#feedback-discussion

1 messages · Page 300 of 1

cursive lava
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But there are better ways to monetize a product than the way their currently doing

sick anvil
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If they would have hired an Ikea store manager instead of a Fremium game dev it would look differently

queen jungle
sick anvil
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even better ikea store arhcitect

queen jungle
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Ikea store architects would probably be badass level designers let's be fair

hot vigil
cursive lava
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I’d argue it’s more like hiring a bartend who then decided to make all cocktails half strength in order to capitalize on the profit while serving half the alcohol. Yes the bar decided to hire, but the bartender made the decision

sick anvil
queen jungle
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People seriously need to organize a movement of some kind, like #savetf2 but less desperate

queen jungle
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But yeah a few chubs talking in feedback isn't going to even cross their radar, they might even save the suggestions just to laugh at them, I know some companies have a board of shame like that

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It needs to be a concerted effort from a large amount of people

hot vigil
queen jungle
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Concerted, respectful effort

sick anvil
queen jungle
cursive lava
queen jungle
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Steam favors the corporation regardless of whether or not the player who left the review actually did anything wrong

hot vigil
queen jungle
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not what happened

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Not what happened at all

hot vigil
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Tbh, the % discount that was in the beginning is all that I wanted

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Like

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I am so turned off spending money in this game

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and that is the alpha omega issue

queen jungle
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I want reptillian but the aggressive monetization strategies are pushing me away from actually laying down the cash to buy him

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I would have spent MORE money if they were less aggressive with slapping new features with BB costs and selling me something at every opportunity they get

onyx edge
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bruh it's a business, what did you expect?

queen jungle
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GRANTED, it is a rough translation, so maybe it's not so bad

onyx edge
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the phrasing is good for a job description

queen jungle
onyx edge
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job descriptions are not the place for nuance my guy

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the game growing is good, increasing audience and income is necessary to that

queen jungle
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Treating your audience as a resource or an asset to be ‘maximized’ is pretty scuffed even for a company

wind ruin
burnt mulch
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I believe they're trying to make a point that you can't p2w in hunt, therefore the monetization is not predatory.

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which is a valid opinion that, while I don't agree with, I also don't really think that hunt's monetization is super aggressive.

queen jungle
burnt mulch
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look, you're not arguing with me, you're arguing with him. I'm just trying to explain the clusterfuck that he said.

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and also

Yes u can remove a helthbar and a trait. Than you get a headshot in bounty hunt.

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he did address that.

queen jungle
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P2W by definition is any paid feature that can give you an advantage over players who don't pay, I.E, you can pay blood bonds, a premium currency tied to real cash to get better hunters out of the gate

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It is not an instant win button, but it is P2W by definition

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I literally just explained it to you in plain text

ripe basalt
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While I do not believe it's P2W and there's a difference between P2W and quality of life, Rerolling HP bars is quite common

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And rerolling spot traits here and there is common as well

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Hence quality of life

frank quiver
queen jungle
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By strict definition of affecting gameplay it's technically P2W, but even if we were totally discarding that, it's still something that never should have even touched Blood Bonds, and it rubs me the wrong way

frank quiver
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But u pay for these hunters with HD and not BB... I dont know or see how 3 additional perks are boosting your performance as you can just meet lvl 50 hunters with a conplete set.

Personaly I dont know a single person rerolling perks. I pick these hunters simply for looks and the gear they come with in regard for their price

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But sure, if you go very strict on it I see your point

queen jungle
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You're right, not many people do it, the only ones who do are usually chads with so much to burn that they couldn't use up all their money if they tried

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Or newbies who don't realize it's a scam

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But the chads usually are fully stacked with 50s

queen jungle
nova canyon
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There's a flaw in your argumentation and definition

frank quiver
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Sure, I guess if some1 wants to burn cash by rerolling traits that give him a small advantage... fine with me. I see your point but I dont see the p2w really

nova canyon
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P2W imply an advantage that a non paying player can't have

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Wich is not the case here, since any non paying player has access to those reroll, and those reroll can't give you trait that non paying player can't have.

queen jungle
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@upbeat axle @queen jungle Please use #feedback to provide feedback on the Black Market.

tribal wyvern
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I kinda wish Legendary hunter had a free option.
Because sometimes i just wanna play a hunter i bought with my own money without risking going poor at some point.

I do appreciate the hunt dollar nerf on them from 333 to 200.
But a free option with 0 trait would be appreciated to.
However i think it can be absued by ppl doing it to get perfect hp bars.
So could be limited to once like free hunters.

sick anvil
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Do not think that traits or health bars matter that much

nova canyon
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Like Big bar 1st for solo

fluid locust
fluid locust
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Not to mention being able to min max traits while someone who doesn't use premium currency might give you an edge

tribal wyvern
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Rileys got a point that trait do give advantages & do matter.
No one is saying it's impossible to reach lvl 50 without traits, you won one game in order to get your first traits to begin with.
So winning the rest is 100% possible to.

However im not sure BB to reroll is p2w or p2a in any sense really.
Because everyone can do it & i like the convenience it gives.
Maybe i get fanning but im planning a shotgun loadout, so instead i refund it & now i can get other things i want, maybe i'll pick up lightfoot & bulwark so i can sneak & not insta die to explosives.

But I really don't think theres much to fuss about with the rerolls, they can only give you so much.

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Theres also no paying necessary to achieve the rerolls.
I do it sometimes if i feel like it, but honestly if i do to get doctor for example, im just dying to a headshot anyway.

hazy quartz
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everyone seems to forget that mr. chary gives a lot of free +2 hunter traits, if you always keep your roster full, you always have hunters with free perks..
some of my hunters even had 40 trait points just from mr. chary and never have been in a match... since mr. chary i never had to play without doctor for example.

unborn smelt
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BB's are earnable

gusty pewter
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@velvet vine would love more immersive game systems like that

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which is why I would love my idea of flies gathering around you making slight buzzing noises when you camp for a very long time

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sovles a problem, and is immersive

inland yoke
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@dull prawn I don't see how you could dual wield the Winfield Vandal and the Terminus Handcannon because both require 2 hands really, 1 to hold the weapon whilst loading with the other. Like yes you could theoretically use them with one hand, but it would be really slow, clunky and also a bit risky i feel. With the Springfield, Romero- and Rival handcannon it is an interesting idea tho.

dull prawn
# inland yoke <@271191633301602304> I don't see how you could dual wield the Winfield Vandal a...

There are two seperate ways to cock lever-actions with one hand... granted they aren't smart ways to do it, but it's certainly possible. The safer option is to flip the whole gun downwards and then swing it back up, ejecting the case forwards. The more fun option is the classic terminator-spin - neither one is advisible in real-life (or honestly probably in-game either) because of the inherint risks, but this is a video game about magic cowboys hunting monsters in alternate-reality 19th century Louisiana. Our characters already do a bunch of ill-advised dumb shit that would likely get them killed or injured irl, what's one more?

hot vigil
dull prawn
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it's more meant to serve as a kind of early-game alternative for things like the Specter and the Slate - you get more ammo and a bit faster fire rate but lack the accuracy and handling of later-unlock guns

hot vigil
dull prawn
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those two shots are great because you have two hands stabilizing the gun normally - firing the thing one-handed would destroy any successive accuracy you'd normally get from it

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the idea is that yes, you could fire four shots off in rapid succession, but unless you're literally in melee range, chances are 3 out of 4 of those shots isn't going to do anything but really mess up some clouds

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and even being in melee range you'd probably be better off with a knife

hot vigil
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I get that, hence why I said volatile, they can be really powerful if the balance is a little off

inland yoke
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I mean, for a while i played double lemat secondary (since the shotgun blast is the same damage and range as the rival handcannon) and man if you play it for the shotgun effect it's really not good. I would be more worried about holding 2 romero handcannons that 2 rival handcannons as the range on those are insane.

fluid locust
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I'd say double Romero's would be scarier because they have good range unlike most of the other hand cannons lol

hot vigil
nova canyon
dull prawn
paper kernel
green shuttle
queen jungle
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@wispy lion How is the lamp bugged? It's part of my default loadout and I haven't noticed any major issues?

wispy lion
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@queen junglethe shadow from your own player model constantly shakes in front of you. the lamp was different few updates ago. now its just very buggy. not sure if its intended but it makes aiming really hard.

half stag
wispy lion
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meh... well they will fix it at some point, i hope1HuntCry @half stag

frosty garnetBOT
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@fiery ingot, your post below has been deleted, as it doesn't follow the required format.
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How about we don´t spawn so close to the enemy players?```
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Cross platform play with friends```
unborn smelt
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@halcyon kettle Dual wielding was not added to give low skill players a chance.
It was frequently requested in the community, as it was seen in one of the oldest trailers for hunt (https://www.youtube.com/watch?v=nH9Gm36sJng <- this one from 2017) and wasn't actually added until way after SBMM

cunning bone
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Pwease add cross play partying up uwu

queen jungle
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@mortal python not even just higher res. I would just take more

mortal python
queen jungle
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I like it

upbeat axle
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Sometimes i question the creative choices made behind naming some specific things in Hunt showdown. Anyone else get this feeling?
Like using the word summons for the weeklies or black market for what is essentially a variation to the bundle system.
So why are the weeklies called summons ? it doesnt really make much sense since we are hunters and we banish things...?
Black market has nothing to do with contraband though alot of people including myself thought it would have something to do with contraband due to the name...?
Not hating on the concepts or mechanics, it's purely about the naming for me.

queen jungle
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@hot python Please make sure to post feedback for the devs to #feedback and keep #game-ideas for specific suggestions on game features and changes.

hot python
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sorry, you are right that was definitely more feedback

hazy quartz
unborn dagger
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Didn't they say that they're trying to find a solution for that?

tight delta
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Yeah, going to change the currency to hunt dollars. A good change, seeing that the BB trait + HP rerolls were "p2w". It's neat to see the stance of the devs on this, seeing the extreme amount of mental gymnastics Hunt Fans™️ usually go through to defend stuff like this.

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There's some nice points in the monetization video, but holy shit, the Corpo©️ Jargon is extremely infuriating.

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Increasing the player choice in the premium currency transactions... How? By making gaining them via playing less viable, thus forcing buying them with real money? How is this increasing player choice, lol.

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A shame the monetization stream never happened. Would have been really interesting to see them answering questions asked live.

burnt mulch
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@foggy vault bleed in hunt is currently tied to rending damage so it wouldn't be internally consistent, and your proposal is really not really that much different from a pitchfork.

unborn dagger
sharp arrow
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@late wind The flash bomb hit marker is telling you if it dealt damage.

