#feedback-discussion

1 messages · Page 287 of 1

keen bolt
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I'd love to see Hollow Point ammo in hunt tbh

sick anvil
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Hollow point is evolution of Dum dum

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Dum Dum is the city hollow points were invented in .

keen bolt
#

What about Soft point taking that role

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As per era

sick anvil
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That is the irony .
Originally Dum Dum were jacketed soft points

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but hunt devs obviously took inspiration from Lehigh defenses bullet porfolio for dum dum

keen bolt
#

Yeahhhh

sick anvil
#

original DUM Dum from the era

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lead projectile with a driller cavity

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later jacketed soft points

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then jacketed hollow points

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That copper thing in the picture above , that is circa 2010-2016

keen bolt
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Tbh I want the JSP in hunt but like

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This looks cool af

sick anvil
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Well in the first place .
FMJ bullets should actually have copper jacket and not be hard cast lead bullets

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to start with DUM DUM should be lead with a cavity

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And shotgun shells should not have projectile sticking out of the paper case

sick anvil
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Welcome to the club

keen bolt
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Tbh it triggered me since CCP

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An abomination of 3-4 guns

sick anvil
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one of the conversion pistol legendary skins has a broken off ejector attached with a wire of angle

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so the gun can not eject bullets

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the from light the shadow

rigid basalt
#

the dum dum we have in the game are actually somewhat modern copper-hollowpoints

sick anvil
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The dum dum in game was patented in 2013

keen bolt
keen bolt
#

I'm not even from Gun culture country and I knew that much

sick anvil
#

Extreme expansion bullet patented in 2013 is a lead free full copper bullet

keen bolt
sick anvil
#

And casino uppercut the chips/dice are held up by a string that is literally in the gap

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probably some enchanted sting from bone dady making it fire proof

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but even wire would erode from the powder

keen bolt
#

Tbh Blackpowder cloud

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Literally being black doesn't sit well with me

sick anvil
#

that one i can look past because having a indoors gun fight and within the first 4 shots have the room filled with nasty white smoke would be kind of ridiculous

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but i get the point

sick anvil
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but then cain could literally win any fight even with a unga bunga club

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just sneak in and club every one over the head

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and then unga bunga away

keen bolt
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I swear ...

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Poison ammo shouldn't be a thing

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Or atleast doesn't look like that

sick anvil
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the only way i see poison ammo work is lead soft bullet with a cavity filled with poision and have a cap of seal wax

keen bolt
#

That

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Or basically Full metal jacket

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Filled with some poison

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But then it's still weird

sick anvil
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FMJ would not release the poison

keen bolt
#

Soft point excuse me xd

sick anvil
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it has to be a soft projectile that deforms on inpact

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pretty much the original dum dum just caped off with wax

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and the cavity filled with green goo

keen bolt
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Also how did Crytek fk up conversion that bad

unborn smelt
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How do you mean they fucked up the conversion ?

keen bolt
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This is the 1872 Open top

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Notice the sight on the Barrel

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And Round barrel

unborn smelt
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Well the conversion isnt an 1872 then...

keen bolt
#

Well then

unborn smelt
#

Not all guns of hunt becessarily have fitting irl counterparts

keen bolt
#

Here's a Colt Navy

normal horizon
sick anvil
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looks to me like the 51

keen bolt
#

Yes ...fixing it after its already broken

normal horizon
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I mean it would have to be broken to be fixed

keen bolt
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Yup not an insult to the art team or anything but this makes me laugh everytime I think about it being a 'Frankenstien of guns'

sick anvil
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51 navy cartridge conversion

keen bolt
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Yup that's beautiful

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Most conversion has a sight on the Hammer if I recall

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(aka the original configuration)

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Also Fluted cylinder which doesn't come in style till Pax

sick anvil
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cutting a dove tail in the barrel to put the sight in there is not that uncommon

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Also can not blame nixa , he was not around when conversion pistol was designed for hunt

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better put he was not yet employed by Crytek at that time

wind stream
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Nixa also only makes amazing videos

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I chose to blame you shain, you should have let them now before they even had the idea of hunt SmugEddy

sick anvil
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I should have also told them to buy R740s instead of R730s at the time

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Fair

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But if i am to blame gimme a wanted poster

wind stream
vague patio
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can i get a wanted poster?

sick anvil
wind stream
vague patio
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beautiful

sick anvil
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that made my monday

half stag
# normal horizon

good job on them fixing it to be a proper 72, too bad its a dlc but it is what it is

keen bolt
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Now that's a proper 72

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wouldn't be a conversion cause it's cartridge gun from the factory - but eh still a beauty

half stag
sick anvil
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more or less putting that one in as separate gun would not do anything cuz its pretty much the same

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just visually fixed version of what the original was supposed to be

keen bolt
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Happy they fixed it

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Not so happy it's Dlc

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But well

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It's cool so there's that

floral vapor
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God damn ANOTHER DLC

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More DLCs than updates

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Can't wait to see what gamebreaking issues it adds

normal horizon
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what

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do you mean Bridgewaters Honor? cause that was already out last week 😄

plush ledge
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Wait I was supposed to get a new bug with hat dlc? Nixa where is my new bug?!

little carbon
# floral vapor Can't wait to see what gamebreaking issues it adds

It's not like the DLC's add in bugs. And of course DLC's will happen more often then Bugfix updates. Creating a dlc is a pretty straightforward task, whereas bugfixing with a project that size is living hell. Especially when taking into account that new bugs are just inevitable with updates. It's simply impossible to prevent that.
And it has been said a thousand times, the bugfixing team is not the same as the dlc people, different skillets.
And if you look at recent updates there are always a good amount of Bugfixes in there

jovial flint
wind stream
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sorry, the wanted poster office is closed atm

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you can get an appointment, the earliest available date is 05/30/2028

floral vapor
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Can't wait for the "reworked" monetization system where they make it impossible to earn BBs through gameplay and make health chunks cost BBs instead of upgrade points

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I jest but it wouldn't shock me at this point, perks already cost a premium currency as it is.

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Doubled prices, slashed earnings.

rigid basalt
plush ledge
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Which traits did you buy for bb?

rigid basalt
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also through quests

rigid basalt
floral vapor
plush ledge
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I mean he's right that they reduced the bb you get from tutorials fromm 700 to 300? And put out a news that you can earn bb after reducing it

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But I make still my 400+ bb per week playing the game

floral vapor
plush ledge
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True I'm not the guy who plays like 3h a week

floral vapor
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It's not just the reduced earnings that make it an issue, they're making BB traps for new players in the form of cleaning weapons and putting gameplay features behind them like removing traits from a hunter when we already don't have enough to spend regular currency on.

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(Hunt dollars)

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It's just a combination of factors and it's getting frustrating

normal horizon
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but cleaning weapons and removing traits were bloodbonds from the start

floral vapor
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They were, they shouldn't be

normal horizon
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You just worded it as if they got made that way after the bloodbonds changes

floral vapor
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I did not

plush ledge
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Hey I like the clean weapons feature I've nothing else left to spend my bb on

floral vapor
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it just feels MESSY

normal horizon
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there have been a few bloodbond hunters added recently aswell

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Hail mary and the wolves

floral vapor
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Nixatek I don't blame you by any sense of the word, you're just one guy on the dev team

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Hope it doesn't seem like that

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Just a combination of factors that have been getting on my nerves

little carbon
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Cleaning weapons is purely cosmetic though, so that definitely belongs into bloodbond territory.

