#feedback-discussion
1 messages · Page 294 of 1
LMAOOOO
Oh, so I should be ready to run into 8 AI's in the middle of a team fight?
Ddddddduuuuummmbbb
Win against me with 0 ai
5-6 star elo
It's just stupid design to "spice" things up. Reduce it by 30% or so. Ai is still there and a thing to pay attention to. But doesn't completely overwhelm/remove your focus from a gunfight.
In most circumstances, AI is completely managable. If it isn't, you most likely didn't clear them out sufficiently.
Also, get rid of the stupid wide trade window. Awful game design as well.
Literally almost every game one of my teammates trades.
And this is by game design. LOL
Honestly the trade window is fine. Between massive variances in projectile velocities, it's totally reasonable to shoot at different times but still both die.
No it is not.
Trading should happen RARELY
And almost only at long distance ranges.
In the past 8 games I've played, we've traded 6 times total.
And this is at close to medium range.
Dude if you kill me with a bullet while my crossbow bolt is in the air... It's gonna take a second to get to you and kill you.
yeah this isn't the issue
Crossbow is different. Bullets vs bullets is where the issue is.
yeah
300 m/s LeMat vs a 615 Mosin that'll still happen.
Not from 10m away. Nope.
Go try it irl.
Let me know how it goes.
That speed diff is negligible at that range.
We'll both die if we shoot at the same time... Just like the game.
This game must run at 30 tick then.
Because there's so little data, it just rounds it to the nearest tick. And the tick rate must be so stupidly low to have it happen so often.
i think its 20 tick or some shit
No other FPS has this many trade scenarios.
i remembering reading that
Pathetic. Wow.
60hz should be bare minimum in 2022.
Trades were increased because previously there were a lot of instances where you would hit someone clientside but the server wouldn't register it.
I think the current system could be improved, but hitting someone and seeing blood only for the shot to not register at all is far worse imo
Sounds like a workaround for awful servers (low tickrate).
Oh gotcha. Huh, now THAT'S weird.
Like which? And where's the proof? Lol.
That's because it's hitscan... So you'd have to LITERALLY press your mouse button on the exact same TICK.
Got proof for the BF claim? I don't play BF tho.
If so, show me the proof. LOL
Sounds a lot like you have no proof and are just saying stuff.
That's not true. I would get a trade after dying from long range sniper shots.
I said i DONT REALLY PLAY IT
But I certainly used to
Tried the bf2042 beta, and laughed.
last ones i really enjoyed were bf3 and bf4
and i 100% had bullet time trades. my bullets weren't despawned.
wow I didn't realize my praise of the devs at least doing something that the community asked would cause such an uproar
jesus man Ping abuse is obviously a thing right I think everyone can agree that there is some sort of ping abuse BUUT that doesn't necessarily mean that the servers don't need to be fixed. Like yes severs seriously need to be fixed.
I mean the main reason is really fucking high ping. Most competitive games do region lock so I don't really see an issue
Hunt being a highly competitive game im not to upset about it. I was just praising the devs for listening to the community some
I don't know where you have been but almost every week I see someone suggest a region lock and it gets anywhere from 20-40 upvotes with at most 15 downvotes
Though I do see the bad sides of region lock
I think that some suggestions like a tic for region lock would be a good idea
so that if its something that bothers you go ahead check it if not no big deal
I can see both sides of the coin because being blind to one side is stupid
I do agree that region locking completely would be a bad idea
There hasn’t been a scenario for me where ping was an advantage when I play on Euro servers with my friends. 90% of the time I just get trades where I would normally not.
It can feel unfair when you die during desync. Because their hits take longer to register so it feels like you get shot through cover.
However, that’s only because in their side they hit you earlier.
So I try to not get salty about that.
That’s like 2 seconds of a delay.
I mean you make a valid point. But on the Humt showdown website they litterealy talk about ping abuse. How in some instances you can be well in cover but still did because of you opponent having high ping. Crytek themselves have even addressed the issue. It's not like I haven't played on high ping either it fucking sucks but it doesn't mean that isn't any advantages. But if Crytek themselves address the issue when talking about how there servers work. There probably is one
That isn't to say that the servers don't need to be fixed
@late wind Fanning is already equal if not far better than dualies. It doesn't need to be buffed.
While yes dualies spam better, because they have more ammo and more accuracy they need double the loadout space, cost double the money and sacrifice ADS entirely.
Which mean fanning - unlike dualies can spam and aim and transition between both very fast and fluent - while dualies only get spamability.
So that makes fanning overall far more versatile and quite frankly much better overall, where as dualies are the better choice if you just want to spam away.
Well yes - crytek talked about Ping abuse and told people very often that it's not a thing the way 99% of people think it works
specifically there is no advantage
If you die "in cover" that stems from the server validating the due to ping delayed shot of the opponent.
So your client doesn't know you're dead because the other client is delayed and lets you walk into cover
Then the other client with the delay comes along and says "hey server - i hit that guy while he peeked and he died!"
The server then runs diffrent validation strategies and agrees with the delayed client that you should have died while peeking
It then sends the info of you dying to all clients, including your's which in the meantime was allowed to walk back into cover
The important thing that makes this no advantage is if they had low ping, you wouldn't have survived because you "were in cover" - you'd just have died earlier out of cover
this is why the situation, while being fair from a gameplay point of view - feels bad to the low ping player, becuase he thinks he's made it to cover, while the server and delayed client both agree you didn't. And that not everything you see on your PC is set in stone and right until the server validates it or it happened 800ms ago, is a concept a lot of people don't understand - even less so in the heat of battle
Because Crytek never did a 180 on their claims in the past
hey lets keep it civil please
Yes same as you did yesterday and the day before and the day before
Guys chill in the end it's a game
no need instigating further
Thank you for clarifying btw.
all gud - that's a theme i've spend quite a lot of reading up on
And it is frustrating just not much we can do about it rn
I wish you all a good day. Arguments are fine but no fighting and jabbing at each other that shit cring
idk a lot of it sounds the same to me. maybe im just not good enough at the game LOL
In Aresenal you can pick the gun and scroll out at distances and listen to the sounds
I don't care as long as it improves quality of play - ping lock all day, everyday. My suspicion is they're setting the game to go free to play. I think region lock would be necessary in that scenario. If the black market is microtrans I think that would confirm it.
oh i didnt know that, but still i dont think a lot of the guns sound satisfying. Very little umph and power to the sounds
I don't know anymore. I think the community doesn't know what it needs or wants. A fair number of people wanted matchmaker and I don't think it actually made the game better it actually made it a lot more sweaty. I think we need noob protection but I preferred Hunt before the matchmaker was a thing.
