#feedback-discussion

1 messages · Page 299 of 1

unborn dagger
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Certainly feels bad

hot vigil
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For sure

unborn smelt
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Oh absolutely feels bad

hot vigil
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Just a #HuntMoment

unborn smelt
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My guess is its a partial miss because the advocate os couching - and with all the dangly bits looking like a good-ish hit.

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But dangly parts and capes are not hitbox

hazy quartz
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the thing is, it can often be explained with the game mechanics, but players often choose to belief the less likely but more infuriating option that it was a cheat/bug. almost as if they want to be angry.Glare

unborn smelt
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Meh - its okay to suspect cheats

hazy quartz
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it is

unborn smelt
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Reporting and moving on is the right course of action tho

unborn dagger
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Indeed

hazy quartz
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just feels like it is the default blanket answer even when proven it was very likely legit

unborn smelt
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Hard to proove for sure

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Were all guessing here

hazy quartz
hot vigil
unborn smelt
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This is why i'm still waiting for dmg done history

hazy quartz
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seeing the pellet spread on the hunters hitbox in dmg history would be so good for many of these cases

hot vigil
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Fix spread when?

burnt mulch
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there's also apparently a bug being fixed in 1.9 which I guess affects the romero

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could be that.

hot vigil
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Ah yes, hate when I hit people meters aways and nothing happens

queen jungle
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I think there is. I’ve hot a guy with winnie 4 times at 30-45m and didn’t kill him. Even if they were all arms he couldn’t have survived

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Could also just be your shot didn’t reg

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It happens

hazy quartz
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check out the damage spreadsheets or damage calculators. winnie doesn't do much damage to limbs and even less at range. it absolutely is possible to survive 4 winnie shots at 30-45m without cheats.

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not saying it wasn't cheats, but it is not necessarily cheats when it is possible within the normal rules of the game.

burnt mulch
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39*4=156 damage. Could be having a regen shot running, or misjudged your distance to be further.

sick anvil
hazy quartz
queen jungle
clever prawn
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@wind narwhal idk what you mean, Springfield has 590 mv, lebel has 610mv, berthier has 590mv.

Springfield is really fast enough. I agree on the pax side but I'd rather say Springfield needs fmj than higher velocity

wind narwhal
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@clever prawn I think the Springfield is a 490 not 590 sir. If it got high velocity it would put it up there with long ammo except for max range

clever prawn
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If true to life a hunter runs about 3 meters a second, bullet goes 490 meters per second.. That means that like up to 100 meters you barely have to lead

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Up to 200 just a little bit more

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Hv will not make this much better at 200 meters

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Because you'll still have to lead a bit and they still have to walk into it

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Medium ammo HV is 75 dollars, the marksman is 70 dollar too I believe, for a little more you have a sparks sniper

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Does hunt take that into account? I don't think so tbh

sick anvil
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smokeless hmm Nitro and Dolch

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what else

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mosin could be both

hot vigil
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Just as a principle I don't want more weapons getting HV.
HV is just a straight upgrade in most cases.

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Hence I feel it fails as a custom ammo.

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Eyup

sick anvil
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Barrel insert in to a MHI and UHV bullets

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because why not making 1800m/s

hot vigil
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Springfield is a mostly fine state atm. It is more the laughable Medium ammo damage drop that is the issue

sick anvil
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Which one is it the 50cal that is in game or is the 45 cal

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i think people should stop trying to fix weapons by special ammo

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because it does not make the baseline any better

hot vigil
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Especially bc then it just becomes a weird "tax" to be viable meta.

sick anvil
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if you turn a 50buck gun to a 300 buck you might as well run a mhici or llrrr

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at that point you can also give the 500 NE Hornady Amax™️

clever prawn
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Hmmmm

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The slightly goes to giant with the Winnie vandal😂

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No but hv is not a straight up upgrade

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It has no special utility and if u cannot ammo pool it do u really wanna be without ammo?

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Vandal isn't that bad, hv makes it unbearable

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If u can hit a headshot with 600 mv u can also do it with 400

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Sway is not a giant problem up to 80 meters

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The only viable gun with hv is vetterli marksman, other than that it won't really affect playstyle

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No

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It does not

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Vetterli hv comes closer to that

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But in the range you use iron sights you don't need hv

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Mv doesn't make something compare to a mosin

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Yea u don't need hv for that range

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Learn lead😂

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Turning it into special ammo so less ammo and paying quit lots for it is not worth the few less heads u lead

hot vigil
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HV is a straight upgrade for most the weapons that have access to them. Most people pace their shots anyways, so the recoil impacts little even on lever action weapons.

clever prawn
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Oh well than almost every special ammo type is a steaight upgrade

nova canyon
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Beside the number of ammo, swapping normal ammo for special is Always an upgrade

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Swapping one type of ammo for another is a trade off

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If you played a lot before the special ammo release, you might not need the upgrade that HV and Spitzer provide tho

hot vigil
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But flame/poison comes with some downsides being no pen.

nova canyon
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I don't find it worth it because i played a lot and learned to lead

nova canyon
hot vigil
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But I can't think of a situation where having HV is gonna fuck me over.

nova canyon
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When i go with fire ammo, i have Pen on my sidearm, so i don't feel that downside that much

hot vigil
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Dunno, I feel it a lot bc if they are shooting behind a fence, just being a little off can nullify the whole shot.

nova canyon
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Yeah, i Know what you mean

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On the other hand, HV fucked me a few Time because i led too much, so i stopped using it

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Especially on vetterli because it has almost the same mv as the Uppercut lol

hot vigil
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Well, that would be me saying that the mosin is a bad gun bc I usually play with medium/compact muzz weapons.

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That is not really a downside.

nova canyon
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That don't mean HV is Bad tho, as i said, it's an upgrade. But you might not feel that upgrade as much as someone else because of different habits

wind narwhal
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I was more or less trying to get it where medium ammo is actually a upgrade from compact. To me at least it's either long ammo or compact which is sad tbh the only time I run medium if I wanna use duel paxs and I will bring a Springfield compact for just an all round build

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It's kinda like my long ammo with two uppercut and obrez

vague briar
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i will when i see the third one .. first one had some ESP and can oneshot anyone from very far distance with crosbow .. second one got hit 3 times with shotgun + dynamite + sniper shot and didnt die and killed me and my team like we were nothing !! 💔

unborn dagger
hot vigil
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Like as a mix, more recoil resulting in slightly lower RoF.

frosty garnetBOT
#

@flint cargo, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Please ad a kill counter, total bounty, and missions survived to individual hunters```
tribal wyvern
hot vigil
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god damn that is my biggest pain of this game

sick anvil
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imagine they made guns out of that wire you could make guns shooting 800grains of black powder

queen jungle
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@covert ibex Please use your platforms bug-reporting channel to report any issues or bugs you encounter in the main menu and use #game-ideas for feature suggestions only.

tribal wyvern
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@slow valve
You do actually die in oneshot, happened to me.
Pretty sure it depends where you hit him & distance.
That looks like a leg shot almost.

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I was reviving a teammate & had 150 hp, got shot once by a Crossbow explosive & died.

slow valve
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i tried even in head it doesnt

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distance doesn't mather it explode in impact

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wait 2 secs

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and even legs shot should kill u also its a frekign dynamite , i dotn ask spread domage but at least when u hit directly

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this is the direct domage

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124 domage

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no bulwork

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this is the domage did to meathead with one explosiv bolt

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befor:

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after :

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1 axe heavy slicing does a bit mor than 1/8 the total health of meathead

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initialy the meathead was 1/4 of his HP

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i had to hit him 3 time with explosiv bot and 1 time with my medkit to kill him

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an heavy axe mele atack does 165 Domage

slow valve
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you can also easyly tell that the crossbow dynamite does not 213 domage ...

valid ingot
slow valve
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the axe itself does mor and is indicat only 165

slow valve
valid ingot
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freshly banished boss so doubt it

slow valve
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ima gona do further testing so

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but i higly doubt that

zinc solstice
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Explossbow usually 1 taps to body I believe

slow valve
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look video i sent

tribal wyvern
slow valve
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youll see it doesn't

zinc solstice
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I dont know why it didnt 1 tap in the clip

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But I've never seen it do that before

tribal wyvern
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It's probably not a direct hit on the upper body

slow valve
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i dont have 1 clip of that btw

