#tooltip-hunt

1 messages · Page 4 of 1

jolly inlet
errant orbit
#

This work for DoT aftershock

tardy lark
#

missing closed bracket

vast quiver
#

is this the place to tell the devs there is a spelling error in the game guide that says nerotic instead of necrotic in the attributes section for vitality?

errant orbit
gleaming lodge
# errant orbit This work for DoT aftershock

isn't that working as intended? The DOT conversion node says aftershocks deal the "normal hit damage each second." which suggests to me that the hit damage is calculated normally (including more hit damage mods) and then that value is applied to a DOT rather than dealt upfront.

errant orbit
vast quiver
minor yew
topaz pawn
#

its a 3 point bonus

jolly inlet
nova vale
#

LIghtning

wary nebula
#

"Added spell damage applies ot"

pine valve
#

'trippled'

balmy plume
#

ASDASD

fallow agate
#

rare Drowned Raven skill (Nests of the Fallen)

foggy sage
#

Unsure if this is my enlarged UI (I play on ultrawide) or just a typo

vagrant orchid
#

Rhymth

lone siren
#

rely on

fervent oracle
#

The acid flask enchant for rogue idols doesn't mention the cooldown on the actual affix, neither when you view it normally, with the rolls or with the mod explanations. The only place where it's mentioned is in the filter and bazaar menu's

lone siren
#

receieve

atomic forum
#

Where's the typo?

toxic kettle
#

Text under dodge and parry

atomic forum
lone siren
#

"deal much more damage and takeN much less damage"

daring zodiac
#

I noticed this when looking at Spell scaling Surge, the tooltip still doesn't reflect giving more global spell damage

safe oyster
hardy belfry
#

not sure if this is a tooltip inconsistency or a bug, but Earthquake only does 2-4 Aftershocks if there are that many enemies nearby.

vagrant orchid
#

"I it"

frank furnace
#

not using the exact same term

frank furnace
bronze sequoia
#

The I on Increased Health Regeneration is probably not lowercase, versus Increased Healing Effectiveness is capitalized?

frank furnace
#

"set reliquary text"

atomic forum
frank furnace
#

welp,

dull walrus
#

100% seconds of frenzy

kindred estuary
#

Which is it, per 2 points of intelligence, or per 3 points of intelligence?

stark spade
#

Not sure if posted but the part where it says "uses your bear's stats [but] your Earthquake tree" not sure if its meant to be [not] or [and]

plucky stag
#

Missing the word "me"

frank furnace
#

should be its

delicate wing
crimson silo
#

Legendary items help article, it says "Legengary" . Still looking for the legend of gary!

distant coral
#

tooltip should be while in reaper form you have a chance to apply

sand bone
#

Should be 2% right??

stiff ether
#

"damager"

frank furnace
kind nimbus
#

The second line of the description says it can trigger Rip Blood a fixed 2 times per second, even though it says 4 below that if you have 2 points invested.

jovial karma
#

"... by **an **explosion" (also lol ... 1 overkill damage :D)

clever badger
#

On the Warlock passive tree text above says "gain ward per 2 points of Intelligence" and underneath it says 3 instead

frank furnace
#

LIghtning instead of Lightning

raw ether
#

"and lasts 3 secnods." Should be seconds.

tired mantle
errant orbit
tired mantle
#

Isn't "on to" unnecessary? It should just be based on, right?

upper rivet
#

The picture of the Idol. They're 2 different ones from the Vault when they dropped as a duplicate.

atomic forum
upper rivet
atomic forum
#

Ahh, okay. I didn't notice that part, my bad.

upper rivet
stiff ether
#

Very nitpicky, but if i read this line 3 times in a row i feel like it should be posted here. Could possibly make it into "Three-Rune"
Alternative text could also be:

Casting a Three-Rune Invocation will cast Grand Prism Nova instead

boreal zodiac
#

The guy literally just non-stop sacrifices my other minions and never summons wraiths until he's being attacked. The tooltip clearly states that he will only do this when at max wraiths....

gleaming lodge
boreal zodiac
lusty storm
#

Outdated loading screen tip

tight chasm
#

what's a movement speend? 🙂

marble urchin
#

The potion tooltip is diffrent in (C) Menu and when hovering over potions at the bottom left

vagrant orchid
#

Not sure we should be notified to go back in time to buy support packs, though I guess time travel is on theme

oblique compass
#

missing space

tame matrix
#

"more more" prolly should just be "more"

barren stirrup
#

guessing this is meant to say "physical damage over time" or "physical damage per second"

grizzled spear
#

poSIon instead of poISon

vagrant orchid
#

ligthning

random tree
teal cobalt
#

the dps number on the shield throw tooltip keep flickering back and forth between 2 numbers, it's alomst impossible to see it without taking a screenshot.
edit, this is in offline in case that matters

fiery halo
#

i assume this is wrong as other blinds don't work this way but blind description on plague bearer's staff seems wrong

grizzled spear
#

below half of what? missing word 'health' (most probably)

random tree
#

Spell Crit chance or multiplier?

vagrant orchid
#

lasts a longer 🤌

random tree
grizzled spear
#

Is it: hit and shock an enemy or hit a shocked enemy?

fleet plover
#

Found a typo here! Should be "you and your" not "Your and your"

random tree
#

*whose

grizzled spear
#

deleted

random terrace
#

You mean it's

grizzled spear
#

deleted

atomic forum
#

Um. Nope. This is entirely gramatically correct.

torn mist
#

This is grammatically correct, though awkward. Yours is not.

grizzled spear
#

ah, it clicked, nvm then

gleaming lodge
#

Edit: Summon Scorpion - Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default.

Does the scorpion have multiple tails? I thought it has 1 tail, in which case plural tails is wrong I think.

you can do plural attacks with a singular tail/limb/weapon

late timber
#

Devouring Orb's alt text still says that Void Rift's added damage is applied at 75% effectiveness, despite being 100% now

clear oasis
#

I'm pretty sure these numbers are unmatched in game as well (added damage effectiveness listed as two different values)

fervent oracle
#

citical

delicate wing
fervent oracle
keen seal
#

me when found out Base Crit Chance and +% increased crit chance are different stats and thinking why I can't crit enemies omegalul

surreal steeple
#

Does the Stardust Node even do anything anymore?

gleaming lodge
# surreal steeple Does the Stardust Node even do anything anymore?

yeah you can get typed flat damage from types other than fire, Vilatria's set bonus (+1 flat per 2 int) is probably the best example for that node I'd guess.

Edit: I'm not talking about converting the meteor, I'm talking about adding non-fire damage to a fire meteor, you can also do set crafting stuff since 1.2 and since 1.3 legends entwined lets you get the set bonus with just the helmet and use it with mad alch ladle for a really sweet INT stacking setup, though I don't think meteor is the best thing to be doing with that.

If you're complaining that meteor is kinda bad then afaik you're not wrong, but if you're saying that node is vestigial, that it doesn't do anything, then you're wrong.

Halvar set also adds cold & phys damage to spells

surreal steeple
surreal steeple
#

Ok the Halvar sets adds cold dmage but doesnt change its type so thats completely mute. Please don't defend them they need to fix this. Add a affix to change damage type. Problem solved.

errant orbit
#

@night kettle
Post your tooltip here

night kettle
#

oh sorry, okay

surreal steeple
night kettle
atomic forum
surreal steeple
atomic forum
#

I'm just throwing out ideas, mate. Ultimately the reason it isn't there is just that they didn't make it, deal with it

night kettle
errant orbit
#

Sorry but I don't see the tooltip issue

visual thicket
#

oh I mistakenly thought this was a channel to share screenshots

errant orbit
#

Np

lone siren
#

"lasts 3 secnods" In Game Guide - Ailments - Curse

mental thistle
#

Is this a faulty tooltip or does it have a diffrent effect from passive?

delicate wing
mental thistle
golden fiber
wicked heart
dreamy oyster
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i think the tooltip here should be more clear on how Chaos Bolt (CB) released indirectly by Flay works. It seems to release one CB projectile instead of counting as indirectly casting CB, but this is not clear to players. it's also not very clear which CB skill nodes apply to chaos bolts released via Flay. for example, its not clear whether "A Grave for Two" applies if you are releasing CB indirectly via Flay.

delicate wing
#

"Health of Crit" (From S4 teaser)

pastel brook
#

i am mildly confused by some of these.
are all tooltips manually written?
from my exposure to backends of other games, they usually hook to the assigned value and pull it, but it seems in LE a lot of them do not do that.

delicate wing
pastel brook
#

Take this as an example, the value was nerfed to 2% instead of 4%, but the change is not reflected, because it wasn't hooked or linked, but manually texted.

delicate wing
#

Ah yeah, like that one in particular is pretty old. I'd just consider it tech debt from when the game was originally developed by a few people out of their garages.

rustic summit
rustic summit
#

3 * -6 = ...? 🤔

errant orbit
#

That's not how penetration works

rustic summit
pastel brook
#

not sure this qualifies here, but searching for "runic" in your stash will highlight Frey's Retreat, despite it not being related to any runic casting nor containing the key phrase

delicate wing
rustic summit
#

"unless [you] become"

delicate wing
#

or "unless you are"

amber stream
#

Not quite in game but I wanted to warn that integration of the video is a bit weird to me on : https://lastepoch.com/shattered-omens

I can't touch the sound and/or parameters unless i put the video in full screen, the options disappear when I hover my mouse on it.

last isle
teal cobalt
# last isle

There’s also a ”to to” in the same sentence

delicate wing
# last isle

Necrotic is correct here, hits can't be poison type

last isle
#

Is this virulence tooltip lying? If it isnt thats a poison hit? But it could be lying the tooltip of soul blast isn't converting like other sub-skills like the one in Rip Blood

delicate wing
fading blade
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You have died in the Echo (Echo completion reward is lose). … lost?

