#feedback-discussion

1 messages · Page 298 of 1

unborn smelt
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Tbh i don't think we can just assume if that's true or not.

sick anvil
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why were guns invented because hand to hand arm to arm is always messy

unborn smelt
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a Katana specifically is shrouded in wrong assumptions through the way it's portaid in media

sick anvil
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turns out same for gun to gun

unborn smelt
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But in general, trading in melee combat (if we disragard shields) is very common due to the nature of finding and striking openings in the enemies defense, usually opening up yourself in the process

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and actually attacking without letting the guard down, usually is really tough to actually pull off or done via a shield or massive reach advantage

sick anvil
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if you limit mele to hunt rules its almost guaranteed you gonna get injured even if you strike first

unborn smelt
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to make it significantly easier

unborn smelt
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and well videogames go from - HP left, so all gud - to dead dead at 0 hp in an instant

sick anvil
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irl arm to arm combact has far more factors than arms . it comes down to training setting mobility armor reach parring experience

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agility fitness

unborn smelt
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yes - there's a ton of variables

atomic sky
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poison slugs HntBigSad

sick anvil
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hunts mele combat is mostly about who hits first and ping

unborn smelt
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but in general - weapons with immense destructive power to the right part of the body outright make an opponent unable to defend.
In hunt rules that'd be along the lines of any of the large ones to the head, for example.
Or cutting limbs making an opponent physically unable to fight back

unborn smelt
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i actually think the opposite

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it's very lenient on ping diffrence and reach barely matters because of that.
Which is a shame, because IMO for a good melee system reach has to matter a lot

sick anvil
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yes 0.8 seconds lenient

atomic sky
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i wonder what generation will give us realistic material interactions (a sword cutting through leather, the force of Warhammer transferring through steel, etc.)

sick anvil
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1st there is no such thing as fair mele in hunt in majority of cases one person in mele is other reacting

unborn smelt
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well lemme rephrase a bit - it feels lenient on ping, but i can't actually be sure it is

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my personaly guess is that once you input the command for a melee attack, and that reached the server, it counts and will kill, however the melee animations aren't instant, so there can be quite some time between the input and the actual hit / kill connecting

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that delay can be felt very clear if you queue an out of stamina light attack on an axe

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feels like you click but the attack hits up to a few sec later

sick anvil
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it boils down that any player can rewrite 800ms of the past in trades

unborn smelt
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But lemme just emphasize again, that is my assumption what's happening

hazy quartz
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hm i melee killed players before who were in the middle of their melee animation but at the point before the damage get's applied

hazy quartz
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without receiving damage

unborn smelt
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the 800ms only come into play if nothing else does before, so that alone shouldn't be part of it

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many people absolutely missunderstood that 800ms part

sick anvil
unborn smelt
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this is not the "trade window"

hazy quartz
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with two players with very low ping trades are almost not existent right?

unborn smelt
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so there's not a default 800ms trade window

sick anvil
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might not be intentional but it happens

unborn smelt
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there is an 800 ms window, for your client to send info to be received and validated by the server at all, however if smth were to invalidate that info before, like you dying serverside before killing the enemy and before firing the killing shot / blow serverside, you don't get 800ms of leniency where it still counts anyway

sick anvil
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so here is how i think of that . hunter 1 and 2 are in a mele exchange 1has ping a other has ping b now lets say 1 attacks first thus calls to the server i hit hit is lethal since now this info reaches server in time 1/2 a hunter 2 has also on their side responded and since the information has not reached them because 2 reacted within 1/2 b and sent their claim to server thus trade ocurs on 1s screen this never happened but since rewrite of 0.8 seconds is possible and this all happened within this .8 its a trade

unborn smelt
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I know that's how people think it works - but afaik it does not

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It doesn't matter if it reached player 2 - as long as it reached the server first

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that's what i think gives that impression is that in hunt melee isn't instant

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queueing and sending the info happens faster than the hit actually connecting

sick anvil
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well then guess the article written by devs is bogus

unborn smelt
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that's where i gave the example of an out of stamina axe swing, where you can click - and then a strike connects what feels like 1-2 seconds later.

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Kind of like traveltime for bullets

unborn smelt
celest solstice
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The way it works is say I have 20ms ping and you have 200ms ping. My info hits the server first but the server allows up to 800ms of time to the high ping player to determine their actions. That's were the unfair trade comes in 99% of the time. If it was 20 ping vs 20 ping. then all the data pretty much is sent and received around the same time for each player and you, most of the time, don't get that trade

unborn smelt
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that's exactly how it's commonly missunderstood afaik

celest solstice
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That is exactly how it works

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It's been stated and that's how a increase of trade exists

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It was designed for higher ping players to feel like they weren't getting cheated out of their actions

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Only it had the reverse effect on low ping players

unborn smelt
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how it's supposed to work is, you shoot and claim a hit - the enemy too shoots and calims a hit - the server than runs validation strategies, including finding out who kills first and if you were alive at the time of creating the bullet that will kill (not if you're alive when that bullet hits), if you killed them before they created the projectile, the shot is invalidated then and there

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no 800ms or anything

celest solstice
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No lol that's not how it works but it is how it should work

unborn smelt
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however if nothing invalidates their shot, before that, after 800ms it doesn't matter anymore, as nothing will be validated at all anymore

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because the server refuses to rewrite info older than 800ms

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meaning if yours is older than said 800 ms nothing you do will actually count

unborn smelt
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what they said happened was bullets were invalidated even tho they were fired by a target and created serverside before dying - because the shooter was dead at the time the bullet hit

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so it was invalidated midair

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which is not intended behaviour, but it did reduce amounts of trades

sick anvil
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but that is for bullets

unborn smelt
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yes

sick anvil
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not mele

unborn smelt
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but my guess is the same happens for melee

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where the traveltime equals the time diffrence between creating the input for attacking - and the swing actually connecting

sick anvil
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the fact you have a hunter on the ground dead then receive damage mele from server is what i say

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no animation played just hunter falls dead then .5 seconds later damage

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if you are lucky you live if not you die

unborn smelt
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I'm not claiming high ping, high system latency or server hiccups don't make stuff look / feel janky
But the way it's supposed to work, according to the devs, doesn't give extra leniancy/trade window to high ping players

celest solstice
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I was in a game, sorry

hazy quartz
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they have the same time to react because they receive the data from the server delayed

celest solstice
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You're over complicating

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It used to work that if I had the low ping and you had the high ping. Anything you did would become invalidated because of your ping to the server. You receive the data on a delay because of your high ping

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So even though I have 20 ping and you have 200 ping. It's still takes 200 ms for the data to reach you. So if you fired a shot and "hit" it would become invalidated because the server already saw you as dead

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Players saw this as unfair and with the small playerbase at the time

tight delta
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You gotta love the mechanisms that made trades as you describe extremely common. It's horseshit, the game has been far worse off after the June 2021 hitreg patch that made all this happen.

celest solstice
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They increased the window of allowance for higher ping players and the server to register valid data

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So now, even though you shot the player with a killing hit it still allowing their 200ms data to valid as well since it meets that 800ms window

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And I have to wait that window to receive all the info of a trade kill

tight delta
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It seems that the server has no way of knowing when a piece of data was generated. Hence they fixed the despawning bullets by having an increased window, during which the server accepts all data from players whose clients think they're still alive, regardless if they are already dead on server side.

celest solstice
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Because the server is now going off your higher ping before it sends anything back to me

tight delta
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If I was in charge, I would just patch things up before any real fix by making trades not happen at really close ranges.

celest solstice
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The only time the trade window doesn't have this crazy impact is if it's in the opposite direction

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If you shoot a kill shot at 200ms ping and I have 20 ms ping. Then you client says kill shot and sends to server on a delay so I get to make whatever actions in that time, like taking cover behind a wall or something to that nature, and then the info hits the server and validates to me on my position which is at 20 ms so its far faster and then kills me behind the wall with no through wall

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It's extremely common in games that allow for this type of client side says/ server validation hit detection

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It's why most shooters don't use this method and everything should be server side

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Battlefield 4 was a huge culprit of this until they revamped their server hit detection

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And after they did, it became fantastic

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This is why a high tickrate is so valued in a shooter game

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So the server always has the most updated information on your position and it can confirm kills as accurately as possible

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So if I fire at 20 ms and the server just ticked your position because its working off, for example, a 60 tickrate, then it can kill said 200ms player and not need to have that delay

queen jungle
celest solstice
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But when ticks are like 12, which is what Hunt has been seen to drop to at times and only gets up to 30 when theres like 2-4 people on the map, then it creates a very bad experience

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@queen jungle It is not 80. I believe it was very early and it was dropped to 30 and it doesn't even hold that

queen jungle
tight delta
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Do you have actual data on Hunt's tickrate? I'd like to see. I did see someone using Wireshark to capture the tickrate, and it was around 60-80 range iirc.

celest solstice
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It gets down to 12 and slowly rises as people die

tight delta
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Was on some Reddit thread many years ago.

celest solstice
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Sure, there's plenty of people on reddit with wireshark posting the most recent tickrate data throughout a match

tight delta
hazy quartz
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i measured it a few months ago, at the beginning of a match it is the highest and get's lower the more people die.

celest solstice
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Yea, thats 4 years old

tight delta
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Do you have data on the contrary?

celest solstice
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It has been massively reduced from that due to the ping variance in the players

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So here you can see the early game spikes which is literally not even the game playing yet

tight delta
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It's one of the things that's directly measurable, but I never bothered to do it myself, and haven't seen anyone else do it. I'm really curious what it looks nowadays.

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Thanks for the link 😎👍

celest solstice
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then it continuously drops pretty much during fights and stabilizes when there is none and players continue to die and disconnect

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There is also alot of articles and links in that post validating what I'm saying about high ping players and 800ms trade window

tight delta
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I honestly hate the trades with passion. It's such an unfun mechanism.

celest solstice
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It really is

tight delta
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Imagine having western movies where both of the duelists just drop dead. I refuse to accept the realism argument when the game does not work off of the 1-to-1 simulation of real world, nor does it try to be overly realistic.

celest solstice
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This is one of the major bullet points

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Hit registration suffers, though Crytek made it clear that clients hold most authority over shots, as they prefer to increase high ping players' experiences, while region appropriate players suffer as a consequence (article).

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Someone always fires first

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Firing at the same time, with the exact same weapon, is practically impossible

tight delta
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Yeah, exactly! And at real close distances, the bullet travel time is extremely miniscule. Milliseconds at best.

