#feedback-discussion
1 messages · Page 300 of 1
If they would have hired an Ikea store manager instead of a Fremium game dev it would look differently
Oh they know, they just don't care
even better ikea store arhcitect
Ikea store architects would probably be badass level designers let's be fair
That is true, but if the suits on top have "projected" a stupid amount of sale of BB, the live/monetization designer is gonna be forced to take more drastic methods in use.
I’d argue it’s more like hiring a bartend who then decided to make all cocktails half strength in order to capitalize on the profit while serving half the alcohol. Yes the bar decided to hire, but the bartender made the decision
Well just think about it Ikea per store does between 250 - 500k per day revenue on 99 cent items
People seriously need to organize a movement of some kind, like #savetf2 but less desperate
That is a lot of money
But yeah a few chubs talking in feedback isn't going to even cross their radar, they might even save the suggestions just to laugh at them, I know some companies have a board of shame like that
It needs to be a concerted effort from a large amount of people
I can see that, but usually the bar itself (or Crytek) project certain profits with the current lacking stock of the bar. The bartender might feel forced to dilute the drinks to hit the quotas.
Concerted, respectful effort
At this point ? nah it has to hurt their wallet
Leaving negative reviews en masse might work, but then crytek would cry to steam and have the reviews pulled
Ultimately, you’re right, the company is signing off on it. That being said head of monetization is the ideas person, and it’s a desperately, poorly thought out decision. When the black market was announced, I was intrigued, it sounded like a decent idea, but even decent ideas can be implement poorly, and that’s what this is really.
Steam favors the corporation regardless of whether or not the player who left the review actually did anything wrong
That is very true. Tho imo Black Market can never be a good idea as long it is venue for BB spending.
I thought an expansion of the existing deals system sounded nifty in concept, give us more opportunities to get what we actually want from the store, but that's...
not what happened
Not what happened at all
Tbh, the % discount that was in the beginning is all that I wanted
Like
I am so turned off spending money in this game
and that is the alpha omega issue
I want reptillian but the aggressive monetization strategies are pushing me away from actually laying down the cash to buy him
I would have spent MORE money if they were less aggressive with slapping new features with BB costs and selling me something at every opportunity they get
bruh it's a business, what did you expect?
The phrasing is draconian
GRANTED, it is a rough translation, so maybe it's not so bad
the phrasing is good for a job description
Not really
job descriptions are not the place for nuance my guy
the game growing is good, increasing audience and income is necessary to that
Treating your audience as a resource or an asset to be ‘maximized’ is pretty scuffed even for a company
Pal, black market salling skins not weapons. Yes u can remove a helthbar and a trait. Than you get a headshot in bounty hunt. So what is the point of p2w when it's p2skin overall? I don't remember I bay whit real money a Mosin or lebel. I buy skin for this guns not the gun. 
What
I believe they're trying to make a point that you can't p2w in hunt, therefore the monetization is not predatory.
which is a valid opinion that, while I don't agree with, I also don't really think that hunt's monetization is super aggressive.
But you can P2W, you can pay to reroll hunter traits off legendary hunters
look, you're not arguing with me, you're arguing with him. I'm just trying to explain the clusterfuck that he said.
and also
Yes u can remove a helthbar and a trait. Than you get a headshot in bounty hunt.
he did address that.
P2W by definition is any paid feature that can give you an advantage over players who don't pay, I.E, you can pay blood bonds, a premium currency tied to real cash to get better hunters out of the gate
It is not an instant win button, but it is P2W by definition
I literally just explained it to you in plain text
While I do not believe it's P2W and there's a difference between P2W and quality of life, Rerolling HP bars is quite common
And rerolling spot traits here and there is common as well
Hence quality of life
But you cant just buy traits without leveling your hunter first? At least I didnt know you could. So you activly chose the traits you want to reroll... i dont see any p2w but pay4stupidity here
Hunters can be recruited which already have perks on it
By strict definition of affecting gameplay it's technically P2W, but even if we were totally discarding that, it's still something that never should have even touched Blood Bonds, and it rubs me the wrong way
But u pay for these hunters with HD and not BB... I dont know or see how 3 additional perks are boosting your performance as you can just meet lvl 50 hunters with a conplete set.
Personaly I dont know a single person rerolling perks. I pick these hunters simply for looks and the gear they come with in regard for their price
But sure, if you go very strict on it I see your point
It's the principle that bloodbonds can be used to effect gameplay in any conceivable metric that I have a problem with, especially in a game I paid AAA price for
You're right, not many people do it, the only ones who do are usually chads with so much to burn that they couldn't use up all their money if they tried
Or newbies who don't realize it's a scam
But the chads usually are fully stacked with 50s
That said, refer to this. Got off track
There's a flaw in your argumentation and definition
Sure, I guess if some1 wants to burn cash by rerolling traits that give him a small advantage... fine with me. I see your point but I dont see the p2w really
P2W imply an advantage that a non paying player can't have
Wich is not the case here, since any non paying player has access to those reroll, and those reroll can't give you trait that non paying player can't have.
@upbeat axle @queen jungle Please use #feedback to provide feedback on the Black Market.
I kinda wish Legendary hunter had a free option.
Because sometimes i just wanna play a hunter i bought with my own money without risking going poor at some point.
I do appreciate the hunt dollar nerf on them from 333 to 200.
But a free option with 0 trait would be appreciated to.
However i think it can be absued by ppl doing it to get perfect hp bars.
So could be limited to once like free hunters.
Do not think that traits or health bars matter that much
Some are more optimised for some situation
Like Big bar 1st for solo
Definitely not quality of life. Pay 2 advantage at best.
Definitely do. Someone with doctor will survive more fights than someone without. And someone with Necro might be able to save an otherwise unsavable teammate
Not to mention being able to min max traits while someone who doesn't use premium currency might give you an edge
Rileys got a point that trait do give advantages & do matter.
No one is saying it's impossible to reach lvl 50 without traits, you won one game in order to get your first traits to begin with.
So winning the rest is 100% possible to.
However im not sure BB to reroll is p2w or p2a in any sense really.
Because everyone can do it & i like the convenience it gives.
Maybe i get fanning but im planning a shotgun loadout, so instead i refund it & now i can get other things i want, maybe i'll pick up lightfoot & bulwark so i can sneak & not insta die to explosives.
But I really don't think theres much to fuss about with the rerolls, they can only give you so much.
Theres also no paying necessary to achieve the rerolls.
I do it sometimes if i feel like it, but honestly if i do to get doctor for example, im just dying to a headshot anyway.
everyone seems to forget that mr. chary gives a lot of free +2 hunter traits, if you always keep your roster full, you always have hunters with free perks..
some of my hunters even had 40 trait points just from mr. chary and never have been in a match... since mr. chary i never had to play without doctor for example.
Everyone can
BB's are earnable
@velvet vine would love more immersive game systems like that
which is why I would love my idea of flies gathering around you making slight buzzing noises when you camp for a very long time
sovles a problem, and is immersive
@dull prawn I don't see how you could dual wield the Winfield Vandal and the Terminus Handcannon because both require 2 hands really, 1 to hold the weapon whilst loading with the other. Like yes you could theoretically use them with one hand, but it would be really slow, clunky and also a bit risky i feel. With the Springfield, Romero- and Rival handcannon it is an interesting idea tho.
There are two seperate ways to cock lever-actions with one hand... granted they aren't smart ways to do it, but it's certainly possible. The safer option is to flip the whole gun downwards and then swing it back up, ejecting the case forwards. The more fun option is the classic terminator-spin - neither one is advisible in real-life (or honestly probably in-game either) because of the inherint risks, but this is a video game about magic cowboys hunting monsters in alternate-reality 19th century Louisiana. Our characters already do a bunch of ill-advised dumb shit that would likely get them killed or injured irl, what's one more?
Just to add to the talk, I think the shotguns might become too volatile in sense of damage. But then again, we already have "double shotgun" Lemat.
But yeah, depending on quickly cadwell rival handcannons would shoot might easily become too strong.
they'd fire fast, but doing that would completely destroy any sense of accuracy at all. The handcannon variants are already notoriously inaccurate at anything short of point-blank in most cases, firing four shots off in quick succession would leave you aiming basically in a different direction
it's more meant to serve as a kind of early-game alternative for things like the Specter and the Slate - you get more ammo and a bit faster fire rate but lack the accuracy and handling of later-unlock guns
Well, what makes the Cadwell Handcannon so good is that despite its short barrel, it just have two very fast firing shots to compensate for it.
So it really depends on how fast you can fire the 4 shots.
those two shots are great because you have two hands stabilizing the gun normally - firing the thing one-handed would destroy any successive accuracy you'd normally get from it
the idea is that yes, you could fire four shots off in rapid succession, but unless you're literally in melee range, chances are 3 out of 4 of those shots isn't going to do anything but really mess up some clouds
and even being in melee range you'd probably be better off with a knife
I get that, hence why I said volatile, they can be really powerful if the balance is a little off
I mean, for a while i played double lemat secondary (since the shotgun blast is the same damage and range as the rival handcannon) and man if you play it for the shotgun effect it's really not good. I would be more worried about holding 2 romero handcannons that 2 rival handcannons as the range on those are insane.
I'd say double Romero's would be scarier because they have good range unlike most of the other hand cannons lol
yeah already pre-faced we already have dual shotgun in for of LeMat, but I would assume that dual shotguns of anykind would have less recoil than LeMat. Otherwise there would be not use for them.
you forgot to mention that those lever have to be modified to be cocked both of those way
Only in the real world, in the fantsical fantasy realm we can do bullshit
You can also just like, enter the game, kill a bunch of AI and leave
Yeah but that's lame
Did you watch the latest video?
@wispy lion How is the lamp bugged? It's part of my default loadout and I haven't noticed any major issues?
@queen junglethe shadow from your own player model constantly shakes in front of you. the lamp was different few updates ago. now its just very buggy. not sure if its intended but it makes aiming really hard.
the issue is known, but not fixed in 1.9
meh... well they will fix it at some point, i hope
@half stag
@fiery ingot, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
How about we don´t spawn so close to the enemy players?```
@cunning bone, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Cross platform play with friends```
@halcyon kettle Dual wielding was not added to give low skill players a chance.
It was frequently requested in the community, as it was seen in one of the oldest trailers for hunt (https://www.youtube.com/watch?v=nH9Gm36sJng <- this one from 2017) and wasn't actually added until way after SBMM
@ornate patio regarding this post https://discordapp.com/channels/350201607788429323/408768363700027422/994687402830471248
hipfire in hunt uses the outside of the crosshair, not the inside afaik, so the green circle not the red one
Pwease add cross play partying up uwu
@mortal python not even just higher res. I would just take more
Exactly, I'd even be really happy with the concept art since alot of those images look sick. The current loading screens are just too dated at this point
That’s an evil trick
I like it
Sometimes i question the creative choices made behind naming some specific things in Hunt showdown. Anyone else get this feeling?
