#feedback-discussion
1 messages · Page 282 of 1
even with that
The point of it is that it gets more penetration, this game doesn't have ricochet mechanics as far as I'm aware.
https://streamable.com/xkhl7l
This needs to get fixed!!
He shoots me through the wall... brick wall without spitzer ammo.
Unless he shot me from the side, but then again, how come I didnt see him?
FIx this please
@willow gulch check the killview.
@drifting quartz yes, as I said it would carry more damage through a layer of wood than a regular bullet, not magically cut through every wall ever.
I did, it was on the side... the left side.. behind the wall lol
Its weird because he wasn't visible for me, I was literally looking there.. You can see the flash, but not the player
Nope. Nothing is visible of him.. yet he sees me lol
And its not the right side peek advantage... for him its on his left side
The kill view also said that he shot me from the left
Exactly
Still I couldnt see him
When I had to right peek advantage
When is that shit gonna get fixed tho?
Its unfair
I find reddit threads that are more than a year old
Its unfair if he can see me, but I cannot see him, where I shouldn't be visible
I saw from his kill view that maybe my hand would have been visible, at most.. not my head
And the weirdest part says it wasnt through the wall
but the flash comes from the wall basically
Wood isn't bullet proof, and the game doesn't seem to incorporate ricochet calculations. Genuinely, right, it was likely only 1 piece of wood that got penetrated and the the angle doesn't give you a precise enough point of aim.
Even at an angle, you need a lot of wood to ricochet shots.
he shoot me from there
my thought was 4-5 points
Left-peek asymmetry is in many games. It is intrinsic to FPS shooters. They can and will tweak it at some point.
But keep in mind, anything your enemy can do, you can do. It is still fair. And as far as positioning goes, you are the only one who put yourself in that position, since you are in control. next time try to take up a better firing position or force a change of location.
@drifting quartz I didn't say anything about ricochet, but bullets, FMJ or not, gets slowed the fuck down, especially if it's shot from a peashooter like the caldwell.
But it was a headshot right?
With the ammo that has a longer effective range?
That all checks out dude
Nope. Thats what I thought too... he was never in that tunnel. We would have seen the muzzle flash if he stood in there
Yes
No, I closed it fast cuz I got tilted
I only had the replay
If he stood in the tunnel, the muzzle flash would have been visible
I mean he was there
I looked at the kill view
I just didnt print screen it
It was after (Nvidia) gave me chance of looking at it again, and I saw that I couldnt see him at all
He literally stood where I drew him standing
But yeah, doesn't matter. Game is full of glitches and Im not gonna tell my friends buying it until they are fixed..
Im playing it, Im just not gonna recommend it to my friends lol
I'll delete my steam recommendation
@willow gulch you didn't get shot through anything, there was no penetration on the recap and you could see the muzzleflash.
nice server quality crytek nice hotfix
Exactly. Got shot through the brickwall but it doesnt register. He stood on the left side of the brick wall (not in the tunnel infront, the muzzle flash would have been much more visible in that case)
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I’ve looked and can’t seem to find anything, but will there be a list of all the summons in the game? Just so we can see what summons we haven’t had yet and then build upon it as more are added in the future.```
Ya, its working great here on the US west server. Just played a game. 0 problems. Its stable too, that is the most important part, consistency.
I spend long time to reconnect pls fix.
until they fix it, you can try to close the game and reconnect, it always works for me eventually, just not always the first time.
Situation might look different on the others screen. Dont trust replay because it only shows you the perspective of your client.
So was the point of summons just to sell more DLC then? Because I don't really see a tangible difference between now and before it changed. Except being able to not complete occasional challenges now.
the intention is to give the player more choice and to give more things to do while playing. this is just the first version of the Quest system, we will be adding more and such with feedback from the community 🙂
i did it but it wasn't fast enough. thank you for your answer
Two other glitches I got now is: I cannot pick up my arrows (this happens often)...
And another glitch is, Sticky bomb doesnt deal any damage on the spider (has happened with other bosses) but still not fixed even tho its been out for a long time
it was fixed for one hitfix
@rigid basalt I don’t think your suggestion really works for the guns in this game. For the tube magazine guns, you have the 1873, 1876, Terminus, Vetterli, Specter, Slate, Lebel, and Crown & King.
The 1873, 1876, & Vetterli can’t be easily loaded 2 bullets at a time. They all use round nose, rimmed bullets, which would be way too difficult to load two at a time if you are trying to shove them in simultaneously. Plus, they change their angle of approach to the magazine as they go in, making it even more difficult to press two in at once.
The Specter, Slate, and Crown & King can’t be loaded with 2 bullets simultaneously, the way the direction the shell is facing curves as it’s being pressed in, as well as the way it recedes past the gun’s receiver, make it impossible to shove two shells in simultaneously. Cowboy competition shooters do grab two shells from their belt at a time, but that’s because most shotgun loops used hold 2 shells per loop, but they still load the shells one at a time, and retain one in their palm while they insert the first.
The Lebel has the receiver in the way, as well as uses either round nose or Spitzer bullets with rims.
The Terminus, of all the tube magazine guns, is actually the one that can load two shells simultaneously, by placing one in the chamber, and one in the magazine simultaneously. It still cannot load two bullets both simultaneously into the magazine though.
it would be possible i think i tired it my self with a winchester and it works fine also just having to bullets at hand instead having to grab them one by one from the pockt would also speed up the reload and i did only specifically think of winfields specter vetterli slate crown&king due to them beeing possible to load like this i forgot to include lebel in the impossible category
included the lebel in the excluded now
I have both a “Crown & King” (actually a 1945 Browning A5), and a “Specter” (actually a Bannerman 1900, the same gun but after a different company acquired the patent), and I’ve tried several times to load them 2 shells at a time, but it doesn’t work. Even giving it another shot now, the trigger guards of both get in the way of the shell in the back.
i jsut chekcte it would be possibel for the crown atleast but the second shell needs to be angled pretty high and takes a shit load of force it would work though but u are right it sucks doing it for the winnies and the vetterli its fine though just an unused way of holding the gun
the bannerman i cant try cause i dont have one and i looked at the blueprints its not realy possible from the looks i agree with u @mild tartan
i ll change it to slate winnie and vetterli only
Consider this too though, given that the loading port on the Slate is almost identical to the Crown & King, it’s safe to say that one would be unconventionally difficult to load like that too.
the slate has a more forward loading-port so it is possible its a classic trenchgun it works fine atleast with my replica
and also from what it looks ingame it is possible though at a lil steeper angle then on sportguns
@spring garnet
Try going into training mode, then into bounty/QP.
Some ppl say that can fix it.
Or is it just upon loading into the game at all?
Did you delete the entire thing, or just verify?
verify only
ill try to reinstall fully tonight
at this point its really fucking sad
the state the game is in
played since start of EA, game never had this many issues
tried launching training mode
game started, instantly crashed
You can 100% do it with a lebel.
try it i wanna see u do competition style then i ll belive it cause am not stupid i looked at the blueprints for that gun its nit gonna work
Sprinting through the bayou getting shot at? No. But you can load two at a time at a range like you could with a shotgun.
