#💀┃acolyte
1 messages · Page 26 of 1
hex flurry (the node after profane orbs) works with curse cast speed
I was thinking an affix just to get the set with other shield like armor/health
Yes, but I'm saying that you're sacrificing 3 affixes for basically a T8 cast speed for curses.
oh does normal cast speed also affect profane orbs? haven't noticed that yet in practice
Yes. It's the whole bossing core for torment builds.
yeah that is a bit cryptic on what it means, i interpret it as only curse cast speed afflicting it
The alt text is supposed to tell you the exact opposite of that.
I have a quick question
I can recommend mad ladle-

I am playing stygian lich and currently running this helm
t7 t5 t5
I have a 4lp decayed skull helm and wondering what do you guys think, should I slam this exalted or search for a better one
t6 t6 t6 t5
Probably works tbh
t6 mana hurts a bit.... otherwise would be a really nice slam
If you're hollow lich/low-life you absolutely want melee leech as your other prefix
it counts for that node, right? t change leech for damage
The seal? Yes, but slamming it wouldn't matter.
yeah the melee leech affix works for hollow lich. It counts as increased curse damage for the downfall relic too apparently
wait generic increased works on that?
I don't think the generic increased in the acolyte base tree and the lich tree works for whatever reason, but the hollow lich generic in particular apparently works
I haven't done the testing myself
Bone curse aura and machine gun profane orbs to proc bone curse seems really fun
last epoch tools build planner seems to think it works but as I said I haven't tested it
oh you might be seeing the % to fire and necrotic dps
bone curse starts at like 4dmg good luck scaling it
AYO
With T7 Melee leech on mace
Witchfire Damage: 13443
Base: 600
Warlock Passive Tree (Chaos Flames): 48% increased Necrotic Damage
Warlock Passive Tree (Spiteful Decay): 32% increased Damage Over Time
Warlock Passive Tree (The Ashen One): 40% increased Necrotic Damage
Lich Passive Tree (Hollow Lich): 229% increased Damage
Relic (Unique mod): 399% more Witchfire Damage
With T5 Melee leech on mace, no other changes
Witchfire Damage: 8711
Base: 600
Warlock Passive Tree (Chaos Flames): 48% increased Necrotic Damage
Warlock Passive Tree (Spiteful Decay): 32% increased Damage Over Time
Warlock Passive Tree (The Ashen One): 40% increased Necrotic Damage
Lich Passive Tree (Hollow Lich): 120% increased Damage
Relic (Unique mod): 327% more Witchfire Damage
okay insane
LET does say that generic increased works, which obviously devalues the reforged set mod. But someone, can't remember who said they tested it and didn't think generic such as the Lich % increased damage tripled on LL passive worked
firestarter's torch may or may not be stronger, idk
I got a 3LP firestarter torch and now I know what to use it for
Witchfire Warlock is a go
fixed it up https://www.lastepochtools.com/planner/owwN7Pao
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (20) / Warlock (73)
▸ Health: 3,063, Regen: 28/s
▸ Mana: 227.51, Regen: 13.2/s
▸ Ward Retention: 376%, Regen: 133/s
▸ Attributes: 5 Str / 5 Dex / 95 Int / 5 Att / 24 Vit
▸ Resistances: 147% / 72% / 77% / 90% / 76% / 171% / 70%
▸ Endurance: 20%, Threshold: 613
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 42% (2,434)
feels low DR tho
chance to ignite & melee leech are the two biggest damage mods
FYI
assuming you're using hollow lich anyway
I'm a bit bored of bleed warlock and I only have a 1LP Spine. I will definitely try the Hollow Lich interaction with Downfall of the Righteous
My 3LP Firestarter has been rotting in my stash tab
Will be a nice change till I can get at least an LP2 Spine and try to play flame whip
on your mace T6 Ignite is better than the DoT. If you want more defensives without running Barbute check out like Wall of Nothing or Null Portent
bleed spine?
I was thinking of bleed spine but I was just going to do flame whip since ignite chance seems easier to stack
dropping points from Doom Herald for Imperishable might be nice too
Got the ring set affix and I think amulet gets ignite chance also
Global bleed chance seems harder to obtain in comparison
were you trying to convert whips or something?
No I just have bleed warlock and want to transition to flame whip
But converting whip into phys was a thought
I know physical profane veil has a more damage scaler per global bleed on hit so figured I can scale flat damage on whip and more damage on profane veil with bleed chance if I went covert
But like I said, global ignite chance seems more readily available than global bleed chance
Would a Wrongwarp be better then a ladle for a styg coal lich?
probably not
ladle gives a lot of cast speed for spamming rip blood which is how you keep mana up and where your flat damage comes from
plus ladel is "more" spell dmg
and some of those ailments it inflicts are nice to just get for 'free' on a build that hits fast enough to make even low rolls count
Blind is a huge mvp
Easy crit immunity
Oh blind is not on ladle that is disappointing
Frailty is good though
Alrighty, Ladle it is! Thx folks
blind anti-crit is the kind of protection that is guaranteed to let a crit through once in a while
great for low investment softcore, wouldn't trust it in hardcore
isn't profane veil pretty good? and will check out wall of nothing/null portent i think i have 1LP lying around
Those points are nice for veil, but also the ward threshold helps your base defensives a lot when you don’t have a lot of gen
And does really well with hybrid
Or low life
it might be null portent cause im not a fan of building into endurance on ward builds
unless im misunderstanding wall of nothing
https://www.lastepochtools.com/planner/B7vn0KmQ
Probably not optimal by any means but I had a crack at it (witchfire)
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (11) / Warlock (82)
▸ Health: 3,101, Regen: 16.29/s
▸ Mana: 198.51, Regen: 10.16/s
▸ Ward Retention: 254%, Regen: 248/s
▸ Attributes: 3 Str / 3 Dex / 46 Int / 3 Att / 17 Vit
▸ Resistances: 168% / 68% / 68% / 90% / 70% / 246% / 63%
▸ Endurance: 20%, Threshold: 620
▸ Armor Mitigation: 26% (1,177)
None
I really hope Hollow Lich gets changed. Its just too powerful
disagree, low life feels pretty fragile and you're not going to sustain health reasonably without leech on acolyte.
Yes you get some really nice offensive scaling from it, but it isn't as though witchfire/other acolytes which really benefit from it more than you'd naively expect are powerhouses overall.
whiplock is probably the strongest build which makes good use of it (for scaling acid skin) but that's hardly the most notable uberroth slaying build and it's not the fastest mapper etc etc
https://www.youtube.com/watch?v=SxjSiFIfWrM my latest cook another solid acolyte build with budget gear will try uber this week
I feel like it has more defensives than hybrid but its suffix starved and somewhat harder to geR
Exploding zombies with parasites? Using veil to eat and spawn then spamming curses for more dmg and cdr on veil.
Are you using drain life on minions for mana?
nice
Any harvest enjoyers made a viable build this season?
Wall of Nothing with Brewmaster's Buckle seems like a great hybrid set up but I don't see it on Acolyte builds. The only real hybrid set ups on Acolyte I see are vessel of strife+regen or twisted heart+leech
Are there any dot acolyte builds ?
Or even better , lich builds that use some of those cool unique scythes 
harvest
Plenty of DoT warlock stuff
Yeah those usually wind up the best for us
Chaos bolts in wow are really cool, are chaos bolts in LE cool too (since you are the chaos bolt enjoyer)
Is the vibe there
is this affix on belts not a thing anymore? i cant find it
https://youtu.be/rwwItjQv750 best acolyte build excluding snapshot abom imo and a dot
its bees now not zombies
why do you have max DUSKbrinbger in passives? what does it affecT?
Harvest had no changes, so it’s the same build
imo the dmg is sick, I was stuck at 85k but resigned at 500 corruption
Oh, we can only trade for armor by burning our blood for a certain period of time with the Lich 
I don't really get why stuff like Harvest specifies Hit damage/excludes DOT damage in so many nodes on the tree. It's not like a Harvest bleed build would be downing uberroth if they were just generic More multipliers
The simple answer: It's an ancient skill.
I do remember that in ye olden days poison was considered overpowered and aura of decay would just kill everything by itself and ailments got nerfed a few times
I made a poison warlock as a meme a bit ago where I had all the poisons and I triple cast the poison fissure it turned out okay
Just didn't compare to infernal shade at all
Why can't I find any clips of Torment Warlock killing Uberroth? Has everyone abandoned her already?
