#feedback-discussion
1 messages · Page 299 of 1
For sure
Oh absolutely feels bad
Just a #HuntMoment
My guess is its a partial miss because the advocate os couching - and with all the dangly bits looking like a good-ish hit.
But dangly parts and capes are not hitbox
the thing is, it can often be explained with the game mechanics, but players often choose to belief the less likely but more infuriating option that it was a cheat/bug. almost as if they want to be angry.
Meh - its okay to suspect cheats
it is
Reporting and moving on is the right course of action tho
Indeed
just feels like it is the default blanket answer even when proven it was very likely legit

Unless we got a damage history after the match! :D
This is why i'm still waiting for dmg done history
seeing the pellet spread on the hunters hitbox in dmg history would be so good for many of these cases
Fix spread when?
there's also apparently a bug being fixed in 1.9 which I guess affects the romero
could be that.
Ah yes, hate when I hit people meters aways and nothing happens
I think there is. I’ve hot a guy with winnie 4 times at 30-45m and didn’t kill him. Even if they were all arms he couldn’t have survived
Could also just be your shot didn’t reg
It happens
check out the damage spreadsheets or damage calculators. winnie doesn't do much damage to limbs and even less at range. it absolutely is possible to survive 4 winnie shots at 30-45m without cheats.
not saying it wasn't cheats, but it is not necessarily cheats when it is possible within the normal rules of the game.
39*4=156 damage. Could be having a regen shot running, or misjudged your distance to be further.
Damage history and another thing would be nice to have bullet trajectory replays on death that you could replay after the match
weird the calculator gives way higher damage numbers than the spreadsheets i checked. i really wish we had something official to rely on.
That would only show you how much damage you dealt. But nothing else. There's really just two possible states: dealt enough damage to kill the opponent or didn't.
@wind narwhal idk what you mean, Springfield has 590 mv, lebel has 610mv, berthier has 590mv.
Springfield is really fast enough. I agree on the pax side but I'd rather say Springfield needs fmj than higher velocity
@clever prawn I think the Springfield is a 490 not 590 sir. If it got high velocity it would put it up there with long ammo except for max range
My mistake, still fast enough for its range
If true to life a hunter runs about 3 meters a second, bullet goes 490 meters per second.. That means that like up to 100 meters you barely have to lead
Up to 200 just a little bit more
Hv will not make this much better at 200 meters
Because you'll still have to lead a bit and they still have to walk into it
Medium ammo HV is 75 dollars, the marksman is 70 dollar too I believe, for a little more you have a sparks sniper
Does hunt take that into account? I don't think so tbh
Just as a principle I don't want more weapons getting HV.
HV is just a straight upgrade in most cases.
Hence I feel it fails as a custom ammo.
Eyup
Springfield is a mostly fine state atm. It is more the laughable Medium ammo damage drop that is the issue
Which one is it the 50cal that is in game or is the 45 cal
i think people should stop trying to fix weapons by special ammo
because it does not make the baseline any better
This
Especially bc then it just becomes a weird "tax" to be viable meta.
if you turn a 50buck gun to a 300 buck you might as well run a mhici or llrrr
at that point you can also give the 500 NE Hornady Amax™️
No..? Damage drop-off is higher, if ur not used to the 600mv than u gotta learn that, mv is usually too high for effective range
Hmmmm
The slightly goes to giant with the Winnie vandal😂
No but hv is not a straight up upgrade
It has no special utility and if u cannot ammo pool it do u really wanna be without ammo?
Vandal isn't that bad, hv makes it unbearable
If u can hit a headshot with 600 mv u can also do it with 400
Sway is not a giant problem up to 80 meters
The only viable gun with hv is vetterli marksman, other than that it won't really affect playstyle
No
It does not
Vetterli hv comes closer to that
But in the range you use iron sights you don't need hv
Mv doesn't make something compare to a mosin
Yea u don't need hv for that range
Learn lead😂
Turning it into special ammo so less ammo and paying quit lots for it is not worth the few less heads u lead
HV is a straight upgrade for most the weapons that have access to them. Most people pace their shots anyways, so the recoil impacts little even on lever action weapons.
Oh well than almost every special ammo type is a steaight upgrade
Yes
Beside the number of ammo, swapping normal ammo for special is Always an upgrade
Swapping one type of ammo for another is a trade off
If you played a lot before the special ammo release, you might not need the upgrade that HV and Spitzer provide tho
But flame/poison comes with some downsides being no pen.
I don't find it worth it because i played a lot and learned to lead
Yeah but that still an upgrade over normal ammo
Would call it a side-grade.
Bc you can get fucked over by not having penetration sometimes.
But I can't think of a situation where having HV is gonna fuck me over.
When i go with fire ammo, i have Pen on my sidearm, so i don't feel that downside that much
Dunno, I feel it a lot bc if they are shooting behind a fence, just being a little off can nullify the whole shot.
Yeah, i Know what you mean
On the other hand, HV fucked me a few Time because i led too much, so i stopped using it
Especially on vetterli because it has almost the same mv as the Uppercut lol
Well, that would be me saying that the mosin is a bad gun bc I usually play with medium/compact muzz weapons.
That is not really a downside.
That don't mean HV is Bad tho, as i said, it's an upgrade. But you might not feel that upgrade as much as someone else because of different habits
I was more or less trying to get it where medium ammo is actually a upgrade from compact. To me at least it's either long ammo or compact which is sad tbh the only time I run medium if I wanna use duel paxs and I will bring a Springfield compact for just an all round build
It's kinda like my long ammo with two uppercut and obrez
i will when i see the third one .. first one had some ESP and can oneshot anyone from very far distance with crosbow .. second one got hit 3 times with shotgun + dynamite + sniper shot and didnt die and killed me and my team like we were nothing !! 💔
Honestly why don't they up the recoil a bit further?
That could be a good tweak. Or just reduce RoF.
Like as a mix, more recoil resulting in slightly lower RoF.
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Please ad a kill counter, total bounty, and missions survived to individual hunters```
Also because some objects are dummy thicc.
Seen vids & experienced it myself.
My romero bullets got blocked by ropes, but made a metal sound, because metal was hanging at the bottom.
F'd by spaghetti code
Eyup, same with chicken fence
god damn that is my biggest pain of this game
imagine they made guns out of that wire you could make guns shooting 800grains of black powder
@covert ibex Please use your platforms bug-reporting channel to report any issues or bugs you encounter in the main menu and use #game-ideas for feature suggestions only.
@slow valve
You do actually die in oneshot, happened to me.
Pretty sure it depends where you hit him & distance.
That looks like a leg shot almost.
I was reviving a teammate & had 150 hp, got shot once by a Crossbow explosive & died.
i tried even in head it doesnt
distance doesn't mather it explode in impact
wait 2 secs
and even legs shot should kill u also its a frekign dynamite , i dotn ask spread domage but at least when u hit directly
this is the direct domage
124 domage
no bulwork
this is the domage did to meathead with one explosiv bolt
befor:
after :
1 axe heavy slicing does a bit mor than 1/8 the total health of meathead
initialy the meathead was 1/4 of his HP
i had to hit him 3 time with explosiv bot and 1 time with my medkit to kill him
an heavy axe mele atack does 165 Domage
when did you got killed full hp with explosiv crossbow ?
you can also easyly tell that the crossbow dynamite does not 213 domage ...
my friend killed a hunter with it few days ago, one direct hit in upper torso
the axe itself does mor and is indicat only 165
yeaa but maybe alrdy down or missing health ?
freshly banished boss so doubt it
Explossbow usually 1 taps to body I believe
look video i sent
Yesterday
youll see it doesn't
It's probably not a direct hit on the upper body
i think because of the huge drop it has it hit the legs so the dmg from bolt hit got reduced and just explosion dmg is not enough to kill
Yeah, the splash is weak af and tiny
and the drop on explosion is huge
yeaa but at this distance man
even iff it toutch the leg it should kill
man he ate a freaking dynamite stick
a sparks has 17 amos and doeas 149 dmg per hit , has no bulet drop , can pen trew wood and is 130$
crossbow dynamite has 9 amos canot pen trew wood and is 190$ and has huge bulet drop
Except it also doesn't 1 tap meatheads, have splash, have alternate ammo that silent 1 taps to chest within 20m and doesn't 1 tap hunters at full hp within range
It 1 taps body for everyone else
soo you r sayin game just shit on mee and he should die ? XD
Sparks body shot into flash bomb combo
Yes
lol
The game does this often
Skill issue
or maybe trying to have fun ?
