#šØć»speedrunning
1 messages Ā· Page 6 of 1
Just remember this isnāt ur job, itās a thing u do for free and for the community, take the time it needs
ive been a neon white supermod for like 5 months and when the game released it was a bit of a nightmare
Oh god bless u lol
nah it was good
it's easier when youre doing nothing anyways
but its sad bc i was busy on release day
Oh for sure, but u mentioned college
Stuff like that piling on each other can get hectic real fast
neon white's a bit slow rn
mostly just ils and we use a spreadsheet for those
not src
full game category might have just been murdered
but yeah idm the responsibility because i like helping speedgames grow n shit
and i think i do a pretty alright job
hopefully
and its a side thing so i never take it tooooo seriously
speedrunning is just a hobby yaknow
I feel ya, glad you see it that way c:
The only āconcernsā I had, had already been addressed kindda with the hole, downpatch or not for main category
always, speedruns are for fun
You havenāt modded a RE game then 
yeah patch is my main concern but it looks like we all agreed on a split
Runners in general are usually more chill and reasonable yeah
ive watched re runs and they... are funny
ppl are more childish? xd
So my only only concern with split boards is that itās gonna āconfuseā newcomers and more like, make 1 board obsolete almost since the other one is identical but faster if that makes sense?
there was a clip that circulated on twitter of a dude roasting one of his viewers for a pretty silly question and that about gave me the correct impression
Was it captain ezekiel?
Cus I edited that video LMAO
idk who it was i laughed at it and moved on lmao
i think thats fair but im more interested in making competition fair personally
That was a dude who came in and said complaining about rng was stupid
oh sweet summer child
Which was just mind blowing 
i think the viewer said to stop playing the game if you were complaining about it
or smth
let's introduce CotL and other heavily based RNG games
Yeah thatās the one LOL
which i think is a fair criticism and also kind of silly
I litterally edited that video thatās so funny lol
people complaining all the time isnt good content but also speedrunning can be frustrating so some complaints are fine
ive malded on stream
i also dont really give a shit about my stream content so
shrug
So like, not to go too deep into it, cus people have the opinions they have. But I feel like as a speed runner u get frustrated and sometimes u vent frustration and move on, but when someone comments on it like that itās pretty weirdge
it depends on circumstance
ooooh boi the random hitboxes and weird out-of-suddent softlocks from CotL do piss me off sometimes
if the entire stream was that i get it
granted i think u just silently stop watching
if you think its ur job to tell mr. big man strimmer that youre not enjoying the content then gooooo fuck yourself honestly that shits mad annoying
Yeah its like if u donāt like the content u donāt need to stick around 
kid shit fr
I usually mald in a funny way
But oh my it got blown out of proportion
Twitter is a wild place man lol
But to answer ur question @lean girder , RE runners are very glitchless runners usually, so when Village had a lot of glitches due to pipe bombs throwing us oob, there was a LOT of discussion about what the main cat should be
Which is fair, but it became stupid insult stuff instead of actually just running what u wanted
Which brings me back to my point of split boards, if the boards are split with letās say 600% fleece and 200% fleece, I donāt see a reason why people would wanna run 200% over 600%
Hope my phrasing makes sense
oh dude you should see the sonic speedrunning community
sa2 is goin through that rn
Ah rip lmao
Like I understand 200% fleece would be more accessible atm, but 600% fleece would for sure be faster always
i mean it comes down to personal preference
that's one of the main reasons why I want the leaderboards split
its also massively unfair to have them all compared
it's quite different having the chance to double hit a boss adn kill them
versus 10-15 hits
i frankly wish they wouldnt have patched it in the first place because its way more skillful to go hitless through an entire dungeon to 1hit a boss
like i dont see the harm there
shrug
alas im not a dev
Yeah so my only complaint with it would be that one of the boards will be not as ran as the other one if you get what I mean?

yeah i know
LMAO
but its either that or new runners are massively disadvantaged until they decide to down patch
Hi friend c:
which imo is worse
Nico 
Well if downpatching is as easy as I was told it shouldnāt be a big problem c:
idk if it is
havent tried
also probably wont for a bit because i gotta grindset neon white for a marathon
Is this one of those they patched something cool in the speedrun things
They patched an item that gives 200% dmg buff from 600%
But if u get hit u lose the buff
So itās a weird like āif ur good itās really op on downpatchā
Did it not?
it went from uncapped to 200%
UNCAPPED LMAO
MY BAD LMAOOO
its sick
Okay tbf uncapped seems broken lmao
Yeah so my point was
it is
but it's so fun
Which is fair that it's fun
Why do we have two categories identical but with 1 being item is broken 1 being item is less broken c:
if you play risky you go fast and then boom
let's goo
i dont think current patch would be the same fleece
it'd be different iirc
another fleece is better if golden is capped
gg
oh i think fleeceless wont be split
Or at least not gold fleece
because there's no real difference between current patch and old patch fleeceless iirc
Like we would have to find a fleece thatās easily accessible
pray to the rng gods mostly
I think I phrased myself horrible @dull horizon
I meant for current patch fleeceless/another fleece would be the way to go
Obviously idk what fleece since it would have to be a fleece thatās nearby and easily accessible
just separate the leaderboards like every other game
Otherwise I donāt see what would be worth the time loss as much as gold fleece
I often opt for current patch and old patch variables
Definitely nothing wrong with that unless more dmg nerfs come through monka
Then if gets split up to 3 and so on
Dang brother gg
Thank you ā¤ļø
the only problem is having patch on variables would be a bit unfair
gg
Absolutely agree
wait hjarl what was your 1:10
Different categories*
is this wr?