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im checking it

valid ingot
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i think because of the huge drop it has it hit the legs so the dmg from bolt hit got reduced and just explosion dmg is not enough to kill

zinc solstice
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Yeah, the splash is weak af and tiny

valid ingot
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and the drop on explosion is huge

slow valve
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yeaa but at this distance man

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even iff it toutch the leg it should kill

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man he ate a freaking dynamite stick

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a sparks has 17 amos and doeas 149 dmg per hit , has no bulet drop , can pen trew wood and is 130$

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crossbow dynamite has 9 amos canot pen trew wood and is 190$ and has huge bulet drop

zinc solstice
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Except it also doesn't 1 tap meatheads, have splash, have alternate ammo that silent 1 taps to chest within 20m and doesn't 1 tap hunters at full hp within range

slow valve
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man i dotn ask for domage spread

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but w<hen you hit body it should kill

zinc solstice
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It 1 taps body for everyone else

slow valve
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soo you r sayin game just shit on mee and he should die ? XD

zinc solstice
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Sparks body shot into flash bomb combo

slow valve
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lol

zinc solstice
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The game does this often

slow valve
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so it did 5 time

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ima gona doo further testings

nova canyon
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Skill issue

slow valve
zinc solstice
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Wrong

tribal wyvern
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@unborn smelt
So I did more testing on Spark poison.
We did on teammate, poisoned for 6seconds.
I tried asking if there was a reduced time for teammates, was told No.

If there is a 50% reduction, then it's max 12 seconds.
But if not, 6 seconds is all it poisons for.

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Wish they'd look into poison time rather than wep dmg for it.

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Then theres no difference on bullets

nova canyon
slow valve
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yeaa but wee never spoke about skills so iff u wana trow spikes at ppl its not the discord to do

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so i would like that u keep that for urself iff it doesn't add to the conv

nova canyon
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What i meant is, if explo crossbow didn't one tap, then it's not a torso hit

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And game is not the problem

slow valve
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213 dmg

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so is this a lie ?

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ther is something man

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i tried with friend even in torso he shoot at mee did'nt died

nova canyon
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because there is a damage reduction on friendly fire

slow valve
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and iff u mean that then nevermind sry for what i said

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not with explosiv bolt

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and wee wher not in team

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wee found each other in match than i asked him to shoot me

nova canyon
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The explosion doesn't get the damage reduction, the bolt hit does

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It's not the splash damage that actually kill, it's splash damage + bolt hit

slow valve
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sound strange i knew

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yeaa but as i said wee wher not in team at this time

hazy quartz
nova canyon
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people asking for things that are already in game

hazy quartz
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it's not official

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don't know if we are even allowed to say that it's there. because it leaked/unintentional

nova canyon
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they even teased it on instagram

hazy quartz
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confirmed to not be intentional, everytime someone mentions it their message get's deleted on sight, just saying.

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you don't need to convince me, i don't make the rules, just saying KEKW

slow valve
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mann

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i swear the explo crossbow is buged

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at least 4 me

native lodge
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@digital nacelle I see what you did there SmugEddy

slow valve
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i shoot the bolt exploded on my face

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nothing was in front of it

hazy quartz
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there are some bugged invisible walls in a few places, it also might be able to collide with chains and stuff. (not 100% sure about that)
i used it for a good while and it works fine for me.

slow valve
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naahh u right with that

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chais do it explode

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but ther the bold just got yeeted

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i watch the vid in slow mo and waw

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like

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the bolt exploded not even wher i was

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see

nova canyon
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See, it one shots HuntKappa

hazy quartz
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ah i forgot, explosions can set off other explosives in the air for a chain reaction and explosives can be shot to make them explode. I don't know what happened there but this might be useful info.

nova canyon
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Shooting an explosive bolt to kill someone is a real chad move

hazy quartz
slow valve
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nahh i was not full health

slow valve
hazy quartz
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explosive bolt can oneshot at full health, i have plenty of clips doing that.

slow valve
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i would like to see it so

hazy quartz
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ok gimme a sec

slow valve
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bcs i have plenty of clips that dont

nova canyon
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tbh, you are probably aiming too low

slow valve
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yeaa

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but then

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why the bolt exploded on the wall AT MY LEFT??

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like even if it was to low

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i did not got shot and he did not shot when i shoot the bolt

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he di not trew anything

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so jsut why

hazy quartz
slow valve
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yeaa he must be low hp

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u clearly shoot her in the legs

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or at his feet

nova canyon
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Pushing like this, she isn't low hp, or she is completly dumb

slow valve
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soo tell mee wher did he shoot first ?

hazy quartz
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i show another clip

slow valve
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k

hazy quartz
nova canyon
slow valve
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and iff u dont have anny healt or can't retreat best choice is push man

nova canyon
hazy quartz
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my crossbow was empty in clip 1 because i shot before that but i missed, but i have to shorten the clip so i can upload it here.

slow valve
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ok this one maybe

hazy quartz
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second clip was indirect hit

slow valve
nova canyon
# hazy quartz

Was it lagging or is it missing frames because of compression ?

nova canyon
hazy quartz
nova canyon
slow valve
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or was someone at other side of coumpound ?

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and even some time best way is push even if ur low

hazy quartz
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she had a teammate in the water

slow valve
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iff u retreat but still can't heal its bether than wait 20 mins

hazy quartz
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pushing me 5 seconds after

slow valve
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yeaa so even low hp it would bee a good push

nova canyon
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ok mr bugged crossbow, i see you are one of those french people thinking they are better

slow valve
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i never said that

hazy quartz
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you don't need to make this about nationality Glare

slow valve
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but after teese words u said i just understood that u just wont hear or see the truce mister blind man

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i never said i was bether but ok

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i was her to make debat on it not goin nationality man

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rn u r to one that have to go national to proof his point ....

hazy quartz
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maybe your enemies had bulwark? it reduces explosive damage by 50%

slow valve
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nahh i asked his friend after

hazy quartz
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hm, this is really weird

slow valve
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or maybe he lied

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ima try to catch mor clips

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my ping is stable (23) also

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but yeaa maybe i buged

hazy quartz
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wish you good luck, because the explosive crossbow is pretty fun to use when it works (which it usually should)

slow valve
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nahh i love to use it is fun af

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but rn i am playing only this bcs i whant to train with the bulet drop

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and then when im out of money ima gona prestige lol

hazy quartz
slow valve
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LOL

hazy quartz
slow valve
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thats why i have a lot of strange clips

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like i have a lot of good ones

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but also bug find like this :

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its gona bee my next sugest idea

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dnt knew why its blurry tho

nova canyon
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It's not a bug

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it goes trough the choke

hazy quartz
slow valve
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i knew

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but my sugest is change the explosiv mecanism

slow valve
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bcs as u can see it explode on impact

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so ther is no fuse

nova canyon
slow valve
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soo ther is no point of having it dissepear through

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what i mean is that it can't explode inside choke

nova canyon
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Choke put out explosives, fuse or not

slow valve
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but should bee able to go through

hazy quartz
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game design choice, sometimes games are unrealistic for balance reasons.

slow valve
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maybe

nova canyon
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No, because they chose to put it out

slow valve
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thats why ima gona put it in sugest idea when i wont be layzy

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maybe game desing but i think (not shur) that when u shoot with shotgun bolt it doesn't go of

nova canyon
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because it's not explosive

slow valve
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its normal that it does'nt explode inside choke tho

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but judging by the explosion mechanism (explode on impact), it should be able to go through choke than explode

slow valve
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bcs apparently test servers r pretty empty

hazy quartz
slow valve
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true

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but maybe its intentional

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so ppl her about it and dont gett too many info

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so they get curious

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and than wana knew mor

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bcs usualy when they post new guns they chow a vid that explain the gun

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anyway wee will see , gess thay will speak about it newt stream

hazy quartz
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but then it makes no sense if mentioning it is against the rules, because how are people supposed it is there when everytime someone talks about it the message get's deleted. Doesn't sound like a good marketing strategy to me and it is creating unnecessary work for the moderators.

slow valve
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yup u got that point XD

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lets see

nova canyon
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I'm pretty sure it was an accident and now they are making up for it by teasing it

slow valve
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or maybe they didn't told the mods

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idk

nova canyon
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Violet, wich works at crytek, acted as a mod to tell us it was illegal to talk about it

sharp veldt
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It is against the rules of this discord to discuss leaks, yes 🙂 but teasers 👀

unborn smelt
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@latent crystal Yes they reversed the hotfix forthat bug because it broke the LeMat

warm zephyr
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@oblique linden you can push them or leave

oblique linden
digital nacelle
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whaaaaaat that’s crazy

frosty garnetBOT
#

@foggy tinsel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Currently in bayou on one boss map: two teams collide, third team joins in and tries to third party. Fourth team finds, kills and extracts with the boss bounty. 70% of the time is how the matches are in single boss map at 5 star mmr. My heart is broken that people that make the game so colorful by engaging in pvp, get punished the most, by getting not only less coins, but also less trait points, have to spend more money on health bar restoration and restock consumables. 

