#๐Ÿ“šโ”ƒoff-topic

1 messages ยท Page 91 of 1

stoic warren
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Sup poopers

fierce moth
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Hhh ok GGG don't post patch notes today...

vagrant topaz
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Thursday NZ

fierce moth
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Alright so only one day before launch day to check out

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Time will super serious ๐Ÿ˜…

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I'm free today ๐Ÿ™ƒ

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Never play ssf in Poe 2, maybe 0.2.0 is a good chance so I can avoid insane inflation I must face

fierce moth
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the mini game discord released is interesting... Just touch the grass

fierce moth
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Lol the world is quite small.

Shared this game here before, they come to bilibili now

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I suppose this game is the top 1 in games with pixel art style

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The level is as same as 6vcr and.... Pix84 or something else? Forgot the nickname

aleha_84 oh yeah

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Franek is another pixel artist plus.

elfin stream
fierce moth
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? Sorry, off topic here, your picture is on topic.

elfin stream
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can't post pics in general so I drop it here then link to the message

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I'm off topic to your conversation, that counts!

fierce moth
elfin stream
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that's fine

fierce moth
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Paper sky and bionic bay will never outdated on art style because they aren't belong to PBR. They just the proof that how shine ideas from indie game devs are.

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๐Ÿ˜‚ First time to see someone put social medias on steam page in this way

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I just want to play the whole version of them unfortuneately because play demo will be spoiled a lot

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๐Ÿ˜… I want to help indie devs to shout out their games sometimes exactly but well... both of us are in the same trouble, poor influence

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On the other hand, good indie games who can do good job on gameplay + music + art is very rare

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Gameplay is the most important thing for games so... Find a indie game do lots of work on game art is hard, just hard

hot crown
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Lament: Past, Present... Future?

fierce moth
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For anyone who want to try and learn any new indie games: https://store.steampowered.com/sale/futuregamesshow

Games I recommend to check out:
https://store.steampowered.com/app/1617230/Paper_Sky/ (this is a random indie game I seen before. From r/indiegame, the idea is interesting)
https://store.steampowered.com/app/1928690/Bionic_Bay/ (I attracted by its top pixel art style which shared by the dev on twitter as a player who dislike pixel games)
https://store.steampowered.com/app/1377700/Empyreal/ (Seems that the studio want to build it as the next loot-based ARPG but they have lots of work to do due to what they showed in the demo)
https://store.steampowered.com/app/3144860/WILL_Follow_The_Light/ (I just like something alone in a massive world which explore secrets by walking in the story-rich world, quiet, horror, peace and epic)

ember lake
maiden widget
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Oof mario kart is 90โ‚ฌ for a physical copy and the switch 2 will be 470โ‚ฌ

viral galleon
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And people will pay for it regardless so get used to paying 90 euro for games

maiden widget
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Been good about just not buying so far with 70โ‚ฌ - stuff gets cheaper fast on pc anyways and there's no big seller for switch2

pine basalt
maiden widget
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Yeah still gotta wait for one of the almost monthly sales

pine basalt
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Now i only buy/play indie games, better cheaper longer funnier !

fierce moth
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Done all of my jobs for this work finally. I can move to the next work now...

No idea what will I do next though

fierce moth
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alright checked out poe 2 forum, I'm surprised no patch note yet. Go to sleep then

viral galleon
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it wasn't even 9am in auckland when you said that lol

blissful token
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Seems like Atlas got slightly fairer

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Whew the waystone changes, Kirra's gonna be hepi

fierce moth
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๐Ÿ‘€ holy... It must 20k words+

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Lots of reading need to do today

narrow token
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I dabbled with crossbow in PoE2 recently. Grenades felt... underwhelming. And 0.2 makes them take even longer to use. Tbf I NEVER got to endgame but I cannot imagine leveling with CBow at all now.

blissful token
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EB doubles mana cost

teal flame
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Grim feast just... removed. Though tbh that's not that much of a problem. There was no real way to balance it right now

blissful token
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I... just read that part

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Wow both gas grenade and perfect strike that i played got nerfed.. feelsgudman

fierce moth
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I want to highlight many changes I think it's good/bad/confusing.

Good changes:

Waystones can no longer drop at a lower tier than the map you are in.
Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.

Less works are needed for substainted waystones finally.

Omens now always appear as Ritual Rewards in Map areas. There's also a small chance for an additional Omen to appear.

More omens are welcomed.

If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.

I can go on progress of clearing maps immediately, good.

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Bad changes:

Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.

๐Ÿ˜… ... Hey do GGG know why people want to challenge these places?

The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.

Oh so we need more runs in a map and more chance to be slain by touching fracturing mirrors.

The number of Monsters spawned from Breaches has been reduced.
Reduced the number of small Breach chests found.

Then rewards spawned from breaches will be reduced too.

The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).

lol I can confirm breaches will not popular anymore due to a series of nerf.

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Confusing changes:

The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.

Why we need less chance to drop waystone?...

Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.

Why we need unidentified waystones increasing waystone drop chance?...

The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).

Why we need more golds?...

Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.

??? Isn't it supposed to do in the past already?

blissful token
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I mean breaches were so rewarding, they had to nerf it.. and not all classes have insane clear speed, they have to do other content

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Now they buffed ritual

narrow token
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Dang I don't know what any of this is. ๐Ÿคฃ

blissful token
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The waystone was just readjusted since you got pro in some area. I dont see anything bad in it

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At least now doing t13-15 wont drop like t6

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And boss is guarantees to drop 1 tier higher? And maybe confirm drop t15 if u are at t15?

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Sunder and Rolling Slam have lower total attack time ๐Ÿค”

teal flame
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Sad that plasma blast didn't get lower total attack time, but oh well

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Hopefully the damage effectiveness percent nerfs aren't too bad

blissful token
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Uhh my smol brain cannot comprehend this completely, can someone simplify it?

  • Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
teal flame
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Dropping the bell does more damage. Cant hit bell as much, hits on bell do less damage.

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It used to convert damage and add more damage. Now it just adds more damage. But the damage effectiveness is cut by 1/3 or so. So you'll do a lot less damage.

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132% * 1.3 (30% more) = 171.6% damage (with one ailment) vs previous 211% * 1.3 (30% more) = 274% damage (with 1 ailment)

blissful token
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The patch note seems to indicate overall nerf to skills and players

teal flame
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Yeah, player power scaled up much higher than it was intended to, so they're bringing it back down to closer to where they'd expect it to be. My only concern is that certain things that felt necessary early on are also nerfed, so the early game might SUCK.

Like, every monk was using Bell early because it was the only way to do meaningful damage. Now bell is doing a lot less damage and you can't hit it as much, and it takes more to build up.

So for any bell using monk (every monk) it's a big damage nerf at all points in the game.

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Later on, you'd only be using the bell for bosses, but for A1-2, it was a NECESSITY to have any decent clear and boss killing. We'll see how things feel now.

tired steppe
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Hellhound is now completely pointless. They gutted the only reason to get it.

teal flame
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They did that to a bunch of things

fierce moth
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Go on my reading.

Bad changes:

Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).

Oh no.... We'll be frozen more frequently now :(

The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you've been Hit by an Enemy Recently (previously 25% reduced Movement Speed).

GGG's tradition. They think their game just not hard enough.

The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.

Alright, the only known ascendency is nerfed seriously.

The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).

Ok so no sense to spec this passive node anymore.

Confusing changes:

The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".

Another serious hit for stormweaver...

12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.

Oh so it will influence the price of jewels a lot, lower their values I guess?

Arc no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).

Seems that arc is nerfed?

tired steppe
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It seems like they made all builds non-viable besides whatever is found to be broken. So you'll either have to play one of the broken discoveries, or nothing.

fierce moth
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Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.

lol archmage isn't the op support gem for stormweaver anymore.

blissful token
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Every lines down the lane are nerfs. Like 8/10 of them

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Did player get too strong in 0.1?

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  • Jeweller's Orbs now set a Skill Gem to have the specified number of Support Gem Sockets, rather than adding Support Gem Sockets to a Skill Gem with a specific number of Support Gem Sockets already. For example, you can now use a Perfect Jeweller's Orb on a Skill Gem with two Support Gem Sockets to set it to have five Support Gem Sockets.

This though

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2 sockets jump to 5

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Instead of 4+1

narrow token
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I really liked monk, but idk now.

teal flame
fierce moth
teal flame
fierce moth
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All we needs is perfect one but then it will let perfect jewller's orb more popular(expensive) on market

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4/5 contents in skill changes are nerfs

blissful token
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Even support gems got nerfed

fierce moth
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No idea how skill changes influence the game because most of them I never touch

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The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.

Guys, gain 4-6% of Maximum Mana as Extra Maximum Energy Shield lmaooooo

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4-6% only

blissful token
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U will see more mana passives nerf in the patch note

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Weee soul cores and jewels nerf too

teal flame
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12 jewel slots removes is kind of crazy. Indirect Adorned nerf, I'd bet

fierce moth
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The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.

well this unique belt fall over on its status since the update.

