#๐ฌโgeneral
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Looks giga solid
You should bust his butt
I dont agree with maxroll gloves
But thats fine
oh? which gloves would u recommend?
Exalted Eternal Gauntlet
You are giving AS to your bear, his autos are negigable compared to the dmg EQ will do
T7 Attunement on Rings ????
yeah i did strength
yep my mistake lol
Scared me for a bit
T7 strength on both rings
No Cleaver Solution ??
You aint reaching 180 Attributes to enable your RRs
You will be not very tanky
i got 2x Naals
Oh but you dont have the passive in the planner
Dw
I did it
You should have enough
Depends on your rolls
Make sure it adds to 180
Otherwise you are missing a lot of DR
Beneath Ancient Skies / 1.3.5
Primalist (24) / Beastmaster (74) / Shaman (15)
โธ Health: 2,966, Regen: 188.4/s
โธ Mana: 196.51, Regen: 12/s
โธ Ward Retention: 26%, Regen: 0/s
โธ Attributes: 104 Str / 13 Dex / 13 Int / 22 Att / 35 Vit
โธ Resistances: 69% / 91% / 66% / 106% / 183% / 104% / 95%
โธ Endurance: 63%, Threshold: 926
โธ Dodge Chance: 3% (71)
โธ Armor Mitigation: 42% (2,394)
โธ Crit Avoidance: 32%
Summon Bear / Swipe / Earthquake / Warcry / Maelstrom
Smth like this would be much better imo
You still want some AS for you so your Ramp up is faster
Berserk + Shark
okay i could try hunt for them on mg
found 1 with t5 hybrid health, 7t melee attack, t5 strength but only t1 poision resistance
Seal Psn, craft the missing res
4 forge only ๐
The Julra ?
na the eternal gaunlets i found
Oh yeah, imo you are going to stomp his butt
Yeah, yeah
This is just to make the fight easier
Have you train the fight a bit ?
You are not in Hardcore, arent you ?
Alright, then go die 10 times against him to learn the fight and you will be good ^^
You have a ton of dmg
You might even perma stun him
any blessings i should focus on rn whilst im reflect and can easily kill the bosses
and have over 170 keystones lol
Imo i would even swap then farm the blessing with the bear
And insta kill the bosses
haha my reflect pretty much insta kills the bosses anyways ๐
only aim for that blessing? or any more priority ones?
I mean , if they are all a priority, none of them are
Also check the blessing lady
You might already have well rolled blessing
yeah i have the amour one almost maxed
280/320 +amour
195% health regen lol damn ๐ i forgot i had all these lol
okay got my blessings ๐ now time to swap after a 5min break haha
What would be the absolute tankiest uberroth farmer build this season?
if your still around, what should my skill bar be?
Have you read the guide ?
They tell you what you should have on your skill bar (you dont need EQ but you need the rest)
Judgement ??
Any recos what mastery/ies use spear as main weapon?
Sentinel
Wasn't that nerfed?
ah what would u recommend instead of earthquake as i went with earthquake lol
Yes but we got Blossom
So you get a lot more tanky
You need a source of cleanse
No, I thought you meant on your bar , like in game when you play
You dont need to equip EQ but you need to specc into it
You dont need to equip EQ since you wont be using it
ah ok
But really, did you actually read the guide ? Or just follow the planner ?
time to farm some corrupt to lvl up the skills ๐
Because there are a few tricks to maximise the build
followed the skills planner ๐
Give it a quick read
If I had a dollar....
Oh hey. An Eagles react. Haven't seen you for a bit, how's it going, homie?
I wish everyone have a money hill so... 99% troubles, illness, negatives and bad things can be gone 
just chillin outside of LE for a bit. fixin to start headin back
grinded some hades 2, went back to satisfactory a bit.
Fair enough, dude :) good to see you again, few of us were wondering where you'd been lately lol
yeah, heard that this morning. lol. i still pop in evry now and then tho.
a lot harder to stay in the discord with hades. a lot less downtime. lol
i actually dont think i've turned on my pc in like, 2 weeks now
Playing Hades on Steam Deck ?
do you use discord on mobile?
mobile sometimes, yes. but most of my 'modding' is on pc cuz modding on mobile is shieeeeet
hmm how are the people stunning uber, so confused how to proc that
Big hit = stun
so close 25%
The math is listed here https://www.lastepochtools.com/guide/section/stun along with a note for bosses
Uber Aberroth stats here https://lastepoch.tunklab.com/npc/UberAterroth
i can stun now no problem, just getting frustrated as getting so close
https://streamable.com/pdkl0m?src=player-page-share
p/s: guy i need some advice on this video link i send , want to ask how do i enter the Altar Of Oblivion level here ? no matter how i press the button , i can't enter is there something wrong with the steps?? thanks for reply
the video is unavailable, but if youโre referring to entering aberroth, have you defeated all 10 harbingers first?
228595 members here 14 days ago 
<@&1161418687471956101> scam spam
if only deleting messages would also roll back the unread messages markers ๐ฉ
what do i type in my stash to see items below a level treshold????
@dull lake why is fullscreen not true fullscreen its just borderrless fullscreen?
i think it's just stuff like <lvl34 or <lvl60. there was a page for advanced stash search somewhere
I seem to have completed all the quests necesarry for all my idol slots, or should have, but I'm missing one
and there's no way to see completed side quests
and I noticed the quest log seems to have been removed
there's the quests on the map but you can't search
and it doesn't seem to show all side quests
not who you @'ed, but games just sort of collectively stopped doing exclusive fullscreen a while ago. i think it's something about compatibility with overlays, streaming and alt-tabbing.
as some I just went to try and restart I've apparently compelted already but not showing on the map
the map shows active quests on pressing Shift, but can't remember if it show completed anywhere. i think all such quests are in towns with merchants? dunno how slot unlocking works, could try doing a dungeon you didn't do before and maybe it'll give remaining idols?
yeah tried that, doesnt work
Please #rules 10 don't ping EHG members
Right. there used to be a quest log. you can even see screen caps of it on the wiki. it showed completed stuff in a list
Hi. I'm a recent player, just joined the merchant's guild for first time. What's the quickest way to level it up so I can start to buy more stuff. Do I level up the factin by listing stuff for sale or from actually selling stuff, and what early game stuff sells?
Just by listing you lvl up
Are you sure you are missing slot?
The middle slot is locked
So i guess just list anything and not worry too much about whether it sells?
Correct
Thanks
thats dumb
then why put fullscreen there anyways
@simple bison Hey! Didn't want to bother the devs in group chat or anything, but I figured I should let a moderator know: there's bots and scammers in the server right now who are imitating EHG staff, with fake names and matching PFPs, Discord descriptions, the works.
The one I just got pinged by was a fake Wick with an underscore after their name and a very poor emoji-based replica of Wick's bio. :_V:
Please DM @grand geyser with details
btw trolli popsicles are confusing
nephew gave me one to try and its like a gummy and popsicle ><
I didn't know a navida RTX 3060 card was recommended for last epoch I have a gtx 1650 pc
Recommend != Required
Although the minimum requirement is stated as a 1060 which is a little faster than a gtx 1650
Could I still run the game?
