#⭕┃circle-of-fortune
1 messages · Page 38 of 1
as they say in our parts, the change in scientific paradigm occurs not with new discoveries but when the people holding to the old paradigm die off
A change doesn't need to so abrupt or extreme that the old guard has something to be upset about while also pleasing a different group
Like for example making the Rune of Havoc always use 10 fp would remove some of the RNG swing, but still leave the main point of the gamble intact
that would still have an impact on how you want to use the other crafting materials in order to hit breakpoints in remaining FP though
Rune of Removal is a similar issue, even if you get your roll quite often you just eat all the FP and the 1/4 success feels pointless. That's fine because removal is common
Havoc is rare
havoc's effect is a lot more powerful than removal though
Yes it is
It's powerful but you are swinging multiple wheels of RNG at once
For most of these crafts you do whatever, you run out of FP, brick the item, that's fine. You wasted nothing
the other "rare" runes (Creation / Ascendance) don't really have any FP RNG interaction
Creation eats it all and it does it's thing, Ascend does the same
I hate this entire design philosophy….
You scratch lottery tickets and eventually hit the jackpot, but wait, you can’t use your item yet. You need to scratch another lottery ticket, and a third one and a 4th one. Only if you win all 4 do you get to use your item
Feels like there’s a bunch of gambling addicts working at EHG.
It feels so shit if you’re not into gambling.
they explicitly stated that they believe that rng is the core of this genre
With all the grinding that you need to do in ARPGs, if the journey feels bad, the destination don’t matter because you’ll never reach it
and that they wanted to avoid the character progression being "too deterministic"
To be honest I don't think it's a bad system right now, it's not far off. I just think there are some minor tweaks that could be made to improve the "feel" without making it trivial
There’s a difference between RNG and RNG.
In PoE there’s plenty of RNG, but it doesn’t feel bad in the same way
never reaching the destination is by design, that's how players of different skills / goals / etc. will always have some goal they can work towards
not sure about poe1 but poe2 rng is of the shittiest kind
My goal might include T7 Red Rings, someone else might just want a decent exalted item with 1 T7 affix
what each player considers realistic is a function of RNG, and each percentage closer to perfect is harder to get than the last
PoE 1 is infinitely better than PoE2. PoE2 is completely different
PoE 2 is just unrefined, I don't even consider it a finished game yet
I’d rather start on a new char and farm a mirror in PoE than farm something of equal rarity on LE.
Like it’s not even close how much fun the journey to a mirror is compared to LE equivalent
That's because LE doesn't really have chase equivalents to a mirror, anything at that level is just a function of the "infinite scaling" systems that exist in LE
like a 4LP Red Ring is not something that is really meant to be a thing in the game
I think a 4LP red ring is way rarer than a mirror.
I was talking something that achievable every league in rarity
I don't really think the two are comparable though
the scaling levers that exist in PoE are just not the same
How do you mean?
An efficient farmer in PoE can earn thousands of times more per hour than an inefficient one
in LE it's more, sure, but there aren't as many axis of scaling
It’s not 1000s. Unless you divide by 0 and claim infinity
I don’t think it is
If you consider setting up a proper endgame farm.
You can easily do 3-4 div per hour as a casual that does an actual farm.
Sure and you can easily do 150k favor per hour in LE as a casual with an actual farm
You can’t get 3000-4000 div an hour no matter how sweaty you are
If you get 15-20 div an hours your a super try hard.
I can get more than that in hideout, but I don’t count that as farming.
It’s playing a economy simulator and not an ARPG
Okay so, in PoE, before you can farm the most optimal content in the most optimal way
you need to have a fairly strong character already
which unlike LE, is heavily concentrated in items
That not really true.
If you pick a league starter you can farm 3-4 div /h easily. But you need to unlock the atlas enough
The thing with PoEs endgame is that you have so many options that you can tailor your farm specifically to the exact strengths and weaknesses of your character.
Like I’m not going to farm legion if you have a boss killer.
E.g. Pick essence + beast farm instead.
Or guardian maps. Or Blight. Or…. You get the point
idk dude, I was a sweaty PoE player, the level of wealth disparity between typical player achievements and the sweaty folks was absolutely insane. Just time alone doesn't matter. You can't accidentally end up with 3+ mirrors
you need to know what you are doing
You could farm 3-4 div per hour, but you probably have an idea of what you are doing
If we’re talking someone who can no clue what they’re doing and just to random white maps. Sure.
And there’s a difference between wealth disparity and income. I’m talking about income
Your first point was a mirror and a mirror equivalent in LE
true this, but keep in mind that this disparity is going to increase the more systems they introduce, and I guess it will already be a lot larger in the next patch. Efficiently farming and properly managing your new faction currency, structuring your echo webs in an optimal manner, etc
Wealth disparity is the same in LE when you have 300 hours to spend vs someone with 20 hours.
my point was just that the scale of wealth that exists in PoE doesn't really translate to LE, so equivalently absurd items in LE fall into the "this doesn't really exist" category
@gilded lark that's another thing. As more complexity is introduced, there are more opportunities for knowledge of those systems to give you an edge
You think your stash full of red rings don’t feel the same to a newbie when they see that or when they see some that has a mirror?
and each edge multiplies
I see people in chat in LE constantly getting a random T7 skill on a bad base and asking if they can make a build around it since that by far their best drop.
And it doesn’t even show up on my filter playing a build that could use it.
But it doesn’t really matter where the disparity is bigger.
My entire point was that the journey of improving your Char feels much better in PoE.
I get your point, but it's kinda like.
Okay imagine PoE is kinda like the USA as far as wealth goes. You start off earning like 7.25/hr and the sweaty players have their megayacht and private jets. You'll never get there by just working more hours, you could work 30 lifetimes and it wouldn't matter.
LE is kind of like, idk. I don't want to make this political but imagine some country where people earn similar incomes. You make 20/hr and the richest guy makes like 300/hr. Even if you don't increase your income you might end up with some things they have too. You could probably get a few of those fancy items
The other thing, is that in LE more of your power is concentrated in your skill tree / passives / etc.
You can literally clear empowered with a naked character
in PoE the vast majority of power is concentrated in items
which must be acquired
Yeah. I know what you mean.
But even at 4 div an hour you can theoretically farm a mirror in a league. But the problem is that the person that can only do 4 div an hour won’t have a enough playtime to get to the mirror
All true.
But my entire point was that the journey to acquire them in PoE is way more fun
Plus in PoE I would argue that 1 mirror is just getting started as far as sweaty tryhard gaming goes
theres a whole world beyond that
Yeah I know. I don’t even start optimizing my build until I have a mage blood
Until that points it’s just placeholders.
in LE my 40 or whatever Red Rings doesn't really matter, I can only equip 2 and a new player could realistically get them
its 200k favor on average for 1
And mage blod ends up being the cheapest item
Not slammed I don’t think.
perhaps not, but even still the power bonus for all these fancy things I have is pretty minimal
it doesn't let me 5x my farm like some items in PoE do
I did a bit of PoE 2 and when I got temporalis it literally multiplied my farm
That’s very true.
But I think it still feels bad for the new players
I mean we aren't really talking about feelings, people who don't have the things will always experience fomo, the reality is that in LE they are missing out on a lot less power
they can get close to what I do without my items
Like the power I can get in PoE is silly. I’ve killed the uber bosses on a tornade shot clearing build in 2-3 seconds.
That's the thing
in PoE a casual player will most likely never experience the game in the way a sweaty player does
That power is not needed either.
it's like you are literally playing different games
https://www.twitch.tv/videos/631171344 this around the last time I played much PoE 1, I think a 3 ish mirror build
idk I can't really play it anymore
But my entire point is that the journey to get there feels waaay more fun in PoE than it does in LE.
And if I play causal with the aim of only getting 5% of that power.
The journey to that also feels way more fun in PoE than it does in LE
It does to you, because you have a chance of getting there
is the same true for the players who don't?
I don't like PoE1, because it is centered around trade. If it had CoF though...
You misunderstood
That player can pick what ever goal is realistic to them.
And the journey of getting there will be more fun than the equivalent in LE
This exactly. Trade is how the absurd scaling is able to exist, it's basically a big capitalism simulator with some ARPG components on top
Right but then why should people be upset if others have a bunch of Red Rings?
I just use it to convert e.g 90% useless essences for my build into currency, then use that currency to buy the 1 essence I need
I don't actually know if FOMO is a problem that game devs should be concerned with addressing, that's philosophical question
I never said they should
I think you’re misunderstanding my point.
It sounds like you are saying the Journey in PoE is more enjoyable
that part I disagree with, but this is a personal preference thing so
Yes. Because what ever your endgame goal is RNG in Poe is designed around helping you get there faster.
While in LE the RNG is designed around resetting your progress
And the human brain fears loss waaaay more than it values the eventual gain.
Not for 100% of ppl. But for a waaaast majority
I mean that's essentially what I said in my video about RNG but not all of the LE systems are like that, and the EHG team is clearly open to fine tuning
Like the Judd comment about the 3LP slam missing
Yeah. I saw your video from a few months ago
these are just minor tweaks
I agree that PoE has more systems that can be utilized to get you towards your goals
And I agree with the root problem
I like having options with getting towards the goal of "op item X"
and it seems like 1.2 is taking a huge step towards that
Whatever the LP changes will be, the Rune of Havoc, whatever the prophecy changes (?) etc
the set item thing
woven craft (divine orb?)
My baby just fell asleep. I’m enjoying the convo, but I need to hit the sack.
I’ll read this tomorrow
i fell aleep after posting that cof bone amulet question @rain lion thanks for responding
andi was just curious because there was only one optiojnm i was just wondering if it was intentional or if i was just dumb
i'm sort of the example of Frozen's point. i'm a somewhat casual player with a full time job, main a different game and when i do play LE i play a lot of different builds while also spending a lot of time just theorycrafting stuff. even with all of that inefficiency, i was able to get a build in practical best in slot status on LE after a month or so of on and off playing, farming at around 900-1000 corruption, and it wasn't even a zoomy build.
i have about 3600 hours in poe1 and never had a character even remotely close to 'finished', even when i did my 40/40 challenge in delirium league. other than a lucky voices i sold for over 200ex towards the end of my challenges, i was running on a budget of maybe 10 ex for my entire character. i then see people farming mirrors and headhunters and it's literally a different game.
in LE i can eventually get there, having almost as great gear and character power as the sweats. it just takes me 3-4x the calendar time. it's all thanks to CoF and nemesis systems. poe1 taught me to hate trade, and it's only slightly better in LE.
I think there's some aspects of it that they should (and do) address, usually in this context they refer to it as "burden of optimal play" when the player is forced to pick either missing out on something or playing the game in an unfun way. I won't miss it whenever beacon farming gets deleted or OBE, for example. 
That sums up my feelings on it, beacon is kinda unfun, but I do like the process of min-maxing. I guess I don't dislike beacon enough to avoid it for the sake of min-maxing.
