#feedback-discussion

1 messages · Page 296 of 1

digital nacelle
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@lean olive as a little gremlin myself I say leave slugs as is but just take it off of the more problematic shotguns, those being slate and crown

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I can understand how those two with slugs can be very frustrating but for most shotguns it’s very hard to compete with meta equipment without our little green friends

signal mural
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Everybody has bad nights - skill is relative and fluxuates. But yeah... I hate playing QP having mediocre success and being bumped up to higher MMRs which then makes me and my friends suffer in uneven duos. Trios aren't really balancable... They were an after thought. Not many click to allow trios as solo or duo which usually bumps your party into higher MMR trio games to fill the server.

digital nacelle
rigid basalt
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its a damage-zone it has not worked properly sometimes but usually it does and its some heavy damage ig u are out of it for too long prpopably some glitch/exploit out there that u had in ur lobbys there

signal mural
digital nacelle
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at least in the na channel it’s like 10-1 at the very least

signal mural
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Yeah I should use Discord more to find new teammates too. I can imagine that most people know at least one friend to do duos without LFG'n, which could explain some of the difference in ratio.

glass shuttle
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dude feels like every karnt and his dog is using the lemat bug

sonic goblet
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If you’re on PC it should not be possible

steep lotus
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have the devs said anything about the lemat bug

steep lotus
hot vigil
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@distant hollow Sorry for the ping, but regarding your chaos bomb suggestion I think it would be more healthy to make it the shots a little more erratic and move it over to be a tool.

distant hollow
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I was personally thinking that it should cause damage but you not know what your getting. Like having a few versions. Idk man I just want the chaos bomb to cause more chaos

signal mural
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Does the Chaos bomb draw the dead over like Blank-Fire cartridges do?

distant hollow
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I think so

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But I think it should be made at least to live fire

signal mural
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I think it is good as a consumable bomb and not a tool because of decoys & blank-fires being in tools. The Chaos bomb is for luring Hunters to dead compounds or giving false cover via audio. I'm not against a new grenade type - like you said - just call it something else - like a the Devil's Dervish or something.

distant hollow
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Yeah man. I have used it in fights to lure bad guys. I would love a bomb that shoots bullets and explodes just to cause anarchy in a fight

hot vigil
# distant hollow I was personally thinking that it should cause damage but you not know what your...

I think it is dangerous to make it have a chance to do damage, rng damage is almost always the worst kind of damage to take.
Even if its like 10 damage, as it would make the Hunter getting "aim punched".
The alpha omega issue with the Chaos Bomb is that:

  • It is easy to identify a Chaos Bomb "shooting pattern", so it fools next to none.
  • It competes for spots where Vitality shots, Stamina Shots, Explosives and Firebombs.
hardy coral
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It's basically only useful to instantly ignite barrels and the like when you find it from a toolbox

signal mural
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Yeah it needs more sound & pattern diversity.

distant hollow
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I was thinking of it being used for throwing in a choke point or maybe into a building. Maybe a bomb like this could work but idk man

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I just thought having a bomb with a big outcome and danger to the user could work

hot vigil
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I do agree with your want for Chaosbomb needing to have -something- going for it.

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Bc rn it is lacking

signal mural
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The Hive bomb is chaotic for it's user

distant hollow
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Ima rework my idea and put the new idea in

signal mural
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I think if the Chaos sticks like a sticky it should end in a small blast that can blow open doors it is directly attached to. That could make it useful in a different way. You could throw it on a barricaded door and either wait to breach and clear or enter from another window or door during the sound cover & uncertainty of the door being breached.

hot vigil
distant hollow
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I got an idea man. It’s just a full new bomb. It’s in suggestions now.

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I’m at work so please ping me

alpine burrow
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I often do a real flinch if I’m shot at and not expecting it 😂 mouse goes all over the place lol

wind stream
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@full dome you can repeat any of the other summons to get the marks you need for the 25 BBs

full dome
wind stream
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You can do them infinite times, you wont get the item/ money reward again, but you will get the marks

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technically you can complete the weekly goal by only doing one summon over and over again

full dome
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oh damn
thanks for the explanation I been confused as hell

wind stream
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tbf its not easily noticeable imo

full dome
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yeah I never noticed until you mentioned it

sick anvil
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The UX design does seem to be indicate repeatability and the fact only first time completion yields aditional reward

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consequenr completion only gives progress

halcyon kettle
pure quest
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I know fusees do. But they kinda serve a different purpose, being they light up a place and can be thrown

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A match you just drop, and why is a match not quiet?

halcyon kettle
pure quest
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Ok, like they do now, you mean?

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Sure, striking a match is audible at a few meters

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But you wont hear that a compound away

halcyon kettle
pure quest
halcyon kettle
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i dont know if you're still looking, i was just replying

pure quest
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Regardless, sure the decoy fuses work, but they're not silent

halcyon kettle
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they will make just as much noise as your idea for matches

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and work just the same

pure quest
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Silent as, audible a few meters away, not compounds away

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Why is that?

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Shooting oil with silenced fire bullets is quiet. You dont hear that at some short distance

halcyon kettle
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same with decoy fuses

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they just mimic the wick of a dynamite

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they light oil and set barrels off

pure quest
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Again, different purpose for those and you only get 3

halcyon kettle
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they have the exact purpose you want them for. matches would be redundant

pure quest
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No they dont

halcyon kettle
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you want matches to light oil, decoy fuses light oil

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decoy fuses are in the game already

pure quest
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I dont want to light oil with decoy fuses

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So are hellfires

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Not gonna chuck hellfires at oil simply because they're in the game

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They're fake dynamites. I use them to fake a dynamite

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That's their purpose

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That that can be used in another way, sure. Not the point here

halcyon kettle
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i don't see why you cant just use decoy fuses

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i feel like you just want more decoy fuses which would have the same purpose

pure quest
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They do not however, serve the same purpose

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They can be used for the same thing, doesnt make it the same purpose

coral nymph
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If I am not mistaken, literally every single legendary summon since the feature came to life has been one of the 3 skins from that single DLC tha recently released.

Is this a really weird bug (weird as in, no one has noticed and fixed it this entire time), or is it a really weird design choice?

coral nymph
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Well sure, but wouldn´t it be bringing in more money if at the very least, they cycled between the newer DLCs so that people would have some incentive to buy other DLCs as well? 😄

Also, it is quite the waste of a new mechanic... not that it is important, special, or revolutionary in any way, but still. Might as well use it for what it´s worth.

frosty garnetBOT
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@buoyant sun, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Pls make Quickplay available for duos and maybe trios as well```
chilly nova
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#game-ideas message

Yes about having a better quickplay mode that emphasizes gunfights and aggressive play, but I just don't know that I like the specific rules proposed.

halcyon kettle
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They already talked about it in a previous dev stream. They are moving away from generating profit from game sales since the game is 4 years old and most people who want the game have copy. Now they are moving towards promoting DLC. They are also taking feedback about how the monetization went during the last event and will make changes for the next. They also just hinted at a new "black market" which will feature special DLC.

dense sapphire
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@queen jungle (Crossbow Buff)
Are you being serious or trolling? Crossbow is an amazing weapon.

frosty garnetBOT
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@keen anvil, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

So many good ideas in here. Sad no one is paying attention it seems.```
frosty garnetBOT
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@atomic kiln, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

1. Caldwell Rival Handcannon Mace 
Self explanatory, fills out and improves the availability of blunt melee attachment weapons and if it doesn't work right due to animations, make it the Spectre Compact instead.

2. Pump action compact ammo carbine, maybe even in medium as well as large slot versions, similar to the Colt Lightning pump rifles. Low damage, low end pistol range, but decently quick firing and it would give Iron Devastator a lot more utility. Maybe an ok platform for a medium slot silenced weapon too, if not the Bornheim Match or Springfield Compact.```
sick anvil
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compared to what

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ya that would double the punch unless the PCC is shooting 500Mag

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then again who in their right mind would shoot a PCC in 500mag

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yes they also made a leveraction in 500Mag

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with a 24inch barrel

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if you go break action you can put in bigger pills

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but it is an interesting idea

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that muzzle break is ridiculous

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i think its form over function in this case

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that would be a more sensible setup

tender yoke
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30 40 krag is actaully a lot weaker compared to other full power rounds. it had large amounts of stopping power because it was militarily used in 220 grain but compared to 7X57MM or 8mm lebel it had less range and velocity

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and not as much range meaning it while you could use it to snipe it would never be the best especially compared to the mosin

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yeah but it would be a good for a game set in the US if the mosin is available the krag would be as well

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the krag would also need to be reloaded slowly due to it's bucket magazine

rigid basalt
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@short silo the reason the feature u suggested will never be implemented is to prevent abuse and stop and prevent people online from trading items for real money

fast wing
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is this where you discuss suggestions

chilly nova
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#game-ideas message

Super hilarious to me that anyone would think to thumbs down a suggestion like this. It really makes me not trust any of your opinions.

tender yoke
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oh sorry i need to post my suggestion in the ideas

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thats my b

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Like I own both a krag and a mosin for a similar size bullet the krag is lacking in terms of velocity but it’s a real heavy bullet and it’s also got a slower reload but it’s easier to top off

digital nacelle
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@fast wing I think I would be okay with curse traits as long as they do not appear on legendary hunters

little carbon
crude aspen
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@gusty pewter would come with an handy set of matches i would say

queen jungle
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@shut dirge PvP is not supposed to be very rewarding to have players play the objective which is acquiring and extracting the bounty.

jagged wagon
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@wary bear From what I can tell, if the concertina part kills the player it’s a kill, if it’s the poison it doesn’t and you only get the assist from the concertina part of the setup. The poison trips are the bugged part.

alpine burrow
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@atomic sky you can put them under elevators then bring the elevator down on top of trip and it doesn’t go off and can’t be seen until a player stands on the elevator. Was playing with bear traps and elevator the other day so assume it would be the same for trips

little carbon
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@echo forum Hunt's main game mode Bounty Hunt is very unique and a part of what makes Hunt stand out compared other shooters. So new gamemodes are counterproductive, especially ones that are copy paste from another game.
Also take into account that hunt doesn't want to be a casual BR/Deathmatch game. It would also go against hunt's focus on gathering info. Finding and tracking teams on a large map and learning the necessary skills to do so is a large part of becoming good
Generally, if you'd rather play CSGO or another Deathmatch game like it, then play it. No reason to try and change Hunt to be less unique

echo forum
# little carbon <@229760304815407104> Hunt's main game mode Bounty Hunt is very unique and a par...

Adding another game mode does not suddenly make the game less unique. Hunt's main game mode is not all that different from Tarkov outside of setting and being less of a "hardcore" game. The problem with having one game mode is eventually it gets stale when people meta the shit out of it. Apex Legends added new modes and that brought me back to that game. Having more options doesn't harm the game. If more people stop playing bounty hunt then it's indicative of a problem with bounty hunt. It would be nice to have another mode to actually practice aim in. Bounty Hunt has a problem at high MMR of people using the most META loadouts resulting in Mexican standoffs. Long ammo won't push in. Shotguns won't push out.

little carbon
# echo forum Adding another game mode does not suddenly make the game less unique. Hunt's mai...