Like using the word summons for the weeklies or black market for what is essentially a variation to the bundle system.
So why are the weeklies called summons ? it doesnt really make much sense since we are hunters and we banish things...?
Black market has nothing to do with contraband though alot of people including myself thought it would have something to do with contraband due to the name...?
Not hating on the concepts or mechanics, it's purely about the naming for me.
@hot python Please make sure to post feedback for the devs to #feedback and keep #game-ideas for specific suggestions on game features and changes.
sorry, you are right that was definitely more feedback
well but that takes considerably longer than just spending bbs for a reroll or passively gaining trait points.
but well, the whole discussion has become obsolete anyways as they are going to remove bb cost from trait/hp rerolls etc.
Didn't they say that they're trying to find a solution for that?
Yeah, going to change the currency to hunt dollars. A good change, seeing that the BB trait + HP rerolls were "p2w". It's neat to see the stance of the devs on this, seeing the extreme amount of mental gymnastics Hunt Fans™️ usually go through to defend stuff like this.
There's some nice points in the monetization video, but holy shit, the Corpo©️ Jargon is extremely infuriating.
Increasing the player choice in the premium currency transactions... How? By making gaining them via playing less viable, thus forcing buying them with real money? How is this increasing player choice, lol.
A shame the monetization stream never happened. Would have been really interesting to see them answering questions asked live.
@foggy vault bleed in hunt is currently tied to rending damage so it wouldn't be internally consistent, and your proposal is really not really that much different from a pitchfork.
Yeah that part never made sense to me lol
@late wind The flash bomb hit marker is telling you if it dealt damage.
While it doesn’t tell you if you had a full flash, that is still useful info.
^
If you hit somebody with a flash bomb, they are flashed. Duration notwithstanding. Knowing whether or not they're flashed definitively is too strong.
Ya, so it’s fine the way it is.
Uh ok but you still don't have any idea how long they are flashed. I've been flashed only for it to last like half a second
certain information is fine to provide to the player.
I mean, there's a sound when you're flashed too, so removing the hitmarker doesn't even really matter.
@mortal python i think it would also be cool for the updated loading screens to be like community screenshot contest / community art contest. I'm fairly certain other games do that, and its a blast!
honestly id be all for that, it would make the community more engaged with the game and maybe bring some more people over
Could also open the gate to new artists being onboarded
it would also be super easy for crytek to do as well.
1). Announce art contest
(Make sure no copyright problems)
2). Download winners
3). Place in game files
4). Roll out update
could also include a cash prize / watermark in the loading screen. Don't wanna use the 'pay in exposure' but it seriously cant hurt having that many people view your art
@cursive lava Through the nature of loading screens, I don't think that would work. You'd have to first load the environment for the range, then the game on top of that. It'd slow load times even more
@late wind I am genuinely curious to hear why you wouldn't want trials to be pausable
Is anyone else having lag issues? Like I can damn near tell when enemy hunters are nearby cuz my sound goes out and the lag becomes untenable when I actually lay eyes on them.
Is it really just me?!
who moved this channel D:<
Problem is that it could be abused tho
Avoiding damage, thinking strategies etc
The reason most multiplayer Games don't allow pauses is because you could abuse it to Time your input more precisely
Dark Souls has no pause for the exact same reason
Pausing in an official fighting game match make you lose a round for the exact same reason
Trials are purely singleplayer experience. I don't see how pause could be abused there.
For the exact same reason, you could just make them easier by abusing the pause button
@late wind on the other hand I have been hit by many flash bombs where you are only just caught by the edge of the Blast not blinding you but making the thrower think you are, they push and advantage is yours. It’s kinda swings and roundabouts 🤪
@hot python
That sounds a bit like how Gw2 monetizes their games story.
If you play during the time, you get all the story chapters for free, but if you didn't, you need to buy them.
@fallow flower
Ye i agree they def need to adjust it.
Im usually high 5star rated. But if i get a bad evening or a good day i can easily hop up to 6 star, down to 4 then bk to 5.
The past 4 days i started on 4 star (took a break after i got down there).
Went to 5 then to 6 star, then i went down to 5, almost down to 4, then now iam up to 6 star again.
And reason i even went from 5 to 6 was because i managed to kill 2x 6star players twice. Even tho i also died 2 times to that team
The mmr just needs to settle
And i think it would be more fine after that.
Yeah, exactly. It isn't that ELO rating doesn't work. But rather that it changes too rapidly.
Also if anyones curious how you can see if you're top 5 star or bottom 5 star or close to going up/down.
It's just something you learn but an easy tip is just to check your match mmr as solo.
At 5 star, if your match mmr is 3.5star, you're close to going down to 4.
If you're at 4.5 you're really close to going up to 6 star.
Theres also a file you can find to get the specific mmr after a match.
But any competitive game has a mmr that settles, but they usually also play with seasons.
Though the question does come as following "How much should ELO gain/loss be slowed down?"
How much should one be able to rank up/down in let's say... 20 matches
Thats honestly a question for the dev team.
They sit with the exact data & statistics.
We have no idea how much a kill is worth if you're equal mmr or if you're 100mmr above or 1000mmr.
Or if you kill a guy thats 100mmr below
Yes, and that too should be limited
Hell that info would technically not even be shown to us if it wasn't because someone found the file that updates it.
Anyone can get a lucky shot.
My theory is, any kill you do vs a higher mmr player should be the same as killing an equal mmr player. Same if you die to a lower mmr player, it should be the same as dying to an equal mmr.
Why? Cuz of just that, lucky shot, last hitting etc.
If you repeatedly die to lower stars, it should have a multiplier.
If the player who killed higher mmr, does it repeatedly, his mmr gain should also multiply
Hypothetical numbers.
You got 2000mmr, you kill a 3000mmr player.
And you got 50mmr, cuz thats the normal mmr gain in this situation.
You then kill another 3000mmr player, you now gain 1.20x of that mmr.
You do it again, it's 1.40x & so on.
Something like that is what i envisioned.
That might be too fast thoough.
Hypothetical numbers.
The multiplier could be 1.01x
All im saying is, the mmr gained should be normal if you get 1 higher ranked kill & only increase if you do it repeatedly
It is something we can't say for sure without the analytics the devs have access to.
But I do agree
ye ofcourse
Love your suggestion @fallow flower, points 1 and 3 sound easy to implement, but 2 seems a bit too optimistic, seems a pain in the ass to balance let alone implement,
Something that seems easier wuold be to let explosions destroy clutter: wooden boxes, tables, broken carts... it can already remove barbed wire, i think some thin wood wouldn't stand a chance
It is possible to balance 2. Hunt works with damage types. Concertina for example is already immune to certain damage types. Creating destructible terrain in certain locations can be simple. It is placing destructible environment within certain locations. For example, there are holes within the walls of a compound made of brick, this is boarded up with wooden planks that look a bit more rickety in design than normal wooden walls.
If it is sturdy enough it can certainly withstand melee attacks and frag bombs, bullets too. But something like dynamite which is designed for clearing and destruction should be able to clear a pathway. The wooden wall is an object rather than part of the terrain, so similar to concertina wire, make these wooden walls immune to certain damage types, but vulnerable to explosive damage (frag bombs deal rending damage). As for how they spawn, in similar fashion to how wooden doors sometimes have bars on them it can be made that upon loading the map some locations can have a few holes in walls or areas which are either boarded up or not.
The biggest undertaking would likely be the generation of the map, and the fact that compounds will need to have holes in them, which means more pressure on the map team after they have recently changed maps.
Your idea of destroying clutter is a nice addition too in my opinion
A lot of maps have clutter to obfuscate vision both inside and outside of the maps, having that clutter set to destructible could make gameplay more versatile and it opens up a lot of options for alternative angles
Imagine getting rid of bushes in desalle
Burn the whole map down
@fair pelican being special for a whole year is plenty
Well we actually know not knowing it makes the flashbomb nearly useless
because in the beginning a flash would give a hitmarker, no matter the duration of the flash (as opposed to the intended only if fully flashed we habve right now)
and flashes were really weak and unpopular back then - because they essentially are a death trap for the user, because you have to take the gamble on if you hit or not.
And if you push and they are only flashed for a short or no time at all they can just hold the angle knowing you will push.
we already see that effect with the current flashbomb bug where it gives a hitmarker even if not fully flashed sometimes
@outer wedge The free Hunter being an easily visible white shirt is probably a conscious decision. Being able to roll legendaries on that would lessen the impact of having to run the free Hunter after having mismanaged money.
And i am pretty sure its not half the playerbase thats struggling with money, especially recently with all the non-bounty ways to make money. I'd wager its less then 10% who are having money issues and most of that stemming from probably not starting to run cheap loadouts once the money starts dropping
All my suggestions are based for live service now in order to make more money "honestly" instead of loot boxes and random shit like the Black Market.
Its 4 years of game, some things might have to go or made differently.
If they want increase profit by selling skins, that is.
@errant needle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Idk i had a weird thought like what about like a hook and shotgun hook in one hand shotgun in the other can grab hunters or other smaller enemies from a 10 foot range and then the shotgun well goes boom```
But you couldn’t. If you can’t interact with the world while it’s paused how do you expect someone to avoid damage with it? Why is ‘thinking of strategies’ abuse? I can just think of strategies from the trial finish screen. Is it abuse that the game pauses there?
There's no reason to play it
._____.
@rain quiver (Pipe Shotgun)
I have a few issues with this
**1.**A tool shotgun with multiple rounds is just too strong. Even if it was single shot, and kept the lemat spread it would still be problematic if every rifler could have a pocket shotty.
2. This is a nerf to shotguns. The advantage of a shotgun is that you have a large advantage in CQC over rifles as they require either a difficult headshot or two body shots to kill you whilst you only need one comparably easy bodyshot to kill them. Giving everyone that CQC potential lessens the dominance shotguns have in CQC which they really need to justify their existence
3. A tool shotgun would significantly mitigate learning enemy weapons. When engaging an enemy team, learning their loadouts and playing off that information can give you a significant advantage. If you’re fighting 3 riflers you can be more confident when pushing. If you’re up against three shotguns, you know to keep your distance. Yes, you can bring an obrez or medium shotgun but doing so requires quartermaster and you lose out on alternative secondaries. A shotgun that’s also a tool? You can slap that easily on a ton of loadouts. Suddenly you can’t be as aggressive against rifles because they probably have a shotgun anyway. You can learn enemy weapons all you want but you can’t capitalize on a rifler and hard push because they can just have a shotgun anyway. And again, you can learn and play around shotguns just fine since there’s no equivalent tool rifle.
Summary: As much as I’ve hyped it up, if it was a single shot lemat tool it wouldn’t be that broken. However, there are too many inherent design issues that come along for such a tool to ever exist.