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While it doesn’t tell you if you had a full flash, that is still useful info.

unborn dagger
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^

late wind
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If you hit somebody with a flash bomb, they are flashed. Duration notwithstanding. Knowing whether or not they're flashed definitively is too strong.

sharp arrow
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Ya, so it’s fine the way it is.

unborn dagger
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Uh ok but you still don't have any idea how long they are flashed. I've been flashed only for it to last like half a second

burnt mulch
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certain information is fine to provide to the player.

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I mean, there's a sound when you're flashed too, so removing the hitmarker doesn't even really matter.

vital grove
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@mortal python i think it would also be cool for the updated loading screens to be like community screenshot contest / community art contest. I'm fairly certain other games do that, and its a blast!

mortal python
queen jungle
vital grove
# queen jungle Could also open the gate to new artists being onboarded

it would also be super easy for crytek to do as well.
1). Announce art contest
(Make sure no copyright problems)
2). Download winners
3). Place in game files
4). Roll out update
could also include a cash prize / watermark in the loading screen. Don't wanna use the 'pay in exposure' but it seriously cant hurt having that many people view your art

queen jungle
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@cursive lava Through the nature of loading screens, I don't think that would work. You'd have to first load the environment for the range, then the game on top of that. It'd slow load times even more

queen jungle
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@late wind I am genuinely curious to hear why you wouldn't want trials to be pausable

fringe chasm
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Is anyone else having lag issues? Like I can damn near tell when enemy hunters are nearby cuz my sound goes out and the lag becomes untenable when I actually lay eyes on them.

Is it really just me?!

digital nacelle
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who moved this channel D:<

nova canyon
queen jungle
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I’m genuinely confused

nova canyon
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Avoiding damage, thinking strategies etc

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The reason most multiplayer Games don't allow pauses is because you could abuse it to Time your input more precisely

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Dark Souls has no pause for the exact same reason

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Pausing in an official fighting game match make you lose a round for the exact same reason

tight delta
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Trials are purely singleplayer experience. I don't see how pause could be abused there.

nova canyon
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For the exact same reason, you could just make them easier by abusing the pause button

alpine burrow
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@late wind on the other hand I have been hit by many flash bombs where you are only just caught by the edge of the Blast not blinding you but making the thrower think you are, they push and advantage is yours. It’s kinda swings and roundabouts 🤪

tribal wyvern
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@hot python
That sounds a bit like how Gw2 monetizes their games story.
If you play during the time, you get all the story chapters for free, but if you didn't, you need to buy them.

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@fallow flower
Ye i agree they def need to adjust it.

Im usually high 5star rated. But if i get a bad evening or a good day i can easily hop up to 6 star, down to 4 then bk to 5.

The past 4 days i started on 4 star (took a break after i got down there).
Went to 5 then to 6 star, then i went down to 5, almost down to 4, then now iam up to 6 star again.
And reason i even went from 5 to 6 was because i managed to kill 2x 6star players twice. Even tho i also died 2 times to that team

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The mmr just needs to settle

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And i think it would be more fine after that.

fallow flower
tribal wyvern
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Also if anyones curious how you can see if you're top 5 star or bottom 5 star or close to going up/down.
It's just something you learn but an easy tip is just to check your match mmr as solo.

At 5 star, if your match mmr is 3.5star, you're close to going down to 4.
If you're at 4.5 you're really close to going up to 6 star.

Theres also a file you can find to get the specific mmr after a match.

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But any competitive game has a mmr that settles, but they usually also play with seasons.

fallow flower
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Though the question does come as following "How much should ELO gain/loss be slowed down?"

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How much should one be able to rank up/down in let's say... 20 matches

tribal wyvern
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Thats honestly a question for the dev team.
They sit with the exact data & statistics.
We have no idea how much a kill is worth if you're equal mmr or if you're 100mmr above or 1000mmr.
Or if you kill a guy thats 100mmr below

fallow flower
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Yes, and that too should be limited

tribal wyvern
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Hell that info would technically not even be shown to us if it wasn't because someone found the file that updates it.

fallow flower
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Anyone can get a lucky shot.

tribal wyvern
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My theory is, any kill you do vs a higher mmr player should be the same as killing an equal mmr player. Same if you die to a lower mmr player, it should be the same as dying to an equal mmr.

Why? Cuz of just that, lucky shot, last hitting etc.
If you repeatedly die to lower stars, it should have a multiplier.

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If the player who killed higher mmr, does it repeatedly, his mmr gain should also multiply

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Hypothetical numbers.
You got 2000mmr, you kill a 3000mmr player.
And you got 50mmr, cuz thats the normal mmr gain in this situation.
You then kill another 3000mmr player, you now gain 1.20x of that mmr.
You do it again, it's 1.40x & so on.

Something like that is what i envisioned.

fallow flower
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That might be too fast thoough.

tribal wyvern
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Hypothetical numbers.
The multiplier could be 1.01x

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All im saying is, the mmr gained should be normal if you get 1 higher ranked kill & only increase if you do it repeatedly

fallow flower
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It is something we can't say for sure without the analytics the devs have access to.

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But I do agree

tribal wyvern
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ye ofcourse

crude aspen
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Love your suggestion @fallow flower, points 1 and 3 sound easy to implement, but 2 seems a bit too optimistic, seems a pain in the ass to balance let alone implement,

Something that seems easier wuold be to let explosions destroy clutter: wooden boxes, tables, broken carts... it can already remove barbed wire, i think some thin wood wouldn't stand a chance

fallow flower
# crude aspen Love your suggestion <@89435987888865280>, points 1 and 3 sound easy to implemen...

It is possible to balance 2. Hunt works with damage types. Concertina for example is already immune to certain damage types. Creating destructible terrain in certain locations can be simple. It is placing destructible environment within certain locations. For example, there are holes within the walls of a compound made of brick, this is boarded up with wooden planks that look a bit more rickety in design than normal wooden walls.

If it is sturdy enough it can certainly withstand melee attacks and frag bombs, bullets too. But something like dynamite which is designed for clearing and destruction should be able to clear a pathway. The wooden wall is an object rather than part of the terrain, so similar to concertina wire, make these wooden walls immune to certain damage types, but vulnerable to explosive damage (frag bombs deal rending damage). As for how they spawn, in similar fashion to how wooden doors sometimes have bars on them it can be made that upon loading the map some locations can have a few holes in walls or areas which are either boarded up or not.

The biggest undertaking would likely be the generation of the map, and the fact that compounds will need to have holes in them, which means more pressure on the map team after they have recently changed maps.

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Your idea of destroying clutter is a nice addition too in my opinion

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A lot of maps have clutter to obfuscate vision both inside and outside of the maps, having that clutter set to destructible could make gameplay more versatile and it opens up a lot of options for alternative angles

crude aspen
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Imagine getting rid of bushes in desalle

tribal wyvern
warm zephyr
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@fair pelican being special for a whole year is plenty

unborn smelt
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because in the beginning a flash would give a hitmarker, no matter the duration of the flash (as opposed to the intended only if fully flashed we habve right now)

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and flashes were really weak and unpopular back then - because they essentially are a death trap for the user, because you have to take the gamble on if you hit or not.
And if you push and they are only flashed for a short or no time at all they can just hold the angle knowing you will push.

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we already see that effect with the current flashbomb bug where it gives a hitmarker even if not fully flashed sometimes

little carbon
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@outer wedge The free Hunter being an easily visible white shirt is probably a conscious decision. Being able to roll legendaries on that would lessen the impact of having to run the free Hunter after having mismanaged money.
And i am pretty sure its not half the playerbase thats struggling with money, especially recently with all the non-bounty ways to make money. I'd wager its less then 10% who are having money issues and most of that stemming from probably not starting to run cheap loadouts once the money starts dropping

outer wedge
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All my suggestions are based for live service now in order to make more money "honestly" instead of loot boxes and random shit like the Black Market.

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Its 4 years of game, some things might have to go or made differently.

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If they want increase profit by selling skins, that is.

frosty garnetBOT
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@errant needle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Idk i had a weird thought like what about like a hook and shotgun hook in one hand shotgun in the other can grab hunters or other smaller enemies from a 10 foot range and then the shotgun well goes boom```
queen jungle
slow valve
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._.

hardy coral
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There's no reason to play it

slow valve
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._____.

dense sapphire
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@rain quiver (Pipe Shotgun)
I have a few issues with this
**1.**A tool shotgun with multiple rounds is just too strong. Even if it was single shot, and kept the lemat spread it would still be problematic if every rifler could have a pocket shotty.

2. This is a nerf to shotguns. The advantage of a shotgun is that you have a large advantage in CQC over rifles as they require either a difficult headshot or two body shots to kill you whilst you only need one comparably easy bodyshot to kill them. Giving everyone that CQC potential lessens the dominance shotguns have in CQC which they really need to justify their existence

3. A tool shotgun would significantly mitigate learning enemy weapons. When engaging an enemy team, learning their loadouts and playing off that information can give you a significant advantage. If you’re fighting 3 riflers you can be more confident when pushing. If you’re up against three shotguns, you know to keep your distance. Yes, you can bring an obrez or medium shotgun but doing so requires quartermaster and you lose out on alternative secondaries. A shotgun that’s also a tool? You can slap that easily on a ton of loadouts. Suddenly you can’t be as aggressive against rifles because they probably have a shotgun anyway. You can learn enemy weapons all you want but you can’t capitalize on a rifler and hard push because they can just have a shotgun anyway. And again, you can learn and play around shotguns just fine since there’s no equivalent tool rifle.

Summary: As much as I’ve hyped it up, if it was a single shot lemat tool it wouldn’t be that broken. However, there are too many inherent design issues that come along for such a tool to ever exist.

rain quiver
# dense sapphire <@545557203218595842> (Pipe Shotgun) I have a few issues with this **1.**A tool ...

