#feedback-discussion
1 messages · Page 289 of 1
it can but u would have to take it apart and file down the hammercatch to a different shape
yea, cuz they have a gas seal
Revolvers can be modified to have a gas sealing mechanism, though most people aren't smart enough to do that and just get their arms singed
No ...not the Piper carbine
Another one that got suggested recently
It does not have a gas seal
Even the gun jesus said it himself in the vid
Or high end revolver
there is even revolvercarbines that had an enclosed cylinder on the left side i ll post a suggestion of one later on
colt lightning
too bad everyone and their mother thought lever actions were the best back then lol
Yeah
there's a reason why Winchester sold over a million 73s
But... then you'll have your vision obscured on the left side
I agree 💯 it really won the west
That doesn't make any sense
You're just trading what side you want to have your gun on not removing the viewmodel entirely
I mean, they're still really cool
You can't deny that
Kinda like CSGO
It can have gun on left side
Loading gates are superior, though. The ones where you have the endcap on the mag SUCK to load
I'm just saying that if you are trying to find a pistol caliber rifle besides the lightning to add to the game
I also agree Lever action is cool af
you'd be hardpressed to find any that weren't lever action
But it's weak in this game
3 shot kill to body innit? I remember using it a bit at first then dropping it entirely once I started getting double barrels and such
2 shot
but compact drop off sucks
and limb dmg modifiers on top
winfield is really good in this game wym
And I love it to pieces
centennial is less viable but the compact ammo one is still really good
"less viable" - understatement of the year
With trait
perhaps 
no why whould you it only covers the cylinder its litteraly just a thin sheetsteel that completly encloses the cylinder on the left side
50 rpm matters!
I'm sorry, but gotta agree with him on that, I've gotten killed due to the slower rof
I remember once at really really close range I shot a guy in the chest 4 times, and he ran away with a sliver of health
and bolt action rifles can't reach full rof in ads without trait either...
levering I can agree on tho
It was MAYBE 30m at absolute max and he just shrugged it off
But does Winfield do 136 fking damage?
I prefer the better hipfire accuracy from the default stance
I'm not saying that traits don't help it but saying it's straight up weak without traits is not correct imo
Fucking 136
fair point
it shoots significantly faster than the 136 damage-dealing rifle
Idk I have PTSD from hitting some guy 4 times at healing waters at close range
which by the way also needs a trait to reach its max rof in ads
BUT only with trait does it do that
I can't go back to winfield after that shit
not really
the 136 damage rifle needs a trait to fire a lil slower than winfield fires without trait
hipfiring maybe? it may look like you hit chest, but if you had a clip and replayed it, you may have hit the limbs cuz spread (also there are two different chest hitboxes - the gut and the upper torso, gut does less dmg so that's fun)
I'd take anything even a Springfield if I have to use a Winfield without Iron Repeater
It was straight up horrible
why would the same not apply to a mosin without iron sharpshooter?
Even still, 4 bullets at that range even to limbs puts just about everyone down. I never have this issue with other guns, just winnie. Granted I stopped using it after that
I don't understand your logic
Okay here is the point...
Mosin deals 136 damage and can fight ranged
Winfield have 110 damage and only fight within 40m
Both are slow without their respective trait so why the fuck do I use Winfield over mosin
Yeah I don't like the winfield but I'm in agreement here
the red square is where a thin sheetmetall cover would be toprevent the gases from going out the left side
Plus it cannot 1 tap downed person
winfield is significantly faster than mosin when both are without traits lol
yea . . . it should, just calculated it, odd
What's your point? It's not a realistic game at all
winfield is better in compound fights, long ammo is better for range
as things should be
We're in the fucking bayou with cowboy guns and dual revolvers fighting the forces of presumably voodoo magic
And then there's also matter of penetration
personally I think the winfield is useful far beyond 40m as it's great for headshot fishing with hv
if penetration be an issue, fmj is here
even without traits, you can build into your winfield with custom ammo
Also, if you don't stick your face right up to the side of the gun, it doesn't matter where the gases vent out of
probably one of the guns that benefits most from custom ammo tbh
Like I said if you don't invest into it Mosin is pretty much superior
You should NEVER stick fingers or your face anywhere near the cylinder gap
why not invest in it
Left or right handed
hv or fmj is cheap
it would look nice thats why
when I say you need to invest I mean custom ammo not trait points
you already know why the mosin is the meta
lol
Why long ammo is meta
I think it would look fine left handed, I'm not sure what your point is?
Even at closer range
frankly people say that but I have no problem dispatching long ammo users
We're talking unspec here
I don't even use winfield all that often as I prefer the vetterli
its supposed to be for a carbine as to not leave burnmarks on ur left hand when shooting
but when I do I don't feel disadvantaged against long ammo players
I'm a bit confused as well, shouldn't really matter
Yeahh... meta doesn't really matter that much. With the exception of auto shotty and pump shotties there's not much that's just blatantly the best gun
I just did some math on the .30 army and it is same ballistics as the Centennial using the .45-60 same velocity same energy
makes me wonder what would be the advantage and reason to put the .30 in long ammo
but its not a carbine
But it's not a carbine? Even if it was a carbine we have long, thick sleeves
people can say long ammo is meta all they want, I call it an excuse
Well the thing is Winfield while unspec is pretty much outclassed by other weapons
if people are really being annoying and camping at 200m with spitzer ammo you can easily disengage
like...?
on the picture not cause i just took that as a reference cause i dont have my 3d renders with me rn the picture is just to show the concept
Mainly because it cannot use their max rof
I c
Is it a physically longer cartridge? That seems to be their reasoning behind what is what. Hence why .50-70 is medium and .45-70 is long.
Even if it was, it's reasonable to assume someone could machine the cylinder plate on the other side of the gun, even if you didn't, we're almost always wearing long sleeves, and even when we aren't we don't really need to simulate cylinder gas burning your arm
winfield still fires pretty fast for a rifle without traits
I dont really see the point though, when they already have the pose to properly hold it in place without getting burned (precision models)
which gun uses 45-70 in long ?
MH is 577 . Sharps is 45-110
But it's like 30-40 rpm at best which is pretty bad still
Springfield 1883
Sparks. Right?
@fiery beacon, your post below has been deleted, as it doesn't follow the required format.
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add AI hunters, but they have potato aim and travel alone.```
Everyone forgets about the springfield 1883
its not about the effects its about the looks of it
And then the problem arise when it's further than 30-40m
first of all, I'm pretty sure it's around 40. second of all, mosin is like 25 without iron sharpshooter lmao
Sparks balistics is 45-110 not 45-70
So because of your personal preference people shouldn't get to play with a left handed viewmodel...?
I'm so confused
laughs in moro tribesman
How does any of what you're saying make it a bad suggestion tanatos
It's basically the case of 'marginally better at close range but worse at everything else'
The rifle was sold in both cartridges. Did the devs say which one is in game?
no the weapon would be a carbine so 3slot or 2 slot not a pistol thats also why i said the picture is only a reference of the concept and not the actuall gun
more than marginally better at close range, about even at medium range and worse at long range
Right... but what's your point
What does that have to do with left handed viewmodels
I stand corrected, springfield trapdoor is in .50-70
While I don't disagree it is the fastest in all unspec I'd say why don't use the medium ammo like Vetterli in that case
I do use the vetterli
lol
vetterli winfield has a harder argument against
without traits anyway
but it does just fine against long ammo
Yeah then it still lose over the Vett but really
They should buff the Winni to be better than that
it would not be usefull as a lefthand weapon cause then it owuld burn ur rihgt hand
I think .45-70, Dennis said so somewhere in this server
without traits vetterli is probably the best rifle, with traits the winfield....although personally I still use vetterli even with traits because I love the irons
All chamberings of the 74 were 45-70 45-110 and 45-120 while 45-120 was the most power full and most rare . 45-70 and 45-110 were distributed equally
Right, we went over that, realism shouldn't come first, this game is not even remotely realistic at ALL
I think they should make it so it doesn't use Iron Repeater
The game is not realistic
That should make the winfield dominant in 40m
There HAVE been conversions of the Sharps rifle to 45-70 gvt
But that doesn't mean what we have in game is
It appears we're using standard .475 or .50-70 gvt
its not about realism its about the cosmetic look
nerf dual wielding to buff winfield kek
But you keep bringing up burning your right hand, we can't burn our hands in a video game
it doesn't matter
I think a lot of people would love to have a left-handed viewmodel, especially left handers (which I am not)
I wouldn't mind being left-handed in game for some variety
Thank you.
