#tooltip-hunt
1 messages · Page 4 of 1
This work for DoT aftershock
missing closed bracket
is this the place to tell the devs there is a spelling error in the game guide that says nerotic instead of necrotic in the attributes section for vitality?
yes
With a screen shot its even better ❤️
isn't that working as intended? The DOT conversion node says aftershocks deal the "normal hit damage each second." which suggests to me that the hit damage is calculated normally (including more hit damage mods) and then that value is applied to a DOT rather than dealt upfront.
When it's converted to dot, it's not a hit anymore. So the tooltip should says More Direct Dmg (if you want to exclude Ailment dmg).
I will post one next time I’m on!
its a 3 point bonus
lol
LIghtning
"Added spell damage applies ot"
'trippled'
ASDASD
rare Drowned Raven skill (Nests of the Fallen)
Unsure if this is my enlarged UI (I play on ultrawide) or just a typo
Rhymth
rely on
The acid flask enchant for rogue idols doesn't mention the cooldown on the actual affix, neither when you view it normally, with the rolls or with the mod explanations. The only place where it's mentioned is in the filter and bazaar menu's
receieve
Where's the typo?
Text under dodge and parry
Oh ignore, the one I was noting was deleted lol
"deal much more damage and takeN much less damage"
I noticed this when looking at Spell scaling Surge, the tooltip still doesn't reflect giving more global spell damage
Rogue
not sure if this is a tooltip inconsistency or a bug, but Earthquake only does 2-4 Aftershocks if there are that many enemies nearby.
"I it"
not using the exact same term
The I on Increased Health Regeneration is probably not lowercase, versus Increased Healing Effectiveness is capitalized?
"set reliquary text"
It's not a tooltip error. The base is called Reliquary text
welp,
100% seconds of frenzy
Which is it, per 2 points of intelligence, or per 3 points of intelligence?
Not sure if posted but the part where it says "uses your bear's stats [but] your Earthquake tree" not sure if its meant to be [not] or [and]
Missing the word "me"
should be its
Should be just its, no apostrophe
Legendary items help article, it says "Legengary" . Still looking for the legend of gary!
tooltip should be while in reaper form you have a chance to apply
Should be 2% right??
"damager"
The second line of the description says it can trigger Rip Blood a fixed 2 times per second, even though it says 4 below that if you have 2 points invested.
"... by **an **explosion" (also lol ... 1 overkill damage :D)
On the Warlock passive tree text above says "gain ward per 2 points of Intelligence" and underneath it says 3 instead
LIghtning instead of Lightning
"and lasts 3 secnods." Should be seconds.
?
Isn't "on to" unnecessary? It should just be based on, right?
The picture of the Idol. They're 2 different ones from the Vault when they dropped as a duplicate.
Items that get duplicated in any (legit) way get a flipped image to make it visually known
It's about the shadow extending the idol on one but not the other
Ahh, okay. I didn't notice that part, my bad.
All good I also didn't specify properly
Very nitpicky, but if i read this line 3 times in a row i feel like it should be posted here. Could possibly make it into "Three-Rune"
Alternative text could also be:
Casting a Three-Rune Invocation will cast Grand Prism Nova instead
The guy literally just non-stop sacrifices my other minions and never summons wraiths until he's being attacked. The tooltip clearly states that he will only do this when at max wraiths....
the line above says that he "summons other wraiths for you while in combat" and in combat it will summon wraiths before consuming other minions IIRC but it won't summon wraiths at all out of combat.
Aye, the problem being that he won't engage in combat willingly. He has to be commanded directly and repeatedly to get him to begin summoning -- this is if you have minions that respawn.
Outdated loading screen tip
what's a movement speend? 🙂
The potion tooltip is diffrent in (C) Menu and when hovering over potions at the bottom left
Not sure we should be notified to go back in time to buy support packs, though I guess time travel is on theme
missing space
"more more" prolly should just be "more"
guessing this is meant to say "physical damage over time" or "physical damage per second"
poSIon instead of poISon
ligthning
Since Mike confirmed this is a wrong / outdated tooltip right here: #👨┃ask-the-devs-not-support-no-bugs message, I believe this belongs here.
the dps number on the shield throw tooltip keep flickering back and forth between 2 numbers, it's alomst impossible to see it without taking a screenshot.
edit, this is in offline in case that matters
i assume this is wrong as other blinds don't work this way but blind description on plague bearer's staff seems wrong
below half of what? missing word 'health' (most probably)
Spell Crit chance or multiplier?
lasts a longer 🤌
*its
Is it: hit and shock an enemy or hit a shocked enemy?
Found a typo here! Should be "you and your" not "Your and your"
*whose
deleted
You mean it's
deleted
Um. Nope. This is entirely gramatically correct.
This is grammatically correct, though awkward. Yours is not.
ah, it clicked, nvm then
Edit: Summon Scorpion - Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it. The scorpion counts as a companion. You can have a maximum of two companions at once by default.
Does the scorpion have multiple tails? I thought it has 1 tail, in which case plural tails is wrong I think.
you can do plural attacks with a singular tail/limb/weapon
Devouring Orb's alt text still says that Void Rift's added damage is applied at 75% effectiveness, despite being 100% now
I'm pretty sure these numbers are unmatched in game as well (added damage effectiveness listed as two different values)
citical
Everyone's a citic 😔
I found it because I misspelled critical myself and got a result lmao
me when found out Base Crit Chance and +% increased crit chance are different stats and thinking why I can't crit enemies 
Does the Stardust Node even do anything anymore?
yeah you can get typed flat damage from types other than fire, Vilatria's set bonus (+1 flat per 2 int) is probably the best example for that node I'd guess.
Edit: I'm not talking about converting the meteor, I'm talking about adding non-fire damage to a fire meteor, you can also do set crafting stuff since 1.2 and since 1.3 legends entwined lets you get the set bonus with just the helmet and use it with mad alch ladle for a really sweet INT stacking setup, though I don't think meteor is the best thing to be doing with that.
If you're complaining that meteor is kinda bad then afaik you're not wrong, but if you're saying that node is vestigial, that it doesn't do anything, then you're wrong.
Halvar set also adds cold & phys damage to spells
Umm thats a set, it can't have LP and it seems meteor can only change to lighting? is that a joke? Where is my cold damage meteor?
Seems really bad if this node is only usable with one set in the game.. Like are other classes skill tied only to one set item in the game? EHG come on now!!!
Ok the Halvar sets adds cold dmage but doesnt change its type so thats completely mute. Please don't defend them they need to fix this. Add a affix to change damage type. Problem solved.
You can use the Void Spear and get a lot of Void Dmg for Meteor
@night kettle
Post your tooltip here
Not in #feedback
oh sorry, okay
Again I ask where is my cold damage meteor??? This is a sorc thing in every RPG except this...
Consider they didn't want one because it's in every other game in the genre and they didn't want to be derivative?
It's avalanche
Um show me where they said that please and ty.
Reply: But from my understanding it used to be there.
I'm just throwing out ideas, mate. Ultimately the reason it isn't there is just that they didn't make it, deal with it
Sorry but I don't see the tooltip issue
oh I mistakenly thought this was a channel to share screenshots
Np
"lasts 3 secnods" In Game Guide - Ailments - Curse
Is this a faulty tooltip or does it have a diffrent effect from passive?
The int tooltip is wrong, it used to grant 4% per point, but it's 2% now
That makes sense considering I only got around 350 ward retention despite being over 90 int
i think the tooltip here should be more clear on how Chaos Bolt (CB) released indirectly by Flay works. It seems to release one CB projectile instead of counting as indirectly casting CB, but this is not clear to players. it's also not very clear which CB skill nodes apply to chaos bolts released via Flay. for example, its not clear whether "A Grave for Two" applies if you are releasing CB indirectly via Flay.
"Health of Crit" (From S4 teaser)
i am mildly confused by some of these.
are all tooltips manually written?
from my exposure to backends of other games, they usually hook to the assigned value and pull it, but it seems in LE a lot of them do not do that.
Standard affixes have a format that they follow, but unique affixes, long-form descriptions, etc. cannot be auto-generated. Numbers in them are often inserted from the stat, too, but sometimes their string format is wrong (formatted as a decimal instead of a percentage, for example).
The shorter answer is a lot of tooltips do need to be manually written, yes.
Well, I am not referring to the text, solely the values.
And it seems in a lot of cases, those values are not being pulled, but are manually written.
Take this as an example, the value was nerfed to 2% instead of 4%, but the change is not reflected, because it wasn't hooked or linked, but manually texted.
Ah yeah, like that one in particular is pretty old. I'd just consider it tech debt from when the game was originally developed by a few people out of their garages.