Wrong
@unborn smelt
So I did more testing on Spark poison.
We did on teammate, poisoned for 6seconds.
I tried asking if there was a reduced time for teammates, was told No.
If there is a 50% reduction, then it's max 12 seconds.
But if not, 6 seconds is all it poisons for.
Wish they'd look into poison time rather than wep dmg for it.
Then theres no difference on bullets
That's not incompatible
yeaa but wee never spoke about skills so iff u wana trow spikes at ppl its not the discord to do
so i would like that u keep that for urself iff it doesn't add to the conv
What i meant is, if explo crossbow didn't one tap, then it's not a torso hit
And game is not the problem
213 dmg
so is this a lie ?
ther is something man
i tried with friend even in torso he shoot at mee did'nt died
because there is a damage reduction on friendly fire
and iff u mean that then nevermind sry for what i said
not with explosiv bolt
and wee wher not in team
wee found each other in match than i asked him to shoot me
The explosion doesn't get the damage reduction, the bolt hit does
It's not the splash damage that actually kill, it's splash damage + bolt hit
regular bolts can be blocked by the arms to protect the torso.
it's not official
don't know if we are even allowed to say that it's there. because it leaked/unintentional
they even teased it on instagram
confirmed to not be intentional, everytime someone mentions it their message get's deleted on sight, just saying.
you don't need to convince me, i don't make the rules, just saying 
@digital nacelle I see what you did there 
there are some bugged invisible walls in a few places, it also might be able to collide with chains and stuff. (not 100% sure about that)
i used it for a good while and it works fine for me.
naahh u right with that
chais do it explode
but ther the bold just got yeeted
i watch the vid in slow mo and waw
like
the bolt exploded not even wher i was
see
See, it one shots 
ah i forgot, explosions can set off other explosives in the air for a chain reaction and explosives can be shot to make them explode. I don't know what happened there but this might be useful info.
Shooting an explosive bolt to kill someone is a real chad move

nahh ther was no other explosiv
explosive bolt can oneshot at full health, i have plenty of clips doing that.
i would like to see it so
ok gimme a sec
bcs i have plenty of clips that dont
tbh, you are probably aiming too low
yeaa
but then
why the bolt exploded on the wall AT MY LEFT??
like even if it was to low
i did not got shot and he did not shot when i shoot the bolt
he di not trew anything
so jsut why
Pushing like this, she isn't low hp, or she is completly dumb
soo tell mee wher did he shoot first ?
i show another clip
k
He didn't, that's the point. She's pushing because she's full hp
and iff u dont have anny healt or can't retreat best choice is push man
If you push without health, you are clearly not making the best choice
my crossbow was empty in clip 1 because i shot before that but i missed, but i have to shorten the clip so i can upload it here.
ok this one maybe
second clip was indirect hit
soo what will you do iff u can't retreat and can't heal ?
Was it lagging or is it missing frames because of compression ?
She can retreat on that clip
weird its smooth for me.
Might be my chromebook acting up then
nehh iff she was alrdy low hp and knew Yacc was ther she knew that retreat could mean death by explosiv crossbow
or was someone at other side of coumpound ?
and even some time best way is push even if ur low
she had a teammate in the water
iff u retreat but still can't heal its bether than wait 20 mins
pushing me 5 seconds after
yeaa so even low hp it would bee a good push
ok mr bugged crossbow, i see you are one of those french people thinking they are better
i never said that
you don't need to make this about nationality 
but after teese words u said i just understood that u just wont hear or see the truce mister blind man
i never said i was bether but ok
i was her to make debat on it not goin nationality man
rn u r to one that have to go national to proof his point ....
maybe your enemies had bulwark? it reduces explosive damage by 50%
nahh i asked his friend after
hm, this is really weird
or maybe he lied
ima try to catch mor clips
my ping is stable (23) also
but yeaa maybe i buged
wish you good luck, because the explosive crossbow is pretty fun to use when it works (which it usually should)
nahh i love to use it is fun af
but rn i am playing only this bcs i whant to train with the bulet drop
and then when im out of money ima gona prestige lol


thats why i have a lot of strange clips
like i have a lot of good ones
but also bug find like this :
its gona bee my next sugest idea
dnt knew why its blurry tho
you can' shoot explosives through chokes, this is intentional

Why call it a bug then...
soo ther is no point of having it dissepear through
what i mean is that it can't explode inside choke
Choke put out explosives, fuse or not
but should bee able to go through
game design choice, sometimes games are unrealistic for balance reasons.
maybe
No, because they chose to put it out
thats why ima gona put it in sugest idea when i wont be layzy
maybe game desing but i think (not shur) that when u shoot with shotgun bolt it doesn't go of
because it's not explosive
its normal that it does'nt explode inside choke tho
but judging by the explosion mechanism (explode on impact), it should be able to go through choke than explode
maybe they did that to make ppl go curious and try it on test server ?
bcs apparently test servers r pretty empty
then they would have mentioned it in the stream or the patch notes.
true
but maybe its intentional
so ppl her about it and dont gett too many info
so they get curious
and than wana knew mor
bcs usualy when they post new guns they chow a vid that explain the gun
anyway wee will see , gess thay will speak about it newt stream
but then it makes no sense if mentioning it is against the rules, because how are people supposed it is there when everytime someone talks about it the message get's deleted. Doesn't sound like a good marketing strategy to me and it is creating unnecessary work for the moderators.
I'm pretty sure it was an accident and now they are making up for it by teasing it
Violet, wich works at crytek, acted as a mod to tell us it was illegal to talk about it
It is against the rules of this discord to discuss leaks, yes 🙂 but teasers 👀
@latent crystal Yes they reversed the hotfix forthat bug because it broke the LeMat
@oblique linden you can push them or leave
no you cannot sometimes
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Currently in bayou on one boss map: two teams collide, third team joins in and tries to third party. Fourth team finds, kills and extracts with the boss bounty. 70% of the time is how the matches are in single boss map at 5 star mmr. My heart is broken that people that make the game so colorful by engaging in pvp, get punished the most, by getting not only less coins, but also less trait points, have to spend more money on health bar restoration and restock consumables.
Solution: 1. Add more coins to corpse loot and 1 trait point per hunter killed.. People that are desperately in need of coins (like I find myself to be in the middle of every prestige level) can be rewarded if they are more pvp inclined. Or at least people that are at 0 coins, can go solo vulture through battlefields to regain their monetary stability.```
probably because they cornered you?
no because they play sniper mosin spitzer and keep going back when you push them
Ah Sry didn't realize
Everybody gets 1 free one 
mosin spitzer sniper is the only time when i think complaining about a playtyle is legitimate. when you push them they retreat back so you end up in a wild goose chase and always being at a disadvantage. we did it a few times usually takes like 20-30 minutes chasing them over the whole map until you get them cornered.
Nowadays i don't try to push them, i just get the bounty and just run the other way and try to break sightlines, works almost every single time.
Totally agree
it is just such an unengaging playstyle
i'm not complaining about camper in building with shotgun because you can wallbang/grenade, there is always a solution
but sniper camper bush gameplay is so frustrating to play against
yeah exactly, building campers put themselves at a disadvantage in some way.