I want left-handed viewmodel
Exactly
I am left handed
I'm still confused about why this is even a discussion in the first place, when they literally already have the pov of the hunters holding it correctly
more immersion is cool
Yeah. I know. That's why I asked. It could be any of them.
... are you implying that left handers.. can't hold a gun correctly?
In their left hands?
What
no
what
I'm so confused
the sole reson i am leaning towards the 45-110 is the velocity
how'd that get interpreted like that
We're talking about left handed viewmodels
Dude old guns suck massively for lefties tho.
vetterli 71 karabiner ambidextrous variant tm
Yeah but it's a video game, the guns aren't 100% accurate as portrayed in game, and they're all technically speaking fictional guns based on real ones
Well not all of them
Just a lot of them
his reasoning for downvoting was for some reason getting burned by the cylinder gap if a left handed person were to use a supposed carbine model (that's what I got from this so far), what I don't get is that you can hold it in a way not to get burned and they have that method in game (they can just mirror the viewmodel if they like to cut down on dev time)
Yeah that's also a good point
I was just kind of confused
You could just do left handed animations that are the same speed.
I misunderstood, my b
I mean, manually animatins is definitely harder but weapon animations can be produced in as little as a few days with the right tools. I don't know what the CryTek team uses, and their artists are too busy making DLC anyway
I don't know their velocities. So I guess I'd need to see where you got those numbers. But if it matches I'll accept that it's .45-110
That being said straight up mirroring the viewmodel with the gun's orientation excluded would be really easy (GENERALLY SPEAKING I don't have insight on Hunt's team or their tools)
old weapons where build for right hand only a lot of them would not even be poissible to reaload even remotly as fast as if held right-handed
Mainly looking up old loading tables for both . cause Wiki contains modern smokeless ballistic data
Yeah but it'd be cooler for left handed animations.
I do agree, but I can understand if they'd rather just mirror them for budgetary constraints. A few days of manual animation for each gun adds up
We've got a LOT of guns
I'll concede that. Even if according to @half stag Dennis said it was .45-70. If that's true I'll always defer to the devs for actual game lore/world building.
So what? It's a video game
Leverguns and pistols wouldn't need that much work. It's really just bolt guns that would need more work.
Yeah, having to reach across
the devs made already multiple changes cause guns ingame didnt mathc the realworld counterparts
At the request of a gun expert, in response to a video
and its not like their irl history is literally copied word for word in the book of weapons (with copyrighted name changes withstanding)
Also, it's not impossible by any means to put the cylinder plate on the right side of the gun
But again, we really don't need to simulate that
It's a viewmodel change, it's not like we're talkiing about changing how the guns intrinsically function
While yes Devs know better they also often are ignorant to their own claims .
like the marking on the Terminus being the 1901 10GA even known the original terminus was 12Ga and was not marked 1901
Fictional world, tbf. They can take creative liberties and I see no issue with this
I mean, there's also the lebel and mosin reload logic changes
bruh
Yes?
that might be due to legal reasons
I don't know what you mean prow
I 100% agree. There are inconsistencies on inconsistencies in this game. And some that really get under my skin.
While they claim to have the 45-70 the modell of the cartridge is too long for the 45-70 it is in the length of the 45-110 which had longer brass
community were complaining about how you should not lose a bullet when reloading immediately after firing a round, as you would eject the spent casing, not a live cartridge, so they changed it in response to that feedback
Tbf that's a gameplay positive change
It's not just cosmetic
they still touted it as a realism orientated change as well though in the patch notes description
That is fair, but that doesn't mean we need to simulate everything down to the nitty gritty of cylinder gaps, our characters already give zero fucks about it on the carbines without protections in place or a gas seal
Yeah. I'd believe that. Same reason the lebel's sights are wrong and you load 10 directly into the tube. They're not perfect. So I'll give it to you for .45-110. If it looks like a duck and quacks like a duck.
I collect guns, I'm a big fan of super accurate guns, but we're playing cowboy voodoo zombie hunter game
really? cuz I don't recall any actually revolving carbines without a gas seal being in the game
It doesn't need to be a milsim
nagant carbine seals the gap when turning the cylinder and on the scottfield both hands are behind the cylinder
speaking of the lebel, they really need to get around to updating it to 8+2, so that its reserve ammo gain isn't shit
and its easier to fall back to 45-70 as it is easier to get your hands on actual loading tables from 1890s vs the 45-110
Actually you're right
I thought we had a schofield precision but we do not
Just make it 8/8. Fix the sights. And boom. Done.
Still, don't really think that it should dictate something as simple as left handed viewmodels
It's a moot point, really
That tracks.
agreed
But that being said, if we don't have non-sealed carbines... then why the fuck does it matter if we have a left handed model?
You wouldn't burn your hand either way
With one-handed revolvers you shouldn't be putting your face or fingers near the cylinder gap to begin with
that's what I've been saying, even from a realism standpoint, it'd be fine
This conversation has been very odd, feels like I'm walking through those scooby doo hallways where they keep coming through different doors they walked into
The only thing against switching view models is left peak if thats gone switching should be no problem
That's a preference thing, though, you can say that about right peeks
It's a pick your poison situation. Want to see less of the bottom left or bottom right?
Kinda ironic that we're arguing if left handed hunters should exist. In a game set in 1895. When lefties were viewed unironically as the devil's minions and so on.
My guy
We are literally fighting an eldritch/voodoo god
I mean considering we're literally killing people I think we're past that point
none of us are going to heaven, that's all I'm saying
Women are able to go out and hunt with complete autonomy
I don't want to go into more detail but this game is NOT historically accurate on its views of women and minorities and that's a good thing
Eh what i meant that the left peek is hard coded in the game so for right peek to exists its a rework its not just miror and done
Yeah. I get a giggle out of it.
It's different for every game, how do you know it's hard coded, though?
least they justify it lore-wise (and besides, it does take inspiration from how most underpaid or dangerous jobs (ie mining) were often filled with an eclectic mix of people)
I didn't think anyone had access to source code or modding tools
Left peek advantage is the same situation, and is also a topic that is important for us. It’s mostly a technical issue with the rig and stuff like how the camera is positioned and with the leaning animation – it just comes naturally as a consequence of how it’s been set up. And we just need to streamline a little bit to make sure it’s fair. It’s good to know that you’ve come across all of these points. It shows me you’re definitely a player, because the moment you start playing a bit more competitively and with enthusiasm, all of these small tactics become so important for you. It really can give you an advantage, being able to just expose a few pixels versus the other guy. But yeah, it’s also an example of where it sounds trivial but actually, there is a bit of work underneath in order to really clean this up.
from this https://ftw.usatoday.com/2022/01/hunt-showdown-interview
Honestly makes perfect sense. Disadvantaged people have to do the worst jobs by way of bad circumstance beyond their control.
Being a hunter seems like a pretty bad job. So honestly for them it seems like this or mine sulfur. Or just... Be dead.
Ah, thank you sir, ma'am, whatever the fuck
So it's been acknowledged, at least. It's possible.
So cool we'll probably eventually get it, they mentioned streamlining before implementing it and didn't really say anything that suggests it isn't coming ever
to me it reads as a confirmation that it will come, but the timeframe is unknown since it is a lot of underlying work
changing something that is the result of many conscious design decisions can't be easy
That's what it seemed like to me but I try not to deal in absolutes when regardng dev statements, things change
Unless they outright state it IS coming I don't take it as a promise or confirmation, just an allusion
I don't think it will change
Compounds are made so the camera angle feels right
The camera is slightly lower than the head to the left
I mean let a teammate aim at your head and you'll see exactly where the camera is
If they change the camera angle, alot of peak holes will be invalid
Which will change the entire gameplay and maybe even ruin the game
Because since the beginning every map has been made to this camera angle
On altering player costumes: Cain's "nerf" was really a kick in the teeth; there are plenty "hard to see" characters in the game. Many of the character skins are circumstancial, as are most engagements in Hunt.
If you are going to change the look of a paid dlc cosmetic you should be ready to offer compensation.
IMO - Cain should have stayed as he was become a BB character and prior owners should have received 900BBs as compensation.
I don't want Hunt Showdown to become a run & gun game; of course at top tier the players treat the game differently but they have played enough to acclimate to the details. If every character has to be relatively visible to an untrained eye regardless of loadout then a large part of what made the game unique in it's approach to PvPvE gets lost.
