#๐จโask-the-devs-not-support-no-bugs
1 messages ยท Page 26 of 1
thanks
Hi dear EHG!
Can you tell me guys if you are planning to add gender selection for character in Last Epoch? This will be super cool. We could do it in Diablo 3 and in some other games and I think it is a very good aesthetic feature.
They might do it, but not anytime soon
Character customization is a feature that we do intend to implement down the road. It will not be available at 1.0. It is not a priority for us at the moment. We know that some players feel it is a mandatory feature but we just have more pressing issues at the moment.
Thank you Mike! You are a dream team and I wish you everything very best! You are really listening to the people. True democracy!

for me personally inclusivity is a MASSIVE IMPORTANT thing, so like Mike said you can rest assured ๐
More of a benevolent dictatorship but making that look like a democracy is every monarch's dream.
lmfao
True philosopher kings
May I ask if you are going to simplify the farming of monolith bosses? Because it's so hard to stuff "stability", and the chance of the right thing falling out is already very small. As a result, you have to kill 15 bosses before the right thing falls out and it's not yet a fact that it will fall with leg potential and the right roll stats value.
and it's not a fact that the necessary stats will be transferred from exalted items and again you have to farm the same location 20 times calling the boss
you've just described the core gameplay loop for every ARPG
in other games, you can get to the boss much faster, and in some you can come to him right away
Are you talking about traps ? ๐ผ
in any other games, I have to spend 2-5 minutes to walk to the boss or immediately come to him, buying the right things from someone to immediately launch the boss. Right there I have to spend about 1 hour to try my luck on the things I need. As a result, I spend 10 hours a day on an empty forum, which brings me nothing but disappointment.
No, I'm talking about the falcon. I think you might have read falconer at the end of my reply.
We don't have plans to simplify the monolith no. Once you get into empowered and start upping your corruption, you can reduce the time between boss attempts pretty significantly when compared to the 1st time through regular.
Yes my bad, that's great to hear !
I noticed it, but it's still tedious, I've raised up to 350 corruption, and I can't go up any further because there's not enough damage or survivability, and only new legendary items with legendary potential will give me damage. Therefore, you have to spend 10 hours a day to knock out one single thing and it's not a fact that you will be able to transfer the necessary stats to it. And all over again in a new circle
Claiming 10 hours per boss kill is a little disingenuous I think. I'm hearing that it feels too long between attempts for you so thanks for the #1123697853882187847
i think they meant for boss drop unique with at least 1 LP
and it also looks like I didn't notice the difference between killing large mobs and small ones, so they give the same "stability". It turns out that killing stronger and more formidable opponents is not encouraged in any way and it is easier to kill small and skip strong enemies, spending minimal time on the map run
1h = 1 boss
10h = 10 bosses
and it may happen that you will not get your thing, or you will get it with bad stats
This is still disingenuous. I can point to several people who have multiple boss kills per hour.
Hell, even at low corruption I get at least two per hour
it looks like you want easy farm of boss drops with LP, those are high end items and isnt something you are supposed to have easily. getting boss drops without LP is easy, but asking for easily farmable LP boss drops is a bit too much, dont you think so
And if LPs are you only upgrades at 300 corruption you might want to think about your build more
Hi devs - so the rogue skill Ballista casts Ballista Bolt. I see the dexterity tag increases attack speed. If i were able to get a Julra's Obsession, slam it with Dexterity, would my ballista's get that increase in attack speed?
I didn't understand the post properly, that's my bad. The #1123697853882187847 that I'm hearing is that it feels too long for you.
No, minions don't get attributes.
ahh this line of the item.
thanks - saved me some time farming for both lol
yup
Yea, they do technically get attributes but they have no effect so they effectively get no attributes.
Why don't attributes have any effect on minions?
I don't actually know. I think it has to do with how skills generate stats and casting information. Players all have this really massive script on them that runs all the special effects. I think that it also runs the attribute functions. I think it comes down to a performance problem after that.
Does the new experimental affix that drains current health and gives ward/sec per missing health work on minions if put on those gloves??
Hi Mike, How is considered Restores Health ? Healing ? Regen ?
no
Dang, I thought not. There goes my low life sabertooth idea ๐
it is a heal
Thx
are these actually this dramatically different, or is it just something to do with how letools pulls the data?
Well yes but actually no.
If you were able to put Void Beam on your bar, that section would be very important. However, attribute scaling only applies to skills directly able to be placed on your skill bar. We do have 2 skills in our database that are the same name and LETools grabbed both. LETools hides a TON of skills that we don't actively use and would just cause confusion.
TLDR, pretend those scaling tags don't exist on Void Beam
What about the differents added dmg scaling and base dmg ?
If I were trying to go full memebeam, would I actually be able to get more added? because the 12 extra base and 2 added per vit seem huge
I would like more space lasers in my life
but 2 added per vit doesn't exist so how are you getting that?
the second one claims it
so can void beam damage not be increased?
no, it can be increased
attribute (and level) scaling only applies to skills that are directly placed on your bar.
does it inherit the attribute scalings of Erasing strike?
kinda, the scaling is converted to stats.
Can you explain what that means?
When an ability is used, your attributes and that skill's attribute scaling is calculated and whatever that ability gets is converted to stats. So if you have an idol with 1 Strength and another idol with 4% increased Damage, those are effectively the exact same thing when using Erasing Strike.
where is 8% coming from?
so correct me if I'm wrong Mike, but since Erasing Strike itself has this, that means the void beams get it?
yea that;s what I was leading towards
I'm hesitant to say yes because of the wording but effectively yes.
so vitality makes memebeams beamier
vitality makes erasing strike beamier
do they have the dot tag?
serious question, I don't actually know
Also thank you so much for your patience, I really like the mathiness and how technical the game is. But it makes some of it hard to find
ehhhh
isssh?
attributes are the only thing that is janky
I just don't like giving the result of this without the "why" because you'll get tripped up by this again without it
yes
While we are talking about this, May I asked why is there 2 differents subskills Void Beam linked to Erasing Strike ?
I don't know, probably just a mistake
one was probably used as an enemy ability or something
Do think its actually 2 differents skills being used ? Or it has no impact ?
it's odd they show different base damages
this is why I think one is for enemies, player skills typically have way lower base damage.
which is funny because it's the higher base damage one with the scaling
OK, I went and looked, all 4 listed on LETools are actually used in different places. All by the player. 2 are Shield Rush and 2 are Erasing Strike.
Shield Rush: https://www.lastepochtools.com/skills/forward_void_beam
https://www.lastepochtools.com/skills/backwards_void_beam
Erasing Strike:
https://www.lastepochtools.com/skills/stationary_void_beam
https://www.lastepochtools.com/skills/player_void_beams
(hopefully it's obvious which is which based on the names)
yea that's where I was looking
It seems really weird that the beams from
Hitting a Rare
Kills % chance
would be different from the beams from
Kill 5
Void bringer links to the 20 base damage with scaling one, despite doing nothing except modifying Ravenous Void which links to the 8 damage one
I keep getting the error that the servers are experiencing too much traffic. I have yet to be able to log in and play this game. Is there something I am missing? Are servers always packed? If I attempt to login again LE-51 Unknown error. I''ve cleared the steam download cache, I've verified files. ๐คท๐ปโโ๏ธ
No, you're hitting some bug that I don't know what it is. You can contact support for help if you'd like.
!support
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
I went there but don't see an obvious place to actually get help aside from the links to the faq articles and none seem to address this issue other than references to this back in early sept
Hamburger menu, Top right of the page, submit a request (support ticket).
or if you're on desktop
friday
ok, every time I click away, pikachu gets paused with the sadest look on his face so I'm removing that gif I posted
Now we all look like crazy people who are shocked by Friday. Baited By Mike once again...
I'm fine with being the worst
Mike - is this a reference to the first ever (recorded) customer complaint about the quality of copper provided by Ea-nฤแนฃir? ๐
Oh, wait, does that mean attribute scaling doesn't apply to skills procced by items?
It does seem like it lmao
With no background information at all on my part, it certainly feels that way.
Any plan for adding more languages?
Will Steam Achievements be avaible on full release 1.0?
If the Steam Achievements dont go live in 1.0 and I play the game and later the achievments are added. Would I automatically get the achievements that I already accomplished?
What is the name of soundtrack of Immortal empire and where to find it?
Not sure if there are any other places the soundtrack is available but there is a playlist for the Official Soundtrack on youtube!
Edit: Found a Full OST + Tracklist for you!
Thank you, found it, it is called Burning Forest
If you're allowed to state...
What's the plan for allowing the community to continue to support you guys?
Do you plan to do something new and awesome or for now is the team just thinking cosmetics / supporter packs and the like?
( not that the latter can't be awesome ! )
I know we def have more MTXy stuff planned ๐ only ever cosmetic stuff - no time table I can talk to though
mythical merch store that my mom won't stop pestering me about too (she convinced me to give her my gamescom merch)
Oh good - we have a Huge discussion in gen chat and a thread for MTX today ๐
if a given item modifier has two different randomly determined stats, are those stats seperate from each other in terms of where they will be in their range or would they be determined by the same RNG value?
Would it be possible to get a keybinding for Zoom in and out for the minimap ?
Are you asking about hybrid affixes like the Hybrid Stun Avoidance with +20-40 Stun Avoidance and 6%-8% increased Stun Avoidance at T1. Like does it roll the 20-40 and then also separately roll the 6-8.
No, the affix has 1 roll for both halves. If it rolls 50% then it would be +30 and 7%.
Maybe, put it in #1123698164503949392 if you'd like it to be considered.
Would that be the same for similar unique modifiers?
All affixes have a single roll value. I'm not sure what you mean by unique modifiers.
If you've got an example item, that would make it the easiest.
There are times that we pair affix rolls together on unique items so you'll see for example, several affixes all roll the same as each other every time.
Well, i found a bloodkeepers nest who's first modifier section of text is giving bees 12 health per attunement, but only 9% increased damage
The rolls on bloodkeeper's nest affixes are not linked together
it's actually 2 affixes under the hood
Yeah i figure
that is one of very few instances of that, maybe a handful total
I think that the bleed infected by bees per strength might be mistakenly sharing a roll value with the added health per attunement
If I'm correct, the bleed phys pen per strength displayed on the tooltip is not the actual value that the item has.
Done, thanks
qustion is there any plans for a spell caster who uses void magic not incloding the sentinel ?
Are their any plans for adding colorblind filters? Or at the very least lable each piece of gear with their rarity? I can't find a way to tell the difference between gear besides checking all stats.
At 1.0, the void knight will be the only class with void as a primary element.
