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Acolyte (20) / Necromancer (46) / Lich (28)

General:

▾ Health: 1,613, Regen: 20/s
▾ Mana: 129.51, Regen: 10.48/s
▾ Ward Retention: 192%, Regen: 10/s
▾ Attributes: 2 Str / 3 Dex / 59 Int / 2 Att / 20 Vit
▾ Resistances: -8% / -8% / -8% / 4% / 0% / 76% / 48%

Defenses:

▾ Endurance: 20%, Threshold: 323
▾ Dodge Chance: 6% (182)
▾ Armor Mitigation: 5% (111)

vapid kindle
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necro is probably the class i feel least confident cooking with

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what necro minion is actually good as cold

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potentially you want apogee here over ladle right

charred ridge
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cursed boots dont seem free but seems pretty doable just unbearably slow

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but also my game is lagging idk whats up with that

lost gale
charred ridge
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reallymakesyouthink

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i thought i was doing no damage but after looking at the footage i guess i was just standing in the laser?

old hull
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Also wouldn't need to be a cold minion, just adding tons of flat cold anyway

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(of course, better if so)

vapid kindle
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the only cold spell necro has access to is like, marrow shards?

old hull
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Chaos bolts is half

vapid kindle
charred ridge
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is it for real?

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i was verifying my game files but if that's just how the game is, cursed boots kill is not for 1.3 lol

lost gale
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can't really do marrow shards anyway, for it to deal good damage it has to consume minions afaik and that won't play nicely with trying to snapshot an 8 or 9 infernal shade up dread shade on something

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same reason you can't just use dread shade on enemy

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you want it to be an 8/9 attached infernal shades dread shade or there's not much point

vapid kindle
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i feel like it makes more sense giving it to a minion but idk

vapid kindle
charred ridge
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bruh

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when was the patch

lost gale
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it gets tons of hp even without being specialised

old hull
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idk haven't played after either

charred ridge
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maybe need to restart steam for the hotfix

vapid kindle
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wasn’t there a patch yesterday

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i haven’t been on td or yesterday i don’t think

old hull
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Yeah, that one seemingly definitely did cause problems, just not sure if this one fixed it

vapid kindle
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does necro have a bee idol?

old hull
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No zom-bees yet

vapid kindle
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ig you could do potion belt for frozen vengeance value if you went that route

old hull
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Cycle of putrescence handles it as well

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much better, really

vapid kindle
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honestly i’m kinda at a loss here ik how to cook minions on primalist but i’m trash at it on necro

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i feel like there’s probably an angle with cycle looping blood tether somehow but i kinda got stuck trying to figure it out

rich stag
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To be fair Necro minions are kinda ass for the most part.

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You have so few options to make a competitive minion build.

vapid kindle
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nah they’re just boring

rich stag
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I mean, they’re both.

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They’re boring a severely lacking

old hull
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Plenty of options for viable builds though

vapid kindle
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only regular skeletons and bone golems are bad tbh

lost gale
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skelly mages kinda mid

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don't play nicely with others given that mana stacking is useless for every other minion

rich stag
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Mage, Rogues, Warriors, Death Knights, even Wraiths are pretty bad

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Golem is bad

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Zombies are bad

lost gale
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zombies aren't bad

vapid kindle
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nor are mages

lost gale
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they're annoying, you gotta blow them up manually for good results

vapid kindle
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nor are wraiths

rich stag
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They’re less bad but they still aren’t great.

lost gale
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wraiths are sick, but they're like anti-QoL

vapid kindle
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what’s your standard for great

old hull
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Golem was fine last I played it, too

rich stag
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Okay, what do you consider as “fine”?

old hull
lost gale
old hull
rich stag
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For me if a build can’t do all content it’s not great.

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I would count Uber personally

lost gale
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poison rogues are pretty good, or so I hear

vapid kindle
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wraiths and mages can do uber, so can zombies

old hull
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That's fine, you'll just find yourself very build limited then

old hull
rich stag
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They’re a whole other level of bad, that’s for sure XD

old hull
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I guess the warriors now have a use as sac fodder, but that hardly counts

grand lily
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I CAN NOT seem to get Red Ring Of Atlaria To drop and im about to go crazy!

old hull
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at least they aren't on the level of bone minion omegalulportal

grand lily
lost gale
rich stag
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Keep running prophecies and you’ll fine plenty in time.

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FrozenSentinel has great content on CoF if you need some help.

old hull
rich stag
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I should also note btw I play HC so that’s another reason I find some builds worse than others.

old hull
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Yeah, does indeed change things

lost gale
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sacrifice has pretty not terrible multipliers really

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should be possible to make it good

vapid kindle
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if your bar is “good at killing uber in HC” there’s like 5 good builds in the game

rich stag
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I’m not talking about HC specifically, but it will obviously skew my view of things. Hence why I mentioned it.

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I still stand by what I said from a SC perspective. Acolyte minions leave a lot to be desired.

vapid kindle
rich stag
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Sacrifice is good

vapid kindle
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if they fix abom sacrifice i think there’s a really big angle there

rich stag
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Mages sacrifice build is also good

coarse hinge
vapid kindle
coarse hinge
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For minor bosses it is also fast single target spamming transplant

void steppe
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Can you send your abomination build please.
Stationary wraithlord is making me mad (and especially the dive bombing by rift beast)

north lance
stuck owlBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.1

Class:

Acolyte (30) / Necromancer (83)

General:

▾ Health: 4,072, Regen: 30/s
▾ Mana: 188.51, Regen: 11.2/s
▾ Ward Retention: 429%, Regen: 20/s
▾ Attributes: 163 Str / 19 Dex / 163 Int / 19 Att / 39 Vit
▾ Resistances: 95% / 85% / 85% / 85% / 73% / 132% / 132%

Defenses:

▾ Endurance: 41%, Threshold: 814
▾ Dodge Chance: 4% (106)
▾ Armor Mitigation: 74% (7,971)
▾ Block Chance: 177%, Mitigation: 46% (1,724)

void steppe
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Was avoiding abom because it looks..... Well, like an abomination 😂. But my chronic skill issue may require its help

north lance
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They do sell mtx for Abom, but it only looks slightly better, not as cute as the bone golem

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The mtx for Dread Shade is also a significant help if you use the default skill and buff targeting someone

rich stag
north lance
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@mint sluice have it but maybe need slam another

mint sluice
north lance
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Finding its 3lp is harder than me getting 3lp World Splitters

brave hearth
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Theres some slight snapshotting you can do for Uber too to make it easier but of course every attempt means hitting an arena to level skills before the next attempt

orchid anchor
brave hearth
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For monos you can just run full DR and damage doesn't matter it's so overkill with abom even at 2k corruption

brave hearth
north lance
white robin
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my abomination build was going well but recently it has stopped eating minions while in combat, is this a widely known issue? by recently i mean as of specializing the ability and equipping some skills to it, none of which should affect the times when it eats other minions (as it does eat the wraiths just fine while out of combat)

brisk elk
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does grim tide node on cthonic fissure (crit dmg scaling for ailments applied by cthonic rift) work for torment if it isn't applied by cthonic rift? I assume not, but torment is tied to cthonic as a skill so idk

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working on a wheel build is why i ask

charred ridge
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no

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that's the reason why soul feast applying torment (from wheel) is so shit

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it doesn't get all the chthonic fissure multipliers

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can still use wheel on a torment build, just have to apply torment from fissure

brisk elk
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yeah so for a wheel build you would want to scale like

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ailment damage

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or something

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instead of torment

charred ridge
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wdym

brisk elk
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well i guess if you had a lot of cast speed the self curse for flat spell dmg isnt bad

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and the torment still clears packs

brisk elk
charred ridge
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so playing the self torment

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i dont really see why you would want to use wheel with self torment

brisk elk
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bc everytime you cast soul feast you torment yourself

charred ridge
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the only build i've seen that does self torment is the profane veil stuff