3 * -6 = ...? 🤔
That's not how penetration works
not sure this qualifies here, but searching for "runic" in your stash will highlight Frey's Retreat, despite it not being related to any runic casting nor containing the key phrase
The search function does search alt text, where Frey's mentions Runic Invocation
"unless [you] become"
or "unless you are"
Not quite in game but I wanted to warn that integration of the video is a bit weird to me on : https://lastepoch.com/shattered-omens
I can't touch the sound and/or parameters unless i put the video in full screen, the options disappear when I hover my mouse on it.
is that a thing? ah rip slowmode
Is this virulence tooltip lying? If it isnt thats a poison hit? But it could be lying the tooltip of soul blast isn't converting like other sub-skills like the one in Rip Blood
So, it's not exactly lying, but it doesn't give a good explanation of what it actually does. From what I can tell, soul blast is converted into a non-damaging hit with 100% poison chance.
You have died in the Echo (Echo completion reward is lose). … lost?
The alt text feels in the wrong place
"now be thrown" is off
Stormfused has no cold penetration, this (incorrect) alt-text is copied from Shiver.
Redundant alt-text..?
Does this mean hit a shocked enemy or has shocked an enemy? (Two nodes like this on storm totem)
should be "to"
this is on LE tools, not sure if its the same ingame
intelligence tooltip says it gives 4% ward retention but it actually gives 2%.
the old effect of blind is still present
don't know what wrong with this passive skill "corrupted form" and what should be there in text, but its 100% not work as it written 💀
I have gravechill on reaperform but it says im getting flat necrotic damage per intelligence instead of cold damage. No idea if its only visual or also actual
inconsistent capitalization + "aspects" instead of "aspect"
Arcane Current says it casts lightning blast, but then the alt description describes Arcane lightning, with a different cooldown
March 20 2026 patchnotes say
"Arcane Current now casts Lightning Blast instead of the Arcane Lightning subskill. It now also specifies that it casts at other enemies within 6 meters of your target (this is just a description change). Its threshold bonus grants 50% more Critical Strike chance for Lightning Blasts cast this way (from always critically strikes for Arcane Lightning)."
Additionally is misspelled in the Warm Shelter, Grounded Refuge, and Calm Seas nodes in the Tempest Strike tree (same typo for each).
Found this fun typo with Non-Critical misspelt 🙂 Amazing season so far ❤️
Might want to change this tooltip some day to when you DIRECTLY use a bow skill like all the tooltips that specify that indirect uses don't work
Looks like Blade Detonation Physical tag should change to cold when Frosblade is allocated.
Tested with two daggers increasing same Cold and Phys damage / Allocated or not Frostbite.
Also in game the detonation particle looks cold instead of fire while Frostblade is allocated, meaning it should be scaled with cold
Additioanlly
typo on corrupted affixes - line 3 when adjusting loot filter
"chance for CRTICAIL
typo, it says increased increased
'You have deal increased Damage'
we have deal 😉
Critical Eye's description on holding Alt says two different things about what Critical Vulnerability does - one says 5% additional chance to be crit per stack, one says 2%.
Omen idol corruption... Seems a little strange lol
Throwing Attack Damage should be Increased Throwing Attack Damage
Typo on recast of spirit plague
Says in the tooltip per 2 int, but it also says per 3 int in the stats box
Text explaining what Enraged means in this node on the Weaver Tree has a typo for movement speed.
Missing "and" after "cast speed"
This loading screen tip should be updated to mention the "drink health potions when belt is full" gameplay option.
as you can see, im hovering my mouse over unique ring prophecy, but for some reason the one to left is being highlighted. Can you fix this please? You can't have this clickbox of the star that big!
M4D icon is misaligned on this soul feast tooltip
Frenzy is misspelled in the corrupted affix section of the loot filter.
It is 2 baseline; one of the necromancer mastery passives is +1 max skele mage though.
oh right, my bad, thanks!
Reduces or increased stun duration? Stuns taken
Plz Help... Portals are not working after passing through Echoes
Is that normal?
Didnt take a photo but sapphire tablet quest says i'l instead of i'll at the start of quest
Yeah it's normal, tooltips of skills from skill trees don't know what nodes you pick (current technical limitation / bug), but it should be a visual-only issue.
Noticed a typo on a sealed critical vulnerability affix on an item:
corrupted affix list for loot filter.
frezy here too
tooltip says 0.024 range but it's 2.4% more damage on corrupted affix. Not clear what exactly is meant to be right
yeah...its the same thing. one is just decimal form, and percent form. they are the same number
This probably belongs here: Titan heart does not do what it says it does.
Titan heart just sets health regen to 0 like Xitharas, when in reality "You do not regenrate health" implies there should still be health regen to use for other things (shattered lance, health regen applies to ward,...), it just wouldn't recover health, unlike Xinatharas which clearly states regen is 0. The detail text is "technically" correct for both, but doesn't really help differentiate the two. Either titan heart needs the same text as Xitharas OR it needs to get coded correctly to only supress the regen from applying to health without setting it to 0.
Showing different notations on Range vs current roll.
"channeling" "channelling" (mana guide amulet)
Soulfire unique is missing what should be "100%" I guess, before the "of Hungering Souls base damage converted to fire"
Blood Tethers in Soul Feast still use the old Description in it's More Info Tooltip.
Hijacking this comment from a while ago to say that tooltip still has this mistake
text error. missing value and has a square symbol instead of an apostrophe in the line "malestrom's base damage is converted to..."
Probably neither.
The wiki is maintained by members of the community - it can be out of date at times.
old version of game , that unique got buffed in latest patch
ohh
100% ignite chance with melee attacks was added in 0.4.9.4
Path of Exile's wiki can be out of date at times, and that game has a much larger community.
Ingame tooltip issues only.
Let's keep chat out of here. Just tooltip issues please. Two of our devs are dedicating their day to it. Don't want to make it harder to sort through here.
Thanks all :)
Basically post and go, we'll sort through on our end :)
https://i.imgur.com/GJ0IhZ4.png lightning blast "the this tree"
https://i.imgur.com/H83Jd4p.png glacier "locastion"
Unless you add a spell checker to the base game I can't help find miss spellings 😃 I would marry my spell checker to make sure it never leaves me 😃
https://i.imgur.com/4Rn3cZt.png meter "meteors dropS"
https://i.imgur.com/N5PFpSt.png volcanic orb "firey -> fiery"
https://i.imgur.com/n04kyok.png volcanic orb - this one not sure if intended or not "and explosion from glyph of fire and explosive orb" should be one "and" less (removed after "central core"
Assuming you want all tool tips to have fullstops, these are all missing them on the VK skills
the fullstop goes throughout every tooltip on sorc so far, i think we can just put that as general advice to check for the dots , unless you want every tooltip with it missing then please let me know
ahh some VK have it and some dont
Global suggestion : put in a different color the number that scales with points put, would make things by far easier to understand 😃
Assuming you want all tool tips to have fullstops, these are all missing them on the VK skillsGenerally they have full stops if they have other punctuation, but not otherwise.
It may be worth putting them on all of them though
Sping 😄
oh trasochi, obligatory fix armor/armour (both versions in one tooltip) i can collect where its happening but its quite a few
Sping 2
I feel like the bit explaining what Cascading Orb is should be its own paragraph like Time Rot and other things like that?
Mulitplier instead of Multiplier
Not sure the word "against" is supposed to be in this sentence?
https://i.imgur.com/HjsnXdB.png fireball - last word missing the plural "extra projectiles"
I'd say that whole sentence is worded wrong? To me "Penalties from Ember's does not effect the number of extra projectiles" feeks better?
🆙 | kahnage leveled up!
https://i.imgur.com/Byi5gT6.png sorc grid - missing a space behind dot
also maybe just duelist instead of duellist but im not 100% on that one , i think its uk/us difference as in armor/armour again
https://i.imgur.com/adSMyYh.png sorc grid - the other 3 axis fields have the "advances the axis up to 30 points" at the bottom of tooltip , just this does not
No comma needed here
https://i.imgur.com/eryR63a.png
https://i.imgur.com/zBLY6of.png
stats window - "do not have any skill specific" "do not have any other skill specific"
https://i.imgur.com/sUuWWgt.png
https://i.imgur.com/unYzeu1.png
sorc grid - one explains the stat , the other doesnt
https://i.imgur.com/YgaJYJv.png sorc grid - uk/us again , defense/defence
https://i.imgur.com/l2nBGew.png alt description of tenacity, does not need a comma after "to stun you"
Void Charge or Void Essence?
Yeah I suppose you're right, it does make sense ill delete it
https://i.imgur.com/c9tCtTK.png alt description of potion refill rate - rephrase for either "use" or "spend" , expend might be difficult for non native english speakers
okay thats me done, unless you want the missing fullstops of sorc @fossil sun
Void Rift should have its own paragraph ala Time Rot and the like
This augment isn't clear, what igntie chance is increased ? global ignite on hit chance ? or the ignite chance of the fireball retaliation of the fire shield ?
It's global ignite chance while you have fire shield active. The tooltip should be changed to clarify that if it hasn't been already.
You guys are killing it! Great job. Thanks everyone!
