#📚┃off-topic
1 messages · Page 126 of 1
Yeah, Draven seemed easier too, maybe even Lachlann although Lachlann is mostly just knowing to avoid his main killer slam so that's usually not that hard to begin with.
Jamanra might've been one of the more difficult bosses all around.
Out of the whole campaign
who Draven and lachlann is?
Draven is early act 1 cemetary boss (together with his Consort, Asinia). Lachlann the old man in the cemetary who transforms after you open the gate.
You beat Lachlann to get his ring, the ring is used to heal the Hooded Man in Clearfell camp
depends on your patience honestly
RIP to all who barked for 12+ years, and didn't get to see it. Much like every QoL change, you have like 90% of people barking that it's bad, and then once it's implemented, they...well, they don't reflect on it, but they'll feel better without knowing why. https://www.pathofexile.com/forum/view-thread/3697399/page/1 - the fact that the overwhelming majority of players are against an Auction House is demented, but sadly, expected.
In my opinion, this level of ignorance is highly immoral. Not looking to turn this into a goddamn lecture or some pretentious crap, but man...I cannot ever justify being this ignorant.
Yes, async trade has issues. But it's a baseline better system than whatever the hell that fever dream was. I didn't play A LOT of PoE, but trade was awful.
There's a current schism happening in the WoW community as well. The overwhelming majority of players posting don't want a solo-queue. They think that:
- A solo-queue for dungeons will not have any rules around composition of the team.
- That there will be no checks for people's skill, so you don't get matched with lower people randomly
- That Blizzard will not work at all to iron out details about it.
It's like living in a parallel universe, and because of that, most of them think 'solo queue' changes nothing. Much better to wait 20 mins in a queue than 20 mins having to look at at least 2 sites to decide if you should invite someone or not. It's not even an argument.
I'm skeptical of the assertion that a majority of PoE players are against an AH. I think there's a lot more reasons for a vocal (but significant) minority to voice contrary opinions in PoE culture. In particular, I think it's especially difficult for an established status quo to be challenged when the developers themselves especially are reinforcing it and giving ammunition to the AH opponents.
That's wonderful if a loot-based ARPG can have the art level of poe 2 + le's skill and passive tree + boss combat design in poe 2 + regular/rare enemy design in le + immersive storytelling in d4 🤔
(I'm daydreaming)
I mentioned people who posted.
I agree with you, if you were to apply some quesionnaire psychology, and query ALL the players, like 90% of them would love it.
Ah yeah, I didn't attach that context my bad lol
...but they probably wouldn't know they love it 🙂
^ I meant the 90% of the like 20-30% who play after a week or so.
That's quite wonderful if poe 2 can down the crazy level of damage from regular enemies. I like the difficulty of clearing enemies in le so much but I never can do that in poe 2 because it need super expensive gears which I can't afford
Because it's clear the 90% of the vast majority of people don't care about stupid crusades like the long-term players do, because, as opposed to them, the average person doesn't need to brag about having 10,000 hours on PoE (it's 80% doing slop) (they tell their grannies about it, and it's not cute)
Though, I'd wager that opinions do skew more (relative to other games in the same genre) on the extreme side one way or another when it comes to the PoE crowd, which I suspect is a byproduct of the playerbase's long-standing loyalty to the game.
Can be good and bad, the bad being that it often (frequently, IMO) discounts new player sentiment and continues to leave PoE1 in a weird state of player retention where the game fails to capitalize on D4 and to a lesser extent, LE's broader audiences.
Settlers of Kalguur IMO marked the beginning of a potential shift in strategy in PoE where GGG is actually trying to cater to the wider ARPG audience and what we saw was one of their greatest growth moments.
GGG just has this really bad habit of dying on all of the wrong hills. Seems that's slowly changing, though.
Uhhhhhhhhhhhhhhhhhhhhhhhhhh
#📚┃off-topic message 🤷♀️ source: trust me bro
But you're very capable of drawing conclusions yourself, and seeing if the thesis (because that's what it is to an outsider, and I understand) lines up.
But I think it's a big honour for EHG which this game company can share the market with GGG. They always 50/50 in my eyes, no winner
Do you have any reliable information about how much this had to do with Chris' departure?
Such a massive shift doesn't just usually happen. Across multiple sections of the game, no less.
I mean, I do of course believe that one's social status in life plays a large role in how they engage with video games and entertainment in general, for sure.
I do not. I used to believe Chris was "the Ruthless enjoyer" and maybe he is, but nowadays I'm not so sure. Nowadays I'm less certain about how much Chris "hated" what PoE1 became (whereas now I think Jonathan does actually hate PoE1 lol)
Those people are moronic. I want a solo queue for M+. Making groups and vetting people is exhausting, getting friends together is a pain, getting declined from groups constantly is demoralizing.
I see. Not even some rumors/whispers? They can be accurate, if you know how to read between the lines. I probably won't in the case of PoE/GGG, but still.
Just gonna butt in and say that trade being miserable has been one of, if not the, biggest complaint from the community on PoE1 for years now. Trading is an absolutely horrid experience and I don't think the majority would disagree with that, I've seen at least a dozen rather large complaint threads focused around how much trading sucks on every major forum for PoE since I started the game almost 8 years ago.
We can infer based on things Chris has said, conversations he's had, videos he's been making recently especially. He's a big fan of the old school D2 gameplay, even before LoD. So his rigidity and supposed preference towards Ruthless-style game design could very well be fact and from that we could infer that he was holding back PoE1 from making all of these recent QoL changes.
Jesus Christ, this looks horrible.
It's 8 years old, yea, but I see what you mean.
If I were to go a step further, I might even question why Chris decided to distance himself from game design at all (beyond just being bored of it). Could it possibly be because the game was taking a direction he didn't agree with? (maybe he'd have rather PoE1 stagnated into Ruthless-style gameplay instead of what it's becoming now)
The PoE community has clowned on the trade manifesto post for years, it's a really stupid post 
Suppose our theory is right - Chris was the problem. This should be a lesson of what monopolies do to somebody. Much like Blizzard, because the IP is so strong (and, in both GGG and their case, pretty much have had no competition), they get to do whatever the hell they want, with no consequences. It's not even an adaptation to realizing their position - they're just...just...stupid. Plain 'ol stupid. To not run playerbase-wide tests and check the pulse on these important topics, to take years upon YEAAAAAAAARS to come to the conclusion of basic things.
I used to think, many, many, many years ago that we're missing something. We're not, for the most part. It's just what happens when you don't have competition. Yes, this is just one variable, but arguably one of the most important ones.
What I didn't personally expect was that Jonathan was of similar mind as Chris when it comes to to QoL/trading/friction. I wonder if Mark is behind most of the initiative internally for QoL, he's someone who grew up playing the game, competitively even.
Mark is the one who in interviews outright says "yeah that was a mistake" while Jonathan sits there and gets defensive about every little criticism, so I personally think that's pretty telling
More interestingly - but we're just yapping to yap - it could also be a case of very yolo decision-making, where every voice needs to be heard, and it's done so in a disruptive, unproductive manner, which Blizzard's WoW team (arguably, almost all of them, even those "deployed" to work on upcoming things) is like exactly. Due to this policy, nothing really ever gets done.
"a raid is a major undertaking" - brother. You guys have like a trillion people workikng on it. It shouldn't be.
So, we just can't know, but clearly there was a major shift in PoE's direction.
Could be, but I strongly suspect big design decisions at GGG (especially for PoE2) have to be signed off by Jonathan. He seemed very controlling of every design decision that goes on there just based on the strong opinions he's repeatedly expressed when confronted by criticism.
I would much rather have Chris "Feel The Weight" Wilson than Jonathan "Are You Vendoring" Rogers in the end
Instinctually, I'd read that the same as you.
As if they were all of his ideas.
Better-worded: it's very rare someone like that isn't controlling to a fault.
Dunno how I feel about it tbh, but I do kinda think they are basically two different aspects of the same problem, maybe.
Two strongly opinionated people who held all of the control.
And exercised that control, presumably.
Maybe. All I know is that my experience playing a game headed by Chris was more enjoyable than Jonathan and I saw more willingness to compromise under his direction.
Just to point out: neither style of leadership is inherently bad. But the leaders need to be smart about everything.
Can't just listen to everyone just to listen, can't be rigid just to be rigid.
It's a visionary thing, too. Visionaries rarely want to delegate or relinquish even a sliver of control.
They have a vision, they want to stick to it at all costs.
If we're not talking about someone that's dysfunctional, and just daydreaming, then it's largely because of their positions. Delegation is mandatory if you're in a competitive market and at a certain scale. You just can't do it otherwise. And since neither games had competition, well, again, all the basic "good things to do" suddenly aren't necesarry anymore.
You can't not delegate. Not an option.
I mean nothing to really infer. I love Chris but the moment Neon got to making mos tof the decision making PoE 1 a lot of the core tenants pretty much disappeared over night. It isn't a mystery as to why. Chris was a big part of the game starting but he's very much in the rigid thinking category and it isn't a secret that certain aspects we get now wouldn't have happened if he was still lead.
Yeah, GGG has been in an extremely comfortable position in the market, which has only started to gain some competition. This level of uncompromising conviction would not have worked for them otherwise IMO.
I think Jonathan takes a burnt of criticism at least but theirs definitely a lot of shit that exists because of him also tbh. Just like any front facing individual it's the good and the bad
As soon as "just go play another game" becomes a viable response to their bad takes, that's what people will eventually do. GGG is fortunate that they haven't had strong competitors.
The market is changing, and perhaps that's why we're now seeing the QoL stuff make its way into PoE1/PoE2.
I like Chris a lot but I remember the early days on the forums/Reddit where it was basically like trying to move a Neutron Star to get certain changes to happen in the game.
Yeah, makes me wonder if Chris taking a backseat was really just him accepting that he can't swim against the current. It's only natural to lose your passion and enthusiasm to create something when it's no longer becoming something you want to create.
It cannot. While true that the game is loved by many, the question we were attacking is "but they'd love it even more, and you'd buy yourself some good will if you weren't Satan-incarnate". And as you said, if you don't, the very second a competitor comes around - cue LE - you're going to be in a verrrrrrrrrry tight spot.
And I think I mentioned this the other day too, but it seems possible that PoE2 is starting to head down that road for Jonathan. He's had to compromise a lot on his original vision (largely IMO because they decided to call PoE2 a sequel to PoE1, which established certain expectations), I wonder if PoE2 still resembles the game he initially wanted to create and whether it will continue to become something else and drain his passion/enthusiasm for it.
