#6.0 was a terrible idea
1470 messages · Page 2 of 2 (latest)
and I've made that decision a longer time ago for myself already
I think it was after my experience with the first GR iteration in beta
That should be back soon I think.
Maybe it'll have two moving targets this time
Walling with 300 prestige monuments is fine IF it's by the end of the season.
I think the only way that active play could actually give you an advantage over inactive players in Transcendance would be resetting all your stats upon joining. Like a four month AT 
Otherwise, there is a difference of years in scrolls and resources.
You don't really need to be more active than the other players if your stats are significantly better.
OR like some have suggested, make the leaderboard be activity based (prestige based) so NoNo doesn't win alllll the time
I like that idea. It could be a point system...
That can be significantly mitigated by measuring the increase in MS within each season.
Unfortunately that would take a few seasons to collect data 😦
Great idea, hey guys , thx for spending all that money on bundles/TCs but we just gonna take those resources away again for this cool new transcendence season
Tap on
For that to work, transcendence would have to be separate from main game. Similar to how AT works
i may be living in dream cloud cuckoo land ... but why Transcendence at all? why not just raise cap to 1M?
i remember when cap was like .. 140k or something, and GH were hiring a mathematician. cos they needed to figure out how to raise the cap and add on more Ascends for heroes. So. You've figured all that out now. 1M stages is do-able. I assume infinity levels is do-able. Just do it. open the flood gates and don't look back ... why are we forever tethered by the bungee cord of seasonal Transcendences back to 180k!! Groundhog day @ 180k. Bill Murray "progressed". He learnt the frickin piano pretty good. He also committed suicide a whole lot of time. Wound up back in his bed. Progress.
I wouldn't mind it if the milestone rewards were decent. Currently though I have little incentive to push for a few +2 sps. Avatars are of no interest either.
The 10k milestones are pretty good.
They are non repeatable so I will reach them regardless
are the 10k milestones still a thing above 180k?
Yes but they don't reset each season, once you have one that's it
Not really. I mean i dont know how high they scale but I wont be hitting one at like 320k this season. Also if you cant be bothered to push to the 2500 ones the 10k are also gonna be outta reach.

My point is that there is little incentive to strive for them if you will reach them regardless one season no matter how fast/slow you progress. You can't get locked out of them or collect multiple of the same one.
If these were repeated then that would change the whole complexion of it. people would want to push more
Never said it was a good idea. It's just really the only way it would work 
Wouldn't that make everything pointless though? Tournaments/milestones/purchases etc would all lose 100% of their value.
It would kill the game overnight as only F2P would be left playing
Of course it would. 100% agree. In its current form Transcendence is flawed was my point.
Yep, I have little faith in much improvement though. Think it's here to stay and even if more rewarding in future, I doubt it will be enough
It's hard to express sarcasm in a text 
I don't even like the Diablo season reset system.
congrats for first post exceeded 1000 replies 
if only this much effort was put into the design
I mean there would be if there were players on the design team.
algorithm not only doesn't like tryharders, but hates tryharders
best gamehive scam ever indeed
The algorithm is ms+-2k at the time of joining, for UT is +-5k, I mean, according to gh there’s no difference in pushing potential between 5k and 8k scrolls, 5k and 6k sp, 3k and 6k+ hero weapons
how there's no potential power difference with those stats difference?
you need to ask GH that, im getting matched with those all the time
they won't, they are really busy for being lazy and they hate tryharders 
One with the higher stats didn’t push yet, but I have a feeling we are not on the same power level with the stats
So painful. Every tournament i do like 20-30 prestiges and can push only 100-200 ms maximum.
80% of my prestiges cant reach ms at all.
People on the first place can just join in, do one push and sit back at the top for hours.
Their power is obviously higher than my.
Before 6.0 i could win in 90% of tournaments, after - cant take more than 3-6 place even with several hours of game.
By the way, why i need now to go on cap level? Recently it meant more wins. Now it means - ehm, what? Nothing?
Such disappointing release, many people just dropping game now
No pushing. Everyone just went to MS and stayed there cause pushing isnt actually possible without a new monument.
similar in my tourney
I've accepted 3rd place (or fourth) right after tournament start 🤷♂️
if I'd joined 15 minutes later, I might have had a solo tournament
or maybe a better bracket
pretty much randomness deciding results
Yup
so whens the algo reset?
