#✨Agent EX Class Preview

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lofty comet
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We are excited to announce the next class for the game will be the Agent EX! Before we finalize these chrome-eyed ninjas and their extreme Talent list, we'd like to hear what ideas you have for the class.

These high-tech killers have ninja-like mobility and tech-warping cybercontrol thanks to their mastery of nano-technology. Hissing menacingly, their Nano-Hive implant pumps out a steady supply of nanites in a surrounding cloud tuned to their personal control.

In their Talent list we have planned deafening fields, powerful movement and mobility hacks, a body-trapping / lure talent, the ability to pack in more Full Auto shots and damage deflection options as they will need to be up close in the fighting.

The Agent EX will have special bonuses available for carrying SMGs in both weapon slots, but there is lots of room for alternate weapon configurations (much like the Scourge prefers Shotguns, but you definitely don't have to carry one).

The class requires a Nano-Hive implant in the Fast Brain slot and so cannot be taken at the same time as Scourge, but can combine with any other class. Agent EX is the second and final class build around a type of nano-hive implant.

Got cool ideas for Talents/passives we could include with this class?

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✨Agent EX Class Preview

pearl zenith
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Oh I love that they might have a deflection ability that jedi's the shots back at the target

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Little convoluted but... what if they mimicked a dead body's timer. When an Guard is sent to check out a dead body (of the guard who has missed his last check in because he's dead) the guard is instead sent to the Agent's position.

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The agent has "stolen" the dead body timer

hollow niche
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some sort of hit streak but single turn only for hitting multiple targets with the smg(s) triggers more ap that can be used on shooting only (opposite of movement points i guess?)

waxen bolt
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The classic ninja smoke bomb. Activate the talent, character becomes invisible to enemies, allowing a reposition for attacking or hiding, but the invisibility always ends when the characters turn is done. Level ups would include both MP and AP bonuses, as well as stealth attack bonuses and OW cancellation.

sweet elbow
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Not sure whether this is in the power budget, but have you considered a talent that swaps position with a guard (or dead body? Or team mate?) in a certain range? Should probably make unaware guards suspicious and then hunting, like Lure does, but would act as both mobility, oft times escape, and would be good for getting places they shouldn’t :)

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Also great for putting a guard in a place where they’re easier to shoot, and where the body won’t be seen for a while

lofty comet
sweet elbow
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At least! I think in the same way Lure makes a guard suspicious and kicks them off patrol onto searching for something, it should do the same

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or is that technically Alerted? I'm unsure. Lure seems a bit weird in terms of the awareness categories, at least from a player perspective.

lofty comet
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Why?

sweet elbow
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At first they're suspicious, and then they go investigate. But after that, they're then not on patrol anymore, and they investigate wherever they like. Most other guards raised to Suspicious (perhaps saw something moving but didn't directly spot a character, or even, I think, if they heard a gunshot?) do not leave their patrol path

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Alerted guards do.

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So it's effectively an "Extra Suspicious and Investigating" sort of level

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Is it just me that thinks that? I could, of course, just be incorrect.

lofty comet
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Interesting, I'll keep an eye on it but guards may not leave the patrol path until end of turn if the Sec AI calls them. Half spotting a PC is the same as lure, and if you're really pro, you can use it as such. They will leave patrol to come near the spot and start hunting. Only Lure guarantees they come stand on the ambush "X" lol

vast bloom
sweet elbow
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If the agent can have a melee overwatch kill anything that walks up to me while I'm invisible talent that might be useful, but... the first part of that sounds more like a thing Cyberswords should get.

If they could -move- a dead body timer location that would be useful/fun

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Target a body, pick another location within a large range, and when the body timer expires that new spot is where the guard gets sent?

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Can distract OR set up ambushes with that.

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Maybe it should also -immediately- trigger the body timer, but for reduced security tally impact (flat 1, always?) to make it more predictable?

pearl zenith
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You don't want to lead the guards on a merry chase?

sweet elbow
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No, maps are too small usually :)

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Also the turn based nature of the game means 'chases' are weird. You're really far away, then you're super close but it's your go, so you can sprint really far away.... I think most likely you'll end a turn 5 move points away from a guard and get spotted when they move close, maybe shot at once, and then they forget about the timer anyway

tired ridge
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I'd love a CKC callback.

