#feedback-discussion
1 messages · Page 297 of 1
Logic has no reality in a game about vodoo magic
I can show you where in the stream they said the change was for area denial
you want that?
Logic still works with voodoo magic, there's just different rules...
What about this then. Voodoo magic, right?
No, i've seen it, and like we said earlier, it does better area denial, so the trade off works
didn't say it was about the game. it was about the development of the game. you're not even funny anymore. And like i said, i don't like bullying minors. please refrain
you just said it was a tradeoff
so the tradeoff is....
Pros: It has better area denial
Cons: It burns hunters better
Yeah, it has trade off, but that's how design works, they have pros and cons, and it seems that the pro, wich is area denial, won, against the fact that it burn hunter better
you can have the area denial, and allow hunter to put out there friend. literally a solution to the entire problem with zero negatives. please attempt to counter that argument. its funny to watch you try
ok, and we're saying that maybe we should find some more ways to mitigate the cons.
you can't make a choice that will make everyone happy
that's not an excuse to keep people unhappy when there might be things you can do about it.
If a mate is getting burned, not having choke bombs doesn't have any pros. It's just cons.
that's not area denial if you can just walk in that area to pick up someone who had zero hp a few second before
what?
you get lit on fire. and have to retreat and put it out. opening you to a push... how is that not risk/reward. try again
i said put out. not pick up. try again
that's part of area denial
it still denies the area around the corpse though?
he's defending hardcore burning. he care's not about the tools actual use. he likes the body burning
Area denial is denying an area, around a corpse or in front of a door is the same thing
how would you use a firebomb for area denial then?
I can just run through it and get lit on fire
thats why he is defending it.
denying a revive by setting it on fire is area denial
It is
a revive is not area...
see. the truth comes out. he doesn't comprehend this issue well enough.
hell, it's not even revive denial
Prove me it's not, you are denying an area, wich contain a body, wich is set on fire because there's fire in that area
....
You're denying an action more than denying an area. The point isn't that you can't move there necessarily. The point is you can't do a revive
but to do said revive you have to move in said area
ok so if you were able to put out a body in a fire, is the firebomb still doing area denial?
wich is a denied area
yes, but thing is, you can't put out a body because it's in an area of fire
like i said. just don't automatically reignight the body after its been extinguished. problem solved. the only one who wouldn't agree with that is someone who covets the hardcore burning aspect of the item which is what we are saying is poorly designed. he likes that part
And fire burns
Point is, without chokes, there is simply no counterplay. Which is bad. What's your counter argument? Is it just supposed to be bad since you can't please everyone?
why not? as a game designer you can make the choice that only the explosive start of a fire sets a hunter on fire.
I have to take chokes now
thats what i don't like is my choice being shoehorned into that item
😐
but you suffer for being under equipped
imagine having nuance in a discussion channel.
thats on you
i run chokes 9/10 games. before. now i run them 10/10 becuase of firebombs just exisitng. thats bad.
You do if you don't want to sacrifice either you teammate or like 100 burnt HP combined
yes, you aren't literally forced to at gunpoint by Crytek.
his point is that not taking chokes is so punishing that it's "forced" by design.
You are again making assumption that i burn corpses. And i already said that i only burn corpses when i need the other people to make a move. So again, i don't care about people burning for 4 minutes or even for 10. If it's my mate i'll get them up anyway, if it's my ennemy, it's just a dead ennemy i won't loot
bayou just say you like to burn bodies, instead of ductaping a bad arguement together
I don't like it, i just don't care
striker you really gotta simmer down on the personal attacks.
if it has to burn to make a long ammo boy run for it's friends life, it will burn
the things you say make me think you've only watched this game and not played it. honestly
If it has to burn to force a shotgun out of a house, it will burn
are you like a 1.2-3 ish player?
just get married already.
Oh god
nah I'm not a pedo
bruh
LMAO! THE KID PULLED HIS HOURS!!!
Burning itself isn't the issue, again. Being forced into bringing choke bombs is
Pls stop. You make us all look like asses
alright I'm out
you're right I do like burning bodies, hit the dirt get burnt
i respect that arguement
thats all bayou had to say.
instead he's posting his hours
I don't like or dislike burning bodies, again, it's there, i do it if needed
If you don't like it, you do you
But don't say it's bad design when you are not a game designer
Thanks
don't say it's good design. you are not a game designer
I didn't say it's good design, i just said it's a design choice they made
Still going past the point. Burning itself isn't the problem. But I kept repeating that and folks are happier just to throw mud at each other.
you did say it was good game design when you poorly defended it for an hour.
i'm litterally saying that it's there, deal with it and get better
no i agree with almost everything you said.
Could say the same thing about the lemat bug for instance
It's there, just get good and deal with it lol
That is not an argument
But Lemat bug is not a choice, it's a bug, so yeah it sucks
How do you know this isn't an unintended side effect? Are you a dev?
bayou how many hours did you play to get so good you can counter firebombs without chokes?
Point is, both are bad. Maybe not equally so, but still
show me again
They stated that it was a bug and reverted it
Wich make it, not a design choice
lol
I'm talking about the fire thing. Sorry if that wasn't clear
Because they knew that when you make fire burns for 4 minutes, it will actually burns for 4 minutes
This might well be unintended and subject for change. Crytek changes a lot over time. I honestly expect this to be one of those things because it really is a problem
again, just let me put the body out manual. entire problem solved with zero negatives. issue resolved. it's that easy
And then you'd make burning body non existent
Since you just have to run trough fire, press F and go away
No
that was always the case, until firebombs...
you didn't know that. after all this?
Yes, you'd have, because if you change it for firebomb, you'd have to change it for EVERY OTHER FIRE
Oil puddle ? Useless
You can do the same thing right now if the body was burnt by a hellfire. The pressure is still very much there. Chokes are still the better option but they're not required necessarily
Lantern ? Useless
But Hellfire does not leave a fire, it just create an explosion
i'm not saying for puddles. I'm you die in those by mistake. players chose to use firebombs
he can't comprehend the issue here.
That's right, it still burns bodies. But it's still not useless for that purpose, is it?
the player has to run up to the buddy.. it's literrally always been like this
But what you don't understand, is that if you change it for Firebomb, you'd have to change it for puddles
No, thats not true. you can change 1 item and not the other.
Why though? Water is the exception to a rule. Why can't oil be?
puddles aren't a real problem firebombs are. they just nerfed uppercut. does that mean they have to nerf all long ammo. no. use your head bud
you can't though cause crytek loves their consistencies in everything
It's not useless in that purpose, but again, the longer time of firebomb is actually there to make an alternative to the hellfire
long pistol is separate from long rifle drop off, so they can change it seperately
it still burned for 4 min.
you just have to risk burnin your feet to save your buddy. then hop out. rez him later once you've 1v2'd
You can't because fire zone setting bodies on fire are actually the same thing for every fire zone
But this has the knock on effect of pretty much forcing choke bombs. Do you think this is good?
It, again, doesn't force choke bombs
i'm done this kid is laughably dense.
Nobody put a gun to your head and tell you to run choke bombs
The only alternative is so bad that it may as well do tbh
@winged flint the slight obstruction is due to that skin being a talon variant
luckily talon is apparently going to be quite good next patch
I kind of hate that argument. I mean even if someone did threaten you with a gun, you still wouldn't be forced, right? Technically you still have the choice to just die. So no pressure, right?
There are tradeoffs that are just not worth making. Leaving you mate to burn out is one of those
if you died, you made a mistake somewhere else
I, again, never run choke bombs
That has no relevance
It has, if i was forced too, i'd have them
again, you're not literally forced to, it's just really really shit if you don't.
Why don't i feel like shit if i don't ?
Well in that case you're prepared to be punished in a situation like that. That's fine with me, it really is. It's just not a tradeoff many people are willing to make
you're not literally forced to bring a medkit either, but it's really really shit if you don't.
You might just be an exception
Laughably enough, i went out without medkit and melee in the morning lol
good for you.
And i'm not the single one
you're free to make whatever suboptimal choices you want, but what's wrong with buffing a suboptimal choice?
if a gun is weak, why not buff it?
if not bringing chokes is weak, why not buff it?
Because we are not talking about a gun
Because we are actually talking about fire setting things on fire
It's fine if it does. There should be a counter play that doesn't require chokes and isn't analogous to suicide.
we're talking about a choice between two things, one of which is better than the other.
But wich, is still a choice
ok.
Chosing a melee tool his mandatory, buff no melee please
Yes it is
Just as much as it's a choice to just die if you're threatened with a gun. Sure it's a choice. Just a bad one hardly anyone is willing to make
You are taking that game too seriously, you will not be dying if you burn in a video game bro, chill out
we can say "bringing choke bombs is very powerful given the mechanics of the game. Please make not bringing chokes a better option"
do you still have a problem with that statement?
We call that an analogy. I'm not saying you'll literally die. Stop derailing the conversation.
I'm trying to make a point and make it clear so we can agree on a principle here.
But then, by making NOT BRINGING chokes a better option, you'd just make choke useless, wich is bad design, because you put something in a game that no one use
But your analogy don't work, your life is still not at stake here
not bringing chokes is already the worse option.
We're saying that you have a choice between $100 and $1. Please make the $1 choice $50 instead.
It doesn't have to be for the analogy to hold up
how does that make chokes useless?
if you can tap out a hunter in fire, chokes let you tap them out without setting yourself on fire or putting yourself in danger
that's still an upside to bringing chokes
BEcause if not bringing chokes is the better option, chokes are useless
we're not saying to make not bringing chokes the better option
just better than it is now
You said it
O lord
word for word
no I didn't.
you're misunderstanding.
No i'm not
I can reword it to be more clear if you want.
You are badly wording it
ok then
Same thing, essentially
please make an effort to understand what I mean.
"bringing choke bombs is very powerful given the mechanics of the game. Please make not bringing chokes a better option than they are currently"
Since you are not making any effort, i won't make any
lmfao
you're getting hung up on my wording instead of addressing my point.
is that better?
If you're aware it's bad wording you know it's intended to be read differently. Stop derailing the conversation please
"bringing choke bombs is very powerful given the mechanics of the game. Please make not bringing chokes a better option than they are currently"
anything else you want to complain about?
or are you ready to actually debate
I think i debated enough
got it. the moment you ran out of things to complain about you run away.
It's there, and i don't mind it how it is right now
It's more because it's 1AM here you know
I'll just try once more before I give up
bye
No the base version doesn't have it
Again, that's my opinion, i'm entitled to it, and i won't budge
then why are you even discussing it
if you're not open to what the other person is saying, why even talk
For some reason they were like adding a scope mount for a gun that cant have a scope was a good idea
Talon variant has it, only one of it's skin has not
you talking about the talon winfield?
Thing is, you took the boat late, that "wannabe marine guy" said he was right and everyone else was wrong, and that's the only thing i'm talking about
Why does ot have a scope mount anyways?¿?
