#plugin-discussion

1 messages · Page 61 of 1

static pollen
#

approximately

midnight obsidian
#

it's already 8x8

static pollen
#

About 17×13

#

for example the entry should be like 3 tiles long

#

in fact it is this isometric illustration which is badly sized

crimson basin
#

hmmm

midnight obsidian
crimson basin
#

hey rtobby

#

i just got a great idea

midnight obsidian
#

huh

#

i'm all ears

#

👂

crimson basin
#

instead of sleeping

#

i should make my this plugin

#

from a 3x3 to a 4x4

#

good idea?

midnight obsidian
#

that looks uh very bland if i were honest

crimson basin
#

i mean i already have it as a plugin

#

the shadows suck

#

so was thinking id make it bigger while i fix the shadows

crimson basin
#

also im not sure if it should be a 3x3 or 4x4

crimson basin
#

also know what sounds fun?

#

lots of animations

#

okay i think im turning into a manic lmao

sharp kettle
#

any forum tutorials on making a road decoration for diagonal roads?

keen swallow
#

what's the attribute/code for making one lane roads?

low loom
#

No

crimson basin
#

it looks a bit off

#

is it because its too low?

dreamy hearth
crimson basin
#

this look right?

dreamy hearth
#

Placement is better now

#

Placement looked a bit off at first but that was prolly just my eyes

crimson basin
#

ah okay thanks

orchid sorrel
#

I'd move the whole chimneys a pixel down

crimson basin
#

oh

#

okay

crimson basin
#

with one pixel to the right from that

orchid sorrel
#

that's right

crimson basin
#

oh 🤔

languid burrow
#

@uncut acorn Can you make LRT Line 2?

midnight obsidian
uncut acorn
#

I really can’t do those stuff

keen swallow
#

there's no tutorials about one lane roads

midnight obsidian
keen swallow
midnight obsidian
keen swallow
#

if anyone seeing this know how, I'm grateful if u could help!!

lavish sail
#

in this building, in reality, 700 apartments, that is, inside the game it is somewhere around 1,400 Dwellers!

#

ok, 1050 i think

lavish sail
#

Only the shadows are left. I know there are mistakes here, but still, it's one of my first works, I like it.

haughty anvil
#

Wow

#

Awesome

midnight obsidian
#

incredible

lavish sail
crimson basin
#

have fun with shadows

lavish sail
#

+- 1 hour of work)

#

and im going to touch grass

crimson basin
#

just 1 hour?

lavish sail
#

+- half of hour

haughty anvil
#

And this man is new

#

Just wow

lavish sail
#

please tell me where I forgot to finish drawing the shadow, if I forgot

mortal steeple
lavish sail
crimson basin
#

wall shadow here is the only one im seeing

orchid scroll
#

Thats crazy

#

You are not new

lavish sail
#

I need to rest, I'm going to touch the grass))

#

i drew it until +- 8 hours

dreamy hearth
#

@gentle spindle the US Bank Tower already exists

#

Check either forums or the plugin store

misty pawn
#

Save trees ❤️

haughty anvil
#

||Says that and actually cuts trees||

left gale
#

When will the airships be published? 🥺

midnight obsidian
#

The Carrot Defeat

#

@livid agate celebrate the pickle victory 🏆

crimson basin
#

not the cawwot

midnight obsidian
#

yes kill the carrot

left gale
#

Will report that as violence

crimson basin
#

me too

midnight obsidian
#

pickles are the only superior veggie

crimson basin
midnight obsidian
#

contact emergency help

crimson basin
#

ill call 911

midnight obsidian
#

next up

#

bell peppers

#

although hmm

crimson basin
#

i will eat you rtobby'

#

you killed my cawwot

left gale
#

I want my mushroom back

haughty anvil
#

I will make that plugin for me because probably it will like look like people and props pack so much so it can cause problems @crimson basin

crimson basin
#

yeah you do that

#

ill go sleep

crimson basin
haughty anvil
haughty anvil
#

If it will look nice i can share it

midnight obsidian
#

Fireproof

#

chilli pepper is gone

haughty anvil
#

Pickle is so op

midnight obsidian
#

🔪tomato
🔪carrot
🔪chilli pepper

#

🏆pickle

haughty anvil
#

I am wondering who can defeat the pickle

midnight obsidian
#

what other veggies should the pickle defeat 🤔

midnight obsidian
#

pickle is god

haughty anvil
#

#picklebest

midnight obsidian
#

based

#

you know what

#

let's defeat some fruits too

haughty anvil
#

nice idea

#

lets show pickle’s strength

midnight obsidian
#

Grape Shakedown

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@crimson basin the grapes are dead >:)

haughty anvil
#

Make a stronger fruit

left gale
#

Dragon fruit would be great

midnight obsidian
#

oh i've got a great idea

keen swallow
#

does anyone knows how to make an One Lane Road? (Not one way). I already searched everywhere, and nothing helped.

midnight obsidian
#

The King is Dethroned

misty pawn
#

Clean cut

left gale
#

and provide 64 frames for your road

#

Ohh you meant, one lane...

#

Read more here on Determining vehicle directions, it handles road directions for each parcel of a single tile

#

There's a lot of numbers there, but trust me, it doesn't have deadly math

keen swallow
keen swallow
crimson basin
keen swallow
#

The cars are going On the opposite way too.