I'd say Hunt is plenty different to Tarkov. Considering it's purely skill based instead of heavily gear based, oriented around a single objective instead of a personal one, and a much more carefully created environment regarding soundtraps and other information.
Adding a new feature (which should only happen if it's in line with the devs design philosophy of Hunt) is only a good idea if they can also make profit of the feature. You really don't want to add anything if it pushes you to compete in a niche that already has contenders with strong roots, instead focusing on staying strong in your identity.
And bounty Hunt is a mode with nigh infinite replayability. Your issue with meta is questionable. I see enough enemies running off meta at high ELO (although rarely joke loadouts, but you shouldn't expect that at high ELO anyways) and you are always free to not run meta yourself, especially since Hunt's meta is a soft meta, meaning you don't set yourself up to loose automatically when not adhering to it. And you can train your aim in bounty hunt easily.
And the standoffs always are caused by two parties (you'll have the occasional sniper team that sits on 300+ and is also comprised of good shots, then you're in trouble), and you can always try to attack outside of your comfort zone. Or, you know, bring a team of varied loadouts.

unborn dagger
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I'm fine with Hunt being one game mode, it's what it's all about

hot vigil
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@next widget which legendary weapon have a different sound, never ever heard about such

crystal plume
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All of them, they have a slight metallic effect to the sound

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Idk how to better describe it

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Barely noticeable though

next widget
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Take an Uppercut and legendary Uppercut to training. The normal sound had more punch to it I feel like.

hot vigil
crystal plume
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It isn't

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As I said, all legendary weapons have a slightly unique sound compared to normal weapons

hot vigil
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Just tried to listen the 3D viewer

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No difference in my book, but can try running some legendaries in training

rancid harness
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Any bugfixes in place or are microtransactions a priority?

next widget
worthy knoll
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@next widget legendary weapons have different sounds???

hot vigil
crystal plume
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Are my messages not coming through? HatFish

hot vigil
crystal plume
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It was shown on stream when they first originally showed legendary content

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So it is intended, and it does exist

hot vigil
crystal plume
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Not sure, I guess just to give them further unique feel

atomic cipher
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hm, my message in feedback was deleted. nice

proud helm
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@queen jungle I like your suggestion, though I do worry that it would further incentivize people to not get the bounty until after the all the fighting is done. Do you think this would be best implemented along side a buff of some kind to bounty token carriers?

fresh lynx
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@wraith basin Is this a tongue-in-cheek complaint? Even without fanning the chain pistol has a really neat niche for offering huge FMJ reserves. As for fanning, the regular conversion offers far more accuracy, and to be blunt if you couldn't kill them in the first 6 bullets, are the additional 11 really the problem? Shotguns and accurate shots from stuff like the spitfire would prevail way before the chain runs out of bullets. I genuinely don't understand why you would want to remove the chain pistol before more oppressive guns like the dolch or uppercut.

late wind
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@hoary lagoon Console sway is fine as it is. Do you really want weapons like the uppercut be even better pocket snipers?

hoary lagoon
late wind
hoary lagoon
fluid locust
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it just doesn't affect most of the playerbase because it's high elo players that abuse it

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some people are even like "Long ammo isn't meta!" or "everything in this game is balanced"

hoary lagoon
# fluid locust long ammo meta is way worse lol

i mean i guess i can see that, but still its console limitations so it wont be nearly as bad as pc, i just think it would be interesting to shake the meta up a little bit, im sure theres a sweet spot that would make gun play more fun

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because i hate when i bring a mosin and a trio of specter/terminus shotgunners rush me because they know i wanted to actually aim this game rather than melee lol

fluid locust
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I mean console is probably always going to have a melee/shotgun meta simply because it's easier to use. I mean I don't play console but that's typically how most console games go. Like in R6 Siege, shields and shotguns were meta on console even though they're trash tier memes on PC

wind ruin
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I'm playing on ps5 and don't see a shotgun meele meta. Still same like pc, many Mosin and lebel in bounty hunt . Quickplay many more shotguns and Saber. I'm play mainly in high elo lobbys.

next widget
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I respect your confidence, but they don't. Legendarys have a slightly metallic and higher pitched sound. You can hear it pretty well comparing the Sparks.

unborn smelt
queen jungle
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@mild rampart the lowered reticle was a conscious decision in early development and changing it would essentially require re-making large parts of the game.
And it wasn't done to stand out, other games such as Halo (one of the most popular competitive franchises out there) have had theirs lowered for ages since it provides many advantages such as a less obstructed field of view and being able to spot things happening above you more easily.

little carbon
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@mild rampart In addition to the point made by Finall in the post above me, the lowered crosshair wasnt just made as a design choice. There is a technical aspect to it.
There are 3 important positions on the player model: Bullet origin, crosshair placement, and camera placement. Its easy to understand why the bullet origin and the crosshair need to be aligned, for else it wouldnt be accurate. In Hunt the bullet originates from the height the gun is at, but the camera is somewhat in a neck position. This difference needs to be reflected in the position of the crosshair on your screen (the camera) or else it would be inaccurate again.
Many games with a centered crosshair move the bullet origin to compensate. Their bullets start at the same point that the camera is located, meaning they would shoot from the neck in Hunt. That leads to the situation where you can clearly see the enemy having their gun behind non-penetrable cover being able to shoot over it (Headglitch). In Hunt, if you cant see their weapon, they cant shoot you (except wallbangs).

nova canyon
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Remember basically how awful R6 Siege High Ground advantage was

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Or some Hole peaking

wraith basin
little carbon
signal mural
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@ivory star I think additional audio would freakout a lot of players... mostly because those sounds are both close to the contested extraction noises.

However your idea made me think about animations and cooldowns for extractions. I think it could be cool to have cool downs of say 5 minutes after any team uses an extract. The player models disappear and an animation shows the extraction vechile leave the map, a short message saying "-Compound Name- extraction has departed" and grey-out the extraction point in the map with a small cooldown timer near it. I think that could make an interesting dynamic for risk & reward in late-game or post-banishment play.

lethal oyster
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@late wind the lighting thing actually makes complete sense. It's related to the camera's dynamic range. When you're in a dark environment, your eyes adjust. When you then look at a bright thing (such as a window), it'll appear way brighter than if you were standing outside.
What you're suggesting actually isn't a minor fix at all. Really, it'd likely destroy almost all the graphical fidelity this game has to offer as there wouldn't be a lot of contrast left to define areas, outlines or whatever.

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It's a fact of life that dark/bright areas are a thing. I guess we should accept that in games as well.

spice topaz
digital nacelle
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@oblique linden the funny part is it isn’t at all a better weapon than the classic winfield

hot vigil
fresh lynx
unborn dagger
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@ivory star It would be a bit of work but I'd like it if they actually animated the horse carriage and the boats driving away.

hot vigil
unborn dagger
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Making it more innacurate is not gonna help and make it more annoying to deal with.

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Everyone hates it when they die to complete RNG

echo forum
echo forum
fresh lynx
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@unborn dagger As long as the RNG option is strictly worse than the higher skill method, I think RNG is fine to have. Nobody would really argue that the uppercut is worse than the chain pistol. And I'm not sure why making the chain more inaccurate wouldn't help. If making the hipfire more accurate like the base conversion would clearly be a mistake, wouldn't giving the chain an officer level of crappy hipfire spread make the weapon less competitive, less viable, and hence less annoying?

unborn dagger
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I think it would be way better to just remove the option for Chained pistol to have fanning. You have a massive chain of ammo without needing to reload and having fanning for it is a mistake in a game like Hunt.

short silo
fresh lynx
rigid basalt
oblique linden
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it's almost worst than uppercut fanning

dense sapphire
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@untold iris (Explosive-Resistant Boss)
The sticky bomb is already terrible enough, we don't need another boss it doesn't work on

untold iris
dense sapphire
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Usually

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Maybe for a non-PVP centered game

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But bosses in Hunt are not the focal point. Them being easy to cheese and kill is intentional

wraith basin
hot vigil
hot vigil
untold iris
# dense sapphire But bosses in Hunt are not the focal point. Them being easy to cheese and kill i...

I usually dont read patchnotes or listen to dev talks so correct me if this was already talked about and contradicts my statements.

Hunt is PvP centered when looking at weapon changes because you usually don't use weapons against bosses. However the recent bosses both got a bit harder which clearly shows that the bosses shouldn't be as easy as the Butcher and Spider are. (Sticky doesn't work on Assassin; Sticky works on Scrappy but u get no loot and only stabbing melee is good)
Also having bosses that are immune or resistant to stuff others are vulnerable to affects PvP. You actually have to decide whether you are gonna bring a loadout to rush a boss OR to play slower but be more PvP focused. Right now anybody on any skill level can just take a sticky and has a free boss kill.

untold iris
hot vigil
# untold iris The boss should take commitment though. Today i played several games where I arr...

I played back in Early Access release before a lot of people understood the bosses (and how stupid reliant melee weapons were against them) and before dark sight. It was a horrible campfiesta in front of the boss cave. Ofc this was more due to the lack of game knowledge of bosses than bosses being harder. But it stills were are bigger risk/focus factor back then, hence people deemed it not worth to engage the boss.
Also not sure what you mean with "Solo v Trio".

untold iris
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playing solo with trios allowed

hot vigil
hot vigil
untold iris
# hot vigil So your complaint is that solos runs in with sticky bombs? or?

No, I didn't even have a sticky. I just used axes/sledges. My point is that boss fights shouldn't be as easy as the Butchers. It shouldn't be a 10 min fight but it also shouldn't be a 2 min risk-free boss fight. If the boss turns red your action shouldn't be "I'll quickly beat the boss" but rather "There is another team, I have to first fight them" (all my opinion still, i can imaging my playstyle being a lot different from the norm)

hot vigil
untold iris
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even though i was only solo v trios and you shouldn't be able to consistently do that

hot vigil
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Ah, I see, well... Dunno, they could scale the boss for trio lobbies

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But I mean, if you get to go in and do the boss by yourself while they are there... Dunno man, just sounds like people is bad at Hunt

unborn smelt
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if killing a boss is too high of a commitment - people don't do it

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they instead camp and thirdparty whoever dares to try

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that's the main reason bosses are the way they are - and the reason there is tool that let you skip enrage phases on the bosses

untold iris
# hot vigil But I mean, if you get to go in and do the boss by yourself while they are there...

this was def true but to bring this back: this all came from the discussion the boss would be too hard or just too annoying for hunt. I just wanted to show how i think the boss would be harder than some bosses but still not over the top. I don't think having some bosses being immune to the sticky will ruin it you will just have to search for an axe or sledge like you do with the Asassin or pull out your nitro or crossbow etc. I also think the boss wouldn't be harder than the Assassin or Scrappy tbh

untold iris
hot vigil
untold iris
unborn smelt
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you can OHK all bosses with a big bundle

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and the assassin is super effectively stunlocked with a stam shot, makin killing it way more trivial than killing the butcher

untold iris
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also the boss yould be even weaker to melee, only be 50% resistant to explosions be weaker to fire, have less health etc. what i see in hunt (at least i think it would be cool in the end) to have one boss for each element (butcher fire, spider poison assassin bleeding, etc.)

untold iris
unborn smelt
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Issue is more with sticky - it has one purpose - weakening bosses severely.
And it's already not very popular but it just gets worse and worse with every boss that counters it

unborn smelt
untold iris
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ok maybe im just bad xD

untold iris
unborn smelt
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right now the spider is bugged to sometimes take way too little dmg from a sticky, the Assassin is resistant in the bug form, so it's dangerous to pull the stick and explosion off, and scrappy denies all the rewards plus 8 sec fuse is shit for PvP

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the sticky doesn't OHK dors etc because it deals rending - and it's very loud when used against meatheads

dense sapphire
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Basically, you have a consumable that is only good at killing bosses while not even being good on all bosses.

untold iris
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i see that but tbh I personally never take it because for me its the price that hinders me to buy it

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it basically only saves maybe a minute and costs too much for that (for me)

unborn smelt
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IMO it makes sense to have a tool that speeds up the boss killing process and may even be expensive for just that

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but rn the sticky only works well against 1/4 Bosses and is bad at everything else

untold iris
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i totally see all your points and changed my suggestion. Even though i never played and probably will never play the sticky its way too weak rn.

unborn dagger
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I'm definitely not against bosses being immune to explosions. Really makes me want to extract when I have to run across the entire map cause someone kills a boss in 5 seconds.

radiant river
unborn smelt
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so does it Work - yeah it does it okay-ish

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but it's very far from good for a consumable that's kind of expensive, and not really good at it's only job either

dense sapphire
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Even if it worked on spider properly, it's really hard to use against one boss and still punishes you for using it on another

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And in PvP scenarios, stickies are very weak

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So basically, you have a consumable that is practically dedicated to be good against bosses, while not being consistently good on bosses.

