#feedback-discussion
1 messages · Page 296 of 1
I can understand how those two with slugs can be very frustrating but for most shotguns it’s very hard to compete with meta equipment without our little green friends
Everybody has bad nights - skill is relative and fluxuates. But yeah... I hate playing QP having mediocre success and being bumped up to higher MMRs which then makes me and my friends suffer in uneven duos. Trios aren't really balancable... They were an after thought. Not many click to allow trios as solo or duo which usually bumps your party into higher MMR trio games to fill the server.
which is funny since trios is basically the main gamemode now
its a damage-zone it has not worked properly sometimes but usually it does and its some heavy damage ig u are out of it for too long prpopably some glitch/exploit out there that u had in ur lobbys there
True in some regards. I feel like more Streamers and Pros run more trios. I don't think balancing trios for lower MMRs could happen without removing the option to not allow trios.
just in terms of player population. look how many trios lfgs there are compared to duos
at least in the na channel it’s like 10-1 at the very least
Yeah I should use Discord more to find new teammates too. I can imagine that most people know at least one friend to do duos without LFG'n, which could explain some of the difference in ratio.
dude feels like every karnt and his dog is using the lemat bug
If you’re on PC it should not be possible
have the devs said anything about the lemat bug
thanks m8
@distant hollow Sorry for the ping, but regarding your chaos bomb suggestion I think it would be more healthy to make it the shots a little more erratic and move it over to be a tool.
I was personally thinking that it should cause damage but you not know what your getting. Like having a few versions. Idk man I just want the chaos bomb to cause more chaos
Does the Chaos bomb draw the dead over like Blank-Fire cartridges do?
I think it is good as a consumable bomb and not a tool because of decoys & blank-fires being in tools. The Chaos bomb is for luring Hunters to dead compounds or giving false cover via audio. I'm not against a new grenade type - like you said - just call it something else - like a the Devil's Dervish or something.
Yeah man. I have used it in fights to lure bad guys. I would love a bomb that shoots bullets and explodes just to cause anarchy in a fight
I think it is dangerous to make it have a chance to do damage, rng damage is almost always the worst kind of damage to take.
Even if its like 10 damage, as it would make the Hunter getting "aim punched".
The alpha omega issue with the Chaos Bomb is that:
- It is easy to identify a Chaos Bomb "shooting pattern", so it fools next to none.
- It competes for spots where Vitality shots, Stamina Shots, Explosives and Firebombs.
It's basically only useful to instantly ignite barrels and the like when you find it from a toolbox
Yeah it needs more sound & pattern diversity.
I was thinking of it being used for throwing in a choke point or maybe into a building. Maybe a bomb like this could work but idk man
I just thought having a bomb with a big outcome and danger to the user could work
I guess that is where people would just use a frag bomb.
Like, "Maybe damage" vs "Kill you and everyone who shares zipcode with you" :b
I do agree with your want for Chaosbomb needing to have -something- going for it.
Bc rn it is lacking
The Hive bomb is chaotic for it's user
Ima rework my idea and put the new idea in
I think if the Chaos sticks like a sticky it should end in a small blast that can blow open doors it is directly attached to. That could make it useful in a different way. You could throw it on a barricaded door and either wait to breach and clear or enter from another window or door during the sound cover & uncertainty of the door being breached.
Could be interesting if they made nearby Hunters "flich" like a minor aim punch, tho it might be weird that only the chaos bomb does that and not people shooting at the hunters.
I got an idea man. It’s just a full new bomb. It’s in suggestions now.
I’m at work so please ping me
I often do a real flinch if I’m shot at and not expecting it 😂 mouse goes all over the place lol
@full dome you can repeat any of the other summons to get the marks you need for the 25 BBs
I thought they reset weekly? am I just stupid
You can do them infinite times, you wont get the item/ money reward again, but you will get the marks
technically you can complete the weekly goal by only doing one summon over and over again
oh damn
thanks for the explanation I been confused as hell
tbf its not easily noticeable imo
yeah I never noticed until you mentioned it
The UX design does seem to be indicate repeatability and the fact only first time completion yields aditional reward
consequenr completion only gives progress
#game-ideas message @pure quest decoy fuses light oil, and matches aren't quiet.
I know fusees do. But they kinda serve a different purpose, being they light up a place and can be thrown
A match you just drop, and why is a match not quiet?
i didn't say fusees, i said decoy fuses. Have you ever lit a match? they are not silent. Striking the match creates noise, the combustion makes noise, and the spontaneous combustion of the oil patch would create a pressure wave which makes noise.
Ok, like they do now, you mean?
Sure, striking a match is audible at a few meters
But you wont hear that a compound away
Decoy fuses are not the same as fusees.
No need to tag me in every single message
i dont know if you're still looking, i was just replying
Regardless, sure the decoy fuses work, but they're not silent
they will make just as much noise as your idea for matches
and work just the same
Silent as, audible a few meters away, not compounds away
Why is that?
Shooting oil with silenced fire bullets is quiet. You dont hear that at some short distance
same with decoy fuses
they just mimic the wick of a dynamite
they light oil and set barrels off
Again, different purpose for those and you only get 3
they have the exact purpose you want them for. matches would be redundant
No they dont
you want matches to light oil, decoy fuses light oil
decoy fuses are in the game already
I dont want to light oil with decoy fuses
So are hellfires
Not gonna chuck hellfires at oil simply because they're in the game
They're fake dynamites. I use them to fake a dynamite
That's their purpose
That that can be used in another way, sure. Not the point here
i don't see why you cant just use decoy fuses
i feel like you just want more decoy fuses which would have the same purpose
They do not however, serve the same purpose
They can be used for the same thing, doesnt make it the same purpose
If I am not mistaken, literally every single legendary summon since the feature came to life has been one of the 3 skins from that single DLC tha recently released.
Is this a really weird bug (weird as in, no one has noticed and fixed it this entire time), or is it a really weird design choice?
Well sure, but wouldn´t it be bringing in more money if at the very least, they cycled between the newer DLCs so that people would have some incentive to buy other DLCs as well? 😄
Also, it is quite the waste of a new mechanic... not that it is important, special, or revolutionary in any way, but still. Might as well use it for what it´s worth.
@buoyant sun, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Pls make Quickplay available for duos and maybe trios as well```
Yes about having a better quickplay mode that emphasizes gunfights and aggressive play, but I just don't know that I like the specific rules proposed.
They already talked about it in a previous dev stream. They are moving away from generating profit from game sales since the game is 4 years old and most people who want the game have copy. Now they are moving towards promoting DLC. They are also taking feedback about how the monetization went during the last event and will make changes for the next. They also just hinted at a new "black market" which will feature special DLC.
@queen jungle (Crossbow Buff)
Are you being serious or trolling? Crossbow is an amazing weapon.
@keen anvil, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
So many good ideas in here. Sad no one is paying attention it seems.```
@atomic kiln, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
1. Caldwell Rival Handcannon Mace
Self explanatory, fills out and improves the availability of blunt melee attachment weapons and if it doesn't work right due to animations, make it the Spectre Compact instead.
2. Pump action compact ammo carbine, maybe even in medium as well as large slot versions, similar to the Colt Lightning pump rifles. Low damage, low end pistol range, but decently quick firing and it would give Iron Devastator a lot more utility. Maybe an ok platform for a medium slot silenced weapon too, if not the Bornheim Match or Springfield Compact.```
compared to what
ya that would double the punch unless the PCC is shooting 500Mag
then again who in their right mind would shoot a PCC in 500mag
yes they also made a leveraction in 500Mag
with a 24inch barrel
if you go break action you can put in bigger pills
but it is an interesting idea
https://www.bighornarmory.com/product/model-89-carbine-18-500-sw/ guess it became pretty popular
that muzzle break is ridiculous
i think its form over function in this case
that would be a more sensible setup
30 40 krag is actaully a lot weaker compared to other full power rounds. it had large amounts of stopping power because it was militarily used in 220 grain but compared to 7X57MM or 8mm lebel it had less range and velocity
and not as much range meaning it while you could use it to snipe it would never be the best especially compared to the mosin
yeah but it would be a good for a game set in the US if the mosin is available the krag would be as well
the krag would also need to be reloaded slowly due to it's bucket magazine
@short silo the reason the feature u suggested will never be implemented is to prevent abuse and stop and prevent people online from trading items for real money
is this where you discuss suggestions
Super hilarious to me that anyone would think to thumbs down a suggestion like this. It really makes me not trust any of your opinions.
oh sorry i need to post my suggestion in the ideas
thats my b
Like I own both a krag and a mosin for a similar size bullet the krag is lacking in terms of velocity but it’s a real heavy bullet and it’s also got a slower reload but it’s easier to top off
@fast wing I think I would be okay with curse traits as long as they do not appear on legendary hunters
I think it's fair to downvote that. Because you can easily make case that less stats would be a better solution than more stats. At least for as long as stats are public.
@gusty pewter would come with an handy set of matches i would say
@shut dirge PvP is not supposed to be very rewarding to have players play the objective which is acquiring and extracting the bounty.
@wary bear From what I can tell, if the concertina part kills the player it’s a kill, if it’s the poison it doesn’t and you only get the assist from the concertina part of the setup. The poison trips are the bugged part.
@atomic sky you can put them under elevators then bring the elevator down on top of trip and it doesn’t go off and can’t be seen until a player stands on the elevator. Was playing with bear traps and elevator the other day so assume it would be the same for trips
@echo forum Hunt's main game mode Bounty Hunt is very unique and a part of what makes Hunt stand out compared other shooters. So new gamemodes are counterproductive, especially ones that are copy paste from another game.
Also take into account that hunt doesn't want to be a casual BR/Deathmatch game. It would also go against hunt's focus on gathering info. Finding and tracking teams on a large map and learning the necessary skills to do so is a large part of becoming good
Generally, if you'd rather play CSGO or another Deathmatch game like it, then play it. No reason to try and change Hunt to be less unique
Adding another game mode does not suddenly make the game less unique. Hunt's main game mode is not all that different from Tarkov outside of setting and being less of a "hardcore" game. The problem with having one game mode is eventually it gets stale when people meta the shit out of it. Apex Legends added new modes and that brought me back to that game. Having more options doesn't harm the game. If more people stop playing bounty hunt then it's indicative of a problem with bounty hunt. It would be nice to have another mode to actually practice aim in. Bounty Hunt has a problem at high MMR of people using the most META loadouts resulting in Mexican standoffs. Long ammo won't push in. Shotguns won't push out.
I'd say Hunt is plenty different to Tarkov. Considering it's purely skill based instead of heavily gear based, oriented around a single objective instead of a personal one, and a much more carefully created environment regarding soundtraps and other information.
Adding a new feature (which should only happen if it's in line with the devs design philosophy of Hunt) is only a good idea if they can also make profit of the feature. You really don't want to add anything if it pushes you to compete in a niche that already has contenders with strong roots, instead focusing on staying strong in your identity.
And bounty Hunt is a mode with nigh infinite replayability. Your issue with meta is questionable. I see enough enemies running off meta at high ELO (although rarely joke loadouts, but you shouldn't expect that at high ELO anyways) and you are always free to not run meta yourself, especially since Hunt's meta is a soft meta, meaning you don't set yourself up to loose automatically when not adhering to it. And you can train your aim in bounty hunt easily.
And the standoffs always are caused by two parties (you'll have the occasional sniper team that sits on 300+ and is also comprised of good shots, then you're in trouble), and you can always try to attack outside of your comfort zone. Or, you know, bring a team of varied loadouts.
I'm fine with Hunt being one game mode, it's what it's all about
@next widget which legendary weapon have a different sound, never ever heard about such
All of them, they have a slight metallic effect to the sound
Idk how to better describe it
Barely noticeable though
Take an Uppercut and legendary Uppercut to training. The normal sound had more punch to it I feel like.
Pretty sure that is a sound glitch then
It isn't
As I said, all legendary weapons have a slightly unique sound compared to normal weapons
Just tried to listen the 3D viewer
No difference in my book, but can try running some legendaries in training
Any bugfixes in place or are microtransactions a priority?
It is intended and only you hear the legendary sound, when using the weapon. For all the other Hunters in the map, it sounds like a normal weapon. Because of that there is no difference when using the 3D viewer.
@next widget legendary weapons have different sounds???
