#plugin-support

1 messages · Page 7 of 1

earnest pendant
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Mhm, got it now!

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I'll try it, thanks! Other than that, everything seems alright?

low shoal
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monthly income wont work

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set it to a positive value

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but otherwise yeah seems fine

earnest pendant
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I removed the monthly income altogether

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But it says it has an error with "expected literal value" on line 10, when the brackets are

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Waitwait I'm trying to fix it

earnest pendant
#

What does that say? I searched far and wide, but I can't find an explanation in human language

low shoal
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Theres no value for x

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🤷‍♀️

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you can show your code to begin with

earnest pendant
#

I got it working, but I ran into another problem

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It says that it doesn't find a certain png even though it's there and I double checked the name

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I can show the files and error image if needed

earnest pendant
#

I also changed the name of the file and in the code, it's still not working

terse void
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what does it contain atm

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the game thinks you are trying to load a piece of the game textures

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and to do that, it expects an x coordinate

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but you probably didnt intend to try and load that

earnest pendant
terse void
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if you capitalised the b in bmp that will be the issue

earnest pendant
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Nono i haven't

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That's my keyboard in the start of every sentence

terse void
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well now the error says it just can't find the png

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you mightve mispelled it

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rest looks fine to me

earnest pendant
#

It looks fine to me though... I don't know what's the problem

low shoal
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It says 1 here?

earnest pendant
#

It's an older picture, I tried to rename it

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I sent the files picture because I realized it was an older one

earnest pendant
#

I'm clueless :|

safe magnet
earnest pendant
#

Omg thank you so much

earnest pendant
#

IT WORKS THANK TO ANYONE WHO HAS HELPED ME

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Really, I thank you all from my heart

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Setting the plugin image is "thumbnail" in the plugin.manifest?

molten sand
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name of your image file

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awesomePluginImage.png

terse void
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its gonna be the image displayed in the store

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if you got just the 1 buildings its fine to just have that as your thumbnail

earnest pendant
earnest pendant
terse void
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i think manifests are mandatory these days

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if you want to upload it to the store

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the manifest just tells the game (and the user) what your plugin is about, not what it actually is

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it just fills out this menu

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if the thumbnail isnt present, itll show as loading forever

earnest pendant
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It is loading forever

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But the .png file is stated in the .manifest and is present in the folder

earnest pendant
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Should I put it inside the .json then?

low shoal
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plugin manifest files contain some basic information about the plugin the game reads to join multiplayer and stuff. they have to be named plugin.manifest for it to work

earnest pendant
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I did exactly that

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I will send here screenshots tomorrow morning

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Idk why this little bug is happening

tulip rockBOT
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I couldn't find any tags matching that name!

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I couldn't find any tags matching that name!

safe magnet
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Does the animation work for ships? I’m trying to make paddling kayakers but the animation doesn’t show up 😦

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//Declaration of the kayaks paddling animation. 12 frames for each side make 48 frames in total
{
"id": "$FancyKayakAnimation01x01", //1st rotation
"type": "animation",
"frames": [{"bmp": "FancyKayakAnimation01x01.png", "w": 10, "h": 10, "count": 12}]
},

{
"id": "$FancyKayakAnimation01x02", //2nd rotation
"type": "animation",
"frames": [{"bmp": "FancyKayakAnimation01x02.png", "w": 10, "h": 10, "count": 12}]
},
…etc 4 rotations in total.

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//Ships declaration. The kayaks Big Pier
{
"id":"$FancyKayak01",
"type":"ship",
"frames":[
{"bmp":"Kayak01.png","w":10,"h":10,"count":4,"handle x":10,"handle y":10}, //Y yellow
{"bmp":"Kayak02.png","w":10,"h":10,"count":4,"handle x":10,"handle y":10}, //R red
{"bmp":"Kayak03.png","w":10,"h":10,"count":4,"handle x":10,"handle y":10}, //G green
{"bmp":"Kayak04.png","w":10,"h":10,"count":4,"handle x":10,"handle y":10} //B blue
//{"bmp":"Kayak05.png","w":10,"h":10,"count":4,"handle x":10,"handle y":10} //P purple
],

    "animation":[{"id": "$FancyKayakAnimation01x01", "x":0, "y":-9, "frames": [0] }],
    "animation":[{"id": "$FancyKayakAnimation01x02", "x":0, "y":-9, "frames": [1] }],
    "animation":[{"id": "$FancyKayakAnimation01x03", "x":0, "y":-9, "frames": [2] }],
    "animation":[{"id": "$FancyKayakAnimation01x04", "x":0, "y":-9, "frames": [3] }]

},

steel verge
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Ships do not support animations.

earnest pendant
terse void
#

might be too large

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6mb is gigantic

earnest pendant
#

What size is the maximum more or less?

low shoal
earnest pendant
#

How much?

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Is 1MB okay?

earnest pendant
#

Bruh 27kb is too large as well?

frigid arch
#

Hey good morning! I was wondering what is the average wait for a plugin to either be approved or disapproved, it's been almost a month

steel verge
#

If you're curious

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Brooklyn bridge was submmited for approval on 29th of August

earnest pendant
#

Just submitted my plugin as well, thanks to anyone who has helped me, with huge amounts of patience, in the last days. Thanks to you, I will now be able to make more plugins. 🙏

safe magnet
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I submitted some days ago, but now I found about “thumbnail” in manifest file, which I do not have. I want to add this, but there is no way to edit submitted files, only add, so I don’t know what to do. Also since it takes about 2 months till approval consideration, I could make updates of my plug-in for this time, but still I can’t edit submitted files.

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Is it possible to change that?

low shoal
#

also resubmitting plugins increases the time it takes for it to be approved

safe magnet
molten sand
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i need coffe, I'm going back

frigid arch
charred harness
grand spruce
charred harness
grand spruce
#

People have lives man

charred harness
#

At that point maybe we get more plugin mods

grand spruce
#

Maybe we need more people that the devs can trust to do it

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But what do I know

charred harness
grand spruce
#

Find me some trust worthy community members and get back to me then

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(Don't actually)

charred harness
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Lmao

low shoal
#

cause people need to be a trusted plugin creator to even be considered a plugin mod

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not a lot of people who have that to begin with

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and not all of them would have the same standards as the rest of the plugin mod team so

oblique rivet
#

Is there any template for drawing 1 by 1, 2 by 2 and 3 by 3 buildings?

eternal lake
#

yes

oblique rivet
oblique rivet
#

Hello, what should be written in the .json file so that the school has some kind of radius?

