#feedback-discussion
1 messages · Page 298 of 1
why were guns invented because hand to hand arm to arm is always messy
a Katana specifically is shrouded in wrong assumptions through the way it's portaid in media
turns out same for gun to gun
But in general, trading in melee combat (if we disragard shields) is very common due to the nature of finding and striking openings in the enemies defense, usually opening up yourself in the process
and actually attacking without letting the guard down, usually is really tough to actually pull off or done via a shield or massive reach advantage
if you limit mele to hunt rules its almost guaranteed you gonna get injured even if you strike first
to make it significantly easier
depends... IRL there's a massive disparity, between being dead instant, being incapacitated, or just mortally wounded but still able to fight back for a short time (often enough to wound you mortally too)
and well videogames go from - HP left, so all gud - to dead dead at 0 hp in an instant
said to hunt rules
irl arm to arm combact has far more factors than arms . it comes down to training setting mobility armor reach parring experience
agility fitness
yes - there's a ton of variables
poison slugs 
hunts mele combat is mostly about who hits first and ping
but in general - weapons with immense destructive power to the right part of the body outright make an opponent unable to defend.
In hunt rules that'd be along the lines of any of the large ones to the head, for example.
Or cutting limbs making an opponent physically unable to fight back
TBh - i don't think so
i actually think the opposite
it's very lenient on ping diffrence and reach barely matters because of that.
Which is a shame, because IMO for a good melee system reach has to matter a lot
yes 0.8 seconds lenient
i wonder what generation will give us realistic material interactions (a sword cutting through leather, the force of Warhammer transferring through steel, etc.)
1st there is no such thing as fair mele in hunt in majority of cases one person in mele is other reacting
well lemme rephrase a bit - it feels lenient on ping, but i can't actually be sure it is
my personaly guess is that once you input the command for a melee attack, and that reached the server, it counts and will kill, however the melee animations aren't instant, so there can be quite some time between the input and the actual hit / kill connecting
that delay can be felt very clear if you queue an out of stamina light attack on an axe
feels like you click but the attack hits up to a few sec later
it boils down that any player can rewrite 800ms of the past in trades
But lemme just emphasize again, that is my assumption what's happening
hm i melee killed players before who were in the middle of their melee animation but at the point before the damage get's applied
Propably not - no
without receiving damage
the 800ms only come into play if nothing else does before, so that alone shouldn't be part of it
many people absolutely missunderstood that 800ms part
yes 800ms is in the hit registration explanation blog or video
this is not the "trade window"
with two players with very low ping trades are almost not existent right?
so there's not a default 800ms trade window
might not be intentional but it happens
there is an 800 ms window, for your client to send info to be received and validated by the server at all, however if smth were to invalidate that info before, like you dying serverside before killing the enemy and before firing the killing shot / blow serverside, you don't get 800ms of leniency where it still counts anyway
so here is how i think of that . hunter 1 and 2 are in a mele exchange 1has ping a other has ping b now lets say 1 attacks first thus calls to the server i hit hit is lethal since now this info reaches server in time 1/2 a hunter 2 has also on their side responded and since the information has not reached them because 2 reacted within 1/2 b and sent their claim to server thus trade ocurs on 1s screen this never happened but since rewrite of 0.8 seconds is possible and this all happened within this .8 its a trade
I know that's how people think it works - but afaik it does not
It doesn't matter if it reached player 2 - as long as it reached the server first
that's what i think gives that impression is that in hunt melee isn't instant
queueing and sending the info happens faster than the hit actually connecting
well then guess the article written by devs is bogus
that's where i gave the example of an out of stamina axe swing, where you can click - and then a strike connects what feels like 1-2 seconds later.
Kind of like traveltime for bullets
No - i think many just missunderstand what's written there
The way it works is say I have 20ms ping and you have 200ms ping. My info hits the server first but the server allows up to 800ms of time to the high ping player to determine their actions. That's were the unfair trade comes in 99% of the time. If it was 20 ping vs 20 ping. then all the data pretty much is sent and received around the same time for each player and you, most of the time, don't get that trade
No afaik that's not how it works
that's exactly how it's commonly missunderstood afaik
That is exactly how it works
It's been stated and that's how a increase of trade exists
It was designed for higher ping players to feel like they weren't getting cheated out of their actions
Only it had the reverse effect on low ping players
how it's supposed to work is, you shoot and claim a hit - the enemy too shoots and calims a hit - the server than runs validation strategies, including finding out who kills first and if you were alive at the time of creating the bullet that will kill (not if you're alive when that bullet hits), if you killed them before they created the projectile, the shot is invalidated then and there
no 800ms or anything
No lol that's not how it works but it is how it should work
however if nothing invalidates their shot, before that, after 800ms it doesn't matter anymore, as nothing will be validated at all anymore
because the server refuses to rewrite info older than 800ms
meaning if yours is older than said 800 ms nothing you do will actually count
Afaik it has not been stated as such - it has been missunderstood as such - big diffrence.
what they said happened was bullets were invalidated even tho they were fired by a target and created serverside before dying - because the shooter was dead at the time the bullet hit
so it was invalidated midair
which is not intended behaviour, but it did reduce amounts of trades
but that is for bullets
yes
not mele
but my guess is the same happens for melee
where the traveltime equals the time diffrence between creating the input for attacking - and the swing actually connecting
the fact you have a hunter on the ground dead then receive damage mele from server is what i say
no animation played just hunter falls dead then .5 seconds later damage
if you are lucky you live if not you die
I'm not claiming high ping, high system latency or server hiccups don't make stuff look / feel janky
But the way it's supposed to work, according to the devs, doesn't give extra leniancy/trade window to high ping players
I was in a game, sorry
they have the same time to react because they receive the data from the server delayed
You're over complicating
It used to work that if I had the low ping and you had the high ping. Anything you did would become invalidated because of your ping to the server. You receive the data on a delay because of your high ping
So even though I have 20 ping and you have 200 ping. It's still takes 200 ms for the data to reach you. So if you fired a shot and "hit" it would become invalidated because the server already saw you as dead
Players saw this as unfair and with the small playerbase at the time
You gotta love the mechanisms that made trades as you describe extremely common. It's horseshit, the game has been far worse off after the June 2021 hitreg patch that made all this happen.
They increased the window of allowance for higher ping players and the server to register valid data
So now, even though you shot the player with a killing hit it still allowing their 200ms data to valid as well since it meets that 800ms window
And I have to wait that window to receive all the info of a trade kill
It seems that the server has no way of knowing when a piece of data was generated. Hence they fixed the despawning bullets by having an increased window, during which the server accepts all data from players whose clients think they're still alive, regardless if they are already dead on server side.
Because the server is now going off your higher ping before it sends anything back to me
If I was in charge, I would just patch things up before any real fix by making trades not happen at really close ranges.
The only time the trade window doesn't have this crazy impact is if it's in the opposite direction
If you shoot a kill shot at 200ms ping and I have 20 ms ping. Then you client says kill shot and sends to server on a delay so I get to make whatever actions in that time, like taking cover behind a wall or something to that nature, and then the info hits the server and validates to me on my position which is at 20 ms so its far faster and then kills me behind the wall with no through wall
It's extremely common in games that allow for this type of client side says/ server validation hit detection
It's why most shooters don't use this method and everything should be server side
Battlefield 4 was a huge culprit of this until they revamped their server hit detection
And after they did, it became fantastic
This is why a high tickrate is so valued in a shooter game
So the server always has the most updated information on your position and it can confirm kills as accurately as possible
So if I fire at 20 ms and the server just ticked your position because its working off, for example, a 60 tickrate, then it can kill said 200ms player and not need to have that delay
Apex has a tick rate of 20 and is one of the most popular competitive shooters out there. Tick rate isn't everything.
And people measured the tick rate of Hunt and posted their results, according to that it's around 80 IIRC
But when ticks are like 12, which is what Hunt has been seen to drop to at times and only gets up to 30 when theres like 2-4 people on the map, then it creates a very bad experience
@queen jungle It is not 80. I believe it was very early and it was dropped to 30 and it doesn't even hold that
Surely you can provide the evidence for that?
Do you have actual data on Hunt's tickrate? I'd like to see. I did see someone using Wireshark to capture the tickrate, and it was around 60-80 range iirc.
It gets down to 12 and slowly rises as people die
Was on some Reddit thread many years ago.
Sure, there's plenty of people on reddit with wireshark posting the most recent tickrate data throughout a match
i measured it a few months ago, at the beginning of a match it is the highest and get's lower the more people die.
Yea, thats 4 years old
Do you have data on the contrary?
It has been massively reduced from that due to the ping variance in the players
So here you can see the early game spikes which is literally not even the game playing yet
It's one of the things that's directly measurable, but I never bothered to do it myself, and haven't seen anyone else do it. I'm really curious what it looks nowadays.
Thanks for the link 😎👍
then it continuously drops pretty much during fights and stabilizes when there is none and players continue to die and disconnect
There is also alot of articles and links in that post validating what I'm saying about high ping players and 800ms trade window
I honestly hate the trades with passion. It's such an unfun mechanism.
It really is
Imagine having western movies where both of the duelists just drop dead. I refuse to accept the realism argument when the game does not work off of the 1-to-1 simulation of real world, nor does it try to be overly realistic.
This is one of the major bullet points
Hit registration suffers, though Crytek made it clear that clients hold most authority over shots, as they prefer to increase high ping players' experiences, while region appropriate players suffer as a consequence (article).
Someone always fires first
Firing at the same time, with the exact same weapon, is practically impossible
Yeah, exactly! And at real close distances, the bullet travel time is extremely miniscule. Milliseconds at best.
It makes no sense to trade. It feels so wrong.