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It makes no sense to trade. It feels so wrong.

celest solstice
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And having a different weapon and you just happen to be at the perfect distance where your weapon distance/velocity matches to create a trade is also damn near impossible

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Can it happen? Ofcourse. On very, very, very rare occasions but not at the rate this game has them happening

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I can't go 2 or 3 games without a trade

tight delta
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It's not normal for other players to have the exact same reaction time (or even within the few milliseconds) than you. I don't remember it happening on the same scale in any of the other FPS games I have played, and I have played them a ton.

celest solstice
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Cuz it doesn't lol

tight delta
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It didn't happen in Hunt, not before the June 2021 hitreg patch.

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So aggravating 😂

hazy quartz
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because before hat patch it was technically not really possible

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your bullets would just get deleted

celest solstice
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It should be that way

hazy quartz
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when the server thinks you are already dead

celest solstice
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Because you actually died

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The server didn't think you were dead, you were dead lol

hazy quartz
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nah, the just should reduce the window

tight delta
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Past certain ranges you could and should be seeing traded shots, especially with lower velocity guns.

celest solstice
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Your ping gave you the false hope that you weren't

tight delta
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But it's the around hugging-range trades that are utter bullshit.

celest solstice
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Because again, the server only validates

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Its not full server side hit detection

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Otherwise you would of died on the spot

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It's the client that says you died and then sends that info to the server

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Rather than, I fired. Server?

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Correct you fired

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I hit, Server?

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Correct you hit

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I killed. Server?

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No, you did not kill

tight delta
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When most people playing close-range loadouts all say that playing CQC became much worse and extremely trade-prone, you know something is wrong. But I have no faith this will get addressed, seeing that Crytek has serious issues managing the game.

celest solstice
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This is like, I fired, I hit, I killed. Server?

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Hold on let me check with the other player................. You know what, in the time it took me to get their data, they fired, hit and killed too so you're both dead 🤷‍♂️

tight delta
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Hey, everyone won! Doesn't it feel amazing?

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Both got a kill! Hooray!

celest solstice
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Exactly lmao

tight delta
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It's one of those "glass half full / half empty" conundrums. We are just looking at it wrong 😂

celest solstice
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It's very unrewarding because in that time you are like I hit, got an x on the head, they should be dead and when they're falling down dead, you die too

tight delta
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Yup. Especially if you are playing duos or solo vs trios.

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You have less players to spend on trading.

celest solstice
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It's pretty sad to got into a boss lair that was banished and see 4 players just laying on the floor knowing they traded and all died

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to go*

tight delta
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But what can you do, let's all enjoy the Black Market together. Maybe take out a small loan to buy some BBs, to get through the RNG legendary skin queue to get the item you want.

celest solstice
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Don't get me started on the RNG in this game

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I can't stand RNG

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No one wants it

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I want the illusion of RNG with parameters set up

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If a and b exist then c can't happen

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That's what people really want. RNG does not make anything unique. All it does is create ridiculous scenarios that piss you off

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I don't need to go get a clue with 2 packs of birds, a horse, a meathead, a hive and an immolator sitting on it and the team that got the clue at the next compound over only had 2 zombies to deal with. So I can't avoid noise and they get easy kills because of I was stuck with

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It's not fun

queen jungle
tight delta
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What's the logic behind that? Firing shot too fast before aiming properly, while the other dude gets some more time to line up their shot?

celest solstice
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Honestly, I think there is a "luck" or "hit chance" % thats given and taken away in this game

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I've never played a game where I can hit and kill everything 10 games in a row. Countless kills and then magically, nothing hits, get killed around every corner, lose every fight

tight delta
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Eh, gotta disagree with you there. The hitreg has always felt really solid for me.

hazy quartz
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CowboyThonk

tight delta
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Watching clips I recorded after dubious matches have always revealed some kind of mistake on my part.

celest solstice
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The hit reg is abysmal in my opinion

hazy quartz
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if i miss my shot and it feels sus i always check my recording, and 99 out of 100 times it is because my aim was off. there is no chance to hit when your aim is on target.

warped mirage
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Im hoping the new desync fixes will help with the hitreg problems i've encountered

tight delta
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The thing about desyncing is that if you shoot somebody while you are in a desynced state, the game still treats the shot as originating from the position you were on your client.

hazy quartz
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most of the times the hitreg feels so solid that i miss by 1 pixel or 1 frame...

tight delta
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I have landed a shot when my character was catapulted by a desync up into the air.

celest solstice
warped mirage
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I've had a lot of I crouched behind a wall but got shot because there was a milisecond of lag/desync

celest solstice
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Download and slow them down

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Dead center chest and head

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To close to need to account for big distance leading

tight delta
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First shot

celest solstice
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chest/stomach

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no hit

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Doesn't hit the wall cuz you don't see a wall hit so where does that bullet go??

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This was all day today

tight delta
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The first and third shots are really solid, if the game didn't take the bullet velocity into account. Scottfield with FMJ has really low muzzle velocity, and during both of the shots the target was moving away. On the third shot, sprinting, on the first one strafing.

hazy quartz
tight delta
celest solstice
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I mean I hear what you're saying but coats should not create that much distance between hitbox and clothing around the hitbox

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That's pretty major if so

hazy quartz
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looks like it was on the hat not the head

celest solstice
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I mean cmon lol the dude wasn't even moving and it hits the wall directly behind his head

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and his head is looking down so the hat shouldn't be a factor

tight delta
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It's a tough call.

celest solstice
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That's head bro lmao

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Unless the head hit box is the size of raisin lmao

tight delta
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Again it's with FMJ. You could dodge the bullet with a slight movement of the mouse, I think.

celest solstice
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Like I said, I think when you climb or are on a streak, like any "ranked" game, it does things to bring you down

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But he wasn't moving

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He was completely still looting

hazy quartz
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you have two options to explain this it's off by one pixel or it's hitreg, but you choose to blame it on hitreg, for whatever reason, this is such an edge case. if it was a 100% clear shot then there would be no other option than it being hitreg, but with these clips aim being off could be an legitimate explanation

celest solstice
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I would take the aim being off if it was occasional but it happens like clock work

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And I have an almost 2.0 kd with 3k plus kills

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It's not like I'm just throwing these out there. This was just a few from today that pissed me off

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It really ramped up when they put the test server up with the new patch

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This is live server btw

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It may be the servers and I just get a string of bad servers, who knows

hazy quartz
celest solstice
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To keep you playing and wanting to achieve that "rank" or "kda"

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Like all ranked games do

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I personally believe that showing rank and KDA in this game is pointless and only serves to bring in sweats and cheaters

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But that's just my opinion

tight delta
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It's really tough to tell. If I played these matches and watched the clips afterwards, I'd chalk it up as being an error on my part due to all occurrences of the game misbehaving happen under unclear circumstances.

celest solstice
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Fair enough

tight delta
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Like the last clip. The sight is not on the center of the head, it really could go either way. And seeing that the guy standing still might have moved before the bullet hit. Like I said, a tough call.

celest solstice
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And I can't see the other players ping so I can't blame them.

tight delta
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I still wouldn't like to claim that the hitreg is perfect, I've seen clips where bullets straight up disappear mid-air.

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Like a body-shot on a target that's standing still never connects.

celest solstice
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With the desync in player position that is so damn common in this game, creates the only reason why I blame hit reg

tight delta
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That one guy who did some video regarding the server issues of Hunt had a couple of clips of these, if I recall correctly.

celest solstice
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Hopefully this is improved in the new patch 🤞

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Battlenonsense?

tight delta
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I don't think they have ever done video on Hunt.

hazy quartz
tight delta
celest solstice
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I mean it honestly does drive players off and is complained about alot but it's also a very fun game and when its firing on all cylinders, its great

hazy quartz
native lodge
celest solstice
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The server issues with this game are pretty blatant. Players just choose to ignore them because what other fps western is there out ther

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@native lodgeWhat makes you say that

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Go put a hat on and push your finger to the side of your head and see if you touch it

tight delta
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I mean, the way Hunt is being managed frustrates me to no end 😄 All the stuff with hyping the Black Market feels disgusting. Haven't touched the game for almost 2 months.

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The last patch broke the performance for me.

native lodge
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literally the brim of the hat

celest solstice
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Thats the back of the head and since he's looking down, thats the crown of the head

hazy quartz
native lodge
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no its not the head

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heads further forward when looking down

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for looting

celest solstice
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This is what I mean, players will just defend rather than question

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The evidence is pretty clear that this can go either way

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But this guy is just certain it's a miss lol

native lodge
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it is a miss

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you can see it lines up with the brim of the hat

tight delta
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There's better examples of hitreg doing something naughty.

celest solstice
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Not every shot has to be dead center to be considered a hit. Its a hit box not a bullseye

native lodge
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the head is the bullseye

celest solstice
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Back of the head is the same as the middle, front, side, corner, etc...

native lodge
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thats not the back of the head

hazy quartz
celest solstice
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Agree to disagree

native lodge
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thats the brim of the hat

tight delta
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Maybe the Sheriff just didn't have anything worthwhile inside his skull, thus the shot dealt no damage 🤠

celest solstice
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I can argue thats the back of hat going down into the crown

celest solstice
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@tight deltaI can believe that lmao

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On the same note, there are shots I fire that should not hit and are way off and they hit

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Those are really mindblowing

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I chalk that up to a desync in the server with player position

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Or say you're playing with a friend and you take cover behind a wall and die to a hit that wasn't through wall, show them the clip and they say oh no that's not what I saw at all

tight delta
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Who's the monetization expert?

celest solstice
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In here? or in Crytek?

hazy quartz
celest solstice
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The servers they use are always dying lol

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That's just bullshit lmao

tight delta
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Yeah, I was wondering who they were. Somebody claimed they worked on some other games before joining Hunt team.

celest solstice
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The players love this game and buy their DLC constantly

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They did not need said employee

hazy quartz
celest solstice
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I have anywhere from 15-30 ping and it always feels like 150

hazy quartz
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if my servers were shit all the time i would play something different HUL

celest solstice
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Not to mention the frames constantly being at 70+ and feeling like 20

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You mix those two together and the constant stutters. This game gives out as many poor experiences as it does fun ones

hazy quartz
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i had it the last event, frames were smooth but game felt stuttery, but that was gone after the event.

queen jungle
celest solstice
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I was speaking like it's bullshit that they needed to do that, not that your info is wrong

queen jungle
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How do you know it's BS that they needed to do that?

celest solstice
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Because this game is very viable to them, money wise

tight delta
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Buy who's the expert? 😰

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plz no fighting

queen jungle
hazy quartz
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how do you know that they make enough money without looking into their accounting? 🤔

celest solstice
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They're funding Crysis off this

hazy quartz
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thats normal for a game dev company, they have to make more money with previous titles to fund new titles

queen jungle
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Are they? Hunt isn't their only project, their main product is CryEngine and they also made the Crysis Remastered Trilogy in recent years.

native lodge
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YodaSip pretty sure crytek makes money in more ways than Hunt

celest solstice
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The CEO of Crytek has even come out and said he doesn't think multiplayer games are lucrative and putting resources into them is a waste of money

hazy quartz
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or they would have to take huge loans to make a new game

queen jungle
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Also The Climb

queen jungle
celest solstice
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Other games use the cryengine, which they receive money for

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Theres also a civil war game that they have

tight delta
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What the Civil War game was called?

celest solstice
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Playerbase is nothing but it is theres and pretty recent

tight delta
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I forget

queen jungle
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I don't know any Civil War game by Crytek

celest solstice
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War of Rights

tight delta
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It's not by Crytek, I don't think. But made in Cryengine.

celest solstice
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No, it's Crytek

tight delta
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Thanks, @celest solstice!