Hi, I appreciate the time you took for your detailed analysis and feedback on the suggestion but considering the one slot Lemat combo has existed since alpha which does not require any traits to use the shotgun, I doubt a cobbled slam fire shotty as a tool that cannot ADS, has a horrible reload and probably just one round as a reserve with no special ammo options would create a significant imbalance. The Derringer is in fact a much better option for more experienced players in my opinion. We have all "survived" with op Dolches, Crowns and my absolute fav Avto "which is indeed based on Ross-based Prototype almost 20 years later than the games 1896 setting etc". I personally think the idea fits the theme of the game tremendously which is what much of the decision based choices the devs have been based on over the years. The ability to spam the hell out of everything has increased exponentially over time. I would not worry about a silly tool like that which has some "fun" factor to its use. Rapid fire Romero "on the way soon" by the way. All this sort of stuff is in the fine print if you play and keep playing HUNT Showdown.

https://www.youtube.com/watch?v=ZYJsr74ABXU 😜

Patreon: https://www.patreon.com/BlokeOnTheRange
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Due to a shortage of Lewis guns and a glut of withdrawn Ross Mk.III rifles once the Canadian Expeditionary Force had been completely re-equipped with Lee-Enfield SMLE rifles, Monsi...

▶ Play video
unborn smelt
rain quiver
dense sapphire
# rain quiver Hi, I appreciate the time you took for your detailed analysis and feedback on th...

1. The lemat has its own drawbacks. First, it’s relatively expensive for its power as a pistol. Frankly a conversion is a better pistol in most circumstances. You are giving up general firepower for that shotgun and paying a higher price. You also will often realize an enemy has a lemat. There are many circumstances where players with rifles will use said lemat as a standard pistol and you can play off that information. A tool shotgun is not something you would ever know about until it’s too late. You can very easily fit it into a rifle loadout and surprise a shotgunner without them none the wiser all at little cost to yourself.

2. The specific weapon you describe would be overpowered. It significantly mitigates the CQC “weakness” of rifles that shotguns need to remain relevant. Imagine a player with a lebel marksman, an uppercut, and said shotgun tool. Their loadout would be both incredibly strong at long range, medium range, and beat other rifles at CQC and the occasional shotgun. Rifles are already incredibly powerful and do not need to be proped up further at the expensive of shotguns (and don’t get me talking about how this would gut melee)

TLDR: Pocket tool shotgun would buff rifles and nerf shotguns (and gut melee). As rifles are already very good and shotguns are not overpowered, this would be a bad change.

halcyon kettle
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@sly sky #feedback message
Not saying this was the case with you, but I've had clips where i thought it was a headshot like yours, but when i slow it down i actually shot a part of their upper torso sticking out.

unborn smelt
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But IMO it'd kind of defeat melee almost in it's entirety, and could encroach a bit on shotty territorry, altho the latter might not be a big issue at all

dense sapphire
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The gun he suggested may have lemat spread, but it’s slam fire implying at least a decently high fire rate

Edit: I am stupid and misunderstood what slam fire means

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For a tool, that’s broken.

dense sapphire
fossil frost
frosty garnetBOT
#

@fast oriole, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

(Master) Fencer perk
When equipped with a non-tool melee weapon, allow the hunter to briefly enter a defensive stance, allowing him to mitigate a boss hit (vincent dart or butcher swing), losing some stamina. If the hit taken drains stam to zero - knockback the hunter, making him fall prone, as if spider pounced.```
rain quiver
# dense sapphire The gun he suggested may have lemat spread, but it’s slam fire implying at least...

Hmm, slam fire would be single shot if you lucky. Its the most basic way to fire a shell. That's why it would count as a tool in my opinion.

https://www.youtube.com/watch?v=lJUtEnCLVUI

Test firing the homemade pipe shotgun.. water jug destruction at its finest. This shotgun can be built for $30 - $40 bucks, with no welding required.

▶ Play video
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You would probably need another freaking tool just to get the shell out 😆

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Melee would be a way better option if you know vaguely what you are doing. Boom vs stab, stab, stab, stab. You would probably be hurt but not dead if you move properly when approaching. An ambush attack is an ambush attack regardless of weapon though.

karmic pulsar
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@queen jungle so why do you think it'd be a bad idea? just curious

queen jungle
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@karmic pulsar that’s a nah from me, leaning would make many people very mad

#

It’d also be poopoo on the servers

#

(Maybe)

#

But most importantly it doesn’t really belong in Hunt

karmic pulsar
#

yeah i get your point, it would ring too close to tarkov i guess and people would have more BS deaths

queen jungle
#

Yea, also Hunt doesn’t really need more movement mechanics IMO

#

Given the ones we have are pretty bog standard and aren’t really unique but, nothing else is required

#

It’d be too much unnecessary complication

karmic pulsar
#

fair enough

frosty garnetBOT
#

@jagged wharf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

*Titile: Prestige rewards update*

*Description:* Current prestige weapons are good, but not all the players enjoy taking them into matches. I guess, it'll be much better if devs add prestige tools and consumables which are taken **EVERY** match:
1) medkit
2) healing syringeknife/duster/knuckle-knife and final unique reward - legendary hunter```
burnt mulch
#

I actually would love to see leaning, as a fix for left peeking

#

no matter how left side peek is fixed, it'll asymmetrically affect the left and right sides, so being able to switch the side you ADS from seems logical.

#

I guess that might not be called leaning anymore though

queen jungle
#

@karmic pulsar The ideas of leaning was rejected in a previous dev stream. They actively decided against leaning and going prone to encourage more direct PvP encounters.

#

@karmic pulsar #game-ideas message

No. Devs have already rejected this, it doesn't fit the high risk gameplay style.

queen jungle
#

Oh

#

Finall beat me to it

karmic pulsar
#

unlucky mate

queen jungle
#

@brave elm Idk about "immersion" but it would improve readability from a distance

#

@celest cobalt That's been suggested not once, not twice, but thrice in the last 72 hours

celest cobalt
#

Insane

#

Must be good then

queen jungle
#

Not necessarily, we see leaning suggested way too often and it's not a particularly good suggestion

#

Caldwell Rival and Nitro Express don't behave as you describe for a multitude of reasons, namely being that the rival would promptly dethrone the Romero.

celest cobalt
#

Then put range into account

#

Romero has a MUCH longer barrel than the rival

#

Should have differences in range

queen jungle
#

They do, but that would be nullified by unloading both shots at once

celest cobalt
#

Man, people apparently like the Winchester M1895 when OTHER folks suggest it💀

#

I’ve been hounding for the 1895

celest cobalt
#

I posted about the 1895 and got a ton of no’s, then somebody else posted about the 1895 and got a ton of yeahs

queen jungle
celest cobalt
#

No it had no stats, in fact I showed different variants and everything

queen jungle
#

Weird, I'm not sure why it got downvoted

hazy quartz
queen jungle
#

It looks fine to me, if a bit light on detail, but it's a perfectly fine suggestion. Maybe people are just not interested in more lever-actions

queen jungle
#

Real studies have been done on that btw, it's a real thing

hazy quartz
#

same happened to me, i posted an idea half a year ago and it got downvoted to hell, then i posted it again and it was upvoted by the majority.

hazy quartz
queen jungle
#

Group mentality can totally change how a suggestion is received depending on just the first few votes

celest cobalt
#

I just thought this was kinda strange

queen jungle
#

Basically if you get a few no's from people, especially if those people are known in the community, you're way more likely to get dogpiled

hazy quartz
queen jungle
#

But if you start off your suggestion with a bunch of upvotes, then it's more likely to get upvoted in turn

hazy quartz
#

a new lever action could be interesting if it has a niche in the meta and isn't just basically "more of the same"

celest cobalt
#

I just thought a top loading, lower capacity, powerful lever action would be cool

#

As many of the lever actions have a high capacity

hazy quartz
#

there should be a reason to take it over the other options though.

celest cobalt
#

But maybe it could use long ammo, idk 🤷🏻‍♂️

hazy quartz
#

not just a straight downgrade

#

long ammo could make it a viable pick

celest cobalt
#

I’m saying that it could be a higher damage, more accurate gun

#

So yeah long ammo would be cool

#

But that would also influence the Krag’s ammo type if it’s ever added, because they use the same ammo

burnt mulch
#

soo.. that would translate to +damage, +mv? cuz guns are already accurate in ADS

hazy quartz
#

more accurate? in ads all guns are 100% accurate.

celest cobalt
#

Some sort of thing

burnt mulch
#

but then there's the question of, how is a 5-shot long ammo gun different from a mosin, and how are you going to preserve the design space of both?

#

they're sorta running into this issue with the shotguns already.

celest cobalt
#

I am not a game developer, but there could be ways to make 2 top loading long ammo guns different from each other

#

I mean the mosin doesn’t really have a competitor in that class I can think of

burnt mulch
#

in the class of long ammo rifles or in the class of "I have 5 shots in my long rifle"?

#

cuz lebel and berthier are the mosin's competitors.

celest cobalt
#

Lebel and berthier also both load differently

#

So I think the mosin could be tweaked someway to influence change

hazy quartz
#

i don't know too much about guns, would a top loading gun require bullegrubber in hunt terms? if not it would be unique for long ammo that you could just top it off without the requirement of a perk if you don't want to lose a bullet.

unborn smelt
#

@brave elm You are supposed to decide between burning to gain the upper hand or looting later

celest cobalt
half stag
#

I wouldn't mind a slight reload speed nerf for single cartridge loading (or hell even move the stripper clip reload to a swift variant instead of it being slapped on by default)

burnt mulch
#

you just hold the bolt open, like with anything else.

unborn smelt
#

you're not supposed to be able to do both, at least not without sacrificing resources

#

aka choke bombs

#

So it's a consious balance decision

celest cobalt
burnt mulch
#

idk, I struggle to think of a way to really differentiate without stepping on another gun's toes.