We will add more classes to the game as we go. We don't have the specific next classes fully locked down yet. There is currently a distinct gap in the void caster archetype.
You can do it a little bit with sorc and some specific items.
Accessibility features like colorblind settings is something we want to add. We do try to include these types of things in items already. With items on the ground, you can use the loot filter to change the colors already so I don't think that's what you mean.
As for the main item tooltips, I'm pretty sure that they do say the item rarity on it right? I think the second line is rarity? We are in the process of updating them so that might be a new thing?
Is the damage math straightfoward? Skipping things like resistance/armor/pen/crit chance/dodge.
Ie a 40 base damage spell with +10 adaptive damage +200% Damage type, 100% crit chance and +200% multiplier.
Would that just be
40+10=50
50+(502)=150 or 503=150
150*2=300
?
Yea
Hi everyone. I get connection lost issue since I donwloaded the game 2 hours ago. In this 2 hours I get 20 or more connection lost problem and I can't play the game. Can anyone help me please?
!support
Need a hand? Just head on down to https://support.lastepoch.com/ for support articles or to reach out to us directly.
This support site doesn't have the solution.
I just bought the game and I'm low level but not all gear has the rarity on it. But if you're adding that now it will be a huge help. Thanks for the answer.
with the addition of visual overhauls like the lighting changes and scene variance will that come with better optimization (or same performance as now) or will it be something that is like a higher graphics setting option just targeted towards people with better rigs than the current recommended specs.
Normal magic and rare items are determined by the number of affixes. You can put the dots on the item tags in the settings to see them and you can tell rarity from the number of dots. Higher rarity items say it.
It actually improves performance.
I'm sorry, we don't offer support in this channel. #๐จโask-the-devs-not-support-no-bugs is more about game mechanics or design information.
You can submit a support ticket on the support site if you would like personal help.
!support
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
Contact in top right corner.
thats great to know thanks for the response. liking what youve shown in the streams just wanted to temper expectations in case it wouldve been a cyberpunk situation of increase game quality at the cost of performance. hope the last stretch of road to 1.0 is smooth
Thanks I'll give that a shot. Going to be playing a lot of this game!
Just coming here for some positive feedback, may you get some peace, that a team of hundred is doing way better than a team of 9000! Keep the good work guys, I'm keeping a close eye to games updates and soon will be back!
are the methods for farming weapons (both exalted and unique) being very dilute a specific design choice or is it something that's just ended up happening by coincidence?
We are still expanding the end game systems as we go. So far we are very happy with how the systems we have are working.
Hi. Do you have any long-term roadmap for Epoch?
@placid plinth Hi Mike,
Am new to game, i got a question are we able to use mods to enhance game graphics?
like this https://www.nexusmods.com/lastepoch/mods/2
especially at 5am their time on a Sunday ๐ (Mike goes out of his way to monitor and answer this channel even if his offhours)
Good links ๐
(The occasional ping isn't that big of a deal but thanks for the reminders)
i was wondering what are the future plans on ward/hp meta? am i right that devs want to have HP builds get more damage reduction sources and high regen/leech, while ward having big total pool but way less DR's/sustain? Currently ward is a bit too strong with new LL affix and RM skills generate a lot of ward, on top of having same damage reduction sources. will we get any changes or is it planned?
I can't give you any specifics but we do strive to have both ward and non ward builds being viable and fun with caster classes being generally better at ward than not.
Suppose I have the Plasma Ball skill that converts 50% of fire to lightning, and I wear gloves that also convert 50% of fire to lightning, will it convert => 100% lightning? ( Fireball skill)
Yes
meaning it will lose its fire tags, and its effect will be lightning ball???
Correct, yes
will there by an expntion of the endgame ?
and will there by any dlcs in the futere?
How come you can't use runes of ascendance on a unique to reroll it into a different unique of the same type?
Please report this in #1123698102470189118 or by using the in game bug reporting tool, with an explanation of what the issue is and what causes it ๐
Finding a new base to roll is trivial and this keeps it simple and thematic.
Will we be able to select a new mastery upon go live in February with already existing characters like warlock or falconer?
only if those characters haven't selected a mastery yet
if a minion has death seal on them, and I have the soul blast node (explode on dying) are THEY they ones casting both soul blast AND wave of death?
also, how does wave of death scale based on health and time activated?
It's an indirect cast from the player.
for both?
yes
thank you!
How does adaptive damage work when added into a skill with two tags? For example, how does flat adaptive throwing damage add into blade explosion with physical and fire tags?
half of it becomes phys, half fire
Hi!
Will there be a different ending cutscenes or endings at all for different classes of characters finishing the main storyline?
Are alternative endings depending on your actions will be possible?
At base rate ratio. I think all multi element skills are evenly distributed. Umbral Blade Explosion is 6/6 Physical/Fire
The cut scenes are static.
Figured thanks, second question. Converting umbral blades base phys to cold converts the blade explosion too? I wouldn't think so but
it actually does a full conversion to cold. physical and fire
Whaaaaaaa!!! Ok that's very good to know, glad I asked
Sorry last question, plus throwing flat physical damage from within the tree (jagged carvings node, sorry on mobile so no screenie) won't get converted by cold conversion right?
yes
Yes that is correct or yes it gets converted? ๐
This is why negative questions are bad. The answer to the question as written is yes, you are right that it won't get converted by cold conversion.
That is why good people say "correct" instead of "yes". It's a lot clearer.
How do suggestions in Discord, Reddit, and Forums get screened and reviewed?
Without sharing too much, I am just very curious on your team's process. Any insight would be most cool
Someone compiles it into a couple nicely formatted weekly posts, split up by category and puts it into the relevant internal design channels. This way we don't have to read a full post about why auto pickup is requested again and instead just read -auto pickup as a bullet point and we know what the post said.
Hi,
I was wondering if you have any plans to implement in-game a way to follow the builder in the future, like a build planner with the option to import and export?
https://www.lastepochtools.com/planner/ import and export functions top left
i mean a fuction to view a build guide in game
Not sure what that would accomplish but eHG have said pretty explicitly that they do not intend to implement loadouts or saved builds of any kind
Ok ty!
Primeval is mostly right. Having a "saved build" that reminds you where your points go isn't off the table. Having a full sail quick switch system like D3 armory is not something we are considering.
i mean more like maxroll builds ingame but i understand that
Yea, we won't have that at 1.0 but it's something we will probably debate at some point soon. It's a tricky proposition because it puts players in a situation that encourages not reading at all. Just follow the flashing lights and go. Then when some skill has been transformed by a node without their knowledge, we get a bug report. It actually already happens sometimes.
It also means people don't learn the skills and don't experiment themselves and can't troubleshoot their build in specific situations
is it a design choice/technical limitation/server latency issue that doesn't allow me to use spells while in the middle of other attack animations?
Possibly either and/or both without more information. Each ability usage has 3 steps to it.
-
Anticipation, this is where you have pressed the button but the ability doesn't exist yet. You aren't completely locked into using this ability yet and it can be cancelled with high priority actions like walking, movement abilities and some CC abilities.
-
Casting, this is where you are locked into your current action. This window is typically the shortest part of the ability usage but it varies heavily depending on the skill.
-
Post Cast Settle, this is where the ability exists and your character is still mid animation but it can be interrupted by almost any action. Walking and all abilities can interrupt the skill at this point.
If we use Fireball as an example:
Anticipation: 0.27s
Casting: 0.225s
Post Cast Settle: 0.525s
So with 0 cast speed, fireball takes about 1s and after half of that you can interupt it.
Which part does Increased Cast Speed pact here Mike?
yes
It technically just affects the whole thing and doesn't know that there are individual parts.
(I fudged some info to be easier to understand)
This is what Fireball actually looks like
Oh! That's neat. Thanks ๐
thanks for the info, i felt this major delay while playing my fireball spam sorc build when i need to use meteor to keep a buff up, but it's even more egregious on my newly created void knight where if i'm in the middle of a Rive attack sequence i have to stop attacking completely (aka loose all my sustain) refresh my sigils of hope buff, wait for that to resolve, then press the key for my anomaly skill before i can begin attacking with Rive again, i was simply curious as to if there was a reason behind not allowing things like personal buff effects to be able to go off mid attack animation and must always wait for something to finish before you can do the next thing?
You can have sigils on instant cast fyi
This is a lot of speculation but it sounds like you're getting a combination of both bad latency and just using an ability with a cast duration that you want to be instant. So it takes some time but bad latency is making it take even longer, bringing it into frustrating range. Sigils is a significant spell that has a cast time, this is a design decision. As Vlad said you can make it instant if you'd like which means that you don't have to wait for anything. This comes with a tradeoff of a cooldown and added mana cost as instant cast is a pretty big difference as you said.
It's not all personal buff effects though, the first one that comes to mind is Flame Ward, that's an instant cast one. Whether or not something is instant cast or not is based on several factors and each skill is a unique decision.
Guys, years ago it was said that it would work in the distant future on making all classes not have just one gender. Does anyone know anything about this? He would be immensely interested in having a male necromancer even if he had to obtain it through micropayments.
Thank you!
So, I know the team plans to update the Core game with the first few Cycles and whatever these Cycles bring.
Will this include new seasonal-esque like content right off the bat, or is that something for later Cycles?
( I.e; are we going to have things like Malignant Tunnels introduced and kept in the game right away? Or is that kind of new content saved for later? )
TBD ๐
๐ถ
Well the first one is 2 new masteries and the whole item factions system.
Still not clear to me how lightning crit multi works on dual element spells - say fireball half and half, does the multi apply to added spell cold in a lightning tagged spell?
What about an invocation with separate elemental hits like elemental tide which has a separate hit of each element? Does only the lightning hit get multiplied or do they all since the whole skill was tagged?
Can we have a "mediumcore" difficulty option where we maybe lose a random equiped item rather than the whole character? xp loss lacks impact, character loss seems too punishing for those without a ton of spare time, but i still crave the tension of caring if i die
You could always simulate that yourself. Give each slot a number, and if you die, roll a die and destroy the item it lands on.
sorry, thanks
if the game release is there a wipe coming ?
so like diablo seasons ?
Yes
Depends on what the stat says. If it's something like:
"lightning spells have x% increase critical strike multiplier"
then the entire spell would gain the crit multi. But if it said something like:
"x% increased lightning critical strike multiplier"
then only the lightning portion of the spell would gain the crit multi.
The important part is if the stat is applying to the skill or the damage. If It applies to skill but requires a specific tag (lightning) then the entire skill gains the benefit no matter what damage types it's dealing. But if it's applying to a damage type (lightning) then it will only apply to that damage type.