#

How to solve this now? 🤡

strange cloud
# keen swallow But there's a new problem.

Try mine "under experiment" singletrack rails code:

  {
    "id": "$ITPYK_RAIL_ONELANE",
    "type": "road",
    "title": "Single Rail[in]Rel satu lajur",
    "text": "Two-way rail for your city, requires bridge rails to make bridges, the width of this rail (one rail to another) is 1067mm, made specifically for the Indonesian transport pack plugin, it is recommended to use another plugin for bridges.[in]Rel dua arah untuk kota kalian, membutuhkan rel jembatan untuk membuat jembatan,lebar rel (rel yang satu ke lain) ini adalah 1067mm,dibuat khusus untuk plugin Indonesia transport pack, direkomendasikan untuk memakai plugin lain untuk jembatan.",
    "frames": [
      { "bmp": "RailsONE.png", "y":0, "w": 32, "h": 15, "count": 16 },
      { "bmp": "RailsONE.png", "y":15, "w": 32, "h": 15, "count": 16 },
      { "bmp": "RailsONE.png", "y":30, "w": 32, "h": 15, "count": 16 },
      { "bmp": "RailsONE.png", "y":45, "w": 32, "h": 15, "count": 16 }
    ],
    "dirs": [0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 0, 0, 0, 3, 3, 8, 8, 8, 8, 2, 0, 1, 1, 6, 3, 6, 3, 3, 5, 2, 5, 0, 8, 1, 8, 10, 10, 9, 1, 6, 6, 6, 6, 10, 10, 9, 3],
    "template": "$ITPYK_TEMPRAIL00",
    "one way": true,
    "hidden":true
  }
sinful meadow
#

67% 😤

urban grove
#

67%? That's pretty low for having 2 million downloads

sinful meadow
uncut acorn
uncut acorn
haughty anvil
#

Very nice

#

But this building seems so big

urban grove
#

Is this a palace or something?

gusty radish
#

which palace??

left gale
haughty anvil
#

Is it 16x16

gusty radish
#

ochen krasivii misto

#

nieee

#

a gde ban

stoic palm
#

Okay.

gusty radish
#

where

stoic palm
#

If you continue to not you'll be muted

#

Now get

gusty radish
#

k, tell please where I can download Fitamint's and some Hadestia's plugin??

crimson basin
crimson basin
static pollen
#

Keep this size it's fine

haughty anvil
#

Then why template looks so big

dreamy hearth
orchid scroll
low loom
#

Coal

haughty anvil
uncut acorn
#

I have a question.

#

Why is Hadestia’s Terminal Exchange has been removed in plugin store?

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The plugin looks cool tbh though.

left gale
#

Ptag Hadestia's plugins

agile forumBOT
# left gale Ptag Hadestia's plugins

If, after installing any of Hadestia's plugins your game fails to launch and it displays a Lua error, usually the fix is to remove that specific newly installed plugin.

crimson basin
#

he asked why it was removed

#

i think the terminal had a little bug

left gale
#

backward incompatibility is my guess

keen swallow
#

the code I'm using now btw is this:

[
{
"dirs": [
0,
0,
0,
0,
0,
4,
0,
1,
0,
0,
2,
8,
2,
4,
2,
1,
4,
0,
1,
0,
4,
4,
1,
1,
4,
4,
2,
8,
4,
4,
11,
11,
2,
8,
0,
0,
2,
8,
1,
1,
2,
8,
2,
8,
2,
11,
2,
11,
4,
8,
1,
8,
14,
14,
1,
1,
7,
8,
7,
8,
15,
15,
15,
15
],
"draw ground": true,
"one way": true,
"frames": [
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
},
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
},
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
},
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
}
],
"id": "$gb4_transparentdottedonelaneroad2",
"level": 1,
"monthly price": 1,
"price": 65,
"speed": "3.0",
"text": "test",
"title ": "One Lane Dotted Test",
"type": "road"
}
]

orchid sorrel
#

nice formatting

echo prairie
#

0,
0,
0,
0,
0,

left gale
#

definitely a nightmare

midnight obsidian
#

beautiful

livid agate
#

should probably improve that old plugin

#

but eh

dreamy hearth
keen swallow
orchid sorrel
#

everything 😩

echo prairie
#

Probably 0,
0,
0,
0,
0,

midnight obsidian
midnight obsidian
#

@haughty anvil warning it says did the carrot win and not did the pickle win

haughty anvil
#

Nooo

#

It wasnt pickle, i am remembering like that ?

midnight obsidian
#

it was pickle before

haughty anvil
#

Yea i wrote that message for pickle

#

Pickle is the best ofcourse

crimson basin
haughty anvil
#

Sorry bunny but no, pickle is god nothing can beat him

sharp kettle
#

i voted carrot, my death sentance is due tomorrow at xx:xx AM

misty pawn
#

8 done 4 left

#

Probably just 7 I still gotta work on that harvester

sharp kettle
#

nice, i wouldnt have the patience to make 4 frames for a vehicle..

