#plugin-discussion
1 messages Β· Page 128 of 1
Weirdiagonal
Malfuctionunglar
Whatevenisthisgular
insanometric
Poly pocketiagonal
pocketi whatlol
non-isometric it is
hmm
i still remember that we still haven't got reworked versions WTC building (except 4 and 7)
On this day in 2018 I drew my first plugin :))
Im not from the country that ur making it's buildings but i think these roof colors could be darker and more similar ( my opinion)
your template isnt really correct
(Real) Tt plugins if they were actually good:
Fr that template is melting upward and downward
The template looks like the nether star dropped by a Wither
Why is this so real
I will consider it thanks
Is my first plugin :'/
here you can use this to fix it
you can use in-game textures
i've uploaded a new tutorial for all the things that make your plugin good
feel free to check it out
rtob grabbag
Rtob bundle
thank you, there are many Vietnamese people practicing making plugins, I will share your guide to them
Nice tutorial ! Really explains the basics properly π
Can i replace it on the getting started page
I don't mind
anyone could draw how the octagonal shapes should look like
Look
I figured out how to make cones by myself
I'm sure you can come up with a way to draw an octagon
it doesn't have to be pixel perfect
just google circumradius to inradius ratio and work from there with rectangles and triangles
Pliss do Polish historical building
Props expansion update was published
just need the approval and it'll be good to use π
yay
just let the mods cook now that's it
I will start building london again and its good to hear that u will publish it
Now I will be just waiting for kekman's plugin
whenever the plugin mods get to it
oh
What should I practice when making a building?
the color reminds me of some sort of cyberpunk dystopia city haha
To an extent I do agree with one of the critiques but I do think you're better off just desaturating the roofs if possible but other than that 9.5/10
Gonna use that to continue one of my builds
So far so good, one of the things you gotta do is desaturate the grass
Yes I will do it is just a base
Alright good luck
Thank you so much
π«‘π«‘
Hadestia is alive, chat
yeah
cookin up something
hi had
had!!
You should hear kulches opinion on using green in plugin buildings
had!?
Just my suggestion tho
Thats you hadestia!1!
and more contrast would look better too
nickname :>
ohh wow, where is she?
Bro thats you π
She is experiencing memory loss rn
bro forgot her name π
hade, are you retired or taking a break π
Its called a "filipino time"
pinoy time??
great! and... who are you? I'm sorry I've lost consciousness, i forgot your name
Basically we just feel like doing things then when i get bored or we get bored we just slowly give up π
look at the top of the message
mentally ill
Peak 9-12 hours of filipino schooltime
same here in msia
I'm not studying, i stopped
What are you up to now?
no one told me that being a customer representative can take your life
Ah well shucks anyways lets move to #general
well let's continue there
Let's make a variety of rooftop.
the amount of ads and colors is pretty jarring
I dont like the shade
I think there is not enough contrast and saturation on the white buildings
The roofs should be more saturated
And the windows should be less saturated
thats a great one!
criticism =/= hate
you can like the building but not like certain aspects of the building
criticism is much more helpful than positive feedback
btw do you use animations?
oh dial it back a notch this guy has been drawing those mediocre buildings for months
and there really isn't any improvement here I'm afraid
?
referring to the convo above
oooo
kinda thinking of them adding more variations
using the "color":
yea, kinda used to colour
look, a trained eye will always spot the problems first
it's just a matter of seeing the exact same building style every week on the plugin store queue
oooh, show me
(im intrested)
have you had your plugin disapproved
I appreciate the effort but maybe that person should try something else that isn't a generic 3 story green roof building no 2109421
???
i want to look how the queue looked like
you'll notice that we never say what is good when a plugin is disapproved, because we focus on what needs to be improved
what is good remains uncommented
Sometimes we highlight what we like when approving plugins
Or atleast I do
If i really like something
Can one of you please do something about the ross plugins on the store
Im stuck
disapproval is just slap the first thing you notice as a reason because of the sheer amount of plugins that get posted every day
wait theres alot of them? now i know why last time i tried to upload one it took long for one to be rejected or approved
(mine is rejected btw)
take a guess
something that doesnt look spectacular, but looked better than bad blugins
one that isn't an eyesore
I disapprove stuff everyday
ohhhhh i remember this one
Because we missed it maybe
yes but guess what, we're humans and we make mistake too
"protocol" lmao is this a police department
and thank you for highlighting the mistake
lol
then we must pray for a nice mod?