You might have looked at the blueprints. But I own two of those rifles.
lowkey, specter should be the only gun to benefit from it
i dont know, i dont care
its just the only weapon on which it would make sense balancing wise
especially with the slate now
@neat spoke you arent forced tho
you can just repeat the other summons
i play qp on russian servers THERE IS ONLY ONE PERSON. i play QP on my EUROPE server and 50% are russian !!!!!!!!!! fuckgin region lock this game already man
dude imagine liek wtf. LEGIT 1 PERSON. ALL PLAY ON EU
nope it doesnt. not in qp unless you play 3am +
i got 4000 kills in qp alone
i know when i get empty servers and thatzs never
unless ur playing 3am
"i have 4000 kills, i cant get into empty lobbies"
you both dont have enough intelligence to understand that there is no other way for me to express the amount i played quickplay. the best way is to tell you my kills so u can imagine but i didnt think you would understand. sad
you opinion is irrelevant
trying to say others are stupid,while using a measurement which is irrevelant to the problem
told you you wouldnt get it, didnt expect more
cant help you
there is much to get for experianced players... ur clearly not one
you only have 4000 kills,so i dunno
i think you dont have the authority to call whos experienced with that stat
u make no sense and ur killing my braincells. please stop. i told you that you need experience and intelligence to get it
clearly someone misses experience and intelligence 😉
yep, you bro 🙂
thanks for the chat
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quest system :
quests for quickplay and for bounty hunt are not mixxed anylonger (so that we have more quickplay based quest like kill hunters wie medium size weapon or etc.)
and langendary skins are only the legendary skins quest from skins that you have OR skins that you can buy for BBs that mean no DLCs skins from steam
sorry for my poor enlish```
@warm zephyr There is a snol issue with making tje base nagant great again...
It shares the exact same ammo, barrel etc as the officer, so it makes very little to bo sense to perform diffrent than the officer, and the officer needs no buff to dmg nor velocity.
So really the only way to buff the nagant without making the already very good officer even better, is touching the stats that arent the samefor those two - like spare ammo or handling
Hmm so you played more hours than the game is released guess irony
I see your point. But i think what the nagant pistol should capitalise upon is its "snappiness". By seperating the cocking of the hammer and firing, I would at least expect the hipfire to be quite accurate compared to the officer at the very least.
Though it may be a stretch, it could also be explained in a way in the lore that the officer suffers from a looser seal due to the heavy "triple action", and making it viable to shoot fast results in a significantly looser, but operational seal. On the other hand, the single action variant does away with all that by seperating the cocking and firing (which as the slow cocking would imply, a better seal), which results in a better gas seal that results in less waste of propellent, and in turn more energy behind the bullet.
my 2 cents.
Why are we so afraid of the officer being good exactly?
I mean, the new army is good. And with fmj it basically becomes a six shot dolch.
Can someone please explain why the officer being good is bad?
Officer is already good
I'm not saying it being good is bad - but at some point it being even better becomes an issue
It'd have to get something really insane to be a problem though.
Kinda feels like an 1887 situation right now. Where it's being talked about as what it could be. Not talked about for what it is.
Officer is very good for what it is already
Its one of the most popular sidearns since its recoil was reworked
It's got a good velocity for a pistol a decent mag a very good Rof and is pretty cheap
I think officer is already essentially better than the new army, if anything new army needs something going for it to differentiate it from being just a worse scottfield spitfire since they armmo counts are same and both support fmj
If one were to slap 100 dmg and even better velocity on it there'd be no point to basic model 92 (its current draw is more punchy officer but shit velocity)
I guess if you're stuffing people it's passable. But honestly I think the New Army outshines it. Esepcially with fmj. And it's weird how the officer gets talked about, when basically every single thing about it also applies to the new army. Sans velocity I guess.
With fmj it's a diffrent playsyle - more dmg but held back massively by velocity
The officer does the opposite, lower dmg and range but easier to hot due to velocity even further emphasized by the ability to take hv
new army is mean in CQC but thats about all it does well
its bad follow up pistol, bad at mid range, with fmj and its rof up close and personal is about the only place it does well
the nerfs were a bit premature imo, prob should've waited till it hit live during the event to see what people thought once the "everything is op on release" syndrome passed
I mean it did need the sway nerf imo
the sway I 100% agree
I think both are in a great spot rn
everything else was a bit overkill
but that would have been it
Model 92 is great for peeps that dgaf about mv and value extra punch
I use it with a winnie c HV
new army would be fine for sure once they get it some variants, specially the likely swift variant
Where as the officer is for those that value velocity over raw power
2 diffrent styles of play
i mean obviously... its just a nerf period
I can't seem to see why anyone would ever play the officer. Especially given the reload on the new army. So in terms of DA revolvers, I do think the officer needs something to compete.
As a handgun overall, it's remarkably Okay. But compared to the new army, I just don't see why it bothers existing.
cuz it has better velocity.
Velocity, better rof and bigger mag
unless you need compact fmj for some reason, why take the new army over a spitfire fmj?
you see... i entirely agree but most of people here will tell you that 92 is crap and its severely inferior to officer
they’re all distinct enough shrugs
At pistol range velocity doesn't really matter that much. 1 extra shot doesn't balance against a crap reload. And the rof seems pretty negligible at least to me.
bcs you need to grind spitfire fmj first
and you can have 92 with dumdums
Reloaf of new army is not that much better
thats also great advantage
its hyperfast from empty mag
you just need to finish the mag tho
but spitfire is the same . . .
thats true but as i said... you need to grind the spitfire first
you can say the same thing about 92 fmj
why fmj
Spitfire doesn't get dumdum.
okay, if you think dumdum is good, that's you, I personally think its eh
I wouldnt call either of the two hyper fast
it makes you kill in 2 rounds basically
They are goood for a revolver
the lack of wall pen is bad for me personally
that may be an issue
That's what your primary is for.
idrc since for wallbanging imma using primary
spitfire can do the same without needing custom ammo tho
will you really be firing the new army at the maximum possible fire rate all the time? I say no
basically... u take officer/92/spitfire as a close range sidearm to long ammo rifle
so at least to me it makes sense to take weapon with highest possible damage output at 10m
i dont really like officer becaause i struggle with its iron sights and its horrible hipfiring
Meh - depends on what you value most
spitfire is great
but its a bit slower
92 is affordable and you have it constantly available + its great for this CQB blasting
91 dmg is by far enough to finish after a long ammo hit - and it has the best Rof of the bunch for fadtest 2 tap if you got the skill
im not saying others are shit...
And decent vwlocity makes hitting a followup easier
its my personal viewpoint
92 works well by itself too,in range and dmg
But 2 taps that bit slower, and is harder to follow up but has access to fmj
Spitfire i find harder to justify as its slow compared to the other 2 in rof and velocity
No it doesnt
compared to those two it does
well ye... but for me that was the first thing i ve noticed
that the crosshair is half the size of officer
i like my guns to have viable hipfire :3
main reason why i adore bornheim
I mean okay i guess
i do understand that for lots of people its not a priority
but i rather hipfire when im fighting up close
on my 55 fps when it starts blasting its the safest solution
very hard to aim when this happens
officer dont get those buffs. period.
though, I do think that the new army's mv is too slow
Personally, I feel the Officer is just straight better all the time unless you're running FMJ on the New Army. I could see an argument for fmj.
I am usually of the persuasion that muzzle velocity is mostly negligible, with practice of course, but it's undeniable that New Army FMJ(the No Harmy's best form imo) is almost too slow for fighting outside of compound ranges reliably. And I say that as someone who plays Crossbow regularly 😝
I would just like to say if you are getting that nickname from Rachta Z and the like, you can blame them for being bit with "it's op on release" syndrome and causing Crytek to kneejerkly overnerf the New Army thanks to them (and them now clamoring for the muzzle velocity to be back to what it was lol)
I don't blame them though, it kinda is their job to exagerrate
on another note, rachta is surprisingly young. (not gonna elaborate on that)
Yeah this is a sad reality of weapon introductions nowadays. Everything is "op" on release, lol. I mean, look at the bow 
lmao bow only seemed "really op" due to how many people were running it (for an event too no less)
exactly
There needs to be a wait period after weapons come to the general public before they get nerfed.