errant orbit
#

The alt text feels in the wrong place

timber shell
#

"now be thrown" is off

rustic summit
#

Stormfused has no cold penetration, this (incorrect) alt-text is copied from Shiver.

rustic summit
#

Redundant alt-text..?

dusty crypt
#

Does this mean hit a shocked enemy or has shocked an enemy? (Two nodes like this on storm totem)

nimble python
#

should be "to"

empty pasture
#

this is on LE tools, not sure if its the same ingame

warm quest
#

intelligence tooltip says it gives 4% ward retention but it actually gives 2%.

errant orbit
#

the old effect of blind is still present

reef mortar
#

don't know what wrong with this passive skill "corrupted form" and what should be there in text, but its 100% not work as it written 💀

brave moon
#

I have gravechill on reaperform but it says im getting flat necrotic damage per intelligence instead of cold damage. No idea if its only visual or also actual

rustic summit
#

inconsistent capitalization + "aspects" instead of "aspect"

urban forum
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Arcane Current says it casts lightning blast, but then the alt description describes Arcane lightning, with a different cooldown

March 20 2026 patchnotes say
"Arcane Current now casts Lightning Blast instead of the Arcane Lightning subskill. It now also specifies that it casts at other enemies within 6 meters of your target (this is just a description change). Its threshold bonus grants 50% more Critical Strike chance for Lightning Blasts cast this way (from always critically strikes for Arcane Lightning)."

storm hornet
#

Additionally is misspelled in the Warm Shelter, Grounded Refuge, and Calm Seas nodes in the Tempest Strike tree (same typo for each).

keen fern
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Found this fun typo with Non-Critical misspelt 🙂 Amazing season so far ❤️

wraith stirrup
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Might want to change this tooltip some day to when you DIRECTLY use a bow skill like all the tooltips that specify that indirect uses don't work

final chasm
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Looks like Blade Detonation Physical tag should change to cold when Frosblade is allocated.
Tested with two daggers increasing same Cold and Phys damage / Allocated or not Frostbite.

Also in game the detonation particle looks cold instead of fire while Frostblade is allocated, meaning it should be scaled with cold

mild mason
#

Additioanlly

flint umbra
#

typo on corrupted affixes - line 3 when adjusting loot filter
"chance for CRTICAIL

safe gyro
#

typo, it says increased increased

safe harbor
#

'You have deal increased Damage'

sturdy flame
#

we have deal 😉

night grove
#

Critical Eye's description on holding Alt says two different things about what Critical Vulnerability does - one says 5% additional chance to be crit per stack, one says 2%.

delicate wing
#

Omen idol corruption... Seems a little strange lol

finite solar
#

Throwing Attack Damage should be Increased Throwing Attack Damage

compact jolt
#

Typo on recast of spirit plague

rustic summit
quaint crow
#

Says in the tooltip per 2 int, but it also says per 3 int in the stats box

storm hornet
#

Text explaining what Enraged means in this node on the Weaver Tree has a typo for movement speed.

indigo flax
#

Missing "and" after "cast speed"

rustic summit
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This loading screen tip should be updated to mention the "drink health potions when belt is full" gameplay option.

rustic summit
onyx stirrup
#

as you can see, im hovering my mouse over unique ring prophecy, but for some reason the one to left is being highlighted. Can you fix this please? You can't have this clickbox of the star that big!

delicate wing
#

M4D icon is misaligned on this soul feast tooltip

sullen cipher
#

Frenzy is misspelled in the corrupted affix section of the loot filter.

delicate wing
#

It is 2 baseline; one of the necromancer mastery passives is +1 max skele mage though.

dull ruin
#

Reduces or increased stun duration? Stuns taken

odd ivy
#

Plz Help... Portals are not working after passing through Echoes

rustic summit
granite cosmos
#

Is that normal?

tidal owl
#

Didnt take a photo but sapphire tablet quest says i'l instead of i'll at the start of quest

delicate wing
# granite cosmos Is that normal?

Yeah it's normal, tooltips of skills from skill trees don't know what nodes you pick (current technical limitation / bug), but it should be a visual-only issue.

errant orbit
hidden spear
#

Noticed a typo on a sealed critical vulnerability affix on an item:

mighty olive
#

corrupted affix list for loot filter.

lone siren
#

frezy here too

cedar gate
#

tooltip says 0.024 range but it's 2.4% more damage on corrupted affix. Not clear what exactly is meant to be right

tardy anvil
unique elk
#

This probably belongs here: Titan heart does not do what it says it does.

Titan heart just sets health regen to 0 like Xitharas, when in reality "You do not regenrate health" implies there should still be health regen to use for other things (shattered lance, health regen applies to ward,...), it just wouldn't recover health, unlike Xinatharas which clearly states regen is 0. The detail text is "technically" correct for both, but doesn't really help differentiate the two. Either titan heart needs the same text as Xitharas OR it needs to get coded correctly to only supress the regen from applying to health without setting it to 0.

dawn orbit
#

Showing different notations on Range vs current roll.

wooden bolt
#

"channeling" "channelling" (mana guide amulet)

eager blade
#

Soulfire unique is missing what should be "100%" I guess, before the "of Hungering Souls base damage converted to fire"

tame raven
#

Blood Tethers in Soul Feast still use the old Description in it's More Info Tooltip.

stray edge
#

Hijacking this comment from a while ago to say that tooltip still has this mistake

errant orbit
#

Armor Shred not Phys Shred

#

Irrelevant part

hardy rose
#

text error. missing value and has a square symbol instead of an apostrophe in the line "malestrom's base damage is converted to..."

rapid onyx
#

not sure if its a bug or mistake but the text dont match the wiki

plucky ice
#

Probably neither.

#

The wiki is maintained by members of the community - it can be out of date at times.

granite sable
#

old version of game , that unique got buffed in latest patch

rapid onyx
#

ohh

granite sable
#

100% ignite chance with melee attacks was added in 0.4.9.4

plucky ice
#

Path of Exile's wiki can be out of date at times, and that game has a much larger community.

raw canyon
#

Ingame tooltip issues only.

#

Let's keep chat out of here. Just tooltip issues please. Two of our devs are dedicating their day to it. Don't want to make it harder to sort through here.

#

Thanks all :)

#

Basically post and go, we'll sort through on our end :)

granite sable
deft lichen
#

Unless you add a spell checker to the base game I can't help find miss spellings 😃 I would marry my spell checker to make sure it never leaves me 😃

granite sable
#

https://i.imgur.com/n04kyok.png volcanic orb - this one not sure if intended or not "and explosion from glyph of fire and explosive orb" should be one "and" less (removed after "central core"

river carbon
#

Assuming you want all tool tips to have fullstops, these are all missing them on the VK skills

granite sable
#

the fullstop goes throughout every tooltip on sorc so far, i think we can just put that as general advice to check for the dots , unless you want every tooltip with it missing then please let me know

river carbon
#

ahh some VK have it and some dont

ivory spire
#

Global suggestion : put in a different color the number that scales with points put, would make things by far easier to understand 😃

fossil sun
#

Assuming you want all tool tips to have fullstops, these are all missing them on the VK skillsGenerally they have full stops if they have other punctuation, but not otherwise.

#

It may be worth putting them on all of them though

river carbon
granite sable
#

oh trasochi, obligatory fix armor/armour (both versions in one tooltip) i can collect where its happening but its quite a few

river carbon
#

I feel like the bit explaining what Cascading Orb is should be its own paragraph like Time Rot and other things like that?

granite sable
river carbon
#

I'd say that whole sentence is worded wrong? To me "Penalties from Ember's does not effect the number of extra projectiles" feeks better?

tranquil idolBOT
granite sable
#

also maybe just duelist instead of duellist but im not 100% on that one , i think its uk/us difference as in armor/armour again

river carbon
granite sable
river carbon
#

Yeah I suppose you're right, it does make sense ill delete it

granite sable
#

okay thats me done, unless you want the missing fullstops of sorc @fossil sun

river carbon
#

Void Rift should have its own paragraph ala Time Rot and the like

ivory spire
#

This augment isn't clear, what igntie chance is increased ? global ignite on hit chance ? or the ignite chance of the fireball retaliation of the fire shield ?

fossil sun
#

It's global ignite chance while you have fire shield active. The tooltip should be changed to clarify that if it hasn't been already.

river carbon
granite sable
#

You guys are killing it! Great job. Thanks everyone!

river carbon
#

You're welcome man, it's like 9pm here now so i'm gonna stop trying to pick apart tiny spelling mistakes. I'll crack on with the BeastMaster tomorrow if no one gets to it first.

brittle lynx
raw canyon
#

Devs are loving this btw great work!

ivory spire
#

Firey ? wether I don't know this word or just spelling mistake and you meant Fire ^^

granite sable
#

damn i missed that one, i had one earlier, its indeed fiery

ivory spire
#

oh yeah makes sense

pine saffron
#

Disintegration, @river carbon

river carbon
#

thats what I said

pine saffron
#

Double check

#

Also for Tenacity, you do need that first comma, @granite sable

granite sable
#

https://i.imgur.com/Wmy7Adu.png summon spriggan - has should be have / it would make sense if it wouldnt be entangling roots but just "spell" for example, with the roots however it should be have

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https://i.imgur.com/QXyBANq.png - entangling roots, would reword this sentence to "25% chance per point for vines to sprout from entangling roots killed by your enemies" to make it more clear

#

thats beastmaster done

tepid cedar
#

@granite sable you are the besttttttt ❤

quiet drift
#

Sorcerer: Mana Armour "10% of damage dealt to mana before health", should be "10% per point" ? the value doesn't increase when investing points

#

Sorcerer: Spell Storm, doesn't need "per point" each time

#

Sorcerer: Arcane Duellist, a space is missing between the two sentences

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moreover, the first "per point." could be replaced by "and" (also in Knowledge of mana and Knowledge of obliteration)

barren hazel
#

So happy to see my fellow anal-retentive readers have been hard at work. milady

river carbon
#

We've been hard at it since they asked us too lol. Come join in...It's super tedious reading everything 30 times :D

barren hazel
zealous gust
#

it's 5 seconds, that's clarified on the tooltip next patch 😁

barren hazel
#

Dont forget to fix the armor/armour thing in the expanded text too. For the throwing attack speed maybe should clarify that the bonus number of attacks is for throwing attack only. The potion refill rate, is it refilling at a faster speed? or by a higher amount? rate implies speed imo, and please rephrase the last part to either 'increases how fast it refills' or ' the amount it refills'. And i would like to see an explanation for dodge rating similar to the one for armor.

