#feedback-discussion
1 messages · Page 301 of 1
just something smol, a pat on the back and a gentle whisper of encouragement. He’s doing his best, he just needs a little help
My point is that it feels like you a deflecting peoples reported issues with the "works on my machine" argument.
Pretty much, performance problems have been reported on the most modern rigs possible, and on some less-than-stellar rigs, high effects quality can cause immolators to seriously lag your game when they're popped for example
@keen void nope u are wrong as the nagant other then normal revolvers closes the cylinder-gap so there is no gas coming out befor u post something like that pls check on google atleast or look at some yt videos u are wrong in this case
People have to know they’re wrong when the issue occurs on machines ranging from shit specs to top of the line specs, and across network connections of all different speeds and qualities. The idea that is a client side problem is long gone. Hunt’s servers are trash. There’s no other way around that. If I can’t get a stable game on a 3070ti with a i9 11500kf, 33gb of ram and 1gbps internet speed, how is that a pc problem?
Keep in mind that it Can be a lot of different problem
From my POV, Most of the connexion issues people have (in Europe) Come from routing more than servers
Problem is the issues are coming from literally every region
Console player here.
How to deal with xbow
Choke bombs, bullwark, dancing around cover, or kill them
Bulwark, bait out shots and peek when they waste them
If you're talking regular bolts you can either get out of their effective range, bait them into wasting their shots into something that can't OHK if they do manage to hit like a shoulder peek back into cover and let your teammate peek them for the finish, or if you're with a shotgun and in range try to trade them if it doesn't put your team in a sticky spot and they're ready to push if you fail
If you know where they're hiding, 2 frag bombs thrown to cut off escapes while your third covers is fairly reliable if you've got good enough headphones to hear them running
Or any explosives for that matter, frag bomb is just the best for PvP
If anyone else has better suggestions feel free to weigh in, I'm still learning too
Shoot their head
Well sure, but ultimately relying on just that will result in failure more often than trades, and trades more often than success
There are generally better ways, positioning and tactics n such
Sometimes it's totally reasonable to just cap them but it depends on the situation :)
I assume it is xbow with explosives? That can be sorta countered with bullwark.
Bulwark allows you to survive a direct at 15-ish meters it seems judging from a video nassus-blue posted
Potentially even closer
yeah, think ultimately the main issue is that Hunt is a PC game forced into a console environment.
I don't see explosive crossbow hardly ever on PC, so I've never had to really brainstorm on how to counter it aside from theoretical
You see it less in higher star lobbies too, the higher you go the more you see slate slug and long
The stars aren't the matchmaking brackets. Changing them changes nothing on how people are matched with each other.
The stars just represent a number. That number is divided into different brackets. In theory there could be 5 brackets in the 3 star area. Or there could only be a single bracket.
I'm fairly certain he knows that, he's just saying "stars" to simplify the discussion
Anyways, I am off to bed, my fever is still present and I am sleepy. Goodnight lads.
It's 10 AM
I am obliged to post this whenever explosive crossbow is mentioned.
It’s 2 am for me
You realize your country isn’t the only one right?
People like that rarely do…
He could be kidding it’s just hard to tell over text
Goodnight!
@jagged wagon first of all, why would you need to know whether someone has steam bans on their account?
Especially considering the fact that of you need to look whether someone has a previous ban to decide whether to report someone, odds are that your evidence isn't clear enough to claim cheating.
And you can still report someone with a hidden profile both on the endgame screen with the report button. Or by using the report website and giving crytek the match details so they can look through their logs.
And lastly, why would you report people to steam. They don't handle support for Hunt, they don't care if anyone is cheating. That's Cryteks job
Yeah I agree, a history of game related bans should be factored into the severity of the punishment, but not be used as a deciding factor when trying to determine if someone is cheating. And the former is on Crytek, there is no reason to see other people's steam profiles.
@little carbon For the same reason the police will look at a suspects record for any previous convictions.
Yes, the police (in this case Crytek, should be able to see. And they can. Hiding your profile doesnt make it invisible to Crytek) but not the accuser. That would be like going to the police and asking for the criminal record of your neighbor so you can decide whether to sue them.
You realize it was a joke right ?
If VAC bans and Game bans were not supposed to be public knowledge, steam would not show them on every account that has them, even when set to private. My opinion is Crytek should not be censoring that infomation with their games feature.
Hunt and Steam are two different entities. Having your steam profile shown in Hunt is somewhat comparable to having for example a link to your twitter in your discord profile.
And i ask again: What is the use of that knowledge to you?
There is no good reason to give a player the ban history of another player, that will mostly be leading to players making reports based on that instead of actual ingame actions
Although i would add to that, i do think that bans for other games than Hunt should only be factored in lightly, especially compared to repeat offenders in Hunt, when deciding on the severity.
servers are discconecting i just got discconected after start second time in a row. lost a high level hunter too
I'd vote for removing it from the game then, PC isn't bothered, Console becomes a healthier experience.
Personally I don't think explosive crossbows fit the game, its an unnecessary handholding gimmick for players in what should be a slower paced, combat focused tactic game should be. The crossbows take away any need to aim carefully, and it prevent the use of cover whatsoever. As a result, people who are shit and up getting way up high in the MMR lobbies (partially due to the system letting you rise waaay to fast, but thats another issue). And because they're now in lobbies with people who can aim, their only resort is to keep using it.
On console, you see the explosive crossbow quite often, even in the 5 and 6 star lobbies though. It just feels like the lamest and cheesiest way (almost toxic, really) of killing people. It's not as bad as the previous explosive martini henry. Bulwark is the only option to prevent some damage, but what you often encounter is a trio of explosive crossbows. Bulwark means fuckall against 3 at once.
I'd like to to be more a tool function, if you want to keep it, versus what it is now. So increased damage against AI, and something to blow up doors/shutters/concertina wires in one go etc
"pc isn't bothered"
Says who?
pretty much everyone who plays PC. "I never see explosive xbow, its just a meme"
I love playing with Explosive Xbow
Otherwise with that logic we can start removing a huge amount of weapons.
🤡
That can be deemed unhealthy for PC and "only a meme on console"
Not really as the unhealth for the game really is just a 1-way experience in this case
in theory yes, but it practice, no this just doesnt apply
Wow i bet you must be great in 2 way relationships
Okay man, good talk
Always.
Well, I would argue that 250m spitzer sniping is also rather one-way and not fun.
I'm not gonna claim I know console meta or play environment, but I would be sad to see Explosive X-bow go, just because a whole other environment have issue with it.
To me it comes down to: What kind of combat is intended for hunt showdown. For me its the slower paced, precisely aimed shots. A sniper at 250m falls in that category. A ground-shooting explosive crossbow doesnt
Issue is that Hunt needs to have two different balancing parameters for the different platforms.
Bc Hunt is a game leaning heavily into PC gaming in mind and assuming that the game can be universal balanced for any platform is naïve.
i mean, if the devs say that they want to allow more spray and pray, no-aiming-needed weapons, then fine
yeah ideally the balance is done per platform, I agree
but i dont see that happenening 😄
I too agree that Hunt is a slower paced game where the shots should count. And in the PC environment that is even more true for the Explosive crossbow, as people can usually out range you easily.
yeah PC its different, easier to counter etc. Most of my fights on console are within 30 - 50 m though, and thats 5 and 6 star lobbies/players
within 30 m being a lot more common than +50 m
Like this clip here, I would say I displayed a lot of skill (and some luck) to pull this kind of kill off.
yeah im not saying its not skillful with those kidn of shots, but not what you see on console 😉
you should be advocating for different balancing instead of gutting the other side
Yeah, but that is my point, I would be sad to see that go.
I see explosiv crossbow, rarely on console. Maybe it is that 60 fps update 🤔 . Most of the time playing solo vs duos in 5-6 stars lobbys. 🤔
lucky, i see it quite often unfortunately
Most of the time, I running officer carbine deadeye or marksman veriants. And pushing with dual wielding or shotgun. 🤔
@inland pier bullpup AND pump-action? Man where do I sign?
In some WW2 game I guess 😛

@pure quest just because I rarely see it on PC does not mean I would like to see it gone
Please don’t use my words (which you quoted almost word for word) to advocate for something like that
where did I quote you, or use your words?
I like explosive crossbow on PC and it's not really cheesy there, just any other meta loadout would be stronger, but it feels fun if you can pull it off on PC. So please don't remove it.
If it's that much of a problem on consoles, they should start separating balance for PC and console for some weapons. Explosive ammo for the guns is almost useless on PC.
tbf every other explosive ammo type in console is also weak as mellow piss. Even xplo crossbow isnt so bad if you keep moving - its mostly only good for tagging people + swap to follow ups.
Which if we're honest, is no different from sparks or springfield into an uppercut swap or something similar
Fair point, but the big difference is you need to aim with those, and you cant shoot around corners 😉 But yeah the other explosive ammos are bad also on console now, as shooting the floor was the meta which is now no longer effective 😄
i wonder if we'll get the explosive uppercut back, with poison sparks dealing regular damage. Hunt someone who is stuck on 1 hp for 15 seconds with an explosive uppercut seems... yikes 😄
oh the sparks ammo is going to 149? damn, i legit just started using it as a hipfire rush machine lmao.
But in the xbow topic, its honestly not so bad as the splash damage isnt the worst unless they know your exact location and you dont rotate i.e: camp
My experience, the splash damage is enough to get killed by consistently especially in when you encounter teams with 2 or 3 explosive crossbows.
Camping has little to do with it, these teams play very aggressive usually. Even if you run around they just splash you at your feet. If it's a new hunter without bulwark yet you're fucked pretty much.
And because they shoot around corners etc, its difficult to find a spot to heal. Once you're hit by one it's over unless you manage to climb up on some roof on time
Basically once you're spotted, it's a rip. That's how my encounters have gone for the most part though.
I'm well aware is mainly an issuea on console, but until console gets a different treatment than pc, I do think it hurts console more than it adds to pc unfortunately. I play on both platforms, and I rarely see it on pc (although the occasions I've run into a trio with these things have been equally annoying. Aimpunched till you're dead)
Oof, thats fair. As a solo i feel your pain going against teams like that. I think the best idea for a relatively decent nerf is just put splash damage at a higher value but in a much smaller area with larger drop off - or nerf it into the ground with a much bigger area
That is... Something that i didn't consider, my bad. Thanks for pointing it out.
Devs, mods, i am sorry for insulting your work, there was no intention of it.
I too love that!
"Gets instantly snap shotted 5 times"
Oh.
Never mind.
Heh vote yes in the suggest i s'pose :p
yeah i'd think i'd like it better with a bigger AoE, but much smaller damage versus players, but increased against AI so you can at least use it as a killing too for AoE, or just instantly blow up doors and meatheads. Direct body shot should still just be a kill without bulwark
if reduce damage but increase AOE it becomes really easy to finish someone after you shot them with an uppercut or something.
