#feedback-discussion

1 messages · Page 285 of 1

sick anvil
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you really ask that in here ?

keen bolt
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Just complaining a bit but eh - basically dude kept calling my ex-employee who quit 3 YEARS ago

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For service

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LikeI didn't call the dude 1 time per month that they could call the official number everytime I call him back or something

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Okay anyway back to the topic

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Which sight is better for Winfield again?

sick anvil
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The one you suggest with a visual change

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while ADS instead of seeing a crisp sharp black ring it would be blurred as it would not be the focal point

keen bolt
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Nice

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Okay I'll post it

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Title: Aperture change

Change to aperture sight to look more realistic - and hopefully better for the Winfield the Winfield could do with smaller aperture ring (left one in the picture down below)

Aperture will have blurred rear sight it will look thicker naturally not the thick iron sight.

sick anvil
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i woud crop the right side of the second picture

keen bolt
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I'll do that

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Works

sick anvil
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yap

keen bolt
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Wonder if ghost ring provide any zoom level at all

sick anvil
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They can and must not

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Small hole thick rings do

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big hole skinny rings do less

keen bolt
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Make sense actually

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The right one zoom more

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It's not really noticeable but maybe at range it does

sick anvil
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that is why apeture on sharps used to be a hole the size of a needle

keen bolt
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Yeah that make sense tbh

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I very much like the idea of iron sight sniper zoom lmao

sick anvil
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Well far from sniper zoom

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just to be fair . Best apeture sight will give you at bes 1x zoom

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where scopes can give you depending on use up to X99 zoom

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now of course x99 is overexaggerated

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because that would be more a spotter scope

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this lady uses a similar scope https://www.youtube.com/watch?v=rQVvBE7IQx8&t=2s

Extreme Long Range match at the NRA Whittington Center in Raton, NM, May 2021 at the Spring Canyon Range going out to 3699 yards.

These are some highlights of the match, I kept the whole string for the last target.
I absolutely love my gear and equipment, last year I went to this same match and goose egged the whole thing due to some equipment...

▶ Play video
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course this is way more modern than anything that would be possible in 1895

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The target she shoots at in the later part is roughly 38 inches large at a distance of 3699 yards

keen bolt
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Yeah

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That's impressive

frosty garnetBOT
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@signal mural, your post below has been deleted, as it doesn't follow the required format.
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Why not just use Kiteskin?```
jovial flint
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@thorny ivy
Like the idea of air rifles implemented,
The Tikhar in the Metro games carried me through the campaign

thorny ivy
frosty garnetBOT
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@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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https://youtu.be/8HeztkQ9WNE```
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sick anvil
latent bobcat
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@winged flint the Spencer would be the spectre because the spectre was made by the same person as the Spencer
It was called the Spencer shotgun 1882

winged flint
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Oh yea

latent bobcat
winged flint
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Nice

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Would you agree for it to be a 2 tier rifle?

latent bobcat
winged flint
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Yea that would sense also a swift version

latent bobcat
winged flint
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Huh

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That actually explains the odd mechanism of the shotgun

latent bobcat
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Spencer lever action shotgun conversions were all civilian conversions

winged flint
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Gotcha

thorny ivy
thorny ivy
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@sick anvil and this is what i found for the pritchard: large-bore air gun like this one would have held 700 or 800 psi in its tank, and produced a muzzle velocity probably around 550-600 feet per second (170-180 m/s). A round ball of .50 caliber at that speed was certainly lethal with a well-placed shot, and these weapons were just fine for hunting as well as sport shooting.

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From what i can find online seems like most larger caliber airrifles were about the same level of performance

sick anvil
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sounds good thanks mate

dense fjord
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@late wind your suggestion has No reacts

late wind
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Seems to now.

ripe basalt
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Sometimes it can take a moment for the bot to reapply the reactions

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If it doesn't, you can always reach out to modmail to get it fixed

late wind
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@narrow elk trios can turn on when you reshuffle hunters or unequip items because trios on/off is bound to the same button (at least on console). But I agree there should be an outnumbered warning before starting queue.

keen bolt
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Ngl

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I wish Cent got reworked

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But it would be only my preference

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What Hunt need rn is the incentive to Prestige

frosty garnetBOT
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@eternal pasture, your post below has been deleted, as it doesn't follow the required format.
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Claim all button for the BB in the mastery books.```
eternal pasture
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Claim all button for the BB in the mastery books.

dense fjord
keen bolt
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I'd suggest it give more damage to the Vett and Winfield should have Vetterli rof because you know Winfield being lever and Vetterli is a bolt gun

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But it would be called a rebalance and everyone hates that XD

dense fjord
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I suggested this awhile back

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Other people have said it needs even more than that but I think doing 125 would be a great place to start

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Maybe some more reserve too

keen bolt
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It could work

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Actually

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Alternatively

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Increase the RPM

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Usually the headshot spam gun has rpm to back it up

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But well figured that might make it op?

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Nah not really but it will go up 2 tier

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From C to A

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125 damage will boost the close range usability but I think for the most part within 20m duals and slugs still rule

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Spare ammo is a great Idea to make them independent weapon

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Which I like a lot more

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Because I wish to bring officer with it but I wouldn't because ammo reserve

dense fjord
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125 damage means it will ohk to chest hunters that lost a small bar up to 20 meters I think

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Which both the other medium ammo rifles can do

keen bolt
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If I have a rifle I'm not going anywhere near my enemy lol

dense fjord
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But yeah it could probably even use a little more than that

keen bolt
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Unless I know they have long ammo single shot

dense fjord
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Very Slight rof and reload speed increase?

keen bolt
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I think 46 rpm is reasonable (if it's the only buff)

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But again 44 equal to vett could also work

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Vet can 1 tap and is often on free hunter and have forgiving stats and ammo pool

dense fjord
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It could definitely use some small buffs

keen bolt
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Either that or it gets a better variants

dense fjord
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I don’t think variants will fix its issues

keen bolt
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Only thing Vett is bad is the velocity which isn't really a problem within its fighting distance

dense fjord
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I’d prefer if they balanced it better in general

keen bolt
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I think there are various ways to balance a gun actually

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Adding 'stronger' special ammo

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For example

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Or Stronger variants (Scottsfield being one)

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I like the Pax being the only revolver to fire 46 rpm lol

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As single action

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Also

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Not gonna lie

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Dum Dum on Cent makes a lot of sense

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Pax for ammo

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Or if we're being ridiculous here

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A high velocity

dense fjord
keen bolt
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Reaching Spitzer speed with just 1 simple trick

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XD

dense fjord
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No pen really hurts but dum dum cent sounds really fun

keen bolt
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Yup

dense fjord
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HV centennial would be insane

keen bolt
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I know right?

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But really tho

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Who thought Sniper cent would be a great idea

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Sensible Variant for it would be

Aperture and Marksman

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Sniper variants are fun and all but it's too gimmicky

dense fjord
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FMJ on Vetterli and Centennial is really good too

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!calculator

marsh gardenBOT
vale cedar
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centennial is my fav gun

marsh pine
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You need to buff poison ammo - it is a total meme and useless mess atm. The lack of raw damage due to taking poison ammo nerfs it into oblivion

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It would make poison sense more useful too and less of a negative trait

sick anvil
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@late wind I have a question when you do refer to bullet size in the aim punch suggestion are you talking about caliber or overall size ?

sick anvil
late wind
keen bolt
sick anvil
# late wind Just the current compact/medium/long dynamic. But I'd be open to suggestions. Ma...

