#⭕┃circle-of-fortune
1 messages · Page 45 of 1
also the spinning wing machine too,
like when it spawns on top of me, its GG
its just instant oneshot
And poison with no enemy close to leech kills me and now they ask feedback about the mobs like hello you made them i am 100% sure they still crit BTW even though its a dot and ehg said they dont
I have a ton of dr and I get clapped
LB can scale really high if you enjoy it
I could probs push bit over 1k but I cba getting one shot by virtually anything if I don't have flame ward up
LB is hard to gigamax, i know a guy running LB at 5k with no issue
Vk will scale better but for bossing your lightning blast should perform better
but his gear is pretty much as close to perfect as u can get
Needs too much insane gear to be like Hella op or comfortably tanky
is he MG or COF?
Mg... he abused the between season transitions to gear up for virtually free
Tankiness is the biggest problem yea
You guys playing season or nah? I'm guessing not from some of the things you're mentioning
shadowrend scales really well but you do need to be able to craft all its sets have the primord etc
im on seasonal atm
there is really no reason to play season other than if u wanna jork it to the leaderboard
Yeah well since I am adult I need more than it sucks ,they messed up real good this season so either they fix this stuff or bye bye to revenue
Fresh start is always fun imo
I am cleaning tabs and afterwards hello poe 2
yea, but u can ´´fresh start´´ as a legacy char right away the same way
Or make it hard on yourself deliberately.
i hope it goes well for you. wish i could like it lol
i tried poe2....
No point playing season here you can if you want but I aint grinding my gear since I aint getting that gear with how this season works
i dont know why i keep restarting on seasonal when i always play COF anyway
yea, unfortunately EHG talked about how they want player retention and instead just gave you a reason to never play this game again
I know why I always play seasonal and CoF: force of habit and a way to extend my own time with the game before I invariably ADHD out.
Yep and you see all the people that are like 300 corr and never used imprints defending that stuff like common man ,I shouldn't be affected by casual players if they dont want to play past campaign anyway
For casual play we already have d4 I dont need last epoch to gimme that
i agree it was overtuned,
Well fair enough, I like having a fresh start every now and then when I come back to the game as I don't play it as a main game so to say
but they virtually deleted it from the game as it is now
i literally said to mike that this nerf to imprints will make the players who used to play past 1-2 weeks no longer play
if they want people to keep playing,,, they need to fix this asap
And yet I'm also here, repeatedly saying that I never imprinted exalts to any good effect, never farmed unclaimed troves, just... a lot of nemmmy tower spam. 3 characters with uber kills so far. This season I'm taking it memey and waiting for full bee build before I take uber on seriously.
You will not get back whatever of your bank you invest on right now so if I spend 20 exalts those are gone so after a while you cant upgrade anything or takes weeks for a try at julra,honestly if julra didn't fail most of my slams I wouldn't even complain that much
yea but the thing about ´´minmaxers´´ is that Ubby is not even a halfway step
i wanna take my build
uber is a little tickle we want to focus on corruption pushing
and push it to its absolute limit
Going to guess corruption pushing?
not kill ubby with 3 1LP uniques and call it a day
With guarantee 1 lp plus corruption there is no gear progression rofl
You arrive empowered corr and you are almost geared from the bad
like yea, does it work? yes
is it my goal?
lmfao i would be done on day 3
then what
i ´´finished´´ the game after 3 days
we talk about player retention, so give players a reason to stay playing
whole reason i love LE is endless corruption push + cof gearing but now we have so much rng in the slams because how low exalts are it dont feel good
Thats the thing they work 7 months for a season and they want players ro be done in a week rofl nice one
not remove it
Exactly. A game is only staying alive for the player, as long as the player finds something to work for in the game. LE's only real issue is the general lack of content to test builds against, imho.
look , i know there is clear balancing issues between classes
but thats their problem to solve
not the players
Yeah you could power through by throwing exalts and uniques at julra now since finite exalts and uniques to like well kind limited on actual progression to keep you engaged what's the point of trying to min max an alt if you wont have the exalts for it
It's also a rather losing battle. There will always be those that find ways to either exploit or simply make efficient and synergetic builds that exceed expectations. And then each season comes with new content.
like take me
i love this game and hope it succeeds but if they dont revert this imprint nerf i wont be back after this season
3LP Twisted heart sitting in my storage
and it will stay there forever
cos i cant find even a 2T7 relic to slam it
Same rofl
Thats the thing all this people dont understand 2t7 doesn't drop either
I could adjust myself to not see 3t7 again but not even 2t7 like nah hell nah
nemesis is the ONLY one giving me at least an attempt on crafting a 2t7+ items
and he is full RNG on what he has and how he rolls it
I think best I got was 2LP shattered out of nemmy egg. You can bet it saw eternity cache and promptly disappointed.
Yeah plus are you gonna spend days at nemesis just for exalts no thats an awful meta
I spend days at nemmy just to cycle roll LP on uniques. The exalts are secondary.
The multi T7 thing was just far beyond where current content requirements end tbh.
EHG has been fairly consistent with these fomo changes in the past so this doesnt feel so different.
Same as when they nerfed XP scaling past 300 and 1000c, a direct nerf to end game to address fomo, imo
It seems like dont want people to ever feel like they "should" be doing some crazy unnecessary end game grind or something. Sure you technically still "can get 2t7 corrupted gear", but it would be pretty insane to try.
tell me about it, did 50 nemesis towers yesterday just to get 1 helmet that i could craft on, and then RNG said to me
-24
-24
-24
I got like half a tab of 2t7 and higher exalts from doing 300 conquered tower like yeah nah
during havocs
Oh do t start me on forge potential
2 years still haven't felt the need ro lower the costs
like hell man
I can agree that while each individual system is kind of fine as it is, when put together, the whole thing just feels... iffy.
Like doesn't require a genius to tell they need to lower them
not everyone can be as good and based as Valve in making games, so you better listen to what players want from you if u want to have players at all 😂
But I think of it like this: It's generally fine to brick an item you're trying to craft, but becomes less so when you fail upwards of 20 times on items you may not get more than 5 of before you call it quits.
Yeah all I see is cof nerfs most time sure mg also gets affected but xp scaling and books is all cof but,man frozen 90% less exalts tiers like wtf its so bad it should not exists the imprints at this point get rid of them
it might be beyond current content requirements but why have a endless scaling system if your gonna make the loot so foreign to get. i know not everyone are pushers but whats the point of a endless scaling system then? the loot should be proportional to the content you are doing. its not the devs job to address peoples FOMO IMO.
I mean i aint killing uber on 1t7 gear on my warpath or es I aint a god gamer
Imprinting affects MG players both then and now. It's a common system.
I think the only 2T7 slammed item I ever really had was that chest piece from season 2, where I went in with mostly 1 T7 gear and did that fight over 100 times before I even beat him once. I trained with mid-tier ES gearing on uber.
Maybe, maybe not. I personally didnt really like the corruption vs xp change, but I get why it was done and dont disagree with the idea. Also not a huge fan of the guaranteed slam as anything more than a bandaid, the imprint nerf I think was overall a step in the right direction but not sure what we have now is a more dynamic system than what we had before.
Still on the fence of how I feel about the 1t7+corruption spam meta we have, vs the old which at least had some reward for clever uses of crafting techs and skilled item acquisition through experience and game knowledge
I start campaign , i get to empowered after 10 hours ,i grab all the 1 lp splitter by farming rayeah i slam my 1t7 i reroll ,I use rune corr, since 1 lp and 1 t7 is a joke to get have i am done gearing in half a week easy cof not mg ,mg even faster probably. LIke yeag ok make a new build every 4 days like yeah I think they can do a better job than that
The one point of progress in the current direction I am behind is the ability to more easily craft those items you will never get a horde of without literally hundreds of hours of grinding for them.
Even if my current bottleneck is havocs :p
What you mean?
I mean maybe you want to do a super stack stats build but overall 2t7 is superior still to 1 lp plus corr depending on the slots,like rings,boots ,gloves
Corruption is for items you will get a horde of sprcifically
RRAs for one, though the less oft talked about Orion's Eye is also rare AF.
I will say that the 2t7 nerf did kinda kill some cool off meta options that need for example two stats stacked but dont work well with 1 stat stacked
Not to mention any exalt bases of a specific base that you might want crafted for legends entwined.
I mean at this point certain builds are dead like example forge weapons since I can brute force them before and can maybe make a build that say to people who'll Molly they are super strong with appropriate gear so far yeah impossible just fo play offline
That be the case for what is ultimately a generic system at play. Builds are probably better seen as a reflection of game mechanics than "cool build that once worked must always work".
tbh my problem with the current gearing system mostly revolves around the bottlenecks as-designed simply aren't fun
people trash talk D4 all the time but at least when you need a specific thing in that game you aren't banging your head against a wall trying to get that thing, you just go to the place where the game tells you "this thing comes from here" and get it after you put the time in
need a bunch of havoc runes in LE? hope you like gambling with random rune sources
need a specific 2T7 weapon for whatever reason? lol, good luck with that
I play online and I can brute force gear to know what has potential ,now nope go do offline instead
The issue is more the "need 2T7" vs "enjoy the fact it even dropped, see if you can make use of it without bricking the craft" mindset. What makes it a necessity again?
being able to make measurable progress is important, and sorely lacking in LE endgame, it's all just the same thing endlessly, hoping you get lucky
Nemesis cant be solution for 2t7 like as a meta it can't be the fact omens drop a lot of corrupted gear which is completely useless in empowered monos since cant be used for julra is insane
i honestly liked the guaranteed slam because it reduces another layer of RNG personally. whole thing that appealed to me when first joining LE was being showered in loot and upgrading gear in COF because i wouldnt have to interact with player markets
Welcome to... arpg end-game?