lunar snow
#

2 actually

#

you only need to make 2

#

then mirror them and fix the ahadows

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shadows*

#

Nice

sharp kettle
drowsy briar
#

Update Graphics, before and after

thin wraith
#

hm

#

definitely an improvement

sharp kettle
#

the super blue glass on the bottom floor could use some improvement

runic reef
#

roof shadows and skylights and I should be done

drowsy briar
#

But I will include it in the next update

languid burrow
#

@crimson basin Is the terminal exchange removed from the plugins store?

orchid scroll
#

Afordlabe

kindred tide
#

What the heck are you pricing for 9999999999999999999999999

#

Immortality?

sharp kettle
#

99999999999999999999999999999: 😐
31:🤬

#

@kindred tide , warn the guy

kindred tide
#

@rain gate Bobbie please don't ping random people

sharp kettle
#

he spammed it in every

#

channel

kindred tide
#

Ppunish @rain gate

agile forumBOT
kindred tide
#

@rain gate please don't do so again Bobbie.

sharp kettle
#

btw are you gonna remove the uh.. the pings?

#

@kindred tide best if you mute/jain him..

kindred tide
kindred tide
#

@rain gate I don't see the reason. It was just one bot.

orchid sorrel
#

you uploaded it 30 minutes ago...

sharp kettle
#

Be Patient..

haughty anvil
#

They are right

#

Nothing

#

They are just right, you should wait for some time

sharp kettle
#

and other people have waited for weeks for thier plugin to be uploaded so be patient.

haughty anvil
#

Yeah

sharp kettle
#

mein gott,.

haughty anvil
#

Tt approving system is slow

#

So lets wait

sharp kettle
#

i wouldnt really say system, isnt it depends on the mods that approves it when they got time?

haughty anvil
#

Yeah, its not a system at all

#

But tbh some creators saying that they are waiting too long and i think mods are very slow

orchid sorrel
#

you're not privileged, just wait until it gets approved

#

begging here won't help at all

sharp kettle
#

i wonder if i was privileged back then 🤔, or back then it was just fast

orchid sorrel
#

probably neither lol

haughty anvil
#

Bots cant work properly if you put them to approve ?

sharp kettle
#

er.. i think approving plugin isnt a bot's work

sharp kettle
#

well not like very fast

#

but only like days

#

for me atleast

#

or atleast thats what i remembered

haughty anvil
sharp kettle
#

bots are gonna mess up approving plugins

haughty anvil
#

Why

sharp kettle
#

you figure it out..

crimson basin
#

bots cant exactly moderate the quality of a plugin

haughty anvil
#

I am wondering how that approve system works, like whats the stages

crimson basin
#

we might be ending up with brightly coloured buildings

haughty anvil
crimson basin
#

do you want quality or faster?

sharp kettle
haughty anvil
crimson basin
#

i think you need to take a look at some of the stuff that gets uploaded

sharp kettle
crimson basin
sharp kettle
#

and whats inside the zip and all of that

haughty anvil
crimson basin
#

it cant be done by a bot

#

they look at the shadows

#

and everything

#

plus scale

haughty anvil
#

I thought they are just looking for that plugin is suitable with rules or not

crimson basin
#

those are rules too

#

it should fit with the games style

#

ai cannoy do that

sharp kettle
#

also like

haughty anvil
sharp kettle
#

in case the plugin were stolen from somewhere

#

duplicate

crimson basin
sharp kettle
#

there are lots of reason

haughty anvil
#

Yeah i didnt know that they are looking for quality

crimson basin
#

mhm

#

thats why it has to be manually checked. Both code, graphics and overall in game performance

haughty anvil
#

Okay then thats why bots cant be used, but still it takes long to approve

crimson basin
#

because real life?

#

very few active plugin mods

haughty anvil
crimson basin
#

i think theres only 3 active? not sure causeeee you have to check that with kulche

crimson basin
haughty anvil
crimson basin
#

im sure you dont see it but they disapprove plentyyy of plugins

haughty anvil
crimson basin
haughty anvil
#

Wow

haughty anvil
crimson basin
#

like i said plugin mods have to check the texture space use by opening the json, then xheck the json for malicious code or anything too op and also check it in game

haughty anvil
#

Hmm

#

Okay

#

Thanks for help bunny

#

I can finally understand the how approve system works

sharp kettle
#

heres a little something

#

pending plugins

haughty anvil
#

Omg

#

Wow

crimson basin
haughty anvil
#

600 plugins, how ?

crimson basin
#

im sure its not that many (right?)

sharp kettle
#

well, like you said yourself

#

most are dissaproved

#

there are like.. people(probably kids) that watch yt tutorial on how to make plugin

haughty anvil
sharp kettle
#

made a little cartoony house and probably wanted to upload them

sharp kettle
crimson basin
haughty anvil
#

Oh okay so most of these plugins are made by childs

crimson basin
#

take picture from google, uploads preview with image, ridiculous amount of influence
mommy look, i made a plugin

haughty anvil
#

mommy should be proud

midnight obsidian
#

We disapprove a lot more plugins than we do approve

crimson basin
#

spoiler: mommy is not proud

midnight obsidian
#

But since disapprovals aren't shared publicly, you don't know about that

haughty anvil
midnight obsidian
#

Protip: if you want to "see" more activity from us, upload plugins that are disapprove worthy (don't actually)