Hunters dress to camouflage themselves, surprise is a key element of the game. I'm not looking to play CoD or Battlefield.
Cain's change makes him look like an idiot in dried out swamp mud rather than a psychotic Hunter who's going
to any lengths to camouflage himself.
I think if the DLC wasn't made specifically to be camouflage, and rather be a psychotic hunter covered in drying mud (because he's psychotic) you don't need to be compensated.
If it was made specifically to be camouflaged I think that'd be fair, but the intention was for him to be a crazy guy, not invisible.
@floral vapor the stars are acctually just visual the system itsself already works with exact numbers
Cain was pretty uniquely invisible, even more so than the other traditionally camo characters like Felis, Black Coat, and Bone Doctor, and even Headsman and Gator-Hunter guy.
@open mountain While it's advertisement might be a bit inaccurate, hunt is primarily s pvp game with PvE elements. A PvE only mode wouldn't be that interesting and it would also be problematic to implement as you can't really have it give XP or money to not upset the balance of the primary mode.
Another problem is that it could lead to people to stop playing bounty hunt before they had a chance to actually learn and like it. Most people need up to around 50 to 100 hrs to get the basics of bounty hunt down, because it's a lot to get into.
I don't want to list off hard to see Hunters but take Felis for an example. She was and is as difficult to see as the old Cain was.
That's a lie.
The tier 3 hunters are also hard to see.
Yup
That's the point. They are the standard hunters should be balanced by. With Legendaries being anything but not better. T2 being worse and T1 being a lot worse
And I don't think we had legendaries that outperformed T3 vastly in camouflage. Not even Cain.
Find Cain. Then tell me if you'd be able to spot any other legendary or T3 Hunter.
In his position, I mean.
i know that picture
It's a good example.
So what? It is a slippery slope... Once you change one where does it stop?
Cain wasn't that hard to see, it became a community gripe because he was a popular DLC and lots of people enjoyed playing him. I've overlooked the Bone Doctor more often than Cain. I didn't buy him because he was "hard to see" I bought him because he was on sale and looked awesome.
Left of your left pistol against the hay barrels
Then what's the issue? He still looks awesome.
No-one complains about Bone Doctor. No-one is calling for any of these other guys to get more visible.
Why the hell is price used consistently as a mechanic for balancing items but the knuckle knife which is objectively better than the knife and dusters costs less than the knife and the same as the dusters
Granted, there are fewer night maps now, but even when they were many it was a rare complaint.
I mean I do feel like a fair majority of people bought Cain for the competitive advantage
cain jsut had a bad timing beeing added as on desalle the hunters are generally harder to spot
The actually are... That's the point
Honestly I hate the way he looks, but that's why I didn't buy him
I want to buy Reptillian but waiting for him to get a camoflauge nerf
That's a shame, I don't want to buy anything that can be arguably p2w because I actually care about my opponents having fun
Never had trouble with Reptilian myself. I missed pre-nerf cain when he was 10 feet in front of me.
unlikely to happen as he is pretty visible cause his color doesnt fit in with any location on hte maps blackcoat on night-maps is better camoflaged
I spotted Cain on a cell-phone screen within less than 15seconds... with zero audio or extra visual aid.
Now Cain looks like he crawled through the drainage pipe at Pelican and laid out in the sun to dry. Not to mention the ugly dlc icons they slapped on dlc characters.
You must have some powerful peepers, my friend. However, would you have spotted him faster were it any other skin?
any other skin would have been easier to see as no other skin matches the backgroundcolor that well
Which is why he needed a nerf.
Sure. Red Shirt or Redneck... but put a beige character there like Nightseer or the Cultist and it would be about the same.
I'm not sure that's true, though.
very true.
The gator is harder to see in reeds and against green foliage - so what we need to change him now too? Give him dry scales...
What I know is that pre-nerf Cain blends into the background colours of hunt much more effectively than any other character. You may be fighting at night or indoors which would give Black Coat or Bone Doctor a greater advantage, true, but he blends in extremely well in most situations.
Regardless of time-of-day, or light.
That's what I believe lead to the nerf. Too overall invisible all the time. In daylight I can see these other guys fine.
DLC icon?
Heh?
I've completely scanned over and walked past a Bone Doctor inside the Lady of the Night's chapel. It has a white-washed wall.
Do the DLC characters actually have a big fat DLC branding on their model or something?
These blue splotches with brass colored DLC letters in it. Damn eyesores.
Huh
I never noticed, but then again I don't own any DLCs yet
I say "own" but it's a live service game, I mean renting
When you go to recruit them there is a sticker icon near their model showing them as dlc
I know that, I just didn't realize it was on their in game model
Not during game play.
Ahhh okay
Cain I bought because I liked his look, (if I grow my beard and hair out again I could easily cosplay him). Crytek changed the look because others cried P2W. Some acknowledgement and/or compensation to the fact that these changes may be dissatisfying would have been welcome. I'm not saying it has to be a lot, give us another Legendary weapon skin in his character pack as compensation that would've been a nice gesture.
If you buy a shirt and people complain so much that the designer comes up and sprays it with bleach to change it's appearance then you still have a shirt. It may look okay but it isn't the shirt you bought.
@past maple long ammo can pen those helmets
What happened to Cain is done. I think it is a shame it wasn't handled differently over all. But now that players are asking for costume tweaks on more characters I think it needs to be talked about again.

@narrow sparrow #game-ideas message
I assume you mean telescope? I’m not aware of any binocular item in the game
@rustic crypt No. Just no.
yea he means telescope and he wants "range finder"
I find your reply a bit callous.
I'm not really an activist here, I usually just want games to stay neutral. But honestly what difference does a day - hell even a month- of colored text during the load-in screen change for the avg player? That you might have to think about gender politics and the idea that acceptance of sexual orientation is a thing to work towards, for a total of 5 seconds, is it really that bad?
i wouldnt want it cause it does not fit the aesthetic in that form and rainbow capitalism (would be better to literalydo it any other month). but spiting idiots is a really good reason to have it tho
I feel like the diversity text could also just be edited to say, 'Happy Pride Month - we here at Crytek cheer you on.' Solidarity - plain and simple.
It doesn't bug me much either way so long as I don't have to be fed some information one-way or another about the gender or sexual orientation of characters in the game. What the gender identy the Committed identifies with and if (s)he likes sex and with who or what and so on... It's all TMI. Let players identify and create their own ideas on those details if it is important to them. Honestly everyone is better off not identifying with the Hunters...
I just disagree with the idea that video games need to be political
It’s the equivalent to going around asking video game companies on their stance on abortion.
Especially in a gritty dark shooter such as HS where the rainbow flag hardly fits the aesthetic
Lulu - no surprise. I'd probably like something different from my typical clients too.
Sofia- that's seems like an assumption - as far as I recall she's out for revenge after people murdered her family.
that's so toxic to say, so you want that to annoy someone else
yeah, sure
what a shocker
Not quite the same. Gender politics aren't morality-based, or shouldn't be IMO, but abortion inherently is because it involves much more complex issues - like when does life begin and if another living being has the right to decide if or when that potential life gets to continue and under what circumstances.
But I get where you are coming from- like I said I'm not that invested in it and prefer these things stay neutral. But gaming communities are a notoriously toxic... full of bigotry and homophobia and slurs... Unfortunately these players (ex: PewDiePie) have made gaming a meaningful battleground for inclusion and awareness.
there is also the argument of a company to have at least some incentive to moderate the community.
showing funny color flag really isnt that bad
Don’t know. As a gay person myself, I await the day where a colorful flag isn’t blasted once a month because of some corporate mandate for manufactured solidarity.
Call me cynical, but I’ll feel a lot more included when we decide that we don’t need to dedicate an entire month for me as if to single “my kind” out.
the poeple who get bothered by that are the same who probabvly shouldnt be part of the community anyway
True inclusion is when we realize that being gay is god damn normal and nothing to celebrate over being straight
pridemonth is not corparatemade, but corporate over taken
I couldn't agree more Bean.
thats.... not the thing of that
You can see how my criticism to corporations celebrating pride month would extend to the idea of the month in general /shrug
But before this devolves into another tiresome debate, I’ll stop at there
It is the same as green washing, signaling change without actually changing is pointless, celebrating change while actively working towards it is fine. But let's please keep this discussion from further evolving and let's return to talking about alofs or martini levers
.
Sorry - it came out of Ideas & Suggestions.
