#feedback-discussion
1 messages · Page 292 of 1
Okay in this case im willing to admit I am wrong, I was basing my information on the video that you had sent. Obviously missing some frames does change the entire narrative xD But yes either way i did agree with you, hit reg in this game is pretty shit sometimes
i couldn't upload it any other way.
it hits the 8mb limit
Yea, wish there wasnt a limit sometimes :/ If there is a next time where you upload something like that though probably just chuck those pictures in with it too (not blaming you!! Just to save confusion ya know xD)
i honestly wonder why theres a limit, just for the money for nitro or sum?
yeah
Even nitro has a limit doesnt it?
yeah but 100mb iirc
and you will clickheads gg
and there you need like a full movie or smth
yes you cant git gut
They were uploaded on bug reports
Storage costs money
Also i could just be pulling a stupid here or do you magically get your ammo back half way through this clip? xD
Yes but the shots really fire in the server
They could be heard by other people
Just not doing any dmg
if you see the muzzle flash its a frame too late
you have to look at the frame before the muzzle flash
What a mod would say lol
the truth?
Multiple people agreed that it missed on bug reports
Holy.. stop judging the poop networking
There are other clips with better precision yet same problem
this one for example looks like bad hitreg
should have hit
but this is the frame you should look at
He is not even moving you can't blame extrapolation or interpolation or whatever the game uses as a network smoothness method
There are pictures attached that shows the firing frame
It's a clear hit
This is the frame
the dual wield ones might be bad luck, difficult to tell with RNG involved
I just said I think it should have been a hit too, but the frame you should look at is the one before the muzzle flash
Other people say the opposite
But all of the frames indicate a hit
The dual weild is not rng
It's just bad netcode
I had infinite ammo
Wasn't full ads by the looks of it
Without any damage
oh right, I forgot about that
You can see the sparks behind
Unless it happens client-side and it's bogus
So by the server standards I hit the sky
if it isnt full ads it fires inaccurate like hipfire
I'm still holding on to the fact that you can see the bullet land behind her
In the same line as my cross hair
Unless it is confirmed that they are generated clientside
Therefore have no meaning
so no full ads and there are guided bullets gg everything is sorted out
One of the dual wield one also just looks like the network was dying. The guns just reloaded themselves
@proud narwhal it makes weapons inconsistent to recognize. You currently can see an enemy hunter hold a skin and that gives you info on what they are using.
@clever prawn
Giving spitzer to the Martini Henry would turn it to the Martini-Enfield variant, possible like a centennial
idk but i dotn want it to be like a centennial
i just want it to be martini spitzer
im not big brain with guns but i think the spitzer would fit very well with the martini
I suppose some flexibility is possible,
Cuz I remember the .303 variant required a rebarrel to the Enfield rifled barrel and a new extractor for conversion
Can be done but it wouldn’t be the same MH
@floral vapor So you'd make the saber cost as much as a Musket Bayonet or Martini riposte? LOL
There are only two ways of saving the machete at this point (and at this point i mean now that Saber, Ripostes and Bayonets, and even the throwing axes with Assailant are a better choise) are two:
- Outright make the machete a tool, which would be a final unlock of the knife tree and slightly better than the heavy knife
- Give as a 2 point trait that would allow us to take machetes into the tool slot. Thats the best way in my opinion since you have to invest into a trait and they dont have to balance it at all.
I mean I think all of the guns should have a price increase for the most part, with some exceptions
Economy as a whole needs a top-to-bottom rework
Money is a non-factor in most cases, the only guns where money is an object is the avto and Auto-5
hmm interesting, so technically the spitzer would fit in the martini? or am i seeing this wrong
But I do think that the machete needs... something
IDK about a tool, if it were a tool it would almost be kind of broken
I just don't really know what would make it worth using
Whoops wrong channel
memes
like poisonj ammo
Honestly
if we could coat the machete with different kinda of coatings
It would be pretty cool
It's just really hard to imagine what would make the machete worth it without some massive changes to the saber
The ONLY thing I used the machete for was to unlock the saber, and I'm not even sure if the machete was what did it or if it's just a bloodline weapon that I happened to be using the machete when I acquired it
Then I took the saber
Saber is so damn cheap that I don't see a reason to use the machete, only thing machete does better is light attacks, and you'll RARELY be using lights
If we gave the machete combat coatings people would complain that other melees don’t also get it
Because it needs a new barrel and extractor, it’s a new variant by that convention.
hmm
well
since we just have 3 ammo classes id think its fine
The whole game was fine. Just my duals were mot
Some packets got lost and I probably got desynchronised with the server game state
Is this the correct place to complain about the new quest system? I hate it
I used to always choose the ones that would complete themselves as I played. But recently I dont even bother with it anymore.
That would be #feedback or suggest how to improve it in #game-ideas
Been playing Hunt recently and I had avg 40 fps but year ago i had avg 60 fps on min settings.
pc specs:
gtx 1060 3gb
intel core i5 7600k 3.8 ghz
16 gb ram
that problem appeared probably after 1.8 update
@floral vapor IIRC the auto tab-in was done to make people aware of the fact that the game is starting, since some previously complained that there was no such indicator and they'd miss the beginning of a match while on their desktop.
I never autotab when joining, only when going back to menu
or maybe rework it so it is an alternative to sabre
like... sabre has light slashing, heavy piercing
make machete use slashing/slashing deal comparable dmg to sabre and increase swing arc
^
Whatever you do to it, even if you buff it to OHK like every other melee weapon it will still be worse range than the Saber and in a game where you can be one shotted in the head with Dusters this makes all the difference
I'd argue it doesnt make a huge diffrence - a bit, sure.
But with the way lagcomp works reach aint that big of a deal for PvP
Saber reach really makes it what it is. It helps with preventing melee trades immensely. I use it a lot and whenever I use another melee i always release too soon since the Sabre has spoiled me with its reach. Dont even see the point of the combat axe sometimes. Only thing machete has going for it if it could OHK is its heavy would be a swipe across the screen, instead of a lunge(still not as good, but could potentially kill 2 targets, rare.)
The best solution for both the Machete and the Axe is what ive been saying all along, give us a trait costing 2-3 points that would allow us to take the Machete and the Axe in the tool slots (Axe could take 2 slots). That would allow us to enjoy the weapon skins without gimping ourselves, give the clearly pointless "weapons" some utility and since its a trait that we have to get Crytek doesnt need to balance or change them in any way.
Both really do need some work. To be frank a Romero hatchet is just a better axe. It can 1 tap in melee and it can be fired. Both are medium slot. I only take axe for the satisfaction of killing someone with an axe, which does feel pretty good
Thats why i think my solution is best solution
Someone want to repair this shitty random disconect?
no
@proud helm
Not sure we wanna do R6siege operation health on Hunt.
It fucked R6siege hard when they did it. Even more bugs were implemented, gamebreaking ones. Game was barely playable.
would be shit honestly
why?
op traits
how is that op?
would make the everything but the dusters totally invalid
I actually would not mind if a trait like that existed but it took up all tool slots
you dont need close range compensation in your gun loadout
So you would take a trait to have machete in your tool slot, so you have no space for medkit?

