#💀┃acolyte
1 messages · Page 43 of 1
I wonder how fast dancing strikes can get now that it scales with cooldown
I should go see what the rogue guys have come up with
213% ms with kestrel and arboreal circuits
Any bleed rip blood builds cooked up yet? 
I got one cookin but it's more of a tank.
i did rip blood AoD for leveling, man i just fought the first mono boss. single target still smodge, surely blood tether will make up for it
What's the point of health regen nodes in Lich passive tree when reaper form deactivates health regen? Is it for the non-reaper form builds and, like, for vessel of strife-users?
I love tanks
The tankier the better 
it's for non-reaper form and the other specs. the regen increases are left-side so they're accessible to warlock and necro
Clutching to blood tether bleed stacks and marrow shards for Single Target
https://www.lastepochtools.com/planner/QWkGOP2Q take a look. :0
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (10) / Lich (50) / Warlock (33)
▸ Health: 3,636, Regen: 752.6/s
▸ Mana: 157.9, Regen: 11.68/s
▸ Ward Retention: 196%, Regen: 0/s
▸ Attributes: 98 Str / 12 Dex / 98 Int / 19 Att / 60 Vit
▸ Resistances: 60% / 60% / 60% / 155% / 16% / 76% / 76%
▸ Endurance: 187%, Threshold: 1,778
▸ Dodge Chance: 16% (537)
▸ Armor Mitigation: 75% (8,298)
▸ Block Chance: 79%, Mitigation: 50% (2,050)
cant test marrow shards but hopefully it works out, leaning toward AoD autobomber style for monos is nice
I am just trying to get to ~50 and go flay
also the balance of DoT and hit dmg
im guessing you just stack generic dmg so it affects both
Wouldn't we want this?
You are not really stacking anything you just get what you are given mostly and blast
atleast for leveling
yeah that'd boost the damage.
I haven't fully fleshed it out. The tankiness is there tho.
makes sense, i just walk by and casually unload 30 stacks of DoT
just a heads up, it's a sustain tank. Not a oneshot tank.
Yessir
not sure how dmg scales early on flay but I am hoping if I try to just stack as much mana as possible that Flay + CB +harvest + rip blood +bone curse add up to a decent amount of damage
lol you think it will work at 50? xD im starting to think to just wait
There are too many abilities going on not to do damage
300-400 mana I think It could work
harvest will also have a very low proc chance since not stacking dex, then rip blood too
unless you have the booties
are you manually casting it or tryin to proc it thru flay>CB
flay to proc chaos bolt, chaos bolt to proc rip blood?
ok thats not horrible, i forget you get alot of int from passives
You also have the flay blood eruption
it will be harvest thats hard to proc without a million cbs flying
harvest is whatever
You even have quite a bit of dot support too
from talent
so all those ability hits + dot applications is hopefully enough at 50
you get 30% damned 30% ingite 30-40% frostbite and bleed
would bone curse be worth to spec at all over harvest
You can also take dex nodes early on too as dex gives 2 flat dmg to flay
theres only 5 points of dex early in the tree lol
yeah but you are 50 its not like you are trying to clear 300 corruptions
you are just doing normals
tru i just dont see harvest hitting so would want something else i guess
fair enough
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (5)
▸ Health: 3,366, Regen: 23.6/s
▸ Mana: 142.51, Regen: 12.16/s
▸ Ward Retention: 191%, Regen: 127/s
▸ Attributes: 29 Str / 141 Dex / 90 Int / 21 Att / 36 Vit
▸ Resistances: 58% / 88% / 58% / 54% / 44% / 130% / 104%
▸ Endurance: 20%, Threshold: 740
▸ Dodge Chance: 40% (1414)
▸ Armor Mitigation: 44% (2,604)
Flay / Rip Blood / Death Seal / Aura Of Decay / Reaper Form
the new flicker strike setup
700 crit multi, 250% attack speed, low life 8-10k ward
not sure about helmet
how are you playing chest with reaper form?
I think you just fall out
aura of decay heals missing health%
so the lower you get, the higher that is relative to the current health lost
but if you are healing then you are not gaining ward based on missng hp?
if ur at 200 hp 3800 missing, you lose say 80 per second and gain 300/s
it balances out
you use more or fewer points in the aura of decay heal to keep it as low as possible
im sure i could write an algorithm in desmos to show where it would end up but im kinda lazy
easier to test in game
yeah I think you would have to test if that works
why wouldnt it work
sounds kinda gimmicky
the math is pretty straightforward
but reaper also drains more and more over time
so it will eventually exceed what AoD can handle
yeah thats the annoying part but ill probably just have to refresh between maps so it doesnt go up forever
yea as long as it doesnt hurt too much
which ever lich has to do
anyways
because you will decay if you arent leeching
i was planning not to go low life but you get a ton of extra dmg with the leech conversion
so its mainly for damage
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (63) / Warlock (5)
▸ Health: 2,149, Regen: 27.2/s
▸ Mana: 140.51, Regen: 13.6/s
▸ Ward Retention: 177%, Regen: 197/s
▸ Attributes: 28 Str / 142 Dex / 63 Int / 20 Att / 28 Vit
▸ Resistances: 64% / 64% / 64% / 72% / 62% / 210% / 114%
▸ Endurance: 20%, Threshold: 473
▸ Dodge Chance: 46% (1714)
▸ Armor Mitigation: 35% (1,812)
▸ Crit Avoidance: 100%
Flay / Rip Blood / Death Seal / Aura Of Decay / Reaper Form
here's the non low life planner
much squishier and no leech conversion
although its missing a bunch of affixes
it would be nice if there was a limit to reaper form decay but using it once per map is reasonable
decay resets when you move to the end of time hub
and when you move into a new echo
I used to turn reaper on once when I entered the monolith and then never touch it again when playing marrow shards
What’s ur class starter for s3?
lich
Im so torn between lich and old warpath
just do whats fun
it's best to league start with whatever u find fun rather than meta
cause if you go meta first then the weaker builds are just gonna feel bad
better do some meme shit first and then go meta for your 2nd character then you keep getting stronger at least
How does minion cooldown stuff work ?