Was just wondering what you meant by size as 1895 was a break point where both Big and slow and small and fast were roughly equal
Most older guns used .40 - .50 diameter bullets and their power was usually determined by grains of black powder
example 45-70Gov is a .45 diameter bullet with 70 grains of black powder this would be for example Cent . 45-110 is same diameter with 110 grains of black powder this makes the bullet carry more energy cause of it travels faster . cause kinetic energy is calculated one half mass multiplied by square of speed .
The damage dealt by the bullets is how much of the energy can be dumped in the target and how much energy is retained on distance
Flinch should be for example also based on distance
getting shot at point blank by a sparks should make you flinch as F while at distance it should lessen
FMJ should lessen the flinch as they have more penetration thus less energy does get transferred

keen bolt
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Tbh I'd say classified by Ammo type or damage would work best

sick anvil
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big diameter gives a larger permanent cavity but if it travels slow the temporary cavity will be Smaller often referred as hydrostatic shock.
Permanent cavity is that is the actually damage caused by the bullet carving in to flesh organs etc .
Temporary cavity is the result of transfer of energy this makes for a short time period a bubble that can tear not cut organs and or flesh
Smaller diameter bullets going very fast with the right geometry of projectile do create a big temporary cavity and a small permanent.
while slower heavier bullets will do the opposite

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Thus my suggestion should be Proportional to distance and damage. based on guns stats

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which brings the same result CCP will make you flinch less than NE would

sick anvil
# keen bolt I have various Idea on how this could work

Poison ammo is literally as depicted in the game a glass container with a blunt tip designed to shatter on impact it should at the end of the day even taking a speed dip and max distance dip as the glass would shatter by being shot from a gun

keen bolt
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Xd

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I know

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I doubt it will even withstand the gun powder blast

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But Hunt ain't a realistic game so there's that

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The main problem with poison ammo is that it will ever be useful on silenced weapons

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And not much on something else

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And tbh without reworking poison system it won't be working that good in PvP either

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Unless they make it heavy poison effect when shot

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But maybe that was too strong

sick anvil
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It was never intended for PVP

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When they introduced Custom ammo they clearly said some ammo types are PVE focused some are PVP

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Poison . dreagons breath incendiary were mainly for PVE purposes

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the last thing you want is sparks poison actually dealing 149 damage and be unable to heal

keen bolt
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I know lol

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But I mean if they kept their low damage and have their poison type changed to 'Strong' aka stage 3 it could really be use as support weapon in PvP as well

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As right now only gun that I argue could be use in PvP was the Cent

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Like the main weapon to use poison as gimmick

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But arguably bad

sick anvil
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sparks works in pvp if you are not solo

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but it takes team work

keen bolt
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Yeah it could work

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But it's not like you'll be running it both

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You'll keep the seperate ammo

sick anvil
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it does the sparks guy is the tager the parner is the finisher with poision sense

keen bolt
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That could work really but it took trait investment and a weirder team play that noone would really adopt it as main way of playing

sick anvil
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sparks sizs far shoots at people tags them to make enemy glow in dark sight second guy pushes with offfensive weapon to secure kills

keen bolt
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Yes

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Poison sense combo and Dauntless is a strong yet easy to counter combo

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Dauntless - Everyone that is 5 stars or more cook their nades properly most of the times

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Poison sense - if it became widespread people will start running poison shot and reduce the effectiveness severely

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I actually do wish they rework poison so it could be more useful in PvP

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My idea would be

Create 'Venom' and 'poison' type damage

  • Venom : AIs, Green bees and bosses (basically environment)
  • Poison : Special ammo

Basically if you bite it and you die it's Poisonous
If it bites you and you die it's Venomous

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Antidote shot could change name to Anti-Venom shot

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And prevents poison damage from AIs and the like

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While poison ammo does not get hard countered by it

dense fjord
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People that still run antidote would probably be upset though lol

keen bolt
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Make it a match long like it used to be and reduce the price

dense fjord
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Antidote duration already got nerfed into the ground

keen bolt
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That

dense fjord
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Yeah

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I think that would be cool

keen bolt
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They could still be protected from hive bomb

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Poison bomb

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And poison crossbow

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But won't be protected by poison ammo

dense fjord
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Hmm

keen bolt
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Also won't get fking instakilled by instakill trap

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1 stone 4 birds

dense fjord
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Hive bomb and spider are venom

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Atleast like in your chart

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But most other sources of current poison are different

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Like absorbed or inhaled on the right of that chart

keen bolt
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Yup

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Else it could be like that too

dense fjord
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That’s too complicated for me to think about rn lol

keen bolt
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And poison defense trait will now reworked to defend against that to a degree

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That could work

dense fjord
keen bolt
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It will reduce the time by 25% right?

dense fjord
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I’m not sure I think rn it’s half?

keen bolt
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But yes I agree that poison system if rework could indeed complicate a lot of things

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It could address insta kill trap if rework properly

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But tbh I'm also fine if left unchanged

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Poison never was an issue

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I wish we actually had a circle sight for shotgun

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Atleast I can see where the center mass are

dense fjord
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A lot of games have that

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I like it

keen bolt
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Yesterday I went to 6 star

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Getting some kills

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And even bullshit

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Dude is clearly within 10m

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Double barrel center mass 2 shot

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Didn't die

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And ofc it's 6 star game dude turn back and almost dome me

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Yeah almost...

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So I suspected that my crosshair placement or the spread is fking me up

sick anvil
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yesterday server were doo doo , shots going to narnia passing trough enemies hitting walls behind them

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etc

keen bolt
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Or server

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Yes

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Might be the reason for 2 pissed off dude yesterday.

little carbon
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@topaz field a sticky will take 3/4 of the spiders health. And it's not that hard to fight the spider with a hammer if you learn how to. There are a few lairs that maybe could use some minor pathfinding reworks, but overall spider kill is consistent once you learn to do it

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It's also the easiest boss to skip an enrage Phase on

warm zephyr
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you just have to hit it until it goes angry(not frenzy) on you. When it does it just chases you around and it's prime time to use your sticky

little carbon
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It's guaranteed to scream at the first person who enters the lair, which gives you ample time to sticky

warm zephyr
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unless if you have high ping

unborn smelt
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Spider sticky is still bugged

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It my work perfectly fine

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But there's a good chance id does barely anything at all too

little carbon
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But I'm guessing that's an actual bug, right?

unborn smelt
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Yes it is

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Not intended

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Also @topaz field bring fire ammo if you wanna kill the spider

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Almost turns your gun to a nitro against it

keen bolt
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Fire shotgun

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Works extremely well

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Against Assassin and spider

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Even better on spuder

unborn smelt
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Didnt try DB tbh

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But incendiary works wonders

keen bolt
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Fire ammo also works but I found the fire shotgun to be better

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As you don't aim

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Ads

unborn smelt
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1-2 shots per enrage

keen bolt
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Vs boss

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Yeah it's insane

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They need to buff DB tho

unborn smelt
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Nah

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DB is weak

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But it needs to be

keen bolt
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I'm going as far as to say they are the worst custom ammo besides flare for shotgun

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They are too few in numbers to clear AI

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And penny shot deals with ai 200times better

unborn smelt
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With how bad for gameplay it is to loose bars, db needs to stay weak

keen bolt
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I think they should revert it to their initial stage

unborn smelt
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Or we need more good ways to get them back

keen bolt
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Like burn 25 bar per shot yes

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It's great to use as support weapon then

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Now it's just between useless and meme

unborn smelt
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It does it still

keen bolt
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It does? I find that most time it doesn't even ignite people nowadays

unborn smelt
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Better than before

keen bolt
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Placebo effect I guess

unborn smelt
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Playing test after Db changes was a nightmare

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Testing it yourself means you almost guaranteed lost 75 min

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And playing long ammo was a guaranteed win

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Easy to snack all the ones testing DB and loosing shitloads of hp

keen bolt
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XD

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DB are cool still

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But I think they really should give it to most shotgun

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Well that would be fun

keen bolt
unborn smelt
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I think DB is everything but cool...
The idea aint bad - but on combination woth the HP bar system its shite for gameplay

keen bolt
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Still very underutilized

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Compared to incendiary

unborn smelt
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Loosing HP to even deaths is enough to slow every game to a crael

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But thereits at least kind of deserved

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Get hit once

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And be a ohk to so much just means you play a loosing game - or camp it out

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Thats why i hate that fire permanently burns HP

keen bolt
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I see

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I don't see it much tho

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So can't really tell

slim blade
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@topaz fieldTitle: Spider rework
(...) Also you can't really bring any utility with you to kill it faster, except for an avtomat maybe. (...)
Let me introduce you to the Sticky Bomb. Or an axe. Or the bow. Or crossbow for that matter. Or maybe a hammer. One heavy attack, one light, another heavy, hide for a moment, repeat. All of those deal with the spider rapidly. The first one is the fastest. The last one the slowest. The spider dies to a sticky bomb explosion and ONE heave melee from an axe - you find the axe after you've stuck it with the bomb.
The spider is annoying to fight only if you don't know how to fight it or there are people actively trying to kill you as you fight it.