I personally would not do it all the time but it would be fun once in awhile
just stack vit shots
Would be a very very very tiny niche amount of ppl who would or streamers for content.
No shit it won't be meta, it's an awful loadout
its just totally shit
^
the whole idea of the trait is shit
why would it be satisfying to kill someone with an axe or chete if its a tool
Just play winfield + machete. And u get what u want without a trait & fucking over ur heals.
I do enjoy how the community shuts people down with such grace.
Winfield doesnt need a secondary
You want a trait, that essentially gives u a knife & removes all ur tools
Come on man
I never suggested it
I am just saying its a thing I would not mind playing once in awhile
can have my main gun set with a big melee item
Again, you can right now.
Just slap on a machete, whats stopping you?
I can see how some people would enjoy it
I am saying having a rifle + pistol + machete or axe
But heavy knife is essentially the machete
Not really
two different items
lol
I get what you are saying
I am just saying I could see how people would enjoy the trait
but lets just be profane and laugh at people
Because right now both the Machete and the Axe are pointless weapons
and no it woulnt be op at all
And they'll remain to be so forever
no
they are not pointless
you just dont have taste
😄
Relative to what loadouts you can go for? They are pretty useless.
no they are pointless literally
look at the stats
the Axe you can find in the world and the machete is the only melee "weapon" that cant OHK
Why would you need to them to take all the slots i dont get it it wouldnt be OP at all
I mean i find fire ammo & poison & bleed ammo "memey."
But atleast they have a function.
That idea is just dumb
No, you would be & Dexta, but he wants to remove 2 slots not 4.
No, so far it's only you
Cuz he wants to remove 2, not 4. So clearly not agreeing with you.
only 4 people have discussed this
two like it
two dont
subjective
I honestly dont care how many slots it takes in tools
sounds fine
Tbf Axe is needed to unlock throwing axe, so it has a purpose.
But the machete is 100% useless.
and for people saying it would be "OP" heres a fun fact: The Throwing axe has already more heavy damage 142 vs 135 (and thats without the Assailant perk!) so if you run a stam shot or have determination there is already a tool thats better than the machete, a weapon.
Even more reasons just to yeet & delete the machete.
It used to be good, now its useless
Kinda wish i played during Winfield/machete meta times
Yeah I’m saying it in concept, not exactly how they did it. The idea is we need to take the time to fix what’s here already before we continue to implement content that will only make that harder in the future.
Well i wonder if it will give the results you want.
Also it requires Crytek to admit that the game is in a fucked state.
And to confirm that it actually is
Both the Machete and the Axe have some great skins but i am refusing to gimp myself to play them. A trait that would allow them to be taken as tools would fix all their issues.
Axe is prob a bit to strong to be a tool tho
If it would take 2 tool slots and would cost an extra trait i dont see how it would be game breaking, You can find axes on the map and its hardly a meta. Nevermind that the axe has a range of a knife headshot anyway (have traded a lot of melee back in the haloween event)
@cursive vigil, your post below has been deleted, as it doesn't follow the required format.
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A wandering gator boss wrapped in concertina that spits fire and is immune to poison. Only way to kill him it to make noise. No more 30 minute stand offs```
machete is not pointkess
Can you elaborate why? It deals bout the same dmg as heavy knife & it takes a weapon slot
It's literally the only melee "Weapon" that doesn't OHK and there is already a "tool" the Throwing Axe that does more heavy melee damage than it. Literally pointless is the Machete, at least as a weapon.
That's its your opinion does not make it a fact
Bruh - they're literally listing facts in that last comment
And while yes if we're splitting hairs there is a point to bringing a machete
Its cheaper than a sabre, and its used to meme on peeps.
But its not enough for it to be worth gameplay wise to a meaningful amount of players.
And its masdively overshadowed by many melee tools, the sabre and all melee attachments.
I think he made his mind 🤣
Only way to make machete worth while is to remove it and add pitchforks, shovels, and sledges in its place, who's with me?
I want a shovel in my tool slot
It might not make sense
But I want to hear that BONK god damnit
One of those smaller trench shovels could fit as a tool, maybe
Etool
Wonder if those existed yet
Think they were made for ww1 for trench warfare if I remember correctly
I'll be content with a garden spade
I'll be happy for the world spawn melee weapons to just be purchasable. Nice memes to be had and weapons to mess with without having to find them or drop them to cycle through your kit. But an etool would be pretty cool
Is region locking hunt in the road map?
In a previous dev stream, it has been mentioned that there will be some form of ping limit/region lock in the future.
@coral nymph Game bans on user accounts only show up on their steam profile if it's a VAC ban. This is how Steam works, not a Crytek issue.
I know, that´s what I am saying. I am saying that Crytek mods should make it more known that that is how it works, as it is quite illogical and counter-intuitive, so most players end up assuming that "no game ban on account" = "no game ban on account". I mean, now that I write it out, it really sounds ridiculous that that´s actually not the case, huh?
well VAC bans are steam only things.. its in the name
Oh, actually, no, you got that wrong. Game bans (Hunt included) do in fact show on Steam profiles, as long as they are permanent. Sorry, misread.
I see that as well now, EAC now does apply Steam Profile bans.
But there's a different regardless from EAC/VAC game bans from Manual limited game bans.
VAC Bans are permanent, and so are EAC Bans. Temporary bans don't showcase on Steam Profile.
Temporary bans given by game companies simply don't show up on the Steam profile. Your issue would be with Steam, not Crytek.
My dude.
My point is not that Crytek does not make the bans show and they should. My point is that they should make it KNOWN that this is how things work. So that players do not believe that that blatant pre-teamer in QP that they spent 30 minutes spectating and reporting went unpunished despite their efforts.
It is extra confusing since as you now confirmed, permanent bans do show on Steam profiles, so one would assume the same sort of ban, except temporary, would show there, too. Just temporarily. But it does not, leading to much unwarranted disenchanment among the playerbase.
Also, not sure if Blakki (and I assume others) can issue EAC bans, but if not, and they are issuing game dev bans, then game dev bans do definitely show on Steam accounts as well (again, assuming they are permanent).
IDK how it works but I know devs can personally issue game bans
not saying they do it in hunt but it is possible
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Machete was useless but now it's rank 1
I actually run it a bit early prestige and I think it works fine for that
Being able to OHK with any tool makes any Melee options useless.
Ofc, but that comes with a free gun attached to it
@onyx lodge Please do not repost the same idea in #game-ideas, that is against the guidelines of the channel.
Not sure how crazy it would be to change any of the melee tools into non-OHK weapons.
Keep the damage for NPCs ofc.
wow conversion pistol has almost as many kills as uppercut
I want so badly to like the machete, because machetes are awesome, but it's just not good.
He only posted once, he's been spamming #hunt-general mostly
wdym
A melee rush is a genuine threat at close range but you can play around them relatively easily. Besides, having all weapons 1 tap head makes sure that all enemies provide a proper threat if you don't respect them. If you could survive a 1 tap melee you could feel a whole lot safer pushing a building full of riflers and safe is the last thing you should feel in a Hunt engagement.