Yeah this
Hi, I appreciate the time you took for your detailed analysis and feedback on the suggestion but considering the one slot Lemat combo has existed since alpha which does not require any traits to use the shotgun, I doubt a cobbled slam fire shotty as a tool that cannot ADS, has a horrible reload and probably just one round as a reserve with no special ammo options would create a significant imbalance. The Derringer is in fact a much better option for more experienced players in my opinion. We have all "survived" with op Dolches, Crowns and my absolute fav Avto "which is indeed based on Ross-based Prototype almost 20 years later than the games 1896 setting etc". I personally think the idea fits the theme of the game tremendously which is what much of the decision based choices the devs have been based on over the years. The ability to spam the hell out of everything has increased exponentially over time. I would not worry about a silly tool like that which has some "fun" factor to its use. Rapid fire Romero "on the way soon" by the way. All this sort of stuff is in the fine print if you play and keep playing HUNT Showdown.
Patreon: https://www.patreon.com/BlokeOnTheRange
Teespring: https://teespring.com/stores/bloke-on-the-range-store
Facebook: https://www.facebook.com/Blokeontherange/
Due to a shortage of Lewis guns and a glut of withdrawn Ross Mk.III rifles once the Canadian Expeditionary Force had been completely re-equipped with Lee-Enfield SMLE rifles, Monsi...
Well But the LeMat limits you to using the LeMat pistol in a small slot, which itself is a far greater sacrifice than a tool slot, and while i'd still give it a try, i think Lasagna has a point in what they are writing
I absolutely agree if the devs removed or changed a whole lot of weapon / combo that are already in the game for many years. This tool may just give some broke ass new players a chance sometimes. Oh well. This inclusion is based on the state of the game as we now have it.
1. The lemat has its own drawbacks. First, it’s relatively expensive for its power as a pistol. Frankly a conversion is a better pistol in most circumstances. You are giving up general firepower for that shotgun and paying a higher price. You also will often realize an enemy has a lemat. There are many circumstances where players with rifles will use said lemat as a standard pistol and you can play off that information. A tool shotgun is not something you would ever know about until it’s too late. You can very easily fit it into a rifle loadout and surprise a shotgunner without them none the wiser all at little cost to yourself.
2. The specific weapon you describe would be overpowered. It significantly mitigates the CQC “weakness” of rifles that shotguns need to remain relevant. Imagine a player with a lebel marksman, an uppercut, and said shotgun tool. Their loadout would be both incredibly strong at long range, medium range, and beat other rifles at CQC and the occasional shotgun. Rifles are already incredibly powerful and do not need to be proped up further at the expensive of shotguns (and don’t get me talking about how this would gut melee)
TLDR: Pocket tool shotgun would buff rifles and nerf shotguns (and gut melee). As rifles are already very good and shotguns are not overpowered, this would be a bad change.
@sly sky #feedback message
Not saying this was the case with you, but I've had clips where i thought it was a headshot like yours, but when i slow it down i actually shot a part of their upper torso sticking out.
I wouldn't say it's overpowered - propably the opposite, many people hate the LeMat shotgun for it's unreliability
But IMO it'd kind of defeat melee almost in it's entirety, and could encroach a bit on shotty territorry, altho the latter might not be a big issue at all
I think the gun he suggested would be busted. If it was converted to a single shot, maybe not.
The gun he suggested may have lemat spread, but it’s slam fire implying at least a decently high fire rate
Edit: I am stupid and misunderstood what slam fire means
For a tool, that’s broken.
It might not be an issue and I could be wrong. But I can only see giving rifle users a shitty shotgun at the small price of a tool slot as a bad idea.
By slam fire and the picture shown it would be the way the shell is fired instead of pulling a trigger you slam a closed pipe with a pin into the shell that's in another pipe/barrel the picture attached to the post can only be a single shot and slaming is the action to fire as you don't have a hammer
@fast oriole, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
(Master) Fencer perk
When equipped with a non-tool melee weapon, allow the hunter to briefly enter a defensive stance, allowing him to mitigate a boss hit (vincent dart or butcher swing), losing some stamina. If the hit taken drains stam to zero - knockback the hunter, making him fall prone, as if spider pounced.```
Hmm, slam fire would be single shot if you lucky. Its the most basic way to fire a shell. That's why it would count as a tool in my opinion.
Test firing the homemade pipe shotgun.. water jug destruction at its finest. This shotgun can be built for $30 - $40 bucks, with no welding required.
You would probably need another freaking tool just to get the shell out 😆
Melee would be a way better option if you know vaguely what you are doing. Boom vs stab, stab, stab, stab. You would probably be hurt but not dead if you move properly when approaching. An ambush attack is an ambush attack regardless of weapon though.
@queen jungle so why do you think it'd be a bad idea? just curious
@karmic pulsar that’s a nah from me, leaning would make many people very mad
It’d also be poopoo on the servers
(Maybe)
But most importantly it doesn’t really belong in Hunt
yeah i get your point, it would ring too close to tarkov i guess and people would have more BS deaths
Yea, also Hunt doesn’t really need more movement mechanics IMO
Given the ones we have are pretty bog standard and aren’t really unique but, nothing else is required
It’d be too much unnecessary complication
fair enough
@jagged wharf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
*Titile: Prestige rewards update*
*Description:* Current prestige weapons are good, but not all the players enjoy taking them into matches. I guess, it'll be much better if devs add prestige tools and consumables which are taken **EVERY** match:
1) medkit
2) healing syringeknife/duster/knuckle-knife and final unique reward - legendary hunter```
I actually would love to see leaning, as a fix for left peeking
no matter how left side peek is fixed, it'll asymmetrically affect the left and right sides, so being able to switch the side you ADS from seems logical.
I guess that might not be called leaning anymore though
@karmic pulsar The ideas of leaning was rejected in a previous dev stream. They actively decided against leaning and going prone to encourage more direct PvP encounters.
@karmic pulsar #game-ideas message
No. Devs have already rejected this, it doesn't fit the high risk gameplay style.
ah tha's fair enough
Fastest draw in the west
unlucky mate
By four minutes? 🤨
I looked at #game-ideas first
@brave elm Idk about "immersion" but it would improve readability from a distance
@celest cobalt That's been suggested not once, not twice, but thrice in the last 72 hours
Not necessarily, we see leaning suggested way too often and it's not a particularly good suggestion
Caldwell Rival and Nitro Express don't behave as you describe for a multitude of reasons, namely being that the rival would promptly dethrone the Romero.
Then put range into account
Romero has a MUCH longer barrel than the rival
Should have differences in range
They do, but that would be nullified by unloading both shots at once
Man, people apparently like the Winchester M1895 when OTHER folks suggest it💀
I’ve been hounding for the 1895
Wym?
Other folks?
I posted about the 1895 and got a ton of no’s, then somebody else posted about the 1895 and got a ton of yeahs
Your post may have had really bonkers or just weird stats, but sometimes it just be like that
No it had no stats, in fact I showed different variants and everything
Weird, I'm not sure why it got downvoted
depends who is seeing it at the time, suggestions are quickly pushed up by new suggestions, so it's not like the same people downvoted your idea but then upvoted the same idea from someone else.
It looks fine to me, if a bit light on detail, but it's a perfectly fine suggestion. Maybe people are just not interested in more lever-actions
Also people are more inclined to vote for whichever option currently has more votes
Real studies have been done on that btw, it's a real thing
same happened to me, i posted an idea half a year ago and it got downvoted to hell, then i posted it again and it was upvoted by the majority.
interesting, but makes sense.
Group mentality can totally change how a suggestion is received depending on just the first few votes
I just thought this was kinda strange
Basically if you get a few no's from people, especially if those people are known in the community, you're way more likely to get dogpiled

But if you start off your suggestion with a bunch of upvotes, then it's more likely to get upvoted in turn
a new lever action could be interesting if it has a niche in the meta and isn't just basically "more of the same"
I just thought a top loading, lower capacity, powerful lever action would be cool
As many of the lever actions have a high capacity
there should be a reason to take it over the other options though.
But maybe it could use long ammo, idk 🤷🏻♂️
I’m saying that it could be a higher damage, more accurate gun
So yeah long ammo would be cool
But that would also influence the Krag’s ammo type if it’s ever added, because they use the same ammo
soo.. that would translate to +damage, +mv? cuz guns are already accurate in ADS
more accurate? in ads all guns are 100% accurate.
Some sort of thing
but then there's the question of, how is a 5-shot long ammo gun different from a mosin, and how are you going to preserve the design space of both?
they're sorta running into this issue with the shotguns already.
I am not a game developer, but there could be ways to make 2 top loading long ammo guns different from each other
I mean the mosin doesn’t really have a competitor in that class I can think of
in the class of long ammo rifles or in the class of "I have 5 shots in my long rifle"?
cuz lebel and berthier are the mosin's competitors.
Lebel and berthier also both load differently
So I think the mosin could be tweaked someway to influence change
i don't know too much about guns, would a top loading gun require bullegrubber in hunt terms? if not it would be unique for long ammo that you could just top it off without the requirement of a perk if you don't want to lose a bullet.
@brave elm You are supposed to decide between burning to gain the upper hand or looting later
Bulletgrubber would be needed, but ultimately you could just keep your hand over the loading gate to stop it
I wouldn't mind a slight reload speed nerf for single cartridge loading (or hell even move the stripper clip reload to a swift variant instead of it being slapped on by default)
you just hold the bolt open, like with anything else.
you're not supposed to be able to do both, at least not without sacrificing resources
aka choke bombs
So it's a consious balance decision
Ooh that’s a good idea, make the mosin slower to individually reload because it can take stripper clips, and make the M1895 faster to reload individually because it doesn’t take clips
idk, I struggle to think of a way to really differentiate without stepping on another gun's toes.
that doesn't feel to me like enough of a difference.
then the swift would be just an upgrade and make the base variant obsolete. i am not a big fan of variants which are just straight upgrades, everything should be a viable pick over other variants.
at this point, I think Crytek doesn't really mind either way, as long as there is anything for them to be differentiated by
That’s true, but lever actions are quite bare in this game. Plus the M1895 is a very unique lever action because it’s top-loaded
Plus there is no long ammo lever action
I mean, we thought slate and that wasn't going to be added and yet here we are
I think they did a pretty good job with that actually. it does have a niche.
slate is dumb and I hate it.
imo, slate is only dumb with slugs
i am all for new weapons if they can make them different enough.
and specter only needs like 1-2 nudges and it'd be guaranteed a better shotgun with traits
I like slate, external hammer go cock
slate's dumb by concept, it's only powerful with slugs, there's a bit of a difference.
how's it dumb by concept in your opinion?