I still think the imprint system wasn't healthy for the game overall in that state. The grind wasn't really fun or engaging.
This might be one of those cases where we need to take a painful step back in order to step forward more thoughtfully
that is definitively not how many ARPGs work, measurable progress exists everywhere
the bajillion different splinters and divination cards in PoE are a perfect example of this
It was fun in coop solo yes not very much at all
i think if games were still 1-2year long cycles before a new expac came out i could get behind this but in 3-4 month cycles like arpgs are now i hate the lack of loot feeling
Good take there, but I think I'm peacing out of here, since talking about taking rational steps moving forward based on present is kind of an unpopular concept.
Now we have no fun,no progression every fail slam at julra hurts like crazy
Guaranteed 1LP is extremely non dynamic though. It completely disregards the LPL system that uniques were originally balanced and designed around.
1LP Red Ring guaranteed is not equivalent in power to 1LP Kestral guaranteed. Not all 1LPs are made the same.
High LPL items got more benefit from that change than low
Plus it further exaggerated that already large 1LP power plateau
The step beyond 1LP is now even less rewarding, but more challenging
like ok see
make it ´´unmodifiable´´
sure
but at least let us slam it
its already RNG what it has on it
just let us use it
it isnt even that challenging adding more rng to waiting to upgrading justr feels bad
tbh I'm not really a fan of the imprint system at all, with how it currently (or back in season 3, for that matter) works
the chance of u dropping exactly what u need is like finding a unicorn, so if u find one, at least let us use the unicorn
Nah you cant have a decent amount of exalts dropping you gotta scrap and grab all the 1t7 you got rid off before
I think it should just be influencing the affixes and item types that drop globally
not randomly spitting out "similar" items
Especially when you cant recycle or repurpose your previous progression steps. Eg. In PoE you spend ages crafting a 90% perfect item knowing that you can sell it once you get your 95% perfect item.
In LE I will try to skip as many steps as possible because the effort is essentially wasted.
Not that I enjoy trade as the mechanism for this incremental progress, but just an example.
Also corrupted uniques is bad on omens like for campaign sure at least dont let the omen loot drop uniques corrupted on empowered monos like that pretty much garbo since cant use them
like if I imprint an item with a bunch of rare affixes, those affixes should have their drop weights quadrupled or something; same with item bases
rather than just taking the imprinted item and scrambling it a bit then dropping those scrambled items once in a blue moon
really poe crafting doesnt take long unless your trying to craft mirror items which i dont recommend well poe1 doesnt take long. poe2 not sure
Sure that too
my stash was never this empty lmao, im running on fumes
and the last items i have that are multi t7 are all bricks
There are many different paths to get to your finished item in PoE aswell, it takes a lot of knowledge and skill to get there efficiently though
Haha I have no axes lmao 1 week to get like 1 to slam 🤣 at this point next league I will have my splitters slammed and ready for corruption
yeah i guess it is a acquired skill to figure out the most efficient way to craft something.
i modified my loot filter to show me two hand axes even tho i have no use for em just to possibly drop something usable for someone else lmao
like the imprints are just dead, might as well delete them
weaver tree? just get rid of the whole thing
We love the game,we care about the game but min max should not be affected with what a super casual player does or not idc if they dont finish campaign,campaign is 10 hours when you are new thats nothing, I play arpgs to feel progression, ehg doesn't like you to have that
ii really like this game too
I wonder why we couldn't get extra points on the weaver tree since now we have to spend a lot to get the new mechanic
but this is not a good step for the game at all
My weaver tree i dont like have to manually change a lot depending what I am doing
i agree with this, we need to be rewarded the more corruption we push. and people need to get over fomo, its fine to be wherever you are.
the corruption needs to actually upscale the items now if u want to solve the imprint fumble
because there is no difference between farming 100corr and 1000corr u basically have the same chance dropping multi exalt item
If they are happy with 300 corr builds thats ok , I should be able to play however I want since thats how you play arpgs
it does kinda feel like EHG is simultaneously balancing the game around casual players, while nerfing mechanics like imprints based on stuff they see people achieving after farming for 6+ months basically non-stop
i honestly wouldnt care if they made COF have a node that that increased the T of exalts they got per x range of corruption considering COF is pre much SSF
Yeah it took 6 months plus party play solo no way to get 4t7 gear like no way
´´we want player retention´´
proceeds to destroy the only thing giving them player retention
´´why dont players keep playing?´´
thats the clown fiesta happening here
like the average player rocking 300 corruption a month in to the season was not getting overwhelming amounts of power from imprints
Yeah so idk in what way we made the game worse for others
I get that they didn't like imprints overshadowing other loot sources, but nerfing them without doing much of anything to improve other sources feels shortsighted at best
Since my group started with maybe 3 people and we have more and more that join we play together we share gear and everyone goes trying different classes and builds ,isn't that what the spirit of arpgs is supposed to be?
people were relying on imprints because the other options sucked and hit a plateau like 4 days in
join someone to help em with something, delete it for them
you helped someone
person is happy you helped him
he saw u had cool strong build
he wants to work towards being that strong too now
he spends 8 months trying to get there
he never will cos they butchered the only possibility
the player quits the game to never return because of it
😩
Now yeah good luck I appreciate you but I aint giving you my 3 4 t7 exalts and uniques ty to ehg
Idk if you guys know kuden played a lot of last epoch had amazing gear like 3t7 gear i was always amazed by his slams i was like man I want to have characters geared like that it pushed me to like ok I am gonna play and have amazing gear ,then let's do same for others I have my buddy my only 3lp shattered chains I gave him cause what's the point anymore he has better luck anyway
tbh the part that irks me the most is just the fact that we probably aren't going to hear anything for 4+ months minimum on the topic
Oh yeah for sure this is not GGG
mike clearly wasn't the one that made the decision here but he's basically the only person at EHG that communicates consistently, besides maybe muffin and the CMs
At least idk temple sucks they will buff loot at least here pretty sure wait until next season
muffin is very active in game chat but obv's there is alot he is not allowed to comment on. jsut like any of them that reply to us here. theres things they can say and things they cant.. this dev team communication wise is one of the better ones IMO.
that's the thing I take issue with, the fact that there are people that could say things about it, but they never do
yea but making a change, bad change, player count killing change, and then not addressing said change at all all season long, is not healthy for the game either
I don't fault the people that do communicate and just aren't allowed to cover certain topics
people who are most active and play the game most i feel like all chat here, the casual may ask here and there but thats it
so when 90% of chat is complaining about the same issue
i think u should address it
i do beleive imprints were overpowered, but absolutely killing them is not how you should have gone about it
In theory, for every one like you who wants this specific minmax method to farm, I guess there are a number of players who find that specific system awful to engage with and end up quitting because its there. Surely.
If the end game is just a repetitive grind for better and better gear with no content to use it on. I guess surely that causes more people to quit than it keeps around?
Just speculating. I dunno.
Or maybe they just felt that imprints being so strong would prevent them from adding alternate methods of progression that people actually want to engage with, without introducing even more power creep in the process
I would love to see some sort of "season X launch retrospective" one week in, going over what hit the mark and what didn't, common community complaints, bugs and fixes, etc
just dumping feedback in a channel and crossing your fingers for X months kinda feels like screaming into the void
I mean i think a player quitting cause imprints exist is godawful feedback with all due respect
this
that player would quit either way
not u make even the players who wanna keep pushing on quit too
If ehg plays their own game they know their loot sucks you need imprints to fix this or a method that doesn't exits
those people quit within a week or 2 anyway ngl they dont have to engage with higher corruption and get more rewards if they happy doing 500c and beating uber abb but why should people who do like going further be punished. both types of people should be rewarded for how they like to play
yeah, like just upscale natural 2t7+ drops the higher the corruption goes
and even if one drops
the natural drops have god awfull forging potential anyway
I would say these are slightly biased opinions, on our part. We are so used to minmaxing that we may not even be aware of what the typical player is concerned with.
Just trying to figure out the though process anyway
its just absolute pain and impossibility to craft anything now
Nice conversation going on here. Would help an awful lot to actually have statistics to work with. Outside of yeah, all these categories of players exist, what else are we using?
Yep it is
but thats the whole issue no? your average typical player will never engage in endless power farming cos he doesnt want to progress further, has no need to progress further
so why punish minmaxers?
i honestly think if they just remove the lower tiers of exlats the higher you go so after 2k corruption only t3-4+ drop then it would solve problem for pushers without the need for imprints aswell and not change anything for non pushers who can engage and enjoy at whatever level they want to play with
Has anyone at EHG actually said why the imprint nerf was so big? We can speculate all day but they know the why
because 3LP should feel like OMG it dropped" said by mike
Also something that people dont undertake is that crafting is everything from obtaining the exalt to work on it to get the unique with lp ,to go slam into julra it doesn't matter if i have the unique and exalt if julra fails slam my crafting all of it was a failure and sadly with how much rng this game has it feels very bad nowdays
this.. if i need to farm 2 god mode items with how rare they gonna be i want guarenteed slam.. or they are more frequent and the rng is there
At least with imprints I can force julra a bit without them yeah , I slammed 8 3 lp titan hearth i got 0 successful slams do you think I can make anothe rone with the good mods no i dont have any and I will never drop any
This just seems like a case of endowment effect then. If they had never given us the OP imprints that they didnt intend to give in the first place, you wouldnt feel like you were missing anything, and corruption would be welcomed with open arms as a new form of progression.
Instead you feel like you lost something because you had it for so long that you felt like you deserve it.