That could be also your audio setup dependent
LOL
I'm taking a wait and see. My hours/time in Hunt is dramatically down due to 1.8. That patch just burned me out entirely. I really think Hunt is a truly unique game with the setting and such so I hope Crytek can turn it around. I think the game is very stale at the moment. I do have like a stupid amount of time in the game so it may just be normal burnout.
i dont think my suggestions are bad i think the community just lacks creativity
u can balance burst fire
2 shot burst long wait time between shots
I play on US West so ping long only benefits me. I'd say 1 in 4 folks there are from Asia Pac ?
decent recoil
*lock
there were no bomb lance
Granted, selfish. We'll see how it turns out.
actually there kind of were
Qeue the Greener rifle
That's where I am coming from but I agree we will see
Weird but interesting part of history
lool will every weapon in the game based off of almost truths or real weapons
thats limiting for no reason
It really be like how tf do I make this explosion go over there without a canon
The most you could get away with is a semi auto rifle there where some early variations at the time
Yea my point exactly
Don't think so but i was surprised when i found out the bomblance kind of is
Earliest I could find of semi auto was 1885 I think but really weird
i dont want a burst fire for the sake of having an op weapon i want something new and different that still fits in there. Having a limiting design for a world so unique is so disappointing
why lol
aesthetic?
No sry 1888
not much realism in hunt
no offense
but i dont see the point of putting this limitation on it
Ah ok
Tbh i don't think we need to limit ourselves in that way
there's a few things that could be done
obviously no real world selectfire firearm would fit very well
hellll yeahhhhh baby
but we have the "weir west" thzeme allowing some creative liberty
Likely not - sry
ure telling me ull stop playing hunt if they put in a burst fire medium ammo to make a medium ammo gun actually kinda okay?
LOL
but i'm also not a fan of claiming all that stuff has to be real guns or true to the timeframe
I mean some of hunt goes all the way up to 1917. Take the real life counter part to the avto
Like hunt doesn't follow real life time line
Real life is more of a guideline than definitively the cut off
Meh.
I'd rather have more interesting non realistic guns than more and more nearly carbon copies of each other
depends on how you'd go about it - yes
its no not doable
high recoil low ammo long load between shots
how hard is it
low damage
Meh - sry but i disagree
man how
You could make it fit the game just do something funky
compact or medium ammo
With the current damage model for each ammo type you'd either have to make it shoot special ammo with very low 2 tap range or derringer bullets to not make it another avtomat
Derringer kek
Wrong according to your personal vision for the game 🤷
tbh i loved that thing in remnant from the ashes
was essentially a 2 shot burst handcrossbow
dolch is nothing
burst you cant steady in between shots
the recoil is there when shoot
I'm all for new wacky guns or such, but not huge on a burst gun at all
Which is an opinion 😅
still not really a fan
I hope you're joking lol
you did - but it's also fair for other to not want that
fair
2 shot burst
technically it was 2 rounds min
but fully auto capable
3 shot past 50 meters
that makes a significant diffrence for balance
bad damage due to variant
it also was a long ammo rifle which doesn't help balance either
i want this to make either medium or compact rifles more fun
what?
they're already good
wdym
more fun
He didn't say good
not roasting them
yeah winnie is banger
sounds like he just wants to play COD then
Something spicy
Meh - they are pretty boring
but whats stopping you from taking berthier lebel or mosin
it's just shoot faster dmg lower
long ammo op
there isn't much cool diffrent going on
exactly
fire rate, cowboy aesthetic, unique gameplay advantages (levering etc)
someone kinda gets it
i dont want cod or an arcady game i want uniqueness in this unique setting
why are we so frickin boring
nah i don't - but mechanically diffrent stuff =/= stuff from CoD in the slightest
so the guns aren't unique now? huh
I sure as hell don't see winchester 73s in any other fps so far
i dont want automaticc
Yes my shotgun is lebel:(
loooool
hahaha
long load timeeeeeeee
high recoilllllll
man im getting roasted
My point was not the specific gun model - it was there's nothing mechanically interesting about them
from a gameplay perspective
they are your achetypical faster rof low dmg gun
no troll
Not saying that's a bad thing
I'm just saying as an example, but yea I see your reasoning for gameplay
but aesthetically and feel wise, I think it's unique
but if they add things that dont limit them to real life guns and almost real guns only id love it wayy more
but saying we could get some cooler stuff gameplay wise.
to clarif tho - i don't mean a regular ass burstfire gun
^
did you know mods in cod modern warfare is all based off real life armory
as is just about every gun in Hunt
why burstfire specifically though?
I mean it is to be expected if asking for more semi, burst or fullauto guns
uhhhh
and its tough to balance medium ammo
I want something really fucking weird that makes me have to think hard when fighting not just push or not to push kinda situation
Hun't s community usually goes wild if that happens
tough? man they fucking axed that shit right from the get go, it just needs a small nudge and tweaks on the guns in there to be fine
nah.
they shouldn't add anything else like the avto in the game, but they should also keep the avto in the game
because what im thinking isnt even close to avtomat
we know for a fact the community gets needlessly outraged everythime smth with slightly higher RoF is introduced
not even close to the bornheim
Yes
the fact that the avto is the only gun like it in hunt makes it more fun
has happened in the past waaaay too often
because you don't have options for op guns
didnt know this is normal
you just have one clunky automatic gun thats all we need
was just boring as fuck
now i freaking do
The only time I have seen it not happen is when I made my suggestion which was slightly positive.
But even then there was a lot of backlash
to be fair
No i don't
they chose 1895 specifically due to it being the end of the wild west and the beginning of the modern era/WW1 tech being rolled out
he just thinks its boring
i say they're typically overreacting
they are most definitely fun
so they can pick and choose from both time periods
can speak from experience
and we have the supernatural "Weird west" setting to draw from too
Literally an opinion
that sucks man then don't speak for everyone else
Right here
I agree honestly, I do way better with spam guns but I choose slower stuff like Springfield and Berthier because I find them way more satisfying and fun.
facts
but how many times has a springfield let you down because it cant one shot like martini henry
the way you worded it
Neither can one shot at full health
yes
Martini cannot one shot either
And I prefer the Martini
martini sure does more damage now doesnt it
gee whizz, its as if the medium ammo dropoff curve is literally just compact+ (Crytek please bring it up to 30m at least)
Talking about upper body shots ofc since headshots are obviously a different story
then whats springfield suppose to do to be considerable to be brought into a game
Cheap
^
38 dollars
its sole existence in life lol
Also some people might like it more.
oh and fun fact, the springfield actually reloads slower than the martini (the stats page lies to you), so thats great
Yea, I will take the Martini over the Springfield any day.
isnt martini 100
Martini does 143, people have 150 health.
Hunters have 150 HP
100 hunt dollars****
ahh
lol
122$
Bro what? Did he actually say that?
Not that i know of - they said they'd want a burstfire gun
ok how many of you actually have economic problems when u play hunt
We already have the Avto
I used to when I was bad.