But slate does not need bullet grubber, so that gives it an advantage
understandable, but considering there's already precedent for that, it'd fit, and it'd also be a decision between whether or not you bring a swift variant or a bayonet variant, as you would now not be able to bring both
because slate invalidates terminus at a baseline.
oh yea
terminus
I almost forgot that gun existed lmao
Isn’t terminus more powerful as it’s based off the 10 gauge model?
it should
maybe in real life
in game, its literally marked on the barrel too lol
Imfdb for life
they could make it so that it does higher per pellet damage compared to the other shotguns
doesn't that just increase its kill range?
you could also reduce the number of pellets that come out as 10 gauge has fewer pellets than 12 gauge
that's just stapling pennyshot to it
I think that's legitimately worse than having less damage/more pellets
hmmm
swift vs bayonet sounds almost reasonable, but i am pretty sure swift brings more value than bayonet variant.
i just don't want them to make more obsolete weapons/variants, i rather would prefer if they would go back and rebalance base variants that there is actual reason to pick them over the other variants.
the terminus is only marginally useful as a bleed cannon noob tube
even then, they decided to make flechette disappear after 40 meters, meanwhile slug gets the luxury of being able to go to the range of rifles lol
so it was already screwed from the get go
well it's a noob tube. you actually have to aim with slugs.
that is true
@jagged wharf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Titile:** Prestige rewards update
**Description:** Current prestige weapons are good, but not all the players enjoy taking them into matches. I guess, it'll be much better if devs add prestige tools and consumables which are taken every match: 1) medkit, 2) healing syringe, 3) knife/duster/knuckle-knife and final unique reward - 4) legendary hunter```
plus the fact that it hurts your mobility so you get shot by someone that can aim
it's basically dualies.
honestly, this is the one thing that will forever keep the terminus bad
it's literally dualies. except somehow shittier.
dual conversion dumdum is better than a terminus HC
@brave elm A big thing about Hunt is that all of your actions have consequences, even if not readily apparent. If you burn a hunter and someone doesn't tap them out with chokes, you shouldn't get to go "oh no, I take it back" and put them out unless you have a choke
Ok, the misunderstanding was due to my lack of gun knowledge. I still don’t want it in the game.
Thank you for the correction. If it isn’t obvious, I know little about guns.
My argument against more melee mechanics
Id disagree
Im all for new weapons because you cannot possibly have enough.
Tarkov has that mentality, that's called "bloat", or "feature creep"
It's where the sheer quantity of items in the sandbox actively dilutes the sandbox experience by making the options less meaningful
Id disagree aggressively. Meaningful in this instance is a weasel word, as it differs per person.
Define meaningful.
tf lol its not a weasel word just because it’s a subjective term
If a subjective term is used to push a particular viewpoint while disacknowlaging the others it also supports others id say it is.
but thats a personal opinion
“disacknowlaging”. ok lol wtf are you even saying?
What is this absolute word salad
i dont want more weapons unless they’re different enough from current weapons to justify their existence. how is that statement problematic?
Oh its not, its just a viewpoint directly opposite my own.
Well no not really, the phrasing you used implied that any other opinion wasnt "meaningful"
its not meaningful, at least in the context that the word was used.
I mean some weapons should already not exist tbh
i mean, same, doesnt mean i want more.
Martini Henry, new army come to mind
im sorta ok with those tbh.
^
martini is actually pretty good imo
new army is just a sad case of Crytek kneeling to community outcry and killing it in the crib
martini has flexibility over the sparks in terms of variants, and new army has worse muzzle velocity and fmj over an officer. tradeoffs all around.
YEH! we could could have 3 diffrent coloured cubes! that shoot spread, fast and big! hell one cube could have a key to swich between and have one cube!
I know Im edging hard into the slippery slope fallacy here
More weapons is generally better but you have to consider that making new weapons takes time. Sure, a new single shot shotgun wouldn’t be a bad addition persay but wouldn’t it be better to make a new long ammo pistol since we don’t have a competitor for the uppercut?
You have to consider the effort behind making a new gun
Eventually, once other issues are fixed and more broad gaps in weapon niches are filled a bunch of filler weapons could be added
i mean even outside of dev time, what’s the point of bloating the store with a gun that’s functionally the same as another one?
Oh agreed.
But in the games current state, slight stat variation weapons hold no interest to me and many other players in comparison to other issues
that’s just poor user experience
Depends on the user
if you want different versions of the same gun, buy a skin.
I could get about 6-10 people here right now who would argue against that
wouldnt pages of skins in the store also be bloat?
no, because they’re in their own section.
also god I hate this keyboard
Depends on how close to an existing one they make it - they can change key aspects like ammo types, special ammo, variants etc
and they’re organized by the base.
that’s what I’m saying. I think guns need to be different enough to other guns to justify an addition to the game.
@brave elm (Put out burning enemies)
That’s part of the cost of burning. You lose out on looting or have to risk looting before burning in exchange for putting pressure.
Yes but "diffrent enough" is very subjective
that was indeed the joke in this statement
I personally found the slate to not be diffrent enough to terminus/specter, however i don't mind the 92 and martini
Needs a slamfire perk, most pump actions of this era and for a time to come did not have disconnects
um, no thanks. and on that note, the 1893 actually could not slamfire funnily enough
only the 97
TBH with slamfire it has the potential to overshadow both Specter and terminus
Oh really? I did not know that.
not sure it would - but definetly the potnetial
yea, neither can specter
Well good to know, thank you
Specter is limited by its fire rate and terminus is limited by requiring a trait and levering slowdown
terminus is pretty good still, it's just unfortunatley as expensive as a slug rival
Oh termi is good
But is it worth the trait investment and dealing with levering slow
The only good variant it has is riposte. Mv too shit for a scope.
and since it's main use is speciual ammo slinging with levering, it's not much cheaper than slug slate either
..your point, though? I’m literally just trying to figure out the point of what this guy’s trying to say.
Or get slightly less fire rate, but not have slowdown or require a trait
And this is coming from a lover of all three guns
the muzzle velocity is subjective though
ok I have to ask whats up with slugs, people talk about them a lot, the cost exists, yet I really.... dont see or use them?
and the reload speed is no joke
What elo you at
That’ll impact that
Mv is a stat how is it subjective lol
ehh the deadeye scope is still pretty good, I think. but yeah the riposte is sick
they get way more popular the higher the MMR
Wouldn’t an extended tube Specter be good
? you can get used to m/s and it'd basically be a none factor
I flip from 2 to 3 becase im here to have fun not powergame.
because they as of right now take all RNG out of shotguns
which means they are equally lethal on all shotties
I’m not a gun nerd
Or I can just use a Winnie or uppercut and have more shots lol
if m/s was an actual usable stat, why would anyone be playing the schofield over the pax and the cent basically being put 10 feet another in comparison to the vett
oh hmm
Or a sparks and do more damage
At 5 star, about 50% of shotguns are slugs
Or a Springfield and have a cheaper gun and faster reload
Depending on the day
and yea, that's my point, there are many other factors and weapons you can choose from instead of just only hooking up on the m/s
essentially a slug rival gets 15m Oneshot, without rng to it, and pretty far 2 tap altho i'm not sure quite how far off the top of my head
Think of it this way. Crown and king with slugs has the same ohko range as Romero while being even more consistent and can even be used as a semi automatic rifle for two taps around 40m
Well yeah people who sweaty game probably scream about every hidden 0.001 of a percent of something or another. honestly I dont even consider stuff like that "a game"
The whole argument is it's not different enough to have existed
At least 40m
oh yea, you believe martini is "not different enough"
hmmmm
I guess we'll agree to disagree then
Ohhhh I never though about that.
well and apparently people disagree with you
What?
5* = sweaty ig
I thought most people were 5 star lol
apparently the opinions of people better than you don’t matter cus ur here to “have fun”
Basically I cant even imagine playing at 5, im picturing everyone using one item and sceaming about "meta"
i think the curve peaks at 4?
Also, usually when playing against shotguns you can be relatively safe at 20m. At that range slugs can ohko head and deal 100-125 to body.
… meta is important even if you’re bad or just having fun.
Lol no
Meta is 6 star
5 star you see plenty of wack sets
Meta is basically long ammo or be a sniper rat with dolch secondary and never push no matter what
Dolch is pretty off meta by now
yeah but that requires you to aim which is a foreign concept to 3*s
it's absolutely abysmal vamue for the money
meta there is flechettes shotguns or dualies.
It's God tier if you can aim even slightly
and with the new progressively buffed semi autos + Dolch nerfs it's pretty bad all things considered
Dolch isn't bad it's just finally balanced
sure it's still good if you get it free - but once you need to pay for it it#s really not that great
I think I’m happy with how rarely I see it.
It’s only a tier below but a 6th of the cost
I have like 20 contraband but even if I had to pay for it it's pretty good if that's what you're going for
Meh - the model 92, has super similar stats at a seventh of the cost.
New army is dogwater
HERESY
its ok.
Officer superior
PURGE THE UNBELIEVERS
Is it? Ive had a lotta fun with it, but I wish i could pair it with its intended rifle of the era.
Oh really? Does it have a cool reload? Yeah, didn’t think so
WHERES MY KRAG
LOL
I've killed more people with the derringer unironically
THIS I CAN GET BRAND NEW MILITIRAY RIFLES FROM BLOODY RUSSIA BUT NOT A KRAG???!
I love how the krag has been suggested since the games inception and then we get the berthier
they can't just add the new army, tease at its underpowered caliber during the Phillipine-American War, and not include its issued rifle
agreed
The berthier was super left field
It annoys me
It’s also fr*nch
Double bad
I love it tbh, it feel good
I love the berthier but idk why they went with it lol
^
The new army really isn’t bad but it’s up to preference.
I kinda wish there were more unique weapons like bomb lance that don't exist IRL
I dunno - the new army has the same dmg as a dolch, overall pretty high Rof, far lower recoil than a Dolch, pretty similar single shot reload, it only has pretty bad velocity.
Seems like they kinda stopped doing that a long time ago
Worse damage falloff and smaller clip
And pen
there’s only so many ways to throw a bullet at someone.
CHALLENGE ACCEPTED
yeah i'm not saying it's striaght superior, but well fmj is a thing on that too
Kinda don't matter if velocity makes it trash tier and impossible to hit past like 20m
which makes the 92 have far superior range to the Dolch
sry but that's a skill issue
Yeah but the m/s is pretty bad. I get your point tho. Dolch is the opposite of the Romero when it comes to cost efficiency.
Or possible hunter build conversion like the auto mosin.
considering the cheapness of the trapdoor, im surprised hunters wouldn't do this
https://youtu.be/flzP4b1hoEU
http://www.patreon.com/ForgottenWeapons
https://www.floatplane.com/channel/ForgottenWeapons/home
Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons
This experimental repeating conversion of a Trapdoor Springfield was most likely made by Augustine Sheridan Jones, of the Dakota Territory in the 1880s. We know he su...
