#💀┃acolyte

1 messages · Page 43 of 1

charred ridge
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kestrel is prob more ms too

brisk elk
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I wonder how fast dancing strikes can get now that it scales with cooldown

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I should go see what the rogue guys have come up with

charred ridge
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213% ms with kestrel and arboreal circuits

earnest lichen
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Any bleed rip blood builds cooked up yet? Gregory

unreal hill
little wigeon
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i did rip blood AoD for leveling, man i just fought the first mono boss. single target still smodge, surely blood tether will make up for it

rotund crater
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What's the point of health regen nodes in Lich passive tree when reaper form deactivates health regen? Is it for the non-reaper form builds and, like, for vessel of strife-users?

earnest lichen
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The tankier the better groleshades

tender ridge
molten bramble
unreal hill
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (20) / Necromancer (10) / Lich (50) / Warlock (33)

General:

▸ Health: 3,636, Regen: 752.6/s
▸ Mana: 157.9, Regen: 11.68/s
▸ Ward Retention: 196%, Regen: 0/s
▸ Attributes: 98 Str / 12 Dex / 98 Int / 19 Att / 60 Vit
▸ Resistances: 60% / 60% / 60% / 155% / 16% / 76% / 76%

Defenses:

▸ Endurance: 187%, Threshold: 1,778
▸ Dodge Chance: 16% (537)
▸ Armor Mitigation: 75% (8,298)
▸ Block Chance: 79%, Mitigation: 50% (2,050)

Used skills:
little wigeon
molten bramble
little wigeon
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also the balance of DoT and hit dmg

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im guessing you just stack generic dmg so it affects both

earnest lichen
molten bramble
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atleast for leveling

unreal hill
earnest lichen
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I haven't looked into it at all yet. Will have to do so soon

little wigeon
unreal hill
earnest lichen
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Yessir

molten bramble
little wigeon
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lol you think it will work at 50? xD im starting to think to just wait

molten bramble
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There are too many abilities going on not to do damage

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300-400 mana I think It could work

little wigeon
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harvest will also have a very low proc chance since not stacking dex, then rip blood too

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unless you have the booties

molten bramble
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rip blood should be capped

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at 50

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nvm its 50% proc

little wigeon
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are you manually casting it or tryin to proc it thru flay>CB

molten bramble
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maybe more

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we will be at 50 int at lvl 50 approx

left whale
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flay to proc chaos bolt, chaos bolt to proc rip blood?

molten bramble
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yeah

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Could be shit at lvl 50 but going to try and have fun with it

little wigeon
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ok thats not horrible, i forget you get alot of int from passives

molten bramble
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You also have the flay blood eruption

little wigeon
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it will be harvest thats hard to proc without a million cbs flying

molten bramble
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harvest is whatever

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You even have quite a bit of dot support too

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from talent

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so all those ability hits + dot applications is hopefully enough at 50

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you get 30% damned 30% ingite 30-40% frostbite and bleed

little wigeon
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would bone curse be worth to spec at all over harvest

molten bramble
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You can also take dex nodes early on too as dex gives 2 flat dmg to flay

little wigeon
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theres only 5 points of dex early in the tree lol

molten bramble
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yeah but you are 50 its not like you are trying to clear 300 corruptions

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you are just doing normals

little wigeon
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tru i just dont see harvest hitting so would want something else i guess

molten bramble
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fair enough

brisk elk
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (20) / Lich (80) / Warlock (5)

General:

▸ Health: 3,366, Regen: 23.6/s
▸ Mana: 142.51, Regen: 12.16/s
▸ Ward Retention: 191%, Regen: 127/s
▸ Attributes: 29 Str / 141 Dex / 90 Int / 21 Att / 36 Vit
▸ Resistances: 58% / 88% / 58% / 54% / 44% / 130% / 104%

Defenses:

▸ Endurance: 20%, Threshold: 740
▸ Dodge Chance: 40% (1414)
▸ Armor Mitigation: 44% (2,604)

brisk elk
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the new flicker strike setup

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700 crit multi, 250% attack speed, low life 8-10k ward

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not sure about helmet

molten bramble
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I think you just fall out

brisk elk
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aura of decay heals missing health%

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so the lower you get, the higher that is relative to the current health lost

molten bramble
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but if you are healing then you are not gaining ward based on missng hp?

brisk elk
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if ur at 200 hp 3800 missing, you lose say 80 per second and gain 300/s

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it balances out

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you use more or fewer points in the aura of decay heal to keep it as low as possible

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im sure i could write an algorithm in desmos to show where it would end up but im kinda lazy

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easier to test in game

molten bramble
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yeah I think you would have to test if that works

brisk elk
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why wouldnt it work

little wigeon
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sounds kinda gimmicky

brisk elk
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the math is pretty straightforward

little wigeon
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but reaper also drains more and more over time

molten bramble
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yeah

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degen is not constant

little wigeon
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so it will eventually exceed what AoD can handle

brisk elk
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yeah thats the annoying part but ill probably just have to refresh between maps so it doesnt go up forever

little wigeon
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yea as long as it doesnt hurt too much

brisk elk
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which ever lich has to do

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anyways

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because you will decay if you arent leeching

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i was planning not to go low life but you get a ton of extra dmg with the leech conversion

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so its mainly for damage

stuck owlBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (20) / Lich (63) / Warlock (5)

General:

▸ Health: 2,149, Regen: 27.2/s
▸ Mana: 140.51, Regen: 13.6/s
▸ Ward Retention: 177%, Regen: 197/s
▸ Attributes: 28 Str / 142 Dex / 63 Int / 20 Att / 28 Vit
▸ Resistances: 64% / 64% / 64% / 72% / 62% / 210% / 114%

Defenses:

▸ Endurance: 20%, Threshold: 473
▸ Dodge Chance: 46% (1714)
▸ Armor Mitigation: 35% (1,812)
▸ Crit Avoidance: 100%

brisk elk
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here's the non low life planner

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much squishier and no leech conversion

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although its missing a bunch of affixes

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it would be nice if there was a limit to reaper form decay but using it once per map is reasonable

tender ridge
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decay resets when you move to the end of time hub

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and when you move into a new echo

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I used to turn reaper on once when I entered the monolith and then never touch it again when playing marrow shards

grim rune
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What’s ur class starter for s3?

charred ridge
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lich

grim rune
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Im so torn between lich and old warpath

charred ridge
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just do whats fun

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it's best to league start with whatever u find fun rather than meta

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cause if you go meta first then the weaker builds are just gonna feel bad

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better do some meme shit first and then go meta for your 2nd character then you keep getting stronger at least

pallid plume
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How does minion cooldown stuff work ?

Like if something has a 4 second cooldown and you give your minion 50% cooldown. Is that now 2 seconds or 3 ?

tender ridge
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most minion cooldown things are gonna say "minion cooldown rate"

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so they don't decrease the cooldown, just make it come back faster

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I think your example ends up with a 2.66666s cd but I might have the formula slightly wrong

pallid plume
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Ahh yeah "increased cooldown recovery speed"

tender ridge
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yeah that

pallid plume
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Is there ways to get this stat on gear ?

As some skills are like well I need this to clear. But a 3sec cooldown on a clear sounds terrible

tender ridge
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so 100% increased cooldown recovery speed ends up with a cooldown half of the original

pallid plume
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Is this a stat you get on gear / idols?

