#๐โoff-topic
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Sup poopers
Hhh ok GGG don't post patch notes today...
Thursday NZ
Alright so only one day before launch day to check out
Time will super serious ๐
I'm free today ๐
Never play ssf in Poe 2, maybe 0.2.0 is a good chance so I can avoid insane inflation I must face
the mini game discord released is interesting... Just touch the grass
https://www.tripo3d.ai/
Oh new AI tool I can give a try
Lol the world is quite small.
Shared this game here before, they come to bilibili now
I suppose this game is the top 1 in games with pixel art style
The level is as same as 6vcr and.... Pix84 or something else? Forgot the nickname
aleha_84 oh yeah
Franek is another pixel artist plus.
? Sorry, off topic here, your picture is on topic.
can't post pics in general so I drop it here then link to the message
I'm off topic to your conversation, that counts!
#โโask-the-community can post pictures
that's fine
https://store.steampowered.com/app/1617230/Paper_Sky/
Oh this is another indie game I seen before. From r/indiegame
Paper sky and bionic bay will never outdated on art style because they aren't belong to PBR. They just the proof that how shine ideas from indie game devs are.
๐ First time to see someone put social medias on steam page in this way
I just want to play the whole version of them unfortuneately because play demo will be spoiled a lot
๐ I want to help indie devs to shout out their games sometimes exactly but well... both of us are in the same trouble, poor influence
On the other hand, good indie games who can do good job on gameplay + music + art is very rare
Gameplay is the most important thing for games so... Find a indie game do lots of work on game art is hard, just hard
Lament: Past, Present... Future?
For anyone who want to try and learn any new indie games: https://store.steampowered.com/sale/futuregamesshow
Games I recommend to check out:
https://store.steampowered.com/app/1617230/Paper_Sky/ (this is a random indie game I seen before. From r/indiegame, the idea is interesting)
https://store.steampowered.com/app/1928690/Bionic_Bay/ (I attracted by its top pixel art style which shared by the dev on twitter as a player who dislike pixel games)
https://store.steampowered.com/app/1377700/Empyreal/ (Seems that the studio want to build it as the next loot-based ARPG but they have lots of work to do due to what they showed in the demo)
https://store.steampowered.com/app/3144860/WILL_Follow_The_Light/ (I just like something alone in a massive world which explore secrets by walking in the story-rich world, quiet, horror, peace and epic)
Very pretty!
Oof mario kart is 90โฌ for a physical copy and the switch 2 will be 470โฌ
And people will pay for it regardless so get used to paying 90 euro for games
Been good about just not buying so far with 70โฌ - stuff gets cheaper fast on pc anyways and there's no big seller for switch2
Nintendo worth it !
Yeah still gotta wait for one of the almost monthly sales
Now i only buy/play indie games, better cheaper longer funnier !
Done all of my jobs for this work finally. I can move to the next work now...
No idea what will I do next though
alright checked out poe 2 forum, I'm surprised no patch note yet. Go to sleep then
it wasn't even 9am in auckland when you said that lol
Seems like Atlas got slightly fairer



Whew the waystone changes, Kirra's gonna be hepi
I dabbled with crossbow in PoE2 recently. Grenades felt... underwhelming. And 0.2 makes them take even longer to use. Tbf I NEVER got to endgame but I cannot imagine leveling with CBow at all now.
EB doubles mana cost
Grim feast just... removed. Though tbh that's not that much of a problem. There was no real way to balance it right now
I... just read that part
Wow both gas grenade and perfect strike that i played got nerfed.. feelsgudman
I want to highlight many changes I think it's good/bad/confusing.
Good changes:
Waystones can no longer drop at a lower tier than the map you are in.
Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.
Less works are needed for substainted waystones finally.
Omens now always appear as Ritual Rewards in Map areas. There's also a small chance for an additional Omen to appear.
More omens are welcomed.
If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.
I can go on progress of clearing maps immediately, good.
Bad changes:
Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
๐ ... Hey do GGG know why people want to challenge these places?
The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
Oh so we need more runs in a map and more chance to be slain by touching fracturing mirrors.
The number of Monsters spawned from Breaches has been reduced.
Reduced the number of small Breach chests found.
Then rewards spawned from breaches will be reduced too.
The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).
lol I can confirm breaches will not popular anymore due to a series of nerf.
Confusing changes:
The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.
Why we need less chance to drop waystone?...
Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.
Why we need unidentified waystones increasing waystone drop chance?...
The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).
Why we need more golds?...
Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
??? Isn't it supposed to do in the past already?
I mean breaches were so rewarding, they had to nerf it.. and not all classes have insane clear speed, they have to do other content
Now they buffed ritual
Dang I don't know what any of this is. ๐คฃ
The waystone was just readjusted since you got pro in some area. I dont see anything bad in it
At least now doing t13-15 wont drop like t6
And boss is guarantees to drop 1 tier higher? And maybe confirm drop t15 if u are at t15?
Sunder and Rolling Slam have lower total attack time ๐ค
Sad that plasma blast didn't get lower total attack time, but oh well
Hopefully the damage effectiveness percent nerfs aren't too bad
Uhh my smol brain cannot comprehend this completely, can someone simplify it?
- Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
Dropping the bell does more damage. Cant hit bell as much, hits on bell do less damage.
It used to convert damage and add more damage. Now it just adds more damage. But the damage effectiveness is cut by 1/3 or so. So you'll do a lot less damage.
132% * 1.3 (30% more) = 171.6% damage (with one ailment) vs previous 211% * 1.3 (30% more) = 274% damage (with 1 ailment)
The patch note seems to indicate overall nerf to skills and players
Yeah, player power scaled up much higher than it was intended to, so they're bringing it back down to closer to where they'd expect it to be. My only concern is that certain things that felt necessary early on are also nerfed, so the early game might SUCK.
Like, every monk was using Bell early because it was the only way to do meaningful damage. Now bell is doing a lot less damage and you can't hit it as much, and it takes more to build up.
So for any bell using monk (every monk) it's a big damage nerf at all points in the game.
Later on, you'd only be using the bell for bosses, but for A1-2, it was a NECESSITY to have any decent clear and boss killing. We'll see how things feel now.
Hellhound is now completely pointless. They gutted the only reason to get it.
They did that to a bunch of things
Go on my reading.
Bad changes:
Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
Oh no.... We'll be frozen more frequently now :(
The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you've been Hit by an Enemy Recently (previously 25% reduced Movement Speed).
GGG's tradition. They think their game just not hard enough.
The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.
Alright, the only known ascendency is nerfed seriously.
The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).
Ok so no sense to spec this passive node anymore.
Confusing changes:
The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".
Another serious hit for stormweaver...
12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.
Oh so it will influence the price of jewels a lot, lower their values I guess?
Arc no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).
Seems that arc is nerfed?
It seems like they made all builds non-viable besides whatever is found to be broken. So you'll either have to play one of the broken discoveries, or nothing.
Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
lol archmage isn't the op support gem for stormweaver anymore.
Every lines down the lane are nerfs. Like 8/10 of them
Did player get too strong in 0.1?
- Jeweller's Orbs now set a Skill Gem to have the specified number of Support Gem Sockets, rather than adding Support Gem Sockets to a Skill Gem with a specific number of Support Gem Sockets already. For example, you can now use a Perfect Jeweller's Orb on a Skill Gem with two Support Gem Sockets to set it to have five Support Gem Sockets.
This though
2 sockets jump to 5
Instead of 4+1
I really liked monk, but idk now.
That's one of my complaints about POE vs LE. In POE it feels like there's a ton of build versatility, but at the high end everything just funnels down into 3-5 builds that use the same unique setups that are crazy strong. There's only usually ONE way to build a skill because if you don't build it that way, it won't function at all.
ok it means we don't need less perfect jeweller's orb anymore
I'm worried about the early game for monks with the bell nerf. If the damage effectiveness changes on it are similar to other skills, the early game is gonna be a REAL slog
All we needs is perfect one but then it will let perfect jewller's orb more popular(expensive) on market
4/5 contents in skill changes are nerfs
Even support gems got nerfed
No idea how skill changes influence the game because most of them I never touch
The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.
Guys, gain 4-6% of Maximum Mana as Extra Maximum Energy Shield lmaooooo
4-6% only
U will see more mana passives nerf in the patch note
Weee soul cores and jewels nerf too
12 jewel slots removes is kind of crazy. Indirect Adorned nerf, I'd bet
The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.
well this unique belt fall over on its status since the update.
The following random modifiers can no longer roll:
10% increased Rarity of Items found per Socketed Rune or Soul Core
5% increased Maximum Life per Socketed Rune or Soul Core
5% increased Maximum Mana per Socketed Rune or Soul Core
5% increased all Attributes per Socketed Rune or Soul Core
The following random modifiers have been adjusted:
+6-10 to Spirit per Socketed Rune or Soul Core (previously 10)
6-10% increased global Defences per Socketed Rune or Soul Core (previously 10)
+5-7% to all Elemental Resistances per Socketed Rune or Soul Core (previously 10)
Epic nerf, too epic.... The most epic nerf i seen lol
The Time-Lost Jewel modifier that grants Notable Passive Skills increased magnitude of damaging ailments now grants 5-10% (previously 10-20%). Existing items can be rerolled using a Divine Orb.
