#📚┃off-topic

1 messages · Page 126 of 1

blissful token
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every boss does seem to have way lower hp thorough the campaign

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i remember spending a long time at draven last time

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and thats early in act 1

gilded elm
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Yeah, Draven seemed easier too, maybe even Lachlann although Lachlann is mostly just knowing to avoid his main killer slam so that's usually not that hard to begin with.

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Jamanra might've been one of the more difficult bosses all around.

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Out of the whole campaign

gilded elm
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You beat Lachlann to get his ring, the ring is used to heal the Hooded Man in Clearfell camp

junior oyster
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Draven was always easy imo

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Same with lachnan

maiden widget
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depends on your patience honestly

junior oyster
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And build

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I was flame wall srs

maiden widget
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oh yeah makes sense

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lots of kiting possible then

acoustic jungle
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RIP to all who barked for 12+ years, and didn't get to see it. Much like every QoL change, you have like 90% of people barking that it's bad, and then once it's implemented, they...well, they don't reflect on it, but they'll feel better without knowing why. https://www.pathofexile.com/forum/view-thread/3697399/page/1 - the fact that the overwhelming majority of players are against an Auction House is demented, but sadly, expected.

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In my opinion, this level of ignorance is highly immoral. Not looking to turn this into a goddamn lecture or some pretentious crap, but man...I cannot ever justify being this ignorant.

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Yes, async trade has issues. But it's a baseline better system than whatever the hell that fever dream was. I didn't play A LOT of PoE, but trade was awful.

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There's a current schism happening in the WoW community as well. The overwhelming majority of players posting don't want a solo-queue. They think that:

  • A solo-queue for dungeons will not have any rules around composition of the team.
  • That there will be no checks for people's skill, so you don't get matched with lower people randomly
  • That Blizzard will not work at all to iron out details about it.
    It's like living in a parallel universe, and because of that, most of them think 'solo queue' changes nothing. Much better to wait 20 mins in a queue than 20 mins having to look at at least 2 sites to decide if you should invite someone or not. It's not even an argument.
gilded elm
# acoustic jungle RIP to all who barked for 12+ years, and didn't get to see it. Much like every Q...

I'm skeptical of the assertion that a majority of PoE players are against an AH. I think there's a lot more reasons for a vocal (but significant) minority to voice contrary opinions in PoE culture. In particular, I think it's especially difficult for an established status quo to be challenged when the developers themselves especially are reinforcing it and giving ammunition to the AH opponents.

fierce moth
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That's wonderful if a loot-based ARPG can have the art level of poe 2 + le's skill and passive tree + boss combat design in poe 2 + regular/rare enemy design in le + immersive storytelling in d4 🤔

(I'm daydreaming)

acoustic jungle
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I agree with you, if you were to apply some quesionnaire psychology, and query ALL the players, like 90% of them would love it.

gilded elm
acoustic jungle
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...but they probably wouldn't know they love it 🙂

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^ I meant the 90% of the like 20-30% who play after a week or so.

fierce moth
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That's quite wonderful if poe 2 can down the crazy level of damage from regular enemies. I like the difficulty of clearing enemies in le so much but I never can do that in poe 2 because it need super expensive gears which I can't afford

acoustic jungle
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Because it's clear the 90% of the vast majority of people don't care about stupid crusades like the long-term players do, because, as opposed to them, the average person doesn't need to brag about having 10,000 hours on PoE (it's 80% doing slop) (they tell their grannies about it, and it's not cute)

gilded elm
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Though, I'd wager that opinions do skew more (relative to other games in the same genre) on the extreme side one way or another when it comes to the PoE crowd, which I suspect is a byproduct of the playerbase's long-standing loyalty to the game.

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Can be good and bad, the bad being that it often (frequently, IMO) discounts new player sentiment and continues to leave PoE1 in a weird state of player retention where the game fails to capitalize on D4 and to a lesser extent, LE's broader audiences.

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Settlers of Kalguur IMO marked the beginning of a potential shift in strategy in PoE where GGG is actually trying to cater to the wider ARPG audience and what we saw was one of their greatest growth moments.

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GGG just has this really bad habit of dying on all of the wrong hills. Seems that's slowly changing, though.

acoustic jungle
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But you're very capable of drawing conclusions yourself, and seeing if the thesis (because that's what it is to an outsider, and I understand) lines up.

fierce moth
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But I think it's a big honour for EHG which this game company can share the market with GGG. They always 50/50 in my eyes, no winner

acoustic jungle
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Such a massive shift doesn't just usually happen. Across multiple sections of the game, no less.

gilded elm
gilded elm
narrow token
acoustic jungle
twilit mountain
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Just gonna butt in and say that trade being miserable has been one of, if not the, biggest complaint from the community on PoE1 for years now. Trading is an absolutely horrid experience and I don't think the majority would disagree with that, I've seen at least a dozen rather large complaint threads focused around how much trading sucks on every major forum for PoE since I started the game almost 8 years ago.

gilded elm
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We can infer based on things Chris has said, conversations he's had, videos he's been making recently especially. He's a big fan of the old school D2 gameplay, even before LoD. So his rigidity and supposed preference towards Ruthless-style game design could very well be fact and from that we could infer that he was holding back PoE1 from making all of these recent QoL changes.

acoustic jungle
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Jesus Christ, this looks horrible.

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It's 8 years old, yea, but I see what you mean.

gilded elm
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If I were to go a step further, I might even question why Chris decided to distance himself from game design at all (beyond just being bored of it). Could it possibly be because the game was taking a direction he didn't agree with? (maybe he'd have rather PoE1 stagnated into Ruthless-style gameplay instead of what it's becoming now)

twilit mountain
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The PoE community has clowned on the trade manifesto post for years, it's a really stupid post omegalul

acoustic jungle
# gilded elm If I were to go a step further, I might even question why Chris decided to dista...

Suppose our theory is right - Chris was the problem. This should be a lesson of what monopolies do to somebody. Much like Blizzard, because the IP is so strong (and, in both GGG and their case, pretty much have had no competition), they get to do whatever the hell they want, with no consequences. It's not even an adaptation to realizing their position - they're just...just...stupid. Plain 'ol stupid. To not run playerbase-wide tests and check the pulse on these important topics, to take years upon YEAAAAAAAARS to come to the conclusion of basic things.

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I used to think, many, many, many years ago that we're missing something. We're not, for the most part. It's just what happens when you don't have competition. Yes, this is just one variable, but arguably one of the most important ones.

gilded elm
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What I didn't personally expect was that Jonathan was of similar mind as Chris when it comes to to QoL/trading/friction. I wonder if Mark is behind most of the initiative internally for QoL, he's someone who grew up playing the game, competitively even.

twilit mountain
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Mark is the one who in interviews outright says "yeah that was a mistake" while Jonathan sits there and gets defensive about every little criticism, so I personally think that's pretty telling

acoustic jungle
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"a raid is a major undertaking" - brother. You guys have like a trillion people workikng on it. It shouldn't be.

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So, we just can't know, but clearly there was a major shift in PoE's direction.

gilded elm
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Could be, but I strongly suspect big design decisions at GGG (especially for PoE2) have to be signed off by Jonathan. He seemed very controlling of every design decision that goes on there just based on the strong opinions he's repeatedly expressed when confronted by criticism.

twilit mountain
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I would much rather have Chris "Feel The Weight" Wilson than Jonathan "Are You Vendoring" Rogers in the end

acoustic jungle
gilded elm
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As if they were all of his ideas.

acoustic jungle
gilded elm
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Two strongly opinionated people who held all of the control.

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And exercised that control, presumably.

twilit mountain
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Maybe. All I know is that my experience playing a game headed by Chris was more enjoyable than Jonathan and I saw more willingness to compromise under his direction.

acoustic jungle
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Just to point out: neither style of leadership is inherently bad. But the leaders need to be smart about everything.

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Can't just listen to everyone just to listen, can't be rigid just to be rigid.

gilded elm
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It's a visionary thing, too. Visionaries rarely want to delegate or relinquish even a sliver of control.

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They have a vision, they want to stick to it at all costs.

acoustic jungle
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You can't not delegate. Not an option.

mental talon
# gilded elm We can infer based on things Chris has said, conversations he's had, videos he's...

I mean nothing to really infer. I love Chris but the moment Neon got to making mos tof the decision making PoE 1 a lot of the core tenants pretty much disappeared over night. It isn't a mystery as to why. Chris was a big part of the game starting but he's very much in the rigid thinking category and it isn't a secret that certain aspects we get now wouldn't have happened if he was still lead.

gilded elm
mental talon
gilded elm
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As soon as "just go play another game" becomes a viable response to their bad takes, that's what people will eventually do. GGG is fortunate that they haven't had strong competitors.

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The market is changing, and perhaps that's why we're now seeing the QoL stuff make its way into PoE1/PoE2.

mental talon
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I like Chris a lot but I remember the early days on the forums/Reddit where it was basically like trying to move a Neutron Star to get certain changes to happen in the game.

gilded elm
acoustic jungle
gilded elm
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And I think I mentioned this the other day too, but it seems possible that PoE2 is starting to head down that road for Jonathan. He's had to compromise a lot on his original vision (largely IMO because they decided to call PoE2 a sequel to PoE1, which established certain expectations), I wonder if PoE2 still resembles the game he initially wanted to create and whether it will continue to become something else and drain his passion/enthusiasm for it.

acoustic jungle
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Also: which is why I'm so excited about the next 5-10 years. The barrier to entry gets lowered more and more, and once people figure out how to put AI to good use, the sky's the limit - the average person doesn't care that a model doesn't look as great or that an image has many small issues. They just want a half-decent look to their game, and good gameplay. We recently had to look into UE5's tooling and things they give you out of the box, and if we ignore the performance, it's crazy if you compare it to just 5 years ago or so. Still a long ways to go, hence why the 5-10 years timeline.

twilit mountain
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Oh gods we're back on the AI jerking. I'll come back later.

acoustic jungle
# gilded elm And I think I mentioned this the other day too, but it seems possible that PoE2 ...

My read on the original release of the announcements and their stated goals, and then their decision-making: GGG realizes big zoomzoom around has a limited market. They also found confirmation in the success of soulslikes, but this was a bit of a mistake, because, due to the nature of an ARPG, both by what people came to know it as AND its technical limitations (camera in a certain spot, certain ways of doing skills, etc.), an "soulslike ARPG" just...like...who is that for? Who?

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I agree with them, but the execution just seems impossible to get right. We need more meaty, meaningful combat, but they went the annoying route, where you're animation-locked for fun.

hot crown
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Well, shit.