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As I think I'd want like 200%

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So 50% base + 20% on 4 idols

Might be okay...

tall mural
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I wholey endorse the meme angle.

carmine ice
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as well as a helmet base

pallid plume
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I also just thought of something. Instead of Profane mages you can now go sacrifice abomination as it does sacrifice on your skeletons.

BUT

The new node makes abomination cast sacrifice when it consumes a minions, if you take the chain node in sacrifice does this chain back to the abomination and kill it ?

tender ridge
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it's crazy to me that the marrow shards conversion just got slipped in. no mention of it in the patch notes

carmine ice
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The node specifically states if it chains, it cant chain back to the abom.

pallid plume
carmine ice
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it consumes lots of mana, and also counts as you doing the saccing

pallid plume
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Yeah the mana is the only issue

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I assume clear is wild tho

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With 80% chance to resummon skeletons now

carmine ice
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You can get 100% if you dont mind using a shield

pallid plume
pallid plume
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Also with helmet and idol ect I think 200% increased cooldown for minions is a thing.

So if you had a base of 4s it's now like what 1s ?

mighty tundra
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Anyone else had much success with skeleton mages + volatile zombie? I'm messing around with the new zombie summon node in harvest and mages sacrificing warriors and it's alright, about 12 mil DPS. It's nothing like abom but it's a start lol

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Might just get rid of dread shade and see if I can slot in a different kind of abom or just not use harvest

carmine ice
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with well rolled 4x large and well rolled 2x adorned cdr you can get etheral arrow to 0.96 cd, thats without the helmet, which would bring it very slightly below

pallid plume
brisk elk
pallid plume
mighty tundra
brisk elk
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the idol chestpiece is a really cool idea, but why would you deal with the downside of needing all different shapes when the relic gives you 60% of the benefit with no restrictions

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it should be like 200% imo

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i dont think anyone will use it as is

mighty tundra
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it looks neat because there's gonna be SO MUCH ward generation

pallid plume
mighty tundra
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via an excel spreadsheet

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the new node is called Seeds of Undeath

pallid plume
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Ahh yeah it spawns after 3 seconds

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But if your already at max they don't spawn

mighty tundra
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yes

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but they'll blow up pretty quickly as they're right next to the boss

pallid plume
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Yeah

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I mean that build eventually won't need that new passive anyway

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Since you can already just get over 100% chance to re summon

mighty tundra
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yeah for summoning skeletons right?

pallid plume
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Well and unique items

mighty tundra
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i don't think there's a skeleton to zombie summon other than the 30% in the zombie tree

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and that ring

pallid plume
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Yeah the ring

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So you summon skeletons that die and spawn zombies and zombies then spawn skeletons

mighty tundra
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yeah it won't be an exact 1:1 since the rings chance is divided by how many zombies you have, and I assume there's no grace period in when they spawn and explode

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so it'd end up averaging out at 1 zombie a second without any input right?

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with the occasional extra

pallid plume
mighty tundra
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it stacks?

pallid plume
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There is no like internal cooldown yeah

mighty tundra
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I thought it wouldn't since it's a unique effect

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interesting

pallid plume
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So you can have 1 zombie die and spawn 2 triggers

mighty tundra
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Could be worth it

pallid plume
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I mean that's what people do currently

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Just means you run around and things passively explode

mighty tundra
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right now my dps is nearly 50/50 split on mages with mana stacking and zombies per second

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yeah it'll slot in nicely

pallid plume
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BTW this build got a whole lot faster in new patch

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Since you also get haste on minion death for extra perma haste zoom

brisk elk
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so is sacrifice lich viable again

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or like

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broken

pallid plume
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I'm planning to do Profane mages and possibly swap to abomination depending on how that actually feels.

brisk elk
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how many more summonsc an u get

pallid plume
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Why as lich and not just as necromancer who gets more stuff for it ?

brisk elk
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not lich mb

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i remember seeing people doing insane dps with the zombie belt tech

pallid plume
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Ahh that got patched

brisk elk
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but havent seen much since they removed that

pearl snow
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Dodnt they remove the belt affix

brisk elk
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made it summon like

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bees or something

mighty tundra
pallid plume
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Yeah they changed sacrifice so it scales with perma minions not just temp ones

brisk elk
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but you can get more minions now right

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maybe sacrifice is good again

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idk

pearl snow
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I’m pretty sure someone made an infernal shade zombie set up last league. You might be able to find it if you search for it.

pallid plume
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But if you work out the mana stuff with mana in skeleton death you can fully automate it

pearl snow
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Closest ive seen

pallid plume
mighty tundra
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I'm 100% league starting a bleed flay build but I like to see what this zombie build can do after the necro changes

brisk elk
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what does infernal shade do

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wait so the zombie build does damage how

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is it a zombie explosion build

mighty tundra
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yes

brisk elk
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interesting

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what changed

pallid plume
mighty tundra
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necrotic pen on the tree, a new harvest node for summoning and probably some other stuff i can't remember

pearl snow
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Honestly if you cntrl f Misha in here check the videos they linked

mighty tundra
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oh 90% skeleton summon chance on death too

pallid plume
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There is lots of interaction for when x dies do y

pearl snow
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Itll show the tech for it

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There were a couple zombie builds

pallid plume
mighty tundra
#

Yeah my one ain't optimised at all i'm just messing around with it rn

brisk elk
mighty tundra
# pallid plume 90% ?

yeah, but that's for the profane oblation part since this build uses skeleton mages to blow up skeleton warriors

pallid plume
mighty tundra
#

I got the number wrong, I'm on 80% resummon chance when a skeleton dies

pallid plume
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Sort of

mighty tundra
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40% from the skill tree 40% no the passive tree

pallid plume
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It's 40% chance and 40% chance in 3 seconds

mighty tundra
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it's additive right?

pallid plume
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Yeah

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But we don't fully know if they are indivual triggers

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Like if you get both 40% and spawn 2 overall

brisk elk
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ok i found the misha build

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so ur using sac to make infernal shade do more dmg

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not really a sac build but really cool still

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ill save that one

pallid plume
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You can do like chain sac builds but the main issue will be mana

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23 base cast each cast

brisk elk
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yeah

mighty tundra
pallid plume
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Closest to sacrifice I have come is with skeletons that give 15mana back on death

mighty tundra
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anyway, I'm not an authority on zombie builds. I usually play zombies until i swap out into something

buoyant bear
mighty tundra
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the idea of using harvest to proc zombies was eating away at me 😄

brisk elk
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what did the idols do

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are there idols for resummon

pallid plume
brisk elk
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or is it just minion cdr

buoyant bear
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They're primordial, so you can only run one

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However, cutting 23 down to 11 makes it a lot more manageable, mana-positive even, with the mana on death skeleton nodes

brisk elk
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how does that interact with wand discount

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is it before or afer

pallid plume
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Not sure if wand first then half

brisk elk
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if wand applies after the % decrease it could be really really good

pallid plume
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Alot of the interaction will be tested like day 1 of patch

buoyant bear
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I asked that a few minutes ago in other chat, no consensus, but people think it -flat first, then %

brisk elk
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in fact, you could get it to almost 0 with the torch

pallid plume
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I mean if this sacrifice setup works I wonder if you automate it or not.

The abomination node so it's casts your sacrifice looks spicy.