So when trascendence deleted
The fact that you have to prestige in 100 days as many times as over the years of playing and STILL not being able to unlock all monuments is kinda insane
They should have just increased the cap to 300k or something and that would have been better
They don't even play their own game. Can't expect much more than trash content if they don't even know what's going on
Thinking about it now; why is there only relic booster when for 180k+ relics are a very VERY small boost in dmg. They should have it when you're in transcendence, you get relic booster + the monument currency booster too
Just bumping this thread. It takes more and more prestiges to unlock more monuments
Eman, it doesn't need a bump. This is the game now. Every message here is another prestige. Eventually we'll unlock a better game design
It is like transcend. Gotta do 10k plus to get it all done
We need message 1000x to unlock the better game design
Also why does everyone get reset to 180k at the end of the season if the milestones dont get reset too. Maybe they could reset each season and get more rewards (sp, weapons, pets) to encourage pushing and make farming possible even without solo tournaments
we get an avatar. isn't that encouraging enough for you?!
The transcendence milestones do get reset, they definitely need buffing though to make any meaningful difference.
Thats good at least, if they get buffed to give meaningful rewards it could make up for some of whats lost from no solo tournaments
What’ll they think of next? 
And it ha started. People in clan starting to quit. It id a good thing MT made recruitment almost impossible.
Which clan?
Most of them?
Pretty much. Unless you are like t25 the struggle is real.
TT2
" hey my relic is bugged and I cant play"
"Spend 500 diamonds and fix it"
"Any compensation?"
"Lmao silly player "
Marvel snap
"Hey so in the middle of a tourney match my game crashed. "
"Can you send us screens and we will look into it"
Less than 24hrs and got back cost to buy a new ticket.
that's what you should be able to expect as a player
I know i use snap a lot but it is the only other mobile game I really play.
Another example of things they do.
I would love to see something like this for TT2. The idea of zero communication with the playerbase is ridiculous. The players don't have any idea what GH is planning.
All we can do is repeatedly suggest ideas for 3 years and hope they actually see it. Who knows if they think it's a good idea or not.
Don't forget that many other games provide actual compensation to player base for updates/maintenance/bug fixes/on top of player inconvenience, with actual usable things, instead of SP reset token
Sorry about the 1 hour extended downtime players. Here's 5 dollars worth of game currency. Thanks for playing.
Costs the company nothing. And players are happy.
$4 USD 
That's how much TT2 beta testers get for doing 5 hours of testing 😂
Having a players best intetest in mind. Crazy concept
I'd be happy if I'd get at least the feeling that my time and effort is respected and appreciated
even anything said in this thread feels like a waste of time
i hope you're wrong
hope has left the chat.
I'm not saying that it is a waste of time, but basically 95% of interactions with GH felt like this, according to my experience
they try to do too much, but they lack the manpower to properly achieve all their plans
and then you never get any features that are actually properly finished and polished
just construction sites everywhere, and they move on
and if you're lucky, they get back to fixing some of it after a couple of years
and break other things in the process
@granite iris your fave event is back
yeah, but it's on the beach which makes it better
at least it takes zero effort to participate 🤷♂️
Ya.
Can you move the general talking to #general so we keep the purpose of this thread please
Thanks 
Alright fair enough lets complain about 6.0 more. The new set is a clear cash grab. Perks are gotten from one tourney or otherwise hidden behind a cashwall. Most whales have a decent stockpile but the average player wont be able to get the 4x bonus without spending money it costs 800 diamonds to buy the perk chest and that only gives 1 of each perk. If you wanna buy 4x of it the cheapest diamond option would be the $32 canadian dollar one and get 100 diamonds from i guess selling equips and fairies. $32 is insane for a 12 hour buff.
Sorry i forgot you can also buy perks outside of the chest so itll be 2k diamonds per 12hrs of max perks. Which still works out to the $32 dollar bundle as cheapest
Only way to really fix it is to make perks video based instead of diamond but thats like 24videos in a row. No one has time foe that.
I believe the multi perk stuff is mainly about old players using up their stockpiles, considering the insignificance of most of the bonuses.