๐
Where can I find any logs? Game won't start for me now. Loading for few sec and crash.
Please do not post error logs here
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
Ok I sent support request. Thanks @placid plinth
And don't ping the devs...
Thanks โค๏ธ
Hi Mike, Can Summon Bear have Aspect of the Panther from Swipe ?
Also are thoses sources of CDRS additive or multiplicative ?
Additive.
I'm not sure about the aspect. I feel like it should work but something is nagging at me that says it doesn't. I'm not at my computer to check right now.
so the first cycle already has its new feature determined. has there been plans or talks of what the next new/unique feature will be and if it will be added for the second cycle?
Yes
Thatโs awesome. Thanks
is there plans to add new items / uniqe items / set items that support the diffrent masterys ?
and will there by a transmoge system or some way to custimase item apprence ?
Yes
and we don't have a way to make one item look like another yet. Currently the only way to change your appearance without changing your equipment is through the cosmetics system.
Can anyone tell me how long the duration of the Black Hole skill is? If adding a note increases the duration, how much will it be based on the base?
2.75s
will we ever vizit Welryn in the Divine Era and will more locations in the verise Eras in will by accsibel in the futer?
Did they accidentally forget that detail or did it show up in the skill?๐
Such stuff is not shown for most skills, sometimes it's listed in [alt text].
I just added it to the alt text right now.
You seem to be on your computer Mike. May I ask again about Aspect of the Panther and Summon Bear ?
Can I ask where you got the data? Can you share it with me?
Datamining
I wonder if there will be an update this week.ty Mike
If I have the ring that gives zombies a chance to resurrect, and I have 2 of the rings, how does that stack?
additive
Cool, thanks ๐
What I just did won't be in a hotfix
I went to bed immediately after posting that, sorry. I'll look it up.
I completely forgot, but does halo effect from lightning blast recast if you hit the first target again via convergence?
yes
Recasts should reapply. There is a bug I found while looking at this where it basically rolls "with disadvantage" if you play D&D. It rolls twice and if either fails it doesn't work. If you have 4 points in the node, it doesn't matter because it gets to 100%. So the chance actually looks like this per point.
0: 0%
1: 6.25%
2: 25%
3: 56.25%
4: 100%
This has now been fixed to do what the node actually says for 1.0.
Hi ๐
What was the reason behind changing SSF to shared stash between the characters?
( at least I think I remember seeing somewhere that it used to be different ! )
I ask because I don't find any reason to play SSF if my stash is shared between my accounts, and I don't find any SSF Leaderboard to have much of a point or impression on me. I suppose it may make more sense once Trade hits live play... but even then, if I want to go CoF, I could just continuously share my gear to my alts and it wouldn't feel too solo-like.
This holds especially true for Hardcore SSF. I can just twink out a "SSF" Hardcore toon from my other characters' runs and speed through what would otherwise be a deep and engaging experience. Even if my other HC characters died early ... if I keep playing and collecting the gear in my stash, I can just transfer them all over once I create a new toon.
THanks!
Because we were getting requests to add it and if we didn't do it by when multiplayer launched at the latest then it would have caused major problems down the road. Both options will be available at 1.0
Both options as in, two SSF modes?
One with shared Stash, one without?
yes
what are the devs favorite builds? ๐ฎ
id love a bee build but ive heard theyre subpar ๐ฆ
I wonder Mike, with all the questions you get about skills and mechanics and what not, that you have to look up in the code, have you gotten really good at knowing where to find certain things? Or has it always been easy cuz you guys keep things nice and tidy?
Skill development is about half of my job and I've been involved with making almost every (player) skill in the game so I usually know where to look pretty quickly. It's also layed out pretty well. Half the time spent is usually looking up what the question is talking about because I don't know the display names of the nodes in question.
Interesting, thanks.
overcharge from lightning blast is implying the recast only works if it's directly cast but it's only specifying skills. Does that mean being procced by items like dragorath's claw have a chance to be recast?
That's a proc, you're not directly casting it.
If Eterra never created the world the player characters are in, would she be safe then ๐ค ?
Sounds pretty boring to me.
Has anyone ever calculated the amount of different builds the game has?
If i have a skill converted to 100% of a certain element (say, shuriken) and then i have an item that says that it converts 50% of said skill to the same element, that does nothing right?
I don't think so, it would be so hard to draw a line to determine what constitutes a unique build. Does changing 1 node change the build enough to be a different build? Most of the time no but I bet you could find an example. Does changing out a whole skill change the build? Probably most of the time but not always. I think this subjective reasoning would make it impractical to automate so someone would have to go through manually and you could super easily debate the results.
I think so but I'd need to know the specific example to be certain. It should work as you said but I'm not sure if there is an edge case or how each of the effects are worded because no all conversions are the same.
Shurikens combines all the lightning conversions together and treats all conversions 100% or more the same.
the example i was thinking was for shuriken converted 100% to lightning damage through the skill tree and then i got an idol that added 50% of its damage to lightning
The lightning conversion in Shurikens doesn't actually go above 100% behind the scenes.
so half of the idol does nothing in this case, as i understand it
All lightning conversion above 100% for shurikens has no effect.
okay, thanks for the answer!
The thing is the tooltip is saying overcharge doesn't work if a skill is casting it. Not an item. So it's a bit confusing
A direct cast is when you have the skill on your bar and you press the hotkey for it. Everything else is indirect.
Mike - do you ever sleep?
is resonance going to be a 1.0 feature?
I don't believe we've made public this info yet ๐ stay tuned for our 1.0 reveals coming in Jan
The FAQ mentions the resonance so that you can trade items gained while solo with friends you play with frequently. That was just a roadmap item, but without a targeted release version? Just making sure I understand.
afaik it's still on the 1.0 list.
It doesn't work on minions as far as this discord tested.
no. That whole affix doesn't transfer to minions
just barely beat me to it
oh thank you. Do you plan to make it work?
There are a class of affixes that don't work with minions at all. We don't have any immediate plans to make them work with minions as it would present a very significant performance hit. If there was some alternate method found it could be considered but right now we don't have a way to do it without compromising too hard on the performance side.
Basically there is a giant script that sits on players which runs all the more complex stuff like this and sticking that on each minion would cripple the game.
Is there an easy way for players to discern which affixes do or do not work on minions?
Unity has been working on DOTS and ECS for a while, is that something you are or have considered using in Last Epoch?
Ty for answer.
Do you have any statistics how many reports do you get everyday by report bug mechanism in game? Can you tell us avg daily value?:)
ECS and DOTS are in much much newer versions of unity only. We don't have access to them.
We do, I don't know what it is exactly. It's a lot. I wouldn't say that people abuse the system and I think we have a pretty high ratio of good quality reports compared to the industry norm, but that says more about the norm than us.
oh I didn't realize, I had heard of it quite a while ago but maybe that was some kind of pre release or announcement
oh wow that new? must have read about it long before they actually added it then
pretty sure DOTS is like just 1.0 now I think
to be fair 2022 first came out in 2021
can you share the stun resist value of bosses or are we not supposed to know that? just stumbled upon that in the guide formula for stun and was curious
they don't have any, it's all health based for enemies
enemy defenses in generally are almost always just 0
so the stun avoidance value is only smth thats manipulated by the player and not a mob stat that's inheritly there
You don't manipulate it, the more damage your hit does and the more increased stun chance you have the higher your chance to stun them is. Their "stun avoidance" stat is always 0
What you want to know is the health values of bosses if you want to know the chance to stun them, which you won't get here ^^
Are there any plans to add a gameplay setting to always display the details on the item card? Details being the rollable ranges for the Implicits and Modifiers? I found the setting for always showing the equipment compare, but not one for that. Thanks.
yes
no but you can #1123698164503949392 it if you want
Which is fair enough, but would it be possible to put something in the alt-text for the affixes that don't work on minions to say that they don't work on minions. Or in the game guide?
#1123698164503949392 ๐ gotem
:p
I think that the context of "this doesn't work on minions" is very niche and isn't important information outside of a few very specific nodes. I'd be more inclined to put it in the game guide.
The summon ballista node "perfect aim" that makes your "critical strike chance and multiplier" also apply to the ballista, does it mean the various %increased crit chance stats you have (like the Marksman "Assassin's quiver node") or the bow +% base crit chance? Or it takes your crit chance from the character sheet in consideration?
When you summon a ballista, the game looks at what your current critical strike chance and critical strike multipliers are including temporary buffs and gives that to the ballista for the entirety of its duration.
So, if you have 4 points in that node and you summon your ballista while you have 100% critical strike chance, your ballista now has 100% critical strike chance.
It takes all the critical strike chances as they are, so if you have 10% bow critical strike chance, then the ballista has 10% bow critical strike chance.
Your ballista only uses bow abilities so melee, throwing and spell critical strike chance does nothing for it.
It doesn't matter where these stats came from initially.
Ok wonderfull.. does that sum up with the previous node that grants +3% ballista base crit chance per node? So if i have 40% crit chance, the ballista has 5% base + 3% from 1 point in that node = 8%, does the total amount to 48% crit chance for the duration of the ballista?
** considering 4 points in the perfect Aim node, so 100% of my crit chance is applied to the ballista too
Yes, it works the same as all other stats do when they are combined.
Thanks a lot for the helpful answer!
Mike, let me ask you how to add text about the duration of Black Hole, you mean a small update...thanks Mike
when loading screen fix?
I'm sorry, I don't understand. I added the information to the game files that will be included with 1.0 on Feb 21
I'm sorry, I don't understand. I don't have any information available on the status of potential upcoming bug fixes and am personally unaware of a major loading screen bug that needs fixing.
Oh, I just got it, you mean the duration of the loading screen in multiplayer while playing online.
Multiplayer performance and optimization is our top priority. It is not a trivial problem and I don't have any details on any progress.
Have you guys considered adding CDR for things not on the skill bar?
yes
I am guessing there are no plans for it presently?
that's right
๐ thanks!
@placid plinth If i duo with someone regularly, how long should i expect to need to play with them for us to find a resonance?
That information is not available at the moment. I expect that it will probably be included in the Jan 11 devblog. (from the roadmap, this isn't new info)
I know you using Unity to development so that's C#. But do you have any submodules or something like that wrote in any other language?
Why Unity? Was it a random choice or was there a specific reason?
There are elements of our multiplayer systems that aren't in C#. Unity was initially selected primarily for accessibility. Getting people in and prototyping immediately. Our team grew pretty quick in part because of us using Unity I think. Are there things about other engines or making your own engine that would be really fantastic to have? Big time, but we wouldn't have gotten this far if we had to pay for or build the engine first. We did start this quite a while ago and there weren't as many realistic options as we have today either.