sharp kettle
#

my first plugin was disapproved twice 🤯

haughty anvil
haughty anvil
sharp kettle
#

it is gone

haughty anvil
#

Oh

crimson basin
#

i had my plugin disapproved once (understandable lmao)
was wayyy too bright

sharp kettle
#

same lol

crimson basin
#

it was disapproved on an update

sharp kettle
#

i just keep screwing up shadows

crimson basin
#

not when i was uploading

crimson basin
#

i can do cuboids

haughty anvil
crimson basin
#

watch commander disapprove it

#

(non blahaj lover)

haughty anvil
#

noo

midnight obsidian
runic reef
haughty anvil
midnight obsidian
#

Don't exploit me like that

uncut acorn
#

Yeah this make me laugh but I never want to stop hahahaha

midnight obsidian
#

:D

uncut acorn
#

Just one thing, the roof needs much noise

midnight obsidian
#

60 is the default given price when uploading a plugin, this guy mustve overlooked it

haughty anvil
#

Why there is no 0

crimson basin
#

i wonder why its 60

midnight obsidian
crimson basin
haughty anvil
#

Oh right

#

😅

#

My bad

#

But some plugins are free ?

midnight obsidian
#

Yes but they're published by developers

crimson basin
#

because they are from lobby and essentially game extentions i believe

midnight obsidian
#

Yeah rhat

crimson basin
#

game extentions as in instead of releasing it on the base game they release it as a plugin

#

like the anime one

#

not everyone wants to have that

haughty anvil
crimson basin
#

no?

haughty anvil
#

How

crimson basin
#

nvm the anime thing is 30 diamonds

haughty anvil
haughty anvil
crimson basin
#

me

#

:>

haughty anvil
#

||fuk||

crimson basin
crimson basin
#

thats 30k downloads

haughty anvil
#

35000 wow

crimson basin
#

yep

haughty anvil
#

I am sure that there is 2-3 plugin that is free

crimson basin
#

i cant find the other one

#

im pretty sure the one that won the last one is fre

haughty anvil
#

Yea its free

#

But i am talking about another plugin

crimson basin
#

which one

haughty anvil
#

I dont remember the name, but its a road plugin ig

orchid sorrel
#

what is even your all problem

runic reef
haughty anvil
orchid sorrel
#

the whole free plugins chat lol

#

but anyway

haughty anvil
orchid sorrel
#

the short answer is: no, you can't set your price to 0 and you never could

haughty anvil
#

Yea i know that but there is some plugins that is free

#

Anyways

#

If i find it i will send pic

orchid sorrel
#

yes because they were set that way by the developers

untold pumice
#

i need help creating good looking asphalt for my plugin

#

its my first plugin i dont know how

orchid sorrel
#

my common materials texture file says that asphalt is
5 15 32
15 10 100

#

the upper values should be hsv, and the lower ones are for paint.net's noise settings

midnight obsidian
untold pumice
#

Ok thanks

untold pumice
haughty anvil
#

Does anyone can help me about an app, its called resprite and idk how to use it

untold pumice
#

sorry i dont use it

#

is this good enough or do it need more shades?

#

i made the walls look better, well worse they old walls

crimson basin
#

pls refer to the pins

untold pumice
#

the texture for the plugin is good but there's a problem where the buildings not on the 2x2 zone like its off it or whatever

#

i don't know how to fix it

#

yes

#

ye ikr

crimson basin
#

is it also like that when you place the building?

untold pumice
#

it's a zip

crimson basin
#

but can i see a picture of your json?

untold pumice
#

it's empty

#

i used the plugin creator website

crimson basin
#

itll still create a json

untold pumice
#

that's the json file

crimson basin
#

dont open it as an image

#

get a json reading app

#

like json genie

#

its not an image, its a text file

untold pumice
#

ok well im knew to this type of stuff ima try

uncut acorn
#

Who won? Like? Or dislike?

crimson basin
#

wher

#

link message

untold pumice
crimson basin
#

can you open it and show?

untold pumice
#

Ok

crimson basin
#

oh one question can i also see your image?

#

full image

untold pumice
uncut acorn
untold pumice
crimson basin
#

yeah

#

is there any space at the bottom perhaps?

untold pumice
#

no just a ad

uncut acorn
#

Oh good

#

Likes won

midnight obsidian
#

she's trying to trap you into starting an argument

uncut acorn
crimson basin
midnight obsidian
#

i can tell you from experience

crimson basin
#

im not gonna vote. It sounds like a good plugin but i dont think the light and shadows are right

midnight obsidian
#

she still denies that the pickle won

untold pumice
#

21 21 now

crimson basin
uncut acorn
#

Eh.

midnight obsidian
crimson basin
midnight obsidian
#

hm when did i bully

untold pumice
#

so how i get my plugin working huh?

crimson basin
#

"false"

midnight obsidian
#

bunnies are fake

crimson basin
crimson basin
uncut acorn
#

Ohhh someone is accusing

midnight obsidian
#

now bunnies are fake

#

anyways uh let's carry this topic to #general

left gale
#

Dogs aren't

untold pumice
#

mark zuckerberg is actually a 9273618AJJ-387-8892-69 and not human

uncut acorn
#

Ahh nice

rich birch
#

Now looks great

untold pumice
#

ok

#

you want the file? ir like a screenshot or something

orchid scroll
#

Chateau

orchid sorrel
#

it's cool, but the roof shapes look very weird

#

I can barely make out what shapes are supposed to be there

#

you should use different colors for shadows and the like

rain gate
#

I feel like you should add some trees, maybe a pavilion or a small royal shed

warm spruce
#

not on the building

#

better to add it manually later

#

the u can use it for more purposes

rain gate
#

yea like that

#

it adds more flair

frigid tusk
#

We would more likely call it a Château type Renaissance

uncut acorn
#

Dang bro that’s nice

warm spruce
#

very good tbh

#

but the texture needs a few touches

#

its too bland, u shouldnt make the bricks or the roof as a pattern

#

and it needs noise

static sail
#

Are there any tutorials and tips for a newbie plugin creator like me?

