#feedback-discussion
1 messages · Page 285 of 1
Just complaining a bit but eh - basically dude kept calling my ex-employee who quit 3 YEARS ago
For service
LikeI didn't call the dude 1 time per month that they could call the official number everytime I call him back or something
Okay anyway back to the topic
Which sight is better for Winfield again?
The one you suggest with a visual change
while ADS instead of seeing a crisp sharp black ring it would be blurred as it would not be the focal point
Nice
Okay I'll post it
Title: Aperture change
Change to aperture sight to look more realistic - and hopefully better for the Winfield the Winfield could do with smaller aperture ring (left one in the picture down below)
Aperture will have blurred rear sight it will look thicker naturally not the thick iron sight.
i woud crop the right side of the second picture
yap
Wonder if ghost ring provide any zoom level at all
Make sense actually
The right one zoom more
It's not really noticeable but maybe at range it does
that is why apeture on sharps used to be a hole the size of a needle
Well far from sniper zoom
just to be fair . Best apeture sight will give you at bes 1x zoom
where scopes can give you depending on use up to X99 zoom
now of course x99 is overexaggerated
because that would be more a spotter scope
thought this one has a zoom( magnifications) of 10x-50x https://www.kahles.at/de/sport/zielfernrohre/k1050i-10-50x56i-ft
this lady uses a similar scope https://www.youtube.com/watch?v=rQVvBE7IQx8&t=2s
Extreme Long Range match at the NRA Whittington Center in Raton, NM, May 2021 at the Spring Canyon Range going out to 3699 yards.
These are some highlights of the match, I kept the whole string for the last target.
I absolutely love my gear and equipment, last year I went to this same match and goose egged the whole thing due to some equipment...
course this is way more modern than anything that would be possible in 1895
The target she shoots at in the later part is roughly 38 inches large at a distance of 3699 yards
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Why not just use Kiteskin?```
@thorny ivy
Like the idea of air rifles implemented,
The Tikhar in the Metro games carried me through the campaign
Thx ya i thought theyed be an interesting addition and felt they fit the setting in their own way
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makes me wonder have got any ballistic data on the air guns ?
@winged flint the Spencer would be the spectre because the spectre was made by the same person as the Spencer
It was called the Spencer shotgun 1882
Oh yea
I’m a big spencer carbine fan
So I already came up with a post for it
I think
I also think it should have a rifle variant
Yea that would sense also a swift version
And a lot of Spencer carbines were converted to shotguns
So a Spencer swift shotgun could be quite unique
Well
Not really, the Spencer 1882 shotgun was a different design
Although Spencer really liked not having proper extractors for his guns so that’s the reason for the odd mechanism
Spencer lever action shotgun conversions were all civilian conversions
Gotcha
Thought the videos covered it umm let me find the wiki
SPECIFICATIONS
Caliber: .462 in (11.68mm)
Muzzle velocity: 500 fps (152 m/s)
Weight: 10 pounds (4.5 kg)
Length: 48 inches (1.2 m)
Magazine capacity: 22 rounds
Effective range: 150 yards (137 m)
“At … 50 feet, (15 meters) … capable of placing ten shots into a group the size of a quarter.”
@sick anvil and this is what i found for the pritchard: large-bore air gun like this one would have held 700 or 800 psi in its tank, and produced a muzzle velocity probably around 550-600 feet per second (170-180 m/s). A round ball of .50 caliber at that speed was certainly lethal with a well-placed shot, and these weapons were just fine for hunting as well as sport shooting.
From what i can find online seems like most larger caliber airrifles were about the same level of performance
sounds good thanks mate
@late wind your suggestion has No reacts
Seems to now.
Sometimes it can take a moment for the bot to reapply the reactions
If it doesn't, you can always reach out to modmail to get it fixed
@narrow elk trios can turn on when you reshuffle hunters or unequip items because trios on/off is bound to the same button (at least on console). But I agree there should be an outnumbered warning before starting queue.
Ngl
I wish Cent got reworked
But it would be only my preference
What Hunt need rn is the incentive to Prestige
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Claim all button for the BB in the mastery books.
I think it would be nice too
I think everyone will agree lol
I'd suggest it give more damage to the Vett and Winfield should have Vetterli rof because you know Winfield being lever and Vetterli is a bolt gun
But it would be called a rebalance and everyone hates that XD
I suggested this awhile back
Other people have said it needs even more than that but I think doing 125 would be a great place to start
Maybe some more reserve too
It could work
Actually
Alternatively
Increase the RPM
Usually the headshot spam gun has rpm to back it up
But well figured that might make it op?
Nah not really but it will go up 2 tier
From C to A
125 damage will boost the close range usability but I think for the most part within 20m duals and slugs still rule
Spare ammo is a great Idea to make them independent weapon
Which I like a lot more
Because I wish to bring officer with it but I wouldn't because ammo reserve
True
125 damage means it will ohk to chest hunters that lost a small bar up to 20 meters I think
Which both the other medium ammo rifles can do
If I have a rifle I'm not going anywhere near my enemy lol
But yeah it could probably even use a little more than that
Unless I know they have long ammo single shot
Very Slight rof and reload speed increase?
I think 46 rpm is reasonable (if it's the only buff)
But again 44 equal to vett could also work
Vet can 1 tap and is often on free hunter and have forgiving stats and ammo pool
It could definitely use some small buffs
Yep
Either that or it gets a better variants
I don’t think variants will fix its issues
Only thing Vett is bad is the velocity which isn't really a problem within its fighting distance
I’d prefer if they balanced it better in general
And you can take HV
I think there are various ways to balance a gun actually
Adding 'stronger' special ammo
For example
Or Stronger variants (Scottsfield being one)
I like the Pax being the only revolver to fire 46 rpm lol
As single action
Also
Not gonna lie
Dum Dum on Cent makes a lot of sense
Pax for ammo
Or if we're being ridiculous here
A high velocity
I’m down
No pen really hurts but dum dum cent sounds really fun
Yup
HV centennial would be insane
I know right?
But really tho
Who thought Sniper cent would be a great idea
Sensible Variant for it would be
Aperture and Marksman
Sniper variants are fun and all but it's too gimmicky
Damage calculator: https://nixatek.com/DamageCalculator.html
centennial is my fav gun
You need to buff poison ammo - it is a total meme and useless mess atm. The lack of raw damage due to taking poison ammo nerfs it into oblivion
It would make poison sense more useful too and less of a negative trait
@late wind I have a question when you do refer to bullet size in the aim punch suggestion are you talking about caliber or overall size ?
Some special ammo as stated by devs in the past was meant to be PVE oriented thus being strong against AI at the cost of it being weak in PvP
Just the current compact/medium/long dynamic. But I'd be open to suggestions. Maybe actual real world cartridge/projectile size could have a good impact.
I have various Idea on how this could work
Was just wondering what you meant by size as 1895 was a break point where both Big and slow and small and fast were roughly equal
Most older guns used .40 - .50 diameter bullets and their power was usually determined by grains of black powder
example 45-70Gov is a .45 diameter bullet with 70 grains of black powder this would be for example Cent . 45-110 is same diameter with 110 grains of black powder this makes the bullet carry more energy cause of it travels faster . cause kinetic energy is calculated one half mass multiplied by square of speed .