If anything, excuse my English, I translated using Google translator

eternal lake
#

influence is "influence education low/high"

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students is "provide aspect education low/high"

oblique rivet
#

Thank you

oblique rivet
eternal lake
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you don't put integers in quotes

oblique rivet
#

Ok, thanks

eternal lake
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also, there's no such influence as 'low'

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(sorry, typo)

safe magnet
safe magnet
oblique rivet
#

I made a plugin, thanks for the help

earnest pendant
#

How much space for students and what level of education they are getting?

eternal lake
#

that's the student space

earnest pendant
#

There is no command to space of insert education level workers?

eternal lake
#

???

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you can't add different level workers

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the level is strictly tied to building level

earnest pendant
#

Dense insudtrial, for example, allows more highly educated than low educated?

eternal lake
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no????

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dense is dense

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not educated

earnest pendant
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Is education just a happiness mechanic?

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It has no effect on who wokrs where?

eternal lake
#

????

safe magnet
fiery olive
#

is it possible to make custom backgrounds for these problems (like that red banner thing)?

eternal lake
#

no, only by replacing texture directly

fiery olive
#

sad

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imagine if we had something like that for complex industry

earnest pendant
safe magnet
hollow flax
earnest pendant
earnest pendant
#

Been looking for vericous airports. Seems limited

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When making a plugin with various buildings, should I make .manifest and .json for every model?

eternal lake
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no

low shoal
earnest pendant
earnest pendant
#

Okay, thanks again!

earnest pendant
#

Can I control how much traffic a building is producing? I know that industrial buildings are producing x traffic, can I make it 0.8x?

safe magnet
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@earnest pendant Idk how zones work. I only know how to spawn cars from my new buildings. I guess the zones mechanic is the same.

"car spawner":
[{
"cars":["$FancyKayakBaseBus01"],
"radius":20,
"count":10}],

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I also got a question: meta":{"tags":{"idle bus":{}}} - what sense does this line have if I add it to my bus? And why idle?

low shoal
earnest pendant
#

I get it, thank you!

vague scarab
#
[
  {
    "id": "$YK_biome_dessert00",
    "type": "biome",
    "title": "NP Desert",
    "preview frames":[ { "bmp": "icon.png", "handle y": 0 }],
    "noise factor": 1,
    "noise scale": 4,
    "coverage": 0.3,
    "ground": ["$K012_sand_desert_00"],
    "tree": [{
      "id": "$K012_tree_cacti",
      "noise factor": 1,
      "noise scale": 0.5,
      "deriv factor": 1,
      "deriv radius": 0.5,
      "offset": -1,
      "precedence": 0.3
    }]
  }
]

Another attempt to make an update for nature plus yet it didn't work and only showed this error:

scenic heart
#

why it's always moving

    {
        "id": "lamp4fence",
        "type": "fence",
        "category": "$cat_fencestreetlight00",
        "title": "Street Light Fence",
        "build time": 0,
        "price": 1000,
        "removable": true,
        "frames": [
            {
                "bmp": "lamp4.png",
                "h": 16,
                "w": 16,
                "count": 2,
                "handle y": 8
            }
        ],
        "animation":[ {"id":"$lampnight4","x": 0,"y": -8} ],
        "width": 1,
        "height": 1
    },
    {
        "id": "$lampnight4",
        "type": "animation",
        "light": true,
        "light switching": true,
        "frames": [
            {
                "bmp": "lamp4night.png","w": 16,"count": 2
            }
        ]
    },
low shoal
trail furnace
#

oh hey, more street light fences

scenic heart
low shoal
#

Oh wait, i dont think thats the problem, sorry

scenic heart
#

okay

chrome mauve
#

what does this mean?

low shoal
tulip rockBOT
scenic heart
safe magnet
scenic heart
#

I'm so dizzy from the light

safe magnet
safe magnet
wicked frigate
scenic heart
earnest pendant
#

Does rotation aware can also be used to create different building variations? Concrete, bricks, etc.?

low shoal
turbid anvil
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erm, this happened because of the new update

earnest pendant
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nature plus moment

turbid anvil
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ig lmao

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do you recommend i uninstall it. i like it for being a versatile plugin but...

earnest pendant
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I believe theres a fix in yakka's server

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I dont know if it works tho

turbid anvil
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oh boy...

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yeah, i might have to part with this plugin then

trail furnace
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its nature + plugin?

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didnt crash for me for some reason

brave pendant
#

Hello, I'm new here on discord. Does anyone know if there is a tutorial for Mew's Advanced Road Network?

It seems to be useful but extremely complicated.

low shoal
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try checking youtube, there may be one

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its not exactly beginner friendly from what i hear

trail furnace
#
  {
    "id":"$roaddeco_lightglow01A",
    "type":"animation",
    "frames":[
      null
     ]
  },
  {
    "id":"$roaddeco_lightglow01B",
    "type":"animation",
    "frames":[
      {"bmp": "glow1.png", "handle y":-5}
     ],
     "light": true,
        "light switching": true
  },
  {
    "id":"$roaddeco_glow1", 
    "author":"Chipper",
    "type":"road decoration",
    "animation":[
      {"id":"$roaddeco_lightglow01A"},
      {"id":"$roaddeco_lightglow01B"}
                ],
    "price":0,
    "min dirs":0,
    "max dirs":0,
    "category":"$cat_roaddeco00",
    "title":"Light glow",
    "text":" ",
    "preview frames":[{"bmp":"preview.png"}],
    "frame animation indices":[
      [0],[0],[0],[0],
      [0],[0],[0],[0],
      [0],[0],[0],[0],
      [0],[0],[0],[0]
    ]
  }
]```
#

i tried to make a road decor with a night anim, the night anim dosent seem to show up

modest dome
#

Anyone know what name this decal plugin??

grave sonnet
brave pendant
vague scarab
low shoal
#

how do you set different animations for different frames again?

eternal lake
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"frame"?

turbid anvil
vague scarab
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How to make the latest version road variant toggle? (1.11.30)

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And some explanation from this, specifically the colors array

[
  {
    "id": "$kulche_suburbs_animation_2x2_template_walls",
    "type": "template",
    "rotation aware": true,
    "colors": ["#ADADD6", "#F2EFE6", "#666461", "#7CB297", "#BFB069", "#B29F85", "#CCC1A3", "#A3B4CC", "#5B6B8C", "#7E996B", "#66777F", "#A57F63"]
  }
]
eternal lake
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colors is pretty self explanatory?