Where did you hear it was intended? 🙂
Are my messages not coming through? 
Went in with two different Pax, dunno if I'm sure there were a difference. Not sure tho, kinda something you can force yourself into hearing if pointed out.
It was shown on stream when they first originally showed legendary content
So it is intended, and it does exist
Ah fair enough, what was the reason for it?
Not sure, I guess just to give them further unique feel
hm, my message in feedback was deleted. nice
@queen jungle I like your suggestion, though I do worry that it would further incentivize people to not get the bounty until after the all the fighting is done. Do you think this would be best implemented along side a buff of some kind to bounty token carriers?
@wraith basin Is this a tongue-in-cheek complaint? Even without fanning the chain pistol has a really neat niche for offering huge FMJ reserves. As for fanning, the regular conversion offers far more accuracy, and to be blunt if you couldn't kill them in the first 6 bullets, are the additional 11 really the problem? Shotguns and accurate shots from stuff like the spitfire would prevail way before the chain runs out of bullets. I genuinely don't understand why you would want to remove the chain pistol before more oppressive guns like the dolch or uppercut.
@hoary lagoon Console sway is fine as it is. Do you really want weapons like the uppercut be even better pocket snipers?
i just like the gameplay of pc far more than console, despite my kd on console being infinitely better, but i just feel like its not even noticeable on pc, itll just make the gameplay similar and change the god awful meta, why do you think my name is bomblance gaming lmao
I disagree. PvP games on console are more fun because of the limitations of a joystick. So why make aiming easier? So everyone can double tap with an uppercut?
You say it'd change the god awful meta but it wouldn't. People would simply double down on their OP weapons now that they're easier to aim.
well the games fine on pc, i dont see why making it a little better/equal to aiming on pc would make the game worse, im pretty sure i hear more people complain on console about shotgun melee meta than long ammo meta on pc
long ammo meta is way worse lol
it just doesn't affect most of the playerbase because it's high elo players that abuse it
some people are even like "Long ammo isn't meta!" or "everything in this game is balanced"
i mean i guess i can see that, but still its console limitations so it wont be nearly as bad as pc, i just think it would be interesting to shake the meta up a little bit, im sure theres a sweet spot that would make gun play more fun
because i hate when i bring a mosin and a trio of specter/terminus shotgunners rush me because they know i wanted to actually aim this game rather than melee lol
I mean console is probably always going to have a melee/shotgun meta simply because it's easier to use. I mean I don't play console but that's typically how most console games go. Like in R6 Siege, shields and shotguns were meta on console even though they're trash tier memes on PC
I'm playing on ps5 and don't see a shotgun meele meta. Still same like pc, many Mosin and lebel in bounty hunt . Quickplay many more shotguns and Saber. I'm play mainly in high elo lobbys.
I respect your confidence, but they don't. Legendarys have a slightly metallic and higher pitched sound. You can hear it pretty well comparing the Sparks.
@mild rampart
- There is inerta, just not very much. They added it a long time ago after the early access lacked any inertia.
(there being to little inertia is still valid critizism tho) - Again valid critizism, but just to show why some games go for a lowered crosshair https://www.youtube.com/watch?v=HrWDiMa8RoA and https://www.youtube.com/watch?v=-bzVZhQTEes
@mild rampart the lowered reticle was a conscious decision in early development and changing it would essentially require re-making large parts of the game.
And it wasn't done to stand out, other games such as Halo (one of the most popular competitive franchises out there) have had theirs lowered for ages since it provides many advantages such as a less obstructed field of view and being able to spot things happening above you more easily.
@mild rampart In addition to the point made by Finall in the post above me, the lowered crosshair wasnt just made as a design choice. There is a technical aspect to it.
There are 3 important positions on the player model: Bullet origin, crosshair placement, and camera placement. Its easy to understand why the bullet origin and the crosshair need to be aligned, for else it wouldnt be accurate. In Hunt the bullet originates from the height the gun is at, but the camera is somewhat in a neck position. This difference needs to be reflected in the position of the crosshair on your screen (the camera) or else it would be inaccurate again.
Many games with a centered crosshair move the bullet origin to compensate. Their bullets start at the same point that the camera is located, meaning they would shoot from the neck in Hunt. That leads to the situation where you can clearly see the enemy having their gun behind non-penetrable cover being able to shoot over it (Headglitch). In Hunt, if you cant see their weapon, they cant shoot you (except wallbangs).
Remember basically how awful R6 Siege High Ground advantage was
Or some Hole peaking
Yea the 11 additional bullets are the problem. If you miss the first six then who cares. You’ve got 11 more coming at a stupidly fast rate. It’s made worse by the fact that (on console at least) you see it every single damn game. Who needs accuracy when you can just spam and hope you land 2 out of your 18 shots that you can push you before your opponent can even respond.
If you miss the first 6 bullets while fanning, you are just dead. At least if your opponent is somewhat decent
@ivory star I think additional audio would freakout a lot of players... mostly because those sounds are both close to the contested extraction noises.
However your idea made me think about animations and cooldowns for extractions. I think it could be cool to have cool downs of say 5 minutes after any team uses an extract. The player models disappear and an animation shows the extraction vechile leave the map, a short message saying "-Compound Name- extraction has departed" and grey-out the extraction point in the map with a small cooldown timer near it. I think that could make an interesting dynamic for risk & reward in late-game or post-banishment play.
@late wind the lighting thing actually makes complete sense. It's related to the camera's dynamic range. When you're in a dark environment, your eyes adjust. When you then look at a bright thing (such as a window), it'll appear way brighter than if you were standing outside.
What you're suggesting actually isn't a minor fix at all. Really, it'd likely destroy almost all the graphical fidelity this game has to offer as there wouldn't be a lot of contrast left to define areas, outlines or whatever.
It's a fact of life that dark/bright areas are a thing. I guess we should accept that in games as well.
Yes but no. Left shoulder peek enables people to shoot your head even though you can't see their head, let alone their gun. 🙂
@oblique linden the funny part is it isn’t at all a better weapon than the classic winfield
This.
Centennial have nothing going for it except is 600muzz. But mostly just due to the Vetterli being so much better stat'ed that then Cent.
Vetterli has better hipfire, more damage and high RPM.
Ah, right. I didn't consider the console environment. No idea what's strong there, but some platform specific balancing could help out there (ex: make chain's fanning more inaccurate on console)
@ivory star It would be a bit of work but I'd like it if they actually animated the horse carriage and the boats driving away.
Lmao, console, then all this makes more sense :b
Making it more innacurate is not gonna help and make it more annoying to deal with.
Everyone hates it when they die to complete RNG
I agree. In 5-6 MMR so many players are gods with pixel perfect peeks. It was fun back in the 360 days in the few games with low or no aim assist that you could actually move around without getting insta killed. I wish hunt would go back to pre 1.0 sway on PC.
Add sway like in the pre 1.0 days
@unborn dagger As long as the RNG option is strictly worse than the higher skill method, I think RNG is fine to have. Nobody would really argue that the uppercut is worse than the chain pistol. And I'm not sure why making the chain more inaccurate wouldn't help. If making the hipfire more accurate like the base conversion would clearly be a mistake, wouldn't giving the chain an officer level of crappy hipfire spread make the weapon less competitive, less viable, and hence less annoying?
I think it would be way better to just remove the option for Chained pistol to have fanning. You have a massive chain of ammo without needing to reload and having fanning for it is a mistake in a game like Hunt.
Who pay real money to trade weapons, nobody
Why do you think it is a mistake? There are other, better performing weapons in that fanning range (C&K, slugs, levering winfields). Why is the chain so uniquely unacceptable?
aktually if u look at games like trakov theres a real makretz for it ands its a big issues with hackers that just abuse it to hell
yeah i mean it's better in term of "bullets" and i can understand the levering is slower, but dude, i've never hit someone with levering with the centennial
it's almost worst than uppercut fanning
@untold iris (Explosive-Resistant Boss)
The sticky bomb is already terrible enough, we don't need another boss it doesn't work on
ever heard of melee weapons? in my opinion a boss should feel like a boss not a elite mob
Usually
Maybe for a non-PVP centered game
But bosses in Hunt are not the focal point. Them being easy to cheese and kill is intentional
No, because they don’t need to aim. They need to land 2 out of 18 shots to get a kill. RNG will do the work for you, you can’t out skill RNG
Instant aimed headshot outskills RNG?
It is a hard balance, if they make the boss take too much commitment, no one gonna do the boss as the required focus and risk would make it too easy for other teams to get a jump on you.
I usually dont read patchnotes or listen to dev talks so correct me if this was already talked about and contradicts my statements.
Hunt is PvP centered when looking at weapon changes because you usually don't use weapons against bosses. However the recent bosses both got a bit harder which clearly shows that the bosses shouldn't be as easy as the Butcher and Spider are. (Sticky doesn't work on Assassin; Sticky works on Scrappy but u get no loot and only stabbing melee is good)
Also having bosses that are immune or resistant to stuff others are vulnerable to affects PvP. You actually have to decide whether you are gonna bring a loadout to rush a boss OR to play slower but be more PvP focused. Right now anybody on any skill level can just take a sticky and has a free boss kill.
The boss should take commitment though. Today i played several games where I arrived at the boss house with 2 teams fighting and killed the boss in minutes. In solo v Trio. This shouldnt be that easy with every boss. (it was the butcher to be fair.)
I played back in Early Access release before a lot of people understood the bosses (and how stupid reliant melee weapons were against them) and before dark sight. It was a horrible campfiesta in front of the boss cave. Ofc this was more due to the lack of game knowledge of bosses than bosses being harder. But it stills were are bigger risk/focus factor back then, hence people deemed it not worth to engage the boss.
Also not sure what you mean with "Solo v Trio".
playing solo with trios allowed
And a little note on this: Taking sticky bomb is a trade off of taking another other PvP focus consumable. So you do severely lose PvP power in favor for PvE power with a sticky bomb.
So your complaint is that solos runs in with sticky bombs? or?
No, I didn't even have a sticky. I just used axes/sledges. My point is that boss fights shouldn't be as easy as the Butchers. It shouldn't be a 10 min fight but it also shouldn't be a 2 min risk-free boss fight. If the boss turns red your action shouldn't be "I'll quickly beat the boss" but rather "There is another team, I have to first fight them" (all my opinion still, i can imaging my playstyle being a lot different from the norm)
So, what is the issue in the solo v trio environment???
it was to showcase further that you can easily steal the full hp boss while multiple teams are nearby
even though i was only solo v trios and you shouldn't be able to consistently do that
Ah, I see, well... Dunno, they could scale the boss for trio lobbies
But I mean, if you get to go in and do the boss by yourself while they are there... Dunno man, just sounds like people is bad at Hunt
yes that's intentional
if killing a boss is too high of a commitment - people don't do it
they instead camp and thirdparty whoever dares to try
that's the main reason bosses are the way they are - and the reason there is tool that let you skip enrage phases on the bosses
this was def true but to bring this back: this all came from the discussion the boss would be too hard or just too annoying for hunt. I just wanted to show how i think the boss would be harder than some bosses but still not over the top. I don't think having some bosses being immune to the sticky will ruin it you will just have to search for an axe or sledge like you do with the Asassin or pull out your nitro or crossbow etc. I also think the boss wouldn't be harder than the Assassin or Scrappy tbh
thanks for clearing that up
That is fair enough, we already have assassin that soft counter sticky bombs, so that wouldn't be too over the top.
Tho I dunno if there should be bosses "harder than others", especially when we can't choose what boss to hunt (like in the old days)
maybe all bosses should be equally hard but that is def not the case rn. I killed 4 Butchers by the time the Assassin would be dead (even without sticky)
Meh - matter of gear
you can OHK all bosses with a big bundle
and the assassin is super effectively stunlocked with a stam shot, makin killing it way more trivial than killing the butcher
also the boss yould be even weaker to melee, only be 50% resistant to explosions be weaker to fire, have less health etc. what i see in hunt (at least i think it would be cool in the end) to have one boss for each element (butcher fire, spider poison assassin bleeding, etc.)
even then he sometimes breaks free though. is that not intended?
Issue is more with sticky - it has one purpose - weakening bosses severely.