The Time-Lost Jewel modifier that grants Notable Passive Skills faster damage from ailments now grants 2-3% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
The Time-Lost Jewel modifier that grants Notable Passive Skills increased energy generation now grants 4-12% (previously 5-15%). Existing items can be rerolled using a Divine Orb.
The Time-Lost Jewel modifier that grants Notable Passive Skills Warcry Buff Effect can no longer be obtained.
The same epic nerf time-lost jewel meet lol
The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).
๐คญ This soul core will not be cared by players anymore, I can sure
Belts, Gloves, and Boots can now only roll up to +105-124 to Maximum Mana.
Helmets can now only roll up to +125-149 to Maximum Mana.
Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
Rings can now only roll up to +165-179 to Maximum Mana.
wow. You're right, stack mana will be harder, plus archmage is nerfed, I have no idea how stormweaver will going...
Less max mana and more mana cost on skills, if I say that simple
You don't need to post every line from the patch notes here
Stormweaver will still be strong, just not "delete the entire game with 1 button" strong. They can still inflict double shock, even at 25% less magnitude it's insane.
For reminding me and another people which change we're talking about because too many changes in the note
But less jewel sockets in passive trees and these jewels are nerfed too so I'm not sure




I feel no necessary to read monster changes then because power from players must be reduced a lot so no doubt that the game just harder
yeaa looking at the patch notes don't think i'm playing that
Now the thing is find something unnerfed to play in 0.2.0, this is the quest for these poe youtubers and streamers ๐คญ
I don't know how to play lich completely... No spoiler for new support gems so another long duration that confused on which support gem should I use, it's 100% chance will happen
nubbbbbb ๐๐ป
Hello there
You're get up early today too, Nub
I guess imma mhwilds then LE for April
Tbh not surprised perfect strike nerfed
Early? it's already 7:15
Idk when i will touch poe2 at this rate after looking at the patch note
I'm not so much interested in playing poe 2 too, after read the patch note
the monsters aren't going to hunt theirselves
There is still sunder and rolling slam as the redeeming part
... It's super early time for me
I wonder if rolling slam change will make it an endgame viable skill
Well i did wake up at 3 first
looked at the clock and decided to sleep more
lul no rolling slam is just too clunky and slow
also too little dmg
It's mechanically bad
I don't go to bed on 3:00 usually
Sunder crit build just got better
I think rolling slam is okay now for stun build up. Since the tat got lower, means u are gonna move faster too so its safer to use
I'm looking forward to watch videos from these poe masters now
To see how are they react to this update
My feeling is... Alright, fine, it's not good but we don't know which potential new op build hide in new support gems, new unique items and new characters so... I don't have any expectations
Yeaa think I'll just play monster hunter wilds instead of poe2
I'm still chewing on AC Shadows, myself.
No sense on rushing to play poe 2 0.2.0 because my experience will just chaos due to poor experience, I plan to wait 3 days or more to see lich guides. Don't play the update until I get a valid lich guide, play ssf this time so inflation isn't my deal
Ah
I thought the title update for MH Wilds would be out today
But apparently it's gonna go under maintenance today and then tomorrow it's out
shame that
Bedge now, wait for datamine on skil lvalues tomorrow and then I'll PoB out somethign for 0.2 once I see what numbers I like the most (probably gonna make something Spear related 1st at least).
ok it should enough for me to play poe 2 0.2.0 without troubles xd
Poe2 nerfs are CRAZY. Makes me not even want to play
I wanted to play a new build anyway, but it feels bad that ALL builds were nerfed in general. Just, players were nerfed. Enemies were buffed. Minions in general were nerfed (which is what I like), sceptres were nerfed, etc.
The main reason I quit is because end game sucks but it also feels bad to die a lot and now I'll just die MORE and kill slower, and I expect that even in the new build I want to play.
I don't do the whole "flavor of the month" crap. There's ONE buil I want to try, and if it sucks, I'm not interested! And with sceptres being nerfed, among other things, I'm just not feeling hopeful.
Yup. My path is solidified even with my slight hope of spears being cool. This patch is dogshit.
I'm going to try and make a dual spear/QS monk work. If not, idk if anything else looks appealing just yet.
I'm toying with the idea of a chronomancer with a bow, using the mount. Scale up all the AOE slows I can get so nearby enemies can't move. Then snipe them to death while riding around
Or perhaps an Invoker using a crossbow to do some giant Plasma Blasts
crazy? brother people cleared all bosses with freaking bonestorm ( only skill that got buffed by looks of it) and others werent even nerfed to bonestorm level
I'm crossing my fingers that we see some increases to some skills damage effectiveness to make them viable. There was a reason everyone played spark, I'm hoping that things like Arc and Incinerate were buffed
Arc is super cool, but in the current damage state it's hot garbage. Not sure why it also got nerfed unless they also are increasing the damage effectiveness on it by a lot
if you nerf meta shit to level of non meta shit everything will be viable
again hot garbage compared to broken stuff imo
Nah, even before you got to the broken phase, just like while leveling it didn't feel good.
define good
It didn't feel good to use, did less effective damage than spark while also feeling clunkier to use. Worse clear, worse single target damage, worse functionality
For example, Spark could benefit from Flame Wall to add damage to the projectiles, where Arc had no functional synergies
not to spark level
imo patchnotes are banger tbh
its mostly spellcaster minions and grenades that got heavy nerfs
I don't think theyre terrible, all I'm saying is that without the "damage effectiveness" numbers, we still don't really know the scope of the nerfs/buffs
There's some big question marks about it
which were miles better than elanything else in game
i just hope they add soulrend and im happy
Yeah, they definitely annihilated some of the massive overperformers
I mostly want more combo stuff between spells and attacks. Like the way flame wall works, but for chaining skills or slams or whatnot. Give me synergies not just within a single weapon tree, but make it so my quarterstaff can combo with some elemental spells super well to encourage various dual-weapon combinations
I'm super curious about some of the new support gems to see if it adds some interesting potential
oh yes thats what they are aiming for i think
it will just take some time to get there
i don't think they want heavy combos, seems like they rather you wait four million years for moves like Toxic Growth's animation
Yeah. I'm a bit sad they said they said they don't want to make some skills cross-weapon though. I'd love it if there were some choice spear skills that could be used by swords or quarterstaffs for example
๐ค I found another gorgeous place in Europe
It match with sapphire quarter so well
I wish I'm a French this time
average european street moment
Lol ๐ they're just so happy
google cologne cathedral
That's a German cathedral
I want to find somewhere in real life that inspire me to expand more for this work
that looks like middle east
๐ They're looks like Iranian architectures
Sigh... I know nothing about cities in middle east
Time to learn some geography
good part is theres not that many cities to look for because alot of middle easter countries are more or less capital + alot of small cities so u kinda can get away googling only capitals more or less
I guess I find the right place
that looks AI created
Sigh, no matcha ice cream today
Have longjing tea ice cream instead, but this one is too sweet and tea flavor isn't enough
@gilded elm will you go on playing ssf in 0.2.0?
Which starter are you plan to play? I pick lich
The new league yeah, but not SSF. Probably will do some trading. I think maybe... Huntress -> Amazon? Some D2 nostalgia lol
new gundam series next week 
https://www.artstation.com/madmaraca
๐คญ I guess it's the right time to check out her works again
(she's the top 1 voxel artist on influence and she's a Turkish so... The architecture style I want to learn is what she based on for years)
I have jealous about her influence since I touched voxel art, but I own my style so less care now

That's an interesting thing that let me challenge her familiar architecture style...
My style is what I've showed in short video I posted yesterday. I just watched her tutorial video about texturing, well I know how to do that completely because I've tried the whole progress...
Just can say own style includes which scale do you want. Voxel architectures in her works are huge and complicated because of constructures and textures so lots of people love them include me when they look at these works for the first time.
hah... This is a good topic
๐ค You must work on this area for many years, this is the condition. Then you must have something willing to share, and sharing it in a good way.