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And it's on the expensive side for a consumable

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Straight up, a weak stamina shot is way better. It's a fast kill on butcher and assassin if you find an axe while also giving you all the utility of a weak stamina shot.

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IMO, sticky bomb should work on assassin again and they should fix the spider interaction. That way, it's a guaranteed 3/4s of a bosses health so at least it's good at it's very specialized role.

radiant river
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i feel like it would be very annoying to fight against if it worked against every boss

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people spawning on the boss when you spawn across the map is already annoying, if sticky bomb is more effective it might be more common and it'll be even harder to make it in time

fluid locust
fluid locust
dense sapphire
fluid locust
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there are several guaranteed toolboxes though

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on carts, in armories

dense sapphire
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Yeah but you can't always get to those

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Sometimes you won't get punished for it

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And get something decent back

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But the fact that it's a dead item in SO many circumstances warrants a buff

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Especially since it's not even great at it's dedicated role

jovial lodge
#

It's the fastest way to kill 3/4 bosses, 4/4 if you have a teammate with fanning or a shotgun

#

Pretty good for its dedicated role I'd say

heavy bronze
#

anyone else think the games to fast paced?

unreal hatch
#

Everyone slow down

heavy bronze
#

like just slow it down a bit

#

take in the sceenary

austere elk
#

I agree I need at least 3 hours to get out of the match

unreal hatch
#

60 minutes is not enough time

heavy bronze
#

yeah and whats with the matches being so quick

dense sapphire
heavy bronze
#

how am i to get anything done is only 60 minutes

unreal hatch
#

They need to make sprinting like half as fast

heavy bronze
#

and take out stam shots

dense sapphire
heavy bronze
#

just pointless

jovial lodge
dense sapphire
jovial lodge
#

Right but you can't get spider or assassin with it unless you're lucky

dense sapphire
#

Yeah

#

Again, will disregard that for the moment

#

Sticky bomb is fast kill against 3/4 bosses, while being almost unusable against the fourth boss as well as being very weak outside boss killing scenarios

unreal hatch
#

Y'all are too damn fast

heavy bronze
#

there needs to be a cool down on the message speed

unreal hatch
#

Sticky bomb is too fast

dense sapphire
#

Against one of those 3/4 bosses, you lose a significant portion of the reward you would've gotten for killing it normally

#

So it's good against 2 bosses and kinda good/ok against another boss and almost useless against the fourth

unreal hatch
#

Lasagna doesn't cook slow enough

dense sapphire
#

Compare that to a weak stamina, which is good against 2 bosses, kinda good against 2 bosses, all while being good for map traversal and useful for pvp

#

If I can only bring in one, I'm bringing in weak stam +90% of the time

#

I'd go as far to say that weak stam is objectively a better boss killing consumable or on par at worst

jovial lodge
#

Yea I personally prefer weak stam

dense sapphire
#

While weak stam also has a bunch of usage outside boss killing

jovial lodge
#

And stickies can be great for securing a res or rotation if you can get them thru a window or something because of their extended fuse time

#

But I would by no means mind if the price dropped to $30 or $40

#

Cuz you're right, they're not exactly a super attractive option

unborn dagger
#

@Tomek uh a trait that changes the day/night-time chance? That should be a feature not a trait for a character.

unreal hatch
#

Slow it down maan

paper edge
#

shit crossbow game 1 hit kill im uninstall asap

near sail
#

cool

#

nice feedback

hardy pawn
#

Feedback: Fix server SA 👍
We're totally ignored.

#

Something like this, constantly, every single day

broken girder
#

Yeah, for all players

#

It's a shame for a game that have more than 3 years...

frosty garnetBOT
#

@near heart, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Please stop spamming the player with the "your team mate is taking longer than expected; are you sure you want to wait" it's bad UX, prompt that notice when the player readies up; no need to read that when I know I'm waiting for my buddy.```
frosty garnetBOT
#

@formal bone, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Blood Moon Event

An event where a countdown to blood moon is displayed and upon the red moon revealing itself all AI enrage with red eyes. (New) Elite mob appears and opposing hunters need to work together to survive.```
#

@hexed walrus, your post below has been deleted, as it doesn't follow the required format.
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Get funnier players please!!!
Me and my friends loaded in to, like, 10 different games running shit builds and all we wanted was for people to actually respond to us in voice. We got zero responses, even when we stood out in the open and let people shoot us at point blank range. We made no aggressive actions during this and it was shitty because the people who play this game are hardcore fucking losers.```
hexed walrus
#

nah, we good

pure cliff
#

This has got to be my most liked and most hated games of all time. Servers are trash, Support is non existent, and its like the Devs are hosting these things in someones basement. 20Tik servers are a joke for a game like this. this game is just another money grab to pad their wallets and support the dev of another game their main title

#

Make Hunt Great Again (MHGA) hats are being made

queen jungle
#

I was playing with randoms, we where 3 stars mmr got loaded into a game against teams of full 5 stars people, this make no sense, and also the fact that if I play with my friends that are not so good the game load is against team that are 6-5 stars players just because we know each other this makes no sense, if we are not so good at playing hunt with randoms why would we be better players if we play with people we know? Idk if I explain my point. But if I am 3 stars mmr, i want to be loaded into a game of 3 stars , not 4, 5 stars and 5 stars just because my team is made by friends i know, and the other are made from random people and the mmr is automatically turn down just because they are random. This is bullshit

signal mural
queen jungle
#

They did the bracket stuff for mmr etc...but where? I am 4 stars 0.68 kda i always got load in impossible lobbies full of people 5 and 6 stars with huge kda.. Once i got killed by a 4.64 kda player with prestige of 100... I try my best to improve but is always like this! It is impossible when i am always in lobbies like this! And also the quick play does not have the ability base option...i was the only 4 stars player with all 6 stars... Useless to say i got killed immediately by one of them...another time the lobby was all 3-4 stars and there was just this 6 stars guy that killed everyone...like a shark in a pond...why? Sometimes I am loaded in a quick play that is empty! This also make no sense! Why it can't be made a quick play with base ability?

little carbon
# queen jungle They did the bracket stuff for mmr etc...but where? I am 4 stars 0.68 kda i alwa...

First of all, KDA and Prestige mean nothing both in terms of matchmaking and player skill.
Secondly. Brackets aren't equal to the stars. There might be a matchmaking bracket that takes the upper 10% of 4 Stars up until the lower 40% percent of 5.
Also remember that individual MMR doesn't matter for matchmaking, only your team MMR does, which I'd the average of the individual MMR with a modifier dependent on the disadvantage of your team. So the 6 star guy was going solo, so he was matched at greatly reduced MMR because he has the innate disadvantage of always being outnumbered

#

And I am pretty sure the 5/6 stars you are matching probably have a team Elo of around 5.5. With you being probably at 4.5, which would make this a fair bracket, you just happen to be at its lowest end

queen jungle
#

We were 3.5 mmr and got loaded against those teams...probably because they were randoms...

nova canyon
# queen jungle We were 3.5 mmr and got loaded against those teams...probably because they were ...

1st: MMR does not affect quickplay mainly because there are not enough QP player to do it. And it's even worse in some region where population is already low even in BH (Oceania for exemple), and it's even worse at certain hours (Like in the morning), ence why the empty QP

For that six stars, it also depend the MMR of his Friend. You Can encounter six stars in 3.5 stars MMR mostly because they are pretty low 6 stars, and playing with a 3 stars for exemple

nova canyon
#

Yeah, that's what i said

#

MMR does not affect quickplay.
That doesn't mean quickplay does not affect MMR

unborn smelt
#

@plush sierra The specters magazine is loaded like it's 4 rounds - because it is 4 rounds

#

It's 4+1 not 3+1

#

The specter (Spencer 1882) doesn't work like many modern shotguns.
To load a spencer shotgun you need to pull back the slide, raising up the "breach block" exposing the magazine tube. (unlike other shotguns where you can slide the sheels in via a loading gate on the bottom)
now you can start loading 4 into the tube.
finish that and push the slide forward, where the breach block picks up one shell from the tube and chambers it, leaving you with 3 in the tube and one in the chamber

#

you can then press reload again, ejecting the one in the chamber, and pick up another one from the tube in the breech block by pulling back the slide and exposing the mag tube, leaving you with 1 in the breech block 1 ejected and 2 in the tube

untold iris
#

did he maybe somehow confuse it with the compact?

unborn smelt
#

reload another two for 4 in the tube and and one in the breech block - which gets fully chambered when pushing the slide forward again

#

works the same with the specter compact tho just with one less shell

untold iris
#

tbh i didnt completely understand what his problem was, but he complained that the mag size was 1 too small right? maybe he was confused there

unborn smelt
#

what they describe works with the slate shotgun

#

as that one has a loading gate so you don't need to pull back the slide to get ammo in the tube

#

which is also why it needs no bulletgrubber

#

But on the specter shotgun you can't just open and load the mag tube without ejecting the shell in the chamber

#

there they show how it works

untold iris
#

i know but what i dont understand is "1: Load 3 shells into the "mag"" because the specter does load 4 into the mag right away?

unborn smelt
#

yep

untold iris
#

thats why i thought he might have picked up a compact and then got confused because the mag was only 3 sized

#

might have to wait for his answer tho

unborn smelt
#

unless i'm massively missing a point - they propably just didn't know how the action of the shotgun works - because most modern shotguns and the slate ingame work like they describe

plush sierra
#

ah yes compact is 3 isnt it. i spawned in with that and thopught it was the same. Thanks for pointing out that the gun can only be loaded with the breech open

#

guess it isnt a good example for what i was thinking overall

dense sapphire
unborn smelt
#

What you were thinking overall is not false - but it only applies to the "modern shotguns" in Hunt

#

the slate and the crown and king

dense sapphire
#

I just compare the sticky to the weak stamina and find the weak stamina to overall be a better anti-boss consumable while also being better generally.

unborn smelt
#

the terminus and specter are just clunky old designs where the mechanics work diffrently

dense sapphire
#

The sticky is the dedicated anti-boss consumable and yet it's not even the best at said job

#

At the very least it should work on every boss, so it can be a guaranteed 3/4's of any bosses health so it's at least consistently good at what it's supposed to be good at.

fluid locust
hazy quartz
#

It is very likely Hunt is in an alternative/parallel universe HUL

fluid locust
#

Also @hazy quartz you just described old ghoul with cannibal lol

hazy quartz
#

this is also my headcanon for the slightly different weapon names BigBrain

fluid locust
#

But nobody picked it so they reworked it

#

Although I think it costing 7 points probably was the main reason. Kinda ridiculous

hazy quartz
fluid locust
#

Yea I forgot about that too but then I looked through old clips of mine and was like oh yeah that was a thing

hazy quartz
#

the reworked ghoul trait is nice, i barely ever spend points on it, but i am happy when i can get it for free.