1:10:06
Not variables
Hjarl is wr iirc
oh yeah thats the plan salad
okay i gotta go do some neon white stuff

50 secs on intro? how the fuck is that possible?
U2 shovel, have a good one fam
Brother man I'm downstairs with a puppy 
So go upstairs with puppy wtf
Don't even own the game 
I was coming here to check if this games timing method is any good 
Ahhh man wanted to ask āyāall need an autosplitter? I can make one if someone buys me the game
ā
Intro isn't the complete level for me , it's just when the cinematic is finish
Autosplitters aren't free you know 
autosplitter?
Toast also retired coz he's sick of doing it for free lol
Nah Iād pay u any day of the week for it tho no cap
Yup
from 2:25 to 0:50, that's a huge difference
maybe my runs split that way are actually way faster than I think
Taleone ur downpatched correct?
Yes
Look pinned message š
Downpatched?
yep
GG man
@dull horizon I've added my run to speedrun.com
uhh
steam console just says command not found: depotdownloader.exe
anyone know why? i definetly have depotdownloader
Type download_depot 1313140 1313141 1944981499758156304
and then i type in DepotDownloader.exe -app 1313140 -depot 1313141 -manifest 1944981499758156304 -dir X:\CotL\Downpatch -username <username> right?
@autumn niche
No
then i feel like the pinned message is misleading 
Type this and then wait for it to download
aight
When the download is complete just add the game manually to steam and voila
kindda confused ngl
but imma try
there is also 0 indication of the game downloading 
oh wait it's saying downloading depot 829 mb
i assume it will say when it's finito aswell?
ayy it worked
thanks c:
Np
could we maybe pin that instead, it's a bit easier 
Type download_depot 1313140 1313141 1944981499758156304
wait til it says it's done and find the file location and add it manually to steam
can i ask if doing that got rid of your save files
It doesn't
cool
You can run a save file in both versions
Yes
amazing
yeah save files works on both versions, verypog
shout out to shovelclaws for allowing me to be a guineapig regarding my savefiles 
idk what i did but ill take it
Hey, I've spend some time to find a stable way in ASL to skip real loadings and not transitions between rooms (there is no actual load in them, just fadein/fadeout animation same on all configurations), and I also added support for the Demo version, so I'm planning to send request to this ASL to LiveSplit.xml
Next - adding support for 100% splits, locations, cards and so on.
can we just remove fade-ins????
frankly having to go back and retime EVERYTHING because of that change will be a really big problem, especially when we're already behind on runs
i get it makes manual retiming a bit worse but its either that or adding back the fades to existing runs
i mean idk thats my opinion
im assuming this is pre asl runs that were submitted?
i'd rather retime runs sitting in queue rather than the ones already verified
this 100% worked for me
just make sure ur in the directory of the exe file
so š¤·āāļø
yes, it should work for any patch
Is it because of you cut transitions off while retiming runs?
its mostly because the runs currently using the load remover would now have to be retimed
The problem with using transitions is parts of the game where you can control your Lamb while still in transition state, so timer is paused, technically it is not a loading state.
But if it is such a problem I think I can revert this change.
its just that giving us more runs to retime doesnt seem like the best idea
i also think those screens can become loading screens if the game fails but i dont remember if this actually happened to me or if i just think it did
My only intention here was to make a good loading state detection, because it depends on runners hardware.
can confirm if u die the game takes a bit to load u into the last position
does it????
and i wouldnt be surprised if hardware decided stuff like some black screens but not all
since hidden load screens
if you dies it just run some real time animations, like 2 or 3 seconds halt etc
gotcha!
this delays just hardcoded into the game, and they are not hardware-dependent, well, maybe a millisecond or two difference is possible, but this is normal
same for the transition screens between rooms
Hey Everyone
the rooms are generated on dungeon load, so there is no need to actual load them during dungeon run
with that, we'll move current runs appropriately to their new homes
but please select what you're submitting for ā¤ļø
No Major Glitches
No teleport or follower duping
- anything else that might be found that doesn't belong in a NMG run
I'd have to see it
it is a hard choice actually, make a more accurate loading screen detection either do not create more work for the mods (
Bruhh, I can't even get a good night's sleep and wake up with my record still in tact lmaoo
Follower skip is a minor glitch. It doesn't sequence break the game like tp skip or follower dupe
Ggs tho
lol can't let you keep it for to long
if we can not count every door as a load, that'd be nice
just red crown screens is enough
I believe in you
then literally every current load remover run will need to be retimed
you want to time 6 or 22 runs? xD
what happened to all the runs
ah yeah tru
it'd be either 22 or 28
he says as he secretly already has a sub hour run completed ready to post
I added a category + patch selection
that's actually like it works with this update, it detects loading screens with red crown icon
and 6 of those would have a completely different process
we could reject everyone and ask to use the updated timer
i mean yes but also toxic
LUL
I meannnnn
moving to secret thread
pls don't
that way non-mods can input
^
well I can make you a script that count frames skipping loading screens with red crown...