I just completed the SPY x FAMILY characters ๐
In the artwork, the scene is such that Loid is fighting with Yor, and neither of them knows who is behind the mask but Anya, who is sitting on the side crying, knows everything and wants all of this to stop
I hope you guys like them and definitely give me your honest feedback on it ๐
My pc deded sad ,just got it to shop and mentally preparing at least 1k โฌ 
Got new power supply yesterday tried like 4 before and motherboard is defently dedge
Yea my corrector is very special just like owner
It's a mix between English and Spanish at same time so it goes everywhere
good luck
Thx , I was already waiting for the last breath on CPU it's fine
And I might as well grab a 3090 or something in the range
Why 24 core i9 is stupid price
Legit 1k for just a processor lmao
I7 is half price plus
Actually I m finding some decent ones now lol
i'd recommend amd as a good alternative that is likely cheaper grab some x3d chip and go nuts
cpus dying is super rare too
I have a rule against AMD only intel had some issues few times
It's ok I was preparing my self for upgrade just few month late than now XD
Childhood memory become true ,always wanted this shirt since I was like 7
Rules are stupid in 2025
Or being fanboy of one brand
Why not take better and cheaper
For me it's what I know about my pc (very little) but most of times I can fix every thing my self
It's second time in 9 years I take it to service and I was expecting a big upgrade if I did
Apart from the CPU nothing in that pc as I bought it first time except red ssd cable 
Not the SATA the other one
@toxic cairn Then they missed the bar, because if player power is reduced without reducing monster power, the game gets farther away from that ideal, not closer.
tbf u cant say that without seeing the new skill gems and uniques i agree with the defence part but im sure that will be changed in the future
Actually, I can. If player power increases and player defense decreases, and monsters hold steady or even increase, the game will either get faster / more rocket-tag-like, or the monsters just get harder to kill while being just as dangerous. Neither is appearling gameplay.
I think if they change the damage scaling on skills to be a little more frontloaded at low levels, it should be fine. My main concern is that they're going to reduce low level power and make the beginning of the game an absolute slog
Agree i think right now they focus a little to much on the endgame and not thinking about the early game
I don't care if they increase or decrease the power level; I'm just asking for consistency. They have two main player bases, from what I can see: The people who want the PoE2 vision, and the people who just want an updated PoE1. Right now, they're trying to court both, and this just isn't going to work longterm.
The Bell changes are a good example, like early game monk NEEDS the bell to be functional. But dropping the damage by 1/3 is going to make early monk a lot less fun.
If they do that to a lot of other skills... lots of weapons are going to feel like hot garbage
Lightning Rod change also sounds miserable for early Ranger.
And the scattershot damage nerf is going to hit basically every build
Oh, didn't even notice that... I got through the main skill gems and was like... just skip to the end. ๐
Yeah, lots of support gem damage numbers nerfed. Scattershot went from 20% less to 35% less, which is huge
Also, I heard that they reduced the mana cost on all the attacks, but then increased the mana multiplier on all the melee supports?
20% less skill speed and 35% less damage is probably gonna just feel flat worse than using 25% more skill speed or something.
Not that many from my read, just a few got more mana multipliers
Oh, okay. not too bad. Sorry if I remember the Expedition League fiasco... ๐
Sure, but I do recall in 0.1 that there were complaints about the sky-high cost of skills for Warrior.
Yeah, I think the mana cost reduction across the board is like 25% or something significant
I need to kno what happened then
Ppl keep mentionning that and i dont remember
It was a nerf-fest that, among other things, drastically changed (read: increased) mana costs across the board.
Thing is, I distinctly remember them, long ago, talking about how high mana costs were intended to be the "tax" for spell builds, kind of like how accuracy is a "tax" for attack builds. That made me so mad when they made it so you ALSO needed huge mana for attack builds.
I so love EHG for having a more-or-less consistent design philosophy. And also love them because I like their design philosophy. ๐
I'll never give up LE just because of their crafting system. Best in class by a mile
I find it interesting that people think that the gem info isn't also going to be full of nerfs. The very fact that GGG said that gem values were 'adjusted', not 'buffed', kinda tells you what's coming.
Yeah... we've had that happen before
If it's all nerfs across the board, well... let's say I'm excited for LE's success in a couple weeks
I half expect 0.2 to be a shitshow
But theres nothing I hate more than people who mouth off on something they dont know about
So I will try it out anyway just to be informed
Personally, I'm kind of expecting the nerfs to hit like the level of the Bell nerfs, just across the board. ~33% less damage at every level. If it's better than that? Yay. If it's worse than that? oooooh boy.
Bell seemed to be gutted. The damage nerf might be at that level, but 10 Combo instead of 4? Wut?
My hope is that it's 33% less at the top end, but 25% more at the bottom end. So early levels aren't so horrifying, but later levels don't scale so out of control.
I started with monk and 10 combo will take like... 1 second longer of attacking, so it's not really that bad. It'll just be harder to get 2 bells up at once, which is kind of sensible.
Double bell was stupid OP
Mm... combined with ailment threshold and stun issues, though? Do you think you'll be able to attack for that much longer without getting knocked out of the rotation?
Who knows ๐คทโโ๏ธ It probably won't be worse than going through the Titan's Canyon on launch day when those giant skeletons hit you 3 times from half a screen away
That was a nightmare on monk
I remember starting a Monk, leaving the Act I town, and getting face-planted. Hard.
I DO like that PoE2 tells you up-front and early that this is going to be hard.
Yeah
It just got to be too much of a slog, especially with the Act reruns.
I like the challenge tbh. But there's a difference between "being hard" and "feeling bad" that GGG hasn't been able to hit yet.
Yeeeeah.... also, campaign challenges are going to wear thin after you do them often enough. I was big glad when I beat Geonor for the first time. The 8th time..? 'Enh, okay I guess.'
I did a couple "fresh" self-challenges to see how different classes felt with no leveling gear. I was usually able to get through A1 without dying at all after I knew how to play the game
Yeah, which means that the difficulty is going to feel like it's going down over time...
Yeah, that's why I'm worried about damage effectiveness nerfs changing it from a challenge to a slog
oh i noticed you are talking in here
Yep. Mods prefer it here.
fair
i just dont understand some of the decisions
why the hell would you put negative attack speed mods on the tree
who wanted this
armor sucks, whats the solution? make everything else suck too
towers are unpopular, what do we do? make you play hide and seek with rares in them too
IDK I think the new towers look like they'll be good, but we'll see.
i understand that the top builds need nerfs
but why triple tap nuke from orbit
that is just anti fun
It's the GGG way
They've always nerfed bulds like that in 3 different ways
sometimes yes
Nerfing secondary builds, I'm not sure about some of those nerfs, but we'll how to see how everything feels
We're still missing a big part of the picture, the damage effectiveness changes
That could make things not so bad, or waaaay worse.
i assume the gem changes change relatively little
there will be good uniques but chances are most of those are getting the dream fragments treatment
aka be rare as hell
so if you play SSF you can seethe and cope
Yeah, I mean that's also kinda the usual situation
feel like most people sweeping for GGG atm are top 1% trade players who think the game is too easy
meanwhile the atlas tree is straight up ruthless mode
chances are a large majority of players do not even read patch notes tho, let alone reach the atlas at all
so GGG will not notice a huge minus
PoE2 is ruthless full stop. More fun than PoE1 ruthless, but that is such a low bar..
but i assume microtransactions are going way down now
since people no longer have to pay 30$ to play
yup especially when comparing ascendancies, everything feels so nerfed
crafting is barely ever accessible
complete 10 maps of a set tier to get +8% for essence to spawn, and essence is worse than in poe1
I think that they are going to have 'good' numbers on launch, because they've hidden all the numbers in the game data, so people have to log in to find out. And then the numbers will drop off a cliff if it's anywhere near as bad as I am expecting.
amazing
i think most players just do not care all that much
they built up a huge hype for years
most people in that hype wave do not follow patch notes they just see oh poe2 relevant again lets play to act 2
Right, which helps peak numbers but not retention.
and dont get me wrong here certain parts of the game are legitimately great
boss design for example
especially act 1
it is really good
and it does not make people buy MTX
because people that spend more are invested players
Boss design in Act I is good ... The first time you play. The bloom comes off that rose quickly, at least for me.
I played 6 or so in 0.1.
and they SUCKED early on, got some patches to fix
And, honestly, bounced before getting too deep in maps.
but now they nuked the doggo and it was implied that in the late game all minions are nerfed across the board
gotta say
i really really hate the spirit requirement for having minions at all
especially early game
because you just have none
there are some permanent spirit upgrades in the acts but you get them way too late in act 3
I think it's pretty elegant, myself, as it has built-in safeguards. Dunno why they seem to not want to use those, though.
well the class intended to have minions (the witch) does get a scepter right away so you do get skeleton warriors right off the bat
yeah but compared to poe1 its dogshit
I wonder if Merc can use spear in main hand and scepter in off hand ๐ค
Minions might make the new ascendancy better, would be more likely to invest in minion passives which would in turn boost the ascendancy's iconic node which is a minion skill to fire arrows from off screen
If I would play Tactician, it wouldn't be for the Rain of Arrows...
the class does look interesting ngl
a better take on the ranged champion i guess
champ has all this weird support stuff that almost no one uses, same for guardian
making it a hybrid minion class is a good idea to improve it
Yeah... The only class that will definitely suck me back into PoE2 at this point is Shadow.
i think design wise most classes are okay
but stash tabs are not free at all
yeah that is true
Im glad they added a bunch of new endgame stuff bcuz shit was not fun at first. Plus most atlas trees only progressing after clearing tier 15 maps is silly
U rly only need a currency tab at the very least
It's just bad.