The damage dealt by the bullets is how much of the energy can be dumped in the target and how much energy is retained on distance
Flinch should be for example also based on distance
getting shot at point blank by a sparks should make you flinch as F while at distance it should lessen
FMJ should lessen the flinch as they have more penetration thus less energy does get transferred
Tbh I'd say classified by Ammo type or damage would work best
big diameter gives a larger permanent cavity but if it travels slow the temporary cavity will be Smaller often referred as hydrostatic shock.
Permanent cavity is that is the actually damage caused by the bullet carving in to flesh organs etc .
Temporary cavity is the result of transfer of energy this makes for a short time period a bubble that can tear not cut organs and or flesh
Smaller diameter bullets going very fast with the right geometry of projectile do create a big temporary cavity and a small permanent.
while slower heavier bullets will do the opposite
Thus my suggestion should be Proportional to distance and damage. based on guns stats
which brings the same result CCP will make you flinch less than NE would
Poison ammo is literally as depicted in the game a glass container with a blunt tip designed to shatter on impact it should at the end of the day even taking a speed dip and max distance dip as the glass would shatter by being shot from a gun
Xd
I know
I doubt it will even withstand the gun powder blast
But Hunt ain't a realistic game so there's that
The main problem with poison ammo is that it will ever be useful on silenced weapons
And not much on something else
And tbh without reworking poison system it won't be working that good in PvP either
Unless they make it heavy poison effect when shot
But maybe that was too strong
It was never intended for PVP
When they introduced Custom ammo they clearly said some ammo types are PVE focused some are PVP
Poison . dreagons breath incendiary were mainly for PVE purposes
the last thing you want is sparks poison actually dealing 149 damage and be unable to heal
I know lol
But I mean if they kept their low damage and have their poison type changed to 'Strong' aka stage 3 it could really be use as support weapon in PvP as well
As right now only gun that I argue could be use in PvP was the Cent
Like the main weapon to use poison as gimmick
But arguably bad
Yeah it could work
But it's not like you'll be running it both
You'll keep the seperate ammo
it does the sparks guy is the tager the parner is the finisher with poision sense
That could work really but it took trait investment and a weirder team play that noone would really adopt it as main way of playing
sparks sizs far shoots at people tags them to make enemy glow in dark sight second guy pushes with offfensive weapon to secure kills
Yes
Poison sense combo and Dauntless is a strong yet easy to counter combo
Dauntless - Everyone that is 5 stars or more cook their nades properly most of the times
Poison sense - if it became widespread people will start running poison shot and reduce the effectiveness severely
I actually do wish they rework poison so it could be more useful in PvP
My idea would be
Create 'Venom' and 'poison' type damage
- Venom : AIs, Green bees and bosses (basically environment)
- Poison : Special ammo
Basically if you bite it and you die it's Poisonous
If it bites you and you die it's Venomous
Antidote shot could change name to Anti-Venom shot
And prevents poison damage from AIs and the like
While poison ammo does not get hard countered by it
I like this idea
People that still run antidote would probably be upset though lol
Make it a match long like it used to be and reduce the price
Antidote duration already got nerfed into the ground
That
They could still be protected from hive bomb
Poison bomb
And poison crossbow
But won't be protected by poison ammo
Hmm
Hive bomb and spider are venom
Atleast like in your chart
But most other sources of current poison are different
Like absorbed or inhaled on the right of that chart
That’s too complicated for me to think about rn lol
And poison defense trait will now reworked to defend against that to a degree
That could work
Against poison ammo and the like you mean?
It will reduce the time by 25% right?
I’m not sure I think rn it’s half?
But yes I agree that poison system if rework could indeed complicate a lot of things
It could address insta kill trap if rework properly
But tbh I'm also fine if left unchanged
Poison never was an issue
I wish we actually had a circle sight for shotgun
Atleast I can see where the center mass are
That would be so cool
A lot of games have that
I like it
Yesterday I went to 6 star
Getting some kills
And even bullshit
Dude is clearly within 10m
Double barrel center mass 2 shot
Didn't die
And ofc it's 6 star game dude turn back and almost dome me
Yeah almost...
So I suspected that my crosshair placement or the spread is fking me up
yesterday server were doo doo , shots going to narnia passing trough enemies hitting walls behind them
etc
@topaz field a sticky will take 3/4 of the spiders health. And it's not that hard to fight the spider with a hammer if you learn how to. There are a few lairs that maybe could use some minor pathfinding reworks, but overall spider kill is consistent once you learn to do it
It's also the easiest boss to skip an enrage Phase on
you just have to hit it until it goes angry(not frenzy) on you. When it does it just chases you around and it's prime time to use your sticky
It's guaranteed to scream at the first person who enters the lair, which gives you ample time to sticky
unless if you have high ping
Spider sticky is still bugged
It my work perfectly fine
But there's a good chance id does barely anything at all too
But I'm guessing that's an actual bug, right?
Yes it is
Not intended
Also @topaz field bring fire ammo if you wanna kill the spider
Almost turns your gun to a nitro against it
Fire shotgun
Works extremely well
Against Assassin and spider
Even better on spuder
1-2 shots per enrage
I'm going as far as to say they are the worst custom ammo besides flare for shotgun
They are too few in numbers to clear AI
And penny shot deals with ai 200times better
With how bad for gameplay it is to loose bars, db needs to stay weak
I think they should revert it to their initial stage
Or we need more good ways to get them back
Like burn 25 bar per shot yes
It's great to use as support weapon then
Now it's just between useless and meme
It does it still
It does? I find that most time it doesn't even ignite people nowadays
Better than before
Placebo effect I guess
Playing test after Db changes was a nightmare
Testing it yourself means you almost guaranteed lost 75 min
And playing long ammo was a guaranteed win
Easy to snack all the ones testing DB and loosing shitloads of hp
XD
DB are cool still
But I think they really should give it to most shotgun
Well that would be fun
Or atleast on the Rival
I think DB is everything but cool...
The idea aint bad - but on combination woth the HP bar system its shite for gameplay
Loosing HP to even deaths is enough to slow every game to a crael
But thereits at least kind of deserved
Get hit once
And be a ohk to so much just means you play a loosing game - or camp it out
Thats why i hate that fire permanently burns HP
@topaz fieldTitle: Spider rework
(...) Also you can't really bring any utility with you to kill it faster, except for an avtomat maybe. (...)
Let me introduce you to the Sticky Bomb. Or an axe. Or the bow. Or crossbow for that matter. Or maybe a hammer. One heavy attack, one light, another heavy, hide for a moment, repeat. All of those deal with the spider rapidly. The first one is the fastest. The last one the slowest. The spider dies to a sticky bomb explosion and ONE heave melee from an axe - you find the axe after you've stuck it with the bomb.
The spider is annoying to fight only if you don't know how to fight it or there are people actively trying to kill you as you fight it.
Dont see much fire or DB / incendiary
Because the fireammo types need to be weak rn because they are so disruptive to gameplay flow if they burn away HP
Thats why they are weak and thus very rarely used
But with the bad implications for gameplay flow you cant just straight buff it either...
