#plugin-discussion
1 messages · Page 61 of 1
it's already 8x8
About 17×13
for example the entry should be like 3 tiles long
in fact it is this isometric illustration which is badly sized
hmmm
stfu
instead of sleeping
i should make my this plugin
from a 3x3 to a 4x4
good idea?
that looks uh very bland if i were honest
i mean i already have it as a plugin
the shadows suck
so was thinking id make it bigger while i fix the shadows
whatd ya expect social housing to look like lol
also im not sure if it should be a 3x3 or 4x4
also know what sounds fun?
lots of animations
okay i think im turning into a manic lmao
any forum tutorials on making a road decoration for diagonal roads?
what's the attribute/code for making one lane roads?
No
Yes
Placement is better now
Placement looked a bit off at first but that was prolly just my eyes
ah okay thanks
I'd move the whole chimneys a pixel down
vut it moves it back into this position
with one pixel to the right from that
that's right
oh 🤔
@uncut acorn Can you make LRT Line 2?
I think you can find it in tutorials and documentation > resources > JSON
No…
I really can’t do those stuff
already saw there, I don't wanna make One Way Roads, But one lane roads
there's no tutorials about one lane roads
i think it's possible to restrict vehicles from driving on one side of the road, i'm unsure how though
yeah it's what I want to do, allow cars to only drive on the left lane of the road
you could go to #plugin-support and ask
if anyone seeing this know how, I'm grateful if u could help!!
size does not matter ( compared to in-game buildings it will be huge, I think)
in this building, in reality, 700 apartments, that is, inside the game it is somewhere around 1,400 Dwellers!
ok, 1050 i think
Only the shadows are left. I know there are mistakes here, but still, it's one of my first works, I like it.
incredible
are you sure youre new?
Yeah, honestly, I'm shocked I made it.
have fun with shadows
accurately
+- 1 hour of work)
and im going to touch grass
just 1 hour?
+- half of hour
Woah
Very accurate
please tell me where I forgot to finish drawing the shadow, if I forgot
Looks amazing good job
Thanks you very much
wall shadow here is the only one im seeing
Bro what
Thats crazy
You are not new
@gentle spindle the US Bank Tower already exists
Check either forums or the plugin store
Save trees ❤️
||Says that and actually cuts trees||
When will the airships be published? 🥺
not the cawwot
yes kill the carrot
Will report that as violence
me too
pickles are the only superior veggie
contact emergency help
ill call 911
I want my mushroom back
I will make that plugin for me because probably it will like look like people and props pack so much so it can cause problems @crimson basin
you might be able to share it if you get permission from the original creator
Okay then bye 👋
Maybe
If it will look nice i can share it
Pickle is so op
I am wondering who can defeat the pickle
what other veggies should the pickle defeat 🤔
Eh dont make grapes, anyone can beat them
Make a stronger fruit
Dragon fruit would be great
oh i've got a great idea
does anyone knows how to make an One Lane Road? (Not one way). I already searched everywhere, and nothing helped.
The King is Dethroned
Clean cut
{
"id":"$my_unique_road00",
"type":"road",
...
"one way":true,
...
}
and provide 64 frames for your road
See more here on content_road.json
https://forum.theotown.com/viewtopic.php?t=5661
Ohh you meant, one lane...
Read more here on Determining vehicle directions, it handles road directions for each parcel of a single tile
There's a lot of numbers there, but trust me, it doesn't have deadly math
yeah I lost all my braincells and didn't understood a dot
I wanna make something like this btw
(this isn't mine)
no no no no no this is the end of the world aaaa
I figured how to do One Lane Roads.
But there's a new problem.
The cars are going On the opposite way too.