“The conclusion of the investigation is that the IP rights for ‘Superfuse’ have no value.” (August 25, 2025)

acoustic jungle
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This is, perhaps, because GGG thinks that people love those souslike bosses because "every move matters" - brother, no, it just feels clunky, but the fight itself is just that good, the atmosphere, etc.

gilded elm
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There are opposing forces in being fast-paced and souls-like. I think fundamentally the two things tend to be incompatible, depending on how fast-paced, and how much souls-like. It's hard to reconcile the two things.

acoustic jungle
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Yeeeeeeeeeeeeeehxactly, a good tldr.

gilded elm
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It's basically an identity crisis. D4 is similarly going through an identity crisis (they can't figure out if they're making a game for casuals or for non-casuals), while PoE2 can't decide whether it wants to be Souls-like or a fast-paced hack and slash.

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Whereas PoE1 and LE know exactly who their audience is, for the most part.

narrow token
acoustic jungle
# gilded elm Whereas PoE1 and LE know exactly who their audience is, for the most part.

Like...yea, let me just look at my homework and do the dishes while the skill finishes animating, all the while my expectations were set by the zoomzooms. Alright, GGG, that's not what I wanted from meaningful combat. Again, they're at odds - how can you POSSIBLY make the combat feel meaningful when you're getting swarmed? You're getting swarmed, and creating a world where you play with ground mechanics, etc., is super expensive to create, as it takes real effort. If they did it, then yea, I could see it: lure that swarm to certain places, make your skills interact in a certain way, etc.

But for however long they'll want big waves of baddies, this cannot happen, and therefore, the concept is not compatible. Which is why, imho, combat with bosses feels x10 better than random mapping.

gilded elm
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"Adding more depth" to PoE1 isn't even a "should we or should we not" question. Of course, you add more depth. PoE1 is all about game depth. Do the same thing in D4, then you lose casuals who can't engage with that content because it requires more investment from them. And D4 being too shallow means the non-casuals aren't going to play it as much because it's quick to bore.

fierce moth
acoustic jungle
# gilded elm "Adding more depth" to PoE1 isn't even a "should we or should we not" question. ...

I used to think that the both can coexist - just fix something up for the casuals, because they don't really care, and go badonkers for the tryhards. But the first issue with that is, we just can't help ourselves from not taking the most optimal route, and when you're a casual, and you know there is so much more, you definitely want to give it a go, and then you find out how overwhelming it is.

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Which is why, in my opinion, assuming LE can maintain the same level of complexity as they did until now, it genuinely has the potential to be the "best" ARPG.

gilded elm
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Yeah I think it's rare that a casual player will look at a game and say "I'll just play this small portion of it and be happy" they want the full experience and range of content.

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They just want it to be accessible, and once they learn about the barrier, a psychological switch just flips.

acoustic jungle
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100%, I remember having a discussion with Eagles about it, and he made a great point that I can't recall, but the conclusion was "yea, it's just how it is, and the game has to be designed that way". People are ALWAYS gonna degen stuff if given the opportunity.

desert jasper
narrow token
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I have

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It sucks

acoustic jungle
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...man, the more I keep talking about these topics, the more the idea of switching the model to a MMO-like, Uber-like boss every season fixes so many issues. It works so elegantly, instead of adding a new mechanic every goddamn new league, that makes the game exponentially cosmically and other big words complex. Complexity just for the sake of complexity.

gilded elm
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Degens are gonna degen, so you make a game for degens.

acoustic jungle
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I do hope LE will go down this route. 1.4 says new endgame bosses and new skill sigils - a problem to solve (the boss), and new augmentation to look forward to.

acoustic jungle
narrow token
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There's no guarantee that season 4 will still have skill sigils

gilded elm
acoustic jungle
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If you meant converting zoomzoomers from PoE1 to soulslike enjoyers in PoE2?

gilded elm
acoustic jungle
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Many reasonable ways we can discuss, I'm sure all of them good, but I'm also sure GGG has probably tried? Or...or...so I'd like to hope. Lol.

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...yes? They did, right? RIGHT?

gilded elm
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Yeah PoE1 struggles with bringing in actually new players. No doubt GGG has tried many times to convert players, and I at least respect they haven't dumbed down the game to achieve that.

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Honestly I don't know how to bridge that gap, if I did I'd probably be consulting for AAA game devs hahaha. I just know that trying to make a game that caters to multiple audiences pretty much always ends up being a disappointment for everyone in some big way.

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LE does some pretty good stuff though in regards to introducing "complex" systems to new players. Crafting is deceptively simple at a surface level, you feel good engaging with it as a new player just picking up shards from campaign. But you eventually discover that it goes deeper, it unravels in a way that clicks and unlocks your brain lol

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If I had to identify some traits that make LE crafting a well-designed vehicle for player knowledge from beginner to expert... maybe the fact that it's consolidated all in one place for the most part and just presentation in general.

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I wanna say there's gotta be hundreds of game design theory papers written on this or adjacent subjects, but given the state of games today, I'm also skeptical that's the case lol

acoustic jungle
acoustic jungle
acoustic jungle
tawny sand
acoustic jungle
gilded elm
acoustic jungle
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And we were talking about a bazaar/Auction House as a baseline better model. Of course, each can have bad things about them. But they're ALWAYS better than whatever the hell that fever dream in PoE1 was.

tawny sand
acoustic jungle
gilded elm
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What I mean to ask is, do you feel the same way about LE? Do you craft your own stuff in LE? But in PoE you would much rather trade because crafting in PoE is overly complex?

gilded elm
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What I'm trying to basically suggest is that in PoE1, the demand for trade is partially a byproduct of the complexity of crafting and how most people can't be bothered to learn it.

acoustic jungle
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Oh, I see what you mean. Yea, they'll get rid of the teleportation. 100% sure it's just a limitation of the current codebase. I skipped over this aspect because it was clear not deliberate, and it will get changed.

tawny sand
gilded elm
acoustic jungle
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I'd be more interested in how you found ways to interact. Perhaps for high-value, very rare items?

twilit mountain
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I treat trade like I'm a bot omegalul
Put my item in, put your item in, click accept, leave. No messages, no handshakes, no fraternizing. You get your shit, I get mine, we're set here.

gilded elm
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My assumption was that for a lot of people who seek to engage with trade in PoE, it's more about not wanting to engage with PoE1's vast crafting systems.

tawny sand
gilded elm
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The requirement for social interaction, however small, is a totally understandable reason to dislike PoE's trading.

tawny sand
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Yeah I'm not saying it happened every time, but whenever someone tried to negotiate with me or tried to scam (admittedly this was worse in poe2 .1 even) annoyed me and I didn't like it lol

gilded elm
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And it also puts trading a little bit outside of your control. You have to wait for a response that may come soon, later, or never.

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Even if it's just a small inconvenience, it's still an inconvenience that disrupts how you want to play the game.

tawny sand
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and LE's bazaar i just find really clunky, but I haven't used it since it was introduced

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it could be better idk

gilded elm
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Trading as it still exists in PoE1

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Hopefully not for long, hopefully async trading is coming next PoE1 league

acoustic jungle
twilit mountain
acoustic jungle
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In terms of baseline functionality, LE's bazaar is the same as PoE2's. And they'll 100% remove that need to teleport to someone's hideout.

gilded elm
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The "friction" is basically referring to having to whisper, wait for a response and teleport yourself, the trading as it still exists in PoE1 is I think what they were referring to.

acoustic jungle
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Aaaaaaaaah, right. Yea.

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I'm like 150% certain this will be coming to PoE1, too.

gilded elm
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It will, just unclear when. Might not be next league, but I hope it is.

acoustic jungle
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Actually.

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Given PoE1 is on borrowed time - it was clear from the second they announced PoE2 - unless some miracle happens, and PoE1 still maintains the same number of players despite the upcoming and obvious slower schedule of releases, it will happen.

twilit mountain
acoustic jungle
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Otherwise, I don't think GGG is too excited about putting too many resources into PoE1.

twilit mountain
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If they drop PoE1 I'm pretty sure they lose a lot of revenue and PoE2 players

acoustic jungle
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So...uh...the bazaar probably isn't coming to PoE1 anytime soon...? Unless it's easy to port the code?

gilded elm
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I'm betting that GGG's recurring revenue still largely comes from MTX driven from PoE1 purchases.

acoustic jungle
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They created PoE2 for a reason, after all. We can never know but the default expectation should be that, relatively "short", PoE1 will switch to maintenance mode.

gilded elm
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PoE1 players and GGG have "an understanding" at this point haha. It's like clockwork. Put out a league, loyalists will buy the support packs every time.

twilit mountain
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I haven't bought a damn thing for PoE2 specifically. Anything I have in it is tangentially there because I bought it in PoE1 omegalul

acoustic jungle
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Not a prediction or anything, but I mean...just how things work. Well, if both games work - great for them, but you shouldn't expect that.

tawny sand
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i think the only poe2 specific thing i bought was the socketables tab

twilit mountain
gilded elm
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Right now, PoE2 development is (in?)directly benefiting PoE1 (not as much as if GGG was full throttle on PoE1, but still). Who knows how long that continues, though.

acoustic jungle
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Now you guys are reminding me about how this season's LE MTX is uber trash, and how I wish it were just me, but just can't see how many people would like them (no flashy things for the most part, tldr), and how it's gonna be a very bad look that, the patch they get acquired, ends up being a bad conversion one. Hopefully I'm super wrong 💀

gilded elm
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Their engine is being updated, PoE1 can receive engine backports and stay up-to-date techwise, lowering the long-term maintenance and development burden as a consequence as well.

tawny sand
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also speaking of socketables, i'm dying for some phys damage runes. I've only found two so far i think

acoustic jungle
gilded elm
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Yeah I don't think PoE1 will die a "tech death" so-to-speak.

acoustic jungle
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Practically, it dies on GGG's decisions to either support it or not, because, if their cycles are at least one month apart, both games will have players, at least for the foreseeable future.

twilit mountain
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My friend scammed me into playing PoE2 this patch with a thorns build. I wasn't going to, but thorns is too funny not to.

gilded elm
tawny sand
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lol

acoustic jungle
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Long-term, however, given PoE2 looks better, and is the "favorite child" (at least in theory), it's almost certain it'll receive so many more meaningful updates, that PoE1 won't be able to keep up.

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Point is, nobody should be surprised if they decide to slow down on PoE in 3-or-so years.

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2 greater than 1, the very long version tldr 😄

gilded elm
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But we're seeing that slowly, the gap is closing between PoE1 and PoE2. It's still very slow and the two are wildly different games.

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I like to imagine it as: the more PoE2 becomes like PoE1, the sadder Jonathan becomes. omegalul

acoustic jungle
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Not sure how I'd feel about that. Clearly, GGG identified real issues. But the solution just isn't fun. Like, I know everyone would have more fun if what you pressed mattered, but - again - just don't think the solution is animation-locking people 24/7.

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To be honest, it's not even animation-locking that's a major issue. It can be fun, if done well. It's the swarming.