#

Not a tooltip but still a label issue, why is there a ', The' after my char name? And looking at the experience line, there appears to be something bleeding through the image from the back, making the Experience text and numbers hard to read.

zealous gust
#

It says Lv44 Knight. "SirAtillaOfTheVoid, The Lv44 Knight" looks like your name being too long caused it to make a second line

barren hazel
#

Aha! so there IS a limit on character names lol. Gonna need to enforce that.

#

Is there a reason for the extra explanation text on top to be bolded/bigger? I'm looking at the increase move speed lines, one wrapped, the other didn't.

granite sable
#

I think that's just because they're in the same text block as implicits, which are bigger than affixes

barren hazel
#

super pedant mode engaged:: I've noticed that some of the descriptions are more formal in tone, and others use 'you' and 'your' with a less formal feel to them. Not saying you should fix it, just pointing out the discrepancy. For example:

ornate vine
zealous gust
#

fixed 👍

barren hazel
#

dodge chance needs some numbers, instead of 'recently'. 1 sec? 2 secs? and some idea of how big the reduction is if you have dodged recently?

#

comma after 'you' is unecessary. Could also just reword to 'Reduces chance to be stunned by attacks'

#

Reposting in case it was missed from before. Tooltip over Health in the more stats window says 'Life', tooltip over the health number says 'Health'.

feral girder
#

@barren hazel about your question on "1 sec? 2 secs? and some idea of how big the reduction is if you have dodged recently?"

Your dodge chance is reduced by "Dodge Entropy."
Basically each dodge you succesfully do in a row will decrease your next chance to dodge. When you fail to dodge a hit your dodge entropy is reset, meaning your next chance to dodge will be the % listed in the stats.

#

In terms of how big the reduction is - its a random percentage decrease

granite sable
#

I'm working on dodge's wording atm

barren hazel
#

ooh, i don't like random. I like numbers i can min/max and do risk/reward calculations with. Or estimations if i don't feel like plugging through the math. So if dodge chance decreases by say 10% per each successful dodge, you might think its worth building around high damage, high dodge, low armor. whereas a 50% reduction means you might not want to take that gamble, so you do a different build and playstyle. Also, how fast does that dodge chance reset? If i dodge a creature and then kill it, does the reduction carry over to the next encounter? or is it reset over a period of time?

feral girder
#

the dodge chance reset applies instantly on failed dodges. It will stay reduced (and keep getting reduced) until you fail to dodge.

barren hazel
#

that's fine for tanks, but there should be a 'nimble feet' node for less tanky classes that mitigates this or everyone will be playing tanks and dodge chance will be kinda pointless.

granite sable
#

Getting hit resets your dodge chance; if you somehow get to 0% dodge chance it will restore after 13.3 seconds (which would have to be out of combat because you'd get hit pretty shortly)

#

I'm unsure of the restoration math for non-zero dodge chances, it'll be shorter

barren hazel
#

I didn't see it mentioned above, but the use of periods at the end of skill node descriptions is inconsistent. Some have it, some don't.

tranquil idolBOT
barren hazel
#

what are void orbs and how are they different than devouring orbs or abyssal orbs? Also, i believe the first duration doesn't need the comma, but the second does.

barren hazel
#

Mana cost vs mana efficiency? Most other places it is written as mana efficiency, but here you'd have to say 30% decreased mana efficiency, which is rather clunky. Would rather see increase/decrease mana cost everywhere as that's easier to understand.

cerulean fractal
#

Man, you guys are killing these poor tooltips

granite sable
#

mana cost != mana efficiency. Mana efficiency makes each point of mana count for more whereas decreased cost just makes it cost less, which has increasing returns

barren hazel
#

I'm not sure i understand what this node is doing, tbh. Does it mean that each successive rift is now doing 27% additional damage (12 + 15)? or 42% for 2 points?

pine saffron
#

I don't play VK

#

But it sounds like Void Rifts steadily increase in damage

#

And this node increases that damage increase

fossil sun
#

Yeah the void rifts from devouring orb increase with each enemy death

#

this increases the rate of the increase

pine saffron
#

So hypothetically, instead of a 10% per proc increase, you get 10%+(15%xPoints in node)

fossil sun
#

Sort of. It's multiplying that 10%, so if you have two points in the node it would become 13%

barren hazel
#

the wording implies it's additive though, which is why im having a hard time understanding the math

#

and also that wording is rather clunky. (this thing that increases is increased by)

granite sable
#

Whenever increased is used, it's multiplicative

barren hazel
#

second word should be survival i think, not sure what the first one is or means.

fossil sun
#

Yeah that second word should be survival

barren hazel
#

I think should read 'hammers can ricochet up to one additional', there's an extra 'to'.

granite sable
#

All issues before this point have been addressed (localization/periods are unchanged for now)

barren hazel
#

Rouse is a verb, but usually see it used as 'roused' or 'arouse', so this just looks odd to me. Maybe if it were written Roused for Battle?

#

not sure if this should be 'against enemies in your path', 'against enemies hit' or 'when it hits enemies', but "against when' is awkward.

granite sable
#

Has been fixed

barren hazel
#

Ok, im done for now, but do you want us to put future word issues in this thread? And gameplay bugs in the other thread?

granite sable
#

Yes, that'd be good

pine saffron
#

@barren hazel no the hammer throw one is fine, aside from the missing space.

tranquil idolBOT
granite sable
#

did someone fully check void knight yet?

ivory spire
#

played it a lot but didn't took the time to just read and track mistakes, but when I notice one I say it

barren hazel
#

@granite sable i got about 2/3 of the way through VK

#

and i was getting distracted by math, so could use another set of eyes on it.

granite sable
#

i read through it tomorrow

azure viper
#

@granite sable so if i got a skill that gives me 100% mana effeciency for 5sec, what is it supose to do exactly because i dont see any difference in anything

neat vine
#

Half your mana usage with abilities

#

Say volcanic orb is 50 mana, with 100% mana efficiency it's 25 mana

azure viper
#

i see, then it wasnt working properly on that sorcerer skill

#

theres tat sorcerer skill which gives ward and 100% mana efficiency for 5sec, the mana efficiency part doesnt seem to work

ivory spire
#

Innervate ?

#

last patch it worked well, didn't test it on the new one tough

neat vine
#

@azure viper Which skills don't work for you? It seems to work for me on volcanic orb and fire shield at least

azure viper
#

hum

#

its a skll that specifically does

#

gives you 100ward or something, and gives you 100% mana eff. for 5sec

#

i forgot the name

#

innervate ?

#

im at work, i dont have the skill names on screen :/

neat vine
#

Yes, on activation innervate does reduce mana costs for me. What other skills are you using that don't seem to work?

azure viper
#

well i used innervate

#

ythen used black hole

#

and it still costed me 85 mana

toxic lynx
#

just tried it, definitely reduces blackhole correctly to 43 mana

azure viper
#

thats weird

#

when i did, i had like 80mana left on 100

#

and i got to -5

#

and ice ward tooltip indicate, consumes 3mana per sec or something like that. i noticed im not ever losing any mana per sec

toxic lynx
#

you regen 10 per sec base

azure viper
#

even when adding points into that nodes that increases mana consued per sec

toxic lynx
#

so it lowers it to 7

azure viper
#

oic

#

didnt think of it dat way lol 😃

#

ill retyr with innervate i guess tonight, unless i spammed without realising and it casted twice

#

hence thinking it didnt reduce mana cost

ivory spire
granite sable
#

nice find

barren hazel
bitter gorge
granite sable
stoic shale
barren hazel
#

So i sorted my shards in the crafting menu and noticed i had two identical names for prefixes, but with different item list that they applied to. here's the first one.

turbid dust
#

can it be % and flat rate differences?

barren hazel
#

doesn't specifiy in the name, but that was my thought. in which case the % needs to be added to one of them.

fossil sun
#

It is % and flat, in the next patch they will say "added" or "increased" so you can tell the difference

barren hazel
#

the issue with the alt text on shards is already in the bug repo, but i'll add that it was picking up text from an item on the ground behind the window, not one that i had opened the alt text on. And for shards, the alt text would make more sense if it just told you what it did and gave you some idea what your relative increase in that stat would give you.

#

question, in the forge UI, is the prefix and suffix text for items supposed to be the dark and light blues? because im only getting dark blue for all of them.

barren hazel
granite sable
#

this is -damage taken on block

barren hazel
#

Is the hold ctrl going to show relative increase of stat values if item is empowered?

#
  • damage is good. i'd use that 😉
granite sable
#

@barren hazel What version is that on?

barren hazel
#

0.4.9.6

granite sable
#

Hmm. It should already distinguish added vs increased then

granite sable
#

If the shards were created in 0.4.9.5 then no. It will only tell the difference if you have created a shard with an identical name on 0.4.9.6+

barren hazel
#

All these shards were created in 0.4.9.6, since you can't import shards you extracted in earlier builds into the new forge ui.

