#feedback-discussion
1 messages · Page 287 of 1
Hollow point is evolution of Dum dum
Dum Dum is the city hollow points were invented in .
That is the irony .
Originally Dum Dum were jacketed soft points
but hunt devs obviously took inspiration from Lehigh defenses bullet porfolio for dum dum
Yeahhhh
original DUM Dum from the era
lead projectile with a driller cavity
later jacketed soft points
then jacketed hollow points
That copper thing in the picture above , that is circa 2010-2016
Well in the first place .
FMJ bullets should actually have copper jacket and not be hard cast lead bullets
to start with DUM DUM should be lead with a cavity
And shotgun shells should not have projectile sticking out of the paper case
This one bugs me
...a LOT
Welcome to the club
one of the conversion pistol legendary skins has a broken off ejector attached with a wire of angle
so the gun can not eject bullets
the from light the shadow
the dum dum we have in the game are actually somewhat modern copper-hollowpoints
The dum dum in game was patented in 2013
Yes that's what I thought ...when I heard it's FMJ and I didn't see copper coat I'm like 'what?'
Lehigh Defense
I'm not even from Gun culture country and I knew that much
Extreme expansion bullet patented in 2013 is a lead free full copper bullet
Let's not start how they don't even use the damn thing in the first place
And casino uppercut the chips/dice are held up by a string that is literally in the gap
probably some enchanted sting from bone dady making it fire proof
but even wire would erode from the powder
that one i can look past because having a indoors gun fight and within the first 4 shots have the room filled with nasty white smoke would be kind of ridiculous
but i get the point
That's what I wanna see 🤣
but then cain could literally win any fight even with a unga bunga club
just sneak in and club every one over the head
and then unga bunga away
the only way i see poison ammo work is lead soft bullet with a cavity filled with poision and have a cap of seal wax
That
Or basically Full metal jacket
Filled with some poison
But then it's still weird
FMJ would not release the poison
Soft point excuse me xd
it has to be a soft projectile that deforms on inpact
pretty much the original dum dum just caped off with wax
and the cavity filled with green goo
Also how did Crytek fk up conversion that bad
How do you mean they fucked up the conversion ?
Well the conversion isnt an 1872 then...
Well then
Not all guns of hunt becessarily have fitting irl counterparts
looks to me like the 51
Yes ...fixing it after its already broken
I mean it would have to be broken to be fixed
Yup not an insult to the art team or anything but this makes me laugh everytime I think about it being a 'Frankenstien of guns'
Yup that's beautiful
Most conversion has a sight on the Hammer if I recall
(aka the original configuration)
Also Fluted cylinder which doesn't come in style till Pax
cutting a dove tail in the barrel to put the sight in there is not that uncommon
Also can not blame nixa , he was not around when conversion pistol was designed for hunt
better put he was not yet employed by Crytek at that time
Nixa also only makes amazing videos
I chose to blame you shain, you should have let them now before they even had the idea of hunt 
I should have also told them to buy R740s instead of R730s at the time
Fair
But if i am to blame gimme a wanted poster
can i get a wanted poster?
love it
beautiful
that made my monday
good job on them fixing it to be a proper 72, too bad its a dlc but it is what it is
Yeah
Now that's a proper 72
wouldn't be a conversion cause it's cartridge gun from the factory - but eh still a beauty
prob would be more work coding it in as a brand new gun and conversion fits well enough so they probably just slapped the 72 on as a skin for it
more or less putting that one in as separate gun would not do anything cuz its pretty much the same
just visually fixed version of what the original was supposed to be
God damn ANOTHER DLC
More DLCs than updates
Can't wait to see what gamebreaking issues it adds
Wait I was supposed to get a new bug with hat dlc? Nixa where is my new bug?!
It's not like the DLC's add in bugs. And of course DLC's will happen more often then Bugfix updates. Creating a dlc is a pretty straightforward task, whereas bugfixing with a project that size is living hell. Especially when taking into account that new bugs are just inevitable with updates. It's simply impossible to prevent that.
And it has been said a thousand times, the bugfixing team is not the same as the dlc people, different skillets.
And if you look at recent updates there are always a good amount of Bugfixes in there
You’re still free for a wanted poster?
sorry, the wanted poster office is closed atm
you can get an appointment, the earliest available date is 05/30/2028
Can't wait for the "reworked" monetization system where they make it impossible to earn BBs through gameplay and make health chunks cost BBs instead of upgrade points
I jest but it wouldn't shock me at this point, perks already cost a premium currency as it is.
Doubled prices, slashed earnings.
u already earn bb for banishing bosses killing players and some other stuff when playing
Which traits did you buy for bb?
also through quests
he is talking about removing perks
Down 70% from previous. They've been massively cutting the amount of BBs you can earn through gameplay and I see no signs of stopping.
I mean he's right that they reduced the bb you get from tutorials fromm 700 to 300? And put out a news that you can earn bb after reducing it
But I make still my 400+ bb per week playing the game
If you're earning that much you're playing way, way more than the majority of the playerbase. You'd be the exception not the rule.
True I'm not the guy who plays like 3h a week
It's not just the reduced earnings that make it an issue, they're making BB traps for new players in the form of cleaning weapons and putting gameplay features behind them like removing traits from a hunter when we already don't have enough to spend regular currency on.
(Hunt dollars)
It's just a combination of factors and it's getting frustrating
but cleaning weapons and removing traits were bloodbonds from the start
They were, they shouldn't be
You just worded it as if they got made that way after the bloodbonds changes
I did not
Hey I like the clean weapons feature I've nothing else left to spend my bb on
That's another issue, they've got the pay-only DLCs and then a shortage of things to actually spend BB on for veteran players
it just feels MESSY
there have been a few bloodbond hunters added recently aswell
Hail mary and the wolves
Nixatek I don't blame you by any sense of the word, you're just one guy on the dev team
Hope it doesn't seem like that
Just a combination of factors that have been getting on my nerves
Cleaning weapons is purely cosmetic though, so that definitely belongs into bloodbond territory.
@floral vapor you do get an underdog Bonus already (+250) for going solo against duos. It increases to (+500) for solo vs trio
I have never gotten it before, does it not trigger if the majority of teams are solo?