#

I was thinking making plugins again

#

I haven't a new one for years

#

Most of my plugins that I made years ago are pure shite

rain gate
#

Stockholm apartments.

static sail
#

Ah someone still remember that

#

Dw, still got it

feral marsh
orchid sorrel
#

zamn

static sail
#

Goddamn

feral marsh
static sail
crimson basin
#

oh~

sharp kettle
sharp kettle
#

i really wish these billboards were in a category.. 😵‍💫

dreamy hearth
#

Hello is there documentation on how the "ground frames" attribute works?

long socket
thin wraith
#

did you mean

#

justanyone

long socket
#

Oh wait a min

#

He is...

#

Justanyone?

long socket
#

😱

thin wraith
#

whar

#

yes

long socket
#

dang why nobody tell me that he's Justanyone

urban grove
paper river
#

Nice

crimson basin
orchid sorrel
#

play around with it

midnight obsidian
left gale
#

I prefer the old one, DS

uncut acorn
#

Red Planet Hotel

crimson basin
#

ooh cute

misty pawn
#

Looks weird

uncut acorn
hollow birch
red lintel
#

Kinds needs a bit of depth

mortal tapir
left gale
#

Mute it

mortal tapir
#

Really impressive

severe flame
#

AAHHH MY EARS

crimson basin
#

lmao

#

that one is on you

lavish sail
#

ok guys

#

how to make animation in json

crimson basin
lavish sail
#

I just have another problem, how does the game distinguish which frames are for different perspectives and which are for animation?

orchid sorrel
#

what do you mean?

#

bunny's wrong, you don't "add it under frames"

#

it's a night animation, so it's stored in the animation array

#

you can use the "frame":index attribute to tell the game which animation to use for the orientations

lavish sail
#

wut

#

I'm not that pro, can you just explain how it should look like?)

crimson basin
#

are you doing a night animation?

lavish sail
#

no, just animation

crimson basin
#

but dont we add it in the frames array for the main thing?

lavish sail
#

just add frames?

crimson basin
#

im asking kulche btw

#

you go do what kulche said :)

lavish sail
#

kulche is genius like kodzima

#

... i think

crimson basin
#

he knows what hes talking about

lavish sail
#

he hasn't touched the grass for 510 years...

rain gate
#

sad 😔

crimson basin
lavish sail
#

The only conclusion is that he is God.

uncut acorn
# hollow birch

I think I know you before…
You’re the one who make the “werty center towers” and other tallest skyscrapers, right?

rain gate
rich birch
misty pawn
#

Or morning

#

Can't get time right lately all same👀

rain gate
#

I was just wondering since I couldn't find it

mortal tapir
#

You can handle it

#

It's hard

#

[ {
"frames": [{ "bmp": ".png",
"count":,
"h": ,
"w":}],
"id": "$",
"speed":,
"type": "animation"
},
{
"frames": [{"bmp": ".png",
"count": ,
"h": ,
"w":} ],
"id": "$",
"speed":,
"type": "animation"
},
{
"frames": [{"bmp": ".png",
"count":,
"h":,
"w":}],
"id": "$",
"speed":,
"type": "animation"
},
{
"animation": [{
"id": "$",
"x":,
"y":
},
{
"id": "$",
"x":,
"y":
},
{
"id": "$",
"x":,
"y":}],

"author": "",
"frames": [{ "bmp": ".png"} ],
"height": ,
"id": "$your_plugin",
"text": "",
"title": "",
"type": "",
"water": ,
"width":
}]

orchid sorrel
#

that's pretty unreadable but it should work like that

orchid sorrel
#

pretty sure there are like at least 3 tutorials on animations on forums so you might want to take a look into those

left gale
#

Haraya Company is running out of Helium supplies @rich birch sorry 🥺

vale mortar
#

Is this tree okay? 💀

crimson basin
#

i see a face staring at my soul

#

also theres a tutorial on making trees on the forum

vale mortar
#

tbh, i'm making a MC tree

#

wait, that's just the ketchup Steve brought this morning

mortal tapir
#

WTFFFFFFFFF

#

Here's the god

rain gate
mortal tapir
vale mortar
#

3 trees now

crimson basin
dawn folio
#

It’s just a little unfortunate for him, no lie

crimson basin
#

rip steve

mortal tapir
#

Hahaha yeah

crimson basin
#

why does steves head turn cyan?

rain gate
#

thats the axe

crimson basin
#

id assume he just has one axe when hes chopping down a tree

crimson basin
vale mortar
#

it's ketchup ngl

rain gate
#

the 2 pixels are the axe im pretty sure

crimson basin
#

whats ketchup?