unborn smelt
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Dont see much fire or DB / incendiary

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Because the fireammo types need to be weak rn because they are so disruptive to gameplay flow if they burn away HP

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Thats why they are weak and thus very rarely used

keen bolt
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Not really weak tbh

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On spam gun it's very stronk lol

unborn smelt
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But with the bad implications for gameplay flow you cant just straight buff it either...

unborn smelt
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Db - maybe

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Incendiary not really

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Its not uselesd

keen bolt
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Winfield tbh

unborn smelt
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But loosing all pen is an issue

keen bolt
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DePENds (see what I did there)

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For me personally I don't trust compact ammo pen enough lol

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A lot of times it doesn't pen

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Though looking like it should

unborn smelt
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Like i think they could indeed buff it if they rework fire or give us more ways to re-earn HP

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I dont trust compact with blind wallbangs etc either but compact can very well shoot through window shutters and cracks you can see through

little carbon
# unborn smelt Thats why i hate that fire permanently burns HP

If the burn would be temporary it would promote camping more, because then your best play is to wait it out.

If your team is down bars (in a team vs team) your best bet is to make a high variance play fast, because the attrition game is stacked against you

unborn smelt
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Same reason i rarely take pennyshot as my sole shotgun ammo

unborn smelt
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Best play for the one with burnt HP would be wait it out - but for the other team thats at an advantage it'd be pudh before the advantage is lost

little carbon
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Re earning burnt HP is a bit iffy. It would need to be very visible to other teams so that you don't loose info

unborn smelt
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And with burning permanent camping is still the best option

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For both parties

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Having lost hp youre fucked when pushing so you essnetially hope they loose their patience

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Being outside you know your advantage is permanent so you can just wait for them to come out eventually or die for timer

unborn smelt
keen bolt
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Especially with red skull revive

unborn smelt
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But if you are at this big an advantage and not make a move

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You deserve loosing the info eventually

little carbon
unborn smelt
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I'm not saying getting HP back needs to be easy or convenient - or needs to happen at all

little carbon
unborn smelt
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Who wants to loose easy kills

little carbon
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Happens often enough. You fight a team, kill a few, they camp, banish happens somewhere else. You leave them to play the objective

unborn smelt
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But i dont wanna just play the patience game either with no good counterplay

unborn smelt
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Jist to make sure

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You can only heal burnt HP if you got unburned HP left

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And you can only regain heal burnt HP while alive - not downed

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So burning somebody out still works perfectly fine

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That means fo them to get their mates back they need redskull and thus bounty

little carbon
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Of course, but that's not always possible.
I just don't see a reason to remove the skill aspect of mapping all the skins to their teams and deaths from the game.
You can easily give the non bounty burn regain some visibility and maybe another downside.
Maybe make people who heal their bars to full visible in dark sight. Disincentivices camping even more

unborn smelt
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If you are going for boubty as you just said - no sneaky regainig

unborn smelt
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It'd just mean info can become outdated after a while of not caring

little carbon
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Maybe tying it to the compound the bounty is in would help.

unborn smelt
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And yes its not perfect in every scenario - but the scenarios where it helps with camping would greatly outweigh the few where it doesnt because you cant burn the body

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I mean how it'd work is open for debate.

little carbon
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No doubt, i just think that with a bit of discussion we can come up with something that minimizes the downsides

unborn smelt
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But if minimizing the downsides for the already advantaged party means sacroficing much of its usefulness i'm not for it.

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People go all gloory active playstyle, fuck campers and all that shid but the second the advantaged team is expected to do something they dont wanna see it and potentially losse free kills

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Thats the issue with the typical "Not enougj downsides / its meant to be punishing" stance about it that i have

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As of now loosing HP is basically a death sentence for the rest of the game as long ammo, which is the most common as of last time we got shared such info, performs like a slug sniper

little carbon
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I agree.
That's why I am not against a way to regain burnt HP. Just think it should not be stealthy.

unborn smelt
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Oh it shouldnt be stealthy by default

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But i think therw should be a stealthy option - if inconvenient enough

little carbon
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Why? I'd really like to know

unborn smelt
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Because announcing to everyone that you regain HP now is still very dangerous

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And i feel like its the lazy way to say i got info once it'll stay true for the rest of the game and if something changes i'm notified without doing anything for it

little carbon
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I wouldnt agree with "without doing anything for it". The tell for regaining HP can be something you have to actively look out for

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I dont think it should be as "in your face" as a banish is

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It absolutely can be subtle. But there should be a way to tell. Kinda fits Hunt's general design. Everything you do gives info (mostly audio) in varying levels.

unborn smelt
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Sry had to deal with smth real quick

little carbon
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No worries

keen bolt
unborn smelt
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O just think that it shouldnt be so stealthy that you have no chance to know whats going on

keen bolt
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New Special ammo?

unborn smelt
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But at the same time if they dont make an effort to find out if your regaining HP you should be able to do it without them noticihng

little carbon
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Yes, agreed

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Question is. Should that mechanic at least be somewhat tied to the objective

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Or exist anywhere

unborn smelt
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For example one way would be there is set altard in marked locations on the map - that allow you to spawn an optional Boss

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This way fighting the Boss can be loud - or done silent if you bring proper equippment
And since the locations are marked for everyone they can be checked by the pursuers, or even trapped with alerts that give away when the fighting starts

little carbon
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Hmm, that could work, but it would be in favour of the team outside. (Not saying that is necessarily bad)

unborn smelt
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Yeah it would be to a degree

little carbon
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I am guessing that boss wouldnt give a bounty?

unborn smelt
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I'm not a fan of peeps just camping inside either

unborn smelt
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But hey it could also grant some money

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But then it maight get a secondary objective that draws away from the primary

little carbon
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Maybe rather xp then money, the banish could also be shorter then a full banish

unborn smelt
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Yes smth like that

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As long as summoning isnt announced to the whole map - banishing could be

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This way you'd know someone got HP back - but not who

keen bolt
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Nah I think it really should announce it but gave 50 HP and not announcing who banished it

little carbon
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Maybe not even with a pop up. Just have there be lightning in darksight and on the map. That way people have to remember to check

keen bolt
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Oh

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Man gauntlet fight is gonna drag out so much XD

unborn smelt
#

And removes the ability to do it stealthily

keen bolt
#

Or lighting strike could work -

#

Periodically

#

And can be seen in naked eyes

#

But no announcement

#

While the banish is taking place

unborn smelt
#

My intent is that it can be done stealthily - if youre very careful or got the right rquippment

keen bolt
#

Yeah I know but like when should they regain HP?

#

Picking up the 'bounty' or when banishing if

#

It*

unborn smelt
#

Thats up for debate

keen bolt
#

I think the pick up would be more sensible - like you're absorbing their power

#

To grant you life

little carbon
#

Could say 25 each at beginning middle and end of banishment

unborn smelt
#

Id say no bounty tokrenbut regain HP after a short banish

little carbon
#

To all players in range

#

with like a 90 seconds banishment

keen bolt
#

Or the team that banish it

unborn smelt
#

This way they can stealth by the fighting process - but theres a short banishing headsup

#

For the pursuers

keen bolt
#

Basically if they follow they will still have a chance

#

To kill the injured team

#

Before banish completed

little carbon
#

And even if they only take 25 and leave, the banish will be visible for 90s

keen bolt
#

Well that could also work

unborn smelt
keen bolt
#

Tbh it will be more incentive to burn bodies now if this ever got implemented 😂

unborn smelt
#

Everyone burns anyway

#

At leats where i play

little carbon
#

While this idea is pretty good for fights outside, what can be done for teams 'stuck' inside a building with an outside team that refuses to anything even if they are up bars

#

Or is that just tough luck

keen bolt
#

Tbh most of the time if it's camp situation

#

I prefer to be the one outside

little carbon
unborn smelt
#

Like take a shot that gives you say 50 temp HP to a max of 150 hp.