But there's a massive diffrence between burstfire and a 30 round burstfire assaultrifle
ok springfield burst fire same reload time as now cant 2 tap past 50-60 meters cant 2 tap if hit on arms or leg at 35-40m and really decent recoil
2 shots then you reload
then 2 shots
what no
never one taps man
read
i mean you're entitled to your opinion - but i could see it work if carefully implemented
2 round burst fire with only 2 rounds in the mag. hmmmmmm
How the on earth would a springfield be burstfire?
he's just making up a new gun
You know something like a wind up kind of thing where you reload wind up the gun and then shoot the two bullets might be interesting
make it a variant so its just usuable
he is not basing it on any real world design
the difference is that the second thing you said was actually saying that it was opinion
im not yeah no
cuz apparently its "boring" that everyone wants real world designs
Two Springfields tapped together?
2 barrels
2 hammers hit different timing
one conjointed hammer
make it look cool
I'm thinking you installed this game yesterday the more you talk about the Springfield lol
thats something you have to put into words
LOL
its not my job
Checks out
shit man, there's a ton
another levering gun medium ammo like verterlli?
I mean it's not necessarily "boring" it just a gun feels like a gun sometimes something weird can be refreshing. Bomb Lance for example
custom servers, hunter customization, optional hardcore mode, more stuff to spend hunt bucks on
might as well add skateboards all these times im sliding
They are functional per say
barely
Vetterlli does not have levering
It is bolt action
as far as weapons go - i'd like for them to explore the more whacky stuff
shooting range, maybe an interactive saloon that you can customize, ui rework
amen
I agree
they are in a time period where ther's a lot of historical whacky designs
alright
Rotary lever gun lol
as well as having the option to go slightly "weird west" outside of historical stuff
u guys still hate that stupid whip idea i came up with or what
well i think one could make a cool burstfire variation
Thank you for the correction yes wad intended more as a joke but yea
I would love for them to return to some of the old proposed ideas (weapon charms, tarot cards, occult weaponry, etc)
balancable
http://www.patreon.com/ForgottenWeapons
Patented by John Walch in 1859, this is a .36 caliber revolver using superimposed chambers - meaning that each of the six chambers could hold two shots, for a total of 12 rounds before reloading. The revolver has two hammers and two side by side triggers, with the trigger for the front loading being posit...
this thing could be made into a 2 reound burst pistol for example
nah - i too think we should go and make more gameplay wise mechnical interesting stuff
irl youd have to disassemble every shot
What about this?
I want Martini Henry mortar, that can not fire HE (that would be annoying and op) but fires poison, fire, concertina, smoke/chokebomb, and Decoy.
Looks really cool ngl
We need the funny wakey shit man
you have to take the weapon apart irl to reload
yeah
cool gun tho
the lemat you do
No the shotgun shell
the shotgun shell is the only part that can't be converted to fire cartridges
For the shotgun you did have to disassemble it not even a shell lol
No you don't - you need to muzzle load the shotgun
not take it apart tho
oh
may have gotten that from westworld ngl xD
hehehe
Oh really? I my bad
takyon what do u think of my whip weapon suggestion i made
there is a cartridge converted lemat that looks exactly like the one in game, but the shotgun part can never be converted to shells due to the fact that it acts as the cylinder arbor
so it still needs to be loaded from the front
The Lemat in game I don't think would ever be technologically possible
that one is a movie prop tho afaik
could've but a. too much work and b. balancing would've been difficult
the real cartrige le mat looked ugly af
nope
its real
Pieta LeMat Cartridge Conversion. Frank Bird from Hemet CA is the Master Gunsmith who perfected this type of conversion. He has some 50 years of experience, primarily in antique firearms of all makes, calibers & proficiencies.
fully firing
historically though, yea they did, but it was ugly af
like you said
I mean yes - fully firing but a modern conversion afaik
just saying that it's fully possible to convert a lemat
but not commerically feasible nor possible back then
but what ammo does it fire
hell the guy charges 2,000 plus per conversion job
.22 WMR
Hopefully not
ala red dead, still would be slow if they matched it to real life standards (fistful of frags is a good candidate for showing how slow a reload still would be)
A shotgun / rifle hybrid would need to be seriously bad in both being a shotgun and a rifle, else its gonna be a balance nightmare
I know all to well, black powder does not like moisture lol
It obviously needs to be carefully balanced - not a sparks on a double barrel romero
but for example a single springie round on a specter (regular specter if 1 barrel bayonet specter if 2 barrel) level single or double shotgun barrel could be cool
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They all have unique sounds. You just have to learn them.```
or a 2 shot cent rifle with a single short ranged shotgun barrel
If it were specter compact spread, maybe. But i do believe both parts need to be noticably worse than their single counterpart
but what has to be taken into consideration with a 3 slot combination guns, is that we already have a pistol with a handcannon shotgun barrel strapped to it and it creates no balance issue
they would still be
and we see in the LeMat that it's not nearly as strong as it sounds on paper
why would i take a 3 slot combination gun - if i get the same shotgun spread on the LeMat as a combination gun
But with the lemat its a weak shotgun and a weak pistol.
it's the same as a single caldwell handcannon barrel according to the devs
Specter compact has better kill range than the LeMat, right?
ever so slightly - yes
Seriously?
Wow
but there's a reason nobody uses that garbage stump
i take lemat for extra shotgon ammunation
I can see a theoretical use to use Lemat with slugs.
But that is a lot of money for what might be a single use gimmick
Exactly that
If it's that range usually lemat guy are already in Heavy disadvantage
That and also, single action revolvers just suck in the current meta.
You get outgunned by Dualies, Slate, Double-Action and Semi-automatic pistols.
They should of make more Spitfires Variants
Well, if you fan, you kinda concede your plans for using the slug part of the Lemat
But yeah, if dualies were a perk too, then we might see a increase in single action revolvers again.
Best solution is to remove it
Thing is even dualies pairs aren't even eaual
Equal
Certain one are VASTLY used
And others are rarely seen
Eyup, basically Conversion Pair.
I somewhat agree on that. I just don't get why they ain't a perk requirement.
Tbh I'm more concerned about other pairs
It's a cool feature
But badly implemented one
Take Pax pair for example - it is good but not many people plays it
Lower rof than conv. pair
Higher recoil - stupid high imo
And simply not good cost investment
200$ really just buy a primary!
I would love if the Nagant was the best Dualies option
Then there's a bullshit that cost 52$
That is also the most accurate pair
Good rof
Low recoil
Good special ammo option
And good damage
Maybe the conversion itself needs a balance?
I'd say nerf the dual wield conversion
Blanket nerf sucks
Other pairs are made unusable because one pair is a problem
Well, I've been wanting the Negant to have a spot of relevancy for a long time.
Like for 2 hunt buxx more you get basically a straight upgrade to the Nagant with the Conversion.
Also lmao, Nagant: "Sacrifices stopping power for extra bullet in the drum and a higher rate of fire"
It share firing speed with the fucking Uppercut
Eyup. But yeah, give precision of the Conversion to the Nagant.