#

Unless we also had the ui in 4.9.5, in which case ignore me, I'm smoking crack.

granite sable
#

The UI was in 0.4.9.5 as well, albeit buggy

barren hazel
#

puff puff

#

😤

barren hazel
#

In the summon wolf skill, the nodes savage hunters and mauling pack both still have 'multiplicate' instead of multiplicative.

fossil sun
#

I'll fix that now

proud scroll
#

void knight passive grid node reads "crititcal"

#

im not logged on right now i dont remember the name of the skill

#

its in the top quadrant

deft lichen
#

OMG how could you misspell Critical? j/k 😜

fossil sun
#

void knight passive grid node reads "crititcal"That's fixed now, thanks for the report

im not logged on right now i dont remember the name of the skillnp, I can't remember more than 5% of the node names either. Knowing what they do is actually much more helpful for finding them, because their dev name probably reflects that.

proud scroll
#

gotcha, will keep that in mind

granite sable
tranquil idolBOT
granite sable
#

If I switch them around, it works

#

Or not, then it adds both the fire and lightning damage xD

fossil sun
#

It does seem to be comparing them incorrectly, it's probably failing to compare the tag properly. Thanks for the report. I'll investigate it.

polar patio
#

Mana Strike , Node: Mana Storm there is a typo, "struct" instead of "struck"

plucky ice
#

Trust a programmer to make that typo. 😛

white gulch
#

When I do java this happens all the time XD

polar patio
#

TIL: A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables to be placed under one name in a block of memory, allowing the different variables to be accessed via a single pointer, or the struct declared name which returns the same address.

white gulch
#

I am like...ugh...I don't bother now...just a silly typo

fossil sun
#

Mana Strike , Node: Mana Storm there is a typo, "struct" instead of "struck"Fixing now

white gulch
#

what a clever typo though!

ivory spire
#

increased or added ? Additional make me think it's additive but it's not actually the case :/

tepid cedar
#

@fossil sun

white gulch
#

It just means that this skill is 40% more likely to be a critical hit.

fossil sun
#

I think that one might actually be additional given the downside. I'll check though.

peak latch
#

So it's like 40% more base crit?

fossil sun
#

Yeah, so if you have the typical 5% base crit, this will change that to 45%.

#

So it's really good for mana on crit if you're taking the mana on crit nodes, but means that crits don't actually give you a damage boost for mana strike.

#

Ah, I've just checked the code and it currently isn't working though. It will next patch.

proud scroll
#

just write "40% additional base critical strike chance."

#

and its perfect

#

if it works that way that is

peak latch
#

Oh okay. And yes it should say base crit on the node

fossil sun
#

Ok, we should probably clarify across the board that it's base crit chance then.

narrow plover
#

I noticed there are some negative stats on items that are helpful, but when shown in comparison with another item, they are red rather than green.

#

I don't have an example handy, but I can look for one later today. Has anyone else noticed this?

fossil sun
#

Yeah, at the moment it just goes red if there's a decrease, even if that decrease is good. In the future we'll change it so that good decreases are shown in green and ban increases are shown in red.

#

But it doesn't apply to many stats (I think it might be just reduced damage taken from block at the moment) so it's not a priority right now.

narrow plover
#

Ok, glad you have plans to fix it. It was a bit confusing when I first saw that.

chilly zealot
#

Tool tip for Attunment and vitality still state endurance, not attunement or Vitality

#

tool tip for throwing attack speed seems off as it talks about melee attack

tranquil idolBOT
peak latch
granite sable
#

wat? Disintegrateing?

#

i totally misread that

#

im dumb

peak latch
#

xD

granite sable
#

i didn't notice the first T i went right to the second lol

peak latch
#

Hahaha wonderful. Yea I could specify that 😄

ivory spire
#

Harvester says that skeleton summoned last 20 sec, Pontifex doesn't say that but they still die after some time, you should add in pontifex tooltip the time fire zombies stay

peak latch
fossil sun
#

Thanks, the agility nodes on the other trees probably have that problem too.

peak latch
#

Np 😃

peak latch
granite sable
compact vortex
#

can someone screenie and post the 'keep away' comment from the guy by the river in the first zone of the demo, plz?

#

something about it seems off to me....* cough *

granite sable
compact vortex
#

no, not the runner, the guy hiding by the river!

granite sable
compact vortex
#

Get to the village, cough it might not...be to late...
that cough seems off to me, italics maybe?

tepid cedar
#

I'm not sure that we'll keep text displaying in this way at all moving forward

raw canyon
#

I forgot that guy was there honestly haha.

tepid cedar
#

Something we're experimenting with

compact vortex
#

I like the 'lore' element of it but...

tepid cedar
#

I'm up for suggestions for how you guys would like text to be displayed - we can change and experiment with it rather quickly

granite sable
#

get frosty to just shout it while we run past 😄

cobalt hemlock
#

There's gonna be voice acting right? If so I don't think you'll need freestanding text, text opened on dialouge like the other npcs in town should be fine.

granite sable
#

one thing that is odd to me though is that he "coughs" and takes pauses speaking but he is just standing there like everything is fine

compact vortex
#

@granite sable exactly

#

@raw canyon sorry to have jogged your memory in such a way...

raw canyon
#

Hello darkness my old friend.

compact vortex
#

Paul Simon or David Draman?

#

nvm Art Garfunkel!

thin flint
#

We'll see how much voice acting we can put in-- can get expensive

granite sable
compact vortex
#

I volunteer my voice(s) however I pale when compared to the likes of Steve Blum or Matt Mercer, lol!

shell inlet
#

I also volunteer my voice if needed! Though, my acting skills have not been used in years... hahaha

granite sable
#

voice a zombie!

compact mirage
granite sable
#

to voice a zombie?

#

while i like this song

#

i dont think tommy vext will uhh

#

do that..

#

nor could i get him to lol

dense wraith
#

looking at the video alone i start singing the lyrics in my head

grave mountain
#

great song rip dolores

peak latch
#

There are a few abilities that I think should have their duration shown in the tooltip. Skills like: Devouring Orb https://gyazo.com/639a17bc0a9e4438000b7fa11d9588b7 Black Hole https://gyazo.com/683ce44f14ec963202123f4b6d166a0a?token=240023d6a7c77f32126e9f6c052b7c05 and Frenzy Totem https://gyazo.com/9480bb7323cc3602681d2fcea006798d as well as Entangling Roots, Thicket Blades and Thorn totems, and probably some other abilities I've missed. While abilities like Fire Shield https://gyazo.com/9305816d80125e229b606c66b2873ec1 does have a duration indicator.

cunning cloak
granite sable
#

still in the game ^https://i.imgur.com/b9FncA6.png should be zweihander reach or zweihander reichweite , because reichen is not the german translation for reach , we talked about that @fossil sun

peak latch
#

Haha 😄

fossil sun
#

Thanks for the reminder, I failed to put it on my to do list last time. I'll put it on this time, which means that it should get done before the next patch,.

compact vortex
#

durations for all skills 'tips and channeling notes for spammer skills, lol

granite sable
#

I have a minor one, if you alter your tempest's mana drain its not reflected in the tempest tooltip 😃

peak latch
#

Durations would be great, thanks ❤

barren hazel
turbid dust
#

descriptionception

barren hazel
#

and in the above pic you are missing an 'i' in Additional Defenses

thin flint
#

Pretty sure that'll be an issue as long as we have US and UK devs

#

Oops... :p

cobalt hemlock
#

Just throw them all over to the other side of the pond!

#

🌊

ivory spire
#

just do a refactor on all the project armour --> armor XD

turbid dust
#

like excel's replace?

ivory spire
#

yeah pretty much

turbid dust
#

😛

#

output all game files to excel -> change armour to armor -> output to game files again

#

done

barren hazel
#

heh. I'm personally a fan of the british spelling, but i like consistency more 😛

ivory spire
#

you mean "moure" ? pog @barren hazel

turbid dust
#

you meant @AttilaTheMoum

barren hazel
#

Well it needs to be an actual variant spelling! Colour me unimpressed by this behaviour. 😝

dense wraith
#

Thats funny lmao

toxic lynx
#

Calamity's first modifier says "ingnite" chance.

fossil sun
#

I'll fix that now

plucky ice
#

Patch 0.4.11: Calamity now modifies ingninte chance.

orchid spindle
#

Vitality and Attunement fixed? Both says Endurance 😃

fossil sun
#

I think that's been fixed, but I'll double check

neat vine
#

Not sure if mentioned before but the nodes that give AGI on the sorc and BM grids still say movement speed

cobalt hemlock
#

Should be despecialize

left nest
#

It's Italian monkaS

wise tulip
#

Funny thing is there doesn't seem to be the word despecialisation in dictionary

#

Unspecialise seems to be a more correct term

cobalt hemlock
wise tulip
#

Far more information on unspecialise than despecialise

#

Also unspecialise is the antonym of specialise

thin flint
#

We call it despecialise because it's de best option

vagrant charm
#

Why not use simpler words?