Like sure low velocity isn't great
We have the Springfield
but once can absolutely learn to still hit pretty reliably with it
wouldn’t a tube fed springfield just be a shittier vetterli?
just takes a bit more effort
Yes, that why i showed this, was an experiment clunky attempt at a magazine fed conversion and I love it
at least that has better spread than a specter.
was about to say
I kinda hate the kick back on the officer carbine. Like it’s the only gun that kickbacks at an angle and makes it unusable for me
You dissin mah boi?
it'd be basically be what that is in comparison to a specter, but worse
officer carbine is dogwater
The carbine has the weirdest recoil
it shan't be named or we will be silenced by the mods
Kinda, still a bit more power in the round, but you have to still kinda thumb the round in from the mag so its slower
Oh, you talking about that which will make the specter irrelevant and hurt my soul?
EEEEE! Im so happy about that thing
I don't think it will personally
gives me hope for other things
How would it not
Like the martini conversion
far slower, reload is ass
you dump all rounds out and then have to sit there reloading, as well as the fire rate being really really slow
someone timed it, you can prob go find it somewhere
its not that much faster than a base romero
We shall see
But I predict the specter to be the useless middle child between that and the slate
If I’m wrong I’ll be happy
Another thing that I want, but even personally would admit is a bit of bloat.
So in real life i found a way to collect old military rifles at a cheaper price and have a small collection.
Shotgun conversions.
Id love to see a martini greener in the martini tree.
I love mine
shoulda buffed the terminus instead of released the slate
@fallow flower I am in love with your 2nd idea for the Dynamite! It would give it somewhat of a R6 Siege feeling and could make the gunfights inside compounds much less "stationary" since you have the ability to blow up a wall next to where someone is hiding at, both inside the boss lair and outside, becoming a tool against campers on both sides. It would however be a pain for crytek to implement, as that is not an easy system to just add to an already built game as a quick patch, they would have to revisit and partially rework every compound and think through where and how to use the destructible walls. It could also give Sledgehammers and Axes (including the Combat Axe) to have a reason to exist other than killing bosses. All in all it would be a great ass feature, but it would take months of work for crytek to implement it in a >good way<.
leave the specter alone its doing its best 😦
but then we woulnt have the slate, and thats lame.
terminus is useless and that’s also lame.
honestly, kinda tempted to say that they should up the barrel length of the terminus up to a long barrel length, and make it a slightly better crown
would definitly be a nice variation to have, extend the tube too????
specter crying tears of blood
LOL
legit sobbing
god, why are they having a hard on for shotguns
a long barrel terminus would just be a strict upgrade from the specter.
not becase other things exist
let that class of weapons rest for a bit and add some other stuff, then come back later, good grief
Dolch being too expensive is a skill issue lol
i could use a price reduction on the terminus handcannon before they move on though
no reason that should cost 300 buckeroos
Id love to see a C93, I have a list of rifles a mile wide, revolvers too.
What do you think needs to be touched on?
medium ammo double action, a new compact rifle, a semi-auto in between of the bornheim and dolch (prob never going to happen, Ik, just pointing it out)
It's pretty good with penny shot but yeah pricey for what it is
some medium slot options that aren't terrible
2 slot guns could use an overhaul yeah
like some takedown models
Meanwhile uppercut getting more range instead lol
I’m scared of takedowns being good enough compared to fullsize rifles that people just bring dualies with them for ammo.
levering 1-slot
i dont really want to see more dualies
yea . . . it would make medium only loadouts so much better though (one easy way they could make them not busted as hell is the holstering and drawing speeds being slow af)
agreed (and those need a rework as well)
dualies’ only problem is that you can use fmj with them, really.
(the massive ammo pool maybe also take a look at)
oh, more combo guns (ie a shotgun with a rifle round as well)
very tru
I wish they brought back the crouch accuracy for dualies. gives a teeny bit of skill expression back.
the c93 might fit the last, an 1878 colt would probably be perfect for the second. hotchkiss bolt action for second?
good classic tradeoff of +offense -defense
last one could also be a colt lightning
cause iron devestator currently only has shotguns being able to use it
hmm agreed
whats your opinion on a perk to use duals properly.
aka shooting with one then using the other, or alternating so you can still aim?
hell no. not being able to aim is a downside you accept when you take dualies.
long ammo lever action, medium ammo rifle that requires bullet-grubber, long ammo rifle that does not require bullet-grubber (these are just very minor niches that could be filled, not saying that these are of the utmost priority that need to be added)
And compact rifles
having strong strengths and weak weaknesses makes for interesting decisions.
We only have 2 lol
@hybrid lantern, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
+ç```
And one is technically a carbine nagant
and one's not even an actual separate model
god if you wanna be cursed the fosberry pump prototype was 1891
hahaha
compact “single” shot rifle with 1s reload.
Hmm good point.
Tbh I want more compact rifles and maybe another medium or two
in general, compact and medium need way more rifles
long ammo is spoiled for choice, with like 5+
Yep
is a nagant precision a compact rifle 
shotguns are . . . let's just say overflowing with options
Not a rifle technically
Yeah shotguns and long ammo get all the love
Everything else kinda suffers
ok so another opinion but may be hated.
scratch bult peterson conversion for a compact rifle.
I still want an actual double barrel rifle and pump action rifle
oh yea, double barrel rifle is a good idea
Double barrel compact might be p good
forgot about those
where many made except 4 bore and express rifles? I never see any around
i dunno if a double barrel rifle has an actual reason to exist beyond game design fiat
Since it'd be subject to strong damage dropoff so it can be semi balanced
maybe they could come up with an in-universe reason to have a double barrel compact rifle
well you can convert shotguns to them, I have a .30-30 single shot on a shotgun frame.
put it on the rival tree???
could just sleeve the barrels
most smaller-caliber ones were muzzle loaders, and when guns transitioned to cartridge, the popularity of the smaller caliber ones tanked for obvious reasons (though it doesn't make them non-existent as there must have been someone who converted one to cartridge - and you're surprisingly right that most are the larger bore ones)
oh and another niche that is not filled is a medium ammo sidearm that takes hv (talking about it from a realism standpoint, as they haven't included hv on everything for a reason besides gameplay balance)
could be a howdah pistol if they wanted
just throw it on a pax. howdah’s more of a long or special ammo thing.
well its not entirely surprising. double barrels are hard to tune and rifles you need to have that aim. which is expensive. while big game hunters have money and usally may need a second shot now
speaking of the pax, it could use 124 damage.
I mean, howdahs were made in a wide variety of calibers
and yea, pax needs some minor stat buffs and 1-2 variants that the schofields don't have
pax needs a gas eject option
gas eject option?
This is an early proof-of-concept - a single action revolver such as this Ruger New Vaquero in 357 can be rigged to auto-eject empty shells via gas pressure tapped at the muzzle! Only the last shell needs to be eject-stroked in the normal way. This is the first half of what's needed to get the total unload/reload times at least ballpark close ...
he later made it feed from a tube mag too
lmao
but would about half reload time
making it feel more then cadwell conversion but expensive
ngl ive basically never used the pax
thats mainly cuz its shit.
oof
I mean its not terrible
cowboy game where the peacemaking is crap? the sacrilege!
honestly its ok becase the SSA is overdone as hell
its servicable but there's too many other options that hard grind into a niche where the pax is outclassed
as pax tries and does everything at once but not well
not to mention spitfire exists
well uppercut kinda does what the peacemaker usually does.
which is be the big bad long range heavy pistol
so now its kind of flaccid.
you can argue that that slow fire rate and reload speed makes it worse at cqc than the pax as the extra damage doesn't really matter sub 30 meters, and the firerate will let you two tap faster than it
wheres my merwin and hulbert
qwq
https://upload.wikimedia.org/wikipedia/commons/thumb/e/e3/MH_Open_Action_-_Copy.jpg/1280px-MH_Open_Action_-_Copy.jpg
but then it goes back to this point
pretty much.
it needs a specialty branch in its tree
a sidearm that’s spread too thin generally stops being useful for what a sidearm is usually for: covering a specific weakness.
conceptually speaking, the pax is a decent sidearm for a MH or sparks or springfield, but spitfire is just so good
also
more derringers
hideout guns ftw
Smith and Wesson model 1 when?
yes.
A derringer with compact ammo that had 2 shots as a super heapy-cheap option would be fun
Is leaning even something people did or learn in that time? Anyways leaning would just encourage camping and have people play it too safe. It's good in this game to have people commit to peeking out with their entire body so the other team has a fair chance to get a good shot.
Not even entire body
Because left peeking exists
@balmy turtle my guy they're literally getting rid of the respec
For bbs
It's going to cost only hunt dollars. Same with weapon cleaning
Hmh? Must have missed that one. Thanks for the info! ^^
ye, it's their newest video, the monetization one
Where they said they were improving player choice by making BBs harder to get by normal gameplay 😄 Still baffled by that logic.
The trait- / HP-reroll news are great though.
If the enemy hunter makes a sound and if I get a hitmarker, I want the enemy to be flashed, the heck? Why is it possible to get a sound and hitmarker with the enemy not being flashed at all? That doesn't make any sense!
@glass fractal I'm not 100% on this, but I think the hitmark indicates that you dealt damage. Flash will always do 1hp damage on enemy hunter when hit, regardless of the length of the blinding effect.
this is true. But in combination with a hitmarker this should definitely indicate that an enemy hunter got flashed. I mean: what is even the point of a shorter flash period? If it dealt damage so that I got a hitmarker and the distinct sound, the enemy hunter should be flashed. Otherwise the flash becomes obsolete...
I don't think that makes it obsolete per se. The hitmarker is misleading, you'd have to know it has nothing to do with the actual flashing effect. It could def use some kind of alternative indicator to help you with discerning if the target is flashed or not, as the flashes don't always behave as expected, i.e. enemy hunter doesn't get full-flashed even though the flash bomb lands right in front of them due to some geometry / object blocking it etc.
Some great suggestions I've seen before include an alternative sound cue / grunt if flashed, a unique animation (raised hand), different looking hitmarker etc.
The length of flash is based on the distance to where it lands. It's like a dynamite stick or frag. If you hit them you get a hit marker but you don't know if you did 1 dmg or 149 dmg.
Same with the flash, if you're throwing the flash somewhere you can't see you run the risk of not knowing if they are flashed for 0.5 seconds or the maximum duration. (As you don't know how close it landed to the enemy) If they brought in a thing where there is no distance from flash to dictate length of blind duration that would be incredibly overpowered i feel and then where do you draw the line? Why is there no "drop off" for flash (one of the strongest equipments in the game when used right) but there is for a frag? Why don't they both just do maximum potency no matter the distance?