Also: which is why I'm so excited about the next 5-10 years. The barrier to entry gets lowered more and more, and once people figure out how to put AI to good use, the sky's the limit - the average person doesn't care that a model doesn't look as great or that an image has many small issues. They just want a half-decent look to their game, and good gameplay. We recently had to look into UE5's tooling and things they give you out of the box, and if we ignore the performance, it's crazy if you compare it to just 5 years ago or so. Still a long ways to go, hence why the 5-10 years timeline.
Oh gods we're back on the AI jerking. I'll come back later.
My read on the original release of the announcements and their stated goals, and then their decision-making: GGG realizes big zoomzoom around has a limited market. They also found confirmation in the success of soulslikes, but this was a bit of a mistake, because, due to the nature of an ARPG, both by what people came to know it as AND its technical limitations (camera in a certain spot, certain ways of doing skills, etc.), an "soulslike ARPG" just...like...who is that for? Who?
I agree with them, but the execution just seems impossible to get right. We need more meaty, meaningful combat, but they went the annoying route, where you're animation-locked for fun.
Well, shit.
“The conclusion of the investigation is that the IP rights for ‘Superfuse’ have no value.” (August 25, 2025)
This is, perhaps, because GGG thinks that people love those souslike bosses because "every move matters" - brother, no, it just feels clunky, but the fight itself is just that good, the atmosphere, etc.
There are opposing forces in being fast-paced and souls-like. I think fundamentally the two things tend to be incompatible, depending on how fast-paced, and how much souls-like. It's hard to reconcile the two things.
Yeeeeeeeeeeeeeehxactly, a good tldr.
It's basically an identity crisis. D4 is similarly going through an identity crisis (they can't figure out if they're making a game for casuals or for non-casuals), while PoE2 can't decide whether it wants to be Souls-like or a fast-paced hack and slash.
Whereas PoE1 and LE know exactly who their audience is, for the most part.
I'm going to agree a little bit here. Geonor is quite the spectacle, atmospheric and tense. Jamanra, comparatively, is a let-down. Every act end boss should be as good as the first one.
Like...yea, let me just look at my homework and do the dishes while the skill finishes animating, all the while my expectations were set by the zoomzooms. Alright, GGG, that's not what I wanted from meaningful combat. Again, they're at odds - how can you POSSIBLY make the combat feel meaningful when you're getting swarmed? You're getting swarmed, and creating a world where you play with ground mechanics, etc., is super expensive to create, as it takes real effort. If they did it, then yea, I could see it: lure that swarm to certain places, make your skills interact in a certain way, etc.
But for however long they'll want big waves of baddies, this cannot happen, and therefore, the concept is not compatible. Which is why, imho, combat with bosses feels x10 better than random mapping.
"Adding more depth" to PoE1 isn't even a "should we or should we not" question. Of course, you add more depth. PoE1 is all about game depth. Do the same thing in D4, then you lose casuals who can't engage with that content because it requires more investment from them. And D4 being too shallow means the non-casuals aren't going to play it as much because it's quick to bore.
https://www.reddit.com/r/PathOfExile2/s/LTyBYPBNOP
😂
@desert jasper it's what maybe happen if you sprint
I used to think that the both can coexist - just fix something up for the casuals, because they don't really care, and go badonkers for the tryhards. But the first issue with that is, we just can't help ourselves from not taking the most optimal route, and when you're a casual, and you know there is so much more, you definitely want to give it a go, and then you find out how overwhelming it is.
Which is why, in my opinion, assuming LE can maintain the same level of complexity as they did until now, it genuinely has the potential to be the "best" ARPG.
Yeah I think it's rare that a casual player will look at a game and say "I'll just play this small portion of it and be happy" they want the full experience and range of content.
They just want it to be accessible, and once they learn about the barrier, a psychological switch just flips.
100%, I remember having a discussion with Eagles about it, and he made a great point that I can't recall, but the conclusion was "yea, it's just how it is, and the game has to be designed that way". People are ALWAYS gonna degen stuff if given the opportunity.
Precisely.
Still haven't been knocked down while sprinting
...man, the more I keep talking about these topics, the more the idea of switching the model to a MMO-like, Uber-like boss every season fixes so many issues. It works so elegantly, instead of adding a new mechanic every goddamn new league, that makes the game exponentially cosmically and other big words complex. Complexity just for the sake of complexity.
Degens are gonna degen, so you make a game for degens.
I do hope LE will go down this route. 1.4 says new endgame bosses and new skill sigils - a problem to solve (the boss), and new augmentation to look forward to.
That's a bit of a different point, yes, but the point was that, even in "normal" games, people will ALWAYS jump at the most degen way of doing things, if given the chance. Long-term, they'll burn out and leave the game, but they're not thinking about that in the moment.
There's no guarantee that season 4 will still have skill sigils
Rather than trying to cater to different audiences in the same game, they should focus on converting one audience into another.
I disagree. That's a massssssssssssssssssssssssssssssive risk and a massssssssssssssssssssssssssssive (🐍 ) undertaking.
If you meant converting zoomzoomers from PoE1 to soulslike enjoyers in PoE2?
Nah, I mean easing casual players into deeper gameplay mechanics and establishing that the game is deep, rather than removing the depth to cater to casuals (and then slap on an endgame saying "look we have content for non-casuals too")
That's exactly how it should be done. But I mean, easy to yap about it. How do to that exactly? 😄
Many reasonable ways we can discuss, I'm sure all of them good, but I'm also sure GGG has probably tried? Or...or...so I'd like to hope. Lol.
...yes? They did, right? RIGHT?
Yeah PoE1 struggles with bringing in actually new players. No doubt GGG has tried many times to convert players, and I at least respect they haven't dumbed down the game to achieve that.
Honestly I don't know how to bridge that gap, if I did I'd probably be consulting for AAA game devs hahaha. I just know that trying to make a game that caters to multiple audiences pretty much always ends up being a disappointment for everyone in some big way.
LE does some pretty good stuff though in regards to introducing "complex" systems to new players. Crafting is deceptively simple at a surface level, you feel good engaging with it as a new player just picking up shards from campaign. But you eventually discover that it goes deeper, it unravels in a way that clicks and unlocks your brain lol
If I had to identify some traits that make LE crafting a well-designed vehicle for player knowledge from beginner to expert... maybe the fact that it's consolidated all in one place for the most part and just presentation in general.
I wanna say there's gotta be hundreds of game design theory papers written on this or adjacent subjects, but given the state of games today, I'm also skeptical that's the case lol
You'd be surprised at the lack of procedure, data collection, processes, etc. around decision-making. You'd think that companies have a decent chunk of people working on behaviour research, but unfortunately, even if it's not the case, it's amateur work. Source: trust me bro
I agree. Unmatched. My only hope - again - is that it'll retain its positives, without introducing downsides.
1000000000000% a big part. 1000000000000000000000%. Which is why it's so easy to break it.
for me it's just i didn't like the trading, but now they're adding async soon(ish) i hope, maybe next league, so I'll prob start playing again. I don't like LE's bazaar system at all, so i usually end up playing CoF even though i prefer trading
Oh, PoE will have a bazaar. They just didn't finish it for the release of 0.3?
How much of "because I don't like trading" mentality comes from an underlying cause, for example, because you would rather not engage with PoE1's vastly complex crafting system?
And we were talking about a bazaar/Auction House as a baseline better model. Of course, each can have bad things about them. But they're ALWAYS better than whatever the hell that fever dream in PoE1 was.
? No, async trading you search it up, sends you directly to the hideout with the item highlighted. It's a good feature.
They put the video out a few weeks ago where you just browse without any interaction or teleportation. Not implemented yet, this is the best they could do for 0.3.
What I mean to ask is, do you feel the same way about LE? Do you craft your own stuff in LE? But in PoE you would much rather trade because crafting in PoE is overly complex?
Yes. 100%.
I craft and trade in both 
What I'm trying to basically suggest is that in PoE1, the demand for trade is partially a byproduct of the complexity of crafting and how most people can't be bothered to learn it.
Oh, I see what you mean. Yea, they'll get rid of the teleportation. 100% sure it's just a limitation of the current codebase. I skipped over this aspect because it was clear not deliberate, and it will get changed.
Oh no i like crafting in both, i don't find poe's complex. I just didn't like the "friction" of poe's trade. I''m not a smart person admittedly in a social way, so those few interactions where I had to talk to people wasn't fun for me lol
Ah, I see. It's good to understand your perspective and challenge my assumptions.
There's zero interaction in PoE's trade for the most part. Like...zero. You just use the button, and you get sent there. Well, not always, but in most cases.
I'd be more interested in how you found ways to interact. Perhaps for high-value, very rare items?
I treat trade like I'm a bot 
Put my item in, put your item in, click accept, leave. No messages, no handshakes, no fraternizing. You get your shit, I get mine, we're set here.
My assumption was that for a lot of people who seek to engage with trade in PoE, it's more about not wanting to engage with PoE1's vast crafting systems.
That''s just the trade website in game now, i don't know what you mean.
The requirement for social interaction, however small, is a totally understandable reason to dislike PoE's trading.
Yeah I'm not saying it happened every time, but whenever someone tried to negotiate with me or tried to scam (admittedly this was worse in poe2 .1 even) annoyed me and I didn't like it lol
And it also puts trading a little bit outside of your control. You have to wait for a response that may come soon, later, or never.
Even if it's just a small inconvenience, it's still an inconvenience that disrupts how you want to play the game.
and LE's bazaar i just find really clunky, but I haven't used it since it was introduced
it could be better idk
This was a criticism of pre-async trading, I think.
Trading as it still exists in PoE1
Hopefully not for long, hopefully async trading is coming next PoE1 league
Wait, sorry, I might be lost. We were talking about how trade in PoE2 is now exponentially better due to the bazaar.
Still very clunky they just made price checking marginally better
In terms of baseline functionality, LE's bazaar is the same as PoE2's. And they'll 100% remove that need to teleport to someone's hideout.
The "friction" is basically referring to having to whisper, wait for a response and teleport yourself, the trading as it still exists in PoE1 is I think what they were referring to.
It will, just unclear when. Might not be next league, but I hope it is.
Actually.
Given PoE1 is on borrowed time - it was clear from the second they announced PoE2 - unless some miracle happens, and PoE1 still maintains the same number of players despite the upcoming and obvious slower schedule of releases, it will happen.
My way of handling this is that if their "negotiation" is within like 20% of the price (assuming it isn't something obnoxiously high in value) then I just click accept. Like, oh no, I lost out on a few divines. Oh well. Scams I just boot from party immediately. No excuses, no nonsense.
Otherwise, I don't think GGG is too excited about putting too many resources into PoE1.
If they drop PoE1 I'm pretty sure they lose a lot of revenue and PoE2 players
So...uh...the bazaar probably isn't coming to PoE1 anytime soon...? Unless it's easy to port the code?
I'm betting that GGG's recurring revenue still largely comes from MTX driven from PoE1 purchases.