I'd give a pass to most hunt cc for exagerrating but not jackfrags
even though he's not a hunt cc
@deep kernel The knife does bleeding damage already if you use the light attack.
as long as it’s slash it’ll bleed.
@supple nimbus Have you tried different headsets? I haven't heard many reports that sound like what you describe. If not the headset, then perhaps your audio drivers are out of wack or something like that?
Should do at all. Will specify
so why should the knife bleed on heavy hit?
Because it’s an open wound
with that logic, every sharp melee should bleed too
So all guns should make you bleed too? 😝
Bullets do remain in the body most of the time cauterizing the wound itself
bullets definitely dont cauterize wounds
That doesn't cauterize the wound or stop bleeding.
Depends on how deep it is going
A bullet could potentially stem bleeding if it was directly blocking a vessel of some sort, but usually do not.
It obviously does makes sense that these wounds would cause bleeding in real life, but in terms of game balance I say it makes sense to limit this to just lacerations.
i mean the point really is: ok yeah realism is nice but its still a game and what are the implications on gameplay
Sounds weird saying this about a horror game but I would like it to get more realistic
Balance/Fun > Realism
I love realism as much as the next guy, but balance comes first.
Im from Arma. There is no fun :]
lol, fair
Yeah but nice discussion i see your point
honestly idk if giving it bleed would really do anything in terms of gameplay
but it’d be inconsistent
and idk about making all the things bleed
I want you to bleed
damn
nitro should apply bleed by default if we’re to go by that logic
sheer size of the wound and clean penetration
suggested it. people didn’t like it
Meh
trinity of destruction
nitro
avto
ck slugs
I still want a Warhammer 40k crossover. Just rampaging through the Bayou like a walking Range Rover
here is where i tell you to play other games to satisfy your fantasies and needs
this is not the game you’re looking for
@dusty pendant I would think it was the headset maybe if it didn't work with other games and audio. I uninstalled and reinstalled the driver's I had and I could hear again though still not loudly (my sprint, regular walk, and crouch sounded all equally quiet. Also gunshots) Now I'm using a program called "Peace" and now I can hear things. I still need to tinker with it however because gunshots and explosions actually hurt my ears TwT
Hrmmm, very weird uwu
Hopefully you can fix it up to sound completely normal again. Good luck to you ^^
Shouldnt even bleed it shoud just always one shot i mean cmon now its ment to kill big animals it 100% can take down a hunter lol
Like i get balancing the game but it feels soo stupid when i blast someone with a nitro and he somehow lives
thanks crystek for removing the romero bug,
and adding one that makes it literally unshootable
10/10
What are you referring to? The chamber emptying, and not being able to reload it?
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THe are my suggestions```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
https://www.reddit.com/r/HuntShowdown/comments/uwccly/flame_lance_suggestion_bomb_lance_variant/ I had an idea I wanted to see so I commissioned an artist 🙂 Please let me know what you think as I welcome feedback, and if you like it I'd appreciate an upvote.```
@upbeat flare honestly, without video evidence, Occam's Razor says you just missed your shotgun shots.
Who doesn’t like the new army wth
who tf keeps downvoting the reskin suggestions, why would you downvote a quality of life suggestion with no negative side effects whatsoever
No clue.
@dusty pendant thanks ^_^
new army? personally I very much dislike it
@wanton finch Without revenue there will be no bug fixes.
imo, instead of adding more dlcs and making it really obvious that they want/need more money, add in more avenues for players to spend their blood bonds so that they actually want to buy more of them, instead of just jacking up prices on everything. One big way they can get players to spend blood bonds is that character customization system that they've been saying they'll add for years
Do the other 40 DLCs not cover that?
They add more DLCs than content. At this point they’re just milking it
Not to mention it’s a paid game at its core… they’re not hurting for cash
There are years old promises unfulfilled like generic hunter customization
It takes ages for hot fixes to arrive, and even those fixes feel untested. The romero fix is great but it didn’t fix all the other single shot guns still affected by the bug like the Sparks
Items in the equipment menu can still break your LMB input and force you to alt tab until it starts working again
All the game has received since I bought it is 2 new grunts, legendary skin quests , another DLC and a heap of bugs.
some will say "B-BuT ThE ArT TeAm CaN'T FiX BuGs," well the art team could help in other departments besides pumping out dlc, maybe start throwing around some map ideas, boss ideas, hell maybe even resurrect some canned ideas like the tarot card system or weapon charms (they still have a bunch of unused art for these systems if you do some digging)
I don’t even mind skins if they were more proactive with content updates and bug fixes but it just feels like they’re mocking us at this point/:
It'd be better to invest in new systems and avenues that players can spend blood bonds on imo, instead of endlessly pumping out dlc while having the game simultaneously riddled with bugs, which negatively affect your image and make you look like you are trying to leech your playerbase for money. Least don't make it obvious while also adding cool features that people want
The community managers barely interact with the community on top of that
Maybe a handful of messages every other day that are all just pleasantries and nothing else
The art team makes art that they're asked to design. They don't make maps and bosses, lol.
deisgn new maps and bosses
like concept art
ofc, I dont mean the gameplay parts of developing a new map/boss
No. They need constant revenue. I doubt they make many game sales. At least enough to sustain the game.
that's the team involved with bug fixing and programming (which the art team is obviously not supposed to be doing nor likely qualified for)
The art team makes what they're asked to make. Art departments don't design bosses that they aren't asked for.
You are grossly underestimating revenue earned from the sale of blood bonds and already existing DLC.
Not really.
That isn’t really an excuse, that’s just poor management
Art departments not doing other people's jobs is poor management? Yeah okay, that's a revealing statement. Ciao, lmao.
Again if they were actually consistently adding content and fixing bugs I wouldn’t mind at all, but the content updates are morsels and add bugs that never get fixed
Dolch is a pretty good pick up once and never use ever again type gun.
Hope next update they do something with the atrociousness of the Dolch.
Single shot guns are still borked, ledge collision is still messed up
You can break your LMB input while equipping items
The game is in a sorry state. They don’t care about it and they’re milking it for profit.
Uninformed.
Ah yes
Can’t argue with me so just say ‘uninformed’ /:
W/e. I won’t bother saying I told you so.
How does one argue with blatant misinformation and lies that cannot be proven or disproven? Lol.
Have a good night 
Jesus, no headshots are registering at this point. What did you all do to the hitboxes?