Loved the new trailer! ๐ Curious who made it? Was it in-house or did you outsource it?
So now I'm confused. Here you say it works the same as all other stats do, but also answered that my crit chance is simply added to the Ballista crit chance.
Given:
MyCrit = myBaseCrit * (1+sum(myIncreases)) * (1+myMore1) * (1+myMore2) ...
Is Ballista crit chance:
BallistaCrit = (ballistaBaseCrit * (1+sum(minionIncreases)) * (1+minionMore1) * (1+minionMore2) ...) + myCrit
OrBallistaCrit = ballistaBaseCrit * (1+sum(minionIncreases)+sum(myIncreases)) * (1+minionMore1) * (1+minionMore2) * (1+myMore1) * (1+myMore2) ...
Hope that makes sense.
#2, along with any relevant flat crit. All that node does is take any of your crit effects & apply them to your Ballista
Perfect. Just wanted to make sure it worked the way I thought it was worded. Thanks!
Per Mike, all it's doing is taking the player crit effects that wouldn't normally be applied to a minion & applying them to the Ballista in detail (ie, flat crit, % crit & crit multi) to the relevant minion stats
That makes sense. The thing that confused me is he said yes when the other user simply asked if the base crit of 8% was added to the player crit chance of 40% to total 48% and that wasn't how I understood Mike's explanation. But it's all clarified now. Thanks again.
I'm pretty sure we outsourced it. They did a fantastic job on it too.
Tottally not biased at all.
Haha ^^ for sure though. You know who it was?
Nope, the whole thing was very hush hush, even internally, I saw 3 screen shots of a test last month and then I saw the finished version 1 day early.
Ah like that. Thanks ๐
Amazing trailer have not been that blown away since a Final fantasy one or a Blizzard one
Bravo
๐
Any timelines on the fix for desert waypoint quest fix? โค๏ธโค๏ธ my completionist side of me is having a meltdown that I canโt finish it ๐๐
Yeah, apart from the deviant leftie shield user at the end, it was top notch.
Aha ๐ been a long time Iโve actually watched a trailer most of them are just so quick and snappy short scenes of nothingnessโฆ FF and Blizzard do something incredible with their cinematics and this for me was up there with themโฆ which is greatโฆ but agreed leftie shield user ๐ I am sure they have existed though we canโt just deny them ๐๐๐
we canโt just deny themOh we really can.
What's the tech stack for the multiplayer? Did you use/buy and integrate any premade platform/framework such as Photon/SnapNet/FishNet/Forge, or did you develop your own netcode?
If it's not game breaking, 1.0 at the earliest.
We did initially use 2 of those (not at the same time) and have now developed our own replacement.
As someone passionate about game networking, I definitely think that's the right approach because a lot of optimization can be done to the protocol when accounting for a specific game's logic and boundaries.
However that's a pretty big endeavor, especially in engines like Unity or Unreal which simply cannot be made deterministic unless you just use them as renderers and run your own game logic, untied from mechanim/built-in state machines/physics, which aren't, and can't be made, deterministic.
Did the multiplayer beta launch with your own replacement, or did we players experience both?
You have not experienced our version yet at all.
(unless you're in the CT program)
Live currently uses Forge
That makes me very hopeful for the 1.0 launch! But also slightly scared since it's something very hard to properly nail with tons of potential footguns.
Do you plan to beta test it in the current early access a bit before 1.0 launch?
We are currently testing it with our CTs
How does the CT work, I'd be really happy to apply and give feedback if it's possible!
I feel like I saw something in the announcement that went out today about that. I don't think it's open for applications at the moment.
Currently the program isnโt accepting additional members, however we wanted to provide the reassurance that weโre as always committed to working closely with the community, and making sure we fulfill that cooperation and coordination for these important features. ```
I'm sure it will open up again at some point though.
(Which isn't confusing AT ALL when talking to the team about the Crafting system ๐ ๐ )
yup, that's why we had to switch /s
Lol
The networking you guys are talking about is gameplay (killing monsters, monos etc) related and not town related? Or a bit of both?
networking refers to any communication between the client and server. movement, loading zones, using abilities, etc.
I think you know this visual bug when enemies comming to character like a train? They do not using their legs. Will that be fixed on 1.0? Idk why, but this bugged animation really irritate me ๐
If it's not in #1123698102470189118 then they don't know
So I added topic ๐
That's not the only place to post bug reports, they have an entire section on the forum as well.
I don't have any information regarding the status of bugs. If you find one, please report it.
Does Smite within Multistrike not target bosses? Or is it suppose to?
Multistrikes additional swords (smites) don't target the initial target
thanks
๐
Just to add: The Unique One-handed Sword "Aurelis" enables this behavior for Bosses and Rare enemies
thanks
Well, it casts smite on the main target if its a boss or rare. It still doesnt make the additional swords (smites) hit it.
Multistrike is about hitting multiple targets, not hitting 1 target multiple times.
i think i know the answer but in umbral blades, does the sword thrower node's damage increase also increase the damage of the shard explosion subskill or does it just increase the area?
Yes. It's the same as it you had a node that just said +250% more damage.
glad i asked!!!!
ok, I'm going to double check then
oh no mike, and here i always talk you up
I was right, it's the exact same as if you had an item that just had 250% more damage on it
woooo
It does if you intentionally stand too far away and you swing at air! ๐
(Please never fix this)
can resonance gifted item be resonance gifted back to the original owner?
Sorry, we will.
89% sure yes
haha that's a very particular confidence level
Part of me feels that there was some theoretical exploit case we found with this and we might have fixed it another way? I could also just be thinking about something else entirely.
and is resonance a consumable?
yes
wouldn't make much sense to be an item if it wasn't
Hi ! im new here ! Im just asking will there be any clas/guilds in the future ? Thanks and keep up the good work.
1.0 launch will not come with a clan or guild social system. It is something we are interested in doing eventually but it is a low priority feature for us.
As a side note, when this topic comes up, it sometimes gets confused a little bit with naming. In 1.0 we are introducing the Item Factions system. One of the factions that you can join is the Merchant's Guild. This is not a guild in the sense you are asking about.
Thanks !
hey, ever thought about making runes of ascendance a currency too in the future? instead of just gold.
now Runes of ascendance gives you a random unique, maybe after a dungeon or a high corrupted echo. you can trade lie 100 runes for a more rare unique/legendary
with 1.0 chance for lp will scale with corruption if i understood correctly, do you have a rough outline how that's gonna look compared to current lp chances? is the current state baseline lp chacnec at 100 corruption and gets higher from there or is it gonna be adjusted in some way
Hi there, maybe some dev online?
@teal crescent just ask your question here. They will answer as fast as possible:)
There are possible legal DevSec tests? I cant continue next testing, just fear prod server can be down if I continue. That not safe.
I see some days ago on reddit about volunteers.
Sense data sended today Olam. Prev day about cheats sended CartoonNik sense data.
PS for Servers Guy 156XX port) Luxembourg)
Hello! a couple of questions on the ring "Cycle of Putrescence".
- Does the volatile zombie revive chance calculation mean that if i have exactly 1 zombie, 100/1 = 100% chance to resurrect?
- Do the volatile zombies get the DOT tag in any way?
- Does the poison damage for minions DOT spells apply to the zombies "vomit" skill? Or since it's not a hit, it doesn't apply as flat damage?
Thanks!!
Yes
If you give them the vomit skill
It only applies to DOTs, such as vomit
Yes, we have thought about that very extensively. You can't trade runes.
The base isn't changing. The amount corruption affects it is mild.
If you want to communicate sensitive information please use the contact form on our support site.
!support
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
Hi got a question. Does the end chest that u get from completing echoes stack the loot that u would've gotten or is it a per echo thing?
It gives you loot based on the number of kills in the echo you just did. It is per echo, so you lose it if you go somewhere else or start a new echo without opening it.
ok ty for fast reply
Why there is dedicated monolith for bows, but for swords and daggers only as part of monolith with four weapons types? Feels unfairly
Is there an alternate form of contact for support? My requests for support are still going unanswered and I'm tired of waiting for an update for something I paid $240 for
Are you getting the automated response that your request was received?
Yes. I need another form a contact. I'm tired of waiting for a response and just want a refund at this point.
This is why i send CM managers in DM. That fast and can be 90% that see. About automate reports, unity dashboard or other helpdesk system? in unity that 1000+ reports. very big counts. Human impossible to check all fast.
But i send not a minor or major bugs
A little while ago there was an issue which blocked replies to some support requests. All of our open tickets have had a human reply but it is possible this issue has come up again. I just sent a message to support to check if this is happening again.
I'm not sure, probably because bows have a much more specific niche use.
About two months ago I got what I assume was a human reply that stated "In order to assist you with your physical items, we'll have to raise this ticket to our Senior Team." But again, two months ago. September 15th, to be precise
Maybe than 3000+ and more count
I am trying to receive one specific unique sword second week, it is torture, i am even not talking about legendary potential versions
So you have near 4x more chance to receive specific bow than specific sword or dagger
Ok, sorry for offtop, better to go to #1123698164503949392
Using RoA is the most effective way to get a specific unique weapon
I send 2 requests for support 3 months ago and still have no answer too
It was replied to but somewhere between the reply and you getting it something went wrong and the ticket would have been automatically closed due to inactivity. It's been long enough that you should try again.
Thanks, I will do it again
Hello i just wanted to ask if there is a way people can get a item back if they lost it due to a bug before i would open a ticket for it?
I don't want to give a blanket no but I've never heard of a situation where we have been able to do that.
ok assumed so but i still wanted to ask since im new and it was such a rare drop but thanks for the answer ๐
Plz open bugz section
im very sure its allready known but i will do so
How do the devs feel about mayo on pizza?
They forgot to add the interface section to #1123698102470189118.
What you do in the privacy of your own home can be horrifying and is still none of my business.
Just pick a tag that is closest
Will there be a news post (or similar) on masochist mode before 1.0 release?
(Please ping me in response, I'm not super active in checking all the channels.)
The details on how we handle an optional difficulty setting probably won't be available until the 1.0 patch notes come out.
Heya. Given the substantial increase in enemy health and damage the corruption changes will have in 1.0, will there be a reset on legacy character timelines? One of my characters recently hit 200c and I'm honestly not sure if it can handle the 70% more damage, even in the reset node ๐
You can reset any timeline you want pretty easily.
Very interesting. Other people don't have that.