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It is?

queen jungle
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It uses CryEngine, but not made by Crytek

celest solstice
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Sub company Campfire games

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But just like Hunt, you get that Crytek logo in the beginning

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and that ridiculously loud cryengine garbage

tight delta
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Hmm. The company site doesn't read as such.

queen jungle
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Campfire Games was founded by Mads Larsen and Emil Hansen who decided to make the game based on their interest in the American Civil War.
Don't think so and I follow everything Crytek related very closely (always watching for those sweet C4 news)

celest solstice
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Does that shit really need to be that loud?

hazy quartz
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couldn't find any relations to Crytek other than they use the engine. you know engines are being licensed out sometimes?

native lodge
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PepeSip need some proof to back up those claims

tight delta
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I usually just delete the video files from the game files, if I can. Fixes the issue 99% of time.

hazy quartz
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i wish i could set hunt to -nosplash -nointro or something HUL

celest solstice
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Tbh I didnt buy the game. I just watched videos of it being played and loaded up and it was my understanding from people playing that crytek worked on it

native lodge
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ConcernedFrogeHat okay that settles that then

hazy quartz
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never believe other people Nervous

queen jungle
#

Campfire Games is a Danish studio founded by two and I cannot find anything that connects them to Crytek except for them using CryEngine for their game 🤔

tight delta
#

Huh. Danish studio making a game about American civil war.

celest solstice
#

To put it in a similar boat as L4D which wasn't officially a Valve game but used the engine and come to find out that more valve employees worked on it than the company that started it

hazy quartz
#

just because it happened to one game doesn't mean it happened with other games

native lodge
#

PepeSip needs some proof here

celest solstice
#

And on the other hand, it could happen to more games than we know

hazy quartz
#

thats just speculation though LUL

#

by that logic everything could be possible as long we don't know

celest solstice
#

Isn't everything without verifiable proof lol

tight delta
#

It did happen in Back 4 Blood, right? Though it was ex-Valve employees trying to recreate the L4D magic.

#

Boy how that failed.

#

RIP.

celest solstice
#

Back 4 Blood is the creators of the original L4D

#

Turtlerock studios

hazy quartz
#

it was so bad, i was hyped, but that game is trash ohGodWhy

tight delta
#

Me too 🥲

#

Always looking for the next neat CO-OP experience.

celest solstice
#

But they didn't have the help from Valve, which made it such a good game, and that's why it's so meh

tight delta
#

Falls under the category of trying to recreate a past gem, and failing miserably.

#

God I got burned on Ultima Online / SHroud of the Avatar hype.

#

Feelsbad.

#

Damn you, Richard Garriott!

celest solstice
#

Not really the place for this but it is a really good watch

tight delta
#

Noice, Crowbcat 😎

celest solstice
#

Just makes you want a L4D3

#

The end is the best when they list all the employees that actually worked on the game

tight delta
#

It's hard to get hyped nowadays when games need to make as much money as possible, instead of being a result of passionate developers trying to make the best game possible.

celest solstice
#

Thats why Elden Ring was just so damn good

#

Why the Witcher is fantastic and Cyberpunk flopped

#

Uncharted and Last of us 1 are masterpieces and Last of us 2 was so divisive

#

Battlefield 4 was there last great game Dice put out and now.... well we know how that is

#

People age and move on and new people come in and just don't have the same vision

tawny meadow
#

Wait wait

#

i missed what the point of all this is

hazy quartz
#

most the games i enjoyed recently have been relatively obscure indie games

celest solstice
#

I mean there really isn't lmao

hazy quartz
#

i prefer the niche games, like hunt HUL

#

there are so many generic modern shooters

ashen girder
#

feedback: #feedback message

There is some truth to this and I feel it the same way @cold tulip . I know monetization needs to be, and I'm fine with it, but not this way.. It's nothing that will make me stop playing Hunt, but I definitely don't like it and will not play my cards in their favor just because how suddenly they're making all these changes. Those changes are really hateable and I think even I, who knows sh*t about monetization, could make a better job just because I care about this game and it's well-being.

So yeah, I think problem is not the monetization, but the execution of it. I will give 'em my money, willingly, when I see I'll get something in return (content, progress in some direction..) . That's how money work in the end.

celest solstice
#

See I don't see Hunt as a niche game

#

I honestly can't see a company making a game and saying hey, I only want a few thousand players

#

I think Hunt fell into that niche area for multiple reasons

hazy quartz
celest solstice
#

But definitely not intended that way

#

I mean its a BR technically, which was on fire around 2017- current

#

Zombies seems to always sell

tawny meadow
#

It isn't a BR

celest solstice
#

How is it not?

hazy quartz
#

extraction shooter

tawny meadow
#

^

#

Different definition.

celest solstice
#

See people say that and if there is only like 3 games with that "sub genre" its not a subgenre

hazy quartz
#

and extraction shooters weren't really popular before tarkov.

#

it is slowly growing

celest solstice
#

Its just a twist on BR, competitive shooters

hazy quartz
#

back in the day every shooter was a "doom clone" until it became the genre called first person shooter...

tawny meadow
#

"Battle royal (pl. battles royal; also royale)[1] traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing"
A Battle royal, require only one survivor - or one team - Hunt is not the case.

hazy quartz
#

genres have to start somewhere

celest solstice
#

It's true for the bounty but what about quickplay?

#

Thats a last man standing

tawny meadow
#

For quickplay, i would agree more.

celest solstice
#

And even then, BR is just a large scale King of the Hill game mode

#

I mean definitions are very bendable with these games

tawny meadow
#

Well then Formula 1 is just horse racing but with cars

celest solstice
#

It's true tho lmao

#

Take out the method of how you race and what are you doing

#

Racing

tawny meadow
#

But the difference create a new genre

#

Or a new thing

celest solstice
#

Its a FPS shooter with and extraction method to leave the game but in reality you're battling for either being the last man/team standing or stealing x item

#

an*

tawny meadow
#

Not necessarily.

#

It's Sandboxish

#

I am not forced to go for the bounty

celest solstice
#

Ehhhh, not much in it to call it a sandbox

#

But there really is nothing to do if it's not one of the two things

tawny meadow
#

I can define my own objective and still get out alive.

celest solstice
#

I guess you can kill AI but lets be real, you're not there for that

#

For example

tawny meadow
#

I know people that do that.

celest solstice
#

There just isnt enough environment interaction for said extraction if you're not there for the main 2 reasons

tawny meadow
#

Ok, but the point is that you are not forced

celest solstice
#

Where as tarkov you're completely missions, getting gear, killing players, killing scav bosses, planting items, etc...

#

completing*

tawny meadow
#

The point is that you can still survive without going for bounty

celest solstice
#

It's true, you can but what did you really do if you didn't either go for bounty or attempt to kill players

#

The rewards for AI are so minimal, it's not worth the time to just do that

tawny meadow
#

I can go in to gain some point for a hunter to set up better traits

#

for example

celest solstice
#

The money is completely random spawned

tawny meadow
#

There are fixed spawn points

celest solstice
#

You definitely could but at the rate it takes just killing AI to earn the points, it's almost pointless

tawny meadow
#

For you

celest solstice
#

Money is not guaranteed in those fixed spawn points

tawny meadow
#

Ok, so?

queen jungle
tawny meadow
#

I still don't get the point of all this conversation tho

celest solstice
#

And if you are going in to earn trait points. Why are you doing that?

#

So you can do one of the two objectives lmao

tawny meadow
#

Ok, but still, i'm not forced to the objective

#

that's the point.

celest solstice
#

I mean you could say that in any game

tawny meadow
#

Well, no. In Hunt i can still get out alive.

celest solstice
#

But to do what? Why is getting out alive important if you achieved nothing?

tawny meadow
#

To die another day.

celest solstice
#

You can't just say, cuz it was my choice. No one would waste their time. They need incentive to go back in and do it again

queen jungle
#

The primary objective in Hunt is to get the bounty. The secondary one is to save your hunter.
Unfortunately, death isn't punishing at all anymore, so the secondary is often forgotten about

celest solstice
#

Right but your logic is implying that you don't have to die. You can just go in and do all these other things without dying and doing the two core objectives of joining the match

#

There isn't anything else to do

celest solstice
#

If hunt had some other interactions involved or a more thought out system with actual rewards, that would be great but it just doesn't have that currently

#

The mode is literally called bounty

#

Not "raid" as it is in Tarkov, where anything pretty much goes or simply no name at all like The Cycle

#

Just examples seeing as there really isn't any other games using the "extraction shooter" game type, as you put it

#

What was the shit mode BF2042 tried to push

#

Would you call that an extraction shooter mode as well?

frosty fjord
#

i just love how the bow works now. belly shot 3 < meters, not a kill. grand

unborn dagger
#

@queen jungle At that point you might as well remove night time cause generators, flash lights will be pointless. No keep it dark, that's the point of night

keen bolt
#

@terse raft

#

Maybe specifying bomblance 'Harpoon' buff would be better

terse raft
keen bolt
#

Yup so you don't get disliked just for suggesting bomblance lol

unborn smelt
#

@torpid fox
Thats what penny shot does for the most part...
Hugely increased dmg per pellet, leading to hugely increased overall dmg up close.