Like if something has a 4 second cooldown and you give your minion 50% cooldown. Is that now 2 seconds or 3 ?
most minion cooldown things are gonna say "minion cooldown rate"
so they don't decrease the cooldown, just make it come back faster
I think your example ends up with a 2.66666s cd but I might have the formula slightly wrong
Ahh yeah "increased cooldown recovery speed"
yeah that
Is there ways to get this stat on gear ?
As some skills are like well I need this to clear. But a 3sec cooldown on a clear sounds terrible
so 100% increased cooldown recovery speed ends up with a cooldown half of the original
Is this a stat you get on gear / idols?
As I think I'd want like 200%
So 50% base + 20% on 4 idols
Might be okay...
I wholey endorse the meme angle.
1x3 and 2x2 both have minion icr
as well as a helmet base
I also just thought of something. Instead of Profane mages you can now go sacrifice abomination as it does sacrifice on your skeletons.
BUT
The new node makes abomination cast sacrifice when it consumes a minions, if you take the chain node in sacrifice does this chain back to the abomination and kill it ?
it's crazy to me that the marrow shards conversion just got slipped in. no mention of it in the patch notes
The node specifically states if it chains, it cant chain back to the abom.
Ahh that's good to know.
Might be the play then. Get abomination to chain sacrifice like 4 skeletons all at once might be better than Profane mage
it consumes lots of mana, and also counts as you doing the saccing
Yeah the mana is the only issue
I assume clear is wild tho
With 80% chance to resummon skeletons now
You can get 100% if you dont mind using a shield
Ahh it counts as you so don't get any minion scaling
Can actually get even more. Get 200% and for every skeleton that dies it spawns 2
Also with helmet and idol ect I think 200% increased cooldown for minions is a thing.
So if you had a base of 4s it's now like what 1s ?
Anyone else had much success with skeleton mages + volatile zombie? I'm messing around with the new zombie summon node in harvest and mages sacrificing warriors and it's alright, about 12 mil DPS. It's nothing like abom but it's a start lol
Might just get rid of dread shade and see if I can slot in a different kind of abom or just not use harvest
if you want to go really nuts, there is a new primal relic, which multiplies your non unique idols by up to 1.6x
with well rolled 4x large and well rolled 2x adorned cdr you can get etheral arrow to 0.96 cd, thats without the helmet, which would bring it very slightly below
So I assume you
- summon skeletons
- mages cast Profane killing skeletons
- skeletons death spawns volitle zombie
- skeletons chance to re summon and die again
This sort of setup ?
that relic is really cool, sadly it kind of overshadows this https://www.lastepochtools.com/db/items/UAzAsoZgNiA
Let's go archer abomination. Really depends if there is some limit to how many at once tho.
Or just spam stomps
yes but the zombies also summon in groups of 5 via the direct cast cooldown and then also 5 per 3 seconds from harvest
the idol chestpiece is a really cool idea, but why would you deal with the downside of needing all different shapes when the relic gives you 60% of the benefit with no restrictions
it should be like 200% imo
i dont think anyone will use it as is
it looks neat because there's gonna be SO MUCH ward generation
I'm confused. That node is not in the game yet right ?
no this is theory crafted
via an excel spreadsheet
the new node is called Seeds of Undeath
Yeah
I mean that build eventually won't need that new passive anyway
Since you can already just get over 100% chance to re summon
yeah for summoning skeletons right?
Well and unique items
i don't think there's a skeleton to zombie summon other than the 30% in the zombie tree
and that ring
Yeah the ring
So you summon skeletons that die and spawn zombies and zombies then spawn skeletons
yeah it won't be an exact 1:1 since the rings chance is divided by how many zombies you have, and I assume there's no grace period in when they spawn and explode
so it'd end up averaging out at 1 zombie a second without any input right?
with the occasional extra
Nah you can do double rings and 2x the spawns
it stacks?
There is no like internal cooldown yeah
So you can have 1 zombie die and spawn 2 triggers
Could be worth it
I mean that's what people do currently
Just means you run around and things passively explode
right now my dps is nearly 50/50 split on mages with mana stacking and zombies per second
yeah it'll slot in nicely
BTW this build got a whole lot faster in new patch
Since you also get haste on minion death for extra perma haste zoom
I'm planning to do Profane mages and possibly swap to abomination depending on how that actually feels.
how many more summonsc an u get
Why as lich and not just as necromancer who gets more stuff for it ?
Ahh that got patched
but havent seen much since they removed that
Dodnt they remove the belt affix
yeah I enjoy leveling as profane mages/zombies since it's brain dead easy to gear and scale early on
Yeah they changed sacrifice so it scales with perma minions not just temp ones
I’m pretty sure someone made an infernal shade zombie set up last league. You might be able to find it if you search for it.
But if you work out the mana stuff with mana in skeleton death you can fully automate it
Closest ive seen
If fairly sure there is just a cap on it Thom
I'm 100% league starting a bleed flay build but I like to see what this zombie build can do after the necro changes
what does infernal shade do
wait so the zombie build does damage how
is it a zombie explosion build
yes
It does dmg
necrotic pen on the tree, a new harvest node for summoning and probably some other stuff i can't remember
Honestly if you cntrl f Misha in here check the videos they linked
oh 90% skeleton summon chance on death too
There is lots of interaction for when x dies do y
90% ?
Yeah my one ain't optimised at all i'm just messing around with it rn
from what
yeah, but that's for the profane oblation part since this build uses skeleton mages to blow up skeleton warriors
Do you mean 90% damage effectiveness or 90% chance to re summon
I got the number wrong, I'm on 80% resummon chance when a skeleton dies
Sort of
40% from the skill tree 40% no the passive tree
It's 40% chance and 40% chance in 3 seconds
it's additive right?