I know
yea the same point i made at the start, it would only mean something if they did it any other month
@austere maple the problem with this consumable is that it would only be useful in a very specific set of circumstances and just dead weight everywhere else
I think something needs to be done to make solo a viable playing option again lol
currently if you wish to enjoy solo in Hunt you either play at 5 am when there's nobody else bothering you, you clear the whole server alone (unlikely) or you camp it out in a bush for 45 minutes and take on the surviving group hiding in a random bush near exit. Unlikely to survive a fair fight with aggressive playstyle against pretty much semi automatic two-tap guns.
my thought on that was that it will be given to you mid game and you have to take it something like the qp consumable/tools
there is another way
simply be good at the game 

@past maple Long ammo does penetrate hellhound helmets though, it doesn't 1 shot them though
same for fmj
Going in Solo is a choice. Your MMR is already lowered to compensate when you enter alone. They don't need to cater to Solo hunters by changing game mechanics to be more in their favour.
I'd be fine with a check box (like by Trios) to go up against Solo Hunters only in Bounty Hunt. I don't think it would be very popular but who knows...
It would probably be a sniper-camp nightmare.
if the latter was the case, it would present a different nigtmare of no one other than trios playing against other trios, no one other than doubles playing against other doubles
a lot of the fun in the game for me is the uncertainty that presents itself whenever we're wondering if there's a third guy around- or if the two people we killed were just duos. I believe making solo-play an option will dry up the playerbase for multi-crew
I still go Solo in Bounty Hunt, Wellspring QP isn't my thing.
Ideally, one should learn to play the game to be better than the average duo or trio, and suck it up when they can't improve or get a friend to play along with them because it's a core element of the game
I don't think it would change for long. I think a map full of solo's would lead to a very long & tedious meta based on long range sniping. I doubt many would have fun for long.
probably less of a reason to make such a mode

Heresy. QP is a Battle-Royal mode.
I mean, regular bounty mode is not that far off either.
that's just you trolling. I just killed 8 players and died trading to the 8th. Winning a solo "being good at the game" is not really a thing. You would be out of healing & ammo before killing 9 players, even on MMR 3. (which is what I was on as a solo)
due to the rank climbing every time you are "good at the game" means you end up in a 6-star lobby at the end, where you will definitely not wipe the server 😄 so that just tells you don't know the game at all.
Sounds like you keep going gung ho and dying for it.
There's little reason you have to fight 9 other players all the time.
@green portal There are players that can wipe at any MMR level.
Imo the core of a battle royale genre is the requirement to be last one alive and a shrinking area to push people together to force that outcome
Something which neither game mode in hunt does
@oblique knoll there's no such players anymore, I'm sorry to tell you that. Keep looking
what even is your point then? On one hand you want to b able to thriv in a space where it's ensured that there's no teams and on the other you proclaim that the moment you're good at the game you get matched up into tryhard sweats.
@green portal There def are
find me one, you will be disappointed
there's no need to insult others when your suggestion is the one people are disagreeing with
Even QP is closer to something like king of the hill or whatever, your goal is to be the last one holding wellspring when it runs out, not to be last one alive
anyone can clear server on low enough rank, but I dont expect anyone to consecutively clear servers on 6 star. that's just dumb to even say. lol
Yeah, I don't want it. But if they don't waste time & resources trying to tweak it to be unique then whatever. People who are unhappy playing the Solo Bounty Hunt mode will just leave the game eventually anyway.
@green portal The skill ceiling in this game is pretty high, which is why 6-star has a 2000 point range.
I am 100% sure there are people who can do it.
@steel shoal yeah i can see the same newcomers disagreeing with every major issue with the game when someone writes a suggestion here, it's really not very new either
Doch. Wellspring is exactly that.
How come you even have the expectation to win?
Because, quite honestly speaking, there's no garuantee you win.
If you want to be the best, you kind of have to be the best.
That's what you're queueing up for.
you still don't really have an answer for how a singles-only lobby would eventually just bog down into camping matches with hidden snipers, already a prominent problem with the game
and you invalidating others' opinions based on your percieved length of play is kinda pathetic in all honesty
you're not here* for a good-faith discussion but rather a shouting match where nothing gets done
@steel shoal you don't know that, so there's no need to address that. just a speculation on your behalf. I've never had issue with camping snipers on any rank, but I do have a problem with 3 guys fanning at a solo player through wall with FMJ when you are trying to enter a house full of concertina bombs
If you don't murder the Wellspring holder you die. It is the pinnacle of Battle-Royal... It is Battle-Royal on a timer.
I will admit that camping never really seemed to be much of a bother much and I think solos would probably play more loose then @steel shoal seems to think. But, again, solo bounty hunt is just a worse quickplay.
quickplay is literally solo play optimized in hunt
idk why people have a problem with it
Why would you consider entering a house in the first place as a solo player knowing full well that there are 3 people in the house
because i am not going to camp 45 minutes like the guys will inside, that's not how i play games
I think I can spot the problem here lol
It's always a disconnect between the playstyles.
The match is 60 minutes.
That's the rules you agree to.
One always complains about the other lol
problem is with the design which shouldn't force you to sit in a extraction in a bush waiting for the last group to extract, when you unleash hell on them. The balance should be that entering a building is a viable option if you know how. Now, despite if you can enter a house and kill several players, damage output is so high and you only have limited amount of healing that is very unlikely you make it through the trio inside house, the trio camping outside the house, and the trio camping extraction on your way out. There is just simply no way.
but making a single player mode for Bounty Hunt doesn't address the problems of entering the building being a "viable option"...?
well, at least it removes the trios camping inside and outside the houses, so I can see that making playing a lot easier
There used to be a trial solo queue during early access and it was a horrible experience. Everybody was too afraid to make the first mistake, so you ended up with 10 players camping around the boss lair, not wanting to put themselves at a disadvantage by engaging the boss.
That's why Crytek created Quickplay as Hunt's solo game mode.
and when you're in a mode where you know everyone else is on their own, I'd think it would only encoruage more of that playstyle that you fear so much, since the optimal strategy would be maintaining a good distance away from other player as you sneak in kills before they can notice you
Every compound and lair has multiple entry points.
There's tools and consumables.
The enhanced darksight is reduced to 5 seconds.
You can spot the bounty carrier anywhere on the map.
You have peeker's advantage.
And you may always choose to walk away, loot other compounds for money and/or go into the next hunt if you were too slow to get your token in the first place.
These are all clearly communicated rules that you can be aware of beforehand, but kind of choose to ignore?
^
Prognosis fulfilled
@queen jungle maybe they should try it again, since the game has changed a lot since the early days. That experience is not valid anymore at all, considering there is like 10k more players than there used to be back then.
They have quickplay already now though.
Its objectively going to be better for solo experiences
quickplay is not the same game mode, and if you dislike the game mode it's not an option
and in what way has the game changed do you think that the solo experience would be different to it?
because at this point I feel like you may be ignoring the cons of your suggestion because you percieve it as too late to back down now
@steel shoal i will again not enter into speculation of things that are suggestions, and there's no data of how it would currently affect the gameplay.
??? you literally speculated that it would be different
Sorry but it is not. The lack of MMR as a guidance means QP is very hard for new players.
im sure they would like solo bounty now, considering how trash solo is:D
Going solo in BountyHunt is supposed to be an additional challenge as you have to face at least duos (although in my experience as a mostly solo vs duos player, you often have other solos in a match as well).
@steel shoal yes, every change you make into the game will make it different. In what way, will be speculation.

you can go probing around what possibly could be a solution to an existing problem. You can always turn down suggestions with crazy speculations how it will break the gameplay even that you clearly have no evidence of it.
@green portal There was evidence. People didnt like solo bounty mode.
Very doubtful. I understand the issue but dividing the Community to cater to lone wolves doesn't seem like the solution.
@signal mural I don't think QP even needs MMR.
The fact that it is completely free to get into QP...It does not need to be fair anyways.
@oblique knoll that's garbage, you also need to read the data correctly. If you have 1000 player base, and they don't like the feature because it doesn't have enough players (which was the problem back then) you cannot say that 10 000 players have the same reaction for the same or different reason. That's not how data works, you cannot read it as you please.
you're presenting an idea that you think will go one way, when all the evidence prior to it pointed in the other direction.
Then you speculated that it'll be different this time, without providing a lick of an argument as to why it would be different.
Then you're claiming that I'm the one speculating what would happen
the game still only consists of 12 players...
^
@oblique knoll 1000 players queuing up for a game will have less matches found than 10 000 players queuing up to a game. I cant believe i explained that to you
the optimal* strategy doesn't change just because you add more people into it
The time to que is not even the issue
the gameplay was just not good
what are you on about?