And having a different weapon and you just happen to be at the perfect distance where your weapon distance/velocity matches to create a trade is also damn near impossible
Can it happen? Ofcourse. On very, very, very rare occasions but not at the rate this game has them happening
I can't go 2 or 3 games without a trade
It's not normal for other players to have the exact same reaction time (or even within the few milliseconds) than you. I don't remember it happening on the same scale in any of the other FPS games I have played, and I have played them a ton.
Cuz it doesn't lol
because before hat patch it was technically not really possible
your bullets would just get deleted
It should be that way
when the server thinks you are already dead
Because you actually died
The server didn't think you were dead, you were dead lol
nah, the just should reduce the window
Past certain ranges you could and should be seeing traded shots, especially with lower velocity guns.
Your ping gave you the false hope that you weren't
But it's the around hugging-range trades that are utter bullshit.
Because again, the server only validates
Its not full server side hit detection
Otherwise you would of died on the spot
It's the client that says you died and then sends that info to the server
Rather than, I fired. Server?
Correct you fired
I hit, Server?
Correct you hit
I killed. Server?
No, you did not kill
When most people playing close-range loadouts all say that playing CQC became much worse and extremely trade-prone, you know something is wrong. But I have no faith this will get addressed, seeing that Crytek has serious issues managing the game.
This is like, I fired, I hit, I killed. Server?
Hold on let me check with the other player................. You know what, in the time it took me to get their data, they fired, hit and killed too so you're both dead 🤷♂️
Exactly lmao
It's one of those "glass half full / half empty" conundrums. We are just looking at it wrong 😂
It's very unrewarding because in that time you are like I hit, got an x on the head, they should be dead and when they're falling down dead, you die too
Yup. Especially if you are playing duos or solo vs trios.
You have less players to spend on trading.
It's pretty sad to got into a boss lair that was banished and see 4 players just laying on the floor knowing they traded and all died
to go*
But what can you do, let's all enjoy the Black Market together. Maybe take out a small loan to buy some BBs, to get through the RNG legendary skin queue to get the item you want.
Don't get me started on the RNG in this game
I can't stand RNG
No one wants it
I want the illusion of RNG with parameters set up
If a and b exist then c can't happen
That's what people really want. RNG does not make anything unique. All it does is create ridiculous scenarios that piss you off
I don't need to go get a clue with 2 packs of birds, a horse, a meathead, a hive and an immolator sitting on it and the team that got the clue at the next compound over only had 2 zombies to deal with. So I can't avoid noise and they get easy kills because of I was stuck with
It's not fun
Funny enough, statistically, in a duel, the one to fire first always loses. Gunslinger effect.
What's the logic behind that? Firing shot too fast before aiming properly, while the other dude gets some more time to line up their shot?
Honestly, I think there is a "luck" or "hit chance" % thats given and taken away in this game
I've never played a game where I can hit and kill everything 10 games in a row. Countless kills and then magically, nothing hits, get killed around every corner, lose every fight
Eh, gotta disagree with you there. The hitreg has always felt really solid for me.
❓
Watching clips I recorded after dubious matches have always revealed some kind of mistake on my part.
The hit reg is abysmal in my opinion
if i miss my shot and it feels sus i always check my recording, and 99 out of 100 times it is because my aim was off. there is no chance to hit when your aim is on target.
Im hoping the new desync fixes will help with the hitreg problems i've encountered
The thing about desyncing is that if you shoot somebody while you are in a desynced state, the game still treats the shot as originating from the position you were on your client.
most of the times the hitreg feels so solid that i miss by 1 pixel or 1 frame...
I have landed a shot when my character was catapulted by a desync up into the air.
Ignore the second shot. I know that was off but the first and third shot were direct hits and I got nothing.
I've had a lot of I crouched behind a wall but got shot because there was a milisecond of lag/desync
Download and slow them down
Dead center chest and head
To close to need to account for big distance leading
First shot
chest/stomach
no hit
Doesn't hit the wall cuz you don't see a wall hit so where does that bullet go??
heres another from today
This was all day today
The first and third shots are really solid, if the game didn't take the bullet velocity into account. Scottfield with FMJ has really low muzzle velocity, and during both of the shots the target was moving away. On the third shot, sprinting, on the first one strafing.
first shot probably hit the trenchcoat, judging how much they move from one frame to another next frame your sight would be outside the hitbox, common problem with hunters with coats.
third shot is hard to judge due to night/compression and something covering the head.
I mean I hear what you're saying but coats should not create that much distance between hitbox and clothing around the hitbox
That's pretty major if so
looks like it was on the hat not the head
I mean cmon lol the dude wasn't even moving and it hits the wall directly behind his head
and his head is looking down so the hat shouldn't be a factor
It's a tough call.
Again it's with FMJ. You could dodge the bullet with a slight movement of the mouse, I think.
Like I said, I think when you climb or are on a streak, like any "ranked" game, it does things to bring you down
But he wasn't moving
He was completely still looting
you have two options to explain this it's off by one pixel or it's hitreg, but you choose to blame it on hitreg, for whatever reason, this is such an edge case. if it was a 100% clear shot then there would be no other option than it being hitreg, but with these clips aim being off could be an legitimate explanation
I would take the aim being off if it was occasional but it happens like clock work
And I have an almost 2.0 kd with 3k plus kills
It's not like I'm just throwing these out there. This was just a few from today that pissed me off
It really ramped up when they put the test server up with the new patch
This is live server btw
It may be the servers and I just get a string of bad servers, who knows
why should the game do that? there is absolutely no reason to do that other than to mess with the players, it can simply just put you against similar skilled players and call it a day.
To keep you playing and wanting to achieve that "rank" or "kda"
Like all ranked games do
I personally believe that showing rank and KDA in this game is pointless and only serves to bring in sweats and cheaters
But that's just my opinion
It's really tough to tell. If I played these matches and watched the clips afterwards, I'd chalk it up as being an error on my part due to all occurrences of the game misbehaving happen under unclear circumstances.
Fair enough
Like the last clip. The sight is not on the center of the head, it really could go either way. And seeing that the guy standing still might have moved before the bullet hit. Like I said, a tough call.
And I can't see the other players ping so I can't blame them.
I still wouldn't like to claim that the hitreg is perfect, I've seen clips where bullets straight up disappear mid-air.
Like a body-shot on a target that's standing still never connects.
With the desync in player position that is so damn common in this game, creates the only reason why I blame hit reg
That one guy who did some video regarding the server issues of Hunt had a couple of clips of these, if I recall correctly.
I don't think they have ever done video on Hunt.
if this was the case players would have found out long ago and would call crytek out on that, if something like this would be found and proven it would drive off players en masse instead of keeping them by tricking them with the carrot on the stick.
It was this one: https://www.youtube.com/watch?v=RqcFkDCgo6s
Hunt: Showdown is my favourite game but the server performance and the latency issues are slowly becoming unbearable. Most close range fights are rendered as trades due to server latency. Desync is excessive and the online experience feels delayed, even on my home region. What can we do about it as players?
0:00 Introduction
1:57 Desync Proble...
I mean it honestly does drive players off and is complained about alot but it's also a very fun game and when its firing on all cylinders, its great
yeah i seen these clips too, there are some clear cases of hitreg not working.
yeah thats a miss
The server issues with this game are pretty blatant. Players just choose to ignore them because what other fps western is there out ther
@native lodgeWhat makes you say that
Go put a hat on and push your finger to the side of your head and see if you touch it
I mean, the way Hunt is being managed frustrates me to no end 😄 All the stuff with hyping the Black Market feels disgusting. Haven't touched the game for almost 2 months.
The last patch broke the performance for me.
literally the brim of the hat
Thats the back of the head and since he's looking down, thats the crown of the head
even in this video the clip at 7:57 could be chalked up as the aim being off. it's just too far away to say it clearly.
This is what I mean, players will just defend rather than question
The evidence is pretty clear that this can go either way
But this guy is just certain it's a miss lol
That's fair.
There's better examples of hitreg doing something naughty.
Not every shot has to be dead center to be considered a hit. Its a hit box not a bullseye
the head is the bullseye
Back of the head is the same as the middle, front, side, corner, etc...
thats not the back of the head
yeah the first clip is pretty clear
Agree to disagree
Maybe the Sheriff just didn't have anything worthwhile inside his skull, thus the shot dealt no damage 🤠
I can argue thats the back of hat going down into the crown
I think you solved it 
@tight deltaI can believe that lmao
On the same note, there are shots I fire that should not hit and are way off and they hit
Those are really mindblowing
I chalk that up to a desync in the server with player position
Or say you're playing with a friend and you take cover behind a wall and die to a hit that wasn't through wall, show them the clip and they say oh no that's not what I saw at all
Who's the monetization expert?
In here? or in Crytek?
i had two of these the other day, but to be fair the servers were dying with heavy packet loss that day. usually i don't get headshots for free.
Yeah, I was wondering who they were. Somebody claimed they worked on some other games before joining Hunt team.
The players love this game and buy their DLC constantly
They did not need said employee
not the ones i am playing on, 0 packet loss, 5-10 ping, 99% of the time
I have anywhere from 15-30 ping and it always feels like 150
if my servers were shit all the time i would play something different 
Not to mention the frames constantly being at 70+ and feeling like 20
You mix those two together and the constant stutters. This game gives out as many poor experiences as it does fun ones
i had it the last event, frames were smooth but game felt stuttery, but that was gone after the event.
And surely you have the internal information of Crytek to prove your point? 🙂
I was speaking like it's bullshit that they needed to do that, not that your info is wrong
How do you know it's BS that they needed to do that?
Because this game is very viable to them, money wise
And you know that how?
how do you know that they make enough money without looking into their accounting? 🤔
They're funding Crysis off this
thats normal for a game dev company, they have to make more money with previous titles to fund new titles
Are they? Hunt isn't their only project, their main product is CryEngine and they also made the Crysis Remastered Trilogy in recent years.
pretty sure crytek makes money in more ways than Hunt
The CEO of Crytek has even come out and said he doesn't think multiplayer games are lucrative and putting resources into them is a waste of money
or they would have to take huge loans to make a new game
Also The Climb
Oh that sounds interesting indeed, do you happen to have a link to this?