Yeah
But we don't fully know if they are indivual triggers
Like if you get both 40% and spawn 2 overall
ok i found the misha build
so ur using sac to make infernal shade do more dmg
not really a sac build but really cool still
ill save that one
You can do like chain sac builds but the main issue will be mana
23 base cast each cast
yeah
aaah that's true
Closest to sacrifice I have come is with skeletons that give 15mana back on death
anyway, I'm not an authority on zombie builds. I usually play zombies until i swap out into something
I've been working on figuring out how to manage sac mana for this reason, the first answer I've got is the new ring https://www.lastepochtools.com/db/items/UAwRhBZ2I
the idea of using harvest to proc zombies was eating away at me 😄
So if you happen to run 2 and get 105% less cost of spells ?
or is it just minion cdr
They're primordial, so you can only run one
However, cutting 23 down to 11 makes it a lot more manageable, mana-positive even, with the mana on death skeleton nodes
Not sure if wand first then half
if wand applies after the % decrease it could be really really good
Alot of the interaction will be tested like day 1 of patch
I asked that a few minutes ago in other chat, no consensus, but people think it -flat first, then %
in fact, you could get it to almost 0 with the torch
thats probably the case
I mean if this sacrifice setup works I wonder if you automate it or not.
The abomination node so it's casts your sacrifice looks spicy.
Then skeletons respawn stuff also
Yip, that's what I'm working on
https://www.lastepochtools.com/planner/QqD88aPA Anyway if anybody wants, this was the planner I was messing around with. I'm not gonna pursue it any further so
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (83) / Warlock (10)
▸ Health: 2,360, Regen: 23.2/s
▸ Mana: 715.51, Regen: 9.6/s
▸ Ward Retention: 167%, Regen: 16/s
▸ Attributes: 6 Str / 6 Dex / 66 Int / 6 Att / 14 Vit
▸ Resistances: 70% / 70% / 70% / 84% / 90% / 276% / 72%
▸ Endurance: 30%, Threshold: 472
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 33% (1,666)
i think the only concern i had about those double rings was the lack of crit immunity for the mages but then again there's a node to get that too
that makes it cost 120% mana
so your mana issues are even worse
and its autocast which i assume will make you waste minions/mana constantly even when theres no targets
idk man, you can already automade sacs several other ways that don't consume 120% mana
Since you just run around and things die
How else do you full automate sac ?
cruelty and pact severance
What do they do ?
cruelty auto sacs all minions after 2 seconds, pact severance has a % chance to cast it when a minion dies
so a zombie loop procs pact severance constantly
cruelty also gives you a big mana discount
What is cruelty from?
can you sacrifice blood spectres?
Assuming good mana rolls, sacrifice's 23 would go down to...
23 * 1.2 (destruction engine) = 27.6
27.6 - 9 (firestarter's torch) = 18.6
18.6 * 0.46 (bluefeather ring) = 8.556
8.556/(1+0.39) (infernal vindication) = 6.155 mana
Yeah I assumed you would want to go abomb and then use things like ox chest
im not sayin abomination cant work, but i feel like making it cost even more mana is rough
i do actually like the fact that abom can be "coded" to only sac certain things
that is very cool and unique
I mean if the interaction works as hoped and you get base cost to 8 then 120% is still like 10
maybe creates new strats
See above, you can get it even lower!
Yeah I'm just assuming you don't take the mana stuff or interaction is different order
Wait
If abom sacs a minions it can still chain tho right ?
It can, yes
So can sacrifice the things you mights you want
The abom won't sacrifice itself however
"if sacrifice chains it will not chain to the abomination"
Yeah but can chain to other minions
but unfortunately that kinda removes the value of abom being a picky eater
Maybe you just run abomb + pile of skeletons for it
And then node so skeletons give spell dmg on death
That's only 100% and won't stack which is sad
But I think with seeing how far you can push minion cooldown I might actually go abomination (depending on how overlapping cooldowns work)
if you give bone curse a cooldown and then cast it with chaos bolts, transplant, etc. does it put the bone curse on your bar on CD?
abomination is very strong for sure but i dont think hes the best sac build
im sure someone will be killing abberoth day 1 with abom
I'll die trying!
idk stomp looks promising too
Might be, but I wouldn't sleep on melee abom either
i'm not in the loop for abom rn
i hated the idea of abom pre season 3 lol
It is a pile of summons thrown into a blender so it makes sense
Design choices conveyed in gameplay! genius!
i do like the idea of abom proccing sacrifice though
that activates my brain a little
My big issue with stomp is that if you commit to it with aaron's chest, you skip on all the insane nodes that scale per skeleton absorbed
for those who didn't know like me, it does not
I think stomp cooldown is just too big.
Necro does get (up to) 33% reduced minion cooldown 2x2 relics, so there's that at least
yeah true double strike is definitely better
Is that specially necro ?
to be honest
You see my goal is that the bow skill can have multiple.
So you give it like 3 chains and get cooldown to 0.8 seconds and just cover screen in arrows
And then if you want to boss just very small respec for double strike bosses
Yes, 2000% recurve chance is promising
wait guys
You see I want this and also having 6 on screen at once
yes 😉
wow
Does it say that on a tooltip at all
well
It's 20 of the first type (for skeleton-related buffs)
So if you eat 15 archers an 5 warriors, that's what you get
Got ya
the recurve node specifically says it can only eat 20 skeletons
So you can also do 10 rogue and 10 archer if you want some attack speed
I think you'd want 20 of whatever you're focusing on
wait so if you feed him only rogues and warriors
I hope there is an icon or something to track otherwise this gonna be very messy
And I assume with leech abomination can get around the losses hp on ability node thing
Fast attack melee guy for bossing
I don't think so, why do you think that?
Is there still the dmg per unique minion consumed stiff
ur not gonna pass up 25% more damage per and 60% more damage and attack speed from engorgement
thats like
tripling ur dmg
for any build
Oh, no, you woudln't
But warriors/archers/rogues go into one bucket, from my understanding, so as long as you have one of those, you're good on that
oh it didnt use to be that way
i see why they changed it
they used to all count seperately
but for the customizing its a good change
nvm
I thought rogue / archer / warrior counted as 3 unique types. Same with fire / cold is different mage and so 2 types
Right, not anymore
Okay go changed
good change
Rip
no its good
It's perhaps too good
now you can go 17 archers, one golem, one mage and one wraith
lol
or does it still go to 20 archers and you keep the old buffs
I think you might be able to consume more than 20 minions, but only the first 20 are considered for its buffs, but that remains to be seen
well 17 vs 20 isnt a big difference anyways
I hope there is an icon or something to track these
its either 1700% or 2000% increased recurve chance
Gonna be a mess so check how many of x type it consumed
Wait is 100% per archer ?