Oh im sure the gameplay is very different having 2 players on the server with you than 12. because it literally will also feel very different.

Are you high?
dude you're being less and less coherent the more you type
the matches were never filled with more than 1-2 players in early days, because there was not enough players.
although the cap was 12, there was no such thing. and we are talking about the solo que feature.
this isn't meant to be an insult but rather an observation of the trajectory of this conversation going nowhere lol
He is going off the rails. This does not seem productive at all.
yep thanks to you it has turned into a very unproductive conversation where i have to explain you the difference between 1000 and 10 000 players. good job on your behalf 😄
If it doesn't need to be fair then playing Solo in Bounty Hunt should also be obviously fine when following this logic.
@green portal You are a fiend. @signal mural I never had an issue playing solo in bounty hunt?
I just said having a solo mode makes no sense.
In practice, it did not do well either.
you still fail to account for the very obvious strategy of camping with snipers to wait for other players to make the first move in taking the bounty. at least quickplay you have to take initiative for plays, whereas the logical conclusion to your proposed gamemode can and has led to situations where the meta is extremely unfun
It's alright, with all the flaws the game has it's at the end what makes Hunt Showdown. Broken things, now when I think about it it's actually exactly how it needs to be, thanks !

Then why say QP is an optimized Solo BH? It is for me like saying an orange is an optimized apple
QP is the best varient of what has been done when it comes to solo-only hunt.
adding two solo modes makes no sense
^
because it directly addresses the pain points of a solo bounty hunt
it's in no way a more forgiving mode for newer players, but the Solo experience there at least conduces for more interesting gameplay than if the objectives were that of solo BH
it's not the same at all, considering the objective and gameplay is entirely different. You cannot even choose what loadout you are playing. That's NOT a solo BH mode.
literally no one here said that it's a solo BH mode
the closest thing to it is that it's the best solo experience for the game
which are two very different evaluations
@green portal There is a reason QP =/= BH mode. It's because BH solo-only was not liked/did not do well.
you are using words like "best" like it was a good option or something, i would use a word "different" or "another" without trying to imply it is somehow superior or even a decent option, when in fact it's not really an option at all for those who dont want to play QP.
QP was taken in much more positively then solo BH only
I'm not saying its the ultimate version of what solo hunt can be...its just at least better than solo-only BH when it comes to solo-only gameplay.
I doubt crytek will ever add solo-only BH at this point now that we have QP.
likely not, I agree
that's why I'd like to see at least some balancing done to solo BH
As a Mod (Finall | Hings soon ) pointed out: They did. It failed.
So, you want to 'rebalance' the mode so that you can then win vs. 8+ other players?
@green portal The game should not be balanced around solo players. If you go into the bayou solo, you are taking a risk.
unless you are ratting or waiting it out at an exit or a bush with sniper, it's unlikely that you will leave a solo with bounty, there's no other viable form of solo, and you can argue it's exactly how it's supposed to be, but I'd like to see normal gameplay where people play normal loadouts, push compounds and do things that you normally expect to see in a Hunt match, not some specialized camp fest
Granted, I do think that solo player should have the option to take a gauntlet home.
(more token slots)
since they are taking that risk
If you go into the bayou, you are taking a risk.
There, fixed it for you.
People seem to gloss over that first principle already
you say that the game has changed a lot so that the optimal strategy would be different from the very intuitive "snipe from hidden locations", yet refuse to offer any points as to HOW it would be different
@inner loom ? I think everyone understand that.
You'd be surprised...
The game is inherently not fair. It's lore is basically revolved around crazy people with a death wish.
That is what makes it fun tho
so your unanimous response to solo being broken is that a person should adapt to it, because it's exactly how it's supposed to be and it's very unlikely that you will extract from such match. 😄 ok
@green portal Solo is not broken
It's designed to be a handicap, which is why when you do que solo you que for a lesser-star rating
It's supposed to be hard(er).
The response was asking you questions that you've been dodging in favour of pointing fingers and making vague remarks instead.
Sometimes I wonder though...4-stars are sometimes easier to take solo anyways lmao
it's not a handicap when you get rewarded for survival, that does not aid you at all. Game and the current damage output is designed around having partners and the ability to get revived.
Which is why solo is a risk?
the problem is that your mindset is to make bombastic and impatient plays as a solo player charging into a 3-player house, and expecting that you'll be totally fine
Again, Hunt: Showdown is not a game that prioritizes competitive fairness.
Its just a survival game
that does not bend to anyone
there's a difference between a risk and a very likely death:D
'Fight: Showdown' is a different game.
having the opinion that the game is too hard for a solo player is reasonable, but a refusal to acknowledge the potential pain points of a solo Bounty hunt mode in that respect is just callous
@green portal If you don't find success solo-queing then you can always que random.
I mean, when I want a sweatier game I actually just que for randoms so I can get six-star matches.
Tbh
soloing against 4-5 stars is much easier in all honesty
Idk, I guess what I am saying is just enjoy the game for what it is.
Its going to have challenges either way, we don't need to remove those challenges.
Solo was very balanced and decent option back in the day when we had a little bit different damage output and fire rates. They amped things up continuously during the years leaving solo pretty much unchanged. Duos and Trios got a lot of help (such as traits) for dealing with the changed situation. None of which is helpful for a solo player.
In what way was solo balanced and what time frame are you talking about
I will admit, necromancer is annoying as a solo player.
By current design you are not expected to even survive a match without downing a few times - now how does that work for a solo player?
When I go Solo in Bounty Hunt I am not looking to wipe the server, I'm looking to get a Bounty. This usually means I am not running a loud build, using serpent, and trapping and deceiving enemy Hunter's. It is a great experience most of the time. If you happen upon the Boss kill it, start banishing but don't camp in it's building. You've just made the perfect lure, don't stay right next to it.
Change your tactics rather than blame the game-mode. Shit happens we all have bad runs.
But, besides that I never really had an issue with traits as a solo.
You walk to the extract - and there you go, survived.
Burn the bodies.
How do you come to the expectation you are to survive anything in the bayou?
@signal mural I do but sometimes you are not in a position to do it.
Especially since most people play long ammo
and I play long ammo xD
most of the time
Plus lots of people run choke
anyways
I'm not really upset about it but I can see how people get upset at necromancer teams as a solo.
Its nobodies fault tho.
Then use poison bomb... they Necro & you get a free kill.
Its just the game
@inner loom well since you are a new player I'll explain you, that in Duos and Trios you can be revived by teammates, which is not possible for a solo player. Please note you will die to two-taps, so if you fight 1v2 or 1v3 you will die if two of them hit you same time or even closely within a time frame where you can duck into safety
@signal mural Again, sometimes you are not in range to get a throwable down.
Thanks for the explanation, based on your assumption.
I hope you know what they say about assumptions.
plus as a solo they dont give you room a lot to get those down even at close range
you have a new leaf icon after your name, hardly an assumption. lol
Lots of hunt players are not in the discord?
Can you tell me how a Discord icon is any related?
lmao
@green portal Idk if you noticed but somebody pretty qualified questioned your solo balance claim.
Man, you really like the low-hanging fruit when you keep going for individuals and cherry-picked points. 
At this point, I am surprised you are going down with that ship.
They're entirely ignoring any critical questions.
I've asked about 10 of them and the count of received answers is below real numbers so far.
That's why there is Pitcher. But honestly if you are going into Solo BH as a Long Ammo (sniper loadout) you more than likely aren't going in it for the Bounty unless you happen to pick-off another Solo lucky enough to have been on his way to extraction with a bounty.
@signal mural Pitcher gets outscaled by everything else when it comes to building solo loadouts for me
I'd rather have my best PvP traits
but
yeah
its a good trait when you use it
again, just the nature of solo
My point's still valid what I said about it being unlikely that a person will have much success playing Solo as it is, since they have modified the game quite a lot since early days when it was more balanced. Suggested, it would get some balancing done, well my suggestion wasn't exactly liked, and everybody here seems to think it's fine as it is. I still stand behind everything i've said, it's not at all how it used to be and the more and more Crytek releases fast-firing guns with high damage output, and you are supposed to survive that from multiple teams alone, the worse it gets. 😄 simple as that.
You're just ignoring all critical questions.
Make your point, dude.
there's no critical questions besides speculation and trolling that I have not answered, Mr. new leaf guy.
Shouting into a room without a proper argument just doesn't do it any justice.