Why not ?
because he was right about the things that he said he was right about, for the most part.
you kept nitpicking his specific wording instead of addressing his point.
Its dumb and gets in the way
He isn't right because it's AN OPINION
What we're suggesting is this: there should be some way to rescue a fallen teammate from an active fire. Be it tapping them out, finding a water bucket on the map, carrying him out of the fire or whatever.
The point is, right now, the choke bomb is the only way to prevent catastrophic damage to your team. This alternative way shouldn't actually rival the choke bomb in viability, as it's clearly the tool for the job. We're saying there should be SOMETHING to be done that doesn't involve losing massive amounts of health.
You don't have to agree. Obviously this won't happen. You just have to understand and stop twisting our words. It's fine to disagree. What isn't fine is deliberately misinterpreting the other position for some cheap 'gotcha' moments.
it's an opinion that firebombs are too strong. it's a fact that firebombs are stronger than they were before.
you're misinterpreting what he said.
And if it was was because of the gun why does one of the skins not have it?¿?
That's all I have to say. Good night folks. Appreciate your time.
the problem is, he kept saying things, and you kept misinterpreting what he said.
everything you tried to nitpick can be countered with "ok but that's not what I meant and you know it"
so maybe address the actual point next time.
And he kept taunting and nitpicking, i'm not here to raise the level of that kind of people
except you're the one nitpicking.
just a moment ago, you nitpicked how I worded this
I can't remember why, but they explained it when they released the other skin lol
:(
Again, you weren't there when he said that everyone with a different opinion had less than 5 braincelles
personal attacks rise out of frustration with your stubborn and persistent nitpicking, as well as his poor reaction to it.
he acted like an ass first, just backlog
so yeah, i'll nitpick after, because he deserves it
mm no.
If he is as smart has he think he is, he wouldn't be frustrated
being smart has nothing to do with having a short temper.
And probably wouldn't come here crying
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Can we get a merch T-shirt that says "I cut myself for Mr. Chary"```
like I said. he gets pissy and you get sanctimonious.
I'm not excusing him in any way, I'm just trying to get you to take some responsibility
@digital vortex There's already crossplateform between consoles, crossplateform with PC likely won't happen because it's a really different meta
And i agree that i acted like a jerk, but again, i was just answering him
he's talking about xbox and ps4 crossplay. you can match in the same servers but you can't play in the same team.
You can but you have to try queueing with random and dodge
i didn't see the invite option, i'm fucking tired you know x)
i'm just reading diagonally at this point
Add death cam please
@burnt mulch bro I just hurt my brain reading your interaction with that other guy and I understand what you meant easily. He’s just a sad internet troll and trolling is against the rules 
@dense fjord The Uppercut blade is cool, tho I'm a little weary about the Uppercut Precision, wouldn't it make the Mosin Obrez even less picked?
As a crossbow enjoyer this is my only gripe about the crossbow. I wish it felt more responsive and that i didnt have to spam r for it to feel like its reloading.(There's audio in the imgur link)
https://imgur.com/hTMmSD9
I guess what you mean that the animation going from a idle state into a readable reload state is to vague so you are not sure you are reloading it?
yeah ive had multiple time where it doesnt reload. but you are correct
Ah, that might be the ongoing bug there is.
They fixed it briefly, but it utterly broke the LeMatt revolver, so they had to revert it back.
@hot vigil thats interesting i didnt know that the crossbow was originally effected by it. we'll have to see how it feels when the patch comes out
Is it like known how buggy this game is?
Oh yeah, but last dev stream (two days ago) stated that the next patch mostly gonna be a bug fix patch, so hopefully we gonna be in for good time 😄
I'm not sure, but all the weapons that were affected were weapons that had the possibility to swap ammo, which technically includes the crossbow. Especially bc my prior experience with Crossbow have never been an issue to get my hunter to reload it 🙂
Every single shot weapons with two type of ammo Can be affected for sure
I don't Know for the Berthier
But who play Berthier with two ammo type
@hot goblet if Legendary hunter didn't come with any trait, you wouldn't have any reason to pick them. They are already not cost effective for what they offer
Sometimes trait sucks but that's just RNG, sorry
The thing is, you are ignoring the fact that there are already other ways to prevent being put on fire. For the firebomb becoming useful an enemy must have a) died, b) in a burnable spot and c) you must expose yourself to burn (unless the enemy died completely out of position, but that is on them). And you loose a frag/flash/ needle for the fire bomb.
Chokes also are not a hard counter to burning. They buy you minutes, that's all. And for the situation where you kill the burning team quickly, but don't have chokes it's kinda fine, because if no one in your squad brings chokes thats poor loadout making. And bringing multiple sets of traps can be strong, so in trios you can absolutely get rid of one ore two sets of chokes, although I personally still wouldn't because they are versatile.
And lastly, it makes sense that burning in general is stronger than extinguishing, because burning is the punishment for a big misplay (drying) whereas chokes are a get-out-of-jail-free card
And I also really don't see s lot of instant burning in high ELO.
@jagged wagon Re-shade is blocked by Easy-Anticheats and Nvidia Filters are blocked, you can't take advantage of night and fog maps anymore
Then why do I see streamers with clearly enhanced and changed visuals.
Those are overlay for the viewers, the streamers themselves can't see it ;)
August 2020
And for Reshade, if you search troughout that discord history, you will find multiple answer that state that ReShade isn't Allowed, including Devs answer
"Allowed", but definitely discouraged
But since it kinda doesn't do anything a good monitor can't already do, i don't really see a problem with people who don't have the money for good peripherals use it
cool, is there a date for 1.9 on test?
It can do a lot more than monitor settings
Ability to change contrast with curves instead of a slider is way more powerful
Which imo is the problem
Even if EAC whitelists it, the version they have whitelisted still allows for too much control for competitive games
Fair. But banning it has some legal implications that are problematic anyways. Cause in short, as soon as the display data stream is sent from the game towards the operating system it's no longer part of cryteks product and they have no hold over it.
And I do think post processing is somewhat fine. Cause it also isn't fair that i can see three times as far as a friend of mine just cause I paid more for my monitor. I rather have the ability to over post process, because it's less gated, than being solely reliant on hardware
I don't see how blocking it has any legal implications
Even if they were to ban for it as they already havea line about 3rd party applications that provide and advantage in the code of conduct
But they said that they won't ban for it even if they change their policy regarding it
Having constant eye strain due to endless fog or night maps in an evenings session is not a good player experience, bad enough that there are no colour blind options, then factor in people using reshade get a clear advantage and people will just find the closest extraction while the game wastes their time. At least in the past we had the set map to choose rather than “random” but that’s a distant memory now.
it starts reloading immediately, the animation starts with the hunter moving the crossbow to the chest so they can start pulling the string with both hands.
so it's more like a flaw in the visual/audio feedback but once you notice it, it shouldn't feel delayed 🤔
maybe they could add some sound for the moving the crossbow to the chest part to make it feel more responsive.
eye strain can actually be countered with a better "less blue light" monitor and blue light protective glasses tho
As someone who spend a lot of time in front of a computer, i can tell you that it truely changes life
Having something in a code of conduct doesn't make it legal or binding, even if you accept it. A good example would be if you were to create a program that "sees" your screen, evaluates it as an AI and then emulates mouse input to click heads. That program would be blatant cheating. But they wouldn't be able to legally ban anyone for it, since it doesn't interface with their product. (More importantly they wouldn't even be allowed to detect it, since it would require scanning the target PC outside of their property.)
I don't condone cheating, but Anti-Cheat is a really complex field, especially when factoring in that crytek is based in Germany and not say the US
And I'm actually quite happy with restrictive laws here, since I'd rather have cheaters in my games than allow companies more access to data
That... sure is an opinion
One that I don't even want to bother responding to, to be quite honest
you know that ToS are a contract that you sign and therefore act as a legal document right ?
Wich means that a game act has like.... well like private proprety. Like in a Gym for exemple. When you sign up in a gym, you engage yourself to respect their code of conduct. And therefore, if you dont respect them, gym owner, or game owner in our case, has the right to ban you. LEGALLY
In short, the gym can't ban you because of something you do outside of it.
In fact, it can ban you for everything that's in their contract, including stuff that could happen in front of the gym for exemple
And you should agree that a third party application, running in the background, is, not only against the term of services you signed, but also acting ON the game you are playing
In civilised country, it's called private proprety bro
yeah, and then, there is private proprety in Germany
lol
i mean, i live in the country right next to it, the one they like to use to invade France
Private proprety is european law
So.... it applies to germany bro
I could provide you laws, and explain how europe works, but that would take a lot of time
well, let me take my syllabus then
So here you have article 17, wich state about the existence of private proprety and it's link to intellectual proprety https://fra.europa.eu/fr/eu-charter/article/17-droit-de-propriete
sorry phone call
https://www.journaldunet.fr/management/guide-du-management/1200509-le-reglement-interieur/ Here you got a few things about how rules are legal
and about how europe works: Europe gives guideline to the country, and country have to conform. Since Germany, with France, are the country that have the most power, you can do the math yourself and understand
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In the lobby when viewing loadouts of friends make it so you can see each other summons, even if it means needing a scrollbar for that menu```
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As it stands now. if you burn a hunter with a firebomb, his partner cannot run in an extinguish the flames by pressing F because the lasting fire will just re-ignite the hunter. the only way to recover him out is chokes, or sacrifice a healthbar to save his hunter.
change Firebombs to no longer re-ignite hunters that have been manual extinguished. Simply by firebombs existing it makes chokes essentially a must pick even more then they previously are. If your partner gets downed and burned, and you kill the enemy team, you have to sacrifice a health bar just so he doesn't lose his hunter, simply because you wanted to bring a different tool into the game. This is bag game design as it practically forces chokes into a loadout. taking choice and agency away from the player is always and indisputably a bad game design choice.
A 17 dollar consumable that was buffed for better AEA DENIAL has unintendedly become the best hunter burning tool in the game. it's a non issue if you bring chokes. but the choice of not bring chokes is unreasonably punished (hard countered) by this low cost consumable.
By allowing a hunter to run through the flames, use the tap f to extinguish mechanic, then run out and extinguish themselves, it still makes a high risk- high reward scenario, all while still blocking the revive. This perfectly solves the issue with Zero negative consequences.
This gives an alternative counter to firebomb burning because shoehorning chokes into someone's load out.```Attachments:
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It's not that easy, cheat programs don't necessarily have to directly interfere with the game client to constitute video game fraud. According to German law (StGB §263a) it's enough if an unauthorised software impacts the "course of events" (i. e. gameplay) and as a result causes financial damage to someone else (e. g. the publisher of a game because cheaters drive players/customers away).
Also, @nova canyon is right that the ToS are a legally binding contract that needs to adhere to the law. The Code of Conduct, according previous decisions by German courts, is not. It is a set of rules created by the publisher within their game. In a past case of someone suing Blizzard over a WoW ban, German courts have ruled that publishers are the "ultimate ruler" of their world and can set and change the Code of Conduct however they see fit, even if it is to the obvious disadvantage of the players (which is what the WoW player based his claims on). The ToS just need to highlight that additional rules such as a Code of Conduct may apply.