When one un-fun strat is so dominant it can feel pointless to seek incremental improvements on other strats that aren't at the same level. If they removed the beacon thing then we can ask more complex questions, strategies become more nuanced.
i played since december but i dabbled too much with a lot of builds, i player seriously only from one month.
My problem is that i'm extremely unlucky, i failed all 10 of my rarest 2-3 LP slams and i don't even attempt the 1LP anymore, because I'm gonna break something for sure
I can say that by now I'm extremely salty and traumatized by the LP system, and I would be extremely happy to see it nuked from orbit
already saw that, but the trailer and the last dev talk seem to go in a direction that to reset a item you need one with the same LP level.
I thought that too at first, but not necessarily, an answer from Mike seems to imply that the LP thing could be using an existing system
so it might not be the weaver thing for that
Yeah, it was mentioned that a few of the woven echoes offer ways to modify/craft on uniques. We probably haven't seen all the things.
@livid spruce indeed, but the slam thing specifically, Mike's comment here seems to imply it's some sort of change to the eternal cache; #👨┃ask-the-devs-not-support-no-bugs message
Could be one of those telephone things where a message gets relayed several times and lost along the way though
Yeah, hard to say. By Mike's definition, it could just mean that almost anything modifying the legendary crafting system isn't a full on system for all we know.
From a user standpoint, a woven echo that lets you "unslam" a unique or something probably wouldn't be considered a new system. (Not that I think something exactly like that is likely to come)
Yea, I think an unslam is especially unlikely because of nemesis. I don't think the game code differentiates between a nemesis made legendary vs a "fail slam", so you could basically generate new slams by doing 0LP -> Nemesis -> unslam
hehe
Another thing is that the woven craft takes in legendaries, depending on what that does nemesis kinda becomes strong
You’re describing a different issues that’s waaay worse in PoE.
The ”floor” when it comes to farming efficiency per hour is much much lower than in LE.
If frozensentinel is farming 150k favor /hour, a noob just running around randomly in 300-400c echoes can probably get around 40-50k favor/h.
In PoE of you don’t know what you’re doing you could actually even be making negativt div/hour.
If you have a build that can do 40/40 challenges and the time to do them, you could easily farm 10 div in 2 hours. But let’s make it 3 hours just in case.
And because you can sell all gear, 3 hours later and now you have a build that’s worth 20 div and way stronger due to exponential scaling in PoE.
Another 6 hours and you have a 40 div build now. And so on…
But in order to do this farm and know how to upgrade your char with those 10 new divs, you need a lot of game knowledge that can be really hard to acquire.
While in LE a noob can pretty much stumble into late game with a bild close to frozen’s if they just put enough time into it.
In this regard LE is infinitely superior to PoE and one of the main reason I like it.
See the above post👆 , seems l lost the reply link while writing it.
You don't even need a full meta build to get a decent amount of favor. Just something not too bad
Question, I didn't play for ~10 months and I quite forgot how hard/easy it can be to get gear in CoF. I was planning this level of gearing, is it reasonnable for CoF, or is it already expecting way too much? https://www.lastepochtools.com/planner/A6LeLNaB
Harbingers of Ruin / 1.1.7
None
▸ Health: 2,820, Regen: 20/s
▸ Mana: 185.51, Regen: 8/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 13 Str / 8 Dex / 5 Int / 5 Att / 7 Vit
▸ Resistances: 61% / 61% / 65% / 54% / 66% / 55% / 61%
▸ EHP: 9,369 / 9,369 / 9,710 / 10,743 / 9,799 / 8,901 / 9,369
▸ Endurance: 56%, Threshold: 564
▸ Dodge Chance: 25% (860)
▸ Armor Mitigation: 42% (2,410)
▸ Glancing Blow Chance: 82%
▸ Dusk Shroud (14), Haste
None
the legendries will be easier than perfect 4 affix exalts. you could even bump the daggers to 3LP. i would assume you can get the t7 and base on the exalted items to match, but other than the t7 affix, you'll just have to work with what you get.
might seem odd, but a full set of near perfect legendries would be easier than the gear set you linked.
what's the difference between "exalted" and "rune exalted"?
Thanks, it helps
if I can setup base item + T7 and then just need to work around the other affixes, it should be more or less fine
depending on the specific t7 affix, this should be doable, but might take a while.
helm/relic will be the hardest due to skill affixes being rare
and if you really want that boot experimental, prepare to settle for t5 on the other affixes
na, it's fine
base helmet is negociable
base relic would be great but is ultimately only few passive points
yeah if bases are flexible, then it becomes much easier
your t7s on those are not rare (other than boots) so those shouldn't be too difficult
you'll probably need to drop 10-20 of them to get usable other affixes
yeah, I don't mind having to grind
I just wanted to know if it was in the "can be done in a month of regular playing" or if it was "if you no life for 6 months, you may be able to get it" territory
on top of that, new patch should help getting specific affixes combos
here's a tool TheCurse made with assistance from FrozenSentinel and the community (the database) that helps show what LP level is realistic for your farming potential.
https://docs.google.com/spreadsheets/d/18uuvra6z4iYIWxy9dDDbiF6WGBmhFcfQOJMfw1WelDc/copy
For example, your 2LP traitors tongue would take about 1.3 hours to farm enough daggers to land a t7 + t5 slam if you farmed at 100k favor per hour.
3LP goes up to 8.8 hours
I have 4.3 hours, did I miss something?
your keep rate might be partial
just need +2 dex
do u have 100k/h of favor?
if you only want +2 dex, for example, you have to figure out what % you drop
and a good crit roll for one of them
the more specific you want, the longer it will take, but this tool helps you figure that out
can't post screenshot, but I have traitor tongue, 30%, 2, T7 + T5, 100 000
and it says 430K favor or 4.3 hours
that seems reasonable to farm
this tool mostly helps you figure out what isn't reasonable. like your 30% with 3LP is 29.3 hours.
i believe it does take nemesis into account. see the data on the right.
Nemesiss help trêmndously for red ring no?
anyway, thanks for the help
Wanted to make some completely off meta build, did the builds, was looking at the figures and found them pretty absurd (>5M dps) and wanted to check if I did a mistake on unrealistic gear
but it looks reasonnable
even cut in half, the dps should be enough
It's also random, so getting the amount of favor and using it just means you have a good chance of having what you want
You can still be unlucky
a build with mostly exalted items would be easier on MG, most likely.
yeah, but I want to compete in the SSF ladder
@frosty pelican in Unique Item Progression Tool how do u input boss uniques reroll chances? 🤔 its not in tunk
also, I did 12 years of buying my stuff on poe, looking for some actual self drop hue hue hue
What you mean? Boss drops don't use the reroll system
As Father said it's not the same, there is a % chance to drop which can have variables. Eg. Corruption scaling
ya but that excel tool has that bracket
or maybe i misunderstood, cause they have "Item Roll Keep" bracket
item roll keep means if the item has wide rolls and you will only use items with a certain roll range.
like unstable core with 10 mana you would throw on the ground with 1LP if your build depended on mana stacking.
I considered 2LP wings unrealistic, looking at that sheet, Its actually quite in line with the rest of the gear I farmed 😮
They dramatically lowered its LPL. 4 LP Wings was the rarest item in the game before that (1.1?).
115 -> 90 iirc, big difference
Sounds right, main thing I remember is it was many orders of magnitude rarer than 4LP red ring/RV, as if it was still "the" chase item
I wonder how codexes will feel in 1.2
Iirc getting good affixes was borderline impossible in cof
Codexes?
I think the new runes will be a big boost to CoF
class relics they have tons of affixes in the pool
You just craft the T1 on your relic with a T7 and slam havoc
I don't know if it's inherently better for CoF vs MG though, they can also buy items and slam havoc. Curious if we will get a Havoc prophecy, if yes they will encourage the sweaty MG players to roll a CoF alt
im talking abt codexes its weavers will relics
Ohhhh I forgot what those were called
xd
Yeah, I think what is tripping me here, is that I would be content with T7+1 of 2. This makes it seem in reach. But we have all experienced failing a slam hitting that T7 10 items in a row.
This sheet just divides boss kills by slam odds instead of multiplying the odds and giving timings for 50% odds and 90% odds. In think that would be a good improvement to add.
If I did it right, that gives me 19h for 50% and 58h for 90%.
But on second thought, if they are changing how slamming works, we should probably wait and see first 🙂
it wasn't that bad, I got the one I needed only after 450 rolls or so
Are we ready for idol enchanting RNG? I really hope there is a CoF rank to help out with that one.
Since every idol will be a codex now
Only 1 in a billion now
Ahh, the WW things. Maybe the new Weaver rune will help narrow down a bit
Plus who knows what other options, like the reroll altar and whatever else
and only to get fail slam on it? xD
if the woven offering reset LP
how long to get another 2 LP potential sacrifice red ring?
hahaha
Can't wait for what it actually does. At least, those failed slam / trash Legendary affixes will see some use soon.
can you get Nihilis from prophecies?
no
expected as much, that would be too good
Is COF now saved !?
I used to farm 500k favor and then head RNG tower to get bounties. Roll the dice for an hour to get a full board of bounties. Go clear the bounties but a bunch of trash would drop, no 3 LP or exalted with the proper affixes. Impossible to target farm exalted. Also DOT damage was way too high. Has any of these things changed for season 2?
The WASD movement looks promising, just trying to decide if LE is worth another 750 hours or if I should just play Poe 2.
1 - no changes
2 - pray to rngesus
3 - we don't know yet
4 - we don't know yet
Not sure when you last played but iirc exalts did have prices reduced in the cycle refresh which could help with farming. They've also hinted at prophecy changes vaguely, which could help, maybe. We do also have LP filters now which helps with loot explosion.
1.2 also adds the Rune of Havoc / Rune of Redemption which will help making usable exalts easier.
There are also some changes to uniques that we don't have the full picture on yet. (Maybe PoE divine orb from woven craft ...?)
Possible changes to LP (we didn't get a direct answer on if you can gamble your FP / add LP in 1.2 🤷♂️ ), and we do have confirmation that slamming will be easier in some way (don't know how yet)
When a prohpecy says "Temporal sanctum dungeon" without specifying the tier, does it mean it's T1 only or it can be any tier of the dungeon?
any
I need an opinion here.. Should I go CoF or Merchant? since it's late cycle.. merchant sounds a bit better?
MG sounds better because it's late cycle? I don't follow
Wouldn't it be easier just to buy things since CoF takes some times to level up
Assuming there are items that you can afford, and people online to buy your items so you can get the gold you need to buy those items, yea
Responded to you in the MG channel, but to answer this specifically - you still need to level up MG to buy the things you want, if you care only for Rare items and 0 LP uniques - sure, you can buy them almost instantly. But for things like Exalted jewelry - you'll need to farm a bunch of favor for levels in MG
Without levels in CoF: You have nothing, you can buy nothing, you will be happy
Exactly, Accept the blessings of The Prophecy and reach Nirvana by transcending this flawed mortal gold-ridden realm, If we are to be at peace we must abandon material values!
also even when the tier is specified, you can still complete it in higher tier
Ooooh, that's even better!