I think flashes as they are fine, one thing that maybe they could change is maybe the volume of the grunt when a player gets flashed indicates the extent to which they are blinded? I feel this is both semi realistic (when an old cars lights hit you in the eyes you kinda just squint a little and its fine but when that new 2022 models 9999999 lumen lights blind you you're borderline screaming in pain 🤣) as well as adding in a level of skill and awareness because you need to listen and know based on sound how well its worked.
it's actualy the opposite... leaning lets you safely clear angles to push into a room.
Pretty sure they said they're never adding leaning or prone many times before lol
That would literally ruin the game
It’s the same reason you can’t center the crosshairs, they don’t want to encourage head glitching or unfair ways to aim
Lowering the crosshairs makes it harder to cheese shots
But left peeking exists so you can still cheese anyway
thats so dumb when you consider this game has the worst postional cheese with left peeking I have ever seen in a game. I literally stopped right peeking because of it
@limpid cedar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Arabic HUNT CHAT```
@late yarrow Please use this channel to comment on suggestions made by other people.
in fact it was a revised suggestion
@livid estuary
The guy makes some good points. And tbh it is a bit funny how ppl chase 6 star when theres literally nothing to gain from it. Personally I make sure to stay in 5 star, cuz i cannot play vs 3-4stars, they're a random mess of no strategies or thoughts, I cannot counter the playstyle cuz idk wtf they're doing.
But ye 6 star is sweaty, but mid 5 star is not sweaty at all, you can find any pistol or weapon combination. I sometimes face a rival + handcrossbow.
Hell i get tired of constantly unlocking uppercut every prestige i rarely do it now & many other pistols are just as good & for weapons like spark it's better to run a fast gun than uppercut. So you can join your team closer aswell than just sniping from 100m.
And i both dunk on ppl with winfield & get dunked on by it, i'd say it's THE best weapon in the game, fuck your mosin spitzer, Winfield is the banger weapon. And thats the first weapon you start with. Slap some fmj on it & you got a mini mosin.
And top players like Huuge often play Crossbow, I wouldn't call that a meta weapon.
Sweaty ppl will sweat & even if you ran meta weps, the sweats would probably still kill you anyway.
This is not really a Crytek issue & more of a playerbase issue.
Tho I fully agree on his opinion on R6 siege, that game is absolute trash in community, my god, it's the fps version of League of Legends. If i wasn't playing with friends, it was unplayable.
Also im fairly certain Uppercut is being buffed, not nerfed.
Sure losing 7m of potential oneshot on a downed is a bummer.
But you still oneshot upper torso to 21m, you get 16m of extra headshot range + the dmg drop off is not nearly as drastic.
they aren’t good points.
If SBMM put you up against the people who play meta loadouts, then that means their overall pvp effectiveness was determined to be equal to your skill and your dumb winfield+machete.
if you really had no chance against the sweatlords, then your MMR would drop.
R6 is okayish now. It being an old game probably help the community being more friendly
Apex has an even worse community
Well sweatlords doesn't show up until top 5star, early 6 star.
So they can still be 5star & not face sweats.
And he does make good points, about kd farmers for starters.
They are a pain in the ass crack.
Crytek should have removed kd a long ass time ago, ESPECIALLY the leaderboard, that shit is just useless.
But i agree with the fact that chasing stars is dumb. I don't really Care where i end UP. I Can play double Machete in 6 stars or in 3 stars and still have fun
I’m saying that they feel the pressure to use meta loadouts, but its only in their mind. They’re no longer climbing at the rate they want anymore, since they’ve plateaued in learning the game, and switching to meta raises them higher
Maybe, im not going bk to it ever tho, & to much new shit.
the writer is addicted to easy growth
I played it a bit last year and enjoyed most of the people i fell with. Wich was really not the case before year 3
But it's maybe an observation bias tho
I think last seasons i played were the ones with the Australian guy on defender, who had his own lil drone.
It was absolutely horrific even then.
if he doesn’t care about competitiveness or kd, he shouldnt care about kd farmers either.
Was that year 3 or later?
its just another “i wanna have fun :(“ but their idea of fun is winning.
? You still face them & it's still fucking obnoxious
Even if i wouldn't care about kd
then just.. run away.
It's hard to run away when you're dead on the floor, cuz they sat camping for the past 40 minutes
End of year 3/Beginning of year 4
Ah okey
if you know they’re gonna camp, just extract without your partner.
Ye but again, that still ruins your fun & still tanks your money if you brought something expensive.
This does not really help your point
you’re starting to conflate two very different things, which is passive play vs kd farming
No im not.
No, im talking about kd farmers & how they have a negative impact on your playstyle, which is what hes saying & i agree with.
Negative impact on your fun is what i meant
someone’s playing optimally? man they’re just not letting you have fun huh
why do you care if they suicided if you dont care about your kd?
in fact that just means your mmr won’t rise so you see them even less
I've said it 15 times already.
Because it's not fun to face & it's something Crytek could solve very quickly, very easy.
Besides it puts you at a lower chance of winning the upcoming fight if you're trying to push a compound or a bounty team or another team you saw running ahead of you.
Some guy is just abusing a feature to be able to kill himself in order to fuck you over
killing yourself is fucking your opponent over, noted?
Okey now you're just trolling.
Have a good day dude.
I very much agree with the author of that article, matches my own personal experience 100%. Unfortunately I'm 5-stars most of the time but whenever I'm lucky enough to drop to 4-stars the matches are a lot more enjoyable than at 5-stars. And that isn't because I suddenly start wiping servers (I don't, far from it), but because of more varied loadouts. Because of players who are actually using comms. Because of players who are willing to team up or do other fun stuff, even if that means not extracting the bounty and thus losing the match.
So many dislikes on this
That is incredibly disappointing
I miss the days when hunt had a decent skill ceiling without all this rng spam garbage
Hunt has always had quite a bit or RNG and tbh it keeps things from going stale.
With regards to dual wielding, hitting any shot beyond 20m is nothing but pure luck. You cannot rely on that to score kills.
Honestly its gotten less spammy.
Most spam weapons got nerfed & didn't dual get nerfed a while ago?
Yes it did
If anything it shows that the majority of people realize how silly it would be to magically reduce a gun's damage/effective range when you have 2 of them 
Yeah the only logical ways of affecting them is to slow the rof or lessen the accuracy. And lowering the rof would be the less infuriating thing for both the shooter and the receiving end.
making them have a effective range of 25m is just silly, that would be the same range as some slugs could two tap you. lower rof could work, but i already see barely any dual pistols anymore since the nerf.
I agree!
@prime belfry, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Quickplay game mode for teams.... i think it would be great fun to start with a duo or trio with random weapons and try to kill everyone else on the map```
Side note r6 used to have a great player base but all the nerds from CSGO poisoned it lol. That's kinda how player bases go though larger they are the more toxic. And the more focused on stats. Hunt has started to dip in that direction as well imo. High ELO players tend to be extremely toxic in my experience. I kinda just avoid them like the plague. Rather play with more unskilled players than someone who makes the experience unbearable
Ye i mean it got so bad that Macey stopped doin ranked cuz his chat was just absolute asstrash.
But idk if it was ever good.
Nah it was trust me. Used to be one of best fps communities up until like year 3 or so
Can't say the same about console community on that game though
That shit has always been a toxic wasteland lol
When was that lol. Winfield used to be completely unbearable. Like the rof was obnoxious. Base gun basically had levering in ads. Dolch had zero recoil (that's not an exaggeration btw) and was medium ammo. Fanning was extremely accurate even on the chain pistol. Avto was a laser beam.
RNG spam always existed
It's probably better than it has ever been tbh lol
This is not true.
It was BAD far before year 3.
I started around year 1 going over to year 2 & people were really toxic even then.
I mean it might have been "the best" the first year, but it went downhill real fucking fast
shrug I never had issues with people until lion and finka came out. But region difference probably
@glass fractal What fog? I don't remember there being any recent changes to night time of day
Imean Hunt alrdy had "spamy" stuff since the begining avtomat was introduce in beta , same for chain caldwel and pistolero ...
there wasn't any patch notes about it, but anywhen in the last months they added a completely black curtain from a distance of around 40m or so. You cannot see ANYTHING beyond this distance, which sucks. Before this change, it was possible to see beyond this distance, depending on your position (moon, water with fog etc.)
now there is a black curtain cutting in, making it impossible to see beyond 40m or so
Strange, I haven't noticed any such change 🤔
Sure, sometimes areas are hard to make out due to lack of light... Do you happen to have a screenshot, video?
that black fog was always there afaik 🤔
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Fog has Always been there. Did you happen to change your gamma or something about your monitor ?
Mhm, I dunno. Friends as well as other random hunters I met ingame said the fog wasn't that strong until recently. Going to look up some old clips, perhaps I can show the difference in a little video
@livid estuary That article was shit, just very wrong. Uppercut is good, I don't disagree, but the officer and many other weapons are just better and not everyone plays sat in a bush the entire time, there's nothing wrong with this playstyle, it can be annoying but there isn't anything wrong with hit. That is why hunt is so fun, so many ways to play so it is never the same!
Hilarious article
Uppercut isn't the only pistol
People only use uppercut for shotgun/close range loadouts or if they're bad and need extra long ammo
This
Ofcourse what's written in the article is a hyperbole - but it's a fact that at top ELO the Uppercut had over 50% playrate before the Dolch nerf mind you
The Uppercut was quite literally played more than all other, over 30 sidearms combined were still played less
Hey rude. I just love ammo ok, if you don't horde every round and never use any even in survival horror games I just don't understand you.
That's a stat the devs actually made public in one of the dev streams
I'd use it less if I had another long ammo sidearm for storage. Becase carrying more weight in guns allows me to carry more weight in ammo?!?!?
My point is just that while if were splitting hairs the article is wrong - the core message is very much founded on truth that can even be backed by facts
Oh definitely the problem is there simply is no side grade or upgrade to it, and it covers multiple roles
People don't like to hear it, because they love the uppercut - but it is the absolute top meta pistol, and was moreso than the Dolch
Not saying the Dolch had no issues and didn't deserve changes
Actually I'm not a huge fan of the uppercut tbh
But an over 50% playrate in top ELO is very far beyond even just a dominating playrate - it's aburdly over the top out of line with the others
Wow 50%
Damn son
I don't think the uppercut needs too much nerfing tbh, the issue is there is simply nothing else in its class to choose from
Hell if there was a "more ammo perk" id probably never use it
But if that class alone makes for over 50% playrate we still kind of have an issue
Hmm good point
And while i don't think it needs big nerfs either - i find it very biased how people cried about the dolch and that things playrate while the Uppercut was far far beyond the Dolch...
And it IMO is the prime example of people being very biased in feedback for balance
Yep, people usally (not always but usally), complain about things they don't like or use that counter their playstyle while ignoring everything else
this reminds me about a video about balancing i watched a few years ago, sometimes devs nerf things which are actually underperforming but are perceived by the player as too strong/OP/overpicked.