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add back the option to disable color grading in the files```
WTF? SMH
yeah ok, headshots, the one thing people go for most, just don't work. but we know about it.... FFS
Achieved with CryEngine 🙂
that would explain a bit if random BS i had
ideas to throw around. but yeah nitro is actually a very late 20th century cartridge so i’m surprised they added it to the game
They could do with black powder express
Predecessor to the Nitro express
Maybe a double rifle idea?
interesting. but the gun is literally called the nitro so…
.500 nitro express and double rifle has been around since 1890 derived from the .500 black powder express and is one of the earliest Nitro express cartridges the later .600 and .700 are the ones you are reffing to
Yup
Pretty much
But still it's late 19th and early 20th
Made for African and Indian games
oooooh
Its is still produced because modernization of the propellant and improvements on projectiles make it a rifle that can out perform many rifles in the ranges to 100-300 meters in hunting not only dangerous game
the energy carried at 300meters from the .500 Ne carries more energy than a 7.62x54R at the muzzle
Basically yeah even more powerful than the SVD dragonov
yup
size don’t matter 😳
the NE rifle in game is that .500
Also slugs
its nerfed to ground because balance
Get us a black powder express double barrel!
nitro express
Yes the in game Nitro express rifle is actually an Holland and Holland .500 royal double
barrel is a lot bigger than a fifty i think
those are even made today
interesting
yes in game i looks bigger but it is the .500
wouldn’t that be an identical diameter as the martini?
imagine if nitro does not one shot but does 145 damage with bleed instead
so if you immediately stop bleeding you can survive
but if you have bad positioning you’re a sitting duck slow walking to stop bleed
.360 black powder express
Damage comes from energy of the cartridge .
while big and heavy carry allot of energy big and fast carry more
because Kinetic energy is one half mass times square velocity
meaning a big old .500NE that is way heavier moving at way more speed does carry way more energy and the bullet is designed to dump its energy in one target
doesn’t it penetrate though?
if it penetrates so much it means it reserves most of its energy to keep going right
i always imagined it as the .577 nitro express
two in the middle are Martiny henry .
second picture far right is 500 NE
Nope .577 came later
577 became popular after the 50 cal ban was lifted
.500 .470 .450 577
yep like 2 years off
A lot of people think its the .700 but 5 seconds of google says 1898
1988
and 1915 is just when the british mil used it
.600 was 1898
1988?
.700 was designed in 1988 for a rich person after H&H pledged the last .600 and never make another one
and the rich person wanted a the most powerfull Nitro express so they designed the .700
yep .700 came out way later
Gotta love rich people pissing contests.
Well H&H resumed chambering .600 NE in to their rifles only in the last decade again
I do not know my nitro rifle lore so I'll just believe that cause it sounds right.
quantity<quality
Any H&H rifle would be in the category Quality
there is a reason they are called the best hunting rifles man makes
size don’t matter 😳 you just need good ballistic coefficient 😀
I have a .577 nitro but didnt spend a fortune on it
Envy you
Can it be fired standing?
stocks busted so not really
Not with that attitude.
Why dont you get a new stock on it ?
Who made the rifle ?
i guess due to the popularity of .375 and 456h&H magnum and the .500 . 577 is expensive as hell
10 dollars for a pice of brass

@raven crag Not for BB, they slashed blood bond earnings already, we don't need more things to waste them on
Also you could argue scope lenses impact gameplay,. it's definitely easier to see through if they're not cracked
Additionally, a criticism a lot of people have already made against the game is that it's hard to run out of hunt dollars even if you're trying (though whether that's good or bad depends on who you ask), more stuff to spend those on would be nice either way.
@little carbon how is it a bad idea tho?
I like a good amount of it actually, at least the basic ideas, but i do think some points should not be in the game in the way you proposed.
- Better tutorial: Absolutely, but i wouldnt give direct advice on how to play, instead just giving out exact data that people can learn from, ie instead of saying "Kill AI with your knife, since gunshots will alert other players" you can do something like a) Start the player in the tutorial with only a knife and lettting him aquire a gun after killing a few grunts (progressive tutorial) and b) just give the plain information: gunshots can be heard across the whole map.
But yes, the tutorials could really give out more information. - Shooting range: I think that would be fine, although i do personally dislike it, i think its quite fun that you have to risk a loadout over and over again to master it. personally would enjoy a shooting range that only gives you like a winfield or a vetterli, so new players can learn the slower velocity of Hunt, but more exotic loadouts still need to be learned in action. Thats a personal opinion tho.
- UI can be reworked in some areas definitely, and the changes you suggested are definitely a good idea.
- Mentor System: This is my biggest issue here. This is simply not a good idea. Because a) putting new players with veterans into a squad will mean that the ELO average is driven up, resulting in a special kind of miserable match for the new player. And b), new players dont need to do everything right, its to be expected that the other teams on the map make the same mistakes. I would say tho that the game stops considering you to be new a bit too fast. Maybe they could add a negative ELO modifier to new people after new player protection ends, that slowly phases out through 50 to 100 hours of playtime.
- QP Lock: A rename should be fine itself. Also a bigger warning about there not being mmr matchmaking in this mode
Ah yes I'll change the tutorial Idea
Shooting range is ok - maybe that I'll be making it 'only owned guns' idea
Ui is ok
Mentor system might be ok Addition - as tarkov had it
How do you think mentor system should be?
Or should it not exist?
Honestly, i dont think it should exist. In Tarkov it can work better because it is not trying for matchmaking at all so player skill difference isnt a concern. In Hunt you would need to give someone new a veteran of their own skill, and thats just unlikely
At least i dont have a good idea how it could be cleanly implemented
Hello everyone, I think that this game should have a bot mode, just for practice and to train yourself, I'm not too good in Hunt cause I can't play it a lot but I really like this game, I wish that one day Crytek will put a bot mode just for fun with friends and less demoralization
It should have a bot mode just so we don’t have to rely on central servers
Finally an opinion from new players!
Once Hunt is no longer supported by crytek the game is just gone unless they do something to allow offline play or give out source code
It’s ok to spent bb for cleaning weapons, why not for fixing lens?
I don’t like it for weapon cleaning either. Don’t put words in my mouth. It used to cost hunt dollars
It’s in game from beginning, where do you spent bb then?))))
It never cost hunt dollars. Before 1.0, cleaning your weapon was never a thing.
Additionally, fixing the lenses to have a clearer sight picture actually effects gameplay, unlike weapon cleaning, and weapon cleaning can be done free with map loot
We already have dozens of skind to use bonds on, and the devs have been slashing our ability to earn them through gameplay already
My mistake
I wish it cost hunt dollars though lol. But ever since it was introduced reshuffle, removing traits, and cleaning weapons has always cost BBs.
I don't think any of those things should cost BBs, the devs have been progressively trying to get new players to burn through their bonds on non-skin items
You can buy fresh weapon with intact lens for hunt dollars, but if you spent bb for cleaning snipers it’s totally unuseful, and there is no point to pick up them in qp or from bodies.
What's your point?
Yea. That was before they started the more predatory monetization tactics too. Idk who the cleaning and stuff was geared towards since like I don't think I know anybody that has ever done that on purpose.
I'm saying I like your suggestion, just not using bonds to fix the sniper
That cleaning for bb snipers is unuseful, if it will fix lens will be good
I've cleaned guns from map loot, but I never even noticed a difference.
Yes and I'm saying it shouldn't cost blood bonds, gameplay related features should NOT be tied to premium currency or DLCs, and that's more of a general statement.
You can earn premium currency in game man
At a massively reduced rate to what you used to be able to.
It's irrelevant, if you can pay for it, it shouldn't effect your gameplay in any way.
The only exception is the legendary hunters, as they don't technically give a gameplay bonus despite it being arguable that they help you blend in.
There is few ways: summons, 5 concussive extraction, cash registers and sacks, oh AND fckng main gameplay: killing hunts or bosses)))
It doesn't matter, if you can pay money for the premium currency, that currency should not touch gameplay in any conceivable way. Legendary hunters can only be argued to affect gameplay by proxy, whereas cleaning/repairing a lens is a direct gameplay advantage.
We don't have enough to spend hunt dollars on.
It would be best if it cost hunt dollars.
You want to drop game(I saw one of your suggestion ideas) and not launch it, why r you still mad about suggestion?