I am not a legal expert however, I only have been following this topic closely for many years since it keeps coming up in online gaming communities.
Even without being a legal expert, as long as there is written proof, so a signed contract, and you violate said contract, you expose yourself to consequences. A judge can, however, rule out a contract if he thinks that said contract is abusive, but that's unlikely because you are supposed to have read it. One of the rare reason that might rule out a contract are that you are not legally allowed to. (Mental illness, under drugs, etc)
@eager dragon you can flip an aperture
If you wanna fire close or medium range - flip it down
If you want extra zoom - flip it up
Only the one on the nitro doesnt have the flipping option for balance
I know that too well. I would love to use aperture more often than I do but it's pretty impossible to use (for me and my friends at least), the zoom is just too much and it doesn't make much sense to me really, it's literally an annoying flippable deadeye at the moment
I think the sight is great
I just dont like the guns its on
The winnie barely gets mileage from the zoom because it shoots marshmallows past 100m
And its great on the Lebel - but i dont like the Lebel
@inland ravine I have not been active on Hunt's Discord chat that long but I've seen you beating this dead horse about Molotovs and fire reigniting downed hunters for weeks now. It is in multiple channels and is getting spammy.
At this point burning enemies is damn near the only anti-camping tactic. I would not hold my breath waiting for it to change. Please except that posting your opinion in one channel should be enough.
And yes its annoying to use on medium range
Because it has the option to be nott used if undesired
I'd die to try a 1.25x zoom instead of what we got now. I think there's a valid reason it's extremely underused on 5-6 stars lobbies at the moment
I'd have to disagree, in the past 30 games I've seen plenty of Winfields being played and literally no one of them was an aperture one, same goes with the Lebel (which I concur is a bit less used than the Mosin but still used more than many other weapons in such star range)
Lemme be more clear
Not the entire winnie family is unpopular.
But thebase variant of the long winnie from my experience
Usually the swift is most popular for those
@solemn shuttle @torn sage There is now a "clear all" option for each tab in the main menu, that should make things a lot easier 🙂
(tagging you since you, among others, suggested such a feature in the past).
I personally would love the sight - if it were available on the springfield, or cent
Both of which have the reach and Mv to effectively use the magnification
As does the Lebel already
I get your point but I still think that the aperture variants should just be a "yeah I could miss that guy on the window, let me zoom just a bit so I don't" instead of "yeah the enemy on the window has clear nostrils from what I can see".
It's just that I think it should be a small enhancement of the iron sights, not something totally different.
Well then lets agree to disagree.
With to little zoom they'd just end up as more blocky ironsights that blur half the screen
Is what i think
You see a lot of Lebel but not a huge ammount of Lebel aperture, wich is a shame since it's just an upgrade version
Yeah, i see more Mosin than Lebel, wich is a shame, as i prefer the Lebel and those body don't give them to me
Yeah I get that, that's why I think they need to rethink it, I may be totally wrong in my suggestion (less zoom, etc.) but I truly think something should be done about it
Yeah the Mosin is far more present in the scene
I mean the aperture we have is the rethought version
Less zoom would make it much more useless, Iron sight on the Lebel is already really enough
Before it was a small far away ironsight without screen blur
I remember that Time, and i even think that there was a Time were you couldn't switch it down
aaah good old Time
Well yes and no
What i'm describing is the og nitro sight
And iirc when that got reworked they also gave it to the winny
Which back then was already the close one with blur
But not flippable
And they then updated it to flip up and down
@late sand This may sound simple, but have you tried using different browsers?
Yes I did. Actually completely switched to a different browser while this issue was still ongoing.
Sorry to hear of those inconveniences. We can try and forward your issue if you open a ticket with @muted zealot
Do I just type my ticket into a DM to @muted zealot ?
Yes, and select Hunt: Showdown in case you are on multiple servers that use the ModMail bot
@karmic ivy, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
@late sand kayako is obsolete. Just fyi.```
@late sand Kayako is obsolete. Just FYI. Have you tried different browsers? might be a bug with one of them?
It is? That's the only link to support I could find. But actually, after just visiting the Crytek website again, I noticed the same button as on the huntshowdown page. Which also disappears when I log in. So I guess I've been messaging a dead support site all this time, which didn't get taken offline unlike the Hunt one. Great to know I've been literally wasting my time.
Yes, as I've said above, I tried using different browsers. Didn't seem to change anything.
@ivory laurel I like ur idea but I would say have the items be in random locations otherwise it would be a camper hotspot
@late sand which browsers have you tried
Google Chrome, Opera GX, Microsoft Edge
Sure, 1 second
The button still doesn't show up once I log in.
Sentenial is way too fast now, also Poisonammo dealing the same dmg is just way too much. if this goes live nothing else will be played
Terminus base RPM is still too slow after the 5% buff. It should be 40 RPM minimum considering the Specter shoots that fast but is almost twice as cheap, has more range, is more accurate and has more spare ammo
idk man. I made a week long stink about Throwing axes not killing horses with body shots. in the next dev update they mentioned receiving a lot of feedback about it so they updated it. Not to say that had anything to do with me. But change doesn't happen without bringing attention
Is 20% really that "to fast" ?
Do remember the animation is smoothed out aswell which might give the impression that it's much faster.
Apply the animation smoothness to the old rpm aswell & I don't think it's much faster.
It moves ot from 39 to ~ 46 rpm
Think it was a bad idea of them to compare it like that.
Thanks for trying I'll pass it on
Thanks a lot
Oh definitely. Especially since I see the button and it only disappears once I log in. I just don't know how to solve it myself since there isn't anything about it online and all the possible fixes relating to it didn't seem to help.
To enforce my point on the comparison issue.
Even the 5% felt like a noticeable difference, but it really isn't.
It's all cuz of the animation smoothness.
@halcyon kettle Because it's test server, they limit the region selection to funnel more people into same matches as the amount of players on test is way less
@wanton valve I think the locked ones hide the DLC you have to pay for
@halcyon kettle yeah like Diiba said, Test server only has 2 servers
@dense pasture the bot seems to have malfunctioned and not created reactions to your suggestion, you should repost your idea so people can give feedback
@burnt mulch Should I just copy paste? or do I need to @ a bot to post it correctly
just copy your post, delete the original, and post it again.
I see, thank you
You can try vivaldi as well, it is based on its own engine I think.
Also didn't work :/
@fleet storm There is only US East and EU on test server
@queen jungle I feel like it's a bit overloaded to be a trait. A simple "hold darksight to loot a dead body as an immediate 50hp medkit" would be less complex while retaining most of the identity of the perk.
I think that having something that heals a little more than a medkit without doctor would best be done with some other mechanic.
maybe an alternate medkit that heals 75 with 2 max charges, or that grants a short duration regen equal to 75 hp, or something.
Idk, I feel like it's an interesting alternative to Doctor, slightly less useful but slightly cheaper with a different use case
I don't know if I would take this as an alternative to Doctor, but it's really the complexity and edge cases that don't sell it for me.
I think the edge cases would be pretty unlikely to actually come into play unless you're running a loadout heavy on fire, especially if you're fighting at lair, team with bounty will definitely be full up
But I can see your point
I will think about it
It's more like, when those situations happen, it'll seem buggy and complex whereas other traits are pretty much one-liners.
hope you enjoyed the feedback
That is why I suggested something specifically indicating what's going on, but I can see newer players or potato heads getting confused
Problem with said trait is also that you could use it to detect dead hunter that you didn't kill
I said nothing about highlights
No but you'd have the indication of the effect going on
if you are within 5m and in LoS, it's usually a situation where you could loot the body anyway tbh
It's not for looting their consumables though
It's for leeching health off their corpse, not for looting through walls
Yes you could potentially get a medkit, and with Doctor that might give you more, but it's not guaranteed and without Doctor, the trait could heal you more than a medkit charge would
I don't think it would be meta over physician+doctor anytime soon, but I think it would have an interesting place
I think you could also potentially get a regen shot off bodies looting normally, but I'm still kind of new
You can't
I thought it was just vitality shots you can't get off bodies and toolboxes
you can't find healing item out of looting bodies and Toolbox
There's in a fact a few items
Ah so it's all heals
Healing items, big stam shot, big antidote, concertina bombs, and i think Liquid Fire bomb but i'm not 100% sure of the last one
Man I can't even tell you the last time I've had a liquid firebomb thrown at me
I didn't think people even used those let alone abused them enough for them to be removed from loot tables
is there a difference that you could even tell between a liquid firebomb and a regular one
One goes out on WATER
the other does not
2 minutes of burning
The menu stats don't tell the whole story it seems
well, i meant more like "how would you tell if it was a liquid firebomb and a regular one thrown at you"
also, I'm pretty sure they last the same amount of time.
They didn't change the liquid fire i think
they definitely did increase the liquid firebomb's duration alongside the basic one.
So is hellfire just a big FWOOSH and no ground fire then?
Do you have a screen of that ? My game is not up
I find hellfires in quickplay but never kill enough things with molotovs to actually unlock them before I prestige
liquid fire bombs are just like normal ones that can work in water too
(if someone else has his games up tho)
Thanks, i don't know why but i had the feeling they didn't change it
Might be because i only use liquid and two minutes ain't that long tho
6x is a big buff, 120s ain't that long
Even my white tea take more time to infuse
I can't make tea while denying an entry point :((
Chokes should always be in your loadout
If you don't wanna take them, then that's your problem if they have a fire bomb.
Medkit+Melee+Chokes+Free pick. A melee attachment or weapon slot melee frees the melee slot, more vitality shots could free the medkit, hand crossbow with choke bolts can free up the chokes. But really, there's not too much point to taking more than 4 tools unless you're setting up insta kill traps, which should be restricted anyway.
chokes should always be in your loadout because firebombs are powerful. Would it be so bad to make fire less powerful?
hell, tapping out a burning teammate still accomplishes what fire was supposed to do in the first place: force action
lemme rephrase that, actually.
Firebombs are uncounterable except with a choke bomb. I don't feel like necessary hard-counters like that should exist in a game like Hunt.
Are you fucking kidding me is this still going on?
eh, I made a suggestion-ideas post about it.
it's got... a negative reaction, so I'm inviting someone else to talk about it.
Choke bombs are just powerful by themselves. They put out any kind of fire, make a cloud that somewhat obscures vision, blocks chokepoints. The change should be to nerf choke bombs while adding a world spawn item that can help deal with fires.
I've heard the argument for world spawn items to deal with fires, but wouldn't that just leave it up to rng as to who manages to find more of them? Plus, they'd be essentially single-use. Lanterns can be used as area denial or for setting hunters on fire, not just burning bodies.
I also think that making a world spawn item to put out fires would make the firebomb even less useful than it already is.