How to solve this now? 🤡
Try mine "under experiment" singletrack rails code:
{
"id": "$ITPYK_RAIL_ONELANE",
"type": "road",
"title": "Single Rail[in]Rel satu lajur",
"text": "Two-way rail for your city, requires bridge rails to make bridges, the width of this rail (one rail to another) is 1067mm, made specifically for the Indonesian transport pack plugin, it is recommended to use another plugin for bridges.[in]Rel dua arah untuk kota kalian, membutuhkan rel jembatan untuk membuat jembatan,lebar rel (rel yang satu ke lain) ini adalah 1067mm,dibuat khusus untuk plugin Indonesia transport pack, direkomendasikan untuk memakai plugin lain untuk jembatan.",
"frames": [
{ "bmp": "RailsONE.png", "y":0, "w": 32, "h": 15, "count": 16 },
{ "bmp": "RailsONE.png", "y":15, "w": 32, "h": 15, "count": 16 },
{ "bmp": "RailsONE.png", "y":30, "w": 32, "h": 15, "count": 16 },
{ "bmp": "RailsONE.png", "y":45, "w": 32, "h": 15, "count": 16 }
],
"dirs": [0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 0, 0, 0, 3, 3, 8, 8, 8, 8, 2, 0, 1, 1, 6, 3, 6, 3, 3, 5, 2, 5, 0, 8, 1, 8, 10, 10, 9, 1, 6, 6, 6, 6, 10, 10, 9, 3],
"template": "$ITPYK_TEMPRAIL00",
"one way": true,
"hidden":true
}
67%? That's pretty low for having 2 million downloads
Nice
So unfair
Is this a palace or something?
which palace??
If you wanna add no directions, add some 0
"dirs":[0,0,0,0, ... ] //no directions for the first frame in all 4 parcels
Is it 16x16
Okay.
where
You have both been told countless times to use #language-bar
If you continue to not you'll be muted
Now get
k, tell please where I can download Fitamint's and some Hadestia's plugin??
fitamints plugins are no longer available
Hadestias plugins are available on forum and store
Heres the link to his forum page: https://forum.theotown.com/search.php?author_id=1853&fid[]=43&sc=1&sr=topics&sk=t&sf=firstpost
Store can be accessed in game
Keep this size it's fine
Then why template looks so big
thanks!!
How?
Free space
Coal
Okay 👍
I have a question.
Why is Hadestia’s Terminal Exchange has been removed in plugin store?
The plugin looks cool tbh though.
Ptag Hadestia's plugins
If, after installing any of Hadestia's plugins your game fails to launch and it displays a Lua error, usually the fix is to remove that specific newly installed plugin.
backward incompatibility is my guess
gonna try, thanks mate
gonna try, thanks bro
the code I'm using now btw is this:
[
{
"dirs": [
0,
0,
0,
0,
0,
4,
0,
1,
0,
0,
2,
8,
2,
4,
2,
1,
4,
0,
1,
0,
4,
4,
1,
1,
4,
4,
2,
8,
4,
4,
11,
11,
2,
8,
0,
0,
2,
8,
1,
1,
2,
8,
2,
8,
2,
11,
2,
11,
4,
8,
1,
8,
14,
14,
1,
1,
7,
8,
7,
8,
15,
15,
15,
15
],
"draw ground": true,
"one way": true,
"frames": [
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
},
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
},
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
},
{
"bmp": "transparentdottedroad.png",
"count": 16,
"h": 16,
"w": 32
}
],
"id": "$gb4_transparentdottedonelaneroad2",
"level": 1,
"monthly price": 1,
"price": 65,
"speed": "3.0",
"text": "test",
"title ": "One Lane Dotted Test",
"type": "road"
}
]
nice formatting
0,
0,
0,
0,
0,
definitely a nightmare
beautiful
🤝 🌶️
what's wrong with it??
everything 😩
Probably 0,
0,
0,
0,
0,
mostly the fact that dirs are each in a separate line
@haughty anvil warning it says did the carrot win and not did the pickle win
it was pickle before
please vote for the cawwot because itz cute owo
Sorry bunny but no, pickle is god nothing can beat him
i voted carrot, my death sentance is due tomorrow at xx:xx AM
I love you/p
nice, i wouldnt have the patience to make 4 frames for a vehicle..
2 actually
you only need to make 2
then mirror them and fix the ahadows
shadows*
Nice
i know, for the shadow part i dont just make it darker
Update Graphics, before and after
the super blue glass on the bottom floor could use some improvement
roof shadows and skylights and I should be done
thanks for the advice
But I will include it in the next update
@crimson basin Is the terminal exchange removed from the plugins store?
Afordlabe
@rain gate Bobbie please don't ping random people
Ppunish @rain gate
2hz.0#0047 has been warned: Spam.
@rain gate please don't do so again Bobbie.
btw are you gonna remove the uh.. the pings?
@kindred tide best if you mute/jain him..
Working on it thanks!
@rain gate I don't see the reason. It was just one bot.
you uploaded it 30 minutes ago...
Be Patient..
and other people have waited for weeks for thier plugin to be uploaded so be patient.
