@pliant wren if those are your views, you’ve completely missed the point.
A) ping locking: this is to prevent vpn abuse. Many players in the Asian server have matches against players that are constantly ping abusing through the use of VPNs. Why do they use VPNs? Because many of these players live in a country where Steam, therefore Hunt, is illegal. The greater problem is that many of these players (but not all, I’m sure) also utilise cheats. For the most part, this issue is contained to Asia servers (my local server). Now imagine what happens when the Asia server is over saturated, or down (these are fairly regular occurrences). Those players that were ping abusing tend to spill out into other servers and create more of an issue for players all over the world. Your comment about using McDonalds wifi is rather narrow minded compared to the reality.
#feedback-discussion
1 messages · Page 295 of 1
B) match duration reduction: campers are boring as fuck. There’s literally no other way around that.
match duration reduction = less camping
- Ping abuse isn't real. Lower ping means your system updates with the servers faster and your commands to the server reach it faster. That means the person with the lower ping will always have their inputs reach the person with the higher ping first. Having lower ping has always been an advantage since the invention of broadband. Anyone saying ping abuse is real doesn't know how packets work. It's like suggesting someone with a sports car is losing a race because someone in a Segway is racing against them. Ping abuse cases always boil down to tactics, luck, or 3rd party cheats that have nothing to do with latency and everything to do with selective packet dropping (like 'lag switches' which will work regardless of their ping, cause it only blocks the packets going to the cheater's PC for a short time, not their inputs back to the server.) Region locking isn't going to fix people who actually cheat, and VPNs will be the only way to bypass the region locking. Because strong connections, even through a VPN, will still have low ping.
Camping does suck, which is why you push and kill them. And if you didn't, guess what, you're camping too.
Ping is literally a measurement of time, how long a packet takes to get to it's destination. Lower ping means shorter time, i.e. your connection is faster.
XD Hunt has terrible re-connection system
Like I had package loss for 4 or so seconds and it kicked me out instantly
It is an important distinction, cause the transfer speeds you're talking about are download and upload speeds, which are not measurements of time, they're measurements of data per second.
Think of it this way: You have a semi hauling 5000 Killer Bunny packages that's taking 1000ms to get from one gate to another, it's going slow. Then you have a motorcycle with one Killer Bunny package that's taking 100ms to go through those same gates. If you measure it by packages per second, as in the transfer speed you're referencing, the semi appears to be going much faster, at 5kbs and the bike seems slow at .1kbs. But the bike is still going 10 times faster than the semi, it's just hauling much less.
The reason this distinction is important is because videogames try to use the smallest packets with only the necessary information, so bloating packet size can't happen, meaning raw ping is the only pertinent number.
Ahh, k, wasn't sure. lol
And yes, I understand how bad it feels fighting people with high ping, but many of the issues are more related to the server itself than the guy's ping
For example, I remember once I was fighting someone that had 150-400 ping, the guy shot at me once, I heard the shot on my end, it didn't made any damage, so I keep picking thinking the guy missed, then after almost two seconds I get damaged by his first shot, then when I am about to take cover, he shots again and kills me
As you can read, the server sent to my client the information of the guy shooting, but it didn't sent the information of the guy hitting
So, rather than ping abuse is more like server abuse
And is something Hunt should fix, it didn't had to do much with the guys ping
Yeah, but that's not "ping abuse," that's servers not calculating hit values fast enough, the exact same thing could happen with two people with 50 ping or lower at longer distances.
Yes, that's what I meant
Since hunt's servers are terrible, those horrible experiences come out all the time
Yeah, but region locking isn't going to fix that either. It just irks me when people complain about "ping abuse" cause it's a nonsensical complaint.
I've been playing PC games since Quake 3, the guy with the highest kill count is the guy with the lowest ping 99% of the time.
Yeah aight, I’m not gonna bother arguing with someone that believes ping abuse isn’t a thing or that the solution to sniping camps is to simply push. If you’re salty about these changes (that really will have very little effect on most players) then don’t play. Seems you’re on your way out anyway. Just don’t let the door hit you…
"believes ping abuse isn’t a thing"
The word is knows. Knows it isn't a thing, but you have fun deluding yourself.
What does scope smith again ?
@austere crown I'd argue that being able to effectively prevent others from running and to catch up if they do is what separates really good players from the rest of us.
The goal is to extract the bounty. If a team can manage to do so without risking their hunters in a fight, that's a failure on the part of all the other teams chasing.
You can cycle the action of a gun without leaving ads
oh so sitting duck perk
Yes
does that perk get actually any use
Its not that bad on sone guns
Its good on cent sniper, and almost a necessity on scope winnies
You beat me to the cent
Because it does increase Rof
outside of trials i do not think i have ran the matels sniper toy
I enjoy it a lot - just think its overpriced af
Cent or Mattels sniper toy
Both
how much is the winnie c sniper
Not much, i think 70 smth
Well considering irs basically a downgrade
Its what if winnie but slow Rof and strafe
well okay
true if you take the cost vs what is actually is it is quite expensive
I wont lie i would enjoy a compact winnie with the musket sights but being less bulky
aslong as there isnt manual server adjustment ( changing route of server with vpn mid engagement), there still isnt ping abuse
the funny thing is there was a old ping lock set at 800ms now imagine how bad it would be if they make it 400ms and call it a day dooms day is comming
crytek are doing this in a really stupid way
this is one of the cases i would say keep your torches and pitchforks until they actually explain what it means
by not saying anything now people are worried they might not be avle ro play with friends or at all
Tbh i thing teasing smth assensitive as region lock is not great
Badly implemented region or ping locks have the potential to kill games or regions
This i agree teasing on social media stuff with out any explanation is pretty much asking for people calling dooms day comming
its also the way they mention fairness in that context. is it more fair? no. is it less janky? possibly
While they get hopes up in some for a strict one that may never come
Depends on what you call fair
Its not more fair in a pvp sense
Ping would not be an issue if every hunt instance would be hosted on a Nvidia Super pod
But it can be considered more fair is you limit how much high ping players can degrade the games performance/feels
at least with impact was minimal, but the locks and timer cut directly into the games spirit imo
I'm not a fan of either but i can see reasons to do it
i can see some reason, one half is stupid, one half they might not admit
timer is more for me an issue on top
in context of community update and then getting these two things while knowing how the average person argueing for them is.....
im just afraid they break the game for nothing
For region lock it's very much possible to improove server performance, by reducing how mand very high ping players are on the servers
But by how much thats what crytek needs to know
And for timer reduction it may be the same - reducing load on servers, like they did in thescrappy event
but will they say that, if true?
But i wanna hear the ins and outs in the stream before judging
I sure hope so
rn, a part of the player base feels expandable for another part, that just creates myths
i just cant
im repeating myself
i just dont understand their decision at all
I mean pubg kinda died because of no region lock lol. chinese hackers ruined the fuck out of that game. although hunt doesn't really suffer that problem
If higher pings cause worse server performance and/or worse experience to players it is not a bad thing trying to decrease the quantity of high ping players in a match. Upgrading servers would probably be the best thing to do but.
I do wonder though why do we see the same Japanese and Chinese trios in consecutive matches on EU servers if higher ping only degrades the experience for the high ping players as I find it to be. I have heard that the Asian servers are saturated by cheaters so maybe the legit players seek refuge elsewhere then?
agreed. as long as the ping cap isn't something ridiculous it shouldn't affect most people's matches. if your ping is consistently over like 400 or some shit then you shouldn't be attempting to play online multiplayer games at that point lol
To Be honest all of this people going nearly balistic even before the stream is just because they tease topics that the player base is literally split in the half
100% the truth. Some other things could be said about the way the PR is being handled but I guess those things have been said.
@primal harbor if they concertina an entrance just throw dynamite
my greetings. the hunt showdown game on the xbox series S platform .. i come across a lot of bugs. I would like to point out that instead of a lot of unnecessary hunter development and dlc development, they could spend more time repairing what has been in it for about 1 year .. I thought it would only improve it but I don't see it so they do something against it ... in 9 out of 10 games, poison damage happens to me for the whole game when I die and wake up ... it only goes away when I quit and start a finger game ... the other one out of 10 games the character wants to hit automatically and that animation pops up as long as I don't hit when you switch guns nothing helps ... and they spoil the game experience a lot. on the other hand with a lot of unnecessary new dlc ....
Retextureing and new models don't have anything to do with the code generally artist and programmers aren't the same people stopping dlc won't get bugs fixed faster. You wouldn't higher a plumber to do electrical.
even worse, the DLCs are paying for the work the programmers do
@fossil frost very true but you also wouldn’t hire 15 plumbers when electrical work needed doing. The amount of digital artists they have vs coders is very skewed in favour of the artists. Not a strange thing for a game in the 4th year of its release, but it’s clear they need people to fix the issues from the ground up, and don’t seem to have them…. Yet.
Do you happen to know how many people are working to the Hunt project?
If its something that needs to be fixed from the ground up then they have to find it first then fix it that will take time I may also not be something that requires more than one person to fix more people can get in the way and slow things down if it was simple we would get it in a hot fix quickly. Since they fixed the poison bug once already I assume there is a deeper reason for it that needs to be found for example the ladder glitch requiring a rework of the movement system or the crouch bug requiring rework of the character rig. I don't want to seem like I'm defending the bugs that are in the game but I'm just of the mindset that they will be fixed when they are, things that get rushed can break more things and I'm sure crytek isn't throwing in the towel yet on this game it would be nice if we knew what was being worked on but from personnel experience companies arent good at informing their employees let alone customers
Agreed 100%, on the plus side they have job listings for multiple positions, programming and backend support amount them, as you say it will take time but I am hopeful things will get done to untangle the spaghetti code it feels like they are working with. We do need more transparency though, not asking crytek to be unprofessional or give away company secrets, but we were told we would have a transparency statement regarding monetisation months ago, and still haven’t had that.
@short silo I am pretty sure that's intended. And to see the bounty icon they have to be close, so you should be able to make an offensive play instead of reviving. It's also a valid skill to be able to identify which revives are safe and which are not.
Lately everything Crytek does pushes me away from the game, from the mind-numbing lack of content (that even their own streamer partners like Psychoghost started to criticize), the summons grindfest rework, to match reduction.
Idk feels like Darktide can't come fast enough tbh
@real cedar Quick note incase you didn't know of it: The amount of bars determines the amount of revives you have out of that character. It is best to have a character with 50 50 25 25, or 50 25 25 25 25, otherwise you'd be cut short on revives and health if you lose a 50 that is at the end of your health.
That red skull is a placement of balance for PVP, and can only be ones fault for getting themselves killed one too many for mistakes.
thanks @prime ibex , but my reflection is only when you are definitely dead(red skull), because sometimes with campers in boss lairs, you try to push but they are hidden in corner with shotgun and don't fight... I remember a game where we kill 8 times the same hunter... 8 times... 17 kills in the game... at least we left because they were reviving in loop with the bounty... that's why I think only one red skull mate revive with the bounty could be enough, you mate is dead(red skull), you do the boss, you kill everyone and with the bounty you revive your mate and leave the game...
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Hi, Please please please don't do a region lock. I play with 2 people regularly and we are all from different regions and have been playing together for over a year with one of them and several months with the other. we are good gamer pals now and it would be horrible if there was a region lock we wouldn't play anymore```
The infinite revive with the bounty is definitely dumb af, and I can only hope that it'll get nerfed to 1-3 extra revives.
killing the same idiot hunter 8 times with a 17 kill total game sounds like a net positive to me. unless you ended up dying it sounds like you countered a team of campers perfectly well.
I had a game where a team kept reviving each other constantly. My last teammate who was alive while me and the other were dead just kept killing them, and they kept reviving cause apparently they all had Resilience. Sadly lost it after we ran out of resources to fight 'em with.
@chilly marlin your suggestion exists
@austere crown (Increase Extraction Timer)
I think it should be easier to engage a team who runs for extract, however a 60 second timer would heavily benefit passive teams outside of boss layer and disincentivize pushing compounds at all.
@surreal orbit Angelmaker enjoyer?
Only in game though
OK
@queen jungle really, you serious about this? 😂
@pure quest on headshot? - yes
but someone getting revived after being blasted by a shotgun, or blown up by a big dynamite bundle is perfectly fine?