The easy answer is "It probably can't / No one is trying"
because i forgot them there lol. just changed and got 470k alone. tks, man!
damn...
link the build now maybe theres is still some space 😄
I'm farming for low life now. Need to see how far this goes lol
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Acolyte (26) / Lich (19) / Warlock (68)
▸ Health: 3,405, Regen: 22/s
▸ Mana: 310.11, Regen: 10.4/s
▸ Ward Retention: 252%, Regen: 154/s
▸ Attributes: 4 Str / 4 Dex / 51 Int / 4 Att / 27 Vit
▸ Resistances: 124% / 75% / 92% / 84% / 65% / 158% / 59%
▸ Endurance: 44%, Threshold: 681
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 51% (3,243)
▸ Crit Avoidance: 100%
for spirit plague I think you'd be better off speccing out of the damage per int, plague pen & plague nodes and getting the spread on hit and ward on hit stuff along with 3 fragility stacks
The damage of that skill really doesn't matter, it's there to be an easily applied and easily spread curse with utility benefits. It also has some dodgy scaling which means that using a %chance to plague on hit idol will give you much higher plague damage than casting spirit plague with 100 or 150% poison penetration for plague.
You can get up to 180 ward/s in combat from a utility skill which has other benefits (all the warlock curse synergies, chaos bolts etc) without any itemisation investment to support it. For you that's kinda like getting to wear calamity & barbute at the same time.
also I'm pretty confident that damned idols are better than the increased DOT on ailment overload ones even with as much damned chance as you have
Yeah the damned & ignite idols go crazy on Witchfire
Especially since you only get 2 overloads
Its the game of roughly 80-100% increased or 10-15% more
with witchfire, grimhilde's domain is by far the biggest damage bucket overall so the up to 480% more you can get from 9-24% chance to damn is pretty diluted, but so is the increased DOT on overload
I think you might get a bit more dmg but it gets tricky to get high ward imo
https://www.lastepochtools.com/planner/A65Ld6eo
@dusty token this is my version of low life but there is a lot to improve
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (12) / Warlock (79)
▸ Health: 2,249, Regen: 19.86/s
▸ Mana: 130, Regen: 8/s
▸ Ward Retention: 349%, Regen: 222/s
▸ Attributes: 3 Str / 13 Dex / 49 Int / 3 Att / 44 Vit
▸ Resistances: 150% / 92% / 91% / 87% / 107% / 364% / 74%
▸ Endurance: 35%, Threshold: 450
▸ Dodge Chance: 2% (52)
▸ Armor Mitigation: 38% (2,078)
CB/SPIRIT PLAGUE -> PROFANE VEIL/WANDERING SPIRIT(for ward generation and mana sustain)
ignite/damn overload is easy to proc anyways
Oh is this like a giga cozy setup
No targeting required version
Cuz that makes sense
made some changes from the last time, thinking of fitting in more endurance threshold https://www.lastepochtools.com/planner/BjlnaYDA
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (20) / Warlock (73)
▸ Health: 2,474, Regen: 20/s
▸ Mana: 220.51, Regen: 13.2/s
▸ Ward Retention: 286%, Regen: 198/s
▸ Attributes: 5 Str / 5 Dex / 80 Int / 5 Att / 19 Vit
▸ Resistances: 147% / 77% / 77% / 74% / 74% / 166% / 87%
▸ Endurance: 20%, Threshold: 617
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 45% (2,715)
Why acid skin and return below?
acid skin is just another curse for more scaling, return below is more frequent shred
Ah, shred should be capped without it but who cares more active playstyle
I assume you never manually cast CB?
Just shade and fissure
shouldn't have to cast CB, also i just realized the builder did not account for grimhilde bonus...def moving pts from lich to cap out the chance
it will be capped without that node you're saying?
or is there another source i'm not aware of
On bosses and rares it should be capped yeah
At least from my time on Witchfire I was always at 9/10 depending on CB rng
But it is also only 1 point so no big deal either way. And the spirit frequency is more than just shred for you given you cast shade whenever its consumed
Since it means more CBs
Does tyrant reduce final health rather than being taken from increased minion health multipliers?
No, it's just regular negative increased health, so super minor downside assuming you've taken almost any increases
my warlock is eating good
any1 pushing high corruption with wraithlord?
Keeper is
Keeper, has hit 5k last I checked.
Looking at this item and thinking minion builds could use it. The wording does say allies
Poison convert or fire convert for more poison/fire dot respectively
Two problems:
- Requires you to use wandering spirits.
- It's more X DoT damage, which is at best only useful for skele rogues with a poison convert.
I can think of poison skeles and fire golem that could be used
I don't think fire golem can use this well since they're basically a walking sim type of build.
I would just see the spirits as just a buff really
Throw it down middle of minions
Spec into utility like mana and ward gen
The buff is either on or off since it doesn't have a duration, so it would be kinda ehhh for clear
It also DOES take the relic slot which could be used for more defensive options.
Time to play some chaos bolt skele mages scaling damned
Anyone Lich 2k?
No info, since I think Liches more care about uberroth, they probably can since they can beat uberroth.
(For context, our 5k wraithlord master has NOT beated uberroth with it)
yep, as WF is like 90%+ of the dmg anyways I was looking for something different than casual CB from fissure, also health sustain from CB causes some issues with staying as low as possible
sadly 😦
wandering spirits might be only usuable with some sort of fissure build or minion build as a defensive to channel for damage reductions and ward from wandering spirits off hand catalyst, when i was testing it i was getting about 2k ward from it
But that forces you to stand still, which is... not good.
kind of
you dont lose all the ward after you stop channeling
I would say it might be viable if it pushes your defesives to the ,,semi immortal,, category
Yes, but the issue is that you have to stand still to channel in the first place
having to channel to boost your defesives did not feel bad tbh, the bad part you can cast rip blood or other skills and it does not pair well with profane veil
It's hard to do that properly in a boss fight where standing still for more than a single second could kill you, which is most likely where you need defensives the most.
The Acolyte sacrifices many things to gain power, but at the same level of power, other classes don't need to sacrifice and are still stronger 🫂
dissagree, a tech like that would be used when you dont have to constantly cast your damage and versus bosses you either tank the hit or dodge and if you dodge your defensives dont matter at all
The idea is that you shouldn't ever tank a hit.
It's why most defensive techs that lock you down go unused. You rather get a defensive that ALSO moves you and let you dodge stuff.
Defenses are to let you make mistakes.
(Or in uberroth's case, giving you a time window to cleanse the unlimited duration dot tick)
dont get me wrong, I am not saying that the tech is top tier but I dont think it is that binary if a tech lets you tank a hit why would you dodge
having a button that boosts your defensives to tank a hit is a oh shit button that lets you make mistakes
as long as it is NOT your main defensive layer
Because 2k ward by itself isn't enough to tank any important hits that you most likely fail to dodge.
again not top tier
Barely mid tier.
though you do get some less damage taken from channeling
Which, to be fair, both ghostflame and profane veil (Even unspecced veil), can also use.
Since we have more than one option, we just look at what it brings to the table the other's don't.
does ghostflame even work this league?
It lost the "perma ghostflame" setup, but still works very well as a panic button, or as a DoT dps button.
sad that there are none (?) channel builds for acolyte
There was basically no reason to go channeling setups since you can't perma channel as easily anymore.
even if you could, damage isnt really there
Pretty much.
You can run witchfire with perma ghostflame (sorta, you have to briefly stop and start to trigger witchfire), ghostflame itself has no dps
i dont know who is keeper
https://www.lastepochtools.com/build-guides/keepers-wraithlord-necromancer
Basically the current known best wraithlord player, and the author of this guide.
yes i found this new build: https://www.lastepochtools.com/planner/ALm9gJzQ
Im surprised he isnt running shackles and stacking cold res tho
Tombs of the Erased / 1.2.3
Acolyte (26) / Necromancer (75) / Lich (1) / Warlock (11)
▸ Health: 2,411, Regen: 20/s
▸ Mana: 202.51, Regen: 8.88/s
▸ Ward Retention: 289%, Regen: 70/s
▸ Attributes: 1 Str / 1 Dex / 78 Int / 1 Att / 5 Vit
▸ Resistances: 79% / 106% / 103% / 75% / 49% / 95% / 25%
▸ Endurance: 36%, Threshold: 482
▸ Dodge Chance: 4% (99)
▸ Armor Mitigation: 12% (328)
▸ Crit Avoidance: 40%
Because his whole gameplan at this current point iirc is "Never get hit and become a glass cannon." There also isn't a single acolyte build that can properly abuse shackles, since we really don't have a 2nd reason to stack cold res.
i see. he does play pretty safe. watching his yt vids rn
HI any idea what to follow for lvling in acolyte?
