#đâacolyte
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that was with that cracked divebomb tech that got patched real quick
i was thinking it doesnt sound like trikster to be doing that kind of stuff
then they gave infinite shroud stacks lol
i'll be real the one thing im worried about is having no goddamn movement speed
god
i hate being slow
ok i get your point but 30 to empowered on first char of season is a lil wild
I can't find anything, I don't see it having been done at least on yt
and idk how to search on bilibili
wdym
oh you mean like you think LESS than 25% of ppl make it to empowered?
if itâs been done itâs been done on bilibili
100%
nah itâs more than that but it takes more than 30 to get to emp if youâre not on an alt
oh yeah i meant more*
mike said it was more than 25% and i have no reason to not believe that
ye itâs pretty big
cause it's so many players who just buy a game and don't play it
I'm shocked
i'm impressed if more than 25% of ppl make it to empowered
that means less than 3 in 4 ppl think the game is wack
thanks I shot cola out of my nostril đ
oh my god
that'll take a moment to recover from
itâs not the best mapping but itâs giga damage and youâre invuln like half the time
itâs got some pretty wild multipliers
the mapping profane veil is apocalypse zombies đ
btw, by fixing troves, what do you guys mean? Remove troves as a way to target farm?
or add more ways to target farm?
Okay misha uses VERY ethical gear
1lp blood mage 1lp twisted heart
this can easily be pushed to 1:30
one T7 per item & T5s after that, no LP rarer than 1/100
i donât really care what way they go about it so long as itâs not stratospheres above everything else
mostly that?
probably even lower then, go warlock I guess sheesh
they can nerf it or buff other echoes or nerf of buff imprints or whatever
my armchair game dev is to buff other echoes and change imprint trigger mechanisms but
that HoA build is so nice
well i would assume, but then it becomes a matter of balance. how to add more ways to do something that all is equal
like actually being able to facetank uber as a mm is wild
doesnt have to be all equal
as long as itâs within a reasonable enough range
I'll be honest it could be the most giga build in existence
I am not farming a hydra bow
I value my sanity
you donât need it
i mean we don't need other woven echoes to do the same thing as troves
we need new things to farm that would come from other woven echoes
that could partly substitute what we get from troves
i know, but what i am saying is that rn we have something that we can control. you farm mats to be able to spam troves. and tbh that feels good. so something replacing that has to offer the same control i feel like, i am bad at explaining so maybe my point doesnt come across.
like new crafting mats
i get that!
trying to think of another decent prim slot for it
i agree having 1 thing being the thing you do is not nessesarly good.
t8 hoa duration prob good
yeah, that makes sense.
do i have to make a new char to get cursed veteran boots?
i donât think so
i cant get to the starting area
theres a wall here
can someone make a new char rq and port me there xdd
or maybe the opposite i make a new char and get ported out idk
i forgot hoa duration was helm
either way
level of hoa prob
(idk where you even are there lol)
iâm making dinner rn sorry lol
nah i know where the place is but i cant get to it
there's no waypoint
and im blocked by a wall
damn
i guess as soon as you reach the first waypoint
Yeah, as soon as you reach the Keeper's Camp
I mean, technically if you have a friend make a new char, you can warp to them
but that's kinda janky
nobody in-game? đ
i mean i can make it to the keeper's camp i guess im just so lazy
no I'm not even on a pc with LE installed đ
you're all good at this shit, try to cook something that can actually exploit this thing https://www.lastepochtools.com/planner/Bap2GEaQ
9 or 10 max shades, +15 flat cold per infernal shade on dread shade & 2% cold pen per Int.
I can't work out what to actually do with it.
Beneath Ancient Skies / 1.3.2
Acolyte (20) / Necromancer (46) / Lich (28)
âž Health: 1,613, Regen: 20/s
âž Mana: 129.51, Regen: 10.48/s
âž Ward Retention: 192%, Regen: 10/s
âž Attributes: 2 Str / 3 Dex / 59 Int / 2 Att / 20 Vit
âž Resistances: -8% / -8% / -8% / 4% / 0% / 76% / 48%
âž Endurance: 20%, Threshold: 323
âž Dodge Chance: 6% (182)
âž Armor Mitigation: 5% (111)
necro is probably the class i feel least confident cooking with
what necro minion is actually good as cold
potentially you want apogee here over ladle right
cursed boots dont seem free but seems pretty doable just unbearably slow
but also my game is lagging idk whats up with that
doesn't need to be minions, symbiotic apparition
reallymakesyouthink
i thought i was doing no damage but after looking at the footage i guess i was just standing in the laser?
Also wouldn't need to be a cold minion, just adding tons of flat cold anyway
(of course, better if so)
the only cold spell necro has access to is like, marrow shards?
Chaos bolts is half
apparently this is part of the new patch
is it for real?
i was verifying my game files but if that's just how the game is, cursed boots kill is not for 1.3 lol
can't really do marrow shards anyway, for it to deal good damage it has to consume minions afaik and that won't play nicely with trying to snapshot an 8 or 9 infernal shade up dread shade on something
same reason you can't just use dread shade on enemy
you want it to be an 8/9 attached infernal shades dread shade or there's not much point
i feel like it makes more sense giving it to a minion but idk
i havenât played since patch but thatâs what iâm told
I think unspecialised abomination can survive with it for quite a while
it gets tons of hp even without being specialised
Well, today's patch was supposed to fix it, couple hours ago
idk haven't played after either
maybe need to restart steam for the hotfix
wasnât there a patch yesterday
i havenât been on td or yesterday i donât think
Yeah, that one seemingly definitely did cause problems, just not sure if this one fixed it
does necro have a bee idol?
No zom-bees yet
ig you could do potion belt for frozen vengeance value if you went that route
honestly iâm kinda at a loss here ik how to cook minions on primalist but iâm trash at it on necro
i feel like thereâs probably an angle with cycle looping blood tether somehow but i kinda got stuck trying to figure it out
To be fair Necro minions are kinda ass for the most part.
You have so few options to make a competitive minion build.
nah theyâre just boring
Plenty of options for viable builds though
only regular skeletons and bone golems are bad tbh
skelly mages kinda mid
don't play nicely with others given that mana stacking is useless for every other minion
Mage, Rogues, Warriors, Death Knights, even Wraiths are pretty bad
Golem is bad
Zombies are bad
zombies aren't bad
nor are mages
they're annoying, you gotta blow them up manually for good results
nor are wraiths
Theyâre less bad but they still arenât great.
wraiths are sick, but they're like anti-QoL
whatâs your standard for great
Golem was fine last I played it, too
Okay, what do you consider as âfineâ?
We almost always focus on a single minion type anyway, so no big deal
WOG says 300c is a success :p
Viable, so can run all content in the game not counting Uber
For me if a build canât do all content itâs not great.
I would count Uber personally
poison rogues are pretty good, or so I hear
wraiths and mages can do uber, so can zombies
That's fine, you'll just find yourself very build limited then
Yeah, I think just the warriors and archers are junk
Theyâre a whole other level of bad, thatâs for sure XD
I guess the warriors now have a use as sac fodder, but that hardly counts
I CAN NOT seem to get Red Ring Of Atlaria To drop and im about to go crazy!
at least they aren't on the level of bone minion 
Are you CoF?
yes
not really sure what the point of that thing is
Keep running prophecies and youâll fine plenty in time.
FrozenSentinel has great content on CoF if you need some help.
Sac fodder, I guess. Pretty bad at that though, too
I should also note btw I play HC so thatâs another reason I find some builds worse than others.
Yeah, does indeed change things
sacrifice has pretty not terrible multipliers really
should be possible to make it good
if your bar is âgood at killing uber in HCâ thereâs like 5 good builds in the game
Iâm not talking about HC specifically, but it will obviously skew my view of things. Hence why I mentioned it.