Other games use the cryengine, which they receive money for
Theres also a civil war game that they have
What the Civil War game was called?
Playerbase is nothing but it is theres and pretty recent
I forget
I don't know any Civil War game by Crytek
War of Rights
It's not by Crytek, I don't think. But made in Cryengine.
No, it's Crytek
It uses CryEngine, but not made by Crytek
Sub company Campfire games
But just like Hunt, you get that Crytek logo in the beginning
and that ridiculously loud cryengine garbage
Hmm. The company site doesn't read as such.
Campfire Games was founded by Mads Larsen and Emil Hansen who decided to make the game based on their interest in the American Civil War.
Don't think so and I follow everything Crytek related very closely (always watching for those sweet C4 news)
Does that shit really need to be that loud?
couldn't find any relations to Crytek other than they use the engine. you know engines are being licensed out sometimes?
need some proof to back up those claims
Splash logos / videos are pretty bad 😂
I usually just delete the video files from the game files, if I can. Fixes the issue 99% of time.
i wish i could set hunt to -nosplash -nointro or something 
Tbh I didnt buy the game. I just watched videos of it being played and loaded up and it was my understanding from people playing that crytek worked on it
okay that settles that then
never believe other people 
Campfire Games is a Danish studio founded by two and I cannot find anything that connects them to Crytek except for them using CryEngine for their game 🤔
Huh. Danish studio making a game about American civil war.
To put it in a similar boat as L4D which wasn't officially a Valve game but used the engine and come to find out that more valve employees worked on it than the company that started it
just because it happened to one game doesn't mean it happened with other games
needs some proof here
And on the other hand, it could happen to more games than we know
thats just speculation though 
by that logic everything could be possible as long we don't know
Isn't everything without verifiable proof lol
It did happen in Back 4 Blood, right? Though it was ex-Valve employees trying to recreate the L4D magic.
Boy how that failed.
RIP.
it was so bad, i was hyped, but that game is trash 
But they didn't have the help from Valve, which made it such a good game, and that's why it's so meh
Falls under the category of trying to recreate a past gem, and failing miserably.
God I got burned on Ultima Online / SHroud of the Avatar hype.
Feelsbad.
Damn you, Richard Garriott!
Not really the place for this but it is a really good watch
"Bringing Left 4 Dead into your marketing mix also brings in the expectations of Left 4 Dead, thus opening yourself up to a lot more criticism." -Adam Sessler (G4TV)
All B4B gameplay is patched and recorded post-launch.
All L4D1 clips have been recorded on the original L4D.
Thumbnail, Francis intro, and 20∶35 were made in Garry's Mod.
L4D1 mod...
Noice, Crowbcat 😎
Just makes you want a L4D3
The end is the best when they list all the employees that actually worked on the game
It's hard to get hyped nowadays when games need to make as much money as possible, instead of being a result of passionate developers trying to make the best game possible.
Thats why Elden Ring was just so damn good
Why the Witcher is fantastic and Cyberpunk flopped
Uncharted and Last of us 1 are masterpieces and Last of us 2 was so divisive
Battlefield 4 was there last great game Dice put out and now.... well we know how that is
People age and move on and new people come in and just don't have the same vision
most the games i enjoyed recently have been relatively obscure indie games
I mean there really isn't lmao
feedback: #feedback message
There is some truth to this and I feel it the same way @cold tulip . I know monetization needs to be, and I'm fine with it, but not this way.. It's nothing that will make me stop playing Hunt, but I definitely don't like it and will not play my cards in their favor just because how suddenly they're making all these changes. Those changes are really hateable and I think even I, who knows sh*t about monetization, could make a better job just because I care about this game and it's well-being.
So yeah, I think problem is not the monetization, but the execution of it. I will give 'em my money, willingly, when I see I'll get something in return (content, progress in some direction..) . That's how money work in the end.
See I don't see Hunt as a niche game
I honestly can't see a company making a game and saying hey, I only want a few thousand players
I think Hunt fell into that niche area for multiple reasons
the whole era as a multiplayer title is niche, then combine it with zombies and you get something which sounds really weird on paper.
But definitely not intended that way
I mean its a BR technically, which was on fire around 2017- current
Zombies seems to always sell
It isn't a BR
How is it not?
extraction shooter
See people say that and if there is only like 3 games with that "sub genre" its not a subgenre
Its just a twist on BR, competitive shooters
back in the day every shooter was a "doom clone" until it became the genre called first person shooter...
"Battle royal (pl. battles royal; also royale)[1] traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing"
A Battle royal, require only one survivor - or one team - Hunt is not the case.
genres have to start somewhere
For quickplay, i would agree more.
And even then, BR is just a large scale King of the Hill game mode
I mean definitions are very bendable with these games
Well then Formula 1 is just horse racing but with cars
It's true tho lmao
Take out the method of how you race and what are you doing
Racing
Its a FPS shooter with and extraction method to leave the game but in reality you're battling for either being the last man/team standing or stealing x item
an*
Ehhhh, not much in it to call it a sandbox
But there really is nothing to do if it's not one of the two things
I can define my own objective and still get out alive.
I know people that do that.
There just isnt enough environment interaction for said extraction if you're not there for the main 2 reasons
Ok, but the point is that you are not forced
Where as tarkov you're completely missions, getting gear, killing players, killing scav bosses, planting items, etc...
completing*
The point is that you can still survive without going for bounty
It's true, you can but what did you really do if you didn't either go for bounty or attempt to kill players
The rewards for AI are so minimal, it's not worth the time to just do that
The money is completely random spawned
There are fixed spawn points
You definitely could but at the rate it takes just killing AI to earn the points, it's almost pointless
For you
Money is not guaranteed in those fixed spawn points
Ok, so?
Not quite, the devs stated in the past there is a minimum per compound. Two collectibles IIRC
I still don't get the point of all this conversation tho
And if you are going in to earn trait points. Why are you doing that?
So you can do one of the two objectives lmao
I mean you could say that in any game
Well, no. In Hunt i can still get out alive.
But to do what? Why is getting out alive important if you achieved nothing?
To die another day.
You can't just say, cuz it was my choice. No one would waste their time. They need incentive to go back in and do it again
The primary objective in Hunt is to get the bounty. The secondary one is to save your hunter.
Unfortunately, death isn't punishing at all anymore, so the secondary is often forgotten about
Right but your logic is implying that you don't have to die. You can just go in and do all these other things without dying and doing the two core objectives of joining the match
There isn't anything else to do
Agreed
If hunt had some other interactions involved or a more thought out system with actual rewards, that would be great but it just doesn't have that currently
The mode is literally called bounty
Not "raid" as it is in Tarkov, where anything pretty much goes or simply no name at all like The Cycle
Just examples seeing as there really isn't any other games using the "extraction shooter" game type, as you put it
What was the shit mode BF2042 tried to push
Would you call that an extraction shooter mode as well?
i just love how the bow works now. belly shot 3 < meters, not a kill. grand
@queen jungle At that point you might as well remove night time cause generators, flash lights will be pointless. No keep it dark, that's the point of night
Yeah you're right, done
Yup so you don't get disliked just for suggesting bomblance lol
@torpid fox
Thats what penny shot does for the most part...
Hugely increased dmg per pellet, leading to hugely increased overall dmg up close.
It has no pen and highspreaf, because the shape of a coin doesnt lend itself to penetrating surfaces well nor for flying precise
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why do you want to get an oppotunity taken ? a nakedrun isn possible anymore then ...```
@hazy quartz why do you want to get an opportunity taken ? Its you decision to take a first aid kit with you... if you integrate it permanently, for example nakedruns wont be possible anymore .. so why ?
@celest solstice The trade window doesn't give you any disadvantage when you are at low ping. Your explanation of it is flawed because you assume all clients and the server run at the same timeline. Instead they run all at different timelines. Let's say we start a timer on each client at the exact moment they gain control of their character. Let's also say player A has a ping of 500 and player B has a ping of 10.
Player B kills a player at 5050ms on their local timer(at that moment the local timer of the other guy will show 4570ms).
Now player A gets sent a packet that basically says "you die when your local game timer reaches 5050" which is fair, because you haven't earned any earlier kill with your shot. Now player A scores a kill on player B in their local timeline at 5000ms. (At which point in the timeline of the surrounding system, this world, you have already seen player A drop dead). That shot of course gets sent to the server, validatet and player B dies. Of course you can't make player B die at the right point in time on their local timeline since that has passed, so you just have them die wherever they are currently.
I think we can agree that player A made the better shot in this example, by 50ms to be precise and has earned the kill.
Also note, if this interaction had happened at 0ping for everyone, only A would have gotten the kill. Trades are in favor of the low ping player. (The system is called in favor of high ping because it changed the system from majorly screwing high ping to just screwing them over)
Unfortunately, death isn't punishing at all anymore
What changed?
It's currently a little bit too much income from non-bounty sources.
Makes winning the match and playing good less important to be able to play the loadouts you want.
Also chary and summons. Especially chary tho
I see
There used to be only the bounty as source of income and there were no free hunters permanently available (free T0 hunters became available when you couldn't afford any T1 hunter).
Getting a mosin required average players to save up for a few matches and they'd rather extract to save their hunter and gear than die and just make a new hunter without having to think about it.