I was thinking of this and I am lvl 45
https://www.youtube.com/watch?v=N0EHbnkN0X4&t=236s
ANything works for leveling.
best way to lvl is ask for boost
You have to when everything that spawns is a 1hko lol
gonna try the ward. really didn't paid attention to that. but the idols, I tried the damned and ignite idols and the dmg went really low. about 300% increased in DoT gives more damage bc spaces. only four damned with 80% damned chance almost.
that was my first try before 100lvl. than i got the wand that turns bleed to ignite and the damage went way higher. so I could drop the gloves and get atrophy so more dmg. but when i got the mace, even without turn bleed for ignite, the dmg went higher and higher. i think because the bleed turn into ignite doesn't count for grimhilde's domain. sadly. same goes for isadora's set. otherwise witchfire could melt uber in 5 secs I believe lol
yeah but its so hard to keep surviving
all exp we get we have to be with the other guy and also survive
youre right. whenever i start new char im expecting to die and tp back atleast 100 times.
is there anything we can boost out hp or defense with so we can't die?
not rly. if someone is boosting you while doing empowered then youll get 1 shot regardless of your stats.
best way to leech exp is to have the host do false temples. clear everything in the front and u just follow. thats what ive found the best
I'll give it a try
Has anyone tried a bleed wraith build? My plan is to use wraithlords harbour and aberrant call with doublet of onos tull but if it sucks I'll probably just go full into wraithlord
tell me the replacement of items I should use in the place of seed helmet nihilis amulet and twisted heart relic?
https://maxroll.gg/last-epoch/planner/
You linked an empty planner
Also wym replacement? Like just to use before getting them? Or working alternatives
Link the actual planner.
With... what amount of bleed on hit? Doublet itself isn't enough.
Uhh I think around 200% for each wraith, I'm currently able to stack 200ish bleed concurrently with just wraiths
With 450% physical dmg
Errr, %minion damage works too.
200 is... okayish at best.
how? minion ailment chance is pretty limited
Which minions do the most hits/s reliably? Skele archers? rogues?
maybe skele mages?
probably mages or wraiths
ranged or melee wraiths?
I was thinking about bone curse & spirit plague's player scaled bleed when-hit.
You wouldn't scale minion damage, just use them to generate a lot of triggering hits
it's almost certainly just worse than chaos bolts isn't it
maybe
also bone curse has that thing where it does 3x damage on player hits, idk if that applies to ailments it inflicts
I doubt it since hit dmg doesnt apply to ailments normally
assuming its 3x to the curse dmg
Bone curse’s damage is a seperate damage instance, so no.
It also doesn’t trigger ailments, excpet those of it’s own spec tree
yeah I'm thinking particularly of the bleed chance when-hit on the bone curse tree
and spirit plague does the same thing
Let’s… not talk about spirit plague’s one.
It doesn’t scale with it’s own Int stats.
It’s 99% a bug, that most likely the devs just dont care
from the bleed on hit node?
Spirit plague’s, yeah. It inherits from no one
oof
my bleed build probably lost a load of dmg then
CB bleed from Laceration on SP goes bonkers
It DOES take the pen from it’s own nodes and all generic stuff, but it has no %inc from int and whatever % more from it’s tied skill
makes sense. I wonder if thats the same for every "curse" / non hit applicator
because its bleed on hit from another skill
Because its worded entirely different from things like Bone Curse
which comes from the Curses hit procs
So far spirit plague is the major outlier, since bone curse’s ailments inherit INT as normal
Spirit Plague also has a different application process compared to Bone Curse. Though they feel the same because of how Bone Curse works
Trueeee
Granted I agree it should
inherit
unless its entire design purpose was for bleed overload? or some sort of extra debuff ailment stacker
That would require them to have the forsight about 2 years ago
Share me some of that copium

single hit bone curse proccing rip blood is interesting but the clunk is real
Infernal shade what they have to do to mimic a fraction of the power
flickering shadows is a strong node innit
Hi!
Noob here not going for meta builds/classes etc. I just want the curret best zoo necro build out there, as many minions as possilbe 🙂
Can anyone point me to a build guide?
https://maxroll.gg/last-epoch/build-guides/wraith-necromancer-guide this maybe? It's a very active playstyle tho by the looks of it
If you want PURELY just a giant minion army, well er, there isn't one that's good.
If you can comprimise, Skeletal Rogues or Profane Skeletal Mages might be up your alley.
18 wraiths is a lot of minions
Probably won't count, those play more like totems (Immobile flame wraiths)
yeah, fair
I found this one, seems to fit ok, is it ok (i know its not good I guess :D)
https://www.lastepochtools.com/planner/Q0J0yyZo
Tombs of the Erased / 1.2.5
Acolyte (21) / Necromancer (92)
▸ Health: 5,184, Regen: 22/s
▸ Mana: 289.53, Regen: 11.28/s
▸ Ward Retention: 286%, Regen: 111/s
▸ Attributes: 1 Str / 1 Dex / 87 Int / 1 Att / 3 Vit
▸ Resistances: 69% / 71% / 69% / 68% / 65% / 72% / 63%
▸ Endurance: 20%, Threshold: 1,037
▸ Dodge Chance: 5% (145)
▸ Armor Mitigation: 8% (199)
▸ Crit Avoidance: 91%
just hit first try
Homunculus blood relic has bleed chance for minions as an implicit. And the lich passive tree can net you 56% extra chance to bleed for minions, I can get to ~300% minion bleed chance. Also planning to use pearls of the swine for an extra 15% mult to dot dmg taken. Rn I'm only using melee wraiths (controlled by wraith lord) to stack minion bleed
also i should note i just unlocked empowered monoliths so i could definitely be missing some key info lol
There's a staff with +200% chance to ignite to minions but it's pretty bad.
Serpent's Milk is usable if you're converting the poison chance to something else, which i think this is really only for scorpion, spriggan, thorn totems & spriggan form vines for shaman & pyromancer skele mages for acolyte.
The bleed chance on that relic is unfortunately negligible.
Chaos Bolts let's you give up to +100% bleed/ignite/damned/frostbite to minions but it's a bit awkward to use
i was taking a look at this
The chaos Bolts stuff requires you to shoot your own minions with it to apply a buff that lasts ten seconds, which is more frustrating the smaller, faster and more numerous your minions are
i'd be running harvest as the spam skill
Harvest is the only melee skill acolyte gets (other than Reap attached to reaper form) but it's pretty bad and especially bad for ailments.
it's definitely not working for me rn without that axe but i also have very low physical damage myself
If you use the search bar on harvest's skill tree and look at "Hits" you'll see that most of the damage scaling on harvest is hits only, no ailments.
hm i see
i'm still gonna see how the build pans out but might just end up switching into critlord
also do you know how bleed penetration works?
the scaling for minion damage and player damage is entirely separate too
yeah i'd probably only use shared physical dmg affixes for player bleed/skill dmg
bleed deals phys damage, all enemies have 0 base armor and 0 base resistances before monolith/rare/champion mods.
So 5% phys pen is the same as 5% more phys/bleed damage
all pen stacks, but all in the same bucket of damage so 50 pen +50 pen = 100% more damage basically, not 125%
https://www.lastepochtools.com/build-guides/dot-focused-chaos-bolts-warlock
This isn't quite what you're trying to make
gotcha
but you can see in this guide, in the bleed variant stuff most of the good/useful items for scaling bleed on an acolyte
there's not a lot of minion bleed unfortunately
Acolyte doesn’t have much access to minion bleed
Only the bleed speedup would apply to minion bleed
yeah i'm just struggling to find a weapon that works. i can use aberrant call to just get more wraiths but there's not great affixes on a 2 handed staff for the build
converted chaos bolts is the biggest minion bleed thing I can think of but it's clunky and only +100% chance
i could try it, i just kinda don't want to invest points into warlock
Yeah nothing helpful for bleed specifically, so at that point just run something that boosts minions geneircally, like abarrant. Weapon affixes are half dead for minion builds anyway, so you won’t be missing out
yeahh i feel like i'm at the wrong time in this game's development for this build
More like wrong class. Primalist has a minion bleed build
fair
Acolyte minions aren’t that good at ailments
there is one acolyte minion ailment thing I can think of that would be good for you.