Makes me feel like an odd one out becase I simply don't care. I just like neat clunky toys
I see time spent balancing as less time to add more cool stuff
People cried about the dolch because it was good, but not that many actually used it, so it seemed oppressively op, while many use the uppercut and dont mind its strength
Normality bias is a hell of a drug
@unborn smelt Problem with Old Dolch was more the fact that it was stupidly top tier, not regarding pick rate. In a 1v1 fight, face to face, 25m, Dolch just Always won
Wich is not, and will probably never be the case with Uppercut
Maybe give the uppercut a unique ammo type, like the dolch. So you can't share it's ammo with other long guns. That would at least stop that one problem
I have a sneaking suspicion of my dreams of a m712 dolch being in game being dashed fast huh
Uppercut has a high pickrate, because it offer more advantage than it has downside with every loadout, that doesn't mean it has a high winrate
Well, it mean it has an overall better winrate, but probably not the best median number of winrate
Hmm making it use special ammo could be a good idea
But then I'd still want a long ammo side arm
Or a perk or something
The way they changed the Dolch, the ammo still behave like Medium (or Long in the case of the uppercut) but Can't be ressuplied on normal crate and doesn't stack
So, it would still be a "Long ammo side arm"
Good point would be that you won't see Avtomat/Double Uppercut anymore
Bad point would be: ressuplying and reloading a Lebel would suck
I would personally take the Pax over uppercut anytime if not for the ammo reserve especially with the Lebel. Luckily I rarely play the Lebel and actually use the LeMat over other sidearms.
I tend to use the regular Cadwell conversation becase I simply love old cartrige conversions.
Would love to else a Remington version as a skin
I use a lot of the uppercut with Shotguns/Crossbow/Lebel, other weapons it mostly depends of what i want to do
It didn't either - especially at top tier the devs said it didn't have a particularly high lethality
what it did, is it was the most lethal for high 5* allowing them to compete with some 6* and punch above their weight level
Yeah but, i'm not sure that those "Main Street duels" happen that often to have Real statistics tbh. Especially in higher ELO when there is way more tactics involved
below high 5* Dolch was too expensive and at the very top ELO, Uppercut etc were essentially equally lethal than the Dolch according to the devs stats
Well it had aimed double tap at what distance and what speed? And then 10 rounds to spam at close and even medium distance. Many people didn't play it because it didn't fit in the general atmosphere of the game.
Huh
On this I agree 100%. A crutch just like the aesthetics of Dolch P.
If the Dolch was a crutch,which it was to a degree - the uppercut arguably is equally if not more so
and i'll die on that hill - because i'm tired of pretending it's not like that just because people think the Upper is more skillful and thus balanced
^
Basically this
Same energy as "if you not quickscoping in cod your not playing the game at all"
Uppercut got more nerfs than the dolch that's why lol. And dolch is basically a primary not a pistol.
it didn't actually
it got nerfed twice - once when they rebalanced all ammo types between pistols and rifles
and one reload speed nerf i can think off
Uppercut got reload nerf, spin bullshit, fanning nerf, qs nerf (not a direct nerf but aimed towards uppercut for sure)
And then velocity nerf pretty sure when they made unique velocities for everything
the Dolch got more expensive multiple times, got it's ammo type changed it's reserve lowered, it's recoil nerfed at least twice, it's reload speed nerfed, it's dmg nerfed and Spin is not an uppercut nerf - it's how a revolver works and applies to all with a fixed cylinder, neither is QS an upper nerf it's a systemic change to all guns, including dolch
And now the recent "rebalance"
So i'm pretty confident in saying no - the Dolch received way way more nerfs than the uppercut
It's reserve was lowered and then upped again though. Also medium ammo dolch had literally zero recoil not even hyperbole. They gave it recoil the first time and then nerfed recoil.
yes because they changed the ammo type and reevaluated the old nerf
The gimped the entirety of medium ammo reserve just for the dolch lol
nope they didn't
Pretty sure they were scared of making new medium ammo just because it existed
Vettereli used to have 12 or 13 reserve
reserve "nerfs" came alongside dualies and hit both compact and medium pistols
one of if not the only one not affected was the uppercut
Medium reserves weren't nerfed tho
yes they were
Pax was 12 and is still 12.
old conversion had 24 or even 30 rounds spare IIRc
That's compact tho
and Pax had 18 spare IIRc
Nope
Pax never had more than 12
Lol
Like at any point during it's existence as far as I know
"like at any point during it's existence as far as I know"
I mean if you can find patch notes that say otherwise I'll eat my hat but like I'm almost guaranteed never saw it with 12
conflicting statement
18*
I used to run 2 pax before qs nerf and I had 24 reserve with 2
And I used to run it with Romero for budget loadout and I never at any point saw it with 18
Unless they did it for test server but on live nah
actually you might be right on the pax ammo count - i can't find the patchnotes of when the pax was added - but i can't find it in the ammo reduction from 4.1 either
so i apologize, my bad
Only a sith deals in absolutes also I mainly said that because I don't always keep up with test server and they might have done it on there at some point that I was unaware of
Like the 2 shot bornheim lol
@merry laurel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I'd love it if you could save replays and watch the game with a free camera again. So much potential for video editing!```
@keen void the nagant officer carbine wouldn't burn you if held as seen in game. The cylinder annexes forward and creates a gas seal. So no gas/powder would escape to burn your wrist and hand.
Hunt showdown servers is worst server i had see. Always DCing problem Please upgrade ur servers
i'm looking at the model and there definitely is a substantial gap between the cylinder and barrel
The gap closes when the trigger is pulled, that’s how it can be silenced
silenced officer when 👀
besides, thats not as big of a gap between cylinder and barrel as it looks, the parts meet up above the wooden bit
yeah Nagants Cylinder pushes forward as you squeeze the trigger creating a seal. this is also why you can suppress it unlike other revolvers
One of the mechanically interesting guns that is really widely available in the US for a great price (or was until very recently, it seems) is the Russian M1895 Nagant revolver. It was adopted by the Imperial Russian government in 1895 (replacing the Smith & Wesson No.3 as service revolver), and would serve all the way through World War II i...
yeah i see now that is how nagant's function in real life, although in game the firing animation does not reflect the cylinder moving forward
That’s just an animation oversight
What could be done is that the Nagant cylinder actually moves up when firing
But let’s be real
That’s such a small detail
@quick current Sadly this game is designed around that downtime, which usually isn't that long anyway, especially if you're actively looking for people. This game probably just isn't their cup of tea, and that's okay. Game doesn't need to change for it, though.
@trail moat
#game-ideas message
Not saying I disagree, but we do already have eastern, middle eastern, african americans, , europeans, first nations, and I imagine there's more than I'm not even aware of.
@queen jungle There used to be a channel like that, but honestly most people never bothered reading. Even now all the duplicate suggestions show that few people actually search whether or not something has been suggested before 
Honestly yeah FAQs don't stop the impatient
It's wishful thinking
Granted, there are occasions where you search for a thing and the iterations before it are so whack that you gotta fix it
@quick current (Increase Player Count)
If you dislike the long downtime and slower style of play, Hunt probably isn't for you
@brazen latch, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
weapon varients with some sort of light or lamp on the end to produce a quote en quote blinding effect, like the electric lamp but on the end of a gun```
@slate wharf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
If somebody takes your weapon, and you take it back you should get extra points, like retaliation. You should get even more if you get a gun back from a different match with the same character who lost it.```
Sorry 🙂 I had assumed the channel was more of a casual format. Cheers!
@tawny meadow Hey can you add emotes to messages? My suggestion didn't get reacts
They were just slow. Here they are
Thank you!
@keen void As much as I will tip on the devs, when it comes to guns they really do their research. The Nagant in real life does have a closed cylinder-to-barrel, and that's why there is a silenced variant, just like in realife, the nagant officer is based on Colts revolving rifle, unlike colt, the barrel is flat on the cylinder. This can be seen in game. These is also why another gun, the Mosin Avtomat, while looking like a gimmick weapon, is based on a real gun, the Huot automatic rifle, which was a modified canadian rifle that was produced in WWI. The devs really do their homework when making weapons in the game
@merry laurel The problem with a replay system like you are proposing, especially if you want to use it to find cheaters, is that you have to account for different gamestates between all clients.
That means for each game you would need to save 13 different views of that game (12 clients and server) if you want a valid replay. And all of that data would need to be sent to each client.
@ashen girder the point is that it can roll a dlc you don't own as an (albeit very weak) incentive to buy that dlc.
I see, I know some games feature such (Like Team Fortress 2), so I hoped it wouldn't be too difficult.
@echo forum Please make sure to report any bugs you encounter in the appropriate bug report section, ideally with a video in case of sound issues.
@vital grove I feel like having even more guns lying around in the bayou would take away even more of the dedication that comes with loadouts, i. e. it would matter even less what loadouts you take and to coordinate loadouts with your partner.
Yeah, and it would make those situation like "He has a Sniper, let's push the building" and then you push and he pulls out a Terminus, more frequent, wich would suck
why nobody is talking about dolch the weapon needs a buff need his 110 damage back and more stability or better make it cost 150$ because thats what’s is best price now lol
.
Hi! After watching this monetization video, i decided to check in on the discord so maybe i can get a few answers to those things that many of us are curious about.
1st: I had 80-90fps on QHD resolution before the 1.7 patch. Since that patch hit it can fall as low as 40 or even 20 in some cases. I have never seen a game where my fps would be so inconsistent, even in new games i dont go below 60, not to mention that this game is basically 8 years old if we take beta into account. My friend just bought a 6900xt + 5900x and even though the game runs fine but he gets dropped to 40 in some instances. Do you think it will be ever addressed or since its not monetizable its just going to be ok in hunt?
2nd: The servers. Many comments on the steam announcement asked if you will ever ditch leaseweb and find a proper provider. Just for comparision, The Cycle a free game has much much better servers than the one you are using. Leaseweb is long known by players for its issues (Black Desert incident, read about it if you still havent). There might be a contract but i m pretty sure that for the same price you could be renting much better servers.
Personal feedback: I loved Hunt back in its golden days, now its impossible to take it seriously when it runs so horribly bad and on such weak servers. I bought a few dlc in the beginning to support the team, but we saw that it got us nothing in return. The servers are worse day by day, and the 1.7 patch killed the performance for good. If Crytek takes pride in a game that runs so badly (Crysis 1) i would at least recomment having a comparable better graphics like Crysis had back in the days. Personally i would never spend a dime on this game as long as these issues are present, and at one point even hardcore fans will stop paying for dlcs.