Are you sure it exists?
if u go solo vs trios i am sure solo vs duos not 100% sure
I haven't ever gotten a bonus tarot at the mission summary for it going into duos, and it doesn't mention an underdog bonus in the menu for solo vs duo, only vs trio
It's entirely possible I just missed it but it doesn't seem to be very obvious
there is an underdog bonus for solo vs duos
Wiki doesn't mention underdog bonus at all
Perhaps it should be better communicated on the menu then, I feel.
perhaps
Looked back at some footage, there's no notification of a bonus on extract with bounty on duos as far as I can tell, but I don't have footage of extract from trios to compare it to
I think it's added straight into the rewards when applied, not an additional amount on top
Possibly
There might be no notification, i don't know about that, but you definitely get the extra bounty
yup its down in the right corner i think in the match endscreen where u see how much money and xp u earned if i am not mistaken
I'll try to successfully extract from trios to see if it shows up there but 5-6 star sweat trios as a solo player isn't exactly a fun time in my experience
There's a total summary but it doesn't show underdog
Just how much bloodline xp, hunter xp, hunt dolans, and BBs you earned in total
Again, I'll get a trios extract and see if it's different. If it is I'll mention it in suggestions if not then I'll probably just ask for more clarification in the checkbox tooltip as it only insinuated solos and duos get the bonus in trios mode.
That's such a small thing I can't imagine it having any adverse bugs or dev time to deal with
then idk
Idk I could have sworn I saw an underdog bonus notification in my early attempts at playing trios
Curious question, whos idea was it to add a skin thats literally a zombie, and can we fire them?
That's not very constructive of you young man
Do you mean the Revanent?
yea, just mega did me in at the start of the game, had literally killed 2 zombies
and the third shot em in the head lol
I don't believe he's a zombie and doesn't really look like one either
The bowler hat and pale white skin makes it obvious enough for me
Better luck next time I guess
thats fair, just impaired my judgement from the start, but balancing the kane skin seems futile with a literal zombie skin, youre right though, if i pay enough attention
thanks for listening lol
This game sniper rifle and silenced firearms performance are very sick, sniper rifle 400m outside no drop, no deflection, silenced gun 20m can not hear the sound of gunfire orientation.
Both stronger than the 2022 firearms.
- Sniper rifles should increase random dispersion when fired from 150m away.
- silenced gun can not hear the sound at long range, but at close range should be able to easily hear the location of the shot.
I am pretty sure you can hear silenced guns further than 20m, might have been 60 or 30, don't remember exactly.
And it would defeat the point of a sniper if it weren't accurate
According to this site, you can still hear them at 50m: https://hunt.kamille.ovh/#Home
Recognize the weapon in Hunt: Showdown
@raven crag it happens in tarkov cod and r6s too
It happens every game there?
Legit I'm not mad about trading ...till the trade window got really large
Like dude fall down half way
And got me with a nitro
tarkov very comon like 1 of 10 deaths
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@raven crag trading will always naturally occur in a projectile based game as opposed to hitscan, unless you purposefully invalidate shots that should have been valid
As far as trading in Hunt goes it does feel a bit off at times, but that may very well be due to the slow speeds of projectiles
warthunder has it very comonly too
Trading in hunt feels off because of the time paradox
its nothing rare and its better then not getting the kill at all and why would a bullet disapear mid-air or an axe stop mid swing
As for when Hunt used to have less trades - back then people complained about shots being wrongfully invalidated at the time of death which is just theother side of the coin that is trades like now
if u get hit irl u might even be able to get of one or to shots befor u are dead just keep that in mind
Why does Hunt not have a replay option like you have in CS GO, where you can download a played match, Overwatch is doing this too? Is this sort of thing planned? Also i suppose we are not getting any new maps anytime soon if ever again? 😦
Why this happens after second(s) when opponent dead?
u have to take in coutn about 25ms till a player is dead from the deadly hit + any pingdelay
-Maybe do smth about servers? -naaah it’s fine, here’s fresh dlc!
yup thats how it works
do you even know how it works ? if its projectile, it happens in every game
There was no trades before 1.3.3 patch
didnt they changed mechanics of projectiles ? in that patch ?
they changed that projectiles got deleted mid air when the one that fired it died
which is great, since that old system made no sense
and led to a lot of deleted shots that would have hit and resulted in a trade
for me trades feel natural since projectile is mid air
same
like imagine in real world when someone shoots at you but dies and the bullet just falls down before oyur face or dissapear
Magics
if you want hit scan and almost 0% chance to trade play rainbow
even r6s is not save #granadesandgadgets
thats why I said almost 🙂
hhahahahahaha
imagine playing kapkan and when you die your traps dissapear
hahahaha that would be atl+f4 uninstall and never play again no matter what operator
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It’s ok, but somebody shoots at you after death, not before)
mostly its before death its just the ping
It means that you and your opponent play different games, because you try to flex, hide, jump etc, but on your opponent screen you stand still.
you dying after they do is latency
low latency means more often than not both would drop one the spot, but sometimes there is serious delay for one reason or another
well, its curse of online gaming, what do you expect. Happens in every game and always will until servers and pcs will use atomic clock (which I dunno if will happen)
There is no such bs in cs go, pubg etc
hit scan weapons
CSGO is hitscan, pubg almost too
and in csgo it sometimes happens mostly on 64tick
in hunt it happens because here are projectiles
As I see everyone likes to be killed by corpse, as you defend that shit
so its bigger chance that you and your oponnet will kill each other at the same time
it happenned to me in 40 hours only twice
and never after he died so probably you have high ping
the increase of trading happened after the hit reg patch, bullets were being deleted mid air. now they aren't that lead to increase in trades
I should add, these bullets were being invalidated mid air, even if they were fired before the player died
so although not ideal, I will take trades over having my bullets disappear
exactly
40 hours, say no more please
well from what you sound like its happening to you every 2 games
I’m glad that you don’t die to boss)
maybe because when I shoot I am moving
I’m said about this
you telling him he can't have an opinion because he has 40 hours?
i have 80
how many hours do you need to be valid?
MB
but I play only on weekends mostly
doesnt matter, since 40 hours is a lot to be just killed twice by trade
also this assertion isn't true either
even if I had 300 hours I wouldnt cry about trade since projectiles works like that
for real, in CSGO I died to tried in 1k hours like for hundred times and thats mostly hitscan, its just ping
there you can be mad, not in hunt 
He moving you know
I am just curious how many hours he thinks you need to have before you can have an opinion and how many hours does he have
your average ping ?
it doesnt matter, its just measuring PP
oh I know it doesn't matter
I bet there is someone with 20 hours in game and will be better than most of 100+ hours
someone with 20 hours that read the dev posts about how the systems work will know more than someone with 200 that didn't read them
Smth about 1000+ why?
exactly, plus aim and movement from other FPS games if he plays mostly FPS
Because if you play 40 hours it’s like 2-3 weeks - only last patch, you don’t know how they broke the game every time they try to “fix” it
Whatcha talkin bout?
not even talking about skills either, just basic stuff like, why does the trading occur, I meet players way better than me that still don't get it
i have the game for 2 years
And play only 80 hours?