Which is what I said. It is a set for whales with a stockpile but players who dont have one cant get the most benefit from it without spending.
since it's additive it's not that broken. and also it's one of those sets where you will buy it later, not one of the first ones
I mean i never said it was broken just a cash grab. Besides the whales at transcend how many perks does the avg player have 50 of each? 100? Im guessing it isnt much more than 100. So you can use the full benefits for like 25 maybe 30 days and you are out. If you manage to win a few tourneys maybe you can squeeze in a few more days but otherwise it is a set that requires you to spend money to use one of the main functions of it. 4 perks at once.
im playing for like
5 months ig
a bit more prob
and already have 150 each
when you are able to get all the sets, you will for sure get a decent boost from that set with all the perks you have
and since its additive, the power you get from it declines a lot with the more you have
so its not a cash grab at all
if you wanna whale, you'll definitely not spend on perks
just donate the money to a charity institution, it's better
They should have made it like the +1 skill tree sets, where if you equip level 1 you get level 2, equip level 2 you get level 3. It would be less whaley that way. I could save some perks because I don't need to go that high.
Whelp, up to 6 that quit because of V6. More thinking about it. Fun times.
Itll keep going the more people play. The burnout is real
Yup. Feel bad for the ones who spent a lot to stay at cap, they feel they wasted it all.
I mean, we did waste it. No game lasts forever. As long as you enjoyed the 6 years i guess it was good.
The biggest difference now is that we have to actually play the game. I really think whoever quits because being lazy is no longer optimal, had it in mind already.
Not the players' fault though. A proper company would have done something much, much earlier rather than wait 6 years for things to get out of hand
I do agree that this is something that should have been done years ago, and more fleshed out.
It’s not about playing, I would grind if it would make sense, but it doesn’t
Hopefully by the time it's fixed which I think will be S3, there's still enough players.
Someone with higher stats and let’s say 4 monuments can push more than me with 5 monuments
Depends on how high.
Usually 3k scroll/weapon difference
5k stages mean you gotta have a lot more stats overall
Yeah 3k scrolls and weapons is a lot
Which means that actually F2P in transcendence could push a lot still assuming scaling is improved
I have to prestige 700 times to get the next monument, how many times after that? 1500?
x2.5 each monument
It just doesn’t make sense to not push anything for 30 tournaments and then have a big push again
They could have just made it easier to reach monuments every tournament and keep adding new ones every update
Right now if u are nowhere near the next monument discovery and someone pushes 2-3k over u, u can just sit back and give up the tournament
1500 prestige is absurd. Even at 25 prestige a day, it would take almost 2 months to get to the next monument.
You should never be walled this hard, imo. I think a season should only be one or two months. When you hardwall you wouldn't be stuck there for too long.
In order to fix it the season must be shorter.
Ayy
Definitely this is it
It's too long and monuments alone can't sustain it.
Shorten the season length, reduce the 2.5 scaling between monuments or increase memento gains. There are a lot of options to improve transcendence gameplay.
I wish there was a system where a group of dedicated and knowledgeable players could give suggestions on stuff before it gets released
Alpha testing 
Lemmingllama said that each monument takes 2.5 to 4 times as many prestiges as the previous. This can be reduced by accumulating more SP/CP/Weapons/Scrolls/Badges/Pets, but it’s very gradual.
Yeah but none of those come fast enough to be significantly relevant once in Transcendence.
They’re the only means to reduce the number of prestiges between monuments, though. The problem is that it takes a very long time to make a significant difference.
there's enough people that only really cared for raids and were perfectly happy to be "lazy" and not have to deal with "main game" anymore.
This opinion to spin the story and blame players for quitting is really stupid, imo. GH changed the rules with the snap of a finger and took these players out of their comfortable seats. And many of those players paid a lot of money within the old system - with the old rules, with the goal of getting into this comfortable position.
How is it for you to decide or judge how other players choose to play the game?
the "optimal" way to play the game is to put ten thousands of $$ into buying power. So, to me, there is no real, feasible, optimal way to play the game.
You can go ahead and make your own rules of what you define as "optimal", but it will never be truly optimal if you don't pay unreasonable amounts of money to GH.
While I agree with the idea of no cap in theory. For 6 years, it became THE goal of the game. And then, poof, it was gone. The no cap ship sailed a long time ago. Even if it was their intention to have no players at cap, they should have read the room better.
They had 6 years to do it. They don't really have an excuse. Then they tried to uncap cards and got similar backlash. 🤷♂️
"A handful of whales in the top clans have a few maxed cards. Time to raise the cap."
To be fair, most players in top clans have a couple cards at level 58+ (
and
, sometimes also cards like
). The cap was always intended to raise. I personally would have also wanted to see it raise alongside additional TCL improvements so that while the option to level those high cards would exist, it wouldn't be "optimal" unless you already have the fragments.