But that only stays at 150 for 30 sec and then degrades back to your actual HP over say 60 sec

#

And extra downside could be youre visible in DS because it some weird vodoo stuff

#

So thee other team has a chance of knowing about it

little carbon
#

Fair. I think that could work

unborn smelt
#

This way it'd be a window of opportunity without being a magical consequences b-gone button

little carbon
#

I like that it will only benefit you if you actually follow up. Its not use and get value, it just enables a play

unborn smelt
#

Alrighty imma be gone for a short while tho - was a nice chat and have a wonderful time 1HuntLove

little carbon
#

You too! Was a really fun discussion, thanks!

frosty garnetBOT
#

@loud adder, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Hunt should add another game mode. Dont get me wrong i love bounty hunt and the way it plays there isnt another game like it but another game mode outside of quick play would be fun and bring more to the table. Any ideas?```
loud adder
#

What do you all think about adding another game mode to hunt showdown?

unborn smelt
keen bolt
#

Except we really don't have the player base for it xd

unborn smelt
#

Doesnt need to be a full new gamemode either

#

Some tweaks to existing ones

#

Heck i'd love to see a CoD infected inspired gamemode...

#

Give peeps some predetermined loadouts and make 1-2 respawning corrupted hunters tryibg to corrupt the others with melee and throwable stuff

#

Maybe for a halloween event

#

As twist on QP

loud adder
#

Having another game mode might help add to growing the "player base"

#

Im not sure what the game mode would be but maybe like a capture the flag or a 10v10 "battle of the bayou "

signal mural
#

Unnecessary. The player base isn't that strong and changing the type of game that Hunt is could just split the player base into factions.

I suggested one new game-mode (something of a hybrid between Bounty and QP) but most people seem against the idea.

I can get why some people would be against it. There is a lot of other quintessential stuff that could be improved before considering another game-mode, like server stability, framerates & Steam overlay compatibility, draw distances, graphical restoration and etc

sick anvil
#

plenty of possibilities for game modes but currently priority should be fix server sided issue get rid of bugs not patch fix remove the root cause optimize the game so it runs smooth . fix the map terrains and fix objects collision boxes

spice topaz
#

I could steal the idea others had and offer an event game mode of pre 1.3. That would offer a chance to see how far the game has come and which directions have been the correct ones.

sick anvil
#

if they could recompile 1.3 they could fix a ton of bugs i doubt they do have the data for it

#

most live service games do not

spice topaz
#

Yeah, it was just a fun idea

sick anvil
#

if it be possible i would be 100% for it

signal mural
#

Are the devs and mods able and/or encouraged to vote on Community Feedback or is it just the game community?

queen jungle
#

Mods are free to vote on suggestions, we're players of the game like anybody else

loud adder
#

I agree they do need better servers and to fix all the issues that reside in the game now that would be a priority. Just my opinion it would be beneficial if another game mode was added . I think an all out war would be very fun even if they only run it in events. Two teams just going at it head to head

#

Anything is possible just need enough people pressing the issue

signal mural
#

@queen jungle Cool thanks that is what I thought

queen jungle
unborn smelt
sick anvil
#

@hybrid shuttle in which tab would that filter go .
Legendary tab legendary hunters and Arsenal tabs have that filter

unborn dagger
#

@topaz field I would suggest just making Spider have more predictable movement instead of just running around like a lunatic

sick anvil
#

but that is the fun about the spider it running like a lunatic

dense fjord
#

@signal mural I love your map explorer idea and the limited ai hunter would be cool too for practicing aim

#

Quest system
-24 hour manual refresh timer
-9 quest options accessible by anyone without paying real money
-realistic completion conditions that might occur naturally over the course of 1-2 games maybe (enemy type and/or weapon based)
-each quest gives its own individual reward choice between tiered weapon or hunt dollars and is greyed out completed after being completed. Then you pick another to fill it’s slot. Or all 9 slots are active at all times.
-1 week random reward for enough quests completed (18-27 maybe) for people who cannot afford the time to grind with rewards being worthwhile and usable by most people (a tier 2-3 shotgun with random custom ammo or tier 3 long ammo bolt action rifle with random custom ammo or 1,000 hunt dollars)
-quest goals achievable by casual players who may only play 1-3 days a week for few total hours: examples- kill 8 hellhounds, kill 4 hives, kill 4 immolators, kill 40 grunts, wipe a duo, collect 3 clues in one game, collect 9 clues, banish a boss 4 times, get a hunter to level 50, revive downed teammates 2 times, kill a hunter with Romero hand cannon, kill a hunter with martini Henry, kill a hunter with bomb lance, kill a hunter with Springfield, kill a hunter through cover, headshot a hunter, burn a hunter out, kill a hunter with throwing axe,
Kill 3 hunters in one game, kill a hive with throwing knives, kill 12 meatheads, kill 5 meatheads in one game,

#

First draft but I’ve been thinking about the quest system for awhile now

#

The first iteration that went live is more of a framework than anything that should stay around for too long of course

#

Even with its glaring issues and seemingly snail like development at times Hunt showdown is my favorite video game/concept since I found it.

fading zephyr
#

Easy Anti Cheat is garbage

sacred sparrow
#

I guess the game got the anti-cheat it deserves then 😄

karmic ivy
#

I see less cheats here than I did in Rust, that says a lot, I think Rust used battleeye if I recall

sacred sparrow
#

For all the shit going on in the game: the amount of cheaters is pretty low

crystal plume
#

It's far from garbage

karmic ivy
#

oh ok, I got that mixed up.

#

I have used both and don't think of either of them as bad. I consider them equally good at what they do.

wind quest
#

its weird sometimes i had packet loss whenever im inside a boss lair/compound and once outside its back to normal (0 PL)

true hearth
#

@crystal plume can any of the admins fix my post in #game-ideas ? The bot derped out and forgot to add the thumbs up emoji 👍

#

Just realized I can post this in mod-mail. Apologies for the tag.

unborn smelt
#

Reactions are there for me

true hearth
#

Restarting discord displays it for me

#

all good 👍

dense fjord
#

Incendiary medium ammo was a mistake

#

I bet it has like 0% pick rate except for content creators covering it in a video

#

Should have been dum dum across the board for medium ammo

#

Poison ammo on centennial too

#

It’s bad, variety is fun but it feels like it’s for the sake of variety on that gun but another ammo type would make more sense

#

Idk poison ammo seems pretty bad and especially not worth on centennial

vale cedar
#

why's incendiary bad?

unreal laurel
#

Penetration with medium ammo can make a pretty big difference in a lot of situations and the tracers can also matter a lot

#

It's good on Bornheim Match since you're not trying to pen any cover with that usually anyways

vale cedar
#

when you wallbang something

#

does your bullet lose power

#

or is it full power

unreal laurel
#

Yes

vale cedar
#

ah ok

unreal laurel
#

Silenced Vetterli with incen makes PvE better but sacrificing a full 3 slot rifle for PvE is a rough sell

#

Just bring a Nagant silenced with poison

#

Also FMJ basically doubles the range that bullets do max damage

#

Which makes a big deal

#

Bornheim Match is the only gun you see use incen because it's often a 3 shot anyways so you'll light them in fire with two hits

vale cedar
#

what about winfield

#

the 1873 one

unreal laurel
#

And also in a game where soft cover is as important as it is having tracers can really make it a lot easier for you to get spotted

#

Does Centennial have incen? I don't even know

#

Oh the full size Winfield does right

#

Idk you never see it ran

#

FMJ and HV are just way more useful

vale cedar
#

i see

unreal laurel
#

You actually often will try to pen with the full sized Winfield since you can afford to shoot more due to the large capacity

#

Personally I don't care about the pen loss I just think the tracers are such a big downside

vale cedar
#

i just use incendiary because its funny seeing people panic on fire

#

when ur at like 5 meter where being spotted doesnt matter

unreal laurel
#

Yee

#

Again that's why they're useful on Bornheim lol

#

Try this loadout

#

Bornheim Match Incen with dual Lemat incen

#

Gives you like 64 incen rounds to work with

vale cedar
#

ive done bornheim with incendiary a lot

#

its very funny

#

what do u think about dragon breathe

unreal laurel
#

It's good on Romero since you can also bring another ammo type

#

But that's about it

vale cedar
#

fair enough

unreal laurel
#

For other shotguns you're completely relying on it which can cost you kills

vale cedar
#

my longest winstreak was with specter dragon breathe

#

it'd kill at super close range and otherwise it would make them panic like crazy

frosty garnetBOT
#

@high briar, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Desc: Pretty sure this has been suggested before but we need to keep it fresh 🙂```
digital nacelle
#

@proud helm why would anyone purchase this trait?

proud helm
#

So when you run 2 weapons and one is just for the spare ammo you dont have to shoot it all and find an ammo box

#

AKA Long gun + Duel Uppercut, Avto would be the most common but I use the Martini Explosive and run Uppercuts as backup with explosive just for the spare ammo.