They need to buff Nagant rof to 70 lol
Or ... something
Just do something!😂
I just don't know why it's so laughably bad
Like legit not much good point at all
I want it to be the precise gun pebble gun.
Or make it the most accurate fanning
That too
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Inspecting weapons, cuz rn u cant see the skin clearly ingame a lot, u would buy 1000BB skin and u wouldnt see much of a change, inspect would be great in my opinion```
or just nerf conversion... most accurate revolvers when hipfiring be it dual wielding, fanning or thumbing, have access to FMJ and are the cheapest revolver you can buy
costt increase to 60ish hunt bucks per gun, simultaneously decrease the price of PAX to 70ish and itll be much better balanced
ive smaccd a suggestion months ago for updating nagants identity...
since its ammunition was long and narrow, it should have the biggest muzzle velocity out of compact sidearms and it should thumb a bit faster than caldwell
basically caldwell conversion = best for hipfiring, nagant = best for ADS
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what whould u say aboute smoke granades?```
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Add the ability to 'Claim all rewards' for the Guns book and monsters book in the library tab to claim all the blood bond rewards at once. It's really tedious to go through it one by one.```
Anybody having trouble getting matches on US east/west? We're only getting (as a trio) games with one other trio consistently over the last two hours
well lets take a look at other weapons
we ve got nagant and its direct competitor (e.g. upgrade) caldwell conversion
we ve got nagant precision and its direct competitor (e.g. upgrade) scottfield precision
This is also with skill based, as well as with skill based off
standart nagant has 330 m/s
caldwell conversion has 300 m/s
bornheim has 380 m/s (nagant is 2 ys younger than bergmann and they both use smokeless cartridges)
nagant precision has 330 m/s (the same as standart nagant even though it has longer barrel)
scottfield precision has 280 m/s (so it is in fact quite decent setback compared to nagant, also the same mv as standart scottfield)
vandal has 370 m/s (if you are masochist and like self harming)
so both nagants are definitely not the best in their group even though they easily could be
since they are slower to fire than both bornheim and vandal
and their IRL counterpart is a weapon that fires solid rounds
Nagant P doesn't have a longer barrel at all
yes scotty p trades MV for Damage, barrel length is unchanged
vandal is kind trash but thats a different topic
Nagant isn't really competing with anything as its purpose no is as a sidearm that carries HV ammo (supressed Nagant is arguable the best for this but a none suppressed Nagant still does this very well.
the irl counter part fired a fairly underpowered round, and the MV in game on the base version is pretty close to accurate
really the only reason I don't run base Nagant with HV all the time is that the suppressed variant has just a little more going for it
i admit the barrel lenght is the same... error on my side
vandal is trash bcs all 2-slot weapons without stock are utter garbage bcs of the intolerable sway
and weapon shouldnt be counting solely on its custom ammo to be viable...
standart nagant is 330 m/s ... with HV its 420 m/s
if they upped the base MV to 370 m/s, and HV to 430 m/s, it would be much better when stock
they also should add those 6 rpm to make it actually faster when thumbing than other SA revolvers (like the description wrongly states rn)
weapons that aren't even bad shouldn't just be buffed because. also yeah weapons variants and ammo types can make weapons that are meh into decent weapons, Nagant Supressed HV is genuinely a great weapon paired with Winnie HV
I see no real reason to change it
well those 10 m/s are not buff...
its just so that theres a gap between standart and HV
and?
?
I trying to figure out why you think it needs to be changed at all?
Custom ammo shouldnt even be a thing
yeah it should it should just be worked on more
While I dont really mind poison or Fire bullet, the others just all just be removed
was genuinely a good addition to the game
No
yes and its here to stay
It simply wasnt. Not this way anyway
well like anything new, you have to balance it over time
but over all a good choice to add it
Implementation was fucked and really ruined some parts of the game. Now it's odd with some things just being so shit it's really stupid to bring it along
what did it ruin?
"Its meme bro so keep it, memes are fun"
Poison bullets and fire bullets are definitely considered meme
poison bullets are OP
which yeah fine
Slugs are just downright stupid,
they leave one of the teammates with disabilities
slugs are fine
look custom ammo adds immersion and they fit the theme perfectly...
Explosive ammo absolutely ruined the game
so im glad they made them
explosive ammo was only an issue on console
Special ammo in 1880? Immersion what?🤨
i havent met guy playing explosive ammo in half a year
Yeah cuz it get nerfed into the ground
Before it's all you saw
Explosive crossbow still is an issue
zombies and otherworld entity in 1880? Immersion what?🤨
(Nitro as well but rare)
1895
also yes they had different ammo types then so
its really not that far off base
Yes, but this isnt how immersion works.
well yes it does
Apart from the immersion though, it's just very poorly done.
Poison and fire, maybe penny are fine
vast majority of it is done well
they feel like just the kind of stuff that would appear in that time with these monsters
i bet that most of that shit existed by then
but it was pointless to make it / use it
this is a new variable
i like custom ammo...
like shredder rounds are the only custom ammo that is absurd rn
i dont like two things
slugs, HV, and FMJ, miss the mark as sidegrades but aren't out right terrible
- its not a sidegrade to standart ammo
- you pick it before the game and them you stick with them throughout the playthrough
I like to use custom ammo, but I dont agree with it. Mechanic/gameplay wise, dragonbrrath is bs for example
While its hilarious to burn people over and over
It doesnt fit, imo, for the while setting of this gameplay, how it's supposed to be. Explosive crossbow even more
eh I think both of those are fine
ive never seen explosive xbow to deal more than 50 dmg
its literally impossible to kill someone with it
you re better off with standart bolt in the chest
I admit that consoles may be different
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Codes for lobbies would be great, so you dont have to add everyone on steam```
we ve spawned near davant...
intstantly teamed with first dudes that we clashed together
and then we fought off entire lobby of players who all swarmed towards us..
bruh
then we ofc got killd by the team that we teamed with 😄
hunt is fun
lets try another one
God this game would be so boring if they didn't add custom ammo, bomb lance, avtomat, lemat, ect. I cant believe this is a real discourse in this community lol
heh
Explosive xbow is low key really really good but it requires a specific playstyle
ye ive tried that few times but i mostly just aim straight at the players
so its just crossbow with added noise and constant fear that someone took bulwark
when i take xplosive i take them as secondary ammo and open doors/shutters with that which is 👌
In my experience, explosive Xbow is best utilized with a support/aggressive hybrid playstyle along with an uppercut. You act as both team support blowing up doors and concertina and pressuring enemies behind cover. I rarely go for 1 taps with it and rather go for the chip around a corner and then push with the uppercut for a pretty reliable 1-2 KO
ye something like that
im not saying that xplosive is useless... im just stating that at least on PC its not insanely OP instawin kind of weapon
I mean it would be a lot more repetitive without certain things. different ammo types can make you have to play a lot differently whether you are fighting against them or using them. I don't think its not so much of it being boring as it is making it less repetitive
Nah, I think boring is apt. It wouldn't be boring for someone like you and I, but a lot of semi-regular players who make up a large chunk of the game's population rely on new content to stay invested. Custom ammo created an amount of dimensionality that can keep casual players engaged for a long time.
