#๐โacolyte
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also the bone curse from CB does not consume the 15mana or so
no more need to spec into blood splatter for aoe dmg
yea i leveled with that and blood spatter aint too bad for campaign
altho im going to go pure melee this time with harvest
i mean warlock - just fissure and done lol
deaths embrace or the new axe?
well leveling until i can get flay, prob wont rely on a unique
traitors tongue would be nice
prob use some early runes of ascendance on daggers
huh its lvl 27?
just the skillups would be op. +8 skills on a dual wield
for both harvest and flay ๐
the other side is kinda irrelivant ... you would just be using it for the skill lvls
Yea, i'll be axe+traitor unless the prim spear forces elsewhere.
oh i will def be trying out that spear too if its left unchanged haha
My drop filter is ging to look so absurd with the magics required for dumb spear.
yea probably, would be fair. sacrifice defense for alot of offense
it had a high LP chance too according to maxroll
Is it? As in, devs confirmed?
look at bastion of honor
they did it dirty
if everyone is using it... its a candidate
2x LP7s is the equivalent of 8x T7 weapon affixes xD
just saying
does anybody know how multiple different damage taken as effects work? wondering about the amulet for 100 phys as poison and the lich node for 50% dot as poison
The primal dagger might be better than traitors off hand.
id agree
But it also might be primal crit neck or some other defensive primal and traitors off hand
because traitors is pretty good
That crit amulet just looks fun, I hope it's a new crit color
I doubt it. It might beat the axe main hand though.
But primordial is a huge oppourtunity cost
Crit neck is strong. Idol relic is interesting also.
I think crit neck is pretty lack luster
It's a 30%more effectively if you haver 300%CM normally.
caps at 40% and 300% crit multi is not that much of a gain when you already have 400-500%
Yea, if you have 500 it's much worse.
I dont know if 500%cm is going to be realistic for all specs though.
Yea, but lich has huge oppourtunity cost build in to everything
I think i'm cold, dex>mana>crit.
So the CM will probably suffer slightly.
Or it wont. We'll know as soon as they update planner ๐
i think we have a metric fton of crit multi actually
I think there is enough support in skill trees and passives
to hit 400-500 with all the other stacking
mourningfrost is a solid chunk of flat damage for cold builds
and as im putting the skill points into every skill i basically end up needing the plus levels from traitor everywhere
100%
Why are you saying it would beat the axe?
traitor is too strong to not use imo
Penetration is very hard to come by.
axe also gives 10% more in skill tree
40% pen is like 3x T7s
All round the dagger is very strong. but 40%pen is insane imo.
You realize that the axe is not a primordial right?
Yes
Not sure you can beat the chaos bolts
I think you can get 600-700% chance on chaos
by stacking mana
and then you can take the big bolt node
and it only uses 2 mana per bolt
seems cracked
40 pen is strong but I think the other weapons are just that much stronger
it's also 1 LP vs traitor's 3LP realistically
Traitors is def going to be atleast a stepping stone to primoridals
I was thinking main hand. Traitor off is always there for me.
axe/traitor seems ost likely. Assuming spear changes.
Primordial dagger over traitors for speed farm prob
Yall still leaning cold?
i don't know but I'm using event horizon so my slam started a few minutes ago.
0.1 move speed per 100 dex isnt clear to me ๐
I do not see any reason to move off phys
need to quantify how much damage the spells do vs the melee hits, but if we are speccing both marrow and CB I will hazard a guess the extra mana counts a LOT
is the spider mace a possibility?
I wont have marrow
bone marrow seems like a waste unless I missed something there is no flat scaling for it
you get it from the axe + the flay node
Yea, it's weak. Just another source of burst, which isn;t bad. But i'd rather have death seal.
Mourningfrost
axe is only cb
and/or frost ye
mourning frost is probably the only way
ALL skills it triggers benefit from more max mana no?
yeah that is more dmg but flat on marrow is 0 so more dmg is not really effective
Hence cold. Mourningfrost gives tons
im very very very quickly just checking the acolyte lich since ive never played them before
how reliable is that top path?
like on the bottom you got ward retention ward decay threshold and res and above you you lose hp but gain ward per missing health
cuz i saw lich has the attacks and spells do more dmg the lower ur hp
equal to ur missing health*
yeah but I hate those boots
and doesnt your flat melee d get added to spell somehow?
fixing res sucks
i ask cuz one is about ward which im guessing you want if ur not gonna be full hp but top has the mechanic of lowering ur hp
It does for CB through axe but not morrowshards
Tbh, it's only like 4 affixes. Minor pain.
quick question i want opinions
oh ye for sure, if you spec marrow that's a mourningfrost angle
You can have ward now.
what would be the interaction between those 2
I'll be mourningfrost without marrow I think.
i feel like we arent understanding each other lol
dunno about that cause if you give marrow some flat its tree is kinda insane lol
like what s the outcome from the passive node and the 240% max health as ward limite
If youre asking about "maximum health", it'still your 100% life, not the new effective max of 50%.
like i would say the biggest benefitor of mourning is marrow
I assume that it takes you above the 10k? ward cap?
But not sure.