Was always skipping low tier ones, thank you for that information :>
If you can do higher tier without struggling, do them 😄
In general, prophecy requirements are minimums
New season looks very promising. I just watch the vids you posted. Thanks for showing the way
true. Embrace the 20 thousand faces god, the gatcha casuals have NOTHING on us, we don't even have the pity 5 stars pulls 😂
Is there like a guide for CoF prophecies or just take whatever?
slightly dated, but mostly still relevant https://www.youtube.com/watch?v=8mdkL7XAh4Q
ty
the rank rewards were buffed since that video, so check the list in game and consider those differences when you listen to his advice.
and make sure to check out the spreadsheet linked in the description/pinned comment
will do rn, thank you
Anyone available to port me to CoF? Late to the party on the game lol
more like what to NOT take (until next season):
- sets
- weaver items
- guaranteed LP1 (they cost too much favor. Only rings may be worth it with a chance of a red ring, but that should be done after maxing all your other slots)
- dungeon and campaign bosses prophecies (they force to go on low level low corruption chance area and high level high LP items will drop less likey)
to optimize try to get multiple prophecies for the same place/objective
try to get asap the two lenses that increase the prophecy uses and rewards
Getting few set prophs might not be the worst idea if you aim to get some of the set items to shatter for 1.2 🤔 I think they're not expensive anyway
weaver items prophecy isnt so bad if for some reason your build needs one of those, although that in itself is a reason to reconsider your life choices
also dungeon prophecies dont force you to do a low lp area, you can do them all in t4
Not sure about other weaver items but I had weaver relics dropping like candy from just doing unique relics
Oh right I got a +5 Cleave, not looking forward to that too much again
weaver armors is everything that isnt unique or ring
took me about 320 rolls to get a +4 disintegrate, got all other +4 rolls within the first 50 or so
Dang, is it rarer or just bad luck? rip
probably bad luck cause nothing indicates that it is more rare than other skill affixes and I got a ton of +1-3 rolls
got the weaver's special a few dozens times when you roll your most wanted affix on the first roll but once it gets to t5-t6 it no longer upgrades and the rest of the rolls go into poison res or something
With the WW rogue relic I got +4 to Aerial Assault for Falconer... and the very next relic I got +4 to A. Assault again... 😄
I still have like 60 WW rogue relics sitting in my stash cause I don't even have a rogue character in this league
and given the cool new stuff coming in 1.2 I'm not exactly motivated to grind on a rogue rn
I guess there isnt any new info if we'll get new prophecies or changes for CoF in 1.2?
They've said there will be changes, other than that no. We'll probably have to wait until patch notes unless it gets brought up in one of the podcasts
they said very minor changes though
probably gonna delete the 1 lp prophecies and bump up the cost on idol prophecies, plus prophecies for the new runes
I wouldn't expect much else
I hope they just make the 1 LP prophs rarer and make them +1 LP / make them auto pass the first LP roll instead. I doubt they'll give prophs for the new runes, think Mike even semi-confirmed it?
Why do you think they'd up the cost on idols?
Yeah that 1LP prophs need some rework 😄 I also hope for prophecies for Spirits of Fire, idk why there is none at all... some harbringer/Aberroth/Nemesis prophecies too
Yeah, I think the reason they don't have a proph for spirits is because it's a triple boss encounter. It's probably just more complicated to make the proph trigger properly. I hope they do, too, though
i mean because its 3 bosses at once, wouldn't it be awesome for the 3 boss completion objective in the prophs?
The lower corruption echo has 5 bosses.
I thought about that and came to the conclusion it would be nonsense... lets you prophecy asks you to kill 3 of them... you kill 2, die... you go again, kill 1, suddenly massive loot explosion with 2 bosses blasting right into your face with loot everywhere 😄
Surely it would be doable to make the loot droppable from the last Shaman of them, just like it is with their loot rn
Still, Id rather see some kind of box with loot from boss prophecies instead of all the items being vomitted on the ground
your 4th bullet point is not actually real. frozen's tests showed no appreciable gain from corruption for prophecies. temporal sanctum prophecies are quite fine since everyone runs julra for slams anyways.
sorry. I don't have hard data (not frozenSentinel dedication) but from the times i've done it, in campaign and dungeons i've noticed that i always got more common uniques and fewer with LP. Same with exalts. Worse bases and less T7.
exalt prophecies seemed to give more T7 items in echoes at high corruption..
Imho should also be considered the less experience and gold gained while wandering around those zones
anyone got luck on T7 +to skills in relics? i swear it doesn't exist lol
you still want to be efficient with your selections, sure. that's why i brought up temporal sanctum. you do the runs anyways, might as well not skip prophecies that go there. i don't suggest doing LA, SFB or Arena, unless you are farming an item there already and unless it's the 'kill 1 rare enemy' prophecy which literally takes seconds to do as long as you have plenty of keys.
Corruption does affect LP chance for prophs, confirmed by devs. It's a small boost to a small chance, so hard to determine with data collection.
But yeah, dungeon prophs are fine. I generally just recommend people avoid campaign and arena prophs (unless they actually like grinding arena), and aim for ones that you don't need to go out of your way for.
They are extremely rare. The new runes coming in S2 should help a lot, as long as you can get enough of them.
yes i saw that dev confimation also, and recommended people avoid unique prophecies except for high corruption areas, until i saw the data from frozen showing negligible or no difference at all. at that point, picking prophecies that are time efficient, regardless of destination is better. liath prophecies, for example are fantastic, while majasa prophecies are terrible due to location relative to waypoints and forced cut scene. dungeon rare mob prophecies are great since you can open the door, kill a pack of mobs and be done. 9 amber elementals is bad due to high count and them being spread out, even if you are farming LA, i'm not sure i would ever pick that one up.
i was initially high on exiled mages prophecies also since it's good to kill them regardless of your current build. but they starting stacking up cause they take so many kills and they aren't common enough to keep up with my prophecy completion rate. i started skipping the prophecies but kept killing the mages, ofc. rare monolith mob prophecies are decent if you pay attention to where you farm and what can spawn there, but some, like the void mobs, even in the correct timelines are super rare and not worth grabbing.
I'd say Amber Elementals are good, Im not sure if its 100%, but they duplicate after you kill the big one, so its often 3 kills per one big Elemental
Yeah, that's why I always am sure to mention that corruption is a small boost. That said, you get more favor per hour in monos compared to elsewhere anyway, so that's a separate reason why prophs completable in monos are good for people really trying to squeeze out efficiency.
i'm pretty sure that a + skill on a relic it's just a nice to have, but extremely rare. But i think i have multiple T7 of + infernal shade on my warlock during the last month
skill affixes are more rare than non-skill affixes but they aren't like exceptionally rare
I farmed plenty of those for different characters and you can usually get the one you need within a couple hundred drops
whatever else is gonna be there and its base are of course a complete crapshoot
so it gets harder if you need to use the exalt as an item instead of just a slam
Can we add skill affix to any equipment?
No
helmet/body/relic for now
Select what class / item you want to see what you can put on it (skill affixes are prefixes)
https://lastepoch.tunklab.com/affixes
oh nice, doing javelin build now I need to farm that prefix haha
Embrace the Weaver +5 >.>
what do u mean +5 on weaver item?
The weaver relics give +1 all, then +4 from T7
Oh yeah. thats what you meant. haha
what are the odds of getting a +4 on top of it tho
Very low
but weaver relics are more likely to roll rarer affixes compared to normal relics (even compared to other weaver items)
seen only +2s in my past 1k hours, +4 on erased relic is a pipe dream xD then again max I got my hands on was like 23ww
+4 is fairly common on erased relics for me, but i also use RoAs on CoF relics constantly to get more tries at a decent one.
maybe I've had like one wrong +4 long ago idk, I'm usually rolling around 20 per character each season tho so yh my pool isnt big I guess
so you'd say it's more worth it to just try and get, for example for rogue, erased rogue rather than getting exalted relics?
because yeah so far, it's been exalted sometimes, but it's never the +skill
You can much more easily get lots of exalted relics, but each weaver relic takes time and effort to see what it rolls
might change a bit with the new rune in S2, but same principle will probably still apply
i'm around 350 corr currently (my build is hitting its limit), and i've done nothing but exalted relics and mages (i need a T6/T7 traversal belt) with no luck
worst part is, DS (dancing strikes) is very points hungry, that +3/+4 is very much needed
i need upgrades badly to go higher up
The other new runes will probably also help a lot
I don't think it's easy to get a specific T7 +skills affix on a good base with good other affixes
Any CoF guild based on EU?
can someone come take me to cof i am on my alt [name same as here]
I need help with the same thing, the NPCS didnt show up in act 1 for me
I think you need to merge your stash (from what ppl say) 😄
So apparently, the game caps you at 999.999 favor
yep
Indeed it does
never thought of this, but do you guys think its fair that cof has the same stash tab costs as mg
No its not. CoF players need significant more storage space and have significant less gold. I would fix that with gold prophecies or something
it only ramps out of hand above like 100 tabs, hundred tabs is plenty even if u compulsively hoard everything from campaign yellows to every exalted dropped
Meh, we get plenty of boosted gear with bonus LP or t7 chance to compensate in some way... Im at like 130tabs, new one is around 530k and after running several echoes I get enough gold to buy new tab anyway
Season 2 does this thing that basicly recycles itemes too so yeah, thats absolutely a user issue afterward xD
Okay so the problem with CoF having access to non guild marked stuff (like gold) is that the optimal sweaty way to play MG can become rolling a CoF character to farm stuff for use on MG.
This happened in 1.0 when you could run key prophecies for 6500 gold or whatever per key sell to vendor
Oh yeah, thats a good point
Same problem with giving CoF cheaper tabs, just make a level 1 char to join CoF in the first town, and that's the char you buy your tabs on
i highly believe not enough gold for stash tabs
is hoarders' problem
not cof problem
and the next patch indirectly improve this problem a little bit
with reroll rune and reroll leggy
Yeah, since gold isn't really used for much else in CoF, using all your gold on tabs is a low cost. In MG you're burning your buying power.
even back in 0.9 i never had issue with tabs
and i was burning gold like hot cakes in arbor back then
how many builds were you playing? for me that is the factor that makes the need of tabs explode exponentially
also I've rolled a bleed paladin and see how the market is
frankly they should drop the stash altogether and transform the stash in a "private market" with a max amount of slots (idea copyright: dr3adful)
No inventory tetris madness, no stash tabs that seldom move around, no wasted space because the item height is not a multiplier of stash page height, filtering and search are WORKING, the vendors are your categories
i also wonder how they optimize the market since you are forced to spam list rares and idols to level up your ranking with market faction
3-4 or something, i always hyper focus on 1 thing at a time
and i dont think jumping between builds all the time is COF problem, it's personal problem
i can see a world where you can buy cheap cof tabs which only lets you store cof tagged items
This would cause so much fragmentation in the stash that it probably wouldnt help much
yeeeeaaa you are not wrong, but the reason the prices are the same for cof and mg is cause we share stashes in same game mode, so you kinda have to differentiate the two
maybe they come up with something smarter or we just suck it up
not that it's an issue if you know what you are doing
It is a CoF problem moreso than MG, in MG your "networth" is much more liquid and can be converted more quickly into whatever it is you want, in CoF unless you've pre-planned your next build ahead of time and pre-hoarded many copies of what you need for slams, etc. you'll be doing a lot of farming before you can start playing it.