I cant rly speak on endgame outside of the difficulty spike and counterplay going in the shitter
OH
and also
classes in PoE2 are useless. Pick random, do whatever, you class skills are better suited for another class. By allowing way too much freedom in class builds, they lost the classes spirit. Bad design from the start. in LE, each class has its flavor and skills
I HATE SEKHEMA TRIALS
Perma dmg is such a lame mechanic
Even in games better suited for it
At the very least ggg shouldve recognized that perma dmg is such a jank mechanic
I found chaos trials frustrating but sekhema trials i hate and playing sanctum w a melee build made me hate it more
I actually didn't mind the Trial of the Sekhemas nearly as much as Sanctum.
Its like the worst mechanic to carry over to poe2 imo
there are too many things not good atm in PoE2 and they do not seem to try to address those
Atleast sekhema is more manageable than sanctum
And I expected to dislike it more.
Sanctum w a melee build is so much worse i was taken aback
Imagine trying to run Sanctum with that unique stone that means you only have 1 honour as a melee character
My main concern was armor being useless. I only realized later in my playthru that evasion is so much more valuable.
But yea
I'm new on PoE1/2 and the thing everybody said to me is 'GGG don't know how to deal with melee'.
I dont get why they didnt address that
Still pretty much correct.
Because they don't agree.
I agree
Personally i feel like theyre rly close to getting it tho
Its really funny because they did a great job in PoE1 with the update that came a little before early access started with making melee feel good
but in PoE2 they can't make it feel like anything but hot trash
Fair enough. Its just weird that evasion is so much more reliable.
Making characters more susceptible to stuns and ailments is a step backwards, I should think.
oh yeah the league mechanic trees requiring you to farm a boss and then risk ~5div value for an invite just to slightly improve how many fragments you drop is just so horrible
Stuns and ailments mattering more would be fine if Armour mattered more
you can view it that way but i dont mind it at all, its the same in poe1 and no ones bothered
More sus to stuns and not giving us more tools to deal w that. I hope that DOTHโs new supports help me w that.
it allows a lot of creativity
Thats mostly an issue on ascendencies rather than the classes as a whole
yeah its just too early for that kind of thing, sanctum in poe1 is fine but having to do that at level 30 where your build is barely functional feels so bad
I actually like being able to branch outside of my class's prescribed skill options
The primal spells when they come out have a LOT of elemental skills which will be a great compliment to the sorceress offering her a lot more options
my main issue with trial of chaos is how big the maps are and that certain animations lock you in place while you can get attacked
The weirdest thing to me was that the Monk doesn't get their Elemental Strike skills until WAY into the game. So weird.
I prefer sekhema over sanctum. But i rly hated how they chose perma dmg as one of the first things to bring to the game
after some thoughts, I think tencent forced them to go EA on PoE2 as PoE1 wasn't making much money anymore. In that, they won. But PoE2 is faaaaar away from being something reliable until 2026
they are constantly doubling down, dunno how many people in here remember them doing these "problem/solution" posts on their website where they explained their balancing
The map size i dislike more for the endgame. But its been talked to death so i dont wanna do that
in a way evasion also sucks because you either take no damage or get oneshot, a lot of those issues are currently hidden by ES stacking
false, melee in poe1 is in a good state
As much as i like LE and poeโs class design so far i dont feel confident enough to put one above the other
Better. I wouldn't say good outside of LS.
Even as a noob in PoE, I think the patch leads the game where they want it to be : not for casuals as PoE is. The EA was just to milk casuals like me. I helped them once, not twice.
i have been absolutely loving playing ground slam of earthshaking berserker in settlers league
ground slam is good
sure its not LS level meta
but its quite good
after what... 10 years (adn I played a shadow on PoE, not much, but I did)
we will get frozen twice as much now and the only counter is the T0 unique dream fragments that really only synergizes with mana stacking
As I said, better, but not what I would call good compared to alternatives.
yeah fair point...
map size is one thing but what about the elevators and the stone doors in trial of chaos? its so slow and you can die while using the elevators
and the levers in augury map
ughhhhh
Sorry if this OT in OT, but why does the General channel keep disappearing?
who thought anyone needs these slow animations for levers and doors, people hate doors in ARPGs
Remember the reaction to Heist League?
I appreciate evasion more since mitigating all hits kinda solved the issue where defensive investment gets split in two back in poe1. Meanwhile armor has the same math (and prolly worse) w/o bandaid buffs like fortify, endurance charges, add dmg reductions
Where LE crushes every other games is in the QoL around the grind.... craft, trade, inventory, stash tabs.... everything is better than anywhere else. And for me it's the major saling point of LE and it'll be even more improved with the next patch
Especially in areas you will replay bcuz they are tough
i kinda disagree honestly, there is definitely a step towards casual players, the gem system for example is more beginner friendly and imo a straight upgrade from poe1, however they nuked crafting complexity to "find item, take it or leave it" that is on one hand removing the skill floor to get gear since you just find it, but it also prevents you from really improving it in any way outside of exalt slams
I do rly appreciate the qol alottttttt
Omg
yes but tbh heist was just buggy as hell and it has been fixed since
I actually feel that the PoE2 skill gem/support gem system is inferior to LE's skill specialization trees as well
5 possible options to adjust a skill is far more limited in its granularity than every skill having its own talent tree
Them simplifying gems was so blessed
Still bummed they nerfed meta gems
I feel that it 'helped casuals' in the worst possible way... Get them in the door, make them think they know how to play, and then just dump them when they try to actually progress
i think LE does defense well, everyone gets armor although the amount varies, and evasion is something you can build on top of it, less of the poe evasion coinflip between immunity and oneshot, one issue in poe1 is that evasion is insanely good when you scale really really high
also heist came with the removal of harvest which was highly controversial and harvest has been getting nerfed multiple times since
Dont even get me started on spell suppression
they are different approaches and i like them both
Sure, and I said Heist League not the Heist mechanic. It's one of my favorites, maybe because I don't mind doors.
I think this is because LE's skill system was built from the ground up after looking at other systems like the Gem/Support system from POE and they did a good job innovating on it and making their own thing.
yeah pretty much
you cannot fail crafts but you also cannot succeed
so either trade or if you are SSF get lucky
after 40h of PoE and 300 in PoE2, I aggree that gem system if far better. But honestly, all the stuff around look like they write (found) ideas on post-its and do a lottery on 'what-to-add-for-EA'
The strength of the core systems of LE and their intentionality is what I think is LE's biggest strength.
suppression has been a bit messy for a while but i think it is in a good state now
ironically suppression is something given to evasion classes that is very much not evasion at all, but instead reliable percent mitigation
I like it alot. I just dont like how dodge got turned into smth thats obligatory to put on ur build
in ARPG, you grind your gear. In PoE2, you trade it on a tier web site, it's easier
Not that i liked dodge either
and the new parry stuff ? looks so... pointless ?
just getting the essence nodes on the atlas tree in poe1 is so damn nice...
Also can yall tell me more abt leโs skills. Im rly poe brained so all my characters followed a build
In one of the early POE2 demos at PAX, they had a mechanic called "Deflect" that was kind of like suppression, but for everything
Rev: what would you like to know?
Like if i experiment and i underperform, am i cooked?
Not at all.
LE is the BEST arpg to experiment with, very friendly to respeccing and trying stuff out
Use Alt key to get all infos. LE is really well made in regards of guide but can still be improved somehow
to be fair grinding can mean a lot of different things, are you grinding crafting ingredients? grinding rare drops? grinding trade currency?
Kk
The support gem system is superior to pretty much every game out there except for LE
It doesn't matter how many support gems you add to the game when the number of meaningful choices you can make to change a skill is limited to 5 and you cannot duplicate those choices across any of your skills
Its just an inherent flaw in the system they have chosen
and each class is not limited to 1 build using 12 uniques impossible to grind
Bcuz ive been thinking about trying flasks or explosives traps but i noticed it isnt rly popular.
Ty tho yall
Main drawback of PoE's gem system is that it is nearly impossible to balance.