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did you look where that template is used

vague scarab
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I see...

eternal lake
#

it's for random color animations

terse void
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hm, wonder if that would work on cars

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specifically, the ones spawned by complex industry

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then again, when i think back on aligning car animations my brain hurts

eternal lake
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it does

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ingame cars use that

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you can also use "auto colorize" on car drafts and they will get a random color overlay just like the ingame cars

terse void
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neat

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problem is that we'd need to seperate the cabins from the steel frames of the trucks

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so it requires animation work

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and i am in pain doing that

eternal lake
#

I was in pain aligning all the new car lights

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so have fun

lime rapids
#

Is there a way to remove buildings from appearing in manual build category, when they are already present in other?

eternal lake
#

what do you mean, I don't think buildings can ever be located in more than 1 category?

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you can use "hidden" to remove them from the build menu altogether but I don't think that's what you're looking for

lime rapids
eternal lake
#

you can't affect that

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rci buildings will always appear there

lime rapids
#

Sadly, because it gets messy and crowded when using a lot of plugins. I thought of doing this to mine to ease a little

trail furnace
#

how do i make it so the light glow is in front of the vehicles??

low shoal
#

Ye sorry chip lol

eternal lake
#

animation fg

low shoal
#

I thought he meant the light glow only

trail furnace
#

kinda clipped it into 2 but i guess thats just how it is?

eternal lake
#

yeah probably

ornate zodiac
#

Is the airplane a special one? I use the same code when adding night animation to an airplane as I do for a car, but the rotation of the night animation always ends up being inconsistent with the airplane

eternal lake
#

simply adjust the coordinates

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they are probably attached to the handle of the plane

steel verge
#

Ppunish @remote linden

tulip rockBOT
signal wing
#

Was about to ping a mod lol

steel verge
#

nuh uh

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less go

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case 4000

signal wing
#

👏

ornate zodiac
# eternal lake simply adjust the coordinates

It's not the coordinates, it's the orientation of the airplane and the nighttime animation that don't match, I don't know why the nighttime animation will only load the first and third frames on the airplane, I have no problem putting it on the car with the exact same code.

eternal lake
#

I can't help without your frames and json

cosmic brook
#

Someone know a eazy way to invert draw to create a other two positions?

eternal lake
#

you can't just rotate a 2d image lol

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you just draw it

low shoal
#

flip it upside down /j

cosmic brook
cosmic brook
eternal lake
#

did you expect actual advice lol

#

there's nothing you can do, you just have to draw the rotations (I know this is beyond comprehension for some of the members here)

steel verge
#

how do I convert Minecraft build to a theotown building

low shoal
low shoal
eternal lake
low shoal
#

i know

vague scarab
low shoal
#

Sounds like a lot more steps

ornate zodiac
halcyon charm
#

What is the name of this plugin? And where can I download it?

eternal lake
#

looks like mew's roads

halcyon charm
eternal lake
#

on the store?

halcyon charm
#

Read it! Do you know the exact name?

wicked frigate
halcyon charm
#

I don’t know where to look, I can’t find it on the forum. Or only through Discord?

earnest pendant
#

🤦‍♂️

grand spruce
#

It's in the plugin store mate

#

That's an in game feature

wicked frigate
eternal lake
#

jesus christ

earnest pendant
#

I dont think u can download plugins on jesus christ 🤔🤔

eternal lake
#

unless...??

frigid nexus
#

in game plugin store

scenic void
#

can someone help me how to use this

eternal lake
#

and what is the problem

scenic void
#

from where can i get Manifest ID?

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and wht can i do after that?

eternal lake
#

you create it yourself

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it has to be unique

scenic void
#

ok

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Which one will I choose?

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zip?

eternal lake
#

anything you want/need

scenic void
eternal lake
#

that's what the website is for lol

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zip is just the compressed manifest and json files

scenic void
#

sorry brother
I do not know much about these things 😅

#

and thank you for helping me

slate sable
#

Does anyone here have night animation on the fence type?

slate sable
scenic heart
slate sable
mortal owl
#

Idk what's wrong bear_sad

steel verge
#

do not forget to specify the file extension

mortal owl
#

Oh my god

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I forgot

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Didn't notice that. Thanks DuckPray

slate sable
#

what's wrong actually?

low shoal
slate sable
#

thx

#

how to deal with problems like this?

eternal lake
#

is that a question

slate sable
eternal lake
#

I don't see a question here

slate sable
eternal lake
#

what

low shoal
#

whats up with those traffic lights lol

#

trunk traffic lights fr

low shoal
#

what are they supposed to look like?

hazy zinc
#

hi guys um
is there a way to change the vanilla ui icons/nine patches/etc through plugins?

low shoal
#

most likely

slate sable
hazy zinc
# low shoal most likely

i dunno i have searched the forums and the discord server but i haven't found anything useful
never saw a UI plugin in the store either

low shoal
#

its likely possible but if it was would require previleged code

#

you have anime plugin by lobby

#

replaces some ui stuff so

eternal lake
#

yes you need to be privileged to do that

hazy zinc
#

sad

cosmic brook
#

Someone know how to fix this Heli spawn?

cosmic brook
#

And the building frame :/

#

If want, i Can send the files or screenshot of plugin code

scenic heart
slate sable
scenic heart
#

Why is it like this?

slate sable
grave sonnet
#

@slate sable if you're not going to say something helpful please don't reply

sterile oar
#

Anyone has the ferry port system plugin?

scenic heart
scenic heart
frigid arch
vague scarab
#

Does "z" in animation objects is telling you if that animation is displayed above or under specific layer?

eternal lake
#

I guess it should mean animation drawing order but don't cite me on that

#

it's probably easier to simply order the arrays yourself as they are drawn in that order

hollow flax
#

there is no z tag except on fun.

#

you can change the animations order in animation or indices tag. first in first out and will under the second one.