@undone grove
A mangrove crab boss would be freaking awesome
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Caldwell Pax could use another variant. I'd hate to recycle the Precision variant, but with the Buntline Colts IRL it was common to have long barrels and attachable stocks. Lee Van Cleef used one in "For a Few Dollars More."```
I wonder if they will ever add some sort of smoke bomb
I kinda like the other options you have: choke bombs, fire bombs, and explosive debris clouds
explosive debris ?
Yea when you throw a dynamite stick or what have you, it kicks up a cloud of dust & shit
Basically a smoke cloud
Can enable revives or otherwise give you the shield you need to push up between hard cover
They said propably not for the time being due to technical issues
Unlike smoke effects we have now, a smoke bomb would need to be rendered serverside not clientside, to work reliably.
Om top theres issues with making the cloud entity behave how they want - like not clipping through walls and stuff like that
I mean regardless we kinda have a smoke bomb but it comes from the dynamite
Phew i was afraid you were trying to suggest a sawdust bomb or a flour bomb
I'd really like it if the amount of dust/debris kicked up by dynamite was determined by the surface it landed on.
@late wind Brass casing sounds are already based on what surface you are standing on (albeit, some of them are a bit much like when you are on mud and you can still hear a clink)
depends on headphones a but what sound you hear in mud it has a faint blub in it
wtf
Aww shiiiit...
Memes aside... the idea is to have an alternative, disposable and easily resupplied, to the flash bomb
I totally missed the fact that it was a tool
That requires a complete re-evaluation
One I will do later after I go to sleep
Supposed to be*
@rare bough isnt that just generic BR?
@rare bough That Gamemode is done to death in so many other games, Hunt isn't striving to be a battle royale, so a mode like this just doesn't fit the game
Im personally hope with their rendition of quick play...
It is a BR but why not? Give people choice in a really nice setting I mean I love Hunt and mostly the time I'm playing Quick Play cuz it is more intense and more fun for me and I think lots of people think this way so why not? I think it will thrive, and more people will play the game, and Hunt is already a BR in so many ways, so why not? I'm just proposing and I think it will find some people who agreed with me
Only thing thats really bad is its name... Which may confuse newbies
Look the issue is... That crytek is not exactly spendimg much in development of hunt
Or they are understaffed or i dunno something... Hunt is one if the slowest expanding games i know
So anything big like this means that both devs will work on that for half a year and then 7 ppl will play it
they are adding stuff all the time it is the most time it is cosmetic stuff not like in the game. But I'm ok with that.
I don't think it will play 7 people 😉 people love to be the last standing and I think it will give a boost to the game
So even tho i dont have anything against your idea (tho i wouldnt touched that even if my life would depend on it...) I think theres more interesting stuff that could be done
Thats not expanding... Thats monetization
for example? They can't give us armor or anything that will change the mechanics of the game but they can give us NEW way to play with new mode
Thats done by different ppl than those who add comtent and its main purpose is to generate income not bring any more value to the game
Simply because it's a break with it's design philosophy and might be a step in the wrong direction and lead to the implementation of more casual BR stuff.
If you believe you need a mode like that to have fun, then Hunt is probably not the game for you.
Bounty Hunt is one of the most replayable game modes i have ever seen, just because every single fight is unique. And I am saying that after over 1000 hours spent in the game. Its also a highly unique game mode that heavily favours tactical play, and interacts with so many more skills then just aim, which hunt's audio design also caters to.
A BR would just water that down
Theres a lot of issues with the actual game rn... Its badly optimized lots of weapons are broken... Lots of weapons dont have variants... There are gaps in gunplay... Everything is static, theres no uniqueness to games etc.
I will not argue cuz you have a point! That's why I'm talking about another mode not just BR mode and that is it 🙂
I have no issues with the game it is run for me smoothly and even if I stream and making 2k videos it is working great for me + 80 fps and I don't have a TOP PC. I love the world and everything
The thing is that is not true that a lot of people thinks that QP is funny. Nobody plays Qp and every time i play it i need to wait until the end of the matchmaking to get a full match
My friend who has amd graphics crashes up to 4 times per round
Qp i a bit meh imho... Standart premade duo/trio bounty hunt is the way
Qp is just a mode that they introduced to make happy people without friends
Basically 😂
Is just a side mode that almost nobody likes to play
Who wants to play Qp only to get killed by a 1 star crouching in a random bush with a shotgun
what? QP is the most popular one! I playing ONLY EU server it is 2 seconds to wait for the game it is just immediately starting like just 2 seconds!
EU server has lots of players tho
Think about regions like oceania
Even devs said that QP is not that popular afaik
Wow first time hearing this. I'm playing QP for like a month and I HAVE NEVER waited longer than like 5 second to enter the game .. NEVER. so it is weird for me to hear that it is not popular
And as others said, we don't need another trash battleroyale mode on a game that had success cause its one of the few games that is not a battleroyale like every fucking game released after Fortnite
I am wondering whether we are talking about different games.
How are weapons broken? From a technical standpoint i haven't encountered any bugs with weapons glitching out a lot and if I encountered something it was minor. From a balance perspective I would have to disagree hard. Hunt's balance is in a very good spot currently, on PC at least, but that's what the game is balanced for.
Variants are not s necessity, is actually say too many variants hurt the game, since it waters down decision making when making a loadout. What gaps in gunplay are you talking about, please elaborate?.
And I actually can't name another shooter whith the same replayability as hunt. Bounty hunt matches don't really become stale, because they always resolve differently
Hunt is not a battleroyale, is built around the concept of a battleroyale, but it's way different
Bornheim has completely broken reload logic for example
From balance perspective hunt is in a very bad shale where people play like 6 builds over and over... With addition of berthier long ammo group got expanded a bit so there is now diversity between lebel mosin and berthier
Only shotguns that are being played are rival with slugs and sometimes trenchgun with slugs
And then theres just few playing something else than shotgun or long ammo... Most usually its cheap builds with winchester or romero.. or sometimes we get dualies with precision schoffield
Very rarely i see vetterli and crossbow
Why broken? It's not realistic, but that doesn't matter. As long as it works consistently, it's fine
Every other weapon (singleshots except sparks, specter, terminus, centennial...) Is practically nonexistent
To be honest after almost 200 hours I have no problem with Hunt on PC maybe sometimes servers are lagging and that is it!
6 meta builds is a lot. And generally the existence of a meta is not a bad thing balance wise. It's only a problem if the meta cannot be bested by non meta builds, which is absolutely not the case. Pretty much every weapon is viable.