For sure. This is for the long-term.
They created PoE2 for a reason, after all. We can never know but the default expectation should be that, relatively "short", PoE1 will switch to maintenance mode.
PoE1 players and GGG have "an understanding" at this point haha. It's like clockwork. Put out a league, loyalists will buy the support packs every time.
I haven't bought a damn thing for PoE2 specifically. Anything I have in it is tangentially there because I bought it in PoE1 
Not a prediction or anything, but I mean...just how things work. Well, if both games work - great for them, but you shouldn't expect that.
i think the only poe2 specific thing i bought was the socketables tab
I have 37 generic premium tabs, I don't need it xdd
Right now, PoE2 development is (in?)directly benefiting PoE1 (not as much as if GGG was full throttle on PoE1, but still). Who knows how long that continues, though.
Now you guys are reminding me about how this season's LE MTX is uber trash, and how I wish it were just me, but just can't see how many people would like them (no flashy things for the most part, tldr), and how it's gonna be a very bad look that, the patch they get acquired, ends up being a bad conversion one. Hopefully I'm super wrong 💀
Their engine is being updated, PoE1 can receive engine backports and stay up-to-date techwise, lowering the long-term maintenance and development burden as a consequence as well.
also speaking of socketables, i'm dying for some phys damage runes. I've only found two so far i think
That's what they said, yes! I hoppppppppppppppppeeeeee it's true. If true, then my thesis is invalid, and PoE1 will just be kept alive for a very long time.
Yeah I don't think PoE1 will die a "tech death" so-to-speak.
Practically, it dies on GGG's decisions to either support it or not, because, if their cycles are at least one month apart, both games will have players, at least for the foreseeable future.
My friend scammed me into playing PoE2 this patch with a thorns build. I wasn't going to, but thorns is too funny not to.
Thought about doing this too. Seems like Titan is like the only class doing it? Am I wrong?
lol
Warbringer here
Long-term, however, given PoE2 looks better, and is the "favorite child" (at least in theory), it's almost certain it'll receive so many more meaningful updates, that PoE1 won't be able to keep up.
Point is, nobody should be surprised if they decide to slow down on PoE in 3-or-so years.
2 greater than 1, the very long version tldr 😄
It remains to be seen how wide the game design gap stays between PoE1 and PoE2. If the gap remains as large as it is now, PoE1 players will by and large keep playing PoE1 and continue to generate demand for it to be worth GGG's time.
But we're seeing that slowly, the gap is closing between PoE1 and PoE2. It's still very slow and the two are wildly different games.
I like to imagine it as: the more PoE2 becomes like PoE1, the sadder Jonathan becomes. 
Not sure how I'd feel about that. Clearly, GGG identified real issues. But the solution just isn't fun. Like, I know everyone would have more fun if what you pressed mattered, but - again - just don't think the solution is animation-locking people 24/7.
To be honest, it's not even animation-locking that's a major issue. It can be fun, if done well. It's the swarming.
Not sure what the issue is, but there's a clear disconnect in what you're seeing, what you're expecting to happen, etc. when getting swarmed.
With that in mind, my opinion is that the game must feel way better with a controller.
I gotta agree with a lot of sentiment I've seen regarding GGG's obsession with Kiss-Curse design in PoE2. The obsessive use of "downsides" are mind boggling and completely ignore the obvious downside that is the opportunity cost of choosing something else.
In terms of combat?
In general, everything. Passive tree design, skill gem design, etc.
Ah, sorry. No DEEEEEEEEP insight into everything but combat.
Because, if combat isn't right, nothing is right.
Nobody's ever, EVER going to put up with the game long-term if the combat's ass.
It's not ass, just saying. It just has...well, it's different, but I think in a bad way.
Basically GGG has this aggressive need to complement every upside with a severe downside to counter balance the upside, adding weight and consequence to your decision. GGG doesn't seem to consider opportunity cost high enough of a price to pay.
Yes, that's obvious from like level one, I didn't think it's that prevalent. This is an issue am taking with so, so many developers - that they vastly underestimate the price of the opportunity cost.
Like...bruh, I already paid in blood, why take my leg as well? Let me be.
Again, feels like making crap annoying just to make it annoying, and say it's "hardcore".
Yeah, I'd much rather have the upside be "weaker" to offset the need for a crippling downside to be paired with it. Stop playing mind tricks with me.
Yeah I mean the kiss curse design of PoE2's passive tree is pretty stupid as well as a lot of nodes being bad/uninteresting (which obv will change with time). Despite having in my opinion a far better passive tree in PoE 1 I think one of the main strengths is you don't look at Notables and think "Damn pathing here takes forever and I lose X benefit now" you just start thinking about how to efficiently path and the like.
Yeah, it's a total slap in the face. You often are spending a ton of points just to path there and that's a huge opportunity cost you're paying just to get that node, only to be confronted with a ridiculous downside.
Wait, so it's not just me that felt that. I didn't play super endgame, so, I thought it gets better.
But yeah there'll always be an audience for PoE 1 it isn't going anywhere anytime unless they literally turn the servers off. PoE 1 is still in my opinion the best ARPG to ever exist and as long as it's supported I'll play it (and PoE 2 if it keeps getting patches and leagues, I genuinely do enjoy this league but I'll be the first to say the balance is ass)
I also personally am not a fan of how restricted so many skills are to weapons (yes some should obviously be specific like a Lightning Arrow etc) as one of my favorite things about PoE 1 is just looking at a skill and thinking of weird ways to make it work
Also, psychologically it just feels bad even if you can justify the reasoning for it. Just think you find something really cool that potentially changes your build in cool or interesting ways, then you read the fat downside that comes with it and it's just a vibe killer. Now repeat this for basically everything in the game.
Yeah some of it is just stupid, some of it is thematic, and some of it does make sense sure. I think the passive tree has way too many travel nodes still, and not enough interesting clusters (their are definitely better ones now but we need more)
I would've much rather that node just be weaker without a downside so my brain isn't giving me false hope up to the moment I read about the downside lol
It's like one of those "read the fineprint" things and who truly wants to do that
Also put Health back on the freaking passive tree this ain't it
Can I just say that, up until level 40 or so, most of my nodes just felt like maintenance? Regardless of the reason, it shouldn't feel that way. Like, if I put in a point, I should feel like I got more powerful at least half the time.
I never realized how good I had it with the PoE 1 passive tree until now
On the upside, seems like life builds are doing better this league?
Yeah I mean I think the Bloodmage spec is the current strongest build in the game because of some really stupid interactions
Passive Tree just needs to be way more interesting and weird like PoE 1
Yeah, progression often doesn't feel meaningful or... "progressive." Just sidegrades where the most meaningful sense of progression largely comes from getting more gem slots and getting gear upgrades.
I see. Well, was hoping it gets better.
Like, I KNOOOOOOOOOW PoE is this game where those crazy builds are enabled by those tiny knobs in the tree, I do, but it just doesn't feel great 😭
Don't get me wrong, the passive tree, support gems, despite the "downsides" attached to them, there are "good" choices to be made. It just makes the decision-making feel bad, even if you are progressing.
Yes, in PoE1, I was excited to level up, 'cause I knew that, for the most part, things just become a tiny bit easier/my build becomes smoother, but with PoE2, it's not the case. Of course, this is 100% build-dependent, so, keep that in mind.
But I thought about the build aspect, and looking at most points...uh...I can't see how that's not the case for most builds.
Yeah making a build in PoE2 from scratch without a planner already made for it feels bad because your moments of growth feel insignificant outside of major gear upgrades and adding additional slots to skill gems. There's still meaningful progress, it's just doesn't feel that way. Now if you have a planner and a goal you are working towards, that would probably feel different/better.
Organic build making in PoE2 feels bad though, for the most part.
But tl;dr balance is ass (which isn't surprising), crafting is actually good now, passive tree still weak, I'm having fun and I'll definitely play it between PoE 1 leagues now at this rate.
Going back to combat though, the combat feel is top notch. So the actual gameplay is mostly great IMO.
Something about how PoE2 is making combat feel impactful, weighty, really feels good.
I don't even know if the combat is good because I've just killed everything since level 1 without much resistance lmao
Thankfully (another idiotic decision by GGG, btw, to not allow you to easily respec), gold is easy to come by, and you can just respec. But I see what you mean. With a build ready, you know what the end-goal is, and you can stomach the level-to-level lack of interesting action.
Yeah, your expectations are different, you know what your milestones for power increases are.
Galvanic Shards brain off and hold W
We disagree heavily, to the point that there's no resolution between us, then. And that's ok. But getting swarmed is in no way fun. Are you, perhaps, playing "one of the builds"?
'Cause I just can't resolve this issue in my mind where getting swarmed, you being animation-locked, etc. feels anywhere close to great.
I don't find that I dislike getting swarmed. I dislike getting swarmed without counterplay, for sure. There is a bug atm where you can get swarmed without good counterplay which should be getting fixed in the next patch.
If they fix that, then like 80% of the issues I have with combat are gone. Perhaps some builds sidestep that?
But to me, the moment a pack of mobs becomes dangerous, gameplay feels super clunky.
Basically what Kirra mentioned yesterday or the day before about not being able to dodge roll out of swarms (this was an issue back in 0.1 that got fixed but somehow came back in 0.3).
Oh, yea, I remember. HOLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY 0.1 WAS AWFUL BECAUSE OF IT I DON'T EVEN WANNA REMEMBER.
It made me drop the game right there and then.
The scarabs 
And for a new person, one not following a build, it just...like...you just died for fun.
The other side of combat is just how mobs don't really respond to what you're pressing. If they fixed that by reducing the amount of mobs and making spells actually impact them, then combat would feel really great.
Right now, you have this meaty hammer-onto-the-ground animation. Whatever it's called. Right, but when you press it, it feels like the mobs inherently should be pushed back by a lot, EVEN if it's not balanced.
Otherwise, you're just...you're just pressing the button mindlessly.
It's hard for me to pinpoint what about PoE2's combat feels more impactful than other ARPGs, I know it's more than just the SFX. PoE2 does have certain pronounced impact animations, such as staggered/stunned enemies, this contributes to the feel as well. Most ARPGs have basic "enemy being hit" visual which is usually just a blink/flash on the enemy model (accompanied by equally basic SFX)
That's very weird, then. Because in my opinion, that's exactly what's missing - the actual feedback on the enemies.
There is a little bit of it, yea, but not enough.
Directional control mid-dodge roll is another one that makes combat feel surprisingly much more interesting to me as well.
Combat in PoE2 feels more "asynchronous" in that you can do multiple things at the same time. Moving while attacking, changing direction while dodging, etc.
https://www.youtube.com/watch?v=UgVLefzrtjg&t=1188s - check this out, yea? If the mobs were pushed back, then yea, it'd feel great. The reason this is "problematic" is, when getting swarmed, you're literally just smashing the button, and the build carries you - it feels like you're just pressing the spell to press it.