If anything, you're poorly representing people that actually want a solos mode and doing them a disservice.
@green portal I mean, there are a good amount of youtubers who do solo games and succeed. Granted, its probably cherry picked games but thats the risk you take.
I mean this is just an anecdote but I personally have a decent amount of success playing as a solo even with cheap loadouts
A, the constant ad hominem. Cheeky.
@oblique knoll sure you can have success, mostly with very strictly chosen meta loadouts, but playing anything else than the meta would be dumb anyways, right?
They've all been sold out to Sniper Cains. 
I mean its all about how much fun you have with different loadouts.
Each type has strengths and weaknesses
The whole meta loadout thing was never much of an issue for me considering its gatekept behind hunt dollars.
Most lobbies I am in, not everyone has mosin Spitzer and uppercuts with optimal tools and consumables
if you want to win a game there's very simple things you can still do, such as go for smaller bounty and avoid fights, grab and go and let the teams fight together while you are leaving solo. The issue with solo is mostly that if you end up in a gunfight, you have to make sure its 1v1 all the times and then you will likely be out of healing after the first trio, you get some back by looting, but if it's crowded with the two other teams you will likely never get to the looting part.
I love playing solo and prioritize pvp over bounty
you don't always make it out alive but thats kinda the point
^^ this
its SUPPOSED to be more difficult
Especially fun with a cheap ass romero + conversion or something so you can still get profits even if you die half the time
I think one of my fondest Hunt memories is taking down a full trio alone - tbh.
also hunt wasn't more balanced in the early days, people were just worse at the game
The story of most FPS games
Apex players from 2019 are terrible compared to now
same with this game
👍
it wasnt more balanced when t1 hunters had 100 hp? 
100 hp tier 1 hunters 
no no medium ammo dolch was peek balance

old QM
@native lodge single-shot rifles with low fire rate were way more balanced than current levering + fanning combos with insane amount of bullets, and almost no reload times. that changes a lot of things.
not when those singel shot rifles oneshot to upper body
single shot rifles are still very powerful
@wind stream well you still had a chance to dodge that, there's no dodging levering shots unless you are from the Matrix
oh you can very easily bait shots and dodge bullets. you have to do that if you ever want to play successfully on MMR6.
oh, good to know, thank you for telling me. Now how often do 6 star players hit their upper body shots?
aim alone is not going to get you anywhere since they will bait your shots and dodge. lol
So, aim isnt getting you to 6 star, playing levering is?
Idk, good aim is a pretty powerful combo with long ammo.
nobody plays levering on 6
I've seen it
now I am confused?
@green portal
that's 3-4 mmr stuff, sometimes 5 if they have been lucky
thank you for taking the time to respond.
I fully understand & respect the work you & the dev team put in. 🤠
@wind stream My message was about dodging bullets, which you said "does not exist" as a thing
yeah dodging them doesnt exist really, baiting shots sure does
@oblique knoll not really that much, sure there are exceptions but you don't see that a lot even if you play full day
ever since the added the crouch penalty people dont try to dodge bullets by crouch spam anymore
I mean, I see pretty much most things after a day of gameplay.
The only things I dont see much anymore are bomb lance
All I am saying is that if you think hitting upper body shots is difficult for 6 stars you got wildly different 6 star games in
@wind stream depends where you draw a line between dodge and bait, if you stand still, step aside, technically its a dodge and a bait, because you will know they fire at your previous location. this is splitting hair
which makes me sad, bomb lance is such a chad move 
hitting upper body shots to moving targets is indeed pretty difficult for 6-stars as well if they are mostly behind cover or landing hits first.
it's just a matter how good you are at the game at that point
@green portal I kind of disagree that aim wont get you to 6-star. I am still relatively new (140 hours) and I hit six stair basically because I hit my shots.
@oblique knoll aim didn't get you there, camping long ammo did
My game knowledge is def bottlenecking but I still got to 6 star just on aiming alone
Not at all
if you camp +30 minutes per game you realize that that lovely sparks shot is actually dropping bodies who have already been killed earlier, so no need for aim or anything.
most games dont get to 30_ minutes
idk what you are on about
in the last week I only really had one game with a 15 min+ stalemate
i know with 140 hours you don't have aim.
lmao its probably better than yours
no offense
I played other games at a pretty high level
hunt is an arcade (fun) game
yea let's go play some hunt to see how your aim is, no offense
I do
and I got to 6-star in about 70 hours
granted I only just started to maintain it at 140 hours
i was 5 star for awhile
it tells enough if you are 6 stars with 140 hours and what "maintaining" it possibly means
Not saying I am good at the game but I know for a fact good aim will get you where you want in this game
maintaining means not losing it after 10 games to me
yes but the sacrifications you have to make each game to not lose it, is the sad part
what sacrifices?
because it's def not your aim with 140 hours that's keeping you there. lol
it def is
cause I know for a fact I am still learning the ins and outs of this game
Depends. It will definitely get you far, but if one plays against players with good aim that also learned to play tactically correct, they will loose if they dont have that level of game knowledge
but clicking heads comes like breathing air to someone who has had thousands of hours in FPS experiences in games much more competitive than this
Competetive =/= skilled. A lot of experience in FPS will help with aiming, doesnt matter how competitive they are. You can become an aim god without ever doing something competetive
I mean, the thing is hunt is not exactly a rocket science when it comes to raw PvP. There is not much to weapon mechanics that stops a player who is good at other games.
it's not really "breathing air" when you are playing against people who have thousands of hours of experience of this game baiting shots and dodging bullets. but sure, you probably win every game against a player similar to yourself since there has lately been a lot of new players on high elo
@green portal I have meet some really good players but if you think 6-star is some majestic land of fps skill...you are mistaken.
If you are strategically good you can win against players with much better aim.
The game doesnt stop you if you have good aim from performing well. It instead gives your opponents ways to basically invalidate your aim advantage through strategy
@oblique knoll if it's somewhere, it's there. Where else do you expect it to be, although the majestic skill has left Hunt Showdown like 20 patches ago.
@little carbon For every player who became really good at FPS cames on a non-competitive title, there are about 1000 who came from a competitive title.
@little carbon Never said its only aim that you see in 6-star
but what I am saying is aim can get you there quick because the skill ceiling in this game is low
if you consider 6-star to be the "soft" cap
@oblique knoll it's not the skill ceiling that's low, it's the ranking system that's low.
freez, you complain about how solo is impossible and you are lecturing me on skill?
you are out of touch
no offense
yepp 5 MMR as a solo is pretty impossible unless you make huge sacrifices to your play style and how you like to play in general
This is such an entertaining argument to watch
Not at all
Yes, but that doesnt mean that the competitive titles are better at making you good. Its mostly the other way around. People who want to get good will become competitive
Okay that is such cap
Everything he says is cap
fr
@little carbon They are.
Because you are provided way more resources to get good
because those resources exist
Most people who are good at obscure/non-competitive shooters I would wager have a history is something much more competitive
especially if they are good from the start
6 star is weird. There is such a skill variance in 6 star players. I see people who have only ok aim and are not really aware, and then you have people who can anticipate every play you make
Yes, there are amazing players.
I am just saying 6-star is not hard to get to and stay in.
why does actually good 6-star players say the exact opposite, even if you are maxed out on skill after 3 deaths you drop to 5.
I consider my skills to be maybe only slightly above average and I mostly play cheap shit like Romeros all the time and even I can get 5 star just fucking around
Not realling arguing against that, nor for that. I was just making a comment on a statement of yours that i considered inaccurate
Which one?
That is where I am confused.
@green portal What actual good player?
I would wager most really good players treat 6-star like a stomping ground and meme on it
because ranked in this game is not hard
That its mostly aim that makes the best players. maybe you didnt mean it like that, but it kinda read like it
it can barely even be called ranked
@little carbon Never meant it like that
I am just saying aim can carry you into 6-star
you dont need much to be 6-star
most really good players are super serious and rage hard if they lose against someone like you with 140 hours. lol
sounds like a KD farmer to me
their mental about the game is a bit different than yours, Husky
I never had issues with wholesomely good players
dying is part of the game, it happens to everyone
Yes it can. Aim, careful playing, camping, there are a lot of different ways that will get you into 6 stars, some of them more healthy for the game, some less.
yeah thats not true at all
^
@little carbon Define healthy for the game
because it seems to me hunt promotes all those playstyles
its not a competitive game
@native lodge depends a lot at which region and time you play Hunt at. nights and weekdays are a lot easier than weekends.
also not true
you are making shit up at this point
then you lack experience, since it does. servers are still almost empty at 5 am EU.
how many hours do I need to be considered "experienced"
10000
in your eyes
and you need to write an essay every week about the game
But those resources are not intrinsically tied to competitive games. They are just very likely to occur there. But we are getting into game design theory here. In short if you wanted you could create a non-competetive game around all those resources that train aim. Might not be a good game, but its possible
you are expected to know something, if you want to have a conversation about "how things are". lol
you cannot just deem something "false" based on very limited knowledge.
if you want to have convo about how thyings are, don't make stuff up
I really dont think camping is healthy for the game, nor is it promoted. You cant win through camping, you can just make everyone loose
also Embers, keep in mind how things have worked out for you is not how things work out in general.