I still stand by what I said from a SC perspective. Acolyte minions leave a lot to be desired.
it was already good and they doubled the damage effectiveness itâs just clunky to play
Sacrifice is good
if they fix abom sacrifice i think thereâs a really big angle there
Mages sacrifice build is also good
Damage test with sacrifice https://www.youtube.com/watch?v=lXMfhwf7ZGI
why traversal cooldown on belt?
To transplant/tele stomp around monos for farming, super fast clear
For minor bosses it is also fast single target spamming transplant
Can you send your abomination build please.
Stationary wraithlord is making me mad (and especially the dive bombing by rift beast)
https://www.lastepochtools.com/planner/oY3d9J0Q You can add strength to gloves and relics. I haven't been lucky when playing this character
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.1
Acolyte (30) / Necromancer (83)
âž Health: 4,072, Regen: 30/s
âž Mana: 188.51, Regen: 11.2/s
âž Ward Retention: 429%, Regen: 20/s
âž Attributes: 163 Str / 19 Dex / 163 Int / 19 Att / 39 Vit
âž Resistances: 95% / 85% / 85% / 85% / 73% / 132% / 132%
âž Endurance: 41%, Threshold: 814
âž Dodge Chance: 4% (106)
âž Armor Mitigation: 74% (7,971)
âž Block Chance: 177%, Mitigation: 46% (1,724)
Thanks a lot
Was avoiding abom because it looks..... Well, like an abomination đ. But my chronic skill issue may require its help
They do sell mtx for Abom, but it only looks slightly better, not as cute as the bone golem
The mtx for Dread Shade is also a significant help if you use the default skill and buff targeting someone
Maxroll also have an Abom build if you need explanations of things and a step by step guide.
@mint sluice have it but maybe need slam another
try to get 4 LP đ€Ł
Finding its 3lp is harder than me getting 3lp World Splitters
Similar build to what I used except I don't have 1lp RRs so I used phantom grasp with strength and still killed uber. Also used foot of mountain for extra stats
Theres some slight snapshotting you can do for Uber too to make it easier but of course every attempt means hitting an arena to level skills before the next attempt
How did you manage to get two T7s? đź Nicely done man!
For monos you can just run full DR and damage doesn't matter it's so overkill with abom even at 2k corruption
Yeah I'm so jealous of that I failed 3 times already lol so have to stick with t7/t5
Abom can farm 2k corruption very easily. Iâm just using quantity 
my abomination build was going well but recently it has stopped eating minions while in combat, is this a widely known issue? by recently i mean as of specializing the ability and equipping some skills to it, none of which should affect the times when it eats other minions (as it does eat the wraiths just fine while out of combat)
does grim tide node on cthonic fissure (crit dmg scaling for ailments applied by cthonic rift) work for torment if it isn't applied by cthonic rift? I assume not, but torment is tied to cthonic as a skill so idk
working on a wheel build is why i ask
no
that's the reason why soul feast applying torment (from wheel) is so shit
it doesn't get all the chthonic fissure multipliers
can still use wheel on a torment build, just have to apply torment from fissure
yeah so for a wheel build you would want to scale like
ailment damage
or something
instead of torment
wdym
well i guess if you had a lot of cast speed the self curse for flat spell dmg isnt bad
and the torment still clears packs
like if you wanted to kill stuff that doesnt get hit by fissure
so playing the self torment
i dont really see why you would want to use wheel with self torment
bc everytime you cast soul feast you torment yourself
the only build i've seen that does self torment is the profane veil stuff
well
ok that's not what i meant
are you trying to use soul feast like a pseudo rip blood?
not sure just thinking about ideas
i dont think combining self-hit fissure & soul feast is a good idea
yeah doesnt seem like it
the spirits are going to be doing most of the buffing, spamming soul feast on top is probably just a waste of time
i mean its almost as much spell dmg as rip blood but yeah
soul feast itself is also not going to kill anything
yeah seems a lot better to go damned or bleed soul feast or something
i just like the idea of offscreening stuff without aiming
just by spamming soul feast
Doesn't apply the damage buff
The damage per necrotic res scaling does work through wheel, at least
that's funny because it does feel like it wouldn't work but RAW it should work
Spirits now target you instead of enemies, and whenever you are Tormented or Torment's duration on you is refreshed, you gain additional spell damage
doesn't say "whenever you are tormented by spirits"
Agreed, I reported it as a bug after testing it
Seems like it would have been perfect synergy
drop than 15 times today, hope about 3lp 
I was farming for an axe, but ended up getting a sword instead 
What level are you? No it does not, you should have bone curse and aura of decay. The only other summon that matters is skeleton just so you can control that skeletons you summon, and as skeletons
Nothing about the summons specs affect abom really. Technically health does but that doesn't really matter for abom
Can you play Mana Flay lich without Seed of Ekkidrasil and Nihilis? I am playing Harvest Flay right now and struggling with 300 corruption bosses to get to uber Aberoth but i have everything but those two items
If you're struggling with 300c you're nowhere near ready for Uberoth
But I personally wouldn't play without those items no
I'd use a Harvest Flay setup instead
They're not required though to make it work
How much mana do you have?
You probably just need more mana. 300C should be pretty cakewalky with Mana Flay. Can you post your build/gear? I'm sure it's some small fixes that can get you up to 500C.
im not playing mana flay yet I am just looking into it because i have the last two Timelines ready to kill the Harbingers but they just keep wrecking me. Whats the best way to post my build?
reroll times đ„č
Doesnât it make sense to reroll first? I guess if you run out of FP you just slam it and keep rerolling?
there's a variety of situations where it's best to reroll before or after
After demolishing all 6 armors with 10 all attributes and exalted dual t7 at max roll, I now need a temporary armor to equip đ
+4 Reaper Form on 3lp armor isn't practical when t7 % mana gives better returns than flat mana 
Was sitting here looking for a way to get better area clear on lower corruption... found bone nova on sacrifice, getting close to wide đ
do i need a two handed axe to combine with this or i can use any weapon?
and how do i target farm foe that?
would this one be good?
Hello guys, when no Coast appears, do you reset the timeline or open the echoes until you find a Coast?
whats should be my target corruption level to be farming multi exalted items? is 500 good or 700-1000 or higher?
Yes you need 2H axes. Dont know your build for me to say if its a hood slam but prob
Whatever you can do quickly and comfortably. 500 is fine
necro fire minions
main dps by skeletal mages and archers
and flame wraiths
flame wraiths are considerably stronger than mages/archers afaik
minion spell dmg boosts flame wraiths right?
like on here
Right, they cast a fire spell
compared to most ranged minions they cast very quickly
and they have decent damage effectiveness
if going in a straight line, you should stop at 10 echos from the middle (if you dont find anything), then start another line from the centre. this is because you have a chance to spawn orobys then, and the chances get higher the more you go out from that point. then once all space has been taken up doing lines, (say 4 or 6 lines), reset and go again
Ty bro
But resetting it reduces the corruption though right? I need to get to 125 corruption but I'm at 118 rn,and can't find any echo to increase further
if you reset with the centre you will lose 10, but you can reset with a shade also and take the node to not increase corruption temporarily. if you wanna do that, dont stop at 10 out and keep going, will reach a shade. if you want to add, kill a timeline boss which will a gaze which is 12 corruption per
I'm at one of lv 90 monoliths (can't remember name, the top right one before the last monolith). Mission is to defeat harbinger at 125 corruption. The option to draw out harbinger is greyed out at 118 rn. There's a shrine of eterra or whatever echo that says reset timeline but lose corruption in the process
Defeating the timeline boss at 900 stability does nothing, just resets stability
You need to fight the Shade. That also resets the timeline, but increases corruption instead. Shade echoes spawn farther from the center.
It is giving you a gaze
I've got 4 gaze till now. The shade is a stalker but never shows itself đ đ
Eventually youâll see more Shades than you can farm Gazes đ
https://www.actionrpg.com/last-epoch/guide/67ba8e0fa38451810d55fda8 can i use my 2h axe instead of the catalyst+wand in this build?