And it's already not very popular but it just gets worse and worse with every boss that counters it
he doesn't if you time it right
ok maybe im just bad xD
to tackle that i already said maybe he takes only 50% from explosions. That way one sticky could still skip 2 phases if done right
right now the spider is bugged to sometimes take way too little dmg from a sticky, the Assassin is resistant in the bug form, so it's dangerous to pull the stick and explosion off, and scrappy denies all the rewards plus 8 sec fuse is shit for PvP
the sticky doesn't OHK dors etc because it deals rending - and it's very loud when used against meatheads
Basically, you have a consumable that is only good at killing bosses while not even being good on all bosses.
i see that but tbh I personally never take it because for me its the price that hinders me to buy it
it basically only saves maybe a minute and costs too much for that (for me)
IMO it makes sense to have a tool that speeds up the boss killing process and may even be expensive for just that
but rn the sticky only works well against 1/4 Bosses and is bad at everything else
i totally see all your points and changed my suggestion. Even though i never played and probably will never play the sticky its way too weak rn.
I'm definitely not against bosses being immune to explosions. Really makes me want to extract when I have to run across the entire map cause someone kills a boss in 5 seconds.
except it works good against 3/4? unless you really want the scrapbeak stuff, but it still kills it faster than any other way
Well i already listed why it doesn't...
works well on Butcher.
- Spider has the bug where it sometimes takes laughably low dmg
- Assassin is hard to pull off (need to stick him and shot it before he morphs into bugs again, and ideally without killing yourself in the process)
- Scrapbeak punishes you by destroying resources
so does it Work - yeah it does it okay-ish
but it's very far from good for a consumable that's kind of expensive, and not really good at it's only job either
Even if it worked on spider properly, it's really hard to use against one boss and still punishes you for using it on another
And in PvP scenarios, stickies are very weak
So basically, you have a consumable that is practically dedicated to be good against bosses, while not being consistently good on bosses.
And it's on the expensive side for a consumable
Straight up, a weak stamina shot is way better. It's a fast kill on butcher and assassin if you find an axe while also giving you all the utility of a weak stamina shot.
IMO, sticky bomb should work on assassin again and they should fix the spider interaction. That way, it's a guaranteed 3/4s of a bosses health so at least it's good at it's very specialized role.
i feel like it would be very annoying to fight against if it worked against every boss
people spawning on the boss when you spawn across the map is already annoying, if sticky bomb is more effective it might be more common and it'll be even harder to make it in time
bosses used to be easier tbh. a single concertina bomb basically insta killed the butcher lol. I do agree stickies are no skill for boss kills though. there shouldn't be an insta kill consumable. even "PVE" large slot weapons like the bomb lance (and some considered nitro pre buff and dum dum ammo to be PVE weapon) don't insta kill and take longer.
yea but they're just a single consumable slot. that might have mattered before toolboxes existed but now they do and you can just get something back.
Yes but you can't always guarantee a toolbox
Yeah but you can't always get to those
Sometimes you won't get punished for it
And get something decent back
But the fact that it's a dead item in SO many circumstances warrants a buff
Especially since it's not even great at it's dedicated role
It's the fastest way to kill 3/4 bosses, 4/4 if you have a teammate with fanning or a shotgun
Pretty good for its dedicated role I'd say
anyone else think the games to fast paced?
Everyone slow down
I agree I need at least 3 hours to get out of the match
60 minutes is not enough time
yeah and whats with the matches being so quick
I'm sorry, I need to "um technically" you; big bundle is the fastest way to kill bosses
how am i to get anything done is only 60 minutes
They need to make sprinting like half as fast
and take out stam shots
I will disregard big bundle for the moment tho
just pointless
Big bundle only works on 2/4 but yea you right
1 shots all 4 bosses
Right but you can't get spider or assassin with it unless you're lucky
Yeah
Again, will disregard that for the moment
Sticky bomb is fast kill against 3/4 bosses, while being almost unusable against the fourth boss as well as being very weak outside boss killing scenarios
Y'all are too damn fast
there needs to be a cool down on the message speed
Sticky bomb is too fast
Against one of those 3/4 bosses, you lose a significant portion of the reward you would've gotten for killing it normally
So it's good against 2 bosses and kinda good/ok against another boss and almost useless against the fourth
Lasagna doesn't cook slow enough
Compare that to a weak stamina, which is good against 2 bosses, kinda good against 2 bosses, all while being good for map traversal and useful for pvp
If I can only bring in one, I'm bringing in weak stam +90% of the time
I'd go as far to say that weak stam is objectively a better boss killing consumable or on par at worst
Yea I personally prefer weak stam
While weak stam also has a bunch of usage outside boss killing
But this is actually sometimes a plus if you don't have the loadouts to hold lair
And stickies can be great for securing a res or rotation if you can get them thru a window or something because of their extended fuse time
But I would by no means mind if the price dropped to $30 or $40
Cuz you're right, they're not exactly a super attractive option
@Tomek uh a trait that changes the day/night-time chance? That should be a feature not a trait for a character.
Slow it down maan
shit crossbow game 1 hit kill im uninstall asap
Feedback: Fix server SA 👍
We're totally ignored.
Something like this, constantly, every single day
@near heart, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Please stop spamming the player with the "your team mate is taking longer than expected; are you sure you want to wait" it's bad UX, prompt that notice when the player readies up; no need to read that when I know I'm waiting for my buddy.```
@formal bone, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Blood Moon Event
An event where a countdown to blood moon is displayed and upon the red moon revealing itself all AI enrage with red eyes. (New) Elite mob appears and opposing hunters need to work together to survive.```
@hexed walrus, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Get funnier players please!!!
Me and my friends loaded in to, like, 10 different games running shit builds and all we wanted was for people to actually respond to us in voice. We got zero responses, even when we stood out in the open and let people shoot us at point blank range. We made no aggressive actions during this and it was shitty because the people who play this game are hardcore fucking losers.```
nah, we good
This has got to be my most liked and most hated games of all time. Servers are trash, Support is non existent, and its like the Devs are hosting these things in someones basement. 20Tik servers are a joke for a game like this. this game is just another money grab to pad their wallets and support the dev of another game their main title
Make Hunt Great Again (MHGA) hats are being made
I was playing with randoms, we where 3 stars mmr got loaded into a game against teams of full 5 stars people, this make no sense, and also the fact that if I play with my friends that are not so good the game load is against team that are 6-5 stars players just because we know each other this makes no sense, if we are not so good at playing hunt with randoms why would we be better players if we play with people we know? Idk if I explain my point. But if I am 3 stars mmr, i want to be loaded into a game of 3 stars , not 4, 5 stars and 5 stars just because my team is made by friends i know, and the other are made from random people and the mmr is automatically turn down just because they are random. This is bullshit
Trios aren't really balanced with MMR.
They did the bracket stuff for mmr etc...but where? I am 4 stars 0.68 kda i always got load in impossible lobbies full of people 5 and 6 stars with huge kda.. Once i got killed by a 4.64 kda player with prestige of 100... I try my best to improve but is always like this! It is impossible when i am always in lobbies like this! And also the quick play does not have the ability base option...i was the only 4 stars player with all 6 stars... Useless to say i got killed immediately by one of them...another time the lobby was all 3-4 stars and there was just this 6 stars guy that killed everyone...like a shark in a pond...why? Sometimes I am loaded in a quick play that is empty! This also make no sense! Why it can't be made a quick play with base ability?
First of all, KDA and Prestige mean nothing both in terms of matchmaking and player skill.
Secondly. Brackets aren't equal to the stars. There might be a matchmaking bracket that takes the upper 10% of 4 Stars up until the lower 40% percent of 5.
Also remember that individual MMR doesn't matter for matchmaking, only your team MMR does, which I'd the average of the individual MMR with a modifier dependent on the disadvantage of your team. So the 6 star guy was going solo, so he was matched at greatly reduced MMR because he has the innate disadvantage of always being outnumbered
And I am pretty sure the 5/6 stars you are matching probably have a team Elo of around 5.5. With you being probably at 4.5, which would make this a fair bracket, you just happen to be at its lowest end
We were 3.5 mmr and got loaded against those teams...probably because they were randoms...
1st: MMR does not affect quickplay mainly because there are not enough QP player to do it. And it's even worse in some region where population is already low even in BH (Oceania for exemple), and it's even worse at certain hours (Like in the morning), ence why the empty QP
For that six stars, it also depend the MMR of his Friend. You Can encounter six stars in 3.5 stars MMR mostly because they are pretty low 6 stars, and playing with a 3 stars for exemple
Yeah, that's what i said
MMR does not affect quickplay.
That doesn't mean quickplay does not affect MMR
@plush sierra The specters magazine is loaded like it's 4 rounds - because it is 4 rounds
It's 4+1 not 3+1
The specter (Spencer 1882) doesn't work like many modern shotguns.
To load a spencer shotgun you need to pull back the slide, raising up the "breach block" exposing the magazine tube. (unlike other shotguns where you can slide the sheels in via a loading gate on the bottom)
now you can start loading 4 into the tube.
finish that and push the slide forward, where the breach block picks up one shell from the tube and chambers it, leaving you with 3 in the tube and one in the chamber
you can then press reload again, ejecting the one in the chamber, and pick up another one from the tube in the breech block by pulling back the slide and exposing the mag tube, leaving you with 1 in the breech block 1 ejected and 2 in the tube
did he maybe somehow confuse it with the compact?
reload another two for 4 in the tube and and one in the breech block - which gets fully chambered when pushing the slide forward again
works the same with the specter compact tho just with one less shell
tbh i didnt completely understand what his problem was, but he complained that the mag size was 1 too small right? maybe he was confused there
what they describe works with the slate shotgun
as that one has a loading gate so you don't need to pull back the slide to get ammo in the tube
which is also why it needs no bulletgrubber
But on the specter shotgun you can't just open and load the mag tube without ejecting the shell in the chamber
The recipe for the most lovely pump action you will ever see:
Damascus barrel ✅
140 years old ✅
Interesting mechanism ✅
American made ✅
For more information on this gun or similar go to: http://www.holtsauctioneers.com
We walked into the Holts December 2021 sale and this 1887 spencer roper pump action jumped off the rack straight away - ho...
there they show how it works
i know but what i dont understand is "1: Load 3 shells into the "mag"" because the specter does load 4 into the mag right away?
yep
thats why i thought he might have picked up a compact and then got confused because the mag was only 3 sized
might have to wait for his answer tho
unless i'm massively missing a point - they propably just didn't know how the action of the shotgun works - because most modern shotguns and the slate ingame work like they describe
ah yes compact is 3 isnt it. i spawned in with that and thopught it was the same. Thanks for pointing out that the gun can only be loaded with the breech open
guess it isnt a good example for what i was thinking overall
The point of a sticky is often to kill a boss quickly so that you can hold lair. If you get the sticky off, but a team shows up before you can finish it off, you might've been better off just not sticking the boss at all.
What you were thinking overall is not false - but it only applies to the "modern shotguns" in Hunt
the slate and the crown and king
I just compare the sticky to the weak stamina and find the weak stamina to overall be a better anti-boss consumable while also being better generally.
the terminus and specter are just clunky old designs where the mechanics work diffrently
The sticky is the dedicated anti-boss consumable and yet it's not even the best at said job
At the very least it should work on every boss, so it can be a guaranteed 3/4's of any bosses health so it's at least consistently good at what it's supposed to be good at.
Technically crown and king is from hunt's future but still exists somehow
It is very likely Hunt is in an alternative/parallel universe 
Also @hazy quartz you just described old ghoul with cannibal lol
this is also my headcanon for the slightly different weapon names 
But nobody picked it so they reworked it
Although I think it costing 7 points probably was the main reason. Kinda ridiculous
it was reworked so "long ago" that i forgot that it used to be different 
Yea I forgot about that too but then I looked through old clips of mine and was like oh yeah that was a thing
the reworked ghoul trait is nice, i barely ever spend points on it, but i am happy when i can get it for free.
i really would like to hear what people think about my suggestion "Investigator legs" All i can think of is "faster gameplay bad"
I see how this needs to be carefully balanced so you don't simply outrun all A.I and can escape every gunfight. But if it was limited to like 1 minute speedboost and slightly slower than a running immolator i think it could be alright.