I have 900
I see you really enjoy it
i have other games to play and have problem to stick with one game for long .. mostly play for one month then drop for 2-4 weeks, i nworse for half year
does it make a difference how many hours you play when we aren't even talking strats, but the actual way the game functions?
i see you have lot of time 🙂
and ?
i think he doesnt want to accept the mechanics, and just want it to be his way. Because, mechanics changes for one specific player
Interesting why you drop game every time, you didn’t like it?)
no just get easily bored
Imma be honest, I haven't entirely figured out what hes trying to say. I get that he doesn't like trades
I dont like playing one game
Ahhh, it’s too hard bring me dual conversions, fanning, livening etc
and mostly play with friends, so if they want to play F1 or Rainbow, i go for fun with them
Better go the way that casuals asks for
I cant say I fully understand him. Most people told him here its part of the game, because of projectiles and that it sometimes occur after death
But they will not spend more time & money, btw
you are sounding like casual since you are mad over trade which can happen in projectile game. In your words it sounds like you want to have that bullet deleted in mid air when enemy dies
I would like to hear what you suggest
yea I see problem, in Hives not working, grunts running trough me when I start running with knife too
thats a problem
Maybe new servers, that will not give more then second delay for trades?)
which region you are ?
new servers would be nice tbh
+++
i would like to have new servers, but because of stability
i have 20 ping constantly on EU
Just move in to the Germany, don’t blame anyone, I see
deppends if they rent it or own it
If game selling in my region I want to play like any other player
i dont even live in germany 😄
I think they rent it
probably, most of them do
I also don't live in germany
bet its amazon server or something
Weblease
for example nvidia geforce has mostly same servers as other games so they have like 0 ping
Tell me more
where do you think netflixs rents their servers
amazon.de is for most of the countries
for mine too
Hunts server providers is weblease iirc
Netflix don’t broke gameplay) it’s bad point bro
netflix doesn't have gameplay at all
Rly?)))
you are talking about the movie/tv streaming service correct?
my point was most of the game developers rent their servers and most of them are same
so maybe in your region servers are bad but there maybe no other options
It’s good example to compare yeah))
and i still didnt get your ping
if you have more than 80 ms that is bad for a shooter and I can understand your frustration
I can’t find ping option in console sry)
thats horrible comparison. netflix is streaming premade shows and movies, not multiplayer games with 12 people from different parts of the region
That’s the point
but netflix can run on same servers as other games
but that wasnt my point
my point was most of the servers are rent and developers are fighting with owners of the server that their game has unstable connection
but for example netflix can pay more and f*** games then 😄
But Netflix is good
Don’t play hunt watch Netflix
ahhh see that clears things up a bit more ty
you pay for 4k and cant set it manually and you have to hope that netflix will give you the 4k
you can blame developer for shitty choosing of provider but cant blame them for shitty servers
They lose the fight each time, as I see
mostly in the updates days 😄
They choose it
thats what i am saying, you can blame them for choosing, but you never know in some regions there is nothing better
imagine russian region now
but yeah even if you changed servers, there is no guarantee the issues still wouldn't happen, and unless you are a company with some serious bank and resources your options are limited
lets face it, hunt has small base of players
Hunt is a niche game for sure
exactly
its not the fast paced easy to market, shooter that takes up the front page of twitch daily
so Crytek isn't just going to be able to snap its fingers and boom new better servers
Crytek isn't huge and it isn't tiny
yea, you can hate them for DLCs, but they are kinda cheap and if that is what they are getting most of the money from
also cosmetics only, no buying the best guns in the game with irl money
exactly
Yep, don't fix whats not broken
Better don’t broke that works in good way
Why do you think the servers are a problem? They work fine for me. wouldn't it make more sense if it was a packet routing problem?
“It’s work fine for me” glad for u
servers works for me too but he can be in bad region and I cant blame him for that
but for example ping is stable for me but sometimes I cant play because servers are not working (like after last patch) and like 3 days ago I didnt load into game and it kicked me
couldnt reconnect
true, but if a whole region was having problems there would be hundreds of messages here.
i see, I have had that happen only twice in over a year, that is normal in my opionion.
can be same region but worse experience
yea
That sounds like packet routing problems, not server problems
but we were talking about people killing him in trades when they should be dead
yes I read that, I was just curious WHY you think its the servers
never said, I actually didnt get ping from him since he is on console, so it can be his connection with server
I see
I don't know myself why some players are so dead set against trading kills. It happens when it seems like it should happen. I don't have a problem with it happening too often myself.
me too, but for someone it seems here its frustrating
yes, I suspect network problems cause it, that would explain why some players experience getting killed by a dead (just shot by them) hunter, while most do not. I have not experienced that. But who knows really. its just a guess.
It is not a server issue. The trading change was introduced during June 2021 hitreg patch. Devs allowed shots that were invalidated before to hit and damage their targets after the patch.
Most trades occur in close quarters mostly shotgun ranges
and mostly shotgun and mele trades
This lines up with my experience in trading
True. It's because if I have a ping of 40ms, and the opponent has a ping of 400ms, until the data from the server reaches the lagging client telling them that they have died, the server also considers the data coming from the lagger as being accurate.
In essence, they have more time to shoot you. And even though they will die too, they get to take the other player to the grave with them.
It favors players with high pings.
As in if they had a low ping too, their window of action would be miniscule.
That would explain the second delay on some trades
Killtrading is extremely unfun mechanic at least in my opinion. Both parties lose, and the other party usually has more room to force a trade due to their latency.
I wonder if theres a cap to high ping vs low ping interactions on the server side to mitigate this
that isn't how it works though
Elaborate then
if they die before their shot, the server will not validate it
Nope
Yes
If they die on their client before the shot maybe, but not otherwise.
no
Where are you both getting your sources
you can be alive on your client, shoot but the server says no you are dead
hit reg dev stream
Well no - thats what serverside validation is for
The serverside validation is extremely tolerant to old data, which is why we get delayed killtrades often.
trade are absolutely janky with high ping, but them shooting after the server says they are dead is not the reason
How is it possible for dead players to land shots then?
they weren't dead on the server when they fired
from their end you are the one who shot after
it does indeed feel like shit
its not fluid, its not as fun
Isn't the death of a hunter server action? i.e when you see a hunter go legs up, it's because the server has instructed your client the hunter had died?
that info from you-> to the server -> back to you
his shot is from Him-> to the server -> to you
The system doesnt always work flawless however it also doesnt just do it wrong everytime
true there are certainly flaws, some things may not be happening as intended 100% off the time
Unreliable system is still unreliable. But it's not even about that, it's just such an unfun mechanic that doesn't need to exist at close ranges.