Abomination with plague idols can absolutely clear early empowered monos afaik
def could've done that but i liked the idea of a necromancer lol. but you bring up a goodpoint i could just make a primalist to see the extent of this build
i haven't really considered abomination, i kinda didn't think one minion would be good for ailment
there are a bunch of acolyte minions which convert poison to frostbite, serpent's milk frostbite stuff could work
Yeah for necros, most minions are fodder without much staying power
Pretty sure only skeletal mages do that no?
(Poison to frostbite)
is frostbite a cold dot?
Yup, secondary effect being increased freeze chance
plague is an ailment which spreads between enemies automatically and doesn't stack.
Abom gets by far the most damage multipliers of any minion, so it can do big plagues which spread and kill stuff
Skeletal mage doesn’t work. It converts poison chance from ITS TREE to X, not all sources.
oh I was just typing all the primalist minions with poison -> cold
realised I wrote acolyte by mistake
yeah honestly the bee build is speaking to me lol
primalist has thorn totems, scorpion, spriggan and vines which all do poison chance -> frostbite chance conversion. Serpent's Milk has a lot of play there
yeah it's so frustrating looking for my build and realizing that everything good belongs to primalist
in spriggan form you can realistically have totems, vines & a summoned spriggan all cold converted adding frostbite
Scorpion too may be possible but I've never tried it
i'll definitely have to check out primalist ailment
so let's say blood necromancer sucks. what other fun builds are there that could potentially make it to uberroth
by make it to uberroth do you mean kill uberroth because that's a short list
yes
abomination necro, misha's flickering shadows which heavily uses minions but the damage scaling is all from the player, stygian coal lich (with very very good gear), flame wraith necro probably has enough single target dps but I don't know if anyone has actually done it
whiplock
gotcha i'll check out abom probably
I'd suggest flickering shadows from that list tbh
the minions are basically automating a lot of stuff for you, the fact that you don't care about the minion damage stat at all doesn't mean that it doesn't feel like a minion build in some respects
abom is slow, snapshotting is annoying and it's boring to play
yeah i def don't want to snapshot
do you have a build link for flickering shadows?
ty
that has a video of mapping
if you're wondering what's going on: zombies cast ground targeted infernal shades when they explode, they also have a chance to cast sacrifice. (you actually cast these spells, they use your stats not the zombies but they're indirect casts)
sacrifice has flickering shadows which gives your infernal shades a massive (stacking per minion sacrificed) damage buff but reduces their duration.
Zombies also generate the minions for you to sacrifice via corpse parasites, the rings and casting it sometimes.
You can cast dread shade on enemies, which gives you giga buffs as long as you're not too close to the enemy the dread shade is on, casting dread shade refreshes the duration of your infernal shades.
All of that costs a lot of mana and you don't build much flat damage into the gear, so you spam rip blood to sustain mana and get stacks of the global flat spell damage buff which makes gives your shades some oomph for flickering shadows to juice up.
all of that gives you insane but highly variable damage because there's a particular order things need to happen in for the big damage to happen but you're just leaving it largely up to chance by having zombies automate it
if you just copy the skill trees in the planner and cast rip blood a lot then you'll be fine
the hardest part of it all is probably picking the right enemy to dread shade
it'll put a ring around them which you want to stay out of because being outside of it gives you tons of cast speed & armor
the actual gameplay is basically two buttons
did necro get any sort of buffs this season? been absolutely obliterating leveling with a basic random minion zoo build with just few low level uniques and the pebbles set
I always hear people cry about necro leveling being slow
Well, minions are slightly harder to die from bosses now,but that's about it.
It is mid, comparing to other acolyte masteries.
I just don't really know how I'd level much faster than this since just about anything dies in seconds. like I've played warlock even at it's full broken peak when it was first released and tbh it didn't feel much faster till like way later in the leveling, pretty much to the point where I'd not really consider it leveling anymore(like 70's)
On warlock, you can drop skills and leave, like rogue. Necro still requires you to stay around.
idk I just sort of walk through the level and my swarm just kills everything in the vicinity
warlock def picks up speed once it gets high enough level to use wheel tho
You won’t feel a massive difference until like 50+ and even then depending on your play speed you won’t notice anything at all
Its entirely up to the player on that
Only tanky builds with high damage can handle all the content this season; people are abandoning the game earlier than I thought
Is that a real thing? People aren't playing?
My mates have joined recently and there's now 4 of us
They left faster than in previous seasons
is wraithlord spell or melee dmg
The beam is spell damage
10k 24hr peak isn't bad. There's no new content for people who aren't just grinding, so the s2 rush of people are already done lmao
Most people probably don't even get to abby, I wouldn't say build diversity at 3k corruption and in uber is the thing stopping them
Most people wouldn't even hit 1k corruption
Again, most people probably get to empowered at best
The discord and reddit communities are not made up of the average player
I'm saying his assessment regarding build diversity (or lack thereof) and its relationship to lower player count is probably statistically irrelevant
Considering you can sneeze through the campaign and it doesn't take much to get past that into monos
Well, one statistic we had a good while back is that about 80% of players don't reach empowered.
but that’s where the game begins 
You're starting to see how casual the actual playbase is.
The discord is like the top 10% basically.
Could someone possibly help me with uber aberroth please
1st slam hit just need to reroll that int and its good to go
At five in the morning, I was sipping coffee when I glanced at the chat channel and felt depressed 🫡
Its Cold dmg its okay
Its type is also awesome, especially for Warlock
Are there any lich leveling guides/builds?
I mean as in low level to max-ish level
Check lastepochtools or maxroll. I’m sure theres generic Acolyte and lich leveling stuff
Pretty sure the general rule of thumb on lich is just don’t transition to Stygian Coal beams too early lol
I don't think they have a lich leveling setup since most just say "Just warlock until you can play your build lmao"
What's a go to necro helm besides wraith lord he eats all my dudes lol
Kinda his whole thing.
There's no other necro specific helm, you run what your build needs specifically.
Thanks I've been ascending belt and helm and I've got everything else kitted out for necro
Which honestly most likely will be an exalted.
That was basically all i've come across lol
Only like very few necro guides too but absolutely no lich
To be fair, lich leveling is basically “slap in reaper form and death seal when you can, and pick a main dps spell”
And it’ll still be miles slower than both necro and warlock
rip
my stygian coal is crying in my stash
Don’t worry, you’ll continue crying if you don’t have enough int or mana
if my int is too low i wont be crying cause i wont be smart enough to realize that i'm suffering
You’ll 100% feel it since it’ll feel worse than a leveling setup

screw that im going back to sentinel!
Now I'm the only one grinding levels for Lich the normal way, huh? It's really heartbreaking; I don't want to change the mastery for my character 
I level necro normally 😄
Just play Ghostflame lich
Literally immortal and fastest movepseed in the game
I should do one of those meme uber abberorh videos where I eat all the damage for yt
But I've been playing other game
But with what damage?
Uberroth will take you hours to kill lmao
It's high damage
Ghostflame? High damage? Are you really sure?
Yeah it does rod
Would like to see aberroth kill times tbh
this is the first time i ever use julra rings. playing a wraithlord build.
it says after traversal skill the stats are ampd. but when i test out the dmg with dummies. the dmg doesnt change at all. any ideas on how this works?
So, do you have any idea what snapshotting means?
no
Okay.
TLDR: Any buffs you have when something is cast that has a duration, it will keep it's 'buffs' for the duration even if it expires during it's cast.
Example: I gain a 2 second +20 spell damage buff. If I cast a Fissure that lasts for 5 seconds, Fissure will keep the +20 spell damage buff until it expires 5 seconds later, even if the buffs expires in 2 seconds.
Same logic, if I cast a Fissure that lasts for 5 seconds, then gain a +50 spell damage buff 3 seconds later, the Fissure does not gain the spell damage buff during the last 2 seconds.
This includes minions, until they're resummoned by a zone change, or die.
What exactly is a time travel skill?