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@chilly marlin cant you already do that man?```
@pure quest also zombies doesn't exist. but I mean, you can heal with needle or first aid kit, but people can survive with shotgun wounds, or even gunshots in body shots. But when you explode someone's head with Sparks and they get up again, it's stupid AF
you ever looked at their heads though? they didnt explode
I mean, what do you honestly thing is going to happen? 😂
I mean, taking your logic, nobody should be revived, ever. Not just because you want to stay in a bush camping with a sparks sniper exploding heads.
in lore im pretty sure hunters are much more durable than regular people and stronger due to their ritual
@queen jungle @pure quest, but aside from that its also a gameplay decision
Sounds like a great decision, to give 1 gun the exclusive power of redskulling people immediately
It should immediately shoot you into the lobby menu

you know whats cool?
whenever you light dynamite or molotovs, you dont have a lighter. You do it with your fingers
its literal magic
Two things. Firstly, all of the firebombs don't have fuses, they have matches stuck in the cork, and secondly, hunters probably have super calloused and gritty hands I wouldn't be surprised if they can cause a spark with their fingers (or just more matches)
@forest sail as much as i would love that perk (cavalry) that would be incredibly broken. Imagine that with bomb lance. It might be ok if it was like 10% faster only and costed like 6. But 3 different effects stacked would be OP as hell
Yeah
I was personally just thinking about Cavalry Swording
but it'd be hella busted with the Lance haha
yeah thats the problem with perks in games, you have to balance it around it being on the best weapon / character (bomb lance in this scenario). Many other games suffer from the same problem like dead by daylight
@queen jungle there are thing that are supposed to be realistic, but not everything is supposed to be like real life
A full real game is just boring
@primal harbor it’s rachta’s “social experiment” https://youtu.be/DOC1I2m4Mgc
that’s why they’re more popular than usual as of now
This will be fun.
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Bro your argument makes very little sense.
@forest sail regarding this: #game-ideas message The Firefighter thing would be way to strong when it would show hunters with charcoaled bars since there is the Sparks which even has FMJs. Even with only showing actively burning hunters it could be very strong, because you are so slow while putting out the fire.
Only way to balance this out that comes to my mind atm would be if the position in DS is not really precise. Kinda like the wellspring when you are not only a few meters away
maybe it could be like in BF1 when you charge with a bayonet where you are limited in your turn radius while charging
that would make it pretty balanced actually. So long as it isnt Beta bf1 bayo charging lol
I haven't played the beta so I don't know how that worked 😅
I disagree
bomblance sucks ass rn
that work would be a welcome buff to it and other melee weapons
why does the bomb lance suck?
melee is incredibly weak in pvp
it can work as a last resort but your 3 slot weapon should NOT be a last resort lol
I actually think a sprint speed bonus should be applied to lance in general, trait or no trait
have u ever seen the range on the bomb lance? the light attack 1 shots ppl to the body plus the explosive bombs 3 shot bosses (kind of exlcuding assassin cause he fiddles around too much)
not to mention the lance harpoon is a 1 shot (not sure about bulwark tho)
bomb lance range is crap
entering buildings is a breeze with it. Paired with flash bombs / decoy fuses / explosives, hard to play against imo
even lemat shotgun outranges it
you will lose to shotguns
basically every time unless it’s a romero user that misses
the lance harpoon is shit against players as well due to poor accuracy and popularity of bulwark
it’s great against ai yeah but so is a stam shot and a world axe
R4-R5 no issues with lance, conflicting information. You just need to learn louisiana wiggle dance
@Nason L.#4070 What if, instead of the stamina boost being applied to all hunters even if they put no effort into gaining such bonuses, the bonus was added to the Adrenaline perk? It would mean you actually did something to earn that bonus rather than it just being applied to everyone for no reason other than convenience, and it would make Adrenaline a lot more useful.
@valid spruce The devs addressed this in the past and said that crossgair position was decided on early in development and would take significant, time-consuming changes to the game
Nah because if the crosshair was centered more people will get tapped in the head😂
I hadn't thought that far ahead. And obviously if a gun ever got buffed or nerfed, its ammo might need to change too.
The Bornhiem and officer are good examples. They are 5/10 and 7/14 respectively. One semi auto and one "semi auto" which carry in reserve, two full reloads. The bornhiem, being objectively worse in all ways sans reload speed, could get 5/15 or even 5/20 for example.
This also might start to justify it being a $200+ pistol firing compact.
The 1887 could get some extra ammo to set it apart from the Specter and Slate. Because that gun is garbage and it needs it.
The lebel could be 8/8 because 8mm lebel was issued to soldiers in packs of 8. Giving it one more round than the mosin at 5/10. Making it slightly less idiotic to take instead of a mosin.
Slugs or Shredder ammo, objective upgrades that increase OHK distance to the body by substantial margins, could have reduced overall capacity versus running normal ammo in those respective weapons, meaning accuracy is still at least somewhat important.
But I'm just spitballing here.
And also make uppercut 6/6 😄
Can you put it in an excel i want to make a damage model on if it
and other thing is it would also need a rework of ammo pick up logic
How could I forget?
Box is 10% max ammo rounded down to nearest whole number. Crate is 25% max ammo rounded up to the nearest whole number. Seems reasonable yes?
Not with every gun
Example 25% pick up on Quad CCP is busted
while 25% on Pax is not enough
but then again those numbers are focused on nerfing long ammo
while compact will not be hurting medium is again jsut being kicked in the corner
Yes. But you're running quad ccp. While I hate dualies, you do forfeit your ability to challenge snipers.
Meduim and long remain fairly unchanged. While compact could get a little nutty... It's compact.
quad CCP ammo you carry around is 1.5 kilograms in ammo alone
with 4 kilograms of guns
And you probably cary close to that total weight with a sparks+ammo. What's your point?
Gimme a bit and let put the numbers together
I mean. Realistically I could carry 40 rounds of 8mm Lebel comfortably in just my little belt bag. So I don't see where the weight issue is coming from all of a sudden.
Okay. Did you make this with the current ammo counts or proposed ammo counts?
current ammo pools
Then yeah those 10 vs 25% rates are gonna be all sorts of awful. Because I used those numbers thinking of adjusted ammo pools.
And life goes on.
Although seriously, the uppercut simps who buy every sweat hunter skin and keep the lights on at Crytek wouldn't have this. So yes they'd have to at least get one bullet from a box. Obviously getting 0 from an ammo box is broken.
lets take out the Long ammo out of the equation and lets look at the medium and compact
in compact only gun that will get a reasonable pickup is Win C
and in medium spring
Cent is getting kicked out totaly
Yeah so weapons that individually need more ammo get their reserves increased if they're underperforming or found to be needing ammo. That's the whole point of my idea.
original values are 25% box and 50% crate
Guns are now no longer pigeonholed into useless or inversely too huge ammo pools by their size alone.
I feel like that's not right. Otherwise the mosin would get 5 rounds a crate.
how much does the mosin get per crate ?
3
is that not lalala ?
Lalala?
Labele
Dude the lebel gets 1-2 depending. It's got meme resupply.
i never use either of those guns so i dont know
Props for honesty.
I cant stand the labele mosin or the new Ble
one exception avto for shits and gigles on ocasion
but only because DW upercut and avto is busted as shit
I only run the lebel in game because it's cheaper than taking mine to a range irl. But the sights on the game version teeter on unusably bad.
the three guns i run a are MH LRR and Cent
side arms well since i am running single shots upercut
and cent gets pax
I love the trapdoor and vetterli when I don't have a lebel.
My sidearms are always either hand crossbow, pax, or Scottfield swift.
Most of the time however I run with whatever my hunter came with. Those are just my favorites.
@warm vine If an enemy team makes it into the extraction zone, the extraction gets halted entirely until the enemy is removed.
It also gets halted if a dead teammate is on it too.
the zone
not the tiny 4m radius around the extraction

People being able to run is a misplay on your part. You can absolutely stop people, but you will need to be aggressive and can't play overly safe
This, a very few people plays around the objective (aka the bounty), so many times I see people commit to an angel/flank and leaving a whole side open for my team to walk away with the bounty to an extraction.
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Amendment: Increase footstep noise and make the hunter breath heavily, making a charging character much easier to hear. Sacrifice surprise for aggression.```
terrible idea.
One, as extracting team you can now tell people are in your zone from incredibly far (in case you're out of darksight and cant do a check anymore.
Second, it'll be way to easy to block extractions when you are chasing.
Lastly, it'll also be used as a dogshit way to just annoy people. in your example, some madlad can just hide in the swamp in the far south corner of your zone, while the extraction is all the way north. No way people will find it.
The entire compound is too big of an area as a extraction contesting zone
But I agree the current area is way too small for contesting
I'd honestly just double the radius for contesting so that you don't need to be in the same tiny extraction zone to block it
See if it's too little or enough after that, since it's not that much more to begin with
I dunno - i personally don't think extracts should be harder to contest
It simply looks silly to have people disappear right before your eyes when you are only 5m away from the extract
30 sec is plenty of time if your hot on their trail. From my own experience 30 sec only gets very short if you're keeping you'r distance and realize they are running too late.
Because i think one also has to look at the flipside, if you make it easy enough so everyone struggling now gets a chance to catch up and still contest - for the pursuer that feels great, nut the ones with bounty potentially need to figth 2-3 teams more
And it doesn't give any room for actual fights since you are forced to push through/into open space right next to the enemy and essentially take the gamble that you kill at least one before you are taken out
yes i like that
How can I find players to play with
if you let them get into extract territorry this imo its on the pursuer, to either take his last chance and go all out ot they leave
there's plenty of oppportunities for teams to stop them from leaving way before that
You do realize how tiny of a change in size only doubling the contest zone from the extract zone would be? Like you would get finally at least maybe 1 tree as cover to push into instead of a suicide mission
I don't see any downsides to that
So chances are they actually earned the bounty already - be killing the boss and killing some pursuers befor you arrived. Or they were pursuers that actively killed the bounty holders
you already do get that cover on many extracts - not all because some extracts are shite positions
But the extract radius is not that smol
And you do realize you only need to dip in once, or kill one of them in the extract
you don't need to stay inside to block,
you need to interrupt it once every 30 sec
I personally see pushing an extract as a last ditch effort, not ans just another objective for the bounty holders to complete.
As such if you let them get there - imo it's good that it's punishing on the pursuers/rewarding for the bounty holders.
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That'd be pretty good tbh.
Sounds like a runner's point of view
@sick anvil I completely agree with you about the teases you expressed it very well
Thanks.
Will a ping limit mean that gamers in the middle east wont be able to play anymore? (No middle eastern servers available and EU servers hit about 120 ping)
no it will not
Nope. With the amount of AI currently in the game one can simply get unlucky and run into 2 immo and 3 hives in a single small area, which will slow you down like no tomorrow. Making the extraction zone bigger is actually a sound idea.
If you let someone get enough of a head start that they managed to get to extraction and wait the full 30 seconds to extract, that is 100% your fault. Literally the only exception where it isn't is if the bounty carriers have themselves an escort. Which admittedly does happen pretty often. But if it's just you and them, and they manage to get such a dramatic head start, you've only yourself to blame.
@atomic cipher how come it always happens to the people chasing and not the ones in front
makes no sense man, happens everytime
@long compass nice idea the outhouse monster , but damn that is some nightmare fuel
That can happen to the ones running too tho
The ones running usually even have a higher chance of running into AI that holds them up
Because they are likely the first ones taking that route - while if youre following them they will have cleared a path already
Not really lol
Most of the times the ones running tend to avoid ai and only run close to them killing only the essential and causing only soft aggro and not full aggro to all the other ai. This means that a lot of times the ones running pass through any compound with almost 0 problems and the ones chasing have to deal with all the ai soft aggroed from the runners who now got into the way of the chasers.
I think that one of the phrases that i mostly heard while chasing people is "how the fuck did they pass through all this ai without killing it"
@onyx urchin Removing those filter options was a good thing.
The feature wasn't used primarily to alleviate problems by colorblind people, but it was used by people to get an advantage in general visibility.
And yes, while there are still ways to do it, it is not as easy anymore.
@opal cradle all unlocks are easy, go into quick play and do it there I can unlock all needles, explosive and poison in a few hours. Do this every prestige. You do not need to extract for these unlocks
not everyone wants to play qp, although you can unlock stuff easy that's true but if its between using/extracting for unlocks yes I suppose qp is the way for sure.. I play with teammate so we just play bounty hunt and in time we unlock so in our case would help to be in lower rank just the poison
Na lol
Next thing people will want concertina trips open earlier and every round will be poison/concertina trips every where? Don’t get me wrong they are nice kill/v funny but can’t turn into epidemic of traps in every round?