Same thing 20 2 lp julra rings I still can get buffer since I have rings but I can do this for multiple builds specially since corruption exist and the exalts dont grow in tree anymore
So I gave up on trying new builds I play my 1.3 lich and will be done with it
its just a case of progression everyone quits when progression doesn't feel worth it anymore. big difference when games where new expansions come out progress further feel good. but with 3-4month cycles those god tier items arent chase items they are bags of gold at the end of a rainbow that if you ever did find is down to rng that you even hit the julra slam and now worse corrupt on top of it
now u go corrupt it and ruin the item, remove affixes, minroll ,
removes legendary potential
and u can throw all your hard work into trash
And omg imprints were so op , this is what I call noob way to see it do you know how many procs you get with the actual mods on the imprint that you want extremely few,I got like 1 only after farming rings for long time like month and a half since imprints give random stats a lot of the time
Just giving us guaranteed slams for free is lame though imo. Going from guaranteed 1T7 to guaranteed 2T7 with 1 step is imo boring. It needs to be more dynamic.
I think you should be able to deterministically work towards a "guaranteed" slam but it should have some cost or some system that allows you to progress towards it or "earn it".
Like there should be more steps towards a 2T7 that arent just "get more 2LP and get more 2T7 exalt and smash together until it works"
I don't even particularly care about multi T7 items personally, I just want to see more tools to influence the types of affixes and base types that drop, because what we have now feels pretty bad in my opinion
So I am done blaming imprints and saying they were op when they weren't really ,all othe methods of exalts obtained are godawful in general
That aint the player fault
if we could actually influence the affixes that drop on random exalted items it would be significantly less miserable
I don't want to see more items with health on kill, stun chance, dot damage, and flat melee phys
It hardly matters if you are just working with 1t7s though
the issue now is
They are abundant enough that its whatever
you are not getting those 2t7 at all
Absolutely I dont need to see 2t7 gear all the time but at least let me find a proper 2t7 axe after 1 day not 1 week
you now removed the non dynamic thing as a whole
it absolutely does matter if you're trying to get specific base types and not just slam them into a unique -> legendary
there is no dynamic anymore
Let us be able to turn a 1t7 into a 2t7 eventually
Stun avoidance for the brick🤣
With some grind of something
I was trying to get a specific hollow blade for a while with multiple affixes weighted around 0.15 or so, to make a primordial t8 hollow blade
absolute nightmare of an item to acquire
see thats a cool idea
´´memory cache´´
put t7 item in
grind exp
I hate that my intermediary steps are just completely trash useless
item evolves randomly over time
Once I get an upgrade
11/12 2H exalted swords that dropped were bricks, purely because they had the wrong base type
the lack of any way to control or target that is miserable
Yeah like you want odachi for forgeweapons
I dropped perfect affixes but wrong base well useless bow
glyph of envy is a complete joke of a crafting tool
true...
Oh yeah I wanna try flam whip i have 3 lp I have perfect affixes not being able to slam that since I fail made me be like yeah I give up keep playing lich
tho i did hit an incredible glyph of envy yday.. it still felt like i just won a casino game anyway
couold have guarenteed 1lp slam then "echo shards" you could use to guarentee a 2nd slam and you get these shard by pumping out monos and the high corruption you are the more shards you get?
rerolled from a useless base into BiS base
Is it impossible to use on the exalt without having the need to upgrade affixes on said exalts?like why has to be so limiting
i think the glyph of envy should at least let u choose what u want
it should just be a woven echo like how you can swap attributes
swap base type for 1FP
I want leonines my imprints were wrong base well to bad
Since its random and most time end up with lower bases
because EHG thinks it would be a form of power creep, this question came up before and that was pretty much verbatim the answer
Cause vk would go crazy maybe like whatever make it happen
i think either the exalts slam items need to be less rng or the julra slam needs to be less rng. because rng on top of rng now + corruption rng feels bad
I mean same answer I got for why omens give like no xp so no favor no resonance,power creep like hello cof ,who cares
god items before the change = achievable by 100s of hours of grinding
god items now = SPIN THE SLOTS
as if being able to swap other attributes isn't a form of power creep by that incredibly low threshold of a definition
SPIN THE SLOTS SPIN THE SLOTS
Im trying to farm Weaver's Gift sword with very specific affixes (its not fun), is my best shot putting it in Weaver tree imprints, taking nodes for weaver's will reroll and weaver item drops from rare enemies, nodes for champions+duo champs and prophecies for unique swords?
pretty much yes
yeah also follys drop the swords a good amount if you have amber
thats the way to ´´target farm´´ weaver item
Good luck trying to get said affixes maybe one day they get a deterministic way to craft them
ah yes
the , need t7 cast speed/int/armor shred on swaddling gloves
mission impossible
I got one that it almost doesn't suck for shatter strike
i rolled over 200 of em at anywhere between 20-25FP
best thing i got was T7 int T2 armor shred

Our problem could be fixed by having a currency that forces prefixes or suffix to upgrade first
But hey too much to ask for
Yea I got plenty of that, I'll try more runs later 😄 I just need t7 and t5 of what affixes I actually need for it to be really better than crafted exalted sword, but its worse than gambling 😄
IMO, I honestly think we have a genre problem alot of arpg players and devs came from MMO's where the grind was over years... but that doesnt apply to arpgs because they are 3-4month cycles so trying to jam a square peg through a circular hole.
Guys am I tripping or are rare item prophesies showing up a lot more than they used to?
i havent noticied tbh what lenses do you use?
Atm Focusing lens of Time, wealth and rhyme
Nah I played since 1.0 I feel like this cause the slamming system in this game is godawful and has never been upgraded 1lp slam its nice but it doesn't fix the problem when I go slam 2 lp xylem and only one succed, and now I need to get a corruption on it to make stronger than my 1 lp plus corruption one,so from 8 tries only one got lucky ,now i have one chance with corruption instead of 3 at least,if at least I had 3 or 4 I would feel better since at least I get more chances at success. Since exalts are very scarce I am kinda done trying to even get that going no way happening dont have 20-30 exalts to push my luck.
In poe I get my stuff i sell said stuff I get what I want, I can craft whatever I want from magic item if I have the currency for it ,last epoch after 2 years launched still have no deterministic crafting at all deleting imprints which helped with said massively rng biased system,every new system is more rng on top of bad rng with no actual progress about deterministic crafts.
after one week maybe 2 i have between 1/2-1mirror worth of gear minimum because i craft it early and its worth a tonne afterwards. and im not even profit crafting thats just for me to use
Yeah you can go and try whatever build is new cause you got your currency
honestly the whole draw for me to LE when it went EA was the whole COF is SSF on steroids theme. i wasnt looking for another POE i was looking for this unique idea which was a good idea
Yeah I love playing cof here but not like this league ,having to way for 4 to 7 months for prophecies changes or something idk ,after 7 months I dont see enough changes to the game echo chains are cool thought
echo chains are really cool i love that part of this season.
I'd like to at least get some QoL for cof...
I hope we get something more substantial than just bug fixes during season 4
one thing GGG does with PoE that I'm not sure EHG has ever done is, they intentionally release content in a conservatively balanced state, and if they get negative feedback on it, they don't just ignore that until next league, they actually address it 1-2 weeks in, and fix the issues people bring up
@peak pulsar when did you start here in the game
I've known about the game since it was on kickstarter
didn't really start playing until 0.9ish though
GGG are really bad at balancing TBH crazy MF, no loot to be seen next
I started in 1.0 and I dont remember them like changing stuff for the better mostly fixes
it's just crazy to me that EHG gets feedback and just pushes it off until next season, or even later
If by the beginning isn't in the patchnotes you ain't getting it like I am sure a good amount of people had to complain about aberroth dialogue skip
This is why I honestly dont feel like even writing all my problems like okay maybe gets touched next league
and it's not even just feedback, I've reported bugs as far back as season 1 that still aren't fixed lol
it's very demoralizing
I thought abyssal echoes 80% more damage worked for dots but now since its conditional like supermassive was it doesnt like is it possible to fix the code on this game /skills
Like i would love to see one shot time rot but because of bugs not working 🥲
hard not to go on doomer rants about it tbh
Ive just stopped playing LE, I dont align with how the game plays.
It is way too grindy now, and if this how krafton/ EHG wants the game I can say my piece and let it be and play another game. I just feel they ruined a great game but making it insanely more grindy and not rewarding people chasing corruption for w/e system they feel is better.
that's a completely fair take imo
you can disagree all you want, but that is my take.
yeah dont think many people will disagree with you.
some level of grind is to be expected, it's an arpg with an arguably open end we're talking about. Now, can we get some statistical evidence to back our feelings? Because I feel the grind is only a touch too long, some elements could really use more work, but on the subject of imprints and printing 2+T7 items, I feel strongly in favor of the current system. But I feel very differently from voiced opinions here and dare not represent anyone other than myself. The majority is not always right, so I would very much like some numbers to crunch.
I don't think anyone complaining about this is opposed to grinding -- this only affects people that play the game a LOT after all -- the problem is right now you effectively hit a progression ceiling almost instantly
I aint a dataminer but right now its extremely grindy more than what it was,since now you add another layer of rng on the game with corruption
and that wasn't the case in the past with imprints
imprints don't necessarily need to be THE solution, they're just A solution that already existed in the game and effectively no longer do
not great evidence but im over 3k corruption and havent had a upgrade in days and im gonna be quitting tonight
You are welcome you your opinion, and it is valid. I play Legacy because I like to create a base and make new twink characters, and I dont like league resetting. Others play this way as well, I love corruption climbing.But current meta doesnt let me make new characters as favor is a PIA to farm, and playing with friends is a PIA because resonance nor favor drops in the new mechanics.