Solution: 1. Add more coins to corpse loot and 1 trait point per hunter killed.. People that are desperately in need of coins (like I find myself to be in the middle of every prestige level) can be rewarded if they are more pvp inclined. Or at least people that are at 0 coins, can go solo vulture through battlefields to regain their monetary stability.```
warm zephyr
oblique linden
sharp veldt
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Everybody gets 1 free one 1HuntLUL

hazy quartz
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mosin spitzer sniper is the only time when i think complaining about a playtyle is legitimate. when you push them they retreat back so you end up in a wild goose chase and always being at a disadvantage. we did it a few times usually takes like 20-30 minutes chasing them over the whole map until you get them cornered.
Nowadays i don't try to push them, i just get the bounty and just run the other way and try to break sightlines, works almost every single time.

hazy quartz
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it is just such an unengaging playstyle

oblique linden
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i'm not complaining about camper in building with shotgun because you can wallbang/grenade, there is always a solution

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but sniper camper bush gameplay is so frustrating to play against

hazy quartz
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yeah exactly, building campers put themselves at a disadvantage in some way.

warm zephyr
slow valve
unborn smelt
crystal plume
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Some things can and should still be discouraged, for long range spitzer sniper players that would be scope glint

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Which should be a thing

unborn smelt
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I'd get it if you were forced to engage with em. But the game allows you to just nope outta there and play a new game with players that are hopefully more up your alley.

hazy quartz
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yeah for example scope glint

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we obviously can't take away their playstyle because takin something away from players is rarely a good thing, but we could give players more options than just running away

unborn smelt
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I dunno

hazy quartz
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like encouraging pvp interaction between players

unborn smelt
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I'm not a fan of passive scope glint

hazy quartz
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yeah might not be the best solution, maybe something else

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but something

blissful pewter
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If they did it I think it would need to be subtle

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Don't want cod scope glint

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Gross

hazy quartz
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scope glint could have some very rigid conditions to trigger like it only appears when someone is aiming at you with like a 5° tolerance and only when they are above 150m and it is not visible beyond 300 or something.

crystal plume
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I would just make it visible at 200+ meters

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No sweet spot or such

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Obviously only if are aiming at you specifically

hazy quartz
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good point, i was worried someone could be spotted across the whole map, but that's not going to happen as most sightlines are not that long.

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and they have to aim at you, so it's not going to happen randomly

oblique linden
unborn smelt
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The thing with scope glint i dont like is it's a pure anti sniper mechanic.

And i personally dont want mechanics like that aimed at hindering a certain playstyle

warm zephyr
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another extract?

hazy quartz
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aren't hunters visible up to 1000m in the current patch?

unborn smelt
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I think thats lazy mostly

tight delta
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I didn't like when they introduced scope glint on the Battlefield games, even when I didn't usually run sniper myself.

unborn smelt
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It takes getting used to, but one can usually avoid snipers very well vy staying in visual cover

tight delta
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Feels like a bandaid to a different kind of issue, if it even is one.

crystal plume
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It's to hinder that fact that they can be basically invisible depending on their positioning

unborn smelt
tight delta
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Playing sniper has major drawbacks. They usually are a threat only when you have poor extracts, or if you are unaware of their existance.

unborn smelt
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Hunt has plenty of visual, soft and hard cover

tight delta
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Though hunting down snipers is a pain, if your goal is to simply kill everyone.

unborn smelt
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Not saying that i'm right - but i like it if games dont hold your hands that much

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Just personal prefrence

hazy quartz
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it's not that snipers are too strong, but interactions with them are often one sided which honestly doesn't feel good if you are playing the game mainly for the pvp so it is really hard to fight back when they just keep rotating.

tight delta
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We tend to just pick up the bounty and escape, leaving the snipers with no kills nor objective, lol.

unborn smelt
hazy quartz
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true true

unborn smelt
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Either you got the skill to do it anyway - or you decide its not worth your time

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And the game allows you that freedom - you can leave almost whenever you want

tight delta
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It honestly was one of my favorite things to do - just ignoring snipers. Nothing feels worse than sitting around for half an hour and having nothing to show for it.

unborn smelt
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What i could see is making scope glint situational.

Essentially if the sniper aims too close to a light source it produces glint

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That way thered be more skill on both sides

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And a much needed buff to light tools

hazy quartz
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i just wish crytek comes up with some creative way which is not some way of passive handholding but more like give the players a "tool" (not in the literal sense) but something which enables more two sided player interaction in long range fights.

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i was also thinking about hats on sticks as decoys or in case we add glint some mirrors on a stick which can glint but also can give additional vision.
might not work as intended, just throwing some ideas.

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no it is not impossible

tribal wyvern
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Snipers already get a massive advantage being on range.
And with long ammo it's an insane distance you can headshot at.

Giving them some disadvantages to wouldn't harm anyone.
I think a glint or something would make sense.
At the moment theres nothing risky with being a sniper.

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Shotgunners put themselves at risk, close/medium range rifles do aswell.
But snipers are the only one with no disadvantages

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If a guy sits 200m away, GL seeing him.

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Even 100m away you're probably not going to spot him

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stand still for half a second, doing anything, look at map or hell even walk & you're gone

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Also on my "being on range."
I wanna add, it's a range outside of which you'll be able to spot them looking around.

unborn smelt
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While its true that sniping is very safe - you also got like no chance of actually catching people that are tired of your shit

tribal wyvern
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Well don't need to "catch them."
Just need to get an agle

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angle*

unborn smelt
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So its low risk

unborn smelt
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If the sniper gets a good shot - fair game

tribal wyvern
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Like?
Pretty much every extraction has open areas around em

unborn smelt
tribal wyvern
#

not always

unborn smelt
#

Concertina, firebomb or the good ol staying behind horses and moving a lot

tribal wyvern
#

And i mean if you play sniper alot in like trio, you'll place yourself spread out just to get angles

queen jungle
#

@oblique linden Hunt, being a sandbox shooter, offers various way to achieve the primary and secondary objectives of a match (to extract the bounty and to survive). There is nothing wrong with playing passively if it gets you the win.
Regarding excessive camping, the devs have announced they are working on a feature to deal with that.

tribal wyvern
unborn smelt
slow valve
tribal wyvern
unborn smelt
#

They'll likely try and evade you - which means you can dictate where and how to split the team

#

Allowing you to agian make your way to an extract or corner and kill the lone guy

#

The biggest issue is running out of meds potentially.
But thats where i'd rather start allowing counterplay.

tribal wyvern
#

Biggest issue is not having seconds left on your scans

#

vs 3 snipers who keeps minimum of 100m distance

unborn smelt
#

Allowing better scavenging of meds or regaining health bars.

#

Or the afformentioned glare by lightsources so you can locate em with fuzees and flares

#

However for me the main part is it needs to be a process that takes effort or smart thinking

#

And not just a passive nerf to a playstyle the person doesnt like

tribal wyvern
#

Hectic games in Hunt.
But ye i mean everything has a counter play.
Even fanning or hitting a shotgun player makes him miss.

But nothing like that exists for sniper.
There has to be a way for it to not be 100% safe sniping.

#

And ye glare could exist, im not sure what else honestly.
Can't really add more bushes or more shit to block, at that point sniper is unplayable.

But maybe more ways for me to roughly know where he is before he fires off, could give me opportunities to LOS faster

#

Without eating a shot before i can avoid him

#

He holds angle from West, i see a small glare and i can move a bit.
But how exactly to implement it, good question

unborn smelt
#

I just think the main issue with snipers and by extention long ammo is the health bar system

tribal wyvern
# unborn smelt Yes snipers have that too - you can aimpunch em too, long ammo with irons will b...