You're welcome man, it's like 9pm here now so i'm gonna stop trying to pick apart tiny spelling mistakes. I'll crack on with the BeastMaster tomorrow if no one gets to it first.
Extra and missing commas (Volcanic Orb)
Devs are loving this btw great work!
Firey ? wether I don't know this word or just spelling mistake and you meant Fire ^^
damn i missed that one, i had one earlier, its indeed fiery
oh yeah makes sense
Disintegration, @river carbon
thats what I said
https://i.imgur.com/OUSTBx1.png thorn totems - multiplicative?
https://i.imgur.com/7Gm0CMx.png summon spriggan - deals should be deal
https://i.imgur.com/hh1c6yX.png summon spriggan - pacthes, deals/deal again
https://i.imgur.com/Wmy7Adu.png summon spriggan - has should be have / it would make sense if it wouldnt be entangling roots but just "spell" for example, with the roots however it should be have
https://i.imgur.com/bzfxU2D.png thorn burst - should be "releases"
https://i.imgur.com/LnWA7yS.png thorn burst - per point instead of per points
https://i.imgur.com/z0fKGCt.png thorn burst - should be earthen instead of earthern
https://i.imgur.com/BRHUcXt.png serpent strike - limitTed
https://i.imgur.com/QXyBANq.png - entangling roots, would reword this sentence to "25% chance per point for vines to sprout from entangling roots killed by your enemies" to make it more clear
https://i.imgur.com/nQLP5GB.png entangling roots - not sure if this is intended by design to show the amount of poison but, venemous is the old version of venomous
https://i.imgur.com/54SnqDv.png entangling roots - "your stomp also dealS"
https://i.imgur.com/PbCvO0X.png entangling roots - again, treating entangling roots as a spell would work with deals but deal would make more sense reading it
https://i.imgur.com/du0tAiD.png beastmaster grid - venemous / venomous (see above at venemous pack)
https://i.imgur.com/2bdHoaH.png beastmaster grid - transferRed
https://i.imgur.com/xzqc9AO.png beastmaster grid - suggestion to remove the first "per point"
thats beastmaster done
@granite sable you are the besttttttt ❤
Sorcerer: Mana Armour "10% of damage dealt to mana before health", should be "10% per point" ? the value doesn't increase when investing points
Sorcerer: Spell Storm, doesn't need "per point" each time
Sorcerer: Arcane Duellist, a space is missing between the two sentences
moreover, the first "per point." could be replaced by "and" (also in Knowledge of mana and Knowledge of obliteration)
So happy to see my fellow anal-retentive readers have been hard at work. 
We've been hard at it since they asked us too lol. Come join in...It's super tedious reading everything 30 times :D
how recent is 'recently'? 2 sec? 5 sec? inquiring minds want some numbers.
it's 5 seconds, that's clarified on the tooltip next patch 😁
Dont forget to fix the armor/armour thing in the expanded text too. For the throwing attack speed maybe should clarify that the bonus number of attacks is for throwing attack only. The potion refill rate, is it refilling at a faster speed? or by a higher amount? rate implies speed imo, and please rephrase the last part to either 'increases how fast it refills' or ' the amount it refills'. And i would like to see an explanation for dodge rating similar to the one for armor.
Not a tooltip but still a label issue, why is there a ', The' after my char name? And looking at the experience line, there appears to be something bleeding through the image from the back, making the Experience text and numbers hard to read.
It says Lv44 Knight. "SirAtillaOfTheVoid, The Lv44 Knight" looks like your name being too long caused it to make a second line
Aha! so there IS a limit on character names lol. Gonna need to enforce that.
Is there a reason for the extra explanation text on top to be bolded/bigger? I'm looking at the increase move speed lines, one wrapped, the other didn't.
I think that's just because they're in the same text block as implicits, which are bigger than affixes
super pedant mode engaged:: I've noticed that some of the descriptions are more formal in tone, and others use 'you' and 'your' with a less formal feel to them. Not saying you should fix it, just pointing out the discrepancy. For example:
Minions Take 25% Reduced Damage Taken, sounds wrong
fixed 👍
dodge chance needs some numbers, instead of 'recently'. 1 sec? 2 secs? and some idea of how big the reduction is if you have dodged recently?
comma after 'you' is unecessary. Could also just reword to 'Reduces chance to be stunned by attacks'
Reposting in case it was missed from before. Tooltip over Health in the more stats window says 'Life', tooltip over the health number says 'Health'.
blue text is not fully correct, since shards can also increase existing affixes, not just add new ones.
So far as i can see, you can only put a single point into this skill.
@barren hazel about your question on "1 sec? 2 secs? and some idea of how big the reduction is if you have dodged recently?"
Your dodge chance is reduced by "Dodge Entropy."
Basically each dodge you succesfully do in a row will decrease your next chance to dodge. When you fail to dodge a hit your dodge entropy is reset, meaning your next chance to dodge will be the % listed in the stats.
In terms of how big the reduction is - its a random percentage decrease
Also there is only one item in the game that will actually interact with "Dodge Entropy" - https://lastepoch.gamepedia.com/Close_Call
I'm working on dodge's wording atm
ooh, i don't like random. I like numbers i can min/max and do risk/reward calculations with. Or estimations if i don't feel like plugging through the math. So if dodge chance decreases by say 10% per each successful dodge, you might think its worth building around high damage, high dodge, low armor. whereas a 50% reduction means you might not want to take that gamble, so you do a different build and playstyle. Also, how fast does that dodge chance reset? If i dodge a creature and then kill it, does the reduction carry over to the next encounter? or is it reset over a period of time?
the dodge chance reset applies instantly on failed dodges. It will stay reduced (and keep getting reduced) until you fail to dodge.
that's fine for tanks, but there should be a 'nimble feet' node for less tanky classes that mitigates this or everyone will be playing tanks and dodge chance will be kinda pointless.
Getting hit resets your dodge chance; if you somehow get to 0% dodge chance it will restore after 13.3 seconds (which would have to be out of combat because you'd get hit pretty shortly)
I'm unsure of the restoration math for non-zero dodge chances, it'll be shorter
I didn't see it mentioned above, but the use of periods at the end of skill node descriptions is inconsistent. Some have it, some don't.
Another one that can only take one point.
🆙 | AttilaTheMom leveled up!
what are void orbs and how are they different than devouring orbs or abyssal orbs? Also, i believe the first duration doesn't need the comma, but the second does.
Mana cost vs mana efficiency? Most other places it is written as mana efficiency, but here you'd have to say 30% decreased mana efficiency, which is rather clunky. Would rather see increase/decrease mana cost everywhere as that's easier to understand.
Man, you guys are killing these poor tooltips
mana cost != mana efficiency. Mana efficiency makes each point of mana count for more whereas decreased cost just makes it cost less, which has increasing returns
I'm not sure i understand what this node is doing, tbh. Does it mean that each successive rift is now doing 27% additional damage (12 + 15)? or 42% for 2 points?
I don't play VK
But it sounds like Void Rifts steadily increase in damage
And this node increases that damage increase
Yeah the void rifts from devouring orb increase with each enemy death
this increases the rate of the increase
So hypothetically, instead of a 10% per proc increase, you get 10%+(15%xPoints in node)
Sort of. It's multiplying that 10%, so if you have two points in the node it would become 13%
the wording implies it's additive though, which is why im having a hard time understanding the math
and also that wording is rather clunky. (this thing that increases is increased by)
Whenever increased is used, it's multiplicative
second word should be survival i think, not sure what the first one is or means.
Yeah that second word should be survival
I think should read 'hammers can ricochet up to one additional', there's an extra 'to'.
All issues before this point have been addressed (localization/periods are unchanged for now)
Rouse is a verb, but usually see it used as 'roused' or 'arouse', so this just looks odd to me. Maybe if it were written Roused for Battle?
not sure if this should be 'against enemies in your path', 'against enemies hit' or 'when it hits enemies', but "against when' is awkward.
Has been fixed
Ok, im done for now, but do you want us to put future word issues in this thread? And gameplay bugs in the other thread?
Yes, that'd be good
@barren hazel no the hammer throw one is fine, aside from the missing space.