Essentially Loot has been nerfed sooooo much, that I rather play another game, and my character which has perfect gear literally farms the same basically as someone else with garbage gear.
Imprints allowed to upgrade your character after tremendous time and work put in now I can put same effort and get nothing for it , it shouldn't take me 1 weeks to see a 2 hand axe proc 2t7 when its imprinted 2 times on weaver tree at this rate its gonna take me whole season to slam and maybe get a proper 2 lp splitter
Fair enough there, I do strictly think in a seasonal format and judge the whole thing as starting from literally 0, no backlog of items to even think about or rely on. I never actually played Stadnard in PoE either.
And I play legacy imagine seasonal those are screwed
You say screwed, but I play seasonal CoF. Every season.
I say you wont get 2lp items slammed at all maybe for 1 build an dthats it so yeah screwed
I play seasonal CoF as well, not really a fan of how progression flatlines past 1LP
You can bet whenever I drop a 2 lp shattered or a 3 lp nihilis or worls splitter or uber gloves I aint slamming anything that is not t7 affixes on it since its so rare
My 3 lp titan hearth same thing,now you can slam as many t5 affixes you want on your 3 lp kestrel
I strongly think EHG is targeting too low with game balance having what, 300-500 corruption as the target
every damn game does this now though
i liked epoch because i felt like it respected my time played.. but each patch goes against that
I don't understand why they dont shoutout people who actually reach 100k corruption.. I mean id be honored if it was my game and someone pushed that far
Loot is pretty bad this league,specially if you have done the omens they dropped uniques corrupted like literally useless much better to drop with lp,exalts dropped corrupted literally useless cant be used at julra,like very easy to see how much worse the loot is this league
like you can practically trip and fall and end up with a random build that can handle 500 corruption
My feeling is that the new investors are pushing it for profit.
Also man they buffed confluence oblivion I dont like that change at all ez for farming shade gear since thats a pain
like of course you're going to think the game is balanced if 500 corruption or whatever is the target you set
Make them have normal shade scaling but the one that ambushed that one is ok to be weak like ok
basically the same as saying all cars need to be able to go at least 20mph to be considered highway capable
which makes me ask? why not fix the QOL and basic foundation first get the player base happy so more players come to buy the game have fun then when people enjoy the game will happily buy skins to support.... creating people not liking the game only push people away and people less likely to support.
just close your eyes when the rocket car zooms past at 500mph, nothing to see here
If people want to play a weak build let them do it just let's not nerf the entire game for the rest of others
beauty of LE is you have no competition with others with COF, so someone chasing 100k corruption or 500 corruption new build. There is no competition.
In MG it just means lower prices for good items when people chase better gear.
tbh making the progression curve for corruption so flat was probably a mistake
they should have just done something to make zHP builds less viable
like you lose corruption whenever you die or something
what progression for corruption lol nothing is hard at that point
I mean the rewards for pushing higher
Even in POE2, GGG celebrates a busted build in the season, then the following league nerfs it... In poe2 they get the thrill of people finding busted stuff
why nerf something that doesnt effect most people.
they're basically non-existent
Isn't that half the fun of a league or legacy? to find new busted stuff and having fun?
I don't see zHP builds as a problem, but EHG clearly does, why else would the rewards you get at 100K corruption be basically identical to what you get at 5K
instead of addressing the actual issue they made the reward non-existent
because people FOMO and complain because they dont get as much as people who play more even though it doesnt effect them
Ballista will probably be number 1 corr pusher this season ty to silver shrouds and no repercussions for dying, I feel this league they like zhp builds since they buff them
ZHP is the only build other then pre nerfed warpath and this season the new DB's that could handle crazy corruption because they cant balance there mobs... this season its the worms last season the silks
Yeah I am glad warpath did like 110k corr take that bs ballista shroud rogues
and my point was people want to be rewarded for grinding longer, making better builds, etc
making high corruption more rewarding is the logical way to do that
this is 100% true
imprints sort of accomplished the same thing, but they mostly rewarded time investment, not necessarily more powerful builds
They could cap corruption scaling for lp bonus to items and idk stop drooping blue items and rares after 1k ,give it a limit a d call it a day for sure nerf all the one shot mobs that exist because of bs scaling or bugs
which just seems strictly worse to me
We took a lot of time to collect really good exalts and good high LP items
They are useless now
anyway, idk
Yeah but imprint gives freedom to try 20 builds see which ones you like or are trash and play them afterwards
feels like EHG either dislikes or doesn't want to acknowledge it's hardcore playerbase
I honestly dont see LE lasting too much longer if they keep adding my content and never fixing the basic QOL stuff like propechies etc.
idk how else to interpret the way corruption scaling works paired with the nerf to imprints
Now why should I try to see if rend multishot any good if I am gonna drain my good exalts and maybe its bad so I just lost all that gear for no reason
They failed to fix the most basic of stuff that has been a major issues for ages and then proceed to nerf party play, loot, and being fun police
I feel like when game is dead we are the one thay keep it alive in here and ingame but we are not worth imo🥲
in any ARPG, the people who get strong support the weaker players in Uber abb and tough content.
you get rid of those players, the rest of the player base wont rise up
weirdly enough diablo 4 is going in the exact opposite direction
most casual ARPG on the planet and they actually decided they're going to make the whole game scale up to pit 150 difficulty, with matching rewards
nevermind the fact that anything past pit 120 is basically impossible
bizarro timeline
For real no way kudos to them
the only reason i even do omens is the cope i get a good altar
but i dropped a strong one so early on, even that feels like a pointless endeavor
It does
99% of the time between altars and omen idols feel like a waste ,specially cause who know whats the odd of the affixes on them and why for some reasons they couldn't trim useless affixes in them just to force players to grind more and more those omens(bow damage on my Sentinel and acolyte let's go)
Also since they are godawful for exalts uniques you are just doing it for altars and idols👎
i mean.. i did actually drop 1 good random corrupted item
but thats it
1 item
and i did hundreds of em at this point
and i dont even use the item anymore cos i swapped builds
lemme find it in my stash
diablo4 etc, has paragon and huge power creep. They embrace it letting players make godly characters.
I may have terms wrong, but i do sorta watch diablo immortal and basic mechanics, but i never played past d3 first releasee.
i never got into diablo, didnt scratch me the same way as Lost Ark or LE did
in fact i had to quit Lost Ark cos it was legitimately ruining my life
i had real problem playing that game
Yeah but since it cant be slammed it doesn't do anything is as if it never existed dropped 
🥀
man its so bad these drops i dont even know what i want to farm for anymore 😂
like easiest upgrade would be 2LP Entwined ring, 3LP Orian belt and better corrupted 2LP Unstable Core,
but yeah
currently on 7 failed slams/corruptions for the unstable core
never got 3LP orian
cant even get 1LP Entwined
25 rings now
0LP buy
nemesis bricked 23 of em
Uff yeah I got like 2 but failed like 8 before so dont think I will hit unstable core slams at least, before it was very doable very farmable the 2 lps
i think 2LP is not that bad to drop, i definitely farmed worse items
defo more common than red ring is
but getting a good roll is a whole different beast
Are you mg
the amount of 1lp fodder i had to make is crazy
CoF is in my blood
issue i have with market in this game is that its absolutely trash
Ok yeah some primal items still need a bit lpl adjustment like at least 10 less would be huge for lp hain
the aspirational build has 3LP one
can only dream
2LP is already 1 in 153
and the craziest part is ive seen 4LP one 💀
Hey - does CoF help with getting boss unique drops? such as twisted heart?
Yes, there is a rank reward that gives 2.5x boss drops and another that doubles LP chance, both help with that
add corruption multi to it and ur just about a guaranteed drop from each boss
sometimes i even drop two at once
I wanted to try the fire necro build how hard is it to get the really rare items like aarons chest piece in that timeline or is better to switch to merchants for stuff like that?
Don't bother with the timeline target farming, generally. Just grab a bunch of unique body armor prophecies and you shouldn't have much trouble getting it.
What is the best favor farm for CoF
Before it was troves echoes now probably the same or temples
I'm curious, @frosty pelican. It's always been easier to calculate things like average favor cost for a specific unique at a certain LP level because it's...well, it's a simpler calculation. But I'm curious if you know enough detail on affix tier odds to attempt a calculation for something similar for exalts. An example would just be "average favor per Double T7".
I know historically (and most likely currently) favor is better spend on uniques just in terms of how much it boosts farm rates, but I'm still curious
To be clear, even from the beginning exalt prophecies have been considered poor, but that's partially because they target poorly (since there are such large affix pools) and natural exalted drop rates are so high.