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@floral vapor you do get an underdog Bonus already (+250) for going solo against duos. It increases to (+500) for solo vs trio

floral vapor
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Are you sure it exists?

rigid basalt
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if u go solo vs trios i am sure solo vs duos not 100% sure

floral vapor
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I haven't ever gotten a bonus tarot at the mission summary for it going into duos, and it doesn't mention an underdog bonus in the menu for solo vs duo, only vs trio

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It's entirely possible I just missed it but it doesn't seem to be very obvious

wind stream
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there is an underdog bonus for solo vs duos

floral vapor
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Wiki doesn't mention underdog bonus at all

floral vapor
wind stream
#

perhaps

quick kettle
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You can see the bonus in the lobby

floral vapor
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Looked back at some footage, there's no notification of a bonus on extract with bounty on duos as far as I can tell, but I don't have footage of extract from trios to compare it to

quick kettle
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I think it's added straight into the rewards when applied, not an additional amount on top

floral vapor
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Possibly

little carbon
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There might be no notification, i don't know about that, but you definitely get the extra bounty

rigid basalt
floral vapor
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I'll try to successfully extract from trios to see if it shows up there but 5-6 star sweat trios as a solo player isn't exactly a fun time in my experience

floral vapor
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Just how much bloodline xp, hunter xp, hunt dolans, and BBs you earned in total

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Again, I'll get a trios extract and see if it's different. If it is I'll mention it in suggestions if not then I'll probably just ask for more clarification in the checkbox tooltip as it only insinuated solos and duos get the bonus in trios mode.

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That's such a small thing I can't imagine it having any adverse bugs or dev time to deal with

rigid basalt
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then idk

floral vapor
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Idk I could have sworn I saw an underdog bonus notification in my early attempts at playing trios

tender oasis
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Curious question, whos idea was it to add a skin thats literally a zombie, and can we fire them?

floral vapor
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Do you mean the Revanent?

tender oasis
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yea, just mega did me in at the start of the game, had literally killed 2 zombies

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and the third shot em in the head lol

floral vapor
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I don't believe he's a zombie and doesn't really look like one either

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The bowler hat and pale white skin makes it obvious enough for me

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Better luck next time I guess

tender oasis
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thats fair, just impaired my judgement from the start, but balancing the kane skin seems futile with a literal zombie skin, youre right though, if i pay enough attention

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thanks for listening lol

wraith pecan
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This game sniper rifle and silenced firearms performance are very sick, sniper rifle 400m outside no drop, no deflection, silenced gun 20m can not hear the sound of gunfire orientation.
Both stronger than the 2022 firearms.

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  1. Sniper rifles should increase random dispersion when fired from 150m away.
  2. silenced gun can not hear the sound at long range, but at close range should be able to easily hear the location of the shot.
little carbon
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And it would defeat the point of a sniper if it weren't accurate

quick kettle
rigid basalt
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@raven crag it happens in tarkov cod and r6s too

keen bolt
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Aka

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Most game that's projectile based

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Was Cod a projectile based tho?

raven crag
keen bolt
#

Legit I'm not mad about trading ...till the trade window got really large

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Like dude fall down half way

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And got me with a nitro

rigid basalt
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tarkov very comon like 1 of 10 deaths

frosty garnetBOT
#

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You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

would be nice to have a reroll or a summon quest shuffle per day for those would still cant complete all summons just because they dont have the dlcs```
unborn smelt
#

@raven crag trading will always naturally occur in a projectile based game as opposed to hitscan, unless you purposefully invalidate shots that should have been valid

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As far as trading in Hunt goes it does feel a bit off at times, but that may very well be due to the slow speeds of projectiles

rigid basalt
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warthunder has it very comonly too

sick anvil
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Trading in hunt feels off because of the time paradox

rigid basalt
#

its nothing rare and its better then not getting the kill at all and why would a bullet disapear mid-air or an axe stop mid swing

unborn smelt
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As for when Hunt used to have less trades - back then people complained about shots being wrongfully invalidated at the time of death which is just theother side of the coin that is trades like now

rigid basalt
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if u get hit irl u might even be able to get of one or to shots befor u are dead just keep that in mind

hybrid saffron
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Why does Hunt not have a replay option like you have in CS GO, where you can download a played match, Overwatch is doing this too? Is this sort of thing planned? Also i suppose we are not getting any new maps anytime soon if ever again? 😦

raven crag
vale cedar
#

yeah

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tradings dumb

rigid basalt
raven crag
rigid basalt
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yup thats how it works

hidden vapor
raven crag
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There was no trades before 1.3.3 patch

hidden vapor
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didnt they changed mechanics of projectiles ? in that patch ?

wind stream
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they changed that projectiles got deleted mid air when the one that fired it died

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which is great, since that old system made no sense

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and led to a lot of deleted shots that would have hit and resulted in a trade

hidden vapor
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for me trades feel natural since projectile is mid air

wind stream
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same

hidden vapor
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like imagine in real world when someone shoots at you but dies and the bullet just falls down before oyur face or dissapear

sick anvil
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Magics

hidden vapor
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if you want hit scan and almost 0% chance to trade play rainbow

rigid basalt
hidden vapor
rigid basalt
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hhahahahahaha

hidden vapor
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imagine playing kapkan and when you die your traps dissapear

rigid basalt
#

hahahaha that would be atl+f4 uninstall and never play again no matter what operator

frosty garnetBOT
#

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raven crag
hidden vapor
raven crag
#

It means that you and your opponent play different games, because you try to flex, hide, jump etc, but on your opponent screen you stand still.

native lodge
#

you dying after they do is latency

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low latency means more often than not both would drop one the spot, but sometimes there is serious delay for one reason or another

hidden vapor
raven crag
native lodge
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hit scan weapons

hidden vapor
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and in csgo it sometimes happens mostly on 64tick

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in hunt it happens because here are projectiles

raven crag
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As I see everyone likes to be killed by corpse, as you defend that shit

hidden vapor
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so its bigger chance that you and your oponnet will kill each other at the same time

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it happenned to me in 40 hours only twice

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and never after he died so probably you have high ping

native lodge
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the increase of trading happened after the hit reg patch, bullets were being deleted mid air. now they aren't that lead to increase in trades

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I should add, these bullets were being invalidated mid air, even if they were fired before the player died

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so although not ideal, I will take trades over having my bullets disappear

raven crag
hidden vapor
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well from what you sound like its happening to you every 2 games

raven crag
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I’m glad that you don’t die to boss)

hidden vapor
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maybe because when I shoot I am moving

native lodge
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HuntDoge you telling him he can't have an opinion because he has 40 hours?

hidden vapor
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i have 80

native lodge
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how many hours do you need to be valid?

native lodge
hidden vapor
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but I play only on weekends mostly

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doesnt matter, since 40 hours is a lot to be just killed twice by trade

native lodge
hidden vapor
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even if I had 300 hours I wouldnt cry about trade since projectiles works like that