#

use indices for the easiest way, [3, 1, 2] => 3 under 1, and 1 under 2.

trail furnace
#

is it possible to add night animation to vanilla building using "inherit"

hollow flax
#

yes

trail furnace
#

Intresting, i think i know what my next work will be, thanks!

hard sentinel
#

Is it possible to download plug-ins from the forum on mobile?

eternal lake
#

yes

#

go to the showcase section

hard sentinel
# eternal lake yes

Hey I know you! I'm using some of your plugins. Thank you for making my city look better 😀

But maybe you can help with this also, I'm looking for these breakwater blocks but can't find them anywhere. 🤔 do you know who made them?

eternal lake
#

enjoy :)

#

it should be made by mdk if I recall correctly

#

you can download it through the forums only, it's called 'breakwater pack' I think?

hard sentinel
#

Appreciate you 🙏

verbal crow
#

Hello, how to make it so that when spavnoy appeared random textures. That is, the same icon as the trees

verbal crow
low shoal
#

you can use this i suppose

verbal crow
verbal crow
low shoal
#

simply make the grass trees

#

that works wonders

verbal crow
low shoal
#

it does the same thing as trees

rose beacon
slate sable
low shoal
#

does "color" not work in "frames"?

eternal lake
#

it doesn't

low shoal
#

wait but that wouldnt work either

eternal lake
#

why wouldn't it

low shoal
#

because i cant make it so it has arrows to switch between the different colours

#

maybe i should just draw it separately lol, whats 4 more 16x32 pixels anyway

eternal lake
#

you very much can?

low shoal
#

howw

eternal lake
#

just give it more frames and append each animation to each frame

low shoal
#

null frames? 👀

eternal lake
#

whatever frame you wish

low shoal
#

ooo thanks kulche :>

eternal lake
#

[null, null, ...] should work

low shoal
#

thankyou kulchee

eternal lake
#

epic

trail furnace
#

can terrain use "frames winter"?

worn locust
eternal lake
minor jay
#

Guys, someone teach me how to make plugins please

low shoal
#

then ask questions

wide rock
low shoal
#

yhe big one is oversized but looks nicwr

wicked frigate
low shoal
plucky ridge
heady pawn
#

Hello, I'm using kingtut's tram plugin, and for some reason the usage is 0%. Why is that?

eternal lake
#

this number means nothing

heady pawn
#

oh

vague scarab
#

anyone mind helping me a bit? the colors didn't works in this case.

eternal lake
#

try using all caps

#

probably doesn't make a difference but better safe than sorry

#

seems like the servers are smoldering again so I can't quite help much without forums

vague scarab
#

In the color hex code?

wise scaffold
vague scarab
#

Didn't really change the color is still the same even if i use all caps for the letters in color hex.

#

Perhaps i need to send an zip file for better results

young hearth
heady pawn
#

I've got a question, is it possible to make my building a rectangle instead of a square, i.e. have different width and height? Or would i have to split it in two buildings to achieve that?

heady pawn
#

got it

low shoal
#

use compositions maybe

heady pawn
#

well I'm just getting started on making plugins

#

so I'll just make the building square

low shoal
#

smart choice

slate sable
#

What is wrong?

#

I've updated the categories and checked them very carefully, but they still won't load

eternal lake
#

you probably load them after they are used

spiral palm
low shoal
#

doesnt sound like a game issue

#

and i doubt its something we can help with

spiral palm
#

Ok, thanks.

wicked frigate
spiral palm
# wicked frigate I don't see any issue

To have.
On the black side you can see the decoration of the car but not on the rainbow side.
If I change sides, now on the rainbow side you can see the car decoration but now on the black side you can't see it.

slate sable
#

wrong again

#

even though the image already exists but it is still rejected

low shoal
slate sable
#

even though another image appears in the item

spiral palm
#

Hi, A friend wants to upload a plugin and needs to put the photo but it won't let him

low shoal
spiral palm
slate sable
#

Does anyone here have an example of a rotation aware frame image?

eternal lake
#

it goes counterclockwise

lime rapids
#

How do I set smoke for buildings with more than 1 frame? I tried using "frame":0 and "frame":1 but both appeared in both frames

tall oar
#

Is there anywhere I can find that shows how to set up a zone plugin?

lime rapids
lime rapids
#

Nevermind, I made an animation

low shoal
spiral palm
#

What exactly do I have to do?

scenic heart
spiral palm
#

Just in case, These have errors

verbal crow
#

Hello, does anyone know how to make a night frames?

low shoal
hexed coral
verbal crow
#

Pls help

wide rock
#

And

verbal crow
wide rock
#

There's something about "frames"

#

Well, send it again when you'll change that

verbal crow
#

Pls heelp

verbal crow
#

Help

cedar stone
#

Send the full json

hollow flax
lone heron
#

Hello, how can I make a building require another building in the city, as it is in DSA?

eternal lake
#

check custom requirements forum post

scenic heart
#

how can I fix this plugin? please

grand spruce
#

Read the denial reason

low shoal
scenic heart
#

I don't understand, means I won't be able to fix it because of the offense
I can't do anything right now

cedar stone
#

Otherwise stuff will disappear when people update their plugin

#

Unless it's strictly necessary, just don't do that

low shoal
#

Monk I suggest you ask einfach for what you should do next

scenic heart
low shoal
#

its not like the solution is coming to you any time soon

slate sable
#

What is wrong?

wide rock
#

Send the code

low shoal
#

no need

#

they are missing a comma

#

after yellow phase 500

wide rock
low shoal
#

what?

eternal lake
#

???

#

it literally says what's wrong

low shoal
#

error befor "title" with unterminated object means its a missing comma

wide rock
#

Ah

low shoal
#

so do you like scour your whole code everytime this happens to you instead of reading the error message lol

eternal lake
#

I'm more concerned about not using software that highlights such errors on the go

low shoal
#

json genie:

#

cant think of an app worse than that

tiny kettle
#

The first app what i found in the playmaket

low shoal
west thorn
trail furnace
#

Just ignore them

mighty seal
#

I can't find this specific mods download option :
Car chase spawners any help?

grave sonnet
#

?? car chase?

jagged creek
sweet skiff
#

I can’t find Mew’s advanced road plugin from anywhere. Can anyone help me?

low shoal
#

its just called advanced road now

low shoal
sweet skiff
#

Oh i saw that

tulip rockBOT
#
**Description**

I've added a variety of road decorations and it includes diagonal 1 way roads, a highly versatile plugin that can also be used on other road networks, credits to TheoTheo and Lobby for the road textures.