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Not sure what the issue is, but there's a clear disconnect in what you're seeing, what you're expecting to happen, etc. when getting swarmed.

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With that in mind, my opinion is that the game must feel way better with a controller.

gilded elm
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I gotta agree with a lot of sentiment I've seen regarding GGG's obsession with Kiss-Curse design in PoE2. The obsessive use of "downsides" are mind boggling and completely ignore the obvious downside that is the opportunity cost of choosing something else.

gilded elm
acoustic jungle
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Because, if combat isn't right, nothing is right.

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Nobody's ever, EVER going to put up with the game long-term if the combat's ass.

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It's not ass, just saying. It just has...well, it's different, but I think in a bad way.

gilded elm
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Basically GGG has this aggressive need to complement every upside with a severe downside to counter balance the upside, adding weight and consequence to your decision. GGG doesn't seem to consider opportunity cost high enough of a price to pay.

acoustic jungle
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Like...bruh, I already paid in blood, why take my leg as well? Let me be.

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Again, feels like making crap annoying just to make it annoying, and say it's "hardcore".

gilded elm
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Yeah, I'd much rather have the upside be "weaker" to offset the need for a crippling downside to be paired with it. Stop playing mind tricks with me.

mental talon
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Yeah I mean the kiss curse design of PoE2's passive tree is pretty stupid as well as a lot of nodes being bad/uninteresting (which obv will change with time). Despite having in my opinion a far better passive tree in PoE 1 I think one of the main strengths is you don't look at Notables and think "Damn pathing here takes forever and I lose X benefit now" you just start thinking about how to efficiently path and the like.

gilded elm
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Yeah, it's a total slap in the face. You often are spending a ton of points just to path there and that's a huge opportunity cost you're paying just to get that node, only to be confronted with a ridiculous downside.

acoustic jungle
mental talon
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But yeah there'll always be an audience for PoE 1 it isn't going anywhere anytime unless they literally turn the servers off. PoE 1 is still in my opinion the best ARPG to ever exist and as long as it's supported I'll play it (and PoE 2 if it keeps getting patches and leagues, I genuinely do enjoy this league but I'll be the first to say the balance is ass)

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I also personally am not a fan of how restricted so many skills are to weapons (yes some should obviously be specific like a Lightning Arrow etc) as one of my favorite things about PoE 1 is just looking at a skill and thinking of weird ways to make it work

gilded elm
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Also, psychologically it just feels bad even if you can justify the reasoning for it. Just think you find something really cool that potentially changes your build in cool or interesting ways, then you read the fat downside that comes with it and it's just a vibe killer. Now repeat this for basically everything in the game.

mental talon
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Yeah some of it is just stupid, some of it is thematic, and some of it does make sense sure. I think the passive tree has way too many travel nodes still, and not enough interesting clusters (their are definitely better ones now but we need more)

gilded elm
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I would've much rather that node just be weaker without a downside so my brain isn't giving me false hope up to the moment I read about the downside lol

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It's like one of those "read the fineprint" things and who truly wants to do that

mental talon
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Also put Health back on the freaking passive tree this ain't it

acoustic jungle
mental talon
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I never realized how good I had it with the PoE 1 passive tree until now

gilded elm
mental talon
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Passive Tree just needs to be way more interesting and weird like PoE 1

gilded elm
acoustic jungle
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Like, I KNOOOOOOOOOW PoE is this game where those crazy builds are enabled by those tiny knobs in the tree, I do, but it just doesn't feel great 😭

gilded elm
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Don't get me wrong, the passive tree, support gems, despite the "downsides" attached to them, there are "good" choices to be made. It just makes the decision-making feel bad, even if you are progressing.

acoustic jungle
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But I thought about the build aspect, and looking at most points...uh...I can't see how that's not the case for most builds.

gilded elm
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Yeah making a build in PoE2 from scratch without a planner already made for it feels bad because your moments of growth feel insignificant outside of major gear upgrades and adding additional slots to skill gems. There's still meaningful progress, it's just doesn't feel that way. Now if you have a planner and a goal you are working towards, that would probably feel different/better.

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Organic build making in PoE2 feels bad though, for the most part.

mental talon
#

But tl;dr balance is ass (which isn't surprising), crafting is actually good now, passive tree still weak, I'm having fun and I'll definitely play it between PoE 1 leagues now at this rate.

gilded elm
#

Going back to combat though, the combat feel is top notch. So the actual gameplay is mostly great IMO.

#

Something about how PoE2 is making combat feel impactful, weighty, really feels good.

mental talon
#

I don't even know if the combat is good because I've just killed everything since level 1 without much resistance lmao

acoustic jungle
gilded elm
mental talon
#

Galvanic Shards brain off and hold W

acoustic jungle
#

'Cause I just can't resolve this issue in my mind where getting swarmed, you being animation-locked, etc. feels anywhere close to great.

gilded elm
#

I don't find that I dislike getting swarmed. I dislike getting swarmed without counterplay, for sure. There is a bug atm where you can get swarmed without good counterplay which should be getting fixed in the next patch.

acoustic jungle
#

But to me, the moment a pack of mobs becomes dangerous, gameplay feels super clunky.

gilded elm
#

Basically what Kirra mentioned yesterday or the day before about not being able to dodge roll out of swarms (this was an issue back in 0.1 that got fixed but somehow came back in 0.3).

acoustic jungle
#

It made me drop the game right there and then.

gilded elm
#

The scarabs omegalul

acoustic jungle
#

And for a new person, one not following a build, it just...like...you just died for fun.

#

The other side of combat is just how mobs don't really respond to what you're pressing. If they fixed that by reducing the amount of mobs and making spells actually impact them, then combat would feel really great.

#

Right now, you have this meaty hammer-onto-the-ground animation. Whatever it's called. Right, but when you press it, it feels like the mobs inherently should be pushed back by a lot, EVEN if it's not balanced.

#

Otherwise, you're just...you're just pressing the button mindlessly.

gilded elm
#

It's hard for me to pinpoint what about PoE2's combat feels more impactful than other ARPGs, I know it's more than just the SFX. PoE2 does have certain pronounced impact animations, such as staggered/stunned enemies, this contributes to the feel as well. Most ARPGs have basic "enemy being hit" visual which is usually just a blink/flash on the enemy model (accompanied by equally basic SFX)

acoustic jungle
#

That's very weird, then. Because in my opinion, that's exactly what's missing - the actual feedback on the enemies.

#

There is a little bit of it, yea, but not enough.

gilded elm
#

Directional control mid-dodge roll is another one that makes combat feel surprisingly much more interesting to me as well.

#

Combat in PoE2 feels more "asynchronous" in that you can do multiple things at the same time. Moving while attacking, changing direction while dodging, etc.

acoustic jungle
#

https://www.youtube.com/watch?v=UgVLefzrtjg&t=1188s - check this out, yea? If the mobs were pushed back, then yea, it'd feel great. The reason this is "problematic" is, when getting swarmed, you're literally just smashing the button, and the build carries you - it feels like you're just pressing the spell to press it.

acoustic jungle
#

It's just too often that I feel I'm locked inside an animation, and it ends up being frustrating.

#
  1. Fix getting caught by the swarm.
  2. Increase feedback on enemies.
  3. Reduce the animation times by like 20-30%.
    3.1 Make combos reduce each other's cast times, etc.

Is my wishlist.

#

For example, if I'm dodge-rolling, and I press Shield Charge, the game should just pick up on that, and proceed to Shield Charge immediately, making it smooth - no need to wait for the dodge to finish.

#

For the sprinting animation, I reallllllly like that you start being faster before you get up. Sure, it's not realistic, but if they increased it just a tiny bit, it'd feel so good. If your SPACEBAR is pressed when the animation is at like 50%, just make it to faster, and transition to sprinting faster.

gilded elm
#

Haha, I don't think GGG is a fan of things like animation cancelling in PoE2 because "consequences"

acoustic jungle
#

...man, I hate that you're probably right.

#

I'm not saying the above is correct to do, just saying it'd maintain their desire for the combat to feel meaty and meaningful, while making it feel smooth.

gilded elm
#

Yeah, "commitment" (to your choices, in this case playing out a potentially bad dodge roll) seems to be a core principle of PoE2 combat design. Part of it being "methodical"

#

At best (and this may already be the case) I see them just adding the skill invocation to the skill queue.

acoustic jungle
#

They did it with sprinting - if you get stopped by terrain, you can just dodge-roll to get out of it.

gilded elm
#

Yeah but you're not actually cancelling an animation in that case as far as I'm aware.

acoustic jungle
#

I understand the distinction, yes, I just hope they did this because it felt good, not because of the need to respect an "absolute" rule.

#

Combat doesn't need to be fully realistic for it to feel good is the crux of my proposal, and I'd love to see a version with those changes baked in.

gilded elm
#

This maybe relates back to the whole trying to reconcile methodical, Souls-like combat philosophy with typical ARPG gameplay.

acoustic jungle
#

There's also something else I'd love to see, but probably will never happen. You see how Leap is used to close the gap, even if it's super short. If you have Leap slotted in, the game could see that, and it should make your Melee-based attacks lunges if you keep them pressed. It just feels really bad to jump 10 meters ahead just because it's the optimal thing to do.

acoustic jungle
gilded elm
#

Closing the gap? I can already imagine Jonathan clenching his fists. No, none of that. You will be methodical with every action you take.

#

Does Path of Building support Deflection yet?

#

Ah okay, I see there's a note on Deflection-related nodes which answers my question lol

junior stirrup
#

Red text always meant unsupported, they universally gained the textual explanation recently to help exiles who could read to understand.