Jesus fucking christ
It's almost like the entire reason I'm not playing is because they've repetitively tried to include predatory monetization practices
That isn't what I said, and you know that. If you're going to be disingenuous I'm just not going to continue the discussion with you.
As you wish
@raven crag man you are quite radical in your ideas
Why not?
Not a bad thing tho but I agree with @floral vapor more on the matter
I’ve got 200k+ money
Kinda like removing traits with blood bonds
Where can I spend them?
I wouldn't be surprised if more people start doing that tbh
Just buy hunts with useful perks
I think he meant - allow player to fix broken scope with hunt dollar
I recommend people who are upset actively protest by leaving a negative review detailing their complaints, that's the biggest way to influence devs these days.
Which isn't a bad idea?
And just stop playing until things get better.
That's also radical
The devs don't care any other way.
money talks
If it doesn't directly influence their bottom line they do not give a fuck.
They don’t give a f, just pay for new dlc, you know that they will continue to do that, like everyone here)
They are probably on it I guess - but yes I agree the game is in a sad state right now
that isn't true
Ahah)))
The game is in a sad state.
It's not getting better, it's getting worse.
Nice to get an assurance atleast :/
The single-shot weapon bug was only fixed on a single gun
That’s true
that does not mean we don't care without you asking people to leave a negative review and stop playing
I love Hunt but things are going the wrong direction, and I'm sick of being ignored
lol
Nixa is art team right? Not the coding team?
I'm just asking
Just fix the game, don’t made more dlc or monetization ways, how about that?)
Man you are wildly confusing
how would we fix the game then
You could start with the single shot hammer cocking bug that affects most of the single shot rifles, not just the romero
just fix it!
Btw if you're in the Art team please make a new map xd
ez
We get more cosmetic DLC than we do content updates, and the content updates we do get include premium currency features or incentives to purchase DLC for a reward
How you can fix it? Maybe hire more devs, not monetization managers or artists?)
Crytek does not fucking care, they just want our wallets and it's sad they're sending a JR DIGITAL ARTIST to play damage control
I meant without money to pay the developers who fix things
😄
You hide behind that excuse, it would be valid if you were actually consistently fixing bugs and adding content but you're not
The content updates are minuscule and add more bugs than they fix
Last time they added anything they made the game unplayable for a week
literaly yesterday
Still haven't fixed that single shot cocking bug
Btw game was better before Denis Swartz get on board)
he always was on board
Nah, most of the single shot weapons still broke, the only one that got fixed was the romero
You can still break LMB input by equipping/unequipping some items on your hunters
Got to tab out and back in to fix or restart your game
Can we stop like insulting eachother for now? - and like ask for a next development plan - something only guy from crytek can answer
"there is a bug, therefor bugs never gez fixed"
There's a bug report channel full of posts but those bugs never get fixed
Years-old promises like customizing generic hunters are still unfulfilled
It's not just bugs, but that's a bulk of the complaints
I get that you like the game, but you don't have to shill
its almost like programming is work
That's an excuse they've hid behind for too long
i dont shill
If you make promises you don't keep you don't get to say that.
"excuse"
Programming is hard, lying to your players is easy.
like, its just straight up fact
I'm well aware of the reality of game development, but that doesn't mean they should get a pass for increasingly predatory monetization and unfulfilled promises.
"Waited a month" for a long time mate
Monetization changes are being made because of being relient on base game sales which are not a way to sustain the game for the time we would like. This will have more indepth info in the upcoming monetization blog post
I used to defend crytek but the bugs have been getting kinda out of hand. That last render bug was game breaking.
this discussion is prob the reason why that stuff doesnt happen. devtalk gets ripped apart, "looking into" will become "definitely will be added"
I'm expecting them to double down
Can't wait for them to double down on implementing blood bond costs to more gameplay features than perk removal
Can't wait for them to totally remove contract bonuses for BBs
So you mean ... We should...errr I'm not following you there btw
It's coming, just you wait.
By that time I'm long gone into Interchange and drink some coffee in Woods
im saying, players demonize the devs and put words in their mouth and talk themself into false promises
I don't like tarkov either, the crap they pulled with the gamma cases being tied to the price you paid for the game
And players will lie on behalf of the devs, too.
the future plans of the game are discussed in dev streams now instead of update overviews 🙂 usually these end up on youtube aswell
Oh yeah true that also
one thing to dislike the game and whats added, another to shittall devs and make speculative asdumptions
There's 2 end of the spectrum
!plans
thanks Ahorn
It's fair speculation considering that they've been progressively getting more and more predatory already
I'm already at a point where I'm just done, speculation aside.
Devs don't care about anything but our wallets.
Lul
Btw please tell the other dev about rebalance because it's also another unrest people are having right now (and not to 100% trust exactly what people say when play testing : #nerfslate for example they mean nerf slug)
Community managers take all the sentiment across platforms from people and take it to the devs 🙂
so... nixa gets a promotion?
Find that hard to believe
that is fine
If you’ll fix bugs player base will grow, but you prefer to milk existing player base instead
there needs to be both bug fixes and content
yea
you can't just do one or the other
there a special kind of insanity to directly talk to a dev like that
It's not even that they don't fix bugs, it's that the bug fixes seem to be untested themselves and cause more bugs half the time, and the bug fixes are massively outweighed by the amount of bugs currently in the game
I'm "insane" for criticizing a studio while a dev is present
Ah yes, logics
They're not gods.
literaly not talking about you
Smol indie studio))
They are "technically" indie
you can criticize aslong as it stays constructive
I am also only someone that makes videos
I can't give you guys any answers that hasnt already been answered on streams or blogs
video about me in hunt when?
who are you again?
nice to meet you
thank you, but Im me
btw did you do the lonely howl video?
I did not, I was working on the quest and grunts video
“Don’t blame devs, they do nothing wrong, blame yourself - you don’t pay enough!”
felt more fluent and believable
- noone
anyway im out, i can only stand so much of this server at a time
Bro it’s like you flipped a complete 180
First you were saying I should pay more now you’re dogging on monetization
You confuse me
It’s just a joke, it’s in quotation marks
Btw I heard that they have plans to make dirty weapon less likely to be as accurate as clean)
And where have you heard this?
You will find them and punish?))
No I am curious because afaik it is not the case and don't want misinformation spread around
If it’s untrue - Good, but time will show)
Just tell us where you read it, it's not that hard
Is better to share only verified info instead is saying "i heard somewhere from my cousin"
@bronze quail ?
End-of-life planning is a serious concern for any live service title, ESPECIALLY one that costs money
I was talking to the other guy
Cause i don't think that a bot mode would be a good idea
@tidal moss nicely done sir... have my upvote
That isn't specifically what I asked for, though
It was a single example of many potential solutions
And again, I don't know if it's fair that people who are interested don't get to play if they've got poorer connections, but that's not necessarily what I was discussing either.
I don't think that an offline mode would work. Hunt is going to die like every other game, when servers will go offline I'll stop playing it like other game that had the same fate. I shouldn't play hunt anymore if it's offline. Hunt is a pvp first, then a PvE, the only way to keep it alive is by keeping servers alive.
this
I strongly disagree with the idea that we should just let the game die, a source code release is an equally viable solution and costs the devs nothing. Game preservation is extremely important, even for live services.
Mind you, a source code release would come after servers shut down
Not before.
the claim that hunt is on life support, when the player count is steadily increasing and the devs announced plans to add additional content is also a really weird way to start
So, if they find a way to keep servers running im fine with that, but im pretty sure that a huge part of the player base would drop the game after the servers going offline. It's not worth to invest into offline mode only to keep an old game "alive"
All live service games are.