For some reason I thought it was going to be like 25% per
Maybe you don't even need to go 4 point into it at some stage
Still depends if you can only have 1 in screen at time
here you go
this shows recurve chance
x is number of recurves y is chance
17 archers gets you 13 guaranteed recurves
I used this one, but same results: https://www.desmos.com/calculator/z7sbs4e44w (just gotta tweak the recurve node from 5 to 20)
ok so we're looking at roughly 15 hits on average on a base cooldown of 4 seconds
how much minion cdr is available
right, so, that's what I was discussing earlier
#👨┃ask-the-devs-not-support-no-bugs message
seems like not currently, though it's possible they change it before it goes live
The recurve node brings the arrow down to 3 seconds, and necro has -11-33% minion cooldown idols (2x2)
Yeah so maybe you just have 1 on screen and that's "enough" clear
haha, yes, that's what I was looking at next
"Ancestal Pack stacks lasts 7 seconds and there is no maximum number of stacks
Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed.
The damage modifier is multiplicative with other modifiers, including with other stacks of Ancestral Pack."
oh my god
So, that sounds good, but so does this: When you gain a stack of Ancestral Pack you gain Ward equal to (77 to 123)% of your Endurance Threshold
this is disgusting
Does all this cooldown matter if you can only have 1 tho ?
Oww that might be the thing
where does it say only one
Nope, but I wonder, why would you only have one--yeah?
the normal heartseeker isnt limited to one unless you have the helmet
It was confirmed in dev chat
Then its cooldown is irrelevant
Your next one fires once the first ends
ok so cooldown dont matta
It'll depend on how fast it burns itself out
that too
wait
you can tune it
then
how many recurves = its cooldown
you only need that many archers
Use different skeletons, yes
ok big
I mean maybe cooldown for stomp......
I just want to run a tyrannosaur abom build tbh
wait youre right
Stomp to do aoe, eternal arrow for single-target and we're good!
Stomp is base 6sec cooldown tho while bow thing is 4
hitrate from the recurve = stacks of ancestral pack = cooldown for stomp
and/or double strike
double strike is better if you arent using aarons will
i think
I do like the idea of sacrificing a bunch of archers for aoe if single target isn't an issue, specifically for clearing monos faster
unholy reach + soul reave nodes give you a bunch of aoe as well
idt you forget abilities honestly
the sheer hitrare you get from recurve for ancestral pack is big
Aboms main issue has always been clear.
There is things like plague on hit but it's never been "fast"
Well, if your abom is hitting 4-5 times a seconds, I don't know if an ability on a 6-sec cooldown is really worthwhile
also recurve being ranged means he wont have to run to one minion that got left behind in a pack
maybe not double strike but recurve will hit several times per second right
and its only a 4second cd
and i think its good for clear because it will clean up stragglers
Yeah the plan I have seen is bow for clear and then spec into no aoe and speed for bossing
Which is pretty easy since it'll be about removing two skelly nodes depending on how much you want to minmax
90% sure abom HS isn't limited to 1, it's just like current archer skill - cooldown does not scale it, which makes it basically impossible to have multiple out
but we can get stomp to 1s cooldown now and probably screen clear with plague still, so I'm not bothered
double strike can get close to 1s but not quite, and it's pretty great as well
He didn't quite give me an answer when I asked about CDR, but I think he kinda implied CDR doesn't work
I wonder if double strike has more single-target potential than eternal arrow
easily yes
I wouldn't be so sure
why does bone curse have to have such awful added damage effectiveness
they both have some good ways to scale for sure
I guess you do get some recurve chance per archer, I'll open my HS calc and see what that does
but even if arrow isnt your main damage you still want it to proc bones more often
20 archers is 14 recurves, we checked it out already
yes, that is a very strong appeal to it
you need a lot of hits per second
It's 15 minimum
avg 17.3
1 hit (initial) + 14 recurves = 15, our math checks out
but also how in the world are you going to get 20 archers?
get your skeletons to revive as you're consuming them!
They take 3s to revive, I'm not sure we can channel abom long enough unless they dramatically altered its absorbing mechanic
how?
well, they did dramatically alter it I should say, but it would beed to be even more dramatic lol
Don't think that counts
ok but if you cant get 20 skeletons
thats just for healing
why does the tooltip talk about 20 skeletons
devour is different from absorb
in fact the tooltip talks about 15 warriors 10 rogues and 5 archers
Skeletons have enough time to revive as you channel your abomination
Unless they changed the absorb speed
big
how do you make sure you only resummon archers?
There are nodes to exclude other types
if you only want archers you can get rid of the others
They did, it absorbs all of a "type" in one tick now
bruh
at least, I'm pretty sure they said that
Or, you start killing your skeletons before you absorb...
You can get 13-14
i mean if its all in one tick it doesnt matter when you kill
We'll see
if it does still absorb 1 by 1, then we can hit 20 skeletons easily
cold marrow shards can use throne of ambition now 👀
yes
there's a champ affix now, and you can use your primordial to get the 14th with T8 champ affix or T8 body armor affix
but not really worthy of a primordial imo
lol
Beneath Ancient Skies / 1.3
Acolyte (24) / Necromancer (45) / Lich (19)
▸ Health: 1,727, Regen: 37/s
▸ Mana: 104.51, Regen: 9.6/s
▸ Ward Retention: 76%, Regen: 0/s
▸ Attributes: 20 Str / 3 Dex / 38 Int / 2 Att / 24 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 37% / 64% / 56%
▸ Endurance: 30%, Threshold: 445
▸ Armor Mitigation: 14% (421)
The pack? It's not really a damage item
It's okay
I think it's more about its defensive stats
but yeah 28% mroe dmg and a bunch of ward gen is really nice
whatabout
harmony of the first with t7 flat melee and bow dmg
Definitely
I was considering it with clever solution, strength stacking and the bear set for a bunch of endurance threshold to feed the "gain ward based on 77%-123% of endurance threshold" bit
Beneath Ancient Skies / 1.3
Acolyte (24) / Necromancer (45) / Lich (19)
▸ Health: 1,564, Regen: 37/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 136%, Regen: 0/s
▸ Attributes: 6 Str / 7 Dex / 68 Int / 6 Att / 28 Vit
▸ Resistances: 28% / 28% / 28% / 10% / 85% / 78% / 70%
▸ Endurance: 30%, Threshold: 313
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 27% (1,202)
this is probably the highest damage abom setup
but idk if its good
lol
you wil be zhp most likely
You're converting its damage to necrotic with Reap the Damned, so maybe not phys pen on the weapon
good catch
Abomination Disappears?