I don't really think it would be balancable with the speedboost. The idea isn't bad but i would rather say that it should be an already existing effect. Maybe it could be like magpie just for clues/rifts.
i see, yeah bringing new mechanics in an established gameplay is always risky 
adding on existing mechanics is more safe i guess.
I am just invisioning sparky boys sitting on a clue until they hear anything. Then they take it and duel while zooming from side to side.
oooh, didn't think about that, sounds super bad, maybe only applies to forward speed not to strafing 
This may be possible but then there could be other ways to use it in duels (For example diagonal strafing). Like u said before its just safer to implement things that are already in the game. And while I think the balancing team could surely work something out, I think that would take too much resources for what it would bring to the table when there are def more important things to tackle.
Your suggestions made me ask myself why doesn't magpie works with clues tho
for 1 point that would actually be way too strong
imagine getting a double clue and then fight
could severely disturb the balance. getting a random regen shot could make the difference in a fight of attrition. 
magpie is so underwhelming, all i want is a stam boost when picking up bounty. antidote is kinda useless that late in the match, and regen depends on if you are going to fight or not.
they could give us all three effects but make it 3 point trait.
Yeah, Can balance it by reducing the Time of the effect recieved on clue
when exactly will the new ping system come? it is really urgent. I died sooo many times today because of someone from russia or Dubai having such a high ping advantage. Its not fun like this
When it's done
Unfortunaly no one knows release date of updates unless Crytek announce them
I hope its soon 😪
Ok.... You can't even see their pings.... Isn't that a large assumption? You know what they say about assuming right. Mostly just curious how peoples minds come up with this stuff.
I guess we will see when the pick locks come, but Ill wager most of the people you are so suspicious about are running around 100ms tops.
There is almost no reason to play FPS games over 100ms....
Yeah, i don't see how having ping is an advantage
Would have to be pretty darn desperate to play a game.
Especially when it's server hosted
high ping exacerbates peekers advantage, but it works both ways, so whatever, it only makes it feel more janky for everyone involved.
Can you explain by what mechanism it "exacerbates peekers advantage"? or provide a source with an explanation. I find that claim dubious and would like to know why you find it a convincing statement.
Only one person per team can grab a clue. And the magpie effects are half a weak shot. So it's only like 2 and a half minutes of any effect.
And you could easily get an antidote shot. And Regen would only be good for a fight within that compound. Only good universal would be the stam shot
like i said, too strong for one point, its doable but not for 1 point
i think u r really underestimating it
I think you're over estimating how long 2 and half minutes is lol
i don't have much time right now so i can't elaborate too much, but when you peek around a corner, it takes longer for the info to arrive to the server if you have high ping but your client can still work with the older info of the other player standing there. so in extreme cases you can shoot at someone before they are even able to see you.
i can't provide a source, (would take too much time right now, but that's basically true for all mutliplayer shooters)
but if a low ping player peeks a high ping player it works the same, it takes longer for the info to arrive to the high ping player that they are being peeked.
I don't expect you to just simply believe me, but you can do your own reasearch and will find out that's how it works. this is not a flaw of hunt per se but a universal flaw of multiplayer games. there is no way around the law of physics and time.
But you'd have to Peak on a standing still ennemy. Because if he was Moving, when the info that you shoot him arrived to the server, he most likely isn't there anymore
exactly
1st When picking up a double clue and then fighting its a very big advantage
2nd These effects stack, you could get one effect doubled or even tripled
I don't think it should be 1 point but i also don't think it should be 4. You would have to look and see to balance it accordingly
@slow valve Might be difficult if there are not many players playing. Imo if implemented it should be like a "preference" where you have a higher chance to be send to your preferable map(s) but if there are not enough players that want to play there u get sent elsewhere with the other players. Still then I am not sure about it.
You use the word "exacerbates" and I do not think it does. I guess a place to start would be to further explain how you are using that word. I have done a fair bit of research and that is why I ask. If you can come up with a good source that explains your claim I would love to see it. DM me with it if you can think of something suitable, or find the right words to explain the mechanism of operation involved. I have seen this vid and understand what its saying if that helps with an idea of where my understanding is at. Have you seen this one? https://www.youtube.com/watch?v=FVV_GHVXYzI
and this one?
https://www.youtube.com/watch?v=fXEmbUkDkgo
Many gamers are sure that High Ping Players have an advantage - but is that really the case?
Find out more in today's video!
► Support Battle(Non)Sense: https://www.patreon.com/battlenonsense
► Previous video: https://youtu.be/W66pTe8YM2s
► Next Video: https://youtu.be/uCL-VUyw1A0
► Connect with me:
➜ FB: facebook.com/BattleNonSense
➜ twitter...
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
@slow valve Gotta ask, why do you hate DeSalle?
i will watch it later and try to give you an explanation.
You do not gain an advantage from high ping in Hunt.
Since we have ability to kill trade, it's not even doing that
Well thats not how it works - while youre righ that if you have high ping your peek is registered with a delay on the server and thus other clients - you cannot effectively use that time to shoot somebody before they can react, because the info of you shooting is delayed by the same amount of time your peek was - effectively eating up the entire advantage
That is because hunt has clientside hitreg - with serverside validation
Rogue 9 explains that very well in the second vid duncan posted
Smth else a lot of people mistake for peekers advantage is if somebody peeks you around a corner while you retreat araond the same corner.
This leads to a situation where you get killed by a peeker you never or only barely saw
Simple , mainly the spawn point r sh*** , best example : https://youtu.be/8joG46TNiXs?t=519 ,
Close range sniper doesnt exist he cant hurt you...
The close range sniper:
Don't forget to Leave a Like or Dislike and comment on the video to help the YouTube algorithm make me more discoverable.
All live on twitch :
Require human interaction?
Discord: https://discord.com/invite/2YtQTGJ
(im not the only one thinking that apparently
and the fact that i played 16 games of hunt today and 9 wher on desal piss me off 2
i only made 6 games on stillwater and lawson
Ok, so spawn points are shit
I do agree on that but you can just watch other spawns
yeaa but when you just spawn , take a bity longer to conect and just die this is sh***
like tees 2 i spawn at fort bolden side with shotgun the other team spawn at seven and it literaly took them 10 sec to come to us the only cover wee had was a wooden shed , they had long amo , no way for mee to push
we died
the game was less than 2 mins for me
i knew thar was a spawn point ther but what can i doo , even if i knew they r ther ?
and this is only 1 game
nearly every time fight right at the start
nice to get gang bang by 2 team when spawn at the midl
DeSalle does have a decent number of crap spawns
gess im gona be a bush
But I honestly don't get them that often
I think you're very unlucky
or I'm just lucky
Then again, had a 5 hour hunt night with only 2 day maps soooooo
doo i realy need to say mor ?
nahh the fact that this hapen alot or not is not what i talk about
oh, that was an oversight by me
dunno why that wasn't obvious to me.
so it works more against them when a low ping player peeks someone with high ping.
hm but in theory it should lead to more trading then?
i dotn care if it hapen once twice or 3 time a weak , the simple fact that nearly every spawn spawn is busted make mee feel like ima gona alt F4
Ill take the occasionally shitty spawn
Do the other map have different spawns?
Each map has their own spawns
yess and no
Generally compounds have 2 spawns on them with corner ones having three
But DeSalle has a few with 3 or more
most spawns aren't that bad as long you spawn behind cover.
i hate one of the davant ranch spawns for spawning right in the open with cover few and far between.
the spawn r aproximatly separate by the same distance but you canot check 4 spawn point at the same time
yeaa so that the point why wee can't choose the mape wher u wana play or not
i HATE desale , but if u like it i dont rly care but let us bee able to not play on it
like why doo that : and the fact that i played 16 games of hunt today and 9 wher on desal piss me off 2
i only made 6 games on stillwater and lawson
youre repeating yourself ...
i know
If you play 2 mins each on desalle, it sounds like the proble is fixing itself at spawn
and even iff you have cover when u r geting rush by 6 ppl at the same time bcs u jsut sqpawned btwin 2 teams ...
I concur. Spawning as a solo on DeSalle is absolute ****** in some spawn points. There is one with no cover around it at all, and you are almost instantly visible to the other spawn next to you. If a trio spawns there and are at least semi-competent, you are immediately dead.
... hahahahah
yepp
solo on desal is the worst experience ever
as a solo i sometimes just crouch to the nearest bush, wait for 1 minute and then go to the first clue.
especialy if you play solo vs duo bcs u knew that u will go 1vs 4
yeaa but when i play as a solo i dont wana play hunt bushwooky down and wait every time i play
I think you're not allowed to pick your weather or maps is for a few reasons:
1. Forces you to play in a variety of conditions. If you only set one time and map, could end up boring yourself.
2. So that even less liked conditions (like fog) aren't completely abandoned
3. So you can't build a loadout that's perfect for set conditions such as bringing mosin sniper spitzer on day stillwater.
This is my best guess. Whether you agree or not is up to you.
Spawns on DeSalle should be improved so that you at least have cover
you had the normal random contract
I dont care about all that stuff, im just scared not enough people will continue to play random and due to queue times there will be only 1 map ...
or anotehr one wher the map and weather was already set
Exactly. But also, just removing a few would do the trick.
True but some also could just use cover
Not just on DeSalle. The middle Davant spawn is horrible if someone spawns on the left
yeaa but no bcs iff you play random it can make u go on theese match too
Also true.
the goal of random is just too fill gaps
more cover around the spawns and on the way to the clues. spawnfights can be interesting and exciting if the combat area is interesting and not just open area.
and iff 4 example ppl dont whant to play on a specific map ther is a reason on that ...
Even if i go random, and a majority go for something specific, i dont really play random ...
yep like the 2 old map
ther will always be ppl that wil take night maps and fogy maps
I never realised desalle is so problematic with spawns ... i get spawnfighta at all the maps.
So the only problem is cover and frequency?
4 example i would choose lawson delta and stillwater and mostly play on night maps
bcs i nearly never play on night and its the time i like the most bcs of the atmosphere
i would mostly play lawson at golden time, random boss(es)
I'd have everything enabled except night. I have a horrible time seeing on night maps
the problem is that on desal spawn point dont have a lot of cover and some time one time can get sandwitched by 2 realy fast and wont be able to moov to a safe location /position like on old maps
Im afraid alot of people would do that, so we might aswell remove nighttime
How many times does that happen?
I like night in all aspects
Except playing on it
I also think turning up gamma is pretty dumb
i don't know if i am just getting old but i can't see as good on dusk, fog and night, extremely straining and exhausting my eyes.
night the visibility is often better inside compounds than at dusk. dusk has so low contrast.
i would play night if i get extra money though
nearly every spawn point is busted
Thats not the question tho
I would like night more if I didn't have eye issues
I'd disagree
Especially when you play solo on trios, i dont think that problem is as big as ypu make it to be
There's a lot of bad spawns but not nearly all of them
yeaa not all of them but alot , to much
worst of them is the seven sister to fort bolden
ok i watched both videos and the information from Rangorok convinced me that i was partially wrong.
ok, my new claim, peekers advantage is still a thing, but high ping is mostly disadvantageous and leads to more killtrades at best, because bullets don't despawn in hunt showdown after the shooter has been killed.
No Moses is the worst with you having no cover and getting sandwiched in between

Thanks for breaking it down (what you think). I think I agree. Those vids are the best logical breakdowns I have seen.
davant ranch has basically the same problem
talking about this spawn
i call it "the cursed" spawn, because if you start walking straight to the clue then you will enter line of sight from the other spawns the moment you are in the middle of the compound, without cover, when the other teams go for the same clue right away.
why the fish keep respawn when i kill it 10s ago
he kill all 3 of us
I guessing while trying to extract?