What Ipprotonnatom said
Gaming pcs are having hard times handling hunt
A switch would blow up and kill everyone in a 5m radius
@sly sky Damn boy, you really think that avto op?
dont be stupid
don't write useless stuff in ideas. why do bother anyone with stuff like "remove weaponname"
cos it's a stupid gun that shouldn't exist, it shoudln't be in the game. why call my ideas useless? why bother me with your nonsense? so many questions
you boy already burning yourse seat. chill a little. the fact that you dont like the weapon does not making it bad or stupid
no me not liking it doesnt make it stupid, the mechanics of the gun make it stupid and bizarre. the whole template of the game does not fit that gun, that's what makes it stupid. If you can't see that or think that it "fits in" with the game then there is no point in talking
He’s right you know
Ah yes, the classic, "my opinion is fact, despite the simple fact of another opinion existing disproving that"
And the wheel turns
I personally don’t mind, but only an idiot would say the absolutely experimental full auto mod in belongs in a double and single action game
hey, you looks really ragy rn, and yes I think that few bizarre guns should exist. its the times when people was inventing really bizarre stuff
It out doesn't entirely fit becase more similar things arnt added.
due to likely community backlash
well, may be they going to exchange it. personally waiting for romero alof
So excited for that
Which is hilarious, becase the obvious balancing option also makes people scream.
yeah, I do love romero, and this new variant is what i've wanted all this time
The simple fact is, competitive players hate fun (this is a person opinion)
also they forget the fact that it's 1895, not 1880, which they chose as they want a mix between the run-up to ww1 and the wild west, and those themes inevitabely clash heavily, as seen ingame
Which honestly I love
meh, they just enjoy another stuff, i personally doesnt mind weird builds and goofy stuff when in the mood, but sometimes its desirable to win lul
Agreed, but honestly I die often enough I just enjoy good deaths as much as a win
But yeah personally, I think every possible varient has reason to exist, if people are willing to put the work to put it in
If people want a nerf everything remove everything mode, have a mode
Some of us wanna run an ammo box 3 loaded team with a single automat as a lmg squad... And still die to a single peek god
Becase it's fun
I just want mmr to fuck off
What mean?
Give me unranked. No more sweaty grinding
Fuck rewarding kd farmers and compound campers
Either fix it, or remove it, its bullshit right now
Its not like the playerbase can support an mmr system of this size. Its common to get qued up with whomever they can find to make the server full rather then fair.
Oh that explains the all legendary peek gods
The avto is in hunt since the beginning - so yes it belongs in this game
Auto Lebel when
I wanna reload for days ok
It's funny
Its not like they added it to a game that was meant as a "single / double action" game
I.mean wasn't the mosin one of the first guns
Yes - as was the Dolch
God thinking of all the things that are in the game I wish there was a more balance loose mode
Hunter looking at his tin can suppressor and a borheim
"W-why shouldn't I?"
My point isthose weaponshavr been in Hunt since forever - it was created with them in mind.
As such "they dont belong in this game" is at best an opinion.
1920s-30s expansion in New York when
@dense sapphire what ?? lamp fix hun ???
Light source is placed behind you which totally messes it up
aa u mean the light , the tool ?
avto has always been a killjoy to go against though
as has spitzer/snipers in general as a non-longammo since it's release
Ngl I've never seen a avto in the wild
Somebody in a team I was in brought one once
@onyx edge Why would the hipfire accuracy of a scoped variant be lower than any other? After all, the scope doesn't matter when hipfiring
to wall it into it's niche a little more--- balance>realism
there's a fookin full-auto mosin, realism has been dead since launch
if a shotty becomes useless after spitting range the snipers should feel a bit of the same in cqc imo
Ooof
Yeah hard disagreement from me bud
Well too a point hnm
Also the auto mosin is pretty realistic
bruh
NA and generally 5-star
run into them pretty frequently
I get a couple avtos/nitros per session
Though I have to say, I'm surprised they didn't base the model more in the actual auto mosin prototypes, or mabye one of the several Lee enfeild conversions
Oh heck wrong comment
how dare you
Hahaha
@queen jungle Might be that the game is doing something important in the background during the intro.
Is it even technically possible to load "one in the chamber" in the spectre?
Like when the guy loads it it looks like he's only loading the magazine. Which would mean you could never have a full mag AND one in the chamber.
It could be he loads one in the chamber off screen but it sure doesn't look like it.
Look at these absolute disasters hahah
Wouldn't that counter the point of burning?
Thought it was to draw teammates out
@queen jungle
You are correct
burning is really strong and at this point choke bombs arent level 1 unlock, so.. just another idea to be prevented from instaburn players as i said
It wouldn't outright counter it but it would make it very annoying to burn a player
And if you cant find the third fire source, you're screwed
Also, since fire bombs last so long this change wouldn't affect them at all
Burning is relatively strong but almost everyone has chokes. Burning wasn't a big issue even before chokes became a tool so nowadays burning is fine as is.
i just hate those ppl, camping boss lair, with shotguns, traps and if you try push them you will end dead and burning in one sec... after prestige you can´t do nothing
I'm NA 5-6
Yeah those teams are annoying. My only recommendation is bring more dynamite
They have to move eventually
Just put your own traps and go have a coffee in an outhouse
It's hilarious
@onyx edge what does a toothless dualies nerf have to do with KD farming? What exactly is your suggestion?
@queen jungle campers in boss lair easy money…..throw dynamite to disable traps, 10 seconds after explosion throw two sets of bees in, wait for bees to agro then push or wait outside of dark sight range and ambush when they leave.
@orchid wadi use shift+enter to create a new line instead of adding a bunch of spaces
I was talking about a more divisive issue resulting in change, and how that means kd farming should be addressed due to its comparatively more unanimous sentiment. I altered the post slightly to help clarify this some.
lol thanks
@pastel holly (Pax HV)
Pax HV should be way more than 400. Nagant HV brings it from 330 to 490 and Pax HV should do the same or even better. A Pax with +500 m/s would be a serious consideration for even higher tier loadouts.
@upbeat axle (Unranked)
The only people who benefit from unranked are higher rank players. If you got matched with 5 stars as a 3 star, either they had really low mmr teammates, you had skill-based turned off, or you had high mmr teammates. The current mmr system is very flawed but it does work to an extent.
@dense sapphire what was the lamp like? you say "i want my memes back". Was it like real good and nerfed?
Man that would be even better, I really hope it happens.
Avtos and nitros are the upper eschelon of meta in the Asia region. But the worst part is that their often wielded by people who utilize cheats as well
I play in Asia regions as well and am comfortable playing 5-6 star in US West, but 5-6 star Asia is no fun at all. Because of that I will literally play a bunch of dumb games on free hunters specifically to tank my mmr back to 3 star. 4 star seems to be the sweet spot for “fun” on Asia servers, though there’s still a lot of cheaters
Okay but not all KD farmers are snipers. And not all snipers are KD farmers.
So how exactly do you want the issue of KD farming addressed? Because I agree, these people are annoying. But what do you specifically want done to discourage the practice?
No it was terrible. The electric lamp does functionally nothing 95% of the time unless it's a night map. On a night map it's extremely bright to the point of being blinding so you can toggle it on in CQC to blind people.
@onyx edge I also agree with the consistency sentiment. And wish people actually cared about it as much as they proport to. coughcaincough.
A few updates ago it got bugged out and the lamp's light source was pushed back a few units.
Man I can't imagine playing on Asia servers. it seems so dead, and when you find someone they're cheating somehow. Hope it becomes more active.
It’s not dead at all. It’s actually a server close to/at full capacity.
@vital grove the economy is being reworked. Did you watch the monetization vid?
thats the premium currency tho no? im on about hunt dollars\
@lone aurora Summon 9 is advertizement its not meant to roll trough DLC skins for your gaming enjoyment its there to sell you new DLC
^
Did the game get darker or something. I’m noticing with the increase in nights maps that it’s much darker than before and none of my settings have changed. Not to mention it’s practically impossible to see anyone that has a dark skin. I just feel like I am having to strain my eyes just to see a grunt let alone an enemy hunter and I don’t want to have to “just extract” so I don’t have to endure another painful night map.
As far as im aware no. But there are some lighting bugs
Like fog and things being slightly darker then normal
As well as being avle to remove fog and make certain areas lighter/darker with darksight
gauntlet with 7+ kills is 10-14 at best
if you are unlucky even less than 10
Not sure ever since i discovered that my monitor has black stabilizer feature night maps seem to be okay
in my opinion fog is far more an eye strain than night but before i had that stabilizing feature turned on my monitor night maps were equally pain in the ass
Night is fine. Never understood the hate myself. Even sniping at night is possible. Fog on the other hand... FPS Drops, and visibity zero %.
the worst to me is sundown, everything is just kinda dark greyish, not much contrast for my eyes to work with.
@vital grove kills aren't supposed to give you money, or at least aren't supposed to give you much. Hunt cares about it's objective, the bounty, which is the biggest source of income. The idea behind this is that when loading into a match you'll go for the bounty and not for any other objectives. (Which in itself promotes agression and pvp, since everyone will go for the bounty)
Selling contraband guns is a similar problem. It allows players to go into a match, sneak around until everyone is dead and then loot an expensive loadout to sell.
Generally the economy is in a decent state. Both players that struggle with money and those that continuously make profit exist.
I seem to do worst at dusk too. There is actually logic behind this. Most car accidents happen at half light. Like dusk. You see mirages and hard to focus in half light.
Night you can see lights
Day you can see clearly
Dusk you see ghosts
yeah, it's just like in real life
@neat thunder https://open.spotify.com/artist/3vfSIBYEThPQXe3LXityGk?si=GpHeqMOdQk25uCl2aMzYww&utm_source=copy-link
The entire Hunt soundtrack is there
@hushed sequoia that would 10000% backfire cause if the mmr drops from the kills those players get easier lobbys and therefore will be in lobbys with players with a lower skilllevel and this would and could be abused to reverse-boost so get easier lobbys and also would therefore result in players that should be 6-star ending up in a 1-star lobby that would be an issue and unfair i would supose to extremly boost your mmr and give the players much harder lobbys as those are able to match the avtomat with skill as a 6-star player has a high chance of beeing able to defeat a 3-start(with avtomat) just with a nagant revolver an other solution would be to auto-raise the mmr by 1 star when starting matchmaking with an avtomat equiped this would also have the effect of putting avto-players in a lobby that can match their power
You Know that 3 stars with Avtomat are easy to kill with pretty much anything right ?
yup but a 3star with avto will easily kill a 4 star no matter what gear the 4 star has
You are telling that like Avto is an "easy win"
In 3 or 4 stars, most avto don't kill anything before dying to a random winnie
Sounds to me like some one wants to go do some seal clubbing
I'd recommend using some form if interpunction.
.... should have specified.... which .... form of inter....punction
@amber stirrup concertina is extremely easy to remove with explosives or world weapons for the most part, but with world weapons it depends on dmg type.
To destroy concertina you want smth that can cut, so rending dmg.
Thats the axe, or the shovel light attack.
Dynamite works pretty well if not a bit buggy sometimes.
You can also use throwing axes, anf the heavy knife very well.
And on range you can throw the throwing axe, throwing knives or even shoot the wire with long or fmj ammo to destroy it
Heavy Knife!
Throwing knives throw does rending and not piercing ?