No, it does not chain to it
Your abomination is safe from itself!
OK
wait you can get necrotic pen from overcapping necrotic res tho]
thats something
maybe phys is just better though
soul reave might be bad
the recurve skill is also phys
time will tell
Yeah, double strike is significantly better than eternal arrow dps wise
granted, it's kinda hard to account for the scaling differences in bow vs melee
Double strike is... 80 damage, 400% effectiveness, +20% damage per warrior (and another 4% from Sharpened Bones), 6s cooldown
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (64) / Lich (19)
▸ Health: 1,460, Regen: 22/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 310%, Regen: 0/s
▸ Attributes: 6 Str / 7 Dex / 143 Int / 6 Att / 34 Vit
▸ Resistances: 62% / 62% / 62% / 32% / 70% / 148% / 110%
▸ Endurance: 30%, Threshold: 292
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 23% (949)
About 1.6s cooldown when you invest, plus abom has a built in 60% more melee damage
eternal arrow doesn't seem to get cooldown benefits at all, and if it really can have more than one active at a time that would be bad
Where's that 60% melee damage from?
The minion's base stats: https://www.lastepochtools.com/minions/abomination
"60% more Damage
40% less Melee Attack Speed
+1 Health Regen
50% less Damage Taken
60% more Melee Damage
+0.2 Movement Speed"
I wonder if that's an artifact
most minions have hidden modifiers like that
archers and rogues do % less damage than normal skeletons
yup, in this case it's to balance out its "less melee attack speed" modifier, many minions have a balance like that
rogues are an opposite, more speed and less damage
Mmhm. Its tree has so much attack speed anyhow, are we worried?
i dont reccomend anyone build it but the spear build can get
spear sounds hard to build around fast and early in a league, ironically
No not at all, and it's irrelevant for cooldown abilities anyway
Right, and there's no way not using abilities (double strike or arrow, not sure which yet) isn't the right call
Yeah
double negative not intende i assume
it was not not intended
Stomp is interesting too, it's just a shame that maxing it prevents you from maxing the two best nodes on the tree
stomp not worth to be honest
you lose so much melee damage just from skeleton warriors
by going aarons will
Yeah, you can get stomp to about 1s cooldown which is nice if it's a reeeally huge area
abom does so much damage, it's probably enough to clear anyway
tbh I'm planning on double strike with plague on hit
I'm thinking it is
plague?
vitality stacking?
I just realized mask of indifference makes you immune to bleed too.
I wonder how that'd change the theorycraft.
since the more damage modifier on DS is generic, it should make some fat plagues
whats plague
it'll make anything fat
Yeah, that's a part of it - considering AoD and stacking rogues for poison to double up
hell, you might even use it with rogues and noxious stench?
if abom can survive its own AoD... lol
20% poison per rogue, and those rogues also benefit double strike...
yeah exactly
and AoD for whatever-AoD-gives
surely not as fast as stomp oneshotting everything
the plague should wipe everything pretty much (even non-boosted ones tend to tbh)
It says 4m
when you say plague do you mean noxious stench or is there another plague?
Should boost with minion area
Plague the ailment
These two nodes would also be good under Dread Shade
If it kills in 1 tick, plague instantly wipes and chains to everything that can chain 6m together
No, if applied by abom, it'll take abom's multis
how do you make abom apply it
hmmmmm hello chat do you think my crackbuild will work
ohhh idol
yeah, grand idol prefix
that could be amazing
if it actully does oneshot trash
u dont have to worry about clear at all
it's not a super high application chance, but when you hit a pack, one is likely to get it
hybrid poison crit minion is such a cool idea
Here's my abomination build, which is itself an abomination lol https://www.lastepochtools.com/planner/A69YRJpo
Beneath Ancient Skies / 1.3
Acolyte (31) / Necromancer (58) / Lich (23)
▸ Health: 3,173, Regen: 388.8/s
▸ Mana: 234.65, Regen: 12.48/s
▸ Ward Retention: 237%, Regen: 81/s
▸ Attributes: 6 Str / 7 Dex / 89 Int / 6 Att / 90 Vit
▸ Resistances: 63% / 63% / 63% / 73% / 97% / 172% / 174%
▸ Endurance: 56%, Threshold: 635
▸ Dodge Chance: 56% (2275)
▸ Armor Mitigation: 31% (1,571)
The defenses are kind junkish atm, if we can revive skeles mid abom channel then I can make this a lot easier
ah so profane champ is only for 2h
Yeah, specifically 2h axe or staff
I can't seem to want to give up inheritance of the erased
if skele revive works, no need for any max skeles on gear though so I'd swap to shield
yeah inheritance is really good
I need ALL the abom levels lol
Giving your abom (6 to 20% x 2) less dot damage taken would help with AoD as well
wings of discord is interesting but youll be a lot squishier than if you used ox+something else
I'd just skip unholy reach I think
Yeah, nest might be a better primordial
even if you want idol effect i would use the new relic instead
That one is a dump stat yeah
Reach might actually make plague worse since he'll stand further to attack (meaning less enemies in rot aoe)
60% effect with no shape restrictions
Only downside with nest is it's a lot harder to fit in both plague chance and cooldown
lol
i see i see
What gives this?