Yes but what if the teasers confirm the leaks
then just leave?
Then still - why complain.
Nobody ows anybody a playstyle - including your enemies not owing anyone an engaging playstyle, and well you do the right thing already in just leaving if it annoys you
Some things can and should still be discouraged, for long range spitzer sniper players that would be scope glint
Which should be a thing
I'd get it if you were forced to engage with em. But the game allows you to just nope outta there and play a new game with players that are hopefully more up your alley.
yeah, not complaining is as they have to change their playstyle, but that something could be changed gameplay wise that this playstyle can be counterplayed without basically playing the same weapons.
yeah for example scope glint
we obviously can't take away their playstyle because takin something away from players is rarely a good thing, but we could give players more options than just running away
I dunno
like encouraging pvp interaction between players
I'm not a fan of passive scope glint
If they did it I think it would need to be subtle
Don't want cod scope glint
Gross
scope glint could have some very rigid conditions to trigger like it only appears when someone is aiming at you with like a 5° tolerance and only when they are above 150m and it is not visible beyond 300 or something.
I would just make it visible at 200+ meters
No sweet spot or such
Obviously only if are aiming at you specifically
good point, i was worried someone could be spotted across the whole map, but that's not going to happen as most sightlines are not that long.
and they have to aim at you, so it's not going to happen randomly
they camp extract of course, i got sniped a lot of time by 150+ meters, so you can't even see them
The thing with scope glint i dont like is it's a pure anti sniper mechanic.
And i personally dont want mechanics like that aimed at hindering a certain playstyle
another extract?
aren't hunters visible up to 1000m in the current patch?
I think thats lazy mostly
I didn't like when they introduced scope glint on the Battlefield games, even when I didn't usually run sniper myself.
It takes getting used to, but one can usually avoid snipers very well vy staying in visual cover
Feels like a bandaid to a different kind of issue, if it even is one.
It's to hinder that fact that they can be basically invisible depending on their positioning
Well jes - imo thats not needed and dumbs games down
Playing sniper has major drawbacks. They usually are a threat only when you have poor extracts, or if you are unaware of their existance.
Hunt has plenty of visual, soft and hard cover
Though hunting down snipers is a pain, if your goal is to simply kill everyone.
Not saying that i'm right - but i like it if games dont hold your hands that much
Just personal prefrence
it's not that snipers are too strong, but interactions with them are often one sided which honestly doesn't feel good if you are playing the game mainly for the pvp so it is really hard to fight back when they just keep rotating.
We tend to just pick up the bounty and escape, leaving the snipers with no kills nor objective, lol.
Yes - but thats part of hunt, imo
true true
Either you got the skill to do it anyway - or you decide its not worth your time
And the game allows you that freedom - you can leave almost whenever you want
It honestly was one of my favorite things to do - just ignoring snipers. Nothing feels worse than sitting around for half an hour and having nothing to show for it.
What i could see is making scope glint situational.
Essentially if the sniper aims too close to a light source it produces glint
That way thered be more skill on both sides
And a much needed buff to light tools
i just wish crytek comes up with some creative way which is not some way of passive handholding but more like give the players a "tool" (not in the literal sense) but something which enables more two sided player interaction in long range fights.
i was also thinking about hats on sticks as decoys or in case we add glint some mirrors on a stick which can glint but also can give additional vision.
might not work as intended, just throwing some ideas.
no it is not impossible
Snipers already get a massive advantage being on range.
And with long ammo it's an insane distance you can headshot at.
Giving them some disadvantages to wouldn't harm anyone.
I think a glint or something would make sense.
At the moment theres nothing risky with being a sniper.
Shotgunners put themselves at risk, close/medium range rifles do aswell.
But snipers are the only one with no disadvantages
If a guy sits 200m away, GL seeing him.
Even 100m away you're probably not going to spot him
stand still for half a second, doing anything, look at map or hell even walk & you're gone
Also on my "being on range."
I wanna add, it's a range outside of which you'll be able to spot them looking around.
While its true that sniping is very safe - you also got like no chance of actually catching people that are tired of your shit
So its low risk
Even then theres plenty counterplay for the team thats not sniping
If the sniper gets a good shot - fair game
Like?
Pretty much every extraction has open areas around em
True - but you can block Los
not always
Concertina, firebomb or the good ol staying behind horses and moving a lot
To give an example is, i think it's Cypress Hut thats bottom left right?
On Bayou map.
That Extraction is impossible to LoS at.
1 Guy in compound & 1 guy at the south east part of that extraction.
And having concertina bomb & extraction phase is probably very rare, you'd more likely use it at some point.
And i mean if you play sniper alot in like trio, you'll place yourself spread out just to get angles
@oblique linden Hunt, being a sandbox shooter, offers various way to achieve the primary and secondary objectives of a match (to extract the bounty and to survive). There is nothing wrong with playing passively if it gets you the win.
Regarding excessive camping, the devs have announced they are working on a feature to deal with that.
Ye i think ppl word themselves odd, but it's not like anyone wants to delete a playstyle (if so they prob need to rethink).
But more wanting a counter playstyle towards it.
exactly
So you push one of the single dudes
u wher right i got the best confirmation i can have , i got shoot by explosiv crossbow at 34 meters and i insta died , so i gess i was not lucky on my shot or his friend lied and he did had bulwak
Ye and he runs for his life with a stam shot.
They'll likely try and evade you - which means you can dictate where and how to split the team
Allowing you to agian make your way to an extract or corner and kill the lone guy
The biggest issue is running out of meds potentially.
But thats where i'd rather start allowing counterplay.
Biggest issue is not having seconds left on your scans
vs 3 snipers who keeps minimum of 100m distance
Allowing better scavenging of meds or regaining health bars.
Or the afformentioned glare by lightsources so you can locate em with fuzees and flares
However for me the main part is it needs to be a process that takes effort or smart thinking
And not just a passive nerf to a playstyle the person doesnt like
Hectic games in Hunt.
But ye i mean everything has a counter play.
Even fanning or hitting a shotgun player makes him miss.
But nothing like that exists for sniper.
There has to be a way for it to not be 100% safe sniping.
And ye glare could exist, im not sure what else honestly.
Can't really add more bushes or more shit to block, at that point sniper is unplayable.
But maybe more ways for me to roughly know where he is before he fires off, could give me opportunities to LOS faster
Without eating a shot before i can avoid him
He holds angle from West, i see a small glare and i can move a bit.
But how exactly to implement it, good question
Yes snipers have that too - you can aimpunch em too, long ammo with irons will be just as lethal albeit harder to hit.
I just think the main issue with snipers and by extention long ammo is the health bar system
Okey maybe aimpunching a shotgun player was a poor counter to come up with.
But you can sit outside for 55minutes, until they have to run & then chase them with your much stronger range loadout.
And they have to shoot you with their conversions, pax or scottfield or what else they have for their ranged.
But it's not like you can sit inside a boss building & then a magical portal opens up at 5 minutes that teleports you out unless they run in to stop you.
So no matter what, you HAVE to deal with the snipers, how you are able to, just depends on what you have.
But if you do know theres 3 snipers outside you can always leave without the bounty & force them to go in. If they dare to that is.
But even if you have 4 medkits with doctor & 4 vitality shots. You arn't countering them.
Health bar isn't the issue, it's the playstyle.
If there were ways for me to roughly know a location they're at with a glare, like roughly knowing "they're at 255" for example. But without knowing exact position, you can play with that.
But getting shot from somewhere in the woods @ 3 different angles, wtf you meant to do.
And it seems like most counters ppl mention is if you are incredibly lucky with a extraction that gives you that favorable cover or have the perfect consumables.