You have to dail back the low vis maps. 6 matches 2 wher not fog or night. That is bs
Fog and night time already have significantly lower chances of occuring than day time
i think the chances need to be evenly distributed instead of be rng, to prevent long streaks of the same map or nightime/fog which only leads to complaints 🤔
evenly distributed?
as in with a long premade map rotation which includes all possible combinations we have now, but in their current ratios.
so night wouldnt be rarer but revenly mixed in
Sounds like a pain for matchmaking having to take into account when trying to form a game.
it should be the same rotation for everyone. so no problem for matchmaking
But games might last for 5min for someone and 30+mins for another
Seems complicated just for the sake of not having foggy/night maps in a row. You have greater chance at having sunny maps in a row since the chances of foggy/night
or maybe some kind of smart system, game records what maps/bosses/daytime you have recently played, and compares that to the other players you got matched with and then decides which map/boss/daytime will be selected
it's just i see these complains so often and i can understand that, a few days ago i had 5 night maps in a row which was tiring for my eyes to say the least.
I guess. But it would need to be made sure that skill based matchmaking doesn't suffer
Or maybe let people opt out.
opt out of night maps?
that used to be an option way way back
you basically selected the map, the boss and the time of day. but almost everyone picked all random for the bonus and better matchmaking
I see no issue with night/foggy maps
I have one
it's pretty strenuos on my eyes 
what's the reason?
Other than i cant see?
so just more difficult map setting
I feel that when sniping but ehh. Weather is important aspect of the game I feel
And every high Tier hunter is basically dark.
yeah dark skins always give an advantage
IMO fog and night should be brought back up to the same rates as all other times of day and people should just deal with it. Part of being a good player is being able to handle disadvantageous situations, anyone can play good under ideal circumstances 
I would stop playing.
It doesnt make sense to me that im forced to play with conditions that im not comfortable with
I wouldn't mind this at all. I notice how much I change my playstyles depending on the weather. Even the sunrays during sunny days make certain spots hard to see out of due to the glare
i sadly have the same problem as yacc. night is just too strenous on my eyes. one round is bearable but i dont want to do it more than that
That's almost the definition of s hardcore game. Adapting to situations that you are disadvantaged / uncomfortable in. Unless you are talking about being physically uncomfortable, ie eye strain. That's s different story. But then the game might just not be for you.
Does it help to up the gamma value?
i do that already
And you can definitely see hunters at night. Even the dark skins aren't that advantageous, with the best ones being non legendary T3 anyways
tbf only to a degree where it doesnt look like crap
i don't like my eyes hurting and getting dizzy. (dizzyness is the worst for me on sundown daytime) 
i have no problem playing for a shorttime at night/fog/sundown, but more than 30 minutes of that and it get's really physically uncomfortable, then i just want a break from it and not a long streak. could be the same rates as now or even higher, just with guaranteed breaks of good sight in between.
Problem with that statement is when people can just increase monitor brightness or use 3rd party tools that are allowed to remove the disadvantage
I crank my shit up to 100 and get very bright nightmaps
I dont use 3rd party tools but my monitor has good settings for brightness
Even in takov you can choose day vor night. So much for hardcore
@misty hornet
Victim to spaghetti coding im afraid.
Bosses in these cases should be spam throwing their shit.
Assassin on the wall shooting his spike or whatever, Scrapbeak the concertina, butcher the fireball & spider the poison. But unfortunately not coded good enough to do that.
It usually works if you stand in the door entrance etc, but not for those cases
And i emphasis on "usually."Cuz half the time they just throw the shit on the floor
Where they stand
Yeah I would like an AI improvement patch in the future tbh. Like the hive swarms pathing being improved in 1.9 is nice but I’d love to see that with other AI such as immolators standing and slow walking to you while you stand still instead of running to you like they should, etc
@sick fern
"1. Allow players to buy past event skins."
i don't think the black market should be the place to buy event skins. yes i want them coming back but not in a place which is basically a lootbox light where you can gamble away thousands of blood bonds just to get the skin you want. at the moment there are no exclusive skins in the black market which is a good thing, because now you are not forced to gamble if you want something and can just buy it and exclusive skins are available when there is an event.
but if they would make exclusive skins only available in the black market, you are forced to buy stuff you don't want to get the stuff you want unless you get lucky.
This would be predatory to make player spend more for a skin than they would normally do and make them buy stuff they otherwise won't.
most people are not ok to spend 30-50 €/$ for a skin, but that's what we might end up paying if we lock exclusive skins behind gambling mechanics.
I really hope Crytek stays on the good side and does not become the villain and will resort to such exploitative monetarisation.
It's just sad that some people basically ask them to do it without thinking about the consequences.
Psychologically exploiting the player so they spend more money is straightforward evil and i really really hope crytek will stay away from such practices.
I hope they bring back exclusive skins in a way they did before. just as an offer with a set price and we can take it or leave it, no strings or gambling attached.
I think Blackmarket is more of a BB dump for ppl sitting on alot of BBs currently.
You can ignore it entirely & play the game as normal.
I'll prob poke my head in there to see whats in there & buy a skin i already have for a bit cheaper Hunt dollars & if the skin i want is available, cool, if not, then no ty.
thats the point, now we can ignore it entirely, but if they would put exclusive skins there which then would not be able to be gained otherwise, then it can not be ignored if you want these skins.
Ye but should we argue whatifs now?
I mean voice your opinion you don't want it that way, but no point arguing whats not here.
someone literally wanted them to add exclusive event skins to the BM and that was what my message was originally referring to.
i just wanted to voice my strong concerns why we shouldn't want that to happen.
I never thought about that. But yeah that’s fair
we are basically begging to be exploited at that point 
Ye I would not what it that way either
yeah sometimes things can have implications we don't think about at first
Buying past event skins in new events for BBs is much better
Yeah I’m gonna remove that but from my suggestion tbh
i have no problem supporting crytek voluntarily. i bought more than half of the dlcs, but without any pressure of time limitations/gambling i understand they need money for servers and ongoing support of the game.
Yeah I feel the same I changed my suggestion fwiw. Aside from the 1st bit what did you guys think of it?
upvoted. with free re rolls i might actually use it.
Lol for a second I was about to say damn muh feels 😂
But I understand how you feel @queen jungle it just seems like this system won’t be going away anytime soon, so might as well try to make it more user friendly
the whole thing just really leaves a bad taste, it would be completely unacceptable in the real world if you would enter a shop, but the owner only shows you one product and if you want another offer, you have to buy it or pay him so he walks to the back and comes to counter with something else random 
No one ever would go to that shop, but they can do it because they are the only one who sell hunt skins.
Yeah, imo 1.9 so far is really great but the black market really leaves a bad taste. It’s like getting your favorite ice cream but in the center there is a sliver of wood in it
@hazy quartz I really like your medkit suggestion btw! Just read it now and I just realized how much it could open up tool slot loadouts
Would make for a ton of potential
Thanks! i really think a lot about games and what changes could be universal improvements to them 
Giving players more options without them having to feel like they are handicapping themselves is always a good thing. This keeps the game fresh if we have a lot of toys to play with.
I wonder how they would rebind medkits? Maybe if you double press a tool key it will bring out your medkit?
could be as simple as being bindable to any key.
Yeah that too tbh
reworking the keybinds would be nice tho, like one button to cycle through syringes, another key to cycle through throwables, maybe something similar like in apex. selecting the right consumable can be a bit messy in the heat of battle 😅 i already set "G" for consumable slot 1 where i have my throwables and "H" to consumable slot 3 where i have my healing shots, but after looting new consumables this doesn't really work anymore without manually moving them to the right slot ingame. Would be nice if they would streamline this a bit.
Yeah one thing that is really annoying about moving stuff in game is that if you try to do it too fast (the moment you pull out an item) it won’t switch you’ll be holding down the key you want it in but nothing will happen until you release that key and it will switch to the item that is bound to that key instead of swapping
@calm fractal The bug is fixed in 1.9 which is currently on the test server and bug reports belong in #bug-reports-pc anyways, not in #game-ideas
GJ matchmaking.... it happens all the time! -.- annoying.... push more content , maps & game modes and fix the known issues...... instead of monetising the game!!! sadge 😦
I managed to read some of that, what the hell are ppls problems lmao
Second comment about it to, was a different guy last time.
So random 😄
i couldn't get past the first sentence, maybe the problem was tagging the whole of crytek 🤔
Nah, there was somethign else in there
oh
I can't even hear this guy shooting (shots heard are a chaos bomb). And i died after he died. 🙂
honestly looks fine to me
Honestly, i know you're lying
i can hear one conversion shot on the left ear.
The pax with fanning is from a chaos bomb
second shot idk, too much noise. but you can also see a muzzle flash.
I threw one earlier
thats on the right ear, i hear something on the left
right after the shotgun shot
k
@brave elm i think that darksight thing might not work because you can use it to confirm enemy hunters that have died by the guns they dropped.
Mh, I would like to mostly see it for grabbing loot fast and get more money
Sometimes you need to do some money runs
its always easier to just rush clues for money anyway, kinda a consequence of how they balanced loot gains
they want people to go for objectives, so the rewards are scaled appropriately
Not my video, but the fact that this has even been able to be created shouts a very strong message about the current state of hunt https://www.youtube.com/watch?v=fq1cNjOM650&ab_channel=GlutenandGhosty
Made in tribute to reaching the ever so elusive goal of 6 stars in Hunt: Showdown. We want to help each, and every person out there achieve their goals, so we laid out all the tools needed to hit 6 star! We believe in you!
Socials:
twitch.tv/glutenandghosty
twitter.com/glutenandghosty
tiktok.com/@glutenandghosty
Lyrics:
Verse 1:
I'm throug...
I’m sorry but
this says a lot about society -🤡
What's wrong with matchmaking in that screenshot? Looks fine to me
I believe @rough wyvern was referring to the practically empty lobby rather than the ELO/Rank balance there.
Matchmaking not filling lobbies with enough people to their liking.
To be fair, having only one opponent does feel a bit poor.
@sick fern I guarantee you they won't listen with how they refuse to change anything involving bloodbonds even if it were predatory cause they're so desperate for money.
I see. Well, i guess you have to accept that occasionally. If it is a regular thing tho i see the point
I hear some servers have really poor population, makes players from the same region prioritize other servers. I wonder if whoever posted the screenshot is from Australia.