#

i really would like to hear what people think about my suggestion "Investigator legs" All i can think of is "faster gameplay bad"
I see how this needs to be carefully balanced so you don't simply outrun all A.I and can escape every gunfight. But if it was limited to like 1 minute speedboost and slightly slower than a running immolator i think it could be alright.

untold iris
hazy quartz
untold iris
#

I am just invisioning sparky boys sitting on a clue until they hear anything. Then they take it and duel while zooming from side to side.

hazy quartz
untold iris
#

This may be possible but then there could be other ways to use it in duels (For example diagonal strafing). Like u said before its just safer to implement things that are already in the game. And while I think the balancing team could surely work something out, I think that would take too much resources for what it would bring to the table when there are def more important things to tackle.

nova canyon
#

Your suggestions made me ask myself why doesn't magpie works with clues tho

untold iris
#

for 1 point that would actually be way too strong

#

imagine getting a double clue and then fight

hazy quartz
#

could severely disturb the balance. getting a random regen shot could make the difference in a fight of attrition. Nodders

#

magpie is so underwhelming, all i want is a stam boost when picking up bounty. antidote is kinda useless that late in the match, and regen depends on if you are going to fight or not.
they could give us all three effects but make it 3 point trait.

nova canyon
minor tinsel
#

when exactly will the new ping system come? it is really urgent. I died sooo many times today because of someone from russia or Dubai having such a high ping advantage. Its not fun like this

nova canyon
#

When it's done

#

Unfortunaly no one knows release date of updates unless Crytek announce them

minor tinsel
#

I hope its soon 😪

karmic ivy
#

I guess we will see when the pick locks come, but Ill wager most of the people you are so suspicious about are running around 100ms tops.

#

There is almost no reason to play FPS games over 100ms....

nova canyon
#

Yeah, i don't see how having ping is an advantage

karmic ivy
#

Would have to be pretty darn desperate to play a game.

nova canyon
#

Especially when it's server hosted

hazy quartz
#

high ping exacerbates peekers advantage, but it works both ways, so whatever, it only makes it feel more janky for everyone involved.

karmic ivy
fluid locust
#

And you could easily get an antidote shot. And Regen would only be good for a fight within that compound. Only good universal would be the stam shot

untold iris
#

like i said, too strong for one point, its doable but not for 1 point

fluid locust
#

Eh would still be extremely niche

#

Even for 2 meh

untold iris
#

i think u r really underestimating it

fluid locust
#

I think you're over estimating how long 2 and half minutes is lol

hazy quartz
# karmic ivy Can you explain by what mechanism it "exacerbates peekers advantage"? or provide...

i don't have much time right now so i can't elaborate too much, but when you peek around a corner, it takes longer for the info to arrive to the server if you have high ping but your client can still work with the older info of the other player standing there. so in extreme cases you can shoot at someone before they are even able to see you.
i can't provide a source, (would take too much time right now, but that's basically true for all mutliplayer shooters)
but if a low ping player peeks a high ping player it works the same, it takes longer for the info to arrive to the high ping player that they are being peeked.

I don't expect you to just simply believe me, but you can do your own reasearch and will find out that's how it works. this is not a flaw of hunt per se but a universal flaw of multiplayer games. there is no way around the law of physics and time.

fluid locust
#

It's called peekers advantage

#

Look that up and ez

nova canyon
untold iris
#

@slow valve Might be difficult if there are not many players playing. Imo if implemented it should be like a "preference" where you have a higher chance to be send to your preferable map(s) but if there are not enough players that want to play there u get sent elsewhere with the other players. Still then I am not sure about it.

slow valve
#

yeaa why not but stil

#

if u r ready to wait then

karmic ivy
# hazy quartz i don't have much time right now so i can't elaborate too much, but when you pee...

You use the word "exacerbates" and I do not think it does. I guess a place to start would be to further explain how you are using that word. I have done a fair bit of research and that is why I ask. If you can come up with a good source that explains your claim I would love to see it. DM me with it if you can think of something suitable, or find the right words to explain the mechanism of operation involved. I have seen this vid and understand what its saying if that helps with an idea of where my understanding is at. Have you seen this one? https://www.youtube.com/watch?v=FVV_GHVXYzI
and this one?
https://www.youtube.com/watch?v=fXEmbUkDkgo

Many gamers are sure that High Ping Players have an advantage - but is that really the case?
Find out more in today's video!

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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...

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dense sapphire
#

@slow valve Gotta ask, why do you hate DeSalle?

hazy quartz
little carbon
little carbon
unborn smelt
#

That is because hunt has clientside hitreg - with serverside validation

#

Rogue 9 explains that very well in the second vid duncan posted

#

Smth else a lot of people mistake for peekers advantage is if somebody peeks you around a corner while you retreat araond the same corner.
This leads to a situation where you get killed by a peeker you never or only barely saw

slow valve
# dense sapphire <@224923996385312768> Gotta ask, why do you hate DeSalle?

Simple , mainly the spawn point r sh*** , best example : https://youtu.be/8joG46TNiXs?t=519 ,

Close range sniper doesnt exist he cant hurt you...
The close range sniper:

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▶ Play video
#

(im not the only one thinking that apparently

#

and the fact that i played 16 games of hunt today and 9 wher on desal piss me off 2

#

i only made 6 games on stillwater and lawson

dense sapphire
#

Ok, so spawn points are shit

#

I do agree on that but you can just watch other spawns

slow valve
#

yeaa but when you just spawn , take a bity longer to conect and just die this is sh***

#

like tees 2 i spawn at fort bolden side with shotgun the other team spawn at seven and it literaly took them 10 sec to come to us the only cover wee had was a wooden shed , they had long amo , no way for mee to push

#

we died

#

the game was less than 2 mins for me

#

i knew thar was a spawn point ther but what can i doo , even if i knew they r ther ?

#

and this is only 1 game

#

nearly every time fight right at the start

#

nice to get gang bang by 2 team when spawn at the midl

dense sapphire
#

DeSalle does have a decent number of crap spawns

slow valve
#

gess im gona be a bush

dense sapphire
#

But I honestly don't get them that often

#

I think you're very unlucky

#

or I'm just lucky

#

Then again, had a 5 hour hunt night with only 2 day maps soooooo

slow valve
#

doo i realy need to say mor ?

#

nahh the fact that this hapen alot or not is not what i talk about

hazy quartz
dense sapphire
#

That's fair

#

DeSalle is still my favorite map tho

slow valve
#

i dotn care if it hapen once twice or 3 time a weak , the simple fact that nearly every spawn spawn is busted make mee feel like ima gona alt F4

dense sapphire
#

Ill take the occasionally shitty spawn

pseudo shadow
#

Do the other map have different spawns?

dense sapphire
#

Each map has their own spawns

slow valve
#

yess and no

dense sapphire
#

Generally compounds have 2 spawns on them with corner ones having three

#

But DeSalle has a few with 3 or more

hazy quartz
#

most spawns aren't that bad as long you spawn behind cover.
i hate one of the davant ranch spawns for spawning right in the open with cover few and far between.

slow valve
#

the spawn r aproximatly separate by the same distance but you canot check 4 spawn point at the same time

#

yeaa so that the point why wee can't choose the mape wher u wana play or not

#

i HATE desale , but if u like it i dont rly care but let us bee able to not play on it

#

like why doo that : and the fact that i played 16 games of hunt today and 9 wher on desal piss me off 2
i only made 6 games on stillwater and lawson

pseudo shadow
#

youre repeating yourself ...

slow valve
#

i know

pseudo shadow
#

If you play 2 mins each on desalle, it sounds like the proble is fixing itself at spawn

slow valve
#

and even iff you have cover when u r geting rush by 6 ppl at the same time bcs u jsut sqpawned btwin 2 teams ...

coral nymph
slow valve
#

yepp

#

solo on desal is the worst experience ever

hazy quartz
#

as a solo i sometimes just crouch to the nearest bush, wait for 1 minute and then go to the first clue.

slow valve
#

especialy if you play solo vs duo bcs u knew that u will go 1vs 4

#

yeaa but when i play as a solo i dont wana play hunt bushwooky down and wait every time i play

dense sapphire
#

I think you're not allowed to pick your weather or maps is for a few reasons:

1. Forces you to play in a variety of conditions. If you only set one time and map, could end up boring yourself.
2. So that even less liked conditions (like fog) aren't completely abandoned
3. So you can't build a loadout that's perfect for set conditions such as bringing mosin sniper spitzer on day stillwater.

This is my best guess. Whether you agree or not is up to you.

slow valve
#

1vs 2 is ok

#

but 1vs 4 no

#

i dont especialy ask it like that

#

but like it was befor

dense sapphire
#

Spawns on DeSalle should be improved so that you at least have cover

slow valve
#

you had the normal random contract

pseudo shadow
#

I dont care about all that stuff, im just scared not enough people will continue to play random and due to queue times there will be only 1 map ...

slow valve
#

or anotehr one wher the map and weather was already set

coral nymph
dense sapphire
#

Not just on DeSalle. The middle Davant spawn is horrible if someone spawns on the left

slow valve
coral nymph
#

Also true.

slow valve
#

the goal of random is just too fill gaps

hazy quartz
#

more cover around the spawns and on the way to the clues. spawnfights can be interesting and exciting if the combat area is interesting and not just open area.

slow valve
#

and iff 4 example ppl dont whant to play on a specific map ther is a reason on that ...

pseudo shadow
#

Even if i go random, and a majority go for something specific, i dont really play random ...

slow valve
pseudo shadow
#

I never realised desalle is so problematic with spawns ... i get spawnfighta at all the maps.

So the only problem is cover and frequency?

slow valve
#

4 example i would choose lawson delta and stillwater and mostly play on night maps

#

bcs i nearly never play on night and its the time i like the most bcs of the atmosphere

hazy quartz
#

i would mostly play lawson at golden time, random boss(es)

dense sapphire
#

I'd have everything enabled except night. I have a horrible time seeing on night maps

slow valve
pseudo shadow
pseudo shadow
dense sapphire
#

I like night in all aspects

#

Except playing on it

#

I also think turning up gamma is pretty dumb

hazy quartz
#

i don't know if i am just getting old but i can't see as good on dusk, fog and night, extremely straining and exhausting my eyes.
night the visibility is often better inside compounds than at dusk. dusk has so low contrast.

#

i would play night if i get extra money though

slow valve
pseudo shadow
#

Thats not the question tho

dense sapphire
#

I would like night more if I didn't have eye issues

dense sapphire
pseudo shadow
#

Especially when you play solo on trios, i dont think that problem is as big as ypu make it to be

dense sapphire
#

There's a lot of bad spawns but not nearly all of them

slow valve
#

4 me thees ar the worst of them

slow valve
#

worst of them is the seven sister to fort bolden

hazy quartz
unborn smelt
#

Yes peekers advatage is a thing

#

Just not tied to ping

unborn dagger
#

No Moses is the worst with you having no cover and getting sandwiched in between

hazy quartz
karmic ivy
hazy quartz
#

talking about this spawn

#

i call it "the cursed" spawn, because if you start walking straight to the clue then you will enter line of sight from the other spawns the moment you are in the middle of the compound, without cover, when the other teams go for the same clue right away.

solemn gyro
#

why the fish keep respawn when i kill it 10s ago
he kill all 3 of us

fossil frost
#

I guessing while trying to extract?
You could stand on the boat
otherwise only one of you has to stay in the circle after youve entered the other 2 can go as far away as they want as long as they entered the countdown.
if not extracting personally I avoid water as much as I can

unborn smelt
#

from that spawn you can pretty much instantly take position in the forrest to the left and check the left spawn while being pretty far from the right spawn

#

or you can take cover in any of the two buildings

#

pretty much the only thing to avoid is b-lining it to the first clue

hazy quartz
#

the next time i spawn there i will try out the forest, but i still don't like that it is so hard to push / cross the compound.

unborn smelt
#

right pushing the east team in a pain in the ass from there - which is why i usually check west spawn initially - and if it's clear take the long way around

#

but yeah there could be more cover between the two buildings and the ranch itself

misty hedge
#

Can we please fix the issue with reconnecting and the game just making you stand there with no HUD? This is getting really annoying

frosty garnetBOT
#

@fierce peak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titel: Weather
Description: simple things, introduce weather. Things like raining, storms, tornadis idk. Just more variaty *on* the map weather would do great for that```
queen jungle
#

@sick anvil The channel is being followed to keep an eye out for any major issues or bugs. The fact that it's not a place for official tech support is mentioned in the channel description.