πΌ
good cop bad cop
that what bunny meant
as with all things in theotown, the plugin store system is deeply flawed but there isn't much you can do to fix it
cant we add more mods or anything?
π€
sure, where are the people that would be both interested and qualified to do that
show me
no it really is not lol
lua stuff is typically kept to those who know lua well enough
idk if im qualified tho π
yeah sure
anyway, imma figure out something else before i tried make some plugins
hardly any, people can barely understand json
"that"? as in lua?
it's for scripting
unlike json
json fun
wdym?
WOW
u use it? (and it works?)
idk how much more confusing it will be for newbies if we use hjson
it probably didn't exist when theotown was first created lol
it's also much less popular I assume
"exist in lua" this makes me deeply uncomfortable
maybe you could achieve a similar effect with fun
wow
but fun is just horrid
:0
ye
ooh
then can you help me on how to make a building align to roads with lua?
i kinda dont know how to do it π΅βπ«
Real?
hmmmmmm
scrap in erekir?? wtf
interesting
Lua is a lot more complicated?
he is probably specialised to lua
:0
hmmmmm
dw, i think thats basically how it works
to make it look like this when built
and not an abomination
wow
c++ supremacy
tho i still want to know where do i start code the code to make buildings built like this @lavish sail
C++ is the best
JSON in TT have reached all their potential?
hmmmm how do i say this
(i dont have my phone on me)
lemme check a reference image
Is possible make something like the UFO or rocket launcher with the TT lua?
Thank you π
@lavish sail i want buildings to be built like this but automatically
lobby please add c++ to theotown
something similar can be found in kulche's european pack
those are seperate buildings btw
:0
hmm
It's also fast so say goodbye to lags

no not this
na
see how suburban living does it
yea something like that and ur european pack
JNI overhead would beg to differ
imma try to make u understand, lemme try to explain with other way
buildings automatically aligning to roads
that's what he wants
and no, you can't just slap a random json attribute for that
Hi, what plugin is that??
Ukranian public housing by some ukranian guy
idk his name
already seen it (i am stuck with crashing the game many times trying to recreate it)

then what is the problem
lol why would you need a loop
velan kindly you have 0 idea what you are talking about
so please desist, you aren't helping here
soo uhh Kulche do i have permission to like use ur codes?
π€ π₯Ί
it might be worthwhile to actually show what you have so far
yea i still hadnt found my phone soo lemme search for it
the code is on that phone
i edit the lua codes there π π
alr i found em
this guy popping up just to say the most incomprehensible and irrelevant thing ever and promply leave
classic
More than FUN
yup that's completely incomprehensible
Hahaha π
I don't see the funny
but anyway
that's the point
no one
you'd have to be insane
this fits the statement
This is all with JSON?
https://forum.theotown.com/viewtopic.php?f=41&t=2965
Or thereβs more?
there is
alr this is the file
i make a specific zone for it, and codes
based off kulche codes
Full guide: https://forum.theotown.com/viewtopic.php?t=25943
@lavish sail @orchid sorrel if you guys are still there to help me
wheres bunny when you need her
prolly eating dinner (its evening in phillipphines rn)
@crimson basin appear
while im waiting for those two imma do something on my reichstag
pon
hell I'm not browsing 42983249 json files
show us a screenshot of the affected part
it crashed when opening settings from what i remember
i forgot why
try use settings when opening the game, it will crash the game
π
did you read any tutorials beforehand
idk how to fix that
ye
just copy pasting (i tought its rotation but i forgot since hadnt look at it)
just don't bother with the settings
and make your buildings align to roads
no hedge or animation stuff, why does it exist???
i forgot why i let the hedge stay
my problem with trying to understand lua is the reason i stick to JSON
π
then uhhh, how do we like put it correctly?
uhhhh, i forgot
sooo how would a correct one look like?
hmmmm..... uhhhhhhhh idk..... 1?