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well

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ok that's not what i meant

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are you trying to use soul feast like a pseudo rip blood?

brisk elk
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not sure just thinking about ideas

charred ridge
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i dont think combining self-hit fissure & soul feast is a good idea

brisk elk
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yeah doesnt seem like it

charred ridge
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the spirits are going to be doing most of the buffing, spamming soul feast on top is probably just a waste of time

brisk elk
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i mean its almost as much spell dmg as rip blood but yeah

charred ridge
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soul feast itself is also not going to kill anything

brisk elk
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yeah seems a lot better to go damned or bleed soul feast or something

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i just like the idea of offscreening stuff without aiming

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just by spamming soul feast

charred ridge
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well

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just traditional fissure does that

old hull
charred ridge
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Spirits now target you instead of enemies, and whenever you are Tormented or Torment's duration on you is refreshed, you gain additional spell damage

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doesn't say "whenever you are tormented by spirits"

old hull
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Seems like it would have been perfect synergy

north lance
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drop than 15 times today, hope about 3lp Gregory

wide brook
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idk what to spend point on

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does it even affect the abomination?

north lance
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I was farming for an axe, but ended up getting a sword instead omegalul

brave hearth
# wide brook idk what to spend point on

What level are you? No it does not, you should have bone curse and aura of decay. The only other summon that matters is skeleton just so you can control that skeletons you summon, and as skeletons

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Nothing about the summons specs affect abom really. Technically health does but that doesn't really matter for abom

grand lily
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Can you play Mana Flay lich without Seed of Ekkidrasil and Nihilis? I am playing Harvest Flay right now and struggling with 300 corruption bosses to get to uber Aberoth but i have everything but those two items

rich stag
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If you're struggling with 300c you're nowhere near ready for Uberoth

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But I personally wouldn't play without those items no

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I'd use a Harvest Flay setup instead

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They're not required though to make it work

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How much mana do you have?

orchid anchor
grand lily
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im not playing mana flay yet I am just looking into it because i have the last two Timelines ready to kill the Harbingers but they just keep wrecking me. Whats the best way to post my build?

charred ridge
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well you'll want to slam your gear first of all

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use the nemesis

north lance
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reroll times đŸ„č

fallen rose
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Doesn’t it make sense to reroll first? I guess if you run out of FP you just slam it and keep rerolling?

charred ridge
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there's a variety of situations where it's best to reroll before or after

north lance
north lance
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+4 Reaper Form on 3lp armor isn't practical when t7 % mana gives better returns than flat mana heavybreathing

coarse hinge
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Was sitting here looking for a way to get better area clear on lower corruption... found bone nova on sacrifice, getting close to wide 🙂

void steppe
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do i need a two handed axe to combine with this or i can use any weapon?

and how do i target farm foe that?

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would this one be good?

deep bane
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Hello guys, when no Coast appears, do you reset the timeline or open the echoes until you find a Coast?

quaint turret
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whats should be my target corruption level to be farming multi exalted items? is 500 good or 700-1000 or higher?

pearl snow
pearl snow
void steppe
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main dps by skeletal mages and archers

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and flame wraiths

lost gale
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flame wraiths are considerably stronger than mages/archers afaik

void steppe
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minion spell dmg boosts flame wraiths right?

void steppe
old hull
lost gale
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compared to most ranged minions they cast very quickly

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and they have decent damage effectiveness

fleet reef
void steppe
fleet reef
void steppe
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I'm at one of lv 90 monoliths (can't remember name, the top right one before the last monolith). Mission is to defeat harbinger at 125 corruption. The option to draw out harbinger is greyed out at 118 rn. There's a shrine of eterra or whatever echo that says reset timeline but lose corruption in the process

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Defeating the timeline boss at 900 stability does nothing, just resets stability

old hull
void steppe
rich stag
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Eventually you’ll see more Shades than you can farm Gazes 😂

void steppe
obtuse quest
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Well, it uses lone watcher, so maybe

void steppe
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yeah i already dumped zombos for dread shade aoe buffing my skellie mages,archers, and wraiths before coming across the build

void steppe
lost gale
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dragonflame edict is pretty terrible unfortunately

slim niche
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hmm, interesting, you can play bleed whiplock if you convert your fissure to physical and are using spine of malatros.. with malatros, your whips will inherit the physical from fissure tree, and also the scaling from that gives you spell damage from ignite is converted to bleed

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idk bleed seems to be more available stat on gear, so propably can scale damage quite nice

lost gale
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fissure scales with bleed but the whips dont convert to phys

slim niche
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no but you dont need them to, they scale mainly from the ignite to spelldamage node, and if you convert fissure to bleed that gets converted to bleed -> damage

obtuse quest
obtuse quest
slim niche
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yeah I am just testing it, hit like 20k something on dummy w/o bleed, with bleeds 100k 😄

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*bleedchance

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so it clearly works, this .. whats ya call it.. fissure of wrath node

slim niche
pearl snow
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I think from my testing it ends up being roughly a wash in endgame damage

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Whether you go bleed or straight ignite

slim niche
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because we have bleed on gloves, belt etc

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plus then there is the additional scaling of bleed is better

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i mean we have those gloves that give you 40-50% of your total added critmulti as penetration for bleed

obtuse quest
old hull
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The damage comes from hits though, you'd be destroying your crit damage with salt the wound

pearl snow
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Bleed pen is meh on Whip

old hull
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Not to mention splitting types, dealing fire hit + phys DOT

pearl snow
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Maybe if your cook is straight Phys DoT but I doubt flame whip is the route for highest stacks thee

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CB just goes way to hard

slim niche
pearl snow
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For whip its kinda like:
ignite is intended scales well everywhere
Poison convert has some crit synergy at the result of way less chances to increase your flat dmg
Bleed chance has a lot of sources for flat dmg but they all take away from prefixes you’d want like crit or vit or int etc already

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And you really want to crit every hit

void steppe
obtuse quest
lost gale
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but if you add up all your bonuses from int, affixes, passives etc then they work like that

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like 100 int = 400% increased for most minions, +360% minion damage from three T7 inc minion damage affixes, +200% minion fire damage from dragonflame edict = 960% increased fire damage for minions

void steppe
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in these tags, if i have "spell/fire dmg + X% " on equipment, it wont increase the dmg of minion unless it had the affix minion spell dmg?

arctic moat
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yes, it specifically has to be minion damage - unless a skill or its nodes states otherwise. Sentinel and rogue has a bunch of minion skills that scales with equipped weapon, its melee stats or bow attack bonuses, for example. i think Acolyte has no such skill - everything is just minion damage. could add some curses to help them instead.

lost gale
# void steppe in these tags, if i have "spell/fire dmg + X% " on equipment, it wont increase t...

I'm not sure whether you mean "will increased fire damage increase the fire damage of my fire minions" to which the answer is no, only minion affixes affect minions unless explicitly stated otherwise (eg lethal concentration spear explicitly allows your increased poison damage to affect your skeleton rogues.)

or

"will minion fire damage only increase the fire damage of minions if they have the fire tag" and I think the answer to that is also no, even if your minions don't have the tag for a particular element but they still deal it (eg dread shade flat necrotic damage added to non-necrotic minions) they will still benefit from increased minion necrotic damage affixes

void steppe
north lance
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14 times, trolling me 😭

lost gale
north lance
void steppe
tender ridge
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anyone got ideas on what I should use this for? made it for a meme build and figure its best use is likely some kind of warlock/lich shenanigans

tender ridge
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is this the hellfire one

lost gale
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yes

tender ridge
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ahhhh the zombies make shades

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I was wondering how you get extra shades with the 3s cd

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that's pretty slick

lost gale
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yeah zombies bypass the CD and save you mana

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when everything lines up* the damage is insane.