🆙 | Ghost Of Corinath leveled up!
did someone fully check void knight yet?
played it a lot but didn't took the time to just read and track mistakes, but when I notice one I say it
@granite sable i got about 2/3 of the way through VK
and i was getting distracted by math, so could use another set of eyes on it.
i read through it tomorrow
@granite sable so if i got a skill that gives me 100% mana effeciency for 5sec, what is it supose to do exactly because i dont see any difference in anything
Half your mana usage with abilities
Say volcanic orb is 50 mana, with 100% mana efficiency it's 25 mana
i see, then it wasnt working properly on that sorcerer skill
theres tat sorcerer skill which gives ward and 100% mana efficiency for 5sec, the mana efficiency part doesnt seem to work
@azure viper Which skills don't work for you? It seems to work for me on volcanic orb and fire shield at least
hum
its a skll that specifically does
gives you 100ward or something, and gives you 100% mana eff. for 5sec
i forgot the name
innervate ?
im at work, i dont have the skill names on screen :/
Yes, on activation innervate does reduce mana costs for me. What other skills are you using that don't seem to work?
just tried it, definitely reduces blackhole correctly to 43 mana
thats weird
when i did, i had like 80mana left on 100
and i got to -5
and ice ward tooltip indicate, consumes 3mana per sec or something like that. i noticed im not ever losing any mana per sec
you regen 10 per sec base
even when adding points into that nodes that increases mana consued per sec
so it lowers it to 7
oic
didnt think of it dat way lol 😃
ill retyr with innervate i guess tonight, unless i spammed without realising and it casted twice
hence thinking it didnt reduce mana cost
wrong description adds movement speed not dodge rating
nice find
https://imgur.com/a/T4fMmf5 i thought the amy doesnt work but it turns out it gives increased crit% not base crit%
still the wrong place, go to #old-bug-reports
So i sorted my shards in the crafting menu and noticed i had two identical names for prefixes, but with different item list that they applied to. here's the first one.
and the second
can it be % and flat rate differences?
doesn't specifiy in the name, but that was my thought. in which case the % needs to be added to one of them.
It is % and flat, in the next patch they will say "added" or "increased" so you can tell the difference
the issue with the alt text on shards is already in the bug repo, but i'll add that it was picking up text from an item on the ground behind the window, not one that i had opened the alt text on. And for shards, the alt text would make more sense if it just told you what it did and gave you some idea what your relative increase in that stat would give you.
question, in the forge UI, is the prefix and suffix text for items supposed to be the dark and light blues? because im only getting dark blue for all of them.
Is this supposed to be reduced damage? otherwise why would anyone use this suffix?
this is -damage taken on block
Is the hold ctrl going to show relative increase of stat values if item is empowered?
- damage is good. i'd use that 😉
@barren hazel What version is that on?
0.4.9.6
Hmm. It should already distinguish added vs increased then
If the shards were created in 0.4.9.5 then no. It will only tell the difference if you have created a shard with an identical name on 0.4.9.6+
All these shards were created in 0.4.9.6, since you can't import shards you extracted in earlier builds into the new forge ui.
Unless we also had the ui in 4.9.5, in which case ignore me, I'm smoking crack.
The UI was in 0.4.9.5 as well, albeit buggy
In the summon wolf skill, the nodes savage hunters and mauling pack both still have 'multiplicate' instead of multiplicative.
I'll fix that now
void knight passive grid node reads "crititcal"
im not logged on right now i dont remember the name of the skill
its in the top quadrant
OMG how could you misspell Critical? j/k 😜
void knight passive grid node reads "crititcal"That's fixed now, thanks for the report
im not logged on right now i dont remember the name of the skillnp, I can't remember more than 5% of the node names either. Knowing what they do is actually much more helpful for finding them, because their dev name probably reflects that.
gotcha, will keep that in mind
Not sure if the fire and lightning damage should be compared or not?
🆙 | mr_herc leveled up!
If I switch them around, it works
Or not, then it adds both the fire and lightning damage xD
It does seem to be comparing them incorrectly, it's probably failing to compare the tag properly. Thanks for the report. I'll investigate it.
Mana Strike , Node: Mana Storm there is a typo, "struct" instead of "struck"
Trust a programmer to make that typo. 😛
When I do java this happens all the time XD
TIL: A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables to be placed under one name in a block of memory, allowing the different variables to be accessed via a single pointer, or the struct declared name which returns the same address.
I am like...ugh...I don't bother now...just a silly typo
Mana Strike , Node: Mana Storm there is a typo, "struct" instead of "struck"Fixing now
what a clever typo though!
increased or added ? Additional make me think it's additive but it's not actually the case :/
@fossil sun
It just means that this skill is 40% more likely to be a critical hit.
I think that one might actually be additional given the downside. I'll check though.
So it's like 40% more base crit?
Yeah, so if you have the typical 5% base crit, this will change that to 45%.
So it's really good for mana on crit if you're taking the mana on crit nodes, but means that crits don't actually give you a damage boost for mana strike.
Ah, I've just checked the code and it currently isn't working though. It will next patch.
just write "40% additional base critical strike chance."
and its perfect
if it works that way that is
Oh okay. And yes it should say base crit on the node
Ok, we should probably clarify across the board that it's base crit chance then.
I noticed there are some negative stats on items that are helpful, but when shown in comparison with another item, they are red rather than green.
I don't have an example handy, but I can look for one later today. Has anyone else noticed this?
Yeah, at the moment it just goes red if there's a decrease, even if that decrease is good. In the future we'll change it so that good decreases are shown in green and ban increases are shown in red.
But it doesn't apply to many stats (I think it might be just reduced damage taken from block at the moment) so it's not a priority right now.
Ok, glad you have plans to fix it. It was a bit confusing when I first saw that.
Tool tip for Attunment and vitality still state endurance, not attunement or Vitality
tool tip for throwing attack speed seems off as it talks about melee attack
🆙 | sFfalenn leveled up!
Oh isn't "Disintegrating" spelled with and E after the first T? And not an I https://gyazo.com/8379e625bcd65adb1afdc913dc75788f
xD
i didn't notice the first T i went right to the second lol
Hahaha wonderful. Yea I could specify that 😄
Harvester says that skeleton summoned last 20 sec, Pontifex doesn't say that but they still die after some time, you should add in pontifex tooltip the time fire zombies stay
Needs an update 😄 https://gyazo.com/691b0faf21602d591f528a336005a3a3
Thanks, the agility nodes on the other trees probably have that problem too.
Np 😃
"decaly" 😉 -> decay ❤ https://gyazo.com/0dd71f603732ff8eba64f06d1b20c184
https://i.imgur.com/Cwhv2c2.png void knight - passive grid - granted -> grants
can someone screenie and post the 'keep away' comment from the guy by the river in the first zone of the demo, plz?
something about it seems off to me....* cough *
https://i.imgur.com/iDI8tsV.png
https://i.imgur.com/dgyiEdD.png
seems fine to me ? @compact vortex
no, not the runner, the guy hiding by the river!
Get to the village, cough it might not...be to late...
that cough seems off to me, italics maybe?
I'm not sure that we'll keep text displaying in this way at all moving forward
I forgot that guy was there honestly haha.
Something we're experimenting with
I like the 'lore' element of it but...
I'm up for suggestions for how you guys would like text to be displayed - we can change and experiment with it rather quickly
get frosty to just shout it while we run past 😄
There's gonna be voice acting right? If so I don't think you'll need freestanding text, text opened on dialouge like the other npcs in town should be fine.
one thing that is odd to me though is that he "coughs" and takes pauses speaking but he is just standing there like everything is fine
@granite sable exactly
@raw canyon sorry to have jogged your memory in such a way...
Hello darkness my old friend.
We'll see how much voice acting we can put in-- can get expensive
in the character panel the attunement shows endurance https://i.imgur.com/FnFcBvW.png
I volunteer my voice(s) however I pale when compared to the likes of Steve Blum or Matt Mercer, lol!
I also volunteer my voice if needed! Though, my acting skills have not been used in years... hahaha
voice a zombie!
@granite sable get this guy to voice its amazing https://www.youtube.com/watch?v=9XaS93WMRQQ
Official music video for 'Zombie' by Bad Wolves. Buy or Stream 'Disobey' - https://smarturl.it/badwolves_disobey Follow Bad Wolves on Spotify: http://spoti.f...
to voice a zombie?
while i like this song
i dont think tommy vext will uhh
do that..
nor could i get him to lol
looking at the video alone i start singing the lyrics in my head
great song rip dolores
There are a few abilities that I think should have their duration shown in the tooltip. Skills like: Devouring Orb https://gyazo.com/639a17bc0a9e4438000b7fa11d9588b7 Black Hole https://gyazo.com/683ce44f14ec963202123f4b6d166a0a?token=240023d6a7c77f32126e9f6c052b7c05 and Frenzy Totem https://gyazo.com/9480bb7323cc3602681d2fcea006798d as well as Entangling Roots, Thicket Blades and Thorn totems, and probably some other abilities I've missed. While abilities like Fire Shield https://gyazo.com/9305816d80125e229b606c66b2873ec1 does have a duration indicator.
found a decaly https://i.imgur.com/EYcTr39.png in the abyssal echoes skill tree
still in the game ^https://i.imgur.com/b9FncA6.png should be zweihander reach or zweihander reichweite , because reichen is not the german translation for reach , we talked about that @fossil sun
Haha 😄
Thanks for the reminder, I failed to put it on my to do list last time. I'll put it on this time, which means that it should get done before the next patch,.
durations for all skills 'tips and channeling notes for spammer skills, lol
I have a minor one, if you alter your tempest's mana drain its not reflected in the tempest tooltip 😃
Durations would be great, thanks ❤
Still have the 'Armor' vs 'Armour' spellings in the alt text on items.
descriptionception
and the 'more stats' screen uses 'Armour'
and in the above pic you are missing an 'i' in Additional Defenses
just do a refactor on all the project armour --> armor XD
like excel's replace?
yeah pretty much
😛
output all game files to excel -> change armour to armor -> output to game files again
done
heh. I'm personally a fan of the british spelling, but i like consistency more 😛
you mean "moure" ?