If they're the same amount of world spawn items than of latern, rng is basically a non issue
having a world-spawn counter a consumable just feels like shit.
I guess the RNG isn't really that much of a problem.
Just add world spawns of water bombs, deployed like a concertina bomb with it's initiation, throwing range and arc. Blows up into a pool of water, stopping flames already there, puts out fuses that fall into it, players make wet noises moving through. Water gets evaporated by another fire hitting it, then the fire after starts the burn.
If your patient enough you have more world spawn lanterns than they have chokes
wouldn't a liquid firebomb be immune to water bombs?
And if you are smart enough, you stockpile on lantern
Yes, and it should
problem here is that you want a hard counter to firebomb here
Could just make it that the water bomb puts out the liquid fire bomb but evaporates instantly, leaving the player vulnerable instantly.
or at least you seem to want that
no, I want options for someone without a hardcounter to be able to play around fire.
the hardcounter already exists, it's chokes.
I want chokes to be less of an autoinclude in loadouts.
I see a lot of people complainig here but not stating any solution that seems to fit them tho
A water bucket is pointless other than to counter fire.
beside the unrealistic "Make us able to tap our burning mate inside of the fire"
wich, besides the fact it sounds completly dumb, would be hard to make with the current state of fire puddles
A world spawn water bomb makes more sense as a weak version of a choke bomb with the one upside that it doesn't expire on it's own.
I sort of like how the water bomb was handled a minute ago, but I think it might need additional utility to not be just "the anti-fire thing"
look, I'm not going to argue with "muh realism in muh cowboy game" again
i'm not arguing about that, i'm just saying that, with the way fire is handled, it's not possible
The additional utility is putting out fuses tossed into it, like regular water. Maybe make it similar to broken glass and metal as a sound trap.
it's absolutely possible with the way fire is handled now, the only thing that would need to change is the visibility of whether a hunter is on fire
no, because with the way the fire is handled, it would also apply to lantern fire and oil puddles
that just means you'd have to cook fuses, which you do already. and water doesn't really make noise except on dirt.
explain? lanterns and oil puddles have an initial burn as well
I don't think that someone accidentally dying in an already-burning oil puddle is a big concern.
Yes, but what you are asking is to be able to put out a body wich is in the middle of an actual fire
Or at least what the Stan Laurel was asking
"only the initial flare of an explosion is strong enough to instantly set someone on fire" what's so confusing or unrealistic about that?
It's silly and unintuitive
Because that would mean to change how ALL FIRE works
And yes, it's silly and unintuitive, but apparently you can't say that because "vodoo magic and shit"
I don't find it silly. It might be unintuitive, fair, but it's simple enough.
yes, that is what I'm saying.
so for you it's not silly that something in the middle of a fire doesn't take fire ?
for you it's not silly that touching someone with a pinky is enough to pat them out of fire?
it's not silly that we can only throw things at one angle?
it's a game.
Ok i'm done
lol
Keep your opinion, i don't see any reason to continue this stupid discussion
When you'll propose something more logic than "Hunter in the middle of a fire don't catch fire", maybe i'll listen
yeah, that's called engine limitation
and if we could throw things at multiple angles, would you want that?
not "earth chemicals limitation"
regardless of how it affects game balance?
i'd be down for it, down throwing grenades in tarkov is cool
the question is: how much game balance are you willing to sacrifice for realism
and that wouldn't change balance btw, you'd just be able to... throw the same explosive
that absolutely changes balance.
So, now you can talk to someone else; i'm done.
being able to soft throw explosives over a fence, for example, is something that you can't do right now.
lmao
see ya ig, can't handle logic.
@wild shadow repost your idea, bot reacts broke
If you aim high enough, you can, that's how arcs work
@shrewd flare repost your idea, bot reacts broke
F
Why do you keep mentionning me
cuz you mentioned me lol
how else am I supposed to directly respond to someone?
@wild shadow I don't know if I like needing to refill a bucket at a water source, that'd require a lot of map work to make sure water is at least somewhat accessible.
it'd also make water nearly infinite at other compounds, like scupper or reeker
Looks like it broke for everyone. Next post has the same issue
maybe try again later ig
I’ll be honest, I was trying to make it impractical on purpose. Too much practicality would instantly come under fire. I mean, technically it could also be used to counter area denial. On another note, throwing water on a choke cloud would also dissipate the choke if we are talking realism. I believe that covers two problems that people have mentioned.
the thing is, it's not about whether it's impractical or not, it's more about the variance.
just being at reeker would mean you have infinite water.
Maybe they start filled and cannot be refilled. Kinda like the anti-lantern lol
that's what i said earlier and he said "muh rng"
can you actually make arguments, dude?
anyway
right, but the reason I'd want it to have additional utility is cuz everything else kinda does too. Like firebombs/lanterns and chokes can be used for area denial as well as interacting with downed hunters.
I mean, I heard water bombs mentioned and as a consumable I could see that, but the items you find in the bayou are what was left behind by the inhabitants. Buckets of water make sense lore wise.
sure, but I'm also trying to think of it in terms of game mechanics, since it's meant to fit into, y'know, a game.
we're not building a physics simulator, obviously.
Bottles then? Glass bottles of water could work.
It’s just a naming thing. I mean, they’d still be water bombs but just not called water bombs.
glass bottles (or more realistically a jug) seems like a decent way to handle it.
@storm bobcat It"s a cool idea but it would tell an information that would give you a unfair advantage
Hunt is really about that "don't give too much information to a player"
I don’t know how it’d play in practice though. Besides, my problem was never with lanterns, it was with firebombs lasting 2 minutes
I see, thank you for your feedback
For me, the firebomb thing I can understand because, yes, you are right, they work great as area denial but basically giving a death sentence unless you are willing to sacrifice health from both players is a little harsh. Most people will say, “just take choke bombs!” But sometimes you wanna take traps. Choke should always be the best way to deal with it but I think a world spawning extinguish will be the better option than nerfing the firebombs. I personally rarely take firebombs and just use lanterns to burn, but that’s me. I’ll also only burn hunters if I think their friend is a sniper, because that’s probably the only way I’m getting them to stop camping lol.
Come face me like a hunter!
I agree, really. But I think that adding a world extinguish nerfs all fire and not just firebombs, when firebombs are really the only standout among burning options.
the alternative is to just nerf firebomb duration back down, of course, but I’m trying to preserve it as an area denial tool
shrugs seems we understand each other at least. same goal different methods.
you don't see that much of firebombs tho
just because it’s rare doesn’t mean that it shouldn’t be fixed.
Am I the only one who thinks concertina needs a nerf? I’m tired of teams running 4 concertina bombs and trips without much recourse from my end. Just died to it twice in one round
I agree that adding a world option does nerf all fire (and potentially choke and poison denial too), but RNG will play a big part of their availability. I have been in situations where I’ve had to run around looking for a lantern to burn a body. A world extinguish would often require you to break cover to find one with an enemy still around. Balance wise, I think it could potentially work, but like all things it would have to be tested to know for sure.
No, not just you. Concertina bombs are wickedly strong.
wouldn’t tapping out a hunter also usually require breaking cover?
also, yeah concertina could use a better counter.
Yes, but realism aside it would mean changing the entire game code of how fire works. It’s just impractical for the devs more than anything else. Even if the idea was popular it would cause many more bugs and more time to implement than would be worth their resources. So it really doesn’t matter whether anyone agrees, Crytek just wouldn’t implement it.
speaking from a software dev standpoint, it could be either easy or hard to implement. But creating a whole new type of surface (like oil but not?), an item with animation and modeling seems like also a lot of work
if its a matter of how hard it is to implement, then just nerf firebombs to like.. 40s or something.
tbh, creating a new type of item that has one of the effect of a choke seems to be less work than reworking all the fire code
Maybe 50 seconds. If a player burns out at 1 hp/ps you at least get a large chunk off
well see, you say “reworking all the fire code” but there’s a lot of ways it could be easy to implement that we don’t really know. for example, tacking “set burning hunters on fire” onto the “spawn fire” code.
It’s more the recognising two separate instances of fire in the same location
but we already recognize burning hunters as separate from the fire pool since when the fire despawns, the hunter is still burning
But not the ignition. There lies the problem.
the theoretical problem that we don’t know is even a problem. now we’re just speculating about the codebase
Yes, but the suggestion has been made and now discussed. It’s in the devs hands to decide what to do with it now.
Anyway, I’m gonna go hunt lol
Sound pal
finall is our new reactions bot, all hail finall
@formal tide Please make sure to add a description to your suggestion to others know exactly what it is you're suggesting.
@burnt mulch how
@hexed mirage How is it difficult to report cheaters? You can easily do so on the Team Details screen post-match.
Or via the Hunt: Showdown website if you like to include video, etc.
ye we all know how seriously ingame reporting is taken
Crytek has no interest in protecting cheaters for two reasons: 1) it drives players/customers away and 2) cheating in video games is considered fraud in Germany and a crime.
@spice spire 12 Players is already 20% more than what the maps were originally designed for. There used to be a bug that allowed more than 12 players to be put into the same match and it was just overcroweded imo.
In addition, the devs have repeatedly stated that PvP in Hunt is supposed to be a rather rare event, but all the more intense.
I mainly say this cause trios can get boring as theres only 4 teams. Once you kill one team the games practically over especially if its double bounty. The maps are pretty big as well, I think 3 extra players wont make it too overcrowded@queen jungle
also when was that bug
The bug was some time last year IIRC.
Keep in mind that duos is the core Hunt mode; everything in the game is balances with duos in mind.. Trios is rather popular because it's a lot easier with fewer enemy teams and more teammates per team, but it also comes with some drawbacks.
Thats true, trios added a year after the game released right? Atleast from the lore its said hunters mainly go out in duos. In duos thats only one more team of two and a solo if theres any on, thats not too bad I bet, just more chaos that to me would prove to be fun
what?
u were reacting to things with
in #game-ideas
i always wanted a fourth option to react if the suggestion is kinda funny. 
@unborn dagger dauntless is a counter to chokes
so is waiting with more lanterns
You're right but that's only when it hasn't gone off. That's why I suggested an idea for it to be deactivated during its explosion cause it lasts for a long while.
@limber meadow as someone who have prestiged 20 times I can just say don't be scared of loosing bank, it ain't really that bad once you get into cycle of prestige.
Especially rn the issue is that you can't really benefit for having a big bank even when you prestige as you don't really unlock that many expensive weapons before you prestige again.
So my incentive to prestige is what then?
@eager dragon you do know you can lower the aperture sight right? It makes it so that close to mid range is more viable, while allowing you to have a secondary sight for longer ranges
Prestige only legendary skins.
Nice little emblem.
Prestige is usually not really about gaining anything.
Oh there are prestige only skins?