Can't we proc marrow without specialising it though? Still get the burst.
no the health AND ward cannot exceed max health 50% and the 240% max health limite
I havent decided on skills yet. Maybe AOD isn;t necessary.
like they both act as limited ward but what takes prio
like wtf are these nodes lol
Yea, good Q. I think we'll bneed to test to know. I first thought that passive would cancel ward like death seal used to.
and there are still like i dont know how much crit and cirt multi in there on top
Yea, strong damage output potential. Maybe marrow over AOD.
little do we know it s gonna be spagetti code that bring them to a total of 290% imagine XD
I think it is kinda funny that we are getting Flay procing CB which procs Blood Rip and Harvest and we can add morrow shards are we really specing these 5 abilities and reaper form?
nah you only spec those which do most of the damage (you like the animation of)
Not rip blood for me. The benefits are direct cast
ye, same
Harvest tho goes brrr
technically prob shouldnt spec harvest either but will see what the math says, and im a s...er for scythes
dread was cooking with primodial gloves
thinkuing that with flay and kill my gpu with blood splatters
Rip blood is going to be a huge ward gen in mapping I think with the aoe changes
Can marrow shards even proc into a boss from flay?
ye
Proc node says targetting another enemy.
Mike confirmed
rather use cb than ms
If no other enemy nearby it has to target same?
ms dont turther proc right
Mike said it will first hit the only enemy nearby, then kinda goes towards "random" direction
learning mage felt a lot easier than understanding aco QQ
but i dont care about pierce anyway
cb can proc bone cursre and rip blood and harvest
You've converted me.
marrow seems like you are stretching unless marrow can hit like a truck it is 1 shard per 1 flay cast and we are getting like 6 or 7 cb's per flay?
ye but rip procs are capped, and dont benefit from flay extra spell damage
can tap into warlock curse multipliers though
and you need to play cold boots to even scale morrow
with bone curse being proc
you do ye, but it does nto compete with CB. it competes with death seal / bone curse / rip blood spec imo
it's 60 crit multi on its own anyway
31 points seems to do the trick ๐
Curse/rip seem meh to me tbh.
That could be a lot.
0% chance for +6 armor + 4 from dagger ๐
Might be ok skills wise. Will be interesting to see.
guess im out of the spear meta seeing im gunning for hte glove
could I use 4 more points? sure
but mostly got everything i wanted
Yea ima theorycraft no spear until they confirm no changes
There ya go for the marrow shard argument. Its in the alt text too
where is this?
planner updated?
maxroll
ty
Spear was already nerfed to 20%, right?
That's 180% (2.8x) max. For the downsides, doesn't seem that great
600 flat and 60% pen is too much offense
almost no builds get to that much flat
most are 300-400 at the top end
and you do not even have to use all 9 slots
you can use 7 or 8 and only the sickest off pieces and still get huge benefit from the raw flat provided by the spear
im cooking some trash im gonna send yall after and then u can call me dumb ๐ช
I am wondering if mourning frost will double dip with axe for flat damage
with axe or spell node
no, axe only gives flat from explicits on the weapons
well, explicit and implicits
how does it work with the frost claw node?
Yeah you are right both places only take weapon stats
I'm really not sold, but we'll see
Wait, wouldnt the axe take all the added flat from flay/dex + mourningfrost added flat, then apply them *0.5 to spells?
I do not think the spear is going to be a flay thing. I think the CB procs are too much
but I could see it be huge for other builds
is mourningfrost a weapon? ๐
The axe says on equipped weapons. That's a boot lol
plus it doesnt recognize conditional lines anyway
But both weapons should contribute right?
yep
Then dont we need more flat damage sources for the weapon cos the axe has f-all.
implicits and explicits
Yup
oh ye you slam those suckers with flat cold and something else for sure ๐
When does the new season actually drop?
I am thinking we slam flat necrotic because of axe passive
Just made a new character in the current season like 2 weeks ago
flat cold and cold pen probably are given, i feel like we alredy have enough atk speed and % increased so prob crit multi or another flat
yeah I'm planning on Necro damage
can still get flat from mourning frost just scale with %melee dmg etc rather than cold
lol
dont think we will have many open prefix slots for %s anyway
If mourningfrost doesnt apply to chaos bolts, why be cold? Can just be int stacked and leave it as necrotic for spell procs.
why wouldnt it apply
mourning frost applies to EVERYTHING
ye
your chaos bolt will just have 150ish flat cold
and scale with spell and cold modifiers and pen
cold is still big good because of throne, and you kinda dont want to penetrate and shred two different things. and marrow doesnt have necro convert
Then tangled then and shat on them
I think morrow does close to nothing in the end damage profile
I think you can just ignore it
It'll be ingteresting to see marrow/chaos vs pure chaos bolts.
What skill does dropping marrow give? Bone curse?
flay casts 7 CB's vs 1 morrow its not even close
Isn't marrow multiproj?
does armour shred help if ur shit is cold dmg?
1 proj that pierces, or splits
yes but it is more effective for physical dmg
Yea, so marrow shards spec'd should increase ST damage a fair bit.
It does nothing for dot dmg though so it wont scale frostbite dmg
That's true. I wasn;t planning on doing dot. That's a different spec.
DOT is its own build imo and bleed/frost both look good.
Bleed looks stronger to me for dot tho.
If cold dot, surely mourningfrost gets replaced by frostbite boots too.
and they are still not competing with each other
It's also not 7x chaos bolts. It's 7 single bolts. So similar number of projs as shards
For non dot builds, shards seems strong.
just go for big bolts
Marrow has so many multipliers tho. A couple nodes at 75% that's huge
it has disgusting multipliers, flay mana stackin applies, it is free, and you still gonna crank out like 5 a sec
I agree.
Yea unlucky that chains doesn't work otherwise that would be a huge 400% multi for CB
but again, im doing the math in the meantime to actually see ๐
I mean you are casting flay 1 to 1 for morrow shards. Morrow shards get no melee flat scaling. Just seems like it takes up too much space for not that much gain. If you can fit it cool but I think I would rather spec harvest rip, blood, maybe aura of decay or deathseal
What does rip blood do. The spell dmg and mana is direct cast
can flay cast chaos bolt and chaos bolt then cast rip blood lol
rip blood is for ward gen
like a spell loop ala poe
capped
Why harvest or rip blood? Both seem meh.