New stats on the main page
Shows kills within last month
It's like the top right. And showed when I opened the game
Showed the top 5 weapons of last month
It was uppercut, Winfield, slate, conversion pistol and Caldwell rival
Conversion is high because it's the best cheap AF pistol
winfield is high because its cheap AF rifle
Still trying to figure out what we could do to the machete to make it suck less
Nah, machetes are cool though
yah
Can't have a game with monsters without a machete, it just needs to suck less
Idk maybe give it heavy bleed and OHKs to hunter's head?
It doesn't OHK and that's the main reason people hate it
Also it definitely doesn't apply heavy
That would make it an actual downside to have a rifle :b
If you die to a melee rush while you have a shotgun, you got outplayed (or fucked up) and deserve to die.
This is coming from an avid shotgun user
I can agree to that. Shotguns does trump melee charge, but this was more to give relevancy back to the melee weapons.
As tools does the job they have.
Melee weapons have a lot bigger problems
Namely…they’re melee weapons
Maybe give them a blanket range increase
Since a couple of them feel like their range is really short (like axe)
So they consistently beat melee tools
They could give them a lunge to the heavy swing to close the gap. Tho that would make it worse at taking down bosses.
Tool melee shouldn't be able to 1 tap hunters from max health to make dedicated melee weapons more viable
Maybe add a prompt?
Again, melee weapons have way too many problems for that to fix them
That’s the biggest issue
Melee weapons are more or less “bad” but I think that’s ok. You can’t make them not bad while keeping them melee weapons or attaching a speed boost or something and attempting to fix them on other fronts hurts other stuff
Nerfing talons and bayonets back below 1 tap range would make melee weapons more appealing but neither are overpowered and it would only be a marginal benefit
You could nerf melee tools but I’ve brought up the issues with that
Melee weapons will be bad as long as they’re melee weapons
So just let them be bad
They’re still fun
Well the knife can one hit and kill and its actually better than the machete
So who cares if it’s not meta
A melee range buff and or a lunge (maybe with a slowdown afterwards so you can use it for map traversal) would be nice improvements and don’t hurt anything else
Machete doesn't have a position right know knives are better and Saber is better so it leaves them nowhere, maybe a nerf on tool melee will give a stand to the Machete
Maybe machete could take up 2 tool slots instead of a weapon slot?
I find that I often have a spare tool slot that I just toss something onto, so I could see that being a legitimate fix
I never have a spare tool slot
I mean neither do I but that's because if I see an empty slot I'll just toss something on
tool slots are far too valuable to waste one
Unless you’re running a super cheap build
You realize you're not the only person who plays Hunt right
Yeah but if it was better Saber wouldn't have reason to exist
I’m not?
Saber still better for AI
And longer reach
If machete could 1 tap body it’d still be worse than saber
simply because of reach
Aye
What?for ai they already do the same job the only difference is on pvp
I approach suggestions/discussions mostly from my POV
Nah, different amount of hits for the bigger enemies
I am not sure about that
Though, imo, you should be using every tool slot. There’s far too many good ones to not fill em up. Same with consumables.
Maybe you are right I am not sure
That's kind of the problem, people don't use the machete or saber enough
Is that a problem though
The saber less so, I see it fairly often
Can't tell you the last time I've found a machete on someone's person, though.
Are melee weapons being “bad” actually a problem
Well if a have a Machete it's because I am doing free hunter with meds no other reason to have machete
They're nnot, though. Being able to carry something with "infinite ammo" and one tap potential isn't a bad deal.
It's just that they're outclassed
they're still very lethal
Or quickplay
The machete for all intents and purposes isn't awful. It's just not worth trading a real weapon for.
And for people who don’t like hand crossbow, that’s a possible alternative
If the machete did more damage to AI and ran as a 2-slot tool, I would honestly probably run it just to dunk on armored
It's faster than the knife is at killing armored, but then there's the heavy knife which is almost identical to the machete in every way but reach
Machete's just in this weird place where it needs something but figuring out what that something is isn't an easy task
Why not just run throwing axe?
Does the same job better and quietly, has an assload more utility, and only costs 1 tool slot
Also functions as a better machete
Imma be honest, I don’t think you can do anything for the machete other than make it a 1 tap. Every potential niche it could be buffed into has already been filled. Might as well make it the budget early prestige saber and leave it alone.
The issue with the throwing axes is they eat half your stamina
There's definitely reason to have something with better handling
You can still tired swing ohko grunts
And even without stamina you can still throw
You can but sometimes they take two
Not if you hit chest
When you're tired swing your viewmodel shakes around, it's not impossible by any stretch of the word to hit arms
Not to mention that it takes a long time
Machete definitely could fill that role
I don't think just "leaving it as an early prestige saber" is a satisfying resolution. The romero, for example, despite being the first shotgun you get access to, is arguably one of the best
Ok, so machete is slightly better in that regard. But throwing axe can be thrown for an ohko, deal with AI, kill armored quietly, swung infinitely to kill grunts, deals more damage, can deal notable damage to bosses
The weapon shouldn't become irrelevant just because you get it early
Throwing axe has such a stupid amount of utility that the marginal benefit a machete would give does not make it a comparable alternative
Maybe not, but it'd be a step in the right direction.
And the issue with the machete is not that it’s a early unlock, it’s that there is literally no niche it can be buffed into that hasn’t already been filled
By that logic we shouldn't even have the knife and heavy knife
Let it be thrown? Throwing axe
Let it one shot chest? Saber
Make it a tool? Throwing axe
Right but the saber has significantly higher range, you can still differentiate the two.
Yes but by niche I mean the saber is a 1 slot 1 shot body melee
Again, by that logic we shouldn't even have dusters, knife, heavy knife, or knuckle knife
Or the throwing knives either
I actually replace my melee with throwing axe sometimes for that very reason
Because throwing axe just actually does that much
Most people do, but that doesn't mean the other melees are useless or don't have a reason to exist
The other melee tools do have a reason to exist tho
Except heavy knife
It really doesn’t and hasn’t for a long, long time
The stamina loss of the throwing axes is a valid enough reason to bring something with better handling, especially solo. Yes you can continuously slow-swing to victory, but if you've got to deal with more than say, 4 enemies, or 2 large enemies at once, it becomes an issue. Yes you can throw it, but then you have to deal with aiming properly, including aimpunch.
Exactly, so who's to say the machete couldn't fill a similar role?
Because it’s basically a slightly better heavy knife
It needs a buff, leaving it in its current state is not a satisfactory resolution.
Not necessarily a buff, just a change
And throwing axe completely overshadows heavy knife
Depends on the loadout. If you're bringing cross/hand cross then no
No reason to bring the throwing axes, at that point they're worse than your crossbow and worse than a regular melee
There are uses for the different melees, you're just overlooking them.
Knives work better on armored, and blunt can be filled by your bash.
I didn't say double crossbow.
The knuckle knife is honestly my least favorite addition for that reason, it's a marginally worse duster and afaik almost identical to the regular knife
In that specific circumstance
You could make an argument for machete
But as a 2 slot it’d be horrible
My point being, you're overlooking the use cases where a sharp melee is important
Because your giving up an extra tool slot for a slight improvement over knuckle knife
I do agree to an extent, finding something for the machete is going to be a challenge, but I've been thinking about it for the last couple of days.