P5: "Lousiana Lustrum" for the Sparks LRR
P10: "Golden Ticket" for the Bornheim No. 3
P25: "Silver Quarter" for the Quad Derringer
P50: "Fifty Laurels" for the Winfield M1873
P100: "The Centenary" for the Mosin-Nagant M1891
or, y'know, number go up
monkey brain neuron activation
or free legendaries tbh
though that only lasts the first few prestiges
Then is Crytek going to do more to crack down on them? Because there is a very specific region with an over abundance of cheaters who, when banned, will just put more money back into Crytek’s pockets by buying a new copy of the game and starting from scratch. I’m pretty tired of being picked off with a base variant of the Winfield at 150m away by a brand new account.
cough
#hunt-general message
Excellent, yet I still encounter them every second game. What worse is that cheating is more prevalent in certain regional secrets. Unfortunately tonnage those servers is to incur a “xenophobia” warning which is wildly incorrect, but whatever. A very easy solution is to make a specific region server for the specific region in which cheaters are most prevalent.
could you rephrase that? I don't really understand what you're trying to suggest.
Unfortunately I have to be vague in order to avoid a warning but:
A huge number of cheaters originate in one specific country with a culture that supports that in gaming. Whether this culture is correct or not isn’t the debate, but it does go against TOS. This country exists within a specific server region. The suggestion is to remove that specific country from that specific server region and give them their own server, thus localizing the problem with cheaters and minimizing their impact.
The fact that first point even needs to be said is sad.
The fifty Laurels is okay, nother I super like.
fifty laurels looks nice, but prestige 50 is a little bit too much to ask if you don't enjoy the process of prestiging itself.
Indeed
Reaction bot is broke
so why wouldn't they just play on the other server?
Ping
but obviously they're close enough that it's currently being served by one server
so...
ping doesn't really sound like a big issue.
The current server is based right next to this country geographically. Move it elsewhere and create a designated server for that country, and you create higher ping on other servers for them, and encourage them to stay on their own servers.
that sounds
- really expensive
- like it would disincentivize people to stay on their own servers.
who wants to be in a server with a bunch of other cheaters?
@wispy storm thats not a bad idea if it only works with quartermaster, but I dont like that it opens the floodgate for quadruple wielding shotguns. Also itd be really innacurate
thats why i stated springfield compact only
not all compacts
just want springfield
its also a joke idea
That’s literally the point of dividing the servers. There are constant complaints originating in this server plus the server population is large enough you could divide it and still have a strong player-base.
I’m now going to talk about another suggestion that may or may not be related
I play in the Asia region. Asian servers have a very strong player base that originates in China, and a strong player base that originates outside of China. This heavy player base results in long queues because the servers are full (not speculation, we get messages informing us to wait due to full servers).
If Crytek were to create a China server, based in either Hong Kong or China itself, and create a South East Asia server based in Singapore, you could solve this problem. More over, you could even merge Oceania Server into the Singapore South East Asia server, very minority affecting ping and help create a larger player base for those in the Oceania region. It’s a win-win-win scenario
If you take that as an example for a way to deal with the specific country with high population of cheaters in the specific server region, that would act as a highly viable solution, no?
What are you talking about? could you be a little more clear? I am not following. What is the goal?
btw, those notifications when servers are full should be resolved with the next patch.
yeah, but think in terms of those cheaters. Why would they stay in their own region’s servers if its full of cheaters?
Some (f2p) games have a hidden "toxic queue" for undesirable players, limiting to only other players with the same kind of offences.
Guess that is easier than play whack-a-mole with people re-doing their accounts.
Vhahahahaha, good one.
you’d still have to play whack a mole, since the motivations for toxic people and cheaters are different.
Idk it would be more direct competition though for as a medium slot long ammo gun
Obrez needs a buff anyway
Instead, this facilitates Cheat growth and software development. This also costs resources.
Of course I do, I explained my point of view earlier in the discussion thread.
Minimum cost and minimum software development. It’s a flag, similar to your skill ranking
They’re doing that now. Why would cheaters play on servers that are going to disadvantage them due to ping?
I’ve been as clear as I can be without getting warned for xenophobia. Apparently mentioned where issues are located is classed as xenophobia here, so unfortunately if you can follow, you’ll have to take it up with the mods
The software development is on the side of the cheaters. Having more uptime is optimal for cheating development
It’s a hidden queue with a hidden flag, they don’t know they’re not getting regular games, hence cheating software stagnates
Is the frag arrow supposed to defuse when only passing THROUGH a choke? Shouldn't it be able to pass through a choke and still go off once it hits an object/player on the other side outside of the choke? I had 2 frag arrows that I was aiming through a choke on a window but they would have gone inside the building and cleared the choke before making contact inside. Am I understanding that once the frag arrow makes contact, it starts the fuse at the front of the arrow? There is a slight chance I didn't clear the choke when it made contact but I'm fairly certain I did. Can anyone confirm the choke renders frag arrow defused even when only passing through?
Also...bomb lance and chokes. I know it defuses it, but can you still hit a player with it and cause bleed? I thought I had tested this out with a teammate and it just became nonexistent once it went through the choke. I feel like it should still act as a projectile if this isn't the case and cause heavy bleed, since it is a giant spike not too dissimilar to a crossbow bolt.
@burnt mulch | 65392364
Title: Burning Counterplay
The easiest option would be to remove fire bomb from being looted, then chokes would be only strongly advised and not mandatory. If someone actually took it to the match, they should be rewarded with area denial or making hunter crispy. Most firebombs are found in match
It would be quite easy to find out whether you are in the hidden queue as a cheat developer. Just have a second account thats guaranteed in the hidden queue (by blatantly cheating), and then trying to queue up at the same time in a low pop environment. If it works you know your cheat has been detected. Izo is right here, these kind of queues actually help developing cheats
Because it also allows you to test risky things on an already "burnt" account instead of maybe using up another 40 bucks on a new instance of a game
Bans are a better solution
@lone granite The problem with your idea is what kill view to show. The reality on your client at the time of the kill, the reality of the server or the reality of the other client
hunt has an AK in it? I was killed today by a fully automatic weapon that looked like an AK. I watched the killers view and found that he killed as easy as killing a zombie.
@sick anvil You couldn't be more correct with your assessment of skin prices. I myself sit on some 11k BBs and 900BB for one skin is way too steep for me.
Yes, and some people actually think that Avto should be in the game.
Not forget the last one that came out in 1.9 is 1000K for hunter hackmack jack
@formal tide, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
or lets say parry attacks with toggel button```
who in the world shoots the avto just mag dumping no controlling fire
stupid people
but hey, a win is a win
@lone granite Why would you want to see your model on a kill view 🤔
That’s a cool idea tackling it from another angle. Honestly, it’s a surprisingly elegant solution.
presumably so that you can see what they saw when they shot you. like “oh the gun barrel was popped out” or something.
honestly at that point just take a snapshot of the killer’s screen the moment they took the shot.
which isn’t a terrible idea, probably.
Oh yeah, that's not what i understood from it
i was like "but.... you already see your killers model... and it's pointless to see yours"
AU Server - I'm so sick of these unbalanced games. How can it be my team mate is under 200 kills, is against someone who has been playing for 4 years. It's so frustrating. It's a waste of everyone's time. I'd rather be put in an empty server. I'd rather it be spit into two different games. It 's so dumb. Please stop having such large skill differences in games.
@halcyon kettle
I am fairly certain there is no west coast server on the test server that's why it's not there
Yeah, only EU and NAE
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i think they should reduce the number of noise traps in cypres huts```
+1 to @south shard's suggestion. Cypress can be quite impossible to traverse without triggering at least 2 noise traps. It's ridiculous.
guess I'll just have to bring at least 3 poison bombs from now on, in case i ever spawn there...
Yeah, that is a terrible idea in my opinion. And I see no problem with the current strategy. Simply ban them...
In fact, they are doing better in that regard here in Hunt than the games I came from. Much better.
Then they need more brackets.
or at least weight them differently. (4.5-5-6) vs (1,2,3,4)
The stars arent the brackets already. Your MMR is a number ranging from 0 to 5000. The stars are a representation of that number. The brackets are defined on the numbers, not on the stars. For example 3 stars might be from 2500 to 3000, and there might be brackets [2300,2800],[2800,3500]. (The numbers in the example are fully arbitrary and not from the game)
They can have any number of brackets they choose. It is variable and practically speaking, limitless.
the problem you are experiencing is a population thing, It does not have an easy fix as you seem to think. It is a balance of choices.
Crytek has done better than most who attempt it. I can say that without hesitation.
The number of brackets already differs depending on population of the different regions. IIRC EU and USE have the most brackets, while SA or OCE have fewer due to much fewer players.
@lone aurora Could you explain what you mean by "air control"?
@sharp veldt When jumping you have a lot of control where you land and can even (depening on the height of the jump) steer around corners. Even in short range engagements you can jump and immediately make a turn which kinda makes the jump a little silly.
Hope that clarifies what I mean with air-control (old Quake term)
Ah so you DON'T want to be able to maneuver in the air like that? Sorry, just trying to fully understand!
Yes, sometimes it is a little to much in my opinion. It is a double-edged sword and can be incredibly useful. But it also gets silly when somebody jumps mid fight and makes a 180° turn. 😄
Got it, I think I understand now! Thanks for explaining 🙂
Thank you for letting me know that my feedback post was to vague^^
I wasn't an old school FPS player, so some of the old terms aren't things I know. I didn't start playing FPS until 2020 😄
i'm hooked now tho
It's never to late 😄
yea I agree. Imo it doesn't fit a slower paced game like Hunt. Even Overwatch locks your momentum when jumping.
On top of that it lets you survive situations way too often that you shouldn't survive since "chickendance" let's you quite easily avoid the majority of bullets of the already slow firing guns of Hunt.
Hunt has an extremely fast ttk, I know jumping around like that is dumb sometimes but it helps make up for how fast you can die
But the air control is not what makes this possible
The air conteol is fairly limited and an actual direction change that causes a miss takes long in the air
The option to queue jumps so fast, still rather little inertia on AD and turning the camera meaning your character turns as fast as the camera are what makes the chicken dance effective
@cedar torrent
Poison ammo to strong? Even with same dmg as without it, it's practically useless. Poison lasts so short from weapons. Even sparks is like what 4-6seconds?
You're gimping yourself & probably memeing if you bring poison ammo to do anything but killing AI even with the buff.
The strong custom ammo are Bleed & Fire, because they can actually get you killed.
Like sparks with fire ammo, if you peek it can be a guaranteed kill on body shot if you got some hp burnt off.
Bleed forces you to deal with it which can be tough if medium or heavy bleed & prob get you killed many times.
But poison, all it does is lock your hp regen. Can just not peek or back off just fine. Then heal & you're bk into the fight.
@severe hinge Bugs go to bugreport, not feedback
Interesting you mention incendiary and dumdum are the strong custom ammo types but not FMJ or High velocity. Why do you think the former are better?
gotcha, thank you @tribal wyvern
FMJ with the pen and further damage range is extremely popular, and HV on stuff like the vetterli enables easier longer range kills
Did not, but they're like slugs just upgrades to the weapon.