The following random modifiers can no longer roll:
10% increased Rarity of Items found per Socketed Rune or Soul Core
5% increased Maximum Life per Socketed Rune or Soul Core
5% increased Maximum Mana per Socketed Rune or Soul Core
5% increased all Attributes per Socketed Rune or Soul Core
The following random modifiers have been adjusted:
+6-10 to Spirit per Socketed Rune or Soul Core (previously 10)
6-10% increased global Defences per Socketed Rune or Soul Core (previously 10)
+5-7% to all Elemental Resistances per Socketed Rune or Soul Core (previously 10)

Epic nerf, too epic.... The most epic nerf i seen lol

The Time-Lost Jewel modifier that grants Notable Passive Skills increased magnitude of damaging ailments now grants 5-10% (previously 10-20%). Existing items can be rerolled using a Divine Orb.
The Time-Lost Jewel modifier that grants Notable Passive Skills faster damage from ailments now grants 2-3% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
The Time-Lost Jewel modifier that grants Notable Passive Skills increased energy generation now grants 4-12% (previously 5-15%). Existing items can be rerolled using a Divine Orb.
The Time-Lost Jewel modifier that grants Notable Passive Skills Warcry Buff Effect can no longer be obtained.

The same epic nerf time-lost jewel meet lol

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The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).

๐Ÿคญ This soul core will not be cared by players anymore, I can sure

fierce moth
# blissful token U will see more mana passives nerf in the patch note

Belts, Gloves, and Boots can now only roll up to +105-124 to Maximum Mana.
Helmets can now only roll up to +125-149 to Maximum Mana.
Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
Rings can now only roll up to +165-179 to Maximum Mana.

wow. You're right, stack mana will be harder, plus archmage is nerfed, I have no idea how stormweaver will going...

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Less max mana and more mana cost on skills, if I say that simple

teal flame
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You don't need to post every line from the patch notes here

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Stormweaver will still be strong, just not "delete the entire game with 1 button" strong. They can still inflict double shock, even at 25% less magnitude it's insane.

fierce moth
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For reminding me and another people which change we're talking about because too many changes in the note

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But less jewel sockets in passive trees and these jewels are nerfed too so I'm not sure

blissful token
fierce moth
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I feel no necessary to read monster changes then because power from players must be reduced a lot so no doubt that the game just harder

desert jasper
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yeaa looking at the patch notes don't think i'm playing that

fierce moth
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Now the thing is find something unnerfed to play in 0.2.0, this is the quest for these poe youtubers and streamers ๐Ÿคญ

I don't know how to play lich completely... No spoiler for new support gems so another long duration that confused on which support gem should I use, it's 100% chance will happen

blissful token
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nubbbbbb ๐Ÿ‘‹๐Ÿป

desert jasper
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Hello there

fierce moth
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You're get up early today too, Nub

blissful token
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I guess imma mhwilds then LE for April

desert jasper
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Tbh not surprised perfect strike nerfed

Early? it's already 7:15

blissful token
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Idk when i will touch poe2 at this rate after looking at the patch note

fierce moth
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I'm not so much interested in playing poe 2 too, after read the patch note

desert jasper
blissful token
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There is still sunder and rolling slam as the redeeming part

fierce moth
blissful token
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I wonder if rolling slam change will make it an endgame viable skill

desert jasper
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lul no rolling slam is just too clunky and slow
also too little dmg

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It's mechanically bad

fierce moth
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I don't go to bed on 3:00 usually

blissful token
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They reduced the total attack time from 1.5s to 1s

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Sunder from 1.4s to 1s

desert jasper
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Hmm... eh. Sunder sure, good
rolling meme still a meme

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brb

blissful token
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Sunder crit build just got better

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I think rolling slam is okay now for stun build up. Since the tat got lower, means u are gonna move faster too so its safer to use

fierce moth
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omegalul I'm looking forward to watch videos from these poe masters now

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To see how are they react to this update

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My feeling is... Alright, fine, it's not good but we don't know which potential new op build hide in new support gems, new unique items and new characters so... I don't have any expectations

desert jasper
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Yeaa think I'll just play monster hunter wilds instead of poe2

narrow token
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I'm still chewing on AC Shadows, myself.

fierce moth
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No sense on rushing to play poe 2 0.2.0 because my experience will just chaos due to poor experience, I plan to wait 3 days or more to see lich guides. Don't play the update until I get a valid lich guide, play ssf this time so inflation isn't my deal

desert jasper
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Ah
I thought the title update for MH Wilds would be out today
But apparently it's gonna go under maintenance today and then tomorrow it's out
shame that

mental talon
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Bedge now, wait for datamine on skil lvalues tomorrow and then I'll PoB out somethign for 0.2 once I see what numbers I like the most (probably gonna make something Spear related 1st at least).

fierce moth
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ok it should enough for me to play poe 2 0.2.0 without troubles xd

past breach
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Poe2 nerfs are CRAZY. Makes me not even want to play

past breach
# fierce moth My feeling is... Alright, fine, it's not good but we don't know which potential ...

I wanted to play a new build anyway, but it feels bad that ALL builds were nerfed in general. Just, players were nerfed. Enemies were buffed. Minions in general were nerfed (which is what I like), sceptres were nerfed, etc.

The main reason I quit is because end game sucks but it also feels bad to die a lot and now I'll just die MORE and kill slower, and I expect that even in the new build I want to play.

I don't do the whole "flavor of the month" crap. There's ONE buil I want to try, and if it sucks, I'm not interested! And with sceptres being nerfed, among other things, I'm just not feeling hopeful.

twilit mountain
narrow token
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I'm going to try and make a dual spear/QS monk work. If not, idk if anything else looks appealing just yet.

teal flame
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I'm toying with the idea of a chronomancer with a bow, using the mount. Scale up all the AOE slows I can get so nearby enemies can't move. Then snipe them to death while riding around

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Or perhaps an Invoker using a crossbow to do some giant Plasma Blasts

timid iron
teal flame
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I'm crossing my fingers that we see some increases to some skills damage effectiveness to make them viable. There was a reason everyone played spark, I'm hoping that things like Arc and Incinerate were buffed

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Arc is super cool, but in the current damage state it's hot garbage. Not sure why it also got nerfed unless they also are increasing the damage effectiveness on it by a lot

timid iron
timid iron
teal flame
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Nah, even before you got to the broken phase, just like while leveling it didn't feel good.

timid iron
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define good

teal flame
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It didn't feel good to use, did less effective damage than spark while also feeling clunkier to use. Worse clear, worse single target damage, worse functionality

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For example, Spark could benefit from Flame Wall to add damage to the projectiles, where Arc had no functional synergies

timid iron
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spark nerfed

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so now both feel similar

teal flame
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Arc also nerfed

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That's what I'm saying

timid iron
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not to spark level

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imo patchnotes are banger tbh

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its mostly spellcaster minions and grenades that got heavy nerfs

teal flame
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I don't think theyre terrible, all I'm saying is that without the "damage effectiveness" numbers, we still don't really know the scope of the nerfs/buffs

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There's some big question marks about it

timid iron
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which were miles better than elanything else in game

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i just hope they add soulrend and im happy

teal flame
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Yeah, they definitely annihilated some of the massive overperformers

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I mostly want more combo stuff between spells and attacks. Like the way flame wall works, but for chaining skills or slams or whatnot. Give me synergies not just within a single weapon tree, but make it so my quarterstaff can combo with some elemental spells super well to encourage various dual-weapon combinations

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I'm super curious about some of the new support gems to see if it adds some interesting potential

timid iron
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oh yes thats what they are aiming for i think

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it will just take some time to get there

tawny sand
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i don't think they want heavy combos, seems like they rather you wait four million years for moves like Toxic Growth's animation

teal flame
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Yeah. I'm a bit sad they said they said they don't want to make some skills cross-weapon though. I'd love it if there were some choice spear skills that could be used by swords or quarterstaffs for example

fierce moth
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๐Ÿค” I found another gorgeous place in Europe

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It match with sapphire quarter so well

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I wish I'm a French this time

timid iron
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average european street moment

fierce moth
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Lol ๐Ÿ˜… they're just so happy

timid iron
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google cologne cathedral

fierce moth
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That's a German cathedral

timid iron
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yes one of most beutifull buildings imo

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especially live

fierce moth
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I want to find somewhere in real life that inspire me to expand more for this work

timid iron
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that looks like middle east

fierce moth
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๐Ÿ˜… They're looks like Iranian architectures

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Sigh... I know nothing about cities in middle east

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Time to learn some geography

timid iron
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good part is theres not that many cities to look for because alot of middle easter countries are more or less capital + alot of small cities so u kinda can get away googling only capitals more or less

fierce moth
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I guess I find the right place

karmic nimbus
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that looks AI created

fierce moth
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Sigh, no matcha ice cream today

fierce moth
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Have longjing tea ice cream instead, but this one is too sweet and tea flavor isn't enough

fierce moth
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@gilded elm will you go on playing ssf in 0.2.0?

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Which starter are you plan to play? I pick lich

gilded elm
tawny sand
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new gundam series next week POG

fierce moth
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(she's the top 1 voxel artist on influence and she's a Turkish so... The architecture style I want to learn is what she based on for years)

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I have jealous about her influence since I touched voxel art, but I own my style so less care now

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omegalul
That's an interesting thing that let me challenge her familiar architecture style...

fierce moth
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My style is what I've showed in short video I posted yesterday. I just watched her tutorial video about texturing, well I know how to do that completely because I've tried the whole progress...