@bitter shell entrenching tools were unchanged since 1860ish, so the combat shovel is a thing. I would love it.
Just like @austere maple said, I don't really have time for QP so when I play hunt it's with my friends in BH, and this has been a consistent problem for me.
I love traps but I can't use poison untill so late game that's it's a continuous disappointment to me.
And then I prestige and can't use them til Bloodline 80 ish again
You Can unlock poison Trap pretty quickly you Know, just take an antidote shot every game and throw every hive bomb you get
Should unlock it by level 30
Doubt they will make unlock earlier as like I said maps will just be full of traps, pretty sure the game is more about shooting folk? You say don’t have time for qp? The full round is only 15min lol compared to an hour in bounty? Just sounds like a bunch of crying over nothing? I prestiged Tuesday after work played qp for about an hour and a half then bounty to get my 10k for mr Chary. Last night did an hour of qp then back on bounty. Think I’m around lv 32 and got all needles and poison trips open before concertina unlocked😂 it takes no time an qp is super fun as nothing to loose all to gain so people play more wreckless
the first you say yeah its true that different people will want a different queue in prestige line (maybe could implement a rotation in prestige line to keep interested people who prestige often and not be the same over and over)the second is not really an arguement because everyone who has unlocked everything can use it, its more like what is meta or not, its irrelevant and he told you he plays with his friends so he wont play qp
Just dismissing qp isn’t exactly an argument but whatever I hope it doesn’t change and you guys can wait til lv 80 for simple unlocks😂
👀 I got the idea from TF2 tbh.
Ty for the feedback

@spring citrus did I miss some news about the black market or was your post just about this being a possibility?
Check announcements
Not sure if the link works correctly
Discord mobile is a bit bleh sometimes
Wow... Fuck that .. teasing "more bundles"...
Yup, it's bad, like, really bad xD It's so bad that it's starting to be funny
Like, someone actually thought that teasing an mtx scheme like this is a good idea. How out of touch can you be?
yeah... and the thing is.... the fact that it would have been there in the first place would have bothered not many people. But now, after they teased it and people had their theories about Events and such they are dissappointed that it was just a teaser to get into our wallet....
i they had just made a new corner with the Update to buy some discounted bundles people might even have liked that..
Here this is a rough draft off the top of my head example of how I wish the black market interaction went down. As a short video or a blog post. Like other 'games as a service' companies do all the time.
"Hello this is X from the monetisation/cm team. As we have mentioned in our recent streams we need to open up new ways to support Hunt:Showdown going forward so in light of this in patch 1.9 we are introducing a new blood bond store to the game where you can find incredible opportunities to pick up rare legendary skins.
Features like this give us the financial overhead to rework outdated legacy gameplay related blood bond sinks like health and trait rerolls. It also allows us to expand and properly support the Hunt:Showdown development team and be able to bring exciting new future gameplay features to you the community. Some of these features are taking a bit longer than we thought but trust us they are coming and they are really exciting.
However, we still have a lot of tech debt to work through first. The stability of the game itself is what is highest on our agenda right now.
While we work on these bigger features to elevate this game to the heights we want it to be, included in the Black Market store in patch 1.9 is a new feature that you have been asking for a while; a way to sell and organise the contraband weapons you have stolen while bounty hunting. This has been an often requested feature and we are happy to be able to release it as part of our Black Market store.
The contraband weapons can only be sold for very marginal sums, but this a way to finally clear your inventory and get something out of it as well. These contraband Hunt Dollar prices are subject to change, we are erring on the side of caution for now as to not upset the 'hunt dollar economy' ;)
Of course the weapons from free hunters are now no longer marked as Contraband, and are instead labeled "Ephemeral".
In the future we hope to improve this feature with cool things like a way to see how many owners the contraband weapon has passed through increasing its Hunt Dollar selling price. Some legendary and storied contraband weapons that you worked hard to loot from other Hunters might be able to give a couple of blood bonds or even small Blood Bond discounts on permanent versions of the same skin when sold to the black market. But that is a feature we are still working on and evaluating.
What baffles me the most is that the Black Market could have been a success announcement. basically they could just had said:
Black Market is a shop where you can buy previously time limited skins and hunters.
Yeah even something like that would have been better
Monetisation is not a feature to tease us with. We are fine with it. We understand Crytek is a business. But it's not exciting at fucking all.
It feels like they want turn Hunt:Showdown into a games as a service game but they forgot a few steps along the way. It's all about - trust, clarity in communication, building excitement and good will.
"Games as a service" is a two-way street.
-
Release something for you, the business.
-
Then Bundle it with something - even if minor - for the consumer / audience. (If possible connected to the same update feature in some way so they have positive thoughts about it and feel the "we have that so we can have that feels")
-
And finally give hope for the future, the next step, how the feature ties into future development.
What we got instead was a Twitter image macro of a monetisation feature in a time of severe feature doubt, server Stability and game breaking bugs.
P.s.
A new Roadmap would do wonders right now. I miss the roadmap
Also 10 (hunt) bucks that the Black Market is a Fortnite like "rotation shop"
💵 100%
can we make vaulting work a little faster and better i had to spam space 5 times to vault once
You can separate the vault key
Yup, this sounds good.
Accessibility is something that should always be considered in gaming. Removing NVIDIA filters from Hunt was a mistake. It literally took away functionality and a partnership that actually added credibility to the game. Why wouldn't Crytek want their name associated with NVIDIA? Reshade is usable but incredibly complex. No such restriction has been placed on RADEON. It's literally just NVIDIA - it was a boneheaded, knee-jerk decision by Crytek to remove them.
Crytek is borderline neurotic about this stuff it seems. Fine tuning, nit picking while often missing the big picture. Removing NVIDIA filters didn't improve the game and it made inaccessible to many what many min-maxers already do - extreme contrast adjustments, saturation, and sharpening. Hell, Crytek even took away the color banding flag. It makes no sense to allow reshade but disable NVIDIA.
So then Crytek has literally done nothing is what you're saying about accessibility. Color blind mode is baked into many, many FPS games. Colorblindness is not uncommon. Never thought I'd say this but thank god for EAC.
Windows provides options for colorblind people, they already advised people to do that when they first disabled the nvidia filters
And it's very unlikely that people get reshade for that purpose
99% are going to use it for either subjectively improved visuals or to just crank all of the curves adjustments etc. for an advantage
It's a touchy subject with me because I work in labeling / operations. Colorblindness is not some rare thing and should be considered in design.
they have said they are working on colorblind filters, no clue how close they are though
If they don't support it baked into game then it's my opinion they shouldn't limit options for those who need it. I do not disagree with you that the prevalence of reshade is primarily to gain advantage (realized or perceived).
Don't other games have more of a reason to implement it though due to their UI design and such relying on red color for enemies and such
I don't mean to try and undermine colorblind people's issues, genuine question
And I think the opposite, the main reason to block nvidia filters is to limit the most easy to access option for advantageous settings, a lot of people have nvidia cards and would essentially just need to press a hotkey and have access to the filters instantly, a lot less people will go out of their way to get reshade or even know about reshade in the first place
I hope I didn't suggest you were. I'm a bit critical of Crytek on this issue even at the time they removed the filters. I guess I don't feel like the drawbacks of the filters outweighed the benefit of actually making the game accessible/usable to a wider audience.
I didn't use the filters but it seems it was mostly about night maps. The days of the e3 demo night being pretty much black requiring a light source are long gone.
Thanks for conversation. I am excited to learn that Crytek is working on colorblind filters. I really do hope they implement it.
There was some other questionable stuff as well, since nvidia has access to stuff like depth data ingame like reshade there was a filter for a greenscreen with adjustable distance, nice for content creation but in theory if you get the distance just right during a long range fight, you could see the enemy with a green screen behind them
Yeah, OK that's not cool. (Edit: All the more reason for Crytek to bake their own colorblind filters into the game.)
It would definitely be nice presumably, but are the windows colorblind settings not sufficient? Never seen them in action but they were recommended by Crytek as a substitute when the filters were disabled
And like I asked earlier I also don't know how much colorblindness affects visibility in hunt compared to other games with colorblind settings as they generally have stuff relying on colors like red UI for enemy markers and such
Sorry for the late reply but iirc one of the CMs said they have colorblind options in the works since they removed the ability to edit a game file that helped and asked the player who brought it up previously what type of colorblind they are to make sure it was added
Im so frustrated about bugged textures (gone for long distance for example) also for
people who see you down on the ground and they just leaving even they are 10meters away from you 🙂 Anyway crytek will do 💩 about it if you report them xD.
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Improve Hunt : Delete FOG MAPS Delete NIGHT MAPS DELETE RNG dual pistol - etc = WIN```

^ legit lol
@queen jungle you can just... release the tab button to get rid of the map?
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Big Dyno Bundle should cause deafening for a short duration. Many escape the blast despite it being the largest. The regular Dyno bundle out classes the big bundle just because it can be thrown further and it does the same job with clearing concertina and blowing off doors/windows. Deafening would give the big bundle a slight buff and uniqueness.```
@mighty sparrow First of all, armor is a really bad idea in Hunt, damage in Hunt follows a very delicate balance and all weapons are meant to have a high lethality.
Also, there are no clear weapon tiers where you have weapons that just give you a massive advantage and win you the game just because of your choice of gear. Hunt is a primary skill based shooter, whereas Tarkov for example is primarily gear based and only secondarily skill based. That's why a tier based system would be a bad idea. Crafting loot in general is also not the best idea because it takes away the importance of the main objective for income. We already have too many ways outside of the bounty. The only way how loot like this can work is by making certain weapons that are considered good like the mosin for example way more expensive, but add in crafting loot to the bounty (not around the area) that can be used to craft those weapons, further pushing the importance of the objective.
Generally a match in Hunt is about playing the objective, not about scavenging around and the objective acts as the main funnel to create pvp encounters.
Generally your suggestion reads a lot like "more Tarkov please", which we definitely don't need, because tarkov already exists.
@ashen silo you can already disarm set traps on team mates providing you have seen them of course..
@hardy coral you don't need to do the legendary summon, you can repeat the other ones
I think they're referring to the issue where it's really difficult to get the "disarm" prompt and just gives you the revive prompt
@stiff mirage i don't think we need more ways to gain money that aren't tied to the bounty. There are already almost too many ways to make money that don't require you to play the main objective.
The objective you propose would give people that misplayed hard (it's not that hard to keep money stable of you don't overcommit loadouts) a way too easy way out, especially in conjunction with the fact that a PvE objective is also relatively risk free.
And you can always just run the free Hunter
And it's pretty much the same argument for your suggestion with the T1 Hunters. (Which is only the free Hunter on BR100)
@little carbon I appreciate the feedback
@queen jungle game crashes happen. Make sure to check the game.log file in your Hunt installation folder before starting the game again, as it can usually give a reason for the crash.
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Suggestion: Water Buckets Idea: I was thinking since in game there are lanterns with players can hunt and use to burn bodies, ai, etc..instead of buying fire bombs to bring into the match. Why not have water pales/buckets located around compounds/wagons that players can use to extinguish fires on their teammates instead of having to have chokes to put out fires. Thematically it makes sense to have access to water as the setting is a 19th century swamp and farmland. Finding buckets of water, especially in a compound should be something we could find and use. Unlike using a choke bomb however where you have to wait for it to expire to burn the body again...if you put a fire out with a water bucket opposing teams can burn again immediately after an extinguish.```
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imagine throwing water on enemies and it makes a water effect on their screen making it a little harder to see enemies for a few seconds```
@copper ocean I'm fairly certain you can create a loadout using the Loadouts mechanic and it tells you the price of the full loadout. You can create two loadouts and just compare the price that way
i think it only tells you if you dont have the components
but if you have them it doesnt calculate it
or am i completely missing something
valid point
yeah, I think it tells you how much it costs based on what you actually need to buy to complete it
yea
but i often buy components like medkits in advance
would be nice to have a total thing tho
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It should be some Type of slug to be honest```
In regards to this often suggested "water buckets" idea: my opinion stays against it. There tends to be a lot of environmental interactables and the addition of more hinders gameplay in my opinion. Opening a barricaded door because you wanted to pick up the interactable on the table nearby or grabbing the ladder instead of the sledgehammer you wanted is a frustrating experience. Not only that but a bucket of water is 90% of the time not enough to extinguish a fire... especially a wax or oil fire.