Yeah
mein gott,.
i wouldnt really say system, isnt it depends on the mods that approves it when they got time?
Yeah, its not a system at all
But tbh some creators saying that they are waiting too long and i think mods are very slow
you're not privileged, just wait until it gets approved
begging here won't help at all
i wonder if i was privileged back then 🤔, or back then it was just fast
probably neither lol
Bots cant work properly if you put them to approve ?
er.. i think approving plugin isnt a bot's work
back then was pretty fast tho
well not like very fast
but only like days
for me atleast
or atleast thats what i remembered
Yeah but mods are slow
bots are gonna mess up approving plugins
Why
you figure it out..
bots cant exactly moderate the quality of a plugin
I am wondering how that approve system works, like whats the stages
we might be ending up with brightly coloured buildings
Yes but way faster
do you want quality or faster?
the mods gotta examine the plugin
They are looking for that too ?
i think you need to take a look at some of the stuff that gets uploaded
from the png, the code
yes
and whats inside the zip and all of that
Wow, its why approves are slow
I thought they are just looking for that plugin is suitable with rules or not
also like
Yeah but i wasnt talking about game rules, you know the rules that like discord
plugin store rules if you wanna have a look
there are lots of reason
Yeah i didnt know that they are looking for quality
mhm
thats why it has to be manually checked. Both code, graphics and overall in game performance
Okay then thats why bots cant be used, but still it takes long to approve
It can changable that amount of sended plugins
i think theres only 3 active? not sure causeeee you have to check that with kulche
wdym?
Really how many plugins are sending for approve each moth
im sure you dont see it but they disapprove plentyyy of plugins
Like if there is too many plugins waiting for approve it should be hard
more disapproved than approved
Wow
After that, creators are fixing problems and sending again ?
like i said plugin mods have to check the texture space use by opening the json, then xheck the json for malicious code or anything too op and also check it in game
Hmm
Okay
Thanks for help bunny
I can finally understand the how approve system works
wait you can see that?
600 plugins, how ?
im sure its not that many (right?)
well, like you said yourself
most are dissaproved
there are like.. people(probably kids) that watch yt tutorial on how to make plugin
That means like 1/5 of store
made a little cartoony house and probably wanted to upload them
i can approve plugins
its from rtobby
or kids that dont even bother from some of the stuff ive seen
Oh okay so most of these plugins are made by childs
take picture from google, uploads preview with image, ridiculous amount of influence
mommy look, i made a plugin
mommy should be proud
We disapprove a lot more plugins than we do approve
spoiler: mommy is not proud
But since disapprovals aren't shared publicly, you don't know about that
1984!
Yes
no way, these plugins was probably one of the best plugins ever ❗❗
Protip: if you want to "see" more activity from us, upload plugins that are disapprove worthy (don't actually)
my first plugin was disapproved twice 🤯
Wow, okay then i am uploading blahaj’s photo
Can you show it ?
it is gone
Oh
i had my plugin disapproved once (understandable lmao)
was wayyy too bright
same lol
it was disapproved on an update
i just keep screwing up shadows
not when i was uploading
i cant do different angled surfaces :(
i can do cuboids
But they cant disapprove mine because its blahaj
noo
Oh hell no
thats how I learned how to make the a plugin
Why 😭
Don't exploit me like that
Yeah this make me laugh but I never want to stop hahahaha
:D
Just one thing, the roof needs much noise
60 is the default given price when uploading a plugin, this guy mustve overlooked it
Why there is no 0
i wonder why its 60
It's actually somewhere in the 20s now
becauseee if people download plugins for free, where do the devs get money from?
Yes but they're published by developers
because they are from lobby and essentially game extentions i believe
Yeah rhat
game extentions as in instead of releasing it on the base game they release it as a plugin
like the anime one
not everyone wants to have that
But i am remembering that some are from normal creators
no?
How
nvm the anime thing is 30 diamonds
But i am sure, there is 4-5 plugins like that
I am wondering who bought anime
||fuk||
35000 wow
yep
which one
I dont remember the name, but its a road plugin ig
what is even your all problem
i did
Who ? Me?