Sorry I can't make any guarantees, it is below the minimum requirement so it would be rough I'd imagine
It would appear the answer is โwho cares if they dieโ
Yep
The game actually doesn't run bad on my gtx 1650
it lags a little in multiplayer but I assume that's bescially of my connection rn
Nice, yeah it's generally not very gpu heavy in my experience but I wasn't sure how it would run on a 1650 since I haven't seen anyone playing the game on something comparable
Usually people are bound by the CPU or ram in LE
Hello! Any recos on a similar playstyle to Sabertooth Beastmaster? I enjoyed its high burst damage, can face tank, and can melt bosses in seconds. However, what I didnt like is that Iโm reliant to the minion, I want this time to get the damage from the character itself.
If you want to be tanky with good damage your best options are either sentinel or lich I'd imagine, I'd say sentinel is more straight forward to get going/gear. Prob something like erasing strike
If you want fast hitting there's also VK warpath
New to the game, I was wondering the uniques that I don't need, is there a option to dismantle it or just sell it to shop?
If you don't plan on ever using a unique you might as well not pick it up. You can filter them out. They don't really sell for enough to be worth picking up and there's no dismantle mechanic for uniques
Thank you
Yeah, I need to look into that, I haven't set up a filter yet
But if it's a unique you would use but it has a bad roll or low/no legendary potential there are uses, so keep those
As in its a unique you're using a better copy of if that makes sense
Very likely yea. I played with a laptop mx 150 and i could even play with a friend or two in the beninging. But nowadays some mobs are giving me insane fps drops.
Your graphical unit is much better than mine tho.
o.....i think i need to complete this first from where can i check how HB that i defeated thanks
wassuop anybody here ??
Hey guys, i have question. How does the alternate levelling (skip campaign) work exactly? It's the first time i do more than one toon per season so i never tried to use it before. I thought i had to go through a dungeon to get my idol slots/passive points but after beating T1 Lightless Arbor boss i didn't receive anything. Do i have to get through all 3 dungeons (in which case it's hardly a "campaign skip"), or am i supposed to beat a higher tier as level a 20-25 character? ๐ค
When you exit the dungeon you should get 2 passives and 1 idol slot
And it moves you foward in the story line (you exit at the lake)
Ah, so it's only a slight shortcut rather than a true "campaign skip". Ok, i'll probably just do the whole campaign then, especially since it didn't progress the main quest at. Thanks, i thought from some comments i had seen that it allowed to skip the rest of the campaign entirely.
Studying
oo nice, gonna do more uber and learn the fight more, can comfortably get it down to 50%
Awaking
this uber fight lol
Did you got him? Or not yet?
not yet
keep doing stupid crap and dying
okay now its the regen phase of boss grrr
gotta love the of the sound cute of harbringer dying but showing still alive lol
So what's everyone predicting - Dec, Jan, or Feb onwards for next season?
im predicting not gonna get uber done before end of season
I'd bet it's january
Dont' think they wanna release too close to christmas
just last phase come on, ๐
You can do it
just keep getting caught in stupid shit
ballista end of jokes video is out now ^^
wasnt even in that slam then and it killed me ๐
this is getting so annoying lol
i died to a blackhole that wasnt there? okay
FINALLY
Gg!
ty ty ๐
No one knows, but I hope before Jan. 16th :)
doing 1 more attempt at another run, then going for food but happy i managed to kill ๐
After playing Ballista for 8 months, I no longer feel that way
The last time Rogue excited me was the Ballista Bomber 
everything is ephemere
When is the next PoE2 season? It will be a week earlier
who cares about poe dammit
poe=an other community
it's last epoch here, so you know.
wrong chat
It's a joke guys..
With acid flask's "explosive flask", does poison count as physical and get converted to fire, or is it just lost? I saw a build with "explosive flask" and the "caustic concotion", "lasting sickness" and "knowledge of immunity", which doesn't make sense if poison is just lost.
if you saw it, believe it.
whats the generally best site for leveling builds?
maxroll and icy veins have some. you can get through the campaign on whatever though
ty
You don't really need help levelling, the game isn't that hard
I'd wager most of us care about PoE or PoE 2
Is it worth doing rifts early game? The boss takes like 5 mins to take down and feels super slow
the primordial uniques are super strong and some of them have a pretty low level requirement. if the build you are shooting for uses one endgame its worth it to start farming mats
okay ty
the amulet alone when you finish an evolution gives + to skills
I just made the best decision ever since I started my Last Epoch adventure today !
I uninstalled the game
Depends on your build, for my paladin outside of two of them, they are all useless
The ward armor is the most usefull for me and maybe the relic that buffs your non unique idols stats
not every build uses them, and they cant all be relevant to every build either. i know my first char was primalist this league and getting the trex at lvl 30 and change was a huge boost
they didnt respect the competition this cycle, and look what happened
The clown emoji is used to call people stupid. We don't allow it here.
I've used it for years right here in this discord.
People say disrespectful things, I use an emoji rather than stating anything insulting
And it gets removed everytime. Itโs not allowed
It never got removed before and you never changed the rule
Change your rules, don't make up interpretations or assumptions
Calling someone a clown (pretty much what reacting with a clown emoji is) is disrespectful, which breaks rule #1.
If someone is breaking the rules the answer isn't to also break them in response, let us know and we'll handle it.
Oh hi Eagles, good to see you
<@&1161418687471956101>
๐ A wild Wick was here! Oh no, Wick is sneaked.
^.^
Last Epoch worth giving a try? Last time i played was season 1 i think..
Sounds like you already bought the game
But yeah, even if season 3 itself wasn't as good. The game is in its best state
in Homer voice: Its best state so far
Is it season 3 now?
yes
when does it end?
just wanted to say that i've got a lot of fun with season 3 !!! cya for season 4 ! thx everyone โค๏ธ
might be a dumb question, but for endgame builds with gear requirements like flay mana lich, how do you transition into them? do you need another character to reach endgame first?
You can just respec when you have all the needed items
what would be a good acolyte build to follow before mana lich? would just the leveling guide suffice?
There are some notable ones, like Warlock and Cthonic Fissure
Melee flay?
Try stuff first, don't look guide now
Take a feel for the game
Dont overcap your res
Seasons are largely unnecessary, uness you want a fresh econ for trading or to chase ladder. You miss out on nothing by playing legacy, and get to use all your stuff, shards, items and chars
I assume after a season ends your character just becomes legacy?
Correct
season content available on legacy characters is great in my opinion
Speaking of which, could we please remove reaction emojis to #feedback an #suggestions.
While I see the benefit of gauging the server opinion about said feedback/suggestion, it is frequently used to just be mean with clown or facepalm emojis. Besides, individual feedback is intended for the studio and shouldn't need "community approval".
<@&1161418687471956101> here too
wow
Long boi
man, fighting rampant coast as melee feels like having 2dm long arms
i have to disagree there, i think community approval (albiet with emojis) is good feedback for the studio
When is new league does anyone know?
same
Hello, is there anyone available to give me an Uber Aberroth carry? I play on CoF if that matters.