π
?
π°
whats wrong @lavish sail ?
π no
π€ sooo uhhh init is supposed to be like for debugging?
ohhhhh
π
soooo how do we actually do it?
(i originally tought its like defining whats in the script btw)
wait i tought you know what i want to do?
uuhhhhhhh imma show you in pictures
soo i want buildings to be automatically build like this
and not freely build in random directions
poor visualisation of how it is supposed to look π
no not rotating
i meant they build in random directions
soo the block doesnt look good and uniformed
hmmmm
how do i say this
aha thats it, facing the same direction towards the road when building
soo do you understand now?
wdym?
you mean they build on that specific direction on all situation even when the road is on a different adjacent place of the tile?
building faces south because the road connecting the building is south of it
building faces east becasue the road connecting the building is east of it
exactly
oh didnt see this when i post the images
well thats basically how i want to build it, can you help on how to do it?
wdym?
1x1
its over there
in the codes
lemme recheck which one
its in code.json
dont worry, that one isnt a gore i hope
Yall had like 300 messages
I was studying and not home so cry about it
Im usually online but when im not im typically not available
i'll keep that in mind
I thought people knew that
ooo
I dont have push nots on and also i usually dont have wifi outside my house
hmmmm
soo uhh the event is like what?
and the source is the plugin id right?
where do we get Script.EVENT_FINISHED?
ohh its already there? or i have to get it?
ohhh
have u tested it?
alr soo i have to test it
hmmm
?
was talking about this
ooo
Sooo how do we put the function? I forgot
Its like lua.lua then put it on the code?
Yea like that, soo imma test it
@lavish sail
It doesnt seem to work
Supposed to work like this btw
Kk wait
function script:event(x, y, level, event, source)
if event == Script.EVENT_FINISHED then
end
end
Just this
As you said earlier
Kekman has life, he's not a robot yk? Just wait man. Remember Masterpieces can't be rushed and Kekman plugins quality is pretty amazing.
Wdym?
looks familiar huh?
I dont say he is a robot tho. He said he gotta publish it like a week ago or two
Medival π
Ah those vanilla buildings. Looks nice
```
use this formatting.
Ohhhhhh. Sooo uhhh how to do it really?
I guess just wait. There's really nothing we can do to speed it up
function uwu
Guys I tryna do something non isometric but am I drawing it correct?
Maybe ask Xina for some help
he is not around
ah
I will just try there is nothing to lose yk
Ok
@lavish sail
function script:event(x, y, event, source)
if
Debug.toast("hello wrold")
event == Script.EVENT_FINISHED then
end
end
What this for tho (ineed to go afk for 5 min soo ill comeback in 5 mins)
Coding my beloved
My first 100k download 
Wow
WOW
4 plugins with 100k downloads, that's insane π€―β€οΈ
Yep
Guys
When is not an appropriate time for me to release my winter plugin π₯°
hi bunny
I will just ask a question
Show
U can see it from the ss I sent just above ur message
diagonal and normal ones are already done
I'm HEEEERE
AYY
wsp my european friend
another day without arguing mc donalds people
Im making a plugin and I may need some help
What are you doing
Is it illegal if I delete one of my plugins in my plugin package?
Bollards as road deco
Uuuh
It's nice
I have a lake park plugin, they consist of 7x7 size and 8x8 size, I plan to get rid of the 7x7 size because the texture is bad
I dont really mind publishing it ngl
I will just give it to people I can trust
For example you xina
ok thx
If its just those then id say no
lmao
not only those
A full pack with all the variations possible
i think bunny is talking to steph
Wait what?
Youre free to do whatever u want with ur plugins
i require some zone help
tt residential is supposed to spawn here
but it doesnt look like it wants to spawn
Seems like a simple skill issue
shut
Buildings such as?