You can only control one shade
Well, it uses lone watcher, so maybe
yeah i already dumped zombos for dread shade aoe buffing my skellie mages,archers, and wraiths before coming across the build
how do the dmg bonuses (specifically the minion dmg bonus and minion fire dmg bonus) work? if i replace the 317% with like 200% minion fire dmg staff will it be a dmg loss?
yes, all increased damage is additive and the tags just tell you what it applies to
dragonflame edict is pretty terrible unfortunately
hmm, interesting, you can play bleed whiplock if you convert your fissure to physical and are using spine of malatros.. with malatros, your whips will inherit the physical from fissure tree, and also the scaling from that gives you spell damage from ignite is converted to bleed
idk bleed seems to be more available stat on gear, so propably can scale damage quite nice
fissure scales with bleed but the whips dont convert to phys
no but you dont need them to, they scale mainly from the ignite to spelldamage node, and if you convert fissure to bleed that gets converted to bleed -> damage
Whips won't be physical, but they will apply bleed.
The question is, if you're relying on that, ignite would have much more ignite chance to scale with comapred to bleed.
yeah I am just testing it, hit like 20k something on dummy w/o bleed, with bleeds 100k đ
*bleedchance
so it clearly works, this .. whats ya call it.. fissure of wrath node
hmm I think we can get more bleed chance then we can get ignite chance, which means we could get more whip damage just from the spelldamage scaling
I think from my testing it ends up being roughly a wash in endgame damage
Whether you go bleed or straight ignite
because we have bleed on gloves, belt etc
plus then there is the additional scaling of bleed is better
i mean we have those gloves that give you 40-50% of your total added critmulti as penetration for bleed
That converts the multi, which means you lose the multi.
The damage comes from hits though, you'd be destroying your crit damage with salt the wound
Bleed pen is meh on Whip
Not to mention splitting types, dealing fire hit + phys DOT
Maybe if your cook is straight Phys DoT but I doubt flame whip is the route for highest stacks thee
CB just goes way to hard
yea thats true
For whip its kinda like:
ignite is intended scales well everywhere
Poison convert has some crit synergy at the result of way less chances to increase your flat dmg
Bleed chance has a lot of sources for flat dmg but they all take away from prefixes youâd want like crit or vit or int etc already
And you really want to crit every hit
so for my case its 506% + 616% = 1124% increased dmg?
You donât add them together from the sheet, add them together from your actual affixes
no, your increased minion damage is included in the increased minion fire damage number
but if you add up all your bonuses from int, affixes, passives etc then they work like that
like 100 int = 400% increased for most minions, +360% minion damage from three T7 inc minion damage affixes, +200% minion fire damage from dragonflame edict = 960% increased fire damage for minions
oh i see
in these tags, if i have "spell/fire dmg + X% " on equipment, it wont increase the dmg of minion unless it had the affix minion spell dmg?
yes, it specifically has to be minion damage - unless a skill or its nodes states otherwise. Sentinel and rogue has a bunch of minion skills that scales with equipped weapon, its melee stats or bow attack bonuses, for example. i think Acolyte has no such skill - everything is just minion damage. could add some curses to help them instead.
I'm not sure whether you mean "will increased fire damage increase the fire damage of my fire minions" to which the answer is no, only minion affixes affect minions unless explicitly stated otherwise (eg lethal concentration spear explicitly allows your increased poison damage to affect your skeleton rogues.)
or
"will minion fire damage only increase the fire damage of minions if they have the fire tag" and I think the answer to that is also no, even if your minions don't have the tag for a particular element but they still deal it (eg dread shade flat necrotic damage added to non-necrotic minions) they will still benefit from increased minion necrotic damage affixes
my question was the first one but the 2nd one was also very helpful. Thanx a ton
you want something other than T7 attack speed?
crit multi?
slam?
anyone got ideas on what I should use this for? made it for a meme build and figure its best use is likely some kind of warlock/lich shenanigans
https://www.youtube.com/watch?v=v6P55u1gBeU
https://www.youtube.com/watch?v=-x90sd09reU
that's what the build looks like
is this the hellfire one
yes
ahhhh the zombies make shades
I was wondering how you get extra shades with the 3s cd
that's pretty slick
yeah zombies bypass the CD and save you mana
when everything lines up* the damage is insane.
*what you need to happen is:-
- have a dread shade on an enemy.
- zombie detonates spawning a blaze shade & corpse parasites
- triggers sacrifice/flickering shadows to boost the damage of the infernal/blaze shades
- you recast dread shade after 2s to refresh the blaze shade twice
and you hope the shades spawn in a useful location.
It's not really that RNG, but it's a lot to keep track of.
meanwhile cthonic fissure's direct damage component: "You'll get a total of 600% more and you'll like it"
and that's assuming you have two hitting the same target
I don't think you can really do that with the spellDOT component because overlapping fissures cause the older one to be deleted after a second
you can if you're careful about not actually overlapping them
the double fissure node in the top left of the tree is also able to deal damage with both fissures simultaneously
like a big enemy can be standing on both?
yeah most big bosses are able to stand on both
or you cast it right on top of someone and they're in the middle of them?
yup
works the same with sunderer's domain but you have to aim those
OGaF puts the junction directly at your feet, so you just stand underneath whatever it is you're fighting and they take damage from both fissures. the fissure still deals pretty mid damage itself though
you kinda have to go ele-dot and scale your ignites it applies at the same time which defeats the purpose of trying to scale spell dot
good lord the fissure only has 120%/s ADE
the hit does, but torment has 200%/s
I know you get a lot of them but oof, flame whip being 300% ADE is such an enormous increase in damage
i was thinking of maybe cobbling something together with fissure direct DoT, soulfire, and flames of midnight
but not being able to scale crit, not having a big scalar like torment necrotic res, and having low ADE all sum to a real bad time
ghostflame has 700%/s
yeah but basically all of the good nodes on the ghostflame tree are defensive/mobility not dps boosting
and it takes like most of your idols to make its mana sustainable
you know, smite builds took all of your idol slots in the past and were still good
we can make this work
actually probably not. doesn't really have enough damage multipliers that you can realistically rely on. was thinking if you used it for single target you could get a couple seconds out of the damage-per-second-channeled node, but even then you don't have a lot to work with
just search the skill tree for "more damage" lol
it's the heuristic through which EHG tell you whether a skill is good or not
it's frustrating that skills have gotten to that point. the tree itself has to have crazy multipliers for it to work at all
i want to use DoT acid flask dammit. not fling explosives with explosive traps
this is definitely true of ailments but hit skills can sometimes be good with relatively few on tree multipliers
generally because of one very large multiplier that can scale in some capacity or because of crit
crit effectively just being another multiplier in that case
more varied access to efficacious toxin as well as a stronger effect on it could be cool. 12% isn't very much
It's kind of how PoE went too, support gems were meant to be ways to make skills function differently but they ended up just being more damage multipliers
I didn't start with PoE until 3.17, but I can see that. The support gem design for PoE2 kinda reflects it
I played PoE from way back in 2012 xD
I tried it blind around 2018ish and got overwhelmed by the passive tree lol. didn't get back to it until archnem
A few years ago they did a big stat nerf across the board on support gems, especially those that didn't alter skills in any meaningful ways
Oh PoE is a lot lol
I only semi-jokingly say to people you need at least 10k hours or you're still a new player XD
Ah you got back into PoE at a very controversial time lol
I had a blast my first league. Did everything except the feared with a homebrew glacial hammer
it's my favorite skill tbh. I was trying out the game with my brother and he started with a templar. he had the idea to try and recreate his Divinity:OS2 character using it. So I took it as a personal challenge to try and figure it out. Had to dual wield, had to deal elemental damage, and had to do the damage with the actual melee attack not some kind of proc
It slaps
People just hate on melee for being melee
Which I kind of get if you care about being optimal
But at the same people just whine an inappropriate amount to how bad to really is
melee in PoE was previously annoying because of how reliant it was on ancestral totems
It's not that it was reliant per se, it's just that they were so strong there was literally no reason to not run them
well if you didn't run them you were losing an absurd amount of damage. they were like a 5x multiplier at minimum
You could do well without them but when a single skill doubles your DPS you have a problem XD
basically that yeah. LE has had a couple of those over its lifetime
volatile reversal comes to mind
It was 100% the right call to remove them although I still wish they kept them around without the buff tied to them
I loved ancestral totem builds back in the day
I liked ancestral totem support for slams. kinda sad that's gone
Now you QWERT piano simulator for Warcrys
Thankfully they mostly fixed that though XD
I do love my Popcorn Skeleton build even if it is inferior to Abom
It's probably the only other build worth running in HC at least
If I have an item and a skill tree node that each change the element of a skill, which one wins?
i think the item wins iirc. it's easy enough to check in game
Generally the item overrides, have to check and see if the skill nodes say anything about being ignored if X
Is exsang armour still useable to Acolytes? I mean, there's now primal armour does the same thing
yes, architects isn't generally worth a prim slot on acolyte due to the fact that acolytes generally have a decent chunk of ward retention via int. architects is generally most useful on LL builds that don't build int.