@barren hazel
you meant @AttilaTheMoum
Well it needs to be an actual variant spelling! Colour me unimpressed by this behaviour. 😝
Thats funny lmao
Calamity's first modifier says "ingnite" chance.
I'll fix that now
Patch 0.4.11: Calamity now modifies ingninte chance.
Vitality and Attunement fixed? Both says Endurance 😃
I think that's been fixed, but I'll double check
Not sure if mentioned before but the nodes that give AGI on the sorc and BM grids still say movement speed
It's Italian 
Funny thing is there doesn't seem to be the word despecialisation in dictionary
Unspecialise seems to be a more correct term
Far more information on unspecialise than despecialise
Also unspecialise is the antonym of specialise
We call it despecialise because it's de best option
Using simpler words is good, but you can use the skill without specializing first so it's not as accurate
but youre specializing in it , you dont learn it , you already know it ...
xD
xD
why is it controversial..... how can you learn something you already know
Well, I mean specialise is a word and is accurate. There is also despecialize which would be accurate. But there is no word despecialise.
It obviously doesn't relate to just the base skill, but learning the specific nodes.
wow this topic has restarted again
its unspecialize btw
unspecialize is less accurate, it describes a state whereas despecialize describes the action of removing the specialisation (which is what you're doing)
the un- part can also mean to undo
🆙 | Salih (Hichi) leveled up!
also specialize is american whereas specialise is british
makes sense. But I'm pretty sure unspecialize is an adjectival, I don't see anywhere saying it's a verb.
surprisingly dictionary.com and oxforddictionaries.com have neither despecialise nor unspecialise
makes me think if these words even exist :P
despecialize is obviously the right word in this case, the discussion was for it being despecialiZe or despecialiSe, there were countless words that in this game that we brought up because of GB/US spellings, but in no way was the discussion about other words for it, learning simply doesnt make sense for the skilltree situation we have in this game, you specialize you despecialize , easy , bam , no need to get all over this ;P

so despecialise is fine
I already dropped it...
yes
no need for it to be a Z
I agree
i like it with an S
but S is better
Supposedly they're trying to make everything american english for consistency
they're chaning armour -> armor
honestly I care not as long as its not in some non-english language
Like that Void Knight skill which uses some german word
You might not care but others will
well others need to learn2give up :P
...
that german word should be in the next patch afaik, i brought it up with trasochi twice, he just missed it the last patch ;P
oh jo you can care thats fine, but atleast have it make sense in the context 😉
I dont know what your problem is with me..
I already dropped it lol
You just keep going
absolutely nothing
I was now referring to s vs z
American vs British
I know a lot of people care about such small things in a game
That's all I was sayimg
thats fine, imo this whole discussion is pointless because both spellings are okay, so its just a matter of preference we cant do anything about anyway 😃
I guess so, but I think clear separation is a smart choice
If I'd have American English selected I'd expect a z (if I were to really care..)
Anyways gotta go back to working in the garden ciao. 
tbf I use both american and british engrish
that just means that you expect it to be american, that means uk/aus people will expect an S
like xd
idk what to tell you 😄
I alternate between color and colour/armor and armour :P
Just I prefer to say Aluminium over Aluminum
its just devs from different countries working on different parts of the game, it happens, no big deal 🤷
Which tree is that on? We can't search by node display name in the project.
I guess it's the lighting strike skill (might not be the real name but you see what spell i'm talking about ^^)
Yeah, lightning blast,
This is nitpicky but resplendant is an obsolete spelling of resplendent. On the Glacier skill tree.
plural of echo is echoes. Also on glacier skill tree
Could you zoom in a little when taking the screen shots? 😄
^^
My game client is like 400x400 right now D:
xD
Plebnux, it shall be called.
(It's cause it's in my portrait monitor, and it helps with keep tooltips up while mouse is in another window)
D:
@cobalt hemlock be nitpicky, that's what this channel is for.
Unless it's a UK vs US spelling, in which case I think the devs will have a furious rock paper scissors battle to decide who's English will reign supreme.
Or maybe they'll just alternate words.. Like we get armor, they get behaviour...
Mayble they'll just go for eterran english, with their own spelling variants for everything
Culur, Specialisze, and Alulagon
Heh. That would be.. unreadable
The tooltips are all incredibly inconsistent on whether or not skill names are capitalized, sometimes they are, sometimes they aren't, and sometimes only the first word of the skill name is capped. It's also about 50/50 whether or not there's a period at the end of the tooltip.
I'm really hoping they raised enough to hire a tech writer to 'make everything consistent', which includes voice, spelling and punctuation. It shouldn't be on the guy writing the story, that's a whole different set of skills imo.
For informational, item and skill descriptions i meant.
We'll have a few passes to go through and make things consistent for sure. Problem is, it's not very efficient to edit text currently and it's a lot of work to sink in before things are more finalized
It's on my radar personally, but I'm not sure how soon.
no worries. i want video of the rock-paper-scissors battle though. 😉
Judd: WELL! We have to choose someone to go through all the text and sort it and make it consistent!
team: exclaiming and gasping
Judd: Joking, we pick Hacka.
Hacka: Oh well 😒
I mean it's sort of a QA thing. It bugs me too anyway :p
It deosn't actually bother me, I just notice it 🤷
Now that I know it exists - it bothers me
Getting killed by a volatile maw explosion says you were killed by a melee attack rather than the explosion
That's because the enemy that killed you no longer exists at the time you die, that fact that it doesn't work in that scenario is a systematic problem. I'll see if I can sort it out for the next demo.
The tooltip for bulb shield says "10% chance for a thorn shield to leave behind a thorn shield in its place." - I assume that is per point, since it can have 4 points, but in contrast to other skills this is not mentioned.
Yeah, that's per point, that should be clarified. It's incidentally also one of the only nodes with increasing returns, which we generally try to avoid because that polarises builds into taking all of the points or none of them.
Rahyeh's Light reads +100 maximum life -> should be health
Thanks
Apostrophe catastrophe: Floral Ascendance: Your Spriggan has 12% more spell damage per point. This increases the damage of its default vale orb spell and → it's ← entangling roots spell. :D
Trail of Storms: Tornados leave Storm Orbs 20% more frequently ADD: per point.
Tornado skill tree: Description uses plural Tornados and -does.
Claws of the Bear: Adds a 2 second cooldown, but →increased← base damage by 70% and adds 100% chance to slow. Should be "increases", shouldn't it?
Flock of Blades: 14.3% chance per point for extra waves of force to →eminate← from your Swipe in random directions. "emanate"
Thanks for finding these. They've been fixed now.
Primal Serpent: 7% chance on kill to summon a Primal Serpent. - I assume that is 7% per point, else it'dn't make sense that you can put 4 points in there, unless the serpent scales (hah) with points invested, of which the tooltip says nothing.
Yeah it scales the chance. The full game will have nodes behind it to scale the serpent though.
Fleeting Grove Entangling Roots has 15% reduced duration, but 30% increased mana efficiency → per point? Do both scale (45% reduced duration and 90% efficiency or just one, which one then?)
I'll fix the description.
Both scale, we're avoiding nodes that can take multiple points, but don't scale every aspect. Such nodes would be broken down into a single point initial node, with a multi point node behind it.
Zweihandereichen - this sounds like bad German. Is that "Two-handed reach" or "Zweihander (as in the sword type) reach?"
its supposed to be "Zweihander" as in the sword type and then "reach" as in reichweite, i told trasochi like 3 times so it should change soon xd
Did you come up with something less cumbersome than "Reichweite" for reach?
Can't think of anything right now.
Oh, and the description is missing "per point"
cant remember what we suggested, its either
zweihander reichweite, zweihander-reichweite, zweihander reach
if they want to keep the zweihander in there , which idk if that works because it just doesnt sound right mixing either 2 german words into an english game or mixing english and german in the same sentence etc. but its also a sword type so technically not german so its really confusing
Ah... we'll see I guess.
Temporal Cascade: 6% chance to create a Cascading Orb on hit. Cascading Orbs are spells that travel in an arc, dealing void damage in →← area when they land. - missing "an" or something.
Also missing what the 5 points do that you can invest. Probably scale the chance.
Void Spiral: Your hits with Tempest deal 2 additional void damage per point, and take 5% less void damage while spinning per point. - "and you take..." the hits probably do not take less void damage, but what do I know :P
Apocalypse Whirl: 10% to inflict Time Rot for 4 seconds on hit. Time Rot reduces attack and cast speed by 15%, increases stun duration by 25%, and deals void damage over time. - missing what points do here.