Ptag demands
Other than power, water, fire, police
Here are the basic needs of different buildings:
Residential
: health
: health + park + low education
health + park + sport + low education + high education
Commercial
: (none extra)
: park
: park + sport
Industrial
&
: (none extra)
: park
lol
I mean do u have the buildings?
yes
Show me them built manually
Probably ur uhhhhh
probably need to do some funky stuff with the json
Lemme think... Zone id dont match? Idk
id mismatch would have lead to a plugin error
No???
no?
Was talking to him cause he asked
well i guess it'd help if i showed the json
{
"id": "$rtobby_fachwerk_zone",
"type": "zone",
"rci":true,
"frames":[{"bmp": "fwzone.png"}],
"preview frames":[{"bmp": "fwzoneicon.png"}],
"price":100,
"placeable":true,
"map color":{
"r":170,
"g":145,
"b":112
}
}
thanks for the formatting discord
is there any other attribute that i need to add?
tt residential has no problem appearing in regular zones, while nothing appears in my zone
anyways I wont publish it
How come?
If there is a couple of variety i would accept it
by the looks of it adding "zone":... to buildings makes it so that if you manually build the building it places the zone underneath
There already will be
lemme take an ss and send to you
commander's custom zones tutorial is so ass lmao
guess i'll try to make out of the game's json
@crimson basin All the variations I've done so far. I will make other non isometric variations and other diagonal variations too.
Its like advanced road but bollard version
Sure
Can anyone help me how to make it allign automatically when building?
Ask kulche to improve ababs tutorial
To make it automatically align Like this?
@orchid sorrel please fix commander's tutorial
trying to make custom zones is so cringe
stupid >:(((
burn down to the ground
okay i genuinely have no idea what's wrong with my zone
never have i ever gotten so stuck that i had to look through other peoples plugins to see what code they wrote
You gotta change the rotation aware attribute to true
Here's a guide for rotation awareness ^
nooo π
zones are stupid
apparently the solution is to remove "superior to base"
now nothing gets built
π
There is a tutorial for make custome zones?
lol
it ain't working
100% not what i meant
skill issue ig
@crimson basin do u know lua?
stop
but fun is worser death
zones are the worst death
just harrass kulche
genius idea
didn't help
Nah man that's a piece if cake
trying to make out whatever's in commander's tutorial, then cesare's rural zone and sc4's other zone
omw to add a bunch of unnecessary attributes to my zone
have you posted your code here
Hmmmm.... Soo uhhh just doing the functions would make it work or....
not with all the junk
{
"id": "$rtobby_fachwerk_zone",
"title": "Fachwerk Zone",
"text": "A zone containing the medieval fachwerk architecture, originating in Germany.",
"type": "zone",
"rci": true,
"base": "$zoneresidential",
"frames": [{"bmp": "fwzone.png"}],
"preview frames": [{"bmp": "fwzoneicon.png"}],
"price": 100,
"placeable": true,
"persistent": true,
"map color": {
"r": 170,
"g": 145,
"b": 112
},
"width": 1,
"height": 1
}
I really wish they upgraded the function to something like fun feature or something
Imma try
what does persistant do
when in doubt, suburban living
I will try recheck the codes for the 1000th time
As reference
I can't help if you can't even copy the part of the code that interests you lmao
zones don't need width and height, also persistent won't do anything here I think
Lemme think... Its this right?