There is no public date. Just the roughly 4 months puts it late december. Which is sketchy at best
Late december is poe2 again. It will be eternal war then. Someone needs to break cursed cycle
Hey all - with what sounds like a few months left of this season, would it be a good time for a new player to start?
You can start now, I'd recommend going legacy though just to make things easier, there's no difference in content or anything
how does legacy make it easier? Newb here
genuinely no reason to play season at all unless you 1) really like trading with MG (and this is only true at season start), 2) like a forced reset
It doesn't, gameplay wise it's the exact same, but the seasonal characters get merged into legacy at the end of each season. So you might as well just make a legacy character right away instead of having to deal with the migration later
The only reason to make a seasonal character is for a fresh start basically
but you have that either way
at the start of the new season, does the character get reset? i assumed it just went legacy like in diablo 4.
yes it goes to legacy
so nothing changed other than the title?
i guess im confused on what you mean by migration
yep, there's no functional gameplay difference
seasonal characters cannot play with legacy characters, share stash, etc.
separate realms
ohhh fair enough. ty!
@simple bison ive had luck running that shield on frostbite mage solely bc the 300% freeze rate for snowdrift
even then its worse than any 2h and every other affix on it sucks 
You're one of the 3 people I mentioned :P
I've probably tried using every unique that exists to make a build with at this point
moenia mentis is my honorable mention for an item that is almost good enough
I do think about half the uniques in the game serve no functional purpose though
how's the controller support?
I think I'm gonna purchase it, just deciding it I want the ultimate edition or basic now lol
I've actually played with it, at around 500 or so corruption you can be literally immortal in echoes depending on your setup
The main issue with it is that LE right now isn't a death by a thousand cuts game, you only die when you get obliterated and it doesn't help much there lul
Kind of a general ARPG thing I feel, slow deaths can be avoided, you just back out or play slow, or log out if in HC
To be fair I think LE is kind of in an extreme spot even then. Like in LE aegis aurora is really good even on very high end content with the right setup, LE simply doesn't let us get to that point defensively for things like moenia mentis to shine
Like you can never really reduce the big bonk attacks into dealing 100 damage to you
At over 1k corruption
All the builds that could do that sort of thing were deemed broken
And I agree with that
Imo being immortal is far more busted than having insane damage
This is also just a natural result of infinite scaling tbh
Well I think it's fine that the big slow telegraphed attacks will kill you, but in LE sometimes you randomly encounter something that does way more damage than it should for a normal looking attack
If corruption capped at let's say 500 or something builds like this would instantly become really good and popular I bet
And I'm not even talking about extreme corruption
Oh yeah I 100% agree
LE has some of the most telegraphed attacks of any arpg to the point where if you get hit by them you deserve to die imo
Obviously I'm talking about big bonk attacks and not in general
Like the covenant of dominion fire guy that has the really fast small circle with the wonky hit box
Or spirit barrage
Or the old avalanche wengari
Or axe thrower things
Yeah. Honestly I think a monolith/corruption rework/overhaul is needed (we've been saying this since before 1.0 tbh)
I think it could make the game way healthier in a lot of ways
Depending on what is done of course
There just isn't much incentive to build tank unless you play HC
Yep
And even then, damage is pretty important too
If you kill boss instantly no risk of mistake
The setup I did was actually super whacky lmao, it was a dodge block build where you'd use unarmed judgement for damage and warpath otherwise
Plus if you go full damage not only are you ignoring a lot of rippy stuff, you also farm faster, progress faster, etc.
It sounds weird but echo wise it was actually solid
Lmao
Bossing wise it was meh, nothing special but not horrible
I didn't know you played non shatterstrike

Lol, I have played every mastery to at least 300c. It's been a long time since I've played some now though
But yeah most my time is in shatter strike for sure
I enjoy theorycrafting other masteries and classes more than I do playing them generally
At least compared to shatter strike
Same tbh
I've done sentinel and rogue to 1k+ primalist and warlock not so much. The old pre rework lightning bear was fun though
Yeah most of that for me was pre 1.0 and I just didn't have it in me to go all the way to 1k back then on most of them
It took a lot longer than it does now
Plus I would be playing stuff like old tempest strike lmao
1k was also massive task for everything but completely busted builds
Yep
Or mage that perma stun shade
Good ol days
rebalancing some of the big bonk attacks into smaller multiple hits would be the easiest route to put some power back into dodge rating/niche items like moenia etc imo
not the only solution just a straightforward one
5 hits of 200 is the same a 1 hit of 1000
but RNG like dodge and whatnot gets factored in a healthier way
a little rough but playable. it's not as good as poe2 but no arpg on the market is as good as poe2 in that department
Oh really?
controller support got massively improved a few patches ago
I have POE2 as well but haven't started it because everyone says it is not beginner friendly
(in LE, in poe2 its just good)
I am above average in baby arpg D4 but I hear POE2 is like a arpg and dark souls lol
the main thing that bothers me with LE controller gameplay is that it makes kiting trivial and you're kinda stuck doing perfect stutter step on some builds. I think poe2 designers understood this looks awkward and made it possible to walk slowly and shoot at the same time, for the same effect
but its not unplayable or anything, its just that the game isn't really designed around being a dual stick shooter
autoaim is pretty good, even on channels
I played a disintegrate (channeled laser) build with a controller, with no issue
its pretty hard but fun, you should check it out. it's a different genre than LE. LE is the best casual arpg PoE2 is the best tryhard one. But the campaign is completely doable for a casual, we play it in local coop with friends sometimes
LE is probably more tailored to me
honestly LE is the game Diablo 3 tried to be but failed. its really great in its niche
oo that's a really good sell
i loved diablo 3
the fly harvest lich looks really really enjoyable
yeah you'll like LE a lot then
flay*
have played diablo for a while along with other various ARPG, i started LE a few days ago, and it seems great so far
seemingly a lot thrown at ya with passive, spec, crafting etc. not to mention i know nothing of endgame, but the gameplay and builds feel great so far
it's all cosmetics, nothing in this game is gated behind money other than vanity armors and such. you buy the game, you get the game, and all its future updates
nice, thanks
the packs are all cosmetics
poggers
how's the end game loop compared to diablo say?
gear farm wise
can i kill a boss 1,000 times and hope for the same drop and slightly better stats?
if so โค๏ธ
one thing LE has, which e.g. PoE or Grim Dawn (both great games) don't, is that LE makes it really hard to build something non-viable. you can just go on vibes and arrive at sth that works until the few dozen hours of endgame at least
you can make almost every skill combination work
no need for guides
just mess around with stuff
yes but you won't need to do it 1000 times. also judging by your attitude you might enjoy Circle of Fortune when asked about item factions in the midgame. it's one of the highlights of LE
the end loop is better than d3 and d4 in every way imo
Appreciate it. I will look into it. I am hoping to be into the midgame TONIGHT. big hype
that's amazing to hear I am hyped up
It's almost done installing
kind of but targeted farming isn't really a thing, you can farm a few uniques from specific bosses but other than that you just do content. and yeah, if you want to play without trade, you can mess with the drop chances a fair bit via prophecies
I saw it has a full offline mode which was pretty interesting as well
the best endgame items are semi-randomly found through fusing a unique item and a rare (exalted)
there's a dungeon that allows it
let the guy discover himself, that's half the fun
fair point. anyway, the legendary system is the best part of LE imo
bc you can turn something really odd and kinda useless into a build-around chase item
then when i am 600hrs in and realize i made a ton of mistake i start over ๐
if you roll good legendary potential on it and have luck with the fusion
so especially if you play self found you can get pretty crazy builds
I am trying to convince my D4 friends to come play
I love farming my own gear
that's the best
also, LE has the best crafting system of all arpgs, so there's that
CoF
It's SSF, but with bonus loot drops and targeted farming bonuses
I just got my first character (necro summoner) to monoliths. I want to play something just a bit more engaging that's still easy to play. Is Maxroll the best resource for guides and tier lists?
ok download is done hype!