It does
Hunt is not hitscan so it needs to exist to be fair
most games that are not hit scan have trades to a degree
If you have a system where you never have your shots deleted 'mid-air' at close ranges when players might have a high ping, you are favoring the lagger. At real close distances, weapons might as well be hitscan. 400m/s at, say, 3 meters is extremely fast (bullet is in the air for 7.5 milliseconds). It's extremely unlikely for people to shoot each other within this time window, yet Hunt is the only game I've played in the long time where this occurs regularly.
its actually not at all unreasonable people would shoot within fractions of a second of each other
For example, games in Battlefield franchise use projectile based bullets, and you are going to have your shots invalidated if you are playing with a high ping. It's much harder for your client to stay up-to-date when the data doesn't reach the server as fast.
It isn't, but in Hunt you can force trades with it with ease, lol.
The devs could just state clearly how it works, so people wouldn't have to guess one way or another.
wait did you just describe the old issue that hunt had?
I mean there are plenty of resources on how client side hit reg and server side validation works
a lot of people just chose to ignore it
Vague, bad resources.
I mean I understand what a great deal of it
its just a complicated topic, because players tend to only view it from their side
the moment you look at both players views its a difficult topic
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
this explains it well imo
since the percieved issue behind trades and ping abuse are the same
keeping in mind hunt isn't hitscan
And Siege works how Hunt used to work - Discard data coming from players who were already dead on the server.
^
this topic is still ongoing ?
@raven crag - look at the video and it will explain you a lot about how it can happen
always has been
Is there update about ping limitations is coming?)
explain ping limitations ? like when you have 300 ping you are kicked out ?
There's no updates on the upcoming region locking / ping limits yet.
Isn’t you said that more than 80 is unplayable? Why you mention 300 here?
It was an description on what he thought you meant.
not saying unplayable but its not good
Getting kicked when you have high ping.
when you are playing FPS games, you are trying to hit highest framerates, lowest input lag and lowest ping
But that video is bull, at least when it comes to Hunt. In Hunt, both players would have died on the test when one of them had high ping, lol.
because hunt is not hitscan
video explains how pings between players (high vs low) works
How long do you suppose the bullets stay in air for in distances of few meters?
I already explained it above.
The devs expalined it better.
Where?
many sources, their website had articles, I recall a talk with a dev on youtube, and a few streams.
I love how the top comment on the dev insight video is that someone feels it's not working right, lol
elaborate
At extreme close ranges where trading occurs often, the bullet airtime is so short that the shots are near instant, and in the case of melee swings, they are hitscan.
before we start discussing melee swing trades, how often does that happen? Serious question
like, look here: Nagant pistol has 330 m/s
in close range its instant
and yes, it may look like hit scan but its not
Who is claiming they are hitscan?
not you, but I am just explaining
^ an important point
so, lets say its like 0,5 sec
At 10 meters, 330m/s bullet stays in air for 30ms, or 0.03 seconds.
in 0,5 sec the other guy can shoot too server checks it both shoots out and yes you shot first, but he made it to.. server sends data both of you recieve it, you recieve it faster so you see he is dead but after milisec you are dead too
i didnt want to calculate it precisely but yes, you are right
tell me what is 30ms
nothing, you cant even break so fast in car 😄
I don't think in game math works like that
this is code, not physics
Just a detail, but a meter in game isn't a real meter.
well it would if we had 0,0000000 ping
but we dont
average is like 30 ? so 30ms + 30 ms is 60 ms and thats only the path between one player and server
Yeah. I find it unlikely that most trades could be explained by all the other people just happening to be just as fast shots as you, especially given that trading seem to require that one of you sport a high ping.
since its player 1 - server - player 2 and not player 1 - player 2 it adds
yea, like. You are not wrong. As I said, if you would play on 0 ping you would win, but we are not
well, how many times in life you said something at same time as other person, or did the same thing at the same time
chance is high
I only play Hunt: Showdown LAN edition 😤😤
lucky man, can I join ?are there drinks free? or hookah ?
All the drinks you can eat and also no stutter! Game runs 144fps on any system.
This is your problem in my opinion. You can't believe the truth, you are blocking yourself from learning.
not all, but most are explained that way
If you can point me to a source where it is explained how the server determines if the bullet was fired WHEN the player was alive, then please.
No-one has brought any links or sources here.
I'm trying, can't find info.
Not in the original 2021 June hitreg article, nor the 6/8/2021 Hit-Reg dev insight.
but you are looking only at hunt right ?
this is general "problem"
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Killtrading on this scale, and on short ranges is a Hunt issue.
I have an idea!
To fix trading
i play lot of arma, squad and hell let loose also and it happens there
I think I love you
I play those too
I play a lot of HLL, and it def is not an issue there. I don't remember trading often at close ranges.
Arma 3 (shitty laptop)
Arma reforger (Xbox)
Hell let loose (Xbox)
Project reality (old squad, shitty laptop)
Killtrading isn't an issue there.
It happens There too, but maybe i am not seeing that because i dont have so many trades in hunt neithef
Eh it is sometimes
You just don’t notice it because it’s not that bad to trade
Unlike in hunt
In hunt it is a rather large issue
I think I have an idea to fix trading
It May happen more because There are less CQC in other games
Remove trades altogether at really close ranges 
You guys know insurgency sandstorm?
It has the answer
Isnt that hitscan?
Played it even, not as much as the prior.
It’s both
It’s hitscan until you hit a certain range (depending on muzzle velocity) after that range the bullets are projectiles
That would work, so it's off the table 😂
Lmao
But it’s a good idea no?
Sure
One would have been to just revert the hitreg change, but having weapons be hitscan on ranges where they would just as well be hitscans would allow the server to make proper judgement on whose shot to invalidate.
its hitscan or projectile, cant be both
or can be ?
It can.
It can
Insurgency sandstorm does
ah its a hybrid
I'd welcome anything that would change up the current system a bit. Having lose-lose trades is extremely unfun. It's an unfun mechanic, and a source of a lot of frustration for many, many players, at least judging all the social media channels, lol.
It makes sense at a range, not at close ranges.
Trades don't just happen because of projectiles
The extremely close-range trades are what's not working.
Trading in general is a good mechanic.
you think it wont happen in real life that 2 people at close combat shoot themselves ?
You think there's people hunting nightmarish hellcreatures in the bayous in the real life?
You need to piss in real life, should we have a pee-meter in-game?
Is there ping irl?
yes, between brain and your muscles 😄
yea yea
look like 50 messages above
like, I am reading here all day that it should be fixed but not how. @latent bobcat had point to be hybrid but I dont think that it would work in Hunt (it doesnt fit there) so maybe, delete it ?