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Then skeletons respawn stuff also

buoyant bear
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Yip, that's what I'm working on

mighty tundra
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (20) / Necromancer (83) / Warlock (10)

General:

▸ Health: 2,360, Regen: 23.2/s
▸ Mana: 715.51, Regen: 9.6/s
▸ Ward Retention: 167%, Regen: 16/s
▸ Attributes: 6 Str / 6 Dex / 66 Int / 6 Att / 14 Vit
▸ Resistances: 70% / 70% / 70% / 84% / 90% / 276% / 72%

Defenses:

▸ Endurance: 30%, Threshold: 472
▸ Dodge Chance: 1% (24)
▸ Armor Mitigation: 33% (1,666)

mighty tundra
#

i think the only concern i had about those double rings was the lack of crit immunity for the mages but then again there's a node to get that too

brisk elk
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so your mana issues are even worse

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and its autocast which i assume will make you waste minions/mana constantly even when theres no targets

pallid plume
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I think abomination version will be way smoother tho

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If you get it up and running

brisk elk
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idk man, you can already automade sacs several other ways that don't consume 120% mana

pallid plume
#

Since you just run around and things die

pallid plume
brisk elk
#

cruelty and pact severance

pallid plume
brisk elk
#

cruelty auto sacs all minions after 2 seconds, pact severance has a % chance to cast it when a minion dies

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so a zombie loop procs pact severance constantly

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cruelty also gives you a big mana discount

pallid plume
#

What is cruelty from?

brisk elk
mighty tundra
#

can you sacrifice blood spectres?

buoyant bear
#

Assuming good mana rolls, sacrifice's 23 would go down to...

23 * 1.2 (destruction engine) = 27.6
27.6 - 9 (firestarter's torch) = 18.6
18.6 * 0.46 (bluefeather ring) = 8.556
8.556/(1+0.39) (infernal vindication) = 6.155 mana

pallid plume
brisk elk
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im not sayin abomination cant work, but i feel like making it cost even more mana is rough

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i do actually like the fact that abom can be "coded" to only sac certain things

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that is very cool and unique

pallid plume
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I mean if the interaction works as hoped and you get base cost to 8 then 120% is still like 10

brisk elk
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maybe creates new strats

buoyant bear
pallid plume
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Wait

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If abom sacs a minions it can still chain tho right ?

buoyant bear
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It can, yes

pallid plume
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So can sacrifice the things you mights you want

brisk elk
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yes

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damn

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it does say

buoyant bear
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The abom won't sacrifice itself however

brisk elk
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"if sacrifice chains it will not chain to the abomination"

pallid plume
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Yeah but can chain to other minions

brisk elk
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but unfortunately that kinda removes the value of abom being a picky eater

pallid plume
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Maybe you just run abomb + pile of skeletons for it

brisk elk
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idk man i want to see if i can make it work at normal cost

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lol

pallid plume
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And then node so skeletons give spell dmg on death

buoyant bear
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That's only 100% and won't stack which is sad

pallid plume
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But I think with seeing how far you can push minion cooldown I might actually go abomination (depending on how overlapping cooldowns work)

tender ridge
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if you give bone curse a cooldown and then cast it with chaos bolts, transplant, etc. does it put the bone curse on your bar on CD?

brisk elk
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abomination is very strong for sure but i dont think hes the best sac build

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im sure someone will be killing abberoth day 1 with abom

buoyant bear
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I'll die trying!

mighty tundra
#

it'll be that recurve build won't it?

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or a different one/

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?

brisk elk
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idk stomp looks promising too

buoyant bear
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Might be, but I wouldn't sleep on melee abom either

mighty tundra
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i'm not in the loop for abom rn

brisk elk
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i mean

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"recurve build" still does melee

mighty tundra
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i hated the idea of abom pre season 3 lol

brisk elk
#

abom is just kinda

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throw everything into a pile

buoyant bear
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It is a pile of summons thrown into a blender so it makes sense

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Design choices conveyed in gameplay! genius!

mighty tundra
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i do like the idea of abom proccing sacrifice though

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that activates my brain a little

buoyant bear
tender ridge
pallid plume
buoyant bear
#

Necro does get (up to) 33% reduced minion cooldown 2x2 relics, so there's that at least

brisk elk
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yeah true double strike is definitely better

brisk elk
#

to be honest

pallid plume
#

You see my goal is that the bow skill can have multiple.

So you give it like 3 chains and get cooldown to 0.8 seconds and just cover screen in arrows

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And then if you want to boss just very small respec for double strike bosses

buoyant bear
#

Yes, 2000% recurve chance is promising

brisk elk
#

wait guys

pallid plume
brisk elk
#

so if you keep feeding him more of a minion

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you get up to 20 to count

buoyant bear
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yes 😉

brisk elk
#

wow

pallid plume
#

Does it say that on a tooltip at all

brisk elk
#

well

pallid plume
#

I thought it was a cap of 20 total

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Not 20 of each type

brisk elk
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yeah but its also 20 of any one type

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maximum

buoyant bear
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It's 20 of the first type (for skeleton-related buffs)

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So if you eat 15 archers an 5 warriors, that's what you get

pallid plume
#

Got ya

brisk elk
#

the recurve node specifically says it can only eat 20 skeletons

pallid plume
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So you can also do 10 rogue and 10 archer if you want some attack speed

buoyant bear
#

I think you'd want 20 of whatever you're focusing on

brisk elk
#

wait so if you feed him only rogues and warriors

pallid plume
#

I hope there is an icon or something to track otherwise this gonna be very messy

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And I assume with leech abomination can get around the losses hp on ability node thing

pallid plume
brisk elk
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but you will always want

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at least one of each skelly

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and mage

buoyant bear
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I don't think so, why do you think that?

pallid plume
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Is there still the dmg per unique minion consumed stiff

brisk elk
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ur not gonna pass up 25% more damage per and 60% more damage and attack speed from engorgement

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thats like

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tripling ur dmg

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for any build

buoyant bear
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Oh, no, you woudln't

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But warriors/archers/rogues go into one bucket, from my understanding, so as long as you have one of those, you're good on that

brisk elk
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oh it didnt use to be that way

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i see why they changed it

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they used to all count seperately

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but for the customizing its a good change

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nvm

pallid plume
#

I thought rogue / archer / warrior counted as 3 unique types. Same with fire / cold is different mage and so 2 types

brisk elk
#

it used to

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they changed it apparently

buoyant bear
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Right, not anymore

pallid plume
#

Okay go changed

brisk elk
#

good change

pallid plume
#

Rip

brisk elk
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no its good

buoyant bear
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It's perhaps too good

brisk elk
#

now you can go 17 archers, one golem, one mage and one wraith

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lol

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or does it still go to 20 archers and you keep the old buffs

buoyant bear
#

I think you might be able to consume more than 20 minions, but only the first 20 are considered for its buffs, but that remains to be seen

brisk elk
#

well 17 vs 20 isnt a big difference anyways

pallid plume
#

I hope there is an icon or something to track these

brisk elk
#

its either 1700% or 2000% increased recurve chance

pallid plume
#

Gonna be a mess so check how many of x type it consumed

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Wait is 100% per archer ?