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for real, in CSGO I died to tried in 1k hours like for hundred times and thats mostly hitscan, its just ping

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there you can be mad, not in hunt PepeLaugh

native lodge
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YodaSip I am just curious how many hours he thinks you need to have before you can have an opinion and how many hours does he have

hidden vapor
hidden vapor
native lodge
hidden vapor
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I bet there is someone with 20 hours in game and will be better than most of 100+ hours

native lodge
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someone with 20 hours that read the dev posts about how the systems work will know more than someone with 200 that didn't read them

hidden vapor
raven crag
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Because if you play 40 hours it’s like 2-3 weeks - only last patch, you don’t know how they broke the game every time they try to “fix” it

latent bobcat
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Whatcha talkin bout?

native lodge
raven crag
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And play only 80 hours?

native lodge
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I have 900

raven crag
#

I see you really enjoy it

hidden vapor
# raven crag And play only 80 hours?

i have other games to play and have problem to stick with one game for long .. mostly play for one month then drop for 2-4 weeks, i nworse for half year

native lodge
#

does it make a difference how many hours you play when we aren't even talking strats, but the actual way the game functions?

hidden vapor
raven crag
#

I have library with 400+ games)

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It doesn’t matter at all

hidden vapor
hidden vapor
raven crag
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Interesting why you drop game every time, you didn’t like it?)

hidden vapor
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no just get easily bored

native lodge
hidden vapor
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I dont like playing one game

raven crag
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Ahhh, it’s too hard bring me dual conversions, fanning, livening etc

hidden vapor
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and mostly play with friends, so if they want to play F1 or Rainbow, i go for fun with them

raven crag
hidden vapor
raven crag
#

But they will not spend more time & money, btw

hidden vapor
raven crag
#

Gl hf man

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The more you play the more problems you’ll see

hidden vapor
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I would like to hear what you suggest

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yea I see problem, in Hives not working, grunts running trough me when I start running with knife too

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thats a problem

raven crag
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Maybe new servers, that will not give more then second delay for trades?)

hidden vapor
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which region you are ?

native lodge
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new servers would be nice tbh

raven crag
native lodge
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but its no small task

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and it costs a fair bit of time and money to do

hidden vapor
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i would like to have new servers, but because of stability

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i have 20 ping constantly on EU

raven crag
hidden vapor
raven crag
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If game selling in my region I want to play like any other player

hidden vapor
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i dont even live in germany 😄

native lodge
hidden vapor
native lodge
#

I also don't live in germany

hidden vapor
#

bet its amazon server or something

native lodge
#

Weblease

raven crag
#

Amazon servers

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In Europe or Russia regions

hidden vapor
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for example nvidia geforce has mostly same servers as other games so they have like 0 ping

raven crag
#

Tell me more

hidden vapor
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for mine too

native lodge
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Hunts server providers is weblease iirc

raven crag
native lodge
#

netflix doesn't have gameplay at all

raven crag
native lodge
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Glare you are talking about the movie/tv streaming service correct?

hidden vapor
#

so maybe in your region servers are bad but there maybe no other options

raven crag
hidden vapor
#

and i still didnt get your ping

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if you have more than 80 ms that is bad for a shooter and I can understand your frustration

raven crag
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I can’t find ping option in console sry)

hidden vapor
#

ah

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I thought all the time its pc

native lodge
hidden vapor
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but that wasnt my point

raven crag
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But Apple TV is good

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Btw

hidden vapor
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my point was most of the servers are rent and developers are fighting with owners of the server that their game has unstable connection

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but for example netflix can pay more and f*** games then 😄

raven crag
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But Netflix is good

hidden vapor
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nah

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quality went down

raven crag
#

Don’t play hunt watch Netflix

native lodge
hidden vapor
#

you pay for 4k and cant set it manually and you have to hope that netflix will give you the 4k

hidden vapor
raven crag
hidden vapor
hidden vapor
# raven crag They choose it

thats what i am saying, you can blame them for choosing, but you never know in some regions there is nothing better

#

imagine russian region now

native lodge
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but yeah even if you changed servers, there is no guarantee the issues still wouldn't happen, and unless you are a company with some serious bank and resources your options are limited

hidden vapor
native lodge
#

Hunt is a niche game for sure

hidden vapor
native lodge
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its not the fast paced easy to market, shooter that takes up the front page of twitch daily

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so Crytek isn't just going to be able to snap its fingers and boom new better servers

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Crytek isn't huge and it isn't tiny

hidden vapor
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yea, you can hate them for DLCs, but they are kinda cheap and if that is what they are getting most of the money from

native lodge
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also cosmetics only, no buying the best guns in the game with irl money

hidden vapor
#

exactly

karmic ivy
raven crag
karmic ivy
#

Why do you think the servers are a problem? They work fine for me. wouldn't it make more sense if it was a packet routing problem?

raven crag
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“It’s work fine for me” glad for u

hidden vapor
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but for example ping is stable for me but sometimes I cant play because servers are not working (like after last patch) and like 3 days ago I didnt load into game and it kicked me

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couldnt reconnect

karmic ivy
karmic ivy
hidden vapor
karmic ivy
hidden vapor
#

but we were talking about people killing him in trades when they should be dead

karmic ivy
hidden vapor
karmic ivy
#

I see

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I don't know myself why some players are so dead set against trading kills. It happens when it seems like it should happen. I don't have a problem with it happening too often myself.

hidden vapor
karmic ivy
#

yes, I suspect network problems cause it, that would explain why some players experience getting killed by a dead (just shot by them) hunter, while most do not. I have not experienced that. But who knows really. its just a guess.

tight delta
#

It is not a server issue. The trading change was introduced during June 2021 hitreg patch. Devs allowed shots that were invalidated before to hit and damage their targets after the patch.

sick anvil
#

Most trades occur in close quarters mostly shotgun ranges
and mostly shotgun and mele trades

tawny field
#

This lines up with my experience in trading

tight delta
#

True. It's because if I have a ping of 40ms, and the opponent has a ping of 400ms, until the data from the server reaches the lagging client telling them that they have died, the server also considers the data coming from the lagger as being accurate.

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In essence, they have more time to shoot you. And even though they will die too, they get to take the other player to the grave with them.

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It favors players with high pings.