*what you need to happen is:-

  1. have a dread shade on an enemy.
  2. zombie detonates spawning a blaze shade & corpse parasites
  3. triggers sacrifice/flickering shadows to boost the damage of the infernal/blaze shades
  4. you recast dread shade after 2s to refresh the blaze shade twice

and you hope the shades spawn in a useful location.

It's not really that RNG, but it's a lot to keep track of.

tender ridge
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meanwhile cthonic fissure's direct damage component: "You'll get a total of 600% more and you'll like it"

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and that's assuming you have two hitting the same target

lost gale
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I don't think you can really do that with the spellDOT component because overlapping fissures cause the older one to be deleted after a second

tender ridge
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you can if you're careful about not actually overlapping them

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the double fissure node in the top left of the tree is also able to deal damage with both fissures simultaneously

lost gale
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like a big enemy can be standing on both?

tender ridge
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yeah most big bosses are able to stand on both

lost gale
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or you cast it right on top of someone and they're in the middle of them?

tender ridge
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yup

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works the same with sunderer's domain but you have to aim those

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OGaF puts the junction directly at your feet, so you just stand underneath whatever it is you're fighting and they take damage from both fissures. the fissure still deals pretty mid damage itself though

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you kinda have to go ele-dot and scale your ignites it applies at the same time which defeats the purpose of trying to scale spell dot

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good lord the fissure only has 120%/s ADE

lost gale
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yeah

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and the spirits only have 30% ADE

tender ridge
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the hit does, but torment has 200%/s

lost gale
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I know you get a lot of them but oof, flame whip being 300% ADE is such an enormous increase in damage

tender ridge
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i was thinking of maybe cobbling something together with fissure direct DoT, soulfire, and flames of midnight

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but not being able to scale crit, not having a big scalar like torment necrotic res, and having low ADE all sum to a real bad time

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ghostflame has 700%/s

lost gale
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yeah but basically all of the good nodes on the ghostflame tree are defensive/mobility not dps boosting

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and it takes like most of your idols to make its mana sustainable

tender ridge
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you know, smite builds took all of your idol slots in the past and were still good

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we can make this work

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actually probably not. doesn't really have enough damage multipliers that you can realistically rely on. was thinking if you used it for single target you could get a couple seconds out of the damage-per-second-channeled node, but even then you don't have a lot to work with

lost gale
#

just search the skill tree for "more damage" lol

#

it's the heuristic through which EHG tell you whether a skill is good or not

tender ridge
#

it's frustrating that skills have gotten to that point. the tree itself has to have crazy multipliers for it to work at all

#

i want to use DoT acid flask dammit. not fling explosives with explosive traps

lost gale
tender ridge
#

generally because of one very large multiplier that can scale in some capacity or because of crit

#

crit effectively just being another multiplier in that case

#

more varied access to efficacious toxin as well as a stronger effect on it could be cool. 12% isn't very much

rich stag
tender ridge
#

I didn't start with PoE until 3.17, but I can see that. The support gem design for PoE2 kinda reflects it

rich stag
#

I played PoE from way back in 2012 xD

tender ridge
#

I tried it blind around 2018ish and got overwhelmed by the passive tree lol. didn't get back to it until archnem

rich stag
#

A few years ago they did a big stat nerf across the board on support gems, especially those that didn't alter skills in any meaningful ways

#

Oh PoE is a lot lol

#

I only semi-jokingly say to people you need at least 10k hours or you're still a new player XD

#

Ah you got back into PoE at a very controversial time lol

tender ridge
#

I had a blast my first league. Did everything except the feared with a homebrew glacial hammer

rich stag
#

Nice!

#

Glacial hammer never got enough love due to being melee

tender ridge
#

it's my favorite skill tbh. I was trying out the game with my brother and he started with a templar. he had the idea to try and recreate his Divinity:OS2 character using it. So I took it as a personal challenge to try and figure it out. Had to dual wield, had to deal elemental damage, and had to do the damage with the actual melee attack not some kind of proc

rich stag
#

It slaps

#

People just hate on melee for being melee

#

Which I kind of get if you care about being optimal

#

But at the same people just whine an inappropriate amount to how bad to really is

tender ridge
#

melee in PoE was previously annoying because of how reliant it was on ancestral totems

rich stag
#

It's not that it was reliant per se, it's just that they were so strong there was literally no reason to not run them

tender ridge
#

well if you didn't run them you were losing an absurd amount of damage. they were like a 5x multiplier at minimum

rich stag
#

You could do well without them but when a single skill doubles your DPS you have a problem XD

tender ridge
#

basically that yeah. LE has had a couple of those over its lifetime

#

volatile reversal comes to mind

rich stag
#

It was 100% the right call to remove them although I still wish they kept them around without the buff tied to them

#

I loved ancestral totem builds back in the day

tender ridge
#

I liked ancestral totem support for slams. kinda sad that's gone

rich stag
#

Now you QWERT piano simulator for Warcrys

#

Thankfully they mostly fixed that though XD

#

I do love my Popcorn Skeleton build even if it is inferior to Abom

#

It's probably the only other build worth running in HC at least

proud junco
#

If I have an item and a skill tree node that each change the element of a skill, which one wins?

tender ridge
#

i think the item wins iirc. it's easy enough to check in game

obtuse quest
vital inlet
#

Is exsang armour still useable to Acolytes? I mean, there's now primal armour does the same thing

vapid kindle
obtuse quest
#

Probably still useful because up until this day people still don't slam health onto exsang.

vital inlet
#

IF I try to use exsan with 3-4LP, what mods should I slam?

obtuse quest
vapid kindle
obtuse quest
#

Those that do might as well have thrown out their offense for something they probably don't need.

vital inlet
vapid kindle
#

ig you could go last steps instead also but generally speaking the options for boot/weapon slots are far more competitive than simply giving up 1 prefix to hit ward limit

obtuse quest
vital inlet
#

Since you folks dont answer to my question Id just instead use a chest drops from female harbingers....

vapid kindle
obtuse quest
#

Oh right, we can slam experimentals now

vapid kindle
vital inlet
#

Im deeply sorry about my previous offence,

vapid kindle
#

?

obtuse quest
#

So unless we know what idea your build is, it's hard to do a recommendation.

#

Because some builds will deviate from that.

vapid kindle
#

it's hard to give an informed answer as to what to slam without knowing what your build is. simple as, no offense intended.

vital inlet
#

K, my apology too. I now understand

#

Shouldve been more specific, Im still cooking ideas

obtuse quest
#

A generic one would be double health slam and Int, at least for acolyte.

patent coral
#

Best starter flay build? Looking to progress into Mana Flay Lich

Just about to step into empowered monos as a warlock but can respec.

rich stag
rich stag
patent coral
#

Ty m8

fallen rose
#

I found harvest flay to be a totally reasonable leveling build. Though it takes a while for flay to actually be useful

north lance
#

winner groleshades

south nexus
#

how many hours of farming it took to achieve that result?

lost gale
#

abom crushes >500c with unslammed uniques and rares

patent coral
#

Interesting. Can you suggest a build guide I can read up on? @lost gale

patent coral
north lance
lost gale
#

you need a lot of dps/leech to outheal that

#

and abom can't leech on overkill damage so vs weak enemies even if abom does like a billion dps with 100% leech he can only leech whatever the enemies maxhp is

#

which won't outheal the 5% maxhp drain vs weak enemies and it'll die repeatedly

south nexus
# north lance Few weeks, Tongue easy to find

impressive, but too much grinding for my taste! It's a bit difficult to find/craft a good rolled dagger with only 1 t7 affix, i can't imagine how grinding it tooks to obtain 3x7 dagger and nail the correct slam. Gz!

lost gale
#

also the procedure for summoning the abomination is that you put abomination, summon skeletons, summon skeleton mages, summon wraiths and summon golems on your skill bar and you summon the max number of skeleton warriors, 1 mage, 1 golem, 1 wraith and then channel summon abomination for ages

#

you want reviving skeleton warriors to get you up to 20 skeleton warriors consumed for the abom

#

which takes some time

#

then you swap off all those skills that aren't summon abomination for the actual utility skills you're using

north lance
patent coral
#

The whole process

lost gale
#

no, once per play session

#

the abomination doesn't decay anymore

#

it should leech more than enough hp to stay alive and have so much maxhp that it's almost unkillable, as long as it isn't losing health scaled on its maxhp

north lance
#

raw drop form mobs omegalul

#

2 suffixes, i dont have 😄

brave hearth
#

After you summon zombies you replace it with abom and they stay alive

#

With CD recovery he will use double strike or arrow every 3 seconds

lost gale
# brave hearth You need to put summon zombies in the slot that you will eventually summon abom ...

didn't they fix it so only the named minion types (Engorgement: Your abomination has more health and deals more damage (both multiplicative with other modifiers) for each type of minion absorbed to create it among Summoned Skeleton, Skeletal Mage, Wraith, and Bone Golem.) count?