Whirling Barrier: You have 40 additional armor and elemental protection while spinning. - missing "per point"
Reckless Spin: You take 25% more elemental damage while spinning. Tempest drains 4 less mana. - missing "per second"
Cooldown
Hmm. sounds like.. elvish. + . *
Aura of Decay does not list a skill type, only damage type (I'm assuming it's supposed to be a spell skill like the VK stances).
Blood bond passive node should read 'inflict bleeding' instead of 'chance to inflicting bleeding'
It's a spell, but given that it applies poison, which doesn't scale with spell damage I didn't want to use the spell tag to avoid confusion.
https://i.imgur.com/9cUjGI7.png knowledge of power - summon skeleton
https://i.imgur.com/e5W8tko.png nescience(?) is power - summon skeleton
are these supposed to be upside down? the name is not an indicator for that
your screen is upside down @granite sable , just flip it
There are a lot of skill icons that are intentionally rotated, I presume because there's only a limited number of icons created at the moment.
hmm. i had them in the right way. 🤔
I'm pretty sure that's intentional
but why
I was going to say "have you seen Trasochi's profile pic"
but it doesn't seem to rotate anymore
It's connected to Newtons fourth law, don't question it
🤷 it just doesnt make any sense thats all
@granite sable I think it is because it removes the ability to summon said skeletons, so upside down means they are no longer available 😉
🤷 idk
It makes sense to me
are these supposed to be upside down? the name is not an indicator for thatYeah they are supposed be upside down because those nodes disable the type of skeleton shown in the icon.
ehhhh sounds a bit far fetched but mkay 😄
fastinating. 😮 but.. Little bit irritating as wll. XD
Increased the value of shock effect nodes, especially at higher tiers I've checked all of the mage nodes with shock effect, none of them seem to have changed, at least on their tooltip. Was this perhaps just referring to Doubled the base effect of shock (it now reduces tenacity and elemental protection by 100, up from 50) Was there supposed to be something that actually changed?
arcane absorbtion - you gain 5% increased spell damage to (should be -for) 4 seconds when you hit with blood rip.
Added a flat health regen prefix that has a high chance of spawning on body armor, shields, and amulets I'm assuming this is the prefix, however it says it can be applied to body armors, gloves, and helmets so either patch notes or tooltips are wrong, or there is some additional prefix that gives health regen.
Yeah it was changes to body armours, gloves, and helmets before the patch released, but after it was initially implemented.
Would this also effect blood wraiths summoned from the summon wraith skill tree? If not it should probably read Blood Wraiths summoned by this tree have...
(from the sacrifice skill tree)
I don't think it would effect them, because all wraiths summoned by the summon wraith skill think they're regular wraiths, and those sort of changes tend to apply based on the skill used to summon the minion. You're right that the description should be more specific. I missed it because the summon wraith tree was made after the sacrifice tree and wasn't originally intended to feature blood wraiths.
Summon Skeleton tree: should read "...in A cone"
This is going to be the most grammatically correct game ever...
xD
Should just remove the a from "is a bow attack", give it the Borat feel 🤔
Also depending on which version of english we're going for, the Hemomancer necromancer node should be Haemomancer
🆙 | Paengwyn leveled up!
Crafting window refers to them as one handed and two handed maces, although their tooltips refer to themselves as one handed and two handed blunt weapons
Temporal Blight: Hitting an enemy with Abyssal Echoes also inflicts them with Temporal Blight for 2 seconds. Temporal Blight reduces attack speed, cast speed and movement speed by 5%. - missing description what adding points does. Probably increases the 5% to 10, 15 etc.
Sorry, misread.
There's only 1 point.
Generally with effects like that we like to have one point for introducing it, then nodes behind it for modifying it.
correct me if im wrong, but shouldn't it say 'per point'?
Yeah
wohoo, I found something ^^
Thanks 😄
Erasing Strike - Rythm of the Void → Rhythm
Vengeance - Punishment: You can invest 5 points but the tootip does not say what happens. (10% per point is my guess)
Vengeance - Dark Duellist: Same as Punishment, no info what additional points do.
Vengeance - Zealot's Technique: Inverse problem. Effect of points spent is described, but you can only invest 1 point
Overwhelm - 25% more damage against stunned enemies. - per point, I guess.
@celest sky ❤
Volatile Reversal - Traveller's Fatique - 10% reduced health regen per point during Volatile Reversal's cooldown. 25% increased cooldown recovery speed; per point, I assume
Volatile Reversal - Traveller's Frailty - 10% damage taken per point during Volatile Reversal's cooldown. 30% increased cooldown recovery speed. → one or both of them per point I guess.
Marrow Shards -Ivory Obliteration - The splinters have 35% increased base critical strike modifier per point. | Not wrong, but there is only one point to spend on it.
Marrow Shards - Bone Splinters - 20% reduced range. 40% increased health cost. When Marrow Shards are destroyed, they create →a splinters← in a cone, damaging enemies in the area. | one "a" too many.
Marrow Shards - Femoral Offering - You lose 1% of your current health per point whenever you crit an enemy with Marrow Shards. 30% increased critical strike multiplier per point. | Per point effects explained, but you can only invest 1 point.
Rip Blood - Attuned Veins - The health restored by the orb of blood created by Rip Blood is increased by 4% for each point of Attunement. | Can spend only 1 point. Wording differs quite a bit from the usual. Perhaps I'm misreading it.
Rip Blood - Mana Feast - The orb of blood created by Rip Blood restores 2 mana per point. | Not totally clear, might mean that it now restores mana instead of health. Might want to add "also" or "instead", whichever it is.
Rip Blood - Arcane Absorption - You gain 5% increased spell damage by 4 seconds when you hit an enemy with Rip Blood. | by → for; "per point" missing
Rip Blood - Arcane Fortress - Being at or close to full health does not effect the amount of ward the orb grants. | affect
Rip Blood - Necrotic Inspiration - Rip Blood deals 1.5% increased damage for each minion you currently control. | Missing "per point"
Rip Blood - Blood Infusion - Your minions that are hit by the blood splatter gain the Blood Infusion buff for 4 seconds. Blood Infusion grants 30% increased damage. Allies cannot have multiple instances of Blood Infusion at once. | Minions and allies mentioned, which one is correct.
Rip Blood - Necrotic Unity - Blood Splatter deals 2% increased damage for each minion you currently control. | Missing "per point"
Rip Blood - Splatter Blood - 17% chance per point to cause Blood Splatter to splatter out and hit nearby enemies | Probably missing that it's a chance on hit with Rip Blood.
Rip Blood - Corrosive Blood - Blood Splatter has a 30% chance to apply the Corrosive Blood debuff on hit. Corrosive Blood reduces armor by 30. Enemies cannot have multiple instances of Corrosive Blood at once. | Duration of the debuff is missing, or is it idefinite?
@celest sky Thanks again for taking the time to find all these, it's really helpful.
Yes huge thanks @celest sky - very much appreciated by the whole team
You're welcome.
Sacrifice - Great Sacrifice - 35% increased damage if the sacrificed minion had more health than you before you sacrificed it, you monster. | Missing "per point". Not sure about the "you monster" bit. Might confuse players, but I think it's funny.
Heh.
🍆
Catalyst of Horror - 60% increased mana cost. Sacrifice chains between your minions. That is to say if a minion is within the area of the initial sacrifice it will also be sacrificed and minions within the area of that sacrifice will also be →sacrifice← and so on. | sacrifice; Wording is not very elegant (Sorry, Sarno, had to criticize again)
Sacrifice - Pontifex - Sacrifice deals 1.5% increased damage for each minion you currently control. | Missing "per point"
Sacrifice - From Blood - Blood Wraiths have 30% more health and damage (multiplicative with other modifiers). | "per point" missing.
Summon Skeleton: Legion has the same flavour text (and seems out of place her) as Deathly Ambition.
The Dodge Rating (Added) suffix says that it can be applied to gloves twice when hovering in the crafting menu
Summon Skeleton - Skeleton Commander - .... uses melee attacks with a →high← area of effect. | Isn't that rather "big", "huge", "great"?
Same places: The skeleton commander does not count towards your regular skeleton limit, but you are limitted → limited
Argonautic Agility - just curious, why Argonautic? Don't see any connection to the myth of the Argo and Jason.
Summon Wraith - Reapers -Wraiths deal 4 additional necrotic damage per point with attacks and spells.| missing "per point"
Summon Wraith - Spirit Link -... When you cast Summon Wraith you gain increased critical strike equal to the mana you spend to cast Summon Wraith. | gain increased critical strike CHANCE(?); wording awkward. If it means that I get +5% critical strike chance for spending 5 mana and so on it's probably clearer to wirte; You gain 1% additional critical strike chance for each point of mana you spent casting SW.