-- align to road
if settings.alignToRoad == 1 then
if buildings1x1:contains(Tile.getBuildingDraft(x, y)) or buildings1x1_tt:contains(Tile.getBuildingDraft(x, y)) then
if Tile.isRoad(x, y - 1) then
Tile.setBuildingFrame(x, y, 0)
elseif Tile.isRoad(x + 1, y) then
Tile.setBuildingFrame(x, y, 1)
elseif Tile.isRoad(x, y + 1) then
Tile.setBuildingFrame(x, y, 2)
elseif Tile.isRoad(x - 1, y) then
Tile.setBuildingFrame(x, y, 3)
end
elseif buildings2x2:contains(Tile.getBuildingDraft(x, y)) or buildings2x2_tt:contains(Tile.getBuildingDraft(x, y)) then
if Tile.isRoad(x, y - 1) and Tile.isRoad(x + 1, y - 1) then
Tile.setBuildingFrame(x, y, 0)
elseif Tile.isRoad(x + 2, y) and Tile.isRoad(x + 2, y + 1) then
Tile.setBuildingFrame(x, y, 1)
elseif Tile.isRoad(x + 1, y + 2) and Tile.isRoad(x, y + 2) then
Tile.setBuildingFrame(x, y, 2)
elseif Tile.isRoad(x - 1, y) and Tile.isRoad(x - 1, y - 1) then
Tile.setBuildingFrame(x, y, 3)
end
end
end
end
I mean the part of the code that will do allign to roads
well if it's in the plugin then it works....
Hmmmm
you're also using the outdated script
Ouh
but for your interest the alignment script is unchanged
Hmmmm
Soo how would the up to date script look like?
exactly the same
(as for the alignment part)
I just recognised the old parts in your snippet
Mhm, ill try use the code u have for now, then if it crashes ill ask help
@midnight obsidian in case you missed
Oof
@orchid sorrel sadly it somehow still dont work, im thinking like i need to dig deeper
and what is the problem now
yea i'm just desperate to get something working
saw other zone plugins were using these so i thought id use them too
Same thing as the other time like this one, the code dont do anything to the building process
Hmmmm what buildings are u using tbh?
???
Kk
i already showedd you them
I mean give the code file to see if i can fix it
I don't think you're capable of "fixing" anything here lol
I did zones, and it work fine
Btw
oh
buildings1x1, buildings1x1_tt, buildings2x2, buildings2x2_tt all don't exist
just show me your code lol
also, the whole thing isn't even called anywhere
Ohh
mines nothing special
show me your code as well
Wait ill give the zip
{
"id": "$the26fachwerk01",
"frames": [{"bmp": "fw00.png"}, {"bmp": "fw01.png"}, {"bmp": "fw02.png"}, {"bmp": "fw03.png"}, {"bmp": "fw04.png"}, {"bmp": "fw05.png"}, {"bmp": "fw06.png"}, {"bmp": "fw07.png"}, {"bmp": "fw08.png"}, {"bmp": "fw09.png"}, {"bmp": "fw10.png"}],
"type": "residential",
"level": "2",
"habitants": 40,
"height": 2,
"width": 2,
"draw ground": true,
"author": "rtobby",
"title": "Fachwerk House",
"auto build": false,
"zone": "$rtobby_fachwerk_zone"
}
i dont need the zip
i need the code
Its a test zone tho where i mess with colours
oh
i caught the problem
i set auto build to false
and that's why building's not building
you disabled auto build
yeah
oh yeah lol
Bruhh
Soo uhh i need to make drafts to define for this one or....?
Lol you finally did it 
just skip the suburban living exclusive checks
small house on a hill
Like the non existant things or...?
??
brilliant
now do deco frames
no
and probably add default ground to the buildings
all that's left is to json in night frames
Do it, it will add more depth
i'll just add the default residential zone deco if it's possible
Yea do that
Soo how does the checks looked like?
don't see how it'll add depth but okay
Well add more life to it, idk why i said depth
Look, when I open plugin discussion, I don't want to see this disgusting code
Which is why I will read through all of it
*sees json* code ππ
add night frames
Bruh
add hill support too pls
Add noise too and roof textures
it is a road decoration
Add it on moon
So xina what you think?
yo mama so fat would fit right?
ima add the last suggestion
alright so everythings working just fine
Yo mama so fat she's heavier than Age of Sail!