Anyway the build I linked already has ~100-120% minion CDR before contaminated dreams depending on rolls so it isn't going to make or break the cooldown situation but it will kill the abom if it can't recover enough

#

if zombies counting for engorgement is still happening then mea culpa, definitely use them, but I thought they fixed it

brave hearth
#

Hmm when did that fix go out? You could be right

lost gale
#

uh couple of patches ago maybe? I haven't been playing lately

#

they made it so abom can't eat minions like the T-rex or blood spectres and said something about engorgement

brave hearth
#

Ill log in and check and report back

#

Took a break after hitting corruption and Uber goals

#

Details aside, abom is really fun and with minion controls he can boss much better now (hotkeys a to lock on, 2 to be agressive)

#

Yup zombies removed crazy I never caught that

lost gale
#

huh, that's a relief. Can't find it in any of the patch notes now

#

LET website doesn't mention it, can't find it in the patch notes on the forums

#

thought I was going mad for a second there

rich stag
#

Is Scornful Blood even with taking on a Flame Whip build anymore?

#

Used to be Hollow Lich but the new passive looks way worse

#

Oh I see they moved Hollow Lich 1 point deeper and nerfed it

#

Hmm, might still be worth it just for the generic damage giving poison damage then

lost gale
#

can't cap crit for free anymore 🙁

rich stag
#

Understandable but yeah, it's sad

pearl snow
#

you can sill go that route but its probably better to just have some poison dmg rather than weaker health leech nodes

#

save the points

#

but we still dont like health leech because low life strong

north lance
#

have another

cosmic blade
#

core of mountain or pale ox? what is better for mana flay

north lance
#

Depending on which one is easier for you to find and you can hit accurately Gregory

#

U can have 3lp with pale ox

north lance
#

I choose core of mountain because of my playstyle, and I also have a few pale ox 3lp to slam if needed

north lance
#

I was obsessed with last season's Lich Stygian Coal. I could easily kill Uber, but the mobs at 1k chased me until my pants nearly fell off

north lance
north lance
#

2 day ago got dual prefixes, now got dual suffixes more omegalul

hybrid onyx
#

i give up, missed the slam on tithe 8 times in a row, i had a 2lp one with 2t7 slams, but i lost it. this is demotivating.

hybrid onyx
#

Just frustrated. My own fault for loosing it. Just take so long to refarm 2 lp

void steppe
#

For the wraithlord build, is it necessary to take the immovable skill nodes in dread shade and wraith trees?

lost gale
#

you use the experimental or champion minion teleport affix to move it around

north lance
hybrid onyx
charred ridge
#

army is pretty easy to get ye

#

lpl is not 70 like the other 99% of boots in this game

#

for whatever reason

#

but unironically if you feel frustrated you should post feedback

#

cause i think most people dont enjoy the temporal sanctum system

hybrid onyx
#

in a way i do like it too tbh

#

just frusttrated going trough so many hard to get 2lp items

tacit plinth
#

Temporal system is very frustrating the 1 lp guarantee was really needed and good change but yeah they need to keep looking to improve the system,

hybrid onyx
#

THEY ARE PLAYING A SICK JOKE ON ME, I am officialy so effing tired. this was the 10th. if not more.

magic star
#

What’s the thought behind pale ox on mana flay? Aren’t your minions constantly dead from marrow shards?

charred ridge
# hybrid onyx

i don't know if this'd make you feel better but a 3% roll mana roll is worthless anyway so that axe was pretty much dead on arrival

#

unless you also have 3lp reroll fodder

hybrid onyx
#

i dont slam unless its 4 crit and 4 mana

#

i have given up, takes to long to get 2 lp on the axe itself, then i have to refarm slam axes to, just not worth it.

#

doesnt feel fun spending days on 1 item for, and have nothing to show for it.

charred ridge
#

lmao

charred ridge
charred ridge
#

i wanted to link to a suggestion i'd made before but it seems like they restructured the feedback/suggestion forums and all past suggestions were lost (to the public anyway)

hybrid onyx
#

i mean, in general i dont mind. Tithe is an outlier since 2lp is rare, even the axe itself is rare.

#

it feels bad cuz i had what i wanted, but i accidently dropped it going into a portal and it got lost.

charred ridge
#

it's not an outlier

hybrid onyx
#

so its my own fault i had to regrind

charred ridge
#

it's one of the more common and more forgiving items

#

if anything

#

well tbh i dont really see 2lp as an issue i think it's the 3lps that are problematic

#

2lps can be annoying but they aren't straight up an issue

hybrid onyx
#

i agree

#

i dont find it to be an issue per say

#

just annoying

#

but 2t7 slam is endgame, it should not be easy

charred ridge
#

i mean the thing is that the sanctum as a whole needs to be redesigned

magic star
hybrid onyx
#

i dont even play that much

magic star
#

Just following the maxroll guide as I get into 300+ monos

charred ridge
#

2LP is the same as 1LP pre-1.2

#

and 3LP is the same as 2LP pre-1.1

charred ridge
#

and most of the bugs got fixed so

#

you could just go for the DR đŸ€·â€â™€ïž

#

i use it for movement speed

#

best stat in the game

#

but like imagine EHG goes ahead and says "alright you can now pick 2 affixes to guarantee at the sanctum" in 1.4

hybrid onyx
#

But thanks for being there for me in theese trying times noobzor!

charred ridge
#

would that change anything?

hybrid onyx
#

not really

charred ridge
#

2LP would become the current 3LP

hybrid onyx
#

yep

charred ridge
#

there is jsut something fundamentally wrong with the sanctum

hybrid onyx
#

in its current form its fine, when u hit the slam its very nice!

lost gale
#

3lp has better odds than 1lp at least

hybrid onyx
#

but i mean i believe in Kaizen

lost gale
#

1/3 to fail rather than 1/3 to hit

charred ridge
#

guaranteeing 1 slam was a bandaid not a real fix

charred ridge
lost gale
#

nemesis should be the only source of legendary items in the game Gregory (and weaver's will ofc)

hybrid onyx
#

so there is always room for improvment, but i do think getting a 2 slam should be hard

charred ridge
#

if your 3lp has a 1/3 chance to fail for the most part it's a 2lp, it means you don't really care what the 3rd affix is

hybrid onyx
charred ridge
#

i mean there are absolutely situations where you wouldnt care what exactly the 3rd affix is

hybrid onyx
#

But i am ok with that, you only rely on that on items that has high chance for 3 lp

charred ridge
#

but there are a ton of situations where you need a specific 3rd affix (i.e. any item for fire flask since you need that fire res, or anytime you slam triple t7 etc)

#

so the odds aren't even better

charred ridge
#

thing is im getting some 3lp items that i havent even asked for

#

im going for 2lp and i randomly get a 3lp now what

hybrid onyx
#

yea

charred ridge
#

in theory i should be happy about it but in practice i'm not

hybrid onyx
#

but you arent waiting for that 3lp anyway then

#

thats true

#

yea

charred ridge
#

imo that means there is a problem with the loot system

hybrid onyx
#

like the tithe i got

#

i was not goign to wait for another 3lp

#

haha

charred ridge
#

the rare items that are meant to feel rewarding, don't actually produce dopamine, it's an issue

hybrid onyx
#

i mean, i rarely even got 2 lp leg from nemesis

lost gale
hybrid onyx
#

yea, i agree with that, atleast for some items.