Thats why im not mentioning them.
Theres no reason not to take fmj or velocity over regular ammo.
More interesting to discuss are the other 3 that actually has a drawback.
Something that can heavily impact them, compared to fmj or velocity
I'm not totally sold on fmj for long ammo, Martini with FMJ seems a bit silly to take
@severe hinge Please make such reports in #520548749278445608 rather than in the #feedback channel, thanks!
dang i thought i did my bad
sorry for the ping but i just want to add that some players like the air control (at least me) i can understand if it might be a bit much for some, but for me it adds another nuance to mobility someone can learn and it is really important for parkouring.
I would not like it if it was completely removed. I also seen requests sometimes to add inertia to slow down ADAD dodging, tarkov has implemented it and i did not enjoy it there and would not enjoy it here. Any nerf to movement makes peeking and pushing more risky, as headshots become easier so it would lead to more passive and stale gameplay.
I just thought this is important to say as i rarely see a counterpoint being made when it comes to movement rebalancing as i assume the silent majority is simply content with the way it works now.
I don't want to completely disregard other opinions but any changes to the current system have to considered carefully to not upset the player who enjoy the movement the way it is now.
how is it limited? if you keep holding w and turn with your mouse it changes your momentum instantly.
But all of that is kinda a fixed part of Hunt now, especially since it doesn't make the game worse, just different than other shooters. (Unless you count realism, which hunt isn't striving for) and also mastering the movement is a skill a lot of veterans have put a lot of time in. Invalidating that would feel kinda bad
The direction changes instantly - but your forwards momentum still is not translating to a particularly fast movement in the direction you're facing
while there is some - it's still mostly down and if you jump in one direction it takes quite long to reverse for example
If it makes the game worse or better is personal taste.
And it's not diffrent to other shooters either - it's just very close to arcade shooters in that regard, not to what people would expect
And pressing random directions isn't really smth i'd call mastering movement, but that's what the chicken dance boils down to
giving a forward input mixed with as random as possible other inputs to get somewhere in an unpredictable pattern
and about the invalidating skill argument - agin down to taste.
I personally don't think it invalidates the supposed skill, if doing the equivalent to buttonmashing in a fighting game, gets you out of shitty positions alive, thereby invalidating the positioning skill to a degree
altho i think there are 2 important distinctions to be made, one is the crowd that wants realistic movement which, quite frankly it's too late in the game for as that's not what it tries to do. for me the no midair movement, allowing prone, etc. suggestions are in this category
but there is also the possibility to just try and reduce the arguable lower "skill" arcade movements, mostly the chicken dance and turning while reviving tactics, that only have one goal - which is being as random as possible to minimize the chance of getting hit
there's no real strategy - it's not like you're trying to predict what enemies predict for you and then doing smth diffrent. No mindgames, etc.
It's purely about mixing random inputs with forward momentun to hope you're lucky to not die before you get in range to kill or into cover
server mods. can you change the bug report channel to have thread only mode? that way we dont have double bug reports on stuff. thanks!
Yes, i actually agree fully with you. I should have clarified when talking about the movement skill i mostly mean that there are a lot of parkour things you can do in compounds that require some skill to learn. I would also call the ability to precisely turn 180 and snapshot someones head skillfull. I would hate to see these things go. But thats all movement in non-restricted situations. I do agree with the wiggle reduction while in movement lock, as there is no skill in that, you said it yourself
I think this is the important part. Reductions to anything thats just pressing buttons randomly is fine, but reducing any system that you deliberately and skillfully, albeit arcady, use, shouldt happen just because its more realistic
Yeah, pretty much like how potato said. But There are times where im getting shot at through heavy brush and I'm wondering if the bushes and whatnot just don't provide enough visual cover from further out. So it'd be nice to see what they were seeing before I got his through dense forest from 90m away. lol
I just feel like it'd be useful in weeding out suspicious players in some situations. Obviously there are RachtaZ's out there who just get some crazy lucky and skilled hits. I even got a yolo extract kill when I levered my winnie at the carriage.
The difference wouldn't be significant enough to matter, imo, but probably the client of the other player.
Alright. Guy must have gotten off a second choke that I missed. That's for the input, thought I was going crazy there.
I honestly just find it silly that people are actually complaining about jumping in this game.
Right? I kinda like the idea of the hunter pretending to be superman for a fraction of a second.
It just makes me think of the jump into the side of that tower at the south east side of Blanchett you can park our off the railing into the hole in the wall and have an unexpected push instead of the wooden door
Yeah moments like those are fun as hell when it happens
yeah it allows for more unpredictable repositioning which opens up more variation in gameplay which is good for the longevity of the game.
I also want to make a case for "be as random as possible" ,it requires skill to some degree, just making truly random movements is a skill by its self, without training humans tend to fall in a rhythm and then they become predictable, breaking that rhythm needs some practice, same for ADAD spam, many inexperienced players just spam ADAD as fast as possible so they barely move at all they basically just "jitter" in the same place. mixing in arrhythmic long and short strafes makes it way more effective and a good player factors in the RPM of the weapon of the shooter for maximum efficiency. I like it despite it not being realistic but being solely a game thing. That's the appeal of games though, they can bend, restrict or expand the rules of reality/physics for a more fun experience.
@shrewd flare
"Title: Reward/Incentive for playing test server
Description: Only 100 people online... cant even fill a match. There needs to be some kind of incentive that makes more people want to play on the test server"
my worry would be that many would only come to earn their reward, buy the most expensive loadouts they can which will disrupt/distort the gameplay.
It is really hard to test the viability of weapons after some buff/nerfs/rebalancing when half of the server is running around with nitros, avtos, mosins and dolches.
In the matches i played, there was already an inflationary use of high tier weapons. Incentivizing players to play on test server would only exacerbate this problem.
But i agree that testing on test server is difficult with not many players. If they are going to incentivise players to play on test server they also somehow have to limit access to the high tier weapons so that the experience on test server is less distorted.
yea i didnt even think about that
limiting the test server to the stuff that needs to be tested might work though
yeah, i think that would be a good idea
Hunt is not working for me is anyone else having this problem
try the troubleshooting channel https://discord.com/channels/350201607788429323/367784106647486466
You have to overwork the Agro System of zombies. If a Player makes Zombies Agro and sitting nearby in abush the zombie will tag me. But if i get there the zombies ignored me. This makes no sense!
The weapons going through walls/windows needs to be fixed XD. I have had 3 people give away their positions because of it
People coming from apex probably
i am not sure to what exact line of my message you are answering
people not doing ADAD efficiently?
Yeah, Apex uses super fast input to jitter around, makes hitting them really hard. Hunt as you say is better if you use wider movements mixedd with jumping
Years ago when i played pubg, i saw many players in pubg basically ADADing so fast on the spot that a headshot was basically as easy as if they were standing completely still. In hunt it is also possible to do a bad ADAD spam.
Can't remember exactly how it was in apex, has been a while since i played apex.
ADAD spam isn't really bad anymore ever since inertia was added to it a few years ago tbh
@shrewd flare litteraly went into a match as a duo and there where two 1 star solos
I was sad for them
yea theres a whopping 37 people on the test server atm
@queen jungle Why is there AK in hunt?
it's not an AK though, its an hybrid of the huot and the mosin 
It's far from "not very good" 
What do you mean Avto is perfectly busted works fine given you know how to use it
if you shoot at short distance its always groin aim , at medium its aim for the knees , at long distance its for the shoes
always shoot 3 round burst and readjust aim
major skill issue lol
@proud helm (Fully Loaded Guns On Map Entry)
What you describe is actually a nerf to those guns. Having that one extra reserve bullet improves ammo grab from boxes, and quite significantly in some cases.
They should just get a +1 to their total ammo, and it's just in the gun off the bat. Same reserve, and the one extra bullet in the gun won't make a difference otherwise.
Good catch though, I'll add that.
I mean they could, but it's simpler to keep as is rather than add exceptions to every gun that does that
While simpler, is significantly worsens several guns to immediate ammo loss. Bornheim, Terminus, and the Spector are all worsened to the already more used competition because of the loss of ammo right off the start. For the other guns effected, it doesn’t add anything to have to load your guns when you’ve just spawned in.
Especially when people like to bring special ammo, you’re usually waiting for a supply cart. But spawn fights and first compound fights happen, putting someone at an immediate disadvantage for reloading their gun off the spawn.
Yeah that's never made any sense to me where the guns have one bullet missing at the start and yet I can reload that one bullet or shell without losing anything.
I can understand the logic with specter and Terminus but even then it's one shell and you don't need to reload it and just save it.
its cause they're trying to emulate the fact that the hunters likely load only the internal magazines fully, and not accounting for the +1 of a bullet in the chamber, which would make carrying it around unsafe (though it is inconsistent given that all the single actions sans for the schofield, would need to be loaded with 5 as there were no safety mechanisms to safely carry with six)
given that they are literally fighting for their lives out in a god-forsaken swamp, I'd imagine that they would take the safety risk to have a higher chance of surviving a shootout lol
Yes
Safeties are ignored in real warzones. A lot of militaries don’t even have them on their guns
Most guns didn’t even have safeties until the 1910s
Not only weapons, i suggested this long time ago, its not only things like Black Market and Events that should be thought as monetization ideas/options, actually rework of the recruit screen should be considered as well, as not only Legendary weapons but the recruit screen should have a box to tick to roll all legendary we purchase with real money/bb, i still think the devs are missing on that, imo.
Its overdue at this point, we are in need of a free weekend (Friday included).
@deep crypt a replay system might actually lead to more people falsely reporting, unless the replay system is built with the fact in mind that it represents all clients and the servers view. Because something that looks weird or suspicious on your screen doesnt necessarily look weird on your opponents screen.
That also means the replay would need to show you 13 different views (12 players + server). All that data has to be sent to each client that was in the match, which could be a massive addition to server load.
Yes, maybe an overall replay would be enough, for learning than. You would be able to see how the game has progressed.
The 2d replay they are working on with the ingame map is a good compromise, if it works as people currently predict. While you will probably only be able to track a teams general movement, exactly that imprecision allows a replay like that to ignore the difference between the different client realities.
Losing one bullet immediately in exchange for better ammo boxes throughout the game is absolutely an advantage. That one bullet is very unlikely to matter whereas the extra ammo grab might matter.
That’s why I’m saying they should add the extra bullet to the gun entirely, no sacrificing the ammo on the start of the round and no issues with grabbing ammo later.
The weapons this applies to are already weapons with low ammo total, one extra bullet won’t break them whatsoever. But losing a bullet off the top does hurt them enough for it to be a concern and consideration when taking them.