Yeah. I play EU which seems very active lately, even compared to the usual activity. Would surprise me if other servers behaved differently
Me too, EU servers have always been golden, even during off-peak 😎
Thing is, in matchmaking people complain either way. Focus MMR, you'll sometimes lack players. Focus players, you'll lack MMR balance.
It's a really tough thing to balance.
@echo forum Please make sure to report any bugs and issues to #bug-reports-pc and provide videos or screenshots as well as detailed descriptions of your issue. Please keep #game-ideas for feature suggestions to the game.
Thanks for the suggestion, this dude makes banger musicvids.
I like the Neenoh Tribute
Neenoh > Everyone else.
Fact.
Don't you think dual wield dolch could use a buff? Even dual conversions can do better than dolches, because they are more precise
Dude, dual dolch is a meme, it's god awful.
I think spending 1500$ should give you at least some advantage over dual conversions
And that's what makes me sad
I really like this pistol and Mauser IRL, but god, dual dolches are awful to use
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I feel like this game should have stats for hunters. it makes no sense that you buy a legendary hunter just because it has a skin```
@ruby laurel theres an exploit that bypasses the wait time?
oh
Only way
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Matched attachment type webp (not in whitelist) in message (993295210815705188) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
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@sullen acorn What is even the significance of those numbers
My numbers just example, point of idea is not to make contact longer as it was before or shorter as planning for 1.9, it is not about it
But to make it looks like as something uncommon, not strictly 45 because of just "statistics and server stability", +- few seconds it not that difference
its important to know how much time has passed since the match started, the match time being a random number would make this harder to guess.
Would be the same as change it from 1 hour to 1 hour and 14 minutes or 58 minutes and 17 seconds.
No value to the game
And its not like being able to know how long you've been in would be any more than a convenience
58:17 sounds more interesting than just one hour. I talking not about random time every game or change for match as itself, as i said it can be somehow connected to the lore, like every hunter has only 44:27 to complete the contract. Or die
As example i gave price 333 like it was before. That was just a small interesting detail, but could be 300 or 330 because of in-game economics
@leaden silo that’s literally the point of 1.9. Fixes.
People are so jaded from all the BB monetization and price increases that the second you mention blood bonds they shut down on anything else
wonder why
People being people?
nope
at this point the monetization explanation wont help either
even if the video would say they want their own datacenter it would not change
Because of people being people...?
Why because November 2021 Dev stream said they will bring out an explanation for all the changes in monetization since july 2021 early 2022 . the video is about to drop this week . which is 7 months in to the year . while they they increased DLC prices twice since and increased BB skin prices across the board . fixed gold cash register spawns but since the fix was too good they cranked down the spawn numbers twice to "balance it out " introduced Casino daily , introduced a daily/weekly system with built in ADS for DLC and introduced the black market. which is another BB item store with randomized order with a fixed discount of 20% where the new skins with the dicount come out more expensive than DLC used to cost in 2020 and 2019
Less value for more money and all the new systems strongly remind of mobile games
I just find it funny how your original point about the monetization explanation is essentially like saying "even if they come out with a reasonable explanation it wouldn't matter" which is exactly people being people
Well own datacenters for crytek would be far from a reasonable explanation
The main problem is the first assumption being greed with all of this, but I know it not to be the case, so I'm just waiting for the explanation as well so that we can finally refer to it
And I didn't mean the datacenter part specifically
I meant you basically saying that no matter what the reason or explanation is, it doesn't matter
Which is honestly just silly
that comes down to show respect you earn respect back you show you do not care you get an angry mob
its about the principle
While i do respect some people from crytek
there are some that do not desrve it
It blows my mind that devs and monetization people don't think is a good idea to rework recruitment, they expect us to spend real money for skins(hunters) and pay again ingame? i would say that a great majority are always on a tight budget, the current recruitment made since a while back when there was only T1/T2/T3 skin ,and actually there was sort of a progression. Now that there is so many skins to pick from, recruit hunters should/must roll as Legendary skins. That is self imo, its a enough change to people buy more skins.
Idk if it really matters, but I don’t really feel like everything is all doom and gloom. I think there are some systems that really do need to be looked at regarding monetization, the Black Market being one of the biggest offender, I don’t think we aren’t going to get any changes especially since the community is very unhappy about the monetization
Also the fact we can't unlock those T1/T2/T3 is another oversight.. so many BB generation could be done with skins allrdy ingame.
Anger begets anger. When hanging around unhappy people enough your own unrest gets higher and you risk getting unhappy.
In regards to the black market and all the monetization angles. I actually do NOT mind simply because I'm not engaging with the system at all. It doesn't bother me because I don't use it.
It's a shame that development time had to be spent on a system that I honestly will maybe use ONCE if the black market shows up a skin on discount that I wanted when it rolls the perfect yahtzee for me.
The biggest impact you can make as a player against these systems.... just don't use them... if it's not engaging to you don't use it.
Metrics will show over time that it just doesn't work the way they intended it. Just don't use it. You can be offended by the practise all you want but you really want to stick it to them? Don't use it and when they ask for your opinion them give them what they ask... your opinion on why it's not engaging to you.
I disagree about such attitude when it comes to mechanics that includes real life money spending and RNG mechanics. It might not gonna affect me either, bc I have no desire to use it. But that doesn't make it less of an issue as it can prey on people that is prone to gambling addictions.
Gambling addiction can be a life-ruining condition and I prefer that we don't create systems that enables those people affected by such.
Depends on what metrics they will look after .
care to name a few metrics besides the obvious? like the amount of items bought through the system and the prices attatched, the amount of rerolls used, the amount of BB bought and subsequent spending of it through the black market system.
They can even include how many times one actually clicks on the black market tab or peruses through the available vendors and items.
Any source of data can be modelled in a way you want it to .
that is in most UI and UX scenarios clicks are measured .
now course the goal is the holy doll hair , but engagement is measured in clicks now not engaging would mean absolutely ignore the tab as a whole no clicking on it not clicking on the vendors not looking at what is sold . while engaging and not buying sends a message but sends the wrong message it only send the message prices are too high and not the message its a bad idea
even though as mentioned before by you yourself that they increased the prices of the items. which was eluded to it being a set up practise for the eventual introduction of for example the black market or other ways of monetisation. So them realising the prices are too high is also a useful message.
granted, not clicking alone because it doesn't interest me using it is the strongest message.
At the end of the day the message needs to be delivered not only by metrics but also by words
@outer wedge if the free Hunter comes with a medkit and knife then so must every other Hunter. The free Hunter is supposed to be a strictly worse but playable version of any other Hunter, they are the consequence of misplaying and mismanaging money too much.
I think it would be fine tho if every no legendary hunter came with a melee and medkit. Reduce the price of legendary hunters by 50 to compensate. And to counteract the sudden player economy boost, halve the amount of money clues give you.
People just don't see big picture, witch its half of pop is poor.
not because they miss manage or play expensive loadouts, its just the nature of the game
nah it is easy to not be broke all the time in hunt . step 1 free hunter . step to load out you are good with step 3 get bounty or die trying
if you sit in the bush every match for 35 minutes waiting maybe this time i can ambush the bounty and get money yall be broke
hell even if you do not play objective you can earn buck go hunt for cash registers and coin. purses grab clues and extract
Step 3 is a great way to go bankrupt quickly
step 3 works for me pretty well . usually nets me about 4-5K HD proffit per evening playing
Sure, if you are good enough it works. If you suck, you'll lose more money playing the game "or die trying" instead of extracting when you realise you won't win
not gonna deny that it can happen if you keep getting steam rolled youll lose more than you earn back
then again
you can plan for that too
you can setup your loadout in a way you have a net 0 if you die trying
CCP and winnie with medkit chokes and knife
Or if you want to learn in to single shots you can start with springie and pax and the tools are the same consumables just hunt for them in lunchboxes
eventually start brining 2 smal med shots
Springie loadout 178 HD . means if you locate boss lair + find 3 clues you are net profit
Winnie Loadout 141 HD net profit after just 3 clues
Bruh
what
Ooh the fabled Winchete loadout.
Windfield + Handcrossbow baby
back in the days that was THE go to loadout if you wanted cheap and deadly loadouts.
Winfield had infinate headshot range, machette killed 1 heavy hit to torso. It was great. bit bonkers, but great.
Tbh - while i'm not sure about the black market and tend to think it's a step in the wrong direction - it doesn't really prey on people prone to a gambling addiction, because it's limited.
At the very least the vendor is bought out for a while if you bought all his offers
If one was to actually prey on people prone to or with gambling addictions - there's be limit to the vendor, as then the addictive bahaviour would make the people spends a lot of money over and over
moreover you wouldn't show what you can earn - leaving that up for imagination, so people don't stop once they got what they wanted or find they want nothing the guy sells
Personally I don't factor if there is a cap or not, "limited exploitation" is still exploitation in my book. And this ain't cheap either, even only 1 vendor can amount to spending 3-5k Blood Bonds.
5k BB rn is 40eur, so that would be spending of 120eur at worst.
So if a gambler falls in that is a lot of money and what ofc we don't know yet, is how often this market rotates.
Well i don't think it can really constitute for exploitation just yet, because well i listed what IMO constitues for exploitation.
But yes - it's definetly not cheap.
But we don't call a bar "exploiting alcoholcis" just because it can happen and they sell alcohol
So, you speaking to a bartender of 10 years, so I do have some opinions about such things, generally I'm really NOT for alcohol.
But nevertheless, I would say the difference is that you go to a bar for alcohol. That is the primary function.
Video games primary function, at least in my book, ain't to gamble with real money and that is where my issue with such stems from.
If Hunt: Showdown was an online casino I wouldn't care the least, still think that business is scummy, but at least that is just its primary function.
To bring up your own example a recovering alcoholic will steer clear from bars by taking up other activities. Same would a Gambler.