^ I concur, when trades happen for me, it was in a situation where you would expect it to be possible. It seems natural when it happens. I have never died to a dead person, as some people say. I do not think it is common either.
and here we are again at deleting bullets in mid air on long range
yea me too, never happenned to me. Last time I heard enemy shot at the same time I shot and we both died, naturally ?, so for me, its ok
Trades are most common at close range usually with shotguns/melee
That's the part that doesn't make sense.
indeed 😄
never seen a meele trade, asked here if it happens nobody told me
It happens, no-one can tell you to how many, or how often.
Usually it'd be 1 melee and 1 not melee kill
No access to such data.
In my experience
Tru.
i mean your experience
i dont care about statistics we cant reach and can just make from our heads
Tbh, the best solution Crytek could add is that if a player dies, bullets mid flight, unless headshots, can only deal damage down to 1 hp. Tho the issue is that, that this is something they need to add without players knowing, then they don't feel cheated when it happens.
I adjusted my playstyle after the hitreg update, but during the first weeks they were quite common 😄
I have seen lots of people die to trade when trying to melee, especially against shotguns
thats different, i mean meele meele
not shotgun vs melee
again we are at shotguns
like I have solution for you guys, dont play on close combat vs shotguns 😄
easy as that 
You're right, the solution was and is to not play close quarter. That's what I did 😄
But when you get into a CQC-fight, it's such BS that it most likely ends in a trade.
like, I understand you are frustrated and if its 1v1 and your teammate is watching you and you die like that, it just makes you mad
but I rather have trade, then get my bullet deleted after i died because of nano second
well you can't play like you have a a chance to not take damage at all anymore
so you have to play more tactfully in cqc
I can see that, but then we have situation where people get killed and on the halfway down they shoot a blast killing the other player.
I dissagree, one of my fav builds for a new hunter is short winfield and short romero. I do not trade more than is expected. It happens maybe one in seven games I would guess.
But I have not seen this, in over a year... It is not common
there is always going to be odd cases
thats doesn't actually mean they shot after death
thats just latency
I've seen it within the past year, but I agree not too common. And that is a slew of other issues that is not necessarily tied to the trade mechanic itself.
Maybe the situation gets better when we get ping limits. But CQC trades are still a extra big major turn-off for me, and I'd rather play some other games that do hitreg / killtrading better. If only Hunt had a competitor 
your client isn't the ultimate decider, the server is
I see
Agreed, I don't mind taking a loss if it means the other team wins the round. Those 40 min rounds of action just ending on two idiots knifing each others is just so anti-climatic.
yes hit scan games would be more your speed is my guess, I hope you find one that is fun for you
yes, Good luck
A bit patronizing, don't you think?
same
if you don't like trades and stuff there are games that don't have it
it is a genuine statement.
I not meaning to be patronizing at all, I actually hope you find a game that doesn't have the issues you have with hunt
I disagree with that mentality, then nothing in Hunt should get improved.
Hunt is imperfect like many other games, it is only fair to wish a game going into the direction that one thinks is the healthiest or most fun.
hit reg update was much better than what was imo and many others
A bit toxic language, but whatever 😄
if you think thats toxic I don't know what to tell you
its literally issues you have with the game though
And some others. Like some people hate on long ammo or dualies. But you saying "go play other games if you don't like a certain aspect of this one" ain't constructive at all
I disagree with your claim that nothing should get improved. Many things can be improved. But if you don't like one aspect of the gun-play in a game, would you not be better off to find a new one rather than wait for the gun-play to be changed? Especially when it is unlikely to change.
If I don't like one aspect of gunplay, how does it make me dislike the gunplay as a whole?
Reading comprehension, anyone?
insults?
that was in response to this, the "... I'd rather play games that do hitreg/kill trades better...". its simply a then go play those games, no hard feelings whatsoever if you aren't liking how they game works
because I don't think they are going to revert the trade changes, after it was so requested
That is what I was thinking as well, it is very unlikely.
They did state they are going to rework it somehow, at some point.
As they received a negative feedback on it.
they said they would work on it, but they did not say how. I don't think they used the word rework.
On their Traitor's Moon devstream, if I'm not mistaken.
and there may be a chance they change the shooting to to be hit scan close up, but until then best someone could do is put it as a suggestion
see if people want that in the first place
might actually solve a lot of issues tbh
It was more an example of the mentality taken into an extreme.
And I can see your argument of the likeness of such request not likely to get change, so why bother? But they have already changed it once, so exactly that one thing are statistically more likely to get change.
And in general, a lot of criticism and feedback seems to fall to deaf ears for the devs, so there is an argument that little here should be wished for and all this is just a moot exercise.
But nevertheless, I like Hunt's gameplay 80% of the way, so it is only in my nature to wish that the rest 20% that dislike got more into what I think would be fitting for the game.
Again, nobody (what I've read) have wished for a total change over into a CoD like run'n'gun. But just some tweaks to the parameters of the core gameplay numbers.
Well its a diffrent situation but it doesnt necessarily need to "improove"
Trading is innate to projectile based games
I agree, but innate doesn't equal to fun (for some people).
and bullets being deleted mid air isn't fun for many others
hence why the hit reg change was wanted in the first place
Ofc, but there are middle grounds
Trading at distances where the bullet travel time creates a time window during which players are able to fire off shots that will hit the other player even after death is innate in projectile based games. But the extremely close quarter trades are the really unfun part of this transaction.
in cqc plays will fire within fractions of a second of each other
Again, trading for me is only unfun in close quarters and mostly only when it is the two last people on the server killing each other.
I mean I kinda consider that an improvement on tactics, you can't just go blow for blow with the last guy and expect to win
Well said and i agree with your sentiment. But all these users need to do is give their valuble feedback to the devs. Then wait. And in the mean time, I would suggest they look for games that 100% fulfill their desires. There is a huge world of games out there, and more everyday.
Ofc, which can be a frustrating process bc reasonable enough, the devs can't send a personal message to every requester that their feedback is heard, so it can appear that they don't listen/care.
For some people.
also trades would feel much less jankier with reduced latency
Agree with that Embers
but there also has to be a balance, regions need to be able to fill games to have a player base at all
Thats a problem with the person that thinks they don't listen. They could fix that for themselves!
If someone were to think that way about me, what can I do about it?
Nothing at all.
They said they care about their game and want it to be the best it can be and succeed.
They said they take in feedback, and NEED IT.
if people don't think they do, what can they do about that.
Yeah, the sad reality that hunt ain't HUGE 😦
But is lessen of quality for players on the populated servers better than retaining players in smaller regions?
I don't know the answers to that.