If they made it just 20-30% faster, it'd feel perfect, but that's just my opinion.
It's just too often that I feel I'm locked inside an animation, and it ends up being frustrating.
- Fix getting caught by the swarm.
- Increase feedback on enemies.
- Reduce the animation times by like 20-30%.
3.1 Make combos reduce each other's cast times, etc.
Is my wishlist.
For example, if I'm dodge-rolling, and I press Shield Charge, the game should just pick up on that, and proceed to Shield Charge immediately, making it smooth - no need to wait for the dodge to finish.
For the sprinting animation, I reallllllly like that you start being faster before you get up. Sure, it's not realistic, but if they increased it just a tiny bit, it'd feel so good. If your SPACEBAR is pressed when the animation is at like 50%, just make it to faster, and transition to sprinting faster.
Haha, I don't think GGG is a fan of things like animation cancelling in PoE2 because "consequences"
...man, I hate that you're probably right.
I'm not saying the above is correct to do, just saying it'd maintain their desire for the combat to feel meaty and meaningful, while making it feel smooth.
Yeah, "commitment" (to your choices, in this case playing out a potentially bad dodge roll) seems to be a core principle of PoE2 combat design. Part of it being "methodical"
At best (and this may already be the case) I see them just adding the skill invocation to the skill queue.
But what I side doesn't mess with it? Like, at all? You're still dodging. It just has this nuance and interaction to it. I'm not killing the messenger, I know you're just saying what GGG will most likely do.
They did it with sprinting - if you get stopped by terrain, you can just dodge-roll to get out of it.
Yeah but you're not actually cancelling an animation in that case as far as I'm aware.
I understand the distinction, yes, I just hope they did this because it felt good, not because of the need to respect an "absolute" rule.
Combat doesn't need to be fully realistic for it to feel good is the crux of my proposal, and I'd love to see a version with those changes baked in.
This maybe relates back to the whole trying to reconcile methodical, Souls-like combat philosophy with typical ARPG gameplay.
There's also something else I'd love to see, but probably will never happen. You see how Leap is used to close the gap, even if it's super short. If you have Leap slotted in, the game could see that, and it should make your Melee-based attacks lunges if you keep them pressed. It just feels really bad to jump 10 meters ahead just because it's the optimal thing to do.
It does. In my opinion, at least theoretically, the ideas from above close the gap further, or at least should massively help.
Closing the gap? I can already imagine Jonathan clenching his fists. No, none of that. You will be methodical with every action you take.
Does Path of Building support Deflection yet?
Ah okay, I see there's a note on Deflection-related nodes which answers my question lol
Red text always meant unsupported, they universally gained the textual explanation recently to help exiles who could read to understand.
This talks about the mod in particular, it doesn't necessarily exclude deflection as a concept.
Yeah, I just did a dumb dumb and asked here before checking the passive tree myself hah
man, this enemy's arrow effect is a little overboard
@gilded elm have you tried ricochet on poisonburst? it bouncing off the terrain is pretty nice.
Sorta, not fully. I think I tried a passive node, but not the support gems
ah gotcha, i put on ricochet 2 and it seems alright so far
ricochet 3 seems cool too possibly, but i don't have any extra projectile modifiers
https://www.youtube.com/watch?v=-Nxh-Clbdds - this was recently replicated in one game called "Fellowship", and this specific issue, paired with the other things we talked about, is what makes WoW's combat so good. There's actually a ~1s global cooldown in which you are locked from doing anything else, but I swear you don't feel it because of these, and not everything is on that global cooldown. To contrast to the "Evil Jonathan" theory, Blizzard understood that not everything should lock you, not everything should be a tradeoff, and that some things...uh...just feel good, and did any of these actions lose meaning? Nope.
This is similar to why I basically dislike WASD in ARPGs in general. For any build that would require more than just the binds available on a mouse, WASD feels bad.
I mean that's one reason, the other is that WASD doesn't feel "normal" to me in an isometric perspective.
This is entirely personal preference, I do just want to put that out there
But yeah I take the point that PoE2 could feel more asynchronous/higher APM with some design changes. There is some unnecessary downtime in the combat flow.
Your comfortable-level with MnK is also heavily reliant on what games you play regularly
I played Destiny 2 for many years, and that involves using WASD, control, shift and often E or Q all at once constantly
So having binds on other buttons in a WASD ARPG is no issue for me, since I’m used to it, whereas moving with a mouse is what feels weird
Q and E are decent binds for a WASD first person game, but you do gotta admit they leave you vulnerable to the inability to strafe left/right.
I'm not good at imagination, but I think the changes above can only be benefits.
They don’t
They’re the default ability buttons in D2, so it’s a button press, not a hold
If you use hold or something like lean in R6 Siege they do
If you finger on A moves to Q, then it's no longer on A and thus there is a cost to move your finger back to A in order to strafe left, in concept at least.
Yeah, it’s just that you can execute it fast enough if it’s a one button thing that it’s no real problem, thankfully
Which is why mfs who can bend their hand to a 45 degree angle and their keyboards at varying degrees in all directions have a huge advantage. Suddenly, they have double the buttons LMAO
But in Tarkov for example, I either put lean on toggle or on my mouse because of the loss of strafe
Even a button press still has a cost (albeit a small one) to reposition back from Q to A and re-enable your ability to strafe (left in this case)
There are some hold abilities for the grenades (Q) but the abilities are designed to never be used in combat, face to face, so the devs did well there too
I mean I can just press them both with one finger
So
"wait how were you able to tell I don't use WASD?"
Bro's hands while asking me that question with a straight face:
I mean Q and E are still very ideal binds for a WASD first or third person over the shoulder game, but there is a cost to it even if small.
It also depends on your keyboard
The nicer your keyboard, the harder it’ll be to press both
Since they’re usually larger
Whereas I’ve been using the same tiny $20 keyboard for ten years
On GOD, once I figured out some better setups for my keybinds for WoW, my hand stopped hurting. Wooting's software also made it very easy because you can select each button's attenuation point (basically how hard you need to press for it to register).
WoW…
The problem with QE and is that you need to lift your fingers up. But they are very good binds.
Yeah attenuation is another factor that could reduce the disadvantage that moving your finger between keys normally poses
I think the only action game I’ve preferred mouse movement with is Runescape, because the tile system means using WASD is just worse
Yes, and Wooting has so many more settings so that you can customize your experience. Downright illegal in competitive games, Valve ruled so.
Again, some people don’t need to lift their fingers up, I can hit A and Q and D and E at the same time
I know you have me blocked but still
Yeah certain keyboards are banned in competitive events
Because of things like attenuation adjustment capability specifically
The sensitivity at which the keypress registers
Because even for such a short distance between Q and A (or E and D), it's still an enormous competitive advantage in the right hands.
Yes, I meant to say that, in practice, QE being so close makes it barely unnoticeable, but the movement is still weird. However, QE is not a thing for those games, except Valorant, where I think Wooting's stuff is allowed, because it's not that big an impact. But in CS? Crazy. Valve specifically banned this "continuous, but actually responsive press" tech: https://www.youtube.com/watch?v=AYPv99L6rTs
We're talking competitive players who can perceive frame rates far above even the most degen gamers.
For WASD only games, where movement is critical (so, like every shooter), this is crazy.
This is not how humans work lol
Everyone sees the same shit framerate-wise, it's just training to react to things faster.
This was a shock to me, btw. I watched a streamer, and he didn't notice a micro-stutter. Most people in their chat didn't either, and they were like "bro u good?", and I clipped it, slowed it down, and there was micro-stutter that, to my eyes, were so obvious, that it was jarring. Turns out, virtually nobody perceives those micro things, but some people do.
(I'm not special, I just have a neurological thing, one of its expressions is this)
I then found out a lot of people naturally perceive these things.
oh sick. i just found this.
It’s also possible they just ignored it or selectively filtered it out
I’ve played games that have poor optimization and micro stutter occasionally, and I’ve grown used to ignoring them or selectively filtering it out
Perceiving higher frame rates means faster recognition, it's separate from acting (reaction) on that information, but paired with good reaction it compounds into competitive advantage. Having a keyboard that even goes further (e.g. snap tap) it all adds up.
Imagine your frame rate perception is lower than another person. You see less of the "in between" frames. This absolutely makes a difference.
Not knowledgeable enough to know what those things mean or how they interact, sorry. I was told that except a few people, virtually nobody perceives those events.
And then I discovered it, and - as you say - those things in the hands of those people...I mean, how do you compete?
You can compete just fine
I imagine that this is trainable, because most of these people aren't "natural talent".
The keyboard is what really makes the difference, for sure. The other stuff is more minute and usually insignificant, but the difference exists.
And then I also wonder how much is it an issue of consciously registering it vs. processing it. I'm sure everyone processes it (or not sure what the word is, but the image goes through your brain, you just don't do anything with it).
Some of the best player’s I’ve ever met for extremely high level games have been people playing on awful hardware and with low FPS
The more and more modern competitive games are designed around strategy and team play the more these differences disappear
It's not like the game is "slow motion" just because someone perceives less frame-by-frame transitions. Everyone's still seeing the game play out at the same speed. Some people are simply seeing fewer frames.
I am talking to a brick wall nevermind
Exactly how the situation was explained to me. I...think?
Imagine a fast moving object on a screen, played out at different frame rates. A lot of people will not perceive the difference even when it's drastic. To most of us, we can clearly see when something fast moving has been rendered at say, 60 frames per second. It's obvious because we can tell there are clearly "missing frames" between each frame transition, depending on how fast this object is moving.
Most people can tell the difference between 30, 60, 120 and 240 frames when played side by side
Some old people may not be able to
What you seem to be getting mixed up is that people adjust to the framerate they play at
I have played competitive shooters at 30 FPS and performed really well because I had grown used to it and it stopped mattering as much
But we’re in an age in technology and game design where tons of people can be on tons of different frame rates
And the actual issue comes from when someone else is playing at a much higher frame rate than you
And this contributes to an issue in general of casual players, the core audience of any game, slowly dying out
Most people will adjust, and 60 is easy to adjust from and it becomes clear afterward. It becomes less and less clear the higher you go. I personally cannot tell the difference between 120 and 165 played side by side. That's a whole 45 frames worth of motion data I don't get to perceive and act on (if I was at all any good).
Because how are you supposed to have fun playing something when you’re losing just because some person decided they should spend thousands to play this game
That’s an age thing, sweetheart.
Younger people can inherently perceive more frames because their brains have degraded less. I’m sure in ten year’s time I won’t be able to, and in another ten after that it likely won’t matter to me at all.