If you have a question about the game, I will be happy to answer it. If you have #1123697853882187847 or would like to submit a #1123698102470189118 , please use the appropriate channels.
I'm not really sure what the point of your post is.
There are a few types of echoes that are nonstandard that have meta effects like revealing a larger section of nodes, uncompleting the nodes do you can redo them, a boss that resets the whole timeline and increases the difficulty and more.
I'm sure we will continue to add more as time goes on. We don't have plans for more at 1.0
Will we get any new supporter packs with 1.0? Personally hoping for one to design a unique ๐
are there plans to allow for other viable late game alternatives to monoliths?
Yes, however none will include design a unique as an option. We are still not quite finished with the ones people have previously purchased and to be frank, at the price we were selling them, it is not sustainable. We would like to give people the opportunity to do this sort of thing again but we will be approaching the whole thing a little differently in the future. We haven't worked out the details yet but it's safe to say that we know we can't accommodate everyone who wants to do it and we need some method of fairly distributing those opportunities.
Personally, I would love to see it be a reward for winning some contest. We could also maybe do a lottery system.
We do plan to expand the end game systems from the core monolith, dungeon and arena trio that we have.
1.0 will just have those 3.
Thanks for the info, I hope it's not just winning something because I never do 
got it, I was curious as to if you would end up allowing players to progress through endgame ignoring some or all of monoliths if they choose to
if for example someone wants to make a build for arena, but realizes that the rewards aren't worthwhile
The problem is that if we just open it up as a purchasable thing without any sort of limit, in order to not get too many orders, we would have to price it so expensive that it wouldn't look very good at all and leave a lot of people disappointed and mad at us. If we keep the price reasonable and make it you have to win the draw, suddenly people are at worst disappointed and not mad also.
It sucks that we can't do it for everyone that wants it but we need some way to have this be a positive overall experience or else we just can't do it at all.
Oh, you don't have to do each timeline already. In order to unlock empowered, you just need to complete the 3 lvl 90 timelines.
I totally get that, and I really appreciate the insight, I meant more just if it was like a race reward or something like poe has done recently
ah yeah that's true, was asking more about if we don't want to push corruption after and want something else to do if that makes sense?
Yup, ok, that's what I thought you meant originally, see my first reply.
awesome, thank you!
Yea, I'd really like to do that along side some lottery so you can either be lucky or good.
Thanks again! Won't take up any more space in this channel now ๐
Any plans to make a game mode like Ruthless from PoE, for LE?
And for 1.0 launch -- will we have only one game mode as we do currently?
We have previously called it Masochist Mode but removed it when multiplayer went live. We will bring back an optional difficulty mode but it won't be quite the same thing. No information is available yet.
1.0 will continue to have the 3 game modes that we currently have. No plans to remove 2 of them.
unless I'm misunderstanding what you mean by game modes in the second half of the question
Err, I mispoke --
Will we have the same game modes we do now? No more, no less?
Sounds like yes, and potentially a different version of Masochist Mode in the future?
Character creation will have the option between
Normal / Hardcore
Cycle / Legacy
Group / SAF / SCF
Optional hard difficulty is not a character selection option.
SAF = Account Shared Stash ?
SCF = Single Character Stash ? No sharing between anyone including other self-created toons?
yes
no
yes
If Pinnacle Bosses do get released -- will they be considered an additional end game system, added onto the 3 (Arena, Monoliths, and Dungeons) ?
If so, it's safe to assume they wont be out at launch?
I don't expect everyone to know all the stuff we've said, just want to be clear that none of this is leaked info. 1.0 will not come with a pinnacle boss fight. We do want it to be a more complete system. I'm not sure if we will put it on the same level (scale wise) as those 3 or not.
Thank you Mike ๐
Can we please have at least a small bit of feedback on the Unity start-up crash error? Is it even being worked on. Not a single word on that issue from any of the devs is frustrating...
I'm sorry, I don't have any information on the status of bugs or their potential fixes. Every bug that gets reported gets added to the list so at the very least it's gone through triage. The best I can do is that I heard someone was working on something that I think could affect that. Best I've got for ya.
thanks Mike at least smth
Will Circle of Fortune be available for offline/legacy play?
yes
Hi Mike, as far as you know; what's the best suggestion by a community member that either made it into the game or that you would/would've like('d) to make it into the game?
The Llama class (accountant, actuary & auditor masteries), obviously.
It's so hard to track where ideas first come from. I know I've pulled ideas from the suggestions channels mid meetings that have been approved but that's about as far as I can remember.
we're going to need the timeslot for your ideation meetings please, so we can dump our brains into that channel for some real-time integration action. or just your Zoom link perhaps? (we'll stay muted!) ๐
Lol, we don't use zoom but good try.
Microsoft teams?!
tell me it's Ventrilo and i'll give you +2 nerd cred
TeamSpeak?
Slack?
They be skyping
I miss vent. I loved that you could set up sub voice channels. That's what we used to raid WoW. 3 of us would just chat in our own little world the whole time without leaving the main channel.
i used to do that in Everquest 1. i played a Monk, which was the raid-puller class. worked in collaboration with other monks to do tricky things with feign death and mob aggro ranges to split off mobs and run them back to the raid group. having the Ventrilo Shadows set up in a separate channel with separate PTT hotkey was great. the monks and the raid leader (our main tank and his primary healer) could communicate separately without clogging the main voice
I'm having flashbacks to being a teen playing WoW and LoL
We used ventrilo as well, lol
clear vents!
my EQ2 guild was still using Vent as recently as 2018 (well into Discord's emergence and growth) because we liked the voice features more than Discord. we eventually did shift over though
Q: Does the first "Cycle" start when 1.0 drops or are you folks doing the D4 thing where it comes a bit later on? Just idly wondering.
They will start at the same time.
Ok cool thanks.
Does cooldown recovery speed affect passive-related "skills" or abilites? Like Marksman's "Arrowstorm" (10 sec cooldown, 3 sec uptime)
If not, is there a plan to eventually let us manipulate those durations/cooldowns so we can tinker more with many builds?
(The answer to the first part is no, it only affects skills on your skillbar)
Dang, thanks for that! One can hope
No and we don't intend to include a generic stat which affects this. Triggered abilities which we want to include that as an option get a follow up node which does this.
Why would I write genetic, that makes no sense.
Sorry I couldn't resist ๐
i think the bigger question is "why is there a DNA reaction"?
its a discord emote
Is the game gonna come out on ps5
Is the 1.0 release going to include the complete main story?
Nope
Chapters 10-12 won't be there
But, it's OK, you humans love cliffhangers. JJ Abrams taught us that
1.0 launch in 3 months will be PC only (Windows and Linux). This does include controller support.
We do have long term plans to eventually release on more platforms including consoles. I'm sorry, we don't have any timeline on that yet. We haven't started that process at all yet.
Mike will we get any long-term roadmap after 1.0?
Hi Mike, my question for the day: Filters - could/would you add value ranges for idols? I've played for a long time and am very tired of looking at low rolled idols ๐ Also, it would be very very nice if we could have multiple affix lines so for example I can filter for health AND one of a number of mods. (not sure if that's clear).
OH, and the ability to highlight LP vs regular Uniques would be nice ๐
Think they said that's not happening
I dunno why, I appreciate the 'weight' theory on items in arpgs but this is not that game
also Mike, my suggestion for the day: make echo rewards more impactful - ie. xp node, mobs give more xp, unique boot node - mobs have higher chance to drop unique boots, etc...
yup I'm blind, sorry
Sorry, we aren't doing any of that.
Post-1.0 and hot fixes, we will shift our communication and marketing to what comes next. We just want to focus on 1.0. I don't know exactly what that will look like yet.
Hi, long time LE player here. Thinking of buying a 21:9 (3440x1440) gaming monitor. Does LE have support for this resolution? Thought i better ask before i buy one!
Kinda. The UI isn't designed for it, we don't cater to it and there are a couple niche bugs you can hit in the campaign I think. It does work though.
ok thanks, something to think about
how is quest progress tracked/triggered? I've gotten some weird stuff when playing with friends ๐คฃ
varies heavily depending on the quest. Basically each quest has steps and if you complete any step in a quest, it completes all steps in that quest before. There are a few trigger points that do quest catch ups and complete several quests all at once.
Hey Mike, I got a reply today. And stuff seem to have been shipped recently. Thank you
would those trigger points complete ALL previous quests?
No, those only do main quests
Will there be native Linux build at some point ?
Basically running under proton sucks big way... freezes for 15s in critical battle and dead with hardcore character
second time because of freeze
tbh, developers should make sure their game does not work under proton at all
just to spare people from getting annoyed and angry at the game
For the same reason you facetank stuff in-game that you know you shouldn't?
I'm not sure what specific changes to build targets will come down the pipe. For now, the versions that we already have are what will be available at 1.0.
Will Falconer be centered around a single bird doing various actions or multiple types of birds doing a "specialized attack"? If you cannot answer, I understand.
I'm sorry, I can't really give many details.
Fair enough brother
The big reveal post on maxroll will have all the details when it comes out
Can I do anything to stop game from freezing ?
I am already at lowest possible graphics settings on RTX2080 GPU
am I below minimal requirements?
nvm... no support channel
sorry
I'm sorry, I can't provide support in this channel. If you'd like to get some help troubleshooting, please contact support with the contact form on our support site.
(that GPU is well above min req but it's probably not your GPU if anything but if your other parts are generally in line, you're fine hardware wise)
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
You can try enabling streamer mode. Does a couple things but mostly just locks the frame rate. This can have a significant effect on stability, especially for more powerful systems.
thanks, there is just so many things that are a problem... like characters not displaying, game starting like this
should I open 3-4 tickets? or just one?
1
and so on...
done
ok bug reporting went smooth, no need for email, CV, ID Photo, 2FA and written consent.. phew
Would creating a mod to copy text to the clipboard be against the rules? I'd basically use it so that my screen reader could read what I need it to instead of needing to OCR everything.
I'm sorry, I'm not equipped to answer that question fully. There is a statement of what isn't allowed somewhere on the forums. Sorry, would look it up but I'm on mobile at the moment.
I think it's worded in a way that would put you in the clear because you aren't using it to input commands to the game, it's just reading stuff. I'm not entirely sure though. I would suggest checking out lastepochtools and tunklab as they have tons of resources of stuff that you might be trying to copy already.
If you would like to try for a better answer, please contact us via our support page.
!support
Need a hand? Just head on down to https://support.lastepoch.com/ for support articles or to reach out to us directly.
No worries; thank you!
With the nerf of maximum shock stacks back in the day this node of Snap Freeze lost half its damage. Any chance this will be doubled to compensate?