@tender goblet ||https://lastepoch.tunklab.com/|| and ||https://www.lastepochtools.com/ ||databases and planners and whatnot on these sites. maxroll has some too. since you like to minmax. have fun, go nuts
Appreciate that so much I am about to spend the next 120 hours building a lich
one of the most fun necro builds i've tried recently is zombies where you use chaos bolts to blow them up
Does the Beastmaster Frog build play much differently than the Necromancer, or are all summon builds going to be pretty similar to pilot?
you'll be in melee range smacking stuff alongside your frogs
and dont have dread shade to recast
its different ish but zoo is zoo
That makes sense, thanks! There are so many builds, it's hard to figure out what to try next.
Are there many builds you can actually play from the leveling process to the endgame, or is everything really balanced around swapping from a leveling build to your final setup after the campaign?
many, once you unlock the skills at least, since most skills are gated behind a certain level
you dont have to swap
some people choose to level with a certain skill because its more efficient timewise
like sentinel players often level with hammer throw or later on javelin because you will be clearing faster than warpath, even if your end goal is warpath
kind of depends I guess. but you can just play 1 skill, totally fine to do
you're playing acolyte.. you'll see some players who are trying to minmax leveling pick warlock, because cthonic fissure is goated for leveling, and later on swap to necro or lich in monos
I see. I thought leveling up one character first would make it easy to decide what to do next and maybe farm up some leveling gear, but now there are too many choices!
respeccing is cheap and easy so do it as much as you like
you regain the levels lost from unspeccing a skill much faster than the first time gaining those levels
in the endgame you regain all levels in like under 30 seconds lol
what? frogs beastmaster is ranged summoner lol
bear is the melee one
I'm not aware of it being played ranged. Do you have a planner?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Primalist (20) / Beastmaster (73) / Druid (20)
โธ Health: 3,361, Regen: 864.8/s
โธ Mana: 284.51, Regen: 8/s
โธ Ward Retention: 451%, Regen: 252/s
โธ Attributes: 201 Str / 81 Dex / 201 Int / 47 Att / 50 Vit
โธ Resistances: 77% / 159% / 87% / 78% / 91% / 75% / 75%
โธ Endurance: 66%, Threshold: 1,148
โธ Dodge Chance: 10% (324)
โธ Armor Mitigation: 48% (2,916)
your playstyle is just run and rotate 4 skills: howl, warcry, leap, totem
Cool, thanks for sharing that!
How does Warpath VK compare to Judgement Paladin for monoliths, assuming one is starting out with beginner-level gear?
Is it pretty straightforward to pilot?
I'm old and slow, no more twitchy reflexes here ๐
warpath is just press a button and spin, for bosses is press few more buttons and spin again, quite straightforward, leech is nice, damage as well
Do you hold the key down or is there a way to lock it?
Warpath is much faster if you are comparing to classic JD
i mean warpath should be used on right mouse button so you just press it and run over everything
JD is boring and slow af
yeah warpath seems more dynamic
same, but i switched to frogs cuz im too lazy to stack maelstrome
I'm even lazier, I went to Reflectadin
i play reflect druid too
I started as the reflect shaman, but found out that greatly prefer paladin
but no idea why i enjoy frogs the most
even when i press more buttons when playing frogs
paladin such tanky
same to FG
referring to reflect druid as "playing" is a bit of a stretch
I'm walking here!
i made a combination of thicket and hands of judgement paladin
total abomination of a build
very fun and i hope it dies in a fire after this season ends 
I'm just thicket and rebuke
i like reflect druid cuz of bear morph
its giga fast farming
you dont need to be tanky for farming at 1kc
yeah i did hands so i'd have single target dps as well. since both are attunement scalars you doubledip
you can get a reflect shaman cooking, speed-wise, too
i think shaman is better than druid for it
I agree
shaman has better dps but slower in movespeed
imo thicket allows the playstyle of "not playing the game" walking simulator... it's not a good design for the health of the game
id rather the item never been created in the first place
most likely get nerf in next patch
but i like how they still leave it here in current patch
the build isnt that OP compare to many builds that farm 2kc+ like a joke
just... super boring... and uninteractive
ok but heres the issue: if its nerfed to do a lot less damage, its no longer a build around item, and thus other chest items will just overtake it since you cant viably play this way anymore. if its nerfed in a small way that nothing changes, then nothing changes. i think this is an example of a design problem, not a balancing one
its not about being OP, its about making a build that plays itself
build around item is fine as frog is like that also
a single helm enables new build
What skills did you level with before your frog build came online?
lightning bear, sorry i meant this https://maxroll.gg/last-epoch/build-guides/druid-leveling-guide
Cool, thanks!
yep i very very very much agree with it, on the other side i can understand some people playing reflect builds because they are quite simple and easy to play but then they quit because reflect boring xD if it was more engaging it would make more sense but yeah it's not
made quite a big bank with reflect idols this season so can't complain about that
theres a fine line between simple builds, which are fine, and builds that clear enemies with your hands never touching the keyboard/controller
i think the only way to save the item without remaking it is to make the effect a trigger of some kind
so it only reflects damage while you are actually doing something
reflect damage doesn't show numbers?
can't say I've played it so I wouldn't know xd
tbh I never tried playing a reflect damage without involving shield throw or thicket so I never paid much attention to it. I could test it rn
yes it has its own damage type
the mysterious hidden reflect type
It could just be how reflect is coded, since it's normally only dealt when you receive damage and a few other cases that also do their own damage / add it to a skill or something
likely yes
but I think the skills that benefit from reflect are like "gain x flat per reflect" as a scaling mechanic, not actually dealing reflect type damage?
yes
makes sense then, weird stuff
thicket and enemies actually hitting you are the only sources afaik
probably UI bug with reflect type damage then
i remember that meme rebuke ring of shields build with apostate before nerf, shit was hilarious
it also used reflect iirc
shitload 
I just remember it being best in slot for nearly every build because of the health stat
it doesn't and won't from what has been said since it doesn't follow the normal damage flow
I got a reflect build from 5 years ago and ye no damage numbers, enemies health bars just go down and they die
Just checking back in, is this game doing well? Any new info on roadmap or new content?
Hyped to play but the content draught is hard to work around for me currently
No road map yet
But content draught??