Consider that the Bornheim has 10 reserve ammo, if you reload on the top of the round that goes down to 8, or 9 with bullet grubber. You can’t reload it twice, with the usual 5 round reload, until you find an ammo box. First clue fights or spawn fight still happen, and that means you can legitimately be at a significant disadvantage after shooting till empty twice. Consider the Scottfield swift, you can fully unload it 3 times, no hiccups along the way. You can’t do that with the Bornheim. The Spector and Terminus are good guns in their own right, but because I’m losing ammo half the time I reload, I’d rather just take the Slate for the better reload on that start of the match.
I want bornheim to have more ammo, at least the match variant
Agreed, but for the time being I just want the guns I use to actually start full. Not having it just means some guns lose ammo off the start. And considering that in a non-insignificant number of fights somebody runs out of ammo, it could legitimately make a difference for the better.
Also keep in mind, I'm not saying they should lose one in reserve for this, they just get 1+ to their total and it's in the gun from game start.
I just view that one lost bullet to be completely insignificant to really care either way. In +95% of circumstances started the round with that bullet loaded will functionally change literally nothing. That one bullet at the game start just doesn’t matter.
It can when spawn fights will continue to happen even after 1.9 hits. They won't be as quick to start as they are now necessarily, but they will still happen before players get an opportunity to grab from an ammo box. And again, like for the Bornheim, it's made less functional and people who do see it as an issue will use it even less than it already is being used. Same applies for the Spector where people prefer the Slate not only because of speed but because you aren't losing ammo on game start. And, considering new slugs will have a smaller ammo pool, it will matter even more then. I get it doesn't come up in every game, but the fact that it can and potentially hurt the experience of what would otherwise be an even fight, it would be a good quality of life change.
I think we seriously need to re buff the solo and Random handicaps again because I am only being give a half star handicap for playing in Randoms, and the MMR system places you in a whole star up or down from your team MMR. There also seems to be no handicap at all playing solo anymore.
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I think we seriously need to re buff the solo and Random handicaps again because I am only being give a half star handicap for playing in Randoms, and the MMR system places you in a whole star up or down from your team MMR. There also seems to be no handicap at all playing solo anymore.```
You already get an increased reward for playing solo, so it's fine that you don't get much easier matches. And randoms aren't that hard at a disadvantage. Good players will be able to keep their teammates positions in their mind and make plays accordingly. There are of course a few things randoms do have trouble with, but half a star is definitely enough to compensate
Nah, solo is fine. I'm play every time solo in duos
@vocal storm
We don't need a "real" region lock. A lot of people enjoy playing the game with friends from other regions.
And I also really don't see a reason to single out any region to be more likely to be cheaters.
And from my experience of playing on EU for more than 1000 hours, the cheater situation is by far not as bad as you make it out to be. I have seen one situation where I was confident to call cheats
Downloaded test server 30 odd gig to help test the new weapons etc and its copied my live hunt profile which had just prestiged now I have no access to any of the new stuff. Nice job guys!
I mean there are no new guns to begin with
Thanks very useful. I mean the weapon changes. But forget it
@deep crypt The devs have previously stated they decided against a prone position (as well as leaning mechanic) to encourage more direct PvP encounters
Ah, thanks!
Is console down right now?
@normal igloo
People seem very frightened by this spark poison.
I genuinly see no reason to play it.
It will def have a big exposure at the start, because ppl go "omg so op i can do 149dmg + poison lmao."
But in reality you poison them, they wait 5seconds & heal back up.
Unless you go hard on a push right as you poison them, It won't do anything & you usually do not push with a spark or go into close quarter battles.
I think people overreact & it will die within the first week again.
I would rather have poison do less dmg & last alot longer & antidote just reducing the time you're poisoned by like half or something.
Imagine if you hit someone with poison & they're poisoned for like 10+ seconds. You can do alot more with that, than poisoning & its gone in a few seconds.
People thought fire ammo on spark would be OP cuz u could burn away a small part of a bar & guarantee next shot to be oneshot, but you know, news flash, ppl don't peek then.
Sparks afaik does intense poison which is half a minute
Fire ammo doesn't prevent you from healing to pretty much full, strong poison just means you're fucked in high mmr.
Well if poison gets popular - the antidote is a thing
and while it may be tedious, you can heal with ghoul even while poisoned
That is a joke right? Do you think you can go kill some grunts when you got poisoned? Sure the enemy will wait for you to do that, assuming there are grunts alive, assuming those grunts are in a safe place. And my point isn't that there isn't a counter, which there is in antidote, but the antidote shot itself is bad game design. Either you get big value out of it or 0, none of which has anything to do with skill, purely a matter of rng/probability. If we assume it becomes meta it would remove one consumable slot for items with actual skill expression, if it's not meta then it is a pointless item. The antidote shot is way too binary.
nah its fine
Mithridatist actually might be useful now since I won't be giving up stam shots for antidotes
poison ammo having zero pen, makes it a lot less useful the moment the target knows you have it since the easy counter play is to just use cover more
sparks can have split ammo though
or your sidearm can have pen or, be explosive or even a flash can kill
yeah this^ wasn't able to use poison sense once since they added it.
still think poison ammo is going to remain pretty niche
I definitely don't think it should be nerfed right now. Put it on live server and let it play out for a bit. Having no penetration is a huge downside.
sparks poison ammo poison sense with an fmj sidearm im salivating
@plain briar what’s a diopter?
@plain briar what’s a diopter?
Use cover, poison still has 0 penetration. That's the trade off. The only circumstances right now where poison matters significantly will be the same circumstances that you could be hit and pushed anyways, meaning you are only getting punished for poor positioning, not because you got poisoned. They aren't pushing just because you are poisoned, they are pushing because you've been hit by a Sparks. And, Mithridatist is useful again, as are antidote shots! As for the lost tool slot, there are enough tool boxes around to supplement that with something of value.
Genuinely, I'd rather have the poison ammo a little strong atm than it being entirely useless. It's the same thing as the Centennial, it was a disappointment constantly, and now it has an actually functional role. It may be strong, but that's not a bad thing. Poison is good specifically to put pressure on the opponent, then push, it's not just entirely overpowered. And because the Sparks is not at all made to push, you have to first HIT the target, which will be harder with proper positioning on their end, and then be faster than they are to get your other gun out and go for the kill before they get out of reach due to sightlines or full cover.
If someone could kill you with poison ammo, they didn't need the poison ammo to do it.
I'll be honest this doesn't sound at all how high mmr games go in reality. But then again I'm kind of getting sick of this game adding even more lootboxes so maybe I'll just take a break of the game until they nerf it again.
Man I just wanted antidote to not make you fully immune, I just don't exactly care for them buffing the damage of the bullet.
The only way to circumvent the issues I see coming from poison ammo is to lower the muzzle velocity of it by a decent margin. It either requires you to be actively pushing, fulfilling its role, or you have to be a very good shot, which should be rewarded as such.
Genuine recommendation for this, play with sub optimal loadouts and just try to have fun with it. Do dumb and risky stuff, don't play like it's 6 stars, play like it's 4-5.
Like yeah, you could run whatever the meta is atm, but what if you ran 2 match pistols with high velocity instead? Or 2 short Springfields with half dumdum and half explosive.
I play all kind of loadouts, this feedback wasn't about what I play but about balance.
And "play like it's 4*" is a bit impossible, since that has nothing to do with guns but more about inability to aim and/or lack of map knowledge and movement.
Poison ammo buff is fine on the Sparks. 90% of the time the poison effect won’t change how strong a follow up is after a regular long ammo hit anyways
@bronze iris, your post below has been deleted, as it doesn't follow the required format.
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Flashlight on a stick basically just the electric lamp but on a long stick, it can be used to bait hunters to pre fire as the light comes around the corner, can also be used as a weapon by bonking them with the pole light```
@deep crypt you can already compare special ammo to regular. Select the gun and hover over the special ammo, and it’ll be shown on the gun stats.
Yeah i didnt mean run around on 1 hp finding 30 grunts to heal full.
It was more of a "here some info you might not know, thst may save your ass one day"
i think it should have some reduced damage. you try playing like an ass in asia servers you gonna get steamrolled.
@fossil frost For immersion it'd probably be a good idea if only the Hunters' names were shown. Although "unknown" should remain, after all we're just lost souls trying to make a living in the Bayou
btw how does the new aftermatch team names work? would love to see the people i tagged
Meh - i'd give it some time first...
If ots too stronf they can still tweak it
And theres still antidotes and mithridatist
getting tagged by sparks poison is how long that you can't heal?
I agree with you just add more "value" to a character name no one will know charly brown was running around there match( a free hunter I recruited the other day) but I also get no one would actually know the names
IIRC 30 sec
imo quite strong compared to dumdum and incen
i think posion ammo should still take 10% off of the direct hit damage
@crude hollow repost your idea to fix bot reacts so i can downvote it
needs to have a title and description
Meh - in the past it was absolutely useless
With only an about 20% dmg reduction
This is very bullshit, this thing is not useful, a waste of development resources, have this mind, why not go to do the game optimization, network optimization, bug repair, game balance work, and the hidden information, do not know what to do out, basically for cheaters to use.
Everybody is entitled to their own personal opinion
Then how about taking a survey to see how many people care about this unknown.
Wouldn't it be nice to make some balance adjustments and nerf the AK a bit? In a bolt-action gun game inside an AK, really have you.
You're.... referring to the avtomat I take it. Which is a feast or famine gun. You either slay everything within 15 meters or run a full spray and not hit a single bullet. I think people think dualwielding is stronger than an avtomat is.
I'm of the opinion that poison needed help in some form. Giving it the dum dum treatment is one easy way to do it.
Another change I heard sometime was to eliminate the damage drop off an have it behave like a shotbolt. The cartridge is a glass vial that shatters and injects it on impact.
Sure you could say that the longer the distance the more velocity it loses while in flight, but it felt like a creative solution.
Besides. Upping the damage means you can once again two tap with the nagant pistols which is a big benchmark for guns in Hunt Showdown.
Sniper rifles are also made to look stupid. I have been killed from 300m away.
That rare instance where you have a 300 meter sightline and people actually show up there.
Not rare, but extreme.
In fact 150m outside the sniper has an absolute advantage, while ordinary firearms basically can not fight.
That's... saying it happens even less likely than what I given it credit for... meaning you saying sniper rifles look stupid is even less of a meaningful problem.
Yes but how often do you really pick a fight at over 150 meters?
Hoping on that crack headshot with your springfield/ vetterli? Sure be my guest but don't complain fighting in a range department where the mosin or sparks sniper has better odds killing you.
You have to add steam friends in order to team up, so why don't you do something "unknown" and hide the information, and why don't you learn from PUBG to team up directly in the game? And PUBG's restart lobby feature is very useful, but I don't see it being learned. I rarely restart the game when playing other games, but I need to restart often when playing hunt.
Don't say anything about the frequency of fights, when I hold a sniper rifle, I just shoot from 100m away. No ballistic drop anyway.
And you should. Because that's why snipers are good at that range. However if you're underfire from a sniper... why in the world would you not close the distance and rotate around to even the playing field?
"Cheaters" Will use information that is hidden regardless. Showing this information after match has nothing to do with how cheater utilize that information inmatch.