It has no pen and highspreaf, because the shape of a coin doesnt lend itself to penetrating surfaces well nor for flying precise

frosty garnetBOT
#

@hollow cloak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

why do you want to get an oppotunity taken ? a nakedrun isn possible anymore then ...```
hollow cloak
#

@hazy quartz why do you want to get an opportunity taken ? Its you decision to take a first aid kit with you... if you integrate it permanently, for example nakedruns wont be possible anymore .. so why ?

little carbon
#

@celest solstice The trade window doesn't give you any disadvantage when you are at low ping. Your explanation of it is flawed because you assume all clients and the server run at the same timeline. Instead they run all at different timelines. Let's say we start a timer on each client at the exact moment they gain control of their character. Let's also say player A has a ping of 500 and player B has a ping of 10.

Player B kills a player at 5050ms on their local timer(at that moment the local timer of the other guy will show 4570ms).
Now player A gets sent a packet that basically says "you die when your local game timer reaches 5050" which is fair, because you haven't earned any earlier kill with your shot. Now player A scores a kill on player B in their local timeline at 5000ms. (At which point in the timeline of the surrounding system, this world, you have already seen player A drop dead). That shot of course gets sent to the server, validatet and player B dies. Of course you can't make player B die at the right point in time on their local timeline since that has passed, so you just have them die wherever they are currently.
I think we can agree that player A made the better shot in this example, by 50ms to be precise and has earned the kill.

Also note, if this interaction had happened at 0ping for everyone, only A would have gotten the kill. Trades are in favor of the low ping player. (The system is called in favor of high ping because it changed the system from majorly screwing high ping to just screwing them over)

zenith wagon
little carbon
#

Makes winning the match and playing good less important to be able to play the loadouts you want.

zenith wagon
#

registers?

#

or from kills?

little carbon
#

Also chary and summons. Especially chary tho

zenith wagon
#

I see

queen jungle
# zenith wagon > Unfortunately, death isn't punishing at all anymore What changed?

There used to be only the bounty as source of income and there were no free hunters permanently available (free T0 hunters became available when you couldn't afford any T1 hunter).

Getting a mosin required average players to save up for a few matches and they'd rather extract to save their hunter and gear than die and just make a new hunter without having to think about it.

royal chasm
#

You have to dail back the low vis maps. 6 matches 2 wher not fog or night. That is bs

queen jungle
#

Fog and night time already have significantly lower chances of occuring than day time

hazy quartz
#

i think the chances need to be evenly distributed instead of be rng, to prevent long streaks of the same map or nightime/fog which only leads to complaints 🤔

hazy quartz
#

so night wouldnt be rarer but revenly mixed in

foggy wharf
hazy quartz
#

it should be the same rotation for everyone. so no problem for matchmaking

foggy wharf
#

But games might last for 5min for someone and 30+mins for another

hazy quartz
#

i know

#

it's not perfect, but hopefully better 🤔

foggy wharf
#

Seems complicated just for the sake of not having foggy/night maps in a row. You have greater chance at having sunny maps in a row since the chances of foggy/night

hazy quartz
#

or maybe some kind of smart system, game records what maps/bosses/daytime you have recently played, and compares that to the other players you got matched with and then decides which map/boss/daytime will be selected

#

it's just i see these complains so often and i can understand that, a few days ago i had 5 night maps in a row which was tiring for my eyes to say the least.

foggy wharf
#

I guess. But it would need to be made sure that skill based matchmaking doesn't suffer

royal chasm
#

Or maybe let people opt out.

foggy wharf
#

opt out of night maps?

hazy quartz
#

that used to be an option way way back

#

you basically selected the map, the boss and the time of day. but almost everyone picked all random for the bonus and better matchmaking

foggy wharf
#

I see no issue with night/foggy maps

royal chasm
#

I have one

hazy quartz
#

it's pretty strenuos on my eyes Sadge

foggy wharf
royal chasm
#

Other than i cant see?

foggy wharf
#

so just more difficult map setting

#

I feel that when sniping but ehh. Weather is important aspect of the game I feel

royal chasm
#

And every high Tier hunter is basically dark.

foggy wharf
#

yeah dark skins always give an advantage

queen jungle
#

IMO fog and night should be brought back up to the same rates as all other times of day and people should just deal with it. Part of being a good player is being able to handle disadvantageous situations, anyone can play good under ideal circumstances 1HuntLUL

royal chasm
#

I would stop playing.
It doesnt make sense to me that im forced to play with conditions that im not comfortable with

foggy wharf
tall lily
#

i sadly have the same problem as yacc. night is just too strenous on my eyes. one round is bearable but i dont want to do it more than that

little carbon
foggy wharf
tall lily
#

i do that already

little carbon
#

And you can definitely see hunters at night. Even the dark skins aren't that advantageous, with the best ones being non legendary T3 anyways

tall lily
#

tbf only to a degree where it doesnt look like crap

hazy quartz
# queen jungle IMO fog and night should be brought back up to the same rates as all other times...

i don't like my eyes hurting and getting dizzy. (dizzyness is the worst for me on sundown daytime) sadYall
i have no problem playing for a shorttime at night/fog/sundown, but more than 30 minutes of that and it get's really physically uncomfortable, then i just want a break from it and not a long streak. could be the same rates as now or even higher, just with guaranteed breaks of good sight in between.

tribal wyvern
#

I crank my shit up to 100 and get very bright nightmaps

#

I dont use 3rd party tools but my monitor has good settings for brightness

royal chasm
tribal wyvern
#

@misty hornet
Victim to spaghetti coding im afraid.
Bosses in these cases should be spam throwing their shit.
Assassin on the wall shooting his spike or whatever, Scrapbeak the concertina, butcher the fireball & spider the poison. But unfortunately not coded good enough to do that.

#

It usually works if you stand in the door entrance etc, but not for those cases

#

And i emphasis on "usually."Cuz half the time they just throw the shit on the floor

#

Where they stand

sick fern
#

Yeah I would like an AI improvement patch in the future tbh. Like the hive swarms pathing being improved in 1.9 is nice but I’d love to see that with other AI such as immolators standing and slow walking to you while you stand still instead of running to you like they should, etc

hazy quartz
#

@sick fern

"1. Allow players to buy past event skins."
i don't think the black market should be the place to buy event skins. yes i want them coming back but not in a place which is basically a lootbox light where you can gamble away thousands of blood bonds just to get the skin you want. at the moment there are no exclusive skins in the black market which is a good thing, because now you are not forced to gamble if you want something and can just buy it and exclusive skins are available when there is an event.
but if they would make exclusive skins only available in the black market, you are forced to buy stuff you don't want to get the stuff you want unless you get lucky.
This would be predatory to make player spend more for a skin than they would normally do and make them buy stuff they otherwise won't.
most people are not ok to spend 30-50 €/$ for a skin, but that's what we might end up paying if we lock exclusive skins behind gambling mechanics.

I really hope Crytek stays on the good side and does not become the villain and will resort to such exploitative monetarisation.
It's just sad that some people basically ask them to do it without thinking about the consequences.
Psychologically exploiting the player so they spend more money is straightforward evil and i really really hope crytek will stay away from such practices.

I hope they bring back exclusive skins in a way they did before. just as an offer with a set price and we can take it or leave it, no strings or gambling attached.

tribal wyvern
#

I think Blackmarket is more of a BB dump for ppl sitting on alot of BBs currently.
You can ignore it entirely & play the game as normal.

#

I'll prob poke my head in there to see whats in there & buy a skin i already have for a bit cheaper Hunt dollars & if the skin i want is available, cool, if not, then no ty.

hazy quartz
tribal wyvern
#

Ye but should we argue whatifs now?
I mean voice your opinion you don't want it that way, but no point arguing whats not here.

hazy quartz
#

i just wanted to voice my strong concerns why we shouldn't want that to happen.

sick fern
hazy quartz
#

we are basically begging to be exploited at that point Sadge

tribal wyvern
#

Ye I would not what it that way either

hazy quartz
tribal wyvern
#

Buying past event skins in new events for BBs is much better

sick fern
#

Yeah I’m gonna remove that but from my suggestion tbh

hazy quartz
#

i have no problem supporting crytek voluntarily. i bought more than half of the dlcs, but without any pressure of time limitations/gambling i understand they need money for servers and ongoing support of the game.

sick fern
#

Yeah I feel the same I changed my suggestion fwiw. Aside from the 1st bit what did you guys think of it?

hazy quartz
#

upvoted. with free re rolls i might actually use it.

sick fern
#

Lol for a second I was about to say damn muh feels 😂

#

But I understand how you feel @queen jungle it just seems like this system won’t be going away anytime soon, so might as well try to make it more user friendly

hazy quartz
#

the whole thing just really leaves a bad taste, it would be completely unacceptable in the real world if you would enter a shop, but the owner only shows you one product and if you want another offer, you have to buy it or pay him so he walks to the back and comes to counter with something else random worryWheeze
No one ever would go to that shop, but they can do it because they are the only one who sell hunt skins.

sick fern
#

Yeah, imo 1.9 so far is really great but the black market really leaves a bad taste. It’s like getting your favorite ice cream but in the center there is a sliver of wood in it

#

@hazy quartz I really like your medkit suggestion btw! Just read it now and I just realized how much it could open up tool slot loadouts

#

Would make for a ton of potential

hazy quartz
sick fern
#

I wonder how they would rebind medkits? Maybe if you double press a tool key it will bring out your medkit?

hazy quartz
#

could be as simple as being bindable to any key.

sick fern
#

Yeah that too tbh

hazy quartz
#

reworking the keybinds would be nice tho, like one button to cycle through syringes, another key to cycle through throwables, maybe something similar like in apex. selecting the right consumable can be a bit messy in the heat of battle 😅 i already set "G" for consumable slot 1 where i have my throwables and "H" to consumable slot 3 where i have my healing shots, but after looting new consumables this doesn't really work anymore without manually moving them to the right slot ingame. Would be nice if they would streamline this a bit.

sick fern
#

Yeah one thing that is really annoying about moving stuff in game is that if you try to do it too fast (the moment you pull out an item) it won’t switch you’ll be holding down the key you want it in but nothing will happen until you release that key and it will switch to the item that is bound to that key instead of swapping

crystal plume
#

@calm fractal The bug is fixed in 1.9 which is currently on the test server and bug reports belong in #bug-reports-pc anyways, not in #game-ideas

rough wyvern
#

GJ matchmaking.... it happens all the time! -.- annoying.... push more content , maps & game modes and fix the known issues...... instead of monetising the game!!! sadge 😦

tribal wyvern
#

I managed to read some of that, what the hell are ppls problems lmao

#

Second comment about it to, was a different guy last time.
So random 😄

hazy quartz
#

i couldn't get past the first sentence, maybe the problem was tagging the whole of crytek 🤔

tribal wyvern
#

Nah, there was somethign else in there

hazy quartz
#

oh

proper socket
#

ever thought about decreasing long ammo and spitzer bullet max range?

ashen nest
burnt mulch
#

honestly looks fine to me

ashen nest
hazy quartz
#

i can hear one conversion shot on the left ear.

buoyant warren
#

The pax with fanning is from a chaos bomb

hazy quartz
#

second shot idk, too much noise. but you can also see a muzzle flash.

buoyant warren
#

I threw one earlier

hazy quartz
#

right after the shotgun shot

burnt mulch
#

@brave elm i think that darksight thing might not work because you can use it to confirm enemy hunters that have died by the guns they dropped.

brave elm
#

Mh, I would like to mostly see it for grabbing loot fast and get more money

#

Sometimes you need to do some money runs

burnt mulch
#

its always easier to just rush clues for money anyway, kinda a consequence of how they balanced loot gains

#

they want people to go for objectives, so the rewards are scaled appropriately

quaint pivot
#

Not my video, but the fact that this has even been able to be created shouts a very strong message about the current state of hunt https://www.youtube.com/watch?v=fq1cNjOM650&ab_channel=GlutenandGhosty

Made in tribute to reaching the ever so elusive goal of 6 stars in Hunt: Showdown. We want to help each, and every person out there achieve their goals, so we laid out all the tools needed to hit 6 star! We believe in you!