Ah ward gen hmm
since theres nodes for flay to cast cb then cb has a node to cast rip
Harvest would be spec'd if you want go for the greater harvests with axe
not sure the math on that
but seems like it might be good
harvest at least gets flat from dex, indirect rip blood gets kinda nothing from flay (and the procs are capped)
rip blood is not for dmg
then
I am telling you now they screwed up by making rip blood aoe and allowing all those orbs to come back
harvest also gets a decent more multi from flay
ye i mean im operating under the assumption that between blood eruptions and harvests and piercing marrows (if iwant it to pierce) and CBs i wont need more AOE lol
I think spec'ing rip blood will be 10k ward mapping
๐
they made it aoe
Surely can't be lol but hey will see
Yall think I can finally replace dread shade with abom? ESP since I saw that you can get an upgrade to prevent it from constantly munching the rest of the army
And it even has something to buff them?
from 2 procs a second?
it'll be a lot of ward
each proc is worth 5-10 depending upon density
unless they accounted for that it think rip blood makes us way to tanky
and the procs from the boots
ye if you are running the boots that's a different story
i agree you oly spec marrow if you are mourning
You probably run mourning anyways
those boots are broken
I just hate having to solve res
boots are like 70 flat, rip blood procs, and kinda enable pale ox
ye same lol. and then you probably not gonna null portent with them either, so go for the new primordial unique chest
wall of nothing might be a contender
i kinda feel like imma need a lot of ward gen cause i dont have anything else besides ward and dodge ๐
Easy to get some endurance, armor and leech with death seal to be an absolute tank.
espec now seal doesnt kill ward.
will the node that makes dots bypass ward and unspecced aod prevent leech from capping?
if it comes to that sure, but i wanna see if giving up leech for hollow lich with delayed damage and a fton of ward is tenable
cause if it is, that's a lotta damage
Do they beat exalter amror? How good is 4 more flay?
seal only has like 30% uptime now doesn't it?
When are these updates actually gonna be here? With the season I assumev
That's why I'm against it. I'd rather just have it on my bar and use it unspecced for emergency
oh, that's actually super busted isn't it
You can slam +4 flay on all the uniques I listed
well I guess it doesn't stop one shots, and the inability to heal is pretty awkward
but if you're playing a lowlife build it's literally just like 50% less damage taken for 3 seconds isn't it
I was leaning toward null portent for the hp line, phys res line (mourningfrost), and the DR is a bonus if I want it
No
does wings of argentus work with flay? if i turn it into cold i dont see it saying it changes the skills tag to cold
also im first time acolyte so struggling, are armors like exsanguinous bait for acolyte since its already easy to get to low hp
cuz rn im edging towards core of the mountain instead or a good exalted
If you turn it cold yes
exsang is good if you go fully into the low life nodes, you're also going to want to look at the boots "last steps of the living" and the experimental affix on gloves
are you sure ? it doesnt show on the planner
look
doesnt talk about changing the tag
chaos bolt does in comparison
It should still change the tag. Guess won't know till we are in game to see. Doesn't sound right
None of the planners are fully functional yet
just giving me catalysts etc option
the tool creators didn't get anything to work with until today, so they don't have a polished product immediately after patch notes like usual
hmkay
also is it possible to dual wield 2 of the same unique daggers
traitors tongue would end up being +8 to flay from just the item
Yes
dayum
the only thing for me is that the harbinger axe with cold pen would be potentially better than more skill levels but idk
i fail to understand how you handle mana cost of skills etc when using the butchers crown
Inserts harvest lol
It could still work with flay if you get enough mana regen to offset the cost
Pair it with the lightning res chest for mana regen idk
the build im trying to make is almost finished but boy ive never felt this non confident lmao
this class so complicated
I'm so stoked to go whole hog into bleed AoD
also julras ring tech with flay
sounds interesting
3x the stats for 4s after using movement but flay is a movement skill
so 3x for 33% of the time is more or less just like a 33% increase of modifiers on it
what do u not understand?
if i plan on being low life (aka 35% and under) which of the two shoudl i go for? death seal or that 2 pointer
you stack enough regen to gain mana on hit to cover
so u can just use other sources of mana regen that arent just natural mana regen
hmkay
the helmet gives you that
there might be some weird and funny Mana Guide proc built with it actually (for Mage ofc), since with the Null nodes you can get enormous % Increased Mana Regen
otherwise what other people have said, life cost skills, mana-positive skills, that sort of thing
1 mana on hit per 12% regen
ah its per 12% makes more sense
i was considering using it
but i thought it was weak
makes more sense now
its kinda between that helm and the debuff immune helm for my build so far, hopefully they arent impossibly hard to get
and this??
I'm going for the passive. Death seal has a cooldown
thats fair
anyone know whether skeleton rogues scales from int or dex or both?
how about the shurikens cast by rogues?
the 2-pointer seems more consistent, esp. with Death Seal getting a longer cooldown, but I haven't had a chance to really play with them ofc since patch hasn't launched, so in practice it could feel different
should be int right
Since I'm dex/int stacking, going bone barbute and the necrotic res should fill my ward to 50% of my hp np
gonna be my first time playing minion so I'm hella confused how inherited abilities deal with scaling
how do yall see being able to mana stack for the flay nodes btw? it seems hard to mix and match everything
the parent skill is scaled by int,
the summoned minion is scaled by none,
the inherited skill is scaled by dex
???
Anyone know if primal glove skill levels apply to slammed affixes?