I watched all those videos when they were made ,right now maybe worth running them since exalts problem
Well, this problem isn't new
We're more just back where we were in 1.0-1.1
But havocs are around now, and that's pretty big
So like...any 2T7 is valuable even if it's the right affix, which absolutely wasn't true in 1.0-1.1
But still favor gain is worse this league unless you go out of your way,so I would rather spam nemesis and save favor for my uniques
No doubt. I'm less about optimal and more about fun. So I'd stop that if I was tired of nemesis
I tend to prefer prophecies to most optimal farming strategies like trove (last season) or temples or w/e else
Yeah but if you drop 99% 1t7 even with prophecy exalts havoc dont do much anyway there
What matters ro me its 2t7 at least 1t7 rains anyway
Yeah, we're on the same page there
I'm just curious what the ACTUAL rate of 2T7 or even 1T7 1T6 is
I agree that it's low, but I disagree that it's 1 million favor per
But I'm wondering if Frozen knows or what his guess would be
I think he wrote of exalt prophecies pretty early, but I bet he's got a spreadsheet somewhere justifying it
On no you can get some but if you spend 1 million I doubt yous will fill half a tab of exalts
So what's it worth it meh
Depends on where your choke point is, of course
if your choke point is Mutli T7s and not uniques, then it makes sense to spend the favor there
but nemesis mostly makes that not true
unless you hate nemesis
<-----
The choke points is exalts now not uniques
Ty to the nerfs
You can force 3lp titan to drop but 3t7 gear for it not nowdays
You have to spam conquered tower a lot more more now
Well, imo the "mistake" is expecting 3T7. Essentially no one saw 3T7 as viable prior to 1.2. Since we're back there, it makes sense to me to re-imagine the status quo
But if you're enjoying the nemesis chase, more power to you
Look I have favor I will spend 200k on exalts weapons 2 hand axe I will report if I got anything decent
That would be awesome! I'd love to just have you log favor spend and number of multi-exalts
I'll collect data once I'm playing more
2t7 barely drops too so like imo loot not as good anymore
or if I can get more info on how exalts are rolled by prophecies
Yeah, no doubt
I mean, I'm not a power farmer like I imagine you are (could be wrong), but I'll be slamming any 3LPs I get with a t7/t5/t5/t5 almost certainly
I'm not about to go for a unicorn item like that, it's not how I like to play
I can accept 3t7 not dropping but like if someone drops multi exalt and its corrupted said item has no value anymore unless tou are on campaign but that doesn't matter
lol, so this might make you mad. We'll see
I like min max not to the limit but enough 1t7 gear is so ez to obtain that in 3 days I can be done with my build and move on so yeah not good changes overall
Well, I'm not just chasing 1T7, I'm chasing 1T7 with perfect corrupt
which is a chase
No really you dont have better ring yeah?
So why bother before you could wait and slam amazing affixes on it now why bother 2t7 drops are rare enough so
1t7 plus corrupt is bis but its not better than a 2t7 in many cases ,at least for weapon is bis
(I corrupted it this season)
Did you kill uber yet?
Nope, I'm playing a shitty skill that I don't think anyone has killed uber with lol
Maybe by now. I think I can do it this season, we'll see
But yeah, I just didn't have a good ring to imprint yet, had already done several imprint farms (nemesis -> trove) and didn'tt want to go through it again. I dropped a 3LP Oceareon, crazy rare, and just slammed the best ring I had
So yeah, I don't mind going back to the old way. I didn't like Trove farming. I wish nemesis wasn't the only way to get multi T7s, but my solution is just to make multi-T7s genuinely rare, rather than make them actually realistic via nemesis and by no other means
It would be fine if they added an interesting and core way to upgrade gear at that point, but I'd rather it be impossible for nemesis to be the only way. And I'm glad trove spamming is dead
(I'm not trying to convince you, other than convincing you that I'm weird)
Thats ok I always ask this cause so far I lot if not most people that go on long conversations like this never kill uber ,never do endgame crafts and support said changes for ehg but always feel like their opinion is worth more when you dont see the min maxers complaining about casual gaming at all,so idk why the inverse has to exist
No doubt. To be clear, I DO have several really really nice pieces and farmed them over two separate seasons
If ehg wants to kill endgame play thats ok most people that like endgame will move on,30 hours for 1 build to be done at max its pretty bad for an arpg in general,even d4 i guess promoting more endgame than here is wild
My gear is ridiculous (not compared to probably you or frozen, but it is definitely endgame farmed), I just REALLY didn't like the degenerate farming methods
But like...are you trying to get perfect corrupts?
Like, 1T7 + perfect corrupt for my build is WAY stronger than 2T7 was
and the perfect corrupt is hard to hit
So I still feel like there's an endgame farm. It's a DIFFERENT farm, but it's still there for me, and more compelling
(FYI I deleted my comments in #👨┃ask-the-devs-not-support-no-bugs , so you can too if you want)
The thing is degenerate farming always exists you dont have to do it and I certainly did not ,i ain resetting same echo with beacon for hours to max favor gain,but what people dont understand cause they never done it ,is that party play its insanely fun in arpgs and in this one as well so even running same maps becomes extremely fun since we all play with each other and help each other and many new ones that come. This is the essence of what an arpg is when you play with others.
In short, I hope EHG creates an endgame farming strategy to keep realistically chasing those endgame items, but I hope it's not as shitty as trove spamming was
Now forcing casual play cause I guess casuals complain should not be the play since we dont complain about them
You gotta be fair in life
This is wrong though 2t7 ring,boots,gloves ,amulet is stronger than corrupt 1t7 corrupt,like always depends on build but since it can't be generalized I rather have the choice and not be stuck on 1 lp corrupt meta.
It only applies to certain stuff
And there is no chase 1t7 plus corrupt is insanely fast to acquire (1 lp guarantee slam)and get 0 progression of gear since 2 lp plus corrupt depending on your luck and now nerfs is way way worse system
To me it's a chase because the corrupt is unlikely. It's gonna take a lot of uniques, a lot of exalts, a lot of slams, and a lot of corrupts. In any case, I'm not arguing against multiT7s existing, I just hate the way they were farmed before
Thats a good take
I recommend do some party play and try it again and see if its miserable as it felt, i also didn't do troves farming since always found it boring to do solo
I did play at 2k corr so my gear was good or decent at that time and I had a couple 3t7 from nemesis
Party play is gone unless you wanna grind omen veils with barely any loot useful nowadays
Yeah, and my perspective is completely ignorant of party play. I have no idea what party play is like and never play in a party
hmm Should I change to COF?
I'm new to this game and just aim to create my own build and if it beat the Normal Abby then I start the new build with the new class
but sometimes in MG, some item is too expensive for me
I don't want to waste my time farming gold for it
but again, being in MG really help make my build become online really early and it's easy to buy cheap build enable unique
but (again) when I need Double T7+ exalt then the MG price is reallyr really too expensive
@distant leaf yo I cant post photos here but after almost 300k favor I have half a tab of exalts 2 hand axes,of those only 3 are 1t7 1t6 the rest are 2t6 so my point still stands since after alike almost 1 third of a mill I dont drop 2t7 so basically at this point maybe I drop 1 or 2 or 0 by the end of 1 million spent ,all monolith events,all max cof and all that stuff,all done above 1500 corr since that is my minimun maximum 2.3 k
I made my rule for 2t7 show me 2t6 from the start just for this
Cof drops insane amount of t6 gear no matter the rank so maybe frozen or someone can give their 2 cent on this
1x 2t7 was a couple hundred thousand favor on average for me iirc
Something like that
I forget if we ever did the actual math
Yeah but not calculation for exact favor on 2t7, just uniques
Since prophs weren't really ideal for 2t7 anyway
Well I just spent almost 300k and didn't get 1 2t7 so idk maybe if I go past 500k or a mill I will see any but likr I was saying the other guy prophecies not good for exalts,I was responding to a comment on dev chat question
Irony on imprint nerf is that the 2t7 you get from prophs are more likely to be on random shitty subtypes, so even less likely they will be anything other than legendary slam food
Yeah you are right since all random
I mean this is just rng though
Average maybe 2 or 300k but distribution on that fairly high, it wouldn't be unusual to get after 50k or 700k
Does nemesis have a higher chance to use high level bases compared to prophecies? That definitely makes prophecies much worse.
Idk about bases but the quality of exalts its definitely way higher and better like actual multi affix exalts if you end up with 1t7 1t6 at least you are going to have high fp ones ,all my prophecies got me like 30ish fps exalts
Having spent yesterday evening basically rolling all my T7 exalts saved up via glyphs of envy to get the right base for what I want to craft on while also crafting and ending up with maybe 2-3 actually marginally usable items out of maybe a couple hundred, I dare agree that builds that WANT exalted bases of a certain type that are a little higher on the level requirement (and implicit value of implicits) have the hardest time. I.e. Legends entwined is a cool ring, but actually setting up for it is even more of a nightmare than farming for LP unqiues and slammable exalts. Because it does look like even the bases have their own rarity.
And this is with only caring for a single T7 affix. I do not care for more, since 1T7 is sufficient for most use cases anyway.
Does any1 know if increased experience gain blessing from Fall of the outcast mono boost also favor gain ?
Yes it does cause favor scales with xp,so the more xp you get the more favor you get
Okay that's what I thought also but wans't sure. Ty.
It's still down to luck
I did 500k worth of favor on exalted relics yesterday, and all I dropped was 1 t7t6
On 1k corr
And even that 1 bricked during trying to havoc the affixes I wanted
Dropped a triple t7 helmet today.
Might drop it from imprint by the time we get to the next season, surely
so if you found a super rare LP item, would you slam it with just 1t7? or want a 2t7 3t7 to slam?I am talking 1: hundred of thousands or millions.
Need I reiterate the "most use cases" bit? And you know what? I personally would for anything other than stuff like 3LP shattered or that general category of items. And yes, I understand the very different mentality of Legacy vs Seasonal.
is there any strategies to farm reputation ?
Yep. Hit level 100, spend all your favor, boom you are now Rank 12.
Take XP blessing and grind XP
yeah but after rank 12, how to you get tons of reputation/ favor to be able to buy a lot of prophecies?/
The same way you got to R12, favor and rep are both just XP
okay ty
750 xp = 1 * 1.6 (at rank 12) favor
1 favor = 4 rep
oh okay ty!