ok hold on
it's up to you all what do u think is easier
timing every run that didn't use the auto splitter ( that's being updated to only time red crown loads, so you'll have to do it for every future run )
or retiming everything to only include the red crowns, making retiming less work and fit with future runs
if you can do that and have it be a choice between counting only the frames without the red crown and only the frames with the red crown it'd help
Retiming for only red imo
i love watching arguments that dont affect me
The current splitter ive seen used has a ton of other small times where it pauses
same, I think going through 28 runs will be a lot, but into the future will be easier
So wait how much time will this add to runs on average?
The small transitions add on like 5min
@buoyant granite estimated 3-5 min
it'd be basically nothing
We'd have to retime already verified runs
but there's a reasonable argument for it
so sub 1:10 will be a lot harder
But after that it would be super easy and quick to verify
Those runs need to be reverified anyways cause of the change to having a patch choice
I also no not want pause timer while title video plays and quote screen is active, because you can skip them.
I honestly agree. The skips are technically a skill š
button mash skill
maybe a couple of seconds
and lets not forget input lag
plus it gives a good down time for a bit to just chill
i really hate running this game rta bc my hands get real hurty real fast
You telling me mashing isn't an important skill in this game?
Can you prioritise verification of whoever has the wr contending run atm (I'm assuming it's still hjarls) with the new timing method so we know what our new time to beat is?
im saying mashing to skip those cutscenes isnt
We would be, yes
since you cant skip them on controller
I can sympathize with hands hurting after a run
Anyone trying Fleece of the glass canon build? Was on a sloppy 1h30 pace, working on a route to make it consistent ATM
we'd go from best time to worst
in terms of lb position
and this is what stops me from doing this )
OK cool beans
shrug!
because it is possible using only mouse and keyboard, that would be unfair
yeah lemme poke @lyric ermine on the poll
but first speedrun announcement channel pausechamp?
waiting for other staff approval for that one
also maybe a speedrunner opt-in role š
that way we can tag the speedrunners about polls and stuff
Early midas is also m&k only though
my boss is probably sleeping so, I'd expect an answer sometime tomorrow
np
Yes? š
how's the poll bot?
Oof not quite ready yet
I dunno coding NotLikeThis
Aight shoot me the message text and I'll make it š
ok that's fair
LUL
~~now I just need to get someone to approve the announcement / role ~~
you right, but early Midas gives you so much and skipping quote screens gives you a few seconds, I think it is ok
ok, so I conclude, cut only loading screens with red crown icon, time transitions, start there you gain control of the Lamb for the first time, end on credits begin to play
what do you mean 'time transitions' though :V
do not pause timer on room transitions
so, whoosh, here you go, new version is already available for tests
Great!
I've been waiting the whole week for this
I'm glad we decided to skip only true loading screens, because I've waste like 6 hours trying to find a way to do this. In the end I've found a good one to do this, but the data I need was in native Unity code and not in the managed one (ASLHelper unable to extract such data). I've used Cheat Engine to track down a valid offset and here we go.
And I have something funny to show you guys
This is my downpatched pb
And this is my currant patch pb
bruh
GG
GG
gg
@dull horizon if you can describe how you count frames while retiming video right now, I'll try to make some scripting magic.
<_<
uh
i go into a youtube video
I go to where it starts fading
pause
press , or . to advance frame by frame
what i do is use a retiming tool
if i was going to retime something then i'd take the time between that and then the first frame where its no longer loading
subtract it from final time
yeah p much
Video?
or just add all loading times together and then subtract the sum
I know only one retime tool that counts frames from StartTime to FinishTime
I've used it to retime, I don't remember, that was Iconoclasts or Yestermorrow
but you have to actually get all the loading times, that's what I was doing lol
i use speedrun retime tool v2.0 @blazing forum
yeah i know
im saying i take all the loading times and add them and then subtract that
instead of subtracting 20000 times lol
yeah, my question was which frames you cut off while retime
yeah im not sure
if we're doing red crown loads only, then subtract any frame where the lower left has the red crown on it
I mean I just use an excel document with formulas to do everything for me in terms of math
exactly my thoughts
Red crowns are only about half of the loads (in time). Every room entry has a shorter loads we try to take into account
not anymore :>
that's so much more work though D:
well, not anymore
I'm gunna brb and get my sick kid upstairs
wish him well, my son first day without fever but still coughing
Uploading rn
@dull horizon can you give me a link to video for testing retime script?