You could stand on the boat
otherwise only one of you has to stay in the circle after youve entered the other 2 can go as far away as they want as long as they entered the countdown.
if not extracting personally I avoid water as much as I can
Tbh i think this spawn - as most spawns like that, just punish people that don't consider the possibility of people spawning nearby
from that spawn you can pretty much instantly take position in the forrest to the left and check the left spawn while being pretty far from the right spawn
or you can take cover in any of the two buildings
pretty much the only thing to avoid is b-lining it to the first clue
idk, every time i spawn there the only thing in my mind is to check both spawns, it just feels like i have to go to the nearest cover and wait a minute or something to see if other teams have spawned there, and both of the buildings can become death traps 
and if east spawn team is playing at range it is really hard to push them from that spawn.
the next time i spawn there i will try out the forest, but i still don't like that it is so hard to push / cross the compound.
right pushing the east team in a pain in the ass from there - which is why i usually check west spawn initially - and if it's clear take the long way around
but yeah there could be more cover between the two buildings and the ranch itself
Can we please fix the issue with reconnecting and the game just making you stand there with no HUD? This is getting really annoying
@fierce peak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Weather
Description: simple things, introduce weather. Things like raining, storms, tornadis idk. Just more variaty *on* the map weather would do great for that```
@sick anvil The channel is being followed to keep an eye out for any major issues or bugs. The fact that it's not a place for official tech support is mentioned in the channel description.
But I agree that many people seem to fail to see the purpose of the channel and confuse it with e. g. #feedback
Similar to #bug-reports-pc, which often enough turns into a technical issues chat than simple, plain reporting of bugs.
That's okay it is monitored but not moderated
Major issues all crytek needs to do for that anyways is ask 4 guys that do the majority of work .
Number one Performance issues .
Vram memory allocation is seemingly not working 100% reliable as more of then than not systems tend to dump VRam to free up space when the game stutters .
It can be mitigated by setting the option to 70% and turning off HW acceleration on any app that is running while hunt is running .
Number 2 Memory related issues game crashing out of the blue on XMP with lower bin modules mostly affected Corsair Vengance and Vengance LPX . G.Skill Ripjaw V and Micron die Trident Z
Any Micron except of E Die kits . pretty much any memory that is not flat timings is susceptible to this
The Auto Alt Tab function causes the game to crash when you are on a loading screen .
Latest hot fix Hunt .EXE is getting picked up by updated Anti malware software as infected with some sort of ransomware or spyware and put in quarantine and steam then gives drive write errors solved by adding hunt in as exception in the software
@humble knoll @night fog @split tartan @slow valve Your post in #game-ideas has been removed because it lacked detail or otherwise did not follow the channel rules. Feel free to repost with a more detailed suggestion that follows the pinned channel rules 
zeppelin got promoted ?
What
Stupid joke , Zeppelin is promoted to a leviathan
now he is bigger better louder
close enough
Lacked detail?did not follow channel rules bro 🗿
Yep
All I said was the word "dam"
That's not why your post was deleted; simply saying "fix matchmaking" is not detailed enough to follow the channel rules
What should I say then
That's up to you. You just have to demonstrate that you put some effort in
All I want them to fix is me not getting in with 6 star tryhards when I'm a 4 star that sucks and with a 5 star that sucks too
Ok
@sharp arrow I like that idea!
The one thing I do like about the restricted knockback parameters is that for the most part, you have to take a risk to open a door
But throwing axes are super limited and decoys under-utilized
So I don't see that changing too much
Decoys would likely still be under used. But I think it would make them more effective for tricking players.
Also- I selfishly like the idea that if someone was behind a door they would take door damage from that lol
Oh that's funny, I wonder why
@queen jungle If you would like to respond to someone's feedback, please use this channel instead 🙂
alrighty
@queen jungle i am pretty sure the 10k were bloodline XP whereas this quest is hunter xp
oh crap
Eh 32k Hunter XP.
3 gauntlets and one or two teams wiped
plus Hunter XP envelopes give 1K
If you aren’t aware I’ve already edited it in #feedback, @sick anvil
I did notice just trying to say if get to pick between hunter XP and Bloodline i think hunter XP goes faster
but variations in general in the summons are rather flat
flat summons for smoothbrains
last summons only lonely howl..... bruh
@nimble briar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Can you please make ways to choose automatically traits please I literally stopped getting them because I can't be bothered```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/990988283477622854/unknown.png>
yes, we want only european cheaters on europe servers
would be -50% cheaters
i'll have to see how that region lock will work in the first place, as part of russia is pretty much europe
just add more spaghetti code so even cheaters cant make sense of it
Only a third
and that third houses what, 80% of the whole population of it?
Probably
@upbeat axle the amount of money you get is fine. Honestly they should even reduce income from sources that aren't the bounty. It's currently a bit too easy to not play objective and keep your money. Mosin and other "high tier" loadouts are meant to be an investment and a gamble on your own consistency.
If you are not consistent enough you should run other weapons in between. A Winfield for example costs basically nothing.
@rough field, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
TSAA in MENU, instead of editing CONFIG file.
5 Minute implementation. When?```
So as i predicted 0 new content once again:
- Supposed server and stability improvements (as always)
- Minor sound, map and balance changes (as always)
- New skins and a new skin shop.
0 New mobs
0 New guns (not even variants lmao)
0 Actually new thins that affect gameplay
6 months of meh content and we once again get nothing, and this was supposed a major Update lmao
Game on life support with a skeleton crew.
Posting in another channel when you don't get the reaction you wanted in another channel, gotcha

Impossible to please everyone as always, people request more focus on fixes and such, they do that and then they complain about lack of content
Also the whole skeleton crew argument is basically just blatant misinformation, they are hiring a lot of positions for hunt, actually more than for crysis 4 atm
Gonna post the answers here as well then 🙂
Where is proof of them hiring for hunt?
Hunt 37 and Crysis 32 but yes they're hiring more for Hunt than Crysis but this doesn't mean they have more working on Hunt than Crysis. Tbh there is a very low amount of content that has been added to this game when you consider how long it's been out. Most of the content is very low effort stuff and not that big. 90% of the stuff is just skins " DLC"
@trim ingot Test server update isn't out yet, so the servers are offline 
@crude mica, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Trait loadouts```
Back in my day, you'd just buy a game and hope it was fun. And if it was, great! And you could play it for a long time. Because there was no complaining about lack of content hoping you'd get anymore.
Skins and guns, even new guns, are not new content. It's just fluff. Why does every update have to be game changing that affects gameplay?
On the other side, I dont know why they bother with live streams anymore either. Just release your patch smh...
back in the day games released with much more content though
RIP uppercut, why was this necessary? the only reliable consistent pistol i now gone
Nah uppercut still gonna be plenty consistent
not when it cant do what every single long ammo gun can do and kill ppl at 125 at mid range
Yes even then
Its the only pistol to be able to even do that and it still can do it up to 20m
While 2 tapping more reliavly further out because they improoved dmg retention
after performace tanked with each new update andd after adding yet another semi pistol the uppercut was the only reason i kept playing it was my fav gun now its gone and i can barely play the game already ith how poorly it runs, 20m is nothing, most fightsss happen around 50. why change it wheen they should be focusing on actual problems like stability i cant with crytek anymore man
Well the uppercut was pretty imbalanced for ages... and i suspect this wont actually change that either.
So its kind of time they touch the uppercut, and they do indeed touch up on server stability quite drastically with 1.9
The ping lock and reduced match timer are mainly for improoving server performance and stability
uppercut could never kill downed hunters at those ranges though
hell, I would even go so far to say that uppercut got buffed with the additional hs range
Uppercut needed a bit of a nerf, it's super popular for many roles. The increased HS range and reduced 1-tap potential lines it up more as a skill-cannon than a close range powerhouse. It also gives room for other faster-firing and fanning pistols to be a bit more competitive in that range.
Good evening everyone!
I believe this problem has already been mentioned but I haven’t found a solution yet so here it goes.
My friend and I have lately been misplaced into higher MMR brackets. The MMR-gap and therefore skill-gap is tremendous thus making the game impossible to play.
I understand there are players who have mastered the game (6 star) and players like us (3-4 stars, usually) who haven’t. Is there A WAY to stop this madness?
I’d appreciate any kind of advice even though I think there may be none but dropping MMR purposely and thus dropping KDA…
Perhaps Game Devs (if any are reading this chat) could explain how and first of all why the matchmaking has been working like this recently, clearly not in a properly way. Hasn’t there been an increase in player base.
@dense fjord (Buff Handcannon Slugs)
15m is the same 1 shot range as full length shotgun slugs.
expansion packs were a big thing before lol
Yes, but you didnt know that
And you sure as hell didnt have this constant complaining either 
because games were made right the first time instead of needing updates because devs decided to release a disaster
and pretty much all multiplayer games have had complaints from people lol. singleplayer games obviously have less complaints. but when you're in an online environment you expect better quality
Hunt really doesnt benefit from unneccessary content bloat. Them adding small quality of life changes that enhance gameplay especially in high skill matches is a good direction. The basic gameplay loop of bounty hunt is already in a really good state with virtually infinite replayability.
We especially dont need any more guns that only add small variance or are making the guns less distinct. Currently the choice of your gun is quite important and impactful, and often comes with serious tradeoffs. Making the spectrum of guns more continual instead of distinct will lessen that effect greatly
@wispy folio I agree with Dart_Hulos. Expecting Crytek to be able to add new content constantly while also people complaining about them trying to monetize the game more is just unsustainable. How can they add massive amounts of content in 3 month cycles without monetizing the game like big AAA publishers? Do you want a $30 season pass that is grindy with the ability to "skip the grind" for another $60? I don't think anyone here does. Also, adding new content constantly in general doesn't work as history have told us. Most games that do that die out pretty early. Games similar to Hunt survive by refining it's gameplay and slightly increasing it's skill ceiling over a long period of time. It's manageable to keep players engaged in your game for years on end by incentivizing them to get better, rather than adding 10 new guns, 4 new enemies, 1 boss every 3 months, and a new map every 6 months. Within a 2 to 3 years, this game would be dead if that was their roadmap just like every other game that had such a roadmap.
That "nerf" was completely toothless.
"constantly" buddy it's been released since 2018 and had more development before then and we barely have half the content of a single player indie game let alone MP game
Kinda sick of the placebo nerfs to be honest. Simply saying that something has been nerfed will fool people for about a week before they realize that it's functionally nonexistent. Just like that dualies nerf.
I suspect the exact same thing will happen to the Uppercut and Slugs. Their pick rate will drop by like 5% for a week, before everyone sees that these weapons are more or less unchanged. And people will pick them right back up.
To me, the game has enough content to support a competitive multiplayer FPS experience with adjustments here and there and the occasional addition. Think CS:GO or DOTA2, Hunt may not be on their level of competitiveness, and that is why Hunt has added more content than these games relative to the time it's been out, but again if they just add monsters and guns for the sake of inflating the numbers, Hunt would lose it's balanced competitive gameplay and it would not be a good experience. Furthermore, again, more content means more costs, and a bigger need to monetize. I would rather have Hunt be a game that ends with 4 refined bosses and 3 refined maps, than 10 poorly designed bosses and 8 poorly designed maps AND having the developer nudging me hard to pay hundreds of dollars on bullshit systems to justify making all that content.
Since 2018, Hunt doubled it's boss count, it tripled it's map count, and added numerous guns. Yet it still has problems that need refining with it's system. The movement needs refining so that there is less desyncing, they need better servers, they need to fix some issues such as the prevalent camping strategies, and I still see problems with the ELO system that can be adjusted for the better. It's a long road from here to a much better Hunt experience, and adding more "content" now means exponentially increasing the problems AND increasing the cost of the game and the developer's need to recoup it. Sorry, I don't see how it's sustainable or even good.
It also seems like a thing with this community to always complain about Cryteks priorities. If they focus on content, its "why arent they working on bugs/servers/etc", if they are working on the technical side, its "where is my content". And generating income is always bad. Especially with the complaints about "The current monetisation is ok, but if they go a lot more in that direction its gonna get predatory." Point is they havent yet, but from a very low monetisation every step is in the direction of predatory monetisation, just like from a mountaintop every step is downwards. We can and should complain once they actually cross that line.
But especially considering how they compare to the monetisation of other games around (Just take a look at DBD with a similar DLC + Skin based concept), i dont really see the issue there.
I want more maps. I want more environmental interaction. I want another good game mode that is more hunter centric.
I still think that would be better than being the same as lemat 10m, maybe 12m is the sweet spot for medium slot shotguns idk
Not to mention there’s a few weapons that ohk to that range with little to no investment/ lesser slots
I know and that sounds great and maybe not that hard to do on paper, but in practice that is VERY costly so monetization has to get very aggressive, it would cause more balancing issues as all these new additions need to be monitored, adjusted, and maintained, and it would take the development team's time completely away from much needed refinement of the current existing content and systems. You see what I'm saying? I'm not against the idea of new content completely, in an ideal world we would have our cake and eat it too! But with how these games go, it's better to refine what you have than add more bloat to it, because if you just add new things without refining, it would often end up being considered bloat because of its poor quality.
r custom lobbies ever gonna be a thing?