#

This talks about the mod in particular, it doesn't necessarily exclude deflection as a concept.

gilded elm
#

Yeah, I just did a dumb dumb and asked here before checking the passive tree myself hah

jade jackal
#

man, this enemy's arrow effect is a little overboard

tawny sand
#

@gilded elm have you tried ricochet on poisonburst? it bouncing off the terrain is pretty nice.

gilded elm
tawny sand
#

ah gotcha, i put on ricochet 2 and it seems alright so far

#

ricochet 3 seems cool too possibly, but i don't have any extra projectile modifiers

acoustic jungle
# gilded elm Closing the gap? I can already imagine Jonathan clenching his fists. No, none of...

https://www.youtube.com/watch?v=-Nxh-Clbdds - this was recently replicated in one game called "Fellowship", and this specific issue, paired with the other things we talked about, is what makes WoW's combat so good. There's actually a ~1s global cooldown in which you are locked from doing anything else, but I swear you don't feel it because of these, and not everything is on that global cooldown. To contrast to the "Evil Jonathan" theory, Blizzard understood that not everything should lock you, not everything should be a tradeoff, and that some things...uh...just feel good, and did any of these actions lose meaning? Nope.

gilded elm
#

I mean that's one reason, the other is that WASD doesn't feel "normal" to me in an isometric perspective.

sand wigeon
gilded elm
#

But yeah I take the point that PoE2 could feel more asynchronous/higher APM with some design changes. There is some unnecessary downtime in the combat flow.

sand wigeon
#

Your comfortable-level with MnK is also heavily reliant on what games you play regularly

#

I played Destiny 2 for many years, and that involves using WASD, control, shift and often E or Q all at once constantly

#

So having binds on other buttons in a WASD ARPG is no issue for me, since I’m used to it, whereas moving with a mouse is what feels weird

gilded elm
#

Q and E are decent binds for a WASD first person game, but you do gotta admit they leave you vulnerable to the inability to strafe left/right.

acoustic jungle
sand wigeon
#

They’re the default ability buttons in D2, so it’s a button press, not a hold

#

If you use hold or something like lean in R6 Siege they do

gilded elm
#

If you finger on A moves to Q, then it's no longer on A and thus there is a cost to move your finger back to A in order to strafe left, in concept at least.

sand wigeon
#

Yeah, it’s just that you can execute it fast enough if it’s a one button thing that it’s no real problem, thankfully

acoustic jungle
sand wigeon
#

But in Tarkov for example, I either put lean on toggle or on my mouse because of the loss of strafe

gilded elm
#

Even a button press still has a cost (albeit a small one) to reposition back from Q to A and re-enable your ability to strafe (left in this case)

sand wigeon
#

There are some hold abilities for the grenades (Q) but the abilities are designed to never be used in combat, face to face, so the devs did well there too

sand wigeon
#

So

acoustic jungle
#

"wait how were you able to tell I don't use WASD?"
Bro's hands while asking me that question with a straight face:

gilded elm
#

I mean Q and E are still very ideal binds for a WASD first or third person over the shoulder game, but there is a cost to it even if small.

sand wigeon
#

It also depends on your keyboard

#

The nicer your keyboard, the harder it’ll be to press both

#

Since they’re usually larger

#

Whereas I’ve been using the same tiny $20 keyboard for ten years

acoustic jungle
sand wigeon
#

WoW…

acoustic jungle
#

The problem with QE and is that you need to lift your fingers up. But they are very good binds.

gilded elm
#

Yeah attenuation is another factor that could reduce the disadvantage that moving your finger between keys normally poses

sand wigeon
#

I think the only action game I’ve preferred mouse movement with is Runescape, because the tile system means using WASD is just worse

acoustic jungle
sand wigeon
#

I know you have me blocked but still

gilded elm
#

Yeah certain keyboards are banned in competitive events

#

Because of things like attenuation adjustment capability specifically

#

The sensitivity at which the keypress registers

#

Because even for such a short distance between Q and A (or E and D), it's still an enormous competitive advantage in the right hands.

acoustic jungle
# gilded elm Because even for such a short distance between Q and A (or E and D), it's still ...

Yes, I meant to say that, in practice, QE being so close makes it barely unnoticeable, but the movement is still weird. However, QE is not a thing for those games, except Valorant, where I think Wooting's stuff is allowed, because it's not that big an impact. But in CS? Crazy. Valve specifically banned this "continuous, but actually responsive press" tech: https://www.youtube.com/watch?v=AYPv99L6rTs

gilded elm
#

We're talking competitive players who can perceive frame rates far above even the most degen gamers.

acoustic jungle
#

For WASD only games, where movement is critical (so, like every shooter), this is crazy.

sand wigeon
twilit mountain
#

Everyone sees the same shit framerate-wise, it's just training to react to things faster.

acoustic jungle
#

(I'm not special, I just have a neurological thing, one of its expressions is this)

#

I then found out a lot of people naturally perceive these things.

tawny sand
#

oh sick. i just found this.

sand wigeon
#

I’ve played games that have poor optimization and micro stutter occasionally, and I’ve grown used to ignoring them or selectively filtering it out

gilded elm
#

Perceiving higher frame rates means faster recognition, it's separate from acting (reaction) on that information, but paired with good reaction it compounds into competitive advantage. Having a keyboard that even goes further (e.g. snap tap) it all adds up.

#

Imagine your frame rate perception is lower than another person. You see less of the "in between" frames. This absolutely makes a difference.

acoustic jungle
#

And then I discovered it, and - as you say - those things in the hands of those people...I mean, how do you compete?

sand wigeon
#

You can compete just fine

acoustic jungle
#

I imagine that this is trainable, because most of these people aren't "natural talent".

gilded elm
#

The keyboard is what really makes the difference, for sure. The other stuff is more minute and usually insignificant, but the difference exists.

acoustic jungle
#

And then I also wonder how much is it an issue of consciously registering it vs. processing it. I'm sure everyone processes it (or not sure what the word is, but the image goes through your brain, you just don't do anything with it).

sand wigeon
#

Some of the best player’s I’ve ever met for extremely high level games have been people playing on awful hardware and with low FPS

#

The more and more modern competitive games are designed around strategy and team play the more these differences disappear

gilded elm
#

It's not like the game is "slow motion" just because someone perceives less frame-by-frame transitions. Everyone's still seeing the game play out at the same speed. Some people are simply seeing fewer frames.

sand wigeon
#

I am talking to a brick wall nevermind

acoustic jungle
gilded elm
#

Imagine a fast moving object on a screen, played out at different frame rates. A lot of people will not perceive the difference even when it's drastic. To most of us, we can clearly see when something fast moving has been rendered at say, 60 frames per second. It's obvious because we can tell there are clearly "missing frames" between each frame transition, depending on how fast this object is moving.

sand wigeon
#

Most people can tell the difference between 30, 60, 120 and 240 frames when played side by side

#

Some old people may not be able to

#

What you seem to be getting mixed up is that people adjust to the framerate they play at

#

I have played competitive shooters at 30 FPS and performed really well because I had grown used to it and it stopped mattering as much

#

But we’re in an age in technology and game design where tons of people can be on tons of different frame rates

#

And the actual issue comes from when someone else is playing at a much higher frame rate than you

#

And this contributes to an issue in general of casual players, the core audience of any game, slowly dying out

gilded elm
#

Most people will adjust, and 60 is easy to adjust from and it becomes clear afterward. It becomes less and less clear the higher you go. I personally cannot tell the difference between 120 and 165 played side by side. That's a whole 45 frames worth of motion data I don't get to perceive and act on (if I was at all any good).

sand wigeon
#

Because how are you supposed to have fun playing something when you’re losing just because some person decided they should spend thousands to play this game

sand wigeon
#

Younger people can inherently perceive more frames because their brains have degraded less. I’m sure in ten year’s time I won’t be able to, and in another ten after that it likely won’t matter to me at all.

#

There’s more reasons than just familiarity that most competitive players in video games are young/practically children.

gilded elm
acoustic jungle
sand wigeon
gilded elm
#

Although I would say that when I say "seeing fewer frames" that's probably not correct. I mean to say "processing fewer frames" that is not being able to tell the difference between one frame and the next. Your eyes see it, your brain just can't discern the tiny differences between two near identical frames.

sand wigeon
#

Like quite a few competitive players have spoken on how, despite them growing more familiar and skilled in a game, over the years they have simply degraded thanks to age

#

It’s why competitive games should always prioritize proactive gameplay and not reactive gameplay

gilded elm
#

I mean yeah, age has certainly gotta be a big factor in all this. If we argue on the basis of a level playing field with regards to competitive fitness like age, health etc, then sure. But I don't think it should be so readily dismissed as being a non-existent advantage.

sand wigeon
#

I disagree

acoustic jungle
#

And, therefore, old farts like us shouldn't be so easily dismissed?

sand wigeon
#

If you unblocked me maybe you wouldn’t have to guess at the context lol

gilded elm
# acoustic jungle And, therefore, old farts like us shouldn't be so easily dismissed?

Haha, nah age is definitely an advantage when it comes to anything reaction-based IMO. But I think there are factors beyond age that can exist among a competitive demographic where this could be an advantage and therefore not so easily dismissed as non-existent. I mean I take ADHD stimulant medication, granted I'm "old" but certainly it affects my brain chemistry in very interesting ways.

sand wigeon
#

And I smoke a cigarette and drink whiskey before playing my ranked Valorant match. We’re not so different, you and I.

acoustic jungle
# gilded elm Haha, nah age is definitely an advantage when it comes to anything reaction-base...

Sorry, I'm clearly missing context here. Just thought the discussion was about how just age on its own (and, therefore, "degradation") is a big thing, and I was gonna say that, although I can't provide any empirically verifiable data (but it might exist), we supported the technical implementation and actual analysis for a campaign on practically an entire country for this very issue, but perhaps, due to its specifics, it's not applicable. Anyways, the conclusion was that age, unless we're talking about ~45+ really doesn't degrade your reaction times that much. We saw a greater degradation on the coordination side, but not catastrophically.

Not sure how those percentages would translate to pro gameplay. But I am curious to see how the current generation of top-performing players who are nearing 30 are gonna do down the line.

#

Which is why I'm very curious about Faker specifically, because he's nearing 30, and is still arguably one of the best players around. Sure, League is not CS.

sand wigeon
#

Thankfully, both League and CS suck.

acoustic jungle
#

Remember, just because those guys aren't the literal World Champions, it doesn't mean they're no longer pros. Too many variables play into being the literal #1.

gilded elm
#

I think you might have someone blocked and that's why you're missing context lol.

But yeah for aging competitive players, I wouldn't expect a sharp degradation in performance because such people keep their honed instincts sharp day to day, as opposed to an aged player freshly entering the scene.

As far as factors outside of age and why I think a player's honed ability to perceive over another shouldn't be dismissed as a potential advantage is because drugs like stimulants are common place in esports scenes.

acoustic jungle
gilded elm
#

I don't think whether such things are prescribed or not is the real issue either, just the fact that they exist in both forms (both legal and illegal) is enough to give weight to the consideration IMO.

sand wigeon
#

There is absolutely that concept. Some guy died in 1943 while doping during a chess tournament. He snorted two pounds of coke.

gilded elm
#

For Chess at least, Adderall is apparently classified as a PED (Performance Enhancing Drug) by Anti-Doping orgs. Esports is just a much newer scene.