#

Learn/unlearn

thin flint
#

Using simpler words is good, but you can use the skill without specializing first so it's not as accurate

vagrant charm
#

Well you 'learn more of' that skill

#

It should be fine I think

granite sable
#

but youre specializing in it , you dont learn it , you already know it ...

turbid dust
#

You're mastering it

#

BOOM

#

💥

vagrant charm
#

Sigh

#

Fine

#

Use a controversial word then lol

flint spade
#

xD

vagrant charm
#

Agree to disagree

flint spade
#

xD

granite sable
#

why is it controversial..... how can you learn something you already know

cobalt hemlock
#

Well, I mean specialise is a word and is accurate. There is also despecialize which would be accurate. But there is no word despecialise.

vagrant charm
#

It obviously doesn't relate to just the base skill, but learning the specific nodes.

wise tulip
#

wow this topic has restarted again

vagrant charm
#

Xd

#

Well whatever

#

Using s just reminds me of the unabomber.😂

wise tulip
#

its unspecialize btw

cobalt hemlock
#

unspecialize is less accurate, it describes a state whereas despecialize describes the action of removing the specialisation (which is what you're doing)

wise tulip
#

the un- part can also mean to undo

tranquil idolBOT
wise tulip
#

also specialize is american whereas specialise is british

cobalt hemlock
#

makes sense. But I'm pretty sure unspecialize is an adjectival, I don't see anywhere saying it's a verb.

wise tulip
#

makes me think if these words even exist :P

granite sable
#

despecialize is obviously the right word in this case, the discussion was for it being despecialiZe or despecialiSe, there were countless words that in this game that we brought up because of GB/US spellings, but in no way was the discussion about other words for it, learning simply doesnt make sense for the skilltree situation we have in this game, you specialize you despecialize , easy , bam , no need to get all over this ;P

wise tulip
#

so despecialise is fine

vagrant charm
#

I already dropped it...

granite sable
#

yes

wise tulip
#

no need for it to be a Z

granite sable
#

it doesnt matter

#

;P

wise tulip
#

I agree

granite sable
#

i like it with an S

wise tulip
#

but S is better

cobalt hemlock
#

Supposedly they're trying to make everything american english for consistency

#

they're chaning armour -> armor

wise tulip
#

honestly I care not as long as its not in some non-english language

#

Like that Void Knight skill which uses some german word

vagrant charm
#

You might not care but others will

wise tulip
#

well others need to learn2give up :P

vagrant charm
#

...

granite sable
#

that german word should be in the next patch afaik, i brought it up with trasochi twice, he just missed it the last patch ;P

#

oh jo you can care thats fine, but atleast have it make sense in the context 😉

vagrant charm
#

I dont know what your problem is with me..

#

I already dropped it lol

#

You just keep going

wise tulip
#

absolutely nothing

vagrant charm
#

I was now referring to s vs z

#

American vs British

#

I know a lot of people care about such small things in a game

#

That's all I was sayimg

granite sable
#

thats fine, imo this whole discussion is pointless because both spellings are okay, so its just a matter of preference we cant do anything about anyway 😃

vagrant charm
#

I guess so, but I think clear separation is a smart choice

#

If I'd have American English selected I'd expect a z (if I were to really care..)

#

Anyways gotta go back to working in the garden ciao. pinkguy

wise tulip
#

tbf I use both american and british engrish

granite sable
#

that just means that you expect it to be american, that means uk/aus people will expect an S

#

like xd

#

idk what to tell you 😄

wise tulip
#

I alternate between color and colour/armor and armour :P

#

Just I prefer to say Aluminium over Aluminum

granite sable
#

its just devs from different countries working on different parts of the game, it happens, no big deal 🤷

cobalt hemlock
#

of the this tree

turbid dust
#

I don't see a problem with the this.

#

:kappa:

fossil sun
#

Which tree is that on? We can't search by node display name in the project.

ivory spire
#

I guess it's the lighting strike skill (might not be the real name but you see what spell i'm talking about ^^)

cobalt hemlock
#

Yeah, lightning blast,

granite sable
#

you guys missed that :>

turbid dust
#

So you last longer?

#

:3

cobalt hemlock
#

This is nitpicky but resplendant is an obsolete spelling of resplendent. On the Glacier skill tree.

#

plural of echo is echoes. Also on glacier skill tree

peak latch
#

Could you zoom in a little when taking the screen shots? 😄

turbid dust
#

^^

cobalt hemlock
#

My game client is like 400x400 right now D:

peak latch
#

O_O

#

Okay D:

turbid dust
#

almost 4k

#

missed by 0

#

actually 2 zeroes

peak latch
#

xD

turbid dust
#

Plebnux, it shall be called.

cobalt hemlock
#

(It's cause it's in my portrait monitor, and it helps with keep tooltips up while mouse is in another window)

turbid dust
#

D:

barren hazel
#

@cobalt hemlock be nitpicky, that's what this channel is for.

#

Unless it's a UK vs US spelling, in which case I think the devs will have a furious rock paper scissors battle to decide who's English will reign supreme.

#

Or maybe they'll just alternate words.. Like we get armor, they get behaviour...

cobalt hemlock
#

Mayble they'll just go for eterran english, with their own spelling variants for everything

#

Culur, Specialisze, and Alulagon

barren hazel
#

Heh. That would be.. unreadable

cobalt hemlock
#

The tooltips are all incredibly inconsistent on whether or not skill names are capitalized, sometimes they are, sometimes they aren't, and sometimes only the first word of the skill name is capped. It's also about 50/50 whether or not there's a period at the end of the tooltip.

barren hazel
#

I'm really hoping they raised enough to hire a tech writer to 'make everything consistent', which includes voice, spelling and punctuation. It shouldn't be on the guy writing the story, that's a whole different set of skills imo.

#

For informational, item and skill descriptions i meant.

thin flint
#

We'll have a few passes to go through and make things consistent for sure. Problem is, it's not very efficient to edit text currently and it's a lot of work to sink in before things are more finalized

#

It's on my radar personally, but I'm not sure how soon.

barren hazel
#

no worries. i want video of the rock-paper-scissors battle though. 😉

turbid dust
#

Judd: WELL! We have to choose someone to go through all the text and sort it and make it consistent!
team: exclaiming and gasping
Judd: Joking, we pick Hacka.
Hacka: Oh well 😒

thin flint
#

I mean it's sort of a QA thing. It bugs me too anyway :p

cobalt hemlock
#

It deosn't actually bother me, I just notice it 🤷

turbid dust
#

Now that I know it exists - it bothers me

barren hazel
#

i am a qa person. it was the first thing i commented on.

#

maybe the second thing.

cobalt hemlock
#

Getting killed by a volatile maw explosion says you were killed by a melee attack rather than the explosion

fossil sun
#

That's because the enemy that killed you no longer exists at the time you die, that fact that it doesn't work in that scenario is a systematic problem. I'll see if I can sort it out for the next demo.

celest sky
#

The tooltip for bulb shield says "10% chance for a thorn shield to leave behind a thorn shield in its place." - I assume that is per point, since it can have 4 points, but in contrast to other skills this is not mentioned.

fossil sun
#

Yeah, that's per point, that should be clarified. It's incidentally also one of the only nodes with increasing returns, which we generally try to avoid because that polarises builds into taking all of the points or none of them.

cobalt hemlock
#

Rahyeh's Light reads +100 maximum life -> should be health

fossil sun
#

Thanks

celest sky
#

Apostrophe catastrophe: Floral Ascendance: Your Spriggan has 12% more spell damage per point. This increases the damage of its default vale orb spell and → it's ← entangling roots spell. :D

celest sky
#

Trail of Storms: Tornados leave Storm Orbs 20% more frequently ADD: per point.

celest sky
#

Gust of Renewel - Renewal?

#

There are 2 different Gusts of Renewel, too. Accident?

celest sky
#

Tornado skill tree: Description uses plural Tornados and -does.

celest sky
#

Claws of the Bear: Adds a 2 second cooldown, but →increased← base damage by 70% and adds 100% chance to slow. Should be "increases", shouldn't it?

celest sky
#

Flock of Blades: 14.3% chance per point for extra waves of force to →eminate← from your Swipe in random directions. "emanate"

fossil sun
#

Thanks for finding these. They've been fixed now.

celest sky
#

Primal Serpent: 7% chance on kill to summon a Primal Serpent. - I assume that is 7% per point, else it'dn't make sense that you can put 4 points in there, unless the serpent scales (hah) with points invested, of which the tooltip says nothing.

fossil sun
#

Yeah it scales the chance. The full game will have nodes behind it to scale the serpent though.

celest sky
#

Fleeting Grove Entangling Roots has 15% reduced duration, but 30% increased mana efficiency → per point? Do both scale (45% reduced duration and 90% efficiency or just one, which one then?)

fossil sun
#

I'll fix the description.

Both scale, we're avoiding nodes that can take multiple points, but don't scale every aspect. Such nodes would be broken down into a single point initial node, with a multi point node behind it.

celest sky
#

Zweihandereichen - this sounds like bad German. Is that "Two-handed reach" or "Zweihander (as in the sword type) reach?"

plucky ice
#

Yeah that's been changed already.

#

Thanks. 😃

granite sable
#

its supposed to be "Zweihander" as in the sword type and then "reach" as in reichweite, i told trasochi like 3 times so it should change soon xd

celest sky
#

Did you come up with something less cumbersome than "Reichweite" for reach?

#

Can't think of anything right now.

#

Oh, and the description is missing "per point"

granite sable
#

cant remember what we suggested, its either
zweihander reichweite, zweihander-reichweite, zweihander reach
if they want to keep the zweihander in there , which idk if that works because it just doesnt sound right mixing either 2 german words into an english game or mixing english and german in the same sentence etc. but its also a sword type so technically not german so its really confusing

celest sky
#

Ah... we'll see I guess.

celest sky
#

Temporal Cascade: 6% chance to create a Cascading Orb on hit. Cascading Orbs are spells that travel in an arc, dealing void damage in →← area when they land. - missing "an" or something.

#

Also missing what the 5 points do that you can invest. Probably scale the chance.