EHG also has the theory of "Every build should be viable"
and even with 100, 200 or 300 support gems, your choices will be around the only 20 that works
I like poe2โs vision of support gems. The upgrades are a bit more funky than stacking โ+% More Damageโ modifiers and shotgunning if ur build has aoe
Indeed, some skills are designed to be superior to other skills (generally the later ones you learn)
That makes the support gems inherently better for those skills
yeah true and one problem is just not having enough supports which they are changing to be fair, in poe1 most supports are not super interesting but they get the job done
and mostly they are
yeah true
Oh
Say less
Word
current problem in poe2 is how often there are just no usable support gems anymore
LE its mostly just outdated nodes are bad nodes
Game design has evolved since the earliest ones were implemented
If LE has made Multi strike viable in Season 2, they basically have proven their point.
i do like that support gems no longer need to be leveled, thats awful in poe1
I remember one of my first โsuccesfulโ builds in poe1 being a guardian with like 20 minions and it was prolly one of my most fun builds in that game
They made u work for that extra โmore dmgโ
Its telling that the three worst skill trees are probably summon bear, marrow spikes and elemental nova
I had a lot of fun with elemental nova
guardian is a tragic story... class was bad for a long time, they reworked it, then it was nice but only early on, it ended up trivializing early game in races so they nerfed it down again and now it sucks again
Multi strike is pretty much the poster child of unusable for LE.
i hate that they keep trying to force support playstyle into some classes like guardian and champ
the biggest problem multistrike had was its uselessness in single target
the new node it has that makes the extra weapons strike your initial target if no other enemies are around fixes that singlehandedly
especially combined with the node that turns the extra weapons into smite
almost no one groups
just let guardian and champion be tank classes, why do they need to be supports
Which is why I made my earlier comment. ๐
Atleast coop in poe2 is more manageable. But it sucks a bit to push for support gameplay w/o touching on how expensive it is. Link gems are cool but manโฆ
necro has some supportive stats but they function alone too
i actually hate links
I'd loooove to have been a fly on the wall when whoever it was came up with Link gems.
My first build in season 2 will be a flame converted reave forgeguard
But the new multistrike smite combination for a paladin or void knight is also very possible
I didnt rly care that group play was op for loot so seeing it nerfed felt unfortunate. Ppl invested alot to be aura bots and stuff
the risk in LE is that they plan to add nodes for gem in the skill trees that will change skill relation by adding new skills (from said gems)... I hope we won't fall into a PoE2-like skill tree with support gem in the middle
if links were permanent okay fine but having to recast them over and over and that whole "if your linked target dies you die too" is such bad design
I wanna be a fly on the wall to see how they refuse to discuss group play being so expensive
We have no idea what the skill sigils will do yet
thats very much a season 4 problem I feel
I liked that allies could hit the monkโs bell. I played w a merc in the earlygame and it was ridiculous
I dont think you gotta be worried abt that at all.
right. They just hint that they could add new links in the skill tree and change the way the builds are made... But it'll be for later
If nemesis showed me anything is that most mechanics added in LE will be str8 up helpful in earlygame and then u get pickier as u progress
that's why they put a hard cooldown in the bell as well as hit limit
Whatever you might say about EHGs track record with releases, they have rarely if ever made huge mistakes in their technical designs.
It still decently useful. Still i hope the โbuildup/payoffโ thing theyre doing w the combat works out the in end
I think it can work out, but I doubt that it will both work and have a sustainable player base.
1am nearly, I'm off to bed. Thing is, I do not launch LE until 17th because I want a fresh start with an open mind (only 150hrs on this season). Lte see what tomorrow dev talks will bring
sometimes overtuning/undertuning coughfalconercough but rarely bad design decisions
their biggest oops is season 1 when they didnt really add much to the endgame gameplay loop except for the pinnacle boss grind
though to be fair they were guided by the community polls on that
it shows that sometimes the player base doesnt know what it really wants ๐
Game is game.
I hope LE gets popular bcuz i dislike how most popular arpg convos boil down to diablo hate and revering poe. And other arpgs are dismissed bcuz theyre too old. I find grim dawn super valid and i wished that was more agreeable
I think that it is better to err on the side of listening than not, at least to the problems.
Yea. I was pretty peeved at woolieโs review of LE. It doesnt need to live up to poe at all and perceiving LE forgiveness as a downside is weird
I agree
Yeah, well, current discussions aside, I actually try to avoid drama.
Thats fair
But I will also admit that, especially after the scheduling debacle, I am much more pro-LE than pro-PoE, if I have to choose a side.
Yep. That was me a little while ago.
Fortunately you can choose both! I can see the flaws in any number of games that I enjoy
Yeah, but with limited time comes the need to differentiate.
Ikno its very low hanging fruit but playing grim dawn poe and le just made me double down on being a diablo 4 hater
Yeah, I love Grim Dawn, but the world never really hooked me. I'd love to see a more modern version of it from the same team (not sure if TQ2 is gonna hit the mark)
I don't like the UI of GD very much... I find it so hard to understand what I need to focus on with my characters, and I don't have these difficulties in PoE(1 or 2) or LE.
@ivory swift Not too sure how not having the skill gem damage changes can impact the fact that very little was done to buff defenses.
The problem with armor wasn't that it's necessarily bad, but because it was outclassed by ES or mana stacking. Granted armor needs about 14k to fight the Arbiter of Flame.
There was full armor builds doing all content.
It just took more work then slapping on grim feast
Still arent they less forgiving than ES and even evasion?
Evasion has a spirit gem that adds more evasion even
evasion is very unforgiving though? it's entropy based meaning you will always get hit no mater what after so many misses
Still i feel that armor builds are strong by virtue of hammer skills rather than armor itself. The mitigation is negligible
The only way that player defenses don't really matter is if damage increases for players (which is IMO unlikely). And this exacerbates the endgame gameplay issues.
Also, should be noted that players are much easier to get ailments, and mobs are much harder. This means that additional strain will be placed on defenses.
Atleast theres shields. But i hear many hammer builds saying that shield is the main layer defense to rely on
I'd argue that the other way around, armor feels bad because hammer skills are so slow you get hit all the time
Shields are definitely the main skill test in 0.2.0, I think.
I heard that warrior is a doozy to level up for sure
Not at all. Just get Ghostwrithe or Cloak of Flame. ๐
oh it's hellish if you aren't feeding gear to it via other characters
league start warrior is not recomended, trust me
Still i remember struggling a bit w monk but the bell kicking in kinda made it smoother
Also, I think we should point out that it's Warriors playing Mace builds. Not sure if it's more a warrior issue or a mace issue.
we will find out when they add axes
Mannnn
Monk's only issue early game is the REALLY weird gem availability for Quarterstaves.
I was mostly excited for axe and sword skills. Im excited for druid/templar stuff aswell. But im skeptical since they never rly figured out battlemage stuff in poe1
Ooh and i pray that retaliation skills come back
I want Shadow.
Also that
Look at Bucklers.
Elaborate i wanna hear more
I want swords so I can create a meme build Van Hellsing with crossbow/sword witch hunter
Until, what, level-9 gems, they don't really get a fast Quarterstaff attack other than basic attacks.
That is true. Im hoping that str weapons get some tho. Crushing fist mever worked but i still liked it
Which is weird, given that they're supposed to be fast-attacking, dexterous fighter.
Same. U kinda just bell and default attack until those gems and the rest of ur kit suddenly comes together
The palm skills are so sluggish man. Theyre supposed to give u mobility but ur just giving enemies a free hit
It's just really dumb. It would be like giving Mercenaries nothing but Grenade skills until level 7 or 9 gems.
And they're slower in 0.2.0!
Well you can argue they are only half a fast character because they are half dex :P. The spear is looking really fast though
Playing melee in poe2 made wayy too excited for sword skills
Oh, sure, but the gameplay footage shown of the Monk was all 'whack-whack-whack-whack' in the Frost Strike pattern, and then you get... Falling Thunder as your first skill. So weird.
I hope it flows that well. Ikno for fact im gonna be seething against rogue exiles
Oh yeah, it's going to be a thing with them.
Atleast monkโs elemental skills can function but i feel bad for not even wanting to look at all the chayula/chaos stuff
Chayula got shafted with that darkness stuff. It might see more use now that heralds got the axe though.
Acolyte of Chayula got what it needed the absolute most: non-physical Mana leech.
If I do anything with 0.2.0, which isn't likely, it will be a Mana Leech / Darkness / EB / MOM build. I wanted to do that in 0.1, and then found out that there is literally 0 ways of getting non-Physical mana leech, and... kinda just gave up.
Im doing either spear pathfinder or gemling legionnaire
Yeah, Spear or Crossbow seem like the safest choices for 0.2, and that's sad, considering we know next to nothing about Spears.
I'm going merc to hedge bets
can dip into spears, crossbows, or maybe a thorns build depending on how caltrops work
Yerp.
witch hunter would be very good for caltrops as the on kill effect would help a lot for clear.
Could be interesting.
Deadeye or Pathfinder would also be safe choices. Deadeye basically unchanged, pathfinder buffed.
The thorns stuff is such a meme, I wonder how well caltrops will actually scale
I'm waiting this server become noisy again... Too quiet here because poe 2 going to live a series of new updates.
Enh, given that I only had success with Ranger with Lightning Rod and apparently that got nerfed, I wouldn't choose it.
Ah, I did a crossbow deadeye last season and it was pretty rad
Yeah, Crossbow looks like it would be pretty safe.