**Remember to turn on Support for multiple road decos

There will be no Rotation awareness, No Light Animations, No Winter Frames

**Price**

80 diamond

**Author**
**Availability**

All platforms

low shoal
#

there ya go

lime rapids
#

Also, it's not even complete, there will need to be more 8 night animation objects if I continue this way

hollow flax
#

you can use lua or json template parameters. just check the latest in-game json resources, there are template parameters examples.

mighty seal
wise scaffold
young hearth
#

ye ik lol

lime rapids
#

That helped a lot

olive kernel
#

I tried loading theotown with arangsits new plugin, then this happened

#

It's probably Zarchivers fault considering the fact that it output many error messages when I tried moving the plugin folder to theotowns plugins folder

grand spruce
#

Where'd you get it?

olive kernel
#

Arangsits server

grand spruce
#

So then

#

Ask him there

hollow flax
#

also, template parameters example. you can't put the parameters on the same template, something like if you want to change the id with same template. idk if you can do that from another templates.

#
{
  ...
  "template parameters": {
    "$bmp": "name.png",
    "$anim00": {"bmp": "$bmp"} // this will cause an error because missing $bmp value.
    ..
  }
  ..
}```
lime rapids
#

Wow

west umbra
#

{
"frames": [{
"bmp": "01Bread_Museum_night.png"
}],
"id": "01Bread_Museum_night",
"light": true,
"light switching": true,
"type": "animation"
},
{
"id": "01Bread_Museum",
"type": "award",
"animations": [{"id": "01Bread_Museum_night", "x":0, "y":-18}],
"author": "ChangK team",
"water":"-13",

"power":"-32",
"width": 2,
"height": 2,
"frames": [
  {
    "bmp":"01Bread_Museum.png"
}
],
"draw ground":true

},
What's the problem here?

#

Why can't the light be displayed?

hollow flax
#

animations

west umbra
#

thank!

dark dawn
west umbra
#

How to put this category in other categories?

eternal lake
#

"category": "id"

scenic heart
#

what is the function of the code "once": true?

low shoal
scenic heart
#

thanks with explanation

west umbra
thick mountain
uncut hollow
scenic heart
#

How do I get rid of this draft text?

low shoal
spiral palm
#

Does anyone know what these 2 Plugins are?

tall oar
#

💀

spiral palm
trail furnace
spiral palm
scenic heart
low shoal
scenic heart
#

ah yess

hasty orbit
#

I deleted the plugin I downloaded from the forum but I will try to add it again

#

This plugin is old I think that might be why the error

vague scarab
dark dawn
eternal lake
#

or just highways

coarse glacier
#

anybody know how make school json?

low shoal
# coarse glacier anybody know how make school json?

"id": "unique id"
"height": number,
"width" number,
"type": "education",
"provide aspect education low/high": number (this is for the number of students),
"influence education low/high": number (this is for the radius),

#

those are the basics, you can include more

coarse glacier
#

okay tysm

eternal lake
#

you're missing a comma

coarse glacier
#

okay tysm bro

low shoal
deep dawn
#

I need the cars night animations

eternal lake
#

stop spamming the same thing over and over

#

you've been told

#

nobody is going to help you if you don't tell us what the issue is

jovial urchin
#

Just send what you need to send theres no reason to send the same thing all over again other than giving annoyance...

scenic heart
#

why is this id always already to use

trail furnace
#

you have a duplicate of the same id

scenic heart
carmine jacinth
quartz python
#

hello im struggling to put my plugin on my game,i dont know where to place it 😅

quartz python
#

found out how to do it but how do i make it not a picture 😅

scenic heart
low shoal
#

Ptag template

tulip rockBOT
quartz python
low shoal
#

anything below the template does not appear in game

quartz python
#

did it ty! but why is there water when i place the plugin (again sorry for the newbish q)

low shoal
quartz python
#

alright ill try it btw ty for all the help!

low shoal
#

No problem

quartz python
eternal lake
#

draw ground is not an array

quartz python
#

im confuse where do i put the draw ground 😮

eternal lake
#

in the same place as anywhere else

#

json is linear, there are really not much possibilities

quartz python
#

so do i type "draw ground": true or i was wrong

eternal lake
#

yes

#

that's how it works

quartz python
#

this is still popping up
could you help find whats wrong?

//File was created by plugin creator website 4.0.3
[
{
"type": "decoration",
"id": "$@raffaejr.decoration.2023-12-01-21:2",
"author": "@Raffaejr",
"meta": {
"pca": {
"version": "4.0.3"
}
},
"frames": [
{
"bmp": "statue.png"
}
],
"width": 3,
"height": 3
},
{
"type": "decoration",
"id": "$@raffaejr.decoration.2023-12-01-21:4",
"author": "@Raffaejr",
"meta": {
"pca": {
"version": "4.0.3"
}
},
"frames": [
{
"bmp": "statue.png"
}
],
"width": 3,
"height": 3
"draw ground": true
}
]

scenic heart
quartz python
#

putted comma but this still happends:

//File was created by plugin creator website 4.0.3
[
{
"type": "decoration",
"id": "$@raffaejr.decoration.2023-12-01-21:2",
"author": "@Raffaejr",
"meta": {
"pca": {
"version": "4.0.3"
}
},
"frames": [
{
"bmp": "statue.png"
}
],
"width": 3,
"height": 3
},
{
"type": "decoration",
"id": "$@raffaejr.decoration.2023-12-01-21:4",
"author": "@Raffaejr",
"meta": {
"pca": {
"version": "4.0.3"
}
},
"frames": [
{
"bmp": "statue.png"
}
],
"width": 3,
"height": 3
"draw ground": true,
}
]

scenic heart
quartz python
#

lemme try it

#

worked ty!

quartz python
#

how do i make my plugin into like a pack?

low shoal
#

for example:
[
{
"id": "insiert id",
"frames": [{ }],
"type": "rci"
},
{
"id": "insiert id",
"frames": [{ }],
"type": "rci"
}
]

slate sable
#

Does anyone here have a 4-part json frame code with decoration type?