Cof definitely outrun MG. Trade gets pretty scarce after 1week
will run cof next season as starter
always go CoF it's better 😄
thats what i should have done. the progression on mg is non existent. you get the 1lp t6 and min ronll t7 right out the gate but the max roll lp1 and lp2 are very expensive. i shall also go cof next season
You can always buy poor rolls and strife or corrupt for good rolls too
COF is definitely better if you dont play market super optimally while playing an expensive meta build
Ive been able to buy off meta items for almost free with amounts of LP and rolls Id never get on COF, its been great
I have bis 1 lp everywhere but the 2lp is where market is dog
hey, you're that youtuber right? I've seen your video about you switching to MG then my question is should I switch from MG to COF?
it really boils down to this
you want to get the items yourself for satisfaction : CoF
you dont mind spending hours in bazaar and grinding gold like a gremlin : you play MG
meta build items will cost millions to hundreds of millions of gold
oh, but I don't play meta build, Actually if something is meta then I won't play it that entire season
the problem right now is I get fed up with farming gold and checking the brazaar to find out that my current gold isn't enough
yea, because LE has no established economy
Did you get gold blessing
people price whatever they feel like
yeah got it already
the seasonal market makes it that way
in other games that dont have seasons its simple, over time, the prices settled on whatever players felt is the best price for the item
oh and it hard to determine which item is worth selling
say item X costs 500k, so the price range will be 400-600k on the item almost guaranteed
Isnt MG the darkside ?
MG is the pits of hell itself
I watch some viedo guide on MG, they showed me what to sell and it was a lot of gold but when I heck the current price then it like 100x less
there is a whole discord for MG
they have loot filters for items etc
i tried MG once, gave up after few days, its the worst market system in any game i ever played
oh really? I already saw the lootfilter but don't know what its purpose is
Unfortunate i cant exprime myself on MG
they say MG is good for 1LP cheap items so u build fast and can swap to a lot of things
and im like...
yea but on CoF i literally do the same thing in just couple of monos lol
while CoF gives me better chances of dropping higher end items, cos on MG the higher end items cost you 4 kidneys and a couple of limbs
then there is an issue i see often especially in Legacy side
people with billions of gold can wake up on one green day and be like
yeah lets buy out the entire supply of Red Rings
Mg legacy is dead ty to gold abuse
Merchant is good now so abuse now,check whatever meta stuff is now sell the gear for said builds ,or fo cof cause after like 1 months a half mg starts being very dead
Oh so the date is close
i just pray to RNGesus not for good drops, but for EHG to either revert the imprint nerf or at least tweak the numbers cos they straight up deleted it from the game
and that they rework CoF to actually mean anything
cos almost every CoF perk is useless
and rerolling prophecies can take hours
Did you see the devs stream this week on YouTube?
Well Mike talked about the imprints on it
give me TLDR?
Tell us
Basically most feedback or majority is that they nerfed it too much, he said like maybe next season they can revert it or stays the same,for this league he doubts they will do something about it
For them imprints are just in the right place or a tiny bit overturned the nerf
Its like a hard rock, very long to move...
great so roll the DND Dice, range 1-19 EHG never does anything about the imprints ever again, 20 flip a coing 50 times, if it lands head 50 times, they will revert it
I think around 20 ish minute mark started talking about that stuff
Cause imprints overshadow every single way to acquire gear in the game 😅
thats because there is no other way
like some people mentioned
make corruption actually do something
and the whole issue fixes itself
Thats what basically he said but hey missing the point that the other sources are just bad
The corruption grind with no change on imprint could have been great,
Even joked like maybe add another imprint slot,like we dont need imprint slots we need actual revert to multi exalts cause of not you drop 0 2t7 still
Like you have 2t7 gear nice, now we add corruption so good luck hiting the good one, but you actually can do it fairly
I dont see a problem here
whoa I get overwhelmed by this whole MG server discord thing
okay my next character will go COF
Add something to get good gear at least nemesis is random ,before tou hit 2t7 3t7 pm nemesis that was great cause now you can imprint said loot,now its more like ok either i have an use for this or not and its useless for me
it feel like someone is behind all the MG economy and freaking control it like brazillian's mafia
still shcoked with the POE's TFT
The problem is the game is dead after a week because all you have to do is 1lp corrupt
That's very very bad
Hopefully they can see it
https://youtu.be/XB-3bFiiDTg?si=uike3H_yQkuBxU3X 23 min start if any interested i dont watch all 2 hours jut what I needed to hear.
Imprint talk starts
He is complaining about getting 10 red ring in a season , 🤣
Guys where do i find runes of havoc?
I need tons of them but I can't never find them and I'm stuck cause of it 🙁
rift beast is a good source
reroll the first lineage bonus until its "drop runes"
then all following encounters will have more and rarer runes
feels weird to run rare/exalted prophecies because you ran out of exalted to slam
They are pretty bad in general too for the favor they cost
Well at least you should get 1t7 1t6 daggers after a while
be me, reroll prophecies for exalted belts for 50 minutes, spend 300k favor on just exalted belts, do all the prophecies in the following 3 hours
results
2x t7+t6 (both bricked)
1x 2T7 (also bricked)
very fun experience
Hey you got 1 2t7 that's great
We can get 3 after a 1 million favor, i am sure i wouldn't be able to find some 3 lp and 4 lps with that much favor spent
surely not 
especially for low level uniques
i definitely dont have almost a page full of 3LP enigmas waiting for turtle or to become a reroll fodder if i drop another 4LP one
talking about which, today i feel like trying again on 3LP Foots, so off i go to do 50 lightless arbor runs
Good luck
If you want to minmax for the best possible results and are willing to learn and play the market as efficiently as possible, you cant really beat MG
If you just want to kill stuff and not think about which items other people want, you play COF.
Peak performance is always MG, but MG is harder to play optimally.
what's the diff between "Unique Armor" and "Unique Equipment" on the prophecies? Then there is Unique Body Armor which I understand.
Armor: Helmet, Body, Belt, Boots, and Gloves.
Equipment: Everything that your character can wear.
the progression for MG doesn't really exist. you get all the stuff you need really fast but in order to get the best high rolls its expensive so you need to be savy about getting those
can I put a cof legendary in the julra thingy and a mg exalted ?
Fairly sure you can't. but let me double check the in-game guide for any mentions.
i dont have any mg char to check myself 😄
Hmm... can't find a mention in-game, but a summary googling confirms: you cannot mix the two factions.
I think it was once even mroe restrictive where you couldnt mix non faction with faction, now that I think about it
at least this is no longer the case now
getting good exalts has been so tiresome this season, makes min maxing rly not worthwhile
Or playing 😅
Just do 1 lp corrupt meta play for whoever long you like and leave no point to stretch the gameplay this season
yea but you hit that 1-2lp point at like 1-300 corruption
after that its such a loooong stretch
I don't feel like this league is worth playing for a month
The fact you cant slam corrupt exalts and omens have a good shot of dropping 2t7 adn sometimes a bit better exalt than that. It becomes quite painful idk why they took that design choice since its very bad .
i'm done with the MG price fluctation
I'll go COF on the next character
man, been farming gold for hours jsut to find the price goes up is very frustrated
Hey, you guys think exalted prophecies are quite a bit low value compared to uniques? Paying thousands to get 6 exalted two handed swords all of which are filtered out. Feel like I should just run monos instead and would be more efficient
It is natural to the system itself. And it depends on your filter too. If you see all uniques of that class (like two-hand swords), you might notice there there are not that many options. If you do the exalted drops, but you are filtering T6 affixes, well...
They are really bad value but if you dont want uniques ,idols etc then you can run them
They drop mostly 1t6
But you need to compare it to mono drops. Finding uniques in monos are a lot harder than prophecies. While exalted it is opposite
Monos seem better than prophecies to me
Sometimes 1t7 rarely multi exalted and most of it its 2 t6 gear
By this time I can get 3 4 lp uniques so for me the. Answer is clear
I did it often enough to know. When I see the prophecy proc message on screen, I just press X to see what else was there. I have seen plenty prophecy procs with 0 items on filter, since they were all T6 affixes at maximum and I had them filtered out.
I am not sure I get you. My filter works the same both for prophecies and monos
So if filter is the problem, it would be the problem for monos too
X is the default game key to deactivate the filter to see what really is there.
My new fave thing is set item prophecies, farming runes of corruption, and then gambling on corrupting set items
What do you want your filter to show
For me its 2t7 minimun
My filter shows me 1t7 bis affixes for class (for shards) then 1t7+6 minimum
Kinda weird that they have such hight tier affixes when you corrupt them
The filter is not the problem. The point is when I just do monos, I find what I am looking for easier than spending lots of favor for exalted prophecies. While for uniques it is the other way around. It is better to do prophecies for uniques than to say hunt for specific mono reward nodes
I also fiddled with my filter as I went along. Not always successfully, but still.
Great for set builds for sure
They removed conventional way of farming, I'll do it the unconventional way
Already hit a 6t7 ring
Just wrong stat
Strength instead of int
That is the part that confuses me, but I also just spam prophecies of the same type I am focusing on (say, only exalted gloves) and when those actually proc, they proc in bulk and I get a bunch of workable items out of it. My condition is T7 affix, minimum, preferably of the right base.
Suppose that is no good for builds that need lots of legendaries
Lucky me my build utilises set items with legends entwined
Good for early grind and early monos at least tho
But sometimes something insane like perfect roll exulis for your stats will most likely be better than the unique U need
Raw set items? Cool that you can, I went through making 4 passable exalts with affix shards sealed.
Yea
I'm farming ferbor rings and corrupting all of em
Like the outcomes on average, are really fricking good lmao
I wanted a very specific setup for my ring. And it had to be turquise.
Base is random so
Because implicits sometimes actually mattter.
My best base is opal cos of +all stats
I use about as useless of a base I possibly could
The crit chance one
Since I'm crit capped thanks to Weaver necklace
Cos I have T6 INT and t7 spell DMG on it
But that's why I'm rolling these rings
On the other hand, yeah, you can just shatter them if the outcome is not to your liking and use the resulting shards for an actually directed craft, so there's that?