Oh I know it's a meme, and it will probably scale like trash, but who knows maybe a unique item that makes it broken.
@tawny sand will you play 0.2.0 tomorrow?
Everyone going to be blind to play Poe 2 due to the patch note showed most old stuff are nerfed
idk, maybe
it's not really on my list of priorities
i haven't read the patch notes or anything either
https://www.instagram.com/shanhu0_0?igsh=Z29hNnExdHR4MWR3
Discovered an talented artist just now
Don't understand portraitart but they're professional obviously
Just experienced the whole process of burning my artworks hhhh
(Qingming festival for Chinese today, this is the festival for mourning ancestors, one of traditions is burning paper money or something paper so... I decided to burn all failed photos as the gift to my ancestors)
๐ Hope my ancestors likes my voxel artworks
I guess I figure out the concept of advanced sapphire quarter...
Combine both of them with the terrain and colour theme from act 2 of Poe 2 will be nice :)
So it'll be a ruined palace under the red desert.
The second one will be inspired by Poe 2 more but I still can keep many elements from le
https://www.reddit.com/r/PathOfExile2/s/tbFXWfIubg
Lol I'm not quite sure I understand the process but I guess someone will need that
Not suitable for casual players who can spend 30 mins on exploring a map only
I plan to focus on cooking my new work when they're exciting to play the new version of Poe 2. Start to play that a bit later is fine
Does anyone else wonder if GGG admin have alt accounts and are on this LE Discord?
๐ ....
They doesn't need alt accounts. Many GGG employees in this server too but they never appear to chat
they're spying
I can say they're spying each other... They=Employees from different ARPG
Tinfoil hats for sure
I doubt it's "spying". A lot of PoE devs actually like playing ARPG's. Some of them admitted to playing D4 and No Rest for the Wicked. It isn't much of a leap for them to play LE as well.
Likewise, I know some LE Devs also play other ARPG's
Honestly it's a good sign that the devolopers are players as well. It means they have passion for the sake of the game. Too many dev's these days don't actually like playing the games they make and it shows.
I just discovered I can post both of picture and video in the same post on twitter
Twitter is better than reddit on multiple medias then
bluesky don't support picture + video too. Ok twitter's exclusive feature
Bluesky also has a much smaller userbase, twitter is still probably the best platform to get a lot of eyes on.
doesn't hurt to post on both though, might as well put stuff on every platform
Heh.
Mike himself said a couple of days ago he has put some time aside to play PoE2 tonight
Maybe not now... ๐คฃ Though probably good for market research if nothing else.
Oh patch notes weren't that bad, yes a lot was nerfed, but it needed to be. Should be interesting to see how everything shakes up though. It's funny as an off meta player almost none of the nerfs touched me :P.
I understand the nerfs but they need to slow down mobs
chronomancer + blasphmy temp chains ๐
PoE2 cannot be what the devs want it to be if they don't slow down the mobs. So it still looks like they're being deceitful at least in part.
You say that, but I didn't have any issues playing an off meta build that wasn't abusing any of the broken stuff in high tier maps
was using rapid shot deadeye with fresh reload, and it cleared pretty well with pierce and ricochet.
decent single target as well. Will only be better now that they buffed flat elemental damage on crossbows
Could run witch hunter if you want better clear, and can go for the culling strike/decimate to help vs bosses.
Shrug. Doesn't matter to me. But GGG needs to pick a side.
Of all things to capture an impact frame, lol.
For those that want to start planning and theorycrafting, PoE 2DB is partially updated now.
Damage changes put a lot of the nerfs into context. Grenades got HUGE damage effectiveness buffs.
No, they were nerfed
We must cry
Sounds like they were moved to either single target or clear, but not generally usable?
I still maintain that the patch notes were a mistake in that they were released in a way designed to garner negative reactions.
I agree, if the damage effectiveness numbers had been included in the patch notes things would have been much more positive.
Explosive grenade does double the damage at level 20, voltaic grenade does 3x as much damage at level 20
And that's not accounting for the fact that crossbows will have a lot more damage on them than before.
Still, this looks like it exacerbates late-game speed issues.
Maybe, it wouldn't surprise me if there were other undocumented changes that we'll come across while playing.
I guess that's possible. I would assume that anything in furtherance of the Vision would be highlighted.
๐คทโโ๏ธ I'm a vision believer, tbh. I played in the Phrecia event and realized that POE1 isn't nearly as fun any more. A lot of the enhancements in POE2 sit right with me. I think they have a lot of improvement before it gets there, but it's still a big step in the right direction.
I don't mind the Vision existing, per se. I mind that what they are doing doesn't seem aligned with that Vision.
Oh? like what?
At the moment, it's the slow methodical gameplay during the campaign to fast rocket tag in the endgame. The latter does not seem to fit the Vision.
I mean that's the whole point of all the nerfs. With players being so hella OP (looking at you, Heralds) it's kind of hard to measure how much of rocket tag it actually is. They're bringing down some of the crazier outliers of both offense and defense and we'll kinda have to see where it lands.
But it should be MUCH closer to their intended speed, assuming the campaign is what they want it to feel like (a pretty safe assumption, IMO)
Like they flat out said that they didn't have much time to test endgame balance before the early access launch. And then players blew their expectations out of the water.
@ashen osprey yeah we never know...No respond since I sent this email
I don't see how this is helping, honestly. At this point, everything is pointing to a general damage increase across the board for both players and mobs, a huge nerf to the outliers from 0.1, and a general nerf to defenses. How does this slow the game down?
I can tell you from experience that getting a response from any hiring manager after a rejection email is about 1% chance. The reason they often don't respond doesn't have to do with you at all, but it can cause legal problems if they say the wrong thing to you.
Definitely not a general damage increase across the board. Lots of skill getting nerfed, lots of support gems getting hard nerfs, and a lot of the main interactions people were using to do broken damage got nerfed.
The outliers were the main problem, but the bigger problem was that it was easy to slap them on ANY build. Attack build? Add HOWA. Spell build? Build Archmage. Too squishy? Build ES.
That's a generic auto reply email.
Crossbows are getting big buffs because their skills were scaling like hot garbage into the endgame
The main issue is on the mob side, not the player side, in any event.
Yeah, it's going to be tough to see without playing it TBH. Offense was so out of whack before that it's hard to judge what it's going to feel like now.
Well, if it was rocket tag in 0.1, and mobs haven't been nerfed, I don't see it getting any more thoughtful. It might get slower, I grant you, but not the thoughtful part of the Vision.
Yeah, we'll see. I kind of see it as a "have to destroy the crazy outliers before addressing the core problems" sort of situation
Like, if the endgame sucks now because mobs are too fast and tanky, they'll probably be able to address that more meaningfully in a future patch.
And my concern there is that the goodwill towards GGG may not last with the arthritic update schedule they seem bent on.
Which only highlights how much of a PR nightmare the patch notes were.
Eh, I'm not too upset, we'll see how it plays. Even if people are/were upset, most of them will still play the game. I think if it's an actual slog and not fun, then they'll work on it in the future.
The listed nerfs aren't even that much of a disaster for most players, only if they were utilizing some of the broken build boosters
And as you mentioned, there's a lot of new power to be had as well.
Well I know I'm not going to be playing this, at least right away, and certainly not after LE Season 2, so...
Wow, you want to work so hard at EHG and take the step to share an email conversation, even if it is as generic as this one. I'm surprised and not surprised at the same time ๐
But honestly, do you realize that there are probably a lot of people who want a job at a game company, and many of them may actually have a lot more experience and may appear more professional? You have entered a very tough competition.
And now let's say you have the same level of qualification for the job, only your language skills and the country you live in could be soft facts to come second. Hey, I probably have an acceptance rate of about 1%, learn to accept it and move on. ๐
Yeah, the amount of competition in the games industry right now is absolutely insane.
And EHG is a very small company
It's good, though. Competition.
Ideally competition is good, but the state of the industry right now is less good. Lots of stupid layoffs and companies closing through no fault of their own, stuff like that.
Yeah, and there is so many passionate and skilled people out there
Also games is a super subjective industry, so if your style doesn't match what they're looking for, it might not be a good fit in general even if you're super skilled at what you do. And you might be competing against senior environment artists that got laid off as part of a studio closure, you just don't know.
But per your email that you shared (probably don't do that, in general), they wouldn't and shouldn't ever share the portfolio of who they hired instead of you. You specifically probably aren't this person, but can you imagine how a vindictive person who didn't get hired could cause problems for someone they knew got hired instead of them?
Not sure I would characterize it that way, but I agree that that's a bad environment.
Ehhh, we've seen multiple studios go through layoffs right after releasing wildly successful games. So there's some shenanigans happening right now. Not saying no layoffs are deserved across the board, but some of the stuff we've seen is appalling.
do you realize that there are probably a lot of people who want a job at a game company, and many of them may actually have a lot more experience and may appear more professional? You have entered a very tough competition.