@untold marsh, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Is the dev team aware of the iron sight problem on the vertterli ? list side is smaller then the right side```
@keen void idk if anybody has told you this but the holding animation for the nagant carbine is correct as it uses a gas seal system to stop pressure or heat escaping the cylinder upon firing.
The feeling amongst the guys I play with is that you're going too far with the additional trees etc now. There seems to be a definite push to obstruct all (not just some) positions people can fire from with rifles and snipers, to favour short range weapons eg shotguns. Just play a few rounds and you'll see what I mean. I get people will have their own vierws etc but please respect the fact not every player wants just one style of play. Just feeding back as you lost a chunk of players recently.
@balmy sparrow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hello peoples, so hear me out.
Title - contracts revamping
Details: so as it came to my attention contract system is lame bad and doesn't even work at this point. So i have an idea that shouldn't be too much of balance issue
What if you could choose the number (1/2) of the contract beforehand, and if it's two bosses situation you will get more points for extracting with bounty of chosen beforehand number and less point extracting the unchosen one
Doesn't change anything else, only that, if you spawn on the other side of the map from your chosen contract, your L, deal with it```
There are still plenty of good long range angles. They are introducing cover to remove too powerful spots that allow you to cover too much of a compound at once. Which is a good thing.
Snipers aren't meant to be able to cover every angle
yep they did
Yeah though Im surprised they used a straight pull conversion rather then one of the many bolt action conversions, or the couple remaining pictures of a mosin auto conversion
Although we can just ignore these issues, and act like everything is fine.
@static hamlet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Why does the game have to tell you that your friend is not loaded as soon as you enter the main menu ? Why can't the message appear AFTER 1-2mins instead of just INSTANTLY spamming you after every game ?```
@crude hollow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**__The Official Hunt Soundtracks being released on vinyl!__** 🙏🙂✌️🙏🙂✌️```
I know why they're doing it but thanks for explaining. It's just that the feeling is they're going too far.
@hazy quartz, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Tile:** Trait points for trait pickups
**Description:** Sometimes after i got some traits for my hunter and then next match i find the same trait i just spent points on it always feels bad like the game did a prank on me 
Maybe let us get half the trait points back or something if i find the same trait in the world just after i bought the same trait right before the match.
So like one single match grace time, when i extract one time after i bought the perk i am no longer able to get trait points if i find the trait in the next match after the match. Just to limit this a bit.```
@balmy sparrow how exactly does the contract system not work considering all we have left is random contract these days?
Exactly that, if we have only random contracts what is the point of having contracts menu?
That is why i suggest ability to do a little gambling if someone would like to, and not do it if you don't
It's basically random contact with a little more of randomness
at the moment the value of the bounty is related to the size of the boss searching area. so you can have large and small or half/half split. so the idea of the "coin toss" is already in the game in a way.
That is a fair point that i wasn't aware of, i back off now
@glacial cave, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Some legendary hunters have broken arms (skinflint and the researcher) when using melee weapons such as the axe. Is there a fix coming up?```
@crude hollow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Please release the **Hunt Showdown soundtracks on vinyl!**```
I'd like to see target contracts return as those were a much different experience from random, but I highly doubt that's going to happen. Need PvP fodder for random contract queue
@hazy quartz Why would there need to be a limit?
Why not just “if you already have the trait you get (quarter/half/all) the trait points that the trait costs”
like if your hunter has a lot of traits then it would snowball, so you get more trait points for having lot's of traits. This would dramatically increase the amount of available traits. As i intended it only as a anti-frustration mechanic this would be too much. And i personally don't mind it as much when i find a trait i already have but got it like 2 matches ago.
Without a limits/conditions you also could get points for traits you never spent any points on, multiple times even.
I just wanted to avoid any loopholes.
Well but tryits are limited by slots
that's true
So if you get many points because you have many traits - you in return have little available slots left to spend the points on
even if it only just helps to max out a hunter earlier and more free points to buy back health, I felt it would need a limit to not exceed it's intended purpose.
It's just a minor annoyance to spend points on doctor and then find it in the next match in the first compound 
I didn't intend it to inflate trait point gain.
just feels like i got clowned on by RNG 
Even right now traits are limited more by your slots than your points
I almost never find Doctor lol
it still usually takes 2-3 rounds to fill all trait slots with good traits. just because we already get a lot of points already doesn't mean we have to overdo it 
Hey so...did I miss an event? Lol the as the crow flies that looks new to me I haven't played in a while...
@serene charm (C&K Riposte)
Why would you put a bayonet on a crown?
@teal bluff
- team MMR is modified based on whether you’re premade or randoms. Premade teams are assumed more dangerous due to better coordination. It’s possible the higher individual MMR players were randomly teamed.
- Low population servers can reduce the number of matchmaking brackets, which would widen the search range for MMR.
Why not? That variant of Browning A5 shotgun was in real life))
I know how it works and I don’t think they were randoms. Cause they all ran the same skin.. I was just saying that adding a star would put a more even divide between the newer people and the pros. Or maybe remove the mechanic that gives premades a higher mmr.. Just cause me and the boys had a good game doesn’t mean we’re anywhere near ready to face any trio of 6s..
Do you guys at Crytek feel like that in 2022 having such horrible servers is really really bad for your reputation while you ask for more money in your latest video? 🙂 Just asking.
You want to put a melee attachment on a multi-shot shotgun
Why would you ever use that over the shotgun part
There's a reason nobody uses the specter bayonet for anything other than flechette and slugs
please come up with an image or a link stating/showing that was an actual variant, I would love to see it
@teal bluff (7th Star)
Alternatively the current mmr system could be utilized better. 1 & 2 stars are barely used and nobody gets above 3500 mmr, or 1/4th into the six stars bracket (3000-5000). Making the 2-5 mmr brackets larger while decreasing the 1 and 6 star brackets while also changing mmr gain and loss a bit would result in fairer matches overall.
That’d work too.. I just want to be more often against my peers, not those who have more kills than I do minutes in the game. Don’t get me wrong I’ve came a long way since you started but I’ve had multiple friends walk away from the game totally due to the matches we were getting.. Someone told me under 10% of players are 6* and I assume there’s more for 5. But how is it that as a 4* team mmr, we go against the top 10% more often than not?
@teal bluff What's an LB player
I'm inclined to agree, it's too easy for new-ish players to get into 5 and 6 star lobbies and get absolutely crushed, it just feels like you're getting punished for getting better at the game, and makes games much too easy for higher skill bracket players. MMR as it stands doesn't really do all that much except separate the worst of the worst from the best of the best
Leaderboard
Haven't heard anyone even talk about the leaderboard recently, I kinda forgot it existed
Everything IS fine.
I had several very good games today. They were smooth and stable.
Rust and rising storm 2 didn't have servers this good.
And hunt runs very smooth even on my aging computer. I can get a very stable 60fps, no drops or stutters.
I think your problems are not experienced by most of us.
You should talk to tech support about it. They have ways of looking deeper.
Glad you have a wonder machine that just make Hunt run perfect.
But I would say I've experienced more people having issue making the game running well, than your experience.
I run at 60 ping with over 200 FPS on an internet connection that averages 1gbps, yet I still have major issues with de-sync. If you’re saying you don’t get de-sync, I’d say you’re full of crap. The occasional stutter on a server is fine, but hunts servers constantly have me teleporting around the place. And the issues I face are far from isolated.
I don't "teleport around the place." I sometimes de-sync when I run right up to a drop off and then try to stop at the very edge. in that case I sometimes de-sync down to the bottom suddenly. As if I stopped on my client, but my character carried on for few milliseconds more on the server.
But that is no big deal and doesn't happen very much. I have a very good idea of when its going to do it because its when I am cutting it right to the edge.
Dosn't bother me so I think what you are talking about is something more, and I think you are an isolated case, there are others ofc, but its a minority, it is more common that it all works fine.
Its a dell with some upgrades and a GTX 1050.... Some wonder machine huh.
@candid cliff although i can understand where you’re coming from, crytek likes to balance pc and console together for whatever reason and it’s just annoying for both sides.
crossbow explosive already got unnecessarily nerfed on pc. if they remove it from console you can bet they’ll do it on pc as well
They should at least lower the damage.
@balmy sparrow I feel like your suggestion might get better reception if you weren't insulting the developers in it
@lean olive I’d like a game mode with no long ammo. A game mode where those of us that prefer close and medium quarter combat can see where we’re getting shot from and leave the bush Wookiee gremlins in their own little server.
For real though, grow up. It’s a weapon that is easily countered by distance. Keep distance and you’ll be fine. If you come into close quarters against a shotgun, you’re likely fucked anyway.
Shotguns are the undisputed king of quickplay
There's no easier strat than getting a shotgun and sitting in a building with wellspring
Quickplay, sure, not bounty hunt though
I dunno - being the last team to arrive, with long ammo and just bodyshotting people that died while fighting everyone else before is pretty much up there
Yeah but there's no teams in quickplay*
Why is it only about quickplay tho
Idk he said a game mode with no long ammo, and long ammo isn't the meta in QP unlike bounty
It doesn't 100% exist, but it's close
True, but this is what we've got for now
As much as it stinks that long ammo is just kinda the best in most situations I don't really think it should be removed from the game, or have a mode where it's just not available
Ahhh you may have confused my message. My fault, it’s a text message not a voice chat. I was being facetious and referring to his original suggestion to create a non-slug game mode. Too many people make stupid suggestions because they’re salty and fail to actually consider anyone else or how it affects the game.
Ohhhh
I gotcha, I was mostly worried about splitting the playerbase
But if you do really hate long ammo (outside of being sarcastic ofc), QP is great for that
It's 90% shotguns
Nah I don’t really hate long ammo. They’re an extra facet of the game that counters cqc. It has its place.
It counters mostly everything tbh, except shotguns
or levering
Long ammo is just kinda the best at most things
Though I do hate kd farming bush wookiees. Those nerds can leave
Well they're going to be introducing something that may double as anti-camping, while the description they gave is unhelpfully vague, they have something on the way
It probably won't stop people from bushcamping but it may make it less favorable
We can only hope. Honestly the best strategy in most cases is to just run and leave them to play with themselves in the bush.
Not a satisfactory result but yeah it's about all you can do
Not a counter, more of just avoidance
One of the mods suggested pushing around them, but that's not a great idea, they'll see you rotating even if you're careful, it's very unlikely for there to be enough visual cover for them to never see you once at 150m even if you go really far around, and by the time you get there, they'll have already moved anyways
It's best to just leave and go somewhere else, tbh
Sometimes you can rotate and push, but that's not that common
That’s it. Best thing is to just run the other way with as much cover as possible and extract. Don’t play their game.
That's more of an issue with sniper scopes than long ammo specifically though, long ammo being too good at everything is mostly an issue of medium ammo and compact ammo being anemic in other ways
Compact ammo is fine, honestly, medium ammo just doesn't hold enough at medium ranges where it should excel