Been at the back of my mind
If it was made a one slot tool, heavy knife would just not need to exist and it already doesn’t
I suppose saber could, and maybe should be bumped up to a two slot
It's already just kind of better than the axe for anything that's not a boss
I was genuinely kind of surprised to learn that the saber isn't a two slot on its own
I’ve considered it for over a year my dude
Thousands of people have considered for a long time
Never hurts to have a fresh pair of eyes.
Fair enough
Wait, you want to nerf saber?
Bruh
The axe is already a 2 slot, and people run it. The saber is better against people, but worse against AI than the axe.
Nerf a melee weapon, the worst weapons in the game, to bring up another melee weapon which would just be worse
Worst is relative, honestly
They're more consistent than shotguns that's for sure
They have a place.
Melee weapons more or less rely on your opponent being bad
No, not really.
Shotguns are just better
Shotguns can be inconsistent, though.
Sometimes it's nice to have peace of mind that your shot will kill
Sometimes, but you can also use them at 10m
While a saber is -2m
You can also literally run away from melee weapons
Very easily
True, but you'll have to turn eventually
If you don't like melee, maybe you're not the best guy to be talking about melee balance?
By which point you have a teammate shoot them or they’ve run out of stamina
That’s a crappy argument and it doesn’t even work because I love melee
Ah, alright
I axe people at 5-6 stars
Just because I’m not a fan of something does not make my opinion invalid
I once again propose the trait solution.
Just like the trait Assailant improves the Throwing Axe and the Throwing Knives
There could be a trait (Called Tools of the Trade for example) that would cost
2-3 points and would allow us to take the Machete and the Axe into the tool slots. Axe would take 2 slots.
What's the downside of this? Neither the Axe not the Machete are OP weapons and it would require a player to either luck on the trait or buy it in the next match. This would make the Axe and the Machete have a utility they will never have as weapons and we could finally use their skins.
And as a bonus Crytek wouldn't have to rebalance anything, since technically they are still weapons.
I am open to hearing arguments against this.
Axe is a good enough melee that taking two tool slots for it might be a worthwhile trade. Machete still has the problem of its unique advantages being overshadowed by the throwing axe.
However, for some reason, I’m resistant to putting the axe in a tool slot. Can’t say why as it’s just a feeling but I don’t have a hard reason to say no.
There is a question as to if that would be difficult or even impossible to code. How would you code in a trait that lets you equip melees weapons? I don’t know
@wispy folio those are my thoughts atm
@blissful glen Devs have expressly said they do not want to remove early-game extracts.
Well the Choke bomb has switched places from the consumables slot to the tool slot so I doubt it's an insurmountable task
But you don't fix a problem by creating a new problem. Sabre currently is barely viable, nerfing it makes Machete similar to it, but then you just have two unviable melees. You can't balance a weapon category in a vacuum, you have to consider other weapons.
Generally it's also unnecessary to buff the Machete pvp wise, we already have a pvp melee, there is no reason for an unnecessary variant. Rather buffing it to be some kind of PvE/untility weapon would be a better solution
Simple if you have the trait, the Axe and the Machete appear when you click on the tools slots. You can still equip them in the normal slots if you want to be an Uber memer with 3 combat axes 😋
It sounds simple, and it might be, but it might be harder than it sounds to code
I don’t know enough to say either way, just thought I’d mention it
I doubt it but I think it would be a worthy effort.
@blissful glen people killing the boss and not banishing is a problem?
@clever prawn Hey uh... that werewolf is already a legendary hunter
Hate to burst your bubble
Also, not sure if werewolves fit into the sculptor's modus operandi ya dig?
i know but its just for purposes of showing that werewolfs fit the lore
I'm sure they do, not sure if they fit the sculptor's lore, though
why wouldnt it?
obviously adding more similar bosses to what we have now will not satisfy because thats too easy and boring
so why not something that brings some more life to the fears of hunters, having to face monstrous supernatural hunters
i mean there are no hunter-grunts
nothing like that
having a boss that fights agressively etc like a hutner would be epic
Bruh what
Hes not a werewolf tho afaik. Just wears wolf skins & shit.
Like his family.
The guy witht the wolf skull and glowing eyes with no human face underneath?
Lonely Howl, im pretty sure he has a face under
Are we thinking of the same hunter?
pretty sure that gun description comes from the same DLC
I'm doing some fuckery to get my game to work properly again so I can't look at it myself
Ye, it's not part of his stuff
Never seen him up that close
this is the only wolf mask hunter, lonely howl and he is just a person
As i thought then, ty Nixatek for the picture.
Alright, I guess it's back on the menu @clever prawn
That is a pretty sick skin though
Although, that sniff anim
Only thing that keeps me from using it
Was always under the impression that he didn't have a human mug underneath, but I guess it's not as easy to tell unless you're really looking
Think ur anime hates clouds ur vision.
Hardly anime to wear the skin of your prey.
1: That's my 20/80 with glasses vision
2: What?
what do you mean "what" ?
You've made a script to autoblock anime users.
And you're not using a legendary hunter with a wolfskin cuz to you it resembles anime.
Which i don't see how.
When... did I at any point
Even MENTION anime
Regarding lonely howl
here or what is "anim"
Then type the whole word?
Nah get bent mate
Lol
Relax dude
You make up your own shortwords, then get pissed if someone doesn't understand it
Nice b8 m8 r8 8/8
Ah, im talking to a 10 year old.
Should have figured, have a good day.
Not going down this route.
the script was about anime and furry pfp, so...
We weren't even talking about that, y'all just see it fit to bring it up to try and start an argument
Its fit to attack people over a different topic because they are bored yknow that right 😂😂😂
Man when I run the game in 1920x1080p everything just feels sluggish, FPS is still at 60
idk what the deal is
my point was, if youd take the argument of the script then it makes more sense to use the part that was left out
Maybe it;'s misreporting the FPS but my available memory is more than double what I'm using at any given time
Thats not what it was.
You may conjure up whatever you want to make yourself feel better.
Anim is actually not a made up shortword, it's widely used in development
Still no one has to attack anyone over a misunderstanding
what are you doing, playing games without understanding basic development shortwords? dont you know you need to be at least a homebrew dev before you can play and comment on games?
There is no reason for them to know the shortword, i just wanted to correct the sentence for anyone reading the conversation.
Im sorry 😦 . I've sold my pc & moved into a cave, i can't be seen in society with such poor technical knowledge.
and you should, shame on you! you no-know!
h00th00t

't was a fun read at least, posh beard seems like a fun person
@quasi halo I like your derringer suggestion, but dislike the other part. I'd suggest making to seperate suggestions posts when you ahve several ideas. Now i've downvoted it even though i like a part 😄
No issue, it is what it is. Everyone is allowed to express their opinion openly
Well, if you seperate them one part might get lots of thumbs up and have a bigger chance of being implemented
your call though 😉
Didn't plan to have them separate, as they are part of the subject at hand, tools.
but they're effectively very different suggestions
I believe Machete becoming two slots combined tool weapon rather than a main hand weapon would give it much more needed attraction, then what it is already. Saber is sort of a strong pick, but that could be debatable. I still see both weapons becoming part as being big tool weapons than anything
Too similar in that case to the heavy knife
who would run machete with heavy knife still in there, if machete will just block you from bringing traps/chokes
while both being just short of a OHK, one is just slightly longer range.