I am really sure about this, i will find it
the short answer is: no, you can't set your price to 0 and you never could
Yea i know that but there is some plugins that is free
Anyways
If i find it i will send pic
yes because they were set that way by the developers
i need help creating good looking asphalt for my plugin
its my first plugin i dont know how
my common materials texture file says that asphalt is
5 15 32
15 10 100
the upper values should be hsv, and the lower ones are for paint.net's noise settings
nuclear launch codes
Ok thanks
fr
Does anyone can help me about an app, its called resprite and idk how to use it
sorry i dont use it
is this good enough or do it need more shades?
i made the walls look better, well worse they old walls
where are thw shadows to begin with?
pls refer to the pins
the texture for the plugin is good but there's a problem where the buildings not on the 2x2 zone like its off it or whatever
dis
i don't know how to fix it
yes
ye ikr
can i see your json?
is it also like that when you place the building?
it's a zip
yes
but can i see a picture of your json?
itll still create a json
that's the json file
dont open it as an image
get a json reading app
like json genie
its not an image, its a text file
ok well im knew to this type of stuff ima try
can you open it and show?
Ok
the building for plugin?
clearly dislikes won
warning warning
she's trying to trap you into starting an argument
What’s going on?
i can tell you from experience
im not gonna vote. It sounds like a good plugin but i dont think the light and shadows are right
she still denies that the pickle won
21 21 now
L for rtobby :>
i will tell einfach.irgendjemand about this bullying
and ill tell him about yours
hm when did i bully
so how i get my plugin working huh?
"false"
bunnies are fake
can we stick to one channel (#plugin-support) please?
i am very real. and i will consume you for what you are accusing my cawwot of
Ohhh someone is accusing
Dogs aren't
mark zuckerberg is actually a 9273618AJJ-387-8892-69 and not human
Ahh nice
Now looks great
Chateau
it's cool, but the roof shapes look very weird
I can barely make out what shapes are supposed to be there
you should use different colors for shadows and the like
I feel like you should add some trees, maybe a pavilion or a small royal shed
not on the building
better to add it manually later
the u can use it for more purposes
We would more likely call it a Château type Renaissance
Dang bro that’s nice
very good tbh
but the texture needs a few touches
its too bland, u shouldnt make the bricks or the roof as a pattern
and it needs noise
Are there any tutorials and tips for a newbie plugin creator like me?
I was thinking making plugins again
I haven't a new one for years
Most of my plugins that I made years ago are pure shite
Stockholm apartments.
zamn
Goddamn
pins
You don't have to remind me again
oh~
Beyond perfect
i really wish these billboards were in a category.. 😵💫
Hello is there documentation on how the "ground frames" attribute works?
You should ask that guy
(Chaotic Neutral)
dang why nobody tell me that he's Justanyone
He changed his name? I prefer Chaotic Neutral
Idk
Nice
you just found out? Hes the only one with a blue name
pretty sure you just append it like any other frame
play around with it
I prefer einfach.irgendjemand
I prefer the old one, DS
ooh cute
Looks weird
This is what it look like in RL
Kinds needs a bit of depth
Looks amazing
Really impressive
you start by defining it and then add it under frames
I just have another problem, how does the game distinguish which frames are for different perspectives and which are for animation?
what do you mean?
bunny's wrong, you don't "add it under frames"
it's a night animation, so it's stored in the animation array
you can use the "frame":index attribute to tell the game which animation to use for the orientations
are you doing a night animation?
no, just animation
you dont?
but dont we add it in the frames array for the main thing?
just add frames?
he knows what hes talking about
he hasn't touched the grass for 510 years...
sad 😔
nah, kulche got a life more than some of us haha
The only conclusion is that he is God.
I think I know you before…
You’re the one who make the “werty center towers” and other tallest skyscrapers, right?
#plugin-showcase message was this taken off the store?
Just an hour ago maybe it was there
Or morning
Can't get time right lately all same👀
I was just wondering since I couldn't find it
Are you sure
You can handle it
It's hard
[ {
"frames": [{ "bmp": ".png",
"count":,
"h": ,
"w":}],
"id": "$",
"speed":,
"type": "animation"
},
{
"frames": [{"bmp": ".png",
"count": ,
"h": ,
"w":} ],
"id": "$",
"speed":,
"type": "animation"
},
{
"frames": [{"bmp": ".png",
"count":,
"h":,
"w":}],
"id": "$",
"speed":,
"type": "animation"
},
{
"animation": [{
"id": "$",
"x":,
"y":
},
{
"id": "$",
"x":,
"y":
},
{
"id": "$",
"x":,
"y":}],
"author": "",
"frames": [{ "bmp": ".png"} ],
"height": ,
"id": "$your_plugin",
"text": "",
"title": "",
"type": "",
"water": ,
"width":
}]
that's pretty unreadable but it should work like that
no???