#

that doesn't feel to me like enough of a difference.

hazy quartz
half stag
celest cobalt
#

That’s true, but lever actions are quite bare in this game. Plus the M1895 is a very unique lever action because it’s top-loaded

#

Plus there is no long ammo lever action

half stag
#

I mean, we thought slate and that wasn't going to be added and yet here we are

burnt mulch
#

I think they did a pretty good job with that actually. it does have a niche.
slate is dumb and I hate it.

half stag
hazy quartz
#

i am all for new weapons if they can make them different enough.

half stag
#

and specter only needs like 1-2 nudges and it'd be guaranteed a better shotgun with traits

celest cobalt
#

I like slate, external hammer go cock

burnt mulch
#

slate's dumb by concept, it's only powerful with slugs, there's a bit of a difference.

half stag
celest cobalt
#

But slate does not need bullet grubber, so that gives it an advantage

half stag
burnt mulch
#

because slate invalidates terminus at a baseline.

half stag
#

terminus

#

I almost forgot that gun existed lmao

burnt mulch
#

yea, terminus

#

lmfao

celest cobalt
#

Isn’t terminus more powerful as it’s based off the 10 gauge model?

half stag
#

it should

burnt mulch
#

maybe in real life

half stag
#

it doesn't feel like it though

#

xd

half stag
celest cobalt
#

Imfdb for life

half stag
#

they could make it so that it does higher per pellet damage compared to the other shotguns

burnt mulch
#

doesn't that just increase its kill range?

half stag
burnt mulch
#

that's just stapling pennyshot to it

#

I think that's legitimately worse than having less damage/more pellets

half stag
#

hmmm

hazy quartz
burnt mulch
#

the terminus is only marginally useful as a bleed cannon noob tube

half stag
#

so it was already screwed from the get go

burnt mulch
#

well it's a noob tube. you actually have to aim with slugs.

half stag
#

that is true

frosty garnetBOT
#

@jagged wharf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Titile:** Prestige rewards update

**Description:** Current prestige weapons are good, but not all the players enjoy taking them into matches. I guess, it'll be much better if devs add prestige tools and consumables which are taken every match: 1) medkit, 2) healing syringe, 3) knife/duster/knuckle-knife and final unique reward - 4) legendary hunter```
burnt mulch
#

plus the fact that it hurts your mobility so you get shot by someone that can aim

#

it's basically dualies.

half stag
burnt mulch
#

it's literally dualies. except somehow shittier.

#

dual conversion dumdum is better than a terminus HC

queen jungle
#

@brave elm A big thing about Hunt is that all of your actions have consequences, even if not readily apparent. If you burn a hunter and someone doesn't tap them out with chokes, you shouldn't get to go "oh no, I take it back" and put them out unless you have a choke

dense sapphire
dense sapphire
dense sapphire
paper kernel
queen jungle
#

It's where the sheer quantity of items in the sandbox actively dilutes the sandbox experience by making the options less meaningful

paper kernel
#

Id disagree aggressively. Meaningful in this instance is a weasel word, as it differs per person.
Define meaningful.

burnt mulch
#

tf lol its not a weasel word just because it’s a subjective term

paper kernel
#

If a subjective term is used to push a particular viewpoint while disacknowlaging the others it also supports others id say it is.

#

but thats a personal opinion

burnt mulch
#

“disacknowlaging”. ok lol wtf are you even saying?

queen jungle
burnt mulch
#

i dont want more weapons unless they’re different enough from current weapons to justify their existence. how is that statement problematic?

paper kernel
burnt mulch
#

#

ok so its a weasel word cuz you dont agree with it

#

got it

paper kernel
#

Well no not really, the phrasing you used implied that any other opinion wasnt "meaningful"

burnt mulch
#

its not meaningful, at least in the context that the word was used.

fluid locust
burnt mulch
#

i mean, same, doesnt mean i want more.

fluid locust
#

Martini Henry, new army come to mind

burnt mulch
#

im sorta ok with those tbh.

half stag
#

^

#

martini is actually pretty good imo

#

new army is just a sad case of Crytek kneeling to community outcry and killing it in the crib

burnt mulch
#

martini has flexibility over the sparks in terms of variants, and new army has worse muzzle velocity and fmj over an officer. tradeoffs all around.

paper kernel
burnt mulch
#

dude do you need to take your meds?

#

you’re not even making a point anymore

dense sapphire
#

You have to consider the effort behind making a new gun

#

Eventually, once other issues are fixed and more broad gaps in weapon niches are filled a bunch of filler weapons could be added

burnt mulch
#

i mean even outside of dev time, what’s the point of bloating the store with a gun that’s functionally the same as another one?

dense sapphire
#

But in the games current state, slight stat variation weapons hold no interest to me and many other players in comparison to other issues

burnt mulch
#

that’s just poor user experience

paper kernel
burnt mulch
#

if you want different versions of the same gun, buy a skin.

paper kernel
#

I could get about 6-10 people here right now who would argue against that

paper kernel
burnt mulch
#

no, because they’re in their own section.

paper kernel
#

also god I hate this keyboard

unborn smelt
burnt mulch
#

and they’re organized by the base.

burnt mulch
dense sapphire
#

@brave elm (Put out burning enemies)
That’s part of the cost of burning. You lose out on looting or have to risk looting before burning in exchange for putting pressure.

unborn smelt
paper kernel
unborn smelt
#

I personally found the slate to not be diffrent enough to terminus/specter, however i don't mind the 92 and martini

paper kernel
#

Needs a slamfire perk, most pump actions of this era and for a time to come did not have disconnects

half stag
#

um, no thanks. and on that note, the 1893 actually could not slamfire funnily enough

#

only the 97

unborn smelt
#

TBH with slamfire it has the potential to overshadow both Specter and terminus

dense sapphire
#

Potential?

#

It already does overshadow both

paper kernel
unborn smelt
#

not sure it would - but definetly the potnetial

half stag
paper kernel
#

Well good to know, thank you

dense sapphire
#

Specter is limited by its fire rate and terminus is limited by requiring a trait and levering slowdown

unborn smelt
dense sapphire
#

Oh termi is good

#

But is it worth the trait investment and dealing with levering slow

fluid locust
unborn smelt
#

and since it's main use is speciual ammo slinging with levering, it's not much cheaper than slug slate either

burnt mulch
dense sapphire
#

Or get slightly less fire rate, but not have slowdown or require a trait

#

And this is coming from a lover of all three guns

half stag
paper kernel
half stag
#

and the reload speed is no joke

dense sapphire
#

That’ll impact that

fluid locust
burnt mulch
unborn smelt
queen jungle
#

Wouldn’t an extended tube Specter be good

half stag
paper kernel
unborn smelt
#

because they as of right now take all RNG out of shotguns

dense sapphire
#

Or do you mean the “clip”

#

Or whatever you wanna call that

unborn smelt
#

which means they are equally lethal on all shotties

dense sapphire
#

I’m not a gun nerd

fluid locust
half stag
#

if m/s was an actual usable stat, why would anyone be playing the schofield over the pax and the cent basically being put 10 feet another in comparison to the vett

fluid locust
#

Or a sparks and do more damage

dense sapphire
fluid locust
#

Or a Springfield and have a cheaper gun and faster reload

dense sapphire
#

Depending on the day

half stag
unborn smelt
# paper kernel oh hmm

essentially a slug rival gets 15m Oneshot, without rng to it, and pretty far 2 tap altho i'm not sure quite how far off the top of my head

dense sapphire
# paper kernel oh hmm

Think of it this way. Crown and king with slugs has the same ohko range as Romero while being even more consistent and can even be used as a semi automatic rifle for two taps around 40m

paper kernel
fluid locust
half stag
#

hmmmm

#

I guess we'll agree to disagree then

paper kernel
unborn smelt
burnt mulch
#

5* = sweaty ig

fluid locust
burnt mulch
#

apparently the opinions of people better than you don’t matter cus ur here to “have fun”

paper kernel
# dense sapphire What?

Basically I cant even imagine playing at 5, im picturing everyone using one item and sceaming about "meta"

burnt mulch
#

i think the curve peaks at 4?

dense sapphire
burnt mulch
#

… meta is important even if you’re bad or just having fun.

dense sapphire
#

Meta is 6 star

#

5 star you see plenty of wack sets

fluid locust
#

Meta is basically long ammo or be a sniper rat with dolch secondary and never push no matter what

unborn smelt
burnt mulch
#

yeah but that requires you to aim which is a foreign concept to 3*s

unborn smelt
#

it's absolutely abysmal vamue for the money

burnt mulch
#

meta there is flechettes shotguns or dualies.

fluid locust
unborn smelt
#

and with the new progressively buffed semi autos + Dolch nerfs it's pretty bad all things considered

dense sapphire
#

Dolch is not bad

#

For the price? Maybe

#

But bad? No way

fluid locust
#

Dolch isn't bad it's just finally balanced

unborn smelt
#

sure it's still good if you get it free - but once you need to pay for it it#s really not that great

dense sapphire
#

I think it could use a slight price reduction

#

Since spitfire FMJ exists

burnt mulch
#

I think I’m happy with how rarely I see it.

dense sapphire
#

It’s only a tier below but a 6th of the cost

fluid locust
#

I have like 20 contraband but even if I had to pay for it it's pretty good if that's what you're going for

unborn smelt
fluid locust
#

New army is dogwater

dense sapphire
burnt mulch
#

its ok.

fluid locust
#

Officer superior

dense sapphire
#

PURGE THE UNBELIEVERS

fluid locust
#

Plus has better ammo pickup and reserve

#

And one more in gun

paper kernel
dense sapphire
dense sapphire
#

LOL

fluid locust
#

I've killed more people with the derringer unironically

paper kernel
dense sapphire
#

I love how the krag has been suggested since the games inception and then we get the berthier

half stag
#

they can't just add the new army, tease at its underpowered caliber during the Phillipine-American War, and not include its issued rifle

queen jungle
#

It annoys me

#

It’s also fr*nch

#

Double bad

paper kernel
#

I love it tbh, it feel good

fluid locust
#

I love the berthier but idk why they went with it lol

dense sapphire
#

^

burnt mulch
#

probably because it’s different

#

new design space

dense sapphire
fluid locust
#

I kinda wish there were more unique weapons like bomb lance that don't exist IRL

unborn smelt
# fluid locust New army is dogwater

I dunno - the new army has the same dmg as a dolch, overall pretty high Rof, far lower recoil than a Dolch, pretty similar single shot reload, it only has pretty bad velocity.

fluid locust
#

Seems like they kinda stopped doing that a long time ago

dense sapphire
#

And pen

burnt mulch
#

there’s only so many ways to throw a bullet at someone.

dense sapphire
#

CHALLENGE ACCEPTED

unborn smelt
fluid locust
unborn smelt
#

which makes the 92 have far superior range to the Dolch

dense sapphire
paper kernel
# fluid locust I kinda wish there were more unique weapons like bomb lance that don't exist IRL

Or possible hunter build conversion like the auto mosin.
considering the cheapness of the trapdoor, im surprised hunters wouldn't do this
https://youtu.be/flzP4b1hoEU

http://www.patreon.com/ForgottenWeapons

https://www.floatplane.com/channel/ForgottenWeapons/home

Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons

This experimental repeating conversion of a Trapdoor Springfield was most likely made by Augustine Sheridan Jones, of the Dakota Territory in the 1880s. We know he su...