There's two technically. Julra's dungeon's dungeon mechanic, and Volatile Reversal, from Void Knight
Interesting
it's technically also a traversal so ehh
They could definitely add some more "time travel" with that being the whole theme of the game
It’s currently locked to void shinanigans, and there’s only one void subclass-
I see
I think he’s the one snapshotting to the moon
My Lich tell me she want 
i've been following the keeper wraithlord build and got a lp4 usurper's mandate. what prefixes should i be going for on it?
also if i slam it then imprint it, am i still likely to get lp4 drops of it?
i mean. suffixes go for minion melee & spell dmg. necro pen. for prefix probs best necro dmg. not much u can do with lp4. lp3 has best in slot already
gotcha
Imprint ignores LP.
really? i had my lp3 imprinted and then my next drop was lp4
i mean what could u possibly add to lp4 that would greatly improve from an lp3
i mean nothing i was just hoping that i could reroll the implicits if lp carried over in the imprint
Really. But more of that unique indirectly increases lp rate since you'll get more of that unique
fair
sad seeing this drop..used to be best belt for wraithlords now its useless
Minion spell, shared pen, parry chance
Your last slot is whatever, make sure it doesn't buff your damage (infernal shades will kill your wraith[s] faster)
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (14) / Warlock (79)
▸ Health: 2,645, Regen: 20/s
▸ Mana: 205.51, Regen: 13.2/s
▸ Ward Retention: 256%, Regen: 198/s
▸ Attributes: 5 Str / 5 Dex / 65 Int / 5 Att / 19 Vit
▸ Resistances: 147% / 77% / 77% / 74% / 74% / 166% / 87%
▸ Endurance: 20%, Threshold: 884
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 45% (2,715)
what would be a good weapon+shield/2h weap replacement for my wraithlord build , i feel like i did many changes adding %minions dmg but the actual dmg is still around 30k-40k /hit
just started empowered monos , doing well but i feel like it is not enough esp the tankiness part
What are you currently using
Usurper’s Mantle is the go to. You can slam Parry Chance on that I think too.
If you really want to buff defensives and lose dmg output, there are several great shields. Cradle of the Erased. Countenance of Majasa, Bulwark if last abyss
Technically you can also use that 1H axe which has block on it lmao
Just isn’t recommended as your dmg output drops significantly without the usual Usurper’s setup I think. I’m not well versed in necro things as much
is that necrotic pen that op? i mean technically that and stun immunity for minions are the only big things i can see on it which does confuse me how is it making it the BiS weap
necrotic Pen is great.
Potential Health on minion hit is very nice
Max health also nice
+2 to skills very nice
No stun very nice
Easy to get 3LP
Allowing for further dmg output
Nothing really comes close currently
Necro has the added benefit of being able to do nothing but dodge attacks and not generate any threat. That’s always going to be your #1 defense
the only thing that works weirdly ofc is this build i found using the cleaver that makes ur int = str and he is stacking up hp and then converting it to ward
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.2
Acolyte (27) / Necromancer (86)
▸ Health: 4,942, Regen: 30.44/s
▸ Mana: 182.83, Regen: 12.16/s
▸ Ward Retention: 374%, Regen: 162/s
▸ Attributes: 106 Str / 2 Dex / 106 Int / 2 Att / 15 Vit
▸ Resistances: 96% / 86% / 86% / 91% / 87% / 146% / 95%
▸ Endurance: 20%, Threshold: 988
▸ Dodge Chance: 8% (224)
▸ Armor Mitigation: 60% (4,318)
▸ Block Chance: 120%, Mitigation: 47% (1,772)
▸ Crit Avoidance: 100%
Pale Ox and block is doing most of the work
He cant use Usurpers on that build because he’s going low life
That build will most likely feel bad unless you get T7 on gloves
Not nearly enough ward gen
It is very cleaver and definitely tankier than Keepers build for example
i see , well for now i guess imma stick with my stuff then until i find that weapon
enough tankiness until higher corruption
You can do that block tech without low life I bet too
thanks for the assistance
hi i have a question for pure curiosity last season acolyte had build around volatile zombie mostly necro and lich(famously1 tapping aberroth) which performed better? what were their pro and con next to each other? can we still use volatile zombie without the affixe ?
Yo has anyone tried running double chrono for a wraithlord?
and another question while im here. does cast speed on julra's obsession increase WL attack speed?
I assume it does but it should be pretty easy to test
Should I change anything on this before slamming? Other than increasing the tiers
Probably stymied fate i don't have any good lp uniques rn tho
Should yes
Other than for snapshotting wraithlord dmg it’s pretty L
The old one tap tech is dead.
Yes
no hollow lich tech
where would the leech affix go? :v
Mace, gloves.
on wep its a small increase to give up leech
gloves yea
would have to get another 2lp atrophy i guess
Not really? You can replace your inc DoT.
Gives you generic 89-110% inc damage and 58-72% more witchfire damage for a T5 on mace.
huh builder tooltip is showing 7k* more with it
are they not weighted the same inc DoT and inc dmg from that passive?
The inc damage from hollow lich contributes to Downfall's curse damage to more damage affix, since it's generic.
Should I prioritize T7 Melee leech or T7 Ignite chance for witchfire on mace
One's a prefix one's a suffix, unless you meant for LP.
If so, ignite.
Oh thats insane wtf, layered dmg
Yup.
Anyone know if bone curse triggers anguish?
I was wondering if you double up on the hits on rare enemies trigger anguish if the rare is also bone cursed
I know it doesn't apply ailments not on its tree, but it is a hit still
Bone Curse's extra hit isn't considered a 'hit' by anything else.
how nice
It is in some instances, you have to test
Worked for proccing spirit plague, poison chance from golems, and other stuff.
Oh no
I think the only thing it doesn't do is apply ailments, otherwise it's a hit
(and spirit plague's bleed on hit isn't that hit applying the ailment, so it works still)
shame spirit plague's ailments have such bad scaling because that spirit plague and bone curse is a lot of stacks
Truly a shame. My bleed stacks on my build earlier this league probably have at least 200 stacks doing 0 dmg
is there anything which scales with the raw number of stacks on a target?
other than serpent venom ofc
We(acolyte) don't have that iirc.
we sort of do actually, poison overload is poison pen per stack up to 400% isn't it? Not that 400 stacks is nearly a high enough cap or poison is good but y'know.
i just recalled it
uncapping poison pen on the overload might be enough to save poison builds
Overload is +4% poison pen per stack up to 400%/100 stacks
yeah
ANy poison build worth their salt hits 100+ easily.
Oh you meant if it got changed.
yeah
Yeah that might help poison decently, but that means it's a game of 999+ stacks, which I'm not TOO sure if poison can reach currently.
poison has some good prolif options for getting giga stacks in clear scenarios
but single target 999+ stacks seems unlikely
or at least it seems hard to achieve
tbf, that's basically what poison used to be and it was brokenly OP
something like that would mean poison would be unusable outside of acolyte, with the exception of outliers like scorpion that just has insane multis
I doubt it was brokenly op by the standards of 1.2 with umbral blades falconer, stormcrows beastmaster, serpent venom etc
Wouldn't rogue technically be able to use it?
It would be as broken, if not possibly, stronger than serpent venom.
nah serpent venom has 4 uncapped multipliers going on, even if poison can get to 2-3k pen it's still going to be way behind serpent venom
it's all ultimately one damage bucket
could be implemented with diminishing returns anyway
uncapped but each stack gives less pen than the last
Not any more than it can now, since rogue can't get poison overload
it'd kinda prevent them from being able to buff the poison ailment itself
which is really what it needs imo
Oh yeah true.
Anyone tried harvest death seal lich this season?
A someone link me a resource on how to build ward? Decay vs retention vs per second etc
you dont really build ward using only 1 of those methods
its a combination of all 3
The game guide outlines the difference between decay threshold and retention
Yeah for sure I was wondering what stat to prioritize and how they inter played
the game guide outlines how they interplay. I'm pretty sure retention and threshold don't share a suffix unless its on an idol.
so you just want a lot outside your other resistances
The game is begging me to play wraithlord i swear
3 wraithlord helments in a row as a mage
Guys, i wanna make a stygian coal lich and there's tons of guides, but i wanted to use harvest instead of drain blood for mana, any tips?
@obtuse quest summon Kzb
Rip blood isn't just for mana, it's also for the flat spell damage buff, and since you stack cast speed already it's very fast.
Besides, harvest forces you to get close to enemies, which is what you don't want to do. And harvest's mana gain is only on a rare prefix, a unique relic, or Spirit Shards (Which doesn't generate THAT much mana).
but its unplayable with harvest? even rip blood being superior i want to use those scythes lich has 😅
You'll lose out on a decent chunk of damage, tank your mana generation, and most likely get yourself killed more often because you're being forced into melee.