There’s more reasons than just familiarity that most competitive players in video games are young/practically children.
Gee, thanks lol
https://en.wikipedia.org/wiki/Flicker_fusion_threshold AYO THIS IS TOO COMPLEX I'M BAILING
I mean, it’s true?
Although I would say that when I say "seeing fewer frames" that's probably not correct. I mean to say "processing fewer frames" that is not being able to tell the difference between one frame and the next. Your eyes see it, your brain just can't discern the tiny differences between two near identical frames.
Like quite a few competitive players have spoken on how, despite them growing more familiar and skilled in a game, over the years they have simply degraded thanks to age
It’s why competitive games should always prioritize proactive gameplay and not reactive gameplay
I mean yeah, age has certainly gotta be a big factor in all this. If we argue on the basis of a level playing field with regards to competitive fitness like age, health etc, then sure. But I don't think it should be so readily dismissed as being a non-existent advantage.
I disagree
You mean to say age is not that big an advantage as people make it out to be?
And, therefore, old farts like us shouldn't be so easily dismissed?
If you unblocked me maybe you wouldn’t have to guess at the context lol
Haha, nah age is definitely an advantage when it comes to anything reaction-based IMO. But I think there are factors beyond age that can exist among a competitive demographic where this could be an advantage and therefore not so easily dismissed as non-existent. I mean I take ADHD stimulant medication, granted I'm "old" but certainly it affects my brain chemistry in very interesting ways.
And I smoke a cigarette and drink whiskey before playing my ranked Valorant match. We’re not so different, you and I.
Sorry, I'm clearly missing context here. Just thought the discussion was about how just age on its own (and, therefore, "degradation") is a big thing, and I was gonna say that, although I can't provide any empirically verifiable data (but it might exist), we supported the technical implementation and actual analysis for a campaign on practically an entire country for this very issue, but perhaps, due to its specifics, it's not applicable. Anyways, the conclusion was that age, unless we're talking about ~45+ really doesn't degrade your reaction times that much. We saw a greater degradation on the coordination side, but not catastrophically.
Not sure how those percentages would translate to pro gameplay. But I am curious to see how the current generation of top-performing players who are nearing 30 are gonna do down the line.
Which is why I'm very curious about Faker specifically, because he's nearing 30, and is still arguably one of the best players around. Sure, League is not CS.
Thankfully, both League and CS suck.
Remember, just because those guys aren't the literal World Champions, it doesn't mean they're no longer pros. Too many variables play into being the literal #1.
I think you might have someone blocked and that's why you're missing context lol.
But yeah for aging competitive players, I wouldn't expect a sharp degradation in performance because such people keep their honed instincts sharp day to day, as opposed to an aged player freshly entering the scene.
As far as factors outside of age and why I think a player's honed ability to perceive over another shouldn't be dismissed as a potential advantage is because drugs like stimulants are common place in esports scenes.
Ah, that's a great point. Absolutely right, of course. It's crazy that there's no concept of "doping" in esports, but I suppose it's just because the field isn't mature enough.
I don't think whether such things are prescribed or not is the real issue either, just the fact that they exist in both forms (both legal and illegal) is enough to give weight to the consideration IMO.
There is absolutely that concept. Some guy died in 1943 while doping during a chess tournament. He snorted two pounds of coke.
For Chess at least, Adderall is apparently classified as a PED (Performance Enhancing Drug) by Anti-Doping orgs. Esports is just a much newer scene.
If you search "esports stimulants" on Google, I think the unregulated prevalence of it within various esports scenes should become self-evident. We're also talking about people who take it legitimately as medication, not just abusers.
Yeah, it’s an issue of the scene being new and trying not to be exclusionary.
I'm competitive at chain smoking and cleaning when I snort Adderall.
Fredo Bang pilled. If you know, you know 😭
Haha, I don't know about the snorting or chain smoking thing, but my medication for my ADHD brain specifically just makes my brain feel more normal, rather than giving me superpowers or anything like that. Of course, I had to find the right dose. (Also in my case, I take Vyvanse, not Adderall)
I was supposedly diagnosed with ADHD but I am 99% sure I do not have it.
Off meds = I would rather die than wash the dishes, do laundry, etc
On meds = Fine, maybe I'll wash the dishes, do laundry, etc depending on how I feel
@twilit mountain You wanna say anything here
People have a hard time understanding when I tell them I just can't do something no matter how much I know I should. They often confuse it with laziness.
That’s called executive dysfunction
Btw if you have ADHD friends, please don't call them lazy. Please.
Thanks, parents, for berating me for my "laziness" my entire life, it helped me sooooo much
Right? We already have childhood trauma from our parents constantly calling us lazy heh
Should’ve just been born to better parents /s
Truuuue
I can’t say mine are the best about my own disorders, though they aren’t ADHD
Your mom at least tries her best
Yeah, I think a willingness to understand is the most you can hope out of anyone who's never experienced what you experience. I'm sure I've offended people in my ignorance before, unintentionally of course.
That’s true
My father does not
Or, if he does, his best is not good enough
I have no ignorance, my brain is full of immeasurable amounts of knowledge, trust 
It’s really the possible personality disorders my mother’s side of the family has problems with
I am perfect in every way and any improvement in myself would be a flat plane
I'm like the One Piece version of Einstein I don't remember his name rn
It was probably Einstein T. Luffy or something
Vegapunk, that's it
nice tongue
lol that background
thanks Google images
I hate to admit it, but every once in a while I restart One Piece from episode 1, hoping "this time, I will watch the whole thing" and give up a couple hundred episodes in lmao
Thank you jpg
Why do I not just resume where I left off? Shut up
Hoping? You should be dreading
He has an endlessly expanding brain (which he surgically transplanted into a like, laboratory? Somehow?)
You could spend that time watching much better shows
Like the Girl from the Other Side
Or Dungeon Meshi
Or just reading the manga
The solution to One Piece is you just...don't watch it. The manga is already hard to catch up to and it is a lot quicker on average to read a chapter of it than it is to watch an episode
Oh Dungeon Meshi is "Delicious in Dungeon" (Eng title) and yeah I just kinda forgot about it after I watched a few episodes on Netflix
Dungeon Meshi goes hard
Idk why it got translated to that, I'm pretty sure it's literally "Dungeon Meals"
Maybe it's the formula, or the build up was too slow. I mean eating monsters is cool, but I just needed more lol
Maybe I just didn't give it a good solid chance
Do you prefer action
Because Dungeon Meshi isn’t really action
It’s closer to mystery / slice of life
Nah that's the thing, I can totally watch slice of life type stuff, or less actiony stuff like Classroom of the Elite no problem lol
Isn’t that literally an action series
I wouldn't call it action tbh
Aye that's fair. Eventually they do fight a dragon, and have really weird encounters with some other things, but it is mostly built around exploring the world and creatures.
Were you thinking Assassination Classroom?
More like a 4D chess "haha got you" kinda like Code Geass but without the action.
Well Code Geass sucks so
Even that's only action like... half the time? A third?

Nah, it's a good series, it does have some flaws though, every series does.
I would think of some anime to actually recommend, but I don’t watch much anime
I prefer reading for action-y kind of stuff and watching shows for comedy
It's not really my style, but I do appreciate the writing of it
So I’m not familiar enough
I was being sardonic
Dw
I don't like Code Geass' art style, but I dig the writing yeah
I really love The Girl from the Other Side (I prefer the manga, since the anime has substantial differences in style) but IDK
And when I say differences in style I mean that the manga has dialogue and the anime doesn’t basically
Another manga unfaithfully adapted to anime? 😭
-looks at Blue Exorcist-
Anime is my preferred medium, so I always hate hearing how the manga was poorly adapted
I prefer to go into something knowing it was faithful to the source because the source material is considered the best version usually.
No, it’s very faithful and very well done
The Girl from the Other Side is just a really interesting project
Trigun's adaptation, the 90s one, hurts me to my core with how much it fumbled.
The anime style still really suits it and it’s still really faithful
Oh right
No embeds
L
I’ll cry
Steam's drunk, it's redownloading the PoE2 patch that I just downloaded
Meanwhile Stampede being the best 3D animation I’ve ever seen
Oh, so it wasn't adapted differently out of corporate necessity, then. Well that's good at least
Yeah
It was just a different art choice
They’re both good, I just prefer the gothic/eldritch horror of the manga
I can respect visionary changes in adaptations because it better suits the target medium.
For sure
I think adding voice acting for the main character’s would have been far worse
Thank you Stampede for amazing art
Ain't no way you're buying hard copy mangas, are you? Assuming not, is there a popular service or something through which you manga enjoyers are consuming volumes?
The Girl from the Other Side is freely available online on the creator’s website
I buy hard copies of things I really like. I have three of the new special edition releases of Trigun Maximum
Ah wow. So it's just literal scans of the hard copy pages or something?
I’m pretty sure it was digitally drawn
Oh well if it's the creator, then probably it's all from the source I guess. Not printed and scanned after the fact
But I would absolutely buy the hard cover collection of the Girl from the Other Side if I could afford it
They have a set of four hardcover deluxe editions
They’re really pretty
Damn I'm dumb. Of course this stuff is probably all digitally drawn nowadays huh. There's probably manga drawing software and all that.
Probably
I should draw a manga /s
(I do not have the artistic skills for that, just the writing skills)
You can apparently use this to model everything in 3D basically (seems simple enough) and have it all rendered looking like it was drawn, for some people this might be easier than actually learning to draw manga lol https://store.steampowered.com/app/2234500/MangaKa/
Yeah, seems like it can animate too. Kinda neat, might grab this one on sale.
I do enjoy messing around in Blender now and then.
Aye
Oh damn, Poison is pre-mitigation so phys-based poison won't benefit from Armour Break. TIL
Hm, so the total poison damage to apply is known on hit, before the damage is actually taken, before the effective damage is calculated.
wow, message explosion here
Just a few messages
ah yeah, it's pre-mitigation
that's why i was thinking of taking despair or wither, but idk if that'd work either
250+ messages for me so...
Nah don't think they'd work. The poison stack damage is calculated before the enemy even takes any damage at all.
Well, actually when I read the "Damage over Time" page on PoE2 Wiki, it does say that Resistance does in fact mitigate DoT damage of the corresponding damage type. Presumably this also implies that Despair would amplify Chaos DoT because it lowers Chaos Resistance (as opposed to Penetration)
Well
I hope it would
if it didn't it would mean Despair would be pretty useless
Yeah, sounds like lowering resistance should work to amplify DoT damage, but penetration won't work.