#

If you search "esports stimulants" on Google, I think the unregulated prevalence of it within various esports scenes should become self-evident. We're also talking about people who take it legitimately as medication, not just abusers.

sand wigeon
#

Yeah, it’s an issue of the scene being new and trying not to be exclusionary.

real kayak
#

I'm competitive at chain smoking and cleaning when I snort Adderall.

acoustic jungle
#

Fredo Bang pilled. If you know, you know 😭

gilded elm
#

Haha, I don't know about the snorting or chain smoking thing, but my medication for my ADHD brain specifically just makes my brain feel more normal, rather than giving me superpowers or anything like that. Of course, I had to find the right dose. (Also in my case, I take Vyvanse, not Adderall)

sand wigeon
#

I was supposedly diagnosed with ADHD but I am 99% sure I do not have it.

gilded elm
#

Off meds = I would rather die than wash the dishes, do laundry, etc
On meds = Fine, maybe I'll wash the dishes, do laundry, etc depending on how I feel

sand wigeon
#

@twilit mountain You wanna say anything here

gilded elm
#

People have a hard time understanding when I tell them I just can't do something no matter how much I know I should. They often confuse it with laziness.

sand wigeon
#

That’s called executive dysfunction

gilded elm
#

Btw if you have ADHD friends, please don't call them lazy. Please.

sand wigeon
#

I’m a bad person and even I’d never do that lol

#

Some people are really, truly awful

twilit mountain
#

Thanks, parents, for berating me for my "laziness" my entire life, it helped me sooooo much

gilded elm
#

Right? We already have childhood trauma from our parents constantly calling us lazy heh

sand wigeon
#

Should’ve just been born to better parents /s

twilit mountain
#

Truuuue

sand wigeon
#

I can’t say mine are the best about my own disorders, though they aren’t ADHD

twilit mountain
#

Your mom at least tries her best

gilded elm
#

Yeah, I think a willingness to understand is the most you can hope out of anyone who's never experienced what you experience. I'm sure I've offended people in my ignorance before, unintentionally of course.

sand wigeon
#

My father does not

#

Or, if he does, his best is not good enough

twilit mountain
#

I have no ignorance, my brain is full of immeasurable amounts of knowledge, trust groleshades

sand wigeon
#

It’s really the possible personality disorders my mother’s side of the family has problems with

sand wigeon
twilit mountain
#

I'm like the One Piece version of Einstein I don't remember his name rn

sand wigeon
#

It was probably Einstein T. Luffy or something

twilit mountain
#

Vegapunk, that's it

gilded elm
#

nice tongue

#

lol that background

#

thanks Google images

#

I hate to admit it, but every once in a while I restart One Piece from episode 1, hoping "this time, I will watch the whole thing" and give up a couple hundred episodes in lmao

sand wigeon
#

Thank you jpg

gilded elm
#

Why do I not just resume where I left off? Shut up

sand wigeon
twilit mountain
#

He has an endlessly expanding brain (which he surgically transplanted into a like, laboratory? Somehow?)

sand wigeon
#

You could spend that time watching much better shows

#

Like the Girl from the Other Side

#

Or Dungeon Meshi

sand wigeon
twilit mountain
#

The solution to One Piece is you just...don't watch it. The manga is already hard to catch up to and it is a lot quicker on average to read a chapter of it than it is to watch an episode

gilded elm
#

Oh Dungeon Meshi is "Delicious in Dungeon" (Eng title) and yeah I just kinda forgot about it after I watched a few episodes on Netflix

twilit mountain
#

Dungeon Meshi goes hard

#

Idk why it got translated to that, I'm pretty sure it's literally "Dungeon Meals"

sand wigeon
#

DUNGEON MEEESHI

#

DUNGEON MESHI

#

AH… DUNGEON MESHI

#

^ same vibes as kosm

gilded elm
#

Maybe it's the formula, or the build up was too slow. I mean eating monsters is cool, but I just needed more lol

#

Maybe I just didn't give it a good solid chance

sand wigeon
#

Do you prefer action

#

Because Dungeon Meshi isn’t really action

#

It’s closer to mystery / slice of life

gilded elm
#

Nah that's the thing, I can totally watch slice of life type stuff, or less actiony stuff like Classroom of the Elite no problem lol

sand wigeon
#

Isn’t that literally an action series

gilded elm
#

I wouldn't call it action tbh

twilit mountain
#

Aye that's fair. Eventually they do fight a dragon, and have really weird encounters with some other things, but it is mostly built around exploring the world and creatures.

sand wigeon
#

Oh

#

No I’m dumb

twilit mountain
#

Were you thinking Assassination Classroom?

sand wigeon
#

Yeah idk why

#

Tired

gilded elm
#

More like a 4D chess "haha got you" kinda like Code Geass but without the action.

sand wigeon
#

Well Code Geass sucks so

twilit mountain
#

Even that's only action like... half the time? A third?

gilded elm
twilit mountain
sand wigeon
#

I would think of some anime to actually recommend, but I don’t watch much anime

#

I prefer reading for action-y kind of stuff and watching shows for comedy

twilit mountain
#

It's not really my style, but I do appreciate the writing of it

sand wigeon
#

So I’m not familiar enough

sand wigeon
#

Dw

gilded elm
#

I don't like Code Geass' art style, but I dig the writing yeah

sand wigeon
#

And when I say differences in style I mean that the manga has dialogue and the anime doesn’t basically

gilded elm
#

Another manga unfaithfully adapted to anime? 😭

twilit mountain
#

-looks at Blue Exorcist-

gilded elm
#

Anime is my preferred medium, so I always hate hearing how the manga was poorly adapted

#

I prefer to go into something knowing it was faithful to the source because the source material is considered the best version usually.

sand wigeon
#

The Girl from the Other Side is just a really interesting project

twilit mountain
#

Trigun's adaptation, the 90s one, hurts me to my core with how much it fumbled.

sand wigeon
#

The anime style still really suits it and it’s still really faithful

#

Oh right

#

No embeds

twilit mountain
#

L

sand wigeon
#

I’ll cry

twilit mountain
#

Steam's drunk, it's redownloading the PoE2 patch that I just downloaded

sand wigeon
gilded elm
#

Oh, so it wasn't adapted differently out of corporate necessity, then. Well that's good at least

sand wigeon
#

Yeah

#

It was just a different art choice

#

They’re both good, I just prefer the gothic/eldritch horror of the manga

gilded elm
#

I can respect visionary changes in adaptations because it better suits the target medium.

sand wigeon
#

For sure

#

I think adding voice acting for the main character’s would have been far worse

sand wigeon
gilded elm
#

Ain't no way you're buying hard copy mangas, are you? Assuming not, is there a popular service or something through which you manga enjoyers are consuming volumes?

sand wigeon
#

The Girl from the Other Side is freely available online on the creator’s website

twilit mountain
#

I buy hard copies of things I really like. I have three of the new special edition releases of Trigun Maximum

sand wigeon
gilded elm
#

Ah wow. So it's just literal scans of the hard copy pages or something?

sand wigeon
#

I’m pretty sure it was digitally drawn

gilded elm
#

Oh well if it's the creator, then probably it's all from the source I guess. Not printed and scanned after the fact

sand wigeon
#

But I would absolutely buy the hard cover collection of the Girl from the Other Side if I could afford it

#

They have a set of four hardcover deluxe editions

#

They’re really pretty

gilded elm
#

Damn I'm dumb. Of course this stuff is probably all digitally drawn nowadays huh. There's probably manga drawing software and all that.

sand wigeon
#

Probably

#

I should draw a manga /s

#

(I do not have the artistic skills for that, just the writing skills)

gilded elm
#

You can apparently use this to model everything in 3D basically (seems simple enough) and have it all rendered looking like it was drawn, for some people this might be easier than actually learning to draw manga lol https://store.steampowered.com/app/2234500/MangaKa/

sand wigeon
#

Interesting

#

That looks like it could really lend itself toward specific styles

gilded elm
#

Yeah, seems like it can animate too. Kinda neat, might grab this one on sale.

#

I do enjoy messing around in Blender now and then.

sand wigeon
#

Aye

gilded elm
#

Oh damn, Poison is pre-mitigation so phys-based poison won't benefit from Armour Break. TIL

#

Hm, so the total poison damage to apply is known on hit, before the damage is actually taken, before the effective damage is calculated.

fierce moth
#

tom wow, message explosion here

desert jasper
#

Just a few messages

tawny sand
#

that's why i was thinking of taking despair or wither, but idk if that'd work either

fierce moth
#

250+ messages for me so...

gilded elm
#

Well, actually when I read the "Damage over Time" page on PoE2 Wiki, it does say that Resistance does in fact mitigate DoT damage of the corresponding damage type. Presumably this also implies that Despair would amplify Chaos DoT because it lowers Chaos Resistance (as opposed to Penetration)

desert jasper
#

Well
I hope it would
if it didn't it would mean Despair would be pretty useless

gilded elm
#

Yeah, sounds like lowering resistance should work to amplify DoT damage, but penetration won't work.

#

PoB is showing a poison DPS increase with Despair, so I trust that lol

desert jasper
#

Yeah, penetration didn't work in poe1 either for dot dmg

gilded elm
#

Hm, PoB doesn't seem to be showing any Poison DPS increase with Admixture support even though enemy is set to bleeding in config

desert jasper
#

So it would be strange if they randomly changed that lowering enemy res didn't work
but then again I wouldn't be surprised if they decided to pull that off

gilded elm
#

Where's zao?! Haaaaalp lol

desert jasper
#

I imagine that it should work in game
but it's just PoB not calculating it for some reason

gilded elm
#

You telling me I gotta multiply the DPS by 1.2x ... myself? gasp

desert jasper
#

I know, sucks
doesn't it

gilded elm
#

Damn, it's not even close. Pathfinder is seemingly the superior poison ranger build. I mean it makes sense given the double stack limit passive, but still. Guess I respec my ascendency class or change build lol

fierce moth
#

https://www.youtube.com/watch?v=oM4-ZAAVIOU
Do he just want to say "we need more positive constructive feedback for poe 2 becuase many reasons which it can become the most popular ARPG must here, we must be patient and this game is going better and better through lots of issues still here"?

desert jasper
#

I'm not even gonna bother watching that

gilded elm
#

It's not the consumer's job to "give GGG a break"

fierce moth
#

I just know he is unsatisfied about the vibe that poe streamers are always give negative comments for poe 2 even they play that 8h+ per day for months and made lots of money from that

gilded elm
#

It's GGG's job to deliver a good game and if someone has a bad experience, they should express it, even if it's harsh.

desert jasper
#

Also even Ziz said that the clips that make it seem like he hates the league are taken out of context
and he's having the most fun he has had with poe2 and it's his favorite league

fierce moth
#

Not sure where the controversial point is

desert jasper
#

but yeah, it's on GGG's job to make a good game and deliver

gilded elm
#

I like watching Rue rage at GGG, partly because I like watching Rue rage in general (lol) but also because he's still expressing an opinion which is shared by a large portion of the playerbase, even if he's doing it in a way that may seem harsh to GGG.

#

People who say "give GGG more time, be understanding" are completely missing the point. These are perhaps the same people who might tell you to "go play something else if you don't like the game" as if that solves any problems lol

gilded elm
# desert jasper Also even Ziz said that the clips that make it seem like he hates the league are...