#

i feel like an axe should just be 1 pixel

#

since a sword would be two 🤔

mortal tapir
#

Yep

vale mortar
#

I'm just trying to make it look like an axe

crimson basin
#

so hes using a sword to chop down the tree?

#

oh

#

nah let him jhave 1 cyan pixel, i think people would get it

mortal tapir
#

The tree have animated shadows Nice

oblique tundra
# vale mortar

Not the axe casually walking away from the crime scene

dawn folio
#

Steve didn’t stand a chance 🤧

crimson basin
#

i want this as a plugin. but perhaps you can make the tree fit more with the in game ones?

#

you can use in game trees as a reference

dawn folio
#

You wanna watch him die over and over? 😂

vale mortar
#

Cool right?

crimson basin
#

looks odd

vale mortar
oblique tundra
#

Wow it really looks like Minecraft trees

crimson basin
#

its not exactly how shadows work in game

#

but i absolutely love the idea

dawn folio
oblique tundra
vale mortar
crimson basin
#

the first tree is looking at me like -_-

vale mortar
crimson basin
#

nooo

#

oh yeah

#

what are they thinking?

dim thorn
vale mortar
vale mortar
dawn folio
#

That’s crazy 💀

crimson basin
dawn folio
#

The tree got a kill streak goin on??

crimson basin
misty pawn
vale mortar
misty pawn
#

YES ketchup

#

Totally

crimson basin
#

i like this quirky building

#

i like quirky stuff :D

#

its fun

dawn folio
#

Yessiree

crimson basin
#

i should finish my other plugin. the one with flashy lights

dawn folio
#

Is like a statue?

crimson basin
#

building

urban grove
# vale mortar

Rip Steve 2009 - 2023 😔
Legend never dies!
No seriously, this is actually pretty cool. Finally Steve in TheoTown!

dawn folio
#

He fine I promise 🙏🏽

#

It’s just ketchup 🤧

crimson basin
#

only temporarily??

oblique tundra
#

He respawn

dawn folio
#

Hopefully my guy got keep inventory on, it would be a shame to lose a diamond axe

urban grove
misty pawn
#

Didn't the axe run?💀

dawn folio
#

They were an accomplice??

urban grove
dawn folio
#

There a whole lore behind this 💀

crimson basin
#

awesomeee

#

a lot of my stuff has lore

vale mortar
oblique tundra
#

Like 2d

urban grove
#

Yea but it still looks weird

vale mortar
#

and will find you tonight

dawn folio
#

😳

vale mortar
#

i'm not joking DuckPray

urban grove
dawn folio
#

What is it gonna do?? 🤨

vale mortar
#

it'll become my 51st plugin if all goes well

dawn folio
#

Not if the tree reaches you first 😳

vale mortar
#

but i will update slowly

vale mortar
misty pawn
#

Hold your chainsaws tight ppl

crimson basin
#

this man giving me motivatiion to finish my plugin 💜

vale mortar
crimson basin
#

i will!

#

it just uses too much animation lmao

#

its making my head hurt

vale mortar
crimson basin
#

i dunno i think im gonna call it bunny arcade

vale mortar
#

or bunny-shaped arcades?

crimson basin
#

uh no

#

bunny as in me so my arcade

#

the day frame is pretty much done but night animation is eeee

left gale
crimson basin
#

i see lots of colours and lights

vale mortar
crimson basin
vale mortar
dawn folio
# left gale

I still never figured out how to use those lights

vale mortar
main hare
left gale
#

Traffic lights alone has 59 defined animations (includes night light)

vale mortar
left gale
crimson basin
#

wow lol

#

why so many?

left gale
main hare
#

If you were civilians are polluting your city that bad,You should just kick them all out and you’ll never have to deal with that ever again.

left gale
#

Many animations could reduced texture space

dim thorn
crimson basin
#

i should probably make it move faster

crimson basin
#

i need to either draw a buttload more frames or find a more efficient way to do it

#

because even as it is, its running on 25 frames for that one light animation

vale mortar
#

the building's fine. I think you should make the glasses look transparent by drawing more furniture and people inside

crimson basin
#

i can reuse that one 2 more times but after that i have to redraw them

crimson basin
vale mortar
#

I know it's not done yet but I have some small ideas

vale mortar
left gale
# dim thorn Make this <:DuckPray:963544626491428966>

If you're building a T-intersection, you may use T-type traffic lights...
T1, T2, T3, or T4
Choose one type then build it to all incoming directions 😉 pretty easy (wait sometime, cause traffic lights are automatic)

||Now, T-? What number? Idk, build it, trial and error||

crimson basin
#

and i might just leave it white cause fewer animations

#

i can have them appear in a cool way

vale mortar
crimson basin
#

no

#

its a 2x2

#

plus its just experimental

#

i might release it, i might not

vale mortar
left gale
#

Here's how animation animate

{
 "type":"animation",
 "frames":[
  {"bmp":"stopMotion01.png"}, 
  {"bmp":"stopMotion02.png"},
  {"bmp":"stopMotion03.png"},
  ...
 ],
 "speed":1.5 //wanna animate it 1.5 times faster 
 ...
}

This sample is just a one way to implement it ||yeah, I'm referring you to forums, animation tutorial||

crimson basin
#

oh wait can i add x y to frames?