I can understand wanting an environmental counter to laterns but I'd argue the point differently like add one more smoke grenade or a quicker smoke varient.
The point of an environmental counter would be that you don't need to bring it
so making it another nade won't do a thing
The reason many people want an environmental counter is because chokes severely limit the freedom in tools you can carry because its such a must pick
and well we know that making a choke like consumble is so bad nobody uses it
I guess I don't see the loss of a tool slot for chokes as a huge set-back. Most weapons have a melee attachment varient so you can already save taking a knife or BN. My typical tool loadouts are sm melee, medkit, smokes, and X... usually some kind of trap.
Sorry- my response was rushed. Yeah, part of me thinks even just reducing the frequency of latern spawns or limiting it to the new latern grunts would be another way to go about lessening the availability of fire. I just think it would be silly if liquid firebombs or hellfire Molotovs could be extinguished with a small portable bucket of water.
I mean i think fire being available makes sense - it's a way to seal the deal
And i can't really see the issue with interacting with unintended stuff as it happens very very rarely to me
and i think it could, in some cases be circumvented by using auto interact
But since latern fires burn only shortly in comparison to mollies - the danger of an allied Hunter not being able to revive their ally isn't the AoE of a fire but the enemy Hunters watching to ensure your buddy burnsout. Even a 1 second revive tap extinguishes an ally... so bringing in a bucket of water (albeit perhaps visually more pleasing) would in my eyes seem like more of a danger than anything and/or waste of time and resource for the Dev team - art/ rigging/ sound fx/ etc etc.
I guess if you made the water bucket arc short and it's splash AoE so small that it nearly needs to hit the downed Hunter than... okay. But there is the question still- is it worth all the effort?
the point would be that you can use it indirectly
you don't need to go up to the ally and tap e
just like you don't need to go up to a hunter and hold E for a while to burn them
you just yeet a lantern from safe distance
that's why i don't think it needs a very small splash radius, altho a low throw range makes sense for a bucket - that's kinda heavy
Yeah. But the physics of a latern vs a bucket of water are different... I get it is a game and all but the inclusion would undermine other elements too - like traits. Salveskin would lose weight.
I think there are other solutions that could fit the request... I think even a different trait similar to Serpent or Necromancer for extinguishing allies could be good. Call it Water-Spirit, or Ash-Whisperer or whatever... darksight for the duration or x seconds to extinguish an ally. Barely any new assets are needed - new trait art, text, and a lil' code.
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Would kind of love to have emotes in the game, such as spinning your revolver and stuff like that, would be a nice touch```
Listen to the gunshot and look at the damage log in the death screen
One gunshot two hits
@visual forge Please be aware that #game-ideas is for feature suggestions. If you are experiencing bugs or other issues, #troubleshooting and #bug-reports-pc are the channels you are looking for.
Its been on going. My bad for posting it in the wrong place. There isn't a single person I play with that hasn't complained about the reconnect feature. Sucks sitting dc'd trying to get in a game for 15 minutes to have the game end because everyone extracted or something like that.
Yeah the reconnect feature definitely needs to be touched up a little bit.
Just a bit of polish and something done about the loading times for the feature
I mean... it makes sense for it to work... But its... when it works. I've had several games where I dc'd from the game and legit spent over 30 minutes trying to reconnect.
That sounds frustrating and should be soved. Although personally I cannot really relate as I haven't had a single disconnect ever since the reconnect feature launched.
I've disconnected maybe... 3 times since then and the experience reconnecting has been... quite shit. On the other hand I've been with many friends who've disconnected and after about 10 minutes they just gave up and we just got into another game. Wasn't worth the effort trying to reconnect.
I have DC'd a few times since reconnect released (for non Hunt related reasons) and the reconnect worked flawless every time.
@alpine gust please do not encourage others to violate the code of conduct by team killing.
Crytek is aware of the issue.
I had mixed results myself
@thin bay We are aware of the issue.
Helo im sory to ping you , is thger a way to report players ? one guys started to do verbal abuse in the waiting room and ther is no way to report them in this case
i took a screenshot
i mean is was not that mean but i alrdy had ppl saying slurs in waiting room so in case of
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
ty
this option is not posibl bcs we didnt play with him , he did verbal abuse than left the wiating room
you can report them by contacting #customer-support
aa ok nvm i spook too fast ty have a good day il do it after this match have a good day 🙂
you too 🙂
well i can't report him i was not fast enough to check is steam ID befor he disconected
@queen jungle Then remove the secondary region?
that exists?
Yeah you can just deselect the secondary region
What is the current problem with the LeMat??
@queen jungle You got double-tapped through a wall by a Le Mat? This clip is super confusing. You appear to be at full health playing on Playstation, then drop dead to full burnt-out Red Skull after a fence penetration kill? What is this heresy?!
Did your buddy survive and revive you or did you get to see the killer's angle?
@fiery flax We already have 20% more players on maps than originally intended. PvP in Hunt is not supposed to be inflationary, but rather rare events that are all the more intense.
@late sand Please keep #game-ideas for game feature suggestions only. Feel free to use #feedback to provide feedback on the game or related matters.
I also want to know I'm confused
well, since they are aware, the next million dollar question is when
Sooner or later, there's no ETA
No I found that it was a bug, LeMat shoots twice with one bullet now allowing for one taps
It can be abused and is extremely game breaking
The reason why I got full deaded afterwards is presumably because the same dude did the same to my teammates
there are so many players here with their profile in private exploiting this. We can't even report them, or do you have anything for us if Crytek is banning it? this should be fine if you allow this to be official and we can even the playing field
LeMat shoots twice with one bullet
Abusing bugs has always been against the CoC and ToS. If you suspect anyone of abusing some bug, report them via the Team Details screen or Crytek's website.
What happened to the Kayako report thingy
I used to hunt players, as soon as the gunshot is lemat, we have to exit. we just had a game and we were chased until the exit and we can't do anything about it. It's a game breaking Bug.
Kayako was replaced by a newer system, chdck #customer-support
Understood ty
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@late sand meeting recommended system requirements means you can play a game on standard (meaning medium) settings.
Generally a lot of the problems you describe could be on your end. A lot of people don't have these issues, so it isn't purely the games fault. And while games should take different software/hardware into account, there is a balance act on how much they have to cater to that. Because there is also some responsibility on the clients side to make sure they are using drivers that are compatible etc..
I don't have any issues with any other of the 20+ games I've played on my current system. It's only Hunt. But that's also why I contacted customer support. Unfortunately, they apparently don't give a crap
There is no agreed-upon standard what min and rec specs mean performance wise.
What kind of response is that? There is no agreed-upon standard, sure. But meeting recommended requirements definitely means the game should be fcking playable
What are your PC specs
It is absolutely playable for you judging by your post in #feedback.
What? I said I have constant stutters down to at least 40fps, sometimes a literal freeze when 1. entering compounds 2. getting near players 3. shooting at or getting shot by other players. That's technically playable, since I can launch the game, get into a round and walk around. But as a First-Person-Shooter, this isn't a playable experience, no.
It really makes me wonder what your exact specs are and how long it has been since your last clean install of Windows
I already gave all the information to support, I expect them to be able to help me if this is a problem on my side. My last clean install was done less than 3 months ago. As I said, this is the only game I have any issues with. I've already tried everything I could find online, so I'm certain this isn't a problem on my end.
Did you try tuning down graphic settings?
Yea. As I mentioned above, graphic settings don't have any impact on the issue really. It's not about the fps itself, it's about the stutters, which are apparently unaffected by settings.
@clever latch quick question. what is the LeMat issue you refer to in your suggestion?
There's currently a glitch/exploit allowing you to one shot players
well you can look at the bug reportshttps://discord.com/channels/350201607788429323/520548481782382602 to see what is the problem😅
lemat should be out of the game until it is fixed
holy shit LOL
that really is broken
yep
It seems your computer has some difficulties when you have to load Moving assets. Have you checked your temp while playing the game ?
Don't you have some Heavy CPU Things running in background ?
Or RAM usage ?
My GPU mostly stays around 50°C, my CPU around 70-75. The only programs I have running while playing are Discord, my mouse/headset drivers and obviously Steam. I don't have any numbers in mind, but when I last monitored while playing (which was like a week ago maybe) my RAM usagedidn't look like anything abnormal. I have 16GB which weren't completely used but also didn't look like they were "underused"
@mighty sparrow Ngl I actually think that would be another great idea to put night time back into the map. The only issue I see though is that people can spawn in the area where the boss is and kill it so it shouldn't start until it reaches 50 percent at least.
have the flash bomb only blind u when ur looking in the general direction, if ur looking away from it, it shouldnt blind u
Mouse drivers can cause such issues in some cases. Most notorious for it is propably razers software...
Or even worse some RGB software for mice / keyboard etc
Always?! Wtf
And smth else i was recently told - as i too have a PC that should run Hunt well, apparently tho my RAM is too slow, so even tho it looks fine on the surface i get stutters (no matter which graphic setting btw - max or min)
@digital nacelle concerning your spectre suggestion I agree completely. I see not reason why the barrel should be shorter.
It is absolutely possible to fix a Bajonett to the longer version and the Bajonett version costs +50% of the base gun basically.
yep. melee attachments are rarely purchased even on weapons where the only downside is a slight handling loss. imagine if the mosin bayonet reduced its damage and/or range!
You are right and I do agree with you but after they make them equals or almost the same the base spectre wont have a reason to pick(although i don't mind much i like the bayonet more)
you could say that about any rifle with a bayonet but that clearly doesn’t end up being the case
a shotgun has very little reason to utilize a bayonet anyway
I only want it improved because tartufai is a dope skin that I want to use more often 😂
Yeah it is 😁😁😁
MMR system needs a lot of work
A ww1 American soldier with the war crime stick would like to have a word
let’s be honest those who do take specter bayonet probably don’t stab people with it often
You'd be surprised.
it's insane how much faster my MMR goes up than down. i've spent all of today dying just because i played well yesterday, but i still can't get one decent match. i love just getting railed. great fun. on top of that, the hit reg has been atrocious
also, i thought there were region lock changes. i've seen more high ping players than normal after the update
The region lock hasn't happen yet
hmm, that must be it. they're all getting their last cheap matches in before it does
Haha could be
There many times I have been killed behind a wall because the person who kills me its from Asia with 300 ping and I'm eu with 40ping and kill view shows me 3 secs before in the open
It is cheaper and as he said, the Mosin Bajonett does not loose range or dmg... And speaking percentiles it is cheaper too. Basically there is no reason to not pick the Mosin Bajonett
It's a good argument yeah I agree... it's 50 more the bayonet it could be the same with with spectre and spectre bayonet
What ram speeds are we talking?
Try to lower your gpu vram usage if you have it at 90% maybe this will fix it am telling that cause my secondary pc still runs it with no problem and it's ddr3 so maybe it's vram issue
yeah but i think that making it a long barrel would be best. It is just infuriating
yes thats what i meant same stats just a price difference
Am not super good with that stuff (hence me getting help in technical issues) But that's my memory
Which essentially bottlenecks my better components in hunt
I want to be able to bind the "everything" key binds and the single binds. Example: currently, if I try to bind a key for Jump, it takes away my Jump/Vault bind. I want to have Jump/Vault bound to space, but also be able to bind Jump in case I want to only jump.
But I don't want to always use a different key for jump. I want Jump/Vault on space, and then sometimes use a different jump key when I need it.
Same for other things like Interact/Bandage/Fire.
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
I don't like these gold cash registers, they should all be silver with just hunt dollars
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0.00 secs between his shoots
Lamat glitch. Record and report.
The LeMat has become the new dolch or something?
It currently have an exploit that bugs out the weapon and makes it insanely powerful.
Does the bug skip the hammer cycle or it shoots two bullets at once?
tldr, the revolver part of the lemat gets the properties of the shotgun shell, allowing it to shoot multiple fmj rounds at once per shot
Tf
It’s like that Elden Ring dog bite bug
Team, the game is again unplayable due to Le Mat glich..
every game we meet a lot of people wit 2-4 lemat
1shot and you get 2-3 hits
instant dead
just block le mat until you fix it..
man
I legit just found this bug today as well
like haven't play for month
idk wtf is going on rn
@queen jungle repeating your posts doesn't make them more true. FMJ is good, yes, but it does have downsides. Both a lower MV and especially the fact that it is special ammo, making if harder to replenish, which is a notable downside if you intend to just spam through a wall.
do the devs actually listen/respond to the posts in #game-ideas ?
suggestions that were posted in #game-ideas made it ingame in the past, but the devs don't usually respond to them
@austere maple Have they said they are working on it? I have not even seen them acknowledge it yet.