#

Void Spiral: Your hits with Tempest deal 2 additional void damage per point, and take 5% less void damage while spinning per point. - "and you take..." the hits probably do not take less void damage, but what do I know :P

#

Apocalypse Whirl: 10% to inflict Time Rot for 4 seconds on hit. Time Rot reduces attack and cast speed by 15%, increases stun duration by 25%, and deals void damage over time. - missing what points do here.

celest sky
#

Whirling Barrier: You have 40 additional armor and elemental protection while spinning. - missing "per point"

#

Reckless Spin: You take 25% more elemental damage while spinning. Tempest drains 4 less mana. - missing "per second"

polar patio
flint spade
#

Hmm. sounds like.. elvish. + . *

cobalt hemlock
#

Aura of Decay does not list a skill type, only damage type (I'm assuming it's supposed to be a spell skill like the VK stances).

barren hazel
#

Blood bond passive node should read 'inflict bleeding' instead of 'chance to inflicting bleeding'

fossil sun
#

It's a spell, but given that it applies poison, which doesn't scale with spell damage I didn't want to use the spell tag to avoid confusion.

granite sable
ivory spire
#

your screen is upside down @granite sable , just flip it

cobalt hemlock
#

There are a lot of skill icons that are intentionally rotated, I presume because there's only a limited number of icons created at the moment.

flint spade
#

hmm. i had them in the right way. 🤔

thin flint
#

I'm pretty sure that's intentional

granite sable
#

but why

thin flint
#

I was going to say "have you seen Trasochi's profile pic"

#

but it doesn't seem to rotate anymore

orchid spindle
#

It's connected to Newtons fourth law, don't question it

granite sable
#

🤷 it just doesnt make any sense thats all

safe grove
#

the description of the effect of Intelligence stat change in the caracter sheet

peak latch
#

@granite sable I think it is because it removes the ability to summon said skeletons, so upside down means they are no longer available 😉

granite sable
#

🤷 idk

peak latch
#

It makes sense to me

fossil sun
#

are these supposed to be upside down? the name is not an indicator for thatYeah they are supposed be upside down because those nodes disable the type of skeleton shown in the icon.

granite sable
#

ehhhh sounds a bit far fetched but mkay 😄

flint spade
#

fastinating. 😮 but.. Little bit irritating as wll. XD

cobalt hemlock
#

Increased the value of shock effect nodes, especially at higher tiers I've checked all of the mage nodes with shock effect, none of them seem to have changed, at least on their tooltip. Was this perhaps just referring to Doubled the base effect of shock (it now reduces tenacity and elemental protection by 100, up from 50) Was there supposed to be something that actually changed?

chilly zealot
#

arcane absorbtion - you gain 5% increased spell damage to (should be -for) 4 seconds when you hit with blood rip.

cobalt hemlock
#

Added a flat health regen prefix that has a high chance of spawning on body armor, shields, and amulets I'm assuming this is the prefix, however it says it can be applied to body armors, gloves, and helmets so either patch notes or tooltips are wrong, or there is some additional prefix that gives health regen.

fossil sun
#

Yeah it was changes to body armours, gloves, and helmets before the patch released, but after it was initially implemented.

cobalt hemlock
#

(from the sacrifice skill tree)

fossil sun
#

I don't think it would effect them, because all wraiths summoned by the summon wraith skill think they're regular wraiths, and those sort of changes tend to apply based on the skill used to summon the minion. You're right that the description should be more specific. I missed it because the summon wraith tree was made after the sacrifice tree and wasn't originally intended to feature blood wraiths.

cobalt hemlock
#

This is going to be the most grammatically correct game ever...

flint spade
#

xD

upper trellis
#

Should just remove the a from "is a bow attack", give it the Borat feel 🤔

#

Also depending on which version of english we're going for, the Hemomancer necromancer node should be Haemomancer

tranquil idolBOT
cobalt hemlock
celest sky
#

Temporal Blight: Hitting an enemy with Abyssal Echoes also inflicts them with Temporal Blight for 2 seconds. Temporal Blight reduces attack speed, cast speed and movement speed by 5%. - missing description what adding points does. Probably increases the 5% to 10, 15 etc.

#

Sorry, misread.

#

There's only 1 point.

fossil sun
#

Generally with effects like that we like to have one point for introducing it, then nodes behind it for modifying it.

pulsar vapor
fossil sun
#

Yeah

pulsar vapor
#

wohoo, I found something ^^

fossil sun
#

Thanks 😄

celest sky
#

Erasing Strike - Rythm of the Void → Rhythm

celest sky
#

Vengeance - Punishment: You can invest 5 points but the tootip does not say what happens. (10% per point is my guess)

celest sky
#

Vengeance - Dark Duellist: Same as Punishment, no info what additional points do.

#

Vengeance - Zealot's Technique: Inverse problem. Effect of points spent is described, but you can only invest 1 point

celest sky
#

Overwhelm - 25% more damage against stunned enemies. - per point, I guess.

plucky ice
#

@celest sky ❤

celest sky
#

Volatile Reversal - Traveller's Fatique - 10% reduced health regen per point during Volatile Reversal's cooldown. 25% increased cooldown recovery speed; per point, I assume

celest sky
#

Volatile Reversal - Traveller's Frailty - 10% damage taken per point during Volatile Reversal's cooldown. 30% increased cooldown recovery speed. → one or both of them per point I guess.

celest sky
#

Marrow Shards -Ivory Obliteration - The splinters have 35% increased base critical strike modifier per point. | Not wrong, but there is only one point to spend on it.

#

Marrow Shards - Bone Splinters - 20% reduced range. 40% increased health cost. When Marrow Shards are destroyed, they create →a splinters← in a cone, damaging enemies in the area. | one "a" too many.

#

Marrow Shards - Femoral Offering - You lose 1% of your current health per point whenever you crit an enemy with Marrow Shards. 30% increased critical strike multiplier per point. | Per point effects explained, but you can only invest 1 point.

celest sky
#

Rip Blood - Attuned Veins - The health restored by the orb of blood created by Rip Blood is increased by 4% for each point of Attunement. | Can spend only 1 point. Wording differs quite a bit from the usual. Perhaps I'm misreading it.

#

Rip Blood - Mana Feast - The orb of blood created by Rip Blood restores 2 mana per point. | Not totally clear, might mean that it now restores mana instead of health. Might want to add "also" or "instead", whichever it is.

celest sky
#

Rip Blood - Arcane Absorption - You gain 5% increased spell damage by 4 seconds when you hit an enemy with Rip Blood. | by → for; "per point" missing

#

Rip Blood - Arcane Fortress - Being at or close to full health does not effect the amount of ward the orb grants. | affect

#

Rip Blood - Necrotic Inspiration - Rip Blood deals 1.5% increased damage for each minion you currently control. | Missing "per point"

celest sky
#

Rip Blood - Blood Infusion - Your minions that are hit by the blood splatter gain the Blood Infusion buff for 4 seconds. Blood Infusion grants 30% increased damage. Allies cannot have multiple instances of Blood Infusion at once. | Minions and allies mentioned, which one is correct.

#

Rip Blood - Necrotic Unity - Blood Splatter deals 2% increased damage for each minion you currently control. | Missing "per point"

#

Rip Blood - Splatter Blood - 17% chance per point to cause Blood Splatter to splatter out and hit nearby enemies | Probably missing that it's a chance on hit with Rip Blood.

#

Rip Blood - Corrosive Blood - Blood Splatter has a 30% chance to apply the Corrosive Blood debuff on hit. Corrosive Blood reduces armor by 30. Enemies cannot have multiple instances of Corrosive Blood at once. | Duration of the debuff is missing, or is it idefinite?

fossil sun
#

@celest sky Thanks again for taking the time to find all these, it's really helpful.

tepid cedar
#

Yes huge thanks @celest sky - very much appreciated by the whole team

celest sky
#

You're welcome.

#

Sacrifice - Great Sacrifice - 35% increased damage if the sacrificed minion had more health than you before you sacrificed it, you monster. | Missing "per point". Not sure about the "you monster" bit. Might confuse players, but I think it's funny.

plucky ice
#

You’re criticizing the flavour text?

#

You monster.

celest sky
#

Heh.

#

🍆

#

Catalyst of Horror - 60% increased mana cost. Sacrifice chains between your minions. That is to say if a minion is within the area of the initial sacrifice it will also be sacrificed and minions within the area of that sacrifice will also be →sacrifice← and so on. | sacrifice; Wording is not very elegant (Sorry, Sarno, had to criticize again)

#

Sacrifice - Pontifex - Sacrifice deals 1.5% increased damage for each minion you currently control. | Missing "per point"

celest sky
#

Sacrifice - From Blood - Blood Wraiths have 30% more health and damage (multiplicative with other modifiers). | "per point" missing.

celest sky
#

Summon Skeleton: Legion has the same flavour text (and seems out of place her) as Deathly Ambition.

cobalt hemlock
#

The Dodge Rating (Added) suffix says that it can be applied to gloves twice when hovering in the crafting menu

celest sky
#

Summon Skeleton - Skeleton Commander - .... uses melee attacks with a →high← area of effect. | Isn't that rather "big", "huge", "great"?

#

Same places: The skeleton commander does not count towards your regular skeleton limit, but you are limitted → limited

celest sky
#

Argonautic Agility - just curious, why Argonautic? Don't see any connection to the myth of the Argo and Jason.

celest sky
#

Summon Wraith - Reapers -Wraiths deal 4 additional necrotic damage per point with attacks and spells.| missing "per point"

#

Summon Wraith - Spirit Link -... When you cast Summon Wraith you gain increased critical strike equal to the mana you spend to cast Summon Wraith. | gain increased critical strike CHANCE(?); wording awkward. If it means that I get +5% critical strike chance for spending 5 mana and so on it's probably clearer to wirte; You gain 1% additional critical strike chance for each point of mana you spent casting SW.

#

Summon Wraith: Dawn of the Fall is directly in front of Dusk of the Living - this Dawn/ Dusk is a nice antithesis, but wouldn't it be better to either put "Fallen" instead of "Fall" or "Life" instead of "Living"?

#

Summon Wraith - Wraith Feast - When you deal a critical strike you heal all your Wraiths for 10 health | missing "per point"

celest sky
#

Summon Wraith tree: sometimes it says "multiplicative with other bonuses" sometimes "with other modifiers". Not sure if they're the same. If they are, please harmonize

cobalt hemlock
tepid cedar
#

Good catch - luckily no one has gotten that yet haha!