And how do they interact with +1 skill levels
haven't given it huge thought yet, waiting for planner update to really theorycraft personally. does seem like there will have to be some tradeoffs, which is good
i kinda wanted to use it but now im realizing maybe im just baiting myself
Ye Im oscillating between barbute and seed
max roll already has planner update
tho this can potentially offset the lack of dexs flat damage if you scale mana
Do we know how architects of astral blood works? If used with the node that locks our ward to 50% of health, does the armor triple the amount of ward we can have?
I would assume whichever is lower, i.e. corrupted form
what relic are yall wanting to go for
Why wouldnt architects increase the limit set by corrupted form?
Why would it
That makes sense from a flavour perspective. Otherwise what is the ward limit extension lines point on the armor?
What builds hit the ward cap?
maybe the solution is scaling dex int and mana (like sealed affixes on exalted rings or something)
You have two limits, one lower, one higher . You just never reach the higher number
The term "ward limit" doesnt seem to have a clear definition.
If limit refers to what corrupted form does, the astral armor should interact with it shouldnt it?
ye but both explicitly says "of maximum health", so dont think they interact with each other
also this means every time i hit something with flay it will shoot 1-10000 chaos bolts per 100 mana? with no cd or care for current mana?
apart from corrupted form increaseing your max hp
Yea, right. Maybe architects line is a draw back line.
I was reading it differently.
as "added ward limit". As opposed to a drawback to its own effect.
wording is def not uniform ye ๐ guessing at some point they will align it
Yep, confused the fook out of me.
i would assume they didnt introduce two different variations of the same effect immediately, but maybe lol
A lot of the new stuff this season has more ambiguous wording then usual.
Honestly, I thought the armor was made to interact with the passive.
Sad tho.
what other new uniques are there? I've only seen this one for non primos
i think only the new primos
wtf does the line mean legendary affixes????
is it saying your +4 is gonna be a +6
is that pmuch it
slammed stats? ww?
the red text in legendary items
rounding need to ask devs tho
traitors turns into +6
it's hard to think what build would benefit from this
i can imagine rogues to use that shit more
oh, it does? nice. I usually use LETools so I didn't bother checking maxroll
If you look at all the multipliers on flay you can maybe juice a bunch of dmg from points
idk if its really wortth a whole ass primordial unique on the glove slot for 2 more levels on it tho lol
but alot of the damage of flay comes from CB which has its own tree
tho didnt they talk about having primordial affixes on primordial uniques or some shit
like t8
It is not just 2 level (correct me if I am wrong) but it applies to all lengendary affixes meaning not just slammed + skills
definitely not lol
hard to decide ngl
primordial is going to be such a competitive "slot"
nhilus would give +1 traitors +2 chest +2 I think gloves could be an extra 5 levels
could be an equal level up for flay but one gives crit other gives flat dex
aura of decay, blood font, cleaver solution armor stacker.
This feels jank but I like jank.
I have to say, I'm very disappointed that all we are basically getting is a rework of the already best necro minion.
also use the new belt if ur doign that 100%
I will say looking at a planner without traitors crit cap is hard
why would they have something that makes you take MORE dmg
That would work, thoughts on blossom instead for tankiness? Cause you can get 20% less phys damage taken with aura of decay.
oh i was just saying
strenght stack
idk if something is better just an option if ur getting 200 strenght or something lol
You're good lol, I'm exploring thoughts if that makes sense.
just dodge xd
๐ this is gonna be spicy with cleaver solution and some other source of bleed.
i thgink its crazy even with 50 int ngl
yea, the convert there to phys reduction will be much more spicy than reducing poison res
can enemy res drop into the negatives with it tho, it's not penetration
Follow by what the summon minion skill says, Eg: Summon skeleton says it scales by int, so int.
Yes, different mechanics that stack. Confirmed it a season or two ago with my poison minion build
this heals you right, and is boosted by increased healing effectiveness?
awesome, thanks for the confirmation!
Yes, since you can do that to yourself as well, and resistance rules work the same for everyone.
Yes.
thanks
This also means with enough heal effectiveness that thing could heal you to full automatically.
(Wait that node didn't get changed? It's like the best node in old AoD)
It does heal you, it messed with my ward/ low life build. I don't know about the healing effectiveness
Can't do that, T8 affixes are always sealed.
hm ok
i think i actually managed to cook chat ๐
either that or its complete garbo
sucks i cant put the 2 weapons in the planner tho
does this work with the flay auto casts? or is it onloy manual casts
ye im jsut waitig for the LE tools guy so at least summarizing the basic stats doesnt need to be done manually lol
would err on the side of "no" cause you are not casting Chaos Bolts technically
Generally it's no. It didn't work with fissure's CB procs.
With decaying form and blossom which takes priority?
Does the passive tree half of DoT taken as poison occur first? Then blossom converts the poison to phys?
does this turn into cold res shred?
Which primord you scalliwags thinking?
No double converts, most likely decay takes piority.
Bleed gloves 
thanks!
It might? But the text doesn't specify so no one knows for sure.
dang
That's more of a "Test to find out" thing
i think ive managed to make something nice AND harvest is doing 6900 dmg
Converts donโt \usually\ also convert all the related ailments or skill nodes as well
๐ ๐ xdddd
anyone wanna flame me ? https://maxroll.gg/last-epoch/planner/986em0qn
That's why they generally state it in the convert node if they do-
Gonna be trying one of the AoD converts? I remember you previously lamenting the skillโs damage ability
It went from "Shite" to "mid", so it at least fits a role now.
