#cyberware to improve simstream effectiveness

1 messages · Page 1 of 1 (latest)

long heath
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Place to discuss potential cyberware that could improve simstream effectiveness. Moving the discussion out of the AgentEX thread where it originated. Two discussed options were cyberware to have a Merc act as a supplementary 'recorder' to increase simstream effectiveness for mercs playing back missions that the chromed up Merc was on, or cyberware that increases the individual performance of that Merc only regardless of who ran the mission. I'm leaning towards the first based on jotwebe's comment here: #1246303840698110085 message

cyan flume
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I really believe that having the recorder be the boost, and that it needs to be cyberwear is the correct path.

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as opposed to Items being used at mission start. That seems ... cheap? Low Risk High Reward

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same for installing cyberwear to make yourself a better 'receiver' while in the tank. Low Risk High Reward

long heath
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Having the recorder cyberware also gives a nice balance knob to turn, because you can adjust the cyberware side effects to keep it from being a no brainer, but also still viable

cyan flume
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Its also my humble suggestion that even if this idea takes off, the most impactful feeling would be having the recording cyberwear take up a slot that we really really want. Fast Brain slots and Deep Brain slots are really primary slots for good gear

long heath
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Yeah, the opportunity cost should be a major decision driver

cyan flume
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Do I take the brain recorder 9000 or do I take a nano Hive? hummmmmm

golden pond
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Sounds like the Tact Recast system recommended for soldiers

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At least in the lore angle

long heath
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Yeah it could have a home as part of certain starts/approaches but not be great for every run. I'm thinking:
recorder+investment in simstream room helps a large team with multiple specialists keep up with the difficulty/power curve
Or
Helps with a high risk chrome playthrough where you need a path to get replacements up and running fast

cyan flume
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snort we could go full Discord in-joke and have it take up the quantum computer slot. that way everybody BUT the CK could take it.

distant hollow
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no, I'm wrong, it is marked as "Quantum Rider Slot"

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I'm wondering how many slots there will be. there are only 6 display areas for slots and we already have implants for 6 slots not counting Quantum Rider Slow. but we know at least one more slot is coming: Arms

golden pond
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There are 10 counting the rider, which is the only implant to use it. We're working toward a cyberware screen that shows a glowing body and 9 or 10 slots and then you can really see you are filling slots, instead of a pool of 6

cyan flume
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That's hype AF

golden pond
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yeah, we think it will really bring that screen to life

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my bad, old design was 11 (without rider) now its 9

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this lets us push more of the subtypes into the same slots, which makes for more fun competition

kindred talon
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I think an item would be okay, too - it does cost an item slot, that's not nothing. If the boost is something like 1%, that's not excessive I think

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Orrrr, a drug that increases the users exp gain, that'd be cool too

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it could come with a debuff - slowing reflexes, reducing accuracy, move speed...

cyan flume
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There is a hype break that increases your XP gain already

golden pond
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simstream does honor your XP bonuses from traits, etc

kindred talon
woven cosmos
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imho i like the current status that the only requirement is to be in the trainer. having to install an implant seems like it makes the room much more complicated to use. an optional implant seems highly situational.

kindred talon
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as I understood the discussion, it wouldn't be an additional requirement, we're talking about ways to get exp above an beyond what the trainer provides

woven cosmos
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if an implant, it adds more complexity because that merc has to be available for the set of missions. if an item, presumably the player would only buy one, and then it is just another thing we need to item-juggle.

long heath
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I think an item is probably too easy/ it doesn't lock you out of other options except on a mission by mission basis. I like that bonus XP pretty much always requires some investment/opportunity cost. I don't think that it would add too much complexity as it is not required at all, and it just provides an increase to the established functionality of the room. Bit odd that an implant is tied to a room but there should be the structure to handle that for when we get cyber-pet rooms/classes.

distant hollow
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just like having a Hacking Station is not linked to having an implant, but rather to having Hacking missions

long heath
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Huh, I had presumed that the cyber-pet classes would have an implant

distant hollow
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the room is linked to having a companion.

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you can have a hunder without the room. but you can't have a dog without the room

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or maybe you can; we don't know yet

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what I'm trying to say is that there is no structure in the game where an implant is tied to a room

cyan flume
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All fish are mackerels, is what you are trying to say?

long heath
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I think it just comes down to how you define tied to. Hacker class requires a specific (class of) implant, there is a room that improves his functionality/gives new behaviors/options. The room is useless without a hacker. The cyber pets class presumably have an implant requirement, but will also likely require a room to access core class features. In both of those cases the room would be useless without a Merc with the class, which requires specific cyberware. To me that means the cyberware is tied to the room. The potential stream recorder implant is different in that the room has access to all of its functions without requiring anyone to have the implant, and neither the room nor the implant are tied (by any definition) to a class. In this case it's the implant that requires the room in order to be functional.
Anyway, all this semantic hair splitting to say: sure, the proposed setup would probably work without requiring too much extra coding/special handling. I just find it fun to parse this stuff out to the details 🙂

distant hollow
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those implants are not tied to rooms in a structural way

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having an implant that works directly with the simstream training room would be fundamentally different from the hacker station and pet rooms

golden pond
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yeah, I don't think that we would prevent you from building a Dog Kennel even if your team has no Hunder

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maybe yoru hunder just died, or your preparing to bring one on

cyan flume
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I am alarmed that you just implied that nano-puppers die. Could the room have a function that allows orphan cyber pets to still hang out in base?

distant hollow
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but yes, I would expect dogs and cats (and drones) can die

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ah, by nano-puppers you mean hunder. odd term

cyan flume
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Immortal dogs now plz

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They just get knocked out

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Right?

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Like pokemon

golden pond
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you're going to have difficulty options to determine that

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full iron man means all pets can die