Which one?
Db - maybe
Incendiary not really
Its not uselesd
Winfield tbh
But loosing all pen is an issue
DePENds (see what I did there)
For me personally I don't trust compact ammo pen enough lol
A lot of times it doesn't pen
Though looking like it should
Like i think they could indeed buff it if they rework fire or give us more ways to re-earn HP
I dont trust compact with blind wallbangs etc either but compact can very well shoot through window shutters and cracks you can see through
If the burn would be temporary it would promote camping more, because then your best play is to wait it out.
If your team is down bars (in a team vs team) your best bet is to make a high variance play fast, because the attrition game is stacked against you
Same reason i rarely take pennyshot as my sole shotgun ammo
No it wouldnt
Best play for the one with burnt HP would be wait it out - but for the other team thats at an advantage it'd be pudh before the advantage is lost
Re earning burnt HP is a bit iffy. It would need to be very visible to other teams so that you don't loose info
And with burning permanent camping is still the best option
For both parties
Having lost hp youre fucked when pushing so you essnetially hope they loose their patience
Being outside you know your advantage is permanent so you can just wait for them to come out eventually or die for timer
This is kinda true
Tbh i dobt think so. It could still be
Especially with red skull revive
But if you are at this big an advantage and not make a move
You deserve loosing the info eventually
I really don't want to shoot a skin i know i killed earlier in a different fight in the chest and them not dying because they secretly got their bars back.
I'm not saying getting HP back needs to be easy or convenient - or needs to happen at all
Different fights.
Sure you dont want that
Who wants to loose easy kills
Happens often enough. You fight a team, kill a few, they camp, banish happens somewhere else. You leave them to play the objective
But i dont wanna just play the patience game either with no good counterplay
Thats why you burn
Jist to make sure
You can only heal burnt HP if you got unburned HP left
And you can only regain heal burnt HP while alive - not downed
So burning somebody out still works perfectly fine
That means fo them to get their mates back they need redskull and thus bounty
Of course, but that's not always possible.
I just don't see a reason to remove the skill aspect of mapping all the skins to their teams and deaths from the game.
You can easily give the non bounty burn regain some visibility and maybe another downside.
Maybe make people who heal their bars to full visible in dark sight. Disincentivices camping even more
If you are going for boubty as you just said - no sneaky regainig
It wouldnt be removed - its still valuable info
It'd just mean info can become outdated after a while of not caring
Maybe tying it to the compound the bounty is in would help.
And yes its not perfect in every scenario - but the scenarios where it helps with camping would greatly outweigh the few where it doesnt because you cant burn the body
I mean how it'd work is open for debate.
No doubt, i just think that with a bit of discussion we can come up with something that minimizes the downsides
But if minimizing the downsides for the already advantaged party means sacroficing much of its usefulness i'm not for it.
People go all gloory active playstyle, fuck campers and all that shid but the second the advantaged team is expected to do something they dont wanna see it and potentially losse free kills
Thats the issue with the typical "Not enougj downsides / its meant to be punishing" stance about it that i have
As of now loosing HP is basically a death sentence for the rest of the game as long ammo, which is the most common as of last time we got shared such info, performs like a slug sniper
I agree.
That's why I am not against a way to regain burnt HP. Just think it should not be stealthy.
Oh it shouldnt be stealthy by default
But i think therw should be a stealthy option - if inconvenient enough
Why? I'd really like to know
Because announcing to everyone that you regain HP now is still very dangerous
And i feel like its the lazy way to say i got info once it'll stay true for the rest of the game and if something changes i'm notified without doing anything for it
I wouldnt agree with "without doing anything for it". The tell for regaining HP can be something you have to actively look out for
I dont think it should be as "in your face" as a banish is
It absolutely can be subtle. But there should be a way to tell. Kinda fits Hunt's general design. Everything you do gives info (mostly audio) in varying levels.
Sry had to deal with smth real quick
No worries
O just think that it shouldnt be so stealthy that you have no chance to know whats going on
New Special ammo?
But at the same time if they dont make an effort to find out if your regaining HP you should be able to do it without them noticihng
Yes, agreed
Question is. Should that mechanic at least be somewhat tied to the objective
Or exist anywhere
For example one way would be there is set altard in marked locations on the map - that allow you to spawn an optional Boss
This way fighting the Boss can be loud - or done silent if you bring proper equippment
And since the locations are marked for everyone they can be checked by the pursuers, or even trapped with alerts that give away when the fighting starts
Hmm, that could work, but it would be in favour of the team outside. (Not saying that is necessarily bad)
Yeah it would be to a degree
I am guessing that boss wouldnt give a bounty?
I'm not a fan of peeps just camping inside either
I'd have said no - just spawn it and banishing restores 25 or max 50
But hey it could also grant some money
But then it maight get a secondary objective that draws away from the primary
Maybe rather xp then money, the banish could also be shorter then a full banish
Yes smth like that
As long as summoning isnt announced to the whole map - banishing could be
This way you'd know someone got HP back - but not who
Nah I think it really should announce it but gave 50 HP and not announcing who banished it
Maybe not even with a pop up. Just have there be lightning in darksight and on the map. That way people have to remember to check
If you announce the summoning its a death sentence
And removes the ability to do it stealthily
Or lighting strike could work -
Periodically
And can be seen in naked eyes
But no announcement
While the banish is taking place
My intent is that it can be done stealthily - if youre very careful or got the right rquippment
Yeah I know but like when should they regain HP?
Picking up the 'bounty' or when banishing if
It*
Thats up for debate
I think the pick up would be more sensible - like you're absorbing their power
To grant you life
Could say 25 each at beginning middle and end of banishment
Id say no bounty tokrenbut regain HP after a short banish
Or the team that banish it
This way they can stealth by the fighting process - but theres a short banishing headsup
For the pursuers
This
Exactly
Basically if they follow they will still have a chance
To kill the injured team
Before banish completed
And even if they only take 25 and leave, the banish will be visible for 90s
Well that could also work
Yes - i want both teams to have a good shot at it if they are active enough
Tbh it will be more incentive to burn bodies now if this ever got implemented 😂
While this idea is pretty good for fights outside, what can be done for teams 'stuck' inside a building with an outside team that refuses to anything even if they are up bars
Or is that just tough luck
Actually, 60s and 25 after each 30s
Not sure...
Maybe tough luck...
Or i like the idea of having a consumable that temporarily gives you HP back.
Like take a shot that gives you say 50 temp HP to a max of 150 hp.
But that only stays at 150 for 30 sec and then degrades back to your actual HP over say 60 sec
And extra downside could be youre visible in DS because it some weird vodoo stuff
So thee other team has a chance of knowing about it
Fair. I think that could work
This way it'd be a window of opportunity without being a magical consequences b-gone button
I like that it will only benefit you if you actually follow up. Its not use and get value, it just enables a play
Alrighty imma be gone for a short while tho - was a nice chat and have a wonderful time 
You too! Was a really fun discussion, thanks!
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Hunt should add another game mode. Dont get me wrong i love bounty hunt and the way it plays there isnt another game like it but another game mode outside of quick play would be fun and bring more to the table. Any ideas?```
What do you all think about adding another game mode to hunt showdown?