It's probably less prevalent in duo than trio, because theres 3 ppl who only need to down 1 guy to stop you.
Whereas in duo they're 2.
Well there is the option to know where they are
DSB
From there on you push or leave dependinf on if they're close enough or not
And chasing / leaving is very much a question of Hp /meds because if you even loose 25 a sniper suddenly is a slug shotgun on roids
A snipers usual style is to stay outside 150m, so your first scan sees nothing. You then start moving, they move closer & starts shooting, at this point you do a 360 to get a general idea of whats going on.
At that point you got 8 scan seconds left.
And if you start running towards extraction, if it was super close, there'll be atleast 2 ppl planted to get an angle.
if it's further away, 1 will chase & shoot ,the other 2 will run to get the perfect angle on your upcoming extraction & ofc save their stam shots for this.
And any shot they hit will slow your team down cuz the guy needs to heal.
So dont take the obvious extract
But they already know which one you're going for depending on which way you're running
Yes but they cant catch you if thes start 150m +
Unless they get a nice snipe
They don't stand on the same spot
In which case fair game
So you can overrun the single dude
With what? The guy has stam shot, either you run just as fast or slower
And you gotta catch up to 100+m
Take turns taking shots and gealing up if necessary
No you dont
Yes
You can try if you want and brought stuff to do so or are good with cover
But if you as a full trio cant get to an extract against a single sniper (because his friends are far away to block otherextracts) snipers aint the issue
I need to run to the store, closing in 1 hour.
But I can just say, ppl who play snipers all the time, knows wtf they doing.
And doesn't allow themselves to get caught & will sit with multiple stam shots if they have to.
And if hes roughly 100m away, there will always be a cover he can use to not get shot in the back. And lead you to areas where his buddies can take shots
This im not sure what you mean?
Yes snipers are annoying af if they know how to
All extractions have big open areas to either sides or behind
Behind cypress is a good example, the spawn point to the east towards Davant has full view of it
Yes but if only 1 is in range to intercept - 2 will be too far to even attempt stopping you
Theres never only 1 to intercept & again stam shots.
They have loadouts to do exactly this.
You rarely do.
That mrans its 3 against 1 tryibg to extract
And well you can still move and dodge in an extract
With very small & limited area. Even if 2 ppl can hide, 1 guy is f'd
No
I think 1 good extract is the plantation
If you fuck up - yes
by the water
If the sniper is plain better too
But just because extracts are largeky open doesnt mean they're certain death
Boats are largely hard cover so you can hide therevery well
Horses only expose your legs - where you take very little dmg
And 3v1 you as a team can bodyblock for a wounded mate and have 3 times the consumables / tools to use
Being a coward isn't a skill set
In fact camping in general isn't a skill set
Literally anyone in the universe can just sit and do nothing
Never said it was - but a coward without a skill like aim is no danger to you, now are they
I've missed a whole mosin sniper and killed with last bullet a few times
And no not really
Not unless you have a rifle
yes even without a rifle... If they get the drop on you, you in all likelyhood fucked up
Even then if they are far away and there's nowhere to go or if they're pincering from multiple angles it's basically impossible
The only counter play is hide in building and hope they get bored or run away and hopefully there's a close extract or they're too far back to catch up
but we're not talking no skill then anymore
we're talking people who successfully employ good positioning, and if they pincer you not camping either
It's still a no skill play style
No matter what lol
You just shoot at people who couldn't possibly see you even with dark sight
And have zero risk for major reward
Worst case scenario majority of the time they outrun you and you still get to live
So you're just going back to "It's nothing i like / value so it's no skill" - sry i'm not interested in discussing that, have a nice evening anyway...
Lol you do you pal. I've done it before. It's really not hard at all being a rat but if you wanna pretend otherwise to make yourself feel better go right ahead. If they wanted to make it take more skill there could be a counter like increasing dark sight range or adding scope glint. But there's literally no counter atm to being shot at someone you can barely render and almost definitely cannot see.
yeah and the downside is they can’t pursue easily when you change directions
Aim is not the only skill that is rewarded in Hunt, positioning and outplaying the other team is something that requires strategic skill, which in my opinion is worth way more in Hunt than in a lot of other shooters.
And you can counterplay snipers, as said before, through your own clever use of strategy.
Although I personally don't think a scope glint would hurt, if, and only if, it is only visible on 200m plus when looking towards it.
Helps countering super long range sniping, without hurting people using snipers midrange to exploit small cracks
How is anything under 200m midrange?
If they're at 50m ye, but 100m+?
I would say at least 150 tbh
Anywhere where seeing them would be highly unlikely
- it's outside DSB so maybe you'd have a chance to see them
I mean even 100m can be straight up impossible to see.
Depending on circumstances
But could start with 150m
I miss the old 10 seconds of DSB
Was rarely sniper campers back then lol
Their logic of nerfing dsb so people move more was kinda dumb
People move even less tbh
any theories/speculation on when a totally hypothetical potential event is coming?
I'd say October
no summer event? that would be kinda yikes
Kinda doubt it
I mean theres nothing in July.
Earliest is like mid August or late August.
If september, it's to close to Octobers Halloween
Unless they have a large content drop to put with an event
in that case october's is too close to decembers christmas event
What?
But considering 1.9 is not even live I doubt they'd be in another patch so soon
October to December is not the same as September to October
I wasn't
i think an event drops early mid august. i think it would be a miss for them to not do an event
last event was what? late march early april? i dont think it would make basically any sense at all to have ZERO events until october after that
thats way too much down time
especially during the summer of all times
Nah bro only tease you get is the highly anticipated black market
"Highly anticipated " not being mean but this is the most empty thing they could have brought to the game yet.
It's called sarcasm lol
i know just adding on to it
Honestly one of the most cringe things they've done yet
You can still shoot with irons up to 150 meters.
A compound plus its peripheral area are roughly 300 in diameter. I really dont think scope glint should help you find people that are in the outskirts of your compound. People sniping from a compound over, yes, but anything closer, no. Because you can absolutely find where people are shooting from if they are in that range. Especially taking into account that after hearing a shot from there you should be able to make out the rough area that the shot originated from and then deduct what places are the best cover, therefore the most likely position of the shooter. There is no necessity for people being easily spottable, as long as strategic thinking can help you identify the problematic angles.
Literally teased us about a UI change basically
i agree, at face value it looks like a cash grab oppurtunity
Long ammo ye, but compact is not doing anything at that range
barely medium
and even long ammo u need to HS
I also like that some ppl can sit in 150m, just sit & snipe, while you need to run a frikking investigation & deduct positions & plan out a strategic plan to deal with it.
While 3 mofos can just sit & camp
I mean, is there no self reflect on what ppl type?
Ye they can sit in 1 spot, snipe you, but you have to do this, this, this, this, this & this & just figure it out.
And thats fine, no need to nerf that "sit & snipe" strategy.
Like what?
@jolly olive Please we already have a weebstick we don’t need 2
Eastern is literally the furthest vibe possible from Hunt
@wispy folio #game-ideas message
@digital nacelle your profile crashes my discord
That an exploit or just an accident?
@foggy tinsel #game-ideas message
This idea has been rejected before. PvP is not the objective and the devs don’t want it to become a main objective. K/D farming is already an annoyance as is, especially long ammo campers.
There are multiple eastern hunters and weapons/skins
I have no idea how you can say that
idfk
Can you DM me? I have something to show you
sure ig
I literally can’t open DMs
If they just sit and camp they are easily outplayed. My point is that you can do the same (when talking about ranges in the magnitude of compound outskirts) with a non scoped (long ammo, but thats just the ammo type meant for range) rifle.