We had a new season 2 months ago
And the one before was 6 months ago (we are on a 4 months cadence)
Ill rephrase, theres no satisfying grind after Uberoth and double t7 slams on all LP2s and that is like 100~hours of playing. Ive done this on 2 characters but doing it on a fourth is meh imo
Im on the last epoch hype ship, love the games crispness and overall mechanics. But dumping hundreds of hours for 3t7 imprints and just running troves endlessly makes no sense to me as its fresh again in S4.
Very valid PoV, imo.
I've said it before, but I'll happily say it again. The two factions are mutually exclusive in terms of gearing. They should feed into each other instead of being walled off as two separate systems. Even within the Merchant Faction, when something has been bought in the Bazaar it can't even be resold. I mean, what the heck...? The game works in essence almost as account-self-found, what with the exorbitant prices that people charge for LP 2 and above. I've seen prices of 100s of millions in gear that never gets sold. It just sits there helping nobody and the guy who is selling it has either stopped playing or doesn't care.
I don't get what the relationship between someone set exorbiyant prices and MG should feed into COF
Both would work to cut down the 100s of hours of playtime needed to get LP3 gear. Sorry if that was unclear.
You should suggest to them to limit the time items are listed on the market, which might help reduce this situation
I have thought of that actually. It's a good point.
You saying people should have both MG and COF? Then there is no COF
Actually, after they updated the market's search system multiple times, I still couldnโt use it to find what I wanted. For example, I just want to search for items with 2 or 3 tier-7 affixes without having to select specific affixes, and thereโs so much junk on there that Iโve given up on this faction. Although rolling prophecies daily takes up even more of my time
Lower MG population this season, esp this late into the season is probably the biggest factor in you not having a lot of options finding what you want.
MG is better the more people use it
and imo MG is far superior to CoF when it's popular
No that's not what I am saying. I am saying that what you currently have is 2 walled off systems. One where you "control" the gear you acquare via buying it. And another where you "control" the gear you acquire via prophecies. These systems are 100% independent of each other. And the restrictions within one of them: MG is too hard. What on earth is the reason for not being able to sell and MG item to other MG'ers? It makes no sense.
At the same time you have a systems where it literally takes either insane impossible luck or 100s of hours of playtime to get LP3 gear. Compared to most other ARPGs to get to endgame takes a looot of time.
What I propose is to look into having the 2 factions feed into eachother instead of being mutually exclusive. I am sure that could be done while still maintaining the strengths of each faction.
The current situation is - IMO - not tenable.
I know.....but that's like saying nothing can ever change.
You need to be a little more specific on 2lp+3lp gear. Items have a hidden LPL, and they appear at different rates for LP. A 4LP Peak is more common than a 2LP red ring. what exactly are you trying to buy?
The point of no reselling is too avoid player playing the market instead of playing the game
Something I appreciate greatly in LE. POE experiences massive hyperinflation from this, and you get serious FOMO if you aren't grinding currency just hours after a new season starts, you get behind and stay behind
Plus small groups of players can control the pricing of certain items completely
I know there are points to everything I said. But ok...then let's just accept that LE is 100s of hours of grind. Whatever....
Not every item is meant to be achievable. LP4 Red Ring for example is not meant to exist. Different uniques are balanced around their LP level. You could argue that is a design flaw but it's just as easily an expectation problem. Really powerful uniques aren't meant to also have 4 affixes on them.
https://www.lastepochtools.com/news/article/trade-item-factions-for-last-epoch---developer-overview-SOo0Ule6dNY here is the blog post from when item factions were released, you can read about why they did the things they did.
Also, for context LE was an offline singleplayer game first, unlike PoE. Part of that has always been a focus of finding loot, even for MG. As such there aren't really "PoE level" chase items in LE that would feel weird to buy without being able to resell. Also as vlad said, in most ARPGs with unrestricted trade, playing market becomes THE optimal way to play the game, which diminishes the loot finder aspect of ARPGs.
ALSO, if you allow COF perks for MG or trading for COF you defeat the entire purpose of COF existing in the first place. You would then need to balance the game around players having both, which means players who don't want to trade are just playing self imposed hard mode.
What 3lp items are you aiming for hargir?
I tend to make my planners as 1%+ LP chance for a realistic endgame, and anything else is just a bonus
RR,RV, Wing of Argentus
Nothing Crazy
I am not referring to any specific items. I know that higher level means rarer items. But when you have 3lp level 40ish items going of 10s of millions them something is wrong.
A lvl 40 required to equip item might not have a lvl 40 LPL. it can be a seperate number
its item by item
Every ARPG is as much grind as you want it to be. This season I beat uber on Day 3 and got to 1000c on day 4. That's as much "beating the game" as you could expect. There is no reason to grind after that unless you want to set your own goals, which is an endless task, as designed.
I had UA dead day 2. But, EQ bear. Doesn't count. 
If it stops being fun to endlessly grind better character, more power, etc. then just don't, you don't have to, it's fine to go play another game.
Yeah go ahead...mock me
I am not mocking, I am just making a joke
I have seen people actually be serious and say stuff like this
For those of us who have been around for a while, the exact same argument almost verbatim comes up time to time
I do think that LPL should be included on an item's tooltip, when someone holds control or alt over it, the more details section. And LPL should be included in the game guide. The game itself doesn't explain the concept at all afaik, you need to find out about it from the community
Unless that changed?
I'm not aware it did
not really, still pretty obscure.
new players never really know how to judge whats a reasonable LP level
which is understandable
Yup
even looking at the wiki doesn't give you an idea of context unless you've actually farmed for some of these items
Would not happen if lp were capped and you see 1 out of 3 lp or 2/2
considering half the items have an LPL equal to their own level, and half the items have arbitrarily set values
combined with rates of items being different too. global drops vs boss drops. 50% drops vs 5% drops. corruption influenced drops vs not. etc
I dont blame players for not getting it. not at all
its complicated and not explained well
That information is on LastEpochTools though, and easy to see. That is NOT what I am referring to.
I see time and time again items that are on the market for 10s and 100s of millions that have been put for sale 30-40 days ago, when the season was fresh. Now they just sit there benefitting nobody. Put a timer on them and take them off the market, and force players to reevaluate their items if they are still play. That's one suggestion.
LP cap feels both good and bad. For one, it sets expectations, which I think it good for newer players or to help understand the system. But it's also somewhat arbitrary and depending on where you set the cap it kinda removes some of that excitement of knowing it's technically possible to get something crazy, even if you wouldn't farm for it. I've had a handful of 1 in 20k LP drops and its pretty exciting, even if I don't farm for them.
If the player who listed it stopped playing, how would removing market supply fix the issue?
Active players would relist around that price still
Well there's is a chance that they haven't stopped playing
Would they?
The stupidity I see in the market suggests otherwise
then they have to deal with their item not selling I don't understand. If they want the gold they will relist
If you list your house for sale and it doesn't sell for like 2 years, should you be forced to delist so you put it for a lower price? Probably not, if you want to sell you will reduce the price. If you don't care to sell then no amount of hand holding will change that
I think this season MG just needed more players. and LE in general needs better player retention. It's less about MG not functioning and more about the overall game's state
My only complaint with MG is listing items is super time consuming.
People want the gold yes. To the point where they get a double T7 drop and then use Rune of Creation to duplicate it - then putting both copies up for sale. Without realizing that that makes the item completely useless to most players unless the other affixes on the item exactly match what those other players need
Have you tried rerolling prophecies ????????