Summon Wraith: Dawn of the Fall is directly in front of Dusk of the Living - this Dawn/ Dusk is a nice antithesis, but wouldn't it be better to either put "Fallen" instead of "Fall" or "Life" instead of "Living"?
Summon Wraith - Wraith Feast - When you deal a critical strike you heal all your Wraiths for 10 health | missing "per point"
Summon Wraith tree: sometimes it says "multiplicative with other bonuses" sometimes "with other modifiers". Not sure if they're the same. If they are, please harmonize
Says it included the volcanic turtle pet
there are quite a few typos in the support packs listing including amount of CPs each tier supposed to get - might want to check those
@tepid cedar @thin flint
The 500 and 1000usd tier packs for incorrect CP amt 😃
* Added [[Vitality]], a stat that increases resistance to void, necrotic and poison damage (similar to elemental protection). The damage types in the game are: -patchnotes. Uhmmm... Vitality was already a stat....
And I am pretty sure old-Vitality already raised those resists
hmmm... I think it's the same thing?
Like, that exact stat is on the Necrotic damage tome unique in the old demo
No wait
just an erroneous entry on the changelog
That's my fault, there was a conversation about protections and I thought vitality was added. Actually, we added the individual protections
Character Screen > Additional Defenses > "Block Proteciton"
Also on Block Protection's tooltip here - "... is added to your armor and protections..." if this truly only applies to the protections, the armor needs dropped from this tooltip.
correction, block protection covers everything. forgot that got changed, sorry
"https://lastepochgame.com/classes/" top of the page should now read "specialize into one of three classes"
In Last Epoch, you will begin your adventure as a base class which can then specialize into one of two Mastery Classes. When specializing into a certain Mastery
🆙 | AttilaTheMom leveled up!
@tepid cedar ^
Acolyte > Summon Skeleton > "Army of Blood" node mentions "Skeleton brawlers" but no such minion is mentioned by any other node or item, and the skill cannot summon them. Unless they're a failsafe minion it creates if you take both Nescience is Power and Knowledge is Power without taking a new skeleton type node?
In which case that probably needs to be noted somewhere
yeah, it is the failsafe minion when no others can be spawned
It was brought up before, so it should be on their radar
OK sweet
...And now I kind of wonder if the Brawlers have any unique traits that might make a Brawler build worth trying. Are they fast-attacking compared to the Warriors?
Nope, brawlers are supposed to be pretty bad. I'm pretty sure they are just weaker warriors and without swords
It's only so you can't summon nothing
Unless they make something unique about them later on, or a future passive skill for them
Taking no warriors, no mages, commanders and infinite summons was pretty fun
I'm thinking about trying out pure archers with an emphasis on the poison shot node
Costs 10 skill points to cut both warriors and mages, but the stuff you pick up en route isn't wasteful by any means, so I think there's potential there for a Rip Blood / Miasma poison stacking build
Necromancer tooltip error (Your have" should be "Your minions have..." I think?
or is it "you have" ?
Ah man, I wrote down to fix that but I couldn't find it
I will continue the hunt ^^
At least you can patch stuff now with the launcher
good stuff
@thin flint how anal do you want people to be with the tooltip hunt?
lube free
lol
:S
Well being anal aside I'll add it here and let me know 😃
luckily we did intense hunting in the pre alpha so the skill trees should be okay, gotta look out for the new passive grid and character sheet
We’d like the game to be perfect. 😃
There are a lot of skills within the Lightning Blast specialisations that don't have a full stop at the end of description, some do most don't (Temporal Chains does / Final Spark doesn't) anal I know but stick with one way of doing it imo
that reminds me sarno, have you focused your sight on uk/us yet?
armour / armor etc
seeing as some were different back then
Don't worry about . and formatting unless it makes it difficult to understand
Same with us/uk
We'll standardize at some point but things are too subject to change at the moment to be worth the effort
It bothers me too :p
then there is the weird combination spellings of canada eh
Captain Ansel - ", if we are to hole up here we need to retrieve arms and armor..." -> hole to hold? idk
Hole up is a phrase, perhaps regional
i understand it, just making sure that was the goal
'hole up' is used for hiding from the 'enemy' whereas, 'hold up' is to pause a little before moving on, since this is a hiding spot from the void denizens 'hole up' is most appropriate, imho
similar to Rohan's might holed up in Helm's Deep to defend their lands from the orcs and residents of Dunland and Orthanc...
Your next melee
That one took me a moment. 😛
elder errza becomes elder erza in the coucil chamber
Yea I just noticed that o.O lol
Fixing now
two spaces?
these should probably read as Requires {Master Class} level X
oh 😦
I think there might be two there... 😛
We have been discussing improving the messaging there 👍
Oh yeah that's definitely supposed to have the mastery class name there, and it certainly used to.
Something's broken
I set up the system while making the knight tree, then forgot to input the mastery names for the other classes while doing their trees...
xD
Both of the Shaman skill Tornado's Gust of Renewal nodes are misspelled "Renewel". Also the skill has two different nodes with the same misspelled name. 
(The one that should keep it is probably the +Mana Regen one, the other should be Enduring Storm or similar)
Do node shapes count as tooltips? Swipe's Aspect of the Panther should be a square node, because it's a transformative 1-pointer with gated upgrades. Whatever the protocol is for making square nodes, if Claw Totem is one then Aspect should be.
The node shapes are somewhat subjective, it depends on how many other nodes there but, in that case I think I agree that it should be a square node, because it helps catch peoples' eye when they're looking for the source of the "aspect of the panther" buff they see referenced on other nodes.
I've fixed those tornado nodes now, thanks for reporting them.
The one that increased the duration of the buff became "Marathon", because it increases the duration of a movespeed buff.
Nice, I dig it. :|b
Extra word
Already does not pierce from previous Bone Knives node
Passive cost increases by 25 gold per refunded point not 100 as the tooltip says - one of these is wrong 😉
I'd need to double check, but I think Splintering Impact has No Longer Pierces because you can get to it without taking Bone Knives if you go the roundabout way?
@tribal jay ahh I see that now
Rhythm?
increased lightning - > increased lightning damage
element -> elemental
summon storm totem summons a claw totem
Can't understand what increase per point (and I don't believe we get 100% chance to reduce armor by 280 for 28 seconds when node fully improved)
Yeah the "per point" there should be by the chance (because all armor shredding nodes are shred by 40)
Thorn totems have a 14.3% chance (per point) to reduce armor...
I think we plan to move skill trees over to using the new method that's on the passives so that should make it easier
passives tooltips are better
but I don't know if linear progression of all passives are the best
Agreed with Peredur on both counts, and the new passive tooltips are... kind of bad, as has been discussed here and in other channels. I know a few people brought up alternatives that don't use the [7...70] bracketed range that would all be a lot better.
We've been discussing that and are planning on changing how they're displayed.
Every Zone name starts with "The"... seems a bit unnecessary for most of them.
@plucky ice Since I kinda can't play, here is the feedback I had written down on tooltips
- Tooltips need to be broken down better. Right now, most tooltips cover the information needed however they're not very welcoming.
Example: Tempest
Cost: 10 (10 of what?)
Cooldown: 1 (1 what?)
Spin toward the mouse while you hold down the ability key, striking nearby enemies as you move. Hits at twice your attack rate, but added damage applies at 40% effectiveness. Drains 20 mana per second. You cannot be stunned while spinning. Not affected by weapon range. (information, white text)
Physical, melee attack (tags of sorts, blue text)
Tooltips like these can be broken down better. The way they are presented can be experienced as quite scary: most players don't like being presented walls of text while playing, it makes them experience it being forced to read.
A better presentation would be the description only describing how the ability behaves, additional information can be segmented.
Example: Tempest
Costs 10 mana to activate and 20 mana per second while channeling
1 second cooldown
40% damage effectiveness
Spin toward the mouse while you hold down the ability key, striking nearby enemies as you move. (description, white text)
(additional, useful but segmented information. Could be color coded)
You cannot be stunned while spinning.
Attack is not affected by weapon range.
Attack hits at twice your attack rate.
(tags, could be color coded. alternatively put at a different position, maybe below the title with a smaller font size)
Physical, Melee Attack
Expected model: title, description, resource_cost, resource_type, cooldown, effects (collection), tags (collection) ... Something along these lines. Scalable and easy to work with.
- Tooltips go beyond screen. This makes them hard to read (they clip, go out of bounds of screen space)```
Hope it helps
There are two Health Gained on Potion Use prefixes (one is Increased and one is added, but neither is specified)
This is technically a bug not a tooltip hunt, as the (increased) and (added) labels are added programmatically. It definitely needs to be fixed though.
Since I kinda can't play, here is the feedback I had written down on tooltipsThis is all useful feedback, some of our deficiencies with the ability toolitps are just on account of their whole design being very placeholder at the moment, but there are definitely some things in here that we hadn't talked about, but is sound advice, such as specifying the resource/units for cost and cooldown.