All 4 of those cards being high level are a result of GH's design though
Couldnt agree more, I dont understand why there are still people that choose to blame other player “preferences” to play the game just to justify a dev mistakes.
Yeah it's funny when players say Capped players are lazy. Most Cap players are not free to play, they work a job and spend money on the game. This is a game not work, there is no such thing as lazy player LMFAO!!!
"lazy" is just not a fitting nefative metric to apply to a game that is designed for players to pay their way to victory. The game's mechanics are designed to exploit players' desire to be "lazy" - similar to many other mobile games.
people pay in exchange to speed up things and make things easier and more comfortable for them. That's intentional design.
Capped players are lazy. They dont wanna work 40+hrs a week and play tt2 for 80+hrs a week to progress. It is all their fault.
You’re right, I had only 78 free hours last week and that’s why I lost the tournament. I should have freed up 80 hours and I could have done 1,742 prestiges at max stage. Definitely my fault.
It is with that attitude. If you dont have at least 28hrs a day for work and tt2 you are playing it wrong.
Imagine having a job and spending a significant amount of money so you can cap and enjoy the game without having to play 10 hours a day which is a system that was set up by GH for 6 years. Then they just say nope, you now have to do 300 prestiges in one tournament in order to even have a chance of winning. And they wonder why people are upset
I mean i think that is the issue. We spent a signicant amount of money to reach cap. We got there and enjoyed the spoils but stopped spending a significant amount of money. GH noticed they werent getting money and thought"how did we get em to spend before? Or right that pushing thing".
it's ok. The design department knows best.
I feel like abyss should have been a good indicator how little people wanna play. Most of mine are 1-5 try hards. 5-20 played for an hour and the rest just didnt bother. Like people were making servers for abyss ties before GH stopped that
that really brought the community together! i loved that part in the timeline. how else do you think i got my #1 in an abysmal tournament 
we should have thought of that for Transcendence. the no push, stick at 180k, all get the 1st reward badge idea.... too late i guess
sadly, that will keep players from collecting milestones, too. 😕
and if one guy pushes to 400k MS, then they'll put 9 others at 180k into the same tournament, anyway
because no matching algorithm is a good algorithm if it doesn't match people together
the more matching the better
To be fair, you can still be just as lazy as before, main game can be still ignored. Just join tournaments and sacrifice some placement in return.
Wonder if people would have been as bothered as long as they kept the same diamond income but lost the other resources in placements.
That's an interesting idea
I feel the opposite. I don't really care about diamonds, I'd rather actually have my rewards back
I was winning 90% of my tournaments before cap, then hit cap for awhile. So it was Undisputed left and right for me
Now I lose every tournament no matter what I do
8 votes and 7 comments so far on Reddit
If you got suggestions for transendence place them here.
Posted 💪💪
yeah... no...
but to be fair, GH can also give us our money back and we will no longer complain about them pulling the rug under our feet. 🙂
maybe that's a good compromise, right?
Does any of this reward matter at all when tournament is just about faaaaaaaaaaaaarm and unlock monu?
Depends if you are more raid focused or not, I guess for those who just want to keep up the extra dust from tc’s, then those diamonds are quite important
Does raid matter at all when its biggest reward, scrolls, isn't meaningful anymore?
Oh yea, just the joy of "hooray we bring down the lord together 🎊"
Nothing more
I mean the main issue I have besides losing the solos I paid for is the progression is pointless. No one thinks a seasonal based push system makes sense in a game like this. Constantly hitting a wall for 4 months only for your char to drop back down to 180k is a terrible design.
In the long run, stats (SP/CP/Weapons/Scrolls/Pets/Badges) are the only things that really matter, since those don't reset each season, and the number of monuments you can get before the number of prestiges for the next one gets too large is largely based on these (the other being monument RNG). It's the same as it was in the old system/pre-180K, where grinding prestiges after being softwalled was pointless. This is why I think the way Transcendence works as a whole should be changed entirely.
Google play been readin this thread. You want an update make the players happy
This might be a good time to look at fixing the update process so 6.1 and future updates are actually you know releaseable on time
There is nothing to fix 🙂 Just google is slow, there is nothing much to do against that
Every other game i play lets me play as soon as update is live with 0 downtime for maintenance. Needing 4-6 hrs for 1 new set tweaks to monuments and a recycled event is a problem.