Yea that's true, I found I spent a lot of time just sitting in bazaar zzz
Yes, it's less painful than listing 300 items at once
it doesn't because you can imprint it, people sell imprint bases
Fair point though
once you buy a base though its tagged so you can't then resell
unless they changed that
They didn't I'm sure
I had a drop yesterday that was tagged
My dream would be bulk listing, you just shift+click a bunch of items from stash, then post them all for the same price. I usually put up my t7 affix ex for 100k, and being able to post them in one swoop would quite literally save me hours of playtime
yea so thats one interesting aspect of MG vs COF, for MG getting the initial imprint base is hard but once you get it you can basically have your niche of the market where you print items. Some people will imprint bases then sell crafted items, others will just sell bases.
For COF you have a lot of bonuses to getting your imprint base, but once you have it you don't really have any bonus to getting more over MG
I will say though, I think LE would struggle to have the same itemization depth and longevity as PoE does with closed market and non resellable items. But maybe that's not all bad
PoE has build enabling items that only absolute giga tryhards would ever obtain SSF or market players in trade
LE doesn't really have that
Maybe a system where you can remove the tag via a rare rune?
Pacing is totally off from POE and pacing is big part of it imo. Before the first day is over in a new season, people already are selling tier 7 affix exalteds. PoE isn't getting you 80% of the way to an endgame gear setup on day 1, for anyone. Part of the retention issue imo is players are getting their gg gear too quickly
also part of my gripe on the guaranteed 1LP thing being somewhat of a bandaid
overall a net positive I think, but also creates a massive power plateau
and a basically 1 single best strategy for league start
rushing 1LP T7s in every slot
Nah we need garanteed 2-3lp too
I think it's a massive net negative; if it was exclusively for endgame minmax, it's a positive. But locking it behind t2 julra means you can kill her as soon as you are like lvl 50 or so.
Agreed 100%
It's not that simple, it needs to be dynamic in some way
It needed to be implimented in a very different way than it is
it shouldn't be as easy to lock in an affix to Red Ring as it is to the Kestral
current system disregards LP level completely
Yes I like that much better than the current Julra mechanic.
needs some sort of "cost" or agency
Another reason LPL should be shown on an item's tooltip, at least when you hold the more details hotkey. Hard to make a player-facing gameplay mechanic around an invisible number many don't know exists
I think it could just cost some type of currency like "Chronomancer Dust" or whatever
that is dynamic
then you can salvage uniques, giving them back value
There was a suggestion a week ago or so about rerolling using something like this; let me see if i can find it. You suggesting something similar to them, but for slams.
Salvage a 3LP Razorfall -> boom get 1B dust, use 200M or whatever to guarantee a 2LP Unstable core
something like that
or maybe you can just pick one affix and have it cost less, but the next is random
give some agency
So suggestions are so far:
- Currency needed to slam uniques. Higher LP = more currency
- Perhaps tag removal via rare rune (think as rare or rarer than Rune of Creation)
- Currency to perhaps guarantee 2 LP (but probably not more than that)
- Currency obtainable by salvaging uniques
I can't find it now lol, the forum actually got pretty clogged. But it's similar to what you're saying, theres a currency cost, currency is from sacrificing items and items would give a variable value based on rarity and LP and LPL, and cost different amounts to slam or reroll based upon the same
I just wish there was some incremental process towards crafting a GG legendary. It feels boring that you always go back to 0% progress after a failed slam. There should be some deterministic progress that maybe has RNG based setbacks, but not full resets
Perhaps slamming anything generates a tiny amount of that currency, where rarer items and higher LPL items and higher affix tiers of the sacrificed exalts factor into the exact amount
Time dust?
I don't really like the exalt part of it, it would be annoying to farm up a good exalt for an item I don't plan to ever use
I just mean it would reward a t7 more than a t6 slam. The affix itself wouldn't matter
It wouldnt know your intention as a player
How could it
oh I was thinking you just deleted the unique
Well deleting an item is one way to do it. I was thinking that slamming an item in TS could just give you some currency on top of the legendary item it does now.
maybe doing slam gives small amount of dust, but sacrificing something gives a lot, etc.
Something like that. yes
my idea was basically to give the dopamine back to items that you don't care about, but are really rare
back with the recycling theme of recent additions to LE
like turtle, nemesis, strife, etc.
EHG goes green 2.0
even for MG, it would give off meta items resell value
Alternatively LE gets a heavy balance pass and every item some build is going to care about
Theres different ways to approach the issue imo
sure rebalance is fine but I think fundamentally systems all need to interact with each other in some way, otherwise they start to feel arbitrary and disconnected
I love rav void as much as anyone can but you make item like immortal vise and what are you supposed to do
Like "YES...I finally got that T7 strength / T7 increased necrotic damage item that I have been waiting for ๐
Kinda like how imprints don't fully interact with COF
while also overshadowing prophecies
it makes COF feel troll late game
I think imprints needs a second round of nerfs tbh.
and even early too because MG buys the starter items for cheap
double ideal t7 shouldn't be the standard planner itemization
thats an insane idea
but imprints...
Agreed
.>
I don't think its that bad as a chase
but the process of getting there
is not pleasant
If LE had content you needed that gear to clear, sure. but it doesn't
theres no reason to chase it other than "look at this"
I understand that appeals to some players
I think if LE had content that needed that gear, with the current state of how you acquire that gear
wouldn't work well
I'd agree with you there
it's not a process many people would be willing to go through
I think 1LP slams and maybe 2LP with T7 T5 for common uniques is the limit of patience for the vast majority of players, which is about enough to do Uber on A/S tier builds
Hitting on what you said before, LE could do with some more deterministic systems that run parallel to the current ones for vertical power growth. If you are going to fail 100 slams, you at least know you can get a guaranteed one and have that player power after so many hours. (numbers are example, im just saying random ones).
LE still needs a reason for it though, and UA alone isn't enough, and corruption isn't a reason
yeah pity system is one way, hard to implement without people trying to game/abuse it
or you change where RNG happens
Corruption could work if there were static goals centered around it. The forgotten knights does this by having you climb to 300c and do bosses on the way. But there needs to be more of this; like a faction that has you clear a difficult woven at 1000c or something. Again, random numbers. But safe to say, with how the game is now, 300c isn't the goal anymore like it used to be. And that's good too, higher goals gives players more reason to do things
Maybe failure means you need to farm up an extra material to retry. Maybe on a failed slam you get to choose between keeping the legendary, exalt, or unique and the rest is lost
corruption thresholds aren't meaningful though
there is no obvious change in gameplay
it's same monsters with same abilities and same areas, etc etc. except more hp and damage
I agree yes, but it can be revamped so there are changes
You could gate mechanics and enemies and abilities to certain levels.
it would be nice to have some new challenges introduced as you go, with new potential rewards or reward scaling
yea exactly, some gates
Right now you could in theory farm your full 77 slammed giga build at 100c then just mow down everything
That's one of my gripes about endgame too. apart from number goes up, nothing changes. it could be a lot more fun and engaging than it is now
rare enemies I feel this heavily about too
champion enemies as well
the weaver tree progression feels interesting somewhat on league start
changes the map a bit
Case in point: I just slammed a 2 LP Woven Flesh.