would it work for both yt and twitch videos?
https://www.youtube.com/watch?v=FU7S65X-jjw here's an already verified run
Using Follower Cloning and Teleport Glitch to sacrifice four followers to Midas after Barbatos.
well, I can make a script for downloaded video, idk if I can pull it out for online source, anyway the first goal is to retime downloaded video properly
gotchu
there's a lot of ways to download youtube videos
yea
if you just time the amount of time spent in red screens from that, we can just time the with loads (takes like 10s to do that) and subtract
Are the boards getting reorganized?
kinda
if boards look weird we're figuring stuff out
adding patch variables kinda fucked everything it seems
proud WR holder
i just won't but thanks for suggestion
lmfao
just found out I've been running for the past few days with faulty obs settings which cause severe input lag
fml
so much salt could've been avoided
lol
I was wondering why I cant even skip dialogue as fast as other people
and why my dodges glitch out 24/7
Are you streaming or just recording? Streaming can be very gpu/cpu intensive (depending on what encoder you use).
I THINK I JUST FOUND CONSISTENT FOLLOWER SKIP
for all follower rooms?
For the first
If you need to just record and not stream, you can manually upload to youtube later. That's not an issue. We don't really have a minimum resolution either, but make it watchable lol
it is consistent btw
hmmm, I wonder if the consistent follower skip is consistent š¤
really?
WAIT WHAT
oh
dam
it was already found lmao
well i mean
i thought it was known so i never brought it up
but yeah i hold left and very slightly down and just time it
yeah its in the document
Same here. When in doubt, mash
if you just hold left its inconsistent
because you wanna be on the edge of the room
oops
50% of my runs have ended here to not being enough of a mash god
Still, I'd like to hear that lol
it's rolling left and slightly down
so not doable on M&K 
but you can just go straight left and mashgod your way to victory, it's just less consistent
mash god mash god
Whenever I roll left and 'slightly' down I clip the corner of the map and ratau triggers... Am I too far down?
then yeah
and it has to be immediate
brb, commissioning a lambert mash emote
for twitch
Good news, autosplitter was added to official LiveSplit database, so now you can turn it on by clicking "Activate" in "Splits Editor" window and configure by clicking "Settings" button.
Don't forget to remove "Scriptable Auto Splitter" from "Layout Editor" if you added one.
And you don't need to download LiveSplit.ASLHelper.bin manually, it will be downloaded automatically.
Just making sure, it auto starts no matter what right?
or does 'title video ends' need to be ticked for it
is there any way to replicate this on keyboard this kills like 90% of my runs š
it starts automatically if "Start" checkbox is active
figured, just making sure ;P
tbf follower skip is like 10-15 seconds, it's not massive
if your combat is good enough you could get WR without it
no matter what, p much
there's always more to optimize in combat š
Any tips for daggers? always struggle to go fast with them
standing still lets you attack faster
during this run my script found 173,4 seconds of loading screens (10405 frames)
wait thats mine
about 3 minutes sounds about right
the small loading zones were the large majority
I think this was this run that I did?
I think someone else retimed it again after me though
for testing purposes I've saved all the loading frames and check them afterwards
There are some frames where the red crown appears but hte circle does not
btw
but you have more than I do so who knows
yep, they counted as loading frames too
oh yes, there is 10405 frames )
7s difference is very very slight
that's only like....2 big loading zones lol
'big'
I also can calculate every loading zone and give you stats on that, brb
I honestly think that if you can make it so that we can link to the start of each loading zone (like, give us the time to go to in the video) then it would be a very easy way to check
since you just need to make sure each one is counted
I cannot imagine the bot messing up which ones have red crown on them considering it basically doesn't move
assuming it's made correctly ;P
several load zones from beginning (start frame and duration in seconds):
317 - 0.783s
528 - 3.23s
4955 - 0.783s
6633 - 0.683s
8093 - 0.35s
9069 - 2.48s
this is for the video https://youtu.be/FU7S65X-jjw
(first two occurs before timer starts)
ah, my bad, missing one frame from each zone, typical +/- 1 error ignore this, all good
So will we need to update the script we have already in our auto splitter?
You can now use LiveSplit provided autosplitter #šØć»speedrunning message
thx, np
I'm finding I get the sword at 1min into the run. How were people getting 1min splits on tutorial
ok nevermind
wait 1 minute SPLITS on tutorial????
full video analyze https://pastebin.com/QhrH2Sa0
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
there is one short loading before first Quote screen and another loading before player gets control of the Lamb
and before you get to base you've got another 5 seconds of loading time
(time above in seconds yeah)
tomorrow I'll add some configuration to the script and post link here so anyone can use it, script is pretty dumb, just iterates through video frames and checks several points on screen for specific color
So have the runs that have been transferred over to the new leaderboards been retimed yet?