Ah they can do little about that, just reality of the situation. Been working with management of teams on and off throughout the years and being good at taking feedback is fucking hard.
yeah that would be by the numbers kinda thing which crytek would have but I don't
Not just taking in the feedback, but also show you actual do.
I can imagine some of the challenge! I have seen some things too.
I did it with volunteer workforces, where goodwill is about the only currency you have for your workers. Bc yeah, we can't give them a raise.
I am watching that unfold here with Hunt Lol. I have been here a year. seen the drama unfold. The Hunt devs are better than many at talking to their community. But still, its a problem.
I see
My dad told me a funny story from work, he worked at the lighthouse salad dressing plant.
they wanted employee feedback on the new labels
so he gave them the honest one, he hated it, it looked like a young kid drew it.
the feedback was taken SO badly, managment asked him to go personally apologize! He said no... I can't recall the rest of the details. it was dramatic though and then had a mundane end.
lmao
I thought it was pretty bad that an adult got so upset at someone hating their creation.
Well they worked really really hard on it
And clearly everyone else liked the idea and were not obviously just humouring them
It is unreasonable to imagine that everyone will like your creation
It is more likely some will love it, and some will hate it. and if you ask for feedback. you should expect both.
I find it strange they did not learn this yet.
Probly used to being surrounded by yes men or people worried theyed get a talking to like your dad but dont got the stubborness to fight over it
I can understand feeling a bit stung at critique its natural but yes to demand a formal apology is kinda petty
I am sure there is reasons. I can intellectualy understand it, it would be nice if everyone likes our work, but I am now beyond feeling hurt by someones lack of respect for my creations! lol. Its just the way life goes. and its ok.
just the one person, was so "hurt" by the feedback
that they complained
And my dad is NOT a rude unfeeling person
I mean to say a kid drew it kinda sucks but not the worst ya could hear from someone
hes was simply honest, the style did indeed look like small children drew the people. google has a similar style these days. all the parts are out of proportion to eachother.
Oh one of those wierd artsy fartsy corporate styles
Least ive heard it called corporate art
ah
I know exactly what you mean, the bland humanoid art
Cuz its not necessarily actual artists coming ip with the design but stuffy busness types telling artist to make it like this or somethin
Hence “corporate” art
Same with how gamaes and movies have gotten stagnent
yeah...
Corporate heads make a formula
Of what works
Then try to boil it down to basics for cheapness
Cuz it in their minds has always shown to work according to whatever statistics and whatnot they read
Creativity is expensive and risky
Also the standard “any publicity is good publicity” probly cuz people talk about how uncanny the art is too
So that means its getting attention which is good
And good means profit
yeah, they definatly lost the creativity that lead to us gamers not KNOWING what to expect from the next game. I think small teams that had creative control were the reason we had such nice games in the past, but it didn't carry forward.
Well some articles ive read have pointed out its cuz the creative types dont necessarily make the best busness men so when the retire the next dude os usually from the busness side of things calling the shots rather the. Someone from the actual gaming artsy side of things
Same with movies
Or they just replace the guy with some busness dude who was successful somehwere else and assume that success translates
And these new guys running things are more about how can i generate profit more then how can i make this fun
hmmm interesting
They just care that something sells
They dont care why it was selling
Hence the safe formulas for movie plots and stuff
They know explosions sell they dont care why those explosions sold
Then get mad when thier little formula that shoulda generated profit didnt cuz it wasnt fun
Just the same shlock as everyone else has made cuz theyve been told/taught its what sells too
@karmic ivy its somewhat ironic in the sense you could compare them to gamers who only care about earning the highest score by any means ruining the fun for anyone else cuz thier sense of fun is just seeing if the can get the biggest number out of anyone
Or moba players who follow guides to minkax thier characters
gamers will optimize the fun out of the game
Except in thier case trying to make money is thier game
Its a wierd kinda contradictory thing
They want to generate as much profit as possible while also eliminating the most risk ironicly depriving themselves of potential greater profit
Then get mad when playing it safe doesnt work anymore cuz people want something different
oh, i actually didnt follow chat at all, just saw shit got talked about trading and noped out
Trading you say?
thats saw that meessage and thought thats a fitting quote
Oh were talking about how corporate types when they get in charge tend to optimise the fun or interesting shot outta anything in the pursuit of profit to the point they lose it
And cant seem to get why
Not sure if it applies, but man I was disappointed by the newest Battlefield. I was so ready for a new BF-game.
When the first gameplay footage and reviews hit live, I just noped out.
Heard its very meme and not in a good way
I don't get how a company can produce something like that, and then release it! It's amazing.
Surely they knew the state the game was in.
This was the one with black natzis using russian guns on the opposite front right?
In the singleplayer campaign no less
I have no idea. Wait, that's Battlefield V right?
Historical accuracy aside, I really enjoyed that game at times.
But 2042 had little redeeming qualities.
Not sure just remember reading something bout that in one of the newer battlefields
Yup, I think it was V.
One December it received extremely controversial weapon balance update that made the time-to-kill much higher. TTK felt nice before the update, and it was never fully fixed afterwards.
Everybody became a bullet sponge.
I saw something bout how a company cant remeber which or maybe it was multiple companies have been using some kinda ai diversity algorythem and that mighta been why you see things like that
Cuz sometjing about apex or overwatch 2 had something to do with it
And they talked about how it mighta been in use for a few years now in reality
But wasnt really talked about till whatver was going on with apex or overwatch
Only caught a snippet of it
I think it was about a new character causing butthurt or somethin
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@tawny meadow where did the name vincent come from
@late wind how about new mechanic?
If you fire DA revolver you can either wait for hunter to automatically cock the hammer / press button to cock the hammer or fire as double action
So basically... You shoot slowly its SA
You spam, it gets horribly inaccurate
Id personally like them to expand this mechanic and introduce a new keybind to rack the bolt / cock hammer, since thanks to it you could easily reload bolt actions without bulletgrubber...
Basically IRL DA revolvers are hard to master weapons... Why not make them work similarly in Hunt?
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Real simple, remove the crossbow and bow explosive bolts/arrows or make them more expensive, past 2600 mmr there are multiple groups running them every game```
the problem with nerfing double action weaponry is that it’ll make the spitfire even more OP than it already is
Well its kinda double sided not just nerf...
They will be better in SA mode when firing on longer ranges
U mean 0.5s?