#

The alternative is a trait that lets you unload your weapons manually, but that might be a chore and you'd probably need to bind a new key for it altogether

late wind
#

Honestly sounds like you want an ammo crate without having to commit to running an ammo crate.

dense fjord
#

That’s what he’s trying to get around

#

Through trait investment

digital nacelle
proud helm
#

It's for the sake of noise too, because I'd like to have empty pistols without needing to tell nearby spawns where I am :')

keen bolt
#

Btw

#

Here's lemat 'carbine' idea

#

Yeah ofc

grand rivet
#

FUCK HUNT SHOWDOWN WITH THIS SHITTY ASS FUCKING SHOTTY DSYNC SHIT. WHY CANT U FIX ANYTHING IN THE GAME. OH HEY BTW THE RPMERO BUG IS STILL IN THE GAME, ITS BEEN IN THE GAME FOR 6 MONTHS NOW, THANKS- BAKEDDRJ

vale cedar
#

i love the lemat carbine idea

#

lemat is one of my fav sidearms

#

i rarely see it used

keen bolt
vale cedar
#

its useful if ur literally 2 meter away

#

past that its kinda useless

keen bolt
#

Yup

#

That's why it's a meme xd

#

It works when people don't expect it

vale cedar
#

yeah

#

just earlier i got 2 kills with it

#

dual wield lemat

keen bolt
#

Dual lemat is usable

#

Especially fmj

#

But shotgun works also

#

Because you have 2 chances

#

But tbh I wouldn't trust a lemat shotgun to defend my life

#

It's 50/50

vale cedar
#

i do it for the laughs

keen bolt
#

With slug it's another thing thi

vale cedar
#

earlier that game i hit a guy 2x with it

#

it didn't kill him

#

and i died for it

keen bolt
#

But it's funny you spend 300$ on a sidearm

vale cedar
#

i never had issues with money so i just spend it on whatever

keen bolt
#

Lemat with slug is a great surprise tool

vale cedar
#

it seems nasty as fuck

#

i'll try it out

keen bolt
#

They thought they could rush you and then roll over cause 10m slug

vale cedar
#

when i unlock them

keen bolt
#

How do I know?

#

I was the saber guy trying to kill him

#

And got 1 tapped by a slug

#

On a lemat

#

Yeah 🤣 I figured his primary was mosin

#

I expect at best a dolch

#

And then I just got 1 tapped

vale cedar
#

slugs seems kinda bullshit tbh

keen bolt
#

Well I mean if they never nerfed the Flechette

vale cedar
#

what's up with flechette?

keen bolt
#

Noone would be hating on the slug as much

keen bolt
vale cedar
#

i kinda played the game on and off

#

i played before special ammos were a thing

keen bolt
#

Flechette goes for like 80m

vale cedar
#

wtf

keen bolt
#

50m is 2 tap range

#

Also bleed

vale cedar
#

wait is it still the same right now?

#

the 50 meter flechette thing?

keen bolt
#

nope

#

It's crappy now

vale cedar
#

ah ok

keen bolt
#

Even hornet can't get more than 8 min of clips

#

So yes

#

The Flechette nerf was justified

#

Cause I'd argue Specter is the best shotgun when flech snipe was a thing

#

Legit op

#

Noone even cared about slug when flech was op lol

vale cedar
#

i see

keen bolt
#

Basically it goes - Slug just eliminate rng so what? It still require aim at close range... But there's flech that allow me to 2 tap people at rifle range + bleed

#

Yeahhhh

#

And also

#

It makes your shotgun have aim hack

#

The aim point is so small it's legit laser

vale cedar
#

yeah seemed broken

#

what about flare rounds

#

that sounds like some meme shit

#

starshell rounds

#

is it possible to kill people with it

burnt mulch
#

you can, but it only does 25 damage lol. it's absolutely meme shit

#

it's not even quiet enough to use as a flare gun

#

actually I'm not even sure if it does actual damage

#

ok I have confirmed that starshell deals 1 damage and 25 burn damage

vale cedar
#

thats worthless

keen bolt
#

Well apparently the YouTuber I watch get kills by using it

#

But not exactly by using the flare

burnt mulch
#

lemme guess, sparks shenannigans

keen bolt
#

Nah

#

Double romero with flares

#

All flares

vale cedar
#

he wack them in the head with the gun and then finishes them off with the flare?

keen bolt
#

Nah shooting the enemy and burn him

vale cedar
#

devilish

keen bolt
#

And finish him off while he panicks

vale cedar
#

it feels so bad when ur burning

keen bolt
#

Dude lost 50 HP bar lmao

#

And burn damage took some

#

Then got 1 tapped by derringer

#

1st dude got burned and whacked to death

#

It was a funny challenge we kinda give to him but surprised he finish it by 2nd round

vale cedar
#

feels like flares should burn you more tbh

prime ibex
#

You're immediately put on intense burning by it though.

keen bolt
#

Yup

#

Intense burning took quite a while to put out

keen bolt
#

Here's the thing when it's out

vale cedar
#

thanks

keen bolt
#

As you can see ... pretty strong

thorny ivy
#

@prime ibex like it seems like the grenade version of the wire trap

signal mural
#

There's already a carcentina bomb & tripwire. Both highly effective near hive barrels.

wispy folio
#

Anyone else is concerned about the complete lack of content this year? Its already been half a year and all we've got thats real new content is 2 new guns and a lame grindfest quest rework. Seems all the resources got diverted to Crysis 4.

prime ibex
#

More concerned about quality over quantity.

sick anvil
# wispy folio Anyone else is concerned about the complete lack of content this year? Its alrea...

The constant push for new content has put the game in the current state . Performance issue old bugs resurfacing in even worse iterations.
Server sided issues . Its obvious that the foundation of the game is not solid enough to handle adding new things . as simple as possible a a new gun has created bug that put players at a disadvantage . bertier crouch animation .
Pushing for new content is digging a deeper hole for the game and making the mountain of things that have to fixed

prime ibex
#

Servers definitely are unstable half the time.

wispy folio
wispy folio
sick anvil
#

So you say instead of fixing things lest put new useless crap in the game until it is literally unpliable on any PC ?

#

That is a great live service

wispy folio
prime ibex
#

They are trying to work on both.

sick anvil
prime ibex
#

Priorities sometimes override others, and rn the servers are more unstable than usual and at almost the same time they're making more content happen.

wispy folio
#

How did i offend you? You're the one saying Hunt is unplayable which is untrue\

queen jungle
#

@unborn smelt Dude, are we supposed to be showing respect to people like this? ^^^
Nothing wrong with protecting the developers, but no need to protecting like this.

wispy folio
prime ibex
#

No shit. Even then, they still try.

sick anvil
prime ibex
#

In the next month or 2, they'll probably add their next boss or new set of weaponry, ain't the end of the world to have some patience.

sick anvil
#

Its obvious you can not have a civil conversation and only see your point of view.
So i am out

unborn smelt
ruby magnet
#

May I pitch an idea for the centennial?

#

HV ammo or dumdum?

sick anvil
#

Dumdum would be interesting ,
HV i think cent is already one of the guns with the highest velo in game

ruby magnet
#

why not pump it up even more? double dip it. it's not like you're gonna do damage with the damage dropoff medium ammo has in the first place

sick anvil
#

was cent not shooting 45-70 ?

ruby magnet
#

just curious though

#

I dont know it's real life statistics

#

but for game balance liberties are taken I suppose

#

though... what I do notice with the recent additions, guns are brought out as a... lets say... middleground between variants

sick anvil
#

45-75win

ruby magnet
#

looking at Slate, scottfield, berthier, etc

#

why not make a gun be particularily good at one thing, like absolutely good.