That was what I did when I got a little too close with booze, just played video games a lot, bc they couldn't expose me to booze.
But a gambler don't have the same luxuries with current gaming market.
Tbh - i do also agree on the alcohol being an issue, i too have worked in my local bar to finance my university bills for quite a while altho admittedly not 10 years.
But i also knew a lot of peeps that came to the bar for a lot of diffrent stuff going on there that wasn't tied to alcohol, some for social interaction, some for dancing some to hang with their friends there, and where i worked it was a good restaurant just above which also served in the bar so for food too - so i'd say there's a lot of other reasons besides alcohol to visit a bar.
As for Hunt again - you can just completely ignore the black market, and buy the skins individually afaik (diffrent story when they go on to add exclusives tho, i hope that won't happen.) And then the black market does stop you from gambling away with an open end.
BUt i still wanna emphasize, i personally very much dislike the black market. Alot. I'm just not calling it something it ain't yet, in my eyes and IMO it doesn't constitute for exploiting gambling just yet
Some people can't ignore it. That is alpha omega of the issue.
OH and just to emphasize that too, i've also seen many of the sad faces come and go for their daily alcohol - it really really changes how you touch or better yet stop touching alcohol yourself
Yeah, alcohol is a whole can of issues itself. Like if my government banned alcohol tomorrow I wouldn't mind. I mean, it wouldn't work. But I would be okay with it
Video game microtransactions are screaming for regulation, like what has happened in other more conventional fields.
@outer wedge. Its not that easy. Because you have to consider the different realities on each client. On the other client, they shot first. I have linked a message where i explained this to someone else in greater detail with an example.
@dusty sparrow lemat damage is kept under 100 for a reason - it has more in the mag and a shotgun.
chain dual wielding is also already horribly inaccurate compared to standard conversions
@digital nacelle Oh I see what you mean with the lemat, you are right.
But the chain dual has killed me with the first 2 or 3 shots in the mag too often on midrange. Maybe I'm just unlucky, but I don't think they should have that much precision.
they have very little precision
your opponent was lucky
:(
if you compare the crosshair size between dual conversion and dual chain the difference is obscene
Crosshair in hunt is a bit weird right? Shots themselves are often more precise than the crosshair indicates
Or was that in another game I am not sure
I don’t know about that
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3-4* chill af lf2 https://discord.gg/CCcfga5C```
Any asian server players encountered a lot of hackers lately of the snap locking type?
we need this anti camping mechanic more than weve needed anything else in this god-forsaken game. its like a punishment when you get promoted to 5-star elo because you know everyone is going to play the absolute worst way.
Cheaters, yes, most games. Snap locking? What’s that?
Unnatural turn and aiming speed and somehow pulling of headshots
Lol yes, constantly
That's exactly what I'm doing. Not giving em any of my money with how overly aggressive they're being. 10 bucks for skin packs, 10 bucks for a single skin, increasing bloodbond cost on loadouts per fucking purchase, adding in bundles for more than 2000 bloodbonds with getting around 10 blood bonds or less per match, oh and making it 300 bbs for a third summon, yeah no I'm good.
the price of everything in the world has gone up. they didnt just increase BB prices for no reason
Quite a poor attempt at defending Crytek putting in aggressive monetization but ok
I'm a cowboy :)
can we make it so that the opening gates and door is the last thing that we can interact with when we are trying to disarm a trap, res, or loot players?
Idk who's we
devs
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8 kills solo game to die to a dualies headshot from 50 meters first bullet cracked my head wtf```
lol
@broken moat I don’t like the hellfire being such a direct upgrade to the firebomb. It’s already pretty powerful imo. You pay for flexibility.
@mellow glade psst, throw decoys against a wall to make a noise when it hits the wall and when it lands on the ground.
I don't see how sound trap tool could be useful at all
you'd just attract attention to yourself either way so why not just set off a sound trap
A tool to imitate a sound trap
is that a suggestion somewhere?
that guy spams a lot of not well thought through suggestions, a few are actually good, but most of them seem like they post basically every single idea they had unfiltered without thinking about the larger implications of these ideas.
@queen jungle Legendary guns in Hunt aren't "skins" (like e. g. in Counter Strike) but independent variants/guns. From a game mechanics point of view, Backbone is entirely independent from the default Vetterli Bayonet (and could even be balanced differently if the devs wanted).
Surely there'd be a way to just swap them out then, yeah?
@queen jungle Mithridatist allowing people to heal while poisoned makes no sense, imo...
The poison status effect mostly only has 1 purpose, that being preventing to heal.
It already helps by reducing the time you cant heal by reducing posion duration severely
I’d argue the main draw of a fire-consumable is “the immediate pressure of an insta burn on a downed hunter” (as opposed to finding a lantern).
If the enemy uses a choke (which everyone pretty much has, and the alternative of tapping hellfired bodies is usually a very dangerous option), using a hellfire to burn a body is functionally the same as using a firebomb.
So you trade area denial for scorching enemy hunters, which I think is pretty fair.
Generally, I would rather not the more expensive option to just be a straight upgrade, especially if it’s better in all situations. Doesn’t seem like a healthy design philosophy.
I feel like many people expect to be the one surviving a trade if hitreg was changed to invalidate shots fired immediately before death, while they might very well be the ones getting killed 🤔
I have the feeling it's quite often "i have low ping, so if trades wouldn't exist only i should get the kill"
Looking on Feedback, Crytek will never win the trading arguing.
Either they get ppl bitching their bullets vanish/do no dmg or ppl bitch that they keep trading.
Just gotta pick your poison there
Yeah pretty much. Trading the way it is now is the result of Crytek fixing hit reg.
While it is unfortunate to trade, I do prefer this.
Ye can feel a bit weird when he dies after you do in the moment, but theres reasonable explanation for it.
I've kinda just accepted it & it doesn't really happen that often & i frequently play shotgun, cuz i love Romero 😛
I just connected and saw that message. Do you remember what happen last time a country banned alcohol ? lol
US seemed to actually have gotten pretty good results health wise, even lowered infant mortality rates.
But apparently ppl were like "I want my fucking beer!"
So it went to shit.
I know not correct place, just got curious from what Bayou police mentioned
Prohibition, crime rate skyrocketting because contraband etc
I'm ok with the fact that, microtransaction should be regulated, but not prohibited, like alcohol
Some country did it pretty well. Like northern country, like Finland. You need to buy your alcohol in state shop, with a grid etc, at a very high price (because taxes)
and i think you could regulate microtransaction the same way. Like, prohibiting Gameplay affecting micro transaction (Like buying upgrade) or time buying (Like a lot of mobile game does), but not to make it prohibited, since, like skins, it's totally optionnal and help devs get money
@broken moat
I wouldn't mind seeing a rework on the fire/chokebomb meta of burning corpses.
They could change how much Lantern, firebomb,Liquid firebomb & hellfire can burn off from corpses hp.
Like lantern can burn 50, fire/liquid can burn 100 & Hellfire can burn the entire corpse no matter hp.
This could force people to actually take firebombs with them.
Just an interesting idea.
Sweden kinda similar.
It's closed on Sundays, only open to 3pm on Saturdays and to like 6pm on weekdays.
And you can buy alcohol in normal stores to but it's like 2% alcohol in them.
Any other alcohol is in very specific stores, hell most of it isn't even cold, it's sold in room temperature.
Most alcohol are drank at room temperature tho
Usually you want your beer cold
and Yeah, i said Finland because i'm sure it is, but i guess it's the same in sweden and norway
Also the liquor that tastes like ass but ppl love it & youre supposed to have in the freezer
Forgot the name 🙂
As a guy that works for a brewery:
Classic Beer should be around 7-8°
as a Belgian, i'd say it depend of the beer ;D
It truly does.
yeah, it was not a joke at all, like, blond is better straight out from the fridge
Or red one, like Kriek
As I said, it wouldn't work
@queen jungle
No, the money you gain from bounty & looting corpses/registers/pouches is enough already. Theres no need for more sources of money.
Especially not those amounts.
Would just incentivise ppl to avoid pvp entirely & run around the map checking every compound & then extract.
Who cares about bounty if you can gain 1k hunt dollars from just exploring.
Cash registers 50 hunt dollars, clues 50 hunt dollars each, pouches 1-25hunt dollars, then a few 100-150 hunt dollar valueables & you got yourself a bounty value & no one can see you on the map.
Just run a medkit, knuckleknife, nagant silencer with poison & go explore.
0 risk, high reward.
cash register are already 50-1k tho, so it's way more useless to add more sources
Money is not a real issue
Tbh, it's not zero risk, you'll just end up bare naked in front of someone stalking you with a real weapon
Could potentially be more ppl who would do this, considering it is zero risk.
Because ppl will play objective & push towards the bounty, not away from it.
You'll just explore far away from the action
i still agree that it shouldn't be encouraged with that kind of reward tho
ye
@tardy locust @nova canyon
Keep discussing feedback here, they'll just remove your posts.
Also HG, If it's a killing shot, then it's a killing shot, you want whoever shot last to hit your head & not have a kill? Or if it's a shotgun, his bullets just do half dmg?
Also you always see shit happening on your screen first cuz it's client side.
But that doesn't mean it's the reality.
Yeah, that "shot you saw him do when he died" mostly happend before he was dead server side
Ye your pc needs to speak to the server & so does his, then it needs to confirm what happened during this time, where were the target & u etc, then confirm what happened, then relay it back
And if he has higher ping, it takes longer to communicate.
As been explained thousands of times & should honestly have a sticky at this point, theres no advantage.
@broken moat the point of hellfire bombs is that they are an offensive pressuring tool, rather than a defensive one. Firebombs and liquid fire bombs are made to deny areas for a time and burn bodies, hellfire can burn bodies but it’s much better at being an aggressive tool to burn big chunks out of players. If you gave a burn time, then it’s a strict upgrade which isn’t the goal of variants.