@little carbon If you are talking about raw training exercises then yes, you are right. I am not talking about training resources though, I am talking about gameplay.
In competitive games, you can put your skills to practice against really good players at almost anytime.
you are the one who made the claim. back it up with something
you get way more practice
you can say your opinion on the matter but you cannot deem something true or false based on your experience. It's still just your opinion, lol, which obviously isn't the truth since anyone can find that out by just logging in at 5 am and 5 pm and see the difference.
For example, ESEA/Faceit in CS:GO or ALGS in Apex.
because 5 star is where I solo all the time and there is no difference
you dont have that in games like this @little carbon
yeah thats not backing up your claim try again
You can create non competitive games that do the same things. You wont see those games tho. Because there is a difference in the possibility of a game existing and it being viable to be created.
if you don't notice a difference between two different things, you should question your method how you have been looking at it, and if your research has indeed been successful for proving that outcome.
alright you got nothing then?
@little carbon No, you wont get that level of dedication in non-competitive games. You objectively will get more results in a competitive game because you can put it in practice constantly.
burden of proof is still on you
looks like it
@little carbon I am really good at a few obscure (non-competitive) games and I only get good practice like 1/50th the amount I used to get playing CS:GO or Apex where I can push my limits anytime of the day.
there's no burden of proof on you nor me since we are stating out opinions of our experience how things are. Nor there is pointing out who's in wrong or right, since you cannot be wrong about your experience, unless you are interpreting it wrong
if you are completely unaware of how things are and you come to a conclusion about something, how reliable is that? exactly.
@green portal Yet you make claims about peoples experienced all the time.
You literally claimed I was a camper because I got to 6-star
you literally made the claim, this game is harder depending on time of day as if it was objective truth, you got caught making shit up. can't back it up. and still try to pin this on me as "not understanding how things are"
@green portal Certified 🤡
it's pretty evident when we have a guy 140 hours saying "there's no skill needed in 6 stars, only aim" or a guy saying "there's no dodging bullets on 6 mmr" what rank they really play on. lol
I never said there is no skill in 6-star
I just said you can get there with good aim
its not hard to get to
Lets take a game that has no player interaction at all, but only uses really cracked up bots. You can train aim at any level you want against something like that at any time you want.
This is the difference between practical reality and underlying theory. Because yes, you will mostly find people that learned to aim through competitive means, but that doesnt mean that they have a strict connection in the underlying theory
also I play solo on the 5 star bracket often. you don't Need to play meta to succeed
does it help?
certainly
you literally said you are maintaining your easily earned 6-stars with pure aim, so that is in contradiction to what you claim here, since you are maintaining it at the expense of killing people who actually should have skill that should matter in the case.
but I get by with a winnie and a pistol just fine
@little carbon I don't really think that is a good argument considering there is no game without player interaction that will make you better.
@green portal I can maintain 6-star yes
I outaim most people I 1v1
not all of them
but a good amount
@native lodge you don't necessarily play on 5 MMR elo although you think so, due to the reductions. Check your MMR strength in a solo lobby (right side of the screen). It can be anything between 3-6. You are likely playing on 3.
solo rating 5 star, I get it, its reduced. so don't tell me what I am playing on, I know
@little carbon I am aware of the advanced aim training communities like revosect and voltaic but most of them admit that competitive games are how they actually translate their skills in-game.
@native lodge your reduced solo MMR strength is 5, you saying?
yes
My point is, players from competitive games can translate to a high level easier than people without that experience.
It doesnt matter whether it exists if it could exist. Its about correctness of definition.
Its like saying relativistic effects dont happen at low speeds, when they actually do, just not at any noticable level. Thats why every scientist will say, that those are negligible at low speeds
you as high 5 star can easily get mid 5 star as your rating
well, either we believe you or you have the burden of proof to show that @native lodge
@little carbon May I ask what are you on about?
Because I think this is going off the rails.
since you went down that road first, I choose not to believe you without evidence
@green portal You have been full of it all night. Just stop.
Saying that competitivness of a game is a measurement whether its good to learn to aim in
Not necessarily true as a statement. Will work 99% of times but is not true by definition
Its mostly a nitpick on wording
If it works 99% of the time then what is your point?
You are just looking to cherry pick?
Because that is pretty much what I said. Competitive games produce better players more on average.
@oblique knoll husky just wants to disagree with everything and everyone who stays in contradiction to his own beliefs. Beliefs that are made based on 140 hours of 6 star MMR on Hunt. lol
then you didn't provide it at all though
so why should I do that for you?
@green portal Everyone here thinks you are a clown.
Can 100% confirm
I was not aware that the circus was in town until an hour ago.
@native lodge I don't care if you believe me or not, it's not a thing. lol
This is some good feedback discussion.
I think we should all be ashamed of ourselves lol
if you care, you submit evidence to back up your words, otherwise its just stating out possibly some false claims with lack of proof.
you describe yourself very well
considering you were the one making claims without proof now demand it of others
seems you need to except the fact the solo can be hard, and its not going to change. solo vs solo isn't going to happen its been tried already. good day
and, since you have disabled private messages from non-friends, there's no way to send you evidence of anything besides public channels
Is this you?
@oblique knoll correct me if I'm wrong but isn't it kinda against TOS to name and shame people here?
Oh, like you have been doing to new discord users?
Didn't you shame a leaf a few minutes ago?
😂 😂 😂
How about we all stay civil and keep the discussion to game topics
I agree, this is slowly become less and less funny.
I haven't been calling anyone a clown, or other such things because they come to talk about a problem they have with the game. lol
think we should just drop it its not going anywhere
I think hes serious...
tbf name calling isn't needed
@native lodge I'm good with that, this has been a great look into the community
Maybe a topic switch is necessary, so how about the suggestion of mid map extracts?
it's good to have a few once a year. lol
That being said (and I sweat I am not being sassy anymore) can we get a rodeo clown skin in game?
Crazy clown character Inc?
This is why we have new leaf guys jumping around, due to the general lack of quality in evaluating feedback.
Might be a bit much on the silly side, but could work if done carefully i guess
RedShirt
red shirt isnt a clown, he is beautiful 😦
he just lost a bet
I am thinking like this
His motive can be to bring laughter back into the bayou
cause nothing is funnier than getting killed at 200m by a clown
@steel shoal Just because a lot of people like a suggestion doesnt mean that it should be implemented. It might not be healthy for the game or could go against the developers vision for what they want for the game. Especially coupled with the fact that this discord is hardly a good representation of the community
@pulsar canopy i love you and your idea
more like a 140 hours guy sweating his aim getting sabered in a 6 star lobby by a clown
@green portal i thought we moved on
You seriously going to stay petty?
Come on now!
But yes, sabered by a clown would also be funny
If it wasn't obvious to you, that was a joke. the actual suggestion was to have some form of acknowledgement on the devs' part since #game-ideas discussion is just people arguing about hypothetical scenarios in this channel
I thought you guys moved on too 
@vital drum I swear I am trying. I am now lore planning my clown OC.
I know, but acknowledgement can be dangerous. Because it can easily open up the mindset of. Why isnt that suggestion the devs talked about with 1000 upvotes being implemented.
When they do implement something that was requested they will usually say that the new feature was also a community request
Or they need to give a lot of information on why they dont implement things
The solution would be simple. A straightforward disclaimer that just because they consider an idea doesn't make it a guarantee that it will happen
but the acknowledgement I'm looking for isn't exactly meant to be all affirmative. It's any kind of acknowledgement, which would ideally include reasons why they wouldn't consider implementing them to the game so that the playerbase may gain some insight as to their goals and plans for how they view problemsolveing in the game
@steel shoal I can kind of see acknowledgement from officials being seen as a soft promise.