Probably still useful because up until this day people still don't slam health onto exsang.
IF I try to use exsan with 3-4LP, what mods should I slam?
Also wait, how does int come into play when you can't hit the ward limit without it anyway?
architects & gloves LL mod will get you to ward limit even on classes that don't build int.
Most people who throw on architects won't throw on gloves LL.
Those that do might as well have thrown out their offense for something they probably don't need.
Possibly, T7 skill levels, T5/6/7 int, T5 health and stuff?
on a primalist/rogue/sentinel it's either that or go cleaver and give up half your affixes.
ig you could go last steps instead also but generally speaking the options for boot/weapon slots are far more competitive than simply giving up 1 prefix to hit ward limit
Tbf you ARE giving up unique gloves.
Since you folks dont answer to my question Id just instead use a chest drops from female harbingers....
no you're not? LL mod is not a champion affix, it can be slammed.
i don't know the answer to your question, i don't know what your build is even. sorry.
Im deeply sorry about my previous offence,
?
That's the idea, assuming you're running a generic build that does stack int and has it's skill level affix on chest. (And get a Lp3 in the first place)
But most things are build dependant.
So unless we know what idea your build is, it's hard to do a recommendation.
Because some builds will deviate from that.
it's hard to give an informed answer as to what to slam without knowing what your build is. simple as, no offense intended.
K, my apology too. I now understand
Shouldve been more specific, Im still cooking ideas
A generic one would be double health slam and Int, at least for acolyte.
Best starter flay build? Looking to progress into Mana Flay Lich
Just about to step into empowered monos as a warlock but can respec.
Itâs usable of course, it didnât get any weaker and you might have another use for your Primordial slot.
Harvest Flay most likely or level up as something else entirely.
Ty m8
I found harvest flay to be a totally reasonable leveling build. Though it takes a while for flay to actually be useful
winner 
how many hours of farming it took to achieve that result?
idk about flay but abomination is clearly the best acolyte spec for doing empowered & uber to farm for another spec
abom crushes >500c with unslammed uniques and rares
Interesting. Can you suggest a build guide I can read up on? @lost gale
https://maxroll.gg/last-epoch/planner/c2dk90gs#4 decent range of abom specs at that link
Cheers buddy I appreciate the help
Few weeks, Tongue easy to find
You'll want to skip the node which reduces cooldowns but costs the abom health initially
you need a lot of dps/leech to outheal that
and abom can't leech on overkill damage so vs weak enemies even if abom does like a billion dps with 100% leech he can only leech whatever the enemies maxhp is
which won't outheal the 5% maxhp drain vs weak enemies and it'll die repeatedly
impressive, but too much grinding for my taste! It's a bit difficult to find/craft a good rolled dagger with only 1 t7 affix, i can't imagine how grinding it tooks to obtain 3x7 dagger and nail the correct slam. Gz!
also the procedure for summoning the abomination is that you put abomination, summon skeletons, summon skeleton mages, summon wraiths and summon golems on your skill bar and you summon the max number of skeleton warriors, 1 mage, 1 golem, 1 wraith and then channel summon abomination for ages
you want reviving skeleton warriors to get you up to 20 skeleton warriors consumed for the abom
which takes some time
then you swap off all those skills that aren't summon abomination for the actual utility skills you're using
dual t7 and t5 shred are still easier to find, the difference isn't too significant, because I already obtained a 3xt7 dagger, so I went ahead with it
Is this before every mono
The whole process
no, once per play session
the abomination doesn't decay anymore
it should leech more than enough hp to stay alive and have so much maxhp that it's almost unkillable, as long as it isn't losing health scaled on its maxhp
You need to put summon zombies in the slot that you will eventually summon abom from. Otherwise you miss out on a ton of stats. Also CD recovery speed is actually vital for high end dps
After you summon zombies you replace it with abom and they stay alive
With CD recovery he will use double strike or arrow every 3 seconds
didn't they fix it so only the named minion types (Engorgement: Your abomination has more health and deals more damage (both multiplicative with other modifiers) for each type of minion absorbed to create it among Summoned Skeleton, Skeletal Mage, Wraith, and Bone Golem.) count?
Anyway the build I linked already has ~100-120% minion CDR before contaminated dreams depending on rolls so it isn't going to make or break the cooldown situation but it will kill the abom if it can't recover enough
if zombies counting for engorgement is still happening then mea culpa, definitely use them, but I thought they fixed it
Hmm when did that fix go out? You could be right
uh couple of patches ago maybe? I haven't been playing lately
they made it so abom can't eat minions like the T-rex or blood spectres and said something about engorgement
Ill log in and check and report back
Took a break after hitting corruption and Uber goals
Details aside, abom is really fun and with minion controls he can boss much better now (hotkeys a to lock on, 2 to be agressive)
Yup zombies removed crazy I never caught that
huh, that's a relief. Can't find it in any of the patch notes now
LET website doesn't mention it, can't find it in the patch notes on the forums
thought I was going mad for a second there
Is Scornful Blood even with taking on a Flame Whip build anymore?
Used to be Hollow Lich but the new passive looks way worse
Oh I see they moved Hollow Lich 1 point deeper and nerfed it
Hmm, might still be worth it just for the generic damage giving poison damage then
can't cap crit for free anymore đ
Understandable but yeah, it's sad
you can sill go that route but its probably better to just have some poison dmg rather than weaker health leech nodes
save the points
but we still dont like health leech because low life strong
have another
core of mountain or pale ox? what is better for mana flay
Depending on which one is easier for you to find and you can hit accurately 
U can have 3lp with pale ox
I choose core of mountain because of my playstyle, and I also have a few pale ox 3lp to slam if needed
I was obsessed with last season's Lich Stygian Coal. I could easily kill Uber, but the mobs at 1k chased me until my pants nearly fell off

2 day ago got dual prefixes, now got dual suffixes more 
i give up, missed the slam on tithe 8 times in a row, i had a 2lp one with 2t7 slams, but i lost it. this is demotivating.
make sure to send #feedback
Just frustrated. My own fault for loosing it. Just take so long to refarm 2 lp
For the wraithlord build, is it necessary to take the immovable skill nodes in dread shade and wraith trees?
pretty much
you use the experimental or champion minion teleport affix to move it around
I planned to craft an Army of Skins 2 affixes like Noobzor to use temporarily, but I've missed 19 times in a row and still haven't stopped 
Did many army, but army 2lp feels easier to get!
army is pretty easy to get ye
lpl is not 70 like the other 99% of boots in this game
for whatever reason
but unironically if you feel frustrated you should post feedback
cause i think most people dont enjoy the temporal sanctum system
in a way i do like it too tbh
just frusttrated going trough so many hard to get 2lp items
Temporal system is very frustrating the 1 lp guarantee was really needed and good change but yeah they need to keep looking to improve the system,
THEY ARE PLAYING A SICK JOKE ON ME, I am officialy so effing tired. this was the 10th. if not more.