While I do agree that the just sitting playstyle is unfun to play against (for me) or to play as (for me), i do think that nerfing scopes at that range is the wrong way to adress the problem. It would be a band-aid fix that doesnt address the root of the problem, since it would only hinder scopes from camping, not irons (or close range shotguns for that matter). And in my experience, the super long range snipers are rarely a problem since you can just outrun them (unless you are hellbent on killing them, but then thats not a balance issue), the "i am not going to peek at all" triple mosin irons squads that are sitting at around 120 are mostly creating the matches that take forever with no action.
And while i said that i dont find that fun, maybe they do. And since there are ways to counter that playstyle, be they as boring as they are to us, its not necessarily a balance concern. And if Crytek wants their players to have freedom of choice in their playstyle then that sadly also includes those playstyles. And i do hope that the new anti camping feature is going to help to deter from that.
Idk what mmr ppl play on but i usually face high 5 to 6 star.
And if theres a full sniper team, you're not outrunning them.
Fortunately it's not super often, more likely to die to iron sight.
They sit far away from compounds covering exits & already planned their routes to each extraction. With stam shots ready to go.
But ye your occasional team that has a sniper in it, most likely won't play like this.
But there is no way to actively counter a sniper team. Your options are to run & hope they miss their shots, thats it.
If you easily outrun them, means they didn't care about the bounty to begin with or rarely snipe at all so they don't know how to place themselves.
I just think each playstyle should have a way to counter them. Sniper just do not have one.
"Running away" is not a counter.
By that logic, every playstyle is defeatable by a spyglass loadout, cuz u can just run away!
Can't lose if you don't enter the fight
Running away is indeed a counter, more precisely threatening to leave with bounty. Bounty is the main objective and usually is enough to draw out snipers.
And running away is an option, if you before failed at flanking/pushing, countersniping or drawing them out with a feint, get them running after you and do a fast 180 if they start catching up for example
There are indeed counters, the most basic one is get up close...
How or if you succeesd is a matter of your resources and skill versus theirs
I dont know what to bring anymore to the conversation. It feels like the standpoint you base your arguments on is that they are dumber than dirt. No sniper runs in a straight line behind u. Its not bout catching up, its about getting an angle on the extract
All they need is an angle, 200m away or 50 doesnt matter
Its not vety difficult to sirvive that...
Just because they get an angle and opportunity doesnt mean they can make it count
If you play vs 3-4 stars maybe, vs 6star mosin spitzer nah u wont
Since i main melee i choose to nope out very often - and very rarely does it come around to bite me
Yes absolutely
I am a 5-6 star while maining mostly melee. Sure not one of the bonkers ones, not even one of the better half of 6 stars, but then again thats not who you balance a game for primarily
As said they arent super common. But if they want bounty and not just kd farm. You'll have to be really lucky to survive. Not impossible obviously, as is with anything, u can knife a shotgun player with a bit of luck.
But running away is not a counter.
Its pretty silly to tell ppl , just run away vs anything u face and u counter it, case closed.
Atleast i think arguments for balance goes nowhere if u include that. Counter means imo a way to defeat a playstyle using a strategy that doesnt include using exact same loadout.
And i think sniper has non.
As its far to easy for them to pick off kills and gtfo without ever being in harms way
While any other loadout would in most if not all situations put u in some sort of harms way. Now bushcamping all loadouts can do.
But sniper is the one that can easily do it whenever from 150+m.
It would be nice if something existed like glint to be able to avoid it before a bullet goes through my head and i can say hes west
Issue is how does one define "defeat".
Me winning with the objective is kind of defeating them
Which would make fucking off a viable counter
I mean its a perspective thing in the end really
My winning is having a fun match, doesnt matter if I die
Ye but then nothing is imbalanced cuz u cam just run away cuz no loadout can 100% guarantee kill u at extraction.....
Hey SA was dropping the players!
Server is kicking us!
in the middle of the match, many guys at discord at same time
Ye i run away from avto that can shot 1 bullet at a time with no recoil. So its a balanced weapon
Just flee bro
Its sucha moot argument
Imbalanced doesnt mean 100% chance to win tho
I’ve surprised trios by doing this as a solo and managed to get out with bounty.
And if the avto does not pursue you well then yes fucking off also counters that pretty well
As does range
Should buff dolch again
I mean Ive seen games torn apart by "balance" arguments
heres a perspective people will hate. balance if often subjective and based on feel and a balanced game will have one play style and one weapon.
It was never op, ppl just didnt run enough
And in return snipers are countered by being in CqC
Ok I was with you but you’re kinda acting wild
Honestly trying to snipe ive found positioning to be the greatest weakness, just have minimal lines of sight at you
If fleeing is a counter and therefor means sniper is fine, then by that logic anything is fine
This is mostly true though some changes can obviously be for the better or worse
Agreed
Thats my point
Like hell I consider balance I enjoy to be a close to realism as possible
rs2 spoiled me for shotguns
@unborn smelt zeppelin isn’t emoting on suggestions
Ive tried to argue that sniper is in a to good position for a while but all i get from Rango is just to avoid them and run
Rising storm?
yep!
Which i dont think is a valid counter. As it applies to literally anything u face
Should be fixed
I usally reposition and flank, cut off sightlines
a sniper in the open is dead, a sniper with cover cant see everything
Snipers are really annoying, long ammo is definitely the dominant strategy along with shotguns. Whether or not that means they’re overtuned or just people like to snipe is up for debate
God honestly the shotguns feel terrible
Best counter to sniping is outmaneuver them or counter snipe
^
Fleeing is an alternative to an unwinnable fight, not a playstyle counter.
I don’t think they’re busted but fuck me it sucks to get 200m one tapped by a gunshot I didn’t even hear until I was already dead
Oh that happens to me with anything hahaha
You can leverage obhectives to your advantage or bluff
He has a point here
Not really, depends on what you consider fleeing
But in the end there
wont be a 100% solution.
yep
When is it unwinnable tho
I don’t really agree with the idea that snipers are super easy to counter because they just aren’t. You can mitigate it but no matter what you’re higher risk than they are
then again dont listen to me, my kd ratio is terrible
Facing snipers anywhere outside a compound is like fghting a shotgun inside a compound
I mean I kill them all the time
They are super easy to tunnel vision
bait them and have a teamate flank
I've won against plenty of snipers.
I've lost to plenty.
You're supposed to know when to pursue or flee in Hunt, and generally you flee when your skill isnt enough to beat an enemy
Honestly shotguns are easier to fight than snipers
True
A good sniper doesn’t give you an opportunity to fight back at all
Shotgunners can be wallbanged, blown up, quick peeked on left side, baited out shots by doing a half peek, idk what that translates to snipers
Neither does any other good player, regardless of loadout.
But it just isn’t the same
Anyone is vulnerable inside a compound. But 150m away youre not
Snipers can be pushed, flanked, shots baited to make them reveal position like glare would.
Sitting at 100+m with long ammo makes you nigh invincible unless you get third partied. Any attempt to rotate around them makes you a stupidly easy target because cover isn’t designed to extend to open areas
Cover is very much intended to extend around open areas
Man that really explains the 150m wide open fields with nothing but haybales everywhere
You're expected to go around open areas not traverse em under sniper fire
^
Snipers are not as interactive as other weapons, I don’t see how anyone could really argue against that
Thats why theres usually mounds, bushes and hills
People who desperately have something to prove I guess
Were not arguing against that
But you are
The maps have been rapidly transformed into paintball courses with cover on cover on cover. If you somehow find a way to die in the open that's on you.
just be like me and bulldoze like a true Neanderthal
If pushed they back off, if u start rotating they rotate to, baiting out a shot risks it hitting ur head, and even there u need to put urself at risk of dying just to see where he shot from.