Or you could just bring throwing axe and dusters and be way more versatile and stronger in their respective roles.
It already is close to heavy knife as it is, but now i can bring machete instead of a melee tool and bring even more traps.
My suggestion is clear enough. Sacrifice two tool slots to have a more viable melee weapon which is neglected and overseen either way. Whether you decided to be versatile with different combinations, that is your own personal choice. But like my suggestion says. It's a possible suggestion to make those weapons more viable. Whether they remain as main weapon slots, or they are changed to tools. With the scenario where they become tools, you actually have more versatility and choice. Maybe I ain't feeling like having two separate melee tools but just one ?
If we come off with excuses on how we can replace them with already existing tools. Might as well completely neglect them out of existence and expect them deleted as well, right ?
eh its my preferred melee weapon so i'm not having any issues whatsoever with what you're describing.
Why would you bring 2 melee tools though? Bring a machete and you no longer need one in your tool belt. Making it a tool does nothing for the viability. You already one-shot with the regular knife or heavy knife often enough, if anything, your suggestion will make it even more worthless because it'll take up 2 slots instead of just one, for a similar effect
And taking up a main weapon slot makes any more viable, or what ?
Again, it's a suggestion to make the weapons more viable and more attractive for purchase.
Don't know if it is, but they could make so Decoy supply also affected Derringer.
Yes, taking it as a main weapon, as it is, makes it more viable. So imo, your suggestion does nothing for making it more viable or attractive, quite the opposite
Issue with Machete is, as weapon its outclassed by saber & as tool its outclassed by all tools.
Can we just keep it as it is, a meme weapon.
That had its glorydays
How can you compare main slot weapons with tools first of all ? Second of all. You cannot compare the reach of these weapons with the current melee tools available right now. Third of all, you at LEAST have a chance to consider them as tools apart from playing them as meme weapons.
Changing it into a bigger heavy knife while being practically the same as the heavy knife, but taking up 2 slots rather than one, means it'll just go down in viability. That's all there is to it. I'm all for making it worth bring it as I love the machete atm and i bring it quite often.
Range being the only upside to it, the actual range benefit doesnt get used a lot in practice (partially by the visuals indicating a shorter range then melee weapons actually have imo)
I have considered as the machete as a tool, but imo, it doesnt make sense with the current heavy knife. That will have to take a change than as well, else there's still 0 reason to use a machete
@floral vapor i guesd u mean reworkibg Underdog Bonus as there is already an underdog bonus in the game
Not on hunter kills
It only applies to bounty
i guess u are right we need some sort of reward i thinl this would also encourage bushwookies who snipe one player and leave so idk what to think about it this way
And that's very likely intended, PvP kills only gives a little XP reward since people are supposed to go for the bounty (which is the objective of Hunt).
While PvP is fun, it is not the objective.
I agree, but if I stave off a group of 3 as a solo while collecting said bounty, I feel like not getting any extra for that work is kind of unfair
You get a feeling of pride and accomplishment 
Okay EA, let's not
Couldn't resist
@floral vapor regarding the underdog bonus, it might encourage k/d farmers to do their thing more
K/D farming as a solo?
my idea is yes do it but only apply it if involved in banishing or killing the boss or leaving with a bounty as a base requirement to get a bonus for underdog kills maby also apply it if you solo kill a trio while you team is downed
I mean good luck with that fam
arent all KD farmers solos?
snipe and extract
poor teammates if you have someone doing that in your team 😄
yeah
I'm going to edit it a bit to try and make it encourage objective play more
I have some ideas
The same applies to other PvP rewards: the reason you only get money by looting hunters if everything else is filled up is to avoid making PvP too profitable and keep players playing the objective.
that doesnt really work though
it’s just a slight possibility. solo kd farmers would still do what they do
getting money is easy enough, not prestiging whatsover and you have more money than you can likely spend
Yeah I mean you're farming K/D for the K/D not the XP
it’s another incentive
if you want it not to also be profitible, currently meaningless anyway. I'd like a monthly hunt dollar wipe, regardless off prestige/rank. just set everybody to 4k at the first monday of the month 😄
I agree and have advocated for fewer rewards or more money sinks for a long time.
I was thinking around 10% because that only amounts to 20 extra XP on a trio kill, (60 if you kill all 3), and 5% against duos, so 20 more XP total
We could have had a decent money sink in weapon cleaning and trait removal, but the devs got greedy and put it behind premium currency
yeah seems ok and fair
The weapon cleaning I don't mind
But the fucking trait removal being tied to BBs is ridiculous
trait removal cost changed into 10% of total current hunt dollars? nice
i'd upvote that 😄
10% is way too heavy, but yeah if you paid a fee depending on the cost of the trait that'd be great
too heavy? cost goes down as you are moor poor, so you can always do it, no matter how poor you are
We need more shit to spend hunt dollars on in general, but I suspect if we get a hunter customization system they'd make it all BBs anyways
I don't really trust crytek to handle monetization well in any scenario
maybe like make a custom hunter with bb, but subsequent recruits cost hunt dollars
Love the game, it's great, but the FOMO shit is straight predatory
And the trait removal
I'd pay BB to unlock the option if everything else cost hunt dollars after
trait removal idc that much even, at least, it used to be fine sicne it was quite easy to make BB
Yeah but they've slashed earnings
the fomo stuff.. ehh well thats a personal problem you suffer from, or dont 😄
Also, the fact that you even can pay real money for trait removal (BBs) is the problem
Nah, the fact that they capitalized on it is predatory even if it's something you personally aren't effected by
And have done it several times, mind you
They're trying to milk their playerbase
i say 10hunt dollars per perkpoint as cost for removal of a perk would be fine
nothing new there, welcome to companies and people who read the book "how to use the mind of the weak for your personal gains", as used by blizzard, EA, any F2P etc etc, mobile games
10 is honestly too low
"Weak"?
Bruh
yes
ok sure, i put it a bit blunt, but you know what i mean
idc if my wording is cool or not🤷♂️
Yeah that's kinda the problem, you don't care
Stuff like that's what allows the gaming industry to hit the state it's in
about my specific wording? no I dont
Yeah, you have expressed that you don't care, even if you didn't say it directly
I dont care, not about skins, true, nor my wording. I do care about this shit of gaming industry being filled to the brim with microtransactions
not sure what you're thinking
Not caring and never buying shit, allow micro/premium stuff to be in? explain that to me.
Making excuses for the predatory marketing/monetization
Where have I done this? By saying companies will try to make money any way they can? 🤔
I really want that pickaxe melee that was suggested in the game. That just sounds fun to use. I've always wanted a 3 slot melee that wasn't the bomb lance 
@tight monolith tbh, I'm pretty sure it is exactly designed like that for people like you, who play a few games only. It is made so you're strong-armed into buying the dlc/legendary that is in the last quest. Which is why I've been continuously complaining about it.