Trade kills is so sketchy some times. But, often one way or another they do shoot you almost a second after you killed them. Velocity or not.. 1 second is to much time for any bullet around 100m distance. My biggest consern is that you always trade kills. Never ever do you just get hurt. If it's a headshot, ofc you should die. But in my 450h of playing the game I've never just been hurt. 100/100 is a trade kill. Wich is very strange 🤔 It's a bug in my book. Please take a look at this guys!
i'm pretty sure that you can't tell the difference between 1s and half a second man
Yes you can. 1 second is actually quite a long time, especially in terms of an fps
Oh look, it's stan laurel again
My thought process is that it shouldn’t be a strict upgrade, and as an offensive pressuring tool it just plays differently than the others. I think it’s need to be played with differently, not buffed.
@nova canyon still.. Bullets travel around 300-400m/s. Even half a sec is much
Like we explained before, you have to take ping in account
@nova canyon sure.. I'll take that. But read about my biggest concern about trades
you were probably missing health
@nova canyon every time in maybe 100 trades? Come on man
I must say it sounds weird if you have never hit a guy or killed a guy and taken damage without dying yourself at the same time.
if you died, it's something that would have killed you anyway
It's like it's fixed. If both shoot at the same time even if one of us don't do hs. Both dies due to "make it even".
It's not
Unless you have proofs, of course
show me a screen of you trading with a guy and the damage history showing 150 damage, with something else than a shotgun, and maybe i'll believe you
and of course, you being at 150 health
It happen tooo many time to be fair trades broh. I'm just saying my part. You'r obviously not the right person to talk about this with.
"it happen too many times" is not a proof
Lol, have a good day sir.
Mr. Mini Police
Good day to you, Mr. "I shouldn't trade because i'm better"
Opinions are of course valid. But they are just opinions.
sounds like an selective perception problem. when you kill someone and they just damage you it is not very memorable.
Opinion are valid, but without proof, that claim that "i trade everytime and i shouldn't" is just plain stupidity
Nah fair enough, I see that now
I’m ngl, that suggestion had a bit more emotion tied to it than I’d normally like lol
Game detect damage, and apply damages, that's just how it works
It doesn't magically up said damage because the other guy is dead
@nova canyon you obviously don't trade much man. Are you the Sparks sniper up in the tower maybe? Lmao
especially when i've never seen it happen, and i've taken hit from several already dead people
The number of slug i took in the arm man, it's absurd
No more argument, no proof, and then you are only left with assumption on people playstyle. That's sad
@nova canyon and you don't even argue or askin questions. You just saying, Cause you know right? Couldn't be any other way! Cause the Bayou Police has talked
Just small minded ppl
Bro, i argued, i even explained to you how it works, it's not my fault if you don't want to be aware that you are wrong
@queen jungle The blur of Aperture sight is there for balance purpose
@queen jungle you heard the man broh
I’m proposing that the aperture get its zoom cut down a lot a bit so that it’s no longer necessary to have the blur
The one exception being the nitro
it's there to reduce your peripheral vision like the scopes does
Also, cutting down the zoom would make it useless, because 1.25 is the zoom of a deadeye, wich does have a better peripheral vision for said reason
Old aperture used to be lower zoom and no blur, result was no one played it
It's like he's the founder of Hunt and sits here for Q & A 7days a week.
Doesn't it mean that i know better how the game works than you do then ? 
@outer wedge You are again not taking client realities into account. If you shoot first on your screen, doesnt mean that the order of events is the same on other clients. Lets say client B is lagging behind and shoots you on their client in second 10 of the match. Then a packet is sent to your client that says "Have that player shoot at second 10". But your client is already in second 12 because B is behind, so you cant have them shoot at 10, so you just have them shoot immediatly (on 12). If you shot on 11 in your client then the shoot order is exactly reversed between two clients.
Ok , i know all that, i just said its bs 🙂 i had instances that you actually hear them die and shoot after, not matter what, that should never happen, and never happened in BF for example
@nova canyon It's like he is, not that you are.. LoL
It's because in BF, player's bullet are nulled when player dies
It use to be like that in hunt
but then they fixed it
and now we trade
I get that it can feel weird. Thats why they implemented the soft region lock. It wasnt meant to stop any ping abuse, because it just doesnt work that way, but to reduce the amount of times these situations come up.
But the system is necessary to guarantee fairness (At least more fairness than before).
The only way to fix this would be to delay the death effects until all information is processed, but i think we can all agree that that would be a bad idea.
Nothing wrong with this game at all as you hear from the Police.
He has an answer for everything. Go play BF if you wanna complain about hunt. Cause it's perfect in every aspect!
yeah, i mean, if you think it's better, you should totally go play it
Thats not what he said tho. Hunt just goes for a different approach to balance.
The whole trading effect is also amplified in Hunt just because of the way slower bullet velocity.
@little carbon But does it mean that everything is perfect?
Wouldn't delaying the death effect until information is processed, actually delay death and then results into more people shooting after they died tho ?
No, Hunt does have a fair share of issues, but not any more than other games. And i would say that trading is not a part of those issues
Nothing is perfect, hunt has issue, a lot, but the one you mentionned, isn't part of those
And i can confirm that close range non-lethal trades do happen
I rest my case
Shotgun/shotgun, if trading, is mostly lethal tho, just by the way shotguns work
But long range. I often enough take a nonlethal counterhit on a kill
yeah, Shotgun/Shotgun if trading is either lethal or a limb shot
Who is complaining about shotgun/shotgun trades? We are talking about very scetshy and questionable trades, that happens a bit too often. Not just me saying that. But it's like banging your head against a wall in here so, I'm out! Peace 🤙
You talk like you know things. so, what do you know? How do you know they do not deserve your respect?
Like he said "But long range. I often enough take a nonlethal counterhit on a kill"
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Maybe someone posted this before, but:
Title: Romero Silencer
Description: Romero effin Silencer \*poof*```
Hmmyes
Got nothing better to do then pick on stuff.
How I decide who I respect is my decision.
if you let others chose for you that is your thing
God no.
God yes
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Prestige 100 reward: customize hunter```
I was not asking how you decide who to respect, I was asking what do you know? if you decided to respect them or not, then you based that decision on information that you came to know, is that correct?
Mostly based on statements backtracked on dev streams.
one exception that I can not go in to details as it is tied to NDA of my work contract
mmmm interesting, I don't suppose you are willing to be more specific?
I would be ok with loose quotes, since I dont expect you to go watch them again for the exact working. Just the general gist, would be enough for me.
@sick anvil We can talk here, I have no interest in private conversations with you. And I am not interested in anything protected by your NDA.
What about what the devs said?
Would not go beyond details that can be found on leasewebs web page published by lease web any ways
And with Taking back previous statements we can start calling every player that was able to press Q an exploiter
Secondly Early 2022 is not in July
Normal ammo is not going to become outperformed by side grade special ammo .
"C&K won't get slugs for obvious reasons"
it has slugs
Exactly, another thing said by the lead designer when special ammo was introduced.
ahh okay now i get it my bad
Aand then the next update surprise surprise this is what happens.
So, are you saying you get offended that they said game play was going to work one way, but then changed their minds?
I wouldn't let myself think that way because it seems unrealistic. People change their minds when they get new info. It happens all the time. Even when they said otherwise, it is to be expected unless it is agreed upon ahead of time that no changes are allowed.
If someone got offended raise your hand.
@sick anvil I am not sure if I follow, but you are saying because they said one thing early on, then did another that you have respect issues? Earlier you said:
"that comes down to show respect you earn respect back you show you do not care you get an angry mob
its about the principle
While i do respect some people from crytek
there are some that do not desrve it"
I agree and I feel crytek has shown respect, so I give respect.
I was hoping you would show me when they did not show respect. And when it was that lead to you not respecting "some".
Maybe I am asking too much, if so that is ok. If not, please do fill me in.
you make it sound like you know things I do not, and that makes me curious.
being offended is ok and happens every day. should I have used a different word? which would you pick?
Naah, maybe just felt a bit of a strong word. Especially as we are talking about a game. But then again I forget that people seem to be offended from anything and everything so maybe the word has lost its weight. Or maybe I have been offended enough to not really care and that is why I tend to just notice these things said before just brushed away without another word and not actually care enough to get offended again. Who knows.
@karmic ivy I know a guy who would know, He's a police 🧑🎄
Well I listed examples of statements that turned a full 180° while one dev stream it was said the mechanic is working on the next one every one who used said mechanic said to be working as intended an exploiter .
The respect/disresrespect comes in from the wording.
Example of people I do respect are Nixa and beedyboy
Not going to name people I do not respect
Yeah it got slugs and a nerf, so i think it was a good thing for the game tbh
This is such dumbass response.
If you remember them so well, please tell me which were your 24th 71st & 55th trade, what weapons, which compound?
hell why not recite all of them, give us a list of all your trades.
You can't recall even a 1/10th of that dude.
Fucking hell, ppl thinking they're superhuman.
It's the same ppl who think they'll notice a difference between 110fps & 120fps.
And the other clown whos like "i can differentiate milliseconds, if something is 0,5 seconds faster, i can spot it immediatly!"
Especially midfights to.
Yeah, but the clown who Can differentiate 0,5s is also one of the Guy who advocated for putting out hunter in the middle of a fire without any risk, so i won't take is opinion lol
@queen jungle if you want a Sparks that is both close and long range, I can recommend you play the Martini Henry :b
Wait how is sparks close range?
Well, the suggestion was bc they wanted a Sparks for close range too.
But if you wanna play Sparks close range, play Martini Henry, it is wonderful for that.
Ye i read it but aperture is not for close range, so what part of the suggestion does he mean will make it good for close range?