Yeah, saw that comment. I like the league too, but I totally get why some people are very frustrated at the current state of the game and it's entirely GGG's fault they released it in that state. The early access label shouldn't shield them from harsh criticisms of the game's ongoing development. I feel for GGG's struggle as a human, but GGG is not my friend. They are trying to get me to invest my time and money into a product.

desert jasper
#

A friend actually also started warrior in the league
met his first abyss
instantly dies to it
everything else? no problem really
more abyss? instant death
wrote quite a lot of feedback in our group's discord about it.. which i don't feel like translating to english
but the gist of it is that "it feels like shit as melee, getting swarmed like that. all the aoe, shotgunning projectiles, enemies teleporting on you etc when you're just not equipped to deal with it"

desert jasper
gilded elm
desert jasper
#

Also even Mathil said that abyssal maps are borderline unplayable

gilded elm
#

For what it's worth, I think GGG is moving PoE2 in the right direction now, though.

desert jasper
#

And mathil basically never complains about poe stuff like that

gilded elm
#

Yeah if you got Mathil complaining about something, you know you messed up lol

#

Like actually complaining and not just meming

desert jasper
#

Anyway, I'm looking forward to getting to act 4
and the interluddite acts
Just got to get past Jamanra first and then go through act 3

gilded elm
desert jasper
#

Just glad that they didn't put TOTA as one of the ascendancy things... yet
i hope they will not make it one

gilded elm
#

I assume you'll always have the choice of Sanctum or Ultimatum if you don't want to ToTA even when it's released.

#

I hope so.

desert jasper
#

anyway, got to get some fresh air before I actually start the day

And yeah, see I don't really like sanctum or ultimatum either tom

gilded elm
#

Surely Lab is the 4th trial /copium

fierce moth
# desert jasper A friend actually also started warrior in the league met his first abyss instant...

I don't think his feedback is wrong because that's the fact. It depends on the player.

Many people select to give up because that's so bad/so hard to deal with this case, it's not the experience they're want from a loot-based ARPG.

Many people select to go on because they know abyssal enemies are scary, they must put more attentions on them, it's a bad experience without doubt, but they want to know more about this game.

Many people select to close the game and complain the bad experience they had because they want GGG know them, so GGG can do more on improving the experience.

🤔 We're paid and we're spent time to play this game, so none of them is wrong I think.

gilded elm
#

Yes, time is valuable. Never let someone tell you something stupid like "be patient or the game will die because of all the negative attention" lol

#

That's not players' fault for speaking. It's the game dev's fault omegalul

#

The best, most eloquent response to this video IMO.

desert jasper
gilded elm
#

Love that Ziz is rightly pointing out that 98% of his feedback has been about how great the league is, but this video takes the 2% and tries to paint him as a negative nancy lol

desert jasper
#

Essentially a clickbait

gilded elm
#

I'm gonna probably remember this guy like I remember RageGaming lmao

desert jasper
#

No idea who

gilded elm
#

Just clickbait, basically

fierce moth
#

Oh make sense, good gears in poe 2 are come from crafting (gambling) or trade (exchanging), not dropping

desert jasper
#

Wonderful
got to love those
reminds me of build guides for monster hunter
some channels pumping out "the best build" videos every day
and they're full of crap

gilded elm
#

Hey, that might actually be RageGaming omegalul

desert jasper
#

Probably yeah

#

I don't really watch youtube that much
Really only watch camping videos or cooking videos
sometimes put some music playing
but guides for games? nah

#

Also saw someone in global chat say how he started abyss map with essence drain + contagion (or whatever it was in poe2)
and the game dropped him to like 1fps for a minute or so
and then suddenly got a lvl & half from it

gilded elm
#

Yeah abyssal performance is nuts, needs to be high priority (I'm sure it is)

#

The whole mechanic is barely playable

fierce moth
#

lol the first lucky drop. 131 max life tom

desert jasper
#

juicy

junior stirrup
desert jasper
#

Can't be healthy for the cat

gilded elm
#

Nice, at least the cat is eating well

desert jasper
#

Man
the 2nd phase of jamanra fight is just a clusterfug
so much things

#

Also I feel like it should be more clear when a boss can't take dmg because let's say it decides to change phase and there's the small thing it does

fierce moth
#

heavybreathing GGG give me a surpise in an unexpected time. ||Go upstairs and overlook the map on a tower|| is a cool concept which I want to do all the time (top view is helpful to view more details in this map)

#

But sorry to say not much worth to look here

desert jasper
#

yeah no i'm not gonna play this poison shit
it's like
i just can't kill jamanra
the dps is too low
so it just drags on

#

And then there's too much going on on the screen with tornadoes, stuff falling from sky, him blasting spears at you and the thing that cuts a part of the arena

#

Just not fun.

gilded elm
#

It does need quite a bit. Toxic Growth is a big damage burst along with Plague Bearer, and you need as many poison stacks as you can get (so Pathfinder, pretty much)

#

And tons of magnitude of course

desert jasper
#

Well so far I only got 3 stacks of poison

gilded elm
#

It's definitely kinda annoying to stay on top of it all

narrow token
#

Has anyone gotten past that mermaid boss? I really hate this encounter.

gilded elm
#

I mostly carried my damage with solid bow upgrades with +proj skills lol

desert jasper
#

Yeah well I haven't had anything good drop for me

#

And this is always an issue with attack based builds
not lucky with weapon drops?
Weell have fun suffering

gilded elm
desert jasper
#

I don't remember, I'm already logged off and kinda thinking of just uninstalling and maybe coming back in 0.4 or later

#

because this isn't fun and thus not worth playing

gilded elm
#

Fair. I was looking through my stash, I don't think I threw away any of the stuff I leveled with

#

It's only +1, but I remember using this one for a while. Got no use for it now (if ya want it), there's also better or similar ones with +2 proj on trade too.

#

Also used this quiver for a while which I don't need anymore

desert jasper
#

That's like over double the dmg of my bow...

gilded elm
#

Well you're welcome to it, or both, for free lol

desert jasper
#

You know what
I'll think about it
Just a bit too frustrated at this moment

gilded elm
#

No worries, they aren't going anywhere. Also might have some jewelry or armour to cover resistance gaps, at the very least some runes too.

#

For Jamanra, I think it's Lightning Res you need to focus on stacking

fierce moth
#

I agree with you now. Holy. Very holy. Too holy. Holy god.

#

||Golden shabby chic sanctum||. Holy.

#

Their skills on lighting and shadow is fantastic.

#

||Gold & black||, classic colour combo, which appeared in sun temple of poe too but this version improve 100 times.

#

👏 👏 👏 👏 👏 👏
I want to clap.

#

It copied the floor pattern and wall assets from act 2 but GGG adjusted the lighting and the palette which let it looks 10x more amazing than buried shrines.

#

That's what I dream in a golden sanctum, holy.

sand wigeon
#

"I will not, however, fault someone for, in the moment," dear lord

#

Ineloquent and they sound like Jordan Peterson

fierce moth
#

lol ask for a loot? It's an interesting branch interaction in a map 👍

sand wigeon
#

Also unnecessary usage of complicated words for no real effect

#

The average reader does not know the word incumbent or aggrandizing

#

Use different words

#

General overusage of big words when the same thing could be said in far less

#

It just seems like they're trying to sound smart while saying something that could be said in about two sentences

#

"idk i don't think it's the customers job to provide criticism you like. yeah, criticism should ideally be respectful, but there are people who kinda have to play these games for work (such as streamers) and expecting them to just remove themselves feels kinda disrespectful"

#

that's what they said (now written by a human and not a brain in a jar)

fierce moth
gilded elm
sand wigeon
#

If someone presented this style of writing in a college essay they would get a negative grade my guy

#

This isn't an age thing

#

This is literally my job

#

That's extremely ineloquent and poorly written lol

gilded elm
#

I'll respectfully disagree, as one human being to another who also possesses a respectable command of the English language.

sand wigeon
#

Sure, hun.

#

Eloquence is a combination of concise and understandable. It's the ability or state of getting words across impactfully, in as few as possible while fully illustrating your point. The average person is more eloquent in casual conversation than that comment because it's filled with unnecessary clarification, statement and unnecessary words.

gilded elm
#

That's where you're wrong. Concision has more in common with terseness than it does eloquence. By definition, no less.

#

I stand by my assertion, it was eloquent and well articulated.

sand wigeon
#

Then I'm wrong

#

Thumbs up

fierce moth
#

Ok both of poe 2 and le impressed me by new immersive gorgeous creative beautiful amazing environment art.

It's my pleasure to enjoy them. 2025 is the best year for loot-based ARPG players.

hot crown
#

Might want to check out Wuthering Waves in that regard as well.

fierce moth
#

Oh 鸣潮... Ok I see which game you mean

#

I'll doubt these streamers are sponsored if they just say how good a game is and spoiler nothing about their drama moments. These drama moments let their clips more funny to watch, let the distance between streamers and audiences shorter, and reveal the room to improve so I enjoy this vibe. Praise a game is fine, but a game can't grow without criticism.

hot crown
#

Tell me about it.

#

Criticism, especially valid one, can definitely help, but that's only if the devs are willing to actually commit to taking said criticism to heart.

#

If the devs keep pushing their own agenda (especially when it comes to monetization) while disregarding players' input altogether, then the game will stagnate and fizzle out long-term.

#

Yes, it can be a cash cow for some while, but that won't last long if this keeps up.

gilded elm
#

And of course, it's funny as heck to watch lol

#

I love watching Rue rage omegalul

fierce moth
#

🤔 Hollow knight: silksong will be released today

sand wigeon
#

I want PoE2 to be a dead game

sand wigeon
desert jasper
#

No interest in silksong tbh
partially because don't have extra 20 to throw at it
partially because recently tried to replay hollow knight and it turns out my controller doesn't work for it normally
i'd have to unplug it and then plug it back in after reaching main menu
And i'm not going to do that every time I want to play a game

fierce moth
#

😂 😂 😂 😂 😂 😂 😂
I love this animation.

#

Can we ask more animations about Poe 2 simulator?

jolly wadi
jolly wadi
blissful token
#

Busy day

desert jasper
#

Truly

blissful token
#

Just got to catch up like 5% of the 500+ messages here lmao and i think i wont read further

#

nub leaving the league or still on the fence?

#

Silksong release?

#

Probably gonna wait a few months before i play it

tawny sand
#

i'll probably buy silksong today but won't play it till i'm done with poe2

tawny sand
blissful token
#

I see Act 4 have pretty good and fun content based on what you guys said

#

I am hitting act 4 later when i get home

tawny sand
#

nice nice, some tricky bosses but otherwise a fun act

#

i think once i feel like i'm reaching a stopping point with my ranger i'll play another class, kind of want to try the warrior hammer throw thing

#

or maybe hollow palm monk

blissful token
#

Take very long to kill doryani yesterday

tawny sand
#

hmm, maybe bad rng on weapon drops?

blissful token
#

Yea, its still magic with just phy% and tiny bit of atk spd lmao

tawny sand
#

dang lol

blissful token
#

And i was relying on fissures

#

You guys all get the momentum cluster?