The point about splitting up the information into a more readability format is definitely true, we don't have the code set up to do this easily yet, but the ability tooltips are definitely something we need to revamp in future and we'll keep this in mind.
as the (increased) and (added) labels are added programmatically. If that's the case then another oddity is the Health Regeneration (Increased) and Health Regeneration per second (added) affixes.
Summon Thorn Totem - Tooltip doesn't states:
- totem has hp (neither how much hp it has)
- totem has a duration
- thorns do physical damage (neither how much damages)
- thorns are a spell
- there is a limit to the number of totems
(applicable to other minion tooltips)
Maybe implement a way to have a default tooltip and a more complete one while pressing Alt?
The attunement and elemental protection shard is named intelligence and spell damage
Shaman tree (passives) at level 15:
- Hail bringer: "Grants you"
- Storm bringer: "Grants you and your minions"
- Wind bringer: "Grants"
1°) Who is affected by Wind bringer? Me, my minions, both?
2°) Why not have the three "bringers" affect the same thing (either me or me and my minions)?
@fossil sun
Hail bringer should just say "grants", by default any stat that doesn't specify minions just applies to you
Why not have the three "bringers" affect the same thing (either me or me and my minions)?The short answer is that it's so that they're relevant to different builds, and choosing between them isn't just choosing an element.
In the same tree, there are
"Grants you (and your minions)"
"You (and your minions)"
"" (Nothing)
I believe it would be less confusing with only one formulation
For the bringers, with symmetry in the naming, we expect some symmetry in the effect.
Even more when it's side by side, on the same line.
It doesn't mean it should always be like this, but it doesn't help with the varying formulations
Yeah, I think the (Element) bringer passives should probably be changed in name to break the symmetry
dealt your mana -> dealt to your mana
Same tooltip is also missing a period after health.
rename "hides or shows tooltips for items and gold on the ground" to -> "Toggle tooltips for items on ground"
"Opens the Ladder UI" -> "Open Ladder" would be more consistent with the other window opening keybinds.
soul feast skill description: thier -> their
The soul feast description says it deals necrotic damage, yet it has the physical damage tag and not necrotic
Cast Speed prefix says that it applies to One Handed Sceptre twice
and it no longer says it applies to ring.
The soul feast description says it deals necrotic damage, yet it has the physical damage tag and not necrotic```Thanks, those are fixed now.
I'll check the sceptre and ring situation
put a ring on that scepter
It was incorrectly listing sceptre twice, that's been fixed now. I think it was intentionally removed from rings, but it doesn't seem like that was patch noted.
oh, hmm, seems I can't add it to rings anymore either
although i do have rings that still have the mod
Yeah the way it's set up if we stop an affix spawning and being craftable on a base type it won't affect existing items.
However changing the values or function of the affix itself will affect existing items.
so they never get removed, just discontinued or changed
Yeah
Well, I guess affixes can be removed, but we'd normally reuse the ID which would cause items to be retroactively changed. I think weapons with added holy damage actually got changed to grant tenacity on potion use at one point.
Beastmaster passive Savagery says inceased instead of increased
Not sure if a bug or just a typo but Void Adept [Devouring Orb] says you deal 10% increased damage with Devouring Orb. Problem is there's 6/6 points available to put in. Shouldn't it say "per point"?
yup
Lightning Blast: Volatile Lightning Node: Chains to up to -> Chains up to
Lightning Blast: Protective Focus: nodes of this tree /is/ increased -> nodes of this tree /are/ increased
devourng
looks like the 'i' got devoured
u got devoured?
Node is named "combo riposte" but it triggers on vengeance, intended?
Moreover, it's stange to have main node giving 5% to do something and secondary node doing same thing but twice better (5% -> 10%)
Wolves skills - bottom right node has no tooltip
Thanks for the report, that's helped identify a more general bug in how node descriptions are processed by the tooltip (which was preventing that tooltip from appearing).
It'll be fixed next patch. For now, if you're considering taking the node, it increases the duration of your wolves by 4 seconds per point.
Also, if you see any other similarly affected nodes you can check the corresponding skill's wiki article: https://lastepoch.gamepedia.com/Last_Epoch_Wiki
e.g. https://lastepoch.gamepedia.com/Summon_Wolf has both a skill tree you can mouse-over to see the name & effect, as well as a list of nodes beneath it
Ice Barrage description should have one L in "channelling"
It depends if you take the English or American English spelling :)
Melee Critical Strike Chance : Chance to deal a critical strike with melee hits that do not have any other skill specific crit modifiers.
This implies that melee hits may have other skill specific crit modifiers, which to my knowledge is not the case.
It's stuff like crit on trees from erasing strike
Tooltip makes it sound like they'd be in replacement of the base critical strike chance, rather than in addition to.
Bear > Lacarating Claws > the tooltip makes it seem that for ever damage increase, the bear has a higher chance to suffer bleeding.
The word inflict can help with that.
Static orb is often referenced as pulling enemies. My testing shows the orb only pushing them.
The radius of Fire shield and Frost ward could be described for greater clarity.
Elemental Nova > Shocking nova > "Nova now has a chance to shock enemies" I assume that only applies to the Lightning nova being cast? If so it should say Lightning.
Marrow Shards - Dark/ Blood Reverie: Both stated that you can't have more than one instance of this buff. Gone in 0.5.2.3 → accident or can you have more instances of this buff at once?
Ditto for Marrow Hunger
Tempest does not mention the movement speed reduction while spinning.
Sundering thorns tooltip on thorn burst skill explains what sundering thorns increases with, but not what sundering thorns do.
I feel the minion ability tags on this skill would be confussing for people who didn't already know what the skills do
yes
there are two skill nodes named terrifying presence in the wandering spirits skill tree
these 2
quite frankly I find the presence of two of them terrifying.
@versed ledge Spooky eh
Wandering Spirits : Daunting Pressence -> Daunting Presence
This node: https://lastepoch.gamepedia.com/Eternal_Haunt
and this node: https://lastepoch.gamepedia.com/Lingering_Souls
do the same thing unless I'm mistaken, and I'm not sure if that's intended.
Eternal Haunt's tooltip was wrong it never did what the tooltip says. The proper tooltip is:
Spirits spawn for [1] more second per point. [5%] increased cooldown length per point.
"increased lightning per point"
Sounds like a rather flashy skill node

inb4 its not wrong and at 15 points theres just lightning everywhere
Mark of Punishment in Necro Passive skill tree states Mark the nearest enemy for death when a minion dies. Marked enemies take 30% MORE damage, but the skill tooltip for Marked for Death says 30% INCREASED
For Stained Tome implicit the negative health regen tooltip suggests a positive modifier
Increases the rate at which your health regenerates over time -> Increases or decreases the rate......
Beastmaster passives : Ancient Remedy: Your potions refills -> your potion refills
Tooltips on the character stats window for void necrotic and poison protection still say that vitality is the only source of them.
Shaman Passive Node: Rythm of Thunder -> Rhythm of Thunder
The duration in the description for Fire Shield doesnt update with modifiers from the skill tree. It stays 14 seconds, regardless if you take any mods the increase/decrease that duration.
so far there isnt any update in skills tooltip, it will come at the same time as damage tooltip I guess
these increased shards say that they are added, which is just not very intuitive...
(side note, discord doesn't like pictures of the shards)
Technically it's correct kinda (the shard adds increased x) but that is confusing. I think the gray text is just a blanket thing atm, might change
I figured that was the case, but thought it would be worth pointing out.
Flame reave, "per allocated per allocated"
per point squared, just adds to your total damage per second per second ratio 😉
Rip Blood - Attuned Veins - ...4% for each point of Attunement.
You can only allocate 1 point, though.
Watching bolt under lightning blast says "30% chance to gain 5 ward on cast". You can spend 5 points into it but it doesn't say what additional points will do. I'm assuming it just increases the chance, but it could increase the amount of ward.
Warding bolt, not watching
The blue text is the part that scales, and it should call out specifically which number scales before you put a point into it
Like this node, for example (ignore the repeated "per allocated point") https://cdn.discordapp.com/attachments/437309396230471680/515244325588959242/unknown.png
Ahhh, grant realized that, that's helpful, thank you
Np. There will be more explanation in game later on
can't send a picture of the game ? you changed something regarding permissions ? @plucky ice
@ivory spire just checking - are you're able to send pictures now?
I just tried, I can post screens without any issue, no idea why I wasn't allowed last time I tried ¯_(ツ)_/¯ @tepid cedar
I didn't change anything related to premissions. Sorry for not following up - I had pinged people and asked on our private server.
I dont know if discord automatically does some checks on every picture, maybe it falsly detected a non-allowed picture ?
It was a game screen but maybe it wrongly saw some NSFW content XD
''If your are so strong''
Should be:
''If you're so strong''
haha nice
or "If you are so strong"
Snap Freeze tree => "Wandering Fog" (increased rangeR per point)
"less" possibly should be "fewer" here