pretty sure there are like at least 3 tutorials on animations on forums so you might want to take a look into those
Depends on the number of airships I make, rn it's 3, I targeted 5 or more
Haraya Company is running out of Helium supplies @rich birch sorry 🥺
Is this tree okay? 💀
i see a face staring at my soul
also theres a tutorial on making trees on the forum
tbh, i'm making a MC tree
wait, that's just the ketchup Steve brought this morning
bro not steve 😔
Respect 😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎
3 trees now
oh thats kinda cool actually
It’s just a little unfortunate for him, no lie
rip steve
Hahaha yeah
why does steves head turn cyan?
thats the axe
id assume he just has one axe when hes chopping down a tree
but theres twooo
it's ketchup ngl
the 2 pixels are the axe im pretty sure
whats ketchup?
i feel like an axe should just be 1 pixel
since a sword would be two 🤔
Yep
I'm just trying to make it look like an axe
so hes using a sword to chop down the tree?
oh
nah let him jhave 1 cyan pixel, i think people would get it
The tree have animated shadows Nice
Not the axe casually walking away from the crime scene
Steve didn’t stand a chance 🤧
i want this as a plugin. but perhaps you can make the tree fit more with the in game ones?
you can use in game trees as a reference
You wanna watch him die over and over? 😂
Cool right?
looks odd
I want the tree to jump up a few times but...
Wow it really looks like Minecraft trees
A victory dance?
If you see from the right perspective
imagine Steve's mess 💀
the first tree is looking at me like -_-
the 3rd tree's also looking at you
Cool
it's really hard to draw them in pixels but i'm trying
Steve's gone and you're next
That’s crazy 💀
noo
The tree got a kill streak goin on??
try using a real minecraft tree for reference
How to turn people into....nvm
Ketchup 💀
Yessiree
i should finish my other plugin. the one with flashy lights
Is like a statue?
building
Rip Steve 2009 - 2023 😔
Legend never dies!
No seriously, this is actually pretty cool. Finally Steve in TheoTown!
only temporarily??
He respawn
Hopefully my guy got keep inventory on, it would be a shame to lose a diamond axe
Ever heard of Hardcore mode?
Didn't the axe run?💀
😳 wait.... No...
They were an accomplice??
Ngl the trees look kinda weird. Especially the left one -_-
There a whole lore behind this 💀
It's looking at u ngl
You guys are looking at them in the wrong way
Like 2d
Yea but it still looks weird
and will find you tonight
😳
i'm not joking 
Ummm so uhh. Since you're making a Minecraft plugin, will there be houses? Like a villager house
What is it gonna do?? 🤨
Awesome ngl
it'll become my 51st plugin if all goes well
Not if the tree reaches you first 😳
but i will update slowly
Yeah. The trees're first
Hold your chainsaws tight ppl
this man giving me motivatiion to finish my plugin 💜
Finish it 🫵😎
What's that plugin?
i dunno i think im gonna call it bunny arcade
where you can pet, feed and ride giant bunnies? 😳
or bunny-shaped arcades?
uh no
bunny as in me so my arcade
the day frame is pretty much done but night animation is eeee
i see lots of colours and lights
night animation is boring and challenging
i can show ya what i have rn but its not complete
Oh u can show me if you want
Traffic lights alone has 59 defined animations (includes night light)
produce oxygen, reduce the greenhouse effect and you have vegetables. Who doesn't love that
Yes, our city is trying to be smart and green as possible
You may wanna try building some junctions, from prebuilt junctions category
If you were civilians are polluting your city that bad,You should just kick them all out and you’ll never have to deal with that ever again.
Many animations could reduced texture space
cant get you a recording, pc is too laggy for that but basically the little glow moves up
i should probably make it move faster
it's not done yet right?
yeah
i need to either draw a buttload more frames or find a more efficient way to do it
because even as it is, its running on 25 frames for that one light animation
the building's fine. I think you should make the glasses look transparent by drawing more furniture and people inside
i can reuse that one 2 more times but after that i have to redraw them
yeah im gonna work on the glass since im not very happy with it
I know it's not done yet but I have some small ideas
the text "bunny" should have a colorful light that changes continuously, or at least for the text border
If you're building a T-intersection, you may use T-type traffic lights...