No counter isn’t accurate. That we agree on, but there is significantly less. You just hope for the best and dash between really spaced out cover
Good so its about who has better game sense and positioning
Shotguns are so easily readable, sniper isn’t
Yes that i do agree on - they have the least counters
Not to be rude, But Im feeling its more your playstyle is hardcountered by people sniping. I honestly havnt been killed anymore by snipers then anything else
Sitting in brush at 150m deletes most counters from existence unless your team is also running long ammo, your best bet is trying to run or somehow go all the way around without getting spotted at all. It just isn’t gonna happen at sniper ranges
Some more wouldnt hurt either, if they're well implemented
You also said you’re in low star where long ammo isn’t common
And not just nerfing a playstyle people dont like
oh im sitting around 3 at max level
Long ammo needs a change of some sort but I don’t know if outright nerfing it is the answer
If i recall thats around avrage
huh
So far thats an assumption u grabbed out of thin air. Can we stop use this argument when no1 has said or advocated for it in any manner
I dont like shotguns that much either but i dont want it nerfed just because either
I think everyone needs to simmer down a bit. Nobody is calling for a nerf and nobody is accusing anyone of saying so
Scope glint for long scopes doesn’t exist afaik and if it does my graphic settings are too scuffed to see. It would be an interesting change for marksman and sniper scopes
Tbh i dont think long ammo needs the change...
I think it would help tremendously if you could get lost HP back.
Because as soon as people loose 25 snipers are more powerful than slug shotguns in CQC against that person effectively loosing the primary counter
And lebel. Forgot that
If anything shotguns need a buff. I dunno what happened to the barrels but D A M N
serious grade "fps shotgun syndrome"
Because the usual counter is Cqc weapons fast TTK to body - but if a sniper one shots it has at least same if not better TTK
Glint would make sense on marksman and sniper, so they cant comfortably snipe ppl who stands still for .5sec to long or heals etc. With glint a sniper needs to think twice before holding right click for 5 minutes to finally land a headshot with 0 risk
I think scopes do, though. Some light glint when looking close to the sniper’s position could potentially make them less frustrating and more readable
Sure it would
But it'd also be a pretty skill ignoring onesided nerf
How?
Assuming passive glint
would be acceptable if it took sun direction into account
You have to look at the sniper almost directly to see it while scoped in
would just be another skill layer then
Because you literally just get warned
You would already have to know roughly where they are
No skill on your side to eatn the warning
To what the warning
None on the snipers to avoid goving a warning
Ofc it is, u need to payattentiom around u, theres no text to speech telling i
All people always need to pay attention
You still need to look around to see it. So awareness required. But atleast the info exists
That just isn’t true. Good positioning and not scoping in too early. If you have to look almost directly at the sniper, say within 10 degrees, you have to really be looking for them
And seing a glaring light propably doesnt need much
Ye but paying attention atm doesnt counter a sniper u dont know exists
I think someone just loves sniper mosin but who knows
I'm assuming glint like cod or BF as thats often whats refrenced and i dont see anything of you saying otherwise
I’m not suggesting massive peripheral glint
Literally my first three messages mentioned having to look almost directly at them
Cmon man
Thats important to note then
I did. Several times
“When looking close to a sniper’s position”
If you did i'm sorry didnt see it
A sniper can still quickscope or just look. But atm one gets all info, safety & lots of time to shoot you. We just want to shift that a bit,
It’s okay
Am in a convo with multiple peeps and am on mobile rn
Pretty much this.
Hence my many typos
Lol same dw
It’s alright. It happens
I’m waiting on a ride so I have nothing better to do
I just got off work so Im vibing
Yeah i dont want quickscoping -sry.
And info is smth you get with bounty or just as an active team too
Quickscoping already exists?
As well as sow missinformation if you so desire
Kind of but not really
They ohk
I’m not even suggesting quickscoping just not being able to sit still in a bush with a scope and be almost 100% invisible
Can u share how u know theres a sniper team around u?
Cuz thats some insane skill the id liie to know.
@sage slate, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Shotguns Nerf.```
For real, if they just sneak around and then sit comfortably, how would u ever know?
They aren’t. Only shotgun even close is the cringe and king and it’s hugely expensive and has massive ADS recoil. SLUGS on the other hand
Mostly situational awareness and anticipation, and darksight
They miss usally, or I bait myself out for my team to find a source.
spread out, dont bunch up
Shotguns are stronk in compounds, except slate buck. Slate buck can bite me
Slate with buck is just nerfing yourself
So you walk arou d doung random baits just incase theres a sniper team?
Lastly and often a bit too late, if they shoot and prefereably not HS you
Worst melee in the game
I need to head out,sry
Na works on everyone, not just snipers
Gotta work in 5 hours
So you walk into a compound, get into a fight, then with ur awareness spot the sniper team 150m away?
Im impressed.
Not even joking would genuinely rather run bomb lance than slate buckshot. At least bomb lance can actually kill people in CQC
See you
I also love flanking out and blowing out a barrel
makes head peek, people get twitchy, make mistakes
good way to ring the bell
No i keep note of where i hear what shots, where i made sound and where i'd go as a sniper
And based on that i plan my route with max. Visual cover
Now tho gn8
But that’s just guesswork at best
Gn8
@sage slate Shotguns aren’t overpowered. They’re generally unreliable past 7m without slugs, excluding the Romero and sometimes the specter
Shotguns are very easy to read, they’ll be super eager to tight rush you around a corner, keep them at 15m if you can
Just back away from corners you’re holding and always be ready for a shotgun push
Dude I know how to keep a shotgun away from me...Im talking about the dude that waits for you behind the house in the middle of the woods, gets out of cover and kills you with a specter at 11m, today I have been killed by all the shotguns at max range, minus the slate. Im way too salty about this. No slugs..everytime I was like "ah goddamn slugs", but there were never slugs for crying out loud lmao. Anyway dont mind me, im just too salty tonight man
The pinnacle is the Romero that killed me from top of fort...yea i get it some pellets hit my head nice.. but cmonm, top of fort romero kills you? damn
just bringing back my old statement i made a few hours ago, nerfing sniper is not the answer, but players need another way to counter snipers without it being a "rock, paper, scissors situation" but more who can better utilize their "tools" they have at their disposal, so something which needs skill to utilize.
something so we have the option to fight them instead of running.
scope glint was brought up, but not everyone was happy with it, maybe we need something else we haven't thought about yet.
first we need to identify why sniper are so frustrating to fight, which from my point of view is mainly:
we need long ammo to fight back if they fully utilise their range. (this can not always be changed by the player once the match has started)
we need to find them to fight them, because we don't know where they are if they are not shooting and are decent at hiding/stealth/repositioning.
we can make assumptions about their position but it gets harder to find them if they fall back once you push them.
we need to be able to push them so you can fight them if you don't have long ammo yourself.
darksight boost is not sufficient if they stay out of dsb range and we eventuall run out of dsb.
I really have no idea how to solve these points of frustration. Glint might be a good compromise if it is only limited.
but this solves partially only the part of the problem how to find them, not the problem that they are hard to push if they keep falling back.
God I know its terrible. If youve ever handled a real shotgun much, hunt feels more like your throwing a handful of beads in the wind rather then having a gun.
I do handle real firearms but I also acknowledge that the game would be wildly unbalanced if shotguns were anywhere close to realistic. Right now they’re a good class of guns but if slugs get nerfed slate’s gonna need something to stay competitive I feel
I honestly woulnt mind if they decreased the damage so the range doesn't feel like I could probably use a sword anyway.
Its honestly joke tier
Shotguns WOULD feel horrible then
Hunt isn’t a realistic game. It was never meant to be more than cosmetic realism as far as I can tell shotguns had to be nerfed because they genuinely were overpowered
I like the role they fill now even if it can make building sweeps a little too friendly
Imagine if the Romero couldn’t one shot to the chest anymore but had longer range. That would be painful
At best it’d be discount slugs
At worst it would be worse than the rival by a really significant margin
yeah if shotguns would lose their oneshot potential they would be just worse than compact ammo weapons.