#

What I mean is the frame code 4 in different directions

low shoal
#

use use frames (2 or 4) the use "rotation aware": true,

slate sable
quartz python
#

how do i add night frame

low shoal
#

i cant remember if its h or height though same with w

low shoal
slate sable
#

What is wrong?

low shoal
slate sable
# low shoal show code

[
{
"type": "decoration",
"id": "dda0s00",
"title": "Sidewalk[in]trotoar",
"text": "This is sidewalk[in]ini adalah trotoar",
"author": "Milvandia",
"frames": [
{"bmp": "trotoar1.png", "h": 16, "w": 128, "count": 4}
],
"category":"$cat_Sidewalk7OO",
"width": 1,
"height": 1,
"price": 20,
"monthly price": 2,
"draw ground": true,
"rotation aware": true,
"build time": 0
},
{
"type": "decoration",
"id": "eododkwk",
"title": "Sidewalk[in]trotoar",
"text": "This is sidewalk[in]ini adalah trotoar",
"author": "Milvandia",
"frames": [
{"bmp": "trotoar2.png", "h": 16, "w": 128, "count": 4}
],
"category":"$cat_Sidewalk7OO",
"width": 1,
"height": 1,
"price": 20,
"monthly price": 2,
"draw ground": true,
"rotation aware": true,
"build time": 0
},
{
"type": "decoration",
"id": "axpcbeu",
"title": "Sidewalk[In]trotoar",
"text": "This is sidewalk[in]ini adalah trotoar",
"author": "Milvandia",
"frames": [
{"bmp": "trotoar3.png", "h": 16, "w": 128, "count": 4}
],
"category":"$cat_Sidewalk7OO",
"width": 1,
"height": 1,
"price": 20,
"monthly price": 2,
"draw ground": true,
"rotation aware": true,
"build time": 0
},
]

low shoal
#

you can use ( ) instead

hollow flax
#

trailing comma on the last line.

low shoal
slate sable
slate sable
low shoal
slate sable
#

for those below it is only a matter of high school

low shoal
#

whats the problem?

slate sable
low shoal
slate sable
low shoal
#

oh wait you want to connect them?

#

like a road?

slate sable
low shoal
#

if you want help you need to explain what you want better

slate sable
#

What I mean is how to separate 1 image item which should be 1 item in 1 frame

low shoal
#

count does that. count is for the number of frames

slate sable
#

What should separate them instead joins them

low shoal
#

your width is wrong

#

its width per frame

#

so i would assume it should be 32

slate sable
quaint isle
#

how to make building plugins have upgradables

slate sable
#

And code

[{
"id": "$sample.plugin.unique.id.park00",
"type": "park",
"author": "Lobby & theotheoderich",
"width": 1,
"height": 1,
"frames": [{
"bmp": "sample_bmp.png"
}],
"influence park": 40,
"upgrades": [{
"id": "$sample.plugin.unique.id.park01",
"frames": [{
"bmp": "someupgrade_bmp"
}],
"price": 2000,
"monthly price": 20,
"influence park": 20
}]
}]

quaint isle
quartz python
#

how do i increase people that live in my residence plugin and what is the max

low shoal
#

oh wait

#

you would do "people": (number)

#

dont think theres a max, just keep it realistic

west umbra
#

What code can be used to hide a building from the building menu? But it can be found with a search.

eternal lake
#

"hidden": true

#

to remove from build bar

west umbra
#

Thank.

spiral palm
grand spruce
#

You can click the big thing that says what's that

tall oar
#

They can't read

toxic plover
#

Yo

#

I need to ask some questions about the plugin

low shoal
toxic plover
#

Like about making one

low shoal
toxic plover
#

Alright thanks.

low shoal
#

you can ask any and all questions there as well

slate sable
#

does someone have a json code for 1 way and not 1 way?

slate sable
#

does someone know what is wrong?

low shoal
#

did you define a template first of all?

vague scarab
# slate sable

Template must be loaded first rather than the road. So if the template is loaded after the road, it'll cause that error.

slate sable
low shoal
#

before where you defined the jalanraya4

vague scarab
#
[
  {
    "type":"template",
    ...
  },
  {
    "type":"road",
    ...
  }
]
slate sable
#

does someone have a picture of a diagonal fence?

slate sable
#

can you send the picture?

#

just an example image

#

I need it to add my plugin items as well as add the manifest

slate sable
#

Are there other directions too?

scenic heart
#

vertical?

slate sable
weak blade
#

What caused this in new version? Also how to fix?

eternal lake
#

read it

weak blade
#

Nvm already solved

spiral palm
#

Does anyone have these Plugins?

vague scarab
tender skiff
#

Hi guys, does any one know these 2 plugins that I circled. Appreciate a lots if anyone can help me to find it

mortal owl
#

Resized images

golden geyser
tender skiff
golden geyser
#

I'm Brazilian, I don't know much about English

trail furnace
#

Looks like its like.. from google or somethig

#

Ive seen something similar

trail furnace
low shoal
golden geyser
#

Ok

vale elbow
wicked frigate
vale elbow
#

@wicked frigate Can it be shared by my boss?

#

@wicked frigate I've been looking for that plugin for 1 week

low shoal
vale elbow
#

@low shoal huh

grand spruce
#

@vale elbow sharing private plugins is bannable.

steel verge
#

@low shoal

low shoal
steel verge
#

probably doesnt work

eternal lake
#

lol

low shoal
steel verge
#

now figure out why

low shoal
#

and there is a snowflake stuck under the baseplate

earnest pendant
#

New railsway system plugin

I tried to put the traincrossing but it shows nothing

Picture on left

steel verge
low shoal
steel verge
#

The issue is fun is not called as fast as your animation goes

#

That results in failing to detect the animation ending

#

and starting a new one

low shoal
#

ohhh okay thanks

#

noww to fix my lua

#

it probably doesnt do anything

low shoal
# steel verge

so wait is this supposed to work or is it just you explaining it?

steel verge
#

wont work, didnt get far enough

low shoal
#

okie

#

what if i made it one animation, would that be easier?

#

can i like make 2 animations and then make it into one animation? :0

#

type: "animation"
"animation": [{"id:": "snowflake_1"}, {"id": "snowflake_2"}]

eternal lake
#

youi should

#

however "animations" doesn't exist

steel verge
#

lua wouldn't even be that bad tbh

low shoal
low shoal
low shoal
#

please :>

steel verge
#

ask again tomorrow

low shoal
#

i assume by tmmr you mean after you wake up

#

cause i thought you wouldve been asleep by now

sharp valley
#

Can someone please send me a building template from 1x1 to 8x8

eternal lake
steel verge
hollow flax
#

🔮

low shoal
#

@steel verge reminder

#

unless you meant tmmr

steel verge
#

i am not home

low shoal
#

its okay idm waiting

#

afterall, im releasing it on February ;)

steel verge
#

we can still use fun here

#

partially

low shoal
#

my problem is anything outside basic json (lua or fun) i still dont know what to do or how to do it since its very out of my knowledge

#

im willing to learn by making different things but right now, im just completely lost in the world of not so fun, fun

steel verge
#

bully erksmit

#

not like he's doing anything productive

eternal lake
#

that's a viable strategy

steel verge
#

so kulche

#

can I get a pickle in a suit

eternal lake
#

then wtf is this

steel verge
#

no mo

#

on the small one

eternal lake
#

(couldn't bother to use an actual screenshot)

#

no

steel verge
#

like a business suit

eternal lake
#

I'm not wasting texture space

steel verge
#

you're not

#

it's dsa

eternal lake
#

then that's plugin texture space lol

#

dsa is inbuilt

steel verge
#

look

#

either that

#

or I add my face into it

#

at 1000x1000

hollow flax
#

dsa wasting both

steel verge
#

then scale it down to 32x32

eternal lake
#

sure

steel verge
#

alright

eternal lake
#

it's your plugin

low shoal
olive kernel
#

Does anyone know how make json for road deco? I forgor how to do it

frigid arch
#

could I use animations for decals?