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As in if they had a low ping too, their window of action would be miniscule.

tawny field
#

That would explain the second delay on some trades

tight delta
#

Killtrading is extremely unfun mechanic at least in my opinion. Both parties lose, and the other party usually has more room to force a trade due to their latency.

tawny field
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I wonder if theres a cap to high ping vs low ping interactions on the server side to mitigate this

native lodge
#

ConcernedFrogeHat that isn't how it works though

tawny field
#

Elaborate then

native lodge
#

if they die before their shot, the server will not validate it

tight delta
#

Nope

native lodge
#

Yes

tight delta
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If they die on their client before the shot maybe, but not otherwise.

native lodge
#

no

tawny field
#

Where are you both getting your sources

native lodge
#

you can be alive on your client, shoot but the server says no you are dead

native lodge
unborn smelt
tight delta
#

The serverside validation is extremely tolerant to old data, which is why we get delayed killtrades often.

native lodge
#

trade are absolutely janky with high ping, but them shooting after the server says they are dead is not the reason

tight delta
#

How is it possible for dead players to land shots then?

native lodge
#

they weren't dead on the server when they fired

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from their end you are the one who shot after

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it does indeed feel like shit

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its not fluid, its not as fun

tight delta
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Isn't the death of a hunter server action? i.e when you see a hunter go legs up, it's because the server has instructed your client the hunter had died?

native lodge
#

that info from you-> to the server -> back to you

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his shot is from Him-> to the server -> to you

unborn smelt
#

The system doesnt always work flawless however it also doesnt just do it wrong everytime

native lodge
#

true there are certainly flaws, some things may not be happening as intended 100% off the time

tight delta
#

Unreliable system is still unreliable. But it's not even about that, it's just such an unfun mechanic that doesn't need to exist at close ranges.

native lodge
#

its more fun than having my shots deleted

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mid air

unborn smelt
#

Hunt is not hitscan so it needs to exist to be fair

native lodge
#

most games that are not hit scan have trades to a degree

tight delta
#

If you have a system where you never have your shots deleted 'mid-air' at close ranges when players might have a high ping, you are favoring the lagger. At real close distances, weapons might as well be hitscan. 400m/s at, say, 3 meters is extremely fast (bullet is in the air for 7.5 milliseconds). It's extremely unlikely for people to shoot each other within this time window, yet Hunt is the only game I've played in the long time where this occurs regularly.

native lodge
#

its actually not at all unreasonable people would shoot within fractions of a second of each other

tight delta
#

For example, games in Battlefield franchise use projectile based bullets, and you are going to have your shots invalidated if you are playing with a high ping. It's much harder for your client to stay up-to-date when the data doesn't reach the server as fast.

native lodge
#

yes

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high ping isn't an advantage

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its janky as shit for everyone though

tight delta
#

It isn't, but in Hunt you can force trades with it with ease, lol.

native lodge
#

if you assume it works the way you say it does

#

yes

#

but it doesn't work that way

tight delta
#

The devs could just state clearly how it works, so people wouldn't have to guess one way or another.

native lodge
wind stream
#

I mean there are plenty of resources on how client side hit reg and server side validation works

#

a lot of people just chose to ignore it

tight delta
#

Vague, bad resources.

native lodge
#

ConcernedFrogeHat I mean I understand what a great deal of it

wind stream
#

its just a complicated topic, because players tend to only view it from their side

#

the moment you look at both players views its a difficult topic

#

this explains it well imo

#

since the percieved issue behind trades and ping abuse are the same

native lodge
#

keeping in mind hunt isn't hitscan

tight delta
#

And Siege works how Hunt used to work - Discard data coming from players who were already dead on the server.

hidden vapor
#

this topic is still ongoing ?

#

@raven crag - look at the video and it will explain you a lot about how it can happen

raven crag
#

Is there update about ping limitations is coming?)

hidden vapor
tight delta
#

There's no updates on the upcoming region locking / ping limits yet.

raven crag
tight delta
#

It was an description on what he thought you meant.

hidden vapor
tight delta
#

Getting kicked when you have high ping.

hidden vapor
#

when you are playing FPS games, you are trying to hit highest framerates, lowest input lag and lowest ping

tight delta
#

But that video is bull, at least when it comes to Hunt. In Hunt, both players would have died on the test when one of them had high ping, lol.

hidden vapor
#

video explains how pings between players (high vs low) works

tight delta
#

How long do you suppose the bullets stay in air for in distances of few meters?

#

I already explained it above.

karmic ivy
tight delta
#

Where?

karmic ivy
#

many sources, their website had articles, I recall a talk with a dev on youtube, and a few streams.

tight delta
#

I love how the top comment on the dev insight video is that someone feels it's not working right, lol

keen bolt
#

WTF

#

the ammo is HUGE

tight delta
# hidden vapor elaborate

At extreme close ranges where trading occurs often, the bullet airtime is so short that the shots are near instant, and in the case of melee swings, they are hitscan.

hidden vapor
#

before we start discussing melee swing trades, how often does that happen? Serious question

#

like, look here: Nagant pistol has 330 m/s

#

in close range its instant

#

and yes, it may look like hit scan but its not

tight delta
#

Who is claiming they are hitscan?

hidden vapor
#

not you, but I am just explaining

karmic ivy
hidden vapor
#

so, lets say its like 0,5 sec

tight delta
#

At 10 meters, 330m/s bullet stays in air for 30ms, or 0.03 seconds.

hidden vapor
#

in 0,5 sec the other guy can shoot too server checks it both shoots out and yes you shot first, but he made it to.. server sends data both of you recieve it, you recieve it faster so you see he is dead but after milisec you are dead too

#

i didnt want to calculate it precisely but yes, you are right

#

tell me what is 30ms

#

nothing, you cant even break so fast in car 😄

karmic ivy
hidden vapor
#

but we dont

#

average is like 30 ? so 30ms + 30 ms is 60 ms and thats only the path between one player and server

tight delta
hidden vapor
#

since its player 1 - server - player 2 and not player 1 - player 2 it adds

hidden vapor
hidden vapor
#

chance is high

hot vigil
hidden vapor
hot vigil
#

All the drinks you can eat and also no stutter! Game runs 144fps on any system.

karmic ivy
#

not all, but most are explained that way

tight delta
#

If you can point me to a source where it is explained how the server determines if the bullet was fired WHEN the player was alive, then please.

#

No-one has brought any links or sources here.

hidden vapor
#

and why we should ?

#

you dont believe it

#

just google it

tight delta
#

I'm trying, can't find info.

#

Not in the original 2021 June hitreg article, nor the 6/8/2021 Hit-Reg dev insight.

hidden vapor
#

but you are looking only at hunt right ?

#

this is general "problem"

#

Video sponsored by Subspace. How does online multiplayer gaming actually work? What are the challenges facing developers in producing a smooth, low latency and fair multiplayer experience? And if you are having issues in getting the best possible online multiplayer performance, what can users - and indeed game developers - do about it to improve...

▶ Play video
tight delta
#

Killtrading on this scale, and on short ranges is a Hunt issue.

hidden vapor
#

i dont think so

#

but because most of the games are hitscan

latent bobcat
#

I have an idea!
To fix trading

hidden vapor
#

i play lot of arma, squad and hell let loose also and it happens there

latent bobcat
#

I play those too

tight delta
#

I play a lot of HLL, and it def is not an issue there. I don't remember trading often at close ranges.

latent bobcat
#

Arma 3 (shitty laptop)
Arma reforger (Xbox)
Hell let loose (Xbox)
Project reality (old squad, shitty laptop)

tight delta
#

Killtrading isn't an issue there.

hidden vapor
latent bobcat
#

Unlike in hunt

#

In hunt it is a rather large issue

latent bobcat
hidden vapor
#

It May happen more because There are less CQC in other games

tight delta
#

Remove trades altogether at really close ranges SmugEddy

latent bobcat
#

You guys know insurgency sandstorm?
It has the answer

hidden vapor
#

Isnt that hitscan?

tight delta
#

Played it even, not as much as the prior.

hidden vapor
#

I have solution too

#

Just go melee

latent bobcat
tight delta
#

That would work, so it's off the table 😂

latent bobcat
#

But it’s a good idea no?

tight delta
#

Sure

#

One would have been to just revert the hitreg change, but having weapons be hitscan on ranges where they would just as well be hitscans would allow the server to make proper judgement on whose shot to invalidate.

hidden vapor
#

or can be ?

tight delta
#

It can.

latent bobcat
hidden vapor
#

ah its a hybrid

tight delta
#

I'd welcome anything that would change up the current system a bit. Having lose-lose trades is extremely unfun. It's an unfun mechanic, and a source of a lot of frustration for many, many players, at least judging all the social media channels, lol.

hidden vapor
#

dont think so :

#

for me trades are logical, since we are using projectiles

tight delta
#

It makes sense at a range, not at close ranges.

radiant river
#

Trades don't just happen because of projectiles

tight delta
#

The extremely close-range trades are what's not working.