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Just can say own style includes which scale do you want. Voxel architectures in her works are huge and complicated because of constructures and textures so lots of people love them include me when they look at these works for the first time.

fierce moth
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hah... This is a good topic

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๐Ÿค” You must work on this area for many years, this is the condition. Then you must have something willing to share, and sharing it in a good way.

torn zinc
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I just completed the SPY x FAMILY characters ๐Ÿ˜

In the artwork, the scene is such that Loid is fighting with Yor, and neither of them knows who is behind the mask but Anya, who is sitting on the side crying, knows everything and wants all of this to stop

I hope you guys like them and definitely give me your honest feedback on it ๐Ÿ’ž

ebon meadow
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My pc deded sad ,just got it to shop and mentally preparing at least 1k โ‚ฌ Facepalm

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Got new power supply yesterday tried like 4 before and motherboard is defently dedge

karmic nimbus
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decently dedge

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๐Ÿ˜„

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i cant read nvm

ebon meadow
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Yea my corrector is very special just like owner

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It's a mix between English and Spanish at same time so it goes everywhere

desert jasper
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good luck

ebon meadow
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Thx , I was already waiting for the last breath on CPU it's fine

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And I might as well grab a 3090 or something in the range

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Why 24 core i9 is stupid price

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Legit 1k for just a processor lmao

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I7 is half price plus

ebon meadow
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Actually I m finding some decent ones now lol

maiden widget
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i'd recommend amd as a good alternative that is likely cheaper grab some x3d chip and go nuts

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cpus dying is super rare too

karmic nimbus
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i9 not worth it

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Amd kicks ass

ebon meadow
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I have a rule against AMD only intel had some issues few times

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It's ok I was preparing my self for upgrade just few month late than now XD

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Childhood memory become true ,always wanted this shirt since I was like 7

karmic nimbus
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Rules are stupid in 2025

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Or being fanboy of one brand

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Why not take better and cheaper

ebon meadow
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For me it's what I know about my pc (very little) but most of times I can fix every thing my self

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It's second time in 9 years I take it to service and I was expecting a big upgrade if I did

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Apart from the CPU nothing in that pc as I bought it first time except red ssd cable omegalul

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Not the SATA the other one

sweet blade
#

@toxic cairn Then they missed the bar, because if player power is reduced without reducing monster power, the game gets farther away from that ideal, not closer.

toxic cairn
sweet blade
#

Actually, I can. If player power increases and player defense decreases, and monsters hold steady or even increase, the game will either get faster / more rocket-tag-like, or the monsters just get harder to kill while being just as dangerous. Neither is appearling gameplay.

teal flame
#

I think if they change the damage scaling on skills to be a little more frontloaded at low levels, it should be fine. My main concern is that they're going to reduce low level power and make the beginning of the game an absolute slog

toxic cairn
sweet blade
#

I don't care if they increase or decrease the power level; I'm just asking for consistency. They have two main player bases, from what I can see: The people who want the PoE2 vision, and the people who just want an updated PoE1. Right now, they're trying to court both, and this just isn't going to work longterm.

teal flame
#

The Bell changes are a good example, like early game monk NEEDS the bell to be functional. But dropping the damage by 1/3 is going to make early monk a lot less fun.

#

If they do that to a lot of other skills... lots of weapons are going to feel like hot garbage

sweet blade
#

Lightning Rod change also sounds miserable for early Ranger.

teal flame
#

And the scattershot damage nerf is going to hit basically every build

sweet blade
#

Oh, didn't even notice that... I got through the main skill gems and was like... just skip to the end. ๐Ÿ˜‰

teal flame
#

Yeah, lots of support gem damage numbers nerfed. Scattershot went from 20% less to 35% less, which is huge

sweet blade
#

Also, I heard that they reduced the mana cost on all the attacks, but then increased the mana multiplier on all the melee supports?

teal flame
#

20% less skill speed and 35% less damage is probably gonna just feel flat worse than using 25% more skill speed or something.

teal flame
sweet blade
#

Oh, okay. not too bad. Sorry if I remember the Expedition League fiasco... ๐Ÿ˜‰

teal flame
#

Nah, nothing near that level of harm, heh

#

That was an insane mana league

sweet blade
#

Sure, but I do recall in 0.1 that there were complaints about the sky-high cost of skills for Warrior.

teal flame
#

Yeah, I think the mana cost reduction across the board is like 25% or something significant

snow hare
#

Ppl keep mentionning that and i dont remember

sweet blade
#

It was a nerf-fest that, among other things, drastically changed (read: increased) mana costs across the board.

teal flame
#

Thing is, I distinctly remember them, long ago, talking about how high mana costs were intended to be the "tax" for spell builds, kind of like how accuracy is a "tax" for attack builds. That made me so mad when they made it so you ALSO needed huge mana for attack builds.

sweet blade
#

I so love EHG for having a more-or-less consistent design philosophy. And also love them because I like their design philosophy. ๐Ÿ˜‰

teal flame
#

I'll never give up LE just because of their crafting system. Best in class by a mile

sweet blade
#

I find it interesting that people think that the gem info isn't also going to be full of nerfs. The very fact that GGG said that gem values were 'adjusted', not 'buffed', kinda tells you what's coming.

teal flame
#

Yeah... we've had that happen before

#

If it's all nerfs across the board, well... let's say I'm excited for LE's success in a couple weeks

rare hare
#

I half expect 0.2 to be a shitshow
But theres nothing I hate more than people who mouth off on something they dont know about
So I will try it out anyway just to be informed

teal flame
#

Personally, I'm kind of expecting the nerfs to hit like the level of the Bell nerfs, just across the board. ~33% less damage at every level. If it's better than that? Yay. If it's worse than that? oooooh boy.

sweet blade
#

Bell seemed to be gutted. The damage nerf might be at that level, but 10 Combo instead of 4? Wut?

teal flame
#

My hope is that it's 33% less at the top end, but 25% more at the bottom end. So early levels aren't so horrifying, but later levels don't scale so out of control.

#

I started with monk and 10 combo will take like... 1 second longer of attacking, so it's not really that bad. It'll just be harder to get 2 bells up at once, which is kind of sensible.

#

Double bell was stupid OP

sweet blade
#

Mm... combined with ailment threshold and stun issues, though? Do you think you'll be able to attack for that much longer without getting knocked out of the rotation?

teal flame
#

Who knows ๐Ÿคทโ€โ™€๏ธ It probably won't be worse than going through the Titan's Canyon on launch day when those giant skeletons hit you 3 times from half a screen away

#

That was a nightmare on monk

sweet blade
#

I remember starting a Monk, leaving the Act I town, and getting face-planted. Hard.

#

I DO like that PoE2 tells you up-front and early that this is going to be hard.

teal flame
#

Yeah

sweet blade
#

It just got to be too much of a slog, especially with the Act reruns.

teal flame
#

I like the challenge tbh. But there's a difference between "being hard" and "feeling bad" that GGG hasn't been able to hit yet.

sweet blade
#

Yeeeeah.... also, campaign challenges are going to wear thin after you do them often enough. I was big glad when I beat Geonor for the first time. The 8th time..? 'Enh, okay I guess.'

teal flame
#

I did a couple "fresh" self-challenges to see how different classes felt with no leveling gear. I was usually able to get through A1 without dying at all after I knew how to play the game

sweet blade
#

Yeah, which means that the difficulty is going to feel like it's going down over time...

teal flame
#

Yeah, that's why I'm worried about damage effectiveness nerfs changing it from a challenge to a slog

broken harness
#

oh i noticed you are talking in here

sweet blade
#

Yep. Mods prefer it here.

broken harness
#

fair

#

i just dont understand some of the decisions

#

why the hell would you put negative attack speed mods on the tree

#

who wanted this

#

armor sucks, whats the solution? make everything else suck too

#

towers are unpopular, what do we do? make you play hide and seek with rares in them too

teal flame
#

IDK I think the new towers look like they'll be good, but we'll see.

broken harness
#

i understand that the top builds need nerfs

#

but why triple tap nuke from orbit

#

that is just anti fun

teal flame
#

It's the GGG way

broken harness
#

and why nerf skills that are not even good

#

it wasnt always like that

teal flame
#

They've always nerfed bulds like that in 3 different ways

broken harness
#

sometimes yes

teal flame
#

Nerfing secondary builds, I'm not sure about some of those nerfs, but we'll how to see how everything feels

#

We're still missing a big part of the picture, the damage effectiveness changes

#

That could make things not so bad, or waaaay worse.

broken harness
#

i assume the gem changes change relatively little

#

there will be good uniques but chances are most of those are getting the dream fragments treatment

#

aka be rare as hell

#

so if you play SSF you can seethe and cope

teal flame
#

Yeah, I mean that's also kinda the usual situation

broken harness
#

feel like most people sweeping for GGG atm are top 1% trade players who think the game is too easy

#

meanwhile the atlas tree is straight up ruthless mode

#

chances are a large majority of players do not even read patch notes tho, let alone reach the atlas at all

#

so GGG will not notice a huge minus

sweet blade
#

PoE2 is ruthless full stop. More fun than PoE1 ruthless, but that is such a low bar..