T1, T2, T3, or T4
Choose one type then build it to all incoming directions 😉 pretty easy (wait sometime, cause traffic lights are automatic)
||Now, T-? What number? Idk, build it, trial and error||
i can make it colourful but i am not having it move 😭
and i might just leave it white cause fewer animations
i can have them appear in a cool way
its size is 3x3 right? please use 4x4 or 5x5 to make squares or decorations 😍
Oh that's good
Here's how animation animate
{
"type":"animation",
"frames":[
{"bmp":"stopMotion01.png"},
{"bmp":"stopMotion02.png"},
{"bmp":"stopMotion03.png"},
...
],
"speed":1.5 //wanna animate it 1.5 times faster
...
}
This sample is just a one way to implement it ||yeah, I'm referring you to forums, animation tutorial||
oh wait can i add x y to frames?
oo
seems simple enough
the higher the speed the faster it is the lower the slower it is??
faster
wdym faster .-.
but it has to be a really high number for it to make a significant difference
high number or low number i mean
Yes, but not on {type:animation} objects
You may do that here
{
"id":"$bldg.mine",
...
"animation":[
{"id":"$sparkly_blues1", "x":0, "y":0, ... },
... //new animation id, say, for windows
],
...
}
did I hear "animation"
no, it was anime
oh okay I'm out then
ahh here's kulche, come in
yeah please help me use fewer frames
so apparently counting pixels is the difficult part
animations must be piss easy then
what do you mean
i have 25 animations for this one wall
i dont wanna have 50 something frames for the second one
frames not animations
..then don't?
ahh some definition of terms is tricky
my folder looks like this 😔
what is exactly the problem
i want to use fewer frames
i want to use maybe like 5 frames and have them move up a pixel each time
it moves up the line
couldn't you just use a single 1x1 pixel frame and just use move x/y
Gonna need "handle y": int ehh
so as it is theres one for each pixel it has to move up
well im asking how i do that 😭
Flashy lights moving up and down?
moving up
when it goes up then it starts from down again
hold on i can share the zip file
just get a frame with a single pixel and add move y to your frames
it's that shrimple
btw whats the ". . ."
I see one tutorial that uses "move x/y" ... https://forum.theotown.com/viewtopic.php?f=41&t=2232
its 4 pixels actually, at different opacities
then create a 4x1 frame
okay, ill try
A string, in json
I would like you to download this https://forum.theotown.com/viewtopic.php?t=5661 just to feel how jsons work
and do i use invisible pixel for blank frames?
oo, complete json examples??
actually nvm i think i know what im doing
{"bmp": "sprite.png", "w": 4, "h": 1, "x": 1, "y": 0, "move y": 0} to get the second pixel of your 1x4 frame and keep it at initial position
????
huh
oh my days
||Not so|| complete, in-game jsons, yeah, pretty useful for beginners
then you'd just go "x": 2, ... "move y": -1 to get the third and move it a pixel up
(if I didn't mess the y axis up)
i dont want to keep it in its initial position, i just want it to move up
Defining custom frames is easy, you're not gonna define yours in that way
read what I've just said
"move y": int moves the selected frame int pixels along the y axis
ok so, i have this as my base for the yachts
dimensions of an individual sprite on your image
you'd have a 4x1 image with 4x 1x1 sprites so width and height are always 1 and 1
Should work
putting each rotation in a separate file doesn't really sound comfortable to me lol
something like this?? (example)
Lol
oh god that's even more cursed
🥦
also, why are you using textures from the world texture???
How you would like it to be?
im having trouble explaining what im thinking rn on how my animation moves. it like doesnt dissapear from the top at ones but gradually dissapears at the same time it reappears from the bottom if that amkes sense...
No i did not use any world texture stuff on my yacht??
one sec
did you write this or did you just copy it without even thinking what it does lol
just copy and pasted a json line
fom here
i wanted the yacht to bounce like this
yeah, so the second option.....
ahh now kulche have 2 students
jesus christ.....