#

But I agree that many people seem to fail to see the purpose of the channel and confuse it with e. g. #feedback

#

Similar to #bug-reports-pc, which often enough turns into a technical issues chat than simple, plain reporting of bugs.

sick anvil
#

Major issues all crytek needs to do for that anyways is ask 4 guys that do the majority of work .
Number one Performance issues .
Vram memory allocation is seemingly not working 100% reliable as more of then than not systems tend to dump VRam to free up space when the game stutters .
It can be mitigated by setting the option to 70% and turning off HW acceleration on any app that is running while hunt is running .
Number 2 Memory related issues game crashing out of the blue on XMP with lower bin modules mostly affected Corsair Vengance and Vengance LPX . G.Skill Ripjaw V and Micron die Trident Z
Any Micron except of E Die kits . pretty much any memory that is not flat timings is susceptible to this
The Auto Alt Tab function causes the game to crash when you are on a loading screen .
Latest hot fix Hunt .EXE is getting picked up by updated Anti malware software as infected with some sort of ransomware or spyware and put in quarantine and steam then gives drive write errors solved by adding hunt in as exception in the software

jovial lodge
#

@humble knoll @night fog @split tartan @slow valve Your post in #game-ideas has been removed because it lacked detail or otherwise did not follow the channel rules. Feel free to repost with a more detailed suggestion that follows the pinned channel rules 1HuntHowdy

sick anvil
#

zeppelin got promoted ?

jovial lodge
#

What

sick anvil
#

now he is bigger better louder

jovial lodge
#

I thought you meant zep took my job and now I do the work of a bot SadHunter

#

lol

sick anvil
#

close enough

humble knoll
jovial lodge
#

Yep

humble knoll
#

All I said was the word "dam"

jovial lodge
#

That's not why your post was deleted; simply saying "fix matchmaking" is not detailed enough to follow the channel rules

humble knoll
#

What should I say then

jovial lodge
#

That's up to you. You just have to demonstrate that you put some effort in

humble knoll
#

All I want them to fix is me not getting in with 6 star tryhards when I'm a 4 star that sucks and with a 5 star that sucks too

jovial lodge
#

That sounds like something that would be better suited for #feedback then.

humble knoll
#

Ok

jovial lodge
#

@sharp arrow I like that idea!

#

The one thing I do like about the restricted knockback parameters is that for the most part, you have to take a risk to open a door

#

But throwing axes are super limited and decoys under-utilized

#

So I don't see that changing too much

sharp arrow
#

Decoys would likely still be under used. But I think it would make them more effective for tricking players.

#

Also- I selfishly like the idea that if someone was behind a door they would take door damage from that lol

crystal plume
#

Decoys used to do that

#

But they changed it

jovial lodge
#

Oh that's funny, I wonder why

jovial lodge
#

@queen jungle If you would like to respond to someone's feedback, please use this channel instead 🙂

little carbon
#

@queen jungle i am pretty sure the 10k were bloodline XP whereas this quest is hunter xp

sick anvil
#

plus Hunter XP envelopes give 1K

queen jungle
sick anvil
#

I did notice just trying to say if get to pick between hunter XP and Bloodline i think hunter XP goes faster

#

but variations in general in the summons are rather flat

pure quest
#

flat summons for smoothbrains

cunning gazelle
#

last summons only lonely howl..... bruh

frosty garnetBOT
#

@nimble briar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can you please make ways to choose automatically traits please I literally stopped getting them because I can't be bothered```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/990988283477622854/unknown.png>
pure quest
#

yes, we want only european cheaters on europe servers

vocal storm
#

would be -50% cheaters

pure quest
#

i'll have to see how that region lock will work in the first place, as part of russia is pretty much europe

#

just add more spaghetti code so even cheaters cant make sense of it

nova canyon
#

Only a third

pure quest
#

and that third houses what, 80% of the whole population of it?

nova canyon
#

Probably

little carbon
#

@upbeat axle the amount of money you get is fine. Honestly they should even reduce income from sources that aren't the bounty. It's currently a bit too easy to not play objective and keep your money. Mosin and other "high tier" loadouts are meant to be an investment and a gamble on your own consistency.
If you are not consistent enough you should run other weapons in between. A Winfield for example costs basically nothing.

frosty garnetBOT
#

@rough field, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

TSAA in MENU, instead of editing CONFIG file.
5 Minute implementation. When?```
wispy folio
#

So as i predicted 0 new content once again:

  1. Supposed server and stability improvements (as always)
  2. Minor sound, map and balance changes (as always)
  3. New skins and a new skin shop.

0 New mobs
0 New guns (not even variants lmao)
0 Actually new thins that affect gameplay

6 months of meh content and we once again get nothing, and this was supposed a major Update lmao

Game on life support with a skeleton crew.

crystal plume
#

Posting in another channel when you don't get the reaction you wanted in another channel, gotcha

dim heron
crystal plume
#

Impossible to please everyone as always, people request more focus on fixes and such, they do that and then they complain about lack of content

Also the whole skeleton crew argument is basically just blatant misinformation, they are hiring a lot of positions for hunt, actually more than for crysis 4 atm

Gonna post the answers here as well then 🙂

echo forum
crystal plume
echo forum
#

Hunt 37 and Crysis 32 but yes they're hiring more for Hunt than Crysis but this doesn't mean they have more working on Hunt than Crysis. Tbh there is a very low amount of content that has been added to this game when you consider how long it's been out. Most of the content is very low effort stuff and not that big. 90% of the stuff is just skins " DLC"

vital drum
#

@trim ingot Test server update isn't out yet, so the servers are offline 1HuntHowdy

frosty garnetBOT
#

@crude mica, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Trait loadouts```
pure quest
#

Back in my day, you'd just buy a game and hope it was fun. And if it was, great! And you could play it for a long time. Because there was no complaining about lack of content hoping you'd get anymore.
Skins and guns, even new guns, are not new content. It's just fluff. Why does every update have to be game changing that affects gameplay?

On the other side, I dont know why they bother with live streams anymore either. Just release your patch smh...

echo forum
autumn stump
#

RIP uppercut, why was this necessary? the only reliable consistent pistol i now gone

unborn smelt
#

Nah uppercut still gonna be plenty consistent

autumn stump
#

not when it cant do what every single long ammo gun can do and kill ppl at 125 at mid range

unborn smelt
#

Yes even then

#

Its the only pistol to be able to even do that and it still can do it up to 20m

#

While 2 tapping more reliavly further out because they improoved dmg retention

autumn stump
#

after performace tanked with each new update andd after adding yet another semi pistol the uppercut was the only reason i kept playing it was my fav gun now its gone and i can barely play the game already ith how poorly it runs, 20m is nothing, most fightsss happen around 50. why change it wheen they should be focusing on actual problems like stability i cant with crytek anymore man

unborn smelt
#

Well the uppercut was pretty imbalanced for ages... and i suspect this wont actually change that either.

So its kind of time they touch the uppercut, and they do indeed touch up on server stability quite drastically with 1.9

#

The ping lock and reduced match timer are mainly for improoving server performance and stability

left rose
fresh lynx
#

Uppercut needed a bit of a nerf, it's super popular for many roles. The increased HS range and reduced 1-tap potential lines it up more as a skill-cannon than a close range powerhouse. It also gives room for other faster-firing and fanning pistols to be a bit more competitive in that range.

rose zodiac
#

Good evening everyone!

I believe this problem has already been mentioned but I haven’t found a solution yet so here it goes.

My friend and I have lately been misplaced into higher MMR brackets. The MMR-gap and therefore skill-gap is tremendous thus making the game impossible to play.

I understand there are players who have mastered the game (6 star) and players like us (3-4 stars, usually) who haven’t. Is there A WAY to stop this madness?

I’d appreciate any kind of advice even though I think there may be none but dropping MMR purposely and thus dropping KDA…

Perhaps Game Devs (if any are reading this chat) could explain how and first of all why the matchmaking has been working like this recently, clearly not in a properly way. Hasn’t there been an increase in player base.

dense sapphire
#

@dense fjord (Buff Handcannon Slugs)
15m is the same 1 shot range as full length shotgun slugs.

fluid locust
pure quest
#

Yes, but you didnt know that

#

And you sure as hell didnt have this constant complaining either Rootin

fluid locust
#

and pretty much all multiplayer games have had complaints from people lol. singleplayer games obviously have less complaints. but when you're in an online environment you expect better quality

little carbon
# wispy folio So as i predicted 0 new content once again: 1. Supposed server and stability i...

Hunt really doesnt benefit from unneccessary content bloat. Them adding small quality of life changes that enhance gameplay especially in high skill matches is a good direction. The basic gameplay loop of bounty hunt is already in a really good state with virtually infinite replayability.

We especially dont need any more guns that only add small variance or are making the guns less distinct. Currently the choice of your gun is quite important and impactful, and often comes with serious tradeoffs. Making the spectrum of guns more continual instead of distinct will lessen that effect greatly

runic crypt
# little carbon Hunt really doesnt benefit from unneccessary content bloat. Them adding small qu...

@wispy folio I agree with Dart_Hulos. Expecting Crytek to be able to add new content constantly while also people complaining about them trying to monetize the game more is just unsustainable. How can they add massive amounts of content in 3 month cycles without monetizing the game like big AAA publishers? Do you want a $30 season pass that is grindy with the ability to "skip the grind" for another $60? I don't think anyone here does. Also, adding new content constantly in general doesn't work as history have told us. Most games that do that die out pretty early. Games similar to Hunt survive by refining it's gameplay and slightly increasing it's skill ceiling over a long period of time. It's manageable to keep players engaged in your game for years on end by incentivizing them to get better, rather than adding 10 new guns, 4 new enemies, 1 boss every 3 months, and a new map every 6 months. Within a 2 to 3 years, this game would be dead if that was their roadmap just like every other game that had such a roadmap.

late wind
echo forum
late wind
#

Kinda sick of the placebo nerfs to be honest. Simply saying that something has been nerfed will fool people for about a week before they realize that it's functionally nonexistent. Just like that dualies nerf.

I suspect the exact same thing will happen to the Uppercut and Slugs. Their pick rate will drop by like 5% for a week, before everyone sees that these weapons are more or less unchanged. And people will pick them right back up.

runic crypt
# echo forum "constantly" buddy it's been released since 2018 and had more development before...