sharp kettle
#

seems simple enough

#

the higher the speed the faster it is the lower the slower it is??

crimson basin
#

faster

sharp kettle
#

wdym faster .-.

crimson basin
#

but it has to be a really high number for it to make a significant difference

sharp kettle
left gale
#

Yes, but not on {type:animation} objects

You may do that here

{ 
 "id":"$bldg.mine",
 ...
 "animation":[
  {"id":"$sparkly_blues1", "x":0, "y":0, ... },
  ... //new animation id, say, for windows
 ],
 ...
}
crimson basin
left gale
#

Now use that animation id

#

plotting it on your bldg, is little challenging, x and y

orchid sorrel
#

did I hear "animation"

sharp kettle
#

no, it was anime

orchid sorrel
#

oh okay I'm out then

left gale
#

ahh here's kulche, come in

crimson basin
orchid sorrel
#

animations must be piss easy then

orchid sorrel
crimson basin
orchid sorrel
#

25 animations???

#

wtf

#

you mean frames?

crimson basin
#

i dont wanna have 50 something frames for the second one

crimson basin
orchid sorrel
left gale
#

ahh some definition of terms is tricky

crimson basin
#

my folder looks like this 😔

orchid sorrel
#

what is exactly the problem

crimson basin
#

i want to use fewer frames

orchid sorrel
#

yeah that does not help at all

#

what is the animation

crimson basin
#

i want to use maybe like 5 frames and have them move up a pixel each time

#

it moves up the line

orchid sorrel
#

couldn't you just use a single 1x1 pixel frame and just use move x/y

left gale
#

Gonna need "handle y": int ehh

crimson basin
#

so as it is theres one for each pixel it has to move up

crimson basin
orchid sorrel
#

I just told you

#

move x/y

left gale
#

Is that a flag with a flag pole?

#

Flag moving up and down

crimson basin
#

no

#

flashy lights

left gale
#

Flashy lights moving up and down?

crimson basin
#

moving up

#

when it goes up then it starts from down again

#

hold on i can share the zip file

orchid sorrel
#

just get a frame with a single pixel and add move y to your frames

#

it's that shrimple

left gale
crimson basin
orchid sorrel
#

then create a 4x1 frame

crimson basin
#

okay, ill try

left gale
crimson basin
#

and do i use invisible pixel for blank frames?

sharp kettle
crimson basin
#

actually nvm i think i know what im doing

orchid sorrel
#

{"bmp": "sprite.png", "w": 4, "h": 1, "x": 1, "y": 0, "move y": 0} to get the second pixel of your 1x4 frame and keep it at initial position

left gale
orchid sorrel
#

then you'd just go "x": 2, ... "move y": -1 to get the third and move it a pixel up

#

(if I didn't mess the y axis up)

crimson basin
#

i dont want to keep it in its initial position, i just want it to move up

left gale
orchid sorrel
#

read what I've just said

#

"move y": int moves the selected frame int pixels along the y axis

crimson basin
#

is width the what the dimentions of the animation is?

#

oh okay

sharp kettle
#

ok so, i have this as my base for the yachts

orchid sorrel
#

dimensions of an individual sprite on your image

#

you'd have a 4x1 image with 4x 1x1 sprites so width and height are always 1 and 1

left gale
orchid sorrel
#

it's the x that's gonna change

#

or y, if you make it 1x4

orchid sorrel
sharp kettle
#

something like this?? (example)

left gale
#

Lol

orchid sorrel
#

oh god that's even more cursed

orchid sorrel
left gale
crimson basin
#

im having trouble explaining what im thinking rn on how my animation moves. it like doesnt dissapear from the top at ones but gradually dissapears at the same time it reappears from the bottom if that amkes sense...

sharp kettle
#

No i did not use any world texture stuff on my yacht??

crimson basin
sharp kettle
orchid sorrel
sharp kettle
sharp kettle
sharp kettle
sharp kettle
orchid sorrel
#

yeah, so the second option.....

left gale
orchid sorrel
#

jesus christ.....

left gale
#

Same thing as "move y"

crimson basin
orchid sorrel
#

both of you are making this so much more complicated than it should be

left gale
#

Lol

crimson basin
#

have you seen how my animation moves? 😭

left gale
#

A zip file is enough for me to debug

crimson basin
#

im trying to figure out the dissapearing part

sharp kettle
#

just give me a working example of a json that has animation on it and ill examine it 👀

orchid sorrel
#

chipper: put your yacht frames in a single file, remove all frames from the building itself, define a single rotation aware animation - should contain two frames, 4 sprites each - one at move y 0, other at move y 1/-1, append animation to building

#

it's that shrimple

left gale
#

Gonna refer you to tutorials, I don't have json files for that

#

Give me a sec

sharp kettle
orchid sorrel
#

bnnuy: you could create a separate animation for each opacity and then play around with the timing to get them properly synced

sharp kettle
crimson basin
left gale
crimson basin
#

idk wtf im doing

orchid sorrel
#

for example:
fully opaque: {0} {1} {2} {3} ...
less opaque 1: {} {0} {1} {2} ...
where each brace is a new frame in an animation and the number is y offset (empty = no frame at all)

sharp kettle
orchid sorrel
#

people steals ingame frames

#

custom is custom

#

the functional difference is abysmal

sharp kettle
#

uh.. custom it is since i wanted to make the yacht move up and down

orchid sorrel
#

more like since you wanted to have a yacht, and not an ingame sprite

left gale
#

mute it

#

Moves up then center then right then center then down then center then left then center, repeat ... moves by 1 px

sharp kettle
#

ya

crimson basin
#

this is where the animation goes through. so if i toggling transparency through animations, wouldnt it be a lot of stuff?

orchid sorrel
#

bnnuy: or, for simplicity, you could simply schlomp all your frames into a single file to make it more compact, since you already have all of them drawn

left gale
#

There's a ton of different implementation to do that

orchid sorrel
sharp kettle
#

so which one do you think should i use, custom or people?

orchid sorrel
#

????