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For some reason I thought it was going to be like 25% per

buoyant bear
#

Yeah, 25% per point

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That's 14 guaranteed recurves btw 😆

pallid plume
#

Maybe you don't even need to go 4 point into it at some stage

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Still depends if you can only have 1 in screen at time

brisk elk
#

here you go

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this shows recurve chance

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x is number of recurves y is chance

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17 archers gets you 13 guaranteed recurves

buoyant bear
brisk elk
#

ok so we're looking at roughly 15 hits on average on a base cooldown of 4 seconds

#

how much minion cdr is available

buoyant bear
#

right, so, that's what I was discussing earlier

undone flax
buoyant bear
#

The recurve node brings the arrow down to 3 seconds, and necro has -11-33% minion cooldown idols (2x2)

pallid plume
brisk elk
#

holy shit

buoyant bear
#

haha, yes, that's what I was looking at next

brisk elk
#

"Ancestal Pack stacks lasts 7 seconds and there is no maximum number of stacks
Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed.
The damage modifier is multiplicative with other modifiers, including with other stacks of Ancestral Pack."

#

oh my god

buoyant bear
#

So, that sounds good, but so does this: When you gain a stack of Ancestral Pack you gain Ward equal to (77 to 123)% of your Endurance Threshold

brisk elk
#

this is disgusting

pallid plume
#

Does all this cooldown matter if you can only have 1 tho ?

brisk elk
#

where does it say only one

buoyant bear
#

Nope, but I wonder, why would you only have one--yeah?

brisk elk
#

the normal heartseeker isnt limited to one unless you have the helmet

pallid plume
brisk elk
#

oh

#

🙁

buoyant bear
#

Then its cooldown is irrelevant

pallid plume
#

Your next one fires once the first ends

brisk elk
#

ok so cooldown dont matta

buoyant bear
#

It'll depend on how fast it burns itself out

brisk elk
#

that too

#

wait

#

you can tune it

#

then

#

how many recurves = its cooldown

#

you only need that many archers

buoyant bear
#

Use different skeletons, yes

brisk elk
#

ok big

pallid plume
#

I mean maybe cooldown for stomp......

undone flax
#

I just want to run a tyrannosaur abom build tbh

brisk elk
buoyant bear
#

Stomp to do aoe, eternal arrow for single-target and we're good!

pallid plume
brisk elk
#

hitrate from the recurve = stacks of ancestral pack = cooldown for stomp

#

and/or double strike

#

double strike is better if you arent using aarons will

#

i think

buoyant bear
#

I do like the idea of sacrificing a bunch of archers for aoe if single target isn't an issue, specifically for clearing monos faster

brisk elk
#

unholy reach + soul reave nodes give you a bunch of aoe as well

buoyant bear
#

Yup, that'd be the way

#

Outright forget abilities, go for an autoattack build

brisk elk
#

idt you forget abilities honestly

#

the sheer hitrare you get from recurve for ancestral pack is big

pallid plume
buoyant bear
#

Well, if your abom is hitting 4-5 times a seconds, I don't know if an ability on a 6-sec cooldown is really worthwhile

brisk elk
#

also recurve being ranged means he wont have to run to one minion that got left behind in a pack

#

maybe not double strike but recurve will hit several times per second right

#

and its only a 4second cd

#

and i think its good for clear because it will clean up stragglers

pallid plume
#

Yeah the plan I have seen is bow for clear and then spec into no aoe and speed for bossing

buoyant bear
#

Which is pretty easy since it'll be about removing two skelly nodes depending on how much you want to minmax

old hull
#

90% sure abom HS isn't limited to 1, it's just like current archer skill - cooldown does not scale it, which makes it basically impossible to have multiple out

#

but we can get stomp to 1s cooldown now and probably screen clear with plague still, so I'm not bothered

#

double strike can get close to 1s but not quite, and it's pretty great as well

brisk elk
#

someone said dev said its limited to 1

#

idk

old hull
#

He didn't quite give me an answer when I asked about CDR, but I think he kinda implied CDR doesn't work

buoyant bear
#

I wonder if double strike has more single-target potential than eternal arrow

old hull
#

easily yes

buoyant bear
#

I wouldn't be so sure

tender ridge
#

why does bone curse have to have such awful added damage effectiveness

brisk elk
#

i mean arrow gets flat damage

#

from int

buoyant bear
#

they both have some good ways to scale for sure

old hull
#

I guess you do get some recurve chance per archer, I'll open my HS calc and see what that does

brisk elk
#

but even if arrow isnt your main damage you still want it to proc bones more often

buoyant bear
brisk elk
#

its max 1 stack per second

#

but with only one minion and max 12% chance

buoyant bear
#

yes, that is a very strong appeal to it

brisk elk
#

you need a lot of hits per second

old hull
#

avg 17.3

buoyant bear
#

1 hit (initial) + 14 recurves = 15, our math checks out

old hull
#

but also how in the world are you going to get 20 archers?

buoyant bear
#

get your skeletons to revive as you're consuming them!

old hull
#

They take 3s to revive, I'm not sure we can channel abom long enough unless they dramatically altered its absorbing mechanic

old hull
#

well, they did dramatically alter it I should say, but it would beed to be even more dramatic lol

brisk elk
#

you can keep feeding more skeletons

#

after u make him

#

right

buoyant bear
#

Don't think that counts

brisk elk
#

ok but if you cant get 20 skeletons

pine hound
brisk elk
#

why does the tooltip talk about 20 skeletons

old hull
#

devour is different from absorb

brisk elk
#

in fact the tooltip talks about 15 warriors 10 rogues and 5 archers

buoyant bear
#

Skeletons have enough time to revive as you channel your abomination

#

Unless they changed the absorb speed

brisk elk
#

big

pine hound
#

how do you make sure you only resummon archers?

buoyant bear
#

There are nodes to exclude other types

brisk elk
#

if you only want archers you can get rid of the others

pine hound
#

oh you only have to remove the warriors

#

right

old hull
brisk elk
#

bruh

old hull
#

at least, I'm pretty sure they said that

brisk elk
#

we stuck with 12 skellingtons then

#

at most

buoyant bear
#

Or, you start killing your skeletons before you absorb...

old hull
#

You can get 13-14

brisk elk
#

i mean if its all in one tick it doesnt matter when you kill

buoyant bear
#

We'll see

brisk elk
#

did they add more max skele stuff

#

it used to be 12 right

old hull
#

if it does still absorb 1 by 1, then we can hit 20 skeletons easily

tender ridge
#

cold marrow shards can use throne of ambition now 👀

old hull
#

there's a champ affix now, and you can use your primordial to get the 14th with T8 champ affix or T8 body armor affix

#

but not really worthy of a primordial imo

brisk elk
#

there is absolutely no way primordial is worth

#

yeah lol

old hull
#

lol

brisk elk
#

the new catalyst is insane dmg and ward gen potential

#

this is what i got so far

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (24) / Necromancer (45) / Lich (19)

General:

▸ Health: 1,727, Regen: 37/s
▸ Mana: 104.51, Regen: 9.6/s
▸ Ward Retention: 76%, Regen: 0/s
▸ Attributes: 20 Str / 3 Dex / 38 Int / 2 Att / 24 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 37% / 64% / 56%

Defenses:

▸ Endurance: 30%, Threshold: 445
▸ Armor Mitigation: 14% (421)

old hull
#

The pack? It's not really a damage item

brisk elk
#

up to 28% more dmg and 21% attack speed

#

thats a big more multiplier

old hull
#

It's okay

buoyant bear
#

I think it's more about its defensive stats

brisk elk
#

but yeah 28% mroe dmg and a bunch of ward gen is really nice

#

whatabout

#

harmony of the first with t7 flat melee and bow dmg

old hull
buoyant bear
#

I was considering it with clever solution, strength stacking and the bear set for a bunch of endurance threshold to feed the "gain ward based on 77%-123% of endurance threshold" bit

brisk elk
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (24) / Necromancer (45) / Lich (19)

General:

▸ Health: 1,564, Regen: 37/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 136%, Regen: 0/s
▸ Attributes: 6 Str / 7 Dex / 68 Int / 6 Att / 28 Vit
▸ Resistances: 28% / 28% / 28% / 10% / 85% / 78% / 70%

Defenses:

▸ Endurance: 30%, Threshold: 313
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 27% (1,202)

brisk elk
#

this is probably the highest damage abom setup

#

but idk if its good

#

lol

#

you wil be zhp most likely

buoyant bear
#

You're converting its damage to necrotic with Reap the Damned, so maybe not phys pen on the weapon

brisk elk
#

good catch

topaz juniper
#

Abomination Disappears?

buoyant bear
#

No, it does not chain to it

brisk elk
#

buddy

#

reread the first screenshot real quick

buoyant bear
#

Your abomination is safe from itself!

brisk elk
#

no necrotic pen affix for weapons

#

😢

topaz juniper
brisk elk
#

wait you can get necrotic pen from overcapping necrotic res tho]

#

thats something

#

maybe phys is just better though

#

soul reave might be bad

#

the recurve skill is also phys

buoyant bear
#

time will tell

old hull
#

Yeah, double strike is significantly better than eternal arrow dps wise

#

granted, it's kinda hard to account for the scaling differences in bow vs melee

brisk elk
#

ok but both are physical

#

so either way

#

you want to be phys

#

soul reave bad

buoyant bear
#

Double strike is... 80 damage, 400% effectiveness, +20% damage per warrior (and another 4% from Sharpened Bones), 6s cooldown

brisk elk
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (20) / Necromancer (64) / Lich (19)

General:

▸ Health: 1,460, Regen: 22/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 310%, Regen: 0/s
▸ Attributes: 6 Str / 7 Dex / 143 Int / 6 Att / 34 Vit
▸ Resistances: 62% / 62% / 62% / 32% / 70% / 148% / 110%

Defenses:

▸ Endurance: 30%, Threshold: 292
▸ Dodge Chance: 1% (28)
▸ Armor Mitigation: 23% (949)

brisk elk
#

zhp uber killer

#

(absolutely terrible)

old hull
#

eternal arrow doesn't seem to get cooldown benefits at all, and if it really can have more than one active at a time that would be bad

buoyant bear
#

Where's that 60% melee damage from?

brisk elk
#

"60% more Damage
40% less Melee Attack Speed
+1 Health Regen
50% less Damage Taken
60% more Melee Damage
+0.2 Movement Speed"

buoyant bear
#

I wonder if that's an artifact

brisk elk
#

most minions have hidden modifiers like that

#

archers and rogues do % less damage than normal skeletons

old hull
#

yup, in this case it's to balance out its "less melee attack speed" modifier, many minions have a balance like that

#

rogues are an opposite, more speed and less damage

buoyant bear
#

Mmhm. Its tree has so much attack speed anyhow, are we worried?

brisk elk
#

i dont reccomend anyone build it but the spear build can get

buoyant bear
#

spear sounds hard to build around fast and early in a league, ironically

old hull
brisk elk
#

120% phys pen, 160 flat damage

#

which is hilarious

#

but also

#

9 magic items

#

lol

buoyant bear
old hull
#

Yeah

brisk elk
buoyant bear
#

it was not not intended

old hull
#

Stomp is interesting too, it's just a shame that maxing it prevents you from maxing the two best nodes on the tree

brisk elk
#

stomp not worth to be honest

#

you lose so much melee damage just from skeleton warriors

#

by going aarons will

old hull
#

Yeah, you can get stomp to about 1s cooldown which is nice if it's a reeeally huge area

brisk elk
#

it would have to hit the whole screen

#

to be good

old hull
#

abom does so much damage, it's probably enough to clear anyway

buoyant bear
#

I think you could by eating archers and two golems

#

instead of focusing on golems

brisk elk
#

maybe

#

but it also costs

#

a lot of points

#

to get over there

buoyant bear
#

Hey, if abom can get good aoe... it might be worth it

#

it's great at bossing, so

brisk elk
#

actually maybe worth

#

for mapping

#

90% per each of two

old hull
#

tbh I'm planning on double strike with plague on hit

brisk elk
#

180%

#

plus

buoyant bear
#

I'm thinking it is

brisk elk
#

plague?

buoyant bear
unreal hill
#

I just realized mask of indifference makes you immune to bleed too.
I wonder how that'd change the theorycraft.

old hull
#

since the more damage modifier on DS is generic, it should make some fat plagues

brisk elk
#

whats plague

buoyant bear
#

it'll make anything fat

old hull
buoyant bear
#

hell, you might even use it with rogues and noxious stench?

old hull
#

if abom can survive its own AoD... lol

brisk elk
#

oh noxious stench?

#

interesting

buoyant bear
#

20% poison per rogue, and those rogues also benefit double strike...

old hull
#

yeah exactly

buoyant bear
#

and AoD for whatever-AoD-gives

brisk elk
#

surely not as fast as stomp oneshotting everything

old hull
#

the plague should wipe everything pretty much (even non-boosted ones tend to tbh)

brisk elk
#

though

#

how big is the aura

buoyant bear
#

( )

#

(I don't actually know)

old hull
brisk elk
#

when you say plague do you mean noxious stench or is there another plague?

old hull
#

Should boost with minion area

buoyant bear
#

These two nodes would also be good under Dread Shade

old hull
brisk elk
#

but thats based on ur own poison dmg no?

#

is that gonna do much at high corruption?

old hull
#

If it kills in 1 tick, plague instantly wipes and chains to everything that can chain 6m together

old hull
brisk elk
#

how do you make abom apply it

visual girder
#

hmmmmm hello chat do you think my crackbuild will work

brisk elk
#

ohhh idol

visual girder
brisk elk
#

i see

#

very interesting

old hull
#

yeah, grand idol prefix

brisk elk
#

that could be amazing

#

if it actully does oneshot trash

#

u dont have to worry about clear at all

old hull
#

it's not a super high application chance, but when you hit a pack, one is likely to get it

brisk elk
#

hybrid poison crit minion is such a cool idea

old hull
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (31) / Necromancer (58) / Lich (23)

General:

▸ Health: 3,173, Regen: 388.8/s
▸ Mana: 234.65, Regen: 12.48/s
▸ Ward Retention: 237%, Regen: 81/s
▸ Attributes: 6 Str / 7 Dex / 89 Int / 6 Att / 90 Vit
▸ Resistances: 63% / 63% / 63% / 73% / 97% / 172% / 174%

Defenses:

▸ Endurance: 56%, Threshold: 635
▸ Dodge Chance: 56% (2275)
▸ Armor Mitigation: 31% (1,571)

brisk elk
#

i was

#

not prepared

#

lmao

old hull
#

The defenses are kind junkish atm, if we can revive skeles mid abom channel then I can make this a lot easier

brisk elk
#

ah so profane champ is only for 2h

old hull
#

Yeah, specifically 2h axe or staff

buoyant bear
#

I can't seem to want to give up inheritance of the erased

old hull
#

if skele revive works, no need for any max skeles on gear though so I'd swap to shield

brisk elk
#

yeah inheritance is really good

old hull
#

I need ALL the abom levels lol

buoyant bear
#

Giving your abom (6 to 20% x 2) less dot damage taken would help with AoD as well

brisk elk
#

wings of discord is interesting but youll be a lot squishier than if you used ox+something else

buoyant bear
old hull
#

Yeah, nest might be a better primordial

brisk elk
#

yeah i agree

#

you dont need reach with plague setup

brisk elk
old hull
#

That one is a dump stat yeah

buoyant bear
#

Reach might actually make plague worse since he'll stand further to attack (meaning less enemies in rot aoe)

brisk elk
#

60% effect with no shape restrictions

old hull
#

Only downside with nest is it's a lot harder to fit in both plague chance and cooldown

kind forge
#

lol

buoyant bear
#

Hey don't you laugh at our stupidity

#

We'll make this heap of flesh work

kind forge
#

i see i see

buoyant bear
#

Inheritance of the erased amulet

brisk elk
#

could go 4 large, 2 grand and a 1x2

old hull
#

Ohh right

brisk elk
#

inheritance op

old hull
#

Shoot, I actually really need to max rotting army

brisk elk
#

nah

#

ur getting so much poison chance elsewhere

#

and thats only melee poison chance

old hull
#

Well that's why I didn't max it, but I need the poison res

brisk elk
#

oh

old hull
#

now that I think about it

brisk elk
#

ok so you get -150% from 30 stacks of poison

#

24 all res from passive

#

so you go from -126% to -56% if u max that node

#

you could also take poison res on inheritance of the erased

#

a tier 5 suffix can get 100% poison res

#

and a tier 7 could get 170%

#

plus up to 40% less dot taken

old hull
#

Abom should only have 3 poison stacks on itself from its own thing, but yeah if an enemy comes and stacks 27 more is abom going to explode itself?

brisk elk
#

oh you're not using everlasting poison

#

i thought you would be perma 30

#

if ur only 3 stacks ur probably chilling

#

ur abom will be decaying from dread shade tho

old hull
#

Nah definitely not, you're right that would make abom explode itself

brisk elk
#

how fast will dread shade kill him

buoyant bear
#

Not at all if you remove the DoT bit...

brisk elk
#

oh lone watcher

old hull
#

It won't I took lone watcher

brisk elk
#

i see

#

nvm

#

i dont think you need it at all

#

or if you want it

#

t5 poison res on an inheritance

#

gives you more than enough

old hull
#

I'm just a little worried that if I use inheritance it's going to pop onto my mage or something lol

#

right before it gets eaten

left whale
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (31) / Lich (72) / Warlock (10)

General:

▸ Health: 3,267, Regen: 22/s
▸ Mana: 1,457.51, Regen: 20/s
▸ Ward Retention: 198%, Regen: 16/s
▸ Attributes: 17 Str / 12 Dex / 99 Int / 5 Att / 6 Vit
▸ Resistances: 117% / 117% / 117% / 31% / 31% / 37% / 37%

Defenses:

▸ Endurance: 57%, Threshold: 1,127
▸ Dodge Chance: 12% (401)
▸ Armor Mitigation: 23% (959)

left whale
#

i kinda went in blind on this one

mighty tundra
#

So apparently I got the bleed duration modifier wrong on my spreadsheet. I put it in such a way that anything below 100% extra duration would reduce the damage

#

i fixed it and it's at 58mil with scorn now lol

#

from 35

vivid ruin
#

How do you effectively calculate bleeds dps when it spreads over ~6s and you keep stacking if you keep attacking?

#

i've found it challenging.

jade cove
# left whale i kinda went in blind on this one

There are a lot of oopsies in that build it feels. It is all over the place and I think you misread a lot of the nodes and didn't fully understand how the Flay Chaos Bolt interaction works.

I really don't wanna influence the direction of the build though. Should I give you an opinion or just point out the objectively wrong/not working things?

mighty tundra
#

but there are ways to fix that, taste of blood halves the ramp up and skills like abyssal echoes just makes them deal damage instantly

vivid ruin
left whale
#

I dont mind opinions

mighty tundra
#

echoes is sentinel ofc

left whale
#

Tell me if my build sucks 😅

vivid ruin
# left whale Tell me if my build sucks 😅

Nothing sucks. This game is so customisable based on what you wanna do. What I will say, is dont sleep on harvest from chaos boilts. You ened very little dex to cap the proc on it and if you spec it it generates life, ward and gives 100%cc

#

Exult in misery is must have 3 pointer if CB is the main damage output.

mighty tundra
#

heavy bout to knowledge dump

#

😄

vivid ruin
#

Consider flay boots too. The attack speed alone is very strong, plus the rest are good, espec if you can get some LP.

dark inlet
left whale
#

Knowledge is power

vivid ruin
#

Aint getting 3lp seed of ekki either 😄

left whale
mighty tundra
#

I was about to say "I guess it's possible" but then I saw it was a 1 in 25,695 😂

vivid ruin
#

I can't tell if your damage is dot or up dfront. Your passives kind of split the difference while missing out on some good passive.

#

If you arent manually casting rip blood the mana node and following ones dont do anything (I discovered this yesterday :D)

#

The hp% per int node on riup blood is insane for you also cos you have tons of int.

#

Deadly plot on flay is probs worth consider the extra point as you are all mana stacked and it is in insane multi.

left whale
#

Hmmmmmm

vivid ruin
#

Reaper attack speed node is rly good too cos it's hard to get attack speed.

mighty tundra
#

Heavy be careful you're gonna hit the character limit!

vivid ruin
#

How funny if his comment is like 8 words now.

left whale
#

I kinda focused on health, i thought it be like more missing health=increased dmg

vivid ruin
#

Lp3 relic is probs impossible seeing as it's not a drop.

#

Unless you play for decades.

mighty tundra
#

maybe the currency is easy to come by

vivid ruin
mighty tundra
#

i would love for a 3lp on Astral Blood so i can throw in % health

vivid ruin
#

haha

#

I'm expecting lp 1 for that item for high roll; it's the prim im using also.

#

and the main roll beats the lp anyway.

mighty tundra
#

probably ain't gonna happen though you're right

vivid ruin
#

truth. 1/1.3k still feels like quite the challenge.

#

I'm idealistic.. but yea, not assuming thats popping + a high roll on the 20 point range on the base item.

mighty tundra
#

but who knows maybe the community will find some crazy farming strat

jade cove
# left whale Tell me if my build sucks 😅

Haha fair. I just don't wanna be rude or discourage people.

So lets start with the stuff that makes no sense, because it doesn't even work.