"Working on it LOL." You know how long it would take for another dev to just disable the gun? How have they not turned it off yet?
They say nothing they do nothing it is the Crytek way.
yes
This is what twitter looks like. No mention of anything but DLCs! Heck yes. Tell your Wargaming monetization guy to go find another company to ruin.
https://images-ext-2.discordapp.net/external/kb6h6n7_H-0509b5eOVrkI9JcQy464zh4Ae3xPACD3g/https/i.redd.it/1cct3jay6q691.jpg?width=553&height=910
what exactly is wrong with the lemat??
oh jesus
I was playing all yesterday I never saw it
good god
Important to note, just because a suggestion is liked, doesn't mean that it will be implemented. Because being popular doesn't automatically mean that it fits the game or is balanced
The issue became prominent two days ago, which was the start of the weekend. So it probably took till today for there to be an assessment made about it. Then, if a fix will only take a low amount of time, they don't necessarily need to temporarily remove the weapon from the game, and can just release the fix ASAP.
Generally i do think you are exaggerating a lot here. It's the first work day, since the bug became big and known, so I really wouldn't expect a statement today, since Bugfixes are usually announced right before the patch releases
So you are telling me that in Rainbow if a gun was known to have an issue like this they wouldn't immediately disable it?
I call bullshit.
@queen jungle you can press esc after the very first splash screen to skip them
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I think a walk button is needed. Or some sort of sneaking toggle button.```
@queen jungle exactly, -nosplash -novid... why we have to mash ESC, it's 2022...
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Titel: More Statistics
I dont know how difficult it would be, but some way to see more detailed stats for each weapon would be nice. Stats like accuracy kills with this weapon farest headshot stuff like that. Maybe in the book of weapons?```
@queen jungle its a work day today as opposed to sunday so isnt that natural ?
I mean, actual numbers don't really support what you say. Sunday June 5th peak is 21.3k (drops to 6.7k by morning) , Sunday June 12th is 18.8k (drops to 6.4k before servers go down and the issue is introduced), Sunday June 19th peak is 18.6k (drops to 6.2k in the morning).
It's a very natural decline in anticipation of the new update
The issue is high priority and will be fixed asap, but CCU data isn't really relevant as far as I can tell
Even CCU at 8pm CEST right now is higher at 15.6 versus 15.1 last week 
Exploits increase playerbase?
Must be
I'm not saying the issue is not important, but what you linked under closer inspection doesn't check out
Ahm sry but i see a clear wave pattern
Which i would guess is mid week vs weekend
Yeah there propably is a downward trend
After florishing bugs and a relative content drought
You do understand that exploit spread towards the end of last week, numbers STILL are the same compared to last week right now and you're claiming a trend related to the exploit?
Wont try denying that.
But i do trust them to notice and act upon it
It doesn't make any sense
Oh and i too dont think its exploit related - at least mostly not
I don’t think there’s been a long enough window to claim a trend tbh
Well, I gave you the numbers from yesterday and today compared to last week's performance before the issue was spread
Which are the same
So there literally isn't a trend
It may all go crash in an hour and everyone will leave the game
But as of right now, you can't claim such a trend
Numbers are literally the same Sunday/Monday after the exploit spread as the week prior to its appearance
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Chat Toggle: So you can toggle chat.```
@raven wasp I'm not sure if i can follow you...
We have toggle for sprint - if you dont sprint you walk slowly.
So toggling sprint off is essentially a slow walk toggle.
And if you want even slower and stealthier theres crouch which you can toggle.
So a sneak mode if you will
@short silo Where exactly would you locate those servers east of the RU servers?
@queen jungle I' Moscow or SanPetersburg, thry have plenty of servers infrastructure there
But the RU servers are already in that area of Russia 🤔
Well in console there's no RU server
Will edit my post
Ah, i'm no aware of console regions. Thanks for clarifying.
@plush vigil I want to kill people not extract with bounty when no one shows up every game
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stop the lemat```
Can someone please explain what’s happening with the lemat?
Interesting. That explains a few things…
The actual problem is that apparently implementing an Over The Air way to enable or disable weapons/gear wasn’t a priority.
Clearly they can’t even control the in-game pricing without pushing an update.
Hell, I’m willing to bet everything is so sloppily hardcoded that it actually will take DAYS to disable the LeMat so they might as well just fix it. That or Crytek pulled all the technical talent off the game to work on Crisis 4…
Maybe one day we’ll actually see a game that is so full of amazingly epic potential not get hammer fucked by out of touch executives and marketing clowns.
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legendary hunter skins look great but I don't like not getting a chance to only use the ones with my desired health chunk setup. My proposed solution is to allow any hunter skin to be applied to existing "default skin" hunters. This change is likely to further incentivize the purchase of DLC packs containing the aforementioned skins. I propose that this new feature be added to the game while also keeping the optional randomized legendary hunter system.```
Hey at least now the uppercut has competetion like you were all asking for. 
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maybe a LeMat game mode where everybody has a safe space to get it out of their system```
@sturdy otter your post was removed from #game-ideas for being low effort and in the wrong place. It would be better suited for #feedback if you’d like to post it there instead. I’ve copied the text and pasted it below this message for your convenience.
STOP BREAKING THE GAME```
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it already saves you my man```
@grizzled mural the harpoon if it hits the target you get a hit marker like any other projectile and you get also the thud sound if you are the shooter .
if you are the target the way you know you were hit the hissing sound goes away and you took some damage and there is only bulwark that helps you to live
better now?
Dude I would LOVE it if someone took the general spirit of this game and did it RIGHT. I think it would attract a ton of people!
@full sun that's why more and more people are leaving hunt, for EFT, the cycle, and soon marauders. meanwhile, crytek reverts to trying to jab at other games in sad tweets.
got you
I'm just going to say whoever runs their social media accounts, needs to get retrained or rehired
I'm prestige 98 right now. I think I'm going to take a looooooooooooooooooong break after I hit 100.
really tone deaf, when you've had two back to back gamebreaking bugs in your game within two months
@austere maple exactly that tweet. gotta love trying to jab at a game much more successful than yours. sure, eft is still in beta. but if your own game piles on the gamebreaking bugs constantly after 4 years of being released, I would be very quiet 😉
@full sun i loved hunt for the single shot weapons, never ever cared for tactical shooters or anything with modern weapons. started EFT a few months ago hoping to find something that scratch the "hardcore game with steep learning curve" itch. completely converted now. everything in that game is so deep and well implemented. sure, it's not perfect, but there's not even a fraction of the frustrating issues that hunt has. and there's so much to learn. there's a reason it hit 200k concurrent players in 2020. and it keeps getting more successful. the recent dev stream they had, the changes they announced, were more than hunt did in 2 years. there's just no comparison. I happily traded in the "cowboy boots" for army boots 😉 i won't look back.
i'll definitely get into marauders too, played the closed beta, it was really nice
100% dude. That's what attracted me in the first place. I'm barely hanging on now to be honest. I miss the simple days where gunfights were fair and fun... and you could actually hear all the sounds without everything being muffled and messed up. 😭
that tweet is extra tone deaf on crytek behalve, because wipes in EFT are something everybody looks forward to 😄
Maybe I'll give EFT a shot.
LOL true - I always hear people get excited for them. "Even the playing field"
the wipe is in a few weeks, so now is the perfect time to put in a few weeks of learning maps, getting the mechanics down, so that you're ready to dive in when the wipe is there
Idk if you need a wipe to have fun in a game because otherwise it's not fun to play sounds like a design flaw to me
Shouldn't have to look forward to a wipe and have everyone start over again to be able to enjoy a game imo
i agree
@iron atlas it's still fun. the wipe is just there to prevent a situation like hunt were high level p100's sit on millions of dollars and can buy the most expensive shit constantly and use it to simply stomp on people
Yeah it kinda just comes with this genre.
I prestige because it's fun. Even tho I'm against mosin sniper dolch precision users with my springfield and hand crossbow.
however anybody feels about either game isn't really relevant to the argument though. it's just not a good look for crytek having to revert to stuff like that, and it's quite telling
A wipe is kinda the same thing... except everyone does it on a schedule instead of it being up to the individual.
True. Reminds me of a political debate where they slam eachother instead of saying something constructive.
In hunt someone with 5 bucks and a free hunter can still win from someone with tons of money. In eft good luck going against a fully geared someone. That's imo a design flaw is all
I'm personally not a fan of the wipe concept and afaik tarkov wants to get rid of it eventually aswell. But I haven't kept up to date with it so I don't know if that changed.
well, you don't see the EFT devs punching down at crytek 😉 they are focussed on their next batch of content, ready to picked up by a few 100k players. you can shout "design flaw" all you want 😉 meanwhile hunt lost 20-25% of the playerbase the last 1.5 months
OK?
Not really related to the point but sure
No reason to jump to any games defence when I am not attacking anything. Just stating my opinion on wipes as per the point of "everyone is looking forward to wipes"
I would love to see another dev tackle a western single-shot slower paced combat shooter. Unfortunately Crytek has taken a direction that Hunt Spamdown is superior to appeal to more newer players which IMO softens the gameplay loop that was so fun. I quit the game for 6 months when levering came out because everyone was just spamming bullets. I guess the LeMat bug really is the pinnacle of Hunt Spamdown and is probably intentional lol.
Levering was not as bad as dualies imo. But I get the notion, there is a lot rapid fire options in this game now. Also seems like Chary have increased the moneyflow of the game a lot more avtos out there
Player counts go up and down all the time with events and patches.
It's the exact same for EFT or any other online game.
Tarkov is deeply flawed when looked at from a game design standpoint. Many of it's mechanics aren't actually that deep and meaningful and are just content bloat. There is also the issue of balance both with gameplay and with the market. Tarkov has a lot of potential, but it still has a long way to go to be as refined as Hunt.
It being more successful doesn't make it a better game, because they are essentially different genres. And Hunt's niche is way smaller than Tarkovs. Which is absolutely fine.
I would disagree. Levering, the officer and even dual wield have their place in Hunt. They are in no way superior to the other weapons, at least not in ELO's where people can aim at least decently. And the gameplay loop hasn't really changed in ages, a few small adjustments, but those were mostly positive. In terms of gameplay loop Hunt is probably at its best currently.
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new DLC 🙂```Attachments:
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Nah. You are taking yourself a bit too serious.
Any game gets stale after a while. I am the first to admit that hunt has its server problems and I get miffed about it especially mid game. But there are other games or netflix indeed. Shrug.
Even though I think the sound design is beautiful (even though some things clearly need a rework: examples of that would be crouch walking up to a inactive zombie and killing it shouldn't sound like you drove a truck into a house... You'd catch the body and lay it down, no noise at all. Some camera movements make far too much noise when crouched as well and reposition the body for no reason to give but a few examples). My main issue however is with the binaural sound. It only kinda works, which is to be expected of virtual surround sound. I realize this game is quite old and I am still fairly new to it but ffs, use actual surround sound please. Tried everything I could think of: Running my Steelseries Arctis 7 in 7.1 surround, running it in stereo, stereo with Windows Sonic, 7.1 with Windows Sonic, stereo with Steelseries Sonar, 7.1 with Steelseries Sonar. Nothing gives good directionality to it.
i recently played trio game and i notice that my lemat is bugged. i cannot use my shotgun mode. i join the game with rival 78 and dual lemat. when we are fighting i switch between my rival and my pistol depending on my enemy distance, but suddenly i cannot change my lemat to shotgun mode. does any of you had the same issue?
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Yall could not ban people for using a pistol when yall made the fuckup and wont take responsibility for the bugs we get ever other 2 days. And then compensate the player base with bloodbonds for making them put up with this shit time and time again```
you're compleeeeetely off the mark there 😄 😄 😄 literally every mechanic in eft is way more refined and complex than hunt. but hey, whatever you tell yourself mate 😄 😄 😄
That’s what’s bound to happen
Thats why i said that they might seem deep to a layman, but they are in fact not. The complexity of a mechanic isnt equally dependent on the amount of its components. Most mechanics in Tarkov have a lot of moving parts, yes, but not a lot of actual indepth decisionmaking. Thats why i reference them as feature bloat. They implement a mechanic, add a grind based power growth to it, and thats it, if you break it down.