▶ Play video
unborn smelt
#

Like sure low velocity isn't great

unborn smelt
#

but once can absolutely learn to still hit pretty reliably with it

burnt mulch
#

wouldn’t a tube fed springfield just be a shittier vetterli?

unborn smelt
#

just takes a bit more effort

paper kernel
burnt mulch
#

at least that has better spread than a specter.

half stag
golden cloak
#

I kinda hate the kick back on the officer carbine. Like it’s the only gun that kickbacks at an angle and makes it unusable for me

dense sapphire
half stag
#

it'd be basically be what that is in comparison to a specter, but worse

burnt mulch
#

officer carbine is dogwater

dense sapphire
half stag
paper kernel
dense sapphire
paper kernel
#

EEEEE! Im so happy about that thing

dense sapphire
#

And I’m totally not salty about that

#

No way

paper kernel
#

gives me hope for other things

dense sapphire
#

How would it not

paper kernel
#

Like the martini conversion

paper kernel
half stag
#

someone timed it, you can prob go find it somewhere

#

its not that much faster than a base romero

dense sapphire
#

We shall see

#

But I predict the specter to be the useless middle child between that and the slate

#

If I’m wrong I’ll be happy

paper kernel
#

Another thing that I want, but even personally would admit is a bit of bloat.

So in real life i found a way to collect old military rifles at a cheaper price and have a small collection.
Shotgun conversions.
Id love to see a martini greener in the martini tree.

#

I love mine

burnt mulch
#

shoulda buffed the terminus instead of released the slate

inland yoke
#

@fallow flower I am in love with your 2nd idea for the Dynamite! It would give it somewhat of a R6 Siege feeling and could make the gunfights inside compounds much less "stationary" since you have the ability to blow up a wall next to where someone is hiding at, both inside the boss lair and outside, becoming a tool against campers on both sides. It would however be a pain for crytek to implement, as that is not an easy system to just add to an already built game as a quick patch, they would have to revisit and partially rework every compound and think through where and how to use the destructible walls. It could also give Sledgehammers and Axes (including the Combat Axe) to have a reason to exist other than killing bosses. All in all it would be a great ass feature, but it would take months of work for crytek to implement it in a >good way<.

burnt mulch
#

leave the specter alone its doing its best 😦

paper kernel
burnt mulch
#

terminus is useless and that’s also lame.

half stag
#

honestly, kinda tempted to say that they should up the barrel length of the terminus up to a long barrel length, and make it a slightly better crown

paper kernel
burnt mulch
half stag
burnt mulch
#

legit sobbing

paper kernel
#

I dont understand

#

I use the specter tons cause I love it

half stag
#

god, why are they having a hard on for shotguns

burnt mulch
#

a long barrel terminus would just be a strict upgrade from the specter.

paper kernel
#

not becase other things exist

half stag
#

let that class of weapons rest for a bit and add some other stuff, then come back later, good grief

fluid locust
burnt mulch
#

i could use a price reduction on the terminus handcannon before they move on though

#

no reason that should cost 300 buckeroos

paper kernel
half stag
fluid locust
half stag
#

some medium slot options that aren't terrible

burnt mulch
#

2 slot guns could use an overhaul yeah

half stag
#

like some takedown models

fluid locust
burnt mulch
#

I’m scared of takedowns being good enough compared to fullsize rifles that people just bring dualies with them for ammo.

half stag
#

levering 1-slot

burnt mulch
#

i dont really want to see more dualies

half stag
half stag
burnt mulch
#

dualies’ only problem is that you can use fmj with them, really.
(the massive ammo pool maybe also take a look at)

half stag
#

oh, more combo guns (ie a shotgun with a rifle round as well)

burnt mulch
#

I wish they brought back the crouch accuracy for dualies. gives a teeny bit of skill expression back.

paper kernel
burnt mulch
#

good classic tradeoff of +offense -defense

half stag
#

cause iron devestator currently only has shotguns being able to use it

paper kernel
paper kernel
burnt mulch
#

hell no. not being able to aim is a downside you accept when you take dualies.

half stag
#

long ammo lever action, medium ammo rifle that requires bullet-grubber, long ammo rifle that does not require bullet-grubber (these are just very minor niches that could be filled, not saying that these are of the utmost priority that need to be added)

fluid locust
#

And compact rifles

burnt mulch
#

having strong strengths and weak weaknesses makes for interesting decisions.

fluid locust
#

We only have 2 lol

frosty garnetBOT
#

@hybrid lantern, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

+ç```
fluid locust
#

And one is technically a carbine nagant

half stag
half stag
#

so we're down to only 1 lmao

paper kernel
#

hahaha

burnt mulch
#

compact “single” shot rifle with 1s reload.

fluid locust
#

Tbh I want more compact rifles and maybe another medium or two

half stag
#

long ammo is spoiled for choice, with like 5+

fluid locust
#

Yep

burnt mulch
#

is a nagant precision a compact rifle SmugEddy

half stag
#

shotguns are . . . let's just say overflowing with options

fluid locust
#

Yeah shotguns and long ammo get all the love

#

Everything else kinda suffers

paper kernel
#

ok so another opinion but may be hated.
scratch bult peterson conversion for a compact rifle.

fluid locust
#

I still want an actual double barrel rifle and pump action rifle

half stag
fluid locust
#

Double barrel compact might be p good

half stag
#

forgot about those

paper kernel
burnt mulch
#

i dunno if a double barrel rifle has an actual reason to exist beyond game design fiat

fluid locust
#

Since it'd be subject to strong damage dropoff so it can be semi balanced

burnt mulch
#

maybe they could come up with an in-universe reason to have a double barrel compact rifle

paper kernel
#

well you can convert shotguns to them, I have a .30-30 single shot on a shotgun frame.

#

put it on the rival tree???

#

could just sleeve the barrels

half stag
#

oh and another niche that is not filled is a medium ammo sidearm that takes hv (talking about it from a realism standpoint, as they haven't included hv on everything for a reason besides gameplay balance)

half stag
burnt mulch
#

just throw it on a pax. howdah’s more of a long or special ammo thing.

paper kernel
burnt mulch
#

speaking of the pax, it could use 124 damage.

half stag
half stag
paper kernel
#

pax needs a gas eject option

half stag
#

like that bluntline carbine that they only made around 10 of

half stag
paper kernel
#

he later made it feed from a tube mag too

half stag
#

lmao

paper kernel
#

but would about half reload time

#

making it feel more then cadwell conversion but expensive

#

ngl ive basically never used the pax

burnt mulch
#

thats mainly cuz its shit.

paper kernel
#

oof

half stag
#

I mean its not terrible

paper kernel
#

cowboy game where the peacemaking is crap? the sacrilege!

#

honestly its ok becase the SSA is overdone as hell

half stag
#

its servicable but there's too many other options that hard grind into a niche where the pax is outclassed

#

as pax tries and does everything at once but not well

#

not to mention spitfire exists

burnt mulch
#

well uppercut kinda does what the peacemaker usually does.

#

which is be the big bad long range heavy pistol

#

so now its kind of flaccid.

half stag
half stag
burnt mulch
#

pretty much.

paper kernel
#

it needs a specialty branch in its tree

burnt mulch
#

a sidearm that’s spread too thin generally stops being useful for what a sidearm is usually for: covering a specific weakness.

#

conceptually speaking, the pax is a decent sidearm for a MH or sparks or springfield, but spitfire is just so good

half stag
#

hideout guns ftw

paper kernel
#

agreed

#

a classic 2 shot derringer too

#

mabye hit a teeeeny bit harder

celest cobalt
paper kernel
#

yes.

queen jungle
unborn dagger
#

Is leaning even something people did or learn in that time? Anyways leaning would just encourage camping and have people play it too safe. It's good in this game to have people commit to peeking out with their entire body so the other team has a fair chance to get a good shot.

fluid locust
#

Not even entire body

#

Because left peeking exists

#

@balmy turtle my guy they're literally getting rid of the respec

#

For bbs

#

It's going to cost only hunt dollars. Same with weapon cleaning

balmy turtle
#

Hmh? Must have missed that one. Thanks for the info! ^^

craggy pike
#

ye, it's their newest video, the monetization one

tight delta
#

Where they said they were improving player choice by making BBs harder to get by normal gameplay 😄 Still baffled by that logic.

#

The trait- / HP-reroll news are great though.

#

If the enemy hunter makes a sound and if I get a hitmarker, I want the enemy to be flashed, the heck? Why is it possible to get a sound and hitmarker with the enemy not being flashed at all? That doesn't make any sense!

@glass fractal I'm not 100% on this, but I think the hitmark indicates that you dealt damage. Flash will always do 1hp damage on enemy hunter when hit, regardless of the length of the blinding effect.

glass fractal
#

this is true. But in combination with a hitmarker this should definitely indicate that an enemy hunter got flashed. I mean: what is even the point of a shorter flash period? If it dealt damage so that I got a hitmarker and the distinct sound, the enemy hunter should be flashed. Otherwise the flash becomes obsolete...

tight delta
#

I don't think that makes it obsolete per se. The hitmarker is misleading, you'd have to know it has nothing to do with the actual flashing effect. It could def use some kind of alternative indicator to help you with discerning if the target is flashed or not, as the flashes don't always behave as expected, i.e. enemy hunter doesn't get full-flashed even though the flash bomb lands right in front of them due to some geometry / object blocking it etc.

#

Some great suggestions I've seen before include an alternative sound cue / grunt if flashed, a unique animation (raised hand), different looking hitmarker etc.

frigid folio
# glass fractal this is true. But in combination with a hitmarker this should definitely indicat...

The length of flash is based on the distance to where it lands. It's like a dynamite stick or frag. If you hit them you get a hit marker but you don't know if you did 1 dmg or 149 dmg.

Same with the flash, if you're throwing the flash somewhere you can't see you run the risk of not knowing if they are flashed for 0.5 seconds or the maximum duration. (As you don't know how close it landed to the enemy) If they brought in a thing where there is no distance from flash to dictate length of blind duration that would be incredibly overpowered i feel and then where do you draw the line? Why is there no "drop off" for flash (one of the strongest equipments in the game when used right) but there is for a frag? Why don't they both just do maximum potency no matter the distance?