Okey maybe aimpunching a shotgun player was a poor counter to come up with.
But you can sit outside for 55minutes, until they have to run & then chase them with your much stronger range loadout.
And they have to shoot you with their conversions, pax or scottfield or what else they have for their ranged.

But it's not like you can sit inside a boss building & then a magical portal opens up at 5 minutes that teleports you out unless they run in to stop you.

So no matter what, you HAVE to deal with the snipers, how you are able to, just depends on what you have.
But if you do know theres 3 snipers outside you can always leave without the bounty & force them to go in. If they dare to that is.

But even if you have 4 medkits with doctor & 4 vitality shots. You arn't countering them.
Health bar isn't the issue, it's the playstyle.
If there were ways for me to roughly know a location they're at with a glare, like roughly knowing "they're at 255" for example. But without knowing exact position, you can play with that.
But getting shot from somewhere in the woods @ 3 different angles, wtf you meant to do.

#

And it seems like most counters ppl mention is if you are incredibly lucky with a extraction that gives you that favorable cover or have the perfect consumables.

#

It's probably less prevalent in duo than trio, because theres 3 ppl who only need to down 1 guy to stop you.
Whereas in duo they're 2.

unborn smelt
#

DSB

#

From there on you push or leave dependinf on if they're close enough or not

#

And chasing / leaving is very much a question of Hp /meds because if you even loose 25 a sniper suddenly is a slug shotgun on roids

tribal wyvern
#

A snipers usual style is to stay outside 150m, so your first scan sees nothing. You then start moving, they move closer & starts shooting, at this point you do a 360 to get a general idea of whats going on.

At that point you got 8 scan seconds left.
And if you start running towards extraction, if it was super close, there'll be atleast 2 ppl planted to get an angle.

if it's further away, 1 will chase & shoot ,the other 2 will run to get the perfect angle on your upcoming extraction & ofc save their stam shots for this.

#

And any shot they hit will slow your team down cuz the guy needs to heal.

unborn smelt
tribal wyvern
unborn smelt
#

Unless they get a nice snipe

tribal wyvern
#

They don't stand on the same spot

unborn smelt
#

In which case fair game

tribal wyvern
#

They're spread out

#

To cover all potential exits.

unborn smelt
tribal wyvern
#

With what? The guy has stam shot, either you run just as fast or slower

#

And you gotta catch up to 100+m

unborn smelt
#

Take turns taking shots and gealing up if necessary

unborn smelt
tribal wyvern
#

Yes

unborn smelt
#

You can try if you want and brought stuff to do so or are good with cover

#

But if you as a full trio cant get to an extract against a single sniper (because his friends are far away to block otherextracts) snipers aint the issue

tribal wyvern
#

I need to run to the store, closing in 1 hour.
But I can just say, ppl who play snipers all the time, knows wtf they doing.
And doesn't allow themselves to get caught & will sit with multiple stam shots if they have to.

And if hes roughly 100m away, there will always be a cover he can use to not get shot in the back. And lead you to areas where his buddies can take shots

tribal wyvern
unborn smelt
#

Yes snipers are annoying af if they know how to

tribal wyvern
#

All extractions have big open areas to either sides or behind

#

Behind cypress is a good example, the spawn point to the east towards Davant has full view of it

unborn smelt
tribal wyvern
#

Theres never only 1 to intercept & again stam shots.
They have loadouts to do exactly this.
You rarely do.

unborn smelt
#

That mrans its 3 against 1 tryibg to extract

#

And well you can still move and dodge in an extract

tribal wyvern
#

With very small & limited area. Even if 2 ppl can hide, 1 guy is f'd

unborn smelt
#

No

tribal wyvern
#

I think 1 good extract is the plantation

unborn smelt
#

If you fuck up - yes

tribal wyvern
#

by the water

unborn smelt
#

If the sniper is plain better too

#

But just because extracts are largeky open doesnt mean they're certain death

#

Boats are largely hard cover so you can hide therevery well

#

Horses only expose your legs - where you take very little dmg

#

And 3v1 you as a team can bodyblock for a wounded mate and have 3 times the consumables / tools to use

fluid locust
#

In fact camping in general isn't a skill set

#

Literally anyone in the universe can just sit and do nothing

unborn smelt
fluid locust
#

They always are

#

A shitter can always get lucky lol

unborn smelt
#

nah

#

I mean so can you

fluid locust
#

I've missed a whole mosin sniper and killed with last bullet a few times

#

And no not really

#

Not unless you have a rifle

unborn smelt
#

yes even without a rifle... If they get the drop on you, you in all likelyhood fucked up

fluid locust
#

Even then if they are far away and there's nowhere to go or if they're pincering from multiple angles it's basically impossible

#

The only counter play is hide in building and hope they get bored or run away and hopefully there's a close extract or they're too far back to catch up

unborn smelt
#

we're talking people who successfully employ good positioning, and if they pincer you not camping either

fluid locust
#

It's still a no skill play style

#

No matter what lol

#

You just shoot at people who couldn't possibly see you even with dark sight

#

And have zero risk for major reward

#

Worst case scenario majority of the time they outrun you and you still get to live

unborn smelt
#

So you're just going back to "It's nothing i like / value so it's no skill" - sry i'm not interested in discussing that, have a nice evening anyway...

fluid locust
#

Lol you do you pal. I've done it before. It's really not hard at all being a rat but if you wanna pretend otherwise to make yourself feel better go right ahead. If they wanted to make it take more skill there could be a counter like increasing dark sight range or adding scope glint. But there's literally no counter atm to being shot at someone you can barely render and almost definitely cannot see.

digital nacelle
#

yeah and the downside is they can’t pursue easily when you change directions

little carbon
#

Aim is not the only skill that is rewarded in Hunt, positioning and outplaying the other team is something that requires strategic skill, which in my opinion is worth way more in Hunt than in a lot of other shooters.
And you can counterplay snipers, as said before, through your own clever use of strategy.
Although I personally don't think a scope glint would hurt, if, and only if, it is only visible on 200m plus when looking towards it.
Helps countering super long range sniping, without hurting people using snipers midrange to exploit small cracks

tribal wyvern
#

If they're at 50m ye, but 100m+?

fluid locust
#

I would say at least 150 tbh

#

Anywhere where seeing them would be highly unlikely

#
  • it's outside DSB so maybe you'd have a chance to see them
tribal wyvern
#

I mean even 100m can be straight up impossible to see.
Depending on circumstances

#

But could start with 150m

fluid locust
#

I miss the old 10 seconds of DSB

#

Was rarely sniper campers back then lol

#

Their logic of nerfing dsb so people move more was kinda dumb

#

People move even less tbh

rain spruce
#

any theories/speculation on when a totally hypothetical potential event is coming?

tribal wyvern
#

I'd say October

rain spruce
#

no summer event? that would be kinda yikes

fluid locust
#

Kinda doubt it

tribal wyvern
#

I mean theres nothing in July.
Earliest is like mid August or late August.

If september, it's to close to Octobers Halloween

fluid locust
#

Unless they have a large content drop to put with an event

rain spruce
#

in that case october's is too close to decembers christmas event

tribal wyvern
#

What?

fluid locust
#

But considering 1.9 is not even live I doubt they'd be in another patch so soon

tribal wyvern
#

October to December is not the same as September to October

rain spruce
#

we are comparing august to october

#

and october to december

tribal wyvern
#

I wasn't

rain spruce
#

i think an event drops early mid august. i think it would be a miss for them to not do an event

#

last event was what? late march early april? i dont think it would make basically any sense at all to have ZERO events until october after that

#

thats way too much down time

#

especially during the summer of all times

tribal wyvern
#

Ye i agree there, it still looks pretty bleak

#

No tease, nothing.

fluid locust
#

Nah bro only tease you get is the highly anticipated black market

brittle forum
fluid locust
#

It's called sarcasm lol

brittle forum
fluid locust
#

Honestly one of the most cringe things they've done yet

little carbon
# tribal wyvern If they're at 50m ye, but 100m+?

You can still shoot with irons up to 150 meters.
A compound plus its peripheral area are roughly 300 in diameter. I really dont think scope glint should help you find people that are in the outskirts of your compound. People sniping from a compound over, yes, but anything closer, no. Because you can absolutely find where people are shooting from if they are in that range. Especially taking into account that after hearing a shot from there you should be able to make out the rough area that the shot originated from and then deduct what places are the best cover, therefore the most likely position of the shooter. There is no necessity for people being easily spottable, as long as strategic thinking can help you identify the problematic angles.

fluid locust
#

Literally teased us about a UI change basically

brittle forum
tribal wyvern
#

barely medium

#

and even long ammo u need to HS

#

I also like that some ppl can sit in 150m, just sit & snipe, while you need to run a frikking investigation & deduct positions & plan out a strategic plan to deal with it.