Second, the bold assumption that everyone who works on UI also work on everything else in your wish list is just absurd. There's a development pipeline that is spread across the entire Crytek team. This applies to every field of work. Network team isn't working on the "Game balance" For the "Hunt AK" you keep bring up for example.
Third, there is no "Hunt AK". There is, however, the Avtomat. Which has been in the game for many years now.
And video reporting this thing, hidden information + garbled code name, video to you, how do you find the person being reported? (Afraid not to pretend to say they are receiving video reports), before all said, either to remove the hidden information, or add an extra uuid in the viewing information page.
It has the firepower of an AK, it has the oppressive power of an AK, so I call it an AK. and who does not understand the meaning of this AK?
Many bug exploiters will use "hidden information + garbled code name"
The team has telemetrics on all matches that happen. By providing them a date/time you played the match and information about the match you are looking to report they will be able to look into the match on your account.
I won't argue that the Avtomat is strong, but it only really is good in the hands of someone who has spent a good chunk of time to learn the weapon. Most players use it as a worse shotgun and are relatively easy outplayed
The first time I used the Avtomat, I killed 6 players, I was a novice at that time, on what grounds do you define the Avtomat as a difficult gun to use? The Avtomat is very easy to control at high EDPI.
Avto is easy enough to play against, it's not that strong.
You do know that if you report in-game, it doesn't matter if their names are not readable, because the report sends s reference of the reported person's steam profile instead of just the name as s string. In case of the name being hidden, you have no reason to report someone as they didn't interact with you.
In case of stats being hidden, again a) crytek can still see them and b) you should decide on whether you report based on someone's action not their stats.
What I am saying is that you could probably have done the same with a crown and king.
Since you were saying that you were a novice at the time, i am also assuming that it was at lower ELO where people just don't know how to deal with the gun
If people need to trust in-game reporting, except for those who abuse it. Every report should have a feedback. Otherwise not many people will trust in-game reporting.
Report Feedback is a really bad idea, people are already claiming cheats way too often, and a direct feedback system would lead to a lot of "why wasn't this person banned" .
But we are getting feedback regardless bans sometimes. I think a few times they gave ban numbers.
The hunt's nasty bugs are numerous and frequent, and slow to fix. I hope there is another solution, for example, if you kill 5 people with a vicious bug, you will be banned for 30 days. If you kill 10 people, you will be banned permanently. It doesn't matter if it's the same bug or not. And this rule is notified to everyone. You guys need to have your own steam id and statistics on the number of players killed with malicious bugs.
The uuid information should be added to the info information of the game watch. In-game reporting is really bullshit. Except for violent cheaters, many bugs can't be seen in the kill data.
Learn from PUBG's restart lobby feature to make the game more comfortable for HUNT players.
There is time to consider in-game teaming directly, do not necessarily have to add steam friends before teaming.
Everyone has their own interpretation of the strength of Avtomat, but at least the people I know think it's too strong.
Yes, I'm teaching you guys how to do things. I think you guys should at least discuss what I'm talking about at your weekly meetings or whatever, instead of just ignoring it and then continuing to think you're doing a great job.
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Get a free nitro discord from steam in two clicks - https://stemnncommutiny.com/freenitro```
Please dont. You are just one player of the community and you having an opinion doesnt make it factually right. Cryteks employees are doing a good enough job. (Especially considering bugs when looking at 1.9).
They are also trained to do what they do, whilst you are probably not and therefore will probably not be able to fully understand the impact some ideas could have on the game if implemented.
And as someone with experience in the field of development i can say that your ideas arent as perfect and simple as you make them out to be. I dont mean this as an insult, but as a statement that a lot of things that sound simple are not.
Also, you can absolutely report people that havent killed you. You can make an ingame report on any person in the endgame screen that isnt unknown, which is everyone you interacted with in a meaningful way. If they didnt kill you, get killed by you, talked close to you or even held the bounty, its unlikely that they cheated in any way that impacted you.
Could you find some info on this?
I was trying to take it to google & best i found was the Wiki that said intense is 15-20seconds.
And i've a hard time seeing Spark poisoning for 20seconds, let alone 30.
Some Reddit pages says it only poisons for 8 seconds which sounds much more reasonable. And is what i've been told aswell, that Spark poison is practically useless for how short it lasts.
I know Leech does intense poison & im not sure weapons can do that strong, even Spiders is medium which is 5-15seconds.
I wanna try it, if theres no reduction on the poison when you shoot a teammate i could grab a friend & try it.
Personally i would imagine the bow or Xbow do far stronger poison than a bullet. And they don't do 30seconds afaik
@bitter frost ads while jumping isn’t accurate.
Big shout out to the Devs and Crytek. Amazing customer service and help. Almost impossible to find in today’s world and especially in the gaming community.
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Don’t. One loud opinion doesn’t mean it’s what the community actually wants. Even if 50 people agree with you this game has ~10k players daily, give or take 5k, that would need to agree with that.
Remember that guns are balanced pretty well all things considered, and the Avto being almost dedicated to close range. It’s a glorified shotgun, yeah if you rush up on people it’ll work well. You lose to snipers, that happens, if Crytek didn’t want people sniping they wouldn’t give some guns +200m effective ranges. You have to adapt and maybe change how you play to work around that. That’s also why they’re making more compound changes, so you can play around people that would otherwise be holding your only exit.
Cheating is very infrequent, and is only used once in a while when an exploit rears its ugly head. But, like the LeMat bug, they are made aware of it and work to fix it ASAP.
And the big one, stop comparing this game to PUBG. They are very different games and play very differently. Mechanics that work in that game wouldn’t work here, and vice versa.
Also, PUBG is a buggy mess with no performance and isn't even looking good. And is infected with cheaters.... So taking it as exemple is... Well.
@wanton valve those are players who have not spend money on DLC or BBs in more than a month they are fed to the whales as plankton
sounds like a conspiracy theory to me. they could also just be high 4/5 stars. as MM is not based on the stars but on a hidden number.
Someone has never worked on a video game (or likely any software)
@sick anvil nice feedback on the Black Market. And yes of course they do everything to make ppl spend more. Gotta get those moneys somehow 😄
on the other hand you do hire more ppl (spend more resources ) to cover the spots most critical to your product's success and development.
I could be wrong - and i'll happily admitt i'm wrong if you find a source that says otherwise
I'll see if u can find info in the devstream when i come home to my deskzop pc
But could be me missrembering and its 20 sec
@vocal storm Trading with knives might be an issue for gameplay - but by no means unrealistic
Quite the opposite in fact - trading in melee combat is actually very very common
for other melee weapons okay, but with knives I dont think so
Killing each other is very common in general bladed melee combat because you dont die instantly irl.
I say trading with melee is fine, but the trade window is too forgiving and the fact that most of the time, you don't see them actually stike or charge attack in time and it just looks like you died after you stabbed them
You can be mortally wounded and fight for another couple minutes.
And yes irl, "trading" is less likely to occur if you have a higher reach weapon, yet its still very yery likely
I'm purely arguing realism - since they claimed its unrealistic
But if you do some fencing or anything along that line you know from exoerience how likely trades are irl.
has anyone developed a strategy that incorporates the "poison sense" trait into a poison-focused build?
Propably not
no, cuz poison sense is shit, but if you wanted to you could do something like
poison + fmj
Until now poison was pretty damn bad
or poison sparks since you can swap back to non-shit ammo
And non poison ammo is propably still baf
or poison handcrossbow cuz it’s actually useful for PvE
i was thinking something like trio with poison + alerts, also frontiersman. you could camp so easy lol
Yeah no
If you use darksight to find them - by the time you pulled out your gun again they are not where you saw em anymore
Its just too slow to actually wallbang
if the trips are on the perimeter of the compund, they won't know you have their position
Still why should they juat sit in an easily wallbangable space
When they just walked into a stationary trap
Making it very likely people are nearby
I mean depending on your ELO it may work - but generally you're much better off just using smth useful instead
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Why Specter bayonet has lower dmg than normal specter?!!!!!! for example romero standart has 200dmg, then i can pay more and get romero talon, talon has 200dmg cost more and has knife as bonus for higher price,why its not the same with specter bayonet?!!! I pay more for lower dmg on specter bayonet 185 vs 175 on bayonet version?!!!```
the idea is that you tag them early with poison, get a trace on their spot, and instead of them slowly creeping up on the compound, you maintain the high ground
if you want to use poison trips as alert trips, sure
seems like a mediocre use of a tool slot
also, if people are creeping, it’s all the more likely that tripmines dont work.
in my experience, people don't start creeping until they are on the inside of the compound. They don't expect the alert on the first fence in (maybe I shouldn't be giving away my secrets LUL) 
I don't mean the main building, I mean the outskirts surrounding it
shrugs
you’re free to try it, I’m just not very convinced.
the further you place the mine the greater the perimeter and the more different places they could come from.
there’s a reason people generally dont put kill mine traps in the middle of nowhere
unless it's OG scupper lake
joking aside, 9 poison trips on a trio running poison sense and frontiersman holding down a compound with deadeyes and marksmans could be effective with solid coordination
Tbh so far the best poison strat has been, shoot with Sparks poison & throw your flashbangs
Guaranteed kill on hit.
And cuz poison you get a bit of extra time before he regens his hp
people bring multiple flashbangs?!
Yes?
tbh a guaranteed strategy for fun is to just all stack the same thing
Like having 4 frag bombs and spamming them
You are absolutely right here, especially with knives it was quite common for two duelists to kill each other, even if they were unequally skilled. With actual swords it was less likely but still occured moreso when both fighters where somewhat equally good
3x springfield explosive, 3x3 decoy fuses, 3x4 dynamite
3x chaos bolt hand crossbow, 3x6 blankfire, 3x4 chaos bomb
the possibilities are limited only by your imagination
i thought we were talking viable poison builds 
on that note, everybody bringing 4x poison bombs covers every entrance for 5 minutes
shrugs poison sense is a meme imo, even in a “poison build”
what if we called it "le build du toxic"?
It's still very common with swords but also depends greatly on use of shields etc
which i left out becuase hunt at best has weapon vs weapon, neither of which are very capably of defense
essentially caustic from apex with everybody running the plague doctor skin
chokes clear poison clouds
so Yes - but actually no

was implemented because people used to poison bomb dead bodies instead of burning, which made them unrevivable for 6 min, unless both had an antidote
Damn yall really dont want emotes. Why?
Also on the type of sword used. European Swords, especially shorter ones, like an Arming Sword or a Gladius were more common to "trading", whereas most fencing style swords or Katana Style Blades were less likely. Although less common here not meaning that it was rare. Just significantly less common as with daggers.
And you are right, shields add a completely different dynamic
a hit doesn't even have to be fatal, would be enough to disable them for the battle and then they probably die from infection.
one of the mele weapons is literally a pokey bit and a bent rod
you wouldn't even be able to necromance them unless thay had resilience...sad