If you want to use a scythe, run a dedicated Harvest build instead.
well i wanted to try machine gun lich with scythe, but it's better if i make two different characters
thanks 😄
Yeah, your machine gun wouldn't be a machine gun if you use a scythe-
It need Stygian Coal, like it name
Hey all! I decided to try the game out finally and am following the Warlock build guide from Tevonsonte which has a chartreuse-y recolor on certain items. I've hit monoliths and am trying to discern the exact nature of those items as I've seen very few across the entire campaign and maybe only one in monoliths. It seems like they're the items that maybe make a good base as they have multiple relevant affixes? I just want to make sure before I do something wrong with them.
Relevant links: https://www.lastepochtools.com/build-guides/witchfire-warlock
I had to google what chartreuse-y was.
Those are reforged set items, which are crafted onto a normal rare/exalted item with set item shards.
Set item shards are gained by dismantling set items via a specific woven echo. (Related echo: The Great Bridge ; Related set item to dismantle: Sinathia's Dying Breath)
I did notice that color in LETools as a base color for those items as well. This is specifically a loot filter choice. I'll find the relevant lines rq
Thanks for replying btw. I am excited to eventually see the relevant set mace drop
Item filter colors are chosen by the filter, so it's a personal preference. (oopsie)
Looking at these lines, it looks like the green recolor is for I guess mid-tier with all-caps purple as a high-tier boot?
since "shatter items" on this filter are set to be grey, does that mean I'm meant to save these for affixes or to attempt to upgrade/augment?
Seems like it?
Shatter most likely means to destroy via rune of shattering.
That's what I figured. I guess I don't know the crafting system well enough yet to understand what I do with items I'm not shattering
Anyway I decided I wanted to be a dot build from the jump and I'm having fun. Go go gadget warlock. I'll have to watch a video or something on how crafting works.
They are either not shown or should be dropped like the trash they are-
I meant like, the green and purple items that are making it through the filter. Now that I'm in the endgame I assume there are things I should be doing with all the items that are making it through.
Honestly, not sure what they are for, you'll have to consult the guy that made the filter
yeah I didn't tag the username earlier because it's dumb o' clock at night
You are correct thats the general idea of the color scheme
If you notice you see way too many of the green items just turn that specific rule off
Purple in general implies it can be crafted / gambled etc
Hey! Thanks for the guide. The build is fun. So few games get dots right.
I'm excited to find out what crafted and gambled mean :p
Lol No Problem, good luck
My loot filter is fairly loose in this season so you may find purple colored items here or there a bit lacking when you pick them up
Which is fine up until you start pushing corruption
But even then should be all good
So I literally just lucked into a Meteor Champion wand, which is very high on your filter's priority list. Is this meant to be a base item that I modify?
@obtuse quest What effect does the health loss from using the evade ability of the Nihilis amulet have on Lich Stygian Coal?
Nothing. Don't do it.
Maxroll build is trap lol
@obtuse quest Do you know if anyone tried harvest DS? I cant find anything on this, ig lich only has the styg build?
Same thing since 1.0 basically. Nothing new apart from an amulet swap.
Kinda, its a unique mod that was interesting. If it showed up with the right mods for the emphasize thats just raw luck. Ideally your endgame weapon is the macr
Mace
I do show some champion mods on that filter I think
Just because they are unique. But they shouldn’t emphasize
Word. I'm still waiting on a decent mace to break through the filter but have had a torch since like level 10.
Thats how it be lmao
You could honestly turn off the wand stuff. I usually have that in there for people that don’t read or just can’t find a torch somehow
ah i see, yeah i get that it will stack really fast in a meaty pack but im just hitting boss dummy rn
before I just do an unadulterated google, is there a best guide out there for post-campaign crafting and item manipulation?
I don't trust the algorithm anymore
No, it's a 4 second buff that can't be refreshed.
So it's tied to your cast/appliaction speed.
okay finally got a set shield prophecy that got me my mace
now to get a good mace to imprint it on
what amulet you thinking? not nihilis?
Nihilis or the Acid Skin Swine amulet as Plan B. But that's about it.
Not that I know of but maybe Maxroll has some general tips / guidelines
Things changed a bit with sealing this time around
i keep hearing about this build witchfire lich and it makes me tempted as i heard it is a big zooming build and i would like to transition from wraithlord , wraithlord is niche and consistent but i don't know how to heavily scale its damage and it lags behind sometimes , even with the teleportation with my travel skill
Wraith should only move when you transplant, for starters
And you can get the experimental affix for reducing traversal cd on potion use
so i am supposed to use pots to reduce the active cd ? interesting , but the real question what even makes it scale well
int stack , minion dmg % , what else
Lich? Lich can't use Witchfire. You probably meant Warlock.
https://www.lastepochtools.com/build-guides/keepers-wraithlord-necromancer
Basically you can feed it with a lot of flat damage.
well probably , i am hitting the wrong words for sure , i heard that there is an ultra zoom build and i wanted to prep for it to try it out
It's not that much zoom, but it is pretty fast for Warlock standards, since your clear is stupid good, but your bossing is a bit oof
thanks for this link , it is nice to finally see another option for this build
It's also the current documented best wraithlord player. He has hit 5k corruption with it.
yep i saw that in the guide , pretty niche ngl , will give it a good swirl , see where it takes me , hopefully not back to my offline erasing VK
I was refering to the guide itself , simple and straight to the point
Do you mean nice?
I want to try and homebrew a non-minion necrotic/dot build - maybe it's a bad question but can this kind of build push 500-700 corruption?
Also why mastery would you go? Assume lich or warlock (leaning to lich)
best dot is infernal shade necromancer, best necrotic dot is warlock torment or poison stygian lich
I'll lookup both, but I know I have a 3lp Stygian in my stash....
stygian poison is straight up worse than crit but still better than torment
but both are way worse than shade
Is shade a minion build? My main thing Is I don't want to deal with snapshotting. Don't necessarily want to kill Uber with the acolyte bit want to see what I can do
not a minion build but uses zombies to kamikaze into enemies
Excellent I'll take a look thanks!
No need to snapshot if you play wraithlord necro either, btw
is it worth slamming a t7 cast speed on lp1 julra's obsession?
build link/details?
I'm on the maxroll guide now. I'm still not 100% sure how it all works but I've got a couple of chestpieces with good affixes and am level 70 and would like to start getting things modified
Just Google keeper wraithlord, on mobile no link handy
You basically make wraith into wraithlord w unique helm and just buff the hell out of it, but make it stationary. You are the chauffeur of death 
does increased dmg while channeling get picked up by righteous relic too as %increased curse dmg?
Any specific questions? I've messed around with item manip a bit but may be able to help
Will do thanks! Need to look into this acolyte a bit more than I have so far
Oh man Swarles Barkley
If it’s generic increased it might. I assume it does as profane veil increases the dmg of witchfire from the tree and the passive node etc
What’s not clear to you? I haven’t read maxrolls guide so I dunno if there is missing info lol
At level 70 I wouldn’t worry about making endgame items
Your main focus at that point is just getting defensives online and ideal prefixes
The maxroll guide just has like 80 bullet points and my lil brain can't hold them all in at once
but I guess that's good enough advice. I can keep grindin'
Lol yep, theres super loose guidelines in the Witchfire guide too. Though those are just goals of your gear rather than a how to
Until you hit like 90+ you’ll most likely just be hoping for items that are full T5 useful affixes and ideally a dropped T6 thats useful
ya i think it does
You can seal off stupid affixes early on by using the glyph in order to targeted remove something useless
you can also seal away something useful you want to keep, right?
Also true
Potentially
so for something like.... this:
not sure why I thought spoiler would make it smaller
anyway this made it through the filter
so this looks like it only has one affix that's particularly useful, but it's also an affix I almost never see
do I just shatter it and hope to see it again on a better robe?
I put a prefix on it of whatever I want. Then seal off health regen. Then Put a resistance on it and hope I have enough potential to get everythinf T(
Honestly i’d use removals on that if you wanted to shatter.
Bare minimum use rune of removal to guarantee getting the shards. Shattering is hit or Miss
Removals always guarantee higher amount back compared to a generic shatter yata yata
Removal on exalted affixes.