If thrown yes
Okay, i learned something, thx
I think it has something to do with making them able to stick in the target
As all tools that stick, deal rending - the sticky, throwing axes and knives, poison and regular arrows, and bolts
The poison bolt doesnt stick but doesnt deal rending either (even before it left a poison cloud)
Oh yeah, i see why now. Only rending cause bleeding, and to remove something sticked you actually need that bleeding. That make sense in a engine point of view
why not change concertina to be like in r6s there its will resist walking into about 4 times bevor breaking also takes 3 punches to break that could work well in hunt too (for blunt weapons ) but leaving the onehit destruction for sharp hits in too
make an alpha leech stick out. there is ways to make it happen.
@lone aurora u can already with shotguns (also dragons-breath and normal shotty-amo works) same for certant meeleweapons and exploseves (waxed)
yeah and waxed dynamite prolly works and other stuff aswell...
the concept of my idea is clear though isn't it?
there is no stealth/semi-stealth possibillity to get rid of them despite walking around them
there is poison-silenced sparks i think works and bomblance too(meele) u have enough range to kill them from the dry on some places
ok
I mean, being in a body of water is a bad idea anyway
And is never the stealth option
@rigid basalt Why would you ever adjust MMR depending on your weapon?
Yeah, especially when the game is balanced
if a player played a weapon only very little he ll get easier lobbys and if a player has player a lot it will not have much impact at all its to give people spezially in the beginning a better chance of achieving something with a weapon to get people to try soemthing new / break up the routine of loadouts and get more divercity in lobbys
but if someone switches a lot between weapons they will get easier matches in general even if they are not that bad with the weapon.
also some skill is easily transferable between weapons. 🤔
why if they have about the same amount of time played on all or many weapons this would not have much impact on what he is playing it woulld onyl make a diverence if there is a weapon played signifcantly more or less also i d not allow the mmr to change by more then 5% the less difference is between weapons the smaller the impact on mmr is
I don't like dis idea
don't worry, nobody does
so with the removal of leaderboard do they remove player stats to?
well if they reworke the leaderboard to reflect somthing else stats should get a rework to i assume
hide stats if they bother you so much
idc really about the stats just interested
Whats the reasoning behind that?
if all deaths counted I would drop my KD so low on purpose
that way I could slap the people I normally fight rockin a 0.10 KD 
It's broader than a pvp statistic though. Its a player statistic. Because every player has one. Dying as a player is still a death as a player.
Its entirely possible a player was the cause of death though
I disagree. Getting hit by a sparks then 1 tapped by a grunt imo is still a player related death. So is suiciding with a frag or something similar.
Agree to disagree ig
What? Dying to purely pve is not counted towards your kd
Or did i missunderstand?
Right, but then i don't get what you mean with this
Is there a suggestion i missed
Ah ye okey
ye then i get it 😄
@grizzled sedge KDA will still be available on your personal stat page.
nice
@pallid canyon
If cleaning weapons would turn contraband in to regular weapons then whales with "unlimited" blood bounds could generate "infinite" amount of hunt dollars by rerolling free hunters, transforming their contraband and selling it.
It also would distract from the main objective the bounty token, because you could just loot for example a nitro (which can even be found in towers) then cleaned and sold. so there would be less incentive to go for the bounty.
or you could just wait until most teams are dead and just steal the weapons and extract and make money that way.
Devs, Can you please for the love of god take away starting off with dueling pistols in QP.. it's just OP for spawn fight with a guy that has a 1-H crossbow, melee, or single pistol. Find them in QP but for crying out loud don't start with them.. Just dumb. better yet, just remove them from game as taking 1 shot and getting HS on someone from 40m+ is just dumb in general.
On that point, vetterli swift when
skill issue
Hand cross bow one shot uper torso, Dual wield is just RNG
and two slot weapon are an handicap when swapping loadout
@gritty sky
Well Russia is partly in Europe, so idk how your thinking progress works there.
Also, they could be russians living in literally any other country than Russia to, where do they play? They're forced to play in Russia?
Well since they cried to have their own server it seems really dumb that they still plague the EU servers.
Yeah and EU is falling apart thanks to the load while russian servers are basically empty. See my point? See what i try to point out?
How is EU falling apart?
Constant packet loss, ping spikes, disconnects and lags plague the EU servers. If the russians were to play on their own server they asked for then the load would be much less. Maybe it would be playable.
EU servers are perfectly stable for me, and it's rare to see someone with names in cyrillic letters.
Last big lagg i had was my own ISP
Wow how is lag, ping spikes and packet loss skill issue? Please teach me.
Ohhh well thats a lie but ok 😄
yeah game runs fine for me
You know what, i will not waste time to teach kids about server performance and such, just come to EU, lets lag to valhalla. I just wiped a server it will be nice to meet you. See ya next time
I mean there are alot of ppl experiencing issues.
But it's hard to say whats bad hardware, which ones have ISP with usses, which ones do experience bad lagg because of Crytek.
I doubt anyone makes extensive checking on their own stuff & calls their ISP etc.
Well i m gonna let you in on a little secret. We have monitored the connection to the hunt servers we play on and found out that leaseweb is using tata comms connections to europe on hunt servers. That means its not using direct connection even though they could use telekoms own connection. This causes performance issues especially under heavy load. So yeah i dont believe that it runs fine for everyone because its impossible 😄 Packet loss occured as soon as the ping crossed telekoms borders and entered into tata communications equipement.
i genuinely can play for weeks without packet loss, ping spikes and for months without disconnects. i basically only have problems when they are also getting announced and they need to restart. so it must be something else, routing, ISP etc.
Anyone? Probably not, but when you know a bunch of IT engineers yeah you go after it. 😄
To solve an issue caused by only this game? Hardly think so. I m not gonna pay for a VPN just for hunt.
@hushed sequoia well... you had it in the first part of your idea...
@burnt swan how exactly would this differ from alert trip mines, besides being even more niche and just harder to see?
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: The Legends of The Bayou
Description: A separate PvE mode that you customize your own avatar for. It is based around going into the maps and finding Lore Based Items and Clues while battling the monsters and Hunting the Legends of The Bayou. The Missions would be given by the Legendary Hunters and tell the Lore and Story of the game. Keep all of the standard Mechanics, loss of equipment and weapons etc., as well as the experience system. If and When you die, you have to start over on xp and gear.```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: The Darkness in the Bayou
Description: A Player versus Environment mode that you customize your own avatar for. It is based around going into the maps and finding Lore Based Items and Clues while battling the monsters and Hunting the Legends of The Bayou. The Missions would be given by the Legendary Hunters and tell the Lore and Story of the game.
Keep all of the standard Mechanics, loss of equipment and weapons etc., as well as the experience system. If and When you die, you have to start over on expr and gear.```
@formal schooner "Tittle"
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Spectre Compact Mace-
Exactly what it says on the box. Fills a need, expands availability of one of the most interesting melee weapons, DO IT```
@grizzled stag i think it'd be fine if the voiceline was only broadcast to self or teammates. I agree that it would suck to die from it, but i also think it would kind of ruin it if It was a button-click based
I could see it working both ways, maybe an option to only have it audible for teammates too.
Some VPNs are free, and when you say it that way, it comes off that you don't REALLY want to work on fixing your problem. Is that the case?
Did you talk to tech support yet? You should have them check your ISP's route to their servers.
I currently use exitlag for gaming. It’s fantastic and only re-directs traffic for the game you’re playing, nothing else. It also manages to curb a lot of the de-sync I experience. Downside of VPNs I found is that if you DC, it’s much harder to reconnect.
@gritty grail ur idea is good i would limit the perk to last only till end of the match atleast for as long as removing perks costs bb as they said it will be silver then i d say the perks could be handled as if they were picked up like a positiv perk
I do not know how negative perks is any good idea . result more pasive play . long ammo is going to be further out of reach to avoid getting downed . and if extraction removes them then you gonna get booring matches AF team pushing bounty hunter gets downed once picked up got shit rng roll well guy hood luck gonna go and extract
@mint copper in the same system where you kill 8 out of 9 players on the map and die once and end up going down a star
Almost like ELO rating is calculated by a complex algorithm that's not easy to comprehend
you know what is the problem of complex algorithms that in most cases the same can be achieved by simple functions like add or sustract . same as the chess elo rating the base math system is overly complex formulas that are replaced by a simple table
if chess turnaments would use the defined formula on every match the results in the elo would take days if not weeks to be published but somehow at the end you know what rating you are regardless of outcome
want to connect two materials that do not weld do not ahere to the same adhesives you can invent an adhesive that is going cost a trillion in rnd . you can do same for a welding process or use the tried method of bolt it together
But the issue i see with the system while the back end relies on a numerical value and a comparasion table or range tables . the player does not see where in the rating do they sit at the moment are they at the bottom too or middle of the rank the player that downs you were they above or bellow your numerical value . are they fresh out of stars above you or fresh in to the star rating . i dum it down lets say every bracket has 3 numerical values bracket 1 is 1 2 3 bracket 2 is 4 5 6 bracket 3 is 7 8 9 so you are in bracket 2 and are on value 5 you get killed by player in same bracket same number that is a net 0 you get kulled by a 4 thats a net -1 you get killed by a 3 net -2 same for you kill 5 net zero kill a 6 net +1 kill a 7 net + 2 result getting killed by 3 as a 5 you go down a rating killing a 7 brings you up one
that is simplified down to caveman level
@drowsy depot they’re landing headshots and you’re not.
If you’re close range, then they’re using shotguns
9 times out of 10 though I stg they are hitting body. And up close they aren't shotguns
@pure cliff Keep #game-ideas for serious suggestions
you can see a breakdown of damage taken when you’re downed, as well as what weapon they used and whether it was a headshot.
you’re free to post screenshots if you think they shouldn’t be one tapping you but rn it just sounds like skill issue
I was being absolutely serious
no
I'm playing in Europe usually at around a ping of at most 10. I rarely have issues with packet loss or ping spikes. So please don't claim that everyone has the same problems when that just isn't true.
Also, from a technical standpoint it really doesn't matter whether they reroute the data. It can lead to a greater, but still theoretically stable, ping than using a direct connection, but it's definitely not something that guarantees network issues.
@real cedar But there's nobody to return those guns to since the owner - your hunter - is dead. 🤔
Apart from that, the cost of weapons is a balance aspect in Hunt, there's already too much money available these days, reducing the drain even more by adding cheap insurance would mess up the economy even more.
sorry for the ping, but I'm just wondering, have you ever liked any suggestion in #game-ideas, all I've seen is you downvoting literally everything, even if the idea is relatively harmless like a legendary hunter suggestion, there any reason behind it?
Nobody to bring back is just a little lore problem, and you are right for the economy, maybe with less money found/earn in the game it could be nice...
@formal bone
Let the leaderboard just die. Theres not a single leaderboard that has kd in it that is going to be good.
Just remove it & never bring anything like it back, we don't need it.
I don't give a flying balloon how much kd someone elses have, i can already see my own, thats what matters.
Literally had a 6 star 3.6kda hide behind a small tree when he knew i had a Nitro. Like ye good luck hiding behind that buddy, this shit penetrates brick walls.
@drowsy depot hey, you can only get 1 tapped by headshots or full shotgun blast at close range.
Tho mind after you go down even once a lot of long ammo weapons can 1 tap you if they hit upper chest shots.