Same thing as "move y"
i was always his student 🥺
both of you are making this so much more complicated than it should be
Lol
have you seen how my animation moves? 😭
A zip file is enough for me to debug
im trying to figure out the dissapearing part
just give me a working example of a json that has animation on it and ill examine it 👀
chipper: put your yacht frames in a single file, remove all frames from the building itself, define a single rotation aware animation - should contain two frames, 4 sprites each - one at move y 0, other at move y 1/-1, append animation to building
it's that shrimple
its quite clampicated
is that good or bad?
bnnuy: you could create a separate animation for each opacity and then play around with the timing to get them properly synced
im using a dummy json(duplicate) right now to test around so ill work with these 4 frames first
but that would mean therell be a lot
because theres like 7 more walls
Custom animations: https://forum.theotown.com/viewtopic.php?f=41&t=7455
People animation: https://forum.theotown.com/viewtopic.php?f=41&t=2232
The crucial part for both of you is the usage of
"move x": int
"move y": int
// and
"handle interpolation": int
idk wtf im doing
for example:
fully opaque: {0} {1} {2} {3} ...
less opaque 1: {} {0} {1} {2} ...
where each brace is a new frame in an animation and the number is y offset (empty = no frame at all)
what
whats the difference between people anim and custom anim??
people steals ingame frames
custom is custom
the functional difference is abysmal
uh.. custom it is since i wanted to make the yacht move up and down
more like since you wanted to have a yacht, and not an ingame sprite
Same thing like this
mute it
Moves up then center then right then center then down then center then left then center, repeat ... moves by 1 px
ya
this is where the animation goes through. so if i toggling transparency through animations, wouldnt it be a lot of stuff?
bnnuy: or, for simplicity, you could simply schlomp all your frames into a single file to make it more compact, since you already have all of them drawn
There's a ton of different implementation to do that
your question is incomprehensible
Here's one
so which one do you think should i use, custom or people?
That 2 links have 1 concept, lol
and you think i know what im talking about myself? 😭
I just dont really understand how to execute your explanation
let's see who will be first to have a mental breakdown over animations...
i do not have all of them drawn, if im gonna animate the taller walls ill have to make more frames unless i use the moving thingy
._.
then use the first approach and create 1x1 pixel frames
i dont know what that means but i just wanted to move the frame like this
it's gonna be some json since your paths are incredibly irregular
and you've been told what to do and provided with documentation
I'm waiting for questions
tons of different implementation to move the animation frame are ...
- use move x/y (the efficient way)
- use handle x/y but requires more animation defined objects { ... }
- use different frames (but had the same texture/graphics) and then define them each as an animation ||the most inefficient way, but understandable to beginners||
i dont even undersyand what "steal" and "handle interpolation" is
Try "handle interpolation":1
handle interpolation is basically fps
steal "steals" images from world texture
you don't want this
interpolation should be synonymous with speed
Move to custom animations
mhm
okay i made a single 1x1 pixel, now what?
i guess this one seems more understandable
can i make the 4 opacities appear together?
that ain't gonna work for the start/end parts
and move up together?
you'll need additional animations
the game doesn't know where your building's lcd board ends
start without any additional attributes, then add more frames each with a different move y
like this?
well, i guess not
lol
okay, ill still need speed, right?
???
you just copied the code from the forums
yes i did
that ain't gonna work like that
I just noticed there are missing commas in the tutorial but I'm not fixing that right now
This is the second bullet, this is also the way I implement the airship moving
{
"id":"$anim_moving",
"type":"animation",
"frames":[ //here we only have 2 frames to pseudo move it
{"bmp": "boat.png", "handle y":0},
{"bmp": "boat.png", "handle y":-1} //try tweaking it to some other value, negative int goes up
]
},
{
"id":"$deco_boat",
"type":"decoration",
"frames":[null], // or anything you want
...
"animation":[
{"id":"$anim_moving", "x":0, y:0} //plotting it on the bldg
]
}
yeah that'd be the pseudocode for a building without rotation frames
This is the second bullet of implementation
Referring to this
a
show plugine
show whole plugin
You're implementing on move y, listen to kulche
also, are you sure the speed 20 isn't a bit too excessive
it was working fine on the other one
the one i had before with 25 frames
a... pardon? wdym, i have no idea what ive done to the y
with different images
show me the whole plugin
replace y with move y, we can't make it any simpler than that
hold on, gimme a minute to zip it
in animation[{ anim_movinv ... Move y
Nah
yeah so I thought
what???????
nevermind
reminds me of the complex industri generic warehouses.......
i thought he said remove y
mmm, spagetthi code
it's not spaghetti
then i dont know what im talking about
it'd spaghetti if I were to add random newlines to it
Nope
Pardon me, this thing is right
"doesn't work" has a syntax error
please fix your goddamn syntax errors lol
removed the other 10, 11 and 12 to make life easier
kk, moment of truth
i didnt have an error when i opened it