Eyyyyy
(The loss of poison bolts hurts my soul a bit though, that's like the 2nd best part of it )
Anyway now that death seal doesn't eat ward, hybrid lich is realistic, might go vessel+shattered this time
The problem is that I'm forced to use the primal ring-
Toss seed hat for triple health pool shenanigans
But my mana-
Wait if I int stack I can use lightning meteor's helm...
Wait no it's mage locked
L
Is this Wraithbound affix new? +60 melee necrotic +40 Spell Necrotic?
Seems new? Where do you find it
Oh it's a new dagger affix
anyone gave a look maybe?
It also works with axe
I wish maxroll's planner is easier to use jesus
Looks like BiS for hybrid setups, but not as good for those wanting to focus on one or the other. (All melee or all spell)
was that at me?
No I was talking about the wraithbound affix
keep in mind the explode is delayed, so there will not be chains like in poe1/2
I don't even think enemies killed by explode can explode
Anyone know what the "exposed flesh" debuff reduces cold and armor by?
hoollly dealing with mourningfrost is a pita lol
might do flay with this for my second build
Unless maxroll has it, no.
and the blood explosion is a hit, so there is 2 chain at least
Nvm, tunklabs has it.
Wait it has no armour written lmao
EHG pls fix
classic LE
guys I'm starting to think cleaver solution armor stacker lich might be viable. Or at least tanky.
what's the shield you're using?
Looks like face of mountain
face
thanks
@unreal hill https://maxroll.gg/last-epoch/planner/f66fr0qb if you want to see my theorycraft. 100% starting this
I'm starting to get really hyped for s3.
thanks!
ping me back if you see room for obvious improvement
I'm expecting face tanking uber levels of tank, and not taking forever to kill it. depends on strength of trex
on hc
maybe not improvement, but I was thinking of going aura of decay into phys with this instead of tyrants skull.
Then stacking armor and endurance w/ anchor. And leaning more into Dot/bleed over the dino minion.
wait what got slapped
I am thinking of just going with flay boots instead and using the new Hybrid necrotic flat rolls on weapons
Hollow lich was : Disable leech, convert it into 10% generic inc damage per 1% leech you have..
It's now 3% generic inc damage for each 1% instead, up to 2 points.
Mana stacking seems very strong w flay
ah the rework thought they already nerfed the new one lol
is aura of decay viable tho
Like.. mana > pen in most slots.
Now actually usable as a support skill, instead of mostly self-sabotaging.
so ye it's 6% per but we also got a LOT of leech rate for free kinda
letools take my energy
Wait
maxroll planner is so shit
Scornful now keeps "while leeching" instead of hollow lich disabling it altogether
LMAO
ye that would be kinda the alternative but i want to run the math for the mourning setup first to see how much damage it actually would be
huge buff
I was planning on using aura of decay for increased tankiness.
you can convert this node to phys for ex.
also I would assume the node that makes leeches "drain" health from nearby enemy still heals you?
i dont think you are running mourningfrost anyway before double red rings and perfect idols lol
Most likey by the wording, but we aren't sure.
You def run it early for damage
no, iirc, because the node before removes lifeleech
it is a great transition piece of gear to juice damage before you get T7 slams and such
The issue is that the wording says "drains"
So no one knows for sure if the drain would still 'heal' you.
I shouldn't because it says instead
I mean sure, but I would think the "Instead of healing" would be the key word here.
But Ig it can be interpreted that way.
I think it was designed to play a 1 hp ward build
i could be wrong for sure
but 1 hp ward kinda sucks on lich as you miss out on reaper form
guilty
but ye that was my impression as well
Rip blood technically still heals you since that's not leech-
If you're going that route
i mean sure but if you pick hollow lich you are also picking literally every drain life nodes under the sun lol
It's the same old tech that's been done since hollow lich existed.
i didn't play coal last season, do you know whether it's toned down?
Warlock can still run hybrid relatively well with hollow lich
asking in the ask the devs channel to confirm since we'd all benefit from knowing
with the lich changes
They fixed the drain life area moving bug
Single cast setups in shambles.
(otherwise probably still works well, just need a playstyle tweak)
Close enough, welcome back attribute stacker
also I think aura of decay is necessary for bleed builds cause you can convert this to phys as well.
If it converts this, then absolutely useful as a support skill
Anyone else thinking that rip blood being aoe is going to be broken ward gen?
Does it work with conversion?
It's been kinda that way for a while if you were willing to mass cast it.
we'd have to ask the devs or wait for release to be sure, but the conversion does say all instances of poison are changed to phys.
etc.
Generally in other skill's converts, not all " shred X res" nodes got converted, so asking is better.
(Although my bet's on yes)
It was crazy ward gen on 1 target now its 5x or more in density.
okay so i got to kinda 150ish dex and 600ish mana with mourning while also not being complete grief in the other departments
yeah but your flat dmg profile is like half necrotic and half cold
necrotic hybird slams are still probably better
you're doing cold flay?
rather than flat melee cold
I'm probably trying cold flay as well
If it does convert, which i think it will given the wording of the convert you will have the same problem that i did last season, easy 80+ int but you will need to stay close to uber aberoth to keep him in the AoE.
depends. i just want to get a feel for the relative DPS coming from the melee skills vs the spells, so then we can see which is worth optimizing more
but also, por que no los dos lol
flay already gains +2 flat per dex isn't it? seems like another +1 from mourning isn't good enough to justify the buildaround
I think most of the damage is going to come from CB
that's just partially why we are building that, it's also 150 flat for CB and marrowshard procs
so Mourning frost will juice cb more
anyway, I changed my mind and not gonna start with flay. gonna yoink the most interesting build week 1 or 2
aight now comes the hard part, DPS calc for 4 skills with no working planner kek
see you in 3 days
random bullshit wardloop vibes
i have the formulas at least from last year's XD
Got curious, did math. The Butcher's Crown beats passive mana regen at Increased Mana Regen = (1200/13)% or ~92.31%, assuming you reliably hit at least twice per second, which shouldn't be an issue with auto-frenzy and 60% to 112% increased Frenzy effect.
ye tbh i will prob start frostbite flay and lowkey expecting to never switch over to hit ๐
Now, the funny question would be:
If flay is converted to only cast eruption, does the recast nodes let it recast eruption?
from a coding perspective, why wouldn't it. but LE is LE
are you allowed to have multiple T8's on a build or only 1?