Take the skill as an example. They seem like this big system at first glance, but they actually dont give the player any meaningful decisions, you just grind them up in the background.
When you want to create complex game mechanics, you basically want to force the player to make a lot of choices, that have a high impact on gameplay, giving them something to think about and to learn and master. This is really well represented in Soulsborne Games (except Elden Ring, less there), which are actually very light on features but have a very deep combat system.
Whereas Hunt has a very basic gameplay loop, that isnt feature bloated, you can comfortably explain an outsider all mechanics in Hunt in around an hour, but offers a lot of meaningful decisions in its gameplay.
Thats also why a lot of people need a lot of time until they feel like they actually "got" how to play Hunt.
@covert ibex keep #game-ideas for actual suggestions
“Still has a long way to go to be as refined as Hunt” as we hit major patch #4 in a row that has introduced game breaking invincibility/damage bugs😂 Not sure if “Hunt” and “refined” can be used in the same sentence
Gameplay features being refined, and bugs existing are two different things. I do believe that the code can be optimized plenty
@night yarrow Hunts binaural audio is really good. You can pinpoint sounds to the spot, making it easily possible to wallbang people by sound alone. Especially if you have decent headphones.
The permadeath is a part of the game, its a hardcore game after all, its also a necessity, cause else everyone would be running L50 Hunters all the time, they are meant to be a somewhat rare thing. Spawns being close adds Tension from the very start of the match.
Aside from fixing weapon balancing issues as they arise and tweaking some small gameplay stuff (quick swap, etc.) they really haven’t changed or refined any of the core bounty hunt mechanics at all since launch lol
Dude my issues for hunt rn is how many fucking AI there can be in a god dam compound. the other day there where like 3 groups of five zombies standing very close to one another, it's so baddd man.
I can never get into any game with constant wipes. Like I understand some people no life but for someone just playing casually from time to time it just makes me never want to play instead lol
Ye idk wtf they did with ai recently. Packs of 4 or more grunts are so common now. They used to be spread it before
@queen jungle Simple fix for perma death is git gud.
No, its not, it is garbage. Its just you covering up your ESP. And your idea of tension from the start is broken.
@thick swan Teamkilling is against Hunt: Showdown's Code of Conduct.
and thus, against the ToS
I mean even critics of Hunt still point out how good the audio is. If you have any sort of audio software such as Windows Sonic it will mess with Hunt's audio, which is why the developers said not to use anything to try and enhance audio.
man literally one update turned my audio into a muffled mess and it kinda ruined the game because it doesn't affect everyone. I can't hear crouching people at all but I know others can and it was really loud before the update. Team footsteps are so loud I can hear my team mate running 100m away but not the guy crouch walking 10m away.
pls nerv these goddamn slugs! Its sooo annoying!!!! They are totally overpowered... why playing a regular shotgun if you can play slugs!
Surprised that you died by a slugs considering how many times our team uses it, its still rng and can’t even kill
Slugs aren’t RNG, idk where you got that one from
Just a team thing ig
sounds like you’re great at hitting arms 👍
I've been to compounds that have an immolator, 3 packs of dogs, some grunts, a meathead and two hives. Then crows every 30 ft. It's tedious
@queen jungle Bow is fine in every aspect. Very niche weapon that's inferior in most ways to the Crossbow, which in itself is a balanced weapon.
@queen jungle you know there is a training mode right but is just by yourself and your loadout
Yea I definitely noticed extra crows. Not sure if it's just me there though. I literally have every single path blocked by crows at times. I like to be aggressive but quiet so it's annoying to me that I have to slow down to avoid like 20 sound traps.
Shit take
@austere maple interesting price change for Lemat to avoid people to get it would have to be like 1 mil per instance
and make it contraband
While its not perfect - i've yet to play a game that does sounds like basement etc better than Hunt
Pretty slow reaction from crytek. They act like they thought of everything but that is such a simple quick fix. Unless they physically can't change how much an individual gun sells for so they don't want people making big bucks if they stockpiled them. But once again contraband there ya go. Then only people can get them from quickplay and finding them in the world which is relatively rare. Then even more reason to ban people for doing it because they're going out of their way to get one. No "it was an accident" excuses.
I mean yoz say its an easy fix yet you preaent a big issue right afterwards...
And if you read the statement, they say that stuff people proposed , like disabling the weapon is not just flipping a switch but wssentially creating an entire new build that has to be pushed like an update
So i think its very likely its the same for a price change - or at least making existing instances contrabrand for the price change
Reaction time not but they for the first time put thought in to communicating
I mean they could make it spawn empty and have no reserve ammo or something too
That would pretty much disable it without having to do a bunch extra
Yes I agree with that
Their solution of roll back seems kinda lazy
Well it's very difficult to be the same ...but it's just a thought anyway , I do appreciate they make that announcement just that
Kinda sucks they're breaking several guns with that annoying reload bug just for the sake of an exploit when there's other ways
Hell couldn't they just disable being able to switch to the shotgun round even?
If they're considering it as the option then it's because it's probably the fastest
And easiest solution to remove the bug until they can push out a fix
none of this would even be an issue if desync wasnt a thing
It should be a common practice of roll back to previous version and that should have happened in 1.7 already
Becasue if new version breaks something and i do not know what did it i roll back to previous state and start over
I assume even that isn't as simple in the case of a live service game, from what I understand reading the post they are only rolling back the fix to the weapons with swappable ammo
Meaning they have to isolate it from all the other stuff
It is not because of live service it is complicated because the over complex coding
I declare this is my 100% assumption and i am fine with being 100% wrong
Fixing bugs in any form is complicated for hunt is not live service or that it is online its because the coding is over complicated and to many things are calling on each other .
and version control is very bad
I mentioned live service as in the updates/maintences may contain assets or such for later which shouldn't be rolled back, so the possible cause still needs to be isolated from the rest of the stuff
Like when people asked to roll back some update right at the beginning of an event, that update most likely had the assets for the event, they're not going to do a full rollback
Now if the game has a system that can make the assets work you can roll back a version and then pus the assets like you would push a Gimme money pack
that is assuming the level of coding is that advanced
But i be honest i think they will not be rolling back but pushing a hot fix on the hot fix that will revert that specific part of the previous hotfix
Which is not a true roll back
i roll back would be returning to previous version with out big time consuming things
The difference .
Roll back to pervious version of the code then fix the patch by removing the fix for the single shots and apply patch .
This in theory should be possible to complete with in one day if the code is optimized for this sort of actions
While what i assume is going to happen they going to compile a hotfix 3 that only applies to this one bug
But that is all way over my paygrade . and does not bring me enough revenue .
Take away I just hope that this level of communication will be maintained by them .
And maybe a wee bit faster reaction time
Curious what you mean in that regard considering the post says they had been working on it for the last couple of days, which means probably since monday, they don't work during weekends and from what I remember the issue started popping up later than when they were still at work during Friday
@echo forum regarding the post about quickplay are you aware that the wellspring gets locked in an area already ?
So all those things considered I'd personally say the reaction time is alright
Nope

When i get to testing it out ill let you know
Does it require any kind of special cooling?
Well you can hook up a CPU heatsink like a Noctua ND D9 but mostly you put a Water block on it
if you want to really push the card you would ideally use a Single stage or LN2
The performance of the card at this point depends on how much cooling you have
That thing that hangs of the card overrides any limitations on how much power you push to the VRAM and GPU it self
The more wats of heat you can remove the faster the gpu can run
But pushing more power doesn't mean it will also run faster
Have no idea what the limitations of the 970 is though
but the rails on the card were not the greatest
Model: GeForce GTX 970 (GM204-400) NVIDIA
Cooling: Liquid Nitrogen
Speed: 2,105MHz (+78.69%) / 2,100MHz (+19.86%)
that is the cards one of the best runs it had
what in the..
Right but that's true for any hardware. The efficiency drops off hard
5x's the power draw for 60% performance increase
yes that is why i want to test it in hunt how well that increase translates to hunt perfomance
For hunt probably chiller at -40C or single stage
depends on what cpu will it be paired with
I saw your post last week I believe about getting a new power delivery for the card
Well not matter what it is just for fun
not like you can run this daily
well technically AX 1600 can handle both CPU and GPU
Should check it with a stock CPU and amp up the OC on the CPU to see the performance on Hunts side
that is one of the plans
Stock CPU and oc the gpu where i t can go
and then crank up the CPU to 11
Assuming Cryengine doesnt crashh out on you over and over cause of the GPU OC
Well in the past 7740X was able to run 5.97GHZ with out crash 5.98GHZ crashed
but that was stock 2080Ti
9900K ran 5.6 .5.7 , 5.71 was crashing
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Possible temporarily Lemat fix: disable the shotgun mode```
@elfin wasp They can't since the whole thing is a code spaghetti, which goes to show their incompetency. They can slack however they want since they are going to make money with new DLCs anyway. The board room is probably full of boomer investors having orgasms right now, especially during the new releases.
https://steamcommunity.com/app/594650/eventcomments/6086066536295823977/?tscn=1655881333
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add drag and drop to the inventory screen in the lobby, would just make organizing stuff a lot easier```
the last 5 games I've played the wellspring has ran to another compound lol
its not a compound-lock its an area lock the wellspring can go anywhere within 150m of the final clue or where ever the wellspring was killed if you look at the map as a well-spring you ll see that circly on the map too
Not really. It just means there is no system in place yet to disable weapons on the fly. Creating that system right now would be detrimental as it would take away resources from fixing the bug. However it could be a good idea to implement a system like that afterwards. Several days is actually not that long for a full fix cycle including internal review.
And their actual fix times are pretty decent for a game that size.
Not always. Some bugs linger on for months and years.
i agree when in cod warzone a weapon broke they had the same issue as hunt a broken shotgun(underbarrelshotgun on the famas) and it also took a few days cases like this are way quicker to fix as the bug can be limited down to a way smaller area in which the code can be faulty to cause a bug while other bugs especially grafikbugs are often very hard to fix as its hard to find the source in suche a complex and large area of the program-code for the lemat its very specific its an error with the tick-rate for the mode-toggel-button that allows it to glitch out so there is only few areas that could cause it (comunication-server-user com-user-input-tickrate-input-sencor-tickrate ......) while other bugs could be caused by litterally anything thats why some bugs carry on for longer times as the main-part of bug-fixing is finding the source
i see the issue rather in them having to manualy disable items in the code and not havinh a nice button like bf2042 has
Yes its almost like they didnt need smth like that in 4 years prior and its one of if not the first big life service game of the company, because many of their othertitles are singleplayer focused.
You should apply
with all your wisdom
the feedback is rough, right?
so many arm chair devs that claim to know better
would drive me insane too
Especially so many armchair devs with half knowledge that think everything is so easy
No, there is plenty of things they could do better, but being average is different than being bad.
when people say the devs should stop taking their communities word so seriously, this the kinda thing they are talking about
actually their "hardcore" community tends to be the whiniest, and a lot of them are the people that should be taken less seriously
And as wrong as it is to cover up the problems they have, it's just as wrong to paint them in the light of incompetence where there is none with a doomsday mentality. Especially when combined with the statement of alleged programming experience.
I get that you like to have fun, but other people read these posts and this channel should be about actual arguments.
And please stop with the "they should cater to the hardcore community (me)" there are other people that are in the hardcore community for this game that actually like a lot of the gameplay changes they do
5* but I don't see what that has to with anything
they did nothing of the sort
they had product
they devolved that product
over a year now
They really didn't. They are following their ideals, and hunt's gameplay loop (except bugs) is probably in it's best state so far
and well a majority of the changes have been made for the better
also when it comes to customers
the person who pays for the game and has 400 hours is just as entitled to say what they want out of the game as you are
hunt grew because they didn't bend to the whims of "hardcore players"
nothing about the amount of hours you have makes you right or wrong about what you want from a game
you are just going to have to deal with that fact
A lot of hardcore Players are quite happy with the direction. But they are of course not as whiny
this is also true
yea but coming from shooters like csgo and stuff. Im looking more for a better aim trainer where we can train leading shots etc
You do realize that you are not the only one here with lots of hours in Hunt
at some point amount of hours played means fuckall
if you play 20 hours, sure, you're new
if you've played 700 or 800 hours, it no longer has any meaning
so using hours played as an argument to be right or wrong, is simply a dumb thing to do
some people learn everything they can and there is to learn about a game in 50 hours
I'd say there is some growth past 200 but not a lot anymore. It's probably something of a logistical curve
I have 850 hours, and again its irrelevant. hes are just here to stir the pot because you didn't get what you wanted. its over though whatever he thought hunt was going to be it, didn't turn out that way. sorry it had to be that way but nothing is going to come out of dwelling on it.
everybody learns at a different pace, some might need 2k hours
either way, hours played means fuckall, stop using it as an argument 😄
you are right
new players feedback is as valuable as vets, since you ideally want all your players to like the game
you also actually want people to stick with the game
i'd say its worth even more
calling us softies after throwing a fit because some game devs didn't obey you whims
okay dude

No, people who know how argue, evaluate and criticize.