I do upvote some suggestions, but rarely. In my opinion most suggestions (that add / change gameplay) are either not well though out in terms of possible consequences they have or dont belong in Hunt because they would change the game away from its current ideals. And even if a suggestion wouldnt be problematic to add, if i dont see a reason why its a good idea to add in right now, i'll just not vote at all. In Terms of cosmetic content i'll downvote if i dont think that the skin fits Hunt. (Or comes together with some gameplay change that isnt thought through).
I c, understandable
@mint copper MMR adjusts with a slight delay.
You actually ranked up the match before
@obsidian narwhal The 3 hour time in the announcement is literally just there because people complained it taking longer when they put a shorter time in the announcements before, it most likely won't even take 3 hours
In addition, the test servers are available to play
No leaderboards!!
No more KDA players !!
No more cowards sitting in one bush for 20 mins
No more r***rds abandoning teammates to not lose KDA!!
Best update this game EVER had!!
thank you Crytek!!
(small feedback ^)
There will always be KDA framers sadly, but removing the leaderboards are gonna help not incentivise KDA farmers as much.
A lot of people are also worried about equipment or just generally dislike big action/can't handle it.
So don't expect a massive shift.
It might shave off extreme cases and maybe make some groups lean more onto the actual bounty side of gameplay.
Most of your feedback is targeted towards the playerbase
Also I play in random trios without talking and hearing a single word without a headset and 2 stars KDA and never has a teammate abandoned me.
I'm pretty disappointed that this update seems to be rushed out again, without properly tending to player feedback/issues reported from testing.
wait does it have bugs
All testservers have bugs.
The bigger question is, did they fix the test server specific ones that appeared with the changes?
Idk, I'm worried that it will be a decrease in quality considering it's getting deployed this quick.
maybe leave that feedback for when you actually got to play the patch
Don't tell me how to leave feedback. My feedback is that the update is coming out too soon. There's no way they've significantly improved their delivery speed since 1.8. That update was rushed. In comparison, this one is too.
alright
Not sure how the process actually works but what if these are things they've been working on for a while and they're just ready to roll them out now
I just rather take a better delivery, then artificially waiting so you feel like it's better
and if they didnt I will tell them they didnt do a better job. I just feel we kind of need to actually play with the patch to be able to tell how it is
feedback about a patch that hasn't even happened yet is kinda useless

@fallen lichen It will always be late somewhere, no matter when they deploy their updates. As a German company, it makes sense for Crytek to do any server maintenance during their working hours.
Iam surprised it's so late tho.
Germany uses CEST right, so having it end at 16:00 or close to it, seems a bit risky? I mean maybe they work to 17 normally, but I would personally have it planned early so if any shit hits the fan, theres plenty of work hours left to solve it.
Ofcourse I don't have inside knowledge or inside view, im just viewing it from the outside.
Sure, but who knows if there were other reasons to deploy the patch in the afternoon.
Also, I don't think Crytek has set working hours, they're flexible.
As far as I know, there was only one patch to 1.9 on test servers fixing 4 issues reported. In general, I would agree, but they continue to prove that their cadence is too fast to maintain high quality. To compare their delivery speed elsewhere, we've had hotfixes take them a week.
I'm referring to how many issues were seen on the test servers with 1.9. I guess maybe they could've fixed them, but my doubt is high. I've been reporting losing my throwing axe crosshairs and not being able to pick up arrows for months now. Multiple updates with no fixes to either.
And generally, I'd prefer they release fixes like that in smaller, more frequent patches for the sake of quality, but it feels like they prefer the "release lots of changes at once" strategy.
Smaller more frequent patches means more frequently things can go wrong. Also, the test server for 1.9 did remove like 90% of the desync and server issues from regular playing. So, yeah, things are being fixed, and if you want to be pissy about the quality of this update, wait until it rolls out onto live.
You are free to have concerns, absolutely fair and reasonable, but you cannot say for certain the what the quality of the update will be until they've released it. Nor can I, there may be more issues once it goes live, but I'm gonna wait to play it before I determine how I feel about it.
I've never been on or ran an engineering team where quality is higher with larger updates.
That may be true, and that is still entirely because of your own personal confirmation bias, so again, just wait and see. You've already called your shot, if you're right you're right, but we won't know until we actually play.
Point is, we would know if they continued to iterate on the test servers based on reports.
Issue is, not everyone can play the test servers due to having to basically redownload the entire game.
But yeah, I get your point.
"Look players, we made fixes and changes again to 1.9 to address your concerns. How is 1.9 feeling to you now?"
yes maybe do them before eating lunch. for a company that cares about its community it makes sense to do them where it affects the LEAST people and thats clearly european morning times 🙂
Are you done?
Because your opinion on this being too quick won't make them magically stop the update from releasing today
So just accept that this is what they are doing, if it works it works and if it doesn't everyone will be vocal about it
I don't care how you feel about the update, when it isn't even out yet
Just be patient and we will see what it's like upon playing it
And to add, I'm not saying you are wrong at all, I'm saying that complaining about it being too soon when nobody has had the chance to play it on live is ridiculous and you can complain about the quality once it releases
That's my point though. I've done that with all recent updates. I did that with 1.8. I gave feedback that they had released too fast, after lots of issues we tested and reported still made it to live. Their approach still isn't being adjusted. I'd rather be more patient and not have a rushed patch. Sure, I can and will wait to see to what degree I'm correct, but there is no evidence in a change of behavior. And that's the disappointing part. I want to see an obvious effort to improve their software delivery process.
Again you're missing the point. My feedback is about how the update is getting delivered. Even if they did fix all the issues we reported when it goes live, where's the notes describing those changes to 1.9?
With the update
Like how every single game updates things, they tell you what's fixed once the update is out
Like check the 1.8.1 update list and you can see a lot of stuff the entire change log
"We understand this list is long and can be quite daunting. We want to increase our transparency with the Community and publishing our Known Issues list is part of that. We want to assure you that we are working on these issues and will continue to do so." With a list of things they are working on fixing
Nah
It was the most reasonable way to give slugs a proper downside, far from unnecessary
I think slugs were a bit much as is
So the update may be much, but I do think it's a step in the right direction
They may rewind the lower ammo count
dunno
Obviously I cannot say for sure, but it is extremely unlikely that they will revert it as majority of the people agree with the change 
im especially looking at the lemat here. 2 is too little for what you're paying
rival will have 2+5? quite too few imo
if you hit ur shots its more than enough
2+6 at the very least
I really don't know how to make what I'm saying more clear, and it I really don't have the energy to try anymore. Their software delivery process needs improvement. That's my feedback.
Their software delivery process needs improvement.
That's all you needed to say
@fallen lichen the update was done before the evening in Europe which is the main time that people play here. And it makes sense for crytek as a German company to target German time
I agree with some guns it was unnecessary. The only problem shotguns were rival, slate and to some degree the crown
Everything else is kinda meh with slugs anyway
@fluid locust @digital nacelle What do you guys don't like about the Tomahawk change suggestion? Isn't this perk nearly useless now?
I think the perk should be removed entirely and world melee weapons should be able to be thrown by default
i would be mostly worried to throw away my main weapon by accident when i roll a hunter with tomahawk and forgot about it 
that too lol
Don't throw it then. Lol.
"by accident" 
see, I don’t want to stab immolators with the knuckle knife
but it still happens
world melee throwing really should just be intrinsic
Don't pick up or buy the perk "by accident" then. Lol.
there are a lot of perks that I don’t think should be in the game
the idea in it's core sounds interesting but it has to be fool proof, and i don't know how the buttons would be mapped with weapons like obrez or bomb lance
you asked for reasoning, you got it. whether you think it’s justified is another thing entirely ¯_(ツ)_/¯
I wrote that knuckle knife would not be affected at all
legendary hunters sometimes come with tomahawk.
my point was to illustrate how accidents happen
You can actually press ANY button by accident, but ok
yep. why introduce more possible points of failure for what I consider to be a useless mechanic?
but with other buttons the consequence it is not as drastic as losing your main tool/weapon 
Why include failure at all? Let's all play idle games instead. There are no mistakes to be done there 🙃
that doesn’t make sense
you’re very set in your opinion, clearly. not sure why I was pinged as it obviously wasn’t for a healthy discussion
yeah i wish they would streamline some of the perks which are must have picks, are redundant or simply straight upgrades. like the scopes and irons perks.
i even have some gripes with doctor, greyhound, determination and decoy supply not being removed and made default. there are probably a few more.
I personally never pressed aim button while melee by accident, so i doubt if it's even possible or if it takes remarkable clumsiness
yep. a lot of perks should probably be combined as well
for example, conduit and magpie
it’s annoying bc when you kill a meathead you usually get a crappy low cost perk
I could agree on this one, but not sure if i would pick it up as a generally great idea. I don't usally pick levering for W Centennial nor do i take iron repeater for Terminus and combined perk would cost me twice as many points.
I wouldn’t combine those
they serve different functions
all the iron perks should be a single one. same with the scope perks. etc
well, i still agree about the magpie and conduit, and what else perks would you combine into one? Steady aim with, i don't know, something?
steady aim and steady hand
greyhound and determination if crytek is intent on not making them intrinsic
agree on this one too
hmmm, i actually believe that vigilant is pretty decent perk standing on it's own.. i would more likely combine it with a poacher.
fair
blade seer needs to combine with something though it’s so useless
all of the perks that I groan when getting on a legendary should be reworked, combined, or removed imo useless traits are annoying space grubbers
Yeah, it is kind of. Currently only usefull for poisoned arrows
@halcyon kettle You're in luck, your ping is good enough to still play on all regions.
i wouldn't call that luck
Well it all comes down to geographical location. For me (located in EU), OCE is locked due to 300ms ping
People seem to not really understand that Crytek has the telemetry for at what ping X things start happening and that the intent was never to restrict over half of the regions, it's there to restrict the extreme cases of people trying to play on the other side of the globe and such
if someone is truly ping abusing they can just lfg with a host in the blocked region…I don’t think this does anything
too busy enjoying poison ammo to care tho tbf
I pointed out literally that both obrez mace and bomb lance would be unaffected by perk. But if you mean throwing with ANY weapon with a specific button, that would be hmm "savage" I can imagine getting thrown in the face with a Henry Martini Riposte like a spear, and i'm not sure how to relate to it right now 🙃
oh i think i misunderstood it a little bit, i thought it would allow to throw literally every weapon but you listed some damage changes. and thought "unaffected" means you can throw it but it does the same damage as a light or heavy attack 
i'm a little bit dissatisfied because you downvoted when i LITERALLY pointed that bomb lance would be unaffected
Alllright, i'll make an edit for this to be more clear.
i didn't downvote i -> 🤔voted 
oh sorry, so anyway it's good that you pointed it out so i could fix my suggestion now 👍 👍 👍

225 is pretty extreme. I don't think people understand how low ping can be before wacky thinks start happening with the netcode
A. The "buff" of losing your weapon entirely is not worth a point increase. B. Like others said losing your weapon entirely on accident would be a problem. C. I don't think they could code throwing an actual weapon away. Like what if you can't pick it up or it gets bugged? Do you get a new one from a toolbox? Idk how they'd do that.