broken harness
#

but i assume microtransactions are going way down now

#

since people no longer have to pay 30$ to play

broken harness
#

crafting is barely ever accessible

#

complete 10 maps of a set tier to get +8% for essence to spawn, and essence is worse than in poe1

sweet blade
#

I think that they are going to have 'good' numbers on launch, because they've hidden all the numbers in the game data, so people have to log in to find out. And then the numbers will drop off a cliff if it's anywhere near as bad as I am expecting.

broken harness
#

amazing

broken harness
#

they built up a huge hype for years

#

most people in that hype wave do not follow patch notes they just see oh poe2 relevant again lets play to act 2

sweet blade
#

Right, which helps peak numbers but not retention.

broken harness
#

and dont get me wrong here certain parts of the game are legitimately great

#

boss design for example

#

especially act 1

#

it is really good

broken harness
#

because people that spend more are invested players

sweet blade
#

Boss design in Act I is good ... The first time you play. The bloom comes off that rose quickly, at least for me.

broken harness
#

maybe

#

i only played 1 char so far

#

kind of a minion enjoyer in poe

sweet blade
#

I played 6 or so in 0.1.

broken harness
#

and they SUCKED early on, got some patches to fix

sweet blade
#

And, honestly, bounced before getting too deep in maps.

broken harness
#

but now they nuked the doggo and it was implied that in the late game all minions are nerfed across the board

#

gotta say

#

i really really hate the spirit requirement for having minions at all

#

especially early game

#

because you just have none

#

there are some permanent spirit upgrades in the acts but you get them way too late in act 3

sweet blade
#

I think it's pretty elegant, myself, as it has built-in safeguards. Dunno why they seem to not want to use those, though.

rare hare
broken harness
#

yeah but compared to poe1 its dogshit

rare hare
#

I wonder if Merc can use spear in main hand and scepter in off hand ๐Ÿค”
Minions might make the new ascendancy better, would be more likely to invest in minion passives which would in turn boost the ascendancy's iconic node which is a minion skill to fire arrows from off screen

broken harness
#

perhaps

#

i learned that dual wielding sceptres is not possible

#

fml

sweet blade
#

If I would play Tactician, it wouldn't be for the Rain of Arrows...

broken harness
#

the class does look interesting ngl

#

a better take on the ranged champion i guess

#

champ has all this weird support stuff that almost no one uses, same for guardian

#

making it a hybrid minion class is a good idea to improve it

sweet blade
#

Yeah... The only class that will definitely suck me back into PoE2 at this point is Shadow.

broken harness
#

i think design wise most classes are okay

wintry shale
broken harness
#

yeah that is true

snow hare
snow hare
sweet blade
#

It's just bad.

snow hare
#

I cant rly speak on endgame outside of the difficulty spike and counterplay going in the shitter

#

OH

#

and also

wintry shale
# broken harness i think design wise most classes are okay

classes in PoE2 are useless. Pick random, do whatever, you class skills are better suited for another class. By allowing way too much freedom in class builds, they lost the classes spirit. Bad design from the start. in LE, each class has its flavor and skills

snow hare
#

I HATE SEKHEMA TRIALS

#

Perma dmg is such a lame mechanic

#

Even in games better suited for it

#

At the very least ggg shouldve recognized that perma dmg is such a jank mechanic

#

I found chaos trials frustrating but sekhema trials i hate and playing sanctum w a melee build made me hate it more

sweet blade
#

I actually didn't mind the Trial of the Sekhemas nearly as much as Sanctum.

snow hare
#

Its like the worst mechanic to carry over to poe2 imo

wintry shale
snow hare
sweet blade
#

And I expected to dislike it more.

snow hare
#

Sanctum w a melee build is so much worse i was taken aback

rare hare
#

Imagine trying to run Sanctum with that unique stone that means you only have 1 honour as a melee character

snow hare
#

But yea

wintry shale
#

I'm new on PoE1/2 and the thing everybody said to me is 'GGG don't know how to deal with melee'.

snow hare
#

I dont get why they didnt address that

sweet blade
#

Still pretty much correct.

sweet blade
snow hare
rare hare
#

Its really funny because they did a great job in PoE1 with the update that came a little before early access started with making melee feel good
but in PoE2 they can't make it feel like anything but hot trash

snow hare
sweet blade
#

Making characters more susceptible to stuns and ailments is a step backwards, I should think.

broken harness
rare hare
#

Stuns and ailments mattering more would be fine if Armour mattered more

broken harness
snow hare
broken harness
#

it allows a lot of creativity

snow hare
broken harness
# snow hare I HATE SEKHEMA TRIALS

yeah its just too early for that kind of thing, sanctum in poe1 is fine but having to do that at level 30 where your build is barely functional feels so bad

rare hare
broken harness
sweet blade
#

The weirdest thing to me was that the Monk doesn't get their Elemental Strike skills until WAY into the game. So weird.

snow hare
wintry shale
#

after some thoughts, I think tencent forced them to go EA on PoE2 as PoE1 wasn't making much money anymore. In that, they won. But PoE2 is faaaaar away from being something reliable until 2026

broken harness
snow hare
broken harness
broken harness
snow hare
#

As much as i like LE and poeโ€™s class design so far i dont feel confident enough to put one above the other

sweet blade
#

Better. I wouldn't say good outside of LS.

wintry shale
broken harness
#

i have been absolutely loving playing ground slam of earthshaking berserker in settlers league

broken harness
#

sure its not LS level meta

#

but its quite good

wintry shale
broken harness
sweet blade
#

As I said, better, but not what I would call good compared to alternatives.

broken harness
#

and the levers in augury map

#

ughhhhh

sweet blade
#

Sorry if this OT in OT, but why does the General channel keep disappearing?

broken harness
#

who thought anyone needs these slow animations for levers and doors, people hate doors in ARPGs

sweet blade
snow hare
wintry shale
snow hare
broken harness
# wintry shale Even as a noob in PoE, I think the patch leads the game where they want it to be...

i kinda disagree honestly, there is definitely a step towards casual players, the gem system for example is more beginner friendly and imo a straight upgrade from poe1, however they nuked crafting complexity to "find item, take it or leave it" that is on one hand removing the skill floor to get gear since you just find it, but it also prevents you from really improving it in any way outside of exalt slams

snow hare
#

Omg

broken harness
rare hare
snow hare
#

Still bummed they nerfed meta gems

sweet blade
broken harness
broken harness
snow hare
broken harness
sweet blade
#

Sure, and I said Heist League not the Heist mechanic. It's one of my favorites, maybe because I don't mind doors.

teal flame
broken harness
#

you cannot fail crafts but you also cannot succeed

#

so either trade or if you are SSF get lucky

wintry shale
sweet blade
broken harness
#

ironically suppression is something given to evasion classes that is very much not evasion at all, but instead reliable percent mitigation

snow hare
wintry shale
snow hare
#

Not that i liked dodge either

wintry shale
#

and the new parry stuff ? looks so... pointless ?

broken harness
snow hare
#

Also can yall tell me more abt leโ€™s skills. Im rly poe brained so all my characters followed a build

teal flame
sweet blade
#

Rev: what would you like to know?

snow hare
#

Like if i experiment and i underperform, am i cooked?

sweet blade
#

Not at all.

teal flame
#

LE is the BEST arpg to experiment with, very friendly to respeccing and trying stuff out

wintry shale
#

Use Alt key to get all infos. LE is really well made in regards of guide but can still be improved somehow

broken harness
snow hare
#

Kk

rare hare
# broken harness they are different approaches and i like them both

The support gem system is superior to pretty much every game out there except for LE
It doesn't matter how many support gems you add to the game when the number of meaningful choices you can make to change a skill is limited to 5 and you cannot duplicate those choices across any of your skills

#

Its just an inherent flaw in the system they have chosen

wintry shale
snow hare
#

Bcuz ive been thinking about trying flasks or explosives traps but i noticed it isnt rly popular.