#

Trading in general is a good mechanic.

hidden vapor
tight delta
#

You think there's people hunting nightmarish hellcreatures in the bayous in the real life?

#

You need to piss in real life, should we have a pee-meter in-game?

hidden vapor
#

i do, but I am pointing your point it doesnt make sense

#

why it wouldnt ?

hidden vapor
radiant river
#

You have no clue why trades happen

#

You don't know what you're saying

hidden vapor
#

yea yea

#

look like 50 messages above

#

like, I am reading here all day that it should be fixed but not how. @latent bobcat had point to be hybrid but I dont think that it would work in Hunt (it doesnt fit there) so maybe, delete it ?

karmic ivy
hidden vapor
#

and here we are again at deleting bullets in mid air on long range

hidden vapor
radiant river
#

Trades are most common at close range usually with shotguns/melee

tight delta
#

That's the part that doesn't make sense.

karmic ivy
hidden vapor
tight delta
#

It happens, no-one can tell you to how many, or how often.

radiant river
#

Usually it'd be 1 melee and 1 not melee kill

tight delta
#

No access to such data.

radiant river
#

In my experience

tight delta
#

Tru.

hidden vapor
#

i mean your experience

#

i dont care about statistics we cant reach and can just make from our heads

hot vigil
tight delta
#

I adjusted my playstyle after the hitreg update, but during the first weeks they were quite common 😄

radiant river
#

I have seen lots of people die to trade when trying to melee, especially against shotguns

hidden vapor
#

not shotgun vs melee

#

again we are at shotguns

#

like I have solution for you guys, dont play on close combat vs shotguns 😄

#

easy as that HuntKappa

tight delta
#

You're right, the solution was and is to not play close quarter. That's what I did 😄

#

But when you get into a CQC-fight, it's such BS that it most likely ends in a trade.

hidden vapor
#

like, I understand you are frustrated and if its 1v1 and your teammate is watching you and you die like that, it just makes you mad

#

but I rather have trade, then get my bullet deleted after i died because of nano second

native lodge
#

well you can't play like you have a a chance to not take damage at all anymore

#

so you have to play more tactfully in cqc

hot vigil
karmic ivy
native lodge
#

tbh most of the trades I have had seem fair

#

no ones bullets got deleted

karmic ivy
native lodge
#

there is always going to be odd cases

native lodge
#

thats just latency

hot vigil
tight delta
#

Maybe the situation gets better when we get ping limits. But CQC trades are still a extra big major turn-off for me, and I'd rather play some other games that do hitreg / killtrading better. If only Hunt had a competitor SmugEddy

native lodge
#

your client isn't the ultimate decider, the server is

hot vigil
native lodge
tight delta
#

A bit patronizing, don't you think?

native lodge
#

not at all

#

I serious

karmic ivy
#

same

native lodge
#

if you don't like trades and stuff there are games that don't have it

karmic ivy
#

it is a genuine statement.

native lodge
#

I not meaning to be patronizing at all, I actually hope you find a game that doesn't have the issues you have with hunt

hot vigil
native lodge
#

HuntDoge hunt did improve though

#

you guys just didn't like it

tight delta
#

*don't like some aspect of it

#

you guys

#

issues you have

native lodge
#

hit reg update was much better than what was imo and many others

tight delta
#

A bit toxic language, but whatever 😄

native lodge
#

if you think thats toxic I don't know what to tell you

#

its literally issues you have with the game though

hot vigil
#

And some others. Like some people hate on long ammo or dualies. But you saying "go play other games if you don't like a certain aspect of this one" ain't constructive at all

karmic ivy
tight delta
#

Reading comprehension, anyone?

karmic ivy
native lodge
#

because I don't think they are going to revert the trade changes, after it was so requested

karmic ivy
tight delta
#

They did state they are going to rework it somehow, at some point.

#

As they received a negative feedback on it.

karmic ivy
tight delta
#

On their Traitor's Moon devstream, if I'm not mistaken.

native lodge
#

and there may be a chance they change the shooting to to be hit scan close up, but until then best someone could do is put it as a suggestion

#

see if people want that in the first place

#

might actually solve a lot of issues tbh

hot vigil
# karmic ivy I disagree with your claim that nothing should get improved. Many things can be ...

It was more an example of the mentality taken into an extreme.
And I can see your argument of the likeness of such request not likely to get change, so why bother? But they have already changed it once, so exactly that one thing are statistically more likely to get change.
And in general, a lot of criticism and feedback seems to fall to deaf ears for the devs, so there is an argument that little here should be wished for and all this is just a moot exercise.
But nevertheless, I like Hunt's gameplay 80% of the way, so it is only in my nature to wish that the rest 20% that dislike got more into what I think would be fitting for the game.
Again, nobody (what I've read) have wished for a total change over into a CoD like run'n'gun. But just some tweaks to the parameters of the core gameplay numbers.

unborn smelt
#

Trading is innate to projectile based games

hot vigil
native lodge
#

and bullets being deleted mid air isn't fun for many others

#

hence why the hit reg change was wanted in the first place

hot vigil
#

Ofc, but there are middle grounds

tight delta
#

Trading at distances where the bullet travel time creates a time window during which players are able to fire off shots that will hit the other player even after death is innate in projectile based games. But the extremely close quarter trades are the really unfun part of this transaction.

native lodge
#

in cqc plays will fire within fractions of a second of each other

hot vigil
#

Again, trading for me is only unfun in close quarters and mostly only when it is the two last people on the server killing each other.

native lodge
#

I mean I kinda consider that an improvement on tactics, you can't just go blow for blow with the last guy and expect to win

karmic ivy
hot vigil
#

For some people.

native lodge
#

also trades would feel much less jankier with reduced latency

hot vigil
#

Agree with that Embers

native lodge
#

but there also has to be a balance, regions need to be able to fill games to have a player base at all

karmic ivy
#

Nothing at all.

#

They said they care about their game and want it to be the best it can be and succeed.
They said they take in feedback, and NEED IT.
if people don't think they do, what can they do about that.

hot vigil
hot vigil
native lodge
#

yeah that would be by the numbers kinda thing which crytek would have but I don't

hot vigil
#

Not just taking in the feedback, but also show you actual do.

karmic ivy
hot vigil
#

I did it with volunteer workforces, where goodwill is about the only currency you have for your workers. Bc yeah, we can't give them a raise.

karmic ivy
karmic ivy
#

My dad told me a funny story from work, he worked at the lighthouse salad dressing plant.