While 3 mofos can just sit & camp

#

I mean, is there no self reflect on what ppl type?
Ye they can sit in 1 spot, snipe you, but you have to do this, this, this, this, this & this & just figure it out.

#

And thats fine, no need to nerf that "sit & snipe" strategy.
Like what?

queen jungle
#

@jolly olive Please we already have a weebstick we don’t need 2

#

Eastern is literally the furthest vibe possible from Hunt

#

@digital nacelle your profile crashes my discord

#

That an exploit or just an accident?

#

@foggy tinsel #game-ideas message

This idea has been rejected before. PvP is not the objective and the devs don’t want it to become a main objective. K/D farming is already an annoyance as is, especially long ammo campers.

jolly olive
#

I have no idea how you can say that

digital nacelle
queen jungle
digital nacelle
#

sure ig

queen jungle
#

I literally can’t open DMs

little carbon
# tribal wyvern I also like that some ppl can sit in 150m, just sit & snipe, while you need to r...

If they just sit and camp they are easily outplayed. My point is that you can do the same (when talking about ranges in the magnitude of compound outskirts) with a non scoped (long ammo, but thats just the ammo type meant for range) rifle.
While I do agree that the just sitting playstyle is unfun to play against (for me) or to play as (for me), i do think that nerfing scopes at that range is the wrong way to adress the problem. It would be a band-aid fix that doesnt address the root of the problem, since it would only hinder scopes from camping, not irons (or close range shotguns for that matter). And in my experience, the super long range snipers are rarely a problem since you can just outrun them (unless you are hellbent on killing them, but then thats not a balance issue), the "i am not going to peek at all" triple mosin irons squads that are sitting at around 120 are mostly creating the matches that take forever with no action.

And while i said that i dont find that fun, maybe they do. And since there are ways to counter that playstyle, be they as boring as they are to us, its not necessarily a balance concern. And if Crytek wants their players to have freedom of choice in their playstyle then that sadly also includes those playstyles. And i do hope that the new anti camping feature is going to help to deter from that.

tribal wyvern
# little carbon If they just sit and camp they are easily outplayed. My point is that you can do...

Idk what mmr ppl play on but i usually face high 5 to 6 star.
And if theres a full sniper team, you're not outrunning them.
Fortunately it's not super often, more likely to die to iron sight.

They sit far away from compounds covering exits & already planned their routes to each extraction. With stam shots ready to go.
But ye your occasional team that has a sniper in it, most likely won't play like this.

But there is no way to actively counter a sniper team. Your options are to run & hope they miss their shots, thats it.

#

If you easily outrun them, means they didn't care about the bounty to begin with or rarely snipe at all so they don't know how to place themselves.

#

I just think each playstyle should have a way to counter them. Sniper just do not have one.
"Running away" is not a counter.

#

By that logic, every playstyle is defeatable by a spyglass loadout, cuz u can just run away!

#

Can't lose if you don't enter the fight

unborn smelt
#

There are indeed counters, the most basic one is get up close...

How or if you succeesd is a matter of your resources and skill versus theirs

tribal wyvern
#

I dont know what to bring anymore to the conversation. It feels like the standpoint you base your arguments on is that they are dumber than dirt. No sniper runs in a straight line behind u. Its not bout catching up, its about getting an angle on the extract

#

All they need is an angle, 200m away or 50 doesnt matter

unborn smelt
#

Its not vety difficult to sirvive that...
Just because they get an angle and opportunity doesnt mean they can make it count

tribal wyvern
#

If you play vs 3-4 stars maybe, vs 6star mosin spitzer nah u wont

unborn smelt
#

Since i main melee i choose to nope out very often - and very rarely does it come around to bite me

unborn smelt
#

I am a 5-6 star while maining mostly melee. Sure not one of the bonkers ones, not even one of the better half of 6 stars, but then again thats not who you balance a game for primarily

tribal wyvern
#

As said they arent super common. But if they want bounty and not just kd farm. You'll have to be really lucky to survive. Not impossible obviously, as is with anything, u can knife a shotgun player with a bit of luck.

But running away is not a counter.
Its pretty silly to tell ppl , just run away vs anything u face and u counter it, case closed.

Atleast i think arguments for balance goes nowhere if u include that. Counter means imo a way to defeat a playstyle using a strategy that doesnt include using exact same loadout.

And i think sniper has non.
As its far to easy for them to pick off kills and gtfo without ever being in harms way

#

While any other loadout would in most if not all situations put u in some sort of harms way. Now bushcamping all loadouts can do.
But sniper is the one that can easily do it whenever from 150+m.

#

It would be nice if something existed like glint to be able to avoid it before a bullet goes through my head and i can say hes west

unborn smelt
#

Which would make fucking off a viable counter

paper kernel
#

I mean its a perspective thing in the end really
My winning is having a fun match, doesnt matter if I die

tribal wyvern
#

Ye but then nothing is imbalanced cuz u cam just run away cuz no loadout can 100% guarantee kill u at extraction.....

broken girder
#

Hey SA was dropping the players!

#

Server is kicking us!

#

in the middle of the match, many guys at discord at same time

tribal wyvern
#

Ye i run away from avto that can shot 1 bullet at a time with no recoil. So its a balanced weapon

#

Just flee bro

#

Its sucha moot argument

unborn smelt
queen jungle
unborn smelt
#

And if the avto does not pursue you well then yes fucking off also counters that pretty well

#

As does range

tribal wyvern
#

Should buff dolch again

paper kernel
#

I mean Ive seen games torn apart by "balance" arguments
heres a perspective people will hate. balance if often subjective and based on feel and a balanced game will have one play style and one weapon.

tribal wyvern
#

It was never op, ppl just didnt run enough

unborn smelt
#

And in return snipers are countered by being in CqC

queen jungle
paper kernel
tribal wyvern
#

If fleeing is a counter and therefor means sniper is fine, then by that logic anything is fine

queen jungle
paper kernel
#

Agreed

tribal wyvern
#

Thats my point

paper kernel
#

Like hell I consider balance I enjoy to be a close to realism as possible

#

rs2 spoiled me for shotguns

queen jungle
#

@unborn smelt zeppelin isn’t emoting on suggestions

tribal wyvern
#

Ive tried to argue that sniper is in a to good position for a while but all i get from Rango is just to avoid them and run

queen jungle
paper kernel
#

yep!

tribal wyvern
#

Which i dont think is a valid counter. As it applies to literally anything u face

unborn smelt
paper kernel
#

a sniper in the open is dead, a sniper with cover cant see everything

queen jungle
#

Snipers are really annoying, long ammo is definitely the dominant strategy along with shotguns. Whether or not that means they’re overtuned or just people like to snipe is up for debate

paper kernel
#

God honestly the shotguns feel terrible

unborn smelt
#

Best counter to sniping is outmaneuver them or counter snipe

paper kernel
#

^

tribal wyvern
#

Fleeing is an alternative to an unwinnable fight, not a playstyle counter.

queen jungle
#

I don’t think they’re busted but fuck me it sucks to get 200m one tapped by a gunshot I didn’t even hear until I was already dead

paper kernel
#

Oh that happens to me with anything hahaha

unborn smelt
#

You can leverage obhectives to your advantage or bluff

paper kernel
#

Not really, depends on what you consider fleeing

unborn smelt
#

But in the end there
wont be a 100% solution.

paper kernel
#

yep

unborn smelt
queen jungle
#

I don’t really agree with the idea that snipers are super easy to counter because they just aren’t. You can mitigate it but no matter what you’re higher risk than they are

paper kernel
#

then again dont listen to me, my kd ratio is terrible

tribal wyvern
#

Facing snipers anywhere outside a compound is like fghting a shotgun inside a compound

paper kernel
#

I mean I kill them all the time

#

They are super easy to tunnel vision

#

bait them and have a teamate flank

unborn smelt
#

I've won against plenty of snipers.
I've lost to plenty.