Idk... You dont need the dlc to get enough stars per week. Just enough playtime. Because the DLC quest requires some skill also. Which you acquire by playtime
Yes ofc, but what if you don't have that playtime? And that playtime is quite a bit, especially if you're not at the top end of the skill range
"strong-armed" odd word to choose for something optional.
If I dont have the playtime DLC quest doesnt help either
yeah you don't need the dlc's at all to complete the summons
true, game is fun without quests. Just feel left out by devs in that case
I see, but I think you are still in control of this. its you who chooses what you want. not them.
so don't "make yourself" feel left out, find a way to not care. It really works. Just some random internet advice.
Ah yes, it's you who choses if you have enough time after work or if you want to spend money.
That works for some people, not for others
no its you who chooses what you want
sure, everyone is diff. it seems. It works for me, (attemtped lol) mastery of ones desires is worth learning, that is all I will say about it. Its not for everyone.
@torpid galleon, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
^ dont dislike its june```
I dont go with you in that direction. There is totally no need to spent money. I dont see the connection you have there
You're assuming a bit much there, I personally have no issues completing those quests but I'm not the average player
He cannot find himself happy with just free and good
And since he can't get what he wants, it is a disappointing experience.
And I'm just trying to prevent this game to go full mobile monetisation
This is a very normal human problem to have
my apologies, let me rephrase that to....
He wants it all for others,
fast
free
and good
If I have it all wrong, it would not surprise me. as I said, there is a ton of variety in people. with that said though, this does look like a familiar thing.
Idk why you're trying to make this a personal thing now
Because one could suggest you want to see only the downside.
Awwww.... too late 😄
The only upside is more money for crytek, it does nothing for the consumer. Though from what it seems they are trying to find more variety in quests and just couldn't think of more so far so maybe it will eventually get better
Yes... in parts it is too late. I've legitimately thought if the gal they hired for monetisation is from gamigo
quests will never be fun unless they introduce npcs and turn it into little events
I think quests can be fun
just: "go kill 10 of x" or "collect 5 of y" just isnt fun, we've done that for the last 20 years in pretty much any game
They just need more variety, and I believe they can achieve that with time
turn it into an actual mini event, with proper rewards, and people might play it
Instead of asking for legendaries to make money, why aren't they asking me to play with a specter, or with a nagant precision etc, to spice things up.
the group im playing with, none of us gives a rats ass about these summons and feel the game is better off without it
its just diluting the core gameplay
Same, but mostly because the reward is meaningless and the quests autocomplete
yeah its quite the same as the daily/weekly, just more at the same time
Imagine if they made a monthly one that we complete as a group and the reward is better UX
Like legendaries becoming skins you apply instead of 1000 uppercuts in a long list you can only see 5 at a time of
And I don't think they'll back down on the monetization part. They've heard the feedback for a loong time now, if not about this game, than about pretty much any other game that does this stuff and the 'backlash' that follows. Despite the backlash, it's apparently worth doing it.
My guess is because the majority of people who want this game, already bought it, so the only way to make money now is making some skins/premium currency etc.
I wouldnt be surprised if this goes F2P soon
but as always: hey, if you dont want to spend money, just dont?
which is fine, except for the few die-hard hunt fans/fomo people who feel they need to buy it all (and then complain about it anyway) 😄 which is where this whole money-making model comes from anyway, the whales I think is the new term? (new for me anyway)
Whales is a very old term from the dev side
@torpid galleon Just no.
While adding in a bunch of new ways to make BB's. And honestly they didn't lower the income by a lot. You still make enough to Respec regularly.
Generally their monetization is not really predatory at all. You never buy direct advantages. It's s lot if cosmetics and some quality of life. And that's pretty ok to gate behind a premium currency that actually can be gathered in relevant quantities
@latent bobcat I've thought about it as well, though it might favor shotguns a bit too heavily
Reminds me of like Op Locker from Battlefield 4, shotgun hell
It’s like a mine
So sight lines would be more medium range
Underground mines pve survival 
That game exist, it is called GTFO and that weren't really that exciting :b
GTFO is absolutely nothing like Hunt
I know, Hunt is actually fun to play
GTFO is great 👀
I don’t mind GTFO. It’s aight.
Eh, didn't really evolve enough, what you did in rundown 1, you do in the newest rundown.
And personally don't think the Rundown concept works in practice.
Hunt’s gameplay could lend really well to co op mission structure, but the AI would need some tuning.
I used to think that too, but honestly, the AI is serving their purpose of being hindrances and sound alarms to drawing in players to PvP.
Hunt was originally going to be a co op game and while it’s sad that we never got that, it’s great that we didn’t have to deal with 3rd person
3rd person shooters suck
Hunt was just going to be like remnant from the ahses
Funny enough, I just got a good 40 hours in Sniper Elite 5, had a blast invading people in that game.
Especially with what I've learned from Hunt.
Me neither, but is on gamepass, played the co-op mission with a friend. And bullied people who invaded us.
Again, a recommend if you don't really have any game you feel like playing atm.
I don’t use gamepass but thanks for the recommend
If Hunt got a co op sequel I would pay a ridiculous amount for it
Just played my first 20 minutes of elite sniper 5. Got invaded. Dude just sprinted around a corner and machine gunned me dead 😁
But you earn lives/attempts by doing daily quests, or by buying them with blood bonds 
I could have been that dude, but that only when I invade the first mission, bc people tends to die before I can get to them. So for that map I bum rush them.
But good teams can counter a smg rushing invader.
While it's not exactly the same, Remnant from the ashes is a very close version of it
Played it. Thought it was just ok
Was a fun soulslike game
The dlc was challenging, mostly what I enjoyed
Better than most other soulslikes
Third person shooters just don’t do it for me
Didn't like Remnant too much. Just felt very boring in between the bosses.
Hellpoint tho, that is a gem that most people overlook.
a janky
low budget
gem
but a gem none the less!
Oh it’s the hello neighbor publisher. I’ll pass
Tinybuild have published some good games tho?
Like Hellpoint :b
Looks boring to me
It’s just a shit company
Won’t support em
Welcome to video game industry
I've seen a trailer/review
Just looks a bit bland
Like, I dunno, unfinished world/designwise or something
It have some of that good budget limitations, but the world and level design did have some cool things going on.