#

they wanted employee feedback on the new labels

#

so he gave them the honest one, he hated it, it looked like a young kid drew it.

#

the feedback was taken SO badly, managment asked him to go personally apologize! He said no... I can't recall the rest of the details. it was dramatic though and then had a mundane end.

hot vigil
#

lmao

karmic ivy
#

I thought it was pretty bad that an adult got so upset at someone hating their creation.

thorny ivy
#

And clearly everyone else liked the idea and were not obviously just humouring them

karmic ivy
#

It is more likely some will love it, and some will hate it. and if you ask for feedback. you should expect both.
I find it strange they did not learn this yet.

thorny ivy
#

Probly used to being surrounded by yes men or people worried theyed get a talking to like your dad but dont got the stubborness to fight over it

#

I can understand feeling a bit stung at critique its natural but yes to demand a formal apology is kinda petty

karmic ivy
#

I am sure there is reasons. I can intellectualy understand it, it would be nice if everyone likes our work, but I am now beyond feeling hurt by someones lack of respect for my creations! lol. Its just the way life goes. and its ok.

thorny ivy
#

But a whole board?

#

Or was it just specific guy who wanted an apology

karmic ivy
#

just the one person, was so "hurt" by the feedback

#

that they complained

#

And my dad is NOT a rude unfeeling person

thorny ivy
#

I mean to say a kid drew it kinda sucks but not the worst ya could hear from someone

karmic ivy
#

hes was simply honest, the style did indeed look like small children drew the people. google has a similar style these days. all the parts are out of proportion to eachother.

thorny ivy
#

Oh one of those wierd artsy fartsy corporate styles

#

Least ive heard it called corporate art

karmic ivy
#

ah

tight delta
#

I know exactly what you mean, the bland humanoid art

thorny ivy
#

Cuz its not necessarily actual artists coming ip with the design but stuffy busness types telling artist to make it like this or somethin

#

Hence “corporate” art

karmic ivy
#

Its something strange... I guess that just means its new huh.

#

lol, progress!

thorny ivy
#

Same with how gamaes and movies have gotten stagnent

karmic ivy
#

yeah...

thorny ivy
#

Corporate heads make a formula

#

Of what works

#

Then try to boil it down to basics for cheapness

#

Cuz it in their minds has always shown to work according to whatever statistics and whatnot they read

#

Creativity is expensive and risky

#

Also the standard “any publicity is good publicity” probly cuz people talk about how uncanny the art is too

#

So that means its getting attention which is good

#

And good means profit

karmic ivy
# thorny ivy Creativity is expensive and risky

yeah, they definatly lost the creativity that lead to us gamers not KNOWING what to expect from the next game. I think small teams that had creative control were the reason we had such nice games in the past, but it didn't carry forward.

thorny ivy
#

Same with movies

#

Or they just replace the guy with some busness dude who was successful somehwere else and assume that success translates

#

And these new guys running things are more about how can i generate profit more then how can i make this fun

karmic ivy
#

hmmm interesting

thorny ivy
#

They just care that something sells

#

They dont care why it was selling

#

Hence the safe formulas for movie plots and stuff

#

They know explosions sell they dont care why those explosions sold

#

Then get mad when thier little formula that shoulda generated profit didnt cuz it wasnt fun

#

Just the same shlock as everyone else has made cuz theyve been told/taught its what sells too

#

@karmic ivy its somewhat ironic in the sense you could compare them to gamers who only care about earning the highest score by any means ruining the fun for anyone else cuz thier sense of fun is just seeing if the can get the biggest number out of anyone

#

Or moba players who follow guides to minkax thier characters

vague patio
#

gamers will optimize the fun out of the game

thorny ivy
#

Its a wierd kinda contradictory thing

#

They want to generate as much profit as possible while also eliminating the most risk ironicly depriving themselves of potential greater profit

#

Then get mad when playing it safe doesnt work anymore cuz people want something different

vague patio
#

oh, i actually didnt follow chat at all, just saw shit got talked about trading and noped out

tight delta
#

Trading you say?

vague patio
#

thats saw that meessage and thought thats a fitting quote

thorny ivy
#

And cant seem to get why

tight delta
#

Not sure if it applies, but man I was disappointed by the newest Battlefield. I was so ready for a new BF-game.

#

When the first gameplay footage and reviews hit live, I just noped out.

thorny ivy
#

Heard its very meme and not in a good way

tight delta
#

I don't get how a company can produce something like that, and then release it! It's amazing.

#

Surely they knew the state the game was in.

thorny ivy
#

In the singleplayer campaign no less

tight delta
#

I have no idea. Wait, that's Battlefield V right?

#

Historical accuracy aside, I really enjoyed that game at times.

#

But 2042 had little redeeming qualities.

thorny ivy
tight delta
#

Yup, I think it was V.

#

One December it received extremely controversial weapon balance update that made the time-to-kill much higher. TTK felt nice before the update, and it was never fully fixed afterwards.

#

Everybody became a bullet sponge.

thorny ivy
# tight delta Yup, I think it was V.

I saw something bout how a company cant remeber which or maybe it was multiple companies have been using some kinda ai diversity algorythem and that mighta been why you see things like that

#

Cuz sometjing about apex or overwatch 2 had something to do with it

#

And they talked about how it mighta been in use for a few years now in reality

#

But wasnt really talked about till whatver was going on with apex or overwatch

#

Only caught a snippet of it

#

I think it was about a new character causing butthurt or somethin

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

https://youtu.be/8HeztkQ9WNE title: martini henry heartstone mag and lever action traits.```
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
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zinc solstice
#

@tawny meadow where did the name vincent come from

steady prism
#

@late wind how about new mechanic?

#

If you fire DA revolver you can either wait for hunter to automatically cock the hammer / press button to cock the hammer or fire as double action

#

So basically... You shoot slowly its SA

#

You spam, it gets horribly inaccurate

#

Id personally like them to expand this mechanic and introduce a new keybind to rack the bolt / cock hammer, since thanks to it you could easily reload bolt actions without bulletgrubber...

#

Basically IRL DA revolvers are hard to master weapons... Why not make them work similarly in Hunt?

frosty garnetBOT
#

@wooden cairn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Real simple, remove the crossbow and bow explosive bolts/arrows or make them more expensive,  past 2600 mmr there are multiple groups running them every game```
digital nacelle
#

the problem with nerfing double action weaponry is that it’ll make the spitfire even more OP than it already is

steady prism
#

Well its kinda double sided not just nerf...

#

They will be better in SA mode when firing on longer ranges

#

U mean 0.5s?