no decoration needed
that was a good one π
It seriously needs winter frames (for Christmas)
stop
Fun fact: Munich Airport is heavier
I sent you da file
Yo mama so slow she walks to the store for longer than complex industry's development
yo mama so fat she cant fit in a 10x10 template
Yo mama so tiny she needs handle y 50
i think im lost is this plugin discussion or 2nd grade
congration
π₯Ή
Now i can make an amount of plugins with this feature
I can make at least one (1) plugin now
uhhh what is this?
it looks like someone randomly scribbled all over the building
looks like a paint spill disaster at the slums
shadows are little too dark imo
yeah thats 1
it cant be contrast, kek uses crazy amount of contrast and his stuff are fine
it is contrast
or, rather the insanely saturated colors
and how they just don't go well together
that i agree with
paint job gone wrong
theres something insanely odd about the yellow roof especially
its almost like thats the center point
Slow down on the shadows
Yeah
oil spill lol
Its controlled, thats the thing with mine
Nah, I see what he was trying to go for, but I don't think that's the average roof colour is lol
The scale is wild too
But the concept is really cool. I would definitely love a final version of this as a plugin.
Aaand the shadow from the red to the yellow roof is wrong, its in a 90Β° angle towards vkewerr
Hey wsp kekman
U said u will publish the plugin like a week ago and im still waitingπ₯Ή
i think so too, typically slums in the philippines are faded
it's contrast of the roof and shading, if ares can fix that then it will look nice
he's just making plugins now iirc so he's new to this
If he is then that's a terrific design
Uh. That's very usefull. I didn't use that line for make shadows
theres a lot of them here
I drew this
cool
Thanks
It's a pity I don't know English well, I have to translate all the time
these are the ones in the creators list
I know two of them
oh. I undestand that.
You uploaded it to the plugin store?
This is only on Ivan Erionit's server
simon is one of the mods here and arangasit uploads plugins pretty frequently and vonark makes some crazy big stuff
Yeah, Aragansit helped me make the plugin.
do you know where erionit is from? id like to add him to the list
they are the same person
its missing new popular creators (only adding popular ones)
I don't know, but I know that he is currently studying in Moscow.
ohhhh -
you couldve said russia lol, i thought arangasit and erionit were different people
https://forum.theotown.com/viewtopic.php?p=186504#p186504 feel free to provide suggestions
I wish I could draw this
im a plugin creator myself, i know what i can and cant make :)
looks kinda boring though
yea
Why, it's cool in m
Well, that certainly looks cool.
the walls look pretty flat, theres not much colour or anything, the only remarkable thing is the funny thing over the door
this one looks nicer, its got some depth which would make for nice shading
What a flat wall, what are you talking about?
i dont think thats the style hes going for
flat wall = square/rectangles. Non flat wall includes multiple box or other shapes making one big shape, kinda like this
it allows to cast shadows
Yes
DA
Yes
Do you have a hot climate?
We just had +45 Celsius this summer.
Then the Rostov nuclear power plant broke down, the electricity was turned off, we survived without air conditioning, even our mayor went out to protest
Maybe
Where can we talk about such topics, only in private messages, I guess?
Let's go to the language bar
The color of the roof reminds me of some ships
Also for zaaron: the issue is because in technicality, the building goes outside the baseplate, if it didnt it wouldnt have been an issue
Welcome to the Philippines π
Proud peenoise here
thanks for the comments, I'll fix it
What the heck is this??
Why is it in my plugin storage
GIANT
Eh not lah
What js their name ah
Hah
Speedmart
Youre a man of culture i see
Lemme fikir for a while.... Can i have that building? I want to make it a reference to make my dad's workplace
(its 2 floor btw soo)
fikir
boleh, its free after all
is that amharic
yes
looks nice
Nett
Ok niw imna think
It's very common when it's a shopping mall.
commercial building
Hello, i've already made HBD right now. That HBD was located at Rowell Road and near Berseh Food Centre Jalan Besar. Any still better?
I'm sorry if I haven't reached the target when working on this SG pack project because my target was to complete only 8 projects but there are still 12 projects remaining in these 20 projects. no later than before National Day yesterday. So, next time i'll finish my project soon.