To me, the game has enough content to support a competitive multiplayer FPS experience with adjustments here and there and the occasional addition. Think CS:GO or DOTA2, Hunt may not be on their level of competitiveness, and that is why Hunt has added more content than these games relative to the time it's been out, but again if they just add monsters and guns for the sake of inflating the numbers, Hunt would lose it's balanced competitive gameplay and it would not be a good experience. Furthermore, again, more content means more costs, and a bigger need to monetize. I would rather have Hunt be a game that ends with 4 refined bosses and 3 refined maps, than 10 poorly designed bosses and 8 poorly designed maps AND having the developer nudging me hard to pay hundreds of dollars on bullshit systems to justify making all that content.

#

Since 2018, Hunt doubled it's boss count, it tripled it's map count, and added numerous guns. Yet it still has problems that need refining with it's system. The movement needs refining so that there is less desyncing, they need better servers, they need to fix some issues such as the prevalent camping strategies, and I still see problems with the ELO system that can be adjusted for the better. It's a long road from here to a much better Hunt experience, and adding more "content" now means exponentially increasing the problems AND increasing the cost of the game and the developer's need to recoup it. Sorry, I don't see how it's sustainable or even good.

little carbon
#

It also seems like a thing with this community to always complain about Cryteks priorities. If they focus on content, its "why arent they working on bugs/servers/etc", if they are working on the technical side, its "where is my content". And generating income is always bad. Especially with the complaints about "The current monetisation is ok, but if they go a lot more in that direction its gonna get predatory." Point is they havent yet, but from a very low monetisation every step is in the direction of predatory monetisation, just like from a mountaintop every step is downwards. We can and should complain once they actually cross that line.
But especially considering how they compare to the monetisation of other games around (Just take a look at DBD with a similar DLC + Skin based concept), i dont really see the issue there.

echo forum
dense fjord
#

Not to mention there’s a few weapons that ohk to that range with little to no investment/ lesser slots

runic crypt
# echo forum I want more maps. I want more environmental interaction. I want another good gam...

I know and that sounds great and maybe not that hard to do on paper, but in practice that is VERY costly so monetization has to get very aggressive, it would cause more balancing issues as all these new additions need to be monitored, adjusted, and maintained, and it would take the development team's time completely away from much needed refinement of the current existing content and systems. You see what I'm saying? I'm not against the idea of new content completely, in an ideal world we would have our cake and eat it too! But with how these games go, it's better to refine what you have than add more bloat to it, because if you just add new things without refining, it would often end up being considered bloat because of its poor quality.

polar breach
#

r custom lobbies ever gonna be a thing?

hot vigil
# late wind Kinda sick of the placebo nerfs to be honest. Simply saying that something has b...

Tbh I don't mind these soft nerfs. I'd rather have we carefully adjust instead of numbers just going flying all over the place and we just get a new super OP weapon every third month.
I do think the uppercut nerf is not gonna be enough to impact its uses, still a pocket rifle and arguably even better at that now and it still feeds into long ammo weapons too much for my liking.
Slugs seems like a decent nerf, especially that it gonna impact slate a lot more due to that weapon being a medium barrel.

wraith pecan
#

Automatic Mosin rifles are like AKs. The reconnect save hunter bug has kept many people using Automatic Mosin rifles. Me, with a single shot firearm against an AK. Simply too balanced.

dense fjord
#

I hate the avtomat cause it’s shite for weapon balance and it’s RNG long ammo

#

Literally terrible gun to use and go against

hot vigil
#

Modern weapons in western game is just not feasible to balance.

dense fjord
#

Avtomat and dual wield was a mistake in my opinion

#

Game would be better without them both

wraith pecan
#

Reconnect save hunter bug let people die without dropping their guns, hunters can also survive, which leads to the avtomat appearing very often.

dense fjord
#

I’d rather have dual wield implemented differently to take turns aiming in but devs said it would be op even though it would feel better to play with/against in my opinion

wraith pecan
#

Fix reconnect save hunter bug , then raise the price of avtomat to 2.5k ~ 4k.
This way I think I can accept avtomat, otherwise delete it.

hot vigil
dense fjord
hot vigil
wraith pecan
#

This game, silenced firearms, sniper firearms, are unbalanced, but avtomat is especially noticeable.

#

KD is generally higher for players who only use sniper rifles.

hot vigil
#

Lmao, silenced is near useless.

wraith pecan
late wind
#

I'd also rather the devs rather take the same approach to the dolch as with all problematic weapons. Nerf them into complete obscurity, then slowly bring them up to a reasonable spot.

dense fjord
#

I know there’s other factors but now hand crossbow is out performing large slot shotgun slugs shot for shot ohk range which is pretty funny

#

Hand crossbow kills at 15-16m

fluid locust
#

10 meters less of one shot range on a downed hunter but you get like 20 meters more headshot range

#

big win

unborn smelt
#

The uppercut is in that spot for years now despite previous nerfs.
I'll go as far as saying they aint got the guts to nerf it.

queen jungle
#

@toxic palm The devs have said during yesterday's stream that their anti camping mechanic will have a team play aspect to it and won't be something easy to anticipate

nova canyon
#

It's a burf

#

It nerfs those who use it short range has a backup (Long ammo user mainly) but buff those who use it long range (Shotgun user mainly)

bronze granite
#

Fix FPS. So I can actually play this game. Optimization is at the bottom. Lowest Fps even on Minimal settings.
All Fps tweaks can't fix it. MavCringe

queen jungle
little carbon
# hot vigil Agree, gonna take it one step further and say scopes too.

Just remove everything you don't like / that is strong against your Playstyle? In what world is that a good idea.
And the avtomat is fine, it's a clunky weapon as is and comes with a heavy price tag. There is a reason you don't see it too often in higher ELO.
Dual wield is in a similar spot. Most people dying overly much too it simply comes from them not respecting the weapon, thinking they can't hit because ring and then overpeek

little carbon
#

@drowsy nexus Hunt isnt Tarkov. The bounty is meant to be the only primary objective and way to gain value in a match. Therefore everyone will congregate around the bounty and you will mostly have to win against the whole lobby to claim the bounty. Secondary loot objectives take away from that mechanic. Hunt really isnt a loot driven shooter, its very much pvp-objective driven

#

@rotund vapor Its as much the other teams duty to push in as it is the bounty teams to push out. Especially since with your idea, the best way to attack the bounty is lock down the compound from outside and then get easy kills.
Having ways to make lairs weaker by destroying certain preset parts of walls might be fine, especially when implemented in a way where the pushing team has to expose themselves to a peek to do so. But even then it should only make the lair a bit weaker not destroy it outright.

rotund vapor
#

@little carbon the team inside has a statistical advantage. Many times they just block all entrances and crouch with shotguns till someone enters. It makes things tedious.

#

A timer, post banish, to push things along and discourage players sytaying in for a solid hour

little carbon
# rotund vapor <@157492481204682752> the team inside has a statistical advantage. Many times th...

Yes, but one doesnt fix a problem by creating a bigger one, thats just a bad idea. And the team inside doesnt have a clear strategical advantage. Most of the times its stronger to hold the compound instead of the lair.
concertina camping isnt a good thing, but fixing it by generally nerfing the bounty hard is just not good for balance. Worst case it will lead to people not doing bosses again because they would rather be the attacking team. Thats why i proposed a way to create more openings in boss lairs. Makes it tougher to hold, but requires a risk by the attacking team (If they are truly camping they arent peeking, so its even risk free in that situation). You will still have to play around shotguns, but thats rarely an issue if you have a lot of angles to peek, at least its not more of an issue than it should be, picking a shotgun needs to give you some value after all.

#

And 5 minutes would be ridiculously short. Hunt isnt like a lot of other shooters out there and actually rewards patience and strategy. A lot of good fights can take around 10 to 15 minutes without any camping being involved

lethal oyster
#

It's an extremely rare day where you can do literally nothing about a camping team. 9/10 times, there will always be some sort gap in their defenses you can exploit. That is assuming you actually try finding one. If you don't pry and challenge their camping, you will never overcome it, obviously.
Also keep in mind that the attacking team has just as much a of an advantage outside as the defending team does inside. A stalemate like that only breaks if one or both teams actually try something. If the other team doesn't move, then you do.

rotund vapor
#

@little carbon every solution/suggestion begets other problems, I know. I always push if outside, and Crytek have come a long way in making lairs more accessible to discourage camping.

Every update, I know, must be carefully thought out. Games lose the essence that made them great if too much changes.

I’d still love it even if they never made a single additional update.

I still think an occasional cash prize tourney would be great though, with Crytek getting a hosting fee, obviously.

It’d be cool to even watch. And the serious elite players would get recognition and cash benefits.

Anyways…. just sharing ideas 💡

#

Lol, while I understand why some ideas might warrant thumbs down, I’m baffled as to why people would thumbs down opt-in/additional features that they never have to use if the don’t want to. 😀

lethal oyster
#

because they take development resources that should be better spent elsewhere

#

also, a new gamemode might split the playerbase resulting in lower player counts for each mode

#

and if it doesn't, that means nobody is playing it. So we're back at wasted resources again

rotund vapor
#

Not really, a cash generating tournament mode could easily increase the game’s popularity and the cash generated could potentially lead to them having more resources than they have now. A monthly (or even quarterly) tournament with cash entry and prizes would have nothing but upsides insofar as I can tell.

#

By quarterly I mean once every 3 months*

nova canyon
#

Oh no, that Guy again

runic crypt
# rotund vapor Not really, a cash generating tournament mode could easily increase the game’s p...

This could create bigger issues as well, especially legally. What if someone won and later it turns out they were cheating? Does Crytek try to hunt down the prize money from them and get it back? That's nearly impossible. Do they compensate the 2nd place team? That might get costly. Also, would they be liable legally and could other teams pursue litigation? Absolutely. Furthermore, since you can make actual real money from the game, the developers have to deal with more regulations in each country the game is being sold in, it's just not worth the hassle.

little carbon
# rotund vapor <@157492481204682752> every solution/suggestion begets other problems, I know. I...

Yes, but thats why you try with every change to reduce the total severity of problems to continuously optimise the game. And i definitely dont want to discourage you from sharing ideas, especially since i do agree something has to be done about real camping (Concertina blocking in lair and pure sniper camping) as rare as it might be.
And they are working towards it as you said with making the maps balanced better.
I just dont think a workaround solution like the one you proposed is the best course of action when it comes to unfun play, neither in terms of balance nor in fitting with Hunts gameplay concept.

hazy quartz
hot vigil
nova canyon
#

I mean, people that are annoyed by something are mostly because it don't fit their playstyle in one way or another

karmic ivy
#

@sweet charm "You can blame it on my PC as much as you want but everyone knows that it's YOUR engine." You are only hurting yourself by not considering all possible sources of your problems. You are being close minded. You might be able to fix it and enjoy Hunt, but not with that mind.
And maybe its not fixable... but Ill bet it is, and Ill bet you would benefit from a discussion with crytek tech support.

sweet charm
little carbon
karmic ivy
sweet charm
karmic ivy
sweet charm
karmic ivy
sweet charm
#

I tried the cycle frontier, great performance, zero stutters, high fps, visuals are better looking than hunt, but it must be my PC's fault that hunt runs worse and looks worse when literally every other game performs as it should except hunt.

karmic ivy
sweet charm
#

You're literally just shilling for the game every time you post, you ignore all the issues other people report because YOU don't have them.

karmic ivy
hot vigil
nova canyon
#

But you probably prefered the game back when people where only playing Alpha broken winnie

hot vigil
little carbon
sweet charm
# little carbon High resolution isnt everything. I would take Hunts Graphics over a lot of other...

Hunt has low resolution textures if you aren't 10meters from them, especially house roofs and such, bad antialiasing too.