Socials:
twitch.tv/glutenandghosty
twitter.com/glutenandghosty
tiktok.com/@glutenandghosty

Lyrics:
Verse 1:
I'm throug...

▶ Play video
burnt mulch
#

I’m sorry but
this says a lot about society -🤡

lethal oyster
tight delta
#

Matchmaking not filling lobbies with enough people to their liking.

#

To be fair, having only one opponent does feel a bit poor.

unborn dagger
#

@sick fern I guarantee you they won't listen with how they refuse to change anything involving bloodbonds even if it were predatory cause they're so desperate for money.

lethal oyster
#

I see. Well, i guess you have to accept that occasionally. If it is a regular thing tho i see the point

tight delta
#

I hear some servers have really poor population, makes players from the same region prioritize other servers. I wonder if whoever posted the screenshot is from Australia.

lethal oyster
#

Yeah. I play EU which seems very active lately, even compared to the usual activity. Would surprise me if other servers behaved differently

tight delta
#

Me too, EU servers have always been golden, even during off-peak 😎

lethal oyster
#

Thing is, in matchmaking people complain either way. Focus MMR, you'll sometimes lack players. Focus players, you'll lack MMR balance.

tight delta
#

It's a really tough thing to balance.

queen jungle
#

@echo forum Please make sure to report any bugs and issues to #bug-reports-pc and provide videos or screenshots as well as detailed descriptions of your issue. Please keep #game-ideas for feature suggestions to the game.

tribal wyvern
#

Neenoh > Everyone else.
Fact.

mint arrow
#

Don't you think dual wield dolch could use a buff? Even dual conversions can do better than dolches, because they are more precise

tribal wyvern
#

Dude, dual dolch is a meme, it's god awful.

mint arrow
#

I think spending 1500$ should give you at least some advantage over dual conversions

mint arrow
#

I really like this pistol and Mauser IRL, but god, dual dolches are awful to use

long sapphire
#

Even has a unique reload with ambidextrous

#

Shame

frosty garnetBOT
#

@toxic shard, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I feel like this game should have stats for hunters. it makes no sense that you buy a legendary hunter just because it has a skin```
shrewd flare
#

@ruby laurel theres an exploit that bypasses the wait time?

slow valve
#

Yess

#

Dont lock until someone else leave @shrewd flare

shrewd flare
#

oh

slow valve
#

Only way

frosty garnetBOT
teal bluff
#

Ugh. Lol.

#

I just wanted to add the picture to the post

maiden pelican
#

@sullen acorn What is even the significance of those numbers

sullen acorn
maiden pelican
#

Clean 45 minutes leads to better statistics and stability

#

And clear planning

hazy quartz
#

its important to know how much time has passed since the match started, the match time being a random number would make this harder to guess.

maiden pelican
#

Would be the same as change it from 1 hour to 1 hour and 14 minutes or 58 minutes and 17 seconds.

#

No value to the game

maiden pelican
sullen acorn
#

58:17 sounds more interesting than just one hour. I talking not about random time every game or change for match as itself, as i said it can be somehow connected to the lore, like every hunter has only 44:27 to complete the contract. Or die

As example i gave price 333 like it was before. That was just a small interesting detail, but could be 300 or 330 because of in-game economics

cursive lava
#

@leaden silo that’s literally the point of 1.9. Fixes.

sick anvil
#

People are so jaded from all the BB monetization and price increases that the second you mention blood bonds they shut down on anything else

#

wonder why

crystal plume
#

People being people?

sick anvil
#

nope

#

at this point the monetization explanation wont help either

#

even if the video would say they want their own datacenter it would not change

crystal plume
#

Because of people being people...?

sick anvil
#

Why because November 2021 Dev stream said they will bring out an explanation for all the changes in monetization since july 2021 early 2022 . the video is about to drop this week . which is 7 months in to the year . while they they increased DLC prices twice since and increased BB skin prices across the board . fixed gold cash register spawns but since the fix was too good they cranked down the spawn numbers twice to "balance it out " introduced Casino daily , introduced a daily/weekly system with built in ADS for DLC and introduced the black market. which is another BB item store with randomized order with a fixed discount of 20% where the new skins with the dicount come out more expensive than DLC used to cost in 2020 and 2019

#

Less value for more money and all the new systems strongly remind of mobile games

crystal plume
#

I just find it funny how your original point about the monetization explanation is essentially like saying "even if they come out with a reasonable explanation it wouldn't matter" which is exactly people being people

sick anvil
#

Well own datacenters for crytek would be far from a reasonable explanation

crystal plume
#

The main problem is the first assumption being greed with all of this, but I know it not to be the case, so I'm just waiting for the explanation as well so that we can finally refer to it

#

And I didn't mean the datacenter part specifically

#

I meant you basically saying that no matter what the reason or explanation is, it doesn't matter

#

Which is honestly just silly

sick anvil
#

that comes down to show respect you earn respect back you show you do not care you get an angry mob

#

its about the principle

#

While i do respect some people from crytek

#

there are some that do not desrve it

outer wedge
#

It blows my mind that devs and monetization people don't think is a good idea to rework recruitment, they expect us to spend real money for skins(hunters) and pay again ingame? i would say that a great majority are always on a tight budget, the current recruitment made since a while back when there was only T1/T2/T3 skin ,and actually there was sort of a progression. Now that there is so many skins to pick from, recruit hunters should/must roll as Legendary skins. That is self imo, its a enough change to people buy more skins.

sick fern
outer wedge
#

Also the fact we can't unlock those T1/T2/T3 is another oversight.. so many BB generation could be done with skins allrdy ingame.

ruby magnet
#

Anger begets anger. When hanging around unhappy people enough your own unrest gets higher and you risk getting unhappy.
In regards to the black market and all the monetization angles. I actually do NOT mind simply because I'm not engaging with the system at all. It doesn't bother me because I don't use it.
It's a shame that development time had to be spent on a system that I honestly will maybe use ONCE if the black market shows up a skin on discount that I wanted when it rolls the perfect yahtzee for me.
The biggest impact you can make as a player against these systems.... just don't use them... if it's not engaging to you don't use it.
Metrics will show over time that it just doesn't work the way they intended it. Just don't use it. You can be offended by the practise all you want but you really want to stick it to them? Don't use it and when they ask for your opinion them give them what they ask... your opinion on why it's not engaging to you.

hot vigil
#

I disagree about such attitude when it comes to mechanics that includes real life money spending and RNG mechanics. It might not gonna affect me either, bc I have no desire to use it. But that doesn't make it less of an issue as it can prey on people that is prone to gambling addictions.
Gambling addiction can be a life-ruining condition and I prefer that we don't create systems that enables those people affected by such.

sick anvil
ruby magnet
#

care to name a few metrics besides the obvious? like the amount of items bought through the system and the prices attatched, the amount of rerolls used, the amount of BB bought and subsequent spending of it through the black market system.
They can even include how many times one actually clicks on the black market tab or peruses through the available vendors and items.

sick anvil
# ruby magnet care to name a few metrics besides the obvious? like the amount of items bought ...

Any source of data can be modelled in a way you want it to .
that is in most UI and UX scenarios clicks are measured .
now course the goal is the holy doll hair , but engagement is measured in clicks now not engaging would mean absolutely ignore the tab as a whole no clicking on it not clicking on the vendors not looking at what is sold . while engaging and not buying sends a message but sends the wrong message it only send the message prices are too high and not the message its a bad idea

ruby magnet
#

even though as mentioned before by you yourself that they increased the prices of the items. which was eluded to it being a set up practise for the eventual introduction of for example the black market or other ways of monetisation. So them realising the prices are too high is also a useful message.

#

granted, not clicking alone because it doesn't interest me using it is the strongest message.

sick anvil
#

At the end of the day the message needs to be delivered not only by metrics but also by words

little carbon
#

@outer wedge if the free Hunter comes with a medkit and knife then so must every other Hunter. The free Hunter is supposed to be a strictly worse but playable version of any other Hunter, they are the consequence of misplaying and mismanaging money too much.

I think it would be fine tho if every no legendary hunter came with a melee and medkit. Reduce the price of legendary hunters by 50 to compensate. And to counteract the sudden player economy boost, halve the amount of money clues give you.

outer wedge
#

People just don't see big picture, witch its half of pop is poor.