Well i guess this will do⦠2 hour 11 minute play session and i got 1 hour 53 minutes of footage.
And i got screwed hard with ratau. I lost two game before winning and he won the second game off his last roll
why is Talone's time in current patch? wasn't it in 1.10?
we working on it
ah okay, ty ty
work faster
aaaaah
jk jk
take your time bois, just wanted to know
after the retime of hayu's run, how much time was added onto the run?
well, I did applied so, I would if I was verified, but seems like nahg
also, I said I was kidding, mister "you wanna do it?"
and I was talking about the records not showing the correct information, but steve said they are working on it
To people currently running + mods verifying good luck and have fun to all of you.
Also hi, figured I'd pop in the chat because after my casual playthrough I'll probably try out some speedrunning eventually.
it's a good speedrun game
From what I've played it probably converts well to a speedrun, very interested to see the creativity in catagories
aaaaaaaaah I'm going to do another run
I shouldn't but I'm going to LOL
going too fast so things spawn in AFTER you clear the room
and then getting hit by it
is so tilting š¦
Good luck, I've got like 10+ speedgames to do stuff in but I'm definitely gonna get to this one hopefully
Gotta casually finish first tho of course, lol
so I highly doubt this has any relevance to the run but during an attempt I found out the very first room you get sacrificed in can have room modifiers on it.
okay it wasn't random. I checked and the last path I was on before resetting my run before this had that same modifier
that might be useful for the later rooms actually
it went away as soon as I went to the next area
oh, that sucks
I mean it might be useful if you grab double damage while doing a hard mode run to break the rocks faster?
true
thats less than a second of time save though
and you still have to set it up which would take some time
I'm just throwing out any way to possibly make this useful
Makes me wonder how the game stores that modifier
also makes me wonder if anything else can be carried over like that to a brand new run
Guys, the autosplitter loaded from the splits editor splits two times on the ending of the title video, anyone knows why?
After the dialogue where oww gives you the crown I get 2 splits
try turning off the title video ends checkbox and lmk what happens
just quick debug things
Like, is there still a split? No split?
I'll try it too real quick
like...it still splits there?
Yep
that's weird, doesn't do that on my end
After the red crown I have a split with Title video ends disabled
Wait
Ok, I am dumb
Was sure I removed the old autosplitter, seems like I closed it without pressing "ok" 
ah
mods got it\
Check recycle Bin?
Did you delete the file?
Yeah should just be in your recycle bin
Someone mentioned a newer version so I think not, I still have the old one. As I'm sure others do too
How it is rn with current patch speedrun? Cuz they capped golden fleece at 200%, while the wr rn is without the cap
Still needs to be verified, but we believe the fastest run across all patches is on current patch
Theoretically there should be a faster run on 1.0.11 if that's the case
But optimal routing is still not finalised
I can stream several games just fine with obs, this is an oddball issue that most peeps dont run into it seems, only had it with one other game before and I just found out how I fixed it back then so whew
Limit capture framerate gotta be ticket when using uncapped fps ingame for some reason
something along those lines anyway
runs well now so š
does anyone know what the time difference between the old and new version of the autosplitter is?
cause i need to know what time im targeting as all the old wr runs are on old timer
new adds stuff and improves stuff
old is well.. old
yeah no i get that, i just wanna know what the time difference on average in minutes or seconds or whatever it is
cause our previous expectations of what a wr time is is based on the old timer
Probably impossible to say
like you'd have to do a tas run with old and new splitter to know what the t ime difference is
so wait we just dont know what wr is anymore then?
someone got a low 1.10 iirc
well thats what im sayin
i mean i just wanted to know if we were talking like 10 seconds difference or 10 minutes
I think it's around 6/7 min
wait but was autosplitter fundamentally changed? why would there be a time difference
I thought it only got livesplit integration
no they changed what the autosplitter counted as loads
so itll be ticking for more of the black screen segments that are more of just fadein/fadeout sections
im assuming we cant use the old one for the time being so we have a 1:1 comparison of times right?
new version pause timer only on loading screens and not on transitions between rooms
Is Kallamar just the dumbest boss ever, i think he is c:
for me shamura takes that cake
I can definitely see both sides tho
yeee
thing is tho, squiddy boy feels more consistent to me
shamura feels all over the place
but like roughly around 6 mins right?
@copper trout @dull horizon ok, I think we don't need to pause timer on title video and quote screens, so retiming videos would be pretty easy, and those screens not depends on runners hardware
about 6 minutes yes
ok cool
nice
and I think that we can change the rules to start timer on select "New game" and stops on select Accept to be sacrificed
what do you think?
no reason to wait for Credits screen in fact, you can't control anything after accepting sacrifice
is there a way for us to retime our old runs to see what they would be in the new format?