Shatter generic items with rarer affixes
word
the labeling on the filter has been great, I just didn't know exactly what to do with the things that made it through
and now that I have the set mace, I'm basically digging around for a decent mace with ignite chance?
given that maces are not caster weapons and can roll with a million worthless affixes this is actually quite the chase lol
Yes you need ignite
T6 to get started T7 ideally. I think I have a chase mace in the build guide too.
But the fire pen base is BiS for dmg
You can something something crazy like
Suffixes Fire Pen and Ignite chance.
Sealed Necrotic Dmg
Prefixes % DoT and Curse Set
@tribal ledge if you open your loot filter with the items on the ground, it will highlight which rule is making the time show up. Most premade filters will tell you what to do ie. "Rule 23: shatter for less common affixes"
Then you can open the actual rule and see what affixes are highlighted and better understand exactly what your goal is
If you're looking for a mace with ignite change there are a number of ways to straight up craft one depending on FP and exalted or not, tier of other affixes etc
Funnily enough Tevonsonte's filter has a very precise line item for the mace so I should recognize it when I see it
That message is all jumbled on phone, swap 2nd/3rd paragraph 😂
Your phone really wanted to auto correct that lmao
Man this is what I get for switching to android
the filter tbf shows me basically any half-decent mace, but so few make it through that I know it's looking out for me
Im glad my filter is coherent. I wasn’t quite sure it would be lmao
you know, this filter stuff looks so much like my old WoW setups for TellMeWhen that once I started digging I was like "okay this all makes sense"
the hard part was just knowing what to do with the items that got through
it was also just a pile of if/when flags with a priority list
okay so removal runes are random
so it's 1-4 to remove the shards you want, but you get all the shards?
theyre random, but guarantee shards = to tier
use glyph of hope to retain some fp at the same time
alrighty, got a barbute and a torch with 2LP
and my downfall
things are lookin' up
What are 3 good affixes for Lich gloves? Int, hybrid health, and cast speed, or mana and shred armor?
Yes. Problem: It only applies when you're channeling. Which means you need to apply a new instance of witchfire while you're channeling.
Great for clear, useless for bossing.
<@&1161418687471956101>
This belt gives too many 3lp, but I tried sacrificing over 100 woven echoes of this type to exchange for another type last week
wait real? witchfire is snapshotted? thats terrible
ALL ailments are snapshotted.
Anything with a duration is snapshotted.
Fissure can snapshot buffs.
profane buff seems to give the increase right away in the same witchfire instance, at least global increase works
Profane is a unique case. There are some effects that apply based on enemy state and those are calculated at the moment they deal damage, but technically are still snapshot at the time of cast as well.
Profane is unique because it seems to just passively grant you that conditional stat globally, so it effectively doesn't snapshot
yeah
damn..i guess you would have to apply the overloads with ghostflame itself to get the most benefit from channel dmg increase
If you're using the relic, it reapplies witchfire every second, so as long as you are channeling ghostflame it'll keep overwriting any existing applications with channel-buffed ones
and then if you stop, those will get overwritten by non-channel-buffed ones unless your overloads ran out so the relic is 'off'
good point
the dream isn't dead then, now to solve for mana 😂
Lich Stygian Coal plays barely any different from my Ballista character 😂
except much worse, right?
Yeah
at least your lich doesn't have to play whack a mole with potions I guess
everything else though
I heard people say Lich is very tanky, but for now, I only see it placing a laser-guided zone and then running around. Rip blood probably only provides flat spell damage buff and doesn’t restore much mana ☠️
It's 9 mana per cast when it costs 0, also heals keep yourself toped off while in reaper form.
Sure, it needs monsters to do that, but how many times can I attack?
How much int can you stack?
And do you have mad ladle?
man...ghostflame is so costly without stacking int
can we make witchfire scale off int? this is so counter intuitive 😂
i know we can't its an ask 
Heyhey, grimhildes already gives it a stupid modifier!
i know but they could decrease the magnitude of that modifier and let us stack int...i'm going to have to stack ghostflame idols and manaregen i think
You'll most likely lose damage since the stupid modifier is a 'more' modifier while int is just increased.
yeah, im just thinking of boosting witchfire through a bunch of channel dmg bonus
its also one of the easiest ways to get DR for lock
just high mana cost rn
You'll need a lot of efficency idols otherwise it's screwed.
ye, wondering if just grabbing 4 but getting the channel dmg bonus will offset the lost of damned chance
thing is idols are a big source of damage for witchfire. You're only getting damned chance from three places
also the weaver 20% ignite idols
right
the increased dmg while channeling is nice though..i recently learned it gets picked up by the witchfire relic too
The generic ones do yeah. But calculation wise I'm not too sure if it's worth more than the damned chance gives.
build concept im toying around with atm, caved in to LL for that huge increased and overall qol for the build, its alot of MS for ghostflame https://www.lastepochtools.com/planner/BMEwN9EB
Tombs of the Erased / 1.2.5
Acolyte (26) / Lich (20) / Warlock (67)
▸ Health: 2,016, Regen: 20/s
▸ Mana: 283.51, Regen: 15.12/s
▸ Ward Retention: 206%, Regen: 124/s
▸ Attributes: 5 Str / 5 Dex / 40 Int / 5 Att / 16 Vit
▸ Resistances: 165% / 65% / 65% / 52% / 64% / 163% / 84%
▸ Endurance: 20%, Threshold: 403
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 22% (914)
Anyone try to use ghostflame to buff Wraiths with Spirit Kindling node? Is it not worth using it to buff their ignite chance
hey guys im new to the game. is stygian off hand unique not that hard to find?
It’s fairly common among uniques so no. You can check via https://www.lastepochtools.com/db/search?query=Stygian&in_description=1&exact_match=0
Failed craft, just casually smashing, but now I have to find a sacrificial item to reroll 🤣
Is there any tool to calculate crit chance for Lich, guys?
Pen and paper.
nice
Oh, why didn’t I get a single good catalyst after over 1000 hours of playing Warlock last season?
She work at 1k corruption ☠️
Damn it, hard to add endurance for my Lich... just blessing
damn, mine just failed last night hit void res instead oh well
The damage is too low to farm echoes at 2k2, running extremely slowly
what are you playing
Lich Stygian Coal, deals damage to a single target but the damage isn't strong enough to clear echo mobs
Ms and stats
Top tier built in movespeed, and provides Int.
those boots have 30% ms and lots of stats, that's why people use them when they DGAF about bleed
let me find for her dual t7 armor, last try
Kills Nemesis quickly, but struggles with large groups of monsters; she finds it hard to farm at high corruption
yeah, that makes sense. figured as lich you would want the LL boots
Low life?
Lich almost never plays low life.
If she does, it's probably health based death seal type stuff, so LL ward items are no good
seems so backwards
Lich wants low life, but NOT via the usual low life ward setup.
Lich definitely has some issues, hopefully S3 takes a stab at solving them
Since Death Seal locks your ward to 0, low life ward does nothing.
throw in warlock too pls lol
Warlock has issues?
Warlock is a fairly balanced class at least in LE's context.
Necro is being thrown in. I'm sure warlock will feel something indirectly, though.
i dont like the investment required for witchfire
Witchfire has a super low ceiling
Yeah, base acolyte is definitely getting changes
Thats your personal preference lol. What else are you putting warlock points into???
Not dots?
That's more of a witchfire thing.
Torment is... very funny and on the other side of the scale.
it is, but if you look at sentinel they have great scaling node that work on its own
its just modern vs outdated design
I guess? But Warlock supports nearly every DoT type
Warlock came out on 1.0, where it's already a modern design-
And those nodes directly tie into Witchfire later
It is pretty modern and 'balanced' comapred to... a lot of other stuff actually.
Its perfect progression with no downsides of stopping early
If you continue investing you get the best modifier “more”
Both the 5 point and 8 points are not wasted
Witchfire's needed investment works with itself so it's already miles ahead better than some passive trees.
Warlock’s problem isn’t its passive
It’s DoT proflieration and unique items which help spread or stack DoTs. And that isn’t a design problem its a game life problem
look at rot grip/judgement of the storm for example
As time goes on you get more cool stuff
im aware, i mainly play shaman
it just doesn't feel good investing half my pts into is all, never said the class was weak
Warlock's built in dot prolif kinda sucks compared to rot ripples and even the healing hands electrify thing.