Not a bad purpose
I'd be a fan of limited time gamemodes like for events
Except we really don't have the player base for it xd
Doesnt need to be a full new gamemode either
Some tweaks to existing ones
Heck i'd love to see a CoD infected inspired gamemode...
Give peeps some predetermined loadouts and make 1-2 respawning corrupted hunters tryibg to corrupt the others with melee and throwable stuff
Maybe for a halloween event
As twist on QP
Having another game mode might help add to growing the "player base"
Im not sure what the game mode would be but maybe like a capture the flag or a 10v10 "battle of the bayou "
Unnecessary. The player base isn't that strong and changing the type of game that Hunt is could just split the player base into factions.
I suggested one new game-mode (something of a hybrid between Bounty and QP) but most people seem against the idea.
I can get why some people would be against it. There is a lot of other quintessential stuff that could be improved before considering another game-mode, like server stability, framerates & Steam overlay compatibility, draw distances, graphical restoration and etc
plenty of possibilities for game modes but currently priority should be fix server sided issue get rid of bugs not patch fix remove the root cause optimize the game so it runs smooth . fix the map terrains and fix objects collision boxes
I could steal the idea others had and offer an event game mode of pre 1.3. That would offer a chance to see how far the game has come and which directions have been the correct ones.
if they could recompile 1.3 they could fix a ton of bugs i doubt they do have the data for it
most live service games do not
Yeah, it was just a fun idea
if it be possible i would be 100% for it
Are the devs and mods able and/or encouraged to vote on Community Feedback or is it just the game community?
Mods are free to vote on suggestions, we're players of the game like anybody else
I agree they do need better servers and to fix all the issues that reside in the game now that would be a priority. Just my opinion it would be beneficial if another game mode was added . I think an all out war would be very fun even if they only run it in events. Two teams just going at it head to head
Anything is possible just need enough people pressing the issue
@queen jungle Cool thanks that is what I thought
will be tough since there will always be bootlickers protecting it like an ancient relic no matter what.
Dude can you show some respect ?
Nothing wrong with delivering well deserved critizism, but no need for talking down or insulting peeople.
@hybrid shuttle in which tab would that filter go .
Legendary tab legendary hunters and Arsenal tabs have that filter
@topaz field I would suggest just making Spider have more predictable movement instead of just running around like a lunatic
@signal mural I love your map explorer idea and the limited ai hunter would be cool too for practicing aim
Quest system
-24 hour manual refresh timer
-9 quest options accessible by anyone without paying real money
-realistic completion conditions that might occur naturally over the course of 1-2 games maybe (enemy type and/or weapon based)
-each quest gives its own individual reward choice between tiered weapon or hunt dollars and is greyed out completed after being completed. Then you pick another to fill it’s slot. Or all 9 slots are active at all times.
-1 week random reward for enough quests completed (18-27 maybe) for people who cannot afford the time to grind with rewards being worthwhile and usable by most people (a tier 2-3 shotgun with random custom ammo or tier 3 long ammo bolt action rifle with random custom ammo or 1,000 hunt dollars)
-quest goals achievable by casual players who may only play 1-3 days a week for few total hours: examples- kill 8 hellhounds, kill 4 hives, kill 4 immolators, kill 40 grunts, wipe a duo, collect 3 clues in one game, collect 9 clues, banish a boss 4 times, get a hunter to level 50, revive downed teammates 2 times, kill a hunter with Romero hand cannon, kill a hunter with martini Henry, kill a hunter with bomb lance, kill a hunter with Springfield, kill a hunter through cover, headshot a hunter, burn a hunter out, kill a hunter with throwing axe,
Kill 3 hunters in one game, kill a hive with throwing knives, kill 12 meatheads, kill 5 meatheads in one game,
First draft but I’ve been thinking about the quest system for awhile now
The first iteration that went live is more of a framework than anything that should stay around for too long of course
Even with its glaring issues and seemingly snail like development at times Hunt showdown is my favorite video game/concept since I found it.
Easy Anti Cheat is garbage
I guess the game got the anti-cheat it deserves then 😄
I see less cheats here than I did in Rust, that says a lot, I think Rust used battleeye if I recall
For all the shit going on in the game: the amount of cheaters is pretty low
Rust also uses easy anti cheat, and so does a lot of other bigger game companies
It's far from garbage
oh ok, I got that mixed up.
I have used both and don't think of either of them as bad. I consider them equally good at what they do.
its weird sometimes i had packet loss whenever im inside a boss lair/compound and once outside its back to normal (0 PL)
@crystal plume can any of the admins fix my post in #game-ideas ? The bot derped out and forgot to add the thumbs up emoji 👍
Just realized I can post this in mod-mail. Apologies for the tag.
Reactions are there for me
Incendiary medium ammo was a mistake
I bet it has like 0% pick rate except for content creators covering it in a video
Should have been dum dum across the board for medium ammo
Poison ammo on centennial too
It’s bad, variety is fun but it feels like it’s for the sake of variety on that gun but another ammo type would make more sense
Idk poison ammo seems pretty bad and especially not worth on centennial
why's incendiary bad?
Penetration with medium ammo can make a pretty big difference in a lot of situations and the tracers can also matter a lot
It's good on Bornheim Match since you're not trying to pen any cover with that usually anyways
Yes
ah ok
Silenced Vetterli with incen makes PvE better but sacrificing a full 3 slot rifle for PvE is a rough sell
Just bring a Nagant silenced with poison
Also FMJ basically doubles the range that bullets do max damage
Which makes a big deal
Bornheim Match is the only gun you see use incen because it's often a 3 shot anyways so you'll light them in fire with two hits
And also in a game where soft cover is as important as it is having tracers can really make it a lot easier for you to get spotted
Does Centennial have incen? I don't even know
Oh the full size Winfield does right
Idk you never see it ran
FMJ and HV are just way more useful
i see
You actually often will try to pen with the full sized Winfield since you can afford to shoot more due to the large capacity
Personally I don't care about the pen loss I just think the tracers are such a big downside
i just use incendiary because its funny seeing people panic on fire
when ur at like 5 meter where being spotted doesnt matter
Yee
Again that's why they're useful on Bornheim lol
Try this loadout
Bornheim Match Incen with dual Lemat incen
Gives you like 64 incen rounds to work with
ive done bornheim with incendiary a lot
its very funny
what do u think about dragon breathe
It's good on Romero since you can also bring another ammo type
But that's about it
fair enough
For other shotguns you're completely relying on it which can cost you kills
my longest winstreak was with specter dragon breathe
it'd kill at super close range and otherwise it would make them panic like crazy
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@proud helm why would anyone purchase this trait?
So when you run 2 weapons and one is just for the spare ammo you dont have to shoot it all and find an ammo box
AKA Long gun + Duel Uppercut, Avto would be the most common but I use the Martini Explosive and run Uppercuts as backup with explosive just for the spare ammo.
The alternative is a trait that lets you unload your weapons manually, but that might be a chore and you'd probably need to bind a new key for it altogether
Honestly sounds like you want an ammo crate without having to commit to running an ammo crate.