I think this will add couple of seconds to already done runs, I've made script to count loading time, but it need to be testes on different runs
wait i thought you said it was gonna add around 6 minutes to runs?
this is for transitions, and couple of seconds if we start timer on selecting "New game"
aaahh i see ok
@autumn niche do you have your 1:10:01 uploaded somewhere? i would love to watch if possible
any1 has de animation cancel guide? I can't find the vid
Edit: nvm i found it, linking in case anyone missed it back when it came out https://www.youtube.com/watch?v=xPB2Nox7yqg
0:00 - intro
0:10 - Cleaver / Axe step slash cancel
0:21 - How Step Slash Cancel works?
1:20 - Hammer step slash cancel
2:07 - Razor / Dagger step slash cancel
2:21 - Introduction to dual slashing with step slash cancel
3:17 - Razor dual slashing
3:45 - Blade step slash cancel
4:22 - Gauntlets step slash cancel
5:02 - OUTRO You are good to go tr...
@copper trout @dull horizon what I propose it the start timing that looks like this:
- Timer starts on "New save" selection.
- Quote screens don't pause the timer.
- Video after getting crown don't pause the timer.
- Timer ends on accepting sacrifice.
Shouldn't the speedruns get removed until they're verified with the new timer
yeah lemme do that rq
there, board is empty š
I'm going to make a quick video for mods and community to show how we verify
Guessing these runs are going be changing frequently with all the patches and updates whats the best time currently ?
Oh, so that's why I lose time in the intro section... Thought I was becoming older!
there's a red crown load right after this, before you can see control of the lamb, would it be posible to have time start when that red crown disappears?
You mean where the first Quote screen appears right after short loading? Sure I can make timer starts there. But why don't you like starting timer on hitting "New Save"? Technically it's the first player input )
it's easier to retime by a specific frame. I have no way of seeing the input when I'm using the frame timer
it's pretty easy to see - the color of "New save" label starts to fade to black (compare):
and then we're depending on PC hardware to load from there
and we're removing loads anyways?
doesn't really make sense to time a loading screen anyways, right?
first short load will be removed of course, but fade to black animations are fixed time and not depends on hardware
if it's easy to check run on start after first short loading screen I can make it so
I guess that's fair? It just feels like adding however many frames to the run before the run even starts
like I get what you're saying
ah, my point here to start the run on first player input and end it on last player input
but it would be time > pause > go
but yeah Same can be said when I was thinking of ending the run
if you use GameTime - yes, RealTime would count from last to end input anyways, so you can compare how much loading screens you've got
yeah true
I think it's a good starting point, but I won't insist
I'll re-record that part of my video instruction then rq. I'm doing "how to remove load times" now
but yeah, your method makes sense, as long as we can find the specific frame when those inputs happen
I'll checking right now if this is harder to detect with button mashing in main menu
yeah, cause otherwise it's easier to name a frame when we know the game is running through animations
Phew, finally made a split for "Accept sacrifice" choice, it was pretty challenging! Split at the exact moment the choice dialog starts to disappear:
yeah, mashing buttons in Main Menu totally screws up a valid way to detect clicking on "New save", so it's safer to start timer at first frame of the first Quote screen, right after after short loading (first black frame)
so will this be the new endpoint for runs? since it's the last player input iirc
I hope so, if @copper trout and other mods don't mind, I think this is perfect point to stop the timer
cool, and I'll do what you're saying for the choice
and this is pretty easy to retime videos by hands, first black frame - timer starts, skip all frames with red crown, stop when Accept sacrifice confirmation dialog starts to disappear
yeah I like this
though will it work if ppl decide to fight TOWW?
There is another split for defeating TOWW "The One Who Waits defeated for the first time"
oh nice
good for 100% runs I guess, but I didn't test this extensively, will do after final updates for Any%
back to verifying this run
https://youtu.be/bPaMHax66Zw here it is
so apperantly u can softlock if u kill ur last follower in the last caves lmao
wait do random softlocks just happen or what
legit the room im in turns red and nothing happens
just the dark music starts and nothing happens lol
AUTOSPLITTER UPDATE 27.08.2022
Changelog:
- Timer starts on first frame of the first quote screen.
- Default end time moved to moment where player accepts to kneel before the final boss.
- Loading screens with red crown icon will pause timer.
- Room transitions, quote screens and title video won't pause timer anymore.
You should restart LiveSplit and probably need to Deactivate and Activate ASL again from "Splits Editor" window, then check Settings:
- "End credits begins" should be turned off.
- "Kneel before The One Who Waits" should be turned on.
PS. You also may use "Reset to Default" in Settings window to reset settings to default ASL state.
@copper trout
thanks this is a cool vid
Are there any known plans to implement IGT in the game in the future? Just curious, would be pretty huge to have.
@rancid dust while updating it is nice, if we keep changing the rules then we'll never have a board. We need to actually choose one and stick to it.