A talent that lets you burst fire using an SMG for 3 AP. (1 AP penalty, I know.) Every burst fire on the same target after the first costs only 1 AP. Stopping to reload ammo or using anything else ends the series. All attacks have +5% accuracy to start. 3 Turn cooldown

Upgrade nodes (Top Path)
+15% Accuracy on each attack
Lower Cooldown 1 Turn
Upon killing foe, Recoil is set to 0.

Upgrade nodes (Bottom Path)
+5% Shred Chance on each attack, +5% ballistic damage on each attack
+10% Accuracy on each attack, +5% ballistic damage on each attack
Initial AP cost lowered by 1.

End state:

Burst fire on the same target for 2AP with subsequent hits for 1 AP each. +30% Accuracy for attacks, +10% ballistic damage for attacks, +5% shred chance for attacks. Upon killing a foe, recoil is set to 0. 2 Turn Cooldown

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Rewards having an SMG (or two!) full of ammo. More Ammo often will mean a longer streak. Great for taking down a single target, even if they've got partial cover. Bad for multiple targets, at least until some upgrades are selected. Makes up for poor shredding on SMGs in burst fire mode slightly. Getting a shred early will of course help with later attacks.

sweet elbow
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That is an amazing pure combat talent. I like it.

tired ridge
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In the spirit of CKC callbacks:

Passive Talent: Athletic Supremacy

Upon a Security Level Escalation (a la Glasswalker), gain +1 MP and +25% movement speed until end of the current turn. (2 charges, 5 turns cooldown)

Upgrade nodes (Top path)
Lower Cooldown 1 Turn
+15% movement speed
+5% Evasion, +2 Initiative

Upgrade nodes (Bottom path)
+5% movement speed, +5% evasion

End state:

Upon a Security Level Escalation (a la Glasswalker), gain +1 MP, +10% evasion, +2 Initiative, and +45% movement speed until end of the current turn. (2 charges, 4 turns cooldown)

lofty comet
waxen bolt
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Alright, this one may seem pointless in a game with automatic weapons, but I'll throw it in here anyway. Since our ninja is surrounded by a nano-cloud, they coalesce shurikens out of the cloud and send them outwards in a controlled 360 degree burst, damaging enemies and missing teammates. Upgrades for the power could be radius of the burst, recharge time, charges, and effects like poison, OW cancellation, or a static damage cloud like the Scourge's Aero-Shrap shell.

sweet elbow
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Does anyone have a passive talent to just not count for bio scanners?

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If not... maybe here would be a good class for it?

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Maybe it should apply to all of those passive scanners... you don't trigger movement sensors, you're not a body for bioscanners, etc. Cameras and lasers should still spot, but general stealth buff.

lofty comet
sweet elbow
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Whoops. I'm not familiar with the top end of scourge, only just got one.

lofty comet
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no worries ❤️

lofty comet
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kind of a wave debuff, breaks nearby OW, debuffs, does a little dmg

gaunt marsh
pearl zenith
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Just tossing in Invisibility. The vanguard already has this, of course, so I'm not including anything new. But for a nano-ninja to be unable to cloak would be bad. If I can add something to the idea tho, is that it be placed as one of the big three starting talents. (Same as how Scourge is the premier body disposal half because his signature talent is so easy to pick up)

pearl zenith
sweet elbow
vast bloom
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here's one: spin in place, SMG in either hand, spitting lead all around. the Agent Ex slashslide

sweet elbow
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You could even add buffs to it, like "if the Agent EX touches the smoke cloud produced, they get +2 movement points and are invisible for the remainder of the turn". Throw it on yourself, ninja vanish!

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(Presumably as one of the upgrade nodes)

vast bloom
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I need to start thinking of multi-class nicknames 🙂

pearl zenith
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@vast bloom are we going for Agent Katas?

vast bloom
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not sure. I've come up with names for some multiclass combos with classes not yet in game, but hadn't come with anything for Agent Ex yet

pearl zenith
spark crag
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will this new class fit into the early game? for example, will you add an option to the new-game new character screen? or, will we initially get access only by implanting the chem-hive and then respeccing a high level character?

waxen bolt
lofty comet
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Otherwise, implant a nano-hive as usual

spark crag
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hm, i suppose a "no vanguard" challenge is in our future then.

lofty comet
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more so than the scourge, and very different than the vanguard, the EX will be able to hold their own in the stealth space.