You're supposed to know when to pursue or flee in Hunt, and generally you flee when your skill isnt enough to beat an enemy

queen jungle
tribal wyvern
#

True

queen jungle
#

A good sniper doesn’t give you an opportunity to fight back at all

tribal wyvern
#

Shotgunners can be wallbanged, blown up, quick peeked on left side, baited out shots by doing a half peek, idk what that translates to snipers

late wind
queen jungle
tribal wyvern
#

Anyone is vulnerable inside a compound. But 150m away youre not

unborn smelt
queen jungle
#

Sitting at 100+m with long ammo makes you nigh invincible unless you get third partied. Any attempt to rotate around them makes you a stupidly easy target because cover isn’t designed to extend to open areas

unborn smelt
queen jungle
unborn smelt
#

You're expected to go around open areas not traverse em under sniper fire

queen jungle
#

Snipers are not as interactive as other weapons, I don’t see how anyone could really argue against that

unborn smelt
#

Thats why theres usually mounds, bushes and hills

queen jungle
#

People who desperately have something to prove I guess

queen jungle
late wind
#

The maps have been rapidly transformed into paintball courses with cover on cover on cover. If you somehow find a way to die in the open that's on you.

unborn smelt
#

I agree to that fully

#

But i disagree that theres no counters

paper kernel
tribal wyvern
queen jungle
unborn smelt
queen jungle
#

Shotguns are so easily readable, sniper isn’t

unborn smelt
paper kernel
#

Not to be rude, But Im feeling its more your playstyle is hardcountered by people sniping. I honestly havnt been killed anymore by snipers then anything else

queen jungle
#

Sitting in brush at 150m deletes most counters from existence unless your team is also running long ammo, your best bet is trying to run or somehow go all the way around without getting spotted at all. It just isn’t gonna happen at sniper ranges

unborn smelt
#

Some more wouldnt hurt either, if they're well implemented

queen jungle
unborn smelt
#

And not just nerfing a playstyle people dont like

paper kernel
#

oh im sitting around 3 at max level

queen jungle
paper kernel
#

If i recall thats around avrage

queen jungle
#

Long ammo supremacy is no joke

#

High star lobbies are all mosin and shotguns

paper kernel
#

huh

tribal wyvern
#

I dont like shotguns that much either but i dont want it nerfed just because either

queen jungle
#

I think everyone needs to simmer down a bit. Nobody is calling for a nerf and nobody is accusing anyone of saying so

#

Scope glint for long scopes doesn’t exist afaik and if it does my graphic settings are too scuffed to see. It would be an interesting change for marksman and sniper scopes

unborn smelt
queen jungle
paper kernel
unborn smelt
#

Because the usual counter is Cqc weapons fast TTK to body - but if a sniper one shots it has at least same if not better TTK

tribal wyvern
#

Glint would make sense on marksman and sniper, so they cant comfortably snipe ppl who stands still for .5sec to long or heals etc. With glint a sniper needs to think twice before holding right click for 5 minutes to finally land a headshot with 0 risk

queen jungle
unborn smelt
#

But it'd also be a pretty skill ignoring onesided nerf

unborn smelt
#

Assuming passive glint

paper kernel
#

would be acceptable if it took sun direction into account

queen jungle
#

You have to look at the sniper almost directly to see it while scoped in

paper kernel
#

would just be another skill layer then

unborn smelt
queen jungle
#

You would already have to know roughly where they are

unborn smelt
#

No skill on your side to eatn the warning

queen jungle
unborn smelt
#

None on the snipers to avoid goving a warning

tribal wyvern
#

Ofc it is, u need to payattentiom around u, theres no text to speech telling i

unborn smelt
tribal wyvern
#

You still need to look around to see it. So awareness required. But atleast the info exists

queen jungle
unborn smelt
#

And seing a glaring light propably doesnt need much

tribal wyvern
#

Ye but paying attention atm doesnt counter a sniper u dont know exists

queen jungle
#

I think someone just loves sniper mosin but who knows

unborn smelt
queen jungle
#

I’m not suggesting massive peripheral glint

queen jungle
#

Cmon man

unborn smelt
queen jungle
queen jungle
unborn smelt
tribal wyvern
#

A sniper can still quickscope or just look. But atm one gets all info, safety & lots of time to shoot you. We just want to shift that a bit,

queen jungle
unborn smelt
#

Am in a convo with multiple peeps and am on mobile rn

unborn smelt
#

Hence my many typos

tribal wyvern
#

Lol same dw

queen jungle
#

I’m waiting on a ride so I have nothing better to do

paper kernel
#

I just got off work so Im vibing

unborn smelt
paper kernel
#

Oh right quickscoping is a thing people do in games

#

huh

unborn smelt
#

As well as sow missinformation if you so desire

unborn smelt
paper kernel
#

Also may I ask why shotguns are considered op?
they feel well

#

incredible nerfed

queen jungle
#

I’m not even suggesting quickscoping just not being able to sit still in a bush with a scope and be almost 100% invisible

tribal wyvern
frosty garnetBOT
#

@sage slate, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Shotguns Nerf.```
tribal wyvern
#

For real, if they just sneak around and then sit comfortably, how would u ever know?

queen jungle
unborn smelt
paper kernel
#

spread out, dont bunch up

queen jungle
#

Shotguns are stronk in compounds, except slate buck. Slate buck can bite me

#

Slate with buck is just nerfing yourself

tribal wyvern
unborn smelt
#

Lastly and often a bit too late, if they shoot and prefereably not HS you

queen jungle
unborn smelt
#

I need to head out,sry

paper kernel
unborn smelt
#

Gotta work in 5 hours

tribal wyvern
queen jungle
#

Not even joking would genuinely rather run bomb lance than slate buckshot. At least bomb lance can actually kill people in CQC

queen jungle
paper kernel
#

I also love flanking out and blowing out a barrel

#

makes head peek, people get twitchy, make mistakes

#

good way to ring the bell

unborn smelt
#

And based on that i plan my route with max. Visual cover

#

Now tho gn8

queen jungle
queen jungle
#

@sage slate Shotguns aren’t overpowered. They’re generally unreliable past 7m without slugs, excluding the Romero and sometimes the specter

#

Shotguns are very easy to read, they’ll be super eager to tight rush you around a corner, keep them at 15m if you can

#

Just back away from corners you’re holding and always be ready for a shotgun push

sage slate
#

Dude I know how to keep a shotgun away from me...Im talking about the dude that waits for you behind the house in the middle of the woods, gets out of cover and kills you with a specter at 11m, today I have been killed by all the shotguns at max range, minus the slate. Im way too salty about this. No slugs..everytime I was like "ah goddamn slugs", but there were never slugs for crying out loud lmao. Anyway dont mind me, im just too salty tonight man

#

The pinnacle is the Romero that killed me from top of fort...yea i get it some pellets hit my head nice.. but cmonm, top of fort romero kills you? damn

hazy quartz
#

just bringing back my old statement i made a few hours ago, nerfing sniper is not the answer, but players need another way to counter snipers without it being a "rock, paper, scissors situation" but more who can better utilize their "tools" they have at their disposal, so something which needs skill to utilize.
something so we have the option to fight them instead of running.
scope glint was brought up, but not everyone was happy with it, maybe we need something else we haven't thought about yet.

first we need to identify why sniper are so frustrating to fight, which from my point of view is mainly:

we need long ammo to fight back if they fully utilise their range. (this can not always be changed by the player once the match has started)

we need to find them to fight them, because we don't know where they are if they are not shooting and are decent at hiding/stealth/repositioning.
we can make assumptions about their position but it gets harder to find them if they fall back once you push them.

we need to be able to push them so you can fight them if you don't have long ammo yourself.

darksight boost is not sufficient if they stay out of dsb range and we eventuall run out of dsb.
I really have no idea how to solve these points of frustration. Glint might be a good compromise if it is only limited.
but this solves partially only the part of the problem how to find them, not the problem that they are hard to push if they keep falling back.

paper kernel
queen jungle
paper kernel
#

I honestly woulnt mind if they decreased the damage so the range doesn't feel like I could probably use a sword anyway.