Tt2 shouldnt require the same downtime as WoW
Andulvar. Make another thread about 6.1 not releasing on time
This thread is about how transcendence isn't fun.
Yeah another good idea to compare an little game with WoW 
Exactly the point ?
Anyway, don't make this thread being a #general²
WoW needs 8hrs of downtime
And the "small game" needs 8hrs too
Sounds like an issue on the small game side
🙂
🙂
I also dont see why we should take it to general. Not like GH is actually gonna listen or change based on anything we say in here anyways.
Any update starting with 6 is cursed, only 7 can save us
TT2 is a fairly old game, and we'd likely have to recreate the server infrastructure from scratch to allow for hotswapping updates. At that point, the level of effort required would probably be equal to just making a TT3. So it's somewhat less likely for this to happen 😦
Also maintenance is fairly typical for most games that have serverside components to ensure that the database isn't affected while changing servers over from an old update to a new one, although newer games tend to have this done faster than we can right now due to having more modern infrastructure.
let's go for 2k replies 
so do you still consider 6.0 terrible after getting 1600 free dias?
or let's move on to 7.0 quickly, as 6.x is cursed?
absolutely yes, my pain is 16B diamonds worthy 
nah, 7.0 would be more cursed i guess 
😁
We can do it everyone!!!! 85 days to go
Hang in there!!!
I know transcendence is trash
6 monuments out of 30, will be able to reach 7(maybe 8) in those 85 days yay
Funny how an update that promotes that camping is not worth it anymore just forces players to camp even more
That isnt true. If you try really really hard and play 27hrs a day you can get up to maybe 10 monuments.
Rookie numbers, you have to play 38 hours a day just to get the next one.
I do the math to figure out how many hrs between monuments and cry a little.
I decided to become a professional TT2 camper.
hahahaha.... "decided"....
Tournament Camper 2 confirmed
more like Tournament Tamper 2, amiright?
Someone help me. Gamehive doesn't want me to camp. I've climbed only 200 stages in 80 prestiges. I think I'm camping again
If you play alot, surely you can get the gold and beat nono.
No
You don't need to go posting that in every channel in both servers. This isn't even a thread for that.
more like 80 in 200. but yeh.

New DevLog addresses Transcendence a bit and shortens current season
Be interesting to see what these changes are
they will tell beta players about one week prior to release, as usual 🙂
Yeah, I’ve tried to ask for a preview in beta of what sorta things to expect
But doubt we’ll get it
So if stuff isn’t right we’ll have to wait another couple months
52 days left before we see if s2 is an improvement.
Petition to rename this "boosting Flak is a terrible idea"
"inventing Flak was a terrible idea"
Im kinda annoyed by the 20 lvl cap increase lol. That is a lotta cards im gonna have to start pumpin again without a proper dust increase.
It just means those cards that you previously had dead card fragments for now are useful again and can benefit from seasonal boosts, and you can spend your dust on potentially more efficient options now
It's pure upside other than the "loss" of the feeling of doneness for a given card
agreed. I don't see any negative effects from allowing us to upgrade cards, if we want to do it and if it makes sense. 🤷♂️
I liked the feeling of doneness and not having to look at totem for upgrades for ages lol.
But it isnt like an actual compmaint.
@floral ingot any chance we eventually get a multiple upgrade or upgrade max button for cards?
it's not like you are forced to upgrade cards, though. It's not the same as having to put more effort in like with transcendence stuff.
just additional options 🙂
how many resources do you have to need a multi upgrade button for cards? 
I need a "favorite all" button for artifacts in AT, though 
I mean when a new card drops and i wanna up it to 15 i would rather just click it once.
yeah, but how many times does that actually happen 
in that case, I really don't see the implementation effort justified
I can pass it along to design, although probably won't be very meaningful since it's rare people are upgrading more than two card levels at any given time and you can now skip all the animations
what's wrong with predicting the GH will introduce 69420 new cards and bundles to suck our NoNo's money?