#

Ty tho yall

sweet blade
teal flame
wintry shale
snow hare
rare hare
#

Indeed, some skills are designed to be superior to other skills (generally the later ones you learn)
That makes the support gems inherently better for those skills

broken harness
wintry shale
snow hare
#

Say less

#

Word

teal flame
#

There are no "intentionally bad" nodes/clusters in LE

#

No noob traps

broken harness
#

current problem in poe2 is how often there are just no usable support gems anymore

rare hare
#

LE its mostly just outdated nodes are bad nodes
Game design has evolved since the earliest ones were implemented

sweet blade
#

If LE has made Multi strike viable in Season 2, they basically have proven their point.

broken harness
#

i do like that support gems no longer need to be leveled, thats awful in poe1

snow hare
#

I remember one of my first โ€œsuccesfulโ€ builds in poe1 being a guardian with like 20 minions and it was prolly one of my most fun builds in that game

snow hare
rare hare
#

Its telling that the three worst skill trees are probably summon bear, marrow spikes and elemental nova

wintry shale
#

I had a lot of fun with elemental nova

broken harness
sweet blade
#

Multi strike is pretty much the poster child of unusable for LE.

broken harness
#

i hate that they keep trying to force support playstyle into some classes like guardian and champ

rare hare
broken harness
#

almost no one groups

#

just let guardian and champion be tank classes, why do they need to be supports

sweet blade
snow hare
broken harness
#

necro has some supportive stats but they function alone too

#

i actually hate links

sweet blade
#

I'd loooove to have been a fly on the wall when whoever it was came up with Link gems.

rare hare
#

My first build in season 2 will be a flame converted reave forgeguard
But the new multistrike smite combination for a paladin or void knight is also very possible

snow hare
#

I didnt rly care that group play was op for loot so seeing it nerfed felt unfortunate. Ppl invested alot to be aura bots and stuff

wintry shale
#

the risk in LE is that they plan to add nodes for gem in the skill trees that will change skill relation by adding new skills (from said gems)... I hope we won't fall into a PoE2-like skill tree with support gem in the middle

broken harness
#

if links were permanent okay fine but having to recast them over and over and that whole "if your linked target dies you die too" is such bad design

snow hare
rare hare
#

We have no idea what the skill sigils will do yet

#

thats very much a season 4 problem I feel

snow hare
#

I liked that allies could hit the monkโ€™s bell. I played w a merc in the earlygame and it was ridiculous

snow hare
wintry shale
snow hare
#

If nemesis showed me anything is that most mechanics added in LE will be str8 up helpful in earlygame and then u get pickier as u progress

wintry shale
sweet blade
#

Whatever you might say about EHGs track record with releases, they have rarely if ever made huge mistakes in their technical designs.

snow hare
sweet blade
wintry shale
#

1am nearly, I'm off to bed. Thing is, I do not launch LE until 17th because I want a fresh start with an open mind (only 150hrs on this season). Lte see what tomorrow dev talks will bring

rare hare
snow hare
sweet blade
#

I think that it is better to err on the side of listening than not, at least to the problems.

snow hare
#

Yea. I was pretty peeved at woolieโ€™s review of LE. It doesnt need to live up to poe at all and perceiving LE forgiveness as a downside is weird

sweet blade
#

Yeah, well, current discussions aside, I actually try to avoid drama.

snow hare
#

Thats fair

sweet blade
#

But I will also admit that, especially after the scheduling debacle, I am much more pro-LE than pro-PoE, if I have to choose a side.

snow hare
#

Im too wishywashy

#

But id prolly choose LE for the qol

sweet blade
#

Yep. That was me a little while ago.

teal flame
#

Fortunately you can choose both! I can see the flaws in any number of games that I enjoy

sweet blade
#

Yeah, but with limited time comes the need to differentiate.

snow hare
teal flame
#

Yeah, I love Grim Dawn, but the world never really hooked me. I'd love to see a more modern version of it from the same team (not sure if TQ2 is gonna hit the mark)

sweet blade
#

I don't like the UI of GD very much... I find it so hard to understand what I need to focus on with my characters, and I don't have these difficulties in PoE(1 or 2) or LE.

sweet blade
#

@ivory swift Not too sure how not having the skill gem damage changes can impact the fact that very little was done to buff defenses.

ivory swift
#

The problem with armor wasn't that it's necessarily bad, but because it was outclassed by ES or mana stacking. Granted armor needs about 14k to fight the Arbiter of Flame.

#

There was full armor builds doing all content.

#

It just took more work then slapping on grim feast

snow hare
#

Still arent they less forgiving than ES and even evasion?

#

Evasion has a spirit gem that adds more evasion even

ivory swift
#

evasion is very unforgiving though? it's entropy based meaning you will always get hit no mater what after so many misses

snow hare
#

Still i feel that armor builds are strong by virtue of hammer skills rather than armor itself. The mitigation is negligible

sweet blade
#

The only way that player defenses don't really matter is if damage increases for players (which is IMO unlikely). And this exacerbates the endgame gameplay issues.

#

Also, should be noted that players are much easier to get ailments, and mobs are much harder. This means that additional strain will be placed on defenses.

snow hare
#

Atleast theres shields. But i hear many hammer builds saying that shield is the main layer defense to rely on

ivory swift
#

I'd argue that the other way around, armor feels bad because hammer skills are so slow you get hit all the time

sweet blade
#

Shields are definitely the main skill test in 0.2.0, I think.

snow hare
#

I heard that warrior is a doozy to level up for sure

sweet blade
#

Not at all. Just get Ghostwrithe or Cloak of Flame. ๐Ÿ˜‰

ivory swift
#

oh it's hellish if you aren't feeding gear to it via other characters

#

league start warrior is not recomended, trust me

snow hare
#

Still i remember struggling a bit w monk but the bell kicking in kinda made it smoother

sweet blade
#

Also, I think we should point out that it's Warriors playing Mace builds. Not sure if it's more a warrior issue or a mace issue.

ivory swift
#

we will find out when they add axes

sweet blade
#

Monk's only issue early game is the REALLY weird gem availability for Quarterstaves.

snow hare
#

Ooh and i pray that retaliation skills come back

sweet blade
#

I want Shadow.

snow hare
#

Also that

sweet blade
ivory swift
#

I want swords so I can create a meme build Van Hellsing with crossbow/sword witch hunter

sweet blade
snow hare
sweet blade
#

Which is weird, given that they're supposed to be fast-attacking, dexterous fighter.

snow hare
snow hare
sweet blade
#

It's just really dumb. It would be like giving Mercenaries nothing but Grenade skills until level 7 or 9 gems.

sweet blade
ivory swift
#

Well you can argue they are only half a fast character because they are half dex :P. The spear is looking really fast though

snow hare
sweet blade
#

Oh, sure, but the gameplay footage shown of the Monk was all 'whack-whack-whack-whack' in the Frost Strike pattern, and then you get... Falling Thunder as your first skill. So weird.

snow hare
#

U cant even benefit from falling thunder that much tbh

#

Until later but still

snow hare
sweet blade
#

Oh yeah, it's going to be a thing with them.

snow hare
#

Atleast monkโ€™s elemental skills can function but i feel bad for not even wanting to look at all the chayula/chaos stuff

ivory swift
#

Chayula got shafted with that darkness stuff. It might see more use now that heralds got the axe though.

sweet blade
#

Acolyte of Chayula got what it needed the absolute most: non-physical Mana leech.

ivory swift
#

True, will miss the instant leech though

#

Darkness got a decent buff as well

sweet blade
#

If I do anything with 0.2.0, which isn't likely, it will be a Mana Leech / Darkness / EB / MOM build. I wanted to do that in 0.1, and then found out that there is literally 0 ways of getting non-Physical mana leech, and... kinda just gave up.

snow hare
#

Im doing either spear pathfinder or gemling legionnaire

sweet blade
#

Yeah, Spear or Crossbow seem like the safest choices for 0.2, and that's sad, considering we know next to nothing about Spears.

ivory swift
#

I'm going merc to hedge bets

#

can dip into spears, crossbows, or maybe a thorns build depending on how caltrops work

sweet blade
#

Yerp.

ivory swift
#

witch hunter would be very good for caltrops as the on kill effect would help a lot for clear.

sweet blade
#

Could be interesting.

teal flame
#

Deadeye or Pathfinder would also be safe choices. Deadeye basically unchanged, pathfinder buffed.

thorny gulch
#

The thorns stuff is such a meme, I wonder how well caltrops will actually scale

fierce moth
#

I'm waiting this server become noisy again... Too quiet here because poe 2 going to live a series of new updates.

sweet blade
teal flame
#

Ah, I did a crossbow deadeye last season and it was pretty rad

sweet blade
#

Yeah, Crossbow looks like it would be pretty safe.

ivory swift
fierce moth
#

@tawny sand will you play 0.2.0 tomorrow?

#

Everyone going to be blind to play Poe 2 due to the patch note showed most old stuff are nerfed

tawny sand
#

idk, maybe

#

it's not really on my list of priorities

#

i haven't read the patch notes or anything either

fierce moth
#

Don't understand portraitart but they're professional obviously

fierce moth
#

Just experienced the whole process of burning my artworks hhhh

(Qingming festival for Chinese today, this is the festival for mourning ancestors, one of traditions is burning paper money or something paper so... I decided to burn all failed photos as the gift to my ancestors)

#

๐Ÿ™ Hope my ancestors likes my voxel artworks

fierce moth
#

I guess I figure out the concept of advanced sapphire quarter...
Combine both of them with the terrain and colour theme from act 2 of Poe 2 will be nice :)
So it'll be a ruined palace under the red desert.

#

The second one will be inspired by Poe 2 more but I still can keep many elements from le

fierce moth
#

Not suitable for casual players who can spend 30 mins on exploring a map only

#

I plan to focus on cooking my new work when they're exciting to play the new version of Poe 2. Start to play that a bit later is fine

fervent hazel
#

Does anyone else wonder if GGG admin have alt accounts and are on this LE Discord?

fierce moth
#

๐Ÿ˜‚ ....

#

They doesn't need alt accounts. Many GGG employees in this server too but they never appear to chat

tawny sand
#

they're spying

fierce moth
#

I can say they're spying each other... They=Employees from different ARPG

rare hare
#

Tinfoil hats for sure

ivory swift
#

I doubt it's "spying". A lot of PoE devs actually like playing ARPG's. Some of them admitted to playing D4 and No Rest for the Wicked. It isn't much of a leap for them to play LE as well.