#

Its honestly joke tier

queen jungle
#

Shotguns WOULD feel horrible then

#

Hunt isn’t a realistic game. It was never meant to be more than cosmetic realism as far as I can tell shotguns had to be nerfed because they genuinely were overpowered

#

I like the role they fill now even if it can make building sweeps a little too friendly

#

Imagine if the Romero couldn’t one shot to the chest anymore but had longer range. That would be painful

#

At best it’d be discount slugs

#

At worst it would be worse than the rival by a really significant margin

hazy quartz
#

yeah if shotguns would lose their oneshot potential they would be just worse than compact ammo weapons.

queen jungle
hazy quartz
#

yeah

queen jungle
#

It’s just not a good fit for Hunt.

#

Shotguns did actually used to be better, that got stamped out quickly for good reason. They were even more widely used than they are now

hazy quartz
#

yeah i remember the time when buckshot still did bleeding damage

queen jungle
#

And my god they were broken. I watched some streamers frequently during the dark times of Hunt and the effective range was just a suggestion

#

I didn’t realize they had been nerfed and I went in with unrealistic expectations with my rival and paid for it in full

#

Romero’s effective range is still just a suggestion tbf. Been one tapped out to 24m by romero buck

#

If they get lucky heads it’s almost like slugs

hazy quartz
#

i heard in the current patch buckshot halves it's damage every 2 meters or so beyond max. effective range and this statement seems to be true if the damage spreadsheets are to be trusted.
but i don't know when it was changed to be like that.
personally i was killed maybe +1 meter beyond max range but not much further than hat.

paper kernel
#

Hmmm, mabye Im just having no luck with them then

#

Its just a genuine pet peeve of mine in games

#

If I wanted cotton candy past 2 feet shotguns Id play Tf2

hazy quartz
# paper kernel Hmmm, mabye Im just having no luck with them then

you need to hit center mass, a hitmarker does not mean you did full damage, limb hits do massively reduced damage and the damage from shotguns with buckshot is very range sensitive. handcannons usually have terrible range. except romero handcannon.
these are the most common issues why people are doing bad with them. many are fully capable of killing players up to 12 meters, the full size romero even up to 15m

paper kernel
#

huh. I dunno mabye they arnt for me then

hazy quartz
#

maybe

paper kernel
#

shit like that pulls me right out of a game

burnt mulch
#

try slugs 🙂

fluid locust
#

With rof buff centennial sniper might become very used finally as well

fluid locust
#

Such as people thinking serpent and Necro would break the game and be extremely op

#

Or that the bow was op lmao

#

The community is not always exactly the most reliable source

#

Not to mention snipers are a big problem in high ELO and don't affect majority of players. And is mostly a PC problem as it's harder to aim on console

cursive lava
paper kernel
#

I feel it less the issue of long ammo and more of an issue of other guns having nerfed range

burnt mulch
#

tomato tomato, it's about the range discrepancy.

paper kernel
#

I mean it fits

#

smokeless wasnt a game changer irl as a joke

#

also might I ask what DSB stands for?

burnt mulch
#

darksight boost

#

the walls you get from having bounty

paper kernel
#

oh ok

paper kernel
#

then you get a nerf spiral till the game is a COD time to kill fest

fluid locust
#

I mean cod doesn't typically have one shot headshots unless on snipers

#

Hunt technically has a faster ttk

#

Because a headshot can kill you instantly

#

Also most guns two shot and any fast shooting gun will kill you fast in hunt

hazy quartz
#

if we would listen to every complain every weapon in the game would be op/broken/underpowered. so we have to distinguish between valid complaints or complaints which come from someone who is just mad/venting or not experienced enough to make a clear judgement (but even feedback from someone who is inexperienced is useful, because then we know some mechanics are not obvious to the new player)

paper kernel
#

very bad

#

hunt has a very good feel on that

#

If I get hit it feels like I got shot and vise versa

#

not a airsoft fight of 50 rounds to the face and not calling hits

queen jungle
#

They are a secondary unless you’re playing Scout or Engie, but Engie just gets base shotgun

#

If you mean titanfall then idk those shotguns are ass

paper kernel
#

Consider my baseline good shotgun is rising storm 2

#

where I have gotten killed from about 60 to 80 meters before. with buck

queen jungle
paper kernel
#

Hmm true enough

#

mabye i just need to cope and use it like a spear with ammo and not a gun I guess

queen jungle
#

Except slate buck and handcannons. Those things are basically just loud melee weapons

paper kernel
#

i really must be aiming odd then

queen jungle
#

You get a feel for their effective ranges through trial and error mostly but it’s wayy easier with a team to revive you if you fuck up

#

I have no friends so I learned the hard way, by going back to the recruit hunter screen

atomic sky
#

sniper rifles should be absolutely useless unless your in a nest or your target is stationary. I don't care how much skill it takes to pull off a flick shot, it has no place in the game

paper kernel
#

I usallly play with a team, hell will be on with a streamer tonight. you think at max level id have figured the shotguns out

queen jungle
#

How many hours?

paper kernel
#

uhh gimme a sec

queen jungle
#

Because of how difficult Hunt is to play and the nature of permadeath it’s harder to get a feel for guns

paper kernel
#

117.2

queen jungle
#

You just don’t use them as much

queen jungle
queen jungle
paper kernel
#

true by far

tight delta
#

Trials and training modes are alright for getting a feel on your weapons. Though they're far from being ideal.

paper kernel
#

doenst help I have bad wrists so I more aim at a player less at regions on a player

queen jungle
paper kernel
#

Honestly id want only like 3 things

tight delta
#

Nicholls Prison trial is a good one for quick practice with Mosin. Kill the immolator, but don't banish it. Lots of grunts start spawning all around you, and you get infinite ammo from the ammo boxes.

paper kernel
#

a team version of quickplay could be fun

paper kernel
#

all the attachment for all guns that could realistically have them, but as an option for people who dont want it

#

and one that others will hate hahaha
I want long term building and territory control mode

queen jungle
paper kernel
#

oh yeah its more

#

i like finding the gear, after a while you have no reason to use say the winfield

#

so it forces you to try new styles

queen jungle
#

I think wellspring should drain at half speed when not activated personally. If you get into one long gunfight you’re not going to be able to get all the clues in time. God forbid someone activates it far away

#

QP is real fun but it’s not perfect

paper kernel
#

agreed

queen jungle
#

Luckily I think it tries to spawn people closer. Or maybe that’s just the result of there effectively being 12 ‘teams’ to spawn at different locations

paper kernel
#

I just have the issue where its hard to play many games

#

its not pleasent when you usally die so fast and do nothing

#

I like how the regular mode like, it always says you have a way out

#

its always an option

queen jungle
#

It’s what makes , or I guess made hunt unique. It’s an extraction shooter not a battle royale

#

The objective is just to survive

paper kernel
#

I love it

#

the feeling of choice

#

give each death more purpose

#

you always had the option to leave, this was a direct result of your choices

queen jungle
#

Exactly

#

When I go for a grand slam and lose my bounty tokens and 3 kills, it’s my fault. I could have gone for extract with the first token and had a much lower chance of running into people

paper kernel
#

exactly

#

or you can always leave if you get messed up early on

#

anyway i go play now ttyl

queen jungle
#

Like when a hellhound bites an immo and you get fucked

#

Instantly lose a bar. Not worth staying because high star is long anno hell

hazy quartz
queen jungle
#

forearm for wide sweeps, wrist for small adjustments

#

I have bad arthritis, genetically passed down

#

mans's only 20 and I got arthritis already PepeFeels

hazy quartz
#

oh Sadge

queen jungle
#

@hot python They make more money when the majority of the "earned" blood bonds never actually get added to your account, so they're incentivized to keep the current system as it is

#

I do like your idea, don't get me wrong, but crytek is a corporate structure and profit comes before anything and everything

hot python
# queen jungle <@804899086977335336> They make more money when the majority of the "earned" blo...