They raised the cap to 80 NoNo will prolly spend to max out all cards again
Seems like they tweaked the tournament algorithm again, but in the wrong direction, now I’m getting close to 9k scroll opponents instead of 8k
You are at transcend the algo doesntmatter all about if you can grab a monument or not
They could have made the transcendence like it is on 20-100k range, a lot of push power, instead of this prestige 1000 times to gain 3k and do it again, then every prestige would count, rather than what we have now
Highest stat player is “stuck” on 400k, that doesn’t look good on a 1m cap
that's because the cap isnt supposed to exist
they exaggerated it so it can basically mean no cap
I get the no cap thing, what I don’t get is that there’s no point in spending let’s say 200 prestige’s worth of mementos just to gain 50-100 stages, so right now all you can do is join, push to your ms and just leave the game, if you could push let’s say 100 stages every prestige, then yeah, their “promises” that the more you play the higher chance you have in winning is valid
yea thats true
Realistically, I don’t see how that can work. If the number of stages gained per prestige with the same stats did not decrease as MS increases, then the top players would gain several tens of thousands of stages (if not more) per prestige and cap incredibly quickly.
Then increase the cap to 10m, or just unlock the cap, it doesn’t matter anyway since it will reset after 60days or so
There's always going to be a cap, the difference is what's the value of that "uncap".
I'd rather have top players cap or get close to it if it means all players will have better and more fun progression.
Did you guys try to not buy season passes and stuff? 
I tried and succeeded in quitting the game. Although 1 player probably won’t mean much for GH.
Like who?
Last time I got a season pass was like 2 years ago and it was gifted. 
when will gh not underrate scrolls and not overrate LTR/LTM? 
When the algorithm gets revamped. I really think the current algorithm does not know that scrolls exist at all
It does
LTR/LTM?
If it does then it’s really bad that it thinks scrolls are worthless (other stats are higher too)
6.0 was the best idea ever! I deleted the Game and have now time to Shine.


old man meme.
quick! 6.0 was a terrible idea...
pulls out gun terrible idea for you! quits
Gh gave me a present.
oh cool. GH gave me an impossible task
39 more days. We can do this!! Just hang in there
This patch is so fucking bullshit by the way
It now takes me ~600 prestiges to unlock the next monument. 600!!!!!!!!!!!!!! That's a huge increase from 150 prestiges for the last monument
Go fuck off whoever thought it was a good idea to make it harder and harder to unlock next monument
it only takes 6 days, calm down 
I don't know what these pictures are. They make sense to you but they don't make sense to me. Only you know the context
Compare pet lv, sp, weapons and scrolls, every matchmaking is the worst I swear.
I'm not going to look at these numbers individually and compare.
But good luck though
I don't think they thought very much about it. If they did, the outcome is even worse.
Just look how long it took them to make changed to AT that players wanted, chances are that by season 40 it will be more “fun”
Delete the Game its very easy. I did it :3
yeah, it was already established that the turnaround time for any changes suggested players to be implemented into the game takes about 3 years. So you just need to be patient.
It scales exponentially with each one. You need more stats to reduce the number of prestiges for the next monument, but it takes a very long time to make a significant difference.
I’m also wondering if players post-Transcendence are able to gain 20k stages per 6 months, as I believe it was this way prior to Transcendence.
Unlocking new monument doesn't make the existing monuments that much better too
The tournaments? For sure.
The monument scaling? Just like how prior to Transcendence, progression was gated by stats, it’s the same here. However, the rate at which progression slows down without an increase in stats is way too high.
The way Transcendence works as a whole, with players resetting back to stage 180K every 4 months and being given rewards based on their position? Absolutely. The players with the highest stats will win every time, and most of the stages can be regained fairly quickly.
Uhhhhhhh.... you don't have to explain transcendence to me bro
I'm simply disliking that it takes longer and longer to progress.
Mathematically, there’s a point where it converges. If extra permanent bonuses increase exponentially, and the time or effort it takes (with the same permanent bonuses) to get to the next step (in TT2, monuments) also increases exponentially, you’ll eventually reach a point where you start progressing at a consistent rate moving forward (although that rate can be very slow, depending on the scaling of difficulty and permanent bonuses), regardless of what the initial speed was (in TT2, the number of stages gained in the first prestige after starting Transcendence).
However, seasons might not last long enough for that convergence to be met, so progression just approaches a certain very slow rate that is never quite reached.
what makes you think that it will ever converge?
extra permanent bonuses just don't increase exponentially, at all
tournament rewards are the same since stage 20k or whatever
TC value is the same
the increase in stats per time is rather contant
the way it is designed just doesn't work
but how should they have known before?
they just implemented it and didn't think about it
Once you’re looking at thousands of stages per prestige, your stats will increase by an amount per monument that roughly cancels out the increase in difficulty, so you’re looking at the same amount of thousands of prestiges for the monument after that.