1
Leech plans in shambles.
and is it 1 primordial unique or 1 t8? or can you have one of both?
One or ther other, only one primordial item.
ooof, one of each would be amazing
Would be way too immensely broken lmao
and???? ๐
They probably don't want a repeat of last season lmao
I am assuming Flay used with CB Maxed Projectiles still costs 2 mana?
Since flay casts a single CB projectile per proc instead of casting CB straight up, most likely.
What about with chains of the betrayer?
I got no clue tbh, although it will most likely still counts as one projectile and not get any bonuses.
Mike said it's one projectile, so nothing to combine BUT if you get a repeat those two could combine
https://maxroll.gg/last-epoch/planner/f46az0gz physical ghostflame going to be very a nice
im assuming 1 projectile still gets 50% more damage from chains but who knows
So with 1200 mana I combine 12?
#๐จโask-the-devs-not-support-no-bugs message
Alright new plan. I smell cooking
๐ Nice to meet Kzb again after 1.0 and ask you questions about necromancer
no, you get 12 individual bolts
๐
but if you spec repeat in CB your best case scenario is 12x2 combined bolts
but do they combine with chains of the betrayer
i dont know how else to say no lol
Probably no.
This is a dev question or testing question for sure
english aint my native language so prob better off to search for chains in the ask the devs channel and read what Mike said, but tldr is no, they dont combine
go further, Mike had an addendum (about the repeats)
but it's a nothingburger anyway
I wish we had more skill specs flay just procs too much but I think the best combo is going to be flay, CB, reaper form, then blood rip (if OP ward gen) and probably bone curse
looking at harvest but bone curse just seems better we already have a crap ton of hits
I want lich next season is flay wroth building around?
Expected to be broken as hell.
I havent played lich so i figured the rework is a good opportunity to do so
base numbers look kinda good before skills apply lol
I'm ready to be shamed.
I did it again.
Why are you doing this
Could have just went str+ health
So for chaos bolt mana spam itโs better to go one big chaos bolt in tree
If u wanna flay
Wouldn't do anything, Flay CB procs effectively ignore the big bolt node.
I thought they only ignore small ones
If chaos bolt from flay scales sity chaos bolt tree but doesnโt duplicate small bolts
It would mean the big bolt would work tho
Flay procs CB on a single projectile basis, not a cast of CB.
So it will summon a single CB projectile no matter what.
Since Big bolt takes any casts and converts it to a big bolt with buffs tied to it's projectile count, and Flay would cast a single cb with 1 projectile count.
Which means the node gives 0 buffs.
Then itโs totally meh
Well, Flay can proc MULTIPLE CB projetiles per cast, but big bolt still doesn't merge it since it's not a cast of CB.
Well u still get more โcastsโ if u manually cast cb
I see it opens door for something but sad it doesnโt scale with big bolt ๐
how do you calculate base attack rate of DW ing? average of the two weapons?
Average, then add att speed.
How much mana can we burn through with flay while mana stacking you reckon? I wonder if strand of souls might be a vibe.
me thinks 500-700 is realisticish if you dont want to neglect your other stats either
it can be max mana worth more than crit multi in which case this could be a lot higher, but kinda doubt
Oh getting mana is fine, yea, cos idol slots are weak.
I'm wondering how much mana we could spend per second.
you are basically only spending with flay
chaos bolt costs mana too yea?
You are also going to get 50% more mana in combat from axe
though I guess 10 bolts is just 20 mana
im about to calc it's attack rate so whatever I get times 10 ๐
i mean if you want to spend mana on it sure, but otherwise you spec the 2 mana return. I guess that still spends it tho, so you are right
That was mty thoughts, mana return, stack mana with strand of souls for ward gen.
Rip blood might be good for ward while clearing, but useless vs a boss.
Struggling to find space for cold pen but I think mana idols might just do more damage than pen idols.
Need to toss em into a spreadsheet though.
You are probably better off dropping cold pen and just running necrotic pen
? As in dropping cold entirely? Lose out on boots though.
im about 25% done ๐
you can still run boots for flat cold
Yea, but necrotic pen is low yield.
but with the new affix its alot of necro dmg and you have 160% increase on axe
I guess one option would be to imprint T7 necrotic melle D on weps and pen yea
Theres a new affix gives 60 necrotic melee flat and 40 necrotic spell flat for 1 T7
what's flay's base flat?
2 per dex.
i mean that's the scaling but doesnt it have some baseline like most skills?
8
does your new char have 1 dex?
I missed this. Cold less good then.Better off going necrotic conversion and not using the boots for sure.
Harvest has 7 dps with a 1.467 use speed and 2 flat.
Indeed. 6.
It might just be like 4 base or something.
i know how much dam I did last season on ES, so if number less im unhappy ๐
ye that's the follow up, what's flay's speed lol
Rip blood has 34 per second with a known base of 15 per 1.467 use speed.
I think top end you still use cold boots. Just necro conversion.
aight lets work with harvest for now i guess
Maybe. Mountain boots are also healthy if they get our endurance near 50% hp.