Yeah. For me, swapping the weekly challenge for summons has maybe pushed things too far. I don't really mind having some features and fun bonuses behind sizable Blood Bond price tags as long as there is a reliable and hopefully fun way to actually earn them. Properly balanced, this creates a system of rewards and incentives people to play, certainly gave me something to focus on. I like the extract streak system and Mr Chary system as bonuses for playing a lot, but now with Summons swapped in for weekly challenge, rewards only come if you play a huge amount of hours in a week, and I have found the threshold is way too high for me. Without those 25 BB bumps from the weekly challenges that were actually doable, for an average player unlocking skins and roster slots is just so much more grind. I didn't realize how much the weekly challenge system was driving me to keep playing - it was a sizable reward and often actually pushed me to do something different or fun (have to shoot 40 immolators = bows all day). I have found myself much less inspired to play recently because all I'm left with is grind = play the game the same way over and over. Grind to unlock weapons, grind to unlock roster slots and get cool skins, grind through events, maybe grinding through a prestige.

queen jungle
#

Holy crap you're still typing

#

Ah there we go

#

What amazing timing

queen jungle
#

It's a pretty absurd time investment in a week just to get 25bbs, and crytek knows that

#

They don't expect people to actually complete them, that's the point

#

It's like the go kart at an arcade

#

you're meant to look at it, hope for it, but not actually acquire it

hot python
#

I'm glad to hear I'm not the only one, I was wondering if I was just doing it wrong

queen jungle
#

NOBODY wins the go-kart

#

I think that really is just the most apt comparison, that weekly BB reward is the go-kart at an arcade.

hot python
#

Yeah

queen jungle
#

They want people to play more so they're more likely to spend money through BBs to unlock an extra slot, or skins, or DLCs

#

So they give you a really hefty grind for practically nothing meant to keep your butt in the seat

#

It's the same design philosophy mobile games use

#

I'm not saying that's inherently wrong or anything, crytek is a company and they're not doing anything illegal, but it is really unsatisfying to see from a player's perspective who's privvy to a lot of these monetization practices in action

hot python
#

Yeah I agree. It's tough. What makes me stay invested is more diversity and challenge to gameplay. When I am invested and enjoying the game, I will occasionally buy a DLC to support the game creators, and because I know I will actually use the DLC content because I wont get bored of the game in a week. But that gameplay diversity costs money to implement.

queen jungle
#

I tried really hard to grind out the weekly, it's definitely possible but it takes a pretty beefy chunk of time dedicated exclusively to quests

hot python
#

I just worry they are leaning too far into the shiny go-kart method, and away from the if you build it they will come method. Even though the rollout of the new grunt types wasn't super smooth, and maybe we were wishing for more elaborate new monsters, I really applaud them for adding the new content. That draws in new players and increases engagement. But the pay wall is becoming more and more visible at the same time, and I worry that no one new is going to jump into the game when it is such a grind

queen jungle
#

If it weren't for the trait removal costing BBs thing I'd be a lot more accepting of the new monetization stuff, even the RNG in the black market

#

But it's pretty clear Crytek is trying to squeeze the playerbase, they've even directly said blood bonds aren't performing as well as they hoped

#

Which is kinda their fault, they've got BBs competing DIRECTLY with DLC

#

Like ofc BBs are going to fall behind

sick anvil
#

for the summons . its more a repeat the same summon until you got the weekly reward fastest that i done it is by Tuesday

queen jungle
#

Especially in quickplay where noise doesn't matter so much

#

Hunter XP is also an alright passive way to get stars

#

The thing is they've made the legendary summon give you way more stars, and usually they require DLC skins

#

It's kinda obvious what the intent is

sick anvil
#

no need to remind me i was the one calling that out when it went to test server

queen jungle
#

Crytek doesn't listen when it comes to monetization, they just plain don't care

#

They listen on every other front, but monetization criticism is met with diversionary corporate speak

#

I get it, it's a pretty small company, but it really does bring up some concern for the long term health of the game

sick anvil
queen jungle
#

If the game goes F2P I'd be worried, without massive changes to the anti-cheat to make it more robust like CS:GO did with VACNET it'd be really hard to keep up with the influx of cheaters, cheaters already don't get banned for months on end

queen jungle
sick anvil
#

they wonder why BB is not being bought enough because BB skins cost more than DLC

#

dlc gives you 4 skins for now 9.99 but one nice BB skin is 9

#

wonder why people do not tend to spend bbs

queen jungle
#

Not to mention the DLC is just directly competing

#

Having two different monetization systems directly competing is inevitably going to favor the one that includes more content, the DLCs

#

The only time I've bought BBs was when a DLC bundle was being sold for like 300 BBs semi recently

#

I don't remember which one

sick anvil
#

Eh

#

last time i spent bbs on a skin was one of the legendary hunters

#

i think that is quite a while ago

queen jungle
#

I've only bought a microtransaction once and it was to buy that bundle. 3 dollars BB cost or 9 dollars DLC when it stopped being sold for BBs

#

Figured I might as well

sick anvil
#

i think i bough BBs once back in 2020

queen jungle
#

Although, there's something to be said about the devs knowing they can afford to sell the DLC for less, and just don't

#

Really makes you 🤔

sick anvil
#

i sit on 6K bbs just from playing

#

and not spending them

queen jungle
#

Yeah they need to do something to make BBs actually worth purchasing

#

After 200-300 hours you're flush

#

I think it takes more than that to get all the skins in the store but you'll get all of what you actually want before then

sick anvil
#

if they went back to 300 bb per gun skin and 500bb per hunter it would be in a better place still to expensive but better than now 700-1000

queen jungle
#

Yeah idk man

#

I don't claim to have the solution, but I really strongly think that it's not what they're doing now

sick anvil
#

if you would ask me in 2020 I would have said 100 and 300

#

Well just to think that early 21 skins cost less than new ones with black market 20% discount

queen jungle
#

The black market being full of RNG is just bad

sick anvil
#

black market is wrong on so many levels

#

first you spend bbs on getting a differend deal

#

you literally pay for changing one RNG for a different one

#

if you have 50 hunter slots full you get stuck on a legendary hunter skin

#

it is clear that they hire mobile game devs to run monetization

#

every new system has built in one time bb purchases

#

Load-out slots summons . some have reoccurring bb spend like mr charry with 4 th roll

queen jungle
#

But I do agree on the rolling out new purchases with a BB purchase

sick anvil
#

Well as a player that plays regularly you see them as individual instances

#

if you look at the new player experience as a whole

queen jungle
#

They're definitely nickel and diming new players, and they're adding straight up noob traps like weapon cleaning by making your guns start dirty

#

Guns didn't start dirty before, but then they made it so legendary guns start clean and well

#

There you go

#

The squeezing isn't exactly subtle, and while it's not necessarily "wrong", it does show a concerning trend

sick anvil
#

imagine you buy the game today not knowing . you load in trainee mode gives you some bbs and bam first add slap in you face news feed

queen jungle
#

Yep, first thing you see if a bunch of ads for monetization

#

The first time I loaded up the game that left a nasty taste in my mouth

#

Game I paid $40 for is already trying to sell me shit and I haven't even played the tutorial

sick anvil
#

Wait news feed pops before training ?

queen jungle
#

That's the first thing you see

#

Game was trying to sell me skins before I even knew how to aim down sights

sick anvil
#

wow

#

that is nasty

hot vigil
queen jungle
#

That explains so so much

hot vigil
#

Yes? Kseniia Karpushina, she featured on some of streams.

sick anvil
#

i saw her but did not look in to her background

queen jungle
#

No wonder

sick anvil
#

but if she worked on WoT then it makes sense

queen jungle
#

Crytek's really looking for mobile game monetization

#

How long ago was she hired? Was this recent? I wouldn't pin it on her, but if she got hired then it does show kind of what crytek is looking for above all

hot vigil
#

Well her work at Lesta Studio was a Game Designer, but she did a lot of different stuff there.

queen jungle
#

I don't want to drag a dev's name through the mud just because they worked on a P2W trash heap, unless they actively contributed to it becoming so

hot vigil
#

Eh, she got hired to do her job, I have no ill will about such

#

It was Crytek choice to hire someone in to work on monetization.

queen jungle
#

So they're actively heading monetization rn?

sick anvil
#

they been trying that for longer than her hire

hot vigil
sick anvil
#

lets not forget light my fire evert was first to include a 1K bb skin

queen jungle
hot vigil
#

This is the history

queen jungle
#

Yikes

#

Okay so they probably are directly to blame for the freemium shit in the black market and summons

hot vigil
#

Nah, that is Crytek themselves that is that.

#

Don't pin on the person.

queen jungle
#

so it's likely a bit of both

sick anvil
#

While brunt of the fault is on the company .
Part blame is on the person your work experience defines your decisions how to achieve the goals you are given

queen jungle
#

"responsible for maximizing revenue and audience"

#

Jesus christ

queen jungle
sick anvil
#

Because the Suits in the company will not tell you how to achieve your goals they will just give you a target a quota and its up to you how to achieve them

hot vigil
#

Like you hire a bartender to pour alcohol, ain't the bartenders fault for doing that job imo.