I bet 99% of the people who don't have a problem with hunt visuals are running 1440p or above.

I constantly mention 1080p in my feedback about games visuals if you aren't running 1080p yourself don't bother responding.

It's amazing how every other game except hunt has the visuals and performance expected of my PC but it's somehow my fault and not the fact that cryengine is an unoptimised mess and hunt isn't even running on the latest cryengine. My computer parts literally came out AFTER hunt's release but it's MY fault that the game runs poorly. If I had issues in other games I would respect your opinion of "maybe it's your PC" but I don't.

I tried the game on 2 different pcs, you're telling me a brand new assembled pc with an i5-11400 and a quality 3060 TI (no 1 or 2 fan crap) isn't able to run hunt properly? Like literally, get the fuck out of my responses.

nova canyon
#

I play on a I5-6650k with a RX480 and don't have any issue with Hunt visual at 1080p, you are definitely the problem mate

#

btw, this is a 2008 game

#

or this

#

or this

#

So you don't have any idea of what game used to look like, and can now see where the problem is

karmic ivy
sweet charm
karmic ivy
sweet charm
karmic ivy
sweet charm
#

Let me ask you, the screenshots I provided, do you see anything wrong with them?

karmic ivy
#

I think tech support could do better than I can, so I won't bother to try. I think Ill go play a few matches of Hunt before I head out instead. Good luck and good Hunting.

sweet charm
karmic ivy
#

nope

sweet charm
#

Then you never should of responded in the first place

sweet charm
nova canyon
hazy quartz
#

the game looks horrible with 1080p here... (first pic)
1920p DSR downscaled to 1440p looks amazing though (second pic)
Hunt really profits from higher resolution.

nova canyon
hazy quartz
sweet charm
# nova canyon that still doesn't look like a 2008 game

Still doesnt change the fact that hunt at 1080p looks like it's 720p. The performance is bad there aren't many who will deny it, stutters are a big issue which they have talked about many many times. But duncan has no issues with the game and it's the best game in the world for him. It's like the top 1% saying there's no poverty cause they haven't seen any.

#

The fact is if hunt was made in unreal engine we'd have better visuals AND better performance.

nova canyon
hazy quartz
#

unreal engine is a different beast

sweet charm
nova canyon
nova canyon
sweet charm
nova canyon
#

Like, Ark Survival Evolved runs on Unreal Engine, performances suck and visuals sucks

nova canyon
sweet charm
fresh lynx
nova canyon
#

"bruh my spaceship computer runs things at 100000000FPS"

#

Yes, and i climbed a 9C today, i'm the new adam ondra

fresh lynx
#

hype shit

nova canyon
#

That would be hyped as fuck, unfortunately, i mostly died on a crimpy 6B today

sweet charm
# nova canyon "bruh my spaceship computer runs things at 100000000FPS"

You're just misrepresenting anything I say, to clarify for your drunken head, I stated that I run other games on high settings with expected visuals and performance, I never mentioned any FPS I have in those games. I only stated hunt is the only game I play where Im not satisfied with neither visuals nor performance.

nova canyon
fresh lynx
#

nice, I think the best I ever did was a V3 boulder, my forearms just can't cut it

fresh lynx
sweet charm
#

I formed my opinions on hunt through 3 different computers I've used in the 2.5 years I've owned hunt. Watching performance drop, reading and watching the opinions of people who played hunt in early access with better visuals and better performance.

fresh lynx
#

some settings like lighting can really tank the framerate, I think i'm on medium

nova canyon
sweet charm
nova canyon
fresh lynx
sweet charm
#

Most people don't monitor their fps throughout an entire match, they turn it on and watch it for a few minutes and then think oh yeah I got 70-90 fps, not knowing that in some situations they drop to 50.

fresh lynx
hazy quartz
#

i don't look at my counter when it is high, but i certainly do when it drops. my monitor has 75 hz and even 60 fps feels bad and not smooth.

sweet charm
#

It all makes sense now.

fresh lynx
#

Ok, that's just needlessly hostile dude

sweet charm
#

He called me a brat not too long ago

fresh lynx
#

oh

late wind
#

@queen jungle I asked for radium painted night sights on certain weapons a while ago. I think people are only down voting it because they think you're asking for night vision.

vital drum
sweet charm
fresh lynx
vital drum
sweet charm
queen jungle
sweet charm
#

I don't care if he called me a brat or not but don't claim he didn't.

fresh lynx
#

We have stuff like the avto which is a few decades early, but the aesthetic fits more so than glowing radium iron sights

vital drum
sweet charm
hazy quartz
# sweet charm Now I see, you're a 75hz gamer, so I doubt you even know what good visuals or go...

lmao, i've seen 144hz at my brothers pc, i know what smooth is, it looks fantastic, super smooth. but i don't have the money to upgrade yet, so i opt to use dynamic super resolution, so i have atleast a clear and sharp image. 75hz is acceptable/playable but smooth is something else.
and btw you are assuming that i am against you in this discussion but i never said anything about performance, or if it looks good at 1080p (it does not)
are you mistaking me with someone else? I have no horse in this race...

sweet charm
#

Actually I was wrong, it was bayuo who called me a brat. I apologize.

hazy quartz
#

np, it can happen

sweet charm
late wind
hazy quartz
#

i actually hope they improve performance a bit more so i only have to upgrade my screen to 144hz HUL being stuck at 75hz makes me feel nauseous sometimes.

fresh lynx
late wind
#

It's not a perfect representation of our own timeline. But since the avtomat, dolch, C&K, and bomb lance exist in game, it's obvious the rules can be bent within reason.

And as long as something already super meta like the mosin didn't get these sights, I don't see it being a problem.

sharp veldt
#

@outer wedge there are still 1 bounty contracts! also, the spawn changes right now only apply to DeSalle as there are some spawns that are much closer than the other 2 maps. So you will still see spawn fights occasionally, and the other 2 maps will still be the same as before 1.9. I hope this is a little more clear 😄

outer wedge
#

Doing randoms contracts its lame, i wish i had the option to select 1 boss only, sorry.

fresh lynx
queen jungle
#

@jagged wagon There hasn't been any changes to map and time of day chances in a year or so. You just got (un)lucky.

queen jungle
outer wedge
#

Well, i play since closed beta, on and off, what makes me stop playing is the boredom of killing so much AI and matches taking too much time, 1 Boss only contract with 30min (with reduced AI) would be a new breath of fresh air, imo. we had 4 contracts back then, but now there is quickplay also, i know dividing player base its not good, but back then was 3k players xD

queen jungle
#

Well I see myself on the other end of the spectrum. Long double boss matches are just what I love about Hunt.
In my personal opinion, the game has gotten far too quick and AI doesn't pose as much of a challenge anymore after all those nerfs as it did during alpha. 😐

#

Still, I guess we can agree we want target contracts back 1HuntLUL

frosty garnetBOT
#

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Please feel free to re-post your idea using the correct format:
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jagged wagon
queen jungle
jagged wagon
frosty garnetBOT
#

@unique hearth, your post below has been deleted, as it doesn't follow the required format.
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nova canyon
little carbon
#

@rugged wigeon There is literally no reason not to want to play with people of different regions after the introduction of a ping limit, unless you want to single out certain regions and call them more frequented by cheaters, which i think is not very ethical.
There is simply no reason to refuse to play with a group of people based on their region

#

@novel summit A lot of upvotes doesnt make a suggestion good tho, but even if it were so, you would have to factor in the downvotes as well. And thats easily manipulated with the current system. There have been people blocking others just to remove the downvotes from their post

nova canyon
#

i'm also pretty sure that they don't review suggestion based on upvotes only tho. Some suggestions have been made multiple times, and you forget the human factor that are devs. Probably seeing an idea browsing, like you do, and taking notes because "yeah that's cool, i'll bring it up next meeting"

little carbon
#

Also important to remember that a well liked suggestion might still be turned down (even if it would fit balance wise) if it doesnt fit with the developers vision of the game

inland ravine
#

REG firebombs reignighting hunters bodies when you extinguish them by tapping F is the dumbest fucking shit in this game. you've forced chokes into load outs now. good job

inland ravine
nova canyon
#

if your mate is in the middle of a fire, it's normal that it catch fire

inland ravine
#

I don't care if it's normal. its bad design. you are wrong just for defending it.

unborn smelt
#

Tbh i kind of agree that it's not great for variety or gameplay - but you can also pick them up fully so you essentially trade most likely one bar on you and 1-2 on your ally

inland ravine
#

we're playing a zombie game ffs. normal doesnt mean anything

#

a 17 dollar consumable simply exisitng that forces your loadout. that's un arguably bad.

unborn smelt
#

It doesn't force your loadout

#

especially not the firebomb...

#

Now i'll still say that the 2 min burn timer leads to bad gameplay when used to instaburn

#

but firebombs are still pretty uncommon

nova canyon
#

Isn't it actually... science

unborn smelt
nova canyon
#

Fire bomb where mostly unused before, because they had no advantage over a Hellfire or a liquid fire, or even a lantern

unborn smelt
#

you really only have the option to let em burn out fully - which is kind of bad in a teamplay where they now have to wait for the others to extract or go on.
or you can revive them fully in the puddle propably taking off 50 of your own HP leading to your team having to extract early again

unborn smelt
#

that#s why i specified that the issue only arises when they're used to burn bodies

#

and lets be real here, pretty much nobody uses them for anything else anyway

#

becuse concertian just does the job better

nova canyon
#

But also cost more

unborn smelt
#

yes. Doesn't stop people from using it, or more likely frags over it anyway

#

and still doesn't adress that the burning bodies part of it is just kind bad for gameplay

nova canyon
#

i usually take a frag and a liquid fire, or a frag and a sticky

unborn smelt
#

not that the body catches fire itself - but that there's no good way to counter it with means able to be improvised during the game

nova canyon
#

Yeah, i understand that

#

Maybe we should get water supply in world spawn

#

or something like that

#

i'm not sure but, when choke were a consumable, you were able to get them from toolbox right ?

unborn smelt
#

I see 2 ways to go about it - add an extinguishing worldspawn item or make burnt hp re-earnable

nova canyon
#

Yeah i forgot too

unborn smelt
#

Pretty much nobody, including me used them back then

inland ravine
#

one items existance forcing another item into load out is bad. you either agree with that. or your wrong. stop being a troll

unborn smelt
#

just like poison doesn't force the use of antidotes

nova canyon
#

I don't agree with that, and it's my right, that's not how life work

#

And that does not make me a troll either

inland ravine
#

Firebomb's can burn for 2 min thats fine. but if i run into the fire and put him out. risking my life. he shouldn't re-inight from the same fire bomb.

unborn smelt
#

it's just far to uncommon for most people to consider a hardcounter over anything else useful

nova canyon
#

TBH, i don't mind the firebomb change

inland ravine
#

no shit. because you're a insta burning toxic player. thats the only reason you would like it.

nova canyon
unborn smelt
#

the reason chokes are so popular - is because fire as a whole is so easily available, mostly due to lanterns

nova canyon
unborn smelt
#

and for Area denial versatility

inland ravine
#

they didn't intend on making it a better hunter burning tool. the devs said it was only for area denial. so they are not working as intended

nova canyon
nova canyon
inland ravine
#

you're just flat out wrong dude.

#

it's poor game design to take choise away from the player

nova canyon
#

No i'm not ?