#

arguably the sparks is a prime example

#

so is the romero of the shotgun class

sick anvil
#

On occasion I play cent .
And playing it I do not feel like its particularly bad gun ,
I do not get the constant chase for higher velocity guns.
Dum dum i can get behind but i would honestly like the cent get a bigger reserve ammo pool

ruby magnet
#

I normally dont care for higher velocity, but I do start to lean more towards guns having their own identity.
And I'm a sucker for odd guns.

#

Odd like the terminus, odd like the lemat, odd like the martini henry

#

but making a gun incredibly high in velocity, but mediocre in others... is something that makes it odd.

#

And I'm of the opinion that special ammo kinda takes the oddity out of these aspects.

#

And saying special ammo is hard to resupply... It's hardER than normal ammo, but still plentiful imo. You want a better centennial with the same velocity? just run vetterli high velo

sick anvil
#

If am fully honest HV ammo is utter bulshit

ruby magnet
#

Its implementation and its supposed 'drawback'? totally agree.
The idea... not bad in concept.

sick anvil
#

The implementation we are still in black powder era ,
meaning faster burning propellant would grenade the action of most guns that use HV ammo. adding more black powder just creates a big old poof and fire ball at the end of the barrel changing pretty much nothing .
Making the bullet lighter to get that extra speed out of it been used but in the game it only changes one thing you have to not lead your shots

#

but go ahead suggest it i am not gonna vote

signal mural
#

The suggestions for Rain or Snow weather sounds cool but the implications for realism & game consistency are difficult. Snow versions of the maps would be an extreme overhaul... but imagine temporary footprints &/or blood trails from bleeding Hunters being left in the snow (badass but extremely complicated). Also I think only light rain could work otherwise: How should Immolaters work? Do more Water-Devils appear? Only waxed varients of explosives would work or explosives would only work when thrown inside a building...

vale cedar
#

that seems amazing

#

you would have to adapt and the entire world rules would change

#

immolaters wouldn't spawn

signal mural
#

Ha! Maybe have a cold-version... Frost-biten demon with fire as a weakness instead of poison/choke. They could do similar damage and a cold nova upon regular bullet or blungeon damage but gives a slow as if caught in carcentina barbs and burn-health from frostbite cold damage.

vale cedar
#

yeah that's a way to do it

sacred sparrow
#

lol, that's a nickname if i ever saw one

opaque wagon
#

Are there any plans for custom lobbies? I know it was supposed to be on a roadmap forever ago, but I've heard/seen anything about it

unborn smelt
#

@maiden pewter Just fyi, you dont need to finish the DLC missions to get the 30 stars for the weekly

#

You can repeat some of the other missions too

maiden pewter
#

That dose not matter you lose blood marks and if you wanna complete all cuz you cant leave it alone you have to buy the DLC

#

Look i am a player i want to Finish all cuz otherwise i feel bad if i go Prestige i only go if i unlocked all weapons and all the other stuff otherwise it would be feeling unfinished the same is it with Missions if i did not finish all it trigger me hard. I dont mean that bad i love this game but something like that makes me sad just to the misson for all Bows or let the system check what skins you have ^^

unborn smelt
#

Well that deoends on how you look at it - if you take the 5BB's the mission rewards for granted yes, but you an also look at it in the way of you get the chance to get nore BB's for having bought DLC, just as you'd get if you buy em directly.

And they propably award BB's not weapons or money is so it can't be P2W, because it only allows earnibg more cosmetics

#

But i agree that i dont like those missions being there.

#

Just wanted to let you know - because quite a few dont know you can repeat the others

maiden pewter
#

I know you can get the 25bb for doing all missions exept for 1 but it just feels bad i did not wanna that others think i would not like that game i just was mad ^^ Sorry if it looked like

unborn smelt
#

Hey no issue 1HuntLove

crystal plume
#

You don't need to even doo all other missions, you can redo any mission for the marks as many times as you want

unborn smelt
#

Critizism is all fair game - i just didnt know if or if you dont know about the repeating of mission

maiden pewter
#

Like i sayed i would change the mission to normal bow or a weapon skin thats in your inventory ^^

signal mural
#

I put up a suggestion addressing this. I think the Skins required should be temporarily free-to-use (at normal Hunt Dollar price) for that week's Summoning.

crystal plume
#

You can redo a 1 mark summon 30 times or do a 5 mark summon 6 times, up to you

unborn smelt
#

Sure one can - but its fair criticism to say one doesnt like the DLC missions

maiden pewter
crystal plume
#

I just wanted to specify since you made it sound like you have to do all other summons to get the weekly 25BBs

signal mural
#

It is difficult to program since the Summons are individualized but not impossible. What I would like to avoid is the final Summon being static across the community... The last time thing I want to see is everyone running around using the same skin just for 5BBs

unborn smelt
#

While they did a very good job of them being no real issue for gameplay through P2W or the like.
They can fedl kind of intrusive, and just rob peeps the wrong way

maiden pewter
signal mural
#

Isn't there a German forum? Crytek is a German developer? No judgement - good on you for addressing it here too.

maiden pewter
signal mural
#

Oh. Yeah they are based in Frankfurt but who knows the Dev team is probably really diverse.

maiden pewter
#

I dont know ^^ I just played the game without looking where the devs are i do that in realy rare cases ^^ But i have to say on the old support site there german was pretty good ^^ (sorry if i type anything wrong but i sayed english is not my main ^^ and i just know it from games ^^)

signal mural
#

Hey Mods, do you guys get compensated for being Discord moderators? (Sorry, off-topic question but I would look into it myself if it sensible)

#

@maiden pewter All good, your English is just fine. Not native but clear enough to understand.

maiden pewter
signal mural
#

So... Zero incentive other than your love of the game? No free DLC for your efforts :P

crystal plume
#

We do get DLCs yeah

signal mural
#

Cool- I think cultivating & maintaining a positive & respectful community and promoting constructive criticism helps keep the game alive. So glad you all get something for it.

frosty garnetBOT
#

@past hornet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Please make something to show how many damage we did```
ionic kayak
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Asian servers are full of pre-match teaming. I killed one member of a duo 3 minutes in (spawn at the same compound), and his teammate literally called the other team to come and help from another compound.

signal mural
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@undone vapor The problem I have with your looting hunters for ammo suggestion is in the unlikely scenario of being revived and screwed with a dry weapon. It is bad enough when enemy Hunters take your gun and leave you theirs with the last few bullets but to make it a feature that is a pretty big disadvantage. Making a comeback is hard enough and there is usually plenty of ammo around, if not you could always bring the ammo box.

undone vapor
dense sapphire
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@queen jungle (RIC Snubnose)
Uh, isn't this more or less the spitfire?

half stag
dense sapphire
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@true hearth (Buff Sticky)
I agree with you and have been advocating this for awhile but it's never gotten much traction sadly.

dense sapphire
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You wanted a short barrel, fast firing medium ammo revolver

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That's exactly what the spitfire is

half stag
# dense sapphire -_-

lmao, I thought the same too, and someone went "It'S NoT a SnUbNose", going off the textbook definition

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though it might fit better as a tool imo, as an alternative to the derringer (make it not medium ammo of course)

dense sapphire
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dolch go pew

queen jungle
dense sapphire
queen jungle
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I think it can be different from the Spitfire tho

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115 damage up close, but beyond whatever range medium ammo starts losing damage it drops off like a ROCK

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Like -5 damage per meter or sum shit

dense sapphire
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Sure, it can be different from the spitfire, but we already have a lot of fast firing pistols; spitfire, officer, new army, dolch, bornheim

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We really don't need more right now

pearl badger
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Matchmaking this lopsided should not happen. I would much rather wait for a fair match than lose a lvl 50 hunter to this bullshit.

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Both 6 stars had a KD of 3.3+ and each had over 3 million bounty collected.