Its ok
Personally... That would be a pretty hard thing to use at range
I can see it as a good mechanic to add IF they add my solution of precocking hammer
Then itll be actually quite balanced
Depends on what you bind it to
Id put it either on Q where i got my FAK rn
Or one of my empty mouse buttons
All in all Hunt is using just a handful of keybinds rn... Tarkov or WarThunder have shitloads
Ah yes the controllers.... I forgot
Thats why
Well since DAs dont have the ability to switch ammo type, you could use that keybind 🤔
I don't see the need to change them at all
Ye rn there isnt... But thats only because we have just 2 semi-auto handguns, out of which one is hella nerfed and still costs both of your livers and second is a bit underwhelming and also massively overpriced...
If you add a new mechanic to DAs they will became more unique and interesting to play and allow devs to add more different DAs and SAPs
Its basically investment in future 😉
The Nagant Officer had a short delay at some point
@prime ibex (Boa Bolt)
1. CC mechanics are inherently unfun to deal with and should be limited or avoided alltogether in Hunt
2. Why would you use a CC bolt when you can just use shotbolt and outright kill them.
agreed
It's not crowd control?
Crowd control has been used as short hand for anything that reduces mobility
So youre technically right, but only literally
Or affects another players mobility
So few things that barely effect player mobility in Hunt, besides so a Boa to the legs is direct target control, and that's only if you hit them.
Lemme just bring a hunter fully of concertina, is that CC enough? lol
Nice
I can understand why people in the shooter pvp only camp would hate the suggestion
I guess, but this is Hunt, and anything's on the table lol
Tangentially related note. I want ideas for bayou engineering akin the the bomblance
Having your mobility be limited is extremely unfun and frustrating to deal with. Such, any mechanic or system that limits player mobility directly should be avoided unless it benefits the game.
@prime ibex like your idea behind the heavy crossbow but pinning targets moght be a bit op the barbed bolt is interesting as long as the pull out doesnt deal too much dmg
It wouldn't pin hunters, more less the mobs if you shoot them with it.
Ok thats not so bad then
@prime ibex and if the heavy crossbow idea doesnt pan out the barbed bolt is still an interesting ammo idea that could still be useable
So maybe also work on that as its own suggestion as well
I get it
Be like lugging around a frickin Nitro, except it's a big heavy crossy.
Some ammo makes it a poor mans grenade launcher
Ye
I mean the french used what were basicly heavy crossbows as improvised mortars in ww1
Untill they got some proper mortars to use
I also had the idea of possibly making it so you could launch certain consumables with the heavy bow, but I think that might be a too far of a step.
Like?
Cuz they also have the perk that extends your throwing arm
Frag 'nades, Bundle bombs, something that wouldn't blow up in your face upon launching
Maybe but the throwing arm perk moght make that redundent
But with the Heavy 'Bow you could throw consumables even further than pitcher.
Ya thatd probly be cosidered to op
Yea lol
Plus you got crossbow ammo that kinda does similar already
So it wouldnt be to far stretch to just gove them bigger explosive arrows then
Like an arrow thats just a tnt bundle
Thats doen up like a spike grenade
Yea, it's just been aching in my head for the idea of this game having a heavy crossbow that is devastating but limited on what you could do with it.
Maybe instead of a piosen bolt it fires hive rounds which are like lesser versions of the hive jars
Im kinda hopin they notice and like my suggestion for air rifles
I think there was a prototype steam or pressure rifle in the age that Hunt is based in.
Oh yead air rifles have been around for awhile lewis and clark used one on their expedition to hunt buffalo
That same rifle was also became the standard rifle in the itallion military for ahwile
@prime ibex #game-ideas message
Thats my suggestion for air rifles its got vids giving deets
Nice.
Figured the vids could give a better exp of how they work then i could lol
And theres a few models sp you could have them be variants of the same air rifle or give players a couple models to choose from
Yea, it's well detailed man.
The Assassin's lore!
I think I'm missing the last part of assassins section in the monstrom
Or I just forgor
What is this?
How come he can kill me through the objects without getting the wallbang symbol?
Cheat?
https://streamable.com/swrvo9
what do you guys think of this?
Those both looked like headshots
"In some cases, headshots won't count as a headshot."
latest and greatest from CryEngine
new bug in 1.8.1
yeah id like someone to explain what happened here....
no, its an actual known issue that sometimes your headshot won't be registered as a headshot
you can look at the patch notes if you would like
seriously? is there someone at crytek putting bugs into the game so they have work to do to fix them and keep their job? these bugs seem comlpeatly random like. or maybe does it have something to do with the crouch posture update some how changing the hit boxes maybe?
Spagget
how do i read the patch notes? on steam?
Yes
Coding is kinda bullshit tho
You can change one thing and completely fuck up something entirely different that was tied to by a thread
ahh so its like data moshing or changinf the file code of a picture and getting random artifacts happen?
found it : "In some cases, headshots won't count as a headshot."
yeah that should be in headshot range too
as a bit of a joke i proposed a 2 slot long barreled pax with a low damage drop off and it ended up being really popular anybody care to say why they liked it
Teammate killed at 362m and shot me multiple times while I was fighting the boss so I let the boss take me. Watched him and his team kill everyone. Don't name and shame? Fuck that. Ban me, don't care. Won't support this "head in the sand" mentality any longer. Cheaters can get away with it all if that's the case...
@random quartzit's called de render sniping and the "wallhack" those guys using is offered by Crytek due to engine limitations , the little brother of this are the walls and objects which derender at like 70m when you play low settings but at derender sniping range the whole compound is gone
and when you look at the name they clearly make fun of the lead designer for this mechanic being still in the game
it only became a problem when they added spitzer , you were missing range and pen before
useless for de render sniping
not enough range and pen
yeah but at that range I still prefer Mosin spitzer
guys hiding in bushes that don't render at range is another story
btw using de render should be ban able , I guess you get like 3-7 days too like you did for ladder glitch aka nobody cares
i got headshot by the same guy 2 matches in a row through some derendered stuff from 250+ meters spitzer is a magnet for cheats/exploits
im nott saying using spitzer means youre cheating just that if youre cheating or using derender bugs youll gravitate to spitzer
Tbh cant agree anymore.
Post nerf Dolch doesnt make bad players much more dangerous than a model 92 or officer anymore, just more broke...
As for spitzer - the loss of dmg makes em far less lethal than if they had regular long ammo
More annoying sure - but in my experience way way less dangerous
You're shooting for nothing but the head with spitzer and players who know how to derender and such are also able to hit those shots but I understand that spitzer isn't a problem in low elo
When you're happy to hit a body shot spitzer sucks that's true
It's like bomblance on PC and Console , on one it's a meme on the other good . The same with spitzer in low and high elo
i headshot an entire team with spitzer at 200+ before yes they had bad positioning but still that shouldnt be as easy as it is since im a terrible shot and my mouse is spotty
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Not really in my experience...
I'm playing high ELO on PC - specifically around your ELO, met you quite a few times.