I thought I heard something, must have been the wind
custom lobbies would give more options for people to play the game they way they wanted
I would love custom lobbies
I think it would be really great for hunt if they could figure out a way
oh i would love custom lobbies, sucks if there's an uneven number of friends online and you cant all play together
and instead ruin the quickplay by joining with 8 ppl together 😄
Streamers could run events without bothering the community as a whole
also depending on how it was done, Hosts of the custom lobbies could add their own rules
so hey if you want nothing but a shoot out with winnies, pax, and rivals at upper desalle. you could do that
nothing but dual officers 🤌
the only solution I see
make it so you can pick whatever you want, but you gain nothing
Fenix is a contrib
host can set rules for $$ available per match, what rank you are (to determine unlocked traits/weapons) and how many perk points per start of the match
we would lose
but you got me
oh true, we win
Dag could switch back to contrib last moment if it looked like mods were gonna lose
true tho
You seem to have little faith in our Lord and saviour Diiba
Fenix is like 35 on the leaderboard but you right
Kinda like DBD's custom lobbies. Although there are some problems that would remain. For example thee fact that it might take a lot of players away from bounty hunt. And it's a bit suboptimal that you can become a lot better by playing only private for a while and then you go into public with your ELO unchanged.
And I personally like the fact you can't really train weapons well if you don't risk them. But that last part is a personal opinion.
The rest could probably be fixed by making it a BB feature. Means everyone can do it semi regularly, but if you don't buy BB's you have to play Bounty Hunt somewhat regularly. Like 100 BBs for each lobby you Host. (Which is less then 10 per player per match, if you rotate hosting)
if its a complete seperate lobby, with pre-determined hunt dollars, no bb's involved, i dont see what, if any of that matters. So also no old loadouts/hunters whatever, they're seperated from the bounty hunt.
i doubt it'll be used as much that people with low elos get really gud, if thats the case, they'll sky rocket into higher elo tiers any way
I dont see the problem with it affecting elo anyway. As long as QP affects BH elo its useless since you can just suicide in qp without end
That's why QP ELO should be fixed.
My idea is to make it cost BB's for each private match you Host, so there is a necessity to still play Bounty Hunt
sounds absolute trash
bloodbonds to play a game?
well more reason to force people playing it i guess
it would also allow them to more easily support the feature if they have monetary incentives to do so
Oh boo! Gating features behind microtransaction currency.
other games let you just rent servers
Absolute state of gaming 2022.
It's a QoL feature, so it would be absolutely in bb territory. And it keeps the importance of the main game mode
Games need to make money or they die in 2022
you are just gonna have to deal with that
Yes, by playing games that do not suck up as much money.
Sure. So has hosting one yourself.
it makes sense games need money to keep running
And 100 bb per private match means it costs like 8 BB per player per match. You can easily get that in a single BH match.
There's also a limit on how much money game needs to keep running.
BBs are not a full premium currency.
a continuous service is going to need money as long as its still being developed
But I would also be fine with adding a new currency. Whenever you extract with a bounty get s token. Each custom lobby costs a token. As long as you can't just play private
It's all about keeping the importance of the primary game mode
No premium involved
BBs Just seemed like a simple solution
tbh I dont think custom lobbies would pull too many people away
which probably is the reason why we dont have them atm. Most people wont be interested in them for long
maybe you could try the trials with the shooting , it covers you enough for what you are asking and repeat as many times you want
I mean I also think if it were easy to do its something that would have been done
custom lobby with ways that allow the host to control how the game is played, would be popular imo. but not at every moment of the day. I Imagine it would be more relevant for streamers and their communities
which means most of the time, people are still playing BH
👢 👅
fascinating response really, but it doesn't make what I said not true
unless you intend on running a game on volunteers alone
And when thinking about it one should come to the conclusion that its not in the best interest for a community to ask for the least amount of monetisation, but for the healthiest/fairest, especially in a feedback context. Its always a delicate balance between how much money is needed and how much is fair.
I was thinking just some type of renting system or something time based
it would certainly cost them money to set up a good system, so they do need to get a return on it
and I think its fair to pay for servers where I make all the rules and the games are closer to what I want
just how much should it cost for how long would be something to workout
yep
But that would require dedicated server option. Which wouldn't be great for the "LiVeS sErViCe" model.
well so far it seems like they are mildly interested in do it, I don't expect it to happen but I would be super excited if they did go ahead with it
But eh, Hell Let Loose uses mainly Dedicated servers and have around 5k people playing at all time, I can always find a 100 player match.
5-7k*
yeah anyway we likely won't see anything while the patch up the bugs. but if they can get through the lengthy and franky irritating bug removing process maybe we will see some custom servers one day or another game mode to break up the same ol same ol of BH
I still think we should have a weekly mutator mode. It could be only on Mondays. And it would be all sort of wild things, like only Romero's, double stamina pool, triple bounties, fair slugs ect. ect.
Not only would it be a little spice of life, but it also can be a testing ground for more crazy ideas and a reason for players to return once a week.
its an idea for sure
and crytek did want feedback and part of feedback is not only telling them the thing I won't pay for but also the things I would
Oh, I wouldn't pay for it.
I already paid 40eur for the darn game.
It ain't my fault they wanna keep sinking money into it nor is it my duty to pay them.
then don't
Exactly.
@queen jungle that the players do not have Ragdoll physics is a deliberate choice so that you can clearly tell when you actually downed someone or not.
Having Ragdoll physics build into it would cut a lot of visual readability (something that is insanely important in Competetive games).
Also having those physics would cause more problems due to the necessity that another teammate could pick him back up.
reg firebombs shouldn't shouldn't reignite hunters after they have been manually extinguised
firebombs just existing in their current state forces choke bombs into your loadout.
look at top corner the name
? Is this still the feedback discussion section
Are you guys experimenting with using the density of enemy and noise trap spawns as a way to augment matchmaking?
^^^^
or rather, Choke bombs should either not be forced into your loadout, or unlocked at rank one
They're not forced into your loadout, you can choose to have them or not. And other hunters can choose to burn out your downed teammate or not. Unlocked at rank 1 makes sense, though.
judging by your comment, this concept might be a bit over your head. no offense
forced to bring them, if you don't want one of the most common consumables to completely delete your buddies character.
you should be able to run into the fire, extinguish your partner's hunter like normal. without them reigniting. as it stands the hunter just re-catches on fire from the same firebomb
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Totally agree. The bow is somehow better than and cheaper than the crossbow right now. To me, the slot requirement makes sense, but the damage dropoff is kind of ridiculous and never really made sense. As it stands, it works as a very bulky explosive support tool or a close range assassination tool whose tradeoff in accuracy requirements is outweighed by the slow reload and need to skulk close enough to guarantee a bodyshot kill -- why not just bring a silenced long gun and wait for a good headshot, instead, and be ready for an actual firefight if it happens? The shotbolt is viable and interesting, but few other crossbow configurations seem worth the tradeoffs. As for range, I dunno about 100M, but I could see adjusting the tail to be longer and begin later.```
Well, you are quite literally fucked if you don't have them, which is my idea of "forcing" them in a viable loadout for team players. Not having them creates situations where your teammate is lit on fire without any chance of you extinguishing him, because the thrown flame bomb burns longer than he needs to burn out, thus reigniting him even if you run through the fire to put him out.
it's not like having no aid kit or melee tools, but still pretty bad in a lot of situations
If anything at all it could/should be solved via traits, not by actually changing the items.
Because changing those items can cause one hell of an imbalance.
Give a trait that a corpse can maximum burn for 1-2 bars or so.
Or a set amount of time.
Or make that in general and instead give a Trait that increases the burn duration for bodies and call it "Crematorium" or w/e.
I think changing Items is not the right thing to do.
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pve with friends```
lol
judging by your comment, you might be a condescending douche. no offense
They're very good to have but not strictly necessary, because not every hunter you encounter who downs your ally will have a firebomb or a nearby lantern. On the other side of the equation, if you're on the team that just downed somebody, sometimes it's better to just pinch the remaining teammate/s than to bother trying to burn the downed guy. This is especially true if you play duos and don't opt in to having trios in the mix. If there's not another team nearby, it's now 2v1 and you have scant time to press the advantage before the other guy can reposition and potentially draw out your firefight as other hunters likely close in.
In solo play, they're effectively a noise trap and light area denial, but you've got no partner to worry about. Not super necessary! In duos, it's definitely a risk to not take them in most situations, and I almost always do take them, but it's ultimately a choice and occasionally not taking them pays off in other ways. In trios, if two out of three teammates have chokes, it's much less important for the third to have them.
So no, it's definitely not a forced choice. ThAt MiGhT bE a BiT OvEr YoUr HeAd ThO
This debate is so unnecessary. You are not literally forced by Crytek, holding a gun to your head, to take them. Rather, it is pretty much a must have, because often, they're the only option to extinguish a teammate. I don't know about your experience in your games, but for me, my teammates get lit on fire almost every gunfight once they drop, so If I want to help them out after they died, I am forced to take them, because they're by far the best and often the only option. Not taking them puts me at a severe disadvantage, even more so when the enemy does.
It's not about a mechanic forcing you to select them, it's about the value of them making you pick them to not be at a disadvantage
I'm not mincing words, I'm disagreeing with your assessment broadly. Chokes are a viable and valuable item in many situations, but not all. They are really not that important if you play solo. They're critical in duos, and they're important for 2/3 of the team to have in trios.
In quick or aggressive fights, there often isn't time for either side to light someone on fire. When players are skulking at range or camped out in a building, fire comes into play more often. Ditto for fights involving 3+ teams, where movement is more restricted and the action slows down. I would say every other or every third game I play with friends involves one of us being lit on fire while down. But I play a fair amount of solo as well, and often don't bother with chokes when I do.
if you don't want to take them just use bounty to revive, if you don't have bounty or chokes, suffer the consequences of an ill equipped hunter
That's why I said, I don't how much they're used in your games and how important they seem to you. To some people, including me, they are a must have because of how most gunfights play and what modes I find myself in. I just wanted to slide in to break up this weird back and forth about the concept itself that was starting, rather than the use of the tool.
Obviously everyone can and should choose a loadout as they see fit 
@foggy nebula Please stick to English outside of the regional sections.
Oh, sorry. I dunno, the original comment was essentially "change all the mechanics to make chokes less important or unlock them at level 1" and I was trying to say "unlocking them at level 1 sounds good, but I don't think they're overly necessary as-is" and then some dude condescended pretty hard and I got defensive. I also think it makes sense that if a player is on fire and in fire, they would catch fire again.
We Already have that trait though. It's called salveskin. Slows down the burn enough that even without chokes your teammates can get to you.
After reading your rant, i still feel the issue went over your head and i still mean no offense by that. but you're hell bent on assuming I'm being condescending, that's not my problem.. I just meant the issue is not that you "have to take them", the problem is crytek has made it a mistake if you don't. They have heavily altered the risk reward of not bringing in chokes in such a way that not bringing them is an unrealistic choice, simply by having a 17 dollar fire bomb existing in the game. the phrase "Forcing you to bring them" obviously doesn't mean they are auto locked in your kit as you so heavily implied. and that was the point that went over you head.
let me place an example on you.
a melee tool and medkit are pretty standard. but i also want to bring in both concertina trip mines and decoy fuses this round as could make the match more interesting. My buddy gets ambushed and put down and instantly burned with a reg firebomb. I Pull off an amazing 2v1 relatively quickly, but my buddy either still burns for two minutes or I have to run into the fire, stand there for the full rez, just to put him out. I have a small health bar and ultimately have to sacrifice that, all because an item in the game is not working as intended. This all actually happened. .
So my point is.. a simple solution is to not have a reg firebomb reignite a hunter after you manual extinguish the fire by taping F. I still have to run into the flames, perhaps even mid combat, to put my buddy out, but that at least gives me counter play to the burn if i took the risk of not bringing in chokes. THAT is the solution.