I think you can give up some dmg by not using mourning frost and get alot more defense for not that much top end dmg
dealing with the resists is a pain
Okay so from quick check of patch notes. Boom mages might be solid
All the extra DR means mass minions seems more assesible. And some passives got changed like instead of 10% to gain ward on minion deaths it's now 10% chance per passive
Pretty much: Army minion setups are better, but still can't beat solo big minions.
Or you could use no shred but rely on the 40% pen from primordial dagger
Can't. I think the primordial relic will be best w mana stacking.
mana/life idols
aight, one skill done
end game mourning setup entirely not focused on the melee portion, this is just the melee hit no procs or blood eruption, obviously super not optimized, ballpark numbers, yadda yadda you get the gist
feel like 255k DPS vs lvl100 just from melee flay when we are focusing on the spells is kinda not bad
but also it kinda shows what you could tell by simply looking at the damage effectiveness, it's not a main melee pumper skill on its own
Great work.
That was my thought with flay. Raw numbers are high but it doesnt hit enough to have good enough ST DPS on its own so the reliance needs to be on multihitting spells.
ye i think we will end up in the millions at the end based on this but lets continue lol
found some more dam XD
also procced specced harvest DPS is basically the same as flay
unfortunate we are capped at 3 per sec
That seems strange. Are there that many modifiers in harvest to outscale the difference in added dmg effectiveness between the two skills? Flay is at 200% and harvest is 70%
harvest does get double dmg on cursed though
oh wait ye wrong effectiveness
but ye harvest has taht node, and a giga crit multi
Harvest should have 100% eff now, doubled if cursed.
i did assume cursed
cause CB will bone curse for us
where do you ge the effectiveness doubling tho
it's just 52% more damage no?
lol nm
Yeah it has TWO cursed multipliers basically
then ye the DPS is as above, flay ballpark numbers when everything is said and done
Does anyone know if the new Flay chaos bolt node use Chaos Bolts from the Chaos Bolts tree meaning Flay triggers Chaos Bolts which triggers Harvest is a possibility?
Notice it doesn't say cast.
Burt it does trigger harvest and rip blood
and bone curse horray its basically cthonic fissure but melee
I know it won't cast chaos bolts, but does it trigger the effects bolts get from the skill tree?
Yes.
please be true
awesome thank you!
I just need to know what is more dmg. Harvest or bone curse to spec.
I'm building a "Righteous fire Bleed flicker Flay cursebot"
i mean i can run the numbers later on my exact same setup for curse
but i need all other hits calcd first
yeah issue it hard to just calc since bone curse does provide armor shred
im almost certain tho bone curse is more dam before end game mourning frost full dex stacking lol
i assume like an average amount of shred in my calcs, but we can tack on like an extra 10-15% moreish to simulate more stacks
Dex stacking might not even best highest D end game. It competes with mana stacking to some degree. I started on cold dex stacking and i've moved off now. I'm focusing on end game ST damage with decent survivability layers.
I'm looking at pure mana stacking now and it might be better tbh. Not needing T7 dex anywhere is nice.
Although mountain boots hurt when dex is lost.
I'm looking at mana stacking for spells now yea.
I think we are going to realize that 90% of the dmg is in these juiced CB's
Dex stacking only benfits damage on the melee strike, which doesnt multihit single targets.
Exactly.
and we either stack dex to scale through mourning frost
So i'm thinking it might be encrotic mana stakcing.
I started as dex. Didnt love it. Trying pure mana now.
It takes lots of t7 affixes to get dex near 100. Outside of perfect gear.
The new weap affixes are fire for spell dmg conversion though
Yea, it's insane.
enough to make me consider dual wielding them and dropping the dagger
attack speed also might be an insane scaler
Have to solve the crit elsewhere but losing +4 skills is surprisingly painless.
I have attack speed in every slot I can find it except the weapon imprints. I'm even considering the dumb flay boots for the speed.
do we know if the axe 50% melee dmg to spell stacks if you use 2?
No idea. But everything else in tihs game appears to stack on dual wielding so why not?
Also. Double bubble on mana.
i mean we dont know that until I ran numbers on a dex stacking setup tho and see how the melee portions stack up against chaos bolt and mourningfrosted marrow
no
I agree.
Is that no we dont know or we know the answer is no?
And does the mana buff workx2 with dual wielding?
latter according to the designer of the unique
basically only the crit chance stacks if i remember correctly
Sadge. Fair enough. Well, I didnt want to drop the dagger anyway, for sentimental reasons.
Dagger can stay
yeeeee
I guess to the surprise of nobody you want to focus on CB ๐
~3x of my flay DPS with no attack speed rolls on gear and at 620 mana
not to mention it scales really well with mana because you get more casts and a growing more% multi
Hereโs the full image which shows the dual wield info on the axe
Idk how to link a message without replying to it. Sorry heavy ๐
How much was your es? Also no way I'm calculating 4 kinds of minions scaling differently
with this planner https://maxroll.gg/last-epoch/planner/9i6k40q1
which is again very much not focusing on atk speed and only moderately on mana
You probably cannot use that chest with reaper form
hmm
you are going to decay and get knocked out if you have even a little down time
I think it might be correct to move off mourning frost and stack attack speed and mana
I know it is alot of flat but you make up for it with extra casts
im thinking both as the ultimate goal, but ye deffo not day1 or week1 even
attribute and mana rolls dont compete too much
but ye it messes with your idols for sure
what im going to absolutely hate in this build is that we are going to have breakpoints
ye that's why im tallying everything manually
big fun
marrow shard also same ballpark as flay and harvest
tbh it's all kinda balanced except the chaos bolt procs lol
I think they do compete helm glove chest are all spots where good mana rolls are and you need to choose between T7 mana or T7 Stat
How many marrow shard projectiles are there?