Inheritance of the erased amulet
could go 4 large, 2 grand and a 1x2
Ohh right
inheritance op
Shoot, I actually really need to max rotting army
Well that's why I didn't max it, but I need the poison res
oh
now that I think about it
ok so you get -150% from 30 stacks of poison
24 all res from passive
so you go from -126% to -56% if u max that node
you could also take poison res on inheritance of the erased
a tier 5 suffix can get 100% poison res
and a tier 7 could get 170%
plus up to 40% less dot taken
Abom should only have 3 poison stacks on itself from its own thing, but yeah if an enemy comes and stacks 27 more is abom going to explode itself?
oh you're not using everlasting poison
i thought you would be perma 30
if ur only 3 stacks ur probably chilling
ur abom will be decaying from dread shade tho
Nah definitely not, you're right that would make abom explode itself
how fast will dread shade kill him
Not at all if you remove the DoT bit...
oh lone watcher
It won't I took lone watcher
i see
nvm
i dont think you need it at all
or if you want it
t5 poison res on an inheritance
gives you more than enough
I'm just a little worried that if I use inheritance it's going to pop onto my mage or something lol
right before it gets eaten
Beneath Ancient Skies / 1.3
Acolyte (31) / Lich (72) / Warlock (10)
▸ Health: 3,267, Regen: 22/s
▸ Mana: 1,457.51, Regen: 20/s
▸ Ward Retention: 198%, Regen: 16/s
▸ Attributes: 17 Str / 12 Dex / 99 Int / 5 Att / 6 Vit
▸ Resistances: 117% / 117% / 117% / 31% / 31% / 37% / 37%
▸ Endurance: 57%, Threshold: 1,127
▸ Dodge Chance: 12% (401)
▸ Armor Mitigation: 23% (959)
Reaper Form / Flay / Chaos Bolts / Rip Blood / Marrow Shards
i kinda went in blind on this one
So apparently I got the bleed duration modifier wrong on my spreadsheet. I put it in such a way that anything below 100% extra duration would reduce the damage
i fixed it and it's at 58mil with scorn now lol
from 35
How do you effectively calculate bleeds dps when it spreads over ~6s and you keep stacking if you keep attacking?
i've found it challenging.
There are a lot of oopsies in that build it feels. It is all over the place and I think you misread a lot of the nodes and didn't fully understand how the Flay Chaos Bolt interaction works.
I really don't wanna influence the direction of the build though. Should I give you an opinion or just point out the objectively wrong/not working things?
you can calculate it assuming you've still been hitting for the entire duration of the bleed. So you hit the cap. Just keep in mind the more you stack duration the less likely you'll be to sit there for say 11 seconds to hit continuously
but there are ways to fix that, taste of blood halves the ramp up and skills like abyssal echoes just makes them deal damage instantly
Yeesssssssss
Do weknow if mana anarchy/cthonic aura even works for proc'd bolts? I thought it was for casts only.
I dont mind opinions
echoes is sentinel ofc
Tell me if my build sucks 😅
Nothing sucks. This game is so customisable based on what you wanna do. What I will say, is dont sleep on harvest from chaos boilts. You ened very little dex to cap the proc on it and if you spec it it generates life, ward and gives 100%cc
Exult in misery is must have 3 pointer if CB is the main damage output.
Consider flay boots too. The attack speed alone is very strong, plus the rest are good, espec if you can get some LP.
cthonic aurora works on recasts but not the flay proc'd bolts. idk on mana anarchy
Knowledge is power
Aint getting 3lp seed of ekki either 😄
Lol i see that 😂
I was about to say "I guess it's possible" but then I saw it was a 1 in 25,695 😂
I can't tell if your damage is dot or up dfront. Your passives kind of split the difference while missing out on some good passive.
If you arent manually casting rip blood the mana node and following ones dont do anything (I discovered this yesterday :D)
The hp% per int node on riup blood is insane for you also cos you have tons of int.
Deadly plot on flay is probs worth consider the extra point as you are all mana stacked and it is in insane multi.
Hmmmmmm
Reaper attack speed node is rly good too cos it's hard to get attack speed.
Heavy be careful you're gonna hit the character limit!
How funny if his comment is like 8 words now.
I kinda focused on health, i thought it be like more missing health=increased dmg
Lp3 relic is probs impossible seeing as it's not a drop.
Unless you play for decades.
depends on how many you can buy i guess
maybe the currency is easy to come by
Yea, that's not a bad line. I'm mana stacked with health too altho I expect my health to sit at 50% and didnt specialise life->ward. But doing that is fine. You can kill your leech for damage with hollow lich if you're worried about leeching out of it.
i would love for a 3lp on Astral Blood so i can throw in % health
Surely we arent buying thousands of primordials.
haha
I'm expecting lp 1 for that item for high roll; it's the prim im using also.
and the main roll beats the lp anyway.
hey we could buy 0lp and throw them in the turtle
probably ain't gonna happen though you're right
truth. 1/1.3k still feels like quite the challenge.
I'm idealistic.. but yea, not assuming thats popping + a high roll on the 20 point range on the base item.
but who knows maybe the community will find some crazy farming strat
Haha fair. I just don't wanna be rude or discourage people.
So lets start with the stuff that makes no sense, because it doesn't even work.
Chaos Bolt:
Revolution -> you probably just read spell damage with mana scaling and took it without reading it fully. It is for your minions
Cthonic Aurora does not work for triggered chaos bolts
You do not have Devour The Damned specced, that node is absolutely required otherwise you will run dry within a second (50 mana per Flay just from the extra Chaos Bolts)
You skipped the Warlock mana sustain threshold Soul Stealer
You are going for Rip Blood and Bleed, but you haven't taken the Rip Blood's trigger nodes in Warlock. Both Cauldron of Blood and Crimson Favours would give you more Rip Bloods. You just need to use an unspecced Transplant every 12 seconds. You could also spec Reaper Form so that it doesn't even share a cooldown with Reap.
You didn' take Rapid Destruction in Reaper Form, but took two nodes that are essentially useless/minor Haunting, Sanguine and Deathtouch Scythe. You can reduce the points in them to the required minimum and reallcoate those points to Rapid Destruction
Now to the "opinion" part:
You try Spell, but also Ailment. scaling both is very hard, especially because Ailments do not scale from the mana stacking. You have very little generic scaling or specific DoT scaling.