Rn people just shoot the reserve guns empty
That’s what he’s trying to get around
Through trait investment
smart! I hadn’t thought of that.
It's for the sake of noise too, because I'd like to have empty pistols without needing to tell nearby spawns where I am :')
FUCK HUNT SHOWDOWN WITH THIS SHITTY ASS FUCKING SHOTTY DSYNC SHIT. WHY CANT U FIX ANYTHING IN THE GAME. OH HEY BTW THE RPMERO BUG IS STILL IN THE GAME, ITS BEEN IN THE GAME FOR 6 MONTHS NOW, THANKS- BAKEDDRJ
Cause usually shotgun barrel is a meme
Dual lemat is usable
Especially fmj
But shotgun works also
Because you have 2 chances
But tbh I wouldn't trust a lemat shotgun to defend my life
It's 50/50
i do it for the laughs
With slug it's another thing thi
But it's funny you spend 300$ on a sidearm
i never had issues with money so i just spend it on whatever
Lemat with slug is a great surprise tool
They thought they could rush you and then roll over cause 10m slug
when i unlock them
How do I know?
I was the saber guy trying to kill him
And got 1 tapped by a slug
On a lemat
Yeah 🤣 I figured his primary was mosin
I expect at best a dolch
And then I just got 1 tapped
slugs seems kinda bullshit tbh
Well I mean if they never nerfed the Flechette
what's up with flechette?
Noone would be hating on the slug as much
So you aren't there when it dropped
Flechette goes for like 80m
wtf
ah ok
Even hornet can't get more than 8 min of clips
So yes
The Flechette nerf was justified
Cause I'd argue Specter is the best shotgun when flech snipe was a thing
Legit op
Noone even cared about slug when flech was op lol
i see
Basically it goes - Slug just eliminate rng so what? It still require aim at close range... But there's flech that allow me to 2 tap people at rifle range + bleed
Yeahhhh
And also
It makes your shotgun have aim hack
The aim point is so small it's legit laser
yeah seemed broken
what about flare rounds
that sounds like some meme shit
starshell rounds
is it possible to kill people with it
you can, but it only does 25 damage lol. it's absolutely meme shit
it's not even quiet enough to use as a flare gun
actually I'm not even sure if it does actual damage
ok I have confirmed that starshell deals 1 damage and 25 burn damage
thats worthless
Well apparently the YouTuber I watch get kills by using it
But not exactly by using the flare
lemme guess, sparks shenannigans
he wack them in the head with the gun and then finishes them off with the flare?
Nah shooting the enemy and burn him
devilish
And finish him off while he panicks
it feels so bad when ur burning
Dude lost 50 HP bar lmao
And burn damage took some
Then got 1 tapped by derringer
1st dude got burned and whacked to death
It was a funny challenge we kinda give to him but surprised he finish it by 2nd round
feels like flares should burn you more tbh
You're immediately put on intense burning by it though.
Check out my Twitch: https://www.twitch.tv/rachtaz
Join my Discord server: https://discord.gg/zX5Z3cc
0:00 - Flechette In Action
6:04 - Best Shotgun for Flechette
6:57 - Terminus Feedback
7:20 - Terminus with Buckshot
7:45 - Final Thoughts
Check out Fronkie: https://www.youtube.com/c/Fronkie
Check out Hornet: https://www.youtube.com/c/ho...
Here's the thing when it's out
thanks
As you can see ... pretty strong
@prime ibex like it seems like the grenade version of the wire trap
There's already a carcentina bomb & tripwire. Both highly effective near hive barrels.
Anyone else is concerned about the complete lack of content this year? Its already been half a year and all we've got thats real new content is 2 new guns and a lame grindfest quest rework. Seems all the resources got diverted to Crysis 4.
More concerned about quality over quantity.
The constant push for new content has put the game in the current state . Performance issue old bugs resurfacing in even worse iterations.
Server sided issues . Its obvious that the foundation of the game is not solid enough to handle adding new things . as simple as possible a a new gun has created bug that put players at a disadvantage . bertier crouch animation .
Pushing for new content is digging a deeper hole for the game and making the mountain of things that have to fixed
Servers definitely are unstable half the time.
Ah so lets not put out any new content in a live service game (lmao) and just keep using the good old bugs excuse for it. Spoiler alert, there will always be bugs and if performance hasnt been improved in 4 years i highly doubt it will suddenly be improved now.
Servers will never be fixed because crytek wants to use weblease servers. This has nothing to do with the lack of new content.
So you say instead of fixing things lest put new useless crap in the game until it is literally unpliable on any PC ?
That is a great live service
No i'd say do both. And no Hunt isnt unplayable stop being dramatic.
They are trying to work on both.
Some one hurt your feelings ? to be so on the offensive ?
Priorities sometimes override others, and rn the servers are more unstable than usual and at almost the same time they're making more content happen.
How did i offend you? You're the one saying Hunt is unplayable which is untrue\
@unborn smelt Dude, are we supposed to be showing respect to people like this? ^^^
Nothing wrong with protecting the developers, but no need to protecting like this.
I'll say it one last time: Servers have been an issue since 2018 and it wont change as long as Crytek uses the crappy WebLease servers. Nothing to do with the sad lack of content.
No shit. Even then, they still try.
Being on the offensive and Offending some one is not the same ting .
Offending some one is using profanity or using clinical diagnoses other demeaning terms .
Being on the offensive is overzealously trying to discredit a statement being argumentative .
In the next month or 2, they'll probably add their next boss or new set of weaponry, ain't the end of the world to have some patience.
Its obvious you can not have a civil conversation and only see your point of view.
So i am out
Yes you are. You're supposed to stay respectful to everybody - period.
Dumdum would be interesting ,
HV i think cent is already one of the guns with the highest velo in game
why not pump it up even more? double dip it. it's not like you're gonna do damage with the damage dropoff medium ammo has in the first place
was cent not shooting 45-70 ?
just curious though
I dont know it's real life statistics
but for game balance liberties are taken I suppose
though... what I do notice with the recent additions, guns are brought out as a... lets say... middleground between variants
45-75win
looking at Slate, scottfield, berthier, etc
why not make a gun be particularily good at one thing, like absolutely good.
arguably the sparks is a prime example
so is the romero of the shotgun class
On occasion I play cent .
And playing it I do not feel like its particularly bad gun ,
I do not get the constant chase for higher velocity guns.
Dum dum i can get behind but i would honestly like the cent get a bigger reserve ammo pool
I normally dont care for higher velocity, but I do start to lean more towards guns having their own identity.
And I'm a sucker for odd guns.
Odd like the terminus, odd like the lemat, odd like the martini henry
but making a gun incredibly high in velocity, but mediocre in others... is something that makes it odd.
And I'm of the opinion that special ammo kinda takes the oddity out of these aspects.
And saying special ammo is hard to resupply... It's hardER than normal ammo, but still plentiful imo. You want a better centennial with the same velocity? just run vetterli high velo
If am fully honest HV ammo is utter bulshit
Its implementation and its supposed 'drawback'? totally agree.
The idea... not bad in concept.