And even there basic long is far more dangerous
Because of the reliability that comes from high dmg and the ohk abilities in Cqc once you're missing HP
And pretty much none of the high velocity low dmg options are very pooular or strong.
Cent isnt, spitzer isnt, and HV nagant doesnt veat out higher dmg pistols either.
Yet high dmg weapons like all long ammo or the uppercut, and vetterli are consistently strong
thank god you take it as a personal attack , what does you not playing 4 stars anymore change when I say 3-4 star players don't know how to use spitzer? But I'm confused when we got matched against ? I can't remember one match or do you play under another name ?
I dontake it as a personal attack
I just say i cant really observe it myself ever
Yeah my steam name is diffrent
Last time we met i had a starshell romero
I did die to you for that tho...
was about to ask if you were the random yesterday
telekom fun
still I'm sorry I can't remember a star shell player
All gud dont have to
Wasnt a particularly spectacular match - i die memeing starshell and my mate avenged me
About what youd expect from starshell romero
No No
when revived your hunter needs to go through a 2 minute amputation animation
It fires into the air with 1,200 m/s while spitting dragon breath flame in all direction and pen all surfaces to all hunter alive in the match burning / flashing and permanently kills them instantly with only your team remaining
I believe that's the most fair stats they could of give them
when shot it just burns the server
Possibly send 1,000,000 worth of penny shot into every AI in the map too
And then makes the server provider explode as if shot with explosion bullet
And also buff the cost on it making it 1$ so everyone can afford them XD
thats some inflation
anyway, for real, starshell is one of those things that need to be addresssed. devs talked about trying to mitigate add and forget. so thats one
What is this?
How come he can kill me through the objects without getting the wallbang symbol?
Cheat?
https://streamable.com/swrvo9
and btw... snub nosed revolvers wasnt a thing until 1927
Literally NOONE will object to this
You do see that the fire/smoke from the gun comes through the objects? Like barrel and sandbags
Im not talking about trajectory... Im talking about how it didnt count as going through wall when it clearly did
Why did it agree with their client and not mine?
No. I had good latency
So since it was through the wall, why didnt it show through the wall then?
But they were. Kill view also showed behind everything
So you are wrong Im sorry
You literally see in the video that the smoke and fire comes straight behind everything
Why do you have to give this game so bad rep all the time?
BB clan not surprised. they play with cheaters and many of them are also cheaters lol. died to one of the BB teammates and it was the first and only time I have ever died to a confirmed hacker. guy had a 8.9 something KD and his name was something about his cheats. and had a VAC ban the day he made his account.
Is anyone having trouble joining friends matches or sending friends invites? I can play solo or join with random players, but I’m getting an error message whenever I try playing with friends
Which idea
Well stream error again
the mini revolver 2 one
Well to be fair it's a tool slot
And also only effective up to 20m
And even worse velocity XD
And damage
What is a well stream error? Like a server problem?
Steam app
That Steam where you buy games from them
Restarting Steam is the fix
No worries. Thanks though
You can tag me with a screenshot in #bug-reports-ps and I'll try to get an answer for ya
It could be a temporary interruption that won't kick you from a game session but that will cause issues when you're sending invites or in a party
First things to try would be to move your console closer to your router if you're on a wireless connection or otherwise switch to a wired connection
What would cause the temporary interruption though? It has to be a hunt bug, because I was able to talk to my friends just fine and I was still able to play solo.
Unfortunately I can’t move the router too close to the console because they are set up on different levels
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
partner with tracker.gg```
If it's just the game invites, could be related to the signals sent between PlayStation and Hunt servers, and for that I don't know if there's a solution. I forwarded it along but you can also create a ticket with customer support by following the directions in #customer-support
@languid meadow I'm afraid checking out suspicious players sounds like even more witch hunting than is already going on 
that was more of an added bonus, its nice to have their overlays and to also be able to easily send and show your stats
but true
Btw what do you guys think about Flechette Penetration?
Why not?
Same reason why Dum Dum pen is a no go
you can not have everything
Flechette in gneral are good penetrating soft tissue but bad on penetrating denser materials .
@boreal root, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Lock regions ffs```
In this video we test out flechettes (little arrows in French), something that always sent shivers up my spine. Do they REALLY work like they do in popular culture or are they a novelty? You will notice I did not even mention the name of the company that made these.
Thank you Anthony, a viewer who wanted to see how these actually worked...
this is the second time they tested them , and this video is showing better results than the first
Make sense
But eh
I'm so tired of Flechette not Penning Fence...
Really
Do you think they should increase the range on it tho?
Flrchette are kind if ass as shotgun ammo irl.
Because you
U need to pack em in a way that half the darts sit the wrong way - meaning they turn when exiting the barrel ehat increases spread and makes a lot of em not hit with the right side, but rather with the sides or back
Yeah shame romero cant use em
yep
I mean not much i can say to that
Its a new ammo type that'd need full new balance and everything
Vs just giving it acess to an existing one
And theyarent mutually exclusive either
Well it be better than gimick shells
Shotgun special ammo .
Outside of Slug is Gimicks
Example i have no clue what starshell is good for
starshell is the only shit one
db is kinda bad
but does put immense pressure on enemy
yes they are usable but ultimately its a gimick
There is a reason buck shot bird shot and slugs are still being made and “exotic” ammo is sold but mostly as novelty ammo none of them claim any use besides shits and giggles
that includes dragon’s breath confetti shot , coin shot , flechette and many more
hmm
cause it flashy and memorable, better for a game. and probably easier to balance as there are effects on hunters
slugs are the only "non gimmicky" and basically break shotgun balance
Or you can just BS this ammo into Hunt somehow
I mean shotgun ammo makes enough sense and are pretty good. Penny could use more ammo and Starshell could be quieter.
Except dragonbreath. Dragonbreath is dumb and gimmicky.
Is there not a regulation on reposting Suggestions? I swear I see people repost their same Suggestion after a few days. Is there no way to flag these for the Mods to review?
I like a good suggestion or idea as much as the next person but these re-posts trigger me. I sometimes want to comment why I down vote a post but usually don't because the channel system regulates it and makes a dissonance between Suggestions/Ideas and the Community Critique or Feedback. But by a double-down repost I almost feel obligated to post a critique... and it's not easy because you cannot reply to the author's suggestion without memorizing their tag to switch channels....
Tbh I saw it as well
I just assumed the dev stopped caring xd
I get it when people don't read a whole months worth of posts to avoid posting the same idea as someone else but I think a few users are just deleting and/or reposting their suggestions in hopes of getting more 👍🏻s - which is bogus...
you can message ModMail when you see someone repost their idea
I did do that but not for the likes really
it is agaimst the channel rules