Especially if it's like a machete or something
If i had to guess the telemetry they were referring to is what regions are affected most by restricting ping. Not what actually happens in game
I'd kinda prefer if they buffed tomahawk via a rework or something. Or maybe make it the only trait you can get for free 😂
Kinda guess they can't rework it because of there being an achievement tied to it though
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
this 5 minute slowmode thing in lfg needs to go back to what it was before```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Custom lobby to play with friends
Up to play with or against 12 Player / friends
Quickplay:
> - Solo
> - Duo
> - Trio```
Custom lobby to play with / against friends
Up to play with or against 12 Player / friends
Quickplay:
- Solo
- Duo
- Trio
Bounty hunt 1 Boss
- Solo
- Duo
- Trio
Loadout for free, just for fun
@indigo hound That bug was fixed - but the fixed introduced the way worse LeMat bug, so they rolled back the fix until they can resolve the LeMat issue
How do you all feel about the idea of adding additional blunt melee weapon attachments, specifically the Mace to a couple of medium slot weapons and a similar large slot attachment mainly for some of the single shot rifles?
Thinking the 'Sparks Bat' or Sparks Clubfoot' maybe for the large style
Oh shoot, check suggestions in a couple minutes
@atomic kiln maybe source a better image that doesn't look like a pos for the colt lightning
I didn't write the Wiki article bud
check suggestions meow, I put up the Buntline Pax
The Colt Buntline Special was a long-barreled variant of the Colt Single Action Army revolver, which Stuart N. Lake described in his best-selling but largely fictionalized 1931 biography, Wyatt Earp: Frontier Marshal. According to Lake, the dime novelist Ned Buntline commissioned the production of five Buntline Specials. Lake described them as e...
medium slot single action without a stock
While this would make a good 2 slot, I would also love a 3 slot lemat or pax
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
ACHTUNG! ATTENTION! IMPORTANT!
My idea: Show only the standard skin weapons, and make a dropdown menu for selecting skins. I feel it is such a mess right now, wanting to scroll to a weapon and having a million skins of the same weapons and not finding what I want. I know I can filter and search but we shouldn't have to.```
i know that but it's been lying around for way too long so the fact that it's pushed back again is really annoying
@burnt swan Nice idea about "anti-camp mechanic" but what if enemy team is camping inside boss lair and wont come out, or they camp outside and wont let YOUR team go out ? then crows would be little pintless. just asking dont take this as disagreement with your idea.
@burnt swan The devs have already stated they are working on a feature to counter camping. There isn't a lot of info out yet, but they stated during the last dev stream that it will involve a teamplay aspect and won't be easy to anticipate.
well, i though it would only work on people who stay in a lets say 30m radius for too long. So if you're inside of a boss lair you could easily dodge the crows by simply moving from one side of the lair to another.
Thanks for the Info, i'll be waiting for more dev streams then <3
Ik, all I'm suggesting is maybe adding an extra image
My two cents: the team screen of who killed what and got killed by who has become very confusing
Its confusing and plain buggy. I have been "killed" ingame 2 times in 2 matches. Neither of those case was I the last of my team, nor did I lose my last health bar or was burned out. Both times I was rezzed. One match I am shown as being downed by the hunter who shot me, next game I was killed by it. Different logo. I cant think of a condition left that I am missing that could explain the difference.
The way we saw it was "killed" means you were the last one on your team, "downed" you were still ressable... but its very messy and I have a hard time figuring out who killed who and where my kills and deaths are...
Like I said, that wasn't the case for me. It might be supposed to work that way, but it seems to be bugged. Netcode is as bad as always too.
See, even you explaining your issue with that screen is confusing and that shouldnt be the case
The hole screen has become worse now, that is for sure. Those icons are....just not good.
I fully agree
@late wind bosses (and all other AI) used to be stronger, but people were too afraid to engage 
@fierce zenith interesting suggestion, but I'm not sure how much effort this would require since legendaries in Hunt are not just skins applied to a gun, but independent guns (from a game mechanics point of view).
True. Its probably too much effort but in DotA it really encourages you to get more skins for your heroes so i guess its a good idea to get money out of the game and finance it in the long run. at some point new skins wont really trigger most people anymore i guess
@burnt swan anti-camp already in the works my guy
Well. It's advertised as a horror game. If they're scared they can play something else. 
That's what I keep saying about night time, we shouldn't suffer because so many PvP enthusiasts are scared of the dark 
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Make it possible to edit out individual items in the saved loadout```
If I've got time to plant traps inside and heal myself and reload inside the boss's lair... With the boss alive, maybe it's not aggressive enough. 
good call, how's this look?
Looks great
it's perfectly in keeping with Hunt, started manufacture in 1884, it could be a rapid fire but accurate gun compared to the Winfield when using Iron Devastator and pretty quick firing without it too, but be more expensive. Maybe in the ~130 range for base and cheap attachment variants, whatever's the normal markup for the deadeye variant
also it would be perfect because it would allow for more variants that would just be Winfield clutter
Facts
also it's a .44-40 so it would be on the high end for compact ammo, like the Winfield
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D```
maybe
think compact tops out at like .32-20?
.45 Colt and .45 Schofield are medium, as is .50-70
I'm pretty sure it constitutes as compact no? .44 henry is labeled as compact in game (the conversion pistol uses that cartridge). .44-40 is just a slightly upgraded version of that.
so I could see .44-40 squeaking in either category
that makes more sense, I thought other compacts were .44-40
Ik that the 73 in-game is chambered for .44-40 from the looks of it
But all the different calibers are put under one generic tag for gameplay reasons. (And I believe devs have said that what is labeled as compact, medium, and long - is mainly determined by case length)
@late wind Bosses are ultimately fine, but I agree maybe have them be more aggressive, plus randomize when they frenzy or increase frenzy to every 15-20% of life chunk they lose.
@mighty sparrow Interesting weapon idea. You ever happen to play Eternal Darkness? Its an old Gamecube game, might have been ported in the 15+years its been out, but it was kind of a mindtrip like that.
I haven't played it but it looks interesting . I'd like to try it sometimes in future
Might be an interesting boss feature in the future, or modify Spider gas cloud to also have psychotropic properties, in addition to poison, and antidote will still only work on the poison aspect of the gas cloud...lol
yeah . This game needs some mental stuff . The hunters just goes in , doesn't even talk , and gets out like nobodies business . They should add voice recordings , dead hunters near boss lair whose guns can be looted and used , claustrophobic areas that makes you hold you shotgun as tight as possible .
Adding destroyed wagon that has loots near them was a nice addition to the game . but the loots shouldn't have been that organized .
they should add more destruction and stuff .
there game should make you question every steps you took from the start of the game rather than think of what guns should have you brought or if only hadn't you peeked twice .
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For the next update update I would like a Court Jester Hunter added to the game that has bells that jingle when I walk. I want him to look like Cicero from Skyrim.```
great update guys, major game stutters, I've crashed over 3 times today exiting matches 👍
@late wind (Make bosses more difficult)
I'd agree depending on how much more difficult. Bosses never have and never will be the focal point of Hunt so making them too strong could be an issue but having them be a bit more challenging could be a good change.
I'm not asking for dark souls bosses. I'm just saying it should be an actual decision as to whether or not to hide in their lair when getting shot at.
I think it’s more boss dependent honestly. Scrap beak or assassin probably kill the most players, butcher is fine I guess, spider needs a change for sure though.
Anyone notice the rifle called patre? aka father AKA DADDY TWO IN THE PINK ONE IN THE STINK STABBY STABBY?. slow clap hunt gun design devs, slow clap 👏
There’s a bug I keep getting where trios are turned on when I am running with a duo. Could it be made that when in a duo trios are not the default option?
you guys destroyyed this game yet again with another trash update
Spider at can be a pain in the arse, but yeah, generally not deadly unless its bugged and always in a frenzy.
Maybe try to explain instead of saying it's a trash update like a baby.
@queen jungle there is one issue to this and it is the fact that they want to merge console and pc and enable crossplay so therefore your idea will never happen unless they cancel the play for crossplay
Since when do they want to do crosplay PC with console ?
they said that some time ago around the time scrap-peak-event ended if i remember right
Why why why does any company thing in any form shape or implementation is it a good idea .
Consoles have aim assist you disable it then console players suffer if you have it enabled PC players are at an disadvantage .
At that point just light it on fire and let it die
Some of the mods please tell me i did not wake up in an alternate universe
I didnt hear of them saying they want PC and console crossplay...
If one can show a source i'll gladly change my mind tho
They want and already have crossplay between consoles tho
Which between consoles makes sense
And afaik they said they wanna look into crossplattforn invites (between PS and X-box)
But no promises at all, because thats a lot of work needes
Honestly implementing Crossplay wouldn't be that hard. They would just need to add mouse and keyboard support to the console version. Also would fix the issue that people are always complaining about with the balancing issues between the two platforms.
Aim assist is for AI only. Not for players. And legit youre better off without the aim assist curving your ADS into a barrel instead of enemy player
Anyone else think that the 1.9 summary screen icons are confusing as heck?
@hearty rivet Duos is the core mode of Hunt and the devs have stated during multiple streams that the game is made and balanced according to duos.
Trios makes Hunt easier in many ways, but also comes with the intentional disadvantage of one member not being able to loot supplies, registers, bounties, etc.
The 225 was so it wouldn't be to intrusive at start.
This can ofc be adjusted with more data gathered.
@rigid basalt
Putting a hmm on that suggestion on reload.
I think Crytek should look into new animations, emotes maybe, just to have more things to earn money on. While still not making it predatory with gambling or overly expensive items.
And they can then still keep BB gain pretty friendly to the player.
@inner loomwhy did u downvote my suggestion about the more more easy to interpret end of match screen ? i see no negativ effect on that
But not sure i like the one you suggested
the reloads if they realy wanted they could make reloads for specific dlc weapons too (only for the specific skin not the base version) to make some money of
Because the icons are visually distinctive already.
Learn them. A legend is just visual clutter. They already tell you everything you need on hover.
the symbols for teammate killed someone and teammate got killed by someone are identical thats my issue also generally more clear info on the symbols for bountys and beeing able to see a difference between the two different bountys if there was a double-boss-round would be the thought behind it
yep, cuz with the overabundance of skin we have is pretty insane if u start now, especially since they removed the trial BBs etc
@inner loom or are u able to tell appart who had which bounty in the endscreen ? also major infos like when which boss was bannished and when the banish finished are still missing
I don't owe you anything, mate.
If you wanna address specific issues you have, be specific.
A randomly tossed-out one-liner doesn't help and the UI team is clearly busy enough as-is.
I can tell everything I need to tell.
Now please stop pinging me.
@feral creek
Is it really that many poison players? Only seen 2 in my last 12 games
I feel like im wasting my money buying antidote shots atm
It is going to increase
I mean there is already an increase
Why would it increase? pretty sure the opposite
Ofc it always increase after a buff but it dies down
Because poison ammo got a buff that's why
Ye but why would it continue to increase?
Pretty sure its bk to barely seen after 1 week
It's a shitty special ammo
Also just bring 1 antidote shot and you're good
Antidote nerf, poison sense, sparks damage + poison
That's why
I didn't see anything about an Antidote nerf in the patch.
think he means when it was brought in line with the 10 min 20 min
That was a long time ago
And I'm inclined to agree with Freddie here - novelty is usually the biggest spike.
Poison usage should go down over time from yesterday.