It could be an issue
and people might get upset when that idea is turned down behind closed doors
I think community feedback is nice...if the community did not have the tendency to shut down ideas just because.
Thats my only issue
I think trickle-down channels could be cool. It would be interesting to see posts that hit 50👍🏻 get moved to a locked view-only channel where they could be openly critiqued and reviewed by Hunt: Showdown team members.
I which feedback ratings were entrusted to people with good judgement.
This looks like something from Silent Hill.
I like the face cover tbh
I wish we had a more badass female on the roster. I dont like the look of most.
Something straight up evil
idk, I would personally rather see my idea be considered and rejected for reasons I can comprehend the logic of rather than send out an idea to the void and have no hope of a response given that the established trend is that they don't respond
You never know if someone downvotes a suggestion just because. There are a lot of valid reasons to downvote most suggestions.
^
What’s happenin
Welcome Reina
I mean, yes, but it can lead to a lot of frustration if the reason is "doesnt fit our vision" or "we disagree" (for example with alleged balance issues)
You cant expect the community to be reasonable just because you would react reasonably
I'll personally take that over the radio silence
That’s fair
I would too, just dont think it would be good overall
Maybe we should be told if they are considering our ideas
They tell us if something that actually is implemented was requested. Like the reload change for the specter
Or when they changed the bolting anim for the avtomat
You mean the sparks?
It would be cool, but over time developers naturally stopped interacting with the community around here. Excluding CMs of course. Hunt is a competitive game and people get abusive way too often. Sure, we remove it, but by the time it's removed, the damage is done already.
Genius
Nah, when they changed the reload mechanism of the lebel/mosin the community wanted it to be the same for the specter, and they did change it
We used to have a manually updated overview channel with the most popular ideas, but people got the perception everything that made it in there will be implemented tomorrow despite disclaimers. So it was removed.
Also this
Sad to hear.
Its sadly how communities tend to be. You always have to plan with the worst case scenarios in mind
would you happen to have any insight on whether or not Devs actually read what we have to say in the Feedback category of the server?
A lot of ideas that sound good end up working not how they were intended at all.
Alright
Yeah it's being looked through
I would say 30 is a better number tho
alright you just made the promise that my suggestion is being implemented!!! no backsies 
Also, something you might want to consider is changing the bot from just adding reactions to deleting and reposting the suggestion, since people can currently prevent downvotes by blocking all people who downvote
It's something that has been brought up many times, so it is on devs' radar in general.
that's such a petty workaround
I have seen it happen
It’s still likely that people would do that
That sucks that because of the (hopefully) abusive minority, that the rest of the fans are left feeling left in the dark. I know Banning people from the server doesn't really work either, right?
wouldn't they just get called out when people realize they can't downvote
honestly hillarious
Cant make a case. You cant prove why they block you
Also naming and shaming. also their good right to block you
honestly sad that you want to make an idea known but can't take the ego hit of people possibly disagreeing with you
It helps of course, but doesn't solve the issue entirely. Gradually even devs who used to be active stopped interacting because of this. This excludes CMs of course and Nixa, since he used to be a moderator, so he's used to it 😄
Also, you mention 'the community around here' - is there a better Community forum to give & receive constructive criticism and ideas?
This is generally the best bet you have. You can of course reach out to customer support with feedback too, but I avoid recommending it, since they can get swamped.
Ok, thanks.
And while devs might not interact much anymore, CMs still look through channels and collect feedback.
I mean thats how it should be. CM's are kinda meant to be the gateway to the community. I'd rather have the developers developing instead of sorting through suggestions.
I guess I just don't grasp how closely CMs work together with the Dev Team; but I appreciate your guys help in trying to make a positive community.
dealing with vitriolic members is too often an unthanked task
CMs are probably the biggest source of feedback for the devs, so their input is important
I prefer keeping the channels positive as much as possible 
Please refrain from making allegations towards valued members of the community 🙂
It's not an allegation, just an observation 
Thats fine then
An open question: I know you can turn off your own VoiP transmissions, but can you block them from enemy teams?
I've had people rush in and just blare noise and scream into their mics - tactical or not IDK. It ruins all environmental awareness - it is worse than being flashbanged and literally hurts my ears so bad that I've thrown off my headset mid-match.
I should have screenshot and reported them for abuse post-match but I didn't think of it at the time.
nah keep it, it's incredibly realistic when people scream FUCK YOUR MOTHA at the top of their lungs. A tradition to be passed down in the ages
I wish it were console exclusive.
When you press escape, there is a menu to mute individual players who have used VoiP around you or you can just turn off communication audio entirely in the settings
Yeah the bad outweighs the good - again. I'll be turning that all off next time.
you can ask a question and I can attempt to answer 😄 keeping in mind that I can't answer all questions of course hahaha
Oh! Thanks Violet but at this point my questions probably go too deep for a Discord forum. While I'm trying to just be a positive part of this game's community, I'm am also trying to better inform myself about Crytek as a whole and look at what opportunities could be open to me as a passionate gamer and hobby-level designer.
Fair. In live service games (just generally speaking) there are communication lines going in both ways between Community <-> CMs <-> rest of the game team. (and if you're interested in being more than a hobby level designer -> https://crytek.com/career )
'This Page Cannot Be Found' - but I assume it may have linked to the Junior Level Designer position?
try again LOL
Now, it worked. Maybe I was just in a cell service dead zone.
i fixed the link, i messed it up a bit LOL
I'm familiar with Unreal Engine but not the Cryengine. I'd love to get a test-version with a packet of game assets to see what I could come up with but... Well, let's just see. Thanks!

swag
@signal mural just No. If you want to discuss my responce, leave it in DMs.
@steel shoal dunno if someone's already pointed it out but circular breathing wouldn't work. You kinda said the problem yourself when explaining it. You can heavy meele at 1% and if you're constantly regening no matter what it youd have unlimited meele, unless I miss understood and there's still the cool down before regen
there's still a cooldown before regen
the entire process of refilling the yellow bar to full will be 30% the speed of if you were to just stand still
@pastel holly
Can you explain whats wrong with the rewards?
And you point out 2 bad ones out of 9, thats pretty good odds no?
You don't have to kill the meatheads with explosives. super easy with handxbow, xbow & bow. Hell easy with bomblance to.
You can also shoot it normaly with guns, usually do that after we're bout to extract.
And ye earning 6500 hunt dollars to receive 500 dollars seems fine.
It's not like you're giving away 6500 hunt dollars lol, it's just a tracker, so after you've earned 6500 it gives you another 500 for just having the summon available.
You put clownfaces as if a "i got ya" while you're just being embarassing.
This. Meatheads are the stable unlockers for the throwing axes and knuckle knife after prestiging shadowed only by the bosses and the hunters every now and then.
Hear me out
What if
Picking up clues gave you/your team 1 second of dark sight boost per clue
It’s something to reward playing objective
Not huge but not small either
Thats already the case or what do u mean?
I mean without bounty
Like just spawned in a match pickup first clue you have 1 second of dark sight boost
Nah, maybe giving u an extra second if u pick the bounty, but getting dark sight boost just for taking a clue no
I thought u meant like if i pick up 2 clues, kill boss, i get 7 seconds
It needs both
imho its the most balanced revolver currently in game...
decent with fanning / dual wielding, fast thumbing, very accurate, decent damage, has access to dumdums...
basically jack-of-all-trades kind of sidearm
only reason why people wont play him is because he has literally no variants (yes claw doesnt count its atrocious)
if you don't see the problem then I won't waste my time arguing with you. the other rewards could be good sure, a tier 3 pistol/rifle/shotgun isn't bad. but you are asking me to do a challenge that would take about 1 or 2 days for example if i play about 3 to 4 hours. 6500 dollars? 32000xp?? it's not like you are giving these rewards from your bank account, it's a GAME. give people some good items once in a while for SIMPLE challenges. just my opinion.
same with lemat... its original enough, it has potential.. but there are no variants at all... people rather take nagant or caldwell conversion
"if u don't agree, i won't waste my time explaining."
Um, good stance.
One can argue that they could increase reward or reduce the requirement.
But thats not exactly what u were saying.
What happened with constructive criticism? Just ppl behaving like children then immediatly goes with "agree with me or fuck off LUL."
Like argue ur point or it's not worth anyones time.
The 32k can be done in a few hours.
And it's not like you're forced to do it within 1 day. You got plenty of time.
Besides dum dum it doesn’t have any decent ammo choices
It’s by far my favourite revolver