Tbh I don't mind these soft nerfs. I'd rather have we carefully adjust instead of numbers just going flying all over the place and we just get a new super OP weapon every third month.
I do think the uppercut nerf is not gonna be enough to impact its uses, still a pocket rifle and arguably even better at that now and it still feeds into long ammo weapons too much for my liking.
Slugs seems like a decent nerf, especially that it gonna impact slate a lot more due to that weapon being a medium barrel.
Automatic Mosin rifles are like AKs. The reconnect save hunter bug has kept many people using Automatic Mosin rifles. Me, with a single shot firearm against an AK. Simply too balanced.
I hate the avtomat cause it’s shite for weapon balance and it’s RNG long ammo
Literally terrible gun to use and go against
Modern weapons in western game is just not feasible to balance.
Avtomat and dual wield was a mistake in my opinion
Game would be better without them both
Reconnect save hunter bug let people die without dropping their guns, hunters can also survive, which leads to the avtomat appearing very often.
I’d rather have dual wield implemented differently to take turns aiming in but devs said it would be op even though it would feel better to play with/against in my opinion
Fix reconnect save hunter bug , then raise the price of avtomat to 2.5k ~ 4k.
This way I think I can accept avtomat, otherwise delete it.
Agree, gonna take it one step further and say scopes too.
If sniper and marksman scopes were gone probably wouldn’t be a bad thing for overall balance tbh
Eyup, like pre-scope long ammo still had the damage and penetration privileged, but lack of scopes meant that if they wanted to play outside the effective damage range of compact/medium, they'd have to be much better aims.
This game, silenced firearms, sniper firearms, are unbalanced, but avtomat is especially noticeable.
KD is generally higher for players who only use sniper rifles.
Lmao, silenced is near useless.
No sniper rifle I think for most players is good, out of the sniper rifle I think more crytek want to sell skin.
I'll 100% concede that I read the notes wrong. I interpreted a medium shotgun as a medium slot.
While I read it wrong, I'm not sure the proper implications will be sufficent. Even post nerf slugs will still be a net upgrade from buckshot.
I'd also rather the devs rather take the same approach to the dolch as with all problematic weapons. Nerf them into complete obscurity, then slowly bring them up to a reasonable spot.
Honestly I think 15m for medium barrel length shotguns wasn’t op
I know there’s other factors but now hand crossbow is out performing large slot shotgun slugs shot for shot ohk range which is pretty funny
Hand crossbow kills at 15-16m
m8 that was like a straight buff lol
10 meters less of one shot range on a downed hunter but you get like 20 meters more headshot range
big win
Lets be honest - it wasnt a nerf
The uppercut is in that spot for years now despite previous nerfs.
I'll go as far as saying they aint got the guts to nerf it.
@toxic palm The devs have said during yesterday's stream that their anti camping mechanic will have a team play aspect to it and won't be something easy to anticipate
It's a burf
It nerfs those who use it short range has a backup (Long ammo user mainly) but buff those who use it long range (Shotgun user mainly)
Fix FPS. So I can actually play this game. Optimization is at the bottom. Lowest Fps even on Minimal settings.
All Fps tweaks can't fix it. 
You shouldn't use minimal settings unless you have an old GPU. Minimal settings puts more stress on the CPU and might cause lower overall performance than medium settings.
I agree with that
Just remove everything you don't like / that is strong against your Playstyle? In what world is that a good idea.
And the avtomat is fine, it's a clunky weapon as is and comes with a heavy price tag. There is a reason you don't see it too often in higher ELO.
Dual wield is in a similar spot. Most people dying overly much too it simply comes from them not respecting the weapon, thinking they can't hit because ring and then overpeek
@drowsy nexus Hunt isnt Tarkov. The bounty is meant to be the only primary objective and way to gain value in a match. Therefore everyone will congregate around the bounty and you will mostly have to win against the whole lobby to claim the bounty. Secondary loot objectives take away from that mechanic. Hunt really isnt a loot driven shooter, its very much pvp-objective driven
@rotund vapor Its as much the other teams duty to push in as it is the bounty teams to push out. Especially since with your idea, the best way to attack the bounty is lock down the compound from outside and then get easy kills.
Having ways to make lairs weaker by destroying certain preset parts of walls might be fine, especially when implemented in a way where the pushing team has to expose themselves to a peek to do so. But even then it should only make the lair a bit weaker not destroy it outright.
@little carbon the team inside has a statistical advantage. Many times they just block all entrances and crouch with shotguns till someone enters. It makes things tedious.
A timer, post banish, to push things along and discourage players sytaying in for a solid hour
Yes, but one doesnt fix a problem by creating a bigger one, thats just a bad idea. And the team inside doesnt have a clear strategical advantage. Most of the times its stronger to hold the compound instead of the lair.
concertina camping isnt a good thing, but fixing it by generally nerfing the bounty hard is just not good for balance. Worst case it will lead to people not doing bosses again because they would rather be the attacking team. Thats why i proposed a way to create more openings in boss lairs. Makes it tougher to hold, but requires a risk by the attacking team (If they are truly camping they arent peeking, so its even risk free in that situation). You will still have to play around shotguns, but thats rarely an issue if you have a lot of angles to peek, at least its not more of an issue than it should be, picking a shotgun needs to give you some value after all.
And 5 minutes would be ridiculously short. Hunt isnt like a lot of other shooters out there and actually rewards patience and strategy. A lot of good fights can take around 10 to 15 minutes without any camping being involved
It's an extremely rare day where you can do literally nothing about a camping team. 9/10 times, there will always be some sort gap in their defenses you can exploit. That is assuming you actually try finding one. If you don't pry and challenge their camping, you will never overcome it, obviously.
Also keep in mind that the attacking team has just as much a of an advantage outside as the defending team does inside. A stalemate like that only breaks if one or both teams actually try something. If the other team doesn't move, then you do.
@little carbon every solution/suggestion begets other problems, I know. I always push if outside, and Crytek have come a long way in making lairs more accessible to discourage camping.
Every update, I know, must be carefully thought out. Games lose the essence that made them great if too much changes.
I’d still love it even if they never made a single additional update.
I still think an occasional cash prize tourney would be great though, with Crytek getting a hosting fee, obviously.
It’d be cool to even watch. And the serious elite players would get recognition and cash benefits.
Anyways…. just sharing ideas 💡
Lol, while I understand why some ideas might warrant thumbs down, I’m baffled as to why people would thumbs down opt-in/additional features that they never have to use if the don’t want to. 😀
because they take development resources that should be better spent elsewhere
also, a new gamemode might split the playerbase resulting in lower player counts for each mode
and if it doesn't, that means nobody is playing it. So we're back at wasted resources again
Not really, a cash generating tournament mode could easily increase the game’s popularity and the cash generated could potentially lead to them having more resources than they have now. A monthly (or even quarterly) tournament with cash entry and prizes would have nothing but upsides insofar as I can tell.
By quarterly I mean once every 3 months*
Oh no, that Guy again
This could create bigger issues as well, especially legally. What if someone won and later it turns out they were cheating? Does Crytek try to hunt down the prize money from them and get it back? That's nearly impossible. Do they compensate the 2nd place team? That might get costly. Also, would they be liable legally and could other teams pursue litigation? Absolutely. Furthermore, since you can make actual real money from the game, the developers have to deal with more regulations in each country the game is being sold in, it's just not worth the hassle.
Yes, but thats why you try with every change to reduce the total severity of problems to continuously optimise the game. And i definitely dont want to discourage you from sharing ideas, especially since i do agree something has to be done about real camping (Concertina blocking in lair and pure sniper camping) as rare as it might be.
And they are working towards it as you said with making the maps balanced better.
I just dont think a workaround solution like the one you proposed is the best course of action when it comes to unfun play, neither in terms of balance nor in fitting with Hunts gameplay concept.
do you know by any chance which settings are more stress for the cpu on low?
🤔
Man this new attitude around here discussing in the worst possible faith is getting tiresome. Always assuming that people don't like X/Y/Z is because it counters their playstyle.
I mean, people that are annoyed by something are mostly because it don't fit their playstyle in one way or another
@sweet charm "You can blame it on my PC as much as you want but everyone knows that it's YOUR engine." You are only hurting yourself by not considering all possible sources of your problems. You are being close minded. You might be able to fix it and enjoy Hunt, but not with that mind.
And maybe its not fixable... but Ill bet it is, and Ill bet you would benefit from a discussion with crytek tech support.
You're literally the biggest supporter of hunt in the community. I've tried hunt on 2 different computers and it's the same. I don't respect nor care for your opinion as I have not seen anyone who is more of a ideological sycophant for the game than you.
It just gets tiring to hear remove Avtomat, Slugs, Scopes, Shotguns, Dual Wield etc...
If we were to remove all of that, there would not be a lot of game left.
And if people are claiming these things need to be removed because they are too strong, then i just assume they havent fully learned to play against them or arent willing to adapt to them.
Just saying, the game works.
Why do you think its my fav. FPS?
Because of how GOOD it works.
Every other game I've played works just like it's supposed to, hunt is the only game I have issues with and I have met dozens of people who agree and say the same thing. Every steam thread about hunt having poor performance everyone agrees except you.
Hunt works just like its supposed to... I have myself met dozens of people who agree and say the same thing...
Yes with stutters, low performance, and low resolution textures, poor antialiasing, texture popins and all else.
Runs fine, with the exception of the steam overlay bug, which they are working on ATM.
Looks good too.
I tried the cycle frontier, great performance, zero stutters, high fps, visuals are better looking than hunt, but it must be my PC's fault that hunt runs worse and looks worse when literally every other game performs as it should except hunt.
I have great performance in Hunt, and zero stutters.
You're literally just shilling for the game every time you post, you ignore all the issues other people report because YOU don't have them.
You are wrong.
I am disagreeing about the cause of the issues and wether or not they can be fixed by the user through help from tech support.
I even admit it might not be fixable, but you should really check, because I doubt that is the case.
Eh, as someone who did play before scopes, I would say I enjoyed the gameplay dynamic more.
As someone who did play before scope, i have to Say that it's not the scope that changed the Dynamic of it
But you probably prefered the game back when people where only playing Alpha broken winnie
But from the non-scope perspective I just liked is that the idea that long ammo doesn't get to be as oppressive range beasts. Not unless you have a good iron sight aim, which I think is fair.
High resolution isnt everything. I would take Hunts Graphics over a lot of other games that are considered more "modern" at any time, because i'd rather have something that looks good because of stellar Art design then some high res game thats still ugly to look at.
Hunt has low resolution textures if you aren't 10meters from them, especially house roofs and such, bad antialiasing too.
I bet 99% of the people who don't have a problem with hunt visuals are running 1440p or above.
I constantly mention 1080p in my feedback about games visuals if you aren't running 1080p yourself don't bother responding.
It's amazing how every other game except hunt has the visuals and performance expected of my PC but it's somehow my fault and not the fact that cryengine is an unoptimised mess and hunt isn't even running on the latest cryengine. My computer parts literally came out AFTER hunt's release but it's MY fault that the game runs poorly. If I had issues in other games I would respect your opinion of "maybe it's your PC" but I don't.
I tried the game on 2 different pcs, you're telling me a brand new assembled pc with an i5-11400 and a quality 3060 TI (no 1 or 2 fan crap) isn't able to run hunt properly? Like literally, get the fuck out of my responses.
I play on a I5-6650k with a RX480 and don't have any issue with Hunt visual at 1080p, you are definitely the problem mate
btw, this is a 2008 game
or this
or this
So you don't have any idea of what game used to look like, and can now see where the problem is
I think it's your fault, because you "somehow" won't help them help you. Have you even talked to tech support about how strange it is that you can't play Hunt like the rest of us, with that kind of rig....?
I can play it, I'm just saying the textures are ugly and the performance is bad. I'm not alone in saying these things.
But have you talked to tech support...
About what? About how hunt looks and runs similary on 2 different computers? You saying both mine and my brothers computers with different cpus and gpus have the same identical problem?