I think Any% is done for now, next is add splits for 100%
I think we need splits like all Tarot cards collected, all locations unlocked and so on
Wouldn't it be possible for people to do certain 100% related things in a different order from others? Just curious
splits are isolated, they works in any order you trigger them
intendent order is set in "Splits Editor" as you want
Nice, just curious if a 100% run could ever change drastically enough between attempts so that certain splits may be completed before others in some runs but not in all runs
But I guess maybe that's not a thing for this game
there is no way in LiveSplit right now to dynamically change list of splits during run
you can change them manually by "undo split" / "make split" actions and editing splits, but idk if anyone do this during run )
Yeah so auto splits for 100% might be a little weird
anyway, I'll try to add splits that will make sense
Yea I've never really thought about how to manage that for a roguelite. I've ran some heavy rng games but they're so quick that they don't really have splits
You are correct. Gather devotion is the longest part it would make the most since to have be the marker for splits.
are we sure that's the longest part? not getting all follower forms?
but yeah, still definitely a long one
You take ritual of enrichment and easily buy everything out at the end. I had everything unlocked except for one or two more devotions.
And yeah 100% is very fast and loose with what we do.
It's just for the short rng based games I've played splits are near impossible because you constantly change the order you do things on circumstance
Exactly
ah, I see. Devotion will almost always be a set pace, so they're probably good markers
Yeah. The entire run is basically just trying to increase your devotion generation and then running of to grab stuff and return before it caps. I basically always start my crusades just before night since followers will be sleeping instead of praying.
I'm interested to see what shorter catagories can exist, like maybe Sacrifice% or Tailsman%
I'm not sure how interesting Sacrifice% would be but I think Tailsman% has some merit
i mean you just do what you do in any%
Do you get a fleece in any%? I still haven't finished the game, working on that, lol
I would think so
welcome back
I'd assume any% is just slam 20 people into a cult and whack stuff but ig it is probably more in depth than that lol
any% is get golden fleece so you can wack stuff really hard, then slam 20 into a cult while wacking stuff really hard
Ah ok
it is just that but before you get to any whacking you have to break your keyboard mashing dodge to shave off seconds in the beginning
Based on just what I know it feels like getting a fleece wouldn't be worth but I'm guessing there's other faster ways of obtaining a tailsman than I've found
yeah you fool the game to tp to midas' cave before you actually unlock it
goodbye followers hello golden fleece
you don't even fool the game, it's just a silly bug
it's more of a "whoops we didn't disable the button please don't click it"
I still feel guilty when I do it
which is just so funny to me lol
Oh ok, so NMG would be what I described then?
p much
NMG current patch
in 1.0.11 you'd just get fleece a different way ( 1-2 fish + 1-2 fox + first sozo)
Also any hope for NG+ individual area runs or is that just not really worth having?
not atm, but there's a thread on speedrun.com for category extensions and whatnot
I'd assume you could just make it into a level leaderboard with subcatagories for each area but yea makes sense
reminder that I'm not a mod on speedrun.com, just a verifier ;P
also, more to the point, ARE WE FINISHED WITH THE TIMING RULES?
I'd love to start reverifying and retiming but this is like the 3rd time we've changed this
Does the run not start at creating a new file
not quite, but it's more of stuff like 'what load screen times are we removing'
I mean I think anything where it's loading and you aren't actively playing anything would fit the removal description but idk
ok, so
the red crown loads being removed always made sense. But what about room transitions?
what about the red quote text? That's skippable, so the speed at which you go through it is a skill
what about the title cutscene?
does it end on credits or last input?
Room transitions are treated as loads in most other speedgames so it would make sense to remove them
You aren't playing while the transition is occuring
ok, so let me know when you've got the time to manually remove 350+ room transitions down to the millisecond
per run
Oh you guys don't have a load remover set up yet
also, why remove something if it's the same amount of time for everyone?
if it was computer dependent (like load screens) then removing makes sense
Wait are room transitions entirely consistent?
Because then that's a fair point yea
the entirety of a combat node is loaded at once
Yea no reason to remove them then I guess
yeah, that's why things have been changing lol
But once we actually finish deciding, we can REALLY get to verifying and retiming and getting stuff up on the leaderboard
and it's not really a mod decision. The leaderboard is owned by the community, so it's a community decision
you can see in #š¤ć»src-announcements the current thoughts
so it starts on the first frame of the first red quote text, remove specifically the red crown loading screens (which are the ones you see between nodes for example), and ends on last input (which is the last 'yes' to kneel to TOWW)
I guess that's fair
so it doesn't remove red quote text nor the short fade to black screens
nor title screen, it seems
If they're consistent then makes sense
the quotes and title screens can be skipped
But because of that, player inputs matter and is therefore part of the speedrun
imo
the short fade to black screens seem to be programmed to last for a specific period of time for everyone (esp. since they don't ACTUALLY load anything), so we count those since it adds the same amount of time for everyone
red loading screens are super inconsistent and can add a decent amount of time depending on what nodes you get. Battle nodes are ~4s load times, but stuff like stone nodes are .5s. We remove those from the time
and they are dependent on computer
I think it's p good as we have it now, tbh
Yeah that all makes sense
wassup
you don't. verifiers do
but you should use the autosplitter
please make my job easier :V
ty
There will be people who can't (cough console players cough) so we'll still need to retime those manually
A lot of games just separate console boards from PC boards and this is probably the #1 reason why
I mean, tbh what you should do is use the autosplitter and just get a PB so we can just put no timer on your previous run 
tbh the biggest reason to separate them is that consoles can't do early midas
that requires M&K
that is a huge deal too actually
Yeah so maybe a separate console board without load removal just makes sense
It's that big because you get it a solid 4 runs earlier AND it's quicker to get
again, I'm not a mod. I can't change anything LOL
i'd recomend doing RTA for console if that's gonna be a thing
I verify runs and help people out whenever possible
but then there's the whole new gen consoles vs old gen
console always get's the short end of the stick when it comes to speedruns these days and theres actually 0 way to help them lol
Well that's why you specify your platform
but our current thing only removes red screens, which only takes 30-45m per run
right but then u want
If someone wanted to see the fastest Switch run just search fof it
which isn't bad
5 diferent boards?