For items that are cost effective to get via prophecies, you can pretty quickly build these up with very fine tuned targeting and favor grinding (eg. Random drop uniques), but for items with very poor favor efficiency you are going to have a lot of pain.
That makes sense
Inventory management: How do we know when to keep an item and stash it away versus when to Rune of Removal an item? Or do you guys only keep rolls that are 90% of max T6 and all T7 rolls?
entirely depends on how you want to play the game, are you planning ahead for future builds? focusing on one? do you NEED those shards asap, whats the goal here
i personally just check what affixes i wanna use on x current build, put those into a filter for t4+ and removal until i got around ~100, thats more than enough
and "generic" shards you get more than enough just by picking them up
Are you picking up trash uniques to sell for the gold? 1-2k or so per unique? I'm struggling to buy new tabs at 280k but never played MG so no easy cash from that game.
At season start, maybe until I'm 40-50 or so. Else not worth imo.
If you run into troubles to buy stash tabs, it is rather the priority what to stash and what not
When Im leaving to lobby with merchant then yeah, its still a bit of extra nice gold
You were right. I went through and did a stash inventory management - setting {category}:[folder] and made Set:Armor Set:Weapons and have 5 vilatria staves, 3 pebble wands scattered throughout my stash tabs. Now that I have them actually organized, I can have 1 of each and replace with better versions.
while you are at it assign affinities to your stash tabs, it helps alot with organizing
especially for uniques
Affinities? I am not home now (sons birthday lunch) but I have categorized unique/exalted/idols/miscellaneous and then further categorized.
I'll take a peek and see what to do for affinities further beyond rarity - class.when I get home.
you can specify between rarita and item categories, for example unique helmet, unique gloves, exalted boots etc etc
but that requires you to have a specific tab for each "rule" you set so take it slow for starters if you struggle with stash space
Yep, that's how i have it. I can't do images in here so I'll put them in an imgur album and display my stash. See how we can improve upon it. I wish we could have it create item tabs for dual T7 items and such. But this is better than all other games for an inventoryu management.
https://imgur.com/a/ZZPBk14
looking good, thats all you need ^^ just get a feeling for rare affixes so you dont fill your tabs with stuff you drop on every corner
Yeah. I hate this part of CoF with needing to administer tons of stash tabs.
At least when I’m doing hideout warrior in PoE I’m playing an economy simulator.
In LE it feels like the vorgons (?) doing bureaucracy from hitchhikers guide to the galaxy.
Only thing that’s missing is something to hit me in the face when ever I have a thought to play something that wasn’t pre-planned and needs a 80+ % reroll chance affix.
Don't get me wrong, I'll take CoF over econ simulator any day, but yeah getting deep into it can feel like a chore.
Still feels like less of a chore than trading
you watch your mouth sir
❤️
lol
do not anger the creators of the bazaar - we are vengeful gods
😛 lol
You are entitled to your wrong opinion ❤️
In fairness, I do think MG is vastly superior to the trade PoE has
I am not even against playing MG in LE, I just enjoy CoF so much I haven't tried it
I didnt say anyone was wrong or right - just not dunking on the opposite one I prefer
😛
In LE, yeah definitely. Trading is not fun at all.
In PoE I just dump things in a 1 div tab and then lower it 20c after several hours and make a new 1 div dump tab, and then cycle through it.
I know, just pulling your leg
lol allg
Do you prefer the strength in items it affords you? Or the running around the square between sale NPCs?
I just worked heavily on it - and I've spent the last 11yrs of my life (ongoing) working on a WoW AH addon too - so game economy is in my blood lol
no claims on one being better or more fun than the other - its entirely opinion
regardless of the maths
And hey, no gripes with the MG backend stuff. The only thing people have any issues with in MG is UX, and despite those it's still a better experience than most trade systems lol.
Everyone loves their own child unconditionally, me included.
ya - affix seatching was nice - def want to add unique prop searching and general better UX
im not actually upset - I just like to bust on @frosty pelican lol
❤️
I don't think I said CoF was "better" to be fair xd
MG is definitely stronger
but CoF gives that warm feeling in the loins, you know?
@frosty pelican you should make a video about CoF needing a filter where we can filter out uniques based on name.
so we don't need to waste 60%-70% of the available filter rows on shwing rare uniques
I've talked about it
It's a big issue for sure, many uniques can't be targeted with existing filters if they share a level req / type
It's also pretty unrealistic to expect a normal player to put together one of these insane filters on their own
hear hear
Just mouse over and read them all
What can possibly be more entertaining than that while soaking in frosty tower swirlies.
I have rules that hide some of them at a time so I don't get as much eye strain
trying to keep track of a giant pile
Or having a screen filled with tooltips while trying to dodge a harbinger boss
well on the plus side you can hide them with a hotkey
and when you RIP the loot will get dumped on your head in the zone of shame
so thats good
(referring to the latest teaser Mike dropped)
oh man its still like 3 weeks away 
3 weeks ugh, I got so much stuff to get done... I need at least a week to do absolutely nothing except LE
I'll just rest before I inevitably make 2x level 100 pallies to have access to both MG and CoF without extra headache
while waiting on the next video
now please add MG search UI to COF stash so we can search our 150 tabs of hoarding exalteds easier 
Oh yes, please, better stash search would be an immense help in dealing with CoF stash bloat.
they have all the tools already in the game 😏
just need to apply them
i heartily endorse this proposal. So much time wasted in organization could be invested in actually playing the game.
This is truth.
I suppose this was already suggested, but a search function for the prophecies we own would be nice. I would like to search for a specific dungeon, boss or mono, so I can check what I have faster
#1217111039858966608 message
Yeah, but no idea If it got to devs 😄 cant go wrong with writing your own suggestion there
can propheties drop boss only unique ? like throne of ambition ?
i don't think so, nether drop or help dropping, BUT CoF passives (open Y) makes boss drop more
No they can't.
As Kiwi said, CoF rank 10 help great on boss drops
oh ok
i just wasted time rerolling for prophecies that means 😭
is it written somewhere in game ?
Prophecies will always only drop global uniques. I mean, fair enough. Else it would be pointless to have boss drops. But it is really easier to farm any boss unique with CoF. Common and uncommon uniques will often drop 3 times at once and rare uniques drop much more often
yeah the passive is really nice for that
It might not be the only one, but probably is, you can drop Ravenous Void (gloves) from prophecies (still low af chance) which usually drop from Gaspar
helps if you stack up 30x Glove prophecies from a 340cor Gaspar
mittensplosion
Yes, RV is the only item that is both a random drop and a boss drop
Yea which is great until you remember you forgot to turn Harbringer off, so suddenly there is morbilion items on the ground you cant pick up, can barely see stuff on ground, harbringer smashes your face and all the loot it gone.... 😄
yeah if i have prophecies loaded normally i always deactivate the harbinger. Less of a hassle even if the envy glyphs are always a loss
What I'll most likely do is
- get favour
- fill prophecies
- use envy glyphs to quickly done needed bosses
- farm a single timeline with harbringers on for favour and envys
oh yeah i do the same ONLY if' I'm sure i will kill the harby 99%. Else the harby is sent to the bar and get a beer (or eat EVERYTHING if he's the fat one)
not a problem next patch LUL
Are they adding something to it? 😄
loot nearby will follow you after death
dunno if that's a weaver faction thing or it'll be the new by default for everyone
hoh, interesting
Does prophecies proc more LP 1 item, resulting impossibility to put them in Nemesis ?
unless you have the minium 1lp prophecy then no, it just makes you drop the uniques
ok ty
and by that he means the uniques will roll on their LP table like normal
hmmmm what do you guys do in a fresh start or ssf, spend favor to get specific rank bonus(example rank 10 or 11) or just fully wait untill you are 12 so you get the maximum favor spent
depends what i need at the time, but if i'm getting close to a good bonus and i need something soon i'll spend up to the rank to break into it, like rank 10 for boss drops.
i try to get uniques via rune of ascendance instead of prophecies since that is an early rank, and save favor for near 12.
100% same strat here
Spend it all to get to max rank and unlock all the lenses as soon as possible.
While getting gear upgrades while spending it so I can push higher
I'm just spending as I go 🤔 It takes like 2-3hrs to farm up a full board of prophecies \w doublers so doesn't make much sense to hoard it for me. So like R2 > R4 > R6 > R10 then its nobrainer spend whenever
hmmm everything you guys said makes sense
You get more favor the higher rank you are. Spend it. That said, I prefer getting idols first as that has its bonus unlocked early. RoA for uniques should work out until you hit r8.
thats true, i think they changed that from 1.0?
you get more favor, but not as much as if you saved it. 12 ranks is 60% more favor, yet rank 12 doubles your rewards.
If you leave out beacon strats, r12 is a game changer for me too. Getting double rewards is massive at that still quite early point in season.
If you are already beacon farming at this point just spending to climb ranks may indeed a bit more effective
Honestly I personally hope they kinda kill that one. 🙏
idk about that one but i stick to play normal and progress though echos
You unlock the bonuses faster if you spend the favor continuously.
Plus you get better items so you can push up higher earlier.
You would hit the favor cap if you tried to save from R1 all the way to R12 and waste favor
So rushing the early ranks is good, since each rank gives you a favor rate boost
you do have to spend some at some point, but you don't have good lenses or all the lens slots til high ranks, about the time you'd want to push for boss drops or rare to exalted anyway. reaching rank 12 with near capped favor, or the difference spent in prophecies in order to break into rank 12 is ideal.
What is ideal depends on your goals, I just want to kill stuff
Fair, ideal efficiency then.
The rep gain is derived from XP gain though, sure you could spend a bunch of time rolling prophecy early on to force yourself to the next level, but the main barrier between yourself and rank 12 is the millions of XP you need to get there, of which ranking up sooner won't matter as much as progressing your character to a higher level / further in content.
Additionally, until you get the 2x lenses which increase the cost (therefore reroll efficiency) time spent rerolling is higher / less efficient since you need to click reroll more.
If your goal is R12 as fast as possible you probably want to just play until R10 ish then spent when you have exactly enough for R12
You don’t need to reroll that much when you’re progressing like you do in late game.