Praying I hit something insane
Oh yeah lol
easy vilatra shards farm
Don't need bridge for anything anymore
And I'm not limited by 3 tries either
yeah, I'll be honest... I did the same thing, but mostly for the shattering that can give the shards.
We can, if it's so RNG that it will rarely make sense to do.
This is basically the new ring rolling, without rolling it endlessly
Forgot what the ring is called
My bee build already had a few sources of resistances and I had to cap the rest via 2 gear-based affixes: fire and void, while also boosting elemental overall to get that 75. And that is besides the necessity of T7 strength and ideally attunement as the other prefix. The specificity here kind of implied I was better off crafting than relying on corruption outcomes.
i mean if i dropped perfect rolled 2LP red ring and perfeclty slammed it with double T7 i needed , it would still be better for me than all this random jank
issue was hitting stat treshhold for +skill for me
now that i have it
i could sacrifice 1 set for an actual good item
but i want swaddler gloves
tho if i manage to sack a red ring like that, im sure ill make use of it
do y'all keep exp tome monos after hitting 100 to farm favor?
exp tome monos are the only good reward in CoF
since imprints are dead the rewards from mono chest do nothing
Meanwhile, I got the most bonkers nemmy egg outcome on legends entwined. Strength, Attunement and a suffix, but they were, of course, low tiers.
nemesis loves to troll me on entwined rings
current stats
37 rolled
36 random stats
1LP gain
I did pull out some 4 2 LP outcomes, though.
... yeah... im just getting screwed on entwined
I did not actually keep track, but I for sure put less than 20 in.
and all the ones i managed to make, corruption screwed me instead
2 ruined
4 legendary removed
2 affix removed
Corruption does that.
5 rings that hit absolutely useless corruptions
But I admit. Your dedication to RNGsus is lacking.
and 1 ring that has cold+void res +16 so im using that,even tho im overcapped on both
wdym lacking
im the guy farming set items for hours just to gamba
You are relying on Lootcifer instead.
But I am merely joking here. Outside of thinking that corrupting has any good chance of being useful, your luck seems... low, comparatively.
Because it's no lie I am telling here. The ring on my character right now? Nemmi'd into 2 LP and slammed 1st try with the affixes I wanted.
I did have more... 1 of which is still around in my stash, the others... dunno, I kind of roll and reroll and turtle around, they may have been lost to time by now.
kinda gave up hopes on ever seeing a 2LP entwined, i just want a good corruption..
but u can see how thats going
A long time ago they should have made cof filter t6 at least ,the amount of t6 that you drop as cof its insane ,one of the reason why they prophecies for exalts are so bad
imprints, prophecies both have very simple fix
make corruption actually scale your drops
boom, both progression and farming solved
Yeah but they dont want to do anything with corruption as a matter of fact they dont want you to even push it
its crazy to me i can spend 1mil favor on exalted belt prophecies which i need to roll for for hours cos they basially dont exist in the mega dilluted pool of the armor pool prophecies
and then get 2 1t7+6 drops
and 1 2t7
at 1200 corruption
Exactly
all 3 bricked ofc
because they dont even have 50FP
the ground loot is just so trash it hurts
if u dont get the item straight from nemesis its basically impossible to do anything with it
even if u drop double t7
I'm fairly sure it's been a long standing issue discussed on this very discord server. Heck, I even dared to contribute my own take based on my own play data and experiences on the whole matter. In #💬┃general , aside form the feedback post I wrote up. You know, since we keep identifying the issues, but rarely do we actually discuss potential solutions outside of maybe one variant or 2.
look this isnt rocket science , EHG is actively sabotaging minmaxing because they want people to play a lot of characters instead of enjoying the game with 1 to its fullest potential
even back in s1 where i played
oh noe... someone figured out u can get INSANE dmg and ward with profain veil warlock??
we better nerf the ward to the ground
and it was not a end season change either
they just gutted multiple builds few weeks into the game
i was playing frostclaw RM back then
easy 50-60k ward with proper set up
boom, down to 5-6k overnight
do you not understand what game balance means
Nothing balanced with the loot we have now its quite bad
Doesn't pump the blood neither makes you want to login and grind
Didn't FC survive until end of season?
is "body armor" lens bugged? I have rerolled about 15k favor and gotten "unique armor" and "exalted body armor" a lot but only 6 actual body armor prophecies, or am I just unlucky. The amount of base unique armor prophecies were definetly suspicious
unfortunately the armor telescope is so dilluted with the sheer amount of stuff u can roll there the targeting lense doent do pretty much anything
like if u look at rings for example, only thing there is unique ring/amulet/jewelry/set/exalt
thats it
9 things u can roll
as opposed to armor telescope has like 60 lmao
sorry, relic, forgot relics, 11 things
well no I get it, it just felt like it worked FOR general armor instead of actual body armor
Armour isnt that bad, you thinking of weapon I think
Tbf usually I just do unique in armor and then take multiple options so 🤷♂️
I had the same impression last season and tested it and it turned out not to be true. I found this annoying. Its just thst the generic armor prophecy is very common
There shouldn't be any such thing as "common" prophecy though
The weights are equal, the appearance frequency is based on how many of that reward types there is
I actually wasn't weighting them against the total number, just comparison to each other
Sure but it shouldn't be possible for armour to be more common than body armour
At least I dont think there were more generic types than specific
Dont have my sheet on me atm
I trust you know better than I do. But my initial concern was that I wasn't seeing significantly more body armor prophecies compared to armor prophecies WITH the lens in
so then I tested whether or not I was seeing more body armor prophecies with lens vs. without and saw that it was causing a significant increase.
I might have also shown that body armor was more common than armor but that wasn't a conclusion I recall
But there's some pretty big bias there, back before the icons are different. Every "armor" prophecy REALLY stuck with you
so this could just be a memory of confirmation bias
So there are 2 of each armor and body armor
Then another one of each with 1LP
Then generic armor also has 2 for weavers will
So if all you want is body armour unique
2 out of 8 of the prophs with that icon are what you want
1LP should have been removed ages ago though.
Literal negative synergy with COF itself lmao
so 5/8 are armor and 3/8 are body armor?
Yeah, I mean that's a pretty significant difference
I just consider the icons in general
How much bonus does the lens give? Because armor is already 67% more frequent
Im pretty sure 1LP proph does literally nothing for eg. Kestral
So yeah, I was just saying that "armor" shows up more than "body armor" without lenses
so when you boost "body armor" with lenses, what you get is body armor only showing up a bit more than armor does
I dont remember but you can use my sheet for that
I think it should be slightly in favor of body armour
Its either 1.15x per rank or 1.2
Yeah, that's all I was saying
The annoying shit is that regular prophs also give WW items, then there's WW prophs
at a glance, a cursory inspection of numbers after using the lens is that they are similarly frequent making some people erroneously assuming that the lens is affecting both types of prophecies, as above
And 1LP prophs are dog shit
Yeah, glad they're reimagining the system
Then there's the rares and expensive exalts
hope it's tighter the second time around
Priphs could be 10x better with just a few tweaks
But yeah rip it out is fine too
Many of the current prophecies should not exist
1 lps,rares ,the ones in arena,dungeons shouldn't either
Nevermind that rares give more exalts than exalt prophs
Lmao
Exalts too expensive
Like since corruption does have a benefit doing then in non scaling areas is bad
Only for LP iirc
Sets one is good now ty to corruption
given how long it takes for further change, I hope it's completely impeccable this second go around
Yeah for unique
For exalts I wouldn't even do them
Also like personally I think less time we spend in observatory and more time slaying playing the game is better
Low favor prophecies kinda need to go in the endgame
Like why would I want to kill the boss 6 times if I can do that 2 times and get more value
All this should have been addressed ages ago,I see more changes to mg in general that cof since 1.0😅
Did you see my post on reddit about this?
it wasn't specifically about prophecies, although I did use them as an example. How it seems that in many situations EHG favors long term large-scale reworks as opposed to small fixes, and it really hurts the frequent players - even players who want to come back after one season
If there's one thing that really annoyed you about a system, something that's obviously flawed (1 LP prophs as an example) it can be pretty disheartening to come back and see that they're still there after a year
Its ok to make big changes or want to do them but you also have to address problems and not let them sit for long period of times
Like we know this is bad but please wait idk not sure they gonna do 4 months season but like 5 plus months to see something fixed
at least do some bandaid solutions in the meantime
honestly I would be ok with waiting 5 months for stuff to be fixed
my problem is even after 10+ months, nothing
people should not be able to raise issues during season 2, come back in season 4, and the issues are still there, not even acknowledged by the devs
that kind of rot just makes people give up on games
even super basic stuff, like reporting a typo in season 2, it's still not fixed in season 4
if something that simple to fix is ignored, what else is being ignored
This is pretty standard dev stuff though. Spending effort on a system you'll delete feels like wasted effort
But in this case it took like 2 years to delete it. Hardly wasted effort.
I agree with your point, though
I do think EHG should devote more effort into the systems they have
I mean considering a numbers tweak alone would do a world of help, yeah for sure
I think there is a slight competence issue, because as you might recall they did adjust the price once, but not enough to put it out of "never ever take this" territory
The only advantage of those nodes is if you hate the prophecy window so much you want to dump your favor ASAP
The larger issue is that they'll always be always take or never take, because the window where one is OK getting a 0 LP unique is gone
I think there could be a sweet spot where it would be worthwhile to take the LP prophs when farming a high LPL unique, but not for a low LPL unique. They still need to rework it to auto-pass first LP roll though instead of the current "if 0, then 1" logic for it to ever have any value.