pearl zenith
vast bloom
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got a couple names for Agent Ex multiclasses 🙂

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Agent/Knight=Spymaster
Agent/Soldier (or maybe Sniper)=Triggerman
Agent/Vanguard=Infiltrator

pearl zenith
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Triggermen were the Tommygun using guys right? So full auto Soldier

vast bloom
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basically my thought, yes 🙂

pearl zenith
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thinks You know, its a little on the nose but Agent/Knight has big main character energy right? So that would be a 007. Or maybe... 00Knight

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eh... no... something better

vast bloom
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yeah, thought about that, which is why I came up with Spymaster

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Superspy would work, too

pearl zenith
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Spymaster I think would fit scourge better... Oh shit nevermind those two conflict.

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Maybe hacker then

vast bloom
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a spy master is more than just a spy, but a master over spies, which fits the leader/Knight meme

pearl zenith
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whats a ninja master called?

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Sempi?

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I've ruined the class for myself now

vast bloom
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sempi is a general terrm for a teacher or master

pearl zenith
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CyberSempi, please notice me! Your Tac Surge gives me all the AP

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<_<

vast bloom
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signal the pom poms? 😆

pearl zenith
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I'm just a tiny bit mad that no matter what the community chooses, CyberSempi will be stuck in my head as the CK/Agent multiclass

vast bloom
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Agent/Hacker=Intelligencer?

vast bloom
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Agent/Cybersword=Wuxia

vast bloom
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last one, tentatively:
Agent/Sniper=Suppressor?

hollow niche
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Agent/Vanguard = Operator would be my suggestion

wicked swan
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  • Activated optical illusion wall (nanobots mirror what should be there, not you) so you can sneak a group past
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  • Possibly a single target blind (cloud hovering over target head) for a round which severely lowers accuracy. Low AP cost
sweet elbow
arctic wagon
# waxen bolt Alright, this one may seem pointless in a game with automatic weapons, but I'll ...

A variant of this idea: a dense cloud of spinning shurikens manifest around you (and stay around you as you move like an aura) until the end of the next turn (maybe with 6m radius?) or until they are removed. They give you +y % (maybe 20%?) evasion against the next 'x' attacks (maybe x=1 as base talent) due to being obscurred from view. If the shurikens make contact with someone (enemy or ally), they take damage from the shurikens, but one layer of shuikens is removed ('x' goes down by 1). Points invested in this talent could increase the radius, the damage, the number of uses, the number of layers ('x'), and reduce the cooldown. I like the idea of having an aura like ability that follows the character and affects allies and enemies.

tough path
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Nano-Cloud....Camo....
How about:

Start Mimic

2 AP
2 Rounds of Effect
4 Turns refresh
1 Charge
5m base range

Effect:
Agent mimics a dead guard with body timer within 5m.
Bodytimer will be paused (can still be discovered though)
Agent will be considered the guard until the end of next turn.
Attacking while mimic is active increases close combat damage by 50% and increases chance of crit by 10%
Attacking without instant kill/while being seen cancels the effect immediately.

Bonus Skills
+1 Charge
-1 AP +2m radius
-1 recharge time +2m radius
+1 round of effect
-1 AP +3m radius

Final Stats

Mimic

0AP
3 rounds of effect
3 turns recharge
2 charges
max range 12m

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Skill

Backstab

3 AP
instant
5 rounds recharge
1 charge
3m range
must use a close combat weapon

Effect
Kills an unaware/suspicious enemy regardeless of hp/armor (effect works only on living beings)

Bonus

-1 AP
-1 recharge time, +1m
-1 recharge time, +1m
+1 charge
50% for instant kill on mechanical beings

final stats

2AP
instant
3 rounds recharge
2 charge
5m range
50% chance on mechanical
must use a close combat weapon

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as combo, you could use a dead body to mask yourself, sneak up to another guard and kill it instantly. will need good timing and practice 😉

vast bloom
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Running slide--similar to Slashslide except that it isn't an attack. Agent can pass through Overwatch safely, pass through Laser Fence without detection, generate no noise, gains no recoil

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I want to say it goes through motion detector without detection, but that doesn't quite make sense

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low to the ground so goes through obstructed vision as if crouched