#

i havent reaaaaly met any other items that was this hard to get like tithe thou

charred ridge
#

i'll give you an example where i've been playing since 1.0 and every season i get exactly 1 pair of boots at 3lp that i can actually use for my build

hybrid onyx
#

naaals was easy, and i was prolly lucky but i think first slam was first try and second was 2 tries

charred ridge
#

i have failed every slam since 1.0 so i've never played with 3lp boots in my whole LE playtime

hybrid onyx
#

but i do agree with you!

umbral oracle
#

Personally, if a 3lp is sufficiently rare I try to get an exalted item that would at least let me consider a legendary item with guaranteed mod + 1 good mod + 1 acceptable mod as a pseudo 2.5lp legendary. If searching for the exalted item doesn't cause me to stockpile 3 lp's, then it's worth the wait imho.
That way I get incremental upgrades from 2 to 3 lp

charred ridge
#

thing is it's not possible to guarantee that a 3lp will be better than a 2lp

#

the default standard for a 2LP endgame item is usually you slam two T7 prefixes

#

even if you have 4 good affixes, even if it's four T7 affixes (im being generous here to prove a point because even triple T7 is a bit optimistic in practice), if you miss one of your prefixes then your 3LP item will be worse than a 2LP

#

2LP items aren't a big issue because with equal rolls (to a 1LP), you can guarantee that the result will be at least equal to a 1LP item, but probably slightly better to a lot better

#

but when it comes to 3LP vs 2LP there is no such thing, if you brick a 3LP it is simply just worse

umbral oracle
#

I get that. I guess I wasn't entirely clear on my main point. I try to weight my investment into the base exalted item, and possible outcomes, up against the rarity of an X LP item.
In the case of a 3 LP item, where 3 "Ideal" stats is desired, I'd want to use an exalted item so that a 2 Ideal + 1 non-ideal is still an upgrade over a 2 LP 2 ideal stat legendary.

Unless the 3lp is really easy to obtain, no point spending so much time grinding for an exalted base that you stockpile 3 lp's...

charred ridge
#

well yes of course

#

that's not really the debate, this is absolutely what you would want to do if you were in this situation

#

the issue is just that there is nothing you can do as a player to prevent your item from completely bricking at least 1/3rd of the time (sometimes 2/3rds)

#

and that feels poorly designed

#

(without even getting into just how much harder it is to get an exalted base ready for a 3LP slam compared to 2LP)

lost gale
#

2lp seems easier than getting an exalt better than 1xt7 on the better uniques.

charred ridge
umbral oracle
#

Hmm, not sure if I agree with you on it beeing poor design.
I'd rather say that allowing an already powerful item drop with high LP values is the poor design, as it's power the item doesn't need. (LP was added to bring up low end uniques, not powercreep already good ones).

Any further increase to deterministic legendary affix selection would need to be balanced by having lower LP chances, so we'd end up at the same rarity.

lost gale
umbral oracle
#

But at that point we're getting way from "acolyte" discussion, so I'll drop the topic on my end. And wish anyone slamming for a dream item good luck on their rolls.

charred ridge
umbral oracle
#

(instead I'll hope for corrupted form to be fixed. I'm not playing flay, and really want that life-life condition!)

charred ridge
#

i'm not saying there needs to be more determinism i'm saying the system is flawed and needs to be addressed one way or another (whether it's more determinism, LP cap, or something else)

lost gale
#

where effectively getting 3x T7 melee lightning damage affixes is crazy strong

charred ridge
#

i mean half of your weapon is a unique item effect, would you use that weapon if it was giving 100% of its stats instead of 200%?

lost gale
charred ridge
#

helmet & body slots are the most favorable slots for exalted items

#

particularly helmet especially with things like leonine greathelm on sentinel

#

it mostly has to do with unique items being generally underwhelming in those slots but the more the game gets developed the less this will be true

#

we're just 1 uber helmet away from never using an exalted helmet ever again

vapid kindle
#

well, things like leonine are also a fantastic implicit that doesn’t exist on a unique

charred ridge
#

ya that's why it's body & helmet slots, 99% of unique items for those slots are generic and don't use class bases

vapid kindle
#

also like a good exalt is like 1000x harder to get than a good 1lp unique

charred ridge
#

and unique items in those slots are also 99% of the time designed with a defensive purpose

#

so the fact that a class specific exalted base (like echo dmg bases on sentinel) can give you damage that no unique item would, means exalts can be offensively better than uniques

#

but unless they actively try to fight against it, there'll be a patch that introduces a good unique that just invalidates all exalted items the same way we have shattered worlds and nihilis

#

and red rings/stardials

lost gale
#

even without shattered worlds, twisted heart is pretty tough to beat

vapid kindle
#

a really good 1t7 exalt on the right base in those slots is competitive with a 1lp unique in a lot of cases but the reality is that even getting a 2lp 2t7 unique in the same slot is far easier than getting a good 1t7 exalt

charred ridge
#

i mean the hp & strength are universally decent but you don't just automatically lock it in, especially in the past where slamming a 2lp was a luxury

lost gale
#

wrt the discussion of LP limits I like Misha's self imposed thing of no LP rarer than 1/100 in her builds

vapid kindle
#

i think it’s fine if some slots are relegated to uniques only (jewelry) as I don’t see them making exalts competitive with the extremely high power items in those slots without introducing even more balance problems, i do think some other slots could use better implicits that aren’t immediately also given to uniques

lost gale
#

but that kind of thing would make better uniques much easier to slam as BiS than worse uniques

charred ridge
#

i don't like to self impose anything, i like to play games the way the devs made it, so i'd prefer if they made the changes themselves

vapid kindle
#

the problem with changing exalts to be more competitive is that every suggestion i’ve seen in that regard actually just makes getting a good slam easier and thus does actually nothing to making exalts more competitive

charred ridge
#

if they decided to implement LP caps i wouldn't necessarily mind it if the implementation was right

vapid kindle
#

i’d be fine with it if the caps were super generous

charred ridge
#

you could add implicit crafting etc

#

add uniqueness to the exalts

vapid kindle
#

exactly

#

glyph of envy is also a good step in that direction but in my experience it’s extremely punishing to use

charred ridge
#

imagine if 1 forging potential = 1% buff to an item's implicit

#

😂

vapid kindle
#

oh no

#

no crafting meta

crude python
#

👀

charred ridge
#

glyph of hope gamba meta 😂

lost gale
#

slamming an item re-rolls the unique & legendary affixes

charred ridge
#

they should implement it as an april's fools joke

vapid kindle
#

i really hope a unique leonine greathelm never gets added because that is by far the most competitive exalt and the second we get one it dies

charred ridge
#

i mean i dont really care that exalts arent' used in the endgame i'll be quite honest

#

it doesn't matter to me at all, exalt is just a color

#

wow my item is purple and not red

vapid kindle
#

well it’s not just about the color it’s about the difference in how those items are made more than anything

crude python
#

can we get set items that actually matter

#

that would be super cool

vapid kindle
#

idgaf about colors

#

but the process of getting a good exalt and a good unique is different and i think that’s healthy

charred ridge
#

if they want to give exalted items their own flavor and do cool stuff with it then i'll be glad to see what they come up with but like currently it's just idk

charred ridge
#

i dont think exalts are particularly cool in any way so i dont really give a damn if they're never used

vapid kindle
charred ridge
vapid kindle
#

i think it’s nice to have things that break up the loop of 1/2lp with 1/2 t7s

charred ridge
#

i think they wanted to give us more set items with 1.3 release but they didnt have enough time

lost gale
#

give the set items really wide roll ranges to make good ones rare

vapid kindle
#

trying to get my gg t8t7 leonine has on one hand been an experience in pure misery but also when it hits it hits different i can’t lie

charred ridge
#

😂

vapid kindle
#

also there’s one set item that is actually regularly used as the set item and not the reforged affix and then it just goes back to the problem of exalts vs uniques

#

uniques way easier to make good, way more value for extremely little investment, way better implicits in most cases, etc

#

and ye idrc about “colors” but like, having different gear pieces that you obtain in different ways does a lot to add variety to farming loops imo

#

and better item balance is always good but i have pretty low hopes on that front these days

charred ridge
#

imprints are the only way you can farm exalts and there is nothing fun about that system currently

lost gale
# charred ridge it takes them entire weeks to fix bugged nodes with an extra zero at the end and...