I badly needed T7 Health and T6 Mana from my donor. The mana was the most likely outcome so I chose the health. And of course I didn't get the mana meaning that both donor exalt and unique was wasted.
Deterministic system needed please ๐
but theres a generally accepted best tree with a few small variations
Weaver could be more heavy-handed imo
also, you get the weaver nodes too quickly
everyone I play with was over 40 points on the first day
I contrast that to other arpgs and its night and day
the longevity is not there
Determinism in the form of agency, perhaps. You can either roll the dice or accept that if you farm more or sacrifice some currency or whatever you can guarantee it or something
I don't think free determinism is "fun"
I want to feel like I earned it in some way, or that my choices lead to the outcome
Pity timers are healthy, determinism right out of the game is bad for the game and is less fun
Oh absolutely agreed. But some small chance to MAYBE salvage a disaster would be nice
Yes some pity timer system, and theres a billion ways to implement one
like frozen's currency idea
my idea isn't so much a "pity" system, it's more of like, if you get something you REALLY don't want to mess up, you can pay some heavy fee to make sure you don't
it would need to be costly though
Destroying really rare stuff
if I want to guarantee a 1LP RR for example, maybe I need to destroy 2x 1LP RRs
No, you should do 4 at least. It should never be better odds than slamming itself because then you never slam anything ever.
Even 5 is fine tbh
You could base it off of a combination of LP and LPL. Salvaging a 3 LP 80 LPL item would give waaaay more currency than salvaging a 0 LP 27 LPL item
You need some incentive to slam if you actually want slamming in the game
You cannot make it cost too little where its statistically favourable
I don't think it needs to be directly 1 to 1 with slam vs cost
It should be worse than 1 to 1 because its deterministic
for example, I'm totally fine with guaranteeing one affix on really weak uniques for almost free
right now 1LP guarantee is completely free
I think its fine to be free for weak uniques
thats where the dynamic part comes in
yea exactly
I believe that system was a giant mistake and all my views are shaped with this system being heavily changed in mind. I do think this system is good and healthy EXCLUSIVELY for endgame minmaxing, I think accessing it before you are even to empowered monos breaks numerous parts of the game's natural flow, pacing, and progression systems
I don't think its good for anything end game in the current state because it's LPL agnostic
No I mean
When uniques were added with LPL, that LPL was balanced around the power of the uniques. Items that you will realistically never farm more than 1LP got a much bigger buff than items that are balanced around 2LP
Yes and the intention was to keep all uniques viable. To some extent it worked. Ish.
If you imagine how much COF favor on average it takes to get a successful legendary, just an example say RR is 3.2M favor ish on average to get T7 1LP slammed. And compare to maybe 2LP Blood of Exile boots, maybe it takes 3M favor ish. In 1.1
Then 1.2 comes now 1LP RR favor cost goes down to 800k and 2LP blood goes down to 1.5M
it changed the balance
I'm not talking about how much favor you get relative to before
Just the relative cost of different uniques
It still adds into the notion you acquire them much quicker.
Items balanced around 2LP+ benefitted less from this guarantee slam
yeah that's a separate issue in my mind
Ok. I view them as very interlinked. It all factors into how much time is spent on average for a player to get their BiS item
You get your items way too fast right now. my tldr
That's how the game feels, I am talking about how the game is balanced
Its bad for the game, and you can see this when 80% of players stop playing after 4 days
going off steam charts
I'm not even saying whether before or after is good or bad, I'm just saying that if the original balance intent was X, now we have Y due to some different interaction
You are right
It's multifaceted though, I can't say it's strictly about slams although that is a contributing factor to it
The slams haven't been good for the pacing of the game even if players claim to have liked them
I think legendaries and LPL in general is a brilliant system overall
and the guaranteed slams just felt like a quick win to address the surface level complaints for the average player
which I think it does, but it creates other problems
It creates more issues than it solved. It feels like a very reactionary addition to the game
There is a way to do it better
the problem with all of this is LE is currently stuck trying to cater to 2 different audiences. Its trying to cater towards people who play PoE, and trying to cater towards people who don't. If you make items rarer to satisfy people like us, then the people who don't play ARPGs a lot will get angry that the thing they are aiming towards is too rare, and there have been hundreds of forum posts and reddit posts about this topic alone, hence why EHG changed the 1 LP guaranteed slam in the first place.
PoE rarity is also balanced around a full open economy where player 1 might do 1 part of a craft, then player 2 does part 2, etc. Then when you upgrade you put it back into the economy.
For SSF PoE no one will get those items except the giga sweaty
PoE tier rarity items in LE would basically only exist on the uber sweats
POE balance cant exist here because the economy is different
Although PoE end game is also very exponential, where LE is less so. A sweaty PoE player farms hundreds of divines per hour vs maybe not even one each day for a casual. Vs LE the difference between a more casual player slowly clearing 100c and a sweaty dude speed farming 1000c is smaller.
Corruption does a lot less to loot than map juicing
which is maybe good, depending on your perspective
Map juicing is too powerful IMO
well the issue is they are listening to feedback from 2 completely different camps, and can't decide who to listen to or why
But yes...it is of course a matter of perspective
Map juicing in PoE also has a real currency cost. Which means if you aren't strong enough to use the juice currency optimally with your build you might literally have negative profit. That can't really happen in LE
juice itself is linked to the economy in PoE
Not to bring PoE2 too much in here but after playing Last Epoch, PoE feels like comparing CS:GO with Arma 3. Last Epoch is so incredibly crisp clean and mechanically rewarding, vs PoE feeling like a turn based game almost to me.
I'd rather they make the difficulty exponential and the loot scaling linear, so you are rewarded for any corruption you push. Rather than the difficulty linear and the loot scaling falling off. The opposite of what we have now. I'd also like to see corruption slightly scale cast/attack speed and movement speed so when the scaling ramps up, these 30000 corruption falconers would be a thing of the past
With imprints being so center stage now, even for COF, and them not really scaling past 300 or 600c at all really, and prophecies kinda being poo now compared to imprints
it feels even less impactful to push corruption
making Uber Abberoth so close to making normal Abberoth is a reaction to people who play too much (us), and making 1 LP being guaranteed is listening to people who play significantly less. These were both added in the same patch
Uberroth is weird. It's both too easy and too hard somehow idk how I feel
Thank goodness someone else feels this
I did kill it with fractured crown tpose this league so I'm happy though
that's it
More lasers too
It's a higher gear check, not much else
Noice
yeah but people who are serious are killing it before those lasers take into effect
why interact with the mechanic when you can kill it under 2 minutes-ish
and why are you fightning it if it takes longer than that
My annoyance with Uber is the haste thing. It feels like the timings of Normaroth don't really mesh well for Uber sped up timings
sometimes abilities overlap in a weird way and force you to position in a bad way
that just bricks the fight from how it seems intended to be played
unless you have like 200% ms
They really need to dissappear trove spamming or buff the other imprints by a lot spamming troves or conquered towers instead of blasting doesn't seem like the most fun thing to do in the endgame of an arpg
My perspective as a player is UA has rather sloppy implementation. For some of the reason you guys mention and more. Which is odd considering normal aberroth felt polished and extremely well done when it was added into the game
I just think adding it right after adding the normal version felt very rushed
I think that its content thats going to get outdated fast
Look how easy this looks with a 120% ms build that attacks while moving #๐ฅโvideo-shoutout message
This isn't even a giga tanky or giga high damage build. Just stupid amount of mobility
Mobility is #1 defensive tool in any isometric game, tale old as time
from diablo to dota
Uber spam 10 things at the same time aint great either need clarity of vision not well he sits on all his pools while shooting 30 balls at you at same time,rampant beasts spamming 4 aoe things at same time and you need to move around as a melee caharcter๐ฅฒ
gn
Get that sleep
It's actually 10 am ๐ Good night though. Sleep well
Well I played for about 8 hours for my first session super fun
Think D4 might have to take the back burner
Got me a BIG laddle and Iโm smackinโ
Iโm in Act 3 and around level 25?