Guess the options to flip it down.
sparks is great for close range. hip fire bby
Straight up the thinking cowboy's shotgun
I mean
I guess
lol
And theres spark sniper, hipfire with it close range & problem solved 🙂
Don't need no aperture sight
You scope bro?
Cringe
But yeah, don't like the idea of Sparks getting "close range utility", that would undermine the role of the Martine Henry and also kinda dilute the identity for Sparks being -the- big long range gun.
But there is still comfort zones for the different guns
Think "Long Ammo is all range" fits
@tribal wyvern ....... Not even worth replying but ok.. So if i crash the car because of a flat tire 10 times. You think I forget that it was a flat tyre that made me crash all 10 times? ftw dude.
That would apply if you were talking about "How often you trade."
But if you get it 100 times, i genuinly doubt you know how you got a flat tire every single time
THAT is my point
Was fun while you were here, see you next time Spark Boy!
Like a rare pokemon
And i mean depending how much time has passed, you probably don't remember your 10 crashes no
It's a bit of a rough comparison. As i hope ppl don't crash 10 times a year even, let alone much more often as you would have to compared how often you'd trade in a year.
@tardy locust you made a statement that trades are suspicious because they always end with both parties dying, instead of one party just being damaged sometimes. We gave an example why in the case of shotguns that is to be expected, and we also told you that your statement just doesn't hold true in case of rifles since from experience people had non-lethal trades happen often.
And I am yet to read any other statement from you why trades are supposedly questionable
Ye claiming his passed 100 trades were "suspicious."
Like okey, can you bring out trade nr 35 & tell us how that one was suspicious.
People always think they have a golden memory, you don't. The memory is the most flawed part of your brain.
(Okey perhaps not most, but it's a pretty damn easily tricked part of your body, whos memories are many many many many times false)
And we always exaggerate stories from our memories to make them more interesting
I just leave you guys with this: My personal experience is that the trade system is a joke in this game. Argue best you want. You have ur experience and i have mine. And im not alone thinking like this. easy
Trading is not in the best place for me either. Dunno how to fix it tho.
The best way is just to make the "losing shot" deal damage down to 1hp, unless it is headshots. But don't tell people. Give the illusion of close trading.
But doesn't work when people knows it
Gets shot by a sparks at 10m range, you then follow up with a romero shot point blank but die cuz he headshotted you first with a nagant officer, hell naw
A bit extreme example i know but theres def gonna be situations, where the dmg you dealt is a kill 100% & robbing ppl off it xd, GL
Yep
So no matter what gets changed it will be felt in edge cases
I do prefer this over having my shots being invalidated cuz the server said i died first
Bleed becomes instant meta 😅
omfg Freddie, You really think we want it like that? We want it more balanced! That it! its not AS BALANCED as it could be.
Want it like what?
A quote would be nice to know what you refer to
And what does even "more balanced" mean?
Gets shot by a sparks at 10m range, you then follow up with a romero shot point blank but die cuz he headshotted you first with a nagant officer, hell naw
Also wanting it to be "more balanced" is not really a helpful feedback. It is like saying the game needs to be "more fun"
as if anythink writen in here is a good feedback. its a kindergarden
Problem is that the loosing shot most likely is the shot of the lower ping player. So at the moment that shot reaches the server, it doesnt yet know that it was a loosing shot
Well you could if you wanted to, be a contributor to good feedback, but jumped on the bandwagon instead.
im out off this place 🙂 cya (Trading in game)
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Desc: PAX HIGH VELOCITY
Details: Make it so the pax has something going for it. Right now the Scottfield has all the cool toys (5 variants and 2 ammo types) and the pax gets a pointy knife on its handle (2 variants and 2 ammo types), if you gave it high velocity it would be a perfect pair for vetterli high velocity players and the fmj players would have the scottfield. Make things more balanced please. I love you crytek.```
Then you admit you are wrong
"More balanced" ???
are we just gonna pretend that the scotfield brawler works like indented?
It is working like intended tho...
It has bad hipfire due to the short barrel, but not the finger rest of the spitfire which gives it the Rof increase
i know
but it doesnt make any sence buy this weapon u get the worst of both variants and pay more than the standard one for what? BRAWLERS???
besides that the officer has a brawler variant too which has an increased recoil/worse handling
@gusty pewter Please refrain from mentioning supposed leaks, false or datamined information about the game or any other Crytek project as per the #discord-rules
@knotty jacinth Test servers are up since one week now, most people probably tested enough already :/
Fenny has a point tho.
And "tested enough" with Crytek im very sceptic.
1.8 was tested alot to, but that thing came with a can of worms.
I think they need to incentivise people to actually play Test server.
Give some BB or something. Even if it makes a big grp just afk to get ez BB.
If it gets more ppl in there, then that is great
And make u have EVERYTHING unlocked
No, i mean "tested enough" for people, not for crytek
ah
Also, you used to get 200bb with one of the update (The dual wield one i think ?), that didn't work either
Add the kd u gain from test to live
then u atleast get the mosin sniper bush campers in 😄
You really want to have Mosin Sniper Bush camper on test ? Don't you remember that guy who came and whine because a random guy ran away from him lol ?
Haha, ye was just joking
Problem with that kind of incentive are mostly that they aren't enough but you can't make them "too much" too
Hm ye, for me it's just to big of a client to DL to clog up my drive + not even having shit unlocked.
Cuz it prob snapshotted me mid prestige
Yeah, there's also that
was impossible before i got this pc, my SSD was 250GB which gave me like 190gb to play with
Which after hunt, SoT, etc, there was 20GB left
Yeah, for me it's more like "Why should i take 3h to download a game i'm already playing, for only a week ?"
Yep
Maybe if they customzied a new client, that was like 90% smaller.
Only had weapons affected by change, 1 map (or how many was changed if any).
And no stores, etcetc
Just to make it tiny af
Usually you get bumped to rank 100 on the test server.
Yeah so I realized, it still would be good to keep the test server population high, especially when tweaking QoL and performance topics
Linking accounts to main and just giving a BB bounty for minutes played / clues found, hunters shot or (approved) Feedback given would go a long way
The problem (which is not exclusive to Hunt, but most games that offer testing environments) is that most players just want a quick look at the new content and then return to the live environment
Understandably so.
We're not hired QA testers.
But could be like play 10 games or kill X bosses, somethign that forces you to interact & play.
And you get a unique Hunter skin perchance.
or a weapon skin
Or Crytek should chunk some of that money they get on proper testing internally.
Im just spitballing ideas, atleast 1st option is far cheaper.
BB ppl already get by playing normally, so perhaps thats not super attractive.
But a Test only skin?
Atleast for big patches
report a unknown bug to get 1000 BBs 🤔
Skins are nice and all but people would bail immediately like on Twitch stream unlocks, you need a good permanent incentive and it's time invested we could spend in higher quality on the normal server
They do have a proper QA department, but a few dozen people in an internal environment will never be able to properly simulate thousands of players, their PC configurations, etc.
Within an evening, a thousand players will spend more time playing (and potentially encountering bugs) than a few dozen QA testers can in a month.
When you crowdsource testing you shouldn't pay peanuts
Ye ofcourse.
Which is what im saying, make it attractive.
They can link the rewards to something specifically they want to test.
Kill X ppl with the weapon or Kill x zombies, kill bosses with em
Or "Jump 10000 times into this specific corner"
😄
See if u break something
Now that'd be fun to watch
Has funny has it look, it would probably bore people down pretty quickly
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
mb do somethin like this guys!! this lacking content is scaring me off lately... i see all the other games warzone, pubg, tarkov... are receving maps all the time, new gamemodes.... and we hunters need to w8 how many more years for somethin fresh? !! https://www.youtube.com/watch?v=KK2OT9XGMH0```
@deep crypt #game-ideas message
Thanks, I have deleted mine. Also, shooting range has been posted several times.
I did not suggest a shooting range my friend
I know, I just mentioned this.
Alright
game is looking great and everything but i keep losing my character cause of hackers most of the games ,, its becoming unplayable to be honest like its either aimbot and esp or unkillable player ! please do something about that and thank you ❤️
Well yes the whole gun had to be nerfed because of those obvious reasons. Probably nerfed enough because I rarely see it. Didn't play it myself before or after the nerf. Just another example. And at the same time an example of slugs not being a side grade. But tryhards have to have their crutches. Maybe the next slug nerf changes things, we'll see.
Reduced ammo count should be a massive nerf. Not to mention the range changes on the more problematic shotguns (rival and slate)
Holy crap show some proof.
The Cringe and King is really good but you really gotta get close
Also DO NOT FUCKING ADS because it triples the recoil and adds absolutely nothing
Unless you’re using sluggybois
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Add african server and South-East Asian server, then you guys can region lock or ban what ever you guys want```
@queen jungle take that suggestion back right now, it makes far too much sense!
adding more serve regions is good, but this sounds there is a misconception. The region lock won't prevent anyone from playing the game completely, you will always have at least one region you can connect to.
Ok, thanks
Yeah, I took it back because i posted on the wrong channel
😋
@karmic ivy #feedback message What kind of information would make people feel less crappy about the trades in this game?
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Rainy day weather```
How do I hit him point blank with a Romero and he did not die???!!
Can you guys please fix this!!
Now that looks like hacks to me, guy literally took every pellet that close and didn't die.
Best bet is that it was a lower body/leg shot.
Shotguns ain't OHK no matter where they hit.
Not a chance. That was centre-mass. I don’t know the ins and outs of cheats available, but I’ve long suspected there’s some kind of health cheat around. I’ve had similar moment to this, as well as headshots in range with the headshot sound that haven’t resulted in a kill.
Sadly i can only watch on mobile rn - but i think i see dust on the wall in the back, so st least some pellets missed
I am on my phone atm, so can't really see all the pixels. But just my best guess
As he is crouched as he get hit
why would someone play carefully if they have a health cheat though?
and the shot is definitely a bit low.
To look less suspicious
Then its a crouching target with a rather low shot