If it takes more than an hour to do this nonsense then their back end must be diabolical

Last Gift of the Mountain 2.0
Relic
Set Overgrowth Bloom
Implicits
+3 Attunement
+5% to All Resistances
Modifiers
(30% to 450%) Increased cold spell damage if you have directly cast a physical spell recently
(30% to 450%) Increased Spell Stun Chance
+(50% to 300%) Chance to apply Shred Armor on Spell Hit
+(50% to 300%) Chance to apply Frostbite on Spell Hit
+(1-25%) to All Resistances
+(1-16) to All Attributes
Halvar's Set
Halvar's Pledge
(Two-Handed Staff)
Halvar's Stand
(Boots)
Last Gift of the Mountain
(Relic)
2 Set:
+30 Cold Spell Damage
+30 Physical Spell Damage
3 Set:
+100% Chance to cast Avalanche Boulder at target when you critically hit with a spell.
This is affected by your Avalanche tree and has a 0.2 second cooldown.
+4 to Level of Avalanche

charred ridge
#

they're just like "don't fix what ain't broke" rather than try to buff stuff and potentially break things in the process cause they didnt think of some interaction

vapid kindle
#

and ye the more competitive items there are for a slot the more complex and (imo) interesting theorycrafting becomes

lost gale
#

afaik only Boardman's set is really broken in the sense of barely works rather than just weak

#

buffing a load of the sets and calling it Sets 2.0 would be really good & meaningful content

vapid kindle
#

do you trust that the buffs would actually be the right buffs though even if they did that

charred ridge
#

something to consider with sets though is that all sets are aimed towards a specific type of builds, i.e. there are no "generic" sets in the game and surely that is by design

#

no generic sets = sets are meant to be niche

#

but also if you overbuff sets you can run into another issue which is that if you run a build that is touched by one of these sets then it just becomes mandatory to use and that's also not super fun

#

so while they can certainly do a better job at balancing the already existing sets, i dont feel like it's that easy either to get it right

#

adding a bunch of new sets hoping that some of them randomly turn out good probably seems like a better shot at it lol

vapid kindle
#

true

charred ridge
#

and then it's like "oh wow look at all these items that we can use to maybe theorycraft" even if 80+% of them are dogshit

vapid kindle
#

last bear is the only somewhat generic set

charred ridge
#

like we're not gonna pretend like 80% of uniques aren't dogpoop anyway it's the same situation over there

#

but we have so many more uniques to choose from it seems a bit healthier at least on a surface level

vapid kindle
#

and that’s not even getting into stuff like one handed maces and sceptres

lost gale
charred ridge
vapid kindle
charred ridge
#

can't say i've ever really looked at that build idea

charred ridge
vapid kindle
#

legitimately like 90% of mace implicits are stun chance

charred ridge
#

idk i havent played a ton of melee builds

vapid kindle
#

like event horizon is the one mace that has seen use and even then it’s so niche

charred ridge
#

in the melee builds i've played (erasing strike for example) maces were pretty criminally underrated but that's also because ES literally has a 60% more multiplier in the tree for 2H maces specifically

#

if not for that they'd be bad ye

#

if anything i don't think i've ever equipped a spear

#

i dont think i have a huge issue with weapon types it's mostly that most classes/skills are restricted to certain item types

#

so it's just like alright if you play that build you can select weapons from those item types and u just work with that

lost gale
#

the two javelin spears are good for phys and lightning javelin builds, which are surprisingly okay builds

charred ridge
#

ya exactly

#

i've just never played a build that actually allows me to use spears basically

#

unless we wanna talk about traversal divebomb

vapid kindle
#

plague dragon’s tongue lowkey has pretty crazy stats for phys

charred ridge
#

it's not that i think spears are bad it's just the game railroads you into certain weapon types based on what you play

lost gale
#

staff uniques are very meh

vapid kindle
#

i’ve played both a mace and a spear build recently and just all the clunk and bad qol and misery i’m going through just to deal like 1/3 the damage of erasing strike is really something

charred ridge
#

the issue with staves is mad alchemist's ladle

vapid kindle
charred ridge
#

(and previously wrongwarp)

#

staves are just usually oriented for spellcasting then it's kinda hard to compete with 48% more spell damage while also having an off-hand available to you

vapid kindle
#

a lot of the best staves aren’t even used for spell as main damage

charred ridge
#

if there was a mad alchemist staff that gave you 96% more spell damage you'd never use a wand

#

(that's actually not true but it'd invalidate a lot of stuff)

vapid kindle
#

but even for spells xylem fortress and omnividence are all situationally very strong

#

we have a staff that’s bis for melee ignite builds for some reason

lost gale
charred ridge
#

well

#

it's a "melee" spec

vapid kindle
#

dw is more damage iirc but most people don’t wanna dual wield on sentinel

charred ridge
#

like that wouldnt be the case if ladle + catalyst wasnt so strong

vapid kindle
#

i meant as in, the best staves are used, but often for things other than spells

charred ridge
#

torment warlock would actually use its eponym wheel of torment if it wasn't for ladle's existence

lost gale
#

but if it did

charred ridge
#

in fact i think wheel is kinda competitive or at least, was competitive at one point

charred ridge
vapid kindle
#

doesn’t torment use marina’s?

lost gale
#

the torment applied by soul feast I mean

charred ridge
#

yeah of course

#

it is scaling properly

#

by not scaling with fissure nodes

#

torment is just like any other dot, it scales with the multipliers from the skill that applies it

#

so if you use soul feast to apply it it won't benefit from the fissure multipliers

#

but if you cast fissure you'll get your multipliers

vapid kindle
#

i can see how the language on twisted waves can be a little misleading

charred ridge
#

the main issue is that wheel has big ass roll ranges and it's hard as F to hit a 2LP slam on a wheel of torment and then also have good rolls on it

#

which you definitely need to have top rolls on everything to be competitive with freaking 48% more spell damage and an off-hand on top

vapid kindle
#

or the truckload of flat from marina’s

charred ridge
#

i dont think MLS is super good for torment

#

i use MLS for leveling but that's about it

#

in endgame you get 40 flat from idols and another 40 from t7 helmet affix

vapid kindle
#

i don’t play torment and it looks kinda meh these days but i figured that you don’t get enough flat for ladle to be better

#

but i’m also just guessing because i haven’t played that build since 1.0

charred ridge
#

i played it in 1.1 and wrongwarp was better cus it had basically MLS' flat dmg + a bunch of increased dmg + movement speed and it solved my defense

#

but 2 patches of powercreep later, the increased dmg doesnt really matter much anymore (even if they didn't nerf it, but also for some reason they felt like they had to nerf it lmfao?)

vapid kindle
#

i have been saying so many times how unwarranted that wrongwarp nerf was

charred ridge
#

but even in 1.1 ladle was better than wrongwarp's flat dmg for bossing and the reason is just that you'd spam rip blood for your flat anyway