Now get the pot lid shield and become the soup knight ||it's not actually a thing||
barrel lid shield from the brewmaster echo should be a thing
No idea about anything cause I havenโt looked up any guides or anything but itโs fun
My skelly army goes hard for me and now they have 95% chance to inflict bleed we love to see it
nice
Had to buy some of the sick cosmetics they do it so right
if you go over 100% it will apply multiple stacks per attack btw
Oh dang
Thatโs wicked
I know eventually I want to play the flay lich I think itโs called
yeah 105% is 95% for 1 stack and 5% chance for 2 stacks, etc
flay lich is very fun
they added that this season
100%*
I'm playing Flay Lich right now. It is super fun, and is a very competitive build even without high end gear
No?
When did you switch over to it?
Right now Iโm using rip blood chaos bolts and skelly army
Ah , I read it the other way
As soon as you unlock flay. i think its lvl 40 ish
Like 100% to get 1 and 5% to get a second
i dont remember the exact level
Ok cool I should get that tomorrow
I started as you did this season. To begin with, I play a rogue build that I concocted for myself. Not very successfully, I might add. Then I switched to Necro. That was fun and I got to corruption 300 with that. Then this build, where I am now at corruption 500
Game plays really smooth. I have 7-13ping to their servers as well
I love it
No lag at all
Canโt wait to farm me some nice set armor
i wanted to call moderators but they were faster than me
For cyrcle of fortune do you need to have a specific level to equip certain items?
Of it a legendary item drops through cof can you immediatly equip it?
Yes but you won't drop anything higher than your own rank
oh wow
If you meant actual level then yes items with a higher level requirement can still drop and you'll need to meet their requirement before equipping
so legendaries wont drop for cof loot till high cof level?
Uniques will only drop in area levels that are at or above their level requirement
Has nothing to do with CoF
okay ty
when does the new season come out?
Man, when will these stop? One time im gonna accidently click that, when im not focused.
guys what is an awsome meele build
Thats their goal. Lol. Scam bots will never stop, sadly
Yea, either on accident or when youre curious and clueless. Ngl, i was tempted to click and see what happens too, but obviously not without protection. Cant you blacklist these words and variations of it? Legit users who wanna share things that way get hit too, but its worth it.
Oh, filenames might not get filtered? Maybe only trusted people can upload files then.
I just wish I can send su cker.
That's Van's privilege :(
We don't know yet.
Afaik not without getting rid of image linking for everyone. Which would ruin a good bit of the discord tbh



502 more players gone. It mean our value + 502
I hope you all had a nice weekend. Happy Morning!
๐
gm
I just upgraded to Window 11
They changed the sound of the notification
I hate it
Back to win10 
I'll say
Soon as more games with anti cheats start supporting linux
i'm jumping ship man
windows is getting worse by the day, microsoft's incompetence is legendary.
At all time's worst, I'd say as an IT guy.
So much for these holes to apparently disband the actual QA subdivision and hiring a bunch of "ai"-intoxicated vibe coders instead.
Its genuinely absurd, they're incapable of doing something without breaking something else
i feel like an idiot cause i have purchased an original copy of windows 11 when it came out, i was this idiot
but somehow every 3 months it decide it needs to activate again, then i need to log in, go on my microsoft account, activate again, then remove it
windows now hate when you change pc parts
always has
Never had this issue on previous ones
i changed my grapcs cards 4 times this year due to a few reasons
everytime my windows say it needed to activate again
so stupid
I use win 11... 3 years
Only have 11 on my virtual machine.
Not gonna touch my live OS until absolutely forced to.
maybe it's relevant to how many microsoft software available to use and how often you use them
Anyways I still no idea how to use mail
๐ค I joined in google's system and no sense to use mail. Google mail is more simple because I'm a Chrome user
I just 3 months 
I'm honestly considering just swapping to linux
#๐ฅโvideo-shoutout message
Such a pity that shaman can't run that... This mastery is limit on totems if I want to play minion builds
Shaman is the only choice for pure minion damage for primalist :(
hhhhhhhhh +17 level bonus... Too insane
๐ค But 16 level bonus is the max from his gears... Why he can get one more level?
Phantom Grip...Oh I just need one more Phantom Grip. Make sense
so lv 38 is the max value for a skill
Pretty high-end. I never try that
Please check out [this](#news message) announcement regarding recent impersonation reports of EHG employees.
@grand geyser goes to the Community Managers
I was tempted to make a joke based on that announcement
But I'm sure it would be a terrible idea so I'll just not do it
How are you post a link with customized text?
ez
copy a hyperlink, type some text here, select the desired part, then paste the link. the text will be automatically formatted to become a text link. but also this is blocked on this server, so try elsewhere ๐
there was some uproar about Discord adding this functionality because it became easier to mask spam and phishing.
Open bracket, text, close bracket, open parenthesis, URL, close parenthesis. Example like this, but all together on the same line.
[text here]
(https://urlhere.com)
I also don't have permissions to use these
Played ward in season 1 and it was way better then health regen.. is this still the case?
They've done a couple rebalancing passes to not make ward always the best anymore. Although you can still use it on some builds if you want
okay thx
lol... You miss the same thing
But it's make sense to miss that because you can't post that link with that symbol
Yeah it's blocked to help reduce scams
[text here] (<link here>)
Yeah but all together on the same line. And you'd leave the < > off. I put them in to remove the preview
There changed it to use code blocks instead
I use discord for 6 years, but never think how to type this type of hyperlink lol
I'd rather they be able to see the full URL before clicking on it, even if there is a warning
it's recent, was added like half a year ago
is multishoot still viabnle for marksman
Yes
Phishers hate this one simple trick
You mean how did I make the text a hyperlink?>
You just highlight the text you want hyperlinked and then press CTRL+V to paste it and Discord formats it correctly
...I don't understand what are you want to say completely lol
Oh I don't need <>. Overthinking
<> will prevent link preview in preview-enabled chats
sometime late-ish december is the estimate
But nothing announced
would they really release something just before holiday season though? seems doubtful
i think d4 and poe2 will release theirs early december. they have the resources to do it and wont miss the opportunity to cash in
hm? good? x)