I think flashes as they are fine, one thing that maybe they could change is maybe the volume of the grunt when a player gets flashed indicates the extent to which they are blinded? I feel this is both semi realistic (when an old cars lights hit you in the eyes you kinda just squint a little and its fine but when that new 2022 models 9999999 lumen lights blind you you're borderline screaming in pain 🤣) as well as adding in a level of skill and awareness because you need to listen and know based on sound how well its worked.

echo forum
fluid locust
#

Pretty sure they said they're never adding leaning or prone many times before lol

#

That would literally ruin the game

celest cobalt
#

It’s the same reason you can’t center the crosshairs, they don’t want to encourage head glitching or unfair ways to aim

#

Lowering the crosshairs makes it harder to cheese shots

fluid locust
#

But left peeking exists so you can still cheese anyway

echo forum
frosty garnetBOT
#

@limpid cedar, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
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Arabic HUNT CHAT![1HuntCry](https://cdn.discordapp.com/emojis/842398231434493982.webp?size=128 "1HuntCry")```
queen jungle
#

@late yarrow Please use this channel to comment on suggestions made by other people.

late yarrow
tribal wyvern
#

@livid estuary

The guy makes some good points. And tbh it is a bit funny how ppl chase 6 star when theres literally nothing to gain from it. Personally I make sure to stay in 5 star, cuz i cannot play vs 3-4stars, they're a random mess of no strategies or thoughts, I cannot counter the playstyle cuz idk wtf they're doing.

But ye 6 star is sweaty, but mid 5 star is not sweaty at all, you can find any pistol or weapon combination. I sometimes face a rival + handcrossbow.
Hell i get tired of constantly unlocking uppercut every prestige i rarely do it now & many other pistols are just as good & for weapons like spark it's better to run a fast gun than uppercut. So you can join your team closer aswell than just sniping from 100m.

And i both dunk on ppl with winfield & get dunked on by it, i'd say it's THE best weapon in the game, fuck your mosin spitzer, Winfield is the banger weapon. And thats the first weapon you start with. Slap some fmj on it & you got a mini mosin.

And top players like Huuge often play Crossbow, I wouldn't call that a meta weapon.
Sweaty ppl will sweat & even if you ran meta weps, the sweats would probably still kill you anyway.
This is not really a Crytek issue & more of a playerbase issue.
Tho I fully agree on his opinion on R6 siege, that game is absolute trash in community, my god, it's the fps version of League of Legends. If i wasn't playing with friends, it was unplayable.

#

Also im fairly certain Uppercut is being buffed, not nerfed.
Sure losing 7m of potential oneshot on a downed is a bummer.
But you still oneshot upper torso to 21m, you get 16m of extra headshot range + the dmg drop off is not nearly as drastic.

burnt mulch
#

they aren’t good points.
If SBMM put you up against the people who play meta loadouts, then that means their overall pvp effectiveness was determined to be equal to your skill and your dumb winfield+machete.

#

if you really had no chance against the sweatlords, then your MMR would drop.

nova canyon
#

R6 is okayish now. It being an old game probably help the community being more friendly

#

Apex has an even worse community

tribal wyvern
#

And he does make good points, about kd farmers for starters.
They are a pain in the ass crack.
Crytek should have removed kd a long ass time ago, ESPECIALLY the leaderboard, that shit is just useless.

nova canyon
#

But i agree with the fact that chasing stars is dumb. I don't really Care where i end UP. I Can play double Machete in 6 stars or in 3 stars and still have fun

burnt mulch
#

I’m saying that they feel the pressure to use meta loadouts, but its only in their mind. They’re no longer climbing at the rate they want anymore, since they’ve plateaued in learning the game, and switching to meta raises them higher

tribal wyvern
burnt mulch
#

the writer is addicted to easy growth

nova canyon
#

But it's maybe an observation bias tho

tribal wyvern
burnt mulch
#

if he doesn’t care about competitiveness or kd, he shouldnt care about kd farmers either.

tribal wyvern
#

Was that year 3 or later?

burnt mulch
#

its just another “i wanna have fun :(“ but their idea of fun is winning.

tribal wyvern
#

Even if i wouldn't care about kd

burnt mulch
#

then just.. run away.

tribal wyvern
#

It's hard to run away when you're dead on the floor, cuz they sat camping for the past 40 minutes

nova canyon
tribal wyvern
#

Ah okey

burnt mulch
#

if you know they’re gonna camp, just extract without your partner.

tribal wyvern
burnt mulch
#

you’re starting to conflate two very different things, which is passive play vs kd farming

burnt mulch
#

yeah you kinda are.

#

but ok you find a kd farmer, run out, and die to them

tribal wyvern
#

No, im talking about kd farmers & how they have a negative impact on your playstyle, which is what hes saying & i agree with.

burnt mulch
#

your mmr lowers

#

cooool

tribal wyvern
#

Negative impact on your fun is what i meant

burnt mulch
#

someone’s playing optimally? man they’re just not letting you have fun huh

tribal wyvern
#

Ye sniping you & then suiciding so you can't kill them is playing optimally

#

Noted

burnt mulch
#

why do you care if they suicided if you dont care about your kd?

#

in fact that just means your mmr won’t rise so you see them even less

tribal wyvern
#

I've said it 15 times already.
Because it's not fun to face & it's something Crytek could solve very quickly, very easy.

Besides it puts you at a lower chance of winning the upcoming fight if you're trying to push a compound or a bounty team or another team you saw running ahead of you.

#

Some guy is just abusing a feature to be able to kill himself in order to fuck you over

burnt mulch
#

killing yourself is fucking your opponent over, noted?

tribal wyvern
burnt mulch
#

lmao

#

idk dude im just throwing what you’re saying back at you.

queen jungle
#

I very much agree with the author of that article, matches my own personal experience 100%. Unfortunately I'm 5-stars most of the time but whenever I'm lucky enough to drop to 4-stars the matches are a lot more enjoyable than at 5-stars. And that isn't because I suddenly start wiping servers (I don't, far from it), but because of more varied loadouts. Because of players who are actually using comms. Because of players who are willing to team up or do other fun stuff, even if that means not extracting the bounty and thus losing the match.

shrewd flare
#

So many dislikes on this

#

That is incredibly disappointing

#

I miss the days when hunt had a decent skill ceiling without all this rng spam garbage

queen jungle
#

Hunt has always had quite a bit or RNG and tbh it keeps things from going stale.

#

With regards to dual wielding, hitting any shot beyond 20m is nothing but pure luck. You cannot rely on that to score kills.

tribal wyvern
#

Honestly its gotten less spammy.
Most spam weapons got nerfed & didn't dual get nerfed a while ago?

queen jungle
#

Yes it did

crystal plume
spice topaz
#

Yeah the only logical ways of affecting them is to slow the rof or lessen the accuracy. And lowering the rof would be the less infuriating thing for both the shooter and the receiving end.

hazy quartz
#

making them have a effective range of 25m is just silly, that would be the same range as some slugs could two tap you. lower rof could work, but i already see barely any dual pistols anymore since the nerf.

frosty garnetBOT
#

@prime belfry, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
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Quickplay game mode for teams.... i think it would be great fun to start with a duo or trio with random weapons and try to kill everyone else on the map```
fluid locust
# tribal wyvern I think last seasons i played were the ones with the Australian guy on defender,...

Side note r6 used to have a great player base but all the nerds from CSGO poisoned it lol. That's kinda how player bases go though larger they are the more toxic. And the more focused on stats. Hunt has started to dip in that direction as well imo. High ELO players tend to be extremely toxic in my experience. I kinda just avoid them like the plague. Rather play with more unskilled players than someone who makes the experience unbearable

tribal wyvern
fluid locust
#

Nah it was trust me. Used to be one of best fps communities up until like year 3 or so

#

Can't say the same about console community on that game though

#

That shit has always been a toxic wasteland lol

fluid locust
# shrewd flare That is incredibly disappointing

When was that lol. Winfield used to be completely unbearable. Like the rof was obnoxious. Base gun basically had levering in ads. Dolch had zero recoil (that's not an exaggeration btw) and was medium ammo. Fanning was extremely accurate even on the chain pistol. Avto was a laser beam.

#

RNG spam always existed

#

It's probably better than it has ever been tbh lol

tribal wyvern
#

I mean it might have been "the best" the first year, but it went downhill real fucking fast

fluid locust
#

shrug I never had issues with people until lion and finka came out. But region difference probably

queen jungle
#

@glass fractal What fog? I don't remember there being any recent changes to night time of day

slow valve
# shrewd flare

Imean Hunt alrdy had "spamy" stuff since the begining avtomat was introduce in beta , same for chain caldwel and pistolero ...

glass fractal
#

now there is a black curtain cutting in, making it impossible to see beyond 40m or so

queen jungle
#

Strange, I haven't noticed any such change 🤔

#

Sure, sometimes areas are hard to make out due to lack of light... Do you happen to have a screenshot, video?

hazy quartz
#

that black fog was always there afaik 🤔

slow valve
#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

nova canyon
glass fractal
#

Mhm, I dunno. Friends as well as other random hunters I met ingame said the fog wasn't that strong until recently. Going to look up some old clips, perhaps I can show the difference in a little video

blissful birch
#

@livid estuary That article was shit, just very wrong. Uppercut is good, I don't disagree, but the officer and many other weapons are just better and not everyone plays sat in a bush the entire time, there's nothing wrong with this playstyle, it can be annoying but there isn't anything wrong with hit. That is why hunt is so fun, so many ways to play so it is never the same!

fluid locust
#

Hilarious article

#

Uppercut isn't the only pistol

#

People only use uppercut for shotgun/close range loadouts or if they're bad and need extra long ammo

unborn smelt
#

The Uppercut was quite literally played more than all other, over 30 sidearms combined were still played less

paper kernel
unborn smelt
#

That's a stat the devs actually made public in one of the dev streams

paper kernel
#

I'd use it less if I had another long ammo sidearm for storage. Becase carrying more weight in guns allows me to carry more weight in ammo?!?!?

unborn smelt
#

My point is just that while if were splitting hairs the article is wrong - the core message is very much founded on truth that can even be backed by facts

paper kernel
#

Oh definitely the problem is there simply is no side grade or upgrade to it, and it covers multiple roles

unborn smelt
#

People don't like to hear it, because they love the uppercut - but it is the absolute top meta pistol, and was moreso than the Dolch

#

Not saying the Dolch had no issues and didn't deserve changes

paper kernel
#

Actually I'm not a huge fan of the uppercut tbh

unborn smelt
#

But an over 50% playrate in top ELO is very far beyond even just a dominating playrate - it's aburdly over the top out of line with the others

paper kernel
#

Wow 50%

#

Damn son

#

I don't think the uppercut needs too much nerfing tbh, the issue is there is simply nothing else in its class to choose from