ABOUT the things you are complaining about lol
Let me ask you, the screenshots I provided, do you see anything wrong with them?
I think tech support could do better than I can, so I won't bother to try. I think Ill go play a few matches of Hunt before I head out instead. Good luck and good Hunting.
Ah so you won't even discuss the screenshots to say if they are what you expect of hunt graphics or if I am playing some other version of hunt compared to you?
nope
Then you never should of responded in the first place
Show me a screenshot of your game.
i am at the crag sorry
the game looks horrible with 1080p here... (first pic)
1920p DSR downscaled to 1440p looks amazing though (second pic)
Hunt really profits from higher resolution.
that still doesn't look like a 2008 game
yeah it doesn't
Still doesnt change the fact that hunt at 1080p looks like it's 720p. The performance is bad there aren't many who will deny it, stutters are a big issue which they have talked about many many times. But duncan has no issues with the game and it's the best game in the world for him. It's like the top 1% saying there's no poverty cause they haven't seen any.
The fact is if hunt was made in unreal engine we'd have better visuals AND better performance.
And it doesn't change the fact that you are not providing anything that move things forward, you are just saying "bruh that's bullshit" when it's not
unreal engine is a different beast
What am I supposed to provide to move things forward? I'm simply stating that the version of cryengine that hunt runs on is an atrocity and needs to be upgraded. It does not provide good visuals for the times we're in nor does it deliver good performance, it does neither of the two things a game engine should do.
"Bruh cryengine" when people don't have your problem seems that it's not a cryengine problem you know
A game engine is supposed to bring a game, not good performance or visual
I have a friend who games without an fps counter and has sub 60 fps and says his games are smooth. I don't care about his opinion neither do I believe your claims of good 1080p visuals with your rx 480 card since you can't provide a screenshot either.
Like, Ark Survival Evolved runs on Unreal Engine, performances suck and visuals sucks
sorry for having an outside life, i am here, looking at rocks, at discord and drinking beer, not complaining because i put a shitload of money in something i can't make work
What a poor argument "can't make it work" missed the post where I said I run a bunch of different other games without issues? Using strawmans wont' get you anywhere.
Oh man this is a huge pet peeve of mine too! Like, I can find people with the same GPU/CPU setup as me, running a game claiming they have "rock solid" performance, but I know it's not performing at 144hz with no drops!
That doesn't mean you can make it works, since you are just here complaining about it
"bruh my spaceship computer runs things at 100000000FPS"
Yes, and i climbed a 9C today, i'm the new adam ondra
hype shit
That would be hyped as fuck, unfortunately, i mostly died on a crimpy 6B today
You're just misrepresenting anything I say, to clarify for your drunken head, I stated that I run other games on high settings with expected visuals and performance, I never mentioned any FPS I have in those games. I only stated hunt is the only game I play where Im not satisfied with neither visuals nor performance.
rip, so it goes
I'll be back thursday and i'll show that rock who is the best here
nice, I think the best I ever did was a V3 boulder, my forearms just can't cut it
I've got a 1080ti with a 4 core cpu and enjoy running the game at 80-100fps, but what do I know
I formed my opinions on hunt through 3 different computers I've used in the 2.5 years I've owned hunt. Watching performance drop, reading and watching the opinions of people who played hunt in early access with better visuals and better performance.
some settings like lighting can really tank the framerate, I think i'm on medium
Most i've been climbing in Bouldering has been a 7A/V7, but in lead, i can't top the same grade because.... endurance
Yeah and I run hunt with an average of 130 fps but it doesn't mean the game won't stutter or some compounds in combination with fights wont tank fps to 60 no matter if its highest or lowest settings.
I've been playing alpha, and i can tell you, visuals weren't better, and performance were.... worse, and worse is a kind word
From the diagnostic stats, is that a cpu or gpu bottleneck?
Since the gpu is always maxed out as it should be I'm assuming it's a cpu issue, but since I have a 5600X it makes no sense.
Most people don't monitor their fps throughout an entire match, they turn it on and watch it for a few minutes and then think oh yeah I got 70-90 fps, not knowing that in some situations they drop to 50.
I most likely fall into that camp
i don't look at my counter when it is high, but i certainly do when it drops. my monitor has 75 hz and even 60 fps feels bad and not smooth.
Now I see, you're a 75hz gamer, so I doubt you even know what good visuals or good performance is.
It all makes sense now.
Ok, that's just needlessly hostile dude
He called me a brat not too long ago
oh
@queen jungle I asked for radium painted night sights on certain weapons a while ago. I think people are only down voting it because they think you're asking for night vision.
No they didn't, let's keep it respectful, folks.
Yes he did, he probably edited it out if it's not there anymore.
That would be sweet, but do you think that could be too anachronistic?
Both editing and deleting messages would show up in our logs. You're most likely confusing people.
How so?
He literally deleted a message I responded to.
Nah radium was a thing back in the day
I don't care if he called me a brat or not but don't claim he didn't.
In 1908, closer than I would have thought, perhaps my concern more stems from me thinking it looks too "modern" for the hunt aestetic
We have stuff like the avto which is a few decades early, but the aesthetic fits more so than glowing radium iron sights
I can do that because we have logging for such things. I'm telling you that you're confusing people and shouldn't use other people breaking rules against you as justification to be condescending. In the future please report such things to @muted zealot instead.
He said he was outside drinking beers and called me a brat at the end of the message. I know he did.
lmao, i've seen 144hz at my brothers pc, i know what smooth is, it looks fantastic, super smooth. but i don't have the money to upgrade yet, so i opt to use dynamic super resolution, so i have atleast a clear and sharp image. 75hz is acceptable/playable but smooth is something else.
and btw you are assuming that i am against you in this discussion but i never said anything about performance, or if it looks good at 1080p (it does not)
are you mistaking me with someone else? I have no horse in this race...
Actually I was wrong, it was bayuo who called me a brat. I apologize.
np, it can happen
Yes you're right I confused you with bayou police.
Here's an rentire reddit thread confirming pretty much everything I've already whined about: https://www.reddit.com/r/HuntShowdown/comments/u6ux5m/performance_on_this_game_has_tanked/
89 votes and 45 comments so far on Reddit
I disagree. Radioactive material had kind of a boom during the golden age. Clocks. Watches. Gun sights. Anything people wanted to see at night, somebody tried to paint with radium. Marie Curie was also alive at the time, making these materials more popular.
i actually hope they improve performance a bit more so i only have to upgrade my screen to 144hz
being stuck at 75hz makes me feel nauseous sometimes.
It's definitely a cool aesthetic, but radium paint mostly rose in popularity in the decades following its invention. That would place the style more culturally in line with the 20's and 30's, not 1890's Louisiana.
If the AHA can cobble together the avtomat or bomb lance, I'm sure they could communicate with various universities and scientists and get their hands on some radioactive paint.
It's not a perfect representation of our own timeline. But since the avtomat, dolch, C&K, and bomb lance exist in game, it's obvious the rules can be bent within reason.
And as long as something already super meta like the mosin didn't get these sights, I don't see it being a problem.
@outer wedge there are still 1 bounty contracts! also, the spawn changes right now only apply to DeSalle as there are some spawns that are much closer than the other 2 maps. So you will still see spawn fights occasionally, and the other 2 maps will still be the same as before 1.9. I hope this is a little more clear 😄
Doing randoms contracts its lame, i wish i had the option to select 1 boss only, sorry.
The avto is def the strongest argument for bending timelines, I think I'll just chalk this up to me thinking the glow breaks from Hunt's art direction too much, and not whatever lore reason the AHA can do (and they can def do quite a bit).
@jagged wagon There hasn't been any changes to map and time of day chances in a year or so. You just got (un)lucky.
I agree, having two or three target contracts like in the past would be nice. Most PvP enthusiasts went for random anyways and there was a small but active community surrounding target contracts. Met plenty of chill players in those as they were less populated.
Well, i play since closed beta, on and off, what makes me stop playing is the boredom of killing so much AI and matches taking too much time, 1 Boss only contract with 30min (with reduced AI) would be a new breath of fresh air, imo. we had 4 contracts back then, but now there is quickplay also, i know dividing player base its not good, but back then was 3k players xD
Well I see myself on the other end of the spectrum. Long double boss matches are just what I love about Hunt.
In my personal opinion, the game has gotten far too quick and AI doesn't pose as much of a challenge anymore after all those nerfs as it did during alpha. 😐
Still, I guess we can agree we want target contracts back 
@novel summit, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
☝️☝️☝️```
There have not been any announced changes sure... but bugs are not announced, they just happen, like the ladders, like the la mat. Why would this be any different?
Bugs are not intended, a change of those chances would certainly be an intended change and thus listed in patch notes.
Why would it only be an intended change? Is that not an assumption rather than a fact? Bugs can affect anything.
@unique hearth, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
7.```
yeah but chance of a specific weather are probably one or two codes line, and does not intertwine with other system, it's unlikely that a bug would affect that
@rugged wigeon There is literally no reason not to want to play with people of different regions after the introduction of a ping limit, unless you want to single out certain regions and call them more frequented by cheaters, which i think is not very ethical.
There is simply no reason to refuse to play with a group of people based on their region
@novel summit A lot of upvotes doesnt make a suggestion good tho, but even if it were so, you would have to factor in the downvotes as well. And thats easily manipulated with the current system. There have been people blocking others just to remove the downvotes from their post
i'm also pretty sure that they don't review suggestion based on upvotes only tho. Some suggestions have been made multiple times, and you forget the human factor that are devs. Probably seeing an idea browsing, like you do, and taking notes because "yeah that's cool, i'll bring it up next meeting"
Also important to remember that a well liked suggestion might still be turned down (even if it would fit balance wise) if it doesnt fit with the developers vision of the game
REG firebombs reignighting hunters bodies when you extinguish them by tapping F is the dumbest fucking shit in this game. you've forced chokes into load outs now. good job
either bring chokes or lose a whole partner to a 17 dollar consumabe. WTF?
I mean, they didn't change that, they just extend the time of the fire bomb
if your mate is in the middle of a fire, it's normal that it catch fire
I don't care if it's normal. its bad design. you are wrong just for defending it.
Tbh i kind of agree that it's not great for variety or gameplay - but you can also pick them up fully so you essentially trade most likely one bar on you and 1-2 on your ally
we're playing a zombie game ffs. normal doesnt mean anything
a 17 dollar consumable simply exisitng that forces your loadout. that's un arguably bad.
It doesn't force your loadout
especially not the firebomb...
Now i'll still say that the 2 min burn timer leads to bad gameplay when used to instaburn
but firebombs are still pretty uncommon
it's bad design that fire put you on fire ?
Isn't it actually... science
Nah that without chokes it's very hard to actually counterplay and imo not possible to counterplay with a satisfying outcome
Fire bomb where mostly unused before, because they had no advantage over a Hellfire or a liquid fire, or even a lantern
you really only have the option to let em burn out fully - which is kind of bad in a teamplay where they now have to wait for the others to extract or go on.
or you can revive them fully in the puddle propably taking off 50 of your own HP leading to your team having to extract early again
yes - not saying that#s an issue in the sligtest
that#s why i specified that the issue only arises when they're used to burn bodies
and lets be real here, pretty much nobody uses them for anything else anyway
becuse concertian just does the job better
But also cost more
yes. Doesn't stop people from using it, or more likely frags over it anyway
and still doesn't adress that the burning bodies part of it is just kind bad for gameplay
i usually take a frag and a liquid fire, or a frag and a sticky
not that the body catches fire itself - but that there's no good way to counter it with means able to be improvised during the game
Yeah, i understand that
Maybe we should get water supply in world spawn
or something like that
i'm not sure but, when choke were a consumable, you were able to get them from toolbox right ?
I see 2 ways to go about it - add an extinguishing worldspawn item or make burnt hp re-earnable
Tbh - don't know anymore
Yeah i forgot too
Pretty much nobody, including me used them back then
one items existance forcing another item into load out is bad. you either agree with that. or your wrong. stop being a troll
nah
just like poison doesn't force the use of antidotes
I don't agree with that, and it's my right, that's not how life work
And that does not make me a troll either
Firebomb's can burn for 2 min thats fine. but if i run into the fire and put him out. risking my life. he shouldn't re-inight from the same fire bomb.
it's just far to uncommon for most people to consider a hardcounter over anything else useful
TBH, i don't mind the firebomb change
no shit. because you're a insta burning toxic player. thats the only reason you would like it.