The implementation we are still in black powder era ,
meaning faster burning propellant would grenade the action of most guns that use HV ammo. adding more black powder just creates a big old poof and fire ball at the end of the barrel changing pretty much nothing .
Making the bullet lighter to get that extra speed out of it been used but in the game it only changes one thing you have to not lead your shots
but go ahead suggest it i am not gonna vote
The suggestions for Rain or Snow weather sounds cool but the implications for realism & game consistency are difficult. Snow versions of the maps would be an extreme overhaul... but imagine temporary footprints &/or blood trails from bleeding Hunters being left in the snow (badass but extremely complicated). Also I think only light rain could work otherwise: How should Immolaters work? Do more Water-Devils appear? Only waxed varients of explosives would work or explosives would only work when thrown inside a building...
that seems amazing
you would have to adapt and the entire world rules would change
immolaters wouldn't spawn
Ha! Maybe have a cold-version... Frost-biten demon with fire as a weakness instead of poison/choke. They could do similar damage and a cold nova upon regular bullet or blungeon damage but gives a slow as if caught in carcentina barbs and burn-health from frostbite cold damage.
yeah that's a way to do it
lol, that's a nickname if i ever saw one
Are there any plans for custom lobbies? I know it was supposed to be on a roadmap forever ago, but I've heard/seen anything about it
@maiden pewter Just fyi, you dont need to finish the DLC missions to get the 30 stars for the weekly
You can repeat some of the other missions too
That dose not matter you lose blood marks and if you wanna complete all cuz you cant leave it alone you have to buy the DLC
Look i am a player i want to Finish all cuz otherwise i feel bad if i go Prestige i only go if i unlocked all weapons and all the other stuff otherwise it would be feeling unfinished the same is it with Missions if i did not finish all it trigger me hard. I dont mean that bad i love this game but something like that makes me sad just to the misson for all Bows or let the system check what skins you have ^^
Well that deoends on how you look at it - if you take the 5BB's the mission rewards for granted yes, but you an also look at it in the way of you get the chance to get nore BB's for having bought DLC, just as you'd get if you buy em directly.
And they propably award BB's not weapons or money is so it can't be P2W, because it only allows earnibg more cosmetics
But i agree that i dont like those missions being there.
Just wanted to let you know - because quite a few dont know you can repeat the others
I know you can get the 25bb for doing all missions exept for 1 but it just feels bad i did not wanna that others think i would not like that game i just was mad ^^ Sorry if it looked like
Hey no issue 
You don't need to even doo all other missions, you can redo any mission for the marks as many times as you want
Critizism is all fair game - i just didnt know if or if you dont know about the repeating of mission
Like i sayed i would change the mission to normal bow or a weapon skin thats in your inventory ^^
I put up a suggestion addressing this. I think the Skins required should be temporarily free-to-use (at normal Hunt Dollar price) for that week's Summoning.
You can redo a 1 mark summon 30 times or do a 5 mark summon 6 times, up to you
Sure one can - but its fair criticism to say one doesnt like the DLC missions
Thats not the point i just talk about my Autism to finish all up. its just my ego talking here cuz its unfinished buisness ^^
I just wanted to specify since you made it sound like you have to do all other summons to get the weekly 25BBs
It is difficult to program since the Summons are individualized but not impossible. What I would like to avoid is the final Summon being static across the community... The last time thing I want to see is everyone running around using the same skin just for 5BBs
While they did a very good job of them being no real issue for gameplay through P2W or the like.
They can fedl kind of intrusive, and just rob peeps the wrong way
Nah i was in a game so did not have time to think what i have to say cuz i am a german guy my english takes a little of time to sound right ^^ I am so sorry about that
Isn't there a German forum? Crytek is a German developer? No judgement - good on you for addressing it here too.
I dont know some times if i read missions on german (old missions with dayli and Weekly) it soundet like Google Translater and was completly not unterstandebale xD
Oh. Yeah they are based in Frankfurt but who knows the Dev team is probably really diverse.
I dont know ^^ I just played the game without looking where the devs are i do that in realy rare cases ^^ But i have to say on the old support site there german was pretty good ^^ (sorry if i type anything wrong but i sayed english is not my main ^^ and i just know it from games ^^)
Hey Mods, do you guys get compensated for being Discord moderators? (Sorry, off-topic question but I would look into it myself if it sensible)
@maiden pewter All good, your English is just fine. Not native but clear enough to understand.
That i nice to hear. So i will be AFK now thanks for the talk guys ^^
We're volunteers
So... Zero incentive other than your love of the game? No free DLC for your efforts :P
We do get DLCs yeah
Cool- I think cultivating & maintaining a positive & respectful community and promoting constructive criticism helps keep the game alive. So glad you all get something for it.
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Asian servers are full of pre-match teaming. I killed one member of a duo 3 minutes in (spawn at the same compound), and his teammate literally called the other team to come and help from another compound.
@undone vapor The problem I have with your looting hunters for ammo suggestion is in the unlikely scenario of being revived and screwed with a dry weapon. It is bad enough when enemy Hunters take your gun and leave you theirs with the last few bullets but to make it a feature that is a pretty big disadvantage. Making a comeback is hard enough and there is usually plenty of ammo around, if not you could always bring the ammo box.
oh, i mean i actually dont often run into ammo problem, barely happens but i just thought it could be a nice addition.
yeah i do agree with having dry ammo situation though
@queen jungle (RIC Snubnose)
Uh, isn't this more or less the spitfire?
the sptifire has a 5 inch barrel, snubnose models have a 4 inch or less barrel length
@true hearth (Buff Sticky)
I agree with you and have been advocating this for awhile but it's never gotten much traction sadly.
-_-
You wanted a short barrel, fast firing medium ammo revolver
That's exactly what the spitfire is
lmao, I thought the same too, and someone went "It'S NoT a SnUbNose", going off the textbook definition
though it might fit better as a tool imo, as an alternative to the derringer (make it not medium ammo of course)
dolch go pew
spitfire cring
no u
I think it can be different from the Spitfire tho
115 damage up close, but beyond whatever range medium ammo starts losing damage it drops off like a ROCK
Like -5 damage per meter or sum shit
Sure, it can be different from the spitfire, but we already have a lot of fast firing pistols; spitfire, officer, new army, dolch, bornheim
We really don't need more right now
Matchmaking this lopsided should not happen. I would much rather wait for a fair match than lose a lvl 50 hunter to this bullshit.
Both 6 stars had a KD of 3.3+ and each had over 3 million bounty collected.
In other words, they both had probably 4-5000 hours in the game.
You did not have skill based on
Enabling skill based doesn't entirely fix the issue but you physically can't be in a match with another team with more than a 1 star difference.
I do have skill based on. I have never turned it off, and I checked after that match to make sure it was enabled.
Were you party leader?
Yes.
That shouldn't have happened then, I don't know why it did
My teammates don't even have each other added as friends lol.
Slightly relevant, I found out that the one dude was streaming and the fight is in his twitch vods lol. https://www.twitch.tv/forcelikeobi/v/1311080000?sr=a&t=18866s
Timestamp is shortly before I shoot at the first one with my bow lol.
Unless DA revolvers start behaving like DA revolvers, and not just better semi autos, I really don't want to see any more of them.