#

I think i am spreading my passives too thin to reach there on my warrior

#

Especially when i am playing titan, those travel node dont help much

tawny sand
#

is it the "ignore all movement penalties on armour" node?

blissful token
#

Yes

tawny sand
#

nah i haven't taken it, but i'm not in that part of the tree

blissful token
#

Owh righy

#

Thats between warrior and merc

#

You guys are more at the far right, yea?

tawny sand
#

i'm ranger yeah

#

doing pathfinder

desert jasper
# blissful token nub leaving the league or still on the fence?

I'm still mad
somehow they managed to make attack based characters experience even worse in poe2
Like I remember in 0.1 going 20 lvls with same weapon because literally nothing dropped and npcs had nothing better to sell
and now it's the same shit again

abstract karma
blissful token
abstract karma
#

If rest of multiplayers are good, no wonder... Thats what poe2 unbalances are unfair within skill and classes

#

You dont need best weapon but best set up

fierce moth
lofty wren
#

that's an excellent guide, rip melee players tho. no matter what they'll always be dumped on by ggg.

warped wren
desert jasper
#

Not in early game

warped wren
#

Slightly edging out EDC

#

They really should rebalance A1 for all archetypes

#

Bloody brutal as is

#

Playing crossbows or staves from lv 1 is straight up asking for a horrible time

#

Till you unlock actual skills

lofty wren
#

Lol. Warrior isn't dead like people said but I still don't find it very comfy to play

#

It does have some crazy power though

#

The early gameplay for a lot things needs to be improved really, there's so many builds that just don't come online until like end of act 2 / early act 3

warped wren
#

Warrior will only feel comfy the day they fix armor formula

#

Right now avoidance is absurdly superior

lofty wren
#

I league started stormweaver and man it was rough. Spells are so reliant on +level to spells to do meaningful damage

warped wren
#

Or ES with busted low recharge delay

#

It's just foolish IMO. Their whole meaningful combat spiel completely falls apart by the time you hit yellow maps

#

Then you're just blasting screens same as PoE1 again, albeit moving slower

#

Off the top of my head, Fissure Warrior, SWT Fissure Warbringer, Falling Thunder Monk, Hollow Palm Monk, 5 flavors of Deadeye, Gas Grenade PF, Mortar Merc, Fireball Bloodmage, EDC Lich, summoner Lich, Arc Sorc, are all absolutely dunking on maps rn

#

Yet GGG wants to make the acts a cuck fest

lofty wren
#

Tbh it falls apart before then. Game is just a slog for the first 2 acts. I'm usually blasting through act 3.

warped wren
#

Yeah i mean you really feel it in maps

#

I use 2 buttons and delete whole screens

#

If i wanna perma stun a target i use 1 extra button

#

Reached Xesht last night and I had him perma pinned or electrocuted so he did like 3 moves total

lofty wren
#

I had a good laugh at ruetoo's latest build. Looks just like poe1 with how fast he's mowing down screens.

warped wren
#

Yeah I mean that's just the state of balance rn

#

"Let's make combat meaningful by adding deterministic crafting and relatively buffing the crap out of Deadeye" - GGG probably

lofty wren
#

Eventually they'll give up on the meaningful combat nonsense because it only exists for like half of the campaign

ebon meadow
#

Over quarter of builds in SC is deadeye omegalul

#

I m.happy with my ed I haven't even ascended yet level 52 lmao

#

31% is deadeye last time I checked Poe ninja

lofty wren
#

We went from lightning spear to lightning arrow. Very interesting meta GGG.

ebon meadow
#

I stay away from light arrow it's been like 5 leagues in a row plus events in poe1

lofty wren
#

Pretty sure deadeye is higher

#

Closer to 40%

ebon meadow
#

Yea it was very close to being half of build overall , like 42% or something

#

Can't really tell because not all players sync account with Poe ninja or Poe racing

lofty wren
#

The balance is the main thing making the game feel bad to play early on

#

Hopefully we see some improvements in 0.4

ebon meadow
#

Warrior that bad ? I had most fun with it last few patches

lofty wren
#

People get the impression that x build sucks when it's just bad in the first acts

#

Warrior is good, has a lot of power

#

Melee doesn't feel comfy right now imo but it feels strong

ebon meadow
#

TBF mele will always suck in Arpgs u competing against ranged builds beeing almost facetanking packs and Bose's

#

Not much u can do

#

Or mele was always things like sunder ranged slams tldr

lofty wren
#

Ya I mean the only time I've liked "melee" is when it's screen wide coverage or has projectiles attached lol

ebon meadow
#

Yep

lofty wren
#

volcanic fissure of snaking and lightning strike

#

Stuff like that

sudden anchor
#

Flicker strike!

junior oyster
#

The curse of melee in arpgs and terraria

#

Although it's not too bad in grim dawn

#

And I guess d2

ebon meadow
#

VFoS should not beeing a thing to start with it's just so dumb cozy

#

It's a cool skill but the interaction scaling is why do I play anything else

lofty wren
#

Yeah that was one of my easiest starts... enemy seeking fissures is dumb

#

off screen stuff and keep running

ebon meadow
#

Add dot on top of that and a heavy damage double hander and it's gg

lofty wren
#

I didn't like the build enough to scale super hard but it's very cozy for sure

ebon meadow
#

I still don't know if I want to go bloodmage or litch lol

#

Also not having issues going unascended for now at all

#

And not even invested in to es recharge speed for now

#

Might as well just keep going as ed with this one and roll something else later ,no BPL untill like 21 ISH so not much to play

fierce moth
#

I played lightning damage by Stormweaver in 0.1 too much and I tried lightning arrow deadeye already, but I still want to figure out how to play caster, plus lich is what I want to try in 0.2, so no struggle for me

blissful token
#

hmm did 1 island in act 4

#

feels alright

fierce moth
#

Are you experienced explosions around? Oh. Wait, it's a trash question because explosion is everywhere.

emmmm... I mean explosion near sea.

blissful token
#

i.... dont need to be at sea for explosion

#

i am a warrior

#

i explode omegalul

#

i can feel my cpu shaking

candid sage
#

did silksong break the internet already? XD

desert jasper
#

Maybe

candid sage
#

steam, nintendo, playstation, xbox...all having issues. lol

blissful token
blissful token
#

hmm.. birds

desert jasper
#

Time to cook them

fierce moth
#

tom The best shield I found so far

#

👀 wowwwwww environment art moment. I travel to india immediately and deep blue palette is amazing!

desert jasper
#

@gilded elm Aight, I've been thinking
sure, I'll take you up on that offer of bow + quiver

blissful token
#

wow the fight with || mermaid || is such a waste of time

tawny sand
#

yeah that's my least liked boss for sure

#

just takes forever

#

i bet it sucks on melee

blissful token
#

i can stun it every time it || comes out of the water || but it takes 3 cycles... gosh

fierce moth
#

The way to open endgame is quite confusing... Facepalm I almost be lost

blissful token
#

also i almost forgot to interact with the clam after || clearing the ambush|| lol

#

ooo i like the shoreline hideout

#

but

#

done 5 islands

#

gonna stop here

#

liking act 4 so far but i think it is just becuz its new and fresh

#

also || magma twins || rekt me hard

#

will start with prison tmr

fierce moth
#

👏 👏 👏 I don't give any juice for this waystone, just a white one.

blissful token
#

i fought a double gravefly in abyssal depth just now and both of them have the slow bubble Facepalm

fierce moth
#

lol another 2. I killed 2 just now. Fine, quit game :)

blissful token
#

Oof tiring

junior oyster
blissful token
#

Oo

tawny sand
#

i'm gonna wait for steam to fix cause i like using steam input, idk if the gog version will have native ps4 controller support

blissful token
#

I like how kirra have more hp and ES than me

fierce moth
#

0.4.0 will release in the end of December? But that's Christmas month for them

#

I hope I can play act 5/6 in that version

blissful token
#

Will they give us sword and axe? POG

desert jasper
#

haha no

vagrant topaz
#

I want drood

fierce moth
blissful token
fierce moth
#

Ziz is offline now. hhhh alright

#

I want to see how he play poe 2 with sunglass xd

blissful token
#

You can watch his twitch vod

#

Or your site is blocked?

fierce moth
#

I found he held a podcast a day ago

junior oyster
#

Near perfect

twilit mountain
desert jasper
#

I'm gonna show you traps
just let me download the poe1 patch super slowly

warped wren
twilit mountain
#

I just let things explode by hitting me xdd (thank you Sar)

#

(Not 100% true, I do poke things with a stick as well but the damage scales from them hitting me)

fierce moth
twilit mountain
#

No, Soulrend traps don't count

#

I know zHP trappers exist for bossing, I don't consider that good

desert jasper
#

never seen soulrend traps

fierce moth
#

That's quite perfect hhhhh

lv 67, just reach the endgame and complete a map, decide to quit game when met abyssal again in the 2nd map.

twilit mountain
desert jasper
#

Ah, Nimis
well rip that

abstract karma
maiden widget
junior oyster
#

ty

gilded elm
ebon meadow
#

Over 30 death is a reroll YEP through campaign

#

I don't want to do mine but probably close to 20

#

It's rather the build or how comfortable u are with it for example having 8 buttons to push is a no go for me

#

2-3 skills to clear 5 skills to boss that's a perfect build for me

fierce moth
#

What? That's too crazy, man.

desert jasper
gilded elm
#

oh nice

desert jasper
#

(name means diarrheabow)

twilit mountain
#

I want the drop disabled unique bow

desert jasper
#

what's that one?

twilit mountain
gilded elm
#

Uncut gems, I mean

twilit mountain
#

It's funny but also it got turned off because Spectral Fire crashes the game every time you pop ignite with it

desert jasper
gilded elm
#

Ah

twilit mountain
#

I missed a word in that sentence

fierce moth
desert jasper
#

Need one of these @twilit mountain ?

twilit mountain
#

Nah, I actually scale my damage via flat thorns damage that I get to use as manual hits

#

It's interesting tech

desert jasper
#

Fair

fierce moth
#

Who knows the pain of blink need 60 spirit but you have 50 free spirit only Gregory

#

I'm surprised they just talk about how good maps in act 4 is but no one mention interlude acts lol

groleshades That's quite unexpecting of I prefer 2 different types of buried shrines in interlude maps than any new maps in act 4. They reused old art assets quite well.

desert jasper
#

just dropped The Devouring Diadem

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I guess most people don't really mind about the interlude acts because they're temporary.