I personally dont have issues as well... But thats bcs i got nvidia... Everyone i know who has amd suffers
I agree every weapon is viable but there is no diversity
oh! Maybe I also have nvidia .. it is old but working like a charm
Couple this with static map and it gets boring really fast
Then play diverse builds. No one forces you to play long ammo.
I play the stuff that i listed that is practically nonexistent
Im one of the three people on EU who buy bornheim
What im trying to say... That theres still lot of things that could be done...
The map is static, but the gameplay is not. Matches play out very differently especially if both teams are tactically adept. And the maps being static is a big layer of play and skill, because it enables so many plays through map knowledge and game knowledge in conjunction with good observation.
I agree that matches are diverse... But you are playing against same weapons on the same map and against people employing the same tactics...
Could I ask what region you are playing on?
So yes... Each fight is different but not that different
EU i ve mentioned that above
Sorry, i didn't remember. But it's the same for me, so definitely not an issue of region
Well i gotta go buy me sum groceries...
Even tho i would like continue...
So mby next time 😉
Yeah. Good discussion. Have a good day!
💪
Well long ammo is definitely what you encounter most
I'm fine with the balance how is is currently, except for the explosive crossbow
Some traits could use a little rework but that's all
But I dont think the special ammo introduction was needed, but they've been balanced pretty ok over time
Why get a rifle, when you can get slugs and spam it like crazy
Balance slugs
(the guy was up there on the scope, a little bit to the right)
plainly annoying gameplay mechanic
shotguns with medium range don't work in other games because they're annoying
it won't work here as well
slugs are a stupid idea
next custom ammo, make snipers have pellets
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I'm pretty sure that was a headshot. And it still dealt low damage.
Slugs are fine. They extend shotgun range by a bit for the tradeoff of less efficient ammo and actually having to aim.
If they should be nerfed at all then at most a minimal nerf, like reducing the spare ammo by a bit when using slugs.
People way to often try to play against slugs like against buckshot and then wonder why they die, or blame it on the ammo. There is a reason you can tell slugs apart from buckshot by sound.
@jaunty falcon please make a statement about the current amount of Region lock suggestion in the #game-ideas , its overflowing like every 3 suggestion is something about the region lock, thx 🙂
you re just insane
there were more shots like that (like 5-6) all dealing 50% damage. I don't believe there is a single chance that all of those were headshots.
They extends shotgun range by a bit
That's not "by a bit"
People way to often try to play against slugs like against buckshot and then wonder why they die
The problem is that you can't even get distance because he can just chase you and spam the slugs until you die
It's unfun, most people are salty about it and it's literally very easy to acquire
Having a shotgun that performs like a rifle never ever worked in any game. In some games shotguns perform 30% less than what slugs do in this game, and they're still asking for nerfs because they're simply not fun in range.
There is a reason it hasn't worked and will never ever work.
Unless you ofcourse make the sniper have pellet custom ammo, which negates every weapon type existing in the game
Slugs are not an avoidable bullet type.
If it's a buckshot and you are near -> you are dead, you should've payed more attention or retreated later. You know the risk of shotgun when you get near.
If it's a slug and you are medium range -> you are probably dead lol. You should... ? Idk not be near the slug
In any other custom bullet type you know the risks for any range, and always have a counter. With "slugs" you're pretty much a dead body before you even know it
You just pay what? a little bit more, to have a deadly shotgun rifle gun
By playing safe you can literally manage to play slugs every single game (and I'm sure someone is doing it)
@late wind it already is that way, you can tell it's a different sound in water and mud
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New Lemat Varient Possibly? Lemat and Upper are the only Pistols that Dont have a Varient Yet.```Attachments:
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You do realise that slugs can two shot someone from like 60-70meters even faster than any current pistol/gun can? 🤡
The only thing you can do against slugs is literally play sniper-like and just stay 100m away. Fun gameplay.
Will you guys please nerf the explosive crossbow. 100+ damage just from splash damage is just stupid. I remember when this game was good and it was about aim.
slugs generally are worse at two tapping people than most guns, the exception being the rival, which has limited ammo
so wasting ammo on a two tap isn't advisable
counter slugs is pretty easy past 15m with decent cover and using a weapon that has decent pen
In water I don't hear anything. But if it lands on solid ground it literally all sounds the same. Maybe I'm not using 300$ headphones.
you are just clowning, crown/slate with slugs two taps faster than any rifle in the game at 60 70 meters thats just stupid, losing half life from a shotgun that far shouldnt be possible and its definitely not fun
The one pair of headphones that will give you enough audio distinctions to hear different faint sounds cost 50-60€
Shure SHRH 240A
not clowning theres plenty of options for dealing with slugs
there slow MV makes them pretty poor for hitting targets with decent movement and use of cover
there is the video up
im losing half life
he was chasing me with the slate from the white house from the other side of prison not the one that is on the clip, i didnt know i should be in lower dessale to deal that guy
yep
keep going in your logic highway, nice
you got killed by slugs because of bad positioning and movement, what do you want me to say?
FROM 60 METERS ...i want you to say you are a clown with a nice red nose and rich colourful hair
bad movement and position came from nowhere
skill issue
A double tap never comes from nowhere. You always know after the first hit from where they shot you
Embers is right here
rate fire with slugs>skill
winnies fire faster than most slugs
after the first hit you have to heal
and the ones it doesn't either have two shots, or need to recenter a lot
winnie literally fires faster than the slate
S-L-A-T-E
Dying at 60 to slugs is the fault of the target pretty much every time
(with iron repeater)
And I am pretty sure slugs don't two tap to body at 60
skill issue
i didnt had the skill to pick slate slug in lobby
and you got killed
Any rifle outperforms slugs at that distance easily
And calling someone a clown instead of making arguments isn't helping your case
if you want a loop read the above over and over
So how about you either provide concrete evidence to your claim, or accept that you might be in the wrong here
theres no evidence he just got out played
^i believe so too. Generally slugs are good, yes, but not overpowered
i told you rate of fire o slate with slugs you lose half life at 60 70 m so its two tap what more i have to say to convince anyone but you two that this is stupid
slate shoots slower than a winnie so his claim that it out preforms all rifles at that range is fales
it also has very poor damage and pen compared to long ammo so underpreforms there too
winnie has compact ammo its 3 taps
Again, pretty sure it doesn't deal 75 to chest at 60.
on the clip its not 56
Also can't headshot kill at that distance, and kills against full life Hunters are rarely double taps from 1 person in a direct engagement, at least at higher ELO, since people go back to cover
nice.. so you negate your own arguement
at the time you hit 3 with winnie you arew dead at a two tap with slate slug at 60m nice
winnie has less damage, but better MV, more ammo, better rof
thats easily contending with slugs at those ranges
if you stand in the open and take those shots yes
you have to hit 3 they have to hit 2 it doesnt matter where you stand
I mean it does
also the low MV of slugs is a factor at that range
ignoring all the other points in favor of the winnie focusing only on damage is exactly a fair way to compare the weapons now is it
sparks does more damage at that range than winnie therefore better?