Whatâs the thought behind pale ox on mana flay? Arenât your minions constantly dead from marrow shards?
i don't know if this'd make you feel better but a 3% roll mana roll is worthless anyway so that axe was pretty much dead on arrival
unless you also have 3lp reroll fodder
i know it was, it was my last 2t7 axe and it was bad roll, i just wanted to see.
i dont slam unless its 4 crit and 4 mana
i have given up, takes to long to get 2 lp on the axe itself, then i have to refarm slam axes to, just not worth it.
doesnt feel fun spending days on 1 item for, and have nothing to show for it.
lmao
- you'd only use marrow shards if you're bug abusing and 2. you're kind of assuming the point of the body armor is the DR
ya make sure to send #feedback
i wanted to link to a suggestion i'd made before but it seems like they restructured the feedback/suggestion forums and all past suggestions were lost (to the public anyway)
i mean, in general i dont mind. Tithe is an outlier since 2lp is rare, even the axe itself is rare.
it feels bad cuz i had what i wanted, but i accidently dropped it going into a portal and it got lost.
it's not an outlier
so its my own fault i had to regrind
it's one of the more common and more forgiving items
if anything
well tbh i dont really see 2lp as an issue i think it's the 3lps that are problematic
2lps can be annoying but they aren't straight up an issue
i agree
i dont find it to be an issue per say
just annoying
but 2t7 slam is endgame, it should not be easy
i mean the thing is that the sanctum as a whole needs to be redesigned
So why use it? Health/movespeed/easy to get high lp?
yes
Just following the maxroll guide as I get into 300+ monos
i mean if you weren't bug abusing you'd have DR
and most of the bugs got fixed so
you could just go for the DR đ€·ââïž
i use it for movement speed
best stat in the game
but like imagine EHG goes ahead and says "alright you can now pick 2 affixes to guarantee at the sanctum" in 1.4
But thanks for being there for me in theese trying times noobzor!
would that change anything?
not really
2LP would become the current 3LP
yep
there is jsut something fundamentally wrong with the sanctum
in its current form its fine, when u hit the slam its very nice!
3lp has better odds than 1lp at least
but i mean i believe in Kaizen
1/3 to fail rather than 1/3 to hit
guaranteeing 1 slam was a bandaid not a real fix
depends what you slam and i think you mean 3lp vs 2lp?
nemesis should be the only source of legendary items in the game
(and weaver's will ofc)
so there is always room for improvment, but i do think getting a 2 slam should be hard
if your 3lp has a 1/3 chance to fail for the most part it's a 2lp, it means you don't really care what the 3rd affix is
that would make noone play endgame
yep
i mean there are absolutely situations where you wouldnt care what exactly the 3rd affix is
But i am ok with that, you only rely on that on items that has high chance for 3 lp
but there are a ton of situations where you need a specific 3rd affix (i.e. any item for fire flask since you need that fire res, or anytime you slam triple t7 etc)
so the odds aren't even better
not true?
thing is im getting some 3lp items that i havent even asked for
im going for 2lp and i randomly get a 3lp now what
yea
in theory i should be happy about it but in practice i'm not
imo that means there is a problem with the loot system
the rare items that are meant to feel rewarding, don't actually produce dopamine, it's an issue
i mean, i rarely even got 2 lp leg from nemesis
huh, I was thinking about the odds wrong đ
yea, i agree with that, atleast for some items.
i havent reaaaaly met any other items that was this hard to get like tithe thou
i'll give you an example where i've been playing since 1.0 and every season i get exactly 1 pair of boots at 3lp that i can actually use for my build
naaals was easy, and i was prolly lucky but i think first slam was first try and second was 2 tries
i have failed every slam since 1.0 so i've never played with 3lp boots in my whole LE playtime
but i do agree with you!
Personally, if a 3lp is sufficiently rare I try to get an exalted item that would at least let me consider a legendary item with guaranteed mod + 1 good mod + 1 acceptable mod as a pseudo 2.5lp legendary. If searching for the exalted item doesn't cause me to stockpile 3 lp's, then it's worth the wait imho.
That way I get incremental upgrades from 2 to 3 lp
thing is it's not possible to guarantee that a 3lp will be better than a 2lp
the default standard for a 2LP endgame item is usually you slam two T7 prefixes
even if you have 4 good affixes, even if it's four T7 affixes (im being generous here to prove a point because even triple T7 is a bit optimistic in practice), if you miss one of your prefixes then your 3LP item will be worse than a 2LP
2LP items aren't a big issue because with equal rolls (to a 1LP), you can guarantee that the result will be at least equal to a 1LP item, but probably slightly better to a lot better
but when it comes to 3LP vs 2LP there is no such thing, if you brick a 3LP it is simply just worse
I get that. I guess I wasn't entirely clear on my main point. I try to weight my investment into the base exalted item, and possible outcomes, up against the rarity of an X LP item.
In the case of a 3 LP item, where 3 "Ideal" stats is desired, I'd want to use an exalted item so that a 2 Ideal + 1 non-ideal is still an upgrade over a 2 LP 2 ideal stat legendary.
Unless the 3lp is really easy to obtain, no point spending so much time grinding for an exalted base that you stockpile 3 lp's...
well yes of course
that's not really the debate, this is absolutely what you would want to do if you were in this situation
the issue is just that there is nothing you can do as a player to prevent your item from completely bricking at least 1/3rd of the time (sometimes 2/3rds)
and that feels poorly designed
(without even getting into just how much harder it is to get an exalted base ready for a 3LP slam compared to 2LP)
2lp seems easier than getting an exalt better than 1xt7 on the better uniques.
can u give an example cause i dont get what you're referring to
Hmm, not sure if I agree with you on it beeing poor design.
I'd rather say that allowing an already powerful item drop with high LP values is the poor design, as it's power the item doesn't need. (LP was added to bring up low end uniques, not powercreep already good ones).
Any further increase to deterministic legendary affix selection would need to be balanced by having lower LP chances, so we'd end up at the same rarity.
I'm saying that it seems easier to successfully get eg a 2lp apathy's maw hit than to get an exalted weapon better than the 1lp apathy's maw.
But at that point we're getting way from "acolyte" discussion, so I'll drop the topic on my end. And wish anyone slamming for a dream item good luck on their rolls.
i think it depends on the gear slot but ye it is definitely true for most slots especially weapons, i can't remember the last time i've seen an exalted weapon used in a build
(instead I'll hope for corrupted form to be fixed. I'm not playing flay, and really want that life-life condition!)
i mean it's a valid take, some people are also advocating for LP cap on items
i'm not saying there needs to be more determinism i'm saying the system is flawed and needs to be addressed one way or another (whether it's more determinism, LP cap, or something else)
I think the 2x lightning wolves uber kill from the other day in #đșâprimalist was done with whetstone gavel & offhand exalted axe but that's quite a niche case
where effectively getting 3x T7 melee lightning damage affixes is crazy strong
can also argue that in that case your exalted weapon is an extension of a unique item anyway
i mean half of your weapon is a unique item effect, would you use that weapon if it was giving 100% of its stats instead of 200%?