#

not because they miss manage or play expensive loadouts, its just the nature of the game

sick anvil
#

nah it is easy to not be broke all the time in hunt . step 1 free hunter . step to load out you are good with step 3 get bounty or die trying

#

if you sit in the bush every match for 35 minutes waiting maybe this time i can ambush the bounty and get money yall be broke

#

hell even if you do not play objective you can earn buck go hunt for cash registers and coin. purses grab clues and extract

queen jungle
sick anvil
queen jungle
#

Sure, if you are good enough it works. If you suck, you'll lose more money playing the game "or die trying" instead of extracting when you realise you won't win

sick anvil
#

not gonna deny that it can happen if you keep getting steam rolled youll lose more than you earn back

#

then again

#

you can plan for that too

#

you can setup your loadout in a way you have a net 0 if you die trying

#

CCP and winnie with medkit chokes and knife

#

Or if you want to learn in to single shots you can start with springie and pax and the tools are the same consumables just hunt for them in lunchboxes

#

eventually start brining 2 smal med shots

#

Springie loadout 178 HD . means if you locate boss lair + find 3 clues you are net profit

#

Winnie Loadout 141 HD net profit after just 3 clues

autumn crag
#

Bruh

sick anvil
#

what

ruby magnet
#

Ooh the fabled Winchete loadout.

lethal oyster
#

Windfield + Handcrossbow baby

ruby magnet
#

back in the days that was THE go to loadout if you wanted cheap and deadly loadouts.
Winfield had infinate headshot range, machette killed 1 heavy hit to torso. It was great. bit bonkers, but great.

unborn smelt
#

If one was to actually prey on people prone to or with gambling addictions - there's be limit to the vendor, as then the addictive bahaviour would make the people spends a lot of money over and over

#

moreover you wouldn't show what you can earn - leaving that up for imagination, so people don't stop once they got what they wanted or find they want nothing the guy sells

hot vigil
#

So if a gambler falls in that is a lot of money and what ofc we don't know yet, is how often this market rotates.

unborn smelt
hot vigil
# unborn smelt Well i don't think it can really constitute for exploitation just yet, because w...

So, you speaking to a bartender of 10 years, so I do have some opinions about such things, generally I'm really NOT for alcohol.
But nevertheless, I would say the difference is that you go to a bar for alcohol. That is the primary function.
Video games primary function, at least in my book, ain't to gamble with real money and that is where my issue with such stems from.
If Hunt: Showdown was an online casino I wouldn't care the least, still think that business is scummy, but at least that is just its primary function.
To bring up your own example a recovering alcoholic will steer clear from bars by taking up other activities. Same would a Gambler.
That was what I did when I got a little too close with booze, just played video games a lot, bc they couldn't expose me to booze.
But a gambler don't have the same luxuries with current gaming market.

unborn smelt
# hot vigil So, you speaking to a bartender of 10 years, so I do have some opinions about su...

Tbh - i do also agree on the alcohol being an issue, i too have worked in my local bar to finance my university bills for quite a while altho admittedly not 10 years.
But i also knew a lot of peeps that came to the bar for a lot of diffrent stuff going on there that wasn't tied to alcohol, some for social interaction, some for dancing some to hang with their friends there, and where i worked it was a good restaurant just above which also served in the bar so for food too - so i'd say there's a lot of other reasons besides alcohol to visit a bar.

As for Hunt again - you can just completely ignore the black market, and buy the skins individually afaik (diffrent story when they go on to add exclusives tho, i hope that won't happen.) And then the black market does stop you from gambling away with an open end.
BUt i still wanna emphasize, i personally very much dislike the black market. Alot. I'm just not calling it something it ain't yet, in my eyes and IMO it doesn't constitute for exploiting gambling just yet

hot vigil
#

Some people can't ignore it. That is alpha omega of the issue.

unborn smelt
#

OH and just to emphasize that too, i've also seen many of the sad faces come and go for their daily alcohol - it really really changes how you touch or better yet stop touching alcohol yourself

hot vigil
#

Yeah, alcohol is a whole can of issues itself. Like if my government banned alcohol tomorrow I wouldn't mind. I mean, it wouldn't work. But I would be okay with it

tight delta
#

Video game microtransactions are screaming for regulation, like what has happened in other more conventional fields.

little carbon
digital nacelle
#

@dusty sparrow lemat damage is kept under 100 for a reason - it has more in the mag and a shotgun.
chain dual wielding is also already horribly inaccurate compared to standard conversions

dusty sparrow
#

@digital nacelle Oh I see what you mean with the lemat, you are right.
But the chain dual has killed me with the first 2 or 3 shots in the mag too often on midrange. Maybe I'm just unlucky, but I don't think they should have that much precision.

digital nacelle
#

your opponent was lucky

dusty sparrow
#

:(

digital nacelle
#

if you compare the crosshair size between dual conversion and dual chain the difference is obscene

dusty sparrow
#

Crosshair in hunt is a bit weird right? Shots themselves are often more precise than the crosshair indicates

#

Or was that in another game I am not sure

frosty garnetBOT
#

@stray horizon, your post below has been deleted, as it doesn't follow the required format.
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jovial flint
#

Any asian server players encountered a lot of hackers lately of the snap locking type?

late zealot
#

we need this anti camping mechanic more than weve needed anything else in this god-forsaken game. its like a punishment when you get promoted to 5-star elo because you know everyone is going to play the absolute worst way.

cursive lava
jovial flint
cursive lava
unborn dagger
radiant river
#

the price of everything in the world has gone up. they didnt just increase BB prices for no reason

unborn dagger
#

Quite a poor attempt at defending Crytek putting in aggressive monetization but ok

queen jungle
#

I'm a cowboy :)

strange cliff
#

can we make it so that the opening gates and door is the last thing that we can interact with when we are trying to disarm a trap, res, or loot players?

queen jungle
#

Idk who's we

strange cliff
#

devs

frosty garnetBOT
#

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8 kills solo game to die to a dualies headshot from 50 meters first bullet cracked my head wtf```
queen jungle
#

lol

burnt mulch
#

@broken moat I don’t like the hellfire being such a direct upgrade to the firebomb. It’s already pretty powerful imo. You pay for flexibility.

#

@mellow glade psst, throw decoys against a wall to make a noise when it hits the wall and when it lands on the ground.

queen jungle
#

I don't see how sound trap tool could be useful at all

#

you'd just attract attention to yourself either way so why not just set off a sound trap

#

A tool to imitate a sound trap

burnt mulch
#

is that a suggestion somewhere?

queen jungle
#

Ye

#

From that guy who posted like 30 suggestions

hazy quartz
#

that guy spams a lot of not well thought through suggestions, a few are actually good, but most of them seem like they post basically every single idea they had unfiltered without thinking about the larger implications of these ideas.

queen jungle
#

@queen jungle Legendary guns in Hunt aren't "skins" (like e. g. in Counter Strike) but independent variants/guns. From a game mechanics point of view, Backbone is entirely independent from the default Vetterli Bayonet (and could even be balanced differently if the devs wanted).

queen jungle
unborn smelt
#

@queen jungle Mithridatist allowing people to heal while poisoned makes no sense, imo...

The poison status effect mostly only has 1 purpose, that being preventing to heal.
It already helps by reducing the time you cant heal by reducing posion duration severely

burnt mulch
#

I’d argue the main draw of a fire-consumable is “the immediate pressure of an insta burn on a downed hunter” (as opposed to finding a lantern).

If the enemy uses a choke (which everyone pretty much has, and the alternative of tapping hellfired bodies is usually a very dangerous option), using a hellfire to burn a body is functionally the same as using a firebomb.

So you trade area denial for scorching enemy hunters, which I think is pretty fair.

Generally, I would rather not the more expensive option to just be a straight upgrade, especially if it’s better in all situations. Doesn’t seem like a healthy design philosophy.

queen jungle
#

I feel like many people expect to be the one surviving a trade if hitreg was changed to invalidate shots fired immediately before death, while they might very well be the ones getting killed 🤔

little carbon
tribal wyvern
#

Looking on Feedback, Crytek will never win the trading arguing.
Either they get ppl bitching their bullets vanish/do no dmg or ppl bitch that they keep trading.

#

Just gotta pick your poison there

queen jungle
tribal wyvern
#

While it is unfortunate to trade, I do prefer this.
Ye can feel a bit weird when he dies after you do in the moment, but theres reasonable explanation for it.

I've kinda just accepted it & it doesn't really happen that often & i frequently play shotgun, cuz i love Romero 😛

nova canyon
tribal wyvern
#

US seemed to actually have gotten pretty good results health wise, even lowered infant mortality rates.
But apparently ppl were like "I want my fucking beer!"
So it went to shit.

#

I know not correct place, just got curious from what Bayou police mentioned

nova canyon
#

Prohibition, crime rate skyrocketting because contraband etc

#

I'm ok with the fact that, microtransaction should be regulated, but not prohibited, like alcohol

#

Some country did it pretty well. Like northern country, like Finland. You need to buy your alcohol in state shop, with a grid etc, at a very high price (because taxes)

#

and i think you could regulate microtransaction the same way. Like, prohibiting Gameplay affecting micro transaction (Like buying upgrade) or time buying (Like a lot of mobile game does), but not to make it prohibited, since, like skins, it's totally optionnal and help devs get money

tribal wyvern
#

@broken moat

I wouldn't mind seeing a rework on the fire/chokebomb meta of burning corpses.
They could change how much Lantern, firebomb,Liquid firebomb & hellfire can burn off from corpses hp.
Like lantern can burn 50, fire/liquid can burn 100 & Hellfire can burn the entire corpse no matter hp.

This could force people to actually take firebombs with them.
Just an interesting idea.

tribal wyvern
nova canyon
#

Most alcohol are drank at room temperature tho

tribal wyvern
#

Usually you want your beer cold

nova canyon
#

and Yeah, i said Finland because i'm sure it is, but i guess it's the same in sweden and norway

tribal wyvern
#

Also the liquor that tastes like ass but ppl love it & youre supposed to have in the freezer

#

Forgot the name 🙂

lunar kettle
tribal wyvern
#

ye pretty much fridge temperature no? Like 4-6degrees

#

But thank you for the info

nova canyon
#

as a Belgian, i'd say it depend of the beer ;D

lunar kettle
nova canyon
#

yeah, it was not a joke at all, like, blond is better straight out from the fridge

#

Or red one, like Kriek

tribal wyvern
#

@queen jungle
No, the money you gain from bounty & looting corpses/registers/pouches is enough already. Theres no need for more sources of money.
Especially not those amounts.

Would just incentivise ppl to avoid pvp entirely & run around the map checking every compound & then extract.
Who cares about bounty if you can gain 1k hunt dollars from just exploring.

#

Cash registers 50 hunt dollars, clues 50 hunt dollars each, pouches 1-25hunt dollars, then a few 100-150 hunt dollar valueables & you got yourself a bounty value & no one can see you on the map.

#

Just run a medkit, knuckleknife, nagant silencer with poison & go explore.
0 risk, high reward.

nova canyon
#

cash register are already 50-1k tho, so it's way more useless to add more sources

#

Money is not a real issue

nova canyon
tribal wyvern
nova canyon
#

i still agree that it shouldn't be encouraged with that kind of reward tho

tribal wyvern
#

ye

tribal wyvern
#

@tardy locust @nova canyon
Keep discussing feedback here, they'll just remove your posts.

#

Also HG, If it's a killing shot, then it's a killing shot, you want whoever shot last to hit your head & not have a kill? Or if it's a shotgun, his bullets just do half dmg?