You want MORE than 500% more damage from one node?
I don't know really, if you'd like to submit a suggestion, please put it in the #1123698164503949392
Hello, guys. I have encountered an issue (attached). I've updated the graphics card drivers, checked antivirus settings. The computer meets the recommended requirements. However, this error keeps occurring.
and yet, damage snap freeze isn't a thing......
my bad
This channel is not for support, you can contact their support through the following link
!support
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
Do you guys plan to introduce pvp at some point ? Would be awesome if full loot but does not need to be, may losing player losses some experience and level drops, so they need to grind back. With at least something that adds to the thrill. Maybe pvp zones in some another dimension where players can grind stronger monsters with better rewards but also are at risk of meeting another player and having to fight.
Many games like this have some form of PvP, and it would be awesome for players seeking a thrill. Choosing to fight with HC character for example.
I really hope it will be possible at least to some extent. But imagine grinding and then another payers appears, your heart โค๏ธ accelerates
1.0 will not include PvP. We do want to include at some point. When we do add it, it will be a specific location that you'd have to go to to play PvP.
Thank you! That sounds great!
Very long term tentative plans.
Like D4?
I'm sure it'll be great
yes
yes
after reading
i decieded i have few braincells less than a normal human being
sorry for dumb question
no worries, it's not the first time this has been asked
an extremely inconvenient passive ability, which becomes a big problem at high corruptions. Mobs are able to drain all your mana in just 1 second. And the fire shield is included in almost all wizard builds because of the "Warmth" skill.
It would be very convenient if the developers would swap the passive ability "Mental Aegis" and "Warmth". And then everyone would decide for themselves to take such protective mechanics or not.
As for me, having 10k words on my character, the additional protection of 300 of my mana is like a drop in the ocean. And 0 mana is an extremely big problem at high corruption.
ty
Hi Mike, if I have more than 100% on this do I have a chance to get +60 Fire Dmg ?
Hey I've been reading the development roadmap and I'm glad that the final systems and character subclasses will be implemented before the anticipated release, but I feel like there is a big thing missing: is the story going to be complete before the 1.0 launch? Or is the campaign going to be left on the cliff-hanger as it is in current state with the completion of the storyline to be released sometime after 1.0?
we will not be getting the 3 missing chapters at 1.0
GO BIRDS
sorry your name just triggered a reflex or something
damn right Go Birds
So will the final 3 chapters be part of the eventual core game, or is the story going to be completed in like a DLC or expansion? I know most people don't play ARPG games for the story, but the story to this one is actually somewhat compelling lol
No dlc in the way of expension or extra thing you need to pay.
We will get the remaining chapters as part of cycles content. Somewhere down the road
Sounds good, thanks for confirming.
No, chance going over 100% to have a shot at double effect is just an ailment thing unless otherwise specifically stated.
and yea, they are right we will roll out the last 3 chapters over the several of the early cycle releases after 1.0 and won't require buying an expansion.
Is it possible to have more than 100% crit, and if so, does it have an extra damage mechanic like, say, Warframe?
It is possible to have more than 100% crit but as I said 2 posts up:
chance going over 100% to have a shot at double effect is just an ailment thing unless otherwise specifically stated.
Ah this is what I get for reading in poorly lit conditions
I don't usually expect people to read every post but I figured it was probably still on screen lol
That holy, I know that not AAA, Maybe someone add new service proxy to connect instances, and hide sense methods?
I'm sorry, I don't understand the question.
about playfebapi
I don't know what playfebapi is
Like client -> proxy crypted SLi -> febapi -> game server 1/2/3/4
Now this do like that:
client -> SSL playfebapi client module -> playfeb servers -> game server 1/2/3/4
That Last Epoch used for online game
I'm sorry, I have no idea what you're talking about.
Can you double check your terms and start from the top?
I don't know what question we are trying to answer here.
I've logged your reports and the DM you sent and the team are aware of this and investigating to see if it needs to be taken further!
Can someone please translate what ____ said in English for us non CS people 
Nope, because us CS people also don't understand. I think that there was some missing context in a DM to Averielle. That coupled with a few suspected typos in names for things means that I have no idea what it was either.
CS people?
Computer Science, coders
ohh mb
np, not an obvious acrinym
or I guess initialism because you can't say CS as a word
they're asking about PlayFab
are there many plans to update the UI when it comes to character sheet and tooltip dps numbers? if not, then i will post some critiques in suggestions or feedback. if so, then i await them eagerly.
It's become a bit of a running joke at this point. We keep saying that we're going to update the character sheet and it just keeps getting pushed back. It is still on the list and will happen eventually. The ability tooltips have a couple very minor changes probably happening soon but nothing major at all. We are very happy with the state that ability tooltips are generally in. Some skills don't have proper dps calculations yet and those will get added eventually.
If you have feedback or suggestions for them, it's best to just post it in #1123697853882187847 or #1123698164503949392 when you have it.
perfect, ty
Sometimes I wonder if Mike sees someone typing in here and it breaks his train of thought and he just has to sit there waiting for the question, because that's what's happening to me right now
I have the window strategically positioned so I can't see the typing thing most of the time because yes, that did used to happen
Haha I knew it
hi, sorry for been rude, but for the new steam region pricing will there be any change for the game price in the MENA region?
i would love to play the game and support you but 35$ doesn't seem to much for people outside but for me as a student in turkey it's kinda too much, it was cheaper before the changes but forgot to buy it
I'm sorry, I don't have any info on that yet. I saw that it happened and make an internal post about it to be looked at but we're in a pretty busy time right now internally so I'm not sure when it will make its way into a meeting to be discussed.
alright thank you
Hey devs - couple of quick questions:
What is Tornado's base duration? (Shaman 5 skill)
Do the Twisters summoned by Maelstrom's Grip of Chaos Node have the same base duration?
Hellow all. I have strange numbers with armour shred stacks.
Im using thorn totem with 100% chance to shred armour (talent node). And 2 idols with +% Icrease cast speed for totems. (+24% and +29%)
Placing 3 totems till duration ends:
- No idols: ~27 stacks.
- +24% : ~18 stacks.
- +24% +29%: ~33 stacks.
Spamming 9 totems:
- No idols: ~99 stacks.
- +24% : ~66 stacks.
- +24% +29%: ~76 stacks.
Is there somthing like Diablo 2 animation frames treshold, or i missing something else?
All are 4s
Those numbers are extemely confusing to me. Best to make a #1123698102470189118
Ok, thank you.
when doing damage, do all DoT'd get calc'd and applied seperately? Or are they calc'd and added together and applied every second?
asking mostly for the mana on kill with spirit plague. Do i have to battle other DoT effects to get that mana back...or as long as the spirit plague is on when a DoT tick kills
Each is individual, we sometimes combine damage numbers for multiple ticks but the game knows which skill got the kill.
that makes that node less than ideal then. appreciate the fast response
Hi Mike, Out of curiosity , How do we trigger the Ambush during an echo ? Is it a random chance when you kill a monster ? Is there a monster that is marked when you enter the echo ? Or something else ?
I believe it is when you kill a certain number of enemies, but it is slightly randomized each time.
Is there reason you're not using steams recommended pricing?
Are you going to update your games new regional pricing to reflect the changes made on the 20th? As your game currently is not the steams recommended price for the regions MENA & LATAM as they are known for now.
Here is some information if you have missed it.
https://help.steampowered.com/en/faqs/view/2720-4EC7-B95A-1D2A
https://x.com/pcgamer/status/1727004093309124646?s=20
Failing to update your games pricing for the regions correctly will result in either less sales or your game being pirated across these regions which some are huge.
This is why valve has contacted every developer to update their pricing for the 20th November 2023 change that took place on steam.
Here is valve recommended pricing for your game.
Are there any "tipper" attacks in the game? Like, doing more damage with the tip of the blade. Or an attack won't make contact unless you hit with the tip.
We are aware that a change happened 2 days ago. We are right on the cusp of an internal milestone that is taking our attention at the moment. We will take a look at it and decide what to do. We just saw this yesterday so we will need a little time to figure it out.
1, Shatter Strike is 2 individual abilities that overlap very slightly in the center. (I am second guessing myself in that we might have given them a shared hit detector but I can't remember)
Thank you for your reply. But valve suggested prices are clear with it and there isn't really anything to figure out I don't think. Unless you want people in some of these regions to pay up to 94% more than usualy.
I also get it it's an option for the Devs but since most games have changed was wondering why you haven't yet.
Because the people who decide this thing have known about the change for about a total of 2 hours of "office time" and are preoccupied with our biggest internal milestone of the cycle to date. There are also more factors at play here than you might realize. I'm sure they will get to it as soon as they can.
Again thank you for even replying but valve has sent emails to all Devs 1 month prior to these changes. Anyways hope to see an update maybe one day on this as it will effect sales and other factors imo. Take care
With the skill Multistrike, there is a node that pushes your armament swords out further in area of attack. Is this set to a range from the center of the player and moves further outward? Or does the range move beyond the player? Meaning the new center is placed outside melee range and the max range extends further from that point.
the ability location doesn't change, the center is slightly forward from your player and is affected by weapon distance
Mike - in the 'Death Caused By' list on the respawn screen, is there an option for self inflicted player death?
It doesn't check for that specifically, but it would probably put something like "player"
Thanks, just making sure! Player death was credited to a mob instead of them after using the last of their HP for an attack!
I know for a fact that if you hit an enemy in the centre of the 2 blades it counts as two individual hits for the sake of applying ailments and on hit effects.
lol i tried to play again, 4lvl first boss, freeze for 8s
i really want to play with hardcore character, don' want to play this game with soft character, but impossible with freezes like this
and yes I filed a bug report
Nice #1123697853882187847
What does it mean when a blessing has a full blue and yellow circle around it?
max (empowered) roll
the yellow is on/off and that's just empowered or regular and the blue fills up as the roll gets better
Does that mean once the blue is filled it switches over to be "Grand"?
Thanks for the help in understanding.
no. there are two kinds of each blessing. "normal" and grand. grands only drop from empowered timelines, and always have better ranges for the rolls than their normal counterparts
cannot turn a normal into an empowered, have to find the blessing in empowered
rolls are rng drops, and grinding blessings are one of the BIG endgame grinds in LE
๐
I just started empowered and haven't defeat a boss yet so the structure you explained makes so much more sense.
Is the tooltip accurate for hammer throwโs disintegrating aura?
As far as I know. Is there a specific part of it you are suspicious about? DPS will never be perfectly accurate. If you think you might have found a bug, please report it directly.