2x tempest maw is pretty competitive with Gavel/very good offhand afaik so nah you definitely wouldn't
helmet & body slots are the most favorable slots for exalted items
particularly helmet especially with things like leonine greathelm on sentinel
it mostly has to do with unique items being generally underwhelming in those slots but the more the game gets developed the less this will be true
we're just 1 uber helmet away from never using an exalted helmet ever again
well, things like leonine are also a fantastic implicit that doesnât exist on a unique
ya that's why it's body & helmet slots, 99% of unique items for those slots are generic and don't use class bases
also like a good exalt is like 1000x harder to get than a good 1lp unique
and unique items in those slots are also 99% of the time designed with a defensive purpose
so the fact that a class specific exalted base (like echo dmg bases on sentinel) can give you damage that no unique item would, means exalts can be offensively better than uniques
but unless they actively try to fight against it, there'll be a patch that introduces a good unique that just invalidates all exalted items the same way we have shattered worlds and nihilis
and red rings/stardials
even without shattered worlds, twisted heart is pretty tough to beat
a really good 1t7 exalt on the right base in those slots is competitive with a 1lp unique in a lot of cases but the reality is that even getting a 2lp 2t7 unique in the same slot is far easier than getting a good 1t7 exalt
TH really depends on your build though it's not universally good
i mean the hp & strength are universally decent but you don't just automatically lock it in, especially in the past where slamming a 2lp was a luxury
wrt the discussion of LP limits I like Misha's self imposed thing of no LP rarer than 1/100 in her builds
i think itâs fine if some slots are relegated to uniques only (jewelry) as I donât see them making exalts competitive with the extremely high power items in those slots without introducing even more balance problems, i do think some other slots could use better implicits that arenât immediately also given to uniques
but that kind of thing would make better uniques much easier to slam as BiS than worse uniques
i don't like to self impose anything, i like to play games the way the devs made it, so i'd prefer if they made the changes themselves
the problem with changing exalts to be more competitive is that every suggestion iâve seen in that regard actually just makes getting a good slam easier and thus does actually nothing to making exalts more competitive
if they decided to implement LP caps i wouldn't necessarily mind it if the implementation was right
iâd be fine with it if the caps were super generous
i mean if you want to buff implicits that are only found on exalts and not uniques that could be an interesting way to do it
you could add implicit crafting etc
add uniqueness to the exalts
exactly
glyph of envy is also a good step in that direction but in my experience itâs extremely punishing to use
it's better until you get a t7 lightning roll on tempest axe base
đ
glyph of hope gamba meta đ
slamming an item re-rolls the unique & legendary affixes
they should implement it as an april's fools joke
i really hope a unique leonine greathelm never gets added because that is by far the most competitive exalt and the second we get one it dies
i mean i dont really care that exalts arent' used in the endgame i'll be quite honest
it doesn't matter to me at all, exalt is just a color
wow my item is purple and not red
well itâs not just about the color itâs about the difference in how those items are made more than anything
idgaf about colors
but the process of getting a good exalt and a good unique is different and i think thatâs healthy
if they want to give exalted items their own flavor and do cool stuff with it then i'll be glad to see what they come up with but like currently it's just idk
https://www.lastepochtools.com/db/items/IIwBjIVgNnI I think this base is even better than leonine greathelm tbh
i dont think exalts are particularly cool in any way so i dont really give a damn if they're never used
debatable but itâs definitely a very strong base
development time
i think itâs nice to have things that break up the loop of 1/2lp with 1/2 t7s
i think they wanted to give us more set items with 1.3 release but they didnt have enough time
you say that but they could just do some numbers changes to some of the current sets and make them competitive
give the set items really wide roll ranges to make good ones rare
trying to get my gg t8t7 leonine has on one hand been an experience in pure misery but also when it hits it hits different i canât lie
it takes them entire weeks to fix bugged nodes with an extra zero at the end and you say they can "just" do number changes
đ
also thereâs one set item that is actually regularly used as the set item and not the reforged affix and then it just goes back to the problem of exalts vs uniques
uniques way easier to make good, way more value for extremely little investment, way better implicits in most cases, etc
and ye idrc about âcolorsâ but like, having different gear pieces that you obtain in different ways does a lot to add variety to farming loops imo
and better item balance is always good but i have pretty low hopes on that front these days
the exalted item hype died for me with the imprint system
imprints are the only way you can farm exalts and there is nothing fun about that system currently
If it takes more than an hour to do this nonsense then their back end must be diabolical
Last Gift of the Mountain 2.0
Relic
Set Overgrowth Bloom
Implicits
+3 Attunement
+5% to All Resistances
Modifiers
(30% to 450%) Increased cold spell damage if you have directly cast a physical spell recently
(30% to 450%) Increased Spell Stun Chance
+(50% to 300%) Chance to apply Shred Armor on Spell Hit
+(50% to 300%) Chance to apply Frostbite on Spell Hit
+(1-25%) to All Resistances
+(1-16) to All Attributes
Halvar's Set
Halvar's Pledge
(Two-Handed Staff)
Halvar's Stand
(Boots)
Last Gift of the Mountain
(Relic)
2 Set:
+30 Cold Spell Damage
+30 Physical Spell Damage
3 Set:
+100% Chance to cast Avalanche Boulder at target when you critically hit with a spell.
This is affected by your Avalanche tree and has a 0.2 second cooldown.
+4 to Level of Avalanche
very fair
i think they don't have time to care about it for the most part
they're just like "don't fix what ain't broke" rather than try to buff stuff and potentially break things in the process cause they didnt think of some interaction
and ye the more competitive items there are for a slot the more complex and (imo) interesting theorycrafting becomes
afaik only Boardman's set is really broken in the sense of barely works rather than just weak
buffing a load of the sets and calling it Sets 2.0 would be really good & meaningful content
do you trust that the buffs would actually be the right buffs though even if they did that
something to consider with sets though is that all sets are aimed towards a specific type of builds, i.e. there are no "generic" sets in the game and surely that is by design
no generic sets = sets are meant to be niche
but also if you overbuff sets you can run into another issue which is that if you run a build that is touched by one of these sets then it just becomes mandatory to use and that's also not super fun
so while they can certainly do a better job at balancing the already existing sets, i dont feel like it's that easy either to get it right
adding a bunch of new sets hoping that some of them randomly turn out good probably seems like a better shot at it lol
true
and then it's like "oh wow look at all these items that we can use to maybe theorycraft" even if 80+% of them are dogshit
last bear is the only somewhat generic set
like we're not gonna pretend like 80% of uniques aren't dogpoop anyway it's the same situation over there
but we have so many more uniques to choose from it seems a bit healthier at least on a surface level
there have been 3 wands that have seen play since beta like
and thatâs not even getting into stuff like one handed maces and sceptres
eg sunforged greathammer should surely be a weapons which is at least a decent choice for a forged weapons build, like it shouldn't have affixes which just don't work with forged weapons should it?
primordial uniques were the first step towards actual decision making in item slot theorycrafting cause ngl before that 99% of the time you skim through uniques in LEtools for each slot and it's just obvious what you're gonna be using
and i mean this extends to passives and skill tree nodes as well etc
im not familiar with forged weapons (allergic to minions once again) but no i think it's wrong to say that items should be limited to only use affixes for the one build they're supposed to support, if you rephrase to "it should do more things for forged weapons" i can probably agree to that?
can't say i've ever really looked at that build idea
ctrl-F "more" hmm ah yes give me 4 of those please
also maces are just such a sad item type
legitimately like 90% of mace implicits are stun chance
lore
idk i havent played a ton of melee builds
like event horizon is the one mace that has seen use and even then itâs so niche
in the melee builds i've played (erasing strike for example) maces were pretty criminally underrated but that's also because ES literally has a 60% more multiplier in the tree for 2H maces specifically
if not for that they'd be bad ye
if anything i don't think i've ever equipped a spear
i dont think i have a huge issue with weapon types it's mostly that most classes/skills are restricted to certain item types
so it's just like alright if you play that build you can select weapons from those item types and u just work with that
the two javelin spears are good for phys and lightning javelin builds, which are surprisingly okay builds
ya exactly
i've just never played a build that actually allows me to use spears basically
unless we wanna talk about traversal divebomb
plague dragonâs tongue lowkey has pretty crazy stats for phys
it's not that i think spears are bad it's just the game railroads you into certain weapon types based on what you play
staff uniques are very meh
iâve played both a mace and a spear build recently and just all the clunk and bad qol and misery iâm going through just to deal like 1/3 the damage of erasing strike is really something
the issue with staves is mad alchemist's ladle
thereâs actually a number of good staves theyâre just niche
(and previously wrongwarp)
staves are just usually oriented for spellcasting then it's kinda hard to compete with 48% more spell damage while also having an off-hand available to you
a lot of the best staves arenât even used for spell as main damage
if there was a mad alchemist staff that gave you 96% more spell damage you'd never use a wand
(that's actually not true but it'd invalidate a lot of stuff)
but even for spells xylem fortress and omnividence are all situationally very strong
we have a staff thatâs bis for melee ignite builds for some reason
oddly I've seen more multistrike-smite builds with omni than direct cast void spell builds with it
probably because it was designed for spellblade which is a melee spec
well
it's a "melee" spec
i think bc direct cast wants cast speed and multistrike doesnât? idk
dw is more damage iirc but most people donât wanna dual wield on sentinel
but ye that's what happens when u have ladle in the game
like that wouldnt be the case if ladle + catalyst wasnt so strong
i meant as in, the best staves are used, but often for things other than spells
torment warlock would actually use its eponym wheel of torment if it wasn't for ladle's existence
well, the torment from wheel of torment doesn't scale properly apparently
but if it did
in fact i think wheel is kinda competitive or at least, was competitive at one point
not sure what you mean by that?