A more extreme example is if you were moved to a point in progression where the next monument takes a million prestiges. You wouldn’t be able to reach this until your stats increase by enough to where the number of prestiges needed is down into the low thousands range. Then, you’ll finally get that monument, and the amount of prestiges for the next one would be nowhere near 1 million.
I’ll discuss this further later. I won’t have time to reply in the next few hours.
yeah, the amount of prestiges would be higher for the next one
not sure what you mean, but the way it is designed now makes every subsequent monument more difficult to get
there doesn't exist a point later down the line where the amount of prestiges necessary to unlock the next monument decreases
you just don't gain those permanent bonuses that would be necessary to compensate the bigger memento gap
not from progressing stages
the milestones are a joke
and all other permanent bonus stats are just basically constant per time
there is no point of convergence
we don't gain permanent stats exponentially
and I imagine that this will also never be the case, as this would mean chaos to their entire ecosystem in TT2
if you would gain huge amount of resources from progressing in transcendence, TCs and tournament rewards would just become meaningless
additionally, pet levels are capped, the sp tree is limited, etc.
what resources do you want to have increased exponentially?
since scrolls are tied to raid rewards, that only would leave hero weapons, I guess
either way, I don't see a realistic way to make this work
it's easier to change the way how monuments work, etc.
transcendence is just playing pre-transcendence TT2 without BoS...
idk if you can remember how it felt playing TT2 at the start, and you didn't unlock BoS until artifact 30. 🙂
it felt atrocious
people actually made new accounts if they didn't unlock BoS decently early on
there was a reason for that 
transcendence is basically the same
only that people just quit and don't make new accounts 
I grow tired of reading all of these mathematical terms
In my case, my tiredness converged very quickly
converged towards what? 
To absolute tiredness
The stats increase exponentially because the law of diminishing returns doesn’t apply. For example, the base bonus of weapon sets goes x5 -> x25 -> x125, and so on; not x5 -> x10 -> x15…
By itself, that is correct. Without an increase in stats, each monument requires exponentially more prestiges worth of monuments to obtain than the previous. What I mean is that once you’re at a point where it takes, say, about 2,000 prestiges for the next monument, it would take a long time to do all those prestiges, and your stats are likely to increase by enough to make it so that this number would eventually fall into the hundreds range, the next monument is obtained, and then it’s back into the thousands range again, and repeat.
2,000 is not necessarily the number that it converges to (I used that as an example, and it could be more or less). The more prestiges you do per day (when stuck), the higher the “convergence” number of prestiges between monuments will be.
ok, now I get what you meant by "convergence"
but either way, the rate at which we gain stats makes this convergence basically insignificant, I think
before that matters, the season ends
This does not mean that it is good design. What I’m saying is that progression in Transcendence is largely determined by stats, with active play not being able to supplant them.
yeah, agreed
active play is even detrimental, kind of
if you decide to push by upgrading monuments
Yes, if pushing is done outside of tourneys, or by more than needed for a certain position.
that as well
I mean NoNo is it a wall at 28/30. So dunno when this whole convergence is meant to happen stat wise.
if you upgrade monuments in a tourney to push some more stages, you delay unlocking the next monument, most likely
2000 prestiges
no more, no less
Transcend do your lifetime prestiges every 4 months.
If stats had diminishing returns, there would be no convergence; there would eventually be a monument that is virtually impossible to unlock, regardless of real money spent and regardless of time waited building stats up. Since they don’t, NoNo could get the last two monuments by buying a massive amount of chests. It would take tons of real money to make a significant difference however. But unlike in a system of diminishing returns, the first $10,000 spent has the same impact as the next $10,000, and so on.
also, the more monuments you unlock, the worse they get
enjoy unlocking F tier monuments
additional mana pool based on prestiges per season

Yes, only the “junky” ones will remain. This means a larger portion of pushing power would have to come from stats, increasing the time (and thus the number of prestiges between monuments at a consistent rate of prestiging) between each one. However, the difference isn’t as big as you may think. For example, if (in logarithmic terms) 70% of your necessary power in Transcendence came from monuments and hero levels and the other 30% had to come from stats to continue gaining the same number of stages per prestige (or the same percentage towards the next monument’s requirement), and that were changed to 50% for both respectively, that would less than double the time between monuments (or the number of prestiges, if they’re done at a consistent rate).