#

Its ok

#

Personally... That would be a pretty hard thing to use at range

#

I can see it as a good mechanic to add IF they add my solution of precocking hammer

#

Then itll be actually quite balanced

#

Depends on what you bind it to

#

Id put it either on Q where i got my FAK rn

#

Or one of my empty mouse buttons

#

All in all Hunt is using just a handful of keybinds rn... Tarkov or WarThunder have shitloads

#

Ah yes the controllers.... I forgot

#

Thats why

#

Well since DAs dont have the ability to switch ammo type, you could use that keybind 🤔

native lodge
#

I don't see the need to change them at all

steady prism
#

If you add a new mechanic to DAs they will became more unique and interesting to play and allow devs to add more different DAs and SAPs

#

Its basically investment in future 😉

soft tendon
#

The Nagant Officer had a short delay at some point

dense sapphire
#

@prime ibex (Boa Bolt)
1. CC mechanics are inherently unfun to deal with and should be limited or avoided alltogether in Hunt
2. Why would you use a CC bolt when you can just use shotbolt and outright kill them.

prime ibex
#

It's not crowd control?

tawny field
#

Crowd control has been used as short hand for anything that reduces mobility

#

So youre technically right, but only literally

#

Or affects another players mobility

prime ibex
#

So few things that barely effect player mobility in Hunt, besides so a Boa to the legs is direct target control, and that's only if you hit them.

tawny field
#

I think the argument theyre making is

#

Cc bad

#

Not that there is enough cc already

prime ibex
#

Lemme just bring a hunter fully of concertina, is that CC enough? lol

tawny field
#

Sure why not

#

I play the home alone build

prime ibex
#

Nice

tawny field
#

I can understand why people in the shooter pvp only camp would hate the suggestion

prime ibex
#

I guess, but this is Hunt, and anything's on the table lol

tawny field
#

Tangentially related note. I want ideas for bayou engineering akin the the bomblance

dense sapphire
thorny ivy
#

@prime ibex like your idea behind the heavy crossbow but pinning targets moght be a bit op the barbed bolt is interesting as long as the pull out doesnt deal too much dmg

prime ibex
#

It wouldn't pin hunters, more less the mobs if you shoot them with it.

thorny ivy
#

@prime ibex and if the heavy crossbow idea doesnt pan out the barbed bolt is still an interesting ammo idea that could still be useable

#

So maybe also work on that as its own suggestion as well

prime ibex
#

Yea.

#

I just want a heavy crossbow to lug around lol

thorny ivy
#

I get it

prime ibex
#

Be like lugging around a frickin Nitro, except it's a big heavy crossy.

thorny ivy
prime ibex
#

Ye

thorny ivy
#

I mean the french used what were basicly heavy crossbows as improvised mortars in ww1

#

Untill they got some proper mortars to use

prime ibex
#

I also had the idea of possibly making it so you could launch certain consumables with the heavy bow, but I think that might be a too far of a step.

thorny ivy
#

Cuz they also have the perk that extends your throwing arm

prime ibex
#

Frag 'nades, Bundle bombs, something that wouldn't blow up in your face upon launching

thorny ivy
prime ibex
#

But with the Heavy 'Bow you could throw consumables even further than pitcher.

thorny ivy
prime ibex
#

Yea lol

thorny ivy
#

Plus you got crossbow ammo that kinda does similar already

#

So it wouldnt be to far stretch to just gove them bigger explosive arrows then

#

Like an arrow thats just a tnt bundle

#

Thats doen up like a spike grenade

prime ibex
#

Yea, it's just been aching in my head for the idea of this game having a heavy crossbow that is devastating but limited on what you could do with it.

thorny ivy
#

Maybe instead of a piosen bolt it fires hive rounds which are like lesser versions of the hive jars

#

Im kinda hopin they notice and like my suggestion for air rifles

prime ibex
#

I think there was a prototype steam or pressure rifle in the age that Hunt is based in.

thorny ivy
#

That same rifle was also became the standard rifle in the itallion military for ahwile

#

Thats my suggestion for air rifles its got vids giving deets

prime ibex
#

Nice.

thorny ivy
#

Figured the vids could give a better exp of how they work then i could lol

#

And theres a few models sp you could have them be variants of the same air rifle or give players a couple models to choose from

prime ibex
#

Yea, it's well detailed man.

tawny meadow
zinc solstice
#

I think I'm missing the last part of assassins section in the monstrom

#

Or I just forgor

willow gulch
silver ermine
dense sapphire
half stag
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latest and greatest from CryEngine

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new bug in 1.8.1

silver ermine
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yeah id like someone to explain what happened here....

half stag
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you can look at the patch notes if you would like

silver ermine
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seriously? is there someone at crytek putting bugs into the game so they have work to do to fix them and keep their job? these bugs seem comlpeatly random like. or maybe does it have something to do with the crouch posture update some how changing the hit boxes maybe?

silver ermine
dense sapphire
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Yes

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Coding is kinda bullshit tho

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You can change one thing and completely fuck up something entirely different that was tied to by a thread

silver ermine
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ahh so its like data moshing or changinf the file code of a picture and getting random artifacts happen?

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found it : "In some cases, headshots won't count as a headshot."

zinc solstice
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yeah that should be in headshot range too

glossy swift
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as a bit of a joke i proposed a 2 slot long barreled pax with a low damage drop off and it ended up being really popular anybody care to say why they liked it

random quartz
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Teammate killed at 362m and shot me multiple times while I was fighting the boss so I let the boss take me. Watched him and his team kill everyone. Don't name and shame? Fuck that. Ban me, don't care. Won't support this "head in the sand" mentality any longer. Cheaters can get away with it all if that's the case...

plush ledge
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@random quartzit's called de render sniping and the "wallhack" those guys using is offered by Crytek due to engine limitations , the little brother of this are the walls and objects which derender at like 70m when you play low settings but at derender sniping range the whole compound is gone

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and when you look at the name they clearly make fun of the lead designer for this mechanic being still in the game

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it only became a problem when they added spitzer , you were missing range and pen before

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useless for de render sniping

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not enough range and pen

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yeah but at that range I still prefer Mosin spitzer

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guys hiding in bushes that don't render at range is another story

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btw using de render should be ban able , I guess you get like 3-7 days too like you did for ladder glitch aka nobody cares

glossy swift
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i got headshot by the same guy 2 matches in a row through some derendered stuff from 250+ meters spitzer is a magnet for cheats/exploits

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im nott saying using spitzer means youre cheating just that if youre cheating or using derender bugs youll gravitate to spitzer

unborn smelt
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Tbh cant agree anymore.

Post nerf Dolch doesnt make bad players much more dangerous than a model 92 or officer anymore, just more broke...

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As for spitzer - the loss of dmg makes em far less lethal than if they had regular long ammo

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More annoying sure - but in my experience way way less dangerous

plush ledge
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You're shooting for nothing but the head with spitzer and players who know how to derender and such are also able to hit those shots but I understand that spitzer isn't a problem in low elo

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When you're happy to hit a body shot spitzer sucks that's true

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It's like bomblance on PC and Console , on one it's a meme on the other good . The same with spitzer in low and high elo

glossy swift
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i headshot an entire team with spitzer at 200+ before yes they had bad positioning but still that shouldnt be as easy as it is since im a terrible shot and my mouse is spotty

frosty garnetBOT
unborn smelt
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I'm playing high ELO on PC - specifically around your ELO, met you quite a few times.
And even there basic long is far more dangerous

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Because of the reliability that comes from high dmg and the ohk abilities in Cqc once you're missing HP

keen bolt
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Unpopular opinion

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But Caldwell conversion Spitfire

unborn smelt
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And pretty much none of the high velocity low dmg options are very pooular or strong.