PoB is showing a poison DPS increase with Despair, so I trust that lol
Yeah, penetration didn't work in poe1 either for dot dmg
Hm, PoB doesn't seem to be showing any Poison DPS increase with Admixture support even though enemy is set to bleeding in config
So it would be strange if they randomly changed that lowering enemy res didn't work
but then again I wouldn't be surprised if they decided to pull that off
Where's zao?! Haaaaalp lol
I imagine that it should work in game
but it's just PoB not calculating it for some reason
You telling me I gotta multiply the DPS by 1.2x ... myself? gasp
I know, sucks
doesn't it
Damn, it's not even close. Pathfinder is seemingly the superior poison ranger build. I mean it makes sense given the double stack limit passive, but still. Guess I respec my ascendency class or change build lol
https://www.youtube.com/watch?v=oM4-ZAAVIOU
Do he just want to say "we need more positive constructive feedback for poe 2 becuase many reasons which it can become the most popular ARPG must here, we must be patient and this game is going better and better through lots of issues still here"?
I'm not even gonna bother watching that
If he did, then it's a bad take. The people being harsh about PoE2 do it because they want the game to be good.
It's not the consumer's job to "give GGG a break"
I just know he is unsatisfied about the vibe that poe streamers are always give negative comments for poe 2 even they play that 8h+ per day for months and made lots of money from that
It's GGG's job to deliver a good game and if someone has a bad experience, they should express it, even if it's harsh.
Also even Ziz said that the clips that make it seem like he hates the league are taken out of context
and he's having the most fun he has had with poe2 and it's his favorite league
Not sure where the controversial point is
but yeah, it's on GGG's job to make a good game and deliver
I like watching Rue rage at GGG, partly because I like watching Rue rage in general (lol) but also because he's still expressing an opinion which is shared by a large portion of the playerbase, even if he's doing it in a way that may seem harsh to GGG.
People who say "give GGG more time, be understanding" are completely missing the point. These are perhaps the same people who might tell you to "go play something else if you don't like the game" as if that solves any problems lol
Yeah, saw that comment. I like the league too, but I totally get why some people are very frustrated at the current state of the game and it's entirely GGG's fault they released it in that state. The early access label shouldn't shield them from harsh criticisms of the game's ongoing development. I feel for GGG's struggle as a human, but GGG is not my friend. They are trying to get me to invest my time and money into a product.
A friend actually also started warrior in the league
met his first abyss
instantly dies to it
everything else? no problem really
more abyss? instant death
wrote quite a lot of feedback in our group's discord about it.. which i don't feel like translating to english
but the gist of it is that "it feels like shit as melee, getting swarmed like that. all the aoe, shotgunning projectiles, enemies teleporting on you etc when you're just not equipped to deal with it"
Too many people seem to think that company is their friend
"Your Favorite Content Creators Are KILLING POE 2"
A more correct title: GGG is "KILLING" POE 2
It's not content creators' faults that they are not having fun haha
Also even Mathil said that abyssal maps are borderline unplayable
For what it's worth, I think GGG is moving PoE2 in the right direction now, though.
And mathil basically never complains about poe stuff like that
Yeah if you got Mathil complaining about something, you know you messed up lol
Like actually complaining and not just meming
Anyway, I'm looking forward to getting to act 4
and the interluddite acts
Just got to get past Jamanra first and then go through act 3
Oh man, I think you'll like it. It's something new, but it's also actually well made from environmental design to story IMO
Just glad that they didn't put TOTA as one of the ascendancy things... yet
i hope they will not make it one
I assume you'll always have the choice of Sanctum or Ultimatum if you don't want to ToTA even when it's released.
I hope so.
anyway, got to get some fresh air before I actually start the day
And yeah, see I don't really like sanctum or ultimatum either 
Surely Lab is the 4th trial /copium
I don't think his feedback is wrong because that's the fact. It depends on the player.
Many people select to give up because that's so bad/so hard to deal with this case, it's not the experience they're want from a loot-based ARPG.
Many people select to go on because they know abyssal enemies are scary, they must put more attentions on them, it's a bad experience without doubt, but they want to know more about this game.
Many people select to close the game and complain the bad experience they had because they want GGG know them, so GGG can do more on improving the experience.
🤔 We're paid and we're spent time to play this game, so none of them is wrong I think.
Yes, time is valuable. Never let someone tell you something stupid like "be patient or the game will die because of all the negative attention" lol
That's not players' fault for speaking. It's the game dev's fault 
The best, most eloquent response to this video IMO.
I didn't pay a single € to play PoE2
Also I'd hardly call it "loot based arpg" when there's barely any loot dropping
Love that Ziz is rightly pointing out that 98% of his feedback has been about how great the league is, but this video takes the 2% and tries to paint him as a negative nancy lol
Essentially a clickbait
I'm gonna probably remember this guy like I remember RageGaming lmao
No idea who
Infamous channel for misinformation-riddled build videos.
Just clickbait, basically
Oh make sense, good gears in poe 2 are come from crafting (gambling) or trade (exchanging), not dropping
Wonderful
got to love those
reminds me of build guides for monster hunter
some channels pumping out "the best build" videos every day
and they're full of crap
Probably yeah
I don't really watch youtube that much
Really only watch camping videos or cooking videos
sometimes put some music playing
but guides for games? nah
Also saw someone in global chat say how he started abyss map with essence drain + contagion (or whatever it was in poe2)
and the game dropped him to like 1fps for a minute or so
and then suddenly got a lvl & half from it
Yeah abyssal performance is nuts, needs to be high priority (I'm sure it is)
The whole mechanic is barely playable
lol the first lucky drop. 131 max life 
juicy
Cat ate their face.
Can't be healthy for the cat
Nice, at least the cat is eating well
Man
the 2nd phase of jamanra fight is just a clusterfug
so much things
Also I feel like it should be more clear when a boss can't take dmg because let's say it decides to change phase and there's the small thing it does
GGG give me a surpise in an unexpected time. ||Go upstairs and overlook the map on a tower|| is a cool concept which I want to do all the time (top view is helpful to view more details in this map)
But sorry to say not much worth to look here
yeah no i'm not gonna play this poison shit
it's like
i just can't kill jamanra
the dps is too low
so it just drags on
And then there's too much going on on the screen with tornadoes, stuff falling from sky, him blasting spears at you and the thing that cuts a part of the arena
Just not fun.
It does need quite a bit. Toxic Growth is a big damage burst along with Plague Bearer, and you need as many poison stacks as you can get (so Pathfinder, pretty much)
And tons of magnitude of course
Well so far I only got 3 stacks of poison
It's definitely kinda annoying to stay on top of it all
Has anyone gotten past that mermaid boss? I really hate this encounter.
Oh yeah, you won't be hitting that 4 point Pathfinder passive yet at this point then
I mostly carried my damage with solid bow upgrades with +proj skills lol
Yeah well I haven't had anything good drop for me
And this is always an issue with attack based builds
not lucky with weapon drops?
Weell have fun suffering
What level are you any way at Jamanra? Like 30?
I don't remember, I'm already logged off and kinda thinking of just uninstalling and maybe coming back in 0.4 or later
because this isn't fun and thus not worth playing
Fair. I was looking through my stash, I don't think I threw away any of the stuff I leveled with
It's only +1, but I remember using this one for a while. Got no use for it now (if ya want it), there's also better or similar ones with +2 proj on trade too.
Also used this quiver for a while which I don't need anymore
That's like over double the dmg of my bow...
Well you're welcome to it, or both, for free lol
You know what
I'll think about it
Just a bit too frustrated at this moment
No worries, they aren't going anywhere. Also might have some jewelry or armour to cover resistance gaps, at the very least some runes too.
For Jamanra, I think it's Lightning Res you need to focus on stacking
I agree with you now. Holy. Very holy. Too holy. Holy god.
||Golden shabby chic sanctum||. Holy.
Their skills on lighting and shadow is fantastic.
||Gold & black||, classic colour combo, which appeared in sun temple of poe too but this version improve 100 times.
👏 👏 👏 👏 👏 👏
I want to clap.
It copied the floor pattern and wall assets from act 2 but GGG adjusted the lighting and the palette which let it looks 10x more amazing than buried shrines.
That's what I dream in a golden sanctum, holy.
This is the least eloquent drivel ever
"I will not, however, fault someone for, in the moment," dear lord
Ineloquent and they sound like Jordan Peterson
lol ask for a loot? It's an interesting branch interaction in a map 👍
Also unnecessary usage of complicated words for no real effect
The average reader does not know the word incumbent or aggrandizing
Use different words
General overusage of big words when the same thing could be said in far less
It just seems like they're trying to sound smart while saying something that could be said in about two sentences
"idk i don't think it's the customers job to provide criticism you like. yeah, criticism should ideally be respectful, but there are people who kinda have to play these games for work (such as streamers) and expecting them to just remove themselves feels kinda disrespectful"
that's what they said (now written by a human and not a brain in a jar)
Ohhhhh interesting. hhhhh so I can pick 2 in 3 in total
It may be an age thing that I consider it eloquent, but the words chosen perfectly articulate what you rephrased. That the average user has a more limited vocabulary doesn't take away from the articulate eloquence of the statements written there.
If someone presented this style of writing in a college essay they would get a negative grade my guy
This isn't an age thing
This is literally my job
That's extremely ineloquent and poorly written lol
I'll respectfully disagree, as one human being to another who also possesses a respectable command of the English language.
Sure, hun.
Eloquence is a combination of concise and understandable. It's the ability or state of getting words across impactfully, in as few as possible while fully illustrating your point. The average person is more eloquent in casual conversation than that comment because it's filled with unnecessary clarification, statement and unnecessary words.
That's where you're wrong. Concision has more in common with terseness than it does eloquence. By definition, no less.
I stand by my assertion, it was eloquent and well articulated.
Ok both of poe 2 and le impressed me by new immersive gorgeous creative beautiful amazing environment art.
It's my pleasure to enjoy them. 2025 is the best year for loot-based ARPG players.
Might want to check out Wuthering Waves in that regard as well.
Oh 鸣潮... Ok I see which game you mean
I'll doubt these streamers are sponsored if they just say how good a game is and spoiler nothing about their drama moments. These drama moments let their clips more funny to watch, let the distance between streamers and audiences shorter, and reveal the room to improve so I enjoy this vibe. Praise a game is fine, but a game can't grow without criticism.
Tell me about it.
Criticism, especially valid one, can definitely help, but that's only if the devs are willing to actually commit to taking said criticism to heart.
If the devs keep pushing their own agenda (especially when it comes to monetization) while disregarding players' input altogether, then the game will stagnate and fizzle out long-term.
Yes, it can be a cash cow for some while, but that won't last long if this keeps up.
Yeah, ultimately they want PoE2 to be a better game. Their criticisms are valid, even if it's said with anger or frustration.