Also you always see shit happening on your screen first cuz it's client side.
But that doesn't mean it's the reality.

nova canyon
#

Yeah, that "shot you saw him do when he died" mostly happend before he was dead server side

tribal wyvern
#

Ye your pc needs to speak to the server & so does his, then it needs to confirm what happened during this time, where were the target & u etc, then confirm what happened, then relay it back

tribal wyvern
#

And if he has higher ping, it takes longer to communicate.
As been explained thousands of times & should honestly have a sticky at this point, theres no advantage.

proud helm
#

@broken moat the point of hellfire bombs is that they are an offensive pressuring tool, rather than a defensive one. Firebombs and liquid fire bombs are made to deny areas for a time and burn bodies, hellfire can burn bodies but it’s much better at being an aggressive tool to burn big chunks out of players. If you gave a burn time, then it’s a strict upgrade which isn’t the goal of variants.

tardy locust
#

Trade kills is so sketchy some times. But, often one way or another they do shoot you almost a second after you killed them. Velocity or not.. 1 second is to much time for any bullet around 100m distance. My biggest consern is that you always trade kills. Never ever do you just get hurt. If it's a headshot, ofc you should die. But in my 450h of playing the game I've never just been hurt. 100/100 is a trade kill. Wich is very strange 🤔 It's a bug in my book. Please take a look at this guys!

nova canyon
#

i'm pretty sure that you can't tell the difference between 1s and half a second man

lethal oyster
#

Yes you can. 1 second is actually quite a long time, especially in terms of an fps

nova canyon
#

Oh look, it's stan laurel again

proud helm
#

My thought process is that it shouldn’t be a strict upgrade, and as an offensive pressuring tool it just plays differently than the others. I think it’s need to be played with differently, not buffed.

tardy locust
#

@nova canyon still.. Bullets travel around 300-400m/s. Even half a sec is much

nova canyon
tardy locust
#

@nova canyon sure.. I'll take that. But read about my biggest concern about trades

nova canyon
#

you were probably missing health

tardy locust
#

@nova canyon every time in maybe 100 trades? Come on man

spice topaz
#

I must say it sounds weird if you have never hit a guy or killed a guy and taken damage without dying yourself at the same time.

nova canyon
#

if you died, it's something that would have killed you anyway

tardy locust
#

It's like it's fixed. If both shoot at the same time even if one of us don't do hs. Both dies due to "make it even".

nova canyon
#

It's not

#

Unless you have proofs, of course

#

show me a screen of you trading with a guy and the damage history showing 150 damage, with something else than a shotgun, and maybe i'll believe you

#

and of course, you being at 150 health

tardy locust
#

It happen tooo many time to be fair trades broh. I'm just saying my part. You'r obviously not the right person to talk about this with.

nova canyon
#

"it happen too many times" is not a proof

tardy locust
#

Lol, have a good day sir.
Mr. Mini Police

nova canyon
#

Good day to you, Mr. "I shouldn't trade because i'm better"

spice topaz
#

Opinions are of course valid. But they are just opinions.

hazy quartz
#

sounds like an selective perception problem. when you kill someone and they just damage you it is not very memorable.

nova canyon
#

Opinion are valid, but without proof, that claim that "i trade everytime and i shouldn't" is just plain stupidity

queen jungle
nova canyon
#

Game detect damage, and apply damages, that's just how it works

#

It doesn't magically up said damage because the other guy is dead

tardy locust
#

@nova canyon you obviously don't trade much man. Are you the Sparks sniper up in the tower maybe? Lmao

nova canyon
#

especially when i've never seen it happen, and i've taken hit from several already dead people

#

The number of slug i took in the arm man, it's absurd

nova canyon
tardy locust
#

@nova canyon and you don't even argue or askin questions. You just saying, Cause you know right? Couldn't be any other way! Cause the Bayou Police has talked

queen jungle
#

Ay carumba

#

Something’s going down

tardy locust
#

Just small minded ppl

nova canyon
#

Bro, i argued, i even explained to you how it works, it's not my fault if you don't want to be aware that you are wrong

#

@queen jungle The blur of Aperture sight is there for balance purpose

tardy locust
#

@queen jungle you heard the man broh

queen jungle
#

I’m proposing that the aperture get its zoom cut down a lot a bit so that it’s no longer necessary to have the blur

#

The one exception being the nitro

nova canyon
#

it's there to reduce your peripheral vision like the scopes does

#

Also, cutting down the zoom would make it useless, because 1.25 is the zoom of a deadeye, wich does have a better peripheral vision for said reason

#

Old aperture used to be lower zoom and no blur, result was no one played it

tardy locust
#

It's like he's the founder of Hunt and sits here for Q & A 7days a week.

nova canyon
little carbon
#

@outer wedge You are again not taking client realities into account. If you shoot first on your screen, doesnt mean that the order of events is the same on other clients. Lets say client B is lagging behind and shoots you on their client in second 10 of the match. Then a packet is sent to your client that says "Have that player shoot at second 10". But your client is already in second 12 because B is behind, so you cant have them shoot at 10, so you just have them shoot immediatly (on 12). If you shot on 11 in your client then the shoot order is exactly reversed between two clients.

outer wedge
#

Ok , i know all that, i just said its bs 🙂 i had instances that you actually hear them die and shoot after, not matter what, that should never happen, and never happened in BF for example

tardy locust
#

@nova canyon It's like he is, not that you are.. LoL

nova canyon
#

It use to be like that in hunt

#

but then they fixed it

#

and now we trade

little carbon
# outer wedge Ok , i know all that, i just said its bs 🙂 i had instances that you actually he...

I get that it can feel weird. Thats why they implemented the soft region lock. It wasnt meant to stop any ping abuse, because it just doesnt work that way, but to reduce the amount of times these situations come up.
But the system is necessary to guarantee fairness (At least more fairness than before).
The only way to fix this would be to delay the death effects until all information is processed, but i think we can all agree that that would be a bad idea.

tardy locust
#

Nothing wrong with this game at all as you hear from the Police.
He has an answer for everything. Go play BF if you wanna complain about hunt. Cause it's perfect in every aspect!

nova canyon
#

yeah, i mean, if you think it's better, you should totally go play it

little carbon
tardy locust
#

@little carbon But does it mean that everything is perfect?

nova canyon
#

Wouldn't delaying the death effect until information is processed, actually delay death and then results into more people shooting after they died tho ?

little carbon
nova canyon
#

Nothing is perfect, hunt has issue, a lot, but the one you mentionned, isn't part of those

little carbon
#

And i can confirm that close range non-lethal trades do happen

tardy locust
#

I rest my case

little carbon
#

Shotgun/shotgun, if trading, is mostly lethal tho, just by the way shotguns work

#

But long range. I often enough take a nonlethal counterhit on a kill

nova canyon
#

yeah, Shotgun/Shotgun if trading is either lethal or a limb shot

tardy locust
#

Who is complaining about shotgun/shotgun trades? We are talking about very scetshy and questionable trades, that happens a bit too often. Not just me saying that. But it's like banging your head against a wall in here so, I'm out! Peace 🤙

karmic ivy
nova canyon
frosty garnetBOT
#

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Title: Romero Silencer

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open carbon
#

Hmmyes

sick anvil
nova canyon
open carbon
#

God yes

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#

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karmic ivy
sick anvil
karmic ivy
#

mmmm interesting, I don't suppose you are willing to be more specific?

#

I would be ok with loose quotes, since I dont expect you to go watch them again for the exact working. Just the general gist, would be enough for me.

#

@sick anvil We can talk here, I have no interest in private conversations with you. And I am not interested in anything protected by your NDA.

#

What about what the devs said?

sick anvil
#

And with Taking back previous statements we can start calling every player that was able to press Q an exploiter

#

Secondly Early 2022 is not in July

#

Normal ammo is not going to become outperformed by side grade special ammo .

spice topaz
#

"C&K won't get slugs for obvious reasons"

sick anvil
spice topaz
#

Exactly, another thing said by the lead designer when special ammo was introduced.

sick anvil
spice topaz
# sick anvil

Aand then the next update surprise surprise this is what happens.

karmic ivy
#

So, are you saying you get offended that they said game play was going to work one way, but then changed their minds?
I wouldn't let myself think that way because it seems unrealistic. People change their minds when they get new info. It happens all the time. Even when they said otherwise, it is to be expected unless it is agreed upon ahead of time that no changes are allowed.

spice topaz
#

If someone got offended raise your hand.

karmic ivy
#

@sick anvil I am not sure if I follow, but you are saying because they said one thing early on, then did another that you have respect issues? Earlier you said:

"that comes down to show respect you earn respect back you show you do not care you get an angry mob
its about the principle
While i do respect some people from crytek
there are some that do not desrve it"

I agree and I feel crytek has shown respect, so I give respect.

I was hoping you would show me when they did not show respect. And when it was that lead to you not respecting "some".

Maybe I am asking too much, if so that is ok. If not, please do fill me in.

you make it sound like you know things I do not, and that makes me curious.

karmic ivy
nova canyon
#

I pick the word "Tergiversation"

#

It's worth a lot of point at scrabble

spice topaz
# karmic ivy being offended is ok and happens every day. should I have used a different word?...

Naah, maybe just felt a bit of a strong word. Especially as we are talking about a game. But then again I forget that people seem to be offended from anything and everything so maybe the word has lost its weight. Or maybe I have been offended enough to not really care and that is why I tend to just notice these things said before just brushed away without another word and not actually care enough to get offended again. Who knows.

tardy locust
#

@karmic ivy I know a guy who would know, He's a police 🧑‍🎄

sick anvil
nova canyon
tribal wyvern
# tardy locust <@110703290697687040> every time in maybe 100 trades? Come on man

This is such dumbass response.
If you remember them so well, please tell me which were your 24th 71st & 55th trade, what weapons, which compound?
hell why not recite all of them, give us a list of all your trades.

You can't recall even a 1/10th of that dude.
Fucking hell, ppl thinking they're superhuman.
It's the same ppl who think they'll notice a difference between 110fps & 120fps.

#

And the other clown whos like "i can differentiate milliseconds, if something is 0,5 seconds faster, i can spot it immediatly!"

#

Especially midfights to.

nova canyon
#

Yeah, but the clown who Can differentiate 0,5s is also one of the Guy who advocated for putting out hunter in the middle of a fire without any risk, so i won't take is opinion lol

hot vigil
#

@queen jungle if you want a Sparks that is both close and long range, I can recommend you play the Martini Henry :b

tribal wyvern
#

Wait how is sparks close range?

hot vigil
#

Well, the suggestion was bc they wanted a Sparks for close range too.