#

Just thinking about saving more space overall

olive kernel
#

Does anyone know how to code a fence?

low shoal
olive kernel
#

Oh yeah right

#

I ain't exactly the sharpest

slate sable
#

how to handle this?

low shoal
#

Put it at the top of the json before any of the other stuff

tall oar
#

@low shoal

#

Uh, can you delete this?

hollow flax
#

@steel verge looks like Tile.setGroundHeight override the Tile.getGroundHeight due to a typo.

steel verge
#

ah

#

you are indeed right

#

Will be fixed in the next update next year

lone heron
#

How can I edit the GUI ​​that appears when I click on a drafted building? (by LUA)

steel verge
#

drafted?

proud marsh
#

I got a .zip plugin file, how do I put it in my game?

cedar stone
tulip rockBOT
# proud marsh I got a .zip plugin file, how do I put it in my game?

TheoTown files are located under such directories:

  • Windows: C:\Users\(insert username)\TheoTown or %USERPROFILE%\TheoTown
  • Linux: ~/TheoTown
  • MacOS: /user/TheoTown
  • Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
    By default you should be in /storage/emulated/0/. Uninstalling the game on Android will delete all files, unless you decide to keep the files when prompted by uninstaller.

If you cannot access game files through these directories, game has an in-built file manager for mobile devices which is accessible from the region view menu.

You can find your plugin, music, region and city files there as well as logs for debugging purposes.

cedar stone
#

Place the zip in the files/plugins folder

proud marsh
#

Thanks

grand fog
#

will transferring my plugin folder from mobile to pc work ?

grave sonnet
#

it should

grand fog
#

Okay thank you

grave sonnet
#

yw

grave sonnet
#

Pmodmenu @livid mountain

tulip rockBOT
grave sonnet
#

LMFAO

rancid tinsel
#

What kind of tile is this?

olive kernel
mortal plinth
#

How do I do that

tall oar
# mortal plinth

The staircase is probably pedestrian zone, that's probably a park or something making the drop off, and that's probably a fence making a custom wall

mortal plinth
#

Okay thanks

mortal plinth
tall oar
#

Pedestrian zone counts as a road iirc

#

You can have an alleyway going around the back and just use asphalt or other decals as well

#

Some people use tunnels to satisfy road needs as well

#

But you need to make sure that the services cover the buildings, especially if the fire trucks or ambulances can't get to them

mortal plinth
#

Anyone know the building used in this build

mortal plinth
#

How do I unzip files

low shoal
#

you dont need to

mortal plinth
#

But when I put it in the folder they don’t work

low shoal
#

it should

#

i have zips and they work

mortal plinth
#

They won’t pop up in the plugins tab

low shoal
#

they wont yes

#

look for them in the categories

mortal plinth
#

Ohhh

earnest pendant
earnest pendant
#

Use Ian's animation dev tool

grand fog
#

How can I make my decal plugin appear under buildings instead of just grass being there

eternal lake
#

"level": 1

grand fog
#

I did that yes but somehow it still disappears

uneven marlin
#
    {
        "id": "$Themax_PropExtended_Road_OldLamp1_1N_01",
        "type": "animation",
        "light": true,
        "light switching": true,
        "frames": [{
            "bmp": "Themax_PropExtended_Road_OldLamp1_1N.png", "x":0, "w":32
        }]
    },
    {
        "id": "$Themax_PropExtended_Road_OldLamp1_1N_02",
        "type": "animation",
        "light": true,
        "light switching": true,
        "frames": [{
            "bmp": "Themax_PropExtended_Road_OldLamp1_1N.png", "x":32, "w":32
        }]
    },
    {
        "id": "Themax_PropExtended_Road_OldLamp1_1_01",
        "type": "animation",
        "frames":
        [
            {
                "bmp": "Themax_PropExtended_Road_OldLamp1_1.png", "w": 32, "x": 0, "handle y": 24
        }]
    },
    {
        "id": "Themax_PropExtended_Road_OldLamp1_1_02",
        "type": "animation",
        "frames":
        [
            {
                "bmp": "Themax_PropExtended_Road_OldLamp1_1.png", "w": 32, "x": 32, "handle y": 24
        }]
    },
    {
        "id": "$Themax_PropExtended_Road_OldLamp1_1",
        "type": "road decoration",
        "category": "$Themax_PrpExtended1_LightsCategoryRoad",
        "author": "Themax",
        "frame animation fg indices":[[],[1, 3],[0, 2],[],[1, 3],[1, 3],[],[],[0, 2],[],[0, 2],[],[],[],[],[]],
        "animation fg":[{"id":"Themax_PropExtended_Road_OldLamp1_1_01"},{"id":"Themax_PropExtended_Road_OldLamp1_1_02"},{"id":"Themax_PropExtended_Road_OldLamp1_1N_01"},{"id":"Themax_PropExtended_Road_OldLamp1_1N_02"}],
        "price": 50,
        "monthly price": 0,
        "ordinal": 5101,
        "required flag normal":true,
        "required flag pedestrian":true,
        "required flag tram":true,
        "required flag user0":true,
        "line tool":true,
        "text": "A set of hanging lights placed above your roads providing for your magnificent cities.",
        "title": "OLP1: hanging lights"
    }
]```
#

I don't really see what's wrong with my code

#

Nevermind, just fixed it

#

Error was that I had forgotten the "$" in the IDs.

mortal owl
#

Use this if you want to mirror the building

bleak obsidian
#

how to install ios plugin?

#

(hdhdudhfj).plugin

grand fog
#

Ptag files

tulip rockBOT
# grand fog Ptag files

TheoTown files are located under such directories:

  • Windows: C:\Users\(insert username)\TheoTown or %USERPROFILE%\TheoTown
  • Linux: ~/TheoTown
  • MacOS: /user/TheoTown
  • Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
    By default you should be in /storage/emulated/0/. Uninstalling the game on Android will delete all files, unless you decide to keep the files when prompted by uninstaller.