Will it be as low as before? No.
Should it be? Also no.
It should be a viable option and not having to prepare for it was a privilege and a luxury.
Come prepared, the bayou is deadly.
I disagree the buff is only justified on compact ammo
That's alright, we can disagree.
But you don't need to resort to making an exaggerated claim on the future use of poison without a backing argument.
It just weakens the point you're trying to make.
Consider Mithridatist as a trait option.
The Sparks becomes a lot less scary that way.
And keep in cover, poison ammo can't pen.
Neither can dum dum which is still a viable choice
Ye with spark you can just keep distance, no1 bumrushes with a spark
Unless they're trying a flashbang kill for their youtube compilation
But more realistically it's not that op
It's okey
Slugs shouldn't have been nerfed and poison shouldn't have been buffed except for the compact variant
wHy?!
It's a compound winner
Why? cuz C&K can 2 tap at 60m
with it
thats why
Rival can 2 tap at 40m
Well just come prepared I guess, the bayou is dangerous I guess
and ur ammo reserve is huge
You're entitled to your opinion - as is anybody.
But try to make a decent argument and not just claims.
Feelings are bad grounds for a balance discussion.
So is being cheeky. 💋
I made a good point, I already saw a rise in poison ammo
You can fully counter poison with 1 consumable, can you tell me a consumble that counters slugs?
You can keep your distance
You can with poison to but that wasnt my question
And keep ur distance? Like what 100m distance?
Just to make sure i don't die to a shotgun
More like 20m
Most shotguns with slugs 2 taps at 40m, C&K 2 taps at 60m.
So no, 20m is not enough, that is its oneshot range at bodyshot.
Let's face it if you run into a shotgun it always sucks no matter what, making them a bit more reliable is not that much of a big deal
They are already VERY reliable & no they should not rival rifles
They never did
So you're saying contesting at 60m, is not contesting rifles?
Wtf is the rifle range then?
Im pretty sure Winfield doesn't even 2 tap at that range
and that is a rifle
Also I got one tapped by buckshot out range so many times I didn't care about slugs anymore
60m wdym?
No way
I've said it 3 times now im not repeating myself
If you're not bothering to read what i say, then good day sir, im out.
Not arguing with a wall
Your not bringing good arguments that's the point, 60m exceeds even the range of slugs
Your opinion of my arguments is rather irrelevant.
As you're no figure of authority anyway.
But C&K Do 2 tap at 60m
It has been proven before
Which i've again said 3 times but since u think my arguments suck, have a good day
Two tap to the head at max but not to the body
@forest sail one note to that stamina is already drained when sprinting for too long (it takes chunkes of your stamina if you sprint for too long)
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A new long ammo pistol please i would like to see a contender to the uppercut```
Since when do you lose stamina if you sprint for to long .
there is sprint stamina and melee stamina independent on each other only thing that happens is melee stamina does not recharge while sprinting
if i have it in mind right whne u sprint for too long a chunk of ur stamina goes away has been always this way atleast if i am not remembering it wrong i ll check on that later
Remembering it wrong, this is never been a thing
All sprinting does is prevent the melee stamina bar from recharging
But you can sprint around the whole map and then still go punch a zombie at the end of your sprint
the drawback of spiriting that long is you effectively slow down to a walk
@soft flame
You have 30/30 dude, thats probably why.
@soft flame
lot's of things are locked when queueing or inviting a friend. On your screen it says "invite in progress" and "waiting for group" this might be the reason why you can't pick another summon.
wrong u can pick a summons till you have the big bar with the loadingcircle across your screen
i am pretty sure i had to cancel the queue every time to pick a new summon.
nope it works atleast till the update it did havent tried since then i ll check it ingame later but as far as i know they didnt say anythin about changing it so should still work
ok, tested it, it works, so i have no idea unless "invite in progress" locks it unlike the queue which is more likely to lock it.
@soft flame As I was told, it’s locked because you’ve completed your 30/30, I had the same thing happen to me. Also, as I was told, you should be able to repeat the same ones if you don’t have the 30/30 filled. I’m hoping that’s the case, but I’m not sure myself.
Nixa clarified, so the lock now comes up when your bar is full. A bit weird decision I'll admit to it but still. At least I don't have to do stuff I don't want to do and still progress.
@young wharf
Check if you already have 30/30 completed.
@viral jolt
you wrote "This is because the ping limit now only allows me to access the USW server games (the only server where i can have fair games against opposition at my skill level) while playing with friends and not randoms."
Well...if USW is the best server ("the only server where I can have fair games [...]") and it is the only server that you are ping-wise allowed on ("[...] because the ping limit now only allows me to access the USW server games [...]") - what is your issue..?
@viral jolt You dont need their names or their steam profiles to report them. You can report from the endgame screen by clicking on the player and then press "report". Or you can report through the website and just write "second player of Team 3" (Example) and crytek can identify them from their logs.
@warm zephyr You do realize that it's simply letting you know what's happening instead of being a blank screen until everything is loaded? Like it doesn't take any more time or such
And it enables people to point to a specific state having issues when loading in if they get stuck so they can provide that to support
Weird thing to suggest to get rid of
huh i see. i thought it took longer to load
adding loading screen for immersion 
why would it take longer though? i barely can read the information under the turning wheel so it doesn't waste any time and just skips the info as soon it is ready to progress to the next screen.
dont know. feels like another potential point of failure and log me out since the first thing i've experienced since 1.9 is getting disconnected
It's just visual feedback for checks that the game already did before as well when booting it up
Anyone else keep getting dced when tryinf to load into the game?
i see. thats for the info
@hearty rivet Its intended that evwn tho trios are a thing stuff can only be used twice -
Hunt is primarily built and balanced around duos, so coming in as a team of 3 has the "cost" of you having to work better with the fesources you got because not all get to restock on all boxes
The fact we can’t search for randoms tho when we queue for trios with a friend?
That one may also have a reason - but i'm not sure
And it could be kind of bad for the random to be the random in a team
I mean they could make it optional. If you don’t wanna play with two people who know each other for whatever reason, let people turn that off for themselves.
Sure they could - question is is it worth the effort
Depends who you ask. There certainly would be players who appreciate it. If you ask crytek, probably only if they can get away with making you pay BB for it 😛
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https://www.youtube.com/watch?v=UXM75CN8SAA```
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hi
Hello
@coarse bison "region lock" as they call it in the patch notes
I thought it was weird too but tbf, there was no point to doing them in that situation anyway, if you already have the reward and don't need the stars, then there's no point to doing them again
hey folks, since the last update 1.9 every 3rd-4th game freezes after extract...i event cant switch to task manager. only logoff and logon makes it possible to close the game
This channel is about discussing the suggestions in the other channel
Title: Post Hog
Description: You Won't
@cold tulip bot broke, repost suggestion to enable voting
@soft flame you already completed the weekly. so there is no point in redoing a summon you've completed
add the Caldwell Lightning during the event
plz
always nice when you have to fight and the reload bug still isnt fixed
they did fix the reload bug.
it resulted in the lemat bug.
now we're stuck with the reload bug again until they figure out a more robust solution.
I don't see it in their patch notes
Still having random big stutters/framedrops
MMR seems messed up in 1.9.
I'm playing in a duo against trios. This is our first match in 1.9. The trios MMRs are noticeably higher than the last match we played (which last week in 1.8).
The MMR was great how it was. Now we are against trios that have 2 players with the same stars as us, plus one player that is a higher star. That doesn't make sense at all.
Like I said, we haven't played any matches in between. Our previous match was last week in 1.8 with noticeably lower MMR opponents.
You're saying we improved without playing any matches at all?
Nope, we only play together a couple times a week at most.
you are probably at the upper range of your star and they are at the lower end of their star, this means you can get matched against them. stars only represent a hidden number.
your number could be for example 2500 and they are 2501 then they are technically one star higher but very very close to your rating. (these are not the actual numbers for the stars, just making a point here)
No, neither of us have played any of the game at all since last week.
Doesn't make sense though with how drastically the stars changed between the 2 matches though.
Also, I'm seeing some noticeable hit reg issues. Any problems with this related to desync changes or known in 1.9 in general?
if i understand it right only one is one star higher, the other 2 were equal. what was the rating of the match before?
you have to understand that the star system makes it way harder to judge how much higher/lower your enemies were as if it would be shown with the actual mmr score.
you don't know if you or your enemies are high or low or in the middle of your star rating.
like the other 2 players could be really low, just one death away from ranking down a star and the one with the higher star also just barely higher and you could be really high in your star rating.
on top of that the star rating is not always accurate sometimes people get lucky/unlucky and get placed outside their rating they actually belong to.
I can check the files for the numbers.
The games are significantly different in result/play as well. We can easily tell that these games are much harder.
@echo forum Correct me if I'm wrong here, Concertina bombs not only have the shortest range for a throw, they also have the longest wind up that is so predictable with the noise that it makes when bringing it out from your inventory. Why are you not taking in a bladed weapon in or even dynamite for that matter? Do you only take in blunt weapons?
Also if you're actually having trouble seeing them you just need to get a better monitor entirely.
So how do I put a correct format in this chat i was trying to start a discussion about wanting a long ammo revolver that can compete with the uppercut and my post got deleted
These huge trade windows are so annoying. I died after my opponent was already on the ground. We were under 10 feet away from each other.
Also, yeah, trios matchmaking MMR settings were definitely changed. You cannot convince me otherwise.
- I have a color corrected IPS monitor. The problem is that if you have the colors accurate you can barely see. This is why many people are turning their gamma to max, running ReShade and messing with RGB settings and putting my settings on low . 2... I'm talking about people intentionally tripping their traps and bombs so that every entrance is basically covered by wire. Most buildings only have 3 ways to enter. In duos it's so easy for a team to trap every entrance and then some and then just camp with shotguns listening for sounds. The dynamite doesn't help much when You can easily take enough concertina with 1 person to block 6 entrances and if you run the bow like 20 lol. It's crazy that one loadout can force you to run a specific loadout to try and deal with it in a way that is still suboptimal. It's loud as fuck to get rid of wire in every way. People just end up wallbanging your through a crackin the wall or throwing their own frags out as you try to break it. Also the wire has phantom range so you can get hit when trying to melee it when it's physically not touching your character.
@vital grove I wish you could do this too haha or have grappling hooks but I would settle for more doors lol. On the older maps most buildings were designed for duos only so when you play trios it's so easy for a team to 100% lockdown a building. It's already a punishment to push because of sound design let alone the fact that inside buildings are dark as fuck and most entrances have tarps by them or they funnel you into narrow paths making it easy for someone holding the angle to get a free shot. You end up needing to jump peek everything if you're committed to going in just so you might not get 1 tapped by a shotgun lol. Traps slow everything down and just make it too easy for the defending team for such little cost ( skillwise and $$$$ wise).
I want a long ammo double barrel heavy hammerhog Howdah pistol
and a single shot target/hunting pistol with long
block the other two with your massive nuts
@vital grove the antidote to concertina is a cheap stick of dynamite or some kind of slashing weapon
slashing barely count. They hear ur dumbass slashing theyre gunna shoot u from a weird angle. Dynamite works, but the concept of having to carry a dynamite (or multiple!) just for that purpose is a bit indicative of poor game design
try to swaddle it with your massive nuts then
Reloading not working often
countering one consumable with another consumable, sounds fair toe me, although concertina arrows and traps tip the scale a little bit more towards concertina.
a bow with concertina arrows is a huge trade off just for one specific situation though, but a dynamite stick can be used in a multitude of situations.
decoy fuses to make them run away so you can slash the wire also seems like an option.