And of course, it's funny as heck to watch lol
I love watching Rue rage 
🤔 Hollow knight: silksong will be released today
I want PoE2 to be a dead game
Indeed! Sadly I think I have to work tomorrow, since nobody has taken my shift for that day, but I’m excited to play it anyway
No interest in silksong tbh
partially because don't have extra 20 to throw at it
partially because recently tried to replay hollow knight and it turns out my controller doesn't work for it normally
i'd have to unplug it and then plug it back in after reaching main menu
And i'm not going to do that every time I want to play a game
😂 😂 😂 😂 😂 😂 😂
I love this animation.
Can we ask more animations about Poe 2 simulator?
Whenever I play Path of Exile II, this is what it feels like lol https://www.youtube.com/watch?v=F8-HsbBP_H8 (So I Tried Path of Exile 2, by CarbotAnimations)
That to me looks like you have Sharpness set way too sharp
Busy day
Truly
Just got to catch up like 5% of the 500+ messages here lmao and i think i wont read further
nub leaving the league or still on the fence?
Silksong release?
Probably gonna wait a few months before i play it
i'll probably buy silksong today but won't play it till i'm done with poe2
Define done
good point, probably just when i'm bored lol
I see Act 4 have pretty good and fun content based on what you guys said
I am hitting act 4 later when i get home
nice nice, some tricky bosses but otherwise a fun act
i think once i feel like i'm reaching a stopping point with my ranger i'll play another class, kind of want to try the warrior hammer throw thing
or maybe hollow palm monk
I am doing that now but i think i am lacking
Take very long to kill doryani yesterday
hmm, maybe bad rng on weapon drops?
Yea, its still magic with just phy% and tiny bit of atk spd lmao
dang lol
And i was relying on fissures
You guys all get the momentum cluster?
I think i am spreading my passives too thin to reach there on my warrior
Especially when i am playing titan, those travel node dont help much
is it the "ignore all movement penalties on armour" node?
Yes
nah i haven't taken it, but i'm not in that part of the tree
Owh righy
Thats between warrior and merc
You guys are more at the far right, yea?
I'm still mad
somehow they managed to make attack based characters experience even worse in poe2
Like I remember in 0.1 going 20 lvls with same weapon because literally nothing dropped and npcs had nothing better to sell
and now it's the same shit again
32 lvl but medicore bow hp defences ..
I literally had to forsake resistences a push another flat dmg to be able to kill it
I am still using a lv 20+ mace and its magic 🥲
If rest of multiplayers are good, no wonder... Thats what poe2 unbalances are unfair within skill and classes
You dont need best weapon but best set up
https://www.reddit.com/r/PathOfExile2/s/q4ftt5JMiF
Marked, it suppose to be very helpful for my future runs in trial of sekhemas 🤔
that's an excellent guide, rip melee players tho. no matter what they'll always be dumped on by ggg.
Saying this as Warriors absolutely shit on the game this patch is comical ngl
Not in early game
Lmao. Maces are the 2nd best starting archetpe after bows.
Slightly edging out EDC
They really should rebalance A1 for all archetypes
Bloody brutal as is
Playing crossbows or staves from lv 1 is straight up asking for a horrible time
Till you unlock actual skills
Lol. Warrior isn't dead like people said but I still don't find it very comfy to play
It does have some crazy power though
The early gameplay for a lot things needs to be improved really, there's so many builds that just don't come online until like end of act 2 / early act 3
Warrior will only feel comfy the day they fix armor formula
Right now avoidance is absurdly superior
I league started stormweaver and man it was rough. Spells are so reliant on +level to spells to do meaningful damage
Or ES with busted low recharge delay
It's just foolish IMO. Their whole meaningful combat spiel completely falls apart by the time you hit yellow maps
Then you're just blasting screens same as PoE1 again, albeit moving slower
Off the top of my head, Fissure Warrior, SWT Fissure Warbringer, Falling Thunder Monk, Hollow Palm Monk, 5 flavors of Deadeye, Gas Grenade PF, Mortar Merc, Fireball Bloodmage, EDC Lich, summoner Lich, Arc Sorc, are all absolutely dunking on maps rn
Yet GGG wants to make the acts a cuck fest

Tbh it falls apart before then. Game is just a slog for the first 2 acts. I'm usually blasting through act 3.
Yeah i mean you really feel it in maps
I use 2 buttons and delete whole screens
If i wanna perma stun a target i use 1 extra button
Reached Xesht last night and I had him perma pinned or electrocuted so he did like 3 moves total
I had a good laugh at ruetoo's latest build. Looks just like poe1 with how fast he's mowing down screens.
Yeah I mean that's just the state of balance rn
"Let's make combat meaningful by adding deterministic crafting and relatively buffing the crap out of Deadeye" - GGG probably

Eventually they'll give up on the meaningful combat nonsense because it only exists for like half of the campaign
Over quarter of builds in SC is deadeye 
I m.happy with my ed I haven't even ascended yet level 52 lmao
31% is deadeye last time I checked Poe ninja
We went from lightning spear to lightning arrow. Very interesting meta GGG.
I stay away from light arrow it's been like 5 leagues in a row plus events in poe1
Yea it was very close to being half of build overall , like 42% or something
Can't really tell because not all players sync account with Poe ninja or Poe racing
The balance is the main thing making the game feel bad to play early on
Hopefully we see some improvements in 0.4
Warrior that bad ? I had most fun with it last few patches
People get the impression that x build sucks when it's just bad in the first acts
Warrior is good, has a lot of power
Melee doesn't feel comfy right now imo but it feels strong
TBF mele will always suck in Arpgs u competing against ranged builds beeing almost facetanking packs and Bose's
Not much u can do
Or mele was always things like sunder ranged slams tldr
Ya I mean the only time I've liked "melee" is when it's screen wide coverage or has projectiles attached lol
Yep
Flicker strike!
The curse of melee in arpgs and terraria
Although it's not too bad in grim dawn
And I guess d2
I already have bad eyes sight lol don't need a cisure
VFoS should not beeing a thing to start with it's just so dumb cozy
It's a cool skill but the interaction scaling is why do I play anything else
Yeah that was one of my easiest starts... enemy seeking fissures is dumb
off screen stuff and keep running
Add dot on top of that and a heavy damage double hander and it's gg
I didn't like the build enough to scale super hard but it's very cozy for sure
I still don't know if I want to go bloodmage or litch lol
Also not having issues going unascended for now at all
And not even invested in to es recharge speed for now
Might as well just keep going as ed with this one and roll something else later ,no BPL untill like 21 ISH so not much to play
I played lightning damage by Stormweaver in 0.1 too much and I tried lightning arrow deadeye already, but I still want to figure out how to play caster, plus lich is what I want to try in 0.2, so no struggle for me
Are you experienced explosions around? Oh. Wait, it's a trash question because explosion is everywhere.
emmmm... I mean explosion near sea.
i.... dont need to be at sea for explosion
i am a warrior
i explode 
i can feel my cpu shaking
did silksong break the internet already? XD
steam, nintendo, playstation, xbox...all having issues. lol
yea
hmm.. birds
Time to cook them
The best shield I found so far
👀 wowwwwww environment art moment. I travel to india immediately and deep blue palette is amazing!
@gilded elm Aight, I've been thinking
sure, I'll take you up on that offer of bow + quiver
wow the fight with || mermaid || is such a waste of time
yeah that's my least liked boss for sure
just takes forever
i bet it sucks on melee
i can stun it every time it || comes out of the water || but it takes 3 cycles... gosh
The way to open endgame is quite confusing...
I almost be lost
also i almost forgot to interact with the clam after || clearing the ambush|| lol
ooo i like the shoreline hideout
but
done 5 islands
gonna stop here
liking act 4 so far but i think it is just becuz its new and fresh
also || magma twins || rekt me hard
will start with prison tmr
Double graveflay and one of them is the rare enemy for completing this map... I'm tired, sorry.
👏 👏 👏 I don't give any juice for this waystone, just a white one.
i fought a double gravefly in abyssal depth just now and both of them have the slow bubble 
lol another 2. I killed 2 just now. Fine, quit game :)
Oof tiring
Apparently GoG is fine but I'm not interested in HK anyway xD
Oo
i'm gonna wait for steam to fix cause i like using steam input, idk if the gog version will have native ps4 controller support
I like how kirra have more hp and ES than me
0.4.0 will release in the end of December? But that's Christmas month for them
I hope I can play act 5/6 in that version
Will they give us sword and axe? 
haha no
I want drood
😆
Sorry, I burst into laughing. poe 2 need to wear a sunglass to play hhhhhhhhhhhhhhhh
https://www.youtube.com/watch?v=mI1iAvvJzqg
Drama entrance ⬆️
Darood sandstorm? 
I found he held a podcast a day ago
Near perfect
I want traps and I want them to be good dammit >:(
I'm gonna show you traps
just let me download the poe1 patch super slowly
I am playing this build and I can confirm it is exactly this bad lol
I just let things explode by hitting me xdd (thank you Sar)
(Not 100% true, I do poke things with a stick as well but the damage scales from them hitting me)
GGG is quite good at making dramas hhhhhhhhh
I said good :(
No, Soulrend traps don't count
I know zHP trappers exist for bossing, I don't consider that good
never seen soulrend traps
That's quite perfect hhhhh
lv 67, just reach the endgame and complete a map, decide to quit game when met abyssal again in the 2nd map.
Omega DPS and alright clear but needs hyper-specific gearing (and a Nimis lmao)
Ah, Nimis
well rip that
time to stop and create new char with only 50 deaths
gg
ty
Sure, just tell me who to add when you're around
Over 30 death is a reroll YEP through campaign
I don't want to do mine but probably close to 20
It's rather the build or how comfortable u are with it for example having 8 buttons to push is a no go for me
2-3 skills to clear 5 skills to boss that's a perfect build for me
What? That's too crazy, man.
Well I'm currently playing on RipuliJousi named character
I think I did actually outgrow your bow
but the quiver should be an upgrade still
oh nice
(name means diarrheabow)
I want the drop disabled unique bow
what's that one?
I forgot to ask, did you need gems/support gems? I might have some for your level. If not now, then later or whenever, just ask
Uncut gems, I mean
It's funny but also it got turned off because Spectral Fire crashes the game every time you pop ignite with it
I got surprisingly many tbh
and then i'm gated by stats on stuff like despair
Ah
I missed a word in that sentence
https://www.reddit.com/r/PathOfExile2/s/qf8NiMb4gB
That's true.
Need one of these @twilit mountain ?
Nah, I actually scale my damage via flat thorns damage that I get to use as manual hits
It's interesting tech
Fair
Yes, that's my opinions too
Who knows the pain of blink need 60 spirit but you have 50 free spirit only 
I'm surprised they just talk about how good maps in act 4 is but no one mention interlude acts lol
That's quite unexpecting of I prefer 2 different types of buried shrines in interlude maps than any new maps in act 4. They reused old art assets quite well.
just dropped The Devouring Diadem
I guess most people don't really mind about the interlude acts because they're temporary.