still feels just bad, overall
the more difficult things get, the crappier your boosts get
not rewarding
gn
Yeah you're right, it gets more difficult no matter what simply because Titan HP scaling increases but prizes do not. So active players get to a point where it's thousands of prestiges to unlock the next monument, that's CRAZY
just thinking... is the problem here boiling down to... number of monuments owned is always more powerful than number of mementos spent. if you have 7, with zero-ish investment. and i have 6 with every teeny push being devoted to investing their levels higher and higher.... you'll be ahead.
it should be "is it worth buying another? hmm no, I'll just buff the ones i already have". at the moment, it's no question what's better.
yeah, you should - in a better world - always be able to use your resources to upgrade monuments, but the scaling is so bad that you're soft-walled pretty much immediately and don't gain shit from upgrading monuments...
Yeah, adding even one level to a capped monument like the one for active pet level doesn't even net enough of a gain in gold or damage that really even matters. And that's 80k into Transcendence...with like 12 monuments.
So yeah, no sense in putting 26 trillion into another level for the active pet level until after I save up 1.49e15 for the next one.
I salvaged one monument and crafted another to gain about 200-300 stages in the same run
While after prestige, I was left 1k+ stages behind
Might have been a gold one so you got the extra gold first run pushed further but when you salvaged you couldnt unlock as far hero wise and lost pushing power.
No it was damage one
Do you remember the 2monuments?
Is this a joke question? Discovering monuments after ungodly amount of prestige’s, gaining power again after a lot of prestige’s, collecting rewards, what rewards? Pushing stages, yeah after 1500+ prestige’s a “big”push, competing with other players, yeah good one
I decided to pick "collecting rewards", since you need to pick one 
If you aren't a fan of any of these options, I'd recommend choosing the one that you dislike the least
everyone likes to collect rewards. The problem is what you need to do to get them... 
and still not sure what's so difficult about adding an option that says "none of the above"
because GH don't want to face it, or lem doesn't have sound excuses to defend
You’re forced to select one, so at the end they can be like “oh they like this and that nice”
I think they actually know most people barely like anything in transcendence
but by forcing people to choose 1, they know what they can start with. if there's an option where almost no one voted, that's a start
well, I hope very much that they've started working on fixing things even before transcendence was forced upon us
25 diamond isn't worth being "forced"
im following the logic of everyone's who saying you're forced to choose one
just don't even do it if u dont want lol
if you don't vote, then the communists win. It's as simple as that.
Don't answer and nothing will evolve though
Take the question as "what did you dislike the less"
At worst
How about an option "I do not like it" to actually reflect that some people juste disliked it ?
These kind of polls will never work without a "none of the above" options
You simply cannot differentiate between someone who actually like a new feature and someone who "disliked it the least"
You can sorta.just click hate all 5 next
some people will just not vote, at all, if they don't find a fitting option. So, in the worst case, you lose their vote on the other points, too, then.
And that will only be votes of people disliking transcendence to a high degree...
stuff like that just introduces bias. And it's not like we've criticized their polls before.
not providing an option like "none of the above" just alters the results (at minimum for the respective question, at worst for the entire poll).
Not picking any option is not a good option, imo, but GH regularly creates polls whose results can't (shouldn't) be really trusted.
The polls tend to be more about gathering general opinions. If you have opinions that differ or you want more nuance than what the polls offer, I'd recommend posting it on Discord/Reddit to help explain your thoughts 🙂
just like the other 8 gajillion comments in this thread, above. cool
that design is on purpose 
if you have a 5 star rating you can also not chose 0 stars, it inflates the rating aswell, making it look better 
all those little tricks
Just an appreciation post that the stats are finally very close to each other, thanks for the teams hard work
finally the stats gap are getting closer as intended, glad you experience that too.

Can I also complain about the algorithm?
you have 5 minutes
I don't think this matching was fair (previous last tournament). Our starting stage where similare, but not our stats
most likely hacking, since the algorithm is usually flawless
please report yourself
Everyone. Please hang in there. 21 more days before transcendence season 1 is over.
This season 1 sucks a lot. Fuck this
wdym, is the best transendence season ever
we also asked what players liked about transendence and got alot of feedback from it
Good enough, maybe could have pushed if I unlocked 2 monuments, I was just lazy to prestige 3k times during tournament
yeah. Could be someone else that finished at rank 7!
No, it's always "You". Whoever that is. Who's on first base?
Naturally!
So I pick up the ball and throw it to Naturally

Thanks for the feedback