#

Who the hell are you to tell me that i'm wrong

inland ravine
#

Someone with more than 5 braincells between their ears.

nova canyon
#

They don't take the choice away, i almost never run chokes

unborn smelt
#

Hey lets keep this civil

echo forum
unborn smelt
#

if you need to resort to insults you get bonked

nova canyon
#

If they took the choice away, you'd have three tool slot and fourth would be filled with free choke bombs

inland ravine
unborn smelt
#

They don't straight up take choice away - but i think it's kind of indeniable that that vast majority op people run melee + medkit+chokes

#

because they are kind of a must for a somewhat optimized team loadout

inland ravine
#

leaving only 1 tool slot realistically for use. and I like decoy fuses, throwing knives and Constantina trip mines. but I can only pick one simply because if i don't and my teammate gets burned by a 17 dollar item. i 2v1. then have to either lose his hunter or lose my health bar. That unarguably a bad game design. you're contradiction to that is wrong

nova canyon
#

You only have two chokes, there a an infinite amount of lantern in the map. Is that bad design that you only have two then ?

nova canyon
unborn smelt
inland ravine
#

I'm not talking about lanterns, they burn out fast enough. I'm only talking about reg firebombs not allowing the tap 5 to extinguish feature

nova canyon
inland ravine
#

I'm fine with that

unborn smelt
#

what you do with that time is up to you

#

if you wanna camp it out it's not much time

inland ravine
#

If they keep burning him. then so be it. But 1 17 dollar item shouldn't completely counter the fact that i didn't play chokes. its bad.

nova canyon
#

and most people won't do any thing with that time lol

unborn smelt
#

if you push them it is plenty of time

inland ravine
#

Not kinda bad. or a little shitty... its complete a terrible game mechanic. I can only explain that to you, i can't understand it for you

unborn smelt
#

you're also not factually right - there's 2 diffrent people with 2 diffrent opinions

#

your entitles to yours as are they to theirs

inland ravine
#

No.

#

his counter argument isn't even reasonable. laughable at best

nova canyon
#

No ThErE iS oNlY oNe VaLiD oPiNiOn BeCaUsE i Am Me

inland ravine
#

It will be fixed. eventually but right now its poor game design

nova canyon
#

It probably won't change, or be reduced from 4 minutes to 3:30 at max lol

unborn smelt
#

It depends on where they wanna go with game design - if they want you to be forced to essentially win on the spot and sacrifice HP then it does exactly what it's designed to do

#

i may not agree, you may not agree but that doesn't make it straight up good /bad design

inland ravine
#

Watch the dev update. that isn't what they wanted for it. Facts are facts. you can't have an respectable opinion when it contracts facts

unborn smelt
#

like an ingame extinguishing item - or ways to regain HP

#

would resolve the issue, while not needing to reduce the burn timer

unborn smelt
nova canyon
unborn smelt
#

they seem to think for now the benefit outweighs the drawbacks

nova canyon
#

You know that, when they do stuffs, said stuffs goes to a validation process and tests right ?

#

They knew it was gonna happen, and they made the change nontheless

unborn smelt
#

it just means they think the benefits outweigh the drawbacks in their opinion

nova canyon
#

So that's not bad design, that is just a design choice that some people don't like

unborn smelt
nova canyon
#

also, yeah fire burn and you should not be able to extinguish something that's in the middle of a fire because that's not how it works

frosty garnetBOT
#

@peak rampart, your post below has been deleted, as it doesn't follow the required format.
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nova canyon
#

@glad stirrup EU seems to be having issue

unborn smelt
#

for the reasons i mentioned - creates issues for teamplay (team leaving prematurely -Y full hp mates annoyed, team stays -> dead player annoyed)
and it not really being counterable in a satisfying way

#

even if you clutch on the spot and get to reviving you are likely down 50 HP

#

because you're staying inside a puddle of fire, while alive so it's intense burning not just medium as dead bodies for 4 sec min

#

and your mate propably looses 25 min too, on top of the lsot HP for dying

#

because they burn in the buddle, and get ignited when they stand up

unborn smelt
#

or incapable of mooving

#

if they can stand back up in 4 sec and be fully mobile again

inland ravine
nova canyon
#

Yes

inland ravine
#

get out of here if you're not willing to be productive

nova canyon
#

I'm more productive than you

frozen mantle
#

Any news if they're going to increase the amount of player in the servers?

burnt mulch
#

debatable. but y'all are done if you're resorting to attacking each other.

inland ravine
#

not even a clever troll

burnt mulch
#

but I haven't heard anything that they were looking into doing so.

nova canyon
#

You know, magic and shit doesn't mean that you have to shit on physics. Game does not actually shit on the law of nature, like you know, fire being fire

frozen mantle
burnt mulch
#

12 players in a server kills the game for you?

inland ravine
#

Since firebombs exist. its either bring chokes, or play sub optimially

#

they have removed realistic choice from the game over this one change

frozen mantle
nova canyon
burnt mulch
inland ravine
#

I'm fine with them burning for how ever long they do. but the fact that just loose that player, or my health bar if I don't bring chokes is undeniably bad if you have any common sense about you. Let hunter srun in, extinguish their buddy, run out and put out there own fire. Risky - reward. you can reignight the hunter with another fire source at that point

#

that litterally solves all the issues with no downside

burnt mulch
inland ravine
inland ravine
lethal oyster
#

In that circumstance it really is. What else are you supposed to do in order to mitigate damage?

burnt mulch
#

putting aside that there's a whole other enemy hunter, even if you instantly kill the enemy, your teammate is still burning

#

your only course of action is to res them in the middle of the fire, burning yourself in the process.

#

it's pretty fucking bad.

inland ravine
#

The change was entended for area denial. not the best body burning tool in the game

nova canyon
lethal oyster
#

Tbh the issue isn't even the fire bomb. The same thing happens with the lanterns as well. Just not quite as bad

nova canyon
#

You are acting like a Karen

inland ravine
#

I respect opinions worth respecting. you're not even able to make a good argument.

burnt mulch
lethal oyster
burnt mulch
#

a firebomb will just straight out burn a hunter.

inland ravine
#

Like i said, just don't reignight the hunter after they have been manually extringuished. that fixes the problem without any downsides

lethal oyster
#

Right. There's an underlying issue tho that needs to be adressed

nova canyon
inland ravine
#

come up with a good argument on why firebombs need to so vastly hard punish someone that doesn't bring chokes. just one. and i will apologize for everything i said to you.

lethal oyster
burnt mulch
#

I'm also missing how you're not acting like "I'm right and other people are wrong"

#

it's just he's getting pissy and you're getting sanctimonious.

lethal oyster
#

"I'm right, you're wrong, respect my opinion"

inland ravine
#

I'm a Marine. I am always pissy. so idk if its really his fault.

burnt mulch
#

shrugs

inland ravine
#

lmao

nova canyon
#

You are not a Marine, you are 12

burnt mulch
#

aiite

#

so that's not exactly productive either

nova canyon
#

"bruh i'm a badass marine", sir, you are just on internet trying to get attention because someone burned your body and you are not happy about it

inland ravine
#

you're really good an avoiding making a realistic point here

#

I didn't say i was a badass. I was making fun of Marines because we are angry most days of the week. my back and knees hurt.

lethal oyster
#

Please stop the insults. How does the saying go?
If you have nothing to say, it's better you say nothing at all.

burnt mulch
#

Yassu, all you have to do is make your case and actually have a debate.
I haven't seen you say anything except "no it isn't"

nova canyon
#

I just said that Firebomb are okay in their state when they burn 4 minutes because it's actually designed to. You were crying because you couldn't extiguish your mate in a middle of a fire. WICH IS ACTUALLY HOW FIRE WORKS

#

Deal with it bro, your life won't end there

inland ravine
#

attention? nah. I'm just educating you kid, all while you avoid a positive reason for a 17 dollar item should hard punish someone who didn't bring chokes. 1 even half good arguement

burnt mulch
#

firebombs are designed to burn for 4 minutes because the devs intended it to be better at area denial. There was nothing in the devstream that suggested they wanted it to burn hunters for 4 minutes.

nova canyon
lethal oyster
#

Yes that is how fire works, yet it makes for poor gameplay in certain situation. That's the point. Nobody doubts the realism in it.

nova canyon
#

I'm against Larry curly and moe now, that's great

inland ravine
dim heron
#

Ok enough ya'll. If you can't discuss suggestions/feedback nicely I'm going to ask you don't discuss it at all

burnt mulch
# nova canyon But again THEY KNEW IT WOULD HAPPEN

there's nothing that definitively states whether they knew the full consequences of their changes. Devs miss things all the time.
if they considered burning hunters, then they thought it was a worthy trade-off, not something they were going to advertise as a feature.

dim heron
#

enough

lethal oyster
#

It's kinda sad that were not really getting to the substance of the thing. There really is an issue here I'd love to discuss. But whatever. Wait for next time, I guess.

inland ravine
#

Eh the mods just ate him up.

burnt mulch
#

they're kinda eating you too, maybe wanna calm down a lil in the future.

inland ravine
#

Now we can discuss it. I actually like the new firebombs.

#

I just want an alternative to counter them

burnt mulch
#

I think that better area denial should have gone to poison bombs.

inland ravine
#

let me risk my life to run through the fire and flames and help my buddy

#

it's high risk and high rewards

nova canyon
lethal oyster
#

I saw the idea of water buckets floating around a few times. That would kinda help even tho it's a really clunky way to solve this.

burnt mulch
#

firebombs should be mediocre at area denial and able to burn bodies, while poison bombs should be the premier area denial tool at the cost of not being able to be used for burning

nova canyon
#

Also, not getting downed is an alternative to counter them

inland ravine
#

but firebombs become unbelievable valuable if the enemy didn't bring chokes

frosty garnetBOT
#

@digital vortex, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

When will I be able to invite ppl off cross play plz tell me this is in the works```
burnt mulch
#

and salveskin is too expensive.

lethal oyster
#

Not getting downed is kinda like saying "shotguns aren't superior in close quarters since you can headshot with any other weapon". You're techically but you're really not addressing the point

inland ravine
#

yeah he's not even a good troll

burnt mulch
#

striker ur gonna get burnt if you keep this up lol

#

not even a threat just like.. careful dude

nova canyon
burnt mulch
#

meatheads give you a random trait afaik

#

I don't think they're weighted.

nova canyon
#

Some traits have more chance to get droppe tho

lethal oyster
#

Salveskin doesn't really solve this either. A firebomb burns so damn long that even salveskin is pointless. It just kinda reduces the cost of mid-fire revives, which still is bad

burnt mulch
#

I don't know if they do. I've never seen a source that says so.

nova canyon
#

THere are trait that fall more often than others

burnt mulch
#

I mean, unless you have a large sample size that can account for random variance and recorded your findings...

inland ravine
#

He's doesn't find this an issue because he's the one nuking bodies so when he loses he can say. well atleast we took like 4 health bars with us since he didn't have a choke. its toxic so he wants it in the game.

lethal oyster
burnt mulch
#

I actually would love to see how much a firebomb burns a hunter down 25 with and without salveskin

#

because it doesn't really feel like it makes much of a difference ingame.

nova canyon
inland ravine
#

salvskin is decent yeah, i run it constantly. but you don't always start with the traits you want. I want to being wacky tools in but i'm forced to bring chokes if i don't want my buddy to be deleted by a 17 dollar consumable

#

this wasn't intended by the devs and it will be addressed. it just sucks for now

burnt mulch
#

idk about that but I at least think it's a bit of an issue.

lethal oyster
#

I'd say it's still a bad tradeoff. Choke bombs are still undeniably the better option, which is the problem in the first place

nova canyon
inland ravine
#

it's happened to me about 4 times now when i didn't have chokes. 1v2'd the team and then sacrificed my healthbar