#

Hell if there was a "more ammo perk" id probably never use it

unborn smelt
paper kernel
#

Hmm good point

unborn smelt
#

And while i don't think it needs big nerfs either - i find it very biased how people cried about the dolch and that things playrate while the Uppercut was far far beyond the Dolch...
And it IMO is the prime example of people being very biased in feedback for balance

paper kernel
#

Yep, people usally (not always but usally), complain about things they don't like or use that counter their playstyle while ignoring everything else

hazy quartz
paper kernel
#

Makes me feel like an odd one out becase I simply don't care. I just like neat clunky toys

#

I see time spent balancing as less time to add more cool stuff

grizzled sedge
#

People cried about the dolch because it was good, but not that many actually used it, so it seemed oppressively op, while many use the uppercut and dont mind its strength

paper kernel
#

Normality bias is a hell of a drug

grizzled sedge
#

that being said uppercut doesnt feel op, just really good

nova canyon
#

@unborn smelt Problem with Old Dolch was more the fact that it was stupidly top tier, not regarding pick rate. In a 1v1 fight, face to face, 25m, Dolch just Always won

#

Wich is not, and will probably never be the case with Uppercut

craggy pike
#

Maybe give the uppercut a unique ammo type, like the dolch. So you can't share it's ammo with other long guns. That would at least stop that one problem

paper kernel
#

I have a sneaking suspicion of my dreams of a m712 dolch being in game being dashed fast huh

nova canyon
#

Uppercut has a high pickrate, because it offer more advantage than it has downside with every loadout, that doesn't mean it has a high winrate

#

Well, it mean it has an overall better winrate, but probably not the best median number of winrate

paper kernel
#

Hmm making it use special ammo could be a good idea

#

But then I'd still want a long ammo side arm

#

Or a perk or something

nova canyon
#

So, it would still be a "Long ammo side arm"

#

Good point would be that you won't see Avtomat/Double Uppercut anymore

#

Bad point would be: ressuplying and reloading a Lebel would suck

spice topaz
#

I would personally take the Pax over uppercut anytime if not for the ammo reserve especially with the Lebel. Luckily I rarely play the Lebel and actually use the LeMat over other sidearms.

paper kernel
#

I tend to use the regular Cadwell conversation becase I simply love old cartrige conversions.

Would love to else a Remington version as a skin

nova canyon
#

I use a lot of the uppercut with Shotguns/Crossbow/Lebel, other weapons it mostly depends of what i want to do

unborn smelt
#

what it did, is it was the most lethal for high 5* allowing them to compete with some 6* and punch above their weight level

nova canyon
unborn smelt
#

below high 5* Dolch was too expensive and at the very top ELO, Uppercut etc were essentially equally lethal than the Dolch according to the devs stats

spice topaz
#

Well it had aimed double tap at what distance and what speed? And then 10 rounds to spam at close and even medium distance. Many people didn't play it because it didn't fit in the general atmosphere of the game.

paper kernel
#

Huh

spice topaz
paper kernel
#

Ooooooh I seee

#

Your one of those players

unborn smelt
#

and i'll die on that hill - because i'm tired of pretending it's not like that just because people think the Upper is more skillful and thus balanced

paper kernel
#

^
Basically this

#

Same energy as "if you not quickscoping in cod your not playing the game at all"

fluid locust
unborn smelt
#

it got nerfed twice - once when they rebalanced all ammo types between pistols and rifles

#

and one reload speed nerf i can think off

fluid locust
#

Uppercut got reload nerf, spin bullshit, fanning nerf, qs nerf (not a direct nerf but aimed towards uppercut for sure)

#

And then velocity nerf pretty sure when they made unique velocities for everything

unborn smelt
fluid locust
#

And now the recent "rebalance"

unborn smelt
#

So i'm pretty confident in saying no - the Dolch received way way more nerfs than the uppercut

fluid locust
unborn smelt
fluid locust
#

The gimped the entirety of medium ammo reserve just for the dolch lol

fluid locust
#

Pretty sure they were scared of making new medium ammo just because it existed

#

Vettereli used to have 12 or 13 reserve

unborn smelt
#

reserve "nerfs" came alongside dualies and hit both compact and medium pistols

#

one of if not the only one not affected was the uppercut

fluid locust
#

Medium reserves weren't nerfed tho

unborn smelt
#

yes they were

fluid locust
#

Pax was 12 and is still 12.

unborn smelt
#

old conversion had 24 or even 30 rounds spare IIRc

fluid locust
#

That's compact tho

unborn smelt
#

and Pax had 18 spare IIRc

fluid locust
#

Nope

unborn smelt
#

compact dropped to 18 spare

#

and pax to 12

fluid locust
#

Pax never had more than 12

#

Lol

#

Like at any point during it's existence as far as I know

grizzled sedge
#

"like at any point during it's existence as far as I know"

fluid locust
#

I mean if you can find patch notes that say otherwise I'll eat my hat but like I'm almost guaranteed never saw it with 12

grizzled sedge
#

conflicting statement

fluid locust
#

18*

#

I used to run 2 pax before qs nerf and I had 24 reserve with 2

#

And I used to run it with Romero for budget loadout and I never at any point saw it with 18

#

Unless they did it for test server but on live nah

unborn smelt
#

so i apologize, my bad

fluid locust
# grizzled sedge conflicting statement

Only a sith deals in absolutes also I mainly said that because I don't always keep up with test server and they might have done it on there at some point that I was unaware of

#

Like the 2 shot bornheim lol

frosty garnetBOT
#

@merry laurel, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I'd love it if you could save replays and watch the game with a  free camera again. So much potential for video editing!```
late wind
#

@keen void the nagant officer carbine wouldn't burn you if held as seen in game. The cylinder annexes forward and creates a gas seal. So no gas/powder would escape to burn your wrist and hand.

tulip salmon
#

Hunt showdown servers is worst server i had see. Always DCing problem Please upgrade ur servers

keen void
#

i'm looking at the model and there definitely is a substantial gap between the cylinder and barrel

queen jungle
burnt mulch
#

silenced officer when 👀

#

besides, thats not as big of a gap between cylinder and barrel as it looks, the parts meet up above the wooden bit

native lodge
#

yeah Nagants Cylinder pushes forward as you squeeze the trigger creating a seal. this is also why you can suppress it unlike other revolvers

keen void
#

yeah i see now that is how nagant's function in real life, although in game the firing animation does not reflect the cylinder moving forward

queen jungle
#

That’s just an animation oversight

#

What could be done is that the Nagant cylinder actually moves up when firing

#

But let’s be real

#

That’s such a small detail

#

@quick current Sadly this game is designed around that downtime, which usually isn't that long anyway, especially if you're actively looking for people. This game probably just isn't their cup of tea, and that's okay. Game doesn't need to change for it, though.

#

@trail moat
#game-ideas message

Not saying I disagree, but we do already have eastern, middle eastern, african americans, , europeans, first nations, and I imagine there's more than I'm not even aware of.

#

@queen jungle There used to be a channel like that, but honestly most people never bothered reading. Even now all the duplicate suggestions show that few people actually search whether or not something has been suggested before 1HuntLUL

queen jungle
#

It's wishful thinking

#

Granted, there are occasions where you search for a thing and the iterations before it are so whack that you gotta fix it

dense sapphire
#

@quick current (Increase Player Count)
If you dislike the long downtime and slower style of play, Hunt probably isn't for you

frosty garnetBOT
#

@brazen latch, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

weapon varients with some sort of light or lamp on the end to produce a quote en quote blinding effect, like the electric lamp but on the end of a gun```
frosty garnetBOT
#

@slate wharf, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

If somebody takes your weapon, and you take it back you should get extra points, like retaliation. You should get even more if you get a gun back from a different match with the same character who lost it.```
slate wharf
#

Sorry 🙂 I had assumed the channel was more of a casual format. Cheers!

queen jungle
#

@tawny meadow Hey can you add emotes to messages? My suggestion didn't get reacts

tawny meadow
queen jungle
#

Thank you!

meager stream
#

@keen void As much as I will tip on the devs, when it comes to guns they really do their research. The Nagant in real life does have a closed cylinder-to-barrel, and that's why there is a silenced variant, just like in realife, the nagant officer is based on Colts revolving rifle, unlike colt, the barrel is flat on the cylinder. This can be seen in game. These is also why another gun, the Mosin Avtomat, while looking like a gimmick weapon, is based on a real gun, the Huot automatic rifle, which was a modified canadian rifle that was produced in WWI. The devs really do their homework when making weapons in the game

little carbon
#

@merry laurel The problem with a replay system like you are proposing, especially if you want to use it to find cheaters, is that you have to account for different gamestates between all clients.
That means for each game you would need to save 13 different views of that game (12 clients and server) if you want a valid replay. And all of that data would need to be sent to each client.