#

Likewise, I know some LE Devs also play other ARPG's

#

Honestly it's a good sign that the devolopers are players as well. It means they have passion for the sake of the game. Too many dev's these days don't actually like playing the games they make and it shows.

fierce moth
#

Facepalm I just discovered I can post both of picture and video in the same post on twitter

#

Twitter is better than reddit on multiple medias then

#

bluesky don't support picture + video too. Ok twitter's exclusive feature

ivory swift
#

Bluesky also has a much smaller userbase, twitter is still probably the best platform to get a lot of eyes on.

#

doesn't hurt to post on both though, might as well put stuff on every platform

sweet blade
#

Heh.

rare hare
sweet blade
#

Maybe not now... ๐Ÿคฃ Though probably good for market research if nothing else.

ivory swift
#

Oh patch notes weren't that bad, yes a lot was nerfed, but it needed to be. Should be interesting to see how everything shakes up though. It's funny as an off meta player almost none of the nerfs touched me :P.

junior oyster
#

I understand the nerfs but they need to slow down mobs

ivory swift
#

chronomancer + blasphmy temp chains ๐Ÿ˜›

sweet blade
#

PoE2 cannot be what the devs want it to be if they don't slow down the mobs. So it still looks like they're being deceitful at least in part.

ivory swift
ivory swift
#

was using rapid shot deadeye with fresh reload, and it cleared pretty well with pierce and ricochet.

#

decent single target as well. Will only be better now that they buffed flat elemental damage on crossbows

#

Could run witch hunter if you want better clear, and can go for the culling strike/decimate to help vs bosses.

sweet blade
#

Shrug. Doesn't matter to me. But GGG needs to pick a side.

hot crown
#

Of all things to capture an impact frame, lol.

mental talon
#

For those that want to start planning and theorycrafting, PoE 2DB is partially updated now.

teal flame
#

Damage changes put a lot of the nerfs into context. Grenades got HUGE damage effectiveness buffs.

vagrant topaz
#

No, they were nerfed
We must cry

sweet blade
#

I still maintain that the patch notes were a mistake in that they were released in a way designed to garner negative reactions.

teal flame
#

I agree, if the damage effectiveness numbers had been included in the patch notes things would have been much more positive.

#

Explosive grenade does double the damage at level 20, voltaic grenade does 3x as much damage at level 20

#

And that's not accounting for the fact that crossbows will have a lot more damage on them than before.

sweet blade
#

Still, this looks like it exacerbates late-game speed issues.

teal flame
#

Maybe, it wouldn't surprise me if there were other undocumented changes that we'll come across while playing.

sweet blade
#

I guess that's possible. I would assume that anything in furtherance of the Vision would be highlighted.

teal flame
#

๐Ÿคทโ€โ™€๏ธ I'm a vision believer, tbh. I played in the Phrecia event and realized that POE1 isn't nearly as fun any more. A lot of the enhancements in POE2 sit right with me. I think they have a lot of improvement before it gets there, but it's still a big step in the right direction.

sweet blade
#

I don't mind the Vision existing, per se. I mind that what they are doing doesn't seem aligned with that Vision.

teal flame
#

Oh? like what?

sweet blade
#

At the moment, it's the slow methodical gameplay during the campaign to fast rocket tag in the endgame. The latter does not seem to fit the Vision.

teal flame
#

I mean that's the whole point of all the nerfs. With players being so hella OP (looking at you, Heralds) it's kind of hard to measure how much of rocket tag it actually is. They're bringing down some of the crazier outliers of both offense and defense and we'll kinda have to see where it lands.

#

But it should be MUCH closer to their intended speed, assuming the campaign is what they want it to feel like (a pretty safe assumption, IMO)

#

Like they flat out said that they didn't have much time to test endgame balance before the early access launch. And then players blew their expectations out of the water.

fierce moth
#

@ashen osprey yeah we never know...No respond since I sent this email

sweet blade
teal flame
teal flame
# sweet blade I don't see how this is helping, honestly. At this point, everything is pointing...

Definitely not a general damage increase across the board. Lots of skill getting nerfed, lots of support gems getting hard nerfs, and a lot of the main interactions people were using to do broken damage got nerfed.

The outliers were the main problem, but the bigger problem was that it was easy to slap them on ANY build. Attack build? Add HOWA. Spell build? Build Archmage. Too squishy? Build ES.

fervent hazel
teal flame
#

Crossbows are getting big buffs because their skills were scaling like hot garbage into the endgame

sweet blade
#

The main issue is on the mob side, not the player side, in any event.

teal flame
#

Yeah, it's going to be tough to see without playing it TBH. Offense was so out of whack before that it's hard to judge what it's going to feel like now.

sweet blade
#

Well, if it was rocket tag in 0.1, and mobs haven't been nerfed, I don't see it getting any more thoughtful. It might get slower, I grant you, but not the thoughtful part of the Vision.

teal flame
#

Yeah, we'll see. I kind of see it as a "have to destroy the crazy outliers before addressing the core problems" sort of situation

#

Like, if the endgame sucks now because mobs are too fast and tanky, they'll probably be able to address that more meaningfully in a future patch.

sweet blade
#

And my concern there is that the goodwill towards GGG may not last with the arthritic update schedule they seem bent on.

#

Which only highlights how much of a PR nightmare the patch notes were.

teal flame
#

Eh, I'm not too upset, we'll see how it plays. Even if people are/were upset, most of them will still play the game. I think if it's an actual slog and not fun, then they'll work on it in the future.

#

The listed nerfs aren't even that much of a disaster for most players, only if they were utilizing some of the broken build boosters

#

And as you mentioned, there's a lot of new power to be had as well.

sweet blade
#

Well I know I'm not going to be playing this, at least right away, and certainly not after LE Season 2, so...

ashen osprey
# fierce moth <@373906021812404224> yeah we never know...No respond since I sent this email

Wow, you want to work so hard at EHG and take the step to share an email conversation, even if it is as generic as this one. I'm surprised and not surprised at the same time ๐Ÿ™‚

But honestly, do you realize that there are probably a lot of people who want a job at a game company, and many of them may actually have a lot more experience and may appear more professional? You have entered a very tough competition.
And now let's say you have the same level of qualification for the job, only your language skills and the country you live in could be soft facts to come second. Hey, I probably have an acceptance rate of about 1%, learn to accept it and move on. ๐Ÿ™‚

teal flame
#

Yeah, the amount of competition in the games industry right now is absolutely insane.

#

And EHG is a very small company

sweet blade
#

It's good, though. Competition.

teal flame
#

Ideally competition is good, but the state of the industry right now is less good. Lots of stupid layoffs and companies closing through no fault of their own, stuff like that.

ashen osprey
#

Yeah, and there is so many passionate and skilled people out there

teal flame
#

Also games is a super subjective industry, so if your style doesn't match what they're looking for, it might not be a good fit in general even if you're super skilled at what you do. And you might be competing against senior environment artists that got laid off as part of a studio closure, you just don't know.

But per your email that you shared (probably don't do that, in general), they wouldn't and shouldn't ever share the portfolio of who they hired instead of you. You specifically probably aren't this person, but can you imagine how a vindictive person who didn't get hired could cause problems for someone they knew got hired instead of them?

sweet blade
#

Not sure I would characterize it that way, but I agree that that's a bad environment.

teal flame
#

Ehhh, we've seen multiple studios go through layoffs right after releasing wildly successful games. So there's some shenanigans happening right now. Not saying no layoffs are deserved across the board, but some of the stuff we've seen is appalling.

fierce moth
teal flame
#

You might actually be doing as much harm as good regularly sharing your art though. I know at my company, we specifically have to avoid hiring people who we have prior connections with because it can create the perception of bias and future legal troubles.

ashen osprey
sweet blade
teal flame
# sweet blade Can you provide an example?

Bungie layoffs, blizzard layoffs right after MSFT acquired them, Monolith shutting down, NetEase laying off part of the marvel rivals team... There's been a lot of stuff happening recently, I could probably go dig up more specifics

fierce moth
#

No idea. No idea completely... No idea how to get a chance

sweet blade
teal flame
#

Yeah, I also know little about getting art-related jobs, unfortunately.

#

But I can almost guarantee you there's a certain amount of luck involved

sweet blade
#

I actually have a friend who was briefly the Creative Director for MtG back in the day. He would likely know.

teal flame
#

I hate seeing it because a lot of it is so needless feeling.

sweet blade
teal flame
#

I'm in QA, technically. I don't do much testing any more, but I come from the humblest of QA roots (started off as a contractor at ArenaNet on Guild Wars 2 many moons ago)

sweet blade
#

How weird is it that in the course of two minutes I think of the same previous friend in two different contexts. Just wow.