Caldwell and terminus would be the only thing people used. Slugs would be even more dominant
yeah
It’s just not a good fit for Hunt.
Shotguns did actually used to be better, that got stamped out quickly for good reason. They were even more widely used than they are now
yeah i remember the time when buckshot still did bleeding damage
And my god they were broken. I watched some streamers frequently during the dark times of Hunt and the effective range was just a suggestion
I didn’t realize they had been nerfed and I went in with unrealistic expectations with my rival and paid for it in full
Romero’s effective range is still just a suggestion tbf. Been one tapped out to 24m by romero buck
If they get lucky heads it’s almost like slugs
i heard in the current patch buckshot halves it's damage every 2 meters or so beyond max. effective range and this statement seems to be true if the damage spreadsheets are to be trusted.
but i don't know when it was changed to be like that.
personally i was killed maybe +1 meter beyond max range but not much further than hat.
Hmmm, mabye Im just having no luck with them then
Its just a genuine pet peeve of mine in games
If I wanted cotton candy past 2 feet shotguns Id play Tf2
you need to hit center mass, a hitmarker does not mean you did full damage, limb hits do massively reduced damage and the damage from shotguns with buckshot is very range sensitive. handcannons usually have terrible range. except romero handcannon.
these are the most common issues why people are doing bad with them. many are fully capable of killing players up to 12 meters, the full size romero even up to 15m
huh. I dunno mabye they arnt for me then
maybe
shit like that pulls me right out of a game
try slugs 🙂
Agreed. Snipers are extremely oppressive. I mean it's mainly a long ammo issue but any sniper can be deadly with no risk.
With rof buff centennial sniper might become very used finally as well
The main problem is that snipers are oppressive. They simply dominate without competition unless you have a sniper too. Buffing DSB range and giving glint would be a good first step. Tbh Hunt devs need to ignore the community sometimes about what they think for the sake of balance because community always thinks everything will be make or break.
Such as people thinking serpent and Necro would break the game and be extremely op
Or that the bow was op lmao
The community is not always exactly the most reliable source
Not to mention snipers are a big problem in high ELO and don't affect majority of players. And is mostly a PC problem as it's harder to aim on console
Tbf, I feel like the devs ignore the community most of the time…
I feel it less the issue of long ammo and more of an issue of other guns having nerfed range
tomato tomato, it's about the range discrepancy.
I mean it fits
smokeless wasnt a game changer irl as a joke
also might I ask what DSB stands for?
oh ok
This has been seen in many games, to the point of killing many.
a third of the time it amounts to "nerf thing I dont like", a third of the time its playstyle issues, and the other third is something is actually off
then you get a nerf spiral till the game is a COD time to kill fest
I mean cod doesn't typically have one shot headshots unless on snipers
Hunt technically has a faster ttk
Because a headshot can kill you instantly
Also most guns two shot and any fast shooting gun will kill you fast in hunt
if we would listen to every complain every weapon in the game would be op/broken/underpowered. so we have to distinguish between valid complaints or complaints which come from someone who is just mad/venting or not experienced enough to make a clear judgement (but even feedback from someone who is inexperienced is useful, because then we know some mechanics are not obvious to the new player)
I meant the opposite, long ttk games are bad.
very bad
hunt has a very good feel on that
If I get hit it feels like I got shot and vise versa
not a airsoft fight of 50 rounds to the face and not calling hits
TF2s shotguns don’t have terrible range but the spread and already non-primary base damage can make it feel worse.
They are a secondary unless you’re playing Scout or Engie, but Engie just gets base shotgun
If you mean titanfall then idk those shotguns are ass
Consider my baseline good shotgun is rising storm 2
where I have gotten killed from about 60 to 80 meters before. with buck
In rising storm it’s one thing because it’s arguably worse than rifles in almost every way but pretty much everything is a OHK to the chest
Hmm true enough
mabye i just need to cope and use it like a spear with ammo and not a gun I guess
It’s significantly longer reach than a spear, worse than a bow or hunting bow
Except slate buck and handcannons. Those things are basically just loud melee weapons
i really must be aiming odd then
You get a feel for their effective ranges through trial and error mostly but it’s wayy easier with a team to revive you if you fuck up
I have no friends so I learned the hard way, by going back to the recruit hunter screen
sniper rifles should be absolutely useless unless your in a nest or your target is stationary. I don't care how much skill it takes to pull off a flick shot, it has no place in the game
I usallly play with a team, hell will be on with a streamer tonight. you think at max level id have figured the shotguns out
How many hours?
uhh gimme a sec
Because of how difficult Hunt is to play and the nature of permadeath it’s harder to get a feel for guns
117.2
You just don’t use them as much
About the same actually
(Guns in general that is)
true by far
Trials and training modes are alright for getting a feel on your weapons. Though they're far from being ideal.
doenst help I have bad wrists so I more aim at a player less at regions on a player
I really just wish we could play solo /custom rounds without progression so people could practice a REAL game and not a static training mode
Honestly id want only like 3 things
Nicholls Prison trial is a good one for quick practice with Mosin. Kill the immolator, but don't banish it. Lots of grunts start spawning all around you, and you get infinite ammo from the ammo boxes.
a team version of quickplay could be fun
Yeah.
all the attachment for all guns that could realistically have them, but as an option for people who dont want it
and one that others will hate hahaha
I want long term building and territory control mode
It might be. Time limit is already a bit steep with just solos though. One long gunfight and you don’t even have time to activate the wellspring let alone win the game before you get flambe’d
oh yeah its more
i like finding the gear, after a while you have no reason to use say the winfield
so it forces you to try new styles
I think wellspring should drain at half speed when not activated personally. If you get into one long gunfight you’re not going to be able to get all the clues in time. God forbid someone activates it far away
QP is real fun but it’s not perfect
agreed
Luckily I think it tries to spawn people closer. Or maybe that’s just the result of there effectively being 12 ‘teams’ to spawn at different locations
I just have the issue where its hard to play many games
its not pleasent when you usally die so fast and do nothing
I like how the regular mode like, it always says you have a way out
its always an option
It’s what makes , or I guess made hunt unique. It’s an extraction shooter not a battle royale
The objective is just to survive
I love it
the feeling of choice
give each death more purpose
you always had the option to leave, this was a direct result of your choices
Exactly
When I go for a grand slam and lose my bounty tokens and 3 kills, it’s my fault. I could have gone for extract with the first token and had a much lower chance of running into people
exactly
or you can always leave if you get messed up early on
anyway i go play now ttyl
Like when a hellhound bites an immo and you get fucked
Instantly lose a bar. Not worth staying because high star is long anno hell
if your wrists are bad have you tried to switch to aiming with your forearm? i mean legit, you might even have to lower sensivity and readjust for a while, but it might be worth it.
I do both, depends on what's happening
forearm for wide sweeps, wrist for small adjustments
I have bad arthritis, genetically passed down
mans's only 20 and I got arthritis already 
oh 
One of many reasons I will never have kids, what kinda sick fuck willingly passes this shit down a generation
@hot python They make more money when the majority of the "earned" blood bonds never actually get added to your account, so they're incentivized to keep the current system as it is
I do like your idea, don't get me wrong, but crytek is a corporate structure and profit comes before anything and everything
Yeah. For me, swapping the weekly challenge for summons has maybe pushed things too far. I don't really mind having some features and fun bonuses behind sizable Blood Bond price tags as long as there is a reliable and hopefully fun way to actually earn them. Properly balanced, this creates a system of rewards and incentives people to play, certainly gave me something to focus on. I like the extract streak system and Mr Chary system as bonuses for playing a lot, but now with Summons swapped in for weekly challenge, rewards only come if you play a huge amount of hours in a week, and I have found the threshold is way too high for me. Without those 25 BB bumps from the weekly challenges that were actually doable, for an average player unlocking skins and roster slots is just so much more grind. I didn't realize how much the weekly challenge system was driving me to keep playing - it was a sizable reward and often actually pushed me to do something different or fun (have to shoot 40 immolators = bows all day). I have found myself much less inspired to play recently because all I'm left with is grind = play the game the same way over and over. Grind to unlock weapons, grind to unlock roster slots and get cool skins, grind through events, maybe grinding through a prestige.