They fire the exact moment the input is pressed. Unlike real DA revolvers where the trigger must perform three actions before firing. It has to annex the cylinder, cock the hammer, and finally release it.
There's a delay between how long it takes you to pull the trigger, and when the gun fires. At least with revolvers in real life.
In Hunt, you click button; gun go bang.
oh
@dense sapphire repost ur suggestion, bot broke
thx
@dense sapphire imo only slugs and maybe high velocity aren't sidegrades, the rest of the custom ammo is fine in terms of sidegrades. The main problem is certain mechanics or weapons being able to override the downsides of custom ammo (fmj's slow m/s and special ammo downside not mattering if you run dual wielding)
or nitro dum dum being able to pen cuz nitro things
In those cases they aren't sidegrades, they're upgrades
slugs are busted af high vo is whatever because it doesnt really change effective range.
FMJ is pretty much a straight upgrade on every gun that uses it except sparks and centennial
agreed
imo, the m/s can matter at some ranges, it prevents people who can't get used to the velocity from using it, or if the velocity becomes abysmally low (ie silencers and the new army). but otherwise, I think it's fine (minus the state of it combined with dualies). If they really wanted to adjust fmj, they should make the pen only go up a tier (compact -> medium, medium -> long, long -> nitro). They aren't going to remove the dmg dropoff aspect of the ammo type cuz without it, no one will bring it (they buffed it to have that advantage when they saw the almost 0% usage rates, even if it had high pen).
Btw, my question was "should custom ammo be a sidegrade," not whether or not they are
"The original intent of custom ammo was for it to be a sidegrade. However, this intent has not been met for a lot of custom ammo types (cough slugs)."
I personally think that there should be no changes, with the exception of slugs
as most of them already achieve the goal of being a "sidegrade"
the bigger issue is mechanics that circumvent their downsides
so personally, its not a custom ammo issue in my eyes
Here's the baseline question: is some custom ammo types being upgrades ok
I like what they have going right now, so thats a yes for me.
yes and no. For the yes, as an example, high velocity is an upgrade on paper but there is the every ensuing downside of being special ammo, meaning that if players put in the time to learn the base ammo, the base ammo is an upgrade as you don't need to scrounge for ammo nor worry about it every getting low. And with the fact that high velocity doesn't increase effective range, it just seems like an ammo type that you bring to "immediately use a gun that you cannot be bothered learning and if you still miss, you are worse off than running a gun you were comfortable with." As a result, custom ammo can increase weapon variety by easing people into learning how to use certain weapons that they otherwise would not have touched. Regrading no, certain custom ammo types, ie fmj and slugs, are not okay being upgrades in certain weapons or mechanics (fmj dual wielding, or nitro dum dum) and within those cases, they should be adjusted individually as they break the main downsides or render every other ammo type available to them inferior (ie slugs). However, I do not believe that they warrant a immediate/future change due to their niche cases, with the only exception being slugs, as they make every other ammo type inferior in shotguns (which is the only case where I can definitively say a no). As long as all the other ammo types have a point in being picked, then it is fine that some custom ammo types can be "upgrades."
is anyone else a little frustrated about how disorganized and cluttered the main menu UI is
its always been like that since launch, doesn't help that they keep changing stuff around without listing them in the patch notes (last match tab moved to the lobby tab). I dont understand how they regressed in UI design from early access days and just have everything on screen at once, rather than have ten million tabs within tabs. This was the UI from early access btw
Yeah I remember Early Access. It makes sense since theyve added alot to the game since then, but its very disorganized and definitely calls for an overhaul
Poison Trap + Concertina Trap = Insta Kill is a horrible idea. Please remove this from the game.
@sand citrusit's not instakill, but it's close. You CAN bandage it before it kills you, but only if you basically saw it coming. You only get 2x of those traps in your loadout, so it's not like they can be spammed. it's one of my favourite things to do in the game. I got caught by it once.
Once.
The only good HUD changes they've made since early access was changing the guns to be colored. Used to be hard to tell difference between uppercut and regular conversion pistol before. And adding the ability to filter by favorites and search. Lot of the new stuff is just unneeded clutter and is a real eyesore.
Also kinda miss the old grim dark background. New one is too bright and cheery compared to that one.
the new one just sucks, it doesn't have even have a background, just an empty void
I love console downgrades lol
FMJ is a straight upgrade on certain weapons
for example, the conversion
even when it's not dual wielded, it's very hard to tell the difference between 270 m/s and 300 m/s - but the difference in performance is massive
same goes for the scottfield (280 m/s --> 250 m/s), and lemat (300 m/s --> 270 m/s)
really pistols in general
not that it's a bad thing, better than seeing uppercuts every game imo
uppercut should be nerfed too tbh
obviously, when something has a 40% + usage rate in general, something's up
true
I would say it needs tweaks and something to compete in its role
I would suggest they nerf the ammo reserve cuz I hate how it acts as an ammo pouch for long rifles
that can go to the single shot long ammo 1-slot that's been constantly asked for
i think it should be medium ammo tbh
@dense sapphire I think the, is custom ammo a sidegrade or upgrade debate often times boils down to players and devs saying the same words but meaning smth slightly diffrent by it, just like it happened with the QS debate.
Lets take slugs - they are by definition a sidegrade, you loose the ability to hipfire with the same accuracy as ADS, and the posdibility to desl chip dmg by a few pellets of the spread hitting with a near missed shot, and harder to resupply ammo.
In return you get an all or nothing shotgun blast, that deals full dmg or nothing.
They are a side grade that function so well they perform better than the default
While the latter is far more powerful then regular buckshot - so in a gameplay sense people perceive it as an upgrade - it is by definition a sidegrade
Well do you happen to know which the devs are referring to?
Yes - thats what i'm on about.
They are by definition a sidegrade, not a plain upgrade like you just get more dmg rest is the same.
And my guess is thats what the devs meant.
I too wish they'd give slugs, hv and FMJ another balance pass
Do they want custom ammo to be a side grade balance wise
slight problem with the "not a plain upgrade like get more dmg" is that slugs straight up increase one tap range over buckshot on some shotguns
That’s the question I’m asking
Yes in exchange for other downsides / mechanical changes
You cant just hipfire it accurately as you can buckshot anymore
And you get worse ammo resupply
Is it ok for some custom ammo to be better than their default counterpart
That by definition makes it a sidegrade - just one almost anyone is willing to take
not trying to dissuade the textbook definition of sidegrade, but like you said, in gameplay, they are perceived as an upgrade (though I think its more on the part of how inconsistent buckshot is more than anything)
in the people's mind, its better to straight up miss, than seemingly land a kill shot with buckshot and proceed to trade or not get the kill
Thats what i mean - when i said devs and community say the same but mean slightly diffrent things
Sry wrong reply
Was meant for prowlore
What is the individual opinion of people
gotcha
Ok
I personally think yes its fine - but to a lesser degree than the 3 main ones rn
Well there you go
Altho i personally have no issue with slugs -other than me thinking they are the least fun implementation possible...
I’m just trying to gauge public opinion
Since I see lots of rebalance suggestions…but do players even want them?