This might all be moot though after the rework, so idk
I really would prefer some system where I can just set up my compass like a skill tree and then it just be a passive thing beyond that, but I can't think of a good way to make that into a favor sink.
I want CoF to have both passive buffs to random farming and also slow deterministic progress towards endgame upgrades
Like ways to upgrade affix tiers
i agree @distant leaf
The problem with the passive buffs is it seems like they never fully work with the new systems added. Like the cof exalt or t7 not boosting t7 chance for imprints vs MG. It seems like a big burden to continuously ensure these passive buffs actually do stuff.
Maybe better to just have a completely new alternative that can be treated separate from general loot.
I suppose that's burdensome for them, but it's necessary. If CoF provides passive bonuses, it should apply to all gear acquisition pipelines, and it's pretty disappointing that EHG hasn't maintained that. To me, CoF and the skill system are the main things that set LE apart from competition. CoF has taken a back burner in that it hasn't been well integrated into new systems and the flaws it launched with have partially gone unfixed. I hope they create something that they can appropriately maintain.
Yeah thats one of my bigger concerns, even if it does end up being good in 1.5, it needs to be maintainsble and extensible so it remains good in future seasons, LEO, and so on.
COF not fully working with weaver faction and new systems in general was something I made a whole video about before 1.2 even dropped, as it was already a concern then.
Even baked as deep as corruption and LP. If you take a unique that has really low LP level that COF boosts LP1 chance >100%, COF receives no further LP bonuses on that item for stuff like corruption.
Eg. At high corruption MG has almost the same chance as COF for LP4 kestral (1 in 173 vs 1 in 231)
The examples are pretty numerous for COF partially or not at all working with various things
Or indirectly not working or having negative synergy with itself. (Like LP1 prophs doing nothing with R8 for many uniques)
Imprints was the most egregious, imo. It's like this neat target farming system that MG and CoF get in equal efficacy
While just passing by, I dare ask: Isn't this still the fate of all the content of the game? Everything existing was implemented at some point and left mostly as such all the way until it became evident that it needs addressing.
The criteria for "Addressable" issue seems to be how big an issue it becomes and while I do honestly appreciate the attention to detail and effort put into every implementation (or re-implementation), I do agree that it leads to odd states where content made for, say 1.0 was never much changed for 1.4 and is not necessarily bad but maybe awkward and a product of its time by now.
At any rate, I'm not at all privy to the actual dev cycle and all that stuff that goes into resulting the game we play, so I shan't comment further about that. Only its end result.
Yes, I think this is a problem with a bunch of their content, but some of it is unavoidable and they're doing, probably, the right thing with it
When dungeons were built they were the best content in the game so far and everything made sense. After CoF bonuses and corruption bonuses and everything else dungeons didn't make much sense anymore
but they simply can't fix dungeons or integrate them into the game in a simple way, so they added portal charms. A good stop-gap until dungeons can be reworked
but CoF and MG shouldn't be like that
CoF and MG should be, and were billed to be, core systems central to the game. The other systems should pivot around the item factions. But they haven't.
especially important since we're still in the phase of "adding more systems to the game that's going to be implemented into the core systems"
Very true, if things drop that are tradeable, CoF must have tools to help farm it, else it feels bad
they really should design their "seasonal content that's actually gonna be core" around their "already core systems"
having them not be fully compatible with each other is... a big oversight
Speaking of, how in the world do we get decent omen idols or altars? lol
Does MG just get to trade those? That's bonkers
we don't get anything for that, right?
I assume they are tradeable, would suck if not tbh. I really hope the T7 boost and rare to exalt chances work on altars, but no clue what could apply to omen idols
Hopefully they reimplement CoF in a way that makes it as seamless as MG when new stuff comes out
because it just blows that there's no CoF angle on new content. MG started stronger and it gets stronger and stronger every season
what is the recommended lens combination? mono + non-mono + item (ring,helm,belt etc) or something else?
Either that or rarity, with rarity having much more of an effect than item type. And multiplier for any rune/glyphs and idol prophecies.
multiplier is rhyme / wealth? does it matter which one I choose?
I prefer the one that doubles the reward, since it helps keep the prophecy backlog leaner.
whats rarity here?
The rarity of the item(s) you are after. Unique and exalted are my 2 picks, but you can also do set if you have somethign up your sleeve.
ah gotcha
double use just makes no sense vs double reward
And yes, rarity of items has no effect in the runes/glyphs idols side.
wondering whats the best for specific armors like belts or gloves
you end up with the same drop but have to work twice as much
mono+non-mono+exalt/unique
Depends, really... If I have an overabundance of desired uniques (imprints are not 100% dead, by the by), I already slot in exalt focus and just pick the best prophecies of the choices as I go through them... or reroll.
It is if all you want is 1T7 that hits the proper affixes.
IF you want to go further than that, then the whole system kind of works heavily against you.
Im just starting out learning how to farm double exalted items 🙂
My advice: don't. Any multi-exalted you drop still goes through crafting it into usable affixes form and that's once in a blue moon.
ah yeah it's been pretty good for 1T7 with specific affi
my havoc can't handle printing 1T7s, it's consuming too much
To be clear, my advice is if you want to preserve your sanity :p
I would reference #👑┃item-showcase message and how that was the only multi-exalt crafting I got into any successful-ish form. And it was a harbinger drop.
I think I bricked over 50 other multi-exalts by just giving it a go at crafting them.
Kind of how I treat my multi-exalt drops to boot. Let's see if this time I don't brick it while shaping it up to something I would want to use. Sometimes you win the lottery?
Its kinda like the frog sitting in water that slowly increases in temperature until a boil without noticing. (Idk if that actually happens but the comparison applies)
Where there's a bunch of small problems that are individually almost undetectable but collectively ruinous, contributing to a much worse "feel" without know why.
Usually there's a couple tinfoil hats floating around and sometimes one of them ends up being actually true, which makes you question everything else all the time
Personally I find that process fun, but I'm weird like that
aka many small "more" modifiers 😄
I'm new to COF, how to rank up fast?
Dont waste your favor on exalt prophecies better to get sets and corrup then if you want or just get uniques with prophecies by the time I get like 3 2t7 items I have 3 and 4 lp uniques so yeah no ty
Kill stuff,buy prophecies proc them,keep killing stuff and repeat like how you tank weaver faction
Hi everyone
favor chests in the weaver tree is a must-have, in my opinion
fellow CoF members, how are you grinding for prehistorical gears ?
The process of new information coming in to alter the basis of an older line of thought? That information surfacing from a monkey and type writer kind of deal?
Strange? Yes. Legitimate? Also Yes.
funny how you mention monkeys on a type writer , because balancing of everything in this game does seem like they just let a monkey use a typewriter 😂
hey guys only just learning about cof, is there a way i can help myself find the mad alchemist ladle?
what level are you in CoF ?
Kill as many exiles mages as you can they drop that item no other way to find said item
Take wand prophecies in CoF.
- make sure the "mission" is easy enough to complete. It's important.
- consider getting the 3 points in the weaver tree to get the favor chests chances. It does add up, especially in the beginning.
- The 2 most important lens to use to me are the Refracting Lens of Rhyme and Refracting Lens of Wealth
This doesn't work for mad alchemist laddle
oh rght
thanks - yeah i wasn't sure if there was a way to get more mages or something as the last epoch tools said mage only
then best bet is to raise the corruption the higher you can I guess
Yeah that helps anyway it drops often enough and its really easy to get 2-3 lps on it
There is a way to force like rune prisons on the weaver tree problem is those nodes were bugged and I dont remember if they actually fixed those nodes by now
Also there is a woven echo with a ton of exiles mages to kill where you can get experimental affixes,good place to farm some wands quick
any advice to grind rift beast gears ?
Rampant coast,rift beast echo chains, if need materials bloodline glade although not great will drops some,imprint rampant coast
Take all the nodes in the weaver tree related to rift beasts
me with with over 60 failed entwined rings rn
the game wills that i shall never get a good one
U going for 2lp?
No, I just want 1LP good corrupt
2LP would be a miracle
Extra int or light /spell DMG
But game keeps either fully bricking them into random items or giving them absolutely useless corruptions to me, like freeze rate , or T1 random res
I mean... ever calcualted the odds for that?
After 60 should have gotten something by this point
Doesn't take 60 attempts to get a useful corruption in poe 2
SW is not much better, granted i didnt make too many of those yet, but the roughly 15 attempts are all terrible, the best outcome i have on both is just a maxroll corruption
and i feel like SW is heavily weighted to total bricking , cos i say 15, but i only got 5 to actually corrupt, 10 got ruined/removed legendary potential/random item
Whats the odds on a 10:5 for something that should be 25:75 🤔
Thats sadge
neither of these items are exactly ´´easy´´ to get, bricking them nonstop when i finally get something with LP i can actually use doesnt feel good at all
Honestly I just went 1LP max stat corruption on mine cuz they're ass to farm
And I'm only playing season for so long
i play legacy, cos i want to ´´finish´´ the build
i want to get to the point where i can say, okay this is GG i cant do more than this
yet i keep failing on the most easy part of the process
Ah shit here we go agane
ah its not the best, im still gonna keep random corrupting them but yea
cant post here but its in the item showcase if u scroll up a bit
but that +7int is one of the things i want on the entwined
Alright, why are Weaving rune prophs so god damn awfully expensive? 
Are they being delivered from Strait of Hormuz or something?
yea dont buy those
lol
i use them on every weaver item i drop and i still only go up on the stock
Its fine, Im rich, but damn
btw
any tricks to get Red Ring of Atlaria ?
it's been a few seasons, never got one, always played CoF
in that aspect merchand guild seems a bit easier
- Buy ring proph
- More
- ???
- Profit
yeah I guess
tyty