I've really tried grinding the absolute hell out of the weeklies but it's really hard to hit that star threshhold
It's a pretty absurd time investment in a week just to get 25bbs, and crytek knows that
They don't expect people to actually complete them, that's the point
It's like the go kart at an arcade
you're meant to look at it, hope for it, but not actually acquire it
I'm glad to hear I'm not the only one, I was wondering if I was just doing it wrong
NOBODY wins the go-kart
I think that really is just the most apt comparison, that weekly BB reward is the go-kart at an arcade.
Yeah
They want people to play more so they're more likely to spend money through BBs to unlock an extra slot, or skins, or DLCs
So they give you a really hefty grind for practically nothing meant to keep your butt in the seat
It's the same design philosophy mobile games use
I'm not saying that's inherently wrong or anything, crytek is a company and they're not doing anything illegal, but it is really unsatisfying to see from a player's perspective who's privvy to a lot of these monetization practices in action
Yeah I agree. It's tough. What makes me stay invested is more diversity and challenge to gameplay. When I am invested and enjoying the game, I will occasionally buy a DLC to support the game creators, and because I know I will actually use the DLC content because I wont get bored of the game in a week. But that gameplay diversity costs money to implement.
I tried really hard to grind out the weekly, it's definitely possible but it takes a pretty beefy chunk of time dedicated exclusively to quests
I just worry they are leaning too far into the shiny go-kart method, and away from the if you build it they will come method. Even though the rollout of the new grunt types wasn't super smooth, and maybe we were wishing for more elaborate new monsters, I really applaud them for adding the new content. That draws in new players and increases engagement. But the pay wall is becoming more and more visible at the same time, and I worry that no one new is going to jump into the game when it is such a grind
If it weren't for the trait removal costing BBs thing I'd be a lot more accepting of the new monetization stuff, even the RNG in the black market
But it's pretty clear Crytek is trying to squeeze the playerbase, they've even directly said blood bonds aren't performing as well as they hoped
Which is kinda their fault, they've got BBs competing DIRECTLY with DLC
Like ofc BBs are going to fall behind
for the summons . its more a repeat the same summon until you got the weekly reward fastest that i done it is by Tuesday
Meathead one is a pretty fast way, you can usually get it done once per game
Especially in quickplay where noise doesn't matter so much
Hunter XP is also an alright passive way to get stars
The thing is they've made the legendary summon give you way more stars, and usually they require DLC skins
It's kinda obvious what the intent is
no need to remind me i was the one calling that out when it went to test server
Crytek doesn't listen when it comes to monetization, they just plain don't care
They listen on every other front, but monetization criticism is met with diversionary corporate speak
I get it, it's a pretty small company, but it really does bring up some concern for the long term health of the game
If the game goes F2P I'd be worried, without massive changes to the anti-cheat to make it more robust like CS:GO did with VACNET it'd be really hard to keep up with the influx of cheaters, cheaters already don't get banned for months on end
Yeah, I really wish they could find a different way to incentivize BB purchases that don't involve freemium mechanics in a paid game
they wonder why BB is not being bought enough because BB skins cost more than DLC
dlc gives you 4 skins for now 9.99 but one nice BB skin is 9
wonder why people do not tend to spend bbs
Not to mention the DLC is just directly competing
Having two different monetization systems directly competing is inevitably going to favor the one that includes more content, the DLCs
The only time I've bought BBs was when a DLC bundle was being sold for like 300 BBs semi recently
I don't remember which one
Eh
last time i spent bbs on a skin was one of the legendary hunters
i think that is quite a while ago
I've only bought a microtransaction once and it was to buy that bundle. 3 dollars BB cost or 9 dollars DLC when it stopped being sold for BBs
Figured I might as well
i think i bough BBs once back in 2020
Although, there's something to be said about the devs knowing they can afford to sell the DLC for less, and just don't
Really makes you 🤔
Yeah they need to do something to make BBs actually worth purchasing
After 200-300 hours you're flush
I think it takes more than that to get all the skins in the store but you'll get all of what you actually want before then
if they went back to 300 bb per gun skin and 500bb per hunter it would be in a better place still to expensive but better than now 700-1000
Yeah idk man
I don't claim to have the solution, but I really strongly think that it's not what they're doing now
if you would ask me in 2020 I would have said 100 and 300
Well just to think that early 21 skins cost less than new ones with black market 20% discount
The black market being full of RNG is just bad
black market is wrong on so many levels
first you spend bbs on getting a differend deal
you literally pay for changing one RNG for a different one
if you have 50 hunter slots full you get stuck on a legendary hunter skin
it is clear that they hire mobile game devs to run monetization
every new system has built in one time bb purchases
Load-out slots summons . some have reoccurring bb spend like mr charry with 4 th roll
The loadout slots and summons I don't really care about, you can get the loadout slot for free and the summons don't technically have an impact on gameplay, unless you consider cheap tools and tier 1 trash weapons to be P2W
But I do agree on the rolling out new purchases with a BB purchase
Well as a player that plays regularly you see them as individual instances
if you look at the new player experience as a whole
They're definitely nickel and diming new players, and they're adding straight up noob traps like weapon cleaning by making your guns start dirty
Guns didn't start dirty before, but then they made it so legendary guns start clean and well
There you go
The squeezing isn't exactly subtle, and while it's not necessarily "wrong", it does show a concerning trend
imagine you buy the game today not knowing . you load in trainee mode gives you some bbs and bam first add slap in you face news feed
Yep, first thing you see if a bunch of ads for monetization
The first time I loaded up the game that left a nasty taste in my mouth
Game I paid $40 for is already trying to sell me shit and I haven't even played the tutorial
Wait news feed pops before training ?
Yes sir
That's the first thing you see
Game was trying to sell me skins before I even knew how to aim down sights
Correction they hired a former WoT monetization designer
Did they fucking really
That explains so so much
for real ?
Yes? Kseniia Karpushina, she featured on some of streams.
i saw her but did not look in to her background
Jesus christ
No wonder
but if she worked on WoT then it makes sense
Crytek's really looking for mobile game monetization
How long ago was she hired? Was this recent? I wouldn't pin it on her, but if she got hired then it does show kind of what crytek is looking for above all
Well her work at Lesta Studio was a Game Designer, but she did a lot of different stuff there.
1st of Nov, 2021.
I don't want to drag a dev's name through the mud just because they worked on a P2W trash heap, unless they actively contributed to it becoming so
Eh, she got hired to do her job, I have no ill will about such
It was Crytek choice to hire someone in to work on monetization.
So they're actively heading monetization rn?
they been trying that for longer than her hire
Well all the information is available public on her Linkedin profile.
lets not forget light my fire evert was first to include a 1K bb skin
A yes or no would have sufficed
Yikes
Okay so they probably are directly to blame for the freemium shit in the black market and summons
Hard to say, crytek is probably pressuring them about BBs and this is just where they took it
so it's likely a bit of both
While brunt of the fault is on the company .
Part blame is on the person your work experience defines your decisions how to achieve the goals you are given
This appears to be a bit of a rough translation,
Because the Suits in the company will not tell you how to achieve your goals they will just give you a target a quota and its up to you how to achieve them
Exactly my point. Crytek choose to seek out a hire for such position.
The hire is just doing their job tbh.
Like you hire a bartender to pour alcohol, ain't the bartenders fault for doing that job imo.
Suppose so