#

you aren't animating people??

left gale
#

That 2 links have 1 concept, lol

crimson basin
orchid sorrel
#

let's see who will be first to have a mental breakdown over animations...

crimson basin
sharp kettle
orchid sorrel
sharp kettle
orchid sorrel
#

it's gonna be some json since your paths are incredibly irregular

orchid sorrel
#

I'm waiting for questions

left gale
#

tons of different implementation to move the animation frame are ...

  • use move x/y (the efficient way)
  • use handle x/y but requires more animation defined objects { ... }
  • use different frames (but had the same texture/graphics) and then define them each as an animation ||the most inefficient way, but understandable to beginners||
sharp kettle
#

i dont even undersyand what "steal" and "handle interpolation" is

left gale
#

Try "handle interpolation":1

orchid sorrel
#

handle interpolation is basically fps

#

steal "steals" images from world texture

#

you don't want this

#

interpolation should be synonymous with speed

left gale
sharp kettle
#

mhm

crimson basin
#

okay i made a single 1x1 pixel, now what?

sharp kettle
orchid sorrel
#

give it some movement

#

for now it's static

crimson basin
#

can i make the 4 opacities appear together?

orchid sorrel
#

that ain't gonna work for the start/end parts

crimson basin
#

and move up together?

orchid sorrel
#

you'll need additional animations

crimson basin
#

okay i think i get it

#

so id start with move y -1?

orchid sorrel
#

the game doesn't know where your building's lcd board ends

#

start without any additional attributes, then add more frames each with a different move y

crimson basin
#

like this?

orchid sorrel
#

yes

#

try adding some more frames and see if it works

sharp kettle
orchid sorrel
#

lol

crimson basin
#

okay, ill still need speed, right?

orchid sorrel
#

yeah

#

play around with it

sharp kettle
orchid sorrel
#

you just copied the code from the forums

sharp kettle
#

yes i did

orchid sorrel
#

that ain't gonna work like that

#

I just noticed there are missing commas in the tutorial but I'm not fixing that right now

sharp kettle
#

oh, coma

#

there, added coma

left gale
#

This is the second bullet, this is also the way I implement the airship moving

{
 "id":"$anim_moving",
 "type":"animation",
 "frames":[ //here we only have 2 frames to pseudo move it
  {"bmp": "boat.png", "handle y":0}, 
  {"bmp": "boat.png", "handle y":-1} //try tweaking it to some other value, negative int goes up
 ]
},

{
 "id":"$deco_boat",
 "type":"decoration",
 "frames":[null], // or anything you want
 ...
 "animation":[
  {"id":"$anim_moving", "x":0, y:0} //plotting it on the bldg
 ]
} 
orchid sorrel
#

yeah that'd be the pseudocode for a building without rotation frames

left gale
sharp kettle
#

alr

crimson basin
#

its not moving

#

its staying at where i last entered as a y position

orchid sorrel
#

look at it again lol

sharp kettle
#

a

orchid sorrel
sharp kettle
#

oh

crimson basin
orchid sorrel
#

also, y shifts the pivot point, not the frame itself

#

use move y

#

not y

orchid sorrel
left gale
orchid sorrel
#

also, are you sure the speed 20 isn't a bit too excessive

crimson basin
#

it was working fine on the other one

orchid sorrel
#

"other one"??

#

what are you referring to

crimson basin
#

the one i had before with 25 frames

sharp kettle
crimson basin
#

with different images

orchid sorrel
orchid sorrel
crimson basin
#

hold on, gimme a minute to zip it

sharp kettle
#

oh alr

#

this too?

left gale
#

in animation[{ anim_movinv ... Move y

orchid sorrel
#

??

#

which ones are you talking about

left gale
#

Nah

orchid sorrel
#

yeah so I thought

sharp kettle
#

just "move":0} ?

#

uh

orchid sorrel
#

what???????

crimson basin
sharp kettle
orchid sorrel
#

reminds me of the complex industri generic warehouses.......

sharp kettle
#

i thought he said remove y

sharp kettle
orchid sorrel
#

it's not spaghetti

sharp kettle
#

then i dont know what im talking about

orchid sorrel
#

it'd spaghetti if I were to add random newlines to it

left gale
sharp kettle
#

alr

#

so.. is this good/

left gale
orchid sorrel
#

please fix your goddamn syntax errors lol

sharp kettle
#

removed the other 10, 11 and 12 to make life easier

orchid sorrel
#

test

#

can't spell

sharp kettle
#

kk, moment of truth

crimson basin
orchid sorrel
#

then what the hell is this

#

please use proper software 😩