A bunch of other people are reporting the same issue. There's no way they didn't make adjustments. They had to have made adjustments.
why would they sneak in such a change without any mention in the long dev stream or the patch notes? doesn't make any sense to me.
maybe it is bugged and unintentional but personally see no difference and already played like 10+ matches or so since 1.9. has gone live.
Also depending on region it was always possible to be matched against way higher/lower mmr. but i think one of three players being one star higher is not unreasonable and i have seen matches like that before 1.9. hundreds of times.
@atomic kiln your suggestion has been removed because it didn't follow the channel-specific rules
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Could you add the Krag Jorgensen```
@keen mortar have you designed that screen ? that is near perfection
Yeah, spent like 10 minutes in Photoshop with screenshots from my own game.
Good job
Thank you. I just really dislike the mess they've created out of that screen.
Totally agreed on that
After the first match i was like is this even english ?
looked like one of those knife booklets from Seki City
and god forbid the kill count is 8+
And i like the fact this way you do not need colors
imagine the sensory overload on this match
I agree. It's like the pepe Silvia scene from IASIP trying to piece it all together. It's all in front of your face but it still doesn't make any sense at all...
The other thing that kind makes me sad there are now 4 icons instead of 2
White icons for downed
red icons for kiled
And each icon has 2 meanings totaling 8 possibilities to show up
old icons were these
the old icons were way more clear. not digging the new ones. i hope they rework them and make the icons more readable at a glance.
not gonna lie i wish they would get rid of the white icons they are redundant
rewert to the old ones that are crystal clear
yeah
and then on top of t hat what chax made would make that whole thing so easy to read
and if they want to comunicate taht a hunter was at some point dead dead add a little tombstone icon
I have come back from a looooong hiatus to the game and I can't but wonder why on earth was the "death screen" updated to what it is now. You see the gun that killed you... okay i guess. But you ACTUALLY see also what the hunter looked like and the distance?!? How does that make any sense?
The enemy could be shooting you at the back of your skull from 150m but suddenly you know what he ate for breakfast as a kid.... Seems just so arcady and cheap, idk maybe it's just me.
" a looooong hiatus"
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buy random legendary hunter button```
Love when people complain about simple mechanics…
@kind forge while I would like an accurate replay, i think it would come with too many instances of people crying cheats on deaths they rewatch, unless you show all 13 game realities in the replay. But then you would have to transfer massive amounts of data and still would need to convey to players how to correctly use the feature (eg changing to the killers gamestate when wanting to check how you died).
I think a 2d heat map is much more suited for Hunt. It still gives you the most relevant information but it's not on a precision level where client inaccuracy is going to matter
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What if the bosses were on the outside? 🤔```
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Legendary skins for vitality shots. For example moonshine bottle you can drink```
concertina bombs and arrows
@tardy locust it is because The start system does not and should not take KDA in to consideration
The Matchmaking is based on ELO rating system from Chess .
At the beginning you are assigned a beginner rating number this number declines every time your hunter dies and grows every time you kill a hunter ,
Your Rating declines faster the bigger the gap is between you and the killer aka if you are more skilled than your enemy you lose much more points the other way around if you your opponent dies to you you gain much more points climbing faster .
if you play with enabled Skill based then players in your lobbies will be loosely close to your rating number means you lose or gain much less point of your rating as in a free for all.
KDA is no indication of skill it is cumulative number that can be easily farmed or tanked if some one plays 100 hours and has a really good streak their number can easily shoot up to the moon but then their number will most likely tank really fast while some that has been playing thousands of hours their KDA will barely change once in a month
You can easily take enough concertina with 1 person to block 6 entrances and if you run the bow like 20 lol
you were referring to 6 entrances without a bow.
just for that reason i wish the match timer was only about 35 minutes
Sound in menu and game fukedup,ping worst now(10-20 more now),still have players whit owful imternet playing whit paccet lose and 150 ping in regions.
@sick anvil Im not asking why it is like it is and how its operating. Im saying it would be better with KD matchmaking
The latest patch has lost a lot of frame rate causing me to have a slow lag in the game. Hope to fix it soon from me and people who like this game very much.
But that wouldn't work.
If you just start the game, kill 3 ppl, your kda is 3.
You would immediatly face prestige 100 6 stars.
@tribal wyvern Think a bit longer freddie. After 20 games everyone would be in there rightfull place. And if you still killing ppl like nothing, you will go up in kd matchmaking. Its not rocket science
no it would not
"ok" 👍
KDA is bogus measure of Skill
if you suck at the game for the first 100 hours and get a KD of lets say 0.3, then over time improve you now need ages to get to your new fair skillbracket
ELO is a lot better at doing that
that is ony of the reasons
yeah there are more reasons to it
but this is an easy and obvious one that anyone should be able to get
for me to reflect my last 1000 hour KD it would take about 26000 matches
for me its the other way, hunt was my first competitive FPS in a decade so I sucked
now Im sitting in 6* lobbies and do fine, but my KD isnt reflecting that
Because i rather take a balzy .8 over a turbo 3.0 any match
20 games is not enough to be in the right place.
It would take over 100 games to get even decently comfortable with the game.
But the games matchmaking is dumb anyway.
That i can agree on.
Since it never settles & immediatly thinks your dogwater because you died to a lower ranked.
Even tho he could just have last hitted or sat in a corner.
the idea that a new player killing 10 new players for every one death is equally skilled to a veteran that killed 100s of players is a bit funny imo
also the quality of these kills is not considered, killing 3 stars would be equally counted as killing 6 stars.
Plus where do you put 4+ turbos in their own lobbies ?
like you make a special lobby where you extend the timer to 14 hours ?
just to have something happen
people that i know with 3+ KDA that are actually playing the objective instead of get two kills and run to extract i can count on my left hand
But people with 1 KDA that i would never want to be matched against there is far more
If you want high KDA you need to play safe that means you pick you engagements and more often than not you do ignore the objective because your objective is KDA not playing the game
@tardy locust
Example player 6900 K+A 5730 Deaths 1.2KDA . 2000 hours played
is this a fair match up against a player that played 100 hours and got 120 kills vs 100 deaths ?
You can take 3 concertina bombs and 3 tripwires with packmule. This is one player. Now imagine a duo or trio doing this. Add the concertina bows and they can literally concertina every building in a compound lol. The fact that you can run quartermaster and still have a shotgun with the bow because it's only a 2 slot is insane.
What would be the point tho? You wouldn't be able to escape.
You can easily escape when every else gets so bored they leave or you kill them by looking through wall cracks as t hey scramble to try and blow the concertina away. Most people in this game don't want to straight up fight lol
Honestly if they sit like that, just back off & cover escape routes.
Then chill.
And it's not easy escape if they cover in that much concertina
Yeah I just leave. I'm not into a 20 mins camp fest. Majority of time I try to push concertina shotgun nest I die as it s much easier to hold an angle with a shotgun than for someone to push into a building. It's a game mechanic that makes the optimal method to not engage .Boring.
@sick anvil yeah, I'll say it's fair. Wouldn't you?
hell no
One player has spend 100 hours in the game the other one spend 2000 hours
for the first
for the second one player gets 1.2 kills per hour played
the other player gets 3.3Kills per hour played
@sick anvil and whats the unfair in that?
Same learn slower then others
But they have the same KD. So it's fair
the real question is if you have someone that kills 10 new players and someone that kills 10 of the best players in the game, do you think they are equally skilled?
I doubt there is away they will understand that same KD by far does not indicate any skill
Okey, if we say it like this. IF it was a kd/game instead. Then it should be as fair as it could be
there is no way to use KD to make any sort of fair matchmaking
what about a rating based on kills factoring in who you kill or get killed by?
no you did not
@sick anvil there is, and it would be the most fair way to match it. Agree to disagree
Give me an example of a FPS game that uses KDA for matchmaking and it is fair cumulative KDA over the course of all the time played not just a snipplet of last 5 10 20 matches
sounds about right
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Matched attachment type jpg (not in whitelist) in message (997477794504257547) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
https://cdn.discordapp.com/attachments/524577494863708180/997477793774444545/20220715_081950.jpg
@arctic slate, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Can we get a way to holster one pistol when duel weilding```
@arctic slate they wont bcs it would bee 2 op they alrdy nerfed the accuracy of the first shot for the same reason
@echo forum yknow, if you just bring one dynamite stick, you can blow away a whole concertina bomb cluster
and if you pay attention to where you're going or bring the trait for seeing traps in dark sight, you'll be a lot less likely to hit the trip mines
^
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Can we pls have color coded markers above teammates heads? and maybe also a color indocator in lobby so we dont have to look who is who?```
What suggestion
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If you used all your bombs on the bomblance. Can we make it so that you can throw your lance as an last effort? (You can pick it up again, afterwards) With the perk tomahawk (I think).```
That is true. But for one team to win at least 3 have to loose.
But I'd say not easy lobby but cool matches that you win.
@prime ibex the contender was designed in the 1960's...
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
upper de salle in the building at the foot of the bee farm```
was it misunderstood? i meant to say that while being the same medium fmj, the vetterli only takes 60m/s away while you are being punished double for using it on the centy.
so i would like to see that the centy fmj still retain at least 520m/s with fmj.
was it misunderstood?
@orchid sage Make sure to post any bugs you encounter to the platform-specific bug report channels 🙂
@tardy locust KD does not equal skill. ELO rating is a widespread and well-tested way of matching players of equal skill against each other used by most competitive games with PvP rating/ranking.
@oak pecan that idea is adorable but probably OP for a tool slot
It is pretty cool though
@dull canyon, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
It would be nice if they added different weather conditions in hunt```
...?
you're talking to a bot.
it automatically enforces the rules of the channel.
Thank you for making that clear I didn't know
??
@sour bluff that teaser trailer might just be the one
Either that or it's a single shot long ammo pistol
just posting this in here, movement feels better but when I do get desync it is a lot more dramatic. Here i straight up teleport through the ground in front of a squad
(sorry for watermark in advance)
The windows photos app is pretty decent for trimming videos quickly and doesn't put watermarks on videos
@hearty rivet thanks!
It's super easy to use but let me know if you need any pointers if you end up using it in the future
Not only was I right, I was very right. So many newly introduced showstopper bugs
If you spent half the time that you spend being unhappy on something productive, you’d have solved world hunger by now.
Get over yourself, the game is fine
Lmao, I run the engineering team of a software company. I'm very productive. I play this game twice a week at most. Get over yourself.
And no, I'm talking about game crashes, etc... But yeah, some of them are gameplay related bugs too
Typical argument-focused person that trolls this discord. Such a waste of time discord. That's all you guys are here for. Disagree with as many ppl as you possibly can and troll
BUDDY I don't trip the mines....people pre trip them to block entrances....yes let me blow away one door and now they just watch it with shotgun.
bring two bombs and now thats not an issue
or wallbang
or decoy fuses
or flash bombs
theres a million things to breech buildings with
That is definitely not normal, you should look for the problem causing that. Try tech support, they can test your connection to the game and maybe give you some clues as to the cause.