#

But if you wanna play Sparks close range, play Martini Henry, it is wonderful for that.

tribal wyvern
#

Ye i read it but aperture is not for close range, so what part of the suggestion does he mean will make it good for close range?

hot vigil
#

Guess the options to flip it down.

sharp veldt
#

sparks is great for close range. hip fire bby

hot vigil
tribal wyvern
#

I mean

#

I guess

#

lol

#

And theres spark sniper, hipfire with it close range & problem solved 🙂

#

Don't need no aperture sight

#

You scope bro?
Cringe

hot vigil
#

But yeah, don't like the idea of Sparks getting "close range utility", that would undermine the role of the Martine Henry and also kinda dilute the identity for Sparks being -the- big long range gun.

tribal wyvern
#

Ye Martini is awesome

#

Bout as all range as literally any other long ammo.

hot vigil
#

But there is still comfort zones for the different guns

tribal wyvern
#

Think "Long Ammo is all range" fits

tardy locust
#

@tribal wyvern ....... Not even worth replying but ok.. So if i crash the car because of a flat tire 10 times. You think I forget that it was a flat tyre that made me crash all 10 times? ftw dude.

tribal wyvern
#

THAT is my point

#

Was fun while you were here, see you next time Spark Boy!

#

Like a rare pokemon

#

And i mean depending how much time has passed, you probably don't remember your 10 crashes no

#

It's a bit of a rough comparison. As i hope ppl don't crash 10 times a year even, let alone much more often as you would have to compared how often you'd trade in a year.

little carbon
#

@tardy locust you made a statement that trades are suspicious because they always end with both parties dying, instead of one party just being damaged sometimes. We gave an example why in the case of shotguns that is to be expected, and we also told you that your statement just doesn't hold true in case of rifles since from experience people had non-lethal trades happen often.
And I am yet to read any other statement from you why trades are supposedly questionable

tribal wyvern
#

Ye claiming his passed 100 trades were "suspicious."
Like okey, can you bring out trade nr 35 & tell us how that one was suspicious.

#

People always think they have a golden memory, you don't. The memory is the most flawed part of your brain.

(Okey perhaps not most, but it's a pretty damn easily tricked part of your body, whos memories are many many many many times false)

#

And we always exaggerate stories from our memories to make them more interesting

tardy locust
#

I just leave you guys with this: My personal experience is that the trade system is a joke in this game. Argue best you want. You have ur experience and i have mine. And im not alone thinking like this. easy

hot vigil
#

Trading is not in the best place for me either. Dunno how to fix it tho.
The best way is just to make the "losing shot" deal damage down to 1hp, unless it is headshots. But don't tell people. Give the illusion of close trading.

#

But doesn't work when people knows it

tribal wyvern
#

Gets shot by a sparks at 10m range, you then follow up with a romero shot point blank but die cuz he headshotted you first with a nagant officer, hell naw

#

A bit extreme example i know but theres def gonna be situations, where the dmg you dealt is a kill 100% & robbing ppl off it xd, GL

hot vigil
#

Ofc ofc.

#

Again we kinda in a "cats out of the bag" situation where people is aware

tribal wyvern
#

Yep

hot vigil
#

So no matter what gets changed it will be felt in edge cases

tribal wyvern
#

I do prefer this over having my shots being invalidated cuz the server said i died first

hot vigil
#

Bleed becomes instant meta 😅

tardy locust
#

omfg Freddie, You really think we want it like that? We want it more balanced! That it! its not AS BALANCED as it could be.

tribal wyvern
#

Want it like what?

#

A quote would be nice to know what you refer to

#

And what does even "more balanced" mean?

tardy locust
#

Gets shot by a sparks at 10m range, you then follow up with a romero shot point blank but die cuz he headshotted you first with a nagant officer, hell naw

tribal wyvern
#

Ye that was to what Bigowo said

#

Read his comment

hot vigil
#

Also wanting it to be "more balanced" is not really a helpful feedback. It is like saying the game needs to be "more fun"

tardy locust
#

as if anythink writen in here is a good feedback. its a kindergarden

little carbon
tribal wyvern
tardy locust
#

im out off this place 🙂 cya (Trading in game)

frosty garnetBOT
#

@safe ore, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Desc: PAX HIGH VELOCITY
Details: Make it so the pax has something going for it. Right now the Scottfield has all the cool toys (5 variants and 2 ammo types) and the pax gets a pointy knife on its handle (2 variants and 2 ammo types), if you gave it high velocity it would be a perfect pair for vetterli high velocity players and the fmj players would have the scottfield. Make things more balanced please. I love you crytek.```
nova canyon
unborn dagger
#

"More balanced" ???

deft dune
#

are we just gonna pretend that the scotfield brawler works like indented?

unborn smelt
#

It has bad hipfire due to the short barrel, but not the finger rest of the spitfire which gives it the Rof increase

minor pivot
#

thats not skilled based

#

their a premade too

#

im playing with randos

deft dune
minor pivot
#

anotther one this not fair

queen jungle
#

@gusty pewter Please refrain from mentioning supposed leaks, false or datamined information about the game or any other Crytek project as per the #discord-rules

nova canyon
#

@knotty jacinth Test servers are up since one week now, most people probably tested enough already :/

tribal wyvern
#

I think they need to incentivise people to actually play Test server.
Give some BB or something. Even if it makes a big grp just afk to get ez BB.
If it gets more ppl in there, then that is great

#

And make u have EVERYTHING unlocked

nova canyon
#

No, i mean "tested enough" for people, not for crytek

tribal wyvern
#

ah

nova canyon
#

Also, you used to get 200bb with one of the update (The dual wield one i think ?), that didn't work either

tribal wyvern
#

Add the kd u gain from test to live

#

then u atleast get the mosin sniper bush campers in 😄

nova canyon
#

You really want to have Mosin Sniper Bush camper on test ? Don't you remember that guy who came and whine because a random guy ran away from him lol ?

tribal wyvern
#

Haha, ye was just joking

nova canyon
#

Problem with that kind of incentive are mostly that they aren't enough but you can't make them "too much" too

tribal wyvern
#

Hm ye, for me it's just to big of a client to DL to clog up my drive + not even having shit unlocked.
Cuz it prob snapshotted me mid prestige

nova canyon
#

Yeah, there's also that

tribal wyvern
#

was impossible before i got this pc, my SSD was 250GB which gave me like 190gb to play with

#

Which after hunt, SoT, etc, there was 20GB left

nova canyon
#

Yeah, for me it's more like "Why should i take 3h to download a game i'm already playing, for only a week ?"

tribal wyvern
#

Yep

#

Maybe if they customzied a new client, that was like 90% smaller.
Only had weapons affected by change, 1 map (or how many was changed if any).
And no stores, etcetc

#

Just to make it tiny af

queen jungle
knotty jacinth
#

Linking accounts to main and just giving a BB bounty for minutes played / clues found, hunters shot or (approved) Feedback given would go a long way

queen jungle
#

The problem (which is not exclusive to Hunt, but most games that offer testing environments) is that most players just want a quick look at the new content and then return to the live environment

tribal wyvern
#

Understandably so.
We're not hired QA testers.
But could be like play 10 games or kill X bosses, somethign that forces you to interact & play.
And you get a unique Hunter skin perchance.

#

or a weapon skin

#

Or Crytek should chunk some of that money they get on proper testing internally.

#

Im just spitballing ideas, atleast 1st option is far cheaper.

#

BB ppl already get by playing normally, so perhaps thats not super attractive.
But a Test only skin?
Atleast for big patches

hazy quartz
#

report a unknown bug to get 1000 BBs 🤔

knotty jacinth
#

Skins are nice and all but people would bail immediately like on Twitch stream unlocks, you need a good permanent incentive and it's time invested we could spend in higher quality on the normal server

queen jungle
knotty jacinth
#

When you crowdsource testing you shouldn't pay peanuts

tribal wyvern
#

Or "Jump 10000 times into this specific corner"

#

😄

#

See if u break something

queen jungle
#

Now that'd be fun to watch

nova canyon
#

Has funny has it look, it would probably bore people down pretty quickly

frosty garnetBOT
#

@rough wyvern, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

mb do somethin like this guys!! this lacking content is scaring me off lately... i see all the other games warzone, pubg, tarkov... are receving maps all the time, new gamemodes.... and we hunters need to w8 how many more years for somethin fresh? !!  https://www.youtube.com/watch?v=KK2OT9XGMH0```
queen jungle
deep crypt
queen jungle
#

I did not suggest a shooting range my friend

deep crypt
queen jungle
#

Alright

vague briar
#

game is looking great and everything but i keep losing my character cause of hackers most of the games ,, its becoming unplayable to be honest like its either aimbot and esp or unkillable player ! please do something about that and thank you ❤️

spice topaz
fluid locust
queen jungle
#

The Cringe and King is really good but you really gotta get close

#

Also DO NOT FUCKING ADS because it triples the recoil and adds absolutely nothing

#

Unless you’re using sluggybois

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add african server and South-East Asian server, then you guys can region lock or ban what ever you guys want```
cursive lava
#

@queen jungle take that suggestion back right now, it makes far too much sense!

hazy quartz
#

adding more serve regions is good, but this sounds there is a misconception. The region lock won't prevent anyone from playing the game completely, you will always have at least one region you can connect to.

queen jungle
#

😋

tight delta
#

@karmic ivy #feedback message What kind of information would make people feel less crappy about the trades in this game?

frosty garnetBOT
#

@finite kraken, your post below has been deleted, as it doesn't follow the required format.
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Rainy day weather```
ivory tinsel
#

How do I hit him point blank with a Romero and he did not die???!!

#

Can you guys please fix this!!

unborn dagger
#

Now that looks like hacks to me, guy literally took every pellet that close and didn't die.

hot vigil
#

Shotguns ain't OHK no matter where they hit.

cursive lava
# hot vigil Best bet is that it was a lower body/leg shot.

Not a chance. That was centre-mass. I don’t know the ins and outs of cheats available, but I’ve long suspected there’s some kind of health cheat around. I’ve had similar moment to this, as well as headshots in range with the headshot sound that haven’t resulted in a kill.

unborn smelt
hot vigil
#

As he is crouched as he get hit

hazy quartz
#

why would someone play carefully if they have a health cheat though?
and the shot is definitely a bit low.

unborn dagger
#

To look less suspicious

unborn smelt
#

Then its a crouching target with a rather low shot

hot vigil
#

The Fram just before the shot

#

god I hate all black clad hunters

#

Making it impossible to make out anything