When crytek is done, the game will die.
They have all the power to make the game unplayable at any time.
I think we just have very different definitions of the term life support
What I mean by life support is that the game is reliant on the devs maintaining a central server, not that the game is dying any time soon.
The above is undisputable fact, it is reliant on the devs.
sure, but then you might want to rephrase that
That's a fair point.
yes we understand that... but why are you bringing it up now?
Life support = devs are still creating content until they can't +-
Because it's an important topic
Game preservation is the most important aspect of a live service, bar none.
so far id say its quite distant future
Well, for producers is not that important
Unless is their only way to keep crytek alive
They make games and they keep updating it until they reañise that they can't make money from it anymore. And when that day comes they will move to another project
Releasing source code is free
It's free and doesn't cost them any resources
imma tell it like this... Hunt lives because of two sole reasons....
- There is no comparable game at the market rn
- It has very well made aesthetics, which is simply amazing
I'm not saying the game is dying
Not every producer wants to reales their source codes
I'm saying eventually it will
That doesn't mean that's a good thing, it does them no harm in any conceivable way.
If anything it would harbor player good will
Player good will is invaluable
you can argue that hunt will die as soon as someone wwill make a similar game thats better optimized and actually offers more mechanics and features... and i can tell you that there will be A LOT of people leaving hunt for something that doesnt crash three times per round...
but the theme will stay and thats also big reason why people keep playing...
Why are you acting like I said hunt was going to die soon
I never said that, not once
I did say that end of life planning should be in consideration, even now
because thats what is implied by your suggestion...
and im telling you it isnt because its irrelevant
It isn't irrelevant.
Killing games is a horrible thing.
thats true, but you are not the one in power
So what?
I'm not hearing good reasons not to plan for end-of-life, just legal ones
wwe live in late stage capitalism wwhere things are done ONLY if it brings profit
Who cares about players, they are a company who wants to make money. Hunt is not generating money anymore? Fuck it let's move to another project.
Obviously they want to keep it alive for the longest time possible , but keeping it alive after is actually dead is not worth.
They can still release source code ecc obv but that's another thing imo
and my keyboard is dying 😦
FINALLY SOMEONE SAID IT
this
It's like you want to be burned by corporations
so be glad that they create crapton of DLCs
thats the main reason why we can keep hunt
Easy to say when you play it a lot and you are a good player, I can't play it a lot for work so I suggest a bot mode and I think it's not impossible
no i hate this practice and im severely against this kind of behaviour... but you need to compromise
if you want to make a big game, that people will love and play, you either have to be enormously rich or get loads of sponsors
and sponsors are not gamers... they dont care what you do with the money... they want results
There is no compromise, killing games is a bad practice and can be avoided for free for absolutely zero effort when the servers go down by releasing the game's source code for the community
there is never a good reason for a game to die, nor a reason to defend killing games.
im definitely not defending killing games... im explaining how it works in reality
But you're not
howw am i defending it?
Making excuses for the developers who kill games when again; there is a free and no-effort solution sitting on every single computer of the developers
@steady prism i actually stoped playing hunt, gane is trash atm. And just to be clear, hunt is not a PvE.
same... i dont play atm because all of my friends swore to never launch it again
Game is definitely in a sorry state
wwhich wwill hopefully change in feww patches
I recommend anyone who's dissatisfied drop a negative review explaining your complaints in a constructive manner
Just saying the game is ass and the devs need to do better doesn't really help
yes indeed is Pve, it's a Pve/PvP game, so why not put a bot mode?
thats not really helpful to the survival of game...
It can influence change directly.
its PvPvE
notice that E is at the end
How else are we supposed to get the point across to devs who don't have any interest in listening to the community when we play nice
Don't care where is the E, it's Pve also indeed
What if devs don't want to release the source code? Are there valid reason to not doing that? (Real question)
No there really aren't, it doesn't harm them and any engine information is irrelevant because they license out cryengine as it is
there is number of community managers who are paid to go through all of the shitstorm that happens here or at any other media like FB or Reddit
It's not like they're using a proprietary engine
they can see it very well...
And look at how bad of a job they're doing now
It's not fucking working
if you go and drop a bad review on steam, people would just not buy it
Pvp first, the PvE. Pve is only a secondary thing and the PvE fight system is kinda trash, just take a knife and you can kill almost every single mister, is not challenging and it gets boring after 2 banishes.
Give an inch they take a mile
you never know... maybe they are doing there job properly... maybe they relay everything to higher places....
The community managers could be doing a wonderful job but it's not inspiring change
but there can be lots of reasons why the game doesnt work...
That's my point
Infact in bot mode you can put bot hunters, not just monsters
Kk, but as i said, im fine with releasing source code
you can but i wouldnt play it
same reason why i wouldnt play PUBG
You, not me
if i wwant to club bots, ill launch a game thats made specifically for clubbing bots... like L4D or Payday
Okay?
im just telling him my POV
I'm probably not alone in saying that I would love an offline mode, especially because my internet is unreliable
You have your idea, me mine idea, different point of view but I'm not asking something incredible
ye i agree
With their super ai? Dogs are bugged since beta, imagine making bots shooting and behaving like real players
It's an huge amount of work
Offline mode would be fine as long as it doesn't tie into normal progression, but even then I don't see it as a priority atm
AI is the worst part of Hunt atm if i dont count the optimalization issues
A separate progression system for offline would also be cool, the main draw of a mode like that is again for users who have poor/unreliable connections or end-of-life playability
Not a priority right now, but I don't think it should be kept off the table
id just decrease the rewards severely...
A huge amount of work maybe, bu not impossible
I agree
Eh, some people would just farm rewards that way. Black Ops 1 had a cool idea; a "training" mode where you fought bots in custom matches and could unlock everything in the game separately from the actual multiplayer
Was a lot of fun, especially when your xbox live ran out
I would play hunt offline only if made really well like aki tarkov
I would play it as a training, but it's not a priority atm
Not atm, but definitely something to be considered if/(hopefully) when the bugs and major issues get ironed out
whats bad with that?
Players who don't know how to PvP showing up into the bayou with all the other high levels with maxed out gear could cause some slight issues I reckon
it is cause atm they have thousand of priorities like you know... fixing the whole fucking game. In an ideal world where hunt works perfect maybe making a good AI would be possible
Instanced progression is just a cool idea, honestly. Being able to progress through the game at the "correct" pace without breaking your progression in the main game is something I'm fond of
i mean you are not matched depending on your gear
you are matched depending on your mmr
That's true, but you'll still be low MMR
Low MMR with much better gear than most of the other low MMR players
yes
Is that not a problem?
better gear that you cant really use
You can use it on the other players in low MMR games
nah, the only way to implement an offline mode is by making it totally separate from the main game, like bo1 as posh said
It's fair to say most people in 2-4 star are generally below bloodline rank 60
If a level 100 showed up and brought in avtomats and such, it'd be a little busted
It already happens a little bit, but it would become much, much more common
wwell i mean idrc since i wont be playing it... so i have no words in this matter...
God I would play the shit out of a PvE only Hunt spinoff, like a campaign or repeatable mission style monster hunting game
Ideally it'd have more than a few bosses and enemy types as present though
honestly they could have remade trials into some sort of campaign
Otherwise it'd get old quick
Trials is fun, but only for the 1-2 star completions, 3 star completions are just pain
but that basically means making a whole new game...