#

wrongwarp got double tapped for literally no reason

#

might as well just delete the item fam

vapid kindle
#

instead of having 2 useable endgame wands we now have one useable endgame wand, yay

gritty cargo
#

wrongwarp is nice because the movement speed and buffs snapshot with ghostflame

charred ridge
#

now rip blood's flat got nerfed so maybe ladle isn't that big anymore but, allow me to sincerly doubt it

vapid kindle
#

they literally just alternate between nerfing MAL and wrongwarp, in 5 years wrongwarp will give 1% increased damage per 50% ms and ladle will give 0.5% more per ailment up to 3

charred ridge
#

let me just be clear that i'm not advocating for any ladle nerfs

#

but it's kinda crazy that they're nerfing wands and it's not ladle

vapid kindle
#

meanwhile cindersong trib abacus rod lmao lmao lmao

charred ridge
#

"ladle is so good that all the spell based builds use it, even sentinels? let's nerf wrongwarp"

vapid kindle
#

guys the problem is totally the fact that wrongwarp and ladle are op and not that every other wand is absolute gutter trash

gritty cargo
#

if they want wands to perform like daggers and swords its whatever but you have to let Rings get Flat Spell damage to perform like Throwing Rings

charred ridge
#

not sure what you mean by that exactly

vapid kindle
#

add flat spell damage as a prefix to rings? yeah idk abt that one

gritty cargo
#

powerspike

vapid kindle
#

idk how that actually changes wand balance because all wands would have access to it

vapid kindle
#

if anything it just makes ladle better because ladle is best for builds that get a ton of flat

lost gale
#

MAL is only really lacking flat

gritty cargo
#

like its kinda rediculous you can equip a spine of malatros for the +levels and not even use whip or fissure and have it perform better than wand

vapid kindle
#

if getting flat spell damage is literally the only thing you’re looking at, sure, but even marina’s literally has more flat while having stuff like cast speed and letting you use an offhand

charred ridge
#

i think we live in different timelines

vapid kindle
#

and marina’s is still worse than ladle in nearly every scenario

lost gale
#

I mean if you're infernal shading then ghost maker is clearly BiS for most use cases

#

but spine does add a lot of levels to infernal shade

#

and some adaptive flat which is nice

charred ridge
#

i mean +9 skill levels is kind of insane to have on a single piece of item, if anything i think it's crazy that spine isn't a better item

lost gale
#

fire hungering souls also gets a lot of levels from spine, fire wandering spirits, fire profane veil

#

idk what else

#

fissure I guess

vapid kindle
#

even if spine is better for shade (i don’t think it is) i think it’s fine if a caster weapon isn’t the best item for caster builds in 100% of scenarios

charred ridge
#

like to my knowledge there was not a singular good build using malatros until 1.3 with the whip buffs

#

which is just crazy

#

so i'm not sure in what world it "performs better than wand"

lost gale
#

hentai-lock was decent in 1.2

vapid kindle
#

didn’t it get nerfed in 1.3 from the hollow lich and acid skin changes?

charred ridge
#

sorry i meant 1.2 ye not 1.3

#

i'm one patch ahead

#

there was not a single good build before 1.2

lost gale
#

I'm not even sure what primordial is good for that build

charred ridge
#

and then it got nerfed again in 1.3

lost gale
#

lots of people trying witchfire in 1.2, seems to be dead in 1.3

#

no discussion really, just wow isn't that sinathia mace T8 a lot of curse damage

vapid kindle
#

let maehlin’s hubris work with witchfire and it instantly gets so much better

lost gale
#

I think what Witchfire really needs is some way to apply it on-hit so you can give it the scaling of a really strong skill

gritty cargo
#

only thing I play in endgame is ghostflame everything else is just leveling setups trying shit out

lost gale
#

like the witchfire relic aura is really good for running through maps and killing trash

#

but for single target you gotta be able to apply it through something with juicy multipliers

vapid kindle
#

ye every witchfire build i’ve seen has abysmal single target

#

and single target is more important than ever

lost gale
#

I don't know what the theoretical maximum single target damage of witchfire is, not sure how good that T8 sinathia mace affix actually is

#

but it needs some assistance

#

I'm not even sure which acolyte skill has the biggest ailment multipliers

vapid kindle
#

it is a good speedfarmer but like so is warpath and warpath has single target

charred ridge
#

nerf warpath single target, got it

lost gale
#

if you have the three minions thing going then hungering souls can do 11.2x multi, which is pretty close to battle standard javelin in 1.2 but with multiple proj & no cooldown

#

for ailments I mean, it has some hit only nodes too

vapid kindle
#

well the projectiles don’t shotgun unless you take the staff that makes them do 63% less damage

lost gale
#

yeah but I meant for multi target really, shotgunning wouldn't be relevant as a witchfire applicator

vapid kindle
#

true

#

if hubris worked with witchfire and it inherited skill multipliers (acolyte fanfic) then profane veil would go pretty nutty actually

#

in general that skill has some pretty wild generic more multipliers

lost gale
#

infernal shade with 31 points (spine of malatross plus evolution's end or nihilis? ez) does 120x damage with blaze shades which have been on a minion for 18s

#

with the pop

#

I'm not sure what minions can survive that for 18s tho

vapid kindle
#

abom lmao

lost gale
#

worlds least clunky acolyte: full abom summoning process to detonate one shade

vapid kindle
#

abom gets so much damage and tankiness for free you take a couple leech nodes and you could maybe make him able to survive multiple lmao

lost gale
#

I'm pretty sure the ending explosion on shade doesn't actually damage the minion it's attached to, only the DOT component

vapid kindle
#

you’re also only able to do this damage every 18 seconds, unaffected by cooldown recovery speed

lost gale
#

well for ailments with more than one stack you can just spam cast shades on the abom

vapid kindle
#

and wouldn’t you have to time your shade pops for max damage

lost gale
#

without that 180% more multi it's still better than a 40x more multiplier

vapid kindle
lost gale
#

it's very strong

vapid kindle
#

maybe there’s something you can do with unkillable abom there idk lmao

#

that sounds like such a headache to figure out though

lost gale
#

I think if you really scaled your infernal shades damage then your abom wouldn't survive it

#

you need spine for the skill levels and that's adding like 60 flat

#

well, correction, you don't need spine really, you can make it work without spine

#

but for the full like 40 or 120x multiplier you need spine

vapid kindle
#

well if you can constantly resummon other minions then he can heal most of his health from devour

#

maybe if you go double zombie ring? lmao

lost gale
#

oh and the 40x is for blaze shades

#

it's considerably less if it isn't a blaze shade

#

so yeah, in best case scenario it's crazy

vapid kindle
#

there probably is something that could be done with it on abom but it would be such a headache to actually cook and play

#

abom is fairly easy to make unkillable esp if you don’t care about the damage

#

you can also even get 100% skeleton resummon but that requires a shield

lost gale
#

kinda weird that spine has so many +skill levels when Chthonic Fissure has so few useful things to put points into for the whiplock build

vapid kindle
#

yeah i mean in general most skills run out of good nodes to take by 28-30 too unless you’re like earthquake or storm crows

lost gale
#

huh, I forgot hungering souls had an unbounded more multiplier based on your number of minions and can be automated

vapid kindle
#

you’d need to have something like 27 minions for it to beat out the exactly 3 minions node though

#

yeah you’d need 30 minions for that node to be better than the 3 minions node, and even then it’s 30 minions to go from 177% more (from 3 minions) to 180% more

lost gale
#

yeah but you can have like a hundred blood spectres

vapid kindle
#

don’t blood spectres have health decay though?

lost gale
#

yes

vapid kindle
#

and what skill are you summoning them with?