So far I can't enough the game after reaching 5-6 star mmr since every other game is either avtomat players or avtomat players with hacks, or otherwise hacking.. this is frustating..
you're not running into hackers as much as you're claiming.
Hunt giveth. hunt taketh.
2 games in a row clearly hackers.. surely not every other a bit exaggerated but not far from it.
did you spectate them, record their gameplay, and submit the footage to crytek's website?
reported. spectated but no other enemies where left so couldn't take a record.
how were they clearly hacking if you never witnessed it?
Then what's the problem? Seems a fair trade off to me
kill view and all 3 headshots. Obvious case.
That's kind of my whole point. The mere existence of salveskin means that you're not forced to run chokes. They help. But they're not mandatory.
ah okay sorry my bad then
Thougt you are one of the "Molotovs have to be nerfed" guys
Because to me their entire purpose of existence is to literally force the enemy to make an action
@glacial cave Questions are better suited in #game-questions and spawns in general have been improved over time on the two previous maps, so it's safe to assume they might receive further changes in future updates on the third one. In fact, we know 1.9 contains Desalle updates, so could be part of it.
Molitovs don't need go be nerfed, they need to be fixed. Don't let them reignite hunters that are manually extinguished. It's not that hard to understand why that's a bad game design. It most likely is unintended.
Don't you think it would have been changed in one of the many updates to Fire Bombs throughout the past four years if it weren't intended?
I'm actually completely opposite that. To the point where I think it's complete BS that choke bombs can extinguish flames through solid walls/earth.
A burn that can be extinguished without ever having to expose yourself provides exacrly zero pressure.
You're mistaken. This change was the last one made to fire bombs. They lengthen it to 2 minutes and gave it hard to see smoke effect. Vlqimung better area denial. They made no mention of more effective hunter burning for a 17 buck price tag.
Burning as a mechanic exists for several reasons and is entirely intended. If someone gets extinguished but not revived, they can be set on fire again. That was always possible and there is no indication whatsoever that this isn't intended.
You're missing the point entirely. Of course burning bodies is Inteded. But you could always extinguish the body. This makes it impossible to extinguish by taping f. And now forces the players to bring chokes if they want to counter reg firebombs.
I'm saying the same firebomb shouldn't reignite the same hunter.
I should be able to run into the flames, put my buddy out. A risk yes, but atleast chokes weren't mandatory before.
They still aren't. Fire Bombs were pretty weak before the 2min duration buff. Ultimately, if another team manages to set a team member on fire in the first place, that's not the Fire Bomb's fault, but the dead player's team's fault since they were unable to protect their partner's body (or the player did a risky move that did not pay off).
You have to be trolling.
Telling the moderator he is trolling
Gtfooh
lol
There's always the option to bring Choke Bombs if your teammates tend do play risky and get set on fire regularly as a result. But that's no the game's fault tbh.
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And sure, sometimes you get unlucky. But that's just life.
The point is you can't counter firbombs without chokes. Reg Firebombs simply existing forces my load out, and takes agency away from the player. It's either bring chokes or lose a healthbar after you 2v1 just so you buddy doesn't burn out. Ffs idk how you can't see this is bad game design.
Or you play the game a bit more intended and stay safe and play slower, usually firefights if everyone plays a tad slower dies from a far off distance, apart from that throwing a molotov also often gives away the enemies position.
Its not bad game design just because you personally dislike it
Hunt is all about risk vs reward and the loadout you choose to take with you. You may want to take a Choke Bomb and have to give up something else that might potentially be useful. You may also take something else and be without Choke Bombs if you're unlucky.
Similarly, the other team may take Fire Bombs to burn downed opponents, but give up on a Frag Bomb that could potentially help drive opponents out of cover.
It's all about choosing what's best for your way of playing the game, but you will never be able to cover every eventuality of Hunt.
Devs make something they state is for area denial, accidentally makes the most effective burning tool in the game. forces players to bring an item to counter. and you're not able to see the problem with that? let me have agency in my loadout. don't shoe horn me into certain items.
the lantern, you can run in behind and put your buddy out. risky play, they can camp and shoot you. that's proper risk reward. not "didn't bring chokes" therefore I lose a healthbar even if i 2v1 in time
Some players have called Choke Bombs mandatory even before the Fire Bomb buff.
players were wrong. because there was another option. now they took that option out.
NOW chokes are mandatory
This is not meant as a front against you @inland ravine but i get the feeling that you play Hunt a bit more like CoD rather than ... Hunt
Chokes are useful for plenty of things. I always take them anyway
And what are you using 4 tool slots on?
Because you phrase those things a bit like "I did this immediately" and "This is only counter through choke and nothing else"
Medkit is mandatory, melee tool usually is. Then you have two free
Honestly the last couple rounds i played without Medkit
Thanks to the amount of Med Zombies & Medkits laying around on the map, you are pretty much good to go even tho it is riskier
There is one strong burning item in the game now. A single one. And I agree in so far as to say that Chokes are the best way of dealing with Fire Bombs.
Still, there will always be some items that counter others. I could just as well complain that I need to bring Waxed Dynamite to counter Chokes.
You forgot Shoulder Lamp for increased skill.
If we want to get rid of items in the game, lets get rid of Magnifying Glasses
Imo they could become useful by adding markings that allow you to estimate distance when spying through the glass.
True that but even then they still wouldn't really justify a slot imo
They are just really useless no matter what you would do with those.
If the devs really want them to be a thing in the game, make them a baseline keybind and not an actual item that takes up a slot
Atleast i personally never used them once nor do i know anyone who used them
But before they do that, they should do this #game-ideas message
Cuz the biggest and most freightening enemy in Hunt: Showdown for me is still the entire main menu UI
I'm on mobile, so this link leads to random posts 
It's about adding a Skin selection button to the equipment screen
That way you wouldn't have all the weapons with all their skins in the buy menu
Ah I see
You equip a weapon, and next to it is a button that opens up a window for you to chose a skin that you own to apply to it. It would clean up a lot of the clutter
As much as i love the game, the Main Menu UI is nothing but a nightmare
Its bloated as hell
I wonder how feasible this is since legendaries in Hunt aren't just skins, but standalone guns (from a technical point of view)
That is beyond my pleb point of view as a gamer
But lets face the truth, they have do something against it rather sooner than later
The amount of legendaries is not getting any less
I agree that it's pretty cluttered
By now i don't even buy the ones that i like and actually want anymore purely because i don't want even more to scroll through
And for Crytek a seperate window would be actually interesting aswell
That way you could also show the skins you don't own on there which could make some people buy the DLCs or so that they come with
Its a win/win for Dev & User
But then it should work like this instead of just applying a skin they could introduce a system for a "token" weapon
Lets say you buy a LeMat rn, its equipped, if you "apply a skin to it" it just transforms the Token into the legendary you chose
Once you chose a skin, you can't chose another one, its a one time thing per weapon you bought. Or you can only choose another skin for the weapon if the weapon is cleaned.
Idk the system around it is something the Devs have to create, just gimme a cleaner UI pls daddy crytek uwu
Good rollback for the lemat buddies
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They wouldn't get rid of something with skins already
Dude, I have not been interpreting things literally, and I disagree that you have to bring them or that the optimal choice is always to bring them.
I get your example, and I admit that chokes are pretty close to essential in duos. But they're not that important solo, and in teams of 3, it's gonna be fine if only 2/3 have them.
The situation you found yourself in wasn't a certainty. Losing a health bar because you didn't have the loadout to deal with it sucks, but there's ways to recover from it. I could see "F" working to put out a friend out of combat, but I think the setup of fire on corpses in combat is appropriate, and barring the combat/noncombat distinction, I'd err on the system as-is.
I can tell by your responses your train of though is either completely backwards, or at the at the very least someone who plays toxically and always instant burns, so anything to troll you consider a net positive.
Lol man I literally said in this very thread that part of the reason you're wrong is that burning isn't a guaranteed outcome or the right move.
I can tell by your response that you're a condescending blowhard who's salty and butthurt that he lost a healthbar one time and a dumb internet argument another time.
Tbh, think I see less people bringing Fire Bombs than choke.
People do love their frags.
You have so many lanterns in on the map that it rarely is a must to bring firebombs.
I think the issue is some one just wants to bring all the traps to trap instead of chokes
<@&357256267087085568> can we get this guy banned for posting a scam / is he already banned?
@alpine rivet Hit registration is reliable in Hunt but there have been some instances of major, obvious issues. If you have any evidence to support your claims it would be most appreciated.
The issue has been taken care of, thank you for your concern
👍
@plain ocean Your request for a Legendary Hunter is not going to work. The Confederacy was and is pro-slavery and racial supremecy. This is like requesting a KKK member get added... my own private disdain aside, no German company in their right-mind would add a symbol of racism & hate to a game where they aim to keep equality and diversity as a base in their community.
Make me a moderator. I can be trusted with great power.
No
damn
I don't get this argument about "mandatory chokes". The sheer fact that Salveskin & red-skull revive are in the game is enough. There generally aren't even that many tools to where I'm cursing my luck at not having a free slot.
I mean choke bombs are basically mandatory if you are a good teammate regardless of redskull revive or such
The mechanic has not made me want to stop saving as many bars from my teammate as possible
But it is what it is
Yeah, I bring them if I am playing Duos no questions asked (unless I am broke) - but - I am never finding it a wasted slot. Melee varients free up a tool slot. Medkits are optional vs shots. Tripwires are easily avoided. Flares & lights are meh. Derringer I never take unless in QP. I agree that there are trade-offs in every loadout but I find the balance not bad.
If special ammos weren't such a source of bugs and glitches I'd say I could even see a small smoke shell ammo type being an interesting variety to add.
Chokes are more universal than any other tool
one use is putting out your team mates but for instance you down an enemy and you are in a pinch got no time to run and get fire or you ran out drop that choke on your enemy if they try to rez guess what audio queue if they necro audio queue if you can remember the exact location you can shoot trough a wall to deny the rez .
The enemy will also be less worried about having to run and gun to prevent burning .
also you can smoke out some one out of a bush you can not see trough
and the last thing is you can use chokes to make boss liar campers think you can not throw in explosives
giving them false sense of security when you throw in a perfectly cooked wax dyno
if i could carry two sets of chokes i would
Yeah they also insta-kill Immolaters & extinguish the Butcher's latern-flail. They suffacate crows too I think...
They are what I'd call a clear-choice but not mandatory.
Well I don't know if it's bugged but you can clearly see people posting maps of the well spring player being far outside the wellspring radius. https://www.reddit.com/r/HuntShowdown/comments/a8f007/wellspring_no_where_near_healing_waters_he_was/ if you use the hunt map tool you can see this guy was easily 350m away from the compound where the clue was
Yeah I've seen that too. I thought the holder was getting points slower though...
Except when he killed a Hunter... that seemed to decrease the WS by the normal amount.
@signal mural alerts will set off lanterns if positioned correctly also if you double up your alerts they can set people on fire
Yeah but it is light burning. I would like to have it burst into a patch of flame so that the enemy needs to choose to either dash in or retreat to extinguish. Using 2 alarms in one spot to achieve a mild burn which at best gets off one small health bar is a bit much imo. Which latern type do you mean? Hanging laterns near the doors or ones you brought and dropped on the floor?
Any hanging/on wall lanterns can be set off with well placed alert
@vast geyser I couldn't agree more with QP not affecting MMR. Why should MMR be affected by a Game-mode that isn't itself influenced by MMR. In my opinion, the two modes are also not promoting the same playstyles so why should our MMR be a conglomerate of the two modes?
then tats a bug i think it happens when someone who is not in the radius of the welspring snipoes the wellsprng or something cuase that there should not be possible from the wellsprings view though there is a circle in which the can be on thew map not a marked compound so idk whats going on there cuase that aint how its supposeed to be
I haven't played enough QP to experiment with the WS area. Are you physically not able to go past the border of the compound as the WS holder?
you can go past it, but start to take constant damage
Oh. Yeah, then there definitely is some exploit to get out of the zone.
Thanks! My thoughts exactly. This way SBMM doesn't make any sense. Two days ago we got stomped the whole night... a teammate was able to kill one hunter in about four hours of gaming. That's not what I'd call "skill-based", if you have to make compromises, because people are able to lower their own rating and/or are not even far enough away in terms of their rating, compared to us, because of the tiny player base. :/