Just getting access to new base types as they unlock with decent rolls, especially weapons, will let you profess to higher corruption faster.
i tried this but the last 2 levels are insane expensive and you run out of prophecies slots, prob need to do mid 10
i think last 2 levels are around 1.2m?
I did it in 1.1
idk they changed in 1.1.6
7
The difference might not be super noticeable on a super powerful meta build as on an off meta build.
Oh right they reduced the total rep you need
Reduced the total Reputation needed to reach the highest Rank. Now requires 3.1 million, down from 3.3 million.
this is from 1.1
It's 2.05M now
as of 1.1.7
I personally aim to rush R8 and R10 for double LP chance and 2.5x boss drops, since up until I have those I feel less good
To get R8, you can dump all favor a little before you hit R7 if you spent no other favor
then at 500k rep you can dump again for R10
if you have double drop double use lenses, you can bank up 200-300k of prophecies to break into rank 12, purchased at rank 11 that would give rank 12 rewards once you break into it. technically this can go up to about 850k, but it would take hours to get just the right prophecies to enable this.
just asking but is all of this overthinking it a bit or is this necessaru
if you don't care how fast you progress you don't really need to care about any of it
I just wanted to know what people do and some opinions
im not this far along just yet but im almost there so just wanted to make sure i shouldnt be doing something different
doing something different might yield interesting results :D u do u
How you spend your favor is actually a lot more important than when you spend it, imo.
Prophecies can be very inefficient or very efficient, depending how you use them. Some prophecies are bad, some lenses are bad, some strategies are way better than others generally, some situational, etc.
i know, i looked at your guides about lenses and calc, very good ones! <3
I still have a lil PTSD from opening my legacy COF stash (afraid of getting dced), but the delay has improved a TON.
I'm going to look this up and watch it now. Thank you for mentioning this.
Is there a specific vid for this? All I see from a quick search is best favor farm etc.
Sorry, still waking up...
Is there a specific vid for this please?
tyty, I'll be working to update all this with 1.2 changes as soon as I can as well 🙂
https://youtu.be/8mdkL7XAh4Q this has a bunch of chapters breaking down each topic, I'll probably need to do another for 1.2 with changes. Most of this is still current as 1.1
https://www.youtube.com/playlist?list=PLQqnuPEVr-n376L2KVgh7Nf8fVJMwRMQN and here is a playlist on CoF related stuff
Studio link wont work for us, this should be the link:
https://www.youtube.com/playlist?list=PLQqnuPEVr-n376L2KVgh7Nf8fVJMwRMQN
sorry, fixed
Are there any teasers if we get any buffs/changes to CoF in 1.2?
Woven echoes teasers alone solved almost all issues cof had
I kind of felt the opposite, since you have to roll CoF more to use targeted echoes from the woven tree, or lp1 guaranteed slam is simply OP on MG
Mg will always benefit more
Thats not the point
Lp garanteed slam, havoc rune and lp reroll are three changes that solve most of the issues with gearing on cof
Mg will alway be better for top and bottom 5% thats never gonna change ever
But the gap between top 1%mg and top 1% cof is much lower now
hmm, I think I just misrememered something
I was sure there are prophercies that give rewards on completing nemesis or something like that, and it looked as bad synergy with woven tree
but I don't see these in table
oh, it's exiled mage event
well, I'll have to see patch notes then anyway
tho on the bright side, with set items getting buffs, CoF gets some extra benefits too
bit stupid question, but it feels like CoF would feel better if you plan to progress 2+ chars at the same time?
and you can now get a lot more exiled mages through echoes
yes although it's less planning to progress and more opportunistically making use of the random crap you already got
I just meant, that if you instead do no-exiled-mages strat (I suppose that's a thing too?), then you have to roll fortunes longer, for example, since their events are still in the pool
sure but why would you do that, mages aren't so bad even at higher corr (compared to nemesis), they are removing their boss shields in s2, and they count as bosses for boss prophecies
also the upgrades to experimental affixes and the new experimental crafting would mean that you want more experimental items, not less
I'm just afraid that pool getting diluted and rolling prophecies will get even worse, having to do that more seems kinda bad
I might be straight up wrong ofc
also I hope we get prophecies that proc in woven echoes too
With the weaver tree, you can disable reward types you don't want, like keys, gold, glyphs, runes, etc. and get a random reward that aren't those. With so many disabled, you'll hit experience tomes pretty frequently, which should be good for favor over a long period.
Especially early on and especially for leveling alts. Since you can skip to empowered and immediately go to your preferred timeline, you can beeline for the distant echos with an alt, and just pop a bunch of 7x XP tomes in a row
I don't really think the gap has gotten smaller with the 1.2 changes, unless prophecies also saw big numeric buffs comparable to the non prophecy loot buffs. Most of the new stuff we've seen with the Weaver Tree only benefits non prophecy drops, which is a relatively smaller chunk of the CoF power source vs MG where it is everything.
That said, there are prophecy buffs that we haven't fully seen yet (I expected to see that in the talk today but maybe it'll be in an upcoming blog post). Especially around lens changes / favor cost reductions / prophecy changes.
wdym? we get garanteed slam, reroll of lp and havoc runes?
these things close the gap a lot
Sure, we do, but how does this benefit CoF more than MG?
mg already had all of that lol
if you had enough $$$$$
my point is that for top 1% the gap is smaller
Right but if more powerful items are generated through powerful new systems, then the price of these will come down
I think the ceiling of top CoF and MG players both goes up a lot, for MG, every player has a lot more opportunity to add an insane item for someone onto the market
I dared dream about nemesis weapons being available for CoF, looks like that happenend 😄
Was it asked whether we can recycle items via weaver multiple times or its one and done?
Which system are you talking about?
The stat reroll, the LP reroll?
the 1:1 lp reroller
yes you can
infinite loot
https://youtu.be/e77H7sWfvLA?si=flMFEP-WAGRQHOCf&t=441 here, timestamped from my TLDR video
Basically the cycle of a 1LP or whatever unique is:
- Reroll LP
2. If 0 LP -> Nemesis
3. If 1LP -> step 1
4. If Legendary -> Use as Sacrifice for Divine Orb
5. If higher LP -> Slam
6. If success -> Pog
7. If fail -> Use as Sacrifice for Divine Orb
there is also gamble for crit success on slam now.
Good question which has higher odds of giving you what you want
The crit success chance of happening is also derived from the LP level of the item, basically if you wouldn't expect to get a 2LP Red Ring, you probably also shouldn't expect to farm one via crit success on slamming a 1LP.
The difference between a 2LP Slam and a 1LP Slam fishing for a crit is that for the 1LP you end up wasting significantly more exalts along the way. The expected ROI is lower if you are actually depending on the crit success to proc, and then also land on your desired affix.
also, we will probably have way to many non LP, and with the imprint option, we should be able to get plenty of desired exalts
I don't actually think crit success should factor into your decision making process
Yeah, maybe it just results in less farming for X and just more split farming things
If your goal is say, 2LP, you probably just throw all your 1LPs into the LP gamba
the value of fishing for crit success isn't worth it
Then all the failures from Nem / Slam will be used for affix rerolling
Well, I dont think we can cycle non LP fast enough
That's probably fine, using an LP lower than you otherwise want in a slam is wasting an exalt base for little expected value
Plus we can target nemesis better now
I think they said there is some sort of nemesis specific echo
Good point, that should help
Haven't had enough red rings to test with but with Null Portents I've egg'd up 2x raw* 2LP out of ~100 I've put there. Nems is legit if you try hard enough :D
those 2 items 2LP odd is very far from each other
Null 2LP chance is 0.6%
i disagree, mg top floor is not changed whatsoever because no amount of changes will allow u to have 3lp red rings or 2-3lp rav void, and below that already was available for mg
and RR is 0.068%
I've dropped items with half that % while being MG, nothing is impossible :D
like what exactly?
and LP rolls and drop rate are 2 completely different thing
dunno why you bring dropping item up
one of the relics or something, 3LP tho and yh clearly slightly below RR
just sayin its not that much doom and gloom :D if I could get it others can for sure, my rng sux a$$
nvm what im saying, egg for sure is a godsent for getting LPs on things like RR
ie things that have astronomical drop rate, but not so bad LP roll chance
gotta love how some items with low level req have LP threshold of 90 xD looking at you Prism Wraps
i mean prism warp is kinda an outdated item
but if you look at what it provides
makes sense
all it needs is one line of 1 beefy stat and it's gonna be one of the most busted chest piece
or something like 250 armor instead of 25
question as i just started playing LE again.. had 400h on release season1
is there any way for me to farm gold efficiently in Cof?
i started going to normal league and had to buy all stashes again and wa sonly at 1mil gold.. that was only enough for half my season1 stash tabs to tranfer over..
and running lvl 100 monolits gives almost NO gold.. it drops 20-100 stackts of gold sometimes and even the gold monolight only gives like 15-30k-ish ?
took me almost an hour for a stash tab to farm. is there any new way i missed? i also missed the key thing at the beginning and only knew it when it was already fixxed.
selling items is also not viable. they give almost no gold .. like 5-80gold a piece?
does it give more gold in higher corruption?
yes you can get 10s of thousands of gold from a single monolith echo chest
i tried to get the more gold multiplier passive node but for the love of god it dosnt show up 😄
and my wraithlord build from season1 is kinda gutted xD
instead of 400k he does like 5-20k now 😄
but thanks for the info, will go for higher corruption now
i just spammed monos and tried to find the gold monolits
probably just need to rebuild it. wraithlord is still a top tier build capable of 5k corruption. look for Keeper's guide (member here on discord).
It takes a while to farm up all stash tabs as CoF but you've got nowhere else to spend it really apart from arbor gamba
will do thank you 🙂 y my wraithlord is lvl 98 and was pumping and not dying but now its dmg is kinda low and i die even in normal lvl 100 monolits on some aoes oneshot 😄
with max res but i think energy shield was nerfed aswell.. having only 3k seems kinda low and i dont remembe rit was that low when i palyed last time. with the chest that drains life for es
behold as with the new 1 lp slam change you will always be able to put t7 int on it and it will make little difference on overall build paradigm
but I guess that it will in fact become a lot more usable for leveling and early gearing
those aspects are gonna change quite a bit once it's many orders of magnitude less annoying to get those slams
did that and wow.. back to 70-100k hits 🙂 thanks, glad i had all the items for that in my bank xD not like in the guide with LP stats.. but it works xD ty
its completelydifferent gameplay, befor i summoned zombies to sac for wraith ^^
Will be in season 2 aswell.
?
Have you seen the balance patch notes? neither have we
11th
Tnx
This will be a much better loop for COF. Failing tier 7 affix slams on LP3 items is such a feel bad moment.
Min/maxing with COF is more achievable now in season 2. I’m hyped!
I've missed something, mind telling what is "divine orb" in LE?