#

Also, reusing old art assets is just good planning, really

#

You don't need to make new stuff for every single thing oyu see

gilded elm
#

Yeah interludes are okay, but they're temporary and mostly just re-used tilesets and boss models so I didn't really have a strong opinion of them. Act 4 is entirely new, more to discuss.

fierce moth
#

I hope Sel khari sanctuary can be saved, really. Don't eliminate that :(

#

New maps in act 4 for me is 6-7 only. But sel khari sanctuary... I can give 9

gilded elm
#

Cool, just got one of them Lineage gems from Abyssal Depths

desert jasper
gilded elm
#

Oh, not bad. 200% increased for long boss fights sounds pretty dope

desert jasper
#

just dropped that from abyssal hoard thingy

gilded elm
#

I'm glad I plugged my character into PoB and messed around with gems lol. I had all of the wrong support gems for my Poisonburst Arrow lol

desert jasper
#

oof

gilded elm
#

Didn't even realize this was a thing, but it's effectively 40% multi omegalul

desert jasper
#

juicy

#

Also holy ... this killed the magma boss in act 3 way faster than my melee with overgeared stuff ever did

gilded elm
#

lol, I haven't seen a single streamer playing melee with mace.

#

I think melee is okay right now, just mace really really sucks

desert jasper
#

There was someone here earlier that was saying that warrior is the strongest start

gilded elm
#

Dunno about strongest league starter, but I bet you could get a solid melee warrior going if you ditch the mace omegalul

desert jasper
gilded elm
#

Can't speak to the truth of that since I don't have knowledge enough to say, though I'm kinda skeptical

#

Mace just feels too clunky

desert jasper
#

clunky
also slams being super slow and leaving oyu vulnerable to attacks doesn't help at all
Sure, they have dmg and a lot of them have extra stun buildup
but then early game it's like
earthquake? 4second time until it deals dmg
rolling slam? about 2seconds and I think only the 2nd hit has extra stunbuild?

#

And then the non slam skills either have charge time
or just have weird conditions

#

Like boneshatter only really working against targets that are ready for heavy stun

gilded elm
#

Yeah the wind-ups just feel bad, even if they are strong. Also I'm assuming "maces are good" only applies to a narrow set of skills, I would imagine.

desert jasper
#

Yeah, most likely
And then you've got stuff like Perfect Strike
wind-up and also misses enemy that's too close to you
And also if enemy moves a little it misses

gilded elm
#

Every time you miss a Perfect Strike, Jonathan sheds a tear of joy.

warped wren
#

only increases and reductions apply

#

more does nothing

#

GGG is very specific about this stuff

gilded elm
warped wren
#

also can you imagine them giving a free 40% more multi support gem without any downside or clunk in PoE2 omegalul

gilded elm
#

That said, PoB has been a bit weird for me this league.

warped wren
#

PoB2 is still very much in development

#

it's missing or bugged on a lot of stuff

#

kinda why everyone uses planners for now

gilded elm
#

Yeah the missing stuff is not a big deal for me, but the bugged stuff is unfortunate.

#

Although...

#

Why is the in-game DPS changing on the skill with and without the support gem

#

It's definitely NOT 40% "more" though

#

Oh

warped wren
gilded elm
#

Maybe I have increase nodes somewhere in my tree

desert jasper
#

Anyway, I guess I should get ready for sleeping 🤔
It's honestly pretty ridiculous how much changing to a different bow can boost the dmg
pretty much doubled the poison dps by equipping Slivertongue

gilded elm
#

Yeah, looks like I have around 42% total increased from tree. Looking more closely at the MH Total Increased in calcs, I can see them being applied there, so it's around an effective 20% DPS multi at current investment, which ain't bad either. Maybe I should actually invest more into proj speed in general.

#

So PoB actually isn't broken in this particular case, I'm just actually dumb.

gilded elm
gilded elm
#

Ouch wtf lol

desert jasper
#

Basicaly no bow drops
and if I did get something they were like "here, some cold dmg" or "+1% crit"
shit like that

gilded elm
#

I ran the campaign with just the "Regular" NeverSink filter too, so maybe I just filtered out less potential bows. A few magics which I aug/regal/exalted into upgrades.

#

And some lucky finds from vendors too

#

Otherwise, I think GGG needs to consider "smart loot" like Diablo (one of the better Diablo features lol)

#

I also think they need to boost Lesser Rune drop chances in campaign. The drop rates on those are abysmally low right now.

desert jasper
#

I had the same bow for like 10-15 levels
i checked npcs every lvl
I finally decided eh i'll just gamble one from npc
got one that boosted the hit dmg by 100
which I then used for another... 7 lvls until I got the slivertongue

gilded elm
#

Yeah the gap between weapon upgrades is harsh based on what I've read from Reddit. A lot of people with the same experience as you. I think I just got really lucky.

desert jasper
#

I don't think they should really do smart look ala diablo
but they could surely boost stuff like that, especially during campaign

gilded elm
#

Smart loot would be difficult to do in PoE because classes aren't locked to weapons like they are in Diablo, but I feel like they could at least make a "best effort smart loot" thing that drops more of what you're already using (if using Evasion armours, then more Evasion drops etc)

desert jasper
#

Yeah, they could make it have a look at your character
and make it drop let's say
7/10 of the gear suited towards that
or maybe 6/10
so you could still realistically change your build towards another
or farm for another build

gilded elm
#

Maybe designate like 20%-30% of all equipment drops to be "smart drops" based on what you're already using or something like that.

desert jasper
#

Yeah, probably start at lower % and then pump it up if it seems like it's necessary
because you know, if they start at higher % and then lower it
oh the rage people have

gilded elm
#

And if you ever need to change to different kinds of gear, just use a trash version, go back to a lower level area and maybe farm for a better version now that the smart drops will cater to what you have equipped.

#

I wouldn't mind that approach

desert jasper
#

anyway, it's almost 11pm so I really need to drop off Gregory
Thanks again for the stuff

gilded elm
#

All good, feel free to ask if you need anything. I might have it! Good night :)

gilded elm
tawny sand
gilded elm
#

I initially thought the more proj speed was actually applying to the damage, it was just from my proj speed nodes and affixes which I didn't realize I had.

tawny sand
#

ah okay

gilded elm
#

It's still a great support gem if you do stack proj speed and don't already have the notable which does the same thing

tawny sand
#

i wonder what i can do now that i've taken all the magnitude nodes, i guess crit to make the initial hit stronger and thus the poison stronger?

#

or does that work, idk

#

maybe i should be focusing some on defenses though now, i am kind of squishy

fierce moth
#

How Byte's deadeye build the defense?

gilded elm
# tawny sand or does that work, idk

Based on what I'm reading... looks like crits for damaging ailments are not based on whether the hit crits? I think this is because ailment damage is calculated before the enemy even takes the hit?

gilded elm
tawny sand
#

sounds familiar though, like i already knew it and forgot lol

gilded elm
#

PoE2 wiki info is very bare right now, having to rely a lot on PoE1 wiki and hope it's still accurate for a lot of things lol

#

The poison page on PoE2 wiki is... well it's a page, but not much of one.

tawny sand
#

yeah

#

and i think poison works differently in poe2 doesn't it? I'm not sure tho

gilded elm
#

It does in terms of magnitude, for sure

tawny sand
#

and the passive tree lacks chaos damage over time nodes and stuff too so

#

yeah it's magnitude in poe2

gilded elm
#

Magnitude replaces the Chaos Damage Over Time stuff, I believe

#

The base poison damage in PoE1 and base poison magnitude in PoE2 are very similar if not the same

#

Oh interesting, in PoE1, poison is based on flat damage.

gilded elm
tawny sand
#

oh nice i'll watch that too

twilit mountain
junior oyster
#

Nearly there

gilded elm
# twilit mountain Yeah I do not like PoE2 ailments

I'm conflicted. I think magnitude and thresholds add a layer of depth, that is I do think ailments should have more depth to them than they do in PoE1, but I don't know if PoE2's approach is the right way.

junior oyster
#

Possessed golems shouldn't have such a crazy range imo

#

Anyway dinged and also first time doing over 300c (1000+ atm)

gilded elm
#

Damn, you're gaming lol

tawny sand
#

pro-tier gamer

twilit mountain
junior oyster
candid cryptBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.1

Class:

Primalist (25) / Beastmaster (76) / Druid (12)

General:

▸ Health: 3,338, Regen: 1,028.43/s
▸ Mana: 255.51, Regen: 10.96/s
▸ Ward Retention: 292%, Regen: 291/s
▸ Attributes: 119 Str / 40 Dex / 119 Int / 37 Att / 30 Vit
▸ Resistances: 111% / 196% / 102% / 118% / 148% / 105% / 94%

Defenses:

▸ Endurance: 52%, Threshold: 985
▸ Dodge Chance: 9% (283)
▸ Armor Mitigation: 67% (5,641)

junior oyster
#

My build btw

gilded elm
junior oyster
#

I'm probably going to stop play BM and change to something a bit different

junior oyster
twilit mountain
gilded elm
#

I think the Deadly Poison support gems play exactly on this idea in particular. Less hit damage for More magnitude.

twilit mountain
#

Poison is in a poorer state than the others imo because they made the "base" of it weaker in exchange for stackin

gilded elm
#

Yeah that's something I don't like. I don't like that Pathfinder seems to be the only "poison class"

twilit mountain
gilded elm
#

Because it has the insane "double poison stack limit"

gilded elm
#

Or maybe up to T2 only? Deadly Poison II is "30% Less Hit, 100% More Magnitude"

#

So it would come down to how much magnitude you already have, I guess?

twilit mountain
#

Maybe T2 would be usable IF you aren't already working with a lot of magnitude. The issue there is poison can get like 20-30% mag for one jewel socket

#

Or more

tawny sand
gilded elm
#

Right now with my setup, it's only a 7% Combined DPS increase, for like 70% less effective hit DPS and 30% more effective poison DPS

#

According to PoB, any way

#

Keeping in mind that Magnitude itself is also multiplicative with the base poison damage. So increased magnitude, then more magnitude, then take that magnitude and multiply it against the base poison. I can see how that might scale.

#

What I really don't like is that Pathfinder has this node

#

It seemingly makes poison exclusive to Pathfinder, maybe I'm wrong.

#

Going back to Magnitude though, you can see how "100% More" can be huge if you stack a lot of "Increased"

twilit mountain
gilded elm
#

I really don't want to, but GGG is forcing my hand

twilit mountain
#

Just equip the poison spear tbqh

#

It's stupid

gilded elm
#

I hate playstyles being locked behind classes themselves.

#

That's not what an ascendency should be about IMO

#

It goes against the spirit of what PoE class design is/was IMO

#

At least in PoE1, sure you could play a less efficient ascendency for a given playstyle, but at least it was almost always viable

#

In PoE2, the viability is not there

twilit mountain
#

You can make poison Monk a thing too (not Chayula, that thing is still dogshit)

#

It's.... weird, because poison on other classes works via crit which just feels WRONG