#

Updated - thanks Geo

real geyser
#

there are quite a few typos in the support packs listing including amount of CPs each tier supposed to get - might want to check those

fossil sun
#

@tepid cedar @thin flint

real geyser
#

The 500 and 1000usd tier packs for incorrect CP amt 😃

cobalt hemlock
#

* Added [[Vitality]], a stat that increases resistance to void, necrotic and poison damage (similar to elemental protection). The damage types in the game are: -patchnotes. Uhmmm... Vitality was already a stat....

thin flint
#

Oh dear

#

We managed to call two things vitality

tribal jay
#

And I am pretty sure old-Vitality already raised those resists

cobalt hemlock
#

hmmm... I think it's the same thing?

tribal jay
#

Like, that exact stat is on the Necrotic damage tome unique in the old demo

thin flint
#

No wait

cobalt hemlock
#

just an erroneous entry on the changelog

thin flint
#

That's my fault, there was a conversation about protections and I thought vitality was added. Actually, we added the individual protections

vernal stirrup
#

Character Screen > Additional Defenses > "Block Proteciton"

#

Also on Block Protection's tooltip here - "... is added to your armor and protections..." if this truly only applies to the protections, the armor needs dropped from this tooltip.

zealous gust
#

correction, block protection covers everything. forgot that got changed, sorry

barren hazel
#

"https://lastepochgame.com/classes/" top of the page should now read "specialize into one of three classes"

tranquil idolBOT
thin flint
#

@tepid cedar ^

tribal jay
#

Acolyte > Summon Skeleton > "Army of Blood" node mentions "Skeleton brawlers" but no such minion is mentioned by any other node or item, and the skill cannot summon them. Unless they're a failsafe minion it creates if you take both Nescience is Power and Knowledge is Power without taking a new skeleton type node?

#

In which case that probably needs to be noted somewhere

cobalt hemlock
#

yeah, it is the failsafe minion when no others can be spawned

#

It was brought up before, so it should be on their radar

tribal jay
#

OK sweet

#

...And now I kind of wonder if the Brawlers have any unique traits that might make a Brawler build worth trying. Are they fast-attacking compared to the Warriors?

peak latch
#

Nope, brawlers are supposed to be pretty bad. I'm pretty sure they are just weaker warriors and without swords

#

It's only so you can't summon nothing

#

Unless they make something unique about them later on, or a future passive skill for them

cobalt hemlock
#

Taking no warriors, no mages, commanders and infinite summons was pretty fun

tribal jay
#

I'm thinking about trying out pure archers with an emphasis on the poison shot node

#

Costs 10 skill points to cut both warriors and mages, but the stuff you pick up en route isn't wasteful by any means, so I think there's potential there for a Rip Blood / Miasma poison stacking build

rancid pawn
#

Necromancer tooltip error (Your have" should be "Your minions have..." I think?

#

or is it "you have" ?

thin flint
#

Ah man, I wrote down to fix that but I couldn't find it

rancid pawn
#

I will continue the hunt ^^

#

At least you can patch stuff now with the launcher

#

good stuff

crisp mulch
#

@thin flint how anal do you want people to be with the tooltip hunt?

granite sable
#

lube free

crisp mulch
#

lol

granite sable
#

:S

crisp mulch
#

Well being anal aside I'll add it here and let me know 😃

granite sable
#

luckily we did intense hunting in the pre alpha so the skill trees should be okay, gotta look out for the new passive grid and character sheet

plucky ice
#

We’d like the game to be perfect. 😃

crisp mulch
#

There are a lot of skills within the Lightning Blast specialisations that don't have a full stop at the end of description, some do most don't (Temporal Chains does / Final Spark doesn't) anal I know but stick with one way of doing it imo

granite sable
#

that reminds me sarno, have you focused your sight on uk/us yet?

#

armour / armor etc

#

seeing as some were different back then

thin flint
#

Don't worry about . and formatting unless it makes it difficult to understand

#

Same with us/uk

#

We'll standardize at some point but things are too subject to change at the moment to be worth the effort

crisp mulch
#

ok no worries

#

guess the uk vs us grammar should be "fun" to sort lol

thin flint
#

It bothers me too :p

versed ledge
#

then there is the weird combination spellings of canada eh

left nest
#

Captain Ansel - ", if we are to hole up here we need to retrieve arms and armor..." -> hole to hold? idk

thin flint
#

Hole up is a phrase, perhaps regional

left nest
#

i understand it, just making sure that was the goal

compact vortex
#

'hole up' is used for hiding from the 'enemy' whereas, 'hold up' is to pause a little before moving on, since this is a hiding spot from the void denizens 'hole up' is most appropriate, imho

#

similar to Rohan's might holed up in Helm's Deep to defend their lands from the orcs and residents of Dunland and Orthanc...

wise tulip
plucky ice
#

That one took me a moment. 😛

cobalt hemlock
#

elder errza becomes elder erza in the coucil chamber

cobalt hemlock
#

Spellblade -> Shaman

peak latch
#

Yea I just noticed that o.O lol

fossil sun
#

Fixing now

cobalt hemlock
plucky ice
#

two spaces?

cobalt hemlock
#

these should probably read as Requires {Master Class} level X

plucky ice
#

oh 😦

#

I think there might be two there... 😛

#

We have been discussing improving the messaging there 👍

fossil sun
#

Oh yeah that's definitely supposed to have the mastery class name there, and it certainly used to.

#

Something's broken

#

I set up the system while making the knight tree, then forgot to input the mastery names for the other classes while doing their trees...

cobalt hemlock
#

xD

tribal jay
#

Both of the Shaman skill Tornado's Gust of Renewal nodes are misspelled "Renewel". Also the skill has two different nodes with the same misspelled name. _V

#

(The one that should keep it is probably the +Mana Regen one, the other should be Enduring Storm or similar)

tribal jay
#

Do node shapes count as tooltips? Swipe's Aspect of the Panther should be a square node, because it's a transformative 1-pointer with gated upgrades. Whatever the protocol is for making square nodes, if Claw Totem is one then Aspect should be.

fossil sun
#

The node shapes are somewhat subjective, it depends on how many other nodes there but, in that case I think I agree that it should be a square node, because it helps catch peoples' eye when they're looking for the source of the "aspect of the panther" buff they see referenced on other nodes.

#

I've fixed those tornado nodes now, thanks for reporting them.

tribal jay
#

Never a problem. :)

#

What name did Gust of 'Renewel' #2 end up with?

fossil sun
#

The one that increased the duration of the buff became "Marathon", because it increases the duration of a movespeed buff.

tribal jay
#

Nice, I dig it. :|b

plush jolt
plush jolt
#

Passive cost increases by 25 gold per refunded point not 100 as the tooltip says - one of these is wrong 😉

plush jolt
#

"you" to "your"

tribal jay
#

I'd need to double check, but I think Splintering Impact has No Longer Pierces because you can get to it without taking Bone Knives if you go the roundabout way?

plush jolt
#

@tribal jay ahh I see that now

shrewd moth
cobalt hemlock
cobalt hemlock
cobalt hemlock
#

summon storm totem summons a claw totem

quiet drift
#

Can't understand what increase per point (and I don't believe we get 100% chance to reduce armor by 280 for 28 seconds when node fully improved)

turbid dust
#

Mysteries shroud the game

#

tribal jay
#

Yeah the "per point" there should be by the chance (because all armor shredding nodes are shred by 40)

#

Thorn totems have a 14.3% chance (per point) to reduce armor...

thin flint
#

I think we plan to move skill trees over to using the new method that's on the passives so that should make it easier

quiet drift
#

passives tooltips are better

#

but I don't know if linear progression of all passives are the best

tribal jay
#

Agreed with Peredur on both counts, and the new passive tooltips are... kind of bad, as has been discussed here and in other channels. I know a few people brought up alternatives that don't use the [7...70] bracketed range that would all be a lot better.

plucky ice
#

We've been discussing that and are planning on changing how they're displayed.

cobalt hemlock
#

Every Zone name starts with "The"... seems a bit unnecessary for most of them.

vagrant charm
#

@plucky ice Since I kinda can't play, here is the feedback I had written down on tooltips

#
    - Tooltips need to be broken down better. Right now, most tooltips cover the information needed however they're not very welcoming.
    Example: Tempest
    Cost: 10 (10 of what?)
    Cooldown: 1 (1 what?)
    Spin toward the mouse while you hold down the ability key, striking nearby enemies as you move. Hits at twice your attack rate, but added damage applies at 40% effectiveness. Drains 20 mana per second. You cannot be stunned while spinning. Not affected by weapon range. (information, white text)
    Physical, melee attack (tags of sorts, blue text)
    
    Tooltips like these can be broken down better. The way they are presented can be experienced as quite scary: most players don't like being presented walls of text while playing, it makes them experience it being forced to read.
    A better presentation would be the description only describing how the ability behaves, additional information can be segmented.
    
    Example: Tempest
    Costs 10 mana to activate and 20 mana per second while channeling
    1 second cooldown
    40% damage effectiveness
    
    Spin toward the mouse while you hold down the ability key, striking nearby enemies as you move. (description, white text)
    
    (additional, useful but segmented information. Could be color coded)
    You cannot be stunned while spinning. 
    Attack is not affected by weapon range.
    Attack hits at twice your attack rate.
    
    (tags, could be color coded. alternatively put at a different position, maybe below the title with a smaller font size)
    Physical, Melee Attack
    
    Expected model: title, description, resource_cost, resource_type, cooldown, effects (collection), tags (collection) ... Something along these lines. Scalable and easy to work with.
    
    - Tooltips go beyond screen. This makes them hard to read (they clip, go out of bounds of screen space)```
#

Hope it helps

cobalt hemlock
#

There are two Health Gained on Potion Use prefixes (one is Increased and one is added, but neither is specified)

fossil sun
#

This is technically a bug not a tooltip hunt, as the (increased) and (added) labels are added programmatically. It definitely needs to be fixed though.