I think they're just too conservative with the balancing of proliferating & single stack ailments generally speaking (hopefully rot grip & rot ripples won't make them even moreso)
ye
Yeah, warlock is super modern. Not to say it doesn't have issues, just that it is definitely not at the top of the list for big changes - probably close to the bottom tbh.
i pivoted to bleed lock just cause of my gripe with that middle branch lol
It at least works within itself, and the investment DOES let you clear trash for cheap, so I think it's decently balanced.
I think witchfire is pretty good even if the ceiling is low
It aligns with the "Warlock is a DoT master" thing as well.
It's still very very sweet for clearing monos with downfall
that's a big radius which is up for a long time
yeah its nice to play, not sure how this devolved into a power scale conversation lol
but yeah, you ain't doing uber with witchfire unless you're a glutton for punishment. That 27 minute werebear uber kill is probably slower than what witchfire could theoretically manage, but witchfire LL can't facetank like that
Someone was crazy enough to actually do that? Props to them
plenty of glassy builds do uber tho, its skill fight
That is commitment alright.
I hope they really go all out with the acolyte changes next season. Obviously acolyte isn't in as bad of a place as sentinel was, but I still really want them to dig into everything ans shake things up a lot
As long as they actually change Lich I think most people would be happy.
...Which means this channel will be crowded.

yea lich would be priority 1, then necromancer. though necro doesn't need tons of work just a lot of adjustments to skill trees etc
almsot every decent necro build builds the same way
certain skill paths are just way better
To be fair, unless Dread Shade gets a rework, Necro setups will most likely stay the same style.
For necro, the main thing I really want is just smarter AI
I think necro is overall in a good place right now, with it having at least 1 skeleton, golem, and wraith based build each that can do pretty high corruption comftorably. I think I'd just likme to see changes that encourage more variety
the witchfire change I'd like them to make is to change The Ashen One to give % chance to apply witchfire on-hit when you have both overloads rather than the single AOE application not associated with any skill in particular.
Downfall of the Righteous would still be essential for the more multiplier and the aura would be usable for clear etc but you could juice witchfire with some skill multipliers for single target
also just buff golem. I don't care if it becomes unbalanced buff golem. I love golem
warlock is the hardest to get right I think. it's really easy to make it underpowered or overpowered as it is now
with how the class works you gotta be careful of any changes you make
They wouldn't play well together without some "smart" application logic like they added for time rot and friends
I wonder if there is a way to solve The Melee Problem(tm all rights reserved) for basic wraiths
What a timeline we're in comapred to 1.0 Warlock where slapping boneclamor means your defenses are solved.
I love the swarm of wraith playstyle but most everyone just ends up using burning wraiths because 1: not melee and 2: easy to scale
They technically scale the same. THe issue is almost all "Not melee".
doesn't the highest damage ailment just not get overwritten by lower damage ones?
The old logic doesn't take into account duration left.
I'm waiting for the unique next season that just gives normal wraiths a projectile attack
so far no AARPG has solved The Melee Problem
That's only for time rot, doom, and maybe one other thing.
For all other ailments, the oldest stack always gets overwritten.
oh so downfall of the righteous would continuously overwrite your hit-applied witchfire?
Yeah
I gave it a whole 2mins before I said nope not gunna happen
is next season also when we get skill sigils? I forget
how much dps was your witchfire doing to Uber?
But the logic change would be easy to implement, they just gotta do it alongside some on hit effect, if they ever do add that
I’ve completely forgotten honestly. But it was doing 1mil a tick to boss dummy
So I’d say anywhere between 10-50k
Its do-able but I’m not that crazy
hot take: I think long ass uber abby kills are fine. it's basically the last challenge of the game and once you do this you can pretty much say your done with that character. I don't think it's bad having a long slog of a fight, it's not like you're gonna farm him
pain
As much as I’d like a world first
thats not bad, honestly ive been toying around with channeling spells/dmg and it seems an avenue to push witchfire dmg
lots of falconers and VKs are farming him
As far as we know, S3 is lich + necro focus and chapter 10 (ancient era)
That version is only usable on ST however and lacks defensives without very specific gear so
It’s rough
yea but they are extreme outliers and it's also pointless to do so because once you can farm him you don't need anything from him anyways
if you can farm uber abby you have no use for anything he can drop in any meaningful way
there is nothing bigger to get stronger for
It was Calamity and Soulfire
So no boneclamoir and hybrid = death
I don’t think there really is a way for Acolyte to tank anything Uber does to you. Just gotta be a giga gamer on the weaker stuff
you get insane DR for channeling on lock though
Yeah but you channel veil and thats about it
torment warlock is pretty funny with just how much it makes necrotic res the god stat
I honestly feel like no class should be able to tank uber abby to any real degree
Yeah torment just aligns it super well
It's hilarious.
if he's meant to be the final challenge make people learn his mechanics
poor ghostflame left out of the party
I agree 100%
I think Uberroth not being done by most builds is 100% fine
You just need 1 or 2 that can do it
uber abby should be busted, unfair and BS
And I think everyone does
he literally exists purely for prestige for people who've dfon everything else
so just make him blatantly unfair in the most annoying ways
funniest uber abby thing is swarmblades one tapping him
it's even funnier than javelin timerot stuff
they need to add more lifegates to him and mechanics that ignore player defenses tbh. just force an actual fight
there are swarmblades out there one tapping 4p scaled uber abby
Yes, though it is one hit after stacking thousands of ailments
Not just one actual instance of damage 
yeah but it stacks thousands of ailments in like 3s
I'm just being pedantic about the definition of one tap
I hate when people in games say "bro oneshot me with the combo"
5 hits isn't a one-shot
Like people saying they get one-shot by the possessed shotgun
But they die to the third hit
fair enough. Uber goes from ~99.5% EHP to loot pinata in the first tick of serpent venom, it's closer than most vidya one taps that people talk about
most things in an rpg aren't one taps to begin with even when they look like they are
it's more like a huge chain of events are happening, just very quickly
it only looks like a oneshot
One hit triggering 10 instances of damage would count as a one-shot imo, but hitting the boss 20 times then doing the big hit wouldn't, yknow
Builder spender is disqualified (for being lame
)
After playing Lich for two days, I miss my Torment Warlock character. Lich is too tiring to play and doesn’t meet my expectations 
yea, tried stygian coal lich for a bit but it's just too much BS
all so I canm just become a worse version of wraithlord myself
try misha's flickering shadows build, it's quasi automated, very tanky and quite fun imo
that's a necromancer tho FWIW
What puncture bug?
Yeah, the puncture net traps + dmg per sec channeling ramp the puncture time infinitely until you self cast it
got it, last try
is it flayer or demise here, am i crazy for wanting to play demise lol https://www.lastepochtools.com/planner/o3DXRY0A
Tombs of the Erased / 1.2.5
Acolyte (20) / Lich (26) / Warlock (67)
▸ Health: 2,067, Regen: 20/s
▸ Mana: 356.51, Regen: 19.92/s
▸ Ward Retention: 312%, Regen: 183/s
▸ Attributes: 13 Str / 13 Dex / 122 Int / 3 Att / 14 Vit
▸ Resistances: 83% / 48% / 48% / 86% / 106% / 165% / 94%
▸ Endurance: 20%, Threshold: 413
▸ Dodge Chance: 7% (193)
▸ Armor Mitigation: 33% (1,672)
▸ Block Chance: 20%, Mitigation: 24% (400)
▸ Crit Avoidance: 91%
Ah yes. Smough's armor
....That's REALLY funny. How the hell did that get in.
spent max favor buying 1lp ladles for turtle. only got 1 3lp
this hits dmg cap on dummies its funny af
I'll like to say both are bad for different reasons:
Flayer: Health Gain On Kill isn't negated by Hollow Lich.
Demise: You literally kill your own defense layer every 3 seconds.
Also, crit strike multi blessing when ward decay threshold is right there? 
i have so much DR it makes up for it i think
true, but wont i have enough -health drain for flayer?
You’ll still lose ward, if you kill fast enough the drain will NOT be fast enough. See: low life builds the moment they use the mana health gain node in chaos bolts.
That’s kinda debatable, you’re still killing off like at least 5k ehp at that health level.
you're saying iget 5kehp if i take ward decay over crit multi?
And if you’re not using flayers you’ll probably be at like 100 hp or less when demise pop, which means any funny big hit has a nice chance to delete you.
No as in when demise eats your ward up.
i know ,i put 1 pt i havew to feel it out a...if i drop it it doesn't make sense to run bone curse but bone curse is so good
oh nah i was memeing about demise LOL
Thank god