doesnât torment use marinaâs?
someone was saying it doesn't scale with some of the nodes in chthonic fissure
the torment applied by soul feast I mean
yeah of course
it is scaling properly
by not scaling with fissure nodes
torment is just like any other dot, it scales with the multipliers from the skill that applies it
so if you use soul feast to apply it it won't benefit from the fissure multipliers
but if you cast fissure you'll get your multipliers
i can see how the language on twisted waves can be a little misleading
the main issue is that wheel has big ass roll ranges and it's hard as F to hit a 2LP slam on a wheel of torment and then also have good rolls on it
which you definitely need to have top rolls on everything to be competitive with freaking 48% more spell damage and an off-hand on top
or the truckload of flat from marinaâs
i dont think MLS is super good for torment
i use MLS for leveling but that's about it
in endgame you get 40 flat from idols and another 40 from t7 helmet affix
i donât play torment and it looks kinda meh these days but i figured that you donât get enough flat for ladle to be better
but iâm also just guessing because i havenât played that build since 1.0
i played it in 1.1 and wrongwarp was better cus it had basically MLS' flat dmg + a bunch of increased dmg + movement speed and it solved my defense
but 2 patches of powercreep later, the increased dmg doesnt really matter much anymore (even if they didn't nerf it, but also for some reason they felt like they had to nerf it lmfao?)
i have been saying so many times how unwarranted that wrongwarp nerf was
but even in 1.1 ladle was better than wrongwarp's flat dmg for bossing and the reason is just that you'd spam rip blood for your flat anyway
wrongwarp got double tapped for literally no reason
might as well just delete the item fam
instead of having 2 useable endgame wands we now have one useable endgame wand, yay
wrongwarp is nice because the movement speed and buffs snapshot with ghostflame
now rip blood's flat got nerfed so maybe ladle isn't that big anymore but, allow me to sincerly doubt it
they literally just alternate between nerfing MAL and wrongwarp, in 5 years wrongwarp will give 1% increased damage per 50% ms and ladle will give 0.5% more per ailment up to 3
let me just be clear that i'm not advocating for any ladle nerfs
but it's kinda crazy that they're nerfing wands and it's not ladle
meanwhile cindersong trib abacus rod lmao lmao lmao
"ladle is so good that all the spell based builds use it, even sentinels? let's nerf wrongwarp"
guys the problem is totally the fact that wrongwarp and ladle are op and not that every other wand is absolute gutter trash
if they want wands to perform like daggers and swords its whatever but you have to let Rings get Flat Spell damage to perform like Throwing Rings
not sure what you mean by that exactly
add flat spell damage as a prefix to rings? yeah idk abt that one
powerspike
idk how that actually changes wand balance because all wands would have access to it
MAL buffed
if anything it just makes ladle better because ladle is best for builds that get a ton of flat
MAL is only really lacking flat
like its kinda rediculous you can equip a spine of malatros for the +levels and not even use whip or fissure and have it perform better than wand
if getting flat spell damage is literally the only thing youâre looking at, sure, but even marinaâs literally has more flat while having stuff like cast speed and letting you use an offhand
i think we live in different timelines
for infernal shade?
and marinaâs is still worse than ladle in nearly every scenario
I mean if you're infernal shading then ghost maker is clearly BiS for most use cases
but spine does add a lot of levels to infernal shade
and some adaptive flat which is nice
i mean +9 skill levels is kind of insane to have on a single piece of item, if anything i think it's crazy that spine isn't a better item
fire hungering souls also gets a lot of levels from spine, fire wandering spirits, fire profane veil
idk what else
fissure I guess
even if spine is better for shade (i donât think it is) i think itâs fine if a caster weapon isnât the best item for caster builds in 100% of scenarios
like to my knowledge there was not a singular good build using malatros until 1.3 with the whip buffs
which is just crazy
so i'm not sure in what world it "performs better than wand"
hentai-lock was decent in 1.2
didnât it get nerfed in 1.3 from the hollow lich and acid skin changes?
sorry i meant 1.2 ye not 1.3
i'm one patch ahead
there was not a single good build before 1.2
I'm not even sure what primordial is good for that build
and then it got nerfed again in 1.3
lots of people trying witchfire in 1.2, seems to be dead in 1.3
no discussion really, just wow isn't that sinathia mace T8 a lot of curse damage
let maehlinâs hubris work with witchfire and it instantly gets so much better
I think what Witchfire really needs is some way to apply it on-hit so you can give it the scaling of a really strong skill
only thing I play in endgame is ghostflame everything else is just leveling setups trying shit out
like the witchfire relic aura is really good for running through maps and killing trash
but for single target you gotta be able to apply it through something with juicy multipliers
ye every witchfire build iâve seen has abysmal single target
and single target is more important than ever
I don't know what the theoretical maximum single target damage of witchfire is, not sure how good that T8 sinathia mace affix actually is
but it needs some assistance
I'm not even sure which acolyte skill has the biggest ailment multipliers
it is a good speedfarmer but like so is warpath and warpath has single target
nerf warpath single target, got it
if you have the three minions thing going then hungering souls can do 11.2x multi, which is pretty close to battle standard javelin in 1.2 but with multiple proj & no cooldown
for ailments I mean, it has some hit only nodes too
well the projectiles donât shotgun unless you take the staff that makes them do 63% less damage
yeah but I meant for multi target really, shotgunning wouldn't be relevant as a witchfire applicator
true
if hubris worked with witchfire and it inherited skill multipliers (acolyte fanfic) then profane veil would go pretty nutty actually
in general that skill has some pretty wild generic more multipliers
infernal shade with 31 points (spine of malatross plus evolution's end or nihilis? ez) does 120x damage with blaze shades which have been on a minion for 18s
with the pop
I'm not sure what minions can survive that for 18s tho
abom lmao
worlds least clunky acolyte: full abom summoning process to detonate one shade
abom gets so much damage and tankiness for free you take a couple leech nodes and you could maybe make him able to survive multiple lmao
I'm pretty sure the ending explosion on shade doesn't actually damage the minion it's attached to, only the DOT component
youâre also only able to do this damage every 18 seconds, unaffected by cooldown recovery speed
well for ailments with more than one stack you can just spam cast shades on the abom
and wouldnât you have to time your shade pops for max damage
without that 180% more multi it's still better than a 40x more multiplier
do they pop on minions when you refresh? ik they donât on enemies
yes they do
it's very strong
maybe thereâs something you can do with unkillable abom there idk lmao
that sounds like such a headache to figure out though
I think if you really scaled your infernal shades damage then your abom wouldn't survive it
you need spine for the skill levels and that's adding like 60 flat
well, correction, you don't need spine really, you can make it work without spine
but for the full like 40 or 120x multiplier you need spine
well if you can constantly resummon other minions then he can heal most of his health from devour
maybe if you go double zombie ring? lmao
oh and the 40x is for blaze shades
it's considerably less if it isn't a blaze shade
so yeah, in best case scenario it's crazy
there probably is something that could be done with it on abom but it would be such a headache to actually cook and play
abom is fairly easy to make unkillable esp if you donât care about the damage
you can also even get 100% skeleton resummon but that requires a shield
kinda weird that spine has so many +skill levels when Chthonic Fissure has so few useful things to put points into for the whiplock build
yeah i mean in general most skills run out of good nodes to take by 28-30 too unless youâre like earthquake or storm crows
huh, I forgot hungering souls had an unbounded more multiplier based on your number of minions and can be automated
youâd need to have something like 27 minions for it to beat out the exactly 3 minions node though
yeah youâd need 30 minions for that node to be better than the 3 minions node, and even then itâs 30 minions to go from 177% more (from 3 minions) to 180% more
yeah but you can have like a hundred blood spectres
donât blood spectres have health decay though?