Yeah that's kinda why I lean more towards spinoff territory
and tbh they are struggling hard with making this one work
Originally the game was going to be a 3rd person co op game, which I hate the idea of 3rd person for Hunt but the co op seemed cool, problem is they started running out of money
So they started reusing assets and made Hunt as we know it
i think that the only way to make a single player playable is by adding hunter controlled by a very good AI
id not touch it with a stick if it was 3rd person
Something like scavs on tarkov (but without the aimbot of tarkov scavs lol)
I was thinking Co-op, but Hunt is already very playable Solo, and honestly I think it's more fun because it's more like a horror title
Although it's a million times harder, not having the chance for a revive is brutal
Gotta employ dirty tricks like body burning if you want to survive
i think that the pve on hunt is easy and boring
even if they make stronger enemies or more enemies the whole fight system is still boring and super easy
I love the PvE I just wish there were more enemy types
hunt does not have a real and deep pve fight system
The new grunts are... fine? But they don't add anything different
They're just another flavor of an enemy we already have
it wouldnt change that match imo
use the knife for the grunts, duster for the immo ecc ecc and reapeat and repeat and repeat
not only that, fights are extremely repetitive, easily cheesable and AI is extremely unpredictable
this is the whole hunt pve system in a nutshell
ai unpredictable?
Agree to disagree, I enjoy bashing heads presently, biggest complaint is the lack of variety
yes... they target something and they almost never change their target
i think that you'll get bored of knifing grunt in the head, even if they make different grunts
or they target something way behind you...
or someone makes a noise, which sets them into alert stage and they start bashing a player that has been sneaking nearby
I'm not saying they should make different grunts...?
I just crtiicized the grunt additions for not really bringing anything new to the table
cause i think that on the pve side there is nothing new that can be added
I mean... that's just that you lack imagination
i mean, pve is a side thing, they cant make too challenging ai
I'm sorry if that's rude but there's a lot of things that could be explored especially with the voodoo themes
theres a lot of stuff that could be added...
That's why I'm hoping for a sequel/spinoff/etc?
rn the horror theme comes from ai looking kinky... but you are not scared of it
everything needs to killable on the same ways, knife and dusters and bla bla
It's possible they may eventually go back to the co-op idea they started with
We'll just have to wait and see
everything more harder would be a pain in the ass for the game
Remember, Hunt Showdown became a PvP game because they were running out of funds
ai is already annoying, i wouldnt like it to be more annoying
i dont mean something thats killable differently... i mean something that behaves like nothing else
By that logic we shouldn't get new bosses because all bosses can be shot
something like Cougars or Boars pouncing you, knocking you prone
NO
NO
Bad
We don't do stun mechanics here
or maybe even something thats hanging from the ceiling to jumpscare your pretty face...
something that makes you alert throughout the game
But yes there is definitely a lot that can be done with Hunt's setting, it's just that the server infrastructure and the AI isn't suited for it as it stands
rn its running simulator with extra steps...
Again, I'm mostly hoping for them to return to the co-op idea in future
for me, what makes pve boring is the way i have to kill mobs. After thousand of hours you just stop caring about mobs, its all automatic and annoying most of the times. Shot the hive, knife the gunt, punch the immo ecc ecc. I dont really care if they add more enemies if the only way i have to kill them is like all the other ones, but i neither want more challenging ai cause i'm actually kinda annoyed of ai
I don't expect Hunt's AI or anything to get massive overhauls presently, especially because they're designed more to be dangerous around enemies but manageable on their own
pretty much, i dont really care about bosses, i mean, if they add something different ok, but getting another pounching bag with a different name and shape is not biggest desire
this
I'm not saying we shouldn't get new enemies at all, not by a long shot
though I'm really sad that scrapbeak is just butcher 2
I was hyped for that and very disappointed on its release
It really is just the butcher but plague doctor mask
i dont like scrapbeak
at all
cause its the only boss that is totally different than the other bosses in a very annoying way
Wym? He’s the most derivative boss as of yet
Nearly 1:1 with butcher but he drops loot
And concerntinas
He’s just another big boi that runs straight at you and gives you a debuff with a rage animation
is the only boss that blocks places inside the layer (concertinas)
is the only boss that removes every resource from the whole compound forcing you to kill him slowly cause if you sticky bomb or burn him you get fucked with no ammo and resources
is the only boss that almost every time forces you to be loud cause is full of crows everywere and there is almost no way to kill him without setting off crows
is the only boss way more loauder than others putting you on an huge disvantage if you get pushed while killing it.
I mean, i dont really care about that, i'm a kind of run and shoot player, no stealth and stuff, but i dont like it being way more annoying that every other boss
I wish scrapbeak only affected a % of the loot around the compound, not all of it
This I agree with
I like scrapbeak I just wish he behaved differently to butcher in terms of AI
Not leaving any ammo or such for the people outside just encourages bounty camping even more
He does exactly the same thing butcher does, run at you, swing, rage.
He just has a little bit of spice added
Or rather taken away, seeing that he doesn't use fire afaik?
Actually he might throw mollies
i think that they should either put him in line with the other bosses or make the other bosses in line with the scrapbeak
i prefer the first option obv
Nah I disagree hard on this one, but that's alright, fair to have a difference in opinion
why having a totally different boss that is way more annoying that every other boss
specially on an rng game where i cant decide what contract to play
so, make scrapbeak easyer like other bosses or make other bosses annoying than the scrapbeak
Scrapbeak is probably one of the most consistent quick kills among all the bosses. Maybe except self burn assassin. So I wouldn't say he is harder then other bosses
The biggest draw to the game for me was hunting monsters (as cowboys), it would suck to see them totally ditch the one unique trait scrapbeak has
If he was “more in line” with other bosses he would just be a low health butcher
^in response to this line
read the all other lines and you would understand what i was meant to say
as i said, make it like other bosses or make the other bosses annoying like him
i'm not asking to remove his annoying traits, but at least make other bosses in line with him
"They're the same picture"
Hold on let me find it
And again, don't think he is really more annoying.
For example, Blocking lair is something that spider does as well. And if you are somewhat consistent you can actually manipulate him into not using his concertina with a high likelihood.
And generally you just list the facts that make him unique. One could just switch your argument around and say "assassin is the only one that clones" or "spider is the only one who can pounce and disable you, making you an easy kill"
i'm not talking about the behavior or the killing part, i mean all the bosses are like take an axe and kill them, they are all almost equal
Honestly imo Scrapbeak is already too similar to butcher
and scrapbeak is the only boss that deletes all the fucking resources from the whole compound
But he drops resources at 3 different intervals during the fight
and it cant be compared to every other boss
and forces you to kill him slowly and you depend on rng
He can also drop actual loot like money and bloodbonds
Not really? Just take a semi-reliable melee like throwing axes or heavy knife
Hell even a saber or axe
cause sometimes drops ammo boxes and sometimes you get fucked cause he sets himself on fire and you get 10 lanterns an nothing more
this is what i mean for killing slowly
I've never had an issue with scrapbeak,
Please elaborate on that. Why slowly? He can be killed really quickly if you know how to. With just a knuckle knife
You're asking to take away the only thing that makes him unique from butcher, being his concertina and the way he drops loot
so are you saying that using a knukle knife is the same as using a sticky bomb?