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and fast so doesn't have long to trigger visual detection

waxen bolt
vast bloom
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I've always assumed that these are the ultrasonic types, because the heat version could still detect you moving slowly

waxen bolt
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Could explain that too, because, you know, sci-fi. The nano cloud absorbs the sound. No return, no signature. That's the weakness of active sonar.

vast bloom
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sure, that could work. but my running slide idea doesn't involved nano

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or, maybe it does. if it's silent then maybe the nano is sound dampening, which might be effective against motion detectors too.

waxen bolt
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But that's the whole thing with the class. The ninja is surrounded by a nano-cloud. Abuse the hell out of that concept. 😆

vast bloom
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I don't imagine they are surrounded constantly

waxen bolt
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From the way @lofty comet described the Nano hive, they are. I've seen a similar concept in Shadowrun. Same thing, surrounded at all times. The downside of certain implants.

vast bloom
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the way I understood @lofty comet the nano hive sends out nano selectively, when the Agent wants it to do something

waxen bolt
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And if not, then it's just an activation thing, that would be reflected in ability charges.

vast bloom
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yes, agreed. and I acknowledge that perhaps nano is helping dampen sound in the slide.

lofty comet
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All the wonderful things you said.

EX includes EXtreme mobility

waxen bolt
pearl zenith
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eyes light up Oh man, can the CLOUD be called glitch? That would be a great REboot reference.

lofty comet
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hrmrrrm, what kind of Passive talent goes along with EX Speed

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Get shot/missed, gain +MP?

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put on your thinking caps 🧠

pearl zenith
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Every time your almost seen, your wanted level drops back to unseen and the guard does NOT go to suspicious

lofty comet
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nevermind, that is probabliy the selfish glasswalker discussed earlier, "Supremacy"

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building out the tree design atm, testing different positions and paths

waxen bolt
lofty comet
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its just EXtreme

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speed, running, intiative

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expect these glassy eyed killers to be cybered to the gills

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(tbh I don't know what I'm talking about anymore)

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just hunting around for any cool ideas for passive talents

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they have too many active ideas lol

waxen bolt
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Cool. Best I can think of is a ridiculous dodge ability. Think "bullet time" in the Matrix.

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Another is a multi-target melee attack, like Slashslide, but with way more distance between targets and not necessarily in a straight line.

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Oops. Attack is active. My bad.

lofty comet
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hahah ❤️

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dodge Bullet Time would be passive

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"on hit, .. miss!"

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great name and concept

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thanks for adding directly to the game ❤️

waxen bolt
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Back to dodge ability. Another approach is a passive dodge bonus when moving over a certain MP cost. 1 Mp, nothing. 6 Mp? "I can't hit them. They're just a blur!"

lofty comet
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cool idea, could just stack up % on MP spent

waxen bolt
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Lol. I just had the same thought!

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Just make sure Bullet time isn't copyrighted. It may be.

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Another thought. Plays off of our ninja being speedy. Say for every 2 or 3 MP moved in a straight line, they get a +1 MP bonus. A build up of momentum.

pearl zenith
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Should this be strictly MP, or just any points spent on movement?

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Also, a passive extreme speed could be a refund on spending AP on movement.
"Every four AP spent on movement gets you one MP"
And then the upgrade tree could lower the amount of AP spent needed to gain that MP

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From 4 to 3 to 2.

Another easy thing could be that whenever you gain MP, your movement % goes up. That would combo into a hell of a blur of movement

waxen bolt
waxen bolt
tired ridge
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Unhinged Sprint (Passive)

When the AgentEX moves at least 24 meters in a single turn, immediately gain +15% Evasion and -5% wound resist until the end of next turn. Next turn gains +2 initiative and +2 MP .
2 Charges, 6 turn cooldown

Upgrade Nodes (top):
Move Speed is increased by 15% next turn
+1 Charge
+3 initiative, +1 MP next turn

Upgrade Nodes (bottom):
-1 turn cooldown
+10% Evasion -5% wound resist
Meters required to trigger -4m

total:

When the AgentEX moves at least 20 meters in a single turn, immediately gain +25% Evasion and -10% wound resist until the end of next turn. Next turn gains +5 initiative, +15% movement speed, and +3 MP .
3 Charges, 5 turn cooldown

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Note with reaction = 0 and no MP, this would only be triggered by moving the absolute maximum at maximal run distance.