Cent isnt, spitzer isnt, and HV nagant doesnt veat out higher dmg pistols either.

Yet high dmg weapons like all long ammo or the uppercut, and vetterli are consistently strong

plush ledge
# unborn smelt Not really in my experience...

thank god you take it as a personal attack , what does you not playing 4 stars anymore change when I say 3-4 star players don't know how to use spitzer? But I'm confused when we got matched against ? I can't remember one match or do you play under another name ?

unborn smelt
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I dontake it as a personal attack

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I just say i cant really observe it myself ever

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Yeah my steam name is diffrent

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Last time we met i had a starshell romero

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I did die to you for that tho...

plush ledge
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was about to ask if you were the random yesterday

unborn smelt
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Nah - my router is fried since 8 days

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And telekom are slow af in replacing it

vague patio
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telekom fun

plush ledge
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still I'm sorry I can't remember a star shell player

unborn smelt
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All gud dont have to

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Wasnt a particularly spectacular match - i die memeing starshell and my mate avenged me

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About what youd expect from starshell romero

vague patio
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starshell buff to compete with mosin

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pens through objects and leaves burn holes

keen bolt
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No No

vague patio
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when revived your hunter needs to go through a 2 minute amputation animation

keen bolt
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It fires into the air with 1,200 m/s while spitting dragon breath flame in all direction and pen all surfaces to all hunter alive in the match burning / flashing and permanently kills them instantly with only your team remaining

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I believe that's the most fair stats they could of give them

vague patio
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when shot it just burns the server

keen bolt
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Possibly send 1,000,000 worth of penny shot into every AI in the map too

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And then makes the server provider explode as if shot with explosion bullet

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And also buff the cost on it making it 1$ so everyone can afford them XD

vague patio
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thats some inflation

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anyway, for real, starshell is one of those things that need to be addresssed. devs talked about trying to mitigate add and forget. so thats one

willow gulch
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and btw... snub nosed revolvers wasnt a thing until 1927

keen bolt
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Literally NOONE will object to this

willow gulch
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You do see that the fire/smoke from the gun comes through the objects? Like barrel and sandbags

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Im not talking about trajectory... Im talking about how it didnt count as going through wall when it clearly did

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Why did it agree with their client and not mine?

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No. I had good latency

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So since it was through the wall, why didnt it show through the wall then?

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But they were. Kill view also showed behind everything
So you are wrong Im sorry

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You literally see in the video that the smoke and fire comes straight behind everything

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Why do you have to give this game so bad rep all the time?

plush ledge
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Kill view can be off by 1m

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The same with spectator cam that's completely off

fluid locust
fluid locust
spring sail
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Is anyone having trouble joining friends matches or sending friends invites? I can play solo or join with random players, but I’m getting an error message whenever I try playing with friends

keen bolt
fluid locust
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the mini revolver 2 one

keen bolt
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Well to be fair it's a tool slot

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And also only effective up to 20m

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And even worse velocity XD

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And damage

spring sail
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What is a well stream error? Like a server problem?

keen bolt
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That Steam where you buy games from them

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Restarting Steam is the fix

spring sail
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I tried resetting a few times this evening and it still didn’t work

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I play on PS4

keen bolt
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Oh

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Then I really don't know (PC)

spring sail
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No worries. Thanks though

jovial lodge
spring sail
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It’s not a network error though because I can still play online

jovial lodge
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It could be a temporary interruption that won't kick you from a game session but that will cause issues when you're sending invites or in a party

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First things to try would be to move your console closer to your router if you're on a wireless connection or otherwise switch to a wired connection

spring sail
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What would cause the temporary interruption though? It has to be a hunt bug, because I was able to talk to my friends just fine and I was still able to play solo.

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Unfortunately I can’t move the router too close to the console because they are set up on different levels

frosty garnetBOT
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@languid meadow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

partner with tracker.gg```
jovial lodge
queen jungle
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@languid meadow I'm afraid checking out suspicious players sounds like even more witch hunting than is already going on ConcernedFrogeHat

languid meadow
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but true

keen bolt
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Btw what do you guys think about Flechette Penetration?

keen bolt
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Why not?

sick anvil
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Same reason why Dum Dum pen is a no go
you can not have everything

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Flechette in gneral are good penetrating soft tissue but bad on penetrating denser materials .

frosty garnetBOT
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@boreal root, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Lock regions ffs```
sick anvil
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this is the second time they tested them , and this video is showing better results than the first

keen bolt
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Make sense

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But eh

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I'm so tired of Flechette not Penning Fence...

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Really

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Do you think they should increase the range on it tho?

unborn smelt
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Flrchette are kind if ass as shotgun ammo irl.
Because you
U need to pack em in a way that half the darts sit the wrong way - meaning they turn when exiting the barrel ehat increases spread and makes a lot of em not hit with the right side, but rather with the sides or back

vague patio
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flechette doesn't need anything

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legit good balance

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its a supportive ammo type tho

unborn smelt
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Yeah shame romero cant use em

vague patio
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yep

sick anvil
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i would rather see romero have high brass double 0 buck

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9 pelets

unborn smelt
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I mean not much i can say to that

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Its a new ammo type that'd need full new balance and everything

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Vs just giving it acess to an existing one

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And theyarent mutually exclusive either

sick anvil
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Well it be better than gimick shells

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Shotgun special ammo .
Outside of Slug is Gimicks

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Example i have no clue what starshell is good for

vague patio
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starshell is the only shit one

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db is kinda bad

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but does put immense pressure on enemy

sick anvil
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yes they are usable but ultimately its a gimick

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There is a reason buck shot bird shot and slugs are still being made and “exotic” ammo is sold but mostly as novelty ammo none of them claim any use besides shits and giggles

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that includes dragon’s breath confetti shot , coin shot , flechette and many more

vague patio
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hmm
cause it flashy and memorable, better for a game. and probably easier to balance as there are effects on hunters

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slugs are the only "non gimmicky" and basically break shotgun balance

keen bolt
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Or you can just BS this ammo into Hunt somehow

burnt mulch
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I mean shotgun ammo makes enough sense and are pretty good. Penny could use more ammo and Starshell could be quieter.
Except dragonbreath. Dragonbreath is dumb and gimmicky.

vague patio
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starshell also has random variance

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unreliable, loud and drains your ammo pool

keen bolt
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Ah shit apparently the latest one got downvoted sad

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Yeah I agree on the Fun part

signal mural
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Is there not a regulation on reposting Suggestions? I swear I see people repost their same Suggestion after a few days. Is there no way to flag these for the Mods to review?

I like a good suggestion or idea as much as the next person but these re-posts trigger me. I sometimes want to comment why I down vote a post but usually don't because the channel system regulates it and makes a dissonance between Suggestions/Ideas and the Community Critique or Feedback. But by a double-down repost I almost feel obligated to post a critique... and it's not easy because you cannot reply to the author's suggestion without memorizing their tag to switch channels....

keen bolt
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I just assumed the dev stopped caring xd

signal mural
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I get it when people don't read a whole months worth of posts to avoid posting the same idea as someone else but I think a few users are just deleting and/or reposting their suggestions in hopes of getting more 👍🏻s - which is bogus...

wind stream
keen bolt
wind stream
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it is agaimst the channel rules