Hi Mike, I was wondering about the rate of corruption gain in the current game; if you guys feel like it's in a good spot, should be slower or faster and if that's something you guys are looking at for the corruption rebalance, or if that's purely just for shifting the numbers on the modifiers.
It's a piece of the puzzle that gets looked at. I don't know if there will be any changes to it though.
do these nodes buff all my active crows or only a single one each proc? it is really hard to test because of the not existing visual indicator of both buffs
Are there plans to introduce more mage spells ?
Mage has all the skills it will have at 1.0.
We plan to add more abilities to all classes over time in patches down the road.
Each (all of them)
Mike, what is your contribution to Turkeyday dinner?
I do the prep and brine on the bird and then I make killer gravy after. But that was 45 days ago for me.
Did not realise you were also from Canadia! Good gravy can make or break a dinner
Big time
Wow you age your gravy 45 days how fancy!!!!
gross
Will sets be reworked by 1.0 or is that planned afterwards?
after 1.0
are we getting a replace moving with left click to right click option soon ?
No but we did just add a way to bind movement to a keyboard key
i cant switch between the moving with left click and right
They er, literally said no.
That's right, it's not an option at this time.
I feel like I missed the joke.
its not a joke
i just didnt read it right
my issue is im getting this message while ive already removed the bind
thats why i came and asked
You might need to reset the binding and try again.
still cant
what are you trying to bind it to?
to bind the left click to right click
ok, so I just want to be super clear with this.
You can't bind left click to right click at all.
Is that a design decision or just a coding quirk?
I'm going to go with limitations of preexisting and interconnected systems.
do you guys have any avenue to maybe suggest a new unique item?
Yea, the #1123698164503949392 channel is a good place.
kk ty ๐
It can. My Dad's was the best, my mother-in-law's was vomit-worthy (she was a veggie & just gave us the "meat juices/fat from the bird as "gravy" ๐คข, infact, there were only 3 meat-eaters & she did a massive turkey).
Is there any reason why we can't get bleed chance on wands? It's always confused me, especially when Lich has several DoT affecting passives
Sooo, is there a way to restore a deleted character? I swapped to "Offline" characters to remove them, deleted one, and didn't know it changed me back to "Online" after. So I just deleted my 2 Online ones too ๐ฆ
I haven't heard of any characters being restored after a manual deletion but your best bet is to contact support directly. I don't want to get your hopes up but if anyone can help, it's support.
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
I appreciate it
Also, I just checked on our internal build and it didn't auto switch be back to online. Not sure if this is something that was fixed or not but it won't happen in the future.
how much xp in total is it to reach lvl 100
1,000,000,000
Hi Mike, do forging potential costs:
A) Work kinda like affix rolls where the high and low end are rounded and it's a standardized value that's rolled and then applied to the range?
B) A weighted roll, and if so, weighted how?
C) A "random"(standard random method of C# or something similar) integer roll from the minimum to the maximum, no rounding involved.
D) None of the above. And if so could you please elaborate? Understand if not of course.
Great stream today btw ^^
It rolls in the rage that you see with a very standard random function. Then it checks to see if it's going to be a "lucky craft" at roughly 1/4 chance. Then if it is, it rolls again with the upper limit being the 1st roll.
So if you are rolling between 1-17 forging potential and you get 8. Then succeed the lucky craft roll, it rolls again between 1-8.
So it's a weirdly weighted roll.
Ah but a standard roll has equal chance for all outcomes yeah? That's great. Didn't know that about critical successes either, great info.
yea, each roll is unweighted but with all 3 rolls together the process is weighted
Yup, thanks a bunch!
This is not critical success. Critical success is another chance that just makes the cost 0
Ohhhh
and glyph of hope is another thing that makes the cost 0
So the "lucky craft" is an invisible helping hand kinda?
yes
it's not mentioned anywhere other than if people ask us
(this isn't the first time though)
Haha, glad I asked then
The reason I asked was because it felt like the average cost was suspiciously low ^^
is there a way to cancel a quest bc iam stuck on artificial waypoint when i stond on the platform and tp it stil says go on the use artificial waypoint
Mike, I have a serious question for you that I hope you will take the time to sit down and consider as a developer, and more importantly, the current public face of LE
Did you know, that you are, in fact -- a G ?
sorry, there is no way to cancel a quest at the moment in game. If it's offline there is a way but I wouldn't recomend it. If it's onine, you can get in a party with someone who has to go through the quest like normal and as you complete it with them, it will go away.
I think on some level I'm aware of it but I don't usually feel it. I'm also just a reflection of all the epic people who make this game. I just happen to like to stand up in front of a room.
It has come in handy a few times. In my last year of university I was in a class that had us doing a 3 month long, 10 person group project with a huge presentation at the end. Nightmare fuel eh? Well, the rest of my group thought so. Every other group split the presentation up between everyone and they were all exactly what you'd expect from a group of coders. I did ours on my own. I did half as much work as anyone else on the actual project and just practiced the presentation. We got the highest mark in the class on the project. I think it was mostly because people were playing to their strengths and not worrying about presenting.
We have some mega talented people who have no interest at all of ever sitting in front of that camera and instead just make me look good. So while I may be a G, it's super not just me. ๐
and it's still very nice to hear so thank you.
Is there any chance this game ever comes to console?
Yes eventually, but they haven't started on it and don't have a timeline on it. #๐จโask-the-devs-not-support-no-bugs message
Thanks for the response, Iโll be eagerly waiting lol
people playing it on steamdeck afaik not other consoles yet
Thank you Mike ๐
Beyond what you've expressed, you still show a deep and constant responsiveness to the community that stays true to you and what I believe EHG to be -- and you take good care of each and every question... no matter how many times it's been asked or how 'silly' it may be.
That is a beyond-rare quality that is found only within those who deeply care (for better or worse!).
Deep bow and kudos to you.
Your reflection shows the potential and integrity of the game and the team, and the community can feel it (consciously or not ๐ .
Greatly looking forward to seeing everything unfold.
Cheers!
<@&1082357055484071997>
this is some kind of mockery
Plus they're literally changing it so wtf lol
What do you guys think about buff duration affix?
Good idea, but the more affixes, the greater the range of possible combinations of things that fall out and the fewer things that can be crafted with the right affix
Would someone mind explaining to a pasty white middle-aged Englishman what exactly a "G" is?
simply put, someone you respect. obviously theres more nuance it it, but thats basically the idea
A proper gangsta
Is there a cap for cast speed ?
No hard cap
^ the cap is just "how much can you actually get before you're out of sources?"
And a soft cap ?
"How much can you get?"
yea forget my question. We want to figure out if it is better to have high cast speed 370% or to change some cast speed to crit multi. Slower higher dmg numbers or faster smaller dmg numbers ^^
the answer is mostly 'It depends"
I think it would be cool if it were feasible. It would require us to go back and rebalance and reimplement every buff in the game.
lol
Are corruption/echo XP bonuses level-capped? e.g. if I'm level 20 in a 1k corruption lvl 100 mono with 700% xp, is xp scaled down to 30 and then multiplied by 7, or some lower coefficient?
if a companion dies and revive circle is on the ground, the picture shows the last known health in the top left; will there be in the future an UI change so we see that its death/needs to be revived? and in general an update on other companion/minion stuff to the display on top left like buffs and other stuff, if they come, will they come all at once with the overhaul of the character sheet stats? or is all of that (besides the overhaul of the stats) not even planed/on the to-do-list?
Hey everyone, how come I can't swap RMB AND LMB, friend can? Also I was able to swap it few months ago when I played it
I think you dont give yourself enough credit. Most of buffs duration is 4sec. I would say it is consistent enough.
or maybe incereased buff effect affix ?
Hi Mike, can you share how will Corruption influence the lp / ww drop rate?
Does it "increase" the area lvl? Or something else?
Without going into how each one of those is coded, you're just going to have to believe me. It's not going to happen.
It applies a slight minor increase to the chance.
As far as I'm aware it's never been possible to do this. If your friend can or you were able to, those are both bugs as far as I know.
We don't have any specific plans for any of those changes. Would make a good #1123698164503949392 post though.
I'm not actually sure if the xp gain rate cap is applied before or after the xp bonus from corruption. I think it's supposed to not give you the corruption bonuses at all but I'm not sure.
some of the class have 4 abilities while most have 5 ,will there by and addition of more abilities ?
Yes, all classes & masteries will have the same number of skills (eventually), not sure if that'll be 1.0 or not though.
Miiiiiiiike, Increased Rarity in monos does increase the chances of T6/7 affixes & uniques doesn't it?
Anyone know if their will be masteries reset in the future?
No. It's deliberate.
We will continue to add more skills to the game post-1.0. Not all classes will have the same number of skills at 1.0. For example, Paladin, Shaman and Lich will have fewer.
Yea, exalted and unique are higher rarity items.
Is it possible to make it so that when you take an item off that gives +1 to skills that it removes the last added skill point instead of a seemingly random one? (this has probably been asked before)
No, it's intended that it removes a point from a node that doesn't break the tree but also that wasn't the last one you added to prevent people from quickly swapping by unequipping & re-equipping the item with +skills on it. They have a formula that works out which node it should be removed from.
I see
It is possible that it could be the last one added but that would just be a coincidence, it doesn't know which was the last node you allocated.
when you use the Primalist skill "Eterras Blessing" with the upgrade (Overgrowth) that heals nearby allies too, will that also grant them any buffs that the blessing gives as well? for example those buffs given by the "Ardent Touch" upgrade or the "Savage Boon" upgrade
or will it only heal them?
This channel is #๐จโask-the-devs-not-support-no-bugs, feedback or bug reports should go in #1123697853882187847 or #1123698102470189118 . Additionally, this is a known issue.
sorry then, deleting the message.
will this be steam deck compatible?
To quote Mike: "Forever is a long time" - the team has said before that they would love to have Console native versions out there, but it's not in the immediate future; however, the full controller support (and even the majority support that exists now) coming makes Steam Deck spcifically very possible - there are often threads in #โโask-the-community about tweaks done to the environment to get it running smoothly.
ok thank you, will be cool for steam deck
Since I've seen the Quill Boars the first time I wish there was a unique that makes our thorn totems to permanent Quill Boars that shoot their needels on enemys while looking totaly adorable. Is there a chance we get something like this as a unique power or as a mastery passive for the Shaman ๐ ?
How will items transferred from Cycles into Legacy interact with the Merchant's Guild requirements?
Also -- will gold transfer?
As it is rn I've put over 400hrs on the Steamdeck itself playing LE. Its fairly functional without having full support yet
I rarely crash on it as well
that's very cool to hear. I think you probably have one of the biggest steamdeck playtimes for LE out there at this point. It's something that when we take a look at, we will probably put out the bat signal to the community for advice when we do.