#

My industry needs QA desperately, IMO.

teal flame
#

Honestly? A lot of places need it that don't have it, heh

#

I regularly want to fight my partner's company because they don't have any and it drives me nuts when she talks about it

sweet blade
#

Yeah, but my industry mostly doesn't even see the NEED for it. As an industry. Very different from 'yeah we probably could use it but don't want to pay for it'.

teal flame
#

Yeah, QA is super underappreciated in most industries.

fierce moth
#

Facepalm Good games can't get good incomes is another common issue in game industry. Most of indie games can't be seen by more people just because their devs can't pay enough on marketing. They will not hire people if their incomes can't go more

teal flame
#

The most appreciated I've ever felt was when I spent time in tech instead of games, tbh. One of the companies I worked for had QA on the same level as programmers

sweet blade
#

I wonder how much of that is the lowering of standards on the consumer side...

teal flame
fierce moth
#

I must know people at first... Can't find friends who know programming to make games together

sweet blade
#

I thought of my friend yesterday because I wanted to ask him about the aesthetics of Genshin Impact character design.

fierce moth
#

I can say the vide of game jams just dreamy and happy. It's too good when you can do something in a team and work something out together, it's why teamwork is wonderful

teal flame
#

There are discords and online groups that you can find to join game jams. I'd definitely recommend searching them up

#

Also as much as I hate doing it myself, networking is also a key part of getting jobs in the industry. So meeting people through game jams can lead to job opportunities down the line

sweet blade
#

Can confirm.

desert jasper
#

Networking is important for a lot of industries

fierce moth
#

๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚ ... Look how Raxx boring

#

His intelligence better than me a lot. I can't play Sodoku

sweet blade
#

? What's wrong with that image?

#

Interesting take.

tawny sand
#

lol switch 2 pre-orders delayed in the US

fierce moth
#

40GB need to download, ok

ebon meadow
#

Well my pc dead dead lol only salvagible part is maybe the SSD

#

GPU ,CPU motherboard dead probably due electric spike

#

Getting i7 and 4060 pc on Monday Tuesday no PoE2 hype for me

fierce moth
#

their email system is broken... I can't receive unlock code email

ebon meadow
#

Ohh it's launch time the are very mostly saturated right now with everything

ivory swift
#

10225 in queue....

teal flame
#

That's a pretty small queue

ivory swift
#

still 26 mins out

ebon meadow
#

I member 2-4 hour Q's before they actually put in effort to fix it

#

Was like old wow launches omegalul

#

I used to log in take few hour nap and hope when I m up I wasn't disconnected

ivory swift
#

hah yeah, the queues are always super frustrating when they don't have the infrastructure for the player base

ebon meadow
#

I was always thinking of if I want to compete in race even just to try that is a big downtime depending on Ur internet ,routing etc etc

#

Small towns like mine did had fiber for a very long time and luckily I was with the company of first ones to lay cables down

sweet blade
gilded elm
#

Damn, you bastards!

hollow coral
#

Could try SnooSnoo or SnueSnue

ivory swift
#

General impressions on PoE2 launch day: unknown object type serialized by server

sweet blade
#

Yeah....

gilded elm
#

Yeah, pretty bad launch haha. Shifts some of the PoE2 hype onto LE's upcoming season, hopefully LE has a smoother launch.

sweet blade
#

Yeah.... if LE sticks their launch, the lingering issues of the 1.0 launch will be ameliorated, at least vis-a-vis PoE2.

warm zodiac
#

Wow that poe2 launch was rough...

ivory swift
#

Apr 04, 2025 4:41 PM (EDT) - We're looking into an issue where Smith of Kitava is not available to pick when ascending.

This one gets me, we forgot to add an ascendency we explicitly said we were adding.

sweet blade
#

Wut.

#

Uhhh, I know multiple streamers who were planning to league-start the Smith. That's not going to look good.

viral galleon
#

yeah i'm getting pretty bad performance

#

fell for the crossbows again..

sweet blade
#

Are they any good?

pine basalt
#

Like ... rought-less ?

twilit mountain
# sweet blade Are they any good?

Well they nerfed every grenade, but supposedly some of the actual firing skills got slight buffs and the weapons as a whole got bugfixed to be getting the right amount of damage so... Maybe sorta? In general everything is worse though

sweet blade
#

Mmm. I saw that the grenade cooldowns increased, but I heard that the damage effectiveness of the skills increased, so... that was why I was curious.

teal flame
#

They nerfed the cooldowns on grenades, but they all got like 2x-3x as much damage

#

So they're still fine, I've been leveling as a crossbow build and it has felt totally fine.

#

Also, crossbows got a base damage boost, and they also use 2-handed affixes now, so basically every crossbow skill got buffed due to that.

tired steppe
#

Welp, LE cycle is gonna be highly populated.

gilded elm
#

Strong D2 Amazon vibes with the spear and buckler hehe

sweet blade
#

Given that it was the clear inspiration, I'd certainly hope so.

gilded elm
#

Yeah, they did a good job capturing that vibe

errant dust
sweet blade
#

Can you provide context? Can't really click on it right now.

#

I wonder if GGG purposely nerfed everything after LE moved their start date, so that they can put out a Week 2 patch of 'listening to players' to try to get people to come back and wreck LE's Season 2 launch.

river horizon
#

so not much hope there

sweet blade
#

Sure, but if this was all done beforehand, it might happen. And the very point that they don't normally do balance patches mid season, particularly to buff things, would make it look even more like a goodwill gesture.

river horizon
#

imho as someon with 5k+ hours in poe1 and 300 in poe2 so far it'd feel more like a slap inthe face and deter me more

sweet blade
#

Sure... Just saying... The mob is fickle.

queen fiber
#

Anyone played No Rest For The Wicked? How's the game?

broken harness
#

holy shit LOL

#

poe2 is even more cooked than i anticipated

broken harness
teal flame
teal flame
#

The timer?

queen fiber
teal flame
#

Oh, they never caused me any problems

rugged marsh
#

Ez pulled the card i wanted yessss

tawny sand
#

i'm just really hype for the gundam tcg

rugged marsh
#

Ahh yes ill be getting Gundam tcg

tawny sand
#

pog

#

there's actually an app you can play against ai with the beta cards, i'll link it if you want

rugged marsh
#

Yeah sure I'll check it out tomorrow. Wing zero when? I'd defintley add that card to my random collection of one piece

tawny sand
#

it's got some bugs, but it's one dev

#

they also do ones for FaB, SWU, and One Piece

tawny sand
#

unless it's in red, but red seems to be mostly zeon so far

#

but yeah wing table is pretty nifty, dev plans to allow importing from deckbuilding sites at some point too so that's nice

fierce moth
#

Just get up... How everyone feel the Poe 2's update?

broken harness
#

its like 10 times worse than expected

#

performance down the drain, buggy as all hell, everyone giga nerfed

#

i think the memes about this will be legendary

#

some crazy clips

#

also the new blacksmith ascendancy has a bug where you just cannot take it

fierce moth
#

I just saw that hhhhh

broken harness
#

we are cooked, boiled, roasted and deep fried

#

and the sweeping crew has already arrived to accuse everyone of skill issues

fierce moth
# broken harness https://www.twitch.tv/ben_/clip/ThirstyBoredCougarTwitchRPG-VDW6SyJvOuqXd5UB

The first clip I seen on reddit too... hhhhh It looks this streamer extreme disappointed. The second clip... lol isn't it reveal my experience while I still know nothing about poe 2?... I don't believe these streamers experienced the same thing now xd. The last clip. WHAT? The boss mechanic is unexpected hhhhhh I'm sure GGG learned it from le because Majasa will recover her hp too heavybreathing

broken harness
#

apparently the blacksmiths forging thing takes like 3 seconds and then you get 4 uses out of it

#

so its a warcry but more annoying

#

also that is not a boss mechanic that is a rogue exile having insane recovery

#

that is not supposed to be a majasa level boss

#

just a stronger rare mob

#

but the rogue exiles having any amount of recovery combined with huuuuuge nerfs across the board

#

literally unplayable

#

not hyperbole

tawny sand
broken harness
#

we are the mobs now

#

the simulated exiles are more functional than players

tawny sand
#

poe1 got delayed for this? that's so funny

broken harness
#

yes and by a lot

#

to be fair the phrecia event is really cool

#

that is almost another poe1 season

#

can recommend but its ending in 3 weeks sadly

fierce moth
#

Ruetoo's complain is more and more famous now xd

broken harness
#

he is speaking truth

#

i believe it can be salvaged but it requires ggg to admit mistakes

#

which they have not done in a while

fierce moth
#

omegalul hah GGG will admit mistakes? It's fresh

#

Someone posted lily's complain on reddit too

#

hah the pet need to watch poe 2's stream for 3h... That's a bit long

tawny sand
#

usually patches are supposed to be improvements over what was originally there

#

i don't think anyone told ggg that

fierce moth
#

wait wait wait lmaoooo I still can't receive unlock code email

#

ridiculous...

#

It mean I even can't log in poe 2

broken harness
#

more relevant than ever

maiden widget
#

LE delay for this :<

broken harness
#

๐Ÿ˜”

#

yup

#

but to be fair

#

this might make many people buy LE

fierce moth
#

No loot for boss combats???? lol

broken harness
#

oh man

#

dont remind me

#

when i played the first few days there was just no loot

fierce moth
#

omegalul GGG just go further and further on make the game harder

broken harness
#

i killed the act 2 boss and it did not drop a single rare or unique

#

just magics

#

and that boss took like 15mins because i did so little damage

#

early game summoner is terrible

#

btw in 1 its pretty good

#

its just 2 where it sucks

#

they know what they are doing

#

and they dont care

maiden widget
#

i'd go with tedious over harder

broken harness
#

yeah

#

agree

#

everything just feels nerfed

#

i had this issue with the game in 0.1 too

junior oyster
#

Good thing I decided to skip this league

#

I'm thinking of getting to play terraria again if I get bored of slay the spire

broken harness
#

i am currently replaying terraria with a friend

junior oyster
#

Yea still playing sts for now

broken harness
#

pog

junior oyster
#

I do want to get back to terraria but I feel a little lonely when playing solo. I got some friends who might play with me though.