No he never said that
i'm asking to take away the whole stupid resource thing
I mean, assassin is also immune to the sticky
i have to fight with 0 ammo and resources cause the boss ate all the resources
and dropped only a medikit and 5 beartraps cause of random rng
If you don't explode him you are pretty much guaranteed to get some supplies
s o m e
means nothing
cause its random
He is not
It takes some effort but you can sticky him too
I know, but it's impractical
Well thats a big diffrence tho
I should have phrased more clearly
Between impossible and impractical
Same way that scrapbeak is also not immune to the sticky but it's also mostly a bad idea to explode him
Again, it's not stupid. I don't like that it's 100%, but it's a novel idea and in practice isn't a big departure, unless you're new those resources are almost irrelevant.
I would be in favor of guaranteed drops from scrapbeak to take some of the RNG out of what he gives you
It's always more then the teams outside have, giving you an advantage. Unless there is a supply point at the compound. But maybe then (or generally) holding from outside the lair is a better idea
For example, guaranteed to get an ammo box on the first rage
thats why i said that i prefere other bosses to act like him. Why only the scrapbeak? this is what i dont like, that only the scrapbeak is more annoying than the other bosses, and thats a fact. I dont know, make lanterns disappear on butcher layer and make the spider compound full of poison things idk
I do not at all support the idea that we should kneecap his only defining trait
He is just butcher with less health without it
Because his entire concept is that it's a hoarder in a giant suit and MAYBE influenced by the sculptor but not confirmed
fights on scrapbeak layers (specially if single boss) are just boring, people camping way more than usual, cause they shoot a couple of bullets and then they stop doing anything cause they are out of ammo and resources. You need to run on closer compounds cause the only ones having at least an ammo boxe are the ones camped inside
That's his whole schtick
i dont care about lore, i care only about balancing
Again, in balancing your suggestion is wack and dilutes gameplay
We've discussed that in detail though
It's fine that you don't enjoy fighting him, but the only objective improvement that could be made to his encounter is guaranteeing certain loot drops from him like ammo
Excluding minor balancing tweaks, at least.
as i said, i dont like a boss that is way more annoying that other bosses, and i dont like a boss having a unique single feature that is just annoying compared to other bosses, specially on a game where im forced to play random contracts
this at least
I agree there could be improvements but there is nothing objectively wrong with him
His gimmick is fine
If anything he's actually derivative, as far as I can tell he does exactly the same thing butcher does but with concertina and loot drops
i'm just bored of playing hybrid ammo loadouts and having to fight on a single boss scrapbeak, missing a couple of headshots and then get fucked cause i cant do nothing more than camping or running miles to get an ammo box
That seems more like an issue of being ill-equipped
You should really consider carrying a reliable melee/throwing weapon around
I have never had an issue with scrapbeak that wasn't my fault
Well... not entirely true. I have teleported back up ledges and gotten dunked on that way but that's a problem with ledge collision/connection
so i'm forced to play what i dont want to play cause there is a possibility of finding an annoying boss
nice
Not really, you can extract as soon as you get in if it's really that much of an issue for you
Or you know, let someone else kill the boss
You don't have to be the first guy there to extract with bounty is all I'm saying
I feel like you would love quickplay, you don't have to fight bosses at all
yeay, waiting and camping for ages to let other people play the game for me
sticky scapbeak done
If you haven't tried it already, that is
2.5k hours and are you really suggesting me what to play? cm on
I'm sorry you feel that way man but if you don't like the way he plays that's not really the game's fault, that's just personal preference
Relax, mate. Wasn't trying to challenge your authority
Building a viable loadout is a part of the skills that hunt require. You can't expect to just throw together a loadout and it working without drawbacks.
That's one of the most important things about making good (squad) loadouts, covering weaknesses
lol
good one
spaks sparks pax pax going in viping the server
aint nothing to do with strategic mubo jumbo
You don't have to use balanced loadouts, but they definitely help
sacrafice one bomb slot for a sticky and your scrap beak problem is solved
Of course not, you have to be aware of the weaknesses of your loadout, accept them, and play around them
Mind you, I'm dead loyal to caldwell rival handcannon and pax new army duals
I'm no stranger to off-meta loadouts
Would I be better off with mosin and a single pistol? Yeah probably
Is that nearly as fun?
Nah
Hunt's balance is pretty neat, every weapon is deadly, and can win you the game if played right. Building your loadout efficiently opens up more possible plays, and therefore gives you more potential to win
You can win with literally just going in with a derringer, but there is not going to be room for a lot of misplay s
if you put 1k hours in any gun you will be having the strongest load out you can
you can literally mop the server with quad Conversion pistols with dum dum
i am picking dum dum. cause it has not pen
Of course you can, nobody really disputed that
Balanced loadouts are still generally ideal even if you can get insanely good with literally anything
That’s my favorite thing about hunt. The meta barely matters
da fuck is a balanced loadout
Double bow is not
Something that can cover long and short range , doesn’t struggle in most situations
As example
oh som jing ling zen bs
flow with the water be the rock
Annoying yeah, hard not really
its is the first time i heard the term balanced load out
When feel like going meta i bring fire bombs and light my enemy on fire before i shoot them
No need to be rude my guy
2 long ammo + a guy with frag arrows is worse
We’re all just cowboys here
its less rude letting your enemy know they will be on fire after death then letting them know before the bullet hits
then shoot the enemy and burn them after
I’m confused
That is not at all what I was referring to
Burning bodies is a borderline necessity as a solo
At least in my experience
If nothing else the urgency to choke bomb can give you time to slip away
Or an opportunity to get a cheeky flank
if you flip the order . yeet the fire bomb in the face first then shoot if your are lucky takin 2 bars away
if the last bar is 25
and bonus if you do it fast enough they gonna fall in the fire bomb still burning
last thing on my bucket list is killing some one with the red falling gates
Do those actually crush you or do you just get nudged out
if you are exactly under it should kill you like an elevator
Nice
Sadly if crytek keeps pushing the monetization in the direction it’s going I may never experience that
I should have drawn the line when event skins boosted bloodline xp but I was still optimistic
I was called insane when i said it last year fall that the direction is wrong
You’re in the lion’s den in terms of the community. Some servers straight ban users for criticizing the devs or game
People will always line up to defend corporations no matter how bad things get.
To be fair Mods thought stubborn in opinions here are fair .
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I would pay until 10bbs for that!```
@queen jungle the idea is good but make it hunt dollars bb would be pay to win as a fixed scope gives a clear adavantage over a broken one
my idea would be 25 huntdollars to fix the broken lense and an other 25 to clean and polish it ( as a seperate option to remove all the dirt from the lense to give an overall clear sight with no dirty areas on the scope)
Naaa...BBs, they need the money
p2w will not happen as the game-devs clearly said that they will in no way or form Support any form of adavantage through money (also the reason for the change to cain hangman and crocodile)
@errant meadow why did you dislike my Suggestion?
Thank fuck
Someone said it
They drop more DLCs than content updates
They’re already becoming predatory with monetization, we don’t need blatant P2W
I just don’t like the clean weapon system all that much
Would you not prefer it cost hung dollars rather than BB?
dont u t think a change to huntdollars instead of bb and allowing to repair scopes would improfe it? cause removing it will not happen
if u cant get rid of it atleast make the best of it right?
@queen jungle I understand the frustration but “fix bug” doesn’t really help. There are lots of bugs and surely many that haven’t been reported
I do agree they’re absolutely neglecting the game
Sometimes I feel like we do actually live in a multiverse and somehow this discord connects those multiverses
I mean reapir bugs that are known but they are sometimes gamebreaking or even worse and crytek did nothing
Mods trying to downplay the state of the game again?
I'm just saying that my experience has been entirely different
Yep that’s exactly what’s happening