I'll give it a try at some point once its 70% off or something
I have better hopes for Steel Rising though, of were talking of (euro)jank soulslikes😁
@latent bobcat I worry a fully underground map would be too weighed towards shotgun play
Underground doesnt have to mean only small corridors though, but maybe some 50/50 underground map. Does sound cool. Like having 3 compounds in the middle area being basically 1 big mine and cavern, the rest just outside or something. Sound will be terrible though 😅
Wish I could sync well with the real life day/night cycle
Synced to real life means most people will always ay the same time of day. With work I would never see the morning setting of hunt as much as I enjoy night time it would be to much to play it all the time
agreed it sounds great
and it wouldnt even be that hard to code
@torpid galleon just pretend that any of your hunters is trans and they're hiding it as your head canon. No politics and it's historically accurate
@queen hinge you do realise that most of weapons kill in 2 hitts up close... so removing shotguns ability to kill in one hit is going to render them absolutely useless
since..
you cant headshot with shotguns unlike any other weapon in game
they have effective range of up to 10m and then they drop severely... on 20m they need several rounds to kill a target
they take 3-2 slots so they make you very vulnerable in mid-long range fighting
most of them are quite slow, so you mostly die to standart weapon if you fail tto kill your target in one hit
etc.
thats just a few points i put together in few seconds... and theres plenty more... like severe loudness
shotguns are basically the worst weapons currently ingame and their ONLY redeeming factor is that they are the best possible weapons for fighting at less than 10 meters
agreed. that feedback sounds unreasonable. if you push a shotgun within their one shot range, it’s really on you
now... i would agree with you if you suggested a rework... something like
dramatically decrease shotguns damage dropoff so they are capable to cause damage up to 30 meters and decrease their OHK distance to minimum
or something like that... thats still very bad but still better solution
I didn't say to remove the one shot capability completely. If that were the case, yes shotguns would be useless. What I am saying is that, shotguns should one shot less reliably. There is good reason everyone runs them and they should still fit the mold they were meant to fit. But when most things two shot, one shots should be more earned.
shotguns don't need a nerf
i dunno about you but i find them extremely unreliable as of lately
in fact so unreliable that i rarely see shotgun without slugs in it
i think you need to play more
now i agree that shotguns with slugs are a bit strong in the current meta... especially rival+slugs
you can use long in any range but shotguns can only work in close range
but standart shotguns are currently a bit underwhelming
I WOULD agree with this. But one of my biggest issues is that slugs are stupid good. Slugs just... I don't think they should one shot. I dont. I just REALLY don't like the fact that one of the strongest damage wise long ammo rifles cant one shot, but a shotgun can. Slugs basically turn shotguns into cheaper nitro express rifles.
i agree with that... but that is not the issue with shotguns... thats because slugs slap rn
slugs need rework. but leave shotguns as a whole alone
this
Nitro express and long ammo are still stronger than slugs
easily
slugs are good though
it’s like crytek nerfing the slate when it’s the slugs that isn’t balanced
they are... i dont really have the beef with slugs being so strong... i am pissed that slugs are just straight upgrade to standard buckshot
let me just ask this, do you @queen hinge play shotguns?
I guess this is true. But it still doesn't account for the fact anytime I got MMR 5 and up, nearly everyone is running shotguns.
I mean I got 5 mmr + and thats not true at all
Me? Personally? I only run the romero rarely. But my friend runs shotguns a lot. And he near always wipes servers when he does, its disgusting to watch
i mean... you play on Xbox obviously... so i have no idea how the game looks like for you... but on PC shotguns are quite rare
you should have some personal experience before suggesting something so controversial buddy.
My xbox role is old. I need to get rid of that. Nowadays I do play on PC
but long ammo is king
then im sorry... but PC games are almost virtually shotgun-free
only shotguns that are being played are slugs and me running around with levering-terminus with dragonbreath 😄
A lot of what I said, is actually stuff my friend who runs shotguns a lot agrees with.
i see. then he should be the one discussing it not you
then your friend is wrong too
I wish that were the case for me. But it really hasn't been. I've run into plenty of teams using nothing but specter/slate with uppercut.
fight them down range
🤔
you choose to fight within effective range of shotguns and die… idk what to say bud
I don't die to them as often as I did once. But it still doesn't make up for the fact that shotguns just aren't fun to fight, buckshot or slugs. Cause slugs just turn them into a stronger sparks with less range. A buckshot just doesn't take much skill at all.
If I were to start running shotguns now, my opinion would remain the same. They aren't very skillful in their current ways. At the very least, not being able to push compounds just cause I haven't heard their main weapon is super boring. If the less damage stuff is too much, then I do think and will forever think shotguns require a large increase in price in their current state.
-closing distance and making enemies play at your range takes skill
-your opinion as a person that rarely plays shotguns, against us, people that run shotguns, a fair bit
-you have frags and wall bangs.
you see thats the issue that most people that dont run shotguns fail to understand...
you say its not skillful to play them... i severely disagree
you need some skill (or luck... lets be straight) to get into the correct position
and you need good nerves and situational awareness to ambush your target up close when he is alone to execute him without any issues
simply said, your argument/feedback is built upon hearsay and guesswork. therefore it isn’t credible.
@loud nebula I think random noises like you describe is the most interesting solution I have heard yet.
then inevitable thing wwill happen when you fail to OHK and you need to swiftly retreat and relocate so you can try your next attack
What's he suppose to do? Get a peer-reviewed article and scientific research paper? Everything here is heresay/guesswork.
I mean video, sure, but his opinion isn't invalided.
if you discharge too early = you are dead
if your target is not alone = you are dead
if you panick and miss the target = you are dead
if you dont know the map or fail to check your surroundings = you are dead
Alright, provide an example of what would be appropriate 'evidence' in whatever form you think is best.
What needs to be had as proof?
i actually find using long ammo much simpler bcs u just need to hit your target... and since you always deal at least 100 dmg, you dont even have to aim that well
bruh
yes it sounds perfect
would fit tthe theme nicely and would make wonders
Let me guess, if I don't already know, I shouldn't be asking or something? Just state what you would find acceptable. This place is just for people to bitch anyways.
literally told him to play shotguns more
Sounds like anecdotal evidence that he's already been providing.
I'm sure we could work hunter PTSD into the lore to support the idea easily lol
am I being rude?
.
-Closing distance and flanking, yes I agree. However, most people I find are a little too easy to do that and often are the people who wait around being sneaky at boss compound cause there is literally no avoiding that.
-As someone who plays against shotguns almost all the time, my opinion will still matter and isn't and should not be discredited just because I personally don't run them
-I rarely bring frags, nor should I be forced to bring any. Wall bangs is quite difficult in general, even with long ammo. But I rarely ever use long ammo. In fact, if I am running an actual weapon, it's normally compact or sometimes medium.
ah... so basically problem is that you often meet bounty campers with shotguns
ye wwell i admit tthats like 80% of people who run shotguns
but then again... Hunt offers something that other similar games dont...
they give you the option to choose your fights
flanking is like something actually skillfull and it requires u to know what your doing, sitting on a bounty for 30 minutes isent though 
so if you dont want to contest people camping inside witth shotguns you are free to extract and try another round
that's just not fun though, for any party
yes it definitely isnt...
if they were there first, they have advantage!
that is, we didn’t say your opinions dont matter! just that the thing you’re suggesting isn’t fair to shotgun players.
you have consumable slots and you don’t bring stuff in that’s you forfeiting your advantage!
but you have 2 options... try to fight them when they have an advantage or leave and try to pick a different fight
if your gonna be throwing nades, gonna be honest, you are within shotgun range
atleast with slugs but im pretty sure most peps can agree those are just dumb rn
i agree... but you have to take into consideration that most people play to win
fair, i do let my teammates know to help cover though
and camping inside with shotguns is a viable strategy
which is not viable because shotguns are busted... but because there is not much to do to counter this
oh its a viable strat, but i don't really think that stuff becoming so popular is healthy rn, i've had to resort to running shotguns a bunch rn just so i can contest those bounties when pushing
Not necessarily
there is the perk i believe which helps?
theeen they hit u with a slate slug
considering you have something to throw ofc...
slugs need rework. already settled the argument for the most part
Which wont ohk at 20m still only 15 iirc
well... TLDR this whole conversation...
idunno the exact range tbh but been using slate with slugs all day today, felt bad about it, but iguess one way to nerf shotguns would be doing smth bout uppercut
so they dont have the close range and long range without smth like quartermaster
Crytek needs to rework Slugs and add a new mechanic/tool/weapon that will be viable against shotguns camping bounty in compound
Slugs feel a bit overtuned - sure
The flashbangs were the shotgun camping counter
id honestly like them as a non-OHK ammo wwith much longer reach and decent pen
Instant white screen for 10 seconds regardless of orientation.
for weapons like romero or rival
so like a mini sparks but with more shots?
with less range ofc
and maybe auto-5... rest would be without slugs
yes
bcs romero could switch boolets
honestly i wouldent mind that
so you could make romero a viable one shot for everything
and rival would be basically two tap rifle
dragonbreath romero, oh god the memories
But in general for bounty hunt, shotguns are kind of weak.