You get the point. That's why I try so hard to show myself by my fan arts. I'm not the best one they looking for obviously but I still have a chance if they remember me.
You might actually be doing as much harm as good regularly sharing your art though. I know at my company, we specifically have to avoid hiring people who we have prior connections with because it can create the perception of bias and future legal troubles.
Can you provide an example?
Do LE fan art and show off. No one is holding you back. But asking again and again for a reward is ... I don't can put that very nicely ๐ฆ
You should also remember that when it comes to hiring someone or the like, it is not true that all publicity is good publicity.
Bungie layoffs, blizzard layoffs right after MSFT acquired them, Monolith shutting down, NetEase laying off part of the marvel rivals team... There's been a lot of stuff happening recently, I could probably go dig up more specifics
No idea. No idea completely... No idea how to get a chance
I know very little about art. All I know is how I did it in my own discipline.
Yeah, I also know little about getting art-related jobs, unfortunately.
But I can almost guarantee you there's a certain amount of luck involved
Ah, okay. I don't play any of these games, so I wasn't aware. Not saying that that means it doesn't matter, just that I was unaware.
I actually have a friend who was briefly the Creative Director for MtG back in the day. He would likely know.
Yeah, I'm in the industry, so I'm pretty up to date on a lot of layoff stuff.
I hate seeing it because a lot of it is so needless feeling.
Do you mind me asking what you do? I like to say that I work in gaming-adjacent fields, but only in a very technical way.
I'm in QA, technically. I don't do much testing any more, but I come from the humblest of QA roots (started off as a contractor at ArenaNet on Guild Wars 2 many moons ago)
How weird is it that in the course of two minutes I think of the same previous friend in two different contexts. Just wow.
My industry needs QA desperately, IMO.
Honestly? A lot of places need it that don't have it, heh
I regularly want to fight my partner's company because they don't have any and it drives me nuts when she talks about it
Yeah, but my industry mostly doesn't even see the NEED for it. As an industry. Very different from 'yeah we probably could use it but don't want to pay for it'.
Yeah, QA is super underappreciated in most industries.
Good games can't get good incomes is another common issue in game industry. Most of indie games can't be seen by more people just because their devs can't pay enough on marketing. They will not hire people if their incomes can't go more
The most appreciated I've ever felt was when I spent time in tech instead of games, tbh. One of the companies I worked for had QA on the same level as programmers
I wonder how much of that is the lowering of standards on the consumer side...
Which they very well should.
Have you considered looking into Game Jams? They're not paid, but if you can get involved it can help you build a portfolio of projects that you've contributed to and teams that you've worked on
I must know people at first... Can't find friends who know programming to make games together
I thought of my friend yesterday because I wanted to ask him about the aesthetics of Genshin Impact character design.
I can say the vide of game jams just dreamy and happy. It's too good when you can do something in a team and work something out together, it's why teamwork is wonderful
There are discords and online groups that you can find to join game jams. I'd definitely recommend searching them up
Also as much as I hate doing it myself, networking is also a key part of getting jobs in the industry. So meeting people through game jams can lead to job opportunities down the line
Can confirm.
Networking is important for a lot of industries
๐ ๐ ๐ ... Look how Raxx boring
His intelligence better than me a lot. I can't play Sodoku
lol switch 2 pre-orders delayed in the US
40GB need to download, ok
Well my pc dead dead lol only salvagible part is maybe the SSD
GPU ,CPU motherboard dead probably due electric spike
Getting i7 and 4060 pc on Monday Tuesday no PoE2 hype for me
their email system is broken... I can't receive unlock code email
Ohh it's launch time the are very mostly saturated right now with everything
10225 in queue....
That's a pretty small queue
still 26 mins out
I member 2-4 hour Q's before they actually put in effort to fix it
Was like old wow launches 
I used to log in take few hour nap and hope when I m up I wasn't disconnected
hah yeah, the queues are always super frustrating when they don't have the infrastructure for the player base
I was always thinking of if I want to compete in race even just to try that is a big downtime depending on Ur internet ,routing etc etc
Small towns like mine did had fiber for a very long time and luckily I was with the company of first ones to lay cables down
Maybe ... they have multiple-queue technology? I think I was in a longer queue for Phrecia...
Could try SnooSnoo or SnueSnue
General impressions on PoE2 launch day: unknown object type serialized by server
Yeah....
Yeah, pretty bad launch haha. Shifts some of the PoE2 hype onto LE's upcoming season, hopefully LE has a smoother launch.
Yeah.... if LE sticks their launch, the lingering issues of the 1.0 launch will be ameliorated, at least vis-a-vis PoE2.
Wow that poe2 launch was rough...
Apr 04, 2025 4:41 PM (EDT) - We're looking into an issue where Smith of Kitava is not available to pick when ascending.
This one gets me, we forgot to add an ascendency we explicitly said we were adding.
Wut.
Uhhh, I know multiple streamers who were planning to league-start the Smith. That's not going to look good.
Are they any good?
Like ... rought-less ?
Well they nerfed every grenade, but supposedly some of the actual firing skills got slight buffs and the weapons as a whole got bugfixed to be getting the right amount of damage so... Maybe sorta? In general everything is worse though
Mmm. I saw that the grenade cooldowns increased, but I heard that the damage effectiveness of the skills increased, so... that was why I was curious.
They nerfed the cooldowns on grenades, but they all got like 2x-3x as much damage
So they're still fine, I've been leveling as a crossbow build and it has felt totally fine.
Also, crossbows got a base damage boost, and they also use 2-handed affixes now, so basically every crossbow skill got buffed due to that.
Welp, LE cycle is gonna be highly populated.
Strong D2 Amazon vibes with the spear and buckler hehe
Given that it was the clear inspiration, I'd certainly hope so.
Yeah, they did a good job capturing that vibe
If anyone was wondering how poe2 is going https://www.twitch.tv/ruetoo/clip/PlainClumsyRadicchioNononoCat-T8QPV1UhcemJLSP4
Can you provide context? Can't really click on it right now.
I wonder if GGG purposely nerfed everything after LE moved their start date, so that they can put out a Week 2 patch of 'listening to players' to try to get people to come back and wreck LE's Season 2 launch.
GGG doesn't typically do a balancing patch mid season so what we got is usually what we got til next league...
so not much hope there
Sure, but if this was all done beforehand, it might happen. And the very point that they don't normally do balance patches mid season, particularly to buff things, would make it look even more like a goodwill gesture.
imho as someon with 5k+ hours in poe1 and 300 in poe2 so far it'd feel more like a slap inthe face and deter me more
Sure... Just saying... The mob is fickle.
Anyone played No Rest For The Wicked? How's the game?
biggest duck move in gaming history LMAO
It was pretty fun on release, I understand it's had a couple patches, but the big one at the end of the month is looking awesome.
How's the timer thingie?
The timer?
The building timers
Oh, they never caused me any problems
Ez pulled the card i wanted yessss
Magic ๐คฎ get into Bandai tcgs instead, gundam comes out in july (nah jk, magic's cool just expensive)
i'm just really hype for the gundam tcg
Ahh yes ill be getting Gundam tcg
pog
there's actually an app you can play against ai with the beta cards, i'll link it if you want
Yeah sure I'll check it out tomorrow. Wing zero when? I'd defintley add that card to my random collection of one piece
i want a thunderbolt card, i don't think there's any yet though
unless it's in red, but red seems to be mostly zeon so far
but yeah wing table is pretty nifty, dev plans to allow importing from deckbuilding sites at some point too so that's nice
Just get up... How everyone feel the Poe 2's update?
i expected a mess, what i found is a nuclear wasteland
its like 10 times worse than expected
performance down the drain, buggy as all hell, everyone giga nerfed
i think the memes about this will be legendary
some crazy clips
also the new blacksmith ascendancy has a bug where you just cannot take it
I just saw that hhhhh

we are cooked, boiled, roasted and deep fried
and the sweeping crew has already arrived to accuse everyone of skill issues
The first clip I seen on reddit too... hhhhh It looks this streamer extreme disappointed. The second clip... lol isn't it reveal my experience while I still know nothing about poe 2?... I don't believe these streamers experienced the same thing now xd. The last clip. WHAT? The boss mechanic is unexpected hhhhhh I'm sure GGG learned it from le because Majasa will recover her hp too 
its not just that
apparently the blacksmiths forging thing takes like 3 seconds and then you get 4 uses out of it
so its a warcry but more annoying
also that is not a boss mechanic that is a rogue exile having insane recovery
that is not supposed to be a majasa level boss
just a stronger rare mob
but the rogue exiles having any amount of recovery combined with huuuuuge nerfs across the board
literally unplayable
not hyperbole
the healing on this is crazy lmao
yeah guess what rogue exiles are the players now
we are the mobs now

the simulated exiles are more functional than players
poe1 got delayed for this? that's so funny
yes and by a lot
to be fair the phrecia event is really cool
that is almost another poe1 season
can recommend but its ending in 3 weeks sadly
Ruetoo's complain is more and more famous now xd
he is speaking truth
i believe it can be salvaged but it requires ggg to admit mistakes
which they have not done in a while
hah GGG will admit mistakes? It's fresh
Someone posted lily's complain on reddit too
hah the pet need to watch poe 2's stream for 3h... That's a bit long
usually patches are supposed to be improvements over what was originally there
i don't think anyone told ggg that
wait wait wait lmaoooo I still can't receive unlock code email
ridiculous...