not even getting into the other weapons other than the winnie
or the fact that these guns also have custom ammo to factor in
Mine are like 60$ that came with dolby surround. But brass sounds the same no matter what it falls on. Now bigger/smaller casings sound different. But honestly it sounds like the noise is simply on or off depending on if you're on solid ground or in water.
Can you be sure that both were body shots. Might have been headshots.
Slugs deal 150 damage to the head up to 25m. Body is a decently lower multiplier and we are talking about more then twice the distance. It doesn't deal 75 damage with a bodyshot at 60m. Either you were closer or they headshot you twice, which isn't hard if you stood still
man its totally fine to die at 25m idc about that thats close range and the shotgun should have the advantage ... i was losing half my life at 60 70 he didnt bother to shoot with his pistol he was just spamming the slate i dont know what more i can say i used my two vits and after that gg if you try medkit its to slow and he will run close range and then he will definitely be below 25 and oneshot
Rename "hotfix" s to "hotbug"s since they don't fix anything
Well most of the headphones that had surround sound were way worse than stereo ones for hunt specificly
For Hunt, Crytek's audio team recommends using stereo headphones without any hardware or software-based surround modifications.
Maybe it's my headphones. Maybe my hearing is damaged from my previous job. All I know is the brass sounds the same to me when it hits the ground, regardless of surface.
45 mins is ok. I'd prefer 35 but anything is better than 1 hour
I'm all for a compromise: 1:45h
Are you trying to make this into a cod game?
lol, ya
the same people whining about the 60m are the same people whining about not having autorun, smh
I'm trying to give campers less time to camp. With 30+35 mins you can easily kill a boss, a couple of teams and extract. Or go for 2 bounty. Unless you sit in a bush for 15 mins at a time this is more than enough.
there's always 2 camping - if you're outside and not doing anything but waiting for the timer to do your job you're camping as much as they are
hence i don't think the amount of camping actually changes
bbbbb-but the KD? D: ||/s||
my experience, 20-25 minutes is all you need for a fun game, that still doesnt play forced, has time to change direction, place traps, flank around a compound etc
That's on you for not trying to push in. These maps are huge and you can spawn in on the other side of the fucking map where the bounty is
takes around 5mins, corner to corner
a single camping instance will last shorter - but it's also far more arttractive to camp outside and trap others inside now because it pays off faster
for the campers, this doesnt change anything
that's why i expect camping outside to be more profitable with the change but no actual decrease in camping
even 10 minute matches wont change the camping as they will just run to extraction and camp there
^
a camper will be a camper, but there is also no reason to pretend you need 1 hour limits for your games
true
i've had it once where time ran out, i can do with 45 min matches,
That's fair
saying " uhhg45 min matches, what is this COD?" is complete bull as well
well, that's the hunt community for you i guess 😄
I mean the Cod comment was the answer to them saying they wanted 35min
Yep
oh sure, but its a common comment though
wasnt it also a way to reduce server stress or something?
during one event they had to do it so matches didnt last as long, too many people farming for the full hour etc leading to too many active matches and whatnot
not sure how all that goes, but thats how i understood it
improve servvv quallity 😄
I'm fine with 45 minutes cause I've tried it back in the scrapbeak event it was actually getting me to worry about time while also letting me do what I like.
The way the game is designed "camping" is more advantageous/profitable in most cases. And I'm not even talking about pure boss layer camping. Just camping in general. "do your job " as you put it means push into a predominantly disadvantageous situation and hope for the best. Me personally, I do not have time or patience to sit and wait so I do push but it doesn't change the fact it's a flawed system. So saying "do your job" is a bit wrong don't you think?
i'm not so sure this is gonna improve servers a lot
me neither, but then i dont know how their servers are set up now (vs how they were during scrapbeak event) and how many matches there are etc. but who knows
it's probably the ESO case, they're running on old hardware to save costs
or the netcode is complete 💩
45 minutes is fine. It'll mean a small difference for only a handful of games. I'm sure the crytek folks have the statistics on how many matches will be cut short when you set the timer to 45 min
we need Battle(non)sense to test the game 😛
actually it's not
well, time to play my first hunt game in months ! (on pc) Let's see how this goes
crash, fps drops, disconnects, not being able to reconnect
etc
camping is pretty bad - opportunistic play is the sweetspot in terms of profitable play
oh sounds good
and the reason is pretty simple - if your camping - so you're stationary you rely one one moment of surprise and are just out of position to blovck or follow everytime else. and the only really campable objective, the boss, is disadvantaged for camping because timer is a thing so nobody needs to push you there
which can be perceived as both.
You know someone is coming towards you (crows/zombies), so instead of keep going for the clues, you place a trap, lay an ambush.
The dude who dies obviously will shout! "camper basterds, go play a game!" while its just a simply opportunity that came along for the winning team
that's where i 100% agree - but one is very smart play while the other is not
yeah but the line between camping/tactics is a bit blurry
and as such i think the devs need to make out when complaining about campers is really about actually camping (like the old concertina lair, or extract camping) or justpbeople drawing the short end of the stick on an ambush
you could also say sitting in a bush with a sniper over 100 m is ' tactics', as theyre not likely to shoot back at you
sure it is
never said it wasn't
no do i call it camping
if only we had a 2D replay system to see . . .
It can be camping if they sit in the same few bushes till the worlds ending - but if they move smartly and strike after rotations it's opportunistic
yes i agre soo much rn
which is the whole (well, part of it) issue. One will say if you sit within a radius of 10 m for more than 30 sec it'll be camping
other find it campings only if you do it for more than 15 minutes etc
speaking of camping, i just died, kill 2 solo's. There's a duo just waiting here, for about 5 minutes now 😄
nobody fighting the boss at all 😄
oh 1 kill was part of the camping duo i see actually
well there we go. We got the culprit
and one of the IMO major reasons for a lot of the mexican standoffs that everyone describes when they complain about camping
If you're down a bar - you're fucked if you try to play agressive. Especially with a Cqc loadout
Most of the time if I'm outside the boss compound with my friends and turns into a Mexican standoff and nothing happening no one inside peaks cause they have shotguns and traps we don't push because we have rifles we just leave and don't bother wasting our time waiting or pushing into a disadvantage
Yeah. I mean, each their own playstyle, but this also comes down to others (people always pushing regardless of their health) being annoyed at the 'play it safe' playstyle
yeah same. Well, we always push, but the moment we see concertina bombs everywhere for example, we also just immediatly extract and go for a new game asap instead of waiting around for 20 minutes if something happens
thats a whole extra game you could've played right there! 😆
Yup we won't go to the church just south of supper can't recall the name of it anymore. Before the recent change one guy with a Mosin pixel peaking the one staircase outside the other was concertinad guy with a shotgun at the ladder and the third with dual fmj chain pistols at thr inside stairs waiting for someone to come down we left the match on the other side of the map and they were still there
yes - this is very common. And in this case neither team wants to loose the disadvantage - so i find it only appropriate if neither complain about only the other team camping
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the amount of people that are disliking this shows that they love to abuse stuff like that. and theyre ignorant```
Technically the objective of the game is extracting the bounty. If a team decides to camp inside the layer for 1h is their fault, the team outside is just playing the game waiting for them to come out cause they have to do it at one point.