All objectives in Cqc are avoidable, and shotguns suck the moment you went down once (because then long becomes slugs on roids against you)
Nerfing slugs would be appropriate, putting it within damage range of Sparks at close. Its already random enough knowing if you have to face buck, fletchetts, or slugs.
auto 5 would be a bit bad self loading rifle
i'd be happy if slugs 1 shot within like "short" range lets say 10m, but beyond that they would need to headshot
not a fan how shotguns ignore the entire headshot thing considering how accurcy is such an integral part to hunt
The beauty of it is how realistic it is. Any hunter or veteran will tell you the longer you sit the more your brain and sounds play tricks on you
I suggested a flechette rework that makes it replace slugs on problematic shotguns before
I mean balance wise its actually fine
nah id say.. OHK up to 5m... 5-15m 149 dmg... 15-30m 110 DMG.... 40-50m 80 DMG and finally hard drop after 50m
Because they trade the range part
basically there’s a projectile in flechette that rewards headshots
Tbh - sounds way to weak
Imo better HS and pen
or maybe... split Slugs into 2 rounds
one round would be standart slug with good penetration OHK up to 5m... then decent damage up to like 40m
Because range is basically winnie and HS range abysmal at only 50
Title: What if...
You can replace the slugs on problematic shotguns with flechette?
Make flechette benefit from aiming by:
-
having a projectile in the centre of the flechette that always lands at the spot of your ads, that does a sizeable amount of damage.
-
within close range, landing a headshot with flechette almost guarantees a kill because the centre projectile does enough damage for the rest of the flechette to kill
If you compare slugs range to compact range, it should be longer. Lower overall damage, but extended headshot range would be nice. Reward those accurate shots.
and second round a "Dart" with no OHK but much better velocity and HS range
gonna just yeet APFSDS penetrator up someones face
Then again, we have the gameplay logic that the FMJ rounds are heavier because they have steel in them, as opposed to lead. And they're slower, which reduced overall pen IRL, but that's off topic.
thats pain inducing to learn
i think fmj is the way it is because they don’t want to ruin the ammo tiers
LOL. Hunt.
i wouldnt mind decent overall damage... but severely reduce the OHK distance
honestly im still suprised uppercut has been left alone for this long
Imo slugs could do with massively reduced or no ohk -
Similar to compact range sounds good.
But make em pen very well up close
I'm with you there. At least with buckshot, poor aim is punished if more shot misses at appropriate ranges.
Talking fmj or even spitzer level pen
i think slugs should OHK on headshots at longer ranges
uppercut is not the issue... its the lack of alternative
but not thorax
whats the maximum range for slug headshots ohk?
yeees
25 meters
Specifically being able to pen entities like spitzer as a gimmick
thats just 👌
For three slot guns. Not two slots, which are 15
well true i suppose, but i find the idea of a rifle in a 1 slot to be fairly insane? and i kinda wanna say its also the reason shotguns are so popular rn
u can just grab a shotgun, then a long ammo in the 1 slot to make up for the lack of range on your primary
by (my layperson) logic, fmj should’ve been less mv but better pen; and hv better range overall . but they didn’t want to make you use med hv to replace long ammo so…
But compact caldwell with FMJ outclasses the uppercut in everything except velocity.
i suggested once to remake sprngfeld compact to be one slot
which could easily work
but community apparently doesnt wantt to buff it
now hold up
i thought of this the other day too
1 shot at what range?
oh one slot
sorry im tired rn
ye is fine
had a mild panic for a second there
honestly its short enough to be a one slot
compact spring field a pirate gun tbh
i also wanted to suggest basic romero handcannon (not the hatchet version) to be 1-slot as well
but since there was a huge dislike storm on sprngfeld i didnt even bother
most 2 slots now are just 1+ tbh
honestly i can't really comment much on 2 slot weapons
as i dont enjoy using any of them
except the hunting bow
ye they are a bit crap
vetterli is like a 2.5 slot
vetterli i love using though
medium ammo in general is one of my favourites rn
seriously the could easily expand it from 3 slots to 5
me too. just med pen and dropoff too steep
with ofc proportionally expanding some weapons
hear hear!
so instead of 4 slots basic hunter would have 6...
most of current 3 slots would be 5 slot
and then youd have some room to play around
not really
but its not something devs would want atm
im tired as well.. forming that sentence took me like 30 seconds
same, was quite tired when i was waiting for pyro to say their arguments
this is what i do at 23:09... 40 hours till my bachelors exams 😦
i've been tired for hours at this point
playing slate slugs for 5h broke down my mental capcity to
ahh…
point at bad guy
im studyin software engineering....
2 papers done
meanwhile im just working at the state archive rn 
there’s a saying in chinese that… basically means everyone is important regardless of their jobs
tru
but i digress, my country doesn’t really need lawyers
because they don’t follow laws anyway
they just make up laws to help the privileged
oof
sigh
you can read it up, malaysia’s corruption and politics
quite an interesting read imo
of how once a blooming nation got to where it is now
also look up singapore in relation to malysia
not like that
it’s just… there’s a reason why racism is frowned upon
and secularism is… quite a threat to some people
tho we will be perceived as a threat soon if dont stop talking in this channel about non-feedback-suggestions
fair.
so id just go back to studyin 😦
all the best bud
u2
uhh guys… i think it’s called left peek advantage
Try remembering that when you type out a pissed comment after getting shot from left side pecker advantage.
I agree that it isn't fair. But peek and peak means different things
I know. I'm just fuckin with you.
Tomahawk 50 meters blind headshot:
https://clips.twitch.tv/ThankfulAntsyHedgehogAMPTropPunch-3D0kBcXG95q-sZdA
cant believe so many transphobes
what?
Okay buddy
wdym
Think is more that your suggestion doesn't come across as serious more than anything.
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Matched attachment type png (not in whitelist) in message (984256938604896266) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
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I have yet to land a hitmarker today on 4 different games. Are there literally ANY us people still playing on US East?
point blank romero this last game, no hit marker, die to melee from 5-6m away??
What is this? Ping: showdown?
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Pride month June Logo check [#feedback](/guild/350201607788429323/channel/727457773205323827/) for Logo ! 🏳️🌈 😄```