Chaos Bolt:
Revolution -> you probably just read spell damage with mana scaling and took it without reading it fully. It is for your minions
Cthonic Aurora does not work for triggered chaos bolts
You do not have Devour The Damned specced, that node is absolutely required otherwise you will run dry within a second (50 mana per Flay just from the extra Chaos Bolts)

You skipped the Warlock mana sustain threshold Soul Stealer

You are going for Rip Blood and Bleed, but you haven't taken the Rip Blood's trigger nodes in Warlock. Both Cauldron of Blood and Crimson Favours would give you more Rip Bloods. You just need to use an unspecced Transplant every 12 seconds. You could also spec Reaper Form so that it doesn't even share a cooldown with Reap.

You didn' take Rapid Destruction in Reaper Form, but took two nodes that are essentially useless/minor Haunting, Sanguine and Deathtouch Scythe. You can reduce the points in them to the required minimum and reallcoate those points to Rapid Destruction

Now to the "opinion" part:
You try Spell, but also Ailment. scaling both is very hard, especially because Ailments do not scale from the mana stacking. You have very little generic scaling or specific DoT scaling.
You are wasting/sacrifing very important points in Chaos Bolt, which is by far your biggest damage source for half baked ailments while not even maxxing all the MORE multipliers. Exult in Misery and Doom's Vindication

left whale
#

Ooh my god

mighty tundra
#

I never expected people to be able to reach 2x t7 affixes much more easily but here we are

#

well "easily"

#

GET DOWN

jade cove
#

Also I think you don't even have all ailments for Exult in Misery, which is a war crime

brisk elk
#

guys

#

flays blink will be instant right

#

move speed and atk speed doestn matter

#

for the movement portion

#

that is

jade cove
#

attack speed does matter

brisk elk
#

i see

obtuse quest
#

An animation still has to play out but yeah it's pretty fast.

brisk elk
jade cove
#

The character starts swinging and THEN teleport

stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (20) / Lich (80) / Warlock (5)

General:

▸ Health: 3,366, Regen: 23.6/s
▸ Mana: 142.51, Regen: 12.16/s
▸ Ward Retention: 191%, Regen: 127/s
▸ Attributes: 29 Str / 141 Dex / 90 Int / 21 Att / 36 Vit
▸ Resistances: 58% / 88% / 58% / 54% / 44% / 130% / 104%

Defenses:

▸ Endurance: 20%, Threshold: 740
▸ Dodge Chance: 40% (1414)
▸ Armor Mitigation: 44% (2,604)

brisk elk
#

very stupid idea

jade cove
#

The teleport portion is happening in the middle of the Flay animation (if you are not close enough)

iron moss
#

I know new stuff is unknown and I should just make my own build, but any tips on what is likely to be the friendliest "league start" version of flay with minimal required uniques? I want to play lich from the start and I struggle to make my own builds/don't enjoy it as much as following a guide

obtuse quest
#

Event Horizon is going to make you into a snail.

brisk elk
#

thats why i was asking about the attack speed component

obtuse quest
#

Yeah it slows the whole thing, including the blink.

brisk elk
#

i was wondering if flay and reap could move you enough that you could get away with event horizon

#

lol

#

yeah

jade cove
radiant vessel
#

the EHG rework classic

jade cove
#

If you go mana stacking, you might not want to take 4/4 and 1/2 in Deadly Plot and Chaos Rip until you have Tithe and/or very good mana sustain for other sources.

For Leveling that variations, one tip I gave a few people already. You can use a Wand and Axe/Dagger Off-Hand- Flay has the spell tag so it redduced its base mana cost

mighty tundra
#

Oh good shout

brisk elk
#

I'm not seeing spell tag on planner

#

Am I missing something

jade cove
#

Sorry my bad, I never said anything

mighty tundra
#

I don't see it either

#

Reeee

radiant vessel
#

un-eyed

jade cove
#

First part of my message still applies, Deadly Plot and Chaos Rip don't need to be maxed early if you ahve not solved sustain yet fully

mighty tundra
#

I'll probably just play rip blood/marrow or smth until I can solve flays mana demands

radiant vessel
#

does this give it the spell tag? I feel like it should but it doesnt say so?

brisk elk
#

Yeah definitely

#

It becomes a spell

#

Scales with cast speed

jade cove
#

Maybe, doesn't matter though because that node is incompatible with the mana stacking chaos bolt approach

brisk elk
#

^

jade cove
#

Deadly Plot would still work but Chaos Rip wouldn't work anymore

mighty tundra
#

Sad

brisk elk
#

You got me excited about wand/dagger for melee lol

mighty tundra
#

Would have been neat if behind that node there was a trigger for rip blood

jade cove
#

Yeah sometimes memory and playing different versions of the same game sucks. Mixing stuff up 😒

#

Anyway regarding the initial question. I am not an Ailment expert, but even with very bare bones gear Ailment Flay would still work in multiple setups, especially combined with soeme of the new skills.

left whale
#

Hmmmmm

versed fox
#

so Flay can trigger Chaos Bolts. Can those chaos bolts trigger rip blood and harvest?

jade cove
#

Yes

versed fox
#

🤘

#

it's all coming together

jade cove
#

Rip Blood as a triggered hit/crit skill isn't the greatest, but its very easy on top with minimal investment

mighty tundra
#

Gonna be visual clutter the game

#

I'm all for it

jade cove
#

tbh I love the Necrotic Blood Splatter Rip Blood, it looks sooooooooooooo good. They reworked the visuals for that a few patches ago and its so good

mighty tundra
#

I do wish there was a way to use blood tether without manually casting rip blood or relying on being hit in reaper form but I understand why they didn't let us

mighty tundra
#

Yeah for sure

kind forge
#

@obtuse totem rip blood and marrow shards probably the best leveling setup if you actively want to level as lich

#

they posted in mage lel

brisk elk
#

Hmm you only need 1250% healing effectiveness to heal 100% missing hp per second

kind forge
#

only

#

best you can get is like

#

250ish %

#

100% on relic and liike 50% on 4 idols

#

oh 300%

brisk elk
#

A lot more actually

obtuse totem
#

I mean depending on how much HP you have, chaos bolts from flay can heal most of it every second

kind forge
#

gotta make the new lowlife hybrid build work

#

lol

brisk elk
#

120 ring x2 (25x2 if you use orians sun seal) 120 relic 140 amulet (90more if you use devotion) 140 shield (75 more if you use rahyes light) 60 chest plate 114 boots 44x4 adorned idol 12x4 small idol

#

And it's for all allies in range

#

multiplayer support build maybe

#

Someone else does the dmg and you provide the healing to make them invincible

obtuse quest
brisk elk
#

Paladin was able to tank uberroth this season but they're removing it

obtuse quest
#

Yeah, as in "The person still needs to be actual defenses or the support doesn't work"

#

Can't heal something with no missing health

brisk elk
#

Yeah they still have to be tanky obv

#

But this takes care of healing

#

it's possible

#

Just barely

obtuse quest
brisk elk
#

Yeah obviously

#

But this is funny

#

Get someone with a twisted heart

#

Now they're perma full hp even when not leeching

obtuse quest
#

True it is funny-

#

(But tbf the node existed for ages, I'll be shocked if no one tried it.)

jade cove
#

To be fair, when you go into the territory of MP builds, there can definitely be room in some builds to make them better when you rely on your other party members.