Divine in this context means rerolling all the stats on a unique
PoE term
^ Rerolling stats. Better analogy is divine orb + blessing orb though. Rerolls explicit and implicit modifiers.
Just for clarification: a divine orb in path of exile can reroll the stats of any Non-corrupted item, this includes uniques. Divine Orbs are also the major trade currency of the game.
LE's crafting option only allows uniques, but doesn't require spending a trade currency, it requires uhh...One of the endgame thingies, I don't remember from the streams. :>
Right, I only intended to explain the term for LE. The reroll costs both the woven echo and another copy of the unique/legendary of equal potential tier to be sacrificed.
Yeah fair enough, just wanted to provide some more context 👍
It's nice that we can reroll unique stats now if the rolls actually matter a lot
I was confused, you both meant new reroll in 1.2, and I was thinking that you somehow applied reroll rune, and was extremely confused about where does sacrifice part come from 
now I understand what it was about 
Do i even care slamming something on LP 1 Exsanguinous ?
or i rather wait and farm for better LP ?
1LP is one in 3.
2LP is one in 14.
(at 0 corruption)
half these values if CoF rank 8
(2LP is one in 7)
so it's super common
small brain: wait with the slam until you get a better exs
big brain: wait until the new patch where you'll be able to guarantee your 1 lp slam
galaxy brain: start a new character in seasonal league with the new patch anyways and forget about your 1 lp exs
Thanks , and is there any REASON for me to hold every single unique i get ?
i know i can use 0 LP for those Eggs to give me legendary one ,but apart from that ?
right now not much, but with new crafting options in s2 you will have more use for 1 lp uniques
unless it's on a shit base that can't be salvaged by anything
Okay okay, guess ill keep holding onto everything 😄
in general i am really bad in what things to keep / shatter etc
1LP is a good target for a temporary slam, since you can get plenty of them. If you have none slammed yet, you might as well find a t6 of the affix you like and try to slam it while you try to find a t7 to slam on another one later.
Seeking input/experiences. I'm an ultra casual and completely torn on MG vs CoF. I plan on play a "few hours" per week... but I've heard the longer the Season goes the stronger CoF potentially gets? How does it feel to essentially rely completely on CoF RNG to sustain your play or experience new classes?
It's not that CoF gets stronger, but MG prices itself out of usefulness if you don't play regularly and can keep up with the inflating economy.
Are you going CoF in S2 @idle galleon
CoF still needs time to ramp up, so I feel Counterspell is not too wrong here.
In the end I would say CoF may still be more interesting for super casual players. If you have not much playing time you probably don't want to spend too much time with finding out what things are worth, what to look out for to sell and such.
While as CoF player you can just take what you get and focus more on yourself and your build
But I'm a stronlgy biased CoF fanboy, just to say that
<@&1161418687471956101>
❤️
yes. i don't play to pick up gear for others and then buy stuff to equip. i want to find and craft my own items.
This! If I take something, I know it comes from a friend that I play together with most of the time.
This is how it feels right 😛
I vibe more with trade no you are objectively correct having limited hours to playmerchant would eat some of tha5 price checking
What is currently the best favor/hour strategy for HC purpose (so low corrupt)?
beacon farm at a corruption comfortable for you
Look up Frozen Sentinel's video
common CoF chad
What should be my goal for new patch ? Do i just hoard uniques ? I have seen that new eternity cache which can guarantee T6 or T7 affix of choosing
most new mechanics don't have any obvious bias for COF so you just interact with them as usual
so i just hoard them as usual , but difference is that Eternity Cache will be more like guaranteed for affix , so i still farm as usual ?
eternity cache will be less frustrating. Your set items will have a use. 1 lp uniques will have a better use. You can try to salvage uniques with bad rolls via the reroll feature, etc. These mechanics are not directly tied to COF so your interaction with COF is unlikely to change in a major way
other that you will want to collect those t7 resists exalts too
so prepare uran.. your stash tabs
my stash tab costs around 80k now :/ full of uniques etc
those are rookie numbers, are you even trying if you don't have 200?
200 tab gang rise up
Unless there is a massive shift in prophecies you'll probably want to use the weaver tree to target your exalts, and use your favor to target uniques and other miscellaneous stuff. Just due to how prophecy targeting is not great for exalts right now.
You'll probably also want to target the new crafting systems with woven echo imprint that you need for your build.
I just made a video on COF interaction with the new weaver faction stuff
https://youtu.be/LYoiqYtt93A?si=Chv4_QaVO8D53rOA
I will check , thanks
Oh yeh i usually buy when i run out of space 😄 i sort them out like NO LP , 1LP , 2 LP , 3 LP
This is the way. IMO it also helps to sort T6 and T7 until you eventually stop picking up T6 so that you can tell at a glance what something is on stash search. For 1.2 you'll probably also want to separate out multi exalt items, start by picking all of these up for potential rune of havoc use. Also do this for movement speed boots since all boots have implicit ms
lol I just have 110 exalts tabs and dump shit into them randomly and then waste time trying (unsuccessfully) to find it using the (vastly inadequate) stash search
I only do that to regular exalts :D doubles/triples/quads have separate tabs that are carefully managed
Refracting Lens of Rhyme favor cost increased to 105% (from 80%).
Refracting Lens of Wealth favor cost increased to 110% (from 90%).
Is this a typo why has COF been nerfed?
I already told you WHY :: if falconer and MG are Overpower => Nerf CoF !
Added a new lens to the Observatory to block all events except Monoliths.
Increased speed of prophecy rerolling by 100%.
cof fixed
kekw
EZ Clap plans dont change can finally sleep 🫡
100% animation speed is insane
i just want 7 slots for lenses
I'd take 5 or 4 any day. Three is too much cbt. Maybe not with the new one for Monos only, we'll see
Is there anyone grinding end game as COF who’s not using 2x uses and 2x rewards as lenses? I’m surprised those haven’t been worked in to the rank system to open up more slots.
i am not using them but it's my bad, i just hate so much dungeon / arena in Hardcore that i put :: no arena no dungeon + last item i need (2h axe / body armor) not optimise (x2 is WAY better ii think)
i didn't do the math
I like to run very strict loot filters and target tier 7s. I’ve found 2x uses + 2x rewards is by far the most efficient way. Also creates a very nice size lootsplosion.
Seems way funnier, i saw Chantatsu's video on red ring was impressiv
i was expecting both rhyme and wealth to be nerfed but maybe too much?
sure blocker is much better and specific things are easier but dunno
I distinctly remember Mike saying that one or both of these effects will be rolled into prophecies baseline to account for the fact that literally everybody was using them
I see that was a fat load of lies
gotta nerf the weaker faction instead
Well right now they both reduce the cost per effective prophecy proc and reduce the cost spent on rerolls per prophecy proc by letting you get multiple when you roll it
I think you'll still want at least one
hype
so basically it went from "kinda must have" to "qol for extra cost" category?..
I'd understand if it became 100% extra cost, but now it just reads as "wanna have funnier lootxplosions - get less loot"
I mean, now it makes sense to use other lenses since these straight up nerf your loot in a way, so devs increased variety, but still sucks
would be cool if they done as Ashunava said and incorporated as baseline instead, or added extra slots for these specifically
yea so I didn't hallucinate that
"we'll make that lens effect exist all the time [...] to relieve some pressure on lenses"
well, now that these 2 lenses are "you get less loot" you want to use them less, so pressure is indeed lessened 

more rerolling simulato
omegarip
telescope warriors stonks
COF is nerfed every patch. I’m sure frozensentinel will make a vid about the patch, but increasing favor cost to the two most important lenses is a bad move. EHG Mike does bring up a good point on MG now has gold tax, but COF root issue is the amount of favor you throw away at rerolls
spend 300% more time rerolling prophecies
hey we got 100% more speed
im prob gonna use 1 of the 2 just for the amount of time you save rerolling
tbh the whole constellation system should be reworked or removed. Imagine if it was a giant node map representing the whole sky, and you could point your telescope at different sections to choose different locations. From which you could go from node to node picking up random(ish) prophecies or choosing to reroll each individual node, or modify it by changing conditions or rewards
ill take the 5% favor cost
well, with blocking non-mono and using these 2 losts you can target things better, but still not that cool
instead of just being a boring slot machine
well time to give feedback when patch goes live
thats a good idea
Refracting Lens of Rhyme favor cost increased to 105% (from 80%).
Refracting Lens of Wealth favor cost increased to 110% (from 90%).
Doesn't this just make them useless? Get double but pay more than double
you spent less time and less favor in rerolling
Glad they buffed targeting lenses though
You'll actually reroll less and get more items by running 2x lenses over block arena / dungeon lenses because there are so few arena / dungeons event types to begin with, very few are being removed from the pool.
I do have a spreadsheet for the math, but tldr it's not even close
Added a new lens to the Observatory to block all events except Monoliths.
what about new block all non-mono lens + lens for targeting, let's say, rings? for example, in case I'm only hunting red rings?
im going COF, screw the economy
kinda sad. I hoped they would have merged the buff lenses. So we could have the slot to limit the game mode and the last slot for the desired item type. Especially for weapons/offhand the item type is kinda mandatory, too many types of stuff
i wonder what the numbers will reveal. Sacrifice a buff lens to equip a item type lens? Or keep the buffs and reroll many more time to get the desired item type?
what method will waste less favor?
I'm skeptical that buff lenses will lose but it should be closer now, that said, the "80%" or "90%" more cost lenses were never actually what they stated
the 1.8x cost lens actually ranged from 1.67x to 2x depending on the prophecy
wait i just got the notification, dammitt has published a page for the new items
https://www.lastepochtools.com/db/version/version120/changes/items
Refracting Lens of Rhyme
105% more cost (multiplicative with other modifiers) of all Prophecies but they offer twice as many uses before expiring
Refracting Lens of Wealth
110% more cost (multiplicative with other modifiers) of all Prophecies but they offer double the rewards on completion
they now cost MORE of their worth (105% for 100% and 110% for 100%, all MORE)
if we don't have other modifiers that can lower those cost percentage, they become just a CONVENIENCE lens, no more efficience
or am I reading it wrong?
it was always "more"
Are the tier/break points of leveling CoF the same?
kinda, mg just feels faster if u liquidate lotsa 0goldXfavor stuff I guess
For Casual Dad gamer and potentially grouping with my brother, will CoF be ok still or is Merchants more accessible? I like CoF more out of gameplay, but if I remember correctly it takes a while to get going.
I've leveled both from scratch, and mg is worse at low levels. At least with cof you get full set explosion at low levels, and those can be pretty good now due to the new mechanic. For mg you really need to analyze each drop or get a really good loot filter to identify items to sell and stuff. Plus you can fall behind super fast if you don't no life it, since prices are cheap at the start and will get more and more expensive as time goes
Yeah, that is very much like it is one PoE. That's why I like CoF more, its more dependant on yourself and there is no hindrance but your own progress. How about Resonance, Item gifting and CoF, how does that work?
patch notes dont say anything about changes to those
You'll also not get screwed by insane inflation if people start duping again...