There sikit flaws i think la
Which one?
@echo lotus i made an office located at TTDI
The black windows doesn't look right
Like this? I change from black to greyish blue
Dsa ceo
Lmao, i thought it was the pickle
He said the dsa ceo and moon pivkle isnt the same so it was chaned
Much better
Now add noise or sumt
Wdym add noise the whole building is grainy
just saw it, i was using mobile at the time (my phone sucks)
My plug-creating process went over a little bit due to this
This was just work in progress, thatβs not the real window color, itβs just one of my blueprint styles that I need to make before coloring the entire skyscraper
π€
i seriously want to help you with the building (i can come there in Tuesday cause i studied near it)
try test it in TT
and compare it to the 4 seasons hotel
cause the Merdeka 118 must be 2x the size of the 4 season Hotel
Well I think you reacted too early because I havenβt showed you the base
Honestly i told you βsoonβ
π¦
how will it look like?!?!?
I think you should make the numbers of the same Address as the Walls
Example
Did the auto pipes under roads plugin guy get banned?
no??
bruh
Okayy.. thanks.. i'll fix it
Is it good?
fine, but i like you to desaturate it
I'll try thanks
What is correct shadow opaque% when making shadow?
kulche says 50 for ground
50 of 255
60
I think first one
Second also good but do shadow like 1st
But 50 or 60 seems pretty dark and the that right tree has under 50 or 60 I'm sure
vanilla is 60 with smooth edges
Okay thank
Talking about shadows, wich one is the right one, this always getting me stuck when I make the shadow
Oke thanks
Slow update
This is more realistic than me being poor about devices
Isnt that angle cast on the building wrong in 2?
πππ½
So good
???? why would it
45 degree angle
I don't really care how it works because it's practically invisible with smooth shadows
Back version
1 is my thing sometimes
I'm practicing shadows. whats wrong on it?
of the shadows or the building?
building
it looks really gray i know
because look, you cant even tell where the building end and roof starts
shadow is almost same colour as the building side
yes but its for practicing shadows
Let this guy cook.
if you use that word one more time I'll smash you into the floor
That looks so good
now?
because this is just a small building, i think it would be better if you reduce the noise
The details will not be confused with each other when looking at them.
Like that?
i'll try something more complex
These parts should be darkened a bit
eh it looks good
contrast is nice
if anything I'd say the adjacent window wall things should be darker
is it a house?
or something else?
alright, it looks good
Now what about this?
Oh. ok
Now with the details of the windows more darker
I think it could use some more contrast
Honestly, I have no idea what this part is :v
I assume some outdoor roofed part
yes
oh
this is the nicest ive ever seen kulche be
you're pushing your luck
except that one time you apologised, that was nice too
you have very low nice standards now xD
maybe 2x2
next time
althoughhhh
that cylindical shadow looks short
well theotown sun dowsnt move last i checked
and night time shadows
maybe you can create a set of animations
oh lovely lets annihilate the texture space by making 24 shadow animations
to achieve that function
that building shading is a bit rough considering it's a cylinder
what function??
moving shadows?????
are you delusional
what did i just read lmfao
π€£
Hmmm
It is possible to create frame rate animations, but it is absolutely impossible for him to create animations lasting up to 24 hours.
No one would be bored doing such a thing!
what
got any dressing for that word salad
like with less shading?
lol
the exact opposite
like this for example
this is painful to look at
yup should be better now
most right should be a bit more dark maybe?
a bit more?
it looks fine to me
I did the inside more darker
it looks good
added some details on windows
thanks for helping me
I want to ask why it's been almost 10 days and there hasn't been new plugins approved yet??
because the plugin mods have lives and dont sit on there computers approving plugins 24/7
look, ill approve them sometime this week unlesss someone else doesnt do that
ive been busy for the past like 2 weeks
How to purchase plugins on the forum?
purchase?
if you need to "purchse" youre looking at the plugin store section of the forum, you download them in game
forum plugins are free on the showcase subforum
You send me money on PayPal ofc 