Actually pushing outside with shotguns is way easyer to push inside with rifles against shotguns if you know how to play imo. There is almost always a way to get outside compounds shortening distance from teams camping outside or at least making them run away and gaining space of movement. But on the other side there are not so many ways to get inside a compound using rifles playing against a shotgun.
[ON A 1 TEAM V 1 TEAM]
On a full single bounty server obviously is a clusterfuck and the ones inside are most of the times the ones in the middle of everything so its ok to wait a bit inside, but after the 2 other teams are dead they need to do something
exept from some exeptions like everybody without ammo, healt ecc, but anyway the game needs to end, there is no point of waiting 50 minutes inside cause your team is all at 50 hp hoping that something will happen
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@austere jungle (Remove Duos)
Solution: don't play duos```
@austere jungle (Remove Duos)
Solution: don't play duos
fair enough
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I appreciate and enjoy the idea of summons, but the selection and/or rotation of summons needs to be changed. I have been given the "Rawhide" dusters for the 3rd week in a row and it kills the drive to do them when it can and is the same mission every week. It would be better to have a larger selection or weapons with skins if that is what it needs to be, but getting dusters 3 weeks in a row, does not feel good.
Also I hope there will be an update for it in 1.9, because it is being repetitive with other missions as well. That being the "Gun" and "Lantern" grunts. Mix it up.
Summons will be continuously worked on, this is only the first iteration. Hopefully we'll see more different missions soon.
Why doesn't Crytek make our event progress and twitch drops (which is tied to our individual Crytek Accounts) the same across devices? (I play PC and Xbox bc some friends don't have one or the other)
@fair pelican you can view your equipment by pressing "Esc", no?
You can also keep the equipment bar always on, I believe. There must be a relevant HUD setting.
Does Crytek actually look at our weapon suggestions?
Cuz sometimes it’s like talking to a brick wall
They do, but suggestions, no matter how popular, can still be a bad suggestion in the eyes of Crytek.
Which is fine, bc some people just want stuff in the game without really thinking on how it affects it.
hell yea they're reducing the timer to 45 minutes?
Eyup announced on Twitter
Also gives a better idea on what collective ideas are popular with the community. This helps build possible future content based on the communities collective desire to have certain grouped ideas.
Indeed
A popular suggestion might still be a bad idea for a multitude of reasons.
It might be unbalanced, most people here are (unsurprisingly) not experts in game balance and don't consider all the effects a weapon implementation would have.
The weapon might just go against hunt's design philosophy, in which case, regardless of how popular and balanced it is, it won't and shouldn't be implemented so that Hunts identity isn't compromised.
And this discord is not a representation of the community, as only a very small fraction of the community is active here. The suggestion channel is not even a good representation of this discord.
multiple weapon suggestions made it into the game, like terminus, winfield vandal, slate, schottfield etc
Understandable,
Unless those who consume a lot of firearms content, some ain’t gonna fit the timeline
Damn, it was actually people here that made the Slate a reality :(
I did suggest the Berthier tho c:
@ruby laurel there is no cross platform? Also if any of my team are holding a scopes rifle in lobby I am out (a lot will leave) as snipers only fight and die alone and never res and even run to exit😂.I always re search if I get a sniper
Man... playing only randoms?
If no friends on yea, usually have cracking games and good laugh with randos. You get the occasional knob head😂 but mostly good games
I don’t care what their kds are just don’t have a sniper🤪
@elfin wasp The rotation of the hand on the Bow stance is not really wrong.
Holding a bow low like that with palm side up is really really uncomfortable.
actually, yes. it is possible, teid it with my own body, but it think they were refering to the consistency of the bow animations. As son as you actually want to use it/ for example aim, that hold doesnt make sense
@lethal oyster they post to steam as well. #pc-announcements message
@keen bolt Oi , check Suggestion ideas you might find something that you might like
Damn right I do
did a little work in excel
So it was excel afterall
Was about to ask where lol
i used nixas calculator
and pulled data then did build a spredsheet
to plot the graph
then i aproximated new proposed damage curve
That would make it strong ngl
If it's that much but I say it's only fair since most of them didn't even bring something special
78 damage at 83m is very strong imo
But I mean calculating from Vetterli (approximately)
But if it ever got implemented It will make Springfield a really strong contender which I really like
i kinda find odd that if you look at % medium ammo is worse at range than compact
That way of hilding the bow makes sense with some mechanical releases.
But tbh i wouldnt hold my shooting hand in an uncomfy pose (palm side up) for a prolonged time -
I'd rather switch grips when it comes to shooting
And a reverse draw (anchoring the backside of your hand on or under the face) is also a thing, albeit not very popular.
Nice example https://www.youtube.com/watch?v=1o9RGnujlkI
a dagger technique
Seregedel's school
Initially I named this technique "kinzhalnaya" (Adjective from a word "kinzhal"(dagger)) because a dagger it is possible to beat faster than a sword, but, thus, you are more close to the opponent. Then I have learnt that in Russian "kinzhalniy" is the special military term meaning: Operating, made at very sh...
So while not popular nor consistent to the ingame animation - it is not a wrong stance
@keen bolt this is adding in all ammo types and also change to medium pistol
wut ?
Fairly new to the game been playing for 5 months. Does console have cheaters? When spectating after dying some players are hitting every shot head shot and blasting head shots through walls when I have no idea how they know the players position. Guess some of these guys are day one gods?
@lethal oyster Are you talking about the 1.8.1 Hotfix#2?
https://www.reddit.com/r/HuntShowdown/comments/vbznno/181_hotfix_2_is_live_on_pc_and_console_update_1812/
34 votes and 18 comments so far on Reddit
This brings up question how do you access the patch notes on console
Console patch notes are posted there as it lets them format it similarly to steam patch notes
I don't know tbh - havent used a console in ages
I don't know why you'd need the app for it unless you're trying to view it on the console or something, can't you just open it on a phone's browser at that point
you can just access reddit on the mobile browser too
But hunt reddit is "mature content" these days and you need to use the app to "verify your age"
I tried it before making the comment and could access it easily on phone without the app
@mighty sparrow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Farming and looting, extracting, then crafting at base```
I only play Randoms and I am a consistent 5 star, half is getting carried, and half is carrying.