You are wasting/sacrifing very important points in Chaos Bolt, which is by far your biggest damage source for half baked ailments while not even maxxing all the MORE multipliers. Exult in Misery and Doom's Vindication
Ooh my god
I never expected people to be able to reach 2x t7 affixes much more easily but here we are
well "easily"
GET DOWN
Hell yeahhh!!!!!!
Also I think you don't even have all ailments for Exult in Misery, which is a war crime
guys
flays blink will be instant right
move speed and atk speed doestn matter
for the movement portion
that is
look at all the footage, i is not "instant" but very fast and scales with your attack speed
attack speed does matter
i see
An animation still has to play out but yeah it's pretty fast.
The character starts swinging and THEN teleport
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (5)
▸ Health: 3,366, Regen: 23.6/s
▸ Mana: 142.51, Regen: 12.16/s
▸ Ward Retention: 191%, Regen: 127/s
▸ Attributes: 29 Str / 141 Dex / 90 Int / 21 Att / 36 Vit
▸ Resistances: 58% / 88% / 58% / 54% / 44% / 130% / 104%
▸ Endurance: 20%, Threshold: 740
▸ Dodge Chance: 40% (1414)
▸ Armor Mitigation: 44% (2,604)
Flay / Rip Blood / Death Seal / Aura Of Decay / Reaper Form
very stupid idea
The teleport portion is happening in the middle of the Flay animation (if you are not close enough)
I know new stuff is unknown and I should just make my own build, but any tips on what is likely to be the friendliest "league start" version of flay with minimal required uniques? I want to play lich from the start and I struggle to make my own builds/don't enjoy it as much as following a guide
Event Horizon is going to make you into a snail.
thats why i was asking about the attack speed component
Yeah it slows the whole thing, including the blink.
i was wondering if flay and reap could move you enough that you could get away with event horizon
lol
yeah
You don't need any uniques for any of the flay variations. Flay has so many more multipliers for all kind of builds and conversions that you will get to empowered with just rare gear
We're rogue now!
the EHG rework classic
If you go mana stacking, you might not want to take 4/4 and 1/2 in Deadly Plot and Chaos Rip until you have Tithe and/or very good mana sustain for other sources.
For Leveling that variations, one tip I gave a few people already. You can use a Wand and Axe/Dagger Off-Hand- Flay has the spell tag so it redduced its base mana cost
Oh good shout
Sorry my bad, I never said anything
un-eyed
First part of my message still applies, Deadly Plot and Chaos Rip don't need to be maxed early if you ahve not solved sustain yet fully
I'll probably just play rip blood/marrow or smth until I can solve flays mana demands
does this give it the spell tag? I feel like it should but it doesnt say so?
Maybe, doesn't matter though because that node is incompatible with the mana stacking chaos bolt approach
^
Deadly Plot would still work but Chaos Rip wouldn't work anymore
Sad
You got me excited about wand/dagger for melee lol
Would have been neat if behind that node there was a trigger for rip blood
Yeah sometimes memory and playing different versions of the same game sucks. Mixing stuff up 😒
Anyway regarding the initial question. I am not an Ailment expert, but even with very bare bones gear Ailment Flay would still work in multiple setups, especially combined with soeme of the new skills.
Hmmmmm
so Flay can trigger Chaos Bolts. Can those chaos bolts trigger rip blood and harvest?
Yes
Rip Blood as a triggered hit/crit skill isn't the greatest, but its very easy on top with minimal investment
tbh I love the Necrotic Blood Splatter Rip Blood, it looks sooooooooooooo good. They reworked the visuals for that a few patches ago and its so good
I do wish there was a way to use blood tether without manually casting rip blood or relying on being hit in reaper form but I understand why they didn't let us
yes
thats kinda its thing
Yeah for sure
@obtuse totem rip blood and marrow shards probably the best leveling setup if you actively want to level as lich
they posted in mage lel
Hmm you only need 1250% healing effectiveness to heal 100% missing hp per second
only
best you can get is like
250ish %
100% on relic and liike 50% on 4 idols
oh 300%
A lot more actually
I mean depending on how much HP you have, chaos bolts from flay can heal most of it every second
120 ring x2 (25x2 if you use orians sun seal) 120 relic 140 amulet (90more if you use devotion) 140 shield (75 more if you use rahyes light) 60 chest plate 114 boots 44x4 adorned idol 12x4 small idol
And it's for all allies in range
multiplayer support build maybe
Someone else does the dmg and you provide the healing to make them invincible
The healing would basically only stop non-one shots, which is only the period when you really need a support
Paladin was able to tank uberroth this season but they're removing it
Yeah, as in "The person still needs to be actual defenses or the support doesn't work"
Can't heal something with no missing health
Yeah they still have to be tanky obv
But this takes care of healing
it's possible
Just barely
Which most builds don't need support on since they'll most likely be having their own form of it
Yeah obviously
But this is funny
Get someone with a twisted heart
Now they're perma full hp even when not leeching
True it is funny-
(But tbf the node existed for ages, I'll be shocked if no one tried it.)
To be fair, when you go into the territory of MP builds, there can definitely be room in some builds to make them better when you rely on your other party members.
Can probably facetank ubberroth and kill him in like 4 hours
Easy afk 4 hour ubberoth kill with perfect gear
Very worth
The real application would likely be minion builds
Minions usually can't facetank Uber bosses without dying
But if they heal to full every second
You could also stack int to lower the cold or phys resist of enemies
For a cold or phys dmg dealer
Last epoch aurabot could work
Ngl
Beneath Ancient Skies / 1.3
Acolyte (34) / Necromancer (79)
▸ Health: 2,085, Regen: 162.3/s
▸ Mana: 144.51, Regen: 10.88/s
▸ Ward Retention: 340%, Regen: 0/s
▸ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
▸ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%
▸ Endurance: 272%, Threshold: 1,187
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 79% (11,479)
▸ Block Chance: 121%, Mitigation: 33% (850)
my abom build
Abom shinanigains force you to not have a traversal no?
I'm gonna work on an aurabot planner this is interesting
what u mean
No transplant?
well, thats good if u got a lotta minions
ima just focused on my abom and trex
its one minion build
No as in "how are you going to dodge boss attacks"
i think
ohhh
i focused on armour and block
i have no idea how it would work
hoping to tank it rather than dodge
Wouldn't it be better to not take a hit at all
yea, i tried that in my previous minion build last season
but
this time imma experiment this build
o7 Good luck
Anarchy works but you cant afford it lol
Ageed 😄
Im surprised nobody made a mana stacking flay video yet
Aint mana stacking harder to do on acolyte in general?