yes
and what skill are you summoning them with?
what you do is you spec rip blood to hit minions, use zombies with the zombie ring & corpse parasites & automated sacrifice and you just rip blood on your pack of spectres
how are you gonna sustain mana
so basically generator spender hungering souls
ig you could take the death seal nodes and play evade build
https://www.lastepochtools.com/planner/ApYprNjQ probably terrible, but likely novel I suppose
Beneath Ancient Skies / 1.3.5
Acolyte (22) / Necromancer (33) / Lich (41)
âž Health: 1,509, Regen: 32/s
âž Mana: 137.51, Regen: 9.6/s
âž Ward Retention: 197%, Regen: 0/s
âž Attributes: 19 Str / 7 Dex / 61 Int / 6 Att / 20 Vit
âž Resistances: 2% / 2% / 2% / 10% / 10% / 170% / 50%
âž Endurance: 20%, Threshold: 462
âž Dodge Chance: 7% (210)
âž Armor Mitigation: 18% (623)
the passives are basically just me clicking on things
itâs gonna be hard to get enough increased without reaper
and the gear is obviously provisional to say the least
you could potentially stack int and do some shenanigans with foot of the mountain + wall of nothing + bones of ancestral pack and that node in lich for dodge from int
the necro nodes for ward on minion death & ward per minion give you tons of ward
you get what, 2 hungering souls per second from death seal/evade?
this build is also gonna bring even a powerful pc to its knees if i know anything about similar builds
ye
I wonder if just building around zombie/rip blood/sac and scaling the sac damage is better
rather than trying to shoehorn in hungering souls
sacrifice can have some pretty nice multipliers
and it got a pretty chunky buff
and it does way way more damage baseline
plus then you can actually run reaper form
idk how you get enough skill levels for good sac damage & blood spectre generation tho
well you can get an extra 5 from cruelty & death rattle
+4 on chest and you can even do a prim for more levels if needed
idk if death rattle is good
+2 all skills amulet of either variety seems much better
I don't actually know if arcana absorption (rip blood flat damage) works if you have rip blood hit minions
i mean the stats are def better bc all the minion stats weirdly are useless for sacrifice but it is the most levels
it says "Arcane Absorption
When you directly cast Rip Blood and hit at least one enemy you gain additional spell damage for 6 seconds. The amount of spell damage gained is doubled for Rip Blood. This effect can stack."
so maybe not
i was gonna say thereâs potentially something where you could use this as a blood tether engine with minion bleed but ig that wouldnât work with minion rip blood
you could use it as an engine for like soul feast tether ig 
you need minion rip blood or drain life to sustain mana
maybe you could do drain life for mana with blood tether for dmg but youâre gonna run up against having too many skills to spec again
blood tether doesn't look particularly good anyway
sacrifice looks like it'll be way more damage
itâs an uncapped node based on ailments thereâs something you can do with some shenanigans somewhere iâm just not sure where
i figure itâs a similar thing to serpent venom last season where you use a minion to apply poisons but donât care about the poison damage
reaper form has a retaliatory blood tether nod
18% chance when hit for 3 points 
coagulation for damage?
1-hit on minions bone curse that triggers rip blood
coagulation spam
that might be something
that is incredibly laggy though
i would imagine 100+ blood spectres would also be pretty laggy tbf
when rip blood on minions tears through even a pack of 9 bone cursed minions your PC does not like it one bit
let alone 50 blood spectres
maybe just scaling the minions themselves is the right way to play blood spectres... perish the thought
even the totem on hit idols last season were enough to bring good pcs to like 20fps in maps
ah sod it, I'm going to sleep cya
I just saw the monthly eterra news isn't corrupted form still bugged that is supposed to make you get bonuses of low life but you don't , did they forget is bugged or did they fixed itđ ?
They don't forget, but they ignore it 
23times for it, omg never missed this much 
2LP slams could be very rough, too much rng
...i've missed 10 times in a row +mana %mana on the woven flesh chest...i think they could implement some new mechanic to make 2lp slam less rng involved...and 2lp army of skin and woven flesh are easily to find.....think about brick a rare 2lp like seed of ekkidrasil đ©
With the seed of ekkidrasil, I got luckier with just a few slams
#feedback message
guys can you all post something like this in #feedback
did they get rid of the bug report forums?
I think so, along with the old suggestions bit
Did the fire shade skill have the self dmg on minions reduced? Wraithlord seems to have its health drained slower
23 misses on a 33% is wild though
They've already provided a guaranteed mod. Further enhancements are unlikely to be necessary
It's much more important to remove the RNG from the Weaver equipment, because it's difficult to make even one necessary T7 mod there -_-
Yea sure
Drain Life no longer auto-attacks with Stygian Coal?
My ET only has a 20% chance to hit boss restore mana, what a disaster đ
Slam twice with best roll and it all flopped, but slam chill and it hit 
The armor from last time was rerolled 
look she so cool đ
Iâm truly powerful until I run out of mana 
dont you run like double aspd and min roll on the great harvest mana?
like thats why i recommend crit multi instead, same dmg but less mana issues
I slammed attack speed first since I already had an exalted, but I got unlucky after slamming crit multi 5 times 
i have sample now just unlucky đ
quick question, but if a death knight casts hungering souls, does it follow your skill tree as well?
No (the spell they cast is supposed to just be called "haunt", text bug)
Aww bummer thatâs sad would of been cool
It would be broken being able to access two sets of multipliers.
See: Earthquake Bears
t4 rip me
How does this work with Executioner's Tithe's Great Harvest?
Wait I found the answer myself
Direct cast and cd 5s
Ye I saw that seconds after asking
I want to mess around with chaos bolts and flay but I'm struggling to figure out how to not run out of mana incredibly quickly
shouldnt have mana issues if you harvest rares
Honestly, I've been playing for a long time, but I only knew that some rare mobs spawn when completing prophecies. I mainly focused on bosses because I never played a build that required such active trigger conditions. Now, I'm using Harvest to test each one and memorize them. The biggest surprise for me was that crabs are among them too
đ
what is mtx of this sword ?
I donât remember the name, but itâs one of the set items in the shop, 1hand + 2hand, and can be equipped with various types of weapons
i mean you can also just tell from the nameplate color when your cursor is over the mobs
or just the size of the hp bar
Iâve noticed many types of mobs with blue health bars, but hitting them with Harvest doesnât restore my mana
Almost every path is guiding me toward attack speed, when you search for one thing, the game gives you something else đ„ș
hmm, talk me out of this; melee warlock - harvest build where you stack dex to autocast harvest via chaosbolts, that you cast via fissure, so you get 3 harvest per second. Then you get a bickass BONK weapon, like the event horizon attached, and go mental with boosting single hit damage. Then you spec fissure to acid skin, and get 100% crit via the usual leech conversion to damage and poison damage, and you automate acid skin via pearls of the swine necklace and bone curse.
Thats so cooked I love it
ngl sounds fun. event horizon does reduce your movement and cast speeds too though so it's still a chore to play at times.
also fissure chaos bolts cost a lot of mana