Yeah you got me convinced 😊 we'll go cof
https://www.youtube.com/watch?v=8mdkL7XAh4Q
A good video to check out, but ofc some changes since then now
Thanks!
Hmm, any ideas on priorities on Weaver Tree? CoF specific, or in general...
I think I wanna go with something like that, but idk where to put last 4 points (for now I left them untouched coz for sure it's not going to be easy to get all 50)
https://www.lastepochtools.com/planner/oy8K6wyB
Tombs of the Erased / 1.2
Rogue (28) / Bladedancer (13) / Marksman (58) / Falconer (5)
▸ Health: 1,174, Regen: 17.9/s
▸ Mana: 168.23, Regen: 10.88/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 9 Str / 80 Dex / 9 Int / 21 Att / 9 Vit
▸ Resistances: 80% / 72% / 116% / 82% / 60% / 75% / 108%
▸ EHP: 2,737 / 2,658 / 2,737 / 2,852 / 2,380 / 2,737 / 2,737
▸ Endurance: 20%, Threshold: 235
▸ Dodge Chance: 31% (952)
▸ Armor Mitigation: 12% (265)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 66%
▸ Cold, Fire, Physical / Bow, Throwing, Melee
▸ None
• Smoke Bomb (20)
• Shift (21)
• Puncture (21)
• Decoy (21)
• Heartseeker (23)
(wish you could share just weaver tree, without build lmao)
I think weavers tree might be something where everyone has different priorities according to their builds
Champions could be more or less important for example
I'll be looking forward to spawning owobyss every now and then in echos xD
I went for champions as lizard generators, but their affixes are useless for my build yeah
i definitely want all the memory amber stuff asap
do you really need lots of it?
because the idol enchants are amazing for my build (VK Time Rot) so i want to reroll as much as possible on them
can always pay to unspec out of them once ive got good idols
alr you convinced me where to put last points :)
Plus, getting memory amber is how you rank up The Woven, so good to grab all that first to get weaver points faster to start
I'm gonna focus nemesis nodes in weaver
hey chat, when i am leveling and i finished act 7 and got all my passives and so on.. is it possible that somebody else will invite me to act 9 to get portal to choose the CoF?
unless they've changed the system, people do usually ask for faction taxis so yes
can put a ~ before the link to bypass the bot
Thanks for the recommend, I'll surely come back to it for reference 😊
didn't they say that you will be able to tp to the faction hq in the new season? ofc, without being able to go back to the city
or was that for alts?
Alts can pick in the first town (lvl 3)
yes, i know that, it's just that you cannot travel to the hq straight away even if you can choose the faction on alts
true !
alts only, still gotta unlock it normally once per league
Any idea on at what level in CoF we would be able to get enough gold to respec roughly?
that's too vague of a question and has too many variables
- you might buy runes of shattering
- you might gamble quite a bit while leveling the main char / alts
- the cost increases with level so the sooner you do it the cheaper it will be
- you might turn off the gold rewards in monos
Oh is mastery respec not a flat cost?
I thought it was just 500K
it depends on level
i'll just write the last 4 mentions of cost since i can't paste images here
60: 50k
70: 100k
90: 600k
100: 1m
i mean... such a thing should be less punishing / costly the earlier you do and grow exponentially at late endgame so i'd say it's kinda fairly priced
also it will cost more than that due to it also respeccing all of the points i guess
The cost to respec your mastery scales from 100g at level 1, up to 1,000,000g at level 100 and is combined with the price for respeccing all allocated passive points.
I mean I'm happy about it for sure
100% iincreased prophecy reroll animation speed is the biggest W, and fck all redditors kekeke
are there generic filters highlighting rare stuff to pick up even if i'm not actively planning on rolling another toon
I would always recommend to engage youself with the filter. It's super easy to set up and no one else can ever make a really fitting filter for you.
yeah sure, i have a filter setup for my current build
but i don't have the game knowledge to know what's rare, let alone filter for it
i don't want something insane to drop and me leave it on the floor
even if it's not immediately useful
It's just incredibly daunting tbh from an ex poe player, which has a very good filter already prepared for you. Even I myself engage actively with the filter after reaching harbingers, which is why I don't even have any hybrid health shards
Search up loot filter in 5 mins or less from tenkiei on yt, it's a pretty good starting point
i'll take a look, thanks
There's also the universal cof loot filter by frozensentinel, THE guru on cof, but I haven't tested it yet
🙈
@frosty pelican hello there, would you update your universal cof loot filter for 1.2 please?
bro got pinged at like 4am 🙈
Rip mb, it's like 4 pm here. I forgot timezones exist 😦
I'm way ahead of you 
depends on your build but FrozenSentinel has an excellent video on it https://www.youtube.com/watch?v=LYoiqYtt93A
and will have to do a lot of respeccing depending on your current gear/goals, but for example ill leave most of the woven echo stuff out early on and grab all exalt stuff/imprints + nemesis + shade for VK gear
going left on the weaver tree grabs all the ember things too, which will make you prog faster with the faction
2 am but yea
It's not really universal since CoF is filtering for what you want specifically, I can make a filter video though on what is important.
Probably not going to do it for all the uniques yet like last time, doesn't matter that much early on
My main question with making a tree rn is unknown sustain of woven maps
Depending on how good or bad it is, tree will differ
I think on streams I've seen quite a lot of echoes in inventory, but it might be a dev account and we'll have different droprate
bro you are not in poe anymore, you dont "sustain woven maps" and also almost all of them can be bought from their vendor for a couple thousands gold
just read what they are doing, most of them are like dungeons - you are gonna be doing them for something specific and not just cause it's like a normal map but with extra loot
Perfectly said
this same now we buy echo in NPC shop =))
Can i trade cof itens with my friends?
You can use the gifting system, but not the trade system (Bazaar). You can gift any equipment that drops among any players that were there in the zone with you when it dropped, or otherwise you have to use the very rare resonances to gift.
Well thats a bummer since some of the people i planned to play with dont have much time and i was hoping to save itens for them
welp time for MG
So if i pick MG i can give them the itens?
I think i was wrong
you need to play together (faction is irrelevent) and by playing together you will eventually find Resonances, which you can then use to gift any item
if you never actually play together, you wont be able to gift much
Not exactly, direct trade is disabled currently, and they still need to have the appropriate faction rank and favor to make the trade
you'd have to slap it up on bazaar and hope they can find it
Ok i undestands about the resonance now, but how rare is it? Say we play 30min to an hour a day together
They are adjusting the resonance rates in S2 I think, but we don't have any details on it yet - at the current rate, you'd very very rarely get any resonances that way
I think the rate is bugged currently tbh
Wow thats harsh
but I get the feeling they more balance it around you playing 70-90%ish of the time with the person
i see a thread here https://www.reddit.com/r/LastEpoch/comments/1b1ghl2/resonance_drop_chance_is_too_low/
related to xp hmm
10h for 2 golden resonace is rough
seems like s2 will be arena meta champion juicing and the imprint node that allows to drop t7 sealed items on right base with sealed affix of your choice is crazy, didnt find anything even close to that on woven tree and ct guys also saying its very strong
So, is blocked everything but xp tomes and then spamming sepulchre of the lost a thing?
sepulchre of the lost?
"Delve into a vast Tomb of the Erased and defeat the Fateweavers to claim the echo specific rewards of all surrounding echoes."
nono, im talking abt warriors riches node
every champion has chance to drop of piled exalteds with gatanted seal
seal is one of the affixes you put as imprint
and they are the same type
Yeah, I got that part, I am wondering if this is also a thing
it might but makes more sense to use the reset echos in a radius, someone spoiled that there will be woven echo to reset completion
or maybe both
wait.. so create paths of lots of vacuum echos surrounded by tomes, then reset to keep going back and forth
ye
doubt tomes is the way tho werent they quite nerfed?
favor cache looks great for only 2 points probably will be great
yep, cache seems solid, though if it can be anywhere, not sure we will find it even if it spawned
depends entirely on drop rates and the sealed affix tiers, hard to judge it without having that info. Maybe the chance of decent drops from these is just gonna be super low
^
Well, with guaranteed T7 slams, exalts need a clear up to stay achievable. Champion imprint does look like that is how to get it
after detailed calculations and min maxing i need roughly 50 more points in the weavers tree
am i being dumb or is there no woven echo for idol crafting, cant find it in letools
idol crafting is at the end of tombs and cemetaries not woven echoes
uuuuh i see ty
There are woven echoes that give more of them, too
i was just trying to figure out which ones to imprint, probably the ones you cant buy right
idk which ones though, they said up to 4-use idol crafting tables could generate in woven echoes
lmao, yeah, but if we don't need to sustain them then why there's so many nodes for cemetery chance, echoes drops etc etc
so I'm trying to see if I can just put 1 point here and there and it will be fine, or I'll need way more of them 🧐
honestly speaking, I still not quite get how cemeteries and echoes work, so I'll just wait till 17th and see myself, since I'm going CoF there's no need to rush and have 100% strategy beforehand
i didnt see any specific woven echoes in that list for it... so maybe its at the bottom of tombs inside woven echoes?
Yeah, must not be marked, or its tied to something specific like all boss fights have them or something
or all non-crafting, non-boss woven echoes?
the unmarked ones
What do you all think about exp tome farming with weaver tree? Worth early for favour? Block diffrent echo rewards and 20% chance for double it.
Exp tomes don't get doubled.
Noob q coming, for cof are you supposed to immediately start doing prophecies from campaign, or do you just save all your favors?
You get plenty of favor, it doesn't hurt to have a few prophecies on you early on but it doesn't hurt to wait either. I prefer jumping in as soon as possible.
Even without double. As an extra is it worth it?
10 for 2 golden is bullshit, sorry. Rather expect 10-20 golden in 10 hours.
2 Obsidian, that may be the case
Believe it or not after ~200hrs with my buddy I've dropped 0 obsidians while he got 1. He's generally on the luckier side from me so it was quite the surprise xD His seasons start/end with dropping 4LPs that have like five-six 0s after the .
I only play party, and I don't belive it. You have overseen them.
Their drop is quite kill/time based and if you play a full day party, you see one for sure, mostly 2 if it was a longer session
It is less then 10 hours for an Obsidian, that's a fix thing. For every Obsidian ever
Unless they were filtered its highly unlikely I'd miss something that'd allow me to do specifically what we were after - helping each other gear up. I don't think I've run any complicated filters at that point too, was using the ArreatSummit one
dropped the img at #📚┃off-topic 6 goldens used to be ~10 goldens in that same time frame I believe
Idk, I just chalk it up to my bad luck. My RNG in any game is about the same xdd Still one common reso per ~20hrs and like zero less common ones, cmon. We just resorted to MG and solo play in the end
There's (almost) no luck factor in resonance drop, that is certain.