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In other words, they both had probably 4-5000 hours in the game.

dense sapphire
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Enabling skill based doesn't entirely fix the issue but you physically can't be in a match with another team with more than a 1 star difference.

pearl badger
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I do have skill based on. I have never turned it off, and I checked after that match to make sure it was enabled.

dense sapphire
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Were you party leader?

pearl badger
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Yes.

dense sapphire
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That shouldn't have happened then, I don't know why it did

pearl badger
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My teammates don't even have each other added as friends lol.

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Timestamp is shortly before I shoot at the first one with my bow lol.

queen jungle
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@unborn smelt can ya add reactions here pls :))

late wind
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Unless DA revolvers start behaving like DA revolvers, and not just better semi autos, I really don't want to see any more of them.

vale cedar
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what do you mean?

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they don't work like double action revolvers?

late wind
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They fire the exact moment the input is pressed. Unlike real DA revolvers where the trigger must perform three actions before firing. It has to annex the cylinder, cock the hammer, and finally release it.

There's a delay between how long it takes you to pull the trigger, and when the gun fires. At least with revolvers in real life.

In Hunt, you click button; gun go bang.

vale cedar
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oh

burnt mulch
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@dense sapphire repost ur suggestion, bot broke

half stag
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@dense sapphire imo only slugs and maybe high velocity aren't sidegrades, the rest of the custom ammo is fine in terms of sidegrades. The main problem is certain mechanics or weapons being able to override the downsides of custom ammo (fmj's slow m/s and special ammo downside not mattering if you run dual wielding)

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or nitro dum dum being able to pen cuz nitro things

dense sapphire
hexed whale
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slugs are busted af high vo is whatever because it doesnt really change effective range.

dense sapphire
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FMJ is pretty much a straight upgrade on every gun that uses it except sparks and centennial

half stag
# dense sapphire FMJ is pretty much a straight upgrade on every gun that uses it except sparks an...

imo, the m/s can matter at some ranges, it prevents people who can't get used to the velocity from using it, or if the velocity becomes abysmally low (ie silencers and the new army). but otherwise, I think it's fine (minus the state of it combined with dualies). If they really wanted to adjust fmj, they should make the pen only go up a tier (compact -> medium, medium -> long, long -> nitro). They aren't going to remove the dmg dropoff aspect of the ammo type cuz without it, no one will bring it (they buffed it to have that advantage when they saw the almost 0% usage rates, even if it had high pen).

dense sapphire
half stag
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I personally think that there should be no changes, with the exception of slugs

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as most of them already achieve the goal of being a "sidegrade"

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the bigger issue is mechanics that circumvent their downsides

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so personally, its not a custom ammo issue in my eyes

dense sapphire
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Here's the baseline question: is some custom ammo types being upgrades ok

karmic ivy
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I like what they have going right now, so thats a yes for me.

half stag
# dense sapphire Here's the baseline question: is some custom ammo types being upgrades ok

yes and no. For the yes, as an example, high velocity is an upgrade on paper but there is the every ensuing downside of being special ammo, meaning that if players put in the time to learn the base ammo, the base ammo is an upgrade as you don't need to scrounge for ammo nor worry about it every getting low. And with the fact that high velocity doesn't increase effective range, it just seems like an ammo type that you bring to "immediately use a gun that you cannot be bothered learning and if you still miss, you are worse off than running a gun you were comfortable with." As a result, custom ammo can increase weapon variety by easing people into learning how to use certain weapons that they otherwise would not have touched. Regrading no, certain custom ammo types, ie fmj and slugs, are not okay being upgrades in certain weapons or mechanics (fmj dual wielding, or nitro dum dum) and within those cases, they should be adjusted individually as they break the main downsides or render every other ammo type available to them inferior (ie slugs). However, I do not believe that they warrant a immediate/future change due to their niche cases, with the only exception being slugs, as they make every other ammo type inferior in shotguns (which is the only case where I can definitively say a no). As long as all the other ammo types have a point in being picked, then it is fine that some custom ammo types can be "upgrades."

woeful jacinth
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is anyone else a little frustrated about how disorganized and cluttered the main menu UI is

half stag
woeful jacinth
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Yeah I remember Early Access. It makes sense since theyve added alot to the game since then, but its very disorganized and definitely calls for an overhaul

sand citrus
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Poison Trap + Concertina Trap = Insta Kill is a horrible idea. Please remove this from the game.

misty loom
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@sand citrusit's not instakill, but it's close. You CAN bandage it before it kills you, but only if you basically saw it coming. You only get 2x of those traps in your loadout, so it's not like they can be spammed. it's one of my favourite things to do in the game. I got caught by it once.

Once.

fluid locust
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Also kinda miss the old grim dark background. New one is too bright and cheery compared to that one.

half stag
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I love console downgrades lol

digital nacelle
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for example, the conversion

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even when it's not dual wielded, it's very hard to tell the difference between 270 m/s and 300 m/s - but the difference in performance is massive

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same goes for the scottfield (280 m/s --> 250 m/s), and lemat (300 m/s --> 270 m/s)

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really pistols in general

half stag
digital nacelle
half stag
digital nacelle
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true

half stag
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I would say it needs tweaks and something to compete in its role

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I would suggest they nerf the ammo reserve cuz I hate how it acts as an ammo pouch for long rifles

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that can go to the single shot long ammo 1-slot that's been constantly asked for

vale cedar
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i think it should be medium ammo tbh

unborn smelt
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@dense sapphire I think the, is custom ammo a sidegrade or upgrade debate often times boils down to players and devs saying the same words but meaning smth slightly diffrent by it, just like it happened with the QS debate.

Lets take slugs - they are by definition a sidegrade, you loose the ability to hipfire with the same accuracy as ADS, and the posdibility to desl chip dmg by a few pellets of the spread hitting with a near missed shot, and harder to resupply ammo.
In return you get an all or nothing shotgun blast, that deals full dmg or nothing.

dense sapphire
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They are a side grade that function so well they perform better than the default

unborn smelt
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While the latter is far more powerful then regular buckshot - so in a gameplay sense people perceive it as an upgrade - it is by definition a sidegrade

dense sapphire
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Well do you happen to know which the devs are referring to?

unborn smelt
dense sapphire
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Ok

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But what do the players want

unborn smelt
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I too wish they'd give slugs, hv and FMJ another balance pass

dense sapphire
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Do they want custom ammo to be a side grade balance wise

half stag
dense sapphire
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That’s the question I’m asking

unborn smelt
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You cant just hipfire it accurately as you can buckshot anymore

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And you get worse ammo resupply

dense sapphire
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Is it ok for some custom ammo to be better than their default counterpart

unborn smelt
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That by definition makes it a sidegrade - just one almost anyone is willing to take

half stag
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in the people's mind, its better to straight up miss, than seemingly land a kill shot with buckshot and proceed to trade or not get the kill

unborn smelt
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Sry wrong reply

dense sapphire
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I’m not asking the devs

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I’m asking players

unborn smelt
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Was meant for prowlore

dense sapphire
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What is the individual opinion of people

half stag
dense sapphire
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Ok

unborn smelt
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I personally think yes its fine - but to a lesser degree than the 3 main ones rn

dense sapphire
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Well there you go

unborn smelt
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Altho i personally have no issue with slugs -other than me thinking they are the least fun implementation possible...

dense sapphire
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I’m just trying to gauge public opinion

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Since I see lots of rebalance suggestions…but do players even want them?

unborn smelt
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But i'd love to see HV, FMJ and Shredder get another balance pass

dense sapphire
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Also gets people thinking and discussing

unborn smelt
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And possibly slugs a rework or balance pass too

dense sapphire
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I actually like shredder

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The nitro is a hard to use but very powerful gun

half stag
# unborn smelt But i'd love to see HV, FMJ and Shredder get another balance pass

this is what I have to say about high velocity "(For why its okay for some ammo types to be "upgrades") As an example, high velocity is an upgrade on paper but there is the every ensuing downside of being special ammo, meaning that if players put in the time to learn the base ammo, the base ammo is an upgrade as you don't need to scrounge for ammo nor worry about it every getting low. And with the fact that high velocity doesn't increase effective range, it just seems like an ammo type that you bring to "immediately use a gun that you cannot be bothered learning and if you still miss, you are worse off than running a gun you were comfortable with." As a result, custom ammo can increase weapon variety by easing people into learning how to use certain weapons that they otherwise would not have touched."