lost gale
#

what you do is you spec rip blood to hit minions, use zombies with the zombie ring & corpse parasites & automated sacrifice and you just rip blood on your pack of spectres

vapid kindle
#

how are you gonna sustain mana

lost gale
#

rip blood on your minions

#

3 mana back per spectre you hit per cast

vapid kindle
#

so basically generator spender hungering souls

#

ig you could take the death seal nodes and play evade build

lost gale
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Acolyte (22) / Necromancer (33) / Lich (41)

General:

▾ Health: 1,509, Regen: 32/s
▾ Mana: 137.51, Regen: 9.6/s
▾ Ward Retention: 197%, Regen: 0/s
▾ Attributes: 19 Str / 7 Dex / 61 Int / 6 Att / 20 Vit
▾ Resistances: 2% / 2% / 2% / 10% / 10% / 170% / 50%

Defenses:

▾ Endurance: 20%, Threshold: 462
▾ Dodge Chance: 7% (210)
▾ Armor Mitigation: 18% (623)

lost gale
#

the passives are basically just me clicking on things

vapid kindle
#

it’s gonna be hard to get enough increased without reaper

lost gale
#

and the gear is obviously provisional to say the least

vapid kindle
#

you could potentially stack int and do some shenanigans with foot of the mountain + wall of nothing + bones of ancestral pack and that node in lich for dodge from int

lost gale
#

the necro nodes for ward on minion death & ward per minion give you tons of ward

#

you get what, 2 hungering souls per second from death seal/evade?

vapid kindle
#

this build is also gonna bring even a powerful pc to its knees if i know anything about similar builds

#

ye

lost gale
#

I wonder if just building around zombie/rip blood/sac and scaling the sac damage is better

#

rather than trying to shoehorn in hungering souls

#

sacrifice can have some pretty nice multipliers

vapid kindle
#

and it got a pretty chunky buff

lost gale
#

and it does way way more damage baseline

vapid kindle
#

plus then you can actually run reaper form

lost gale
#

idk how you get enough skill levels for good sac damage & blood spectre generation tho

vapid kindle
#

well you can get an extra 5 from cruelty & death rattle

#

+4 on chest and you can even do a prim for more levels if needed

lost gale
#

idk if death rattle is good

#

+2 all skills amulet of either variety seems much better

#

I don't actually know if arcana absorption (rip blood flat damage) works if you have rip blood hit minions

vapid kindle
#

i mean the stats are def better bc all the minion stats weirdly are useless for sacrifice but it is the most levels

lost gale
#

it says "Arcane Absorption
When you directly cast Rip Blood and hit at least one enemy you gain additional spell damage for 6 seconds. The amount of spell damage gained is doubled for Rip Blood. This effect can stack."

#

so maybe not

vapid kindle
#

i was gonna say there’s potentially something where you could use this as a blood tether engine with minion bleed but ig that wouldn’t work with minion rip blood

#

you could use it as an engine for like soul feast tether ig omegalul

lost gale
#

you need minion rip blood or drain life to sustain mana

vapid kindle
#

maybe you could do drain life for mana with blood tether for dmg but you’re gonna run up against having too many skills to spec again

lost gale
#

blood tether doesn't look particularly good anyway

#

sacrifice looks like it'll be way more damage

vapid kindle
#

it’s an uncapped node based on ailments there’s something you can do with some shenanigans somewhere i’m just not sure where

#

i figure it’s a similar thing to serpent venom last season where you use a minion to apply poisons but don’t care about the poison damage

lost gale
#

reaper form has a retaliatory blood tether nod

vapid kindle
#

yeah but like

#

it’s like 10% chance when hit lmao

lost gale
#

shame self curse penance got nerfed

#

retaliatory hungering souls was amazing with that

vapid kindle
#

18% chance when hit for 3 points POG

lost gale
#

coagulation for damage?

#

1-hit on minions bone curse that triggers rip blood

#

coagulation spam

vapid kindle
#

that might be something

lost gale
#

that is incredibly laggy though

vapid kindle
#

i would imagine 100+ blood spectres would also be pretty laggy tbf

lost gale
#

when rip blood on minions tears through even a pack of 9 bone cursed minions your PC does not like it one bit

#

let alone 50 blood spectres

#

maybe just scaling the minions themselves is the right way to play blood spectres... perish the thought

vapid kindle
#

even the totem on hit idols last season were enough to bring good pcs to like 20fps in maps

lost gale
#

ah sod it, I'm going to sleep cya

tacit plinth
#

I just saw the monthly eterra news isn't corrupted form still bugged that is supposed to make you get bonuses of low life but you don't , did they forget is bugged or did they fixed it😅 ?

north lance
#

They don't forget, but they ignore it Gregory

north lance
#

23times for it, omg never missed this much FrightenedGroleWrongDirection

south nexus
#

2LP slams could be very rough, too much rngFacepalm ...i've missed 10 times in a row +mana %mana on the woven flesh chest...i think they could implement some new mechanic to make 2lp slam less rng involved...and 2lp army of skin and woven flesh are easily to find.....think about brick a rare 2lp like seed of ekkidrasil đŸ’©

north lance
#

With the seed of ekkidrasil, I got luckier with just a few slams

lost gale
charred ridge
#

did they get rid of the bug report forums?

lost gale
#

I think so, along with the old suggestions bit

void steppe
#

Did the fire shade skill have the self dmg on minions reduced? Wraithlord seems to have its health drained slower

fleet reef
#

23 misses on a 33% is wild though

queen bone
#

It's much more important to remove the RNG from the Weaver equipment, because it's difficult to make even one necessary T7 mod there -_-

#

Yea sure

north lance
#

Drain Life no longer auto-attacks with Stygian Coal?

north lance
#

My ET only has a 20% chance to hit boss restore mana, what a disaster 😭

north lance
#

Slam twice with best roll and it all flopped, but slam chill and it hit omegalul

#

The armor from last time was rerolled Gregory

north lance
#

look she so cool 👌

north lance
#

I’m truly powerful until I run out of mana Acolyte_Lich

charred ridge
#

dont you run like double aspd and min roll on the great harvest mana?

#

like thats why i recommend crit multi instead, same dmg but less mana issues

north lance
#

I slammed attack speed first since I already had an exalted, but I got unlucky after slamming crit multi 5 times Facepalm

#

i have sample now just unlucky 😭

cursive coyote
#

quick question, but if a death knight casts hungering souls, does it follow your skill tree as well?

old hull
cursive coyote
#

Aww bummer that’s sad would of been cool

obtuse quest
north lance
#

t4 rip me

remote quail
#

How does this work with Executioner's Tithe's Great Harvest?

#

Wait I found the answer myself

north lance
remote quail
#

Ye I saw that seconds after asking

#

I want to mess around with chaos bolts and flay but I'm struggling to figure out how to not run out of mana incredibly quickly

charred ridge
#

shouldnt have mana issues if you harvest rares

north lance
#

Honestly, I've been playing for a long time, but I only knew that some rare mobs spawn when completing prophecies. I mainly focused on bosses because I never played a build that required such active trigger conditions. Now, I'm using Harvest to test each one and memorize them. The biggest surprise for me was that crabs are among them too

#

💀

glass sigil
north lance
charred ridge
#

or just the size of the hp bar

north lance
#

I’ve noticed many types of mobs with blue health bars, but hitting them with Harvest doesn’t restore my mana

charred ridge
#

yeah those are magic mobs

#

rare vs magic

north lance
#

Almost every path is guiding me toward attack speed, when you search for one thing, the game gives you something else đŸ„ș

slim niche
#

hmm, talk me out of this; melee warlock - harvest build where you stack dex to autocast harvest via chaosbolts, that you cast via fissure, so you get 3 harvest per second. Then you get a bickass BONK weapon, like the event horizon attached, and go mental with boosting single hit damage. Then you spec fissure to acid skin, and get 100% crit via the usual leech conversion to damage and poison damage, and you automate acid skin via pearls of the swine necklace and bone curse.

pearl snow
#

Thats so cooked I love it

lost gale
#

also fissure chaos bolts cost a lot of mana