#

Since I kinda can't play, here is the feedback I had written down on tooltipsThis is all useful feedback, some of our deficiencies with the ability toolitps are just on account of their whole design being very placeholder at the moment, but there are definitely some things in here that we hadn't talked about, but is sound advice, such as specifying the resource/units for cost and cooldown.

The point about splitting up the information into a more readability format is definitely true, we don't have the code set up to do this easily yet, but the ability tooltips are definitely something we need to revamp in future and we'll keep this in mind.

cobalt hemlock
#

as the (increased) and (added) labels are added programmatically. If that's the case then another oddity is the Health Regeneration (Increased) and Health Regeneration per second (added) affixes.

quiet drift
#

Summon Thorn Totem - Tooltip doesn't states:

  • totem has hp (neither how much hp it has)
  • totem has a duration
  • thorns do physical damage (neither how much damages)
  • thorns are a spell
  • there is a limit to the number of totems
    (applicable to other minion tooltips)
#

Maybe implement a way to have a default tooltip and a more complete one while pressing Alt?

cobalt hemlock
quiet drift
#

Shaman tree (passives) at level 15:

  • Hail bringer: "Grants you"
  • Storm bringer: "Grants you and your minions"
  • Wind bringer: "Grants"
    1°) Who is affected by Wind bringer? Me, my minions, both?
    2°) Why not have the three "bringers" affect the same thing (either me or me and my minions)?
thin flint
#

@fossil sun

fossil sun
#

Hail bringer should just say "grants", by default any stat that doesn't specify minions just applies to you

Why not have the three "bringers" affect the same thing (either me or me and my minions)?The short answer is that it's so that they're relevant to different builds, and choosing between them isn't just choosing an element.

quiet drift
#

In the same tree, there are
"Grants you (and your minions)"
"You (and your minions)"
"" (Nothing)
I believe it would be less confusing with only one formulation

#

For the bringers, with symmetry in the naming, we expect some symmetry in the effect.
Even more when it's side by side, on the same line.
It doesn't mean it should always be like this, but it doesn't help with the varying formulations

tribal jay
#

Yeah, I think the (Element) bringer passives should probably be changed in name to break the symmetry

cobalt hemlock
#

dealt your mana -> dealt to your mana

#

Same tooltip is also missing a period after health.

cobalt hemlock
#

rename "hides or shows tooltips for items and gold on the ground" to -> "Toggle tooltips for items on ground"

#

"Opens the Ladder UI" -> "Open Ladder" would be more consistent with the other window opening keybinds.

cobalt hemlock
#

soul feast skill description: thier -> their

#

The soul feast description says it deals necrotic damage, yet it has the physical damage tag and not necrotic

cobalt hemlock
#

Cast Speed prefix says that it applies to One Handed Sceptre twice

#

and it no longer says it applies to ring.

fossil sun
#
The soul feast description says it deals necrotic damage, yet it has the physical damage tag and not necrotic```Thanks, those are fixed now.

I'll check the sceptre and ring situation
rotund barn
#

put a ring on that scepter

fossil sun
#

It was incorrectly listing sceptre twice, that's been fixed now. I think it was intentionally removed from rings, but it doesn't seem like that was patch noted.

cobalt hemlock
#

oh, hmm, seems I can't add it to rings anymore either

#

although i do have rings that still have the mod

fossil sun
#

Yeah the way it's set up if we stop an affix spawning and being craftable on a base type it won't affect existing items.

#

However changing the values or function of the affix itself will affect existing items.

cobalt hemlock
#

so they never get removed, just discontinued or changed

fossil sun
#

Yeah

#

Well, I guess affixes can be removed, but we'd normally reuse the ID which would cause items to be retroactively changed. I think weapons with added holy damage actually got changed to grant tenacity on potion use at one point.

remote geyser
#

Beastmaster passive Savagery says inceased instead of increased

dull mist
#

Not sure if a bug or just a typo but Void Adept [Devouring Orb] says you deal 10% increased damage with Devouring Orb. Problem is there's 6/6 points available to put in. Shouldn't it say "per point"?

versed ledge
#

yup

cobalt hemlock
#

Lightning Blast: Volatile Lightning Node: Chains to up to -> Chains up to

cobalt hemlock
#

Lightning Blast: Protective Focus: nodes of this tree /is/ increased -> nodes of this tree /are/ increased

quiet drift
plucky ice
#

looks like the 'i' got devoured

quiet drift
#

u got devoured?

#

Node is named "combo riposte" but it triggers on vengeance, intended?

#

Moreover, it's stange to have main node giving 5% to do something and secondary node doing same thing but twice better (5% -> 10%)

dull mist
#

Wolves skills - bottom right node has no tooltip

fossil sun
#

Thanks for the report, that's helped identify a more general bug in how node descriptions are processed by the tooltip (which was preventing that tooltip from appearing).

#

It'll be fixed next patch. For now, if you're considering taking the node, it increases the duration of your wolves by 4 seconds per point.

plucky ice
cobalt hemlock
#

Ice Barrage description should have one L in "channelling"

dull mist
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It depends if you take the English or American English spelling :)

cobalt hemlock
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Melee Critical Strike Chance : Chance to deal a critical strike with melee hits that do not have any other skill specific crit modifiers.

This implies that melee hits may have other skill specific crit modifiers, which to my knowledge is not the case.

fossil sun
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It's stuff like crit on trees from erasing strike

cobalt hemlock
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Tooltip makes it sound like they'd be in replacement of the base critical strike chance, rather than in addition to.

dull mist
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Bear > Lacarating Claws > the tooltip makes it seem that for ever damage increase, the bear has a higher chance to suffer bleeding.
The word inflict can help with that.

dull mist
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Static orb is often referenced as pulling enemies. My testing shows the orb only pushing them.

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The radius of Fire shield and Frost ward could be described for greater clarity.

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Elemental Nova > Shocking nova > "Nova now has a chance to shock enemies" I assume that only applies to the Lightning nova being cast? If so it should say Lightning.

celest sky
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Marrow Shards - Dark/ Blood Reverie: Both stated that you can't have more than one instance of this buff. Gone in 0.5.2.3 → accident or can you have more instances of this buff at once?

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Ditto for Marrow Hunger

dull mist
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Tempest does not mention the movement speed reduction while spinning.

cobalt hemlock
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Sundering thorns tooltip on thorn burst skill explains what sundering thorns increases with, but not what sundering thorns do.

cobalt hemlock
cobalt hemlock
thin flint
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I think that's intended

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Name vs effect

versed ledge
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yes

cobalt hemlock
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there are two skill nodes named terrifying presence in the wandering spirits skill tree

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quite frankly I find the presence of two of them terrifying.

thin flint
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@versed ledge Spooky eh

cobalt hemlock
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Wandering Spirits : Daunting Pressence -> Daunting Presence

versed ledge
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Eternal Haunt's tooltip was wrong it never did what the tooltip says. The proper tooltip is:

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Spirits spawn for [1] more second per point. [5%] increased cooldown length per point.

drowsy trench
wary ibex
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Sounds like a rather flashy skill node

drowsy trench
ornate sluice
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inb4 its not wrong and at 15 points theres just lightning everywhere

wild basin
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Mark of Punishment in Necro Passive skill tree states Mark the nearest enemy for death when a minion dies. Marked enemies take 30% MORE damage, but the skill tooltip for Marked for Death says 30% INCREASED

wild basin
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For Stained Tome implicit the negative health regen tooltip suggests a positive modifier

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Increases the rate at which your health regenerates over time -> Increases or decreases the rate......

cobalt hemlock
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Beastmaster passives : Ancient Remedy: Your potions refills -> your potion refills

cobalt hemlock
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Tooltips on the character stats window for void necrotic and poison protection still say that vitality is the only source of them.

cobalt hemlock
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Shaman Passive Node: Rythm of Thunder -> Rhythm of Thunder

rigid bolt
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The duration in the description for Fire Shield doesnt update with modifiers from the skill tree. It stays 14 seconds, regardless if you take any mods the increase/decrease that duration.

ivory spire
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so far there isnt any update in skills tooltip, it will come at the same time as damage tooltip I guess

cobalt hemlock
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didn't quite get that new line right

cobalt hemlock
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(side note, discord doesn't like pictures of the shards)

thin flint
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Technically it's correct kinda (the shard adds increased x) but that is confusing. I think the gray text is just a blanket thing atm, might change

cobalt hemlock
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I figured that was the case, but thought it would be worth pointing out.

ivory spire
wild basin
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per point squared, just adds to your total damage per second per second ratio 😉

celest sky
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Rip Blood - Attuned Veins - ...4% for each point of Attunement.

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You can only allocate 1 point, though.

median musk
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Watching bolt under lightning blast says "30% chance to gain 5 ward on cast". You can spend 5 points into it but it doesn't say what additional points will do. I'm assuming it just increases the chance, but it could increase the amount of ward.

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Warding bolt, not watching

thin flint
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The blue text is the part that scales, and it should call out specifically which number scales before you put a point into it

median musk
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Ahhh, grant realized that, that's helpful, thank you

thin flint
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Np. There will be more explanation in game later on

median musk
ivory spire
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can't send a picture of the game ? you changed something regarding permissions ? @plucky ice

tepid cedar
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@ivory spire just checking - are you're able to send pictures now?

ivory spire
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I just tried, I can post screens without any issue, no idea why I wasn't allowed last time I tried ¯_(ツ)_/¯ @tepid cedar

plucky ice
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I didn't change anything related to premissions. Sorry for not following up - I had pinged people and asked on our private server.

ivory spire
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I dont know if discord automatically does some checks on every picture, maybe it falsly detected a non-allowed picture ?

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It was a game screen but maybe it wrongly saw some NSFW content XD

atomic topaz
versed ledge
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haha nice

jovial obsidian
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or "If you are so strong"

pure ferry
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Snap Freeze tree => "Wandering Fog" (increased rangeR per point)

meager ocean
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"less" possibly should be "fewer" here