If you cannot access game files through these directories, game has an in-built file manager for mobile devices which is accessible from the region view menu.

You can find your plugin, music, region and city files there as well as logs for debugging purposes.

grand fog
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There you put it in the plugins folder

bleak obsidian
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tks

deep dawn
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There's a code for adjust the Car frame in game?

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Not the texture inside the frame I mean all the frame

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What's mean "offset y"

eternal lake
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???????

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that would shift the car frames on the y axis

deep dawn
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Bro I'm sorry but I need your help

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I mean adjust the Frame not the texture inside the frame

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Becaus the largest vehicles can't appear correctly

deep dawn
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I mean the whole vehicle square

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This square

eternal lake
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use handles

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"handle y"

deep dawn
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Not the square

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there's no code able to move this square?

deep dawn
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Omg it's working "handle Y"

deep dawn
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Thanks 👍

rich tundra
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is there anyone that can help me ? i don't understand anything about JSON

olive kernel
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I can't select multiple pictures in the pcs thing anymore?

steel verge
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You can, they are called frames. One frame is one image/texture.

spiral palm
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Does anyone know what the Plugin for this building is?

tall oar
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@spiral palm Italian historical buildings?

grave sonnet
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also you can ask the person who made the city directly??

mighty mason
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I was trying to do custom bridge barriers

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on corners

misty lantern
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Anyone know Skyway?or like Road below to road plugin?

mighty mason
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So I tried to just change the json and texture

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s

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and it didn't really work lol

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I didn't find anything on the forum 'bout it, so if anyone knows how to help me or if it's even possible

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I'll appreciate that

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these are the changed versions of sprites and code

slate sable
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does anyone know how to handle this?

slate sable
mighty mason
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well it did change something

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But it didn't quite give me the result that I wanted?

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now that i think of it, it's probably a little complicated to do custom barriers on corners so i'll settle with the gaps

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nevertheless, ty for help

eternal lake
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you can't add custom corner frames

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where did you find that it was possible in the first place

mighty mason
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Nowhere

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Just thought of doing that

eternal lake
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bridge frames take 4 frames

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no more, no less

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as in for railing

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whatever you're trying to achieve is simply not possible

mighty mason
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So like I said, I'll settle with what I have :*

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ty

eternal lake
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yes you should clean up your frames and just use that

bleak obsidian
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does anyone know what road this is?

earnest pendant
bleak obsidian
earnest pendant
bleak obsidian
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tks

bitter harbor
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you won't get the same effect though

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the image is edited heavily

bleak obsidian
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helloo, does anyone know this plugin?

bleak obsidian
bleak obsidian
tall oar
bleak obsidian
lofty vigil
tall oar
olive kernel
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Or mining

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It's on the store

deep dawn
spiral palm
worn locust
main jasper
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Help, I cannot see my Dense Police Station plugin in-game when I transfer the JSON and image in my phone. Haalp.

hollow flax
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the file extension is txt. lol

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why dont you put it into a folder than convert to zip or plugin file? since the game properly loaded, there is no error with the json if you place the plugin into the right plugins folder.

main jasper
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Its in the right folder eh...

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What should I do? Halp please

hollow flax
main jasper
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what is the website that you may recommend to convert this text into JSON?

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I forgot how because I worked in this project 1 year and 6 months ago.

hollow flax
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just rename it. lol
unchek the "hidden extension" option before you rename it.

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also you can rename the file in the game.

main jasper
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like this?

DensePoliceStation.json

hollow flax
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yeah

main jasper
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Ok thanks

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Bruh

main jasper
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Plugin error T_T

hollow flax
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just see the animation id.

main jasper
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I did what the tutorial tells me to do. But I do not see my night frame...

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Wait NVM I did not do what the tutorial tells me to do 🤦‍♂️

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The tutorial I'm currently watching:

tight grove
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Hi guys! I cant collect my offline money and tickets. Every time I try to collect I watch an add but money don't come.
Why should I do?

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What*

bleak obsidian
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How to fix this?

cedar stone
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Just click ok

lavish wraith
eternal lake
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and where is the "I need help" part

earnest pendant
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can i restrict choosing the building frame, so it can be only placed with the first frame?

eternal lake
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no as far as I'm aware

earnest pendant
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so how should i implement the following functionality
building seems to have only 1 frame when placed but when clicked on it changes the frame

earnest pendant
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thanks

eternal lake
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undocumented feature no 39553893535

steel verge
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There's also "random frame": false to disable a random frame being selected by the game

earnest pendant
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i'm sorry what

eternal lake
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an attempt was made

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show whole code

earnest pendant
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[
  {
    "id": "$danekbel.award.2024-01-05-15:45",
    "type": "award",
    "author": "danekbel",
    "meta": {
      "pca": {
        "version": "4.1.1"
      }
    },
    "frames": [
      {
        "bmp": "lobotomy.png"
      },
      {
        "bmp": "lobotomy1.png"
      },
      {
        "bmp": "lobotomy2.png"
      },
      {
        "bmp": "lobotomy3.png"
      }
    ],
    "selectable frames": false,
    "random frame": false,
    "width": 2,
    "height": 2,
    "on click fun":[
      {
        "actions":[
          {"action":{"type":"call","id":"$lobotomyscript00","code":"lobotomy","frame":42}}
        ]
      }
    ]
  },
  {
    "id":"$lobotomyscript00",
    "type":"script",
    "script":"lobotomy.lua"
  },
  {
    "id":"lobotomy.sound.1",
    "type":"sound",
    "file":"lobotomy1.mp3",
    "volume":1.0
  },
  {
    "id":"lobotomy.sound.2",
    "type":"sound",
    "file":"lobotomy2.mp3",
    "volume":1.0
  },
  {
    "id":"lobotomy.sound.3",
    "type":"sound",
    "file":"lobotomy3.mp3",
    "volume":1.0
  }
]

eternal lake
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looks good to me

low shoal
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this man does lua?

earnest pendant
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apparently

eternal lake
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where is the lua????

low shoal
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script

eternal lake
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bunny see a doctor

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oh wait

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lol

low shoal
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isnt type script lua?

eternal lake
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brain damage

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didn't see

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fun is cringe, I don't know the syntax

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does it work without the undocumented frame attributes?

steel verge
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Nah

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It's fun related

eternal lake
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cool

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not touching it then