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FMJ though is tricky

dense sapphire
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Yet with stock ammo, there are many circumstances where you hit your target within kill shot range and don’t kill

unborn smelt
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HV also has downsides - very very minor ones tho

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Increased recoil and muzzle flash

dense sapphire
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Shredder reduces that inconsistency

dense sapphire
unborn smelt
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To be honest - i just think body ohk fromm full hp on a rifle shouldnt be

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Even less consistently to limbs

dense sapphire
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Fair enough

unborn smelt
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Feels dogshit to play against imo

dense sapphire
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But when I’m using a high skill high reward gun, I want to actually be rewarded for using it right

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Or I’d just use a winni that’s a 10th of the cost and just go for headshots

unborn smelt
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Sure - but i dont like ohk on that masdive range at all. No matter if the gun has bad ironsights

dense sapphire
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That’s fair

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If the nitro was more prevalent, I’d probably dislike it too

unborn smelt
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Which is really the nitros only - "high skill" aspect

dense sapphire
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But since it’s not I have no issue with it

unborn smelt
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Other than that its a 2 shot ohk Sparks

dense sapphire
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Let’s be fair here

fluid locust
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FMJ is definitely not a sidegrade on pistols at least

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especially on conversion

dense sapphire
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They’re REALLY bad sights

half stag
unborn smelt
dense sapphire
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Omfg

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Rang

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We’ve had this talk for like 30 minutes

unborn smelt
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In a gameplay sense it plays like an upgrade 90% of the time

fluid locust
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very minor downsides vs big upsides = not a sidegrade, by definition an upgrade

half stag
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would be nice if the nitro had a terrible pull out and holster speed so you're punished if you miss and can't just quick swap to your sidearm

dense sapphire
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You don’t gotta “uM tEcHnIcAlLy” everything my dude

unborn smelt
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But by definition it'd s a sidegrade

fluid locust
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"sidegrade" would mean it is something that trades an equal amount of downsides for upsides

unborn smelt
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Thats my whole point

dense sapphire
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We are talking about sidegrades from a balancing perspective

unborn smelt
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What players deem upgrades and devs deem upgrades seem to be diffrent

dense sapphire
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And from a balancing perspective, FMJ is almost always an upgrade

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Yes

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And the devs aren’t here

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We aren’t talking about or with devs

unborn smelt
dense sapphire
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Most players, when referring to side grades or upgrades, are referring to them from a balancing perspective, not from pulling up a dictionary

unborn smelt
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And it sounds a lot like thats at least a reason for the discusdion too

dense sapphire
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Devs (may or may not) be referring to sidegrades from a textbook perspective
The players here chatting are referring in terms of balance

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Since the devs are not here, and that (potential) disconnect is not what we’re talking about, you don’t need to keep um technically’ing everyone

unborn smelt
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As i said i'd wanna see extra downsides for
Fmj - reduced hipfire
Hv - maybe less ammo, loud if silenced if exceeds 343 m/s
Shredder - anything really, maybe no pen at all

dense sapphire
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There we go

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I get the HV and shredder downsides but does less hip fire on FMJ do much?

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Is that a fanning/levering nerf

unborn smelt
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Makes it super unappealing for dualies

dense sapphire
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And that

unborn smelt
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Because they cant ADS at all

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And itd be worse for levering but you can still ads with levering or fanning if need be

half stag
dense sapphire
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That’d hurt FMJ but a main part of it is it’s supposed to be good for spamming walls

unborn smelt
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I dont think its supposed to be for spamming walls

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For penning walls yes - but you can also do so with precise shots rather than just spam

dense sapphire
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They show a guy spamming through a wall in the official trailer

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I think that shows some dev intent there

half stag
half stag
dense sapphire
half stag
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vs actual gameplay

unborn smelt
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I think its mostly for allowing penetration of harder surfaces compact couldnt pen before

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Like shoot the guy behind that metal sheet on a tower

dense sapphire
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They literally displayed a guy spamming through a wall to kill someone in the trailer. That’s like saying “hey, FMJ can be used to effectively spam through walls”

unborn smelt
dense sapphire
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It’s an ammo showcase

unborn smelt
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You could still spam a wall

dense sapphire
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Yes, but FMJ makes it more effective

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And applicable to more walls

unborn smelt
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The penning sure

keen bolt
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Well imo - it should just have a downside

dense sapphire
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I’d bet 50 bucks a significant reason as to why conversion got FMJ was just for chain pistol fanning

keen bolt
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Besides just being harder to find

unborn smelt
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Nothing says it cant have a downside to it too

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You can now pen walls and some buildings you couldnt before

keen bolt
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Cause even some ammo that has reduced pickup rate with strong enough effect it will be the staple still

unborn smelt
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Better pray you hit tho

dense sapphire
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I like the FMJ balance for the centennial

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You lose a lot but gain a lot

unborn smelt
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Well cent is pretty weak baseline so fmj doesnt make it too crazy

dense sapphire
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Losing that 120 MS sucks but 480 is still solid. You also now have great penetration and better damage falloff.

keen bolt
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It's not strong on cent

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It's just ... alternatively useable

half stag
dense sapphire
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I’d call it a…sidegrade 😄

unborn smelt
keen bolt
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Cent isn't a spam gun

half stag
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a sidegrade, while vetterli sits in the corner and rakes in all the superior stats

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and has fmj

keen bolt
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Yup

unborn smelt
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And on sparks and martini fmj is still pretty shit

keen bolt
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Guess which special ammo I'm using in my loved gun

unborn smelt
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And there hitting velocity even further would hurt pretty bad

dense sapphire
keen bolt
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Yeah I agree

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Simple fix to fmj would be worse hipfire

unborn smelt
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But hitting hipfire on cent / Sparks / Martini would not be a big deal

keen bolt
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It just mean it can't spam wall

unborn smelt
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While itd help with already disliked dualie fmj

dense sapphire
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Welp, I’m outnumbered

unborn smelt
keen bolt
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Or the fmj in that matter

unborn smelt
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Cam spam even thicker wall even

dense sapphire
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You know

unborn smelt
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Just not as precise anymore

dense sapphire
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Alternatively

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Could just buff default to be more in line with FMJ

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Make standard damage falloff less and reduce the advantage FMJ gives

keen bolt
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Well tbh fmj only gets the hate on spammy gun

dense sapphire
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With power creep we’re already heading that way

keen bolt
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So I think nerfing hipfire it would fix that

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Easy fix tbh

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Noone is complaining about being hit by cent fmj at 200m or something

dense sapphire
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Conversion FMJ sees some flak for being a budget uppercut

keen bolt
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Hah

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It doesn't have uppercut strong suit

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So Idgaf on them

dense sapphire
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Got comparable two tap range

keen bolt
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It can't 1 tap downed people

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Which is why uppercut was Hated on

unborn smelt
fluid locust
late wind
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Why not make special ammo actually hard to find instead? Every map is stuffed full of it.

I'd say it's okay if there was no guarantee you'd be able to find more. Expect to work with what you brought.

fluid locust
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medium at the very minimum deserves 30m falloff instead of 20m

dense sapphire
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Which is why uppercut is better

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But conversion FMJ is also dirt cheap

keen bolt
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I disagree with buffing compact ammo falloff even more

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Tbh else long ammo just become useless

dense sapphire
unborn smelt
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Make uwu box more rare and gib back smol uwu

unborn smelt
dense sapphire
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That would just hurt some loadouts harder

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Could jsut make some custom ammo reduce reserve

keen bolt
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For example

late wind
keen bolt
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That would make long ammo obsolete and Vetterli becomes meta

dense sapphire
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I don’t hate long either

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But a lot of people do

unborn smelt
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But long wont ever be obsolete

keen bolt
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No like long ammo is only a problem when you're facing a skilled player at +80m who hits most shots

unborn smelt
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Peeps always said xyz will make long obsoletebut it never happened

dense sapphire
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Heh

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Remember the compact ammo buff

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Lol