But i'd love to see HV, FMJ and Shredder get another balance pass
Also gets people thinking and discussing
And possibly slugs a rework or balance pass too
this is what I have to say about high velocity "(For why its okay for some ammo types to be "upgrades") As an example, high velocity is an upgrade on paper but there is the every ensuing downside of being special ammo, meaning that if players put in the time to learn the base ammo, the base ammo is an upgrade as you don't need to scrounge for ammo nor worry about it every getting low. And with the fact that high velocity doesn't increase effective range, it just seems like an ammo type that you bring to "immediately use a gun that you cannot be bothered learning and if you still miss, you are worse off than running a gun you were comfortable with." As a result, custom ammo can increase weapon variety by easing people into learning how to use certain weapons that they otherwise would not have touched."
FMJ though is tricky
Yet with stock ammo, there are many circumstances where you hit your target within kill shot range and don’t kill
Shredder reduces that inconsistency
When the upsides majorly outweigh the downsides, it’s an upgrade
To be honest - i just think body ohk fromm full hp on a rifle shouldnt be
Even less consistently to limbs
Fair enough
Feels dogshit to play against imo
But when I’m using a high skill high reward gun, I want to actually be rewarded for using it right
Or I’d just use a winni that’s a 10th of the cost and just go for headshots
Sure - but i dont like ohk on that masdive range at all. No matter if the gun has bad ironsights
Which is really the nitros only - "high skill" aspect
But since it’s not I have no issue with it
Other than that its a 2 shot ohk Sparks
Let’s be fair here
They’re REALLY bad sights
I wish they kept weapon swap speeds as an actual balance mechanic
By definition it is - reduces ammo availability and MV
In a gameplay sense it plays like an upgrade 90% of the time
very minor downsides vs big upsides = not a sidegrade, by definition an upgrade
would be nice if the nitro had a terrible pull out and holster speed so you're punished if you miss and can't just quick swap to your sidearm
You don’t gotta “uM tEcHnIcAlLy” everything my dude
But by definition it'd s a sidegrade
"sidegrade" would mean it is something that trades an equal amount of downsides for upsides
Well if they dont read it the first time i write it i kind of do
Thats my whole point
We are talking about sidegrades from a balancing perspective
What players deem upgrades and devs deem upgrades seem to be diffrent
And from a balancing perspective, FMJ is almost always an upgrade
Yes
And the devs aren’t here
We aren’t talking about or with devs
Well the Vustom ammo isnt supposed to be an upgrade comes from the devs
Most players, when referring to side grades or upgrades, are referring to them from a balancing perspective, not from pulling up a dictionary
And it sounds a lot like thats at least a reason for the discusdion too
Devs (may or may not) be referring to sidegrades from a textbook perspective
The players here chatting are referring in terms of balance
Since the devs are not here, and that (potential) disconnect is not what we’re talking about, you don’t need to keep um technically’ing everyone
As i said i'd wanna see extra downsides for
Fmj - reduced hipfire
Hv - maybe less ammo, loud if silenced if exceeds 343 m/s
Shredder - anything really, maybe no pen at all
There we go
I get the HV and shredder downsides but does less hip fire on FMJ do much?
Is that a fanning/levering nerf
Makes it super unappealing for dualies
And that
Because they cant ADS at all
And itd be worse for levering but you can still ads with levering or fanning if need be
I dont like indirectly nerfing other options just cuz one just neuters any downside of an ammo type (but I understand where you are coming from, what else can you do)
That’d hurt FMJ but a main part of it is it’s supposed to be good for spamming walls
I dont think its supposed to be for spamming walls
For penning walls yes - but you can also do so with precise shots rather than just spam
They show a guy spamming through a wall in the official trailer
I think that shows some dev intent there
gonna have to agree with this, I mean why else would they have increased the dmg dropoff distance
there's something called marketing and cinematography
Because nobody was using it
vs actual gameplay
I think its mostly for allowing penetration of harder surfaces compact couldnt pen before
Like shoot the guy behind that metal sheet on a tower
They literally displayed a guy spamming through a wall to kill someone in the trailer. That’s like saying “hey, FMJ can be used to effectively spam through walls”
Its a trailer - its made to look cool
It’s an ammo showcase
You could still spam a wall
The penning sure
Well imo - it should just have a downside
I’d bet 50 bucks a significant reason as to why conversion got FMJ was just for chain pistol fanning
Besides just being harder to find
Nothing says it cant have a downside to it too
You can now pen walls and some buildings you couldnt before
Cause even some ammo that has reduced pickup rate with strong enough effect it will be the staple still
Better pray you hit tho
Well cent is pretty weak baseline so fmj doesnt make it too crazy
Losing that 120 MS sucks but 480 is still solid. You also now have great penetration and better damage falloff.
I agree on the cent
It's not strong on cent
It's just ... alternatively useable
^
I’d call it a…sidegrade 😄
Well and it has 0 to do with spam...
Cent isn't a spam gun
a sidegrade, while vetterli sits in the corner and rakes in all the superior stats
and has fmj
Yup
And on sparks and martini fmj is still pretty shit
Guess which special ammo I'm using in my loved gun
And there hitting velocity even further would hurt pretty bad
Just because one gun can’t spam with FMJ doesn’t mean that isn’t one of FMJ’s intended use cases.
But hitting hipfire on cent / Sparks / Martini would not be a big deal
It just mean it can't spam wall
While itd help with already disliked dualie fmj
Welp, I’m outnumbered
Still can
In these gun the hipfire is already not used much xd
Or the fmj in that matter
Cam spam even thicker wall even
You know
Just not as precise anymore
Alternatively
Could just buff default to be more in line with FMJ
Make standard damage falloff less and reduce the advantage FMJ gives
Well tbh fmj only gets the hate on spammy gun
With power creep we’re already heading that way
So I think nerfing hipfire it would fix that
Easy fix tbh
Noone is complaining about being hit by cent fmj at 200m or something
Conversion FMJ sees some flak for being a budget uppercut
Got comparable two tap range
But no 130 dmg
agreed. damage fall off is kinda shit on medium and compact.
Why not make special ammo actually hard to find instead? Every map is stuffed full of it.
I'd say it's okay if there was no guarantee you'd be able to find more. Expect to work with what you brought.
medium at the very minimum deserves 30m falloff instead of 20m
True
Which is why uppercut is better
But conversion FMJ is also dirt cheap
I disagree with buffing compact ammo falloff even more
Tbh else long ammo just become useless
I'd agree with that too
you hear players jump for joy
Make uwu box more rare and gib back smol uwu
Will never happen
That would just hurt some loadouts harder
Could jsut make some custom ammo reduce reserve
Why I don't hate long ammo - I would hate if Winfield suddenly 2 taps me at 50m and even further with fmj
For example
Make big uwu crates exceedingly rare. Robin's egg blue uwu boxes are rare, but more common than crates. Plus they give less ammo back. I'd love that.
That would make long ammo obsolete and Vetterli becomes meta
Vetterlu might become very strong
But long wont ever be obsolete
No like long ammo is only a problem when you're facing a skilled player at +80m who hits most shots
Peeps always said xyz will make long obsoletebut it never happened