latent sparrow
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A passive ability could be lone wolf themed. Something like a damage or crit chance buff if no teammates are within X meters of you.

bleak pulsar
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After moving a minimum of X meters, gain a stack of Flash. Each stack of Flash has a 50% chance to avoid a single instance of damage (75% versus Overwatch). Successfully avoiding damage reduces Flash by one stack.

latent sparrow
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Hmm, what if the nano cloud helped get a higher fidelity simstream feed?

bleak pulsar
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What if you have four Agents with that ability?

pearl zenith
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@latent sparrow we are bringing it back ya'll

latent sparrow
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That sim-stream feature might require too much special handling code that could get easily broken

pearl zenith
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Respectfully, I do not like the idea of classes having ties to rooms. Minus the cyber-pets specifically.

hollow niche
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not really in the right spot but the convo made me think of it but an item that takes up the consumable slot that increases sim xp gain might fit better for that. its a trade off and can done by anyone

pearl zenith
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Or cyberwear? The cyber knight being forced to do it was clashed with the idea that you didn't have to take them every time

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But a cyberwear bonus and choosing a merc to implant that in might be juicy?

lofty comet
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Skill SimChips +10% XP

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sounds nice

pearl zenith
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That sounds more like something I'd want from a mod funny enough

latent sparrow
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Would it be better on a Merc as a supplementary recorder that benefits everyone as long as they were there to record? Or as an interface chip for a given Merc to boost the effectiveness of their own learning via simstream regardless of source?

pearl zenith
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oooh, A really good question. Cyberwear to make sitting in the learning tank better, or cyberwear/item on the person in the field?

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I feel in my gut that even if anything like that gets implemented it should be one or the other and not both. A pipeline of Field Operator to 3-5 people sitting in the base collecting XP at a near or better then rate would be pretty OP

bleak pulsar
latent sparrow
latent sparrow
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Selfishly bumping for visibility because it got overshadowed quickly by the simstream discussion. What do people think of the idea of a lone wolf style passive that keys buffs off of being over X meters away from any teammates?

vast bloom
pearl zenith
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I'd want it as a vanguard talent besides. They are as the name implies designed to be ahead of the pack

lofty comet
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some in progress WIP on their icons

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Line Crawler | Glitch | Supremacy

latent sparrow
pearl zenith
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OH MAN...

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what about the agent having an ability that lets them self-extract. no matter where they are on the map

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they just retreat as long as they are not in LOS

lofty comet
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taht's sweet, but maybe something for a pet class like assassin

latent sparrow
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I love that
get in, take care of business, get out.

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Regardless of who it's on. Could lead to some choices to solo missions where it seems like extraction could get messy

waxen bolt
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Here's another idea, could be active or passive. Our Ninja's nano cloud "marks" every target he passes, giving the rest of the team accuracy bonuses to hit those targets. Wears off after a turn or 2.

tired ridge
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Are we needing additional passive talents for AgentEX still?

lofty comet
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no, now there are too many talents 🤣

tired ridge
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Ok. I'll not invest time here then.

lofty comet
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appreciate it

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that big X icon up there is for Supremacy

gaunt marsh
waxen bolt
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Yeah, figured as much, but I threw it out there anyway. 🤣

lofty comet
hollow niche
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i know you said you had enough talents - but what about a mobilty jump so could get around height difference areas easily?

lofty comet
lofty comet
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!build

lofty comet
spark crag
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The steam announcement includes: Line Crawler - Disable a Level 1 Security Device within 12m for next 2 turns. At the start of the next 2 turns, there is a 40% chance of disabling the next nearest Security Device (of any level). Does that mean it can disable those super-annoying bio filter detectors like in the gold key level?

lofty comet
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yes

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as its secondary disable, yes

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youc an also hack those

latent sparrow
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Is this the first non-hacking ability to disable lvl 2 devices?

vast bloom
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I believe so

lofty comet
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Yes

pearl zenith
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It cancels the body timer and also makes you invisible to some sensors!

lofty comet
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Not really strong on clean up, too few charges but once the Agent gets their first kill they can infiltrate rapidly

pearl zenith
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Why is a radar array considered visual? 🤔

vast bloom
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works by reflected EM radiation?