#

@ashen girder the point is that it can roll a dlc you don't own as an (albeit very weak) incentive to buy that dlc.

merry laurel
queen jungle
#

@echo forum Please make sure to report any bugs you encounter in the appropriate bug report section, ideally with a video in case of sound issues.

queen jungle
#

@vital grove I feel like having even more guns lying around in the bayou would take away even more of the dedication that comes with loadouts, i. e. it would matter even less what loadouts you take and to coordinate loadouts with your partner.

nova canyon
#

Yeah, and it would make those situation like "He has a Sniper, let's push the building" and then you push and he pulls out a Terminus, more frequent, wich would suck

covert sail
#

why nobody is talking about dolch the weapon needs a buff need his 110 damage back and more stability or better make it cost 150$ because thats what’s is best price now lol
.

gritty sky
#

Hi! After watching this monetization video, i decided to check in on the discord so maybe i can get a few answers to those things that many of us are curious about.
1st: I had 80-90fps on QHD resolution before the 1.7 patch. Since that patch hit it can fall as low as 40 or even 20 in some cases. I have never seen a game where my fps would be so inconsistent, even in new games i dont go below 60, not to mention that this game is basically 8 years old if we take beta into account. My friend just bought a 6900xt + 5900x and even though the game runs fine but he gets dropped to 40 in some instances. Do you think it will be ever addressed or since its not monetizable its just going to be ok in hunt?
2nd: The servers. Many comments on the steam announcement asked if you will ever ditch leaseweb and find a proper provider. Just for comparision, The Cycle a free game has much much better servers than the one you are using. Leaseweb is long known by players for its issues (Black Desert incident, read about it if you still havent). There might be a contract but i m pretty sure that for the same price you could be renting much better servers.
Personal feedback: I loved Hunt back in its golden days, now its impossible to take it seriously when it runs so horribly bad and on such weak servers. I bought a few dlc in the beginning to support the team, but we saw that it got us nothing in return. The servers are worse day by day, and the 1.7 patch killed the performance for good. If Crytek takes pride in a game that runs so badly (Crysis 1) i would at least recomment having a comparable better graphics like Crysis had back in the days. Personally i would never spend a dime on this game as long as these issues are present, and at one point even hardcore fans will stop paying for dlcs.

frosty garnetBOT
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Is the dev team aware of the iron sight problem on the vertterli ? list side is smaller then the right side```
celest cobalt
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@keen void idk if anybody has told you this but the holding animation for the nagant carbine is correct as it uses a gas seal system to stop pressure or heat escaping the cylinder upon firing.

weary crane
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The feeling amongst the guys I play with is that you're going too far with the additional trees etc now. There seems to be a definite push to obstruct all (not just some) positions people can fire from with rifles and snipers, to favour short range weapons eg shotguns. Just play a few rounds and you'll see what I mean. I get people will have their own vierws etc but please respect the fact not every player wants just one style of play. Just feeding back as you lost a chunk of players recently.

frosty garnetBOT
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Hello peoples, so hear me out. 
Title - contracts revamping
Details: so as it came to my attention contract system is lame bad and doesn't even work at this point. So i have an idea that shouldn't be too much of balance issue
What if you could choose the number (1/2) of the contract beforehand, and if it's two bosses situation you will get more points for extracting with bounty of chosen beforehand number and less point extracting the unchosen one
Doesn't change anything else, only that, if you spawn on the other side of the map from your chosen contract, your L, deal with it```
little carbon
paper kernel
gritty sky
frosty garnetBOT
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Why does the game have to tell you that your friend is not loaded as soon as you enter the main menu ? Why can't the message appear AFTER 1-2mins instead of just INSTANTLY spamming you after every game ?```
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**__The Official Hunt Soundtracks being released on vinyl!__** 🙏🙂✌️🙏🙂✌️```
weary crane
frosty garnetBOT
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**Tile:** Trait points for trait pickups
**Description:** Sometimes after i got some traits for my hunter and then next match i find the same trait i just spent points on it always feels bad like the game did a prank on me ![HUL](https://cdn.discordapp.com/emojis/872793404336132127.webp?size=128 "HUL") 
Maybe let us get half the trait points back or something if i find the same trait in the world just after i bought the same trait right before the match.
So like one single match grace time, when i extract one time after i bought the perk i am no longer able to get trait points if i find the trait in the next match after the match. Just to limit this a bit.```
queen jungle
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@balmy sparrow how exactly does the contract system not work considering all we have left is random contract these days?

balmy sparrow
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Exactly that, if we have only random contracts what is the point of having contracts menu?

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That is why i suggest ability to do a little gambling if someone would like to, and not do it if you don't

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It's basically random contact with a little more of randomness

hazy quartz
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at the moment the value of the bounty is related to the size of the boss searching area. so you can have large and small or half/half split. so the idea of the "coin toss" is already in the game in a way.

balmy sparrow
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That is a fair point that i wasn't aware of, i back off now

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Some legendary hunters have broken arms (skinflint and the researcher) when using melee weapons such as the axe. Is there a fix coming up?```
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Please release the **Hunt Showdown soundtracks on vinyl!**```
queen jungle
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I'd like to see target contracts return as those were a much different experience from random, but I highly doubt that's going to happen. Need PvP fodder for random contract queue

queen jungle
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@hazy quartz Why would there need to be a limit?

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Why not just “if you already have the trait you get (quarter/half/all) the trait points that the trait costs”

hazy quartz
# queen jungle <@355377371114766336> Why would there need to be a limit?

like if your hunter has a lot of traits then it would snowball, so you get more trait points for having lot's of traits. This would dramatically increase the amount of available traits. As i intended it only as a anti-frustration mechanic this would be too much. And i personally don't mind it as much when i find a trait i already have but got it like 2 matches ago.
Without a limits/conditions you also could get points for traits you never spent any points on, multiple times even.
I just wanted to avoid any loopholes.

unborn smelt
hazy quartz
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that's true

unborn smelt
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So if you get many points because you have many traits - you in return have little available slots left to spend the points on

hazy quartz
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even if it only just helps to max out a hunter earlier and more free points to buy back health, I felt it would need a limit to not exceed it's intended purpose.
It's just a minor annoyance to spend points on doctor and then find it in the next match in the first compound HUL

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I didn't intend it to inflate trait point gain.

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just feels like i got clowned on by RNG HUL

queen jungle
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Even right now traits are limited more by your slots than your points

nova canyon
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I almost never find Doctor lol

hazy quartz
rugged hull
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Hey so...did I miss an event? Lol the as the crow flies that looks new to me I haven't played in a while...

dense sapphire
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@serene charm (C&K Riposte)
Why would you put a bayonet on a crown?

burnt mulch
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@teal bluff

  1. team MMR is modified based on whether you’re premade or randoms. Premade teams are assumed more dangerous due to better coordination. It’s possible the higher individual MMR players were randomly teamed.
  2. Low population servers can reduce the number of matchmaking brackets, which would widen the search range for MMR.
serene charm
teal bluff
gritty sky
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Do you guys at Crytek feel like that in 2022 having such horrible servers is really really bad for your reputation while you ask for more money in your latest video? 🙂 Just asking.

dense sapphire
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Why would you ever use that over the shotgun part

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There's a reason nobody uses the specter bayonet for anything other than flechette and slugs

half stag
dense sapphire
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@teal bluff (7th Star)
Alternatively the current mmr system could be utilized better. 1 & 2 stars are barely used and nobody gets above 3500 mmr, or 1/4th into the six stars bracket (3000-5000). Making the 2-5 mmr brackets larger while decreasing the 1 and 6 star brackets while also changing mmr gain and loss a bit would result in fairer matches overall.

teal bluff
# dense sapphire <@829937524675444788> (7th Star) Alternatively the current mmr system could be u...

That’d work too.. I just want to be more often against my peers, not those who have more kills than I do minutes in the game. Don’t get me wrong I’ve came a long way since you started but I’ve had multiple friends walk away from the game totally due to the matches we were getting.. Someone told me under 10% of players are 6* and I assume there’s more for 5. But how is it that as a 4* team mmr, we go against the top 10% more often than not?

queen jungle
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@teal bluff What's an LB player

queen jungle
teal bluff
queen jungle
karmic ivy
# gritty sky Although we can just ignore these issues, and act like everything is fine.

Everything IS fine.

I had several very good games today. They were smooth and stable.
Rust and rising storm 2 didn't have servers this good.
And hunt runs very smooth even on my aging computer. I can get a very stable 60fps, no drops or stutters.

I think your problems are not experienced by most of us.

You should talk to tech support about it. They have ways of looking deeper.

hot vigil
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Glad you have a wonder machine that just make Hunt run perfect.
But I would say I've experienced more people having issue making the game running well, than your experience.

cursive lava
karmic ivy
# cursive lava I run at 60 ping with over 200 FPS on an internet connection that averages 1gbps...

I don't "teleport around the place." I sometimes de-sync when I run right up to a drop off and then try to stop at the very edge. in that case I sometimes de-sync down to the bottom suddenly. As if I stopped on my client, but my character carried on for few milliseconds more on the server.

But that is no big deal and doesn't happen very much. I have a very good idea of when its going to do it because its when I am cutting it right to the edge.

Dosn't bother me so I think what you are talking about is something more, and I think you are an isolated case, there are others ofc, but its a minority, it is more common that it all works fine.

karmic ivy
warm zephyr
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@candid cliff although i can understand where you’re coming from, crytek likes to balance pc and console together for whatever reason and it’s just annoying for both sides.

crossbow explosive already got unnecessarily nerfed on pc. if they remove it from console you can bet they’ll do it on pc as well

candid cliff
warm zephyr
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lol no. any lower idt it’s viable

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you forgot bulwark

queen jungle
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@balmy sparrow I feel like your suggestion might get better reception if you weren't insulting the developers in it

cursive lava
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@lean olive I’d like a game mode with no long ammo. A game mode where those of us that prefer close and medium quarter combat can see where we’re getting shot from and leave the bush Wookiee gremlins in their own little server.
For real though, grow up. It’s a weapon that is easily countered by distance. Keep distance and you’ll be fine. If you come into close quarters against a shotgun, you’re likely fucked anyway.

queen jungle
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There's no easier strat than getting a shotgun and sitting in a building with wellspring

cursive lava
unborn smelt
queen jungle
unborn smelt
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Why is it only about quickplay tho

queen jungle
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It doesn't 100% exist, but it's close

queen jungle
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As much as it stinks that long ammo is just kinda the best in most situations I don't really think it should be removed from the game, or have a mode where it's just not available

cursive lava
queen jungle
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I gotcha, I was mostly worried about splitting the playerbase

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But if you do really hate long ammo (outside of being sarcastic ofc), QP is great for that

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It's 90% shotguns

cursive lava
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Nah I don’t really hate long ammo. They’re an extra facet of the game that counters cqc. It has its place.

queen jungle
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or levering

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Long ammo is just kinda the best at most things

cursive lava
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Though I do hate kd farming bush wookiees. Those nerds can leave

queen jungle
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It probably won't stop people from bushcamping but it may make it less favorable

cursive lava
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We can only hope. Honestly the best strategy in most cases is to just run and leave them to play with themselves in the bush.

queen jungle
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Not a counter, more of just avoidance

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One of the mods suggested pushing around them, but that's not a great idea, they'll see you rotating even if you're careful, it's very unlikely for there to be enough visual cover for them to never see you once at 150m even if you go really far around, and by the time you get there, they'll have already moved anyways

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It's best to just leave and go somewhere else, tbh

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Sometimes you can rotate and push, but that's not that common

cursive lava
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That’s it. Best thing is to just run the other way with as much cover as possible and extract. Don’t play their game.

queen jungle
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That's more of an issue with sniper scopes than long ammo specifically though, long ammo being too good at everything is mostly an issue of medium ammo and compact ammo being anemic in other ways

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Compact ammo is fine, honestly, medium ammo just doesn't hold enough at medium ranges where it should excel