But bro.... you didn't put out the fire
the reason chokes are so popular - is because fire as a whole is so easily available, mostly due to lanterns
I only burn bodies of people to make them move, because i like to loot the people i kill lol
and for Area denial versatility
they didn't intend on making it a better hunter burning tool. the devs said it was only for area denial. so they are not working as intended
And it's even more now with those grunts
But they knew that it would make bodies burn longer you know
you're just flat out wrong dude.
it's poor game design to take choise away from the player
Someone with more than 5 braincells between their ears.
They don't take the choice away, i almost never run chokes
Hey lets keep this civil
idk if your profile pic isn't ironic that might not be true
if you need to resort to insults you get bonked
If they took the choice away, you'd have three tool slot and fourth would be filled with free choke bombs
it is ironic becuase. the actor who plays chief looks just like me. I got calls from friend i haven't seen in 5-6 years just to tell me i was in that bad halo series. but that is irrelevant to this topic
They don't straight up take choice away - but i think it's kind of indeniable that that vast majority op people run melee + medkit+chokes
because they are kind of a must for a somewhat optimized team loadout
leaving only 1 tool slot realistically for use. and I like decoy fuses, throwing knives and Constantina trip mines. but I can only pick one simply because if i don't and my teammate gets burned by a 17 dollar item. i 2v1. then have to either lose his hunter or lose my health bar. That unarguably a bad game design. you're contradiction to that is wrong
You only have two chokes, there a an infinite amount of lantern in the map. Is that bad design that you only have two then ?
You can also play assaillant and save up that knife slot for throwing knives, there you go, one more free slot
well the reason is they're there to buy you time - not hardcounter fire
I'm not talking about lanterns, they burn out fast enough. I'm only talking about reg firebombs not allowing the tap 5 to extinguish feature
That doesn't buy you a lot of time if your opponent just stockpile lantern in a place where he has the body in sight tho
I'm fine with that
yes it buys you 2 min per choke
what you do with that time is up to you
if you wanna camp it out it's not much time
If they keep burning him. then so be it. But 1 17 dollar item shouldn't completely counter the fact that i didn't play chokes. its bad.
and most people won't do any thing with that time lol
if you push them it is plenty of time
Not kinda bad. or a little shitty... its complete a terrible game mechanic. I can only explain that to you, i can't understand it for you
you're also not factually right - there's 2 diffrent people with 2 diffrent opinions
your entitles to yours as are they to theirs
No ThErE iS oNlY oNe VaLiD oPiNiOn BeCaUsE i Am Me
It will be fixed. eventually but right now its poor game design
It probably won't change, or be reduced from 4 minutes to 3:30 at max lol
It depends on where they wanna go with game design - if they want you to be forced to essentially win on the spot and sacrifice HP then it does exactly what it's designed to do
i may not agree, you may not agree but that doesn't make it straight up good /bad design
Watch the dev update. that isn't what they wanted for it. Facts are facts. you can't have an respectable opinion when it contracts facts
tbh the situation that's bad imo can change without a single change to the firebomb itself
like an ingame extinguishing item - or ways to regain HP
would resolve the issue, while not needing to reduce the burn timer
well they seem to not not want it so bad they stop it
But, again, that's not FACTS, they said a thing doesn't mean they didn't know the other consequences of it
they seem to think for now the benefit outweighs the drawbacks
You know that, when they do stuffs, said stuffs goes to a validation process and tests right ?
They knew it was gonna happen, and they made the change nontheless
doesn't mean they want that aspect specifically
it just means they think the benefits outweigh the drawbacks in their opinion
that doesn't mean they want it, but if they made the choice anyway, it mean that it deserves to be there in their opinions regardless of that downside
So that's not bad design, that is just a design choice that some people don't like
Tbh - while i don't like their attitude with it, i do agree that i think it's in this case a bad design choice
also, yeah fire burn and you should not be able to extinguish something that's in the middle of a fire because that's not how it works
@peak rampart, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
A perk that lets you avoid traps.```
@glad stirrup EU seems to be having issue
for the reasons i mentioned - creates issues for teamplay (team leaving prematurely -Y full hp mates annoyed, team stays -> dead player annoyed)
and it not really being counterable in a satisfying way
even if you clutch on the spot and get to reviving you are likely down 50 HP
because you're staying inside a puddle of fire, while alive so it's intense burning not just medium as dead bodies for 4 sec min
and your mate propably looses 25 min too, on top of the lsot HP for dying
because they burn in the buddle, and get ignited when they stand up
well neither should a downed player be incapable of extinguishing himself
or incapable of mooving
if they can stand back up in 4 sec and be fully mobile again
reality in a zombie game where you can use Voodoo magic ressurect dead hunters from a distance. you really think reality trumps logical balance in a game like this?
Yes
you're bad at being a troll
get out of here if you're not willing to be productive
I'm more productive than you
Any news if they're going to increase the amount of player in the servers?
debatable. but y'all are done if you're resorting to attacking each other.
not even a clever troll
I think that's a technical limitation issue.
but I haven't heard anything that they were looking into doing so.
You know, magic and shit doesn't mean that you have to shit on physics. Game does not actually shit on the law of nature, like you know, fire being fire
Damn, thats the only thing that kills the game for me 😦
12 players in a server kills the game for you?
Since firebombs exist. its either bring chokes, or play sub optimially
they have removed realistic choice from the game over this one change
Yes
Again, they havn't removed the choice, you still have 4 tool slot and no mandatory choke bombs
game means game. if we were being realistic about physics then we'd be able to throw at multiple angles/strengths, shotguns would be busted OP, and getting touched by a nitro would blow limbs off.
I'm fine with them burning for how ever long they do. but the fact that just loose that player, or my health bar if I don't bring chokes is undeniably bad if you have any common sense about you. Let hunter srun in, extinguish their buddy, run out and put out there own fire. Risky - reward. you can reignight the hunter with another fire source at that point
that litterally solves all the issues with no downside
the point isn't that they're literally forcing you to bring chokes by locking it in the menu, the point is that not bringing chokes is so much worse than bringing chokes that it's basically a non-viable option in many people's opinion.
And again, that's an opinion
its either bring chokes. or bring an extremely sub optimal build. thats a poor choice
It's not extremly sub optimal
your opinion isn't even worth respecting because you don't have enough sense to comprehend the net negative of the issue.
In that circumstance it really is. What else are you supposed to do in order to mitigate damage?
putting aside that there's a whole other enemy hunter, even if you instantly kill the enemy, your teammate is still burning
your only course of action is to res them in the middle of the fire, burning yourself in the process.
it's pretty fucking bad.
The change was entended for area denial. not the best body burning tool in the game
Civilisation is respecting other people opinion
Tbh the issue isn't even the fire bomb. The same thing happens with the lanterns as well. Just not quite as bad
You are acting like a Karen
I respect opinions worth respecting. you're not even able to make a good argument.
yeah but the problem is the degree of severity. Lanterns are ok because they're not as punishing.
Reading this, we can probably stop this discussion since you're clearly not taking it seriously.
a firebomb will just straight out burn a hunter.
Like i said, just don't reignight the hunter after they have been manually extringuished. that fixes the problem without any downsides
Right. There's an underlying issue tho that needs to be adressed
I'm taking it seriously, he just acting like "I'm right and other people are wrong"
come up with a good argument on why firebombs need to so vastly hard punish someone that doesn't bring chokes. just one. and i will apologize for everything i said to you.
I wasn't paying very close attention so I might have missed the part where you were actually explaining how being forced to let your partner burn out is not sub-optimal
I'm also missing how you're not acting like "I'm right and other people are wrong"
it's just he's getting pissy and you're getting sanctimonious.
"I'm right, you're wrong, respect my opinion"
I'm a Marine. I am always pissy. so idk if its really his fault.
shrugs
lmao
You are not a Marine, you are 12
"bruh i'm a badass marine", sir, you are just on internet trying to get attention because someone burned your body and you are not happy about it
you're really good an avoiding making a realistic point here
I didn't say i was a badass. I was making fun of Marines because we are angry most days of the week. my back and knees hurt.
Please stop the insults. How does the saying go?
If you have nothing to say, it's better you say nothing at all.
Yassu, all you have to do is make your case and actually have a debate.
I haven't seen you say anything except "no it isn't"
I just said that Firebomb are okay in their state when they burn 4 minutes because it's actually designed to. You were crying because you couldn't extiguish your mate in a middle of a fire. WICH IS ACTUALLY HOW FIRE WORKS
Deal with it bro, your life won't end there
attention? nah. I'm just educating you kid, all while you avoid a positive reason for a 17 dollar item should hard punish someone who didn't bring chokes. 1 even half good arguement
firebombs are designed to burn for 4 minutes because the devs intended it to be better at area denial. There was nothing in the devstream that suggested they wanted it to burn hunters for 4 minutes.
But again THEY KNEW IT WOULD HAPPEN
Yes that is how fire works, yet it makes for poor gameplay in certain situation. That's the point. Nobody doubts the realism in it.
I'm against Larry curly and moe now, that's great
tell me how zombies actually work. again your arguement's are laughable. but i'm starting to pity you. are you a kid?
Ok enough ya'll. If you can't discuss suggestions/feedback nicely I'm going to ask you don't discuss it at all
there's nothing that definitively states whether they knew the full consequences of their changes. Devs miss things all the time.
if they considered burning hunters, then they thought it was a worthy trade-off, not something they were going to advertise as a feature.
enough
It's kinda sad that were not really getting to the substance of the thing. There really is an issue here I'd love to discuss. But whatever. Wait for next time, I guess.
Eh the mods just ate him up.
they're kinda eating you too, maybe wanna calm down a lil in the future.
Now we can discuss it. I actually like the new firebombs.
I just want an alternative to counter them
I think that better area denial should have gone to poison bombs.
let me risk my life to run through the fire and flames and help my buddy
it's high risk and high rewards
Wich are called, choke bombs, and salveskins...
I saw the idea of water buckets floating around a few times. That would kinda help even tho it's a really clunky way to solve this.
firebombs should be mediocre at area denial and able to burn bodies, while poison bombs should be the premier area denial tool at the cost of not being able to be used for burning
Also, not getting downed is an alternative to counter them
but firebombs become unbelievable valuable if the enemy didn't bring chokes
@digital vortex, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
When will I be able to invite ppl off cross play plz tell me this is in the works```
that's like saying the counter to overtuned guns is to just not get shot by them.
and salveskin is too expensive.
Not getting downed is kinda like saying "shotguns aren't superior in close quarters since you can headshot with any other weapon". You're techically but you're really not addressing the point
yeah he's not even a good troll
striker ur gonna get burnt if you keep this up lol
not even a threat just like.. careful dude
I agree that salveskin is actually a bit overpriced, but you find it a lot on Meathead though
Some traits have more chance to get droppe tho
Salveskin doesn't really solve this either. A firebomb burns so damn long that even salveskin is pointless. It just kinda reduces the cost of mid-fire revives, which still is bad
I don't know if they do. I've never seen a source that says so.
Just observation tho
THere are trait that fall more often than others
I mean, unless you have a large sample size that can account for random variance and recorded your findings...
He's doesn't find this an issue because he's the one nuking bodies so when he loses he can say. well atleast we took like 4 health bars with us since he didn't have a choke. its toxic so he wants it in the game.
Against lanterns it might help nicely but not firebombs
I actually would love to see how much a firebomb burns a hunter down 25 with and without salveskin
because it doesn't really feel like it makes much of a difference ingame.
against lantern it saves your 50 hp bars, against a firebomb it saves your hunter, wich is enough
salvskin is decent yeah, i run it constantly. but you don't always start with the traits you want. I want to being wacky tools in but i'm forced to bring chokes if i don't want my buddy to be deleted by a 17 dollar consumable
this wasn't intended by the devs and it will be addressed. it just sucks for now
idk about that but I at least think it's a bit of an issue.
I'd say it's still a bad tradeoff. Choke bombs are still undeniably the better option, which is the problem in the first place
Are you a dev to say that it will be adressed ? They never stated that, i want facts
it's happened to me about 4 times now when i didn't have chokes. 1v2'd the team and then sacrificed my healthbar