I'd have thought for ST they'd fall outscale harvest
i only count single target, that's one hit no?
Doesn't marrow shards shoot like 5 projectiles per cast?
Been awhile since I cast the motherfucker but I thought it was multiple projectiles per cast/proc
tbh i never played with the skill first thing i take off my bar lol
haha same
lemme open epoch
Primary cast is a single piercing projectile
how many projs though?
Can be made to shatter on hit but lose piercing, the shatter is a general cone/circle AoE.
- Why isn't it called marrow shard then?
So 1 shard, multiple proj off the splinters only?
The visuals is like 6 bone shards lmao
that sux
Splinters isn't even counted as a projectile, just an AoE.
so ye it has giga, and i mean giga multis but all the flat is from mourning. harvest gets a ton from dex scaling on top, so it kinda equals out at the end
So marrow shards
I'm dropping dex scaling atm.
Mediocre bang for buck it seems.
Gonna stack some mana and int and see wsup
but yea, 1 shard is not exciting.
Is low life reaper form viable? Never played lich before. I donโt have a sense of how hard it is to sustain reaper form
You have giga leech, ward generation and potentially death seal.
No leech = reaper form drops.
Having health=no low life bonuses.
With good endurance and armor, it's pretty tanky.
okay so today we learned that CB proc is by far the best thing to focus on lol
if you wanna run alternative scenarios agaisnt my planner drop me a PM and i can check them tomorrow
You need to find that balance.
The new node that makes you always low life helps, but caps your ward max.
it caps you hp max not ward
I'll shoot you a link to a basic gear mana stacked setup.
what other ll bonues are there besides the 3x effect from that increased damage node?
Doesn;t it also cap your ward?
oh also ward
I assume reaper form health drain passes through ward?
Yea, HUGE negative.
Yup, it ignores ward, just drains your health.
That's the easiest one, and Death Seal's buff.
Lich has some nodes that scale with missing health or missing health drain.
i might just drop reaper at the end for bone curse, but i kinda feel like you need all the ward gen you can get
or you go the traditional way and spec death seal and keep your leech
Seems like corrupted form pushes you into stacking max life and then running a trade current health for ward set up but I canโt tell if that just kills reaper form
Death seal is only 40% up time withour cdr
You will outleech it for sure. I've played poison lich with self damaging aura and reaper with deathseal capping at 33% and reaper form never drops off.
Awesome thanks
Main diff being that build couldnt use ward cos of seal.
The real Q is, is putting items for life-> ward worth it when you get some for free?
If you accidentally mess up your leech it drops instantly.
At the end it's about finding the balance.
Don't sleep on endurance. It's critical for managing the low life spots with high reaper drain.
The only issue with that is the endurance doesn't protect ward damage, only health damage.
Does endurance affect the RF drain or just mitigates other damage?
Just incoming damage
but i mean at that point what do you get from reaper instead of just stacking insane amounts of health drain / ward gen stuff and going hollow lich
This I actually did not know. This is sad tbh.
because ye exactly endurance will still do nothing for you
Reaper form does tons of armor, speed, some res's. Pretty good skill imo.
Yea, last time I played reaper ward was not allowed so I didnt know it doesnt nerf the damage to ward.
Flay is def skill overloaded but thereโs so many steroids in RF
Reaper never stopped ward, Death Seal did
Correct.
wow
It just kinda was a weird option, since you'll give up Seal
ok bye pearls of the swine
Angry oinks.
ye you can have ward now with reaper but it's gonna be baby ward cause as you pointed out earlier the skill is not compatible with the health drain generation methods
i think i will just cosplay a bony mage then lol
i think what bothers me more is the damage tradeoff i need to consider on top of still needing to micro the skill. it's like I either get the 180% increased from reaper or the ~150% increased from hollow lich. but i want both lol
Without RF you need a new mobility tool so Iโm not convinced it saves you a skill to drop it
Greedy boy. I'm just gonna take my leech to synergise with endurance and seal and lose a bit of damage,
ye prob that's where i start as well lol
i dunno, you just see those cool nodes on the passive tree and the tradeoffs are not immediately eminent. or they might be downright traps in the majority of the cases
Sounds like Lich's passive tree alright
Is that what the primordial chest does will that increase max cap by 200% of max hp
even with cap from talent
That's... a good question actually.
im thinking no cause both explicitly say they are basing their limits on max HP (only?)
but you know, LE
If it takes only the higher one, the chest still makes it have a higher limit.
But it might just ignore it all together.
i think that's a very optimistc look ๐
We won't know unless we ask the devs or test it
ye
i would expect you just never reach the higher limit cause the lower one caps you sooner
I am really tempted to just play 1 hp and throw out reaper form
but the crit the crit multi the dmg inc
with that chest, fo sho
Thinking of not using the chest
i think we are crit capped regardless with DW, you get back almost the same inc damage from hollow lich, it's really the utility and the crit multi
exsang will still drain you
ye im just saying might as well get bigger rewards for it ๐
I think exsang is bigger rewards since you are not capped by 2x hp
and we have aoe rip blood to get me to 20k ward
i dont think we gonna have the retention for 10k stable wards anyway
instantly snapping back sounds better to me
how tf do you spreadsheet bone curse damage btw
you have to calc all the hits you do
rip bloods harvests cb's etc
it procs off every hit
but what's the base damage of it. same as the hit, or has its own flat
4 base phys
uh
I am trying to find added dmg scaling