Projecting moment 
Nothing like that has happened before it was pretty frustrating
Y’all need to chill this ain’t the place for arguing
I’m not trying to, but this man @ me from yesterday while I’m trying to watch a movie
wtf thats the biggest desync ive ever seen
mortifying
I'm not, I was returning to my feedback on issues from the update. He argued and trolled me, so I blocked him.
mans is hurt by a discord comment
^
@fallen lichen You are confusing your personal opinion with "the truth"....
Most players don't have those problems, you seem to be confused into thinking we all suffer from it and crytek is ok with it.
If you contacted tech support they might be able to help you get a better experience from the game.
I'd also say this is exactly the place to disagree. If we all just agree on everything, this board has no purpose.
Who said I was hurt? Dude's not worth my time
💀
One bosses should not spawn at pitching change my mind
@fallen lichen
No one will bann you for ranting.
Aslong as you don't verbally attack anyone personally.
You sound like you think you're a whistleblower or something, having a "AHA GOT YA CRYTEK NOW!" moment.
Lots of ppl cry bout the performance everyday, you're 1 out of a hundred.
But they do seem to be working on it, as people are reporting on having their problems solved or improved.
@austere maple I would disagree. Team Details currently give way more information than before. Yes, it's more complicated to read, but I'd rather have something complicated that gives you more info than something the other way around. As it stands you currently just have to learn the icons
Its not perfect. But in every game I ever played people go I can't understand it. But this is 100% an improvement. You will get used to it. If they had this first and made the old way in a patch everyone would be up in arms.
a function like this should be chronological first, events second. The current functionality is the other way around which makes it unreadable and a puzzle to read
whoever thought that a chronological series of events shouldn't be grouped by time but instead grouped by another variable is not a good UX designer
the feature was rushed af
being weird its ur problem
imagine wanting to see a calendar but it's grouped alphabetically in terms of holiday days instead of months -> days
you need to sort by the appropriate variable
also by accepting that "this is the way it is", gives more incentive to crytek to never fix it
instead of having a timeline with the events happening, it makes crytek dive into more the mentality that "let's just improve this as much far as it goes" instead of taking the actual time to properly rework it into something that you can grasp more easily
so now, that they have devolved the time to further ""enhance"" the current functionality of the team details, we will probably get stuck with this abomination till replays come (long way..)
And someone might think "oh it's just UI, they have the backend setup so it can easily change". But according to crytek's spaghetti, they probably can't change it easily
@hearty rivet I really like that idea but maybe not zombie decay, just decay to outfit, bullet holes, blood and dirt on face and clothing which is persistent and gets worse the more that character gets downed?
@tall lichen Not entirely sure about window shutters, but sticky bombs to destroy doors and gates if you stick them to it.
@charred pine There used to be similar channels (such as a "frequent suggestions" list), but most of the time people don't bother checking those and rather post their question/message.
@tall lichen I think the word you’re looking for is holey
I think it still would help atleast some people, atleast could refer them to the possible solution there instead of copy-pasting? And build the communitys trust in the devs, as it would be clear things are known and being worked on without needing twitter updates
I was mostly responding to their statement that team Details need to be reverted. I would agree that some kind of additional timeline feature would be nice. But the current team details screen just objectively holds more information than the old one in a very compact way.
I'm disagreeing to "additional". The current one needs to be reworked into a singular timeline. Otherwise having 2 perspectives of the same thing would introduce even worse UX than we currently have with the 3000 buttons like a korean mmorpg.
Technically yes the current implementation holds more information than the old one, but I find it unjustifiable in terms of usefulness if I have to hover over all the icons to figure out in what time-fashion the events happened
The question then becomes if you can fit a timeline on that screen that can still show you all actions without needing to hover and read something while also still showing the basic team details.
I would believe that there is a good chance that the team details screen just doesn't have enough space to fit a good timeline.
Therefore I would prefer it to be its own tab.
You can have the main container being scrollable and hover over the individual timeframes for the specifics. In terms of design both vertical and horizontal scrollable axis seem like a good idea.
Please no more tabs, we already have enough of them
I doubt they gonna do anything since giving us "Replays" (even 2d) is far more useful than any current or proposed solution. So why spend the time on doing anything when the replay is gonna make the other stuff obsolete
UX in this game is an afterthought anyways
We still have the unused "CONTRACTS" tab, and so many useless stuff that could be condensed in a better way than it is now
but throwing buttons and tabs around seems like the easy solution for the time being
@faint sparrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Description: Drunk Boss Idea
Imagine a buff rat sprinting at you beating the shit out of you with it's bare fists```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/997841905582882816/Rat_Monster_2.png>
but i like cheese 🙂
This 45 minute thing sucks. Also if you're extracting and the mission time runs out you should still be able to extract
#feedback message what? You want to regain bars during a game?
so dying as even less of an impact?
If "dying having less of an impact" means having more counterplay to snipers that otherwise just need to bodytap you, and keep team in the game for longer and more active in the game - then yes i know quite a few that think so
how many games does this happen?
I'm not saying fighting sniper camping all game is fun but you shouldn't balance the game around just that counterplay
it's a tough punishing game you can't just use a syringe to negate a death
There is other games if you want to die a lot without consequences
being a onetap to long ammo afet going down once happens a lot
propably the Nr1 source of ez kills
because you don't have to die to the team you're currently fighting
It's not about no consequences, there can be ways to get health back that still leave consequences
And i'd argue saying it's a "punishing game" can be taken the other way around too - if you don't seize your opportunity and stop others from regaining health you get punished for being too slow
another day another cheater
I’d love to see a legit player with these stats tbh
It would bring a smile to my face
@queen jungle Anything regarding the two weapons that have been teased is free to post, nothing should have been removed in the last 19 hours or so.
What there's 2 new weapons?
TBF muting people posting video of a product Crytek themselves have released to everyone is kinda... hmmm... lame? Yes before teasers but...
What are you referring to?

If you have any questions regarding specific moderator actions, you can reach out to @muted zealot
Otherwise I just said above that anything that has been officially teased is free to discuss
He's just a smurf
is smurfing allowed ?
buddy I'm a five star
And ?
¯_(ツ)_/¯
game still crashes for no reason, i have a 3080ti and it still crashes for no reason man, can you guys fix this? no game crashes this much and i have played fromsoftware games on pc
Someone posting a video of an Alamo found on test server and getting muted.
You won't get muted for almost anything without previous infractions. User cases are private, so you can not have the necessary context and message logs to judge an action taken against another account.
Nothing in the logs, last time was in that channel, but about 22 hours ago
After which we've changed the policy
@indigo hound yes alt tabbing on loading screen can cause crashes has been an issue since 1.6, Alt tab is only safe in the menus when not searching for a match and during matches when you are on your own death screen when spectating the game can crash when alt tab
Imagine complaining about performance on a high end PC when my old ass xbone runs this game flawlessly with the only frame drops occuring when someone throws 3 or more flares.
it has only been happenig in 1.9 for me
you clearly have lower expectations
Performance is relative, this is a false equivalency. Just because you can enjoy the game on 10 FPS does not mean that anyone else has to.
How generous. It's 5fps, really
Understandable, have a nice day.
Point is, the game can run without performance dips, so i don't understand the complaints
I mean a frame dip on high settings at higher FPS e.g. 144 fps is a lot different from what you would get on an Xbox One at 30 fps. You can't really compare the version on console to the version on PC as you wont be on the same settings.
all console players do that's why they're on console
Thank you Riley, you've soothed my addled brain
if it was really this simple you wouldnt see so many complaints
the issue is no clue what they did but lower end rigs seem to have better experience than highend ones while back in 1.4 you have not really gotten like big oke numbers but it was stable
but now you go scupper its down to 100 you go to ports its 120 you go look at a bush its 90
its incosistent
@amber stirrup There is not supposed to be a clear indicator other than sound/visual. Update 1.9 even removed the live-updates of summons that require to kill other hunters so you're not able to use that to see whether you killed your opponent or not.
i like the new ping limit system and region lock, it really helps
hanging on to oceania by a thread lmfao
i am really curious how the game would feel like if no weapon could do more than 124 damage (as an alternative to make it easier to get health back)
would be interesting if crytek would experiment with things like that on the test servers and ask the community how we feel about stuff like this opposed to basically just let us test the next version.
@amber stirrup Its kinda a point of the game that you dont get all the info provided for free. And it also adds incentive to be reasonably close. And you can hear the deathsounds form pretty far away
Literally the point of the game is to listen.
Literally just play super rat sniper and kill yourself/run when players come close. Some people did this pretty regularly back in the day.
If you mean someone who is playing the game "normally" with these stats? Would never happen. Even if you had nigh perfect aim and superhuman gamesense there's way too many situations where you'll just get ambushed and die.
@short silo the bot didnt add reactions to your post, you should re-post it.
also teaming is allowed as long as it was arranged in-game. If you suspect people of teaming pregame, you’re free to report them, it’s already not allowed.
Did they nerf flechette ammo recently?
Yeah that'd be cool. People can say long ammo takes skill all they want but in reality they just use it because of the damage and you can just 2 tap in most engagements at most ranges
And losing a bar is basically a death sentence because of long ammo doing so much
The only bullet based non shotgun guns that can one tap someone who's been downed is what? Springfield and vettereli.
Other than long ammo
no
well damage is the main upside of long ammo
@rare mantle Honestly at this point include some skins for it as well
no
Maybe nake Legendary Hunters a skin you can equip to a hunter kind of like medkits instead if just a whole seperate being. Buy a free hunter and just slap on the skin. We already bought the legendary hunter. Paying 300 bucks to use it every time your hunter kinda doesnt make sense to me. If anyone has an explanation for why you have to buy a full on hunter instead of it being a skin I'd like to know why.
Also sorry for my horrible spelling. I type fast.
Probably because it has traits.
But i've been asking for an option to get them for free without traits.
And i think your option makes sense, as it would not allow to abuse trying to get a hunter with perfect hp bars
You'd be forced to take the one with bad bars if you want the free option
Yeah. No traits, nothing special other than looking cool. Thats how it should be.
You bought or earned it already, why keep paying on it with in-game currency? Its like getting taxed for supporting the game.
@short silo Teaming in QP is perfectly fine as long as it happens during the match by chance and via in-game comms. Ultimately only one player can survive the match, so they will have to turn on each other eventually (or need to volunteer to not survive).
Pre-teaming outside of/before a match is a violation of the game's code of conduct.
Hunters have a base price associated with them (except the free Hunter) that is higher if the hunter is a higher Tier. The idea is that if you want so save money (or mismanaged and ran out) you have to play less optimal skins. (The free hunters are supposed to be bad and easily visible). Making you able to equip a skin would invalidate that.
Something that could work is having the T3 slot in recruitment also drawing from your legendaries.
@oak pecan serpent is absolutely strong enough. I disagree
I mean if your t1 survived and leveled it should be able to become t2 and then t3 tbh
Also that argument is pretty weak considering how cheap legendaries are now
Most base hunters cost waay more
Granted you know what you're getting but like you could roll several legendaries for the price of a t2 or 3