Also, reusing old art assets is just good planning, really
You don't need to make new stuff for every single thing oyu see
Yeah interludes are okay, but they're temporary and mostly just re-used tilesets and boss models so I didn't really have a strong opinion of them. Act 4 is entirely new, more to discuss.
I hope Sel khari sanctuary can be saved, really. Don't eliminate that :(
New maps in act 4 for me is 6-7 only. But sel khari sanctuary... I can give 9
Cool, just got one of them Lineage gems from Abyssal Depths
Oh, not bad. 200% increased for long boss fights sounds pretty dope
just dropped that from abyssal hoard thingy
I'm glad I plugged my character into PoB and messed around with gems lol. I had all of the wrong support gems for my Poisonburst Arrow lol
oof
Didn't even realize this was a thing, but it's effectively 40% multi 
juicy
Also holy ... this killed the magma boss in act 3 way faster than my melee with overgeared stuff ever did
lol, I haven't seen a single streamer playing melee with mace.
I think melee is okay right now, just mace really really sucks
There was someone here earlier that was saying that warrior is the strongest start
Dunno about strongest league starter, but I bet you could get a solid melee warrior going if you ditch the mace 
this one
well, not warrior but maces
Can't speak to the truth of that since I don't have knowledge enough to say, though I'm kinda skeptical
Mace just feels too clunky
clunky
also slams being super slow and leaving oyu vulnerable to attacks doesn't help at all
Sure, they have dmg and a lot of them have extra stun buildup
but then early game it's like
earthquake? 4second time until it deals dmg
rolling slam? about 2seconds and I think only the 2nd hit has extra stunbuild?
And then the non slam skills either have charge time
or just have weird conditions
Like boneshatter only really working against targets that are ready for heavy stun
Yeah the wind-ups just feel bad, even if they are strong. Also I'm assuming "maces are good" only applies to a narrow set of skills, I would imagine.
Yeah, most likely
And then you've got stuff like Perfect Strike
wind-up and also misses enemy that's too close to you
And also if enemy moves a little it misses

Every time you miss a Perfect Strike, Jonathan sheds a tear of joy.
it is not, re-read the wording
only increases and reductions apply
more does nothing
GGG is very specific about this stuff
That's what I thought too, but PoB calc'd it. I'll check again though.
also can you imagine them giving a free 40% more multi support gem without any downside or clunk in PoE2 
That said, PoB has been a bit weird for me this league.
PoB2 is still very much in development
it's missing or bugged on a lot of stuff
kinda why everyone uses planners for now
Yeah the missing stuff is not a big deal for me, but the bugged stuff is unfortunate.
Although...
Why is the in-game DPS changing on the skill with and without the support gem
It's definitely NOT 40% "more" though
Oh
guess you have proj speed elsewhere
Maybe I have increase nodes somewhere in my tree
Anyway, I guess I should get ready for sleeping 🤔
It's honestly pretty ridiculous how much changing to a different bow can boost the dmg
pretty much doubled the poison dps by equipping Slivertongue
Yeah, looks like I have around 42% total increased from tree. Looking more closely at the MH Total Increased in calcs, I can see them being applied there, so it's around an effective 20% DPS multi at current investment, which ain't bad either. Maybe I should actually invest more into proj speed in general.
So PoB actually isn't broken in this particular case, I'm just actually dumb.
Yep, I think I got luckier than you just because I went through every nook and cranny of the campaign this league start
So did I 
Ouch wtf lol
Basicaly no bow drops
and if I did get something they were like "here, some cold dmg" or "+1% crit"
shit like that
I ran the campaign with just the "Regular" NeverSink filter too, so maybe I just filtered out less potential bows. A few magics which I aug/regal/exalted into upgrades.
And some lucky finds from vendors too
Otherwise, I think GGG needs to consider "smart loot" like Diablo (one of the better Diablo features lol)
I also think they need to boost Lesser Rune drop chances in campaign. The drop rates on those are abysmally low right now.
I had the same bow for like 10-15 levels
i checked npcs every lvl
I finally decided eh i'll just gamble one from npc
got one that boosted the hit dmg by 100
which I then used for another... 7 lvls until I got the slivertongue
Yeah the gap between weapon upgrades is harsh based on what I've read from Reddit. A lot of people with the same experience as you. I think I just got really lucky.
I don't think they should really do smart look ala diablo
but they could surely boost stuff like that, especially during campaign
Smart loot would be difficult to do in PoE because classes aren't locked to weapons like they are in Diablo, but I feel like they could at least make a "best effort smart loot" thing that drops more of what you're already using (if using Evasion armours, then more Evasion drops etc)
Yeah, they could make it have a look at your character
and make it drop let's say
7/10 of the gear suited towards that
or maybe 6/10
so you could still realistically change your build towards another
or farm for another build
Maybe designate like 20%-30% of all equipment drops to be "smart drops" based on what you're already using or something like that.
Yeah, probably start at lower % and then pump it up if it seems like it's necessary
because you know, if they start at higher % and then lower it
oh the rage people have
And if you ever need to change to different kinds of gear, just use a trash version, go back to a lower level area and maybe farm for a better version now that the smart drops will cater to what you have equipped.
I wouldn't mind that approach
anyway, it's almost 11pm so I really need to drop off 
Thanks again for the stuff
All good, feel free to ask if you need anything. I might have it! Good night :)
Adding to this, I'd also say if this kind of system existed, obviously it should only apply to white/magic/rare drops, not uniques (for very obvious reasons)
did this work? I couldn't tell based on what you were saying about pob2
No I misunderstood what PoB was showing me, which @warped wren correctly pointed out. I was being a dumb dumb and conflating where the damage increase was coming from (turns out I have a few Increased Proj Speed passive nodes and one affix on an item too)
I initially thought the more proj speed was actually applying to the damage, it was just from my proj speed nodes and affixes which I didn't realize I had.
ah okay
It's still a great support gem if you do stack proj speed and don't already have the notable which does the same thing
i wonder what i can do now that i've taken all the magnitude nodes, i guess crit to make the initial hit stronger and thus the poison stronger?
or does that work, idk
maybe i should be focusing some on defenses though now, i am kind of squishy
How Byte's deadeye build the defense?
Based on what I'm reading... looks like crits for damaging ailments are not based on whether the hit crits? I think this is because ailment damage is calculated before the enemy even takes the hit?
Evasion and Deflection right now, I'm very squishy and need to change something
i think i read that too yeah, my poe friend has been helping me with building some and i believe he mentioned that maybe
sounds familiar though, like i already knew it and forgot lol
PoE2 wiki info is very bare right now, having to rely a lot on PoE1 wiki and hope it's still accurate for a lot of things lol
The poison page on PoE2 wiki is... well it's a page, but not much of one.
It does in terms of magnitude, for sure
and the passive tree lacks chaos damage over time nodes and stuff too so
yeah it's magnitude in poe2
Magnitude replaces the Chaos Damage Over Time stuff, I believe
The base poison damage in PoE1 and base poison magnitude in PoE2 are very similar if not the same
PoE1:
PoE2:
Oh interesting, in PoE1, poison is based on flat damage.
Just found this on YT, gonna give it a watch soon so can't speak to how informative it is, but I'm trusting the algorithm right now lol https://youtu.be/7DX-gc4xfAA
oh nice i'll watch that too
Yeah I do not like PoE2 ailments
Nearly there
I'm conflicted. I think magnitude and thresholds add a layer of depth, that is I do think ailments should have more depth to them than they do in PoE1, but I don't know if PoE2's approach is the right way.
Possessed golems shouldn't have such a crazy range imo
Anyway dinged and also first time doing over 300c (1000+ atm)
Damn, you're gaming lol
pro-tier gamer
Magnitude as a system is fine, I think that them just being "hit damage but long" is extremely lame though.
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.1
Primalist (25) / Beastmaster (76) / Druid (12)
▸ Health: 3,338, Regen: 1,028.43/s
▸ Mana: 255.51, Regen: 10.96/s
▸ Ward Retention: 292%, Regen: 291/s
▸ Attributes: 119 Str / 40 Dex / 119 Int / 37 Att / 30 Vit
▸ Resistances: 111% / 196% / 102% / 118% / 148% / 105% / 94%
▸ Endurance: 52%, Threshold: 985
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 67% (5,641)
My build btw
To clarify, you mean poison magnitude doesn't feel significant as a damage scaler for poison stacks?
I'm probably going to stop play BM and change to something a bit different
I played poe2 for about an hour and was like should I really waste my time?
Basically, I hate that the main scalar for ailments right now is "hit them harder" instead of scaling the actual ailment itself.
The upside here is that magnitude is at least multiplicative with the base poison damage derived from the hit, at least. So scaling magnitude should feel significant.
I think the Deadly Poison support gems play exactly on this idea in particular. Less hit damage for More magnitude.
Poison is in a poorer state than the others imo because they made the "base" of it weaker in exchange for stackin
Yeah that's something I don't like. I don't like that Pathfinder seems to be the only "poison class"
Have played a poison build into 8 mod T16s last patch, that gem is bait
Because it has the insane "double poison stack limit"
There's higher tiers now (not sure if they existed in 0.2) like Deadly Poison T1 T2 T3
Or maybe up to T2 only? Deadly Poison II is "30% Less Hit, 100% More Magnitude"
So it would come down to how much magnitude you already have, I guess?
Maybe T2 would be usable IF you aren't already working with a lot of magnitude. The issue there is poison can get like 20-30% mag for one jewel socket
Or more
it's only up to t2 i think yeah
I think it's the other way around? The support gem would shine if you are already stacking a lot of "Increased Magnitude" and the support gem then gives you multiplicative "2x More Magnitude"
Right now with my setup, it's only a 7% Combined DPS increase, for like 70% less effective hit DPS and 30% more effective poison DPS
According to PoB, any way
Keeping in mind that Magnitude itself is also multiplicative with the base poison damage. So increased magnitude, then more magnitude, then take that magnitude and multiply it against the base poison. I can see how that might scale.
What I really don't like is that Pathfinder has this node
It seemingly makes poison exclusive to Pathfinder, maybe I'm wrong.
Going back to Magnitude though, you can see how "100% More" can be huge if you stack a lot of "Increased"
I played poison Zon xdd
Bruh, I'm playing a poison deadeye and I'm ready to just respec my ascendency to pathfinder at this point lul
I really don't want to, but GGG is forcing my hand
I hate playstyles being locked behind classes themselves.
That's not what an ascendency should be about IMO
It goes against the spirit of what PoE class design is/was IMO
At least in PoE1, sure you could play a less efficient ascendency for a given playstyle, but at least it was almost always viable
In PoE2, the viability is not there