brisk elk
#

Can probably facetank ubberroth and kill him in like 4 hours

#

Easy afk 4 hour ubberoth kill with perfect gear

#

Very worth

#

The real application would likely be minion builds

#

Minions usually can't facetank Uber bosses without dying

#

But if they heal to full every second

#

You could also stack int to lower the cold or phys resist of enemies

#

For a cold or phys dmg dealer

#

Last epoch aurabot could work

#

Ngl

left whale
stuck owlBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Acolyte (34) / Necromancer (79)

General:

▸ Health: 2,085, Regen: 162.3/s
▸ Mana: 144.51, Regen: 10.88/s
▸ Ward Retention: 340%, Regen: 0/s
▸ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
▸ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%

Defenses:

▸ Endurance: 272%, Threshold: 1,187
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 79% (11,479)
▸ Block Chance: 121%, Mitigation: 33% (850)

left whale
#

my abom build

obtuse quest
#

Abom shinanigains force you to not have a traversal no?

brisk elk
#

I'm gonna work on an aurabot planner this is interesting

obtuse quest
left whale
#

well, thats good if u got a lotta minions

#

ima just focused on my abom and trex

#

its one minion build

obtuse quest
#

No as in "how are you going to dodge boss attacks"

left whale
#

i think

#

ohhh

#

i focused on armour and block

#

i have no idea how it would work

#

hoping to tank it rather than dodge

obtuse quest
#

Wouldn't it be better to not take a hit at all

left whale
#

yea, i tried that in my previous minion build last season

#

but

#

this time imma experiment this build

obtuse quest
#

o7 Good luck

abstract summit
vivid ruin
wintry flame
#

@left whale

left whale
#

no idea

#

im just betting all on my abom to kill faster

abstract summit
#

Im surprised nobody made a mana stacking flay video yet

visual girder
abstract summit
#

Compared to sorc sure. But it's not that hard with the axe now

radiant vessel
#

Are there videos of 1.3 out already? I assumed there was some sort of content creator beta embargo

abstract summit
#

Theorycrafting is free to do

radiant vessel
#

Idk how popular a video of some dude staring at letools would be, probably waiting til they have real footage

wintry flame
#

just theory crafts or starters that are pretty obvious

radiant vessel
#

I'm sure there will be 50 of them before the week is out

visual girder
#

What starters do yall think you're gonna go for?

potent fable
#

Skelepop

wintry flame
#

Leaning poison skele rogues

#

might do phys crit idk

abstract summit
#

Warlock lol, at least til 50

oblique jackal
#

I've looked through the search for "Best Specialization for Rip Blood" but didn't see anything definitive. So, any suggestions? LIch, Necro, or Warlock for a Rip Blood focused build?

visual girder
#

Nice, i'm thinking aura of decay with defiling novas while stacking poison res

visual girder
# wintry flame oooo

Saw someone theory craft that, "meme" build but i've wanted to try aura of decay for a while so i'll play around with it so see if the dps is uber-worthy in s3

obtuse quest
visual girder
oblique jackal
#

Hmm. Well I'll do some theorycrafting then. Are any of the calculators up to date?

visual girder
# wintry flame might be good

Yea he is getting a ton of poison res from idols and that one primordial relic that increases the effect of non unique idols by 40-60%

obtuse quest
visual girder
oblique jackal
#

got it, thanks yall

visual girder
wintry flame
oblique jackal
#

ty ty

visual girder
# wintry flame might be good

Ngl what he cooked up was basically a more refined version of a build i tried to make earlier with flay increasing ailment frequency and putting the aura on the boss, albeit with much better dps due to me having little time or experience to properly brainstorm the build

vivid ruin
#

Did we ever get confirmation about seeds of chaos from flay CB procs? Reads like iy should work, but also would be reasonable for it not to work. And would it hit same target if theres only 1?

wintry flame
#

think I saw he did one and ye he goated

oblique jackal
#

At first glance it looks like Warlock/CB might have more Rip Blood synergy than Lich/Flay. Getting 1 free Rip every .5 sec sounds tasty.

little wigeon
#

Lich leveling is pretty mid but I'm going for a bleed centered rip blood and aura* of decay (since it can convert to phys now)

oblique jackal
#

I need to look up blood eruption though, I'm not very familiar.

#

anywho, off to plan ty all again

abstract summit
#

Volca did a basic take on it on maxroll at least
Corrupted form with 3200 HP and calling it tanky is a choice tho in my humble opinion lol

formal sparrow
#

I judt realized I had made my planner and all and I wasnt using reaper form cuz I thought it was like druid transformations but I could technically just use it all the timr and still use flay right? Is it good ?

kind forge
#

its tanky in the sense that if nothing one shots you it cant kill you easily @abstract summit

#

but your also alot more likely to get one shot

molten bramble
abstract summit
#

Sry, "amazing tankyness" was the phrase i believe

kind forge
abstract summit
#

I mean ye but it would also go well on 3k hp and 10k ward lol

kind forge
#

lol

#

keep in mind ward got gutted

#

lots of internal cooldowns now

molten bramble
#

Those internal cooldowns were there last patch

kind forge
#

there are more

#

to things that werent there before

#

also some nerfs to the old ones

abstract summit
#

Worst case scenario, which fo sho works is we dunk the relic and get constant 7k ward with architect

#

But we prob can gen enough via other means even in reaper

obtuse quest
#

(as long as you have leech)

abstract summit
#

It's gonna be a balancing act but we have a huge healing intake to afford at least some drain life - get ward tech even in reaper

#

1500 HP/s just from CB, 20% leech, it requires careful minmaxing of how much you can afford at any given point of your gear progression but you def can afford a lot

#

Hell just the 1500 HP is half your HP bar every sec

#

You prob cant even get enough without a chest armor, and may be able to even support chest + passive + gloves affix + reaper if you wanted to

molten bramble
abstract summit
#

I guess, but even mid game you just spec as much leech as you need from the 26% available to keep the cost offset

#

Altho nowadays normal abby is prob mot even considered end game anymore lol

formal sparrow
#

Like i have auto CB and auto harvest from X triggering Y triggering Z

#

Do i need them in my bar to happen/happen with the skill trees benefits?

abstract summit
#

No

molten bramble
#

so you can put a bunch of useful unspec'd skills

#

transplant, summon minion to get DR for pale ox, death seal defensive, you can pick and choose

molten bramble
kind forge
#

i just realized

#

it takes 5 points to convert aura of decay to phys

#

it takes 3 points to convert it to cold

#

where is this favoritism sadge

formal sparrow
formal sparrow
#

Tho I have yet to understand how freeze rate works and I cant ever understand how good or bad those nodes are

little wigeon
abstract summit
little wigeon
#

💀

buoyant bear
#

Meanwhile we, Necromancers, scoff at your petty feuds

molten bramble
abstract summit
#

Insert the singing vs sweating gamer video

#

I would level necro before lich even lol

molten bramble
#

lol

little wigeon
#

Lich will be better leveling with the changes sips copium

molten bramble
#

I am probably warlock though I did learn that spec'ing spirit plague at 14-15 is really good

#

then 20 go fissure spirit plague cb

#

when running fissure I take the ward gen node and spirit plague

#

it generates probably too much ward with fissure and cb

visual girder
kind forge
#

`its like

#

slightly better at the start

#

but then by like lvl 30 ish its exactly the same as it used to be

visual girder
#

Helps me find interesting stuff to play when I don’t have time to think about what to spec and how

abstract summit
kind forge
#

wish we didnt have mastery respec

abstract summit
#

Bruh