We dropped almost a 3 digit count in 4 cycles (1.0; 1.1; 1.1.7 HC and 1.1.7 SC) and every of the almost 100 Obsidian we dropped, dropped almost in sync for us.
No rng here, just honest work 🙂
Btw you can't filter them afaik, but we often found one while backtracking. I don't know why, but sometimes they can easily be overlooked 🤷♂️
psure they do drop last in the loot sequence (like echo reward chest kinda) but aint no way xdd if they are time-bound even if I skipped them all my buddy would've told me to come loot it (as it happened with the one he did, I was kinda tilted at that point so I just skipped it), I'm also psure we need to be on the same screen ig for them to drop at all, two people with above-avg gaming experience cant possibly be that highly regarded at the same time xdd
Do I spend all my favor before the patch with the old lense costs? Or do I wait for season 2 for the new prophecies? Whats the legacy players plan here?
im waiting for season 2, i dont see a point of doing anything pre patch and even if you did, how far is it gonna get you realisticly
fair point, thanks!
And why do we get so many champion nodes in the tree when the main draw of champions is champion affixes, which are a very small and niche pool that is simply not relevant for over 80-90% of builds? I guess we'll see once it goes live
I'm picking champions to generate lizards xD
If a rare item drops as exalt, can my filter sees it if I hide all rares?
exalted is a separate rarity to rares, so if the item drops as exalted it will not be picked up by rare rarity filters
im not sure where an exalted set item would be ranked, but that is only craftable anyway, so shouldnt drop naturally
I believe that it's considered a set item, and I think imprinting can make them drop. Not sure though.
oh hmm imprinting is a good one, that would make it a relevant filter
wording on these imprints doe... why make it so vague xd
Howso vague?
"similar"
uhuh, so how similar are we talking here? I know mike did mention a few things that could change, but i forgot most already.
Is a Wand technically similar to a 2h Sword if it has the same 4 affixes?
The tooltip helps a bit
similar means rare most likely xD but we'll see
this similar is bugging me I guess idk lol
I look at it like this: If I imprint a obsidian sceptre with T7 spell crit I get:
- Increases change to drop sceptres
- Increases change to drop obsidian sceptre
- Increased change for exalted
- Increased change for spell crit
The problem is that so many different things can change it would be difficult to list them all.
warlord riches in particular gonna be such a troll lol, u get sealed affix buut its t1 gl
what's the best lens combo for target farming a non boss unique drop?
bit out of it
mono-only lenses with doublers is the way I guess
So unique drop rate plus blessing, then whatever item I’m targeting? Do they stack?
you have 3 blessings that kinda affect unique drop rates, unique drops+wep slot+armor slot yea
then rarity and distance from starting point does the rest
Cheers!
Reforged set items cannot drop
Then why is there video of them doing exactly that in a clump?
Was that just the Shards?
yes
Ah. Well that's good to know.
You put set items into woven forge/thing => it pops out set shards you can use on rares/exalts => ??? => profit (play 🦅 its op)
A little more effort if you want to get them to 7
Because the only way is through havoc runes
🎲 time hehehe
pardon me, as I'm totally new to cof, but to farm a specific item like red ring, do you have to spend a really long time rerolling favours? Because I've included stuff like "more unique" lenses, and block certain quests, but I'm only able to get "unique jewellery" mostly, and not too much "unique" ring. Or is the new lense to block all except monoliths going to solve this issue?
You don’t only have to take the perfect prophecies
is prophecy repeatable btw? There's number 5 next to my "kill a boss - mono", I have just done it before, but now it's still there.
Yes you get a number of uses of the prophecy, there are 2 numbers that matter one to tell you how many times you can use the prophecy and one to tell you how many of the kills you need
And you really should be using the double uses lens and the double quantity lens
oh they require rank 8, but I'm still at 6. Should I wait for rank 8 before doing prophecies then?
Nah, I know there’s some super efficiency people out there who will tell you to wait all the way til the last rank because muh efficiency but imo just play the game and have fun
u can get favor-capped in a couple hours anyway, early on every piece of gear matters
Added a new lens to the Observatory to block all events except Monoliths.
This is in the patch notes but not in letools yet?
100% Increased Chance per rank to find Events that are not Monolith Prophecies
This is the only new greater lens that I could find
They are probably mixed with other lens and not marked as new or not added to the db yet, haven't really checked yet lemme see
Eh, its 1 new Focusing Lens of Time the rest just got tuned I guess, Refracting Lens of Time and Wealth in particular.
And the phrasing I copied is from the one new lens, which doesn't fit the patch notes. THus my question
fix yo gaem dammit
Will COF be best at league start? Ppl in global were saying MG will be best
MG will always progress you faster towards a specific objective than CoF.
Whether that means it is 'better' depends on your value criteria.
I mean, the general CoF player is happy, from MG players I see a LOT of issues.
So in making people happy, CoF is better. 😊
And we have the longer breath.
It may take longer but the common CoF chars I see are usually more shiny then the MG chars I see. 🤷♂️
Key difference is time yet again, took me like 3 days to gear up my druid in 4-5 3LPs with MG, it'd probably take 10 times longer with CoF. Higher rarity stuff is more steadily available to CoF though so there's always a tradeoff I guess.
Mike replied: current phrasing on letools is wrong and we do get the announced lens
And regarding CoF vs MG I don't think they need to be balanced in any way..it's like picking SSF in PoE but you get a massive chunk of buffs along with it. You pick it because you don't want market pressure to influence your gameplay
its not even that, its build depending, anything that doesnt have many exalted items can easily be maxxed out on cof
faction is a part of builds planning
everything is flowers until you can't get the build enable unique for your build because of pure rng issue, and on trade it costs literally 0 gold, because people list commom uniques just to spend favor
🤷♀️ yeah if you look at the prices on trade you'll be probably better off playing on trade. Or you'll forever make comparisons that only make you unhappy
Last season when they introduced it, I did one character of both. I had t7 stats on my legendaries before I got to 200 corruption on the mg guy. The cof was running around in flat uniques till waaaay later. Like I just bought 3 2lp versions of the weapon, three epics with the right stats, and went and did sanctums.
did like 4 months on cof, cant compare
wont even talk about exalts or stash issue
I assume you are not talking to me are you? Because I said that I don't care about them being balanced
I do, it's the best ssf experience by far, but some issues need to be adressed
Specially some key ones that are being said since week 1
Your anecdotes aren't really convincing me that those are issues that need to be addressed. Beyond runes of havoc that might already help. Comparison is the thief of joy.
Havoc and Redemption runes are massive for getting T7s of the things you want
Hmm what? Lmao
Still doesn't solve stash issue
My comment was in reference to you bringing up comparisons to MG, when MG is kinda irrelevant for my appreciation of CoF.
I think fundamentally, if you want to be come super powerful fast, and feel like every session is incrementally making you stronger because you’re closer to affording your next gear upgrade. Then MG.
If you get satisfaction out of dropping your own gear, and don’t want to care about what the market is doing or what the meta build is then CoF.
I play CoF because it extends the enjoyment I get out of the game and you get enough upgrades to progress steadily for quite some time. It’s most definitely not optimal for gearing out your build as fast as possible, and can really suck if you need one specific unique to get your build rolling.
But it’s based AF to play IMO
considering how rare havoc is, and there is no prophecy for it, and it's RNG whether that havoc gives you what you want
as someone with very bad luck in games or anything gambling related, it doesn't feel like the saviour of CoF lol
unlike creation for which you can get prophecies to obtain, what'll most likely happens is take hours to drop one or two, just to fail the 25%
You realize that it is pretty much impossible that you actually have "very bad luck" in video games. A person doesn't have a supernatural aura that influences their RNG in life. It just means that you are a negative person who is more likely to recognize the negative outliers than the positive ones.
To be fair, most people are like this, and it doesn't make them a 'negative' person. It's part of the inherent risk aversion of humanity.
Do we know how rare Runes of Havoc are?
Extremely rare according to LEtools, intepret that how you will.
Is that similar to Rune of Ascendance?
Yeah
i would put it on the lengthy and slow nature of CoF, it legit took weeks to get a good unique with a good slam, and months to even get my build starting - even by farming favor at the highest corruption i could manage. over the whole cycle i never got the +4 skill i needed, period (with daily gameplay)
no way it's not as rare as a rune of creation/RoA considering what it can do, tbh
Okay, so it sounds like if you want Runes of Havoc, you will prioritize those rewards.
before i reached high CoF rank and started doing prophecies for runes of creation, i got one singular rune during the whole grind
I got 5 before t9 of CoF, maybe its not that rare? or am I lucky
and now we know that havoc has no prophecies, if that's the case i truly hope it's not that rare because by itself, havoc is a gamble of 25%
there's a chance the T2 skill you want to become T7 just remains T2
lucky... i was forced to slam good purple items to get my power spikes before it just refused to drop for me
i couldn't afford to just wait out my progression and keep looking for the damn rune
just allows you to slam a good item twice, which is better than slamming once ya know
although, with the guaranteed slam mechanic now, it'll matter more for LP2+
or you mean slam on top of unique?
yes
yeah that makes sense
Exactly lol
everything is flowers until you can't get the
build enable unique for your build because
of pure rng issue, and on trade it costs
literally 0 gold, because people list
common uniques just to spend favor
if it's a common unique i'd be surprised if u can't get it
esp if ur properly target farming it
the uniques you'd have a hard time finding are the ones that tend be a lot more expensive on MGl, especially if it's for a popular build
I did MG when the static orb mage was meta, and everyone wanted a wrongwarp wand, it was almost always sold out on MG, and when it wasn't it was incredibly expensive
tbh, i'm going COF cuz last 2 seasons I went MG but ended up using 90% gear I found anyway because of not having enough money to keep up with the inflation of the economy. Like I could maybe buy an upgrade for boots or a nice idol here and there, but actual big upgrades for my build were easier to get myself than they were to farm gold for
Last season when they introduced it, I did one character of both. I had t7 stats on my legendaries before I got to 200 corruption on the mg guy. The cof was running around in flat uniques till waaaay later. Like I just bought 3 2lp versions of the weapon, three epics with the right stats, and went and did sanctums.
inflation was moo point imo, was MG and playing during both gold expoits
while everything was higher on price i was selling shit on higher price too
so potato potatoes
it sound like you just got luckier with slams
must be really lucky guy on both cycles
plus the issue of t7 in slams isn't really as bad next season
wont play cof till they tackle the stash issue tbf
unless you only run 2-3 builds per cycle so u fine
i only run 1 per cycle tbh
push it as far as I can
or until i get bored
it also is a wildly different expierence
MG that is
depending on the popularity of your build
buying 3 2lp weapons on a popular build would near bankrupt you
so gg
unless you did ample gold farming beforehand
i mean if stash issue is the only thing keeping u back from cof that's valid, and sucks, but is what it is