Some of these details are still not quite set in stone.
My guess as to what we will set out to make will look something like this:
Your characters and anything equipped will just become Legacy. Any SCF stashes will just transfer over like normal. SAFSC, SAFHC, SC and HC stashes will each transfer over as remove only tabs in your legacy stash. Crafting materials and gold transfer in their respective categories.
This has not been finalized and if we do set out to make this work, some of it may not be possible.
Oh sorry, you were asking if your gear will fall off when you transition from Cycle to Legacy. Totally missed that somehow. Good question, I don't know how we will fix that.
do we have an ETA on when keys will be stackable? xD
not yet
xD dang kk...looks at my 2 characters full of keys hahahaha
Can we have a q&a with runemaster design team?
Will the merchants guild work the exact same in the "legacy realm" as it does in cycles? Feels like inflation could get pretty crazy after a while since people wouldn't be buying stash tabs and stuff anymore.
There were roughly 10 people who had a major hand in the design of the runemaster and at least another dozen with a less direct role. So it's hard to get all those people together. If you want to maybe submit a few questions, I can get a few to answer each.
The value of all items in gold is naturally pegged to the average gold required to get something that good from the vault of uncertain fates.
hello sir mike. Is it possible to swap left click and right click? I tried to do it but it always says right click is in use even i did not find right click in use in the input keys action table
why can't I choose?
Looks like the line is one way even in LETools, might be a bug
As the previous person who answered said..."Might be a bug". Reposting it over and over isnt going to change that. There are a few other skill trees that have some weird pathing issues as well. Either way submit a bug report for it
I've just fixed this internally. Will be included at 1.0.
No.
that is cool, did you have to use any community controller layouts or does it work with default steamdeck controls?
<@&1082357055484071997> are you thinking about changing games price in mena region because of the change in pricing policy of steam
Please do not use that ping unless it is an emergency.
It's still on our radar but we haven't made a decision yet.
oh sorry i didnt know that :/
We keep a pretty close eye on this channel. That ping doesn't go to me and I still saw it in 5 mins.
I've wanted masteries reset too.
I think it would be a great addition to a fantasic game.
for example i bought the game for 350 Turkish Lira which is 12 dollar but its 1000 Turkish Lira at the moment
thanks for the #1123698164503949392. Mastery selection will remain locked for 1.0
ok sorry about that i wont use that ping again unless its an emergency
I know Mike, still going to advocate for it to be a possibility in the future at some point.
๐
Just to add:It's literally the only thing you can't reverse.
Yup, we've already had this suggestion in detail in this channel. We are still deciding what we are going to do.
I know it is the only thing we cannot change.
oh ok that good to know
I'm now playing a necromancer, loving the way you guys handled the necromancer in this game. Way better than any other necro I have seen in ARPGs in recent times.
This game blows the other competition out of the water in my opinion. You guys, as devs, kept in mind that people like to play these games for power fantasy. So many games seem to lose sight of that fact and want to take themselves way too seriously.
thanks
No, thank you all :D. At least one game out there still understands fun as the core of the game.
I made a suggestion for a favorite button option and a sell all option. Has this been considered? I have a disability, I use controller. I cannot physically hold multiple buttons to sell quickly. Has these implemtations been given consideration?
Those would be two major QOL accessibility considerations, in my opinion.
I don't think we've discussed it.
If this would be a possibility of discussion, that would be greatly appreciated ๐
I remember seeing this and logging it for the team! All feedback and suggestions get logged and sent over then discussed when meetings occur, depending on how much feedback there's been it might take a meeting or two for something to come up though everything does at some point! ๐
That sounds great Averielle. I know that accessibility issues are not always common concerns. But, as a person who has played games all my life since 3 years old and only has use of one arm, I value when accessibility considerations are discussed and implemented in games.
I am curious too, if this game is being considered at some point for console releases. I would definitely buy it for my ps5 if it was released on it in the future.
It is! Though it's a future plan, the team are focused on launching PC 1.0 before looking at console versions! It is on the list!
Sounds good. I will definitely be on the look out for the release to console. I rarely buy a game for both pc and console. But, this game just brings me back to days of Diablo I and II (the best era of the ARPGs in my opinion). Thus, it makes me want to support the game on multiple platforms because of how awesome of an experience I have had. I also want to say, I appreciate how the devs made level requirements for unique items in the game to be rather low, thus, providing opportunities for starting new classes with found gear and feeling the power much quicker because we already found the gear we needed on our other characters. This was well thought out and just adds to replayability.
Thank you! I'll pass this to the team if that's okay? It's always nice to share compliments!
If you have any other #1123697853882187847 or #1123698164503949392 for Accessibility or anything else, please share it with us!
You are welcome to share the compliment with the team. I am surprised if no one has already mentioned the compliment though :D. I will add other suggestions/feedback in the appropriate channels. Sometimes I just want to have devs see things in real time for considerations, as I know somethings may be lost on forums or not get noticed.
Have a great day/night (where ever you are).
is Felled Wood map unfinished?
looks like lots of empty space without much content on it
No but we are always open to #1123697853882187847
I feel like "do you want tea or coffee --> yes" answer ๐
anyways, sure I can put something in #1123697853882187847 I assume answer was "no, it's not finnished"
You asked if it was unfinished, so the answer "no" means it's not unfinished (in other words, it is finished).
Hi, i'm loving the game. I am just wondering if you plan on adding more cosmetic flare to the game. The environments look amazing and the armor sets look great. But there seems to be lacking variety and only only set to purchase in the shop. I knew its early and you're clearly focusing on content and polish. But I was hoping to see more customization in the future. Thanks!
I sometimes will answer inclusive or questions with a yes/no but I don't think it was. The zone is not unfinished.
no problem!
yes, we add more cosmetics with each major patch.
Thank you!
it's just only been 2 patches so we don't have that many yet
Do you plan to add specific unique items skins and animation effects in future?
We do plan to expand upon the specific unique items skins yes.
I want more reasons to give you guys money ๐
Thank you!
(in case it wasn't obvious, I was hinting that there already are some weapon skin mtx that people have)
Nope, it's still Feb 21st 2024
Travelers, Iโm thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, a...
Awesome!
My favorite thing about LE is general farming intead of target farming. Finding lp unques or interesting exalteds feels so exciting. Exiled mages and weapon caches are great additions to the game and they reinforce this kind of gameplay greatly. For future content do you plan to follow same design philosophy?
I remember when I was in high school and we were chatting with friends before classes what items we dropped XD
but it was other game:)
We strive for a balance of targeted and random gear. We strategically place items in different spots based on how we expect them to be used in the gearing process. If some effect is particularly build defining, we try to give more deterministic leaning paths of acquisition so people can give themselves a better chance at getting their build online.
Seconding this: it's not often that I buy multiple copies of a game (whether for different platforms, or to gift away for friends and acquaintances) but I've bought 5 copies of LE so far, and would honestly do it again in a heartbeat if it meant another person gets to enjoy this work of art.
EHG, well done. It often gets lost in translation, or in the mountain of work that comes with designing, creating, and maintaining a game like you have, but you've got a community that really appreciates that work you all put in. You've succeeded handily at that inital goal: uniting ARPG enthusiasts around a game that you built, and I have a feeling we'll all be celebrating with you in February.
I am feeling the love today and I like it ๐
Make sure to pass it on to those who don't like Discord... and offer still stands: when crunch time comes and you all lose a couple hours of sleep over "that thing I'm sure I can get in before the code freeze" I'll buy coffee for the team (or tea if they'd prefer)!
Thank you so much for the kind words! I makes notes of and share comments like yours with the team whenever they come up! It's always a great day when I get to pass along compliments! โค๏ธ
Hi Mike,
I was catching up with last Friday Devs Stream (thank you for doing thoses โค๏ธ )
You were confused by your Shield Throw mana cost.
I think you forgot you took this node, and it increases greatly the mana cost.
Thanks again for the streams
And you were talking about the multiples items you added in the game,
Which one (currently avaible) has the best design ? According to you
Yes
how do i actually benefit this?
Go shatter a 2 handed sword while having this unique equipped and all its affixes will be transferred to this unique sword.
ooh
so i need to craft a nice 2h sword
then shatter it to transfer right
ok
Yes
too bad my weapon is kinda nice rn but its an axe
still couldt found a replacement for this one
If you have a rune of creation you can use that first so you can keep your weapon after shattering, wouldn't really do that with a rare though ^^
When defeating spider on the ship (lvl 33) I get reward when I leave the ship, but I didnt get the reward because another map loaded quicker and I didnt manage to click fast enough to accept it. I see it's not in my stash.
Has the skill "Javelin" been changed from costing 9 mana to 10 mana recently? The planner shows 9 mana, but in-game shows 10.
How can I fix it ?
still 9
we have to fix it
Ok, thank you Mike.
Any plans for implementing more horizontal progression avenues?
Yes, the primary system we are adding in 1.0 is the first of the factions but we will continue to add more to that system and others.
are we still planning on using gold as the trade currency?
Gold and favours
ah so u can't actually trade items for items right?
!trade
that's right, you can't trade items for items, it's gold only.
are there any plans on tweaking life/ward balance, especially twisted heart item? maybe not in 1.0 but are devs aware of ward being a lot stronger than hp now?
I don't have any details on upcoming potential balance changes.
@crude plover @cunning root thanks a lot for info
The community helped out. Its all good Mike. The game works perfectly. I was wrong and was using a passive in VK that added cost to Throwing attacks.
Probably the millionth non-specific question you've gotten about cycles, but I read that the first few are likely going to be evergreen mechanics. Can we expect those to be additional content mechanics within Monoliths? That's what I'm looking forward to the most.
The only details I can share are about 1.0. That is bringing the item factions and the remaining 2 masteries.
will all the characters from the beta version be transferred to the main league or will there be a complete purge of all the characters?
They'll go to permanent league, basically PoE standard
They will not go to the new league that starts.
All the new content in the new league will also be available for the permanent league though
so you'll miss out on: ladder and fresh start
Are there any plans for gamepad, and possibly steam deck support?
Steam Deck and controller support are planned though Last Epoch is very playable at the moment! We have a player with 400+ hours on Steam Deck.
I have some threads that help with controller set-up and steam deck advice too!
Controller Set-up- It's says movement fix in the post title but it's a player guide for setting up Controller to work around the targeting issue some players have!
Steam Deck This one for more generic advice for Steam Deck that might help if you have any issues ๐
There's the threads if you need them!