It mean I even can't log in poe 2
LE delay for this :<
No loot for boss combats???? lol
GGG just go further and further on make the game harder
i killed the act 2 boss and it did not drop a single rare or unique
just magics
and that boss took like 15mins because i did so little damage
early game summoner is terrible
btw in 1 its pretty good
its just 2 where it sucks
they know what they are doing
and they dont care
i'd go with tedious over harder
yeah
agree
everything just feels nerfed
i had this issue with the game in 0.1 too
Good thing I decided to skip this league
I'm thinking of getting to play terraria again if I get bored of slay the spire
do it
i am currently replaying terraria with a friend
Yea still playing sts for now
pog
I do want to get back to terraria but I feel a little lonely when playing solo. I got some friends who might play with me though.
That's the beauty of discord
Man, this game was fun when I was younger.
i find playing alone can be very peaceful
True you can go at your own pace
I remember trying out Terraria
first experience was with friends who already knew the game
So they just rushed in and did everything while I'm trying to figure things out
gave it like an hour
didn't go back because it just wasn't fun at that point
Adobe flash player lol seems that official website is aged
i don't think that's homecoming
i haven't played in a while though but it was really fun
great character creator
close to be done finally
Thx for reminding me ^^
Well, after playing through the evening, I'm gonna have to agree with the haters a bit. In their quest to nerf the top end builds into oblivion, GGG collateral damaged basically everything else to a point where progression just... isn't enjoyable.
Also, I think the core problem problem with POE2 is there is too much power tied to items, particularly weapons. If you don't get a good weapon drop, your leveling experience is absolute trash, but if you DO get a good drop it's totally fine. They need to shift some of that power back to the skills or players so that you don't want to quit because you've gotten unlucky drops.
I just tried going through A1 as a sorceress and the whole time I basically had to kite everything around to not die. Even using the best skill available, which is still spark + flame wall, because no other elemental skills have as good of an interaction combo.
๐ฎ hah
I'm surprised spark + flame wall still the best skill combo for leveling...
Claimed my twitch drop, I can close twitch page now 
Already seen a few streamers say that the new class is the worst lvling experience they've had in any ARPG
I could talk a lot about the way things are designed and how the early game balance is just off, but I don't have the energy for it. I'll keep an eye on things but I'm probably gonna wait and see if they address things at all before hopping back in.
Probably for the best
That is hilariously apt ๐
i can imagine if your first free skill is wind aroun you and a few rng moving tornados ๐
You can't make elden ring when the mobs are acting like it's a hack and slash.
It takes too long for the game to get fun imo.
that will apply till the finish 1.0 and then break up back to hell shooter themed ARPG like In PoE 1
Steelmage says EHG shouldn't have delayed the game and LE would have been more popular lmao
just how bad is 0.2.0 Nerfed?
It's not the worst thing I've ever seen, but it can feel overly tedious at times.
GGG know how bad will I feel the update is so they don't send me unlock codes to let me play to avoid negative feedback.
https://www.youtube.com/watch?v=IWE7TB2V5RE some are pretty funny lol
i think ghazzy was using the Raise Spectre gem? the mob moves so slow 
On another note, it takes WAY too long for monks to get ice strike/tempest flurry. They also need a physical spam attack in that row.
the most funny poe 2 video i seen thank you so much
9:13 I've burst into laughing by that bug
Oh.. they made non-unique monsters lower hp for early game
but reverted it until the next realm restart
and 11:30.
Moving character power into items and more generally into less controllable aspects of the game is a design philosophy for GGG.
I mean with melรฉ leveling it's always been dependent on weapon that why we use the vendor recipe in Poe1 for spells is a lot easier just gem levels and throw flat to scale forget increases they useless if the base damage is low
As for monk someone recommended me light arrow untill the freeze strike
I wanna play
and not getting pc to at least Tuesday sad
I want to see how GGG react the feedback from poe community by doing marketing
They nerf more
Marketing... Such a strange way of saying gaslighting.
I expect it to be some form of, 'Who are you going to believe, Jonathan or your lying dopamine receptors?'
I'm just waiting to see the day-to-day peak on Steam users. I heard that they launched with 240k users (note: less than LE 1.0), and they lost a third of that in 8 hours.
Probably a lot of them went to bed tbh
Right which is why I want to see the peak today. Can't tell the extent of the dropoff without comparing peak to peak.
At least not fairly.
To compare u need a base to start from ,for now we just the launch hype
And a lot of people probably still playing Phrecia and waiting for pl implementation with Phrecia stuff
A lot to play around with new privet leagues mods they want to release
https://youtu.be/IWE7TB2V5RE?t=308 haha ๐
Currently, I'm modeling that LE is going to pick up roughly a quarter of the dropoff from PoE2. With that assumption, LE's peak will be informative to see what their attrition rate has been.
Le probably get 30% + from Poe player base
And I m assuming low
Apart from everyone else
I could see 30.
Ohh and from both games but it's hard to calculate it's mostly same people
I would love to know the overlap amount.
Personal thought Poe1 players stayed in Poe1 and most of us tried PoE2 but maybe like 25-40% stayed maybe more that's an put of ass assumption by feel
It's not the same it's still very green to be where Poe1 is ,it is an ARPG masterpiece to me
Le is same they might overcome the PoE2 there's a lot of things that is very nice
Crafting system for example is a lot simpler to single players ,monolith is a bit more easier to understand than the atlas today
LE will certainly overtake PoE2 if GGG sticks to their vision.
I actually like the atlas system
They have there own archetype like runemaster
Me to but I m used to it it's familiar but still not easy for example new players
The only real difference between LE and PoE (1 or 2) endgame systems is the itemization of PoE's
Like u can't explain to people how it works it means explaining leagues of mechanic squish in one
well, LE still have years of updates to feel cluttered
Yep
Give it 5 years of seasons and see how complicate it gets
More or less content doesn't really change the underlying systems. Sure, PoE has more content, no question.
For me only difference there is skill scaling but items more or less does the same increases and multipliers
LE isnt complicated in essence, i'm pretty sure they arent going to turn the game into a 10x10 Rubik cube
Ohh there will at some point
If they keeping mechanics from season's like everyone does it will
Bread on top of bread to infinity
I think LE will get there. LE meshes their mechanics better IMO.
game needs to thrive in a very small market place, I hope it does and wont lose its way
The bad part is giving things like mechanics to people and have to remove them after a season and try to balance in to base what can stay
U need to think that Ur next 5 seasons cannot break those already added
stuff will happen either way
Always does yea
we as players will always find the ways to brake things
poe had some very old mechs that were forgotten by devs and interacted with newer mechanics in very weird fashion lol
It's fine
Ohh yes and look what hapen to old harves bench or the heist changes lol
Well combinators etc etc
It has been some years
But still better than D3
at least we got it better instead of last league of game being what it supposed to be
They play it way too safely with the spectres tho
So slow, fat & expensive
A far cry to poe1 in which so many spectres are viable
'way too safely' applies to so much apparently in 0.2
meaningful combat finally enforced
The question is whether the people who want 0.2 will be enough to support the game.
even 10k is enough to support the game
not enough to support the graph
so far everything is going like i though it will on release
Enh, I know they said that about PoE1, and doubted that even then, but I doubt it even more with 2.
The panic patch is kinda funny tho
They probably didn't even test it
As monsters just spawn with 25% health missing
Is that the reduction in mob life one? It might help early game, but this pushes towards more rocket tag.
They have a ting with amount of people testing and there's an NDA
That makes low life bonuses better, no? And what about the Reveal Weakness part of Amazon?
Ggg always were limited with testers and I think I prefer it this way less data mining more hype
you must be new to ggg?
I mean from programming pov, it's not supposed to happen that way
Sure. Just saying.
Poe1 is fun tho
yes it is
For now at least
I think the best case for now is that PoE1 money will be used to keep PoE2 alive.
Poe1 will be their golden goose
Because the alternatives I see are PoE2 failing outright, PoE1 being canceled to prop up PoE2, and/or the entirety of GGG going under.
thats very low chance
Another way of putting it is the best case for people wanting to play PoE1 is what I mentioned.
I honestly thing GGG will close before they cancel PoE2.
so they dont force vision on poe1 and left it in poe2
They can literally put poe1 on maintenance mod and/or repeat old seasons and they'll be fine
Doubtful in the extreme.