#

That's the beauty of discord

narrow token
broken harness
junior oyster
#

True you can go at your own pace

desert jasper
#

I remember trying out Terraria
first experience was with friends who already knew the game
So they just rushed in and did everything while I'm trying to figure things out
gave it like an hour
didn't go back because it just wasn't fun at that point

tawny sand
#

that's what happened to me with satisfactory

#

exact same scenario lol

fierce moth
tawny sand
#

i don't think that's homecoming

#

i haven't played in a while though but it was really fun

#

great character creator

fierce moth
#

close to be done finally

vagrant topaz
#

Thx for reminding me ^^

teal flame
#

Well, after playing through the evening, I'm gonna have to agree with the haters a bit. In their quest to nerf the top end builds into oblivion, GGG collateral damaged basically everything else to a point where progression just... isn't enjoyable.

Also, I think the core problem problem with POE2 is there is too much power tied to items, particularly weapons. If you don't get a good weapon drop, your leveling experience is absolute trash, but if you DO get a good drop it's totally fine. They need to shift some of that power back to the skills or players so that you don't want to quit because you've gotten unlucky drops.

I just tried going through A1 as a sorceress and the whole time I basically had to kite everything around to not die. Even using the best skill available, which is still spark + flame wall, because no other elemental skills have as good of an interaction combo.

fierce moth
#

๐Ÿ˜ฎ hah

#

I'm surprised spark + flame wall still the best skill combo for leveling...

#

Claimed my twitch drop, I can close twitch page now highfive

desert jasper
#

Already seen a few streamers say that the new class is the worst lvling experience they've had in any ARPG

teal flame
#

I could talk a lot about the way things are designed and how the early game balance is just off, but I don't have the energy for it. I'll keep an eye on things but I'm probably gonna wait and see if they address things at all before hopping back in.

desert jasper
#

Probably for the best

tired steppe
abstract karma
tired steppe
#

You can't make elden ring when the mobs are acting like it's a hack and slash.

narrow token
#

It takes too long for the game to get fun imo.

abstract karma
#

that will apply till the finish 1.0 and then break up back to hell shooter themed ARPG like In PoE 1

blissful token
#

Steelmage says EHG shouldn't have delayed the game and LE would have been more popular lmao

#

just how bad is 0.2.0 Nerfed?

narrow token
#

It's not the worst thing I've ever seen, but it can feel overly tedious at times.

fierce moth
blissful token
#

i think ghazzy was using the Raise Spectre gem? the mob moves so slow omegalul

narrow token
#

On another note, it takes WAY too long for monks to get ice strike/tempest flurry. They also need a physical spam attack in that row.

fierce moth
fierce moth
blissful token
#

Oh.. they made non-unique monsters lower hp for early game

#

but reverted it until the next realm restart

fierce moth
#

and 11:30.

sweet blade
ebon meadow
#

I mean with melรฉ leveling it's always been dependent on weapon that why we use the vendor recipe in Poe1 for spells is a lot easier just gem levels and throw flat to scale forget increases they useless if the base damage is low

#

As for monk someone recommended me light arrow untill the freeze strike

#

I wanna play heavybreathing and not getting pc to at least Tuesday sad

fierce moth
#

I want to see how GGG react the feedback from poe community by doing marketing

karmic nimbus
#

They nerf more

sweet blade
#

Marketing... Such a strange way of saying gaslighting.

#

I expect it to be some form of, 'Who are you going to believe, Jonathan or your lying dopamine receptors?'

#

I'm just waiting to see the day-to-day peak on Steam users. I heard that they launched with 240k users (note: less than LE 1.0), and they lost a third of that in 8 hours.

desert jasper
#

Probably a lot of them went to bed tbh

sweet blade
#

Right which is why I want to see the peak today. Can't tell the extent of the dropoff without comparing peak to peak.

#

At least not fairly.

ebon meadow
#

To compare u need a base to start from ,for now we just the launch hype

#

And a lot of people probably still playing Phrecia and waiting for pl implementation with Phrecia stuff

#

A lot to play around with new privet leagues mods they want to release

abstract karma
sweet blade
#

Currently, I'm modeling that LE is going to pick up roughly a quarter of the dropoff from PoE2. With that assumption, LE's peak will be informative to see what their attrition rate has been.

ebon meadow
#

Le probably get 30% + from Poe player base

#

And I m assuming low

#

Apart from everyone else

sweet blade
#

I could see 30.

ebon meadow
#

Ohh and from both games but it's hard to calculate it's mostly same people

sweet blade
#

I would love to know the overlap amount.

ebon meadow
#

Personal thought Poe1 players stayed in Poe1 and most of us tried PoE2 but maybe like 25-40% stayed maybe more that's an put of ass assumption by feel

#

It's not the same it's still very green to be where Poe1 is ,it is an ARPG masterpiece to me

#

Le is same they might overcome the PoE2 there's a lot of things that is very nice

#

Crafting system for example is a lot simpler to single players ,monolith is a bit more easier to understand than the atlas today

sweet blade
#

LE will certainly overtake PoE2 if GGG sticks to their vision.

undone wagon
#

I actually like the atlas system

ebon meadow
#

They have there own archetype like runemaster

undone wagon
#

its one of the few things LE could copy

#

atleast the design

ebon meadow
sweet blade
#

The only real difference between LE and PoE (1 or 2) endgame systems is the itemization of PoE's

ebon meadow
#

Like u can't explain to people how it works it means explaining leagues of mechanic squish in one

undone wagon
#

well, LE still have years of updates to feel cluttered

ebon meadow
#

Give it 5 years of seasons and see how complicate it gets

sweet blade
#

More or less content doesn't really change the underlying systems. Sure, PoE has more content, no question.

ebon meadow
undone wagon
#

LE isnt complicated in essence, i'm pretty sure they arent going to turn the game into a 10x10 Rubik cube

ebon meadow
#

Ohh there will at some point

#

If they keeping mechanics from season's like everyone does it will

#

Bread on top of bread to infinity

sweet blade
#

I think LE will get there. LE meshes their mechanics better IMO.

undone wagon
#

game needs to thrive in a very small market place, I hope it does and wont lose its way

ebon meadow
#

The bad part is giving things like mechanics to people and have to remove them after a season and try to balance in to base what can stay

#

U need to think that Ur next 5 seasons cannot break those already added

undone wagon
#

stuff will happen either way

ebon meadow
#

Always does yea GigaChad we as players will always find the ways to brake things

undone wagon
#

poe had some very old mechs that were forgotten by devs and interacted with newer mechanics in very weird fashion lol

ebon meadow
#

It's fine

#

Ohh yes and look what hapen to old harves bench or the heist changes lol

#

Well combinators etc etc

#

It has been some years

#

But still better than D3 omegalul at least we got it better instead of last league of game being what it supposed to be

queen fiber
#

They play it way too safely with the spectres tho

#

So slow, fat & expensive

#

A far cry to poe1 in which so many spectres are viable

sweet blade
#

'way too safely' applies to so much apparently in 0.2

crisp onyx
#

meaningful combat finally enforced

sweet blade
#

The question is whether the people who want 0.2 will be enough to support the game.

ebon meadow
#

Ohh yea also a difference from SC with HC

#

Very different play style

crisp onyx
#

not enough to support the graph

#

so far everything is going like i though it will on release

sweet blade
#

Enh, I know they said that about PoE1, and doubted that even then, but I doubt it even more with 2.

queen fiber
#

The panic patch is kinda funny tho

#

They probably didn't even test it

#

As monsters just spawn with 25% health missing

sweet blade
#

Is that the reduction in mob life one? It might help early game, but this pushes towards more rocket tag.

ebon meadow
#

They have a ting with amount of people testing and there's an NDA

sweet blade
ebon meadow
#

Ggg always were limited with testers and I think I prefer it this way less data mining more hype

crisp onyx
queen fiber
crisp onyx
#

they never test stuff

#

was the case with poe1 too

queen fiber
crisp onyx
#

yes it is

queen fiber
#

For now at least

crisp onyx
#

credit where credit is due

#

criticism where deserved

sweet blade
#

I think the best case for now is that PoE1 money will be used to keep PoE2 alive.

queen fiber
#

Poe1 will be their golden goose

crisp onyx
#

how is it the best case?

#

funelling from good game to bad one

sweet blade
#

Because the alternatives I see are PoE2 failing outright, PoE1 being canceled to prop up PoE2, and/or the entirety of GGG going under.

crisp onyx
#

thats very low chance

sweet blade
#

Another way of putting it is the best case for people wanting to play PoE1 is what I mentioned.

crisp onyx
#

best case is poe2 failing for poe1

#

or you might be right actually

sweet blade
crisp onyx
#

so they dont force vision on poe1 and left it in poe2

queen fiber
#

They can literally put poe1 on maintenance mod and/or repeat old seasons and they'll be fine