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yeah, visual may not be the most clear term for many players

pearl zenith
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Right but is that not signal? I more understand that this would not work on pressure plates.

vast bloom
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it works on pressure plates because pressure plates have a biosensor to tell whether the triggering body is authorized

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as do most other sensors

pearl zenith
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Yea, mechanically I get some things work and some done. I don't think the why is very clear

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Which is why I can see why it would not work on cameras. Because either A) there is an offsite human looking at the camera

vast bloom
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visual apparently does visual recognition

pearl zenith
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Or B) my 7 foot tall Amazon does not look like the 5'6 male guard

vast bloom
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radar...don't know

pearl zenith
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Yea. I think you understand my confusion

vast bloom
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it is concievable that the radar does some kind of image recognition

pearl zenith
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Yea but... nano cloud.

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I would expect that it would be one of the things it works best on

vast bloom
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possibly in combination with biosensor. if they don't match, then beep beep

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the nano cloud is busy simulating a biosignature

pearl zenith
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Probably should just remove the word visual and just keep a small list of things it will not work on with no explanation.

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I can accept game mechanics as the 'why'

vast bloom
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and can't at the same time alter radar appearance

pearl zenith
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Same way I accepted space wizards use the Force

vast bloom
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I think comparison of biosignature and radar image is a reasonable explanation

sweet elbow
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If it can alter radar signals to that fidelity, it can (should) alter visual signals to that fidelity, and now it's visual shapechanging. Which is probably a cool talent but I think that's more Vanguard?

pearl zenith
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So no question... LIFE HACK works better when you are near deaths door

waxen bolt
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Radar is technically "visual" in a sense as it relies on LOS. My only question within the game lore is how the radar can tell the difference between guards and infiltrators. I'm going to speculate that the Sec AI has something to do with this. Until the Sec AI tells the guards to deviate, they follow predetermined patrol routes. Any radar signature outside the set patterns is considered anomalous.

pearl zenith
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naw that can't be it, simply because unless I'm wildly off base, the radar in game is the hallway spanning level 2 security that activates only if it detects a second person in the area

waxen bolt
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Oh you're talking the bio sensor

pearl zenith
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The circle one is the motion detector

waxen bolt
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That's easy. Bio-sigs are so individualistic that you can tell anyone apart

pearl zenith
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maybe I don't know what the radar one is?

waxen bolt
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Radar is a wall mounted camera looking thing with a ridiculously large cone.

pearl zenith
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HA! well fudge, I just thought that it was a camera with a different cone this whole time

waxen bolt
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Just click on it in game. It tells you it's a bio sensor.

pearl zenith
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That is one of the downsides of playing for so long, sometimes I take for granted little things like clicking on stuff for more information

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when it comes to the new stuff

waxen bolt
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Yeah, I've missed stuff like that as well.

vast bloom
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radar is not new. it's been in since early in alpha

vast bloom
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just rewatched Mr. and Mrs. Smith. the final battle, they were both dual SMG swinging Agents!

waxen bolt
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Didn't want to clutter up the chat, so I'll post the following images here:

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I call this "Agent Ex Shenanigans"

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Stage 1: Move Deadshot into position.

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Stage 2: Glitch to cover.

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Stage 3: Smokescreen

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Stage 4: Shuriken Wave

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Stage 5: Shoot one of the Captains

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Stage Six: Move Cybersword/Hacker into striking range

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Stage 7: Move Vanguard into position to strike

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Stage 8: Finish off first Captain

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Stage 9: LMAO with disbelief as both Captain and flunky move right up to Cybersword/Hacker

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Stage 10: HASSAN CHOP!!! Second Captain and flunky dead. End of shenanigans.

lofty comet
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Well done!

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Will try to fix disappearing smoke cloud tonight

waxen bolt
# lofty comet Will try to fix disappearing smoke cloud tonight

Just so you know, Shuriken Wave is perfect now! At least in my opinion. Extremely useful. The move debuff really slows the enemy down, the other 2 debuffs make them easier to hit, and the damage softens them up. It was a big factor in being able to take all 3 of the enemy out. 😎 hype

lofty comet
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#first_floor_challenge hype !!!

tired ridge
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Should the AgentEX lock-on talent use ammo from both SMGs?

vast bloom
tired ridge
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Oh right! The talent states two, but animation and rules are clearly one.

lofty comet
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seems like a common misreadng atm -

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super misleading game text If this Dual SMG attack hits