yeah, that's what I was thinking, Ouija
like one for each console seems monkaS
yeppers
No you can have 1 console board, but the runners specify their version, it's a modifier I think
I forgot the name src calls it
well yeah i get that
as long as it's shown what you played it on it's fine imo
wassup petre
technically longer
but it's still gonna be ps5 or xbox series X in the top unless u filter
Yeah well, that's just how it is, you gotta filter to see the best Switch time and all
That just happens
if it was the other one that comes with livesplit then it's like <1m more. probably like 10s
i mean like i said, consoles always gonna get the short end of the stick regardless
if it was the one that removes the small fade times then it's like 5m LOL
Oh yea it's just how it works with multiplatform games
PC will always be the dominant and most used method to run the game but it's kinda really really hard to change that
I'd have to actually retime it, but something like that yeah
lemme actually go check
is there a reason we dont just delete the runs on the boards rn
and start again with the new timer
or make them legacy
something along those lines
oh did they get deleted actually LMAO
wait so
they did not get deleted, just unverified
i feel like people should just do runs with new timer then no?
I would like that, tbh
oh, sick run petre
no shot we've optimized the game enough yet
1:18 isn't slow LOL
PC runs can choose to require the load remover or, if you don't use it, your time will be submitted as RTA
bro my pb is 1:28 RT lol
just for the sake of the mods lmao
i doubt people couldnt optimize their current run
I keep messing up the current route š¦
I'm like 3m slower than you atm
remove ~10m if you want old AS times
always more to optimize!
one of my favorite parts of the speedrun tbh
follower skip is a lot easier with d pad i found
is that the optimizations aren't "do the same thing but faster" but "figure out how to do combat better"
really? just hold left and mash?
OH
yeah agreed for that
hold down and mash
I'm going to commission a LambertMash emote
it's pretty "free" once u use d pad honestly c:
should it be animated or nah?
PLS YES LMAO
nah just mash even harder
it's super consistent when you mash stupidly hard
lemme check my presses/s
i still have to actually get good at dodging the enemies
feel like im baiting myself being too aggro half the time and i lose my gold fleece stacks
also i still am to understand what the fk the red frog mobs hitbox is LOL
i dont think u can even bind other actions can u?
if you have to use an outside program to do so I'd say no
yeah, but you can just switch to M&K partway through
not for controller at least
and keyboard can totally be rebound
keyboard can be
wait u run on kbm Petre?
but most games don't let you rebind to scroll
huh
I'm definitely gonna wait a little bit to run anyways and just practice to let the chaos of new speedgame die down a bit
may i ask why c:
idk lol
you can actually go too fast on a scrollwheel for your computer to recognize lol
feel like movement is confined on kbm no?
like wasd is just d pad controls basically
i'd go insane i think lmao
but i guess if u started with it
it's no big deal
it definitely changes combat a bit
tbh I don't think there's anything it does faster
on controller imo
MAYBE follower recruitment š¤
more fluent movement
since you can just over accept and mash
You switch to M&K for it
u can go down with d pad before the accept button is shown
you can just click on the mouse and it switches to it
so it's like at best .1 seconds faster on mouse c:
yeppers
but yeah teleport skip we just use mouse
i mean up to u
if u dont like the feel of it i get it
but i feel like u would get more smooth movement
in terms of combat
obviously im saying this while having 0 time LMAO
and not even having seen urs
so take it all with a grain of salt
it's just my immediate thoughts
i was just surprised people actually went for kbm c:
just run with what you feel most comfortable with
I'm definitely considering switching to controller cause combat kinda kicking my ass rn
yeah if you're struggling on combat, it's WAY easier to be precise w/ a controller in it
because you have analog inputs
for what
like is there actual aiming in this game
if Im next to an enemy but I hover my mouse on the opposite side of them will the attack not hit them, for instance
IDK
It's not super consistent i've found
I've heard about 'consistent follower skip' being holding left and slightly down, which would only be on controller
cause atm im used to games where the direction of your aim is just the direction where you're facing