Compared to sorc sure. But it's not that hard with the axe now
Are there videos of 1.3 out already? I assumed there was some sort of content creator beta embargo
I've only seen theorycrafting
Theorycrafting is free to do
Idk how popular a video of some dude staring at letools would be, probably waiting til they have real footage
just theory crafts or starters that are pretty obvious
I'm sure there will be 50 of them before the week is out
What starters do yall think you're gonna go for?
Skelepop
Warlock lol, at least til 50
I've looked through the search for "Best Specialization for Rip Blood" but didn't see anything definitive. So, any suggestions? LIch, Necro, or Warlock for a Rip Blood focused build?
Nice, i'm thinking aura of decay with defiling novas while stacking poison res
oooo
Saw someone theory craft that, "meme" build but i've wanted to try aura of decay for a while so i'll play around with it so see if the dps is uber-worthy in s3
Hard to tell, since rip blood seems kinda mid as a main skill.
Yea i think its more of a support skill more than anything
might be good
Hmm. Well I'll do some theorycrafting then. Are any of the calculators up to date?
Yea he is getting a ton of poison res from idols and that one primordial relic that increases the effect of non unique idols by 40-60%
Don't think we had a realistic damage calculator that isn't a self-made excel sheet, but all the build planners are up to date.
Maxroll seems to have the updated version of the gear but kinda can't get all the buffs up to see the real dps
got it, thanks yall
I think you could use flay to proc rip blood and/or chaos bolts
LETools and Maxroll are updated to plan, but calcs you'll have to napkin or spreadsheet. Here is my sheet, you can make a copy and customize https://docs.google.com/spreadsheets/d/1QJ99y2rduTlkAMW-1_yIzDBf1tRTnCszFxA7SoiHgSk/edit?usp=sharing
ty ty
Ngl what he cooked up was basically a more refined version of a build i tried to make earlier with flay increasing ailment frequency and putting the aura on the boss, albeit with much better dps due to me having little time or experience to properly brainstorm the build
Did we ever get confirmation about seeds of chaos from flay CB procs? Reads like iy should work, but also would be reasonable for it not to work. And would it hit same target if theres only 1?
was it dr3adful?
think I saw he did one and ye he goated
At first glance it looks like Warlock/CB might have more Rip Blood synergy than Lich/Flay. Getting 1 free Rip every .5 sec sounds tasty.
Lich leveling is pretty mid but I'm going for a bleed centered rip blood and aura* of decay (since it can convert to phys now)
I need to look up blood eruption though, I'm not very familiar.
anywho, off to plan ty all again
Volca did a basic take on it on maxroll at least
Corrupted form with 3200 HP and calling it tanky is a choice tho in my humble opinion lol
i mean
I judt realized I had made my planner and all and I wasnt using reaper form cuz I thought it was like druid transformations but I could technically just use it all the timr and still use flay right? Is it good ?
its tanky in the sense that if nothing one shots you it cant kill you easily @abstract summit
but your also alot more likely to get one shot
Volca's is no where near optimized
Sry, "amazing tankyness" was the phrase i believe
all of the sources of delayed damage mitigation will go well
I mean ye but it would also go well on 3k hp and 10k ward lol
Those internal cooldowns were there last patch
Worst case scenario, which fo sho works is we dunk the relic and get constant 7k ward with architect
But we prob can gen enough via other means even in reaper
Yes. It's good because reaper form is effectively a buff and a 2nd health bar.
(as long as you have leech)
It's gonna be a balancing act but we have a huge healing intake to afford at least some drain life - get ward tech even in reaper
1500 HP/s just from CB, 20% leech, it requires careful minmaxing of how much you can afford at any given point of your gear progression but you def can afford a lot
Hell just the 1500 HP is half your HP bar every sec
You prob cant even get enough without a chest armor, and may be able to even support chest + passive + gloves affix + reaper if you wanted to
early spec corrupted form is going to be good with exsang if you can get it early
I guess, but even mid game you just spec as much leech as you need from the 26% available to keep the cost offset
Altho nowadays normal abby is prob mot even considered end game anymore lol
Hmm okay. Maybe ill drop the skeleton tree for this then. Tho if I have
Flay CB harvest aura and reaper can I remove one of those from the bar to use the corpse teleport skill? Or will it make me not cast/use the tree of the other skills?
Like i have auto CB and auto harvest from X triggering Y triggering Z
Do i need them in my bar to happen/happen with the skill trees benefits?
No
You are going to have a bunch of free space on your bar because almost everything trigger cascades from casting flay
so you can put a bunch of useful unspec'd skills
transplant, summon minion to get DR for pale ox, death seal defensive, you can pick and choose
Man leveling a lich from 35 to 50 is so painful
i just realized
it takes 5 points to convert aura of decay to phys
it takes 3 points to convert it to cold
where is this favoritism sadge
Oooooh thats good to know. I could just use unspecced reaper form even then if I like the spec in something else
Cold chads vs phys cucks
Tho I have yet to understand how freeze rate works and I cant ever understand how good or bad those nodes are
But the duration seems worth it right
Funny way to spell warlock
💀
Meanwhile we, Necromancers, scoff at your petty feuds
I am torn because might be fun to try the new tools and see how they compare. However warlock is cruise mode to 50 no problems can afk everything with 1k ward.
Insert the singing vs sweating gamer video
I would level necro before lich even lol
lol
Lich will be better leveling with the changes sips copium
I am probably warlock though I did learn that spec'ing spirit plague at 14-15 is really good
then 20 go fissure spirit plague cb
when running fissure I take the ward gen node and spirit plague
it generates probably too much ward with fissure and cb
not really
Yep love his vids
`its like
slightly better at the start
but then by like lvl 30 ish its exactly the same as it used to be
Helps me find interesting stuff to play when I don’t have time to think about what to spec and how
Yes sir
wish we didnt have mastery respec
Bruh